WEBVTT - The History of the Digital Camera

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<v Speaker 1>Welcome to tech Stuff, a production from iHeartRadio. Hey there,

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<v Speaker 1>and welcome to tech Stuff. I'm your host, Jonathan Strickland.

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<v Speaker 1>I'm an executive producer with iHeart Podcasts. And how the

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<v Speaker 1>tech are you? So? These days, just about everyone has

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<v Speaker 1>a digital camera on them pretty much all the time, right,

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<v Speaker 1>because smartphones have become all things to all people, digital camera, phone, computer,

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<v Speaker 1>media player, video game device, et cetera. And you know,

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<v Speaker 1>of course, there are folks out there who still use

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<v Speaker 1>standalone digital cameras. They're photographers, they're vloggers, their cinematographers, tons

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<v Speaker 1>of other folks. But it's interesting to me because young

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<v Speaker 1>people don't know a world that didn't have digital cameras.

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<v Speaker 1>For those of us of a certain age, we can

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<v Speaker 1>remember a time when digital cameras were really rare or

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<v Speaker 1>not even a thing at all. We remember using film cameras. Right.

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<v Speaker 1>You would take a photo and you would have no

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<v Speaker 1>idea how it came out until after you developed that

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<v Speaker 1>film somewhere, and that could be weeks or months or

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<v Speaker 1>even longer later. If you're like me, you might misplace

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<v Speaker 1>that canister of film. It might be years before you

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<v Speaker 1>see that picture, and then you'd say, oh, it was

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<v Speaker 1>out of focus. Now, like all inventions, it can actually

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<v Speaker 1>be tricky to figure out where to start. When we're

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<v Speaker 1>talking about digital cameras, which is what we're really focusing

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<v Speaker 1>on today. I wanted to think about where did we

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<v Speaker 1>come from with digital cameras, and I figure one good

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<v Speaker 1>place to start for digital cameras is eighteen thirty nine.

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<v Speaker 1>And yeah, that's pretty early. You're not going to find

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<v Speaker 1>a Fujifilm or a Canon or a Nikon camera in

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<v Speaker 1>eighteen thirty nine. In fact, you know when you figure

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<v Speaker 1>that the history of film traces itself back to around

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<v Speaker 1>eighteen sixteen, eighteen thirty nine is a pretty early date

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<v Speaker 1>for digital cameras. Really, what I want to talk about

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<v Speaker 1>is discovery that is key to digital cameras. The actual

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<v Speaker 1>photography part will come along much later. But it was

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<v Speaker 1>in eighteen thirty nine when a teenage smarty pants named

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<v Speaker 1>Edmund Beckerel created a peculiar device. He took an acidic

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<v Speaker 1>solution and he added silver chloride to it, and then

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<v Speaker 1>he connected electrodes that were made of platinum to this mixture,

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<v Speaker 1>and he exposed the whole thing to light, and he

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<v Speaker 1>observed that when light hit the solution there was a

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<v Speaker 1>change in voltage, an electrical current would flow through the electrodes.

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<v Speaker 1>He had discovered the photovoltaic effect, which is the effect

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<v Speaker 1>of certain materials that change light energy into electrical energy,

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<v Speaker 1>the same thing that's the basis for stuff like solar panels.

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<v Speaker 1>Right now, we're going to jump ahead more than a century,

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<v Speaker 1>but that discovery would be key for digital cameras. And

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<v Speaker 1>we can give a quick nod to folks at Bell

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<v Speaker 1>Laboratories in nineteen forty seven who use semiconductors to invent

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<v Speaker 1>the point contact transistor. Semiconductors that will remind you are

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<v Speaker 1>materials that under certain circumstances act as a conductor of

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<v Speaker 1>electricity and other circumstances act as an insulator. Well, we're

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<v Speaker 1>going to actually move all the way up to the

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<v Speaker 1>nineteen sixties and the golden age of the space race.

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<v Speaker 1>So one of the many brilliant people working on behalf

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<v Speaker 1>of the United States during the space Race was Eugene F. Lali.

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<v Speaker 1>He had been interested in photography ever since his childhood.

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<v Speaker 1>He even developed pund non intended, a method to reduce

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<v Speaker 1>red eye in color photos, when he was a teenager

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<v Speaker 1>using a Strobe light After he graduated college with a

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<v Speaker 1>degree in electrical engineering, he got a job working in

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<v Speaker 1>the aerospace industry and his focus, which again pund non intended,

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<v Speaker 1>was on interplanetary space exploration. He worked on proposals for

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<v Speaker 1>spacecraft design. He proposed features that would make it possible

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<v Speaker 1>for humans to journey to other planets or moons and such. Now,

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<v Speaker 1>one of the many challenges of space travel is navigation.

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<v Speaker 1>There are lots of challenge with space travel, for example,

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<v Speaker 1>keeping space from killing you, but navigation is definitely one

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<v Speaker 1>of them, and just knowing where you are in relation

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<v Speaker 1>to everything else can be a bit of a challenge.

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<v Speaker 1>There aren't many landmarks out in space, and the road

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<v Speaker 1>signage is absolutely terrible. So Llli proposed a system that

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<v Speaker 1>would analyze light from celestial bodies to determine where spacecraft

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<v Speaker 1>was relative to everything else, essentially saying, oh, I recognize

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<v Speaker 1>this configuration and based upon the positioning that means you

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<v Speaker 1>have to be here. You can think of it almost

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<v Speaker 1>like a star map. And he put together a scientific

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<v Speaker 1>paper on the subject, and he titled it Mosaic Guidance

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<v Speaker 1>for Interplanetary Travel, and he presented his work at the

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<v Speaker 1>nineteen sixty one convention of the American Rocket Society. Now,

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<v Speaker 1>Lali's proposal was to create a special kind of ship,

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<v Speaker 1>a mosaic of photo detectors or photodiodes or photo sites,

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<v Speaker 1>you can think of it as any of those terms.

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<v Speaker 1>So these would collect light, they would then convert that

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<v Speaker 1>light to an electrical current, and then a computer system

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<v Speaker 1>would analyze the current coming from all these different photo

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<v Speaker 1>detectors to make sense of it all. And essentially Lolly

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<v Speaker 1>was describing a type of photosensor that you would find

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<v Speaker 1>in digital cameras. Now, his idea was ahead of its time.

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<v Speaker 1>It was solid as far as the concept goes, but

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<v Speaker 1>it would take several years before anyone was ready to

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<v Speaker 1>try and make something similar to what he described in

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<v Speaker 1>his paper. But it was absolutely on point. In fact,

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<v Speaker 1>it would take a little more than a decade before

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<v Speaker 1>someone else built upon Lolly's idea as far as digital

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<v Speaker 1>cameras are concerned. An engineer with Texas Instruments named Willis

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<v Speaker 1>Adcock filed a patent in nineteen seventy two for a

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<v Speaker 1>filmless camera, or, as the patent called it, an quote

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<v Speaker 1>electronic photography system end quote. Now. Adcock's patent described the

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<v Speaker 1>invention as again quote, a completely electronic system for recording

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<v Speaker 1>and subsequently displaying still life pictures include an optical electronic

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<v Speaker 1>transducer for generating electronic signals responsive to an optical image. Now,

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<v Speaker 1>in case you're not familiar with the term transducer, this

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<v Speaker 1>refers to any sort of device that converts one form

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<v Speaker 1>of energy to a different form of energy, So in

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<v Speaker 1>this case, the device would convert light energy into electrical energy. Now,

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<v Speaker 1>keep in mind the nineteen seventy two pre dates the

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<v Speaker 1>era of personal computers, so Adcock's description of his invention

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<v Speaker 1>references television sets as the display system for his invention.

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<v Speaker 1>He explains in the patent that the electronic photographic device

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<v Speaker 1>would sidestep the need for film, which also means there's

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<v Speaker 1>no need to develop whatever medium you're using to capture

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<v Speaker 1>the image. In this case, you know it's electrical currents,

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<v Speaker 1>not a physical film. Adcock puts forward that this would

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<v Speaker 1>mean his invention would be less expensive and more efficient

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<v Speaker 1>than film cameras, which is hard to argue. Right though,

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<v Speaker 1>it is a bit odd to think of just using

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<v Speaker 1>your television set to view your photos. So Adcock's version

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<v Speaker 1>also didn't make it to the consumer market. But folks

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<v Speaker 1>around this time started to experiment with early test designs

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<v Speaker 1>for digital cameras, and one such person was Steve Sassin.

