WEBVTT - SYSK Selects: How Maps Work

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<v Speaker 1>Hi, everybody, This is Chuck again with another edition of

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<v Speaker 1>Stuff you Should Know. Selects are Saturday Classic Edition episodes

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<v Speaker 1>and uh, as you know, we're curating these one at

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<v Speaker 1>a time, and this week I got to pick, and

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<v Speaker 1>I picked How Maps Work? And uh I picked this

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<v Speaker 1>one because everyone knows I love maps, and so I

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<v Speaker 1>thought it was a good one to rerun. Plus I

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<v Speaker 1>get to talk a little bit about my old high

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<v Speaker 1>school best friend Rad, who was a cartographer and I'm

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<v Speaker 1>always happy to get the word out about his work.

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<v Speaker 1>So listen and enjoy. Welcome to Stuff you Should Know

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<v Speaker 1>from House Stuff Works dot com. Hey, and welcome to

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<v Speaker 1>the podcast. I'm Josh Clarkin, There's Charles W. Chuck Bryant,

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<v Speaker 1>and I just had a bunch of peanuts. So it's

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<v Speaker 1>Stuff you Know Time Circus Edition. Yep. I wonder if

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<v Speaker 1>we could get R. E. M. S. Maps and Legends

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<v Speaker 1>to play just subtly behind this entire podcast. I can

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<v Speaker 1>answer that for you. Nope, No, okay, what album is

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<v Speaker 1>that one? Where is that an album? Boy? That was

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<v Speaker 1>the early one? I think maybe like reckoning even No again,

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<v Speaker 1>people are at home screaming at me because I can't

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<v Speaker 1>call that to mind. Was that their first one reckoning

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<v Speaker 1>Let's just move on. I'm afraid to get anything wrong. Yeah,

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<v Speaker 1>it's cool. People who are in are um are really

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<v Speaker 1>in ari em maps and legends. Good song um chuck. Yeah.

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<v Speaker 1>Have you ever used a map? Um? I have? I

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<v Speaker 1>am a notoriously terrible with my sense of direction, like

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<v Speaker 1>literally almost all the time. If I say it's left,

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<v Speaker 1>isn't it? They say, no, it's right. We just talked

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<v Speaker 1>about this. And because if I try to trick myself

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<v Speaker 1>and go I think it's left, I'm gonna say right,

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<v Speaker 1>then it's left. Like it's terrible. I've talked about it before.

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<v Speaker 1>It's it's really yeah, we we did recently. I can't

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<v Speaker 1>place why or where. It's just my brain. Man, it

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<v Speaker 1>doesn't work that way. So yeah, I use maps, and

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<v Speaker 1>I'm one of those people as to turn the map

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<v Speaker 1>in the direction I'm facing, and I just it's tough

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<v Speaker 1>for me. So when you were using a map, you

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<v Speaker 1>could have also said or that you're terrible using maps.

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<v Speaker 1>You can say I'm terrible at using two dimensional um contorted,

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<v Speaker 1>grossly misrepresentative images that supposedly are um. They stand for

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<v Speaker 1>different data points of Earth. That's right, that's another way

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<v Speaker 1>you could put maps, because it turns out that they're

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<v Speaker 1>actually not so great, even though they are extraordinarily useful.

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<v Speaker 1>They're portable now that you can get them online, they're

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<v Speaker 1>more portable than ever, and we would be pretty much

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<v Speaker 1>nowhere without them as far as the imperial colonization of

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<v Speaker 1>the world went. But um, we still have not licked

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<v Speaker 1>some very fundamental sick problems with maps. Maps and legends

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<v Speaker 1>was on fables By the way, So did you didn't

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<v Speaker 1>even hear what I just said? I heard it all

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<v Speaker 1>and I agree. Well, the problem is, dude, is the

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<v Speaker 1>Earth is is not a flat piece of paper or

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<v Speaker 1>a computer screen. The Earth is uh sort of shape

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<v Speaker 1>like a pumpkin. Yeah, I didn't realize that. I didn't either.

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<v Speaker 1>Apparently the middle is getting bigger too. You know what,

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<v Speaker 1>I just realized what what Tracy who wrote this meant

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<v Speaker 1>by pumpkin? Like, she didn't mean the tall pumpkin. Well, yeah,

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<v Speaker 1>pumpkins come in all shapes, right, So which pumpkin was

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<v Speaker 1>she referring to? I think like the shorter, rounder, round pumpkin. Yeah,

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<v Speaker 1>but apparently I think the Earth is supposedly getting bigger,

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<v Speaker 1>expanding at its at its center, not in the center,

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<v Speaker 1>but it's getting more pumpkiny, I think more pumpkin like. Okay,

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<v Speaker 1>so maps are getting less and less accurate then maybe

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<v Speaker 1>because here here's the problem. Map, Like we said, it's

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<v Speaker 1>a two dimensional representation of something that's three dimensional. It's

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<v Speaker 1>hard to do. A map is flat and it's representing

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<v Speaker 1>something that's round, spherical. Um. And if you take like,

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<v Speaker 1>take a pumpkin, go to your pantry right now and

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<v Speaker 1>get one of the pumpkins that you have there, and

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<v Speaker 1>take a piece of paper off of a roll saying

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<v Speaker 1>newsprint and um, tear enough off to go all the

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<v Speaker 1>way around the pumpkin, and you will see that if

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<v Speaker 1>you if you take a pumpkin and mash the paper

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<v Speaker 1>around it so that the pumpkins completely covered, you're gonna

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<v Speaker 1>have something that's that's just grossly distorted. That's a map.

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<v Speaker 1>It's a gross distortion of what's real. So much so

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<v Speaker 1>that if you see a map that accurately represents what

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<v Speaker 1>the continents look like and how close they are and

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<v Speaker 1>the amount of size they each have, you'd probably be

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<v Speaker 1>pretty startled because it doesn't look like what we're used to,

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<v Speaker 1>which is called the ma cat projection. Yeah. Um, And

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<v Speaker 1>it's funny. When I was reading this, I remember thinking

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<v Speaker 1>to myself, like, you know, if you're gonna make cheats,

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<v Speaker 1>like make them in the ocean, and I think that's

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<v Speaker 1>a lot of times what they do. Yeah, these no

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<v Speaker 1>one would notice, you know, the good hommal homal design.

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<v Speaker 1>The good homal design good as in somebody's last name

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<v Speaker 1>with an e. It basically distorts or chops up the

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<v Speaker 1>world in the oceans, so it's real good for land mass.

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<v Speaker 1>It would be terrible if you're driving like a an

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<v Speaker 1>oil tanker across the sea. Yeah. You don't want to

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<v Speaker 1>navigate by these things. No. And so since there's different

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<v Speaker 1>ways to distort a map, there's different uses for different

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<v Speaker 1>types of maps or distortions, which we call projections. We'll

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<v Speaker 1>get into that a little more later on. Let's talk

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<v Speaker 1>about the basics of all maps, right. A map is

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<v Speaker 1>essentially a representation of, like we said, data points on Earth. Yeah,

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<v Speaker 1>and it can be it can represent whatever. There's different

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<v Speaker 1>attributes you can if you wanted to show a map

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<v Speaker 1>um distribution of UM Golden Retriever ownership, you could do

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<v Speaker 1>that on a map. You totally could. Or the GDP

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<v Speaker 1>of different countries or land use you know, like it's

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<v Speaker 1>basically an easy way. It's an easy language to show

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<v Speaker 1>someone in picture form, various attributes, you know, and uh,

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<v Speaker 1>maps are created by people called cartographers, which is great

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<v Speaker 1>and um, like we said there's some there's some basic

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<v Speaker 1>commonalities to all maps, right, yeah. I kind of collect

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<v Speaker 1>maps by the way. I know you told me, not

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<v Speaker 1>like a bunch, but I've got I've got like six

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<v Speaker 1>right maps, any pirate maps, no pirate maps, but my

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<v Speaker 1>my entire desk. I made my desk and it is, Uh,

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<v Speaker 1>I've got a map of the world on it. It's like,

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<v Speaker 1>you know, four ft by three feet and then I

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<v Speaker 1>shall act over that and that's like my you know,

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<v Speaker 1>the base of my desk. Yeah, it's really cool because

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<v Speaker 1>you know, i'd reference it a lot. Actually, I like

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<v Speaker 1>the uh yeah, you know I could stand to do

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<v Speaker 1>that a lot more New England no idea. Well, it's

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<v Speaker 1>like looking up a word in the dictionary when you

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<v Speaker 1>don't know it referring to an atlas. If you're like, hey,

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<v Speaker 1>where's Kuala Lampoor but I don't have a map, and suddenly,

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<v Speaker 1>oh my god, Miss teen South Carolina's answer has come

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<v Speaker 1>to pass like I don't have a map, and I'm

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<v Speaker 1>not I'm not bad with maps, and I think if

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<v Speaker 1>you gave me like a little time, I would be

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<v Speaker 1>able to find anything. Sure, but um, because I don't

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<v Speaker 1>have a map for easy reference, like I use online

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<v Speaker 1>maps now, but like if I had one for easy reference,

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<v Speaker 1>I think I would be a lot better at geography.

