WEBVTT - Boomerangs: Magic Sticks of Physics

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<v Speaker 1>Welcome to you Stuff you should Know from house Stuff

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<v Speaker 1>Works dot com. Hey, and welcome to the podcast. I'm

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<v Speaker 1>Josh Clark. There's Charles W Chuck Bryant, and Noel Is

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<v Speaker 1>with us today. Yes, producing, Yeah, which makes it a

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<v Speaker 1>super special stuff you should know, a more here stute

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<v Speaker 1>stuff you should know. Yeah, that's right. Although old to

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<v Speaker 1>get a haircut, I know. He looks like a buddy

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<v Speaker 1>of mine from elementary school. Your elementary school for a

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<v Speaker 1>net a full beard. No, without he took away the

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<v Speaker 1>beard would be like any number of my friends from

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<v Speaker 1>elementary school. Yeah. There was always that one guy though

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<v Speaker 1>that had the early early facial hair. My you know,

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<v Speaker 1>jimsa Middle Eastern. He sort of had a little mustache

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<v Speaker 1>in like the seventh grade. I had a friend named

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<v Speaker 1>ron in Uh in elementary school. Man. He had like

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<v Speaker 1>a deep voice and like the mustache and everything. It

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<v Speaker 1>may have been fourth or fifth grade. Now he sells

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<v Speaker 1>steer is. Yeah, so obviously we're talking boomerangs, Chuck, that's right,

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<v Speaker 1>And um, if you associate boomerangs with Australia, there's actually

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<v Speaker 1>a pretty good reason for that. It turns out the boomerangs,

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<v Speaker 1>what do you think of a boomerang, which is kind

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<v Speaker 1>of like a crescent shaped stick that you throw and

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<v Speaker 1>it just comes back to you eventually and you catch

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<v Speaker 1>it and look at your friends and say pretty cool.

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<v Speaker 1>Huh yeah there, Like how do you do that? That

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<v Speaker 1>was most people think perfected in um by aborigines in Australia.

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<v Speaker 1>That's right. If you want to go back even further, UM, well,

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<v Speaker 1>there's a couple of types of boomerangs. Well, there's many

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<v Speaker 1>types of boomerangs, but two main categories is one that

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<v Speaker 1>returns to you that you play with, and the one

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<v Speaker 1>that you go out and try and kill animals with

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<v Speaker 1>that does not return to you. UM. I call those

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<v Speaker 1>the sad boomerangs. Some people call him rabbit sticks rabbit

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<v Speaker 1>Oh no, I know, isn't that mean? But if you

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<v Speaker 1>want to learn how to make one yourself, go to

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<v Speaker 1>um Survival Skills, the website the Hunting Boomerang. It's actually

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<v Speaker 1>it's pretty cool. This guy does. He makes he's he

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<v Speaker 1>shows you step by step how to make a boomerang

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<v Speaker 1>natural skills, I'm sorry skill. He just goes out in

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<v Speaker 1>the woods and finds like a kind of roughly boomerang

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<v Speaker 1>shape stick and then use it into like a functioning,

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<v Speaker 1>non returning boomerang is pretty awesome. Well, and that's what

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<v Speaker 1>people theorize is how the boomerang came about. Um Back

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<v Speaker 1>in Took Took's day, they would eventually learn to take

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<v Speaker 1>a club and beat an animal on the head. And

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<v Speaker 1>then maybe one of Took Took's rand was smart enough

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<v Speaker 1>to say, Hey, maybe if I throw this at the

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<v Speaker 1>animal from a distance, I won't scare them away, or

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<v Speaker 1>that animals faster than I can run, But I can

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<v Speaker 1>throw a stick faster than the animal can run. Let

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<v Speaker 1>me hit it in the head with the stick. That's right.

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<v Speaker 1>And so over time, just like with any early tool

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<v Speaker 1>um evolution, I guess you would uh find sticks that

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<v Speaker 1>flew better and further and further, and eventually they sort

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<v Speaker 1>of took the shape of a boomerang because of its

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<v Speaker 1>unique flying properties. Yeah, they figured out that like a

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<v Speaker 1>curved stick, well, you can aim it more easily and

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<v Speaker 1>it'll fly longer. So they started selecting for those kind

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<v Speaker 1>of sticks, and then they started making those sticks themselves,

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<v Speaker 1>like somebody from the Natural Skills website would. Yeah, the

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<v Speaker 1>two the the design of the two different branches made

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<v Speaker 1>it more stable. Yeah, and we'll get into the mind

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<v Speaker 1>bending physics behind a boomerang. Boomerangs, frankly, are magic sticks

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<v Speaker 1>of physics. They're almost they're almost it's almost impossible to

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<v Speaker 1>understand them, like what's going on? But we're gonna do

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<v Speaker 1>our best to explain it. And it's with a non

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<v Speaker 1>returning boomerang. It's kind of straightforward. It's the returning boomerang

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<v Speaker 1>that they say the Aboriginal Australians were the first to invent.

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<v Speaker 1>That is really difficult to grasp the physics behind. Yeah,

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<v Speaker 1>and the oldest non returning boomerang they found in Poland

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<v Speaker 1>from about twenty years ago. Yeah, that's surprising to me.

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<v Speaker 1>And what that was that far ago? Know that it

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<v Speaker 1>was in Poland? Oh, because I think of the boomerangs

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<v Speaker 1>exclusively associated with Oceania. Yeah not, Yeah, they were. They

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<v Speaker 1>were found in Native American tribes too, and stuff kind

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<v Speaker 1>of all over the world. So Australian Aborigines use something

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<v Speaker 1>called a kylie um exclusively for hunting at first, and

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<v Speaker 1>they think, and this is I think the netst thing,

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<v Speaker 1>because you certainly can't, you know, like find this out factually,

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<v Speaker 1>but they think that eventually they stumbled upon one that

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<v Speaker 1>kind of came back and they thought it was fun,

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<v Speaker 1>so they started throwing returning boomerangs. Yeah, because it's like

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<v Speaker 1>just to get their kicks, just for kicks. Because returning

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<v Speaker 1>boomerang you can't use for hunting well now, because if

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<v Speaker 1>you if you throw returning boomerang, can hit an animal.

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<v Speaker 1>If you hit the animal, it's not going to return

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<v Speaker 1>back to you. That's that, it's not real. That same

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<v Speaker 1>just cartoons everybody. So that's why there's two types. There's

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<v Speaker 1>ones that you brain an animal with and there's another

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<v Speaker 1>that you just throw around to impress your friends. That's right.

