WEBVTT - How to Build the Ultimate Theme Park!

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<v Speaker 1>Guess what, Mango, what's that will? I'm going to Dollywood?

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<v Speaker 2>You what?

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<v Speaker 1>I'm going to Dollywood. Our family was at this event

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<v Speaker 1>last week and we won a trip to freaking Dollywood.

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<v Speaker 1>I feel like that Powerball winner from last week. And

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<v Speaker 1>I do need to warn you about this. I may

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<v Speaker 1>never come back to work again, so.

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<v Speaker 3>You've got to tell me what happens in Dollywood.

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<v Speaker 1>I actually have no idea. That's part of why I'm

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<v Speaker 1>so excited. I mean, of course I've heard of it.

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<v Speaker 1>I grew up a few hours away from it, but

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<v Speaker 1>you know, other than knowing that one of the co

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<v Speaker 1>owners is Dolly Parton and she's great, and that it's

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<v Speaker 1>in this really pretty area of Tennessee, I know nothing

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<v Speaker 1>about it. And I'm actually intentionally avoiding any information about

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<v Speaker 1>it because I want to just show up and be

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<v Speaker 1>completely surprised.

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<v Speaker 3>Well, I do have one spoiler for you, and this

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<v Speaker 3>is something I remember from reading about it a long

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<v Speaker 3>time ago. In the Chasing Rainbow section, they have this

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<v Speaker 3>autograph picture from Jonathan Taylor Thomas, and I think you

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<v Speaker 3>read something like you are so very special.

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<v Speaker 1>Oh how sweet?

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<v Speaker 4>I know.

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<v Speaker 3>I love that he gave her that affirmation, but I

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<v Speaker 3>definitely want you to report back. I want to hear

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<v Speaker 3>what your kids think about it.

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<v Speaker 1>I definitely will. But winning this trip felt like a

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<v Speaker 1>sign to me, you know that it was time to

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<v Speaker 1>do this episode on the history and philosophy of theme parks.

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<v Speaker 1>And we've been talking about doing this for a while now,

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<v Speaker 1>so let's get started. Hey, their podcast listeners, welcome to

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<v Speaker 1>Part Time Genius. I'm Will Pearson and as always I'm

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<v Speaker 1>joined by my good friend Mangesha Ticketter and the man

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<v Speaker 1>making funny faces, that is through the soundproof glasses, our

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<v Speaker 1>friend and producer Tristan McNeil. And today we're talking theme parks,

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<v Speaker 1>all the science and imagination and you know, even the

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<v Speaker 1>philosophy that goes into designing and building and running theme parks.

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<v Speaker 1>So we thought it'd be fun to dig into some

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<v Speaker 1>of the deep thinking behind one of the world's favorite

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<v Speaker 1>forms of escapism. We've also got some great guests on

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<v Speaker 1>the line to help us talk about that. Now, who's

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<v Speaker 1>joining us today?

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<v Speaker 3>Mego, yeah, Today we'll be talking to David Younger, author

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<v Speaker 3>of the new book Theme Park Design and the Art

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<v Speaker 3>of the Entertainment. David's guide covers every aspect of the

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<v Speaker 3>theme park industry, including interviews with theme park legends and

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<v Speaker 3>Disney imagineers. We'll also be talking with a couple of

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<v Speaker 3>theme park enthusias who've made it their life's work to

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<v Speaker 3>chronicle all the going ons at their favorite parks.

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<v Speaker 1>Very cool, all right, So we're going to dive in

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<v Speaker 1>in just a minute. But before we do that, we've

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<v Speaker 1>heard from so many of you by email or on

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<v Speaker 1>Facebook or Twitter, and even on our twenty four to

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<v Speaker 1>seven Fact hotline, and many of you have asked if

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<v Speaker 1>you can play one of our ridiculous quizzes. So here's

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<v Speaker 1>what we want you to do. Email us at Part

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<v Speaker 1>Time Genius at HowStuffWorks dot com or call us on

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<v Speaker 1>the Fact Hotline one eight four four pt Genius and

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<v Speaker 1>tell us why we should have you on to play

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<v Speaker 1>a quiz. Now, be sure to tell us something interesting,

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<v Speaker 1>of course, a true interesting fact about yourself, and maybe,

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<v Speaker 1>just maybe we'll have you on the show to play sometime.

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<v Speaker 1>All right, So before we get into the exhilarating rides,

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<v Speaker 1>designs and all that good stuff, we probably need to

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<v Speaker 1>start out by talking a little semantics.

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<v Speaker 3>Semantics, you want to take this to the least fun

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<v Speaker 3>place possible.

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<v Speaker 1>Yeah, I know, I know, but there is an important

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<v Speaker 1>distinction we should make about today's topic. So if you

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<v Speaker 1>were to ask somebody the difference between an amusement park

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<v Speaker 1>and a theme park, you know, they might think it's

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<v Speaker 1>a trick questions. I mean, you know, both kinds of

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<v Speaker 1>parks are high energy, they're family friendly. You've got all

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<v Speaker 1>the mechanical rides, the colorful designs, the tasty junk food,

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<v Speaker 1>which is probably my favorite part. You know, but there's

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<v Speaker 1>a very real difference between say, a seaside amusement park

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<v Speaker 1>like a Coney Island, and a full blown theme park

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<v Speaker 1>like Universal Studios or Lego Land.

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<v Speaker 3>Sure, and I guess by the same token. Amusement parks

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<v Speaker 3>can contain individual rides or areas that are themed to something.

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<v Speaker 3>So if you think about something like six Flags in

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<v Speaker 3>their parks, they all have a bunch of un themed

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<v Speaker 3>roller coasters and carnival type rides, But then there are

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<v Speaker 3>all those attractions from like Looney Tunes or DC Comics,

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<v Speaker 3>So there's some crossover here and there.

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<v Speaker 1>Yeah, that's that's true. But you know, for the most part,

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<v Speaker 1>it's enough to know that the goal of an amusement

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<v Speaker 1>park is to, you know, get people a thrill more

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<v Speaker 1>or less through random assortments of exciting rides, And you know,

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<v Speaker 1>the aim of a theme park, on the other hand,

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<v Speaker 1>is to really immerse people in this elaborate storytelling experience,

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<v Speaker 1>and that just happens to use exciting rides as a

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<v Speaker 1>way of telling these stories.

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<v Speaker 3>So it was interesting to me in doing research for

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<v Speaker 3>this episode, that every aspect of a theme park, or

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<v Speaker 3>at least a really good one, is meticulously crafted to

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<v Speaker 3>support the park's theme. So not just like the architecture,

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<v Speaker 3>but things like the smells in the air, the music

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<v Speaker 3>being played, the characters of course, and employees' uniforms, but landscaping,

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<v Speaker 3>the color of the paint, the style of the benches,

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<v Speaker 3>even the trash cans. Like everything you see or hear

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<v Speaker 3>or smell or touch like it's carefully selected, all for

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<v Speaker 3>the story that's being told, which just seems like such

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<v Speaker 3>a lofty goal for someplace where kids are like throwing

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<v Speaker 3>tantrums and parents are angry that they're spending nine dollars

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<v Speaker 3>for a soda.

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<v Speaker 1>Yeah no, I can't wait to be angry at Dollywood.

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<v Speaker 1>A lot of us tend to associate these with, you know,

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<v Speaker 1>crass commercialism, or think of them as a low brow

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<v Speaker 1>or mindless form of entertainment. But that's something we'll see

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<v Speaker 1>a lot today, is that there's more substance at the

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<v Speaker 1>core of these theme parks than most of us give

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<v Speaker 1>them credit for.

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<v Speaker 3>And speaking of credit, I do want to take a

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<v Speaker 3>minute upfront to recognize Frederick Thompson, the inventor of the

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<v Speaker 3>world's first theme attraction and a true theme park pioneer.

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<v Speaker 1>All right, So just to be sure we're not talking

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<v Speaker 1>the same Fred Thompson, who is the politician and the actor, right.

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<v Speaker 3>I hope that would have been awesome, like talking about

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<v Speaker 3>politician Fred Thompson and then dropping the line like, oh yeah,

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<v Speaker 3>and he was a theme park pioneer.

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<v Speaker 1>Right right, all right. We'll have a separate episode on

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<v Speaker 1>that Fred Thompson one day, but for this episode, this

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<v Speaker 1>seems like a good place to start tell us more

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<v Speaker 1>about him.

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<v Speaker 3>Yeah, Thompson designed the first of what we'd categorized today

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<v Speaker 3>as a dark ride, but he hasn't gotten nearly as

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<v Speaker 3>much attention as some of the other theme park titans

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<v Speaker 3>we'll talk about today.

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<v Speaker 1>And for any listeners who aren't up on their theme

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<v Speaker 1>park lingo, we should note that a dark ride is

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<v Speaker 1>basically just an indoor ride where a vehicle is guided

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<v Speaker 1>along this track and you know, you go from one

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<v Speaker 1>set to another. So you know, think Mister Toad's Wild

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<v Speaker 1>Ride at Disneyland, or Haunted Mansion, or you know, even

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<v Speaker 1>the generic kind of haunted house that you would go

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<v Speaker 1>through if you were at an amusement park exactly.

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<v Speaker 3>And Thompson really helped develop this genre of rides. He

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<v Speaker 3>was an architect who designed buildings for county fairs and

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<v Speaker 3>public exhibitions, and he really wanted to create a ride

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<v Speaker 3>that could dazzle the audience's senses and help them forget

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<v Speaker 3>about their everyday worries. So in nineteen oh one, using

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<v Speaker 3>copious amounts of plaster and modern advances like electric machinery

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<v Speaker 3>and light bulbs, Thompson premiered his masterpiece, which he dubbed

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<v Speaker 3>a Trip to the Moon.

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<v Speaker 1>And you were saying, you know, this was nineteen oh one,

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<v Speaker 1>so you know, if you think about the timing there,

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<v Speaker 1>not only have we not made it to the moon yet,

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<v Speaker 1>but even the Wright brothers, you know, their first man

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<v Speaker 1>flight was still a couple years off. So this whole premise,

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<v Speaker 1>this whole thing would have been complete science fiction at that.

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<v Speaker 3>Point totally, and Thompson chose this theme wisely, which is

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<v Speaker 3>why he was fine forking over eighty five thousand dollars

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<v Speaker 3>to build the attraction, which by the way, is more

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<v Speaker 3>than two million dollars in today's money.

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<v Speaker 1>Wow, God, that is so pricey, all right, So what

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<v Speaker 1>exactly did you get for that kind of cash?

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<v Speaker 3>Well, the main part of the ride was a thirty

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<v Speaker 3>passenger airship that was suspended from the ceiling by steel cables,

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<v Speaker 3>and you can find pictures of it online. It basically

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<v Speaker 3>looks like a huge canoe with these wide ore like wings,

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<v Speaker 3>and the wings were controlled by this pulley system that

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<v Speaker 3>let the ship rock back and forth. And they're also

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<v Speaker 3>these like small fans that provide the sensation of wind

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<v Speaker 3>rushing by. Like, it was great the feeling of soaring

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<v Speaker 3>in this flying machine. And it's all enhanced by sound

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<v Speaker 3>effects and hundreds of tiny lights, and there's like a

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<v Speaker 3>painted canvas backdrop. It's amazing, especially for the time, and

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<v Speaker 3>and it wasn't just that. Like the people rise beyond

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<v Speaker 3>the Earth's atmosphere all the way to the moon, and

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<v Speaker 3>then when the ship reaches its destination, passengers disembark and

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<v Speaker 3>entered this lunar cavern and it's made of plaster, where,

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<v Speaker 3>of course they meet a race of moon people called

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<v Speaker 3>the Selenite.

