WEBVTT - The Southern Fried Gaming Expo and Pinball

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<v Speaker 1>Welcome to tech Stuff, a production from iHeartRadio. Hey there,

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<v Speaker 1>and welcome to tech Stuff. I'm your host, Jonathan Strickland.

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<v Speaker 1>I'm an executive producer with iHeart Podcasts and how the

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<v Speaker 1>tech are you? So? Just this past weekend, I was

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<v Speaker 1>invited to attend an event called the Southern Fried Gaming

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<v Speaker 1>Expo here in Atlanta, Georgia. I attended as media. So

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<v Speaker 1>big thanks to the Expo for allowing me to come

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<v Speaker 1>in and check it out. I really appreciate it. This conference,

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<v Speaker 1>this convention, this gaming Expo is founded in twenty fourteen

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<v Speaker 1>by a group of pinball and arcade enthusiasts, and it's

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<v Speaker 1>an annual event in which gaming fans from across multiple

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<v Speaker 1>platforms and genres all come together and they can trade

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<v Speaker 1>and buy and sell and play games. That includes all

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<v Speaker 1>sorts of games like you've got your pinball and your

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<v Speaker 1>arcade machines. Many of those arcade machines are quite obscure,

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<v Speaker 1>like you could call them classic titles because they date

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<v Speaker 1>back to like the seventies and eighties. But good gollie,

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<v Speaker 1>I ran into ones that I had never heard of before.

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<v Speaker 1>And I've played a lot of arcade games, but you

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<v Speaker 1>also have console games there, you've got tabletop games. It's

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<v Speaker 1>kind of a mecha of gaming and a great community too,

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<v Speaker 1>really interesting group of folks who are wandering around and

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<v Speaker 1>playing different games, and the expo includes many different activities.

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<v Speaker 1>You know, of course, you can do all the playing

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<v Speaker 1>and buying, selling and all that sort of stuff, but

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<v Speaker 1>they are also panel discussions ranging from history lessons to

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<v Speaker 1>advice on how to maintain a machine of your own

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<v Speaker 1>or even design one if you were so inclined and

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<v Speaker 1>like elements of game design, which is pretty cool. They

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<v Speaker 1>had musical performances and occasionally professional wrestling. There are vendors

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<v Speaker 1>selling game adjacent stuff like clothing or dice towers, or

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<v Speaker 1>source books or jams and jellies. It was a fun event.

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<v Speaker 1>I really did enjoy my time there, but it got

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<v Speaker 1>me thinking I should do an episode on the evolution

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<v Speaker 1>of the pinball machine. Now I have done an episode

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<v Speaker 1>about pinball. There was a classic episode of Tech Stuff

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<v Speaker 1>where I covered it, but I feel like the subject

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<v Speaker 1>actually needs a deeper dive and we'll need a couple

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<v Speaker 1>of episodes to cover because pinball has a history that's

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<v Speaker 1>really fascinating. You've got the evolution of mechanical, like purely

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<v Speaker 1>mechanical machines to electro mechanical pinball machines up to modern

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<v Speaker 1>day electronic and computer based pinball machines. When I say

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<v Speaker 1>computer based, I mean the micro controllers and stuff are

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<v Speaker 1>overseen by a fairly simple computer, but a computer nonetheless

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<v Speaker 1>in some modern pinball machines. But obviously you also have

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<v Speaker 1>pinball games that are computer games, right, like simulations of

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<v Speaker 1>pinball machines. That's kind of a different thing. I'm not

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<v Speaker 1>really going to talk about that. So let us dive

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<v Speaker 1>into the fascinating story of pinball, because it's also got

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<v Speaker 1>a lot of politics and crime and moral panic wrapped

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<v Speaker 1>up in it. Now. The story itself is tricky to

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<v Speaker 1>tell because pinball is one of those things that evolved

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<v Speaker 1>rather organically from other activities, and I maintain it's largely

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<v Speaker 1>a matter of opinion as to what constitutes the first

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<v Speaker 1>pinball machine, Like there are a lot of contenders that

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<v Speaker 1>could potentially claim that title, and I think it all

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<v Speaker 1>depends on what components need to be there for you

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<v Speaker 1>to call it a pinball machine, Like what does a

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<v Speaker 1>pinball machine actually need to have for it to be

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<v Speaker 1>considered an actual pinball machine. Would it need to have pins,

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<v Speaker 1>not all pinball machines do. Does it need to have flippers?

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<v Speaker 1>Does it need to have a ball presumably a coin

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<v Speaker 1>slot like a score keeping system? What is it? But

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<v Speaker 1>whether we can definitively proclaim a specific instance as the

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<v Speaker 1>first pinball machine or not, we can still talk about

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<v Speaker 1>its origins. So before there were pinball machines, there were

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<v Speaker 1>lawn games. Now, some of these games shared a resemblance

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<v Speaker 1>to golf, which required an awful lot of land to

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<v Speaker 1>play on. Most people did not have a lawn large

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<v Speaker 1>enough to have a golf course on. Golf dates back

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<v Speaker 1>as far as the fifteenth century, with King James the

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<v Speaker 1>Second of Scotland famously outlawing the sport in fourteen fifty

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<v Speaker 1>seven because he really needed to get the Scots, you know,

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<v Speaker 1>trained up for war, but they were too busy golfing.

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<v Speaker 1>So golf was seen as a distraction and something that

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<v Speaker 1>unseerious people would pursue, and Jimmy's ban on golf would

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<v Speaker 1>serve as one of the earliest, if not the actual

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<v Speaker 1>earliest record of the sp itself golf getting banned. So

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<v Speaker 1>it really is like pinball, But that's that's getting ahead

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<v Speaker 1>of myself. Anyway, lawn games became popular, and there were

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<v Speaker 1>lots of different variations, like you had bowls, you had croquete,

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<v Speaker 1>you had baci. But these games still required you to

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<v Speaker 1>actually have a lawn and they weren't great options if

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<v Speaker 1>the weather happened to be unpleasant, which it could be

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<v Speaker 1>in places like northern Europe. So what if you could

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<v Speaker 1>create games that evoked certain elements of lawn games, but

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<v Speaker 1>they were designed in such a way that they could

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<v Speaker 1>be played indoors, Then you'd have a Eureka moment. This

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<v Speaker 1>was what inspired the invention of parlor games like bagatel.

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<v Speaker 1>So in many ways, bagatel is similar to billiards or pool.

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<v Speaker 1>It'splayed on a table. Those original tables were quite large,

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<v Speaker 1>they were level, they were flat, right, they had no

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<v Speaker 1>mechanical elements at all. So the table had little divots

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<v Speaker 1>in it, and you would play bagatell with balls, and

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<v Speaker 1>you would use acoustic similar to billiards or pool, and

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<v Speaker 1>you would hit the ball toward these little divots, each

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<v Speaker 1>of which had an amount of points associated with them.

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<v Speaker 1>In some ways, I think a bagatel is similar to darts.

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<v Speaker 1>You've got a playing field with specific areas representing specific

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<v Speaker 1>point values, and your goal is to accumulate points by

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<v Speaker 1>firing a projectile at that playing field. Now, toward the

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<v Speaker 1>end of the nineteenth century, a chap with the name

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<v Speaker 1>Montague Andrew Elijah Redgrave came up with an idea to

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<v Speaker 1>enhance the old bagatel design and to miniaturize it. You know,

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<v Speaker 1>not everyone had space in their parlor for a dedicated

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<v Speaker 1>gaming table that was close to the size of a

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<v Speaker 1>billiard's table that just wasn't within everyone's you know means.

