WEBVTT - TechStuff Classic: Shh! How Soundproofing Works

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<v Speaker 1>Welcome to tech Stuff, a production from iHeartRadio. Pay there

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<v Speaker 1>and welcome to tech Stuff. I'm your host, Jonathan Strickland.

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<v Speaker 1>I'm an executive producer with iHeartRadio and how the tech

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<v Speaker 1>are you? It is time for a classic episode of

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<v Speaker 1>tech Stuff. This episode originally published on June first, twenty sixteen,

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<v Speaker 1>and it is titled SSH How Soundproofing Works. And Noel

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<v Speaker 1>Brown now an incredible executive producer, a host of ridiculous history,

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<v Speaker 1>a host of stuff they don't want you to know.

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<v Speaker 1>Back then he was a producer, but like a supervising producer.

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<v Speaker 1>Now he wears so many hats which we get to

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<v Speaker 1>see whenever he's on one of our all hands meetings.

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<v Speaker 1>He joined the show to talk about how soundproofing works.

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<v Speaker 1>So enjoy this classic episode. So one of the things

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<v Speaker 1>I like to do on the show is at the

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<v Speaker 1>end of every episode, I invite you guys to send

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<v Speaker 1>me requests, ideas topics for future episodes. And today's episode

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<v Speaker 1>is due to that. So I'm going to read a

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<v Speaker 1>little bit of listener. May dude, we used to have

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<v Speaker 1>a whole Clackson all right, here he goes, Hey you

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<v Speaker 1>tech Stuff. First off, I want to thank you for

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<v Speaker 1>putting out your content as I'm a huge fan of

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<v Speaker 1>this casual learning movement. Might need a better term for that.

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<v Speaker 1>I was wondering if you'd be able to do an

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<v Speaker 1>episode on acoustics and sound dampening for studios, like how

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<v Speaker 1>they're measured, tuned, made, et cetera. It would be awesome

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<v Speaker 1>and spectacular as I would be able to harness the

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<v Speaker 1>power to put together a kick ass setup. Thanks again

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<v Speaker 1>for what you do. Dubnosis well dubbed, We're going to

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<v Speaker 1>do that for you. And that's really the reason why

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<v Speaker 1>I asked Noel to come in here, because Noel, as

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<v Speaker 1>a producer and sound engineer type person, has had real

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<v Speaker 1>world experience with this, and so we're going to rely

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<v Speaker 1>heavily upon his perspective some of the stories he has

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<v Speaker 1>to tell about the process of trying to make a

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<v Speaker 1>room more soundproof or tuning a room so that you're

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<v Speaker 1>getting the sound you want while you're recording, Because, as

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<v Speaker 1>it turns out, sound is a pretty tricky thing when

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<v Speaker 1>you boil it down. Sound is vibration, right, It's just

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<v Speaker 1>particles banging together. It is a thing you gotta wrangle.

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<v Speaker 1>We often consider sound to just be this thing we

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<v Speaker 1>perceive with our ears. But what's really happening is a

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<v Speaker 1>little more granular than that. Sound is particles that are vibrating.

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<v Speaker 1>Typically we're hearing things that are coming through over the air,

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<v Speaker 1>like actual air around us. So you listening to this

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<v Speaker 1>right now, you can hear my voice. Well, what's actually

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<v Speaker 1>happening is that some are vibrating some air molecules, and

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<v Speaker 1>that is compressing and decompressing those molecules. It's changing the pressure,

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<v Speaker 1>increasing and then decreasing the pressure at frequencies and amplitudes

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<v Speaker 1>that your ears pick up and then you perceive a sound.

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<v Speaker 1>So this is happening through all sorts of media, not

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<v Speaker 1>just air. It can pass through solid matter, it can

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<v Speaker 1>pass through liquid and depending on how the particles are

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<v Speaker 1>packed and the space between them, sound may move better

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<v Speaker 1>through one medium than through another. Now, knowing that sound

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<v Speaker 1>can travel through different media, you also need to know

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<v Speaker 1>that it can transfer from one medium to another medium. So,

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<v Speaker 1>for example, if I'm shouting really really loudly in a

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<v Speaker 1>little room, some of that sound when it makes contact

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<v Speaker 1>with the wall, actually causes the wall to move. Now,

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<v Speaker 1>it's not causing the wall to move a lot, but

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<v Speaker 1>it is making the wall vibrate a little bit, those

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<v Speaker 1>vibrations get transferred through the wall to the other side,

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<v Speaker 1>and that's why if you're in a place that has

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<v Speaker 1>flimsy walls, you can hear someone in another room. The

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<v Speaker 1>sound is actually transferring through.

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<v Speaker 2>Not to mention in the room itself, that sound is

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<v Speaker 2>actually reflecting back at you. And the quality of the

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<v Speaker 2>sound can depend can vary greatly depending on the material

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<v Speaker 2>that the room is built out of or treated with.

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<v Speaker 1>Right right, So some of the sounds getting transferred through

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<v Speaker 1>the material, some of the sound is being bounced back

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<v Speaker 1>from the material towards you, and a lot of that

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<v Speaker 1>depends upon the hardness of the material, Like a really

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<v Speaker 1>hard material is going to bounce a lot more sound

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<v Speaker 1>back at you, which is why if you are in

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<v Speaker 1>a large room with a lot of hard surfaces you

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<v Speaker 1>get that echoe sound. Or if you're out someplace like

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<v Speaker 1>at a canyon and you do a shout and you

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<v Speaker 1>get that echo back, it's because the sound is going

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<v Speaker 1>out hitting the walls of the canyon, bouncing back to you,

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<v Speaker 1>and that's when you get to experience that effect. Well, obviously,

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<v Speaker 1>this means that if you want to create a place

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<v Speaker 1>where the sound can't escape or leak into and a

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<v Speaker 1>lot of recording studios, you want both of those things right.

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<v Speaker 1>You don't want the sound from the studio to leak outward,

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<v Speaker 1>but you also definitely don't want outside sound to leak

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<v Speaker 1>in to the stereovery important then you have to figure out, well,

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<v Speaker 1>how do we limit how do we work within the

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<v Speaker 1>physical constraints of the way sound works, so that we

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<v Speaker 1>can limit that as much as possible and try to

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<v Speaker 1>have the purest experience as we can. So one thing

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<v Speaker 1>you can remember is that sound, because it's a physical

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<v Speaker 1>activity and because it relies on energy, the way it

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<v Speaker 1>works is that you've got a source of the sound.

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<v Speaker 1>Sound waves travel outward concentrically outward from that source, and

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<v Speaker 1>they get weaker as they travel out that that energy

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<v Speaker 1>starts to dissipate. You can think of it kind of

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<v Speaker 1>like you know, each each time of part article has

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<v Speaker 1>to bang up against another one to move it, some

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<v Speaker 1>of that energy ends up getting lost. So the further

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<v Speaker 1>way you are from a source of sound, the quieter

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<v Speaker 1>it is. That's why that happens. So one way you

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<v Speaker 1>can limit the way sound comes out of a room

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<v Speaker 1>is you make an enormous room, like you have a

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<v Speaker 1>little room in a really big room. But that's not

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<v Speaker 1>necessarily the most practical approach.

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<v Speaker 2>Actually, there's a studio I used to intern in Athens,

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<v Speaker 2>Georgia called Chase Park Transduction, and they essentially built their

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<v Speaker 2>studio inside of a larger warehouse space. So they're renting

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<v Speaker 2>a space in the strip of big, giant, very high

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<v Speaker 2>ceilin warehouse spaces. But when you go into the studio,

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<v Speaker 2>you're in the warehouse. But then there's a smaller basically

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<v Speaker 2>building inside that warehouse that is the one that receives

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<v Speaker 2>all the acoustic treatments. But it's like you said, I

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<v Speaker 2>mean that is one way of dealing with it is air.

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<v Speaker 1>Yeah, the room within a room approach is often how

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<v Speaker 1>it's referred to, and sometimes it is not as obvious

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<v Speaker 1>that like it may be that it looks like the

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<v Speaker 1>room you're walking into. It might be like it's it's

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<v Speaker 1>in a little alcover hallway, but that hallway is actually

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<v Speaker 1>showing where the walls are where there's an air gap

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<v Speaker 1>between the two walls to mitigate any sound coming into

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<v Speaker 1>the space.

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<v Speaker 2>Sure, even this glass window that we have in the

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<v Speaker 2>booth that we're recording in right now, it's a double

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<v Speaker 2>paned window. So in between these two relatively thick pieces

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<v Speaker 2>of glass is a little layer of air, which in

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<v Speaker 2>and of itself acts as a bit of a sound

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<v Speaker 2>dampening insulation device.

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<v Speaker 1>Right exactly, So some other little elements of sound that

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<v Speaker 1>we need to remember. There are two main components to

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<v Speaker 1>a sound wave that are important to keep in mind.

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<v Speaker 1>One is amplitude or volume. So if you are looking

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<v Speaker 1>at the way we typically show a sound wave which

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<v Speaker 1>is on like an X versus y graph, you know

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<v Speaker 1>those those sine wave style graphs, the height and depth

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<v Speaker 1>of the troughs that represents the amplitude how out the

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<v Speaker 1>sound is. Then you have the frequency of sound, the

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<v Speaker 1>number of times sound cycles within a second. That determines

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<v Speaker 1>the pitch of a sound.

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<v Speaker 2>So a low frequency, obviously would be a perceived as

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<v Speaker 2>a lower deeper note or tone, and a high frequency,

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<v Speaker 2>with those peaks and troughs moving gradually more closer together,

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<v Speaker 2>is going to be perceived.

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<v Speaker 3>As a higher pitch.

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<v Speaker 1>Right.

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<v Speaker 2>A good way to think about this too, is if

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<v Speaker 2>anyone's familiar with the instrument the theremon. There are two

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<v Speaker 2>controls on a theremin. One is the antenna that goes upward,

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<v Speaker 2>and there's an antenna on the side. The antentna on

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<v Speaker 2>the side, you use your hand by moving it closer

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<v Speaker 2>to or farther away, you are changing the amplitude, and

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<v Speaker 2>that's perceived as a change in volume. The antenna going up.

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<v Speaker 2>As you move your hand closer to it or farther away,

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<v Speaker 2>you are changing the frequency. So with those two controls

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<v Speaker 2>you can basically shape the way the sound is.

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<v Speaker 1>Perceived, right, And it's important to remember these things because,

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<v Speaker 1>as it turns out, different approaches to sell proofing are

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<v Speaker 1>effective for different frequencies.

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<v Speaker 3>Definitely, right, So there might be one.

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<v Speaker 1>That you're like, oh, this is this is perfect. I

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<v Speaker 1>can't hear my neighbors anymore. But then it turns out

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<v Speaker 1>that when your neighbors put on an album that has

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<v Speaker 1>a lot of base in it, it comes right through.

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<v Speaker 3>Or start yelling at each other for whatever.

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<v Speaker 1>Yeah, if the amplitude is loud enough, it may be

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<v Speaker 1>that your soundproofing isn't going to be us.

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<v Speaker 3>When people yell, sometimes they tend to raise.

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<v Speaker 1>The pitch all right, right right, the pitch goes up

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<v Speaker 1>enough that I got you. Yeah, So these are things

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<v Speaker 1>that you have to take into consideration if you're trying

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<v Speaker 1>to soundproof, and obviously what you are trying to accomplish,

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<v Speaker 1>like the reason why you're soundproofing, that'll play into it

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<v Speaker 1>as well, because if all you're trying to do is

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<v Speaker 1>just make it quieter so that you know, you don't

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<v Speaker 1>have like you're designing a building, maybe it's a hotel,

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<v Speaker 1>and you want to make sure that the people talking

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<v Speaker 1>in one room doesn't bleed over into other rooms. That's

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<v Speaker 1>one type of soundproofing. If you're trying to make a

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<v Speaker 1>professional recording studio, that's another type.

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<v Speaker 3>Well.

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<v Speaker 2>From a construction standpoint, like the base level soundproofing is drywall,

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<v Speaker 2>so you have drywall, and that is where if you're

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<v Speaker 2>in a hotel that only uses drywall, people are gonna

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<v Speaker 2>be able to hear every single thing that's going on

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<v Speaker 2>next door.

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<v Speaker 1>Right.

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<v Speaker 2>It's when you start basically stuffing that drywall with other

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<v Speaker 2>denser materials or you know, highly rated soundproofing materials, that's

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<v Speaker 2>when you can really cut down on that transfer between

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<v Speaker 2>the rooms.

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<v Speaker 3>Right.

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<v Speaker 1>And also there are some other techniques you could use

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<v Speaker 1>as well that I'll get into that, and it's all

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<v Speaker 1>about how do you make it harder for the sound

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<v Speaker 1>to travel from one place to another, because sound is

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<v Speaker 1>going to travel no matter what. It's not like we

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<v Speaker 1>have created a material that just sucks up sound totally.

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<v Speaker 1>We've got a lot of materials that resist vibration and

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<v Speaker 1>that means that they don't transfer sound very well. But

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<v Speaker 1>and in fact the studio has some of that around us.

