WEBVTT - The Rooster Teeth Story: The Beginning

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<v Speaker 1>Welcome to tech Stuff, a production from iHeartRadio. Hey there,

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<v Speaker 1>and welcome to tech Stuff. I'm your host, Jonathan Strickland.

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<v Speaker 1>I'm an executive producer with iHeart Podcasts. And how the

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<v Speaker 1>tech are you? Maybe this following exchange will sound familiar

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<v Speaker 1>to some of you out there. Hey yeah, do you

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<v Speaker 1>ever wonder why we're here? That's how the very first

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<v Speaker 1>episode of Red Versus Blue, an animated web series that

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<v Speaker 1>launched nearly twenty one years ago. As I record this

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<v Speaker 1>in March of twenty twenty four, and it's a series

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<v Speaker 1>that spans nineteen seasons and multiple mini series offshoots. This

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<v Speaker 1>year that series will conclude, which was planned. They had

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<v Speaker 1>planned to finally wrap up Red Versus Blue. Also, the

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<v Speaker 1>company that produces that series, Rooster Teeth, is going to

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<v Speaker 1>shut down. That was not planned, or at least it

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<v Speaker 1>wasn't anticipated to be this particular year. I thought I

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<v Speaker 1>would do a pair of episodes. It turns out as

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<v Speaker 1>a retrospective on Rooster Teeth. By necessity, this is going

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<v Speaker 1>to be a cliffs notes version of that company's history

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<v Speaker 1>because it packed in an awful lot during those twenty

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<v Speaker 1>one years of existence. But I felt it was important

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<v Speaker 1>to acknowledge Rooster Teeth because it was one of those

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<v Speaker 1>forces that helped shape Internet culture and how online media

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<v Speaker 1>can work. Rooster Teeth was one of those early web

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<v Speaker 1>based media companies that would fuel memes and fuel merchandise sales.

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<v Speaker 1>It would help shape the sense of humor for a

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<v Speaker 1>generation of fans, and I actually put it up there

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<v Speaker 1>with a lot of other early web based comedy shows

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<v Speaker 1>off like Aska Ninja and Homestar Runner. These were things

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<v Speaker 1>that sort of defined Internet culture and Internet humor in

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<v Speaker 1>those early days. You could also point to other groups

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<v Speaker 1>like Lonely Island. You know, the trio of Lonely Island.

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<v Speaker 1>We're finding amazing success online, but would find even greater

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<v Speaker 1>success in mainstream media as they would go on to

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<v Speaker 1>work with Saturday Night Live and then other projects. Also,

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<v Speaker 1>way back in twenty twelve, I actually had Rooster Teeth

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<v Speaker 1>co founder Bernie Burns on this show. We did an

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<v Speaker 1>interview with Bernie way back in twenty twelve. So if

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<v Speaker 1>you want to crawl through the tech Stuff archives, you

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<v Speaker 1>can actually find that episode. It's titled tech Stuff Talks

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<v Speaker 1>to Rooster Teeth. We actually have done classic reruns of

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<v Speaker 1>that show, so you should be able to find it

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<v Speaker 1>through the archives. It originally published on February twenty second,

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<v Speaker 1>twenty twelve, while I've been doing the show a long time,

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<v Speaker 1>or you can check out the sod How the Great

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<v Speaker 1>Movie Ride Worked. That published on September two, twenty twenty two,

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<v Speaker 1>a decade later, and that featured special guest Jack Battillo,

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<v Speaker 1>who also worked at Rooster Teeth. He was a founding

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<v Speaker 1>member of their Achievement Hunter channel, which I'll talk about

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<v Speaker 1>more in a little bit. However, to tell the story

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<v Speaker 1>of Rooster Teeth, we actually need to go way back

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<v Speaker 1>to the early two thousands, before there was a Rooster

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<v Speaker 1>Teeth company to speak of. There were a group of

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<v Speaker 1>friends and co workers who lived in Austin, Texas, and

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<v Speaker 1>they decided to collaborate and to launch a website. And

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<v Speaker 1>some of them had had a little bit of experience

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<v Speaker 1>doing this. All of them had had some interest in

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<v Speaker 1>creating content of one form or another. Some of the

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<v Speaker 1>group had actually even attended film school and had the

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<v Speaker 1>actual education to go into things like production. One of

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<v Speaker 1>the founding members had served in the military as a photojournalist.

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<v Speaker 1>It also launched magazines or zines, as they would say

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<v Speaker 1>in the old school fandom days for the punk rock scene.

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<v Speaker 1>Most of the founding members had at one time or

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<v Speaker 1>another worked for a tech help call center, and so

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<v Speaker 1>they were familiar with each other and they loved video games.

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<v Speaker 1>Oh also they loved to drink as an alcohol. They

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<v Speaker 1>loved drinking, though for the record, most of the guys

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<v Speaker 1>have seriously cut back or stopped drinking alcohol these days,

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<v Speaker 1>and they decided to make a comedy and culture website

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<v Speaker 1>called drunk Gamers. So on this site they did everything

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<v Speaker 1>from game reviews to commenting on culture to razzing each

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<v Speaker 1>other and their audience, usually while inebriated. The joke more

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<v Speaker 1>or less ran its course, and they decided to sunset

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<v Speaker 1>the website after a while, but it gave them a

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<v Speaker 1>taste of creating content for the web. And one of

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<v Speaker 1>the things that they produced during the drunk Gamers era

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<v Speaker 1>was a trailer for a proposed series. This series would

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<v Speaker 1>make use of the Xbox video game Halo as a

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<v Speaker 1>sort of engine for their show. The Drunk Gamers would

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<v Speaker 1>use controllers in a multiplayer mode to make the characters

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<v Speaker 1>bob their heads in time, with lines being spoken in voiceover,

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<v Speaker 1>and then they would also you know, move the characters

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<v Speaker 1>to specific locations in view of one character that acted

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<v Speaker 1>as the camera, so it was like they were hitting

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<v Speaker 1>their marks on a soundstage and they would act out

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<v Speaker 1>a script. They would record the voiceover to go with

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<v Speaker 1>the action, and it was akin to digital puppetry, and

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<v Speaker 1>this relatively new art form had the name machinema. Rooster

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<v Speaker 1>Teeth did not coin that term, nor were they the

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<v Speaker 1>first to do this, but they were an early example

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<v Speaker 1>of machinima. The trailer they produced featured a narrative and

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<v Speaker 1>an increasingly combative subtitle editor who would squabble as the

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<v Speaker 1>editor would paraphrase what the narrator was saying. And meanwhile,

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<v Speaker 1>you're watching these clips of video game characters doing stuff.

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<v Speaker 1>And it was all supposed to take place in the

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<v Speaker 1>era immediately following the events of the video game Halo,

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<v Speaker 1>and the story was there erupted a civil war back

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<v Speaker 1>on Earth, and the two sides of the civil war

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<v Speaker 1>divided into Red armies and Blue armies, so Red versus Blue.

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<v Speaker 1>It gave a hint at what the irreverence style of

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<v Speaker 1>the series would feature, but at the time it didn't

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<v Speaker 1>get that much attention. As drunk gamers wound down, the

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<v Speaker 1>team had the opportunity to give the Red Versus Blue

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<v Speaker 1>series another go, and they jotted down a list of

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<v Speaker 1>ideas and jokes sort of scenarios that they could incorporate

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<v Speaker 1>into the episodes, and each episode was only going to

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<v Speaker 1>be a few minutes long, as the founders have explained subsequently,

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<v Speaker 1>the original idea was to create a limited mini series

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<v Speaker 1>of just a few episodes, so it wasn't meant to

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<v Speaker 1>be an ongoing thing. But it turned out the show,

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<v Speaker 1>which launched on April first, two thousand and three, would

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<v Speaker 1>receive much more attention than they anticipated. Plus they still

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<v Speaker 1>had plenty of jokes and ideas left from the brainstorming session,

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<v Speaker 1>and gradually they started to get the feeling that they

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<v Speaker 1>could perhaps do something larger and more ambitious with this

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<v Speaker 1>recipe of materials and ingredients. So the show largely lampooned

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<v Speaker 1>military life and bureaucracy, as well as tropes you would

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<v Speaker 1>find in video games and science fiction action films. The

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<v Speaker 1>first season was pretty low fi, but it also had

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<v Speaker 1>to be because it was limited to the original Xbox

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<v Speaker 1>Halo title, and this was also in an era before YouTube,

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<v Speaker 1>so YouTube didn't launch till two thousand and five, two

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<v Speaker 1>years after Red Versus Blue started coming out, which meant

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<v Speaker 1>the team had to host the video files on a website,

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<v Speaker 1>so they had to put the files on a server

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<v Speaker 1>and make that available to the audience, and the audience

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<v Speaker 1>would actually have to go to the website, click on

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<v Speaker 1>a link, and download episodes, and they had a choice.

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<v Speaker 1>They could download in quick time, or they could download

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<v Speaker 1>in Windows media file formats and then watch the videos

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<v Speaker 1>once you've downloaded them. I was actually one of these people.

