WEBVTT - From the Vault: The Skybridge, Part 2

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<v Speaker 1>Hey, are you welcome to Stuff to Blow your Mind?

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<v Speaker 1>My name is Robert.

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<v Speaker 2>Lamb and I'm Joe McCormick, and it's Saturday, so we

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<v Speaker 2>are bringing you an episode from the vault. This one

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<v Speaker 2>originally published on July fourteenth, twenty twenty two, and it's

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<v Speaker 2>part two of our series on the Skybridge.

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<v Speaker 3>I hope you enjoy.

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<v Speaker 4>Welcome to Stuff to Blow your Mind, a production of iHeartRadio.

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<v Speaker 1>Hey you welcome to Stuff to Blow your Mind. My

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<v Speaker 1>name is Robert.

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<v Speaker 2>Lamb and I'm Joe McCormick, and we're back with part

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<v Speaker 2>two of our talk about sky bridges or skyways. If

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<v Speaker 2>you haven't heard part one yet, maybe you should go

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<v Speaker 2>check that one out first, but as a brief refresher,

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<v Speaker 2>a skybridge or a skyway is an architectural feature that

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<v Speaker 2>you can think of as kind of a hallway in

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<v Speaker 2>the sky, or an enclosed bridge linking two buildings by

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<v Speaker 2>the upper floors. In the last episode, we talked about

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<v Speaker 2>some modern examples of skybridges and some interesting ones from history,

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<v Speaker 2>such as the Bridge of Size in Venice, Italy's enclosed

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<v Speaker 2>passageway that may look romantic from the outside but has

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<v Speaker 2>mostly historical associations with torture and prisons. But in the

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<v Speaker 2>let's see, But in today's episode, I think we're going

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<v Speaker 2>to be talking more about what skybridges mean, how they're interpreted,

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<v Speaker 2>and how they might be used in the future.

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<v Speaker 1>That's right. So, first of all, I do want to

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<v Speaker 1>refer back to some examples, just briefly that we discussed

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<v Speaker 1>the you know, just the idea of say, the powerful

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<v Speaker 1>Metichi family in Italy using these enclosed spaces and occasional

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<v Speaker 1>things that we would definitely categorize as a skybridge to

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<v Speaker 1>move from one place to the other without interacting with

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<v Speaker 1>enemies or commoners, et cetera. We also looked at some

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<v Speaker 1>examples of royalty in China engaging in similar practices, using

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<v Speaker 1>these as sort of privileged passage ways for royal members

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<v Speaker 1>of society.

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<v Speaker 2>Oh so, what was the Chinese ruler who went about

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<v Speaker 2>in these halls so that devils would not see where

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<v Speaker 2>he walked and he could only embrace good people?

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<v Speaker 1>It said, yes, yes, that would have been in Bertin

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<v Speaker 1>shi Wang. Yeah, so that he could quote act mysteriously

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<v Speaker 1>to avoid devils and meanwhile embrace virtuous individuals. And one

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<v Speaker 1>thing that we mentioned was that, yeah, Okay, this is

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<v Speaker 1>one thing within a historical context, but generally speaking, I

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<v Speaker 1>think a lot of us wouldn't want to overtly invoke

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<v Speaker 1>that kind of idea. So in there we get to

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<v Speaker 1>some of these sort of controversy and back and forth

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<v Speaker 1>over just the nature of the skybridge, not only what

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<v Speaker 1>it physically does, but also like what is it, what

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<v Speaker 1>does it do in terms of society and urban planning,

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<v Speaker 1>and just the larger nature of the city that goes

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<v Speaker 1>beyond just mere structures and moving people around. And so

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<v Speaker 1>I want to come back to the architect John Portman Junior.

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<v Speaker 1>John Portman Junior lived nineteen twenty four through twenty seventeen

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<v Speaker 1>American neo futurist architect and real estate developer. We mentioned

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<v Speaker 1>some of the examples of his work here in Atlanta, Georgia.

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<v Speaker 1>He's known for popularizing the atrium, but also in using

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<v Speaker 1>a lot of sky bridges. Now, as we mentioned, of course,

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<v Speaker 1>there are a number of practical reasons to have sky

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<v Speaker 1>bridges in a structure, moving people around so they don't

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<v Speaker 1>have to engage in say hostile environment, hot temperatures, freezing rain,

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<v Speaker 1>that sort of thing. Also, you're going to have situations

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<v Speaker 1>where you want to share resources within two different towers,

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<v Speaker 1>so connect those towers at a higher floor. That way,

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<v Speaker 1>people don't have to go all the way back down

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<v Speaker 1>and then back up again, perhaps crossing a street, or

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<v Speaker 1>you know, checking in and out of security along the way,

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<v Speaker 1>that sort of thing. But in the case of Portman's

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<v Speaker 1>Peachtree Center skybridges, there's apparently been controversy over the years

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<v Speaker 1>over the use of such walkways. So this area emerged

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<v Speaker 1>during the nineteen seventies, and while some of it is dated,

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<v Speaker 1>some of it is still quite impressive. I have to

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<v Speaker 1>say the Marta train station at Peachtree Center is probably

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<v Speaker 1>the coolest looking one in the system. It has these

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<v Speaker 1>rock walls as well as this kind of still I

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<v Speaker 1>would say futuristic looking like shiny metal surfaces.

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<v Speaker 2>I don't know if he designed the Marta station in question,

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<v Speaker 2>but there was one Marta station at least that was

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<v Speaker 2>used as a setting for a cut scene in John

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<v Speaker 2>Carpenter's Escape from New York. I think because it, you know,

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<v Speaker 2>the sort of the blocky concrete fixtures, and it just

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<v Speaker 2>looked futuristic enough.

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<v Speaker 1>Yeah, yeah, certainly at the time that was was that

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<v Speaker 1>five point station. I can't recall off hid but certainly.

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<v Speaker 3>You're right on that sounds like, yeah, yeah.

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<v Speaker 1>That also is a huge enclosed space that is impressive

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<v Speaker 1>in its own way.

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<v Speaker 3>To walk through.

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<v Speaker 1>But at any rate, yeah, this is all part of

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<v Speaker 1>the varying stages of revitalization efforts in downtown Atlanta, and

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<v Speaker 1>during this time and especially the decades to follow, Peachtree

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<v Speaker 1>Center was, in the eyes of its critics, this thing

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<v Speaker 1>that by its very structure, sought to cut out street

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<v Speaker 1>level Atlanta in its entirety, and not only people but businesses.

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<v Speaker 1>So rather than optimistically futuristic, the critics would say, well,

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<v Speaker 1>this is actually more wellsy and a world of privilege

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<v Speaker 1>above cut off from the realities of the street below.

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<v Speaker 1>There was one account that I was looking at of

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<v Speaker 1>looking through various old news stories, and I saw one

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<v Speaker 1>about I believe it was a janitor strike that was

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<v Speaker 1>taking place, and this particular author had mentioned people avoiding

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<v Speaker 1>the protesters by making use of the sky bridges, which

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<v Speaker 1>seems like a stark example of the sort of you know,

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<v Speaker 1>the sort of privileged walkway that in ways I think

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<v Speaker 1>can be compared to some of these older models that

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<v Speaker 1>we were discussing now. The nineteen seventies. We're also not

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<v Speaker 1>a period during which green downtowns were prioritized to certainly

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<v Speaker 1>not in Atlanta. So you know, one can can factor

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<v Speaker 1>that into the kind of weirdly spaceship like architectural approach

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<v Speaker 1>that one sees in some of these buildings. Were discussing

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<v Speaker 1>so giant open atriums in buildings joined to each other

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<v Speaker 1>by enclosed tunnels and bridges cut off from an outside,

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<v Speaker 1>where you have a languishing downtown and also just everything's

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<v Speaker 1>just a sweltering, gray heat island. This is actually one

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<v Speaker 1>of the reasons that Trees Atlanta was founded in nineteen

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<v Speaker 1>eighty five to begin the quote greening of downtown.

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<v Speaker 3>Oh, I didn't know that.

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<v Speaker 2>I don't know exactly how far this far back this

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<v Speaker 2>reputation goes, but at least today Atlanta is known as

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<v Speaker 2>a city that has an unusual amount of trees and

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<v Speaker 2>in its urban center.

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<v Speaker 1>Yeah, well, as far as downtown Atlanta goes, especially, a

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<v Speaker 1>lot of that is we can think Trees Atlanta for

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<v Speaker 1>so all that's very very local to us. But I

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<v Speaker 1>think these are all great examples of some of the

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<v Speaker 1>you know, the discussions that take place over the use

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<v Speaker 1>of the skybridge and next direction we'd like to go in, though,

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<v Speaker 1>is taking a step back and talking about for the

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<v Speaker 1>most part, taking a step back, but a lot of

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<v Speaker 1>this is also still contemporary as well. But talking about

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<v Speaker 1>futurism and the skybridge, the ideas that end up being

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<v Speaker 1>wrapped up in concepts that have skybridges in them, you know,

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<v Speaker 1>what we're actually trying to achieve, And what are some

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<v Speaker 1>of the visions, sort of the loftier ideas that are

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<v Speaker 1>caught up in all of this, And indeed, what are

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<v Speaker 1>some of the really pivotal forward facing ideas that we

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<v Speaker 1>can point to in the early twentieth century.

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<v Speaker 2>So when I was thinking about the social meaning of skybridges,

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<v Speaker 2>especially in science fiction, it's interesting I have a general

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<v Speaker 2>sense that skybridges are often used in fictional architecture to

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<v Speaker 2>emphasize exactly this kind of theme you were just talking about.

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<v Speaker 2>It was sort of people living in elevated tubes of

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<v Speaker 2>privilege that disconnect them from the realities below. And one

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<v Speaker 2>specific example is that I had a pretty distinct memory

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<v Speaker 2>of the movie Metropolis, the nineteen twenty seven Fritz Long movie,

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<v Speaker 2>sort of German expressionist science fiction masterpiece, and my idea

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<v Speaker 2>at least in my head was that this movie was

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<v Speaker 2>full of skybridges. But when I did a Google search,

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<v Speaker 2>I didn't find a lot of examples. The main thing

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<v Speaker 2>I actually found in screenshots appeared to be rail lines

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<v Speaker 2>connecting the tops of buildings, and I found what looks like,

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<v Speaker 2>I don't know, it looks like hand drawn illustrations based

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<v Speaker 2>on the movie that do appear to have like connected

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<v Speaker 2>enclosed hallways, But I'm not sure how accurate my memory

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<v Speaker 2>that the city in Metropolis is full of skybridges is. Nevertheless,

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<v Speaker 2>for some reason, I had that impression there certainly are

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<v Speaker 2>these these elevated rail lines going between skyscraper tops and

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<v Speaker 2>Metropolis is A is a great dystopian sci fi film,

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<v Speaker 2>one of the major themes of which is economic injustice.

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<v Speaker 2>It presents a sort of class bifurcated society where you have,

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<v Speaker 2>you know, idle rich people sort of frittering away their

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<v Speaker 2>days up in the tops of great tall buildings, apparently

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<v Speaker 2>rarely or never having to go down into the streets.