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<v Speaker 1>But you know, there's other stuff you have to take

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<v Speaker 1>into consideration as well. Now, there are four general elements

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<v Speaker 1>to soundproofing, and we've we've kind of touched on a

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<v Speaker 1>few of them, but one of the big ones is

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<v Speaker 1>called decoupling. Now, decoupling is a construction term. When you're

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<v Speaker 1>talking about decoupling, you're talking about the way the walls

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<v Speaker 1>of the soundproofed area are actually constructed. So you were

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<v Speaker 1>just talking about dry wall. The typical way a wall

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<v Speaker 1>is constructed is you've got studs and attached to the

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<v Speaker 1>studs are the anchor points for the dry wall. And

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<v Speaker 1>in a typical wall, the studs are connected on either

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<v Speaker 1>side by drywall for one side of the wall and

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<v Speaker 1>dry wall for the other side of the wall. So

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<v Speaker 1>if you can think of it like the interior wall

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<v Speaker 1>versus the exterior wall of a room, The problem with

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<v Speaker 1>that is that when sound hits the dry wall, then

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<v Speaker 1>sound can travel through the dry wall through the studs,

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<v Speaker 1>which transmits sound. They're a pretty good conductor for sound

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<v Speaker 1>to the other side of the drywall, and then you

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<v Speaker 1>get sound bleeding out or you have sound bleeding in

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<v Speaker 1>from the outside. So decoupling is a process where you

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<v Speaker 1>would build a wall so that the studs don't touch

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<v Speaker 1>both sides of.

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<v Speaker 3>The wall exactly.

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<v Speaker 1>You would have a series of studs that one side

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<v Speaker 1>the interior wall are attached to, and a different series

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<v Speaker 1>of studs that the exterior wall are attached to. They

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<v Speaker 1>both extend well into the gap between the two walls,

0:12:20.200 --> 0:12:22.120
<v Speaker 1>but they don't touch the other side.

0:12:22.200 --> 0:12:26.480
<v Speaker 2>So one side could be receiving sound waves and potentially

0:12:26.480 --> 0:12:29.360
<v Speaker 2>transfer those but since they're not touching, it's much more

0:12:29.360 --> 0:12:30.640
<v Speaker 2>difficult for that to happen.

0:12:30.440 --> 0:12:32.680
<v Speaker 1>Right, because air is not as good a conductor of

0:12:32.760 --> 0:12:35.360
<v Speaker 1>sound as a solid object is, which is weird.

0:12:35.400 --> 0:12:37.280
<v Speaker 2>You wouldn't think that because I mean, here we are

0:12:37.280 --> 0:12:39.400
<v Speaker 2>in a room talking to each other, right, and the

0:12:39.440 --> 0:12:41.719
<v Speaker 2>air is basically what's connecting us.

0:12:41.960 --> 0:12:44.040
<v Speaker 1>But the interesting thing though, is that the way you

0:12:44.040 --> 0:12:46.240
<v Speaker 1>can tell this, it's very easy way to tell it's

0:12:46.280 --> 0:12:49.160
<v Speaker 1>the old kid game of a telephone where you get

0:12:49.200 --> 0:12:52.920
<v Speaker 1>two cans in a string, right, you punch holes in

0:12:52.920 --> 0:12:54.960
<v Speaker 1>the bottom of the cans, you run the string through

0:12:55.000 --> 0:12:57.840
<v Speaker 1>the holes, you stretch it taut, and then you can

0:12:57.880 --> 0:13:00.520
<v Speaker 1>whisper into one can and hear it on the other side.

0:13:00.600 --> 0:13:03.440
<v Speaker 1>But if you whisper that same volume across the room,

0:13:03.480 --> 0:13:06.880
<v Speaker 1>you can't hear it. So again, that shows that the

0:13:07.559 --> 0:13:11.120
<v Speaker 1>physical media is actually more or medium i should say,

0:13:11.200 --> 0:13:14.720
<v Speaker 1>is actually more efficient at transferring the sound than air is.

0:13:15.160 --> 0:13:20.200
<v Speaker 1>So air pockets are actually really important when you're soundproofing,

0:13:20.360 --> 0:13:24.520
<v Speaker 1>you know, designing a soundproof room. Typically you would pair

0:13:24.640 --> 0:13:28.000
<v Speaker 1>decoupling with some of the other elements, and I'll go

0:13:28.040 --> 0:13:29.640
<v Speaker 1>ahead and mention what those elements are, and then we'll

0:13:29.679 --> 0:13:32.040
<v Speaker 1>talk more about how you would put it all together.

0:13:32.640 --> 0:13:37.600
<v Speaker 1>So you've got absorption another important element. This is obviously

0:13:38.120 --> 0:13:42.880
<v Speaker 1>using a material that slows down sound. It absorbs some

0:13:42.920 --> 0:13:45.679
<v Speaker 1>of the sounds, so that sound essentially loses some of

0:13:45.720 --> 0:13:49.560
<v Speaker 1>its energy and it thus is quieter. It doesn't it

0:13:49.600 --> 0:13:52.520
<v Speaker 1>doesn't leak out as much because the amplitude gets reduced

0:13:52.520 --> 0:13:57.200
<v Speaker 1>as a result. So absorption you achieve usually through using

0:13:57.240 --> 0:14:01.360
<v Speaker 1>some sort of insulation material like I mean, fiberglass is

0:14:01.400 --> 0:14:04.240
<v Speaker 1>a simple example where you would put that in the wall,

0:14:04.440 --> 0:14:07.400
<v Speaker 1>in the gap between the two sides of the wall

0:14:07.400 --> 0:14:08.520
<v Speaker 1>to two pieces of drywall.

0:14:08.600 --> 0:14:10.040
<v Speaker 3>I saw one even saying denim.

0:14:10.160 --> 0:14:12.800
<v Speaker 2>You can use different like fabric type materials, the cotton

0:14:12.920 --> 0:14:13.480
<v Speaker 2>or something like that.

0:14:13.480 --> 0:14:15.960
<v Speaker 1>The important thing is that whatever you use, you cannot

0:14:16.040 --> 0:14:19.840
<v Speaker 1>pack too densely exactly, because if it's too dense, that's

0:14:19.840 --> 0:14:21.880
<v Speaker 1>going to transfer sound and you're back to the same

0:14:21.920 --> 0:14:23.920
<v Speaker 1>problem you were at before. And you also want to

0:14:24.800 --> 0:14:27.000
<v Speaker 1>still have some air gap there too. You don't want

0:14:27.400 --> 0:14:31.800
<v Speaker 1>the material to make contact completely through the gap. You

0:14:31.840 --> 0:14:34.320
<v Speaker 1>would pack kind of like half of the gap, a

0:14:34.320 --> 0:14:37.440
<v Speaker 1>little more than half of the gap. Typically with insulating

0:14:37.440 --> 0:14:40.640
<v Speaker 1>material you leave an air gap, and that really creates

0:14:40.760 --> 0:14:45.760
<v Speaker 1>a great cushion for sound. We'll talk a little bit

0:14:45.760 --> 0:14:48.640
<v Speaker 1>more about how that can go wrong, though. The coupling

0:14:48.720 --> 0:14:52.120
<v Speaker 1>in particular can make certain things a little more difficult.

0:14:52.160 --> 0:14:56.680
<v Speaker 1>There's also damping sound dampening. This is where you use

0:14:56.720 --> 0:15:00.280
<v Speaker 1>some sort of material that resists vibration. So like the

0:15:00.320 --> 0:15:02.720
<v Speaker 1>foam we have here, there's some we've got some dampening

0:15:02.760 --> 0:15:04.680
<v Speaker 1>foam in here, but the typically you look at a

0:15:04.720 --> 0:15:08.520
<v Speaker 1>lot of things like adhesives that are used to dampen sound.

0:15:09.320 --> 0:15:11.280
<v Speaker 1>One of the ones I keep hearing about over and

0:15:11.320 --> 0:15:16.240
<v Speaker 1>over is green glue. Green glue is yeah, so it's

0:15:16.360 --> 0:15:20.680
<v Speaker 1>very popular, particularly apparently in Canada, but it's popular along

0:15:20.800 --> 0:15:24.440
<v Speaker 1>among soundproofing technicians. It is considered to be one of

0:15:24.440 --> 0:15:28.760
<v Speaker 1>the most effective for the least amount of money solutions

0:15:28.800 --> 0:15:32.240
<v Speaker 1>for sound damping material. But typically this would be a

0:15:32.320 --> 0:15:35.520
<v Speaker 1>layer that would also be part of your wall that

0:15:35.720 --> 0:15:39.920
<v Speaker 1>resists the vibration of sound and so it won't transfer

0:15:40.000 --> 0:15:45.480
<v Speaker 1>sound as well. It's again something that you would apply

0:15:45.640 --> 0:15:48.760
<v Speaker 1>between two constrained layers, so it's not like it's not

0:15:48.800 --> 0:15:51.720
<v Speaker 1>like you would coat this on the interior wall. That

0:15:51.720 --> 0:15:53.440
<v Speaker 1>would be a bad idea. It would be on the

0:15:54.960 --> 0:15:57.000
<v Speaker 1>backside of the interior wall.

0:15:57.080 --> 0:15:59.080
<v Speaker 2>It might even be something you could use as an

0:15:59.120 --> 0:16:03.320
<v Speaker 2>adhesive for other sound dampening material exact acoustic Follmer tile.

0:16:03.760 --> 0:16:08.760
<v Speaker 1>And then the last element is really the simplest is mass.

0:16:09.000 --> 0:16:11.680
<v Speaker 1>It's just that heavier things are harder to move than

0:16:11.800 --> 0:16:15.360
<v Speaker 1>lighter things, right, It's just the basic idea, like if

0:16:15.400 --> 0:16:19.720
<v Speaker 1>you had a cart filled with concrete blocks, it would

0:16:19.760 --> 0:16:21.520
<v Speaker 1>be a little heavy to push. But if you had

0:16:21.520 --> 0:16:23.440
<v Speaker 1>that same cart and it was filled with feathers. It's

0:16:23.480 --> 0:16:23.960
<v Speaker 1>easy to.

0:16:23.880 --> 0:16:25.240
<v Speaker 3>Push, So I've got something for you.

0:16:25.560 --> 0:16:27.840
<v Speaker 2>Yeah, it uses all of those elements in a pretty

0:16:27.960 --> 0:16:31.600
<v Speaker 2>perfect example, one of the more perfect examples of soundproofing

0:16:31.600 --> 0:16:34.080
<v Speaker 2>that we can see in the real world. I'm not

0:16:34.080 --> 0:16:37.000
<v Speaker 2>sure I think Microsoft has maybe outdone them at this point,

0:16:37.160 --> 0:16:40.080
<v Speaker 2>but there is a place in Minneapolis, Minnesota called ore

0:16:40.160 --> 0:16:44.080
<v Speaker 2>Field Laboratories and it contains what was I believe again

0:16:44.120 --> 0:16:47.600
<v Speaker 2>until recently, the world's most silent room.

0:16:48.160 --> 0:16:50.280
<v Speaker 3>Yes, world record for the most silent room.

0:16:50.440 --> 0:16:54.360
<v Speaker 2>It is ninety nine point nine to nine percent sound absorbent,

0:16:54.880 --> 0:16:57.720
<v Speaker 2>and in order to accomplish this, it uses a combination

0:16:58.000 --> 0:17:02.600
<v Speaker 2>of very very very heavy materials. It's got concrete walls,

0:17:03.120 --> 0:17:06.480
<v Speaker 2>steel reinforcement, and then on the inside of the room,

0:17:06.640 --> 0:17:09.000
<v Speaker 2>I'm looking at a picture right now, it has these

0:17:09.119 --> 0:17:13.040
<v Speaker 2>alternating sort of thin looking things. So you've got like

0:17:13.160 --> 0:17:16.600
<v Speaker 2>three and then going from left to right, and then

0:17:16.640 --> 0:17:19.560
<v Speaker 2>three right next to it, going vertically, and they alternate

0:17:19.600 --> 0:17:23.719
<v Speaker 2>throughout every panel in this room and then even on

0:17:23.760 --> 0:17:26.399
<v Speaker 2>the floor. And what you stand on is a metal

0:17:26.520 --> 0:17:29.440
<v Speaker 2>grate that goes on top of another series of these

0:17:29.480 --> 0:17:32.320
<v Speaker 2>alternating little units, and.

0:17:32.359 --> 0:17:36.440
<v Speaker 3>Apparently The longest anyone has been able.

0:17:36.240 --> 0:17:38.720
<v Speaker 2>To stand being in this room alone with the lights

0:17:38.760 --> 0:17:41.359
<v Speaker 2>out is forty five minutes, because people start to hallucinate

0:17:41.720 --> 0:17:43.720
<v Speaker 2>right this level of silence.

0:17:43.840 --> 0:17:46.159
<v Speaker 1>I've heard such things. It's the sort of thing every

0:17:46.200 --> 0:17:48.520
<v Speaker 1>time I hear it, I have the reaction that I

0:17:48.520 --> 0:17:51.080
<v Speaker 1>think ninety nine percent of people have, which is I

0:17:51.160 --> 0:17:53.680
<v Speaker 1>bet I could go longer. Sure, And of course I'd

0:17:53.720 --> 0:17:55.800
<v Speaker 1>probably be in there for like three minutes and be

0:17:55.880 --> 0:17:58.880
<v Speaker 1>convinced I'd been in there for three hours, because once

0:17:58.920 --> 0:18:02.119
<v Speaker 1>you get to a point where or something that you

0:18:02.280 --> 0:18:05.720
<v Speaker 1>have taken for granted, you know, just the ambient sounds

0:18:05.720 --> 0:18:09.280
<v Speaker 1>that you can hear once that's gone, that really does

0:18:09.400 --> 0:18:14.919
<v Speaker 1>make a big difference, and it is a psychologically powerful experience.

0:18:14.960 --> 0:18:16.560
<v Speaker 1>But I still kind of want.

0:18:16.320 --> 0:18:16.800
<v Speaker 3>To do it.

