WEBVTT - Listener Mail: When Twilight Falls On NGC 891

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<v Speaker 1>Welcome to Stuff to Blow Your Mind, a production of iHeartRadio.

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<v Speaker 2>Hey, welcome to Stuff to Blow your Mind Listener mail.

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<v Speaker 3>This is Robert Lamb and this is Joe McCormick. And

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<v Speaker 3>it's Monday, the day of each week that we read

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<v Speaker 3>back messages from the Stuff to Blow Your Mind email address.

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<v Speaker 3>If you are a fan of Stuff to Blow your Mind,

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<v Speaker 3>Weird House Cinema, all the episodes we do on this feed,

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<v Speaker 3>and you have never gotten in touch before, why not

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<v Speaker 3>write in? You can reach us at contact at stuff

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<v Speaker 3>to Blow your Mind dot com. We appreciate all different

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<v Speaker 3>kinds of messages, but especially if you have something interesting

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<v Speaker 3>to add to a topic we've recently talked about. Uh,

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<v Speaker 3>let's see Rob. If you don't mind, I'm going to

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<v Speaker 3>kick things off with a response to our series on Dust.

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<v Speaker 2>Let's have it.

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<v Speaker 3>Okay. This comes to us from Stephanie. Stephanie says, Hello, Robert,

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<v Speaker 3>Joe and JJ. Longtime listener, first time writing. It's springtime

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<v Speaker 3>in the Northern Hemisphere and that is why I could

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<v Speaker 3>not believe that zero mention was made of pollen during

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<v Speaker 3>the Dust series. Did I just miss it? I listened

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<v Speaker 3>to Stuff to Blow Your Mind at bedtime, maybe I

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<v Speaker 3>snoozed right through it. In my native German language, pollen

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<v Speaker 3>is called blutenstalb, which literally translates as flower dust. I

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<v Speaker 3>looked this up and the translation I got was blossom dust,

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<v Speaker 3>which I think means the same thing, but sounds to

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<v Speaker 3>me even more elegant in English. So thank you for

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<v Speaker 3>sharing that, Stephanie. We did briefly mention pollen as a

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<v Speaker 3>major constituent of dust, I think, in part one of

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<v Speaker 3>the series, but we certainly did not go into great

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<v Speaker 3>detail on it anyway. After this, Stephanie goes on to

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<v Speaker 3>say some very nice things about the show. I'm not

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<v Speaker 3>going to read all of them because it would be

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<v Speaker 3>somewhat embarrassing, but I will say among these nice things,

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<v Speaker 3>she mentions that she enjoys Weird House Cinema episode even

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<v Speaker 3>though she has seen almost none of the movies we cover,

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<v Speaker 3>and I assume from the message also means that she

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<v Speaker 3>does not plan to see them, and she likes that

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<v Speaker 3>Weird House Cinema episodes tend to be long. We will

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<v Speaker 3>certainly take that. We you know, like, for whatever reason

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<v Speaker 3>you want to listen to them. That's great.

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<v Speaker 2>Though.

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<v Speaker 3>I got curious about this because we actually hear this

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<v Speaker 3>a lot from listeners, don't we rob from people who

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<v Speaker 3>say they're not really interested in watching the movies themselves,

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<v Speaker 3>but they still enjoy listening to the Weird House episodes.

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<v Speaker 2>Yeah, we do hear this from time to time. I've

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<v Speaker 2>not conducted account but enough that it is a trend.

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<v Speaker 2>It's at least a subset of Weird House listeners.

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<v Speaker 3>I'm curious to learn more from fans like this, like specifically,

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<v Speaker 3>what is appealing to you about Weird House cinema if

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<v Speaker 3>you're not really very interested in weird movies or in

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<v Speaker 3>movies at all.

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<v Speaker 2>I mean, maybe part of it is, like we watch

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<v Speaker 2>them so they don't have to. I don't know. Yeah,

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<v Speaker 2>maybe it's our witty banter. Maybe it's our bits of

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<v Speaker 2>film trivia. I don't know.

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<v Speaker 3>Yeah, hard to say, but yeah, let us know if

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<v Speaker 3>you want to share your thoughts. Also, Stephanie mentions that

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<v Speaker 3>she likes how core episodes of the show combined things

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<v Speaker 3>like poetry and other sort of cultural things with the

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<v Speaker 3>scientific topics we talk about. And I appreciate hearing this

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<v Speaker 3>from Stephanie because I think this is in fact a

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<v Speaker 3>primary value that our show provides. There are a lot

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<v Speaker 3>of great science shows out there, hosted by many of

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<v Speaker 3>them hosted by scientists, by people with direct subject matter expertise,

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<v Speaker 3>which frankly, we don't have. We are not scientists, and

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<v Speaker 3>it took me a while to realize that. I think

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<v Speaker 3>one of the main distinctions of our show is that

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<v Speaker 3>we are not scientists. We're sort of humanities people and

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<v Speaker 3>arts people who love science and are very interested in it.

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<v Speaker 3>So we work hard and try our best to understand

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<v Speaker 3>the subject matter and get the technical details right. But

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<v Speaker 3>we approach the scientific content with a lot of you know,

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<v Speaker 3>with arts and humanity brains, and a lot of the

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<v Speaker 3>connections we make are specifically across that divide to the

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<v Speaker 3>arts and to literature and so forth.

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<v Speaker 2>Yeah. Yeah, a lot of times, I mean, we're sharing

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<v Speaker 2>our research journey with you, our creative journey with you.

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<v Speaker 2>We become interested in these topics, and the shows kind

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<v Speaker 2>of about us sharing our interests. But also, yeah, we're

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<v Speaker 2>journalists to a flaw. We may go off on a

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<v Speaker 2>related tangent in a given episode, and you know, I

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<v Speaker 2>think hopefully that's part of the appeal of the show

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<v Speaker 2>as well.