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<v Speaker 1>So Redgrave thought it might be keen to make a

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<v Speaker 1>Bagatelle table that was small enough to fit on a

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<v Speaker 1>normal tabletop, kind of like one of those small pinball

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<v Speaker 1>kits you sometimes see that are like a fifth the

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<v Speaker 1>size of a normal pinball table. Like a toy pinball

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<v Speaker 1>game is kind of similar to that. So this begatel

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<v Speaker 1>board would be played on an incline, so the top

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<v Speaker 1>of the playing field is an inch or two higher

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<v Speaker 1>than the base of the playfield. So the player would

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<v Speaker 1>need to shoot a ball, which would now be a

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<v Speaker 1>little marble sized ball instead of like a pool ball

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<v Speaker 1>sized ball. Shoot a ball up the playfield and then

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<v Speaker 1>the ball would naturally roll down this incline, and this

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<v Speaker 1>time you would have little holes in the playfield that

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<v Speaker 1>would represent points, but you would have pins pi ns

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<v Speaker 1>pins surrounding these holes and only allowing the ball to

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<v Speaker 1>pass through in certain points. Otherwise the ball would just

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<v Speaker 1>bounce off the pins and go somewhere else. So the

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<v Speaker 1>pins are kind of guarding the holes, and only a

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<v Speaker 1>ball coming in at the right angle is going to

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<v Speaker 1>actually make it into the whole and thus score whatever

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<v Speaker 1>the points happened to be. Redgrave created a plunger in

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<v Speaker 1>order to propel the little marbles up the playfield, and

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<v Speaker 1>he used a metal spring for the actual plunger. So

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<v Speaker 1>if you pull back on the plunger, it would either

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<v Speaker 1>compress a spring or it would stretch out a spring,

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<v Speaker 1>depending upon how you designed the plunger. But this way

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<v Speaker 1>you store potential energy. Right once you release the plunger,

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<v Speaker 1>the spring quote unquote wants to get back to its

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<v Speaker 1>normal shape. It'll spring back to its normal shape and

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<v Speaker 1>thus pull the plunger forward, strike the ball, and knock

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<v Speaker 1>the ball up the playfield. These boards were very simple

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<v Speaker 1>and purely mechanical systems. The only mechanical element actually was

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<v Speaker 1>just the plunger. That you would use to fire the

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<v Speaker 1>ball up the incline to start the whole process. Everything

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<v Speaker 1>else was passive. There were no flippers, there were no bumpers,

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<v Speaker 1>there were no crazy gimmicks. There was no progressive score

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<v Speaker 1>a keeping system. There was no way to manipulate the

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<v Speaker 1>ball once you release the plunger, unless you were to

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<v Speaker 1>nudge or tilt the table. You could do that, but

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<v Speaker 1>you weren't supposed to, and so you could argue that

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<v Speaker 1>this game was largely a game of chance. Now you

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<v Speaker 1>could have a general feel for how far back you

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<v Speaker 1>should pull the plunger before releasing, so there was some

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<v Speaker 1>skill involved, but that was the best you could do,

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<v Speaker 1>and the wild wins of fortune would carry the game onward.

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<v Speaker 1>Monty Redgrave would file a patent for his tabletop bagtel

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<v Speaker 1>game in the eighteen seventies. It would be a bit

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<v Speaker 1>before we get to something really resembling what we think

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<v Speaker 1>of his pinball, but some basic components, like the pins,

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<v Speaker 1>the balls, the plunger, those were already present in this early, early,

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<v Speaker 1>early iteration. Again, keeping score was the responsibility of the players.

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<v Speaker 1>There was no progressive score keeping system, so you had

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<v Speaker 1>to like write it all down because the wooden board

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<v Speaker 1>could not do that for you. One thing that would

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<v Speaker 1>be a contributing factor to pinball eventually becoming a scandalous

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<v Speaker 1>activity is that some bars and pubs and things of

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<v Speaker 1>that nature, some shops would have bagatel boards where you

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<v Speaker 1>could play and you would pay a certain amount of

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<v Speaker 1>money and you would get a certain number of balls

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<v Speaker 1>for however much you paid. Typically we're talking like pennies

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<v Speaker 1>for like five balls or something, And if you were

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<v Speaker 1>to rack up a high enough score, you might win

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<v Speaker 1>yourself a free drink. So you'd pay the bartender, get

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<v Speaker 1>a bunch of balls, try and get your best score.

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<v Speaker 1>And this element of chance in the game made it

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<v Speaker 1>lean a little bit on the side of gambling. So, yes,

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<v Speaker 1>there was some skill to this too. It wasn't entirely

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<v Speaker 1>up to chance. Using just the right amount of finesse

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<v Speaker 1>to plunge a ball so that it's more likely to

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<v Speaker 1>go where you wanted it to go was part of it.

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<v Speaker 1>But a lot of that stuff really was up to chance, right, Like,

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<v Speaker 1>you could be really careful and still things might go

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<v Speaker 1>poor simply because of maybe there's a defect in the ball,

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<v Speaker 1>maybe there's a chip in the playfield. There could be

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<v Speaker 1>anything like that. So this means the games were tiptoeing

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<v Speaker 1>up to being classified as gambling, just as slot machines

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<v Speaker 1>would turn out to be. Okay, we're going to take

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<v Speaker 1>a quick break to thank our sponsors, but when we

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<v Speaker 1>come back, we'll talk more about the early days of

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<v Speaker 1>proto pinball. We're back now. I'm sure there were no

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<v Speaker 1>shortage of folks who created variations on Bagatel, like there

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<v Speaker 1>were probably lots of knockoffs and copies and iterations of Bagatel.

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<v Speaker 1>But the next bit that I feel is really important

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<v Speaker 1>for our exploration of pinball is the inclusion of coinslots.

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<v Speaker 1>So Bagtel for the longest time meant that you would

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<v Speaker 1>have to go and pay somebody who would keep the

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<v Speaker 1>balls like locked away, and they would give you the

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<v Speaker 1>balls for a game of Bagatel, and then you would

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<v Speaker 1>bring the balls back afterward, like you would write down

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<v Speaker 1>your score, maybe bring the bartender over to see your score,

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<v Speaker 1>and then try and get some beer out of it

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<v Speaker 1>or whatever. But this was an activity that would benefit

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<v Speaker 1>from automation. We talk a lot about automation on this

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<v Speaker 1>show and how it can be bad, but sometimes it's good,

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<v Speaker 1>you know, if you don't want to have to keep

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<v Speaker 1>track of a bunch of marbles while your clientele are

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<v Speaker 1>playing Bagatel. Then this is a good development, which is

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<v Speaker 1>that the introduction of the coin operated slot game. I

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<v Speaker 1>did an episode about the history of vending machines which

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<v Speaker 1>stretches back surprisingly far. There are records of an ancient

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<v Speaker 1>design by Hero of Alexandria back in the first century

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<v Speaker 1>of the Common era. For example, a hero proposed a

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<v Speaker 1>device that, in exchange for a deposited coin, would dispense

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<v Speaker 1>holy water. Some pretty clever system of a pan and levers,

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<v Speaker 1>and so when you inserted a coin, that coin would

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<v Speaker 1>fall onto a pan and weigh it down, and this

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<v Speaker 1>would put pressure on a lever. The lever would open

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<v Speaker 1>a valve and let the holy water out, but then

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<v Speaker 1>the pan would eventually tip over far enough for the

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<v Speaker 1>coin to slide off of it into a repository, and

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<v Speaker 1>when freed of the coin's weight, the pan would come

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<v Speaker 1>back up again and the lever would close the valve

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<v Speaker 1>and the water would stop flowing, which is pretty neat.

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<v Speaker 1>We don't know if anyone ever built one of those things,

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<v Speaker 1>but the design seems like it would work. But the

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<v Speaker 1>real era of the coin operated vending machines would be

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<v Speaker 1>the nineteenth century. The eighteen hundreds, folks began to build

0:13:40.160 --> 0:13:43.400
<v Speaker 1>machines that would dispense stuff ranging from books to stamps

0:13:43.400 --> 0:13:46.680
<v Speaker 1>to later on stuff like postcards and food. Finding a

0:13:46.720 --> 0:13:48.960
<v Speaker 1>way to connect the insertion of a coin with the

0:13:49.000 --> 0:13:51.719
<v Speaker 1>operation of the device was the real trick, but by

0:13:51.720 --> 0:13:54.480
<v Speaker 1>the late nineteenth century it was really becoming a thing.