0:18:17.320 --> 0:18:20.560
<v Speaker 1>Yeah, that's a great way of kind of summing up

0:18:20.640 --> 0:18:23.080
<v Speaker 1>all of these elements. Now, if you want to really

0:18:23.119 --> 0:18:25.600
<v Speaker 1>sound proof of room, the best thing to do is

0:18:25.640 --> 0:18:28.359
<v Speaker 1>to incorporate as many of those as you possibly can,

0:18:28.480 --> 0:18:32.199
<v Speaker 1>because they're different. Ones are good for different parts of

0:18:32.240 --> 0:18:35.560
<v Speaker 1>that frequency range we're talking about, So some of them

0:18:35.600 --> 0:18:38.320
<v Speaker 1>are really good for those mid to high range frequencies.

0:18:38.320 --> 0:18:40.520
<v Speaker 1>Some of them are a little better at the low frequencies.

0:18:40.840 --> 0:18:43.440
<v Speaker 1>So obviously you want to have a good combination otherwise

0:18:43.480 --> 0:18:47.040
<v Speaker 1>you're gonna have certain sounds come through even if you've

0:18:47.240 --> 0:18:50.040
<v Speaker 1>perfectly blocked the room for other ones, and that can

0:18:50.080 --> 0:18:51.040
<v Speaker 1>be really frustrating.

0:18:51.080 --> 0:18:53.359
<v Speaker 2>There's literally a cutoff or a threshold where if you

0:18:53.920 --> 0:18:57.840
<v Speaker 2>looked on a graph that can show you what frequencies

0:18:57.840 --> 0:19:02.359
<v Speaker 2>are happening, you could literally track okay, at this frequency,

0:19:02.680 --> 0:19:03.600
<v Speaker 2>now I can hear it.

0:19:04.960 --> 0:19:06.880
<v Speaker 1>Noel and I will be back to talk more about

0:19:06.920 --> 0:19:20.199
<v Speaker 1>how soundproofing works after this quick break. So kind of

0:19:20.200 --> 0:19:24.679
<v Speaker 1>going back to decoupling a little bit, the size of

0:19:24.720 --> 0:19:27.600
<v Speaker 1>the air cavity between the two sides of the decoupled

0:19:27.640 --> 0:19:33.399
<v Speaker 1>wall determines something called the resonant frequency of that So

0:19:34.520 --> 0:19:38.560
<v Speaker 1>here's one of the problems with decoupling. That air cavity

0:19:38.680 --> 0:19:41.400
<v Speaker 1>ends up acting kind of like a spring, right, So

0:19:41.440 --> 0:19:44.080
<v Speaker 1>springs actually have a resonant frequency, and if you end

0:19:44.200 --> 0:19:47.720
<v Speaker 1>up vibrating something at the resonant frequency, it causes that

0:19:47.760 --> 0:19:49.920
<v Speaker 1>thing to vibrate very very easily.

0:19:50.080 --> 0:19:52.080
<v Speaker 3>Sure, the big example of this.

0:19:52.080 --> 0:19:55.560
<v Speaker 1>That everyone is familiar with is the crystal glass. Absolutely,

0:19:55.720 --> 0:19:58.880
<v Speaker 1>the opera singer hitting that note, that's the resonant frequency

0:19:58.920 --> 0:20:00.720
<v Speaker 1>for it you can actually see the last to form

0:20:00.760 --> 0:20:01.840
<v Speaker 1>and ultimately break.

0:20:02.520 --> 0:20:05.560
<v Speaker 3>Now or even someone that can play those glasses where

0:20:05.560 --> 0:20:07.440
<v Speaker 3>they fill it up with water and run their finger

0:20:07.480 --> 0:20:08.240
<v Speaker 3>around the rim.

0:20:08.720 --> 0:20:10.760
<v Speaker 2>In order for it to start making that tone, it

0:20:10.800 --> 0:20:14.399
<v Speaker 2>has to reach that resonant frequency exactly, So basically self

0:20:14.440 --> 0:20:15.640
<v Speaker 2>oscillate exactly.

0:20:15.680 --> 0:20:19.080
<v Speaker 1>So here's the problem with the decoupled walls is that

0:20:19.080 --> 0:20:22.520
<v Speaker 1>that air gap, because it's acting like a spring and

0:20:22.560 --> 0:20:26.280
<v Speaker 1>because it can resonate if it's not at the proper

0:20:26.560 --> 0:20:29.680
<v Speaker 1>thickness for the air gap, that resonant frequency may be

0:20:29.920 --> 0:20:33.000
<v Speaker 1>within the range of sounds that you're going to generate

0:20:33.040 --> 0:20:35.280
<v Speaker 1>either inside or outside the room, within the range of

0:20:35.359 --> 0:20:38.640
<v Speaker 1>human hearing, which means they're going to impact that sound

0:20:38.720 --> 0:20:42.639
<v Speaker 1>proofing it. If something actually is played at that frequency,

0:20:42.880 --> 0:20:44.840
<v Speaker 1>it'll go Not only will it go through the wall,

0:20:45.000 --> 0:20:47.440
<v Speaker 1>it'll go through the wall more easily than it would

0:20:47.480 --> 0:20:51.879
<v Speaker 1>have if you hadn't decoupled the wall because that resonance.

0:20:52.880 --> 0:20:55.000
<v Speaker 1>So that is one of the things you actually have

0:20:55.040 --> 0:20:57.919
<v Speaker 1>to take into account. And one of the solutions to

0:20:57.960 --> 0:21:01.800
<v Speaker 1>that is don't make it too thin of an air gap.

0:21:03.440 --> 0:21:07.800
<v Speaker 1>So another way of experimenting this with this yourself, if

0:21:07.800 --> 0:21:10.720
<v Speaker 1>you want to just have some fun, And by fun,

0:21:10.760 --> 0:21:14.119
<v Speaker 1>I mean like you know, mister Wizard style fun. You

0:21:14.160 --> 0:21:16.560
<v Speaker 1>get a bottle and you know, if you blow across

0:21:16.640 --> 0:21:20.480
<v Speaker 1>the opening of the bottle, it produces a tone. Well,

0:21:20.520 --> 0:21:23.080
<v Speaker 1>it doesn't matter how hard you blow, it's always going

0:21:23.160 --> 0:21:26.119
<v Speaker 1>to play that one tone. But if you add water

0:21:26.200 --> 0:21:28.920
<v Speaker 1>to the bottle, you have decreased the volume of air

0:21:29.200 --> 0:21:31.120
<v Speaker 1>the bottle can hold and that changes the tone.

0:21:31.160 --> 0:21:32.280
<v Speaker 3>Yeah, back to the glasses.

0:21:32.320 --> 0:21:35.479
<v Speaker 2>They could have, you know, the same size glasses, but

0:21:35.520 --> 0:21:38.480
<v Speaker 2>they generate different tones from each one by putting a

0:21:38.480 --> 0:21:40.399
<v Speaker 2>different amount of water in each way.

0:21:40.359 --> 0:21:42.439
<v Speaker 1>Right, right, it's not just the size of the glass,

0:21:42.480 --> 0:21:45.240
<v Speaker 1>but how much liquid is in the glass. So what

0:21:45.280 --> 0:21:48.600
<v Speaker 1>you would like to do is make sure that your

0:21:48.920 --> 0:21:53.119
<v Speaker 1>soundproofing technique was going to take care of those maybe

0:21:53.160 --> 0:21:58.359
<v Speaker 1>mid to high range frequencies, and then make sure that

0:21:58.400 --> 0:22:00.840
<v Speaker 1>the air gap would push would resonate at one of

0:22:00.840 --> 0:22:04.160
<v Speaker 1>those frequencies so that the other elements of your soundproofing

0:22:04.359 --> 0:22:07.119
<v Speaker 1>take care of it and it doesn't pass through. If

0:22:07.200 --> 0:22:10.600
<v Speaker 1>your resonant frequency is too low and you didn't really

0:22:10.640 --> 0:22:12.680
<v Speaker 1>protect against that, it's going to pass right on in.

0:22:13.720 --> 0:22:17.639
<v Speaker 1>So there's also something called the triple leaf effect. And

0:22:17.680 --> 0:22:20.000
<v Speaker 1>I had to look this up in a couple different

0:22:20.000 --> 0:22:22.000
<v Speaker 1>locations to find out what the triple leaf effect is

0:22:22.040 --> 0:22:24.600
<v Speaker 1>because I don't know if you know this, NOL. I

0:22:24.640 --> 0:22:28.720
<v Speaker 1>haven't built any houses recently, that's fair. So the triple

0:22:28.800 --> 0:22:32.760
<v Speaker 1>leaf effect is all about a construction of a wall,

0:22:32.800 --> 0:22:35.359
<v Speaker 1>like a dry wall, and they refer to each sheet

0:22:35.480 --> 0:22:38.520
<v Speaker 1>of drywall as a leaf. Sure, so you've got the

0:22:38.560 --> 0:22:41.959
<v Speaker 1>interior wall that is one leaf. You've got the exterior

0:22:42.000 --> 0:22:44.880
<v Speaker 1>wall that is a second leaf. In a triple leaf approach,

0:22:44.920 --> 0:22:47.560
<v Speaker 1>you actually have a third sheet of a dry wall

0:22:47.560 --> 0:22:51.720
<v Speaker 1>that's in between the two. It's inside the wall.

0:22:51.880 --> 0:22:56.280
<v Speaker 2>It's further compartmentalizing it essentially, right, And you might do

0:22:56.320 --> 0:22:58.399
<v Speaker 2>this and think, oh, well, that's going to end up

0:22:58.400 --> 0:23:00.359
<v Speaker 2>protecting against sound even better.

0:23:01.400 --> 0:23:04.800
<v Speaker 1>Not necessarily, it actually can cause a problem because it

0:23:04.840 --> 0:23:09.439
<v Speaker 1>can create if the air cavity between the middle leaf

0:23:09.520 --> 0:23:12.480
<v Speaker 1>and one side is too small, it can create those

0:23:12.520 --> 0:23:15.320
<v Speaker 1>resonance problems. So people actually refer to as the triple

0:23:15.359 --> 0:23:16.000
<v Speaker 1>leaf problem.

0:23:16.160 --> 0:23:18.280
<v Speaker 2>So this is not necessarily a technique you want to

0:23:18.320 --> 0:23:20.360
<v Speaker 2>go for. This is describing a problem.

0:23:20.480 --> 0:23:20.760
<v Speaker 3>Yeah.

0:23:20.880 --> 0:23:23.520
<v Speaker 1>Yeah, So there are some proof technicians who say, if

0:23:23.560 --> 0:23:26.400
<v Speaker 1>you have a triple leaf wall, and you're having these

0:23:26.440 --> 0:23:30.960
<v Speaker 1>resonant issues. The solution is actually to tear open the wall,

0:23:31.560 --> 0:23:35.720
<v Speaker 1>remove that triple leaf, that third sheet of dry wall,

0:23:35.720 --> 0:23:38.320
<v Speaker 1>the one that's in between the other two. Take that out,

0:23:38.640 --> 0:23:41.439
<v Speaker 1>and then it'll create a thicker air gap between the

0:23:41.440 --> 0:23:45.639
<v Speaker 1>two sides, and that will end up changing the resonance problem.

0:23:45.680 --> 0:23:46.440
<v Speaker 3>I guess I could see that.

0:23:46.480 --> 0:23:49.920
<v Speaker 2>I mean, it does introduce more of a variable into

0:23:49.960 --> 0:23:52.440
<v Speaker 2>the equation, and as opposed to just having two having

0:23:52.480 --> 0:23:54.640
<v Speaker 2>a third one there there is more ways the sound

0:23:54.680 --> 0:23:57.320
<v Speaker 2>could potentially bounce around or catch that resonant frequency.

0:23:57.440 --> 0:24:00.640
<v Speaker 1>Right, And you know we talked the bit about echo

0:24:00.680 --> 0:24:02.680
<v Speaker 1>and about how sound can bounce off of hard surfaces.

0:24:02.960 --> 0:24:03.880
<v Speaker 3>We talk about the Bunnymen.

0:24:04.400 --> 0:24:05.840
<v Speaker 1>No, we didn't talk about the Bunnymen.

0:24:05.920 --> 0:24:07.920
<v Speaker 3>You know they're playing in Atlanta soon, are they really? Yeah?

0:24:08.040 --> 0:24:10.080
<v Speaker 1>Oh wow? I would much prefer to see them than

0:24:10.119 --> 0:24:11.080
<v Speaker 1>insane clown posse.

0:24:11.520 --> 0:24:12.960
<v Speaker 3>But you already missed insane clowns.

0:24:13.040 --> 0:24:16.280
<v Speaker 1>I know they played earlier this week, yesterday, day before yesterday. Yeah.

0:24:16.280 --> 0:24:18.040
<v Speaker 1>I actually wanted to invite them over so we could

0:24:18.040 --> 0:24:21.320
<v Speaker 1>explain how magnets work. But that's that's neither here nor there.

0:24:21.359 --> 0:24:22.640
<v Speaker 3>No no in their heart.

0:24:22.840 --> 0:24:24.680
<v Speaker 1>I hope so well, you know, they get made a

0:24:24.720 --> 0:24:27.919
<v Speaker 1>whole video about it. But the echoes can be an

0:24:27.960 --> 0:24:30.880
<v Speaker 1>issue obviously in recording studios things like that, you don't

0:24:30.880 --> 0:24:33.440
<v Speaker 1>want there to be If there's going to be any echo,

0:24:33.560 --> 0:24:35.719
<v Speaker 1>you wanted to be there on purpose, not because of

0:24:35.920 --> 0:24:38.560
<v Speaker 1>just that's the way the room was built. Same here

0:24:38.600 --> 0:24:40.840
<v Speaker 1>for our studio. We don't want too much echo here.

