WEBVTT - From the Vault: Orcs in the Deep

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<v Speaker 1>Hey, welcome to stuff to blow your mind. This is

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<v Speaker 1>Robert and this is gonna be a vault episode for you.

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<v Speaker 1>This is one that we originally published nine two. I

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<v Speaker 1>believe this was for Hobbit Day. This is a discussion

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<v Speaker 1>of the Orcs of Middle Earth getting into where they

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<v Speaker 1>come from in the dark corners of the human imagination.

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<v Speaker 1>So I hope you enjoy. But of those unhappy ones

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<v Speaker 1>who are ensnared by melk Or, little is known of

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<v Speaker 1>a certainty, for who of the living has descended into

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<v Speaker 1>the pits of a toumbno or has explored the darkness

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<v Speaker 1>of the councils of melk Or. Yet this is held

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<v Speaker 1>true by the wise of Eressia, that all those of

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<v Speaker 1>the KINDI who came into the hands of melk Or

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<v Speaker 1>aerotomno was broken, were put there in prison, and by

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<v Speaker 1>slow arts of cruelty, were corrupted and enslaved. And thus

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<v Speaker 1>did Melcor breathe the hideous race of the Orcs in

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<v Speaker 1>envy and mockery of the elves of whom they were

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<v Speaker 1>afterwards the bitterest foes, For the Orcs had life and

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<v Speaker 1>multiplied after the manner of the children of Iluvatar, and

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<v Speaker 1>nought that had life of its own, nor the semblance

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<v Speaker 1>of life could ever milk or make since his rebellion

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<v Speaker 1>in the ain Alundli before the beginning. So say the wise,

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<v Speaker 1>and deep in their dark hearts, the Orcs loathed the

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<v Speaker 1>master whom they served, in fear the maker only of

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<v Speaker 1>their misery. Welcome to Stuff to Blow your mind production

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<v Speaker 1>of My Heart Radio. Hey, welcome to Stuff to blow

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<v Speaker 1>your mind. My name is Robert Land and I'm Joe McCormick.

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<v Speaker 1>And man, I had to read that opening part quite

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<v Speaker 1>a few times. That, of course, is from The Silmarillion

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<v Speaker 1>by R. R. Tolkien. Yeah, and of course we're talking

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<v Speaker 1>about Tolkien because today's publication date is September two, which

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<v Speaker 1>also happens to be the credited birth date of both

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<v Speaker 1>Frodo and Bilbo Baggins, the Hobbits central to J. R.

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<v Speaker 1>Tolkien Saga of Middle Earth. Uh. Thus this has become

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<v Speaker 1>known as Hobbit Day, which falls during Tolkien Week, at

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<v Speaker 1>least as proposed by the American Tolkien Society in nine eight.

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<v Speaker 1>So this tradition is roughly a month older than I am.

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<v Speaker 1>That's funny. So it's a week long festival then, yeah, yeah,

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<v Speaker 1>apparently a week long celebration of Middle Earth and all

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<v Speaker 1>things Tolkien. I was not aware of it until just

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<v Speaker 1>like last month, and I realized that the publication day

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<v Speaker 1>lined up perfectly, and I'm like, oh, well, we've already

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<v Speaker 1>done an episode on the One Ring. We did another

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<v Speaker 1>one on Hobbits and how their their biology works and

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<v Speaker 1>how they, you know, relate to multiple meals per day

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<v Speaker 1>and to sunlight, and so I thought, we gotta come

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<v Speaker 1>with something else that we can talk about on hobby

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<v Speaker 1>Day itself. So you wanted to talk about orcs. I

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<v Speaker 1>guess you've had Tolken on the brain all year, right,

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<v Speaker 1>Are you still you're still reading it with the family?

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<v Speaker 1>No way, I haven't been reading it. We've been meaning

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<v Speaker 1>to come back around to Fellowship of the Rings, but

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<v Speaker 1>instead we just we just got into Star Wars this year,

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<v Speaker 1>so that's where we are. But I couldn't. I couldn't

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<v Speaker 1>let the stars seemed to align on this particular episode.

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<v Speaker 1>So I thought, well, we've got to we gotta do something,

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<v Speaker 1>and I started looking around. I thought, well, maybe it's orcs.

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<v Speaker 1>Orcs are such a central part of the work and

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<v Speaker 1>something that has been highly influential on fantasy in general, like,

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<v Speaker 1>generally speaking, fantasy games, fantasy books, fantasy movies, they're just

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<v Speaker 1>lousy with orcs. You know. I was trying to think

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<v Speaker 1>when I first started, when I first became aware of orcs,

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<v Speaker 1>and I think before I ever read any Tolken, I

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<v Speaker 1>played the Warcraft games, which which have orcs in them,

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<v Speaker 1>which are essentially the palace guard that Jabba's Palace from

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<v Speaker 1>Return of the Jedi. Yeah, they're green, and they've got tusks,

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<v Speaker 1>and they've got kind of like a bulldog faces. Yeah,

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<v Speaker 1>they have that. They look a lot like those Gamorian

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<v Speaker 1>guards from from Jedi. Um. They also, of course, of course,

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<v Speaker 1>um that whole gaming system I think has its roots

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<v Speaker 1>too and being inspired by the Warhammer games as well,

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<v Speaker 1>which yeah, which I'll touch based on that in a

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<v Speaker 1>little bit, because I think they're very important to the

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<v Speaker 1>history of how we interpret orcs. UM. I think I've

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<v Speaker 1>I have always pictured the Orcs of Middle Earth in

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<v Speaker 1>less detail, like, you know, more abstract, brutish creatures in

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<v Speaker 1>the you know, in the rough semblance of human beings.

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<v Speaker 1>And part of that might be that I at a

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<v Speaker 1>very early age I saw at least parts of the

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<v Speaker 1>original UH animated version where all the animation is pretty

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<v Speaker 1>much like that. It's kind of like abstract shapes and

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<v Speaker 1>less detail, and the Orcs and other evil things things

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<v Speaker 1>are often shown in kind of a silhouette. This is

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<v Speaker 1>the ralph back she won with the does have rhotoscoping

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<v Speaker 1>in it. Rotoscoping animation. I believe that's the technique they used. Yeah,

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<v Speaker 1>it was. It's it's interesting. It's a little bit different

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<v Speaker 1>from the Rank and bass Uh animation that you saw

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<v Speaker 1>on The Hobbit and then saw on the Return of

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<v Speaker 1>the King, which you know, basically finished what this film didn't. Oh,

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<v Speaker 1>this is the one where Sauman is Santa Claus. They

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<v Speaker 1>give him a red robe. It's been so long, I

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<v Speaker 1>don't even I don't even remember that honestly, but but

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<v Speaker 1>I I remember flashes of it. It had it had

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<v Speaker 1>some sort of an impact on me. Um. I'd say that,

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<v Speaker 1>I think in hearing about Middle Earth and all um,

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<v Speaker 1>it probably also has a lot to do with like

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<v Speaker 1>the two earliest stories that I remember my dad telling

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<v Speaker 1>me were he would tell me about Beowulf and Grendel.

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<v Speaker 1>So had this like really early idea of Grendel in

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<v Speaker 1>my head, And then I remember him telling me about

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<v Speaker 1>the Battle of Hastings, So I have I think I

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<v Speaker 1>ended up sort of cobbling together this this Middle Earth

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<v Speaker 1>orc as being a combination of Norsemen or Viking and

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<v Speaker 1>that figure of Grendel. M hmm. But that's just me personally,

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<v Speaker 1>just based on like where I came into learning about

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<v Speaker 1>Bahabbed and what I've been exposed to previously. Um and

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<v Speaker 1>as as we're going to discuss here, there's there's subsequently

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<v Speaker 1>been so many different visions of orcs and what worcs are,

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<v Speaker 1>and we're still in the process, uh of of defining

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<v Speaker 1>and redefining what an orc is. For some reason, I

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<v Speaker 1>remember thinking that the Orcs of the Peter Jackson movies

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<v Speaker 1>have a very dickensiean villain kind of flare, Like they've

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<v Speaker 1>got this, you know, sinister Cockney accent that you hear. Yeah,

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<v Speaker 1>the Peter Jackson orcs are are are very important in

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<v Speaker 1>our our modern perceptions of them, but even those are

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<v Speaker 1>are suitably very There are a lot of different visions

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<v Speaker 1>of what an orc is in those films. They range

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<v Speaker 1>from like big like dark brutes to more goblin e forms.

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<v Speaker 1>There's like one general that shows up and I think

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<v Speaker 1>Return of the King that has this very like elephant

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<v Speaker 1>man um tumorous appearance, and then by the Hobbit films

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<v Speaker 1>they seem to have refined it a little bit to

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<v Speaker 1>where you have either refined the work in general or

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<v Speaker 1>that or just they've decided to portray these sort of

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<v Speaker 1>misty mountain orcs as being almost kind of nos ferratu

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<v Speaker 1>in like they kind of look like big beefy nos

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<v Speaker 1>Feratus in a way in a way that I think

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<v Speaker 1>really works more the classic Max shrek nos ferat or

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<v Speaker 1>the klaus Kinski nos Ferra to the Max shredded nos Ferrati.

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<v Speaker 1>That's that's what they are. Like. This is very just

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<v Speaker 1>very beefy um juice to Max. Now we mentioned mentioned

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<v Speaker 1>U Warhammer just a second ago. I've long been a

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<v Speaker 1>fan of of Warhammer, and Warhammer forty thousand one is

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<v Speaker 1>like the Fantasy version. One is essentially like a sci

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<v Speaker 1>fi version of the same universe, and it is evolved

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<v Speaker 1>since then. And you have orcs in both of them,

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<v Speaker 1>and in both games orcs are depicted as green skinned,

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<v Speaker 1>almost bold dog like in their cranial structure, and even

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<v Speaker 1>more to the point, though these orcs are presented in

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<v Speaker 1>a manner that I would I would dare describe as fun.

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<v Speaker 1>Uh They If Orcs are often you know, serving to

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<v Speaker 1>to represent a kind of dark savagery of humanity, I'd

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<v Speaker 1>say that the the Orc Boys as they're sometimes called,

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<v Speaker 1>this with a z uh run counter to that, embodying

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<v Speaker 1>the spirit that kind of celebrates a kind of goofy

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<v Speaker 1>primal rebellion, especially in in Warreham or forty thousand, the

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<v Speaker 1>futuristic version, which is a very dark and nihilistic, you know,

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<v Speaker 1>grim dark kind of fictional setting. The Orcs are pretty

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<v Speaker 1>much the only faction that actually resonate with any lightness

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<v Speaker 1>and whimsy. Like you see are the depictions of them

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<v Speaker 1>or the way that the various collectors have painted them up,

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<v Speaker 1>and they often have bright colors and kind of a fun,

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<v Speaker 1>goofy quality to them. I ran across one I think

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<v Speaker 1>is like a current figure where it's like an Orc

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<v Speaker 1>captain and he has like a big pirate hat on

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<v Speaker 1>and a bunch of cool colorful iconography. They have this

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<v Speaker 1>kind of slap dash technology to them. Uh, they're they're

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<v Speaker 1>a little bit monstars in space jam. I haven't seen

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<v Speaker 1>space Sham, but it's when the nerdy aliens get really

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<v Speaker 1>big and good at sports and then then become the monstars. Okay,

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<v Speaker 1>well I'll take your word for it. Um. Yeah, I

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<v Speaker 1>guess I'm imagining from your telling of it, like sort

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<v Speaker 1>of lighthearted monstrosity, kind of cartoonish monstrosity. Yes, Okay, space

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<v Speaker 1>Jam never gets too bleak, you know they don't. Space

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<v Speaker 1>Jam doesn't go full grim dark a grim dark space

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<v Speaker 1>Jam reboot that would be that would be scot that'd

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<v Speaker 1>be so good. Now, this embracing of Orc nature. You'll

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<v Speaker 1>find this elsewhere as well. Uh. Indungeons and Dragons, of course,

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<v Speaker 1>one may play a half work or even full bloody

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<v Speaker 1>to work, which allows room for that sort of thing,

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<v Speaker 1>and will come back to Dungeons and Dragons in a bit.

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<v Speaker 1>But one title, and this is one that our former

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<v Speaker 1>co host Christian Uh turned me onto. Uh. There's a

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<v Speaker 1>comic artist by the name of James um stoke O

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<v Speaker 1>I believe that's S. T. O. K Oe, And he

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<v Speaker 1>has this comic series called Orc Stain, and it presents

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<v Speaker 1>a delightfully crude and whimsical vision of a world just

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<v Speaker 1>overrun with Orcs. The protagonist himself as an Orc warrior,

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<v Speaker 1>and it has this kind of I would say, you know,

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<v Speaker 1>the art that accompanies the British musical um Act Gorillas.

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<v Speaker 1>It has kind of that Guerrillas Tank Girl kind of

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<v Speaker 1>vibe to it. It has this very kind of punk

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<v Speaker 1>rock aesthetic, which I've I've I've seen I've seen that

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<v Speaker 1>with orcs elsewhere where. This is kind of convergence of

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<v Speaker 1>like punk art culture and the embracing of the orc. Yeah,

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<v Speaker 1>punk monsters, I think is actually a pretty good tradition.

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<v Speaker 1>I don't know how it got started, but I think

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<v Speaker 1>of in the old uh the old teenage meeting Ninja turtles,

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<v Speaker 1>comics like the Bebop and rock Steady. H you're a

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<v Speaker 1>punk monsters exactly. Yeah, good point. So what does all

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<v Speaker 1>this mean? What are orcs and and why do they

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<v Speaker 1>resonate with us? So why do we continue to tell

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<v Speaker 1>stories about Orcs and involve works in our games and

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<v Speaker 1>our fiction, etcetera. Um? Can can we discuss science in

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<v Speaker 1>relation to orcs? And are there problematic aspects here as well? Uh?

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<v Speaker 1>So that's where we're gonna be talking about in this episode.

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<v Speaker 1>But the first step, I imagine is to discuss what

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<v Speaker 1>Tolkien says in Universe about the creation of the Orcs

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<v Speaker 1>coming back to our cold opening, and then also discuss

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<v Speaker 1>where he even got the name orc itself. All right, well,

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<v Speaker 1>let's enlist in the Orc army, all right, Okay, So

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<v Speaker 1>in Tolken's writings, the Orcs are the most common evil

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<v Speaker 1>foot soldier. They're like the ubiquitous enemy um. In the

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<v Speaker 1>Hobbit we deal more with goblins, which are often understood

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<v Speaker 1>to be either lesser Orcs or a particular species or

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<v Speaker 1>subspecies of mountain orc. And Tolkien apparently rolled out a

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<v Speaker 1>few different contradictory origin stories for the Orc in his work.

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<v Speaker 1>But according to the Token Encyclopedia, which is a book

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<v Speaker 1>I typically turn into for such matters, uh, they were

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<v Speaker 1>twisted forms of life that Milk Corp spawned in the

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<v Speaker 1>pits of Utum. No no, uh. They served as the

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<v Speaker 1>bulk of his armies, and then after his defeat they

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<v Speaker 1>served as the bulk of Saron's armies as well. Now,

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<v Speaker 1>was milk Or the same person as Saron in an

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<v Speaker 1>earlier incarnation? Or was milk Or the god that Saaran

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<v Speaker 1>served my understanding, and this is a good point for

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<v Speaker 1>us to point out that neither of us are Tolkien

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<v Speaker 1>scholars or or professed to be Tolkien experts pro it's

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<v Speaker 1>you're you keep wanting to do these token episodes, and

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<v Speaker 1>then we get the mail from people who are like, actually,

0:12:47.320 --> 0:12:49.440
<v Speaker 1>I know and I I and I love it. I invited.

0:12:49.559 --> 0:12:52.400
<v Speaker 1>I I definitely want to hear from from people more

0:12:52.480 --> 0:12:56.400
<v Speaker 1>knowledgeable in the in Tolkien scholarship than I am, or

0:12:56.520 --> 0:13:00.720
<v Speaker 1>just in general, you know, or or scholarship if you will. Uh. Now,

0:13:01.080 --> 0:13:05.240
<v Speaker 1>my understanding is that melk Or was the original fallen

0:13:05.320 --> 0:13:10.440
<v Speaker 1>god that rebelled against everything. Then he was defeated Saaron,

0:13:10.640 --> 0:13:15.000
<v Speaker 1>being like a fallen hephaestus type forge god had served

0:13:15.080 --> 0:13:18.400
<v Speaker 1>milk Or. But with milk Or destroyed or you know,

0:13:18.400 --> 0:13:20.840
<v Speaker 1>taken out of the picture permanently, now it's time for

0:13:20.920 --> 0:13:25.520
<v Speaker 1>Saron to shine. Basically, Sawon was milk Or's VP. Okay, cool,

0:13:25.920 --> 0:13:28.480
<v Speaker 1>Now now we we kicked off the episode here with

0:13:28.520 --> 0:13:31.520
<v Speaker 1>that cold reading about the creation of the Orcs in

0:13:31.559 --> 0:13:34.960
<v Speaker 1>the in the Pits of Autumn. No, you know, the

0:13:35.000 --> 0:13:37.640
<v Speaker 1>idea that they would have been created, you know, this

0:13:37.840 --> 0:13:41.800
<v Speaker 1>sort of blasphemous process that takes place in a fallen

0:13:41.840 --> 0:13:45.079
<v Speaker 1>god's dungeons, like it was a sort of a mockery

0:13:45.160 --> 0:13:48.960
<v Speaker 1>of life. Yeah, the idea that they captured els and

0:13:49.000 --> 0:13:52.480
<v Speaker 1>twisted them through torture into this new terrible form of life,

0:13:52.760 --> 0:13:55.680
<v Speaker 1>and that the Orcs therefore were products of pain and hate.