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<v Speaker 3>Anyway, at the end, Stephanie says, be well, and she

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<v Speaker 3>adds a ps saying, your editorial meetings would be fun

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<v Speaker 3>to listen in on. How do you decide what to

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<v Speaker 3>take up as a topic on the show? What is

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<v Speaker 3>your guiding principle, Stephanie, I think this might not be

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<v Speaker 3>the most riveting answer, but I think this is the truth.

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<v Speaker 3>Most of the time. It's literally as simple as one

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<v Speaker 3>of us gets interested in a subject or a question,

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<v Speaker 3>and we make a judgment that it would be good

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<v Speaker 3>subject matter for the show. So it's like two criteria,

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<v Speaker 3>like number one, is this interesting to us? And number

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<v Speaker 3>two do we think it would potentially be interesting to listeners?

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<v Speaker 3>And that's about.

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<v Speaker 2>It, Yeah, pretty much. I mean we just kind of

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<v Speaker 2>go back and forth, you know, and who's sort of

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<v Speaker 2>taking the lead on a selection. And also I think

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<v Speaker 2>there's a you know a great deal of trust where

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<v Speaker 2>if one of us says, all right, next episode, we're

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<v Speaker 2>doing it on I don't know, frog feed, you know,

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<v Speaker 2>to the other one, we might we might initially wonder

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<v Speaker 2>is there really an episode in frog Feed? There might

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<v Speaker 2>not be, this doesn't sound all that interesting, but we

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<v Speaker 2>tend to trust that the other person is interested because

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<v Speaker 2>they have found some ankle or they have figured out

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<v Speaker 2>how it's interesting, and I mean it always that always

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<v Speaker 2>ends up being the case. Yeah, And in general we

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<v Speaker 2>always find that, you know, you follow any topic, you

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<v Speaker 2>dive into any topic, you'll find the interesting things about it.

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<v Speaker 3>I'm trying to think what criteria actually end up with

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<v Speaker 3>us most often ruling outer a topic. I would say

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<v Speaker 3>the most common reason we decide not to do a

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<v Speaker 3>topic is that we can't actually find very reliable sources

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<v Speaker 3>on it.

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<v Speaker 2>Yeah, that can be it, I mean, and we should

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<v Speaker 2>have the caveat that. There are different factors involved in

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<v Speaker 2>weird house cinema versus core, but just talking about core

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<v Speaker 2>science here.

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<v Speaker 3>I was thinking about core.

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<v Speaker 2>Yeah, I guess across the board core and weird House,

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<v Speaker 2>if we realize that a topic starts maybe becoming a

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<v Speaker 2>little bit too much of a bummer, that might deter

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<v Speaker 2>us from pushing on. But not always. I mean sometimes

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<v Speaker 2>it's I mean, they're necessary bummers in life. You can't

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<v Speaker 2>avoid all of them. But I know there have been

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<v Speaker 2>times where I'm like, get interested in a topic, but

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<v Speaker 2>then I get down to it, I was like, do

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<v Speaker 2>I really want to talk about this? And so that

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<v Speaker 2>can definitely be a factor. Also, I guess We tend

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<v Speaker 2>to avoid super noozy things in part because those aren't

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<v Speaker 2>very evergreen. They're often still developing, and if you sort

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<v Speaker 2>of get in line to cover it, then you kind

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<v Speaker 2>of you're agreeing that you're going to keep covering it.

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<v Speaker 2>And sometimes that's fun. Sometimes that's the case for us,

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<v Speaker 2>but generally we don't do those sorts of episodes.

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<v Speaker 3>Yeah, it's the newsiest to most recent topics we cover.

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<v Speaker 3>That are the ones that I find we need to

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<v Speaker 3>end up coming back and like doing corrections or updates

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<v Speaker 3>on because like something we said in the episode isn't

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<v Speaker 3>really lasting. I like it better when we can give

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<v Speaker 3>give a topic some time to sort of get some

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<v Speaker 3>second and third order commentary and analysis that we can

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<v Speaker 3>digest altogether before we try to cover it.

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<v Speaker 2>Yeah. Absolutely, so there you have it. Partial answer, right, Yeah,

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<v Speaker 2>all right, Well, thanks for writing in great points, great questions.

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<v Speaker 3>Totally thank you, Stephanie.

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<v Speaker 2>All Right, This next one comes to us from Jenny.

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<v Speaker 2>Jenny writes it and says it's Hi, guys. I want

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<v Speaker 2>to say I love the show. I've been listening for

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<v Speaker 2>many years. I especially look forward to Weird House Cinema

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<v Speaker 2>every Friday. Your recent series on dust was really interesting,

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<v Speaker 2>but the last episode on dust storms reminded me of

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<v Speaker 2>one of the weirdest days of my life. My husband

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<v Speaker 2>and I were living in Manly, Australia in two thousand

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<v Speaker 2>and eight. One morning we awoke on what appeared to

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<v Speaker 2>be Mars. The sky was red and everywhere there was

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<v Speaker 2>sunlight it was red and at first I thought maybe

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<v Speaker 2>it was wildfires that were too close to the house,

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<v Speaker 2>but there was no smell or sight of smoke. What

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<v Speaker 2>actually happened was a giant storm of red dust from

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<v Speaker 2>Western Australia was covering Sydney and surrounding areas. The dust

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<v Speaker 2>was high in the atmosphere and blocking the sunlight, but

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<v Speaker 2>was not low enough to cause is shoes on the ground.

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<v Speaker 2>The dust could be seen as far away as the

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<v Speaker 2>coast of New Zealand. It took about two days for

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<v Speaker 2>it to move west over the ocean. If you google

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<v Speaker 2>pictures of it, it's mine bending. In the Wikipedia article,

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<v Speaker 2>the director of Blade Runner said he was inspired by

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<v Speaker 2>it when making the sequel. I hope you check it out.