0:24:40.880 --> 0:24:43.840
<v Speaker 1>And we are in a building that's made out of concrete.

0:24:44.200 --> 0:24:48.280
<v Speaker 1>Now that in some ways that's good because it helps

0:24:48.359 --> 0:24:51.879
<v Speaker 1>dampen sound from other areas. Unless something is making direct

0:24:51.880 --> 0:24:55.720
<v Speaker 1>contact with the concrete, then we can all hear it everywhere.

0:24:56.160 --> 0:24:58.439
<v Speaker 1>Like whenever there's construction going on, you can hear it

0:24:58.600 --> 0:25:01.200
<v Speaker 1>move through the concrete coll and floors and ceilings.

0:25:01.440 --> 0:25:01.920
<v Speaker 3>Gremlin.

0:25:02.320 --> 0:25:04.360
<v Speaker 1>It is disturbing.

0:25:04.400 --> 0:25:05.199
<v Speaker 3>They're very strange.

0:25:05.200 --> 0:25:08.600
<v Speaker 1>We play the game what construction equipment? Do you think

0:25:08.760 --> 0:25:09.199
<v Speaker 1>that is?

0:25:10.080 --> 0:25:12.680
<v Speaker 2>Sometimes you just don't know because the sound can mutate

0:25:12.800 --> 0:25:16.040
<v Speaker 2>based on what it's vibrating too, you know, right, it

0:25:16.119 --> 0:25:19.320
<v Speaker 2>might be a little drill that's vibrating a giant piece

0:25:19.359 --> 0:25:21.600
<v Speaker 2>of metal, and then that's vibrating something else, and the

0:25:21.840 --> 0:25:23.520
<v Speaker 2>time we gets to us, it sounds like there's a

0:25:23.560 --> 0:25:25.400
<v Speaker 2>giant playing hopscotch ups there.

0:25:25.480 --> 0:25:29.200
<v Speaker 1>Yeah, it could be a little distracting. Fortunately, most of

0:25:28.880 --> 0:25:32.239
<v Speaker 1>the spaces in the building we're in now have been

0:25:32.280 --> 0:25:34.840
<v Speaker 1>built out because when we moved into this building we

0:25:34.840 --> 0:25:36.840
<v Speaker 1>were one of the first offices here.

0:25:36.960 --> 0:25:37.520
<v Speaker 3>It was bad.

0:25:37.760 --> 0:25:40.160
<v Speaker 1>Yeah, and that just meant that we had construction noises

0:25:40.200 --> 0:25:44.400
<v Speaker 1>pretty much consistently throughout the whole experience. So that has

0:25:45.320 --> 0:25:49.560
<v Speaker 1>been reduced dramatically over time. But one of the other

0:25:49.600 --> 0:25:51.359
<v Speaker 1>things is that you know, we when since we have

0:25:51.400 --> 0:25:53.199
<v Speaker 1>all this concrete, we have to figure out how to

0:25:53.400 --> 0:25:55.720
<v Speaker 1>eliminate that echo. And the way you do that is

0:25:55.760 --> 0:25:58.919
<v Speaker 1>typically by putting softer material on top of the harder

0:25:58.960 --> 0:26:03.399
<v Speaker 1>material and that that again dampens the echo. So you know,

0:26:03.440 --> 0:26:06.000
<v Speaker 1>if you if you have a castle, you probably are

0:26:06.000 --> 0:26:08.800
<v Speaker 1>hanging tapestries for a couple of reasons. One, it acts

0:26:08.840 --> 0:26:11.880
<v Speaker 1>like an insulator so you don't lose as much heat

0:26:11.920 --> 0:26:15.399
<v Speaker 1>in those cold winters, and do when you're screaming at

0:26:15.440 --> 0:26:19.360
<v Speaker 1>your servants because your food isn't on the table when

0:26:19.400 --> 0:26:22.760
<v Speaker 1>the bad guys are attacking your castles. Mutton, Yeah, you

0:26:22.800 --> 0:26:24.879
<v Speaker 1>want you don't want that to echo throughout the castle

0:26:24.960 --> 0:26:26.320
<v Speaker 1>unless you're a villain, and which I know.

0:26:26.240 --> 0:26:28.359
<v Speaker 2>When I'm decorating my castle, I tend to go with

0:26:28.400 --> 0:26:29.280
<v Speaker 2>tapestry I do.

0:26:29.359 --> 0:26:33.280
<v Speaker 1>I did too. I'm tapestry heavy when I do that,

0:26:33.960 --> 0:26:36.800
<v Speaker 1>But it's it's sort of stuff you can do inside

0:26:36.840 --> 0:26:40.840
<v Speaker 1>like a home studio too. You can hang fabric heavy

0:26:40.880 --> 0:26:42.240
<v Speaker 1>fabric to help, kind.

0:26:42.040 --> 0:26:46.040
<v Speaker 2>Of like the theater style curtain is excellent not only

0:26:46.080 --> 0:26:48.520
<v Speaker 2>because of its of what it's the denseness of it.

0:26:48.520 --> 0:26:51.000
<v Speaker 2>It bunches up like so you can kind of squeeze

0:26:51.000 --> 0:26:54.000
<v Speaker 2>it together where it creates these natural kind of ripples

0:26:54.160 --> 0:26:56.359
<v Speaker 2>which not only absorb the sound, they sort of diffuse

0:26:56.400 --> 0:26:58.119
<v Speaker 2>it a little bit in the same way what I

0:26:58.119 --> 0:27:02.200
<v Speaker 2>was describing with that World's Quiet Room. These alternating patterns

0:27:02.200 --> 0:27:05.280
<v Speaker 2>of material that have little spaces in between them, they

0:27:05.320 --> 0:27:06.960
<v Speaker 2>act as a diffuser for the sound.

0:27:07.240 --> 0:27:10.080
<v Speaker 1>Right. And there's one other thing that we can talk about,

0:27:10.200 --> 0:27:13.760
<v Speaker 1>or i'll briefly mention, which is sound cancelation. It's a

0:27:13.760 --> 0:27:17.960
<v Speaker 1>little different from soundproofing. Actually in a way, it's the opposite,

0:27:18.000 --> 0:27:20.920
<v Speaker 1>because you actually have to create sound with sound cancelation.

0:27:21.000 --> 0:27:23.320
<v Speaker 1>The way sound cancelation works is if you were to

0:27:23.359 --> 0:27:27.400
<v Speaker 1>look at that graphic representation of a sound wave, let's

0:27:27.400 --> 0:27:29.760
<v Speaker 1>say it's a steady tone because that's the easiest way.

0:27:29.560 --> 0:27:30.439
<v Speaker 3>To imagine it.

0:27:30.520 --> 0:27:32.360
<v Speaker 1>So it's a stay tone that I don't know, three

0:27:32.440 --> 0:27:35.040
<v Speaker 1>hundred herts and you're looking at a three hundred hertz

0:27:35.080 --> 0:27:38.080
<v Speaker 1>sine wave, and you see where the peaks and troughs are.

0:27:38.119 --> 0:27:44.320
<v Speaker 1>If you were to create a complementary sine wave where

0:27:44.600 --> 0:27:47.800
<v Speaker 1>it is out of phase, so the peaks and troughs

0:27:48.240 --> 0:27:51.280
<v Speaker 1>match up with the troughs and peaks, then they cancel

0:27:51.320 --> 0:27:54.359
<v Speaker 1>each other out. That's the crazy thing about sound because

0:27:54.359 --> 0:27:56.560
<v Speaker 1>you typically think if you add more sound to sound,

0:27:56.640 --> 0:27:58.720
<v Speaker 1>it just gets louder. Like if you've ever been in

0:27:58.760 --> 0:28:01.520
<v Speaker 1>a restaurant that has lots of hard surfaces, it becomes

0:28:01.600 --> 0:28:04.080
<v Speaker 1>really difficult to have a conversation if it's a busy

0:28:04.160 --> 0:28:07.080
<v Speaker 1>night because everyone everyone starts to talk over everyone else

0:28:07.359 --> 0:28:10.240
<v Speaker 1>and it just kind of echoes. Well, it turns out

0:28:10.280 --> 0:28:12.000
<v Speaker 1>that if you do add sound to sound, but you

0:28:12.000 --> 0:28:15.080
<v Speaker 1>make sure it's out of phase, it cancels it and

0:28:15.119 --> 0:28:17.159
<v Speaker 1>then it's as if there's no sound at all. And

0:28:17.240 --> 0:28:21.200
<v Speaker 1>that's what noise canceling headphones do. They create a sound,

0:28:21.600 --> 0:28:25.720
<v Speaker 1>they detect the incoming sound waves, they create complimentary sound

0:28:25.760 --> 0:28:29.000
<v Speaker 1>waves that phase that out, and then you get silence

0:28:29.119 --> 0:28:29.800
<v Speaker 1>as a result.

0:28:29.920 --> 0:28:32.640
<v Speaker 2>So an example of that phenomenon that you don't want

0:28:32.680 --> 0:28:34.639
<v Speaker 2>that actually has to be corrected. If you're in a

0:28:34.680 --> 0:28:37.400
<v Speaker 2>recording studio and let's say you're recording an acoustic guitar

0:28:37.480 --> 0:28:39.479
<v Speaker 2>and you want to mic it in two places. So

0:28:39.520 --> 0:28:42.520
<v Speaker 2>you might put a mic on the soundhole of the

0:28:42.560 --> 0:28:44.240
<v Speaker 2>acoustic guitar. Then you might want to put a mic

0:28:44.280 --> 0:28:47.440
<v Speaker 2>a little further up on the neck somewhere. If those mics,

0:28:47.440 --> 0:28:52.280
<v Speaker 2>since they're recording the same signal essentially, but they're spaced apart,

0:28:52.600 --> 0:28:56.640
<v Speaker 2>there is the potential for phase issues between those two mics.

0:28:56.800 --> 0:28:59.640
<v Speaker 2>So while it's not going to straight up cancel out

0:29:00.440 --> 0:29:03.680
<v Speaker 2>the sound, it's going to change the quality.

0:29:03.200 --> 0:29:05.040
<v Speaker 3>Of the sound in a way that you might not like.

0:29:05.120 --> 0:29:07.800
<v Speaker 2>It might make it tinnier, or it might give it

0:29:07.800 --> 0:29:10.640
<v Speaker 2>almost like one of those phaser kind of a jet

0:29:10.680 --> 0:29:12.360
<v Speaker 2>engine psychedelic guitar types.

0:29:12.200 --> 0:29:16.520
<v Speaker 3>Sound, you know, right, you know where it's filtered through

0:29:16.520 --> 0:29:17.000
<v Speaker 3>that sound.

0:29:17.480 --> 0:29:20.640
<v Speaker 2>So what you have to do is you can correct

0:29:20.680 --> 0:29:23.479
<v Speaker 2>this after the fact, But there are devices that you

0:29:23.520 --> 0:29:27.120
<v Speaker 2>actually can test the phase at the point you're recording

0:29:27.360 --> 0:29:30.960
<v Speaker 2>and then space the mics apart accordingly. And there's even

0:29:31.000 --> 0:29:33.680
<v Speaker 2>ways to like adjust the phase using these devices. So

0:29:33.840 --> 0:29:36.720
<v Speaker 2>it's interesting how you're describing as sort of a practical

0:29:36.880 --> 0:29:39.520
<v Speaker 2>use of this phenomenon. And then there are also versions

0:29:39.560 --> 0:29:41.479
<v Speaker 2>of that happen in a recording situation that you actually

0:29:41.480 --> 0:29:43.320
<v Speaker 2>have to be careful.

