1 00:00:00,200 --> 00:00:04,080 Speaker 1: On July, Mr Robot returns to USA Network for its 2 00:00:04,080 --> 00:00:17,280 Speaker 1: second season Get in Technology with tech Stuff from dot Com. 3 00:00:17,280 --> 00:00:19,720 Speaker 1: Hey there, and welcome to tech Stuff. I'm your host, 4 00:00:19,960 --> 00:00:23,880 Speaker 1: Jonathan Strickland, flying so Low today, and I wanted to 5 00:00:23,920 --> 00:00:27,200 Speaker 1: talk a little bit about a particular trade show, not 6 00:00:27,440 --> 00:00:29,920 Speaker 1: c e S this time. I'm talking about the Electronic 7 00:00:30,080 --> 00:00:36,400 Speaker 1: Entertainment Expo or E three. E three concluded while I 8 00:00:36,440 --> 00:00:39,880 Speaker 1: was on vacation. So I did not go to E 9 00:00:40,120 --> 00:00:43,400 Speaker 1: three this past year or this this the two weeks ago. 10 00:00:43,440 --> 00:00:48,280 Speaker 1: Really Uh. Instead, I was on a boat going around 11 00:00:48,360 --> 00:00:52,720 Speaker 1: England and Scotland and Ireland. But I wanted to talk 12 00:00:52,760 --> 00:00:56,440 Speaker 1: about E three and its history and its place in 13 00:00:56,600 --> 00:01:00,760 Speaker 1: video games. Um. It's something that if you've never been 14 00:01:01,360 --> 00:01:06,000 Speaker 1: and you only have followed the news that breaks regarding 15 00:01:06,000 --> 00:01:09,119 Speaker 1: E three, you may not be fully aware of exactly 16 00:01:09,160 --> 00:01:12,199 Speaker 1: what it's supposed to be. It is a trade show. 17 00:01:12,520 --> 00:01:15,959 Speaker 1: It typically takes place in Los Angeles, California, although it 18 00:01:16,000 --> 00:01:19,720 Speaker 1: has taken place in other locations throughout its history. And 19 00:01:20,120 --> 00:01:23,720 Speaker 1: it's uh, like many trade shows, it's really meant for 20 00:01:24,800 --> 00:01:29,479 Speaker 1: companies to have lots of meetings and conferences, but also 21 00:01:29,560 --> 00:01:33,520 Speaker 1: to show off their products. In fact, it's largely become 22 00:01:33,880 --> 00:01:38,640 Speaker 1: a press oriented event where companies are unveiling big new 23 00:01:38,800 --> 00:01:41,399 Speaker 1: ideas to try and get a lot of buzz behind them. 24 00:01:41,480 --> 00:01:45,160 Speaker 1: Sometimes they do it a little too early and you 25 00:01:45,240 --> 00:01:49,160 Speaker 1: might end up losing momentum by the time something finally 26 00:01:49,200 --> 00:01:52,760 Speaker 1: comes out. Sometimes the things they announced never come out 27 00:01:52,800 --> 00:01:56,760 Speaker 1: at all, and that also can become a problem. But 28 00:01:56,880 --> 00:01:59,800 Speaker 1: I wanted to go through some of the history. Um 29 00:01:59,800 --> 00:02:01,640 Speaker 1: and has gone through a lot of changes. It first 30 00:02:01,720 --> 00:02:06,320 Speaker 1: debuted back in nineteen, so I'm gonna give a history 31 00:02:06,320 --> 00:02:08,200 Speaker 1: and evolution of the show, including some of the big 32 00:02:08,200 --> 00:02:11,600 Speaker 1: things that have happened during particular years. Don't worry, I'm 33 00:02:11,639 --> 00:02:15,040 Speaker 1: not gonna go through full details of every single year. 34 00:02:15,160 --> 00:02:17,639 Speaker 1: I'm going to give overviews of a lot of them, 35 00:02:17,680 --> 00:02:21,119 Speaker 1: but the early years I want to pay special attention 36 00:02:21,160 --> 00:02:24,000 Speaker 1: to because that was back when E three was kind 37 00:02:24,040 --> 00:02:29,040 Speaker 1: of finding its identity. Now, before E three, hardware manufacturers 38 00:02:29,080 --> 00:02:31,919 Speaker 1: and software companies would show off their stuff at other 39 00:02:32,040 --> 00:02:35,000 Speaker 1: types of trade shows, one of the big ones being 40 00:02:35,120 --> 00:02:40,120 Speaker 1: ce S formerly known as the Consumer Electronics Showcase. In fact, 41 00:02:40,160 --> 00:02:43,120 Speaker 1: the Nintendo Entertainment System debuted at c e S back 42 00:02:43,160 --> 00:02:47,640 Speaker 1: in five and uh a Natari computer debuted back in 43 00:02:47,720 --> 00:02:52,240 Speaker 1: the late seventies Xbox. The original Xbox debut in two 44 00:02:52,240 --> 00:02:54,720 Speaker 1: thousand one. That was even after E three was formed. 45 00:02:55,440 --> 00:02:57,079 Speaker 1: But the problem with c e S is that it's 46 00:02:57,160 --> 00:03:00,440 Speaker 1: really big, and it covers the entire spec troum of 47 00:03:00,480 --> 00:03:04,359 Speaker 1: consumer electronics. Video games are just a tiny little slice 48 00:03:04,480 --> 00:03:08,040 Speaker 1: of that, so they would often be overlooked, and sometimes 49 00:03:08,040 --> 00:03:11,080 Speaker 1: they'd be put in really inconvenient spots on the show floor. 50 00:03:11,840 --> 00:03:15,280 Speaker 1: And for a while C E S and the Adult 51 00:03:15,400 --> 00:03:20,000 Speaker 1: Entertainment Expo we're running at the same time. There were 52 00:03:20,080 --> 00:03:23,480 Speaker 1: times where in order to get to the video game 53 00:03:23,520 --> 00:03:25,840 Speaker 1: section at c e S you'd have to walk through 54 00:03:25,880 --> 00:03:30,560 Speaker 1: the adult entertainment conference to get there. And a lot 55 00:03:30,560 --> 00:03:34,360 Speaker 1: of the companies that were working on video game systems 56 00:03:34,400 --> 00:03:37,800 Speaker 1: and software they didn't take too kindly to that. They 57 00:03:37,840 --> 00:03:40,400 Speaker 1: didn't like that they were being shoveled off to the 58 00:03:40,440 --> 00:03:44,440 Speaker 1: side or put in inconvenient locations. So there started to 59 00:03:44,520 --> 00:03:48,600 Speaker 1: be some discussion among various companies about what they might 60 00:03:48,640 --> 00:03:53,880 Speaker 1: do about that. So in some top video game publishers 61 00:03:53,880 --> 00:03:58,560 Speaker 1: and hardware manufacturers formed a new organization called the Interactive 62 00:03:58,600 --> 00:04:03,400 Speaker 1: Digital Software as Ciation or i d S a UH. 63 00:04:03,440 --> 00:04:07,840 Speaker 1: This would later on evolve into the Entertainment Software Association 64 00:04:08,000 --> 00:04:12,720 Speaker 1: or e s A. So in part, that association access 65 00:04:12,720 --> 00:04:16,080 Speaker 1: an advocacy group for video game companies fighting for stuff 66 00:04:16,120 --> 00:04:20,680 Speaker 1: that isn't always a benefit to consumers. For example, the 67 00:04:20,720 --> 00:04:24,480 Speaker 1: e s A has supported SOPA and PIPPA, which are 68 00:04:24,480 --> 00:04:26,880 Speaker 1: two pieces of legislation that a lot of people opposed, 69 00:04:27,320 --> 00:04:31,800 Speaker 1: but they also advocate for stuff that consumers appreciate. And 70 00:04:31,880 --> 00:04:35,320 Speaker 1: one of those things was how can we create an 71 00:04:35,320 --> 00:04:38,599 Speaker 1: event where we can have our own trade show and 72 00:04:38,640 --> 00:04:43,240 Speaker 1: we're not overshadowed by other types of technology. So in 73 00:04:44,800 --> 00:04:48,200 Speaker 1: this association partnered with a company called International Data Group 74 00:04:48,279 --> 00:04:50,760 Speaker 1: that are known as I d G to create a 75 00:04:50,880 --> 00:04:54,880 Speaker 1: new trade show centered in Los Angeles. The event took 76 00:04:54,880 --> 00:04:58,799 Speaker 1: place from May leven to May tht at the Los 77 00:04:58,839 --> 00:05:03,359 Speaker 1: Angeles Convention Center, and the day before the show floor opened, 78 00:05:03,680 --> 00:05:06,240 Speaker 1: CEOs of some of the biggest game companies held a 79 00:05:06,279 --> 00:05:09,840 Speaker 1: press conference to talk about the future of the gaming industry. 80 00:05:10,000 --> 00:05:13,400 Speaker 1: If you follow E three today, you know that essentially 81 00:05:13,440 --> 00:05:16,920 Speaker 1: the same thing happens now where companies will hold a 82 00:05:17,000 --> 00:05:21,359 Speaker 1: huge press event uh before the show floor opens in 83 00:05:21,440 --> 00:05:24,440 Speaker 1: order to get as much coverage as possible and excite 84 00:05:24,480 --> 00:05:27,480 Speaker 1: people and convince them to come to their booth at 85 00:05:27,520 --> 00:05:32,279 Speaker 1: the show floor and cover their products. And sometimes these 86 00:05:32,279 --> 00:05:37,200 Speaker 1: events are amazing, and sometimes they are cringeworthy. You will 87 00:05:37,920 --> 00:05:40,560 Speaker 1: sit through there and you'll hear some of the worst 88 00:05:40,720 --> 00:05:44,880 Speaker 1: forced humor, particularly when you have executives who aren't really 89 00:05:44,960 --> 00:05:49,200 Speaker 1: used to giving a lot of public speeches, and they'll 90 00:05:49,279 --> 00:05:52,600 Speaker 1: do terrible setups and punchlines. I mean worse than mine, 91 00:05:52,839 --> 00:05:55,279 Speaker 1: at least with mine. It's a natural delivery. The jokes 92 00:05:55,279 --> 00:05:58,880 Speaker 1: are bad, but I know how to deliver them. So 93 00:05:59,000 --> 00:06:02,800 Speaker 1: sometimes you get a great presentation that's really compelling. Sometimes 94 00:06:02,800 --> 00:06:05,360 Speaker 1: you get a presentation that's pretty painful to watch. Usually 95 00:06:05,400 --> 00:06:09,520 Speaker 1: the trailers help, the movie trailers, or rather the video 96 00:06:09,520 --> 00:06:12,200 Speaker 1: game trailers help. They can move things along, even if 97 00:06:12,240 --> 00:06:14,760 Speaker 1: the stage production part is a little hard to watch. 