WEBVTT - Selects: A List Of Games You Would Surely Lose to a Computer

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<v Speaker 1>Hi everyone, it's Josh and for this week's select, I've

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<v Speaker 1>chosen our twenty eighteen episode Some Games You would Surely

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<v Speaker 1>Lose to a Computer. It's a philosophical discussion about AI

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<v Speaker 1>that's disguised as an episode on computer games. Honestly, we

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<v Speaker 1>didn't plan it to be like that. It just turned

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<v Speaker 1>out that way. We're pretty happy that it did. And

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<v Speaker 1>in light of the recent advances with machine learning like

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<v Speaker 1>chat GPT, a few of the things we say seemed

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<v Speaker 1>naively quaint now. Plus it has a doll up of

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<v Speaker 1>our tech stuff colleague Jonathan stricklanet and so that's a bonus.

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<v Speaker 1>I hope you enjoy.

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<v Speaker 2>Welcome to Stuff you should know, a production of iHeartRadio.

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<v Speaker 1>Hey, and welcome to the podcast. I'm Josh Clark. There's

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<v Speaker 1>Charles w Chuck Bryant, there's Jerry over there. I'm just

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<v Speaker 1>gonna come out and tell everybody making fun of me

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<v Speaker 1>for some weird reasons, vaguely weird ways. But I'm all right,

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<v Speaker 1>So check out his story for you. Okay, I'm going

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<v Speaker 1>to take us back to the seventeen seventies and they'll

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<v Speaker 1>swing in town of Vienna, not Virginia, not Vanna Georgia,

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<v Speaker 1>which you know, that's how they pronounce it, right, Yanna,

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<v Speaker 1>Vienna sausages, right, Vienna Austria.

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<v Speaker 3>Have you ever been there?

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<v Speaker 1>Vienna, Austria. No, been to Brussels. That was pretty close.

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<v Speaker 3>Vienna's lovely, I'm sure.

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<v Speaker 1>I think it's a lot like Brussels.

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<v Speaker 3>Very clean, lovely town. I just remember it being very clean.

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<v Speaker 1>Yeah, very clean, gorgeous architecture, weird little angled side streets.

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<v Speaker 1>They're very narrow, very pretty town. So we're in Vienna

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<v Speaker 1>and there is a dude skulking about going to the

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<v Speaker 1>royal Palace in Vienna. His name is Wolfgang von Kempelin,

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<v Speaker 1>and he's he's an inventor, he's an engineer. He's a

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<v Speaker 1>pretty sharp dude. And he's got with him what would

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<v Speaker 1>come to be known as the Turk, but he called

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<v Speaker 1>it the mechanical Turk or the automaton chess player, and

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<v Speaker 1>that's what it was. It was a wooden figure that

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<v Speaker 1>moved mechanically, seated at a cabinet, and on top of

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<v Speaker 1>the cabinet was a chessboard. And when he brought it

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<v Speaker 1>out to show to the royal court, he would it

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<v Speaker 1>was cool kind of but nothing they hadn't seen before,

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<v Speaker 1>because automata was kind of a hip thing by then.

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<v Speaker 3>Yeah, people loved building these engineering these automata machines to

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<v Speaker 3>do various things. And people are just knocked out by

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<v Speaker 3>the fact that, you know, you hide these gears and

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<v Speaker 3>levers behind wood or a cloth, and it looks as

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<v Speaker 3>though there's a real well not real, but you know.

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<v Speaker 1>What I mean that it's like a real machine.

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<v Speaker 3>Yeah, but not. They weren't fooled anything like is that

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<v Speaker 3>a real man? It was, but it was for their time.

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<v Speaker 3>It was so advanced looking that it's like us seeing

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<v Speaker 3>x Makina in the movie theater.

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<v Speaker 1>Sure does that make sense? Yeah, no, it does make sense.

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<v Speaker 1>But imagine seeing like X makinan being like I've seen

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<v Speaker 1>this before. This isn't anything special, okay.

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<v Speaker 3>Yeah, And this thing, to be clear, looked like a

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<v Speaker 3>is it Zoltar or Zultan from Big Zoltar Zultan?

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<v Speaker 1>I don't know. It's one of those two.

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<v Speaker 3>One of those two. Like this, this guy's wearing a

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<v Speaker 3>turban and it's in a glass case like a bust like,

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<v Speaker 3>you know, like a chest up thing.

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<v Speaker 1>Yeah, he's seated at this cabinet, so there's no need

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<v Speaker 1>for legs or anything like that.

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<v Speaker 3>Yeah.

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<v Speaker 1>But the thing, this is what was amazing about the Turk.

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<v Speaker 1>He could play chess, and he could play chess really well.

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<v Speaker 1>So yeah, he was like an automaton and he moved

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<v Speaker 1>all herky jerky or whatever. But he could play you

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<v Speaker 1>in chess, which was a huge, huge advance at the time. Like,

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<v Speaker 1>this is something that wouldn't come up again until the

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<v Speaker 1>nineteen nineties, more than two hundred years later. This thing,

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<v Speaker 1>this automaton could play a human being in chess and

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<v Speaker 1>beat them.

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<v Speaker 3>Well. Yeah, and it looked like when the game started,

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<v Speaker 3>it would look down at the chessboard and like cock

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<v Speaker 3>his head, like what should my first move be?

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<v Speaker 1>Right?

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<v Speaker 3>And if people I love this part. If people tried

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<v Speaker 3>to cheat. Apparently Napoleon tried to cheat this thing because

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<v Speaker 3>this guy he debuted at the VI and East Court.

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<v Speaker 3>But then it, you know, it went on a world tour.

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<v Speaker 1>Yeah, and he was even it was taken over by

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<v Speaker 1>a successor to the guy who toured with it.

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<v Speaker 3>Even further, people went nuts for this stuff.

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<v Speaker 1>They did. They loved it because they were like, this

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<v Speaker 1>is crazy, I can't believe what I'm seeing. Most people, though,

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<v Speaker 1>were not taken in by it, they're like, there's some

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<v Speaker 1>trick here. Sure, but von Kempelin and the guy who

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<v Speaker 1>came after him, I don't remember his name, they would

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<v Speaker 1>demonstrate you could open this happened and you could see

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<v Speaker 1>all the workings of the mechanical turk inside.

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<v Speaker 3>Right, So what I was saying is if this thing's

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<v Speaker 3>since a cheater like Napoleon supposedly did it, would you

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<v Speaker 3>know Napoleon would move a piece out of turner illegally

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<v Speaker 3>or something. This dude, the turk Turk one eighty two

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<v Speaker 3>would pick up the chess piece, move it back as

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<v Speaker 3>if to say like, no, no, Napoleon, let' see what

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<v Speaker 3>you're doing. And then if the person attempted to move

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<v Speaker 3>it again, I don't know how many times on you

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<v Speaker 3>two or three times, eventually it would just go ah

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<v Speaker 3>and wipe his hand across the board and knock off

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<v Speaker 3>all the pieces. Game over, right, Which is pretty great. Yeah,

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<v Speaker 3>it's a nice little feature.

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<v Speaker 1>Yeah it is. But it even showed even more that

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<v Speaker 1>this thing was thinking for itself. Yeah, that's the key here, right. Sure,

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<v Speaker 1>chess had been for a very long time viewed as

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<v Speaker 1>only something that a human would be capable of, because

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<v Speaker 1>it took a human intellect, and there was actually a

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<v Speaker 1>guy in English engineer, I think he was a mechanical engineer.

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<v Speaker 1>His name was Robert Willis. He said that chess was

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<v Speaker 1>in the province of intellect alone. So the idea that

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<v Speaker 1>there was this automaton playing chess blew people away. But

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<v Speaker 1>again people figured out, like, okay, there's something going on here.

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<v Speaker 1>We think that von Kempelin is controlling this thing remotely somehow,

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<v Speaker 1>maybe using magnets or whatever. Other people hit upon the

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<v Speaker 1>idea that there was a small person inside the cabinet

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<v Speaker 1>who would hide when the cab when the workings were shown,

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<v Speaker 1>when the cabinet was open to show the workings, and

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<v Speaker 1>then when the cabinet was closed again and the mechanical

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<v Speaker 1>turk started playing, the person that crawled back out and

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<v Speaker 1>was actually controlling it. This seems to be the case

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<v Speaker 1>that there was a person controlling it, but the idea

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<v Speaker 1>that it was it was a machine that could think

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<v Speaker 1>and beat humans in chess had like kind of unsettling implications.

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<v Speaker 3>Yeah, this author Philip thick Ness, great name, British author

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<v Speaker 3>for sure, Philip Thickness. Yeah, he said, and you know,

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<v Speaker 3>people like you said, all those more complicated explanations. In

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<v Speaker 3>this article you sent, Astuteley points out that he followed

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<v Speaker 3>Occam's razor and basically said, he's got a little kid

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<v Speaker 3>in there. He's got a little a little Bobby Fisher

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<v Speaker 3>in there that's really good at chess, and that's what's

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<v Speaker 3>going on. And other people speculated that other, you know,

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<v Speaker 3>little people might be in there, just adults who would

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<v Speaker 3>fit in there. But then you know, there's the explanation

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<v Speaker 3>that he would open it up and shine a candle

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<v Speaker 3>around and say, you know, nothing to see here everyone,

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<v Speaker 3>So what should we reveal the real deal?

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<v Speaker 1>Sure, I think I did already.

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<v Speaker 3>Well I don't think you spelled it out as.

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<v Speaker 1>Oh, we'll spell it out.

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<v Speaker 3>There was a little person in there, Yeah, not just

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<v Speaker 3>one little person, but they would travel around and recruit people.

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<v Speaker 3>I guess people would get tired of being in there.

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<v Speaker 1>Or they'd forget about them and they'd starve and have

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<v Speaker 1>to replace them.

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<v Speaker 3>But it really was a trick. There was a little

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<v Speaker 3>person in there. They did the same thing as like

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<v Speaker 3>the magic acts, you know, when they saw a person

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<v Speaker 3>in half. It's that the lady just gets into a

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<v Speaker 3>tiny little ball right in one section of that box.

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<v Speaker 1>But my thing is this, like, this is not a

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<v Speaker 1>satisfying explanation to me, Chuck.

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<v Speaker 3>I think it's great.

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<v Speaker 1>How did the person keep up with the board above?

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<v Speaker 3>Well, I mean some I don't know if they ever

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<v Speaker 3>proved exactly how it was going.

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<v Speaker 1>That's what I'm saying.

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<v Speaker 3>Oh, okay, whether or not I think they that the

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<v Speaker 3>zoltar or I'm sorry, the turk was just hollowed out

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<v Speaker 3>and you you would just put your arms through the

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<v Speaker 3>arm hole turk, you would become the turk and the

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<v Speaker 3>churk would fuse.

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<v Speaker 1>That's what some people thought. I think that's what Egar

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<v Speaker 1>Allen Poe thought too.

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<v Speaker 3>He Kidney right.

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<v Speaker 1>Other people thought that there was the the the little

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<v Speaker 1>person was underneath the in the cabin operating the trick

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<v Speaker 1>with levers and stuff like that.

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<v Speaker 3>Well, there could have been a mirror or something, you know,

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<v Speaker 3>I guess, like a telescopic mirror.

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<v Speaker 1>That's what's getting me is how would they keep up

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<v Speaker 1>with the game?

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<v Speaker 3>Right?

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<v Speaker 1>You could keep track of the game, but how could

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<v Speaker 1>you see where the other person moved? You would know

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<v Speaker 1>where you moved, but you wouldn't be able to see

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<v Speaker 1>where the other person moved. That's what I don't get.

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<v Speaker 3>Just mirrors smoking mirrors.

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<v Speaker 1>Maybe so, But the point is is it was a fake.

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<v Speaker 1>It was a fraud, but it raise some really big

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<v Speaker 1>questions about the idea of a machine beating a person

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<v Speaker 1>at something like chess.

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<v Speaker 3>Yeah, and it really peaked the mind of one Charles

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<v Speaker 3>Babbage was he was a kid or young at least

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<v Speaker 3>at the time when he saw the Turk in person,

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<v Speaker 3>and a few years afterward he began work on something

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<v Speaker 3>called the Difference Engine, which was a machine that he

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<v Speaker 3>designed to calculate mathematics automatically. So some point to this

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<v Speaker 3>is kind of maybe the beginnings of humans trying to

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<v Speaker 3>create AI.

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<v Speaker 1>Well yeah, with Babbage's differential machine or difference machine.

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<v Speaker 3>Yeah, difference engine. But at the very least, what this

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<v Speaker 3>is is the first that I know of example of

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<v Speaker 3>man versus machine, even though it was really man versus

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<v Speaker 3>man because it was a man in the machine.

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<v Speaker 1>Right. It was a fraud, Yeah, but it sparked that idea,

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<v Speaker 1>It definitely did. And that's something that like chess in particular,

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<v Speaker 1>has always been like this idea of like, if you

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<v Speaker 1>can teach a machine to play chess, you have really

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<v Speaker 1>achieved a milestone. And there's been you know, plenty of programs,

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<v Speaker 1>most notably Deep Blue, which we'll talk about. But there's

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<v Speaker 1>there's been this idea that like part of AI is chess,

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<v Speaker 1>teaching it to play chess. But they, the people who

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<v Speaker 1>develop AI, never set out to make a chess playing AI,

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<v Speaker 1>just to make a machine that can play chess. That's

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<v Speaker 1>not the point. Chess has always been this way to

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<v Speaker 1>demons straight the progress of artificial intelligence.