0:13:55.880 --> 0:13:59.040
<v Speaker 1>They lived only for pain and hate, and outwardly they

0:13:59.040 --> 0:14:02.679
<v Speaker 1>were quote and this is from the token Encyclopedia, bent,

0:14:02.920 --> 0:14:05.560
<v Speaker 1>bow legged, and squat, so they were ape like in

0:14:05.600 --> 0:14:09.480
<v Speaker 1>many respects, but cunning and cruel. Their skin looked as

0:14:09.520 --> 0:14:12.720
<v Speaker 1>if burned. In their eyes were quote crimson gashes like

0:14:12.840 --> 0:14:17.559
<v Speaker 1>narrow slits and black iron grates behind which hot coals burn. Now,

0:14:17.559 --> 0:14:20.040
<v Speaker 1>there are different varieties of orc, we're told in Middle Earth,

0:14:20.600 --> 0:14:23.320
<v Speaker 1>from the goblins of the Misty Mountains to standard orcs,

0:14:23.360 --> 0:14:25.800
<v Speaker 1>and then later you get these taller, more sun resistant

0:14:26.440 --> 0:14:30.080
<v Speaker 1>Urakai orcs that were made by Sauron much later. And

0:14:30.120 --> 0:14:33.800
<v Speaker 1>it sounds as if the idea is that Sawin ends

0:14:33.880 --> 0:14:36.400
<v Speaker 1>up combining orc stock with human stock to create a

0:14:36.440 --> 0:14:40.120
<v Speaker 1>more human statured, day tolerant trooper. Yeah, and I think

0:14:40.120 --> 0:14:42.000
<v Speaker 1>that ties into the idea that a lot of creatures

0:14:42.040 --> 0:14:44.040
<v Speaker 1>in Middle Earth or in Tolken's world, like, if you're

0:14:44.080 --> 0:14:46.920
<v Speaker 1>a bad creature, you're often sort of confined to a

0:14:47.040 --> 0:14:50.360
<v Speaker 1>nighttime existence. You can't go out in the sun trolls

0:14:50.360 --> 0:14:52.360
<v Speaker 1>are this way, and the Hobbit trolls are turned to

0:14:52.480 --> 0:14:56.200
<v Speaker 1>stone when Gandalf tricks come into staying up till till

0:14:56.240 --> 0:14:58.480
<v Speaker 1>the sun comes out. And I guess the idea is

0:14:58.520 --> 0:15:01.360
<v Speaker 1>also that maybe the Orcs or the goblins just don't

0:15:01.360 --> 0:15:05.920
<v Speaker 1>really like sunlight. Yeah. Now, the Token Encyclopedia and other

0:15:06.000 --> 0:15:10.680
<v Speaker 1>sources as well, it has you'll find lengthy passages discussing

0:15:10.720 --> 0:15:12.720
<v Speaker 1>the role of Orcs to the history of Middle Earth.

0:15:13.040 --> 0:15:17.680
<v Speaker 1>Uh there's there's no shortage of of of information uh there.

0:15:18.120 --> 0:15:20.880
<v Speaker 1>But basically, the idea is that throughout their history the

0:15:20.960 --> 0:15:23.760
<v Speaker 1>numbers swell and shrink at times when dark lords rise

0:15:23.880 --> 0:15:27.240
<v Speaker 1>up and then fall away. Um when they when dark

0:15:27.280 --> 0:15:29.880
<v Speaker 1>lords come back to power, the Orcs are there to

0:15:29.920 --> 0:15:32.320
<v Speaker 1>fill the ranks of the evil armies. But even when

0:15:32.320 --> 0:15:34.400
<v Speaker 1>they're defeated, they never completely go away. They kind of

0:15:34.440 --> 0:15:38.000
<v Speaker 1>shrink to the hidden corners of Middle Earth. Um. And

0:15:38.080 --> 0:15:41.320
<v Speaker 1>even with the defeat of Sauron and Middle Earth's transformation

0:15:41.320 --> 0:15:43.920
<v Speaker 1>into a modern world, there's this idea that the Orcs

0:15:43.960 --> 0:15:47.000
<v Speaker 1>are out there somewhere. So that's the the in universe

0:15:47.040 --> 0:15:51.680
<v Speaker 1>explanation or as cannon and origin stories can be cobbled together.

0:15:51.840 --> 0:15:53.520
<v Speaker 1>But of course we know that J. R. Tolkien did

0:15:53.560 --> 0:15:56.240
<v Speaker 1>not create Middle Earth out of nothing. He forged it

0:15:56.280 --> 0:16:00.760
<v Speaker 1>out of existing mythological, folkloric and historic motifs. And I

0:16:00.760 --> 0:16:04.600
<v Speaker 1>would say, actually, maybe more than anything, out of linguistic motifs.

0:16:04.800 --> 0:16:08.160
<v Speaker 1>You know that Tolken loved language, and you often get

0:16:08.200 --> 0:16:11.920
<v Speaker 1>the sense that his story came out of having a

0:16:11.960 --> 0:16:15.120
<v Speaker 1>word for something, you know, like you'd find you'd find

0:16:15.120 --> 0:16:17.320
<v Speaker 1>a word for something an old Norse. That's just a

0:16:17.400 --> 0:16:19.880
<v Speaker 1>great word. And and it almost feels as if the

0:16:19.960 --> 0:16:24.400
<v Speaker 1>character springs from the sound of the name. Sorry that

0:16:24.520 --> 0:16:27.560
<v Speaker 1>that makes sense, I know, no, absolutely, I mean you

0:16:27.560 --> 0:16:32.600
<v Speaker 1>you really you can't discuss Tolkien creating anything without without

0:16:32.600 --> 0:16:35.520
<v Speaker 1>bringing in language, like clearly, like that was his his

0:16:35.520 --> 0:16:39.520
<v Speaker 1>his primary um scholarly interest, and everything else kind of

0:16:39.560 --> 0:16:41.960
<v Speaker 1>like springs out of that. And then thus that's where

0:16:42.040 --> 0:16:44.880
<v Speaker 1>a lot of these characters and species come from as well. Yeah,

0:16:45.200 --> 0:16:48.360
<v Speaker 1>so it seems that Tolkien actually derived the term orc

0:16:48.520 --> 0:16:52.000
<v Speaker 1>from a usage in Beowulf. Beowulf is, of course the

0:16:52.320 --> 0:16:55.680
<v Speaker 1>great epic of Anglo Saxon. It's an epic poem from

0:16:55.720 --> 0:16:58.200
<v Speaker 1>the early Middle Ages. We don't know exactly when it

0:16:58.280 --> 0:17:01.000
<v Speaker 1>was composed, it was written in Old to English, which

0:17:01.040 --> 0:17:04.080
<v Speaker 1>is the ancestor to modern English, but also which is

0:17:04.400 --> 0:17:07.359
<v Speaker 1>you know, it's so unlike modern English that you can't

0:17:07.400 --> 0:17:09.719
<v Speaker 1>just read it, you know, it's basically like another language.

0:17:09.720 --> 0:17:13.280
<v Speaker 1>You need you need a glossary or translation basically to

0:17:13.359 --> 0:17:17.639
<v Speaker 1>understand it. Uh And so the term specifically that appears

0:17:17.680 --> 0:17:21.840
<v Speaker 1>in Beowulf is or caneus or caneus. It is a

0:17:21.880 --> 0:17:26.200
<v Speaker 1>creature that's mentioned during the introduction of the monster Grendel,

0:17:26.359 --> 0:17:29.680
<v Speaker 1>you know, the real first big bad that that Beowulf

0:17:29.720 --> 0:17:33.359
<v Speaker 1>has to fight. Beowulf arrives at at roth Car's mead hall,

0:17:33.440 --> 0:17:36.600
<v Speaker 1>and the mead hall is being terrorized by attacks from

0:17:36.600 --> 0:17:39.520
<v Speaker 1>this monster Grendel. And so I'm going to read from

0:17:39.520 --> 0:17:42.560
<v Speaker 1>the J. Leslie Hall translation of Beowulf in the part

0:17:42.640 --> 0:17:46.639
<v Speaker 1>that mentions orcs uh so or the word or canaos

0:17:46.720 --> 0:17:51.520
<v Speaker 1>at least Hall translates for that bitter murder, the killing

0:17:51.560 --> 0:17:55.879
<v Speaker 1>of Abele all ruling father, the kindred of Cain crushed

0:17:55.920 --> 0:17:59.439
<v Speaker 1>with his vengeance in the feud he rejoiced, not but

0:17:59.560 --> 0:18:03.320
<v Speaker 1>far A drove him from kindred and kind that crime

0:18:03.400 --> 0:18:09.120
<v Speaker 1>to atone for meter of justice. Thence Ill favored creatures

0:18:09.160 --> 0:18:14.080
<v Speaker 1>elves and giants monsters of ocean came into being, and

0:18:14.119 --> 0:18:17.720
<v Speaker 1>the giants that long time grappled with God, he gave

0:18:17.800 --> 0:18:21.840
<v Speaker 1>them requital. Now in the Hall translation here there are

0:18:21.840 --> 0:18:25.040
<v Speaker 1>a couple of different words. They get translated as giants.

0:18:25.119 --> 0:18:29.040
<v Speaker 1>One is the old English gigantists, and the other is

0:18:29.240 --> 0:18:31.400
<v Speaker 1>a yoton s, which I think is where we also

0:18:31.440 --> 0:18:35.280
<v Speaker 1>get the word yoton like the Norse mythology giant a

0:18:35.320 --> 0:18:37.760
<v Speaker 1>couple of different kinds of monsters. So in the line

0:18:37.800 --> 0:18:42.240
<v Speaker 1>that mentions orkans, it's a yotanus and ilfa giants and

0:18:42.359 --> 0:18:45.600
<v Speaker 1>elves and or can a s which I think here

0:18:45.680 --> 0:18:50.240
<v Speaker 1>is translated as monsters of ocean, but other translations have

0:18:50.240 --> 0:18:54.120
<v Speaker 1>have chosen different terms for it, sometimes calling it a

0:18:54.119 --> 0:18:57.560
<v Speaker 1>a demon or a goblin or something like that. Uh.

0:18:57.640 --> 0:19:00.800
<v Speaker 1>There's also an interesting translation note in the j. Leslie

0:19:00.840 --> 0:19:04.840
<v Speaker 1>Hall version of Beowulf, which notes that when Grendel himself

0:19:04.960 --> 0:19:08.919
<v Speaker 1>is introduced, the word used to describe him could be

0:19:08.960 --> 0:19:12.840
<v Speaker 1>translated as demon and often is or could be translated

0:19:12.920 --> 0:19:18.600
<v Speaker 1>as stranger. Uh. Literary and linguistic conflation of the unfamiliar

0:19:18.680 --> 0:19:22.120
<v Speaker 1>person with the monster of hell, and j. Leslie Hall

0:19:22.160 --> 0:19:26.440
<v Speaker 1>actually chooses stranger in in this translation, making for an

0:19:26.440 --> 0:19:30.200
<v Speaker 1>interesting set of lines. A foe in the hall building,

0:19:30.440 --> 0:19:35.359
<v Speaker 1>this horrible stranger was Grindel, entitled the march Stepper, famous

0:19:35.520 --> 0:19:38.280
<v Speaker 1>who dwelt in the moor, fins, the marsh and the

0:19:38.359 --> 0:19:42.480
<v Speaker 1>fastness that. So, if you think of Grendel as a stranger,

0:19:42.560 --> 0:19:46.560
<v Speaker 1>this gets into some interesting territory about what monstrosity means,

0:19:46.600 --> 0:19:50.080
<v Speaker 1>and that a lot of times are our mythical monsters

0:19:50.160 --> 0:19:55.560
<v Speaker 1>are sort of ways of mentally metabolizing concepts of people

0:19:55.600 --> 0:19:59.120
<v Speaker 1>who are unfamiliar or who you worry might be threatening

0:19:59.200 --> 0:20:03.400
<v Speaker 1>to you somehow. Yeah. Absolutely, But then also just from

0:20:03.400 --> 0:20:05.199
<v Speaker 1>a surely like in that on the other hand, like

0:20:05.240 --> 0:20:08.080
<v Speaker 1>just from an imaginative perspective, like I hear that, and

0:20:08.119 --> 0:20:11.159
<v Speaker 1>I just love the idea of Grendel as this, as

0:20:11.280 --> 0:20:14.320
<v Speaker 1>as the stranger, as this, you know, this being that

0:20:14.520 --> 0:20:18.280
<v Speaker 1>is um that is almost from another world, you know,

0:20:18.359 --> 0:20:21.680
<v Speaker 1>because in many many respects he is well and much

0:20:21.760 --> 0:20:24.000
<v Speaker 1>like the Orc that we were just talking about, Grendel

0:20:24.119 --> 0:20:27.400
<v Speaker 1>here has given an unholy origin story. Right. They say

0:20:27.480 --> 0:20:30.040
<v Speaker 1>that he has descended from Kine, who in the biblical

0:20:30.119 --> 0:20:33.159
<v Speaker 1>story murdered his brother Abel Caine was you know, the

0:20:33.200 --> 0:20:36.840
<v Speaker 1>third human to exist and Abel was the fourth and Caine,

0:20:36.840 --> 0:20:40.600
<v Speaker 1>I guess, got jealous of Able having having good offerings

0:20:40.640 --> 0:20:42.600
<v Speaker 1>to God that God was very pleased with, and so

0:20:42.800 --> 0:20:46.360
<v Speaker 1>Kane murdered him. And then God comes to Caine saying, hey,

0:20:46.359 --> 0:20:49.040
<v Speaker 1>where's your brother? And Kane says, am I my brother's keeper.

0:20:49.119 --> 0:20:52.080
<v Speaker 1>So God curses Kane and sends him off wandering in

0:20:52.080 --> 0:20:55.159
<v Speaker 1>the wilderness to the land of not and Kane's offspring

0:20:55.560 --> 0:20:58.960
<v Speaker 1>apparently become the monster Grendel. So it's like there there's

0:20:58.960 --> 0:21:02.439
<v Speaker 1>a sort of there's a generational curse that has passed

0:21:02.480 --> 0:21:06.360
<v Speaker 1>down for that original crime. Now, in a nineteenth century

0:21:06.359 --> 0:21:10.560
<v Speaker 1>glossary of Anglo Saxon terms, the scholar Thomas Wright notes

0:21:10.600 --> 0:21:16.840
<v Speaker 1>that orc means possibly hell, devil, or specter or goblin uh,

0:21:16.880 --> 0:21:20.040
<v Speaker 1>and he notes that it is phonetically similar to Orcus,

0:21:20.080 --> 0:21:23.120
<v Speaker 1>which was a Roman god of the underworld I think

0:21:23.240 --> 0:21:29.840
<v Speaker 1>somewhat regularly conflated with Satan during times of Christian syncretism. Yeah. Yeah,

0:21:29.960 --> 0:21:32.800
<v Speaker 1>Orcus of course has come up on the podcast before.

0:21:32.840 --> 0:21:36.200
<v Speaker 1>And this also brings to mind that that line from

0:21:36.200 --> 0:21:40.639
<v Speaker 1>William Blake that of course is um is adapted and

0:21:40.680 --> 0:21:44.000
<v Speaker 1>switched around a little bit most more probably more famously

0:21:44.080 --> 0:21:47.320
<v Speaker 1>to most listeners in Blade Runner. But that line fiery,

0:21:47.359 --> 0:21:51.399
<v Speaker 1>the angels rose as they rose deep thunder rolled around

0:21:51.400 --> 0:21:55.200
<v Speaker 1>their shores, indignant, burning with the fires of Orc. Oh yeah,

0:21:55.240 --> 0:21:57.400
<v Speaker 1>that's come up before. I know you like that one,

0:21:57.440 --> 0:21:59.320
<v Speaker 1>and that's great. I mean, Blake is always great, but

0:21:59.440 --> 0:22:03.120
<v Speaker 1>Orc there is different. Work is not so much a monster.

0:22:03.160 --> 0:22:05.320
<v Speaker 1>There is kind of like I don't recall exactly some

0:22:05.440 --> 0:22:08.200
<v Speaker 1>kind of character. Yeah. Yeah, you you're dealing with the

0:22:08.560 --> 0:22:13.000
<v Speaker 1>Blake um um cinematic universe there as opposed to any

0:22:13.000 --> 0:22:16.520
<v Speaker 1>of these others. UM. I should add add one thing.

0:22:16.920 --> 0:22:19.880
<v Speaker 1>It's it's interesting that we don't have to really discuss

0:22:19.920 --> 0:22:23.600
<v Speaker 1>what a goblin is in any of this UM. There's

0:22:23.640 --> 0:22:28.520
<v Speaker 1>something about the goblin in particular that I think you'll

0:22:28.560 --> 0:22:32.600
<v Speaker 1>find just about everywhere. Like we've discussed um various Chinese

0:22:32.600 --> 0:22:37.680
<v Speaker 1>folklore's and mythologies before that involve something that is translated

0:22:37.720 --> 0:22:41.240
<v Speaker 1>as a goblin. And it does seem to suggest that

0:22:41.280 --> 0:22:44.960
<v Speaker 1>there is just sort of an intrinsic goblin nous to

0:22:45.240 --> 0:22:49.320
<v Speaker 1>the human imagination, Like there is a space preserved for

0:22:49.440 --> 0:22:51.919
<v Speaker 1>the goblin that we we don't even really need to

0:22:51.960 --> 0:22:54.720
<v Speaker 1>even expand on too much. Well, yeah, I mean, I

0:22:54.800 --> 0:22:57.520
<v Speaker 1>think it's just there's a general fear of something that

0:22:57.720 --> 0:23:01.399
<v Speaker 1>is evil that is roughly shaped like a human and

0:23:01.440 --> 0:23:04.960
<v Speaker 1>has human capabilities in a way, but cannot be reasoned

0:23:04.960 --> 0:23:09.480
<v Speaker 1>with and has no and has no like mercy or morality,

0:23:09.520 --> 0:23:12.240
<v Speaker 1>and is just sort of like meanness and cruelty and

0:23:12.400 --> 0:23:16.040
<v Speaker 1>human form or right human form. Yeah, or even kind

0:23:16.040 --> 0:23:17.960
<v Speaker 1>of uh, I guess sometimes with the Goblin, I get

0:23:17.960 --> 0:23:22.200
<v Speaker 1>a sense of like the diminutive nature of the goblin'sgested

0:23:22.359 --> 0:23:26.240
<v Speaker 1>like a hidden supernatural element to it. And even though

0:23:26.280 --> 0:23:29.320
<v Speaker 1>the the the idea of Tolkien's orcs, they kind of

0:23:29.359 --> 0:23:31.840
<v Speaker 1>evolve out of an idea of a goblin, they become

0:23:31.920 --> 0:23:34.919
<v Speaker 1>something different, They become something more like a human and

0:23:35.000 --> 0:23:38.879
<v Speaker 1>therefore kind of divorced from like the supernatural world of

0:23:38.920 --> 0:23:42.080
<v Speaker 1>pure fairies, in the same way that Token's elves are

0:23:42.440 --> 0:23:45.879
<v Speaker 1>something different than like the the ideas of the fair

0:23:45.920 --> 0:23:50.120
<v Speaker 1>folk or even the Tuatha de Dan and uh that

0:23:50.119 --> 0:23:53.480
<v Speaker 1>that you find you know, Irish mythology. Well, yeah, Another

0:23:53.520 --> 0:23:55.400
<v Speaker 1>thing that's funny is that by the time you get

0:23:55.400 --> 0:23:58.000
<v Speaker 1>to Tolkien, suddenly elves are thought of as these sort

0:23:58.000 --> 0:24:01.240
<v Speaker 1>of like superhumans. They're like human links, but they're they're

0:24:01.280 --> 0:24:06.560
<v Speaker 1>like so beautiful and so graceful and so rational and good. Um.