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<v Speaker 2>My other comment today is on weird House Cinema. My

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<v Speaker 2>background is in clothing and textiles. When you go over

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<v Speaker 2>all the cast and crew. It would be nice if

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<v Speaker 2>you would include the costume designers. Sometimes you mention the

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<v Speaker 2>way that the costumes play a large part in the

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<v Speaker 2>field of the movies, and it would be great to

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<v Speaker 2>know who's behind it all the best, Jenny.

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<v Speaker 3>Thank you, Jenny Well, first of all, yeah, about you

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<v Speaker 3>mentioning the two thousand and nine dust storms in Australia.

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<v Speaker 3>These really are crazy to look up. So if you've

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<v Speaker 3>never seen images of it before, yeah, definitely give them

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<v Speaker 3>a peek. And I can see exactly the comparison to

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<v Speaker 3>specifically a certain scene or sequence in Danevilleneuve's Blade Runner sequel.

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<v Speaker 3>There's like, oh, is it when he's going to try

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<v Speaker 3>to find Decord somewhere that there's like this red environment

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<v Speaker 3>with just like the sky is opaque and orange, and uh,

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<v Speaker 3>I think.

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<v Speaker 2>So, yeah, I've only seen that one once and it

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<v Speaker 2>was it was visually stunning.

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<v Speaker 3>Also, Jenny, Yes, I agree that the costume designers play

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<v Speaker 3>a huge part in the look and feel of a

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<v Speaker 3>lot of great and weird movies. And we don't have

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<v Speaker 3>time in our Weird House episodes to mention everybody who

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<v Speaker 3>contributed to a film. There are a lot of people

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<v Speaker 3>who make great contributions. But I agree that in tons

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<v Speaker 3>of cases, especially of genre cinema, you know, fantasy and

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<v Speaker 3>sci fi and horror, the kinds of things we cover

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<v Speaker 3>more often, costume design place an especially important and underappreciated role.

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<v Speaker 2>I know sometimes we do single it out, we have

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<v Speaker 2>done it before, but yeah, it's not like part of

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<v Speaker 2>the regular template. However, I will say that one of

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<v Speaker 2>the two possible movies that we're going to cover next week,

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<v Speaker 2>if all goes to plan, will definitely include a call

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<v Speaker 2>out to the costume people on that one. Whichever one it.

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<v Speaker 3>Is, all right, But yeah, in any case where we

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<v Speaker 3>failed to mention a really notable costume designer in the past,

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<v Speaker 3>sorry for the oversight. It's going to happen a lot

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<v Speaker 3>because you know, films are huge projects with a lot

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<v Speaker 3>of people making very important contributions, and they're all coming together,

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<v Speaker 3>and so we do miss mentioning a lot of names

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<v Speaker 3>and stuff. But generally, hats off to costume departments worldwide.

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<v Speaker 3>They do great work.

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<v Speaker 2>Absolutely, all right, what else do we have?

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<v Speaker 3>Let's see? This next message is in response to our

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<v Speaker 3>series about meteoric iron being used to make objects make artifacts.

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<v Speaker 3>This is from Angelo and Angelo says, Hi, Robin Joe,

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<v Speaker 3>I just listened to your first two episodes on meteoric iron.

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<v Speaker 3>The idea of iron from meteorites being used to make

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<v Speaker 3>weapons reminds me of the old Conan The Adventurer animated

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<v Speaker 3>series from the nineteen nineties. In that series, the main

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<v Speaker 3>bad guy is an interdimensional wizard along with his hinchmen

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<v Speaker 3>from a race of shape shifting serpent men disguising themselves

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<v Speaker 3>as regular people. Their goal is to allow their master,

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<v Speaker 3>a giant snake being, to enter our dimension. The only

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<v Speaker 3>thing that can stop them is Conan and his sword,

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<v Speaker 3>which is made of star metal, forged by his father

0:11:40.600 --> 0:11:42.600
<v Speaker 3>from a piece of metal that fell from the sky.

0:11:43.240 --> 0:11:46.480
<v Speaker 3>When star medal is put in close proximity, it reveals

0:11:46.520 --> 0:11:49.560
<v Speaker 3>the true appearance of the serpent Men. Of course, when

0:11:49.559 --> 0:11:52.680
<v Speaker 3>Conan strikes them or holds the star metal sword long

0:11:52.760 --> 0:11:54.840
<v Speaker 3>enough in front of them, the serpent Men are sent

0:11:55.040 --> 0:12:03.640
<v Speaker 3>back into the other dimension from film. Throughout the series,

0:12:03.679 --> 0:12:06.440
<v Speaker 3>Conan makes friends and gets helped by other warriors who

0:12:06.559 --> 0:12:09.520
<v Speaker 3>use a variety of star metal weapons like bolas and

0:12:09.640 --> 0:12:13.240
<v Speaker 3>ninja stars. Interestingly, some of the episodes were actually pretty

0:12:13.320 --> 0:12:16.120
<v Speaker 3>close to the Robert E. Howard Stories. I wasn't sure

0:12:16.160 --> 0:12:18.360
<v Speaker 3>if you were if you were aware of that show,

0:12:18.440 --> 0:12:20.720
<v Speaker 3>but I thought it might be interesting to you. Here's

0:12:20.720 --> 0:12:23.280
<v Speaker 3>a link to the show's intro. Keep up the great work,

0:12:23.320 --> 0:12:25.120
<v Speaker 3>and I look forward to part three of the series.

0:12:25.360 --> 0:12:28.720
<v Speaker 3>Thanks Angelo, Well Angelo. I did look up the main

0:12:29.480 --> 0:12:34.480
<v Speaker 3>theme to the Conan the Adventurer cartoon, which is very talky, Rob.