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<v Speaker 3>Yeah, because it's a complex game that you can't just

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<v Speaker 3>program it, like it almost has to learn.

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<v Speaker 1>Well, it depends on how you come at it at first, right,

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<v Speaker 1>So initially they did try to program it. Okay, there's

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<v Speaker 1>this from basically nineteen fifty to the about the mid

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<v Speaker 1>like about say nineteen fifty to twenty ten, sixty years right,

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<v Speaker 1>That is how they approached AI and chess is you

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<v Speaker 1>figured out how to break chess down and explain it

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<v Speaker 1>to a computer. Now, what if you could, ideally you

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<v Speaker 1>would have this computer or this AI, this artificial intelligence

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<v Speaker 1>be able to think about the outcome of every possible

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<v Speaker 1>or every possible outcome of a move before making it. Right,

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<v Speaker 1>that's just not possible. Still today we don't have computers

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<v Speaker 1>that can do that. Right, So what you have to

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<v Speaker 1>do is figure out how to create shortcuts for the machine,

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<v Speaker 1>give it best practices, that kind of thing. Yeah, And

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<v Speaker 1>that was actually laid out in nineteen fifty by a

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<v Speaker 1>guy named Claude Shannon who's a father of information theory,

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<v Speaker 1>and he wrote a paper with a pretty on the

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<v Speaker 1>nose title called Programming a Computer for Playing Chess. And

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<v Speaker 1>you have to say it like that when you say

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<v Speaker 1>the name.

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<v Speaker 3>Yeah, it's got a question mark at the end, right, But.

0:12:21.520 --> 0:12:26.320
<v Speaker 1>He laid out two big things. One is creating a

0:12:26.760 --> 0:12:31.320
<v Speaker 1>function of the different moves, and then another one is

0:12:31.360 --> 0:12:35.200
<v Speaker 1>called a mini max. And if those were the two

0:12:35.240 --> 0:12:39.800
<v Speaker 1>things that Shannon laid out, and they established about fifty

0:12:39.880 --> 0:12:42.840
<v Speaker 1>or sixty years of development in teaching an AI to

0:12:42.840 --> 0:12:43.439
<v Speaker 1>play chess.

0:12:43.840 --> 0:12:47.040
<v Speaker 3>Yeah. So this evaluation function is just sort of the base,

0:12:48.160 --> 0:12:50.240
<v Speaker 3>the very basis of it all kind of where it starts,

0:12:50.280 --> 0:12:52.679
<v Speaker 3>which is you a kind of give a number to

0:12:52.840 --> 0:12:57.120
<v Speaker 3>create a numerical evaluation based on the state of the

0:12:57.120 --> 0:13:01.280
<v Speaker 3>board at that moment, right, and assign a real number

0:13:01.320 --> 0:13:06.000
<v Speaker 3>evaluation to it. So the highest number that you would

0:13:06.520 --> 0:13:11.920
<v Speaker 3>shoot for is obviously getting checkmate, getting a king and checkmate.

0:13:11.720 --> 0:13:14.880
<v Speaker 1>Right, right, So what you've just done now is by

0:13:14.920 --> 0:13:18.200
<v Speaker 1>assigning a number to a state like the pieces on

0:13:18.240 --> 0:13:21.800
<v Speaker 1>a board. What you what you've done is to say,

0:13:22.080 --> 0:13:24.800
<v Speaker 1>like shoot for this number. Right, the higher the number,

0:13:24.880 --> 0:13:26.800
<v Speaker 1>like you're going to give this aither rule. Now, the

0:13:26.880 --> 0:13:30.320
<v Speaker 1>higher the number, the more desirable that this move that

0:13:30.360 --> 0:13:34.240
<v Speaker 1>could lead to that higher number. Function. Evaluation function is

0:13:34.360 --> 0:13:35.320
<v Speaker 1>what you want to do.

0:13:35.440 --> 0:13:38.080
<v Speaker 3>Right, like capture the night or capture the queen. Capture

0:13:38.080 --> 0:13:40.199
<v Speaker 3>the queen would have a higher evaluation number.

0:13:40.040 --> 0:13:43.200
<v Speaker 1>Right exactly. So that's the function. Then there's another one

0:13:43.280 --> 0:13:46.040
<v Speaker 1>called the mini max. Yeah, this is pretty great where

0:13:46.040 --> 0:13:48.760
<v Speaker 1>you want to minimize the maximum And this is another

0:13:48.760 --> 0:13:50.839
<v Speaker 1>shortcut that they taught computers.

0:13:50.440 --> 0:13:52.640
<v Speaker 3>The maximum loss that is right, Yeah.

0:13:52.600 --> 0:13:55.120
<v Speaker 1>So what they what they taught computers to do is

0:13:55.400 --> 0:13:58.560
<v Speaker 1>so you no computer can look through an entire game

0:13:58.640 --> 0:14:03.880
<v Speaker 1>every possible outcome, but there are computers that can look

0:14:04.160 --> 0:14:08.120
<v Speaker 1>pretty far down the line at every possible outcome. And

0:14:09.360 --> 0:14:13.080
<v Speaker 1>what you can say is, Okay, you want to find

0:14:13.160 --> 0:14:16.640
<v Speaker 1>the evaluation function that is the worst case scenario, the

0:14:16.640 --> 0:14:22.200
<v Speaker 1>maximum loss, and then find the move that will minimize

0:14:22.240 --> 0:14:24.120
<v Speaker 1>the possibility for that outcome.

0:14:24.600 --> 0:14:26.760
<v Speaker 3>Yeah bye, And this is you're only limited by your

0:14:26.760 --> 0:14:29.680
<v Speaker 3>programming power. But by looking not only at the state

0:14:29.720 --> 0:14:31.560
<v Speaker 3>of the board right now, but if I make this

0:14:31.680 --> 0:14:35.480
<v Speaker 3>move and I move the PAWD to this spot, what

0:14:35.600 --> 0:14:38.640
<v Speaker 3>are the next like three moves possibly that could happen

0:14:38.680 --> 0:14:41.720
<v Speaker 3>as a result of this move. And you're only limited,

0:14:41.760 --> 0:14:45.200
<v Speaker 3>like I said, by programming power. So obviously, the more

0:14:45.440 --> 0:14:48.000
<v Speaker 3>juice you have, the more moves ahead that you can

0:14:48.000 --> 0:14:48.920
<v Speaker 3>look exactly.

0:14:49.240 --> 0:14:52.240
<v Speaker 1>And then they just shy away from ones with the

0:14:52.280 --> 0:14:55.400
<v Speaker 1>higher function number exactly or lower function number, depending on

0:14:55.440 --> 0:14:59.280
<v Speaker 1>how you've programmed it. But they're making these decisions based

0:14:59.320 --> 0:15:02.280
<v Speaker 1>on these rules. And then there's other things you can do,

0:15:02.360 --> 0:15:07.880
<v Speaker 1>like little shortcuts to say, if a decision tree leads

0:15:07.920 --> 0:15:13.640
<v Speaker 1>to the other players King being in checkmate, don't even

0:15:13.680 --> 0:15:16.920
<v Speaker 1>think about that move any further, don't evaluate any longer,

0:15:17.000 --> 0:15:18.840
<v Speaker 1>just abandon it because we would never want to make

0:15:18.880 --> 0:15:21.200
<v Speaker 1>that move. So there's all these shortcuts you can do.

0:15:21.360 --> 0:15:24.000
<v Speaker 1>And that's what they did to teach computers. That's what

0:15:24.400 --> 0:15:27.440
<v Speaker 1>Deep Blue did when it beat Gary Kasparov in nineteen

0:15:27.480 --> 0:15:30.720
<v Speaker 1>ninety seven. It was this huge, massive computer that knew

0:15:30.840 --> 0:15:35.000
<v Speaker 1>a lot of chess, a lot about chess. It had

0:15:35.040 --> 0:15:38.800
<v Speaker 1>a lot of rules, a lot of incredibly intricate programming

0:15:38.800 --> 0:15:43.080
<v Speaker 1>that was extremely sharp, and it actually won. It became

0:15:43.160 --> 0:15:47.360
<v Speaker 1>the first computer to beat an actual human chess grand

0:15:47.400 --> 0:15:50.680
<v Speaker 1>master in like regulation match play.

0:15:51.000 --> 0:15:54.200
<v Speaker 3>Yeah. I mean, and I don't think Kasparov gets enough

0:15:54.240 --> 0:15:58.000
<v Speaker 3>credit for being willing to do this, because it was

0:15:58.080 --> 0:16:01.000
<v Speaker 3>a big deal for him to lose. It was in

0:16:01.040 --> 0:16:04.800
<v Speaker 3>this community and the AI community. It sent shock waves,

0:16:04.960 --> 0:16:09.080
<v Speaker 3>and everyone that was alive remembers, even if you didn't

0:16:09.080 --> 0:16:12.320
<v Speaker 3>know anything about either, one remembers Deep Blue being all

0:16:12.320 --> 0:16:14.480
<v Speaker 3>over the news. It was a really big deal. And

0:16:14.560 --> 0:16:16.960
<v Speaker 3>Kasparov put his name on the line and lost.

0:16:17.200 --> 0:16:19.960
<v Speaker 1>Yeah, And I was wondering, Chuck, how how like you

0:16:20.000 --> 0:16:21.960
<v Speaker 1>would get somebody to do that.

0:16:22.480 --> 0:16:24.920
<v Speaker 3>I'm sure the Mountain of catch.

0:16:25.080 --> 0:16:26.840
<v Speaker 1>I guess that would probably be part of it. But

0:16:26.880 --> 0:16:29.760
<v Speaker 1>I mean, shit, I don't know.

0:16:29.840 --> 0:16:31.320
<v Speaker 3>I bet, I bet that's out there. We just I

0:16:31.360 --> 0:16:32.160
<v Speaker 3>just didn't look it up.

0:16:32.280 --> 0:16:36.240
<v Speaker 1>So that's possible. It's also possible that they said, look, man,

0:16:36.360 --> 0:16:38.720
<v Speaker 1>like this is chess we're talking about or whatever. But really,

0:16:38.760 --> 0:16:43.080
<v Speaker 1>what you're doing is helping advance artificial intelligence.

0:16:42.560 --> 0:16:46.480
<v Speaker 3>Right, because we're not really trying ultimately to win chess games.

0:16:46.720 --> 0:16:47.800
<v Speaker 3>We're trying to cure cancer.

0:16:47.840 --> 0:16:50.440
<v Speaker 1>I mean, yeah, we're going to take your title because

0:16:50.480 --> 0:16:52.840
<v Speaker 1>we're going to beat you, or our machine's going to

0:16:52.880 --> 0:16:55.320
<v Speaker 1>beat you. But even still, you're going to be helping

0:16:55.400 --> 0:16:58.840
<v Speaker 1>with cancer. Think of the cancer Casparov. That's probably what

0:16:58.840 --> 0:16:59.160
<v Speaker 1>they said.

0:16:59.200 --> 0:17:00.000
<v Speaker 3>Should we take a break?

0:17:00.160 --> 0:17:00.360
<v Speaker 1>Yeah?

0:17:00.840 --> 0:17:03.680
<v Speaker 3>Uh wait, well should we tease our special guests first?

0:17:04.440 --> 0:17:06.280
<v Speaker 1>Is he okay? I can smell him.

0:17:06.280 --> 0:17:08.159
<v Speaker 3>I don't think we even said we're gonna have a

0:17:08.160 --> 0:17:12.480
<v Speaker 3>special guest later in the episode, Mister Jonathan Strickland of

0:17:12.560 --> 0:17:13.040
<v Speaker 3>Tech Stuff.

0:17:13.320 --> 0:17:13.560
<v Speaker 1>Nice.

0:17:13.600 --> 0:17:15.960
<v Speaker 3>It's just been a long time since, like years since

0:17:15.960 --> 0:17:16.720
<v Speaker 3>we had Stricken.

0:17:16.920 --> 0:17:18.960
<v Speaker 1>The last time we had Stricken was like two thousand

0:17:19.000 --> 0:17:21.440
<v Speaker 1>and nine with the Necronomicon episode.

0:17:21.480 --> 0:17:24.359
<v Speaker 3>What is what? Where's he been besides sitting in between

0:17:24.400 --> 0:17:24.880
<v Speaker 3>us every day?

0:17:24.960 --> 0:17:27.119
<v Speaker 1>It's been a strickling drought, is what it's been.

0:17:27.200 --> 0:17:29.160
<v Speaker 3>Yeah, so Strickland's coming later, but we're going to come

0:17:29.160 --> 0:17:31.919
<v Speaker 3>back after this and talk a little bit more about

0:17:32.280 --> 0:17:53.439
<v Speaker 3>a man versus machine.

