WEBVTT - Global Video Gaming Continues to Accelerate with UTA Along for the Ride

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<v Speaker 1>M. Welcome to another episode of Strictly Business, the podcast

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<v Speaker 1>where we speak with key leaders across the media business. Today.

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<v Speaker 1>I'm Corey Errickson with Variety Intelligence platform. The video game

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<v Speaker 1>industry has for years undergone consistent growth and experienced a

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<v Speaker 1>considerable boost and attention during the pandemic, with the entire

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<v Speaker 1>market reaching nearly one eight billion dollars globally in One

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<v Speaker 1>executive involved in several sectors of this market and Sophia Lupo,

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<v Speaker 1>a partner and the head of video Games at United

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<v Speaker 1>Talent Agency, whereas division represents top global developers, professional E

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<v Speaker 1>sports athletes, content creators and live streamers. He's also been

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<v Speaker 1>involved in negotiating several high profile M and A deals

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<v Speaker 1>through ut A, So now is as good a time

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<v Speaker 1>as ever to hear from him about what's continuing to

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<v Speaker 1>steer the game's market forward. Welcome back to strict Leap Business.

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<v Speaker 1>We're here with a fair LOOPU, the head of video

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<v Speaker 1>games at U t A. I would take at things

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<v Speaker 1>started off with, you know the development side of things

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<v Speaker 1>at U t A, and you know all these different

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<v Speaker 1>game creators and studios you've been able to sign. Has

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<v Speaker 1>there been anything recent going on there. Well, hey, thanks

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<v Speaker 1>Corey and thanks for having me UM. I really appreciate

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<v Speaker 1>the time. Uh. Yeah, Look, we are you know, we're

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<v Speaker 1>we're we're We're an active group of folks here at

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<v Speaker 1>U t a UM who oversee our gaming business and

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<v Speaker 1>we're always on the lookout for developers to represent. We

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<v Speaker 1>really want to represent the best and most talented group

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<v Speaker 1>of developers we can on a global basis. You know,

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<v Speaker 1>our business is and our client base is really diverse, uh,

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<v Speaker 1>in global in nature, I can tell you. I think

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<v Speaker 1>we have almost exactly one client in southern California. UM.

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<v Speaker 1>Our clients spanned the globe from Boston, Montreal, Tokyo, Copenhagen,

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<v Speaker 1>and even even South Africa. And so we're always on

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<v Speaker 1>the lookout to represent really great developers. And you know,

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<v Speaker 1>one of the areas that we're always focused on is

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<v Speaker 1>representing really incredibly young and talented new studios UH. And

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<v Speaker 1>I'm really happy that we've signed two new studios in

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<v Speaker 1>that regard in the last few months here UM. One

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<v Speaker 1>of them is incredibly talented based in Copenhagen. They're called

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<v Speaker 1>De Guta Fabrick UH, and they made an incredibly wonderful

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<v Speaker 1>title called Mutatsi one, which was nominated for all the

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<v Speaker 1>awards in the in the last year or so, and

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<v Speaker 1>we're really excited to work with them. So we we

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<v Speaker 1>were lucky enough to represent a studio called Diama cop

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<v Speaker 1>based in South Africa, our first studio in that region,

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<v Speaker 1>who made a wonderful first title called semblance Um, which

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<v Speaker 1>also is recognized for a ton of awards. So we're

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<v Speaker 1>really interested, Corey in not just representing sort of the

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<v Speaker 1>biggest and best names that are sort of household names

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<v Speaker 1>in the gaming business today. And we do that. We

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<v Speaker 1>love doing it, obviously, and it's an honor to represent

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<v Speaker 1>those folks. It's equally as important to us to make

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<v Speaker 1>sure that we represent the next wave of creators in space.

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<v Speaker 1>That's a really good point. I mean, the gaming industry

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<v Speaker 1>is it's become, you know, an incredibly vast global market.

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<v Speaker 1>Um new Zoo has it at seventy billion globally as

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<v Speaker 1>of November of last year. UM So yeah, in terms

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<v Speaker 1>of signing development studios and creators, what specifically draws you

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<v Speaker 1>to them? In terms of the sort of games you're

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<v Speaker 1>seeing coming from you know, all these different places in

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<v Speaker 1>the world. What is ut A really looking for? In

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<v Speaker 1>that regard, well, I think we always look for folks

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<v Speaker 1>that have unique voices. I mean, I think that's the

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<v Speaker 1>you know, that's sort of a through line across all

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<v Speaker 1>of our various divisions and clients that we represent, right,

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<v Speaker 1>we want to represent people who have unique creative vision

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<v Speaker 1>and voices that are going to stand out from from

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<v Speaker 1>the rest, you know. Um, it's the thing that gets

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<v Speaker 1>us most passionate about representing these people. Um. You know,

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<v Speaker 1>we talk about game in my groups. We talked about

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<v Speaker 1>games all the time, we play games all the time.

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<v Speaker 1>We talked about the things that inspire us. And that's

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<v Speaker 1>really sort of been the guiding light. It's as simple

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<v Speaker 1>as I can put it. Um. You know, we want

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<v Speaker 1>to represent people that inspire us and that we are

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<v Speaker 1>passionate about. Certainly, you know, one of my favorite games

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<v Speaker 1>of all time is limbo Um made by play Dead

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<v Speaker 1>based in Copenhagen, and it's it's an honor to represent them, right,

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<v Speaker 1>It's it's exactly the kind of studio that we're we

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<v Speaker 1>dream of representing. It's great. Um, you've also signed people

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<v Speaker 1>from within Hollywood before too. Um. I believe justin Royland

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<v Speaker 1>some time ago came to you wanting to collaborate on games. Correct. Yeah,

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<v Speaker 1>Justin is a longtime client. The agency on the the

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<v Speaker 1>more traditional television side obviously is the co creator Rick

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<v Speaker 1>and Mortium and now Solar Opposites, which is incredibly funny.

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<v Speaker 1>Um And you know, I got a call from Hit

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<v Speaker 1>from my colleague Matt Rice, who one of our board

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<v Speaker 1>members met TV Group who who asked me to meet Justin.

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<v Speaker 1>Uh and I did, and Justin came into my office

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<v Speaker 1>and was so passionate about games and set down and

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<v Speaker 1>basically said I want to start my own game development studio.