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<v Speaker 1>And apparently though the Aboriginal Australians figured out how to

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<v Speaker 1>use returning boomerangs to hunt. They would put some nets

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<v Speaker 1>up in trees. They would throw the boomerang, the returning boomerang,

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<v Speaker 1>and then whoever was best at making like an eagle

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<v Speaker 1>or hawks call would make that call and it'd scare

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<v Speaker 1>all the birds because they'd see this thing flying here

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<v Speaker 1>a hawks call, and they fly into the nets and

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<v Speaker 1>the Aborigines would eat them. Not a bad idea. So

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<v Speaker 1>that's pretty much the history of boomerangs. Yeah, and they

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<v Speaker 1>you know, no one owns a patent on the boomerang.

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<v Speaker 1>There are many kinds of boomerangs that people have patented,

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<v Speaker 1>of course, but the original boomerang was just hey, this

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<v Speaker 1>was something we figured out on our own. It's like DNA,

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<v Speaker 1>it belongs to the ages, it belongs to the universe.

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<v Speaker 1>So you're returning boomerang is going to be a little

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<v Speaker 1>lighter obviously, because you're not trying to kill a rabbit.

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<v Speaker 1>It's just for showing off. Yeah, and I've even you know,

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<v Speaker 1>they have the little uh um nerf versions for kids.

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<v Speaker 1>I had one of those when I was a kid,

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<v Speaker 1>the little uh three pronged boomerang, and those are kind

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<v Speaker 1>of fun. But if you look at videos of the

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<v Speaker 1>real deal, like large three foot wooden boomerangs, it's pretty

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<v Speaker 1>impressive to see. Like, you know, it's it's a tough

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<v Speaker 1>thing to do. You're not just going out there in

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<v Speaker 1>your first try and have to fly back to you.

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<v Speaker 1>There's actually like boomerang teams around the world. Yeah, us

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<v Speaker 1>boomerang team. Unless you're a wonder kin of course or natural,

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<v Speaker 1>I'm sure to do it you on your first time.

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<v Speaker 1>I'm sure it's happened before. Maybe this maybe want to

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<v Speaker 1>get a boomerang, By the way, did are you going to?

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<v Speaker 1>I don't know, maybe the boomerang team. What I'm hoping

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<v Speaker 1>is a fan makes handcrafted boomerangs and since oh yeah,

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<v Speaker 1>I hadn't thought about that, I'll bet we have at

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<v Speaker 1>least one boomerang maker listener, So send us to Yeah nice,

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<v Speaker 1>thanks Chuck. That way we can go out and perform

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<v Speaker 1>a little two man boomerang. Maybe we can cross them

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<v Speaker 1>and everything. So um the Again, the non returning boomerangs

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<v Speaker 1>are pretty straightforward. It's the returning boomerangs that are lighter,

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<v Speaker 1>and they're they're made to be more aerodynamic. And the

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<v Speaker 1>proper way to throw a returning boomerang is um to

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<v Speaker 1>hold it at a vertical angle, to hold it up

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<v Speaker 1>and down right, which is weird because if you ever

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<v Speaker 1>see somebody throw a boomerang, when it comes back, it's horizontal.

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<v Speaker 1>It's horizontally oriented. Yeah, it kind of just lands very

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<v Speaker 1>softly like a helicopter. Right. The thing is is, it

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<v Speaker 1>goes from upright to horizontal in the midst of this

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<v Speaker 1>path and it comes back to you. And if you

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<v Speaker 1>stop and think about it like that makes zero sense whatsoever.

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<v Speaker 1>A non returning boomerang certainly doesn't do either. Of those things.

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<v Speaker 1>It's just the returning boomerang. And the whole reason behind

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<v Speaker 1>this is because of the design of the returning boomerang.

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<v Speaker 1>It's basically a two pronged propeller that's not attached to

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<v Speaker 1>anything that thanks to the force you give it and

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<v Speaker 1>it's rotation and a whole other bunch of stuff that

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<v Speaker 1>will get into it leans to the it falls to

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<v Speaker 1>the left, turns clockwise, and comes back to you. That's

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<v Speaker 1>if you're a right handed thrower with the right handed boomerang.

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<v Speaker 1>If you're a left handed person, you have to have

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<v Speaker 1>a left handed boomerang. It's a mirror image of the

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<v Speaker 1>right handed boomerang. If you try to throw a right

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<v Speaker 1>handed boomerang with your left hand, it's not gonna work out.

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<v Speaker 1>So well, I bet there's one person out there it's like, oh,

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<v Speaker 1>I had no idea. So we're gonna muster up our

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<v Speaker 1>courage and and get into the physics of the boomerang

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<v Speaker 1>right after this. Alright, chuck, here we go. All right, So,

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<v Speaker 1>I guess the first thing we should talk about is

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<v Speaker 1>a little bit about just the physical design of the

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<v Speaker 1>boomerang itself. The wings are slightly tilted, so it creates

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<v Speaker 1>what's called an airfoil, just like an airplane wing. Look

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<v Speaker 1>out your plane window there and you're sitting on the wing.

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<v Speaker 1>You're going to notice that the top of it is

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<v Speaker 1>rounded and the bottom of it is flat, and that

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<v Speaker 1>is going to give a plane lift and a boomerang lift. Right.

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<v Speaker 1>The the air going over the top of the wing,

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<v Speaker 1>because it's curved in like a tear drop shape. Um,

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<v Speaker 1>it picks up speed right, so the air speed is increased,

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<v Speaker 1>which means the air pressure is also increased. Well beneath

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<v Speaker 1>the wing it's flat, the air is just going through

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<v Speaker 1>like it's whatever, but the air pressure is higher, so

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<v Speaker 1>you have lower air pressure at the top, higher pressure

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<v Speaker 1>at the bottom. That means that you have left that

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<v Speaker 1>believe that it's Bernoulli's principle, is it? I think? So?

