1 00:00:00,760 --> 00:00:03,840 Speaker 1: Hi everyone, it's Josh and for this week's select, I've 2 00:00:03,920 --> 00:00:08,479 Speaker 1: chosen our twenty eighteen episode Some Games You would Surely 3 00:00:08,560 --> 00:00:13,160 Speaker 1: Lose to a Computer. It's a philosophical discussion about AI 4 00:00:13,280 --> 00:00:16,880 Speaker 1: that's disguised as an episode on computer games. Honestly, we 5 00:00:16,920 --> 00:00:19,040 Speaker 1: didn't plan it to be like that. It just turned 6 00:00:19,040 --> 00:00:21,960 Speaker 1: out that way. We're pretty happy that it did. And 7 00:00:22,000 --> 00:00:24,480 Speaker 1: in light of the recent advances with machine learning like 8 00:00:24,800 --> 00:00:27,520 Speaker 1: chat GPT, a few of the things we say seemed 9 00:00:27,680 --> 00:00:30,479 Speaker 1: naively quaint now. Plus it has a doll up of 10 00:00:30,480 --> 00:00:34,080 Speaker 1: our tech stuff colleague Jonathan stricklanet and so that's a bonus. 11 00:00:34,320 --> 00:00:36,720 Speaker 1: I hope you enjoy. 12 00:00:39,479 --> 00:00:45,240 Speaker 2: Welcome to Stuff you should know, a production of iHeartRadio. 13 00:00:49,240 --> 00:00:52,440 Speaker 1: Hey, and welcome to the podcast. I'm Josh Clark. There's 14 00:00:52,520 --> 00:00:56,840 Speaker 1: Charles w Chuck Bryant, there's Jerry over there. I'm just 15 00:00:56,880 --> 00:00:58,960 Speaker 1: gonna come out and tell everybody making fun of me 16 00:00:59,080 --> 00:01:04,559 Speaker 1: for some weird reasons, vaguely weird ways. But I'm all right, 17 00:01:05,040 --> 00:01:07,840 Speaker 1: So check out his story for you. Okay, I'm going 18 00:01:07,920 --> 00:01:11,880 Speaker 1: to take us back to the seventeen seventies and they'll 19 00:01:12,080 --> 00:01:17,520 Speaker 1: swing in town of Vienna, not Virginia, not Vanna Georgia, 20 00:01:18,120 --> 00:01:20,800 Speaker 1: which you know, that's how they pronounce it, right, Yanna, 21 00:01:21,280 --> 00:01:24,440 Speaker 1: Vienna sausages, right, Vienna Austria. 22 00:01:24,480 --> 00:01:25,240 Speaker 3: Have you ever been there? 23 00:01:26,080 --> 00:01:30,000 Speaker 1: Vienna, Austria. No, been to Brussels. That was pretty close. 24 00:01:30,720 --> 00:01:32,520 Speaker 3: Vienna's lovely, I'm sure. 25 00:01:32,880 --> 00:01:34,560 Speaker 1: I think it's a lot like Brussels. 26 00:01:35,319 --> 00:01:38,800 Speaker 3: Very clean, lovely town. I just remember it being very clean. 27 00:01:39,240 --> 00:01:44,040 Speaker 1: Yeah, very clean, gorgeous architecture, weird little angled side streets. 28 00:01:44,040 --> 00:01:48,600 Speaker 1: They're very narrow, very pretty town. So we're in Vienna 29 00:01:48,680 --> 00:01:52,840 Speaker 1: and there is a dude skulking about going to the 30 00:01:52,960 --> 00:01:58,680 Speaker 1: royal Palace in Vienna. His name is Wolfgang von Kempelin, 31 00:01:59,600 --> 00:02:02,560 Speaker 1: and he's he's an inventor, he's an engineer. He's a 32 00:02:02,600 --> 00:02:05,320 Speaker 1: pretty sharp dude. And he's got with him what would 33 00:02:05,320 --> 00:02:08,480 Speaker 1: come to be known as the Turk, but he called 34 00:02:08,520 --> 00:02:13,480 Speaker 1: it the mechanical Turk or the automaton chess player, and 35 00:02:13,480 --> 00:02:17,560 Speaker 1: that's what it was. It was a wooden figure that 36 00:02:17,760 --> 00:02:21,959 Speaker 1: moved mechanically, seated at a cabinet, and on top of 37 00:02:22,000 --> 00:02:25,360 Speaker 1: the cabinet was a chessboard. And when he brought it 38 00:02:25,400 --> 00:02:30,000 Speaker 1: out to show to the royal court, he would it 39 00:02:30,040 --> 00:02:33,919 Speaker 1: was cool kind of but nothing they hadn't seen before, 40 00:02:34,000 --> 00:02:38,000 Speaker 1: because automata was kind of a hip thing by then. 41 00:02:38,760 --> 00:02:45,400 Speaker 3: Yeah, people loved building these engineering these automata machines to 42 00:02:45,440 --> 00:02:48,359 Speaker 3: do various things. And people are just knocked out by 43 00:02:48,480 --> 00:02:51,160 Speaker 3: the fact that, you know, you hide these gears and 44 00:02:51,240 --> 00:02:54,960 Speaker 3: levers behind wood or a cloth, and it looks as 45 00:02:54,960 --> 00:02:57,640 Speaker 3: though there's a real well not real, but you know. 46 00:02:57,639 --> 00:02:59,919 Speaker 1: What I mean that it's like a real machine. 47 00:03:00,600 --> 00:03:02,880 Speaker 3: Yeah, but not. They weren't fooled anything like is that 48 00:03:02,960 --> 00:03:06,760 Speaker 3: a real man? It was, but it was for their time. 49 00:03:06,880 --> 00:03:09,920 Speaker 3: It was so advanced looking that it's like us seeing 50 00:03:10,639 --> 00:03:12,720 Speaker 3: x Makina in the movie theater. 51 00:03:12,960 --> 00:03:15,760 Speaker 1: Sure does that make sense? Yeah, no, it does make sense. 52 00:03:15,800 --> 00:03:19,400 Speaker 1: But imagine seeing like X makinan being like I've seen 53 00:03:19,440 --> 00:03:22,160 Speaker 1: this before. This isn't anything special, okay. 54 00:03:22,440 --> 00:03:24,520 Speaker 3: Yeah, And this thing, to be clear, looked like a 55 00:03:25,520 --> 00:03:30,799 Speaker 3: is it Zoltar or Zultan from Big Zoltar Zultan? 56 00:03:31,360 --> 00:03:32,680 Speaker 1: I don't know. It's one of those two. 57 00:03:32,720 --> 00:03:34,560 Speaker 3: One of those two. Like this, this guy's wearing a 58 00:03:34,600 --> 00:03:39,440 Speaker 3: turban and it's in a glass case like a bust like, 59 00:03:39,480 --> 00:03:41,040 Speaker 3: you know, like a chest up thing. 60 00:03:41,160 --> 00:03:44,080 Speaker 1: Yeah, he's seated at this cabinet, so there's no need 61 00:03:44,120 --> 00:03:45,520 Speaker 1: for legs or anything like that. 62 00:03:45,680 --> 00:03:45,960 Speaker 3: Yeah. 63 00:03:46,040 --> 00:03:49,320 Speaker 1: But the thing, this is what was amazing about the Turk. 64 00:03:50,240 --> 00:03:53,160 Speaker 1: He could play chess, and he could play chess really well. 65 00:03:54,000 --> 00:03:57,240 Speaker 1: So yeah, he was like an automaton and he moved 66 00:03:57,280 --> 00:04:00,880 Speaker 1: all herky jerky or whatever. But he could play you 67 00:04:00,960 --> 00:04:07,120 Speaker 1: in chess, which was a huge, huge advance at the time. Like, 68 00:04:07,160 --> 00:04:10,240 Speaker 1: this is something that wouldn't come up again until the 69 00:04:10,320 --> 00:04:13,720 Speaker 1: nineteen nineties, more than two hundred years later. This thing, 70 00:04:13,960 --> 00:04:17,080 Speaker 1: this automaton could play a human being in chess and 71 00:04:17,200 --> 00:04:17,839 Speaker 1: beat them. 72 00:04:18,120 --> 00:04:20,520 Speaker 3: Well. Yeah, and it looked like when the game started, 73 00:04:20,560 --> 00:04:22,960 Speaker 3: it would look down at the chessboard and like cock 74 00:04:23,080 --> 00:04:25,240 Speaker 3: his head, like what should my first move be? 75 00:04:25,520 --> 00:04:25,760 Speaker 1: Right? 76 00:04:26,040 --> 00:04:28,520 Speaker 3: And if people I love this part. If people tried 77 00:04:28,560 --> 00:04:32,080 Speaker 3: to cheat. Apparently Napoleon tried to cheat this thing because 78 00:04:32,120 --> 00:04:35,479 Speaker 3: this guy he debuted at the VI and East Court. 79 00:04:35,960 --> 00:04:37,880 Speaker 3: But then it, you know, it went on a world tour. 80 00:04:38,200 --> 00:04:41,000 Speaker 1: Yeah, and he was even it was taken over by 81 00:04:41,040 --> 00:04:43,080 Speaker 1: a successor to the guy who toured with it. 82 00:04:43,120 --> 00:04:44,920 Speaker 3: Even further, people went nuts for this stuff. 83 00:04:44,920 --> 00:04:46,839 Speaker 1: They did. They loved it because they were like, this 84 00:04:46,920 --> 00:04:49,840 Speaker 1: is crazy, I can't believe what I'm seeing. Most people, though, 85 00:04:49,880 --> 00:04:51,640 Speaker 1: were not taken in by it, they're like, there's some 86 00:04:51,720 --> 00:04:54,880 Speaker 1: trick here. Sure, but von Kempelin and the guy who 87 00:04:54,920 --> 00:04:58,200 Speaker 1: came after him, I don't remember his name, they would 88 00:04:58,240 --> 00:05:00,960 Speaker 1: demonstrate you could open this happened and you could see 89 00:05:01,000 --> 00:05:04,960 Speaker 1: all the workings of the mechanical turk inside. 90 00:05:05,600 --> 00:05:08,280 Speaker 3: Right, So what I was saying is if this thing's 91 00:05:08,560 --> 00:05:13,400 Speaker 3: since a cheater like Napoleon supposedly did it, would you 92 00:05:13,440 --> 00:05:15,880 Speaker 3: know Napoleon would move a piece out of turner illegally 93 00:05:15,960 --> 00:05:19,040 Speaker 3: or something. This dude, the turk Turk one eighty two 94 00:05:19,080 --> 00:05:21,320 Speaker 3: would pick up the chess piece, move it back as 95 00:05:21,400 --> 00:05:23,760 Speaker 3: if to say like, no, no, Napoleon, let' see what 96 00:05:23,800 --> 00:05:26,120 Speaker 3: you're doing. And then if the person attempted to move 97 00:05:26,120 --> 00:05:28,039 Speaker 3: it again, I don't know how many times on you 98 00:05:28,080 --> 00:05:32,039 Speaker 3: two or three times, eventually it would just go ah 99 00:05:32,080 --> 00:05:34,800 Speaker 3: and wipe his hand across the board and knock off 100 00:05:34,800 --> 00:05:37,839 Speaker 3: all the pieces. Game over, right, Which is pretty great. Yeah, 101 00:05:37,880 --> 00:05:39,520 Speaker 3: it's a nice little feature. 102 00:05:39,440 --> 00:05:43,240 Speaker 1: Yeah it is. But it even showed even more that 103 00:05:43,320 --> 00:05:47,400 Speaker 1: this thing was thinking for itself. Yeah, that's the key here, right. Sure, 104 00:05:47,520 --> 00:05:50,760 Speaker 1: chess had been for a very long time viewed as 105 00:05:51,760 --> 00:05:55,400 Speaker 1: only something that a human would be capable of, because 106 00:05:55,440 --> 00:05:58,000 Speaker 1: it took a human intellect, and there was actually a 107 00:05:58,040 --> 00:06:03,760 Speaker 1: guy in English engineer, I think he was a mechanical engineer. 108 00:06:03,960 --> 00:06:08,240 Speaker 1: His name was Robert Willis. He said that chess was 109 00:06:08,279 --> 00:06:12,159 Speaker 1: in the province of intellect alone. So the idea that 110 00:06:12,200 --> 00:06:16,240 Speaker 1: there was this automaton playing chess blew people away. But 111 00:06:16,480 --> 00:06:19,440 Speaker 1: again people figured out, like, okay, there's something going on here. 112 00:06:19,680 --> 00:06:23,960 Speaker 1: We think that von Kempelin is controlling this thing remotely somehow, 113 00:06:24,279 --> 00:06:27,279 Speaker 1: maybe using magnets or whatever. Other people hit upon the 114 00:06:27,320 --> 00:06:30,960 Speaker 1: idea that there was a small person inside the cabinet 115 00:06:31,240 --> 00:06:34,480 Speaker 1: who would hide when the cab when the workings were shown, 116 00:06:34,520 --> 00:06:37,120 Speaker 1: when the cabinet was open to show the workings, and 117 00:06:37,160 --> 00:06:39,320 Speaker 1: then when the cabinet was closed again and the mechanical 118 00:06:39,320 --> 00:06:42,000 Speaker 1: turk started playing, the person that crawled back out and 119 00:06:42,160 --> 00:06:44,800 Speaker 1: was actually controlling it. This seems to be the case 120 00:06:45,080 --> 00:06:47,960 Speaker 1: that there was a person controlling it, but the idea 121 00:06:48,120 --> 00:06:53,120 Speaker 1: that it was it was a machine that could think 122 00:06:53,520 --> 00:06:57,839 Speaker 1: and beat humans in chess had like kind of unsettling implications. 123 00:06:57,960 --> 00:07:04,120 Speaker 3: Yeah, this author Philip thick Ness, great name, British author 124 00:07:04,720 --> 00:07:09,359 Speaker 3: for sure, Philip Thickness. Yeah, he said, and you know, 125 00:07:09,400 --> 00:07:12,720 Speaker 3: people like you said, all those more complicated explanations. In 126 00:07:12,720 --> 00:07:16,200 Speaker 3: this article you sent, Astuteley points out that he followed 127 00:07:16,200 --> 00:07:19,040 Speaker 3: Occam's razor and basically said, he's got a little kid 128 00:07:19,040 --> 00:07:21,640 Speaker 3: in there. He's got a little a little Bobby Fisher 129 00:07:21,640 --> 00:07:25,040 Speaker 3: in there that's really good at chess, and that's what's 130 00:07:25,040 --> 00:07:28,600 Speaker 3: going on. And other people speculated that other, you know, 131 00:07:28,720 --> 00:07:31,600 Speaker 3: little people might be in there, just adults who would 132 00:07:31,600 --> 00:07:34,040 Speaker 3: fit in there. But then you know, there's the explanation 133 00:07:34,080 --> 00:07:36,640 Speaker 3: that he would open it up and shine a candle 134 00:07:36,640 --> 00:07:41,160 Speaker 3: around and say, you know, nothing to see here everyone, 135 00:07:42,160 --> 00:07:46,040 Speaker 3: So what should we reveal the real deal? 136 00:07:46,520 --> 00:07:48,480 Speaker 1: Sure, I think I did already. 