WEBVTT - Proceed with Caution - Pascal's Guide to Podcasts 

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<v Speaker 1>Pushkin.

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<v Speaker 2>Hello everyone. The Cautionary crew were on our summer vacation

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<v Speaker 2>at the moment, but rest assured. We're still busy cooking

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<v Speaker 2>up plenty more Cautionary tales for the rest of the year.

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<v Speaker 2>Usually we'd play some of our favorite classics from the archives,

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<v Speaker 2>but this year I've got a treat from behind the

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<v Speaker 2>curtain of the Cautionary Club. Once a month, we release

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<v Speaker 2>a bonus conversation to Cautionary Club members in which I

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<v Speaker 2>discussed the podcast with another member of the team, exploring

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<v Speaker 2>tangents and behind the scenes details from a recent episode.

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<v Speaker 2>I thought it might be nice for everyone else to

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<v Speaker 2>hear one of these chats too. The conversation I'm about

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<v Speaker 2>to play is with Pascal Wise, our beloved composer and

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<v Speaker 2>sound designer. It was released just after the episode about

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<v Speaker 2>Incompetent Nazis, Dumb and Dummer. Pascal showed me his workspace

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<v Speaker 2>for that episode, explained how he builds up a sonic atmosphere,

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<v Speaker 2>how he decides what type of instruments to use, and

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<v Speaker 2>also talks about his most hated sounds with which to work.

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<v Speaker 2>These interviews are all released in video and audio on

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<v Speaker 2>our Patreon, and there are plenty to listen to. If

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<v Speaker 2>you'd like to hear more, head to patreon dot com

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<v Speaker 2>slash Cautionary Club enjoy. In the new year, we have

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<v Speaker 2>a special treat view. I am joined by Cautionary Tales Maestro,

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<v Speaker 2>audio Wizard, sonic scholar, our multi award winning sound designer

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<v Speaker 2>and composer, the one and only Pascal Wise. Pascal has

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<v Speaker 2>been on Cautionary Tale since the beginning and we are never,

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<v Speaker 2>ever ever going to let him go because what he

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<v Speaker 2>does in his studio is what brings our stories to life.

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<v Speaker 2>And Pascal has kindly agreed to take me through how

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<v Speaker 2>he does what he does to show me what an

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<v Speaker 2>episode looks like when he's building it. Hello Pascal, Welcome

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<v Speaker 2>to proceed.

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<v Speaker 3>With caution Hello Tim, I mean, what a glorious introduction.

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<v Speaker 3>I mean we could just stop now, can't we?

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<v Speaker 1>You?

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<v Speaker 3>You deserve more.

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<v Speaker 2>You deserve more, But I'm not going to let you

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<v Speaker 2>go until you'll answer some questions. So broadly speaking, what

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<v Speaker 2>is the job of a sound designer? What is it

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<v Speaker 2>that you do.

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<v Speaker 3>In the podcast world? Sound designer really can mean, you know,

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<v Speaker 3>practically anything from sort of making tea to cleaning up

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<v Speaker 3>arms and ours to writing bits of orchestral music. It's

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<v Speaker 3>a really big umbrella, I think in the origins of

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<v Speaker 3>it in film, and the most one of the most

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<v Speaker 3>plausible stories I've heard of where the term comes from

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<v Speaker 3>is Walter Merch having a high speed to fill in

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<v Speaker 3>a visa application when filming Apocalypse Now, for which he

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<v Speaker 3>was editor and sound design, and he literally just needed

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<v Speaker 3>to put something on phone. Why you here? What are

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<v Speaker 3>you doing? Oh? Sound designer? So I think the term stuck.

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<v Speaker 1>You know.

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<v Speaker 3>A sound designer, I think is someone who is often

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<v Speaker 3>involved with creating worlds of sound, and maybe even creating

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<v Speaker 3>sound for things that you know don't really exist yet,

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<v Speaker 3>or perhaps particularly in things like science fiction.

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<v Speaker 2>The Star Wars, lasers but which or whatever they are,

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<v Speaker 2>phases or blasters or whatever.

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<v Speaker 3>Hammers on telegraph wires. You know, it's a great sound effect.

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<v Speaker 3>But in terms of you know what happens on cautionary tales,

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<v Speaker 3>I'm taking the words that you've beautifully recorded and have

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<v Speaker 3>them been beautifully edited down by Marilyn, and I'm putting

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<v Speaker 3>everything else in everything else you hear.

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<v Speaker 2>So Marilyn Marilyn Ross, one of our producers. She's there

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<v Speaker 2>in the studio with me while I am sitting in

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<v Speaker 2>front of a microphone and I'm reading my script and

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<v Speaker 2>she's saying, you know, do it properly this time to

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<v Speaker 2>him that kind of thing. You will have delivered to

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<v Speaker 2>you an audio file which has a fairly clean take

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<v Speaker 2>of me reading the script without arms and without errors.

