WEBVTT - Inside Pixar's Make-or-Break Gamble to Make Toy Story a Hit

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<v Speaker 1>Toy Story came out in November, and I can still

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<v Speaker 1>remember where I saw it, the Cineplex on the Upper

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<v Speaker 1>West side of Manhattan on Broadway and eighty four. It

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<v Speaker 1>was thrilling cinema, not only the characters and the sweet

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<v Speaker 1>romance between the brash buzz light Year and protective Woody

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<v Speaker 1>the Cowboy, but the awesome technical wizardry on display by

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<v Speaker 1>a little known studio called Pixar. Twenty one years later,

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<v Speaker 1>it's hard to imagine a time before computer animations were

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<v Speaker 1>a thing. But before Toy Story, anything other than an

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<v Speaker 1>animation drawn by hand was this futuristic, faraway dream. Studios

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<v Speaker 1>didn't even have the tools to do it, either the

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<v Speaker 1>software or the physical machines and so on. Top of

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<v Speaker 1>developing this incredibly compelling story about the toys of a

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<v Speaker 1>little boy called Andy, Pixar had to develop the cutting

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<v Speaker 1>edge technology to make it all possible. But behind the scenes,

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<v Speaker 1>as they were developing this wonderful story and the technology

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<v Speaker 1>to tell it, Pixar was actually flirting with financial ruin.

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<v Speaker 1>The company, owned by Apple co founder Steve Jobs, was

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<v Speaker 1>racing against time to figure out how to make enough

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<v Speaker 1>money to keep the lights on. Yeah, you wouldn't know

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<v Speaker 1>it from the success that Toy Story ultimately enjoyed, But

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<v Speaker 1>the movie was a moon shot, a gigantic all or

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<v Speaker 1>nothing gamble on the belief that computer animated characters could

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<v Speaker 1>be just as compelling, just as believable as the hand

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<v Speaker 1>drawn classics from the likes of The Lion King. Pixar's

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<v Speaker 1>very survival hinged on Toy Stories success. Hi, I'm brad

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<v Speaker 1>Stone and I'm Paga Cary, and this week on Decrypted

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<v Speaker 1>will take you on Pixar's roller coaster ride those crucial

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<v Speaker 1>final months as the company rushed to finish its first

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<v Speaker 1>feature film while simultaneously preparing for a make or break

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<v Speaker 1>I p O Yeah, Pixar decided it would go public

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<v Speaker 1>just nine days after the premiere of Toy Story. The

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<v Speaker 1>entire future of the company was writing on the success

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<v Speaker 1>of that film, and what picks are proved with Toy

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<v Speaker 1>Story ultimately transformed not just the company, but also film

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<v Speaker 1>history too. This year, out of the top five grossing

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<v Speaker 1>films in all categories too were computer animations. Can you

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<v Speaker 1>Name Them? I can? One was The Secret Life of Pets,

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<v Speaker 1>and in the top spot was Finding Dory, a movie

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<v Speaker 1>made by Pixar. Now. To fully understand just what was

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<v Speaker 1>at stake for Pixar at the time, we need to

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<v Speaker 1>go back to a nadier in the career of its

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<v Speaker 1>Maverick owner Steve Jobs. It's a chapter of his career

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<v Speaker 1>that sometimes gets skipped over because Steve Jobs was in

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<v Speaker 1>between his two stints at Apple. This is the period

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<v Speaker 1>when he started Next Computer, after he famously got fired

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<v Speaker 1>by his own boarded Apple cast out into Silicon Valley's wilderness,

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<v Speaker 1>and the years that followed that humiliating dismissal, but before

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<v Speaker 1>he returned to Apple, those are the year is when

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<v Speaker 1>Steve Jobs was the owner and CEO at Pixar, and

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<v Speaker 1>that's one of the reasons why there was so much

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<v Speaker 1>pressure on Toy Story to be a hit. The reputation

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<v Speaker 1>and credibility of Jobs was actually tied into pixar of success, right,

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<v Speaker 1>But Pixar did not have an easy relationship with Steve Jobs.

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<v Speaker 1>I would characterize Steve jobs relationship with Pixar at that time.

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<v Speaker 1>So this about as like an absentee landlord, so sort

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<v Speaker 1>of the investor or the owner that never really comes

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<v Speaker 1>to the property. That's Lawrence Levy. He's a slight wiry

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<v Speaker 1>man with lots of tussled sandy hair. He has a cheerful,

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<v Speaker 1>almost boyish air about him. Last month he came out

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<v Speaker 1>with a memoir about his time at Pixar, and it's

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<v Speaker 1>called To Pixar and Beyond. It was in that Steve

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<v Speaker 1>Jobs personally recruited Lawrence to become the CFO of Pixar

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<v Speaker 1>and essentially to guide the company through its I p O.