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<v Speaker 1>Right of course. So it was pretty much the world's

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<v Speaker 1>first flight simulator, right and it had, of course this

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<v Speaker 1>added dose of sci fi whimsy. I kind of wish

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<v Speaker 1>I could go back and ride this kind of thing

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<v Speaker 1>and see how people would have responded to it initially.

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<v Speaker 3>Yeah, and more than that, he was a visionary, so

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<v Speaker 3>he included a gift shop where visitors could eat green

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<v Speaker 3>moon cheese.

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<v Speaker 1>Of course. All right, so Frederick Thompson certainly played a

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<v Speaker 1>part in the evolution of amusement parks and that transition

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<v Speaker 1>into two theme parks. And you know, but while we're

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<v Speaker 1>on the subject of credit, we do have to get

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<v Speaker 1>this one out of the way. It would definitely be

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<v Speaker 1>impossible to talk about theme parks without referencing their patron saint,

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<v Speaker 1>and that's Walter Elias Disney, or Uncle Walt, as he's

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<v Speaker 1>known to those who've drunk the kool aid.

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<v Speaker 4>You know.

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<v Speaker 1>But no matter what you think of Disney Parks or

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<v Speaker 1>the behemoth parent company that they belonged to, there's really

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<v Speaker 1>no denying that the man behind the mouse revolutionized the

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<v Speaker 1>entertainment industry and of course paved the way for modern

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<v Speaker 1>theme parks as we know them.

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<v Speaker 3>Absolutely, Disney was responsible for so many technical innovations that

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<v Speaker 3>became staples of the industry. I mean the biggest is

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<v Speaker 3>the audio animatronics, those lifelike robot characters that you see

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<v Speaker 3>at par So the Caribbean and the Enchanted Tiki Room.

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<v Speaker 3>But you know, if we really want to give proper credit,

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<v Speaker 3>we should also mention the creator of the world's first

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<v Speaker 3>theme park, which you know, a contrary to popular belief,

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<v Speaker 3>was not Walt Disney.

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<v Speaker 1>Yeah, I was reading about that too, So this honor

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<v Speaker 1>actually belongs to a guy named Lewis Coke. He was

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<v Speaker 1>this industrialist and he had made it his retirement project

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<v Speaker 1>to create the first ever theme park. Now, you lived

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<v Speaker 1>near a tiny town called Santa Claus, Indiana. I know

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<v Speaker 1>we've talked about Santa Claus, Indiana before, but as you

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<v Speaker 1>can imagine, children from all of the world would visit

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<v Speaker 1>the town in hopes of meeting Santa. Of course, they

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<v Speaker 1>then only leave disappointed when they discovered old Saint Nick

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<v Speaker 1>did not, in fact, spend his off season in the

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<v Speaker 1>rural Midwest for some reason.

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<v Speaker 3>He doesn't vacation in the Midwest. No, I don't think so,

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<v Speaker 3>which is you know that's funny, Like I had heard

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<v Speaker 3>of Santa claus Land, and I had heard of Santa

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<v Speaker 3>claus Indiana, but I never knew the two were connected.

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<v Speaker 3>But I'm curious, Like, I don't understand why parents would

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<v Speaker 3>make that trek. It seems crazy.

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<v Speaker 1>Well either way, Lewis Coke was the father of nine,

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<v Speaker 1>so the thought of all those appointed kids coming to

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<v Speaker 1>town it really got to him. He'd always wanted to

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<v Speaker 1>build an amusement park, and so in nineteen forty six,

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<v Speaker 1>this was nine years before Disneyland would open to the public,

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<v Speaker 1>Coke introduce the world to Santa claus Land.

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<v Speaker 3>I love that the first theme park has like the

0:10:15.960 --> 0:10:17.439
<v Speaker 3>narrowest theme imaginable.

0:10:17.559 --> 0:10:19.560
<v Speaker 1>Yeah, I'd say it was pretty on the nose as

0:10:19.600 --> 0:10:22.240
<v Speaker 1>a theme, but still groundbreaking as a concept. I mean,

0:10:22.240 --> 0:10:25.520
<v Speaker 1>there had been tons of amusement parks before, but nothing

0:10:25.679 --> 0:10:27.280
<v Speaker 1>quite like Santa claus.

0:10:27.040 --> 0:10:29.520
<v Speaker 3>Land, which also seems a little crazy because the concept

0:10:29.559 --> 0:10:32.000
<v Speaker 3>of like public amusement like that goes back all the

0:10:32.040 --> 0:10:35.200
<v Speaker 3>way to the Renaissance. That's when a pleasure gardens started

0:10:35.200 --> 0:10:37.840
<v Speaker 3>popping up on the grounds of English inns and taverns.

0:10:38.280 --> 0:10:40.680
<v Speaker 1>Yeah, but you know, somehow an amusement park with a

0:10:40.720 --> 0:10:43.560
<v Speaker 1>dedicated theme had it really had never been done before,

0:10:43.600 --> 0:10:47.160
<v Speaker 1>and thankfully the idea proved a huge hit with the public,

0:10:47.200 --> 0:10:49.640
<v Speaker 1>and the Koch family was able to expand the park's

0:10:49.640 --> 0:10:52.440
<v Speaker 1>theme in the nineteen eighties, and this allowed them to

0:10:52.480 --> 0:10:55.720
<v Speaker 1>include areas themed around other holidays, so not just Christmas,

0:10:55.720 --> 0:10:58.719
<v Speaker 1>but Thanksgiving, Halloween, fourth of July. It's it's like such

0:10:58.760 --> 0:11:01.319
<v Speaker 1>a strange place, to be honest with you. But seventy

0:11:01.360 --> 0:11:04.320
<v Speaker 1>one years later the park is still open for business

0:11:04.640 --> 0:11:07.720
<v Speaker 1>than now it goes by the more inclusive name Holiday World.

0:11:08.080 --> 0:11:11.160
<v Speaker 3>I like that Holiday World. It's so much smarter than

0:11:11.320 --> 0:11:13.240
<v Speaker 3>like just hanging out with Santa, which you can do

0:11:13.280 --> 0:11:16.480
<v Speaker 3>at any local mall. By the way, speaking of holidays,

0:11:16.559 --> 0:11:18.760
<v Speaker 3>do you know that John Dee Rockefeller used to celebrate

0:11:18.760 --> 0:11:22.600
<v Speaker 3>a personal holiday every year called job Day. It was

0:11:22.640 --> 0:11:24.600
<v Speaker 3>the anniversary of the day he got his first job

0:11:24.600 --> 0:11:27.560
<v Speaker 3>at sixteen, and he considered it way more important than

0:11:27.600 --> 0:11:28.800
<v Speaker 3>any other day in his calendar.

0:11:29.000 --> 0:11:31.120
<v Speaker 1>Aw Well, I don't think I've seen any job Day

0:11:31.200 --> 0:11:33.800
<v Speaker 1>land theme parks, but I agree with you, it's better

0:11:33.840 --> 0:11:36.840
<v Speaker 1>to have a broad and more universal concept. And you know,

0:11:36.880 --> 0:11:39.600
<v Speaker 1>in thinking about all of this, I'm really curious about

0:11:39.600 --> 0:11:42.360
<v Speaker 1>the decision making that goes into planning a theme park, Like,

0:11:42.679 --> 0:11:44.280
<v Speaker 1>you know, how do you settle on a theme or

0:11:44.280 --> 0:11:46.640
<v Speaker 1>decide what kind of attraction to use for any of

0:11:46.640 --> 0:11:47.720
<v Speaker 1>these given concepts.

0:11:47.960 --> 0:11:49.839
<v Speaker 3>Well, how about we got David Younger on the line

0:11:49.880 --> 0:11:51.120
<v Speaker 3>and see if you can walk us through that.

0:11:57.360 --> 0:12:00.000
<v Speaker 1>Okay, Mangos. So a few weeks ago we did an

0:12:00.080 --> 0:12:04.559
<v Speaker 1>episode on World Records, and I'm not sure if Guinness

0:12:04.679 --> 0:12:06.760
<v Speaker 1>keeps up with a world record on the person who

0:12:06.840 --> 0:12:10.320
<v Speaker 1>has interviewed the most theme park designers in the world,

0:12:10.360 --> 0:12:12.800
<v Speaker 1>but if they did, I'm pretty sure we may be

0:12:12.880 --> 0:12:15.640
<v Speaker 1>talking to the person who would take that crown. He's

0:12:15.679 --> 0:12:19.840
<v Speaker 1>the author of really the the Ultimate Guide on designing

0:12:19.880 --> 0:12:24.000
<v Speaker 1>theme Parks. He spoke to thousands of designers, engineers, creatives

0:12:24.000 --> 0:12:26.480
<v Speaker 1>and others during the project, and the book is called

0:12:26.520 --> 0:12:29.800
<v Speaker 1>Theme Park Design and the Art of Themed Entertainment. So,

0:12:29.920 --> 0:12:32.080
<v Speaker 1>David Younger, welcome to part time Genius.

0:12:32.679 --> 0:12:33.720
<v Speaker 5>Thank you very much for having me.

0:12:34.200 --> 0:12:36.680
<v Speaker 3>So, David, I've read this was a massive project and

0:12:36.679 --> 0:12:39.400
<v Speaker 3>it took four years to complete. How did theme park

0:12:39.440 --> 0:12:40.800
<v Speaker 3>design become a passion of yours.

0:12:41.200 --> 0:12:43.439
<v Speaker 5>Well, really, for me, it's been something that I've been

0:12:43.520 --> 0:12:45.800
<v Speaker 5>interested in ever since I was a kid. It's like

0:12:45.840 --> 0:12:48.280
<v Speaker 5>I was the kid that was playing roller coaster Tycoon

0:12:48.720 --> 0:12:51.920
<v Speaker 5>non stop, designing all the different things. And so I

0:12:52.000 --> 0:12:52.920
<v Speaker 5>knew I wanted to go.

0:12:52.880 --> 0:12:53.920
<v Speaker 4>Into tempik design.

0:12:54.320 --> 0:12:57.599
<v Speaker 5>The only trouble was that there are design courses, or

0:12:57.600 --> 0:13:00.360
<v Speaker 5>they weren't at the time. And so I went into film, said,

0:13:01.120 --> 0:13:03.520
<v Speaker 5>and I realized that you can get hundreds of books

0:13:03.559 --> 0:13:07.000
<v Speaker 5>on stream writing and directing and editing for film, but

0:13:07.080 --> 0:13:10.360
<v Speaker 5>nothing existed for themepuchs. So I kind of realized if

0:13:10.400 --> 0:13:12.920
<v Speaker 5>I wanted to learn this myself, and I wanted to

0:13:12.960 --> 0:13:15.079
<v Speaker 5>buy this book even though it didn't exist, I thought

0:13:15.080 --> 0:13:16.360
<v Speaker 5>I'd have to write it myself.