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<v Speaker 2>And meanwhile, the workers and the factories who make this

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<v Speaker 2>techno utopia possible are confined to physically lower spaces, even

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<v Speaker 2>subterranean tunnels and caverns, and eventually there is a revolt

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<v Speaker 2>in the film. But the theme is certainly there. But

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<v Speaker 2>though maybe it doesn't have as many skybridges as I

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<v Speaker 2>actually remember. I don't know, maybe they're just not coming

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<v Speaker 2>through in the screen, you know, grabs that people have

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<v Speaker 2>put up on the internet.

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<v Speaker 1>I think there are definitely skybridges in Metropolis. I know

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<v Speaker 1>that some of the sources I was looking at they

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<v Speaker 1>referenced specifically early twentieth century science fiction cinematography. And when

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<v Speaker 1>you're talking about that, you're talking about Metropolis. I mean,

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<v Speaker 1>Metropolis is the example of a futuristic cinema from especially

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<v Speaker 1>the twenties part excellence. You know, this is it, this

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<v Speaker 1>is the big one.

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<v Speaker 2>And I did want to note that this vision of

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<v Speaker 2>tall buildings occupied by the rich at the top while

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<v Speaker 2>the workers live down on the ground. This interestingly, it

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<v Speaker 2>squares with some reality, such as the idea of like

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<v Speaker 2>I don't know, you know, the penthouse apartment. But also

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<v Speaker 2>the class associations are often inverted. Like I was reading

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<v Speaker 2>some actual research papers about the psychological and social impact

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<v Speaker 2>of living in tall buildings, which I'll get into in

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<v Speaker 2>a minute, and these studies often cited the exact opposite

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<v Speaker 2>that there are widespread assumptions of high rise living being

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<v Speaker 2>associated with lack.

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<v Speaker 3>Of economic means.

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<v Speaker 2>But as much is, architecture is often a metaphor for

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<v Speaker 2>economic realities. I think also lots of sci fi has

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<v Speaker 2>visions of future urban spaces where the tops of tall

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<v Speaker 2>buildings are connected, and doesn't necessarily have that meaning. It's

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<v Speaker 2>not always a class critique, I think sometimes instead it's

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<v Speaker 2>supposed to be taken as a sign of a complex

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<v Speaker 2>or complicated society, that there are avenues connecting things back

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<v Speaker 2>and forth, like the like the arteries of a circulatory system,

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<v Speaker 2>that it's a complex not of associations, resembling a kind

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<v Speaker 2>of like the vines in a jungle in physical form.

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<v Speaker 2>And of course, in fact, there's sort of a literal

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<v Speaker 2>analogy to the biological architecture of a rainforest, because on

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<v Speaker 2>a rainfores in a rainforest, you know, you have sort

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<v Speaker 2>of one level of life going on at the forest floor,

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<v Speaker 2>which of course is all connected by the continuous surface,

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<v Speaker 2>but then you have the tree canopy level where the

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<v Speaker 2>lateral connection of the ground level is replicated up above.

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<v Speaker 1>Yeah.

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<v Speaker 2>Yeah, And so I think even in sci fi movies

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<v Speaker 2>without an economic critique. There we see all these hallways

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<v Speaker 2>going back and forth between the skyscrapers, and it just

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<v Speaker 2>makes us feel like, wow, it's so complex and there's

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<v Speaker 2>so much going on, and it would be you know,

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<v Speaker 2>it would be hard for me to even understand how

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<v Speaker 2>the you know, the many layers of this society.

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<v Speaker 1>Yeah, because it's interesting to sort of crack this, not

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<v Speaker 1>because one thing. And I'll come back to some sources

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<v Speaker 1>that touch on this in a debt. If you think

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<v Speaker 1>of like the upper pinhouse of a of a of

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<v Speaker 1>a very tall building, a skyscraper, what have you, the

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<v Speaker 1>thing is like that is a dead end. That is

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<v Speaker 1>the point at which you generally have no choice but

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<v Speaker 1>to turn around and come back down. And you know,

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<v Speaker 1>you can say, oh, well maybe there's a helicopter port

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<v Speaker 1>up there. Okay, well there's that. And certainly you can

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<v Speaker 1>extend this by pointing out that while some of the

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<v Speaker 1>futuristic visions of cities and where we're going where or

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<v Speaker 1>have been planning, they also often involve say a whole

0:12:59.160 --> 0:13:03.520
<v Speaker 1>bunch of flying cars moving around or other flying flying vehicles,

0:13:03.559 --> 0:13:07.840
<v Speaker 1>flying machines that are serving as a way to connect

0:13:08.160 --> 0:13:12.240
<v Speaker 1>these isolated islands in the sky. The classic examples of

0:13:12.280 --> 0:13:13.600
<v Speaker 1>that would be like Blade Runner.

0:13:13.960 --> 0:13:16.800
<v Speaker 2>Now, I think you could assume that maybe with Blade Runner,

0:13:16.880 --> 0:13:20.640
<v Speaker 2>like you look at some architectural features and say, there's

0:13:20.720 --> 0:13:24.240
<v Speaker 2>implied critique here, there's some kind of implied critique about

0:13:24.240 --> 0:13:26.600
<v Speaker 2>the society we're being shown. But there are other cases

0:13:26.640 --> 0:13:28.920
<v Speaker 2>where I don't know if there is. It's just sort

0:13:28.960 --> 0:13:32.320
<v Speaker 2>of like inherited science fiction texture. Like in the Star

0:13:32.360 --> 0:13:35.800
<v Speaker 2>Wars prequels. You see that exacting traffic going back and

0:13:35.840 --> 0:13:38.320
<v Speaker 2>forth at many levels. There's like you know, like the

0:13:38.400 --> 0:13:42.480
<v Speaker 2>layers of a cake, the different crisscrossing streams of flying cars.

0:13:43.080 --> 0:13:45.679
<v Speaker 1>Yeah. Yeah, I mean there's definitely an underworld to Coroissant

0:13:45.760 --> 0:13:48.480
<v Speaker 1>as well. But yeah, there are other films like I

0:13:48.520 --> 0:13:50.280
<v Speaker 1>don't know, The Fifth Element, for example, has a lot

0:13:50.320 --> 0:13:53.599
<v Speaker 1>of cool flying cars and that that feels might be

0:13:53.679 --> 0:13:57.400
<v Speaker 1>more like just sci fi texture. But to come back

0:13:57.400 --> 0:14:00.120
<v Speaker 1>to this idea like Coraissant with an underworld and all

0:14:00.040 --> 0:14:01.959
<v Speaker 1>all this, I can't help but think, of course, of

0:14:02.040 --> 0:14:04.280
<v Speaker 1>Dante's Inferno and all of this, and think again of

0:14:04.320 --> 0:14:09.840
<v Speaker 1>the of the skyscraper as mountain in Dante's Divine Comedy.

0:14:09.880 --> 0:14:12.320
<v Speaker 1>We of course have the complexities of the of the

0:14:12.400 --> 0:14:15.680
<v Speaker 1>underworld of Inferno, we have the mount of Purgatory that

0:14:15.760 --> 0:14:20.720
<v Speaker 1>extends upward and reaches the point of Paradise. Because because

0:14:20.720 --> 0:14:22.040
<v Speaker 1>then in the third Book, of course, we have the

0:14:22.080 --> 0:14:25.080
<v Speaker 1>heavenly realm and the heavenly realm. I guess we might

0:14:25.640 --> 0:14:28.480
<v Speaker 1>we might well compare to some of these visions of

0:14:28.520 --> 0:14:32.760
<v Speaker 1>the the the upper parts of skyscrapers being connected together.

0:14:32.840 --> 0:14:36.040
<v Speaker 1>We don't want isolation and loneliness in our heavens. We

0:14:36.120 --> 0:14:37.920
<v Speaker 1>want elaborate complexity.

0:14:38.200 --> 0:14:40.320
<v Speaker 2>Ah, this may be a more apt analogy even than

0:14:40.320 --> 0:14:42.680
<v Speaker 2>you intended, because you remember, like how often in the

0:14:42.680 --> 0:14:46.480
<v Speaker 2>Paradiso Dante just talks about how like I couldn't describe

0:14:46.480 --> 0:14:47.160
<v Speaker 2>what I was seeing.

0:14:48.360 --> 0:14:51.360
<v Speaker 1>Yeah, it's just And certainly when you look at illustrations,

0:14:51.400 --> 0:14:53.880
<v Speaker 1>it's you know, you can have a pretty firm map

0:14:54.240 --> 0:14:57.800
<v Speaker 1>of of of the Inferno, pretty firm map of the

0:14:57.920 --> 0:15:01.840
<v Speaker 1>amount of purgatory. But yeah, Paradise, it's just this swirling

0:15:01.920 --> 0:15:05.960
<v Speaker 1>circles and interconnected wheels. Of course, any of these cinematic

0:15:06.040 --> 0:15:09.200
<v Speaker 1>examples we're looking at, yeah, they harken back to Metropolis.

0:15:09.200 --> 0:15:12.160
<v Speaker 1>Metropolis is the granddaddy of them all, and Metropolis is

0:15:12.320 --> 0:15:14.600
<v Speaker 1>one of those movies that just stands the test of time,

0:15:15.040 --> 0:15:18.520
<v Speaker 1>certainly worth taking a look at again. But while it

0:15:18.560 --> 0:15:21.120
<v Speaker 1>is one of the most popular, enduring and certainly sci

0:15:21.160 --> 0:15:26.320
<v Speaker 1>fi influential visions of skybridges and this interconnected skyscraper world,

0:15:28.120 --> 0:15:32.800
<v Speaker 1>that film, too, was continuing trends of futurism, which apparently

0:15:32.840 --> 0:15:37.920
<v Speaker 1>can be traced back to American folk artist Erastus Salisbury Field,

0:15:38.320 --> 0:15:43.280
<v Speaker 1>who lived eighteen oh five through nineteen hundred, so didn't

0:15:43.280 --> 0:15:48.040
<v Speaker 1>even live to see Metropolis, but he did this wonderfully

0:15:48.080 --> 0:15:54.440
<v Speaker 1>intriguing work titled Historical Monument of the American Republic, eighteen

0:15:54.480 --> 0:15:57.320
<v Speaker 1>sixty seven through eighteen eighty eight being the dates on

0:15:57.320 --> 0:16:00.520
<v Speaker 1>this piece, And definitely look this up. You can find

0:16:00.560 --> 0:16:03.560
<v Speaker 1>images of this online and Joe, I've included an image

0:16:03.560 --> 0:16:04.440
<v Speaker 1>of this for you here.

0:16:04.840 --> 0:16:07.440
<v Speaker 2>Oh okay, So I think this vision of the future

0:16:07.560 --> 0:16:09.680
<v Speaker 2>is that everyone will get to live in their own

0:16:09.800 --> 0:16:10.760
<v Speaker 2>Tower of Babbel.