98 00:06:15,560 --> 00:06:22,800 Speaker 1: So what was like, what was that first E three actually? Like? Well, 99 00:06:22,839 --> 00:06:24,880 Speaker 1: I wasn't there, but I've read a lot about it. 100 00:06:25,320 --> 00:06:29,720 Speaker 1: That was a big year in video games. That was 101 00:06:29,800 --> 00:06:33,400 Speaker 1: when um Sega was touting the Sega Saturn. That was 102 00:06:33,800 --> 00:06:38,080 Speaker 1: their attempt to try and rest the number one spot 103 00:06:38,200 --> 00:06:43,840 Speaker 1: away from the Nintendo UH, which ultimately actually would fall 104 00:06:44,000 --> 00:06:49,479 Speaker 1: on Sony's shoulders. Not Nintendo are not Sega's shoulders. So 105 00:06:49,520 --> 00:06:53,200 Speaker 1: Sega had already launched the Saturn in Japan at the 106 00:06:53,240 --> 00:06:56,560 Speaker 1: tail end of nineteen, but it wasn't scheduled to hitch 107 00:06:56,560 --> 00:07:01,520 Speaker 1: store shelves until September two. However, dr ring Sega's press conference, 108 00:07:02,000 --> 00:07:05,000 Speaker 1: the company surprised the audience by announcing it had shipped 109 00:07:05,040 --> 00:07:07,840 Speaker 1: the Saturn to a few retailers in the United States, 110 00:07:08,320 --> 00:07:11,240 Speaker 1: meaning it was available that day for the retail price 111 00:07:11,320 --> 00:07:16,680 Speaker 1: of three hundred nine dollars four hundred bucks in That 112 00:07:17,120 --> 00:07:20,560 Speaker 1: is not an insignificant amount of money, but it was 113 00:07:20,600 --> 00:07:23,240 Speaker 1: a pretty good mic drop moment to say, you know, 114 00:07:23,640 --> 00:07:25,520 Speaker 1: we thought about scheduling it so it would come out 115 00:07:25,560 --> 00:07:31,240 Speaker 1: in September. It's available now. The first Sony PlayStation had 116 00:07:31,280 --> 00:07:34,880 Speaker 1: also launched in the end of so it was still 117 00:07:34,960 --> 00:07:37,200 Speaker 1: new on the market in Japan, but it was not 118 00:07:37,360 --> 00:07:40,440 Speaker 1: yet out in the United States. So in Sony's press conference, 119 00:07:40,440 --> 00:07:44,400 Speaker 1: they talked about it debuting in the US and Steve 120 00:07:44,520 --> 00:07:48,400 Speaker 1: Race of Sony said only one thing during the press conference. 121 00:07:48,400 --> 00:07:52,080 Speaker 1: Steve Race came out at the press conference, looked at 122 00:07:52,080 --> 00:07:57,000 Speaker 1: the audience and the only thing Race said was two dollars, 123 00:07:57,800 --> 00:07:59,720 Speaker 1: and that brought the house down. It was a hundred 124 00:07:59,720 --> 00:08:06,520 Speaker 1: dollars cheaper than the Sega alternative. Nintendo, for its part, 125 00:08:06,520 --> 00:08:09,800 Speaker 1: announced that its next system, which would become known as 126 00:08:09,800 --> 00:08:14,920 Speaker 1: the Nintendo sixty four, would be delayed until so they 127 00:08:14,920 --> 00:08:17,280 Speaker 1: didn't have any hardware to show off. They didn't have 128 00:08:17,320 --> 00:08:20,320 Speaker 1: an enormous press conference at E three, but they did 129 00:08:20,360 --> 00:08:23,760 Speaker 1: throw a big party before the show itself. Uh and 130 00:08:23,800 --> 00:08:26,400 Speaker 1: the company has done some similar things in following E 131 00:08:26,560 --> 00:08:28,800 Speaker 1: three throughout the years. In fact, there's some years where 132 00:08:28,880 --> 00:08:31,920 Speaker 1: Nintendo doesn't really have much of a presence at E three, 133 00:08:32,280 --> 00:08:35,400 Speaker 1: but will hold its own event just before E three two, 134 00:08:35,440 --> 00:08:40,079 Speaker 1: kind of piggyback onto everything. Nintendo also had the largest 135 00:08:40,120 --> 00:08:42,760 Speaker 1: booth on the exhibition floor space in the main hall. 136 00:08:43,040 --> 00:08:46,559 Speaker 1: The second largest booth belonged to a Claim Now. One 137 00:08:46,559 --> 00:08:51,000 Speaker 1: of the things Nintendo showed off was the Virtual Boy. Yes, 138 00:08:51,160 --> 00:08:56,160 Speaker 1: the Virtual Boy, the migraine making machine that convinced us 139 00:08:56,200 --> 00:09:00,959 Speaker 1: that virtual reality was a long, long, long way away. 140 00:09:01,280 --> 00:09:03,800 Speaker 1: And it also shows how unreliable my memory is. I 141 00:09:03,840 --> 00:09:07,120 Speaker 1: always associate the Virtual Boy as something that came out 142 00:09:07,160 --> 00:09:11,120 Speaker 1: earlier before, in the late nineteen eighties. I associate with 143 00:09:11,160 --> 00:09:14,079 Speaker 1: my childhood, but actually I was I was older than 144 00:09:14,080 --> 00:09:16,559 Speaker 1: that when it came out. Maybe it was just a 145 00:09:16,640 --> 00:09:20,400 Speaker 1: child at heart. At any rate, the Virtual Boy was 146 00:09:21,000 --> 00:09:25,240 Speaker 1: a big push from Nintendo, and obviously that did not 147 00:09:25,280 --> 00:09:27,760 Speaker 1: work out so well for them. Meanwhile, you had a 148 00:09:27,840 --> 00:09:31,040 Speaker 1: CLAIM that was showing off licensed games like Judge Dread 149 00:09:31,080 --> 00:09:36,400 Speaker 1: and Batman Forever. But those games were not terribly great. 150 00:09:36,800 --> 00:09:39,280 Speaker 1: They didn't look great. It was it was clear that 151 00:09:39,320 --> 00:09:44,120 Speaker 1: a claim was not incredibly sure that this was alone 152 00:09:44,160 --> 00:09:46,680 Speaker 1: going to pull people into their booths. So they did 153 00:09:46,960 --> 00:09:50,320 Speaker 1: something pretty innovative. You know. Keep in mind, this is 154 00:09:50,360 --> 00:09:53,600 Speaker 1: the first E three, So what does the claim do 155 00:09:53,679 --> 00:09:58,280 Speaker 1: for their booth. They get hold of the motorcycle from 156 00:09:58,360 --> 00:10:01,440 Speaker 1: Judge Dread and the batmobile eel in Batman Forever and 157 00:10:01,480 --> 00:10:05,520 Speaker 1: put both of those in their booth. And they also 158 00:10:05,880 --> 00:10:12,960 Speaker 1: hired a ton of models, uh, young ladies wearing revealing 159 00:10:13,000 --> 00:10:16,760 Speaker 1: clothing to entice people into their booth. So even at 160 00:10:16,800 --> 00:10:20,800 Speaker 1: the very first E three there were booth babes uh, 161 00:10:21,160 --> 00:10:24,680 Speaker 1: which is not a great you know, label, but that 162 00:10:24,840 --> 00:10:27,200 Speaker 1: is what people tend to refer to, you know, the 163 00:10:27,240 --> 00:10:30,800 Speaker 1: ladies who have been hired to bring people into the 164 00:10:30,840 --> 00:10:35,400 Speaker 1: booth um. Also, at that time, the three D O 165 00:10:35,640 --> 00:10:39,280 Speaker 1: was still around. The three D O famously one of 166 00:10:39,360 --> 00:10:44,920 Speaker 1: the entertainment systems that never really got a good foothold 167 00:10:44,920 --> 00:10:47,240 Speaker 1: in the gaming industry, but it was still around at 168 00:10:47,280 --> 00:10:50,679 Speaker 1: that point, so get's the get Go was there. Three 169 00:10:50,760 --> 00:10:56,000 Speaker 1: d O also decided to get some ladies to try 170 00:10:56,000 --> 00:10:58,839 Speaker 1: and bring people into their booth. In that case, three 171 00:10:58,920 --> 00:11:02,440 Speaker 1: d O went with these and Diego Chargers cheerleading squad, 172 00:11:03,240 --> 00:11:09,319 Speaker 1: so subtle. Also Neo g O c D debut that 173 00:11:09,360 --> 00:11:12,880 Speaker 1: was from S N. K Uh. One of the people 174 00:11:12,880 --> 00:11:17,480 Speaker 1: in attendance a celebrity. This is really classy, John Wayne Bobbitt. 175 00:11:18,160 --> 00:11:21,480 Speaker 1: He was famous for um, well, there's no reason to 176 00:11:21,520 --> 00:11:23,439 Speaker 1: go into it on this show, but he was there 177 00:11:23,880 --> 00:11:27,760 Speaker 1: and he was promoting a company that created interactive porn software, 178 00:11:27,840 --> 00:11:32,600 Speaker 1: so a very unsettling kind of thing for some of 179 00:11:32,600 --> 00:11:35,480 Speaker 1: the other companies. They weren't so sure that they wanted 180 00:11:36,000 --> 00:11:41,640 Speaker 1: to have this kind of entertainment included with video games. 181 00:11:41,679 --> 00:11:44,439 Speaker 1: So they actually designed the show floor so there was 182 00:11:44,480 --> 00:11:49,400 Speaker 1: a bordered off section away from general traffic so that 183 00:11:49,520 --> 00:11:53,000 Speaker 1: it wasn't just incorporated directly into the exhibition hall with 184 00:11:53,080 --> 00:11:57,320 Speaker 1: everybody else. SEKA had the biggest booth at the South Hall. 185 00:11:58,160 --> 00:12:01,480 Speaker 1: Sony also had a very large booth, Sony's was particularly 186 00:12:01,520 --> 00:12:06,000 Speaker 1: flashy and expensive. Sony threw a big party, and the 187 00:12:06,040 --> 00:12:09,040 Speaker 1: biggest news about Sony's party was about someone who attended 188 00:12:09,040 --> 00:12:13,360 Speaker 1: the party just to play games, Michael Jackson h And 189 00:12:13,440 --> 00:12:16,320 Speaker 1: at that time, Atari was starting to fade from the 190 00:12:16,320 --> 00:12:21,160 Speaker 1: home console market. The Jaguar had underperformed in the market 191 00:12:21,200 --> 00:12:23,000 Speaker 1: and so the company only had a small booth at 192 00:12:23,040 --> 00:12:25,680 Speaker 1: E three. And if you're wondering what sort of big 193 00:12:25,720 --> 00:12:29,160 Speaker 1: games were shown off in that year in they included 194 00:12:29,559 --> 00:12:34,560 Speaker 1: classics like Twisted Metal and Mortal Kombat three. Uh. The 195 00:12:34,640 --> 00:12:39,240 Speaker 1: next year in E three was a different story. First 196 00:12:39,280 --> 00:12:44,560 Speaker 1: of all, Sega Saturn had completely flopped in the market, 197 00:12:45,360 --> 00:12:48,840 Speaker 1: and Nintendo's Virtual Boy also was a failure, so both 198 00:12:48,840 --> 00:12:53,640 Speaker 1: of those companies were nursing their wounds. In nineteen, Sony 199 00:12:53,679 --> 00:12:56,640 Speaker 1: PlayStation was actually starting to gain some traction and become 200 00:12:56,679 --> 00:13:01,440 Speaker 1: competitive in in Nintendo's space. Hadn't over taking Nintendo yet, 201 00:13:01,559 --> 00:13:04,160 Speaker 1: but it was on its way, and no one was 202 00:13:04,200 --> 00:13:07,640 Speaker 1: really sure at the video game industry was doing well 203 00:13:07,760 --> 00:13:09,560 Speaker 1: or not. There were a lot of fears that with 204 00:13:09,640 --> 00:13:11,880 Speaker 1: all the different video game systems on the market from 205 00:13:11,880 --> 00:13:15,040 Speaker 1: all the different companies, that the industry was heading toward 206 00:13:15,160 --> 00:13:19,160 Speaker 1: another console crash like the video game Crash of Night. 207 00:13:21,120 --> 00:13:24,920 Speaker 1: So Nintendo that year announced the in sixty four at 208 00:13:24,920 --> 00:13:28,040 Speaker 1: the show. Remember the previous year they had to delay it, 209 00:13:28,520 --> 00:13:30,719 Speaker 1: so they announced the in sixty four. They're saying it 210 00:13:30,760 --> 00:13:34,160 Speaker 1: would cost two fifty dollars. They also showed off Super 211 00:13:34,200 --> 00:13:36,760 Speaker 1: Mario sixty four and that got a great response. When 212 00:13:36,760 --> 00:13:41,280 Speaker 1: people saw that Mario could move and three dimensions, it 213 00:13:41,960 --> 00:13:44,360 Speaker 1: blew everyone's mind, which is kind of funny to think 214 00:13:44,400 --> 00:13:47,600 Speaker 1: about now, but at the time it was huge. Nintendo 215 00:13:47,640 --> 00:13:49,880 Speaker 1: also announced the game that's widely considered one of the 216 00:13:49,920 --> 00:13:53,040 Speaker 1: best of all time, Golden I, which is based off 217 00:13:53,080 --> 00:13:55,920 Speaker 1: the James Bond film. Now, they just sort of announced 218 00:13:55,960 --> 00:13:58,319 Speaker 1: it and showed a little bit of concept art and 219 00:13:58,360 --> 00:14:00,440 Speaker 1: stuff like that. They didn't really go into my detail. 