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<v Speaker 2>But so then what good question?

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<v Speaker 3>What I would do next is what I think traditionally

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<v Speaker 3>would be called spotting. What that involves is just sitting

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<v Speaker 3>listening to the story. And at this point I don't

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<v Speaker 3>tend to read a script at the same time. I

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<v Speaker 3>just listened to it and I will start putting. I

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<v Speaker 3>don't know if my screen is already shared, is it?

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<v Speaker 2>I see these green bars kind of like, yeah, expanding

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<v Speaker 2>and contracting like a concertina what.

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<v Speaker 3>I'm showing you there? And this is interesting because you know,

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<v Speaker 3>the idea of spotting a show is it's very simple.

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<v Speaker 3>It's sitting down and this will often take place, say

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<v Speaker 3>with a director or something, and deciding when it needs

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<v Speaker 3>music and where that music should be. And in this case,

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<v Speaker 3>I'm also deciding when does it need sound, sound effects,

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<v Speaker 3>sound design, and where that should begin and end it.

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<v Speaker 2>I mean, it's an interesting question. Then when when does

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<v Speaker 2>the music come in? When does the sound effects come in?

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<v Speaker 2>Because I was I was listening to a recent episode

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<v Speaker 2>when Hitler invaded Florida The dormund.

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<v Speaker 3>Oh, yeah, I really enjoyed that.

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<v Speaker 2>Yeah, I enjoyed it too. But I was struggle. There

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<v Speaker 2>was a moment where I've described a U boat stuck

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<v Speaker 2>on a sand bank and it's revving its engines, and

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<v Speaker 2>I don't think there was a sound of effect for

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<v Speaker 2>revving engines at that particular thing. I think you decided,

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<v Speaker 2>or if there was, it was a very subtle.

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<v Speaker 3>Oh there is, yeah, but it's subtle.

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<v Speaker 2>It's an interesting question as to when you really want

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<v Speaker 2>to go hard and make the sound of put the

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<v Speaker 2>sound effect right in the foreground, and when you want

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<v Speaker 2>it to be very subtle or maybe nothing at all.

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<v Speaker 3>While I'm completely in favor of the idea that all

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<v Speaker 3>rules are there to be broken, there are one or

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<v Speaker 3>two little things that we have tended to do in

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<v Speaker 3>this show. One is that you will hear something before

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<v Speaker 3>it is mentioned, rather than after it's mentioned. Now, that

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<v Speaker 3>process I think of hearing something that has been said

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<v Speaker 3>is sometimes referred to as mickey mousing, in reference to

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<v Speaker 3>the extraordinary musicians who used to play against the cartoons

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<v Speaker 3>such as Mickey Mouse, Tom and Jerry and all that,

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<v Speaker 3>where literally what you see is what you hear and

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<v Speaker 3>you get this kind of synesthesia, you know, and that's

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<v Speaker 3>something that does happen very occasionally in cautionary tales. But

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<v Speaker 3>I feel like it's something that should be reserved, should

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<v Speaker 3>be in exception rather than a rule. And I think

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<v Speaker 3>that you know, you are, in a sense the singer

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<v Speaker 3>in the band. You know, it's I think it's a

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<v Speaker 3>mistake when you're dealing with the spoken word to not

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<v Speaker 3>appreciate that in terms of the overall band, all of

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<v Speaker 3>the sound and the music, you're sort of like the

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<v Speaker 3>central character. You're delivering the story. So what we've got

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<v Speaker 3>to try and do is is kind of help you

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<v Speaker 3>out and make the world for you, illustrate that world,

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<v Speaker 3>but not not just dumbly replicate what you're already doing

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<v Speaker 3>very well for us.

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<v Speaker 2>Something one of one of Frank Sinatra's arrangers said, and

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<v Speaker 2>I'm now I'm now comparing myself to Frank Sinatra and

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<v Speaker 2>comparing you to Frank Sinatra's ranger. So it's enormously vain

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<v Speaker 2>of me, but I need a different hat. Yeah, but

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<v Speaker 2>what he said, is or when Frank's moving, get out

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<v Speaker 2>of the way. And when he's not moving, you've got

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<v Speaker 2>to get in there quick. And I wonder whether that

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<v Speaker 2>resonated or not.

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<v Speaker 3>I love that. I love that. Yeah, that's really interesting.