0:13:54.920 --> 0:13:56.800
<v Speaker 1>One company in the United States that was in the

0:13:56.880 --> 0:14:00.800
<v Speaker 1>coin operated machine business was a Detroit Bay Least operation

0:14:01.000 --> 0:14:07.920
<v Speaker 1>called Kale Brothers Manufacturing Company. That cillle So Kale became

0:14:07.960 --> 0:14:12.439
<v Speaker 1>known as an amusements manufacturing company, building coin operated devices

0:14:12.480 --> 0:14:17.560
<v Speaker 1>like test your Strength games, gum vending machines, slot machines,

0:14:17.640 --> 0:14:22.480
<v Speaker 1>and yes, coin operated Bagatel tables. So again, early on

0:14:22.560 --> 0:14:26.120
<v Speaker 1>we see an association of proto pinball machines and less

0:14:26.120 --> 0:14:30.680
<v Speaker 1>respectable means of amusing oneself. So the Kale brothers themselves,

0:14:31.080 --> 0:14:34.960
<v Speaker 1>August and Adolph, they formed the company in the early

0:14:35.080 --> 0:14:39.760
<v Speaker 1>nineteen hundreds, though August had previously operated his own company,

0:14:39.840 --> 0:14:42.280
<v Speaker 1>and some of his work kind of bleeds over between

0:14:42.320 --> 0:14:46.920
<v Speaker 1>these two organizations, including this Bagatel game. I'm sure they

0:14:46.960 --> 0:14:50.800
<v Speaker 1>made many more models than just one. The one I

0:14:50.840 --> 0:14:55.160
<v Speaker 1>could find was called log Cabin, which itself went through

0:14:55.200 --> 0:14:59.200
<v Speaker 1>several iterations. The first version of log Cabin was kind

0:14:59.200 --> 0:15:01.600
<v Speaker 1>of boxy. It looks sort of like a picture frame,

0:15:01.720 --> 0:15:04.480
<v Speaker 1>like it was a rectangle. Later versions, however, would have

0:15:04.520 --> 0:15:07.400
<v Speaker 1>an arched upper border, so you'd have a curve at

0:15:07.440 --> 0:15:10.640
<v Speaker 1>the top instead of you know, hard angles, and that

0:15:10.680 --> 0:15:12.760
<v Speaker 1>curve was a nice curve that a ball could follow

0:15:12.800 --> 0:15:15.720
<v Speaker 1>if you were to plunge it up the playfield. Now,

0:15:15.760 --> 0:15:18.000
<v Speaker 1>the game was kind of like plinko. You know, you

0:15:18.000 --> 0:15:20.360
<v Speaker 1>would launch a ball to the top of the table

0:15:20.600 --> 0:15:23.800
<v Speaker 1>and again the ball. The table was an incline so

0:15:23.840 --> 0:15:26.840
<v Speaker 1>that the ball would roll toward the bottom of the playfield,

0:15:27.160 --> 0:15:30.080
<v Speaker 1>and there were pins all along the way, which would

0:15:30.200 --> 0:15:34.160
<v Speaker 1>you know, change the way the ball would fall. Eventually,

0:15:34.200 --> 0:15:36.960
<v Speaker 1>a ball would nestle into a slot at the base

0:15:37.040 --> 0:15:38.880
<v Speaker 1>of the board, and there was also a hole at

0:15:38.920 --> 0:15:40.920
<v Speaker 1>the very top of the board. If you got a

0:15:41.000 --> 0:15:44.040
<v Speaker 1>ball in the hole, you would win yourself a dollar.

0:15:44.400 --> 0:15:48.720
<v Speaker 1>The bottom pockets had values ranging from absolutely nothing up

0:15:48.760 --> 0:15:51.680
<v Speaker 1>to fifty cents, and it cost five cents to play

0:15:51.720 --> 0:15:54.360
<v Speaker 1>the game. You would get one shot per play. But

0:15:54.480 --> 0:15:56.560
<v Speaker 1>we still don't have any flippers. We don't have any

0:15:56.600 --> 0:15:59.960
<v Speaker 1>electro mechanical components to talk about. Heck, with log Cabin,

0:16:00.520 --> 0:16:03.120
<v Speaker 1>it was a lot about luck, so we're definitely close

0:16:03.160 --> 0:16:06.040
<v Speaker 1>to gambling here. What's more, this is how things would

0:16:06.080 --> 0:16:09.120
<v Speaker 1>stay for around three decades. It wouldn't be until the

0:16:09.160 --> 0:16:13.360
<v Speaker 1>nineteen thirties when we'd actually get the word pinball at all. Like,

0:16:13.840 --> 0:16:16.880
<v Speaker 1>you could argue that log Cabin was a pinball machine

0:16:16.920 --> 0:16:21.680
<v Speaker 1>even though there was no like flippers or other mechanical elements. Besides,

0:16:21.920 --> 0:16:26.200
<v Speaker 1>you know, the plunger and flippers would take like half

0:16:26.240 --> 0:16:29.000
<v Speaker 1>a century to get there. So in the nineteen thirties

0:16:29.000 --> 0:16:31.520
<v Speaker 1>we're skipping way ahead. Because while there were lots of

0:16:31.640 --> 0:16:35.960
<v Speaker 1>other tables made over the following decades, they weren't different

0:16:36.160 --> 0:16:40.000
<v Speaker 1>enough to really merit inclusion. So by the nineteen thirties

0:16:40.000 --> 0:16:43.000
<v Speaker 1>you get to a company called the Bingo Novelty Company,

0:16:43.040 --> 0:16:48.280
<v Speaker 1>which produced a purely mechanical proto pinball machine called, fittingly enough, Bingo.

0:16:48.840 --> 0:16:51.200
<v Speaker 1>The game had a coin slot, it had a plunger,

0:16:51.480 --> 0:16:54.040
<v Speaker 1>It had no other mechanical components, at least none that

0:16:54.080 --> 0:16:56.040
<v Speaker 1>I could see, And if you put a coin in

0:16:56.080 --> 0:16:58.600
<v Speaker 1>the slot, it would give you the chance to shoot

0:16:58.720 --> 0:17:02.400
<v Speaker 1>five balls up the playfield. And these balls could settle

0:17:02.440 --> 0:17:05.960
<v Speaker 1>into one of five holes surrounded by pins, so you

0:17:06.000 --> 0:17:07.639
<v Speaker 1>had to have the ball land just right to go

0:17:07.680 --> 0:17:10.440
<v Speaker 1>into these holes. Otherwise they'd bounce off and rolled down

0:17:10.480 --> 0:17:12.359
<v Speaker 1>to drain at the base of the playfield and you

0:17:12.359 --> 0:17:15.560
<v Speaker 1>would lose them. The promotional material for Bingo proclaimed it

0:17:15.560 --> 0:17:17.919
<v Speaker 1>to be a game of skill. I suppose if you

0:17:17.920 --> 0:17:20.280
<v Speaker 1>were very, very good with the plunger, you could make

0:17:20.320 --> 0:17:22.520
<v Speaker 1>the argument that it was a game of skill, and

0:17:22.600 --> 0:17:24.679
<v Speaker 1>maybe you could shoot the ball so it landed in

0:17:24.720 --> 0:17:28.320
<v Speaker 1>the appropriate holes. I assume those holes were associated with

0:17:28.359 --> 0:17:31.080
<v Speaker 1>the letters of Bingo, and that the main goal was

0:17:31.119 --> 0:17:34.120
<v Speaker 1>to get one in each hole. That's just a guess.

0:17:34.440 --> 0:17:36.960
<v Speaker 1>The pictures I've seen have all been at an angle

0:17:37.000 --> 0:17:40.000
<v Speaker 1>where I really couldn't see the playfield very clearly, so

0:17:40.440 --> 0:17:44.520
<v Speaker 1>it's hard to say exactly what the goal was. But

0:17:45.200 --> 0:17:48.760
<v Speaker 1>it was a game that was rather popular that One

0:17:48.800 --> 0:17:52.119
<v Speaker 1>interesting thing about Bingo is that the Bingo novelty Company

0:17:52.119 --> 0:17:55.600
<v Speaker 1>would partner with a young manufacturer to produce the machine

0:17:55.640 --> 0:17:59.159
<v Speaker 1>because demand was higher than what the novelty company could supply.