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<v Speaker 1>And after I tried to talk him out of that, um,

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<v Speaker 1>I realized that he was serious about it, and we

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<v Speaker 1>put a real plan together and put a plan in

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<v Speaker 1>place for him to you know, really understand because he's

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<v Speaker 1>a huge gamer, right and really just deep, deep understanding

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<v Speaker 1>of games and you know, going all the way back

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<v Speaker 1>to you know, generations ago in terms of consoles, you know,

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<v Speaker 1>really plays board games and and understands game design actually

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<v Speaker 1>like on a crazy level. Um But above and b

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<v Speaker 1>on that, it was really how do we get him

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<v Speaker 1>to understand how to build a development studio, how to

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<v Speaker 1>get financing around it, and then how to strike relevant

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<v Speaker 1>partnerships that can help take them to the next level

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<v Speaker 1>of Trover Saves the Universe was sort of the first

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<v Speaker 1>game that came out of that studio. Squaunch Games is

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<v Speaker 1>the studio UM and they're working on a unannounced, super

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<v Speaker 1>cool new one right now and I can't wait for

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<v Speaker 1>everyone to see it. So, in addition to signing various

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<v Speaker 1>development studios and game creators, U t A is also

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<v Speaker 1>heavily involved in raising capital for a lot of these companies. Yeah,

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<v Speaker 1>that's right. Um. You know, we recognize about five or

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<v Speaker 1>six years ago that in addition to the primary function

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<v Speaker 1>and services that we provide, our clients, which predominantly in

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<v Speaker 1>the game space, had been doing deals with publishers for

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<v Speaker 1>publishing services and in many cases with you know, some

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<v Speaker 1>of the first parties and first party platforms for distribution deals.

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<v Speaker 1>That we were starting to see this influx of investment

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<v Speaker 1>coming into the space, equity investment coming into the space,

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<v Speaker 1>whether that was from a handful of strategics mostly out

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<v Speaker 1>of Asia, whether it was from private equity adventure, some

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<v Speaker 1>institutional investors. Um that we're really starting to see gaming

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<v Speaker 1>as a viable investment strategy for them. That we wanted

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<v Speaker 1>to make sure that we also had that ability on

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<v Speaker 1>behalf of our clients to broker those types of transactions,

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<v Speaker 1>and so myself and a number of colleagues went out,

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<v Speaker 1>UH took our series seven, did our studying, got licensed

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<v Speaker 1>by Finra in the SEC to do those types of deals,

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<v Speaker 1>and it's been really successful UM, and it's been an

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<v Speaker 1>incredible expansion of our of what we do for our clients. UM,

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<v Speaker 1>both on the capitol ray side, I think we've done

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<v Speaker 1>a twenty or so of those on the gaming side

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<v Speaker 1>and the better part of the past five years, but

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<v Speaker 1>also on the M and A side. UM. We've advised

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<v Speaker 1>numerous clients of ours in the sale of their STUDIOSUM,

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<v Speaker 1>most recently representing Clay Entertainment in their sale to ten

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<v Speaker 1>CENTUM which capped off I think the third sale we've

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<v Speaker 1>done in the past eighteen months across a number of

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<v Speaker 1>different categories. So we're UM, yeah, we're super excited to

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<v Speaker 1>continue that line of business for our clients. It's an

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<v Speaker 1>incredible UH time and opportunity for game developers, both on

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<v Speaker 1>the publishing and distribution side, certainly also on the Capital

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<v Speaker 1>rays and M and A side. Shifting gears a bit

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<v Speaker 1>um U t A ended up acquiring two different companies

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<v Speaker 1>that were pretty invested in the e sports world, press

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<v Speaker 1>X and everyday influencers. What spurred U t A to

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<v Speaker 1>really sort of, you know, dive head first into with

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<v Speaker 1>the e sports and live streaming space. Yeah, it's a

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<v Speaker 1>great Uh, it's a great question. Glad you brought it up.

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<v Speaker 1>You know, E sports for US is a really important

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<v Speaker 1>important growth area. UM. You know, gaming has been a

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<v Speaker 1>big part of the growth of U t A on

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<v Speaker 1>the digital side, and we think that the sports UH

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<v Speaker 1>is in incredibly important and complementary. UM. You know, what

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<v Speaker 1>spurred it was I'm fortunate enough to sit on UTA's

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<v Speaker 1>investment committee, but we've been investing in companies UM for

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<v Speaker 1>quite some time, early stage all the way to late

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<v Speaker 1>stage companies across you know, media technology in various entertainment

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<v Speaker 1>sectors and consumer products as well. And that's you know,

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<v Speaker 1>companies like Lift or pocket Watch or Patreon or Masterclass UM.

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<v Speaker 1>And one of the companies that we invested in that

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<v Speaker 1>I was really an advocate for investing in along with

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<v Speaker 1>my colleague Sam Wick, who runs our adventures practice, was

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<v Speaker 1>Cloud nine, which is a leading e sports organization and

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<v Speaker 1>they're very well known. Obviously, they're they're dominant in in

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<v Speaker 1>League of Legends and a number of other games in

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<v Speaker 1>the sports sector. And that investment, which you know was

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<v Speaker 1>our first investment into the sports, our first investment in gaming. Frankly, really,

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<v Speaker 1>I think gave us this incredible front row seat to

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<v Speaker 1>what was going on in the sports world right whether

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<v Speaker 1>it was on the pro player side or the content

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<v Speaker 1>creation side. I think it really helped give us even

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<v Speaker 1>more UM certainty that we needed to be in a

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<v Speaker 1>deeper way. And so Sam and I together UM really

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<v Speaker 1>went out and developed this thesis that we should be

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<v Speaker 1>in that space. UM. You know, on Uta, being the

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<v Speaker 1>entrepreneurial company that it is, really gave us UM, you know,

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<v Speaker 1>all the rope we needed to go out there and

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<v Speaker 1>you know, look at companies, look at the sector, come

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<v Speaker 1>back make a recommendation. We had met Damon Law who's

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<v Speaker 1>the CEO of of both those sister companies and his

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<v Speaker 1>team and really felt like they would be an incredible

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<v Speaker 1>fitt a U t A. And we're so lucky to

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<v Speaker 1>get them. And you know, since then, I'm really happy

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<v Speaker 1>to say that the thesis proved itself out cool. UM

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<v Speaker 1>So with a lot of E sports athletes. You know,

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<v Speaker 1>they're competing in a lot of virtual tournaments sometimes you know,

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<v Speaker 1>live tournaments and stadiums to you know, obviously before the

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<v Speaker 1>pandemic change a lot of that, but content creation is

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<v Speaker 1>also such a key component for many, um many sports

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<v Speaker 1>athletes active in that space. When you're looking for teams

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<v Speaker 1>or players to sign. How much is um their attitude

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<v Speaker 1>and you know, sort of quantity of live streaming sort

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<v Speaker 1>of affecting these decisions. Well, that's a good question. I

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<v Speaker 1>think it's also important to say, you know, E sports

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<v Speaker 1>for us is sort of abroad umbrella under which we

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<v Speaker 1>really operate three sub businesses. Right. There's the business of

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<v Speaker 1>representing pro players, and those are players who primarily play

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<v Speaker 1>in the franchise leagues, so that would be mostly in

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<v Speaker 1>League of Legends. And we represent a handful of really

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<v Speaker 1>incredible players in the Call of Duty League. UM, so

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<v Speaker 1>that is sort of its own separate business unit, right. Um.

