WEBVTT - 3D Printing and Tomography

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<v Speaker 1>Welcome to tex Stuff, a production of I Heart Radios,

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<v Speaker 1>How Stuff Works. Hey there, and welcome to tex Stuff.

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<v Speaker 1>I'm your host, Jonathan Strickland. I'm an executive producer with

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<v Speaker 1>I Heart Radio and a love of all things tech. Now,

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<v Speaker 1>before I jump into this episode, I want to address

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<v Speaker 1>an error I made multiple times in a recent episode,

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<v Speaker 1>and it's a very Jonathan kind of mistake. So in

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<v Speaker 1>the episode I did about smoke detectors, I talked about

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<v Speaker 1>the radioactive element ama sirium to forty one. Here's the problem.

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<v Speaker 1>I inserted an extra syllable there, and even in my

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<v Speaker 1>notes I had it spelled correctly. It's a marasium to

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<v Speaker 1>forty one. So in other words, I I kind of

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<v Speaker 1>pulled a classic Homer Simpson goof, like a Saxoma phone uh,

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<v Speaker 1>several times in one episode. So thanks to Twitter user

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<v Speaker 1>Ken Waldrop for pointing it out. It is incredibly embarrassing.

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<v Speaker 1>It is all my mistake. It's totally me. It's kind

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<v Speaker 1>of an insight into how Jonathan's brain works, which is

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<v Speaker 1>not all that great sometimes. I don't know why I

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<v Speaker 1>inserted an extra syllable multiple times throughout that episode, but

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<v Speaker 1>thank you Ken for letting me know, so that I

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<v Speaker 1>could correct that error in this episode. Let's move on

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<v Speaker 1>to another episode where I'm sure I will mispronounce multiple things.

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<v Speaker 1>But it's a fascinating topic, or at least I find

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<v Speaker 1>it fascinating. So I was looking through tech news recently

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<v Speaker 1>and I saw a really interesting article. It was covered

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<v Speaker 1>in a lot of places. The first place I saw

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<v Speaker 1>it was engadget, but I read about it elsewhere as well,

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<v Speaker 1>and on engadget it has the title Researchers find a

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<v Speaker 1>way to three D print whole objects in seconds. Now

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<v Speaker 1>that immediately got my attention because typically three D printing

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<v Speaker 1>takes a while, sometimes a long while to create an object,

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<v Speaker 1>because it typically does it layer by layer. The answer

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<v Speaker 1>in this case lies in the technique called tomography. So

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<v Speaker 1>this episode is going to cover a few different topics

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<v Speaker 1>so that I can explain as best I can how

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<v Speaker 1>this methodology works. So let's start talking first about just

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<v Speaker 1>three D printing in general. It's a type of additive manufacturing,

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<v Speaker 1>which means you're making something by adding to it rather

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<v Speaker 1>than taking unwanted stuff away. So with traditional sculpture, the

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<v Speaker 1>sculptor might take a block of some material like marble

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<v Speaker 1>and then carve it and cut away tons of it.

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<v Speaker 1>There's an undoubtedly apocryphal quote attributed to Michaelangelo who allegedly

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<v Speaker 1>described his process as you just chip away the stone

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<v Speaker 1>that doesn't look like David. Now, Mikey probably never said that,

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<v Speaker 1>but you get the point of the quote. You're removing

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<v Speaker 1>material and whatever is left after you're done is the

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<v Speaker 1>finished piece. Additive manufacturing goes the opposite way. You add

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<v Speaker 1>material bit by bit until you have the thing you

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<v Speaker 1>wanted to make. So it's kind of like how potters work,

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<v Speaker 1>you know, you add clay until you've got enough mass

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<v Speaker 1>to shape it into whatever final form they have in mind.

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<v Speaker 1>And three D printers work in a similar way. They

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<v Speaker 1>lay down thin layers of material one after another until

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<v Speaker 1>layer by layer they have completed a print job, and

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<v Speaker 1>typically the bottom surface would be whichever one is the

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<v Speaker 1>largest of the finished three D object, So it might

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<v Speaker 1>not necessarily be the bottom of the three D object,

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<v Speaker 1>but the bottom of the print job, because a larger

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<v Speaker 1>surface area means it's going to support the rest of

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<v Speaker 1>that physical structure much more easily. There are three D printers.

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<v Speaker 1>They can work with all sorts of materials. The kind

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<v Speaker 1>of average person would have access to. Uses plastic, one

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<v Speaker 1>of two types, and a typical three D printer uses

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<v Speaker 1>spools of plastic cable as printing material. So the cable

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<v Speaker 1>gets pulled into a piece called the extruder, which heats

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<v Speaker 1>the plastic to make it sort of a semi liquid

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<v Speaker 1>before depositing layers of this plastic, usually mixed with some

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<v Speaker 1>sort of binding agent, onto the printing surface, or after

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<v Speaker 1>the first layer, onto the last layer that was laid down.

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<v Speaker 1>This process tends to take a while, and you have

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<v Speaker 1>to get the temperature and speed just right, or you

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<v Speaker 1>get problems with layers not adhering to each other properly,

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<v Speaker 1>or peeling away or sticking to the extruder as it

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<v Speaker 1>moves through its path. I say this from experience. We

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<v Speaker 1>have a three D printer in the office. We have

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<v Speaker 1>successfully printed on it perhaps four times. We have run

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<v Speaker 1>it many more times than that. But however, it does

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<v Speaker 1>me you can actually make whatever the object is relatively

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<v Speaker 1>quickly compared to more traditional forms of manufacturing, and there

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<v Speaker 1>are lots of benefits with three D printing. One is

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<v Speaker 1>that it makes the prototyping process much faster. So let's

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<v Speaker 1>say you got an idea for the body shape of

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<v Speaker 1>a car. You could build a three D model of

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<v Speaker 1>the shape. Then you could use a three D printer

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<v Speaker 1>to create a small physical model of what you had

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<v Speaker 1>in mind, and you could test that and say a

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<v Speaker 1>wind tunnel, to make sure it would work the way

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<v Speaker 1>you planned before you moved further into the process. But

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<v Speaker 1>maybe you discover that your design has some unexpected quality,

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<v Speaker 1>like increased air resistance, so the extra drag would mean

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<v Speaker 1>the car would not be as fuel efficient, so you

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<v Speaker 1>need to go back to the drawing board. You could

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<v Speaker 1>go make some quick adjustments to your model and then

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<v Speaker 1>send that to the printer again and print up a

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<v Speaker 1>new prototype and would go pretty quickly. You don't have

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<v Speaker 1>to carve away its stuff over and over, and another

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<v Speaker 1>big benefit is that you have less waste overall. You're

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<v Speaker 1>taking material and then only using a small part of

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<v Speaker 1>the overall mass and throwing the rest away. So lots

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<v Speaker 1>of companies that manufacture physical goods use three D printing

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<v Speaker 1>for the prototyping phase, and several are using three D

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<v Speaker 1>printing in the actual manufacturing process for finished items, whether

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<v Speaker 1>it's for a small component that goes into a bigger

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<v Speaker 1>product or a complete product from top to bottom. And

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<v Speaker 1>while we've heard predictions that three D printing would bring

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<v Speaker 1>about the end two mass manufacturing as we know it,

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<v Speaker 1>the future in which everyone either has a three D

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<v Speaker 1>printer or has easy access to a business that owns

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<v Speaker 1>a three D printer. Thus far, that has not happened.

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<v Speaker 1>We have not seen a world where we all just

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<v Speaker 1>print whatever we need on demand, where I sit there

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<v Speaker 1>and think, oh, I need a new chair, so I'm

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<v Speaker 1>gonna go down to the three D printers down the

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<v Speaker 1>block and get one printed out. That has not yet happened.