0:16:11.280 --> 0:16:15.760
<v Speaker 1>Yeah, it is. It is very h brugal esque. I

0:16:15.760 --> 0:16:19.480
<v Speaker 1>would say these don't instantly read as skyscrapers to the

0:16:19.480 --> 0:16:22.600
<v Speaker 1>modern eye, but I mean there are certainly architectural features

0:16:22.640 --> 0:16:26.680
<v Speaker 1>here that you will see on modern tall buildings. But yeah,

0:16:26.720 --> 0:16:30.000
<v Speaker 1>this is this looks like a fantastic realm.

0:16:30.400 --> 0:16:33.440
<v Speaker 2>So, whereas in a more mundane age you have the

0:16:33.520 --> 0:16:35.640
<v Speaker 2>jealous competition with your neighbor for who can have the

0:16:35.680 --> 0:16:39.280
<v Speaker 2>prettier lawn or the fancier I don't know, satellite TV antenna,

0:16:39.920 --> 0:16:42.160
<v Speaker 2>in this case, you're competing to see who can kill

0:16:42.200 --> 0:16:42.960
<v Speaker 2>God first.

0:16:44.600 --> 0:16:46.160
<v Speaker 1>Yeah, and if they're going to pull it off, they're

0:16:46.160 --> 0:16:48.400
<v Speaker 1>going to do it from these what look to be

0:16:48.520 --> 0:16:53.520
<v Speaker 1>like penthouse temples, kind of Gozarian in their structure, that

0:16:53.640 --> 0:16:56.680
<v Speaker 1>are all connected by bridges and have just oodles of

0:16:56.720 --> 0:17:00.240
<v Speaker 1>statues at the top. I assume those are statues and

0:17:00.280 --> 0:17:03.120
<v Speaker 1>this is and they literally appear to be clouds swirling

0:17:03.160 --> 0:17:03.680
<v Speaker 1>around them.

0:17:03.840 --> 0:17:04.879
<v Speaker 3>I mean it's a cool drawing.

0:17:05.280 --> 0:17:09.240
<v Speaker 1>Yeah. Yeah. So this was created for the Philadelphia Centennial

0:17:09.359 --> 0:17:14.000
<v Speaker 1>Exhibition in eighteen seventy six and Wooden Sephariic, the authors

0:17:14.240 --> 0:17:17.800
<v Speaker 1>that I have referenced in the first episode. They say

0:17:17.840 --> 0:17:21.200
<v Speaker 1>that this image influenced a number of other artists, including

0:17:21.320 --> 0:17:25.520
<v Speaker 1>Charles R. Lamb and Vernon hoe Bailey, who created the

0:17:25.600 --> 0:17:29.720
<v Speaker 1>nineteen o eight Streets High in the Air illustrations. These

0:17:29.720 --> 0:17:33.040
<v Speaker 1>are also worth checking out, and Joe I have included

0:17:33.200 --> 0:17:34.600
<v Speaker 1>two examples of these for you.

0:17:35.720 --> 0:17:35.960
<v Speaker 3>Now.

0:17:36.080 --> 0:17:40.200
<v Speaker 2>These are not necessarily skybridges or skyways in the more

0:17:41.160 --> 0:17:43.600
<v Speaker 2>narrow sense that we were talking about earlier, of basically

0:17:43.640 --> 0:17:46.880
<v Speaker 2>an enclosed hallway that's got stuff all around. But these

0:17:46.960 --> 0:17:50.800
<v Speaker 2>are still interesting because they are ideas of the bridge

0:17:51.119 --> 0:17:55.880
<v Speaker 2>connecting skyscrapers buildings at height having a second level or

0:17:56.160 --> 0:18:00.359
<v Speaker 2>maybe multiple levels of lateral connection. But here they're just

0:18:00.400 --> 0:18:02.640
<v Speaker 2>open streets. I mean that's interesting too.

0:18:03.080 --> 0:18:05.760
<v Speaker 1>Yeah, and you see a train moving through one of them,

0:18:06.119 --> 0:18:10.480
<v Speaker 1>like a great worm burrowing through this behemoth. Yeah. These

0:18:10.480 --> 0:18:13.720
<v Speaker 1>are impressive images that also have you know, maybe it's

0:18:13.760 --> 0:18:15.920
<v Speaker 1>the coloration, or at least the versions I have here,

0:18:16.000 --> 0:18:19.520
<v Speaker 1>Like one is definitely like a charcoal looking black and white,

0:18:19.560 --> 0:18:24.000
<v Speaker 1>and the other has this kind of washed out like

0:18:24.119 --> 0:18:26.920
<v Speaker 1>orange and brown tint to it. It makes it feel

0:18:26.960 --> 0:18:30.360
<v Speaker 1>kind of apocalyptic in some ways, but still this Yeah,

0:18:30.359 --> 0:18:33.200
<v Speaker 1>this was roughly twenty years before we'd see such images

0:18:33.480 --> 0:18:37.080
<v Speaker 1>in cinema. Another key twentieth century figure in all of

0:18:37.080 --> 0:18:41.000
<v Speaker 1>this was editor and publisher Moses King, who commissioned many

0:18:41.000 --> 0:18:45.399
<v Speaker 1>such images for King's Views of New York. This was

0:18:45.440 --> 0:18:47.320
<v Speaker 1>a book that came out, and I've included a cover

0:18:48.040 --> 0:18:50.439
<v Speaker 1>from this publication for you, Joe, and as you can

0:18:50.480 --> 0:18:53.640
<v Speaker 1>see this one's just crazy with it. They're just bridges

0:18:53.720 --> 0:18:59.520
<v Speaker 1>connecting all of these skyscrapers, skyscrapers that look more contemporary

0:18:59.520 --> 0:19:02.920
<v Speaker 1>for this time period. But then also flying machines galore.

0:19:03.520 --> 0:19:07.320
<v Speaker 2>Oh, your city's full of biplanes, well minds full of triplanes.

0:19:08.440 --> 0:19:13.119
<v Speaker 1>Yep, yep. I see some airships. Pretty fantastic looking. So

0:19:13.440 --> 0:19:16.280
<v Speaker 1>this is what would and Sophariic have to say in

0:19:16.359 --> 0:19:19.680
<v Speaker 1>their paper, and that paper again if anyone wants to

0:19:19.760 --> 0:19:23.240
<v Speaker 1>check that out, it is Skybridge is a history and

0:19:23.320 --> 0:19:26.680
<v Speaker 1>a view to the near future, they write. Quote. The

0:19:26.720 --> 0:19:31.240
<v Speaker 1>early Skybridge sky city portrayals came about as a direct

0:19:31.320 --> 0:19:34.959
<v Speaker 1>response to very real urban issues which were pressing at

0:19:34.960 --> 0:19:38.760
<v Speaker 1>the time. Primary of these urban issues was the impact

0:19:38.800 --> 0:19:42.040
<v Speaker 1>that both tall buildings and increased vehicular traffic were having

0:19:42.119 --> 0:19:46.320
<v Speaker 1>on the ground floor urban condition. Tall buildings were increasingly

0:19:46.359 --> 0:19:50.760
<v Speaker 1>growing in height and overcrowding the street, and the conflict

0:19:50.800 --> 0:19:55.160
<v Speaker 1>between pedestrian and the hicular traffic was increasing. The recurring

0:19:55.240 --> 0:19:58.960
<v Speaker 1>themes in all the early futuristic visions evolved as a

0:19:59.000 --> 0:20:03.160
<v Speaker 1>response to these problems, both the stepped back tiered skyscraper

0:20:03.480 --> 0:20:07.920
<v Speaker 1>and the multi level circulation system. The stepped back skyscraper

0:20:07.960 --> 0:20:10.080
<v Speaker 1>was seen as a way to preserve light and air

0:20:10.119 --> 0:20:13.280
<v Speaker 1>on congested, over developed New York streets, and the multi

0:20:13.359 --> 0:20:17.280
<v Speaker 1>level circulation system a practical organizational tool to handle the

0:20:17.400 --> 0:20:20.840
<v Speaker 1>vast number of new vehicles and people flooding into the city.

0:20:21.480 --> 0:20:23.439
<v Speaker 2>So to come in to rob, I don't think you

0:20:23.520 --> 0:20:26.000
<v Speaker 2>explained this one yet, but the idea of the stepped

0:20:26.080 --> 0:20:30.560
<v Speaker 2>back tiered skyscraper results also interesting. So you're imagining something well, actually,

0:20:30.640 --> 0:20:33.760
<v Speaker 2>this might explain the idea of the why the towers

0:20:33.760 --> 0:20:36.800
<v Speaker 2>in that drawing look like the tower of Babbel from Breugel,

0:20:37.240 --> 0:20:40.760
<v Speaker 2>you know that, like it's terraced I don't know what

0:20:40.800 --> 0:20:43.199
<v Speaker 2>you call it, stadium seating levels. You know they go

0:20:43.320 --> 0:20:46.359
<v Speaker 2>back each level, and this, I guess would let more

0:20:46.440 --> 0:20:47.680
<v Speaker 2>light into the city.

0:20:47.840 --> 0:20:50.720
<v Speaker 1>Right, I mean this will also factor into a few

0:20:50.720 --> 0:20:55.040
<v Speaker 1>other design issues that and engineering issues that were definitely

0:20:55.200 --> 0:20:58.399
<v Speaker 1>present in buildings of that time period. And sometimes it

0:20:58.440 --> 0:21:00.080
<v Speaker 1>was like the code of the city that if you

0:21:00.119 --> 0:21:03.040
<v Speaker 1>built it, you had to have upper levels step back

0:21:03.440 --> 0:21:04.800
<v Speaker 1>from the street a certain amount.

0:21:05.119 --> 0:21:05.639
<v Speaker 3>Interesting.

0:21:06.040 --> 0:21:09.960
<v Speaker 1>Now, another name to mention here American architect, illustrator and

0:21:10.040 --> 0:21:14.000
<v Speaker 1>poet Hugh Ferris, no connection to Gail Ferris, junior of

0:21:14.080 --> 0:21:17.640
<v Speaker 1>Ferris Wheel fame. Their last names are spelled differently, but

0:21:18.000 --> 0:21:21.439
<v Speaker 1>Hugh Ferris another big name who created some images for

0:21:21.600 --> 0:21:25.800
<v Speaker 1>nineteen twenty nine's The Metropolis of Tomorrow and Joe. If

0:21:25.840 --> 0:21:30.119
<v Speaker 1>you look at these, just beautiful art deco black and

0:21:30.160 --> 0:21:35.359
<v Speaker 1>white illustrations. These are pretty fabulous, Like this is Gotham City.

0:21:35.880 --> 0:21:38.560
<v Speaker 2>They make me think of the Oscar Statue for some reason.

0:21:38.760 --> 0:21:39.760
<v Speaker 1>Yeah, yeah, I.

0:21:39.800 --> 0:21:46.480
<v Speaker 2>Couldn't say why, but they are very pretty.

