1 00:00:05,200 --> 00:00:07,480 Speaker 1: Hey, this is Sanny and Samantha. We're welcome to steff 2 00:00:07,480 --> 00:00:09,000 Speaker 1: I ever told your prediction if I heard you. 3 00:00:18,640 --> 00:00:21,960 Speaker 2: And y'all for this Monday Mini, we're taking some time 4 00:00:22,000 --> 00:00:28,920 Speaker 2: away from psychoanalyzing myself and all of you, Amy do You're. 5 00:00:28,760 --> 00:00:30,640 Speaker 3: Welcome to talk games. 6 00:00:30,800 --> 00:00:32,760 Speaker 2: So we're coming back around because I feel like every 7 00:00:32,760 --> 00:00:34,320 Speaker 2: now and then we need to talk about this, and 8 00:00:34,360 --> 00:00:37,960 Speaker 2: it's been a minute since we've updated y'all, and especially 9 00:00:38,120 --> 00:00:40,920 Speaker 2: my abouts of trying to get into gaming outside of 10 00:00:41,040 --> 00:00:42,760 Speaker 2: just phone games, which, by the way, let me just 11 00:00:42,760 --> 00:00:44,880 Speaker 2: take a quick second and say, I am playing a 12 00:00:44,920 --> 00:00:49,400 Speaker 2: lot of phone games, and can I ask what the 13 00:00:49,400 --> 00:00:51,880 Speaker 2: hell is happening in this industry? 14 00:00:52,280 --> 00:00:53,360 Speaker 3: Like I think I talked. 15 00:00:53,159 --> 00:00:56,120 Speaker 2: About it a little before, which I mentioned about celebs 16 00:00:56,200 --> 00:00:58,160 Speaker 2: are now doing all of these ads. We talked about 17 00:00:58,160 --> 00:01:00,760 Speaker 2: Pedro Pascal and Kathy Bates being in one of the 18 00:01:00,800 --> 00:01:04,360 Speaker 2: merge games and making it like a five minute movie clip. 19 00:01:04,920 --> 00:01:08,520 Speaker 2: And then we have now j Lo has hopped on 20 00:01:09,040 --> 00:01:12,640 Speaker 2: from like this dice game which another game took her 21 00:01:12,840 --> 00:01:15,840 Speaker 2: acting and just bleeped like covered her talking about that 22 00:01:15,880 --> 00:01:17,920 Speaker 2: one game and covered it with the other game like 23 00:01:18,000 --> 00:01:21,840 Speaker 2: obvious AI cover of the game name it was hilarious. 24 00:01:21,840 --> 00:01:25,319 Speaker 2: I was like, this can't be legal, can't it? No? 25 00:01:24,520 --> 00:01:27,160 Speaker 2: Are are they the same company? They just like, we're 26 00:01:27,160 --> 00:01:29,039 Speaker 2: just gonna use this. It was quite funny, but it 27 00:01:29,080 --> 00:01:32,600 Speaker 2: was similar games. But I was like, huh, so that happened. 28 00:01:32,800 --> 00:01:37,360 Speaker 2: And then Sarah Jessica Parker was on a solitaire ad 29 00:01:37,800 --> 00:01:42,360 Speaker 2: and she literally has like the same similar jingle for 30 00:01:42,520 --> 00:01:45,000 Speaker 2: sex in the City, and like, I was like, wait what. 31 00:01:45,319 --> 00:01:48,400 Speaker 2: And then Drew Barrymore is on a bingo so I'm like, 32 00:01:49,560 --> 00:01:50,440 Speaker 2: what is happening? 33 00:01:51,280 --> 00:01:54,960 Speaker 3: Are they are they? Are they? Do they need money? 34 00:01:55,800 --> 00:01:55,920 Speaker 2: They? 35 00:01:56,120 --> 00:01:58,400 Speaker 1: I'm sure they won't say no to money. 36 00:01:58,800 --> 00:02:01,200 Speaker 2: I mean, I guess we could to, Like we definitely 37 00:02:01,200 --> 00:02:04,480 Speaker 2: did ads for one phone game, two phone games. 