0:13:16.800 --> 0:13:19.000
<v Speaker 1>Well that's terrific. Now, in the book, you talk about

0:13:19.000 --> 0:13:21.959
<v Speaker 1>three types of theme park guests and describe them as

0:13:22.559 --> 0:13:26.800
<v Speaker 1>world travelers, character huggers, and thrill seekers. And I was

0:13:26.840 --> 0:13:29.320
<v Speaker 1>curious to talk first about that that first group. These

0:13:29.360 --> 0:13:32.280
<v Speaker 1>world travelers. Now, these are the ones that you describe

0:13:32.320 --> 0:13:36.280
<v Speaker 1>as liking to be transported to another world that feels

0:13:36.320 --> 0:13:39.280
<v Speaker 1>so convincing that you almost believe you're really there. And

0:13:39.840 --> 0:13:42.360
<v Speaker 1>I'm curious for you, you know what parks stand out

0:13:42.480 --> 0:13:45.240
<v Speaker 1>as the best in the world at doing exactly that.

0:13:45.840 --> 0:13:48.160
<v Speaker 5>Well, if you look at the different themepaxs around the world,

0:13:48.160 --> 0:13:50.600
<v Speaker 5>there are actually a number of different styles of design

0:13:50.679 --> 0:13:52.960
<v Speaker 5>that the theme park's use. And the best way of

0:13:52.960 --> 0:13:55.960
<v Speaker 5>thinking about this is to compare Epicot, for example, to

0:13:56.040 --> 0:13:59.160
<v Speaker 5>The Magic Kingdom, where at the Magic Kingdom you're asked

0:13:59.200 --> 0:14:02.559
<v Speaker 5>to kind of buy into this idea that you really

0:14:02.600 --> 0:14:04.680
<v Speaker 5>are in the American West, or you really are in

0:14:04.679 --> 0:14:07.640
<v Speaker 5>a fairytale village. Whereas you compare that to Epcot, where

0:14:07.679 --> 0:14:11.760
<v Speaker 5>you'll go on something alike the Universe of Energy, which

0:14:11.800 --> 0:14:14.079
<v Speaker 5>is where you're not really in any time or place,

0:14:14.080 --> 0:14:17.320
<v Speaker 5>you're just being kind of tort about a tort about energy.

0:14:17.880 --> 0:14:19.520
<v Speaker 4>And these parks like the Magic.

0:14:19.280 --> 0:14:22.200
<v Speaker 5>Kingdom that tried to convince you that you're really in

0:14:22.200 --> 0:14:25.080
<v Speaker 5>another entire another time and place. It's called new traditional

0:14:25.120 --> 0:14:29.320
<v Speaker 5>style parks, and really the best at that is definitely

0:14:29.360 --> 0:14:31.600
<v Speaker 5>going to be Disney. I mean, theyu of the people

0:14:31.640 --> 0:14:33.800
<v Speaker 5>that invented it back in the nineteen fifties and they're

0:14:33.840 --> 0:14:36.880
<v Speaker 5>still doing it absolutely brilliantly today. But as well as that,

0:14:37.200 --> 0:14:40.960
<v Speaker 5>Universal Studios it was kind of going for a post

0:14:41.080 --> 0:14:43.560
<v Speaker 5>modern type park in the nineteen eighties and nineteen nineties.

0:14:43.720 --> 0:14:46.680
<v Speaker 5>Whatever Harry Potter open, They're going for this place you

0:14:46.760 --> 0:14:47.160
<v Speaker 5>in the world.

0:14:47.280 --> 0:14:48.920
<v Speaker 4>Convince you you're really their approach.

0:14:49.360 --> 0:14:51.800
<v Speaker 1>I'm curious to hear you know where you see this

0:14:51.800 --> 0:14:55.560
<v Speaker 1>this industry going. Obviously, there's been incredible evolution over the

0:14:55.560 --> 0:14:58.760
<v Speaker 1>past couple of decades. What do you see changing or

0:14:58.760 --> 0:15:01.920
<v Speaker 1>what do you see emerging the world of theme parks

0:15:01.920 --> 0:15:04.800
<v Speaker 1>and theme park design in the next couple of decades.

0:15:05.280 --> 0:15:08.000
<v Speaker 5>Well, the main thing is how much theme parks are

0:15:08.040 --> 0:15:12.560
<v Speaker 5>willing to commit to fully immersing you within, particularly intellectual

0:15:12.560 --> 0:15:16.000
<v Speaker 5>properties like Star Wars and Avatar and Harry Potter. So,

0:15:16.040 --> 0:15:19.120
<v Speaker 5>for example, whereas twenty years ago Disney might get the

0:15:19.240 --> 0:15:21.960
<v Speaker 5>licensed to build a Star Wars to put Star Wars

0:15:22.000 --> 0:15:25.320
<v Speaker 5>into their theme parks, and they'll build one ride, now

0:15:25.360 --> 0:15:28.960
<v Speaker 5>twenty years later they'll build an entire land and put

0:15:29.080 --> 0:15:32.800
<v Speaker 5>four attractions or Star Wars themes into it, as well

0:15:32.800 --> 0:15:36.080
<v Speaker 5>as Star Wars theam's restaurants and Star Wars themes, hotels

0:15:36.120 --> 0:15:39.200
<v Speaker 5>and Star Wars them shops. It's also becoming more personal,

0:15:40.000 --> 0:15:45.240
<v Speaker 5>particularly with video games kind of threatening its working to

0:15:45.240 --> 0:15:47.120
<v Speaker 5>step into a world. Theme parks have been trying to

0:15:47.120 --> 0:15:51.560
<v Speaker 5>find ways of immersing yourself more and more, and one

0:15:51.600 --> 0:15:54.240
<v Speaker 5>of the best ways of doing that is using new

0:15:54.280 --> 0:15:56.960
<v Speaker 5>technology like the ones at the Wisdom World of Harry Popper,

0:15:57.800 --> 0:16:01.440
<v Speaker 5>where you actually get to casture and spell within the environment,

0:16:01.640 --> 0:16:04.000
<v Speaker 5>and that's something that hasn't been done before.

0:16:04.120 --> 0:16:06.080
<v Speaker 3>So we did an episode on Ikea a few weeks

0:16:06.120 --> 0:16:08.040
<v Speaker 3>ago and talked about the thought that goes into the

0:16:08.080 --> 0:16:09.960
<v Speaker 3>flow of the store, and I was curious if you

0:16:10.000 --> 0:16:11.920
<v Speaker 3>could talk a little bit about how that works for

0:16:12.040 --> 0:16:12.680
<v Speaker 3>theme parks.

0:16:12.920 --> 0:16:15.960
<v Speaker 5>So with theme parks before seam parks were invented, thereway

0:16:15.960 --> 0:16:19.760
<v Speaker 5>its kind of their state fairs and amusement parks like

0:16:19.800 --> 0:16:22.880
<v Speaker 5>Coney Island. Their typical layout was just a grid layout,

0:16:22.960 --> 0:16:25.800
<v Speaker 5>so you have intersection with the rides in the middle,

0:16:25.960 --> 0:16:29.000
<v Speaker 5>and it was a really an interesting layout to walk around.

0:16:29.160 --> 0:16:32.280
<v Speaker 5>It wasn't the most efficient way of laying things out,

0:16:32.520 --> 0:16:35.000
<v Speaker 5>and so when kissy Land was designed in nineteen fifty five,

0:16:35.280 --> 0:16:38.160
<v Speaker 5>they decided, well Disney decided to try something different and

0:16:38.200 --> 0:16:41.040
<v Speaker 5>that's what invented the hubbn spoke layout. So in a

0:16:41.120 --> 0:16:44.240
<v Speaker 5>Hubban spoke layout, you have a plaza at the middle

0:16:44.360 --> 0:16:47.320
<v Speaker 5>with the castle, and then you have radial walkways spanning

0:16:47.360 --> 0:16:50.600
<v Speaker 5>out into the different themed lands, and by doing that

0:16:50.640 --> 0:16:54.880
<v Speaker 5>you kind of contain the steamed lands into their particular areas,

0:16:54.920 --> 0:16:58.080
<v Speaker 5>so you can create immersion and everything like that. And

0:16:58.120 --> 0:17:00.960
<v Speaker 5>also it's a much easier way of finding your way

0:17:00.960 --> 0:17:04.639
<v Speaker 5>arount around the park. But then within that you also

0:17:04.720 --> 0:17:07.680
<v Speaker 5>have you've got to get the guests to move around

0:17:07.760 --> 0:17:10.719
<v Speaker 5>within the park, so you have the engines of movement

0:17:10.840 --> 0:17:12.840
<v Speaker 5>that Sea Park design is used. And there are two

0:17:12.880 --> 0:17:16.280
<v Speaker 5>main ones. Okay, the first one is the weeni, which

0:17:16.280 --> 0:17:19.159
<v Speaker 5>is an odd term, but basically, a weeni is a

0:17:19.240 --> 0:17:21.680
<v Speaker 5>visual magnate. It's something that you see in the distance

0:17:21.720 --> 0:17:23.639
<v Speaker 5>and you go, wow, that looks interesting. I want to

0:17:23.720 --> 0:17:26.359
<v Speaker 5>know more about that, and so you walk towards it.

0:17:26.440 --> 0:17:28.760
<v Speaker 5>And the best example of that is obviously the Castle

0:17:28.800 --> 0:17:31.760
<v Speaker 5>on Main Street UFA. You go through the gates of Disneyland,

0:17:31.880 --> 0:17:34.000
<v Speaker 5>you see the castle and you immediately want to walk

0:17:34.080 --> 0:17:36.960
<v Speaker 5>up to end and see what's see what's down there.

0:17:37.119 --> 0:17:39.560
<v Speaker 5>And similarly at disneland Paris. Disland Paris is the first

0:17:39.560 --> 0:17:41.359
<v Speaker 5>part where not only did they use a weenie at

0:17:41.359 --> 0:17:43.240
<v Speaker 5>the end of Main Street USA, but they put weenieds

0:17:43.280 --> 0:17:44.560
<v Speaker 5>into every single lap.

0:17:44.840 --> 0:17:45.600
<v Speaker 4>So when you're in the.

0:17:45.600 --> 0:17:48.479
<v Speaker 5>Hub you could look towards Discovery Land and see Space Mountain,

0:17:48.760 --> 0:17:51.240
<v Speaker 5>you can look towards Frontier Land and see Big Thunder Mountain,

0:17:51.480 --> 0:17:53.359
<v Speaker 5>and every which every way you look, you have this

0:17:53.800 --> 0:17:57.280
<v Speaker 5>visual icon pulling you towards it. But then the second term,

0:17:57.280 --> 0:17:59.399
<v Speaker 5>which is the one that's used in shopping walls, is

0:17:59.440 --> 0:18:02.439
<v Speaker 5>the anchor. So in shopping malls, you'll kind of typically

0:18:02.480 --> 0:18:04.480
<v Speaker 5>find that the biggest store of the pace at the

0:18:04.480 --> 0:18:07.280
<v Speaker 5>extremities of the mall, and then all of the smaller

0:18:07.320 --> 0:18:09.560
<v Speaker 5>shops and the boutique shops and the independent shops placed

0:18:09.600 --> 0:18:12.719
<v Speaker 5>in between at the anchor stores. So the guests, we'll

0:18:12.760 --> 0:18:14.600
<v Speaker 5>go to an anchor store, then they'll go to the

0:18:14.600 --> 0:18:16.840
<v Speaker 5>next anchor store, and on the way they'll see these

0:18:16.840 --> 0:18:18.359
<v Speaker 5>other shops along the way and go, oh, I'll have

0:18:18.400 --> 0:18:19.000
<v Speaker 5>a look in here.