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<v Speaker 1>Show off? No, not really so. So that's that's the

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<v Speaker 1>whole thing behind both airplane wings, like you said, and

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<v Speaker 1>boomerang wings. Because again, if you if you really kind

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<v Speaker 1>of want to start to understand boomerangs, um, first of all,

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<v Speaker 1>do more research than just listening to this podcast. But secondly,

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<v Speaker 1>you have to think of the boomerang is basically two

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<v Speaker 1>airplane wings facing the opposite direction connected together. Okay, that's right,

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<v Speaker 1>and that forms essentially a propeller. Yeah, and uh, a

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<v Speaker 1>propeller is um. Well, it's it's basically, if you think

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<v Speaker 1>about a boomerang, it has an axis, just like a

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<v Speaker 1>propeller does, but the axis isn't there. That makes sense,

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<v Speaker 1>it's invisible. The propeller is connected to something because it

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<v Speaker 1>has to lift the helicopter propeller cause that's the lift

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<v Speaker 1>the helicopter, or if it's on the front of a plane,

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<v Speaker 1>it's gonna pull that plane forward and up. Um, which

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<v Speaker 1>is sort of a key we'll get to in a second. Um.

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<v Speaker 1>But it's the same principle. But a boomerang just has

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<v Speaker 1>an invisible access let's say. Okay, so it does, and

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<v Speaker 1>it's very important because at that axis, which you can

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<v Speaker 1>just imagine is in the center of the boomerang where

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<v Speaker 1>the two wings come together, that's the access of rotation

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<v Speaker 1>that the boomerang has. It's spin. Yeah, and this article

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<v Speaker 1>does a good job of pointing out that. You would think,

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<v Speaker 1>then if you just turned it completely horizontally like a frisbee,

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<v Speaker 1>it would act like a helicopter propeller and just go up, yes,

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<v Speaker 1>straight up, or if you turned it completely vertically, which

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<v Speaker 1>is how you're supposed to throw it, it would just

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<v Speaker 1>go side to side. But it doesn't do either one

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<v Speaker 1>of those things. No, and it doesn't. And the reason

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<v Speaker 1>why is because if you turn on an air airplane

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<v Speaker 1>propeller or a helicopter propeller rotor, it's it starts from

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<v Speaker 1>a stationary position and just starts spinning, exactly the the

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<v Speaker 1>boomerang doesn't start from a stationary position. It starts spinning

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<v Speaker 1>along that central axis. And it's also thrown. Yeah, it's

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<v Speaker 1>got that forward momentum already exactly. So it has now

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<v Speaker 1>because you threw this thing. You threw it and it

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<v Speaker 1>started spinning around its own axis. But you also gave

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<v Speaker 1>it that forward momentum, which is linear momentum, which means

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<v Speaker 1>that it's now spinning around two axes. That's right, Okay,

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<v Speaker 1>this is is this gyroscopic procession. We're close, we're almost there,

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<v Speaker 1>and we get there chucked because of these two axes.

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<v Speaker 1>So consider this. So the thing is just spinning around.

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<v Speaker 1>You've just thrown in. Its upright at a vertical it's

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<v Speaker 1>vertically oriented to the earth, and you throw it, and

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<v Speaker 1>when you throw it say it has a spin around

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<v Speaker 1>that imaginary axis in the middle of the boomerang or

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<v Speaker 1>at that point at like twenty kilometers an hour. Okay,

0:12:36.280 --> 0:12:39.760
<v Speaker 1>because in Australia koter exactly well. Plus also I read

0:12:39.760 --> 0:12:42.560
<v Speaker 1>a Japanese paper on this. That's what they use and

0:12:42.640 --> 0:12:46.720
<v Speaker 1>it makes sense. Um, And but you threw it that

0:12:46.720 --> 0:12:50.240
<v Speaker 1>that that energy your arm transferred to it when you

0:12:50.320 --> 0:12:53.640
<v Speaker 1>threw the frisbee to which gave it its linear momentum.

0:12:53.800 --> 0:12:56.960
<v Speaker 1>Say that's making it move through space at a hundred

0:12:57.000 --> 0:13:01.440
<v Speaker 1>kilometers per hour. Okay, that's right. So as the things spinning,

0:13:02.120 --> 0:13:05.280
<v Speaker 1>whatever blade is at the top of the of the

0:13:05.360 --> 0:13:09.040
<v Speaker 1>spin is going in the direction that you threw it, right,

0:13:09.559 --> 0:13:11.440
<v Speaker 1>and you threw it at a hundred miles an hour,

0:13:12.120 --> 0:13:15.080
<v Speaker 1>and it's spinning at twenty kilometers an hour. That means

0:13:15.120 --> 0:13:17.480
<v Speaker 1>that that top blade is spinning at a hundred and

0:13:17.559 --> 0:13:20.280
<v Speaker 1>twenty kilometers an hour. You said miles. But yeah, we

0:13:20.400 --> 0:13:26.400
<v Speaker 1>get it, Okay. I'm like, I'm just just barely hanging

0:13:26.440 --> 0:13:29.200
<v Speaker 1>on here. The bottom one, though, is going in the

0:13:29.240 --> 0:13:34.600
<v Speaker 1>opposite direction, so you're it's actually moving at twenty or

0:13:34.679 --> 0:13:37.520
<v Speaker 1>eighty kilometers per hour. So the top is a hundred

0:13:37.559 --> 0:13:41.959
<v Speaker 1>and twenty. The bottom one is working in the opposite direction,

0:13:42.000 --> 0:13:44.480
<v Speaker 1>so it's going eighty kilometers per hour. But these things

0:13:44.520 --> 0:13:49.280
<v Speaker 1>are attached to the same thing, so this difference actually

0:13:49.400 --> 0:13:54.760
<v Speaker 1>creates a difference in air pressure to its vertical orientation,

0:13:55.400 --> 0:14:00.000
<v Speaker 1>which creates torque, which tilts it. Now we've entered gyros

0:14:00.040 --> 0:14:04.160
<v Speaker 1>copic procession. Yeah, and I think I precession. I think

0:14:04.200 --> 0:14:06.160
<v Speaker 1>I sort of said it like procession, but it's within

0:14:06.240 --> 0:14:09.480
<v Speaker 1>e Yeah, it's like what gives Earth seasons. Yeah, that wobble.

0:14:09.679 --> 0:14:12.920
<v Speaker 1>The spin is another part of a very important part

0:14:13.280 --> 0:14:15.480
<v Speaker 1>because when you throw it, and we'll get into exactly

0:14:15.480 --> 0:14:17.200
<v Speaker 1>how to throw it here in a bit, but you

0:14:17.200 --> 0:14:19.000
<v Speaker 1>want to give it a good wrist snap to give

0:14:19.000 --> 0:14:21.640
<v Speaker 1>it as much spin as possible. Uh. And the spin

0:14:21.720 --> 0:14:24.480
<v Speaker 1>is gonna be determined basically the rate of spin by

0:14:24.520 --> 0:14:27.360
<v Speaker 1>a few things. The length to the wings, um, you know,

0:14:27.400 --> 0:14:29.640
<v Speaker 1>if they're these huge wings, it's the spin isn't going

0:14:29.680 --> 0:14:31.960
<v Speaker 1>to be as great, Uh, the angle that they're joined,

0:14:32.160 --> 0:14:35.840
<v Speaker 1>and the amount of force applied by you the thrower.