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<v Speaker 1>After Apple, he had started Next as you know, and

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<v Speaker 1>he was working full time at Next Computer and Pixar

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<v Speaker 1>had been more of an investment on the side, and

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<v Speaker 1>so there was no habit of him going there. I

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<v Speaker 1>mean maybe he went there once a month, but I

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<v Speaker 1>doubt even that often. Uh, And so the company was

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<v Speaker 1>very guarded about him and had a lot of fear

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<v Speaker 1>that this kind of very delicate, creative, homeie kind of

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<v Speaker 1>culture that they had created would be hurt or even

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<v Speaker 1>destroyed by the stories that they had heard about Steve.

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<v Speaker 1>And it must have been something of a balancing act

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<v Speaker 1>for Lawrence, lessing Pixar's creativity flourish on one hand, while

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<v Speaker 1>building out the kind of business plan that Steve Jobs wanted.

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<v Speaker 1>I quickly was sort of given that Moniker if you

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<v Speaker 1>will like yours Steve's guy, and so, you know, and

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<v Speaker 1>so there was some fear, you know, was I going

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<v Speaker 1>to be the person that carried into Pixar all the

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<v Speaker 1>things that they feared about Steve, And and so that

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<v Speaker 1>began to feel It's not really what I signed up for,

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<v Speaker 1>because well, no, I'm not carrying any of those things.

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<v Speaker 1>I'm here to fix those things. But people didn't know

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<v Speaker 1>what to make of it, and there was quite a

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<v Speaker 1>bit of animosity between Steve and the employees that Pixar.

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<v Speaker 1>One of the biggest bones of contention had to do

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<v Speaker 1>with employee compensation. The backstory with pixel when it came

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<v Speaker 1>to stock options was that effectively they didn't have a

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<v Speaker 1>stock option plan. There were no stock options. And this

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<v Speaker 1>has been something that Steve had promised its employees for

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<v Speaker 1>quite a number of years now. Because this might not

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<v Speaker 1>be obvious to everyone, let's explain what Lawrence means here.

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<v Speaker 1>Why why was this so important? Right? So, for a

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<v Speaker 1>lot of people, when they join a startup, they have

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<v Speaker 1>to accept a lower salary than what they might get

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<v Speaker 1>if they went to work for a big, established company.

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<v Speaker 1>So to make up for that, startups usually give their

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<v Speaker 1>employees the option to buy stock in the company at

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<v Speaker 1>some point in the future at a previously agreed upon

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<v Speaker 1>lower price, and if the company gets acquired for a

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<v Speaker 1>lot of money or goes public, those employees stock suddenly

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<v Speaker 1>gets very, very valuable. It's every startup employees dream. And

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<v Speaker 1>without these stock options granted to employees and I p

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<v Speaker 1>O would really only be a financial benefit to the owner,

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<v Speaker 1>you know, in this case Steve Jobs and maybe a

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<v Speaker 1>couple of other executives with special contracts. It wasn't something

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<v Speaker 1>that would bring shared wealth to the entire company, and

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<v Speaker 1>Pixar at this point had a hundred and forty employees.

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<v Speaker 1>There was an enormous amount of pent up frustration over that,

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<v Speaker 1>because especially at Pixarur, where many of the founding employees

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<v Speaker 1>have been there for years, you know, really giving it

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<v Speaker 1>the best years of their life in terms of their

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<v Speaker 1>technological and engineering and creative capabilities. But they didn't have

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<v Speaker 1>that currency that would reward them one day for taking

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<v Speaker 1>those risks. And as we just heard Lawrence Levy say,

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<v Speaker 1>it really was years of hard work. Pixar had been

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<v Speaker 1>around as an independent company since ninety six when Jobs

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<v Speaker 1>bought it for Lucasfilm and It took Pixar's team of

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<v Speaker 1>animators about four years to make Toy Story, so I

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<v Speaker 1>guess creating a stock options plan was right at the

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<v Speaker 1>top of Lawrence's to do list. But for the I

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<v Speaker 1>p O to go well and for Pixar's employees to

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<v Speaker 1>get the reward they wanted, Toy Story had to be

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<v Speaker 1>a hit, and not just like a few media mentions.