0:12:34.520 --> 0:12:36.120
<v Speaker 3>Did you listen to the theme music?

0:12:37.120 --> 0:12:39.040
<v Speaker 2>Yeah, I checked out part of the clip you sent.

0:12:39.400 --> 0:12:42.280
<v Speaker 2>This show was completely off my radar. I this was

0:12:42.280 --> 0:12:44.400
<v Speaker 2>not syndicated in my childhood.

0:12:44.720 --> 0:12:48.040
<v Speaker 3>I genuinely can't remember if I had consciousness of this

0:12:48.200 --> 0:12:50.160
<v Speaker 3>or not. It's kind of similar to like he Man

0:12:50.240 --> 0:12:52.640
<v Speaker 3>and stuff, So I don't know if if I remember

0:12:52.679 --> 0:12:57.120
<v Speaker 3>this specifically. But the opening theme has like a lot

0:12:57.120 --> 0:12:59.920
<v Speaker 3>of narration. It's got like a guy talking who explains

0:13:00.040 --> 0:13:02.960
<v Speaker 3>the premise of the story. And I gotta say, maybe

0:13:02.960 --> 0:13:05.760
<v Speaker 3>we can feature a little clip of this opening theme

0:13:05.840 --> 0:13:08.400
<v Speaker 3>music as well. It sounds like a parody of a

0:13:08.520 --> 0:13:15.040
<v Speaker 3>nineties cartoon Theme's question.

0:13:15.840 --> 0:13:18.559
<v Speaker 2>This sounds pretty good. I did look into it a

0:13:18.600 --> 0:13:20.880
<v Speaker 2>little bit. I noticed that the main baddie here is

0:13:20.920 --> 0:13:25.160
<v Speaker 2>like a snake wizard and in the show he's called

0:13:25.400 --> 0:13:29.720
<v Speaker 2>wrath Ammon, and I was like, oh, that sounds familiar.

0:13:30.360 --> 0:13:33.400
<v Speaker 2>So there is a thoth Amon in the original Roberty

0:13:33.400 --> 0:13:39.080
<v Speaker 2>Howard Conan stories. And then there's, of course, is Thulsa

0:13:39.160 --> 0:13:42.559
<v Speaker 2>Doom that we also see depicted in Conan the Barbarian.

0:13:43.000 --> 0:13:45.560
<v Speaker 2>This character would seem to be a combination of both

0:13:45.600 --> 0:13:49.640
<v Speaker 2>those characters. I think in the original stories Thulsa Doom

0:13:49.720 --> 0:13:52.280
<v Speaker 2>doesn't have anything to do with snakes either, but thoth

0:13:52.360 --> 0:13:55.600
<v Speaker 2>Amon does. And therefore, even the Thulsa Doom that we

0:13:55.640 --> 0:13:58.400
<v Speaker 2>have in Coden the Barbarian is also kind of a

0:13:58.440 --> 0:14:00.000
<v Speaker 2>mix and match of different elements.

0:14:00.880 --> 0:14:01.760
<v Speaker 3>That would make sense.

0:14:02.080 --> 0:14:04.640
<v Speaker 2>But I'm not an expert on Roberty Howard. I've only

0:14:04.960 --> 0:14:07.400
<v Speaker 2>read a handful of Roberty Howard stories.

0:14:07.720 --> 0:14:11.160
<v Speaker 3>So I noticed something funny about the snake wizard guy

0:14:11.320 --> 0:14:15.640
<v Speaker 3>in this cartoon, which is okay, so you know, these

0:14:15.679 --> 0:14:19.120
<v Speaker 3>are all snake They're like reptile people who were disguised

0:14:19.120 --> 0:14:24.760
<v Speaker 3>as regular humans, and Conan's sword reveals their disguise and

0:14:24.800 --> 0:14:28.040
<v Speaker 3>reveals the fact that they're actually reptiles underneath their human skin.

0:14:29.080 --> 0:14:32.080
<v Speaker 3>But the leader of them is like riding around in

0:14:32.320 --> 0:14:35.640
<v Speaker 3>reptile themed attire. He's got like a reptile hood on

0:14:35.800 --> 0:14:40.240
<v Speaker 3>and a reptile sort of snake armor set, so it's

0:14:40.280 --> 0:14:42.000
<v Speaker 3>like he's giving it away. I don't know why he's

0:14:42.040 --> 0:14:44.120
<v Speaker 3>bothering to pretending to be a mammal.

0:14:44.720 --> 0:14:47.200
<v Speaker 2>I mean, maybe they wore snake armor and then you know,

0:14:47.520 --> 0:14:50.600
<v Speaker 2>magical curse they become snake men. But they can't just

0:14:50.640 --> 0:14:52.600
<v Speaker 2>get rid of the snake armor, so they're stuck with it.

0:14:52.640 --> 0:14:53.040
<v Speaker 2>I don't know.

0:14:54.000 --> 0:14:57.960
<v Speaker 3>I already had this fitted. This is tailor can't get

0:14:58.080 --> 0:14:59.080
<v Speaker 3>mammal armor. Now.

0:14:59.560 --> 0:15:02.600
<v Speaker 2>It's like gives the football team the Atlanta Falcons if

0:15:02.600 --> 0:15:05.400
<v Speaker 2>they were turned into like human falcon hybrids by a

0:15:05.480 --> 0:15:09.240
<v Speaker 2>vengeful witch, Like, are they going to abandon the mascot

0:15:09.280 --> 0:15:11.640
<v Speaker 2>and get new uniforms? Like no, No, They're just going

0:15:11.680 --> 0:15:15.120
<v Speaker 2>to magically disguise themselves as humans and keep wearing Falcons gear.