0:14:36.000 --> 0:14:39.080
<v Speaker 1>And just like a gyroscope, which if we really wanted

0:14:39.080 --> 0:14:42.280
<v Speaker 1>to torture ourselves, we should do one on gyroscopes. Man,

0:14:42.600 --> 0:14:45.240
<v Speaker 1>that would be melt. My brain would melt. Yeah, I

0:14:45.280 --> 0:14:47.400
<v Speaker 1>just my brain didn't process that stuff well. But um,

0:14:47.400 --> 0:14:50.840
<v Speaker 1>like a gyroscope, it's gonna have more stability the faster

0:14:50.920 --> 0:14:53.040
<v Speaker 1>it spin. So that's why you want that good risk snap. Yeah.

0:14:53.080 --> 0:14:55.280
<v Speaker 1>And the reason why it has more stabilities because so

0:14:55.320 --> 0:14:59.760
<v Speaker 1>that torque, that pressure that that's being created by that

0:15:00.000 --> 0:15:03.320
<v Speaker 1>difference in air pressure. Um, that forces being pushed down

0:15:03.960 --> 0:15:09.800
<v Speaker 1>is actually stabilized throughout the spin of the boomerang. Right. Yeah.

0:15:09.880 --> 0:15:12.280
<v Speaker 1>Like if you're going super fast on a bicycle and

0:15:12.400 --> 0:15:15.880
<v Speaker 1>you take your hands off the handlebars, you're gonna keep

0:15:15.880 --> 0:15:18.560
<v Speaker 1>going straight. If you're going like super slow, you're gonna

0:15:18.560 --> 0:15:21.920
<v Speaker 1>start wobbling around, right exactly. Um. The thing is is

0:15:21.960 --> 0:15:25.680
<v Speaker 1>that pressure, that force of torque is constant, so it

0:15:25.760 --> 0:15:30.680
<v Speaker 1>eventually because I think procession is if you're throwing with

0:15:30.720 --> 0:15:34.240
<v Speaker 1>your right hand, procession always comes on in a counterclockwise motion.

0:15:35.160 --> 0:15:39.800
<v Speaker 1>The torque turns, It turns the boomerang to the sides,

0:15:39.920 --> 0:15:42.880
<v Speaker 1>which is why it eventually comes back around to you horizontally.

0:15:43.320 --> 0:15:46.120
<v Speaker 1>That's what lays it down, and it also brings it

0:15:46.200 --> 0:15:49.040
<v Speaker 1>in an arc that forms a circular path that comes

0:15:49.040 --> 0:15:53.960
<v Speaker 1>back to you. It's all gyroscopic precession. And it's because

0:15:54.400 --> 0:15:59.040
<v Speaker 1>the boomerang, this little simple stick that's basically one crescent

0:15:59.040 --> 0:16:03.360
<v Speaker 1>shaped piece of wood, turns into a gyroscope that that

0:16:03.560 --> 0:16:08.200
<v Speaker 1>turns on three axis all at once. Yeah, all on

0:16:08.280 --> 0:16:11.240
<v Speaker 1>one throw. And so it goes from straight it goes

0:16:11.280 --> 0:16:14.720
<v Speaker 1>from stationary being straight up and down to spinning and

0:16:14.840 --> 0:16:18.600
<v Speaker 1>curving around an arc back to you at a hundred

0:16:18.680 --> 0:16:22.920
<v Speaker 1>kilometers an hour, all because you tossed it correctly. Yeah.

0:16:22.960 --> 0:16:25.000
<v Speaker 1>And the the design, I mean, there are many, many

0:16:25.040 --> 0:16:27.960
<v Speaker 1>different designs of boomerangs. Um, Like I said, they can

0:16:28.000 --> 0:16:32.320
<v Speaker 1>have two wings, three four, you can look like crawl

0:16:32.960 --> 0:16:35.880
<v Speaker 1>and and have blades attached to them. Because there is

0:16:35.920 --> 0:16:39.160
<v Speaker 1>something called a battle boomerang. Yeah, um man, that's that

0:16:39.200 --> 0:16:41.840
<v Speaker 1>seems dangerous. Yea, it seems totally dangerous. I'll bet you

0:16:41.840 --> 0:16:43.880
<v Speaker 1>can find that at like a head shop somewhere next

0:16:43.880 --> 0:16:47.800
<v Speaker 1>to like a dragon pewter statue or something. You're probably

0:16:47.800 --> 0:16:51.000
<v Speaker 1>the deal you can bind together for cheaper. Um. Some

0:16:51.080 --> 0:16:53.880
<v Speaker 1>of them do. Some of them have what's called turbulators though,

0:16:53.920 --> 0:16:55.600
<v Speaker 1>which are can be a little bumps and pits on

0:16:55.680 --> 0:16:59.000
<v Speaker 1>top which can increase the lift even more. And uh,

0:16:59.120 --> 0:17:02.360
<v Speaker 1>I read an interview with one boomerang builder, and he

0:17:02.440 --> 0:17:04.760
<v Speaker 1>was like, you can't. You know, I'm sure like NERF

0:17:04.880 --> 0:17:07.520
<v Speaker 1>can with their their you know, soft ones, but like

0:17:07.560 --> 0:17:10.240
<v Speaker 1>a true large three ft wooden boomerang, he said, you

0:17:10.280 --> 0:17:13.879
<v Speaker 1>can't computerize these and build them like they kind of

0:17:13.920 --> 0:17:17.919
<v Speaker 1>need to be handcrafted and thrown and then tweaked and

0:17:17.920 --> 0:17:20.119
<v Speaker 1>then thrown so you get it just right. And I

0:17:20.160 --> 0:17:23.600
<v Speaker 1>saw um one of the U S Boomerang team guys

0:17:23.960 --> 0:17:26.719
<v Speaker 1>demonstrating on video and he just put like a rubber

0:17:26.720 --> 0:17:30.119
<v Speaker 1>band on his two I guess adjust it. So that

0:17:30.160 --> 0:17:32.600
<v Speaker 1>makes sense, yeah, because you know, like if you're if

0:17:32.600 --> 0:17:35.080
<v Speaker 1>you have a ceiling fan or something like that, you