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<v Speaker 1>He had joined Eastman Kodak as an engineer in nineteen

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<v Speaker 1>seventy three and put together a prototype digital camera. So

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<v Speaker 1>the sensor he used fell into the category of CCD,

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<v Speaker 1>which stands for charge coupled device. These were first invented

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<v Speaker 1>back in nineteen sixty nine, and it's the CCD's job

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<v Speaker 1>to capture light, to convert that light to an electrical charge,

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<v Speaker 1>and to send that as data to the camera's processor.

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<v Speaker 1>But it actually has to go through a few more steps.

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<v Speaker 1>Has to go through an analog to digital converter first,

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<v Speaker 1>because electrical charge is an analog signal, right, It's continuous,

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<v Speaker 1>it's not made up of binary steps. So you have

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<v Speaker 1>to convert that analog signal to a digital one in

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<v Speaker 1>order to process it with a computer processor. It does

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<v Speaker 1>get way more complicated than why I just described, but

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<v Speaker 1>you get the general idea. Now. The way CCD works

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<v Speaker 1>is that the charge created by the chip depends entirely

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<v Speaker 1>on the intensity of light that's hitting a specific part

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<v Speaker 1>of the CCD. So the order of operations is that

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<v Speaker 1>when you push the button on a camera in order

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<v Speaker 1>to take an image, a shutter opens up for a moment. Now,

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<v Speaker 1>the shutter otherwise blocks light coming in from the optics

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<v Speaker 1>of the camera the lenses that are designed to focus

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<v Speaker 1>light so that it hits the CCD when the shutter

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<v Speaker 1>is open, So light comes in, it's focused by the lenses,

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<v Speaker 1>it's passed through the gap created by the shutter opening.

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<v Speaker 1>This is also known as the aperture. By the way,

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<v Speaker 1>you can actually set the aperture to different values in

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<v Speaker 1>order to allow more or less light through. So the aperture,

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<v Speaker 1>along with the shutter speed, will adjust the exposure of

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<v Speaker 1>your image and then the light will hit the CCD.

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<v Speaker 1>So a CCD, if you were to get a microscope

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<v Speaker 1>out and take a look at it, it would look like

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<v Speaker 1>a little grid of squares, and each square in that

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<v Speaker 1>grid is a photovoltaic component that can transform light energy

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<v Speaker 1>into an electrical current. It is a photo site or photodiode.

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<v Speaker 1>One thing I didn't know about CCDs before this episode

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<v Speaker 1>is how they are wired, or rather how they aren't

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<v Speaker 1>wired in a way. So you might think, as I did,

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<v Speaker 1>that each individual square is wired to transfer the electrical

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<v Speaker 1>current it generates to a processor, you know, through a pathway.

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<v Speaker 1>But that's not the case. And the reason for that

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<v Speaker 1>is because if you did do it that way, you

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<v Speaker 1>would potentially ruin the image you were trying to take.

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<v Speaker 1>And this is because of leakage, that is electrical leakage.

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<v Speaker 1>So the densely packed tiny wires would leak electrical charge

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<v Speaker 1>and your finalized image would have flaws in it, like

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<v Speaker 1>streaks or striations. Now I wasn't familiar with that issue,

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<v Speaker 1>so big thanks to an eleven year old YouTube video

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<v Speaker 1>from engineer Guy for pointing it out. Now, interestingly, this

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<v Speaker 1>does contrast it with a different kind of image sensor,

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<v Speaker 1>which actually predates the CCD, But we'll get to that.

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<v Speaker 1>So if you're not wiring these individual squares so that

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<v Speaker 1>they each go to a processor, how does this work?

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<v Speaker 1>How can a CCD transfer charge so that it can

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<v Speaker 1>be processed well? As engineer Guy explains, a CCD is

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<v Speaker 1>made of silicon, and in the manufacturing process, engineers add

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<v Speaker 1>insulating sections to divide up the silicon into rows. So

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<v Speaker 1>you have these dividing lines that separate each row from

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<v Speaker 1>one another, and because it's insulated, the charge cannot pass

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<v Speaker 1>across this gap. Now, to create columns, engineers would add

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<v Speaker 1>strips of metal, typically aluminum, so each square is insulated

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<v Speaker 1>from its neighbors in channel stops. That's what's called And

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<v Speaker 1>when light hits this array of squares or photo sites,

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<v Speaker 1>each of these squares builds up an electrical charge relative

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<v Speaker 1>to the intensity of light that hit it. So if

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<v Speaker 1>one square was hit with more intense light, it's going

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<v Speaker 1>to have a different charge than that one that just

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<v Speaker 1>got a tiny bit of light. But collectively, all of

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<v Speaker 1>these squares capture an image in the form of an

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<v Speaker 1>electrical charge at this point. But to transfer that charge

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<v Speaker 1>and turn it into data, the CCD shifts the image

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<v Speaker 1>across the strips of alumnum or whatever other metal might

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<v Speaker 1>have been used. So it's kind of like the image

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<v Speaker 1>is moving row by row across the CCD To transfer

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<v Speaker 1>to the camera's memory. You get a row of charges

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<v Speaker 1>that gets transferred through an analog to digital converter and

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<v Speaker 1>goes to the processor, and the next row moves in,

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<v Speaker 1>so it's like bottom row is gone, next row comes down.

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<v Speaker 1>Sort of thing, not necessarily bottom, but you get the idea.

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<v Speaker 1>But it reminds me of how in the bad old

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<v Speaker 1>days of dial up internet, you would go to a

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<v Speaker 1>web page and if it had images on it, you

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<v Speaker 1>would watch as the image would load one row of

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<v Speaker 1>pixels at a time. It's kind of like that, except

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<v Speaker 1>in this case we're talking about shifting charges off a

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<v Speaker 1>grid of photosites and into memory one row at a time. Also,

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<v Speaker 1>the electrical signal again passes through an amplifier, so it's

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<v Speaker 1>an analog. It goes through an amplifier than an analog

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<v Speaker 1>to digital converter, and this is in order to have

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<v Speaker 1>a signal strong enough to be able to actually scan. Now,

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<v Speaker 1>remember a pixel is a point of light, so each

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<v Speaker 1>of these photosites is corresponding to a pixel in the image.

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<v Speaker 1>So a digital image consists of lots of these little

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<v Speaker 1>points of light, and collectively they represent the overall picture.

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<v Speaker 1>The more densely packed you have pixels of light, and

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<v Speaker 1>the more pixels that are there, generally speaking, the smoother

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<v Speaker 1>the picture is. If you have fewer pixels, it's going

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<v Speaker 1>to be a clunky picture. And I always describe this

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<v Speaker 1>as imagine you've got a collection of wooden blocks and

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<v Speaker 1>they're of different colors, and you're instructed to make an

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<v Speaker 1>image of a let's say it's a flower using these

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<v Speaker 1>wooden blocks. And let's say that the woodenlo are you know,

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<v Speaker 1>an inch to a side, and you've got you know,

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<v Speaker 1>enough to be able to make a picture, well an

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<v Speaker 1>inch to a side, it's probably going to be a

0:13:09.040 --> 0:13:15.520
<v Speaker 1>pretty clunky looking flower, unless you're building so that you're

0:13:15.600 --> 0:13:18.640
<v Speaker 1>taking an image from like twenty stories up or something.

0:13:19.080 --> 0:13:22.240
<v Speaker 1>So then let's say that you were given blocks that

0:13:22.280 --> 0:13:24.360
<v Speaker 1>were half an inch to a side, and you've got

0:13:24.760 --> 0:13:27.280
<v Speaker 1>more blocks now to build an image of a flower. Well,

0:13:27.280 --> 0:13:28.960
<v Speaker 1>that flower is probably going to look a little less

0:13:29.000 --> 0:13:31.960
<v Speaker 1>blocky than the first one, let's say a quarter inch

0:13:32.000 --> 0:13:33.720
<v Speaker 1>to a side, and so on and so on. As

0:13:33.760 --> 0:13:36.320
<v Speaker 1>the pixels get smaller and you're able to pack them

0:13:36.320 --> 0:13:40.640
<v Speaker 1>more densely together, the resulting image you get is of

0:13:41.000 --> 0:13:43.880
<v Speaker 1>a higher resolution. In order to make that happen, these

0:13:43.880 --> 0:13:47.040
<v Speaker 1>CCDs have to have a grid of photo sites that

0:13:47.080 --> 0:13:51.240
<v Speaker 1>are corresponding to all those pixels, so keep that in mind.