0:21:47.760 --> 0:21:49.640
<v Speaker 1>Yeah, So I guess I just want to drive home that. Yeah,

0:21:49.880 --> 0:21:55.120
<v Speaker 1>this craving for skybridges and interconnected skyscrapers like this, it's

0:21:55.160 --> 0:21:57.520
<v Speaker 1>kind of this mix of this attempt to solve practical

0:21:57.560 --> 0:22:01.720
<v Speaker 1>problems while also clearly to you know, to create beautiful

0:22:02.160 --> 0:22:07.159
<v Speaker 1>architecture to bring dreams into physical reality. And I imagine

0:22:07.200 --> 0:22:12.879
<v Speaker 1>there's a bit of push and pull between those those aspirations.

0:22:13.200 --> 0:22:15.760
<v Speaker 2>Well, yeah, and I think you you know, we've talked

0:22:15.760 --> 0:22:19.600
<v Speaker 2>about some of the dystopian associations of skybridges in science fiction,

0:22:19.680 --> 0:22:21.560
<v Speaker 2>but they certainly don't have to have those, And in

0:22:21.560 --> 0:22:25.119
<v Speaker 2>some ways you could look at interconnecting higher levels of

0:22:25.200 --> 0:22:30.560
<v Speaker 2>buildings as a very positive social outcome, especially given that

0:22:30.880 --> 0:22:34.320
<v Speaker 2>it just looks like, the reality is urban population density

0:22:34.400 --> 0:22:37.919
<v Speaker 2>is probably going to continue to increase. You know, there

0:22:37.920 --> 0:22:41.879
<v Speaker 2>are strong urbanization trends worldwide. People are more often just

0:22:42.000 --> 0:22:46.280
<v Speaker 2>moving further into city centers. In twenty fifteen, fifty four

0:22:46.320 --> 0:22:50.120
<v Speaker 2>percent of the world's population lived in cities. The World

0:22:50.200 --> 0:22:53.400
<v Speaker 2>Health Organization estimates that by twenty fifty that number will

0:22:53.400 --> 0:22:56.320
<v Speaker 2>probably climb to about sixty six percent. It's hard to

0:22:56.320 --> 0:22:59.080
<v Speaker 2>know for sure, but if you know, trends continue, so

0:22:59.280 --> 0:23:03.960
<v Speaker 2>people are continually crowding more and more into cities. Population

0:23:04.080 --> 0:23:06.479
<v Speaker 2>density is increasing, and where we're going to fit all

0:23:06.520 --> 0:23:10.000
<v Speaker 2>those people. There is no way to generate additional surface area,

0:23:10.359 --> 0:23:12.439
<v Speaker 2>So the main direction you have to go would be

0:23:12.600 --> 0:23:16.080
<v Speaker 2>up or down. So I guess you could dig into tunnels,

0:23:16.119 --> 0:23:18.400
<v Speaker 2>but you know, natural light is nice, so you want

0:23:18.440 --> 0:23:18.920
<v Speaker 2>to go up.

0:23:19.280 --> 0:23:22.520
<v Speaker 1>Yeah. Yeah, And to your point, like access is also

0:23:22.560 --> 0:23:25.399
<v Speaker 1>a big point that's not necessarily going to be as

0:23:25.440 --> 0:23:29.680
<v Speaker 1>baked into the architectural design, you know, just to take

0:23:29.680 --> 0:23:31.760
<v Speaker 1>it in a different direction. It's like the difference between

0:23:32.040 --> 0:23:37.320
<v Speaker 1>a fully public park and a and a membership based

0:23:37.359 --> 0:23:39.680
<v Speaker 1>golf course in a city. Yes, like one of the

0:23:39.680 --> 0:23:43.000
<v Speaker 1>they're both big green spaces, but they're totally different in

0:23:43.119 --> 0:23:45.600
<v Speaker 1>how they connect with the city and the people of.

0:23:45.560 --> 0:23:49.440
<v Speaker 2>The city exactly. So you can imagine a city full

0:23:49.440 --> 0:23:51.800
<v Speaker 2>of tall buildings that are connected at upper levels, just

0:23:51.840 --> 0:23:55.280
<v Speaker 2>providing new kind of public spaces in the In the

0:23:55.640 --> 0:23:57.919
<v Speaker 2>better version of this future, where you know, it's like

0:23:57.960 --> 0:24:00.280
<v Speaker 2>the streets below, there's new things to see and do

0:24:00.400 --> 0:24:04.760
<v Speaker 2>up there, new places to live and sites to visit.

0:24:05.400 --> 0:24:07.840
<v Speaker 2>And so when you look at these sci fi visions

0:24:07.880 --> 0:24:10.880
<v Speaker 2>of a future where tall buildings are often connected by

0:24:10.880 --> 0:24:13.919
<v Speaker 2>skybridges and other lateral thoroughfares, again creating a kind of

0:24:13.960 --> 0:24:16.760
<v Speaker 2>like the canopy level of the trees and a rainforest,

0:24:17.920 --> 0:24:22.320
<v Speaker 2>it implies a society where one can travel from building

0:24:22.320 --> 0:24:24.879
<v Speaker 2>to building at the top level without ever having to

0:24:24.920 --> 0:24:27.520
<v Speaker 2>go down to the bottom, exit the building, and use

0:24:27.560 --> 0:24:31.639
<v Speaker 2>the surface level streets. And I guess what that means

0:24:31.640 --> 0:24:34.040
<v Speaker 2>about if you're trying to imagine the life people would

0:24:34.040 --> 0:24:36.840
<v Speaker 2>live in that environment, it's just a life where there

0:24:36.840 --> 0:24:40.800
<v Speaker 2>are fewer reasons to exit the high rise environment. So today,

0:24:40.800 --> 0:24:43.000
<v Speaker 2>if you live in a tall building, you probably need

0:24:43.040 --> 0:24:46.159
<v Speaker 2>to exit that building to do most things, to see

0:24:46.160 --> 0:24:48.600
<v Speaker 2>family and friends, to go to work, to go shopping,

0:24:48.640 --> 0:24:51.040
<v Speaker 2>and so forth. But what if all of those things

0:24:51.080 --> 0:24:54.080
<v Speaker 2>were also in the tops of nearby buildings, and you

0:24:54.119 --> 0:24:57.320
<v Speaker 2>could travel across skybridges from one to the other. That's

0:24:57.400 --> 0:25:00.040
<v Speaker 2>clearly a future that some people have in mind, and

0:25:00.080 --> 0:25:03.760
<v Speaker 2>it's not impossible to imagine something like this, But if

0:25:03.800 --> 0:25:06.639
<v Speaker 2>you are imagining that as the future, it's worth asking

0:25:07.080 --> 0:25:09.760
<v Speaker 2>how would this situation affect.

0:25:09.359 --> 0:25:12.240
<v Speaker 3>Our minds and our culture. You know, you can.

0:25:12.520 --> 0:25:15.760
<v Speaker 2>Such a radical restructuring of the you know, the location

0:25:15.880 --> 0:25:20.080
<v Speaker 2>and architecture of our lives. That's probably not totally neutral.

0:25:20.400 --> 0:25:23.680
<v Speaker 2>So has anybody looked into the question of what being

0:25:23.760 --> 0:25:26.040
<v Speaker 2>in a high rise all the time does to people?

0:25:26.359 --> 0:25:29.440
<v Speaker 2>Are there psychological effects of spending more of your time

0:25:29.560 --> 0:25:32.120
<v Speaker 2>in the upper floors? And it turns out yes, there

0:25:32.160 --> 0:25:35.240
<v Speaker 2>actually is a good bit of research on this subject.

0:25:35.760 --> 0:25:39.159
<v Speaker 2>So I came across a review of the existing body

0:25:39.160 --> 0:25:42.520
<v Speaker 2>of literature on this from twenty twenty one by a

0:25:42.560 --> 0:25:46.600
<v Speaker 2>couple of scholars affiliated with Cornell University. So this paper

0:25:46.680 --> 0:25:51.440
<v Speaker 2>is by Salah Culentari and Mardel Shepley. It was published

0:25:51.440 --> 0:25:54.679
<v Speaker 2>in the journal Housing Studies again twenty twenty one, and

0:25:54.760 --> 0:25:58.840
<v Speaker 2>it's called Psychological and Social Impacts of high Rise Buildings,

0:25:58.840 --> 0:26:03.119
<v Speaker 2>A review of the post occupancy evaluation literature. So this

0:26:03.200 --> 0:26:09.160
<v Speaker 2>paper looks specifically at what are called post occupancy evaluation studies,

0:26:09.200 --> 0:26:12.840
<v Speaker 2>which are the quote evaluation of buildings in a systemic

0:26:12.880 --> 0:26:15.800
<v Speaker 2>and rigorous manner after they have been built and occupied.

0:26:16.160 --> 0:26:19.439
<v Speaker 2>This systemic evaluation measures and monitors the performance of a

0:26:19.440 --> 0:26:23.800
<v Speaker 2>built environment using data gathered from behavioral, technical, and functional observation.

0:26:24.320 --> 0:26:24.880
<v Speaker 3>So this is.

0:26:25.359 --> 0:26:28.399
<v Speaker 2>What's happening in buildings after people have moved in and

0:26:28.440 --> 0:26:31.440
<v Speaker 2>lived there now. Unfortunately, this is another one of those

0:26:31.480 --> 0:26:33.960
<v Speaker 2>social science areas where there are lots of different studies,

0:26:34.000 --> 0:26:36.960
<v Speaker 2>but they aren't always perfectly easy to compare to each

0:26:36.960 --> 0:26:39.639
<v Speaker 2>other because they're not always measuring exactly the same thing,

0:26:39.840 --> 0:26:42.720
<v Speaker 2>or maybe limited in scope, or have results that conflict

0:26:42.760 --> 0:26:45.800
<v Speaker 2>with one another. But a few trends do seem to

0:26:45.840 --> 0:26:49.560
<v Speaker 2>emerge from this literature. The top line I would say

0:26:49.680 --> 0:26:52.240
<v Speaker 2>is that spending your life up in a tall building

0:26:53.040 --> 0:26:58.000
<v Speaker 2>is associated with some fairly consistent negative consequences for life

0:26:58.000 --> 0:27:03.160
<v Speaker 2>and health, especially for lower income occupants, but that these

0:27:03.200 --> 0:27:06.920
<v Speaker 2>negative effects can probably be mitigated or even erased by

0:27:07.000 --> 0:27:10.800
<v Speaker 2>better design of high rise living spaces. So what are

0:27:10.800 --> 0:27:13.240
<v Speaker 2>some of the negative effects that have been repeatedly found

0:27:13.600 --> 0:27:16.320
<v Speaker 2>to be associated with high rise living. I want to

0:27:16.359 --> 0:27:18.280
<v Speaker 2>mention a couple of these in more detail and then

0:27:18.320 --> 0:27:21.280
<v Speaker 2>give some summary comments. In terms of the ones I'm

0:27:21.280 --> 0:27:23.760
<v Speaker 2>going to mention in more detail, one of them appears

0:27:23.760 --> 0:27:28.760
<v Speaker 2>to be loneliness and social isolation. So since the nineteen seventies,

0:27:29.000 --> 0:27:33.120
<v Speaker 2>researchers have found that people living in high rises are

0:27:33.720 --> 0:27:37.960
<v Speaker 2>likely to experience more feelings of loneliness and less social

0:27:38.040 --> 0:27:39.359
<v Speaker 2>and community engagement.