220 00:14:00,520 --> 00:14:04,360 Speaker 1: That would come later. The next year. They also showed 221 00:14:04,360 --> 00:14:07,680 Speaker 1: off a slim down game Boy called the game Boy Pocket, 222 00:14:08,280 --> 00:14:11,440 Speaker 1: and at the Nintendo Party they had Circle A performers 223 00:14:11,840 --> 00:14:14,319 Speaker 1: performing stunts and walking on stilts and stuff, which was 224 00:14:14,320 --> 00:14:16,880 Speaker 1: a little weird from what I understand. Again, I wasn't 225 00:14:16,920 --> 00:14:20,160 Speaker 1: there this one either. Sony announced that the PlayStation would 226 00:14:20,200 --> 00:14:24,840 Speaker 1: drop in price to a dars. Now, this was controversial 227 00:14:25,120 --> 00:14:29,280 Speaker 1: because the various presidents of the companies had kind of 228 00:14:29,320 --> 00:14:32,800 Speaker 1: come to an understanding that no one was going to 229 00:14:32,880 --> 00:14:36,960 Speaker 1: go to the press event and drop a bombshell that 230 00:14:37,000 --> 00:14:42,240 Speaker 1: would adversely affect the other companies. So why did Sony 231 00:14:42,240 --> 00:14:45,040 Speaker 1: come out and say the PlayStation was going to drop 232 00:14:45,080 --> 00:14:49,760 Speaker 1: to a bucks. Well, this is because the person who 233 00:14:49,840 --> 00:14:52,880 Speaker 1: was in charge of Sony at that time was newly 234 00:14:53,080 --> 00:14:59,960 Speaker 1: in charge of Sony's video game market. So his excuse was, hey, 235 00:15:00,080 --> 00:15:02,800 Speaker 1: was an agreement that my predecessor made. I never made 236 00:15:02,840 --> 00:15:05,920 Speaker 1: that agreement. So Sony says, hey, we're gonna drop the 237 00:15:05,960 --> 00:15:10,320 Speaker 1: price to all That kind of put the pressure on 238 00:15:10,440 --> 00:15:14,120 Speaker 1: Nintendo and Sega, both of which would at the same 239 00:15:14,160 --> 00:15:17,560 Speaker 1: event announced that their new consoles would come down to 240 00:15:19,880 --> 00:15:22,560 Speaker 1: UM So that was that was a big deal that 241 00:15:22,600 --> 00:15:27,120 Speaker 1: put a lot of pressure on those companies. That was 242 00:15:27,160 --> 00:15:29,360 Speaker 1: also the year Microsoft first showed up to E three, 243 00:15:30,920 --> 00:15:34,640 Speaker 1: but it wasn't too promote a console idea. It was 244 00:15:34,680 --> 00:15:38,360 Speaker 1: to pitch Windows as a gaming platform. Now, that might 245 00:15:38,400 --> 00:15:42,000 Speaker 1: blow your mind that in ninet Microsoft is saying, hey, 246 00:15:42,080 --> 00:15:45,720 Speaker 1: let's have more developers create video games for Windows. But 247 00:15:45,800 --> 00:15:47,800 Speaker 1: at that time there were a lot of games that 248 00:15:47,840 --> 00:15:51,880 Speaker 1: were still based on or using DOSS as the operating 249 00:15:51,880 --> 00:15:58,160 Speaker 1: system of choice. So uh, this was an uphill battle, 250 00:15:58,400 --> 00:16:00,680 Speaker 1: or at least it seemed that way for Microsoft. It 251 00:16:00,720 --> 00:16:04,040 Speaker 1: turned out that before too long it would be impossible 252 00:16:04,080 --> 00:16:06,200 Speaker 1: for you to find a game that would run on DOSS. 253 00:16:06,320 --> 00:16:10,280 Speaker 1: You had to get a Windows installation on your PC 254 00:16:10,520 --> 00:16:12,160 Speaker 1: if you wanted to play games, because all the games 255 00:16:12,160 --> 00:16:14,760 Speaker 1: were made for Windows. I remember at the time I 256 00:16:14,800 --> 00:16:21,640 Speaker 1: was particularly perturbed by this because I was a Doss boy. 257 00:16:21,960 --> 00:16:25,560 Speaker 1: E three changed venues. It actually went to the Georgia 258 00:16:25,640 --> 00:16:28,800 Speaker 1: Dome in my hometown of Atlanta, Georgia. Didn't get to 259 00:16:28,800 --> 00:16:30,840 Speaker 1: go to this one either. At the time, in ninety seven, 260 00:16:30,960 --> 00:16:33,520 Speaker 1: I was not working at how Stuff Works, so I 261 00:16:33,560 --> 00:16:36,720 Speaker 1: was not in the technology field. I would have loved 262 00:16:36,720 --> 00:16:41,160 Speaker 1: to have attended, but I wasn't qualified. Uh. E three, 263 00:16:41,240 --> 00:16:44,640 Speaker 1: I should have mentioned earlier, is an industry only event. 264 00:16:44,720 --> 00:16:47,360 Speaker 1: It's only been open to the public a couple of times, 265 00:16:48,120 --> 00:16:51,640 Speaker 1: and um. Otherwise you have to be either in the 266 00:16:51,880 --> 00:16:56,240 Speaker 1: video game industry or in journalism specifically covering video games. 267 00:16:57,040 --> 00:17:00,040 Speaker 1: Otherwise you are not supposed to go. A lot of 268 00:17:00,040 --> 00:17:02,720 Speaker 1: people end up getting passes to go for various in 269 00:17:02,800 --> 00:17:05,080 Speaker 1: various ways. Like maybe they work in marketing, maybe they 270 00:17:05,160 --> 00:17:09,240 Speaker 1: work for a video game retailer, like a retail store. 271 00:17:10,240 --> 00:17:13,359 Speaker 1: But in general, you're not supposed to just have anybody 272 00:17:13,400 --> 00:17:15,239 Speaker 1: show up to these things. They have to have some 273 00:17:15,359 --> 00:17:21,480 Speaker 1: the credentials required to get in. So Georgia Dome, the 274 00:17:21,520 --> 00:17:25,600 Speaker 1: trade show held some conferences, some actual panel discussions, not 275 00:17:25,760 --> 00:17:30,200 Speaker 1: just press events and game demos. They actually held discussions 276 00:17:30,200 --> 00:17:32,880 Speaker 1: about emerging trends and video games, including a strange new 277 00:17:32,920 --> 00:17:39,320 Speaker 1: world of online gaming, something that was relatively young in Also, 278 00:17:39,480 --> 00:17:43,520 Speaker 1: there was a type of video game that was really 279 00:17:43,600 --> 00:17:48,199 Speaker 1: starting to get incredibly popular, first person shooters. They had 280 00:17:48,240 --> 00:17:51,600 Speaker 1: been around for a few years several years actually, um 281 00:17:51,640 --> 00:17:55,440 Speaker 1: since Wolfenstein three D came out in the early nineties, 282 00:17:55,840 --> 00:17:58,879 Speaker 1: but they were starting to get some real traction, and 283 00:17:58,920 --> 00:18:01,840 Speaker 1: so there were a conferences held about first person shooters, 284 00:18:02,680 --> 00:18:06,280 Speaker 1: particularly for the consoles. So why did the company show off? 285 00:18:06,680 --> 00:18:09,680 Speaker 1: Nintendo showed off Golden Eye Double O seven. This time 286 00:18:09,720 --> 00:18:12,960 Speaker 1: they showed a much more detailed demo and that really 287 00:18:13,000 --> 00:18:15,840 Speaker 1: impressed the E three audience. The four players split screen 288 00:18:15,840 --> 00:18:19,880 Speaker 1: approach was a big innovation for console games. Nintendo also 289 00:18:19,920 --> 00:18:23,840 Speaker 1: showed off a cute game called Conquers Quest about a 290 00:18:23,880 --> 00:18:27,280 Speaker 1: fluffy squirrel and it was meant for kids, and this 291 00:18:27,320 --> 00:18:30,520 Speaker 1: game would never come out, but it would mutate into 292 00:18:30,560 --> 00:18:34,760 Speaker 1: a totally different, crude and appropriate game called Conquers Bad 293 00:18:34,840 --> 00:18:37,040 Speaker 1: for a Day. More on that in a little bit. 294 00:18:38,800 --> 00:18:41,720 Speaker 1: That same year, Sony announced Metal Gear Solid, which was 295 00:18:41,760 --> 00:18:44,880 Speaker 1: technically a sequel to Metal Gear and Metal Gear Too 296 00:18:44,960 --> 00:18:48,320 Speaker 1: Solid Snake. Metal Gear Solid would become the foundation for 297 00:18:48,359 --> 00:18:53,399 Speaker 1: an extremely popular franchise that UM, as far as we know, 298 00:18:53,480 --> 00:18:58,000 Speaker 1: has concluded since the creator has left the company that 299 00:18:58,160 --> 00:19:01,080 Speaker 1: was publishing these, but that that's a story for a 300 00:19:01,119 --> 00:19:03,760 Speaker 1: different day. That would be an entire podcast all on 301 00:19:03,840 --> 00:19:06,879 Speaker 1: its own, and in retrospect, many people felt that the 302 00:19:06,920 --> 00:19:09,359 Speaker 1: thirty three was kind of a letdown after the first 303 00:19:09,400 --> 00:19:12,080 Speaker 1: two and that the Georgia Dome was probably not the 304 00:19:12,119 --> 00:19:15,920 Speaker 1: best venue for the event. Uh that it just made 305 00:19:16,200 --> 00:19:19,040 Speaker 1: the event to spread out too difficult to navigate, and 306 00:19:19,080 --> 00:19:23,359 Speaker 1: it just wasn't ideal for showing off these games and 307 00:19:23,400 --> 00:19:26,600 Speaker 1: the companies. And another black mark for this E three 308 00:19:27,920 --> 00:19:31,000 Speaker 1: this was the E three where Duke Nukem Forever was 309 00:19:31,119 --> 00:19:34,879 Speaker 1: first announced. Now that game would become synonymous with the 310 00:19:35,000 --> 00:19:39,520 Speaker 1: term vaporware, and eventually Duke Nukem Forever would emerge out 311 00:19:39,520 --> 00:19:43,159 Speaker 1: of development Hell in two thousand eleven, so announced in 312 00:19:44,240 --> 00:19:46,520 Speaker 1: but it wouldn't be until two thousand eleven that it 313 00:19:46,560 --> 00:19:50,160 Speaker 1: comes out, more than a decade later, and the response 314 00:19:50,160 --> 00:19:53,280 Speaker 1: at the time was pretty negative. People were not impressed, 315 00:19:53,680 --> 00:19:56,840 Speaker 1: especially considering that the game was spending more than ten 316 00:19:56,920 --> 00:20:00,879 Speaker 1: years in development. So it would be really crazy for 317 00:20:00,880 --> 00:20:02,960 Speaker 1: me to go into this level of detail for every 318 00:20:02,960 --> 00:20:05,240 Speaker 1: single year, for every E three, so I'm not going 319 00:20:05,280 --> 00:20:07,400 Speaker 1: to do that. I'm now going to kind of give 320 00:20:07,480 --> 00:20:13,000 Speaker 1: you just some highlights of each year moving forward. Um 321 00:20:13,080 --> 00:20:16,280 Speaker 1: and if you want to learn more about any given 322 00:20:16,400 --> 00:20:18,960 Speaker 1: E three, I can always do a full episode about 323 00:20:18,960 --> 00:20:22,639 Speaker 1: specific year if there's something that you think is particularly interesting, 324 00:20:23,440 --> 00:20:25,440 Speaker 1: But for now, let's look at some of the highlights. 