1 00:00:04,440 --> 00:00:12,440 Speaker 1: Welcome to tech Stuff, a production from iHeartRadio. Pay there 2 00:00:12,480 --> 00:00:15,880 Speaker 1: and welcome to tech Stuff. I'm your host, Jonathan Strickland. 3 00:00:15,920 --> 00:00:19,360 Speaker 1: I'm an executive producer with iHeartRadio and how the tech 4 00:00:19,400 --> 00:00:22,599 Speaker 1: are you? It is time for a classic episode of 5 00:00:22,640 --> 00:00:28,040 Speaker 1: tech Stuff. This episode originally published on June first, twenty sixteen, 6 00:00:28,400 --> 00:00:33,480 Speaker 1: and it is titled SSH How Soundproofing Works. And Noel 7 00:00:33,680 --> 00:00:39,160 Speaker 1: Brown now an incredible executive producer, a host of ridiculous history, 8 00:00:39,200 --> 00:00:40,839 Speaker 1: a host of stuff they don't want you to know. 9 00:00:42,000 --> 00:00:46,599 Speaker 1: Back then he was a producer, but like a supervising producer. 10 00:00:46,680 --> 00:00:49,760 Speaker 1: Now he wears so many hats which we get to 11 00:00:49,760 --> 00:00:52,920 Speaker 1: see whenever he's on one of our all hands meetings. 12 00:00:53,960 --> 00:00:56,920 Speaker 1: He joined the show to talk about how soundproofing works. 13 00:00:57,000 --> 00:01:01,640 Speaker 1: So enjoy this classic episode. So one of the things 14 00:01:01,680 --> 00:01:03,040 Speaker 1: I like to do on the show is at the 15 00:01:03,120 --> 00:01:06,240 Speaker 1: end of every episode, I invite you guys to send 16 00:01:06,280 --> 00:01:12,080 Speaker 1: me requests, ideas topics for future episodes. And today's episode 17 00:01:12,360 --> 00:01:15,240 Speaker 1: is due to that. So I'm going to read a 18 00:01:15,280 --> 00:01:21,840 Speaker 1: little bit of listener. May dude, we used to have 19 00:01:21,840 --> 00:01:24,640 Speaker 1: a whole Clackson all right, here he goes, Hey you 20 00:01:24,760 --> 00:01:27,000 Speaker 1: tech Stuff. First off, I want to thank you for 21 00:01:27,040 --> 00:01:29,440 Speaker 1: putting out your content as I'm a huge fan of 22 00:01:29,440 --> 00:01:32,480 Speaker 1: this casual learning movement. Might need a better term for that. 23 00:01:32,880 --> 00:01:35,039 Speaker 1: I was wondering if you'd be able to do an 24 00:01:35,040 --> 00:01:38,920 Speaker 1: episode on acoustics and sound dampening for studios, like how 25 00:01:38,959 --> 00:01:42,160 Speaker 1: they're measured, tuned, made, et cetera. It would be awesome 26 00:01:42,200 --> 00:01:44,800 Speaker 1: and spectacular as I would be able to harness the 27 00:01:44,840 --> 00:01:47,760 Speaker 1: power to put together a kick ass setup. Thanks again 28 00:01:47,760 --> 00:01:52,800 Speaker 1: for what you do. Dubnosis well dubbed, We're going to 29 00:01:52,880 --> 00:01:54,920 Speaker 1: do that for you. And that's really the reason why 30 00:01:54,920 --> 00:01:57,480 Speaker 1: I asked Noel to come in here, because Noel, as 31 00:01:57,560 --> 00:02:01,919 Speaker 1: a producer and sound engineer type person, has had real 32 00:02:02,080 --> 00:02:05,680 Speaker 1: world experience with this, and so we're going to rely 33 00:02:05,800 --> 00:02:10,160 Speaker 1: heavily upon his perspective some of the stories he has 34 00:02:10,200 --> 00:02:12,840 Speaker 1: to tell about the process of trying to make a 35 00:02:13,000 --> 00:02:17,119 Speaker 1: room more soundproof or tuning a room so that you're 36 00:02:17,160 --> 00:02:20,359 Speaker 1: getting the sound you want while you're recording, Because, as 37 00:02:20,360 --> 00:02:23,440 Speaker 1: it turns out, sound is a pretty tricky thing when 38 00:02:23,480 --> 00:02:28,160 Speaker 1: you boil it down. Sound is vibration, right, It's just 39 00:02:28,400 --> 00:02:33,160 Speaker 1: particles banging together. It is a thing you gotta wrangle. 40 00:02:33,760 --> 00:02:37,760 Speaker 1: We often consider sound to just be this thing we 41 00:02:37,880 --> 00:02:41,040 Speaker 1: perceive with our ears. But what's really happening is a 42 00:02:41,040 --> 00:02:46,360 Speaker 1: little more granular than that. Sound is particles that are vibrating. 43 00:02:47,480 --> 00:02:51,160 Speaker 1: Typically we're hearing things that are coming through over the air, 44 00:02:51,520 --> 00:02:55,000 Speaker 1: like actual air around us. So you listening to this 45 00:02:55,120 --> 00:02:59,040 Speaker 1: right now, you can hear my voice. Well, what's actually 46 00:02:59,040 --> 00:03:03,239 Speaker 1: happening is that some are vibrating some air molecules, and 47 00:03:03,320 --> 00:03:08,440 Speaker 1: that is compressing and decompressing those molecules. It's changing the pressure, 48 00:03:08,560 --> 00:03:13,120 Speaker 1: increasing and then decreasing the pressure at frequencies and amplitudes 49 00:03:13,120 --> 00:03:16,120 Speaker 1: that your ears pick up and then you perceive a sound. 50 00:03:16,360 --> 00:03:19,880 Speaker 1: So this is happening through all sorts of media, not 51 00:03:20,040 --> 00:03:22,280 Speaker 1: just air. It can pass through solid matter, it can 52 00:03:22,320 --> 00:03:25,120 Speaker 1: pass through liquid and depending on how the particles are 53 00:03:25,160 --> 00:03:28,079 Speaker 1: packed and the space between them, sound may move better 54 00:03:28,120 --> 00:03:33,160 Speaker 1: through one medium than through another. Now, knowing that sound 55 00:03:33,200 --> 00:03:35,960 Speaker 1: can travel through different media, you also need to know 56 00:03:36,000 --> 00:03:40,120 Speaker 1: that it can transfer from one medium to another medium. So, 57 00:03:40,240 --> 00:03:44,080 Speaker 1: for example, if I'm shouting really really loudly in a 58 00:03:44,120 --> 00:03:47,480 Speaker 1: little room, some of that sound when it makes contact 59 00:03:47,480 --> 00:03:51,400 Speaker 1: with the wall, actually causes the wall to move. Now, 60 00:03:51,400 --> 00:03:54,160 Speaker 1: it's not causing the wall to move a lot, but 61 00:03:54,240 --> 00:03:56,480 Speaker 1: it is making the wall vibrate a little bit, those 62 00:03:56,560 --> 00:04:00,120 Speaker 1: vibrations get transferred through the wall to the other side, 63 00:04:00,240 --> 00:04:03,200 Speaker 1: and that's why if you're in a place that has 64 00:04:03,520 --> 00:04:06,960 Speaker 1: flimsy walls, you can hear someone in another room. The 65 00:04:06,960 --> 00:04:08,640 Speaker 1: sound is actually transferring through. 66 00:04:08,680 --> 00:04:11,560 Speaker 2: Not to mention in the room itself, that sound is 67 00:04:11,600 --> 00:04:14,080 Speaker 2: actually reflecting back at you. And the quality of the 68 00:04:14,160 --> 00:04:17,640 Speaker 2: sound can depend can vary greatly depending on the material 69 00:04:17,680 --> 00:04:19,560 Speaker 2: that the room is built out of or treated with. 70 00:04:19,760 --> 00:04:23,080 Speaker 1: Right right, So some of the sounds getting transferred through 71 00:04:23,120 --> 00:04:25,320 Speaker 1: the material, some of the sound is being bounced back 72 00:04:25,360 --> 00:04:28,560 Speaker 1: from the material towards you, and a lot of that 73 00:04:28,600 --> 00:04:32,400 Speaker 1: depends upon the hardness of the material, Like a really 74 00:04:32,400 --> 00:04:34,400 Speaker 1: hard material is going to bounce a lot more sound 75 00:04:34,480 --> 00:04:36,640 Speaker 1: back at you, which is why if you are in 76 00:04:36,800 --> 00:04:39,599 Speaker 1: a large room with a lot of hard surfaces you 77 00:04:39,640 --> 00:04:43,640 Speaker 1: get that echoe sound. Or if you're out someplace like 78 00:04:44,120 --> 00:04:46,120 Speaker 1: at a canyon and you do a shout and you 79 00:04:46,160 --> 00:04:48,760 Speaker 1: get that echo back, it's because the sound is going 80 00:04:48,760 --> 00:04:52,680 Speaker 1: out hitting the walls of the canyon, bouncing back to you, 81 00:04:53,000 --> 00:04:57,880 Speaker 1: and that's when you get to experience that effect. Well, obviously, 82 00:04:58,520 --> 00:05:02,120 Speaker 1: this means that if you want to create a place 83 00:05:02,839 --> 00:05:07,800 Speaker 1: where the sound can't escape or leak into and a 84 00:05:07,839 --> 00:05:10,200 Speaker 1: lot of recording studios, you want both of those things right. 85 00:05:10,200 --> 00:05:12,680 Speaker 1: You don't want the sound from the studio to leak outward, 86 00:05:12,880 --> 00:05:15,400 Speaker 1: but you also definitely don't want outside sound to leak 87 00:05:15,480 --> 00:05:18,840 Speaker 1: in to the stereovery important then you have to figure out, well, 88 00:05:18,880 --> 00:05:21,200 Speaker 1: how do we limit how do we work within the 89 00:05:21,240 --> 00:05:26,600 Speaker 1: physical constraints of the way sound works, so that we 90 00:05:26,680 --> 00:05:29,280 Speaker 1: can limit that as much as possible and try to 91 00:05:29,279 --> 00:05:35,520 Speaker 1: have the purest experience as we can. So one thing 92 00:05:35,560 --> 00:05:38,880 Speaker 1: you can remember is that sound, because it's a physical 93 00:05:39,160 --> 00:05:43,440 Speaker 1: activity and because it relies on energy, the way it 94 00:05:43,480 --> 00:05:45,560 Speaker 1: works is that you've got a source of the sound. 