0:18:00.600 --> 0:18:04.879
<v Speaker 1>Was a company called Gottlieb, which would become famously connected

0:18:05.000 --> 0:18:07.639
<v Speaker 1>to pinball machines moving forward. It would become one of

0:18:07.680 --> 0:18:12.399
<v Speaker 1>the big names in pinball production. Another early game was

0:18:12.480 --> 0:18:16.280
<v Speaker 1>called bally Who. This one also involved using a plunger

0:18:16.320 --> 0:18:18.320
<v Speaker 1>to shoot a ball up a playfield, where it could

0:18:18.400 --> 0:18:20.840
<v Speaker 1>roll down and hopefully land in one of the holes

0:18:20.880 --> 0:18:23.720
<v Speaker 1>guarded by pins to earn a high score. Again, some

0:18:23.760 --> 0:18:27.080
<v Speaker 1>proprietors would award prizes to those who achieved a high

0:18:27.119 --> 0:18:30.680
<v Speaker 1>score you know that was above a certain given level

0:18:30.680 --> 0:18:34.040
<v Speaker 1>in the game. One neat component in bally Who is

0:18:34.080 --> 0:18:37.960
<v Speaker 1>that upon receiving a coin, the floor of the playfield

0:18:38.119 --> 0:18:42.400
<v Speaker 1>would kind of drop out, and that would allow the

0:18:42.440 --> 0:18:46.560
<v Speaker 1>balls that were already nestled into these little holes to

0:18:46.640 --> 0:18:50.159
<v Speaker 1>drop through and thus roll down and be ready for

0:18:50.480 --> 0:18:52.960
<v Speaker 1>your next round of play. So I thought that was cool,

0:18:53.000 --> 0:18:55.959
<v Speaker 1>Like it was a way of clearing the playfield without

0:18:56.119 --> 0:18:59.560
<v Speaker 1>having it be open access. Right, the earliest Bagatel games

0:18:59.600 --> 0:19:02.560
<v Speaker 1>were into the air. You could reach in and move

0:19:02.600 --> 0:19:05.080
<v Speaker 1>the balls around if you only wanted to, and then

0:19:05.200 --> 0:19:09.040
<v Speaker 1>obviously that would lead to the potential for lots of

0:19:09.440 --> 0:19:11.720
<v Speaker 1>hanky panky, Like you could just say you got a

0:19:11.800 --> 0:19:13.960
<v Speaker 1>high score and all you did was put the balls there,

0:19:14.080 --> 0:19:16.840
<v Speaker 1>kind of like in Young Frankenstein with the dart playing scene.

0:19:16.920 --> 0:19:19.919
<v Speaker 1>So that was something that had to be addressed. So

0:19:19.960 --> 0:19:22.280
<v Speaker 1>you would typically have like a sheet of glass, a

0:19:22.280 --> 0:19:25.880
<v Speaker 1>pane of glass separating the player from the playfield, and

0:19:26.160 --> 0:19:28.080
<v Speaker 1>maybe in one little section you would be able to

0:19:28.080 --> 0:19:31.440
<v Speaker 1>retrieve the balls, but otherwise you were not able to

0:19:31.440 --> 0:19:34.200
<v Speaker 1>physically manipulate where the balls were got to make the

0:19:34.280 --> 0:19:37.480
<v Speaker 1>cheating a little difficult at least. So there's a short

0:19:37.600 --> 0:19:41.600
<v Speaker 1>video of bally Who in action. It's on YouTube if

0:19:41.600 --> 0:19:43.960
<v Speaker 1>you want to watch it. It's on a channel called

0:19:44.040 --> 0:19:48.760
<v Speaker 1>Balin von Stahl b A L E n v A

0:19:49.000 --> 0:19:52.879
<v Speaker 1>N S t a L. And the game again is

0:19:52.920 --> 0:19:56.040
<v Speaker 1>called bally Who, so you can actually see it played

0:19:56.320 --> 0:20:00.639
<v Speaker 1>and it's pretty simple, but it certainly is protopinball anyway.

0:20:00.680 --> 0:20:02.399
<v Speaker 1>A ton of other similar games would come out in

0:20:02.440 --> 0:20:06.320
<v Speaker 1>the nineteen thirties, providing entertainment to cash strapped folks who

0:20:06.359 --> 0:20:09.440
<v Speaker 1>were navigating the Great Depression. You might say, like, wow,

0:20:09.880 --> 0:20:12.800
<v Speaker 1>these things seem really simple, but you have to remember

0:20:12.960 --> 0:20:17.280
<v Speaker 1>at the time the number of outlets accessible to most

0:20:17.280 --> 0:20:21.040
<v Speaker 1>folks was pretty limited as far as entertainment goes, and

0:20:21.800 --> 0:20:25.919
<v Speaker 1>money was in tight supply for a lot of families.

0:20:26.040 --> 0:20:30.240
<v Speaker 1>So finding something that was relatively inexpensive and diverting was

0:20:30.440 --> 0:20:34.280
<v Speaker 1>a big deal. Around nineteen thirty three, some designers began

0:20:34.359 --> 0:20:38.320
<v Speaker 1>to incorporate electric batteries into these machines, and these would

0:20:38.359 --> 0:20:42.880
<v Speaker 1>usually power pretty simple elements, a lot of noisemaker elements

0:20:42.880 --> 0:20:45.679
<v Speaker 1>like buzzers and bells, that kind of thing which would

0:20:45.920 --> 0:20:50.320
<v Speaker 1>signal scoring and draw attention to the table, but other

0:20:50.400 --> 0:20:53.720
<v Speaker 1>than that, they weren't really powering any components that would

0:20:54.320 --> 0:20:58.240
<v Speaker 1>materially affect the play. This was also around the time

0:20:58.280 --> 0:21:01.000
<v Speaker 1>that the term pinball began to pop up and be

0:21:01.119 --> 0:21:05.119
<v Speaker 1>used to describe these machines. Gottlieb produced a table in

0:21:05.240 --> 0:21:11.280
<v Speaker 1>nineteen thirty four called Register, which featured a progressive score counter. Finally,

0:21:11.280 --> 0:21:13.760
<v Speaker 1>players would not have to keep track of their own

0:21:13.840 --> 0:21:17.440
<v Speaker 1>scores and just add everything up in their heads. So

0:21:17.760 --> 0:21:21.320
<v Speaker 1>the score was displayed as a kind of dial, and

0:21:21.480 --> 0:21:23.800
<v Speaker 1>there was a needle that would keep track of the score.

0:21:23.840 --> 0:21:27.560
<v Speaker 1>The needle will just physically point to whatever score value

0:21:28.160 --> 0:21:32.240
<v Speaker 1>the player had achieved at that point. Now, one problem

0:21:32.440 --> 0:21:35.760
<v Speaker 1>that proprietors were running into was that some people were

0:21:35.880 --> 0:21:38.280
<v Speaker 1>willing to break the rules in order to try and

0:21:38.320 --> 0:21:41.320
<v Speaker 1>get a high score. They would bump or nudge a table,

0:21:41.480 --> 0:21:43.960
<v Speaker 1>or they would outright pick the table up and tilt

0:21:44.000 --> 0:21:47.960
<v Speaker 1>it to try and guide balls into the higher scoring sections.

0:21:48.640 --> 0:21:52.040
<v Speaker 1>And considering some places were paying out for high scores,

0:21:52.080 --> 0:21:54.600
<v Speaker 1>I guess you could understand why this was happening, but

0:21:54.800 --> 0:21:57.000
<v Speaker 1>it was a problem. So how do you make sure

0:21:57.160 --> 0:22:00.679
<v Speaker 1>people aren't cheating in order to win a prize or

0:22:00.680 --> 0:22:05.320
<v Speaker 1>even just to set a high score. Enter the tilt sensor. Now,

0:22:05.400 --> 0:22:10.000
<v Speaker 1>some sources cite Harry Williams as the inventor of the tilt.