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<v Speaker 1>Then we represent streamers of course, UM and those are

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<v Speaker 1>some of the biggest names in streaming, whether it's Nick

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<v Speaker 1>Merks or Pokemon or Valki Ray, um, this guy's Toast

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<v Speaker 1>and many many more. UM. And then we also have

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<v Speaker 1>you know, a a brand business where we've represented a

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<v Speaker 1>handful of whether they're consumer facing brands or gaming companies

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<v Speaker 1>who are looking to really activate in that space, and

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<v Speaker 1>we help advise them on a number of different ways.

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<v Speaker 1>So that's sort of e sports. More broadly, I think

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<v Speaker 1>it's important to just make sure that we touch on

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<v Speaker 1>UM with respect to signing new clients. Look, I mean,

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<v Speaker 1>going back to what I spoke about earlier with respect

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<v Speaker 1>to our development studios, I think the number one thing

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<v Speaker 1>that's important in representing and signing somebody is passion. Right

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<v Speaker 1>Having that passion for them, you're going to be establishing

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<v Speaker 1>a relationship, working with them daily, weekly, monthly, you know,

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<v Speaker 1>seven days a week three. I mean, this is a

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<v Speaker 1>real it's in many ways, being an agent isn't the job.

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<v Speaker 1>That's really a lifestyle, And if you're gonna do that,

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<v Speaker 1>you're gonna have to be really passionate about the people

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<v Speaker 1>that you represent, right. UM. Coming down to it with

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<v Speaker 1>respect to live streamers, you know, I think in many

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<v Speaker 1>ways what they do is this incredible blend of art

0:13:46.480 --> 0:13:50.520
<v Speaker 1>and science. Um, the science part is the technical aspect.

0:13:51.000 --> 0:13:56.040
<v Speaker 1>Are you really good at playing these games? Because some

0:13:56.120 --> 0:13:58.959
<v Speaker 1>of the most amazing gameplay sessions I see are from

0:13:58.960 --> 0:14:02.880
<v Speaker 1>our clients on Twitter, which I mean, it's incredibly skillful

0:14:02.920 --> 0:14:06.199
<v Speaker 1>what they do. Um. Just in and of itself, the

0:14:06.400 --> 0:14:10.880
<v Speaker 1>art of it is can you be compelling to an audience?

0:14:11.480 --> 0:14:15.560
<v Speaker 1>For I mean, you know, Corey, these streams sometimes last five, six, seven,

0:14:15.640 --> 0:14:20.440
<v Speaker 1>eight hours. It's really it's it's it's really incredible, um

0:14:20.560 --> 0:14:23.520
<v Speaker 1>what they do. Can you be compelling to an audience? Right?

0:14:23.560 --> 0:14:26.360
<v Speaker 1>In many ways, you know, I view Twitch and our

0:14:26.400 --> 0:14:30.600
<v Speaker 1>live streamers as it's sort of the new late night

0:14:30.720 --> 0:14:35.440
<v Speaker 1>couch right. Um. This incredible back and forth with guests

0:14:35.520 --> 0:14:38.240
<v Speaker 1>that they bring on that they co stream, with the

0:14:38.240 --> 0:14:40.840
<v Speaker 1>interactivity with the audience, you know, So it's got to

0:14:40.880 --> 0:14:42.960
<v Speaker 1>be really compelling. So I think number one, you've got

0:14:42.960 --> 0:14:45.520
<v Speaker 1>to be passionate about the people you're working with. Uh.

0:14:45.600 --> 0:14:48.120
<v Speaker 1>In second, there's this incredible blend of art and science

0:14:48.120 --> 0:14:51.600
<v Speaker 1>that I think goes into being really great at it. One.

0:14:52.000 --> 0:14:54.200
<v Speaker 1>I think one of the most interesting things about sort

0:14:54.240 --> 0:14:56.520
<v Speaker 1>of you know, the live streaming universe and all of

0:14:56.520 --> 0:14:59.120
<v Speaker 1>the different people uh sort of making a living doing

0:14:59.160 --> 0:15:01.880
<v Speaker 1>this is the fact that their medium of choice is

0:15:01.960 --> 0:15:06.880
<v Speaker 1>something that often has them on stream interacting with fans

0:15:06.920 --> 0:15:10.160
<v Speaker 1>for hours and hours and hours and hours at a time. Um,

0:15:10.200 --> 0:15:12.600
<v Speaker 1>A lot of studies that often look at sort of,

0:15:12.640 --> 0:15:16.040
<v Speaker 1>you know, the most popular streamed games on Twitch often

0:15:16.080 --> 0:15:18.600
<v Speaker 1>find that, you know, just the streamers chatting with their

0:15:18.600 --> 0:15:20.600
<v Speaker 1>fans ranks as high as you know, some of the

0:15:20.640 --> 0:15:24.200
<v Speaker 1>most popular titles. Uh So, in that case, is there

0:15:24.240 --> 0:15:28.040
<v Speaker 1>sort of you know, given that Twitch in recent months

0:15:28.040 --> 0:15:30.440
<v Speaker 1>has really sort of been you know, cracking down on

0:15:30.560 --> 0:15:33.720
<v Speaker 1>its terms of service and making sure you know, it

0:15:33.920 --> 0:15:39.200
<v Speaker 1>develops very strict protocols for player behavior and addressing misconduct

0:15:39.440 --> 0:15:41.560
<v Speaker 1>and you know, potentially offensive things that can be said

0:15:41.560 --> 0:15:44.400
<v Speaker 1>on air. Uh is there sometimes a bit of a

0:15:44.440 --> 0:15:49.040
<v Speaker 1>concern with signing on players, especially from a crowd that

