WEBVTT - Listener Mail: Phaedra

0:00:03.040 --> 0:00:06.600
<v Speaker 1>Welcome to Stuff to Blow Your Mind, a production of iHeartRadio.

0:00:13.080 --> 0:00:15.600
<v Speaker 2>Hey, welcome to Stuff to Blow your Mind. Listener mail.

0:00:15.720 --> 0:00:17.200
<v Speaker 2>My name is Robert Lamb.

0:00:17.120 --> 0:00:19.640
<v Speaker 3>And I am Joe McCormick. And it's Monday, the day

0:00:19.640 --> 0:00:21.919
<v Speaker 3>of each week that we read back messages from the

0:00:21.920 --> 0:00:25.080
<v Speaker 3>Stuff to Blow Your Mind email address. If you are

0:00:25.120 --> 0:00:27.520
<v Speaker 3>a listener of the show and you have never gotten

0:00:27.520 --> 0:00:29.480
<v Speaker 3>in touch before, why not give it a shot. You

0:00:29.520 --> 0:00:33.440
<v Speaker 3>can email us at contact at stuff to Blow your

0:00:33.560 --> 0:00:37.360
<v Speaker 3>Mind dot com. We accept whatever kind of messages you

0:00:37.400 --> 0:00:40.840
<v Speaker 3>want to send, but we especially like feedback to recent

0:00:40.880 --> 0:00:44.199
<v Speaker 3>episodes and if you've got something interesting to add related

0:00:44.240 --> 0:00:47.839
<v Speaker 3>to a topic we've talked about. Let's see, Rob, do

0:00:47.880 --> 0:00:51.879
<v Speaker 3>you want to kick things off today with this message? Oh,

0:00:51.920 --> 0:00:54.760
<v Speaker 3>the message from Paul that mentions your Monster Fact on

0:00:54.800 --> 0:00:55.360
<v Speaker 3>the Horta.

0:00:56.040 --> 0:00:58.960
<v Speaker 2>Ah yeah, yeah, it's nice to hear here from another

0:00:59.000 --> 0:01:08.760
<v Speaker 2>trucky on this topic, Paul says, regarding the Monster Fact

0:01:08.800 --> 0:01:13.360
<v Speaker 2>episode about the star Trek Horta. In several non Cannon novels,

0:01:13.480 --> 0:01:16.040
<v Speaker 2>there are Hortas mentioned. In one of them. There's a

0:01:16.080 --> 0:01:19.560
<v Speaker 2>Horta ensign on the Enterprise and he's in the geology department.

0:01:19.880 --> 0:01:23.640
<v Speaker 2>He analyzes samples by tasting them. I thought this was

0:01:23.720 --> 0:01:26.120
<v Speaker 2>both hilarious and brilliant.

0:01:26.520 --> 0:01:29.160
<v Speaker 3>Now, is that a joke related to the horta's biology.

0:01:29.720 --> 0:01:34.959
<v Speaker 2>Yes, because the horta is not a carbon based life form.

0:01:35.040 --> 0:01:38.119
<v Speaker 2>It's memory serves as like a silicon based life form.

0:01:38.480 --> 0:01:41.679
<v Speaker 3>Oh okay, so it kind of interfaces better with the

0:01:41.760 --> 0:01:45.640
<v Speaker 3>rocky substances. Yeah. Though, it's funny because this connects to

0:01:46.400 --> 0:01:50.400
<v Speaker 3>something that we covered last year in our Ignobels episode.

0:01:50.400 --> 0:01:54.000
<v Speaker 3>One of the Ignobel prizes from twenty twenty three was

0:01:54.120 --> 0:02:01.320
<v Speaker 3>awarded to an essay by a geologist named Jan I

0:02:01.360 --> 0:02:04.800
<v Speaker 3>believe his name was Jan Zawashevich. I'm sorry if I'm

0:02:04.840 --> 0:02:07.560
<v Speaker 3>getting that wrong, but it was a geologist who wrote

0:02:07.560 --> 0:02:11.480
<v Speaker 3>an article about geologists in the real world licking rocks

0:02:11.520 --> 0:02:15.880
<v Speaker 3>for information and various people eating rocks for one reason

0:02:15.960 --> 0:02:19.240
<v Speaker 3>or another, and among other topics. This essay got into

0:02:19.320 --> 0:02:26.000
<v Speaker 3>the history of this eighteenth century Italian geologist named Giovanni Arduino.

0:02:26.120 --> 0:02:29.079
<v Speaker 3>This was the man who loved rocks, who tasted the strata.

0:02:30.200 --> 0:02:32.080
<v Speaker 3>You might remember rob that he had all these like

0:02:32.160 --> 0:02:36.160
<v Speaker 3>tasting notes on different types of soil and fossils and stuff.

0:02:36.160 --> 0:02:39.400
<v Speaker 3>And he said that burned fossil mud rock tasted bitter

0:02:39.520 --> 0:02:44.720
<v Speaker 3>and urinous, like urine, So delicious, awesome.