0:22:10.480 --> 0:22:13.560
<v Speaker 1>His name is also associated with pinball because the Williams

0:22:13.600 --> 0:22:17.600
<v Speaker 1>manufacturing company would end up making a lot of pinball machines,

0:22:17.720 --> 0:22:20.560
<v Speaker 1>and in fact you hear things like Bally and Williams

0:22:20.600 --> 0:22:25.000
<v Speaker 1>and Bally Williams and that sort of stuff. But at

0:22:25.080 --> 0:22:29.560
<v Speaker 1>least some pinball historians say that a game that came

0:22:29.600 --> 0:22:31.919
<v Speaker 1>out of a company called Rockola may have been the

0:22:31.960 --> 0:22:34.879
<v Speaker 1>first to have a tilt sensor. Others say it was

0:22:34.960 --> 0:22:40.119
<v Speaker 1>Gottlieb's Broker's Tip game that had it, But all of

0:22:40.160 --> 0:22:43.679
<v Speaker 1>them had very similar approaches to being able to detect

0:22:43.880 --> 0:22:48.520
<v Speaker 1>a tilt, So the way the sensor worked was really genius.

0:22:48.560 --> 0:22:51.720
<v Speaker 1>It was a very simple mechanical approach. Typically, you would

0:22:51.720 --> 0:22:54.879
<v Speaker 1>have a cup and inside the cup, you would mount

0:22:55.080 --> 0:22:59.000
<v Speaker 1>a little pedestal, and this would be level to the floor.

0:22:59.600 --> 0:23:02.960
<v Speaker 1>The pedestal would have maybe a little kind of shallow

0:23:03.119 --> 0:23:06.400
<v Speaker 1>bowl at the very top of it, a very very

0:23:06.440 --> 0:23:09.800
<v Speaker 1>shallow bowl into which you would place a ball, and

0:23:09.880 --> 0:23:14.959
<v Speaker 1>if someone were to rock the machine, the ball would

0:23:15.000 --> 0:23:17.959
<v Speaker 1>get knocked off of this pedestal, and that would indicate

0:23:18.000 --> 0:23:20.560
<v Speaker 1>that there was a tilt. Some of the games, the

0:23:20.680 --> 0:23:24.119
<v Speaker 1>Rocola game in particular, had very very clever ways of

0:23:24.160 --> 0:23:27.560
<v Speaker 1>doing this. With a Rocola game, the ball was actually

0:23:27.560 --> 0:23:32.880
<v Speaker 1>being held against a little tab that connected to a

0:23:32.920 --> 0:23:37.159
<v Speaker 1>sign that indicated the game was legit, and underneath the

0:23:37.200 --> 0:23:41.080
<v Speaker 1>ball was a plunger, a spring mounted plunger that was

0:23:41.359 --> 0:23:45.080
<v Speaker 1>keeping pressure on the ball, keeping it in place against

0:23:45.320 --> 0:23:49.520
<v Speaker 1>this little plate that held the legit sign in place.

0:23:49.560 --> 0:23:52.280
<v Speaker 1>And if the ball were to fall off of that

0:23:52.359 --> 0:23:56.960
<v Speaker 1>plunger because someone was shaking the machine too hard, then

0:23:57.320 --> 0:24:00.679
<v Speaker 1>the ball would no longer be holding that play in place,

0:24:01.000 --> 0:24:04.960
<v Speaker 1>and the little sign would switch to say tilt, which

0:24:05.000 --> 0:24:08.439
<v Speaker 1>would indicate to the proprietor, oh, whatever score this person

0:24:09.040 --> 0:24:13.320
<v Speaker 1>achieved is not legitimate because they tilted the machine in

0:24:13.440 --> 0:24:15.679
<v Speaker 1>order to do it. That was the whole purpose of

0:24:15.680 --> 0:24:19.320
<v Speaker 1>these tilt sensors in the first place was just to indicate, hey,

0:24:19.680 --> 0:24:23.160
<v Speaker 1>this is not a valid score, so do not award

0:24:23.280 --> 0:24:26.879
<v Speaker 1>this yahoo a beer or a dollar or whatever it

0:24:26.960 --> 0:24:29.760
<v Speaker 1>might be, because they cheated in order to get it. Now,

0:24:30.119 --> 0:24:33.960
<v Speaker 1>as time would go on, this very simple mechanical approach

0:24:34.200 --> 0:24:38.840
<v Speaker 1>would get replaced by electro mechanical devices, so often they

0:24:38.840 --> 0:24:42.000
<v Speaker 1>would use things like leaf switches. These are very lightweight

0:24:42.280 --> 0:24:45.240
<v Speaker 1>metal contacts and if they come in contact with each other,

0:24:45.240 --> 0:24:47.639
<v Speaker 1>if they touch each other, they complete a circuit and

0:24:47.640 --> 0:24:50.240
<v Speaker 1>then you get a tilt or a tilt warning. That's

0:24:50.320 --> 0:24:53.280
<v Speaker 1>usually for side to side or up and down. There's

0:24:53.320 --> 0:24:56.240
<v Speaker 1>also another type, a pendulum type, where you have a

0:24:56.280 --> 0:25:00.240
<v Speaker 1>pendulum rod and it's mounted in such a way that

0:25:00.320 --> 0:25:05.480
<v Speaker 1>it's inside the circumference of a metal ring. And typically

0:25:05.560 --> 0:25:07.720
<v Speaker 1>the rod doesn't touch the ring, but if you were

0:25:07.720 --> 0:25:10.960
<v Speaker 1>to shake the machine, the rod could start swaying, and

0:25:11.040 --> 0:25:13.320
<v Speaker 1>if it comes in contact with the metal ring again,

0:25:13.480 --> 0:25:16.240
<v Speaker 1>it completes a circuit and you get a tilt or

0:25:16.320 --> 0:25:20.920
<v Speaker 1>tilt warning. Now, before I go on tilt, we need

0:25:20.960 --> 0:25:23.760
<v Speaker 1>to take another quick break to thank our sponsors, and

0:25:23.800 --> 0:25:36.880
<v Speaker 1>then we'll talk more about the evolution of pinball. Okay,

0:25:36.920 --> 0:25:40.000
<v Speaker 1>we're back. And at this point in our history, we've

0:25:40.000 --> 0:25:43.680
<v Speaker 1>got plungers, we've got balls, we've got a tilt sensor,

0:25:44.080 --> 0:25:48.199
<v Speaker 1>and then we would get bumpers. Still no flippers, but

0:25:48.359 --> 0:25:51.600
<v Speaker 1>bumpers would come next. Now I cannot swear that it

0:25:51.640 --> 0:25:54.520
<v Speaker 1>was the first machine to do so, but Bolo, a

0:25:54.600 --> 0:25:58.800
<v Speaker 1>game from the Patient Novelty Manufacturing Company in nineteen thirty six,

0:25:59.200 --> 0:26:03.480
<v Speaker 1>included bumpers. Now, these were passive bumpers, meaning they didn't

0:26:03.520 --> 0:26:07.040
<v Speaker 1>bump back like with modern pinball machines. These are the

0:26:07.119 --> 0:26:09.480
<v Speaker 1>things that, when the ball comes in contact with them,

0:26:09.720 --> 0:26:13.439
<v Speaker 1>will knock the ball in some other direction, typically with

0:26:13.600 --> 0:26:17.520
<v Speaker 1>great force, assuming that the bumpers are tuned properly. But

0:26:17.680 --> 0:26:22.240
<v Speaker 1>these bumpers, Bolo's bumpers, they were passive. They were spring mounted,

0:26:22.359 --> 0:26:26.880
<v Speaker 1>so they would you give when't being hit by a pinball,

0:26:26.920 --> 0:26:29.639
<v Speaker 1>but they would spring back too. These bumpers look like