95 00:05:46,320 --> 00:05:51,400 Speaker 1: Sound waves travel outward concentrically outward from that source, and 96 00:05:51,480 --> 00:05:54,479 Speaker 1: they get weaker as they travel out that that energy 97 00:05:54,560 --> 00:05:56,720 Speaker 1: starts to dissipate. You can think of it kind of 98 00:05:56,760 --> 00:06:00,480 Speaker 1: like you know, each each time of part article has 99 00:06:00,520 --> 00:06:03,160 Speaker 1: to bang up against another one to move it, some 100 00:06:03,240 --> 00:06:05,599 Speaker 1: of that energy ends up getting lost. So the further 101 00:06:05,640 --> 00:06:07,440 Speaker 1: way you are from a source of sound, the quieter 102 00:06:07,520 --> 00:06:10,279 Speaker 1: it is. That's why that happens. So one way you 103 00:06:10,320 --> 00:06:13,560 Speaker 1: can limit the way sound comes out of a room 104 00:06:13,640 --> 00:06:16,400 Speaker 1: is you make an enormous room, like you have a 105 00:06:16,440 --> 00:06:20,800 Speaker 1: little room in a really big room. But that's not 106 00:06:20,839 --> 00:06:22,760 Speaker 1: necessarily the most practical approach. 107 00:06:22,920 --> 00:06:25,599 Speaker 2: Actually, there's a studio I used to intern in Athens, 108 00:06:25,600 --> 00:06:29,440 Speaker 2: Georgia called Chase Park Transduction, and they essentially built their 109 00:06:29,480 --> 00:06:33,600 Speaker 2: studio inside of a larger warehouse space. So they're renting 110 00:06:33,640 --> 00:06:36,040 Speaker 2: a space in the strip of big, giant, very high 111 00:06:36,040 --> 00:06:39,120 Speaker 2: ceilin warehouse spaces. But when you go into the studio, 112 00:06:39,520 --> 00:06:43,720 Speaker 2: you're in the warehouse. But then there's a smaller basically 113 00:06:43,880 --> 00:06:47,920 Speaker 2: building inside that warehouse that is the one that receives 114 00:06:47,960 --> 00:06:50,520 Speaker 2: all the acoustic treatments. But it's like you said, I 115 00:06:50,560 --> 00:06:53,000 Speaker 2: mean that is one way of dealing with it is air. 116 00:06:53,360 --> 00:06:56,760 Speaker 1: Yeah, the room within a room approach is often how 117 00:06:56,760 --> 00:06:59,880 Speaker 1: it's referred to, and sometimes it is not as obvious 118 00:07:00,200 --> 00:07:02,600 Speaker 1: that like it may be that it looks like the 119 00:07:04,200 --> 00:07:06,200 Speaker 1: room you're walking into. It might be like it's it's 120 00:07:06,240 --> 00:07:10,080 Speaker 1: in a little alcover hallway, but that hallway is actually 121 00:07:10,160 --> 00:07:13,280 Speaker 1: showing where the walls are where there's an air gap 122 00:07:13,440 --> 00:07:17,240 Speaker 1: between the two walls to mitigate any sound coming into 123 00:07:17,320 --> 00:07:17,800 Speaker 1: the space. 124 00:07:17,880 --> 00:07:20,400 Speaker 2: Sure, even this glass window that we have in the 125 00:07:20,440 --> 00:07:22,520 Speaker 2: booth that we're recording in right now, it's a double 126 00:07:22,600 --> 00:07:26,240 Speaker 2: paned window. So in between these two relatively thick pieces 127 00:07:26,240 --> 00:07:28,800 Speaker 2: of glass is a little layer of air, which in 128 00:07:28,840 --> 00:07:30,880 Speaker 2: and of itself acts as a bit of a sound 129 00:07:30,920 --> 00:07:32,440 Speaker 2: dampening insulation device. 130 00:07:32,320 --> 00:07:35,960 Speaker 1: Right exactly, So some other little elements of sound that 131 00:07:36,000 --> 00:07:40,480 Speaker 1: we need to remember. There are two main components to 132 00:07:40,880 --> 00:07:43,320 Speaker 1: a sound wave that are important to keep in mind. 133 00:07:43,320 --> 00:07:46,400 Speaker 1: One is amplitude or volume. So if you are looking 134 00:07:46,480 --> 00:07:50,200 Speaker 1: at the way we typically show a sound wave which 135 00:07:50,240 --> 00:07:53,080 Speaker 1: is on like an X versus y graph, you know 136 00:07:53,120 --> 00:07:57,720 Speaker 1: those those sine wave style graphs, the height and depth 137 00:07:57,760 --> 00:08:00,920 Speaker 1: of the troughs that represents the amplitude how out the 138 00:08:01,000 --> 00:08:03,680 Speaker 1: sound is. Then you have the frequency of sound, the 139 00:08:03,800 --> 00:08:08,560 Speaker 1: number of times sound cycles within a second. That determines 140 00:08:08,600 --> 00:08:10,360 Speaker 1: the pitch of a sound. 141 00:08:10,520 --> 00:08:14,520 Speaker 2: So a low frequency, obviously would be a perceived as 142 00:08:14,560 --> 00:08:18,040 Speaker 2: a lower deeper note or tone, and a high frequency, 143 00:08:18,040 --> 00:08:21,760 Speaker 2: with those peaks and troughs moving gradually more closer together, 144 00:08:21,840 --> 00:08:23,160 Speaker 2: is going to be perceived. 145 00:08:22,920 --> 00:08:24,560 Speaker 3: As a higher pitch. 146 00:08:24,800 --> 00:08:24,920 Speaker 1: Right. 147 00:08:25,280 --> 00:08:26,760 Speaker 2: A good way to think about this too, is if 148 00:08:26,760 --> 00:08:29,600 Speaker 2: anyone's familiar with the instrument the theremon. There are two 149 00:08:29,640 --> 00:08:32,680 Speaker 2: controls on a theremin. One is the antenna that goes upward, 150 00:08:32,679 --> 00:08:35,000 Speaker 2: and there's an antenna on the side. The antentna on 151 00:08:35,040 --> 00:08:37,600 Speaker 2: the side, you use your hand by moving it closer 152 00:08:37,960 --> 00:08:40,960 Speaker 2: to or farther away, you are changing the amplitude, and 153 00:08:41,000 --> 00:08:44,199 Speaker 2: that's perceived as a change in volume. The antenna going up. 154 00:08:44,200 --> 00:08:46,679 Speaker 2: As you move your hand closer to it or farther away, 155 00:08:46,720 --> 00:08:49,800 Speaker 2: you are changing the frequency. So with those two controls 156 00:08:49,840 --> 00:08:52,800 Speaker 2: you can basically shape the way the sound is. 157 00:08:52,760 --> 00:08:56,440 Speaker 1: Perceived, right, And it's important to remember these things because, 158 00:08:57,559 --> 00:09:01,240 Speaker 1: as it turns out, different approaches to sell proofing are 159 00:09:01,360 --> 00:09:03,559 Speaker 1: effective for different frequencies. 160 00:09:03,640 --> 00:09:05,640 Speaker 3: Definitely, right, So there might be one. 161 00:09:05,360 --> 00:09:07,880 Speaker 1: That you're like, oh, this is this is perfect. I 162 00:09:08,120 --> 00:09:11,000 Speaker 1: can't hear my neighbors anymore. But then it turns out 163 00:09:11,040 --> 00:09:14,040 Speaker 1: that when your neighbors put on an album that has 164 00:09:14,040 --> 00:09:16,280 Speaker 1: a lot of base in it, it comes right through. 165 00:09:16,360 --> 00:09:18,000 Speaker 3: Or start yelling at each other for whatever. 166 00:09:18,440 --> 00:09:20,360 Speaker 1: Yeah, if the amplitude is loud enough, it may be 167 00:09:20,440 --> 00:09:23,600 Speaker 1: that your soundproofing isn't going to be us. 168 00:09:23,640 --> 00:09:25,520 Speaker 3: When people yell, sometimes they tend to raise. 169 00:09:25,360 --> 00:09:27,320 Speaker 1: The pitch all right, right right, the pitch goes up 170 00:09:27,400 --> 00:09:29,880 Speaker 1: enough that I got you. Yeah, So these are things 171 00:09:29,920 --> 00:09:31,920 Speaker 1: that you have to take into consideration if you're trying 172 00:09:31,920 --> 00:09:35,439 Speaker 1: to soundproof, and obviously what you are trying to accomplish, 173 00:09:35,520 --> 00:09:38,640 Speaker 1: like the reason why you're soundproofing, that'll play into it 174 00:09:38,640 --> 00:09:40,320 Speaker 1: as well, because if all you're trying to do is 175 00:09:40,400 --> 00:09:42,839 Speaker 1: just make it quieter so that you know, you don't 176 00:09:42,880 --> 00:09:45,640 Speaker 1: have like you're designing a building, maybe it's a hotel, 177 00:09:45,960 --> 00:09:49,080 Speaker 1: and you want to make sure that the people talking 178 00:09:49,080 --> 00:09:52,120 Speaker 1: in one room doesn't bleed over into other rooms. That's 179 00:09:52,280 --> 00:09:54,800 Speaker 1: one type of soundproofing. If you're trying to make a 180 00:09:54,880 --> 00:09:57,680 Speaker 1: professional recording studio, that's another type. 181 00:09:57,800 --> 00:09:58,040 Speaker 3: Well. 182 00:09:58,040 --> 00:10:01,920 Speaker 2: From a construction standpoint, like the base level soundproofing is drywall, 183 00:10:02,120 --> 00:10:04,840 Speaker 2: so you have drywall, and that is where if you're 184 00:10:04,880 --> 00:10:07,040 Speaker 2: in a hotel that only uses drywall, people are gonna 185 00:10:07,040 --> 00:10:08,960 Speaker 2: be able to hear every single thing that's going on 186 00:10:09,000 --> 00:10:09,400 Speaker 2: next door. 187 00:10:09,559 --> 00:10:09,640 Speaker 1: Right. 188 00:10:09,720 --> 00:10:12,680 Speaker 2: It's when you start basically stuffing that drywall with other 189 00:10:12,840 --> 00:10:16,920 Speaker 2: denser materials or you know, highly rated soundproofing materials, that's 190 00:10:16,960 --> 00:10:19,720 Speaker 2: when you can really cut down on that transfer between 191 00:10:19,720 --> 00:10:20,200 Speaker 2: the rooms. 