0:24:06.680 --> 0:24:09.840
<v Speaker 1>But but here in in Beowulf, the elves just seemed

0:24:09.880 --> 0:24:12.840
<v Speaker 1>to be another type of monster. They're listed alongside the

0:24:12.880 --> 0:24:15.800
<v Speaker 1>Yotanas and the monsters of the ocean. I mean they're

0:24:15.800 --> 0:24:18.720
<v Speaker 1>in the same line. It's a Yotanas and Ilva and

0:24:19.000 --> 0:24:23.320
<v Speaker 1>uh and Orcanus altogether. Now. Um, speaking of the idea

0:24:23.320 --> 0:24:26.040
<v Speaker 1>of of orc is being related to sea monsters, I

0:24:26.240 --> 0:24:29.760
<v Speaker 1>of course looked up Orc in Carol Roses, Giants, Monsters

0:24:29.760 --> 0:24:32.600
<v Speaker 1>and Dragons, one of my favorite books too, to look

0:24:32.680 --> 0:24:36.199
<v Speaker 1>up various creatures and uh and and actually she has

0:24:36.200 --> 0:24:39.159
<v Speaker 1>another book related to fairies. In the Fairy Book, she

0:24:39.200 --> 0:24:41.680
<v Speaker 1>has a listing for for Orc, just saying it's one

0:24:41.720 --> 0:24:45.040
<v Speaker 1>of Tolkien's creations, very short, not much to it. Uh.

0:24:45.119 --> 0:24:49.080
<v Speaker 1>In the Monsters book, she mentions Orc or Orco, a

0:24:49.200 --> 0:24:52.280
<v Speaker 1>monster described by Plenty of the Elder in the Natural History.

0:24:52.920 --> 0:24:56.320
<v Speaker 1>Came out in sevente or thereabouts, and it's described as

0:24:56.320 --> 0:24:59.320
<v Speaker 1>a very large oceanic creature, said to be larger than

0:24:59.359 --> 0:25:02.680
<v Speaker 1>a whale and capable of eating whales. It was known

0:25:02.720 --> 0:25:07.520
<v Speaker 1>as Orco later on and referenced in Orlando Furioso in

0:25:08.640 --> 0:25:13.000
<v Speaker 1>Oh yeah, but the poet Lodovico Ariosto so Orlando Furioso.

0:25:13.119 --> 0:25:16.160
<v Speaker 1>I must, I must admit this. We were talking about

0:25:16.160 --> 0:25:18.959
<v Speaker 1>it before we started. I just figured out that this,

0:25:18.960 --> 0:25:23.040
<v Speaker 1>this epic poem is not about a guy named Orlando Furio,

0:25:23.200 --> 0:25:27.920
<v Speaker 1>so it means something like Orlando's frenzy or something. Uh. So,

0:25:28.040 --> 0:25:30.320
<v Speaker 1>So Orlando is the hero of the story, and he

0:25:30.440 --> 0:25:34.600
<v Speaker 1>slays I think he slays a lot of monsters in it. Um,

0:25:34.600 --> 0:25:37.320
<v Speaker 1>but I looked it up in Orlando Furio. So it's

0:25:37.359 --> 0:25:41.920
<v Speaker 1>in Canto seventeen that the the Orco monster is mentioned.

0:25:41.960 --> 0:25:44.080
<v Speaker 1>And so I want to read from the William Stewart

0:25:44.160 --> 0:25:49.320
<v Speaker 1>Rose translation. So uh, we get the narration. While with

0:25:49.440 --> 0:25:53.560
<v Speaker 1>much solace seated in around we from the chase, expect

0:25:53.600 --> 0:25:58.439
<v Speaker 1>our Lord's return, approaching us along the shore, astound the orc,

0:25:58.760 --> 0:26:02.840
<v Speaker 1>that fearful monster we discern God grant fair sir, he

0:26:02.920 --> 0:26:07.120
<v Speaker 1>never may confound your eyesight with his semblance foul and stern.

0:26:07.760 --> 0:26:10.320
<v Speaker 1>Better it is of him by fame to hear than

0:26:10.359 --> 0:26:14.840
<v Speaker 1>to behold him. By approaching near to calculate the grizzly

0:26:14.960 --> 0:26:20.080
<v Speaker 1>monster's height, so measureless is he exceeds all skill of

0:26:20.240 --> 0:26:24.480
<v Speaker 1>fungus hue in place of orbs of sight their sockets

0:26:24.520 --> 0:26:29.160
<v Speaker 1>two small bones like berries fill towards us. As I say,

0:26:29.240 --> 0:26:32.480
<v Speaker 1>he speeds out right along the shore and seems a

0:26:32.560 --> 0:26:37.119
<v Speaker 1>moving hill tusks jutting out like savage swine. He shows

0:26:37.600 --> 0:26:43.520
<v Speaker 1>abreast with drivel foul and pointed nose. Okay, so what

0:26:43.560 --> 0:26:46.320
<v Speaker 1>do we know about this monster? Uh? He's too tall

0:26:46.440 --> 0:26:49.600
<v Speaker 1>to calculate his height. No one has the skill to

0:26:49.720 --> 0:26:52.000
<v Speaker 1>calculate how high he is, and that that makes it

0:26:52.000 --> 0:26:55.640
<v Speaker 1>sound like he must be like leaving the atmosphere. Um.

0:26:55.680 --> 0:26:59.600
<v Speaker 1>He also has he's of fungus hue, and I guess

0:26:59.640 --> 0:27:02.560
<v Speaker 1>the'rengus is of a lot of different hues, and he

0:27:03.000 --> 0:27:08.919
<v Speaker 1>in place of eyeballs, he has bones that are like berries. Now,

0:27:09.000 --> 0:27:12.200
<v Speaker 1>up until that point, I'm definitely picturing what I think

0:27:12.280 --> 0:27:14.720
<v Speaker 1>this is. But then the tusks kind of throw it

0:27:14.720 --> 0:27:17.240
<v Speaker 1>off because the tust sound like more something you would

0:27:17.240 --> 0:27:20.359
<v Speaker 1>see for see in you know, an actual tusk sea creature,

0:27:20.400 --> 0:27:25.479
<v Speaker 1>but also in the fabulous uh chimerical uh sea monster

0:27:25.600 --> 0:27:28.679
<v Speaker 1>that you see in various maps. Oh yeah, exactly like

0:27:28.760 --> 0:27:31.199
<v Speaker 1>the kind of like a wild boar's face on a

0:27:31.200 --> 0:27:34.960
<v Speaker 1>whale's body. Exactly. I think something like that might be

0:27:35.040 --> 0:27:37.720
<v Speaker 1>kind of imagined here, except he's advancing along the shore,

0:27:37.800 --> 0:27:40.679
<v Speaker 1>so he seems to be able to leave the water. Um.

0:27:40.960 --> 0:27:45.400
<v Speaker 1>I don't know, Well, it brings to mind um. And

0:27:45.440 --> 0:27:46.879
<v Speaker 1>then because it does seem to be there is a

0:27:46.880 --> 0:27:49.760
<v Speaker 1>connection here. So when you read this, I could not

0:27:49.840 --> 0:27:53.840
<v Speaker 1>help but picture the orca the killer whale, you know,

0:27:53.960 --> 0:27:56.680
<v Speaker 1>because there's something about like you know, the fungus hue

0:27:57.280 --> 0:27:59.920
<v Speaker 1>uh in place of orbs of side imagining those big

0:28:00.040 --> 0:28:03.080
<v Speaker 1>eye spots that are of course not their eyes, even

0:28:03.080 --> 0:28:05.280
<v Speaker 1>though it's it's almost impossible to look at a killer

0:28:05.280 --> 0:28:07.800
<v Speaker 1>whale and not think of that as their eyes. Their

0:28:07.800 --> 0:28:10.880
<v Speaker 1>eyes are actually much you know, smaller, um. And are

0:28:10.920 --> 0:28:14.359
<v Speaker 1>there those big eye spots I think actually make killer

0:28:14.359 --> 0:28:18.400
<v Speaker 1>whales cuter than they otherwise they look less like the

0:28:18.800 --> 0:28:22.760
<v Speaker 1>like the vicious wolves of the sea that they are. Um.

0:28:22.880 --> 0:28:26.760
<v Speaker 1>But but yeah, there's this connection between Orcus and um

0:28:27.200 --> 0:28:30.960
<v Speaker 1>or kinnis Orca that's the scientific name for killer whales,

0:28:31.280 --> 0:28:35.400
<v Speaker 1>or kinnus meaning belonging to Orcus, or simply the kingdom

0:28:35.440 --> 0:28:39.480
<v Speaker 1>of the dead. Uh. The Roman idea of orc orco

0:28:39.720 --> 0:28:44.480
<v Speaker 1>sea monsters was or became associated with the killer whale. Yeah,

0:28:44.520 --> 0:28:46.400
<v Speaker 1>I guess that's right, And and I want to be clear.

0:28:46.440 --> 0:28:49.040
<v Speaker 1>I think a minute ago we we describe the killer

0:28:49.040 --> 0:28:51.400
<v Speaker 1>whale as vicious, which we don't mean in a in

0:28:51.400 --> 0:28:54.440
<v Speaker 1>a negative moral sense, but we do mean in a

0:28:54.520 --> 0:28:57.960
<v Speaker 1>descriptive sense about like their behavior as they prey on sharks,

0:28:58.000 --> 0:29:03.920
<v Speaker 1>which is just awesome. Yeah. There as when concerning um

0:29:04.040 --> 0:29:08.200
<v Speaker 1>orcas and their their natural prey, I think viciousness is

0:29:08.400 --> 0:29:12.560
<v Speaker 1>a well deserved adjective. Watch any Nature documentary about their

0:29:12.600 --> 0:29:16.160
<v Speaker 1>their hunting of baby whales and you will agree. Um.

0:29:16.200 --> 0:29:18.920
<v Speaker 1>But then again, hey, it's that. That's the world. They're

0:29:18.920 --> 0:29:21.120
<v Speaker 1>just doing their part in it. The blessings of milk

0:29:21.280 --> 0:29:25.920
<v Speaker 1>or all right. On that note, we're gonna take a break,

0:29:25.960 --> 0:29:28.719
<v Speaker 1>but when we come back we'll talk more about works.

0:29:30.680 --> 0:29:35.560
<v Speaker 1>Thank alright, we're back now. There are certainly a number

0:29:35.560 --> 0:29:38.680
<v Speaker 1>of ways to crunch the idea of an orc that

0:29:38.960 --> 0:29:42.680
<v Speaker 1>the of Tolkien's orc a humanoid other that is also

0:29:43.200 --> 0:29:47.040
<v Speaker 1>not human insignificant ways. I have to come back to

0:29:47.120 --> 0:29:51.240
<v Speaker 1>something that um, that author Terence Hawkins Um wrote about

0:29:51.280 --> 0:29:54.400
<v Speaker 1>in his novel American Neolithic, of which there's a revised

0:29:54.520 --> 0:29:56.320
<v Speaker 1>edition out. I believe it has to do with the

0:29:56.440 --> 0:30:01.760
<v Speaker 1>Neanderthal surviving into into modern a's. But there's this wonderful

0:30:01.800 --> 0:30:05.760
<v Speaker 1>line where the Neanderthal character is speaking to the reader

0:30:05.800 --> 0:30:08.800
<v Speaker 1>and says, quote you for whom we have always been

0:30:08.840 --> 0:30:12.000
<v Speaker 1>the other, our existence buried deep in your racial memories,

0:30:12.040 --> 0:30:15.840
<v Speaker 1>since the time when glaciers girdled the world and the

0:30:15.880 --> 0:30:18.840
<v Speaker 1>contest between man and animal was yet to be decided.

0:30:19.200 --> 0:30:22.240
<v Speaker 1>We haunt your legends as we haunt your dreams, misshapen

0:30:22.400 --> 0:30:27.280
<v Speaker 1>versions of yourself, bad copies formally Cobalds or Grimlin's now

0:30:27.360 --> 0:30:31.479
<v Speaker 1>more locks and orcs, um so so in this line,

0:30:31.560 --> 0:30:36.760
<v Speaker 1>basically it's the idea is that, uh, there might be

0:30:36.800 --> 0:30:40.400
<v Speaker 1>some connection between the idea of orcs or more locks

0:30:40.520 --> 0:30:45.360
<v Speaker 1>or other type beings and maybe the notion that humans

0:30:45.400 --> 0:30:50.080
<v Speaker 1>did live alongside Neanderthals for a period of time and

0:30:50.280 --> 0:30:54.440
<v Speaker 1>played at least some role in their destruction. Well, depending

0:30:54.480 --> 0:30:57.040
<v Speaker 1>on how you define destruction, because of course we do

0:30:57.120 --> 0:31:01.240
<v Speaker 1>see the disappearance of the Neanderthal as a distinct branch

0:31:01.280 --> 0:31:03.520
<v Speaker 1>of the Homo genus, but also it does appear that

0:31:03.560 --> 0:31:08.040
<v Speaker 1>Homo sapiens and Neanderthals also intermingled. Yeah, we went to

0:31:08.440 --> 0:31:10.400
<v Speaker 1>see we went a good deal into this in our

0:31:10.520 --> 0:31:13.840
<v Speaker 1>almost Cannibals episode because we're basically there was one point

0:31:13.880 --> 0:31:18.160
<v Speaker 1>we were discussing the idea of cannibalism by neander Dolls

0:31:18.320 --> 0:31:21.520
<v Speaker 1>by early humans, and you see examples of cannibalism in

0:31:21.600 --> 0:31:24.360
<v Speaker 1>both groups, but there's less evidence to suggest that, say,

0:31:24.640 --> 0:31:29.320
<v Speaker 1>humans aid all the neander dolls or the Neanderals aid humans. Um.

0:31:29.360 --> 0:31:32.200
<v Speaker 1>I mean it, basically, there are a number of open

0:31:32.280 --> 0:31:37.120
<v Speaker 1>questions about what exactly happened between Neanderthals and humans. To

0:31:37.160 --> 0:31:41.520
<v Speaker 1>what extent anything happened. UM. A lot of sources seem

0:31:41.600 --> 0:31:44.200
<v Speaker 1>to indicate that there was there was probably at least

0:31:44.200 --> 0:31:48.600
<v Speaker 1>a competition for resources, if not something more you know, nefarious, uh,

0:31:48.760 --> 0:31:52.440
<v Speaker 1>with of course in the neander Dolls eventually um, fading away,

0:31:52.960 --> 0:31:56.200
<v Speaker 1>leaving only us. But what well, I take that back,

0:31:56.280 --> 0:32:00.640
<v Speaker 1>also some trace of Neanderthals within our own genetics. Now

0:32:00.760 --> 0:32:03.480
<v Speaker 1>it's interesting to think of a true humanoid other and

0:32:03.520 --> 0:32:07.680
<v Speaker 1>how human society would process its downfall. Uh. There's another

0:32:07.720 --> 0:32:09.560
<v Speaker 1>huge issue to consider them, and that is that that

0:32:09.680 --> 0:32:15.040
<v Speaker 1>is our tendency to dehumanize due to xenophobic, nationalistic, uh

0:32:15.040 --> 0:32:18.240
<v Speaker 1>and or racist attitudes. And this is an issue that

0:32:18.320 --> 0:32:21.720
<v Speaker 1>certainly comes up in the consideration of orcs. Yeah, I

0:32:21.720 --> 0:32:24.320
<v Speaker 1>think one of the most difficult things when you dig

0:32:24.400 --> 0:32:28.320
<v Speaker 1>into the history of of ideas about monsters. As much

0:32:28.360 --> 0:32:30.160
<v Speaker 1>as we love them today and they're fun in the

0:32:30.240 --> 0:32:33.160
<v Speaker 1>in the forms we have them, they may often have

0:32:33.400 --> 0:32:37.240
<v Speaker 1>their origins in ideas that if we were fully understand them,

0:32:37.280 --> 0:32:40.040
<v Speaker 1>we would find quite repugnant. I mean, I think a

0:32:40.080 --> 0:32:43.959
<v Speaker 1>lot of the origins of monster legends are probably in

0:32:44.320 --> 0:32:49.080
<v Speaker 1>some process of dehumanizing people who are human. Yeah, it's

0:32:49.120 --> 0:32:51.640
<v Speaker 1>and it it is. It's truly heartbreaking because you want

0:32:51.680 --> 0:32:55.160
<v Speaker 1>monsters to be this pure escapism. But then yeah, when

0:32:55.200 --> 0:32:58.120
<v Speaker 1>you start pulling the various threads, you often find yourself

0:32:58.160 --> 0:33:01.200
<v Speaker 1>confronting something like this and nothing else. You confront the

0:33:01.880 --> 0:33:05.080
<v Speaker 1>you know, the basic idea that that these that monsters

0:33:05.120 --> 0:33:09.000
<v Speaker 1>always emerge from, if not one particular time, they emerge

0:33:09.000 --> 0:33:12.360
<v Speaker 1>out of different times and and Tolkien's works especially, I

0:33:12.360 --> 0:33:16.640
<v Speaker 1>mean they're emerging out of twentieth century Europe, you know,

0:33:16.680 --> 0:33:20.480
<v Speaker 1>out of a period during which there were two devastating