137 00:07:49,000 --> 00:07:51,160 Speaker 3: Well I don't think you spelled it out as. 138 00:07:51,160 --> 00:07:52,160 Speaker 1: Oh, we'll spell it out. 139 00:07:52,320 --> 00:07:54,920 Speaker 3: There was a little person in there, Yeah, not just 140 00:07:54,960 --> 00:07:58,000 Speaker 3: one little person, but they would travel around and recruit people. 141 00:07:58,040 --> 00:08:00,200 Speaker 3: I guess people would get tired of being in there. 142 00:08:00,320 --> 00:08:02,480 Speaker 1: Or they'd forget about them and they'd starve and have 143 00:08:02,560 --> 00:08:03,440 Speaker 1: to replace them. 144 00:08:03,640 --> 00:08:05,680 Speaker 3: But it really was a trick. There was a little 145 00:08:05,720 --> 00:08:08,120 Speaker 3: person in there. They did the same thing as like 146 00:08:08,160 --> 00:08:10,600 Speaker 3: the magic acts, you know, when they saw a person 147 00:08:10,640 --> 00:08:13,880 Speaker 3: in half. It's that the lady just gets into a 148 00:08:13,880 --> 00:08:16,520 Speaker 3: tiny little ball right in one section of that box. 149 00:08:16,680 --> 00:08:18,640 Speaker 1: But my thing is this, like, this is not a 150 00:08:18,720 --> 00:08:20,880 Speaker 1: satisfying explanation to me, Chuck. 151 00:08:20,760 --> 00:08:21,560 Speaker 3: I think it's great. 152 00:08:21,840 --> 00:08:25,080 Speaker 1: How did the person keep up with the board above? 153 00:08:25,800 --> 00:08:28,240 Speaker 3: Well, I mean some I don't know if they ever 154 00:08:28,360 --> 00:08:29,880 Speaker 3: proved exactly how it was going. 155 00:08:30,040 --> 00:08:30,680 Speaker 1: That's what I'm saying. 156 00:08:31,080 --> 00:08:34,960 Speaker 3: Oh, okay, whether or not I think they that the 157 00:08:35,080 --> 00:08:39,200 Speaker 3: zoltar or I'm sorry, the turk was just hollowed out 158 00:08:39,320 --> 00:08:42,240 Speaker 3: and you you would just put your arms through the 159 00:08:42,440 --> 00:08:47,520 Speaker 3: arm hole turk, you would become the turk and the 160 00:08:47,600 --> 00:08:48,320 Speaker 3: churk would fuse. 161 00:08:48,520 --> 00:08:50,839 Speaker 1: That's what some people thought. I think that's what Egar 162 00:08:50,880 --> 00:08:52,439 Speaker 1: Allen Poe thought too. 163 00:08:52,160 --> 00:08:54,040 Speaker 3: He Kidney right. 164 00:08:54,800 --> 00:08:57,720 Speaker 1: Other people thought that there was the the the little 165 00:08:57,760 --> 00:09:01,480 Speaker 1: person was underneath the in the cabin operating the trick 166 00:09:01,520 --> 00:09:02,679 Speaker 1: with levers and stuff like that. 167 00:09:02,720 --> 00:09:04,679 Speaker 3: Well, there could have been a mirror or something, you know, 168 00:09:04,880 --> 00:09:06,960 Speaker 3: I guess, like a telescopic mirror. 169 00:09:07,040 --> 00:09:09,000 Speaker 1: That's what's getting me is how would they keep up 170 00:09:09,040 --> 00:09:09,720 Speaker 1: with the game? 171 00:09:10,000 --> 00:09:10,200 Speaker 3: Right? 172 00:09:10,559 --> 00:09:12,480 Speaker 1: You could keep track of the game, but how could 173 00:09:12,480 --> 00:09:14,200 Speaker 1: you see where the other person moved? You would know 174 00:09:14,200 --> 00:09:15,960 Speaker 1: where you moved, but you wouldn't be able to see 175 00:09:15,960 --> 00:09:17,880 Speaker 1: where the other person moved. That's what I don't get. 176 00:09:17,840 --> 00:09:19,280 Speaker 3: Just mirrors smoking mirrors. 177 00:09:19,320 --> 00:09:21,959 Speaker 1: Maybe so, But the point is is it was a fake. 178 00:09:22,000 --> 00:09:24,640 Speaker 1: It was a fraud, but it raise some really big 179 00:09:24,760 --> 00:09:28,800 Speaker 1: questions about the idea of a machine beating a person 180 00:09:28,840 --> 00:09:30,480 Speaker 1: at something like chess. 181 00:09:30,800 --> 00:09:34,880 Speaker 3: Yeah, and it really peaked the mind of one Charles 182 00:09:34,960 --> 00:09:38,719 Speaker 3: Babbage was he was a kid or young at least 183 00:09:38,760 --> 00:09:40,960 Speaker 3: at the time when he saw the Turk in person, 184 00:09:41,920 --> 00:09:44,680 Speaker 3: and a few years afterward he began work on something 185 00:09:44,720 --> 00:09:48,559 Speaker 3: called the Difference Engine, which was a machine that he 186 00:09:48,640 --> 00:09:54,679 Speaker 3: designed to calculate mathematics automatically. So some point to this 187 00:09:54,840 --> 00:09:58,480 Speaker 3: is kind of maybe the beginnings of humans trying to 188 00:09:58,559 --> 00:09:59,240 Speaker 3: create AI. 189 00:10:00,320 --> 00:10:04,439 Speaker 1: Well yeah, with Babbage's differential machine or difference machine. 190 00:10:04,200 --> 00:10:06,720 Speaker 3: Yeah, difference engine. But at the very least, what this 191 00:10:06,920 --> 00:10:10,160 Speaker 3: is is the first that I know of example of 192 00:10:10,720 --> 00:10:14,840 Speaker 3: man versus machine, even though it was really man versus 193 00:10:14,880 --> 00:10:16,640 Speaker 3: man because it was a man in the machine. 194 00:10:16,760 --> 00:10:20,600 Speaker 1: Right. It was a fraud, Yeah, but it sparked that idea, 195 00:10:20,760 --> 00:10:25,040 Speaker 1: It definitely did. And that's something that like chess in particular, 196 00:10:25,120 --> 00:10:28,480 Speaker 1: has always been like this idea of like, if you 197 00:10:28,480 --> 00:10:30,760 Speaker 1: can teach a machine to play chess, you have really 198 00:10:30,800 --> 00:10:35,000 Speaker 1: achieved a milestone. And there's been you know, plenty of programs, 199 00:10:35,960 --> 00:10:39,880 Speaker 1: most notably Deep Blue, which we'll talk about. But there's 200 00:10:40,040 --> 00:10:45,720 Speaker 1: there's been this idea that like part of AI is chess, 201 00:10:45,800 --> 00:10:49,520 Speaker 1: teaching it to play chess. But they, the people who 202 00:10:49,559 --> 00:10:53,400 Speaker 1: develop AI, never set out to make a chess playing AI, 203 00:10:53,960 --> 00:10:56,320 Speaker 1: just to make a machine that can play chess. That's 204 00:10:56,360 --> 00:10:59,400 Speaker 1: not the point. Chess has always been this way to 205 00:10:59,520 --> 00:11:02,440 Speaker 1: demons straight the progress of artificial intelligence. 206 00:11:02,520 --> 00:11:06,400 Speaker 3: Yeah, because it's a complex game that you can't just 207 00:11:06,520 --> 00:11:09,120 Speaker 3: program it, like it almost has to learn. 208 00:11:09,960 --> 00:11:12,600 Speaker 1: Well, it depends on how you come at it at first, right, 209 00:11:12,679 --> 00:11:16,920 Speaker 1: So initially they did try to program it. Okay, there's 210 00:11:17,040 --> 00:11:23,280 Speaker 1: this from basically nineteen fifty to the about the mid 211 00:11:23,640 --> 00:11:26,880 Speaker 1: like about say nineteen fifty to twenty ten, sixty years right, 212 00:11:27,440 --> 00:11:31,080 Speaker 1: That is how they approached AI and chess is you 213 00:11:31,240 --> 00:11:35,320 Speaker 1: figured out how to break chess down and explain it 214 00:11:35,360 --> 00:11:38,840 Speaker 1: to a computer. Now, what if you could, ideally you 215 00:11:38,880 --> 00:11:43,480 Speaker 1: would have this computer or this AI, this artificial intelligence 216 00:11:44,679 --> 00:11:48,559 Speaker 1: be able to think about the outcome of every possible 217 00:11:49,360 --> 00:11:52,320 Speaker 1: or every possible outcome of a move before making it. Right, 218 00:11:52,800 --> 00:11:55,559 Speaker 1: that's just not possible. Still today we don't have computers 219 00:11:55,559 --> 00:11:57,680 Speaker 1: that can do that. Right, So what you have to 220 00:11:57,679 --> 00:12:00,520 Speaker 1: do is figure out how to create shortcuts for the machine, 221 00:12:00,840 --> 00:12:03,760 Speaker 1: give it best practices, that kind of thing. Yeah, And 222 00:12:03,960 --> 00:12:06,600 Speaker 1: that was actually laid out in nineteen fifty by a 223 00:12:06,640 --> 00:12:09,840 Speaker 1: guy named Claude Shannon who's a father of information theory, 224 00:12:10,320 --> 00:12:12,920 Speaker 1: and he wrote a paper with a pretty on the 225 00:12:12,960 --> 00:12:17,160 Speaker 1: nose title called Programming a Computer for Playing Chess. And 226 00:12:17,200 --> 00:12:18,720 Speaker 1: you have to say it like that when you say 227 00:12:18,760 --> 00:12:19,079 Speaker 1: the name. 228 00:12:19,280 --> 00:12:21,520 Speaker 3: Yeah, it's got a question mark at the end, right, But. 229 00:12:21,520 --> 00:12:26,320 Speaker 1: He laid out two big things. One is creating a 230 00:12:26,760 --> 00:12:31,320 Speaker 1: function of the different moves, and then another one is 231 00:12:31,360 --> 00:12:35,200 Speaker 1: called a mini max. And if those were the two 232 00:12:35,240 --> 00:12:39,800 Speaker 1: things that Shannon laid out, and they established about fifty 233 00:12:39,880 --> 00:12:42,840 Speaker 1: or sixty years of development in teaching an AI to 234 00:12:42,840 --> 00:12:43,439 Speaker 1: play chess. 235 00:12:43,840 --> 00:12:47,040 Speaker 3: Yeah. So this evaluation function is just sort of the base, 236 00:12:48,160 --> 00:12:50,240 Speaker 3: the very basis of it all kind of where it starts, 237 00:12:50,280 --> 00:12:52,679 Speaker 3: which is you a kind of give a number to 238 00:12:52,840 --> 00:12:57,120 Speaker 3: create a numerical evaluation based on the state of the 239 00:12:57,120 --> 00:13:01,280 Speaker 3: board at that moment, right, and assign a real number 240 00:13:01,320 --> 00:13:06,000 Speaker 3: evaluation to it. So the highest number that you would 241 00:13:06,520 --> 00:13:11,920 Speaker 3: shoot for is obviously getting checkmate, getting a king and checkmate. 242 00:13:11,720 --> 00:13:14,880 Speaker 1: Right, right, So what you've just done now is by 243 00:13:14,920 --> 00:13:18,200 Speaker 1: assigning a number to a state like the pieces on 244 00:13:18,240 --> 00:13:21,800 Speaker 1: a board. What you what you've done is to say, 245 00:13:22,080 --> 00:13:24,800 Speaker 1: like shoot for this number. Right, the higher the number, 246 00:13:24,880 --> 00:13:26,800 Speaker 1: like you're going to give this aither rule. Now, the 247 00:13:26,880 --> 00:13:30,320 Speaker 1: higher the number, the more desirable that this move that 248 00:13:30,360 --> 00:13:34,240 Speaker 1: could lead to that higher number. Function. Evaluation function is 249 00:13:34,360 --> 00:13:35,320 Speaker 1: what you want to do. 250 00:13:35,440 --> 00:13:38,080 Speaker 3: Right, like capture the night or capture the queen. Capture 251 00:13:38,080 --> 00:13:40,199 Speaker 3: the queen would have a higher evaluation number. 252 00:13:40,040 --> 00:13:43,200 Speaker 1: Right exactly. So that's the function. Then there's another one 253 00:13:43,280 --> 00:13:46,040 Speaker 1: called the mini max. Yeah, this is pretty great where 254 00:13:46,040 --> 00:13:48,760 Speaker 1: you want to minimize the maximum And this is another 255 00:13:48,760 --> 00:13:50,839 Speaker 1: shortcut that they taught computers. 256 00:13:50,440 --> 00:13:52,640 Speaker 3: The maximum loss that is right, Yeah. 257 00:13:52,600 --> 00:13:55,120 Speaker 1: So what they what they taught computers to do is 258 00:13:55,400 --> 00:13:58,560 Speaker 1: so you no computer can look through an entire game 259 00:13:58,640 --> 00:14:03,880 Speaker 1: every possible outcome, but there are computers that can look 260 00:14:04,160 --> 00:14:08,120 Speaker 1: pretty far down the line at every possible outcome. And 261 00:14:09,360 --> 00:14:13,080 Speaker 1: what you can say is, Okay, you want to find 262 00:14:13,160 --> 00:14:16,640 Speaker 1: the evaluation function that is the worst case scenario, the 263 00:14:16,640 --> 00:14:22,200 Speaker 1: maximum loss, and then find the move that will minimize 264 00:14:22,240 --> 00:14:24,120 Speaker 1: the possibility for that outcome. 