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<v Speaker 1>I think everybody forget your computer. That's very handy, but

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<v Speaker 1>I think everyone should own a globe and or a

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<v Speaker 1>map of the world just to have it right. It's

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<v Speaker 1>nice to have frame it, put it on your wall.

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<v Speaker 1>They're very attractive. It's art, all right. I like the

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<v Speaker 1>fifties sixties maps, like a kind you'd find at school. Yeah,

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<v Speaker 1>from that era. I just like the design of them

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<v Speaker 1>to look Yeah, Kevin Canaine that one of the comedians

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<v Speaker 1>I saw, Max fun was talking about his pillows and

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<v Speaker 1>how you unsheathed his pillow, how nasty it is and

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<v Speaker 1>it looks like an ancient map of the world. You know,

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<v Speaker 1>it's like brown with those like lines. Yeah, what is

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<v Speaker 1>that stuff? It's he basically is like you know, this

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<v Speaker 1>stuff is like leaks from your head like sleep. Uh,

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<v Speaker 1>it's funny. It's a funny bit. Okay, so the basic

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<v Speaker 1>commonalities of maps are number one, usually land masses or

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<v Speaker 1>bodies of water. So you're gonna have an outline of

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<v Speaker 1>what you're talking about or what you're trying to show. Yeah, um,

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<v Speaker 1>are you talking about like a physical map? Yeah, well,

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<v Speaker 1>I mean any map is going to have that, but

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<v Speaker 1>the physical map is physical maps are more like like

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<v Speaker 1>the terrain of an area, right, that's what a physical

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<v Speaker 1>maps concerned with. Yeah, and they use something called hipsometric

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<v Speaker 1>tents um variations of color to obviously, you know, usually

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<v Speaker 1>your water is blue and then the land can be

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<v Speaker 1>green to brown or white if it's like the Swiss Alps,

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<v Speaker 1>you know. Yeah, have you ever seen a map where

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<v Speaker 1>the water isn't blue? The one on my desk is

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<v Speaker 1>it's tan. What Yeah, it's the whole thing is reading

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<v Speaker 1>in background. Now there's no blue, it's all tan. Um, Yeah,

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<v Speaker 1>it's tan. I've never seen that, you know, like the

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<v Speaker 1>Tan globe. No, you've seen like the Tan globe where

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<v Speaker 1>the globe isn't like blue and green. That's basically what

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<v Speaker 1>this is. It's like, I'm still having trouble wrapping my

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<v Speaker 1>head around it. Next time you're in my home office,

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<v Speaker 1>I'll show it to you. Uh. You can have political

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<v Speaker 1>maps that display like different cultural information about countries. Um.

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<v Speaker 1>Thematic maps obviously have a theme like climate or g

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<v Speaker 1>DP like I said, or you can get really specialized

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<v Speaker 1>like hey, where's the internet available in the world. Let's

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<v Speaker 1>draw a map instead of listing a bunch of countries.

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<v Speaker 1>Got you know? Yeah? Um yeah, thematic maps those are

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<v Speaker 1>probably the ones you see the most, aside from using

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<v Speaker 1>a map for street directions. Yeah, thematic maps are the

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<v Speaker 1>ones you went across. Like it'll be all sorts of

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<v Speaker 1>things like you just mentioned population density or oil exports,

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<v Speaker 1>all that. All right, Josh, Let's talk about what they

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<v Speaker 1>call cartography conventions. And this is not when a bunch

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<v Speaker 1>of cartographers get together at you know, the the downtown

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<v Speaker 1>Hilton in Atlanta and talk about maps, although I'm sure

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<v Speaker 1>they do that. I'm sure there are real cartography conventions.

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<v Speaker 1>We're talking about conventions in the sense of often used

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<v Speaker 1>uh techniques, right. Um. One of them, which I have

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<v Speaker 1>already broken with my map, is that, like we said,

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<v Speaker 1>water is blue. That's so weird. I don't understand land

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<v Speaker 1>is screen vegetation screen or brown or tan land masses

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<v Speaker 1>that's just one of the comic conventions. So what color

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<v Speaker 1>is the land mask? Then if the water on your

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<v Speaker 1>map is tan, they're also uh tan and green and

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<v Speaker 1>and brown and yeah, I don't know what you're talking about.

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<v Speaker 1>It's really not that big of a deal, you know.

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<v Speaker 1>I'll go look it up. I will post a photo

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<v Speaker 1>of this of my map um online on Facebook when

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<v Speaker 1>we do this, and everyone will go, oh, that doesn't

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<v Speaker 1>look so weird. All right. I feel like a jerk

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<v Speaker 1>now because my water is not blue. No, No, it's fine, Okay,

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<v Speaker 1>I'm just I'm just having trouble understand you. It's all yeah, um,

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<v Speaker 1>all maps to pick their subject matter from above. Yeah,

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<v Speaker 1>that's something that you just don't even really think of.

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<v Speaker 1>It's such a common convention. North is usually at the top, yeah, um, generally,

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<v Speaker 1>or if it's not, for some reason, they'll point you

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<v Speaker 1>in the right direction, say this is north, this is

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<v Speaker 1>southeast and west. They have legends a lot of times. Yeah,

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<v Speaker 1>maps and legends. Like we talked about with r a

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<v Speaker 1>M and UM scale is usually indicated, so like it

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<v Speaker 1>will be like one inch equals a hundred miles, or

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<v Speaker 1>there's like one to like there's a ratio or something

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<v Speaker 1>like that. Yeah, and this is all the the gobbity

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<v Speaker 1>book you find on the outskirts of the map. There's

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<v Speaker 1>usually lots of stuff written down that you may not

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<v Speaker 1>look at. That's where you'll find this information. And this

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<v Speaker 1>should include in the legend that like Hawaii and Alaska

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<v Speaker 1>are not actually right next to one another in the

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<v Speaker 1>South Pacific Ocean. Yeah, as it seems it's true. That's

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<v Speaker 1>just odd. Well, like we said, it's tough, you know,

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<v Speaker 1>when you got around or a pumpkin like world. Um,

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<v Speaker 1>coordinate system A lot of times they're not a lot

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<v Speaker 1>of times. Every time you'll see a map, there's gonna

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<v Speaker 1>be some kind of a coordinate system. If it's a

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<v Speaker 1>Thomas Guide, Like before the advent of online smartphone maps,

0:12:40.480 --> 0:12:42.120
<v Speaker 1>when I lived in l A, the Thomas Guide was

0:12:42.160 --> 0:12:45.480
<v Speaker 1>your best friend. Um. And that's just a simple grid system.

0:12:45.520 --> 0:12:46.800
<v Speaker 1>Like you look up, hey, I want to go to

0:12:46.800 --> 0:12:50.600
<v Speaker 1>to Panga Canyon, Go to page four hundred and look

0:12:50.679 --> 0:12:53.120
<v Speaker 1>up F six and then you'll just map your way

0:12:53.160 --> 0:12:56.520
<v Speaker 1>from there. Yeah. The alphabets across the top numbers run

0:12:56.600 --> 0:13:00.920
<v Speaker 1>down the side and you find F six and sink

0:13:00.960 --> 0:13:05.000
<v Speaker 1>someone's battleship. Um. If it's like a map of the

0:13:05.000 --> 0:13:08.679
<v Speaker 1>world they're probably gonna show you, um launch student latitude,

0:13:09.360 --> 0:13:13.800
<v Speaker 1>but not necessarily something you can navigate with, you know, no,

0:13:14.000 --> 0:13:16.440
<v Speaker 1>but it should it should be accurate as the point,

0:13:16.640 --> 0:13:18.559
<v Speaker 1>well accurate, but not like you don't want to take

0:13:18.559 --> 0:13:20.920
<v Speaker 1>a map of the world into the woods if you're orienteering,

0:13:21.080 --> 0:13:24.800
<v Speaker 1>you know, you want a topographical map. Tricky to read,

0:13:24.800 --> 0:13:26.280
<v Speaker 1>by the way, they ever looked at a topo map

0:13:26.559 --> 0:13:29.240
<v Speaker 1>like been camping and stuff, because you were talking about

0:13:29.320 --> 0:13:33.319
<v Speaker 1>hip symmetric tents to indicate different changes in altitude right

0:13:33.720 --> 0:13:38.439
<v Speaker 1>or elevation. Topographical maps use contour lines and yeah, you

0:13:38.559 --> 0:13:41.400
<v Speaker 1>better know what you're doing because it's not necessarily intuitive.