0:18:19.440 --> 0:18:21.640
<v Speaker 1>David, this has been fascinating. I don't know about Mangash,

0:18:21.680 --> 0:18:23.680
<v Speaker 1>but I can't wait to get to another theme park.

0:18:23.720 --> 0:18:25.560
<v Speaker 1>I'm pretty sure we'll have this on our minds when

0:18:25.600 --> 0:18:27.800
<v Speaker 1>we are walking around the next theme park that we're in.

0:18:27.840 --> 0:18:30.040
<v Speaker 1>But thanks so much for joining us on Part Time Genius.

0:18:30.440 --> 0:18:31.320
<v Speaker 5>You're very welcome.

0:18:43.440 --> 0:18:45.760
<v Speaker 1>You're listening to Part Time Genius, and today we're talking

0:18:45.760 --> 0:18:49.160
<v Speaker 1>about the big ideas behind theme parks, all right, So mego,

0:18:49.200 --> 0:18:51.200
<v Speaker 1>what would you say if I told you that Disneyland

0:18:51.359 --> 0:18:54.639
<v Speaker 1>was actually more real than the world outside its gates.

0:18:55.400 --> 0:18:57.800
<v Speaker 3>I mean, I'd probably say, you've gotten into that Uncle

0:18:57.840 --> 0:18:59.400
<v Speaker 3>walk kool aid you mentioned earlier.

0:18:59.560 --> 0:19:01.560
<v Speaker 1>Well, you know, it's a pretty wild claim, but it's

0:19:01.560 --> 0:19:03.960
<v Speaker 1>one that kept coming up and doing the research for

0:19:04.000 --> 0:19:06.959
<v Speaker 1>this episode. So I started wondering if there was something

0:19:07.000 --> 0:19:09.439
<v Speaker 1>to the idea of theme parks being you know, this

0:19:09.520 --> 0:19:12.320
<v Speaker 1>heightened form of reality. And from what I can tell,

0:19:12.359 --> 0:19:15.120
<v Speaker 1>the first person to suggest this might have actually been

0:19:15.200 --> 0:19:16.360
<v Speaker 1>Walt Disney himself.

0:19:16.720 --> 0:19:19.480
<v Speaker 3>Yeah, and I'm guessing Walt Disney was not biased at all.

0:19:19.600 --> 0:19:21.840
<v Speaker 1>No, not at all, no way, no way was he biased. Well,

0:19:21.880 --> 0:19:24.560
<v Speaker 1>but there is an interesting story here. The story goes

0:19:24.600 --> 0:19:27.040
<v Speaker 1>that in the early days of the park, Walt once

0:19:27.040 --> 0:19:29.879
<v Speaker 1>gave a private tour to the famous evangelist Billy Graham,

0:19:30.400 --> 0:19:32.639
<v Speaker 1>and Graham walked around, thought it was nice, and he

0:19:32.680 --> 0:19:35.919
<v Speaker 1>made some sort of comment that Disneyland was simply, you know,

0:19:35.960 --> 0:19:39.080
<v Speaker 1>a nice fantasy, which which seems harmless enough, right. Well,

0:19:39.560 --> 0:19:42.439
<v Speaker 1>Walt reportedly took this as this subtle dig against his

0:19:42.600 --> 0:19:45.679
<v Speaker 1>park and the implication being that it was somehow false

0:19:45.760 --> 0:19:47.720
<v Speaker 1>and therefore maybe a waste of time.

0:19:48.000 --> 0:19:50.200
<v Speaker 3>So Walt's clearly offended. Did he kick him out of

0:19:50.240 --> 0:19:50.800
<v Speaker 3>the park.

0:19:51.119 --> 0:19:53.840
<v Speaker 1>Well, not exactly, but he did fire back with this

0:19:53.960 --> 0:19:58.119
<v Speaker 1>passionate and honestly pretty shocking claim. So he told Graham

0:19:58.160 --> 0:20:01.320
<v Speaker 1>here's the quote. He said, you know, fantasy isn't here.

0:20:01.600 --> 0:20:04.680
<v Speaker 1>This is very real. The park is reality. The people

0:20:04.760 --> 0:20:08.080
<v Speaker 1>aren't natural here. They're having a good time, they're communicating.

0:20:08.320 --> 0:20:11.760
<v Speaker 1>This is what people really are. The fantasy is it's

0:20:11.800 --> 0:20:14.560
<v Speaker 1>out there outside the gates of Disneyland, where people have

0:20:14.680 --> 0:20:18.520
<v Speaker 1>hatreds and people have prejudices. It's not really real.

0:20:19.280 --> 0:20:22.840
<v Speaker 3>Disney sounds so it's crazy. But you said, other people

0:20:22.880 --> 0:20:24.040
<v Speaker 3>made similar claims to.

0:20:24.520 --> 0:20:26.320
<v Speaker 1>Yeah, and you know one of the most prominent to

0:20:26.359 --> 0:20:30.240
<v Speaker 1>do so was the Italian novelists and essayistamberto Echo. It

0:20:30.280 --> 0:20:32.520
<v Speaker 1>was the mid nineteen seventies and Echo went on what

0:20:32.600 --> 0:20:36.159
<v Speaker 1>he described as a pilgrimage in search of hyper reality,

0:20:36.720 --> 0:20:39.600
<v Speaker 1>or the world of the absolute fake is. This basically

0:20:39.640 --> 0:20:41.600
<v Speaker 1>means he tooled around the US for a year. He

0:20:41.720 --> 0:20:45.520
<v Speaker 1>was touring and critiquing these popular tourist spots that housed

0:20:45.600 --> 0:20:50.320
<v Speaker 1>artistic reproductions or historical recreations and all these other examples

0:20:50.320 --> 0:20:53.000
<v Speaker 1>of faux reality, so you know, even things like wax

0:20:53.080 --> 0:20:56.040
<v Speaker 1>museums and the Western themed towns. But of course he

0:20:56.080 --> 0:20:59.800
<v Speaker 1>also visited America's top two fake cities being Disneyland and

0:20:59.840 --> 0:21:02.520
<v Speaker 1>California and Disney World in Florida.

0:21:02.600 --> 0:21:05.240
<v Speaker 3>So it sounds like Echo is sort of skeptical of

0:21:05.280 --> 0:21:08.439
<v Speaker 3>America's fascination with fantasy. How do you wind up concluding

0:21:08.480 --> 0:21:10.359
<v Speaker 3>our theme parks are more real than the real world.

0:21:10.600 --> 0:21:13.320
<v Speaker 1>Well, it goes back to this idea of hyperreality. You

0:21:13.359 --> 0:21:17.040
<v Speaker 1>know that the idea that simulation provides the ultimate expression

0:21:17.080 --> 0:21:20.000
<v Speaker 1>of the thing it represents. And it's a little heavy here,

0:21:20.040 --> 0:21:22.320
<v Speaker 1>but just just to explain it, So think about the

0:21:22.400 --> 0:21:25.160
<v Speaker 1>Jungle Cruise ride and the Adventureland section of the park.

0:21:25.200 --> 0:21:27.040
<v Speaker 1>That's the one where you take a boat ride down

0:21:27.359 --> 0:21:30.880
<v Speaker 1>this you know, several South American rivers, and the skipper

0:21:30.920 --> 0:21:32.880
<v Speaker 1>there at the helm makes you know all these bad

0:21:32.920 --> 0:21:36.480
<v Speaker 1>animal puns. And Echo writes about the ride and says,

0:21:37.280 --> 0:21:40.720
<v Speaker 1>when there's a fake a hippopotamus, dinosaur, a sea serpent,

0:21:41.040 --> 0:21:43.320
<v Speaker 1>it's not so much because it wouldn't be possible to

0:21:43.359 --> 0:21:46.280
<v Speaker 1>have the real equivalent but because the public is meant

0:21:46.280 --> 0:21:49.920
<v Speaker 1>to admire the perfection of the fake and its obedience

0:21:49.960 --> 0:21:53.840
<v Speaker 1>to the program. In this sense, Disneyland not only produces illusion,

0:21:53.960 --> 0:21:58.000
<v Speaker 1>but in confessing, it stimulates the desire for it. A

0:21:58.080 --> 0:22:00.280
<v Speaker 1>real crocodile could be found in a zoo, and as

0:22:00.280 --> 0:22:04.200
<v Speaker 1>a rule, it's dozing or hiding. But Disneyland tells us

0:22:04.200 --> 0:22:08.240
<v Speaker 1>that fake nature corresponds much more to our daydream demands.

0:22:08.560 --> 0:22:11.879
<v Speaker 1>He goes on to say, you risk feeling homesick for Disneyland,

0:22:11.880 --> 0:22:15.159
<v Speaker 1>where the wild animals don't have to be coaxed. Disneyland

0:22:15.160 --> 0:22:18.600
<v Speaker 1>tells us that technology can give us more reality than

0:22:18.720 --> 0:22:19.359
<v Speaker 1>nature can.

0:22:20.000 --> 0:22:22.919
<v Speaker 3>That's some deep stuff, and it actually reminds me of

0:22:22.960 --> 0:22:25.720
<v Speaker 3>something I read about how really well manicured gardens were

0:22:25.760 --> 0:22:29.719
<v Speaker 3>once destination spots for tourists, like long before mechanical attraction's

0:22:29.720 --> 0:22:32.359
<v Speaker 3>caught on. In a weird way, they almost seem like

0:22:32.480 --> 0:22:35.359
<v Speaker 3>precursors to theme parks, at least given that idea of

0:22:35.400 --> 0:22:37.320
<v Speaker 3>hyperreality you're talking about, Well.

0:22:37.200 --> 0:22:40.600
<v Speaker 1>How do you figure that, Well, garden's like a little microcosm.

0:22:40.720 --> 0:22:43.679
<v Speaker 3>It's this idealized take on nature. And so if you

0:22:43.680 --> 0:22:48.359
<v Speaker 3>think of a Japanese garden where you have rocks and water, plants, ornaments,

0:22:48.720 --> 0:22:52.159
<v Speaker 3>miniature pagoda too. Like we arrange these elements as we

0:22:52.280 --> 0:22:55.960
<v Speaker 3>please to create our own little oasis, a small piece

0:22:56.000 --> 0:22:57.919
<v Speaker 3>of land that's meant to represent the best parts of

0:22:57.920 --> 0:22:58.800
<v Speaker 3>the world outside it.

0:22:59.000 --> 0:23:01.359
<v Speaker 1>All right, I get that. And just like a theme park,

0:23:01.400 --> 0:23:05.560
<v Speaker 1>this elaborate gardens strives to mimic something about the real world,

0:23:05.600 --> 0:23:08.720
<v Speaker 1>and of course by softening the edges and being really

0:23:08.760 --> 0:23:12.040
<v Speaker 1>selective about what's included, and the result winds up feeling

0:23:12.160 --> 0:23:15.560
<v Speaker 1>like something unique all together. And it's not quite fake,

0:23:15.640 --> 0:23:17.680
<v Speaker 1>but not altogether real either.