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<v Speaker 1>I didn't discover Red Versus Blue on day one. I

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<v Speaker 1>was not like an OG fan from the very beginning

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<v Speaker 1>of the launch. But when I discovered Red Versus Blue,

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<v Speaker 1>they were only maybe four or five episodes into season

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<v Speaker 1>one when I found out about it, and I got

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<v Speaker 1>hooked right away, so I would end up downloading episodes

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<v Speaker 1>the day they published, and ultimately I even burned the

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<v Speaker 1>episodes of season one to a CD because back then

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<v Speaker 1>PCs had optical drives. But anyway, the humor in those

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<v Speaker 1>early episodes is frequently juvenile and vulgar. I think saying

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<v Speaker 1>that not all the jokes have aged well is a

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<v Speaker 1>more than fair assessment, and I suspect that if the

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<v Speaker 1>creators were to put out the series today, they would

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<v Speaker 1>make very different choices in some instances, but the spirit

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<v Speaker 1>of Red versus Blue shares commonalities with literary classics like

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<v Speaker 1>Catch twenty two. That novel highlights the absurdities and contradictions

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<v Speaker 1>of military, particularly during wartime, So Rooster Teeth lampooned conventions

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<v Speaker 1>found in bureaucracies in general, not just the military. And

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<v Speaker 1>while there was never a guarantee that they would succeed,

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<v Speaker 1>the show did find an audience, and it was a

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<v Speaker 1>large enough audience to actually create challenges for the team

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<v Speaker 1>because again, the audience had to go to a website

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<v Speaker 1>and download a file, and internet traffic isn't free, right.

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<v Speaker 1>If you are hosting files on a server and there

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<v Speaker 1>are a lot of people going to that server to

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<v Speaker 1>download those files, it can start to rake up a

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<v Speaker 1>pretty substantial bill. So hosting the files would actually require

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<v Speaker 1>better servers. Fairly early on in Rooster Teeth's history, so

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<v Speaker 1>the group actually formed the company called Rooster Teeth. Rooster

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<v Speaker 1>Teeth takes its name from a sanitized version of a

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<v Speaker 1>vulgar insult used in the original series trailer, an insult

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<v Speaker 1>that I will not repeat here, but it's easily found.

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<v Speaker 1>The company traces its origins to April first, two thousand

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<v Speaker 1>and three, and the founding members, depending upon which version

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<v Speaker 1>of the company's history you're reading, would include Bernie Burns,

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<v Speaker 1>Matt Hollum, Gustavo Sorola, Jeff Ramsey, Jason Seldanya, and Joel Hayman.

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<v Speaker 1>And the group started on a journey that would lead

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<v Speaker 1>to a lot of really interesting opportunities for those folks,

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<v Speaker 1>as well as others who would join the company. Now,

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<v Speaker 1>the early days weren't exactly glamorous. The company's headquarters was

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<v Speaker 1>even an office space. It was a relatively small spare

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<v Speaker 1>room in Bernie Burns's home, and some of the folks

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<v Speaker 1>meant that, you know, they were crammed into spaces like

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<v Speaker 1>a closet where they would work, and they were working

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<v Speaker 1>in a perpetual crunch time. They also, at this point

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<v Speaker 1>they also had separate jobs. Not everyone could just work

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<v Speaker 1>on this full time. In fact, I don't think anyone

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<v Speaker 1>was working on it full time. Early on. They were

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<v Speaker 1>maintaining a normal job as well as trying to produce

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<v Speaker 1>a technically complicated web series. Because getting this right was

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<v Speaker 1>not easy. You know, it's hard to tell when you

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<v Speaker 1>are performing one of these episodes, if you're in the

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<v Speaker 1>right spot, if you're looking in the right direction, if

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<v Speaker 1>you're all your settings are correct. It's tricky to do,

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<v Speaker 1>and so they were constantly working in Crunch and they

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<v Speaker 1>were trying to stick as close to a weekly publication

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<v Speaker 1>schedule as they possibly could despite all the technical challenge,

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<v Speaker 1>some of which were more server side. Right, if your

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<v Speaker 1>server happens to be down for whatever reason, it's not

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<v Speaker 1>like you can upload your file. And uploading took a

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<v Speaker 1>long time because this is the early days of internet connectivity.

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<v Speaker 1>Bandwidth was limited, and some shots that they made would

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<v Speaker 1>call for special circumstances that were not easy to generate

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<v Speaker 1>or to replicate within the game. Like they were possible obviously,

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<v Speaker 1>but they weren't easy. So it could take an hour

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<v Speaker 1>or more just to set up a site gag, and

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<v Speaker 1>if you messed something up, then you had to do

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<v Speaker 1>it all over again. Also, you've got to remember these

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<v Speaker 1>are guys who were mostly in their early twenties at

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<v Speaker 1>this point, early to mid twenties, and sometimes they would

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<v Speaker 1>get up to shenanigans and purposefully do things that would

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<v Speaker 1>sabotage a shot and force everyone to set everything up

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<v Speaker 1>all over again because that was funny. Yeah, that's the

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<v Speaker 1>kind of activity that will get you thrown off of

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<v Speaker 1>any normal production set, and I'm sure there were times

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<v Speaker 1>where the creators were considering throwing people out of the

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<v Speaker 1>Bernie's house. Anyway. There were also the technical issue of

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<v Speaker 1>just making sure that the files were available for folks

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<v Speaker 1>to download, because as the show grew in popularity, this

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<v Speaker 1>became a bigger concern. One way the company generated revenue

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<v Speaker 1>was to offer viewers the chance to become what they

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<v Speaker 1>called sponsors, and in return, the sponsors would receive a

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<v Speaker 1>DVD copy of the episodes at the end of the season.

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<v Speaker 1>Then Rooster Teeth also began to produce merchandise like T

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<v Speaker 1>shirts and other items featuring characters and catchphrases. I used

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<v Speaker 1>to have a couple of red versus Blue T shirts

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<v Speaker 1>way back in the day. I got them pretty early on.

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<v Speaker 1>I remember having a T shirt from the character Caboose

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<v Speaker 1>that said I like me, which you know, it's a

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<v Speaker 1>good thing to remember once in a while. Now. In

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<v Speaker 1>those early days, this small team handled everything themselves, and

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<v Speaker 1>by small, I mean there were fewer than ten people

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<v Speaker 1>working at Rooster Teeth. Everything that they did included fostering

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<v Speaker 1>their growing community, managing merchandise orders, keeping track of inventory,

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<v Speaker 1>responding to technical issues, plus you know, just creating the show.

0:14:12.000 --> 0:14:15.679
<v Speaker 1>So people wore many hats figuratively. I don't think they

0:14:15.720 --> 0:14:19.560
<v Speaker 1>literally wore a lot of hats. Okay, this is a

0:14:19.560 --> 0:14:21.640
<v Speaker 1>good place for us to take a quick break to

0:14:21.680 --> 0:14:24.240
<v Speaker 1>thank our sponsors. We'll be right back with lots more

0:14:24.360 --> 0:14:36.480
<v Speaker 1>about the early days of Rooster Teeth. Okay, we're back.

0:14:36.960 --> 0:14:39.680
<v Speaker 1>So Rooster Teeth would launch the first season of Red

0:14:39.760 --> 0:14:43.000
<v Speaker 1>Versus Blue on April first, two thousand and three, and

0:14:43.240 --> 0:14:47.360
<v Speaker 1>the first five seasons of Red Versus Blue are collectively

0:14:47.440 --> 0:14:52.280
<v Speaker 1>called the Blood Gulch Chronicles, named after a map in

0:14:52.440 --> 0:14:58.160
<v Speaker 1>the Halo multiplayer game. These episodes are just largely comedic

0:14:58.200 --> 0:15:00.200
<v Speaker 1>in tone. They're also just a few minutes each. They

0:15:00.240 --> 0:15:04.280
<v Speaker 1>get longer as the series went on, and later seasons

0:15:04.320 --> 0:15:09.040
<v Speaker 1>would introduce much more dramatic elements, though it never strayed

0:15:09.160 --> 0:15:13.000
<v Speaker 1>too far away from comedy. Some episodes have very little

0:15:13.040 --> 0:15:15.600
<v Speaker 1>comedy in them, but most of them still have at

0:15:15.680 --> 0:15:19.600
<v Speaker 1>least elements and references, and the series would also begin

0:15:19.680 --> 0:15:24.200
<v Speaker 1>to incorporate original animation using techniques like motion capture technology

0:15:24.240 --> 0:15:27.160
<v Speaker 1>to achieve effects that would be impossible if they relied

0:15:27.280 --> 0:15:30.560
<v Speaker 1>solely on the various Halo game engines. And yes, they

0:15:30.600 --> 0:15:35.080
<v Speaker 1>did upgrade to later versions of Halo as those versions

0:15:35.120 --> 0:15:38.160
<v Speaker 1>came out in order to produce subsequent seasons of Red

0:15:38.240 --> 0:15:41.800
<v Speaker 1>Versus Blue, and they would find reasons within the narrative

0:15:42.200 --> 0:15:45.440
<v Speaker 1>to explain the changes, often as a way that was

0:15:45.720 --> 0:15:48.160
<v Speaker 1>just a joke, but you know, they would still acknowledge it.