0:17:35.119 --> 0:17:38.000
<v Speaker 1>can add weights or something to stabilize it. That kind

0:17:38.000 --> 0:17:40.480
<v Speaker 1>of thing. Yeah, Or when you get a when you

0:17:40.520 --> 0:17:43.080
<v Speaker 1>get your tires and start installed in your car, you know,

0:17:43.119 --> 0:17:45.800
<v Speaker 1>they put those little on those lead weights they to

0:17:46.119 --> 0:17:49.240
<v Speaker 1>uh what's it called align it? Yeah, to align it

0:17:49.560 --> 0:17:51.600
<v Speaker 1>they put on that machine and if it's wobbling, they'll

0:17:51.600 --> 0:17:55.280
<v Speaker 1>add the little weights. Yeah. I thought they thought there's

0:17:55.280 --> 0:17:57.320
<v Speaker 1>a wizard in back. You're always in the waiting room

0:17:57.400 --> 0:18:01.920
<v Speaker 1>drinking coffee and reading, browsing thelar making executer dragon statutes. No,

0:18:02.000 --> 0:18:04.360
<v Speaker 1>it's kind of cool Actually, I think it's kind of cool.

0:18:04.359 --> 0:18:07.359
<v Speaker 1>It's really kind of nerdy to watch your tires get aligned,

0:18:07.800 --> 0:18:09.919
<v Speaker 1>to put it on the machine and spin it, and

0:18:09.960 --> 0:18:11.600
<v Speaker 1>it's really kind of just like this, and they look

0:18:11.640 --> 0:18:13.520
<v Speaker 1>at it and if it's if it's wabbling at all,

0:18:13.560 --> 0:18:16.240
<v Speaker 1>they know exactly where to tap on these little weights,

0:18:16.320 --> 0:18:18.600
<v Speaker 1>because yeah, you don't want your tires to be the gyroscope,

0:18:19.280 --> 0:18:21.679
<v Speaker 1>not at all. You don't. That makes for unsafe driving.

0:18:22.320 --> 0:18:24.800
<v Speaker 1>Uh So I guess we should after this message break

0:18:25.800 --> 0:18:38.360
<v Speaker 1>teach you how to throw a boomerang. All right, you've

0:18:38.359 --> 0:18:41.520
<v Speaker 1>got your boomerang. You're out in the field or on

0:18:41.560 --> 0:18:44.399
<v Speaker 1>the beach. Beach is gonna be tough because wind is

0:18:44.440 --> 0:18:46.840
<v Speaker 1>one of the forces that are going to act on

0:18:46.840 --> 0:18:51.560
<v Speaker 1>that boomerang. There are five forces nervous force of gravity,

0:18:52.280 --> 0:18:55.520
<v Speaker 1>the force caused by that propeller motion, the force of

0:18:55.560 --> 0:18:59.880
<v Speaker 1>your throw, uh, force caused by uneven speed of the wing,

0:19:00.440 --> 0:19:02.800
<v Speaker 1>and then the wind. And the guy that I watched

0:19:02.800 --> 0:19:05.960
<v Speaker 1>throw on on YouTube um said that he liked to

0:19:06.040 --> 0:19:10.399
<v Speaker 1>throw on with a slight breeze in his face. And

0:19:10.440 --> 0:19:13.240
<v Speaker 1>he said that that Um, it depends on the angle

0:19:13.280 --> 0:19:15.320
<v Speaker 1>at which you're going to release it, though, depending on

0:19:15.359 --> 0:19:16.760
<v Speaker 1>how the wind, and there's a lot of trial and

0:19:16.800 --> 0:19:20.679
<v Speaker 1>air involved, and it's yeah, apparently you you want wind.

0:19:20.840 --> 0:19:23.199
<v Speaker 1>I couldn't figure out what the deal is with this,

0:19:23.320 --> 0:19:28.160
<v Speaker 1>but um it somehow helps the boomerang move. But you

0:19:28.440 --> 0:19:30.879
<v Speaker 1>have what's called an angle of attack, and that's basically

0:19:30.880 --> 0:19:33.800
<v Speaker 1>how you orient yourself to the wind. The winds blowing

0:19:33.840 --> 0:19:38.840
<v Speaker 1>in your face, you should turn and face. You don't

0:19:38.840 --> 0:19:41.080
<v Speaker 1>want your shoulder now being hit by the wind, because

0:19:41.080 --> 0:19:43.360
<v Speaker 1>that's ninety degrees. He turned a little bit to the right,

0:19:43.520 --> 0:19:46.920
<v Speaker 1>so probably about like forty five degrees, and that's what

0:19:46.960 --> 0:19:49.879
<v Speaker 1>you throw too, So you're throwing at an angle to

0:19:50.000 --> 0:19:52.520
<v Speaker 1>the direction the wind is coming in. Yeah, but this

0:19:52.560 --> 0:19:55.040
<v Speaker 1>guy kind of worked it out like he threw the um,

0:19:55.080 --> 0:19:57.639
<v Speaker 1>you know, he kind of measured the wind. Uh, you know,

0:19:57.680 --> 0:20:00.959
<v Speaker 1>did the old finger test. Yeah, and he said, I'm

0:20:00.960 --> 0:20:03.000
<v Speaker 1>gonna angle myself a little bit to the right and

0:20:03.040 --> 0:20:04.919
<v Speaker 1>I'm gonna throw it. And he said, and it should

0:20:05.000 --> 0:20:07.960
<v Speaker 1>land just in front of me. It went behind him.