0:02:45.520 --> 0:02:47.960
<v Speaker 2>Well see. Paul continues here and says, also, I have

0:02:47.960 --> 0:02:50.840
<v Speaker 2>a suggestion for the main series. One of the worst

0:02:50.919 --> 0:02:54.440
<v Speaker 2>plagues of humankind the earworm. No, I don't mean the

0:02:54.480 --> 0:02:57.840
<v Speaker 2>worm that crawls into people's ears and star trek to

0:02:57.919 --> 0:03:00.560
<v Speaker 2>the wrath of Khan, although that might be preferred. I

0:03:00.680 --> 0:03:04.120
<v Speaker 2>mean getting music stuck in your head. I'm extremely susceptible

0:03:04.160 --> 0:03:07.400
<v Speaker 2>to earworms, and unfortunately people know it and take great

0:03:07.440 --> 0:03:11.959
<v Speaker 2>pleasure inflicting them on me. Admittedly, it doesn't take much effort.

0:03:12.080 --> 0:03:15.679
<v Speaker 2>Just a brief SoundBite, mention, or even a vague reference

0:03:15.720 --> 0:03:18.480
<v Speaker 2>can set me off. To quote Robert from a previous episode,

0:03:18.520 --> 0:03:22.519
<v Speaker 2>because as everybody knows, Spider Man does whatever a spider can,

0:03:23.240 --> 0:03:25.880
<v Speaker 2>ah or odd or oh you.

0:03:25.840 --> 0:03:29.320
<v Speaker 3>Know, I think that should be read as like ough, oh.

0:03:29.560 --> 0:03:32.240
<v Speaker 2>All right, there we go. Anyway, I think this would

0:03:32.280 --> 0:03:34.600
<v Speaker 2>be a fascinating topic. Keep up the good and mostly

0:03:34.639 --> 0:03:36.760
<v Speaker 2>non agonizing work. Paul from New Hampshire.

0:03:36.880 --> 0:03:41.880
<v Speaker 3>Have we not done something on earworms before? It seems

0:03:41.880 --> 0:03:43.720
<v Speaker 3>like something maybe we covered years and years ago.

0:03:44.160 --> 0:03:47.840
<v Speaker 2>I know I've done something with earworms you know, it's

0:03:48.040 --> 0:03:50.560
<v Speaker 2>way back in the catalog. I don't remember if who

0:03:50.600 --> 0:03:52.960
<v Speaker 2>it was with, and I know at one point I

0:03:53.040 --> 0:03:55.800
<v Speaker 2>was in recent years, I was looking into it for

0:03:55.840 --> 0:03:59.960
<v Speaker 2>another project and I was really taken by the germ

0:04:00.320 --> 0:04:03.320
<v Speaker 2>name for them or worm, but I don't think that

0:04:03.400 --> 0:04:05.920
<v Speaker 2>ever came to fruition. So, yeah, this might be a

0:04:05.920 --> 0:04:10.360
<v Speaker 2>topic worth analyzing, you know, it's something or reanalyzing. There

0:04:10.400 --> 0:04:12.160
<v Speaker 2>may be some new research on it, and it's something

0:04:12.200 --> 0:04:14.720
<v Speaker 2>everybody can relate to. I think on some level or another.

0:04:15.240 --> 0:04:18.320
<v Speaker 3>Anything that was long enough ago that we don't remember

0:04:18.440 --> 0:04:20.320
<v Speaker 3>whether we did it or not, I think is fair

0:04:20.360 --> 0:04:21.240
<v Speaker 3>game to do again.

0:04:21.920 --> 0:04:26.479
<v Speaker 2>Yeah. Absolutely, Yeah, and yeah I get earwormed all the time,

0:04:26.520 --> 0:04:29.600
<v Speaker 2>sometimes not even directly, just like something that makes me

0:04:29.839 --> 0:04:33.359
<v Speaker 2>think of an infectious tune will cause that tune to

0:04:33.360 --> 0:04:35.320
<v Speaker 2>get stuck in my head, and then I have to

0:04:36.200 --> 0:04:39.960
<v Speaker 2>either listen to the song in its natural form as

0:04:40.000 --> 0:04:43.560
<v Speaker 2>a way of exercising the earworm, or I have to

0:04:43.720 --> 0:04:46.279
<v Speaker 2>find something else to just get stuck in there in

0:04:46.320 --> 0:04:49.160
<v Speaker 2>its place. All right.

0:04:49.480 --> 0:04:53.160
<v Speaker 3>This next message comes from Nathan. It is about cicadas,

0:04:53.200 --> 0:04:55.440
<v Speaker 3>but also sort of has a weird house cinema connection.