0:15:48.160 --> 0:15:50.240
<v Speaker 1>They would at least hang a lampshade on it, as

0:15:50.280 --> 0:15:53.000
<v Speaker 1>they might say. Now. As I mentioned at the top

0:15:53.040 --> 0:15:57.360
<v Speaker 1>of this episode, this year twenty twenty four marks the

0:15:57.400 --> 0:16:01.520
<v Speaker 1>final season of Red Versus Blue, and the series has

0:16:01.600 --> 0:16:03.920
<v Speaker 1>taken a break here and there over the last twenty

0:16:03.960 --> 0:16:08.200
<v Speaker 1>plus years by spinning off mini series which adds more

0:16:08.560 --> 0:16:11.160
<v Speaker 1>lore and intrigue to the story. Some of those mini

0:16:11.200 --> 0:16:15.760
<v Speaker 1>series are far more action oriented than comedy oriented, but

0:16:15.880 --> 0:16:19.440
<v Speaker 1>Rooster Teeth would end up being much more about a

0:16:19.560 --> 0:16:23.880
<v Speaker 1>single web series. While that was what got the company

0:16:23.880 --> 0:16:26.520
<v Speaker 1>off the ground, it wasn't the only thing they did.

0:16:26.960 --> 0:16:29.800
<v Speaker 1>For one thing, Rooster Teeth would end up doing a

0:16:29.840 --> 0:16:34.240
<v Speaker 1>lot of commercial work. They would help companies, primarily video

0:16:34.280 --> 0:16:39.040
<v Speaker 1>game companies and retail establishments, they would help them produce commercials,

0:16:39.360 --> 0:16:42.280
<v Speaker 1>and this was another healthy source of revenue for them,

0:16:42.480 --> 0:16:46.040
<v Speaker 1>like they had already shown that they could produce cinematic

0:16:46.280 --> 0:16:51.040
<v Speaker 1>quality content using video game engines, so they would end

0:16:51.120 --> 0:16:54.680
<v Speaker 1>up doing this work on behalf of advertising agencies for

0:16:54.760 --> 0:16:57.800
<v Speaker 1>their clients. But this would mean that members of the

0:16:57.800 --> 0:17:00.400
<v Speaker 1>team would often have to travel as part of their

0:17:00.480 --> 0:17:03.760
<v Speaker 1>jobs to do this work, and that would cause disruptions

0:17:03.760 --> 0:17:08.000
<v Speaker 1>and production. The company did grow, but very slowly at first.

0:17:08.040 --> 0:17:12.240
<v Speaker 1>In fact, they wouldn't hire on employee number eight until

0:17:12.280 --> 0:17:16.120
<v Speaker 1>two thousand and eight, five years after they got started,

0:17:16.200 --> 0:17:20.480
<v Speaker 1>and they still didn't even have eight employees. So they did,

0:17:20.840 --> 0:17:23.880
<v Speaker 1>over time start to hire additional staff to help take

0:17:23.920 --> 0:17:27.480
<v Speaker 1>over some of the duties so that this one small

0:17:27.520 --> 0:17:31.000
<v Speaker 1>team wasn't constantly on the verge of working themselves to death.

0:17:31.600 --> 0:17:35.280
<v Speaker 1>In October of two thousand and four, however, jumping back

0:17:35.320 --> 0:17:39.320
<v Speaker 1>a little bit, the company launched a second machinema series.

0:17:39.400 --> 0:17:42.320
<v Speaker 1>This one was called The Strangerhood, and it was a

0:17:42.359 --> 0:17:46.600
<v Speaker 1>comedy featuring characters waking up in a strange suburban neighborhood

0:17:47.000 --> 0:17:49.800
<v Speaker 1>and had a silly kind of Twilight Zone sort of

0:17:49.920 --> 0:17:53.520
<v Speaker 1>vibe to it. This show used the SIMS two for

0:17:53.680 --> 0:17:57.679
<v Speaker 1>that first season. There was a small gap between season

0:17:57.760 --> 0:18:02.720
<v Speaker 1>one and season two, eleven years between the two. The

0:18:02.760 --> 0:18:06.000
<v Speaker 1>second season would actually use the SIMS four game engine

0:18:06.280 --> 0:18:09.040
<v Speaker 1>in order to create the story. They did have a

0:18:09.040 --> 0:18:13.000
<v Speaker 1>couple of other specials and related sort of the mini

0:18:13.080 --> 0:18:16.880
<v Speaker 1>series between those two seasons, so it's not just two

0:18:16.920 --> 0:18:20.080
<v Speaker 1>seasons of material. There's some other supplemental material as well.

0:18:20.440 --> 0:18:23.879
<v Speaker 1>And season two only exists because it was a stretch

0:18:24.040 --> 0:18:27.640
<v Speaker 1>goal for a fundraising campaign that Roster Teeth held for

0:18:27.720 --> 0:18:31.240
<v Speaker 1>a feature film, which we will talk more about later

0:18:31.280 --> 0:18:34.320
<v Speaker 1>in this episode. So the Strangerhood did not see the

0:18:34.359 --> 0:18:37.600
<v Speaker 1>same success as Red Versus Blue. This might explain why

0:18:37.680 --> 0:18:41.119
<v Speaker 1>Rooster Teeth migrated away from the property. It didn't try

0:18:41.160 --> 0:18:44.879
<v Speaker 1>to create numerous seasons of that. It just felt like

0:18:45.040 --> 0:18:49.439
<v Speaker 1>they had a limited amount of assets, largely in the

0:18:49.560 --> 0:18:53.720
<v Speaker 1>time department, and so it didn't make sense to dedicate

0:18:54.200 --> 0:18:56.760
<v Speaker 1>a ton of their effort towards something that was just

0:18:56.880 --> 0:19:00.120
<v Speaker 1>not taking off at the same level as Red Versus Blue.

0:19:00.320 --> 0:19:04.520
<v Speaker 1>And in late two thousand and four, Rooster Teeth launched

0:19:05.119 --> 0:19:08.919
<v Speaker 1>a new project called RT Sponsor Cut and as that

0:19:09.040 --> 0:19:13.080
<v Speaker 1>name implies, that project presented exclusive content for folks who

0:19:13.160 --> 0:19:16.280
<v Speaker 1>signed up for a sponsorship, so the company would embrace

0:19:16.359 --> 0:19:19.200
<v Speaker 1>this model more and more in the future. This idea

0:19:19.280 --> 0:19:22.680
<v Speaker 1>that if you subscribe, you get extra content. You don't

0:19:22.680 --> 0:19:25.200
<v Speaker 1>have to subscribe, and you can get all the free content,

0:19:25.280 --> 0:19:28.840
<v Speaker 1>but there will be stuff that you won't have access to. Eventually,

0:19:29.240 --> 0:19:34.520
<v Speaker 1>sponsors would transform into first members, so called because these

0:19:34.560 --> 0:19:37.440
<v Speaker 1>folks would get access to the normal content a little

0:19:37.520 --> 0:19:41.240
<v Speaker 1>earlier than the general public, and they would also get

0:19:41.480 --> 0:19:45.200
<v Speaker 1>access to exclusive content just for first members. Now, I'm

0:19:45.200 --> 0:19:48.200
<v Speaker 1>not going to go through every single production Rooster Teeth

0:19:48.280 --> 0:19:52.120
<v Speaker 1>ever created, because this company has been around for more

0:19:52.160 --> 0:19:55.920
<v Speaker 1>than two decades and it has tried a lot of stuff,

0:19:56.119 --> 0:19:58.399
<v Speaker 1>and it would just get to be a laundry list

0:19:58.440 --> 0:20:01.000
<v Speaker 1>of projects, many of which I only saw a few

0:20:01.000 --> 0:20:04.760
<v Speaker 1>episodes before the company decided it wasn't working or just

0:20:05.200 --> 0:20:10.520
<v Speaker 1>found a new direction. But as for mashinema style content,

0:20:10.840 --> 0:20:13.439
<v Speaker 1>since that's where they got their start, they did a

0:20:13.440 --> 0:20:18.600
<v Speaker 1>few series using different games. There was Panics, which was

0:20:18.640 --> 0:20:22.119
<v Speaker 1>a comedy set in the first person shooter horror game Fear.

0:20:22.840 --> 0:20:26.000
<v Speaker 1>There was one eight hundred Magic, which used the computer

0:20:26.119 --> 0:20:30.360
<v Speaker 1>game Shadow Run as the engine for its Machinema. There

0:20:30.440 --> 0:20:35.120
<v Speaker 1>was Stroyant that lampooned infomercials and used the Quake engine

0:20:35.119 --> 0:20:38.399
<v Speaker 1>to do it. And there was Supreme Surrender, which is

0:20:38.400 --> 0:20:41.480
<v Speaker 1>a comedy that used the game's Supreme Commander. There was

0:20:41.520 --> 0:20:45.760
<v Speaker 1>also a series later on called Minimations. This would take

0:20:45.880 --> 0:20:50.040
<v Speaker 1>excerpts from Achievement Hunter Let's Play video sessions and would

0:20:50.119 --> 0:20:55.920
<v Speaker 1>animate these excerpts using the game Minecraft. So it would

0:20:56.119 --> 0:21:00.920
<v Speaker 1>be repurposing material that they had already produced for one

0:21:00.920 --> 0:21:03.760
<v Speaker 1>style video and doing it for another. That would also

0:21:03.840 --> 0:21:08.000
<v Speaker 1>be the method for one of the other series that

0:21:08.080 --> 0:21:11.920
<v Speaker 1>Rooster Teeth would produce, one that used traditional style animation

0:21:12.440 --> 0:21:17.960
<v Speaker 1>called RTAA Rooster Teeth Animated Adventures that would take excerpts

0:21:18.040 --> 0:21:22.320
<v Speaker 1>largely from the Rooster Teeth podcast and then animate according