0:23:17.640 --> 0:23:20.879
<v Speaker 3>Yeah, hyperreal. But here's the thing. The kinds of gardens

0:23:20.880 --> 0:23:23.560
<v Speaker 3>people cultivate are usually reflections on the cultures to which

0:23:23.640 --> 0:23:27.760
<v Speaker 3>they belong. So, for example, French gardens tend to idealize

0:23:27.800 --> 0:23:32.280
<v Speaker 3>the symmetry and orderly rose to reflect man's mastery of nature,

0:23:32.359 --> 0:23:34.000
<v Speaker 3>while many English gardens.

0:23:33.640 --> 0:23:34.480
<v Speaker 1>Do the opposite.

0:23:34.600 --> 0:23:37.320
<v Speaker 3>So what exactly do our theme parks say about who

0:23:37.320 --> 0:23:38.080
<v Speaker 3>we are as a people?

0:23:38.359 --> 0:23:40.480
<v Speaker 1>Well, I mean, I'd kind of like to think it

0:23:40.480 --> 0:23:43.000
<v Speaker 1>says something about us being a culture of dreamers. You

0:23:43.040 --> 0:23:45.480
<v Speaker 1>know that we draw on timeless stories to make sense

0:23:45.520 --> 0:23:49.080
<v Speaker 1>of the world and maybe even add meaning to our lives.

0:23:49.160 --> 0:23:51.879
<v Speaker 1>And you know, although I'm sure there's a cynical answer

0:23:51.880 --> 0:23:54.480
<v Speaker 1>about consumerism that others would offer as.

0:23:54.359 --> 0:23:56.919
<v Speaker 3>Well, like the idealized version of a land full of

0:23:56.920 --> 0:24:00.639
<v Speaker 3>Santa Clauses. Right right, maybe that, but let's take the

0:24:00.680 --> 0:24:02.920
<v Speaker 3>high road on this one. After all, we'll be in

0:24:03.000 --> 0:24:06.400
<v Speaker 3>good company if we do. Because you know, Ray Bradbury

0:24:06.480 --> 0:24:07.280
<v Speaker 3>himself believed this.

0:24:07.520 --> 0:24:09.600
<v Speaker 1>Oh right, yeah, I actually saw this as well. So

0:24:09.640 --> 0:24:12.920
<v Speaker 1>Bradbury was one of Disney's most outspoken fans.

0:24:12.640 --> 0:24:15.760
<v Speaker 3>Right, yeah, definitely so. In fact, when a nineteen sixty

0:24:15.760 --> 0:24:19.240
<v Speaker 3>five article in the Nation denounced Disneyland as vulgar entertainment

0:24:19.280 --> 0:24:22.800
<v Speaker 3>on the same level as like Las Vegas, Bradbury basically

0:24:22.840 --> 0:24:26.320
<v Speaker 3>published a piece in Holiday Magazine entitled The Machine Tooled

0:24:26.359 --> 0:24:29.040
<v Speaker 3>Happy Land, and in it he sets the record straight

0:24:29.080 --> 0:24:32.240
<v Speaker 3>on why intellectuals or anyone else for that matter, shouldn't

0:24:32.240 --> 0:24:34.560
<v Speaker 3>be ashamed to visit the happiest place on Earth. And

0:24:34.760 --> 0:24:39.040
<v Speaker 3>in particular, Bradbury praised Disney's breakthrough in audio animatronics, which

0:24:39.040 --> 0:24:41.360
<v Speaker 3>he saw is the next best thing to creating life itself.

0:24:41.680 --> 0:24:43.480
<v Speaker 1>Really wow, he went pretty far with this.

0:24:43.800 --> 0:24:46.360
<v Speaker 3>Yeah, I mean you should hear this quote. So I'm

0:24:46.359 --> 0:24:48.960
<v Speaker 3>going to read it to you. Only a few hundred

0:24:49.000 --> 0:24:51.919
<v Speaker 3>years ago, all this would have been considered blasphemous. To

0:24:52.000 --> 0:24:55.439
<v Speaker 3>create man is not Man's business, but God's Disney, and

0:24:55.480 --> 0:24:58.000
<v Speaker 3>every technician with him would have been bundled and burned

0:24:58.000 --> 0:25:00.679
<v Speaker 3>at the stake in sixteen hundred. That's true, right, But

0:25:00.840 --> 0:25:03.960
<v Speaker 3>this is what he continues. But the fact remains that

0:25:04.280 --> 0:25:06.399
<v Speaker 3>Disney is the first to make a robot that is

0:25:06.440 --> 0:25:09.440
<v Speaker 3>convincingly real, that looks, speaks, and acts like a man.

0:25:09.880 --> 0:25:12.280
<v Speaker 3>He has set the history of humanized robots on its

0:25:12.359 --> 0:25:15.200
<v Speaker 3>way toward wider and more fantastic excursions.

0:25:15.520 --> 0:25:18.000
<v Speaker 1>Wow. So you've got this science fiction writer who was

0:25:18.040 --> 0:25:21.159
<v Speaker 1>seeing things he'd only dreamed of in his stories taking

0:25:21.200 --> 0:25:22.440
<v Speaker 1>shape in real.

0:25:22.320 --> 0:25:25.679
<v Speaker 3>Life, right, and he's just awed by the possibilities. He

0:25:25.760 --> 0:25:28.720
<v Speaker 3>even goes on to describe this future in which these

0:25:28.800 --> 0:25:31.600
<v Speaker 3>robots sort of affirm the truth of history and make

0:25:31.640 --> 0:25:33.879
<v Speaker 3>it real to people in a way that simply reading

0:25:33.880 --> 0:25:37.040
<v Speaker 3>about it always falls short. It's a really poetic notion

0:25:37.119 --> 0:25:40.359
<v Speaker 3>about these future robot museums, where I'm going to quote again,

0:25:40.760 --> 0:25:42.919
<v Speaker 3>we may begin to believe in every one of man's

0:25:43.000 --> 0:25:45.879
<v Speaker 3>many million days upon this earth. For these students, it

0:25:45.920 --> 0:25:48.280
<v Speaker 3>will not be history was, but history is.

0:25:48.640 --> 0:25:51.560
<v Speaker 1>Oh well, that's definitely an interesting idea, and it's kind

0:25:51.600 --> 0:25:54.600
<v Speaker 1>of like Bradbury also recognized the hyper reality of these

0:25:54.640 --> 0:25:57.440
<v Speaker 1>theme parks, but rather than viewing that as a negative,

0:25:57.720 --> 0:25:59.760
<v Speaker 1>you know, he saw it as a way to reinforce truth,

0:26:00.400 --> 0:26:03.040
<v Speaker 1>history and the world itself. I guess yeah, you can.

0:26:02.960 --> 0:26:05.800
<v Speaker 3>Really tell why Bradbury saw a fellow futurist in Walt

0:26:05.840 --> 0:26:09.880
<v Speaker 3>Disney like. They were both unceasingly optimistic about what mankind

0:26:09.920 --> 0:26:12.720
<v Speaker 3>could achieve. And I don't want to lean too heavily

0:26:12.760 --> 0:26:15.080
<v Speaker 3>on his essay, but there's one more section that really

0:26:15.119 --> 0:26:17.200
<v Speaker 3>captures what a theme park can be at its best,

0:26:17.240 --> 0:26:20.960
<v Speaker 3>So I'll go ahead and read it here. Quote in Disneyland,

0:26:21.000 --> 0:26:23.959
<v Speaker 3>Walt has proven again that the first function of architecture

0:26:24.040 --> 0:26:26.439
<v Speaker 3>is to make men over, make them wish to go

0:26:26.520 --> 0:26:30.000
<v Speaker 3>on living, feed them fresh oxygen, grow them tall, delight

0:26:30.040 --> 0:26:33.320
<v Speaker 3>their eyes, make them kind. Disneyland liberates men to be

0:26:33.400 --> 0:26:37.360
<v Speaker 3>their better selves. And he continues here, you will see

0:26:37.400 --> 0:26:40.679
<v Speaker 3>the happy faces of people. I don't mean dumb cluck happy.

0:26:40.840 --> 0:26:43.959
<v Speaker 3>I don't mean men's club happy or sewing circle happy.

0:26:44.200 --> 0:26:46.520
<v Speaker 3>I mean truly happy. And then I've got to keep

0:26:46.560 --> 0:26:49.639
<v Speaker 3>going because it's so good. No beat Nicks here, No

0:26:49.880 --> 0:26:53.440
<v Speaker 3>cool people with cool faces pretending not to care, thus

0:26:53.480 --> 0:26:56.280
<v Speaker 3>swindling themselves out of life or any chance of her life.

0:26:56.480 --> 0:26:59.639
<v Speaker 3>Disneyland causes you to care all over again. You feel

0:26:59.640 --> 0:27:02.520
<v Speaker 3>it's the first you feel. It's the first day in

0:27:02.600 --> 0:27:05.359
<v Speaker 3>the spring of that special year when you've discovered you

0:27:05.400 --> 0:27:06.280
<v Speaker 3>were really alive.

0:27:06.520 --> 0:27:09.280
<v Speaker 1>No cool people with cool faces in Disney World. That's

0:27:09.320 --> 0:27:12.359
<v Speaker 1>pretty great. I'd say that's pretty much the definition of

0:27:12.359 --> 0:27:15.240
<v Speaker 1>a ring endorsement. I honestly, I'm not even sure how

0:27:15.240 --> 0:27:15.919
<v Speaker 1>to respond to that.

0:27:16.320 --> 0:27:18.280
<v Speaker 3>Well, the ideal of response would probably be to make

0:27:18.320 --> 0:27:20.480
<v Speaker 3>a beeline for Disneyland. But since we're in the middle

0:27:20.520 --> 0:27:22.520
<v Speaker 3>of an episode, how about we just break forth quiz.

0:27:28.880 --> 0:27:31.159
<v Speaker 1>Our next guest is a super fan of theme parks

0:27:31.160 --> 0:27:33.480
<v Speaker 1>and has turned his reporting and trip planning into a

0:27:33.520 --> 0:27:36.440
<v Speaker 1>really successful career as the founder and editor of Theme

0:27:36.560 --> 0:27:40.000
<v Speaker 1>Park Insider. Robert Niles. Welcome to part time Genius.

0:27:40.359 --> 0:27:41.880
<v Speaker 4>Thanks for having me. It's great to be here.

0:27:41.960 --> 0:27:43.840
<v Speaker 1>Great. Well, So, Robert, I was curious, was there a

0:27:43.880 --> 0:27:47.280
<v Speaker 1>theme park experience or just some specific theme park that

0:27:47.359 --> 0:27:49.359
<v Speaker 1>really sparked this passion of yours?

0:27:49.600 --> 0:27:53.359
<v Speaker 4>Well, I'm a Los Angeles Natives. So my kids hauled

0:27:53.400 --> 0:27:56.960
<v Speaker 4>me down to Anaheim to visit Disneyland a lot when

0:27:56.960 --> 0:27:59.560
<v Speaker 4>I was a kid. But really maybe the thing that

0:27:59.680 --> 0:28:04.159
<v Speaker 4>turned me onto this was when we visited Universal Studios Hollywood,

0:28:04.440 --> 0:28:06.720
<v Speaker 4>back when it was just the Universal Studio Tour and

0:28:06.760 --> 0:28:09.280
<v Speaker 4>I was about six years old or something, but I

0:28:09.320 --> 0:28:12.560
<v Speaker 4>got picked to be one of those audience volunteers, and

0:28:12.720 --> 0:28:14.520
<v Speaker 4>so I was the freckle faced little kid and the

0:28:15.119 --> 0:28:18.439
<v Speaker 4>fake races Rice Aroni commercial that they taped on the

0:28:18.480 --> 0:28:20.639
<v Speaker 4>back lot back then. I'm just like, wow, this is

0:28:20.720 --> 0:28:23.000
<v Speaker 4>kind of cool I could be part of the show.