0:33:20.520 --> 0:33:24.680
<v Speaker 1>world wars. Uh. Certainly there's plenty of European racism and

0:33:24.760 --> 0:33:28.880
<v Speaker 1>xenophobia going around at the time, the wartime demonization of

0:33:28.920 --> 0:33:31.920
<v Speaker 1>the enemy like this, these are all elements in the soup,

0:33:31.960 --> 0:33:35.560
<v Speaker 1>no matter no matter how much you want to focus

0:33:35.760 --> 0:33:39.720
<v Speaker 1>on these just being purely fictional beings in a you know,

0:33:39.840 --> 0:33:42.760
<v Speaker 1>in another world or in a world that is inspired

0:33:42.880 --> 0:33:46.240
<v Speaker 1>purely out of like the scholarly consideration of myths and

0:33:46.240 --> 0:33:48.840
<v Speaker 1>and fairy tales. Right. I mean, I think at the

0:33:48.920 --> 0:33:51.040
<v Speaker 1>very least, what you can definitely say about the orc,

0:33:51.200 --> 0:33:53.520
<v Speaker 1>no matter what else we know about them, is that

0:33:53.600 --> 0:33:57.560
<v Speaker 1>they are a dehumanized form of the enemy to be

0:33:57.640 --> 0:34:00.840
<v Speaker 1>represented in war. Um and in a way, you know,

0:34:00.960 --> 0:34:03.760
<v Speaker 1>if if Tolkien was trying to consciously sort of recreate

0:34:03.840 --> 0:34:06.960
<v Speaker 1>something like a mythology. We see something like this in

0:34:07.040 --> 0:34:09.800
<v Speaker 1>lots of mythologies, you know it. It is of course

0:34:09.840 --> 0:34:14.319
<v Speaker 1>common for humans to to to dehumanize their enemies and

0:34:14.360 --> 0:34:17.239
<v Speaker 1>to think of them as something you know less than

0:34:17.360 --> 0:34:20.760
<v Speaker 1>the people like us, right And and I mean we

0:34:20.760 --> 0:34:22.239
<v Speaker 1>we see this everywhere. I mean, this is one of

0:34:22.280 --> 0:34:25.560
<v Speaker 1>the reasons that arguably the zombie fiction has been so

0:34:25.560 --> 0:34:29.600
<v Speaker 1>so successful is that it presents a completely um, you know,

0:34:29.680 --> 0:34:33.200
<v Speaker 1>ethically acceptable enemy that can just be eradicated without any

0:34:33.280 --> 0:34:37.080
<v Speaker 1>second consideration. Um. And I think that you know, you

0:34:37.120 --> 0:34:40.960
<v Speaker 1>remember when we did um the episode about daydreaming, and

0:34:41.000 --> 0:34:43.000
<v Speaker 1>one of the studies we looked at discovered that one

0:34:43.040 --> 0:34:45.960
<v Speaker 1>of the most common things that people daydream about is

0:34:46.080 --> 0:34:50.880
<v Speaker 1>they just sort of fantasize about violent conflict and that

0:34:50.960 --> 0:34:53.319
<v Speaker 1>people they think like, oh, if there was a fight,

0:34:53.520 --> 0:34:56.200
<v Speaker 1>what would I do? Uh? You know, there there's this

0:34:56.280 --> 0:34:58.960
<v Speaker 1>kind of thing, And so obviously people's brains are drawn

0:34:59.120 --> 0:35:02.400
<v Speaker 1>to this kind of scenario to fantasize about, you know,

0:35:02.480 --> 0:35:05.920
<v Speaker 1>for understandable reasons, like you like you want to be

0:35:06.080 --> 0:35:08.720
<v Speaker 1>like that. That's where a lot of potential risk lies

0:35:08.800 --> 0:35:10.560
<v Speaker 1>and you want to imagine, like, well, what could I

0:35:10.600 --> 0:35:12.239
<v Speaker 1>do to get out of this? How could I win?

0:35:12.880 --> 0:35:14.880
<v Speaker 1>That kind of thing? But then also that you know,

0:35:14.920 --> 0:35:17.160
<v Speaker 1>I think about In Lord of the Rings, there's part

0:35:17.160 --> 0:35:20.440
<v Speaker 1>where sam Wise gamge uh. He recognized as a fallen

0:35:20.520 --> 0:35:24.200
<v Speaker 1>soldier from the other side from somebody who's fighting for Saron,

0:35:24.320 --> 0:35:26.600
<v Speaker 1>but is a human fighting for Saron one of the

0:35:27.160 --> 0:35:30.120
<v Speaker 1>for one of the men from Harad, and sam Wise

0:35:30.440 --> 0:35:33.359
<v Speaker 1>looks at him and he feels bad. He says, wait

0:35:33.360 --> 0:35:36.200
<v Speaker 1>a minute, you know, was this man really evil or

0:35:36.239 --> 0:35:38.880
<v Speaker 1>what kind of lies or threats brought him here so

0:35:38.920 --> 0:35:41.760
<v Speaker 1>far from home? And wouldn't he rather be living at peace.

0:35:42.960 --> 0:35:45.640
<v Speaker 1>That's interesting. It's a kind of strange moment where suddenly,

0:35:45.760 --> 0:35:49.880
<v Speaker 1>out of this otherwise kind of manichean uh good versus

0:35:49.960 --> 0:35:54.440
<v Speaker 1>evil war fantasy war with a with a non human enemy,

0:35:54.760 --> 0:35:58.839
<v Speaker 1>suddenly there's this this breakthrough where one of the characters

0:35:58.960 --> 0:36:02.000
<v Speaker 1>on the supposed good side thinks, wait a minute, aren't

0:36:02.040 --> 0:36:04.320
<v Speaker 1>the people on the other side humans too, Aren't that

0:36:04.520 --> 0:36:07.280
<v Speaker 1>you know? Don't they have lives? Don't they have moral

0:36:07.320 --> 0:36:10.959
<v Speaker 1>complexities behind their story. This is one of the things

0:36:10.960 --> 0:36:13.680
<v Speaker 1>that you see time and time again in in this discussion.

0:36:13.719 --> 0:36:15.160
<v Speaker 1>And I do want to I want to drive home

0:36:15.680 --> 0:36:18.680
<v Speaker 1>that this is a This has been a topic of

0:36:18.680 --> 0:36:23.280
<v Speaker 1>of continual consideration by token scholars and literary cultural scholars alike,

0:36:23.520 --> 0:36:25.880
<v Speaker 1>both in reference to the original works and the you know,

0:36:25.920 --> 0:36:28.200
<v Speaker 1>the original writings there are token and these various film

0:36:28.239 --> 0:36:31.640
<v Speaker 1>are incarnations. Because on one hand, yeah, like there's this

0:36:31.760 --> 0:36:34.279
<v Speaker 1>idea if you read uh uh you know, like in

0:36:34.280 --> 0:36:37.120
<v Speaker 1>our our cold opening, this idea of the orcs is

0:36:37.200 --> 0:36:41.040
<v Speaker 1>just this purely inhuman thing just made out of savagery.

0:36:41.400 --> 0:36:43.480
<v Speaker 1>Uh you know that, Like that sounds more in keeping

0:36:43.480 --> 0:36:46.040
<v Speaker 1>with the zombie myth, right, just like no ethical problems

0:36:46.080 --> 0:36:49.760
<v Speaker 1>at all. But but along the lines of this example

0:36:49.760 --> 0:36:51.719
<v Speaker 1>of a human fighting for sau and there are plenty

0:36:51.760 --> 0:36:54.040
<v Speaker 1>of examples in the Lord of the Rings were Token

0:36:54.120 --> 0:36:57.400
<v Speaker 1>does engage in a certain humanization of the Orcs, like

0:36:57.440 --> 0:37:00.880
<v Speaker 1>they're given some sense of individuality. I believe they're you know,

0:37:00.960 --> 0:37:03.719
<v Speaker 1>scenes where they've been taken captives by their works and

0:37:03.760 --> 0:37:08.080
<v Speaker 1>their overhearing or conversations, Uh yeah, Maryan Pippen when they're

0:37:08.120 --> 0:37:10.480
<v Speaker 1>kidnapped by the Orcs, they sort of interact with the

0:37:10.600 --> 0:37:12.600
<v Speaker 1>Orcs in a way that suggests to me, at least

0:37:12.600 --> 0:37:15.920
<v Speaker 1>that the Orcs are sentient, you know, they're they're not like,

0:37:16.040 --> 0:37:18.520
<v Speaker 1>they're not like robots, you know, they're they're not just

0:37:18.640 --> 0:37:21.920
<v Speaker 1>evil killing machines, like they've got motivations of their own.

0:37:22.760 --> 0:37:26.080
<v Speaker 1>So that makes everything a lot more complicated. Everything we're

0:37:26.080 --> 0:37:28.879
<v Speaker 1>about to talk about a lot more complicated. Um, now,

0:37:29.000 --> 0:37:32.160
<v Speaker 1>we can't possibly cover the entire discourse on this topic.

0:37:32.800 --> 0:37:34.759
<v Speaker 1>It looks like there's some very good sources out there

0:37:34.800 --> 0:37:37.280
<v Speaker 1>that you can find. I I ran across a book

0:37:37.280 --> 0:37:39.080
<v Speaker 1>that I've is cited in a source that I'm gonna

0:37:39.120 --> 0:37:43.920
<v Speaker 1>mention by Demitra Fimi title Token Race and Cultural History,

0:37:43.920 --> 0:37:47.600
<v Speaker 1>that is supposedly quite good, but Some of the key

0:37:47.680 --> 0:37:50.000
<v Speaker 1>issues that are often brought up about orcs are that

0:37:50.560 --> 0:37:53.960
<v Speaker 1>orcs are clearly described as having dark skin, Orcs are

0:37:53.960 --> 0:37:58.759
<v Speaker 1>described as being quote unquote slantide. And there's this sense that, yeah,

0:37:59.080 --> 0:38:01.759
<v Speaker 1>orcs are human shaped and are more or less human like,

0:38:02.239 --> 0:38:05.720
<v Speaker 1>but then they are also less than human or described

0:38:05.760 --> 0:38:09.440
<v Speaker 1>as less than human. And it is often suggested that like,

0:38:09.480 --> 0:38:12.160
<v Speaker 1>you know, nothing but brutal violence it's against the orcs,

0:38:12.320 --> 0:38:16.279
<v Speaker 1>is is permissible, and that you know that that is

0:38:16.480 --> 0:38:20.279
<v Speaker 1>that they should just be eradicated by the higher um

0:38:20.400 --> 0:38:24.040
<v Speaker 1>uh species of Middle Earth. And I mean some of

0:38:24.040 --> 0:38:26.400
<v Speaker 1>this I think might be as getting back to the

0:38:26.640 --> 0:38:29.400
<v Speaker 1>token um duality here. I think part of it is

0:38:29.440 --> 0:38:31.600
<v Speaker 1>just by if you start telling stories about something, you're

0:38:31.600 --> 0:38:34.080
<v Speaker 1>gonna end up humanizing it. So I can see where

0:38:34.120 --> 0:38:37.040
<v Speaker 1>you could start with your with your you know, you're

0:38:37.080 --> 0:38:41.520
<v Speaker 1>just completely um you know, irredeemable enemy. But then you

0:38:41.520 --> 0:38:44.279
<v Speaker 1>you can't help but but but but humanize it a

0:38:44.320 --> 0:38:46.880
<v Speaker 1>bit in the same way that um say, like in

0:38:47.160 --> 0:38:49.359
<v Speaker 1>in the Clone Wars, you know you have the Droid army.

0:38:49.400 --> 0:38:52.560
<v Speaker 1>The droids are like a great example of an enemy

0:38:52.640 --> 0:38:57.040
<v Speaker 1>army that is set up to be easily and dispatched

0:38:57.280 --> 0:39:00.719
<v Speaker 1>without any ethical quandaries. And you still see this kind

0:39:00.760 --> 0:39:04.919
<v Speaker 1>of creep in clone wars uh storytelling in which you'll

0:39:05.080 --> 0:39:07.239
<v Speaker 1>you'll end up sympathizing with the droids. You know you

0:39:07.239 --> 0:39:10.000
<v Speaker 1>can't help, but but apply uh, you know, sort of

0:39:10.080 --> 0:39:14.239
<v Speaker 1>human characteristics to the droids at times. Now, one of

0:39:14.280 --> 0:39:17.040
<v Speaker 1>the works I was looking at for this is a

0:39:17.040 --> 0:39:20.359
<v Speaker 1>paper by Robert T. Talley Jr. Uh let us now

0:39:20.480 --> 0:39:24.240
<v Speaker 1>praise famous Orcs, simple humanity and tokens in human creatures.

0:39:24.480 --> 0:39:27.879
<v Speaker 1>This was published in myth Floor back in and Um.

0:39:28.160 --> 0:39:31.920
<v Speaker 1>He he looks at at both sides of the of

0:39:31.960 --> 0:39:36.040
<v Speaker 1>the discussion here. Basically. Now, Tally ultimately does not himself

0:39:36.040 --> 0:39:39.160
<v Speaker 1>accused Token of racism, but he does outline much of

0:39:39.200 --> 0:39:42.760
<v Speaker 1>the evidence that can be cited in such a charge, admitting, quote,

0:39:43.000 --> 0:39:45.319
<v Speaker 1>it is true that no one can read about these

0:39:45.560 --> 0:39:49.120
<v Speaker 1>quote Swart and quote slant eyed orc so many times

0:39:49.360 --> 0:39:52.600
<v Speaker 1>without becoming offended. And he also points out that Tolkien

0:39:52.680 --> 0:39:55.839
<v Speaker 1>himself notoriously wrote in one of his letters, quote the

0:39:55.960 --> 0:39:58.480
<v Speaker 1>Orcs are definitely stated to be corruptions of the human

0:39:58.560 --> 0:40:02.400
<v Speaker 1>form seen in elves and men. They are or were squat, broad,

0:40:02.520 --> 0:40:06.439
<v Speaker 1>flat nosed, sallow skin, with wide mouths and slant eyes,

0:40:06.640 --> 0:40:10.359
<v Speaker 1>in fact degraded in repulsive versions of the two Europeans

0:40:10.640 --> 0:40:15.320
<v Speaker 1>least lovely Mongol types. Uh. That is not a good sentiment. Yeah,

0:40:15.400 --> 0:40:19.440
<v Speaker 1>And according to Anderson Riric, the third in why is

0:40:19.480 --> 0:40:22.280
<v Speaker 1>the Only Good orc adad Orc published in MFS Modern

0:40:22.320 --> 0:40:26.040
<v Speaker 1>Fiction Studies, Uh, Tolken's friend C. S. Lewis even made

0:40:26.040 --> 0:40:30.080
<v Speaker 1>passing mention of racism in light of the book's first publication,

0:40:30.160 --> 0:40:32.839
<v Speaker 1>but again, but apparently did not pursue the idea all

0:40:32.880 --> 0:40:35.520
<v Speaker 1>that much. So, you know, it seems to have been

0:40:35.680 --> 0:40:39.240
<v Speaker 1>something that was at least in the conversation concerning orcs

0:40:39.360 --> 0:40:42.279
<v Speaker 1>uh for quite some time, and maybe even on on

0:40:42.360 --> 0:40:44.959
<v Speaker 1>Tolken's mind at least at times. I mean, I can't

0:40:44.960 --> 0:40:47.320
<v Speaker 1>help but I had forgotten that passage about the human

0:40:47.440 --> 0:40:52.160
<v Speaker 1>servants of of Mordor. But that's interesting as well. I've

0:40:52.160 --> 0:40:54.520
<v Speaker 1>also seen it argued that this sort of view of

0:40:54.520 --> 0:40:58.959
<v Speaker 1>the racial enemy tied up with the orc was also

0:40:59.040 --> 0:41:01.879
<v Speaker 1>readily exhibited it in World War One and World War

0:41:01.920 --> 0:41:05.840
<v Speaker 1>two propaganda against both Germans and the Japanese, where you

0:41:05.880 --> 0:41:08.960
<v Speaker 1>see like a monstrous racial version of the enemy depicted

0:41:09.000 --> 0:41:11.799
<v Speaker 1>in propaganda posters and then on top of that, we're

0:41:11.840 --> 0:41:16.239
<v Speaker 1>talking about an era of eugenics, ideas of racial purity. Um.

0:41:16.400 --> 0:41:18.279
<v Speaker 1>All that going on in the background, and this is

0:41:18.360 --> 0:41:23.040
<v Speaker 1>ultimately again the world that these works emerge from. UM.

0:41:23.080 --> 0:41:26.160
<v Speaker 1>Now fimi UM concludes, according to to Tally, that that

0:41:26.239 --> 0:41:31.360
<v Speaker 1>Tolkien's quote objectionable racial uh characterizations are consistent with the

0:41:31.400 --> 0:41:34.480
<v Speaker 1>discourse of his time, and in any event, consistent with

0:41:34.560 --> 0:41:38.919
<v Speaker 1>the quote hierarchical world in which his mythic history unfolds.

0:41:39.600 --> 0:41:41.400
<v Speaker 1>Now that being said, I don't think that makes it

0:41:41.440 --> 0:41:45.520
<v Speaker 1>any easier for modern readers or viewers. You know, once

0:41:45.560 --> 0:41:48.360
<v Speaker 1>you start focusing on these these elements, once you start

0:41:48.440 --> 0:41:50.839
<v Speaker 1>you know, noticing them in your your reading of the

0:41:50.880 --> 0:41:54.280
<v Speaker 1>tax or the viewing of the movies that spawned from them,

0:41:54.320 --> 0:41:58.200
<v Speaker 1>you know, you see modern adaptations dealing with this in

0:41:58.200 --> 0:42:02.680
<v Speaker 1>in almost diametrically opposed ways, right, um. Because one way

0:42:02.719 --> 0:42:04.920
<v Speaker 1>you could deal with it is to try to embrace

0:42:05.000 --> 0:42:09.960
<v Speaker 1>even harder the distinctions that would make you know, whatever

0:42:10.160 --> 0:42:12.560
<v Speaker 1>kind of like monster enemy and it is it is

0:42:12.600 --> 0:42:14.840
<v Speaker 1>clearly not human. You know, you want to go full

0:42:14.920 --> 0:42:18.600
<v Speaker 1>zombie or full robot to suggest that like, no, no, no,

0:42:18.680 --> 0:42:21.080
<v Speaker 1>the orcs can't be They're not a metaphor for like

0:42:21.120 --> 0:42:24.080
<v Speaker 1>in any people, they're just that they're not human at all.