0:26:29.720 --> 0:26:33.800
<v Speaker 1>bowling pins for Bolo. They are mounted on little rods

0:26:33.840 --> 0:26:36.480
<v Speaker 1>that in turn were attached to the springs, so yeah,

0:26:36.560 --> 0:26:39.399
<v Speaker 1>they'd move around if you hit them. A company that

0:26:39.440 --> 0:26:42.120
<v Speaker 1>would be called Bally, this is also another big name

0:26:42.359 --> 0:26:46.480
<v Speaker 1>in pinball, would essentially copy this idea for a game

0:26:46.560 --> 0:26:50.120
<v Speaker 1>that they called Bumper, and like Register, Bumper would also

0:26:50.160 --> 0:26:53.359
<v Speaker 1>have a progressive score component, but use light projection to

0:26:53.480 --> 0:26:55.840
<v Speaker 1>show it to the player. The score would remain on

0:26:55.960 --> 0:27:00.200
<v Speaker 1>the back box of the machine after play, and it

0:27:00.240 --> 0:27:03.240
<v Speaker 1>would only clear once a new game was ready to begin,

0:27:03.400 --> 0:27:06.560
<v Speaker 1>so that way you could have a score stay up

0:27:06.720 --> 0:27:09.200
<v Speaker 1>and show someone like if you hit a high score

0:27:09.240 --> 0:27:12.000
<v Speaker 1>or whatever. This also says that we're at a point

0:27:12.040 --> 0:27:15.239
<v Speaker 1>where we're getting backboxes on these machines, which was a

0:27:15.280 --> 0:27:18.880
<v Speaker 1>new development as well. Still no flippers though in fact,

0:27:18.880 --> 0:27:21.280
<v Speaker 1>the first pinball machine record I could find that featured

0:27:21.400 --> 0:27:25.720
<v Speaker 1>a pinball machine with player controlled flippers would be Humpty Dumpty,

0:27:25.960 --> 0:27:30.119
<v Speaker 1>which was produced by Gottlieb and released in nineteen forty seven.

0:27:30.520 --> 0:27:34.240
<v Speaker 1>So that's nearly half a century of these various amusement

0:27:34.320 --> 0:27:37.359
<v Speaker 1>machines before we would even get to flippers. And for

0:27:37.400 --> 0:27:39.880
<v Speaker 1>those of y'all who have never played pinball, the flippers

0:27:39.920 --> 0:27:42.920
<v Speaker 1>are little controllers that let you propel a ball back

0:27:43.000 --> 0:27:45.840
<v Speaker 1>up the playfield, and good players can get a feel

0:27:45.880 --> 0:27:48.160
<v Speaker 1>for where the ball needs to be on the flipper

0:27:48.320 --> 0:27:51.240
<v Speaker 1>in order to direct the pinball to a specific target

0:27:51.359 --> 0:27:54.879
<v Speaker 1>on the playfield. Great players can manipulate the ball and

0:27:54.960 --> 0:27:57.760
<v Speaker 1>pass it from one flipper to another, assuming that it

0:27:57.800 --> 0:28:00.720
<v Speaker 1>has multiple flippers in the first place, all in order

0:28:00.800 --> 0:28:04.840
<v Speaker 1>to get specific shots. Humpty Dumpty slippers, there are six

0:28:04.880 --> 0:28:08.240
<v Speaker 1>of them, range from the top third of the playfield

0:28:08.280 --> 0:28:10.560
<v Speaker 1>to the middle to the bottom third of the playfield,

0:28:10.560 --> 0:28:12.119
<v Speaker 1>but they are not at the very base, which is

0:28:12.119 --> 0:28:14.880
<v Speaker 1>where you would find them in modern pinball machines. Right.

0:28:15.119 --> 0:28:18.240
<v Speaker 1>Most modern pinball machines have a pair of flippers at

0:28:18.280 --> 0:28:20.960
<v Speaker 1>the base of the playfield, just above the ball drain,

0:28:21.480 --> 0:28:23.600
<v Speaker 1>and they're spaced far enough apart so that the ball

0:28:23.680 --> 0:28:26.760
<v Speaker 1>can pass between the flippers if the angle is right.

0:28:27.000 --> 0:28:30.879
<v Speaker 1>Humpty Dumpty has flippers facing toward the outer walls of

0:28:30.920 --> 0:28:33.760
<v Speaker 1>the playfield, so kind of like in the opposite orientation

0:28:33.880 --> 0:28:36.480
<v Speaker 1>of where you would expect them based on where flippers

0:28:36.480 --> 0:28:39.360
<v Speaker 1>appear today. And like I said, there's six of them,

0:28:39.600 --> 0:28:42.800
<v Speaker 1>and if the ball gets below your bottom two set

0:28:42.880 --> 0:28:46.200
<v Speaker 1>of flippers, you're pretty much stuck. An engineer named Harry

0:28:46.280 --> 0:28:48.840
<v Speaker 1>mAbs gets the credit for thinking up the flippers, and

0:28:48.880 --> 0:28:52.880
<v Speaker 1>these devices helped reinvigorate interest in pinball, but only in

0:28:52.920 --> 0:28:56.920
<v Speaker 1>certain places, because by this time authorities in some cities

0:28:56.920 --> 0:29:00.760
<v Speaker 1>were cracking down on pinball machines, saying that they promoted

0:29:00.840 --> 0:29:04.880
<v Speaker 1>gambling and delinquency, that kids were spending too much time

0:29:04.960 --> 0:29:08.320
<v Speaker 1>and money on pinball games instead of doing wholesome things

0:29:08.720 --> 0:29:12.480
<v Speaker 1>like studying, or running errands for their parents, or getting

0:29:12.600 --> 0:29:16.040
<v Speaker 1>drafted and sent off to war. In fact, the trouble

0:29:16.040 --> 0:29:20.520
<v Speaker 1>began pretty early on here in Atlanta, Mayor William B.

0:29:20.760 --> 0:29:24.920
<v Speaker 1>Hartsfield waged a war on pinball. Now, if you've heard

0:29:24.920 --> 0:29:28.280
<v Speaker 1>the name Hartsfield before, chances are you either live in

0:29:28.320 --> 0:29:32.400
<v Speaker 1>Atlanta or you had a layover at the Atlanta Airport,

0:29:32.440 --> 0:29:35.320
<v Speaker 1>which is partly named after him. It's also partly named

0:29:35.320 --> 0:29:40.040
<v Speaker 1>after Maynard Jackson, a different Atlanta mayor. So anyway, on

0:29:40.160 --> 0:29:45.240
<v Speaker 1>June twentieth, nineteen thirty nine, the newspaper here in Atlanta,

0:29:45.320 --> 0:29:49.880
<v Speaker 1>the Atlanta Constitution, reported that Hartsfield had outlawed pinball within

0:29:49.920 --> 0:29:54.440
<v Speaker 1>the city. Parent and teacher organizations had been pressuring council

0:29:54.520 --> 0:29:58.040
<v Speaker 1>members for this outcome for quite some time, proclaiming pinball

0:29:58.080 --> 0:30:01.200
<v Speaker 1>to be the source of all wickednesses children, which is

0:30:01.240 --> 0:30:05.240
<v Speaker 1>only a slight exaggeration, y'all, Like I'm I'm poking fun here,

0:30:05.600 --> 0:30:09.200
<v Speaker 1>But there was a lot of moral panic about pinball.

0:30:09.320 --> 0:30:14.200
<v Speaker 1>One councilman named Ea Minor said, quote, these machines, which

0:30:14.200 --> 0:30:16.600
<v Speaker 1>you can find on every corner in the city, are

0:30:16.760 --> 0:30:20.640
<v Speaker 1>tending to encourage a moral degeneration among our children. End

0:30:20.720 --> 0:30:23.400
<v Speaker 1>quote starts to sound like the music man right where

0:30:23.400 --> 0:30:26.760
<v Speaker 1>you're talking about how the kids are hanging out in

0:30:26.800 --> 0:30:30.640
<v Speaker 1>the pool hall and becoming total degenerates. So yeah, pinball

0:30:30.680 --> 0:30:34.640
<v Speaker 1>was viewed as a CD sordid distraction. Ea Minor would

0:30:34.680 --> 0:30:38.239
<v Speaker 1>even get more heated about pinball in that article I

0:30:38.320 --> 0:30:40.800
<v Speaker 1>was talking about. I swear I did not make up

0:30:40.880 --> 0:30:45.400
<v Speaker 1>this next quote. It's actually in the Atlanta Constitution newspaper.