0:15:49.200 --> 0:15:52.440
<v Speaker 1>often exkews pretty young, that you know, they need to

0:15:52.560 --> 0:15:58.000
<v Speaker 1>understand that things like professional conduct and behavior are still

0:15:58.040 --> 0:15:59.920
<v Speaker 1>sort of you know, expected if you're going to be

0:16:00.000 --> 0:16:02.440
<v Speaker 1>wrapping brands for hours and hours and hours at a

0:16:02.480 --> 0:16:07.280
<v Speaker 1>time on stream. Yeah. Look, I mean I think it's

0:16:07.320 --> 0:16:10.920
<v Speaker 1>it's a timely question. And you know, as a parent

0:16:11.000 --> 0:16:14.720
<v Speaker 1>of two young kids, UM, I'm really supportive of what

0:16:14.760 --> 0:16:17.880
<v Speaker 1>Twitch is doing to try and ensure that the platform

0:16:17.960 --> 0:16:22.880
<v Speaker 1>is really safe for not just the consumers and the participants,

0:16:22.960 --> 0:16:27.080
<v Speaker 1>and but certainly. Also, you know the streamers themselves. Um,

0:16:27.360 --> 0:16:29.960
<v Speaker 1>there's a lot of there's a lot of back and

0:16:30.000 --> 0:16:34.480
<v Speaker 1>forth there, right, Um, the questions are we concerned about it?

0:16:34.560 --> 0:16:37.800
<v Speaker 1>I mean, look, you know, to my point earlier, we

0:16:38.000 --> 0:16:40.360
<v Speaker 1>tend to get a really good feel for who our

0:16:40.400 --> 0:16:42.880
<v Speaker 1>clients are early in the process, even in the signing

0:16:42.920 --> 0:16:46.000
<v Speaker 1>you know, when we're signing them, right, the profile of

0:16:46.000 --> 0:16:48.360
<v Speaker 1>our clients is pretty consistent. Right, We really want to

0:16:48.360 --> 0:16:52.400
<v Speaker 1>represent folks that were again not a passion is going

0:16:52.440 --> 0:16:54.520
<v Speaker 1>to keep coming up here, not only that we're passionate about,

0:16:55.040 --> 0:16:58.640
<v Speaker 1>but that we feel, you know, really confident in taking

0:16:58.640 --> 0:17:01.840
<v Speaker 1>to the market. Um. Not everything is perfect, Not everything

0:17:01.880 --> 0:17:04.479
<v Speaker 1>is always gonna work out, and it's our job in

0:17:04.520 --> 0:17:07.280
<v Speaker 1>those thankfully very rare. I can't even think of one

0:17:07.320 --> 0:17:10.800
<v Speaker 1>instances that we've that we at least have the tools

0:17:10.840 --> 0:17:14.280
<v Speaker 1>accessible to our clients to ensure that, um, you know,

0:17:15.000 --> 0:17:20.560
<v Speaker 1>if they need it, that it's there. We're gonna take

0:17:20.720 --> 0:17:23.600
<v Speaker 1>a quick break. When we come back, we're going to

0:17:23.720 --> 0:17:27.600
<v Speaker 1>talk about how the pandemic disrupted the e sports world

0:17:27.840 --> 0:17:30.919
<v Speaker 1>and what companies heavily invested in this space, like U

0:17:30.920 --> 0:17:33.640
<v Speaker 1>t A, had to do to adjust to the new reality.

0:17:33.680 --> 0:17:44.320
<v Speaker 1>There welcome back to strictly business. We're here with Fear Loop,

0:17:44.359 --> 0:17:46.720
<v Speaker 1>who the head of video games at U t A.

0:17:47.440 --> 0:17:51.800
<v Speaker 1>Now Fear When the pandemic happened, obviously, it's something that

0:17:51.840 --> 0:17:55.960
<v Speaker 1>affected you know, virtually every sector that requires people to

0:17:56.040 --> 0:17:59.879
<v Speaker 1>be physically present for anything, but especially in games and

0:18:00.040 --> 0:18:02.600
<v Speaker 1>with the sports you know developing into you know, this

0:18:02.760 --> 0:18:07.280
<v Speaker 1>gigantic universe of global events, you know, crowd filling stadiums

0:18:07.320 --> 0:18:10.040
<v Speaker 1>and all that. What was sort of you know, the

0:18:10.040 --> 0:18:14.879
<v Speaker 1>initial impact when all these different shutdowns occurred. Gaming events

0:18:14.880 --> 0:18:18.800
<v Speaker 1>got canceled. Obviously, e sports can you know, exist and

0:18:18.880 --> 0:18:22.240
<v Speaker 1>thrive virtually. But nevertheless, you know, there were a lot

0:18:22.280 --> 0:18:25.320
<v Speaker 1>of developments in you know, continuing this to be your

0:18:25.320 --> 0:18:27.800
<v Speaker 1>world Blood operation. Call of Duty League in particular, I

0:18:27.800 --> 0:18:30.080
<v Speaker 1>think was really you know starting to ramp up things

0:18:30.119 --> 0:18:35.440
<v Speaker 1>following um the release of their Modern Warfare game as

0:18:35.480 --> 0:18:38.080
<v Speaker 1>well as you know, prepping for the release of war

0:18:38.160 --> 0:18:40.560
<v Speaker 1>Zone coming out not long after that. How did U

0:18:40.640 --> 0:18:42.520
<v Speaker 1>t A you know, respond to you know, all the

0:18:42.600 --> 0:18:47.160
<v Speaker 1>chaos of COVID. Well, the first thing and the most

0:18:47.200 --> 0:18:49.600
<v Speaker 1>important thing always was ensuring that all of our clients

0:18:49.680 --> 0:18:52.400
<v Speaker 1>were you know, we're safe and healthy and take care

0:18:52.440 --> 0:18:54.919
<v Speaker 1>of so that's that that's sort of standard across the

0:18:54.960 --> 0:18:58.000
<v Speaker 1>board stuff. And look what we did was we worked

0:18:58.040 --> 0:19:01.240
<v Speaker 1>with our our partners right to ensure that our clients

0:19:01.320 --> 0:19:04.879
<v Speaker 1>were going to be well taken care of, UM, whether

0:19:04.920 --> 0:19:07.879
<v Speaker 1>that's our partners on the league side, on the team side,

0:19:08.640 --> 0:19:13.040
<v Speaker 1>the organizational side, UM, and on their brand partners side UM.