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<v Speaker 1>They needed to be as successful as the biggest mega

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<v Speaker 1>hits of all time, like up there with The Lion

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<v Speaker 1>King and Beauty and the Beast. And that's partly because

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<v Speaker 1>computer animation was and remains such an arduous process. It

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<v Speaker 1>takes hours and hours just to create a few seconds

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<v Speaker 1>of film. Think about all the salaries Pixar had to

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<v Speaker 1>pay to keep so many employees working on a single

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<v Speaker 1>film for years, and on top of that, the software

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<v Speaker 1>and creating the computers needed to actually make the frames

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<v Speaker 1>that all together would make up the movie right, and

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<v Speaker 1>Pixar had to invent pretty much all of that process

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<v Speaker 1>from scratch, making things even more expensive, like they couldn't

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<v Speaker 1>just buy it off the shelf. And this was all

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<v Speaker 1>an experiment. It was something letely unproven because nobody had

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<v Speaker 1>ever seen a computer animated movie before, So you know,

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<v Speaker 1>there were questions like, will the public tolerate ninety minutes

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<v Speaker 1>of computer animation? Right, They've never seen that before, and

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<v Speaker 1>so would that be something that people enjoyed. At the

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<v Speaker 1>center of Pixar's creative team was John Lasseter. He directed

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<v Speaker 1>Toy Story and has overseen all of Pixar's subsequent films. Today,

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<v Speaker 1>he's the Chief Creative Officer of Pixar Animation Studios, Walt

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<v Speaker 1>Disney Animation Studios, and Disney Tune Studios. Meanwhile, Andrew Stanton

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<v Speaker 1>and Pete Doctor were the writers on Toy Story. But

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<v Speaker 1>although the team was exceptionally creative, Pixar had really only

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<v Speaker 1>ever made short movies and commercials before this. Okay, so

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<v Speaker 1>let's walk through the actual process of making a computer

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<v Speaker 1>animated movie. Well, I guess like most films, it starts

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<v Speaker 1>with developing the main characters. So in Toy Story, that's

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<v Speaker 1>Woody and Buzz light Year. So you draw a character

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<v Speaker 1>and then you make a clay model of it. So

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<v Speaker 1>you take these brilliant artists and they make these unbelievable

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<v Speaker 1>clay models of the characters, and then someone comes along

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<v Speaker 1>and they draw a whole bunch of dots on that

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<v Speaker 1>clay model, and then someone else uses those dots in

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<v Speaker 1>order to create a digital version of that model. Now

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<v Speaker 1>it's worth noting that these digital dot drawings that Lawrence

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<v Speaker 1>is talking about at this stage, they do not look

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<v Speaker 1>like a real character like Woody or like nothing recognizable.

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<v Speaker 1>Its actually a grid. It's just it's like a just

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<v Speaker 1>a grid of dots and squares and shapes. Then within

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<v Speaker 1>that computer model, a whole bunch of things need to happen.

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<v Speaker 1>So first of all, that computer model has to get

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<v Speaker 1>what they call articulation points, which are places where you

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<v Speaker 1>can move it. So how do you move the eyes

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<v Speaker 1>and the mouth and all of those aspects. Pixar's animators

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<v Speaker 1>and a lot of time thinking about how and where

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<v Speaker 1>you can move which muscles on face, arms, legs, all

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<v Speaker 1>to create the perception of realness. I spoke to one animator,

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<v Speaker 1>Sean Krauss. He's still with Pixar and most recently he

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<v Speaker 1>was the supervising animator on Inside Out and Caused Three.

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<v Speaker 1>But his very first movie was Toy Story, and he

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<v Speaker 1>remembers the kinds of questions the animators we're having to

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<v Speaker 1>ask themselves. They were analyzing how do faces really work?

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<v Speaker 1>You know, what drives the muscle structures? How what are

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<v Speaker 1>the basic shapes that go into an expression? You know,

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<v Speaker 1>the question was always is it easier to animate on

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<v Speaker 1>the computer? And it depends. Things that are are rigid,

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<v Speaker 1>like cars, can be easier because that's very difficult to

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<v Speaker 1>draw by hand, But things that are organic tend to

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<v Speaker 1>be more difficult to manipulate and make feel organic with

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<v Speaker 1>the computer. That's one reason why Toy Story is about toys,

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<v Speaker 1>and why that original movie you never really saw much

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<v Speaker 1>of the human characters at the time. It was too

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<v Speaker 1>difficult to animate an entire movie in which every character

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<v Speaker 1>was human. And another thing that I learned about animation,

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<v Speaker 1>it's not just human characters that are really hard to develop.