0:15:15.440 --> 0:15:18.840
<v Speaker 2>That's gotta be right, all right, Well, thanks for writing

0:15:18.840 --> 0:15:22.200
<v Speaker 2>in about this. I'm always delighted to learn about. In

0:15:22.240 --> 0:15:25.120
<v Speaker 2>this case, you animated series that I had never heard of.

0:15:26.240 --> 0:15:36.520
<v Speaker 2>But this is fascinating. All right, this is a fun one.

0:15:36.560 --> 0:15:39.840
<v Speaker 2>This one comes to us from Jeff. Jeff writes and

0:15:39.880 --> 0:15:42.600
<v Speaker 2>it says, greeting science humans. I think we've heard from

0:15:42.640 --> 0:15:46.920
<v Speaker 2>Jeff before I seem to remember that that opening, Jeff says,

0:15:46.960 --> 0:15:50.760
<v Speaker 2>I actually saw Highlander two on a date. Oh it

0:15:50.840 --> 0:15:54.520
<v Speaker 2>did not go well. I was making grumbling noises throughout

0:15:54.560 --> 0:15:58.200
<v Speaker 2>as they showed the earthly named MacLeod and Ramires on

0:15:58.320 --> 0:16:03.400
<v Speaker 2>another planet. Ramires space alien, familiar with spaceship and teleportation technology,

0:16:03.400 --> 0:16:06.560
<v Speaker 2>but confused by trucks, etc. And was in physical pain

0:16:06.640 --> 0:16:08.760
<v Speaker 2>by the end of the movie. I had been talking

0:16:08.800 --> 0:16:12.240
<v Speaker 2>it up beforehand, the same actors and director awesome part one,

0:16:12.280 --> 0:16:14.400
<v Speaker 2>this is going to be great. When it was over,

0:16:14.480 --> 0:16:17.160
<v Speaker 2>I was outraged and demoralized. But my date didn't see

0:16:17.160 --> 0:16:19.880
<v Speaker 2>the problem. She thought it was no worse than any

0:16:19.920 --> 0:16:23.360
<v Speaker 2>other testosterone sci fi action movie and couldn't figure what

0:16:23.400 --> 0:16:26.280
<v Speaker 2>all my sulking was about. That she couldn't see how

0:16:26.320 --> 0:16:28.560
<v Speaker 2>bad it was drove me crazy. The fact that I

0:16:28.600 --> 0:16:30.920
<v Speaker 2>considered highland Er two to be an appropriate date movie

0:16:30.920 --> 0:16:33.840
<v Speaker 2>in the first place speaks volumes about who was truly

0:16:33.880 --> 0:16:37.960
<v Speaker 2>at fault here, but that's another matter entirely. In the

0:16:38.000 --> 0:16:41.800
<v Speaker 2>early days of the IMDb, back when the wounds were

0:16:41.840 --> 0:16:44.800
<v Speaker 2>still fresh, Highlander two and Plan nine from Outer Space

0:16:44.800 --> 0:16:47.880
<v Speaker 2>would swap places for worst reviewed movie in the entire database.

0:16:48.280 --> 0:16:50.440
<v Speaker 2>I used to say that it was the most powerful

0:16:50.480 --> 0:16:52.640
<v Speaker 2>movie I had ever seen. It had the power to

0:16:52.680 --> 0:16:56.080
<v Speaker 2>warp time and alter history, souring the first film through

0:16:56.160 --> 0:17:00.520
<v Speaker 2>simple association. I generally appreciate a revisionist take on famously

0:17:00.560 --> 0:17:03.040
<v Speaker 2>bad movies, but this one hits too close to home.

0:17:03.360 --> 0:17:06.640
<v Speaker 2>I still enjoyed your episode, though, to this day. When

0:17:06.680 --> 0:17:09.320
<v Speaker 2>I see candles lit for loved ones in a Catholic church,

0:17:09.520 --> 0:17:12.040
<v Speaker 2>particularly in the case if the candles have been replaced

0:17:12.040 --> 0:17:14.640
<v Speaker 2>with flickering light bulbs and I can smack the top

0:17:14.680 --> 0:17:18.000
<v Speaker 2>of them, I'll channel my inner Clancy Brown and quietly

0:17:18.080 --> 0:17:21.720
<v Speaker 2>laugh as I pretend to snuff them out with my

0:17:21.840 --> 0:17:23.919
<v Speaker 2>open palm when no one else is around.

0:17:23.920 --> 0:17:26.879
<v Speaker 3>Of course, Yeah, come on, now, don't be disrespectful in

0:17:26.960 --> 0:17:30.080
<v Speaker 3>a church, even if you're celebrating your fandom of Highlander.

0:17:30.200 --> 0:17:33.880
<v Speaker 2>Yeah, come on, it's holy ground, holy grind. It continues

0:17:34.520 --> 0:17:36.760
<v Speaker 2>at any rate, given that you spent two episodes on

0:17:36.800 --> 0:17:39.640
<v Speaker 2>that soul crushing sequel, I am slightly less embarrassed about

0:17:39.680 --> 0:17:42.639
<v Speaker 2>nominating perhaps my favorite crap best of all time, nineteen

0:17:42.680 --> 0:17:45.960
<v Speaker 2>eighty two's Tron for the weird House treatment. I'm not

0:17:46.040 --> 0:17:48.560
<v Speaker 2>even sure I want you guys to dissect this personal

0:17:48.560 --> 0:17:51.960
<v Speaker 2>treasure and somehow it actually feels too wholesome for the show.

0:17:52.000 --> 0:17:54.679
<v Speaker 2>But allow me to make the case. All right, now,

0:17:54.720 --> 0:17:55.919
<v Speaker 2>I got it. We got a list of pros and

0:17:55.960 --> 0:17:58.919
<v Speaker 2>cons here. It's pretty long, but I'm going to it. Pros.