0:13:41.559 --> 0:13:43.400
<v Speaker 1>It's not intuitive at all. You just have to learn

0:13:43.440 --> 0:13:45.600
<v Speaker 1>it and then once you learn it, you can wrap

0:13:45.600 --> 0:13:47.920
<v Speaker 1>your head around it. Usually the closer the lines are

0:13:48.040 --> 0:13:50.600
<v Speaker 1>or every time, the closer the lines are together, the

0:13:50.679 --> 0:13:54.319
<v Speaker 1>more steep the change in elevation is right, and lines

0:13:54.360 --> 0:13:56.800
<v Speaker 1>that are kind of spread out indicate like a very

0:13:56.880 --> 0:14:00.720
<v Speaker 1>slow Yeah, I think that slope. Been a while since

0:14:00.720 --> 0:14:05.480
<v Speaker 1>I'm taking basic orienteering. Is that a word orienteering? Yeah?

0:14:05.960 --> 0:14:09.520
<v Speaker 1>I've not heard it really, Yeah, are you messing with

0:14:09.559 --> 0:14:12.200
<v Speaker 1>me on this episode? Now? Orienteering is when, like you,

0:14:12.280 --> 0:14:14.040
<v Speaker 1>they'd give you a map and a compass and send

0:14:14.040 --> 0:14:15.880
<v Speaker 1>you out in the woods. Yeah. I thought that was

0:14:15.920 --> 0:14:21.240
<v Speaker 1>called trailblazing. Sure you can. You're also trailblazing. Okay, well

0:14:21.280 --> 0:14:23.520
<v Speaker 1>hold on before we go any further. Um, it's time

0:14:23.560 --> 0:14:32.320
<v Speaker 1>for a message break. Okay. So we're back and we're

0:14:32.360 --> 0:14:35.520
<v Speaker 1>talking about map drawing conventions, believe it or not. And

0:14:35.560 --> 0:14:37.440
<v Speaker 1>there's a cool here's a cool experiment you can do

0:14:37.520 --> 0:14:39.200
<v Speaker 1>if you want to know how difficult it is to

0:14:39.880 --> 0:14:41.960
<v Speaker 1>draw a map and have it look accurate. Get a balloon,

0:14:42.680 --> 0:14:48.480
<v Speaker 1>blow it up, Um, draw whatever you want, but draw,

0:14:48.600 --> 0:14:53.120
<v Speaker 1>you know, the United States in Mexico and South America

0:14:53.160 --> 0:14:56.640
<v Speaker 1>in Canada, Canada in there, and then deflate that balloon

0:14:56.680 --> 0:14:58.960
<v Speaker 1>and see what it looks like. And that will give

0:14:59.000 --> 0:15:01.840
<v Speaker 1>you a little bit of insight into how tough it

0:15:01.880 --> 0:15:04.480
<v Speaker 1>is to be a cartographer. Right. I mean you mentioned

0:15:04.560 --> 0:15:09.200
<v Speaker 1>um lines of longitude and latitude. Right, those are coordinates

0:15:09.240 --> 0:15:12.840
<v Speaker 1>on any map, and since their coordinates on a map,

0:15:13.440 --> 0:15:18.120
<v Speaker 1>um people use them to navigate by. Right. But since

0:15:18.760 --> 0:15:22.920
<v Speaker 1>we're going from a sphere to a flat plane, you

0:15:22.960 --> 0:15:25.080
<v Speaker 1>have to figure out how to adjust for that, and

0:15:25.120 --> 0:15:28.440
<v Speaker 1>you're basically making a decision. You're gonna say, Okay, am

0:15:28.520 --> 0:15:30.440
<v Speaker 1>I going to make it so that the angles if

0:15:30.480 --> 0:15:33.040
<v Speaker 1>somebody draws a straight line, the angles are all going

0:15:33.120 --> 0:15:35.360
<v Speaker 1>to be the same along that line, Meaning you can

0:15:35.400 --> 0:15:37.720
<v Speaker 1>follow that line on a compass in the real world

0:15:37.920 --> 0:15:41.000
<v Speaker 1>and get there. It's called a rum line. Or are

0:15:41.160 --> 0:15:47.680
<v Speaker 1>the lines of latitude which are called parallels, Yeah, and

0:15:47.800 --> 0:15:55.280
<v Speaker 1>lines of longitude are meridians. They're going to be equidistant accurately. Like,

0:15:55.360 --> 0:15:58.720
<v Speaker 1>that's the conundrum. That's the big conundrum with maps typically, Yeah,

0:15:58.760 --> 0:16:01.080
<v Speaker 1>like where do you want your curiousy two be right?

0:16:01.280 --> 0:16:03.240
<v Speaker 1>Which is pretty weird. I never really thought about it though,

0:16:03.280 --> 0:16:05.760
<v Speaker 1>like that, you know, like you have to it's an

0:16:05.760 --> 0:16:08.520
<v Speaker 1>interesting job, and that you have to know that I

0:16:08.560 --> 0:16:10.880
<v Speaker 1>cannot you cannot draw a perfect map on a piece

0:16:10.880 --> 0:16:14.880
<v Speaker 1>of paper. So where am I gonna um fludge? Essentially?

0:16:15.320 --> 0:16:16.800
<v Speaker 1>And you do this. You figure this out with what

0:16:16.800 --> 0:16:20.560
<v Speaker 1>they call map projections, and that is basically the method

0:16:20.600 --> 0:16:24.960
<v Speaker 1>that you choose to project that severe onto a flat surface. Right, So, Josh,

0:16:25.320 --> 0:16:27.520
<v Speaker 1>you've cracked the code. I have not. This is a

0:16:27.680 --> 0:16:30.960
<v Speaker 1>This is a very kind of it's tough to to

0:16:31.080 --> 0:16:35.560
<v Speaker 1>think of because we're talking about now how distortions occur,

0:16:36.440 --> 0:16:41.440
<v Speaker 1>and um, so there's different ways to manipulate how something's distorted.

0:16:41.720 --> 0:16:45.440
<v Speaker 1>First of all, let's say you are making a new projection. Okay, right,

0:16:45.480 --> 0:16:51.680
<v Speaker 1>that's that's a different manipulation of distortion, right as a projection, um,

0:16:51.720 --> 0:16:54.120
<v Speaker 1>and you're making a brand new one. One of the things,

0:16:54.160 --> 0:16:57.040
<v Speaker 1>one of the tools you can use is called um

0:16:57.440 --> 0:17:02.280
<v Speaker 1>tisso's indoka tricks T I S S O, t apostrophe

0:17:02.440 --> 0:17:05.879
<v Speaker 1>s too. So those are the circles. Yeah, and what

0:17:05.920 --> 0:17:11.720
<v Speaker 1>you do is you just overlay the equal distant uh

0:17:11.880 --> 0:17:15.680
<v Speaker 1>exactly the same aka identical circles. It like a grid

0:17:15.720 --> 0:17:17.879
<v Speaker 1>of circles right over a globe. And then when you

0:17:17.920 --> 0:17:21.920
<v Speaker 1>make your projection, the circles will distort and you will

0:17:21.960 --> 0:17:26.080
<v Speaker 1>be able to see where your distortions are on different areas, um,

0:17:26.240 --> 0:17:28.879
<v Speaker 1>how they distort, like what direction they're going to distort it,

0:17:28.920 --> 0:17:32.680
<v Speaker 1>and get an exist an idea of how your your

0:17:32.720 --> 0:17:37.320
<v Speaker 1>projection is distorted. Right. Um. And the reason that maps

0:17:37.359 --> 0:17:40.520
<v Speaker 1>distort again is because you're taking a three dimensional spherical

0:17:40.560 --> 0:17:44.400
<v Speaker 1>representation and putting it on a two dimensional flat surface.

0:17:45.200 --> 0:17:49.679
<v Speaker 1>And the projection that we're all very familiar with the

0:17:49.720 --> 0:17:52.240
<v Speaker 1>one that we use almost across the board is the

0:17:52.280 --> 0:17:56.160
<v Speaker 1>Mercat projection. And there is a guy named gerardist Picator

0:17:56.200 --> 0:17:58.800
<v Speaker 1>who in fifteen sixty nine created a map of the world.