0:29:43.040 --> 0:29:47.480
<v Speaker 1>Right, you have to correct for Yeah. So for soundproofing,

0:29:47.600 --> 0:29:51.960
<v Speaker 1>there are a couple of different measuring systems to determine

0:29:52.080 --> 0:29:55.400
<v Speaker 1>how soundproofed a room is, and they may or may

0:29:55.440 --> 0:29:57.800
<v Speaker 1>not be useful to you if you are trying to

0:29:57.800 --> 0:30:01.080
<v Speaker 1>do something like create a recording studio. So, for example,

0:30:01.080 --> 0:30:04.480
<v Speaker 1>in the United States, we typically use something called the

0:30:04.640 --> 0:30:09.360
<v Speaker 1>sound transmission class to explain how soundproofed a room is,

0:30:09.960 --> 0:30:12.720
<v Speaker 1>and that's really a measurement of how well sound within

0:30:12.800 --> 0:30:17.120
<v Speaker 1>the ranges of human voices travels through walls. So sounds

0:30:17.200 --> 0:30:22.880
<v Speaker 1>outside of those frequencies, sound transmission class isn't concerned with them,

0:30:22.920 --> 0:30:26.400
<v Speaker 1>because it's really more about building walls so that sound

0:30:26.440 --> 0:30:29.320
<v Speaker 1>doesn't pass or walls and floors and ceilings, not just walls,

0:30:29.320 --> 0:30:32.400
<v Speaker 1>but all the surfaces so that sound does not pass

0:30:32.440 --> 0:30:35.560
<v Speaker 1>easily through one and into another. This would be like

0:30:35.720 --> 0:30:38.560
<v Speaker 1>what hotels would be really concerned with, or people who

0:30:38.560 --> 0:30:41.880
<v Speaker 1>are building homes that range by the way is about

0:30:41.880 --> 0:30:44.440
<v Speaker 1>one hundred and twenty five herts to four thousand herts

0:30:44.480 --> 0:30:48.880
<v Speaker 1>or four killer herts. That's the typical range of frequencies

0:30:48.880 --> 0:30:51.719
<v Speaker 1>of the human voice. So that's really what sound transmission

0:30:51.720 --> 0:30:55.640
<v Speaker 1>class is concerned with. And it's designated by a number,

0:30:55.880 --> 0:30:58.720
<v Speaker 1>and in general, the higher the number, the better the

0:30:58.840 --> 0:31:01.960
<v Speaker 1>quality of soundproofing is. So if you were in a

0:31:02.080 --> 0:31:04.600
<v Speaker 1>room that has like a really kind of lousy dry

0:31:04.600 --> 0:31:07.480
<v Speaker 1>wall partition, it doesn't have a whole lot of you know,

0:31:07.520 --> 0:31:10.880
<v Speaker 1>like it doesn't have that absorption insulation or anything like that,

0:31:11.800 --> 0:31:14.480
<v Speaker 1>the number might be somewhere around twenty. But let's say

0:31:14.480 --> 0:31:18.040
<v Speaker 1>you're in a high end hotel that has taken great

0:31:18.080 --> 0:31:23.200
<v Speaker 1>pains to create decoupled walls with good absorption insulation, maybe

0:31:23.200 --> 0:31:26.160
<v Speaker 1>some dampening material in there too, that might be closer

0:31:26.160 --> 0:31:29.200
<v Speaker 1>to sixty. And so the higher number designates that it's

0:31:29.560 --> 0:31:32.760
<v Speaker 1>more sound proofed than the other one. But again for

0:31:32.920 --> 0:31:35.800
<v Speaker 1>that given range of frequencies, the stuff outside of that

0:31:35.960 --> 0:31:40.560
<v Speaker 1>maybe not so much. Outside of the United States, people

0:31:40.600 --> 0:31:43.720
<v Speaker 1>tend to use what was called the Sound reduction Index.

0:31:45.440 --> 0:31:47.960
<v Speaker 1>It's the SRI. So that rating tells you how many

0:31:48.000 --> 0:31:52.600
<v Speaker 1>decibels in reduction the material will provide. So if a

0:31:52.600 --> 0:31:56.280
<v Speaker 1>sound is a certain amplitude a certain amount of decibels, which,

0:31:56.280 --> 0:32:00.320
<v Speaker 1>by the way, is not a it's a logarithmics, so

0:32:00.360 --> 0:32:03.959
<v Speaker 1>it's pretty complicated, but it'll tell you how many decibels

0:32:04.040 --> 0:32:07.160
<v Speaker 1>it will reduce a sound that is generated from one

0:32:07.200 --> 0:32:11.960
<v Speaker 1>space and into an adjoining space. It's dependent also upon

0:32:12.040 --> 0:32:15.680
<v Speaker 1>frequencies because some are designed to it. It's something that's

0:32:15.680 --> 0:32:18.320
<v Speaker 1>specifically designed to cut out those mid to high range frequencies,

0:32:18.560 --> 0:32:22.120
<v Speaker 1>but it won't necessarily like that material won't necessarily cut

0:32:22.160 --> 0:32:24.760
<v Speaker 1>out low frequencies. So if you get this SRI number,

0:32:25.160 --> 0:32:27.680
<v Speaker 1>you have to also ask, well, what range of frequencies

0:32:27.760 --> 0:32:30.360
<v Speaker 1>is that for, because it's not a blanket statement. It's

0:32:30.360 --> 0:32:32.960
<v Speaker 1>not saying that any sound at any decibel will be

0:32:33.000 --> 0:32:37.880
<v Speaker 1>reduced this amount. Then you finally have noise reduction coefficient.

0:32:39.080 --> 0:32:41.360
<v Speaker 1>So this tells you how much sound a material can

0:32:41.440 --> 0:32:47.160
<v Speaker 1>absorb versus reflect. It's expressed as a percentage, so really

0:32:47.280 --> 0:32:49.440
<v Speaker 1>the percentage that you're looking at is the percentage of

0:32:49.520 --> 0:32:52.840
<v Speaker 1>sound absorbed by that material. A carpet with a rubber

0:32:52.920 --> 0:32:56.520
<v Speaker 1>underlay might have a point for rating. For example, that

0:32:56.560 --> 0:32:59.440
<v Speaker 1>means it would absorb forty percent of the sound that

0:32:59.520 --> 0:33:03.720
<v Speaker 1>hits it, reflecting back sixty percent. Like a hard concrete

0:33:03.720 --> 0:33:06.800
<v Speaker 1>wall might be a point oh five, meaning it absorbs

0:33:06.840 --> 0:33:09.080
<v Speaker 1>only five percent of the sound that hits it and

0:33:09.200 --> 0:33:13.480
<v Speaker 1>ninety five percent gets reflected back. So those are those

0:33:13.520 --> 0:33:16.040
<v Speaker 1>are how you would you know, that's like the metrics

0:33:16.080 --> 0:33:19.360
<v Speaker 1>you would use. You would use actual instrumentation to detect

0:33:19.880 --> 0:33:22.960
<v Speaker 1>how the sound is reverberating in the room. And you would,

0:33:23.040 --> 0:33:26.560
<v Speaker 1>you know, obviously use things like microphones and stuff outside

0:33:26.560 --> 0:33:29.240
<v Speaker 1>of a room to detect if there's any sound leaking out.

0:33:29.480 --> 0:33:31.560
<v Speaker 1>There are also some things you got to take into account,

0:33:32.520 --> 0:33:35.920
<v Speaker 1>some natural weak spots. If the room has a vent

0:33:36.000 --> 0:33:39.840
<v Speaker 1>in it, which you kind of hope it will because

0:33:39.840 --> 0:33:43.480
<v Speaker 1>otherwise things get real stuffy, real fast. The vent also

0:33:43.640 --> 0:33:46.440
<v Speaker 1>may need to be treated. Ideally the vent will be

0:33:46.520 --> 0:33:49.880
<v Speaker 1>treated with some of this material to dampen some of

0:33:49.880 --> 0:33:53.080
<v Speaker 1>the sound. Otherwise it's just a conduit for sound to

0:33:53.120 --> 0:33:53.680
<v Speaker 1>travel through.

0:33:54.080 --> 0:33:56.040
<v Speaker 2>Yeah, So the room we're recording in right now, it

0:33:56.160 --> 0:33:58.960
<v Speaker 2>was built out for us with some of these specs

0:33:58.960 --> 0:34:01.840
<v Speaker 2>in mind. We would shows the material based on the rating,

0:34:02.040 --> 0:34:04.720
<v Speaker 2>and we went with obviously a higher number. And then

0:34:04.800 --> 0:34:07.160
<v Speaker 2>this glass window that I was telling about earlier that's

0:34:07.200 --> 0:34:10.160
<v Speaker 2>specifically designed for a studio type environment.

0:34:10.040 --> 0:34:12.160
<v Speaker 3>And what we have on the walls in here are.

0:34:12.200 --> 0:34:14.560
<v Speaker 2>Similar to the layout of that World's quite as room

0:34:14.600 --> 0:34:17.319
<v Speaker 2>I was talking about, except these are acoustic tiles that

0:34:17.440 --> 0:34:19.719
<v Speaker 2>are made up of their squares, and they're made up

0:34:19.719 --> 0:34:24.400
<v Speaker 2>of strips in a single direction, but the panels are alternating,

0:34:24.400 --> 0:34:26.799
<v Speaker 2>So we have one where they're facing up and down,

0:34:26.920 --> 0:34:28.640
<v Speaker 2>the one next to it they're going left to right,

0:34:28.640 --> 0:34:31.200
<v Speaker 2>et cetera, and they alternate, and that helps break up

0:34:31.239 --> 0:34:36.479
<v Speaker 2>the sound and make it a more dampened sound within

0:34:36.560 --> 0:34:38.719
<v Speaker 2>the room and keep the sound from escaping as well.

0:34:39.080 --> 0:34:41.440
<v Speaker 3>But we actually do have event in this room, and

0:34:41.440 --> 0:34:43.000
<v Speaker 3>it's not particularly well treated.

0:34:43.280 --> 0:34:45.400
<v Speaker 2>So what I actually end up having to do is

0:34:45.560 --> 0:34:49.960
<v Speaker 2>use a very nifty bundle of software to take a

0:34:50.320 --> 0:34:53.080
<v Speaker 2>print of the room tone, so you can there's a

0:34:53.080 --> 0:34:55.879
<v Speaker 2>base level where if Jonathan and I were quiet right now,

0:34:55.920 --> 0:34:58.640
<v Speaker 2>you probably and we sent this out without running.

0:34:58.360 --> 0:35:02.200
<v Speaker 3>This process, you would hear base level room tone, air

0:35:02.200 --> 0:35:03.400
<v Speaker 3>conditioning sound, whatever.

0:35:03.719 --> 0:35:06.919
<v Speaker 2>So what I can do with the software is analyze

0:35:07.200 --> 0:35:09.520
<v Speaker 2>thirty seconds a minute, the longer the better of that

0:35:09.600 --> 0:35:13.279
<v Speaker 2>baseline sound. Then the computer analyzes that and then I

0:35:13.360 --> 0:35:17.279
<v Speaker 2>apply it to the whole audio file and it gets

0:35:17.360 --> 0:35:19.759
<v Speaker 2>rid of it and right, no artifacting at all, I

0:35:19.760 --> 0:35:22.920
<v Speaker 2>want to say artifacting, I mean there's no digital debris

0:35:23.080 --> 0:35:25.840
<v Speaker 2>leftover where you can hear. Oh, here's the sound of

0:35:25.880 --> 0:35:29.240
<v Speaker 2>the effect working. It's completely transparent. And this sweet software

0:35:29.280 --> 0:35:31.960
<v Speaker 2>is about two thousand dollars, so right, they're a really

0:35:32.000 --> 0:35:32.359
<v Speaker 2>good job.

0:35:32.400 --> 0:35:34.520
<v Speaker 1>There are a lot of software packages out there that

0:35:34.960 --> 0:35:38.400
<v Speaker 1>attempt to do something similar to that, like a Audacity

0:35:38.520 --> 0:35:41.279
<v Speaker 1>has the noise Removal tool, which is a very similar thing.

0:35:41.320 --> 0:35:44.359
<v Speaker 1>It's looking at specific frequencies and then it looks through

0:35:44.400 --> 0:35:48.279
<v Speaker 1>the entire track or those frequencies to remove those. Problem is,

0:35:48.320 --> 0:35:50.239
<v Speaker 1>of course, that if you have other stuff laid on

0:35:50.280 --> 0:35:54.600
<v Speaker 1>top of it, Audacity doesn't necessarily it's not necessarily able

0:35:54.760 --> 0:35:57.400
<v Speaker 1>to go in and remove just the stuff that you

0:35:57.480 --> 0:35:59.719
<v Speaker 1>want removed and leave everything else untouched.

0:36:00.239 --> 0:36:03.879
<v Speaker 2>So well, my experience with things like this has always been,

0:36:04.080 --> 0:36:06.120
<v Speaker 2>now it doesn't work, you can always tell, you can

0:36:06.160 --> 0:36:09.000
<v Speaker 2>always hear it kicking in or whatever, but just in

0:36:09.040 --> 0:36:10.680
<v Speaker 2>case it evens interested in. The software I'm talking about

0:36:10.760 --> 0:36:12.960
<v Speaker 2>is by a company called Isotope, and it's a package

0:36:13.000 --> 0:36:16.200
<v Speaker 2>called RX Advance, and it's a suite that has multiple

0:36:16.840 --> 0:36:19.399
<v Speaker 2>little modules that can do different things like let's say

0:36:19.400 --> 0:36:22.440
<v Speaker 2>you're picking up a hum or some kind of radio interference.

0:36:22.440 --> 0:36:23.680
<v Speaker 3>It can isolate things like that.

0:36:23.880 --> 0:36:25.279
<v Speaker 2>But the one I always use to give it to

0:36:25.320 --> 0:36:28.799
<v Speaker 2>that air conditioning noise is it's called d noiser and

0:36:28.880 --> 0:36:30.680
<v Speaker 2>it's it's fantastic cool.

0:36:31.080 --> 0:36:32.719
<v Speaker 1>And the other thing that you have to worry about

0:36:32.719 --> 0:36:35.040
<v Speaker 1>besides the vents are obviously doors. You want to have

0:36:35.120 --> 0:36:38.160
<v Speaker 1>make sure that your doors have proper ceiling all around it, ceiling,

0:36:38.719 --> 0:36:40.720
<v Speaker 1>sea l that kind of seal.

0:36:40.800 --> 0:36:43.239
<v Speaker 2>Yeah, Like in a recording studio control room, you might

0:36:43.280 --> 0:36:47.920
<v Speaker 2>see a door that has a heavy rubber strip on

0:36:47.960 --> 0:36:50.080
<v Speaker 2>the bottom of it that when you close it, it

0:36:50.320 --> 0:36:53.000
<v Speaker 2>literally makes a seal between the door jam and the

0:36:53.040 --> 0:36:55.320
<v Speaker 2>bottom of the door, right, so it's air tight.

0:36:55.200 --> 0:36:58.560
<v Speaker 1>Yeah, because otherwise sound will just travel underneath.

0:36:58.239 --> 0:36:59.480
<v Speaker 3>Right underneath it. Yeah, the gap.