38 00:02:04,560 --> 00:02:06,640 Speaker 3: We did it for two phone games. I just remembered that. 39 00:02:08,840 --> 00:02:12,240 Speaker 2: Sometimes, right, we're not celebs, but I'm just saying I 40 00:02:12,280 --> 00:02:14,120 Speaker 2: get us doing it. That's why I say this. I 41 00:02:14,120 --> 00:02:16,960 Speaker 2: get us doing it. I get like YouTube people. I'm 42 00:02:16,960 --> 00:02:19,320 Speaker 2: seeing YouTube people doing it. I just don't like the 43 00:02:19,360 --> 00:02:24,519 Speaker 2: celebs who were literally Oscar nominated people coming on on 44 00:02:24,639 --> 00:02:27,679 Speaker 2: like huh not j Lo, She's not, is she? I 45 00:02:27,720 --> 00:02:31,960 Speaker 2: don't think so anyway. And also the weird ads are 46 00:02:31,960 --> 00:02:34,400 Speaker 2: still happening, and they are so sexual for the most 47 00:02:34,639 --> 00:02:38,840 Speaker 2: mundane things. Again, a solitaire game has like undressing a girl. 48 00:02:38,919 --> 00:02:41,920 Speaker 2: For every like game that pieced you, I was like, what. 49 00:02:41,760 --> 00:02:42,800 Speaker 3: The hell is this? 50 00:02:43,840 --> 00:02:46,640 Speaker 2: Whoa and it says rated to eat and I was like, 51 00:02:46,840 --> 00:02:51,000 Speaker 2: I doubt this game has this feature. One and then 52 00:02:51,040 --> 00:02:58,320 Speaker 2: another one was about toilet aliens, the weirdest toilet aliens 53 00:02:58,560 --> 00:03:01,360 Speaker 2: that came and invade the earth and takes over things. 54 00:03:01,639 --> 00:03:02,079 Speaker 3: I didn't. 55 00:03:02,120 --> 00:03:04,119 Speaker 2: I just saw the ad. I screen recorded it because 56 00:03:04,160 --> 00:03:07,320 Speaker 2: I was like, what is this? If anybody's played that game, 57 00:03:08,000 --> 00:03:09,760 Speaker 2: tell me why and what is it? 58 00:03:09,919 --> 00:03:10,320 Speaker 3: Anyway? 59 00:03:12,080 --> 00:03:17,800 Speaker 2: And then I need both of those things because I'm like, 60 00:03:17,919 --> 00:03:21,480 Speaker 2: what is happening? But anyway, So phone games have really 61 00:03:21,520 --> 00:03:22,639 Speaker 2: gone out of hand, and I'm. 62 00:03:22,520 --> 00:03:24,840 Speaker 3: Still playing for you. There are several things that I. 63 00:03:24,720 --> 00:03:27,080 Speaker 2: Have seen, and y'all tell me what is the scam? 64 00:03:27,280 --> 00:03:31,880 Speaker 2: The whole like paying people to download specific games, and 65 00:03:31,960 --> 00:03:33,920 Speaker 2: like if you play certain them down like certain amount 66 00:03:33,960 --> 00:03:35,960 Speaker 2: of times, they give you free cards. And I've done 67 00:03:35,960 --> 00:03:37,720 Speaker 2: it and I've gotten about like one hundred dollars worth 68 00:03:37,760 --> 00:03:39,800 Speaker 2: of a gift card. But it takes your data, so 69 00:03:39,840 --> 00:03:44,440 Speaker 2: I probably shouldn't. Oh true, I know, I think I'm 70 00:03:44,480 --> 00:03:46,240 Speaker 2: on a fine line, but every now and again I 71 00:03:46,280 --> 00:03:48,600 Speaker 2: was like, oh, it's nice to buy these extra pieces. 72 00:03:49,200 --> 00:03:51,000 Speaker 3: Anyway, back to the new game. 73 00:03:50,920 --> 00:03:54,640 Speaker 2: Such as for Switch or for Steam, I want to 74 00:03:54,640 --> 00:03:59,640 Speaker 2: talk about one specific game called Snuffkin Melody of Movement 75 00:03:59,800 --> 00:04:02,440 Speaker 2: that let me tell you this descriptor from the creators 76 00:04:02,480 --> 00:04:06,760 Speaker 2: of the game themselves. Snuffkin Melody of moomen Valley is 77 00:04:06,800 --> 00:04:11,720 Speaker 2: a story rich musical adventure game about Snuffkin restoring the valley, 78 00:04:12,200 --> 00:04:15,400 Speaker 2: helping the