0:27:39.800 --> 0:27:40.840
<v Speaker 3>Why would this be well?

0:27:41.080 --> 0:27:44.119
<v Speaker 2>The authors of this review right quote Ronald two thousand

0:27:44.119 --> 0:27:47.879
<v Speaker 2>and seven indicated a relative deficiency in social engagement in

0:27:47.920 --> 0:27:51.159
<v Speaker 2>a broad comparative study of European high rise housing and

0:27:51.240 --> 0:27:57.159
<v Speaker 2>attributed this isolation to designs that quote support individualization and anonymity.

0:27:57.920 --> 0:28:01.800
<v Speaker 2>A study conducted in Singapore reported minimal neighborly relations and

0:28:01.880 --> 0:28:05.880
<v Speaker 2>concluded that high rise living quote does not readily build community.

0:28:06.800 --> 0:28:08.639
<v Speaker 2>So at least, what some of these studies seem to

0:28:08.640 --> 0:28:11.320
<v Speaker 2>conclude is that there's something about the way we are

0:28:11.440 --> 0:28:15.119
<v Speaker 2>building high rise building, the high rise residential buildings that

0:28:15.800 --> 0:28:20.080
<v Speaker 2>sort of discourages people from forming community relationships with their

0:28:20.080 --> 0:28:24.760
<v Speaker 2>neighbors and encourages a kind of isolated way of living

0:28:24.800 --> 0:28:27.080
<v Speaker 2>that sort of makes you feel like you need to

0:28:27.200 --> 0:28:29.240
<v Speaker 2>retreat into an anonymous space.

0:28:30.040 --> 0:28:32.280
<v Speaker 1>Oh, once again, I'm reminded of the lyrics of Warren

0:28:32.359 --> 0:28:35.720
<v Speaker 1>Zevon from Splendid Isolation. I want to live on the

0:28:35.800 --> 0:28:38.160
<v Speaker 1>upper east side and never go down in the streets.

0:28:38.520 --> 0:28:41.560
<v Speaker 2>Oh yeah, I didn't even think of that, but yeah.

0:28:41.800 --> 0:28:44.040
<v Speaker 2>And so the authors of this review that they look

0:28:44.080 --> 0:28:46.080
<v Speaker 2>at a number of studies from different places all around

0:28:46.080 --> 0:28:49.760
<v Speaker 2>the world Scotland, Hong Kong, India, which all found that

0:28:49.840 --> 0:28:53.400
<v Speaker 2>high rise living was more associated with things like loneliness,

0:28:53.440 --> 0:28:59.160
<v Speaker 2>anti social behavior, decrease trust in neighbors, and stuff like that. However,

0:29:00.080 --> 0:29:02.560
<v Speaker 2>and this seems to be important, I think the researchers

0:29:02.640 --> 0:29:05.280
<v Speaker 2>note that it may not actually be the fact that

0:29:05.320 --> 0:29:08.080
<v Speaker 2>you were high up off the ground that causes this,

0:29:08.280 --> 0:29:11.680
<v Speaker 2>Like it might not actually be the elevation. It may

0:29:11.720 --> 0:29:15.600
<v Speaker 2>be more the more kind of side effect resulting from

0:29:15.760 --> 0:29:19.240
<v Speaker 2>trends in the design of high rise buildings. In other words,

0:29:19.440 --> 0:29:21.560
<v Speaker 2>it may just happen to be that high rise buildings

0:29:21.960 --> 0:29:26.080
<v Speaker 2>are designed in ways that discourage social interaction and community

0:29:26.120 --> 0:29:29.080
<v Speaker 2>and that breed loneliness and isolation. But that would be

0:29:29.120 --> 0:29:31.000
<v Speaker 2>the case no matter what floor you lived on.

0:29:31.680 --> 0:29:34.840
<v Speaker 1>So it's not a case of well, if God wanted

0:29:34.920 --> 0:29:36.640
<v Speaker 1>us to live in the skies, he would have given

0:29:36.760 --> 0:29:40.400
<v Speaker 1>us wings. It's more of a situation where, well, we

0:29:40.680 --> 0:29:44.640
<v Speaker 1>human beings are not wired to live in this kind

0:29:44.680 --> 0:29:49.440
<v Speaker 1>of isolation generally speaking, like, we are social creatures who

0:29:49.680 --> 0:29:51.960
<v Speaker 1>need to have some level of community around us.

0:29:52.440 --> 0:29:55.680
<v Speaker 2>Yes, And also that there's some indication that maybe the

0:29:55.760 --> 0:30:00.640
<v Speaker 2>designs of high rise residential buildings, when they do force

0:30:00.720 --> 0:30:05.200
<v Speaker 2>interaction between residents, it tends to be negative interactions, like

0:30:05.240 --> 0:30:08.240
<v Speaker 2>the author's cite a study of high rise residential buildings

0:30:08.280 --> 0:30:13.040
<v Speaker 2>in Paris which found that people attributed their poor relationships

0:30:13.080 --> 0:30:16.760
<v Speaker 2>to quote, overcrowded conditions in their high rises, which they

0:30:16.920 --> 0:30:21.840
<v Speaker 2>viewed as prompting irritability and conflict. So it's possible that

0:30:22.080 --> 0:30:25.760
<v Speaker 2>differently designed spaces for high rise life would not produce

0:30:25.800 --> 0:30:29.000
<v Speaker 2>these negative effects at all. And then I thought this

0:30:29.120 --> 0:30:31.720
<v Speaker 2>was really interesting. To further complicate things, there are some

0:30:31.960 --> 0:30:35.160
<v Speaker 2>studies that don't find this association, or even find the

0:30:35.200 --> 0:30:38.760
<v Speaker 2>exact opposite, with people living in high rises having fairly

0:30:38.800 --> 0:30:43.520
<v Speaker 2>strong community bonds, especially when building designs include things like

0:30:43.680 --> 0:30:47.800
<v Speaker 2>central courtyard areas like common spaces where people can gather,

0:30:48.640 --> 0:30:53.480
<v Speaker 2>or when residents had pre existing external social connections meaning

0:30:53.520 --> 0:30:56.680
<v Speaker 2>that like, they know each other in some capacity other

0:30:56.800 --> 0:30:59.680
<v Speaker 2>than just being neighbors in the building. Maybe they work together,

0:30:59.800 --> 0:31:03.920
<v Speaker 2>or they knew each other before they moved in. To

0:31:03.960 --> 0:31:06.640
<v Speaker 2>read from the authors here quote. In many of these

0:31:06.720 --> 0:31:11.080
<v Speaker 2>latter studies, various sociological factors in the overall environmental design,

0:31:11.280 --> 0:31:13.600
<v Speaker 2>rather than high rise buildings per se, appear to be

0:31:13.640 --> 0:31:16.840
<v Speaker 2>more relevant to the health of social interactions. It's also

0:31:16.920 --> 0:31:20.240
<v Speaker 2>notable that all of the included studies that found positive

0:31:20.240 --> 0:31:24.640
<v Speaker 2>community relationships in high rise contexts were conducted in East

0:31:24.720 --> 0:31:28.000
<v Speaker 2>or Southeast Asia, such as Singapore, Taiwan, or Hong Kong,

0:31:28.400 --> 0:31:31.320
<v Speaker 2>while the majority of studies that found negative community impacts

0:31:31.360 --> 0:31:34.360
<v Speaker 2>were carried out in the US and Europe. And so,

0:31:34.440 --> 0:31:36.360
<v Speaker 2>I don't know what would be the cause of these

0:31:36.360 --> 0:31:40.080
<v Speaker 2>cultural differences in the impact of high rise buildings. I

0:31:40.120 --> 0:31:43.080
<v Speaker 2>don't know if it's a result of different trends in

0:31:43.200 --> 0:31:47.800
<v Speaker 2>architecture in these places or cultural differences, but those divergent

0:31:47.840 --> 0:31:48.920
<v Speaker 2>outcomes are interesting.

0:31:49.360 --> 0:31:52.160
<v Speaker 1>This is a fascinating Yeah. It reminds me. I've been

0:31:52.200 --> 0:31:55.760
<v Speaker 1>watching this show on Apple TV titled Home, which is

0:31:55.800 --> 0:31:59.920
<v Speaker 1>about different specifically about different home designs that have been

0:32:00.040 --> 0:32:03.640
<v Speaker 1>constructed that you know that explore new ideas or explore

0:32:03.680 --> 0:32:06.520
<v Speaker 1>old ideas, and in the show they do get into

0:32:06.520 --> 0:32:08.920
<v Speaker 1>some of some of the cultural aspects. It makes me

0:32:09.000 --> 0:32:12.959
<v Speaker 1>wonder like if multi generational households are a part of

0:32:12.960 --> 0:32:17.320
<v Speaker 1>this equation, because you definitely see I mean in general,

0:32:17.360 --> 0:32:20.400
<v Speaker 1>I think you see this trend away from that with

0:32:21.280 --> 0:32:26.760
<v Speaker 1>modern city based living, but perhaps less so in like

0:32:26.800 --> 0:32:31.400
<v Speaker 1>East Asian models versus European and US models. But I'm

0:32:31.440 --> 0:32:31.840
<v Speaker 1>not sure.

0:32:32.160 --> 0:32:36.000
<v Speaker 2>Well, so that's the idea of loneliness and isolation and

0:32:36.400 --> 0:32:39.480
<v Speaker 2>promoting anti social living. But another thing is that many

0:32:39.520 --> 0:32:43.360
<v Speaker 2>studies have found a fairly consistent link between high rise

0:32:43.400 --> 0:32:49.080
<v Speaker 2>living and several negative mental health outcomes, though in this case,

0:32:49.120 --> 0:32:53.200
<v Speaker 2>again it's difficult to isolate the high rise itself is

0:32:53.240 --> 0:32:56.800
<v Speaker 2>the causative factor rather than attendance, social and cultural issues

0:32:56.920 --> 0:33:00.440
<v Speaker 2>that often go along with high high rise living places

0:33:00.440 --> 0:33:03.600
<v Speaker 2>where this has been studied. So if it is actually

0:33:03.720 --> 0:33:07.080
<v Speaker 2>living in the high rise building that causes negative mental

0:33:07.080 --> 0:33:11.560
<v Speaker 2>health outcomes, how would that work well? One explanation would

0:33:11.600 --> 0:33:14.520
<v Speaker 2>be that this is caused by reducing exposure to nature,

0:33:15.000 --> 0:33:18.120
<v Speaker 2>reducing exposure to vegetation in green space. If you are

0:33:18.600 --> 0:33:21.320
<v Speaker 2>up in the high rise and there's not much greenery

0:33:21.400 --> 0:33:25.160
<v Speaker 2>around you in the rooms, in the hallways that you occupy,

0:33:25.640 --> 0:33:28.480
<v Speaker 2>and being up there, you're just less likely to get

0:33:28.520 --> 0:33:31.840
<v Speaker 2>out into nature at the ground level. That probably will

0:33:31.840 --> 0:33:34.800
<v Speaker 2>have some negative consequences for mental health. And this seems

0:33:34.800 --> 0:33:37.080
<v Speaker 2>to be backed up by at least a couple of

0:33:37.080 --> 0:33:40.800
<v Speaker 2>studies showing that adding more natural elements to high rises.