0:36:59.480 --> 0:37:01.440
<v Speaker 2>You've done all the other work and then you have

0:37:01.520 --> 0:37:02.799
<v Speaker 2>a gap in the bottom of your door.

0:37:03.160 --> 0:37:04.839
<v Speaker 3>Yeah, you might as well have done nothing right.

0:37:05.040 --> 0:37:07.520
<v Speaker 1>It's it's not gonna it's not gonna give you the

0:37:07.520 --> 0:37:09.720
<v Speaker 1>results you want. So Noel, you know we were talking

0:37:09.760 --> 0:37:14.239
<v Speaker 1>before we start recording that you know, the concept of

0:37:14.800 --> 0:37:19.040
<v Speaker 1>making sure the sound within a room sounds right, and

0:37:19.080 --> 0:37:21.960
<v Speaker 1>this goes beyond soundproofing, but it was also part of

0:37:22.160 --> 0:37:25.799
<v Speaker 1>the question sent in to us. We'll be back with

0:37:25.920 --> 0:37:39.399
<v Speaker 1>more about soundproofing after this quick break, So walk us

0:37:39.440 --> 0:37:42.960
<v Speaker 1>through kind of the process. If you were setting up,

0:37:43.000 --> 0:37:46.200
<v Speaker 1>say a recording studio for music that would be obviously

0:37:46.280 --> 0:37:49.200
<v Speaker 1>you would want to make sure that everything is just

0:37:49.360 --> 0:37:53.759
<v Speaker 1>right to capture the music as the artist intended. You know,

0:37:53.800 --> 0:37:56.520
<v Speaker 1>you might do some alteration on it on the back end,

0:37:56.600 --> 0:37:59.839
<v Speaker 1>but you want it captured as pure as possible at the.

0:38:01.160 --> 0:38:05.560
<v Speaker 2>Yeah, this goes into kind of recording philosophy in some ways.

0:38:05.560 --> 0:38:08.680
<v Speaker 2>Some people might want more of a live room that

0:38:08.800 --> 0:38:11.680
<v Speaker 2>has some character, some nice acoustics or something like that,

0:38:11.840 --> 0:38:14.640
<v Speaker 2>and for certain things, like say recording a vocal, you

0:38:14.760 --> 0:38:17.680
<v Speaker 2>might want a room with as little character as possible.

0:38:17.719 --> 0:38:21.200
<v Speaker 2>So you're just getting the quality of that voice through

0:38:21.239 --> 0:38:24.200
<v Speaker 2>that really nice microphone and microphone pre amplifier which is

0:38:24.200 --> 0:38:26.000
<v Speaker 2>what you plug a microphone in that kind of boosts

0:38:26.000 --> 0:38:29.400
<v Speaker 2>that signal and makes it audible and makes it at

0:38:29.440 --> 0:38:31.280
<v Speaker 2>a level that can then be recorded into the computer

0:38:31.400 --> 0:38:34.560
<v Speaker 2>or a tape machine or what have you. So that's

0:38:34.600 --> 0:38:36.879
<v Speaker 2>one way of looking at it. Like for a quiet room,

0:38:37.000 --> 0:38:42.719
<v Speaker 2>like a completely dead sound booth. Let's say, then you

0:38:42.800 --> 0:38:45.759
<v Speaker 2>might have different little tricks you can do. So at

0:38:45.760 --> 0:38:48.399
<v Speaker 2>a drum room, for example, there are ways you can

0:38:48.880 --> 0:38:51.399
<v Speaker 2>use panels of wood on the floor. You might take

0:38:51.400 --> 0:38:54.080
<v Speaker 2>a strip of wood and place it right underneath the

0:38:54.160 --> 0:38:56.960
<v Speaker 2>kick drum the bass drum, and have a microphone kind

0:38:56.960 --> 0:38:59.480
<v Speaker 2>of at the end of that, so you're the sound

0:38:59.480 --> 0:39:01.520
<v Speaker 2>of the drum are sort of reflecting off of that

0:39:01.600 --> 0:39:05.680
<v Speaker 2>wood and creating kind of a cool diffuse room sound.

0:39:05.800 --> 0:39:09.160
<v Speaker 2>So when you mike drums, you're micing them up close.

0:39:09.239 --> 0:39:11.319
<v Speaker 2>You're putting a microphone right up on the tom tom

0:39:11.400 --> 0:39:12.920
<v Speaker 2>or the snare or the kick, and then a lot

0:39:12.920 --> 0:39:15.640
<v Speaker 2>of times people will mix in the sound of the room,

0:39:15.680 --> 0:39:17.880
<v Speaker 2>which is the whole kit, and then kind of blend

0:39:17.880 --> 0:39:20.120
<v Speaker 2>those signals together, so you get that direct sound, but

0:39:20.200 --> 0:39:24.000
<v Speaker 2>you also get this nice roomy tone. So in that situation,

0:39:24.120 --> 0:39:26.160
<v Speaker 2>you might want a little character in your room, and

0:39:26.200 --> 0:39:28.040
<v Speaker 2>you might use things like I'm talking with these strips

0:39:28.280 --> 0:39:30.880
<v Speaker 2>or what have you to achieve some sort of character.

0:39:31.560 --> 0:39:33.279
<v Speaker 3>Now, let's say we're talking about.

0:39:32.960 --> 0:39:34.840
<v Speaker 2>A control room, which is where you're going to be

0:39:34.960 --> 0:39:38.359
<v Speaker 2>mixing your music. So you have really high end, very

0:39:38.400 --> 0:39:42.320
<v Speaker 2>nice high fidelities studio monitors which gives you your playback,

0:39:42.920 --> 0:39:46.040
<v Speaker 2>and you know, the best studio monitors are considered to

0:39:46.200 --> 0:39:50.200
<v Speaker 2>be very flat, that's the word that's used, where the

0:39:50.239 --> 0:39:55.960
<v Speaker 2>frequency response isn't particularly it's.

0:39:55.239 --> 0:39:57.520
<v Speaker 3>Not messed with on the speaker side.

0:39:57.520 --> 0:39:59.840
<v Speaker 2>So everything that's coming out of there, you know, is

0:40:00.120 --> 0:40:02.440
<v Speaker 2>to be accurate based on what you're doing, what you're

0:40:02.480 --> 0:40:05.800
<v Speaker 2>putting into it, the frequencies you're adjusting on your mixing

0:40:05.840 --> 0:40:09.520
<v Speaker 2>console or in your computer. The monitors themselves aren't imparting

0:40:09.600 --> 0:40:13.520
<v Speaker 2>any tone or quality beyond what you're doing to it.

0:40:13.440 --> 0:40:18.640
<v Speaker 1>Right, They're just neutral and only presenting the stuff that

0:40:18.680 --> 0:40:19.480
<v Speaker 1>you've told it to you.

0:40:19.680 --> 0:40:21.080
<v Speaker 2>I mean a lot of times they're referred to as

0:40:21.200 --> 0:40:24.440
<v Speaker 2>reference monitors because the idea is, and it's not always

0:40:24.480 --> 0:40:27.560
<v Speaker 2>the case that the way it sounds on those monitors,

0:40:27.600 --> 0:40:28.680
<v Speaker 2>it's going to sound like.

0:40:28.680 --> 0:40:30.560
<v Speaker 3>That anywhere you play it.

0:40:30.760 --> 0:40:33.200
<v Speaker 2>Obviously, there are things that happen after you finish a

0:40:33.239 --> 0:40:37.160
<v Speaker 2>record called mastering, where you kind of adjust to account

0:40:37.160 --> 0:40:39.080
<v Speaker 2>for different types of systems that it might be played

0:40:39.080 --> 0:40:41.000
<v Speaker 2>on to make sure it sounds as good as possible

0:40:41.040 --> 0:40:45.200
<v Speaker 2>on any system. Sure, but in a control room when

0:40:45.200 --> 0:40:50.000
<v Speaker 2>you're playing back your music you don't want bad reflections.

0:40:50.040 --> 0:40:52.960
<v Speaker 2>You don't want that sound coming out of the speakers

0:40:53.000 --> 0:40:56.000
<v Speaker 2>to bounce back at you in a way that changes

0:40:56.120 --> 0:40:58.080
<v Speaker 2>the quality of that sound. You want it to be

0:40:58.120 --> 0:41:01.760
<v Speaker 2>as flat and clean as possible. So there are little

0:41:01.800 --> 0:41:04.120
<v Speaker 2>extra touches you could put in a control room that

0:41:04.239 --> 0:41:07.640
<v Speaker 2>absorb certain frequencies. Like with you said, certain materials will

0:41:07.640 --> 0:41:10.160
<v Speaker 2>absorb certain frequencies better. There are things you might put

0:41:10.160 --> 0:41:12.239
<v Speaker 2>in the back corners of the room that fill up

0:41:12.239 --> 0:41:15.600
<v Speaker 2>a corner where two walls meet, called base traps, and

0:41:15.640 --> 0:41:17.640
<v Speaker 2>they are these kind of tall they can be round

0:41:17.719 --> 0:41:20.480
<v Speaker 2>or squared off, and they're made of kind of dense

0:41:20.520 --> 0:41:24.279
<v Speaker 2>fiberglass material covered in a particular type of fabric, and

0:41:24.400 --> 0:41:27.799
<v Speaker 2>those absorb some of those base frequencies so that it's

0:41:27.880 --> 0:41:30.320
<v Speaker 2>not bouncing back at you and muddying up your mix.

0:41:30.480 --> 0:41:32.520
<v Speaker 3>Right. Then, you might have a lot of times you'll.

0:41:32.360 --> 0:41:35.600
<v Speaker 2>See in a recording studio in the control room where

0:41:35.640 --> 0:41:38.200
<v Speaker 2>you have your big mixing console, and then directly behind

0:41:38.200 --> 0:41:39.800
<v Speaker 2>it against the wall, out of times there's a couch,

0:41:39.840 --> 0:41:41.800
<v Speaker 2>and then above that couch there might be a weird

0:41:41.840 --> 0:41:47.480
<v Speaker 2>looking wooden panel that has smaller arrays of these alternating little.

0:41:47.680 --> 0:41:49.480
<v Speaker 3>Tiles sort of like what I described we.

0:41:49.440 --> 0:41:52.359
<v Speaker 2>Have in our room here, but smaller and a little

0:41:52.480 --> 0:41:55.000
<v Speaker 2>more dense, and those are designed to do different things

0:41:55.040 --> 0:41:58.160
<v Speaker 2>to other frequencies like the mid range or the high

0:41:58.520 --> 0:42:02.240
<v Speaker 2>Another thing that's really important in these control room settings

0:42:02.320 --> 0:42:05.920
<v Speaker 2>is where the monitors speakers are placed. So what you

0:42:06.000 --> 0:42:10.000
<v Speaker 2>might do is have an engineer that specializes in you know,

0:42:10.440 --> 0:42:14.600
<v Speaker 2>building out recording studios and tuning room as what they

0:42:14.600 --> 0:42:17.680
<v Speaker 2>call it, go in there and use a device that

0:42:18.239 --> 0:42:21.040
<v Speaker 2>measures the way frequencies bounce around the room, and you

0:42:21.040 --> 0:42:23.840
<v Speaker 2>would generate what's called a test tone or some white

0:42:23.880 --> 0:42:25.880
<v Speaker 2>noise even which.

0:42:25.760 --> 0:42:27.720
<v Speaker 3>Is just like you know, static kind of sound.

0:42:27.920 --> 0:42:30.520
<v Speaker 2>And then you can use this device, this handheld device,

0:42:30.600 --> 0:42:32.560
<v Speaker 2>it might be cooked up to a computer. There's lots

0:42:32.560 --> 0:42:36.480
<v Speaker 2>of different ones that will then take a print and analyze, Okay,

0:42:36.800 --> 0:42:39.000
<v Speaker 2>this is what the sound's doing. This is where this

0:42:39.080 --> 0:42:41.880
<v Speaker 2>room needs some work, where we need to move the monitors.

0:42:41.480 --> 0:42:43.600
<v Speaker 3>A little further away or a little closer to the wall,

0:42:43.880 --> 0:42:44.440
<v Speaker 3>et cetera.

0:42:44.760 --> 0:42:46.920
<v Speaker 2>So that's just a few of the ways that you

0:42:46.960 --> 0:42:51.560
<v Speaker 2>can affect how the sound is actually heard within a

0:42:51.640 --> 0:42:54.920
<v Speaker 2>room for different situations, whether you're recording, whether you're mixing,

0:42:54.960 --> 0:42:58.920
<v Speaker 2>and listening. It's all about there are different scenarios that

0:42:58.960 --> 0:43:00.120
<v Speaker 2>require different.

0:43:00.440 --> 0:43:04.840
<v Speaker 1>Sure, and anyone who's listened to you know, live albums

0:43:04.920 --> 0:43:09.760
<v Speaker 1>versus studio albums, or for me, even just with classical music,

0:43:09.800 --> 0:43:13.000
<v Speaker 1>Like if you ever listen to classical piece that was

0:43:13.040 --> 0:43:15.839
<v Speaker 1>recorded in a big sound studio where you know they

0:43:15.840 --> 0:43:18.600
<v Speaker 1>got the whole orchestra in there, it can sound really amazing.