192 00:10:20,400 --> 00:10:20,640 Speaker 3: Right. 193 00:10:20,679 --> 00:10:24,920 Speaker 1: And also there are some other techniques you could use 194 00:10:24,920 --> 00:10:27,720 Speaker 1: as well that I'll get into that, and it's all 195 00:10:27,760 --> 00:10:30,120 Speaker 1: about how do you make it harder for the sound 196 00:10:30,200 --> 00:10:32,439 Speaker 1: to travel from one place to another, because sound is 197 00:10:32,440 --> 00:10:34,679 Speaker 1: going to travel no matter what. It's not like we 198 00:10:34,760 --> 00:10:40,080 Speaker 1: have created a material that just sucks up sound totally. 199 00:10:40,600 --> 00:10:43,320 Speaker 1: We've got a lot of materials that resist vibration and 200 00:10:43,360 --> 00:10:46,200 Speaker 1: that means that they don't transfer sound very well. But 201 00:10:47,080 --> 00:10:49,559 Speaker 1: and in fact the studio has some of that around us. 202 00:10:49,920 --> 00:10:52,120 Speaker 1: But you know, there's other stuff you have to take 203 00:10:52,120 --> 00:10:56,640 Speaker 1: into consideration as well. Now, there are four general elements 204 00:10:56,679 --> 00:10:59,320 Speaker 1: to soundproofing, and we've we've kind of touched on a 205 00:10:59,400 --> 00:11:02,360 Speaker 1: few of them, but one of the big ones is 206 00:11:02,720 --> 00:11:07,600 Speaker 1: called decoupling. Now, decoupling is a construction term. When you're 207 00:11:07,600 --> 00:11:11,680 Speaker 1: talking about decoupling, you're talking about the way the walls 208 00:11:11,760 --> 00:11:15,079 Speaker 1: of the soundproofed area are actually constructed. So you were 209 00:11:15,120 --> 00:11:18,160 Speaker 1: just talking about dry wall. The typical way a wall 210 00:11:18,240 --> 00:11:22,040 Speaker 1: is constructed is you've got studs and attached to the 211 00:11:22,080 --> 00:11:25,280 Speaker 1: studs are the anchor points for the dry wall. And 212 00:11:26,120 --> 00:11:30,360 Speaker 1: in a typical wall, the studs are connected on either 213 00:11:30,440 --> 00:11:32,959 Speaker 1: side by drywall for one side of the wall and 214 00:11:33,000 --> 00:11:34,400 Speaker 1: dry wall for the other side of the wall. So 215 00:11:35,880 --> 00:11:37,760 Speaker 1: if you can think of it like the interior wall 216 00:11:37,840 --> 00:11:41,120 Speaker 1: versus the exterior wall of a room, The problem with 217 00:11:41,200 --> 00:11:44,480 Speaker 1: that is that when sound hits the dry wall, then 218 00:11:44,600 --> 00:11:47,520 Speaker 1: sound can travel through the dry wall through the studs, 219 00:11:47,720 --> 00:11:50,720 Speaker 1: which transmits sound. They're a pretty good conductor for sound 220 00:11:51,120 --> 00:11:53,080 Speaker 1: to the other side of the drywall, and then you 221 00:11:53,160 --> 00:11:55,959 Speaker 1: get sound bleeding out or you have sound bleeding in 222 00:11:56,040 --> 00:12:00,440 Speaker 1: from the outside. So decoupling is a process where you 223 00:12:00,440 --> 00:12:05,120 Speaker 1: would build a wall so that the studs don't touch 224 00:12:05,240 --> 00:12:05,960 Speaker 1: both sides of. 225 00:12:05,960 --> 00:12:07,120 Speaker 3: The wall exactly. 226 00:12:07,200 --> 00:12:09,560 Speaker 1: You would have a series of studs that one side 227 00:12:09,600 --> 00:12:12,640 Speaker 1: the interior wall are attached to, and a different series 228 00:12:12,679 --> 00:12:15,480 Speaker 1: of studs that the exterior wall are attached to. They 229 00:12:15,520 --> 00:12:20,160 Speaker 1: both extend well into the gap between the two walls, 230 00:12:20,200 --> 00:12:22,120 Speaker 1: but they don't touch the other side. 231 00:12:22,200 --> 00:12:26,480 Speaker 2: So one side could be receiving sound waves and potentially 232 00:12:26,480 --> 00:12:29,360 Speaker 2: transfer those but since they're not touching, it's much more 233 00:12:29,360 --> 00:12:30,640 Speaker 2: difficult for that to happen. 234 00:12:30,440 --> 00:12:32,680 Speaker 1: Right, because air is not as good a conductor of 235 00:12:32,760 --> 00:12:35,360 Speaker 1: sound as a solid object is, which is weird. 236 00:12:35,400 --> 00:12:37,280 Speaker 2: You wouldn't think that because I mean, here we are 237 00:12:37,280 --> 00:12:39,400 Speaker 2: in a room talking to each other, right, and the 238 00:12:39,440 --> 00:12:41,719 Speaker 2: air is basically what's connecting us. 239 00:12:41,960 --> 00:12:44,040 Speaker 1: But the interesting thing though, is that the way you 240 00:12:44,040 --> 00:12:46,240 Speaker 1: can tell this, it's very easy way to tell it's 241 00:12:46,280 --> 00:12:49,160 Speaker 1: the old kid game of a telephone where you get 242 00:12:49,200 --> 00:12:52,920 Speaker 1: two cans in a string, right, you punch holes in 243 00:12:52,920 --> 00:12:54,960 Speaker 1: the bottom of the cans, you run the string through 244 00:12:55,000 --> 00:12:57,840 Speaker 1: the holes, you stretch it taut, and then you can 245 00:12:57,880 --> 00:13:00,520 Speaker 1: whisper into one can and hear it on the other side. 246 00:13:00,600 --> 00:13:03,440 Speaker 1: But if you whisper that same volume across the room, 247 00:13:03,480 --> 00:13:06,880 Speaker 1: you can't hear it. So again, that shows that the 248 00:13:07,559 --> 00:13:11,120 Speaker 1: physical media is actually more or medium i should say, 249 00:13:11,200 --> 00:13:14,720 Speaker 1: is actually more efficient at transferring the sound than air is. 250 00:13:15,160 --> 00:13:20,200 Speaker 1: So air pockets are actually really important when you're soundproofing, 251 00:13:20,360 --> 00:13:24,520 Speaker 1: you know, designing a soundproof room. Typically you would pair 252 00:13:24,640 --> 00:13:28,000 Speaker 1: decoupling with some of the other elements, and I'll go 253 00:13:28,040 --> 00:13:29,640 Speaker 1: ahead and mention what those elements are, and then we'll 254 00:13:29,679 --> 00:13:32,040 Speaker 1: talk more about how you would put it all together. 255 00:13:32,640 --> 00:13:37,600 Speaker 1: So you've got absorption another important element. This is obviously 256 00:13:38,120 --> 00:13:42,880 Speaker 1: using a material that slows down sound. It absorbs some 257 00:13:42,920 --> 00:13:45,679 Speaker 1: of the sounds, so that sound essentially loses some of 258 00:13:45,720 --> 00:13:49,560 Speaker 1: its energy and it thus is quieter. It doesn't it 259 00:13:49,600 --> 00:13:52,520 Speaker 1: doesn't leak out as much because the amplitude gets reduced 260 00:13:52,520 --> 00:13:57,200 Speaker 1: as a result. So absorption you achieve usually through using 261 00:13:57,240 --> 00:14:01,360 Speaker 1: some sort of insulation material like I mean, fiberglass is 262 00:14:01,400 --> 00:14:04,240 Speaker 1: a simple example where you would put that in the wall, 263 00:14:04,440 --> 00:14:07,400 Speaker 1: in the gap between the two sides of the wall 264 00:14:07,400 --> 00:14:08,520 Speaker 1: to two pieces of drywall. 265 00:14:08,600 --> 00:14:10,040 Speaker 3: I saw one even saying denim. 266 00:14:10,160 --> 00:14:12,800 Speaker 2: You can use different like fabric type materials, the cotton 267 00:14:12,920 --> 00:14:13,480 Speaker 2: or something like that. 268 00:14:13,480 --> 00:14:15,960 Speaker 1: The important thing is that whatever you use, you cannot 269 00:14:16,040 --> 00:14:19,840 Speaker 1: pack too densely exactly, because if it's too dense, that's 270 00:14:19,840 --> 00:14:21,880 Speaker 1: going to transfer sound and you're back to the same 271 00:14:21,920 --> 00:14:23,920 Speaker 1: problem you were at before. And you also want to 272 00:14:24,800 --> 00:14:27,000 Speaker 1: still have some air gap there too. You don't want 273 00:14:27,400 --> 00:14:31,800 Speaker 1: the material to make contact completely through the gap. You 274 00:14:31,840 --> 00:14:34,320 Speaker 1: would pack kind of like half of the gap, a 275 00:14:34,320 --> 00:14:37,440 Speaker 1: little more than half of the gap. Typically with insulating 276 00:14:37,440 --> 00:14:40,640 Speaker 1: material you leave an air gap, and that really creates 277 00:14:40,760 --> 00:14:45,760 Speaker 1: a great cushion for sound. We'll talk a little bit 278 00:14:45,760 --> 00:14:48,640 Speaker 1: more about how that can go wrong, though. The coupling 279 00:14:48,720 --> 00:14:52,120 Speaker 1: in particular can make certain things a little more difficult. 280 00:14:52,160 --> 00:14:56,680 Speaker 1: There's also damping sound dampening. This is where you use 281 00:14:56,720 --> 00:15:00,280 Speaker 1: some sort of material that resists vibration. So like the 282 00:15:00,320 --> 00:15:02,720 Speaker 1: foam we have here, there's some we've got some dampening 283 00:15:02,760 --> 00:15:04,680 Speaker 1: foam in here, but the typically you look at a 284 00:15:04,720 --> 00:15:08,520 Speaker 1: lot of things like adhesives that are used to dampen sound. 