0:13:51.840 --> 0:13:53.520
<v Speaker 1>By the way, the CCD, like I said, is not

0:13:53.559 --> 0:13:56.120
<v Speaker 1>the only type of sensor for digital photography. The other

0:13:56.200 --> 0:14:00.400
<v Speaker 1>major type is called a complementary metal oxide semiconduct And

0:14:00.400 --> 0:14:03.320
<v Speaker 1>in this context, complementary doesn't mean the sensor says, hey,

0:14:03.320 --> 0:14:06.480
<v Speaker 1>you're looking sharp. Let's take a photo. The initialism for

0:14:06.679 --> 0:14:11.400
<v Speaker 1>this phrase is ce moss CMOS, and when we come

0:14:11.520 --> 0:14:15.520
<v Speaker 1>back we'll talk more about how a sea moss works

0:14:15.520 --> 0:14:20.360
<v Speaker 1>and how it is fundamentally different from CCD. We'll also

0:14:20.920 --> 0:14:25.480
<v Speaker 1>mention again that SEAMS predates CCD. But before we get

0:14:25.520 --> 0:14:27.640
<v Speaker 1>into all that, let's take a quick break to think

0:14:27.680 --> 0:14:39.440
<v Speaker 1>our sponsors. Okay, we're back and we're going to talk

0:14:39.440 --> 0:14:42.920
<v Speaker 1>about ce MOS. So, like a CCD, a SEAMS sensor

0:14:42.960 --> 0:14:46.560
<v Speaker 1>converts you know, photons of light into an electrical charge,

0:14:46.560 --> 0:14:51.200
<v Speaker 1>But unlike a CCD, each photodiode or pixel in a

0:14:51.240 --> 0:14:55.000
<v Speaker 1>sea moss sensor has its own amplifier, so these are

0:14:55.280 --> 0:14:59.560
<v Speaker 1>individually wired, whereas CCDs aren't. So rather than scanning the

0:15:00.080 --> 0:15:02.160
<v Speaker 1>charge just one row at a time, a SEAMAS sensor

0:15:02.200 --> 0:15:05.720
<v Speaker 1>sends an amplified signal from each photo site to an

0:15:05.720 --> 0:15:09.240
<v Speaker 1>analog to digital converter. Now this means that SEMAS sensors

0:15:09.480 --> 0:15:14.160
<v Speaker 1>create more noise than CCD sensors visual noise right, That

0:15:14.280 --> 0:15:17.320
<v Speaker 1>means you can get some artifacts due to electrical leakage.

0:15:17.520 --> 0:15:20.960
<v Speaker 1>Even so, SEMAS sensors are really prominent in embedded vision

0:15:21.000 --> 0:15:24.600
<v Speaker 1>applications in fact, they've overtaken CCDs. Now. One reason for

0:15:24.680 --> 0:15:28.440
<v Speaker 1>that is that SEMAS sensors draw less power than CCDs,

0:15:28.920 --> 0:15:32.680
<v Speaker 1>so you can extend battery life for example, which is

0:15:32.840 --> 0:15:34.600
<v Speaker 1>you know, that's a big deal, or you can make

0:15:34.640 --> 0:15:38.160
<v Speaker 1>it a smaller battery. Either way, right, you can either say, well,

0:15:38.200 --> 0:15:39.960
<v Speaker 1>i can use a smaller battery because I'm not drawing

0:15:40.000 --> 0:15:42.880
<v Speaker 1>as much power, so I can have just as much charge,

0:15:43.160 --> 0:15:45.400
<v Speaker 1>but I can reduce the weight of the overall unit.

0:15:45.440 --> 0:15:47.360
<v Speaker 1>If we're talking about a headset, that's a big deal,

0:15:47.600 --> 0:15:49.240
<v Speaker 1>right if you're going to be wearing that for hours.

0:15:49.800 --> 0:15:52.120
<v Speaker 1>Or conversely, you could say, well, we're going to keep

0:15:52.160 --> 0:15:54.280
<v Speaker 1>the battery the same size, but now we'll be able

0:15:54.320 --> 0:15:56.920
<v Speaker 1>to power the device longer than we could if we

0:15:56.920 --> 0:15:59.920
<v Speaker 1>were to use a CCD sensor. SEMAS sensors are also

0:16:00.240 --> 0:16:03.280
<v Speaker 1>far less expensive than CCDs, so that make them makes

0:16:03.320 --> 0:16:05.400
<v Speaker 1>them a really attractive option when you're trying to keep

0:16:05.440 --> 0:16:08.440
<v Speaker 1>product prices under control, unless you're Apple, in which case

0:16:08.440 --> 0:16:10.280
<v Speaker 1>you just crank that number up as high or even

0:16:10.360 --> 0:16:13.920
<v Speaker 1>higher than the market will allow. Anyway, for the early

0:16:14.000 --> 0:16:17.440
<v Speaker 1>days of digital cameras, CCDs were really where it was at.

0:16:17.640 --> 0:16:20.760
<v Speaker 1>It would take years of work to mitigate the issues

0:16:20.760 --> 0:16:23.640
<v Speaker 1>with noise reduction in seams technology for those sensors to

0:16:23.640 --> 0:16:26.640
<v Speaker 1>really catch up and then take the lead. So a

0:16:26.680 --> 0:16:28.320
<v Speaker 1>lot of the rest of this episode is really going

0:16:28.360 --> 0:16:31.240
<v Speaker 1>to be about devices that used CCD sensors. Just know

0:16:31.320 --> 0:16:36.960
<v Speaker 1>that eventually Sea Moss took their place. Now back to Sassin,

0:16:37.360 --> 0:16:39.960
<v Speaker 1>right if you forgot. He's the guy I talked about

0:16:39.960 --> 0:16:42.280
<v Speaker 1>before the break. He's the one who built an early

0:16:42.400 --> 0:16:48.800
<v Speaker 1>prototype digital camera. So his boss, Gareth Lloyd, had suspected

0:16:48.840 --> 0:16:51.520
<v Speaker 1>that the charge coupled device or CCD might make a

0:16:51.600 --> 0:16:55.560
<v Speaker 1>practical use in photography, so he gave Sassin a dream assignment.

0:16:55.640 --> 0:16:57.920
<v Speaker 1>He said, you know, see what you can do with

0:16:58.120 --> 0:17:00.160
<v Speaker 1>this thing. See if you can make something out of it.

0:17:00.680 --> 0:17:03.880
<v Speaker 1>Because Sassin had a background in electrical engineering, and while

0:17:03.880 --> 0:17:06.240
<v Speaker 1>he was working for Kodak, people were worried that he

0:17:06.280 --> 0:17:10.640
<v Speaker 1>would get into trouble because he was apparently very curious

0:17:10.760 --> 0:17:13.360
<v Speaker 1>kind of guy, as in curious as in how does

0:17:13.400 --> 0:17:16.880
<v Speaker 1>this work? Not man? That guy is weird. So Sassin

0:17:17.160 --> 0:17:20.840
<v Speaker 1>has said that hardly anyone knew about his project, but

0:17:20.920 --> 0:17:24.679
<v Speaker 1>it wasn't because it was some sort of top secret project. Instead,

0:17:24.680 --> 0:17:27.320
<v Speaker 1>it was seen in such a small operation that no

0:17:27.359 --> 0:17:30.720
<v Speaker 1>one really knew it was going on, just you know.

0:17:30.920 --> 0:17:34.359
<v Speaker 1>Was also not a straight path from assignment to complete

0:17:34.359 --> 0:17:36.800
<v Speaker 1>a project. He said it was a lot of learning

0:17:36.840 --> 0:17:39.040
<v Speaker 1>and a lot of mistakes along the way, and that

0:17:39.359 --> 0:17:42.399
<v Speaker 1>often he questioned the wisdom of agreeing to do the

0:17:42.400 --> 0:17:45.919
<v Speaker 1>project in the first place. But in December nineteen seventy

0:17:45.960 --> 0:17:49.399
<v Speaker 1>five he had himself a prototype and his camera was

0:17:49.440 --> 0:17:52.680
<v Speaker 1>a bit of a Frankenstein's monster, so he had salvaged

0:17:52.680 --> 0:17:56.640
<v Speaker 1>a lens from a Super eight film camera. The circuitry

0:17:57.000 --> 0:18:01.000
<v Speaker 1>mixed analog and digital elements, or he had to include

0:18:01.000 --> 0:18:04.720
<v Speaker 1>an analog digital converter in this as well. The CCD

0:18:04.920 --> 0:18:08.000
<v Speaker 1>array was also part of this. Obviously, there was more

0:18:08.000 --> 0:18:10.960
<v Speaker 1>than a dozen nickel cadmium batteries to power the thing,

0:18:11.080 --> 0:18:15.000
<v Speaker 1>and it weighed nearly nine pounds, pretty hefty for a

0:18:15.000 --> 0:18:17.000
<v Speaker 1>digital camera. You would not want to carry one of

0:18:17.000 --> 0:18:21.639
<v Speaker 1>those around on casual outings. It had no mechanical shutter.