0:17:55.480 --> 0:17:59.240
<v Speaker 1>Okay, dude, So what we just described was how AI

0:17:59.720 --> 0:18:03.199
<v Speaker 1>was to play things like chess or to think like

0:18:03.280 --> 0:18:05.480
<v Speaker 1>you take something, you figure out how to break it

0:18:05.560 --> 0:18:10.080
<v Speaker 1>down into little rules and things that a computer can

0:18:10.160 --> 0:18:13.000
<v Speaker 1>think of, right, and then follow these kind of rules

0:18:13.040 --> 0:18:15.879
<v Speaker 1>to make the best decision. That's how it used to be.

0:18:16.800 --> 0:18:20.840
<v Speaker 1>The way that it's done now that everybody's doing now

0:18:21.280 --> 0:18:24.400
<v Speaker 1>is where you are creating a machine that teaches itself.

0:18:24.560 --> 0:18:25.760
<v Speaker 3>Yeah, that's the jam.

0:18:25.840 --> 0:18:29.159
<v Speaker 1>That was the breakthrough. You may have noticed back in

0:18:29.200 --> 0:18:34.760
<v Speaker 1>about ty thirteen twenty fourteen, all of a sudden, things

0:18:34.800 --> 0:18:39.520
<v Speaker 1>like Siri and Alexa got way better at what they

0:18:39.560 --> 0:18:44.320
<v Speaker 1>are doing. They got way less confused. Really, your navigation

0:18:44.440 --> 0:18:47.000
<v Speaker 1>app got a lot better. And the reason why is

0:18:47.040 --> 0:18:50.199
<v Speaker 1>because this type, this new type of AI, this new

0:18:50.240 --> 0:18:54.520
<v Speaker 1>type of machine learning that can teach itself and learn

0:18:54.880 --> 0:18:57.760
<v Speaker 1>on its own, just hit the scene and they just

0:18:57.800 --> 0:19:00.360
<v Speaker 1>started exploding. And one of the things that they were

0:19:00.359 --> 0:19:02.159
<v Speaker 1>first trained on was games.

0:19:02.440 --> 0:19:04.720
<v Speaker 3>Yeah, and it makes sense. And if you thought chess

0:19:04.840 --> 0:19:08.800
<v Speaker 3>was complicated and difficult, when it comes to these new

0:19:08.840 --> 0:19:13.600
<v Speaker 3>AIS that they're teaching to teach themselves game strategy. They said,

0:19:13.720 --> 0:19:16.760
<v Speaker 3>we might as well dive in to the Chinese strategic

0:19:16.840 --> 0:19:21.160
<v Speaker 3>game Go because it has been called the most complex

0:19:21.240 --> 0:19:24.800
<v Speaker 3>game ever devised by humans. Yeah, and this was actually

0:19:24.800 --> 0:19:30.280
<v Speaker 3>that was actually a quote from Demi Hasabi, a neuroscientist

0:19:30.480 --> 0:19:35.840
<v Speaker 3>and the founder of deep Mind, which was deep Mind.

0:19:35.840 --> 0:19:38.440
<v Speaker 3>They were purchased by Google or were they always part

0:19:38.440 --> 0:19:38.879
<v Speaker 3>of Google.

0:19:39.040 --> 0:19:41.280
<v Speaker 1>I don't know if they were a spun off branch

0:19:41.359 --> 0:19:43.640
<v Speaker 1>or where they were purchased, but it's one of Google's

0:19:43.720 --> 0:19:45.159
<v Speaker 1>AI outfits.

0:19:45.280 --> 0:19:47.640
<v Speaker 3>Well, they're one of the teams, yeah, that are designing

0:19:47.640 --> 0:19:50.439
<v Speaker 3>these new programs. And to give you an idea of

0:19:50.440 --> 0:19:53.560
<v Speaker 3>how complex Go is, it deals with a board with

0:19:54.040 --> 0:19:59.520
<v Speaker 3>different stones and there are ten how do you even

0:19:59.560 --> 0:19:59.960
<v Speaker 3>say that?

0:20:00.119 --> 0:20:02.720
<v Speaker 1>Ten to one hundred and seventieth power, So.

0:20:02.720 --> 0:20:06.479
<v Speaker 3>That means one hundred and seventy zeros and take that

0:20:06.560 --> 0:20:09.560
<v Speaker 3>number and that's the number of possible configurations of a

0:20:09.560 --> 0:20:10.359
<v Speaker 3>go board.

0:20:10.359 --> 0:20:14.680
<v Speaker 1>Right, So, like you say, chess is very complex and complicated,

0:20:14.720 --> 0:20:17.760
<v Speaker 1>and it's very difficult to master Go. And I've never

0:20:17.800 --> 0:20:21.160
<v Speaker 1>played Go, of you no, So it's supposedly it's easy

0:20:21.200 --> 0:20:21.879
<v Speaker 1>to learn.

0:20:21.960 --> 0:20:24.840
<v Speaker 3>Right, but very complicated in its simplicity.

0:20:24.440 --> 0:20:28.360
<v Speaker 1>Right, right, exactly, it's extremely difficult to master. And there

0:20:28.400 --> 0:20:30.960
<v Speaker 1>was a guy in the late nineties and I'm guessing

0:20:31.080 --> 0:20:36.560
<v Speaker 1>that he was saying this after Deep Blue beat Caspar

0:20:36.560 --> 0:20:40.919
<v Speaker 1>ofv It was an astrophysicist from Princeton. He said that

0:20:41.040 --> 0:20:43.320
<v Speaker 1>it would probably be one hundred years before a computer

0:20:43.400 --> 0:20:45.760
<v Speaker 1>beats a human a go. To give you an idea

0:20:45.760 --> 0:20:50.040
<v Speaker 1>of just how complex GO is that deeply would just

0:20:50.080 --> 0:20:52.600
<v Speaker 1>be caspar OFV. And this guy's saying it'll still be

0:20:52.640 --> 0:20:55.399
<v Speaker 1>one hundred years before anyone gets beat at GO by

0:20:55.400 --> 0:20:55.920
<v Speaker 1>a computer.

0:20:56.119 --> 0:20:58.399
<v Speaker 3>And he was someone who knew about this stuff, who

0:20:58.440 --> 0:21:01.119
<v Speaker 3>was an astrophysicist. He was just some schmoe at home

0:21:01.160 --> 0:21:02.600
<v Speaker 3>and drunken as reclining.

0:21:03.280 --> 0:21:05.840
<v Speaker 1>Is making asinine predictions.

0:21:07.040 --> 0:21:10.360
<v Speaker 3>So and again we've said this before, but I want

0:21:10.359 --> 0:21:14.159
<v Speaker 3>to reiterate the people that I think Alpha Go is

0:21:14.200 --> 0:21:16.600
<v Speaker 3>the name of this program. The people that created this

0:21:16.680 --> 0:21:20.359
<v Speaker 3>at Deep Mind, they wanted to stress that this is

0:21:21.080 --> 0:21:24.240
<v Speaker 3>a problem solving program. We're just teaching it this game

0:21:24.280 --> 0:21:27.400
<v Speaker 3>at first, just to make it learn and to see

0:21:27.400 --> 0:21:29.399
<v Speaker 3>if it can get good at what it does. But

0:21:30.240 --> 0:21:33.000
<v Speaker 3>they said it is built with the idea that any

0:21:33.080 --> 0:21:36.200
<v Speaker 3>task that has a lot of data that is unstructured

0:21:36.200 --> 0:21:38.119
<v Speaker 3>and you want to find patterns in the data and

0:21:38.160 --> 0:21:40.880
<v Speaker 3>then decide what to do right, And that's kind of

0:21:40.960 --> 0:21:43.720
<v Speaker 3>like what we were talking about. It It crunches down

0:21:44.160 --> 0:21:48.560
<v Speaker 3>all these possible options aka data to decide what move

0:21:48.600 --> 0:21:51.000
<v Speaker 3>should I make right? And you could apply that Ideally,

0:21:51.040 --> 0:21:53.800
<v Speaker 3>they're going to apply this to Alzheimer's and cancer and

0:21:53.840 --> 0:21:54.880
<v Speaker 3>all sorts of things.

0:21:54.880 --> 0:21:58.800
<v Speaker 1>Right, it's general purpose thinking, right, Yeah, and thinking on

0:21:58.840 --> 0:22:02.760
<v Speaker 1>the fly too, and face with novel stuff. So one

0:22:02.800 --> 0:22:05.639
<v Speaker 1>of the reasons why it's good to use games like

0:22:05.760 --> 0:22:09.119
<v Speaker 1>chess or Go or whatever, those are called perfect information

0:22:09.280 --> 0:22:13.359
<v Speaker 1>games where both players or anybody watching has all the

0:22:13.359 --> 0:22:17.560
<v Speaker 1>information that's available on it. There are definite rules or structure.

0:22:18.000 --> 0:22:20.919
<v Speaker 1>It's a good proving ground. But as we'll see, AI

0:22:21.040 --> 0:22:24.080
<v Speaker 1>makers are getting further and further away from those structure

0:22:24.160 --> 0:22:28.280
<v Speaker 1>games as their AI becomes more and more sophisticated, because

0:22:28.760 --> 0:22:33.399
<v Speaker 1>the structure and the limitations aren't necessarily needed anymore, because

0:22:33.440 --> 0:22:35.679
<v Speaker 1>these things are starting to be able to think on

0:22:35.720 --> 0:22:40.080
<v Speaker 1>their own in a very generalized and even creative way.

0:22:40.800 --> 0:22:44.399
<v Speaker 3>Yeah, it's really really interesting. Yeah, the way that they're

0:22:44.520 --> 0:22:48.120
<v Speaker 3>like you said earlier before the break, that we don't

0:22:48.160 --> 0:22:51.119
<v Speaker 3>have computers that can run all the possibilities. So what

0:22:51.160 --> 0:22:53.960
<v Speaker 3>they teach in the case of Alpha Go, this program

0:22:54.080 --> 0:22:59.280
<v Speaker 3>teaches itself by playing itself in these games and Go specifically,

0:23:00.080 --> 0:23:02.360
<v Speaker 3>and the more it plays itself, the more it learns,

0:23:02.400 --> 0:23:06.879
<v Speaker 3>and the more ability it has during a game to

0:23:07.000 --> 0:23:10.639
<v Speaker 3>choose a move by narrowing down possibilities. So instead of like,

0:23:11.080 --> 0:23:15.119
<v Speaker 3>well there are twenty million different variations here. By playing itself,

0:23:15.160 --> 0:23:18.080
<v Speaker 3>it's able to say, well, in this scenario, they're really

0:23:18.080 --> 0:23:22.600
<v Speaker 3>only fifty different moves that I could or should make, right,

0:23:22.800 --> 0:23:24.520
<v Speaker 3>or that's kind of a simplified way to say it.

0:23:24.560 --> 0:23:27.160
<v Speaker 1>But right, No, but it's true. But that's exactly right.

0:23:27.240 --> 0:23:29.560
<v Speaker 1>And what they're doing is basically the same thing that

0:23:29.600 --> 0:23:33.440
<v Speaker 1>a human does. It's going back to its memory banks, Yeah,

0:23:33.480 --> 0:23:36.879
<v Speaker 1>exact experience, huh, and saying well, I've been faced with

0:23:36.960 --> 0:23:38.920
<v Speaker 1>something like this before, and this is what I used

0:23:38.960 --> 0:23:41.840
<v Speaker 1>and it was successful. Forty out of fifty times. I'll

0:23:41.880 --> 0:23:44.919
<v Speaker 1>do this one. This is a pretty reasonable move. Yeah,

0:23:45.000 --> 0:23:46.199
<v Speaker 1>that is what humans do.

0:23:46.440 --> 0:23:48.920
<v Speaker 3>Yeah. Not only I mean, boy, we screwed up the

0:23:48.960 --> 0:23:51.000
<v Speaker 3>chess episode, but I get the idea that when you're

0:23:51.440 --> 0:23:53.919
<v Speaker 3>a chess master, you don't just think what do the

0:23:53.960 --> 0:23:55.440
<v Speaker 3>numbers say and what does the book say?

0:23:55.640 --> 0:23:55.880
<v Speaker 1>Right?

0:23:55.920 --> 0:23:59.520
<v Speaker 3>But man, I did this move that one time and

0:23:59.840 --> 0:24:01.800
<v Speaker 3>it didn't go as the book said.

0:24:02.080 --> 0:24:02.320
<v Speaker 1>Right.

0:24:02.400 --> 0:24:04.600
<v Speaker 3>So that's now factored into my thinking.

0:24:04.560 --> 0:24:09.919
<v Speaker 1>Right, except imagine being able to learn from scratch and

0:24:09.960 --> 0:24:13.360
<v Speaker 1>get to that point in eight days or eight hours. Yeah,

0:24:13.400 --> 0:24:16.760
<v Speaker 1>So that go team the alpha go the first the

0:24:16.800 --> 0:24:19.680
<v Speaker 1>first iteration of alpha go, I think they started working

0:24:19.720 --> 0:24:23.560
<v Speaker 1>on it in twenty fourteen and in twenty sixteen. At

0:24:23.600 --> 0:24:28.120
<v Speaker 1>the end of twenty sixteen, they unleashed it secretly onto

0:24:28.760 --> 0:24:32.919
<v Speaker 1>an Alpha Go website and it started just wiping the

0:24:32.920 --> 0:24:36.360
<v Speaker 1>floor with everybody. Yeah, everybody's like, this thing's pretty good. Oh,

0:24:36.359 --> 0:24:39.800
<v Speaker 1>it's Alpha Go. That was the end of twenty sixteen.