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<v Speaker 2>Yeah, can we talk about DOM Yeah, I mean spoiler

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<v Speaker 2>for those because it's fairly recent. Those who haven't heard it,

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<v Speaker 2>you might want to pause and listen to it before

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<v Speaker 2>we before we go through it, because there might be spoilers.

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<v Speaker 2>But this is a story about eight idiot Nazis who

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<v Speaker 2>try to sabotage the US and do not succeed. But

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<v Speaker 2>there's a lot of potential sound effects the doors slamming

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<v Speaker 2>and phones ringing and U boats and yeah, so talk

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<v Speaker 2>us through that process.

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<v Speaker 3>Yeah. Interesting, And I have that particular session in front

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<v Speaker 3>of me. What a great start to twenty twenty six.

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<v Speaker 3>You know, I opened up the computer rather rustily on

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<v Speaker 3>January five or whatever it was, and was immediately presented

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<v Speaker 3>with a scene involving a man injecting his penis with

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<v Speaker 3>diluted by carmen of soda. H Yes, interesting, I thought,

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<v Speaker 3>here we go, hits cautionary tales again, start helping how

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<v Speaker 3>to deal with that, you know, what what to demonstrate

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<v Speaker 3>or illustrate, and what not to So I decided on

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<v Speaker 3>this that I liked the idea of starting the episode

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<v Speaker 3>with this, you know, slightly ordinary fumbling around in the

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<v Speaker 3>kitchen or whatever. Let's just hear that first bit.

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<v Speaker 1>Joseph Schmidt drops a spoonful of baking soda into a

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<v Speaker 1>glass of water and stirs until the powder dissolves. He

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<v Speaker 1>takes a swinge and draws up some of the solution.

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<v Speaker 1>Then he pulls down his pants and carefully injects the

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<v Speaker 1>baking soda into the tip of his penis. Desperate times

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<v Speaker 1>call for desperate?

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<v Speaker 2>Was this literally you in the kitchen? Kind of Yes,

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<v Speaker 2>it was some kind of effervescent thing in a glass. Yeah,

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<v Speaker 2>hopefully your penis was not involved, but you know, if

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<v Speaker 2>it is, there's no judgment.

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<v Speaker 3>No, no, no penises were harmed in the making of

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<v Speaker 3>this episode.

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<v Speaker 1>No.

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<v Speaker 3>Yeah, it's sort of like method sound, isn't it. Yeah.

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<v Speaker 3>I literally brought some baking sod and water into the

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<v Speaker 3>into the studio and did that. Now, the practicalities of

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<v Speaker 3>making a show that's thirty five forty minutes long and

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<v Speaker 3>needs scoring and sound designing in a certain timeframe means

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<v Speaker 3>there's often a lot of you know, there's there's certain

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<v Speaker 3>kinds of corner cutting, and there's a lot I have

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<v Speaker 3>lots of sound libraries, but there are certain things that

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<v Speaker 3>are just they're not going to be in there, and

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<v Speaker 3>so in the quality that you want or the style

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<v Speaker 3>that you want, and it's that sort of quicker to

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<v Speaker 3>do it yourself, and I really want I wanted to

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<v Speaker 3>illustrate that.

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<v Speaker 2>So a sound library would be, oh, I'd like a

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<v Speaker 2>sound of someone messing around in the kitchen.

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<v Speaker 3>Or some sound libraries are full of all the all

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<v Speaker 3>the classic stuff, whether it's cars crashing or buildings falling

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<v Speaker 3>down or you know, arrows, bullets, screams, all kinds of stuff.

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<v Speaker 2>And presumably of a car crash or a building falling

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<v Speaker 2>down is not I'm sure you could have a go,

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<v Speaker 2>but that's not the kind of thing it's easy to

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<v Speaker 2>generate at home.

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<v Speaker 3>Yeah quite. I mean I love to record my own material.

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<v Speaker 3>I do lots of field recording, and it gets used

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<v Speaker 3>a loss in cause to me tales. But yeah, when

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<v Speaker 3>we're in the business of crashing airliners or having tankers

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<v Speaker 3>run aground, I just like, oh, yeah, darling, I'm just.

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<v Speaker 2>Going to go and run an oil tanker into the

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<v Speaker 2>seven systems.

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<v Speaker 3>Yeah, I'm going to go down as seven four seven.

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<v Speaker 2>There was one particular plane crash episode, a very harrowing

0:11:59.090 --> 0:12:01.770
<v Speaker 2>story of air France four four seven, where an airline

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<v Speaker 2>pilot wrote to me and said, you even got the

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<v Speaker 2>correct cockpit alarms from the right kind of plane. So

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<v Speaker 2>there is attention to detail there. I do admire.

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<v Speaker 4>Yes, I think or I think it's this one.