0:18:22.000 --> 0:18:25.119
<v Speaker 1>Assassin did incorporate an electronic shutter with a shutter speed

0:18:25.119 --> 0:18:27.720
<v Speaker 1>of one twentieth of a second, and he discovered that

0:18:27.760 --> 0:18:31.280
<v Speaker 1>the CCD was sensitive to infrared light and that this

0:18:31.320 --> 0:18:35.520
<v Speaker 1>would sometimes cause issues when he was taking images indoors,

0:18:35.960 --> 0:18:39.679
<v Speaker 1>so he also added an infrared filter to block IR out.

0:18:40.240 --> 0:18:42.920
<v Speaker 1>As for memory, while he decided to go straight to storage,

0:18:42.920 --> 0:18:46.359
<v Speaker 1>he used a tape assembly as in magnetic tape, so

0:18:46.680 --> 0:18:49.920
<v Speaker 1>it worked on a principle similar to audio cassettes or

0:18:50.000 --> 0:18:54.080
<v Speaker 1>VHS tapes or cam quarters old tape based camquarders. There

0:18:54.119 --> 0:18:56.720
<v Speaker 1>are pictures of this prototype online. You should check it

0:18:56.720 --> 0:18:59.680
<v Speaker 1>out if you are curious, because it really does look

0:18:59.800 --> 0:19:03.719
<v Speaker 1>like of Frankenstein's monster. It is an odd collection of parts.

0:19:04.200 --> 0:19:07.359
<v Speaker 1>The digital camera could capture images at a resolution of

0:19:07.480 --> 0:19:10.280
<v Speaker 1>one hundred pixels by one hundred pixels, so in my

0:19:10.720 --> 0:19:13.000
<v Speaker 1>example of using wooden blocks, it would be as if

0:19:13.040 --> 0:19:17.280
<v Speaker 1>you had, you know, ten thousand blocks in order to

0:19:17.320 --> 0:19:20.399
<v Speaker 1>make a picture, and it could be one hundred blocks

0:19:20.400 --> 0:19:23.439
<v Speaker 1>per side. So yeah, the full image would be approximately

0:19:23.480 --> 0:19:26.520
<v Speaker 1>ten thousand pixels. Much later we would talk about digital

0:19:26.560 --> 0:19:30.320
<v Speaker 1>camera resolution in terms of megapixels or millions of pixels.

0:19:30.320 --> 0:19:32.919
<v Speaker 1>So ten thousand pixels is a far cry from what

0:19:32.960 --> 0:19:35.760
<v Speaker 1>we would see with consumer digital cameras or the kind

0:19:35.760 --> 0:19:37.960
<v Speaker 1>that's even in your phone. But you know, it was

0:19:38.000 --> 0:19:40.919
<v Speaker 1>a start, and we'll get back to megapixels. As it

0:19:40.960 --> 0:19:43.440
<v Speaker 1>turns out when you hear a camera has a fifteen

0:19:43.480 --> 0:19:47.520
<v Speaker 1>megapixel sensor in it or whatever. That doesn't necessarily mean

0:19:47.600 --> 0:19:49.600
<v Speaker 1>that all those pixels are going to end up in

0:19:49.600 --> 0:19:52.359
<v Speaker 1>the final image. But we'll get back to that. So

0:19:52.520 --> 0:19:55.440
<v Speaker 1>Sassin showed off his work to his colleagues over at Kodak,

0:19:55.560 --> 0:19:58.639
<v Speaker 1>and he took photos with this very weird camera and

0:19:58.680 --> 0:20:00.919
<v Speaker 1>then he popped the tape out of the camera and

0:20:01.000 --> 0:20:03.600
<v Speaker 1>inserted it into a playback device that was connected to

0:20:03.640 --> 0:20:06.680
<v Speaker 1>a television, so again similar to something like a VCR.

0:20:07.040 --> 0:20:09.480
<v Speaker 1>He showed how the images would display on the TV

0:20:09.560 --> 0:20:12.879
<v Speaker 1>screen and his peers they thought it was interesting, but

0:20:12.960 --> 0:20:15.320
<v Speaker 1>they didn't really see a practical application. I mean, who

0:20:15.320 --> 0:20:17.280
<v Speaker 1>the heck would want to look at their photos on

0:20:17.320 --> 0:20:21.000
<v Speaker 1>their television? To them, it seemed impractical and unrealistic. Keep

0:20:21.040 --> 0:20:24.000
<v Speaker 1>in mind, this is still really before personal computers had

0:20:24.080 --> 0:20:28.040
<v Speaker 1>taken off, so Assassin's work was largely dismissed. It's also

0:20:28.280 --> 0:20:31.560
<v Speaker 1>worth pointing out that Kodak was very much in the

0:20:31.600 --> 0:20:35.119
<v Speaker 1>film business, so not only did film seem to be

0:20:35.200 --> 0:20:37.640
<v Speaker 1>the winning strategy at the time, it was the crux

0:20:37.760 --> 0:20:41.919
<v Speaker 1>of their entire enterprise. The company had an incentive to

0:20:42.000 --> 0:20:47.480
<v Speaker 1>dismiss digital photography because digital photography doesn't need film or

0:20:48.160 --> 0:20:51.000
<v Speaker 1>processing or development. You don't need any of that. It's

0:20:51.040 --> 0:20:54.960
<v Speaker 1>all the stuff that was the foundation of Kodak's business.

0:20:55.480 --> 0:20:59.120
<v Speaker 1>So you could argue that Kodak partly ignored digital photography

0:20:59.160 --> 0:21:03.119
<v Speaker 1>because it it was really inconvenient to its established business strategy.

0:21:03.520 --> 0:21:06.439
<v Speaker 1>I've heard similar arguments made against certain car companies and

0:21:06.520 --> 0:21:11.560
<v Speaker 1>their slow move to develop fully electric vehicles that because

0:21:11.760 --> 0:21:16.000
<v Speaker 1>that was inconvenient to their business strategy, they purposefully ignored

0:21:16.040 --> 0:21:20.400
<v Speaker 1>it and then got left behind. Anyway, while Sassin's invention

0:21:20.640 --> 0:21:23.320
<v Speaker 1>was neat, it was really ahead of its time. I mean,

0:21:23.359 --> 0:21:26.120
<v Speaker 1>in nineteen seventy five, we're just getting into the very

0:21:26.160 --> 0:21:28.880
<v Speaker 1>earliest days of personal computers, for goodness sakes, and at

0:21:28.880 --> 0:21:34.400
<v Speaker 1>that time really only nerdy hobbyists were into PCs. While

0:21:34.480 --> 0:21:37.840
<v Speaker 1>Kodak arguably made a big old whoopsie by not pursuing

0:21:37.880 --> 0:21:40.800
<v Speaker 1>digital photography earlier, you can hardly blame the company for

0:21:40.840 --> 0:21:43.159
<v Speaker 1>not embracing a tech that just didn't really have a

0:21:43.240 --> 0:21:46.680
<v Speaker 1>place in the industry just yet. Sassin would still work

0:21:46.720 --> 0:21:49.320
<v Speaker 1>on R and D with digital cameras, as did other

0:21:49.400 --> 0:21:52.520
<v Speaker 1>engineers around the world. One problem that needed solving was

0:21:52.560 --> 0:21:56.000
<v Speaker 1>how to capture color because the CCD could convert light

0:21:56.080 --> 0:21:58.840
<v Speaker 1>to electrical current, but there was no information about color

0:21:58.960 --> 0:22:01.000
<v Speaker 1>in that signal, so you would end up with a

0:22:01.040 --> 0:22:04.199
<v Speaker 1>black and white photograph. To get color, you would need

0:22:04.240 --> 0:22:07.639
<v Speaker 1>to add a filter of some sort and then program

0:22:07.640 --> 0:22:12.800
<v Speaker 1>a processor to interpret the charges coming through in order

0:22:12.840 --> 0:22:16.800
<v Speaker 1>to add color to the final image. So typically you

0:22:16.800 --> 0:22:20.399
<v Speaker 1>would do this with a mosaic of filters, and you

0:22:20.400 --> 0:22:24.560
<v Speaker 1>would have rows that often would alternate red and green

0:22:24.640 --> 0:22:26.720
<v Speaker 1>squares at the top row, and then the next row

0:22:26.760 --> 0:22:28.800
<v Speaker 1>would be blue and green squares, and then back to

0:22:28.840 --> 0:22:31.200
<v Speaker 1>red and green and so on, and so you would

0:22:31.200 --> 0:22:34.200
<v Speaker 1>just have this grid of little squares alternating between these colors,

0:22:34.240 --> 0:22:37.160
<v Speaker 1>and each filter would block light of its corresponding color

0:22:37.200 --> 0:22:40.800
<v Speaker 1>from passing through, so only light from other colors would

0:22:40.840 --> 0:22:43.840
<v Speaker 1>make it through that filter. So a blue filter blocks

0:22:43.880 --> 0:22:46.800
<v Speaker 1>blue light and a green filter blocks green light, et cetera.