quirky and memorable characters and critters calling it home. 79 00:04:15,920 --> 00:04:18,960 Speaker 2: A series of hideous parts have cropped up in Mooman Valley, 80 00:04:19,160 --> 00:04:23,320 Speaker 2: disrupting the landscape and its harmonious nature. As Snuffkin distract 81 00:04:23,400 --> 00:04:27,080 Speaker 2: police officers, pull out signs and knock over misplaced statues 82 00:04:27,120 --> 00:04:30,400 Speaker 2: as you vigorously try to restore nature and the inhabitants 83 00:04:30,480 --> 00:04:34,000 Speaker 2: home while putting an end to the industrious park keeper's plans. 84 00:04:34,640 --> 00:04:36,880 Speaker 2: So yes, it is exactly what you think it is, 85 00:04:37,160 --> 00:04:39,240 Speaker 2: and honestly, any this is the one I sent you 86 00:04:39,279 --> 00:04:41,839 Speaker 2: a picture of. While I was sitting on the couch 87 00:04:41,920 --> 00:04:46,840 Speaker 2: with my otter slippers with this beautiful like animation on 88 00:04:46,880 --> 00:04:49,039 Speaker 2: our giant we had just gotten our Giant TV on 89 00:04:49,160 --> 00:04:52,360 Speaker 2: this Giant TV and I played the entire game. So 90 00:04:52,400 --> 00:04:54,920 Speaker 2: it's amazing and it's an amazing fine. It's so cute. 91 00:04:54,920 --> 00:04:58,359 Speaker 2: It's very relaxing and open enough. It's not too open. 92 00:04:58,400 --> 00:05:00,080 Speaker 2: You have to like it gives you an air to 93 00:05:00,160 --> 00:05:02,479 Speaker 2: be like now you're going the wrong way, but with direction. 94 00:05:03,000 --> 00:05:06,800 Speaker 2: Again it's very short though, so from the site moonkin 95 00:05:06,880 --> 00:05:12,400 Speaker 2: dot com. Just to explain, the wise adventurer, Snuffkin is 96 00:05:12,440 --> 00:05:15,920 Speaker 2: a philosopher and a wanderer who enjoys the simple things 97 00:05:15,920 --> 00:05:19,640 Speaker 2: in life, fishing, playing his harmonica, and walking alone at night. 98 00:05:20,120 --> 00:05:23,520 Speaker 2: A free spirit with no interest in owning things, Snuffkin 99 00:05:23,640 --> 00:05:26,960 Speaker 2: enjoys challenging authority figures such as park keepers. He greatly 100 00:05:27,040 --> 00:05:31,000 Speaker 2: values his independence, but returns to Moomin Valley every spring 101 00:05:31,279 --> 00:05:35,200 Speaker 2: to spend time with his good friend Moomintroll. Snuffkin is 102 00:05:35,240 --> 00:05:39,840 Speaker 2: widely admired for his quiet confidence and self belief, especially 103 00:05:39,880 --> 00:05:42,920 Speaker 2: by the smaller and more timid residents of Moumen Valley. 104 00:05:42,960 --> 00:05:47,280 Speaker 2: So it's actually based on a legendary Finnish creature called mumans, 105 00:05:47,560 --> 00:05:50,280 Speaker 2: and they are super cute and just from the little 106 00:05:50,320 --> 00:05:53,880 Speaker 2: research from that same side movement dot com here's a 107 00:05:53,920 --> 00:05:56,760 Speaker 2: little bit of the story of the creator. Tove Janssen 108 00:05:57,080 --> 00:06:01,200 Speaker 2: so Swedish Finnish people. Sorry, I'm trying to do the 109 00:06:01,240 --> 00:06:04,279 Speaker 2: correct pronunciations, but she was born in nineteen fourteen and 110 00:06:04,320 --> 00:06:06,960 Speaker 2: died in two thousand and one and was a Swedish 111 00:06:07,040 --> 00:06:10,800 Speaker 2: speaking Finnish writer and artist who achieved worldwide fame as 112 00:06:10,800 --> 00:06:13,440 Speaker 2: the creator of the stories about the Movements, written and 113 00:06:13,480 --> 