285 00:15:09,320 --> 00:15:11,280 Speaker 1: One of the ones I keep hearing about over and 286 00:15:11,320 --> 00:15:16,240 Speaker 1: over is green glue. Green glue is yeah, so it's 287 00:15:16,360 --> 00:15:20,680 Speaker 1: very popular, particularly apparently in Canada, but it's popular along 288 00:15:20,800 --> 00:15:24,440 Speaker 1: among soundproofing technicians. It is considered to be one of 289 00:15:24,440 --> 00:15:28,760 Speaker 1: the most effective for the least amount of money solutions 290 00:15:28,800 --> 00:15:32,240 Speaker 1: for sound damping material. But typically this would be a 291 00:15:32,320 --> 00:15:35,520 Speaker 1: layer that would also be part of your wall that 292 00:15:35,720 --> 00:15:39,920 Speaker 1: resists the vibration of sound and so it won't transfer 293 00:15:40,000 --> 00:15:45,480 Speaker 1: sound as well. It's again something that you would apply 294 00:15:45,640 --> 00:15:48,760 Speaker 1: between two constrained layers, so it's not like it's not 295 00:15:48,800 --> 00:15:51,720 Speaker 1: like you would coat this on the interior wall. That 296 00:15:51,720 --> 00:15:53,440 Speaker 1: would be a bad idea. It would be on the 297 00:15:54,960 --> 00:15:57,000 Speaker 1: backside of the interior wall. 298 00:15:57,080 --> 00:15:59,080 Speaker 2: It might even be something you could use as an 299 00:15:59,120 --> 00:16:03,320 Speaker 2: adhesive for other sound dampening material exact acoustic Follmer tile. 300 00:16:03,760 --> 00:16:08,760 Speaker 1: And then the last element is really the simplest is mass. 301 00:16:09,000 --> 00:16:11,680 Speaker 1: It's just that heavier things are harder to move than 302 00:16:11,800 --> 00:16:15,360 Speaker 1: lighter things, right, It's just the basic idea, like if 303 00:16:15,400 --> 00:16:19,720 Speaker 1: you had a cart filled with concrete blocks, it would 304 00:16:19,760 --> 00:16:21,520 Speaker 1: be a little heavy to push. But if you had 305 00:16:21,520 --> 00:16:23,440 Speaker 1: that same cart and it was filled with feathers. It's 306 00:16:23,480 --> 00:16:23,960 Speaker 1: easy to. 307 00:16:23,880 --> 00:16:25,240 Speaker 3: Push, So I've got something for you. 308 00:16:25,560 --> 00:16:27,840 Speaker 2: Yeah, it uses all of those elements in a pretty 309 00:16:27,960 --> 00:16:31,600 Speaker 2: perfect example, one of the more perfect examples of soundproofing 310 00:16:31,600 --> 00:16:34,080 Speaker 2: that we can see in the real world. I'm not 311 00:16:34,080 --> 00:16:37,000 Speaker 2: sure I think Microsoft has maybe outdone them at this point, 312 00:16:37,160 --> 00:16:40,080 Speaker 2: but there is a place in Minneapolis, Minnesota called ore 313 00:16:40,160 --> 00:16:44,080 Speaker 2: Field Laboratories and it contains what was I believe again 314 00:16:44,120 --> 00:16:47,600 Speaker 2: until recently, the world's most silent room. 315 00:16:48,160 --> 00:16:50,280 Speaker 3: Yes, world record for the most silent room. 316 00:16:50,440 --> 00:16:54,360 Speaker 2: It is ninety nine point nine to nine percent sound absorbent, 317 00:16:54,880 --> 00:16:57,720 Speaker 2: and in order to accomplish this, it uses a combination 318 00:16:58,000 --> 00:17:02,600 Speaker 2: of very very very heavy materials. It's got concrete walls, 319 00:17:03,120 --> 00:17:06,480 Speaker 2: steel reinforcement, and then on the inside of the room, 320 00:17:06,640 --> 00:17:09,000 Speaker 2: I'm looking at a picture right now, it has these 321 00:17:09,119 --> 00:17:13,040 Speaker 2: alternating sort of thin looking things. So you've got like 322 00:17:13,160 --> 00:17:16,600 Speaker 2: three and then going from left to right, and then 323 00:17:16,640 --> 00:17:19,560 Speaker 2: three right next to it, going vertically, and they alternate 324 00:17:19,600 --> 00:17:23,719 Speaker 2: throughout every panel in this room and then even on 325 00:17:23,760 --> 00:17:26,399 Speaker 2: the floor. And what you stand on is a metal 326 00:17:26,520 --> 00:17:29,440 Speaker 2: grate that goes on top of another series of these 327 00:17:29,480 --> 00:17:32,320 Speaker 2: alternating little units, and. 328 00:17:32,359 --> 00:17:36,440 Speaker 3: Apparently The longest anyone has been able. 329 00:17:36,240 --> 00:17:38,720 Speaker 2: To stand being in this room alone with the lights 330 00:17:38,760 --> 00:17:41,359 Speaker 2: out is forty five minutes, because people start to hallucinate 331 00:17:41,720 --> 00:17:43,720 Speaker 2: right this level of silence. 332 00:17:43,840 --> 00:17:46,159 Speaker 1: I've heard such things. It's the sort of thing every 333 00:17:46,200 --> 00:17:48,520 Speaker 1: time I hear it, I have the reaction that I 334 00:17:48,520 --> 00:17:51,080 Speaker 1: think ninety nine percent of people have, which is I 335 00:17:51,160 --> 00:17:53,680 Speaker 1: bet I could go longer. Sure, And of course I'd 336 00:17:53,720 --> 00:17:55,800 Speaker 1: probably be in there for like three minutes and be 337 00:17:55,880 --> 00:17:58,880 Speaker 1: convinced I'd been in there for three hours, because once 338 00:17:58,920 --> 00:18:02,119 Speaker 1: you get to a point where or something that you 339 00:18:02,280 --> 00:18:05,720 Speaker 1: have taken for granted, you know, just the ambient sounds 340 00:18:05,720 --> 00:18:09,280 Speaker 1: that you can hear once that's gone, that really does 341 00:18:09,400 --> 00:18:14,919 Speaker 1: make a big difference, and it is a psychologically powerful experience. 342 00:18:14,960 --> 00:18:16,560 Speaker 1: But I still kind of want. 343 00:18:16,320 --> 00:18:16,800 Speaker 3: To do it. 344 00:18:17,320 --> 00:18:20,560 Speaker 1: Yeah, that's a great way of kind of summing up 345 00:18:20,640 --> 00:18:23,080 Speaker 1: all of these elements. Now, if you want to really 346 00:18:23,119 --> 00:18:25,600 Speaker 1: sound proof of room, the best thing to do is 347 00:18:25,640 --> 00:18:28,359 Speaker 1: to incorporate as many of those as you possibly can, 348 00:18:28,480 --> 00:18:32,199 Speaker 1: because they're different. Ones are good for different parts of 349 00:18:32,240 --> 00:18:35,560 Speaker 1: that frequency range we're talking about, So some of them 350 00:18:35,600 --> 00:18:38,320 Speaker 1: are really good for those mid to high range frequencies. 351 00:18:38,320 --> 00:18:40,520 Speaker 1: Some of them are a little better at the low frequencies. 352 00:18:40,840 --> 00:18:43,440 Speaker 1: So obviously you want to have a good combination otherwise 353 00:18:43,480 --> 00:18:47,040 Speaker 1: you're gonna have certain sounds come through even if you've 354 00:18:47,240 --> 00:18:50,040 Speaker 1: perfectly blocked the room for other ones, and that can 355 00:18:50,080 --> 00:18:51,040 Speaker 1: be really frustrating. 356 00:18:51,080 --> 00:18:53,359 Speaker 2: There's literally a cutoff or a threshold where if you 357 00:18:53,920 --> 00:18:57,840 Speaker 2: looked on a graph that can show you what frequencies 358 00:18:57,840 --> 00:19:02,359 Speaker 2: are happening, you could literally track okay, at this frequency, 359 00:19:02,680 --> 00:19:03,600 Speaker 2: now I can hear it. 360 00:19:04,960 --> 00:19:06,880 Speaker 1: Noel and I will be back to talk more about 361 00:19:06,920 --> 00:19:20,199 Speaker 1: how soundproofing works after this quick break. So kind of 362 00:19:20,200 --> 00:19:24,679 Speaker 1: going back to decoupling a little bit, the size of 363 00:19:24,720 --> 00:19:27,600 Speaker 1: the air cavity between the two sides of the decoupled 364 00:19:27,640 --> 00:19:33,399 Speaker 1: wall determines something called the resonant frequency of that So 365 00:19:34,520 --> 00:19:38,560 Speaker 1: here's one of the problems with decoupling. That air cavity 366 00:19:38,680 --> 00:19:41,400 Speaker 1: ends up acting kind of like a spring, right, So 367 00:19:41,440 --> 00:19:44,080 Speaker 1: springs actually have a resonant frequency, and if you end 368 00:19:44,200 --> 00:19:47,720 Speaker 1: up vibrating something at the resonant frequency, it causes that 369 00:19:47,760 --> 00:19:49,920 Speaker 1: thing to vibrate very very easily. 370 00:19:50,080 --> 00:19:52,080 Speaker 3: Sure, the big example of this. 371 00:19:52,080 --> 00:19:55,560 Speaker 1: That everyone is familiar with is the crystal glass. Absolutely, 372 00:19:55,720 --> 00:19:58,880 Speaker 1: the opera singer hitting that note, that's the resonant frequency 373 00:19:58,920 --> 00:20:00,720 Speaker 1: for it you can actually see the last to form 374 00:20:00,760 --> 00:20:01,840 Speaker 1: and ultimately break. 375 00:20:02,520 --> 00:20:05,560 Speaker 3: Now or even someone that can play those glasses where 376 00:20:05,560 --> 00:20:07,440 Speaker 3: they fill it up with water and run their finger 377 00:20:07,480 --> 00:20:08,240 Speaker 3: around the rim. 378 00:20:08,720 --> 00:20:10,760 Speaker 2: In order for it to start making that tone, it 379 00:20:10,800 --> 00:20:14,399 Speaker 2: has to reach that resonant frequency exactly, So basically self 380 00:20:14,440 --> 00:20:15,640 Speaker 2: oscillate exactly. 