0:19:13.160 --> 0:19:17.040
<v Speaker 1>And you know, those discussions happened early and often, and

0:19:17.080 --> 0:19:19.520
<v Speaker 1>I think the results were pretty good. I mean, I

0:19:19.520 --> 0:19:23.359
<v Speaker 1>think what's incredible about, you know, this pandemic generally is

0:19:23.400 --> 0:19:29.520
<v Speaker 1>seeing the innovations and ingenuity of businesses across the board, UM,

0:19:29.880 --> 0:19:32.400
<v Speaker 1>and how they managed to sort of make it through.

0:19:32.680 --> 0:19:35.880
<v Speaker 1>And the same can you know, can be said about

0:19:35.880 --> 0:19:38.520
<v Speaker 1>the gaming business, certainly the sports business. I think the

0:19:38.840 --> 0:19:42.320
<v Speaker 1>quality of the production level was really high, the quality

0:19:42.359 --> 0:19:45.800
<v Speaker 1>of the gameplay and the competition was really high ultimately,

0:19:46.000 --> 0:19:49.200
<v Speaker 1>and UM, we're really proud of our clients for getting

0:19:49.200 --> 0:19:52.199
<v Speaker 1>through all of it obviously, UM. And we're really you know,

0:19:52.320 --> 0:19:54.920
<v Speaker 1>happy of the relationship and the working relationship we've got

0:19:54.920 --> 0:19:56.800
<v Speaker 1>with with our partners across the board there. And I

0:19:56.840 --> 0:20:00.080
<v Speaker 1>think net Net, you know, we're glad at all it

0:20:00.119 --> 0:20:02.199
<v Speaker 1>all turned out well and the fans were able to

0:20:02.200 --> 0:20:06.439
<v Speaker 1>watch and participate. And you know, obviously I I personally

0:20:06.480 --> 0:20:08.199
<v Speaker 1>can't wait to get back into a stadium full of

0:20:08.240 --> 0:20:12.320
<v Speaker 1>people and see UM and see matches live. And I'm

0:20:12.359 --> 0:20:14.800
<v Speaker 1>sure our clients can't either. I mean, that's that's there's

0:20:14.800 --> 0:20:19.680
<v Speaker 1>certainly a connection there that you can't you can't replicate. Yeah, absolutely. UM.

0:20:19.720 --> 0:20:22.119
<v Speaker 1>You know, as chaotic as everything has been with the pandemic,

0:20:22.200 --> 0:20:24.479
<v Speaker 1>one of the most interesting things to sort of witness

0:20:24.520 --> 0:20:27.240
<v Speaker 1>in the video game space was how, you know, massively

0:20:27.280 --> 0:20:30.679
<v Speaker 1>popular games like Fortnite really sort of turned themselves into

0:20:30.800 --> 0:20:35.080
<v Speaker 1>multimedia platforms beyond you know, just characters, you know, battling

0:20:35.080 --> 0:20:39.360
<v Speaker 1>each other for the top prize. Um. You were actually

0:20:39.880 --> 0:20:42.920
<v Speaker 1>this had already been going on before the pandemic, um,

0:20:42.960 --> 0:20:45.000
<v Speaker 1>as far back as when they sort of had their

0:20:45.000 --> 0:20:49.679
<v Speaker 1>first concert with the electronic musician Marshmallow, which arranging that

0:20:49.760 --> 0:20:54.840
<v Speaker 1>was something you were actually involved at the time. Correct, Yes, yeah, no,

0:20:55.040 --> 0:21:02.560
<v Speaker 1>that's a look. I think what Fortnite has done, generally speaking, UM,

0:21:02.600 --> 0:21:06.600
<v Speaker 1>in terms of creating this shared social space um is

0:21:07.240 --> 0:21:14.560
<v Speaker 1>has obviously been incredible. UM. The yeah, the Marshmallow concert

0:21:14.760 --> 0:21:17.760
<v Speaker 1>and uh and and all that that went into it

0:21:17.800 --> 0:21:20.040
<v Speaker 1>was just an incredible experience to be a part of

0:21:20.520 --> 0:21:24.080
<v Speaker 1>and I'm always be I'll always remember that one for sure, UM.

0:21:24.800 --> 0:21:28.400
<v Speaker 1>And look, we're always trying to find ways to put

0:21:28.400 --> 0:21:33.560
<v Speaker 1>our clients at the center of gaming. We think it's

0:21:34.119 --> 0:21:38.440
<v Speaker 1>obviously really important UM to have our clients who are

0:21:38.480 --> 0:21:41.040
<v Speaker 1>authentic gamers and who are really interested in the space.

0:21:41.160 --> 0:21:46.480
<v Speaker 1>Authenticity matters, as you know, UM find the right ways

0:21:46.680 --> 0:21:50.879
<v Speaker 1>of participating in in the ecosystem of gaming. So whether

0:21:50.960 --> 0:21:53.359
<v Speaker 1>it was the Marshmallow concert, whether it was you know,

0:21:53.400 --> 0:21:56.920
<v Speaker 1>someone like Dominic Fike, who's an up and coming artist

0:21:56.960 --> 0:21:58.720
<v Speaker 1>that you know on the music side that we're thrilled

0:21:58.760 --> 0:22:03.560
<v Speaker 1>to represent. He had credible debut and Fortnite during the pandemic,

0:22:04.560 --> 0:22:06.879
<v Speaker 1>Or whether it's someone like post Malone who has a

0:22:06.920 --> 0:22:10.239
<v Speaker 1>really deep love of Call of Duty and we were

0:22:10.280 --> 0:22:12.760
<v Speaker 1>able to partner him with Team Envy for him to

0:22:12.760 --> 0:22:15.639
<v Speaker 1>come in as an owner. UM. We're always looking for

0:22:15.680 --> 0:22:21.600
<v Speaker 1>those opportunities across all of our respective areas. Now, the pandemic,

0:22:21.720 --> 0:22:26.840
<v Speaker 1>for sure, UM created a heavy amount of interest from

0:22:26.880 --> 0:22:29.200
<v Speaker 1>our clients who some you know, a lot of whom

0:22:29.200 --> 0:22:33.720
<v Speaker 1>were couldn't tour UM to get into the space. And

0:22:34.160 --> 0:22:36.640
<v Speaker 1>you know, we think given all the work we've done

0:22:36.640 --> 0:22:39.160
<v Speaker 1>in the past on that that there is a huge

0:22:39.160 --> 0:22:44.199
<v Speaker 1>business opportunity there for our clients. UM. And so to