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<v Speaker 1>The whole natural world is difficult too, So that's why

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<v Speaker 1>most of the movie happens inside Andy's bedroom. It's because

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<v Speaker 1>the sky is another one of those things. It's just

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<v Speaker 1>really hard to make it look real, so we don't

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<v Speaker 1>think of it when we watched the film. But outdoor

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<v Speaker 1>scenes are really complicated compared to indoor scenes. So to

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<v Speaker 1>make an indoor scene, you basically need to create a box,

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<v Speaker 1>which would be the equivalent of a room and make

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<v Speaker 1>it look like a room. But for an outdoor scene,

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<v Speaker 1>you need sky, and you need trees, and the trees

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<v Speaker 1>need to have leaves, and if you're going to have

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<v Speaker 1>a street, the street has to have cars. So that

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<v Speaker 1>final scene of the movie, when Andy's driving away from

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<v Speaker 1>his old home, that was one of the hardest things

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<v Speaker 1>to pull off in the whole movie. At the same time,

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<v Speaker 1>computer animation made new things possible, things that couldn't really

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<v Speaker 1>be achieved with hand drawn animation. His Shorn again, for instance, subtlety,

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<v Speaker 1>just simple things like I darts gave a layer of

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<v Speaker 1>subtlety that you that were very difficult to get with

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<v Speaker 1>traditional animation. With traditional animation, if you were going to

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<v Speaker 1>do something subtle because of the inherent uh, you know,

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<v Speaker 1>wiggliness of a hand drawn line versus the perfection of

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<v Speaker 1>a computer you could get these little micro movements that

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<v Speaker 1>just exploded off the screen for the first time, and

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<v Speaker 1>Pixar's animators were having to discover these tricks as they

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<v Speaker 1>went along. Pis Are basically invented the software in order

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<v Speaker 1>to do that, and so that was one of its

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<v Speaker 1>incredible contributions is that it literally invented its own system

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<v Speaker 1>for dealing with that kind of complexity on a computer,

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<v Speaker 1>which has never been done before at that time. And

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<v Speaker 1>it wasn't just the software. Pixar had to build actual

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<v Speaker 1>machines too, for everything from rendering the scenes to transferring

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<v Speaker 1>the digital images onto a physical reel of film. So

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<v Speaker 1>I remember why. It was just kind of a little

0:13:15.800 --> 0:13:17.320
<v Speaker 1>room and in the middle of the room, it's kind

0:13:17.320 --> 0:13:20.280
<v Speaker 1>of a dark room, and there's this big slab metallic table,

0:13:20.360 --> 0:13:23.679
<v Speaker 1>and there's this odd looking microscope device sort of sitting

0:13:23.720 --> 0:13:26.400
<v Speaker 1>on top of it. And I remember talking to the

0:13:26.480 --> 0:13:29.599
<v Speaker 1>person running that, David Francisco, and I'm like what, I

0:13:30.000 --> 0:13:32.400
<v Speaker 1>kind of even figure out what this is, and he said, well,

0:13:32.679 --> 0:13:35.920
<v Speaker 1>we have to transfer these digital images to film. Eventually,

0:13:36.000 --> 0:13:39.800
<v Speaker 1>that's what goes to a movie theater is film. Now,

0:13:39.840 --> 0:13:43.800
<v Speaker 1>throughout this whole process, Disney Studio Exacts and it's beancounters

0:13:44.080 --> 0:13:48.360
<v Speaker 1>were lurking in the background, watching closely. After all, Disney

0:13:48.400 --> 0:13:52.040
<v Speaker 1>was paying for toy stories production costs, and Pixar's relationship

0:13:52.120 --> 0:13:59.040
<v Speaker 1>with Disney was complicated. We were this tiny little company

0:13:59.120 --> 0:14:02.880
<v Speaker 1>with no race sources whatsoever. Disney had been king of

0:14:02.920 --> 0:14:06.480
<v Speaker 1>the animation hill for two generations and the feeling was

0:14:06.520 --> 0:14:10.679
<v Speaker 1>that if they got their capability and computer animation up

0:14:10.720 --> 0:14:14.120
<v Speaker 1>and running, they could just swat Pixar off the map,

0:14:14.200 --> 0:14:19.520
<v Speaker 1>you know, like an elephant to a fly. So Lawrence

0:14:19.560 --> 0:14:22.120
<v Speaker 1>spent the first few weeks at Pixar trying to understand

0:14:22.200 --> 0:14:26.040
<v Speaker 1>the different parts of the company's business, and he wanted

