WEBVTT - The Computers That Time Forgot

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<v Speaker 1>Get in text with technology with tech Stuff from how

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<v Speaker 1>stuff Works dot com. Hey there, and welcome to tech Stuff.

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<v Speaker 1>I'm your host, Jonathan Strickland. I'm an executive producer at

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<v Speaker 1>how Stuff Works and I love all things tech and

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<v Speaker 1>a few weeks ago a listener wrote in and asked

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<v Speaker 1>me to do an episode about a somewhat obscure personal

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<v Speaker 1>computer from the nineteen eighties, at least obscure if you're

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<v Speaker 1>from the United States, as I am. If you're from

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<v Speaker 1>the UK, you may be more familiar with it. But

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<v Speaker 1>after I looked into it, I realized there really wasn't

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<v Speaker 1>quite enough information for me to do a full episode

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<v Speaker 1>and and have something that actually feels like a full

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<v Speaker 1>tech Stuff episode, but didn't inspire me to dedicate a

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<v Speaker 1>few shows to some of the early personal computers out

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<v Speaker 1>there that competed directly with the big names that eventually

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<v Speaker 1>went out in the consumer market. So this episode is

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<v Speaker 1>going to be about those machines and the stories behind them. Now, today,

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<v Speaker 1>when you think about personal computers, you probably separate them

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<v Speaker 1>into two big categories Mac and Windows machines, or maybe

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<v Speaker 1>you say Max and PCs, but I usually say Windows

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<v Speaker 1>machines because Honestly, I think max are personal computers. To

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<v Speaker 1>PC is a term that IBM kind of coined, but

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<v Speaker 1>we really just talk about those being computers that you

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<v Speaker 1>would use at home, like one person at a time

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<v Speaker 1>uses it. We use a shorthand for the general form factor.

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<v Speaker 1>There are, of course, other operating systems out there besides

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<v Speaker 1>mac os and Windows. There are lots of different Linux

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<v Speaker 1>distributions obviously, but I'm talking about the broad categories that

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<v Speaker 1>the general public would identify in the market. So you

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<v Speaker 1>don't tend to run across anything apart from mac os

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<v Speaker 1>and Windows. For the general public, You power users out there,

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<v Speaker 1>I'm not I'm not including you in the general public.

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<v Speaker 1>Your your laked, okay, so just just just embrace your lateness. Now,

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<v Speaker 1>those two big names, Mac and PCs grew out of

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<v Speaker 1>the tumultuous early days of personal computing. The Mac is

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<v Speaker 1>a descendant of the Apple computer line, the Apple one

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<v Speaker 1>and then really the Apple too, uh, and then later

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<v Speaker 1>on of course the Macintosh computer. Windows machines trace their

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<v Speaker 1>history back to Doss based personal computers such as the

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<v Speaker 1>IBM PCs and their numerous clones. And in the next

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<v Speaker 1>couple of episodes, I'll dive further into the stories behind

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<v Speaker 1>how Apple struggled to stay relevant before it experienced a

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<v Speaker 1>real renaissance, and how IBM came about with their personal

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<v Speaker 1>computer and the clones that helped really define what PCs were.

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<v Speaker 1>That will be in the next couple of episodes. But

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<v Speaker 1>there were many other computers that companies introduced in the

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<v Speaker 1>late seventies and throughout the eighties, and some of them

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<v Speaker 1>you've probably heard of if you you may have owned

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<v Speaker 1>or have had a chance to play with. But I

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<v Speaker 1>hope you hear about at least a couple that are

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<v Speaker 1>new to you. So what was the first personal computer.

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<v Speaker 1>Well that's a matter of some debate, but you could

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<v Speaker 1>argue somewhat convincingly that it was the micro in computer,

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<v Speaker 1>which was created by friend Sui Garnell. It became available

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<v Speaker 1>in nineteen seventy three. They used an Intel eight zero

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<v Speaker 1>zero eight microchip as its processor. Now, this chip was

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<v Speaker 1>an eight bit CPU that could address sixteen kilobytes of memory. Now,

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<v Speaker 1>this was certainly the first non kit computer that ran

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<v Speaker 1>off a microprocessor that anyone could buy if you happen

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<v Speaker 1>to have the one thousand, seven hundred fifty dollars or

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<v Speaker 1>so that it cost, and remember that's nineteen seventy three dollars. Well,

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<v Speaker 1>there was a computer that actually preceded the micro in

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<v Speaker 1>that some might put forth as a contender for the

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<v Speaker 1>first personal computer. But it did not run off a microprocessor.

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<v Speaker 1>It had several chips that served the purpose of a

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<v Speaker 1>processing unit, and it debuted in nineteen seventy one. However,

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<v Speaker 1>only fifty of those were ever made, and without a microprocessor,

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<v Speaker 1>it's hard to compare it against the computers that would

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<v Speaker 1>follow it. So I really look at the micro in

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<v Speaker 1>as maybe the first. Many of the earliest personal computers

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<v Speaker 1>weren't sold in electronics stores or even as prebuilt machines.

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<v Speaker 1>You would order a kit. You would get all the

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<v Speaker 1>parts and some instructions, and then you'd busy yourself in

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<v Speaker 1>your workspace with various tools and lights to put everything

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<v Speaker 1>together in the hopes that you got it right. The

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<v Speaker 1>Altare eight hundred was such a kit. Micro Instrumentation and

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<v Speaker 1>Telemetry Systems or m I t S MITS was the

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<v Speaker 1>company responsible for the design and marketing of this early

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<v Speaker 1>personal computer. MITS had made calculators in the nineteen seventies.

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<v Speaker 1>The Altar eight eight hundred gave hobbyoists their first real

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<v Speaker 1>chance to own an actual computer. Up to that point,

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<v Speaker 1>computers were big and expensive machines that mostly belonged to

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<v Speaker 1>research organizations or universities or corporations, not individuals. The Altar

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<v Speaker 1>kit came with a power supply. It came with a

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<v Speaker 1>back plane that served as a motherboard, and five cards

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<v Speaker 1>that would plug into that backplane, including the CPU, which

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<v Speaker 1>was an Intel eight eight microchip, and there was also

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<v Speaker 1>a card containing RAM to the tune of two fifty

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<v Speaker 1>six bytes, not kill a bytes or megabytes, just just bites.

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<v Speaker 1>And it had a lid that covered the sides and

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<v Speaker 1>the top of the computer with a front panel that

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<v Speaker 1>had switches and lights on it. Those switches were input

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<v Speaker 1>devices and the light was the output device, as in

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<v Speaker 1>no display, no printer, little lights that would light up

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<v Speaker 1>on the front to indicate the results of whatever it

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<v Speaker 1>was you were programming. So if you wanted to program

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<v Speaker 1>the earliest version of the ALTA hundred, you'd use the

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<v Speaker 1>switches to code in binary. Now, remember a computers read

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<v Speaker 1>information in zeros and ones, So each switch had a

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<v Speaker 1>position that represented zero and a second position that represented one,

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<v Speaker 1>and you'd have to move them into whichever position to

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<v Speaker 1>represent the value you wanted, then hit another switch to

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<v Speaker 1>load that set of instructions into the outear's memory before

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<v Speaker 1>going on to the next line of code. This was,

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<v Speaker 1>as you could probably imagine, a somewhat laborious process. I mean,

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<v Speaker 1>you have to remember that a single character could take

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<v Speaker 1>an entire byte of information as eight bits, so just

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<v Speaker 1>to do one character it gets pretty tiresome to do

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<v Speaker 1>this bit by bit literally, and when you were done,

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<v Speaker 1>the output you would get would be in the form

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<v Speaker 1>of those lights flashing up on the panel. And later

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<v Speaker 1>mits offered kits that included paper tape readers, allowing you

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<v Speaker 1>to code on tape first and then feed it into

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<v Speaker 1>the ALTE hundred rather than moving switches manually. Later still

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<v Speaker 1>there were kits capable of sending information to a very

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<v Speaker 1>low resolution screen capable of showing twenty four lines of

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<v Speaker 1>eight characters, all an upper case, so it was always

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<v Speaker 1>shouting at you. If you had the patients and the knowledge,

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<v Speaker 1>you could program these machines to carry out certain tasks,

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<v Speaker 1>but they fall far short of what we think of

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<v Speaker 1>when we consider personal computers today. So rather than go

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<v Speaker 1>through all of the early machines that relied on switches

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<v Speaker 1>and lights for input and output. How about we skip

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<v Speaker 1>ahead of bit and get to a form factor. We

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<v Speaker 1>tend to associate with personal computers, and by that I

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<v Speaker 1>mean a computational device that uses a keyboard for input

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<v Speaker 1>and a display for its primary output. Just know that

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<v Speaker 1>there were other computers out there that did not have

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<v Speaker 1>those luxuries that you could go out and buy or order.

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<v Speaker 1>Usually it was a mail order that you would do,

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<v Speaker 1>and you might get a readout from a panel of lights,

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<v Speaker 1>are printed page from paper tape instead of having a display.

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<v Speaker 1>Just know that those did exist. I'm not going to

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<v Speaker 1>go through all of them because it would just sound

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<v Speaker 1>like a weird catalog from Night teen seventy six. The

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<v Speaker 1>computers that incorporate keyboards and displays had a much wider appeal.

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<v Speaker 1>They seemed less intimidating than their predecessors, more accessible. In

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<v Speaker 1>other words, the early personal computers were still very much

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<v Speaker 1>in the world of hobbyists, as very few average consumers

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<v Speaker 1>had much experience with computers or any idea of what

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<v Speaker 1>they would do with one if they got one. I

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<v Speaker 1>do have to mention one thing that Altaire did end

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<v Speaker 1>up doing. It was the launchpad for a multibillion dollar

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<v Speaker 1>company because the Altaire inspired two guys named Paul Allen

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<v Speaker 1>and Bill Gates to write a basic compiler. It's to

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<v Speaker 1>compile code for this computer for the Altaire. They founded

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<v Speaker 1>a company called micro Soft had a hyphen in the

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<v Speaker 1>middle back in those days, and it was called that

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<v Speaker 1>because it was micro for micro computers. That was the

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<v Speaker 1>class of computers. These sort of things were considered, and

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<v Speaker 1>then Soft obviously for software. In nineteen seventy six, another

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<v Speaker 1>famous pair of people, this time Steve Wozniak and Steve Jobs,

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<v Speaker 1>introduced a kit based computer called the Apple one. The

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<v Speaker 1>kit was pretty much on mother board and you had

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<v Speaker 1>to go out and purchase this power supply and a keyboard.

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<v Speaker 1>Not to mention you had to build or or find

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<v Speaker 1>a case for the thing. You just had sort of

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<v Speaker 1>the guts of the Apple one. Otherwise, it didn't take

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<v Speaker 1>the world by storm, but its successor, the Apple two,

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<v Speaker 1>definitely did. And then when we were off to the

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<v Speaker 1>races for home computers, and in the next episode, I

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<v Speaker 1>will definitely talk more about the Apple two and its

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<v Speaker 1>effect on personal computers and the marketplace. That same year,

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<v Speaker 1>at the Altaire convention, engineers demonstrated the very first video

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<v Speaker 1>display module. This was a memory mapped alpha numeric video

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<v Speaker 1>display for personal computers. This component is what made it

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<v Speaker 1>possible to create interactive games and other types of software

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<v Speaker 1>for home computers. Short after the debut of the Apple

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<v Speaker 1>two came the t r S a d TRS stood

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<v Speaker 1>for Tandy Radio Shack. The Tandy Corporation started off as

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<v Speaker 1>a leather goods company. In fact, there still is a

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<v Speaker 1>Tandy leather company. But the Tandy Corporation expanded well beyond

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<v Speaker 1>leather goods, diversifying as it grew, and one of the

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<v Speaker 1>companies it purchased in nineteen sixty three was Radio Shack.