0:33:40.880 --> 0:33:44.920
<v Speaker 2>So maybe if you include access, like you ease access

0:33:44.960 --> 0:33:48.320
<v Speaker 2>to green space from the upper floors of the high rise,

0:33:48.520 --> 0:33:52.280
<v Speaker 2>or you include green space within those places, that that

0:33:52.400 --> 0:33:55.760
<v Speaker 2>reduces some of these problems. And finally, the author cites

0:33:55.800 --> 0:33:59.360
<v Speaker 2>some probably important findings about the potential effect of high

0:33:59.400 --> 0:34:03.239
<v Speaker 2>rise living space, specifically on childhood growth and development. So

0:34:03.280 --> 0:34:05.440
<v Speaker 2>they write, quote, A number of studies conducted during the

0:34:05.480 --> 0:34:10.080
<v Speaker 2>nineteen seventies found increased behavioral problems, physical health issues, and

0:34:10.440 --> 0:34:13.719
<v Speaker 2>decreased motor and academic skills among children living in high

0:34:13.800 --> 0:34:16.960
<v Speaker 2>rise buildings. They say that these findings have been confirmed

0:34:17.000 --> 0:34:19.920
<v Speaker 2>in later studies several times, and then they write quote,

0:34:20.000 --> 0:34:22.680
<v Speaker 2>As is the case with other demographic populations, however, the

0:34:22.719 --> 0:34:26.719
<v Speaker 2>current research is demonstrated that these outcomes are strongly mediated

0:34:26.760 --> 0:34:31.640
<v Speaker 2>by income level and other socioeconomic variables. Children from wealthier

0:34:31.680 --> 0:34:34.040
<v Speaker 2>families who live in high rises are much more likely

0:34:34.040 --> 0:34:37.480
<v Speaker 2>to have access to vibrant play spaces and to experience

0:34:37.480 --> 0:34:40.799
<v Speaker 2>a greater sense of safety and involvement in the surrounding neighborhood,

0:34:41.080 --> 0:34:43.759
<v Speaker 2>which makes it unsurprising that they exhibit few of the

0:34:43.840 --> 0:34:47.640
<v Speaker 2>developmental issues that are widely reported for their less privileged peers,

0:34:48.440 --> 0:34:51.799
<v Speaker 2>and that last point about a sort of economic determinism

0:34:51.880 --> 0:34:55.680
<v Speaker 2>in the outcomes for child development can actually be extracted

0:34:55.680 --> 0:34:58.560
<v Speaker 2>to the findings of this research more broadly. So the

0:34:58.560 --> 0:35:00.759
<v Speaker 2>authors write in their discussion sect that you know, one

0:35:00.800 --> 0:35:04.120
<v Speaker 2>of the most significant trends observed here is that quote

0:35:04.160 --> 0:35:09.600
<v Speaker 2>the high rise environment appears to intensify existing socioeconomic divisions.

0:35:10.080 --> 0:35:12.280
<v Speaker 2>So there seems to be a kind of Matthew principle

0:35:12.320 --> 0:35:14.080
<v Speaker 2>at work, right, Like the rich get richer and the

0:35:14.120 --> 0:35:18.040
<v Speaker 2>poor get poorer. So when you study wealthy people, it

0:35:18.160 --> 0:35:21.120
<v Speaker 2>seems that the ones living in high rise environments tend

0:35:21.160 --> 0:35:23.399
<v Speaker 2>to report outcomes that are just as good or even

0:35:23.440 --> 0:35:27.960
<v Speaker 2>better than equivalent equivalently wealthy people in other built environments,

0:35:28.520 --> 0:35:31.359
<v Speaker 2>whereas for lower income people, living in a high rise

0:35:31.440 --> 0:35:34.240
<v Speaker 2>is correlated with a lot of negative outcomes when compared

0:35:34.239 --> 0:35:38.200
<v Speaker 2>to other types of buildings and this seemingly paradoxical result

0:35:38.239 --> 0:35:39.960
<v Speaker 2>could have. It could have a number of causes, so

0:35:39.960 --> 0:35:41.840
<v Speaker 2>it's hard to pin it down to one thing, but

0:35:42.680 --> 0:35:45.840
<v Speaker 2>to the extent that the built environments themselves are at

0:35:45.920 --> 0:35:48.400
<v Speaker 2>least one of those causes. A lot of these unequal

0:35:48.440 --> 0:35:52.880
<v Speaker 2>outcomes could probably be alleviated by better, more humane building

0:35:52.920 --> 0:35:57.520
<v Speaker 2>design in affordable residential high rises, and so some of

0:35:57.520 --> 0:36:00.520
<v Speaker 2>the better designs would probably you know, couldn't be limited

0:36:00.560 --> 0:36:03.759
<v Speaker 2>to this, but would probably include things like the incorporation

0:36:03.880 --> 0:36:09.239
<v Speaker 2>of these vibrant shared spaces right essentially courtyards, lobbies, gathering

0:36:09.320 --> 0:36:13.080
<v Speaker 2>places which have safe, open spaces for children to play

0:36:13.080 --> 0:36:16.959
<v Speaker 2>and explore and for people to gather. Also, on top

0:36:17.000 --> 0:36:20.680
<v Speaker 2>of that lots of natural light and greenery. These factors

0:36:20.719 --> 0:36:23.919
<v Speaker 2>seem really important for people's psychological well being. You need

0:36:23.920 --> 0:36:26.000
<v Speaker 2>to be able to see the sun, there need to

0:36:26.040 --> 0:36:29.280
<v Speaker 2>be plants around. And then they also call out things

0:36:29.320 --> 0:36:32.400
<v Speaker 2>like better wayfinding and layout design, though I think they

0:36:32.440 --> 0:36:35.160
<v Speaker 2>mentioned this more in the context of like commercial buildings,

0:36:35.160 --> 0:36:37.480
<v Speaker 2>though that matters too. You know, they say the floors

0:36:37.480 --> 0:36:40.120
<v Speaker 2>of tall buildings can sometimes be hard to navigate in

0:36:40.200 --> 0:36:43.759
<v Speaker 2>ways that cause a kind of stress and confusion that

0:36:44.480 --> 0:36:46.719
<v Speaker 2>really builds up on you over time.

0:36:47.719 --> 0:36:51.160
<v Speaker 1>Yeah, like that feeling of exiting the elevator and not

0:36:51.200 --> 0:36:54.080
<v Speaker 1>really knowing like which way you're supposed to go in, Yeah,

0:36:54.239 --> 0:37:03.959
<v Speaker 1>and the case sort of getting lost in the hallways. Yeah.

0:37:04.120 --> 0:37:06.799
<v Speaker 2>So to bring all this back to the idea of

0:37:07.120 --> 0:37:11.240
<v Speaker 2>building this sci fi fantasy city, sort of the concrete canopy,

0:37:11.320 --> 0:37:15.520
<v Speaker 2>if we were to try to build cities that had

0:37:15.640 --> 0:37:18.560
<v Speaker 2>life that existed in a more consistent way and the

0:37:18.680 --> 0:37:22.680
<v Speaker 2>upper levels of buildings, I do think that's doable, but

0:37:23.000 --> 0:37:25.279
<v Speaker 2>it sounds like you need to be very careful how

0:37:25.320 --> 0:37:28.120
<v Speaker 2>you designed in that city. You'd want to design it

0:37:28.160 --> 0:37:31.040
<v Speaker 2>in a way that doesn't make people miserable and cause

0:37:31.080 --> 0:37:36.040
<v Speaker 2>these negative downstream outcomes for their well being and mental health. Again,

0:37:36.080 --> 0:37:38.239
<v Speaker 2>this is not exhaustive of the things you need to do,

0:37:38.280 --> 0:37:40.480
<v Speaker 2>but it seems clear that like a very important thing

0:37:40.480 --> 0:37:44.520
<v Speaker 2>would be putting plenty of things like parks up there.

0:37:45.520 --> 0:37:48.360
<v Speaker 2>And I think this is partially the spirit of an

0:37:48.480 --> 0:37:51.400
<v Speaker 2>architectural movement I've read about called Streets in the Sky,

0:37:51.560 --> 0:37:54.520
<v Speaker 2>where I think the idea is sort of to create

0:37:54.600 --> 0:37:58.000
<v Speaker 2>high rises in which there are lots of public areas

0:37:58.000 --> 0:38:00.560
<v Speaker 2>that are more like the streets on the not like

0:38:00.680 --> 0:38:06.680
<v Speaker 2>private hallways, but open spaces connecting desirable destinations that cause

0:38:06.920 --> 0:38:09.440
<v Speaker 2>that have plenty of foot traffic, and of course foot

0:38:09.440 --> 0:38:12.520
<v Speaker 2>traffic is associated with all kinds of positive outcomes in

0:38:12.760 --> 0:38:17.200
<v Speaker 2>residential areas, you know, resultant improvements in public safety, and

0:38:17.360 --> 0:38:21.040
<v Speaker 2>just a positive vibe that comes along with people, you know,

0:38:21.160 --> 0:38:23.200
<v Speaker 2>wanting to hang out and go from place to place.

0:38:24.040 --> 0:38:26.799
<v Speaker 2>I think attempts to design buildings like this may may

0:38:26.800 --> 0:38:29.759
<v Speaker 2>have had some limited success so far, but you could

0:38:29.760 --> 0:38:33.240
<v Speaker 2>imagine it working better if it was more widely adopted,

0:38:33.280 --> 0:38:38.120
<v Speaker 2>if you had more contiguous buildings connected each with destinations

0:38:38.120 --> 0:38:41.319
<v Speaker 2>for shopping in public spaces, especially lots of greenery and

0:38:41.440 --> 0:38:44.319
<v Speaker 2>natural light, places that people would want to go and

0:38:44.400 --> 0:38:46.080
<v Speaker 2>be walking around in all the time.