0:05:00.839 --> 0:05:04.679
<v Speaker 3>Nathan says, Glad Tidings. A few months ago, another listener

0:05:04.720 --> 0:05:08.640
<v Speaker 3>pitched the film Pumpkinhead for Weird House Cinema. That one's

0:05:08.640 --> 0:05:13.279
<v Speaker 3>directed by the special effects wizard Stan Winston. Yeah, Nathan says,

0:05:13.320 --> 0:05:16.000
<v Speaker 3>the connection is flimsy, but it could make for a

0:05:16.120 --> 0:05:20.800
<v Speaker 3>tie in with the Cicada series. Their distinctive screech is

0:05:20.920 --> 0:05:27.200
<v Speaker 3>used to great menacing effect whenever the titular creature appears, Nathan. So, Nathan,

0:05:27.440 --> 0:05:30.080
<v Speaker 3>I had no idea. I've seen this movie before. We've

0:05:30.080 --> 0:05:31.640
<v Speaker 3>talked about it a bit on the show, though we

0:05:31.720 --> 0:05:34.920
<v Speaker 3>never covered it on a full episode. But I had

0:05:34.960 --> 0:05:37.440
<v Speaker 3>no idea, And you're exactly right. I looked this up.

0:05:37.560 --> 0:05:39.520
<v Speaker 3>I looked up the scene where like the witch is

0:05:39.560 --> 0:05:43.120
<v Speaker 3>first creating the demon, and you know, it's rising up

0:05:43.120 --> 0:05:46.359
<v Speaker 3>to its full stature. And sure enough, once once we

0:05:46.480 --> 0:05:49.240
<v Speaker 3>see we actually don't see the full creature yet, we

0:05:49.360 --> 0:05:52.840
<v Speaker 3>see like its shadow, you know, rising up on the

0:05:52.839 --> 0:05:56.279
<v Speaker 3>wall as it assumes its adult form. And right when

0:05:56.279 --> 0:05:59.280
<v Speaker 3>that happens, you hear this this whirr come in and

0:05:59.400 --> 0:06:02.360
<v Speaker 3>it is the same on of cicadas out there rattling

0:06:02.360 --> 0:06:03.760
<v Speaker 3>their timbles in a chorus.

0:06:05.080 --> 0:06:08.000
<v Speaker 2>Yeah, I don't know if I've ever actually watched this

0:06:08.040 --> 0:06:10.200
<v Speaker 2>film in full. It's one of those that I think

0:06:10.240 --> 0:06:14.360
<v Speaker 2>would they would perhaps err on something like Joe bob Riggs,

0:06:14.480 --> 0:06:16.360
<v Speaker 2>you know, on TNT back in the day, and I

0:06:16.360 --> 0:06:18.960
<v Speaker 2>would catch parts of it and I was always intrigued.

0:06:19.600 --> 0:06:23.240
<v Speaker 2>So I also watched this clip that was sent and yeah,

0:06:23.400 --> 0:06:26.600
<v Speaker 2>you can hear the cicadas buzzn't as old. Pumpkinhead comes

0:06:26.640 --> 0:06:27.600
<v Speaker 2>to life.

0:06:27.440 --> 0:06:29.600
<v Speaker 3>As a horror movie. There's some good things about it,

0:06:29.680 --> 0:06:31.560
<v Speaker 3>some not so good things about it. It's not a

0:06:31.680 --> 0:06:34.240
<v Speaker 3>rollicking good time. It's kind of a downer of a

0:06:34.279 --> 0:06:37.680
<v Speaker 3>horror movie. Like it's kind of sad and it's like

0:06:37.720 --> 0:06:41.920
<v Speaker 3>a it's like a tragic revenge story. But it does

0:06:41.960 --> 0:06:44.000
<v Speaker 3>have some really great special effects.

0:06:43.960 --> 0:06:46.000
<v Speaker 2>And it has Dick Warlock in it, so it's got

0:06:46.040 --> 0:06:49.160
<v Speaker 2>that going for it. Yeah. All right, well, thanks for

0:06:49.480 --> 0:06:52.920
<v Speaker 2>writing in about that. We always love some good monster

0:06:53.000 --> 0:06:55.920
<v Speaker 2>tie ins to our topics. All right, This next one

0:06:56.120 --> 0:07:00.800
<v Speaker 2>comes to us from Jeff and this Jeff's warning or

0:07:00.960 --> 0:07:02.279
<v Speaker 2>did you label this fear Joe?

0:07:02.520 --> 0:07:04.400
<v Speaker 3>No, I just threw it in warning that this does

0:07:04.520 --> 0:07:08.120
<v Speaker 3>describe some real life diving related kindegory injuries.

0:07:08.720 --> 0:07:16.840
<v Speaker 2>All Right, we'll strap in. Jeffs says greeting science humans.