00:06:17,679 Speaker 2: illustrated between nineteen forty five and nineteen seventy seven. Mooman's 114 00:06:17,680 --> 00:06:21,480 Speaker 2: stories were originally written in Swedish, though Tove Hansen lived 115 00:06:21,520 --> 00:06:26,560 Speaker 2: in Elzingi, Finland. During her immersive career. Tovey Hansen wrote 116 00:06:26,760 --> 00:06:30,560 Speaker 2: and illustrated in a total of nine movement novels and 117 00:06:30,680 --> 00:06:34,080 Speaker 2: three Mooman picture books. The first novel, The Movements and 118 00:06:34,120 --> 00:06:36,440 Speaker 2: the Great Flood, was more like a short story than 119 00:06:36,480 --> 00:06:39,720 Speaker 2: a novel. In addition to Mumen's novels, Tove drew Mooman 120 00:06:39,800 --> 00:06:42,719 Speaker 2: comic strips from the nineteen fifties to nineteen sixties until 121 00:06:42,760 --> 00:06:46,039 Speaker 2: her brother's Lars Hanson started to help her. Besides the 122 00:06:46,080 --> 00:06:49,840 Speaker 2: movement books and comics, Tove Hansen received recognition for her 123 00:06:49,839 --> 00:06:53,160 Speaker 2: short stories and novels, so it was a legitimate tale, 124 00:06:53,279 --> 00:06:56,359 Speaker 2: as in fact, my partner's coworker who lives I believe 125 00:06:56,360 --> 00:06:57,360 Speaker 2: in Sweden. 126 00:06:58,080 --> 00:06:59,000 Speaker 3: She actually knew it. 127 00:06:59,160 --> 00:07:00,719 Speaker 2: She was like, oh, yeah, yeah, I mean I know, 128 00:07:00,960 --> 00:07:02,720 Speaker 2: I know Snuffkin And I was like, oh really. So 129 00:07:03,000 --> 00:07:08,599 Speaker 2: the animation is exactly from the Hanson's collection. So it's 130 00:07:08,640 --> 00:07:11,560 Speaker 2: gorgeous with a lot of detail, and it's a beautiful 131 00:07:11,600 --> 00:07:15,240 Speaker 2: look on a lot of the stories. From what I understood, 132 00:07:15,240 --> 00:07:18,280 Speaker 2: it says that she was born or alive during the 133 00:07:18,320 --> 00:07:20,840 Speaker 2: Winter Wars and she just really felt like they needed 134 00:07:20,840 --> 00:07:22,920 Speaker 2: more color and happiness in the world, and so she 135 00:07:23,000 --> 00:07:26,320 Speaker 2: created these tales. Obviously this is anti establishment, a little 136 00:07:26,320 --> 00:07:29,720 Speaker 2: bit anti authority, and really wanted to preserve the land, 137 00:07:30,000 --> 00:07:33,239 Speaker 2: which is a great idea. And again, like Snuffkin hates 138 00:07:33,400 --> 00:07:35,640 Speaker 2: posts and signs, and that's one of the first things 139 00:07:35,640 --> 00:07:38,160 Speaker 2: you have to go through and take out. I was like, oh, 140 00:07:38,200 --> 00:07:40,720 Speaker 2: this is this is interesting, and then you have to. 141 00:07:40,640 --> 00:07:52,680 Speaker 3: Be sneaky about it. And here's some reviews. 142 00:07:52,840 --> 00:07:57,000 Speaker 2: So from Rockpaper shotgun dot com. Outside of your tasks 143 00:07:57,000 --> 00:07:59,280 Speaker 2: and your ultimate goal of finding your pal moom and 144 00:07:59,360 --> 00:08:02,960 Speaker 2: Valley is a wonderful place to exist. The soundtrack by 145 00:08:03,000 --> 00:08:07,080 Speaker 2: oded Tilset captures the filling of playful springtime walk with 146 00:08:07,200 --> 00:08:10,840 Speaker 2: lazy streams and jovial pipes giving way to some pleasing 147 00:08:10,920 --> 00:08:15,119 Speaker 2: plinks and plunks. Some headline tracks also feature Cigar Rose, 148 00:08:15,400 --> 00:08:18,720 Speaker 2: giving them an extra hit of Rose