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<v Speaker 1>Maybe one day that will change, but for now the

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<v Speaker 1>process isn't quite as convenient or as reliable as more

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<v Speaker 1>traditional manufacturing methods. But that's traditional three D printers, and

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<v Speaker 1>I've done episodes to go further into detail about their

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<v Speaker 1>history and how they work. So you can go and

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<v Speaker 1>listen to those classic episodes if you want to hear

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<v Speaker 1>more about that. But that's not what we're going to

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<v Speaker 1>focus on for the rest of this episode. Now it's

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<v Speaker 1>time to switch over to tomography, which is not the

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<v Speaker 1>science of how tom works. It's that has nothing to

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<v Speaker 1>do with tom and my space. Now, this relates to

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<v Speaker 1>radiography and the use of stuff like X rays. Those

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<v Speaker 1>we'll learn. It's not exclusively limited to X rays. And

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<v Speaker 1>I know I've talked a lot about X rays in

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<v Speaker 1>recent episodes, but bear with me here. So early on,

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<v Speaker 1>physicists learned about how X rays could penetrate solid material

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<v Speaker 1>much more effectively than visible light could, and that if

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<v Speaker 1>these X rays hit a sheet of photoreactive material, it

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<v Speaker 1>would cause that material to react, so it reacted as

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<v Speaker 1>if visible light had hit it. So if you put

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<v Speaker 1>something like, I don't know your wife's hand between an

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<v Speaker 1>X ray emitter and a sheet of photographic paper, you

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<v Speaker 1>would end up with an image of your wife's skeletal

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<v Speaker 1>hand on that paper. I say wife because runt Jen

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<v Speaker 1>Vilham run Jen, who discovered X rays, used his wife

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<v Speaker 1>as a photographic subject for a lot of early X

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<v Speaker 1>ray photographs, exposing her two ridiculous amounts of radiation in

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<v Speaker 1>the process. At the time, he didn't know any better.

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<v Speaker 1>But that's why I use that specific example. Now, why

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<v Speaker 1>do you get the skeleton hand in the finished image. Well,

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<v Speaker 1>it's because X rays can pass through different materials with

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<v Speaker 1>different levels of ease, so they can pass through less

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<v Speaker 1>dense material more easily than the denser stuff, and that

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<v Speaker 1>follows common logic. That just makes sense, right. So X

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<v Speaker 1>rays can pass through muscle tissue far more readily than

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<v Speaker 1>they can pass through bone, and bone is just much

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<v Speaker 1>more dense. They can pass even less easily through something

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<v Speaker 1>like metal. So if you were to take an X

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<v Speaker 1>ray photo of a typical person's hand, the bone would

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<v Speaker 1>block more X rays from hitting the paper than the

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<v Speaker 1>soft tissues would. The soft tissues would allow more X

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<v Speaker 1>rays to come through. So the result is that the

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<v Speaker 1>image on the photographic paper would be kind of like

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<v Speaker 1>a negative. The skeletal hand would show the spots on

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<v Speaker 1>the paper where X rays were blocked from hitting it,

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<v Speaker 1>and that meant that it would be relatively unexposed to light,

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<v Speaker 1>and the softer tissues would allow it to go through,

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<v Speaker 1>and thus you would have a greater exposure. So you

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<v Speaker 1>can see that skeletal hand because the contrast between these

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<v Speaker 1>two sections where the rays were blocked versus where they

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<v Speaker 1>passed through. Now, the discovery of X rays came at

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<v Speaker 1>the very end of the nineteenth century. The medical establishment

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<v Speaker 1>quickly saw the potential for this technology. They saw that

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<v Speaker 1>this could be really valuable. You can see stuff like

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<v Speaker 1>broken bones very easily. They immediately recognized its usefulness. They

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<v Speaker 1>also over time recognized some of the dangers of X rays,

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<v Speaker 1>such as radiation exposure, which was really more of a

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<v Speaker 1>problem for doctors than it was for patients. Patients would

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<v Speaker 1>get small exposures whenever they would get an X ray

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<v Speaker 1>done on them, but the doctors who were performing the

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<v Speaker 1>X rays, we're getting exposures time and time again, and

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<v Speaker 1>they were the ones who were really sorry to develop

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<v Speaker 1>serious problems because X rays are a form of ionizing radiation,

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<v Speaker 1>which means they can do cellular damage, and that in

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<v Speaker 1>turn can manifest in different ways from radiation poisoning to

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<v Speaker 1>higher risk of contracting cancer. So uh, they also saw

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<v Speaker 1>a limitation of this technology, namely that X ray photos

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<v Speaker 1>have the same problem as any traditional photo has. They

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<v Speaker 1>produced two dimensional images of three dimensional objects. So in

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<v Speaker 1>medical schools, it was pretty standard practice for students to

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<v Speaker 1>work with or even produce cross sections of organs. Essentially

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<v Speaker 1>involves cutting organs into thin slices like a loaf of bread,

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<v Speaker 1>and then examining each of those slices carefully, and it's

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<v Speaker 1>an effective way to teach medical students about anatomy and

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<v Speaker 1>organ structures as well as learning what is and isn't typical,

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<v Speaker 1>so that if one were to encounter an atypical scenario,

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<v Speaker 1>the doctor would be able to recognize that as such. Now,

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<v Speaker 1>if you put all the slices together, it looks like

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<v Speaker 1>the original organ. Of course, the big problem with this

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<v Speaker 1>method is that it usually requires the original owner of

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<v Speaker 1>that organ to be, you know, not alive anymore, making

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<v Speaker 1>it a little difficult to apply medical knowledge to their case.

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<v Speaker 1>So it's a useful educational tool, but not great for

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<v Speaker 1>diagnosing a patient, at least not in a timely manner.

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<v Speaker 1>So doctors at the time were hopeful that there would

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<v Speaker 1>be a new technology that would make it possible to

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<v Speaker 1>create images of three dimensional objects in an accurate way,

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<v Speaker 1>specifically organs showing their volume metric property, so that you

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<v Speaker 1>could do things like look at them in perspective, as

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<v Speaker 1>opposed to looking at what amounted to a series of

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<v Speaker 1>silhouettes of organs and bones. If you took an X

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<v Speaker 1>ray of someone's torso the rib cage would obscure a

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<v Speaker 1>lot of your your view. And then your lungs in

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<v Speaker 1>your heart are located in an area where it's hard

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<v Speaker 1>to see them individually because they're overlapping each other, so

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<v Speaker 1>they wanted to find a way to create a three

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<v Speaker 1>dimensional representation of this. Doctors at the time, we're hopeful

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<v Speaker 1>that they could come up with a way of doing

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<v Speaker 1>this in a practical manner, but they weren't really sure

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<v Speaker 1>how that would happen now. One person whose work would

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<v Speaker 1>contribute to achieving this goal, though that was not his

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<v Speaker 1>particular aim at the time, was a mathematician in the

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<v Speaker 1>early twentieth century named Johann Raydon. In nineteen seventeen, Raydon

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<v Speaker 1>produced a mathematical transform, a specifically an integral trans form,

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<v Speaker 1>which means you add up basic elements until you get

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<v Speaker 1>the full thing you're looking for. There are a lot

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<v Speaker 1>of different versions of integral transforms, and he also discovered

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<v Speaker 1>its inverse. So this transform described mathematically a process that

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<v Speaker 1>could be realized in a practical setting, namely that one

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<v Speaker 1>could take the result of projections of an object and

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<v Speaker 1>reconstruct an image in real space based on those projections.

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<v Speaker 1>It all has to do with geometry, and again into

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<v Speaker 1>further detail would require someone far more educated in mathematics

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<v Speaker 1>than i am, but there are some great videos online

0:13:36.240 --> 0:13:39.000
<v Speaker 1>about the Radon transform that give it a good explanation

0:13:39.040 --> 0:13:42.760
<v Speaker 1>of it, including one from Rich rad k It's titled

0:13:42.960 --> 0:13:47.560
<v Speaker 1>d I P Lecture eighteen Reconstruction from Parallel Projections and

0:13:47.600 --> 0:13:50.319
<v Speaker 1>the Radon transform. You can find that on YouTube if

0:13:50.360 --> 0:13:54.120
<v Speaker 1>you want to see a really detailed mathematical explanation of

0:13:54.160 --> 0:13:56.520
<v Speaker 1>this that is far beyond what I can give you.

0:13:57.080 --> 0:13:59.400
<v Speaker 1>Radon's work was interesting, but at the time there wasn't

0:13:59.440 --> 0:14:02.280
<v Speaker 1>really any practical way to put it into actual use.