325 00:20:25,720 --> 00:20:30,560 Speaker 1: So in n E three was still in Atlanta, had 326 00:20:30,600 --> 00:20:32,679 Speaker 1: grown into a pretty major trade show with something like 327 00:20:32,720 --> 00:20:38,600 Speaker 1: seventy thousand attendees, and companies were going all out. They 328 00:20:38,600 --> 00:20:42,040 Speaker 1: were getting some some big name bands to play their 329 00:20:42,080 --> 00:20:45,280 Speaker 1: parties like in ninety eight and included the Food Fighters, 330 00:20:45,920 --> 00:20:49,359 Speaker 1: UH and the B fifty twos at industry parties. And 331 00:20:49,359 --> 00:20:51,200 Speaker 1: again I'm very sad that I wasn't able to go 332 00:20:51,640 --> 00:20:55,919 Speaker 1: in Sega ended up showing off the Dreamcast, which was, 333 00:20:56,560 --> 00:21:01,120 Speaker 1: in my opinion, one of the great consoles Oft era. Sadly, 334 00:21:01,800 --> 00:21:04,600 Speaker 1: I don't think Sega ever had a good idea of 335 00:21:04,680 --> 00:21:07,680 Speaker 1: how to market it, how to leverage it, so despite 336 00:21:07,680 --> 00:21:11,520 Speaker 1: the fact that it was a legitimately good contender in 337 00:21:11,520 --> 00:21:15,679 Speaker 1: the console space, it never really got the the market 338 00:21:15,760 --> 00:21:19,160 Speaker 1: support and needed to be a real competitor against Nintendo 339 00:21:19,200 --> 00:21:23,679 Speaker 1: and Sony. Also shown in ninety eight was an early 340 00:21:23,840 --> 00:21:27,439 Speaker 1: version of a little game called Half Life, and it 341 00:21:27,600 --> 00:21:33,280 Speaker 1: is an ongoing joke in video game journalism about whether 342 00:21:33,480 --> 00:21:37,239 Speaker 1: or not Valve will announce Half Life three at the 343 00:21:37,280 --> 00:21:40,520 Speaker 1: next E three UM. Half Life is one of those 344 00:21:40,520 --> 00:21:43,240 Speaker 1: games where people have been waiting for the conclusion of 345 00:21:43,280 --> 00:21:45,400 Speaker 1: the story for quite some time, and there has been 346 00:21:45,440 --> 00:21:50,160 Speaker 1: no word on if a Half Life three is in development, 347 00:21:50,200 --> 00:21:52,680 Speaker 1: and even if it is, you know when would it 348 00:21:52,800 --> 00:21:56,119 Speaker 1: possibly come out, But there's no word on an even 349 00:21:56,119 --> 00:22:02,800 Speaker 1: existing period, so it remains one of the uh the 350 00:22:02,800 --> 00:22:07,480 Speaker 1: the snipes that were hunting in video game journalism circles. 351 00:22:08,520 --> 00:22:12,080 Speaker 1: Also at Nintendo showed off a game that was the 352 00:22:12,200 --> 00:22:15,680 Speaker 1: legend of Zelda Ocarina of Time, one of the um 353 00:22:15,920 --> 00:22:22,000 Speaker 1: highly highly critically claimed Zelda games that came out in 354 00:22:22,080 --> 00:22:26,800 Speaker 1: that time that in uh the Mask one was in 355 00:22:26,840 --> 00:22:29,119 Speaker 1: Major's Mask. I think so that's the next one. But 356 00:22:29,119 --> 00:22:30,840 Speaker 1: O Green of Time that was a game that I 357 00:22:30,920 --> 00:22:34,840 Speaker 1: also had. UM and a lot of people thought that 358 00:22:34,840 --> 00:22:37,800 Speaker 1: that was sort of the right direction for Nintendo to 359 00:22:37,840 --> 00:22:42,679 Speaker 1: move in. E three came back to Los Angeles, so 360 00:22:42,680 --> 00:22:45,960 Speaker 1: it leaves Atlantic goes back to l a. Uh. Sega 361 00:22:45,960 --> 00:22:50,760 Speaker 1: announces that the Dreamcast launch date will be nine nine, 362 00:22:50,880 --> 00:22:56,480 Speaker 1: so September, and we'll retail for one dollars, so it's 363 00:22:56,640 --> 00:23:01,440 Speaker 1: pretty cute. Nintendo held a press conference that veiled Project Dolphin. 364 00:23:01,800 --> 00:23:06,040 Speaker 1: Project Dolphin would eventually become the GameCube. They also showed 365 00:23:06,040 --> 00:23:09,080 Speaker 1: off Donkey Kong sixty four. Another game that was on 366 00:23:09,119 --> 00:23:12,560 Speaker 1: display was Quake three. Final Fantasy eight was also shown 367 00:23:12,560 --> 00:23:15,280 Speaker 1: off that year. So some big names in computer and 368 00:23:15,400 --> 00:23:20,040 Speaker 1: video games in two thousand there were. It was pretty 369 00:23:20,080 --> 00:23:25,320 Speaker 1: much a game heavy year. UM The PlayStation two was 370 00:23:25,520 --> 00:23:29,520 Speaker 1: announced by Sony. It had already launched in Japan, so 371 00:23:29,640 --> 00:23:34,240 Speaker 1: announced rather for the know US shelves because the game 372 00:23:34,240 --> 00:23:36,879 Speaker 1: system had already been out in Japan for quite some time. 373 00:23:37,600 --> 00:23:40,520 Speaker 1: But among the games that were announced were Metal Gear 374 00:23:40,600 --> 00:23:44,560 Speaker 1: Solid two Conquers Bad for a Day. So, now that 375 00:23:45,040 --> 00:23:49,320 Speaker 1: Conqueror game that was originally meant for kids was definitely 376 00:23:49,520 --> 00:23:53,520 Speaker 1: not meant for kids. It had lots of crude humor, 377 00:23:53,840 --> 00:24:00,679 Speaker 1: a lot of cursing, uh, scatological humor, sexual humor, a 378 00:24:00,720 --> 00:24:02,880 Speaker 1: lot of violence. I mean, the violence in that game 379 00:24:02,960 --> 00:24:06,000 Speaker 1: is pretty incredible, even though the characters are very cartoony. 380 00:24:06,359 --> 00:24:09,520 Speaker 1: Um So, Conqueror's Bad for a Day was kind of 381 00:24:09,560 --> 00:24:13,320 Speaker 1: shocking because it was so out of character for Nintendo. 382 00:24:14,200 --> 00:24:17,840 Speaker 1: Um and and it marks something people were wondering if 383 00:24:17,960 --> 00:24:20,520 Speaker 1: Nintendo was actually going to make a bigger move into 384 00:24:20,640 --> 00:24:23,960 Speaker 1: that realm of video games. Actually it did not. For 385 00:24:24,000 --> 00:24:27,040 Speaker 1: the most part. Some third party Nintendo games get pretty violent, 386 00:24:27,080 --> 00:24:31,160 Speaker 1: but most of the first party stuff doesn't. Also, that year, 387 00:24:32,280 --> 00:24:35,200 Speaker 1: the game c Man was shown off, and c Man 388 00:24:35,320 --> 00:24:40,440 Speaker 1: is one of the weirdest games I've ever seen. And 389 00:24:40,840 --> 00:24:43,800 Speaker 1: again I could do a full show about that, but 390 00:24:43,840 --> 00:24:45,840 Speaker 1: if you ever are curious, you can search for its 391 00:24:45,880 --> 00:24:49,760 Speaker 1: C Man s E A M. A N fish with 392 00:24:49,800 --> 00:24:54,360 Speaker 1: a human face. Nothing nothing wrong about that anyway. This 393 00:24:54,440 --> 00:24:58,639 Speaker 1: was a more subdued E three, and partly because it 394 00:24:58,760 --> 00:25:01,639 Speaker 1: was held the same year as the Columbine shooting in 395 00:25:01,680 --> 00:25:05,520 Speaker 1: the United States the high school shooting, so there was 396 00:25:05,560 --> 00:25:10,000 Speaker 1: a very different kind of atmosphere at this E three. 397 00:25:11,040 --> 00:25:14,160 Speaker 1: The video game industry in general was under a lot 398 00:25:14,160 --> 00:25:17,760 Speaker 1: of scrutiny at Washington, d C. So it was a 399 00:25:17,920 --> 00:25:23,800 Speaker 1: difficult year for many reasons. In two thousand one, Microsoft 400 00:25:23,960 --> 00:25:27,840 Speaker 1: joins the game for real, this time talking about the Xbox, 401 00:25:28,920 --> 00:25:31,760 Speaker 1: but they didn't debut the Xbox at E three. They 402 00:25:31,760 --> 00:25:35,400 Speaker 1: had already shown it off at c E S. Still, 403 00:25:35,680 --> 00:25:39,200 Speaker 1: they brought it to E three to kind of enter 404 00:25:39,280 --> 00:25:44,560 Speaker 1: the fray along with Sony and Nintendo and kind of Sega. 405 00:25:45,280 --> 00:25:49,200 Speaker 1: People were still talking about Metal Gear Solid two, which 406 00:25:49,200 --> 00:25:51,399 Speaker 1: had been shown off the previous year but still hadn't 407 00:25:51,440 --> 00:25:55,040 Speaker 1: come out. A little game called Grand Theft Auto three 408 00:25:55,280 --> 00:25:57,840 Speaker 1: was shown off in two thousand one, but here's the 409 00:25:57,880 --> 00:26:00,600 Speaker 1: weird thing. No one really paid a engine to it. 410 00:26:00,720 --> 00:26:02,720 Speaker 1: At the time. No one thought it was going to 411 00:26:02,800 --> 00:26:06,840 Speaker 1: be a big deal. It was mostly overlooked. Nintendo was 412 00:26:06,880 --> 00:26:10,200 Speaker 1: pushing the GameCube pretty hard, but it was still delayed. 413 00:26:10,200 --> 00:26:13,840 Speaker 1: It had not yet launched, and Saga pretty much got 414 00:26:13,880 --> 00:26:17,840 Speaker 1: out of the hardware game that year. Two thousand two, 415 00:26:17,920 --> 00:26:20,439 Speaker 1: the biggest game on the show floor was Doom three 416 00:26:21,320 --> 00:26:23,560 Speaker 1: and that was only in an early demo build, but 417 00:26:23,600 --> 00:26:28,399 Speaker 1: the game caused shockwaves throughout the show floor, and the 418 00:26:28,440 --> 00:26:32,680 Speaker 1: reason was because the game engine and the graphics engine 419 00:26:32,920 --> 00:26:37,919 Speaker 1: were so advanced compared to other games that they really 420 00:26:38,080 --> 00:26:40,520 Speaker 1: caught people's attention. There were a lot of effects that 421 00:26:40,560 --> 00:26:45,600 Speaker 1: you didn't typically see in games at that time, like reflections, 422 00:26:46,000 --> 00:26:50,960 Speaker 1: um so reflective surfaces were showing effective reflections, also destructible environments. 