geminus when the 149 00:08:18,760 --> 00:08:22,960 Speaker 2: game's more pivotal moments kick in. So, yeah, take a 150 00:08:23,000 --> 00:08:25,520 Speaker 2: pause here. At one point when I was playing this game, 151 00:08:25,560 --> 00:08:29,520 Speaker 2: my partner comes down. He's like, wait, wait, is that 152 00:08:29,600 --> 00:08:33,200 Speaker 2: Cigar Rose? Like he was very confused, and I was like, oh, yeah, 153 00:08:33,200 --> 00:08:34,920 Speaker 2: I think you're right, and we looked it up and yes, 154 00:08:35,000 --> 00:08:37,440 Speaker 2: they are a part of this. So that article goes on, 155 00:08:38,080 --> 00:08:41,400 Speaker 2: and the entire thing really is a stunner, all presented 156 00:08:41,400 --> 00:08:44,200 Speaker 2: as if you're leafing through snuffkins tails and moonmon valley 157 00:08:44,280 --> 00:08:47,520 Speaker 2: leaves off the page. I found myself stopping frequently to 158 00:08:47,520 --> 00:08:49,840 Speaker 2: admire the bob of some crabs in the water or 159 00:08:49,880 --> 00:08:51,800 Speaker 2: soaking the views, like when the moon lit up the 160 00:08:51,800 --> 00:08:54,880 Speaker 2: sky as I crossed the Rickety bridge. There's even some 161 00:08:55,000 --> 00:08:58,760 Speaker 2: bespoke spots marked by small towers, each of which exists 162 00:08:58,800 --> 00:09:01,240 Speaker 2: purely as spots for Mufkin to relax for a bit, 163 00:09:01,520 --> 00:09:05,280 Speaker 2: transforming your screen into a shimmering wallpaper and transporting your 164 00:09:05,440 --> 00:09:08,280 Speaker 2: you straight into Snuffkin's happy place, and I think that's 165 00:09:08,320 --> 00:09:09,560 Speaker 2: one of the pictures I showed you. Was like, oh 166 00:09:09,559 --> 00:09:11,640 Speaker 2: my god, you can sit here and see through the 167 00:09:11,720 --> 00:09:13,600 Speaker 2: leaves and see the sun. Or you can sit here, 168 00:09:13,640 --> 00:09:17,000 Speaker 2: see you through, see near the water and watch the 169 00:09:17,440 --> 00:09:18,120 Speaker 2: list of the fish. 170 00:09:18,200 --> 00:09:19,960 Speaker 3: Jonp But what what is this? 171 00:09:20,440 --> 00:09:21,320 Speaker 2: What is this? 172 00:09:22,000 --> 00:09:22,640 Speaker 3: I was very love. 173 00:09:22,760 --> 00:09:26,679 Speaker 2: I loved it, and specifically about cigare Rose being a 174 00:09:26,720 --> 00:09:29,960 Speaker 2: part of it. From another article from rockpapershotgun dot Com 175 00:09:30,000 --> 00:09:34,600 Speaker 2: titled Snuffkin Melody of Mooman Valley going full Nordic by 176 00:09:34,679 --> 00:09:38,520 Speaker 2: collaborating with cigare Rose, and they say Melody of Movement 177 00:09:38,640 --> 00:09:41,480 Speaker 2: Valley is a gentle adventure game where you played the 178 00:09:41,559 --> 00:09:45,400 Speaker 2: wondering nature lover Snuffkin and restore balance to Movement Valley, 179 00:09:45,520 --> 00:09:47,960 Speaker 2: which will be ready for you to explore in twenty 180 00:09:47,960 --> 00:09:50,080 Speaker 2: twenty three, that's when it was released. I'm not being 181 00:09:50,160 --> 00:09:53,240 Speaker 2: facetious with my headline either. We want the game to 182 00:09:53,280 --> 00:09:55,840 Speaker 2: feel very Nordic, and the sound of cigare Roes has 183 00:09:55,880 --> 00:09:58,400 Speaker 2: some of the most Nordic atmosphere I can imagine. We 184 00:09:58,480 --> 00:10:00,760 Speaker 2: need quite early on that we I wanted to involve 185 00:10:00,760 --> 00:10:03,160 Speaker 2: the band in some way, and I'm extremely pleased to 186 00:10:03,160 --> 00:10:06,160 Speaker 2: see the direction this collaboration is heading, said hypergame ceo 187 00:10:06,360 --> 00:10:08,840 Speaker 2: our sun Nests. I'm so sorry if I said that wrong. 