0:22:47.119 --> 0:22:49.720
<v Speaker 1>Now this affects the intensity of the light that actually

0:22:49.800 --> 0:22:53.560
<v Speaker 1>reaches the CCD, and thus it affects the electrical charge.

0:22:53.680 --> 0:22:56.280
<v Speaker 1>As I said, you have to program the processor to

0:22:56.320 --> 0:22:59.199
<v Speaker 1>do this, but the processor can interpret these values and

0:22:59.240 --> 0:23:03.119
<v Speaker 1>apply that rotation to determine the color that each pixel

0:23:03.119 --> 0:23:06.880
<v Speaker 1>should show. This also involves some error correction. The processor

0:23:07.040 --> 0:23:10.159
<v Speaker 1>determines each pixel's color in part by comparing it to

0:23:10.359 --> 0:23:14.600
<v Speaker 1>neighboring pixels, which sounds weird, right, Like you're saying, what

0:23:14.800 --> 0:23:18.720
<v Speaker 1>color is pixel twelve? Well, let's look at pixels eleven

0:23:18.720 --> 0:23:22.040
<v Speaker 1>and thirteen, and let's also look above and below this pixel,

0:23:22.400 --> 0:23:24.760
<v Speaker 1>and all of that together will help us determine what

0:23:24.880 --> 0:23:26.919
<v Speaker 1>color it should be. But you got to think, well,

0:23:26.920 --> 0:23:28.639
<v Speaker 1>you have to do this to all the pixels all

0:23:28.760 --> 0:23:31.400
<v Speaker 1>the same time, right, It's not like you just magically

0:23:31.400 --> 0:23:34.919
<v Speaker 1>have determined one pixels color. So very interesting stuff. But

0:23:35.000 --> 0:23:37.560
<v Speaker 1>let's skip ahead to the nineteen eighties now. As I said,

0:23:37.640 --> 0:23:41.399
<v Speaker 1>numerous engineers worked on advancing digital camera technology, though at

0:23:41.400 --> 0:23:44.560
<v Speaker 1>this point there really weren't any digital cameras on the market.

0:23:44.800 --> 0:23:47.720
<v Speaker 1>A few sectors were making use of early digital cameras,

0:23:47.760 --> 0:23:49.720
<v Speaker 1>but this was like stuff like in you know, high

0:23:49.760 --> 0:23:54.440
<v Speaker 1>tech military applications and sometimes medical or scientific applications, but

0:23:54.440 --> 0:23:56.240
<v Speaker 1>it would take a lot more time to become a

0:23:56.320 --> 0:24:00.639
<v Speaker 1>practical consumer electronic device. Now up in the Great White North.

0:24:00.960 --> 0:24:03.600
<v Speaker 1>That's an affectionate term for Canada, in case you're not

0:24:03.600 --> 0:24:07.440
<v Speaker 1>familiar with that phrase. The University of Calgary's science team

0:24:07.800 --> 0:24:10.399
<v Speaker 1>designed a digital camera to take pictures of the sky

0:24:10.840 --> 0:24:14.080
<v Speaker 1>to catch the northern lights you know, auroras. In other words,

0:24:14.359 --> 0:24:17.240
<v Speaker 1>they used CCDs similar to what Sassin had used, the

0:24:17.560 --> 0:24:20.480
<v Speaker 1>old one hundred by one hundred pixel kind, and their

0:24:20.560 --> 0:24:25.119
<v Speaker 1>design was all digital. They didn't have analog circuits like

0:24:25.240 --> 0:24:28.639
<v Speaker 1>Sassin's design did, although they still had to you know,

0:24:28.840 --> 0:24:34.479
<v Speaker 1>convert stuff, because electrical current is still an analog signal. Ultimately, well,

0:24:34.520 --> 0:24:38.720
<v Speaker 1>in the mid nineteen eighties, the Japanese company Nikon created

0:24:38.960 --> 0:24:45.320
<v Speaker 1>the first digital single lens reflex camera or DSLR camera. However,

0:24:45.440 --> 0:24:48.840
<v Speaker 1>this prototype, called the Nikon SVC, which stood for still

0:24:49.080 --> 0:24:53.640
<v Speaker 1>video Camera, wasn't entirely digital. It used an analog format

0:24:53.680 --> 0:24:56.879
<v Speaker 1>for media storage. Still, Nikon's work would lead to an

0:24:56.920 --> 0:24:59.960
<v Speaker 1>incredibly popular form factor a few years down the road.

0:25:00.480 --> 0:25:02.439
<v Speaker 1>And you might owe, my Drew Giz wonder what a

0:25:02.560 --> 0:25:07.160
<v Speaker 1>digital single lens reflex camera even means. Now you've definitely

0:25:07.160 --> 0:25:09.480
<v Speaker 1>seen them, you might own one, you might use one

0:25:09.480 --> 0:25:13.320
<v Speaker 1>all the time, But what makes a DSLR camera? Well,

0:25:13.600 --> 0:25:16.399
<v Speaker 1>to answer that, it's good to first just focus on

0:25:16.440 --> 0:25:21.800
<v Speaker 1>the SLR part, because those cameras predated the digital kind.

0:25:21.840 --> 0:25:25.800
<v Speaker 1>We had film based ones, so a single lens reflex

0:25:25.880 --> 0:25:29.240
<v Speaker 1>camera uses a peculiar arrangement of mirrors so that the

0:25:29.240 --> 0:25:33.000
<v Speaker 1>photographer can see through the viewfinder and they're looking exactly

0:25:33.040 --> 0:25:35.359
<v Speaker 1>at what they're about to capture when they snap a photo.

0:25:35.880 --> 0:25:37.639
<v Speaker 1>I'll see if I can explain it here. It is

0:25:37.680 --> 0:25:42.199
<v Speaker 1>tricky without visual aids. But light comes inside the camera

0:25:42.359 --> 0:25:46.480
<v Speaker 1>through the lens right, so the lens focuses light into

0:25:46.520 --> 0:25:50.400
<v Speaker 1>the camera. Now, normally it would just aim this light

0:25:50.480 --> 0:25:53.760
<v Speaker 1>back toward the aperture, but in front of the aperture

0:25:54.119 --> 0:25:57.480
<v Speaker 1>is a mirror that's angled, so it reflects light upward

0:25:57.640 --> 0:26:01.040
<v Speaker 1>into the camera toward the viewfinder. Now, the light doesn't

0:26:01.040 --> 0:26:03.720
<v Speaker 1>go straight to the viewfinder. Instead, the light hits what's

0:26:03.760 --> 0:26:08.160
<v Speaker 1>called a penta mirror, and as the name implies, pina mirror,

0:26:08.400 --> 0:26:11.600
<v Speaker 1>it is a five sided mirror. This mirror bounces the

0:26:11.640 --> 0:26:13.960
<v Speaker 1>light around so that it can aim correctly for the

0:26:14.040 --> 0:26:17.600
<v Speaker 1>viewfinder as well as you know, not be all upside

0:26:17.640 --> 0:26:21.040
<v Speaker 1>down and reversed and everything. This allows the photographer to

0:26:21.080 --> 0:26:24.760
<v Speaker 1>see the scene as it is seen through the lens,

0:26:25.280 --> 0:26:27.600
<v Speaker 1>and that means that they have a clear idea of

0:26:27.600 --> 0:26:29.880
<v Speaker 1>what they're about to capture. Now, this is in contrast

0:26:29.920 --> 0:26:32.880
<v Speaker 1>to other kinds of cameras which might use a separate

0:26:32.920 --> 0:26:35.680
<v Speaker 1>set of optics just for the viewfinder, which means the

0:26:35.680 --> 0:26:38.919
<v Speaker 1>photographer is seeing the image through a different optical path

0:26:39.400 --> 0:26:41.840
<v Speaker 1>than what is going to hit the film, so you

0:26:41.440 --> 0:26:45.200
<v Speaker 1>can you can have some discrepancies there, But with this approach,

0:26:45.280 --> 0:26:49.120
<v Speaker 1>the SLR approach, you're looking at the exact same light

0:26:49.760 --> 0:26:52.920
<v Speaker 1>that is ultimately going to hit your medium, whether it's

0:26:53.240 --> 0:26:57.159
<v Speaker 1>film or a CCD or SEMAS. So snapping a photo