0:20:08.040 --> 0:20:10.359
<v Speaker 1>And he was like, well, I was wrong, so I

0:20:10.400 --> 0:20:12.160
<v Speaker 1>didn't have a good wind measurement, so let me angle

0:20:12.160 --> 0:20:15.080
<v Speaker 1>a little bit more, and sure enough, the thing came

0:20:15.440 --> 0:20:18.359
<v Speaker 1>right back to him. Nice. So it all depends on

0:20:18.440 --> 0:20:22.280
<v Speaker 1>what angle against the wind that you throw that thing,

0:20:22.960 --> 0:20:27.040
<v Speaker 1>Bob say, Oh man, I can't stand that guy, really,

0:20:27.080 --> 0:20:32.200
<v Speaker 1>Bob Seeker. Yeah, I don't have anything against him, honestly. Yeah,

0:20:32.359 --> 0:20:34.320
<v Speaker 1>that old time rock and roll song. I just turned

0:20:34.320 --> 0:20:36.600
<v Speaker 1>that a song. That's his first piano keys. Yeah, I

0:20:36.600 --> 0:20:39.960
<v Speaker 1>hate that song. Yeah, but overall I think Bob Seekers. Okay,

0:20:40.160 --> 0:20:42.840
<v Speaker 1>he seems fine. He's a he's a working man. Yeah, yeah,

0:20:43.000 --> 0:20:45.959
<v Speaker 1>turned the page baby. Oh yeah, I don't like that

0:20:45.960 --> 0:20:48.240
<v Speaker 1>song either. I guess it's like against the wind, like

0:20:48.320 --> 0:20:52.400
<v Speaker 1>a rock Oh. I hate that song, Hollywood Knights. That's

0:20:52.400 --> 0:20:54.720
<v Speaker 1>a terrible song too. You hate Bob Seeker, No, but

0:20:54.800 --> 0:20:57.600
<v Speaker 1>I don't mind against the Wind. Surely there's other Bob

0:20:57.600 --> 0:21:00.640
<v Speaker 1>Seekers songs outre Bob, get in touch with us and

0:21:00.800 --> 0:21:04.080
<v Speaker 1>introduced me to your catalog. That would be great if

0:21:04.119 --> 0:21:06.879
<v Speaker 1>he was a listener. Actually, he's just got a single

0:21:06.920 --> 0:21:10.160
<v Speaker 1>tier doing on his cheeks. All right, So where were

0:21:10.200 --> 0:21:12.400
<v Speaker 1>we we are? All right? You're gonna hold the boomerang

0:21:13.040 --> 0:21:16.080
<v Speaker 1>with the V with the elbow pointing towards you and

0:21:16.119 --> 0:21:18.920
<v Speaker 1>the V pointing out away from you, and again up

0:21:18.960 --> 0:21:22.879
<v Speaker 1>and down. It's vertically oriented. Yeah, vertically orient but at

0:21:22.880 --> 0:21:25.440
<v Speaker 1>a slight tilt, like you don't want it completely straight

0:21:25.480 --> 0:21:27.640
<v Speaker 1>up and down, but you're not throwing it like horizontally

0:21:27.640 --> 0:21:30.359
<v Speaker 1>Like no, no, you're not gonna get very far that way. No.

0:21:30.520 --> 0:21:33.840
<v Speaker 1>Actually it does go up and then comes back down

0:21:34.000 --> 0:21:37.080
<v Speaker 1>in a loop. It basically does totally do something. Yeah,

0:21:37.480 --> 0:21:41.240
<v Speaker 1>but interesting. Yeah, the thing is it's kind of dangerous,

0:21:41.240 --> 0:21:43.000
<v Speaker 1>so you don't want to mess around with it. Yeah,

0:21:43.040 --> 0:21:44.680
<v Speaker 1>I mean we should point that out. These things are

0:21:44.960 --> 0:21:46.920
<v Speaker 1>you know, heavy and made of wood and they come

0:21:47.680 --> 0:21:49.879
<v Speaker 1>you know you're throwing it hard. Well yeah, I mean

0:21:49.960 --> 0:21:52.840
<v Speaker 1>let's cut to the chase. Apparently when you throw a

0:21:52.920 --> 0:21:57.880
<v Speaker 1>frisbee or a boomerang, which are virtually interchangeable in my mind,

0:21:57.920 --> 0:22:01.120
<v Speaker 1>but they're really not not at all. Um, you want

0:22:01.119 --> 0:22:03.439
<v Speaker 1>to keep your eye on it at all times, and

0:22:03.520 --> 0:22:05.720
<v Speaker 1>if you ever lose sight of it, you don't look

0:22:05.760 --> 0:22:09.760
<v Speaker 1>around for it. You need to go take cover, cover

0:22:09.840 --> 0:22:13.560
<v Speaker 1>your head and shout heads up and get everybody else

0:22:13.600 --> 0:22:15.399
<v Speaker 1>to cover their heads too, because that thing can come

0:22:15.440 --> 0:22:18.080
<v Speaker 1>back and collock somebody. Yeah, and that's if you haven't

0:22:18.240 --> 0:22:21.640
<v Speaker 1>thrown it right. Like when I've seen the correct boomerang toss,

0:22:21.440 --> 0:22:25.199
<v Speaker 1>it lands like a helicopter. Um, you know, straight up

0:22:25.240 --> 0:22:27.400
<v Speaker 1>and down. So it's completely straight up and down. What

0:22:27.400 --> 0:22:29.280
<v Speaker 1>what's the next step? All right, So you've got that

0:22:29.359 --> 0:22:32.040
<v Speaker 1>v point pointing away from you, and you want putting

0:22:32.160 --> 0:22:35.200
<v Speaker 1>at you. No, no no, no, the two the you want

0:22:35.200 --> 0:22:37.640
<v Speaker 1>the point facing towards you and the be facing away

0:22:37.680 --> 0:22:40.560
<v Speaker 1>from you, and you want It's super important this part

0:22:40.680 --> 0:22:42.920
<v Speaker 1>is you want that flat side. Remember we talked about

0:22:42.920 --> 0:22:46.160
<v Speaker 1>the airfoil. You want the flat side facing out so

0:22:46.240 --> 0:22:49.560
<v Speaker 1>to your right. If you're a right handed thrower, if

0:22:49.600 --> 0:22:52.359
<v Speaker 1>you don't do that right then you're you're not gonna

0:22:52.400 --> 0:22:55.280
<v Speaker 1>have a good result. Yeah, you would only probably tilt

0:22:55.320 --> 0:22:58.080
<v Speaker 1>it to the left of the wind if you're left handed.

0:22:58.119 --> 0:23:01.399
<v Speaker 1>I would guess I don't know about that, Okay, I

0:23:01.400 --> 0:23:04.800
<v Speaker 1>don't endorse that state. Okay. Um, So you're gonna hold

0:23:04.800 --> 0:23:06.920
<v Speaker 1>it at the bottom of the wing, um like they

0:23:06.960 --> 0:23:09.320
<v Speaker 1>say a pinch grip. The guy in the video called

0:23:09.400 --> 0:23:11.359
<v Speaker 1>his a little pistol grip, like with two fingers and

0:23:11.359 --> 0:23:16.960
<v Speaker 1>a thumb, and um, you want to snap your wrist

0:23:17.119 --> 0:23:19.120
<v Speaker 1>when you throw it. And he didn't throw it super hard,

0:23:19.960 --> 0:23:22.040
<v Speaker 1>like you don't have to really wing it. Yeah, he didn't.