0:14:26.080 --> 0:14:28.640
<v Speaker 1>to figure out how Pixar was actually going to make

0:14:28.720 --> 0:14:31.640
<v Speaker 1>money from the films that they made. He wanted to

0:14:31.680 --> 0:14:33.920
<v Speaker 1>build out an attractive business plan that he could show

0:14:34.000 --> 0:14:36.880
<v Speaker 1>potential investors, and at the center of that was this

0:14:36.960 --> 0:14:41.080
<v Speaker 1>cryptic contract that Pixar had signed with Disney several years

0:14:41.120 --> 0:14:44.800
<v Speaker 1>before Lawrence even joined the company. So Lawrence he flew

0:14:44.800 --> 0:14:47.800
<v Speaker 1>out to Los Angeles to meet with Pixar's entertainment lawyer.

0:14:48.320 --> 0:14:51.200
<v Speaker 1>I had seen that contract, but I hadn't paid that

0:14:51.280 --> 0:14:53.320
<v Speaker 1>much attention to it, and I was sort of like,

0:14:53.680 --> 0:14:56.520
<v Speaker 1>it's fine, and I'll figure it out later kind of thing. Uh.

0:14:56.960 --> 0:15:01.720
<v Speaker 1>But it turned out that the contracts in the entertainment

0:15:01.760 --> 0:15:05.840
<v Speaker 1>industry are written in this code that only people in

0:15:05.880 --> 0:15:13.080
<v Speaker 1>the entertainment industry understand. So Lawrence is sitting there, this

0:15:13.160 --> 0:15:17.880
<v Speaker 1>is his lawyer swanky corporate suite, and what Lawrence learned

0:15:18.400 --> 0:15:22.000
<v Speaker 1>was pretty devastating. So it turns out that Pixar had

0:15:22.080 --> 0:15:25.440
<v Speaker 1>signed a three film agreement. But think about this, It

0:15:25.480 --> 0:15:29.440
<v Speaker 1>takes four years just to make one movie, so that's

0:15:29.480 --> 0:15:32.680
<v Speaker 1>twelve years of commitment to Disney right there. And then

0:15:32.680 --> 0:15:35.720
<v Speaker 1>another clause said that Pixar couldn't make any films for

0:15:35.760 --> 0:15:39.400
<v Speaker 1>anyone else or even pitch an idea to another studio

0:15:39.560 --> 0:15:42.440
<v Speaker 1>until after its contract with Disney had ended, and that

0:15:42.520 --> 0:15:46.680
<v Speaker 1>includes ideas that Disney had looked at and rejected. And finally,

0:15:47.000 --> 0:15:50.720
<v Speaker 1>with Hollywood's complex accounting systems, Pixar realized it would end

0:15:50.760 --> 0:15:53.400
<v Speaker 1>up getting less than ten percent of the revenue from

0:15:53.440 --> 0:15:57.240
<v Speaker 1>its movies. It just shows how little leverage Steve Jobs

0:15:57.280 --> 0:15:59.840
<v Speaker 1>must have had to have been forced to sign that agreement,

0:15:59.840 --> 0:16:02.880
<v Speaker 1>and in essence, Pixar needed to produce a gigantic hit

0:16:02.960 --> 0:16:05.360
<v Speaker 1>to even make back a meaningful cut of the revenue,

0:16:05.600 --> 0:16:07.680
<v Speaker 1>and they had to keep rolling out those mega hits

0:16:07.720 --> 0:16:12.880
<v Speaker 1>for the next decade. That process of deciphering that contract

0:16:13.000 --> 0:16:16.760
<v Speaker 1>was one of the most painful experiences I think I

0:16:16.920 --> 0:16:22.480
<v Speaker 1>went through in business. And if you think that contract

0:16:22.560 --> 0:16:25.280
<v Speaker 1>is bad enough, you have to remember that Pixar's other

0:16:25.320 --> 0:16:28.680
<v Speaker 1>business units weren't making very much money at all. This

0:16:28.720 --> 0:16:31.000
<v Speaker 1>is the part of Pixar that was making commercials, and

0:16:31.000 --> 0:16:34.480
<v Speaker 1>it sold a software for rendering graphics called render Man. Yeah,

0:16:34.520 --> 0:16:37.400
<v Speaker 1>and Pixar wasn't making enough money from those units to

0:16:37.440 --> 0:16:40.920
<v Speaker 1>cover its overheads. So when Lawrence first joined Pixar, the

0:16:40.960 --> 0:16:44.840
<v Speaker 1>company had to go through this monthly ordeal where Ed Catmill,