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<v Speaker 2>Yes, that's the episode. And he was like, no, you've

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<v Speaker 2>got you didn't just make that one up. That's the

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<v Speaker 2>real alarm anyway, Sorry, I interrupted.

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<v Speaker 3>No, not at all. So in that I decided with

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<v Speaker 3>that that once you once you sort of start to

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<v Speaker 3>hear the fizzing of the bicarminate of soda, I felt

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<v Speaker 3>like the imagination kind of takes over. And I liked

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<v Speaker 3>the way that sound was, yes, illustrative of what was happening,

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<v Speaker 3>but it was also it created almost just like a

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<v Speaker 3>nice field of sound, you know, like a sort of

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<v Speaker 3>a fizz that was just illustrative of the whole situation,

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<v Speaker 3>not just you know, what is actually doing and knowing

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<v Speaker 3>that I really didn't want to mickey mouse a sense

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<v Speaker 3>of like, oh, you know or whatever.

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<v Speaker 2>And the sound of a swinge anyway. So yeah, so

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<v Speaker 2>that's where the music comes in. Yeah.

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<v Speaker 3>I think what's really interesting is this really good example

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<v Speaker 3>of where the music takes over from what you might

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<v Speaker 3>call sound design. It almost it hands over, and I

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<v Speaker 3>felt that the point of sort of him puncturing, if

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<v Speaker 3>you like, was was much better handled musically.

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<v Speaker 1>Injects the baking soda into the tip of his penis

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<v Speaker 1>desperate times called Yes.

0:13:47.770 --> 0:13:51.290
<v Speaker 3>It's something that's sort of like yeah, but it's it's

0:13:51.330 --> 0:13:54.930
<v Speaker 3>slightly removed from the practical, you know, and that I

0:13:54.930 --> 0:13:59.850
<v Speaker 3>wouldn't know we do it workshop on that later. That

0:13:59.970 --> 0:14:02.490
<v Speaker 3>also gives me something that can be recalled later in

0:14:02.530 --> 0:14:05.290
<v Speaker 3>the episode that hopefully what you've done then is you

0:14:05.370 --> 0:14:08.810
<v Speaker 3>planted the idea of that note being a moment of strange,

0:14:09.170 --> 0:14:13.130
<v Speaker 3>you know, desperate discomfort. And then later if I just

0:14:13.170 --> 0:14:15.850
<v Speaker 3>plock that note in, hopefully there's a sense of, you know,

0:14:16.010 --> 0:14:20.050
<v Speaker 3>recalling that I've got a note up here of engines. Now,

0:14:20.770 --> 0:14:23.250
<v Speaker 3>let's see it's interesting what your memory is of this.

0:14:23.650 --> 0:14:24.570
<v Speaker 3>Let's see what I did do.

0:14:25.170 --> 0:14:27.970
<v Speaker 1>They followed the young coastguard through the fog to where

0:14:28.010 --> 0:14:33.730
<v Speaker 1>he'd encountered the men. The men weren't there, but they

0:14:33.810 --> 0:14:37.530
<v Speaker 1>could hear the roar of engines and smell diesel fumes.

0:14:38.010 --> 0:14:43.370
<v Speaker 1>The fog briefly eased, revealing a long, dark shape a

0:14:43.610 --> 0:14:43.970
<v Speaker 1>U boke.

0:14:46.090 --> 0:14:48.850
<v Speaker 3>Yeah, so I've sort of hedged it. It's not a

0:14:48.890 --> 0:14:52.050
<v Speaker 3>big raw. I've gone for a sort of a bit

0:14:52.090 --> 0:14:58.810
<v Speaker 3>more of a putter. Were obviously in cause detales, we

0:14:58.970 --> 0:15:02.170
<v Speaker 3>sometimes have aspects of it acted, and I think that's

0:15:02.370 --> 0:15:04.810
<v Speaker 3>a really interesting conversation of its own. You know when

0:15:04.850 --> 0:15:06.250
<v Speaker 3>to do that and when not.

0:15:07.410 --> 0:15:10.290
<v Speaker 2>Yeah, because often I will just the lines that could

0:15:10.290 --> 0:15:13.010
<v Speaker 2>potentially be given to an actor, and it's partly a

0:15:13.050 --> 0:15:16.530
<v Speaker 2>matter of budget, and it's partly a matter of taste.

0:15:16.610 --> 0:15:19.250
<v Speaker 2>Sometimes it's great to hear an actor and sometimes you've

0:15:19.250 --> 0:15:20.290
<v Speaker 2>got like three words.