423 00:26:51,000 --> 00:26:55,440 Speaker 1: This was stuff that had not really been shown in games, 424 00:26:55,640 --> 00:26:58,480 Speaker 1: at least not many games up to this point, and 425 00:26:58,560 --> 00:27:01,840 Speaker 1: it really got a lot of people's attention. And meanwhile, 426 00:27:01,880 --> 00:27:05,639 Speaker 1: you had some interesting drama going on at the exhibition 427 00:27:05,680 --> 00:27:09,680 Speaker 1: show floor. EA and Vivendi were fighting each other Lord 428 00:27:09,680 --> 00:27:11,600 Speaker 1: of the Rings and Hobbit style, and I really do 429 00:27:11,720 --> 00:27:14,720 Speaker 1: mean that. So e A was showing The Two Towers 430 00:27:14,800 --> 00:27:18,720 Speaker 1: preview over and over again, uh, because this was the 431 00:27:18,800 --> 00:27:20,520 Speaker 1: year The Two Towers was going to come out. And 432 00:27:20,520 --> 00:27:24,040 Speaker 1: then Vivendi was showing off footage from its Lord of 433 00:27:24,040 --> 00:27:28,359 Speaker 1: the Rings and Hobbit inspired games inside a domed theater 434 00:27:28,800 --> 00:27:31,479 Speaker 1: and projecting it on the top of the dome. So 435 00:27:31,600 --> 00:27:33,480 Speaker 1: you had these two companies kind of Lord of the 436 00:27:33,560 --> 00:27:37,359 Speaker 1: Rings fighting each other in a snarky way. Uh, the Army, 437 00:27:37,440 --> 00:27:40,080 Speaker 1: the U S. Army was actually at E three that year, 438 00:27:40,160 --> 00:27:44,480 Speaker 1: showing off a recruitment tool they had developed called America's Army. 439 00:27:44,640 --> 00:27:47,120 Speaker 1: And if that sounds familiar to you, you are probably 440 00:27:47,160 --> 00:27:49,760 Speaker 1: a fan of a certain zombie game. There have been 441 00:27:49,800 --> 00:27:55,720 Speaker 1: a few mods of America's Army, and uh some of 442 00:27:55,760 --> 00:28:00,600 Speaker 1: them have been pretty famous, and including some that are 443 00:28:00,800 --> 00:28:02,800 Speaker 1: more famous than America's Army. But this was the year 444 00:28:02,800 --> 00:28:07,200 Speaker 1: America's Army showed up. Was two thousand two. Also, Battlefield 445 00:28:07,920 --> 00:28:10,960 Speaker 1: two was a big hit that year. In two thousand three, 446 00:28:11,000 --> 00:28:14,320 Speaker 1: half Life two became the big news, so Doom three 447 00:28:14,359 --> 00:28:16,760 Speaker 1: the previous year. Half Life two steals the show in 448 00:28:16,800 --> 00:28:20,000 Speaker 1: two thousand three and sets the stage for people to 449 00:28:20,040 --> 00:28:22,600 Speaker 1: ask where is half Life three for the next decade 450 00:28:23,040 --> 00:28:27,400 Speaker 1: more than a decade. Uh. Microsoft also got really good 451 00:28:27,400 --> 00:28:30,159 Speaker 1: buzz because they showed off a preview for Halo two. 452 00:28:30,240 --> 00:28:34,879 Speaker 1: I remember distinctly watching videos of the Halo two reveal 453 00:28:35,000 --> 00:28:39,800 Speaker 1: and hearing the audience go totally bonkers, just like you 454 00:28:39,840 --> 00:28:42,520 Speaker 1: could tell people are getting chills, and it makes you 455 00:28:43,320 --> 00:28:46,600 Speaker 1: if you're if you haven't been to any three and 456 00:28:46,680 --> 00:28:48,960 Speaker 1: seeing one of these demos, it might be hard to 457 00:28:49,000 --> 00:28:52,120 Speaker 1: imagine how such a thing could get a reaction, But 458 00:28:52,200 --> 00:28:55,600 Speaker 1: it really is contagious. When people are getting excited, it's 459 00:28:55,600 --> 00:28:59,920 Speaker 1: easy to also feel excited as a special kind of experience. 460 00:29:00,560 --> 00:29:03,479 Speaker 1: But yeah, Halo two made a big, make, a big, 461 00:29:03,560 --> 00:29:05,800 Speaker 1: big splash. Doom three had not yet come out, so 462 00:29:06,000 --> 00:29:08,720 Speaker 1: it was being pretty quiet about Doom three for the 463 00:29:08,720 --> 00:29:10,880 Speaker 1: most part. In two thousand three, since it had not 464 00:29:10,960 --> 00:29:16,800 Speaker 1: yet debuted. Sony, however, announced new hardware, a PlayStation portable, 465 00:29:17,000 --> 00:29:21,720 Speaker 1: also known as the PSP, and that kind of gave 466 00:29:21,840 --> 00:29:25,040 Speaker 1: Nintendo a bit of a scare because Nintendo had their 467 00:29:25,080 --> 00:29:27,640 Speaker 1: game Boy platform and now there was a new platform 468 00:29:27,680 --> 00:29:32,640 Speaker 1: coming into play. Nokia also was there. The phone manufacturer 469 00:29:32,800 --> 00:29:36,840 Speaker 1: was showing off a handheld device called the Engage, which 470 00:29:36,880 --> 00:29:40,239 Speaker 1: failed to excite the crowd and ultimately became kind of 471 00:29:40,280 --> 00:29:44,600 Speaker 1: a joke in video game circles. Sadly, in two thousand four, 472 00:29:44,680 --> 00:29:47,560 Speaker 1: the PSP was not yet playable. They showed it off 473 00:29:47,560 --> 00:29:51,560 Speaker 1: at the show floor, but every PSP unit was tethered 474 00:29:52,040 --> 00:29:55,360 Speaker 1: the PlayStation portable. In other words, it was tethered to 475 00:29:55,600 --> 00:30:00,200 Speaker 1: a pedestal, and it wasn't showing a playable game game, 476 00:30:00,240 --> 00:30:03,120 Speaker 1: but rather just a looping video so that got a 477 00:30:03,120 --> 00:30:05,560 Speaker 1: lot of people disappointed. They did show off the PSP 478 00:30:05,720 --> 00:30:10,480 Speaker 1: working in hands off demos where a Sony representative was 479 00:30:10,720 --> 00:30:14,040 Speaker 1: showing it off, but they didn't let attendees try it out. 480 00:30:14,840 --> 00:30:18,800 Speaker 1: Nintendo that year unveiled the DS Portable System that's their 481 00:30:18,880 --> 00:30:23,080 Speaker 1: dual screen system. Uh. And some of the games that 482 00:30:23,120 --> 00:30:25,640 Speaker 1: people got excited about that were shown that year included 483 00:30:25,680 --> 00:30:29,160 Speaker 1: God of War at the start of another franchise, Grand 484 00:30:29,240 --> 00:30:32,240 Speaker 1: Theft Auto San Andreas. This time, the Grand Theft Auto 485 00:30:32,280 --> 00:30:35,760 Speaker 1: game got a lot more attention and the SIMS to 486 00:30:37,720 --> 00:30:40,400 Speaker 1: In two thousand five, it was a huge E three. 487 00:30:40,560 --> 00:30:45,280 Speaker 1: That's when we started seeing the next generation of consoles debut. 488 00:30:45,680 --> 00:30:50,480 Speaker 1: Microsoft unveiled the Xbox three sixty, Sony unveiled the PlayStation three, 489 00:30:50,960 --> 00:30:55,440 Speaker 1: and Nintendo showed off The Revolution which would later become 490 00:30:55,720 --> 00:30:59,800 Speaker 1: the Wii, and people began to complain about why, like 491 00:31:00,000 --> 00:31:03,840 Speaker 1: why would you change Revolution to we come on? But 492 00:31:03,960 --> 00:31:08,240 Speaker 1: they did. Big games that year included The Witcher, Alan Wake, 493 00:31:08,720 --> 00:31:14,800 Speaker 1: the Elder, Scroll Scrolls for Oblivion, Quake for Civilization, for Battlefield, 494 00:31:14,800 --> 00:31:19,880 Speaker 1: to Fear Spore. So not all of those games necessarily 495 00:31:19,920 --> 00:31:22,920 Speaker 1: lived up to the hype of E three. Again, not 496 00:31:23,120 --> 00:31:26,440 Speaker 1: something that you should find particularly surprising. This happens every year, 497 00:31:27,600 --> 00:31:30,000 Speaker 1: but it gives you an idea like, these were the 498 00:31:30,040 --> 00:31:32,760 Speaker 1: games that got people buzzing at E three that year, 499 00:31:33,360 --> 00:31:37,120 Speaker 1: and not all of them paid off. Two thousand six 500 00:31:37,200 --> 00:31:41,760 Speaker 1: was not a huge year. Sadly, two thousand six didn't 501 00:31:41,920 --> 00:31:45,040 Speaker 1: have as big an impact as two thousand five, partly 502 00:31:45,080 --> 00:31:47,760 Speaker 1: because two thousand five that's when they had all the 503 00:31:47,800 --> 00:31:51,840 Speaker 1: big hardware announcements, So this was more about games and 504 00:31:51,920 --> 00:31:54,959 Speaker 1: less about hardware. But some of those games included some 505 00:31:55,040 --> 00:31:59,800 Speaker 1: real classics like BioShock and Assassin's Creed Mass Effect. Those 506 00:31:59,800 --> 00:32:03,120 Speaker 1: are big names and video games and computer games. Also, 507 00:32:03,240 --> 00:32:06,520 Speaker 1: Metroid Prime three and WE Sports were shown off that year, 508 00:32:06,600 --> 00:32:10,080 Speaker 1: So it was a good year for games, but not 509 00:32:10,640 --> 00:32:15,160 Speaker 1: one that unveiled a lot of hardware. Typically, I find 510 00:32:15,320 --> 00:32:18,480 Speaker 1: that any three where there's not a new hardware announcement 511 00:32:19,440 --> 00:32:22,360 Speaker 1: feels like a little bit of a letdown among the crowd. 512 00:32:22,440 --> 00:32:24,840 Speaker 1: At least that's been my experience when I have ATTENDITY 513 00:32:24,960 --> 00:32:27,240 Speaker 1: three any E three have been to where they didn't 514 00:32:27,240 --> 00:32:30,680 Speaker 1: talk new hardware. People seem like I was really hoping 515 00:32:30,680 --> 00:32:34,600 Speaker 1: to be surprised by something. Yeah, sometimes that just doesn't 516 00:32:34,640 --> 00:32:44,160 Speaker 1: happen in two thousand seventy three shifted big time. So 517 00:32:44,240 --> 00:32:47,200 Speaker 1: you may have heard about how E three went through 518 00:32:47,240 --> 00:32:51,240 Speaker 1: this transformation like it was a big party getting more 519 00:32:51,360 --> 00:32:54,520 Speaker 1: and more out of control. Year over year, you had 520 00:32:54,680 --> 00:32:59,680 Speaker 1: stories about booth babes and ridiculous parties with huge amounts 521 00:32:59,800 --> 00:33:05,160 Speaker 1: of money being spent on bands and dancers and um 522 00:33:05,200 --> 00:33:07,760 Speaker 1: open bars, and just that it was becoming a party 523 00:33:07,800 --> 00:33:10,760 Speaker 1: atmosphere to the point where it was starting some people 524 00:33:10,760 --> 00:33:13,680 Speaker 1: were feeling that I was starting to harm the reputation 525 00:33:13,720 --> 00:33:17,640 Speaker 1: of the video game industry overall. In two thousand seven, 526 00:33:18,120 --> 00:33:21,120 Speaker 1: E three underwent an enormous change. It also had to 527 00:33:21,160 --> 00:33:25,640 Speaker 1: do with decline and video game sales in some areas, 528 00:33:26,480 --> 00:33:29,800 Speaker 1: so it downsized dramatically. First of all, the three moved 529 00:33:29,800 --> 00:33:33,120 Speaker 1: to Santa Monica, not Los Angeles, and it was no 530 00:33:33,200 --> 00:33:36,280 Speaker 1: longer held at a central location. Instead, companies held their 531 00:33:36,280 --> 00:33:39,720 Speaker 1: own press events in various locations around Santa Monica, and 532 00:33:39,760 --> 00:33:43,280 Speaker 1: attendance dropped. It was at about sixty thousand and two 533 00:33:43,280 --> 00:33:46,240 Speaker 1: thousand six it moved down to ten thousand, and that 534 00:33:46,320 --> 00:33:48,760 Speaker 1: was partly in response to criticism of how E three 535 00:33:48,840 --> 00:33:51,720 Speaker 1: was really becoming this out of control party. Instead of 536 00:33:51,760 --> 00:33:55,960 Speaker 1: a serious trade show. So there was some worry that 537 00:33:56,040 --> 00:33:59,760 Speaker 1: this shift to a more serious E three would eventually 538 00:34:00,040 --> 00:34:03,200 Speaker 1: hill E three itself, and there was a you know, 539 00:34:03,200 --> 00:34:04,680 Speaker 1: there were a lot of other rules in place, like 540 00:34:04,720 --> 00:34:06,960 Speaker 1: you weren't supposed to have booth babes. You weren't supposed 541 00:34:06,960 --> 00:34:10,920 Speaker 1: to have these super out of uh control booths with 542 00:34:11,040 --> 00:34:13,960 Speaker 1: lots of set design. It was supposed to be much 543 00:34:13,960 --> 00:34:20,279 Speaker 1: more utilitarian. Moving over to two thousand eight, the E 544 00:34:20,480 --> 00:34:22,960 Speaker 1: three conference goes back to the l A Convention Center. 