0:14:03.120 --> 0:14:06.040
<v Speaker 1>One early step in getting to the goal was the

0:14:06.080 --> 0:14:11.160
<v Speaker 1>development of linear tomography, or the ability to take radiographic

0:14:11.240 --> 0:14:15.360
<v Speaker 1>images of a specific plane or cross section in a

0:14:15.440 --> 0:14:19.200
<v Speaker 1>solid object like a human being. So, in other words,

0:14:19.200 --> 0:14:21.160
<v Speaker 1>you could create a cross section of a human being

0:14:21.400 --> 0:14:24.680
<v Speaker 1>without having to cut the human being open. It was

0:14:24.720 --> 0:14:28.800
<v Speaker 1>a miracle. So this relates to that mathematical transform I

0:14:28.880 --> 0:14:32.320
<v Speaker 1>just mentioned, and interestingly, in the early days of tomography

0:14:32.520 --> 0:14:36.680
<v Speaker 1>they that actually would predate Radon's transformers. Physicists were thinking

0:14:36.680 --> 0:14:39.840
<v Speaker 1>about how to take X ray images from multiple angles

0:14:39.880 --> 0:14:43.200
<v Speaker 1>to get a more complete picture of a specific internal

0:14:43.360 --> 0:14:48.120
<v Speaker 1>organ as early as nineteen fourteen. For actual implementations, there

0:14:48.160 --> 0:14:50.920
<v Speaker 1>was a period from around nineteen twenty one to nineteen

0:14:50.960 --> 0:14:55.400
<v Speaker 1>thirty four in which multiple people all working independently, all

0:14:55.440 --> 0:14:59.360
<v Speaker 1>not knowing about each other, started to build systems capable

0:14:59.360 --> 0:15:04.560
<v Speaker 1>of producing what would be called tomographic images. They didn't

0:15:04.600 --> 0:15:08.040
<v Speaker 1>know about the other's work for a very long time,

0:15:08.080 --> 0:15:10.480
<v Speaker 1>and when they found out. Can you guess what happened?

0:15:11.160 --> 0:15:14.200
<v Speaker 1>If your guess was, I bet they all rushed to

0:15:14.240 --> 0:15:17.280
<v Speaker 1>be the one to claim credit for it, you'd be right,

0:15:17.360 --> 0:15:20.600
<v Speaker 1>because that was a very human reaction to say I'm

0:15:20.640 --> 0:15:23.600
<v Speaker 1>the reason why this works. But that was put on

0:15:23.640 --> 0:15:27.240
<v Speaker 1>hold because a little thing called World War two happened.

0:15:27.920 --> 0:15:31.720
<v Speaker 1>The basic idea was the same from one instance to

0:15:31.760 --> 0:15:34.120
<v Speaker 1>another instance that all these people were coming up with,

0:15:34.160 --> 0:15:37.200
<v Speaker 1>but the actual details were different, such as the angles

0:15:37.240 --> 0:15:40.360
<v Speaker 1>of motion for the X ray emitter and the detectors

0:15:40.360 --> 0:15:42.920
<v Speaker 1>which would be on the opposite side of the patient,

0:15:43.480 --> 0:15:46.520
<v Speaker 1>or the speed at which these components should move with

0:15:46.560 --> 0:15:49.960
<v Speaker 1>each other. Also, the word tomography itself was coined around

0:15:50.040 --> 0:15:53.400
<v Speaker 1>nineteen thirty five and comes from the Greek word thomas,

0:15:53.920 --> 0:15:58.480
<v Speaker 1>meaning section, and the suffix graphy from the Latin word

0:15:58.880 --> 0:16:02.800
<v Speaker 1>graphia mean study of So it's the study of sections

0:16:02.840 --> 0:16:05.480
<v Speaker 1>and it combines Greek and Latin. So I have friends

0:16:05.520 --> 0:16:10.040
<v Speaker 1>who hate this word. They would say, stick with one

0:16:10.240 --> 0:16:14.160
<v Speaker 1>or the other, um, one of them sitting right across

0:16:14.200 --> 0:16:17.840
<v Speaker 1>from me, but never mind that anyway. So imagine you've

0:16:17.880 --> 0:16:22.040
<v Speaker 1>got a person standing in front of you, and you

0:16:22.080 --> 0:16:26.080
<v Speaker 1>are somehow able to produce an image of a slice

0:16:26.400 --> 0:16:30.200
<v Speaker 1>of that person from head to toe, and their shoulders

0:16:30.200 --> 0:16:32.000
<v Speaker 1>are facing you. So it's like it's like you just

0:16:32.280 --> 0:16:34.760
<v Speaker 1>are able to look at a slice of them right

0:16:34.840 --> 0:16:38.080
<v Speaker 1>from the middle of that person, but you're able to

0:16:38.080 --> 0:16:40.360
<v Speaker 1>do it without, you know, actually physically slicing them. So

0:16:40.360 --> 0:16:42.640
<v Speaker 1>how does it work. Well, I'm gonna do my best

0:16:42.640 --> 0:16:45.040
<v Speaker 1>to try and explain this process. So this is gonna

0:16:45.080 --> 0:16:47.920
<v Speaker 1>be an example. They don't all have to look this way,

0:16:47.920 --> 0:16:50.400
<v Speaker 1>but this is a way for me to explain how

0:16:50.440 --> 0:16:53.800
<v Speaker 1>this could happen. Imagine that we've got a patient laying

0:16:53.840 --> 0:16:57.520
<v Speaker 1>down on an X ray table, and above this patient

0:16:57.680 --> 0:17:00.880
<v Speaker 1>there is a track that's in an kind of like

0:17:00.920 --> 0:17:04.920
<v Speaker 1>a rainbow above the patient, starting from around the head

0:17:05.000 --> 0:17:09.639
<v Speaker 1>and ending somewhere around let's say the knees. Uh On

0:17:09.800 --> 0:17:13.840
<v Speaker 1>this arc is mounted an X ray emitter, So this

0:17:13.920 --> 0:17:16.960
<v Speaker 1>is the tube that will shoot out X rays at

0:17:16.960 --> 0:17:20.960
<v Speaker 1>the patient. On the opposite side are X ray detectors.

0:17:20.960 --> 0:17:23.920
<v Speaker 1>This is underneath the table and the two can move

0:17:23.960 --> 0:17:29.119
<v Speaker 1>with each other, So you start UH make moving the

0:17:29.119 --> 0:17:33.399
<v Speaker 1>the emitter along this track. It moves gets in motion

0:17:34.080 --> 0:17:37.080
<v Speaker 1>once it starts. Shortly after it started to move, it

0:17:37.119 --> 0:17:41.120
<v Speaker 1>begins to emit X rays, and then it nears the

0:17:41.240 --> 0:17:43.879
<v Speaker 1>end of its arc, it stops emitting X rays and

0:17:43.920 --> 0:17:47.320
<v Speaker 1>then it comes to a physical stop. And you're aiming

0:17:47.359 --> 0:17:49.760
<v Speaker 1>this at a specific point on the patient. Perhaps you

0:17:49.800 --> 0:17:53.400
<v Speaker 1>want to image this patient's liver, so you've aimed the

0:17:53.440 --> 0:17:56.400
<v Speaker 1>emitter at the patient's liver, and as it goes through

0:17:56.400 --> 0:18:00.360
<v Speaker 1>this entire arc, it still stays focused on a liver,

0:18:00.840 --> 0:18:03.359
<v Speaker 1>so that point of focus does not change as it

0:18:03.400 --> 0:18:08.679
<v Speaker 1>goes through this arc. UH. That liver will then become

0:18:08.880 --> 0:18:14.240
<v Speaker 1>the pivot point for this particular scan. The ends of

0:18:14.320 --> 0:18:17.920
<v Speaker 1>the seesaw of this pivot point would be the X

0:18:18.040 --> 0:18:20.600
<v Speaker 1>ray tube on one side and the X ray receptors

0:18:20.640 --> 0:18:22.920
<v Speaker 1>on the other side. So if you think of a

0:18:22.960 --> 0:18:25.359
<v Speaker 1>seesaw going up and down, in this case, it's not

0:18:25.400 --> 0:18:27.440
<v Speaker 1>really going up and down, it's just going through an arc.