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<v Speaker 1>These days, the company that was the Tandy Corporation is

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<v Speaker 1>now the Radio Shack Corporation. This, by the way, was

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<v Speaker 1>not completely unheard of. There was another company that started

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<v Speaker 1>off doing something that uh it is now is no

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<v Speaker 1>longer known for. So that would be Nintendo, that started

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<v Speaker 1>off as a playing card company and of course now

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<v Speaker 1>is known as a video game console and title company. Anyway,

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<v Speaker 1>the Tandy Corporation introduced the TRS eight and nineteen seventy

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<v Speaker 1>seven the keyboard How's the actual computer, and this would

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<v Speaker 1>become a form factor common among those early computers where

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<v Speaker 1>rather than having a separate keyboard and like a CPU

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<v Speaker 1>tower the way desktops today typically have, the whole thing

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<v Speaker 1>was in one big case. You had a keyboard and

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<v Speaker 1>it was attached physically to a case that that contained

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<v Speaker 1>the CPU, the memory, the motherboard, all of those components

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<v Speaker 1>would be inside it, so you would look like just

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<v Speaker 1>a giant, clunky keyboard. Uh. The t R S A

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<v Speaker 1>D also came with a separate monochromatic monitor, meaning only

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<v Speaker 1>one color on their you know, it's just black and white.

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<v Speaker 1>He also came with a cassette drive. The cassette drivee

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<v Speaker 1>was your data storage device. So you would put a

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<v Speaker 1>cassette into the drive and you could save data to

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<v Speaker 1>it or read data from it. And when I say

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<v Speaker 1>a cassette drive, I mean very much like an audio cassette,

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<v Speaker 1>you know, if you had an old tape player. The

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<v Speaker 1>cassette drives for these old computers were essentially the same thing.

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<v Speaker 1>They were just storing the information magnetically on the tape

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<v Speaker 1>inside the cassette, and the drive would read from it

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<v Speaker 1>as if it were the same as a music based cassette.

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<v Speaker 1>Now you may think, well, that sounds like it might

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<v Speaker 1>be really hard to locate a specific piece of code

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<v Speaker 1>that you've saved to that particular cassette, and you'd be right.

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<v Speaker 1>It's doing it all sequentially, So that takes quite some

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<v Speaker 1>time to track down a specific bit of code. But

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<v Speaker 1>that was a relatively inexpensive solution to figure out how

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<v Speaker 1>you could save media from a computer onto something that's physical.

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<v Speaker 1>The computer's microprocessor was from a company called Zilog z

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<v Speaker 1>I l O G. That company launched in ninety six,

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<v Speaker 1>and the processor was called the z A D CPU.

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<v Speaker 1>That's what powered the TRS A D. It was Zlog's

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<v Speaker 1>first commercial product. It was based off the Intel A

0:12:55.920 --> 0:12:58.680
<v Speaker 1>D E D processor. One of the co founders of

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<v Speaker 1>Zilog was at Rico Fagen, who had previously worked for Intel.

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<v Speaker 1>The company developed not only the CPU, but also an

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<v Speaker 1>assimilar based development system for the chip and the chips

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<v Speaker 1>clock speed, which is the speed that a processor can

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<v Speaker 1>run operations at, was one point seven seven mega hurts.

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<v Speaker 1>That then it could essentially run one point seven seven

0:13:22.520 --> 0:13:27.280
<v Speaker 1>million operations per second. That's oversimplifying, but generally speaking, that's

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<v Speaker 1>all you can understand it. It had four kilobytes of RAM,

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<v Speaker 1>which a later version of that computer would boast up

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<v Speaker 1>to sixteen kilobytes of RAM, and the operating system for

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<v Speaker 1>the computer was basic. As in the actual operating system

0:13:43.440 --> 0:13:47.240
<v Speaker 1>all caps be a S I C Basic. The whole

0:13:47.240 --> 0:13:52.439
<v Speaker 1>thing cost five and nine cents, and that included the monitor.

0:13:52.800 --> 0:13:56.280
<v Speaker 1>A year after Tandy debut the home computer, it launched

0:13:56.280 --> 0:13:59.959
<v Speaker 1>a disk drive for four hundred dollars. At that point,

0:14:00.240 --> 0:14:03.360
<v Speaker 1>the disk drive costs more than the basic computer system

0:14:03.400 --> 0:14:05.960
<v Speaker 1>that that you could buy without the monitors. So if

0:14:06.000 --> 0:14:08.160
<v Speaker 1>you just went out and bought a computer and you

0:14:08.200 --> 0:14:11.000
<v Speaker 1>didn't need a monitor, that would cost you four hundred dollars.

0:14:11.040 --> 0:14:14.440
<v Speaker 1>The disk drive would cost you four dollars. That tells

0:14:14.440 --> 0:14:17.480
<v Speaker 1>you how expensive those peripherals were in those early days.

0:14:18.080 --> 0:14:21.880
<v Speaker 1>Tandy also offered an expansion interface for two d ninety

0:14:21.960 --> 0:14:25.240
<v Speaker 1>nine dollars. It had a printer port to tape drive

0:14:25.280 --> 0:14:28.520
<v Speaker 1>connectors up to thirty two kilobytes of additional RAM, a

0:14:28.640 --> 0:14:33.640
<v Speaker 1>serial port, and more. Tandy reportedly didn't have high hopes

0:14:33.920 --> 0:14:37.200
<v Speaker 1>for the sales of the TRS eighty. They thought, well,

0:14:37.240 --> 0:14:39.760
<v Speaker 1>this is an interesting product, but we don't know if

0:14:39.760 --> 0:14:42.640
<v Speaker 1>there's a market there. The company was surprised when in

0:14:42.680 --> 0:14:47.280
<v Speaker 1>the first month alone, they sold ten thousand units. Within

0:14:47.320 --> 0:14:49.560
<v Speaker 1>a year or two, the company offered a slightly more

0:14:49.640 --> 0:14:53.800
<v Speaker 1>advanced model. Not everything was smooth sailing for Tandy, however,

0:14:53.920 --> 0:14:58.960
<v Speaker 1>In nineteen eighty Tandy discontinued the Model one TRS eighty,

0:14:59.320 --> 0:15:01.600
<v Speaker 1>and it's not the as of sales or because the

0:15:01.600 --> 0:15:04.560
<v Speaker 1>computer was obsolete at that point. They could have technically

0:15:04.720 --> 0:15:07.320
<v Speaker 1>kept selling it except for the fact that the f

0:15:07.480 --> 0:15:10.880
<v Speaker 1>c C had some words for Tandy. They had formed

0:15:10.920 --> 0:15:14.160
<v Speaker 1>some new rules about computers, and the old design that

0:15:14.200 --> 0:15:18.680
<v Speaker 1>Tandy had with the Model one violated those rules. Specifically,

0:15:19.040 --> 0:15:22.720
<v Speaker 1>the Model one generated a radio frequency emissions in excess

0:15:22.840 --> 0:15:25.440
<v Speaker 1>of f c C guidelines, meaning if you had a

0:15:25.480 --> 0:15:27.800
<v Speaker 1>Model one and it happened to be near a radio

0:15:27.880 --> 0:15:29.920
<v Speaker 1>or a TV set, it could actually cause all sorts

0:15:29.920 --> 0:15:33.960
<v Speaker 1>of interference. Tandy would make several other computers, including the

0:15:33.960 --> 0:15:37.520
<v Speaker 1>Model to, the Model three, the Model sixteen, and the

0:15:37.560 --> 0:15:40.960
<v Speaker 1>Model one hundred. Later it would introduce the Model For

0:15:41.680 --> 0:15:44.200
<v Speaker 1>another reason the numbers jump around is that the Model

0:15:44.240 --> 0:15:46.880
<v Speaker 1>six team in the Model one were departures from the

0:15:46.920 --> 0:15:51.160
<v Speaker 1>design of the earlier tr S A D computers, but

0:15:51.280 --> 0:15:54.000
<v Speaker 1>it does show that the conceit of creating a numbering

0:15:54.160 --> 0:15:57.800
<v Speaker 1>or naming system for your computers and then abandoning it

0:15:58.120 --> 0:16:00.280
<v Speaker 1>dates all the way back to the earliest day of

0:16:00.360 --> 0:16:04.480
<v Speaker 1>personal computers. So while I often will joke about Windows

0:16:04.520 --> 0:16:07.800
<v Speaker 1>eight jumping straight to Windows ten and skipping Windows nine

0:16:07.880 --> 0:16:11.280
<v Speaker 1>and all these other sort of like iPhone eight going

0:16:11.320 --> 0:16:14.200
<v Speaker 1>to iPhone ten, these kind of ideas, it turns out

0:16:14.400 --> 0:16:16.760
<v Speaker 1>this is not a new thing. It's been around sense

0:16:16.840 --> 0:16:20.920
<v Speaker 1>the earliest days of personal computers. Eventually, Tandy would produce

0:16:20.960 --> 0:16:24.880
<v Speaker 1>an IBM compatible computer called the Tandy one thousand. More

0:16:24.880 --> 0:16:28.080
<v Speaker 1>on that in our IBM clone episode that will be

0:16:28.120 --> 0:16:32.280
<v Speaker 1>coming up not too long from now. Tandy would produce

0:16:32.360 --> 0:16:35.960
<v Speaker 1>more computers in that IBM compatible line and sell them

0:16:36.000 --> 0:16:39.560
<v Speaker 1>through radio shack stores. But eventually the company sold off

0:16:39.600 --> 0:16:43.840
<v Speaker 1>its computer division to another entity, a st Computers in

0:16:43.920 --> 0:16:47.560
<v Speaker 1>the nineteen nineties, and that was that for Tandy. Now,

0:16:47.560 --> 0:16:49.560
<v Speaker 1>I've got a lot more to say about some of

0:16:49.560 --> 0:16:52.840
<v Speaker 1>those early computers from various companies, but before I jump

0:16:52.880 --> 0:16:55.680
<v Speaker 1>into it, let's take a quick break to thank our sponsor.

0:17:03.120 --> 0:17:06.160
<v Speaker 1>Getting back to nineteen seventy seven, that was the same

0:17:06.280 --> 0:17:10.399
<v Speaker 1>year that the TRS eight Model one came out. Another

0:17:10.440 --> 0:17:13.159
<v Speaker 1>company was getting into the home computer business at that

0:17:13.280 --> 0:17:17.240
<v Speaker 1>same time, and that company was Commodore. Now, Commodore had

0:17:17.280 --> 0:17:21.639
<v Speaker 1>started back in the nineteen fifties as a portable typewriter company.