0:17:59.560 --> 0:18:03.000
<v Speaker 1>And Mark Hater decided that I'm gonna make my maps

0:18:03.280 --> 0:18:07.040
<v Speaker 1>for sailors, and he made a very important decision. He

0:18:07.160 --> 0:18:10.400
<v Speaker 1>made it so that rum lines where you measure between

0:18:10.960 --> 0:18:14.720
<v Speaker 1>two points on this map, and you can follow that

0:18:14.840 --> 0:18:17.320
<v Speaker 1>angle with your compass in real life and you will

0:18:17.359 --> 0:18:22.840
<v Speaker 1>get there. He made it so that those were precise,

0:18:23.440 --> 0:18:26.840
<v Speaker 1>but he gave up lines of longitude and latitude being precise.

0:18:27.440 --> 0:18:30.640
<v Speaker 1>And he figured out how to represent this very cleverly,

0:18:31.359 --> 0:18:34.680
<v Speaker 1>where on lines of I'm sorry, not lines of longitude

0:18:34.720 --> 0:18:39.240
<v Speaker 1>and lolatitude, just latitude since since the Earth gets narrower

0:18:39.280 --> 0:18:41.360
<v Speaker 1>at the top because it's a ball, and it's widest

0:18:41.359 --> 0:18:45.960
<v Speaker 1>at the middle, the anything above or below the equator,

0:18:46.000 --> 0:18:48.960
<v Speaker 1>as you get further away, the lines get the lines

0:18:49.160 --> 0:18:53.560
<v Speaker 1>between the latitudinal lines get bigger and bigger the spaces

0:18:53.640 --> 0:18:56.480
<v Speaker 1>between them, so like you would see on the globe. Maybe, yeah,

0:18:56.480 --> 0:19:01.040
<v Speaker 1>it's a it's a really clever representation of of what

0:19:01.280 --> 0:19:03.480
<v Speaker 1>happens when you take a piece of paper and put

0:19:03.520 --> 0:19:07.840
<v Speaker 1>it around a globe. A ball that's the Mercater projection.

0:19:08.440 --> 0:19:10.359
<v Speaker 1>And the way to figure out how he did this,

0:19:10.480 --> 0:19:11.960
<v Speaker 1>or to imagine how he did is to take a

0:19:12.040 --> 0:19:15.359
<v Speaker 1>cylinder like a piece of paper and roll it up

0:19:15.400 --> 0:19:17.840
<v Speaker 1>into the shape of the cylinder. This is a magic

0:19:17.880 --> 0:19:21.320
<v Speaker 1>piece of paper cylinder, and you have a balloon, and

0:19:21.359 --> 0:19:23.720
<v Speaker 1>it's a magic balloon. That's it's the same balloon we've

0:19:23.880 --> 0:19:26.159
<v Speaker 1>drawn our world on. It can be, but it's a

0:19:26.200 --> 0:19:29.120
<v Speaker 1>magic version of it because we needed to have our

0:19:29.160 --> 0:19:32.640
<v Speaker 1>world on it, drawing on it perfectly. And you blow

0:19:32.760 --> 0:19:37.320
<v Speaker 1>up this balloon until it hits um an edge of

0:19:37.400 --> 0:19:40.000
<v Speaker 1>the cylinder, right, so it's just touching the inside of

0:19:40.000 --> 0:19:42.879
<v Speaker 1>the cylinder on two points one on either side. What

0:19:43.040 --> 0:19:45.960
<v Speaker 1>that balloon has just become is tangent to the cylinder.

0:19:46.520 --> 0:19:49.359
<v Speaker 1>The sekin is where the cylinder would like intersect the balloon,

0:19:49.560 --> 0:19:52.000
<v Speaker 1>but right now it's just touching. And you take a

0:19:52.040 --> 0:19:55.199
<v Speaker 1>Mercader projection, and you've got a perfectly blown up balloon

0:19:55.520 --> 0:19:59.200
<v Speaker 1>inside a cylinder. And that's what you imagine is the projection.

0:19:59.359 --> 0:20:01.240
<v Speaker 1>You have to take it a little further. You blow

0:20:01.320 --> 0:20:03.800
<v Speaker 1>up the balloon until it completely fills up the cylinder.

0:20:04.320 --> 0:20:06.879
<v Speaker 1>So now all of the information on this balloon is

0:20:06.880 --> 0:20:09.800
<v Speaker 1>pressed up against the inside of the cylinder, the place

0:20:09.840 --> 0:20:13.040
<v Speaker 1>where it was tangent, where it touched naturally when the

0:20:13.040 --> 0:20:14.960
<v Speaker 1>blue was just filled up and it was just a sphere.

0:20:15.800 --> 0:20:18.560
<v Speaker 1>That's going to be undistorted. Okay, that makes sense. The

0:20:18.640 --> 0:20:20.840
<v Speaker 1>stuff that you're blowing up until the balloon is no

0:20:20.920 --> 0:20:23.760
<v Speaker 1>longer a spear but is filling up the cylinder, that

0:20:23.920 --> 0:20:27.359
<v Speaker 1>stuff becomes distorted. And the further toward the edges you go,

0:20:27.440 --> 0:20:30.600
<v Speaker 1>the more distorted. Is now we can pop our magic

0:20:30.600 --> 0:20:33.320
<v Speaker 1>balloon because all that information has been transferred on the

0:20:33.359 --> 0:20:36.720
<v Speaker 1>inside of this cylindrical paper. And you unroll it and

0:20:36.840 --> 0:20:41.119
<v Speaker 1>there's your Mercator projection. Pretty good? Yeah, I think I

0:20:41.160 --> 0:20:43.360
<v Speaker 1>get it? Do you really? I got it more than

0:20:43.400 --> 0:20:46.400
<v Speaker 1>I did than when I read this like eight times. Yeah,

0:20:46.440 --> 0:20:49.040
<v Speaker 1>you know, yeah, Uncle Josh coming through for me. But

0:20:49.080 --> 0:20:51.800
<v Speaker 1>in the center of a Mercator projection, the distortions are

0:20:51.800 --> 0:20:55.600
<v Speaker 1>going to be the least because it's tangent to the cylinder.

0:20:55.680 --> 0:20:58.720
<v Speaker 1>That's where it's just naturally touching the edges. It's not

0:20:58.880 --> 0:21:02.640
<v Speaker 1>distort it's not being forced into the cylindrical shape. Yeah,

0:21:02.640 --> 0:21:06.280
<v Speaker 1>that makes sense. We should call this one What maps

0:21:06.480 --> 0:21:09.800
<v Speaker 1>the Sun? Part two? Write. It is really hard to

0:21:09.840 --> 0:21:12.520
<v Speaker 1>wrap your head around. It is, especially when you're like

0:21:12.600 --> 0:21:14.920
<v Speaker 1>me and you're bad with maps. To begin with. Um,

0:21:15.000 --> 0:21:18.240
<v Speaker 1>so we talked about projections. Um. You know, depending on

0:21:18.280 --> 0:21:20.639
<v Speaker 1>what you want to do, different projections have. You know,

0:21:20.640 --> 0:21:23.280
<v Speaker 1>they're good points and they're bad points. Um. If you

0:21:23.480 --> 0:21:27.520
<v Speaker 1>want to have an equal area map, you would make

0:21:27.520 --> 0:21:31.760
<v Speaker 1>an equal area map. That means you preserve the correct

0:21:31.840 --> 0:21:34.520
<v Speaker 1>area and it's going to distort the shape of your

0:21:34.560 --> 0:21:37.399
<v Speaker 1>land masses. It might look weird if you're looking at

0:21:37.400 --> 0:21:40.040
<v Speaker 1>the entire world, but it's area wise, it's going to

0:21:40.119 --> 0:21:45.760
<v Speaker 1>be accurate. Um. If you have the pseudo conical Robinson projection,

0:21:46.840 --> 0:21:49.240
<v Speaker 1>it's gonna that's the map that you're probably most used

0:21:49.280 --> 0:21:54.120
<v Speaker 1>to seeing that actually looks quote unquote correct. But their

0:21:54.160 --> 0:21:57.720
<v Speaker 1>distances and direction aren't aren't accurate in that case, right,

0:21:57.720 --> 0:22:00.240
<v Speaker 1>So it's not good for navigating, it's good for being Oh,

0:22:00.280 --> 0:22:02.320
<v Speaker 1>so this is how the continents are situation. That's where