0:24:39.960 --> 0:24:43.760
<v Speaker 3>Okay, so chess had already come and gone. Like, oh,

0:24:43.800 --> 0:24:46.600
<v Speaker 3>by this point, you can download a program that's like

0:24:46.800 --> 0:24:47.840
<v Speaker 3>Deep Blue, right.

0:24:47.680 --> 0:24:50.600
<v Speaker 1>That was That's a great point. Yeah, like today the

0:24:50.680 --> 0:24:54.520
<v Speaker 1>stuff you played chess with on your laptop is even

0:24:54.520 --> 0:24:57.000
<v Speaker 1>more advanced than Deep Blue was in the nineties, and

0:24:57.040 --> 0:25:00.600
<v Speaker 1>it's just on your laptop. But this is so, this

0:25:00.640 --> 0:25:02.840
<v Speaker 1>is Go. This is the end of twenty sixteen. The

0:25:02.920 --> 0:25:08.479
<v Speaker 1>end of twenty seventeen, Alpha Go was replaced with Alpha

0:25:08.520 --> 0:25:12.800
<v Speaker 1>Go zero. It learned what Alpha Go had taken two

0:25:12.920 --> 0:25:17.400
<v Speaker 1>years or three years to learn in forty days by

0:25:17.440 --> 0:25:19.400
<v Speaker 1>teaching itself, and.

0:25:19.320 --> 0:25:22.159
<v Speaker 3>It beat the master. Yeah, and finally in May of

0:25:22.680 --> 0:25:28.919
<v Speaker 3>twenty seventeen, Alpha Go took on Key g the highest

0:25:28.960 --> 0:25:31.479
<v Speaker 3>ranked Go player in the world. Don't know if he

0:25:31.880 --> 0:25:32.719
<v Speaker 3>or she still is.

0:25:33.560 --> 0:25:37.679
<v Speaker 1>No. Lisa A. Doll is the current or was until

0:25:37.880 --> 0:25:39.840
<v Speaker 1>Alpha Alpha Go beat him?

0:25:39.880 --> 0:25:42.320
<v Speaker 3>Oh man? Yeah, did they get knocked off and Alpha

0:25:42.320 --> 0:25:45.280
<v Speaker 3>Go is the champion? Yeah? Like that's that's not fair.

0:25:45.920 --> 0:25:49.880
<v Speaker 1>I if it's match play and the player, the human

0:25:49.920 --> 0:25:53.440
<v Speaker 1>player is accepted a challenge from the computer, I don't

0:25:53.480 --> 0:25:56.280
<v Speaker 1>see why it wouldn't be the world champion.

0:25:56.440 --> 0:26:00.560
<v Speaker 3>Or do they just now say on websites like human champion?

0:26:00.680 --> 0:26:03.160
<v Speaker 3>Maybe in italics? What's like a sneer?

0:26:03.440 --> 0:26:05.840
<v Speaker 1>Right? Maybe? Yeah?

0:26:06.119 --> 0:26:06.679
<v Speaker 3>Interesting?

0:26:06.760 --> 0:26:10.200
<v Speaker 1>What do they call that? Wetwear? Like your brain, your

0:26:10.240 --> 0:26:13.520
<v Speaker 1>neurons and all that. What instead of hardware? It's wetwear?

0:26:13.600 --> 0:26:14.480
<v Speaker 3>Oh? I don't know about that.

0:26:14.840 --> 0:26:16.200
<v Speaker 1>I think that's the term for it.

0:26:16.560 --> 0:26:17.360
<v Speaker 3>What does that mean? Though?

0:26:17.520 --> 0:26:21.480
<v Speaker 1>It means like you you have a substrate, right your intelligence?

0:26:21.520 --> 0:26:25.560
<v Speaker 1>Your intellect is based on your neurons and they're firing

0:26:25.640 --> 0:26:28.040
<v Speaker 1>all that stuff and it's wet and squishy and meat.

0:26:28.680 --> 0:26:31.119
<v Speaker 1>Then there's hardware that you can do the same thing on,

0:26:31.200 --> 0:26:35.000
<v Speaker 1>you can build intelligence on, but it's hardware, it's not wetwear.

0:26:35.119 --> 0:26:35.359
<v Speaker 3>Oh.

0:26:35.400 --> 0:26:39.040
<v Speaker 1>Interesting, so that's probably it. It's the wetwear champion versus

0:26:39.080 --> 0:26:43.600
<v Speaker 1>the hardware champion. But wetwear is italicized with the sneer.

0:26:44.400 --> 0:26:46.760
<v Speaker 3>So where things really got interesting because you were talking

0:26:46.800 --> 0:26:51.040
<v Speaker 3>earlier about what is it with the chest and go?

0:26:51.160 --> 0:26:52.399
<v Speaker 3>What do they called? What kind of games?

0:26:53.359 --> 0:26:55.160
<v Speaker 1>Perfect information games?

0:26:55.240 --> 0:26:58.639
<v Speaker 3>Right? Then you think And my first thought when you

0:26:58.680 --> 0:27:01.359
<v Speaker 3>said that was well, yeah, and then there's there's games

0:27:01.400 --> 0:27:04.919
<v Speaker 3>like poker like Texas Hold Them where there are a

0:27:04.960 --> 0:27:07.880
<v Speaker 3>set of rules. But poker is not about the set

0:27:07.880 --> 0:27:10.439
<v Speaker 3>of rules. It is about sitting down in front of

0:27:10.480 --> 0:27:15.480
<v Speaker 3>whatever five or six people and lying, bluffing and getting

0:27:15.480 --> 0:27:18.520
<v Speaker 3>away with it in your game face being bluff Like

0:27:18.800 --> 0:27:25.159
<v Speaker 3>there's so many human emotions and contextual clues and micro

0:27:25.240 --> 0:27:28.960
<v Speaker 3>expressions and all these things, like surely you could never

0:27:29.080 --> 0:27:33.040
<v Speaker 3>ever teach a machine to win at Texas Holding Poker.

0:27:33.119 --> 0:27:35.840
<v Speaker 1>Yeah, it'll be one hundred years at least before that happens,

0:27:35.880 --> 0:27:36.520
<v Speaker 1>I predict.

0:27:37.440 --> 0:27:41.480
<v Speaker 3>No, they did it, and more than one team has

0:27:41.480 --> 0:27:41.800
<v Speaker 3>done it.

0:27:42.040 --> 0:27:45.399
<v Speaker 1>Yeah. I read there was one from Carnegie Mellon called

0:27:46.240 --> 0:27:52.640
<v Speaker 1>Liberatus AI Go melon Heads, Yeah, go the Thornton Melons.

0:27:53.359 --> 0:27:57.480
<v Speaker 3>Yeah, I mean that's was The University Alberta has one

0:27:57.520 --> 0:27:58.280
<v Speaker 3>called deep Stack.

0:27:58.560 --> 0:28:01.160
<v Speaker 1>That was the one I read about. And it actually

0:28:01.760 --> 0:28:05.440
<v Speaker 1>here's the thing, like if you read the release on it,

0:28:05.600 --> 0:28:07.639
<v Speaker 1>you're like, you don't know how this thing works?

0:28:07.680 --> 0:28:08.639
<v Speaker 3>Do you really?

0:28:08.720 --> 0:28:11.040
<v Speaker 1>Yeah? And I'm pretty sure they don't fully get it,

0:28:11.080 --> 0:28:13.120
<v Speaker 1>because that's one of the problems. I actually talk about

0:28:13.119 --> 0:28:15.080
<v Speaker 1>this in the Existential Risks series.

0:28:15.200 --> 0:28:18.399
<v Speaker 3>That's scary that is to be released right.

0:28:18.280 --> 0:28:22.320
<v Speaker 1>That there is a type of machine learning where the

0:28:22.359 --> 0:28:26.480
<v Speaker 1>machine teaches itself but we don't really understand how it's teaching.

0:28:26.680 --> 0:28:28.919
<v Speaker 1>Probably the scariest one, right, or what it's learning, but

0:28:28.960 --> 0:28:31.080
<v Speaker 1>that's the most prevalent one. That's what a lot of

0:28:31.119 --> 0:28:35.200
<v Speaker 1>this is is like these machines. It's like here's chess,

0:28:36.280 --> 0:28:39.480
<v Speaker 1>go figure it out and they go, okay, got it.

0:28:39.880 --> 0:28:41.920
<v Speaker 1>How'd you do that? Wouldn't you like to know?

0:28:42.400 --> 0:28:45.560
<v Speaker 3>So that's the scariest presentation you will see on AI

0:28:45.800 --> 0:28:47.960
<v Speaker 3>is when someone says, well, how does all this work?

0:28:47.960 --> 0:28:50.840
<v Speaker 1>And they go, but we just know it can be

0:28:50.960 --> 0:28:54.040
<v Speaker 1>to human at poker. But the thing about deep Stack

0:28:54.120 --> 0:28:57.520
<v Speaker 1>at the University of Alberta is that it learned somehow

0:28:58.200 --> 0:29:02.000
<v Speaker 1>some sort of intuition. Yeah, because that's what's required is

0:29:02.040 --> 0:29:05.160
<v Speaker 1>not just the perfect information where you have all the

0:29:05.200 --> 0:29:08.600
<v Speaker 1>information on the board. It's with poker, you don't know

0:29:08.640 --> 0:29:10.760
<v Speaker 1>what the other person's cards are, and you don't know

0:29:10.800 --> 0:29:14.880
<v Speaker 1>if they're lying or bluffing or what they're doing so

0:29:14.920 --> 0:29:18.840
<v Speaker 1>that's an imperfect information game, so that would require intuition,

0:29:18.960 --> 0:29:22.400
<v Speaker 1>and apparently not one, but two different research groups taught

0:29:22.480 --> 0:29:24.040
<v Speaker 1>AI to into it.

0:29:24.240 --> 0:29:28.200
<v Speaker 3>Yeah, Carnegie Mellon came out in January of twenty seventeen

0:29:28.760 --> 0:29:32.600
<v Speaker 3>with its Liberatus AI and they said they spent twenty

0:29:32.720 --> 0:29:36.520
<v Speaker 3>days playing one hundred and twenty thousand hands of Texas

0:29:36.520 --> 0:29:42.440
<v Speaker 3>hold them with four professional poker players and one and

0:29:42.520 --> 0:29:45.240
<v Speaker 3>smoked them. Basically got up to They weren't playing with

0:29:45.240 --> 0:29:48.200
<v Speaker 3>real money, obviously, but they they that would have been great.

0:29:48.240 --> 0:29:50.360
<v Speaker 1>They were playing with skittles like me as a kid.

0:29:50.440 --> 0:29:53.760
<v Speaker 3>Funded their next project, Liberatus was up by one point

0:29:53.760 --> 0:29:56.560
<v Speaker 3>seven million, and one of the quotes from one of

0:29:56.600 --> 0:29:59.600
<v Speaker 3>the poker players that he made to Wired magazine said,

0:30:00.000 --> 0:30:01.880
<v Speaker 3>felt like I was playing against someone who was cheating,

0:30:02.320 --> 0:30:04.520
<v Speaker 3>Like it could see my cards. I'm not accusing it

0:30:04.560 --> 0:30:06.160
<v Speaker 3>of cheating. It was just that good.

0:30:06.440 --> 0:30:06.520
<v Speaker 2>Right.

0:30:07.200 --> 0:30:10.680
<v Speaker 3>So that's a really interesting thing, man, that they could

0:30:11.800 --> 0:30:15.920
<v Speaker 3>teach self teach a program, or a program could teach

0:30:15.960 --> 0:30:20.800
<v Speaker 3>itself intuition. Right, it's creepy. I thought this part was interesting,

0:30:20.840 --> 0:30:25.240
<v Speaker 3>the Atari stuff. This gets pretty fun. Google deep mind.

0:30:26.000 --> 0:30:32.920
<v Speaker 3>Let it's AI wreak havoc on Atari forty nine different

0:30:32.960 --> 0:30:35.440
<v Speaker 3>Atari twenty six hundred games. See, they could figure out

0:30:35.440 --> 0:30:39.520
<v Speaker 3>how to win, and apparently the most difficult one was

0:30:39.560 --> 0:30:43.160
<v Speaker 3>Miss pac Man, which is a tough game. Still man,

0:30:43.160 --> 0:30:46.080
<v Speaker 3>misspac Man. They nailed it. It's still one of the

0:30:46.080 --> 0:30:46.680
<v Speaker 3>great games.

0:30:46.840 --> 0:30:51.920
<v Speaker 1>But their their game, or their Q deep Q network

0:30:52.240 --> 0:30:54.239
<v Speaker 1>algorithm beat it.