0:21:22.400 --> 0:21:26.920
<v Speaker 1>to that stuff. Now beyond Mashinima, Rooster Teeth would branch

0:21:26.960 --> 0:21:30.200
<v Speaker 1>out into lots of other forms of content, so as

0:21:30.200 --> 0:21:34.200
<v Speaker 1>I mentioned that would include traditional animation, it also included

0:21:34.440 --> 0:21:38.639
<v Speaker 1>live action shorts, a social prank show. There were various

0:21:38.720 --> 0:21:41.600
<v Speaker 1>game shows. There was a ridiculous reality show that would

0:21:41.600 --> 0:21:45.280
<v Speaker 1>recreate video game tropes in the real world. That one

0:21:45.359 --> 0:21:49.200
<v Speaker 1>was called Immersion. There were podcasts they did a few

0:21:49.400 --> 0:21:52.640
<v Speaker 1>feature length films, they had a comic book series, and

0:21:52.680 --> 0:21:55.760
<v Speaker 1>they even produced a couple of video games. By two

0:21:55.840 --> 0:21:58.800
<v Speaker 1>thousand and five, using a spare room in Bernie's home

0:21:58.960 --> 0:22:02.240
<v Speaker 1>just wasn't cutting it for the company's HQ. The team

0:22:02.359 --> 0:22:06.040
<v Speaker 1>would relocate to an office in Austin, Texas. This would

0:22:06.040 --> 0:22:08.600
<v Speaker 1>be the first of several moves for the group as

0:22:08.640 --> 0:22:12.320
<v Speaker 1>they would grow and they would pursue increasingly ambitious goals.

0:22:12.760 --> 0:22:15.399
<v Speaker 1>So they moved in two thousand and five, but they

0:22:15.440 --> 0:22:19.119
<v Speaker 1>would relocate again in two thousand and seven, then again

0:22:19.320 --> 0:22:22.440
<v Speaker 1>in twenty ten, and then yet again in twenty fourteen,

0:22:22.800 --> 0:22:26.800
<v Speaker 1>so they kept on outgrowing their environment and moving into

0:22:26.880 --> 0:22:30.040
<v Speaker 1>a new one, kind of like a hermit crab. In

0:22:30.080 --> 0:22:34.200
<v Speaker 1>two thousand and eight, Jeff Ramsey and Jack Pattillo, who

0:22:34.480 --> 0:22:36.960
<v Speaker 1>had been doing some work with Rooster Teeth on a

0:22:37.000 --> 0:22:42.399
<v Speaker 1>contract basis, would found the Achievement Hunter branch of Rooster Teeth.

0:22:42.600 --> 0:22:46.920
<v Speaker 1>So Jack would become employee either nine or ten. There's

0:22:46.920 --> 0:22:50.440
<v Speaker 1>some disagreement in the company history, but in one video

0:22:50.920 --> 0:22:55.480
<v Speaker 1>Jack famously proclaims himself as employee number nine. The division

0:22:55.960 --> 0:22:59.480
<v Speaker 1>Achievement Hunter would take its name from Xbox Achievements, So

0:22:59.520 --> 0:23:02.720
<v Speaker 1>if you're not familiar with achievements. These are goals that

0:23:02.800 --> 0:23:06.359
<v Speaker 1>game developers set inside their own games, and when you

0:23:06.400 --> 0:23:09.000
<v Speaker 1>complete one of these goals, you get a notification that

0:23:09.080 --> 0:23:12.440
<v Speaker 1>you acquired an achievement. So each game has a certain

0:23:12.520 --> 0:23:16.640
<v Speaker 1>number of achievements. They've been capped at different levels throughout

0:23:16.680 --> 0:23:19.680
<v Speaker 1>the history of Xbox, and in turn, these achievements are

0:23:19.680 --> 0:23:25.320
<v Speaker 1>associated with a point value, so when you make an achievement,

0:23:25.760 --> 0:23:28.360
<v Speaker 1>the point value of that achievement gets added to your

0:23:28.400 --> 0:23:31.800
<v Speaker 1>total score. And some gamers put a lot of emphasis

0:23:31.800 --> 0:23:35.159
<v Speaker 1>on their achievement scores, like a lot, a lot, And

0:23:35.240 --> 0:23:38.840
<v Speaker 1>there are even gamers who will seek out specific Xbox

0:23:38.920 --> 0:23:43.399
<v Speaker 1>titles not because they're good games that these folks want

0:23:43.440 --> 0:23:48.160
<v Speaker 1>to play, but instead because these games are notoriously easy

0:23:48.400 --> 0:23:52.119
<v Speaker 1>to rack up achievements. Likewise, there are some gamers who

0:23:52.119 --> 0:23:55.200
<v Speaker 1>will avoid titles that are known to have really tough

0:23:55.280 --> 0:24:00.560
<v Speaker 1>achievements associated with them, particularly games that include online play achievements,

0:24:00.560 --> 0:24:03.080
<v Speaker 1>because those tend to be the hardest to get. And

0:24:03.119 --> 0:24:05.680
<v Speaker 1>this was a terrible idea. I think there are a

0:24:05.680 --> 0:24:08.719
<v Speaker 1>few games out there where the developers created an achievement

0:24:09.000 --> 0:24:12.479
<v Speaker 1>that required you to essentially become the best player in

0:24:12.520 --> 0:24:15.680
<v Speaker 1>the world in order to secure this achievement, and by

0:24:15.720 --> 0:24:18.760
<v Speaker 1>definition that meant that it was a really hard achievement

0:24:18.800 --> 0:24:21.240
<v Speaker 1>to get and that most people would never be able

0:24:21.280 --> 0:24:23.520
<v Speaker 1>to get that, which means they would never be able

0:24:23.520 --> 0:24:26.719
<v Speaker 1>to complete their list of achievements for that game, and

0:24:26.800 --> 0:24:30.720
<v Speaker 1>for some folks that can drive them crazy anyway. Achievement

0:24:30.760 --> 0:24:33.640
<v Speaker 1>Hunters started off with videos that explained how to secure

0:24:34.600 --> 0:24:37.640
<v Speaker 1>various achievements in different games, but it quickly evolved into

0:24:37.640 --> 0:24:40.439
<v Speaker 1>a channel that would feature things like let's play style

0:24:40.600 --> 0:24:45.800
<v Speaker 1>videos as well as office shenanigans among the growing staff

0:24:45.800 --> 0:24:49.280
<v Speaker 1>of the department. Some of their most infamous videos were

0:24:49.320 --> 0:24:53.320
<v Speaker 1>live action videos where they would pull pranks on each

0:24:53.320 --> 0:24:58.040
<v Speaker 1>other or just do wild stuff in the office, frequently

0:24:58.359 --> 0:25:02.919
<v Speaker 1>resulting in massive dam image to company property. It was

0:25:03.119 --> 0:25:07.080
<v Speaker 1>almost like Jackass for the corporate world. Also in two

0:25:07.119 --> 0:25:11.159
<v Speaker 1>thousand and eight, the Rooster Teeth podcast launched. Now, originally

0:25:11.160 --> 0:25:13.480
<v Speaker 1>it was not called the Rooster Teeth Podcast. It was

0:25:13.520 --> 0:25:17.280
<v Speaker 1>called or the RT podcast, as it's usually referenced. Instead,

0:25:17.320 --> 0:25:19.280
<v Speaker 1>back in the early early days, it was called the

0:25:19.359 --> 0:25:23.200
<v Speaker 1>Drunk Tank, and eventually they did change the name. One

0:25:23.240 --> 0:25:26.240
<v Speaker 1>reason that they made this change is that it turned

0:25:26.280 --> 0:25:29.600
<v Speaker 1>out to be really challenging to convince sponsors to buy

0:25:29.640 --> 0:25:32.600
<v Speaker 1>advertising for a show that had the word drunk in

0:25:32.680 --> 0:25:36.680
<v Speaker 1>the title. That's not necessarily an association that ad partners

0:25:36.720 --> 0:25:39.200
<v Speaker 1>are eager to go after. So the first episode of

0:25:39.240 --> 0:25:43.200
<v Speaker 1>Drunk Tank featured Bernie Burns, Gustavo Sola, and Jeff Ramsey,

0:25:43.320 --> 0:25:46.240
<v Speaker 1>three of the co founders of rooster Teeth. Now it'd

0:25:46.280 --> 0:25:49.440
<v Speaker 1>be quite a few episodes before they would find their

0:25:49.600 --> 0:25:54.720
<v Speaker 1>go to podcast crew, which typically but not always, would

0:25:54.720 --> 0:25:59.960
<v Speaker 1>feature Gustavo Sorola, Bernie Burns, Barbara Dunkleman, who would reload

0:26:00.320 --> 0:26:03.760
<v Speaker 1>from Canada to work for Rooster Teeth after first being

0:26:03.800 --> 0:26:06.880
<v Speaker 1>a fan of the series Red Versus Blue, and then

0:26:06.960 --> 0:26:10.120
<v Speaker 1>Gavin Free who would actually move from England to work

0:26:10.160 --> 0:26:13.080
<v Speaker 1>for Rooster Teeth after being a fan of Red Versus Blue.

0:26:13.119 --> 0:26:15.960
<v Speaker 1>In those early days, both of them were community members

0:26:16.119 --> 0:26:20.240
<v Speaker 1>for Rooster Teeth before they would subsequently work for the company.