381 00:20:15,680 --> 00:20:19,080 Speaker 1: So here's the problem with the decoupled walls is that 382 00:20:19,080 --> 00:20:22,520 Speaker 1: that air gap, because it's acting like a spring and 383 00:20:22,560 --> 00:20:26,280 Speaker 1: because it can resonate if it's not at the proper 384 00:20:26,560 --> 00:20:29,680 Speaker 1: thickness for the air gap, that resonant frequency may be 385 00:20:29,920 --> 00:20:33,000 Speaker 1: within the range of sounds that you're going to generate 386 00:20:33,040 --> 00:20:35,280 Speaker 1: either inside or outside the room, within the range of 387 00:20:35,359 --> 00:20:38,640 Speaker 1: human hearing, which means they're going to impact that sound 388 00:20:38,720 --> 00:20:42,639 Speaker 1: proofing it. If something actually is played at that frequency, 389 00:20:42,880 --> 00:20:44,840 Speaker 1: it'll go Not only will it go through the wall, 390 00:20:45,000 --> 00:20:47,440 Speaker 1: it'll go through the wall more easily than it would 391 00:20:47,480 --> 00:20:51,879 Speaker 1: have if you hadn't decoupled the wall because that resonance. 392 00:20:52,880 --> 00:20:55,000 Speaker 1: So that is one of the things you actually have 393 00:20:55,040 --> 00:20:57,919 Speaker 1: to take into account. And one of the solutions to 394 00:20:57,960 --> 00:21:01,800 Speaker 1: that is don't make it too thin of an air gap. 395 00:21:03,440 --> 00:21:07,800 Speaker 1: So another way of experimenting this with this yourself, if 396 00:21:07,800 --> 00:21:10,720 Speaker 1: you want to just have some fun, And by fun, 397 00:21:10,760 --> 00:21:14,119 Speaker 1: I mean like you know, mister Wizard style fun. You 398 00:21:14,160 --> 00:21:16,560 Speaker 1: get a bottle and you know, if you blow across 399 00:21:16,640 --> 00:21:20,480 Speaker 1: the opening of the bottle, it produces a tone. Well, 400 00:21:20,520 --> 00:21:23,080 Speaker 1: it doesn't matter how hard you blow, it's always going 401 00:21:23,160 --> 00:21:26,119 Speaker 1: to play that one tone. But if you add water 402 00:21:26,200 --> 00:21:28,920 Speaker 1: to the bottle, you have decreased the volume of air 403 00:21:29,200 --> 00:21:31,120 Speaker 1: the bottle can hold and that changes the tone. 404 00:21:31,160 --> 00:21:32,280 Speaker 3: Yeah, back to the glasses. 405 00:21:32,320 --> 00:21:35,479 Speaker 2: They could have, you know, the same size glasses, but 406 00:21:35,520 --> 00:21:38,480 Speaker 2: they generate different tones from each one by putting a 407 00:21:38,480 --> 00:21:40,399 Speaker 2: different amount of water in each way. 408 00:21:40,359 --> 00:21:42,439 Speaker 1: Right, right, it's not just the size of the glass, 409 00:21:42,480 --> 00:21:45,240 Speaker 1: but how much liquid is in the glass. So what 410 00:21:45,280 --> 00:21:48,600 Speaker 1: you would like to do is make sure that your 411 00:21:48,920 --> 00:21:53,119 Speaker 1: soundproofing technique was going to take care of those maybe 412 00:21:53,160 --> 00:21:58,359 Speaker 1: mid to high range frequencies, and then make sure that 413 00:21:58,400 --> 00:22:00,840 Speaker 1: the air gap would push would resonate at one of 414 00:22:00,840 --> 00:22:04,160 Speaker 1: those frequencies so that the other elements of your soundproofing 415 00:22:04,359 --> 00:22:07,119 Speaker 1: take care of it and it doesn't pass through. If 416 00:22:07,200 --> 00:22:10,600 Speaker 1: your resonant frequency is too low and you didn't really 417 00:22:10,640 --> 00:22:12,680 Speaker 1: protect against that, it's going to pass right on in. 418 00:22:13,720 --> 00:22:17,639 Speaker 1: So there's also something called the triple leaf effect. And 419 00:22:17,680 --> 00:22:20,000 Speaker 1: I had to look this up in a couple different 420 00:22:20,000 --> 00:22:22,000 Speaker 1: locations to find out what the triple leaf effect is 421 00:22:22,040 --> 00:22:24,600 Speaker 1: because I don't know if you know this, NOL. I 422 00:22:24,640 --> 00:22:28,720 Speaker 1: haven't built any houses recently, that's fair. So the triple 423 00:22:28,800 --> 00:22:32,760 Speaker 1: leaf effect is all about a construction of a wall, 424 00:22:32,800 --> 00:22:35,359 Speaker 1: like a dry wall, and they refer to each sheet 425 00:22:35,480 --> 00:22:38,520 Speaker 1: of drywall as a leaf. Sure, so you've got the 426 00:22:38,560 --> 00:22:41,959 Speaker 1: interior wall that is one leaf. You've got the exterior 427 00:22:42,000 --> 00:22:44,880 Speaker 1: wall that is a second leaf. In a triple leaf approach, 428 00:22:44,920 --> 00:22:47,560 Speaker 1: you actually have a third sheet of a dry wall 429 00:22:47,560 --> 00:22:51,720 Speaker 1: that's in between the two. It's inside the wall. 430 00:22:51,880 --> 00:22:56,280 Speaker 2: It's further compartmentalizing it essentially, right, And you might do 431 00:22:56,320 --> 00:22:58,399 Speaker 2: this and think, oh, well, that's going to end up 432 00:22:58,400 --> 00:23:00,359 Speaker 2: protecting against sound even better. 433 00:23:01,400 --> 00:23:04,800 Speaker 1: Not necessarily, it actually can cause a problem because it 434 00:23:04,840 --> 00:23:09,439 Speaker 1: can create if the air cavity between the middle leaf 435 00:23:09,520 --> 00:23:12,480 Speaker 1: and one side is too small, it can create those 436 00:23:12,520 --> 00:23:15,320 Speaker 1: resonance problems. So people actually refer to as the triple 437 00:23:15,359 --> 00:23:16,000 Speaker 1: leaf problem. 438 00:23:16,160 --> 00:23:18,280 Speaker 2: So this is not necessarily a technique you want to 439 00:23:18,320 --> 00:23:20,360 Speaker 2: go for. This is describing a problem. 440 00:23:20,480 --> 00:23:20,760 Speaker 3: Yeah. 441 00:23:20,880 --> 00:23:23,520 Speaker 1: Yeah, So there are some proof technicians who say, if 442 00:23:23,560 --> 00:23:26,400 Speaker 1: you have a triple leaf wall, and you're having these 443 00:23:26,440 --> 00:23:30,960 Speaker 1: resonant issues. The solution is actually to tear open the wall, 444 00:23:31,560 --> 00:23:35,720 Speaker 1: remove that triple leaf, that third sheet of dry wall, 445 00:23:35,720 --> 00:23:38,320 Speaker 1: the one that's in between the other two. Take that out, 446 00:23:38,640 --> 00:23:41,439 Speaker 1: and then it'll create a thicker air gap between the 447 00:23:41,440 --> 00:23:45,639 Speaker 1: two sides, and that will end up changing the resonance problem. 448 00:23:45,680 --> 00:23:46,440 Speaker 3: I guess I could see that. 449 00:23:46,480 --> 00:23:49,920 Speaker 2: I mean, it does introduce more of a variable into 450 00:23:49,960 --> 00:23:52,440 Speaker 2: the equation, and as opposed to just having two having 451 00:23:52,480 --> 00:23:54,640 Speaker 2: a third one there there is more ways the sound 452 00:23:54,680 --> 00:23:57,320 Speaker 2: could potentially bounce around or catch that resonant frequency. 453 00:23:57,440 --> 00:24:00,640 Speaker 1: Right, And you know we talked the bit about echo 454 00:24:00,680 --> 00:24:02,680 Speaker 1: and about how sound can bounce off of hard surfaces. 455 00:24:02,960 --> 00:24:03,880 Speaker 3: We talk about the Bunnymen. 456 00:24:04,400 --> 00:24:05,840 Speaker 1: No, we didn't talk about the Bunnymen. 457 00:24:05,920 --> 00:24:07,920 Speaker 3: You know they're playing in Atlanta soon, are they really? Yeah? 458 00:24:08,040 --> 00:24:10,080 Speaker 1: Oh wow? I would much prefer to see them than 459 00:24:10,119 --> 00:24:11,080 Speaker 1: insane clown posse. 460 00:24:11,520 --> 00:24:12,960 Speaker 3: But you already missed insane clowns. 461 00:24:13,040 --> 00:24:16,280 Speaker 1: I know they played earlier this week, yesterday, day before yesterday. Yeah. 462 00:24:16,280 --> 00:24:18,040 Speaker 1: I actually wanted to invite them over so we could 463 00:24:18,040 --> 00:24:21,320 Speaker 1: explain how magnets work. But that's that's neither here nor there. 464 00:24:21,359 --> 00:24:22,640 Speaker 3: No no in their heart. 465 00:24:22,840 --> 00:24:24,680 Speaker 1: I hope so well, you know, they get made a 466 00:24:24,720 --> 00:24:27,919 Speaker 1: whole video about it. But the echoes can be an 467 00:24:27,960 --> 00:24:30,880 Speaker 1: issue obviously in recording studios things like that, you don't 468 00:24:30,880 --> 00:24:33,440 Speaker 1: want there to be If there's going to be any echo, 469 00:24:33,560 --> 00:24:35,719 Speaker 1: you wanted to be there on purpose, not because of 470 00:24:35,920 --> 00:24:38,560 Speaker 1: just that's the way the room was built. Same here 471 00:24:38,600 --> 00:24:40,840 Speaker 1: for our studio. We don't want too much echo here. 472 00:24:40,880 --> 00:24:43,840 Speaker 1: And we are in a building that's made out of concrete. 473 00:24:44,200 --> 00:24:48,280 Speaker 1: Now that in some ways that's good because it helps 474 00:24:48,359 --> 00:24:51,879 Speaker 1: dampen sound from other areas. Unless something is making direct 475 00:24:51,880 --> 00:24:55,720 Speaker 1: contact with the concrete, then we can all hear it everywhere. 476 00:24:56,160 --> 00:24:58,439 Speaker 1: Like whenever there's construction going on, you can hear it 477 00:24:58,600 --> 00:25:01,200 Speaker 1: move through the concrete coll and floors and ceilings. 478 00:25:01,440 --> 00:25:01,920 Speaker 3: Gremlin. 479 00:25:02,320 --> 00:25:04,360 Speaker 1: It is disturbing. 480 00:25:04,400 --> 00:25:05,199 Speaker 3: They're very strange. 