0:30:45.680 --> 0:30:50.480
<v Speaker 1>It goes, quote, these machines lead to gambling and stealing

0:30:51.000 --> 0:30:55.520
<v Speaker 1>and killing and eventually to a rope around the neck

0:30:55.680 --> 0:31:01.360
<v Speaker 1>for someone. End quote. Good golly, Ea, you thought pinball

0:31:01.520 --> 0:31:04.200
<v Speaker 1>was the first step on a path that ultimately would

0:31:04.280 --> 0:31:08.120
<v Speaker 1>lead to capital punishment. All right, So what would happen

0:31:08.600 --> 0:31:11.600
<v Speaker 1>if you happened to be the proprietor of an establishment

0:31:11.680 --> 0:31:15.240
<v Speaker 1>within the city limits of Atlanta and you allowed one

0:31:15.240 --> 0:31:18.440
<v Speaker 1>of these sin machines in your place of business, Well,

0:31:18.480 --> 0:31:21.880
<v Speaker 1>you would face a fine of two hundred dollars, which

0:31:21.960 --> 0:31:23.640
<v Speaker 1>was a heck of a lot of money back in

0:31:23.720 --> 0:31:28.240
<v Speaker 1>nineteen thirty nine and also quote thirty days in the

0:31:28.280 --> 0:31:33.240
<v Speaker 1>stockade for either owning or possessing a pinball or similar

0:31:33.320 --> 0:31:37.480
<v Speaker 1>machine end quote. So this band didn't just cover pinball machines,

0:31:37.520 --> 0:31:41.080
<v Speaker 1>it also covered stuff like slot machines. Seventy five years

0:31:41.120 --> 0:31:45.560
<v Speaker 1>later to the day the Southern Fried Gaming Expo would

0:31:45.600 --> 0:31:48.880
<v Speaker 1>go live. So the Southern Fried Gaming Expo's first day

0:31:48.880 --> 0:31:52.440
<v Speaker 1>of operation was seventy five years after pinball had been

0:31:52.480 --> 0:31:56.600
<v Speaker 1>officially outlawed in the city of Atlanta. Clearly it has

0:31:56.640 --> 0:32:01.640
<v Speaker 1>since been rescinded, but that's just at least now. Arguably

0:32:02.120 --> 0:32:05.680
<v Speaker 1>the most famous war on pinball was what happened in

0:32:05.720 --> 0:32:08.959
<v Speaker 1>New York City, and another famous mayor was behind that.

0:32:09.240 --> 0:32:14.880
<v Speaker 1>LaGuardia also a guy whose name is used for an

0:32:14.920 --> 0:32:18.360
<v Speaker 1>airport in the city where he was mayor. So in

0:32:18.440 --> 0:32:22.440
<v Speaker 1>January nineteen forty two, this is after Atlanta has already

0:32:22.520 --> 0:32:27.480
<v Speaker 1>outlawed pinball. So don't say we're not progressive. We could

0:32:27.520 --> 0:32:31.040
<v Speaker 1>be restrictive far before the Yankees get to it. But

0:32:31.160 --> 0:32:34.959
<v Speaker 1>in January nineteen forty two, LaGuardia passed a ban on

0:32:35.080 --> 0:32:38.160
<v Speaker 1>pinball machines in New York City and even directed police

0:32:38.200 --> 0:32:41.920
<v Speaker 1>departments to raid various businesses that were known to have

0:32:42.000 --> 0:32:46.040
<v Speaker 1>pinball machines inside them. Now, whether you believe LaGuardia and

0:32:46.160 --> 0:32:49.960
<v Speaker 1>other leaders around the United States genuinely felt pinball was

0:32:50.000 --> 0:32:53.520
<v Speaker 1>an immoral invention that needed to be wiped out, or

0:32:54.280 --> 0:32:56.920
<v Speaker 1>you happen to be a little more cynical and you

0:32:57.000 --> 0:33:00.320
<v Speaker 1>think this was just a way for a politics to

0:33:00.360 --> 0:33:04.160
<v Speaker 1>score points with their base without you know, actually doing

0:33:04.200 --> 0:33:09.800
<v Speaker 1>anything really challenging, like facing down organized crime. Well, the

0:33:09.920 --> 0:33:13.160
<v Speaker 1>end result was that pinball machines in many major cities

0:33:13.200 --> 0:33:17.200
<v Speaker 1>across the United States were made illegal. Now, this and

0:33:17.400 --> 0:33:20.080
<v Speaker 1>the impact of World War Two, which required a lot

0:33:20.120 --> 0:33:24.000
<v Speaker 1>of manufacturing companies to convert their operations to support war efforts,

0:33:24.360 --> 0:33:28.120
<v Speaker 1>not to mention shortages on raw materials, would mean that

0:33:28.320 --> 0:33:30.760
<v Speaker 1>very few pinball machines were actually getting made in the

0:33:30.840 --> 0:33:34.880
<v Speaker 1>late thirties to mid forties. But even that didn't stop

0:33:35.240 --> 0:33:40.840
<v Speaker 1>pinball manufacturers from making and innovating machines entirely. They still did.

0:33:41.280 --> 0:33:43.800
<v Speaker 1>The flippers being introduced in the late forties were a

0:33:43.880 --> 0:33:47.800
<v Speaker 1>really big part of innovation in pinball machines because with

0:33:47.840 --> 0:33:50.400
<v Speaker 1>more control, pinball could be positioned as a game of

0:33:50.440 --> 0:33:53.520
<v Speaker 1>skill rather than as a game of chance. However, it

0:33:53.520 --> 0:33:57.400
<v Speaker 1>would take nearly three decades for a definitive case to

0:33:57.480 --> 0:34:00.320
<v Speaker 1>settle that matter, and we'll get to that one in

0:34:00.360 --> 0:34:04.560
<v Speaker 1>the next episode. In the meantime, you had engineers like

0:34:04.760 --> 0:34:08.520
<v Speaker 1>Steve Kordak, who would design pinball machines for multiple companies

0:34:08.560 --> 0:34:12.240
<v Speaker 1>throughout his life. He also introduced some new innovations in pinball.

0:34:12.800 --> 0:34:15.399
<v Speaker 1>One of those was the drop target. So these are

0:34:15.440 --> 0:34:19.120
<v Speaker 1>little physical targets. They usually look like things like white

0:34:19.160 --> 0:34:21.799
<v Speaker 1>squares with a target painted on them, or like a

0:34:21.840 --> 0:34:25.160
<v Speaker 1>decal on them or whatever. They're not always white, but

0:34:25.239 --> 0:34:29.640
<v Speaker 1>that's a very common coloration for these drop targets. And

0:34:29.719 --> 0:34:34.040
<v Speaker 1>when they're struck, they drop down into the playfield and

0:34:34.080 --> 0:34:37.160
<v Speaker 1>there's an electronic switch that causes them to pop up again,

0:34:37.560 --> 0:34:40.759
<v Speaker 1>presumably when the player has achieved some task or when

0:34:40.800 --> 0:34:45.319
<v Speaker 1>the game resets. Kardak also introduced multi ball play. This

0:34:45.360 --> 0:34:48.279
<v Speaker 1>would be in the early sixties when he introduced this.