0:16:44.920 --> 0:16:47.440
<v Speaker 1>one of the founders of Pixar, would have to tell

0:16:47.520 --> 0:16:50.200
<v Speaker 1>Steve Jobs how much money the company needed just to

0:16:50.240 --> 0:16:52.320
<v Speaker 1>make it to the end of the month, and Steve

0:16:52.400 --> 0:16:55.320
<v Speaker 1>Jobs was having to write out personal checks just to

0:16:55.400 --> 0:16:58.080
<v Speaker 1>keep the company afloat. So the odds are really stacked

0:16:58.080 --> 0:17:01.280
<v Speaker 1>against Pixar at this point. They're in this incredibly expensive

0:17:01.320 --> 0:17:03.720
<v Speaker 1>thing that they've been building up to for years, and

0:17:03.760 --> 0:17:05.640
<v Speaker 1>what they're trying to do is something that no one's

0:17:05.680 --> 0:17:08.760
<v Speaker 1>really ever actually accomplished before. And on top of that,

0:17:08.880 --> 0:17:12.480
<v Speaker 1>to make back enough money, they needed this unproven thing

0:17:12.640 --> 0:17:15.320
<v Speaker 1>to be a massive success, and they were trying to

0:17:15.440 --> 0:17:19.480
<v Speaker 1>prove to wall streets skeptical investors that Pixar could be

0:17:19.520 --> 0:17:23.119
<v Speaker 1>a viable, independent company worthy of their money. So, in

0:17:23.160 --> 0:17:26.040
<v Speaker 1>other words, no pressure at all. The whole future of

0:17:26.040 --> 0:17:30.560
<v Speaker 1>Pixar was coming down to a single number the opening

0:17:30.720 --> 0:17:34.840
<v Speaker 1>weekend box office for Toy Story. The atmosphere of Pixars

0:17:34.880 --> 0:17:37.000
<v Speaker 1>it tried to finish Toy Story was like pedal to

0:17:37.040 --> 0:17:39.439
<v Speaker 1>the metal. There's no time for thinking, there's no we

0:17:39.520 --> 0:17:42.879
<v Speaker 1>just have to go right, go, go, go right, working morning,

0:17:42.960 --> 0:17:45.080
<v Speaker 1>you know, noon and night, trying to get this done.

0:17:45.160 --> 0:17:47.600
<v Speaker 1>You know, I think that's true of of you know,

0:17:47.760 --> 0:17:49.920
<v Speaker 1>a lot of invention, a lot of innovation. You know,

0:17:50.000 --> 0:17:51.760
<v Speaker 1>if you're trying to get something done that's never been

0:17:51.760 --> 0:17:54.479
<v Speaker 1>done before, you you have to have sort of just

0:17:54.520 --> 0:17:58.480
<v Speaker 1>this relentless focus on trying to finish and almost put

0:17:58.560 --> 0:18:00.320
<v Speaker 1>blinders on and go for it. And that was the

0:18:00.359 --> 0:18:03.240
<v Speaker 1>atmosphere within the company. You know, we're just going for it.

0:18:03.760 --> 0:18:07.120
<v Speaker 1>The animators were gunning so hard to finish the film

0:18:07.160 --> 0:18:09.480
<v Speaker 1>that a lot of people hadn't even seen the completed

0:18:09.520 --> 0:18:12.199
<v Speaker 1>movie until the moment when the lights went down at

0:18:12.200 --> 0:18:15.840
<v Speaker 1>the preview. We all just were glowing and we had

0:18:15.840 --> 0:18:18.720
<v Speaker 1>a great time just talking about the film, complimenting each

0:18:18.720 --> 0:18:20.640
<v Speaker 1>other because it was the first time we had seen

0:18:20.680 --> 0:18:22.600
<v Speaker 1>what the lighting department had done. It was the first

0:18:22.600 --> 0:18:24.720
<v Speaker 1>time we had seen what the cloth you know, and

0:18:24.760 --> 0:18:28.000
<v Speaker 1>shading departments had done in a big way. We've seen

0:18:28.119 --> 0:18:30.480
<v Speaker 1>bits and pieces along the way, but we hadn't heard

0:18:30.480 --> 0:18:33.440
<v Speaker 1>the music through the whole film yet. Meanwhile, Lawrence took

0:18:33.520 --> 0:18:36.399
<v Speaker 1>his whole family to the premiere in Los Angeles and

0:18:36.480 --> 0:18:39.000
<v Speaker 1>his wife Hillary. She also spoke to me, and here's