188 00:10:09,480 --> 00:10:12,240 Speaker 2: Music from Cigar Rose's album is going to feature along 189 00:10:12,280 --> 00:10:16,240 Speaker 2: with original compositions from composer and sound designer Oda Tilsett. 190 00:10:16,679 --> 00:10:19,120 Speaker 2: So yeah, they purposely brought in Ciga Roes. I'm like 191 00:10:19,640 --> 00:10:23,680 Speaker 2: how and why because I don't imagine cigare Roes for 192 00:10:23,720 --> 00:10:26,679 Speaker 2: such a up like uplifting open game. But again, there 193 00:10:26,720 --> 00:10:30,120 Speaker 2: is a lot of anti establishment comments within the game, 194 00:10:30,200 --> 00:10:33,880 Speaker 2: so it makes sense. And specifically about the game from 195 00:10:34,080 --> 00:10:37,120 Speaker 2: cmag online dot Com. A lot of the story unfolds 196 00:10:37,200 --> 00:10:39,920 Speaker 2: under the assumption that you are familiar with the movement series, 197 00:10:40,000 --> 00:10:43,320 Speaker 2: so no characters are really given a proper introduction. And now, 198 00:10:43,480 --> 00:10:45,640 Speaker 2: while I won't say it's the biggest problem, since the 199 00:10:45,640 --> 00:10:47,880 Speaker 2: story gives you enough of an idea of characters quarks 200 00:10:47,880 --> 00:10:50,679 Speaker 2: and personalities, I think a glossary or even a little 201 00:10:50,720 --> 00:10:53,200 Speaker 2: expositional dialogue would have been a nice way to add 202 00:10:53,200 --> 00:10:56,360 Speaker 2: a little context for newbies. After all, these characters have 203 00:10:56,400 --> 00:10:59,840 Speaker 2: been around since nineteen forty five, newcomers may need a 204 00:10:59,840 --> 00:11:01,960 Speaker 2: lot little extra information, which I was one of those. 205 00:11:01,960 --> 00:11:04,040 Speaker 2: I was like, wait, what, But again, you don't really 206 00:11:04,120 --> 00:11:06,560 Speaker 2: need it, so the gameplay is equally as simple, but 207 00:11:06,600 --> 00:11:10,280 Speaker 2: it maintains a fun, laid back atmosphere that is consistently engaging. 208 00:11:10,400 --> 00:11:13,640 Speaker 2: During Snuffkin's search for move Control, players will travel through 209 00:11:13,720 --> 00:11:17,440 Speaker 2: Movement Valley, assisting its residents with their problems, which usually 210 00:11:17,480 --> 00:11:21,040 Speaker 2: requires Snuffkin to play one of his three instruments. Every 211 00:11:21,080 --> 00:11:24,800 Speaker 2: creature helped and puzzle solved will reward players with inspiration, 212 00:11:25,160 --> 00:11:29,000 Speaker 2: and with every increased level of inspiration, Snuffkin can tackle 213 00:11:29,080 --> 00:11:33,280 Speaker 2: bigger problems. On top of that, players will encounter parks 214 00:11:33,280 --> 00:11:35,680 Speaker 2: where they will need to evade patrolling police officers and 215 00:11:35,720 --> 00:11:38,800 Speaker 2: remove signs so they have no rules to enforce. Once 216 00:11:38,800 --> 00:11:41,679 Speaker 2: the police abandoned the park, nature will be allowed to return, 217 00:11:42,120 --> 00:11:45,200 Speaker 2: further rewarding players with inspiration. What it means to be 218 00:11:45,240 --> 00:11:48,280 Speaker 2: relaxing in somewhat easy. I do wish there was some 219 00:11:48,320 --> 00:11:51,080 Speaker 2: form of punishment for the one place where confrontation could happen, 220 00:11:51,160 --> 00:11:53,520 Speaker 2: namely getting caught in the parks. So again, it is 221 00:11:53,559 --> 00:11:56,640 Speaker 2: really really easy when you get caught, though, because there 222 00:11:56,679 --> 00:11:58,920 Speaker 2: are those moments because I didn't know what was happening. 