0:30:54.840 --> 0:30:55.040
<v Speaker 3>Yeah.

0:30:55.080 --> 0:30:59.200
<v Speaker 1>I think it got the highest score nine nine points,

0:30:59.560 --> 0:31:02.200
<v Speaker 1>and no human or machine has ever achieved that high

0:31:02.240 --> 0:31:02.920
<v Speaker 1>score from what I.

0:31:03.000 --> 0:31:05.520
<v Speaker 3>Understand, amazing. And the way this one does it, the

0:31:05.720 --> 0:31:10.600
<v Speaker 3>hybrid reward architecture that it uses, is really interesting. It

0:31:11.040 --> 0:31:14.080
<v Speaker 3>says here, it generates a top agent that's like a

0:31:14.160 --> 0:31:17.360
<v Speaker 3>senior manager, and then all these other one hundred and

0:31:17.400 --> 0:31:20.800
<v Speaker 3>fifty individual agents. So it's almost like they've devised this

0:31:21.640 --> 0:31:26.160
<v Speaker 3>artificial structural hierarchy of these little worker agents that go

0:31:26.240 --> 0:31:30.440
<v Speaker 3>out and collect I guess data and then move it

0:31:30.520 --> 0:31:33.720
<v Speaker 3>up the chain to this top agent.

0:31:34.160 --> 0:31:38.840
<v Speaker 1>Right, and then this thing says, Okay, you know, I

0:31:38.880 --> 0:31:43.760
<v Speaker 1>think that you're probably right what these agents are probably doing.

0:31:43.760 --> 0:31:46.320
<v Speaker 1>And I don't know this is exactly true, but there's

0:31:46.480 --> 0:31:49.280
<v Speaker 1>there are models out there like this where the agent

0:31:49.360 --> 0:31:52.920
<v Speaker 1>says this is you have a ninety percent chance of

0:31:52.960 --> 0:31:56.760
<v Speaker 1>success at getting this pellet. If we take this action,

0:31:57.200 --> 0:31:59.640
<v Speaker 1>somebody else says, you've got an eighty two percent chance

0:31:59.680 --> 0:32:02.120
<v Speaker 1>of av this ghost if we go this way. And

0:32:02.160 --> 0:32:06.440
<v Speaker 1>then the top agent, the senior manager, can put all

0:32:06.440 --> 0:32:08.080
<v Speaker 1>this stuff together and say, well, if I listen to

0:32:08.120 --> 0:32:10.160
<v Speaker 1>this guy and this guy not only while I evade

0:32:10.160 --> 0:32:13.560
<v Speaker 1>this ghost, I'll go get this pellet. And it's based

0:32:13.600 --> 0:32:18.840
<v Speaker 1>on what confidence level that the lower agents have in

0:32:19.120 --> 0:32:23.280
<v Speaker 1>success in recommending these moves. And then the top agent

0:32:23.320 --> 0:32:24.400
<v Speaker 1>weighs these things.

0:32:24.760 --> 0:32:27.080
<v Speaker 3>Wow, they should give him a little cap.

0:32:27.200 --> 0:32:29.840
<v Speaker 1>But all this is happening like that. Oh yeah, you

0:32:29.840 --> 0:32:31.479
<v Speaker 1>know what I'm saying. This isn't like well, hold on,

0:32:31.520 --> 0:32:33.880
<v Speaker 1>hold on, everybody, what is Harvey? What do you have

0:32:33.920 --> 0:32:36.680
<v Speaker 1>to say? Well, let's get some Chinese in here and

0:32:36.720 --> 0:32:39.440
<v Speaker 1>hash it out, and everybody sits there in order some

0:32:39.520 --> 0:32:41.800
<v Speaker 1>Chinese food, and then you wait for it to come,

0:32:41.880 --> 0:32:44.280
<v Speaker 1>and then you pick up the meeting from that point on.

0:32:44.880 --> 0:32:47.920
<v Speaker 1>And then finally Harvey gives his idea, but he forgot

0:32:47.920 --> 0:32:50.000
<v Speaker 1>what he was talking about, so he just sits down

0:32:50.000 --> 0:32:50.920
<v Speaker 1>and eats his a roll.

0:32:51.520 --> 0:32:55.640
<v Speaker 3>Well, here's a pretty frightening survey. There was a survey

0:32:55.640 --> 0:32:58.440
<v Speaker 3>of more than three hundred and fifty AI researchers, and

0:32:58.480 --> 0:33:00.360
<v Speaker 3>they have the following things to say, And these are

0:33:00.360 --> 0:33:03.000
<v Speaker 3>the pros that are doing this for a living. They

0:33:03.040 --> 0:33:06.800
<v Speaker 3>predicted that within ten years AI will drive better than

0:33:06.800 --> 0:33:09.520
<v Speaker 3>we do. By twenty forty nine they will be able

0:33:09.560 --> 0:33:13.200
<v Speaker 3>to write a best selling novel. AI will generate this

0:33:13.320 --> 0:33:17.440
<v Speaker 3>and by twenty fifty three be better at performing surgery

0:33:17.480 --> 0:33:18.280
<v Speaker 3>than humans are.

0:33:19.080 --> 0:33:22.280
<v Speaker 1>You know. So again, one of the things that about

0:33:22.440 --> 0:33:25.240
<v Speaker 1>the field of artificial intelligence.

0:33:25.120 --> 0:33:26.880
<v Speaker 3>You know a lot about now famous.

0:33:27.920 --> 0:33:31.400
<v Speaker 1>It is famous for making huge predictions that did not

0:33:31.520 --> 0:33:35.320
<v Speaker 1>pan out. Sure, but you've also seen it's also famous

0:33:35.360 --> 0:33:39.000
<v Speaker 1>for beating predictions that you know have been levied against it.

0:33:40.320 --> 0:33:43.400
<v Speaker 1>But there is something in there, Chuck, that stands out

0:33:43.400 --> 0:33:45.960
<v Speaker 1>to me, and that's the idea of an AI writing

0:33:46.000 --> 0:33:50.160
<v Speaker 1>a novel. Like for a very long time I thought, well, yeah, okay,

0:33:50.280 --> 0:33:53.080
<v Speaker 1>you can teach a robot arm to like put a

0:33:53.080 --> 0:33:55.960
<v Speaker 1>car part or something somewhere if you wanted to just

0:33:56.000 --> 0:33:59.400
<v Speaker 1>follow these mechanical things. Or it can use in auition,

0:33:59.520 --> 0:34:02.600
<v Speaker 1>or it can use logic in reason. But to create

0:34:02.680 --> 0:34:05.640
<v Speaker 1>that's different, right. That was like the new frontier. It

0:34:05.720 --> 0:34:08.200
<v Speaker 1>used to be chess and then then was go. The

0:34:08.239 --> 0:34:11.719
<v Speaker 1>next frontier is creativity and they're starting to bang on

0:34:11.800 --> 0:34:15.640
<v Speaker 1>that door big time. There's a game designing AI called

0:34:15.680 --> 0:34:19.120
<v Speaker 1>Angelina out of the University of Foulmouth, which I always

0:34:19.160 --> 0:34:21.799
<v Speaker 1>want to say Foulmouth, Yeah, but we'll just call it

0:34:21.840 --> 0:34:26.359
<v Speaker 1>Foulmouth like it's supposed to. And Angelina actually comes up

0:34:26.440 --> 0:34:32.320
<v Speaker 1>with ideas for new games, not like a different level

0:34:32.560 --> 0:34:36.080
<v Speaker 1>or something like you should put a purple loincloth on

0:34:36.120 --> 0:34:38.560
<v Speaker 1>that player, you know, that'll look kind of cool like

0:34:38.920 --> 0:34:42.040
<v Speaker 1>new games, but whacked out games that humans would never

0:34:42.120 --> 0:34:45.560
<v Speaker 1>think of. One example I saw is in a dungeon

0:34:45.760 --> 0:34:49.919
<v Speaker 1>Battle Royale game, a player controls like ten players at once,

0:34:50.239 --> 0:34:52.520
<v Speaker 1>and some you have to sacrifice to be killed to

0:34:52.600 --> 0:34:55.640
<v Speaker 1>save the others, like the stuff that human wouldn't necessarily

0:34:55.640 --> 0:34:57.799
<v Speaker 1>think of. This AI is coming up with.

0:34:58.320 --> 0:35:00.800
<v Speaker 3>Well, I mean, when you think of creatively, especially something

0:35:00.840 --> 0:35:03.080
<v Speaker 3>like writing a novel or a film, if there are

0:35:03.120 --> 0:35:07.000
<v Speaker 3>only seven stories, I mean, and that's sort of the

0:35:07.040 --> 0:35:10.800
<v Speaker 3>thinking that they're basically every every dramatic story is a

0:35:10.880 --> 0:35:12.640
<v Speaker 3>variation of one of seven things.

0:35:12.760 --> 0:35:15.840
<v Speaker 1>Yeah. So I mean you can look at like AI

0:35:16.400 --> 0:35:20.480
<v Speaker 1>is scary, and in some ways it very much is

0:35:20.520 --> 0:35:23.960
<v Speaker 1>and can be, but there's also like, definitely a level

0:35:23.960 --> 0:35:25.920
<v Speaker 1>of excitement of the whole thing, and the idea that

0:35:26.360 --> 0:35:30.239
<v Speaker 1>there are artificial minds that are coming online or that

0:35:30.360 --> 0:35:32.759
<v Speaker 1>have come online now, that are out there that are

0:35:33.000 --> 0:35:36.520
<v Speaker 1>they'll they'll just naturally by definition, see things differently than

0:35:36.560 --> 0:35:38.920
<v Speaker 1>we do. Yeah, and the idea that they can come

0:35:39.000 --> 0:35:40.839
<v Speaker 1>up with stuff that we've never even thought of there

0:35:40.920 --> 0:35:45.560
<v Speaker 1>is just gonna knock our socks off, hopefully in good ways.

0:35:45.320 --> 0:35:48.719
<v Speaker 1>That's a really cool thing. And so maybe there's just

0:35:48.800 --> 0:35:52.360
<v Speaker 1>seven as far as humans know, but there's an unlimited amount.

0:35:52.480 --> 0:35:54.920
<v Speaker 1>Is if you put computer minds to thinking about these

0:35:55.000 --> 0:35:56.719
<v Speaker 1>kind of things, that's the premise of it.

0:35:57.120 --> 0:35:59.800
<v Speaker 3>Right, so the robot would be like you never thought

0:35:59.840 --> 0:36:06.439
<v Speaker 3>of boy meets girl meets well trilobite. But see even

0:36:06.480 --> 0:36:08.439
<v Speaker 3>that's a variation of right.

0:36:09.719 --> 0:36:12.279
<v Speaker 1>Just imagine something that we've never even thought of.

0:36:12.400 --> 0:36:13.920
<v Speaker 3>Well, do you know how they should do this? If

0:36:13.920 --> 0:36:17.719
<v Speaker 3>they do do that is uh? Is not is just

0:36:17.840 --> 0:36:20.520
<v Speaker 3>release a book and not tell anyone that it was

0:36:20.719 --> 0:36:24.359
<v Speaker 3>written by an AI program because if they do that

0:36:24.400 --> 0:36:26.719
<v Speaker 3>then it's going to be so under scrutiny. Oh yeah,

0:36:26.760 --> 0:36:29.600
<v Speaker 3>they should secretly release this book and then after it's

0:36:29.640 --> 0:36:34.440
<v Speaker 3>a New York Times bestseller, say meet the Whopper, the

0:36:34.520 --> 0:36:35.480
<v Speaker 3>author of this.

0:36:36.160 --> 0:36:39.880
<v Speaker 1>You know his interests are roller skating, playing Tic tac toe,

0:36:39.960 --> 0:36:41.680
<v Speaker 1>and global thermal nuclear war.

0:36:42.440 --> 0:36:44.240
<v Speaker 3>All right, should we take a break and get strickland

0:36:44.239 --> 0:36:44.440
<v Speaker 3>in here.

0:36:44.520 --> 0:36:46.680
<v Speaker 1>Yeah, we're going to end the Strickland drought because it

0:36:46.760 --> 0:36:49.040
<v Speaker 1>is about to rain strickland in this piece.

0:36:49.239 --> 0:36:49.920
<v Speaker 3>You gross.

0:37:12.920 --> 0:37:17.080
<v Speaker 1>Okay, we're back and get this. The scent of strick

0:37:17.600 --> 0:37:20.399
<v Speaker 1>has permeated our place. That's a beautiful scent.

0:37:20.520 --> 0:37:25.040
<v Speaker 3>It smells like a soldering gun and a circuit board

0:37:25.360 --> 0:37:27.600
<v Speaker 3>and feel a lavender in a protein bar.

0:37:28.960 --> 0:37:31.319
<v Speaker 2>That's fair. I was gonna say Draco noir that would

0:37:31.320 --> 0:37:31.960
<v Speaker 2>have been a lie.

0:37:32.280 --> 0:37:35.960
<v Speaker 1>Is that how you said? I always called a drakar dracr.

0:37:36.320 --> 0:37:37.160
<v Speaker 2>That's that's fair.