0:18:27.880 --> 0:18:30.280
<v Speaker 1>Then one end of the seesaw is the emitter, the

0:18:30.280 --> 0:18:33.119
<v Speaker 1>other end of the seesaw is the receiver, and the

0:18:33.160 --> 0:18:39.120
<v Speaker 1>middle is the liver. The pivot point the The angle

0:18:40.000 --> 0:18:42.960
<v Speaker 1>from the top of the arc to the bottom of

0:18:43.000 --> 0:18:47.040
<v Speaker 1>the arc is called the tomographic angle. The angle at

0:18:47.040 --> 0:18:50.360
<v Speaker 1>which the X ray emitter starts to admit X rays,

0:18:50.480 --> 0:18:52.840
<v Speaker 1>and the angle at which are and when it stops

0:18:53.480 --> 0:18:56.159
<v Speaker 1>is called the exposure angles. There are two different angles

0:18:56.160 --> 0:18:58.560
<v Speaker 1>in here. The exposure angle is always going to be

0:18:58.600 --> 0:19:03.760
<v Speaker 1>smaller than the tomographic angle because of that. So how

0:19:05.200 --> 0:19:08.119
<v Speaker 1>why why would you go through all this? What? What's

0:19:08.160 --> 0:19:20.240
<v Speaker 1>the end result? I'll explain after we take a quick break. Okay,

0:19:20.280 --> 0:19:23.840
<v Speaker 1>I just described this weird process of an X ray

0:19:23.840 --> 0:19:27.160
<v Speaker 1>emitter going across an arc aimed at a patient. Why

0:19:27.200 --> 0:19:30.520
<v Speaker 1>would you do that? Well, it's because the image produced

0:19:30.560 --> 0:19:33.560
<v Speaker 1>at the end of this process creates a very sharp

0:19:33.680 --> 0:19:38.640
<v Speaker 1>picture of everything within the exposure angle along the focal

0:19:38.760 --> 0:19:42.960
<v Speaker 1>plane of the pivot point. So let's say you're looking

0:19:43.000 --> 0:19:45.080
<v Speaker 1>at this patient from the side the patient's laying on

0:19:45.119 --> 0:19:48.080
<v Speaker 1>the table, you're off to an observation area off to

0:19:48.119 --> 0:19:52.520
<v Speaker 1>the side. The focal plane is the horizontal slice of

0:19:52.560 --> 0:19:55.960
<v Speaker 1>that patient that runs through the pivot point. So let's

0:19:55.960 --> 0:19:58.479
<v Speaker 1>say that you've determined that you wanted to aim at

0:19:58.480 --> 0:20:01.320
<v Speaker 1>a point that's about eight centim ter's up from the

0:20:01.320 --> 0:20:04.480
<v Speaker 1>surface of the table. That means that at that eight

0:20:04.520 --> 0:20:08.919
<v Speaker 1>centimeters height along that entire horizontal slice of the patient,

0:20:09.400 --> 0:20:13.879
<v Speaker 1>you're gonna get a very clear X ray image. The

0:20:14.000 --> 0:20:16.560
<v Speaker 1>further out you are from the focal plane, so the

0:20:16.600 --> 0:20:21.920
<v Speaker 1>further towards the patient's front or anterior and back or posterior,

0:20:22.359 --> 0:20:25.400
<v Speaker 1>then the fuzzier the image is going to be. Now,

0:20:25.400 --> 0:20:28.119
<v Speaker 1>in this way, a radiologist could produce a sharp image

0:20:28.119 --> 0:20:31.240
<v Speaker 1>of a specific slice inside a person. You would get

0:20:31.280 --> 0:20:34.240
<v Speaker 1>that cross section, but you still have to deal with

0:20:34.240 --> 0:20:36.280
<v Speaker 1>other issues, such as the fact that bone is more

0:20:36.280 --> 0:20:39.080
<v Speaker 1>effective in blocking X rays than soft tissues or water.

0:20:39.480 --> 0:20:41.439
<v Speaker 1>So if the area you wanted to look at was

0:20:41.760 --> 0:20:44.560
<v Speaker 1>below bone, such as within the rib cage, the bones

0:20:44.560 --> 0:20:47.280
<v Speaker 1>would still present something of a problem, but you would

0:20:47.280 --> 0:20:50.399
<v Speaker 1>still get a better look within a specific depth of

0:20:50.440 --> 0:20:52.960
<v Speaker 1>a person, if that makes sense. So it was definitely

0:20:53.040 --> 0:20:56.320
<v Speaker 1>an evolution of the science of radiology. Now you can

0:20:56.400 --> 0:20:59.360
<v Speaker 1>repeat this process, and you could adjust the pivot location

0:21:00.160 --> 0:21:03.520
<v Speaker 1>further up or further down to get sharp images along

0:21:03.600 --> 0:21:06.800
<v Speaker 1>different depths. But that also means you're also exposing the

0:21:06.840 --> 0:21:10.880
<v Speaker 1>patient to multiple, you know, exposures of X ray radiation.

0:21:11.359 --> 0:21:15.840
<v Speaker 1>A little exposure presents relatively low risk, but the more

0:21:15.960 --> 0:21:18.040
<v Speaker 1>you're exposed to X rays, the greater the risk of

0:21:18.080 --> 0:21:21.520
<v Speaker 1>adverse effects like damage to yourselves, right, so you want

0:21:21.520 --> 0:21:25.040
<v Speaker 1>to be careful with this. Over time, advances in technology

0:21:25.160 --> 0:21:29.480
<v Speaker 1>created the possibility of axial tomography, which was introduced in

0:21:29.480 --> 0:21:32.280
<v Speaker 1>the nineteen seventies. So in this version, instead of having

0:21:32.320 --> 0:21:36.359
<v Speaker 1>an arc above the patient, the X ray emitter and

0:21:36.480 --> 0:21:40.439
<v Speaker 1>receivers are mounted on a ring that goes around a table.

0:21:40.760 --> 0:21:43.760
<v Speaker 1>So think of a table that passes through a ring

0:21:43.880 --> 0:21:46.680
<v Speaker 1>and the patient lays on the table. The emitter and

0:21:46.720 --> 0:21:48.920
<v Speaker 1>the receivers are mounted on opposite sides of this ring,

0:21:49.359 --> 0:21:51.280
<v Speaker 1>and the patient and table are at the center of it.

0:21:51.680 --> 0:21:55.040
<v Speaker 1>And with axial tomography, you take a series of images

0:21:55.119 --> 0:21:58.240
<v Speaker 1>with the X ray tube along different points of the ring,

0:21:58.320 --> 0:22:00.320
<v Speaker 1>moving in a full circle around the patient it on

0:22:00.359 --> 0:22:03.080
<v Speaker 1>the table, So you get above, below, and on either

0:22:03.160 --> 0:22:06.159
<v Speaker 1>side and every angle you can really imagine, and the

0:22:06.200 --> 0:22:09.560
<v Speaker 1>machines typically take a ton of quick images as the

0:22:09.600 --> 0:22:12.760
<v Speaker 1>machine rotates around the table very very fast. You can

0:22:12.800 --> 0:22:17.199
<v Speaker 1>actually find videos of a cat scan because this is

0:22:17.440 --> 0:22:21.640
<v Speaker 1>what this is a computer axial tomography scan. You can

0:22:21.640 --> 0:22:25.840
<v Speaker 1>find videos of this equipment rotating where the cover is

0:22:25.880 --> 0:22:28.760
<v Speaker 1>off so you can see how the internal structure rotates

0:22:28.800 --> 0:22:33.480
<v Speaker 1>within this this machine. It's amazing how fast it goes.

0:22:33.960 --> 0:22:36.760
<v Speaker 1>Uh I found it almost alarming how fast it goes,

0:22:36.840 --> 0:22:39.240
<v Speaker 1>because these machines also are very big, and to think

0:22:39.240 --> 0:22:42.000
<v Speaker 1>that something is spinning that fast around you is a

0:22:42.040 --> 0:22:44.960
<v Speaker 1>little unsettling. But the result of all this fuss is

0:22:45.000 --> 0:22:48.000
<v Speaker 1>you get a cross section image of the subject, and

0:22:48.000 --> 0:22:50.800
<v Speaker 1>the table can be moved further in or out of

0:22:50.800 --> 0:22:53.480
<v Speaker 1>the ring, and another series of images can be taken,

0:22:53.680 --> 0:22:55.760
<v Speaker 1>and that gives you another cross section, and you could

0:22:55.800 --> 0:22:58.600
<v Speaker 1>do it again and take another cross section. You do

0:22:58.680 --> 0:23:01.280
<v Speaker 1>this no off and you eventually end up with images,

0:23:01.440 --> 0:23:04.440
<v Speaker 1>three dimensional images of the stuff you want to take

0:23:04.480 --> 0:23:08.520
<v Speaker 1>pictures of, and you're able to put that together through

0:23:08.560 --> 0:23:12.920
<v Speaker 1>the help of computers. Engineers would call these CATS scans,

0:23:12.920 --> 0:23:16.080
<v Speaker 1>and later just CT scans. A bit later, in the

0:23:16.160 --> 0:23:19.800
<v Speaker 1>nineteen seventies, you had Dr Raymond Damedian who created a

0:23:19.840 --> 0:23:24.320
<v Speaker 1>device capable of imaging internal body scans using magnetic resonance

0:23:24.600 --> 0:23:27.359
<v Speaker 1>rather than X rays. The major benefit of this technology

0:23:27.400 --> 0:23:30.040
<v Speaker 1>is that, unlike X rays, m r I machines do

0:23:30.119 --> 0:23:34.879
<v Speaker 1>not emit ionizing radiation, so you don't get that radiation