0:26:20.560 --> 0:26:23.359
<v Speaker 1>The Rooster Teeth podcast would become one of the most

0:26:23.400 --> 0:26:28.600
<v Speaker 1>popular comedy podcasts online, and it like the company would

0:26:28.600 --> 0:26:33.600
<v Speaker 1>go through some pretty major changes, particularly in the summer

0:26:34.040 --> 0:26:36.840
<v Speaker 1>just last year, that being twenty twenty three. For those

0:26:36.880 --> 0:26:39.840
<v Speaker 1>of you who are listening from the future, Gustavo Sorolla,

0:26:39.960 --> 0:26:45.520
<v Speaker 1>who at that point was the singular remaining original podcast member,

0:26:45.960 --> 0:26:49.640
<v Speaker 1>would hand the reins over to a younger group of podcasters,

0:26:49.680 --> 0:26:54.240
<v Speaker 1>which would include Armando Torres, Griff Milton, and Andrew Rosas.

0:26:54.640 --> 0:26:57.400
<v Speaker 1>Barbara and Gavin would step down around that same time.

0:26:57.440 --> 0:27:00.000
<v Speaker 1>Bernie had already left the company by twenty twenty. Tie.

0:27:00.680 --> 0:27:03.480
<v Speaker 1>In two thousand and nine, Rooster Teeth's influence made its

0:27:03.480 --> 0:27:05.879
<v Speaker 1>way into the video game that provided the company with

0:27:05.920 --> 0:27:10.200
<v Speaker 1>their first mashinema engine, that being Halo specifically, it made

0:27:10.200 --> 0:27:13.040
<v Speaker 1>its way into Halo three, which included a new online

0:27:13.040 --> 0:27:17.359
<v Speaker 1>competitive game mode called Griftball. Griftball started as just a joke,

0:27:17.680 --> 0:27:20.520
<v Speaker 1>kind of a throway line in Red Versus Blue, but

0:27:20.600 --> 0:27:23.719
<v Speaker 1>it became a type of community game on Halo servers

0:27:23.760 --> 0:27:27.520
<v Speaker 1>after Bernie Burns made up a rugby style competition using

0:27:27.680 --> 0:27:32.199
<v Speaker 1>Halo matchmaking. So it was a fan made game, a

0:27:32.240 --> 0:27:34.959
<v Speaker 1>fan in this case being Bernie Burns, a fan of Halo,

0:27:35.080 --> 0:27:39.119
<v Speaker 1>and with Halo three, Griffball graduated from being a community

0:27:39.160 --> 0:27:44.920
<v Speaker 1>game type to an official matchmaking game within Halo. Pretty

0:27:45.200 --> 0:27:48.960
<v Speaker 1>cool to see now. On top of that, the voice

0:27:49.000 --> 0:27:52.879
<v Speaker 1>talent and the on camera talent at Rooster Teeth started

0:27:52.920 --> 0:27:57.000
<v Speaker 1>to land opportunities to voice characters in the very games

0:27:57.359 --> 0:27:59.800
<v Speaker 1>that they would feature in their videos. You can hear

0:27:59.840 --> 0:28:03.199
<v Speaker 1>the voices of Rooster Teeth crew in numerous video games,

0:28:03.359 --> 0:28:07.040
<v Speaker 1>including big titles like the Halo series or the Red

0:28:07.040 --> 0:28:10.960
<v Speaker 1>Dead Redemption games. If you are really familiar with them

0:28:10.960 --> 0:28:12.960
<v Speaker 1>and you start playing these games, you might start to

0:28:12.960 --> 0:28:17.119
<v Speaker 1>hear familiar voices as you encounter various NPCs around the world.

0:28:17.560 --> 0:28:20.119
<v Speaker 1>Another important moment in Rooster Teeth's history happened in two

0:28:20.160 --> 0:28:23.879
<v Speaker 1>thousand and nine. The company hired Monty Ohm, an animator

0:28:24.000 --> 0:28:26.640
<v Speaker 1>who would go on to create the series Ruby. Now.

0:28:26.640 --> 0:28:30.439
<v Speaker 1>He originally was working on Red Versus Blue, and he

0:28:30.560 --> 0:28:33.920
<v Speaker 1>was known for pulling extremely long hours at his job

0:28:34.280 --> 0:28:38.440
<v Speaker 1>and was an incredible and passionate artist. He would work

0:28:38.480 --> 0:28:40.400
<v Speaker 1>with the company for more than half a decade, but

0:28:40.520 --> 0:28:44.160
<v Speaker 1>tragically he passed away in twenty fifteen after a severe

0:28:44.320 --> 0:28:48.479
<v Speaker 1>allergic reaction. This was two years after his series Ruby

0:28:48.760 --> 0:28:52.240
<v Speaker 1>had premiered, and several Rooster Teeth staff would promise to

0:28:52.240 --> 0:28:55.120
<v Speaker 1>carry on his work on that series. We'll talk more

0:28:55.160 --> 0:28:58.280
<v Speaker 1>about that in just a bit. We're going to take

0:28:58.280 --> 0:29:00.640
<v Speaker 1>another quick break to think our sponsors, But we have

0:29:00.880 --> 0:29:13.640
<v Speaker 1>lots more Rooster Teeth history to get through. Okay, we're back,

0:29:13.960 --> 0:29:16.520
<v Speaker 1>and we're up to twenty ten. That's when Gavin Free

0:29:16.560 --> 0:29:20.040
<v Speaker 1>would create a new YouTube channel with his friend Dan

0:29:20.640 --> 0:29:23.560
<v Speaker 1>and they called it The Slow Mo Guys. And as

0:29:23.600 --> 0:29:27.600
<v Speaker 1>the name suggests, they specialize in shooting various stuff in

0:29:27.840 --> 0:29:31.440
<v Speaker 1>ultra slow motion. You've likely seen their stuff at one

0:29:31.520 --> 0:29:34.920
<v Speaker 1>point or another. Multiple videos that they have produced have

0:29:35.040 --> 0:29:38.959
<v Speaker 1>gone crazy viral over the years. In fact, I remember

0:29:39.120 --> 0:29:42.120
<v Speaker 1>seeing them even pop up in a Delta Airline safety

0:29:42.200 --> 0:29:44.840
<v Speaker 1>video several years ago. That's how big they got that

0:29:44.960 --> 0:29:49.040
<v Speaker 1>they were being recognized in other forms of media, including

0:29:49.080 --> 0:29:52.840
<v Speaker 1>a safety video on an airplane. In twenty thirteen, Rooster

0:29:52.920 --> 0:29:56.680
<v Speaker 1>Teeth would officially acquire The Slow Mo Guy's channel, so

0:29:57.160 --> 0:30:02.280
<v Speaker 1>Gavin was working with Rousti Teeth Back in this time,

0:30:02.360 --> 0:30:06.960
<v Speaker 1>he wasn't working for them yet, but he was doing

0:30:07.000 --> 0:30:09.760
<v Speaker 1>work with the company but had not been hired on

0:30:09.880 --> 0:30:13.760
<v Speaker 1>as an official employee. In twenty eleven, Rooster Teeth would

0:30:13.760 --> 0:30:17.640
<v Speaker 1>hold its first live event in Austin. This was called RTX.

0:30:17.920 --> 0:30:22.680
<v Speaker 1>The original event was relatively modest in ambition, and even

0:30:22.760 --> 0:30:26.040
<v Speaker 1>so it attracted more than five hundred attendees. Now, over

0:30:26.080 --> 0:30:30.040
<v Speaker 1>the following years, Rooster Teeth would hold many, many more

0:30:30.520 --> 0:30:33.760
<v Speaker 1>in person events, some of them would be large enough

0:30:33.800 --> 0:30:37.120
<v Speaker 1>to fill out an entire convention center in Austin, Texas.

0:30:37.400 --> 0:30:40.560
<v Speaker 1>They would even do live theatrical shows that would sell

0:30:40.600 --> 0:30:44.360
<v Speaker 1>out major venues, and they would hold events in various

0:30:44.440 --> 0:30:48.440
<v Speaker 1>cities and countries around the world. In twenty twenty three,

0:30:48.640 --> 0:30:53.120
<v Speaker 1>Rooster Teeth president Jordan Levin revealed that the RTX event

0:30:53.240 --> 0:30:56.920
<v Speaker 1>had never been profitable and the company had decided to

0:30:57.000 --> 0:31:00.480
<v Speaker 1>cancel the twenty twenty four RTX. This is in twenty

0:31:00.520 --> 0:31:03.000
<v Speaker 1>twenty three, and the plan was to go back to

0:31:03.040 --> 0:31:05.160
<v Speaker 1>the drawing board to kind of figure out how to

0:31:05.400 --> 0:31:08.480
<v Speaker 1>go about handling live events in the future so that

0:31:08.560 --> 0:31:11.840
<v Speaker 1>they wouldn't be a money losing proposition. But as it

0:31:11.880 --> 0:31:16.280
<v Speaker 1>turns out, that concern is moot now. Rooster Teeth continued

0:31:16.280 --> 0:31:18.719
<v Speaker 1>to grow, but it was still very, very small at

0:31:18.720 --> 0:31:21.040
<v Speaker 1>this point. By the end of twenty eleven, there were

0:31:21.080 --> 0:31:25.400
<v Speaker 1>only around twenty employees. One of the last to join