0:22:44.320 --> 0:22:46.359
<v Speaker 1>that end, I went out and we hired somebody great

0:22:46.359 --> 0:22:48.760
<v Speaker 1>again named Jeff Sawyer, who announced a few months ago

0:22:48.840 --> 0:22:51.919
<v Speaker 1>is come in. We hired him from Red Bull to

0:22:52.000 --> 0:22:54.399
<v Speaker 1>come in and oversee all the specifically all of our

0:22:54.480 --> 0:22:59.320
<v Speaker 1>music and gaming partnerships. UM. Given the success of Fortnite

0:22:59.320 --> 0:23:01.040
<v Speaker 1>and all the work we done with them, of course,

0:23:01.440 --> 0:23:05.320
<v Speaker 1>the success of Roadblocks, and you know, a ton of

0:23:05.359 --> 0:23:08.760
<v Speaker 1>other opportunities in the space when you see music immigrations

0:23:08.760 --> 0:23:12.000
<v Speaker 1>and games like two K t A UM, you know,

0:23:12.080 --> 0:23:16.320
<v Speaker 1>we see that that intersection of gaming and music really

0:23:16.359 --> 0:23:18.840
<v Speaker 1>happening and coming into a really fast velocity, and we

0:23:18.880 --> 0:23:21.240
<v Speaker 1>want to make sure that we're you know, we're the

0:23:21.280 --> 0:23:23.159
<v Speaker 1>best in the business of doing that for our clients.

0:23:24.040 --> 0:23:25.560
<v Speaker 1>And yeah, you brought you brought him up a post.

0:23:25.560 --> 0:23:28.440
<v Speaker 1>Malone has also been active on sort of these music

0:23:28.480 --> 0:23:32.760
<v Speaker 1>collaboration front to UM. In February, he headlines Pokemons twenty

0:23:32.760 --> 0:23:38.200
<v Speaker 1>five Anniversary Virtual Concert. UM. After this, Jeff Sawyer higher

0:23:38.240 --> 0:23:40.960
<v Speaker 1>coming from Red Bull, what what do you see as

0:23:41.040 --> 0:23:43.880
<v Speaker 1>you know, sort of the future of these collaborations and

0:23:44.000 --> 0:23:48.320
<v Speaker 1>finding all these different opportunities for gaming to come together

0:23:48.400 --> 0:23:51.080
<v Speaker 1>with U T as other departments and clients, and not

0:23:51.160 --> 0:23:54.040
<v Speaker 1>even in terms of just music, but you know what's

0:23:54.080 --> 0:23:56.960
<v Speaker 1>going on with looking at opportunities in the film and

0:23:57.000 --> 0:24:00.960
<v Speaker 1>television spaces. Look, there's a lot of ground to cover,

0:24:01.440 --> 0:24:06.119
<v Speaker 1>and the opportunities, frankly are are really endless. And I

0:24:06.160 --> 0:24:08.280
<v Speaker 1>don't just mean, you know, I'm just saying that to

0:24:08.320 --> 0:24:12.040
<v Speaker 1>say that, I think that I think we're just beginning

0:24:12.040 --> 0:24:15.520
<v Speaker 1>to scratch the surface of what music and gaming integrations

0:24:15.520 --> 0:24:18.960
<v Speaker 1>look like. Um, we're not too far away from the

0:24:19.000 --> 0:24:22.960
<v Speaker 1>moment where you're going to see original music by big

0:24:23.080 --> 0:24:26.240
<v Speaker 1>name artists being title tracks for games in the same

0:24:26.240 --> 0:24:29.480
<v Speaker 1>way they have been for film and television. Um, for sure,

0:24:30.040 --> 0:24:32.000
<v Speaker 1>I think someone you know, what you're coming to see

0:24:32.080 --> 0:24:36.760
<v Speaker 1>is someone like post Malone, you know, doing this Pokemon collaboration.

0:24:37.600 --> 0:24:40.320
<v Speaker 1>He's an authentic Pokemon fan, right, that really meant a

0:24:40.320 --> 0:24:42.960
<v Speaker 1>lot to him. And I think we're starting to really

0:24:43.080 --> 0:24:46.440
<v Speaker 1>mind our clients across the board in terms of what

0:24:46.480 --> 0:24:50.320
<v Speaker 1>are they interested in, Because, as I said, gaming is

0:24:50.359 --> 0:24:53.680
<v Speaker 1>a global business, right there are games that are not

0:24:54.000 --> 0:25:00.159
<v Speaker 1>popular necessarily in the US, that are hugely popular in

0:25:00.560 --> 0:25:04.320
<v Speaker 1>other territories. UM. And so it's really important for us

0:25:04.359 --> 0:25:08.120
<v Speaker 1>to know what our clients play, what they love, UH.

0:25:08.160 --> 0:25:09.760
<v Speaker 1>And we're going to be able to sort of make

0:25:09.800 --> 0:25:15.679
<v Speaker 1>those matches organically and ensure that they're authentic for sure. UM.

0:25:15.760 --> 0:25:19.560
<v Speaker 1>On the film and TV side, you know, that's another

0:25:19.640 --> 0:25:23.440
<v Speaker 1>area that we're really excited about. UM. You know, i'd

0:25:23.480 --> 0:25:28.040
<v Speaker 1>say gaming I P. Has always been attractive to film

0:25:28.040 --> 0:25:32.720
<v Speaker 1>and television, UM, mostly films sort of historically. UM. I

0:25:32.760 --> 0:25:37.840
<v Speaker 1>think what you're starting to see now is as new

0:25:37.960 --> 0:25:43.119
<v Speaker 1>creators emerge in both mediums, right, as they as they

0:25:43.200 --> 0:25:47.879
<v Speaker 1>mature and grow up, right, Um, they're coming from a

0:25:47.920 --> 0:25:52.120
<v Speaker 1>place where gaming became sort of a steady part of

0:25:52.160 --> 0:25:55.560
<v Speaker 1>their media consumption diet. Right Like you know, growing up,

0:25:56.000 --> 0:26:00.480
<v Speaker 1>I grew up playing games UM. And I think as

0:26:00.520 --> 0:26:04.679
<v Speaker 1>generations mature upward, it becomes less and less of a

0:26:04.720 --> 0:26:08.160
<v Speaker 1>stigma about what games are relative to other medium right.

0:26:08.280 --> 0:26:14.040
<v Speaker 1>I think it's just a natural part of your media intake. UM.