0:23:35.119 --> 0:23:38.320
<v Speaker 1>damage to yourselves with an MRI machine. There are other

0:23:38.400 --> 0:23:41.520
<v Speaker 1>damages if you are other dangers I should say, if

0:23:41.520 --> 0:23:44.120
<v Speaker 1>you happen to have, you know, magnetic material on you,

0:23:44.600 --> 0:23:47.159
<v Speaker 1>that's bad to be anywhere close to an m r

0:23:47.240 --> 0:23:51.320
<v Speaker 1>I when it goes off, because you could stand to

0:23:52.119 --> 0:23:55.560
<v Speaker 1>injure yourself or somebody else seriously, if they are in

0:23:55.640 --> 0:23:58.600
<v Speaker 1>between the m r I machine and whatever it is

0:23:58.680 --> 0:24:00.800
<v Speaker 1>you have on your body that is my metic or

0:24:01.000 --> 0:24:05.680
<v Speaker 1>you know, is ferromagnetic. Today, though, hospitals typically have both

0:24:05.800 --> 0:24:09.240
<v Speaker 1>mr I machines and CT scanners because they're actually different

0:24:09.720 --> 0:24:13.240
<v Speaker 1>reasons to use either one, like they're each good for

0:24:13.359 --> 0:24:17.240
<v Speaker 1>different things. Uh. Over time, scientists and doctors have really

0:24:17.240 --> 0:24:19.720
<v Speaker 1>refined the tech of CT scanners to really minimize the

0:24:19.720 --> 0:24:23.160
<v Speaker 1>amount of ionizing radiation that patients will absorb, so they're

0:24:23.240 --> 0:24:26.280
<v Speaker 1>they're pretty darn safe. So what does all this have

0:24:26.359 --> 0:24:29.320
<v Speaker 1>to do with three D printing? Well, in this case,

0:24:29.560 --> 0:24:32.479
<v Speaker 1>tomography is all about creating a three dimensional object in

0:24:32.520 --> 0:24:37.840
<v Speaker 1>real space using light and special photoreactive resins. It's super

0:24:37.920 --> 0:24:42.320
<v Speaker 1>fascinating stuff which you probably can't tell just based on

0:24:42.480 --> 0:24:45.879
<v Speaker 1>the words I'm using. So this reson I'm talking about

0:24:45.920 --> 0:24:50.440
<v Speaker 1>is a type of photo polymer polymers are long chain molecules.

0:24:50.760 --> 0:24:54.360
<v Speaker 1>A typical polymer is a chain of similar building blocks

0:24:54.400 --> 0:24:57.720
<v Speaker 1>linked together, and by building blocks, I mean monomers, and

0:24:57.760 --> 0:25:00.960
<v Speaker 1>a monomer can either be a single atom or more frequently,

0:25:00.960 --> 0:25:04.120
<v Speaker 1>it's a small group of atoms that form a molecule,

0:25:04.680 --> 0:25:08.639
<v Speaker 1>so that's a monomer. A polymer is a chain of

0:25:08.680 --> 0:25:12.280
<v Speaker 1>these monomers that are all chemically bound together in some way.

0:25:12.560 --> 0:25:16.199
<v Speaker 1>So you can think of the chemical bindings as the

0:25:16.359 --> 0:25:21.920
<v Speaker 1>link holding two elements together, and you get long, long,

0:25:21.960 --> 0:25:25.440
<v Speaker 1>long chains of these monomers to create polymers. A lot

0:25:25.480 --> 0:25:29.520
<v Speaker 1>of polymers are artificial, including plastics. It's a common polymer

0:25:29.560 --> 0:25:31.240
<v Speaker 1>we encounter in our day to day lines. But you

0:25:31.280 --> 0:25:36.360
<v Speaker 1>can also find some natural polymers cotton, silk, cellulose, which

0:25:36.440 --> 0:25:39.920
<v Speaker 1>is the stuff that woody plants are made out of, starches.

0:25:40.040 --> 0:25:43.840
<v Speaker 1>These are all polymers, and proteins are polymers, right. Proteins

0:25:43.880 --> 0:25:47.240
<v Speaker 1>are polymers that are created by chaining together amino acids.

0:25:47.920 --> 0:25:52.720
<v Speaker 1>Larger polymers are naturally heavier than smaller polymers. Makes sense.

0:25:52.760 --> 0:25:55.320
<v Speaker 1>You've got more stuff, it's gonna have more weight. They

0:25:55.320 --> 0:25:58.880
<v Speaker 1>also have higher viscosity, which means they resist flow as

0:25:58.880 --> 0:26:02.600
<v Speaker 1>a liquid, So think of something like ketchup how it

0:26:02.680 --> 0:26:05.439
<v Speaker 1>will resist flow. That's a high viscosty. Not that I'm

0:26:05.440 --> 0:26:08.600
<v Speaker 1>saying that ketchups a polymer, but rather that it demonstrates

0:26:08.680 --> 0:26:12.880
<v Speaker 1>high viscosity. Larger polymers also tend to have higher melting

0:26:12.920 --> 0:26:16.800
<v Speaker 1>points and higher boiling points than shorter polymers they tend to.

0:26:17.480 --> 0:26:22.760
<v Speaker 1>Polymers can have all sorts of different manifestations and traits. So,

0:26:22.840 --> 0:26:27.240
<v Speaker 1>for example, take starch and cellulose. Both of these natural

0:26:27.280 --> 0:26:31.840
<v Speaker 1>polymers are made up of chains of glucose monomers, so

0:26:32.280 --> 0:26:34.760
<v Speaker 1>at their core they're made of the same stuff. However,

0:26:35.640 --> 0:26:42.000
<v Speaker 1>those chemical bonds between monitors are different between starches and cellulose,

0:26:42.480 --> 0:26:48.840
<v Speaker 1>and that means that they have different h traits. Those

0:26:48.840 --> 0:26:54.280
<v Speaker 1>differences are significant. So, for example, cellulose does not dissolve

0:26:54.280 --> 0:26:58.560
<v Speaker 1>in water. It's not digestible by human beings. Starch is

0:26:58.600 --> 0:27:02.160
<v Speaker 1>dissolvable in water, and it is digestible by human beings.

0:27:02.200 --> 0:27:04.959
<v Speaker 1>So even though they're both made of the same basic

0:27:05.000 --> 0:27:07.680
<v Speaker 1>building blocks, the way those building blocks connect to each

0:27:07.680 --> 0:27:11.760
<v Speaker 1>other changes there the way they manifest, the way they

0:27:11.800 --> 0:27:16.040
<v Speaker 1>behave if you prefer so. All polymers have a chain

0:27:16.080 --> 0:27:20.040
<v Speaker 1>of chemically bonded links, but some polymers have additional structures

0:27:20.080 --> 0:27:23.919
<v Speaker 1>attached to the links between those chain units. If those

0:27:23.960 --> 0:27:27.720
<v Speaker 1>structures are complex, they're called pendant groups, kind of like

0:27:27.760 --> 0:27:31.119
<v Speaker 1>a charm bracelet. Those pendant groups can affect how the

0:27:31.160 --> 0:27:33.840
<v Speaker 1>polymer interacts with other stuff, and one of the things

0:27:33.960 --> 0:27:37.640
<v Speaker 1>some pendent groups can do is link to pendent groups

0:27:37.680 --> 0:27:42.000
<v Speaker 1>and other chains, so it can connect chains to each other.

0:27:42.800 --> 0:27:46.560
<v Speaker 1>This is called cross linking, and cross linking makes polymers

0:27:46.720 --> 0:27:51.679
<v Speaker 1>harder or more solid. Longer cross links are flexible, and

0:27:51.840 --> 0:27:55.360
<v Speaker 1>shorter cross links create a more stiff material. So they're

0:27:55.400 --> 0:27:58.560
<v Speaker 1>all different types of polymers, and humans have made tons

0:27:58.640 --> 0:28:02.520
<v Speaker 1>of different kinds and labs by changing different monomers together

0:28:02.560 --> 0:28:06.040
<v Speaker 1>in different ways. And photopolymers are material that, as the

0:28:06.160 --> 0:28:10.040
<v Speaker 1>name implies, react with light. The light changes the polymer's

0:28:10.080 --> 0:28:13.439
<v Speaker 1>properties in some way, typically by causing it to go

0:28:13.560 --> 0:28:17.280
<v Speaker 1>from liquid to solid, and sometimes it requires a specific

0:28:17.320 --> 0:28:20.320
<v Speaker 1>frequency of light, like ultra violet light in order to

0:28:20.440 --> 0:28:23.040
<v Speaker 1>create this change. Sometimes it's not a frequency of light,

0:28:23.080 --> 0:28:27.840
<v Speaker 1>it's a proper light intensity or absorption, but in any case,

0:28:28.200 --> 0:28:32.080
<v Speaker 1>exposure to light causes the polymers to cross link, locking

0:28:32.119 --> 0:28:35.040
<v Speaker 1>them together, solidifying them so you quickly go from a

0:28:35.080 --> 0:28:38.880
<v Speaker 1>liquid material to a solid one. How quickly. Well, in

0:28:38.920 --> 0:28:43.000
<v Speaker 1>the case of photopolymers developed by researchers at the Ecole

0:28:43.240 --> 0:28:48.400
<v Speaker 1>Polytechnique Federal de Lausanne, and I know I butchered the pronunciation,

0:28:49.120 --> 0:28:52.760
<v Speaker 1>it only takes a few seconds, and that's really darn fast.