0:42:24.160 --> 0:42:27.080
<v Speaker 1>They're like, you know, bio robots or something. And then

0:42:27.080 --> 0:42:29.440
<v Speaker 1>the other direction would be to actually try to humanize

0:42:29.480 --> 0:42:32.560
<v Speaker 1>them more and make them seem more complicated. But yeah,

0:42:32.760 --> 0:42:35.880
<v Speaker 1>it is true. I mean, like it much fantasy and

0:42:35.920 --> 0:42:39.160
<v Speaker 1>epic writing is this way. But as they're they currently

0:42:39.160 --> 0:42:42.800
<v Speaker 1>exist in the story, the orcs are in this uncomfortable

0:42:42.840 --> 0:42:45.919
<v Speaker 1>middle position where they are sort of human, but they're

0:42:46.000 --> 0:42:49.439
<v Speaker 1>they're they're not treated with the fairness that we would

0:42:49.440 --> 0:42:53.480
<v Speaker 1>have hope should be afforded to all sentient creatures. Yeah,

0:42:53.560 --> 0:42:55.600
<v Speaker 1>and it's I guess that's that's the ambiguity of it

0:42:55.640 --> 0:42:58.960
<v Speaker 1>that makes it difficult, and um, you know, and it's

0:42:58.960 --> 0:43:01.200
<v Speaker 1>also I would say with Olkin, it doesn't seem to

0:43:01.200 --> 0:43:03.880
<v Speaker 1>be nearly as is clear kind of situation as we

0:43:03.920 --> 0:43:06.520
<v Speaker 1>have to say with HP Lovecraft, you know who, we

0:43:06.560 --> 0:43:09.840
<v Speaker 1>have such you know, damning examples of racist sentiment in

0:43:09.920 --> 0:43:13.040
<v Speaker 1>his in his private letters, and then and then when

0:43:13.040 --> 0:43:14.920
<v Speaker 1>you look at his works of fiction in light of

0:43:14.960 --> 0:43:17.120
<v Speaker 1>those letters, I mean it's just it's, um, you know,

0:43:17.160 --> 0:43:21.120
<v Speaker 1>you can't ignore these elements in his work. Um, you know,

0:43:21.160 --> 0:43:24.800
<v Speaker 1>told Tolkien's writings certainly have been accused of containing wrong

0:43:25.000 --> 0:43:28.000
<v Speaker 1>or outmoded attitudes to race, with the works very much

0:43:28.000 --> 0:43:30.440
<v Speaker 1>of the center of all this. But but then you,

0:43:30.600 --> 0:43:32.520
<v Speaker 1>I mean, you have defenders pointing out well, okay, Token

0:43:32.560 --> 0:43:35.279
<v Speaker 1>himself was anti racists, both in peace time and during

0:43:35.320 --> 0:43:37.640
<v Speaker 1>the Two World Wars. I don't know, you're still left

0:43:37.640 --> 0:43:40.520
<v Speaker 1>with with what we still have is just continual discussion

0:43:40.600 --> 0:43:44.320
<v Speaker 1>of like, how are we supposed to process Um Tolkien's

0:43:44.400 --> 0:43:48.120
<v Speaker 1>work as a as a modern consumer and a modern thinker. Well,

0:43:48.120 --> 0:43:49.600
<v Speaker 1>I mean, I guess one of the ways that we're

0:43:49.640 --> 0:43:52.880
<v Speaker 1>left to deal with it is just to uh, is

0:43:52.920 --> 0:43:56.640
<v Speaker 1>to don't let yourself get Lord of the Rings brain,

0:43:56.800 --> 0:43:59.400
<v Speaker 1>or at least certainly don't let yourself get orc brain,

0:44:00.400 --> 0:44:03.440
<v Speaker 1>thinking outside of the fantasy of the text. You know,

0:44:03.480 --> 0:44:05.759
<v Speaker 1>the real world does not have orcs in it, Like

0:44:05.880 --> 0:44:08.279
<v Speaker 1>you know, all the people, even people you might be

0:44:08.320 --> 0:44:11.919
<v Speaker 1>in conflict against our human and that you know, and

0:44:11.920 --> 0:44:14.560
<v Speaker 1>and to maybe lean more into the same wise gamge

0:44:14.680 --> 0:44:17.560
<v Speaker 1>way of thinking about things, to to always try to

0:44:17.600 --> 0:44:20.120
<v Speaker 1>remember that even somebody who you might be at war

0:44:20.200 --> 0:44:23.440
<v Speaker 1>with is still a human and they've got their own motivations,

0:44:23.480 --> 0:44:27.439
<v Speaker 1>they are morally complex in the same way that you are. Yeah, yeah,

0:44:27.560 --> 0:44:29.720
<v Speaker 1>and I mean I think it's one of Tolkien's letters.

0:44:29.760 --> 0:44:31.960
<v Speaker 1>He even said something similar where He's like, well, in

0:44:32.000 --> 0:44:33.840
<v Speaker 1>the real world you have works on both sides of

0:44:33.880 --> 0:44:37.200
<v Speaker 1>a conflict. Um, because I guess in a sense of

0:44:37.200 --> 0:44:40.759
<v Speaker 1>the works, the orcs is us right. Uh. I want

0:44:40.800 --> 0:44:43.440
<v Speaker 1>to note too that I thought Dungeons and Dragons UM,

0:44:44.360 --> 0:44:47.200
<v Speaker 1>the game, the company behind it, they recently made mention

0:44:47.239 --> 0:44:49.880
<v Speaker 1>of something this some of this concerning works in a

0:44:49.880 --> 0:44:53.399
<v Speaker 1>diversity statement. UM. They put this out. This was this year.

0:44:53.520 --> 0:44:56.239
<v Speaker 1>They wrote, quote, throughout the fifty year history of D

0:44:56.320 --> 0:44:58.640
<v Speaker 1>and D, some of the people's in the game works

0:44:58.680 --> 0:45:01.719
<v Speaker 1>and drought being too prim and examples have been characterized

0:45:01.760 --> 0:45:05.160
<v Speaker 1>as monstrous and evil, using descriptions that are painfully reminiscent

0:45:05.480 --> 0:45:08.280
<v Speaker 1>of how real world ethnic groups have been and continue

0:45:08.360 --> 0:45:11.040
<v Speaker 1>to be denigrated. That's just not right, and it's not

0:45:11.120 --> 0:45:14.080
<v Speaker 1>something we believe in. Despite our conscious efforts to the contrary,

0:45:14.239 --> 0:45:17.120
<v Speaker 1>we have allowed some of those old descriptions to reappear

0:45:17.120 --> 0:45:20.200
<v Speaker 1>in the game. We recognize that to live our values,

0:45:20.280 --> 0:45:22.120
<v Speaker 1>we have to do an even better job in handling

0:45:22.160 --> 0:45:24.759
<v Speaker 1>these issues. If we make mistakes, our priorities to make

0:45:24.760 --> 0:45:26.560
<v Speaker 1>things right, and then they go on to stress a

0:45:26.600 --> 0:45:29.600
<v Speaker 1>forward facing commitment to betraying orcs and drought as quote

0:45:29.920 --> 0:45:33.719
<v Speaker 1>just as morally and culturally complex as other people's, which

0:45:34.080 --> 0:45:36.520
<v Speaker 1>which I think is a way to go, especially considering

0:45:37.120 --> 0:45:41.000
<v Speaker 1>and Orcs and drought have such a prominent role in

0:45:41.200 --> 0:45:44.600
<v Speaker 1>Duns and Dragons of storytelling, the drought being the dark

0:45:44.680 --> 0:45:47.600
<v Speaker 1>elves of the undertarg Yeah, the more I think about it,

0:45:47.640 --> 0:45:50.959
<v Speaker 1>the more I think that the clear defining line, really,

0:45:51.080 --> 0:45:53.839
<v Speaker 1>I guess would have to be sentience, right, that there

0:45:53.880 --> 0:45:56.840
<v Speaker 1>there was an idea here, maybe in older versions of

0:45:56.920 --> 0:46:01.080
<v Speaker 1>D and D, apparently somewhat ambiguously represented in in The

0:46:01.160 --> 0:46:03.680
<v Speaker 1>Lord of the Rings, that there are some types of

0:46:03.719 --> 0:46:06.800
<v Speaker 1>people or types of creatures that are sentient, they're thinking

0:46:06.880 --> 0:46:11.359
<v Speaker 1>beings like us, but they are also wholly evil, And

0:46:11.400 --> 0:46:13.680
<v Speaker 1>in a way that's just sort of that's sort of

0:46:13.719 --> 0:46:17.760
<v Speaker 1>self contradictory, right, Like, you know, a sentient being couldn't

0:46:17.760 --> 0:46:21.360
<v Speaker 1>be as an entire people wholly evil because their sentience

0:46:21.440 --> 0:46:24.719
<v Speaker 1>would sort of necessarily imply that there is, you know,

0:46:25.080 --> 0:46:27.960
<v Speaker 1>that there is moral complexity to them. Yeah, I mean,

0:46:28.000 --> 0:46:30.200
<v Speaker 1>it works when you're talking about and basically comes down

0:46:30.200 --> 0:46:33.239
<v Speaker 1>to the alignment system in Dungeons and Dragons, which on

0:46:33.280 --> 0:46:36.120
<v Speaker 1>an individual level doesn't really work in the real world.

0:46:36.160 --> 0:46:38.359
<v Speaker 1>Like I mean the idea that I mean I am

0:46:38.400 --> 0:46:41.040
<v Speaker 1>I am I neutral evil? Or am I am I

0:46:41.160 --> 0:46:44.840
<v Speaker 1>neutral good? Like I think in reality we have multiple

0:46:44.880 --> 0:46:49.040
<v Speaker 1>alignments in ourselves at all times, and it's about it's

0:46:49.080 --> 0:46:52.319
<v Speaker 1>about nurturing the alignments that are the person we want

0:46:52.360 --> 0:46:54.600
<v Speaker 1>to be, you know. And then certainly when you get

0:46:54.640 --> 0:46:59.200
<v Speaker 1>into a species wide alignment, like what is humanity's alignment? Uh,

0:47:00.000 --> 0:47:02.279
<v Speaker 1>I mean, it depends on what we're doing at any

0:47:02.280 --> 0:47:04.359
<v Speaker 1>given time. It depends on what you're focusing on. I mean,

0:47:04.400 --> 0:47:07.560
<v Speaker 1>they're there aspects of humanities, um, you know, role in

0:47:07.600 --> 0:47:10.799
<v Speaker 1>the world that are that would seem you know, at

0:47:10.840 --> 0:47:13.880
<v Speaker 1>least lawful evil even or neutral evil, and there are

0:47:13.880 --> 0:47:15.919
<v Speaker 1>other things that are that are not so. So. Yeah,

0:47:15.920 --> 0:47:17.959
<v Speaker 1>it's it's one of these things that when it works

0:47:17.960 --> 0:47:20.200
<v Speaker 1>well within a game context, as long as you're not

0:47:21.400 --> 0:47:24.480
<v Speaker 1>thinking too hard about it, I guess, I mean, ultimately,

0:47:24.520 --> 0:47:27.400
<v Speaker 1>I don't think it's ever gonna go away. The convention

0:47:27.480 --> 0:47:31.640
<v Speaker 1>of having uh, various types of fantasy storytelling in which

0:47:31.680 --> 0:47:34.120
<v Speaker 1>there is some kind of conflict and the enemy of

0:47:34.160 --> 0:47:37.880
<v Speaker 1>the Heroes is an army of monsters. But I guess

0:47:37.920 --> 0:47:41.440
<v Speaker 1>that mindset has its its place within fiction as just

0:47:41.480 --> 0:47:44.080
<v Speaker 1>the same way a horror mindset does or anything like that.

0:47:44.160 --> 0:47:46.120
<v Speaker 1>You know, don't pull it out into the real world

0:47:46.120 --> 0:47:49.480
<v Speaker 1>and try to use it on humans. Yeah, alright, on

0:47:49.520 --> 0:47:51.719
<v Speaker 1>that note, we're going to take a break, but we'll

0:47:51.719 --> 0:47:58.560
<v Speaker 1>be right back. Than alright, we're back. So let's let's

0:47:58.640 --> 0:48:02.040
<v Speaker 1>move back to the in universe concept of the Orc

0:48:02.239 --> 0:48:07.120
<v Speaker 1>and consider how we might apply science to the situation. So,

0:48:07.440 --> 0:48:09.880
<v Speaker 1>first of all, I'd like to refer back to the

0:48:09.880 --> 0:48:12.800
<v Speaker 1>writings of our Scott Baker, who mentioned on the show before,

0:48:12.840 --> 0:48:14.839
<v Speaker 1>and heck he's been on the show a couple of times,

0:48:14.880 --> 0:48:18.640
<v Speaker 1>asn't me u, But he wrote this Second Apocalypse so OCCO,

0:48:18.760 --> 0:48:21.120
<v Speaker 1>which takes a lot of inspiration from Tolkien but applies

0:48:21.160 --> 0:48:26.040
<v Speaker 1>a different, uh philosophical and at times science fictional limbs

0:48:26.080 --> 0:48:29.240
<v Speaker 1>to everything. And in the place of Orcs, he presents

0:48:29.320 --> 0:48:32.560
<v Speaker 1>these creatures that are called the Shrink, which are described

0:48:32.600 --> 0:48:35.600
<v Speaker 1>as one of the the quote unquote weapon races that

0:48:35.760 --> 0:48:39.240
<v Speaker 1>were engineered by the Big batties in this series, the

0:48:39.239 --> 0:48:44.200
<v Speaker 1>the alien in Karai. So these are depraved, like thoroughly

0:48:44.360 --> 0:48:47.759
<v Speaker 1>inhuman creatures from another world that they in cry and

0:48:47.800 --> 0:48:51.479
<v Speaker 1>they've taken members of the elf like non men uh

0:48:51.560 --> 0:48:54.040
<v Speaker 1>in this world, and they've used the technique or the

0:48:54.080 --> 0:48:57.000
<v Speaker 1>old science to twist them into savage creatures of the

0:48:57.040 --> 0:49:00.920
<v Speaker 1>bassist and most violent instinct, often to scribed as retaining

0:49:00.960 --> 0:49:04.359
<v Speaker 1>the beautiful faces of the non men, only twisted with

0:49:04.440 --> 0:49:08.880
<v Speaker 1>like raw violent emotion and with kind of emaciated bodies.

0:49:09.160 --> 0:49:12.120
<v Speaker 1>And so they're they're engineered to combat the non men

0:49:12.239 --> 0:49:16.080
<v Speaker 1>warriors while also consisting on next to nothing like they

0:49:16.200 --> 0:49:18.840
<v Speaker 1>were told that they just they live off of grubs

0:49:19.239 --> 0:49:22.960
<v Speaker 1>and insects that they find uh on as they scavenge

0:49:23.000 --> 0:49:25.520
<v Speaker 1>other lands that are otherwise fruitless. They could otherwise not

0:49:25.560 --> 0:49:28.040
<v Speaker 1>support an army at all, And they're all part of

0:49:28.040 --> 0:49:31.319
<v Speaker 1>the scheme to you know, essentially destroy the world and

0:49:31.800 --> 0:49:35.160
<v Speaker 1>eradicate conscious beings from it. And so I think it's

0:49:35.200 --> 0:49:38.440
<v Speaker 1>an interesting take on the idea of an orc, or

0:49:38.480 --> 0:49:41.879
<v Speaker 1>at least an orc as an engineered warrior being more

0:49:41.960 --> 0:49:45.520
<v Speaker 1>or less an organic robot made for savagery and war

0:49:45.960 --> 0:49:49.480
<v Speaker 1>that is itself incapable of self reflection. Uh. And if

0:49:49.480 --> 0:49:51.680
<v Speaker 1>you're indeed the you know, the Inkari or a dark

0:49:51.760 --> 0:49:54.640
<v Speaker 1>lord of Mendle Earth. It makes sense, I guess to

0:49:54.680 --> 0:49:58.080
<v Speaker 1>create such servants. Uh. And indeed, this whole concept it

0:49:58.120 --> 0:50:00.959
<v Speaker 1>probably gets closer to the idea of like a zombie army,

0:50:01.040 --> 0:50:05.080
<v Speaker 1>or a droid army, or a subservient reanimated skeleton army,

0:50:05.160 --> 0:50:07.680
<v Speaker 1>you know, something that is just purely the tool of

0:50:07.719 --> 0:50:10.799
<v Speaker 1>the great adversary. Well, yeah, and tying into something I

0:50:10.800 --> 0:50:14.240
<v Speaker 1>was talking about earlier, it seems to me significant probably

0:50:14.280 --> 0:50:17.279
<v Speaker 1>the most significant thing that they are imagined as as

0:50:17.320 --> 0:50:20.360
<v Speaker 1>basically being not sentient or not able to reflect on

0:50:20.440 --> 0:50:23.880
<v Speaker 1>their own behavior, which I mean at that point, it

0:50:23.920 --> 0:50:26.840
<v Speaker 1>does seem like that being probably does lack whatever it

0:50:26.960 --> 0:50:29.000
<v Speaker 1>is that that we think of as most significant to

0:50:29.520 --> 0:50:31.839
<v Speaker 1>be human, right, like if you know you're you're not

0:50:31.960 --> 0:50:35.319
<v Speaker 1>capable of reflecting on your own behavior. Yeah. And and

0:50:35.360 --> 0:50:37.640
<v Speaker 1>the with Baker's work, Yeah, there's this idea first of all,

0:50:37.680 --> 0:50:40.520
<v Speaker 1>that it is not conscious. He's you know, he's going

0:50:40.600 --> 0:50:42.560
<v Speaker 1>to tell you of a creature's conscious or not. It's

0:50:42.640 --> 0:50:45.520
<v Speaker 1>kind of his whole thing. But then also the idea

0:50:45.520 --> 0:50:48.880
<v Speaker 1>that they are definitely engineered. They're a thing that is created,

0:50:48.920 --> 0:50:52.520
<v Speaker 1>They're a a new creation based on uh, you know,

0:50:52.640 --> 0:50:56.440
<v Speaker 1>some designs or raw materials from this other species, you

0:50:56.440 --> 0:51:00.400
<v Speaker 1>know Peter Watts in the novel Eco Praxia, I recall

0:51:00.440 --> 0:51:03.840
<v Speaker 1>imagine something like this, But it is a type of

0:51:03.920 --> 0:51:07.760
<v Speaker 1>human soldier who has had their nervous system modified, essentially

0:51:07.800 --> 0:51:11.160
<v Speaker 1>so that they have the ability to at will turn

0:51:11.360 --> 0:51:15.239
<v Speaker 1>off their consciousness during combat, essentially to become a more

0:51:15.239 --> 0:51:18.560
<v Speaker 1>efficient killer. So the brain still works the same, except

0:51:18.640 --> 0:51:21.719
<v Speaker 1>it's just not conscious while it's fighting. And apparently this

0:51:21.800 --> 0:51:27.600
<v Speaker 1>makes you better at being a soldier. Interesting. Um, so,

0:51:27.600 --> 0:51:29.719
<v Speaker 1>so I think these are these are interesting ways to

0:51:29.760 --> 0:51:32.960
<v Speaker 1>think of a particular like weapons species in a fantasy

0:51:33.040 --> 0:51:35.880
<v Speaker 1>or sci fi context. But but I was also interested

0:51:35.920 --> 0:51:38.600
<v Speaker 1>to see what else could be glean science wise from

0:51:38.640 --> 0:51:41.600
<v Speaker 1>the Orcs of Middle Earth. So I turned to the

0:51:41.600 --> 0:51:44.399
<v Speaker 1>book The Science of Middle Earth by Henry Gee, who

0:51:44.520 --> 0:51:46.799
<v Speaker 1>is himself a long time editor at the science journal

0:51:46.920 --> 0:51:51.239
<v Speaker 1>Nature as well as a paleontologist and evolutionary biologist. And

0:51:51.320 --> 0:51:54.359
<v Speaker 1>so he covers a great deal up from Middle Earth

0:51:54.400 --> 0:51:57.279
<v Speaker 1>in his book, but beginning with the sixth chapter he

0:51:57.320 --> 0:51:59.320
<v Speaker 1>begins to discuss it works a bit, and the sixth

0:51:59.400 --> 0:52:03.000
<v Speaker 1>chapter is tie inventing the orcs. Um he spends on

0:52:03.120 --> 0:52:04.759
<v Speaker 1>a fair amount of time discussing some of what we've

0:52:04.800 --> 0:52:06.960
<v Speaker 1>already discussed, like where do we get the word orc?