0:18:39.000 --> 0:18:44.800
<v Speaker 1>how she remembers the audience reaction. I was almost holding

0:18:44.840 --> 0:18:48.520
<v Speaker 1>my breath throughout the entire movie, and I remember as

0:18:48.560 --> 0:18:52.040
<v Speaker 1>it closed, as it ended and the credits were coming on,

0:18:53.040 --> 0:18:57.160
<v Speaker 1>this just roar of applause, and I just looked around

0:18:57.400 --> 0:19:00.119
<v Speaker 1>to see if people were sort of clapping just to

0:19:00.200 --> 0:19:03.280
<v Speaker 1>be nice, or if they really had some excitement in

0:19:03.320 --> 0:19:06.360
<v Speaker 1>their faces. And I saw the ladder. I mean, people

0:19:06.720 --> 0:19:10.720
<v Speaker 1>were just flabbergasted by what they saw on the screen.

0:19:11.040 --> 0:19:13.199
<v Speaker 1>And it was pretty much at that moment that I

0:19:13.320 --> 0:19:25.240
<v Speaker 1>knew that Pixar was okay, which brings us to this

0:19:25.320 --> 0:19:28.679
<v Speaker 1>week's happy ending Toy. Story went on, of course, to

0:19:28.720 --> 0:19:32.199
<v Speaker 1>become a blockbuster. It made twenty nine million dollars in

0:19:32.240 --> 0:19:35.679
<v Speaker 1>the US on its opening weekend, and eventually it clocked

0:19:35.760 --> 0:19:40.280
<v Speaker 1>up three hundred and seventy three million dollars worldwide. Pixar

0:19:40.400 --> 0:19:45.480
<v Speaker 1>went public as planned on the thirty November. Pixar's stock

0:19:45.800 --> 0:19:48.800
<v Speaker 1>boomed over the next decade, and Disney ended up buying

0:19:48.800 --> 0:19:51.720
<v Speaker 1>it for seven point four billion dollars in two thousand

0:19:51.760 --> 0:19:54.399
<v Speaker 1>and six. We should know that before the I p O.

0:19:54.560 --> 0:19:58.080
<v Speaker 1>Pixar's employees got the reward to Lawrence Levy was able

0:19:58.119 --> 0:20:01.439
<v Speaker 1>to convince Steve Jobs to give employee stock options. And

0:20:01.480 --> 0:20:05.080
<v Speaker 1>as for Steve Jobs, he not only recovered his reputation,

0:20:05.440 --> 0:20:08.000
<v Speaker 1>but it was actually Pixars I p O that made

0:20:08.080 --> 0:20:11.840
<v Speaker 1>him a billionaire. His relationship with the company improved, and

0:20:11.880 --> 0:20:15.919
<v Speaker 1>now Pixar's contribution to animation has really transformed the entire genre.

0:20:16.320 --> 0:20:20.040
<v Speaker 1>It's really incredible Pia to reflect on how important to

0:20:20.200 --> 0:20:23.280
<v Speaker 1>really the history of cinema that this formative time and

0:20:23.320 --> 0:20:25.760
<v Speaker 1>Pixar's history was. I mean, if you look at almost

0:20:25.760 --> 0:20:28.400
<v Speaker 1>all animated movies these days have an element of commuter

0:20:28.440 --> 0:20:31.160
<v Speaker 1>or animation, and those early employees of Pixar have kind

0:20:31.160 --> 0:20:34.240
<v Speaker 1>of gone to populate the entire film industry right. And

0:20:34.400 --> 0:20:37.200
<v Speaker 1>it's been a while since a fully hand drawn animation

0:20:37.480 --> 0:20:39.639
<v Speaker 1>was released by checked in with Disney about it, and

0:20:39.760 --> 0:20:42.240
<v Speaker 1>their last feature film was Winnie the Pooh back in

0:20:43.560 --> 0:20:45.720
<v Speaker 1>Can I tell you I've tried to introduce my kids

0:20:45.760 --> 0:20:47.840
<v Speaker 1>to too great movies, and we've sort of made our

0:20:47.880 --> 0:20:51.080
<v Speaker 1>way through the whole Pixar uber and there's some of

0:20:51.080 --> 0:20:54.280
<v Speaker 1>my favorite movies. I mean, we just watched Wally and

0:20:54.400 --> 0:20:57.320
<v Speaker 1>Inside Out. I mean, it's like a truly remarkable body

0:20:57.320 --> 0:21:00.320
<v Speaker 1>of work. Well, the most recent animated film I was

0:21:00.320 --> 0:21:04.000
<v Speaker 1>was was Frozen, and it really struck me how incredibly

0:21:04.000 --> 0:21:07.600
<v Speaker 1>farther technology has come. You know, that movie has humans

0:21:07.760 --> 0:21:11.240
<v Speaker 1>as all their main characters. It's got these beautiful, dramatic landscapes.