0:17:21.880 --> 0:17:25.560
<v Speaker 1>In the nineteen sixties they began to produce adding machines

0:17:25.600 --> 0:17:29.040
<v Speaker 1>and later on calculators. And in the nineteen seventies there

0:17:29.080 --> 0:17:31.880
<v Speaker 1>was an engineer named Chuck Pedal who had worked for

0:17:31.960 --> 0:17:36.600
<v Speaker 1>a company Commodore had acquired, who convinced the founder of Commodore,

0:17:36.800 --> 0:17:40.199
<v Speaker 1>Jack Tramiel, that home computers were the next big market,

0:17:40.520 --> 0:17:42.760
<v Speaker 1>and he even had a design in mind for what

0:17:42.840 --> 0:17:47.600
<v Speaker 1>would become Commodore's first personal computer. That computer was called

0:17:47.640 --> 0:17:51.600
<v Speaker 1>the PET two thousand one. According to Commodore, the letters

0:17:51.720 --> 0:17:58.239
<v Speaker 1>PET stood for Personal Electronic Transactor. There are those who

0:17:58.320 --> 0:18:00.639
<v Speaker 1>believe that that's a bit of a fab racation, and

0:18:00.680 --> 0:18:03.480
<v Speaker 1>that the company came up with the name PET first

0:18:03.640 --> 0:18:06.440
<v Speaker 1>and then just went back and made it an acronym later.

0:18:06.920 --> 0:18:10.800
<v Speaker 1>This particular computer had a microprocessor that was designed by

0:18:11.119 --> 0:18:16.200
<v Speaker 1>MS Technologies or Most Technologies if you prefer. Commodore had

0:18:16.240 --> 0:18:21.080
<v Speaker 1>purchased this company, and Pedal, the guy who proposed this

0:18:21.119 --> 0:18:25.840
<v Speaker 1>whole idea, had been an engineer for Most Technologies, So

0:18:25.920 --> 0:18:31.160
<v Speaker 1>the chips designation was the six five zero two CPU.

0:18:31.240 --> 0:18:35.719
<v Speaker 1>This is an incredibly important microprocessor because it was the

0:18:35.720 --> 0:18:40.199
<v Speaker 1>one that powered lots of early computers, not just the

0:18:40.240 --> 0:18:44.960
<v Speaker 1>Commodore machines, but then other devices like the Apple two computer,

0:18:45.520 --> 0:18:48.040
<v Speaker 1>so it was a big deal. The six five O

0:18:48.200 --> 0:18:51.560
<v Speaker 1>two CPU, however, was not a superpowerhouse. It was a

0:18:51.600 --> 0:18:56.520
<v Speaker 1>one mega Hurts processor. Uh. The PET computer had four

0:18:56.840 --> 0:18:59.960
<v Speaker 1>kilobytes of RAM. Later models would knock that up to

0:19:00.119 --> 0:19:03.720
<v Speaker 1>eight kilobytes, and it also had a built in screen.

0:19:04.359 --> 0:19:07.040
<v Speaker 1>So at a casual glance, the PET look like it

0:19:07.119 --> 0:19:09.400
<v Speaker 1>was one of those big, clunky keyboards I was talking

0:19:09.440 --> 0:19:13.000
<v Speaker 1>about just a minute ago, with a small monitor perched

0:19:13.040 --> 0:19:15.040
<v Speaker 1>on top of the case. But in fact it was

0:19:15.119 --> 0:19:18.240
<v Speaker 1>all a single unit and you didn't wouldn't remove the

0:19:18.280 --> 0:19:21.720
<v Speaker 1>monitor from the case. It was all molded together. It

0:19:21.760 --> 0:19:24.080
<v Speaker 1>also had a built in cassette drive for loading and

0:19:24.119 --> 0:19:27.160
<v Speaker 1>reading data, and like the TRS e D, it used

0:19:27.200 --> 0:19:31.520
<v Speaker 1>the Basic operating system. The keyboard for the PET was small,

0:19:31.920 --> 0:19:35.240
<v Speaker 1>Some would call it a chick lit type of keyboard,

0:19:35.320 --> 0:19:38.840
<v Speaker 1>so tiny little keys. It made typing on the device

0:19:38.880 --> 0:19:43.040
<v Speaker 1>really challenging and uncomfortable, and this is typical of some

0:19:43.080 --> 0:19:45.560
<v Speaker 1>of those early computers, especially the ones that came from

0:19:45.560 --> 0:19:48.960
<v Speaker 1>companies that were making calculators. The buttons look more like

0:19:49.040 --> 0:19:53.560
<v Speaker 1>calculator buttons than keyboard buttons. The PET also had four

0:19:53.600 --> 0:19:57.400
<v Speaker 1>external expansion ports, allowing users to plug in peripherals, including

0:19:57.480 --> 0:20:01.960
<v Speaker 1>a disk drive. The PET cost sears, which meant it

0:20:02.000 --> 0:20:05.480
<v Speaker 1>was more expensive than the TRS eight, and technically the

0:20:05.560 --> 0:20:09.720
<v Speaker 1>PETS microprocessor was a little less powerful than Tandy's computer.

0:20:10.080 --> 0:20:13.080
<v Speaker 1>Commodore first showed off the PET of the nineteen seventy

0:20:13.119 --> 0:20:17.440
<v Speaker 1>seven Winter Consumer Electronics Show, but this was just one

0:20:17.760 --> 0:20:21.200
<v Speaker 1>of the computers Commodore would introduce. Another big one was

0:20:21.280 --> 0:20:24.760
<v Speaker 1>the VIC twenty computer, known as the VIC one thousand

0:20:24.880 --> 0:20:29.119
<v Speaker 1>one in Japan, VIC stood for Video Interface Chip. It

0:20:29.160 --> 0:20:33.520
<v Speaker 1>was the first inexpensive color computer available on the consumer market.

0:20:33.920 --> 0:20:37.480
<v Speaker 1>It cost two d dollars when it was released in January,

0:20:38.720 --> 0:20:41.600
<v Speaker 1>and it also became the first home computer to sell

0:20:41.760 --> 0:20:45.840
<v Speaker 1>one million units. Like the PET, it relied on the

0:20:45.880 --> 0:20:49.560
<v Speaker 1>most six five zero two processor and it operated at

0:20:49.600 --> 0:20:53.240
<v Speaker 1>one mega hurts. It had five kilobytes of RAM, which

0:20:53.480 --> 0:20:56.719
<v Speaker 1>sounds pretty weird because you typically see RAM and units

0:20:56.760 --> 0:21:00.320
<v Speaker 1>divisible by four, and not all of that RAM was

0:21:00.359 --> 0:21:02.800
<v Speaker 1>available to the user. The computer reserved one and a

0:21:02.880 --> 0:21:06.439
<v Speaker 1>half kilobytes of RAM for its routine operations, leaving you

0:21:06.560 --> 0:21:09.480
<v Speaker 1>three and a half to play with. The computer consisted

0:21:09.560 --> 0:21:13.159
<v Speaker 1>of a chunky keyboard case that housed all the computer bits,

0:21:13.520 --> 0:21:16.159
<v Speaker 1>and you would connect this to a Commodore seventeen O

0:21:16.359 --> 0:21:20.800
<v Speaker 1>one monitor via a five pen composite video cable. The

0:21:20.880 --> 0:21:24.639
<v Speaker 1>display could generate sixteen different colors. In addition to the

0:21:24.640 --> 0:21:27.320
<v Speaker 1>display port, the VIC twenty had ports for an Atari

0:21:27.359 --> 0:21:31.600
<v Speaker 1>twenty joystick, a rom cartridge port in the back, and

0:21:31.640 --> 0:21:34.920
<v Speaker 1>a few other ports for peripherals. Like other computers I've

0:21:34.920 --> 0:21:37.120
<v Speaker 1>mentioned in this episode, you could get a cassette drive

0:21:37.160 --> 0:21:40.160
<v Speaker 1>for the VIC twenty. They also offered a floppy drive

0:21:40.200 --> 0:21:43.520
<v Speaker 1>starting in nineteen eighty two. Commodore was able to keep

0:21:43.520 --> 0:21:46.080
<v Speaker 1>the price down for the VIC twenty largely because the

0:21:46.080 --> 0:21:50.960
<v Speaker 1>company had its own microprocessor manufacturing division. Because it acquired

0:21:51.000 --> 0:21:54.919
<v Speaker 1>that Most Technologies company I mentioned back in the nineteen seventies,

0:21:55.119 --> 0:21:58.560
<v Speaker 1>it didn't have to purchase components from other companies, so

0:21:58.680 --> 0:22:01.480
<v Speaker 1>that helped Commodore set the price point at an extremely

0:22:01.520 --> 0:22:05.160
<v Speaker 1>attractive competitive figure for those who wanted a personal computer

0:22:05.520 --> 0:22:08.080
<v Speaker 1>but felt the other options in the market were too expensive.

0:22:08.320 --> 0:22:11.360
<v Speaker 1>So while Apple had to go and buy their chips

0:22:11.680 --> 0:22:15.879
<v Speaker 1>from Commodore, Commodore was producing their own chips. So that

0:22:16.000 --> 0:22:18.440
<v Speaker 1>was how they were able to keep costs down. And

0:22:18.480 --> 0:22:21.440
<v Speaker 1>we're not done with Commodore yet. Their next big product

0:22:21.520 --> 0:22:23.520
<v Speaker 1>was the one that a lot of people fondly remember

0:22:23.560 --> 0:22:25.480
<v Speaker 1>to this very day, and that would be the Commodore

0:22:25.600 --> 0:22:28.600
<v Speaker 1>sixty four. It was called the sixty four because it

0:22:28.680 --> 0:22:32.360
<v Speaker 1>sported sixty four hole kilobytes of RAM. Like the other

0:22:32.400 --> 0:22:35.719
<v Speaker 1>computers Commodore release, this one relied on the most sixty

0:22:36.080 --> 0:22:40.840
<v Speaker 1>ten as at CPU, so slightly better CPU than what

0:22:40.920 --> 0:22:44.040
<v Speaker 1>it had been using, but still from most technologies, and

0:22:44.119 --> 0:22:46.879
<v Speaker 1>this one still operated at around one mega hurts of

0:22:46.960 --> 0:22:50.320
<v Speaker 1>clock speed. The Commodore sixty four had a similar form

0:22:50.400 --> 0:22:53.040
<v Speaker 1>factor to the VIC twenty. It looked like a chunky

0:22:53.160 --> 0:22:56.159
<v Speaker 1>keyboard that you plugged directly into a display, though this

0:22:56.240 --> 0:22:59.360
<v Speaker 1>time you could actually use a color television as your monitor.

0:22:59.800 --> 0:23:01.840
<v Speaker 1>The Commodore sixty four would go on to become the

0:23:01.880 --> 0:23:06.160
<v Speaker 1>best selling computer model of all time, selling more than

0:23:06.320 --> 0:23:10.520
<v Speaker 1>seventeen million units during its life cycle. The Commodore sixty

0:23:10.520 --> 0:23:14.000
<v Speaker 1>four is operating system was wrong basic like the VIC twenty,

0:23:14.119 --> 0:23:16.960
<v Speaker 1>it also had a joystick port. Actually technically it had

0:23:17.000 --> 0:23:20.480
<v Speaker 1>to joystick ports. It had a cartridge port and a

0:23:20.560 --> 0:23:24.720
<v Speaker 1>serial peripheral port. Originally, the external media storage device was

0:23:24.760 --> 0:23:28.760
<v Speaker 1>the Commodore Data set. That's a cassette based media transfer device,

0:23:28.800 --> 0:23:31.840
<v Speaker 1>which was known to be very slow. Later Commodore would

0:23:31.880 --> 0:23:34.600
<v Speaker 1>offer a disk drive system, which was also known for

0:23:34.640 --> 0:23:37.359
<v Speaker 1>being very slow. Not to mention noisy, and I should

0:23:37.359 --> 0:23:42.040
<v Speaker 1>mention about those cartridges. So the cartridges are rom based cartridges.