0:07:16.840 --> 0:07:20.600
<v Speaker 2>After hearing about Joe's ill advised googling of human parrotfish victims,

0:07:20.960 --> 0:07:23.480
<v Speaker 2>I was reminded of something I heard on a scuba

0:07:23.520 --> 0:07:26.760
<v Speaker 2>dive boat. The dive master was explaining the life of

0:07:26.840 --> 0:07:29.080
<v Speaker 2>the reef below and told a story about a guy

0:07:29.120 --> 0:07:33.160
<v Speaker 2>harassing a large porcupine fish sometimes called a pufferfish, but

0:07:33.240 --> 0:07:36.440
<v Speaker 2>the kind with spikes like bloat from finding nemo. If

0:07:36.480 --> 0:07:39.920
<v Speaker 2>a porcupine fish is cornered, it will pretty quickly resort

0:07:39.960 --> 0:07:43.600
<v Speaker 2>to its famous inflation behavior, which is impressive to see

0:07:43.680 --> 0:07:46.400
<v Speaker 2>in real life. The story went that this guy found

0:07:46.440 --> 0:07:49.720
<v Speaker 2>a roughly basketball sized porcupine fish, grabbed it and started

0:07:49.760 --> 0:07:54.640
<v Speaker 2>spinning it on its longitudinal axis, like spinning a basketball

0:07:54.640 --> 0:07:58.960
<v Speaker 2>before taking a free throw, laughing as it inflated. Surely

0:07:58.960 --> 0:08:01.680
<v Speaker 2>hard for me to picture this side of like a

0:08:01.760 --> 0:08:04.880
<v Speaker 2>Looney Tints cartoon. But anyway, how do you.

0:08:04.840 --> 0:08:06.720
<v Speaker 3>Know somebody's laughing if they're underwater.

0:08:07.240 --> 0:08:10.080
<v Speaker 2>I guess there are more bubbles the bubbles have laughed

0:08:10.120 --> 0:08:13.520
<v Speaker 2>in them. Anyway, as he was spinning it around, he

0:08:13.600 --> 0:08:16.679
<v Speaker 2>managed to accidentally stick his finger in the poor fish's mouth,

0:08:16.960 --> 0:08:18.800
<v Speaker 2>and he did what you'd expect to do and bit

0:08:18.840 --> 0:08:21.640
<v Speaker 2>the tip of his finger off above the bone. While

0:08:21.640 --> 0:08:23.360
<v Speaker 2>it severed the tip of the finger, it didn't cut

0:08:23.360 --> 0:08:26.080
<v Speaker 2>through the glove, so he didn't lose the chunk. The

0:08:26.120 --> 0:08:28.880
<v Speaker 2>story continued that he later tried to participate in the

0:08:28.880 --> 0:08:31.520
<v Speaker 2>second dive of the day by simply replacing the tip

0:08:31.760 --> 0:08:33.800
<v Speaker 2>on the end of his finger and tightening his glove

0:08:33.880 --> 0:08:37.240
<v Speaker 2>to hold it in place. He didn't make it more

0:08:37.280 --> 0:08:39.120
<v Speaker 2>than a few seconds in the water before the pain

0:08:39.160 --> 0:08:41.520
<v Speaker 2>got to him and he retreated to the boat. The

0:08:41.559 --> 0:08:44.520
<v Speaker 2>second part of this story is probably apocryphal, or at

0:08:44.600 --> 0:08:47.400
<v Speaker 2>least exaggerated, and frankly, I'm not sure if any of

0:08:47.440 --> 0:08:51.359
<v Speaker 2>the story is true. Okay, so anyway, he continues. Cautionary

0:08:51.400 --> 0:08:55.360
<v Speaker 2>tales of rambo divers, inconsiderate jerks who harassed wildlife, damaged

0:08:55.400 --> 0:08:58.760
<v Speaker 2>the environment, and endanger other divers with reckless behavior were

0:08:58.760 --> 0:09:01.480
<v Speaker 2>a popular method of training new divers and how to

0:09:01.640 --> 0:09:04.400
<v Speaker 2>not make a nuisance of themselves. Whether or not the

0:09:04.440 --> 0:09:06.760
<v Speaker 2>story is true, I must say it was a successful

0:09:06.840 --> 0:09:10.000
<v Speaker 2>lesson in that I have remembered it ever since hearing

0:09:10.240 --> 0:09:13.400
<v Speaker 2>the tail long ago. Okay, Well, there you go. I

0:09:13.400 --> 0:09:15.680
<v Speaker 2>think that also helps ground it, because I have to say,

0:09:15.679 --> 0:09:19.760
<v Speaker 2>I know I'm a snorkeler as opposed to a scuba diver.

0:09:19.880 --> 0:09:22.920
<v Speaker 2>But in snorkeling you often are around scuba divers, and

0:09:23.520 --> 0:09:26.880
<v Speaker 2>I've personally never met any scuba divers that seemed like

0:09:26.880 --> 0:09:29.200
<v Speaker 2>like jerks like this. They, you know, the ones I've

0:09:29.200 --> 0:09:32.400
<v Speaker 2>met have all been very considerate of the environments that

0:09:32.440 --> 0:09:33.319
<v Speaker 2>they're venturing into.

0:09:33.880 --> 0:09:36.800
<v Speaker 3>But I can easily picture the rambo divers in my head.