0:37:38.480 --> 0:37:42.640
<v Speaker 3>I always pronounced it Benetton colors. That was what I wore.

0:37:43.280 --> 0:37:44.200
<v Speaker 1>Oh is that what you wore?

0:37:44.320 --> 0:37:46.600
<v Speaker 3>Yeah? During my what I call the Year of Cologne,

0:37:47.880 --> 0:37:48.879
<v Speaker 3>I had a couple of seven.

0:37:51.040 --> 0:37:51.440
<v Speaker 1>Uh.

0:37:51.920 --> 0:37:54.399
<v Speaker 2>This is scintillating. Why why am I here?

0:37:55.600 --> 0:37:58.120
<v Speaker 1>So we know that you already know because we talked

0:37:58.239 --> 0:38:00.480
<v Speaker 1>via email about this, but we'll tell everybody nobody else.

0:38:01.000 --> 0:38:03.319
<v Speaker 1>We have brought you in here because you are the

0:38:03.360 --> 0:38:06.520
<v Speaker 1>master of tech and we were talking tech today, which

0:38:06.560 --> 0:38:08.799
<v Speaker 1>we've talked about without you before. But frankly, Chuck and

0:38:08.840 --> 0:38:11.040
<v Speaker 1>I and Jerry huddled and we said, this is not

0:38:11.120 --> 0:38:14.800
<v Speaker 1>quite as good with that strict so let's try something different, gotcha.

0:38:14.920 --> 0:38:19.799
<v Speaker 2>And we're talking about games and machine versus man and

0:38:20.440 --> 0:38:24.120
<v Speaker 2>that that whole evolution and how that's gone super crazy

0:38:24.120 --> 0:38:24.879
<v Speaker 2>over the last few years.

0:38:24.960 --> 0:38:28.239
<v Speaker 3>Games without frontiers, as Peter Gabriel would say, yeah, or

0:38:28.239 --> 0:38:28.839
<v Speaker 3>without fear.

0:38:29.000 --> 0:38:30.800
<v Speaker 1>And we've talked, I mean, we've talked a lot about

0:38:31.080 --> 0:38:34.880
<v Speaker 1>the evolution of machine learning and how now it's starting

0:38:34.920 --> 0:38:37.680
<v Speaker 1>to take off like a rocket because they can teach themselves, right.

0:38:38.000 --> 0:38:42.040
<v Speaker 1>But one thing we haven't really talked about are solved games.

0:38:42.040 --> 0:38:44.640
<v Speaker 1>I mean, we talked about chess. Yeah, we talked about

0:38:44.680 --> 0:38:48.240
<v Speaker 1>go right, would those constitute solve games?

0:38:48.320 --> 0:38:48.840
<v Speaker 3>Not really?

0:38:49.120 --> 0:38:52.200
<v Speaker 2>So a solved game is the concept where if you

0:38:52.239 --> 0:38:55.760
<v Speaker 2>were to assume perfect play on either sides of the game,

0:38:56.280 --> 0:38:58.560
<v Speaker 2>you would always know how it was going to end.

0:38:58.440 --> 0:39:01.239
<v Speaker 3>Which we always assume perfect play, right, Yeah, it's kind

0:39:01.239 --> 0:39:01.640
<v Speaker 3>of our.

0:39:01.560 --> 0:39:02.479
<v Speaker 1>Bags, right stuff.

0:39:02.480 --> 0:39:05.120
<v Speaker 2>You should know motto so perfect play just meaning that

0:39:05.160 --> 0:39:07.319
<v Speaker 2>no one ever makes a mistake, so very much the

0:39:07.320 --> 0:39:09.440
<v Speaker 2>way I do my work right stuff, you should know

0:39:09.840 --> 0:39:12.920
<v Speaker 2>exactly So if you were to take a game like

0:39:12.960 --> 0:39:15.960
<v Speaker 2>Tic Tac Toe and you assume perfect play on both sides,

0:39:16.280 --> 0:39:17.360
<v Speaker 2>it is always going to end in.

0:39:17.400 --> 0:39:19.800
<v Speaker 3>A draw, which is what was in war games.

0:39:19.920 --> 0:39:22.200
<v Speaker 2>Yes, right, the only way to win is not to

0:39:22.200 --> 0:39:26.600
<v Speaker 2>play right. Yes, so a game with like a game

0:39:26.680 --> 0:39:30.200
<v Speaker 2>like Connect four, whoever goes first is always going to win,

0:39:30.680 --> 0:39:33.200
<v Speaker 2>assuming perfect play both sides.

0:39:33.320 --> 0:39:35.960
<v Speaker 3>Yes, what, I don't think I've played Connect for it.

0:39:36.120 --> 0:39:38.160
<v Speaker 3>That's where you drop ever a long time. That's wh

0:39:38.160 --> 0:39:41.280
<v Speaker 3>where you drop the little tokens.

0:39:41.440 --> 0:39:42.760
<v Speaker 2>Yeah, like it kind of like Checkers.

0:39:42.840 --> 0:39:45.920
<v Speaker 1>You did an interstitial playing Connect four. Remember I was.

0:39:45.880 --> 0:39:47.680
<v Speaker 3>Faking it though, and you had perfect play, so I

0:39:47.719 --> 0:39:48.520
<v Speaker 3>knew it was useless.

0:39:48.880 --> 0:39:51.239
<v Speaker 1>I was going to say that I'm so humiliated by

0:39:51.280 --> 0:39:55.120
<v Speaker 1>all the Connect four games that I've lost starting even.

0:39:55.080 --> 0:39:58.560
<v Speaker 2>Yeah, but I mean perfect play. That's something that that

0:39:59.040 --> 0:40:05.280
<v Speaker 2>obviously only the best players typically achieve with significantly complex games.

0:40:05.280 --> 0:40:07.719
<v Speaker 2>Obviously the simpler the game, the easier it is to

0:40:07.840 --> 0:40:11.200
<v Speaker 2>play perfectly. Right tic Tac toe, if you know, once

0:40:11.239 --> 0:40:13.960
<v Speaker 2>you've mastered the basics of Tic Tac Toe and the

0:40:14.000 --> 0:40:17.080
<v Speaker 2>other person has, you're never really going to win unless

0:40:17.080 --> 0:40:20.240
<v Speaker 2>someone has just made a silly mistake because they weren't

0:40:20.239 --> 0:40:20.840
<v Speaker 2>paying attention.

0:40:21.120 --> 0:40:23.160
<v Speaker 3>They put a star instead of an xer right.

0:40:23.480 --> 0:40:27.480
<v Speaker 1>Which doesn't count automatically disqualified you. One thing I've found

0:40:27.520 --> 0:40:29.759
<v Speaker 1>that's very enjoyable is playing with little kids who haven't

0:40:29.760 --> 0:40:32.080
<v Speaker 1>figured out that tic tac toe is very easy.

0:40:31.880 --> 0:40:34.800
<v Speaker 3>To yes and smash their face on the board and

0:40:34.920 --> 0:40:35.480
<v Speaker 3>rub it in.

0:40:35.600 --> 0:40:35.839
<v Speaker 1>Yeah.

0:40:35.960 --> 0:40:37.960
<v Speaker 2>I mean the same reason why I like to join

0:40:38.000 --> 0:40:40.200
<v Speaker 2>in on little league games because I can really whale

0:40:40.239 --> 0:40:42.799
<v Speaker 2>that ball out of the park. Yeah, I really missed

0:40:42.800 --> 0:40:43.480
<v Speaker 2>me feel like a man.

0:40:43.600 --> 0:40:46.080
<v Speaker 3>That's the most tech stuffy thing you've ever said. You

0:40:46.120 --> 0:40:47.600
<v Speaker 3>really whaled that ball out of the park.

0:40:47.760 --> 0:40:50.320
<v Speaker 2>Well, to be fair, I did just do a textuff

0:40:50.320 --> 0:40:52.800
<v Speaker 2>episode about the technology behind baseball bats, so it's so

0:40:52.960 --> 0:40:53.600
<v Speaker 2>fresh on mine.

0:40:53.680 --> 0:40:53.839
<v Speaker 1>Nice.

0:40:53.960 --> 0:40:54.839
<v Speaker 3>Yeah one.

0:40:54.840 --> 0:40:57.239
<v Speaker 2>Actually, it's a lot of fun. So there have been

0:40:57.280 --> 0:40:59.800
<v Speaker 2>a lot of games that have been solved, but Checkers

0:40:59.800 --> 0:41:02.919
<v Speaker 2>will one that was recently solved back in recently by

0:41:02.960 --> 0:41:07.280
<v Speaker 2>the early nineties when it was played against a computer

0:41:07.440 --> 0:41:11.120
<v Speaker 2>called Chinook and chi in Ok.

0:41:11.440 --> 0:41:13.839
<v Speaker 1>Yeah, like the Helicopter or the wins that blow through

0:41:13.880 --> 0:41:15.200
<v Speaker 1>Alberta exactly.

0:41:15.680 --> 0:41:20.440
<v Speaker 2>And so there are certain games that are more easily

0:41:20.480 --> 0:41:23.319
<v Speaker 2>solved than others. You do it through an algorithm, but

0:41:23.560 --> 0:41:26.440
<v Speaker 2>other games like chess, are more complicated because you can

0:41:26.760 --> 0:41:29.120
<v Speaker 2>In chess you have multiple moves that you can do

0:41:29.360 --> 0:41:31.719
<v Speaker 2>where you can you can move a piece back the

0:41:31.760 --> 0:41:34.319
<v Speaker 2>way you win, right, it's not you're not committed to

0:41:34.360 --> 0:41:37.239
<v Speaker 2>going a specific direction with certain pieces, like with a

0:41:37.360 --> 0:41:39.520
<v Speaker 2>night you know you can you could go right back

0:41:39.560 --> 0:41:41.759
<v Speaker 2>to where you started on the next move if you

0:41:41.840 --> 0:41:45.960
<v Speaker 2>wanted to, and that creates more complexity. So the more

0:41:46.000 --> 0:41:48.840
<v Speaker 2>complex the game, the more difficult it is to solve.

0:41:48.920 --> 0:41:52.319
<v Speaker 2>And some games are not solvable simply because you'll never

0:41:52.520 --> 0:41:56.120
<v Speaker 2>know what the full state of the game is from

0:41:56.280 --> 0:41:59.839
<v Speaker 2>any given moment. Did you have a chance to talk

0:42:00.000 --> 0:42:03.880
<v Speaker 2>about the difference between perfect knowledge and imperfect knowledge in

0:42:03.920 --> 0:42:04.239
<v Speaker 2>a game.

0:42:04.480 --> 0:42:06.319
<v Speaker 3>Yeah, yeah, we talked about that some. Yeah.

0:42:06.400 --> 0:42:10.920
<v Speaker 2>So computers, obviously they do really well if they understand

0:42:11.360 --> 0:42:13.439
<v Speaker 2>the exact state of the game all the way through,

0:42:13.920 --> 0:42:15.359
<v Speaker 2>if they have perfect knowledge.

0:42:15.040 --> 0:42:17.160
<v Speaker 1>All of the informations there on the board.

0:42:17.440 --> 0:42:20.760
<v Speaker 2>Right and all players can see all information at all times.

0:42:20.840 --> 0:42:23.680
<v Speaker 2>But games like poker, which you guys talked about, obviously

0:42:23.760 --> 0:42:27.080
<v Speaker 2>you have imperfect information. You only know part of the

0:42:27.200 --> 0:42:29.960
<v Speaker 2>state of the game. That's why those games have been

0:42:30.040 --> 0:42:34.440
<v Speaker 2>more difficult, more challenging for computers to get better than

0:42:34.520 --> 0:42:37.960
<v Speaker 2>humans until relatively recently, and there have been two major

0:42:38.000 --> 0:42:40.480
<v Speaker 2>ways of doing that. You either throw more processing power

0:42:40.520 --> 0:42:43.320
<v Speaker 2>at it, like you get a supercomputer, or you create

0:42:43.440 --> 0:42:47.320
<v Speaker 2>neural networks, artificial neural networks, and you start teaching computers

0:42:47.360 --> 0:42:50.600
<v Speaker 2>to quote unquote learn the way people do.

0:42:51.480 --> 0:42:53.400
<v Speaker 1>So we talked about that. Yeah, and one of the

0:42:53.400 --> 0:42:56.320
<v Speaker 1>things that we talked about was how there's this idea

0:42:56.360 --> 0:43:01.080
<v Speaker 1>that the programmers, especially say the people who are making

0:43:01.120 --> 0:43:03.600
<v Speaker 1>programs that are playing poker and or getting good at poker,

0:43:03.840 --> 0:43:07.600
<v Speaker 1>aren't exactly sure how the machines are learning to play

0:43:07.640 --> 0:43:11.480
<v Speaker 1>poker or what they're learning. They're just getting better at poker. Yeah,

0:43:11.520 --> 0:43:14.920
<v Speaker 1>do they know how they're learning poker? They just know

0:43:14.960 --> 0:43:17.840
<v Speaker 1>that they're learning poker and that they're good at it. Now, like,

0:43:17.880 --> 0:43:20.840
<v Speaker 1>where's the intuition? How is that being learned?