0:26:14.160 --> 0:26:17.760
<v Speaker 1>And so with that, I think has come this mutual

0:26:17.800 --> 0:26:24.400
<v Speaker 1>respect and admiration across both you know, both film, television

0:26:24.520 --> 0:26:28.480
<v Speaker 1>and gaming collectively. UM. And you're starting to see these

0:26:28.520 --> 0:26:32.320
<v Speaker 1>really incredible collaborations happen um. You know, the first that

0:26:32.320 --> 0:26:33.800
<v Speaker 1>comes to mind is the game that I love, The

0:26:33.880 --> 0:26:37.240
<v Speaker 1>Last of Us. You think of someone like Neil Druckman

0:26:37.920 --> 0:26:41.879
<v Speaker 1>pairing up with someone like Craig Mason, UM, and what

0:26:42.080 --> 0:26:43.879
<v Speaker 1>that's going to be? Right? I think there's this like

0:26:44.160 --> 0:26:47.840
<v Speaker 1>mutual respect across both that is going to allow for

0:26:47.880 --> 0:26:51.480
<v Speaker 1>this incredible collaboration to happen. And by the way, just

0:26:51.560 --> 0:26:54.040
<v Speaker 1>last week, I think you saw or a few weeks

0:26:54.040 --> 0:26:57.880
<v Speaker 1>ago you saw Chris Mellowdandry get named to the board

0:26:57.880 --> 0:27:02.760
<v Speaker 1>of Nintendo UM. Right, Chris Meldountry of course runs Illumination UM.

0:27:02.920 --> 0:27:05.240
<v Speaker 1>And so I think you're going to start to see

0:27:05.280 --> 0:27:10.719
<v Speaker 1>a lot of cross polemization from from creators on across

0:27:11.040 --> 0:27:14.919
<v Speaker 1>multiple different vectors who are going to come together and create,

0:27:15.240 --> 0:27:19.080
<v Speaker 1>you know, either new experiences or find ways of adapting

0:27:19.680 --> 0:27:23.400
<v Speaker 1>gaming i P and bringing them to you know, linear

0:27:23.520 --> 0:27:27.600
<v Speaker 1>audiences in a much more authentic way. True. I'm glad

0:27:27.600 --> 0:27:29.760
<v Speaker 1>you brought up The Last of Us. UM. That's a

0:27:29.800 --> 0:27:35.800
<v Speaker 1>particularly huge project coming from HBO and Sony Interactive Entertainment, which,

0:27:36.520 --> 0:27:39.880
<v Speaker 1>through its PlayStation productions banner, has been you know, making

0:27:39.880 --> 0:27:41.480
<v Speaker 1>a really big push to bring a lot of its

0:27:41.480 --> 0:27:45.639
<v Speaker 1>original I P two various film and TV outlets. I

0:27:45.680 --> 0:27:50.720
<v Speaker 1>think another very sort of chaotic development to come from

0:27:50.760 --> 0:27:52.920
<v Speaker 1>this past year was the launch of all these different

0:27:52.960 --> 0:27:56.320
<v Speaker 1>streaming services, you know, before the pandemic and now after it,

0:27:56.400 --> 0:28:01.680
<v Speaker 1>we see NBCUniversal, Warner Media, UH, and more recently Visicom,

0:28:01.800 --> 0:28:05.960
<v Speaker 1>CBS all active in the streaming space with new services. So,

0:28:06.200 --> 0:28:09.400
<v Speaker 1>given that there is such a high demand for content

0:28:09.720 --> 0:28:13.280
<v Speaker 1>right now, has you know, anyone been coming to your

0:28:13.359 --> 0:28:17.200
<v Speaker 1>division looking to see if the gaming i P um

0:28:17.240 --> 0:28:20.680
<v Speaker 1>across your various clients is stuff that could present you know,

0:28:20.840 --> 0:28:26.200
<v Speaker 1>lucrative story opportunities for on visual projects. Yeah. Look, I

0:28:26.240 --> 0:28:30.639
<v Speaker 1>mean the short answer is yes. Um. And as I

0:28:30.680 --> 0:28:33.480
<v Speaker 1>alluded to earlier, I think the thing that's going to

0:28:33.600 --> 0:28:37.920
<v Speaker 1>be most exciting to our clients, UM and certainly two

0:28:37.920 --> 0:28:41.520
<v Speaker 1>i P holders generally, certainly on the gaming side, is

0:28:44.400 --> 0:28:47.800
<v Speaker 1>how how are we going to put together a package

0:28:47.840 --> 0:28:50.320
<v Speaker 1>that's going to be reflective of and be authentic to

0:28:50.560 --> 0:28:53.560
<v Speaker 1>the source material itself? Right? Um, there has been no

0:28:53.640 --> 0:28:58.280
<v Speaker 1>shortage of interest in in gaming i P for years, right.

0:28:58.400 --> 0:29:04.320
<v Speaker 1>I think the advent of these streaming services, you know,

0:29:04.320 --> 0:29:08.680
<v Speaker 1>so the need for content, but also the ability that

0:29:08.800 --> 0:29:13.760
<v Speaker 1>we've seen from the streaming providers themselves to give a

0:29:13.800 --> 0:29:18.840
<v Speaker 1>lot of creative flexibility to their partners is also super interesting,

0:29:19.040 --> 0:29:22.920
<v Speaker 1>you know. I mean, I think the economics are always important,

0:29:23.120 --> 0:29:26.560
<v Speaker 1>but I'd say as important to the economics of all

0:29:26.600 --> 0:29:30.680
<v Speaker 1>this is the quality bar being set at a pretty

0:29:30.760 --> 0:29:37.200
<v Speaker 1>high level um for these exploitations. It's really excited about it. Absolutely,

0:29:37.240 --> 0:29:40.560
<v Speaker 1>there's looking ahead at the universe of gaming. Like like

0:29:40.600 --> 0:29:44.440
<v Speaker 1>I said earlier, Um, it's really it's almost approaching two

0:29:44.520 --> 0:29:48.160
<v Speaker 1>hundred billion dollars in worth for the overall market. Esports

0:29:48.160 --> 0:29:53.719
<v Speaker 1>in particular is projected at just over a billion by

0:29:53.760 --> 0:29:58.400
<v Speaker 1>new Zoo. There's just so much expansion that is really

0:29:58.400 --> 0:30:01.720
<v Speaker 1>still on the way on. You know, as long as

0:30:01.800 --> 0:30:04.360
<v Speaker 1>video games have been around for it, it really seems like,

0:30:04.480 --> 0:30:06.240
<v Speaker 1>you know, we we just kind of we just went

0:30:06.280 --> 0:30:08.640
<v Speaker 1>through the you know, the golden age of television from

0:30:09.760 --> 0:30:12.800
<v Speaker 1>nineteen Basically, it seems like the equivalent of that is

0:30:12.840 --> 0:30:14.920
<v Speaker 1>you know, fast approaching for video games in a way.