0:31:25.520 --> 0:31:28.480
<v Speaker 1>that year was Barbara Dunkleman. As I mentioned, she was

0:31:28.520 --> 0:31:31.960
<v Speaker 1>a fan from Canada who relocated to Austin, Texas to

0:31:32.040 --> 0:31:35.880
<v Speaker 1>work for the company. As a community manager. Then the

0:31:35.920 --> 0:31:38.960
<v Speaker 1>next year, Gavin Free, who again had left England to

0:31:39.040 --> 0:31:42.120
<v Speaker 1>join Rooster Teeth, would officially become an employee near the

0:31:42.120 --> 0:31:45.400
<v Speaker 1>beginning of twenty twelve. He had already done a lot

0:31:45.400 --> 0:31:47.200
<v Speaker 1>of work on Red Versus Blue at that point, but

0:31:47.280 --> 0:31:50.960
<v Speaker 1>now he was an official employee. And I mentioned these

0:31:51.000 --> 0:31:54.040
<v Speaker 1>two specifically not just because they're two of the more

0:31:54.160 --> 0:31:57.960
<v Speaker 1>forward facing members of the company, but also because of

0:31:58.000 --> 0:32:02.000
<v Speaker 1>their situation, right because eavn their home country to work

0:32:02.000 --> 0:32:05.040
<v Speaker 1>for Rister Teeth. That's a huge thing. I'm pretty sure

0:32:05.600 --> 0:32:08.520
<v Speaker 1>a lot of you out there have never done anything

0:32:08.760 --> 0:32:10.920
<v Speaker 1>like that. I certainly have never done anything like that.

0:32:11.080 --> 0:32:12.840
<v Speaker 1>Some of you may have, though, some of you may

0:32:12.880 --> 0:32:16.280
<v Speaker 1>have left your home country to go work somewhere else.

0:32:16.760 --> 0:32:20.959
<v Speaker 1>And as you know, your work situation is incredibly important

0:32:21.440 --> 0:32:25.760
<v Speaker 1>because in most countries, that's what justifies you living in

0:32:25.800 --> 0:32:29.040
<v Speaker 1>that country, right, and if that situation changes, you might

0:32:29.040 --> 0:32:32.200
<v Speaker 1>be in a bind. Right if your company shuts down

0:32:32.400 --> 0:32:35.920
<v Speaker 1>while you're working in a country that isn't your home country.

0:32:36.480 --> 0:32:38.240
<v Speaker 1>You know, maybe you were required to have something like

0:32:38.280 --> 0:32:41.320
<v Speaker 1>a green card. Well, you are in a challenging experience.

0:32:41.360 --> 0:32:45.120
<v Speaker 1>And so I imagine that Barbara and Gavin and others

0:32:45.240 --> 0:32:49.280
<v Speaker 1>like them are in a pretty stressful situation at the moment,

0:32:49.520 --> 0:32:54.040
<v Speaker 1>more so than your average employee who's also facing unemployment.

0:32:54.080 --> 0:32:56.920
<v Speaker 1>In the near future, the company began to tackle more

0:32:56.960 --> 0:33:00.560
<v Speaker 1>ambitious projects. In twenty twelve, they launched a game show

0:33:00.640 --> 0:33:03.920
<v Speaker 1>called The Gauntlet, in which competitors attempted to win at

0:33:04.000 --> 0:33:06.560
<v Speaker 1>video game related events. Some of the entrants in that

0:33:06.600 --> 0:33:09.720
<v Speaker 1>show would actually later on become Rooster Teeth's staff members.

0:33:10.000 --> 0:33:14.520
<v Speaker 1>Two of Rooster Teeth's staff, Carrie Shawcross and Christa Maras,

0:33:14.720 --> 0:33:18.000
<v Speaker 1>would travel to New Zealand to walk from the filming

0:33:18.040 --> 0:33:20.960
<v Speaker 1>location for Hobbiton in Lord of the Rings to the

0:33:21.000 --> 0:33:24.320
<v Speaker 1>filming location for Mount Doom. That's a one hundred and

0:33:24.400 --> 0:33:28.680
<v Speaker 1>thirty mile trek, and they titled it a Simple Walk

0:33:28.880 --> 0:33:32.200
<v Speaker 1>into Mordor, and it really highlighted how ill suited the

0:33:32.240 --> 0:33:34.120
<v Speaker 1>two were to take on such a task, which of

0:33:34.120 --> 0:33:38.000
<v Speaker 1>course made for really great content. The company also released

0:33:38.040 --> 0:33:41.160
<v Speaker 1>a trailer for Ruby that year. That was the animated

0:33:41.200 --> 0:33:44.760
<v Speaker 1>series dreamed up by monteaum So. Ruby features a group

0:33:44.800 --> 0:33:48.640
<v Speaker 1>of four young women, that being Ruby, Rose Weiss or

0:33:48.760 --> 0:33:55.960
<v Speaker 1>Vice Schnee, Blake, Belladonna, and Yongshao Long and their initials

0:33:56.400 --> 0:34:00.520
<v Speaker 1>create the title r W B Y that's pronounced Ruby.

0:34:00.960 --> 0:34:03.880
<v Speaker 1>It's a fantasy science fiction series in which there are

0:34:03.960 --> 0:34:08.160
<v Speaker 1>monsters and monster hunters, plus lots of different intrigue, and

0:34:08.200 --> 0:34:12.520
<v Speaker 1>it's a highly stylized series. It's in many ways a

0:34:12.680 --> 0:34:16.560
<v Speaker 1>real departure from much of Rooster Teith's other content. It

0:34:16.560 --> 0:34:19.080
<v Speaker 1>would go on to find its own passionate audience beyond

0:34:19.080 --> 0:34:21.520
<v Speaker 1>the company. It also would become the subject of lots

0:34:21.520 --> 0:34:25.360
<v Speaker 1>of debates does Ruby count as anime or not? And

0:34:25.400 --> 0:34:29.640
<v Speaker 1>there are passionate people who argue either side of this

0:34:29.680 --> 0:34:32.640
<v Speaker 1>particular debate, And I am not going to get into

0:34:32.680 --> 0:34:36.640
<v Speaker 1>it because that is not my area of expertise if

0:34:36.760 --> 0:34:40.320
<v Speaker 1>I even have an area of expertise. Ruby would debut

0:34:40.360 --> 0:34:43.759
<v Speaker 1>in twenty thirteen. RTX attendees got the first chance to

0:34:43.760 --> 0:34:46.880
<v Speaker 1>see the very first episode before anyone else outside the

0:34:46.880 --> 0:34:50.959
<v Speaker 1>company had had seen it, and after Monteaum would pass

0:34:51.000 --> 0:34:54.200
<v Speaker 1>away in twenty fifteen, other members of Rooster Teeth decided

0:34:54.560 --> 0:34:57.879
<v Speaker 1>to continue the series without him because they wanted both

0:34:58.000 --> 0:35:00.960
<v Speaker 1>to finish the story they had started and also to

0:35:01.200 --> 0:35:05.560
<v Speaker 1>honor Home in the process. So when the show debuted

0:35:05.600 --> 0:35:09.239
<v Speaker 1>in twenty thirteen, it quickly found an audience, and it

0:35:09.280 --> 0:35:13.640
<v Speaker 1>has had nine seasons, which they call volumes, with a

0:35:13.760 --> 0:35:17.839
<v Speaker 1>total of one hundred and sixteen episodes so far as

0:35:17.840 --> 0:35:22.160
<v Speaker 1>of last year. The aforementioned Kerrie Shawcross is the showrunner

0:35:22.160 --> 0:35:24.480
<v Speaker 1>for the series and has said that he hopes to

0:35:24.480 --> 0:35:26.560
<v Speaker 1>find a home for Ruby so that he and the

0:35:26.600 --> 0:35:30.240
<v Speaker 1>team can finish the stories that they've begun. In twenty thirteen,

0:35:30.360 --> 0:35:34.000
<v Speaker 1>Rooster Teeth received a Webby Award for Best Animated Series.