0:22:02.359 --> 0:22:07.439
<v Speaker 1>Russia is Asia or is it Europe? But depending on

0:22:07.840 --> 0:22:13.200
<v Speaker 1>where you begin, Um, the cartographer has a lot of

0:22:13.280 --> 0:22:16.800
<v Speaker 1>leeway and deciding, like what is going to be the

0:22:16.800 --> 0:22:20.239
<v Speaker 1>center of the world in this map. So Russia may

0:22:20.280 --> 0:22:22.840
<v Speaker 1>not actually be over there. Depending on the map, it

0:22:22.920 --> 0:22:26.080
<v Speaker 1>can be up into the left a little more in reality,

0:22:26.600 --> 0:22:29.040
<v Speaker 1>and it may be a little smaller. It just depends

0:22:29.080 --> 0:22:32.200
<v Speaker 1>on You remember where the balloon touched the inside of

0:22:32.240 --> 0:22:37.040
<v Speaker 1>the cylinder, and that was the tangent um. Wherever you

0:22:37.560 --> 0:22:40.760
<v Speaker 1>position the cylinder around the world, where it's going to touch,

0:22:41.400 --> 0:22:44.720
<v Speaker 1>that's your line of least distortion, And that can be

0:22:44.760 --> 0:22:47.000
<v Speaker 1>the center of your whole map, but it doesn't necessarily

0:22:47.040 --> 0:22:49.280
<v Speaker 1>mean that. In reality it's the center of the world.

0:22:50.560 --> 0:22:53.760
<v Speaker 1>So it's up to the cartographer what they're what choices

0:22:53.800 --> 0:22:57.080
<v Speaker 1>they're going to make to make what the center, what's where,

0:22:57.400 --> 0:23:00.560
<v Speaker 1>and then again what they're going to distort. If you

0:23:00.600 --> 0:23:03.040
<v Speaker 1>want to be accurate with your distances, you're gonna create

0:23:03.040 --> 0:23:08.000
<v Speaker 1>an equidistant map projection and uh, if you want your directions,

0:23:08.320 --> 0:23:10.200
<v Speaker 1>if you want like a navigational map, you can actually

0:23:10.280 --> 0:23:13.439
<v Speaker 1>use That's when you're gonna have to use those rum lines,

0:23:14.880 --> 0:23:18.199
<v Speaker 1>so you know it's your compass bearings will Actually you

0:23:18.240 --> 0:23:20.400
<v Speaker 1>can use this map to get around right, you can

0:23:20.600 --> 0:23:22.200
<v Speaker 1>you you can make a straight line in the map

0:23:22.240 --> 0:23:25.000
<v Speaker 1>and follow that same straight line, because if your rum

0:23:25.040 --> 0:23:28.040
<v Speaker 1>lines aren't straight, they're gonna be curved, But if your

0:23:28.119 --> 0:23:30.920
<v Speaker 1>rom lines are straight, then you're leading. Tude and longitude

0:23:30.920 --> 0:23:36.400
<v Speaker 1>are curved, so you're sacrificing one for the other. But um,

0:23:36.920 --> 0:23:39.320
<v Speaker 1>another thing you can do to get around this distortion

0:23:39.440 --> 0:23:44.639
<v Speaker 1>is to just tear out pieces of your map. Yeah. Um,

0:23:44.680 --> 0:23:48.240
<v Speaker 1>there's something called gores that they use this to make globes,

0:23:48.880 --> 0:23:50.920
<v Speaker 1>because the globe can start out as like a flat

0:23:51.640 --> 0:23:54.800
<v Speaker 1>piece of paper, but then they cut out angles so

0:23:54.880 --> 0:23:57.200
<v Speaker 1>that when you fold it, it doesn't crumple, it just

0:23:57.280 --> 0:24:01.320
<v Speaker 1>kind of lays in perfectly, right. Um. Gores usually go

0:24:01.440 --> 0:24:05.040
<v Speaker 1>on lines of longitude. That's where they separate, and it's

0:24:05.080 --> 0:24:06.639
<v Speaker 1>just kind of random, so like a part of a

0:24:06.720 --> 0:24:09.720
<v Speaker 1>land mass will be like completely separated by this another

0:24:09.800 --> 0:24:15.120
<v Speaker 1>region that doesn't really exist except in two dimensions, right right.

0:24:15.640 --> 0:24:19.040
<v Speaker 1>Um at the good projection, one of my favorites, and

0:24:19.080 --> 0:24:22.840
<v Speaker 1>it's also the logo for the U. N Um cuts

0:24:22.840 --> 0:24:26.879
<v Speaker 1>out these things called um tears, not gores. Oh is

0:24:26.880 --> 0:24:29.639
<v Speaker 1>that the very famous Um? Yeah, I know which one

0:24:29.640 --> 0:24:32.040
<v Speaker 1>you're talking about. And they just cut through the ocean

0:24:32.080 --> 0:24:34.320
<v Speaker 1>because it looks like like a bunch of footballs. Yes,

0:24:37.240 --> 0:24:41.360
<v Speaker 1>the Arctic, yeah, which itself is a little bit cut up,

0:24:41.680 --> 0:24:46.520
<v Speaker 1>but um, Yeah, that's the same one. That's that's my favorite.

0:24:47.040 --> 0:24:50.120
<v Speaker 1>Like it it's very land centric. Yeah, I like land

0:24:50.119 --> 0:24:56.560
<v Speaker 1>centric me with my tan oceans. Um. So, like we said,

0:24:56.600 --> 0:24:59.200
<v Speaker 1>maps are visual expressions of measurements. So if you go

0:24:59.359 --> 0:25:02.639
<v Speaker 1>to make a map, what you're probably gonna be working

0:25:02.640 --> 0:25:07.080
<v Speaker 1>on is a is all the maps that have come before. Like,

0:25:07.200 --> 0:25:09.520
<v Speaker 1>it's definitely like an aggregate thing, and you can make

0:25:09.560 --> 0:25:12.240
<v Speaker 1>your brand new map of course. But over in in

0:25:12.480 --> 0:25:15.840
<v Speaker 1>antiquity and history, maps were made by going out and

0:25:15.920 --> 0:25:21.000
<v Speaker 1>measuring things and writing that stuff down, and eventually the

0:25:21.080 --> 0:25:23.639
<v Speaker 1>more we discovered, the more accurate the maps were, and

0:25:24.040 --> 0:25:25.760
<v Speaker 1>they were just sort of it was a big group

0:25:25.800 --> 0:25:29.520
<v Speaker 1>effort basically to land on what eventually was an accurate

0:25:29.560 --> 0:25:31.920
<v Speaker 1>map took a long time. It did take a long time.

0:25:31.960 --> 0:25:36.040
<v Speaker 1>The oldest maps date back to I think the Babylonians

0:25:36.080 --> 0:25:41.920
<v Speaker 1>were making maps and they they're anthropologists and archaeologists disagree. Um,

0:25:41.960 --> 0:25:46.080
<v Speaker 1>but there may be even earlier maps. But among the drawings. Yeah,

0:25:46.119 --> 0:25:49.680
<v Speaker 1>but the anthropologists are like, well, is that a painting

0:25:49.720 --> 0:25:52.800
<v Speaker 1>of an area or is it a map? Yeah, you

0:25:52.920 --> 0:25:55.159
<v Speaker 1>can't really say what the intention of of I call

0:25:55.240 --> 0:25:58.080
<v Speaker 1>it a map. I mean it might just be here's

0:25:58.080 --> 0:26:01.919
<v Speaker 1>took Took's fortress, here is where the fire is, and

0:26:01.960 --> 0:26:04.520
<v Speaker 1>here's where the dinosaurs are. But that's still a very

0:26:04.520 --> 0:26:08.440
<v Speaker 1>crude map to me, So I vote for map okay. Um,

0:26:08.560 --> 0:26:11.360
<v Speaker 1>surveyors are going to come in handy obviously to um

0:26:11.480 --> 0:26:15.800
<v Speaker 1>take these precise measurements of both land and water. Um.