265 00:14:24,600 --> 00:14:26,760 Speaker 3: Yeah bye, And this is you're only limited by your 266 00:14:26,760 --> 00:14:29,680 Speaker 3: programming power. But by looking not only at the state 267 00:14:29,720 --> 00:14:31,560 Speaker 3: of the board right now, but if I make this 268 00:14:31,680 --> 00:14:35,480 Speaker 3: move and I move the PAWD to this spot, what 269 00:14:35,600 --> 00:14:38,640 Speaker 3: are the next like three moves possibly that could happen 270 00:14:38,680 --> 00:14:41,720 Speaker 3: as a result of this move. And you're only limited, 271 00:14:41,760 --> 00:14:45,200 Speaker 3: like I said, by programming power. So obviously, the more 272 00:14:45,440 --> 00:14:48,000 Speaker 3: juice you have, the more moves ahead that you can 273 00:14:48,000 --> 00:14:48,920 Speaker 3: look exactly. 274 00:14:49,240 --> 00:14:52,240 Speaker 1: And then they just shy away from ones with the 275 00:14:52,280 --> 00:14:55,400 Speaker 1: higher function number exactly or lower function number, depending on 276 00:14:55,440 --> 00:14:59,280 Speaker 1: how you've programmed it. But they're making these decisions based 277 00:14:59,320 --> 00:15:02,280 Speaker 1: on these rules. And then there's other things you can do, 278 00:15:02,360 --> 00:15:07,880 Speaker 1: like little shortcuts to say, if a decision tree leads 279 00:15:07,920 --> 00:15:13,640 Speaker 1: to the other players King being in checkmate, don't even 280 00:15:13,680 --> 00:15:16,920 Speaker 1: think about that move any further, don't evaluate any longer, 281 00:15:17,000 --> 00:15:18,840 Speaker 1: just abandon it because we would never want to make 282 00:15:18,880 --> 00:15:21,200 Speaker 1: that move. So there's all these shortcuts you can do. 283 00:15:21,360 --> 00:15:24,000 Speaker 1: And that's what they did to teach computers. That's what 284 00:15:24,400 --> 00:15:27,440 Speaker 1: Deep Blue did when it beat Gary Kasparov in nineteen 285 00:15:27,480 --> 00:15:30,720 Speaker 1: ninety seven. It was this huge, massive computer that knew 286 00:15:30,840 --> 00:15:35,000 Speaker 1: a lot of chess, a lot about chess. It had 287 00:15:35,040 --> 00:15:38,800 Speaker 1: a lot of rules, a lot of incredibly intricate programming 288 00:15:38,800 --> 00:15:43,080 Speaker 1: that was extremely sharp, and it actually won. It became 289 00:15:43,160 --> 00:15:47,360 Speaker 1: the first computer to beat an actual human chess grand 290 00:15:47,400 --> 00:15:50,680 Speaker 1: master in like regulation match play. 291 00:15:51,000 --> 00:15:54,200 Speaker 3: Yeah. I mean, and I don't think Kasparov gets enough 292 00:15:54,240 --> 00:15:58,000 Speaker 3: credit for being willing to do this, because it was 293 00:15:58,080 --> 00:16:01,000 Speaker 3: a big deal for him to lose. It was in 294 00:16:01,040 --> 00:16:04,800 Speaker 3: this community and the AI community. It sent shock waves, 295 00:16:04,960 --> 00:16:09,080 Speaker 3: and everyone that was alive remembers, even if you didn't 296 00:16:09,080 --> 00:16:12,320 Speaker 3: know anything about either, one remembers Deep Blue being all 297 00:16:12,320 --> 00:16:14,480 Speaker 3: over the news. It was a really big deal. And 298 00:16:14,560 --> 00:16:16,960 Speaker 3: Kasparov put his name on the line and lost. 299 00:16:17,200 --> 00:16:19,960 Speaker 1: Yeah, And I was wondering, Chuck, how how like you 300 00:16:20,000 --> 00:16:21,960 Speaker 1: would get somebody to do that. 301 00:16:22,480 --> 00:16:24,920 Speaker 3: I'm sure the Mountain of catch. 302 00:16:25,080 --> 00:16:26,840 Speaker 1: I guess that would probably be part of it. But 303 00:16:26,880 --> 00:16:29,760 Speaker 1: I mean, shit, I don't know. 304 00:16:29,840 --> 00:16:31,320 Speaker 3: I bet, I bet that's out there. We just I 305 00:16:31,360 --> 00:16:32,160 Speaker 3: just didn't look it up. 306 00:16:32,280 --> 00:16:36,240 Speaker 1: So that's possible. It's also possible that they said, look, man, 307 00:16:36,360 --> 00:16:38,720 Speaker 1: like this is chess we're talking about or whatever. But really, 308 00:16:38,760 --> 00:16:43,080 Speaker 1: what you're doing is helping advance artificial intelligence. 309 00:16:42,560 --> 00:16:46,480 Speaker 3: Right, because we're not really trying ultimately to win chess games. 310 00:16:46,720 --> 00:16:47,800 Speaker 3: We're trying to cure cancer. 311 00:16:47,840 --> 00:16:50,440 Speaker 1: I mean, yeah, we're going to take your title because 312 00:16:50,480 --> 00:16:52,840 Speaker 1: we're going to beat you, or our machine's going to 313 00:16:52,880 --> 00:16:55,320 Speaker 1: beat you. But even still, you're going to be helping 314 00:16:55,400 --> 00:16:58,840 Speaker 1: with cancer. Think of the cancer Casparov. That's probably what 315 00:16:58,840 --> 00:16:59,160 Speaker 1: they said. 316 00:16:59,200 --> 00:17:00,000 Speaker 3: Should we take a break? 317 00:17:00,160 --> 00:17:00,360 Speaker 1: Yeah? 318 00:17:00,840 --> 00:17:03,680 Speaker 3: Uh wait, well should we tease our special guests first? 319 00:17:04,440 --> 00:17:06,280 Speaker 1: Is he okay? I can smell him. 320 00:17:06,280 --> 00:17:08,159 Speaker 3: I don't think we even said we're gonna have a 321 00:17:08,160 --> 00:17:12,480 Speaker 3: special guest later in the episode, Mister Jonathan Strickland of 322 00:17:12,560 --> 00:17:13,040 Speaker 3: Tech Stuff. 323 00:17:13,320 --> 00:17:13,560 Speaker 1: Nice. 324 00:17:13,600 --> 00:17:15,960 Speaker 3: It's just been a long time since, like years since 325 00:17:15,960 --> 00:17:16,720 Speaker 3: we had Stricken. 326 00:17:16,920 --> 00:17:18,960 Speaker 1: The last time we had Stricken was like two thousand 327 00:17:19,000 --> 00:17:21,440 Speaker 1: and nine with the Necronomicon episode. 328 00:17:21,480 --> 00:17:24,359 Speaker 3: What is what? Where's he been besides sitting in between 329 00:17:24,400 --> 00:17:24,880 Speaker 3: us every day? 330 00:17:24,960 --> 00:17:27,119 Speaker 1: It's been a strickling drought, is what it's been. 331 00:17:27,200 --> 00:17:29,160 Speaker 3: Yeah, so Strickland's coming later, but we're going to come 332 00:17:29,160 --> 00:17:31,919 Speaker 3: back after this and talk a little bit more about 333 00:17:32,280 --> 00:17:53,439 Speaker 3: a man versus machine. 334 00:17:55,480 --> 00:17:59,240 Speaker 1: Okay, dude, So what we just described was how AI 335 00:17:59,720 --> 00:18:03,199 Speaker 1: was to play things like chess or to think like 336 00:18:03,280 --> 00:18:05,480 Speaker 1: you take something, you figure out how to break it 337 00:18:05,560 --> 00:18:10,080 Speaker 1: down into little rules and things that a computer can 338 00:18:10,160 --> 00:18:13,000 Speaker 1: think of, right, and then follow these kind of rules 339 00:18:13,040 --> 00:18:15,879 Speaker 1: to make the best decision. That's how it used to be. 340 00:18:16,800 --> 00:18:20,840 Speaker 1: The way that it's done now that everybody's doing now 341 00:18:21,280 --> 00:18:24,400 Speaker 1: is where you are creating a machine that teaches itself. 342 00:18:24,560 --> 00:18:25,760 Speaker 3: Yeah, that's the jam. 343 00:18:25,840 --> 00:18:29,159 Speaker 1: That was the breakthrough. You may have noticed back in 344 00:18:29,200 --> 00:18:34,760 Speaker 1: about ty thirteen twenty fourteen, all of a sudden, things 345 00:18:34,800 --> 00:18:39,520 Speaker 1: like Siri and Alexa got way better at what they 346 00:18:39,560 --> 00:18:44,320 Speaker 1: are doing. They got way less confused. Really, your navigation 347 00:18:44,440 --> 00:18:47,000 Speaker 1: app got a lot better. And the reason why is 348 00:18:47,040 --> 00:18:50,199 Speaker 1: because this type, this new type of AI, this new 349 00:18:50,240 --> 00:18:54,520 Speaker 1: type of machine learning that can teach itself and learn 350 00:18:54,880 --> 00:18:57,760 Speaker 1: on its own, just hit the scene and they just 351 00:18:57,800 --> 00:19:00,360 Speaker 1: started exploding. And one of the things that they were 352 00:19:00,359 --> 00:19:02,159 Speaker 1: first trained on was games. 353 00:19:02,440 --> 00:19:04,720 Speaker 3: Yeah, and it makes sense. And if you thought chess 354 00:19:04,840 --> 00:19:08,800 Speaker 3: was complicated and difficult, when it comes to these new 355 00:19:08,840 --> 00:19:13,600 Speaker 3: AIS that they're teaching to teach themselves game strategy. They said, 356 00:19:13,720 --> 00:19:16,760 Speaker 3: we might as well dive in to the Chinese strategic 357 00:19:16,840 --> 00:19:21,160 Speaker 3: game Go because it has been called the most complex 358 00:19:21,240 --> 00:19:24,800 Speaker 3: game ever devised by humans. Yeah, and this was actually 359 00:19:24,800 --> 00:19:30,280 Speaker 3: that was actually a quote from Demi Hasabi, a neuroscientist 360 00:19:30,480 --> 00:19:35,840 Speaker 3: and the founder of deep Mind, which was deep Mind. 361 00:19:35,840 --> 00:19:38,440 Speaker 3: They were purchased by Google or were they always part 362 00:19:38,440 --> 00:19:38,879 Speaker 3: of Google. 363 00:19:39,040 --> 00:19:41,280 Speaker 1: I don't know if they were a spun off branch 364 00:19:41,359 --> 00:19:43,640 Speaker 1: or where they were purchased, but it's one of Google's 365 00:19:43,720 --> 00:19:45,159 Speaker 1: AI outfits. 366 00:19:45,280 --> 00:19:47,640 Speaker 3: Well, they're one of the teams, yeah, that are designing 367 00:19:47,640 --> 00:19:50,439 Speaker 3: these new programs. And to give you an idea of 368 00:19:50,440 --> 00:19:53,560 Speaker 3: how complex Go is, it deals with a board with 369 00:19:54,040 --> 00:19:59,520 Speaker 3: different stones and there are ten how do you even 370 00:19:59,560 --> 00:19:59,960 Speaker 3: say that? 371 00:20:00,119 --> 00:20:02,720 Speaker 1: Ten to one hundred and seventieth power, So. 372 00:20:02,720 --> 00:20:06,479 Speaker 3: That means one hundred and seventy zeros and take that 373 00:20:06,560 --> 00:20:09,560 Speaker 3: number and that's the number of possible configurations of a 374 00:20:09,560 --> 00:20:10,359 Speaker 3: go board. 375 00:20:10,359 --> 00:20:14,680 Speaker 1: Right, So, like you say, chess is very complex and complicated, 376 00:20:14,720 --> 00:20:17,760 Speaker 1: and it's very difficult to master Go. And I've never 377 00:20:17,800 --> 00:20:21,160 Speaker 1: played Go, of you no, So it's supposedly it's easy 378 00:20:21,200 --> 00:20:21,879 Speaker 1: to learn. 379 00:20:21,960 --> 00:20:24,840 Speaker 3: Right, but very complicated in its simplicity. 380 00:20:24,440 --> 00:20:28,360 Speaker 1: Right, right, exactly, it's extremely difficult to master. And there 381 00:20:28,400 --> 00:20:30,960 Speaker 1: was a guy in the late nineties and I'm guessing 382 00:20:31,080 --> 00:20:36,560 Speaker 1: that he was saying this after Deep Blue beat Caspar 383 00:20:36,560 --> 00:20:40,919 Speaker 1: ofv It was an astrophysicist from Princeton. He said that 384 00:20:41,040 --> 00:20:43,320 Speaker 1: it would probably be one hundred years before a computer 385 00:20:43,400 --> 00:20:45,760 Speaker 1: beats a human a go. To give you an idea 386 00:20:45,760 --> 00:20:50,040 Speaker 1: of just how complex GO is that deeply would just 387 00:20:50,080 --> 00:20:52,600 Speaker 1: be caspar OFV. And this guy's saying it'll still be 388 00:20:52,640 --> 00:20:55,399 Speaker 1: one hundred years before anyone gets beat at GO by 389 00:20:55,400 --> 00:20:55,920 Speaker 1: a computer. 390 00:20:56,119 --> 00:20:58,399 Speaker 3: And he was someone who knew about this stuff, who 391 00:20:58,440 --> 00:21:01,119 Speaker 3: was an astrophysicist. He was just some schmoe at home 392 00:21:01,160 --> 00:21:02,600 Speaker 3: and drunken as reclining. 393 00:21:03,280 --> 00:21:05,840 Speaker 1: Is making asinine predictions. 