0:26:57.240 --> 0:27:00.040
<v Speaker 1>means that the first reflecting mirror, the one that it

0:27:00.280 --> 0:27:02.399
<v Speaker 1>captures the light from the lens and knocks it up

0:27:02.440 --> 0:27:04.600
<v Speaker 1>to the penta mirror. That mirror actually moves out of

0:27:04.640 --> 0:27:07.440
<v Speaker 1>the way as the shutter opens, and that lets light

0:27:07.640 --> 0:27:11.760
<v Speaker 1>pass beyond the mirror, go past the shutter, go through

0:27:11.800 --> 0:27:14.919
<v Speaker 1>the aperture, and then hit the exposed medium at the

0:27:15.080 --> 0:27:16.879
<v Speaker 1>end of the sequence. You know, at the end of

0:27:16.920 --> 0:27:19.600
<v Speaker 1>this moment, the mirror moves back in place and the

0:27:19.600 --> 0:27:22.679
<v Speaker 1>shutter closes of the film advances. So for just a second,

0:27:22.840 --> 0:27:25.800
<v Speaker 1>when you do snap that picture, you no longer have

0:27:26.080 --> 0:27:29.919
<v Speaker 1>a visual pathway through that optical lens through the viewfinder,

0:27:30.160 --> 0:27:33.840
<v Speaker 1>so your view is shut off for a moment. With

0:27:33.960 --> 0:27:37.120
<v Speaker 1>digital SLRs, like I said, the whole process is the same.

0:27:37.200 --> 0:27:40.000
<v Speaker 1>It's just instead of film, you're exposing a CCD or

0:27:40.040 --> 0:27:43.240
<v Speaker 1>C moss to light. But the basic concept is otherwise identical.

0:27:43.440 --> 0:27:45.560
<v Speaker 1>A series of mirrors provides the photographer a view of

0:27:45.560 --> 0:27:48.800
<v Speaker 1>what they're about to capture, and it's pretty darn neat all, right.

0:27:49.080 --> 0:27:52.000
<v Speaker 1>But we also had the phrase still video camera, right,

0:27:52.480 --> 0:27:55.560
<v Speaker 1>that was what Nikon was using an SVC, So what

0:27:55.680 --> 0:27:58.600
<v Speaker 1>the heck is that? Well, in the nineteen eighties, one

0:27:58.640 --> 0:28:01.800
<v Speaker 1>line of research that pre dates the consumer digital camera

0:28:02.080 --> 0:28:04.359
<v Speaker 1>was to capture still images as if they were a

0:28:04.520 --> 0:28:09.119
<v Speaker 1>single frame of video. So each still photo would be

0:28:09.160 --> 0:28:11.240
<v Speaker 1>a single frame in a video as if you were

0:28:11.240 --> 0:28:14.840
<v Speaker 1>shooting video itself. Those frames could be stored on magnetic tape,

0:28:14.960 --> 0:28:18.760
<v Speaker 1>similar to vhs. These were not digital cameras because they

0:28:18.760 --> 0:28:22.240
<v Speaker 1>stored information in analog format, and they didn't become popular

0:28:22.320 --> 0:28:26.159
<v Speaker 1>consumer products either. It was more like a developmental step

0:28:26.480 --> 0:28:31.360
<v Speaker 1>toward digital cameras. They bridged a gap between purely analog

0:28:31.520 --> 0:28:35.199
<v Speaker 1>and purely digital and film and digital. They had some

0:28:35.320 --> 0:28:38.480
<v Speaker 1>limited use in the late eighties and early nineties, primarily

0:28:38.520 --> 0:28:42.400
<v Speaker 1>in things like journalism, so they were being used in

0:28:42.520 --> 0:28:45.840
<v Speaker 1>various industries. They just weren't making their way to the

0:28:45.880 --> 0:28:49.520
<v Speaker 1>consumer market now. According to CNET, what should have been

0:28:49.560 --> 0:28:53.560
<v Speaker 1>the first handheld digital camera was the Fuji DS one P,

0:28:54.080 --> 0:28:56.680
<v Speaker 1>which was produced in nineteen eighty eight, and it would

0:28:56.680 --> 0:28:59.480
<v Speaker 1>store images in digital file formats and save to a

0:28:59.520 --> 0:29:03.120
<v Speaker 1>memory car holding sixteen whole megabytes of storage space. But

0:29:03.280 --> 0:29:07.200
<v Speaker 1>this camera never graduated into becoming an actual product. Instead,

0:29:07.240 --> 0:29:09.240
<v Speaker 1>the first digital camera sold in the US as a

0:29:09.280 --> 0:29:13.000
<v Speaker 1>consumer product was the Diecam Model one, also known as

0:29:13.080 --> 0:29:17.200
<v Speaker 1>the Logitech Photo Man in nineteen ninety. We'll talk more

0:29:17.240 --> 0:29:20.400
<v Speaker 1>about this early digital camera after we take a quick

0:29:20.480 --> 0:29:34.000
<v Speaker 1>break to thank our sponsors. So we're back and we're

0:29:34.000 --> 0:29:37.920
<v Speaker 1>talking about the Diecam Model one, the first digital camera

0:29:38.000 --> 0:29:40.120
<v Speaker 1>sold in the United States. Keep in mind there are

0:29:40.120 --> 0:29:42.040
<v Speaker 1>other cameras that were sold in other parts of the world,

0:29:42.120 --> 0:29:44.720
<v Speaker 1>but I'm based in the US, so there's the bias,

0:29:45.040 --> 0:29:47.480
<v Speaker 1>and I'm guessing there wasn't a ton of confidence behind

0:29:47.480 --> 0:29:50.920
<v Speaker 1>this new technology. According to the Digital Camera Museum, the

0:29:50.960 --> 0:29:54.800
<v Speaker 1>Diecam Model one shipped in quote unquote plane boxes and

0:29:54.920 --> 0:29:58.480
<v Speaker 1>that they typically have very small serial numbers. Like their

0:29:58.520 --> 0:30:01.840
<v Speaker 1>serial numbers are four days, digits and lengths, which indicates

0:30:01.840 --> 0:30:05.200
<v Speaker 1>a pretty small number of them were ever manufactured. Right,

0:30:05.280 --> 0:30:08.320
<v Speaker 1>If you think that limits you up to zero zero

0:30:08.480 --> 0:30:11.800
<v Speaker 1>zero zero to nine nine ninety nine, well that's ten

0:30:11.840 --> 0:30:14.240
<v Speaker 1>thousand units. That's not very many, and that's if you

0:30:14.360 --> 0:30:18.000
<v Speaker 1>use every single variation of the four digits for that

0:30:18.080 --> 0:30:22.160
<v Speaker 1>serial number. The manufacturer suggested retail price for the Diecam

0:30:22.200 --> 0:30:25.240
<v Speaker 1>Model one was a hefty nine hundred and ninety five dollars.

0:30:25.680 --> 0:30:27.520
<v Speaker 1>Now keep in mind this is nineteen ninety, so we

0:30:27.600 --> 0:30:30.000
<v Speaker 1>have to adjust for inflation. If we do that, then

0:30:30.040 --> 0:30:32.920
<v Speaker 1>that means the Diecam Model one would cost around twenty

0:30:33.040 --> 0:30:36.160
<v Speaker 1>four hundred dollars today. Not unheard of for digital cameras.

0:30:36.160 --> 0:30:37.880
<v Speaker 1>I mean, there are some out there that are much

0:30:37.920 --> 0:30:41.440
<v Speaker 1>more expensive, but yeah, pretty hefty price tag. This camera

0:30:41.480 --> 0:30:46.920
<v Speaker 1>had a massive whole single megabyte of storage space. That's

0:30:46.960 --> 0:30:49.320
<v Speaker 1>me being a little cheeky there. As for image resolution,

0:30:49.760 --> 0:30:51.600
<v Speaker 1>it was just three hundred and seventy two by two

0:30:51.720 --> 0:30:54.560
<v Speaker 1>hundred forty pixels, which if you multiply those together that

0:30:54.680 --> 0:30:57.880
<v Speaker 1>means total you get eighty nine two hundred eighty pixels.