0:52:07.040 --> 0:52:10.600
<v Speaker 1>What does it mean? It's ties into mythology. Uh. But

0:52:11.080 --> 0:52:13.760
<v Speaker 1>he also points out, Okay, let's let's talk about how

0:52:14.200 --> 0:52:16.520
<v Speaker 1>how they're made and how they reproduce. So he starts

0:52:16.520 --> 0:52:18.680
<v Speaker 1>by pointing out that there's a fair amount of incongruity

0:52:18.920 --> 0:52:22.840
<v Speaker 1>concerning the origins of Eric Orcs and Tolkien's Middle Earth. Um,

0:52:22.920 --> 0:52:26.799
<v Speaker 1>you can look at various descriptions and cinematic depictions, uh

0:52:26.840 --> 0:52:29.080
<v Speaker 1>that on one hand make them look like they're bread,

0:52:29.160 --> 0:52:32.520
<v Speaker 1>and another it looks like they're created via torture. Um.

0:52:32.880 --> 0:52:34.960
<v Speaker 1>And if it's torture, are we're talking about something that

0:52:35.120 --> 0:52:38.319
<v Speaker 1>is more? Is this the way we're describing something that's

0:52:38.360 --> 0:52:41.200
<v Speaker 1>being done to the body that can't be understood, like

0:52:41.320 --> 0:52:44.880
<v Speaker 1>something like the technique, something like a sci fi genetic

0:52:44.920 --> 0:52:48.360
<v Speaker 1>engineering or is it something psychological? Right? Uh? I seem

0:52:48.400 --> 0:52:50.600
<v Speaker 1>to recalling the Peter Jackson movie that at least some

0:52:50.680 --> 0:52:52.640
<v Speaker 1>of them, maybe this was only the uru Quai, or

0:52:52.920 --> 0:52:54.840
<v Speaker 1>or maybe it was all of the Orcs, but somehow

0:52:55.400 --> 0:53:00.720
<v Speaker 1>the servants of Saramon were being like grown of the earth,

0:53:00.840 --> 0:53:03.960
<v Speaker 1>like they came up out of the ground. Yeah, that's

0:53:04.040 --> 0:53:07.359
<v Speaker 1>and that's something that the g U discusses as well. Yeah,

0:53:07.360 --> 0:53:09.920
<v Speaker 1>that this idea that that there's something that's just like

0:53:09.960 --> 0:53:13.040
<v Speaker 1>pulled out of the earth, like this sort of primal creation.

0:53:13.080 --> 0:53:16.000
<v Speaker 1>They're just made of mud and stone. Um or maybe

0:53:16.000 --> 0:53:19.120
<v Speaker 1>their plants or fungus. Yeah, well yeah, maybe there's some

0:53:19.160 --> 0:53:22.839
<v Speaker 1>sort of fungal element as well. Um, So he didn't

0:53:22.840 --> 0:53:24.759
<v Speaker 1>get into the fun Now now I'm thinking about the

0:53:24.760 --> 0:53:28.040
<v Speaker 1>fungal orc idea. That's a whole different theory. But but

0:53:28.200 --> 0:53:31.800
<v Speaker 1>that the author here, he does discuss one interesting evolutionary

0:53:31.840 --> 0:53:34.719
<v Speaker 1>aspect of orcs in Tolken, and that is that we

0:53:34.800 --> 0:53:39.200
<v Speaker 1>have in an oorc army a collection of varying orc subspecies,

0:53:39.560 --> 0:53:41.920
<v Speaker 1>which he says would ultimately fit well with the idea

0:53:42.320 --> 0:53:46.200
<v Speaker 1>that orcs have, in periods of decline withdrawn to various

0:53:46.200 --> 0:53:49.400
<v Speaker 1>corners of the world. You know, this, this bunch withdrawals

0:53:49.400 --> 0:53:52.520
<v Speaker 1>to the misty mountains, this one withdrawals to these waste

0:53:52.560 --> 0:53:56.640
<v Speaker 1>lands over here, et cetera. So he writes the following quote.

0:53:56.960 --> 0:53:59.319
<v Speaker 1>The enormous variety of orcs, which is it turns out,

0:53:59.360 --> 0:54:01.360
<v Speaker 1>is crucial to the story, can be seen as a

0:54:01.400 --> 0:54:04.880
<v Speaker 1>consequence of the smallness and isolation of populations evolving in

0:54:04.920 --> 0:54:08.759
<v Speaker 1>their own particular ways to suit local conditions, their isolation

0:54:08.880 --> 0:54:13.839
<v Speaker 1>enhanced by mutual antipathy and incomprehension. Evolutionary theory tells us

0:54:13.840 --> 0:54:18.319
<v Speaker 1>that evolution happens faster and has more idiosyncratic results when

0:54:18.320 --> 0:54:21.440
<v Speaker 1>populations are small and isolated. So Tolkien's portrait of the

0:54:21.520 --> 0:54:24.640
<v Speaker 1>Orcs as a collection of very diverse kindreds is biologically

0:54:24.760 --> 0:54:28.200
<v Speaker 1>very accurate, except that is, for one thing, sex. You know,

0:54:29.440 --> 0:54:32.319
<v Speaker 1>one thing you could not accuse the Lord of the

0:54:32.400 --> 0:54:37.680
<v Speaker 1>Rings of is having too much sex in it. Yeah. Yeah,

0:54:37.719 --> 0:54:41.800
<v Speaker 1>apparently there have been there agievements and mentions one paper

0:54:41.880 --> 0:54:43.919
<v Speaker 1>that is like saying there's no sex in Middle Earth?

0:54:44.000 --> 0:54:46.520
<v Speaker 1>Like what does that mean? Like, if you take that literally,

0:54:46.560 --> 0:54:48.840
<v Speaker 1>does it mean like there's no They're like sex sexual

0:54:48.880 --> 0:54:51.920
<v Speaker 1>reproduction is not a thing in Middle Earth? Um, I

0:54:51.920 --> 0:54:54.440
<v Speaker 1>think that would probably be going a bit far. But

0:54:55.280 --> 0:54:58.319
<v Speaker 1>in trying to piece together exactly where Orcs come from

0:54:58.360 --> 0:55:00.520
<v Speaker 1>and how they reproduce it, it does has become a

0:55:00.560 --> 0:55:05.240
<v Speaker 1>little sticky. Yeah, I mean there there is remarkably little

0:55:05.400 --> 0:55:07.279
<v Speaker 1>little sex in the Lord of the Rings. I mean

0:55:07.320 --> 0:55:11.279
<v Speaker 1>people are described as descending from parents basically, so you're

0:55:11.440 --> 0:55:15.640
<v Speaker 1>you imagine there is some sexual reproduction going on. I

0:55:15.680 --> 0:55:21.040
<v Speaker 1>remember GIMII at some point gets very um, I don't know,

0:55:21.400 --> 0:55:25.279
<v Speaker 1>excited about the idea of how beautiful Galadriel is. But

0:55:25.560 --> 0:55:28.560
<v Speaker 1>they're just not very sexually charged stories. Uh. And this

0:55:28.640 --> 0:55:30.799
<v Speaker 1>is kind of interesting if if Tolkien is in a

0:55:30.800 --> 0:55:35.280
<v Speaker 1>way trying to create a sort of epic mythology, because

0:55:35.400 --> 0:55:39.200
<v Speaker 1>I don't know, most world mythologies are pretty crammed with sex. Yeah,

0:55:39.560 --> 0:55:43.480
<v Speaker 1>I mean, people are always be be getting other folks, right, Um,

0:55:43.480 --> 0:55:46.200
<v Speaker 1>Whereas in the Tolkien books, like even with the Orcs,

0:55:46.239 --> 0:55:49.160
<v Speaker 1>there's occasionally like reference to one being the son of another,

0:55:49.640 --> 0:55:52.480
<v Speaker 1>you know, of parentage, but there's not a lot of

0:55:52.480 --> 0:55:55.160
<v Speaker 1>detail there, and certainly there are no scenes depicting it.

0:55:55.719 --> 0:55:57.719
<v Speaker 1>So he basically points out, well, if we're talking about

0:55:57.760 --> 0:56:00.719
<v Speaker 1>evolution and and the biology that work, like sex is

0:56:00.760 --> 0:56:03.120
<v Speaker 1>obviously an important part of the equation. But of course

0:56:03.160 --> 0:56:05.719
<v Speaker 1>we have little or no evidence of Orc sex in

0:56:05.760 --> 0:56:09.239
<v Speaker 1>the books. Um, which I don't know. That seems a

0:56:09.280 --> 0:56:14.800
<v Speaker 1>little maybe nitpicky, uh to to say, but but because

0:56:14.800 --> 0:56:17.200
<v Speaker 1>they're I know, they are apparently five references to Orc

0:56:17.280 --> 0:56:21.720
<v Speaker 1>reproduction aside from discussion of creation or breeding by others,

0:56:22.000 --> 0:56:24.920
<v Speaker 1>which G thinks is is miniscule, But to me that

0:56:24.960 --> 0:56:26.440
<v Speaker 1>kind of sounds like a lot. I would if you

0:56:26.440 --> 0:56:28.399
<v Speaker 1>had to, if you ask me to guess how many

0:56:28.440 --> 0:56:31.239
<v Speaker 1>references to orc reproduction there are in the book, I

0:56:31.280 --> 0:56:34.040
<v Speaker 1>would have guessed like maybe one. I would have just zo.

0:56:35.280 --> 0:56:37.520
<v Speaker 1>I mean, I think they're I vaguely remember a passage

0:56:37.520 --> 0:56:39.600
<v Speaker 1>where one character is talking about, well, the Orcs have

0:56:39.640 --> 0:56:42.600
<v Speaker 1>been reproducing in the mountains. There are a lot of them.

0:56:42.719 --> 0:56:44.400
<v Speaker 1>Um Like that would have been the only one that

0:56:44.440 --> 0:56:46.759
<v Speaker 1>it would have come to my mind. Not only is

0:56:46.800 --> 0:56:50.239
<v Speaker 1>there no mention of of of actual Orc sex, there's

0:56:50.280 --> 0:56:52.960
<v Speaker 1>no mention of female orcs. And this is perhaps more

0:56:53.080 --> 0:56:57.080
<v Speaker 1>significant now. Naturally, this doesn't mean there were no female orcs,

0:56:57.080 --> 0:56:59.280
<v Speaker 1>nor does it mean that there was no Orc sex,

0:57:00.080 --> 0:57:02.120
<v Speaker 1>you know, no more than the absence of sex from

0:57:02.120 --> 0:57:03.960
<v Speaker 1>the rest of the books mean that sex didn't exist

0:57:03.960 --> 0:57:06.600
<v Speaker 1>for other species of Middle Earth. But he he does

0:57:06.719 --> 0:57:09.759
<v Speaker 1>point out that the idea, you know that we could

0:57:09.760 --> 0:57:13.520
<v Speaker 1>compare this to the idea of a purely manufactured or species,

0:57:14.000 --> 0:57:15.600
<v Speaker 1>much in the same way that the you know, the

0:57:15.640 --> 0:57:18.760
<v Speaker 1>clones and the droids and star wars are are created,

0:57:19.040 --> 0:57:22.240
<v Speaker 1>and it would this would actually be in keeping with

0:57:22.480 --> 0:57:26.439
<v Speaker 1>the industrialized warfare of the world wars, you know, full

0:57:26.440 --> 0:57:32.200
<v Speaker 1>of mechanized artillery and this overall degregation of the individual soldier,

0:57:32.600 --> 0:57:36.880
<v Speaker 1>as well as the overall quote emasculating effects of industrialization

0:57:36.920 --> 0:57:39.360
<v Speaker 1>in the world. So in other words, perhaps there's no

0:57:39.440 --> 0:57:42.000
<v Speaker 1>female or or male work at all. There's only just

0:57:42.160 --> 0:57:46.920
<v Speaker 1>neutral flesh machines that serve this fallen god. You know,

0:57:46.960 --> 0:57:51.080
<v Speaker 1>it's interesting that Tolken was was very uh, he would

0:57:51.200 --> 0:57:54.680
<v Speaker 1>very strenuously reject the idea that Lord of the Rings

0:57:54.920 --> 0:57:58.600
<v Speaker 1>was an allegory for any particular war. Like I think

0:57:58.640 --> 0:58:01.640
<v Speaker 1>the thing most often raised is like people saying like, oh,

0:58:01.800 --> 0:58:03.960
<v Speaker 1>I see, you know, it's supposed to be about World

0:58:04.000 --> 0:58:07.000
<v Speaker 1>War two and Hitler is Sauron and you know, the

0:58:07.120 --> 0:58:09.640
<v Speaker 1>Orcs or the Nazis and all that, which I mean,

0:58:09.880 --> 0:58:11.880
<v Speaker 1>obviously coming out of the World War two era, it

0:58:11.920 --> 0:58:14.000
<v Speaker 1>would probably be hard not to try to make that

0:58:14.080 --> 0:58:18.480
<v Speaker 1>comparison in in like an epic struggle. But Tolkien always

0:58:18.520 --> 0:58:21.760
<v Speaker 1>like he thoroughly rejected the idea that Lord of the

0:58:21.840 --> 0:58:25.440
<v Speaker 1>Rings was an allegory for any particular historical events on Earth.

0:58:25.480 --> 0:58:28.320
<v Speaker 1>You know, he he in fact thought allegories were quite stupid,

0:58:28.360 --> 0:58:32.000
<v Speaker 1>and he did not like them. But nevertheless, this is

0:58:32.040 --> 0:58:35.840
<v Speaker 1>one where it's like really hard to miss that what

0:58:35.920 --> 0:58:40.240
<v Speaker 1>would seem like allegorical significance the way that the mortor

0:58:40.280 --> 0:58:45.560
<v Speaker 1>war machine in has these tones that so resemble the

0:58:45.640 --> 0:58:50.760
<v Speaker 1>production lines of mechanized warfare going into World War two. Yeah. Yeah, indeed,

0:58:50.800 --> 0:58:53.040
<v Speaker 1>in fact, this was interesting. I've never heard this, but

0:58:53.520 --> 0:58:56.160
<v Speaker 1>he uh pointed out in the book as well that

0:58:56.400 --> 0:58:59.360
<v Speaker 1>there's an earlier version of the Lost Tail, the Fall

0:58:59.560 --> 0:59:03.040
<v Speaker 1>of Gone to Lend, which features a siege not by

0:59:03.200 --> 0:59:08.200
<v Speaker 1>Orcs and trolls, but by quote vast articulated fire breathing machines.