394 00:21:07,040 --> 00:21:10,360 Speaker 3: So and again we've said this before, but I want 395 00:21:10,359 --> 00:21:14,159 Speaker 3: to reiterate the people that I think Alpha Go is 396 00:21:14,200 --> 00:21:16,600 Speaker 3: the name of this program. The people that created this 397 00:21:16,680 --> 00:21:20,359 Speaker 3: at Deep Mind, they wanted to stress that this is 398 00:21:21,080 --> 00:21:24,240 Speaker 3: a problem solving program. We're just teaching it this game 399 00:21:24,280 --> 00:21:27,400 Speaker 3: at first, just to make it learn and to see 400 00:21:27,400 --> 00:21:29,399 Speaker 3: if it can get good at what it does. But 401 00:21:30,240 --> 00:21:33,000 Speaker 3: they said it is built with the idea that any 402 00:21:33,080 --> 00:21:36,200 Speaker 3: task that has a lot of data that is unstructured 403 00:21:36,200 --> 00:21:38,119 Speaker 3: and you want to find patterns in the data and 404 00:21:38,160 --> 00:21:40,880 Speaker 3: then decide what to do right, And that's kind of 405 00:21:40,960 --> 00:21:43,720 Speaker 3: like what we were talking about. It It crunches down 406 00:21:44,160 --> 00:21:48,560 Speaker 3: all these possible options aka data to decide what move 407 00:21:48,600 --> 00:21:51,000 Speaker 3: should I make right? And you could apply that Ideally, 408 00:21:51,040 --> 00:21:53,800 Speaker 3: they're going to apply this to Alzheimer's and cancer and 409 00:21:53,840 --> 00:21:54,880 Speaker 3: all sorts of things. 410 00:21:54,880 --> 00:21:58,800 Speaker 1: Right, it's general purpose thinking, right, Yeah, and thinking on 411 00:21:58,840 --> 00:22:02,760 Speaker 1: the fly too, and face with novel stuff. So one 412 00:22:02,800 --> 00:22:05,639 Speaker 1: of the reasons why it's good to use games like 413 00:22:05,760 --> 00:22:09,119 Speaker 1: chess or Go or whatever, those are called perfect information 414 00:22:09,280 --> 00:22:13,359 Speaker 1: games where both players or anybody watching has all the 415 00:22:13,359 --> 00:22:17,560 Speaker 1: information that's available on it. There are definite rules or structure. 416 00:22:18,000 --> 00:22:20,919 Speaker 1: It's a good proving ground. But as we'll see, AI 417 00:22:21,040 --> 00:22:24,080 Speaker 1: makers are getting further and further away from those structure 418 00:22:24,160 --> 00:22:28,280 Speaker 1: games as their AI becomes more and more sophisticated, because 419 00:22:28,760 --> 00:22:33,399 Speaker 1: the structure and the limitations aren't necessarily needed anymore, because 420 00:22:33,440 --> 00:22:35,679 Speaker 1: these things are starting to be able to think on 421 00:22:35,720 --> 00:22:40,080 Speaker 1: their own in a very generalized and even creative way. 422 00:22:40,800 --> 00:22:44,399 Speaker 3: Yeah, it's really really interesting. Yeah, the way that they're 423 00:22:44,520 --> 00:22:48,120 Speaker 3: like you said earlier before the break, that we don't 424 00:22:48,160 --> 00:22:51,119 Speaker 3: have computers that can run all the possibilities. So what 425 00:22:51,160 --> 00:22:53,960 Speaker 3: they teach in the case of Alpha Go, this program 426 00:22:54,080 --> 00:22:59,280 Speaker 3: teaches itself by playing itself in these games and Go specifically, 427 00:23:00,080 --> 00:23:02,360 Speaker 3: and the more it plays itself, the more it learns, 428 00:23:02,400 --> 00:23:06,879 Speaker 3: and the more ability it has during a game to 429 00:23:07,000 --> 00:23:10,639 Speaker 3: choose a move by narrowing down possibilities. So instead of like, 430 00:23:11,080 --> 00:23:15,119 Speaker 3: well there are twenty million different variations here. By playing itself, 431 00:23:15,160 --> 00:23:18,080 Speaker 3: it's able to say, well, in this scenario, they're really 432 00:23:18,080 --> 00:23:22,600 Speaker 3: only fifty different moves that I could or should make, right, 433 00:23:22,800 --> 00:23:24,520 Speaker 3: or that's kind of a simplified way to say it. 434 00:23:24,560 --> 00:23:27,160 Speaker 1: But right, No, but it's true. But that's exactly right. 435 00:23:27,240 --> 00:23:29,560 Speaker 1: And what they're doing is basically the same thing that 436 00:23:29,600 --> 00:23:33,440 Speaker 1: a human does. It's going back to its memory banks, Yeah, 437 00:23:33,480 --> 00:23:36,879 Speaker 1: exact experience, huh, and saying well, I've been faced with 438 00:23:36,960 --> 00:23:38,920 Speaker 1: something like this before, and this is what I used 439 00:23:38,960 --> 00:23:41,840 Speaker 1: and it was successful. Forty out of fifty times. I'll 440 00:23:41,880 --> 00:23:44,919 Speaker 1: do this one. This is a pretty reasonable move. Yeah, 441 00:23:45,000 --> 00:23:46,199 Speaker 1: that is what humans do. 442 00:23:46,440 --> 00:23:48,920 Speaker 3: Yeah. Not only I mean, boy, we screwed up the 443 00:23:48,960 --> 00:23:51,000 Speaker 3: chess episode, but I get the idea that when you're 444 00:23:51,440 --> 00:23:53,919 Speaker 3: a chess master, you don't just think what do the 445 00:23:53,960 --> 00:23:55,440 Speaker 3: numbers say and what does the book say? 446 00:23:55,640 --> 00:23:55,880 Speaker 1: Right? 447 00:23:55,920 --> 00:23:59,520 Speaker 3: But man, I did this move that one time and 448 00:23:59,840 --> 00:24:01,800 Speaker 3: it didn't go as the book said. 449 00:24:02,080 --> 00:24:02,320 Speaker 1: Right. 450 00:24:02,400 --> 00:24:04,600 Speaker 3: So that's now factored into my thinking. 451 00:24:04,560 --> 00:24:09,919 Speaker 1: Right, except imagine being able to learn from scratch and 452 00:24:09,960 --> 00:24:13,360 Speaker 1: get to that point in eight days or eight hours. Yeah, 453 00:24:13,400 --> 00:24:16,760 Speaker 1: So that go team the alpha go the first the 454 00:24:16,800 --> 00:24:19,680 Speaker 1: first iteration of alpha go, I think they started working 455 00:24:19,720 --> 00:24:23,560 Speaker 1: on it in twenty fourteen and in twenty sixteen. At 456 00:24:23,600 --> 00:24:28,120 Speaker 1: the end of twenty sixteen, they unleashed it secretly onto 457 00:24:28,760 --> 00:24:32,919 Speaker 1: an Alpha Go website and it started just wiping the 458 00:24:32,920 --> 00:24:36,360 Speaker 1: floor with everybody. Yeah, everybody's like, this thing's pretty good. Oh, 459 00:24:36,359 --> 00:24:39,800 Speaker 1: it's Alpha Go. That was the end of twenty sixteen. 460 00:24:39,960 --> 00:24:43,760 Speaker 3: Okay, so chess had already come and gone. Like, oh, 461 00:24:43,800 --> 00:24:46,600 Speaker 3: by this point, you can download a program that's like 462 00:24:46,800 --> 00:24:47,840 Speaker 3: Deep Blue, right. 463 00:24:47,680 --> 00:24:50,600 Speaker 1: That was That's a great point. Yeah, like today the 464 00:24:50,680 --> 00:24:54,520 Speaker 1: stuff you played chess with on your laptop is even 465 00:24:54,520 --> 00:24:57,000 Speaker 1: more advanced than Deep Blue was in the nineties, and 466 00:24:57,040 --> 00:25:00,600 Speaker 1: it's just on your laptop. But this is so, this 467 00:25:00,640 --> 00:25:02,840 Speaker 1: is Go. This is the end of twenty sixteen. The 468 00:25:02,920 --> 00:25:08,479 Speaker 1: end of twenty seventeen, Alpha Go was replaced with Alpha 469 00:25:08,520 --> 00:25:12,800 Speaker 1: Go zero. It learned what Alpha Go had taken two 470 00:25:12,920 --> 00:25:17,400 Speaker 1: years or three years to learn in forty days by 471 00:25:17,440 --> 00:25:19,400 Speaker 1: teaching itself, and. 472 00:25:19,320 --> 00:25:22,159 Speaker 3: It beat the master. Yeah, and finally in May of 473 00:25:22,680 --> 00:25:28,919 Speaker 3: twenty seventeen, Alpha Go took on Key g the highest 474 00:25:28,960 --> 00:25:31,479 Speaker 3: ranked Go player in the world. Don't know if he 475 00:25:31,880 --> 00:25:32,719 Speaker 3: or she still is. 476 00:25:33,560 --> 00:25:37,679 Speaker 1: No. Lisa A. Doll is the current or was until 477 00:25:37,880 --> 00:25:39,840 Speaker 1: Alpha Alpha Go beat him? 478 00:25:39,880 --> 00:25:42,320 Speaker 3: Oh man? Yeah, did they get knocked off and Alpha 479 00:25:42,320 --> 00:25:45,280 Speaker 3: Go is the champion? Yeah? Like that's that's not fair. 480 00:25:45,920 --> 00:25:49,880 Speaker 1: I if it's match play and the player, the human 481 00:25:49,920 --> 00:25:53,440 Speaker 1: player is accepted a challenge from the computer, I don't 482 00:25:53,480 --> 00:25:56,280 Speaker 1: see why it wouldn't be the world champion. 483 00:25:56,440 --> 00:26:00,560 Speaker 3: Or do they just now say on websites like human champion? 484 00:26:00,680 --> 00:26:03,160 Speaker 3: Maybe in italics? What's like a sneer? 485 00:26:03,440 --> 00:26:05,840 Speaker 1: Right? Maybe? Yeah? 486 00:26:06,119 --> 00:26:06,679 Speaker 3: Interesting? 487 00:26:06,760 --> 00:26:10,200 Speaker 1: What do they call that? Wetwear? Like your brain, your 488 00:26:10,240 --> 00:26:13,520 Speaker 1: neurons and all that. What instead of hardware? It's wetwear? 489 00:26:13,600 --> 00:26:14,480 Speaker 3: Oh? I don't know about that. 490 00:26:14,840 --> 00:26:16,200 Speaker 1: I think that's the term for it. 491 00:26:16,560 --> 00:26:17,360 Speaker 3: What does that mean? Though? 492 00:26:17,520 --> 00:26:21,480 Speaker 1: It means like you you have a substrate, right your intelligence? 493 00:26:21,520 --> 00:26:25,560 Speaker 1: Your intellect is based on your neurons and they're firing 494 00:26:25,640 --> 00:26:28,040 Speaker 1: all that stuff and it's wet and squishy and meat. 495 00:26:28,680 --> 00:26:31,119 Speaker 1: Then there's hardware that you can do the same thing on, 496 00:26:31,200 --> 00:26:35,000 Speaker 1: you can build intelligence on, but it's hardware, it's not wetwear. 497 00:26:35,119 --> 00:26:35,359 Speaker 3: Oh. 498 00:26:35,400 --> 00:26:39,040 Speaker 1: Interesting, so that's probably it. It's the wetwear champion versus 499 00:26:39,080 --> 00:26:43,600 Speaker 1: the hardware champion. But wetwear is italicized with the sneer. 500 00:26:44,400 --> 00:26:46,760 Speaker 3: So where things really got interesting because you were talking 501 00:26:46,800 --> 00:26:51,040 Speaker 3: earlier about what is it with the chest and go? 502 00:26:51,160 --> 00:26:52,399 Speaker 3: What do they called? What kind of games? 503 00:26:53,359 --> 00:26:55,160 Speaker 1: Perfect information games? 504 00:26:55,240 --> 00:26:58,639 Speaker 3: Right? Then you think And my first thought when you 505 00:26:58,680 --> 00:27:01,359 Speaker 3: said that was well, yeah, and then there's there's games 506 00:27:01,400 --> 00:27:04,919 Speaker 3: like poker like Texas Hold Them where there are a 507 00:27:04,960 --> 00:27:07,880 Speaker 3: set of rules. But poker is not about the set 508 00:27:07,880 --> 00:27:10,439 Speaker 3: of rules. It is about sitting down in front of 509 00:27:10,480 --> 00:27:15,480 Speaker 3: whatever five or six people and lying, bluffing and getting 510 00:27:15,480 --> 00:27:18,520 Speaker 3: away with it in your game face being bluff Like 511 00:27:18,800 --> 00:27:25,159 Speaker 3: there's so many human emotions and contextual clues and micro 512 00:27:25,240 --> 00:27:28,960 Speaker 3: expressions and all these things, like surely you could never 513 00:27:29,080 --> 00:27:33,040 Speaker 3: ever teach a machine to win at Texas Holding Poker. 514 00:27:33,119 --> 00:27:35,840 Speaker 1: Yeah, it'll be one hundred years at least before that happens, 515 00:27:35,880 --> 00:27:36,520 Speaker 1: I predict. 516 00:27:37,440 --> 00:27:41,480 Speaker 3: No, they did it, and more than one team has 517 00:27:41,480 --> 00:27:41,800 Speaker 3: done it. 518 00:27:42,040 --> 00:27:45,399 Speaker 1: Yeah. I read there was one from Carnegie Mellon called 519 00:27:46,240 --> 00:27:52,640 Speaker 1: Liberatus AI Go melon Heads, Yeah, go the Thornton Melons. 520 00:27:53,359 --> 00:27:57,480 Speaker 3: Yeah, I mean that's was The University Alberta has one 521 00:27:57,520 --> 00:27:58,280 Speaker 3: called deep Stack. 522 00:27:58,560 --> 00:28:01,160 Speaker 1: That was the one I read about. And it actually 523 00:28:01,760 --> 00:28:05,440 Speaker 1: here's the thing, like if you read the release on it, 524 00:28:05,600 --> 00:28:07,639 Speaker 1: you're like, you don't know how this thing works? 525 00:28:07,680 --> 00:28:08,639 Speaker 3: Do you really? 526 00:28:08,720 --> 00:28:11,040 Speaker 1: Yeah? And I'm pretty sure they don't fully get it, 527 00:28:11,080 --> 00:28:13,120 Speaker 1: because that's one of the problems. I actually talk about 528 00:28:13,119 --> 00:28:15,080 Speaker 1: this in the Existential Risks series. 529 00:28:15,200 --> 00:28:18,399 Speaker 3: That's scary that is to be released right. 530 00:28:18,280 --> 00:28:22,320 Speaker 1: That there is a type of machine learning where the 531 00:28:22,359 --> 00:28:26,480 Speaker 1: machine teaches itself but we don't really understand how it's teaching. 