545 00:34:23,040 --> 00:34:26,000 Speaker 1: That year, Microsoft makes the move to turn its console 546 00:34:26,040 --> 00:34:29,560 Speaker 1: into a fully fledged home entertainment system. So now the 547 00:34:29,640 --> 00:34:35,480 Speaker 1: three sixty has a new live component that's been completely retooled. 548 00:34:36,160 --> 00:34:43,080 Speaker 1: UM Xbox Live became a real powerful part of Microsoft strategy, 549 00:34:43,440 --> 00:34:46,800 Speaker 1: and Microsoft even added support for stuff like Netflix starting 550 00:34:46,800 --> 00:34:50,200 Speaker 1: in two thousand and eight. This was back when Netflix 551 00:34:50,440 --> 00:34:53,120 Speaker 1: was using its strategy of getting on every platform it 552 00:34:53,239 --> 00:34:56,880 Speaker 1: possibly could in an attempt to make it a universally 553 00:34:57,239 --> 00:35:00,440 Speaker 1: accessible app. But it also helped Mike or Stoft at 554 00:35:00,480 --> 00:35:03,160 Speaker 1: the time to kind of shift from being just a 555 00:35:03,239 --> 00:35:06,880 Speaker 1: video game console to more of an entertainment system. UH. 556 00:35:07,040 --> 00:35:10,880 Speaker 1: That ended up being a difficult story for Microsoft to 557 00:35:10,920 --> 00:35:14,880 Speaker 1: tell because at E three. Generally speaking, your audience just 558 00:35:15,080 --> 00:35:20,520 Speaker 1: once the video games. They don't necessarily want, you know, Oh, 559 00:35:20,680 --> 00:35:23,120 Speaker 1: I don't really care if my console also can show 560 00:35:23,160 --> 00:35:26,520 Speaker 1: movies or access the Internet. I want to know about 561 00:35:26,520 --> 00:35:30,200 Speaker 1: the games. So that's been a kind of a difficult 562 00:35:30,239 --> 00:35:36,120 Speaker 1: thing because they're they're certainly portions of the console market 563 00:35:36,160 --> 00:35:40,520 Speaker 1: out there that is incredibly interested in the entertainment system 564 00:35:40,560 --> 00:35:45,880 Speaker 1: parts of the various current consoles. Uh, And so maybe 565 00:35:45,880 --> 00:35:47,520 Speaker 1: E three is one of those things where you just 566 00:35:47,560 --> 00:35:50,359 Speaker 1: concentrate on the games and then other events you talk 567 00:35:50,480 --> 00:35:58,200 Speaker 1: about the non gaming related capabilities of the console. Lots 568 00:35:58,200 --> 00:36:00,280 Speaker 1: of games were on display in two thousand eight, including 569 00:36:00,320 --> 00:36:03,520 Speaker 1: God of War three, Kill Zone two, Prince of Persia, 570 00:36:03,680 --> 00:36:07,399 Speaker 1: Dragon Age, and Fallout three, one of the best games 571 00:36:07,400 --> 00:36:09,960 Speaker 1: of all time in my opinion. There were rumors that 572 00:36:09,960 --> 00:36:13,000 Speaker 1: that would be the final E three. People were wondering if, 573 00:36:13,080 --> 00:36:17,360 Speaker 1: in fact the whole conference was just going to collapse 574 00:36:17,360 --> 00:36:20,200 Speaker 1: in on itself. But then came two thousand nine and 575 00:36:20,239 --> 00:36:23,359 Speaker 1: it totally wasn't the last E three. They had another one, 576 00:36:23,400 --> 00:36:25,480 Speaker 1: and I got to go to this one. I actually 577 00:36:25,520 --> 00:36:29,520 Speaker 1: attended the three. In two thousand nine, UM Microsoft showed 578 00:36:29,520 --> 00:36:33,680 Speaker 1: off Project Natal which would later become the Connect sensor. 579 00:36:34,239 --> 00:36:37,520 Speaker 1: Sony showed off its own motion control system, which would 580 00:36:37,520 --> 00:36:41,640 Speaker 1: eventually become the Move Controller system. People were arguing that 581 00:36:41,680 --> 00:36:44,440 Speaker 1: this was in response to Nintendo We, which had already 582 00:36:44,480 --> 00:36:47,719 Speaker 1: introduced motion controls and got a lot of attention. The 583 00:36:47,800 --> 00:36:52,400 Speaker 1: Wei was incredibly successful early on, and partly because it 584 00:36:52,480 --> 00:36:57,160 Speaker 1: appealed to people who weren't um traditionally referred to as 585 00:36:57,200 --> 00:37:01,040 Speaker 1: like hardcore gamers. I personally hate the arm hardcore gamer, 586 00:37:01,080 --> 00:37:04,960 Speaker 1: and I hate the term casual gamer. But essentially the 587 00:37:05,080 --> 00:37:09,600 Speaker 1: We appealed to a broader range of people than the 588 00:37:09,640 --> 00:37:12,360 Speaker 1: other consoles did, so in part the Connect and the 589 00:37:12,440 --> 00:37:17,480 Speaker 1: Move were strategies to try and create a more um 590 00:37:17,520 --> 00:37:22,800 Speaker 1: appealing approach to a broader audience, although you could argue 591 00:37:22,880 --> 00:37:27,279 Speaker 1: how effective or not effective they were. Some of the 592 00:37:27,320 --> 00:37:30,239 Speaker 1: games announced include Left for Dead Too, which wasn't really 593 00:37:30,239 --> 00:37:34,200 Speaker 1: shown off but was talked about, Crackdown to Halo O 594 00:37:34,400 --> 00:37:38,400 Speaker 1: D S T fours A three. The Beatles rock band 595 00:37:38,719 --> 00:37:41,560 Speaker 1: was shown off their Star Wars. The Old Republic was 596 00:37:41,600 --> 00:37:47,000 Speaker 1: shown off there. I ran into Jack Potillo and Jeff 597 00:37:47,120 --> 00:37:50,880 Speaker 1: Ramsey at the two thousand nine E three while in 598 00:37:50,960 --> 00:37:53,759 Speaker 1: line for a demonstration of the Beatles Rock Band. I 599 00:37:53,800 --> 00:37:59,560 Speaker 1: remember that Nice Guys by the way in Connect officially debuted, 600 00:38:00,040 --> 00:38:03,320 Speaker 1: and so did PlayStation Move. There are tons of games 601 00:38:03,320 --> 00:38:05,799 Speaker 1: announced in but I'm not going to go through them 602 00:38:05,800 --> 00:38:09,080 Speaker 1: because they were almost all sequels. Uh, You've heard a 603 00:38:09,120 --> 00:38:12,400 Speaker 1: lot of sequels already in this and that's another issue 604 00:38:12,560 --> 00:38:16,719 Speaker 1: is that you have video game companies that are, on 605 00:38:16,760 --> 00:38:20,279 Speaker 1: the one hand, introducing new intellectual property is a good 606 00:38:20,320 --> 00:38:24,120 Speaker 1: idea because people start getting fed up with sequels and 607 00:38:24,200 --> 00:38:27,560 Speaker 1: there's always the opportunity to create a new franchise out 608 00:38:27,600 --> 00:38:32,560 Speaker 1: of brand new intellectual property. On the other hand, the 609 00:38:32,640 --> 00:38:38,359 Speaker 1: games that have already been established have audiences already, so 610 00:38:39,280 --> 00:38:42,400 Speaker 1: it's easier to or at least in theory, it's easier 611 00:38:42,400 --> 00:38:44,760 Speaker 1: to please that audience by coming out with a new 612 00:38:45,360 --> 00:38:49,120 Speaker 1: iteration of that or a new sequel to That's that franchise, 613 00:38:49,960 --> 00:38:53,720 Speaker 1: but was pretty much franchise heavy, or rather sequel heavy, 614 00:38:53,800 --> 00:38:58,640 Speaker 1: so I skipped it. That's when Nintendo shows off the 615 00:38:58,640 --> 00:39:02,520 Speaker 1: Wii U. This, of course, is the game system that 616 00:39:02,600 --> 00:39:05,200 Speaker 1: has the controller with a game pad in the middle 617 00:39:05,360 --> 00:39:08,160 Speaker 1: of one of the controllers, and it allows for different 618 00:39:08,160 --> 00:39:10,640 Speaker 1: types of gameplay, including using the game pad. Is like 619 00:39:10,640 --> 00:39:14,840 Speaker 1: a site for a gun in a game, or a scanner, 620 00:39:15,400 --> 00:39:18,320 Speaker 1: or sometimes you could do like a one gamer versus 621 00:39:18,360 --> 00:39:21,520 Speaker 1: four gamer kind of thing, with one person on the 622 00:39:21,920 --> 00:39:24,320 Speaker 1: game pad controller and the other people using the regular 623 00:39:24,400 --> 00:39:29,320 Speaker 1: weed controllers. Uh. It didn't really capture the imagination of 624 00:39:29,400 --> 00:39:33,560 Speaker 1: the crowd the way Nintendo had hoped. Sony would unveil 625 00:39:33,640 --> 00:39:38,520 Speaker 1: the PlayStation vina in Microsoft didn't have any a new hardware, 626 00:39:38,560 --> 00:39:43,360 Speaker 1: but it did unveil Halo four, which got people excited. UM. 627 00:39:43,560 --> 00:39:46,120 Speaker 1: Uncharted three and the tomb Radar reboot both got a 628 00:39:46,120 --> 00:39:49,040 Speaker 1: good response and are both very similar to one another 629 00:39:49,520 --> 00:39:52,000 Speaker 1: if you played Uncharted three and tomb Rater. It's I 630 00:39:52,280 --> 00:39:54,360 Speaker 1: like to think of them as I think of Uncharted 631 00:39:54,400 --> 00:39:58,520 Speaker 1: three as the game called and then I climbed, and 632 00:39:58,520 --> 00:40:00,239 Speaker 1: then tomb Rater I think it was the game game, 633 00:40:00,880 --> 00:40:04,880 Speaker 1: and then I fell down. So, but maybe that's just 634 00:40:04,960 --> 00:40:07,879 Speaker 1: me being snarky. It probably is. I'm an old man. 635 00:40:09,000 --> 00:40:13,840 Speaker 1: BioShock Infinite was unveiled, which had an amazing art style 636 00:40:14,080 --> 00:40:17,279 Speaker 1: and uh concept behind it. You can argue whether or 637 00:40:17,320 --> 00:40:21,360 Speaker 1: not BioShock Infinite ultimately lived up to its potential. I 638 00:40:21,360 --> 00:40:25,319 Speaker 1: think it was pretty good. Um. I really enjoyed the game. 639 00:40:26,120 --> 00:40:29,920 Speaker 1: They also show off sky Rim again, another game that 640 00:40:30,000 --> 00:40:32,640 Speaker 1: I loved. It took me a long time to complete 641 00:40:32,640 --> 00:40:35,160 Speaker 1: it because I enjoyed playing it, but I wasn't too 642 00:40:35,160 --> 00:40:39,160 Speaker 1: concerned about actually fulfilling the story. Mass Effect three also 643 00:40:39,160 --> 00:40:42,600 Speaker 1: shown off in two thousand eleven, another game that both 644 00:40:42,640 --> 00:40:45,480 Speaker 1: got people excited and ultimately got a lot of people 645 00:40:45,560 --> 00:40:49,520 Speaker 1: angry when they when they finished Mass Effect three. Two 646 00:40:49,560 --> 00:40:54,239 Speaker 1: thousand twelve not a hardware year, but definitely a big 647 00:40:54,280 --> 00:40:58,240 Speaker 1: game year. Watchdogs was shown off, although it would be delayed. 