0:38:46.480 --> 0:38:49.000
<v Speaker 1>Yeah, and I guess one of the big challenges here, obviously,

0:38:49.200 --> 0:38:51.960
<v Speaker 1>is that one skybridge is not going to fix it. Like,

0:38:52.000 --> 0:38:54.879
<v Speaker 1>we're not talking about a throw up of skybridge. I'll

0:38:55.280 --> 0:38:58.120
<v Speaker 1>throw up two skybridges and we'll fix things. No, you

0:38:58.760 --> 0:39:02.080
<v Speaker 1>really are talking about a whole different approach to treating

0:39:02.440 --> 0:39:06.839
<v Speaker 1>these these towers, these skyscrapers, and they're uh, not only

0:39:06.840 --> 0:39:09.400
<v Speaker 1>you know what's available at the upper levels, but also

0:39:09.600 --> 0:39:11.840
<v Speaker 1>the street level as well, you know. I mean there

0:39:12.080 --> 0:39:17.080
<v Speaker 1>are plenty of existing apartment towers in cities like Chicago

0:39:17.200 --> 0:39:20.279
<v Speaker 1>that that were designed with the idea of, yeah, you

0:39:20.320 --> 0:39:23.320
<v Speaker 1>don't have to leave this tower, like here are your shops,

0:39:23.480 --> 0:39:25.480
<v Speaker 1>here's your here's where you park your car, and it's

0:39:25.480 --> 0:39:28.239
<v Speaker 1>all in the various layers of the design, and so,

0:39:29.040 --> 0:39:33.319
<v Speaker 1>you know, it's it's almost like a teardown approach. You

0:39:33.320 --> 0:39:35.600
<v Speaker 1>would need a new type of building, a new type

0:39:35.640 --> 0:39:39.040
<v Speaker 1>of architecture to create the city. And and so there

0:39:39.040 --> 0:39:41.879
<v Speaker 1>have been some really interesting designs that have emerged over

0:39:41.920 --> 0:39:45.520
<v Speaker 1>the years. One of which that I've been fascinated by

0:39:45.600 --> 0:39:50.880
<v Speaker 1>in the past is a Russian concept that emerged called

0:39:51.920 --> 0:39:56.719
<v Speaker 1>the the Vulcan bugle. Okay, this is This can be

0:39:56.760 --> 0:40:01.359
<v Speaker 1>translated as cloud hangers, sky hangers, or guy hooks, and

0:40:01.400 --> 0:40:04.400
<v Speaker 1>these were the brainchild of a Russian architect by the

0:40:04.480 --> 0:40:09.440
<v Speaker 1>name of l. Lisitski who lived eighteen ninety through nineteen

0:40:09.600 --> 0:40:13.120
<v Speaker 1>forty one. I encourage everyone out there to look up

0:40:13.120 --> 0:40:16.600
<v Speaker 1>some images of these. These are what are sometimes described

0:40:17.120 --> 0:40:22.840
<v Speaker 1>as horizontal skyscrapers. They were never built, but the basic

0:40:22.920 --> 0:40:27.839
<v Speaker 1>concept here. The idea was that there would be eight

0:40:29.200 --> 0:40:34.800
<v Speaker 1>basically three story L shaped buildings in Moscow position fifty

0:40:34.880 --> 0:40:39.799
<v Speaker 1>meters above the street on three pylons. So yeah, imagine

0:40:40.040 --> 0:40:45.839
<v Speaker 1>one of those. Imagine a tetris block that is two

0:40:45.960 --> 0:40:48.200
<v Speaker 1>or three up and then it has a little L part.

0:40:48.520 --> 0:40:51.600
<v Speaker 1>Now imagine turning that horizontally, turning it on its side,

0:40:52.080 --> 0:40:54.319
<v Speaker 1>and then sticking that up in the air on a

0:40:54.360 --> 0:40:55.200
<v Speaker 1>massive pylon.

0:40:55.840 --> 0:40:58.600
<v Speaker 2>I think it's very cool design. Though you can imagine

0:40:58.600 --> 0:41:00.520
<v Speaker 2>being nervous walking under one of these.

0:41:00.960 --> 0:41:04.319
<v Speaker 1>Yes, yeah, you know, but I guess you'd get used

0:41:04.320 --> 0:41:05.799
<v Speaker 1>to it, you know, the same way we get used

0:41:05.840 --> 0:41:09.239
<v Speaker 1>to the concept of skyscrapers in the in the air

0:41:09.320 --> 0:41:13.200
<v Speaker 1>above us. But yeah, it's it's basically the idea here.

0:41:13.239 --> 0:41:18.759
<v Speaker 1>It's a wide, horizontal living space elevated with a very

0:41:18.880 --> 0:41:21.680
<v Speaker 1>narrow footprint on the street. So again, go back to

0:41:21.760 --> 0:41:23.320
<v Speaker 1>what we were talking about earlier, like some of the

0:41:24.160 --> 0:41:27.120
<v Speaker 1>reasons that people were looking at skybridges, part of it

0:41:27.280 --> 0:41:32.440
<v Speaker 1>was congestion, vehicular and pedestrian congestion below. They're like, well,

0:41:32.440 --> 0:41:35.440
<v Speaker 1>we got to if you can reduce the footprint, then

0:41:35.880 --> 0:41:38.720
<v Speaker 1>then that's great, and then if you can connect things

0:41:38.760 --> 0:41:42.880
<v Speaker 1>above even better. So one of the central ideas though

0:41:42.960 --> 0:41:46.160
<v Speaker 1>on top of this was that Lesiski didn't think that

0:41:46.320 --> 0:41:49.960
<v Speaker 1>vertical living was natural for human beings. He argued that

0:41:50.000 --> 0:41:54.160
<v Speaker 1>we needed horizontal spaces, and this sort of design, while

0:41:54.160 --> 0:41:56.799
<v Speaker 1>certainly still requiring vertical movement, you'd still have to take

0:41:56.840 --> 0:42:02.560
<v Speaker 1>stairs or elevators up, it would maximize the horizontal environmental experience.

0:42:03.120 --> 0:42:05.440
<v Speaker 2>I mean, none of the empirical researchers I was reading

0:42:05.480 --> 0:42:07.840
<v Speaker 2>put it in exactly those terms, but in a vague

0:42:07.840 --> 0:42:11.160
<v Speaker 2>way that seems to square pretty strongly with the research

0:42:11.200 --> 0:42:13.040
<v Speaker 2>I was just looking at that, you know, like that

0:42:13.120 --> 0:42:15.759
<v Speaker 2>these what do they call these vibrant shared spaces, Like

0:42:15.800 --> 0:42:19.840
<v Speaker 2>having these big, open, horizontal spaces seems to be very

0:42:20.080 --> 0:42:23.120
<v Speaker 2>helpful in creating a more humane living environment.

0:42:23.760 --> 0:42:27.560
<v Speaker 1>Yeah. Yeah. On top of this, there was the idea

0:42:27.640 --> 0:42:30.680
<v Speaker 1>that these pylons would extend into the ground, connecting to

0:42:30.920 --> 0:42:34.359
<v Speaker 1>a subway system. And then he also even factored in

0:42:34.520 --> 0:42:38.640
<v Speaker 1>the idea, Okay, if you have multiple of these these

0:42:38.760 --> 0:42:42.239
<v Speaker 1>these skyhangers cloud hangers in a given part of the city,

0:42:42.239 --> 0:42:44.879
<v Speaker 1>it might be confusing. They all look the same. No,

0:42:44.960 --> 0:42:47.759
<v Speaker 1>he's saying, well, color code them. That way you have

0:42:48.120 --> 0:42:50.600
<v Speaker 1>you're able to instantly tell where you are in reference

0:42:50.640 --> 0:42:53.319
<v Speaker 1>to another. So it's not just a bunch of sort

0:42:53.360 --> 0:42:56.960
<v Speaker 1>of alien gray buildings all emerging from the same area.

0:42:57.040 --> 0:42:59.840
<v Speaker 1>No one is say orange, one is red, one.

0:42:59.719 --> 0:43:00.800
<v Speaker 3>Is et cetera.

0:43:01.800 --> 0:43:05.239
<v Speaker 1>Also, these would be positioned at intersections where traffic and

0:43:05.280 --> 0:43:09.000
<v Speaker 1>congestion was that it's worse freeing up room. Yeah, so

0:43:09.080 --> 0:43:10.960
<v Speaker 1>these are these are fascinating to look at some of

0:43:10.960 --> 0:43:15.840
<v Speaker 1>the images of what could have been here. And while

0:43:15.840 --> 0:43:20.279
<v Speaker 1>there are modern buildings with fantastic cantilever designs that that

0:43:20.400 --> 0:43:24.399
<v Speaker 1>bring these images to mind, no Vocan bugles were ever

0:43:24.480 --> 0:43:27.920
<v Speaker 1>actually built, certainly not in Russia, and largely it seems

0:43:27.960 --> 0:43:31.319
<v Speaker 1>to be just two ahead of its time, partially as

0:43:31.320 --> 0:43:35.000
<v Speaker 1>a concept perhaps, but also just I think engineering wise,

0:43:36.560 --> 0:43:39.279
<v Speaker 1>Lisitski seemed to think, well, just we weren't ready to

0:43:39.320 --> 0:43:40.120
<v Speaker 1>build these yet.

0:43:40.440 --> 0:43:43.600
<v Speaker 2>You know, as I'm looking at these pictures, though, a

0:43:44.400 --> 0:43:47.160
<v Speaker 2>consequence was emerging in my mind. We've been talking about more,

0:43:47.360 --> 0:43:51.520
<v Speaker 2>more positive, more equitable, more humane ways to design cities

0:43:51.520 --> 0:43:53.160
<v Speaker 2>that are connected at the upper levels.

0:43:54.000 --> 0:43:55.080
<v Speaker 3>But I was just.

0:43:55.040 --> 0:43:59.239
<v Speaker 2>Thinking about how, to some degree, some of the benefits

0:43:59.719 --> 0:44:02.839
<v Speaker 2>of of horizontal space are kind of zero s right,

0:44:02.880 --> 0:44:05.480
<v Speaker 2>because if you were to end up creating a city

0:44:05.520 --> 0:44:09.040
<v Speaker 2>that's totally covered in these horizontal spaces. At higher levels,

0:44:09.040 --> 0:44:12.280
<v Speaker 2>you'd essentially be cutting off the ground level from sunlight.

0:44:12.520 --> 0:44:16.439
<v Speaker 2>You know, like you get some diagonal sunlight, but there

0:44:16.520 --> 0:44:18.960
<v Speaker 2>are some limits on what you could put up above

0:44:19.440 --> 0:44:22.400
<v Speaker 2>without negatively impacting the quality of life below. And then

0:44:22.440 --> 0:44:27.360
<v Speaker 2>you get back into that possible vision of bifurcation with

0:44:27.600 --> 0:44:29.160
<v Speaker 2>negative consequences at the ground.

0:44:29.560 --> 0:44:33.280
<v Speaker 1>Yeah, like, oops, I accidentally created a shell and created

0:44:33.280 --> 0:44:34.239
<v Speaker 1>a new underworld.

0:44:34.320 --> 0:44:36.520
<v Speaker 2>Yeah, I thought of that, because this goes beyond just

0:44:36.560 --> 0:44:40.000
<v Speaker 2>sort of like like hallways connecting tall buildings that might have,

0:44:40.680 --> 0:44:44.120
<v Speaker 2>you know, horizontal spaces that are vertically aligned with their

0:44:44.120 --> 0:44:46.279
<v Speaker 2>footprint on the ground. But this is like reaching out

0:44:46.400 --> 0:44:49.160
<v Speaker 2>over empty space. So if you imagine lots of buildings

0:44:49.200 --> 0:44:52.120
<v Speaker 2>like that, they just start to kind of become a like.

0:44:52.040 --> 0:44:53.400
<v Speaker 3>A roof for the city.