532 00:28:26,680 --> 00:28:28,919 Speaker 1: Probably the scariest one, right, or what it's learning, but 533 00:28:28,960 --> 00:28:31,080 Speaker 1: that's the most prevalent one. That's what a lot of 534 00:28:31,119 --> 00:28:35,200 Speaker 1: this is is like these machines. It's like here's chess, 535 00:28:36,280 --> 00:28:39,480 Speaker 1: go figure it out and they go, okay, got it. 536 00:28:39,880 --> 00:28:41,920 Speaker 1: How'd you do that? Wouldn't you like to know? 537 00:28:42,400 --> 00:28:45,560 Speaker 3: So that's the scariest presentation you will see on AI 538 00:28:45,800 --> 00:28:47,960 Speaker 3: is when someone says, well, how does all this work? 539 00:28:47,960 --> 00:28:50,840 Speaker 1: And they go, but we just know it can be 540 00:28:50,960 --> 00:28:54,040 Speaker 1: to human at poker. But the thing about deep Stack 541 00:28:54,120 --> 00:28:57,520 Speaker 1: at the University of Alberta is that it learned somehow 542 00:28:58,200 --> 00:29:02,000 Speaker 1: some sort of intuition. Yeah, because that's what's required is 543 00:29:02,040 --> 00:29:05,160 Speaker 1: not just the perfect information where you have all the 544 00:29:05,200 --> 00:29:08,600 Speaker 1: information on the board. It's with poker, you don't know 545 00:29:08,640 --> 00:29:10,760 Speaker 1: what the other person's cards are, and you don't know 546 00:29:10,800 --> 00:29:14,880 Speaker 1: if they're lying or bluffing or what they're doing so 547 00:29:14,920 --> 00:29:18,840 Speaker 1: that's an imperfect information game, so that would require intuition, 548 00:29:18,960 --> 00:29:22,400 Speaker 1: and apparently not one, but two different research groups taught 549 00:29:22,480 --> 00:29:24,040 Speaker 1: AI to into it. 550 00:29:24,240 --> 00:29:28,200 Speaker 3: Yeah, Carnegie Mellon came out in January of twenty seventeen 551 00:29:28,760 --> 00:29:32,600 Speaker 3: with its Liberatus AI and they said they spent twenty 552 00:29:32,720 --> 00:29:36,520 Speaker 3: days playing one hundred and twenty thousand hands of Texas 553 00:29:36,520 --> 00:29:42,440 Speaker 3: hold them with four professional poker players and one and 554 00:29:42,520 --> 00:29:45,240 Speaker 3: smoked them. Basically got up to They weren't playing with 555 00:29:45,240 --> 00:29:48,200 Speaker 3: real money, obviously, but they they that would have been great. 556 00:29:48,240 --> 00:29:50,360 Speaker 1: They were playing with skittles like me as a kid. 557 00:29:50,440 --> 00:29:53,760 Speaker 3: Funded their next project, Liberatus was up by one point 558 00:29:53,760 --> 00:29:56,560 Speaker 3: seven million, and one of the quotes from one of 559 00:29:56,600 --> 00:29:59,600 Speaker 3: the poker players that he made to Wired magazine said, 560 00:30:00,000 --> 00:30:01,880 Speaker 3: felt like I was playing against someone who was cheating, 561 00:30:02,320 --> 00:30:04,520 Speaker 3: Like it could see my cards. I'm not accusing it 562 00:30:04,560 --> 00:30:06,160 Speaker 3: of cheating. It was just that good. 563 00:30:06,440 --> 00:30:06,520 Speaker 2: Right. 564 00:30:07,200 --> 00:30:10,680 Speaker 3: So that's a really interesting thing, man, that they could 565 00:30:11,800 --> 00:30:15,920 Speaker 3: teach self teach a program, or a program could teach 566 00:30:15,960 --> 00:30:20,800 Speaker 3: itself intuition. Right, it's creepy. I thought this part was interesting, 567 00:30:20,840 --> 00:30:25,240 Speaker 3: the Atari stuff. This gets pretty fun. Google deep mind. 568 00:30:26,000 --> 00:30:32,920 Speaker 3: Let it's AI wreak havoc on Atari forty nine different 569 00:30:32,960 --> 00:30:35,440 Speaker 3: Atari twenty six hundred games. See, they could figure out 570 00:30:35,440 --> 00:30:39,520 Speaker 3: how to win, and apparently the most difficult one was 571 00:30:39,560 --> 00:30:43,160 Speaker 3: Miss pac Man, which is a tough game. Still man, 572 00:30:43,160 --> 00:30:46,080 Speaker 3: misspac Man. They nailed it. It's still one of the 573 00:30:46,080 --> 00:30:46,680 Speaker 3: great games. 574 00:30:46,840 --> 00:30:51,920 Speaker 1: But their their game, or their Q deep Q network 575 00:30:52,240 --> 00:30:54,239 Speaker 1: algorithm beat it. 576 00:30:54,840 --> 00:30:55,040 Speaker 3: Yeah. 577 00:30:55,080 --> 00:30:59,200 Speaker 1: I think it got the highest score nine nine points, 578 00:30:59,560 --> 00:31:02,200 Speaker 1: and no human or machine has ever achieved that high 579 00:31:02,240 --> 00:31:02,920 Speaker 1: score from what I. 580 00:31:03,000 --> 00:31:05,520 Speaker 3: Understand, amazing. And the way this one does it, the 581 00:31:05,720 --> 00:31:10,600 Speaker 3: hybrid reward architecture that it uses, is really interesting. It 582 00:31:11,040 --> 00:31:14,080 Speaker 3: says here, it generates a top agent that's like a 583 00:31:14,160 --> 00:31:17,360 Speaker 3: senior manager, and then all these other one hundred and 584 00:31:17,400 --> 00:31:20,800 Speaker 3: fifty individual agents. So it's almost like they've devised this 585 00:31:21,640 --> 00:31:26,160 Speaker 3: artificial structural hierarchy of these little worker agents that go 586 00:31:26,240 --> 00:31:30,440 Speaker 3: out and collect I guess data and then move it 587 00:31:30,520 --> 00:31:33,720 Speaker 3: up the chain to this top agent. 588 00:31:34,160 --> 00:31:38,840 Speaker 1: Right, and then this thing says, Okay, you know, I 589 00:31:38,880 --> 00:31:43,760 Speaker 1: think that you're probably right what these agents are probably doing. 590 00:31:43,760 --> 00:31:46,320 Speaker 1: And I don't know this is exactly true, but there's 591 00:31:46,480 --> 00:31:49,280 Speaker 1: there are models out there like this where the agent 592 00:31:49,360 --> 00:31:52,920 Speaker 1: says this is you have a ninety percent chance of 593 00:31:52,960 --> 00:31:56,760 Speaker 1: success at getting this pellet. If we take this action, 594 00:31:57,200 --> 00:31:59,640 Speaker 1: somebody else says, you've got an eighty two percent chance 595 00:31:59,680 --> 00:32:02,120 Speaker 1: of av this ghost if we go this way. And 596 00:32:02,160 --> 00:32:06,440 Speaker 1: then the top agent, the senior manager, can put all 597 00:32:06,440 --> 00:32:08,080 Speaker 1: this stuff together and say, well, if I listen to 598 00:32:08,120 --> 00:32:10,160 Speaker 1: this guy and this guy not only while I evade 599 00:32:10,160 --> 00:32:13,560 Speaker 1: this ghost, I'll go get this pellet. And it's based 600 00:32:13,600 --> 00:32:18,840 Speaker 1: on what confidence level that the lower agents have in 601 00:32:19,120 --> 00:32:23,280 Speaker 1: success in recommending these moves. And then the top agent 602 00:32:23,320 --> 00:32:24,400 Speaker 1: weighs these things. 603 00:32:24,760 --> 00:32:27,080 Speaker 3: Wow, they should give him a little cap. 604 00:32:27,200 --> 00:32:29,840 Speaker 1: But all this is happening like that. Oh yeah, you 605 00:32:29,840 --> 00:32:31,479 Speaker 1: know what I'm saying. This isn't like well, hold on, 606 00:32:31,520 --> 00:32:33,880 Speaker 1: hold on, everybody, what is Harvey? What do you have 607 00:32:33,920 --> 00:32:36,680 Speaker 1: to say? Well, let's get some Chinese in here and 608 00:32:36,720 --> 00:32:39,440 Speaker 1: hash it out, and everybody sits there in order some 609 00:32:39,520 --> 00:32:41,800 Speaker 1: Chinese food, and then you wait for it to come, 610 00:32:41,880 --> 00:32:44,280 Speaker 1: and then you pick up the meeting from that point on. 611 00:32:44,880 --> 00:32:47,920 Speaker 1: And then finally Harvey gives his idea, but he forgot 612 00:32:47,920 --> 00:32:50,000 Speaker 1: what he was talking about, so he just sits down 613 00:32:50,000 --> 00:32:50,920 Speaker 1: and eats his a roll. 614 00:32:51,520 --> 00:32:55,640 Speaker 3: Well, here's a pretty frightening survey. There was a survey 615 00:32:55,640 --> 00:32:58,440 Speaker 3: of more than three hundred and fifty AI researchers, and 616 00:32:58,480 --> 00:33:00,360 Speaker 3: they have the following things to say, And these are 617 00:33:00,360 --> 00:33:03,000 Speaker 3: the pros that are doing this for a living. They 618 00:33:03,040 --> 00:33:06,800 Speaker 3: predicted that within ten years AI will drive better than 619 00:33:06,800 --> 00:33:09,520 Speaker 3: we do. By twenty forty nine they will be able 620 00:33:09,560 --> 00:33:13,200 Speaker 3: to write a best selling novel. AI will generate this 621 00:33:13,320 --> 00:33:17,440 Speaker 3: and by twenty fifty three be better at performing surgery 622 00:33:17,480 --> 00:33:18,280 Speaker 3: than humans are. 623 00:33:19,080 --> 00:33:22,280 Speaker 1: You know. So again, one of the things that about 624 00:33:22,440 --> 00:33:25,240 Speaker 1: the field of artificial intelligence. 625 00:33:25,120 --> 00:33:26,880 Speaker 3: You know a lot about now famous. 626 00:33:27,920 --> 00:33:31,400 Speaker 1: It is famous for making huge predictions that did not 627 00:33:31,520 --> 00:33:35,320 Speaker 1: pan out. Sure, but you've also seen it's also famous 628 00:33:35,360 --> 00:33:39,000 Speaker 1: for beating predictions that you know have been levied against it. 629 00:33:40,320 --> 00:33:43,400 Speaker 1: But there is something in there, Chuck, that stands out 630 00:33:43,400 --> 00:33:45,960 Speaker 1: to me, and that's the idea of an AI writing 631 00:33:46,000 --> 00:33:50,160 Speaker 1: a novel. Like for a very long time I thought, well, yeah, okay, 632 00:33:50,280 --> 00:33:53,080 Speaker 1: you can teach a robot arm to like put a 633 00:33:53,080 --> 00:33:55,960 Speaker 1: car part or something somewhere if you wanted to just 634 00:33:56,000 --> 00:33:59,400 Speaker 1: follow these mechanical things. Or it can use in auition, 635 00:33:59,520 --> 00:34:02,600 Speaker 1: or it can use logic in reason. But to create 636 00:34:02,680 --> 00:34:05,640 Speaker 1: that's different, right. That was like the new frontier. It 637 00:34:05,720 --> 00:34:08,200 Speaker 1: used to be chess and then then was go. The 638 00:34:08,239 --> 00:34:11,719 Speaker 1: next frontier is creativity and they're starting to bang on 639 00:34:11,800 --> 00:34:15,640 Speaker 1: that door big time. There's a game designing AI called 640 00:34:15,680 --> 00:34:19,120 Speaker 1: Angelina out of the University of Foulmouth, which I always 641 00:34:19,160 --> 00:34:21,799 Speaker 1: want to say Foulmouth, Yeah, but we'll just call it 642 00:34:21,840 --> 00:34:26,359 Speaker 1: Foulmouth like it's supposed to. And Angelina actually comes up 643 00:34:26,440 --> 00:34:32,320 Speaker 1: with ideas for new games, not like a different level 644 00:34:32,560 --> 00:34:36,080 Speaker 1: or something like you should put a purple loincloth on 645 00:34:36,120 --> 00:34:38,560 Speaker 1: that player, you know, that'll look kind of cool like 646 00:34:38,920 --> 00:34:42,040 Speaker 1: new games, but whacked out games that humans would never 647 00:34:42,120 --> 00:34:45,560 Speaker 1: think of. One example I saw is in a dungeon 648 00:34:45,760 --> 00:34:49,919 Speaker 1: Battle Royale game, a player controls like ten players at once, 649 00:34:50,239 --> 00:34:52,520 Speaker 1: and some you have to sacrifice to be killed to 650 00:34:52,600 --> 00:34:55,640 Speaker 1: save the others, like the stuff that human wouldn't necessarily 651 00:34:55,640 --> 00:34:57,799 Speaker 1: think of. This AI is coming up with. 652 00:34:58,320 --> 00:35:00,800 Speaker 3: Well, I mean, when you think of creatively, especially something 653 00:35:00,840 --> 00:35:03,080 Speaker 3: like writing a novel or a film, if there are 654 00:35:03,120 --> 00:35:07,000 Speaker 3: only seven stories, I mean, and that's sort of the 655 00:35:07,040 --> 00:35:10,800 Speaker 3: thinking that they're basically every every dramatic story is a 656 00:35:10,880 --> 00:35:12,640 Speaker 3: variation of one of seven things. 657 00:35:12,760 --> 00:35:15,840 Speaker 1: Yeah. So I mean you can look at like AI 658 00:35:16,400 --> 00:35:20,480 Speaker 1: is scary, and in some ways it very much is 659 00:35:20,520 --> 00:35:23,960 Speaker 1: and can be, but there's also like, definitely a level 660 00:35:23,960 --> 00:35:25,920 Speaker 1: of excitement of the whole thing, and the idea that 661 00:35:26,360 --> 00:35:30,239 Speaker 1: there are artificial minds that are coming online or that 662 00:35:30,360 --> 00:35:32,759 Speaker 1: have come online now, that are out there that are 663 00:35:33,000 --> 00:35:36,520 Speaker 1: they'll they'll just naturally by definition, see things differently than 664 00:35:36,560 --> 00:35:38,920 Speaker 1: we do. Yeah, and the idea that they can come 665 00:35:39,000 --> 00:35:40,839 Speaker 1: up with stuff that we've never even thought of there 666 00:35:40,920 --> 00:35:45,560 Speaker 1: is just gonna knock our socks off, hopefully in good ways. 667 00:35:45,320 --> 00:35:48,719 Speaker 1: That's a really cool thing. And so maybe there's just 668 00:35:48,800 --> 00:35:52,360 Speaker 1: seven as far as humans know, but there's an unlimited amount. 