648 00:40:58,239 --> 00:41:01,440 Speaker 1: It would be shown off again in teen, but it 649 00:41:01,480 --> 00:41:05,480 Speaker 1: wouldn't come out until Far Cry three was shown off 650 00:41:05,480 --> 00:41:09,000 Speaker 1: in Assassin's Creed three. Last of Us one of the 651 00:41:09,040 --> 00:41:13,440 Speaker 1: best games ever. I'm not a PlayStation fan in general. 652 00:41:13,480 --> 00:41:18,320 Speaker 1: I'm an Xbox player primarily. However, I do have a 653 00:41:18,400 --> 00:41:21,160 Speaker 1: PS three and The Last of Us is one of 654 00:41:21,160 --> 00:41:25,480 Speaker 1: the best games I've played on any platform. Resident Eval 655 00:41:25,560 --> 00:41:27,839 Speaker 1: six was shown off. Dead Space three was shown off, 656 00:41:28,880 --> 00:41:32,960 Speaker 1: but again not a real hardware year in two thousand thirteen. 657 00:41:33,000 --> 00:41:34,560 Speaker 1: That was the year of the Xbox One in the 658 00:41:34,560 --> 00:41:39,440 Speaker 1: PS four, so a huge hardware year, and there were 659 00:41:39,520 --> 00:41:45,000 Speaker 1: big press events all around these two new consoles. Nintendo 660 00:41:45,080 --> 00:41:47,080 Speaker 1: hung in there with the Wi You, but again was 661 00:41:47,120 --> 00:41:49,560 Speaker 1: not getting a lot of attention. Big games that were 662 00:41:49,600 --> 00:41:52,919 Speaker 1: announced Store on Display that year included Assassin's Creed four 663 00:41:52,920 --> 00:41:56,200 Speaker 1: Black Flag, another game that I really enjoyed, although I 664 00:41:56,440 --> 00:41:59,080 Speaker 1: think it's particularly it's a little repetitive, but so are 665 00:41:59,120 --> 00:42:03,640 Speaker 1: all the Assassin's games. Uh. The Ablow three Destiny was 666 00:42:03,680 --> 00:42:07,080 Speaker 1: shown off Halo five, which was a big deal that 667 00:42:07,120 --> 00:42:09,799 Speaker 1: Destiny and Halo five were being shown off. Bungee, of 668 00:42:09,840 --> 00:42:12,600 Speaker 1: course was the company that had designed where had come, 669 00:42:12,719 --> 00:42:16,799 Speaker 1: had built the Halo games originally, but had moved on 670 00:42:17,280 --> 00:42:21,520 Speaker 1: to work on Destiny. Uh, and then um Microsoft was 671 00:42:21,600 --> 00:42:24,880 Speaker 1: essentially the steward of the Halo franchise at that point. 672 00:42:25,880 --> 00:42:29,480 Speaker 1: Elder Scrolls Online was shown off, which I got to 673 00:42:29,520 --> 00:42:33,120 Speaker 1: try and I thought was interesting, but ultimately never purchased. 674 00:42:33,160 --> 00:42:35,200 Speaker 1: And it seems like I was not the only one. 675 00:42:35,840 --> 00:42:39,439 Speaker 1: Kingdom Hearts three was unveiled. Mad Max was shown off. 676 00:42:39,480 --> 00:42:41,360 Speaker 1: It would take a couple of years for that game 677 00:42:41,440 --> 00:42:44,360 Speaker 1: to go through a couple of redesigns before it would debut. 678 00:42:44,880 --> 00:42:48,479 Speaker 1: St Row Saints Row four rather shown off. Star Wars 679 00:42:48,480 --> 00:42:53,239 Speaker 1: battle Front was teased, Quantum Break was teased as well. 680 00:42:53,360 --> 00:42:56,760 Speaker 1: Sunset over Drive was shown off, and two thousand fourteen 681 00:42:56,800 --> 00:43:00,399 Speaker 1: was another game heavy year, with Alien Isolation in Dead 682 00:43:00,400 --> 00:43:04,680 Speaker 1: Island to Dragon Age Inquisition, Dragon Age Inquisition rather Grim 683 00:43:04,719 --> 00:43:07,480 Speaker 1: Van Dango Remastered, which I was really excited about because 684 00:43:08,000 --> 00:43:10,040 Speaker 1: that was one of those Lucasart schemes that I thought 685 00:43:10,080 --> 00:43:12,680 Speaker 1: was really really great. It was. I was very happy 686 00:43:12,680 --> 00:43:15,200 Speaker 1: to see that it was going to come back. Game 687 00:43:15,239 --> 00:43:19,680 Speaker 1: of Thrones game from Tale Tale was announced. No Man Sky, 688 00:43:19,719 --> 00:43:23,040 Speaker 1: which we're still waiting on right now, was shown off 689 00:43:23,040 --> 00:43:26,720 Speaker 1: in two thousand fourteen. Also two thousand and fifteen, UM 690 00:43:26,920 --> 00:43:29,960 Speaker 1: Mortal Kombat X showing off Shadow of More Door shown 691 00:43:29,960 --> 00:43:34,840 Speaker 1: off Inten two thousand fifteen. More games like Assassin Screed, Syndicate, 692 00:43:35,440 --> 00:43:40,520 Speaker 1: Dark Souls three d Oh, Sex Mankind Divided, Fallout four, 693 00:43:40,880 --> 00:43:45,360 Speaker 1: which was announced at Bethesda's first ever press conference along 694 00:43:45,360 --> 00:43:49,960 Speaker 1: with Fallout Shelter The Division. Dishonored too was shown off 695 00:43:49,960 --> 00:43:53,319 Speaker 1: a little bit or announced cup Head Gears of War four. 696 00:43:53,480 --> 00:43:56,000 Speaker 1: I Am Bred. I Am Bred, one of the most 697 00:43:56,040 --> 00:44:01,400 Speaker 1: important games made in the last decade. Mass Effect Andromeda 698 00:44:01,600 --> 00:44:05,520 Speaker 1: was teased. Overwatch was first shown off. I am currently 699 00:44:05,520 --> 00:44:08,680 Speaker 1: playing Overwatch badly, so if you see me on Xbox Live. 700 00:44:09,440 --> 00:44:12,839 Speaker 1: John B. Strickland is my gamer tag and you will 701 00:44:12,880 --> 00:44:18,160 Speaker 1: see me fail miserably repeatedly, and Overwatch. They also showed 702 00:44:18,160 --> 00:44:21,279 Speaker 1: off Uncharted four and Until Dawn, which I thought was 703 00:44:21,320 --> 00:44:24,920 Speaker 1: a pretty interesting idea for a game that brings us 704 00:44:24,960 --> 00:44:27,200 Speaker 1: up to this year teen and I realized, I've just 705 00:44:27,239 --> 00:44:29,520 Speaker 1: been rattling off video games, and if you're not interested 706 00:44:29,520 --> 00:44:31,000 Speaker 1: in video games, I know that this has been a 707 00:44:31,040 --> 00:44:32,840 Speaker 1: trial to listen to, and I apologize for that. But 708 00:44:32,840 --> 00:44:34,480 Speaker 1: it was one of those things where it's kind of 709 00:44:34,520 --> 00:44:37,000 Speaker 1: interesting to look back over E three and here are 710 00:44:37,040 --> 00:44:40,640 Speaker 1: some of these big names being mentioned years before they 711 00:44:40,640 --> 00:44:44,680 Speaker 1: ever came out due to delays or maybe there were 712 00:44:44,719 --> 00:44:49,160 Speaker 1: problems in production that weren't anticipated. I guess that technically 713 00:44:49,200 --> 00:44:52,080 Speaker 1: that still falls under the term delay. I didn't list 714 00:44:52,120 --> 00:44:53,719 Speaker 1: all the games because there could have been quite a 715 00:44:53,760 --> 00:44:56,600 Speaker 1: few of games that just never came out or haven't 716 00:44:56,600 --> 00:45:00,239 Speaker 1: come out yet at any rate. But tway sixteen, let's 717 00:45:00,280 --> 00:45:04,000 Speaker 1: let's clear it up. Let's take it on home. Microsoft 718 00:45:04,040 --> 00:45:05,919 Speaker 1: and I had a big press conference where they showed 719 00:45:05,920 --> 00:45:09,240 Speaker 1: off the Xbox One s also known as the Xbox 720 00:45:09,280 --> 00:45:13,600 Speaker 1: One Slim, which is supposedly a smaller than the current 721 00:45:13,800 --> 00:45:17,360 Speaker 1: Xbox UM plus they showed off a new wireless controller, 722 00:45:17,400 --> 00:45:20,080 Speaker 1: so we got some new hardware this year. They also 723 00:45:20,239 --> 00:45:23,480 Speaker 1: demonstrated a cross platform program that would allow gamers to 724 00:45:23,520 --> 00:45:26,359 Speaker 1: play the same games on Windows ten or on an 725 00:45:26,480 --> 00:45:31,359 Speaker 1: Xbox one. Sony meanwhile announced that in October it would 726 00:45:31,360 --> 00:45:34,960 Speaker 1: release the ps VR. That's the Sony VR headset what 727 00:45:35,080 --> 00:45:39,520 Speaker 1: used to be called Project Morpheus, So it comes out 728 00:45:39,600 --> 00:45:44,520 Speaker 1: later this year in October. Probably one of the VR 729 00:45:44,600 --> 00:45:49,600 Speaker 1: headsets that will have a decent chance at some early 730 00:45:49,719 --> 00:45:53,160 Speaker 1: success because there are a lot of people who already 731 00:45:53,200 --> 00:45:56,520 Speaker 1: own a p S four, So purchasing a headset, which 732 00:45:56,560 --> 00:46:00,520 Speaker 1: I think is going to be three dollars if I'm mistaken, 733 00:46:00,560 --> 00:46:03,400 Speaker 1: I don't have the number in front of me, but 734 00:46:03,440 --> 00:46:05,239 Speaker 1: people who want to buy it, they already have a 735 00:46:05,280 --> 00:46:08,560 Speaker 1: p S four that it will run on. Whereas some 736 00:46:08,640 --> 00:46:11,160 Speaker 1: of the other VR headsets which have been a big 737 00:46:11,200 --> 00:46:15,040 Speaker 1: big deal in this past e three, like the HTC 738 00:46:15,200 --> 00:46:18,799 Speaker 1: Vibe and the Oculus Rift, if you don't have a 739 00:46:18,840 --> 00:46:24,080 Speaker 1: pretty strong computer system, a good gaming rig, then the 740 00:46:24,160 --> 00:46:27,239 Speaker 1: purchase price of the HTC Vibe and the Oculus Rift 741 00:46:27,680 --> 00:46:29,440 Speaker 1: is just the beginning. You have to go out and 742 00:46:29,480 --> 00:46:33,120 Speaker 1: purchase a computer too. And so the HTC Vibe is 743 00:46:33,120 --> 00:46:36,120 Speaker 1: eight hundred bucks. The Oculus Rift is six hundred. The 744 00:46:36,200 --> 00:46:38,719 Speaker 1: computer you would need to run either of those, and 745 00:46:38,840 --> 00:46:44,080 Speaker 1: a really decent performance setting would be about dollars. So 746 00:46:44,120 --> 00:46:46,279 Speaker 1: you're looking at more than two thousand dollars in the 747 00:46:46,320 --> 00:46:49,520 Speaker 1: case of the HTC Vive to have a system, and 748 00:46:49,560 --> 00:46:52,279 Speaker 1: that's before you talk about any games. That's just so 749 00:46:52,320 --> 00:46:55,560 Speaker 1: that you have the hardware. So I think Sony's ps 750 00:46:55,640 --> 00:46:58,399 Speaker 1: VR is positioned in a way where it could see 751 00:46:58,480 --> 00:47:02,040 Speaker 1: more success