0:44:54.120 --> 0:44:56.960
<v Speaker 1>Yeah. And certainly when you look at look at these

0:44:57.360 --> 0:45:02.200
<v Speaker 1>these concepts, they don't or certainly the original they don't

0:45:02.239 --> 0:45:06.360
<v Speaker 1>really create this sense that the like a vibrant street

0:45:06.440 --> 0:45:11.840
<v Speaker 1>level community was very much part of the aim here.

0:45:12.719 --> 0:45:14.960
<v Speaker 1>Now looking into the future, would in Sepharik point out

0:45:14.960 --> 0:45:18.080
<v Speaker 1>that one of the lingering failures of tall buildings is

0:45:18.120 --> 0:45:21.839
<v Speaker 1>just that lack of integration into the urban fabric. So

0:45:22.040 --> 0:45:24.120
<v Speaker 1>obviously there are a lot of cool sky bridges, but

0:45:24.280 --> 0:45:27.160
<v Speaker 1>most buildings are not connected in this way. They're connected

0:45:27.800 --> 0:45:30.400
<v Speaker 1>to the city at ground level, and there's a broad

0:45:30.480 --> 0:45:33.160
<v Speaker 1>spectrum of what it might be like at ground level,

0:45:33.880 --> 0:45:36.560
<v Speaker 1>from having like a vibrant community and shops to it

0:45:36.680 --> 0:45:41.759
<v Speaker 1>just being you know, desolation in some cases. And so

0:45:41.920 --> 0:45:46.200
<v Speaker 1>the goal of many tall buildings, it seems, has very

0:45:46.280 --> 0:45:49.600
<v Speaker 1>much been not to fit in with the world beneath,

0:45:49.880 --> 0:45:53.480
<v Speaker 1>but to stand out from it, and so they present

0:45:53.520 --> 0:45:57.000
<v Speaker 1>an idea that may feel equal parts fantastic and reasonable,

0:45:57.960 --> 0:46:03.120
<v Speaker 1>and perhaps today as it has been for decades quote

0:46:03.400 --> 0:46:06.560
<v Speaker 1>if cities concentrate perhaps ten or one hundred times more

0:46:06.560 --> 0:46:09.640
<v Speaker 1>people at a given location through building tall. There is

0:46:09.680 --> 0:46:12.759
<v Speaker 1>also a need to replicate the facilities that exist at

0:46:12.760 --> 0:46:16.040
<v Speaker 1>the ground plane up in the sky, including the parks

0:46:16.040 --> 0:46:19.279
<v Speaker 1>and the sidewalks, the schools and the hospitals and other

0:46:19.320 --> 0:46:24.040
<v Speaker 1>public civic functions. The ground plane should be considered as

0:46:24.120 --> 0:46:28.560
<v Speaker 1>a duplicable layer of the city which needs to be replicated,

0:46:28.600 --> 0:46:32.320
<v Speaker 1>at least in part at strategic horizons within and between

0:46:32.360 --> 0:46:35.360
<v Speaker 1>buildings in the sky, not as a replacement of the

0:46:35.360 --> 0:46:38.839
<v Speaker 1>ground plane, but as an addition to it. Every tall

0:46:38.880 --> 0:46:41.480
<v Speaker 1>building would then need to be considered as a vital

0:46:41.560 --> 0:46:45.359
<v Speaker 1>element in an overall three dimensional urban framework, rather than

0:46:45.400 --> 0:46:50.439
<v Speaker 1>as a standalone icon superimposed on a two dimensional urban plan.

0:46:50.880 --> 0:46:52.120
<v Speaker 3>I think that's very well put.

0:46:52.480 --> 0:46:55.920
<v Speaker 1>Yeah, this idea that again you're not replacing the street,

0:46:56.520 --> 0:47:00.279
<v Speaker 1>but you were augmenting it, you were replicating it would

0:47:00.280 --> 0:47:02.680
<v Speaker 1>have still have a vibrant street level a community, but

0:47:02.880 --> 0:47:05.759
<v Speaker 1>you would have this this sky level community as well.

0:47:06.040 --> 0:47:06.480
<v Speaker 3>Yeah.

0:47:06.520 --> 0:47:09.920
<v Speaker 1>So yeah, I think it's some fascinating, fascinating ideas here.

0:47:12.000 --> 0:47:15.400
<v Speaker 1>I would obviously love to hear from tower dwellers out there,

0:47:15.719 --> 0:47:19.879
<v Speaker 1>and former tower dwellers and perhaps future tower dwellers who

0:47:19.880 --> 0:47:22.640
<v Speaker 1>are listening to this show, because I, for one, I've

0:47:22.880 --> 0:47:27.080
<v Speaker 1>never lived in a tall building. I've I don't think

0:47:27.080 --> 0:47:29.160
<v Speaker 1>I've really worked in a tall building. I mean our

0:47:29.400 --> 0:47:33.640
<v Speaker 1>most recent well, I mean our most recent studios, our

0:47:33.680 --> 0:47:36.160
<v Speaker 1>most recent office building was what what fourth floor of

0:47:36.200 --> 0:47:36.560
<v Speaker 1>a building?

0:47:36.640 --> 0:47:39.280
<v Speaker 2>Well, the most recently the one we used to record

0:47:39.320 --> 0:47:40.600
<v Speaker 2>in a tall building.

0:47:40.480 --> 0:47:42.640
<v Speaker 1>I mean, but that was what what floor were we on?

0:47:43.160 --> 0:47:45.520
<v Speaker 3>A like four fifteen fourteen?

0:47:46.080 --> 0:47:46.520
<v Speaker 1>Really think?

0:47:46.560 --> 0:47:46.759
<v Speaker 3>So?

0:47:47.680 --> 0:47:51.200
<v Speaker 1>Yeah, it had a nice balcony. I remember that, that one,

0:47:51.480 --> 0:47:53.239
<v Speaker 1>that one, but I guess one of the things about

0:47:53.239 --> 0:47:56.080
<v Speaker 1>that building is that we had for most of the

0:47:56.160 --> 0:47:58.920
<v Speaker 1>run there, we had the entire floor and a balcony,

0:47:59.480 --> 0:48:02.520
<v Speaker 1>so we did have a lot of horizontal space, so

0:48:02.560 --> 0:48:05.359
<v Speaker 1>maybe that was part of it. We didn't feel as

0:48:05.440 --> 0:48:05.840
<v Speaker 1>locked in.

0:48:06.440 --> 0:48:10.120
<v Speaker 2>Also, though that original office had some cubicles, wasn't wasn't

0:48:10.160 --> 0:48:11.439
<v Speaker 2>full open office yet.

0:48:11.719 --> 0:48:14.480
<v Speaker 1>Oh yeah, I did love those cubicles. They were stylish

0:48:14.520 --> 0:48:17.360
<v Speaker 1>cubicles too. They weren't your They weren't like what you

0:48:17.360 --> 0:48:19.560
<v Speaker 1>would see on the office or something. They were more

0:48:19.600 --> 0:48:22.400
<v Speaker 1>like what you would see on Severn's you know. They

0:48:22.640 --> 0:48:23.880
<v Speaker 1>were fun cubicles.

0:48:24.320 --> 0:48:25.040
<v Speaker 3>Yeah.

0:48:25.120 --> 0:48:26.719
<v Speaker 1>But anyway, like I said, we'd love to hear from

0:48:26.760 --> 0:48:28.520
<v Speaker 1>everyone out there in different parts of the world. What

0:48:28.680 --> 0:48:32.000
<v Speaker 1>is it, What is it like living in the tall building?

0:48:32.560 --> 0:48:34.960
<v Speaker 1>Does any of this match up with what we've been

0:48:34.960 --> 0:48:39.040
<v Speaker 1>discussing in these episodes, or oh again, your favorite skywalks?

0:48:39.040 --> 0:48:43.480
<v Speaker 1>Tell me about your skywalks. What are your favorites is?

0:48:43.920 --> 0:48:46.640
<v Speaker 1>What has it been like to traverse some of the

0:48:47.080 --> 0:48:50.280
<v Speaker 1>notable skywalks out there in our world. In the meantime,

0:48:50.320 --> 0:48:51.880
<v Speaker 1>if you would like to check out other episodes of

0:48:51.880 --> 0:48:54.480
<v Speaker 1>Stuff to Blow Your Mind, head on over to the

0:48:54.520 --> 0:48:56.720
<v Speaker 1>Stuff to Blow Your Mind Podcast feed get that. Wherever

0:48:56.760 --> 0:48:58.960
<v Speaker 1>you get your podcasts, you'll find core episodes on Tuesdays

0:48:59.000 --> 0:49:02.480
<v Speaker 1>and Thursdays. You'll find short form artifacts or monster facts

0:49:02.520 --> 0:49:04.759
<v Speaker 1>on Wednesdays, listener mail on Mondays, and on Fridays we

0:49:04.840 --> 0:49:07.400
<v Speaker 1>do weird el Cinema. That's our time to set aside

0:49:07.400 --> 0:49:11.800
<v Speaker 1>most serious concerns and just talk about a weird film.

0:49:12.560 --> 0:49:14.680
<v Speaker 1>I'll also add this, if you want to be a

0:49:14.719 --> 0:49:19.680
<v Speaker 1>part of the Discord channel or group, Discord whatever, Discord

0:49:19.800 --> 0:49:23.040
<v Speaker 1>world for this show, email us and we'll send you

0:49:23.360 --> 0:49:25.920
<v Speaker 1>a link to join that. I wanted to share that

0:49:26.000 --> 0:49:28.440
<v Speaker 1>some of the users there are doing a book club.

0:49:28.719 --> 0:49:31.160
<v Speaker 1>It looks like they are planning to read Umberto Echoes

0:49:31.200 --> 0:49:32.640
<v Speaker 1>the name of the Rose, So if you want to

0:49:32.640 --> 0:49:35.319
<v Speaker 1>get in on that again, email the show. Joe will

0:49:35.360 --> 0:49:38.040
<v Speaker 1>give you the email address in a second and I'll

0:49:38.040 --> 0:49:40.680
<v Speaker 1>make sure that we get the invite to the Discord

0:49:40.760 --> 0:49:41.040
<v Speaker 1>to you.

0:49:41.560 --> 0:49:44.439
<v Speaker 2>Huge thanks as always to our excellent audio producer Seth

0:49:44.520 --> 0:49:45.400
<v Speaker 2>Nicholas Johnson.

0:49:45.680 --> 0:49:47.279
<v Speaker 3>If you would like to get in touch with.

0:49:47.239 --> 0:49:49.719
<v Speaker 2>Us with feedback on this episode or any other, to

0:49:49.840 --> 0:49:52.160
<v Speaker 2>suggest topic for the future, or just to say hello,

0:49:52.280 --> 0:49:54.879
<v Speaker 2>you can email us at contact at stuff to Blow

0:49:54.880 --> 0:50:11.080
<v Speaker 2>your Mind dot com.

0:50:00.239 --> 0:50:06.000
<v Speaker 4>H Stuff to Blow Your Mind is production of iHeartRadio.

0:50:06.400 --> 0:50:09.319
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0:50:09.480 --> 0:50:25.320
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