0:15:20.330 --> 0:15:23.730
<v Speaker 3>And so this was really interesting. You know, the coastguard

0:15:24.170 --> 0:15:28.690
<v Speaker 3>is shouting at them, and it felt important. You know,

0:15:28.810 --> 0:15:33.130
<v Speaker 3>the perspective of this felt important to me. You know

0:15:33.170 --> 0:15:37.730
<v Speaker 3>that this person should sound distant to them. This is Jamal,

0:15:37.930 --> 0:15:40.250
<v Speaker 3>who I think is going to be in the next

0:15:40.290 --> 0:15:44.210
<v Speaker 3>Star Wars film. That's what I've heard. Very exciting, and

0:15:44.250 --> 0:15:46.850
<v Speaker 3>I know that in this, for instance, Marilyn with a

0:15:47.170 --> 0:15:49.570
<v Speaker 3>keen ear for what's probably going to happen further down

0:15:49.570 --> 0:15:54.250
<v Speaker 3>the line, ask Jamal to stand off the mic, stand

0:15:54.290 --> 0:15:57.090
<v Speaker 3>away from it, which is really important actually, and it's

0:15:57.130 --> 0:15:59.970
<v Speaker 3>so easy not to forget that kind of stuff, you know, people,

0:16:01.610 --> 0:16:04.090
<v Speaker 3>there's such a different sound when someone is shouting from

0:16:04.090 --> 0:16:06.970
<v Speaker 3>a distance, and the way the perspective with you and

0:16:07.010 --> 0:16:10.450
<v Speaker 3>the mic is really important. So there's a little bit

0:16:10.490 --> 0:16:12.330
<v Speaker 3>of reverb still on this, but we go.

0:16:12.810 --> 0:16:13.370
<v Speaker 1>Who are you?

0:16:14.930 --> 0:16:18.250
<v Speaker 2>Which is close that's close to but not quite but

0:16:18.330 --> 0:16:20.650
<v Speaker 2>close to what was captured in the studio. So Jamal's

0:16:20.650 --> 0:16:22.850
<v Speaker 2>in the studio yelling at a mic from across the room.

0:16:23.410 --> 0:16:26.930
<v Speaker 3>Yeah. Then we put on something in this case which

0:16:27.490 --> 0:16:31.250
<v Speaker 3>it's almost like a quick and easy artificial thing to

0:16:31.290 --> 0:16:35.930
<v Speaker 3>give it a sense of distance. Who are you? Now?

0:16:36.250 --> 0:16:38.330
<v Speaker 3>It hasn't given it a sense of distance yet in

0:16:38.410 --> 0:16:40.330
<v Speaker 3>terms of it sounding further away. What it's done is

0:16:40.370 --> 0:16:42.930
<v Speaker 3>it's taken off some of the high frequencies which would

0:16:42.970 --> 0:16:46.850
<v Speaker 3>tend to be lost. And then I'll put it into

0:16:46.890 --> 0:16:53.170
<v Speaker 3>this thing, which is a kind of binaural encoder, which

0:16:53.450 --> 0:16:56.090
<v Speaker 3>has a very good sense of placing something off to

0:16:56.170 --> 0:16:59.570
<v Speaker 3>the distance. And I've there's a head here which and

0:16:59.890 --> 0:17:04.330
<v Speaker 3>where I've placed him is demonstrated by the two dots here,

0:17:04.770 --> 0:17:08.450
<v Speaker 3>So if you put it all together, it sounds who

0:17:08.530 --> 0:17:14.290
<v Speaker 3>are you? Like that? And then more distance and then

0:17:14.970 --> 0:17:19.050
<v Speaker 3>are you? And again once it's mixed with the background

0:17:19.090 --> 0:17:22.130
<v Speaker 3>it it helps it sound even more distant.

0:17:23.610 --> 0:17:25.650
<v Speaker 2>And there's so much going on, and that's that's just

0:17:27.010 --> 0:17:30.050
<v Speaker 2>that's one and a half seconds or two seconds of audio,

0:17:30.810 --> 0:17:35.210
<v Speaker 2>and you've got you've got Marilyn in the studio with Jamal.

0:17:35.370 --> 0:17:39.810
<v Speaker 2>They're working together to create a certain performance recorded in

0:17:39.850 --> 0:17:43.930
<v Speaker 2>a certain way. And then you're then thinking, Okay, how's

0:17:44.010 --> 0:17:46.010
<v Speaker 2>how does this sound? How's this How does this fit

0:17:46.050 --> 0:17:48.170
<v Speaker 2>with the sound effects? Do we want to sound like

0:17:48.210 --> 0:17:49.810
<v Speaker 2>we're next to Jamal? Do we want to sound like

0:17:49.810 --> 0:17:51.610
<v Speaker 2>we're a long way away from Jamal? There's so much

0:17:51.890 --> 0:17:53.570
<v Speaker 2>and this is just a couple of seconds.