0:23:42.119 --> 0:23:45.800
<v Speaker 1>That means that everything that's on the cartridge is permanently

0:23:46.200 --> 0:23:49.080
<v Speaker 1>part of that cartridge. You can't alter it. If you

0:23:49.160 --> 0:23:52.199
<v Speaker 1>have a program on that cartridge, you can't overwrite it,

0:23:52.240 --> 0:23:54.600
<v Speaker 1>you can't change it. All you can do is load

0:23:54.640 --> 0:23:58.480
<v Speaker 1>the program onto the computer, and then the computer's memory

0:23:58.720 --> 0:24:02.960
<v Speaker 1>could save certain results, and you could even save information

0:24:03.080 --> 0:24:05.960
<v Speaker 1>to an external drive like a cassette drive or a

0:24:06.000 --> 0:24:09.200
<v Speaker 1>disk drive. But the cartridge will always remain the cartridge.

0:24:09.640 --> 0:24:12.960
<v Speaker 1>It is physically programmed onto the circuit board of the

0:24:13.000 --> 0:24:16.359
<v Speaker 1>cartridge itself. This is the same as for cartridge based

0:24:16.560 --> 0:24:20.399
<v Speaker 1>video game systems like the twenty or the Intellivision or

0:24:20.440 --> 0:24:23.879
<v Speaker 1>the Clico Vision. Now, the thing about these cartridges is

0:24:23.960 --> 0:24:27.040
<v Speaker 1>that they take a lot of time and effort to

0:24:27.119 --> 0:24:31.000
<v Speaker 1>produce it. I mentioned this in the Naughty Dog episodes

0:24:31.080 --> 0:24:34.120
<v Speaker 1>where Naughty Dog actually encountered a problem with this where

0:24:34.160 --> 0:24:37.880
<v Speaker 1>they were launching one of their games, but the company

0:24:37.920 --> 0:24:41.159
<v Speaker 1>that was manufacturing the cartridges had to give preference to

0:24:41.640 --> 0:24:45.040
<v Speaker 1>Madden because Madden was definitely going to sell out and

0:24:45.200 --> 0:24:48.560
<v Speaker 1>Naughty Dog felt like they got burned in the process. Well,

0:24:49.200 --> 0:24:51.000
<v Speaker 1>that's part of the problem with the cartridges is that

0:24:51.119 --> 0:24:55.000
<v Speaker 1>it's an actual manufacturing process. You can't just do it anywhere.

0:24:55.080 --> 0:24:56.560
<v Speaker 1>You have to do it in a plant where you've

0:24:56.560 --> 0:24:59.320
<v Speaker 1>set it up to make cartridges and you only have

0:24:59.359 --> 0:25:02.240
<v Speaker 1>a limited amoun of capacity. You can only produce so

0:25:02.320 --> 0:25:05.919
<v Speaker 1>many cartridges within x amount of time. So it definitely

0:25:05.920 --> 0:25:09.160
<v Speaker 1>has its downsides. The upside is that it's pretty fast

0:25:09.160 --> 0:25:12.359
<v Speaker 1>to load the information if you have designed your computer

0:25:12.400 --> 0:25:16.080
<v Speaker 1>system properly, and once you have a cartridge, as long

0:25:16.119 --> 0:25:19.440
<v Speaker 1>as the cartridge remains undamaged and the computer remains undamaged,

0:25:19.680 --> 0:25:21.320
<v Speaker 1>you're good to go. You just plug it in, you're

0:25:21.320 --> 0:25:24.320
<v Speaker 1>ready to launch that program. Getting back to the Commodore

0:25:24.400 --> 0:25:28.480
<v Speaker 1>sixty four, it also had a sound interface device. It

0:25:28.560 --> 0:25:31.600
<v Speaker 1>was called the six eight one. You gotta love these

0:25:31.640 --> 0:25:34.959
<v Speaker 1>different devices that are named by numbers. This three channel

0:25:35.000 --> 0:25:39.560
<v Speaker 1>component would allow digital mozarts the chance to create computer

0:25:39.600 --> 0:25:42.080
<v Speaker 1>generated music. The Commodore sixty four was one of the

0:25:42.160 --> 0:25:44.840
<v Speaker 1>first home computers to offer such an opportunity where you

0:25:44.880 --> 0:25:48.960
<v Speaker 1>could create computer generated music using a proper program, because

0:25:48.960 --> 0:25:50.720
<v Speaker 1>it had the chip in it that would allow you

0:25:50.760 --> 0:25:52.960
<v Speaker 1>to play it. When the computer went on sale in

0:25:53.680 --> 0:25:58.600
<v Speaker 1>two it was priced at five dollars. Eventually Commodore was

0:25:58.640 --> 0:26:02.720
<v Speaker 1>able to drop that to about one. By that time,

0:26:02.720 --> 0:26:06.240
<v Speaker 1>the company had streamline manufacturing, so it cost about twenty

0:26:06.280 --> 0:26:10.240
<v Speaker 1>five dollars to make a Commodore sixty four, so bucks

0:26:10.240 --> 0:26:14.439
<v Speaker 1>to make one sold for two hundred bucks. Not bad. Technically,

0:26:14.920 --> 0:26:19.120
<v Speaker 1>Commodore was competing with itself a little bit here, because

0:26:19.160 --> 0:26:23.320
<v Speaker 1>the VIC twenty computer hit one million sales a few

0:26:23.359 --> 0:26:26.880
<v Speaker 1>months after the Commodore sixty four launched, so you had

0:26:26.880 --> 0:26:29.480
<v Speaker 1>two different computer systems on the market at the same time.

0:26:29.960 --> 0:26:33.199
<v Speaker 1>Commodore would continue to introduce a few other computers in

0:26:33.359 --> 0:26:36.320
<v Speaker 1>this line, but also made a move in nineteen four

0:26:36.440 --> 0:26:40.720
<v Speaker 1>to expand its home computing division by acquiring another company

0:26:40.800 --> 0:26:44.080
<v Speaker 1>called Amiga. We'll get back to Amiga a little bit

0:26:44.160 --> 0:26:47.320
<v Speaker 1>later in this episode, but here's a spoiler alert. While

0:26:47.359 --> 0:26:50.359
<v Speaker 1>Commodore was the number one computer company in the early

0:26:50.440 --> 0:26:55.080
<v Speaker 1>nineteen eighties, outperforming all others, and the Amiga line became

0:26:55.119 --> 0:26:58.960
<v Speaker 1>known for their advanced graphics and sound capabilities, none of

0:26:59.000 --> 0:27:01.640
<v Speaker 1>that really would ultimately matter. None of it would allow

0:27:01.680 --> 0:27:05.600
<v Speaker 1>the company to remain competitive against IBM, Compatibles and Apple.

0:27:05.760 --> 0:27:09.400
<v Speaker 1>The Commodore home computer divisions were either acquired by other

0:27:09.440 --> 0:27:14.200
<v Speaker 1>companies or were liquidated by the mid nineteen nineties. Okay,

0:27:14.200 --> 0:27:16.760
<v Speaker 1>now we need to jump back in our timeline a bit.

0:27:16.800 --> 0:27:19.680
<v Speaker 1>We followed Commodore for a while, and I know this

0:27:19.720 --> 0:27:22.159
<v Speaker 1>is a lot of hopping around, but it makes sense

0:27:22.160 --> 0:27:26.640
<v Speaker 1>to trace certain families of computers while we concentrate on them,

0:27:26.640 --> 0:27:28.720
<v Speaker 1>as opposed to saying, let's go back to Commodore and

0:27:28.720 --> 0:27:30.880
<v Speaker 1>now let's go to Tandy, now let's go to etcetera.

0:27:31.040 --> 0:27:33.560
<v Speaker 1>So we're gonna jump back to nineteen seventy eight. That's

0:27:33.560 --> 0:27:36.560
<v Speaker 1>when another company announced that it was going to wade

0:27:36.640 --> 0:27:39.639
<v Speaker 1>into the personal computer space, and that company had just

0:27:39.760 --> 0:27:43.359
<v Speaker 1>released a home video game system called the VCS Game

0:27:43.440 --> 0:27:47.040
<v Speaker 1>Console but better known as the Atari twenty six hundred.

0:27:47.640 --> 0:27:51.159
<v Speaker 1>Atari introduced to computer models at the same time the

0:27:51.240 --> 0:27:54.919
<v Speaker 1>four hundred and the eight hundred. The Atari four hundred

0:27:54.960 --> 0:27:58.480
<v Speaker 1>was another example of a computer that had a keyboard

0:27:58.480 --> 0:28:01.439
<v Speaker 1>built into the form fact or. You could connect the

0:28:01.480 --> 0:28:05.000
<v Speaker 1>computer to a television using an r FTV video output

0:28:05.160 --> 0:28:08.320
<v Speaker 1>port and cable. There was also a monitor r GB

0:28:08.480 --> 0:28:11.280
<v Speaker 1>output port if you prefer to use a computer monitor

0:28:11.320 --> 0:28:14.800
<v Speaker 1>instead of a television. It had a single cartridge slot

0:28:15.280 --> 0:28:17.760
<v Speaker 1>under a cover on the top of the computer, so

0:28:17.800 --> 0:28:20.480
<v Speaker 1>he would flip up the top cover. It was on

0:28:20.520 --> 0:28:23.439
<v Speaker 1>a little hinge and that's where the cartridge port was.

0:28:23.960 --> 0:28:27.919
<v Speaker 1>It ran on the proprietary Atari operating system, though you

0:28:27.960 --> 0:28:30.080
<v Speaker 1>could buy a cartridge that would allow you to run

0:28:30.160 --> 0:28:32.359
<v Speaker 1>Basic on the computer so that you could do some

0:28:32.480 --> 0:28:35.880
<v Speaker 1>programming directly onto the Atari four hundred. Now, the four

0:28:35.960 --> 0:28:38.840
<v Speaker 1>hundred was the low end entry computer that was best

0:28:38.840 --> 0:28:41.440
<v Speaker 1>suited for playing cartridge based games. In fact, that was

0:28:41.480 --> 0:28:45.120
<v Speaker 1>the primary purpose for the four hundred. It was more

0:28:45.240 --> 0:28:48.960
<v Speaker 1>robust than the AT twenty video game system, and the

0:28:49.000 --> 0:28:52.200
<v Speaker 1>four hundred shiped originally with eight kilobytes of memory, though

0:28:52.280 --> 0:28:55.520
<v Speaker 1>later models would upgrade that to sixteen kilobytes. The four

0:28:55.560 --> 0:28:59.120
<v Speaker 1>hundred was technically expandable because it used the same motherboard

0:28:59.240 --> 0:29:01.880
<v Speaker 1>as its big brother the eight hundred, but you would

0:29:01.880 --> 0:29:03.920
<v Speaker 1>need to open up the case to do it, and

0:29:03.960 --> 0:29:06.640
<v Speaker 1>that was supposed to only be done by a licensed

0:29:06.640 --> 0:29:11.040
<v Speaker 1>Atari dealer or repair service. The Yahoo's out there who

0:29:11.080 --> 0:29:15.080
<v Speaker 1>like to mess with your own computers hands off, said Atari.