669 00:35:52,480 --> 00:35:54,920 Speaker 1: Is if you put computer minds to thinking about these 670 00:35:55,000 --> 00:35:56,719 Speaker 1: kind of things, that's the premise of it. 671 00:35:57,120 --> 00:35:59,800 Speaker 3: Right, so the robot would be like you never thought 672 00:35:59,840 --> 00:36:06,439 Speaker 3: of boy meets girl meets well trilobite. But see even 673 00:36:06,480 --> 00:36:08,439 Speaker 3: that's a variation of right. 674 00:36:09,719 --> 00:36:12,279 Speaker 1: Just imagine something that we've never even thought of. 675 00:36:12,400 --> 00:36:13,920 Speaker 3: Well, do you know how they should do this? If 676 00:36:13,920 --> 00:36:17,719 Speaker 3: they do do that is uh? Is not is just 677 00:36:17,840 --> 00:36:20,520 Speaker 3: release a book and not tell anyone that it was 678 00:36:20,719 --> 00:36:24,359 Speaker 3: written by an AI program because if they do that 679 00:36:24,400 --> 00:36:26,719 Speaker 3: then it's going to be so under scrutiny. Oh yeah, 680 00:36:26,760 --> 00:36:29,600 Speaker 3: they should secretly release this book and then after it's 681 00:36:29,640 --> 00:36:34,440 Speaker 3: a New York Times bestseller, say meet the Whopper, the 682 00:36:34,520 --> 00:36:35,480 Speaker 3: author of this. 683 00:36:36,160 --> 00:36:39,880 Speaker 1: You know his interests are roller skating, playing Tic tac toe, 684 00:36:39,960 --> 00:36:41,680 Speaker 1: and global thermal nuclear war. 685 00:36:42,440 --> 00:36:44,240 Speaker 3: All right, should we take a break and get strickland 686 00:36:44,239 --> 00:36:44,440 Speaker 3: in here. 687 00:36:44,520 --> 00:36:46,680 Speaker 1: Yeah, we're going to end the Strickland drought because it 688 00:36:46,760 --> 00:36:49,040 Speaker 1: is about to rain strickland in this piece. 689 00:36:49,239 --> 00:36:49,920 Speaker 3: You gross. 690 00:37:12,920 --> 00:37:17,080 Speaker 1: Okay, we're back and get this. The scent of strick 691 00:37:17,600 --> 00:37:20,399 Speaker 1: has permeated our place. That's a beautiful scent. 692 00:37:20,520 --> 00:37:25,040 Speaker 3: It smells like a soldering gun and a circuit board 693 00:37:25,360 --> 00:37:27,600 Speaker 3: and feel a lavender in a protein bar. 694 00:37:28,960 --> 00:37:31,319 Speaker 2: That's fair. I was gonna say Draco noir that would 695 00:37:31,320 --> 00:37:31,960 Speaker 2: have been a lie. 696 00:37:32,280 --> 00:37:35,960 Speaker 1: Is that how you said? I always called a drakar dracr. 697 00:37:36,320 --> 00:37:37,160 Speaker 2: That's that's fair. 698 00:37:38,480 --> 00:37:42,640 Speaker 3: I always pronounced it Benetton colors. That was what I wore. 699 00:37:43,280 --> 00:37:44,200 Speaker 1: Oh is that what you wore? 700 00:37:44,320 --> 00:37:46,600 Speaker 3: Yeah? During my what I call the Year of Cologne, 701 00:37:47,880 --> 00:37:48,879 Speaker 3: I had a couple of seven. 702 00:37:51,040 --> 00:37:51,440 Speaker 1: Uh. 703 00:37:51,920 --> 00:37:54,399 Speaker 2: This is scintillating. Why why am I here? 704 00:37:55,600 --> 00:37:58,120 Speaker 1: So we know that you already know because we talked 705 00:37:58,239 --> 00:38:00,480 Speaker 1: via email about this, but we'll tell everybody nobody else. 706 00:38:01,000 --> 00:38:03,319 Speaker 1: We have brought you in here because you are the 707 00:38:03,360 --> 00:38:06,520 Speaker 1: master of tech and we were talking tech today, which 708 00:38:06,560 --> 00:38:08,799 Speaker 1: we've talked about without you before. But frankly, Chuck and 709 00:38:08,840 --> 00:38:11,040 Speaker 1: I and Jerry huddled and we said, this is not 710 00:38:11,120 --> 00:38:14,800 Speaker 1: quite as good with that strict so let's try something different, gotcha. 711 00:38:14,920 --> 00:38:19,799 Speaker 2: And we're talking about games and machine versus man and 712 00:38:20,440 --> 00:38:24,120 Speaker 2: that that whole evolution and how that's gone super crazy 713 00:38:24,120 --> 00:38:24,879 Speaker 2: over the last few years. 714 00:38:24,960 --> 00:38:28,239 Speaker 3: Games without frontiers, as Peter Gabriel would say, yeah, or 715 00:38:28,239 --> 00:38:28,839 Speaker 3: without fear. 716 00:38:29,000 --> 00:38:30,800 Speaker 1: And we've talked, I mean, we've talked a lot about 717 00:38:31,080 --> 00:38:34,880 Speaker 1: the evolution of machine learning and how now it's starting 718 00:38:34,920 --> 00:38:37,680 Speaker 1: to take off like a rocket because they can teach themselves, right. 719 00:38:38,000 --> 00:38:42,040 Speaker 1: But one thing we haven't really talked about are solved games. 720 00:38:42,040 --> 00:38:44,640 Speaker 1: I mean, we talked about chess. Yeah, we talked about 721 00:38:44,680 --> 00:38:48,240 Speaker 1: go right, would those constitute solve games? 722 00:38:48,320 --> 00:38:48,840 Speaker 3: Not really? 723 00:38:49,120 --> 00:38:52,200 Speaker 2: So a solved game is the concept where if you 724 00:38:52,239 --> 00:38:55,760 Speaker 2: were to assume perfect play on either sides of the game, 725 00:38:56,280 --> 00:38:58,560 Speaker 2: you would always know how it was going to end. 726 00:38:58,440 --> 00:39:01,239 Speaker 3: Which we always assume perfect play, right, Yeah, it's kind 727 00:39:01,239 --> 00:39:01,640 Speaker 3: of our. 728 00:39:01,560 --> 00:39:02,479 Speaker 1: Bags, right stuff. 729 00:39:02,480 --> 00:39:05,120 Speaker 2: You should know motto so perfect play just meaning that 730 00:39:05,160 --> 00:39:07,319 Speaker 2: no one ever makes a mistake, so very much the 731 00:39:07,320 --> 00:39:09,440 Speaker 2: way I do my work right stuff, you should know 732 00:39:09,840 --> 00:39:12,920 Speaker 2: exactly So if you were to take a game like 733 00:39:12,960 --> 00:39:15,960 Speaker 2: Tic Tac Toe and you assume perfect play on both sides, 734 00:39:16,280 --> 00:39:17,360 Speaker 2: it is always going to end in. 735 00:39:17,400 --> 00:39:19,800 Speaker 3: A draw, which is what was in war games. 736 00:39:19,920 --> 00:39:22,200 Speaker 2: Yes, right, the only way to win is not to 737 00:39:22,200 --> 00:39:26,600 Speaker 2: play right. Yes, so a game with like a game 738 00:39:26,680 --> 00:39:30,200 Speaker 2: like Connect four, whoever goes first is always going to win, 739 00:39:30,680 --> 00:39:33,200 Speaker 2: assuming perfect play both sides. 740 00:39:33,320 --> 00:39:35,960 Speaker 3: Yes, what, I don't think I've played Connect for it. 741 00:39:36,120 --> 00:39:38,160 Speaker 3: That's where you drop ever a long time. That's wh 742 00:39:38,160 --> 00:39:41,280 Speaker 3: where you drop the little tokens. 743 00:39:41,440 --> 00:39:42,760 Speaker 2: Yeah, like it kind of like Checkers. 744 00:39:42,840 --> 00:39:45,920 Speaker 1: You did an interstitial playing Connect four. Remember I was. 745 00:39:45,880 --> 00:39:47,680 Speaker 3: Faking it though, and you had perfect play, so I 746 00:39:47,719 --> 00:39:48,520 Speaker 3: knew it was useless. 747 00:39:48,880 --> 00:39:51,239 Speaker 1: I was going to say that I'm so humiliated by 748 00:39:51,280 --> 00:39:55,120 Speaker 1: all the Connect four games that I've lost starting even. 749 00:39:55,080 --> 00:39:58,560 Speaker 2: Yeah, but I mean perfect play. That's something that that 750 00:39:59,040 --> 00:40:05,280 Speaker 2: obviously only the best players typically achieve with significantly complex games. 751 00:40:05,280 --> 00:40:07,719 Speaker 2: Obviously the simpler the game, the easier it is to 752 00:40:07,840 --> 00:40:11,200 Speaker 2: play perfectly. Right tic Tac toe, if you know, once 753 00:40:11,239 --> 00:40:13,960 Speaker 2: you've mastered the basics of Tic Tac Toe and the 754 00:40:14,000 --> 00:40:17,080 Speaker 2: other person has, you're never really going to win unless 755 00:40:17,080 --> 00:40:20,240 Speaker 2: someone has just made a silly mistake because they weren't 756 00:40:20,239 --> 00:40:20,840 Speaker 2: paying attention. 757 00:40:21,120 --> 00:40:23,160 Speaker 3: They put a star instead of an xer right. 758 00:40:23,480 --> 00:40:27,480 Speaker 1: Which doesn't count automatically disqualified you. One thing I've found 759 00:40:27,520 --> 00:40:29,759 Speaker 1: that's very enjoyable is playing with little kids who haven't 760 00:40:29,760 --> 00:40:32,080 Speaker 1: figured out that tic tac toe is very easy. 761 00:40:31,880 --> 00:40:34,800 Speaker 3: To yes and smash their face on the board and 762 00:40:34,920 --> 00:40:35,480 Speaker 3: rub it in. 763 00:40:35,600 --> 00:40:35,839 Speaker 1: Yeah. 764 00:40:35,960 --> 00:40:37,960 Speaker 2: I mean the same reason why I like to join 765 00:40:38,000 --> 00:40:40,200 Speaker 2: in on little league games because I can really whale 766 00:40:40,239 --> 00:40:42,799 Speaker 2: that ball out of the park. Yeah, I really missed 767 00:40:42,800 --> 00:40:43,480 Speaker 2: me feel like a man. 768 00:40:43,600 --> 00:40:46,080 Speaker 3: That's the most tech stuffy thing you've ever said. You 769 00:40:46,120 --> 00:40:47,600 Speaker 3: really whaled that ball out of the park. 770 00:40:47,760 --> 00:40:50,320 Speaker 2: Well, to be fair, I did just do a textuff 771 00:40:50,320 --> 00:40:52,800 Speaker 2: episode about the technology behind baseball bats, so it's so 772 00:40:52,960 --> 00:40:53,600 Speaker 2: fresh on mine. 773 00:40:53,680 --> 00:40:53,839 Speaker 1: Nice. 774 00:40:53,960 --> 00:40:54,839 Speaker 3: Yeah one. 775 00:40:54,840 --> 00:40:57,239 Speaker 2: Actually, it's a lot of fun. So there have been 776 00:40:57,280 --> 00:40:59,800 Speaker 2: a lot of games that have been solved, but Checkers 777 00:40:59,800 --> 00:41:02,919 Speaker 2: will one that was recently solved back in recently by 778 00:41:02,960 --> 00:41:07,280 Speaker 2: the early nineties when it was played against a computer 779 00:41:07,440 --> 00:41:11,120 Speaker 2: called Chinook and chi in Ok. 780 00:41:11,440 --> 00:41:13,839 Speaker 1: Yeah, like the Helicopter or the wins that blow through 781 00:41:13,880 --> 00:41:15,200 Speaker 1: Alberta exactly. 782 00:41:15,680 --> 00:41:20,440 Speaker 2: And so there are certain games that are more easily 783 00:41:20,480 --> 00:41:23,319 Speaker 2: solved than others. You do it through an algorithm, but 784 00:41:23,560 --> 00:41:26,440 Speaker 2: other games like chess, are more complicated because you can 785 00:41:26,760 --> 00:41:29,120 Speaker 2: In chess you have multiple moves that you can do 786 00:41:29,360 --> 00:41:31,719 Speaker 2: where you can you can move a piece back the 787 00:41:31,760 --> 00:41:34,319 Speaker 2: way you win, right, it's not you're not committed to 788 00:41:34,360 --> 00:41:37,239 Speaker 2: going a specific direction with certain pieces, like with a 789 00:41:37,360 --> 00:41:39,520 Speaker 2: night you know you can you could go right back 790 00:41:39,560 --> 00:41:41,759 Speaker 2: to where you started on the next move if you 791 00:41:41,840 --> 00:41:45,960 Speaker 2: wanted to, and that creates more complexity. So the more 792 00:41:46,000 --> 00:41:48,840 Speaker 2: complex the game, the more difficult it is to solve. 793 00:41:48,920 --> 00:41:52,319 Speaker 2: And some games are not solvable simply because you'll never 794 00:41:52,520 --> 00:41:56,120 Speaker 2: know what the full state of the game is from 795 00:41:56,280 --> 00:41:59,839 Speaker 2: any given moment. Did you have a chance to talk 796 00:42:00,000 --> 00:42:03,880 Speaker 2: about the difference between perfect knowledge and imperfect knowledge in 797 00:42:03,920 --> 00:42:04,239 Speaker 2: a game. 798 00:42:04,480 --> 00:42:06,319 Speaker 3: Yeah, yeah, we talked about that some. Yeah. 799 00:42:06,400 --> 00:42:10,920 Speaker 2: So computers, obviously they do really well if they understand 800 00:42:11,360 --> 00:42:13,439 Speaker 2: the exact state of the game all the way through, 801 00:42:13,920 --> 00:42:15,359 Speaker 2: if they have perfect knowledge. 