0:28:52.920 --> 0:28:56.120
<v Speaker 1>And once the polymer's cross link they're locked in. They

0:28:56.160 --> 0:28:59.480
<v Speaker 1>are not going to spontaneously let loose those links, so

0:28:59.640 --> 0:29:02.640
<v Speaker 1>there's no danger of a solid object suddenly going curse

0:29:02.680 --> 0:29:06.960
<v Speaker 1>bluche and turning into a liquid that's a technical term,

0:29:07.120 --> 0:29:11.560
<v Speaker 1>curse bluche. Now, three D printing with photopolymers isn't a

0:29:11.600 --> 0:29:15.240
<v Speaker 1>brand new thing. Some groups have been using processes involving

0:29:15.360 --> 0:29:18.680
<v Speaker 1>light and photopolymers for a while, but most of those

0:29:18.720 --> 0:29:21.880
<v Speaker 1>have had limited resolution. Now, when we're talking about three

0:29:21.920 --> 0:29:25.080
<v Speaker 1>D printing with resolution, we're talking about how fine you

0:29:25.120 --> 0:29:28.360
<v Speaker 1>can get the details on a finished three D piece.

0:29:28.960 --> 0:29:31.720
<v Speaker 1>A low resolution means you're not gonna have really any

0:29:31.800 --> 0:29:35.600
<v Speaker 1>smooth edges or curved surfaces. It's kind of like building

0:29:35.600 --> 0:29:39.200
<v Speaker 1>stuff out of standard lego bricks, so you can't make

0:29:39.360 --> 0:29:41.520
<v Speaker 1>a smooth curve surface with those. You get this sort

0:29:41.520 --> 0:29:45.680
<v Speaker 1>of stair step effect instead. Earlier work, such as a

0:29:45.760 --> 0:29:49.760
<v Speaker 1>project from the Lawrence Livermore National Laboratory, in collaboration with

0:29:49.880 --> 0:29:52.840
<v Speaker 1>researchers from m I T, the University of Rochester, and

0:29:52.920 --> 0:29:57.520
<v Speaker 1>UC Berkeley, would use multiple overlapping lasers projecting a holographic

0:29:57.600 --> 0:30:01.000
<v Speaker 1>image into a vat of photopolymer us in. The three

0:30:01.080 --> 0:30:05.760
<v Speaker 1>lasers would each project into the vat from different angles. Collectively,

0:30:06.040 --> 0:30:08.880
<v Speaker 1>they would create a three dimensional representation of the object,

0:30:09.160 --> 0:30:12.680
<v Speaker 1>which would then take shape within the resin as it

0:30:12.720 --> 0:30:15.680
<v Speaker 1>would start to harden into a solid. Now, the version

0:30:15.720 --> 0:30:18.240
<v Speaker 1>I want to talk about is a little more advanced

0:30:18.280 --> 0:30:20.800
<v Speaker 1>than that. I'll explain more in just a moment, but

0:30:20.840 --> 0:30:31.040
<v Speaker 1>first let's take another quick break. So, with a new

0:30:31.080 --> 0:30:34.760
<v Speaker 1>approach out of Switzerland, the team wanted to create a

0:30:34.840 --> 0:30:37.560
<v Speaker 1>virtual three D model of a small object and then

0:30:37.600 --> 0:30:40.520
<v Speaker 1>turn that into a physical one. The system they built

0:30:40.560 --> 0:30:43.280
<v Speaker 1>is capable of printing objects that are just a couple

0:30:43.320 --> 0:30:47.080
<v Speaker 1>of centimeters in size, So they project an image of

0:30:47.080 --> 0:30:51.400
<v Speaker 1>this object using a laser projector. The container that's holding

0:30:51.440 --> 0:30:56.880
<v Speaker 1>the resin rotates at a pretty fast rate. Synchronized with

0:30:57.040 --> 0:31:01.520
<v Speaker 1>that rotation is the perspective of the three to mentional projection. So,

0:31:01.680 --> 0:31:05.960
<v Speaker 1>in other words, imagine a rotating virtual representation of an object.

0:31:06.360 --> 0:31:09.920
<v Speaker 1>Like a chess piece. So imagine like a night on

0:31:09.960 --> 0:31:12.960
<v Speaker 1>a chessboard, and the night is rotating. It's it's a

0:31:13.080 --> 0:31:16.240
<v Speaker 1>laser projection of it. That laser projection is rotating pretty quickly.

0:31:16.720 --> 0:31:19.880
<v Speaker 1>It's rotating at the same rotational speed as a vat

0:31:19.960 --> 0:31:23.239
<v Speaker 1>of liquid photo polymers, so that they're synchronized up with

0:31:23.280 --> 0:31:26.240
<v Speaker 1>each other. Now, all of this is supremely cool and

0:31:26.280 --> 0:31:28.440
<v Speaker 1>awesome on its own, but here's the part that I

0:31:28.480 --> 0:31:32.040
<v Speaker 1>think is truly astounding. The team has designed this process

0:31:32.440 --> 0:31:36.640
<v Speaker 1>so that the resin doesn't receive enough light to solidify

0:31:36.840 --> 0:31:40.920
<v Speaker 1>until the entire sequence of images and rotations is complete.

0:31:41.240 --> 0:31:42.640
<v Speaker 1>So you can think of it as kind of like

0:31:42.680 --> 0:31:46.800
<v Speaker 1>a slide show. Each slide represents a slightly different angle

0:31:47.080 --> 0:31:51.040
<v Speaker 1>of this three dimensional object, and the resin only solidifies

0:31:51.360 --> 0:31:53.920
<v Speaker 1>after the slide show has gone all the way through.

0:31:54.200 --> 0:31:57.960
<v Speaker 1>Because the resident requires a certain accumulation of light before

0:31:58.000 --> 0:32:02.360
<v Speaker 1>those polymers cross link. The system actually is parceling out light.

0:32:02.440 --> 0:32:05.480
<v Speaker 1>It's only giving enough light to start the process, but

0:32:05.560 --> 0:32:09.560
<v Speaker 1>not complete it until every angle has been covered. At

0:32:09.600 --> 0:32:12.400
<v Speaker 1>that point, there has been enough light intensity to cause

0:32:12.440 --> 0:32:17.320
<v Speaker 1>the resin to solidify, which is genius. In addition, this

0:32:17.360 --> 0:32:21.280
<v Speaker 1>approach allows for much higher resolution print jobs. The process

0:32:21.320 --> 0:32:24.320
<v Speaker 1>I described earlier with the multiple lasers, the one that

0:32:24.480 --> 0:32:26.880
<v Speaker 1>was done by researchers from m I T and you

0:32:26.960 --> 0:32:29.920
<v Speaker 1>see Berkeley and such that could print objects with a

0:32:29.960 --> 0:32:33.920
<v Speaker 1>resolution of around three d microns. In articles I read

0:32:33.920 --> 0:32:36.520
<v Speaker 1>about this new process, researchers were able to print a

0:32:36.600 --> 0:32:41.840
<v Speaker 1>tiny replica two centimeter replica of Notre Dame cathedral with

0:32:41.920 --> 0:32:45.600
<v Speaker 1>a resolution of eighty microns. And just a reminder, you

0:32:45.640 --> 0:32:48.960
<v Speaker 1>want a lower number here as it describes how small

0:32:49.360 --> 0:32:52.920
<v Speaker 1>the edges are in curved surfaces. Technically it's a little

0:32:52.920 --> 0:32:55.880
<v Speaker 1>bit more complicated than that, but you that's the easiest

0:32:55.880 --> 0:32:59.440
<v Speaker 1>way to understand it. The team has created systems that

0:32:59.520 --> 0:33:04.080
<v Speaker 1>allow printing in either hard or soft plastics, and they

0:33:04.160 --> 0:33:07.040
<v Speaker 1>envisioned the process being used to print stuff for medical

0:33:07.040 --> 0:33:11.400
<v Speaker 1>applications like three D printing artificial arteries, which is super cool.