0:17:53.170 --> 0:17:57.450
<v Speaker 3>Of and then we've got it's incredible exactly. Yeah, We've

0:17:57.450 --> 0:18:07.250
<v Speaker 3>got three layers of water one plus a more of

0:18:07.290 --> 0:18:11.970
<v Speaker 3>a distant seed one, so we know that that's the

0:18:12.010 --> 0:18:15.690
<v Speaker 3>close stuff. There's the more distant seawashed, and then we

0:18:15.730 --> 0:18:18.850
<v Speaker 3>know that there's also going to be some way. I've

0:18:18.850 --> 0:18:24.290
<v Speaker 3>got a few of those. Quite a lot going on,

0:18:24.410 --> 0:18:26.970
<v Speaker 3>even in a bit of the show actually, which is

0:18:27.090 --> 0:18:29.210
<v Speaker 3>fairly calm.

0:18:28.770 --> 0:18:30.770
<v Speaker 2>Calm, but there's a real sense of place there.

0:18:31.490 --> 0:18:36.290
<v Speaker 3>Yeah, and there's there's a actually got a foghorn and

0:18:38.010 --> 0:18:41.170
<v Speaker 3>played around with it, changed its pitch quite a lot.

0:18:41.650 --> 0:18:43.650
<v Speaker 2>Interesting because because there's no I don't think there's a

0:18:43.650 --> 0:18:46.170
<v Speaker 2>foghorn actually in the episode, so this is subliminal.

0:18:46.290 --> 0:18:53.490
<v Speaker 3>There's a gong in there as well. Forgot about that.

0:18:55.050 --> 0:18:58.610
<v Speaker 3>That's giving us a sense of something quite ominous, hopefully.

0:18:59.770 --> 0:18:59.970
<v Speaker 1>You know.

0:19:00.170 --> 0:19:02.530
<v Speaker 3>One of the biggest problems you face when you sit down,

0:19:02.850 --> 0:19:07.850
<v Speaker 3>particularly with the extraordinary technology technologies that are available, not

0:19:08.010 --> 0:19:11.450
<v Speaker 3>to mention you know the huge resources in terms of instruments,

0:19:11.530 --> 0:19:14.450
<v Speaker 3>is you just face with the infinite. And it's almost

0:19:14.490 --> 0:19:16.890
<v Speaker 3>a cautionary tale in itself. You know, how how on

0:19:16.930 --> 0:19:19.450
<v Speaker 3>earth do you start making decisions in a in an

0:19:19.490 --> 0:19:22.210
<v Speaker 3>infinite space? It's like, because you could do anything. So

0:19:23.250 --> 0:19:26.610
<v Speaker 3>I'm always hunting for ways to narrow my options down

0:19:26.690 --> 0:19:29.450
<v Speaker 3>and and I just find it very satisfying to try

0:19:29.490 --> 0:19:34.570
<v Speaker 3>and build the music from instruments that just have some

0:19:34.570 --> 0:19:38.250
<v Speaker 3>some relationship to the story. And that could be something

0:19:38.290 --> 0:19:42.610
<v Speaker 3>really simple, like if we're at sea and constantly talking

0:19:42.650 --> 0:19:45.890
<v Speaker 3>about vessels that are larger metallic than I might aim

0:19:46.090 --> 0:19:49.890
<v Speaker 3>for you know, big metallic drums or in this or

0:19:50.090 --> 0:19:53.290
<v Speaker 3>like in this, you know the foghorn, And even if

0:19:53.330 --> 0:19:55.090
<v Speaker 3>it's not sounding like a foghorn, there's a kind of

0:19:55.210 --> 0:19:59.370
<v Speaker 3>DNA in there that I think hopefully travels through, you know,

0:19:59.410 --> 0:20:00.450
<v Speaker 3>to the final thing.

0:20:01.090 --> 0:20:05.250
<v Speaker 2>Tell me more about about how you use music and

0:20:05.290 --> 0:20:08.370
<v Speaker 2>how much you use music, because I mean, potentially you

0:20:08.410 --> 0:20:12.050
<v Speaker 2>could compose music for every second of audio, but actually

0:20:12.010 --> 0:20:13.810
<v Speaker 2>you want to be much more sparing than that.

0:20:14.530 --> 0:20:17.650
<v Speaker 3>I remember Mike Figures being interviewed the film director and

0:20:17.730 --> 0:20:22.050
<v Speaker 3>saying that applying music to film, and I think it

0:20:22.090 --> 0:20:25.530
<v Speaker 3>could be said also of you know, podcasting or any storytelling.