0:23:22.119 --> 0:23:24.000
<v Speaker 1>He didn't sound like stephie Graff when he threw it

0:23:24.119 --> 0:23:28.440
<v Speaker 1>or anything. Monica Sellis You mean I thought stephie Graft

0:23:28.440 --> 0:23:30.400
<v Speaker 1>did that too? Was that Monica Sellis? There's a lot

0:23:30.400 --> 0:23:35.160
<v Speaker 1>of grunters, but Monica Sellis she had it. That's who

0:23:35.160 --> 0:23:37.320
<v Speaker 1>I meant. Then, but she got stabbed. Look what happened

0:23:37.320 --> 0:23:39.960
<v Speaker 1>to her. Oh gosh, I thought that was stephie Graff too.

0:23:41.119 --> 0:23:44.359
<v Speaker 1>Did you know stephie Graff and Andre Agasi are married? Yeah?

0:23:44.520 --> 0:23:47.600
<v Speaker 1>Isn't that cute? It's adorable? Okay, you would be funny

0:23:47.640 --> 0:23:51.159
<v Speaker 1>as if their kids were terrible at dinnis. They just

0:23:51.200 --> 0:23:55.520
<v Speaker 1>trip over their rackets whatever. Um, Bob seekers their coach,

0:23:55.840 --> 0:23:59.600
<v Speaker 1>that's right, he's they're bad mitten coach. All right. So

0:23:59.680 --> 0:24:01.840
<v Speaker 1>you you are snapping your wrist. You're throwing it basically

0:24:01.920 --> 0:24:04.720
<v Speaker 1>like a baseball at a little slight angle, and you're

0:24:04.720 --> 0:24:07.880
<v Speaker 1>gonna snap that wrist to give it the good spin. Um,

0:24:08.160 --> 0:24:12.840
<v Speaker 1>you throw it vertically and hopefully it's gonna go out

0:24:13.160 --> 0:24:16.160
<v Speaker 1>and up and curve around and then land back down

0:24:16.680 --> 0:24:19.920
<v Speaker 1>fairly softly, somewhere close to where you are. And you

0:24:19.960 --> 0:24:21.360
<v Speaker 1>don't want to try and catch it with your hand

0:24:21.400 --> 0:24:23.480
<v Speaker 1>like in a cartoon. Well you can, but you want

0:24:23.480 --> 0:24:28.040
<v Speaker 1>to clap your hands together on yeah, yeah, like, don't

0:24:28.080 --> 0:24:29.960
<v Speaker 1>try and catch it like a frisbee. No, but I

0:24:30.000 --> 0:24:33.120
<v Speaker 1>think if you are a boomerang throwing person, you are

0:24:33.160 --> 0:24:35.720
<v Speaker 1>trying to catch each one. Oh yeah, yeah, but you're

0:24:36.760 --> 0:24:38.760
<v Speaker 1>a one hand and it's you clap it together, you

0:24:39.160 --> 0:24:41.240
<v Speaker 1>trap it in between your two hands. Yeah. And if

0:24:41.240 --> 0:24:44.120
<v Speaker 1>you're catching a frisbee like that, then God help you. Yeah,

0:24:44.160 --> 0:24:47.920
<v Speaker 1>you're gonna get laughed at. But it's safe to It's

0:24:47.960 --> 0:24:50.760
<v Speaker 1>just you don't really have to be worried about it. Frisbee,

0:24:50.800 --> 0:24:54.760
<v Speaker 1>it's super safe. Uh. I don't think I have anything else?

0:24:54.840 --> 0:24:57.360
<v Speaker 1>Is that it? Well, just one other thing. Um. When

0:24:57.359 --> 0:25:00.200
<v Speaker 1>I said that it's spinning around three axes. If were

0:25:00.240 --> 0:25:04.160
<v Speaker 1>impressed with that, prepared to have your mind blown even more.

0:25:04.560 --> 0:25:09.160
<v Speaker 1>It's spinning around three axes to lay down flat from

0:25:09.160 --> 0:25:13.200
<v Speaker 1>the torque. It's also spinning around an additional three axes

0:25:13.520 --> 0:25:16.440
<v Speaker 1>to follow that arc in a giant circle and come

0:25:16.480 --> 0:25:20.320
<v Speaker 1>back to you. So technically a boomerang when you throw

0:25:20.320 --> 0:25:23.640
<v Speaker 1>it is spinning on six different axis from the point

0:25:23.680 --> 0:25:27.320
<v Speaker 1>of release to the point of landing. Wow, you're not neat.

0:25:27.520 --> 0:25:29.720
<v Speaker 1>It's pretty neat. Yeah, it's neat. And like this is

0:25:29.720 --> 0:25:31.800
<v Speaker 1>one of those things where people were throwing these things

0:25:32.000 --> 0:25:35.639
<v Speaker 1>long before we knew anything about how they actually worked.

0:25:35.640 --> 0:25:38.560
<v Speaker 1>People figured them out, and then science came along afterward

0:25:38.600 --> 0:25:40.560
<v Speaker 1>and said, oh, well, this is how it works, but

0:25:40.600 --> 0:25:45.360
<v Speaker 1>this stuff is so complex. Really kind of exposes that

0:25:45.440 --> 0:25:47.560
<v Speaker 1>moment in science where you're like, I kind of have

0:25:47.640 --> 0:25:50.960
<v Speaker 1>to have faith in this because I understand it so

0:25:51.200 --> 0:25:53.760
<v Speaker 1>thinly that I just have to have faith that this

0:25:53.840 --> 0:25:58.000
<v Speaker 1>is correct. And it's almost virtually the same thing as saying, well,

0:25:58.080 --> 0:26:01.919
<v Speaker 1>the there's the gray wizard is the one who's moving

0:26:01.960 --> 0:26:04.520
<v Speaker 1>it around in an invisible circle back to you because

0:26:04.520 --> 0:26:06.480
<v Speaker 1>he wants you to prosper and not have to make

0:26:06.760 --> 0:26:09.359
<v Speaker 1>a boomerang every time. Virtually the same thing at this

0:26:09.440 --> 0:26:12.520
<v Speaker 1>point in my understanding. Yeah, they're a great teaching tool

0:26:12.520 --> 0:26:14.400
<v Speaker 1>as well. Um, I imagine if you're trying to teach

0:26:14.400 --> 0:26:18.040
<v Speaker 1>physics in gyroscopic procession, then the problem is everybody, almost

0:26:18.080 --> 0:26:22.400
<v Speaker 1>everybody I saw, except for the Japanese paper I think

0:26:22.400 --> 0:26:25.960
<v Speaker 1>it was titled what makes a Boomerang come Back? Um,

0:26:26.480 --> 0:26:29.359
<v Speaker 1>we're just terrible at explaining it. They understood everything, but

0:26:29.440 --> 0:26:32.720
<v Speaker 1>they could not explain it in anything approaching Layman's terms.