223 00:11:58,960 --> 00:12:00,720 Speaker 3: You just get sit back and start over again. 224 00:12:01,559 --> 00:12:05,440 Speaker 2: To be honest, as a novice gamer, I really would 225 00:12:05,520 --> 00:12:07,320 Speaker 2: appreciated the aspect that I didn't have to start all 226 00:12:07,320 --> 00:12:08,880 Speaker 2: over again because I think I would have just thrown 227 00:12:09,760 --> 00:12:12,319 Speaker 2: the room, to be honest, because I got caught a lot. 228 00:12:12,679 --> 00:12:13,400 Speaker 3: But it was. 229 00:12:13,960 --> 00:12:17,120 Speaker 2: It was really really fun. But like I think they 230 00:12:17,120 --> 00:12:19,760 Speaker 2: will say in many other games, they wish it was longer, 231 00:12:20,000 --> 00:12:22,160 Speaker 2: and I do too, So like you know all this, 232 00:12:22,400 --> 00:12:25,559 Speaker 2: the game is very soothing, but it does abruptly end 233 00:12:26,559 --> 00:12:28,600 Speaker 2: and is a really short play, which is for me 234 00:12:29,040 --> 00:12:30,480 Speaker 2: who have never finished a game. 235 00:12:30,720 --> 00:12:31,520 Speaker 3: It doys a lot. 236 00:12:31,960 --> 00:12:34,000 Speaker 2: I wish there are more adventures that I wish we 237 00:12:34,000 --> 00:12:36,640 Speaker 2: were able to see, like Snuffkin and move Control going 238 00:12:36,679 --> 00:12:39,679 Speaker 2: an adventure together defeating other park rangers or the sort. 239 00:12:39,800 --> 00:12:43,040 Speaker 2: Because they were super cute. Seriously love the game. It's 240 00:12:43,120 --> 00:12:44,520 Speaker 2: completely up my alley. 241 00:12:44,640 --> 00:12:45,079 Speaker 3: I will say. 242 00:12:45,080 --> 00:12:47,760 Speaker 2: They also had like a Rascal character in there where 243 00:12:47,760 --> 00:12:49,480 Speaker 2: she just causes a little bit of trouble and takes 244 00:12:49,480 --> 00:12:52,680 Speaker 2: credit for everything, but does kind of assist you get 245 00:12:52,720 --> 00:12:54,200 Speaker 2: help from other creatures around there. 246 00:12:54,640 --> 00:12:56,280 Speaker 3: It's super cute. I really liked it. 247 00:12:57,800 --> 00:13:03,240 Speaker 1: I'm glad I enjoyed what I was getting updates pictures. 248 00:13:03,280 --> 00:13:04,400 Speaker 2: I was like, I need you to play this is 249 00:13:04,400 --> 00:13:05,679 Speaker 2: I think you'd enjoy it. 250 00:13:05,880 --> 00:13:07,360 Speaker 3: Well, I don't if you'd enjoy it. 251 00:13:07,400 --> 00:13:09,120 Speaker 2: I just wanted you to see the scenery because it's 252 00:13:09,120 --> 00:13:12,640 Speaker 2: not there's nothing really there's no fighting, there's like like 253 00:13:12,760 --> 00:13:15,720 Speaker 2: there's not really anything real big. But the music is gorgeous, 254 00:13:16,000 --> 00:13:20,160 Speaker 2: the dialogue is super cue the again. The art is 255 00:13:20,679 --> 00:13:23,520 Speaker 2: so pretty, like I loved every bit of it, and 256 00:13:23,520 --> 00:13:25,920 Speaker 2: it made me very happy to play that game, Like 257 00:13:25,960 --> 00:13:27,880 Speaker 2: I was very excited, like I said, and I actually 258 00:13:27,920 --> 00:13:31,920 Speaker 2: didn't stop uh playing the entire time I've played paused 259 00:13:31,960 --> 00:13:33,360 Speaker 2: and they came back, and then I was like, oh no, 260 00:13:33,400 --> 00:13:38,000 Speaker 2: I finished. I need another version. I need more adventures. 