0:30:15.360 --> 0:30:18.440
<v Speaker 1>But because video games have such an intrinsic virtual nature,

0:30:18.720 --> 0:30:24.840
<v Speaker 1>it's you know, it's something that does really feel endless. Yeah. Look,

0:30:24.840 --> 0:30:29.160
<v Speaker 1>I mean gaming has been growing at if I have

0:30:29.280 --> 0:30:32.000
<v Speaker 1>my numbers right, it's been growing at eleven. I think

0:30:32.400 --> 0:30:35.600
<v Speaker 1>computed annual growth rate for like over a decade at

0:30:35.640 --> 0:30:39.560
<v Speaker 1>this point. Um, you know, mobile alone last year was

0:30:39.600 --> 0:30:43.000
<v Speaker 1>like seventies six billion dollars. So mobile usually accounts for

0:30:43.160 --> 0:30:44.840
<v Speaker 1>about half of the whole thing, about half of the

0:30:44.840 --> 0:30:48.280
<v Speaker 1>whole thing. Yeah, and you know that's a that's a

0:30:48.320 --> 0:30:52.080
<v Speaker 1>market segment that didn't exist, you know, fourteen years ago.

0:30:52.240 --> 0:30:56.040
<v Speaker 1>So I think as you look at you know, increased

0:30:56.080 --> 0:31:03.000
<v Speaker 1>broadband globally, um, you know, mobile availability five G. You know,

0:31:03.320 --> 0:31:10.120
<v Speaker 1>just an incredible amount of of gaming talent that has

0:31:10.160 --> 0:31:15.480
<v Speaker 1>not just come from um, not just come from cities

0:31:15.480 --> 0:31:18.880
<v Speaker 1>that are well known for for having a high degree

0:31:18.920 --> 0:31:22.440
<v Speaker 1>of gaming companies, you know, cities like Montreal or Toronto

0:31:22.480 --> 0:31:26.920
<v Speaker 1>for instance, or San Francisco, but also from universities, right,

0:31:27.000 --> 0:31:30.120
<v Speaker 1>I mean, don't forget about two decades ago we started

0:31:30.160 --> 0:31:34.560
<v Speaker 1>seeing the creation of university programs across the country, across

0:31:34.600 --> 0:31:38.760
<v Speaker 1>the world that we're training you know, students who had

0:31:38.760 --> 0:31:43.160
<v Speaker 1>a real interest in learning how to make games, UM,

0:31:43.200 --> 0:31:46.640
<v Speaker 1>and they were putting out you know, highly skilled, highly

0:31:46.680 --> 0:31:48.880
<v Speaker 1>talented folks who had a deep understanding of how to

0:31:48.880 --> 0:31:53.479
<v Speaker 1>make games out into this ecosystem. And as a result

0:31:53.480 --> 0:31:56.800
<v Speaker 1>of that, as a result of you know, Epic Games

0:31:57.240 --> 0:32:02.080
<v Speaker 1>and Unity really coming to the forefront of the game

0:32:02.120 --> 0:32:06.000
<v Speaker 1>engine sort of off the shelf technology solution side of things.

0:32:06.400 --> 0:32:10.880
<v Speaker 1>You know, distribution opening up more broadly, whether it was Steam,

0:32:11.000 --> 0:32:15.440
<v Speaker 1>whether it's the console manufacturers sort of opening up their

0:32:15.480 --> 0:32:19.120
<v Speaker 1>distribution capabilities to indie developers. You know, you've just seen

0:32:19.200 --> 0:32:24.000
<v Speaker 1>just this incredible output of games and creativity and innovation

0:32:24.640 --> 0:32:28.280
<v Speaker 1>from you know, small teams. Right, look at the team

0:32:28.320 --> 0:32:31.160
<v Speaker 1>that made among Us is I think four people, um, right,

0:32:31.200 --> 0:32:34.480
<v Speaker 1>based in Seattle, and you know, so you're going to

0:32:34.560 --> 0:32:37.680
<v Speaker 1>continue to see that kind of output. You know, you

0:32:37.760 --> 0:32:41.840
<v Speaker 1>lay your in new platforms, whether it's mobile, as we discussed, um,

0:32:41.880 --> 0:32:46.080
<v Speaker 1>you know, predating that was the social you know social

0:32:46.240 --> 0:32:49.920
<v Speaker 1>social gaming on platforms like Facebook, and you know what's

0:32:50.000 --> 0:32:52.920
<v Speaker 1>up next. I mean a R is gonna is certainly

0:32:52.920 --> 0:32:55.840
<v Speaker 1>going to be relevant. VR continues to be you know,

0:32:56.120 --> 0:33:00.840
<v Speaker 1>really really good, um and I think as those those

0:33:00.880 --> 0:33:04.880
<v Speaker 1>platforms and new platforms emerge, um, you're going to continue

0:33:04.880 --> 0:33:08.600
<v Speaker 1>to see hopefully, um, you know our business continue to

0:33:09.840 --> 0:33:13.720
<v Speaker 1>to grow. Yeah. There, there's definitely so much to look

0:33:13.720 --> 0:33:17.400
<v Speaker 1>forward to. It's yeah, it's really just you can go

0:33:17.400 --> 0:33:20.240
<v Speaker 1>in so many different directions. Anyway, um, I just want

0:33:20.240 --> 0:33:22.080
<v Speaker 1>to thank you for taking the time to stop and

0:33:22.160 --> 0:33:24.680
<v Speaker 1>chat A fear Corey thinks it's been great. I really

0:33:24.720 --> 0:33:34.800
<v Speaker 1>appreciate it. This has been another episode of Strictly Business.

0:33:35.120 --> 0:33:37.880
<v Speaker 1>Come back next week for another helping of compelling conversation

0:33:37.920 --> 0:33:40.600
<v Speaker 1>with media minds leading the industry, and don't forget to

0:33:40.640 --> 0:33:43.400
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0:33:43.840 --> 0:33:46.200
<v Speaker 1>Also leave us a review on Apple Podcasts so we

0:33:46.200 --> 0:33:47.080
<v Speaker 1>can hear your feedback.