0:17:59.280 --> 0:18:02.280
<v Speaker 2>It's another film from the peculiar era where the Disney

0:18:02.280 --> 0:18:04.760
<v Speaker 2>Corporation had burned through all of Walt's ideas and was

0:18:04.800 --> 0:18:07.880
<v Speaker 2>desperately trying to remain innovative and relevant, taking big chances

0:18:08.080 --> 0:18:11.400
<v Speaker 2>with varying results. Black Hole returned to oz et cet

0:18:12.359 --> 0:18:17.000
<v Speaker 2>all right, Jeff Bridges, Jeff Bridges, and David Warner. Spectacular

0:18:17.080 --> 0:18:22.240
<v Speaker 2>sound design sample included wonderful orchestral analog electronic score by

0:18:22.240 --> 0:18:27.840
<v Speaker 2>Wendy Carlos, perplexing ludicrous costumes in an echo of the

0:18:27.880 --> 0:18:30.280
<v Speaker 2>what are You crazy? No adult is going to sit

0:18:30.320 --> 0:18:33.840
<v Speaker 2>still for a ninety minute cartoon snow white naysayer story.

0:18:34.080 --> 0:18:36.120
<v Speaker 2>This was a huge bet on CGI in the era

0:18:36.240 --> 0:18:40.000
<v Speaker 2>where the very idea was laughable. Let's see okay more

0:18:40.000 --> 0:18:43.440
<v Speaker 2>pros A bizarre and never replicated style created by blending

0:18:43.440 --> 0:18:46.680
<v Speaker 2>actual CGI with classic animation, lighting, set design, practical and

0:18:46.720 --> 0:18:49.280
<v Speaker 2>film effects, all aimed at visualizing a world most people

0:18:49.320 --> 0:18:52.720
<v Speaker 2>had no interest in seeing in the first place. Cons

0:18:53.119 --> 0:18:54.119
<v Speaker 2>it's a terrible film.

0:18:54.640 --> 0:18:56.720
<v Speaker 3>I've got some thoughts about this, but let's continue with

0:18:56.760 --> 0:18:57.439
<v Speaker 3>Jeff's first.

0:18:57.520 --> 0:19:01.199
<v Speaker 2>Okay, the making of documentary included on the DVD is

0:19:01.240 --> 0:19:03.880
<v Speaker 2>maybe more interesting in the movie itself. Their tools were

0:19:03.880 --> 0:19:07.439
<v Speaker 2>so primitive they could scribble XYZ coordinates and pencil on

0:19:07.520 --> 0:19:10.239
<v Speaker 2>graph paper facts the documents across the country, and then

0:19:10.280 --> 0:19:12.880
<v Speaker 2>they had to wait days or weeks until they saw

0:19:13.000 --> 0:19:16.280
<v Speaker 2>the result printed on film. They didn't even have video

0:19:16.320 --> 0:19:19.560
<v Speaker 2>monitors for the computers. The live action scenes were augmented

0:19:19.600 --> 0:19:23.080
<v Speaker 2>manually on a frame by frame basis. Mistakes caused by

0:19:23.200 --> 0:19:26.480
<v Speaker 2>unconventional use of film created aberrant images, which they leaned

0:19:26.480 --> 0:19:30.679
<v Speaker 2>into within universe explanations, adding to the beauty and weirdness.

0:19:31.359 --> 0:19:33.399
<v Speaker 2>When this movie came out, it was rare for anyone

0:19:33.440 --> 0:19:35.360
<v Speaker 2>to own a computer or even use when at work,

0:19:35.400 --> 0:19:38.280
<v Speaker 2>and most people were not familiar with even the simplest terminology.

0:19:38.560 --> 0:19:40.800
<v Speaker 2>As a kid, I thought this film speaks to me.

0:19:41.400 --> 0:19:44.080
<v Speaker 2>It helped that most adults, including some of the cast,

0:19:44.160 --> 0:19:47.639
<v Speaker 2>found it incomprehensible. It is somewhat embarrassing to admit how

0:19:47.720 --> 0:19:49.960
<v Speaker 2>much it shaped my life. And career. I have watched

0:19:49.960 --> 0:19:52.880
<v Speaker 2>it dozens of times and know most of the dialogue

0:19:52.880 --> 0:19:55.560
<v Speaker 2>by heart, or at least did at some point. But still,

0:19:55.640 --> 0:19:58.040
<v Speaker 2>it's a really bad movie. I'm pretty sure I knew

0:19:58.080 --> 0:20:00.000
<v Speaker 2>it even then. It was never a movie you could

0:20:00.040 --> 0:20:02.520
<v Speaker 2>show to a regular person and expect them to enjoy it.

0:20:02.760 --> 0:20:06.119
<v Speaker 2>But it is a fascinating, attempted moonshot of a film,

0:20:06.680 --> 0:20:10.360
<v Speaker 2>filled with naive energy, both enthusiasm and skepticism for near

0:20:10.400 --> 0:20:13.040
<v Speaker 2>future tech, and a lot of really bad dialogue and

0:20:13.160 --> 0:20:15.879
<v Speaker 2>really bad acting by anyone not named Jeff Bridges or

0:20:16.000 --> 0:20:18.760
<v Speaker 2>David Warner. And I would argue that while it might

0:20:18.840 --> 0:20:21.160
<v Speaker 2>give it a run for its money, it's not worse

0:20:21.160 --> 0:20:24.520
<v Speaker 2>than Highlander two. Probably. Okay, that's my pitch. Thanks for

0:20:24.560 --> 0:20:25.760
<v Speaker 2>your time, Jeff.