0:20:26.370 --> 0:20:29.610
<v Speaker 3>So he said, it's it's sort of addictive. Once you start,

0:20:30.250 --> 0:20:32.170
<v Speaker 3>it's very hard to kind of rein it in, and

0:20:32.250 --> 0:20:34.330
<v Speaker 3>before you know it, the whole thing is covered in music.

0:20:34.370 --> 0:20:37.650
<v Speaker 3>And I think you then lose, you lose the power

0:20:37.690 --> 0:20:42.730
<v Speaker 3>of it. You you end up with something that never

0:20:42.850 --> 0:20:48.130
<v Speaker 3>really never really sort of surprises, never really makes the

0:20:48.170 --> 0:20:51.410
<v Speaker 3>best of itself, because it's just become a constant presence,

0:20:51.970 --> 0:20:55.570
<v Speaker 3>and it's constantly illustrating or even trying to instruct the

0:20:55.650 --> 0:21:00.690
<v Speaker 3>viewer as to what to hear. So I tend to

0:21:00.730 --> 0:21:04.090
<v Speaker 3>look It's almost like I'm hunting more for places where

0:21:04.810 --> 0:21:07.250
<v Speaker 3>I don't need to use music, and that's part of

0:21:07.290 --> 0:21:09.690
<v Speaker 3>that's just practical, you know, we've got certain amount of

0:21:09.730 --> 0:21:13.890
<v Speaker 3>time and budget to make the stuff.

0:21:13.570 --> 0:21:13.770
<v Speaker 1>You know.

0:21:15.410 --> 0:21:17.730
<v Speaker 3>Rather than thinking, oh, we can have music here, I

0:21:17.810 --> 0:21:20.970
<v Speaker 3>try and be really disciplined and go, this doesn't need anything,

0:21:21.250 --> 0:21:23.610
<v Speaker 3>you know, because you've got to really force yourself to go.

0:21:24.450 --> 0:21:26.170
<v Speaker 3>You know, what do I add here? What do I

0:21:26.570 --> 0:21:33.130
<v Speaker 3>flesh out for the listener? I suppose my feeling is

0:21:34.770 --> 0:21:38.890
<v Speaker 3>use it as sparingly as you can and try and

0:21:39.130 --> 0:21:44.330
<v Speaker 3>find spaces around the emotion that the words are already conveying.

0:21:45.010 --> 0:21:46.850
<v Speaker 2>So, Pascal, are you ready for a couple of quick

0:21:46.890 --> 0:21:48.370
<v Speaker 2>fire questions to wrap up?

0:21:48.570 --> 0:21:49.970
<v Speaker 3>Yeah? Go on, then I should have a sort of

0:21:50.010 --> 0:21:52.810
<v Speaker 3>bell or something, shouldn't I okay? So what is the

0:21:53.610 --> 0:21:57.290
<v Speaker 3>hardest scene that you've ever had to work on?

0:21:57.330 --> 0:21:57.450
<v Speaker 1>For?

0:21:57.490 --> 0:22:02.530
<v Speaker 3>Caution me tales battles, things with lots of footsteps do

0:22:02.690 --> 0:22:06.610
<v Speaker 3>my head in Although for the marathon episode, I just

0:22:06.730 --> 0:22:09.890
<v Speaker 3>literally went out running and epping for it and hung

0:22:09.890 --> 0:22:12.330
<v Speaker 3>a mic, you know, in front of me. So that

0:22:12.410 --> 0:22:15.730
<v Speaker 3>was quite a nice solution to that problem. But yeah,

0:22:15.770 --> 0:22:20.210
<v Speaker 3>the really tricky bits are where you have a lot

0:22:20.210 --> 0:22:24.690
<v Speaker 3>of human activity that needs choreographing, and I've decided we

0:22:24.730 --> 0:22:27.290
<v Speaker 3>should hear it. You know, the sort of shuffling from

0:22:27.490 --> 0:22:31.370
<v Speaker 3>one place to another, doing something like opening a bag, whatever,

0:22:31.770 --> 0:22:34.690
<v Speaker 3>closing a door. Footsteps and that kind of stuff are

0:22:34.730 --> 0:22:38.970
<v Speaker 3>really tricky. There are time sink and they're hard to

0:22:39.010 --> 0:22:42.250
<v Speaker 3>get right, hard to get believable. Footsteps, particularly if I

0:22:42.250 --> 0:22:44.770
<v Speaker 3>can nominate anything, it would be footsteps. They are a

0:22:44.770 --> 0:22:49.930
<v Speaker 3>real pain. And do you have a favorite episode. I'm

0:22:49.970 --> 0:22:52.650
<v Speaker 3>really fond of Jaws. I have to say I really

0:22:52.730 --> 0:22:55.690
<v Speaker 3>enjoyed working that through.