0:28:23.240 --> 0:28:26.479
<v Speaker 4>So that always kind of stuck with me. And then

0:28:26.480 --> 0:28:29.120
<v Speaker 4>when I was in college, I started working at Walt

0:28:29.119 --> 0:28:32.000
<v Speaker 4>disney World during the summers, and that just really cemented it.

0:28:32.040 --> 0:28:34.320
<v Speaker 4>So I've been a just a huge theme park fan

0:28:34.359 --> 0:28:34.840
<v Speaker 4>ever since.

0:28:34.960 --> 0:28:37.560
<v Speaker 3>Do you have a favorite weird theme park or just

0:28:37.600 --> 0:28:39.600
<v Speaker 3>a favorite theme park overall?

0:28:40.000 --> 0:28:42.720
<v Speaker 4>Oh? Wow, I mean I think my favorite theme park

0:28:42.920 --> 0:28:47.080
<v Speaker 4>would be Tokyo Disney ce and Japan, just an absolutely

0:28:47.280 --> 0:28:49.360
<v Speaker 4>lovely parking shows you what you can do with a

0:28:49.400 --> 0:28:53.440
<v Speaker 4>budget of several billion dollars. But in terms of like

0:28:53.480 --> 0:28:56.680
<v Speaker 4>little fun, quirky parks, I'm a real fan of Holiday World,

0:28:56.720 --> 0:28:59.560
<v Speaker 4>which is located in the tiny town of Santa Claus

0:28:59.600 --> 0:29:05.920
<v Speaker 4>in the It's just this wonderful place park, really out

0:29:05.960 --> 0:29:08.160
<v Speaker 4>in the middle of a cornfield someplace, but it's got

0:29:08.160 --> 0:29:11.400
<v Speaker 4>some really great World Clash roller coasters there, and you've

0:29:11.440 --> 0:29:15.080
<v Speaker 4>got a really fun crew of sands that show up

0:29:15.080 --> 0:29:17.160
<v Speaker 4>at this place. It's not like this is just a

0:29:17.200 --> 0:29:19.600
<v Speaker 4>park out in the suburbs and everybody lives there comes in.

0:29:19.680 --> 0:29:22.200
<v Speaker 4>If you're going to Santa Claus, Indiana, you're a dedicated

0:29:22.240 --> 0:29:25.680
<v Speaker 4>team park fan, it's just nice to be around a

0:29:25.720 --> 0:29:28.280
<v Speaker 4>bunch of other theme park geeks like me whenever I visit.

0:29:28.440 --> 0:29:30.720
<v Speaker 3>That's so nice to hear because we'd actually read about

0:29:30.760 --> 0:29:32.600
<v Speaker 3>it and talked about it a little on the show,

0:29:32.640 --> 0:29:34.160
<v Speaker 3>but to hear that it's like a real park for

0:29:34.280 --> 0:29:35.720
<v Speaker 3>enthusias is pretty great.

0:29:35.840 --> 0:29:40.240
<v Speaker 1>Yeah, that's that's great. Well, what about some favorite attractions,

0:29:40.280 --> 0:29:43.959
<v Speaker 1>just favorite oddball attractions you've seen, you know, at different parks.

0:29:45.040 --> 0:29:47.800
<v Speaker 4>Actually, I'll talk about one that I haven't seen yet,

0:29:47.800 --> 0:29:51.880
<v Speaker 4>but one of our writers just just went on it's

0:29:51.960 --> 0:29:56.760
<v Speaker 4>at this park in Glenwood Canyon, Colorado. It's Glenwood Canyon

0:29:56.800 --> 0:30:01.280
<v Speaker 4>Adventure Park, and they've built a rock ride except that

0:30:01.320 --> 0:30:03.160
<v Speaker 4>when you typically think of drop rides, it's a big

0:30:03.200 --> 0:30:05.000
<v Speaker 4>tower where you go up a couple hundred feet in

0:30:05.080 --> 0:30:06.640
<v Speaker 4>the air and then you drop back to the ground.

0:30:07.280 --> 0:30:10.800
<v Speaker 4>This is seemed to be a mind drop ride, and

0:30:11.000 --> 0:30:13.440
<v Speaker 4>it's actually in a mine, so you enter on the

0:30:13.440 --> 0:30:16.440
<v Speaker 4>ground and then you drop down one hundred into a hole,

0:30:17.840 --> 0:30:22.280
<v Speaker 4>which just sounds like that could be a huge phobia

0:30:22.320 --> 0:30:24.600
<v Speaker 4>trigger for a while, which of course makes it that

0:30:24.720 --> 0:30:28.400
<v Speaker 4>much more fun for everybody else. But that's a that's

0:30:28.440 --> 0:30:30.640
<v Speaker 4>a quirky little park that it doesn't mean it's not

0:30:30.720 --> 0:30:33.720
<v Speaker 4>like a Disney park or anything. You did tiny attendance,

0:30:34.040 --> 0:30:37.080
<v Speaker 4>but they've got stuff like a roller coaster that's perched

0:30:37.120 --> 0:30:39.520
<v Speaker 4>on the edge of a thousand foot cliffs and all

0:30:39.600 --> 0:30:42.120
<v Speaker 4>of these things that are a little bit extreme for

0:30:42.160 --> 0:30:45.320
<v Speaker 4>a theme park attraction. So that's that's moved up high

0:30:45.360 --> 0:30:48.360
<v Speaker 4>on my to view bucket list of places to go visit.

0:30:48.760 --> 0:30:49.600
<v Speaker 1>Are there any pet.

0:30:49.520 --> 0:30:51.520
<v Speaker 3>Teams you'd love to see developed into a park?

0:30:51.840 --> 0:30:55.560
<v Speaker 4>Oh wow, yeah, I mean the first thing everybody always

0:30:55.600 --> 0:30:58.000
<v Speaker 4>says is that, you know, everybody wants Lord of the

0:30:58.040 --> 0:31:00.840
<v Speaker 4>Rings of the park because it's you know, just huge ip.

0:31:01.720 --> 0:31:04.280
<v Speaker 4>But you know, a lot of parks have developed these

0:31:04.360 --> 0:31:06.680
<v Speaker 4>kind of video game based shooter rides now like you

0:31:06.720 --> 0:31:08.800
<v Speaker 4>see it. It does wide here at Disney, and Men in

0:31:08.840 --> 0:31:13.400
<v Speaker 4>Black at Universal and Justice League at six Flags. So

0:31:13.600 --> 0:31:16.360
<v Speaker 4>there's a desire to do something that's interactive. So I

0:31:16.400 --> 0:31:19.040
<v Speaker 4>think one thing I'd really like to see is some

0:31:19.120 --> 0:31:21.160
<v Speaker 4>type of thing where it's it's almost like you're in

0:31:21.200 --> 0:31:24.440
<v Speaker 4>the game of Clue or something. You have to solve

0:31:24.520 --> 0:31:28.160
<v Speaker 4>some sort of mystery in order to advance into the attractions.

0:31:28.200 --> 0:31:30.280
<v Speaker 4>A lot of that sort of gameplay could be a

0:31:30.320 --> 0:31:32.480
<v Speaker 4>lot of fun in the Team Park attraction.

0:31:32.800 --> 0:31:37.080
<v Speaker 1>Definitely. Yeah, that's pretty great. Well, we appreciate your telling

0:31:37.160 --> 0:31:39.080
<v Speaker 1>us all about these parks, but we can't let you

0:31:39.120 --> 0:31:41.520
<v Speaker 1>go without putting you to the test. So what game

0:31:41.560 --> 0:31:43.000
<v Speaker 1>are we playing with Robert today, Mango.

0:31:43.240 --> 0:31:46.960
<v Speaker 3>We're playing a little game called roller Coaster or Discontinued Superhero?

0:31:47.280 --> 0:31:49.560
<v Speaker 1>All right, that's right, So this is simple work. We're

0:31:49.560 --> 0:31:51.040
<v Speaker 1>going to give you a name and you tell us

0:31:51.040 --> 0:31:55.400
<v Speaker 1>whether it's a roller coaster or a discontinued superhero. Are

0:31:55.440 --> 0:31:55.920
<v Speaker 1>you ready?

0:31:56.560 --> 0:31:57.360
<v Speaker 4>Why not? Both?

0:31:58.760 --> 0:32:02.760
<v Speaker 1>Maybe should be here we go Number one, Bouncing Boy.

0:32:03.400 --> 0:32:06.440
<v Speaker 4>I'm going to guess that's a discontinued superhero.

0:32:06.720 --> 0:32:10.720
<v Speaker 3>Yeah, it's a really dumb discontinued superhero Bouncing boys. Big

0:32:10.720 --> 0:32:12.560
<v Speaker 3>skill was that he turned into a bouncing ball.

0:32:13.760 --> 0:32:15.080
<v Speaker 1>I don't know I would have wanted to do that

0:32:15.120 --> 0:32:17.800
<v Speaker 1>as a kid. All right. Number two he's one for one.

0:32:17.880 --> 0:32:19.480
<v Speaker 1>Number two Steel Vengeance.

0:32:20.080 --> 0:32:22.680
<v Speaker 4>Oh, that's definitely a roller coast, actually going to be

0:32:22.880 --> 0:32:23.719
<v Speaker 4>a roller coaster.

0:32:23.920 --> 0:32:26.160
<v Speaker 1>Wow, well done if bonus points if you happen to

0:32:26.200 --> 0:32:26.840
<v Speaker 1>know where this is.

0:32:26.800 --> 0:32:31.000
<v Speaker 4>Going to be, that's a Keeter points fantaska ohio hicily done.

0:32:31.040 --> 0:32:33.480
<v Speaker 1>He is an expert here. Okay, he's three for two.

0:32:35.480 --> 0:32:37.640
<v Speaker 1>Number three, Yank and Doodle.

0:32:38.640 --> 0:32:41.800
<v Speaker 4>That's just awful. No matter what he is, I'm going

0:32:41.840 --> 0:32:43.480
<v Speaker 4>to get a superhero.

0:32:44.120 --> 0:32:47.360
<v Speaker 3>Yeah. According to ranker dot COM's description, when they're together,

0:32:47.480 --> 0:32:50.960
<v Speaker 3>they have superhero strength. When they're apart, they're just dude.

0:32:52.360 --> 0:32:57.920
<v Speaker 1>All right, all right. Number four King the.

0:32:58.080 --> 0:33:00.600
<v Speaker 4>K Oh Definitely roller coaster.

0:33:00.920 --> 0:33:02.600
<v Speaker 1>All right, bonus points for where it is.

0:33:04.440 --> 0:33:07.959
<v Speaker 4>That would be at six Flags. Great adventure in New Jersey.

0:33:08.320 --> 0:33:11.600
<v Speaker 1>Nicely done. Number five The Red Bee.

0:33:13.640 --> 0:33:18.680
<v Speaker 4>The red Bee. That could go either way, but I'm

0:33:18.720 --> 0:33:20.480
<v Speaker 4>gonna say just continued superhero again.