0:20:26.000 --> 0:20:28.840
<v Speaker 3>Well, Jeff, I don't know if I agree that Tron

0:20:28.960 --> 0:20:32.320
<v Speaker 3>is a very bad movie. I certainly I do think

0:20:32.400 --> 0:20:35.320
<v Speaker 3>there are some things about the script that don't really

0:20:35.359 --> 0:20:38.520
<v Speaker 3>work as intended. Some parts of the movie are more

0:20:38.560 --> 0:20:41.879
<v Speaker 3>exciting than others, but I agree with your list of pros,

0:20:41.920 --> 0:20:44.000
<v Speaker 3>and I think they carry it a long way. Of course,

0:20:44.200 --> 0:20:47.200
<v Speaker 3>I love the main hero and villain. David Warner and

0:20:47.240 --> 0:20:51.280
<v Speaker 3>Jeff Bridges are fantastic. I also love the computerized villain

0:20:51.320 --> 0:20:55.320
<v Speaker 3>of the Master Control program and the way he manipulates

0:20:55.320 --> 0:20:58.440
<v Speaker 3>his underlings. There's particularly a scene that is burned into

0:20:58.520 --> 0:21:03.760
<v Speaker 3>my memory where the Master Control system is taunting David

0:21:03.800 --> 0:21:07.679
<v Speaker 3>Warner his hinchman and says something like He's like, you know,

0:21:07.680 --> 0:21:09.480
<v Speaker 3>what if I were to slow down some of your

0:21:09.640 --> 0:21:13.560
<v Speaker 3>compute cycles? And David Warner says, no, I need that,

0:21:16.080 --> 0:21:19.119
<v Speaker 3>And so it's just great. I love the music, you know,

0:21:19.160 --> 0:21:23.800
<v Speaker 3>The Wendy Carlos score is fantastic. I have aired many

0:21:23.880 --> 0:21:27.320
<v Speaker 3>complaints on this show before about movies that are too

0:21:27.400 --> 0:21:33.880
<v Speaker 3>reliant on CGI, but that's mostly aimed at modern CGI

0:21:34.040 --> 0:21:38.960
<v Speaker 3>that is attempting to look realistic. I think tronon actually much.

0:21:39.000 --> 0:21:41.520
<v Speaker 3>I agree with your comments actually about the visual style

0:21:41.560 --> 0:21:45.439
<v Speaker 3>of Tron. It embraces the limitations of early CGI in

0:21:45.480 --> 0:21:48.800
<v Speaker 3>a way that makes for a very unique and stylish

0:21:49.000 --> 0:21:52.160
<v Speaker 3>visual flare of its own. So I like the way

0:21:52.200 --> 0:21:55.560
<v Speaker 3>CGI is used and incorporated along with the traditional animation

0:21:55.680 --> 0:21:59.800
<v Speaker 3>and live action in Tron. So I agree there are

0:22:00.040 --> 0:22:01.840
<v Speaker 3>a lot a lot of the weaknesses I think are

0:22:01.920 --> 0:22:04.240
<v Speaker 3>kind of things in the script that that could have

0:22:04.280 --> 0:22:08.080
<v Speaker 3>been tightened up and made to work better. But but overall,

0:22:08.160 --> 0:22:11.080
<v Speaker 3>I think Tron is a success, and and I really

0:22:11.160 --> 0:22:13.680
<v Speaker 3>like a lot about the you know, just the aesthetics

0:22:13.680 --> 0:22:13.960
<v Speaker 3>of it.

0:22:14.240 --> 0:22:17.200
<v Speaker 2>Well, I have I have not seen the original Tron

0:22:17.240 --> 0:22:19.119
<v Speaker 2>in a very long time. I have, I've seen the

0:22:19.160 --> 0:22:22.320
<v Speaker 2>sequel far more recently. I've played discs of Tron far

0:22:22.359 --> 0:22:26.080
<v Speaker 2>more recently than I have seen the original Tron. So

0:22:26.240 --> 0:22:28.200
<v Speaker 2>I don't know i'd be up for giving it another look,

0:22:28.280 --> 0:22:31.399
<v Speaker 2>for sure. I think I had the story book with

0:22:31.440 --> 0:22:35.479
<v Speaker 2>the audio casset as a kid, and that's probably the

0:22:35.520 --> 0:22:39.320
<v Speaker 2>main thing I remember about Tron. But the sequel is

0:22:39.359 --> 0:22:42.040
<v Speaker 2>really cool to look at. So I think I can

0:22:42.080 --> 0:22:45.600
<v Speaker 2>definitely feel you on this idea of early CGI. Yes,

0:22:45.680 --> 0:22:50.280
<v Speaker 2>but creating, not attempting to create the real world, creating

0:22:50.359 --> 0:22:55.400
<v Speaker 2>this artificial world, and therefore there's something okay about it. Now.

0:22:55.480 --> 0:22:57.640
<v Speaker 2>I don't know how you would feel about applying these

0:22:57.640 --> 0:23:01.840
<v Speaker 2>same thoughts to either film and the lawnmower Man franchise,

0:23:02.320 --> 0:23:04.440
<v Speaker 2>but I imagine you could make a similar case.

0:23:04.720 --> 0:23:07.720
<v Speaker 3>Okay, I think that's genuinely different, lawndwer Man. You would

0:23:07.760 --> 0:23:10.159
<v Speaker 3>have to you would be finding the diamonds in the

0:23:10.200 --> 0:23:12.959
<v Speaker 3>rough there that actually is bad. But I would defend

0:23:13.040 --> 0:23:16.720
<v Speaker 3>the core quality of tron It's fairly high.

0:23:17.280 --> 0:23:19.920
<v Speaker 2>All right, all right, I'm buying it. I'm down for

0:23:20.000 --> 0:23:21.600
<v Speaker 2>some tron at some point if we want to do that.