0:22:56.170 --> 0:23:01.050
<v Speaker 2>You had to pastiche the famous Jaws soundtrack, which we

0:23:01.050 --> 0:23:04.250
<v Speaker 2>weren't allowed to use. You needed to kind of call

0:23:04.290 --> 0:23:06.490
<v Speaker 2>it to people's mind how to be.

0:23:06.570 --> 0:23:19.730
<v Speaker 3>John Williams in One Afternoon. Quite often face with that challenge,

0:23:19.730 --> 0:23:22.250
<v Speaker 3>which is, you know, we are referring to a composer,

0:23:22.490 --> 0:23:24.970
<v Speaker 3>so it would be ridiculous for you not to somehow

0:23:25.010 --> 0:23:26.970
<v Speaker 3>nod to it. But you can't do it. You can't.

0:23:27.090 --> 0:23:29.130
<v Speaker 3>You know, you have to try and satisfy your own

0:23:29.170 --> 0:23:32.810
<v Speaker 3>creativity by doing something that resonates, but you also need

0:23:32.850 --> 0:23:34.890
<v Speaker 3>to make that person think of that composer. So you know,

0:23:34.850 --> 0:23:39.250
<v Speaker 3>the same with Keith Jarrett and the Coln episode trying

0:23:39.290 --> 0:23:45.250
<v Speaker 3>to do my own John Williams impression. I mean, yeah,

0:23:43.930 --> 0:23:48.490
<v Speaker 3>fools errand that, but really good fun to work on.

0:23:49.770 --> 0:23:52.450
<v Speaker 3>Lots of lovely sort of terms in that episode.

0:23:52.970 --> 0:23:55.810
<v Speaker 2>We feel very lucky to have you Passala. I'm sure

0:23:55.970 --> 0:23:58.290
<v Speaker 2>I'm sure many of our listeners feel the same way.

0:23:58.730 --> 0:24:01.130
<v Speaker 2>It's great because the show resets every week.

0:24:01.690 --> 0:24:04.810
<v Speaker 3>There's not a set. It's very difficult to tire of

0:24:04.850 --> 0:24:08.290
<v Speaker 3>it because you know, that sense of reset and the

0:24:08.450 --> 0:24:13.210
<v Speaker 3>knowledge as I open up every new episode that's I

0:24:13.250 --> 0:24:15.010
<v Speaker 3>have no idea where we're going to be and what

0:24:15.130 --> 0:24:18.130
<v Speaker 3>time we're going to be is what keeps it amazingly

0:24:18.130 --> 0:24:18.690
<v Speaker 3>fresh for me.

0:24:20.410 --> 0:24:24.690
<v Speaker 2>Well, thank you so much, Pascal. We've barely scratched the surface,

0:24:24.730 --> 0:24:26.850
<v Speaker 2>so I hope you'll come back and do this again

0:24:26.890 --> 0:24:28.290
<v Speaker 2>for us very soon.

0:24:28.570 --> 0:24:30.370
<v Speaker 3>But yeah, we could do a walk through of an app.

0:24:30.410 --> 0:24:31.330
<v Speaker 3>That would be quite fun.

0:24:31.490 --> 0:24:33.170
<v Speaker 2>Oh yeah, that would be great. That'd be great. I

0:24:33.290 --> 0:24:37.050
<v Speaker 2>love that, Pascal. Your website pascal wise dot com or.

0:24:37.090 --> 0:24:40.130
<v Speaker 3>Yeah, pascal wise dot com or dot net. And that's

0:24:40.210 --> 0:24:43.690
<v Speaker 3>why is w y s E. That's sort of my

0:24:43.810 --> 0:24:46.250
<v Speaker 3>memory bank, the website. It just reminds me what I've

0:24:46.290 --> 0:24:50.250
<v Speaker 3>done so those things I've worked on are up on there.

0:24:50.610 --> 0:24:53.210
<v Speaker 2>And if you have any questions for Pascal just what

0:24:53.210 --> 0:24:56.730
<v Speaker 2>do they say on YouTube? Just stick them in the comments. Yeah,

0:24:56.810 --> 0:24:59.170
<v Speaker 2>I think that's possible on Patreon, so please do that.

0:24:59.290 --> 0:25:03.210
<v Speaker 3>Yeah, I'm very happy to answer any queries, however small

0:25:03.450 --> 0:25:07.690
<v Speaker 3>or obscure. Obscure ones the best Pascal wise, thank you

0:25:07.770 --> 0:25:26.050
<v Speaker 3>so much, lovely to see thanks to him