0:59:09.040 --> 0:59:12.800
<v Speaker 1>Tolkien apparently later abandoned this idea in favor of living

0:59:12.840 --> 0:59:15.600
<v Speaker 1>creatures you know that works, the trolls, etcetera. But at

0:59:15.680 --> 0:59:18.600
<v Speaker 1>least at one point there was this vision of the

0:59:18.600 --> 0:59:23.880
<v Speaker 1>the Armies of more Door being like mechanical industrial creations. Yeah,

0:59:23.920 --> 0:59:26.200
<v Speaker 1>and I think that's it's there in the book. Still,

0:59:26.240 --> 0:59:30.120
<v Speaker 1>even though the Orcs are biological in some way mythological biological,

0:59:30.320 --> 0:59:32.880
<v Speaker 1>the the Armies of more Door, I think, are very

0:59:32.960 --> 0:59:37.320
<v Speaker 1>much seen as like a sort of an industrializing wave

0:59:37.360 --> 0:59:41.200
<v Speaker 1>of something that destroys the natural landscape and replaces it

0:59:41.240 --> 0:59:46.120
<v Speaker 1>with industry and machinery and ash and smoke. Yeah, yeah,

0:59:46.160 --> 0:59:48.640
<v Speaker 1>I mean yeah it's and certainly you look at more

0:59:48.640 --> 0:59:50.480
<v Speaker 1>door and what is more do or about this sort

0:59:50.520 --> 0:59:55.120
<v Speaker 1>of geologic vision of like pure industrial dynym right, I

0:59:55.160 --> 0:59:58.439
<v Speaker 1>mean nothing, nothing, No trees grow there, you know, it's

0:59:58.480 --> 1:00:01.959
<v Speaker 1>just like a it's it's a vast asphalt parking lot

1:00:02.080 --> 1:00:07.360
<v Speaker 1>full of factories for weapons. Yeah, it's exports are war

1:00:07.960 --> 1:00:12.640
<v Speaker 1>weapons and volcanic ash. That seems to be it. Now. Now,

1:00:13.160 --> 1:00:15.720
<v Speaker 1>all this being said that there are mentions to mention

1:00:15.760 --> 1:00:18.360
<v Speaker 1>of orcs like breeding in the wild, so they still

1:00:18.360 --> 1:00:20.840
<v Speaker 1>seem to reproduce in the wild in some manner. But

1:00:21.200 --> 1:00:23.360
<v Speaker 1>who knows, it could be like a Jurassic Park situation

1:00:23.480 --> 1:00:27.080
<v Speaker 1>right where there's some sort of mutation that observed that

1:00:27.080 --> 1:00:33.400
<v Speaker 1>that occurs or something. Um, you know, he suggests, yeah,

1:00:33.600 --> 1:00:36.680
<v Speaker 1>maybe do suggests, well, maybe orcs lay eggs. Maybe that's

1:00:36.680 --> 1:00:39.320
<v Speaker 1>what it is. Uh. He ultimately says, you know, if

1:00:39.360 --> 1:00:42.160
<v Speaker 1>if it's there are a number of different ideas you

1:00:42.160 --> 1:00:45.160
<v Speaker 1>could propose, since there's no real discussion of it in

1:00:45.160 --> 1:00:47.040
<v Speaker 1>the book, as long as it doesn't break anything else

1:00:47.040 --> 1:00:49.000
<v Speaker 1>in the book. I mean it's all kind of fair game,

1:00:49.680 --> 1:00:51.520
<v Speaker 1>like he has. He has some fun with the idea

1:00:51.600 --> 1:00:54.320
<v Speaker 1>that perhaps it works are use social insects and there's

1:00:54.320 --> 1:00:58.200
<v Speaker 1>like an unseen or queen that does all the egg production. Uh.

1:00:58.240 --> 1:01:00.120
<v Speaker 1>And indeed, he points out that the goblins of the

1:01:00.120 --> 1:01:02.760
<v Speaker 1>Misty Mountains and the uh and the the orcs of

1:01:02.800 --> 1:01:06.560
<v Speaker 1>Maria behave much like an ant colony in some respects.

1:01:06.920 --> 1:01:09.080
<v Speaker 1>That would be interesting. But again, I think in the

1:01:09.640 --> 1:01:12.919
<v Speaker 1>few glimpses we do get into orc psychology, the orcs

1:01:12.960 --> 1:01:16.520
<v Speaker 1>seem far too selfish and and individualistic to be used

1:01:16.520 --> 1:01:19.960
<v Speaker 1>social uh animals right, Like, I mean, the like the

1:01:20.000 --> 1:01:25.480
<v Speaker 1>individual worker ants own bodily existence matters quite little to

1:01:25.680 --> 1:01:28.720
<v Speaker 1>it compared to you know, protecting the queen and the

1:01:28.760 --> 1:01:32.840
<v Speaker 1>reproductive possibilities of the hive. Individual orcs really do seem

1:01:32.880 --> 1:01:35.160
<v Speaker 1>to sort of be in it for themselves when they can,

1:01:35.320 --> 1:01:38.600
<v Speaker 1>you know, when they think they can get away with something. Yeah,

1:01:38.640 --> 1:01:42.120
<v Speaker 1>that's absolutely now. Now. Another idea that he brings up

1:01:42.200 --> 1:01:48.160
<v Speaker 1>is okay, perhaps works reproduced by parthenogenesis or cloning. Uh.

1:01:48.200 --> 1:01:51.360
<v Speaker 1>You know, he writes that this could work well, especially

1:01:51.400 --> 1:01:54.280
<v Speaker 1>when you're thinking about the shrinking habitats that works have

1:01:54.440 --> 1:01:57.240
<v Speaker 1>during their times of decline. But this would also mean

1:01:57.240 --> 1:02:00.720
<v Speaker 1>that all orcs would inherently need to be female, which

1:02:00.800 --> 1:02:03.280
<v Speaker 1>also might work with the fact that there's never any

1:02:03.280 --> 1:02:06.640
<v Speaker 1>mention of male and female orcs. Orcs are kind of

1:02:06.680 --> 1:02:09.439
<v Speaker 1>presented as sexless, even though they're you know, they're they're

1:02:09.440 --> 1:02:12.640
<v Speaker 1>described with with male terminology. I mean, maybe we're just

1:02:12.680 --> 1:02:16.160
<v Speaker 1>talking about on all female species. Maybe we're just getting

1:02:16.160 --> 1:02:20.320
<v Speaker 1>the story told through the like paternalistic lens of how

1:02:20.400 --> 1:02:23.840
<v Speaker 1>how the men and the elves view things could be.

1:02:24.480 --> 1:02:27.000
<v Speaker 1>And speaking of elves, another thing that he brings up is, Okay,

1:02:27.000 --> 1:02:28.680
<v Speaker 1>if we go back to this other origin store, the

1:02:28.760 --> 1:02:33.280
<v Speaker 1>idea that that that more goth or milk, or that

1:02:33.360 --> 1:02:37.400
<v Speaker 1>they they basically like tortured the elves uh in order

1:02:37.440 --> 1:02:40.480
<v Speaker 1>to make orcs, well, he points out that, Okay, well

1:02:40.520 --> 1:02:42.280
<v Speaker 1>if you just because you if you were to torture

1:02:42.280 --> 1:02:44.960
<v Speaker 1>a bunch of elves and break them and like and

1:02:45.000 --> 1:02:48.040
<v Speaker 1>so forth and then have and breathe them, you're still

1:02:48.080 --> 1:02:52.800
<v Speaker 1>gonna you're not gonna produce orcs. You're gonna produce more elves, um,

1:02:52.840 --> 1:02:54.760
<v Speaker 1>you know, and then certainly they could have you know,

1:02:54.800 --> 1:02:57.560
<v Speaker 1>the dark Lord could use this technique over time to

1:02:58.280 --> 1:03:01.600
<v Speaker 1>you know, encourage orc istra rates that you know, and

1:03:01.720 --> 1:03:04.440
<v Speaker 1>you know, adapt to a hellish dungeon environment. But this

1:03:04.480 --> 1:03:08.280
<v Speaker 1>would ultimately require periods of evolutionary time that are far

1:03:08.320 --> 1:03:11.920
<v Speaker 1>beyond anything we're presented within the Middle Earth timeline. No.

1:03:12.080 --> 1:03:15.600
<v Speaker 1>I mean, yeah, this is a more mythological way of

1:03:15.640 --> 1:03:18.440
<v Speaker 1>imagining how traits are established in a species. You know,

1:03:18.520 --> 1:03:22.600
<v Speaker 1>it's it's it's kind of a magical lamarchianism, yeah, and

1:03:22.640 --> 1:03:26.000
<v Speaker 1>any rights that. Ultimately, Tolkien was of course more concerned well,

1:03:26.120 --> 1:03:29.120
<v Speaker 1>certainly with with linguistic aspects of everything, like what does

1:03:29.120 --> 1:03:31.760
<v Speaker 1>it mean that Orcs have a language that or speak

1:03:32.240 --> 1:03:34.240
<v Speaker 1>while they speak in a more primitive tongue, you know,

1:03:34.280 --> 1:03:36.520
<v Speaker 1>that sort of thing. But then also Tolkien was more

1:03:36.520 --> 1:03:40.320
<v Speaker 1>concerned with theological ramifications like what happens to the soul

1:03:40.400 --> 1:03:42.640
<v Speaker 1>of the elf if it is made into an orc?

1:03:42.760 --> 1:03:44.880
<v Speaker 1>You know? Uh, so there's this whole line of thinking

1:03:44.880 --> 1:03:46.560
<v Speaker 1>as well. So all of this was far more on

1:03:46.920 --> 1:03:52.160
<v Speaker 1>Tolkien's brain as opposed to you know, evolutionary biology. But

1:03:53.040 --> 1:03:56.440
<v Speaker 1>what if everything in Middle Earth is actually a mushroom?

1:03:56.520 --> 1:04:01.400
<v Speaker 1>Like absolutely everything, even the ants mushrooms? Uh, I'll have

1:04:01.440 --> 1:04:03.600
<v Speaker 1>to carry that with me on the next reread. Oh,

1:04:03.640 --> 1:04:05.200
<v Speaker 1>I want to come back to I want to come

1:04:05.240 --> 1:04:08.720
<v Speaker 1>back to NTS this October because I've got a I've

1:04:08.760 --> 1:04:11.080
<v Speaker 1>got almost kind of like an evil int thing i

1:04:11.120 --> 1:04:14.960
<v Speaker 1>want to do. Oh that sounds promising to me. So

1:04:15.040 --> 1:04:17.400
<v Speaker 1>let's see. At this point, we've talked about, you know,

1:04:17.560 --> 1:04:20.640
<v Speaker 1>Orcs as a as a problem faced by the other

1:04:20.680 --> 1:04:24.919
<v Speaker 1>species of Middle Earth. We talked about problematic aspects of

1:04:24.920 --> 1:04:27.120
<v Speaker 1>of of the work as a fictional creation. We've talked

1:04:27.160 --> 1:04:31.800
<v Speaker 1>about the problems with Orc reproduction or figuring out exactly

1:04:31.880 --> 1:04:34.800
<v Speaker 1>what Orc reproduction consists of. But I understand you have

1:04:35.200 --> 1:04:38.320
<v Speaker 1>you have one more or problem for us here, Joe. Well,

1:04:38.640 --> 1:04:41.120
<v Speaker 1>so this only relates to Hobbits and Orcs in a

1:04:41.160 --> 1:04:44.280
<v Speaker 1>completely arbitrary way. But it's actually I think it's maybe

1:04:44.320 --> 1:04:46.400
<v Speaker 1>the most delightful of all the things that we're going

1:04:46.440 --> 1:04:49.400
<v Speaker 1>to talk about today. Alright, let's do it. So if

1:04:49.400 --> 1:04:51.800
<v Speaker 1>you're a puzzle nerd, there's actually gonna be a puzzle

1:04:51.880 --> 1:04:54.000
<v Speaker 1>that you can pause the episode to try to solve.

1:04:54.480 --> 1:04:58.520
<v Speaker 1>And this is going to be the Hobbits and Orcs problem. Now,

1:04:58.600 --> 1:05:00.640
<v Speaker 1>my main source here is a cha after in the

1:05:00.840 --> 1:05:04.720
<v Speaker 1>Cambridge Handbook of Thinking and Reasoning, which is just the

1:05:04.840 --> 1:05:08.400
<v Speaker 1>jolliest of reads. But it's actually more interesting than you

1:05:08.480 --> 1:05:12.360
<v Speaker 1>might expect. That that sounds incredibly dry, It's only somewhat dry.

1:05:12.760 --> 1:05:16.200
<v Speaker 1>But specifically, I'm looking at a chapter on problem solving

1:05:16.240 --> 1:05:19.760
<v Speaker 1>by Laura r. Novic who is at Vanderbilt University and

1:05:19.840 --> 1:05:23.600
<v Speaker 1>Miriam Bassock, who is at the University of Washington. Both

1:05:23.640 --> 1:05:28.240
<v Speaker 1>are psychology professors who study cognition and problem solving. Now,

1:05:28.320 --> 1:05:32.040
<v Speaker 1>the study of problem solving is actually a really fascinating

1:05:32.120 --> 1:05:35.360
<v Speaker 1>field or combination of fields. It's highly relevant to our lives,

1:05:35.880 --> 1:05:38.520
<v Speaker 1>and I would say, to be fair, it encompasses. It

1:05:38.600 --> 1:05:42.280
<v Speaker 1>encompasses actually at least two main questions that are very

1:05:42.280 --> 1:05:46.080
<v Speaker 1>different from one another. One is a question primarily for

1:05:46.200 --> 1:05:49.600
<v Speaker 1>mathematics and computer science, and this is the study of

1:05:50.080 --> 1:05:53.840
<v Speaker 1>problem solving algorithms, such as those for search or sorting,

1:05:54.400 --> 1:05:57.479
<v Speaker 1>and the study of which methods are actually the most

1:05:57.600 --> 1:06:01.560
<v Speaker 1>efficient at solving different kinds of problems. The other question

1:06:01.840 --> 1:06:06.400
<v Speaker 1>is one for psychology and cognitive neuroscience, which is, regardless

1:06:06.520 --> 1:06:09.320
<v Speaker 1>of what methods are actually the most efficient, what do

1:06:09.400 --> 1:06:11.720
<v Speaker 1>our brains tend to do? You know, when a human

1:06:11.800 --> 1:06:14.880
<v Speaker 1>is faced with a problem, what kinds of algorithms and

1:06:14.960 --> 1:06:18.840
<v Speaker 1>methods do we actually use in practice. So where do

1:06:18.920 --> 1:06:21.480
<v Speaker 1>the orcs come in? Well, one puzzle that has been

1:06:21.600 --> 1:06:25.480
<v Speaker 1>used to study human tendencies and problem solving is known

1:06:25.600 --> 1:06:28.600
<v Speaker 1>as the Hobbits and Orcs problem, and it's a variation

1:06:28.680 --> 1:06:31.440
<v Speaker 1>on the classic river crossing puzzle. Robert, have you ever

1:06:31.480 --> 1:06:33.520
<v Speaker 1>done one of these? Where you know you've got a

1:06:33.640 --> 1:06:35.960
<v Speaker 1>you've got a wolf, and a sheep and a cabbage

1:06:36.040 --> 1:06:38.160
<v Speaker 1>all together on one side of a river, and you've

1:06:38.160 --> 1:06:40.120
<v Speaker 1>got to figure out how to get them across. Do

1:06:40.200 --> 1:06:42.480
<v Speaker 1>you know what I'm talking about? Oh? I don't. I

1:06:42.480 --> 1:06:45.280
<v Speaker 1>don't have a strong memory of this. Now, Okay, well

1:06:45.320 --> 1:06:48.760
<v Speaker 1>here's this version. Okay, we're gonna go to the Brandywine River,

1:06:48.880 --> 1:06:52.040
<v Speaker 1>the one that that separates I believe, bree from Buckland.

1:06:52.640 --> 1:06:55.280
<v Speaker 1>Now at the Brandywine River, on the north side of

1:06:55.280 --> 1:06:59.520
<v Speaker 1>the river, you've got three hobbits and three orcs, and

1:06:59.560 --> 1:07:03.280
<v Speaker 1>your goal is to get all six creatures across the

1:07:03.400 --> 1:07:06.400
<v Speaker 1>river to the other side. Now, there's a boat that

1:07:06.480 --> 1:07:08.840
<v Speaker 1>you can use to ferry them across, but there are

1:07:08.840 --> 1:07:12.160
<v Speaker 1>a couple of major limitations. First of all, the boat

1:07:12.200 --> 1:07:15.360
<v Speaker 1>can only hold two creatures at a time, and there

1:07:15.400 --> 1:07:17.560
<v Speaker 1>always has to be at least one creature at least

1:07:17.560 --> 1:07:20.080
<v Speaker 1>one Hobbit or Orc in the boat in order to

1:07:20.160 --> 1:07:22.680
<v Speaker 1>row it. So you can't send the boat across the

1:07:22.760 --> 1:07:27.040
<v Speaker 1>river empty. Second, you can never leave hobbits in a

1:07:27.080 --> 1:07:30.200
<v Speaker 1>place where they are outnumbered by orcs, or of course,

1:07:30.240 --> 1:07:32.640
<v Speaker 1>the orcs will eat them. And now your goal in

1:07:32.680 --> 1:07:34.920
<v Speaker 1>this problem is to figure out what sequence of steps

1:07:34.920 --> 1:07:36.800
<v Speaker 1>you can use to get all the Hobbits and the

1:07:36.920 --> 1:07:39.800
<v Speaker 1>Orcs to the other side of the river without breaking

1:07:39.800 --> 1:07:42.680
<v Speaker 1>any of the rules. Now, it's not necessary, but if

1:07:42.680 --> 1:07:44.640
<v Speaker 1>you do want to pause the episode here and try

1:07:44.680 --> 1:07:47.080
<v Speaker 1>to solve the puzzle yourself, go for it. I'll give

1:07:47.120 --> 1:07:49.120
<v Speaker 1>you a hint that it can be solved in what's

1:07:49.200 --> 1:07:59.560
<v Speaker 1>usually considered fourteen steps or fourteen stages. Okay, so I'm

1:07:59.560 --> 1:08:01.240
<v Speaker 1>not going to eat out all of the steps to

1:08:01.280 --> 1:08:03.120
<v Speaker 1>the solution here, but you can look it up and

1:08:03.160 --> 1:08:05.840
<v Speaker 1>find it online. If you're stumped, I'm sure just google it.

1:08:05.840 --> 1:08:10.000
<v Speaker 1>It'll come up. Um. One reason this particular puzzle is

1:08:10.120 --> 1:08:14.520
<v Speaker 1>useful for studying problem solving is in studying what's known

1:08:14.560 --> 1:08:18.599
<v Speaker 1>as the hill climbing heuristic. Now Here, Novik and Bassok

1:08:18.800 --> 1:08:22.520
<v Speaker 1>described the hill climbing heuristic as a problem solving technique

1:08:22.560 --> 1:08:26.760
<v Speaker 1>in which quote at each step the solver applies the

1:08:26.840 --> 1:08:30.400
<v Speaker 1>operator that yields a new state that appears to be

1:08:30.640 --> 1:08:34.080
<v Speaker 1>the most similar to the goal state. In other words,

1:08:34.400 --> 1:08:36.639
<v Speaker 1>you know what you're end goal looks like, and at

1:08:36.640 --> 1:08:39.360
<v Speaker 1>each step you do whatever it is that appears to

1:08:39.400 --> 1:08:42.120
<v Speaker 1>get you into a state that looks more similar to

1:08:42.160 --> 1:08:44.880
<v Speaker 1>the goal state. So if your goal is to get

1:08:44.920 --> 1:08:48.080
<v Speaker 1>to the highest altitude, at each step you just try

1:08:48.160 --> 1:08:52.840
<v Speaker 1>going uphill, hence hill climbing. Now, studies in cognitive psychology

1:08:52.880 --> 1:08:55.960
<v Speaker 1>show that we use the hill climbing heuristic a lot.