0:26:15.880 --> 0:26:19.200
<v Speaker 1>These days they have GPS is gonna make things a

0:26:19.280 --> 0:26:22.080
<v Speaker 1>lot easier and more accurate. Um. They have something called

0:26:22.080 --> 0:26:26.200
<v Speaker 1>remote sensing or aerial and satellite photography. They use that

0:26:26.280 --> 0:26:28.280
<v Speaker 1>a lot now and that actually actually was used back

0:26:28.280 --> 0:26:33.159
<v Speaker 1>in the eighteen hundreds. Um. Yeah, that was when they

0:26:33.200 --> 0:26:36.840
<v Speaker 1>first used aerial photography. But it really like came into

0:26:36.880 --> 0:26:38.479
<v Speaker 1>its own in World War Two when we had all

0:26:38.480 --> 0:26:41.960
<v Speaker 1>these reconnaissance photos to use that sort of to map

0:26:42.000 --> 0:26:44.800
<v Speaker 1>out your data. Yeah, cartographers were like, um, can we

0:26:44.840 --> 0:26:48.359
<v Speaker 1>have those when you're done? Yeah, exactly, and matt Making

0:26:48.440 --> 0:26:51.080
<v Speaker 1>kind of exploded after that. So chok. We talked about

0:26:51.119 --> 0:26:54.439
<v Speaker 1>thematic maps, right, Yeah, like where all the trout in

0:26:54.480 --> 0:26:57.639
<v Speaker 1>the United States. So it's basically like the basis is

0:26:57.680 --> 0:27:00.920
<v Speaker 1>of physical map. You've got mountains, rivers, all that stuff.

0:27:00.960 --> 0:27:03.439
<v Speaker 1>You can overlay political maps if you start to carve

0:27:03.520 --> 0:27:07.159
<v Speaker 1>that rain up by national or state or county or

0:27:07.160 --> 0:27:11.480
<v Speaker 1>city borders, um. And then on top of that you

0:27:11.520 --> 0:27:15.520
<v Speaker 1>can lay a thematic map, right like a census or whatever.

0:27:15.600 --> 0:27:18.440
<v Speaker 1>And that's when you become That's when the cartographer becomes

0:27:19.280 --> 0:27:22.160
<v Speaker 1>um researcher basically and uses a lot of the same

0:27:22.160 --> 0:27:25.280
<v Speaker 1>methods at a writer would. Uh. They need accurate information,

0:27:25.320 --> 0:27:28.080
<v Speaker 1>they need it as up to date as possible. Most

0:27:28.119 --> 0:27:32.560
<v Speaker 1>maps like that will actually have citations, just like a

0:27:32.600 --> 0:27:35.399
<v Speaker 1>research paper might like, hey, we got in touch with

0:27:35.480 --> 0:27:38.679
<v Speaker 1>the the World Bank for this map, or the World

0:27:38.760 --> 0:27:41.760
<v Speaker 1>Health Organization is who we're siting for these numbers, right,

0:27:41.800 --> 0:27:45.760
<v Speaker 1>I mean, if you're doing something like, um, smallpox outbreaks

0:27:45.800 --> 0:27:50.320
<v Speaker 1>from eighteen seventy two to nineteen fifteen, then you could

0:27:50.400 --> 0:27:53.840
<v Speaker 1>cite World Health Organization statistics and show that on a

0:27:53.880 --> 0:27:57.960
<v Speaker 1>map just by using some colors. Yeah, that's bam, that's

0:27:57.960 --> 0:28:02.360
<v Speaker 1>a thematic map right there. Yeah. And the two Frances Guthrie,

0:28:02.520 --> 0:28:05.000
<v Speaker 1>he was in England and he said, you know what

0:28:05.119 --> 0:28:07.399
<v Speaker 1>I have is this theorem that all you need is

0:28:07.440 --> 0:28:09.760
<v Speaker 1>four colors? And everyone said shut up and he said

0:28:09.800 --> 0:28:12.360
<v Speaker 1>no really, they said shut up. He said you need

0:28:12.400 --> 0:28:14.119
<v Speaker 1>to blue. Well, I actually don't know the four colors

0:28:14.119 --> 0:28:18.480
<v Speaker 1>I guess would be blue, brown, green, and apparently, apparently

0:28:18.480 --> 0:28:23.080
<v Speaker 1>you just need tan's brown. But that became known as

0:28:23.119 --> 0:28:25.760
<v Speaker 1>the four color theorem. And um, he proposed that you

0:28:25.760 --> 0:28:28.119
<v Speaker 1>could map out all the counties of England just with

0:28:28.160 --> 0:28:30.680
<v Speaker 1>those four colors. Why make it more complicated than that?

0:28:30.920 --> 0:28:35.080
<v Speaker 1>And people say, okay, maybe you're right, and he was, Um,

0:28:35.160 --> 0:28:37.440
<v Speaker 1>you need skill as an artist obviously if you want

0:28:37.440 --> 0:28:42.040
<v Speaker 1>to be a cartographer. Um. With computers these days, geographic

0:28:42.080 --> 0:28:45.760
<v Speaker 1>information systems g i s, they have automated a lot

0:28:45.800 --> 0:28:49.640
<v Speaker 1>of these tasks. But um, as Tracy points out, the

0:28:49.680 --> 0:28:53.200
<v Speaker 1>best maps still come from skilled artists. Yeah. Um, and

0:28:53.320 --> 0:28:56.520
<v Speaker 1>map making is I get the impression that, like it

0:28:56.560 --> 0:28:59.880
<v Speaker 1>really blew up after World War Two thanks to aerial photography. Yeah,

0:29:00.120 --> 0:29:03.680
<v Speaker 1>and we had some really great maps that were created

0:29:03.720 --> 0:29:07.160
<v Speaker 1>as a result. But I feel like the Internet has

0:29:07.280 --> 0:29:11.400
<v Speaker 1>really ushered in a new era for maps that has

0:29:11.480 --> 0:29:15.480
<v Speaker 1>not been seen since, like the age of exploration, where

0:29:15.480 --> 0:29:18.040
<v Speaker 1>it's like people are making maps for everything. They're a

0:29:18.080 --> 0:29:22.160
<v Speaker 1>lot easier to make. Um, although they still require a

0:29:22.160 --> 0:29:24.480
<v Speaker 1>great deal of skill. I think what I mean is

0:29:24.480 --> 0:29:28.280
<v Speaker 1>the tools are there to make a map easier to make.

0:29:28.600 --> 0:29:31.080
<v Speaker 1>They're more accurate, the more up to date, the time

0:29:31.120 --> 0:29:34.200
<v Speaker 1>between starting and releasing a map or publishing a map

0:29:34.480 --> 0:29:37.680
<v Speaker 1>is a lot shorter, and people just I think, tend

0:29:37.720 --> 0:29:39.240
<v Speaker 1>to use them a lot more and they're having a

0:29:39.240 --> 0:29:43.080
<v Speaker 1>lot more impact thanks to things like Google Maps. People

0:29:43.120 --> 0:29:47.160
<v Speaker 1>are discovering entire lost cities thanks to Google maps, like

0:29:47.160 --> 0:29:53.200
<v Speaker 1>Google Earth. Um. There was a war that broke out

0:29:53.720 --> 0:29:58.680
<v Speaker 1>over Google Maps, I believe between Nicaragua and Costa Rica. Maybe. Yeah.

0:29:58.720 --> 0:30:02.280
<v Speaker 1>And two thousand eight, two dozen nine there was a skirmish, uh,

0:30:02.320 --> 0:30:05.280
<v Speaker 1>and I believe it was Nicaragua and Costa Rica. Um.

0:30:05.360 --> 0:30:08.760
<v Speaker 1>There was this little disputed bit of land, and some

0:30:09.200 --> 0:30:12.640
<v Speaker 1>rogue lieutenant said, you know what I found. I found

0:30:12.640 --> 0:30:14.800
<v Speaker 1>a Google map that sites this is ours, and I'm

0:30:14.800 --> 0:30:18.400
<v Speaker 1>gonna go colonize it. And it started an international incident

0:30:18.440 --> 0:30:21.880
<v Speaker 1>between the two countries. Yeah. Um, So I mean they

0:30:21.920 --> 0:30:25.720
<v Speaker 1>still have, like very maps have a huge impact on

0:30:26.400 --> 0:30:30.720
<v Speaker 1>you know, world and culture, and I think also a

0:30:30.720 --> 0:30:32.880
<v Speaker 1>lot of people assert that they have an impact on

0:30:32.920 --> 0:30:35.880
<v Speaker 1>the way people think of a nation or a continent

0:30:36.040 --> 0:30:39.400
<v Speaker 1>or a group of the people who inhabit that area.

0:30:39.640 --> 0:30:42.200
<v Speaker 1>Something that's big and in the center of a map

0:30:42.800 --> 0:30:45.600
<v Speaker 1>that must be an important place. Something that's small and

0:30:45.680 --> 0:30:48.280
<v Speaker 1>off to the side is marginal, and I think that

0:30:48.280 --> 0:30:51.840
<v Speaker 1>that has a an impact on the psychology behind maps,

0:30:52.520 --> 0:30:55.640
<v Speaker 1>and I think probably a good cartographer takes that into consideration.