0:34:48.480 --> 0:34:51.879
<v Speaker 1>So multi ball is exactly what sounds like. It's when

0:34:51.880 --> 0:34:54.879
<v Speaker 1>a player suddenly has to contend with more than one

0:34:54.960 --> 0:34:58.160
<v Speaker 1>pinball in play at the same time, typically because they

0:34:58.200 --> 0:35:03.719
<v Speaker 1>have done some sequence of targets that have unlocked. This

0:35:03.880 --> 0:35:06.640
<v Speaker 1>multi ball. Cordeck may also be the first person to

0:35:06.680 --> 0:35:10.400
<v Speaker 1>relocate the flippers to the bottom of the pinball playfield,

0:35:10.520 --> 0:35:13.239
<v Speaker 1>just above the ball drain, which is again sort of

0:35:13.239 --> 0:35:17.240
<v Speaker 1>the standard location for most pinball machines today. At this stage,

0:35:17.560 --> 0:35:20.880
<v Speaker 1>we're in the true electro mechanical era of pinball machines.

0:35:21.160 --> 0:35:24.680
<v Speaker 1>More innovation would follow, so in our next episode, I'll

0:35:24.680 --> 0:35:27.640
<v Speaker 1>talk more about the inner workings of these electro mechanical

0:35:27.640 --> 0:35:32.160
<v Speaker 1>pinball machines, and we'll also transition toward solid state electronics

0:35:32.400 --> 0:35:35.839
<v Speaker 1>thanks to a little invention called the transistor. We'll also

0:35:35.960 --> 0:35:40.600
<v Speaker 1>talk about how the actual game elements of pinball would evolve.

0:35:41.000 --> 0:35:45.080
<v Speaker 1>Like early on, pinball games were all about just kind

0:35:45.120 --> 0:35:50.480
<v Speaker 1>of random bouncing around with a ball, hitting various obstacles

0:35:50.520 --> 0:35:53.120
<v Speaker 1>as it inevitably made its way toward a ball drain.

0:35:53.560 --> 0:35:56.319
<v Speaker 1>But over time you would see introduction of all sorts

0:35:56.320 --> 0:36:00.480
<v Speaker 1>of stuff like ramps and other elements that would would

0:36:00.520 --> 0:36:05.040
<v Speaker 1>allow you to strategically go about playing a game. And

0:36:05.080 --> 0:36:08.200
<v Speaker 1>then in turn, the games became more sophisticated, where it's

0:36:08.320 --> 0:36:11.719
<v Speaker 1>not just they had more features, it's that game designers

0:36:11.719 --> 0:36:15.840
<v Speaker 1>would say, what if we made a mode where someone

0:36:15.920 --> 0:36:18.759
<v Speaker 1>had to complete features in a specific order, and if

0:36:18.760 --> 0:36:21.680
<v Speaker 1>they do so, they unlock a new element of play

0:36:22.040 --> 0:36:26.000
<v Speaker 1>with this game. And then we eventually get to the

0:36:26.040 --> 0:36:29.200
<v Speaker 1>introduction of things like wizard modes. We'll talk all about

0:36:29.239 --> 0:36:32.840
<v Speaker 1>that stuff in our next episode and kind of chat

0:36:32.840 --> 0:36:35.400
<v Speaker 1>about how that evolved over time, and just like the

0:36:35.400 --> 0:36:40.279
<v Speaker 1>pinball machines themselves, this evolution was very organic and gradual.

0:36:40.760 --> 0:36:44.680
<v Speaker 1>I don't think you can point to a single pinball

0:36:44.719 --> 0:36:47.480
<v Speaker 1>machine and say this is where it all changed. There

0:36:47.480 --> 0:36:54.800
<v Speaker 1>are certain machines that are iconic and known for their modes,

0:36:55.000 --> 0:36:58.680
<v Speaker 1>like Adam's Family is a great example, and I'll definitely

0:36:58.680 --> 0:37:01.399
<v Speaker 1>talk about that in the next episod. But I'm not

0:37:01.440 --> 0:37:04.359
<v Speaker 1>sure that you can just easily point at any one

0:37:04.400 --> 0:37:06.480
<v Speaker 1>machine and say this is it, because there's always going

0:37:06.520 --> 0:37:08.479
<v Speaker 1>to be an earlier machine that had at least some

0:37:08.880 --> 0:37:11.560
<v Speaker 1>of those elements present. And it becomes kind of a

0:37:11.640 --> 0:37:13.560
<v Speaker 1>judgment called to say, all, right, at what point are

0:37:13.600 --> 0:37:17.640
<v Speaker 1>we saying this is where mode play became a thing.

0:37:17.960 --> 0:37:20.399
<v Speaker 1>But it's led us up to modern day, where there's

0:37:20.400 --> 0:37:23.440
<v Speaker 1>some pinball machines out there that on a mechanical level

0:37:23.800 --> 0:37:26.680
<v Speaker 1>are not maybe that complicated, but if you're looking at

0:37:26.719 --> 0:37:31.560
<v Speaker 1>gameplay level, if you wanted to maximize your score. They

0:37:31.600 --> 0:37:37.279
<v Speaker 1>get incredibly complex, sometimes to their own detriment. But we're

0:37:37.320 --> 0:37:39.880
<v Speaker 1>going to talk about that, and we'll also talk about

0:37:40.000 --> 0:37:43.560
<v Speaker 1>the case that convinced New York City officials to reverse

0:37:43.600 --> 0:37:48.279
<v Speaker 1>their decades long ban on pinball machines. Other places would

0:37:48.280 --> 0:37:50.760
<v Speaker 1>follow suit, although I think at least in a few

0:37:50.800 --> 0:37:54.880
<v Speaker 1>regions laws about pinball are still technically on the books,

0:37:54.880 --> 0:37:58.200
<v Speaker 1>they're just not enforced. But yeah, we'll talk about how

0:37:58.280 --> 0:38:02.920
<v Speaker 1>pinball emerged from its reputation as being, you know, the

0:38:03.040 --> 0:38:06.920
<v Speaker 1>dark side of the force, as EA Minor would have

0:38:06.960 --> 0:38:10.200
<v Speaker 1>had us think. So that's it for this first episode

0:38:10.239 --> 0:38:14.280
<v Speaker 1>about pinball. Like I said, Wednesday's episode will go further

0:38:14.400 --> 0:38:17.480
<v Speaker 1>into the pinball story. Thanks again to the Southern Fried

0:38:17.560 --> 0:38:21.200
<v Speaker 1>Gaming Expo for having me out. I was there kind

0:38:21.239 --> 0:38:24.640
<v Speaker 1>of low key. I wasn't like chatting with people. I

0:38:24.719 --> 0:38:27.760
<v Speaker 1>was really in observation mode. But I was really impressed

0:38:27.760 --> 0:38:29.080
<v Speaker 1>with what I saw. I got to play a lot

0:38:29.080 --> 0:38:30.960
<v Speaker 1>of really fun games. Maybe I'll talk about some of

0:38:31.000 --> 0:38:34.319
<v Speaker 1>those in the next one too. Also, if anyone from

0:38:34.400 --> 0:38:37.040
<v Speaker 1>STERN is listening, how do I get one of those

0:38:37.160 --> 0:38:40.480
<v Speaker 1>jaws pinball machines? Because good Gravy. That's like my favorite

0:38:40.480 --> 0:38:44.879
<v Speaker 1>film of all time, and that machine was incredible. All right,

0:38:45.200 --> 0:38:46.640
<v Speaker 1>enough of that, Enough of that, That's not what this

0:38:46.719 --> 0:38:49.760
<v Speaker 1>show is about. This show is about celebrating tech in

0:38:49.800 --> 0:38:52.279
<v Speaker 1>all its forms, at least all the forms that are

0:38:52.800 --> 0:38:56.200
<v Speaker 1>are worthy of celebration. I hope all of y'all are

0:38:56.239 --> 0:38:59.759
<v Speaker 1>doing well, and I'll talk to you again really soon.

0:39:06.080 --> 0:39:10.720
<v Speaker 1>Tech Stuff is an iHeartRadio production. For more podcasts from iHeartRadio,

0:39:11.040 --> 0:39:14.760
<v Speaker 1>visit the iHeartRadio app, Apple Podcasts, or wherever you listen

0:39:14.800 --> 0:39:15.880
<v Speaker 1>to your favorite shows.