0:43:20.880 --> 0:43:23.560
<v Speaker 2>An excellent question. The way it typically has learned, especially

0:43:23.600 --> 0:43:26.840
<v Speaker 2>with artificial neural networks, is that you set up the

0:43:26.880 --> 0:43:32.000
<v Speaker 2>computer to play millions of hands of poker that are

0:43:32.719 --> 0:43:37.040
<v Speaker 2>randomly assigned, so it's truly as random as computers can get.

0:43:37.480 --> 0:43:39.839
<v Speaker 2>That's a whole philosophical discussion that I don't think we're

0:43:39.880 --> 0:43:44.360
<v Speaker 2>ready to go into right now. But you have games

0:43:44.400 --> 0:43:48.200
<v Speaker 2>come up where the computer is playing itself millions upon

0:43:48.280 --> 0:43:52.400
<v Speaker 2>millions of times and learning every single time how the

0:43:52.440 --> 0:43:56.960
<v Speaker 2>statistics play out, how different betting strategies play out. It's

0:43:57.040 --> 0:44:01.160
<v Speaker 2>sort of partitioning its own mind to play against itself.

0:44:01.280 --> 0:44:03.960
<v Speaker 2>And through that process, it's as if you, as a

0:44:04.000 --> 0:44:08.080
<v Speaker 2>human player, were playing thousands of games with your friends

0:44:08.080 --> 0:44:10.719
<v Speaker 2>and you start to figure out, Oh, when I have

0:44:10.800 --> 0:44:13.640
<v Speaker 2>these particular cards and they're in my hand, and let's

0:44:13.640 --> 0:44:16.200
<v Speaker 2>say we're playing Texas, hold them and the community cards

0:44:16.239 --> 0:44:20.040
<v Speaker 2>are are these? Then I know that generally speaking, maybe

0:44:20.239 --> 0:44:22.919
<v Speaker 2>three times out of ten I end up winning. Maybe

0:44:22.960 --> 0:44:25.480
<v Speaker 2>I shouldn't bet. Well, the computer is doing that, but

0:44:25.560 --> 0:44:28.880
<v Speaker 2>on a scale that far dwarfs what any human can do,

0:44:29.000 --> 0:44:31.799
<v Speaker 2>and in a fraction in the amount of time, and

0:44:31.880 --> 0:44:35.520
<v Speaker 2>so it's sort of well, it's intuition in the sense

0:44:35.560 --> 0:44:38.160
<v Speaker 2>of it's just done it so much.

0:44:38.239 --> 0:44:44.240
<v Speaker 3>Right, But does that mean it's completely ignoring micro expressions

0:44:44.280 --> 0:44:47.440
<v Speaker 3>and facial cues, so that doesn't even come into play.

0:44:47.840 --> 0:44:49.880
<v Speaker 1>You should say, Strickland just nodded yet, Yeah I was.

0:44:49.920 --> 0:44:53.160
<v Speaker 2>I was waiting for John Well. I still nod when

0:44:53.239 --> 0:44:54.839
<v Speaker 2>I do a solo show. And I do a lot

0:44:54.880 --> 0:44:55.960
<v Speaker 2>of expressive dance.

0:44:56.080 --> 0:44:57.720
<v Speaker 3>What do you think, Jonathan, I don't know, Jonathan.

0:44:59.239 --> 0:45:02.360
<v Speaker 2>It gets lonely in here, guys. No, but yes, what

0:45:02.440 --> 0:45:05.440
<v Speaker 2>you're saying all the tells, right, Yeah, tells that you

0:45:05.440 --> 0:45:08.440
<v Speaker 2>would use as a human player. The computer does not

0:45:08.520 --> 0:45:08.879
<v Speaker 2>pick up.

0:45:08.840 --> 0:45:10.320
<v Speaker 3>A speypically taking data.

0:45:10.440 --> 0:45:12.680
<v Speaker 2>Yes, typically, what it would do is it would study

0:45:12.760 --> 0:45:17.280
<v Speaker 2>the outcomes of the games from a purely statistical expression,

0:45:17.360 --> 0:45:19.759
<v Speaker 2>so that most of these poker games tend to be

0:45:19.840 --> 0:45:22.560
<v Speaker 2>computer based poker games. So it's not that it's playing

0:45:22.719 --> 0:45:25.520
<v Speaker 2>like it's not like there's a computer that says, pushed

0:45:25.600 --> 0:45:28.680
<v Speaker 2>ten more chips into the table. You know, I tick

0:45:29.000 --> 0:45:32.879
<v Speaker 2>right exactly a little it's a little winky face emoticon,

0:45:33.120 --> 0:45:36.279
<v Speaker 2>like I don't have good cards. No, it's it's all

0:45:36.360 --> 0:45:40.040
<v Speaker 2>usually over, sort of like internet poker, which a lot

0:45:40.080 --> 0:45:43.279
<v Speaker 2>of the people who play professional poker cut their teeth on,

0:45:43.719 --> 0:45:46.600
<v Speaker 2>especially you know, in the the more recent generations of

0:45:46.960 --> 0:45:48.120
<v Speaker 2>professional poker players.

0:45:48.200 --> 0:45:50.920
<v Speaker 3>Kids today, Yeah, they don't know what it's like being

0:45:50.920 --> 0:45:52.600
<v Speaker 3>a smoky saloon like Moneymaker.

0:45:53.000 --> 0:45:55.520
<v Speaker 2>When Moneymaker rose to the top a few years ago,

0:45:55.880 --> 0:45:58.239
<v Speaker 2>more than like a decade ago, now, he had come

0:45:58.280 --> 0:46:01.440
<v Speaker 2>from the world of internet poker, and so he was

0:46:01.560 --> 0:46:04.760
<v Speaker 2>using those same sort of skills in a real world setting.

0:46:05.040 --> 0:46:09.040
<v Speaker 2>But obviously there are subtle things that we humans do

0:46:09.120 --> 0:46:11.759
<v Speaker 2>in our expressions their computers do not pick up on it.

0:46:11.840 --> 0:46:14.560
<v Speaker 2>In fact, that leads us sort of into the realm

0:46:14.680 --> 0:46:19.080
<v Speaker 2>of games where computers don't do as well as humans.

0:46:19.480 --> 0:46:21.880
<v Speaker 3>Yeah, is that list you sent a joke or is

0:46:21.920 --> 0:46:23.040
<v Speaker 3>it real? No, that's real.

0:46:23.480 --> 0:46:25.080
<v Speaker 2>It does seem like it's weird, like one of the

0:46:25.080 --> 0:46:28.640
<v Speaker 2>games on there is pictionary, for example, rag or tag. Yeah,

0:46:28.880 --> 0:46:31.960
<v Speaker 2>but these are some of these are They sound silly,

0:46:32.000 --> 0:46:33.759
<v Speaker 2>But when you start to think about them in terms

0:46:33.800 --> 0:46:36.920
<v Speaker 2>of computation and robotics, you start to realize how incredibly

0:46:37.000 --> 0:46:41.320
<v Speaker 2>complex it is from a technical perspective, but incredibly easy

0:46:41.360 --> 0:46:44.719
<v Speaker 2>it is for your average human being. Okay, so with

0:46:44.840 --> 0:46:47.680
<v Speaker 2>humans a game of tag, once you know the basics,

0:46:47.719 --> 0:46:49.480
<v Speaker 2>it's it's all an instinct.

0:46:49.800 --> 0:46:50.400
<v Speaker 1>You know what to do.

0:46:50.480 --> 0:46:52.200
<v Speaker 2>You run after the person you tried to catch up

0:46:52.239 --> 0:46:54.759
<v Speaker 2>with them and tag them. But you also know push

0:46:54.800 --> 0:46:57.680
<v Speaker 2>them ind as you can. Well, if you're Josh, you

0:46:57.680 --> 0:46:59.440
<v Speaker 2>push them as hard as you can. But most of

0:46:59.480 --> 0:47:03.880
<v Speaker 2>us we tag and we're not trying to cause harm. Robots, however,

0:47:04.360 --> 0:47:08.480
<v Speaker 2>robots not so good on you said, I'm just saying

0:47:09.440 --> 0:47:13.560
<v Speaker 2>Isaac Asimov Isaac Asimov's rules of robotics. Aside, robots are

0:47:13.600 --> 0:47:16.000
<v Speaker 2>not very good at judging how hard they have to

0:47:16.080 --> 0:47:18.960
<v Speaker 2>hit something in order to make contact, right, They're not

0:47:19.080 --> 0:47:23.640
<v Speaker 2>as good at even your bipedal robots that walk around

0:47:23.680 --> 0:47:25.520
<v Speaker 2>like people, even the ones that can run and do

0:47:25.560 --> 0:47:26.280
<v Speaker 2>flips and stuff.

0:47:26.280 --> 0:47:27.960
<v Speaker 3>Have you seen that one the other day that the

0:47:28.000 --> 0:47:30.960
<v Speaker 3>footage of that thing running and jumping, it's really impressive

0:47:31.120 --> 0:47:32.560
<v Speaker 3>and super creepy.

0:47:32.680 --> 0:47:36.920
<v Speaker 2>Yeah, but even so, that's that's a clip of the

0:47:36.920 --> 0:47:38.759
<v Speaker 2>best of If you ever if you ever see the

0:47:38.760 --> 0:47:41.359
<v Speaker 2>clips where they show all the times the robots fallen over.

0:47:41.560 --> 0:47:44.200
<v Speaker 3>Yeah, we're pouring hot coffee in someone's head.

0:47:44.320 --> 0:47:47.480
<v Speaker 1>Yes, but they always play those clip shows, toy.

0:47:48.320 --> 0:47:52.120
<v Speaker 2>Yes, this is true. So DARPA had its big robotics

0:47:52.160 --> 0:47:56.000
<v Speaker 2>challenge a few years ago where they had bipedal robots

0:47:56.040 --> 0:48:00.880
<v Speaker 2>tried to go through a scenario that was simulating Fukushima

0:48:01.120 --> 0:48:05.399
<v Speaker 2>nuclear disaster. So the interesting thing was the robot had

0:48:05.400 --> 0:48:07.920
<v Speaker 2>to complete a series of tasks that would have been

0:48:08.000 --> 0:48:11.160
<v Speaker 2>mundane to humans, things like open up a door and

0:48:11.280 --> 0:48:14.480
<v Speaker 2>walk through it and pick up a power tool and

0:48:14.560 --> 0:48:17.759
<v Speaker 2>use it against a wall, and you can watch the

0:48:17.800 --> 0:48:21.439
<v Speaker 2>footage of some of these robots doing things like being

0:48:21.480 --> 0:48:25.560
<v Speaker 2>unable to open the door because they can't tell if

0:48:25.560 --> 0:48:28.279
<v Speaker 2>they need to pull or push or they open the door,

0:48:28.280 --> 0:48:30.959
<v Speaker 2>but then immediately fall over the threshold of the door.

0:48:31.560 --> 0:48:34.560
<v Speaker 2>And when you see that, you realize, as advanced as

0:48:34.640 --> 0:48:37.960
<v Speaker 2>robotics is, as advanced as machine learning has become, and

0:48:38.280 --> 0:48:42.880
<v Speaker 2>as incredible as our technology has progressed, there are still

0:48:42.960 --> 0:48:46.080
<v Speaker 2>things that are fundamentally simple to your average human right

0:48:46.239 --> 0:48:50.000
<v Speaker 2>that are incredibly complicated from a technical standpoint, Like a.

0:48:49.960 --> 0:48:52.439
<v Speaker 3>Six year old can play jinga better than a robot.

0:48:52.280 --> 0:48:54.840
<v Speaker 1>Right right, right, Okay, But the thing is we're talking

0:48:54.960 --> 0:48:57.000
<v Speaker 1>robots here, and as we go more and more and

0:48:57.040 --> 0:49:00.479
<v Speaker 1>more online and our world becomes more and more web

0:49:00.520 --> 0:49:06.000
<v Speaker 1>based rather than reality based, doesn't the the fact that

0:49:06.080 --> 0:49:09.080
<v Speaker 1>a robot can't walk through a door matter less and less,

0:49:09.520 --> 0:49:13.879
<v Speaker 1>and the idea that that machines are learning intellect and

0:49:14.000 --> 0:49:18.600
<v Speaker 1>the robotivity, and you just blew my mind that that's

0:49:18.640 --> 0:49:21.200
<v Speaker 1>becoming more and more vital and important and something we

0:49:21.239 --> 0:49:22.120
<v Speaker 1>should be paying attention.

0:49:22.280 --> 0:49:24.839
<v Speaker 2>It absolutely is something we should pay attention to. I mean,

0:49:24.880 --> 0:49:30.080
<v Speaker 2>we have robotic stock traders, the trading on thousands of

0:49:30.160 --> 0:49:32.920
<v Speaker 2>trades per second, right fast, so fast that we have

0:49:33.040 --> 0:49:37.399
<v Speaker 2>had stock market booms and crashes that last less than

0:49:37.440 --> 0:49:39.040
<v Speaker 2>a second long due to that.

0:49:39.360 --> 0:49:41.680
<v Speaker 3>So that the robot army that will ultimately defeat us

0:49:41.760 --> 0:49:43.800
<v Speaker 3>is not something from the terminator.