481 00:25:05,200 --> 00:25:08,600 Speaker 1: We play the game what construction equipment? Do you think 482 00:25:08,760 --> 00:25:09,199 Speaker 1: that is? 483 00:25:10,080 --> 00:25:12,680 Speaker 2: Sometimes you just don't know because the sound can mutate 484 00:25:12,800 --> 00:25:16,040 Speaker 2: based on what it's vibrating too, you know, right, it 485 00:25:16,119 --> 00:25:19,320 Speaker 2: might be a little drill that's vibrating a giant piece 486 00:25:19,359 --> 00:25:21,600 Speaker 2: of metal, and then that's vibrating something else, and the 487 00:25:21,840 --> 00:25:23,520 Speaker 2: time we gets to us, it sounds like there's a 488 00:25:23,560 --> 00:25:25,400 Speaker 2: giant playing hopscotch ups there. 489 00:25:25,480 --> 00:25:29,200 Speaker 1: Yeah, it could be a little distracting. Fortunately, most of 490 00:25:28,880 --> 00:25:32,239 Speaker 1: the spaces in the building we're in now have been 491 00:25:32,280 --> 00:25:34,840 Speaker 1: built out because when we moved into this building we 492 00:25:34,840 --> 00:25:36,840 Speaker 1: were one of the first offices here. 493 00:25:36,960 --> 00:25:37,520 Speaker 3: It was bad. 494 00:25:37,760 --> 00:25:40,160 Speaker 1: Yeah, and that just meant that we had construction noises 495 00:25:40,200 --> 00:25:44,400 Speaker 1: pretty much consistently throughout the whole experience. So that has 496 00:25:45,320 --> 00:25:49,560 Speaker 1: been reduced dramatically over time. But one of the other 497 00:25:49,600 --> 00:25:51,359 Speaker 1: things is that you know, we when since we have 498 00:25:51,400 --> 00:25:53,199 Speaker 1: all this concrete, we have to figure out how to 499 00:25:53,400 --> 00:25:55,720 Speaker 1: eliminate that echo. And the way you do that is 500 00:25:55,760 --> 00:25:58,919 Speaker 1: typically by putting softer material on top of the harder 501 00:25:58,960 --> 00:26:03,399 Speaker 1: material and that that again dampens the echo. So you know, 502 00:26:03,440 --> 00:26:06,000 Speaker 1: if you if you have a castle, you probably are 503 00:26:06,000 --> 00:26:08,800 Speaker 1: hanging tapestries for a couple of reasons. One, it acts 504 00:26:08,840 --> 00:26:11,880 Speaker 1: like an insulator so you don't lose as much heat 505 00:26:11,920 --> 00:26:15,399 Speaker 1: in those cold winters, and do when you're screaming at 506 00:26:15,440 --> 00:26:19,360 Speaker 1: your servants because your food isn't on the table when 507 00:26:19,400 --> 00:26:22,760 Speaker 1: the bad guys are attacking your castles. Mutton, Yeah, you 508 00:26:22,800 --> 00:26:24,879 Speaker 1: want you don't want that to echo throughout the castle 509 00:26:24,960 --> 00:26:26,320 Speaker 1: unless you're a villain, and which I know. 510 00:26:26,240 --> 00:26:28,359 Speaker 2: When I'm decorating my castle, I tend to go with 511 00:26:28,400 --> 00:26:29,280 Speaker 2: tapestry I do. 512 00:26:29,359 --> 00:26:33,280 Speaker 1: I did too. I'm tapestry heavy when I do that, 513 00:26:33,960 --> 00:26:36,800 Speaker 1: But it's it's sort of stuff you can do inside 514 00:26:36,840 --> 00:26:40,840 Speaker 1: like a home studio too. You can hang fabric heavy 515 00:26:40,880 --> 00:26:42,240 Speaker 1: fabric to help, kind. 516 00:26:42,040 --> 00:26:46,040 Speaker 2: Of like the theater style curtain is excellent not only 517 00:26:46,080 --> 00:26:48,520 Speaker 2: because of its of what it's the denseness of it. 518 00:26:48,520 --> 00:26:51,000 Speaker 2: It bunches up like so you can kind of squeeze 519 00:26:51,000 --> 00:26:54,000 Speaker 2: it together where it creates these natural kind of ripples 520 00:26:54,160 --> 00:26:56,359 Speaker 2: which not only absorb the sound, they sort of diffuse 521 00:26:56,400 --> 00:26:58,119 Speaker 2: it a little bit in the same way what I 522 00:26:58,119 --> 00:27:02,200 Speaker 2: was describing with that World's Quiet Room. These alternating patterns 523 00:27:02,200 --> 00:27:05,280 Speaker 2: of material that have little spaces in between them, they 524 00:27:05,320 --> 00:27:06,960 Speaker 2: act as a diffuser for the sound. 525 00:27:07,240 --> 00:27:10,080 Speaker 1: Right. And there's one other thing that we can talk about, 526 00:27:10,200 --> 00:27:13,760 Speaker 1: or i'll briefly mention, which is sound cancelation. It's a 527 00:27:13,760 --> 00:27:17,960 Speaker 1: little different from soundproofing. Actually in a way, it's the opposite, 528 00:27:18,000 --> 00:27:20,920 Speaker 1: because you actually have to create sound with sound cancelation. 529 00:27:21,000 --> 00:27:23,320 Speaker 1: The way sound cancelation works is if you were to 530 00:27:23,359 --> 00:27:27,400 Speaker 1: look at that graphic representation of a sound wave, let's 531 00:27:27,400 --> 00:27:29,760 Speaker 1: say it's a steady tone because that's the easiest way. 532 00:27:29,560 --> 00:27:30,439 Speaker 3: To imagine it. 533 00:27:30,520 --> 00:27:32,360 Speaker 1: So it's a stay tone that I don't know, three 534 00:27:32,440 --> 00:27:35,040 Speaker 1: hundred herts and you're looking at a three hundred hertz 535 00:27:35,080 --> 00:27:38,080 Speaker 1: sine wave, and you see where the peaks and troughs are. 536 00:27:38,119 --> 00:27:44,320 Speaker 1: If you were to create a complementary sine wave where 537 00:27:44,600 --> 00:27:47,800 Speaker 1: it is out of phase, so the peaks and troughs 538 00:27:48,240 --> 00:27:51,280 Speaker 1: match up with the troughs and peaks, then they cancel 539 00:27:51,320 --> 00:27:54,359 Speaker 1: each other out. That's the crazy thing about sound because 540 00:27:54,359 --> 00:27:56,560 Speaker 1: you typically think if you add more sound to sound, 541 00:27:56,640 --> 00:27:58,720 Speaker 1: it just gets louder. Like if you've ever been in 542 00:27:58,760 --> 00:28:01,520 Speaker 1: a restaurant that has lots of hard surfaces, it becomes 543 00:28:01,600 --> 00:28:04,080 Speaker 1: really difficult to have a conversation if it's a busy 544 00:28:04,160 --> 00:28:07,080 Speaker 1: night because everyone everyone starts to talk over everyone else 545 00:28:07,359 --> 00:28:10,240 Speaker 1: and it just kind of echoes. Well, it turns out 546 00:28:10,280 --> 00:28:12,000 Speaker 1: that if you do add sound to sound, but you 547 00:28:12,000 --> 00:28:15,080 Speaker 1: make sure it's out of phase, it cancels it and 548 00:28:15,119 --> 00:28:17,159 Speaker 1: then it's as if there's no sound at all. And 549 00:28:17,240 --> 00:28:21,200 Speaker 1: that's what noise canceling headphones do. They create a sound, 550 00:28:21,600 --> 00:28:25,720 Speaker 1: they detect the incoming sound waves, they create complimentary sound 551 00:28:25,760 --> 00:28:29,000 Speaker 1: waves that phase that out, and then you get silence 552 00:28:29,119 --> 00:28:29,800 Speaker 1: as a result. 553 00:28:29,920 --> 00:28:32,640 Speaker 2: So an example of that phenomenon that you don't want 554 00:28:32,680 --> 00:28:34,639 Speaker 2: that actually has to be corrected. If you're in a 555 00:28:34,680 --> 00:28:37,400 Speaker 2: recording studio and let's say you're recording an acoustic guitar 556 00:28:37,480 --> 00:28:39,479 Speaker 2: and you want to mic it in two places. So 557 00:28:39,520 --> 00:28:42,520 Speaker 2: you might put a mic on the soundhole of the 558 00:28:42,560 --> 00:28:44,240 Speaker 2: acoustic guitar. Then you might want to put a mic 559 00:28:44,280 --> 00:28:47,440 Speaker 2: a little further up on the neck somewhere. If those mics, 560 00:28:47,440 --> 00:28:52,280 Speaker 2: since they're recording the same signal essentially, but they're spaced apart, 561 00:28:52,600 --> 00:28:56,640 Speaker 2: there is the potential for phase issues between those two mics. 562 00:28:56,800 --> 00:28:59,640 Speaker 2: So while it's not going to straight up cancel out 563 00:29:00,440 --> 00:29:03,680 Speaker 2: the sound, it's going to change the quality. 564 00:29:03,200 --> 00:29:05,040 Speaker 3: Of the sound in a way that you might not like. 565 00:29:05,120 --> 00:29:07,800 Speaker 2: It might make it tinnier, or it might give it 566 00:29:07,800 --> 00:29:10,640 Speaker 2: almost like one of those phaser kind of a jet 567 00:29:10,680 --> 00:29:12,360 Speaker 2: engine psychedelic guitar types. 568 00:29:12,200 --> 00:29:16,520 Speaker 3: Sound, you know, right, you know where it's filtered through 569 00:29:16,520 --> 00:29:17,000 Speaker 3: that sound. 570 00:29:17,480 --> 00:29:20,640 Speaker 2: So what you have to do is you can correct 571 00:29:20,680 --> 00:29:23,479 Speaker 2: this after the fact, But there are devices that you 572 00:29:23,520 --> 00:29:27,120 Speaker 2: actually can test the phase at the point you're recording 573 00:29:27,360 --> 00:29:30,960 Speaker 2: and then space the mics apart accordingly. And there's even 574 00:29:31,000 --> 00:29:33,680 Speaker 2: ways to like adjust the phase using these devices. So 575 00:29:33,840 --> 00:29:36,720 Speaker 2: it's interesting how you're describing as sort of a practical 576 00:29:36,880 --> 00:29:39,520 Speaker 2: use of this phenomenon. And then there are also versions 577 00:29:39,560 --> 00:29:41,479 Speaker 2: of that happen in a recording situation that you actually 578 00:29:41,480 --> 00:29:43,320 Speaker 2: have to be careful. 