0:26:32.840 --> 0:26:36.879
<v Speaker 1>You know, I read a popular science article. Um, I

0:26:36.880 --> 0:26:39.240
<v Speaker 1>think it's called the Science of Boomerangs. That was pretty good.

0:26:39.359 --> 0:26:41.400
<v Speaker 1>Wish you would have sent that to me because I've

0:26:41.400 --> 0:26:45.040
<v Speaker 1>been agonizing over this for many, many, many, many many hours.

0:26:45.040 --> 0:26:47.320
<v Speaker 1>I just figured you had your Japanese sources and we're good.

0:26:48.280 --> 0:26:51.359
<v Speaker 1>It was in English too, well, of course it was,

0:26:51.920 --> 0:26:56.160
<v Speaker 1>uh because gen Japanese. So good. Uh. If you want

0:26:56.160 --> 0:26:58.440
<v Speaker 1>to know more about boomerangs, you can look up stuff

0:26:58.480 --> 0:27:01.120
<v Speaker 1>all over the web. But why not star at our

0:27:01.160 --> 0:27:03.880
<v Speaker 1>website how Stuff works dot Com. It's type that word

0:27:03.880 --> 0:27:06.359
<v Speaker 1>in the search bar and it will bring it up.

0:27:06.440 --> 0:27:09.120
<v Speaker 1>And since I said search bar, it's time for listener mail.

0:27:12.280 --> 0:27:14.680
<v Speaker 1>I'm just gonna call this I split Atoms for a Living,

0:27:15.760 --> 0:27:18.439
<v Speaker 1>So you know we're on the wrong track already. Yeah,

0:27:18.640 --> 0:27:21.000
<v Speaker 1>we're going to be corrected. Uh yeah, but he's very

0:27:21.080 --> 0:27:22.800
<v Speaker 1>nice about it. I split Atoms for Living at a

0:27:22.840 --> 0:27:24.639
<v Speaker 1>nuclear power plant. So I was really excited that you

0:27:24.680 --> 0:27:28.680
<v Speaker 1>did a podcast on nuclear science topic. Um. You guys

0:27:28.720 --> 0:27:30.480
<v Speaker 1>really did a great job actually of breaking down a

0:27:30.560 --> 0:27:33.160
<v Speaker 1>topic and making it accessible to a wide audience. Something

0:27:33.200 --> 0:27:37.320
<v Speaker 1>I personally feel that organizations involved with new nuclear technology

0:27:37.359 --> 0:27:40.120
<v Speaker 1>tend to struggle with a little bit Um anyway, I'm

0:27:40.160 --> 0:27:43.600
<v Speaker 1>running in with a correction. You sayd that nuclear fission

0:27:43.640 --> 0:27:48.040
<v Speaker 1>reactions involved the electromagnetic force, while nuclear fusion reactions involved

0:27:48.040 --> 0:27:52.080
<v Speaker 1>the strong nuclear force. I remember saying that both of

0:27:52.119 --> 0:27:54.920
<v Speaker 1>these reactions actually get their energy from the same strong

0:27:55.000 --> 0:27:57.600
<v Speaker 1>nuclear force. In both cases, if you were to measure

0:27:57.600 --> 0:28:00.199
<v Speaker 1>the mass of the material before the reaction compared that

0:28:00.240 --> 0:28:02.520
<v Speaker 1>to the material after the reaction, you would find that

0:28:02.560 --> 0:28:05.560
<v Speaker 1>there's less because some of the strong nuclear force holding

0:28:05.840 --> 0:28:08.760
<v Speaker 1>the atoms together was released his energy. The difference in

0:28:08.800 --> 0:28:11.400
<v Speaker 1>the energy release pretty much comes down to how much

0:28:11.440 --> 0:28:14.639
<v Speaker 1>of this mass was converted divided by the mass of

0:28:14.640 --> 0:28:17.919
<v Speaker 1>the atoms involved. Hey, let's see. The thing is is

0:28:17.960 --> 0:28:20.560
<v Speaker 1>like that makes total and complete sense if you think

0:28:20.640 --> 0:28:23.440
<v Speaker 1>about it. Sure that that makes it irritating that we

0:28:23.560 --> 0:28:26.919
<v Speaker 1>got it wrong. Uh. Since adams um good for fusion

0:28:26.920 --> 0:28:29.800
<v Speaker 1>are much lighter than adams good for fission, their reactions

0:28:29.800 --> 0:28:32.439
<v Speaker 1>are a bit stronger. Reactions which involve the release of

0:28:32.480 --> 0:28:36.560
<v Speaker 1>stored electromagnetic energy are actually all of the reactions that

0:28:36.600 --> 0:28:39.960
<v Speaker 1>involve electrons, which includes chemical reactions, Since this is a

0:28:40.040 --> 0:28:42.840
<v Speaker 1>much weaker force. That's why there are such a huge

0:28:42.960 --> 0:28:45.880
<v Speaker 1>energy difference between burning coal and nuclear energy. As you

0:28:45.920 --> 0:28:49.200
<v Speaker 1>pointed out, the podcasts millions of times more potent. So

0:28:49.280 --> 0:28:51.280
<v Speaker 1>thanks again guys. Looking forward to the next one, and

0:28:51.320 --> 0:28:57.600
<v Speaker 1>that is Jeffrey Hausiman from He's a reactor engineer in Zachary, Louisiana.

0:28:58.080 --> 0:29:01.360
<v Speaker 1>Thank you very much. What's his name again, Jeffrey, Jeffrey.

0:29:01.400 --> 0:29:05.960
<v Speaker 1>Appreciate that we love hearing from experts in the field. Uh.

0:29:06.000 --> 0:29:08.360
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0:29:08.360 --> 0:29:11.040
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0:29:17.760 --> 0:29:20.800
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0:29:20.840 --> 0:29:22.960
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0:29:23.240 --> 0:29:30.680
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0:29:30.840 --> 0:29:33.360
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0:29:33.360 --> 0:29:41.120
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