0:29:15.400 --> 0:29:18.400
<v Speaker 1>Not that that ever stops anyone who actually has really

0:29:18.440 --> 0:29:22.000
<v Speaker 1>determined to make modifications to their machine. The Atari four

0:29:22.040 --> 0:29:25.040
<v Speaker 1>hundred used the popular six five oh two CPU, the

0:29:25.080 --> 0:29:28.600
<v Speaker 1>one I mentioned before from most technologies that went into

0:29:28.680 --> 0:29:31.440
<v Speaker 1>tons of different computers in those early days, and it

0:29:31.480 --> 0:29:34.400
<v Speaker 1>had a processor speed of one point seven nine Mega hurts.

0:29:34.600 --> 0:29:37.719
<v Speaker 1>The keyboard was a membrane style input device that a

0:29:37.720 --> 0:29:41.840
<v Speaker 1>lot of Atari enthusiasts absolutely hated because they said it

0:29:41.880 --> 0:29:44.960
<v Speaker 1>was really hard to type on the thing. It cost

0:29:45.040 --> 0:29:48.160
<v Speaker 1>five hundred dollars on launch. The eight hundred, as you

0:29:48.160 --> 0:29:51.640
<v Speaker 1>would expect, was more powerful than the four hundred, and

0:29:51.680 --> 0:29:54.760
<v Speaker 1>it shipped with eight kilobytes of RAM, expandable up to

0:29:54.840 --> 0:29:58.040
<v Speaker 1>forty eight kilobytes. It also had an r GB and

0:29:58.200 --> 0:30:01.920
<v Speaker 1>TV video outports, and like the four hundred, it ran

0:30:02.000 --> 0:30:05.880
<v Speaker 1>on the Atari operating system. It had two cartridge ports

0:30:05.960 --> 0:30:08.840
<v Speaker 1>under the top cover, and unlike the four hundred, you

0:30:08.880 --> 0:30:11.840
<v Speaker 1>could even remove the top cover to get at four

0:30:11.880 --> 0:30:16.000
<v Speaker 1>expansion slots inside the machine. Both the four hundred and

0:30:16.080 --> 0:30:19.880
<v Speaker 1>the eight hundred used special purpose coprocessors or sound and

0:30:20.000 --> 0:30:23.760
<v Speaker 1>graphics that allowed the CPU to focus on other operations,

0:30:24.040 --> 0:30:27.000
<v Speaker 1>and it boosted the power of both machines, making them

0:30:27.040 --> 0:30:30.239
<v Speaker 1>some of the most sophisticated home computers in graphics and

0:30:30.400 --> 0:30:34.120
<v Speaker 1>sound at that time. Peripherals for the eight hundred included

0:30:34.160 --> 0:30:37.800
<v Speaker 1>optional floppy disk drives, a dot matrix printer that could

0:30:37.800 --> 0:30:42.280
<v Speaker 1>print text characters forty wide forty columns wide at about

0:30:42.320 --> 0:30:46.360
<v Speaker 1>forty characters per second, so it was not the fastest. Uh.

0:30:46.440 --> 0:30:50.280
<v Speaker 1>There were also additional chips that had onboard processors and

0:30:50.320 --> 0:30:52.480
<v Speaker 1>you could plug those right into the eight hundred, which

0:30:52.520 --> 0:30:55.840
<v Speaker 1>would further enhance its processing capabilities. It's kind of like

0:30:55.840 --> 0:30:59.360
<v Speaker 1>giving it a temporary brain boost. One thing the Atari

0:30:59.400 --> 0:31:03.080
<v Speaker 1>eight hundred didn't have was standard ports for peripherals made

0:31:03.080 --> 0:31:07.520
<v Speaker 1>by companies not called Atari. That changed when Atari introduced

0:31:07.560 --> 0:31:11.720
<v Speaker 1>the Atari eight fifty interface module, which included standardized cereal

0:31:11.760 --> 0:31:15.920
<v Speaker 1>ports and a printer port compatible with Centronics printers. Atari

0:31:16.000 --> 0:31:19.160
<v Speaker 1>would also offer up a modem peripheral. To use it,

0:31:19.240 --> 0:31:22.959
<v Speaker 1>you would actually lift a phone off its cradle and

0:31:22.960 --> 0:31:25.200
<v Speaker 1>I'm just gonna pretend that Tari is going to understand

0:31:25.240 --> 0:31:27.240
<v Speaker 1>what I'm talking about here, but she's too young to

0:31:27.280 --> 0:31:30.880
<v Speaker 1>remember these. I'm talking about those wired handsets from the

0:31:30.920 --> 0:31:34.760
<v Speaker 1>old days, folks, so no cordless phones or anything like that.

0:31:34.800 --> 0:31:38.960
<v Speaker 1>You would lift the handset off the cradle, you would

0:31:39.000 --> 0:31:43.040
<v Speaker 1>stretch it over, and you would lay the headset onto

0:31:43.080 --> 0:31:46.160
<v Speaker 1>the modem itself. It had a pair of cups that

0:31:46.240 --> 0:31:49.760
<v Speaker 1>the handsets receiver would slide into, so you would have

0:31:49.840 --> 0:31:52.960
<v Speaker 1>the the microphone on one side and the speaker on

0:31:52.960 --> 0:31:55.960
<v Speaker 1>the other side plugged into these cups, and then you

0:31:55.960 --> 0:31:59.640
<v Speaker 1>would use a cartridge called the Telelink one to operate it.

0:32:00.640 --> 0:32:04.680
<v Speaker 1>That's that was cutting edge technology back in the early eighties,

0:32:04.720 --> 0:32:08.920
<v Speaker 1>late seventies early eighties. Later, Atari would introduce another modem

0:32:08.960 --> 0:32:11.520
<v Speaker 1>that could plug directly into a phone line and didn't

0:32:11.560 --> 0:32:13.880
<v Speaker 1>require you to take an existing phone off the hook.

0:32:14.480 --> 0:32:17.120
<v Speaker 1>You could use either a cassette based drive or a

0:32:17.200 --> 0:32:20.240
<v Speaker 1>disk drive with the Atari eight hundred. The cassette drive,

0:32:20.280 --> 0:32:23.560
<v Speaker 1>while less reliable, was also less expensive, and so a

0:32:23.640 --> 0:32:26.160
<v Speaker 1>lot of folks would opt for that choice. The eight

0:32:26.240 --> 0:32:30.680
<v Speaker 1>hundred sold for nine dollars and nine five cents when

0:32:30.720 --> 0:32:33.880
<v Speaker 1>it first hit store shelves. Atari would go on to

0:32:33.920 --> 0:32:37.680
<v Speaker 1>produce more computers throughout its history before the company hit

0:32:37.920 --> 0:32:41.440
<v Speaker 1>real hard times in ninety three, as I have talked

0:32:41.480 --> 0:32:45.000
<v Speaker 1>about in this show, before the home video game market

0:32:45.480 --> 0:32:48.959
<v Speaker 1>was collapsing in on itself. It was a terrible crash

0:32:49.160 --> 0:32:54.000
<v Speaker 1>due to an over saturation. Among other things, Atari introduced

0:32:54.000 --> 0:32:57.600
<v Speaker 1>computers called the twelve hundred, six hundred XCEL, the fourteen

0:32:57.640 --> 0:33:00.120
<v Speaker 1>fifty XL, and the fourteen fifty x L d E,

0:33:00.800 --> 0:33:04.320
<v Speaker 1>but before three was over, the company had to cancel

0:33:04.400 --> 0:33:06.880
<v Speaker 1>some of those, including the twelve hundred, due to production

0:33:06.920 --> 0:33:11.520
<v Speaker 1>and design problems. In four, Jack Tramiel, the guy who

0:33:11.560 --> 0:33:16.040
<v Speaker 1>had founded Commodore, left Commodore, or some would say was

0:33:16.080 --> 0:33:20.480
<v Speaker 1>ousted from Commodore, and bought Atari. He would redirect the

0:33:20.480 --> 0:33:23.960
<v Speaker 1>company to sort of abandon their higher end systems that

0:33:24.000 --> 0:33:27.120
<v Speaker 1>they were planning on releasing and concentrate more on the

0:33:27.200 --> 0:33:31.920
<v Speaker 1>less expensive computer designs intended for the average consumer. Eventually,

0:33:32.120 --> 0:33:35.320
<v Speaker 1>Atari transition from an eight bit based system to a

0:33:35.400 --> 0:33:39.480
<v Speaker 1>sixteen bit based computer system, but those machines couldn't really

0:33:39.480 --> 0:33:42.640
<v Speaker 1>compete with Apple or the IBM clones that were coming

0:33:42.680 --> 0:33:45.680
<v Speaker 1>onto the market at that time. Atari did release a

0:33:45.760 --> 0:33:48.600
<v Speaker 1>line of their own IBM clones, but by then it

0:33:48.680 --> 0:33:50.959
<v Speaker 1>was a little too too little, too late, and it

0:33:51.040 --> 0:33:53.480
<v Speaker 1>wasn't enough to save the company. If you want to

0:33:53.560 --> 0:33:56.280
<v Speaker 1>learn more about that, you should go listen to the

0:33:56.320 --> 0:34:00.040
<v Speaker 1>episodes that Chuck Bryant and I recorded about Atari a

0:34:00.040 --> 0:34:03.160
<v Speaker 1>couple of years ago. We dove into great detail about

0:34:03.160 --> 0:34:07.640
<v Speaker 1>the company and the woes that they suffered. Ultimately, Atari's

0:34:07.680 --> 0:34:10.600
<v Speaker 1>shine wore off. The four hundred and eight hundred were

0:34:10.640 --> 0:34:14.680
<v Speaker 1>successful systems with decent sales, but after those early successes,

0:34:14.719 --> 0:34:18.400
<v Speaker 1>the machines Atari design began to see lower sales figures.

0:34:18.600 --> 0:34:21.160
<v Speaker 1>By the nine nineties, the company had become little more

0:34:21.360 --> 0:34:24.959
<v Speaker 1>than just a brand name and getting back to ninety

0:34:25.040 --> 0:34:27.719
<v Speaker 1>nine again. The same year of the debut of the

0:34:27.760 --> 0:34:31.080
<v Speaker 1>A four hundred and the hundred systems was when a

0:34:31.280 --> 0:34:35.359
<v Speaker 1>company called Texas Instruments introduced its first home computer, which

0:34:35.400 --> 0:34:41.440
<v Speaker 1>was the t I slash four. Great names these computers.