0:23:22.359 --> 0:23:25.320
<v Speaker 3>Just want to say another thing that the Jeff mentions

0:23:25.320 --> 0:23:27.840
<v Speaker 3>about the movie that is good, and I totally agrees

0:23:27.920 --> 0:23:30.480
<v Speaker 3>that it has good sound design, just like the sound

0:23:30.560 --> 0:23:34.720
<v Speaker 3>effects for say, the light cycle races are very cool.

0:23:35.000 --> 0:23:43.199
<v Speaker 3>Like we can maybe get a little sample here if

0:23:43.200 --> 0:23:45.760
<v Speaker 3>you've never seen. At the premise of Tron is humans

0:23:45.800 --> 0:23:49.639
<v Speaker 3>get sucked into a video game world where they must

0:23:49.720 --> 0:23:53.280
<v Speaker 3>compete within these video games that people are playing in

0:23:53.320 --> 0:23:55.480
<v Speaker 3>like an arcade, and they don't even realize that there

0:23:55.520 --> 0:23:59.800
<v Speaker 3>are like little sentient beings down there inside the you know,

0:24:00.000 --> 0:24:03.359
<v Speaker 3>planes and cars they're piloting around on the screen and stuff.

0:24:03.359 --> 0:24:06.240
<v Speaker 3>And so the light Cycles is like a puzzle action

0:24:06.440 --> 0:24:09.480
<v Speaker 3>game where these motorcycles are racing around and they draw

0:24:09.480 --> 0:24:12.320
<v Speaker 3>a line behind them as they drive, which turns into

0:24:12.359 --> 0:24:14.200
<v Speaker 3>a wall and you can crash into the wall.

0:24:14.680 --> 0:24:16.879
<v Speaker 2>Yeah, it has some really cool vehicles and stuff in it,

0:24:16.920 --> 0:24:20.160
<v Speaker 2>for sure. I remember the solar sale type vehicle being

0:24:20.200 --> 0:24:22.480
<v Speaker 2>pretty cool. I guess it's not quite a solar sale.

0:24:22.480 --> 0:24:25.600
<v Speaker 2>It's more of a laser sale vehicle, and I don't

0:24:25.600 --> 0:24:27.680
<v Speaker 2>remember what it was doing or why it was doing it.

0:24:28.440 --> 0:24:30.720
<v Speaker 3>I think they're using it to try to escape the

0:24:30.760 --> 0:24:35.639
<v Speaker 3>computer at the end. Okay, Yeah, this is Tron. He

0:24:35.720 --> 0:24:36.880
<v Speaker 3>fights for the users.

0:24:37.320 --> 0:24:38.800
<v Speaker 2>Well, they have another one on the way. There's a

0:24:38.920 --> 0:24:44.560
<v Speaker 2>twenty twenty five tron Aries coming out, so get excited.

0:24:44.640 --> 0:24:47.920
<v Speaker 2>It's got Jeff Bridges in it, and also Gillian Anderson

0:24:48.000 --> 0:24:51.160
<v Speaker 2>and also Jared Leto, so let's do it.

0:24:54.040 --> 0:24:54.520
<v Speaker 3>Okay.

0:24:55.000 --> 0:24:57.880
<v Speaker 2>Also, as for the high Lander feedback, that's exactly what

0:24:57.920 --> 0:24:59.440
<v Speaker 2>we asked for. It was great to get a little

0:24:59.480 --> 0:25:02.960
<v Speaker 2>more a little more insight into where people were when

0:25:03.000 --> 0:25:05.919
<v Speaker 2>Highlander two came out and hit theaters. You know, the

0:25:06.000 --> 0:25:10.720
<v Speaker 2>excitement mixed with the surprise and the confusion and indeed

0:25:10.760 --> 0:25:14.320
<v Speaker 2>perhaps the anger. So yeah, thanks for writing in about that.

0:25:14.680 --> 0:25:16.720
<v Speaker 3>I mean it taught you a valuable lesson about not

0:25:16.760 --> 0:25:19.080
<v Speaker 3>building movies up too much before you see them.

0:25:19.760 --> 0:25:22.600
<v Speaker 2>Yes, And I think it's always important to realize that

0:25:23.640 --> 0:25:27.719
<v Speaker 2>a good movie is something special by whatever standard you're

0:25:27.760 --> 0:25:29.760
<v Speaker 2>using to measure it, you know, and even just just

0:25:29.840 --> 0:25:31.800
<v Speaker 2>dealing with your own personal like, you know, if a

0:25:31.840 --> 0:25:36.520
<v Speaker 2>movie is feels special to you, that's great. But don't expect,

0:25:36.680 --> 0:25:39.639
<v Speaker 2>don't count on a sequel occurring at all. And then

0:25:39.640 --> 0:25:42.880
<v Speaker 2>if a sequel does happen, you know, if it's as

0:25:42.920 --> 0:25:46.440
<v Speaker 2>good or better like, that's amazing. It doesn't happen all

0:25:46.440 --> 0:25:46.960
<v Speaker 2>that often.

0:25:47.000 --> 0:25:48.760
<v Speaker 3>Really, Okay, should we wrap it up there?

0:25:49.119 --> 0:25:50.680
<v Speaker 2>Yeah, let's go and wrap it up. We're going to

0:25:50.720 --> 0:25:52.520
<v Speaker 2>close the mail bag for today, but keep them coming.

0:25:52.560 --> 0:25:54.480
<v Speaker 2>We'd love to hear from you here in the Stuff

0:25:54.480 --> 0:25:57.520
<v Speaker 2>to Blow Your Mind podcast feed Listener mails occur on Monday,

0:25:57.880 --> 0:26:01.639
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0:26:04.680 --> 0:26:06.760
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0:26:06.760 --> 0:26:09.359
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0:26:26.920 --> 0:26:28.600
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0:26:28.640 --> 0:26:31.520
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