0:09:36.880 --> 0:09:39.920
<v Speaker 3>I having no experience in this world, I just know

0:09:40.040 --> 0:09:42.840
<v Speaker 3>the kind of person Jeff is talking about.

0:09:42.400 --> 0:09:44.720
<v Speaker 2>All right, Jeff continues, The focus of the glove makes

0:09:44.760 --> 0:09:46.640
<v Speaker 2>me think that the moral of the story might have

0:09:46.679 --> 0:09:50.320
<v Speaker 2>been that unless you're diving a shipwreck or similar environment,

0:09:50.600 --> 0:09:53.000
<v Speaker 2>you really don't need gloves to dive, because you shouldn't

0:09:53.000 --> 0:09:56.480
<v Speaker 2>be touching anything anyway. Feeling with that your hands are

0:09:56.520 --> 0:09:59.840
<v Speaker 2>protected can make a person do things they wouldn't otherwise try,

0:10:00.080 --> 0:10:04.360
<v Speaker 2>perhaps grabbing an angry, spiky inflatable balloon. Rambo divers were

0:10:04.400 --> 0:10:07.000
<v Speaker 2>easy to recognize as the guys wearing the largest, most

0:10:07.000 --> 0:10:10.640
<v Speaker 2>aggressive looking dive knives available, when really all you need

0:10:10.760 --> 0:10:12.920
<v Speaker 2>is something small and convenient in case you have to

0:10:13.000 --> 0:10:16.439
<v Speaker 2>disentangle yourself or some wildlife from fishing line or discarded

0:10:16.520 --> 0:10:19.400
<v Speaker 2>nets at any rate. I am pleased that I have

0:10:19.480 --> 0:10:23.319
<v Speaker 2>managed to remain incurious enough to not embark on Joe's

0:10:23.320 --> 0:10:26.920
<v Speaker 2>Google image search journey, although I did get some perverse

0:10:27.040 --> 0:10:29.400
<v Speaker 2>enjoyment from the story. In the same way I enjoy

0:10:29.440 --> 0:10:32.560
<v Speaker 2>hearing you guys discuss Cory movies I would never watch myself.

0:10:32.800 --> 0:10:35.880
<v Speaker 2>Thanks for continuing to keep our imaginations engaged.

0:10:35.520 --> 0:10:36.960
<v Speaker 3>Jeff, Thank you, Jeff.

0:10:37.360 --> 0:10:40.880
<v Speaker 2>And you know, I'll also add I haven't researched this.

0:10:40.960 --> 0:10:44.000
<v Speaker 2>I haven't done like an episode of or done any

0:10:44.240 --> 0:10:49.360
<v Speaker 2>show research on pufferfish. But it's my understanding, through just

0:10:49.520 --> 0:10:53.280
<v Speaker 2>chatting with folks on you know, snorkeling trips and so forth,

0:10:53.640 --> 0:10:56.480
<v Speaker 2>that you also shouldn't mess with them because it's like

0:10:56.600 --> 0:11:00.320
<v Speaker 2>not supposedly not like a pleasant experience for them, or

0:11:00.360 --> 0:11:02.160
<v Speaker 2>you know, it's not some it's not a trick they

0:11:02.200 --> 0:11:03.760
<v Speaker 2>need to be able to do all the time, or

0:11:03.760 --> 0:11:07.120
<v Speaker 2>it can necessarily do that many times in their life.

0:11:07.360 --> 0:11:10.520
<v Speaker 3>Oh, you mean the inflation when they when they puff up. Yeah.

0:11:10.640 --> 0:11:15.160
<v Speaker 2>Yeah, So there are numerous reasons not to provoke fish

0:11:15.240 --> 0:11:19.479
<v Speaker 2>in the wild or mess with them at all, but yeah,

0:11:19.520 --> 0:11:20.520
<v Speaker 2>this is perhaps one of the.

0:11:28.240 --> 0:11:33.640
<v Speaker 3>All right, this next message comes from Gerald Gerald says, Hi,

0:11:33.760 --> 0:11:37.240
<v Speaker 3>Robert and Joe, greetings from Adelaide, Australia. Knowing your love

0:11:37.360 --> 0:11:40.760
<v Speaker 3>for all things Crab, I immediately thought of you when I

0:11:40.800 --> 0:11:44.200
<v Speaker 3>saw today's cartoon on my desk calendar. You may have

0:11:44.240 --> 0:11:46.040
<v Speaker 3>seen it before, but I figure you can never have

0:11:46.120 --> 0:11:48.600
<v Speaker 3>too much Gary Larson in your life, so I'm sharing

0:11:48.640 --> 0:11:51.720
<v Speaker 3>it with you. So this is a Far Side calendar

0:11:51.760 --> 0:11:56.200
<v Speaker 3>panel and it's a it's the The bottom text is

0:11:56.440 --> 0:11:59.840
<v Speaker 3>Boxer Nightmares and it shows a man asleep in a

0:11:59.840 --> 0:12:03.440
<v Speaker 3>bit sort of punching about fitfully in his sleep. He's

0:12:03.440 --> 0:12:07.000
<v Speaker 3>sleep fighting, and we see a thought bubble in which

0:12:07.040 --> 0:12:10.040
<v Speaker 3>he imagines that he is in between rounds in a

0:12:10.080 --> 0:12:13.120
<v Speaker 3>boxing match with a crab, and he's telling his trainer

0:12:13.360 --> 0:12:16.760
<v Speaker 3>I'm trying, I'm trying, but he keeps moving sideways on me.