579 00:29:43,040 --> 00:29:47,480 Speaker 1: Right, you have to correct for Yeah. So for soundproofing, 580 00:29:47,600 --> 00:29:51,960 Speaker 1: there are a couple of different measuring systems to determine 581 00:29:52,080 --> 00:29:55,400 Speaker 1: how soundproofed a room is, and they may or may 582 00:29:55,440 --> 00:29:57,800 Speaker 1: not be useful to you if you are trying to 583 00:29:57,800 --> 00:30:01,080 Speaker 1: do something like create a recording studio. So, for example, 584 00:30:01,080 --> 00:30:04,480 Speaker 1: in the United States, we typically use something called the 585 00:30:04,640 --> 00:30:09,360 Speaker 1: sound transmission class to explain how soundproofed a room is, 586 00:30:09,960 --> 00:30:12,720 Speaker 1: and that's really a measurement of how well sound within 587 00:30:12,800 --> 00:30:17,120 Speaker 1: the ranges of human voices travels through walls. So sounds 588 00:30:17,200 --> 00:30:22,880 Speaker 1: outside of those frequencies, sound transmission class isn't concerned with them, 589 00:30:22,920 --> 00:30:26,400 Speaker 1: because it's really more about building walls so that sound 590 00:30:26,440 --> 00:30:29,320 Speaker 1: doesn't pass or walls and floors and ceilings, not just walls, 591 00:30:29,320 --> 00:30:32,400 Speaker 1: but all the surfaces so that sound does not pass 592 00:30:32,440 --> 00:30:35,560 Speaker 1: easily through one and into another. This would be like 593 00:30:35,720 --> 00:30:38,560 Speaker 1: what hotels would be really concerned with, or people who 594 00:30:38,560 --> 00:30:41,880 Speaker 1: are building homes that range by the way is about 595 00:30:41,880 --> 00:30:44,440 Speaker 1: one hundred and twenty five herts to four thousand herts 596 00:30:44,480 --> 00:30:48,880 Speaker 1: or four killer herts. That's the typical range of frequencies 597 00:30:48,880 --> 00:30:51,719 Speaker 1: of the human voice. So that's really what sound transmission 598 00:30:51,720 --> 00:30:55,640 Speaker 1: class is concerned with. And it's designated by a number, 599 00:30:55,880 --> 00:30:58,720 Speaker 1: and in general, the higher the number, the better the 600 00:30:58,840 --> 00:31:01,960 Speaker 1: quality of soundproofing is. So if you were in a 601 00:31:02,080 --> 00:31:04,600 Speaker 1: room that has like a really kind of lousy dry 602 00:31:04,600 --> 00:31:07,480 Speaker 1: wall partition, it doesn't have a whole lot of you know, 603 00:31:07,520 --> 00:31:10,880 Speaker 1: like it doesn't have that absorption insulation or anything like that, 604 00:31:11,800 --> 00:31:14,480 Speaker 1: the number might be somewhere around twenty. But let's say 605 00:31:14,480 --> 00:31:18,040 Speaker 1: you're in a high end hotel that has taken great 606 00:31:18,080 --> 00:31:23,200 Speaker 1: pains to create decoupled walls with good absorption insulation, maybe 607 00:31:23,200 --> 00:31:26,160 Speaker 1: some dampening material in there too, that might be closer 608 00:31:26,160 --> 00:31:29,200 Speaker 1: to sixty. And so the higher number designates that it's 609 00:31:29,560 --> 00:31:32,760 Speaker 1: more sound proofed than the other one. But again for 610 00:31:32,920 --> 00:31:35,800 Speaker 1: that given range of frequencies, the stuff outside of that 611 00:31:35,960 --> 00:31:40,560 Speaker 1: maybe not so much. Outside of the United States, people 612 00:31:40,600 --> 00:31:43,720 Speaker 1: tend to use what was called the Sound reduction Index. 613 00:31:45,440 --> 00:31:47,960 Speaker 1: It's the SRI. So that rating tells you how many 614 00:31:48,000 --> 00:31:52,600 Speaker 1: decibels in reduction the material will provide. So if a 615 00:31:52,600 --> 00:31:56,280 Speaker 1: sound is a certain amplitude a certain amount of decibels, which, 616 00:31:56,280 --> 00:32:00,320 Speaker 1: by the way, is not a it's a logarithmics, so 617 00:32:00,360 --> 00:32:03,959 Speaker 1: it's pretty complicated, but it'll tell you how many decibels 618 00:32:04,040 --> 00:32:07,160 Speaker 1: it will reduce a sound that is generated from one 619 00:32:07,200 --> 00:32:11,960 Speaker 1: space and into an adjoining space. It's dependent also upon 620 00:32:12,040 --> 00:32:15,680 Speaker 1: frequencies because some are designed to it. It's something that's 621 00:32:15,680 --> 00:32:18,320 Speaker 1: specifically designed to cut out those mid to high range frequencies, 622 00:32:18,560 --> 00:32:22,120 Speaker 1: but it won't necessarily like that material won't necessarily cut 623 00:32:22,160 --> 00:32:24,760 Speaker 1: out low frequencies. So if you get this SRI number, 624 00:32:25,160 --> 00:32:27,680 Speaker 1: you have to also ask, well, what range of frequencies 625 00:32:27,760 --> 00:32:30,360 Speaker 1: is that for, because it's not a blanket statement. It's 626 00:32:30,360 --> 00:32:32,960 Speaker 1: not saying that any sound at any decibel will be 627 00:32:33,000 --> 00:32:37,880 Speaker 1: reduced this amount. Then you finally have noise reduction coefficient. 628 00:32:39,080 --> 00:32:41,360 Speaker 1: So this tells you how much sound a material can 629 00:32:41,440 --> 00:32:47,160 Speaker 1: absorb versus reflect. It's expressed as a percentage, so really 630 00:32:47,280 --> 00:32:49,440 Speaker 1: the percentage that you're looking at is the percentage of 631 00:32:49,520 --> 00:32:52,840 Speaker 1: sound absorbed by that material. A carpet with a rubber 632 00:32:52,920 --> 00:32:56,520 Speaker 1: underlay might have a point for rating. For example, that 633 00:32:56,560 --> 00:32:59,440 Speaker 1: means it would absorb forty percent of the sound that 634 00:32:59,520 --> 00:33:03,720 Speaker 1: hits it, reflecting back sixty percent. Like a hard concrete 635 00:33:03,720 --> 00:33:06,800 Speaker 1: wall might be a point oh five, meaning it absorbs 636 00:33:06,840 --> 00:33:09,080 Speaker 1: only five percent of the sound that hits it and 637 00:33:09,200 --> 00:33:13,480 Speaker 1: ninety five percent gets reflected back. So those are those 638 00:33:13,520 --> 00:33:16,040 Speaker 1: are how you would you know, that's like the metrics 639 00:33:16,080 --> 00:33:19,360 Speaker 1: you would use. You would use actual instrumentation to detect 640 00:33:19,880 --> 00:33:22,960 Speaker 1: how the sound is reverberating in the room. And you would, 641 00:33:23,040 --> 00:33:26,560 Speaker 1: you know, obviously use things like microphones and stuff outside 642 00:33:26,560 --> 00:33:29,240 Speaker 1: of a room to detect if there's any sound leaking out. 643 00:33:29,480 --> 00:33:31,560 Speaker 1: There are also some things you got to take into account, 644 00:33:32,520 --> 00:33:35,920 Speaker 1: some natural weak spots. If the room has a vent 645 00:33:36,000 --> 00:33:39,840 Speaker 1: in it, which you kind of hope it will because 646 00:33:39,840 --> 00:33:43,480 Speaker 1: otherwise things get real stuffy, real fast. The vent also 647 00:33:43,640 --> 00:33:46,440 Speaker 1: may need to be treated. Ideally the vent will be 648 00:33:46,520 --> 00:33:49,880 Speaker 1: treated with some of this material to dampen some of 649 00:33:49,880 --> 00:33:53,080 Speaker 1: the sound. Otherwise it's just a conduit for sound to 650 00:33:53,120 --> 00:33:53,680 Speaker 1: travel through. 651 00:33:54,080 --> 00:33:56,040 Speaker 2: Yeah, So the room we're recording in right now, it 652 00:33:56,160 --> 00:33:58,960 Speaker 2: was built out for us with some of these specs 653 00:33:58,960 --> 00:34:01,840 Speaker 2: in mind. We would shows the material based on the rating, 654 00:34:02,040 --> 00:34:04,720 Speaker 2: and we went with obviously a higher number. And then 655 00:34:04,800 --> 00:34:07,160 Speaker 2: this glass window that I was telling about earlier that's 656 00:34:07,200 --> 00:34:10,160 Speaker 2: specifically designed for a studio type environment. 657 00:34:10,040 --> 00:34:12,160 Speaker 3: And what we have on the walls in here are. 658 00:34:12,200 --> 00:34:14,560 Speaker 2: Similar to the layout of that World's quite as room 659 00:34:14,600 --> 00:34:17,319 Speaker 2: I was talking about, except these are acoustic tiles that 660 00:34:17,440 --> 00:34:19,719 Speaker 2: are made up of their squares, and they're made up 661 00:34:19,719 --> 00:34:24,400 Speaker 2: of strips in a single direction, but the panels are alternating, 662 00:34:24,400 --> 00:34:26,799 Speaker 2: So we have one where they're facing up and down, 663 00:34:26,920 --> 00:34:28,640 Speaker 2: the one next to it they're going left to right, 664 00:34:28,640 --> 00:34:31,200 Speaker 2: et cetera, and they alternate, and that helps break up 665 00:34:31,239 --> 00:34:36,479 Speaker 2: the sound and make it a more dampened sound within 666 00:34:36,560 --> 00:34:38,719 Speaker 2: the room and keep the sound from escaping as well. 667 00:34:39,080 --> 00:34:41,440 Speaker 3: But we actually do have event in this room, and 668 00:34:41,440 --> 00:34:43,000 Speaker 3: it's not particularly well treated. 