0:43:18.600 --> 0:43:20.120
<v Speaker 1>But then if you hear the same sort of thing

0:43:20.160 --> 0:43:23.120
<v Speaker 1>but it's played in a concert hall even without an audience,

0:43:23.760 --> 0:43:27.960
<v Speaker 1>the effect is measurably different. You get that character you

0:43:28.040 --> 0:43:31.239
<v Speaker 1>were talking about of the space, and different spaces have

0:43:31.440 --> 0:43:35.400
<v Speaker 1>very different characters. Just as musicians may have a favorite

0:43:35.440 --> 0:43:39.520
<v Speaker 1>type of amplifier that they like to use because of

0:43:39.600 --> 0:43:44.160
<v Speaker 1>the tone that it helps, the tones that accentuates versus

0:43:44.200 --> 0:43:47.560
<v Speaker 1>the ones that it doesn't accentuate as much, you have

0:43:47.600 --> 0:43:50.200
<v Speaker 1>the same sort of stuff with these rooms. Now, Noel,

0:43:50.280 --> 0:43:52.120
<v Speaker 1>let me ask you this. Let's say that some of

0:43:52.160 --> 0:43:55.080
<v Speaker 1>our listeners out there are wanting to set up like

0:43:55.160 --> 0:44:00.000
<v Speaker 1>a little home recording area. Maybe they want to do podcasts,

0:44:00.280 --> 0:44:04.640
<v Speaker 1>maybe they want to record some acoustic music, nothing too complicated.

0:44:05.280 --> 0:44:08.120
<v Speaker 1>What would be some general guidelines you would give somebody

0:44:08.200 --> 0:44:11.800
<v Speaker 1>who wants to set up a space in their house

0:44:12.320 --> 0:44:14.640
<v Speaker 1>meant for recording, like were what would just be some

0:44:14.719 --> 0:44:18.279
<v Speaker 1>general tips, not like the super like you're gonna go

0:44:18.360 --> 0:44:22.080
<v Speaker 1>and remodel your home kind of approach, but more simple

0:44:22.080 --> 0:44:26.760
<v Speaker 1>ways that you can at least limit problems with sound

0:44:26.800 --> 0:44:32.040
<v Speaker 1>from exterior sources or interference with the sound that you're

0:44:32.080 --> 0:44:34.680
<v Speaker 1>creating in the room. What are some of your tips

0:44:34.719 --> 0:44:35.200
<v Speaker 1>you would give.

0:44:35.400 --> 0:44:37.239
<v Speaker 2>I mean, there's a lot of different ways that you

0:44:37.280 --> 0:44:41.560
<v Speaker 2>can make spaces in your home work, and all depends

0:44:41.560 --> 0:44:44.359
<v Speaker 2>on what kind of music you're trying to record, So

0:44:44.640 --> 0:44:47.280
<v Speaker 2>the choice of microphone would make a big difference. For example,

0:44:47.320 --> 0:44:49.480
<v Speaker 2>So the microphones that we use in the podcast studio

0:44:49.600 --> 0:44:51.680
<v Speaker 2>are what are called dynamic microphones, and then we've talked

0:44:51.680 --> 0:44:54.680
<v Speaker 2>about this in the past episode. I believe they tend

0:44:54.719 --> 0:44:57.200
<v Speaker 2>to record best things that are very close to them

0:44:57.239 --> 0:45:00.799
<v Speaker 2>and don't necessarily pick up as much ambient sound as

0:45:00.840 --> 0:45:03.839
<v Speaker 2>what's called a condenser microphone would. Now some might say

0:45:03.840 --> 0:45:07.799
<v Speaker 2>that a condenser microphone gives a richer, bigger sound, but

0:45:07.840 --> 0:45:10.440
<v Speaker 2>it also depends on how you use it. So I

0:45:10.520 --> 0:45:14.600
<v Speaker 2>might recommend for recording vocals trying to go with like

0:45:14.640 --> 0:45:17.399
<v Speaker 2>get a really nice dynamic microphone, like one of these

0:45:17.640 --> 0:45:20.160
<v Speaker 2>sure SM seven B microphones we use.

0:45:20.080 --> 0:45:21.359
<v Speaker 3>And they're you know, they're about three hundred bucks.

0:45:21.360 --> 0:45:27.080
<v Speaker 2>They're not cheap, but they allow you to record much

0:45:27.120 --> 0:45:29.840
<v Speaker 2>closer proximity. So if you're recording a guitar, for example,

0:45:29.960 --> 0:45:31.880
<v Speaker 2>through an amplifier, you'd put it right up next to

0:45:31.880 --> 0:45:35.640
<v Speaker 2>that amplifier and crank it so that it's not recording

0:45:35.760 --> 0:45:38.640
<v Speaker 2>the signal to noise ratio is what it's called, is

0:45:38.920 --> 0:45:39.879
<v Speaker 2>in favor.

0:45:39.640 --> 0:45:40.400
<v Speaker 3>Of the signal.

0:45:40.640 --> 0:45:45.640
<v Speaker 2>So the sound of the amplifier is the main concern.

0:45:45.880 --> 0:45:48.799
<v Speaker 2>There's really no worry about recording any room tone, and

0:45:48.840 --> 0:45:51.320
<v Speaker 2>you don't even have to crank up that high because

0:45:51.400 --> 0:45:53.480
<v Speaker 2>the mic is so close. But in terms of little

0:45:53.520 --> 0:45:56.560
<v Speaker 2>things you can do for dampening, I mean, get a

0:45:56.600 --> 0:45:59.920
<v Speaker 2>pack of egg crate or like some acoustic tiles from orlex,

0:46:00.040 --> 0:46:00.479
<v Speaker 2>you know, and.

0:46:00.400 --> 0:46:01.279
<v Speaker 3>It's not cheap either.

0:46:01.560 --> 0:46:03.640
<v Speaker 2>But then just make some little clusters, you know, make

0:46:03.680 --> 0:46:05.759
<v Speaker 2>a few little squares on your wall if you can,

0:46:05.880 --> 0:46:08.799
<v Speaker 2>like if you have a closet door, maybe put three

0:46:08.880 --> 0:46:11.279
<v Speaker 2>or four panels and then record facing that.

0:46:11.840 --> 0:46:14.520
<v Speaker 3>You know, there are also these shields you.

0:46:14.440 --> 0:46:16.840
<v Speaker 2>Can get you can attach to your mic stand and

0:46:16.880 --> 0:46:21.080
<v Speaker 2>basically is like a almost like a half moon shaped

0:46:21.160 --> 0:46:24.520
<v Speaker 2>shield that goes behind the microphone so you're facing it,

0:46:24.680 --> 0:46:28.000
<v Speaker 2>and that cuts down on reflections. There are lots of

0:46:28.080 --> 0:46:30.000
<v Speaker 2>little tricks like that that you can do, but at

0:46:30.000 --> 0:46:33.120
<v Speaker 2>the end of the day, it's just about how you

0:46:33.239 --> 0:46:37.319
<v Speaker 2>use the stuff that you have for podcasting. Definitely go

0:46:37.400 --> 0:46:41.640
<v Speaker 2>with a dynamic microphone. Talk very close to it, Cealy,

0:46:41.680 --> 0:46:44.160
<v Speaker 2>it's only getting your voice and it's not recording your

0:46:44.200 --> 0:46:46.600
<v Speaker 2>cat or the sound of your air conditioning.

0:46:46.400 --> 0:46:49.560
<v Speaker 3>Things like that. The lower you can turn up.

0:46:49.480 --> 0:46:51.400
<v Speaker 2>The mic and still get a really good signal, the

0:46:51.440 --> 0:46:53.040
<v Speaker 2>better off you are, because if you have to crank

0:46:53.080 --> 0:46:55.479
<v Speaker 2>it up really high, you're really far away from the mic.

0:46:55.680 --> 0:46:57.680
<v Speaker 2>You're going to be picking up a whole lot of

0:46:57.719 --> 0:46:58.640
<v Speaker 2>that room sounds.

0:46:58.880 --> 0:47:01.759
<v Speaker 1>Yeah, I can tell you from experience. I record a

0:47:01.760 --> 0:47:05.480
<v Speaker 1>couple of shows from home just for fun that that

0:47:05.560 --> 0:47:08.960
<v Speaker 1>aren't work related, and I used to use a condenser

0:47:09.000 --> 0:47:14.040
<v Speaker 1>mic because they were easy. I had a USB condencer mic,

0:47:14.480 --> 0:47:16.799
<v Speaker 1>and there's nothing wrong with the mics. I'll even tell

0:47:16.840 --> 0:47:19.480
<v Speaker 1>you I had a blue Snowball for a while, and

0:47:19.520 --> 0:47:22.200
<v Speaker 1>we have one here. Sure, we've used it occasionally, mostly

0:47:22.360 --> 0:47:25.480
<v Speaker 1>to connect through Skype or whatever. We don't record through it,

0:47:25.520 --> 0:47:27.680
<v Speaker 1>but we use it to pick up our voices so

0:47:27.719 --> 0:47:30.000
<v Speaker 1>people on the other end can hear us. And I

0:47:30.040 --> 0:47:32.480
<v Speaker 1>also had a blue Yetti microphone. Both of them are great.

0:47:32.719 --> 0:47:36.239
<v Speaker 1>I love them, but for podcasting, like you were saying,

0:47:36.320 --> 0:47:38.560
<v Speaker 1>they pick up pretty much everything. And in fact, if

0:47:38.560 --> 0:47:40.000
<v Speaker 1>you were to go back and listen to some of

0:47:40.040 --> 0:47:42.719
<v Speaker 1>those podcasts I did, you would hear, like, what's that

0:47:42.760 --> 0:47:44.960
<v Speaker 1>weird clicking noise and hearing in the background, And that

0:47:44.960 --> 0:47:48.760
<v Speaker 1>clicking noise would have been my dog's toenails clicking against

0:47:48.760 --> 0:47:52.040
<v Speaker 1>the hardwood floor, as as he just ran across the

0:47:52.040 --> 0:47:53.919
<v Speaker 1>floor and he wasn't making any other noise.

0:47:53.960 --> 0:47:55.480
<v Speaker 3>It's just click click, click, click click.

0:47:55.560 --> 0:47:57.520
<v Speaker 1>But that condenser mic picked up everything.

0:47:57.560 --> 0:47:59.160
<v Speaker 2>And it all comes back to what we talked about

0:47:59.160 --> 0:48:02.000
<v Speaker 2>sound being sort of this organic thing that moves. I mean,

0:48:02.040 --> 0:48:04.479
<v Speaker 2>you're never going to completely get rid of every bit

0:48:04.560 --> 0:48:07.800
<v Speaker 2>of room noise unless you are going above and beyond.

0:48:07.840 --> 0:48:11.160
<v Speaker 1>Do you going to that crazy world's most silent room approach?

0:48:11.280 --> 0:48:14.600
<v Speaker 2>But you can mitigate how much of the sounds you

0:48:14.640 --> 0:48:18.520
<v Speaker 2>don't want are recorded based on where you set up

0:48:18.560 --> 0:48:20.520
<v Speaker 2>the mic. You want to be as far away from

0:48:20.520 --> 0:48:22.920
<v Speaker 2>any noisy sources as possible. You certainly wouldn't want to

0:48:22.920 --> 0:48:25.040
<v Speaker 2>record a podcast right next to your fridge.

0:48:25.520 --> 0:48:28.840
<v Speaker 1>If you have an option, if you have an internal

0:48:28.960 --> 0:48:31.680
<v Speaker 1>room where it doesn't share an external wall, that would

0:48:31.719 --> 0:48:35.440
<v Speaker 1>be a good choice, Like like the place where my

0:48:35.640 --> 0:48:38.560
<v Speaker 1>microphone is set up. I don't have a room that's into.

0:48:38.719 --> 0:48:41.600
<v Speaker 1>All of my rooms face outward one way or the other,

0:48:42.080 --> 0:48:44.200
<v Speaker 1>so I don't have a room that I can that

0:48:44.320 --> 0:48:47.640
<v Speaker 1>is that is isolated where I could record from. So

0:48:48.000 --> 0:48:50.880
<v Speaker 1>my mine is not ideal because I also live across

0:48:50.920 --> 0:48:57.000
<v Speaker 1>the street from railroad tracks and marta tracks and a

0:48:57.040 --> 0:49:01.440
<v Speaker 1>busy road. So I'm just fortunate that when my house

0:49:01.520 --> 0:49:04.880
<v Speaker 1>was being built they built it with that in mind.

0:49:04.920 --> 0:49:08.560
<v Speaker 1>They were building the external walls so that they would

0:49:08.640 --> 0:49:12.439
<v Speaker 1>dampen that sound as much as possible, because the home

0:49:12.480 --> 0:49:15.600
<v Speaker 1>builders knew, well, we're right next to some train tracks,

0:49:15.600 --> 0:49:17.359
<v Speaker 1>so we have to take that into account when we're

0:49:17.400 --> 0:49:21.960
<v Speaker 1>designing this. Un Fortunately, it doesn't often impact my recording.

0:49:22.000 --> 0:49:23.960
<v Speaker 1>Once in a blue moon, if there's a freight train

0:49:24.040 --> 0:49:26.640
<v Speaker 1>going by blasting its horn, you're gonna hear it, But

0:49:26.719 --> 0:49:28.239
<v Speaker 1>otherwise it doesn't come through.

0:49:28.400 --> 0:49:31.360
<v Speaker 2>So just to wrap up on this whole home podcast

0:49:31.400 --> 0:49:33.360
<v Speaker 2>set up, I can give you a really good practical

0:49:33.360 --> 0:49:36.000
<v Speaker 2>example our show stuff you missed in history class.

0:49:36.960 --> 0:49:38.480
<v Speaker 3>The hosts live in different cities.