0:12:17.720 --> 0:12:22.600
<v Speaker 3>So Gary Larson did love this wildlife related jokes. I

0:12:22.600 --> 0:12:25.480
<v Speaker 3>don't know if I know of any other cartoon that's

0:12:25.559 --> 0:12:29.560
<v Speaker 3>as focused on details of zoology as The Far Side.

0:12:29.720 --> 0:12:33.280
<v Speaker 2>Yeah. Yeah, and remember in dinosaurs as well, and we

0:12:33.360 --> 0:12:36.960
<v Speaker 2>have the I think the what is the unofficial name

0:12:37.040 --> 0:12:39.880
<v Speaker 2>for a Stegosaurus's tail spikes? Based on a Gary Larson

0:12:40.480 --> 0:12:45.200
<v Speaker 2>Fhagamizer Bagamizer. Yeah, and despite what he showed, it was

0:12:45.280 --> 0:12:48.640
<v Speaker 2>for narrative effect that he showed cavemen and dinosaurs living

0:12:48.679 --> 0:12:50.800
<v Speaker 2>at the same time. He did not actually think that

0:12:50.920 --> 0:12:55.240
<v Speaker 2>was a reality. Yeah, there's actually at least one organism

0:12:55.320 --> 0:12:58.199
<v Speaker 2>named after Gary Larson. You know, there's a there's a

0:12:58.240 --> 0:13:02.319
<v Speaker 2>particular species of laus that's found only on owls, and

0:13:02.600 --> 0:13:09.200
<v Speaker 2>it was named after Gary Larson. It's like Striga phyllis

0:13:09.559 --> 0:13:14.520
<v Speaker 2>Gary Larceny, I believe. Yeah, it was first described in

0:13:14.600 --> 0:13:15.679
<v Speaker 2>nineteen ninety.

0:13:16.080 --> 0:13:22.400
<v Speaker 3>Beautiful perfect that it's a little parasite. All right, Gerald continues,

0:13:22.400 --> 0:13:24.520
<v Speaker 3>I'd also like to take this opportunity to thank you

0:13:24.559 --> 0:13:26.600
<v Speaker 3>for all the work you put into your show every week.

0:13:26.720 --> 0:13:29.760
<v Speaker 3>You never failed to find fascinating topics to cover, and

0:13:29.800 --> 0:13:32.680
<v Speaker 3>your humor and open mindedness make every episode a genuine

0:13:32.720 --> 0:13:35.560
<v Speaker 3>pleasure to listen to. Cheers Gerald. Oh, well, thank you.

0:13:35.600 --> 0:13:37.800
<v Speaker 3>That's so kind of you to say, Gerald, thank you

0:13:37.800 --> 0:13:40.199
<v Speaker 3>for listening and thanks for writing in. All right, do

0:13:40.280 --> 0:13:42.480
<v Speaker 3>we want to wrap this up with a message about

0:13:42.480 --> 0:13:43.640
<v Speaker 3>weird house cinema?

0:13:43.880 --> 0:13:47.800
<v Speaker 2>Yeah, yeah, this one comes to us from Taylor. This

0:13:47.840 --> 0:13:51.160
<v Speaker 2>is in response to our episode on Black Lizard, which

0:13:51.160 --> 0:13:55.200
<v Speaker 2>starred Akihiro Miwa, and I believe in that we talked

0:13:55.240 --> 0:13:58.240
<v Speaker 2>a little bit about how this actor went on to

0:13:58.960 --> 0:14:01.480
<v Speaker 2>do various other things in luting a lot of voiceover work,

0:14:02.080 --> 0:14:05.800
<v Speaker 2>voiceover work in a couple of Miyazaki films, but then

0:14:05.880 --> 0:14:12.120
<v Speaker 2>also this Pokemon movie about Arcius, and we didn't know

0:14:12.120 --> 0:14:14.959
<v Speaker 2>a lot about it. Well, luckily we have listeners to

0:14:15.000 --> 0:14:23.360
<v Speaker 2>write in and tell us more. Taylor says, in my

0:14:23.480 --> 0:14:27.040
<v Speaker 2>self appointed role as stuff to blow your mind's Pokemon correspondent,

0:14:27.160 --> 0:14:30.400
<v Speaker 2>I have to provide some additional context on Akihiro MIA's