0:21:11.280 --> 0:21:14.359
<v Speaker 1>And when I rewatched Toy Story when I was writing

0:21:14.400 --> 0:21:17.800
<v Speaker 1>up this podcast, it struck me that, you know, it's

0:21:17.840 --> 0:21:20.040
<v Speaker 1>come a really long way towards then they're they're no

0:21:20.119 --> 0:21:23.040
<v Speaker 1>longer trying to hide the faces of the humans. I wonder.

0:21:23.080 --> 0:21:25.000
<v Speaker 1>I mean, the other part of this seminal moment and

0:21:25.080 --> 0:21:27.919
<v Speaker 1>Pixar history is the I p O did. Did the

0:21:27.920 --> 0:21:33.160
<v Speaker 1>initial public offering elevate the status of animators in Hollywood?

0:21:33.200 --> 0:21:36.280
<v Speaker 1>You think, are they now seen Morris technology workers? Well,

0:21:36.320 --> 0:21:38.320
<v Speaker 1>I mean, Lawrence goes into this a bit in his book,

0:21:38.520 --> 0:21:41.240
<v Speaker 1>and it's interesting that Pixar was operating in this kind

0:21:41.240 --> 0:21:44.359
<v Speaker 1>of gray zone. It wasn't totally Silicon Valley, but it

0:21:44.560 --> 0:21:48.840
<v Speaker 1>certainly wasn't completely Hollywood either, and um, it was a

0:21:48.840 --> 0:21:51.160
<v Speaker 1>real process to try and figure out whether Pixar should

0:21:51.160 --> 0:21:54.399
<v Speaker 1>be treated like an animation or an entertainment company. And

0:21:54.440 --> 0:21:57.560
<v Speaker 1>I think eventually, yes, it most certainly did. It's uh,

0:21:57.960 --> 0:22:00.359
<v Speaker 1>there are lines in all the books now saying that

0:22:00.400 --> 0:22:02.440
<v Speaker 1>Pixar was kind of an exception to the rule as

0:22:02.480 --> 0:22:05.040
<v Speaker 1>far as entertainment. I p o s go. Well, thanks Pierre,

0:22:05.040 --> 0:22:07.680
<v Speaker 1>You've inspired me to go back and rewatch the original

0:22:07.720 --> 0:22:14.439
<v Speaker 1>toy story. And that's it for this week's Decrypted. Thanks

0:22:14.440 --> 0:22:16.800
<v Speaker 1>for listening, and tell us what do you remember about

0:22:16.840 --> 0:22:19.280
<v Speaker 1>that first time you saw a toy story. You can

0:22:19.280 --> 0:22:22.520
<v Speaker 1>find me on Twitter at at brad Stone and I'm

0:22:22.560 --> 0:22:25.480
<v Speaker 1>at Pa Gatkari, or you can email Pa at p

0:22:25.960 --> 0:22:29.840
<v Speaker 1>g A d k A r I at Bloomberg dot net.

0:22:30.320 --> 0:22:33.280
<v Speaker 1>You can find Decrypted on iTunes or wherever you get

0:22:33.280 --> 0:22:36.320
<v Speaker 1>your podcasts, and be sure to subscribe and leave us

0:22:36.320 --> 0:22:39.600
<v Speaker 1>a rating and a review. It helps more listeners discover

0:22:39.720 --> 0:22:42.399
<v Speaker 1>the show. And one quick note before we let you go.

0:22:42.920 --> 0:22:46.520
<v Speaker 1>In our previous episode about school forty two, a study

0:22:46.520 --> 0:22:50.280
<v Speaker 1>session organizer that we identified as Mason Young, his name

0:22:50.320 --> 0:22:53.959
<v Speaker 1>is actually Kane York. This episode was produced by Aki

0:22:54.040 --> 0:22:58.000
<v Speaker 1>Ito Magnus Hendrickson and Liz Smith, with help from Emily A. Buso.

0:22:58.480 --> 0:23:01.800
<v Speaker 1>Alec McCabe is the head of Lumberg Podcast. We'll see

0:23:01.800 --> 0:23:11.159
<v Speaker 1>you next week. H