0:33:11.920 --> 0:33:15.720
<v Speaker 1>The resident can be sealed in a sterilized container, so

0:33:16.000 --> 0:33:20.760
<v Speaker 1>the finished printed product is safety use for medical applications

0:33:20.840 --> 0:33:24.600
<v Speaker 1>because it hasn't been contaminated at all. It was created

0:33:24.720 --> 0:33:28.600
<v Speaker 1>in a sterile environment. It was actually built that way.

0:33:29.200 --> 0:33:33.680
<v Speaker 1>One drawback of this approach, at least for the near future,

0:33:34.440 --> 0:33:37.440
<v Speaker 1>is the scale, because at the moment they're really limited

0:33:37.440 --> 0:33:39.400
<v Speaker 1>to printing these objects that are just a couple of

0:33:39.440 --> 0:33:42.680
<v Speaker 1>centimeters in size. The team feels confident they can create

0:33:42.720 --> 0:33:45.880
<v Speaker 1>a larger version of the system capable of printing stuff

0:33:45.920 --> 0:33:50.760
<v Speaker 1>closer to fifteen centimeters in scale, but that's still fairly small.

0:33:50.800 --> 0:33:53.800
<v Speaker 1>So you wouldn't be printing any fully formed furniture with

0:33:53.920 --> 0:33:57.120
<v Speaker 1>this stuff, unless, of course it's for a really tiny

0:33:57.160 --> 0:34:00.640
<v Speaker 1>playhouse or something. But it's still a really awesome some invention.

0:34:00.720 --> 0:34:02.680
<v Speaker 1>And while it may not be possible to build something

0:34:02.720 --> 0:34:07.000
<v Speaker 1>capable of constructing larger three dimensional objects right now, maybe

0:34:07.000 --> 0:34:10.359
<v Speaker 1>that will change down the line. If so, it would

0:34:10.360 --> 0:34:13.120
<v Speaker 1>be an incredible advance and additive manufacturing. It would be

0:34:14.400 --> 0:34:16.640
<v Speaker 1>cutting way back on the amount of time needed to

0:34:16.719 --> 0:34:20.839
<v Speaker 1>produce an object. Uh. And the resin that isn't solidified

0:34:20.880 --> 0:34:23.600
<v Speaker 1>can totally be used in future print jobs, so you

0:34:23.719 --> 0:34:26.160
<v Speaker 1>don't have it go to waste, Like if you are

0:34:26.200 --> 0:34:29.240
<v Speaker 1>making a small object and there's a lot of resin leftover,

0:34:29.680 --> 0:34:32.640
<v Speaker 1>no worries, you can still use that in future jobs.

0:34:32.680 --> 0:34:36.279
<v Speaker 1>That's pretty powerful. Now, As I said, this methodology owes

0:34:36.320 --> 0:34:40.640
<v Speaker 1>a lot tomography. It's essentially the reverse process in some ways.

0:34:40.680 --> 0:34:43.880
<v Speaker 1>So rather than using these moving elements to image a

0:34:43.960 --> 0:34:48.279
<v Speaker 1>physical object, it's using a reverse process to project a

0:34:48.400 --> 0:34:53.360
<v Speaker 1>virtual image into a three dimensional volumetric space to create

0:34:53.400 --> 0:34:57.279
<v Speaker 1>a physical object. Another area of research that relates to

0:34:57.360 --> 0:34:59.920
<v Speaker 1>this and that it's an alternate take on three D

0:35:00.120 --> 0:35:03.839
<v Speaker 1>printing is spearheaded by a guy named Adrian Bowyer, who

0:35:03.880 --> 0:35:06.279
<v Speaker 1>is the founder of a company called rep rap. Rap

0:35:06.400 --> 0:35:08.840
<v Speaker 1>Rap refers to Bowuer's work in creating what he calls

0:35:08.880 --> 0:35:12.440
<v Speaker 1>a replicating rapid prototyper, which is, in other words, a

0:35:12.440 --> 0:35:15.960
<v Speaker 1>three D printer. He's now working on a really interesting

0:35:15.960 --> 0:35:18.759
<v Speaker 1>application of science to create a new type of three

0:35:18.840 --> 0:35:22.600
<v Speaker 1>D printer, one different from the tomographic approach I just described.

0:35:23.040 --> 0:35:26.680
<v Speaker 1>So tomography is one way to scan a three dimensional object,

0:35:26.880 --> 0:35:29.719
<v Speaker 1>but Bowyer's research is looking into a different approach. He

0:35:29.800 --> 0:35:34.040
<v Speaker 1>describes a scanning technology called spectra, which already exists, and

0:35:34.080 --> 0:35:36.960
<v Speaker 1>it relies not on light or X rays as a

0:35:36.960 --> 0:35:41.840
<v Speaker 1>scanning mechanism, but electric current. And here's how it works. Okay,

0:35:41.840 --> 0:35:44.520
<v Speaker 1>you've got a three dimensional object you want to scan.

0:35:44.600 --> 0:35:48.399
<v Speaker 1>So let's say it's a little clay garden gnome, and

0:35:48.520 --> 0:35:51.640
<v Speaker 1>you put that inside a container that's already filled with

0:35:51.640 --> 0:35:55.760
<v Speaker 1>an electrically conductive fluid, so current can flow through this liquid.

0:35:56.040 --> 0:35:59.920
<v Speaker 1>The gnome is now submerged in that liquid. The container

0:36:00.080 --> 0:36:05.160
<v Speaker 1>also has little spot electrodes mounted on opposite sides of

0:36:05.160 --> 0:36:07.279
<v Speaker 1>one another on the inside of the container, so they're

0:36:07.280 --> 0:36:10.800
<v Speaker 1>pointed at each other. Uh the gnome is smack dab

0:36:10.880 --> 0:36:14.560
<v Speaker 1>in between those two electrodes. These two electrodes can apply

0:36:14.600 --> 0:36:17.400
<v Speaker 1>a difference of voltage, causing current to flow through the fluid.

0:36:17.680 --> 0:36:20.600
<v Speaker 1>The solid object inside the fluid causes the current to

0:36:20.680 --> 0:36:23.640
<v Speaker 1>move in different ways, and those fluctuations and current can

0:36:23.640 --> 0:36:28.400
<v Speaker 1>be monitored. Then you can rotate the electrodes slightly and

0:36:28.440 --> 0:36:31.920
<v Speaker 1>repeat the process again, and then you rotate it and

0:36:31.920 --> 0:36:34.400
<v Speaker 1>repeat it again. You do this many, many, many times,

0:36:34.840 --> 0:36:37.279
<v Speaker 1>and the difference in how the electric current moves through

0:36:37.320 --> 0:36:40.680
<v Speaker 1>the fluid can then be calculated and added up in

0:36:40.719 --> 0:36:44.360
<v Speaker 1>an integral function that gives you a cross section of

0:36:44.560 --> 0:36:46.279
<v Speaker 1>whatever it is you're skinning. So, in our case, the

0:36:46.320 --> 0:36:49.960
<v Speaker 1>little clay garden gnome, and it's right along the plane

0:36:50.120 --> 0:36:53.479
<v Speaker 1>of those electrodes. So however high those electrodes are within

0:36:53.520 --> 0:36:56.920
<v Speaker 1>the container, then you can move the electrodes up slightly.

0:36:57.160 --> 0:36:58.680
<v Speaker 1>Let's say that you started at the very bottom of

0:36:58.680 --> 0:37:02.160
<v Speaker 1>the container. You can move them up a smidge. Repeat

0:37:02.200 --> 0:37:05.280
<v Speaker 1>this process and you build the next cross section layer

0:37:05.480 --> 0:37:09.719
<v Speaker 1>of this little gnome this. Now you've got a virtual representation,

0:37:10.120 --> 0:37:11.879
<v Speaker 1>and you do it again and again and again until

0:37:11.880 --> 0:37:15.080
<v Speaker 1>you had scanned the entire thing. Now, in practice, you

0:37:15.120 --> 0:37:18.600
<v Speaker 1>would likely use a container that has lots of electrodes.

0:37:18.600 --> 0:37:20.640
<v Speaker 1>You wouldn't just have to the whole thing would be

0:37:21.000 --> 0:37:24.080
<v Speaker 1>have an insight coated with a grid of fine electrodes.