0:14:30.720 --> 0:14:34.880
<v Speaker 2>voice role as the Pokemon Arcius. Arcius is not only

0:14:34.960 --> 0:14:37.640
<v Speaker 2>the title character of a Pokemon movie, but the creator

0:14:37.720 --> 0:14:40.880
<v Speaker 2>deity of the Pokemon world, and it is a deeply

0:14:40.960 --> 0:14:44.160
<v Speaker 2>strange god. In its first video game appearance in two

0:14:44.200 --> 0:14:48.680
<v Speaker 2>thousand and nine, encountering the deity triggered a surreal montage

0:14:49.080 --> 0:14:52.280
<v Speaker 2>of real world photographs, completely out of keeping with the

0:14:52.320 --> 0:14:57.640
<v Speaker 2>franchise's cherry cartoon style. The montage displayed image displayed images

0:14:57.680 --> 0:15:02.280
<v Speaker 2>of astral bodies, nature, and natural disasters, intercut with industrial

0:15:02.280 --> 0:15:06.760
<v Speaker 2>textures and city skylines. As the montage progresses, an arcane

0:15:06.840 --> 0:15:10.960
<v Speaker 2>sigil slowly writes itself over the procession of images until

0:15:11.120 --> 0:15:14.440
<v Speaker 2>Arcus appears in its center. The progress of the photos

0:15:14.440 --> 0:15:19.119
<v Speaker 2>and a relentless synthetic track suggests that this deity presides

0:15:19.240 --> 0:15:22.920
<v Speaker 2>over cycles of human progress and destruction with ambivalence. It

0:15:23.080 --> 0:15:26.040
<v Speaker 2>was a very weird and heady media experience for what

0:15:26.160 --> 0:15:30.000
<v Speaker 2>is mostly a children's franchise about adventures with cute monsters.

0:15:30.160 --> 0:15:32.760
<v Speaker 3>Yeah, this doesn't sound like what I thought Pokemon was.

0:15:33.400 --> 0:15:36.480
<v Speaker 2>I mean Pokemon, I've I haven't seen anything quite like this,

0:15:36.560 --> 0:15:39.920
<v Speaker 2>but I've seen some weird episodes of Pokemon over the

0:15:39.960 --> 0:15:44.720
<v Speaker 2>past several years here, but anyway, Taylor continues. The Pokemon

0:15:44.840 --> 0:15:47.600
<v Speaker 2>universe is said to have begun when Arcus hatched from

0:15:47.640 --> 0:15:51.920
<v Speaker 2>an egg and berthed or created three cosmic dragons embodying space, time,

0:15:52.280 --> 0:15:55.800
<v Speaker 2>and antimatter, putting Arcius on par with creator gods like

0:15:55.880 --> 0:15:59.720
<v Speaker 2>Autumn and Fanas. Encounters with Arcus throughout the video game

0:15:59.720 --> 0:16:04.960
<v Speaker 2>French emphasize its danger and unknowable motives. Aki hero Miua

0:16:05.080 --> 0:16:07.640
<v Speaker 2>is fantastic in all of his performances, and I had

0:16:07.680 --> 0:16:11.160
<v Speaker 2>to contextualize the weight of casting him as this particularly

0:16:11.200 --> 0:16:16.760
<v Speaker 2>strange and artistically transgressive Pokemon. As always, thank you for

0:16:17.080 --> 0:16:19.320
<v Speaker 2>doing what you do. The curious wonder with which you

0:16:19.400 --> 0:16:23.600
<v Speaker 2>explore your topics is infectious and appreciated. Cheers Taylor. PS.

0:16:23.640 --> 0:16:25.880
<v Speaker 2>I've included a link to the Arsius video if you'd

0:16:25.880 --> 0:16:29.000
<v Speaker 2>like to check out the weirdness I've described, and they

0:16:29.000 --> 0:16:31.520
<v Speaker 2>add that it all begins at about what about a

0:16:31.600 --> 0:16:34.840
<v Speaker 2>minute and twenty seconds into the video. I pulled it up,

0:16:34.920 --> 0:16:37.440
<v Speaker 2>and indeed it is. It is bizarre.

0:16:37.680 --> 0:16:40.160
<v Speaker 3>It is so weird. So this isn't a game I

0:16:40.200 --> 0:16:43.360
<v Speaker 3>never played, but it does have a very Pokemon for

0:16:43.440 --> 0:16:46.280
<v Speaker 3>game Boy style in art style, but it's in color.

0:16:46.320 --> 0:16:47.440
<v Speaker 3>I don't know what system.

0:16:47.520 --> 0:16:49.760
<v Speaker 2>Yeah, I didn't know. This is not a switch. This

0:16:49.840 --> 0:16:51.120
<v Speaker 2>is some pre switch system.