0:30:56.160 --> 0:30:59.600
<v Speaker 1>Yeah sure, I think. Um well, something else that you

0:30:59.640 --> 0:31:01.600
<v Speaker 1>have to cider is like, what what is your purpose

0:31:01.640 --> 0:31:04.200
<v Speaker 1>of the map period? Like what information you're trying to

0:31:04.200 --> 0:31:06.480
<v Speaker 1>get across, because that will determine what kind of data

0:31:06.480 --> 0:31:09.200
<v Speaker 1>they're into. Uh. And then what's the audience, Just like

0:31:09.280 --> 0:31:11.640
<v Speaker 1>if you're writing a story or a paper, you want

0:31:11.640 --> 0:31:15.080
<v Speaker 1>to cater your map to who's going to be using it? Right,

0:31:15.440 --> 0:31:17.600
<v Speaker 1>you know this is for a children's website or is

0:31:17.640 --> 0:31:22.160
<v Speaker 1>it for getting around the big city? Um? But also

0:31:22.320 --> 0:31:25.560
<v Speaker 1>I mean, are you asserting the dominate, the domination of

0:31:25.600 --> 0:31:28.880
<v Speaker 1>Europe over the rest of the world. Then you're Gerardist

0:31:28.960 --> 0:31:33.040
<v Speaker 1>Mercat and it's the sixteenth century, so you put Europe

0:31:33.160 --> 0:31:36.080
<v Speaker 1>in the center of your world and make it way

0:31:36.120 --> 0:31:41.240
<v Speaker 1>bigger than South America, which is actually twice its size. Um.

0:31:41.280 --> 0:31:48.040
<v Speaker 1>I think these days cartographers fall into their different niches. Um,

0:31:48.080 --> 0:31:50.200
<v Speaker 1>Like you might be into political maps and so that's

0:31:50.200 --> 0:31:53.320
<v Speaker 1>what you do, or like, actually, we can just get

0:31:53.360 --> 0:31:55.640
<v Speaker 1>to this now. One of my best friends, one of

0:31:55.640 --> 0:32:00.320
<v Speaker 1>my oldest friends is a illustrator and cartographer and he

0:32:00.360 --> 0:32:02.600
<v Speaker 1>does well. Here, let me show you what he's done.

0:32:02.720 --> 0:32:07.880
<v Speaker 1>He does uh everything from like ski maps to like

0:32:07.880 --> 0:32:11.000
<v Speaker 1>like of ski slopes. Oh that's a nice map, isn't it,

0:32:11.360 --> 0:32:14.920
<v Speaker 1>to like the rivers of Utah or the rivers of

0:32:14.920 --> 0:32:17.480
<v Speaker 1>this certain part of Africa. It's like really cool maps

0:32:17.520 --> 0:32:20.960
<v Speaker 1>like that, and yeah, it's very pretty. His name is

0:32:21.040 --> 0:32:26.560
<v Speaker 1>Rad Smith and we're looking at Raddington rad Key Radford.

0:32:27.440 --> 0:32:31.040
<v Speaker 1>I told you mentioned him before. Um So I sent

0:32:31.160 --> 0:32:34.360
<v Speaker 1>Rad a few questions actually, just to spice this thing up,

0:32:34.840 --> 0:32:37.240
<v Speaker 1>because when you have a cartographer at you're, you know,

0:32:37.360 --> 0:32:40.320
<v Speaker 1>Beck and call, might as well use them, right, Ben Franklin,

0:32:40.360 --> 0:32:42.880
<v Speaker 1>I think said that. I think so. So I just

0:32:42.880 --> 0:32:44.640
<v Speaker 1>threw a few quick questions out him earlier in the

0:32:44.680 --> 0:32:46.960
<v Speaker 1>day and he was kind enough to respond. And you

0:32:47.000 --> 0:32:48.800
<v Speaker 1>can see Rad's work by the way. It red Smith

0:32:48.840 --> 0:32:53.160
<v Speaker 1>Illustrations dot com. If you're so inclined or illustration no

0:32:53.320 --> 0:32:57.719
<v Speaker 1>as um So I asked him what kind of personality traits,

0:32:58.120 --> 0:33:01.600
<v Speaker 1>because like what what kind of person becomes a cartographer?

0:33:02.120 --> 0:33:06.320
<v Speaker 1>And he said, um, patients is obviously a big, big

0:33:06.360 --> 0:33:08.240
<v Speaker 1>thing because you can't just like whittle off a map

0:33:08.240 --> 0:33:11.360
<v Speaker 1>in a few minutes or a few days. UM. He says,

0:33:11.480 --> 0:33:14.440
<v Speaker 1>especially in relation to having the ability to source and

0:33:14.480 --> 0:33:19.160
<v Speaker 1>seek out existing data, because every county, state, university, federal agency, etcetera.

0:33:19.320 --> 0:33:21.960
<v Speaker 1>Has our own data clearinghouse and g i S library,

0:33:22.240 --> 0:33:24.600
<v Speaker 1>so finding the right data for your needs can really

0:33:24.600 --> 0:33:27.920
<v Speaker 1>be a challenge. UM. It also has become a crowdsourced

0:33:27.920 --> 0:33:31.120
<v Speaker 1>resource as data libraries are growing every day. I think

0:33:31.160 --> 0:33:34.920
<v Speaker 1>having a strong mathematical background and understanding of scale and

0:33:34.960 --> 0:33:38.000
<v Speaker 1>perspective is important too, and enjoying looking at the world

0:33:38.080 --> 0:33:41.000
<v Speaker 1>from a map perspective as a plus. Um. He said

0:33:41.000 --> 0:33:42.920
<v Speaker 1>he never gets tired of looking at maps, old and new.

0:33:43.520 --> 0:33:44.800
<v Speaker 1>And this was a dude that we used to sit

0:33:44.800 --> 0:33:47.400
<v Speaker 1>around watch the Weather Channel together in high school just

0:33:47.480 --> 0:33:49.560
<v Speaker 1>for fun. That really panned off for him. Yeah, and

0:33:49.560 --> 0:33:51.200
<v Speaker 1>he would be doodling and I would be like writing

0:33:51.240 --> 0:33:54.240
<v Speaker 1>stories and like look at us now, you know, Um,

0:33:54.520 --> 0:33:57.400
<v Speaker 1>that's pretty interesting stuff. Yeah. He uses the g I

0:33:57.560 --> 0:34:00.800
<v Speaker 1>S systems and GPS. UM has asked him if, like,

0:34:01.120 --> 0:34:04.160
<v Speaker 1>how much is actually field work and I think generally

0:34:04.200 --> 0:34:09.000
<v Speaker 1>he works in in conjunction with people out in the field. Uh,

0:34:09.360 --> 0:34:10.759
<v Speaker 1>and then asked him how he got started, and he

0:34:10.760 --> 0:34:14.080
<v Speaker 1>said he always loved maps, but he started painting watercolor

0:34:14.120 --> 0:34:19.080
<v Speaker 1>maps for magazine. He would paint background textures to suggest terrain, water,

0:34:19.520 --> 0:34:22.960
<v Speaker 1>and other geographic features. Bet he didn't paint it brown.

0:34:24.400 --> 0:34:26.719
<v Speaker 1>I bet rat he's all about the blue water. He's

0:34:26.760 --> 0:34:29.040
<v Speaker 1>a surfer. That may have been when we talked about it.

0:34:30.160 --> 0:34:33.239
<v Speaker 1>Um oh, and finally asked him, like how long? And

0:34:33.280 --> 0:34:35.080
<v Speaker 1>that's the worst question ever, like, hey, how long does

0:34:35.120 --> 0:34:37.879
<v Speaker 1>it take to do a map? But that moonlight base

0:34:37.920 --> 0:34:39.720
<v Speaker 1>and scheme map I did, he said, took a hundred

0:34:39.719 --> 0:34:43.200
<v Speaker 1>and seventy hours to create. It looks like Yeah, he said.

0:34:43.239 --> 0:34:47.120
<v Speaker 1>He worked from dozens of aerial photos, topographic maps, satellite images,

0:34:47.160 --> 0:34:51.319
<v Speaker 1>building plans to piece it all together. So it's very cool.