0:34:41.600 --> 0:34:45.680
<v Speaker 1>Texas Instruments had made a name for itself originally as

0:34:45.680 --> 0:34:50.280
<v Speaker 1>the first producer of commercial silicon transistors. The company also

0:34:50.400 --> 0:34:53.880
<v Speaker 1>made the first transistor radio in the nineteen fifties, so

0:34:54.040 --> 0:34:57.480
<v Speaker 1>by the nineteen seventies it was producing scientific calculators. The

0:34:57.600 --> 0:35:01.040
<v Speaker 1>T I N nine Slash four would become one of

0:35:01.080 --> 0:35:04.600
<v Speaker 1>the other big contenders in the early home PC space

0:35:04.640 --> 0:35:06.440
<v Speaker 1>in the United States. So I'm going to talk all

0:35:06.480 --> 0:35:10.160
<v Speaker 1>about that in just a second, but first let's take

0:35:10.200 --> 0:35:20.120
<v Speaker 1>another quick break to thank our sponsor. All right, So

0:35:20.200 --> 0:35:24.200
<v Speaker 1>let's talk about the original T I Slash four. And

0:35:24.480 --> 0:35:26.840
<v Speaker 1>for those of you who love this computer, you're probably thinking,

0:35:27.040 --> 0:35:29.000
<v Speaker 1>why are you saying it like that over and over again?

0:35:29.480 --> 0:35:32.000
<v Speaker 1>Just because I want to. It was a powerful computer

0:35:32.080 --> 0:35:35.360
<v Speaker 1>for its time. While other computers were relying on the

0:35:35.400 --> 0:35:39.279
<v Speaker 1>most microchip from Commodore UH, the T I nine had

0:35:39.320 --> 0:35:42.719
<v Speaker 1>its own proprietary CPU. It was called the t M

0:35:43.080 --> 0:35:47.520
<v Speaker 1>sred and it ran at three mega hurts, nearly twice

0:35:47.640 --> 0:35:50.279
<v Speaker 1>as fast as some of the other more powerful home

0:35:50.320 --> 0:35:53.960
<v Speaker 1>computers on the market at that time. The form factor

0:35:54.160 --> 0:35:57.400
<v Speaker 1>was similar to those other other early home computers I

0:35:57.440 --> 0:35:59.720
<v Speaker 1>talked about, so it looked like a big, clunky keyboard.

0:36:00.280 --> 0:36:02.760
<v Speaker 1>This one had a cartridge port built onto the front

0:36:02.800 --> 0:36:05.560
<v Speaker 1>of it where you could slide rom cartridges into the

0:36:05.600 --> 0:36:09.440
<v Speaker 1>machine to run your programs. Texas Instruments also sold a

0:36:09.480 --> 0:36:13.200
<v Speaker 1>monitor that was in fact a thirteen inch Zenith color

0:36:13.320 --> 0:36:17.799
<v Speaker 1>TV that Texas Instruments had modified slightly to make it

0:36:17.880 --> 0:36:20.839
<v Speaker 1>a working computer monitor, so it wasn't like an off

0:36:20.880 --> 0:36:24.200
<v Speaker 1>the shelf Zeno of TV. It was slightly changed. When

0:36:24.239 --> 0:36:27.120
<v Speaker 1>the t I nine launched, you had to buy a

0:36:27.160 --> 0:36:30.000
<v Speaker 1>monitor with it because there was no way at that

0:36:30.080 --> 0:36:34.280
<v Speaker 1>moment to connect it to a regular TV. Texas Instruments

0:36:34.320 --> 0:36:37.239
<v Speaker 1>was working on an RF adapter, so then you would

0:36:37.280 --> 0:36:39.480
<v Speaker 1>be able to connect it to a television, but the

0:36:39.520 --> 0:36:42.200
<v Speaker 1>adapter had not yet received approval from the f c

0:36:42.440 --> 0:36:46.040
<v Speaker 1>C for those radio frequency emissions. Like some of the

0:36:46.080 --> 0:36:48.520
<v Speaker 1>other personal computers of the era, the keyboard on the

0:36:48.560 --> 0:36:52.479
<v Speaker 1>t I nine was in that tiny key chick lit

0:36:52.560 --> 0:36:55.400
<v Speaker 1>style that made it kind of difficult to type on. Again,

0:36:55.520 --> 0:37:00.279
<v Speaker 1>more clearly some influence from the Texas Instrument calcul later

0:37:00.400 --> 0:37:03.640
<v Speaker 1>days that were you know in that keyboard. It used

0:37:03.640 --> 0:37:08.000
<v Speaker 1>a Texas Instruments flavor of Basic as its operating system,

0:37:08.040 --> 0:37:10.520
<v Speaker 1>and booting the computer would allow you to run either

0:37:10.640 --> 0:37:14.680
<v Speaker 1>an equation calculator whatever program was on the ROM cartridge,

0:37:15.280 --> 0:37:18.239
<v Speaker 1>or you could load right into Basic programming on the

0:37:18.280 --> 0:37:21.880
<v Speaker 1>t I was a bit of a frustrating experience. You

0:37:21.920 --> 0:37:26.120
<v Speaker 1>could program in the Basic computer programming language, which was good,

0:37:26.120 --> 0:37:28.880
<v Speaker 1>since that was more or less the standard programming language

0:37:28.880 --> 0:37:31.960
<v Speaker 1>and home computers at that time. But those programs would

0:37:32.000 --> 0:37:36.440
<v Speaker 1>run much more slowly on the Texas Instruments computer compared

0:37:36.480 --> 0:37:40.360
<v Speaker 1>to other computers even with that processor I was talking about.

0:37:40.400 --> 0:37:43.120
<v Speaker 1>So why is that, Well, it was because the computer

0:37:43.239 --> 0:37:47.160
<v Speaker 1>also had a proprietary graphics programming language coded onto it,

0:37:47.480 --> 0:37:50.920
<v Speaker 1>so every program made on the t I nine had

0:37:50.920 --> 0:37:55.120
<v Speaker 1>to be interpreted by the computer twice, which slowed things down.

0:37:55.800 --> 0:37:58.880
<v Speaker 1>You could get a cassette tape external drive, but most

0:37:58.880 --> 0:38:01.920
<v Speaker 1>of the computers popular our programs were just on cartridges.

0:38:02.400 --> 0:38:04.640
<v Speaker 1>On the right side of the computer was a system bus,

0:38:04.880 --> 0:38:09.279
<v Speaker 1>and you could plug different expansion units directly into that

0:38:09.320 --> 0:38:13.879
<v Speaker 1>system bus. Those expansions include some cool stuff like a

0:38:13.920 --> 0:38:18.760
<v Speaker 1>speech synthesizer, a thermal printer port, a memory expansion card,

0:38:18.880 --> 0:38:23.200
<v Speaker 1>and more. The expansion units were called side cars, and

0:38:23.239 --> 0:38:25.960
<v Speaker 1>they also had ports on their sides where you could

0:38:26.000 --> 0:38:29.319
<v Speaker 1>attach additional side cars, So you could attach up to

0:38:29.520 --> 0:38:33.200
<v Speaker 1>six side cars to the basic computer this way, daisy

0:38:33.320 --> 0:38:37.160
<v Speaker 1>chaining them together, except each one was a physical device,

0:38:37.520 --> 0:38:39.440
<v Speaker 1>and most of them were about the width of an

0:38:39.440 --> 0:38:42.799
<v Speaker 1>external disk drive. So once you've got six of these

0:38:42.840 --> 0:38:45.600
<v Speaker 1>attached off the side of your computer, you found yourself

0:38:45.640 --> 0:38:49.319
<v Speaker 1>with an incredibly wide machine. Also, the way the side

0:38:49.360 --> 0:38:51.640
<v Speaker 1>cars worked meant that you always had to plug the

0:38:51.680 --> 0:38:56.200
<v Speaker 1>speech synthesizer into the tin, and then you would plug

0:38:56.239 --> 0:39:00.279
<v Speaker 1>the memory expansion side car into the speech synthesizer part

0:39:00.360 --> 0:39:03.000
<v Speaker 1>on its side, and then you could add anything else

0:39:03.040 --> 0:39:06.000
<v Speaker 1>on to the rest of the chain. Texas Instruments also

0:39:06.040 --> 0:39:10.000
<v Speaker 1>created a special keyboard overlay system, and that would indicate

0:39:10.239 --> 0:39:13.120
<v Speaker 1>what the alternate functions for certain keys were when you

0:39:13.200 --> 0:39:17.640
<v Speaker 1>ran specific programs. So you could buy a game that

0:39:17.719 --> 0:39:20.640
<v Speaker 1>would come with an overlay, and you put the overlay

0:39:20.680 --> 0:39:22.960
<v Speaker 1>on top of your keyboard, and that would let you

0:39:23.000 --> 0:39:26.960
<v Speaker 1>know which keys would execute specific tasks within the game

0:39:27.040 --> 0:39:29.440
<v Speaker 1>that you bought. But this was true for any program.

0:39:29.440 --> 0:39:33.320
<v Speaker 1>If you had a program that wanted to repurpose certain

0:39:33.400 --> 0:39:36.880
<v Speaker 1>keys for very specific functions, the overlay would help you

0:39:36.880 --> 0:39:41.000
<v Speaker 1>remember which keys were the ones mapped to those functions.

0:39:41.680 --> 0:39:45.360
<v Speaker 1>The Basic computer with monitor cost one thousand, one fifty

0:39:45.400 --> 0:39:47.680
<v Speaker 1>dollars in nineteen seventy nine, which made it one of

0:39:47.719 --> 0:39:51.480
<v Speaker 1>the more expensive computers on the market. It achieved modest success,

0:39:51.840 --> 0:39:56.239
<v Speaker 1>prompting Texas Instruments to revise the approach, and they discontinued

0:39:56.280 --> 0:39:59.880
<v Speaker 1>the original computer by one and introduced the T I

0:40:00.120 --> 0:40:04.640
<v Speaker 1>nine slash for a This new version had a brand

0:40:04.640 --> 0:40:08.279
<v Speaker 1>new graphics chip and an improved full sized keyboard. It

0:40:08.360 --> 0:40:11.400
<v Speaker 1>also got rid of the sidecar solution for expansion, so

0:40:11.440 --> 0:40:15.720
<v Speaker 1>instead you could purchase what was called the peripheral expansion box,

0:40:16.160 --> 0:40:18.440
<v Speaker 1>which looked like what we would think of as a

0:40:18.520 --> 0:40:20.879
<v Speaker 1>CPU tower today. It looks like, you know, a big

0:40:20.920 --> 0:40:24.160
<v Speaker 1>computer case, only its purpose was to house the various

0:40:24.239 --> 0:40:28.279
<v Speaker 1>expansions you could connect to this computer. The case could

0:40:28.280 --> 0:40:31.400
<v Speaker 1>hold up to seven expansion cards. Well technically you can

0:40:31.440 --> 0:40:33.719
<v Speaker 1>hold eight, but one of those slots was needed for

0:40:33.760 --> 0:40:36.400
<v Speaker 1>the interface card that allowed the case to communicate with

0:40:36.440 --> 0:40:39.879
<v Speaker 1>the computer in the first place. The peripheral expansion case

0:40:40.000 --> 0:40:44.680
<v Speaker 1>cost one thousand, four hundred seventy five dollars, which made

0:40:44.680 --> 0:40:48.160
<v Speaker 1>it pretty darn expensive because the computer itself, if you

0:40:48.280 --> 0:40:52.480
<v Speaker 1>got it without a monitor, cost only five dollars. So

0:40:52.560 --> 0:40:56.319
<v Speaker 1>this expansion set cost almost three times as much as

0:40:56.320 --> 0:40:59.759
<v Speaker 1>the actual computer it was expanding. Now, I had one

0:40:59.760 --> 0:41:02.200
<v Speaker 1>of the computers, not the expansion set, but I had

0:41:02.239 --> 0:41:04.439
<v Speaker 1>the computer when I was growing up, but I only

0:41:04.480 --> 0:41:06.960
<v Speaker 1>have some vague memories of it as I was a

0:41:07.000 --> 0:41:10.640
<v Speaker 1>little tyke at the time when we had the t A,

0:41:10.800 --> 0:41:12.760
<v Speaker 1>but I do remember seeing down to play a rousing

0:41:12.800 --> 0:41:15.640
<v Speaker 1>game of Hunt the Wumpus. And yes, that was a

0:41:15.680 --> 0:41:18.120
<v Speaker 1>real game. If you remember it, give me a shout,

0:41:18.239 --> 0:41:20.560
<v Speaker 1>because I love to find other people who played it.