802 00:42:15,040 --> 00:42:17,160 Speaker 1: All of the informations there on the board. 803 00:42:17,440 --> 00:42:20,760 Speaker 2: Right and all players can see all information at all times. 804 00:42:20,840 --> 00:42:23,680 Speaker 2: But games like poker, which you guys talked about, obviously 805 00:42:23,760 --> 00:42:27,080 Speaker 2: you have imperfect information. You only know part of the 806 00:42:27,200 --> 00:42:29,960 Speaker 2: state of the game. That's why those games have been 807 00:42:30,040 --> 00:42:34,440 Speaker 2: more difficult, more challenging for computers to get better than 808 00:42:34,520 --> 00:42:37,960 Speaker 2: humans until relatively recently, and there have been two major 809 00:42:38,000 --> 00:42:40,480 Speaker 2: ways of doing that. You either throw more processing power 810 00:42:40,520 --> 00:42:43,320 Speaker 2: at it, like you get a supercomputer, or you create 811 00:42:43,440 --> 00:42:47,320 Speaker 2: neural networks, artificial neural networks, and you start teaching computers 812 00:42:47,360 --> 00:42:50,600 Speaker 2: to quote unquote learn the way people do. 813 00:42:51,480 --> 00:42:53,400 Speaker 1: So we talked about that. Yeah, and one of the 814 00:42:53,400 --> 00:42:56,320 Speaker 1: things that we talked about was how there's this idea 815 00:42:56,360 --> 00:43:01,080 Speaker 1: that the programmers, especially say the people who are making 816 00:43:01,120 --> 00:43:03,600 Speaker 1: programs that are playing poker and or getting good at poker, 817 00:43:03,840 --> 00:43:07,600 Speaker 1: aren't exactly sure how the machines are learning to play 818 00:43:07,640 --> 00:43:11,480 Speaker 1: poker or what they're learning. They're just getting better at poker. Yeah, 819 00:43:11,520 --> 00:43:14,920 Speaker 1: do they know how they're learning poker? They just know 820 00:43:14,960 --> 00:43:17,840 Speaker 1: that they're learning poker and that they're good at it. Now, like, 821 00:43:17,880 --> 00:43:20,840 Speaker 1: where's the intuition? How is that being learned? 822 00:43:20,880 --> 00:43:23,560 Speaker 2: An excellent question. The way it typically has learned, especially 823 00:43:23,600 --> 00:43:26,840 Speaker 2: with artificial neural networks, is that you set up the 824 00:43:26,880 --> 00:43:32,000 Speaker 2: computer to play millions of hands of poker that are 825 00:43:32,719 --> 00:43:37,040 Speaker 2: randomly assigned, so it's truly as random as computers can get. 826 00:43:37,480 --> 00:43:39,839 Speaker 2: That's a whole philosophical discussion that I don't think we're 827 00:43:39,880 --> 00:43:44,360 Speaker 2: ready to go into right now. But you have games 828 00:43:44,400 --> 00:43:48,200 Speaker 2: come up where the computer is playing itself millions upon 829 00:43:48,280 --> 00:43:52,400 Speaker 2: millions of times and learning every single time how the 830 00:43:52,440 --> 00:43:56,960 Speaker 2: statistics play out, how different betting strategies play out. It's 831 00:43:57,040 --> 00:44:01,160 Speaker 2: sort of partitioning its own mind to play against itself. 832 00:44:01,280 --> 00:44:03,960 Speaker 2: And through that process, it's as if you, as a 833 00:44:04,000 --> 00:44:08,080 Speaker 2: human player, were playing thousands of games with your friends 834 00:44:08,080 --> 00:44:10,719 Speaker 2: and you start to figure out, Oh, when I have 835 00:44:10,800 --> 00:44:13,640 Speaker 2: these particular cards and they're in my hand, and let's 836 00:44:13,640 --> 00:44:16,200 Speaker 2: say we're playing Texas, hold them and the community cards 837 00:44:16,239 --> 00:44:20,040 Speaker 2: are are these? Then I know that generally speaking, maybe 838 00:44:20,239 --> 00:44:22,919 Speaker 2: three times out of ten I end up winning. Maybe 839 00:44:22,960 --> 00:44:25,480 Speaker 2: I shouldn't bet. Well, the computer is doing that, but 840 00:44:25,560 --> 00:44:28,880 Speaker 2: on a scale that far dwarfs what any human can do, 841 00:44:29,000 --> 00:44:31,799 Speaker 2: and in a fraction in the amount of time, and 842 00:44:31,880 --> 00:44:35,520 Speaker 2: so it's sort of well, it's intuition in the sense 843 00:44:35,560 --> 00:44:38,160 Speaker 2: of it's just done it so much. 844 00:44:38,239 --> 00:44:44,240 Speaker 3: Right, But does that mean it's completely ignoring micro expressions 845 00:44:44,280 --> 00:44:47,440 Speaker 3: and facial cues, so that doesn't even come into play. 846 00:44:47,840 --> 00:44:49,880 Speaker 1: You should say, Strickland just nodded yet, Yeah I was. 847 00:44:49,920 --> 00:44:53,160 Speaker 2: I was waiting for John Well. I still nod when 848 00:44:53,239 --> 00:44:54,839 Speaker 2: I do a solo show. And I do a lot 849 00:44:54,880 --> 00:44:55,960 Speaker 2: of expressive dance. 850 00:44:56,080 --> 00:44:57,720 Speaker 3: What do you think, Jonathan, I don't know, Jonathan. 851 00:44:59,239 --> 00:45:02,360 Speaker 2: It gets lonely in here, guys. No, but yes, what 852 00:45:02,440 --> 00:45:05,440 Speaker 2: you're saying all the tells, right, Yeah, tells that you 853 00:45:05,440 --> 00:45:08,440 Speaker 2: would use as a human player. The computer does not 854 00:45:08,520 --> 00:45:08,879 Speaker 2: pick up. 855 00:45:08,840 --> 00:45:10,320 Speaker 3: A speypically taking data. 856 00:45:10,440 --> 00:45:12,680 Speaker 2: Yes, typically, what it would do is it would study 857 00:45:12,760 --> 00:45:17,280 Speaker 2: the outcomes of the games from a purely statistical expression, 858 00:45:17,360 --> 00:45:19,759 Speaker 2: so that most of these poker games tend to be 859 00:45:19,840 --> 00:45:22,560 Speaker 2: computer based poker games. So it's not that it's playing 860 00:45:22,719 --> 00:45:25,520 Speaker 2: like it's not like there's a computer that says, pushed 861 00:45:25,600 --> 00:45:28,680 Speaker 2: ten more chips into the table. You know, I tick 862 00:45:29,000 --> 00:45:32,879 Speaker 2: right exactly a little it's a little winky face emoticon, 863 00:45:33,120 --> 00:45:36,279 Speaker 2: like I don't have good cards. No, it's it's all 864 00:45:36,360 --> 00:45:40,040 Speaker 2: usually over, sort of like internet poker, which a lot 865 00:45:40,080 --> 00:45:43,279 Speaker 2: of the people who play professional poker cut their teeth on, 866 00:45:43,719 --> 00:45:46,600 Speaker 2: especially you know, in the the more recent generations of 867 00:45:46,960 --> 00:45:48,120 Speaker 2: professional poker players. 868 00:45:48,200 --> 00:45:50,920 Speaker 3: Kids today, Yeah, they don't know what it's like being 869 00:45:50,920 --> 00:45:52,600 Speaker 3: a smoky saloon like Moneymaker. 870 00:45:53,000 --> 00:45:55,520 Speaker 2: When Moneymaker rose to the top a few years ago, 871 00:45:55,880 --> 00:45:58,239 Speaker 2: more than like a decade ago, now, he had come 872 00:45:58,280 --> 00:46:01,440 Speaker 2: from the world of internet poker, and so he was 873 00:46:01,560 --> 00:46:04,760 Speaker 2: using those same sort of skills in a real world setting. 874 00:46:05,040 --> 00:46:09,040 Speaker 2: But obviously there are subtle things that we humans do 875 00:46:09,120 --> 00:46:11,759 Speaker 2: in our expressions their computers do not pick up on it. 876 00:46:11,840 --> 00:46:14,560 Speaker 2: In fact, that leads us sort of into the realm 877 00:46:14,680 --> 00:46:19,080 Speaker 2: of games where computers don't do as well as humans. 878 00:46:19,480 --> 00:46:21,880 Speaker 3: Yeah, is that list you sent a joke or is 879 00:46:21,920 --> 00:46:23,040 Speaker 3: it real? No, that's real. 880 00:46:23,480 --> 00:46:25,080 Speaker 2: It does seem like it's weird, like one of the 881 00:46:25,080 --> 00:46:28,640 Speaker 2: games on there is pictionary, for example, rag or tag. Yeah, 882 00:46:28,880 --> 00:46:31,960 Speaker 2: but these are some of these are They sound silly, 883 00:46:32,000 --> 00:46:33,759 Speaker 2: But when you start to think about them in terms 884 00:46:33,800 --> 00:46:36,920 Speaker 2: of computation and robotics, you start to realize how incredibly 885 00:46:37,000 --> 00:46:41,320 Speaker 2: complex it is from a technical perspective, but incredibly easy 886 00:46:41,360 --> 00:46:44,719 Speaker 2: it is for your average human being. Okay, so with 887 00:46:44,840 --> 00:46:47,680 Speaker 2: humans a game of tag, once you know the basics, 888 00:46:47,719 --> 00:46:49,480 Speaker 2: it's it's all an instinct. 889 00:46:49,800 --> 00:46:50,400 Speaker 1: You know what to do. 890 00:46:50,480 --> 00:46:52,200 Speaker 2: You run after the person you tried to catch up 891 00:46:52,239 --> 00:46:54,759 Speaker 2: with them and tag them. But you also know push 892 00:46:54,800 --> 00:46:57,680 Speaker 2: them ind as you can. Well, if you're Josh, you 893 00:46:57,680 --> 00:46:59,440 Speaker 2: push them as hard as you can. But most of 894 00:46:59,480 --> 00:47:03,880 Speaker 2: us we tag and we're not trying to cause harm. Robots, however, 895 00:47:04,360 --> 00:47:08,480 Speaker 2: robots not so good on you said, I'm just saying 896 00:47:09,440 --> 00:47:13,560 Speaker 2: Isaac Asimov Isaac Asimov's rules of robotics. Aside, robots are 897 00:47:13,600 --> 00:47:16,000 Speaker 2: not very good at judging how hard they have to 898 00:47:16,080 --> 00:47:18,960 Speaker 2: hit something in order to make contact, right, They're not 899 00:47:19,080 --> 00:47:23,640 Speaker 2: as good at even your bipedal robots that walk around 900 00:47:23,680 --> 00:47:25,520 Speaker 2: like people, even the ones that can run and do 901 00:47:25,560 --> 00:47:26,280 Speaker 2: flips and stuff. 902 00:47:26,280 --> 00:47:27,960 Speaker 3: Have you seen that one the other day that the 903 00:47:28,000 --> 00:47:30,960 Speaker 3: footage of that thing running and jumping, it's really impressive 904 00:47:31,120 --> 00:47:32,560 Speaker 3: and super creepy. 905 00:47:32,680 --> 00:47:36,920 Speaker 2: Yeah, but even so, that's that's a clip of the 906 00:47:36,920 --> 00:47:38,759 Speaker 2: best of If you ever if you ever see the 907 00:47:38,760 --> 00:47:41,359 Speaker 2: clips where they show all the times the robots fallen over. 908 00:47:41,560 --> 00:47:44,200 Speaker 3: Yeah, we're pouring hot coffee in someone's head. 909 00:47:44,320 --> 00:47:47,480 Speaker 1: Yes, but they always play those clip shows, toy. 910 00:47:48,320 --> 00:47:52,120 Speaker 2: Yes, this is true. So DARPA had its big robotics 911 00:47:52,160 --> 00:47:56,000 Speaker 2: challenge a few years ago where they had bipedal robots 912 00:47:56,040 --> 00:48:00,880 Speaker 2: tried to go through a scenario that was simulating Fukushima 913 00:48:01,120 --> 00:48:05,399 Speaker 2: nuclear disaster. So the interesting thing was the robot had 914 00:48:05,400 --> 00:48:07,920 Speaker 2: to complete a series of tasks that would have been 915 00:48:08,000 --> 00:48:11,160 Speaker 2: mundane to humans, things like open up a door and 916 00:48:11,280 --> 00:48:14,480 Speaker 2: walk through it and pick up a power tool and 917 00:48:14,560 --> 00:48:17,759 Speaker 2: use it against a wall, and you can watch the 918 00:48:17,800 --> 00:48:21,439 Speaker 2: footage of some of these robots doing things like being 919 00:48:21,480 --> 00:48:25,560 Speaker 2: unable to open the door because they can't tell if 920 00:48:25,560 --> 00:48:28,279 Speaker 2: they need to pull or push or they open the door, 921 00:48:28,280 --> 00:48:30,959 Speaker 2: but then immediately fall over the threshold of the door. 922 00:48:31,560 --> 00:48:34,560 Speaker 2: And when you see that, you realize, as advanced as 923 00:48:34,640 --> 00:48:37,960 Speaker 2: robotics is, as advanced as machine learning has become, and 924 00:48:38,280 --> 00:48:42,880 Speaker 2: as incredible as our technology has progressed, there are still 925 00:48:42,960 --> 00:48:46,080 Speaker 2: things that are fundamentally simple to your average human right 926 00:48:46,239 --> 00:48:50,000 Speaker 2: that are incredibly complicated from a technical standpoint, Like a. 927 00:48:49,960 --> 00:48:52,439 Speaker 3: Six year old can play jinga better than a robot. 