0:33:20.720 --> 0:33:22.760
<v Speaker 3>Yeah, you're right. The Red Bee's power was that he

0:33:22.840 --> 0:33:25.000
<v Speaker 3>was powerless, but he had a trained bee that he

0:33:25.040 --> 0:33:28.320
<v Speaker 3>attacks people with, and that trained bee's name was Michael.

0:33:30.480 --> 0:33:33.320
<v Speaker 1>Actually, you know what, there was one here for an

0:33:33.320 --> 0:33:36.400
<v Speaker 1>even an additional bonus point. I thought this one was interesting.

0:33:36.560 --> 0:33:38.680
<v Speaker 1>All right, here we go thunder Dolphin.

0:33:39.320 --> 0:33:45.000
<v Speaker 4>Ooh, that's another one that could go either way. Could

0:33:45.000 --> 0:33:47.600
<v Speaker 4>be a roller coaster to SeaWorld Parks. Not familiar with

0:33:47.680 --> 0:33:50.240
<v Speaker 4>which one, but let's just say roller coaster.

0:33:50.760 --> 0:33:54.120
<v Speaker 3>Yeah. So this is a Tokyo Dome city and this

0:33:54.240 --> 0:33:57.400
<v Speaker 3>agile coaster dodges buildings and threads the needle through a

0:33:57.480 --> 0:33:58.680
<v Speaker 3>giant Ferris wheel.

0:33:58.720 --> 0:34:01.440
<v Speaker 1>All right, nicely done. So how's Robert done today? Mango?

0:34:01.560 --> 0:34:04.680
<v Speaker 3>He's got incredible seven for six, which has happened on

0:34:04.720 --> 0:34:05.520
<v Speaker 3>a show before.

0:34:05.800 --> 0:34:07.240
<v Speaker 1>Ah, it's a record.

0:34:07.280 --> 0:34:10.560
<v Speaker 3>So what is Robert w Yeah, he earns a note

0:34:10.560 --> 0:34:14.000
<v Speaker 3>to his mom or boss, singing his praises. So congratulations Robert.

0:34:14.200 --> 0:34:16.800
<v Speaker 1>All right, Well, if you guys are thinking about attending

0:34:16.800 --> 0:34:19.760
<v Speaker 1>a theme park, you should check out Theme Park Insider. Robert,

0:34:19.760 --> 0:34:21.600
<v Speaker 1>thanks for joining us on part time genius.

0:34:21.880 --> 0:34:22.719
<v Speaker 4>Thanks for having me.

0:34:34.280 --> 0:34:37.120
<v Speaker 1>Okay, so we had a pretty heavy discussion earlier about

0:34:37.200 --> 0:34:40.799
<v Speaker 1>hyper reality and theme parks, and you know, even Disneyland's

0:34:40.840 --> 0:34:44.280
<v Speaker 1>role as this, you might say, a technological steward of history.

0:34:44.640 --> 0:34:46.480
<v Speaker 1>But what do you say we keep things a little

0:34:46.480 --> 0:34:48.480
<v Speaker 1>bit lighter in this last segment, Mango.

0:34:48.440 --> 0:34:50.200
<v Speaker 3>I'm all for it. I was actually thinking we could

0:34:50.200 --> 0:34:52.280
<v Speaker 3>just go back and forth with some of the lesser

0:34:52.320 --> 0:34:54.560
<v Speaker 3>known theme parks we came across during our research. I

0:34:54.800 --> 0:34:56.800
<v Speaker 3>don't know about you, but the ones that really grabbed

0:34:56.800 --> 0:35:00.440
<v Speaker 3>my attention were these random, like oddball parks with with

0:35:00.480 --> 0:35:02.760
<v Speaker 3>all these themes that are definitely not Disney.

0:35:03.000 --> 0:35:04.520
<v Speaker 1>All right, sure, I'm up for that. So so what

0:35:04.560 --> 0:35:05.400
<v Speaker 1>are you thinking of? First?

0:35:05.640 --> 0:35:07.800
<v Speaker 3>Well, some of the weirdest theme parks I came across

0:35:07.800 --> 0:35:12.120
<v Speaker 3>where were these kid Zania Family Entertainment centers. They're basically

0:35:12.160 --> 0:35:15.920
<v Speaker 3>indoor kid sized replica cities, complete with miniature vehicles and

0:35:15.960 --> 0:35:20.800
<v Speaker 3>buildings like hospital shops, banks, restaurants, and even a tiny airport.

0:35:21.320 --> 0:35:23.640
<v Speaker 3>And the idea is that kids can gain valuable life

0:35:23.640 --> 0:35:26.480
<v Speaker 3>experience by taking part in twenty five minute career based

0:35:26.560 --> 0:35:29.560
<v Speaker 3>role playing. Says, oh god, yeah, it gets worse. So

0:35:30.400 --> 0:35:32.440
<v Speaker 3>kids get a chance to try their hand at lofty

0:35:32.520 --> 0:35:36.160
<v Speaker 3>job assignments such as performing surgery or pollerting an aircraft,

0:35:36.160 --> 0:35:39.000
<v Speaker 3>as well as more menial tasks like that you find

0:35:39.040 --> 0:35:41.120
<v Speaker 3>them like changing a tire or working in a Coca

0:35:41.200 --> 0:35:42.280
<v Speaker 3>Cola bottling plant.

0:35:42.360 --> 0:35:45.400
<v Speaker 1>It's like the worst theme park ever, mangt is what

0:35:45.520 --> 0:35:48.640
<v Speaker 1>exactly is the theme? Is it adulthood or just monotony

0:35:48.800 --> 0:35:49.000
<v Speaker 1>or what?

0:35:49.680 --> 0:35:51.520
<v Speaker 3>Well, you haven't even heard the best part yet. So

0:35:51.640 --> 0:35:54.360
<v Speaker 3>kids learn the value of their labor by earning kid zos,

0:35:54.400 --> 0:35:57.880
<v Speaker 3>the official currency of kid Zania, and they can accrue

0:35:57.960 --> 0:36:00.359
<v Speaker 3>interest when deposited in the kid Zanian bank.

0:36:00.600 --> 0:36:03.960
<v Speaker 1>Gosh, oh wow, all right, well that's pretty bleak, but

0:36:04.000 --> 0:36:07.120
<v Speaker 1>I actually still think I can top that. So last fall,

0:36:07.200 --> 0:36:09.840
<v Speaker 1>the UK was home to a theme park based entirely

0:36:09.880 --> 0:36:12.799
<v Speaker 1>on the literary works of Charles Dickens. It was called

0:36:12.800 --> 0:36:16.279
<v Speaker 1>Dickens World, and the park offered this interactive tour through

0:36:16.280 --> 0:36:20.040
<v Speaker 1>the drab buildings and grimy cobblestone streets of Old Victoria

0:36:20.040 --> 0:36:23.400
<v Speaker 1>in London. They even boasted about this Greater Expectations themed

0:36:23.440 --> 0:36:26.799
<v Speaker 1>water run and sadly the whole thing went belly up

0:36:26.800 --> 0:36:29.680
<v Speaker 1>though this was last October because the company behind the

0:36:29.719 --> 0:36:31.880
<v Speaker 1>park declared itself insolvent.

0:36:31.719 --> 0:36:33.880
<v Speaker 3>And Tyler talking about the worst of times.

0:36:34.239 --> 0:36:36.160
<v Speaker 1>Oh man, that should have been my my joke.

0:36:37.040 --> 0:36:39.319
<v Speaker 3>Still, if we're going for bleak, you'll want to check

0:36:39.320 --> 0:36:43.160
<v Speaker 3>out survival drama in Lithuania, and while not a park

0:36:43.200 --> 0:36:45.960
<v Speaker 3>per se, it's the world's premier themed attraction for those

0:36:46.000 --> 0:36:48.440
<v Speaker 3>looking to experience what life was like for a citizen

0:36:48.480 --> 0:36:52.880
<v Speaker 3>of the USSR during the nineteen eighties. So the whole

0:36:53.000 --> 0:36:55.879
<v Speaker 3>ordeal starts when guests are ambushed by the Red Army

0:36:55.880 --> 0:36:58.759
<v Speaker 3>in the middle of a forest, and then they're transported

0:36:58.800 --> 0:37:01.719
<v Speaker 3>to a former Soviet bunk her in the Eastern European countryside.

0:37:01.760 --> 0:37:02.680
<v Speaker 1>Oh my god, and it.

0:37:02.640 --> 0:37:05.040
<v Speaker 3>Only gets worse like from there. It's a brisk three

0:37:05.080 --> 0:37:09.480
<v Speaker 3>hours of underground tunnels, barking dogs, verbal abuse, humiliation, coercion,

0:37:09.520 --> 0:37:14.160
<v Speaker 3>and even propaganda screenings friendly and it's all followed by

0:37:14.200 --> 0:37:17.360
<v Speaker 3>a celebratory tin of beef and a shot of vodka

0:37:17.400 --> 0:37:20.279
<v Speaker 3>to wash the taste of totalitarian regime from your mouth.

0:37:20.480 --> 0:37:23.719
<v Speaker 1>Oh for the kids, right, it's horrible. I honestly don't

0:37:23.760 --> 0:37:26.239
<v Speaker 1>know what's worse that something like this is legal or

0:37:26.280 --> 0:37:28.439
<v Speaker 1>that people actually pay to be a part of it.

0:37:28.560 --> 0:37:30.600
<v Speaker 3>Yeah, I know, it sounds like the worst vacation ever,

0:37:30.680 --> 0:37:34.160
<v Speaker 3>but according to the theater producer behind the attraction, that's

0:37:34.280 --> 0:37:36.759
<v Speaker 3>kind of the point. Like in an interview with the

0:37:36.840 --> 0:37:40.040
<v Speaker 3>Daily Mail. She said, quote, it's not for everyone, but

0:37:40.120 --> 0:37:42.720
<v Speaker 3>these days children must learn that it's not a laughing matter.

0:37:43.080 --> 0:37:45.640
<v Speaker 3>Men understand what it was like. They should realize how

0:37:45.680 --> 0:37:48.160
<v Speaker 3>much progress there's been over the past seventeen years.

0:37:48.200 --> 0:37:51.759
<v Speaker 1>I like how they have vacation time to learn these lessons.

0:37:52.000 --> 0:37:54.200
<v Speaker 1>But I guess in a way that's kind of admirable.

0:37:54.239 --> 0:37:56.680
<v Speaker 1>But we're supposed to be keeping things light in this

0:37:56.760 --> 0:37:58.839
<v Speaker 1>last section. So did you you know, did you come

0:37:58.840 --> 0:38:02.000
<v Speaker 1>across any lesser known things, parks that aren't completely mortifying?

0:38:02.400 --> 0:38:02.720
<v Speaker 2>Yeah?

0:38:02.760 --> 0:38:04.839
<v Speaker 3>So one of the coolest parks I found is called

0:38:05.239 --> 0:38:08.880
<v Speaker 3>Eftling World of Wonders. It's this amazing one hundred eighty

0:38:08.920 --> 0:38:12.400
<v Speaker 3>acre theme park in Amsterdam, and it's consistently ranked one

0:38:12.440 --> 0:38:14.560
<v Speaker 3>of the best in all of Europe. And in fact,

0:38:14.800 --> 0:38:19.240
<v Speaker 3>Eftaling is unbelievably popular. It's one of the few non Disney,

0:38:19.280 --> 0:38:22.040
<v Speaker 3>non universal parks to crack the top twenty five highest

0:38:22.040 --> 0:38:23.360
<v Speaker 3>attended theme parks in the world.