0:37:24.320 --> 0:37:27.760
<v Speaker 1>You would only activate pairs of these at a time

0:37:28.200 --> 0:37:31.879
<v Speaker 1>in order to get the scan. But by having them

0:37:31.920 --> 0:37:34.320
<v Speaker 1>located around the inside of the container, you wouldn't have

0:37:34.400 --> 0:37:36.720
<v Speaker 1>to rotate anything. You wouldn't have to have any moving parts.

0:37:36.960 --> 0:37:40.120
<v Speaker 1>You would just activate pairs of electrodes to get those

0:37:40.160 --> 0:37:43.399
<v Speaker 1>measurements until you've got a full three dimensional scan. As

0:37:43.400 --> 0:37:48.760
<v Speaker 1>I said, this technology already exists. That's a scanning technology.

0:37:49.120 --> 0:37:51.760
<v Speaker 1>What Valuer wants to do is to take that model

0:37:52.080 --> 0:37:54.880
<v Speaker 1>and reverse it much in the same way that the

0:37:54.920 --> 0:37:58.320
<v Speaker 1>photopolymer resin approach I described earlier is like a reverse

0:37:58.400 --> 0:38:02.480
<v Speaker 1>tomographic scan. So Buyer's method would use a monomer solution

0:38:02.920 --> 0:38:06.480
<v Speaker 1>that polymerizes upon exposure to electric current. This is a

0:38:06.520 --> 0:38:11.160
<v Speaker 1>process called electro polymerization. It happens like there's some monomers

0:38:11.160 --> 0:38:15.080
<v Speaker 1>that if you subject them to an electric current, they

0:38:15.120 --> 0:38:19.759
<v Speaker 1>will form polymers and they'll solidify. So his ideas you

0:38:19.840 --> 0:38:23.440
<v Speaker 1>take a virtual object. You've got a model, let's say

0:38:23.440 --> 0:38:27.279
<v Speaker 1>it's a model of our little garden gnome, and you

0:38:27.280 --> 0:38:33.120
<v Speaker 1>would apply current to a container holding monomer solution, and

0:38:33.200 --> 0:38:35.560
<v Speaker 1>you would control the current in such a way so

0:38:35.600 --> 0:38:38.160
<v Speaker 1>that it would activate only the bits of resin that

0:38:38.200 --> 0:38:42.839
<v Speaker 1>would represent that garden gnome in that volumetric space. So

0:38:42.880 --> 0:38:46.560
<v Speaker 1>it's taking that scanning process completely in reverse. Now he

0:38:46.560 --> 0:38:49.080
<v Speaker 1>hasn't managed to do it yet, but he's working on

0:38:49.120 --> 0:38:51.840
<v Speaker 1>the problem. And Buyer's hope is to create a printer

0:38:52.200 --> 0:38:56.839
<v Speaker 1>based on this methodology. And not only that, he's doing

0:38:56.880 --> 0:39:00.120
<v Speaker 1>it in an open source approach. He's published all of

0:39:00.160 --> 0:39:03.719
<v Speaker 1>his work on on his research in this method and

0:39:03.840 --> 0:39:07.400
<v Speaker 1>anyone interested in contributing can do so. And moreover, he

0:39:07.440 --> 0:39:09.640
<v Speaker 1>has a goal to make sure that this process cannot

0:39:09.640 --> 0:39:14.480
<v Speaker 1>be patented, so no person, no company, no other entity

0:39:14.680 --> 0:39:17.400
<v Speaker 1>would be able to take this process and lock it

0:39:17.440 --> 0:39:20.359
<v Speaker 1>away under intellectual property rights. So, in other words, if

0:39:20.400 --> 0:39:23.040
<v Speaker 1>it works, it will work for everybody. And I think

0:39:23.040 --> 0:39:25.799
<v Speaker 1>that's pretty darn cool. Now, it may turn out that

0:39:25.920 --> 0:39:31.000
<v Speaker 1>volumetric printing has inherent limitations that we cannot overcome, and

0:39:32.000 --> 0:39:34.960
<v Speaker 1>in case that happens, it's still not a total loss

0:39:35.040 --> 0:39:37.600
<v Speaker 1>because it's going to be incredibly useful for at least

0:39:37.640 --> 0:39:41.000
<v Speaker 1>a certain number of applications, and we can still rely

0:39:41.080 --> 0:39:43.840
<v Speaker 1>on other methods to produce things that are outside of

0:39:43.840 --> 0:39:46.560
<v Speaker 1>that spectrum. That's pretty much the case with every single

0:39:46.600 --> 0:39:49.520
<v Speaker 1>process we can think of. Even with traditional three D printing,

0:39:50.200 --> 0:39:53.440
<v Speaker 1>you're limited in the size of the thing you can print,

0:39:53.640 --> 0:39:57.680
<v Speaker 1>at least in a single printing session, because you have

0:39:57.760 --> 0:40:01.120
<v Speaker 1>to keep stuff at the right temperature. Uh. If it

0:40:01.160 --> 0:40:03.800
<v Speaker 1>gets too heavy, then it can collapse in on itself.

0:40:04.320 --> 0:40:07.000
<v Speaker 1>So if you want to print a really big print job,

0:40:07.040 --> 0:40:09.759
<v Speaker 1>you typically have to do it in sections and then

0:40:09.840 --> 0:40:12.480
<v Speaker 1>glue the pieces together at the end or otherwise have

0:40:12.600 --> 0:40:15.160
<v Speaker 1>them adhere to each other at the end, because uh,

0:40:15.320 --> 0:40:18.799
<v Speaker 1>you just can't keep it structurally sound through the whole

0:40:18.800 --> 0:40:21.680
<v Speaker 1>printing process if it's a really big print job. In

0:40:21.719 --> 0:40:24.879
<v Speaker 1>the future, we could see three D volumetric printers making

0:40:24.920 --> 0:40:28.600
<v Speaker 1>all sorts of stuff, including the basic scaffolding for things

0:40:28.680 --> 0:40:32.240
<v Speaker 1>like artificial and three D printed organs. In the meantime,

0:40:32.560 --> 0:40:35.080
<v Speaker 1>I just think it's a super nifty technology to learn

0:40:35.120 --> 0:40:37.880
<v Speaker 1>more about. As for other types of three D printing,

0:40:37.960 --> 0:40:41.719
<v Speaker 1>they are still really awesome. It has not proliferated quite

0:40:41.760 --> 0:40:44.160
<v Speaker 1>to the level that people were predicting about five years ago,

0:40:44.200 --> 0:40:46.680
<v Speaker 1>but the work continues and we've seen some really cool

0:40:46.800 --> 0:40:50.200
<v Speaker 1>uses of the text so far, including enormous three D

0:40:50.280 --> 0:40:53.560
<v Speaker 1>printers that can use stuff like a concrete based resin

0:40:53.840 --> 0:40:57.399
<v Speaker 1>to build entire houses out of layer by layer, all

0:40:57.400 --> 0:41:00.960
<v Speaker 1>the way down to students using commercial three D printers

0:41:01.040 --> 0:41:03.759
<v Speaker 1>or even consumer three D printers to build stuff like

0:41:03.880 --> 0:41:06.439
<v Speaker 1>artificial limbs for people who otherwise would never be able

0:41:06.440 --> 0:41:10.080
<v Speaker 1>to afford one. So it's truly a revolutionary technology. I

0:41:10.120 --> 0:41:13.080
<v Speaker 1>can't wait to see where it goes next. And that

0:41:13.120 --> 0:41:16.239
<v Speaker 1>wraps up this episode about three D printers and tomography.

0:41:16.480 --> 0:41:19.200
<v Speaker 1>If you guys have suggestions for future topics of tech stuff,

0:41:19.320 --> 0:41:21.160
<v Speaker 1>reach out to me. You can get in touch with

0:41:21.200 --> 0:41:24.080
<v Speaker 1>me on social media on Facebook or Twitter. We use

0:41:24.160 --> 0:41:27.840
<v Speaker 1>the handle text stuff hsw at both. Look forward to

0:41:27.920 --> 0:41:31.160
<v Speaker 1>hearing from you, and I'll talk to you again really soon.

0:41:35.719 --> 0:41:37.920
<v Speaker 1>Text Stuff is a production of I Heart Radio's How

0:41:37.960 --> 0:41:41.359
<v Speaker 1>Stuff Works. For more podcasts from my heart Radio, visit

0:41:41.400 --> 0:41:44.480
<v Speaker 1>the i heart Radio app, Apple podcasts, or wherever you

0:41:44.520 --> 0:41:45.880
<v Speaker 1>listen to your favorite shows.