0:34:51.360 --> 0:34:53.759
<v Speaker 1>It's like kind of figuring out a puzzle, I think,

0:34:54.239 --> 0:34:56.560
<v Speaker 1>and then relaying it in a way that is both

0:34:56.600 --> 0:34:59.799
<v Speaker 1>accurate and interesting to the user. Yeah, and I like

0:35:00.040 --> 0:35:03.359
<v Speaker 1>connect maps to um. There's a bunch of cool ones

0:35:03.480 --> 0:35:06.200
<v Speaker 1>all over the internet. I think if you just search

0:35:06.320 --> 0:35:09.960
<v Speaker 1>like strange maps, yeah, it'll bring up some pretty cool sites. Yeah,

0:35:09.960 --> 0:35:11.640
<v Speaker 1>and it's fun to look at too. The old I'm

0:35:11.680 --> 0:35:15.480
<v Speaker 1>into the what people used to think the world look

0:35:15.560 --> 0:35:19.239
<v Speaker 1>like and the land masses were shaped like you know, well,

0:35:19.280 --> 0:35:21.839
<v Speaker 1>if you look at certain projections now that are supposedly

0:35:21.920 --> 0:35:24.920
<v Speaker 1>very accurate, it looks really weird and nothing like what

0:35:24.960 --> 0:35:32.400
<v Speaker 1>we think of as well. Maps is done. Uh, you

0:35:32.480 --> 0:35:36.600
<v Speaker 1>got any more way to add? Uh the cartographer then

0:35:36.719 --> 0:35:38.960
<v Speaker 1>it's nice. Yeah, thanks d Thanks buddy, thanks a lot. RD.

0:35:39.000 --> 0:35:41.919
<v Speaker 1>He's pretty excited about this. I think. Oh yeah, well,

0:35:42.520 --> 0:35:45.200
<v Speaker 1>anytime someone's highlighting your field. He does other illustrations too.

0:35:45.239 --> 0:35:48.920
<v Speaker 1>He's not just a cartographer. Oh yeah, yeah, exact, that's

0:35:48.920 --> 0:35:51.840
<v Speaker 1>just what he does on the side. Uh. If you

0:35:51.880 --> 0:35:54.279
<v Speaker 1>want to know more about maps and cartography, you can

0:35:54.320 --> 0:35:57.040
<v Speaker 1>type maps into the search bar how stuff works dot com,

0:35:57.080 --> 0:36:00.400
<v Speaker 1>which means since I said search bar, it's time for

0:36:00.680 --> 0:36:11.120
<v Speaker 1>listener message, Rick, and how about some listener mail? All right,

0:36:11.200 --> 0:36:15.759
<v Speaker 1>I'm gonna call this uh fraternity and drag. Okay, all right,

0:36:15.840 --> 0:36:18.680
<v Speaker 1>this is from Cameron. Hey, guys and Jerry. First off,

0:36:18.680 --> 0:36:20.279
<v Speaker 1>I'm a big fan of the show, recently listened to

0:36:20.320 --> 0:36:22.600
<v Speaker 1>the episode on Drag Queens and I thought i'd share

0:36:22.600 --> 0:36:25.680
<v Speaker 1>a little bit about my organization. I'm the president of

0:36:25.719 --> 0:36:28.960
<v Speaker 1>the ZI chapter. I think that's right. I think if

0:36:29.000 --> 0:36:33.640
<v Speaker 1>it's to ZI of Delta Lambda Phi International social fraternity

0:36:33.680 --> 0:36:36.840
<v Speaker 1>at u C. Davis in California. We're a special interest

0:36:36.880 --> 0:36:40.640
<v Speaker 1>fraternity for gay, bisexual, and progressive men. For the past

0:36:40.719 --> 0:36:44.040
<v Speaker 1>almost twenty five years, we put on Northern California's largest

0:36:44.080 --> 0:36:47.960
<v Speaker 1>drag show called Davis Is Burning. The name inspired obviously

0:36:48.000 --> 0:36:50.280
<v Speaker 1>by the documentary Harris Is Burning, which you guys mentioned.

0:36:51.000 --> 0:36:53.759
<v Speaker 1>The show is a night of gender bending fund as

0:36:53.840 --> 0:36:56.600
<v Speaker 1>many of our brothers dress up and perform and drag

0:36:57.040 --> 0:37:00.560
<v Speaker 1>for an audience of almost one thousand students, staff and

0:37:00.600 --> 0:37:05.880
<v Speaker 1>community members. So that's awesome, Like everyone's getting involved in Additionally,

0:37:05.880 --> 0:37:10.360
<v Speaker 1>we have local celebrity drag performers from Sacramento. Their Sacramento

0:37:10.440 --> 0:37:14.759
<v Speaker 1>celebrities uh in San Francisco. Okay, there you go. The

0:37:14.800 --> 0:37:17.200
<v Speaker 1>audience gets involved too in our famous drag king and

0:37:17.280 --> 0:37:20.440
<v Speaker 1>queen competitions. While the show serves mainly as a fundraiser

0:37:20.480 --> 0:37:23.359
<v Speaker 1>for the chapter, we donate a large amount of money

0:37:23.400 --> 0:37:26.759
<v Speaker 1>from the show to the Trevor Project, an anti suicide

0:37:26.800 --> 0:37:31.120
<v Speaker 1>hotline for at risk l g ptuth Um. I think

0:37:31.160 --> 0:37:33.480
<v Speaker 1>it's great and you guys that you guys featured this

0:37:33.520 --> 0:37:36.239
<v Speaker 1>piece on the show about drag queens and had some

0:37:36.280 --> 0:37:38.799
<v Speaker 1>fun with the lingo. Did a great job. Feel free

0:37:38.800 --> 0:37:41.840
<v Speaker 1>to check out our website for the show at Davis

0:37:41.920 --> 0:37:45.680
<v Speaker 1>is Burning dot com. That is from Cameron. Thanks Cameron.

0:37:45.760 --> 0:37:47.560
<v Speaker 1>We got some good replies. Did you see the guy

0:37:47.640 --> 0:37:50.840
<v Speaker 1>who Um he and his partner met one of the

0:37:51.120 --> 0:37:53.959
<v Speaker 1>veterans of the Stone Wall, right, Yeah, done in Puerto Rico. Yeah,

0:37:54.040 --> 0:37:57.400
<v Speaker 1>he's still in drag and uh just like living history

0:37:57.480 --> 0:38:00.239
<v Speaker 1>right there. So very cool. So thanks to them. I'm

0:38:00.239 --> 0:38:02.080
<v Speaker 1>sure she would not like you to refer to her

0:38:02.120 --> 0:38:05.279
<v Speaker 1>as living history. Hopefully she doesn't listen to this. What

0:38:05.920 --> 0:38:09.759
<v Speaker 1>living history? What's wrong with that? It just makes her

0:38:09.800 --> 0:38:12.640
<v Speaker 1>sound old? She is whold, but she's part of history

0:38:12.680 --> 0:38:15.920
<v Speaker 1>and she's alive. Anyway. I hope she's not listening. He

0:38:16.000 --> 0:38:17.960
<v Speaker 1>also hit him at the end of the email and

0:38:18.040 --> 0:38:20.200
<v Speaker 1>the PS oh yeah what he's saying. He's like, y, Chuck,

0:38:20.200 --> 0:38:23.120
<v Speaker 1>if you ever decided to swing over our way, give me.

0:38:23.600 --> 0:38:26.520
<v Speaker 1>He's like, Josh is too skinny for me, But that's hilarious. Yeah,

0:38:26.560 --> 0:38:29.400
<v Speaker 1>I guess he's into the Bears. Yeah, the chubby bearded

0:38:29.440 --> 0:38:34.320
<v Speaker 1>ones Bears. Yeah. Um, I didn't even notice that. Yeah.

0:38:34.680 --> 0:38:36.640
<v Speaker 1>To scroll down further AMO emails from now on you

0:38:36.680 --> 0:38:40.640
<v Speaker 1>should The PS is always riveting. Um, If you've got

0:38:40.640 --> 0:38:44.319
<v Speaker 1>a ps that you want us to hear, you can

0:38:44.560 --> 0:38:47.560
<v Speaker 1>tweet to us yeah s y s K podcast. You

0:38:47.560 --> 0:38:50.520
<v Speaker 1>can join us on Facebook dot com, slash stuff you

0:38:50.520 --> 0:38:53.520
<v Speaker 1>Should Know. You can send us an email to Stuff

0:38:53.840 --> 0:38:57.840
<v Speaker 1>Podcast at Discovery dot com and uh as always, you

0:38:57.880 --> 0:38:59.680
<v Speaker 1>can join us at our home on the web, Stuff

0:38:59.719 --> 0:39:07.640
<v Speaker 1>you Should dot com for more on this and thousands

0:39:07.640 --> 0:39:17.480
<v Speaker 1>of other topics. Is it how Stuff Works dot com