928 00:48:52,280 --> 00:48:54,840 Speaker 1: Right right, right, Okay, But the thing is we're talking 929 00:48:54,960 --> 00:48:57,000 Speaker 1: robots here, and as we go more and more and 930 00:48:57,040 --> 00:49:00,479 Speaker 1: more online and our world becomes more and more web 931 00:49:00,520 --> 00:49:06,000 Speaker 1: based rather than reality based, doesn't the the fact that 932 00:49:06,080 --> 00:49:09,080 Speaker 1: a robot can't walk through a door matter less and less, 933 00:49:09,520 --> 00:49:13,879 Speaker 1: and the idea that that machines are learning intellect and 934 00:49:14,000 --> 00:49:18,600 Speaker 1: the robotivity, and you just blew my mind that that's 935 00:49:18,640 --> 00:49:21,200 Speaker 1: becoming more and more vital and important and something we 936 00:49:21,239 --> 00:49:22,120 Speaker 1: should be paying attention. 937 00:49:22,280 --> 00:49:24,839 Speaker 2: It absolutely is something we should pay attention to. I mean, 938 00:49:24,880 --> 00:49:30,080 Speaker 2: we have robotic stock traders, the trading on thousands of 939 00:49:30,160 --> 00:49:32,920 Speaker 2: trades per second, right fast, so fast that we have 940 00:49:33,040 --> 00:49:37,399 Speaker 2: had stock market booms and crashes that last less than 941 00:49:37,440 --> 00:49:39,040 Speaker 2: a second long due to that. 942 00:49:39,360 --> 00:49:41,680 Speaker 3: So that the robot army that will ultimately defeat us 943 00:49:41,760 --> 00:49:43,800 Speaker 3: is not something from the terminator. 944 00:49:43,840 --> 00:49:47,680 Speaker 1: It's invisible, right, it's online, it will be online, it's. 945 00:49:48,239 --> 00:49:51,200 Speaker 2: It's it's what's determining our retirement. 946 00:49:50,960 --> 00:49:56,040 Speaker 1: Right, Yeah, the global economy or our municipal water supply 947 00:49:56,360 --> 00:49:56,960 Speaker 1: or whatever. 948 00:49:57,160 --> 00:49:57,359 Speaker 3: Yeah. 949 00:49:57,440 --> 00:50:01,239 Speaker 2: No, There's the fascinating thing to me about this is 950 00:50:01,760 --> 00:50:06,359 Speaker 2: not just that we're training machine intelligence to learn and 951 00:50:06,440 --> 00:50:09,560 Speaker 2: to perform at a level better than humans, but that 952 00:50:09,640 --> 00:50:13,719 Speaker 2: we're putting a lot of trust in those devices and 953 00:50:13,880 --> 00:50:19,160 Speaker 2: things that have real incredible impact on our lives, significant 954 00:50:19,200 --> 00:50:21,640 Speaker 2: enough impact where if things were to go south, it 955 00:50:21,640 --> 00:50:24,719 Speaker 2: would be really bad for us, and not in that 956 00:50:24,800 --> 00:50:31,440 Speaker 2: Terminator respect. Terminator is a terrifying dystopian science fiction story. 957 00:50:31,760 --> 00:50:34,240 Speaker 2: But then when you realize what could really happen behind 958 00:50:34,239 --> 00:50:37,160 Speaker 2: the scenes, you think, oh, robots don't have to do 959 00:50:37,200 --> 00:50:39,640 Speaker 2: any physical harm to us to really mess things up. 960 00:50:40,200 --> 00:50:44,560 Speaker 2: So there are certainly some cases for us to be 961 00:50:44,800 --> 00:50:48,680 Speaker 2: very vigilant in the way we deploy this artificial ants 962 00:50:48,960 --> 00:50:54,359 Speaker 2: right from the outset exactly, and too depends not necessarily. 963 00:50:55,120 --> 00:50:59,000 Speaker 2: I think I think it's I don't think it's too late, 964 00:50:59,440 --> 00:51:02,759 Speaker 2: but I think it's getting to that point of no 965 00:51:02,920 --> 00:51:04,959 Speaker 2: return very very quickly. 966 00:51:04,640 --> 00:51:06,480 Speaker 3: By December this year. Yeah. 967 00:51:06,520 --> 00:51:09,040 Speaker 2: Well, if you're if you're someone like if you're someone 968 00:51:09,080 --> 00:51:11,440 Speaker 2: like Elon Musk, you'd say, if we don't do something 969 00:51:11,480 --> 00:51:15,399 Speaker 2: now where we're totally going to plummet off the edge 970 00:51:15,400 --> 00:51:15,840 Speaker 2: of the cliff. 971 00:51:15,880 --> 00:51:18,520 Speaker 1: But now is a window that is rapidly closing. 972 00:51:18,680 --> 00:51:21,239 Speaker 2: Yes, yeah, yeah, the now is the now is a 973 00:51:21,280 --> 00:51:23,800 Speaker 2: time where we've got a deadline. We don't know exactly 974 00:51:23,800 --> 00:51:26,960 Speaker 2: when that deadline is going to be up, but we 975 00:51:27,040 --> 00:51:30,040 Speaker 2: know that it's not getting further out it. We're just 976 00:51:30,080 --> 00:51:33,560 Speaker 2: getting closer to that deadline. So, and a lot of 977 00:51:33,560 --> 00:51:38,360 Speaker 2: this is covered in deep conversations and the artificial intelligence 978 00:51:38,400 --> 00:51:42,640 Speaker 2: and machine learning fields that has been going on for ages, 979 00:51:42,680 --> 00:51:45,000 Speaker 2: to the point where you even have bodies like the 980 00:51:45,000 --> 00:51:49,919 Speaker 2: European Union that have debated on concepts like granting personhood 981 00:51:50,000 --> 00:51:55,000 Speaker 2: to artificial intelligence. So this is a really fascinating and 982 00:51:55,080 --> 00:51:58,720 Speaker 2: deep subject that and the games thing is a great 983 00:51:59,040 --> 00:52:02,960 Speaker 2: entry point into have that conversation. Uh, you know. I'm 984 00:52:03,080 --> 00:52:04,880 Speaker 2: lucky if I can win a game of chess against 985 00:52:04,880 --> 00:52:05,719 Speaker 2: another human being. 986 00:52:05,840 --> 00:52:09,239 Speaker 1: Oh yeah, right, so I can't even describe chess. 987 00:52:09,680 --> 00:52:11,400 Speaker 3: Did I did? My big thing is I do that 988 00:52:11,520 --> 00:52:13,120 Speaker 3: night thing. I call it the night shuffle. I just 989 00:52:13,160 --> 00:52:15,480 Speaker 3: move them back and forth. I just cast. 990 00:52:16,120 --> 00:52:19,120 Speaker 2: If I can castle, then I'm so happy. 991 00:52:20,440 --> 00:52:23,840 Speaker 3: And that's the third tech stuffiest thing. They come in threes. 992 00:52:24,160 --> 00:52:26,239 Speaker 1: Well, Strick, thank you for stopping by. 993 00:52:26,520 --> 00:52:28,319 Speaker 3: Should stick around for listener mail. 994 00:52:28,400 --> 00:52:31,600 Speaker 1: I think you should too. I love to and throw 995 00:52:31,640 --> 00:52:33,160 Speaker 1: out any funny comments that you have. 996 00:52:33,840 --> 00:52:36,080 Speaker 2: I'll throw out comments and then Jerry can decide which 997 00:52:36,080 --> 00:52:36,720 Speaker 2: ones are funny. 998 00:52:36,800 --> 00:52:39,319 Speaker 1: Okay, all right, fair enough, all right, So if you 999 00:52:39,360 --> 00:52:42,600 Speaker 1: want to know more about AI, go listen to tech Stuff. 1000 00:52:42,719 --> 00:52:45,120 Speaker 1: Strict does this every week what days. 1001 00:52:45,520 --> 00:52:48,760 Speaker 2: Monday, Tuesday, Wednesday, Thursday and Friday. 1002 00:52:48,880 --> 00:52:54,360 Speaker 1: Wow, that's amazing, buddy. And wherever you find your podcast yep, okay, 1003 00:52:54,520 --> 00:52:56,279 Speaker 1: And you've been doing it for years, so if you 1004 00:52:56,360 --> 00:52:59,480 Speaker 1: love this, there's a whole big backlog, nine hundred plus episode. 1005 00:52:59,520 --> 00:53:02,680 Speaker 3: You're celebrating your ten year as well, right yep, by. 1006 00:53:02,560 --> 00:53:05,279 Speaker 2: Sure am, I'll be We'll be turning ten and tex 1007 00:53:05,320 --> 00:53:06,800 Speaker 2: stuff on June eleventh. 1008 00:53:07,320 --> 00:53:11,319 Speaker 1: Congratulations, well, since I said happy anniversary, it means it's 1009 00:53:11,360 --> 00:53:12,319 Speaker 1: time for listener mail. 1010 00:53:14,320 --> 00:53:19,279 Speaker 3: Guys, I'm gonna call this Matt Groening and cultural relativism 1011 00:53:19,440 --> 00:53:19,839 Speaker 3: about that? 1012 00:53:20,200 --> 00:53:20,640 Speaker 1: Nice? 1013 00:53:20,960 --> 00:53:23,440 Speaker 3: Hey, guys, love your podcast so much. The massive archive 1014 00:53:23,840 --> 00:53:26,279 Speaker 3: makes for endless learning and entertainment. My favorite part is 1015 00:53:26,320 --> 00:53:29,839 Speaker 3: you were such rad guys, including Strickland, and I could 1016 00:53:29,880 --> 00:53:33,240 Speaker 3: totally imagine how did they know? I can totally imagine 1017 00:53:33,239 --> 00:53:36,600 Speaker 3: myself getting a beer with you two, but without Strickland, 1018 00:53:36,800 --> 00:53:40,000 Speaker 3: your Simpsons episodes were absolutely perfect. I still live in 1019 00:53:40,040 --> 00:53:42,759 Speaker 3: Portland and drove on Flanders and Lovejoy Streets a lot. 1020 00:53:42,840 --> 00:53:45,360 Speaker 1: Wait, is this Matt Groening? Okay? 1021 00:53:45,760 --> 00:53:49,040 Speaker 3: Matt Granning Drew Bart in the sidewalk cement behind Lincoln 1022 00:53:49,080 --> 00:53:52,120 Speaker 3: High School in downtown Portland. You can google that. I 1023 00:53:52,120 --> 00:53:55,080 Speaker 3: would like to offer one interesting observation though, I've noticed 1024 00:53:55,080 --> 00:53:57,000 Speaker 3: that on several episodes you guys have said that you 1025 00:53:57,000 --> 00:54:01,759 Speaker 3: are cultural relativists. Is that pronounce right? Yeah? Yeah? But 1026 00:54:01,800 --> 00:54:04,120 Speaker 3: then in nearly every episode I hear you pass moral 1027 00:54:04,200 --> 00:54:07,200 Speaker 3: judgments on all the messed up stuff that people do, 1028 00:54:07,560 --> 00:54:11,319 Speaker 3: whether it's racism, preak shows, or crematoriums bearing bodies on 1029 00:54:11,360 --> 00:54:14,040 Speaker 3: the sly. You guys are never shy to condemn something 1030 00:54:14,360 --> 00:54:16,960 Speaker 3: that deserves to be condemned. Reminds me of something I 1031 00:54:16,960 --> 00:54:21,279 Speaker 3: read from Yale's sociologist Philip Gorsky, who points out that 1032 00:54:21,320 --> 00:54:26,200 Speaker 3: our own relativism is rarely as radical as our theory requires. 1033 00:54:26,640 --> 00:54:30,279 Speaker 3: We can't be complete relativists in our daily lives. He 1034 00:54:30,320 --> 00:54:33,439 Speaker 3: then gives the example of how academic social scientists, where 1035 00:54:33,480 --> 00:54:38,400 Speaker 3: diehard relativists, get furious and moralistic at the data fudging 1036 00:54:38,480 --> 00:54:42,879 Speaker 3: of other researchers. Anyway, love the show, guys, love tech 1037 00:54:42,920 --> 00:54:46,560 Speaker 3: stuff especially, and will forever be indebted to you for 1038 00:54:46,680 --> 00:54:50,760 Speaker 3: your hilarity and knowledgeability. Cheers Jesse Lusco. 1039 00:54:50,800 --> 00:54:52,080 Speaker 1: Ps go tech stuff. 1040 00:54:52,680 --> 00:54:53,640 Speaker 2: That's sweet. 1041 00:54:53,880 --> 00:54:56,600 Speaker 1: Love that. Yeah, thanks a lot, Jesse. There was an 1042 00:54:56,680 --> 00:54:59,279 Speaker 1: actual episode, and I don't remember which one it was, 1043 00:54:59,320 --> 00:55:02,280 Speaker 1: where we a and in our cultural relativism, do you remember, 1044 00:55:02,760 --> 00:55:05,920 Speaker 1: because we used to just be like, no judgment, no judgment, right, 1045 00:55:06,040 --> 00:55:08,120 Speaker 1: we just can't judge, you know, And then finally we 1046 00:55:08,120 --> 00:55:10,160 Speaker 1: were like, you know what, No, that's not true. We 1047 00:55:10,320 --> 00:55:14,120 Speaker 1: changed our philosophy to include the idea that there are 1048 00:55:14,800 --> 00:55:18,520 Speaker 1: moral absolutes that are universal, although sometimes we are just 1049 00:55:18,600 --> 00:55:22,960 Speaker 1: judge even beyond that. Look at us, Yeah, Well, if 1050 00:55:23,000 --> 00:55:24,640 Speaker 1: you want to get in touch with us, you can 1051 00:55:24,840 --> 00:55:28,280 Speaker 1: send us an email to Stuff podcast at HowStuffWorks dot com. 1052 00:55:28,360 --> 00:55:29,920 Speaker 1: You can send John an email to. 1053 00:55:30,320 --> 00:55:32,480 Speaker 2: Tech stuff at HowStuffWorks dot com. 1054 00:55:32,560 --> 00:55:34,319 Speaker 1: Nice, and then hang out with us at our home 1055 00:55:34,360 --> 00:55:38,359 Speaker 1: on the web. Stuff youshould know dot com and just go. 1056 00:55:38,320 --> 00:55:40,839 Speaker 2: To tech Stuff. Just search it in Google. I come 1057 00:55:40,920 --> 00:55:41,600 Speaker 2: up all the time. 1058 00:55:41,840 --> 00:55:42,440 Speaker 1: Fair enough. 1059 00:55:46,040 --> 00:55:48,920 Speaker 2: Stuff you Should Know is a production of iHeartRadio. For 1060 00:55:49,000 --> 00:55:53,200 Speaker 2: more podcasts my heart Radio, visit the iHeartRadio app, Apple Podcasts, 1061 00:55:53,280 --> 00:55:55,160 Speaker 2: or wherever you listen to your favorite shows.