1:08:56.560 --> 1:09:00.000
<v Speaker 1>Uh Novic and Bassak site the example of Chronicle McGregor

1:09:00.040 --> 1:09:03.519
<v Speaker 1>an armorade in two thousand four, who found that people

1:09:03.640 --> 1:09:06.320
<v Speaker 1>naturally use the hill climbing heuristic in a task that

1:09:06.400 --> 1:09:10.240
<v Speaker 1>involved sorting coins into a particular order, what you probably

1:09:10.280 --> 1:09:12.680
<v Speaker 1>do is just like keep moving the coins in a

1:09:12.720 --> 1:09:15.360
<v Speaker 1>way that makes them look closer to the final order

1:09:15.400 --> 1:09:18.360
<v Speaker 1>they're supposed to be in until you get there. In

1:09:18.400 --> 1:09:21.559
<v Speaker 1>the context of the Hobbits and Orcs game, hill climbing

1:09:21.560 --> 1:09:24.320
<v Speaker 1>would mean that at each stage you just try to

1:09:24.360 --> 1:09:28.160
<v Speaker 1>find whatever legal move will get the most creatures to

1:09:28.240 --> 1:09:30.559
<v Speaker 1>the goal side of the river and off of the

1:09:30.600 --> 1:09:33.840
<v Speaker 1>starting side of the river without breaking the rules, and

1:09:33.920 --> 1:09:36.599
<v Speaker 1>studies have found that people do use the hill climbing

1:09:36.600 --> 1:09:40.200
<v Speaker 1>heuristic to generate steps when solving the Hobbits and Orcs problem,

1:09:40.439 --> 1:09:44.400
<v Speaker 1>and for the most part it works. But also two

1:09:44.400 --> 1:09:48.200
<v Speaker 1>studies by Thomas and Greeno, both in nineteen seventy four

1:09:48.560 --> 1:09:52.360
<v Speaker 1>found that people hit a major roadblock around step number

1:09:52.479 --> 1:09:55.759
<v Speaker 1>seven or eight in the game because, as an Ovic

1:09:55.760 --> 1:09:58.800
<v Speaker 1>and Bassac right quote, the correct move at this point

1:09:58.880 --> 1:10:02.360
<v Speaker 1>in fact, the own a non backtracking move is for

1:10:02.479 --> 1:10:05.639
<v Speaker 1>one Hobbit and one Orc to take the boat back

1:10:05.720 --> 1:10:09.400
<v Speaker 1>to the original side of the river. So essentially, while

1:10:09.560 --> 1:10:12.320
<v Speaker 1>it must be done in order to complete the puzzle,

1:10:12.720 --> 1:10:16.080
<v Speaker 1>it looks counterproductive because the only way you can finish

1:10:16.080 --> 1:10:19.760
<v Speaker 1>the puzzle is to cause a temporary net migration of

1:10:19.800 --> 1:10:22.800
<v Speaker 1>creatures to the wrong side of the river. It's a

1:10:22.880 --> 1:10:26.760
<v Speaker 1>necessary step, but it actually ends up looking less similar

1:10:26.800 --> 1:10:29.240
<v Speaker 1>to your goal state than the step before it did,

1:10:29.840 --> 1:10:32.519
<v Speaker 1>and the studies by Thomas and Greeno both found that

1:10:32.560 --> 1:10:35.439
<v Speaker 1>people really get hung up at this step. It was

1:10:35.479 --> 1:10:38.640
<v Speaker 1>the step of the problem where both the probability of

1:10:38.680 --> 1:10:41.720
<v Speaker 1>a of a player making an illegal move and the

1:10:41.800 --> 1:10:45.320
<v Speaker 1>time taken to decide on the next move suddenly go

1:10:45.520 --> 1:10:49.240
<v Speaker 1>way up compared to other steps, and Novid can Bass

1:10:49.600 --> 1:10:52.679
<v Speaker 1>talk about how these studies highlight one of the inherent

1:10:52.720 --> 1:10:57.200
<v Speaker 1>weaknesses of the hill climbing heuristic. Sometimes in all kinds

1:10:57.240 --> 1:11:00.800
<v Speaker 1>of problem solving scenarios, you have to move backwards are

1:11:00.840 --> 1:11:04.160
<v Speaker 1>laterally in order to reach your end goal. Like actual

1:11:04.200 --> 1:11:06.800
<v Speaker 1>mountain climbers know this in a quite literal sense, you

1:11:06.840 --> 1:11:10.360
<v Speaker 1>can't always reach the highest peak just by going straight up.

1:11:10.400 --> 1:11:12.240
<v Speaker 1>A lot of times you have to go back down

1:11:12.320 --> 1:11:15.479
<v Speaker 1>to reach a path that can actually be ascended. Other

1:11:15.520 --> 1:11:18.160
<v Speaker 1>times you reach what's known as false peaks, which are

1:11:18.200 --> 1:11:21.479
<v Speaker 1>places that seem like the peak as you're ascending until

1:11:21.520 --> 1:11:23.920
<v Speaker 1>you get there, and then you realize that you are

1:11:23.960 --> 1:11:27.000
<v Speaker 1>only at the local highest altitude and there's actually a

1:11:27.080 --> 1:11:30.040
<v Speaker 1>higher peak just over here. And this means that it

1:11:30.120 --> 1:11:34.120
<v Speaker 1>really pays to think about what problem solving methods you're

1:11:34.240 --> 1:11:37.760
<v Speaker 1>using without realizing it, whether and whether those methods are

1:11:37.800 --> 1:11:40.240
<v Speaker 1>the best suited to the kind of problem you're facing.

1:11:40.680 --> 1:11:43.200
<v Speaker 1>Uh the hill climbing hereist, it can be very useful

1:11:43.240 --> 1:11:46.720
<v Speaker 1>for problems in which the solution space could be represented

1:11:46.760 --> 1:11:49.640
<v Speaker 1>as a kind of single peak, like one mountain and

1:11:49.720 --> 1:11:53.559
<v Speaker 1>an otherwise flat plane with an unobstructed slope. If the

1:11:53.600 --> 1:11:56.519
<v Speaker 1>solution spaces like that, then basically, yeah, you just keep

1:11:56.520 --> 1:11:59.000
<v Speaker 1>trying to go uphill until you get to the highest point.

1:11:59.640 --> 1:12:03.080
<v Speaker 1>But hill climbing can be ruinous for problems where the

1:12:03.120 --> 1:12:06.160
<v Speaker 1>solution space could be represented as kind of like a

1:12:06.160 --> 1:12:10.280
<v Speaker 1>a landscape with multiple different hills and peaks and valleys,

1:12:10.720 --> 1:12:13.240
<v Speaker 1>because if you just keep trying to go uphill, what

1:12:13.280 --> 1:12:15.880
<v Speaker 1>you're gonna do here is end up climbing to the

1:12:15.960 --> 1:12:19.840
<v Speaker 1>top of whichever hill is closest to your starting position,

1:12:20.320 --> 1:12:23.400
<v Speaker 1>and then you'll just be stuck there because even if

1:12:23.439 --> 1:12:25.080
<v Speaker 1>you know there's a higher peak you have to get to,

1:12:25.120 --> 1:12:27.920
<v Speaker 1>you have to go downhill to get to it. So

1:12:28.040 --> 1:12:29.960
<v Speaker 1>I think what this means for our lives is if

1:12:29.960 --> 1:12:32.599
<v Speaker 1>you're stuck on a task, it can be really useful

1:12:32.600 --> 1:12:36.040
<v Speaker 1>to ask yourself, am I inappropriately trying to use the

1:12:36.120 --> 1:12:39.960
<v Speaker 1>hill climbing heuristic? Do I actually need to temporarily move

1:12:40.120 --> 1:12:43.320
<v Speaker 1>further away from my goal in order to actually get there?

1:12:43.840 --> 1:12:47.160
<v Speaker 1>And in myself. One thing that immediately came to mind

1:12:47.600 --> 1:12:50.559
<v Speaker 1>as an example of where I find myself doing this is, Uh,

1:12:50.640 --> 1:12:54.680
<v Speaker 1>sometimes when I'm writing, I'm I'm working on a paragraph

1:12:54.840 --> 1:12:57.640
<v Speaker 1>or a page or something that just does not feel right, Like,

1:12:57.720 --> 1:13:00.400
<v Speaker 1>I know it is not going right, and I'm trying

1:13:00.439 --> 1:13:04.519
<v Speaker 1>to fix it by tinkering around with word choice and

1:13:04.640 --> 1:13:07.960
<v Speaker 1>junk like that, when in actuality, the best path to

1:13:08.000 --> 1:13:10.120
<v Speaker 1>my goal be, of course, to just delete what I

1:13:10.160 --> 1:13:13.360
<v Speaker 1>have and start over in a different way. Yeah. Sometimes,

1:13:13.479 --> 1:13:16.840
<v Speaker 1>I h I think I encounter this when I'm when

1:13:16.840 --> 1:13:19.080
<v Speaker 1>I'm when I'm painting, Like if I'm working on a miniature,

1:13:19.800 --> 1:13:22.720
<v Speaker 1>and like you reach that point where I mean, I

1:13:22.760 --> 1:13:24.840
<v Speaker 1>guess with the miniature, it's it's sometimes harder. I mean, yeah,

1:13:24.880 --> 1:13:28.160
<v Speaker 1>you can, you can just paint over everything and apply

1:13:28.200 --> 1:13:30.880
<v Speaker 1>a new base pay code. You can use something to

1:13:30.880 --> 1:13:33.720
<v Speaker 1>to strip the existing paint off of it. But like, like,

1:13:33.800 --> 1:13:37.120
<v Speaker 1>sometimes you're kind of continuing to work with the same

1:13:37.160 --> 1:13:39.920
<v Speaker 1>problems that you've created for yourself on a you know,

1:13:39.960 --> 1:13:42.479
<v Speaker 1>as far as a particular detail and the figure goes Yeah,

1:13:42.479 --> 1:13:44.800
<v Speaker 1>you're stuck on the local hill when what you really

1:13:44.800 --> 1:13:46.600
<v Speaker 1>need to do is go all the way down and

1:13:46.640 --> 1:13:49.639
<v Speaker 1>find a different hill. Yeah, probably like get a new

1:13:49.680 --> 1:13:52.640
<v Speaker 1>figure and a new copy of the same figure and

1:13:52.720 --> 1:13:55.720
<v Speaker 1>begin again. Yeah. Yeah. Um. Now, some ways around this

1:13:55.800 --> 1:13:59.679
<v Speaker 1>in computer science can involve algorithms that insert various kinds

1:13:59.680 --> 1:14:04.040
<v Speaker 1>of random leaps or random steps in sampling to make

1:14:04.080 --> 1:14:07.280
<v Speaker 1>sure that you're actually moving toward the global solution rather

1:14:07.320 --> 1:14:10.320
<v Speaker 1>than the local solution. And in a way, I think

1:14:10.360 --> 1:14:12.840
<v Speaker 1>this is this is sort of the algorithmic way of

1:14:12.920 --> 1:14:16.120
<v Speaker 1>characterizing what we would call outside the box thinking, you know,

1:14:16.200 --> 1:14:19.400
<v Speaker 1>thinking that lands on strategies that may take you pretty

1:14:19.439 --> 1:14:22.760
<v Speaker 1>far away from the local peak in order to possibly

1:14:22.880 --> 1:14:25.759
<v Speaker 1>find out that there is a much higher peak somewhere else,

1:14:26.400 --> 1:14:30.040
<v Speaker 1>and a certain amount of randomness or willingness to be

1:14:30.200 --> 1:14:33.439
<v Speaker 1>apparently counterproductive at least for the moment, can go a

1:14:33.479 --> 1:14:36.160
<v Speaker 1>long way. And this is clearly what's been found like

1:14:36.200 --> 1:14:39.240
<v Speaker 1>in in these studies using the Hobbits and Orcs problem,

1:14:39.320 --> 1:14:41.720
<v Speaker 1>because it's like people really get stuck at the part

1:14:41.800 --> 1:14:43.639
<v Speaker 1>that the part that they have the hardest time figuring

1:14:43.640 --> 1:14:45.439
<v Speaker 1>out is the part where you have to move multiple

1:14:45.479 --> 1:14:48.599
<v Speaker 1>pieces away from your in state in order to actually

1:14:48.640 --> 1:14:52.960
<v Speaker 1>get there. Coincidentally, I think the dangers represented by the

1:14:53.000 --> 1:14:56.960
<v Speaker 1>hill climbing heuristic are actually played out in literal topography

1:14:57.000 --> 1:14:59.120
<v Speaker 1>in the Hobbit and Lord of the Rings, for example,

1:14:59.160 --> 1:15:01.800
<v Speaker 1>I recall in Ollership of the Ring there's a lot

1:15:01.880 --> 1:15:06.080
<v Speaker 1>of frustration about the straightest paths to more door being blocked,

1:15:06.120 --> 1:15:08.400
<v Speaker 1>such as when they try to they try to go

1:15:08.439 --> 1:15:11.720
<v Speaker 1>across the Red Horn pass of Kara Dress and they're

1:15:11.720 --> 1:15:14.519
<v Speaker 1>blocked by bad weather, forcing them to backtrack and go

1:15:14.600 --> 1:15:17.080
<v Speaker 1>a different way, even though you know they probably should

1:15:17.080 --> 1:15:19.640
<v Speaker 1>have backtracked earlier, but they're they're stuck trying to go

1:15:19.800 --> 1:15:22.720
<v Speaker 1>this way because it's where they already are. And I

1:15:22.760 --> 1:15:26.479
<v Speaker 1>can't recall another specific passage, but it seems like they're similar.

1:15:26.560 --> 1:15:29.559
<v Speaker 1>Similar problems in the two Towers, you know, like uh

1:15:29.640 --> 1:15:32.360
<v Speaker 1>Frodo and Sam having to go down to go up,

1:15:32.520 --> 1:15:35.120
<v Speaker 1>or having to go back to go forward and so forth.

1:15:35.520 --> 1:15:39.160
<v Speaker 1>Oh yeah, yeah, I'm remembering that now. So anyway, keep

1:15:39.160 --> 1:15:41.080
<v Speaker 1>the Hobbits and Orcs in mind. If you're stuck on

1:15:41.120 --> 1:15:44.519
<v Speaker 1>a problem, consider are are you hill climbing? Are you

1:15:44.600 --> 1:15:47.720
<v Speaker 1>refusing to send your Hobbit and Orc back across the

1:15:47.800 --> 1:15:50.240
<v Speaker 1>river even though that's what you have to do? Yeah,

1:15:50.280 --> 1:15:52.840
<v Speaker 1>it's interesting. I don't think i'd heard of this before, um,

1:15:52.880 --> 1:15:55.600
<v Speaker 1>but now now, I guess I'll think of all problems

1:15:55.920 --> 1:15:58.799
<v Speaker 1>in my life as being uh ones where it works

1:15:58.960 --> 1:16:02.800
<v Speaker 1>might potentially eat me, or one where you're the Orc

1:16:02.840 --> 1:16:05.080
<v Speaker 1>and you're gonna fill up on Hobbit and ruin your dinner.

1:16:07.080 --> 1:16:10.519
<v Speaker 1>You don't want to do that, all right, Well, we're

1:16:10.520 --> 1:16:13.960
<v Speaker 1>gonna go ahead and call this, uh this episode here. Um.

1:16:14.000 --> 1:16:16.280
<v Speaker 1>Obviously we didn't get to, you know, get into everything

1:16:16.320 --> 1:16:21.680
<v Speaker 1>about orcs within Tolkien's creations or within creations that you

1:16:21.720 --> 1:16:24.360
<v Speaker 1>know come in the wake of the Lord of the Rings. Uh.

1:16:24.439 --> 1:16:26.160
<v Speaker 1>So we would love to hear from everyone out there

1:16:26.160 --> 1:16:29.479
<v Speaker 1>if you have particular thoughts on on anything here related

1:16:29.479 --> 1:16:33.120
<v Speaker 1>to Tolkien scholarship, to you know, how we use orcs

1:16:33.160 --> 1:16:37.599
<v Speaker 1>and popular culture. You know what, what what, why we're

1:16:37.600 --> 1:16:41.080
<v Speaker 1>fascinated by them, what we should be doing with them, etcetera.

1:16:41.680 --> 1:16:44.320
<v Speaker 1>We you know, we're always open to hear from everybody. Uh.

1:16:44.479 --> 1:16:47.599
<v Speaker 1>We're always happy to be corrected as well. In the meantime,

1:16:47.640 --> 1:16:49.479
<v Speaker 1>if you would like to listen to other episodes of

1:16:49.479 --> 1:16:51.679
<v Speaker 1>Stuff to Blow your Mind, you can find us wherever

1:16:51.800 --> 1:16:54.479
<v Speaker 1>you get your podcast and wherever that happens to be. Uh.

1:16:54.640 --> 1:16:56.840
<v Speaker 1>Just rate, review and subscribe. Those are great ways to

1:16:56.880 --> 1:16:59.120
<v Speaker 1>help out the show. Huge thanks as always to our

1:16:59.160 --> 1:17:02.400
<v Speaker 1>excellent audio Do Sir Seth Nicholas Johnson. If you'd like

1:17:02.439 --> 1:17:04.280
<v Speaker 1>to get in touch with us with feedback on this

1:17:04.320 --> 1:17:07.160
<v Speaker 1>episode or any other to suggest a topic for the future,

1:17:07.320 --> 1:17:09.920
<v Speaker 1>just to say hello. You can email us at contact

1:17:09.960 --> 1:17:20.080
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1:17:20.080 --> 1:17:22.600
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