0:35:34.120 --> 0:35:37.400
<v Speaker 1>This was for Red Versus Blue, and at this point

0:35:37.440 --> 0:35:41.080
<v Speaker 1>the company was well known in online circles and was

0:35:41.120 --> 0:35:44.600
<v Speaker 1>getting recognition from the mainstream media as well. It was

0:35:44.640 --> 0:35:47.239
<v Speaker 1>still largely seen as a company that made content for

0:35:47.520 --> 0:35:52.080
<v Speaker 1>a younger web centric audience, so think like teens to

0:35:52.160 --> 0:35:56.520
<v Speaker 1>young adults, and according to numerous podcast episodes, the folks

0:35:56.520 --> 0:35:59.200
<v Speaker 1>in Austin didn't really seem to be that aware of

0:35:59.280 --> 0:36:01.359
<v Speaker 1>Rooster Teeth in general, so it's not like they were

0:36:01.400 --> 0:36:04.920
<v Speaker 1>a big deal in their hometown, but the company was

0:36:05.680 --> 0:36:10.919
<v Speaker 1>finding some wider recognition. Some employees in particular, occasionally found

0:36:10.960 --> 0:36:14.680
<v Speaker 1>themselves singled out by mainstream publications which would run features

0:36:14.680 --> 0:36:17.640
<v Speaker 1>on this little upstart media company out of Austin, Texas,

0:36:17.920 --> 0:36:20.799
<v Speaker 1>and it was starting to really gain traction. Also in

0:36:20.880 --> 0:36:25.480
<v Speaker 1>twenty thirteen, Jack Pattillo would spearhead a charitable effort that

0:36:25.600 --> 0:36:28.880
<v Speaker 1>Rooster Teeth would embrace over the following decade. It was

0:36:29.000 --> 0:36:32.640
<v Speaker 1>part of Extra Life, which is a charitable event that

0:36:32.719 --> 0:36:35.360
<v Speaker 1>raises money for the hospitals that are in the Children's

0:36:35.400 --> 0:36:40.640
<v Speaker 1>Miracle Network. Many participants in the event just in general,

0:36:40.680 --> 0:36:43.160
<v Speaker 1>not just at Rooster Teeth, but many people who are

0:36:43.280 --> 0:36:48.000
<v Speaker 1>fundraising for Extra Life, will stream themselves playing games in

0:36:48.040 --> 0:36:50.680
<v Speaker 1>sort of a video game version of a walkathon to

0:36:50.800 --> 0:36:53.480
<v Speaker 1>raise money for their chosen hospital. I've done this a

0:36:53.480 --> 0:36:56.080
<v Speaker 1>couple of times in the past, pulling twenty four hour

0:36:56.840 --> 0:37:00.480
<v Speaker 1>sessions of playing Minecraft in order to raise money. But

0:37:00.640 --> 0:37:03.440
<v Speaker 1>Patillo's efforts meant that Rooster Teeth would raise more than

0:37:03.440 --> 0:37:06.719
<v Speaker 1>three hundred thousand dollars for their chosen hospital that first year,

0:37:07.040 --> 0:37:09.800
<v Speaker 1>and then every year he would really strive to beat

0:37:09.840 --> 0:37:13.120
<v Speaker 1>that number to great success. Patillo says that he plans

0:37:13.160 --> 0:37:16.920
<v Speaker 1>to do an Extra Lifestyle fundraiser this year twenty twenty

0:37:16.920 --> 0:37:19.680
<v Speaker 1>four despite the fact that the company itself is shutting

0:37:19.719 --> 0:37:22.279
<v Speaker 1>down all right now. In our history, we're up to

0:37:22.320 --> 0:37:25.120
<v Speaker 1>twenty fourteen, and this is when I realized that I

0:37:25.120 --> 0:37:27.880
<v Speaker 1>would have to break this episode up into two. But

0:37:28.239 --> 0:37:30.840
<v Speaker 1>we've got a really good place to split our episodes

0:37:30.880 --> 0:37:33.839
<v Speaker 1>coming up in twenty fourteen, because a major event would

0:37:33.840 --> 0:37:37.239
<v Speaker 1>happen that year that would completely change the course of

0:37:37.360 --> 0:37:40.759
<v Speaker 1>Rooster Teeth. So in twenty fourteen, first of all, there

0:37:40.760 --> 0:37:43.160
<v Speaker 1>was a group of fellas out in California who created

0:37:43.200 --> 0:37:49.040
<v Speaker 1>a comedy media company called Funhouse spelled Funhaus. That group

0:37:49.120 --> 0:37:54.359
<v Speaker 1>included James Williams, Sean Poole, Matt Peak, Lawrence Sontag, Bruce Green,

0:37:54.560 --> 0:37:58.080
<v Speaker 1>and Adam Kovic. Many of them came from other web

0:37:58.160 --> 0:38:02.080
<v Speaker 1>content companies that had either fold or had downsides significantly,

0:38:02.480 --> 0:38:06.080
<v Speaker 1>such as Mainema Mashinima had not got out of business

0:38:06.080 --> 0:38:08.960
<v Speaker 1>at this point, it still existed, but it had downsize

0:38:09.040 --> 0:38:12.440
<v Speaker 1>quite a bit and changed dramatically. Or some of them

0:38:12.480 --> 0:38:15.480
<v Speaker 1>had worked for a more traditional content company like G

0:38:15.640 --> 0:38:19.279
<v Speaker 1>four TV, but that particular media company went through its

0:38:19.320 --> 0:38:23.360
<v Speaker 1>own long and protracted demise. As I covered in a

0:38:23.440 --> 0:38:27.200
<v Speaker 1>previous episode of tech Stuff many many years ago. Funhouse

0:38:27.239 --> 0:38:30.960
<v Speaker 1>would create its own series and content, focusing largely on

0:38:31.040 --> 0:38:33.839
<v Speaker 1>let's play style videos in which the cast would play

0:38:33.840 --> 0:38:37.160
<v Speaker 1>a game or sometimes a series of games while they

0:38:37.160 --> 0:38:40.520
<v Speaker 1>would just make jokes, and they would also launch other

0:38:40.680 --> 0:38:43.800
<v Speaker 1>series that showcase the team's sense of humor, their writing,

0:38:43.960 --> 0:38:47.319
<v Speaker 1>and their performance styles. While they would collaborate occasionally with

0:38:47.360 --> 0:38:50.919
<v Speaker 1>their Austin counterparts, they mostly were left to do their

0:38:50.920 --> 0:38:54.279
<v Speaker 1>own thing, with some caveats, which we'll get to in

0:38:54.320 --> 0:38:57.120
<v Speaker 1>the next episode. I mentioned earlier that Roster Teeth would

0:38:57.120 --> 0:39:00.960
<v Speaker 1>tackle hugely ambitious projects, including feature length films. Well. The

0:39:01.000 --> 0:39:03.839
<v Speaker 1>first of those attempts that made it beyond the pre

0:39:03.920 --> 0:39:09.239
<v Speaker 1>production stage was a film called Laser Team Lazer. This

0:39:09.360 --> 0:39:14.000
<v Speaker 1>movie featured four hapless protagonists, each of whom dons a

0:39:14.239 --> 0:39:18.400
<v Speaker 1>piece of some alien made armor. And each piece of

0:39:18.480 --> 0:39:22.120
<v Speaker 1>armor has its own abilities and was meant to go

0:39:22.200 --> 0:39:25.839
<v Speaker 1>to a specific person, a human champion who had been

0:39:25.960 --> 0:39:30.719
<v Speaker 1>secretly training for this moment his entire life. But instead

0:39:31.280 --> 0:39:34.600
<v Speaker 1>the armor bonds with these four idiots who just happen

0:39:34.680 --> 0:39:37.440
<v Speaker 1>across it, and then they have to defend the Earth

0:39:37.520 --> 0:39:42.160
<v Speaker 1>from an extraterrestrial threat and hilarity ensues. Rooster Teeth launched

0:39:42.200 --> 0:39:45.880
<v Speaker 1>an indie Gogo crowdfunding campaign for a Laser Team, and

0:39:45.920 --> 0:39:49.719
<v Speaker 1>their goal was to raise six hundred and fifty thousand dollars. Now,

0:39:49.840 --> 0:39:52.520
<v Speaker 1>this was not going to be enough money to actually

0:39:52.640 --> 0:39:56.960
<v Speaker 1>fund the filmmaking. Instead, it was really to show potential

0:39:57.000 --> 0:40:01.640
<v Speaker 1>investors that there was a passionate audience for this film,

0:40:02.040 --> 0:40:04.520
<v Speaker 1>so it was kind of like seed money to help

0:40:04.560 --> 0:40:07.719
<v Speaker 1>secure additional funding. By the end of the campaign, they

0:40:07.719 --> 0:40:12.600
<v Speaker 1>had raised nearly two point five million dollars their goal

0:40:12.680 --> 0:40:15.480
<v Speaker 1>was six hundred and fifty thousand, and it made the

0:40:15.520 --> 0:40:19.960
<v Speaker 1>project the most top funded film on indieg Go at

0:40:20.000 --> 0:40:23.319
<v Speaker 1>that time, so they were able to secure the rest

0:40:23.360 --> 0:40:27.000
<v Speaker 1>of their funding because people said, oh, well, if folks

0:40:27.040 --> 0:40:29.400
<v Speaker 1>are passionate enough to pour their money into something that

0:40:29.440 --> 0:40:33.440
<v Speaker 1>doesn't even exist yet, then it's worth supporting. And they

0:40:33.480 --> 0:40:37.040
<v Speaker 1>released Laser Team in twenty fifteen, and it's fine. I mean,

0:40:37.120 --> 0:40:39.600
<v Speaker 1>it has its moments, but it really wasn't my cup

0:40:39.640 --> 0:40:41.840
<v Speaker 1>of tea. I was kind of hoping for something that

0:40:41.840 --> 0:40:44.359
<v Speaker 1>would appeal to me more. It's not bad, it just

0:40:44.560 --> 0:40:47.080
<v Speaker 1>kind of forgettable for me. But still, it was really

0:40:47.120 --> 0:40:50.319
<v Speaker 1>cool to see a media company that started out just

0:40:50.440 --> 0:40:53.880
<v Speaker 1>releasing short videos that were made in a Halo game

0:40:53.920 --> 0:40:57.719
<v Speaker 1>engine graduate into a fully fledged movie production company. That

0:40:57.880 --> 0:41:02.200
<v Speaker 1>was really fascinating. Now beyond the film, Rooster Teeth would

0:41:02.200 --> 0:41:05.279
<v Speaker 1>release a whole bunch of different series, and I'm not

0:41:05.320 --> 0:41:07.280
<v Speaker 1>going to go into all of them, but they included

0:41:07.320 --> 0:41:11.640
<v Speaker 1>shows that had titles like Social Disorder, Ten Little Roosters,

0:41:12.000 --> 0:41:18.279
<v Speaker 1>the cute little mystery series on the Spot, Screenplay, and

0:41:18.520 --> 0:41:21.640
<v Speaker 1>Happy Hour, among others. And I just want to stress

0:41:21.680 --> 0:41:25.440
<v Speaker 1>how incredible it is for an upstart media company that

0:41:25.640 --> 0:41:29.839
<v Speaker 1>was tackling a feature film to also be launching a

0:41:29.880 --> 0:41:35.080
<v Speaker 1>half dozen new properties and still support ongoing shows like

0:41:35.200 --> 0:41:39.200
<v Speaker 1>Ruby and Red Versus Blue. That is a ton of projects,

0:41:39.560 --> 0:41:42.480
<v Speaker 1>and the company at this point is still fairly modest

0:41:42.480 --> 0:41:45.200
<v Speaker 1>in size. I mean, it's much larger than twenty people

0:41:45.239 --> 0:41:48.719
<v Speaker 1>at this point, but still not like a major studio.