0:49:38.520 --> 0:49:42.000
<v Speaker 2>Holly Fry lives here in Atlanta and records in our studios,

0:49:42.000 --> 0:49:45.080
<v Speaker 2>and Tracy Wilson lives in Boston and records from her home,

0:49:45.360 --> 0:49:47.640
<v Speaker 2>And so when she was getting ready to move, we

0:49:47.680 --> 0:49:49.000
<v Speaker 2>had to figure out how we were going to set

0:49:49.040 --> 0:49:50.920
<v Speaker 2>this up. So I kind of looked into it and

0:49:50.920 --> 0:49:53.040
<v Speaker 2>did some research and recommended what to get, and what

0:49:53.080 --> 0:49:55.440
<v Speaker 2>we ultimately went with is she has this.

0:49:55.560 --> 0:49:57.000
<v Speaker 3>It's called the sound.

0:49:56.719 --> 0:49:59.040
<v Speaker 2>Shield, I guess is the best way of referring to it.

0:49:59.400 --> 0:50:03.440
<v Speaker 2>A company called sc Electronics. The product is a reflection

0:50:03.719 --> 0:50:06.719
<v Speaker 2>filter ex portable vocal booth, and the idea is that

0:50:07.239 --> 0:50:10.320
<v Speaker 2>the way it's pitched on Sweetwater, which is the music

0:50:10.760 --> 0:50:13.880
<v Speaker 2>equipment site that I'm looking at, it is a portable

0:50:13.920 --> 0:50:18.680
<v Speaker 2>acoustic treatment to reduce room ambience in untreated recording spaces.

0:50:18.760 --> 0:50:21.680
<v Speaker 2>So it works pretty well as advertised. So it's this

0:50:21.719 --> 0:50:24.000
<v Speaker 2>thing that kind of wraps around the back of the

0:50:24.040 --> 0:50:27.200
<v Speaker 2>microphone connects to the mic stand, so she has one.

0:50:27.040 --> 0:50:29.479
<v Speaker 3>Of those behind her against the wall.

0:50:29.600 --> 0:50:31.880
<v Speaker 2>She has a heavy curtain like we talked about earlier

0:50:31.920 --> 0:50:35.000
<v Speaker 2>as well, and so that helps dampen the sound that way.

0:50:35.480 --> 0:50:39.640
<v Speaker 2>And she's using this SM seven B dynamic. Sure vocal

0:50:39.680 --> 0:50:42.120
<v Speaker 2>mic or microphone doesn't have to be a vocal mic,

0:50:42.440 --> 0:50:42.839
<v Speaker 2>but she.

0:50:42.880 --> 0:50:43.680
<v Speaker 3>Is next to a window.

0:50:43.719 --> 0:50:46.000
<v Speaker 2>So whenever the trash pickup comes, or if there's a

0:50:46.040 --> 0:50:49.000
<v Speaker 2>motorcycle or something like that, you know, we've got to stop. Yeah,

0:50:49.040 --> 0:50:51.399
<v Speaker 2>so you deal with what you have, and I think

0:50:51.520 --> 0:50:55.040
<v Speaker 2>she's a pretty good example of a successful home setup,

0:50:55.040 --> 0:50:57.040
<v Speaker 2>as well as is yours, Johnathan.

0:50:57.120 --> 0:51:01.080
<v Speaker 1>Yeah, if you listen back to some of the episodes

0:51:01.120 --> 0:51:03.720
<v Speaker 1>that we recorded before we moved to Pont City Market,

0:51:03.880 --> 0:51:06.879
<v Speaker 1>there was a brief period where we were set up

0:51:07.040 --> 0:51:11.680
<v Speaker 1>in an office like an actual It wasn't designed to

0:51:11.719 --> 0:51:14.759
<v Speaker 1>be an audio recording studio, but was an office at

0:51:14.920 --> 0:51:21.120
<v Speaker 1>the old office space and Buckhead that shared a window

0:51:21.680 --> 0:51:27.480
<v Speaker 1>facing Peachtree or near Peachtree. And if you listen carefully

0:51:27.680 --> 0:51:29.920
<v Speaker 1>to some of those old podcasts, not just Tech Stuff

0:51:30.000 --> 0:51:32.560
<v Speaker 1>but all the other ones we record at How Stuff Works,

0:51:32.960 --> 0:51:36.600
<v Speaker 1>you might occasionally hear a little high pitched noise and

0:51:36.760 --> 0:51:38.800
<v Speaker 1>wonder what that was, And that was baton Bob.

0:51:40.080 --> 0:51:42.440
<v Speaker 3>There was also sirens. Those were the bane of our existence.

0:51:42.520 --> 0:51:45.279
<v Speaker 1>Yeah, sirens. We would stop for like if we heard

0:51:45.280 --> 0:51:50.440
<v Speaker 1>a siren. Baton Bob. Yeah, Baton Bob is a kind

0:51:50.440 --> 0:51:52.840
<v Speaker 1>of a fixture here in Atlanta. He is quite the

0:51:52.960 --> 0:51:57.359
<v Speaker 1>character and often can be seen marching up and down

0:51:57.400 --> 0:51:59.880
<v Speaker 1>the various streets of Atlanta in a tutu and twirling

0:52:00.000 --> 0:52:04.839
<v Speaker 1>a baton and blowing a whistle. And he's a smile ambassador.

0:52:05.280 --> 0:52:09.200
<v Speaker 1>I love Baton Bob, Absolutely love him. Great guy. Uh,

0:52:09.719 --> 0:52:12.440
<v Speaker 1>not fantastic to have to record a podcast when you're

0:52:12.440 --> 0:52:14.719
<v Speaker 1>here he is whistling up and down the street.

0:52:14.800 --> 0:52:16.360
<v Speaker 3>Yeah, And talk about diy setup.

0:52:16.360 --> 0:52:18.920
<v Speaker 2>We had those windows covered over with I made these

0:52:18.960 --> 0:52:24.319
<v Speaker 2>panels out of that pink panther foam insulation for construction. Yeah,

0:52:24.320 --> 0:52:27.320
<v Speaker 2>and I nailed them and stapled them to pieces of

0:52:27.400 --> 0:52:31.040
<v Speaker 2>luon and uh then had them attached to the window

0:52:31.080 --> 0:52:33.239
<v Speaker 2>to cover them over. And then on top of that,

0:52:33.400 --> 0:52:38.400
<v Speaker 2>we had this bright red acoustic foam in sheets that

0:52:38.440 --> 0:52:40.840
<v Speaker 2>we you know, stapled on top of that and it

0:52:41.000 --> 0:52:44.160
<v Speaker 2>still didn't block out well and it could high frequencies.

0:52:44.239 --> 0:52:48.840
<v Speaker 1>We couldn't do anything permanent because that that wasn't something

0:52:48.880 --> 0:52:51.080
<v Speaker 1>we were allowed to do in that space. It wasn't

0:52:51.160 --> 0:52:53.799
<v Speaker 1>meant to be a recording studio. So we were just

0:52:53.840 --> 0:52:57.240
<v Speaker 1>doing the best with what we had. But uh, yeah,

0:52:57.280 --> 0:53:00.440
<v Speaker 1>it was it was. It was difficult, So it can

0:53:00.480 --> 0:53:03.279
<v Speaker 1>be a challenge, but the stuff is out there. It's

0:53:03.320 --> 0:53:05.960
<v Speaker 1>not like Noel is saying, it's not necessarily cheap. You

0:53:06.000 --> 0:53:11.240
<v Speaker 1>can do some relatively inexpensive things to limit sound issues,

0:53:11.280 --> 0:53:13.640
<v Speaker 1>but obviously you get what you pay for the more

0:53:13.680 --> 0:53:16.680
<v Speaker 1>that you are able to spend on that. But do

0:53:16.719 --> 0:53:18.799
<v Speaker 1>your research. But the more you're able to spend on that,

0:53:18.880 --> 0:53:21.880
<v Speaker 1>the better result you are going to get. In general,

0:53:22.000 --> 0:53:24.239
<v Speaker 1>just make sure that whatever outlet you're going with is

0:53:24.320 --> 0:53:29.120
<v Speaker 1>highly rated, you know. Don't just hire a general contractor

0:53:29.280 --> 0:53:31.680
<v Speaker 1>and go with that, because that's probably not going to

0:53:31.840 --> 0:53:35.160
<v Speaker 1>give you the results you want. But obviously, you know,

0:53:35.200 --> 0:53:41.360
<v Speaker 1>these are things that people in all sorts of jobs

0:53:41.440 --> 0:53:47.080
<v Speaker 1>and positions worry about, whether it's professional recording artists, whether

0:53:47.080 --> 0:53:50.880
<v Speaker 1>it's podcasters like us home podcasters you just want to

0:53:50.880 --> 0:53:53.800
<v Speaker 1>record a demo. I mean, these are the sort of

0:53:53.840 --> 0:53:56.839
<v Speaker 1>things you got to think about. So thank you very

0:53:56.920 --> 0:53:59.959
<v Speaker 1>much for writing in and requesting this episode, and Noel,

0:54:00.120 --> 0:54:02.560
<v Speaker 1>thank you for joining me today. Usually you're on the

0:54:02.600 --> 0:54:04.319
<v Speaker 1>other side of that window we were talking about.

0:54:04.400 --> 0:54:06.279
<v Speaker 3>It's true, it's nice to pass through.

0:54:06.440 --> 0:54:08.279
<v Speaker 1>Yeah, it's great to be on this side once in

0:54:08.320 --> 0:54:10.759
<v Speaker 1>a while and not stay so long that the room

0:54:10.800 --> 0:54:13.920
<v Speaker 1>gets super stuffy. That's one of the things that this

0:54:14.000 --> 0:54:16.839
<v Speaker 1>room in particular, it does get a little warm. Now

0:54:17.160 --> 0:54:21.200
<v Speaker 1>we fixed the stuff you should know podcast room because

0:54:21.239 --> 0:54:24.399
<v Speaker 1>it used to get blisteringly hot, and now it gets

0:54:24.560 --> 0:54:28.200
<v Speaker 1>very cool there, and now the opposite seems to happen here.

0:54:28.640 --> 0:54:30.839
<v Speaker 1>But I'm afraid to ask for anything because I don't

0:54:30.880 --> 0:54:34.040
<v Speaker 1>want to end up getting gale force winds into the

0:54:34.080 --> 0:54:38.400
<v Speaker 1>podcast studio. Hope you enjoyed that classic episode of tech Stuff.

0:54:38.400 --> 0:54:40.520
<v Speaker 1>Thanks again to Noel for joining the show way back

0:54:40.560 --> 0:54:42.360
<v Speaker 1>in twenty sixteen. I need to get him back on

0:54:42.440 --> 0:54:44.640
<v Speaker 1>Tech Stuff. It has been a long time since he's

0:54:44.680 --> 0:54:47.560
<v Speaker 1>been on. I should ask him what topic he would

0:54:47.600 --> 0:54:51.320
<v Speaker 1>love to cover, because that dude has got a deep

0:54:51.440 --> 0:54:56.000
<v Speaker 1>and wide breadth of knowledge, Like it's impressive. If I

0:54:56.000 --> 0:54:58.719
<v Speaker 1>had him on to talk about music, I could just

0:54:58.840 --> 0:55:01.399
<v Speaker 1>sit back and mute my mic. He could give you

0:55:01.800 --> 0:55:06.879
<v Speaker 1>a masterclass in music. It's incredible what he knows. So yeah,

0:55:06.920 --> 0:55:08.960
<v Speaker 1>I'll have to reach out to him and see if

0:55:09.000 --> 0:55:10.840
<v Speaker 1>there's like a topic he would love to cover in

0:55:10.880 --> 0:55:12.200
<v Speaker 1>a future episode of Text Stuff.

0:55:12.680 --> 0:55:13.000
<v Speaker 3>Y'all.

0:55:13.040 --> 0:55:15.759
<v Speaker 1>If you have suggestions of things I should cover and

0:55:15.800 --> 0:55:17.560
<v Speaker 1>tech stuff in the future, reach out to me and

0:55:17.640 --> 0:55:20.520
<v Speaker 1>let me know. The best way to do that is

0:55:20.560 --> 0:55:23.040
<v Speaker 1>to go over to Twitter, assuming that's still a thing,

0:55:23.600 --> 0:55:26.759
<v Speaker 1>and you send me a message with the handle text

0:55:26.760 --> 0:55:30.960
<v Speaker 1>stuff HSW just at tech stuff HSW let me know

0:55:31.000 --> 0:55:33.160
<v Speaker 1>what you would like me to cover, or you can

0:55:33.239 --> 0:55:36.160
<v Speaker 1>download the iHeartRadio app. It's free to download and free

0:55:36.160 --> 0:55:38.839
<v Speaker 1>to use. Navigate over to text Stuff by putting it

0:55:38.880 --> 0:55:42.000
<v Speaker 1>into the search bar, it'll take you to the podcast page.

0:55:42.000 --> 0:55:44.879
<v Speaker 1>If you click on the little microphone icon, you can

0:55:44.920 --> 0:55:48.480
<v Speaker 1>record a message up to thirty seconds in length. Voice message,

0:55:48.520 --> 0:55:50.480
<v Speaker 1>that is, and let me know what you would like

0:55:50.520 --> 0:55:53.759
<v Speaker 1>me to cover, and I'll talk to you again really soon.

0:56:00.120 --> 0:56:04.520
<v Speaker 1>Stuff is an iHeartRadio production. For more podcasts from iHeartRadio,

0:56:04.840 --> 0:56:08.560
<v Speaker 1>visit the iHeartRadio app, Apple Podcasts, or wherever you listen

0:56:08.600 --> 0:56:09.640
<v Speaker 1>to your favorite shows.