261 00:13:38,000 --> 00:13:40,120 Speaker 2: I think they can do more adventures. They also got 262 00:13:40,200 --> 00:13:42,120 Speaker 2: obviously the rights and paid for the rights for that, 263 00:13:42,160 --> 00:13:45,079 Speaker 2: because it was it's already very established and had been 264 00:13:45,160 --> 00:13:47,959 Speaker 2: like published apparently in a hundred different countries all around 265 00:13:47,960 --> 00:13:50,719 Speaker 2: the world and very big. I just knew nothing about it, 266 00:13:50,800 --> 00:13:52,000 Speaker 2: like I do know anything. 267 00:13:51,760 --> 00:13:55,360 Speaker 3: About Moon Controlls or Moon Valley Moons. 268 00:13:55,640 --> 00:13:58,680 Speaker 1: No, no, I don't think so okay, I was. 269 00:13:58,679 --> 00:13:59,840 Speaker 3: The only one listeners. 270 00:13:59,880 --> 00:14:02,360 Speaker 2: I don't know. I would love to know more about 271 00:14:02,360 --> 00:14:05,320 Speaker 2: this series because it sounds really really sweet. I didn't 272 00:14:05,320 --> 00:14:06,880 Speaker 2: realize it was a whole novel. Maybe we need to 273 00:14:06,880 --> 00:14:09,040 Speaker 2: do that as one of our fictions. 274 00:14:09,360 --> 00:14:10,319 Speaker 3: But I really enjoyed it. 275 00:14:10,400 --> 00:14:11,760 Speaker 2: And there's a couple other games when I feel like 276 00:14:11,760 --> 00:14:14,319 Speaker 2: I just really want to highlight this one for now. 277 00:14:14,840 --> 00:14:16,720 Speaker 2: If y'all have games that are similar to that, if 278 00:14:16,760 --> 00:14:20,280 Speaker 2: y'all have experiences similar to that, I need this recommendation 279 00:14:20,440 --> 00:14:23,080 Speaker 2: because it was gorgeous and I loved it, and I 280 00:14:23,120 --> 00:14:23,560 Speaker 2: want more. 281 00:14:24,360 --> 00:14:27,520 Speaker 1: Yes and listeners, you have answered the call before. You've 282 00:14:27,560 --> 00:14:31,400 Speaker 1: sent in some wonderful suggestions, whether they be board games 283 00:14:31,920 --> 00:14:35,600 Speaker 1: or phone games or any type of games, so please 284 00:14:35,680 --> 00:14:37,960 Speaker 1: let us know. You can email those to us at 285 00:14:38,000 --> 00:14:40,720 Speaker 1: Stephanie and Momsteph at iHeartMedia dot com. You can find 286 00:14:40,760 --> 00:14:42,240 Speaker 1: us on Twitter at moms to a podcast, or on 287 00:14:42,320 --> 00:14:44,720 Speaker 1: Instagram and TikTok at stuff when never told you. We're 288 00:14:44,720 --> 00:14:47,360 Speaker 1: also on YouTube and we have a t public store 289 00:14:47,400 --> 00:14:50,120 Speaker 1: and a book you can get wherever you get your books. Thanks, 290 00:14:50,160 --> 00:14:52,400 Speaker 1: so we start a super producer Christina are excited to 291 00:14:52,400 --> 00:14:55,600 Speaker 1: producer and our conjurer Joey. Thank you, and I see 292 00:14:55,600 --> 00:14:57,560 Speaker 1: you for listening stuff I Never told you the protection 293 00:14:57,640 --> 00:14:59,360 Speaker 1: I Heart Radio for more podcast from my Heart Radio 294 00:14:59,360 --> 00:15:01,200 Speaker 1: You can check out their radio app, Apple podcast, or 295 00:15:01,200 --> 00:15:02,760 Speaker 1: wherever you listen to favorite shows. 296 00:15:04,680 --> 00:15:04,720 Speaker 2: H