0:16:51.680 --> 0:16:53.280
<v Speaker 3>I don't know what this is for. But it looks

0:16:53.320 --> 0:16:56.320
<v Speaker 3>like a Nintendo game. It's like a top down a

0:16:56.360 --> 0:17:01.360
<v Speaker 3>top down you know, Pokemon or Zelda style ination, and

0:17:01.440 --> 0:17:05.120
<v Speaker 3>it's it looks very cute until the Arsiest Thing starts

0:17:05.400 --> 0:17:09.040
<v Speaker 3>and then, like Taylor says, what you get is this

0:17:09.160 --> 0:17:12.120
<v Speaker 3>montage of things that are not rendered in the art

0:17:12.160 --> 0:17:15.160
<v Speaker 3>style of the game, but they're like photos that are

0:17:15.200 --> 0:17:20.280
<v Speaker 3>digitized into the pixelated into the pixel space. So it

0:17:20.400 --> 0:17:24.479
<v Speaker 3>looks nothing like the the art style that you were seeing. Before.

0:17:25.040 --> 0:17:28.080
<v Speaker 3>It's like when it's like in the that Treehouse of Horror,

0:17:28.119 --> 0:17:30.600
<v Speaker 3>when like Homer Simpson is suddenly pulled out into the

0:17:30.600 --> 0:17:32.280
<v Speaker 3>real world and you're seeing live action.

0:17:33.080 --> 0:17:35.800
<v Speaker 2>Yeah, yeah, something like that. It also reminds me maybe

0:17:35.800 --> 0:17:38.639
<v Speaker 2>a little bit in its trippiness, of something Solid Bass

0:17:38.640 --> 0:17:41.480
<v Speaker 2>would do in one of his in his his work,

0:17:41.720 --> 0:17:47.320
<v Speaker 2>you know, especially in his Aunt movie Phase four. But yeah,

0:17:47.320 --> 0:17:49.720
<v Speaker 2>this is this is impressive. I had no idea that

0:17:50.840 --> 0:17:53.520
<v Speaker 2>this went down in a Pokemon video game. But of

0:17:53.520 --> 0:17:56.399
<v Speaker 2>course it's not too terribly surprising because I mean, just

0:17:56.440 --> 0:18:00.280
<v Speaker 2>through my son's interest in Pokemon, I have learned that,

0:18:00.400 --> 0:18:02.200
<v Speaker 2>like you know, you have all these different Pokemon and

0:18:02.280 --> 0:18:05.920
<v Speaker 2>some of them, many of them are based on mythological creatures,

0:18:05.960 --> 0:18:11.440
<v Speaker 2>folkloric creatures, dinosaurs, you name it. So when you cast

0:18:11.440 --> 0:18:14.200
<v Speaker 2>a net like that, you're going to bring in ideas

0:18:14.280 --> 0:18:17.760
<v Speaker 2>inevitably associated with those beings. So you're going to end

0:18:17.840 --> 0:18:22.080
<v Speaker 2>up populating the waters of the franchise with with some

0:18:22.240 --> 0:18:22.919
<v Speaker 2>of this energy.

0:18:22.960 --> 0:18:26.320
<v Speaker 3>I guess all right, does that do it for today?

0:18:27.119 --> 0:18:31.000
<v Speaker 2>I think so? Yeah. Yeah, thanks for writing in about

0:18:31.000 --> 0:18:33.239
<v Speaker 2>the Pokemon, Thanks for writing in everyone else about all

0:18:33.240 --> 0:18:36.080
<v Speaker 2>the other topics, and we have more listener mail that

0:18:36.119 --> 0:18:38.600
<v Speaker 2>we didn't get to in this episode. We'll be back

0:18:38.760 --> 0:18:42.080
<v Speaker 2>next week with more listener mail, so we'll catch up.

0:18:42.280 --> 0:18:45.800
<v Speaker 2>Keep it coming. In the meantime, write in about past episodes,

0:18:46.119 --> 0:18:49.920
<v Speaker 2>even the long past episodes, right in about current episodes,

0:18:49.920 --> 0:18:52.760
<v Speaker 2>potential future episodes. It's all fair game.

0:18:52.880 --> 0:18:56.520
<v Speaker 3>Huge things as always to our excellent audio producer JJ Posway.

0:18:56.640 --> 0:18:58.159
<v Speaker 3>If you would like to get in touch with us

0:18:58.240 --> 0:19:00.960
<v Speaker 3>with feedback on this episode or any other, to suggest

0:19:01.040 --> 0:19:03.240
<v Speaker 3>a topic for the future, or just to say hello,

0:19:03.359 --> 0:19:06.400
<v Speaker 3>you can email us at contact at Stuffdblow your Mind

0:19:06.560 --> 0:19:13.119
<v Speaker 3>dot com.

0:19:13.200 --> 0:19:16.159
<v Speaker 1>Stuff to Blow Your Mind is production of iHeartRadio. For

0:19:16.240 --> 0:19:19.040
<v Speaker 1>more podcasts from my heart Radio, visit the iHeartRadio app,

0:19:19.200 --> 0:19:21.959
<v Speaker 1>Apple Podcasts, or wherever you listen to your favorite shows.