0:41:49.320 --> 0:41:55.239
<v Speaker 1>It's this sort of bootstrapped startup that's doing all this.

0:41:55.719 --> 0:41:58.000
<v Speaker 1>And of course people were working their butts off to

0:41:58.160 --> 0:42:01.279
<v Speaker 1>get all this to happen, and and we'll talk more

0:42:01.480 --> 0:42:04.600
<v Speaker 1>about that in the next episode too, but this is

0:42:04.640 --> 0:42:06.960
<v Speaker 1>where we get to the event that really caps off

0:42:07.000 --> 0:42:09.440
<v Speaker 1>this episode and will serve as the launching point for

0:42:09.600 --> 0:42:13.799
<v Speaker 1>next episode. And it happened in November twenty fourteen. So

0:42:14.120 --> 0:42:17.719
<v Speaker 1>a company called full Screen, which in turn was a

0:42:17.719 --> 0:42:23.040
<v Speaker 1>subsidiary of another company called Otter Media, would acquire Rooster

0:42:23.120 --> 0:42:26.440
<v Speaker 1>Teeth for an undisclosed amount of money. This would be

0:42:26.480 --> 0:42:29.640
<v Speaker 1>the event that would redefine Rooster Teeth and change the

0:42:29.719 --> 0:42:32.440
<v Speaker 1>course of the company over the following decade. Now, you

0:42:32.480 --> 0:42:36.680
<v Speaker 1>could argue this move is what would spell out the

0:42:36.719 --> 0:42:40.959
<v Speaker 1>eventual end of Rooster Teeth itself, but I would argue

0:42:41.040 --> 0:42:44.000
<v Speaker 1>it's impossible to say if Rooster Teeth would have flourished

0:42:44.239 --> 0:42:49.319
<v Speaker 1>without this acquisition. The company had clearly developed hugely ambitious

0:42:49.360 --> 0:42:52.520
<v Speaker 1>goals and it would have been really hard for them

0:42:52.560 --> 0:42:56.720
<v Speaker 1>to achieve those goals on their own. So in many ways,

0:42:57.360 --> 0:43:02.879
<v Speaker 1>being acquired by a larger concern was potentially a roadmap

0:43:03.520 --> 0:43:06.760
<v Speaker 1>toward achieving these goals, and if they didn't do it,

0:43:06.920 --> 0:43:10.160
<v Speaker 1>maybe they couldn't achieve all the stuff they wanted to.

0:43:10.719 --> 0:43:14.840
<v Speaker 1>So they were in a pretty tough position to say no.

0:43:15.040 --> 0:43:18.280
<v Speaker 1>I mean, it would have been really kind of self

0:43:18.280 --> 0:43:21.560
<v Speaker 1>defeating at least at the time, I'm sure, But as

0:43:21.560 --> 0:43:26.120
<v Speaker 1>it would turn out, this acquisition would be the starting

0:43:26.200 --> 0:43:29.880
<v Speaker 1>point for what would lead to the situation where Rooster

0:43:29.920 --> 0:43:32.719
<v Speaker 1>Teeth would shut down. So in our next episode, I'll

0:43:32.760 --> 0:43:36.160
<v Speaker 1>explain more about full Screen and what they were all about,

0:43:36.400 --> 0:43:39.759
<v Speaker 1>as well as their parent company, Outter Media. Then we'll

0:43:39.760 --> 0:43:43.799
<v Speaker 1>talk about the complicated series of corporate maneuvers that would

0:43:43.800 --> 0:43:47.080
<v Speaker 1>happen well above the heads of people working at Rooster Teeth.

0:43:47.080 --> 0:43:49.200
<v Speaker 1>They had nothing to do with it, but there was

0:43:49.239 --> 0:43:51.440
<v Speaker 1>a lot of stuff that was happening at top levels

0:43:51.800 --> 0:43:55.160
<v Speaker 1>of the companies that owned Rooster Teeth that would have

0:43:55.200 --> 0:43:57.560
<v Speaker 1>a big impact on them. So we'll talk about how

0:43:57.600 --> 0:44:01.120
<v Speaker 1>these corporate changes actually filtered down to affect the people

0:44:01.120 --> 0:44:04.200
<v Speaker 1>at Rooster Teeth and how it would manifest and shape

0:44:04.200 --> 0:44:08.280
<v Speaker 1>the way the company operated. We'll also talk about important

0:44:08.320 --> 0:44:11.200
<v Speaker 1>people in Rooster Teeth like Bernie Burns, who chose to

0:44:11.320 --> 0:44:14.319
<v Speaker 1>step away from the company for various reasons, and will

0:44:14.320 --> 0:44:17.319
<v Speaker 1>talk about some of the really ugly controversies that are

0:44:17.360 --> 0:44:20.840
<v Speaker 1>merged out of the company within that ten year period

0:44:20.960 --> 0:44:24.440
<v Speaker 1>of twenty fourteen to today. And of course we'll explore

0:44:24.480 --> 0:44:27.239
<v Speaker 1>the reasons and timing of the company shutting down. But

0:44:27.360 --> 0:44:29.960
<v Speaker 1>for now we're going to step away from our history

0:44:30.040 --> 0:44:33.359
<v Speaker 1>lesson and we will rejoin in the next episode. I

0:44:33.360 --> 0:44:37.440
<v Speaker 1>hope you're enjoying this retrospective look at Rooster Teeth. It's

0:44:37.440 --> 0:44:40.920
<v Speaker 1>a company that created a lot of stuff that I

0:44:41.080 --> 0:44:45.040
<v Speaker 1>really enjoyed for many years, and while admittedly I've stepped

0:44:45.040 --> 0:44:47.520
<v Speaker 1>away from some of their content, Like I haven't watched

0:44:47.560 --> 0:44:51.040
<v Speaker 1>Red Versus Blue in many seasons. I have no idea

0:44:51.400 --> 0:44:53.960
<v Speaker 1>what the storyline is at this point, but I have

0:44:54.160 --> 0:44:58.160
<v Speaker 1>watched other stuff that they have created subsequently and still

0:44:58.200 --> 0:45:01.520
<v Speaker 1>remain a fan of the the company and their shows.

0:45:02.040 --> 0:45:06.319
<v Speaker 1>I think it's one that's worth really exploring. For one thing,

0:45:06.840 --> 0:45:10.680
<v Speaker 1>while they're shutting down, it remains true that Rooster Teeth

0:45:10.800 --> 0:45:13.680
<v Speaker 1>is one of the most successful online media companies to

0:45:13.719 --> 0:45:17.759
<v Speaker 1>come out of the early two thousands. You know, most

0:45:17.800 --> 0:45:21.000
<v Speaker 1>of those other companies that created stuff in the early

0:45:21.040 --> 0:45:25.160
<v Speaker 1>two thousands either went into long term hibridation and only

0:45:25.360 --> 0:45:30.280
<v Speaker 1>occasionally become active again, like Homestar Runner, or the people

0:45:30.320 --> 0:45:33.279
<v Speaker 1>behind them have moved on to totally different things and

0:45:33.320 --> 0:45:37.279
<v Speaker 1>they don't do online content anymore, and their names are

0:45:37.360 --> 0:45:41.200
<v Speaker 1>largely just left in the history books. So it is

0:45:41.239 --> 0:45:44.040
<v Speaker 1>pretty phenomenal that Rooster Teeth has stuck around as long

0:45:44.080 --> 0:45:47.080
<v Speaker 1>as it has. So in our next episode, we'll keep

0:45:47.120 --> 0:45:50.000
<v Speaker 1>ongoing with the Rooster Teeth story. We'll cover what happened

0:45:50.040 --> 0:45:53.520
<v Speaker 1>in the last decade. And in the meantime, I hope

0:45:53.560 --> 0:45:55.920
<v Speaker 1>you are all well and I'll talk to you again

0:45:56.600 --> 0:46:06.480
<v Speaker 1>really soon. Tech Stuff is an iHeartRadio production. For more

0:46:06.560 --> 0:46:11.320
<v Speaker 1>podcasts from iHeartRadio, visit the iHeartRadio app, Apple Podcasts, or

0:46:11.320 --> 0:46:13.280
<v Speaker 1>wherever you listen to your favorite shows.