0:38:23.440 --> 0:38:25.719
<v Speaker 1>Oh wow, that's pretty impressive. So what's the theme for

0:38:25.760 --> 0:38:26.120
<v Speaker 1>the park?

0:38:26.360 --> 0:38:28.560
<v Speaker 3>I mean, that's the cool thing. Though the whole park

0:38:28.640 --> 0:38:32.680
<v Speaker 3>is based on classic fairy tales and folklore. So elves, gnomes,

0:38:32.760 --> 0:38:35.560
<v Speaker 3>Fairies and the like, And even though there's some thematic

0:38:35.560 --> 0:38:38.440
<v Speaker 3>crossover between this one and the Disney parks, there's a

0:38:38.520 --> 0:38:41.400
<v Speaker 3>much tighter focus on tradition and storytelling at Eftaling.

0:38:41.840 --> 0:38:44.160
<v Speaker 1>So it's, I don't know, kind of a less commercialized

0:38:44.160 --> 0:38:44.600
<v Speaker 1>theme park.

0:38:44.640 --> 0:38:47.360
<v Speaker 3>Maybe, yeah, kind of. I mean there are shops, to

0:38:47.400 --> 0:38:50.080
<v Speaker 3>be sure, but they aren't as central a focus as

0:38:50.080 --> 0:38:52.360
<v Speaker 3>they would be in any American theme park, which is

0:38:52.719 --> 0:38:54.879
<v Speaker 3>all the more impressive when you consider the cutting edge

0:38:54.920 --> 0:38:59.280
<v Speaker 3>ride technology and the lavishly detailed theming found throughout the park.

0:39:00.080 --> 0:39:02.040
<v Speaker 3>Get the feeling the designers didn't have to make a

0:39:02.040 --> 0:39:04.040
<v Speaker 3>whole lot of compromises in order to save a few

0:39:04.080 --> 0:39:06.960
<v Speaker 3>pennies or squeeze in another store front, and the results

0:39:06.960 --> 0:39:08.839
<v Speaker 3>of this really classy theme park.

0:39:09.520 --> 0:39:12.280
<v Speaker 1>You know, before the episode, I probably would have considered

0:39:12.320 --> 0:39:15.520
<v Speaker 1>a classy theme park to be an oxymoron, But you know,

0:39:15.560 --> 0:39:18.319
<v Speaker 1>looking into all the philosophy at the root of these experiences,

0:39:18.760 --> 0:39:20.480
<v Speaker 1>I guess I feel kind of differently now.

0:39:20.880 --> 0:39:23.000
<v Speaker 3>Yeah, it's all fun and games until someone has an

0:39:23.040 --> 0:39:25.000
<v Speaker 3>existential crisis on Space.

0:39:24.760 --> 0:39:28.000
<v Speaker 1>Mountain, right right. I'll try to hold yourself together, Mango,

0:39:28.000 --> 0:39:30.320
<v Speaker 1>at least long enough for this episode's fact.

0:39:30.080 --> 0:39:41.080
<v Speaker 2>Off Okay, so why don't you pick this on off?

0:39:41.400 --> 0:39:43.799
<v Speaker 1>All right, I can do that. So did you know

0:39:43.840 --> 0:39:47.320
<v Speaker 1>that Freud and Jung visited Dreamland and Coney Island together?

0:39:47.760 --> 0:39:50.560
<v Speaker 1>It's actually true, and when they did, supposedly, Freud told

0:39:50.640 --> 0:39:53.320
<v Speaker 1>Jung that Coney Island was the only part of America

0:39:53.480 --> 0:39:54.120
<v Speaker 1>that interesting.

0:39:55.200 --> 0:39:57.160
<v Speaker 3>So this is about Walt Disney, and it is the

0:39:57.200 --> 0:39:59.359
<v Speaker 3>fact I always think about whenever I hear his name.

0:40:00.080 --> 0:40:02.680
<v Speaker 3>Visitors came to visit Walt Disney, he'd serve them tomato

0:40:02.800 --> 0:40:05.560
<v Speaker 3>juice and he'd be furious if they refused to drink it.

0:40:05.920 --> 0:40:08.000
<v Speaker 3>In fact, his secretary would even warn people that it

0:40:08.120 --> 0:40:10.000
<v Speaker 3>was best to just accept it before they walked in.

0:40:11.480 --> 0:40:14.400
<v Speaker 1>I had actually heard that fact before. But speaking of Disney,

0:40:14.440 --> 0:40:16.600
<v Speaker 1>one of my favorite parks, And I don't know why

0:40:16.640 --> 0:40:18.399
<v Speaker 1>I included this fact because I have the hardest time

0:40:18.440 --> 0:40:22.960
<v Speaker 1>saying this word. But it's the Beijing Chijing Shan amusement.

0:40:23.360 --> 0:40:24.680
<v Speaker 3>It's not as fun to say as it.

0:40:24.600 --> 0:40:27.719
<v Speaker 1>Is so hard to say. And mental Flaws dubbed this

0:40:27.800 --> 0:40:31.239
<v Speaker 1>the copyright and fringiest place on Earth. And although park

0:40:31.280 --> 0:40:33.600
<v Speaker 1>has been sued several times and often had to take

0:40:33.640 --> 0:40:38.040
<v Speaker 1>down statues, it's happily filled with ripoff animated characters and

0:40:38.120 --> 0:40:41.719
<v Speaker 1>landmarks that look so much like these Disney characters. And

0:40:41.760 --> 0:40:44.719
<v Speaker 1>oddly enough, this is something they've embraced in their advertisement.

0:40:45.120 --> 0:40:47.520
<v Speaker 1>You know what their old slogan was, It was Disney

0:40:47.600 --> 0:40:50.520
<v Speaker 1>is too far to go, Please come to Shijing Shan.

0:40:51.040 --> 0:40:55.319
<v Speaker 1>I think I said so.

0:40:55.520 --> 0:40:57.760
<v Speaker 3>One of my favorite theme park thrills to read about

0:40:57.920 --> 0:41:01.640
<v Speaker 3>was this park called krocos Us Cove in Darwin, Australia,

0:41:01.680 --> 0:41:04.640
<v Speaker 3>and they have something that's way scarier than any roller coaster.

0:41:05.000 --> 0:41:07.680
<v Speaker 3>It's called the Cage of Death. So you get in

0:41:07.719 --> 0:41:10.959
<v Speaker 3>this little acrylic tank which they then submerge in water,

0:41:11.000 --> 0:41:14.439
<v Speaker 3>and you end up right next to the sixteen foot crocodile. God,

0:41:14.520 --> 0:41:18.320
<v Speaker 3>it sounds terrifying, but Krocosaur's Cove isn't a one trick pony,

0:41:18.360 --> 0:41:21.600
<v Speaker 3>and it also has the largest display of Australian reptiles anywhere.

0:41:21.840 --> 0:41:23.799
<v Speaker 1>Wow, that is crazy. All right, Well, while we're on

0:41:23.840 --> 0:41:26.480
<v Speaker 1>the topic of our favorite weird theme parks, one of

0:41:26.520 --> 0:41:28.279
<v Speaker 1>these days, I really want to go to a place

0:41:28.320 --> 0:41:30.920
<v Speaker 1>called Bonbon Land, which is just an hour or so

0:41:31.000 --> 0:41:34.120
<v Speaker 1>away from Copenhagen and Denmark. And so, you know, you know,

0:41:34.160 --> 0:41:36.960
<v Speaker 1>we like to credit Harry Potter with popularizing all those

0:41:37.080 --> 0:41:41.680
<v Speaker 1>nasty flavored jelly beans, from ToeJam to stinky cheese and

0:41:41.800 --> 0:41:43.440
<v Speaker 1>all that kind of stuff. But this park is the

0:41:43.480 --> 0:41:47.480
<v Speaker 1>home of a candy factory that's been making disgusting confections

0:41:47.560 --> 0:41:52.080
<v Speaker 1>like earwax, seagull droppings, and dog farts since the eighties,

0:41:52.640 --> 0:41:54.680
<v Speaker 1>and in the early nineties they decided to open a

0:41:54.719 --> 0:41:57.719
<v Speaker 1>theme park there. And I know my son would die

0:41:57.719 --> 0:41:59.479
<v Speaker 1>to go to this place because they have one ride

0:41:59.480 --> 0:42:02.480
<v Speaker 1>that's called the dog Farting Roller Coaster. Do you get

0:42:02.480 --> 0:42:05.799
<v Speaker 1>to travel through lots of poop and enjoy the accompanying soundtrack?

0:42:06.480 --> 0:42:08.400
<v Speaker 3>Yeah. So, as we always say on the show, no

0:42:08.440 --> 0:42:11.000
<v Speaker 3>matter how old you get, dog farts are always funny.

0:42:11.040 --> 0:42:11.560
<v Speaker 1>It's true.

0:42:11.640 --> 0:42:13.720
<v Speaker 3>I can't beat that. I'm gonna give you this week's trophy.

0:42:13.760 --> 0:42:16.000
<v Speaker 1>Congrats. Well, thanks so much, and don't forget to write

0:42:16.040 --> 0:42:18.720
<v Speaker 1>to us at part Time Genius at HowStuffWorks dot com

0:42:18.880 --> 0:42:20.520
<v Speaker 1>or call us on the twenty four to seven fact

0:42:20.600 --> 0:42:23.600
<v Speaker 1>hotline that's one eight four four pt Genius. You can

0:42:23.640 --> 0:42:25.400
<v Speaker 1>share a fact or tell us why we should have

0:42:25.440 --> 0:42:27.720
<v Speaker 1>you on to play a quiz sometime. Thanks for listening.

0:42:40.880 --> 0:42:43.320
<v Speaker 1>Thanks again for listening. Part Time Genius is a production

0:42:43.400 --> 0:42:45.840
<v Speaker 1>of how stuff works, and wouldn't be possible without several

0:42:45.880 --> 0:42:48.399
<v Speaker 1>brilliant people who do the important things we couldn't even

0:42:48.400 --> 0:42:49.400
<v Speaker 1>begin to understand.

0:42:49.560 --> 0:42:51.200
<v Speaker 3>Tristan McNeil does the editing thing.

0:42:51.520 --> 0:42:53.480
<v Speaker 1>Noel Brown made the theme song and does the mixy

0:42:53.520 --> 0:42:54.279
<v Speaker 1>mixy sound thing.

0:42:54.760 --> 0:42:56.879
<v Speaker 3>Jerry Roland does the exec producer thing.

0:42:57.200 --> 0:42:59.960
<v Speaker 1>Gabeluesier is our lead researcher, with support from the research

0:43:00.120 --> 0:43:03.400
<v Speaker 1>Army including Austin Thompson, Nolan Brown and Lucas Adams.

0:43:03.000 --> 0:43:05.760
<v Speaker 3>And Eves Jeffcok gets the show to your ears. Good job, Eves.

0:43:05.960 --> 0:43:07.880
<v Speaker 1>If you like what you heard, we hope you'll subscribe,

0:43:07.880 --> 0:43:09.759
<v Speaker 1>And if you really really like what you've heard, maybe

0:43:09.760 --> 0:43:11.279
<v Speaker 1>you could leave a good review for us.

0:43:11.360 --> 0:43:12.680
<v Speaker 3>Do we forget Jason?

0:43:13.000 --> 0:43:13.600
<v Speaker 1>Jason who