0:30:58.160 --> 0:31:02.440
<v Speaker 1>So still nowhere closed to the megapixel range. Now, this

0:31:02.640 --> 0:31:04.920
<v Speaker 1>is a good time to talk about stuff like resolution

0:31:05.000 --> 0:31:08.000
<v Speaker 1>and megapixels. As I mentioned, earlier. Just because the device

0:31:08.120 --> 0:31:10.720
<v Speaker 1>might be marketed as having a certain number of megapixels

0:31:11.040 --> 0:31:14.040
<v Speaker 1>doesn't mean that every single pixel is actually used in

0:31:14.120 --> 0:31:17.840
<v Speaker 1>the final image that you capture. Some of those pixels

0:31:17.920 --> 0:31:20.920
<v Speaker 1>might be used for things like error correction and image

0:31:20.960 --> 0:31:24.160
<v Speaker 1>stabilization in the processing phase, so it leaves you with

0:31:24.240 --> 0:31:26.720
<v Speaker 1>fewer pixels to make up the actual image itself. So,

0:31:26.800 --> 0:31:31.160
<v Speaker 1>for example, according to Canon's website, the Canon PowerShot V

0:31:31.240 --> 0:31:36.840
<v Speaker 1>ten is marketed as a twenty point nine megapixel sensor camera. However,

0:31:37.240 --> 0:31:39.760
<v Speaker 1>if you're shooting video, you actually end up with a

0:31:39.840 --> 0:31:44.040
<v Speaker 1>thirteen point one megapixel resolution video, and if you're shooting

0:31:44.080 --> 0:31:47.040
<v Speaker 1>still images, then those images are going to have fifteen

0:31:47.080 --> 0:31:50.360
<v Speaker 1>point two megapixels. So while the camera has twenty point

0:31:50.480 --> 0:31:54.560
<v Speaker 1>nine megapixels on the sensor, none of those megapixels are

0:31:54.600 --> 0:31:57.760
<v Speaker 1>actually making it to the final images. I don't think

0:31:58.160 --> 0:32:00.360
<v Speaker 1>it's really as big a deal these days, but once

0:32:00.440 --> 0:32:03.800
<v Speaker 1>upon a time, megapixels was kind of shorthand for digital

0:32:03.840 --> 0:32:09.440
<v Speaker 1>camera quality, which was a bit misleading, and generally speaking,

0:32:09.520 --> 0:32:13.120
<v Speaker 1>people thought, Okay, a bigger number is better, right, that

0:32:13.240 --> 0:32:15.360
<v Speaker 1>just makes it easy. So that meant if you were

0:32:15.400 --> 0:32:18.360
<v Speaker 1>looking in the store and you had two different digital

0:32:18.440 --> 0:32:20.280
<v Speaker 1>camera boxes in front of you, and one of them

0:32:20.280 --> 0:32:22.959
<v Speaker 1>says it's a ten megapixel digital camera, and the other

0:32:23.000 --> 0:32:26.360
<v Speaker 1>one says it's a twelve megapixel camera. Well, clearly the

0:32:26.400 --> 0:32:29.640
<v Speaker 1>twelve megapixel has to be superior. Except it's not as

0:32:29.680 --> 0:32:32.840
<v Speaker 1>simple as that, because the megapixel thing really does just

0:32:32.920 --> 0:32:36.960
<v Speaker 1>describe resolution, and it's true that lower resolution images are

0:32:36.960 --> 0:32:41.920
<v Speaker 1>more blocky and not as smooth as higher resolution pictures,

0:32:42.160 --> 0:32:44.640
<v Speaker 1>So it does matter. Resolution does matter, But once you

0:32:44.680 --> 0:32:48.160
<v Speaker 1>get beyond a certain point, then you're not really likely

0:32:48.240 --> 0:32:51.640
<v Speaker 1>to notice a change in resolution unless you're taking an

0:32:51.640 --> 0:32:54.960
<v Speaker 1>image and then you're zooming into extreme levels, like you're

0:32:55.000 --> 0:32:59.000
<v Speaker 1>doing a massive digital zoom into the image, or if

0:32:59.000 --> 0:33:01.200
<v Speaker 1>you're taking that digital image and then you want to

0:33:01.240 --> 0:33:02.800
<v Speaker 1>print it out and you're going to blow it up

0:33:02.840 --> 0:33:05.760
<v Speaker 1>into like a banner or something, then you're going to

0:33:05.800 --> 0:33:09.040
<v Speaker 1>be able to notice a real difference in resolution. But

0:33:09.400 --> 0:33:11.960
<v Speaker 1>beyond that, you're probably not going to be able to

0:33:12.000 --> 0:33:17.040
<v Speaker 1>tell the difference between two different high resolution cameras. Other

0:33:17.320 --> 0:33:22.240
<v Speaker 1>features like color representation and contrast, which is the difference

0:33:22.280 --> 0:33:25.840
<v Speaker 1>between the brightest colors and the darkest colors, these things

0:33:25.880 --> 0:33:29.000
<v Speaker 1>can make a huge difference in image quality, so it's

0:33:29.040 --> 0:33:32.840
<v Speaker 1>not just resolution, and it's quite possible for a camera

0:33:33.040 --> 0:33:36.280
<v Speaker 1>that has a sensor with fewer photo sits on it

0:33:36.600 --> 0:33:39.800
<v Speaker 1>to still produce better images than one that has a

0:33:39.880 --> 0:33:43.520
<v Speaker 1>metric buttload of photo sits on its sensor. Anyway, in

0:33:43.560 --> 0:33:47.120
<v Speaker 1>parallel with the development of digital cameras came file formats

0:33:47.120 --> 0:33:51.080
<v Speaker 1>like JPEGs, and also you got photo editing software like

0:33:51.200 --> 0:33:54.720
<v Speaker 1>Photoshop or digital Darkroom, and so everything was kind of

0:33:54.760 --> 0:33:59.760
<v Speaker 1>converging toward digital cameras becoming a viable consumer product in

0:33:59.760 --> 0:34:03.120
<v Speaker 1>the early nineteen nineties, although most of them were still

0:34:03.160 --> 0:34:05.960
<v Speaker 1>wicked expensive, so a lot of folks like yours truly

0:34:06.040 --> 0:34:09.200
<v Speaker 1>stuck with film cameras for several more years. In nineteen

0:34:09.280 --> 0:34:12.560
<v Speaker 1>ninety four, Apple even got into the act. Apple released

0:34:12.680 --> 0:34:15.279
<v Speaker 1>a digital camera. You might not have known that that

0:34:15.320 --> 0:34:17.840
<v Speaker 1>Apple had a digital camera. Once upon a time, you

0:34:17.840 --> 0:34:22.000
<v Speaker 1>could buy an Apple branded digital camera and it wasn't

0:34:22.040 --> 0:34:24.280
<v Speaker 1>part of a phone. It was called the Apple Quick

0:34:24.320 --> 0:34:26.840
<v Speaker 1>Take one hundred at least the original was, and it

0:34:26.880 --> 0:34:29.080
<v Speaker 1>boasted a resolution of six hundred and forty by four

0:34:29.200 --> 0:34:33.440
<v Speaker 1>hundred eighty pixels. Now I did say Apple branded. I

0:34:33.560 --> 0:34:37.120
<v Speaker 1>did not say Apple built, because, as it turns out,

0:34:37.160 --> 0:34:41.600
<v Speaker 1>the Apple Quick Take one hundred was actually made by Kodak,

0:34:41.920 --> 0:34:44.680
<v Speaker 1>the company that had kind of slept on digital photography.

0:34:45.120 --> 0:34:47.919
<v Speaker 1>The two hundred, the Apple Quick Take two hundred would

0:34:47.920 --> 0:34:50.719
<v Speaker 1>actually be made by Fujifilm. So this was kind of

0:34:50.719 --> 0:34:53.799
<v Speaker 1>in a dark time for Apple. The company would be

0:34:54.239 --> 0:34:57.040
<v Speaker 1>in a rather slow decline until Steve Jobs would return

0:34:57.080 --> 0:34:59.239
<v Speaker 1>to the company in nineteen ninety seven and really shake

0:34:59.320 --> 0:35:00.960
<v Speaker 1>things up again. And it would actually take a few

0:35:01.000 --> 0:35:03.960
<v Speaker 1>years for Apple to find its footing. So you'd be

0:35:04.000 --> 0:35:06.640
<v Speaker 1>forgiven if you didn't know that Apple released a digital

0:35:06.680 --> 0:35:10.080
<v Speaker 1>camera back at this time, because the company was seen

0:35:10.160 --> 0:35:13.560
<v Speaker 1>as something of a joke in the industry. Scenet's Richard

0:35:13.600 --> 0:35:17.719
<v Speaker 1>Trenholm documents that in nineteen ninety four, Olympus produced a

0:35:17.840 --> 0:35:21.799
<v Speaker 1>camera called the Deltis VC eleven hundred, which you could

0:35:21.800 --> 0:35:24.800
<v Speaker 1>connect to a modem so you could actually send digital

0:35:24.840 --> 0:35:28.719
<v Speaker 1>photos online. That's pretty early for ninety four. I mean,