0:41:20.800 --> 0:41:23.520
<v Speaker 1>The version that was for Texas Instruments was different than

0:41:23.560 --> 0:41:26.400
<v Speaker 1>the version that you could find on other platforms. On

0:41:26.480 --> 0:41:28.880
<v Speaker 1>most platforms, it was a text based game, but on

0:41:28.960 --> 0:41:33.239
<v Speaker 1>the Texas Instruments computer it was actually a graphic based game.

0:41:33.760 --> 0:41:36.600
<v Speaker 1>So there you go, Hunt the wump Us. Some real

0:41:36.960 --> 0:41:40.719
<v Speaker 1>computer history, right there. Texas Instruments sold about two and

0:41:40.760 --> 0:41:44.120
<v Speaker 1>a half million units of this revised home computer, and

0:41:44.239 --> 0:41:48.480
<v Speaker 1>ultimately they felt that the market for home computers was

0:41:48.680 --> 0:41:51.759
<v Speaker 1>far too saturated by competitors and that was gonna be

0:41:51.840 --> 0:41:55.760
<v Speaker 1>really hard to carve out a profitable space. So Texas

0:41:55.800 --> 0:41:59.799
<v Speaker 1>Instruments decided that they were gonna end this grand experiment.

0:42:00.000 --> 0:42:01.960
<v Speaker 1>Now I just have a few more computers to mention.

0:42:02.320 --> 0:42:04.400
<v Speaker 1>I should point out there were a lot of others

0:42:04.960 --> 0:42:07.239
<v Speaker 1>that came out around this time, not just the ones

0:42:07.280 --> 0:42:10.080
<v Speaker 1>I'm going to cover next, but honestly, to cover every

0:42:10.080 --> 0:42:12.600
<v Speaker 1>single computer that came out, whether it was a one

0:42:12.640 --> 0:42:15.680
<v Speaker 1>off or the beginning of a small chain of computers

0:42:15.960 --> 0:42:18.600
<v Speaker 1>would take several episodes. One of the ones I do

0:42:18.640 --> 0:42:21.600
<v Speaker 1>want to mention is the one that was requested at

0:42:21.600 --> 0:42:24.600
<v Speaker 1>the top of this episode. The request was specifically for

0:42:24.680 --> 0:42:28.800
<v Speaker 1>the Sinclair z x e D also known as the Spectrum,

0:42:28.840 --> 0:42:31.960
<v Speaker 1>and had a z e D a microprocessor with a

0:42:32.040 --> 0:42:34.840
<v Speaker 1>three point to five mega hurts clock speed, and it

0:42:35.000 --> 0:42:37.840
<v Speaker 1>was it used an adapter to send video signals to

0:42:37.880 --> 0:42:41.600
<v Speaker 1>a user's television. The original model had sixteen kilobytes of RAM.

0:42:42.040 --> 0:42:45.680
<v Speaker 1>A more advanced version shipped with forty eight kilobytes of RAM.

0:42:45.719 --> 0:42:49.160
<v Speaker 1>The operating system was ROM basic and the keyboard computer

0:42:49.320 --> 0:42:52.879
<v Speaker 1>was very very small. In fact, it didn't have all

0:42:52.920 --> 0:42:56.080
<v Speaker 1>the standard keys on the keyboard for this first model.

0:42:56.120 --> 0:42:59.439
<v Speaker 1>You had to use function buttons to designate anything beyond

0:42:59.520 --> 0:43:02.200
<v Speaker 1>the base a numbers and letters on the keyboard. The

0:43:02.239 --> 0:43:05.560
<v Speaker 1>computer system could connect to a cassette drive or additional

0:43:05.600 --> 0:43:09.160
<v Speaker 1>memory modules, and it was originally sold only in the UK,

0:43:09.560 --> 0:43:11.680
<v Speaker 1>though it did make its way to the United States eventually.

0:43:11.920 --> 0:43:14.200
<v Speaker 1>It's very compact. It was a very small computer. It

0:43:14.239 --> 0:43:16.719
<v Speaker 1>costs just two hundred dollars in the United States when

0:43:16.719 --> 0:43:20.600
<v Speaker 1>it first became available here. However, there were some concessions

0:43:20.600 --> 0:43:22.920
<v Speaker 1>that had to be made. You know, you got an

0:43:23.000 --> 0:43:25.359
<v Speaker 1>inexpensive computer. It was small, didn't take up a lot

0:43:25.360 --> 0:43:27.960
<v Speaker 1>of space, but it also didn't have any support for

0:43:28.000 --> 0:43:31.359
<v Speaker 1>color graphics, it didn't have any support for sound, and

0:43:31.400 --> 0:43:34.200
<v Speaker 1>the keyboard was a membrane style keyboard that was not

0:43:34.280 --> 0:43:37.200
<v Speaker 1>easy to use and it would wear out relatively quickly.

0:43:37.719 --> 0:43:40.640
<v Speaker 1>Sinclair would follow this up with the z X eighty one,

0:43:40.760 --> 0:43:43.600
<v Speaker 1>which in the US was sold by time X under

0:43:43.640 --> 0:43:47.600
<v Speaker 1>the name Timex Sinclair one thousand. Time X would go

0:43:47.600 --> 0:43:51.160
<v Speaker 1>on to release a couple of other computers, mostly Sinclair clones,

0:43:51.640 --> 0:43:55.080
<v Speaker 1>but would get out of the home computer business by

0:43:54.440 --> 0:43:58.040
<v Speaker 1>four In two thousand seventeen, a recreated version of the

0:43:58.080 --> 0:44:02.600
<v Speaker 1>Sinclair z X Spectrum came available after some initial missteps

0:44:02.840 --> 0:44:07.000
<v Speaker 1>happened not due to technology, but rather over arguments about

0:44:07.040 --> 0:44:10.400
<v Speaker 1>who owned the intellectual property. Once those arguments were settled,

0:44:10.600 --> 0:44:13.600
<v Speaker 1>the initial run of ten thousand recreations of the classic

0:44:13.640 --> 0:44:17.680
<v Speaker 1>system sold out right away. And this system looks pretty nifty.

0:44:17.719 --> 0:44:20.360
<v Speaker 1>It's a kind of a black keyboard with a rainbow

0:44:21.120 --> 0:44:23.960
<v Speaker 1>across part of it. And uh, you know, there's a

0:44:23.960 --> 0:44:25.640
<v Speaker 1>lot of people with a lot of fond memories of it,

0:44:25.719 --> 0:44:27.400
<v Speaker 1>just like there are people who have fond memories of

0:44:27.440 --> 0:44:30.839
<v Speaker 1>the Commodore sixty four. Some people really love those old

0:44:30.880 --> 0:44:33.600
<v Speaker 1>spectrum computers. Now. Not too long ago, I did a

0:44:33.680 --> 0:44:37.600
<v Speaker 1>multiple episode series about the company Xerox, and in that

0:44:37.680 --> 0:44:40.840
<v Speaker 1>series I talked about the Xerox eight twenty, which was

0:44:40.840 --> 0:44:43.800
<v Speaker 1>the company's attempt to get into the personal computer business,

0:44:43.880 --> 0:44:48.200
<v Speaker 1>although they were looking really at office computers, not home computers.

0:44:48.680 --> 0:44:53.160
<v Speaker 1>Xerox's Park facility had already created a computer in nineteen

0:44:53.239 --> 0:44:56.560
<v Speaker 1>seventy three that boasted many of the features consumers would

0:44:56.560 --> 0:44:59.719
<v Speaker 1>find in state of the art PCs a decade later,

0:45:00.200 --> 0:45:04.240
<v Speaker 1>like a graphic user interface or gooey and a computer mouse.

0:45:04.640 --> 0:45:07.840
<v Speaker 1>But Xerox had no plans to market that computer, called

0:45:07.840 --> 0:45:10.879
<v Speaker 1>the Alto, to the public. They used it pretty much

0:45:10.960 --> 0:45:14.960
<v Speaker 1>exclusively internally. The Xerox eight twenty was meant to be

0:45:15.000 --> 0:45:18.400
<v Speaker 1>the next big thing in small businesses and offices. It

0:45:18.520 --> 0:45:23.240
<v Speaker 1>sold for the princely sum of two thousand nine dollars.

0:45:23.640 --> 0:45:26.279
<v Speaker 1>This put it out of reach for most average consumers,

0:45:26.280 --> 0:45:29.040
<v Speaker 1>but Xerox had high hopes that would become the desktop

0:45:29.080 --> 0:45:31.720
<v Speaker 1>machine and offices around the world, and that the company

0:45:31.719 --> 0:45:35.080
<v Speaker 1>would be able to lay claim to that very fertile ground.

0:45:35.200 --> 0:45:39.319
<v Speaker 1>But unfortunately, the high price, the relatively slow speed of

0:45:39.360 --> 0:45:42.400
<v Speaker 1>the machines at two and a half mega hurts processing speed,

0:45:42.760 --> 0:45:46.600
<v Speaker 1>and the uninspired design of the hardware were all strikes

0:45:46.760 --> 0:45:50.040
<v Speaker 1>against the eight twenty. Xerox tried again with the eight

0:45:50.080 --> 0:45:53.799
<v Speaker 1>twenty two, but couldn't really make a dent in what

0:45:53.960 --> 0:45:57.400
<v Speaker 1>was then IBM's domain. So Xerox got out of the

0:45:57.400 --> 0:46:02.360
<v Speaker 1>office computer business by five Before I sign off earlier,

0:46:02.400 --> 0:46:05.600
<v Speaker 1>I said I'd talked more about Omega computers. Back in

0:46:05.640 --> 0:46:09.640
<v Speaker 1>the nineteen seventies, a guy named j Minor joined Atari

0:46:09.680 --> 0:46:12.719
<v Speaker 1>as a developer for the twenty six hundred game console.

0:46:13.080 --> 0:46:15.160
<v Speaker 1>He also got to work designing the chip set that

0:46:15.200 --> 0:46:17.520
<v Speaker 1>would find its way into the Atari four hundred and

0:46:17.600 --> 0:46:21.360
<v Speaker 1>eight hundred line of home computers. Minor left Atari in

0:46:21.440 --> 0:46:25.239
<v Speaker 1>nineteen seventy nine after having disagreements with the company's new management.