than some of the alternatives, even though you 752 00:47:02,040 --> 00:47:05,640 Speaker 1: could also argue that being tied to a console means 753 00:47:05,680 --> 00:47:08,680 Speaker 1: that you have a ceiling for as as good as 754 00:47:08,719 --> 00:47:12,240 Speaker 1: it can get, because with PCs you can always upgrade, 755 00:47:13,160 --> 00:47:17,520 Speaker 1: or you can buy a brand new machine that is 756 00:47:17,560 --> 00:47:21,880 Speaker 1: compatible with your your hardware and continue to push the 757 00:47:21,920 --> 00:47:25,879 Speaker 1: limits of what that hardware can do. With a PS four, 758 00:47:26,320 --> 00:47:29,280 Speaker 1: unless you purchase a brand new PS four that has 759 00:47:29,480 --> 00:47:34,200 Speaker 1: improved specs, and that may or may not happen, you've 760 00:47:34,200 --> 00:47:36,239 Speaker 1: got a ceiling for as good as it's gonna get. 761 00:47:36,440 --> 00:47:38,240 Speaker 1: It will just be at the top of the performance 762 00:47:38,280 --> 00:47:40,520 Speaker 1: of the console, and then that's as far as you 763 00:47:40,560 --> 00:47:44,719 Speaker 1: will go. So there were a lot of VR titles 764 00:47:44,840 --> 00:47:50,400 Speaker 1: shown at this year's E three, including Star Trek Bridge Crew, 765 00:47:50,560 --> 00:47:53,600 Speaker 1: which I think is brilliant. I would love to try 766 00:47:53,640 --> 00:47:56,120 Speaker 1: that out. But there are other some There are some 767 00:47:56,200 --> 00:48:00,160 Speaker 1: other big titles, not just VR titles, but titles in general. Uh. 768 00:48:00,280 --> 00:48:02,920 Speaker 1: Nintendo showed off the Legend of Zelda Breath of the Wild. 769 00:48:03,200 --> 00:48:05,000 Speaker 1: For a while, we were told that was gonna be 770 00:48:05,040 --> 00:48:08,280 Speaker 1: the only thing Nintendo showed. They also showed some Pokemon, 771 00:48:08,960 --> 00:48:13,280 Speaker 1: but a lot of people were impressed by the Legend 772 00:48:13,280 --> 00:48:18,520 Speaker 1: of Zelda trailer. Other games included Mafia three and Resident 773 00:48:18,600 --> 00:48:23,680 Speaker 1: Evil seven, Titan Fall two, Watchdogs Too, and lots lots more. 774 00:48:24,360 --> 00:48:27,360 Speaker 1: So going to one of these events can be fun 775 00:48:27,440 --> 00:48:31,680 Speaker 1: and exhilarating, it's also exhausting. It's crowded. UH. Typically, if 776 00:48:31,760 --> 00:48:37,080 Speaker 1: you are not someone who's exhibiting or have special access 777 00:48:37,120 --> 00:48:41,240 Speaker 1: to the show floor before it opens, your experience tends 778 00:48:41,280 --> 00:48:43,880 Speaker 1: to be waiting in line first, waiting in line for 779 00:48:43,920 --> 00:48:45,800 Speaker 1: the show floor to open. Then the show floor opens, 780 00:48:45,800 --> 00:48:48,719 Speaker 1: and there's an initial rush into the show floor as 781 00:48:48,719 --> 00:48:52,200 Speaker 1: everyone tries to get to specific places, and then waiting 782 00:48:52,200 --> 00:48:54,200 Speaker 1: in line some more so you can get your turn 783 00:48:54,520 --> 00:49:00,600 Speaker 1: trying out the the latest video game system, and it's 784 00:49:00,719 --> 00:49:04,840 Speaker 1: it can be frustrating because you usually only get to 785 00:49:04,840 --> 00:49:06,879 Speaker 1: play for a couple of minutes, because the whole point 786 00:49:06,880 --> 00:49:09,640 Speaker 1: of the demos just to give you a feel for 787 00:49:10,280 --> 00:49:14,640 Speaker 1: the way the title works. So it's not um. It's 788 00:49:14,680 --> 00:49:19,120 Speaker 1: not the ideal way I would say to experience a 789 00:49:19,160 --> 00:49:22,040 Speaker 1: first impression of a video game, unless you happen to 790 00:49:22,080 --> 00:49:26,400 Speaker 1: be connected to a large outlet where they're bringing the 791 00:49:26,480 --> 00:49:28,359 Speaker 1: games to you, in which case, you know, you get 792 00:49:28,400 --> 00:49:32,680 Speaker 1: to sit back and have more time and less frustration 793 00:49:32,719 --> 00:49:36,600 Speaker 1: to enjoy the experience. However, you do get a chance 794 00:49:36,640 --> 00:49:41,480 Speaker 1: to see these things firsthand, and and there's something special 795 00:49:41,520 --> 00:49:44,880 Speaker 1: about that. There's no denying that. I should also say 796 00:49:45,160 --> 00:49:48,399 Speaker 1: I have never attended one of the E three's where 797 00:49:48,400 --> 00:49:53,600 Speaker 1: people got a free console or a free game. I've 798 00:49:53,680 --> 00:49:57,400 Speaker 1: never been some of the press conferences. Occasionally you'll hear, hey, 799 00:49:57,520 --> 00:50:01,560 Speaker 1: everyone here gets a voucher for a brand new Xbox. No, 800 00:50:02,120 --> 00:50:04,759 Speaker 1: I've never been to one of those. I have every 801 00:50:04,800 --> 00:50:08,160 Speaker 1: year I have gone. The announcements have been interesting, but 802 00:50:08,200 --> 00:50:12,040 Speaker 1: I didn't walk away with hundreds of dollars worth of swag. 803 00:50:12,600 --> 00:50:15,160 Speaker 1: That's not so much a complaint, it's just me kind 804 00:50:15,160 --> 00:50:19,279 Speaker 1: of thinking about my lousy timing. Ah, but that's not 805 00:50:19,360 --> 00:50:23,360 Speaker 1: the reason that people should go. People should go because 806 00:50:23,440 --> 00:50:27,200 Speaker 1: they're trying to cover the industry anyway. That's the E 807 00:50:27,320 --> 00:50:32,680 Speaker 1: three stories so far. The the conference is pretty much 808 00:50:32,680 --> 00:50:37,000 Speaker 1: returned to the old party crazy sort of approach. Maybe 809 00:50:37,000 --> 00:50:39,759 Speaker 1: the parties aren't quite as over the top as they 810 00:50:39,880 --> 00:50:43,319 Speaker 1: used to be, but the show floor does still have 811 00:50:43,440 --> 00:50:48,160 Speaker 1: some pretty impressive booths, usually with some amazing setting where 812 00:50:48,200 --> 00:50:50,640 Speaker 1: you know you'll you'll go in and they've redone the 813 00:50:50,640 --> 00:50:53,520 Speaker 1: booth so that it looks like you're walking into one 814 00:50:53,560 --> 00:50:55,960 Speaker 1: of the games, where you might see like a life 815 00:50:55,960 --> 00:50:59,959 Speaker 1: sized mech statue that you can get into and get 816 00:51:00,080 --> 00:51:04,120 Speaker 1: a photo of yourself in it, or that kind of stuff. Um. 817 00:51:04,280 --> 00:51:07,480 Speaker 1: So it definitely has returned to the more showy version 818 00:51:08,280 --> 00:51:11,279 Speaker 1: that it was when it first started. There are still 819 00:51:11,320 --> 00:51:13,399 Speaker 1: some people who are asking whether or not E three 820 00:51:13,480 --> 00:51:15,840 Speaker 1: is valid, if it's a if it's something that would 821 00:51:16,280 --> 00:51:21,040 Speaker 1: that should continue, or perhaps company should hold their own 822 00:51:21,120 --> 00:51:24,680 Speaker 1: press events at a time of year that is beneficial 823 00:51:24,680 --> 00:51:28,520 Speaker 1: to them. In other words, go the Apple approach. Instead 824 00:51:28,560 --> 00:51:31,840 Speaker 1: of being part of a big trade show like E three, 825 00:51:32,320 --> 00:51:35,880 Speaker 1: go do your own thing, and that way you're not 826 00:51:36,120 --> 00:51:40,919 Speaker 1: sharing the stage with all the other companies. I haven't 827 00:51:40,960 --> 00:51:43,840 Speaker 1: heard any rumors about E three going away, and I 828 00:51:43,880 --> 00:51:48,320 Speaker 1: don't expect it will go away in the short term, 829 00:51:48,360 --> 00:51:52,719 Speaker 1: but perhaps we'll see a difference moving ahead. I think 830 00:51:52,880 --> 00:51:57,200 Speaker 1: in the realm of VR, assuming VR is successful, E 831 00:51:57,360 --> 00:52:00,480 Speaker 1: three still has a very valuable place because as somewhere 832 00:52:00,680 --> 00:52:05,520 Speaker 1: that people can go and get that VR experience and 833 00:52:05,560 --> 00:52:09,680 Speaker 1: then report on what that experience is like. Uh, It's 834 00:52:09,800 --> 00:52:13,799 Speaker 1: it's harder to do that at individual press events, but 835 00:52:13,960 --> 00:52:17,600 Speaker 1: at a big thing like E er, where you're going 836 00:52:17,640 --> 00:52:21,960 Speaker 1: to find a lot of different companies working with VR headsets, 837 00:52:22,000 --> 00:52:25,000 Speaker 1: like HTC Vive or the Oculus Rift or one of 838 00:52:25,000 --> 00:52:28,840 Speaker 1: the dozen other ones that are out there on the market, 839 00:52:29,400 --> 00:52:31,759 Speaker 1: you're more likely to be able to encounter that experience 840 00:52:31,800 --> 00:52:35,239 Speaker 1: it and then communicated to other people. I don't know 841 00:52:35,280 --> 00:52:36,840 Speaker 1: when I will go back to E three. I was 842 00:52:36,880 --> 00:52:39,319 Speaker 1: supposed to go to E three this year, except for 843 00:52:39,320 --> 00:52:43,120 Speaker 1: the fact that I had scheduled my vacation to fall 844 00:52:43,200 --> 00:52:44,759 Speaker 1: right at the same time as E three. It wasn't 845 00:52:44,880 --> 00:52:48,160 Speaker 1: entirely my fault. That's when the boat left, so I 846 00:52:48,200 --> 00:52:51,520 Speaker 1: had to go on the boat, and I hope i'd 847 00:52:51,560 --> 00:52:53,480 Speaker 1: get to go back and check it out again. If 848 00:52:53,480 --> 00:52:55,399 Speaker 1: any of you guys have been to E three, maybe 849 00:52:55,440 --> 00:52:58,399 Speaker 1: you have experience working E three one way or the other, 850 00:52:59,040 --> 00:53:01,600 Speaker 1: or you have a shoal place in your heart for 851 00:53:01,640 --> 00:53:03,840 Speaker 1: E three, or maybe a really funny story that's E 852 00:53:04,000 --> 00:53:06,359 Speaker 1: three related. Send it to me. I want to hear 853 00:53:06,400 --> 00:53:10,280 Speaker 1: from you, and also send me any suggestions for future 854 00:53:10,440 --> 00:53:13,160 Speaker 1: episode topics. I would love to hear about that as well. 855 00:53:13,320 --> 00:53:16,279 Speaker 1: You can email me the addresses tech stuff at how 856 00:53:16,360 --> 00:53:19,640 Speaker 1: stuff works dot com or drop me a line on 857 00:53:19,640 --> 00:53:23,239 Speaker 1: Facebook or Twitter. I use the handle text stuff h 858 00:53:23,560 --> 00:53:26,759 Speaker 1: s W for both of those, and I will taught 859 00:53:26,760 --> 00:53:35,200 Speaker 1: to you again really soon for more on this and 860 00:53:35,280 --> 00:53:37,839 Speaker 1: bathos of other topics. Is it how staff works dot 861 00:53:37,840 --> 00:53:47,880 Speaker 1: com