0:49:43.840 --> 0:49:47.680
<v Speaker 1>It's invisible, right, it's online, it will be online, it's.

0:49:48.239 --> 0:49:51.200
<v Speaker 2>It's it's what's determining our retirement.

0:49:50.960 --> 0:49:56.040
<v Speaker 1>Right, Yeah, the global economy or our municipal water supply

0:49:56.360 --> 0:49:56.960
<v Speaker 1>or whatever.

0:49:57.160 --> 0:49:57.359
<v Speaker 3>Yeah.

0:49:57.440 --> 0:50:01.239
<v Speaker 2>No, There's the fascinating thing to me about this is

0:50:01.760 --> 0:50:06.359
<v Speaker 2>not just that we're training machine intelligence to learn and

0:50:06.440 --> 0:50:09.560
<v Speaker 2>to perform at a level better than humans, but that

0:50:09.640 --> 0:50:13.719
<v Speaker 2>we're putting a lot of trust in those devices and

0:50:13.880 --> 0:50:19.160
<v Speaker 2>things that have real incredible impact on our lives, significant

0:50:19.200 --> 0:50:21.640
<v Speaker 2>enough impact where if things were to go south, it

0:50:21.640 --> 0:50:24.719
<v Speaker 2>would be really bad for us, and not in that

0:50:24.800 --> 0:50:31.440
<v Speaker 2>Terminator respect. Terminator is a terrifying dystopian science fiction story.

0:50:31.760 --> 0:50:34.240
<v Speaker 2>But then when you realize what could really happen behind

0:50:34.239 --> 0:50:37.160
<v Speaker 2>the scenes, you think, oh, robots don't have to do

0:50:37.200 --> 0:50:39.640
<v Speaker 2>any physical harm to us to really mess things up.

0:50:40.200 --> 0:50:44.560
<v Speaker 2>So there are certainly some cases for us to be

0:50:44.800 --> 0:50:48.680
<v Speaker 2>very vigilant in the way we deploy this artificial ants

0:50:48.960 --> 0:50:54.359
<v Speaker 2>right from the outset exactly, and too depends not necessarily.

0:50:55.120 --> 0:50:59.000
<v Speaker 2>I think I think it's I don't think it's too late,

0:50:59.440 --> 0:51:02.759
<v Speaker 2>but I think it's getting to that point of no

0:51:02.920 --> 0:51:04.959
<v Speaker 2>return very very quickly.

0:51:04.640 --> 0:51:06.480
<v Speaker 3>By December this year. Yeah.

0:51:06.520 --> 0:51:09.040
<v Speaker 2>Well, if you're if you're someone like if you're someone

0:51:09.080 --> 0:51:11.440
<v Speaker 2>like Elon Musk, you'd say, if we don't do something

0:51:11.480 --> 0:51:15.399
<v Speaker 2>now where we're totally going to plummet off the edge

0:51:15.400 --> 0:51:15.840
<v Speaker 2>of the cliff.

0:51:15.880 --> 0:51:18.520
<v Speaker 1>But now is a window that is rapidly closing.

0:51:18.680 --> 0:51:21.239
<v Speaker 2>Yes, yeah, yeah, the now is the now is a

0:51:21.280 --> 0:51:23.800
<v Speaker 2>time where we've got a deadline. We don't know exactly

0:51:23.800 --> 0:51:26.960
<v Speaker 2>when that deadline is going to be up, but we

0:51:27.040 --> 0:51:30.040
<v Speaker 2>know that it's not getting further out it. We're just

0:51:30.080 --> 0:51:33.560
<v Speaker 2>getting closer to that deadline. So, and a lot of

0:51:33.560 --> 0:51:38.360
<v Speaker 2>this is covered in deep conversations and the artificial intelligence

0:51:38.400 --> 0:51:42.640
<v Speaker 2>and machine learning fields that has been going on for ages,

0:51:42.680 --> 0:51:45.000
<v Speaker 2>to the point where you even have bodies like the

0:51:45.000 --> 0:51:49.919
<v Speaker 2>European Union that have debated on concepts like granting personhood

0:51:50.000 --> 0:51:55.000
<v Speaker 2>to artificial intelligence. So this is a really fascinating and

0:51:55.080 --> 0:51:58.720
<v Speaker 2>deep subject that and the games thing is a great

0:51:59.040 --> 0:52:02.960
<v Speaker 2>entry point into have that conversation. Uh, you know. I'm

0:52:03.080 --> 0:52:04.880
<v Speaker 2>lucky if I can win a game of chess against

0:52:04.880 --> 0:52:05.719
<v Speaker 2>another human being.

0:52:05.840 --> 0:52:09.239
<v Speaker 1>Oh yeah, right, so I can't even describe chess.

0:52:09.680 --> 0:52:11.400
<v Speaker 3>Did I did? My big thing is I do that

0:52:11.520 --> 0:52:13.120
<v Speaker 3>night thing. I call it the night shuffle. I just

0:52:13.160 --> 0:52:15.480
<v Speaker 3>move them back and forth. I just cast.

0:52:16.120 --> 0:52:19.120
<v Speaker 2>If I can castle, then I'm so happy.

0:52:20.440 --> 0:52:23.840
<v Speaker 3>And that's the third tech stuffiest thing. They come in threes.

0:52:24.160 --> 0:52:26.239
<v Speaker 1>Well, Strick, thank you for stopping by.

0:52:26.520 --> 0:52:28.319
<v Speaker 3>Should stick around for listener mail.

0:52:28.400 --> 0:52:31.600
<v Speaker 1>I think you should too. I love to and throw

0:52:31.640 --> 0:52:33.160
<v Speaker 1>out any funny comments that you have.

0:52:33.840 --> 0:52:36.080
<v Speaker 2>I'll throw out comments and then Jerry can decide which

0:52:36.080 --> 0:52:36.720
<v Speaker 2>ones are funny.

0:52:36.800 --> 0:52:39.319
<v Speaker 1>Okay, all right, fair enough, all right, So if you

0:52:39.360 --> 0:52:42.600
<v Speaker 1>want to know more about AI, go listen to tech Stuff.

0:52:42.719 --> 0:52:45.120
<v Speaker 1>Strict does this every week what days.

0:52:45.520 --> 0:52:48.760
<v Speaker 2>Monday, Tuesday, Wednesday, Thursday and Friday.

0:52:48.880 --> 0:52:54.360
<v Speaker 1>Wow, that's amazing, buddy. And wherever you find your podcast yep, okay,

0:52:54.520 --> 0:52:56.279
<v Speaker 1>And you've been doing it for years, so if you

0:52:56.360 --> 0:52:59.480
<v Speaker 1>love this, there's a whole big backlog, nine hundred plus episode.

0:52:59.520 --> 0:53:02.680
<v Speaker 3>You're celebrating your ten year as well, right yep, by.

0:53:02.560 --> 0:53:05.279
<v Speaker 2>Sure am, I'll be We'll be turning ten and tex

0:53:05.320 --> 0:53:06.800
<v Speaker 2>stuff on June eleventh.

0:53:07.320 --> 0:53:11.319
<v Speaker 1>Congratulations, well, since I said happy anniversary, it means it's

0:53:11.360 --> 0:53:12.319
<v Speaker 1>time for listener mail.

0:53:14.320 --> 0:53:19.279
<v Speaker 3>Guys, I'm gonna call this Matt Groening and cultural relativism

0:53:19.440 --> 0:53:19.839
<v Speaker 3>about that?

0:53:20.200 --> 0:53:20.640
<v Speaker 1>Nice?

0:53:20.960 --> 0:53:23.440
<v Speaker 3>Hey, guys, love your podcast so much. The massive archive

0:53:23.840 --> 0:53:26.279
<v Speaker 3>makes for endless learning and entertainment. My favorite part is

0:53:26.320 --> 0:53:29.839
<v Speaker 3>you were such rad guys, including Strickland, and I could

0:53:29.880 --> 0:53:33.240
<v Speaker 3>totally imagine how did they know? I can totally imagine

0:53:33.239 --> 0:53:36.600
<v Speaker 3>myself getting a beer with you two, but without Strickland,

0:53:36.800 --> 0:53:40.000
<v Speaker 3>your Simpsons episodes were absolutely perfect. I still live in

0:53:40.040 --> 0:53:42.759
<v Speaker 3>Portland and drove on Flanders and Lovejoy Streets a lot.

0:53:42.840 --> 0:53:45.360
<v Speaker 1>Wait, is this Matt Groening? Okay?

0:53:45.760 --> 0:53:49.040
<v Speaker 3>Matt Granning Drew Bart in the sidewalk cement behind Lincoln

0:53:49.080 --> 0:53:52.120
<v Speaker 3>High School in downtown Portland. You can google that. I

0:53:52.120 --> 0:53:55.080
<v Speaker 3>would like to offer one interesting observation though, I've noticed

0:53:55.080 --> 0:53:57.000
<v Speaker 3>that on several episodes you guys have said that you

0:53:57.000 --> 0:54:01.759
<v Speaker 3>are cultural relativists. Is that pronounce right? Yeah? Yeah? But

0:54:01.800 --> 0:54:04.120
<v Speaker 3>then in nearly every episode I hear you pass moral

0:54:04.200 --> 0:54:07.200
<v Speaker 3>judgments on all the messed up stuff that people do,

0:54:07.560 --> 0:54:11.319
<v Speaker 3>whether it's racism, preak shows, or crematoriums bearing bodies on

0:54:11.360 --> 0:54:14.040
<v Speaker 3>the sly. You guys are never shy to condemn something

0:54:14.360 --> 0:54:16.960
<v Speaker 3>that deserves to be condemned. Reminds me of something I

0:54:16.960 --> 0:54:21.279
<v Speaker 3>read from Yale's sociologist Philip Gorsky, who points out that

0:54:21.320 --> 0:54:26.200
<v Speaker 3>our own relativism is rarely as radical as our theory requires.

0:54:26.640 --> 0:54:30.279
<v Speaker 3>We can't be complete relativists in our daily lives. He

0:54:30.320 --> 0:54:33.439
<v Speaker 3>then gives the example of how academic social scientists, where

0:54:33.480 --> 0:54:38.400
<v Speaker 3>diehard relativists, get furious and moralistic at the data fudging

0:54:38.480 --> 0:54:42.879
<v Speaker 3>of other researchers. Anyway, love the show, guys, love tech

0:54:42.920 --> 0:54:46.560
<v Speaker 3>stuff especially, and will forever be indebted to you for

0:54:46.680 --> 0:54:50.760
<v Speaker 3>your hilarity and knowledgeability. Cheers Jesse Lusco.

0:54:50.800 --> 0:54:52.080
<v Speaker 1>Ps go tech stuff.

0:54:52.680 --> 0:54:53.640
<v Speaker 2>That's sweet.

0:54:53.880 --> 0:54:56.600
<v Speaker 1>Love that. Yeah, thanks a lot, Jesse. There was an

0:54:56.680 --> 0:54:59.279
<v Speaker 1>actual episode, and I don't remember which one it was,

0:54:59.320 --> 0:55:02.280
<v Speaker 1>where we a and in our cultural relativism, do you remember,

0:55:02.760 --> 0:55:05.920
<v Speaker 1>because we used to just be like, no judgment, no judgment, right,

0:55:06.040 --> 0:55:08.120
<v Speaker 1>we just can't judge, you know, And then finally we

0:55:08.120 --> 0:55:10.160
<v Speaker 1>were like, you know what, No, that's not true. We

0:55:10.320 --> 0:55:14.120
<v Speaker 1>changed our philosophy to include the idea that there are

0:55:14.800 --> 0:55:18.520
<v Speaker 1>moral absolutes that are universal, although sometimes we are just

0:55:18.600 --> 0:55:22.960
<v Speaker 1>judge even beyond that. Look at us, Yeah, Well, if

0:55:23.000 --> 0:55:24.640
<v Speaker 1>you want to get in touch with us, you can

0:55:24.840 --> 0:55:28.280
<v Speaker 1>send us an email to Stuff podcast at HowStuffWorks dot com.

0:55:28.360 --> 0:55:29.920
<v Speaker 1>You can send John an email to.

0:55:30.320 --> 0:55:32.480
<v Speaker 2>Tech stuff at HowStuffWorks dot com.

0:55:32.560 --> 0:55:34.319
<v Speaker 1>Nice, and then hang out with us at our home

0:55:34.360 --> 0:55:38.359
<v Speaker 1>on the web. Stuff youshould know dot com and just go.

0:55:38.320 --> 0:55:40.839
<v Speaker 2>To tech Stuff. Just search it in Google. I come

0:55:40.920 --> 0:55:41.600
<v Speaker 2>up all the time.

0:55:41.840 --> 0:55:42.440
<v Speaker 1>Fair enough.

0:55:46.040 --> 0:55:48.920
<v Speaker 2>Stuff you Should Know is a production of iHeartRadio. For

0:55:49.000 --> 0:55:53.200
<v Speaker 2>more podcasts my heart Radio, visit the iHeartRadio app, Apple Podcasts,

0:55:53.280 --> 0:55:55.160
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