0:46:25.760 --> 0:46:28.440
<v Speaker 1>In nineteen eighty two, he joined a project that had

0:46:28.440 --> 0:46:31.760
<v Speaker 1>been launched by Larry Kaplan, who was another former Atari

0:46:31.880 --> 0:46:35.359
<v Speaker 1>employee and he was also the founder of Activision. This

0:46:35.520 --> 0:46:39.280
<v Speaker 1>project was meant to create a new game platform. Kaplan

0:46:39.440 --> 0:46:42.400
<v Speaker 1>wouldn't stick with it. He would actually leave this project

0:46:42.440 --> 0:46:45.759
<v Speaker 1>in nineteen eighty two, but it found new life as

0:46:45.760 --> 0:46:48.520
<v Speaker 1>it became the centerpiece for a company that was calling

0:46:48.560 --> 0:46:54.400
<v Speaker 1>itself the Amiga Corporation, and uh J. Minor would become

0:46:54.440 --> 0:46:57.839
<v Speaker 1>the head engineer of the Amiga Corporation. Then we get

0:46:57.880 --> 0:47:00.520
<v Speaker 1>into some soap opera level stuff going on, all right,

0:47:00.640 --> 0:47:05.160
<v Speaker 1>So in nine you had the video game Crash. Atari

0:47:05.280 --> 0:47:09.279
<v Speaker 1>found itself in a bad way. The company was floundering. Meanwhile,

0:47:09.480 --> 0:47:13.080
<v Speaker 1>over at Commodore, Jack Tramiel, who was again the founder

0:47:13.280 --> 0:47:16.600
<v Speaker 1>of Commodore, was effectively ousted from his own company by

0:47:16.640 --> 0:47:20.239
<v Speaker 1>the board of directors. Tremuel left Commodore and he went

0:47:20.280 --> 0:47:23.520
<v Speaker 1>on and decided to purchase Atari because Atari was kind

0:47:23.520 --> 0:47:26.799
<v Speaker 1>of reeling at that time. Atari, by the way, had

0:47:26.880 --> 0:47:30.880
<v Speaker 1>loaned half a million dollars to Amiga, and Amiga was

0:47:30.920 --> 0:47:34.799
<v Speaker 1>in danger of going bankrupt. Amiga had developed some technology

0:47:34.840 --> 0:47:37.880
<v Speaker 1>that had promised. They had shown off some demonstrations at

0:47:38.000 --> 0:47:42.200
<v Speaker 1>various conferences, but they weren't getting any investors. No companies

0:47:42.239 --> 0:47:48.040
<v Speaker 1>had actually stepped up to buy Amiga's technology, largely because

0:47:48.080 --> 0:47:52.480
<v Speaker 1>Amiga was sort of positioning this as a gaming platform

0:47:52.680 --> 0:47:55.080
<v Speaker 1>and the collapse of the video game industry had everyone

0:47:55.200 --> 0:47:59.640
<v Speaker 1>very nervous, So in order to stay afloat, Amiga took

0:47:59.680 --> 0:48:05.000
<v Speaker 1>a own from Atari. So Tramiel leaves Commodore, he goes

0:48:05.080 --> 0:48:09.719
<v Speaker 1>and purchases Atari. Several of his engineers and developers over

0:48:09.760 --> 0:48:13.240
<v Speaker 1>at Commodore leave the company and go to joint Tramiel

0:48:13.360 --> 0:48:16.840
<v Speaker 1>over at Aitari, and that left Commodore without a solid

0:48:16.880 --> 0:48:20.840
<v Speaker 1>plan for its computer business. So you had this company, Commodore,

0:48:20.960 --> 0:48:26.600
<v Speaker 1>that had previously been the most powerful home computer company

0:48:26.640 --> 0:48:29.520
<v Speaker 1>in the world. In fact, only a couple of years previously,

0:48:29.680 --> 0:48:32.880
<v Speaker 1>the Commodore sixty four was the top selling computer in

0:48:32.960 --> 0:48:37.239
<v Speaker 1>the world seventeen million units. That's amazing. But now they

0:48:37.320 --> 0:48:41.560
<v Speaker 1>just had their talent rated. Effectively, they all defected, so

0:48:42.120 --> 0:48:44.120
<v Speaker 1>they didn't really have a game plan for where they

0:48:44.120 --> 0:48:47.799
<v Speaker 1>were going to go next. They decided that maybe what

0:48:47.880 --> 0:48:52.719
<v Speaker 1>they should do is acquire Amiga. So this is a

0:48:52.880 --> 0:48:57.160
<v Speaker 1>weird shuffling that you've you've got here, You've got Atari

0:48:57.280 --> 0:49:01.480
<v Speaker 1>that lends Amiga five thousand dollars. Atari starts to wobble.

0:49:01.800 --> 0:49:05.840
<v Speaker 1>The founder of Commodore leaves Commodore, sweeps in buys Atari,

0:49:06.239 --> 0:49:09.560
<v Speaker 1>bringing along some top talent with him. Commodore reaches out

0:49:09.560 --> 0:49:12.440
<v Speaker 1>to buy Amiga and as part of this transaction pays

0:49:12.440 --> 0:49:15.719
<v Speaker 1>off the Atari loan. J Minor got to work on

0:49:15.760 --> 0:49:18.640
<v Speaker 1>the first Amiga computer now that the company was safely

0:49:18.680 --> 0:49:21.719
<v Speaker 1>in the embrace of Commodore and the computer would not

0:49:21.760 --> 0:49:26.120
<v Speaker 1>be ready until when it launched. It was called the

0:49:26.120 --> 0:49:29.680
<v Speaker 1>Amigo one thousand. It had a Motorola sixty eight thousand

0:49:29.760 --> 0:49:33.120
<v Speaker 1>CPU that ran at seven point one four mega hurts.

0:49:33.480 --> 0:49:36.520
<v Speaker 1>It shipped with two hundred fifty six kilobytes of data,

0:49:36.640 --> 0:49:40.160
<v Speaker 1>expandable up to eight megabytes. It could show up to

0:49:40.320 --> 0:49:43.879
<v Speaker 1>four thousand, ninety six colors, granted you had to set

0:49:43.880 --> 0:49:46.760
<v Speaker 1>the resolution of the display to three twenty by two hundred.

0:49:47.160 --> 0:49:50.600
<v Speaker 1>It had a thirty two bit multitasking graphic user interface.

0:49:50.880 --> 0:49:54.760
<v Speaker 1>It had four channel stereo sound. You could even show

0:49:54.840 --> 0:49:59.160
<v Speaker 1>multiple screens at different resolutions on the same monitor at

0:49:59.200 --> 0:50:02.680
<v Speaker 1>the same time. It was a killer computer if you

0:50:02.719 --> 0:50:06.320
<v Speaker 1>wanted to play games. It's tex specs left other machines

0:50:06.320 --> 0:50:10.840
<v Speaker 1>in the dust, specifically when gaming was considered. It was

0:50:10.880 --> 0:50:14.280
<v Speaker 1>also a little expensive. The Amiga one thousand with monitor

0:50:14.560 --> 0:50:18.560
<v Speaker 1>would set you back one thousand, seven nine dollars. The

0:50:18.600 --> 0:50:21.960
<v Speaker 1>Amiga had no internal expansion slots, but you could plug

0:50:22.040 --> 0:50:25.919
<v Speaker 1>expansions into various ports on the system bus. Commodore would

0:50:25.960 --> 0:50:30.040
<v Speaker 1>release multiple computers in the Amiga line, but the problem

0:50:30.080 --> 0:50:33.279
<v Speaker 1>was they weren't compatible with MS DOSS, which meant they

0:50:33.400 --> 0:50:37.760
<v Speaker 1>just weren't readily adopted. IBM had already managed to really

0:50:38.320 --> 0:50:42.000
<v Speaker 1>insinuate itself into that world and people were starting to

0:50:42.080 --> 0:50:46.000
<v Speaker 1>kind of solidify behind IBM and MS DOSS, So Amiga

0:50:46.080 --> 0:50:48.720
<v Speaker 1>was left out from that. Even though you could argue

0:50:48.880 --> 0:50:52.120
<v Speaker 1>that the technical specs and the performance of the Amiga

0:50:52.400 --> 0:50:54.560
<v Speaker 1>was far better than what you would get with any

0:50:54.640 --> 0:50:59.920
<v Speaker 1>comparable IBM machine or IBM clone, it wasn't compatible with

0:51:00.080 --> 0:51:03.160
<v Speaker 1>all the software and customers were kind of going where

0:51:03.160 --> 0:51:08.120
<v Speaker 1>the software was, so for Amiga it just would eventually

0:51:08.200 --> 0:51:11.440
<v Speaker 1>kind of fizzle out. It was sold off during the

0:51:11.480 --> 0:51:13.839
<v Speaker 1>time where a Commodore was going out of business back

0:51:13.880 --> 0:51:17.560
<v Speaker 1>in the mid nineteen nineties. So what was it about

0:51:17.600 --> 0:51:22.280
<v Speaker 1>Apple and IBM computers that allowed those versions to survive

0:51:22.640 --> 0:51:25.520
<v Speaker 1>when all these other computers eventually faded away. Well, I'm

0:51:25.560 --> 0:51:27.520
<v Speaker 1>going to cover that in the next couple of episodes.

0:51:27.520 --> 0:51:30.400
<v Speaker 1>With Apple first, we're going to talk about them and

0:51:30.520 --> 0:51:34.240
<v Speaker 1>how they were able to weather the storms of the

0:51:34.320 --> 0:51:37.719
<v Speaker 1>late seventies early eighties home computer boom and how they

0:51:37.760 --> 0:51:40.799
<v Speaker 1>survived to the company that they are today. And we'll

0:51:40.840 --> 0:51:44.720
<v Speaker 1>also talk about IBM and the decision that IBM made

0:51:45.160 --> 0:51:48.200
<v Speaker 1>that ended up costing the company quite a bit because

0:51:49.080 --> 0:51:53.000
<v Speaker 1>they were being very nice and that niceness ended up

0:51:53.640 --> 0:51:57.719
<v Speaker 1>costing them. The home PC market, it gets pretty complicated,

0:51:57.760 --> 0:52:00.200
<v Speaker 1>but it has all to do with clones. Will talk

0:52:00.239 --> 0:52:02.640
<v Speaker 1>about clones a lot in the next two episodes, so

0:52:02.719 --> 0:52:05.239
<v Speaker 1>tune in to hear about that and hear about how

0:52:05.280 --> 0:52:09.520
<v Speaker 1>the home PC market turned into what it is today. Uh.

0:52:09.600 --> 0:52:12.120
<v Speaker 1>If you have suggestions for future episodes of tech Stuff,

0:52:12.120 --> 0:52:16.040
<v Speaker 1>whether it is a specific technology, a company, a personality

0:52:16.040 --> 0:52:18.880
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0:52:18.920 --> 0:52:22.120
<v Speaker 1>a message, Send it to me via email. The addresses

0:52:22.160 --> 0:52:24.840
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0:52:24.840 --> 0:52:26.800
<v Speaker 1>can drop me a line on Facebook or Twitter. The

0:52:26.880 --> 0:52:29.560
<v Speaker 1>handle of both of those is tech Stuff at hs W.

0:52:30.160 --> 0:52:33.440
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0:52:33.560 --> 0:52:37.360
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0:52:37.360 --> 0:52:41.080
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0:52:41.239 --> 0:52:45.200
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0:52:45.480 --> 0:52:47.719
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0:52:47.760 --> 0:52:49.440
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0:52:49.440 --> 0:52:51.480
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0:52:51.520 --> 0:52:55.520
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0:53:01.320 --> 0:53:04.040
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0:53:04.080 --> 0:53:14.840
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