0:35:29.200 --> 0:35:32.640
<v Speaker 1>it's amazing, as Trenholm rits, quote, it took about six

0:35:32.760 --> 0:35:36.520
<v Speaker 1>minutes to transmit an image end quote Yahalza, and we're

0:35:36.560 --> 0:35:40.400
<v Speaker 1>still talking about relatively low resolution images here, because the

0:35:40.440 --> 0:35:42.720
<v Speaker 1>camera had a max resolution of seven hundred and sixty

0:35:42.760 --> 0:35:45.600
<v Speaker 1>eight by five hundred and seventy six pixels. As the

0:35:45.680 --> 0:35:49.120
<v Speaker 1>nineteen nineties went on, digital cameras would creep further into

0:35:49.200 --> 0:35:52.240
<v Speaker 1>the consumer marketplace, though for a lot of us, film

0:35:52.280 --> 0:35:54.400
<v Speaker 1>was still the way to go because digital cameras were

0:35:54.440 --> 0:35:58.160
<v Speaker 1>still pretty expensive. I would argue that the real seed

0:35:58.239 --> 0:36:01.440
<v Speaker 1>change would be when cameras found their way into cellular phones,

0:36:01.640 --> 0:36:04.520
<v Speaker 1>which happened at the close of the decade. So there

0:36:04.520 --> 0:36:06.600
<v Speaker 1>were cheaper digital cameras that would come out over the

0:36:06.640 --> 0:36:09.520
<v Speaker 1>nineteen nineties. I mean I even finally bought one late

0:36:09.560 --> 0:36:14.160
<v Speaker 1>in the nineties, but they were pretty primitive. They were

0:36:14.160 --> 0:36:19.240
<v Speaker 1>like point and shoot cameras. You could get professional grade

0:36:19.239 --> 0:36:22.600
<v Speaker 1>digital cameras, but they were much more expensive and very

0:36:22.600 --> 0:36:25.800
<v Speaker 1>few people were purchasing them. There were very few reasons

0:36:25.800 --> 0:36:27.799
<v Speaker 1>to do it. Like we're still talking at an era

0:36:27.840 --> 0:36:32.040
<v Speaker 1>where it's before social media, and only a few websites

0:36:32.080 --> 0:36:35.040
<v Speaker 1>were starting to offer things like digital storage for photographs,

0:36:35.080 --> 0:36:37.920
<v Speaker 1>So where were you going to display your digital images?

0:36:38.000 --> 0:36:40.920
<v Speaker 1>A lot of people didn't really jump on the bandwagon

0:36:40.960 --> 0:36:44.760
<v Speaker 1>because there really weren't ways to easily not just take

0:36:44.920 --> 0:36:49.560
<v Speaker 1>digital photos, but experience them. So things would start to

0:36:49.640 --> 0:36:52.320
<v Speaker 1>change in the late nineties and nineteen ninety nine, the

0:36:53.080 --> 0:36:57.120
<v Speaker 1>Kyo Serrah Visual Phone VP two ten came out in Japan.

0:36:57.719 --> 0:37:00.320
<v Speaker 1>It had a front facing camera and it was people

0:37:00.440 --> 0:37:03.040
<v Speaker 1>taking images at one hundred and ten thousand pixels and

0:37:03.080 --> 0:37:06.279
<v Speaker 1>it could hold up to twenty JPEG images. The phone

0:37:06.320 --> 0:37:09.560
<v Speaker 1>itself was in the candy bar style, complete with physical keys,

0:37:09.640 --> 0:37:12.920
<v Speaker 1>because this is way before touchscreen phones would become the norm,

0:37:13.280 --> 0:37:16.360
<v Speaker 1>and you could send the photos via email over Japan's

0:37:16.400 --> 0:37:19.560
<v Speaker 1>mobile phone network system. It was exclusive to Japan. As

0:37:19.560 --> 0:37:21.359
<v Speaker 1>far as I can tell, it retailed for around three

0:37:21.440 --> 0:37:23.920
<v Speaker 1>hundred and twenty five dollars in nineteen ninety nine. If

0:37:23.920 --> 0:37:25.960
<v Speaker 1>we adjust for inflation, that's like six hundred and ten

0:37:26.000 --> 0:37:29.319
<v Speaker 1>bucks for today. Not bad, I mean smartphones are much

0:37:29.320 --> 0:37:31.959
<v Speaker 1>more expensive today. But obviously it would take some time

0:37:32.000 --> 0:37:35.640
<v Speaker 1>for handset manufacturers to start including digital camera sensors and

0:37:35.719 --> 0:37:38.160
<v Speaker 1>lenses in mobile phones as kind of a standard option.

0:37:38.640 --> 0:37:40.839
<v Speaker 1>But really the dye had been cast, and as we

0:37:41.040 --> 0:37:45.000
<v Speaker 1>edged toward the era of the consumer smartphone and the

0:37:45.040 --> 0:37:47.920
<v Speaker 1>debut of the Apple iPhone, the writing would be on

0:37:47.960 --> 0:37:51.400
<v Speaker 1>the wall for digital cameras. Like again, they haven't disappeared

0:37:51.520 --> 0:37:54.439
<v Speaker 1>and you can still find them, but the smartphone would

0:37:54.480 --> 0:37:56.719
<v Speaker 1>mean that fewer people would really invest in getting a

0:37:56.760 --> 0:38:00.000
<v Speaker 1>digital camera, just as fewer people invest in a standard

0:38:00.440 --> 0:38:03.600
<v Speaker 1>mobile media player, because our phones can do all of that. Right.

0:38:04.080 --> 0:38:06.680
<v Speaker 1>We can largely thank Apple for this, because the iPhone

0:38:06.719 --> 0:38:10.200
<v Speaker 1>really did usher in that age, and honestly, I think

0:38:10.200 --> 0:38:13.400
<v Speaker 1>it's pretty cool. I still think that, you know, digital

0:38:13.440 --> 0:38:17.040
<v Speaker 1>cameras are awesome, and standalone ones are amazing. It's just

0:38:17.120 --> 0:38:20.279
<v Speaker 1>that I think most people don't need one. They can

0:38:20.400 --> 0:38:23.360
<v Speaker 1>use just their phone to do all that stuff. Maybe

0:38:23.400 --> 0:38:26.239
<v Speaker 1>if you're into things like vlogging, or maybe you're a

0:38:26.280 --> 0:38:29.520
<v Speaker 1>Twitch streamer or something like that, or you're a photographer,

0:38:30.000 --> 0:38:35.080
<v Speaker 1>then obviously digital cameras still have a very viable place

0:38:35.120 --> 0:38:36.680
<v Speaker 1>in your day to day life, but for the rest

0:38:36.680 --> 0:38:39.680
<v Speaker 1>of us not as much. But that's just a quick

0:38:39.760 --> 0:38:43.480
<v Speaker 1>rundown on the early history of digital cameras. There's obviously

0:38:43.480 --> 0:38:45.000
<v Speaker 1>a lot more to it than that. I could do

0:38:45.040 --> 0:38:48.160
<v Speaker 1>a full episode just about the still video camera technology

0:38:48.160 --> 0:38:49.800
<v Speaker 1>and how it played a part in journalism at the

0:38:49.880 --> 0:38:52.000
<v Speaker 1>end of the nineteen eighties. And again, some of y'all

0:38:52.000 --> 0:38:54.239
<v Speaker 1>out there might have a few digital cameras that you use,

0:38:54.320 --> 0:38:57.239
<v Speaker 1>particularly if you do any vlogging or Twitch streaming or

0:38:57.239 --> 0:39:00.440
<v Speaker 1>anything like that. But I just wanted to kind of

0:39:00.640 --> 0:39:04.960
<v Speaker 1>look back and reflect, as it were. If it's a DSLR,

0:39:05.280 --> 0:39:08.919
<v Speaker 1>you're literally reflecting. But yeah, I wanted to think back

0:39:09.080 --> 0:39:11.960
<v Speaker 1>on the history of these cameras and to really get

0:39:12.280 --> 0:39:17.480
<v Speaker 1>a decent understanding of the two major technologies that dominate

0:39:17.560 --> 0:39:21.200
<v Speaker 1>the space. But that's it for this episode. I hope

0:39:21.200 --> 0:39:23.760
<v Speaker 1>you are all well, and I'll talk to you again

0:39:24.600 --> 0:39:34.640
<v Speaker 1>really soon. Tech Stuff is an iHeartRadio production. For more

0:39:34.719 --> 0:39:39.440
<v Speaker 1>podcasts from iHeartRadio, visit the iHeartRadio app, Apple Podcasts, or

0:39:39.480 --> 0:39:44.920
<v Speaker 1>wherever you listen to your favorite shows.