669 00:34:43,280 --> 00:34:45,400 Speaker 2: So what I actually end up having to do is 670 00:34:45,560 --> 00:34:49,960 Speaker 2: use a very nifty bundle of software to take a 671 00:34:50,320 --> 00:34:53,080 Speaker 2: print of the room tone, so you can there's a 672 00:34:53,080 --> 00:34:55,879 Speaker 2: base level where if Jonathan and I were quiet right now, 673 00:34:55,920 --> 00:34:58,640 Speaker 2: you probably and we sent this out without running. 674 00:34:58,360 --> 00:35:02,200 Speaker 3: This process, you would hear base level room tone, air 675 00:35:02,200 --> 00:35:03,400 Speaker 3: conditioning sound, whatever. 676 00:35:03,719 --> 00:35:06,919 Speaker 2: So what I can do with the software is analyze 677 00:35:07,200 --> 00:35:09,520 Speaker 2: thirty seconds a minute, the longer the better of that 678 00:35:09,600 --> 00:35:13,279 Speaker 2: baseline sound. Then the computer analyzes that and then I 679 00:35:13,360 --> 00:35:17,279 Speaker 2: apply it to the whole audio file and it gets 680 00:35:17,360 --> 00:35:19,759 Speaker 2: rid of it and right, no artifacting at all, I 681 00:35:19,760 --> 00:35:22,920 Speaker 2: want to say artifacting, I mean there's no digital debris 682 00:35:23,080 --> 00:35:25,840 Speaker 2: leftover where you can hear. Oh, here's the sound of 683 00:35:25,880 --> 00:35:29,240 Speaker 2: the effect working. It's completely transparent. And this sweet software 684 00:35:29,280 --> 00:35:31,960 Speaker 2: is about two thousand dollars, so right, they're a really 685 00:35:32,000 --> 00:35:32,359 Speaker 2: good job. 686 00:35:32,400 --> 00:35:34,520 Speaker 1: There are a lot of software packages out there that 687 00:35:34,960 --> 00:35:38,400 Speaker 1: attempt to do something similar to that, like a Audacity 688 00:35:38,520 --> 00:35:41,279 Speaker 1: has the noise Removal tool, which is a very similar thing. 689 00:35:41,320 --> 00:35:44,359 Speaker 1: It's looking at specific frequencies and then it looks through 690 00:35:44,400 --> 00:35:48,279 Speaker 1: the entire track or those frequencies to remove those. Problem is, 691 00:35:48,320 --> 00:35:50,239 Speaker 1: of course, that if you have other stuff laid on 692 00:35:50,280 --> 00:35:54,600 Speaker 1: top of it, Audacity doesn't necessarily it's not necessarily able 693 00:35:54,760 --> 00:35:57,400 Speaker 1: to go in and remove just the stuff that you 694 00:35:57,480 --> 00:35:59,719 Speaker 1: want removed and leave everything else untouched. 695 00:36:00,239 --> 00:36:03,879 Speaker 2: So well, my experience with things like this has always been, 696 00:36:04,080 --> 00:36:06,120 Speaker 2: now it doesn't work, you can always tell, you can 697 00:36:06,160 --> 00:36:09,000 Speaker 2: always hear it kicking in or whatever, but just in 698 00:36:09,040 --> 00:36:10,680 Speaker 2: case it evens interested in. The software I'm talking about 699 00:36:10,760 --> 00:36:12,960 Speaker 2: is by a company called Isotope, and it's a package 700 00:36:13,000 --> 00:36:16,200 Speaker 2: called RX Advance, and it's a suite that has multiple 701 00:36:16,840 --> 00:36:19,399 Speaker 2: little modules that can do different things like let's say 702 00:36:19,400 --> 00:36:22,440 Speaker 2: you're picking up a hum or some kind of radio interference. 703 00:36:22,440 --> 00:36:23,680 Speaker 3: It can isolate things like that. 704 00:36:23,880 --> 00:36:25,279 Speaker 2: But the one I always use to give it to 705 00:36:25,320 --> 00:36:28,799 Speaker 2: that air conditioning noise is it's called d noiser and 706 00:36:28,880 --> 00:36:30,680 Speaker 2: it's it's fantastic cool. 707 00:36:31,080 --> 00:36:32,719 Speaker 1: And the other thing that you have to worry about 708 00:36:32,719 --> 00:36:35,040 Speaker 1: besides the vents are obviously doors. You want to have 709 00:36:35,120 --> 00:36:38,160 Speaker 1: make sure that your doors have proper ceiling all around it, ceiling, 710 00:36:38,719 --> 00:36:40,720 Speaker 1: sea l that kind of seal. 711 00:36:40,800 --> 00:36:43,239 Speaker 2: Yeah, Like in a recording studio control room, you might 712 00:36:43,280 --> 00:36:47,920 Speaker 2: see a door that has a heavy rubber strip on 713 00:36:47,960 --> 00:36:50,080 Speaker 2: the bottom of it that when you close it, it 714 00:36:50,320 --> 00:36:53,000 Speaker 2: literally makes a seal between the door jam and the 715 00:36:53,040 --> 00:36:55,320 Speaker 2: bottom of the door, right, so it's air tight. 716 00:36:55,200 --> 00:36:58,560 Speaker 1: Yeah, because otherwise sound will just travel underneath. 717 00:36:58,239 --> 00:36:59,480 Speaker 3: Right underneath it. Yeah, the gap. 718 00:36:59,480 --> 00:37:01,440 Speaker 2: You've done all the other work and then you have 719 00:37:01,520 --> 00:37:02,799 Speaker 2: a gap in the bottom of your door. 720 00:37:03,160 --> 00:37:04,839 Speaker 3: Yeah, you might as well have done nothing right. 721 00:37:05,040 --> 00:37:07,520 Speaker 1: It's it's not gonna it's not gonna give you the 722 00:37:07,520 --> 00:37:09,720 Speaker 1: results you want. So Noel, you know we were talking 723 00:37:09,760 --> 00:37:14,239 Speaker 1: before we start recording that you know, the concept of 724 00:37:14,800 --> 00:37:19,040 Speaker 1: making sure the sound within a room sounds right, and 725 00:37:19,080 --> 00:37:21,960 Speaker 1: this goes beyond soundproofing, but it was also part of 726 00:37:22,160 --> 00:37:25,799 Speaker 1: the question sent in to us. We'll be back with 727 00:37:25,920 --> 00:37:39,399 Speaker 1: more about soundproofing after this quick break, So walk us 728 00:37:39,440 --> 00:37:42,960 Speaker 1: through kind of the process. If you were setting up, 729 00:37:43,000 --> 00:37:46,200 Speaker 1: say a recording studio for music that would be obviously 730 00:37:46,280 --> 00:37:49,200 Speaker 1: you would want to make sure that everything is just 731 00:37:49,360 --> 00:37:53,759 Speaker 1: right to capture the music as the artist intended. You know, 732 00:37:53,800 --> 00:37:56,520 Speaker 1: you might do some alteration on it on the back end, 733 00:37:56,600 --> 00:37:59,839 Speaker 1: but you want it captured as pure as possible at the. 734 00:38:01,160 --> 00:38:05,560 Speaker 2: Yeah, this goes into kind of recording philosophy in some ways. 735 00:38:05,560 --> 00:38:08,680 Speaker 2: Some people might want more of a live room that 736 00:38:08,800 --> 00:38:11,680 Speaker 2: has some character, some nice acoustics or something like that, 737 00:38:11,840 --> 00:38:14,640 Speaker 2: and for certain things, like say recording a vocal, you 738 00:38:14,760 --> 00:38:17,680 Speaker 2: might want a room with as little character as possible. 739 00:38:17,719 --> 00:38:21,200 Speaker 2: So you're just getting the quality of that voice through 740 00:38:21,239 --> 00:38:24,200 Speaker 2: that really nice microphone and microphone pre amplifier which is 741 00:38:24,200 --> 00:38:26,000 Speaker 2: what you plug a microphone in that kind of boosts 742 00:38:26,000 --> 00:38:29,400 Speaker 2: that signal and makes it audible and makes it at 743 00:38:29,440 --> 00:38:31,280 Speaker 2: a level that can then be recorded into the computer 744 00:38:31,400 --> 00:38:34,560 Speaker 2: or a tape machine or what have you. So that's 745 00:38:34,600 --> 00:38:36,879 Speaker 2: one way of looking at it. Like for a quiet room, 746 00:38:37,000 --> 00:38:42,719 Speaker 2: like a completely dead sound booth. Let's say, then you 747 00:38:42,800 --> 00:38:45,759 Speaker 2: might have different little tricks you can do. So at 748 00:38:45,760 --> 00:38:48,399 Speaker 2: a drum room, for example, there are ways you can 749 00:38:48,880 --> 00:38:51,399 Speaker 2: use panels of wood on the floor. You might take 750 00:38:51,400 --> 00:38:54,080 Speaker 2: a strip of wood and place it right underneath the 751 00:38:54,160 --> 00:38:56,960 Speaker 2: kick drum the bass drum, and have a microphone kind 752 00:38:56,960 --> 00:38:59,480 Speaker 2: of at the end of that, so you're the sound 753 00:38:59,480 --> 00:39:01,520 Speaker 2: of the drum are sort of reflecting off of that 754 00:39:01,600 --> 00:39:05,680 Speaker 2: wood and creating kind of a cool diffuse room sound. 755 00:39:05,800 --> 00:39:09,160 Speaker 2: So when you mike drums, you're micing them up close. 756 00:39:09,239 --> 00:39:11,319 Speaker 2: You're putting a microphone right up on the tom tom 757 00:39:11,400 --> 00:39:12,920 Speaker 2: or the snare or the kick, and then a lot 758 00:39:12,920 --> 00:39:15,640 Speaker 2: of times people will mix in the sound of the room, 759 00:39:15,680 --> 00:39:17,880 Speaker 2: which is the whole kit, and then kind of blend 760 00:39:17,880 --> 00:39:20,120 Speaker 2: those signals together, so you get that direct sound, but 761 00:39:20,200 --> 00:39:24,000 Speaker 2: you also get this nice roomy tone. So in that situation, 762 00:39:24,120 --> 00:39:26,160 Speaker 2: you might want a little character in your room, and 763 00:39:26,200 --> 00:39:28,040 Speaker 2: you might use things like I'm talking with these strips 764 00:39:28,280 --> 00:39:30,880 Speaker 2: or what have you to achieve some sort of character. 765 00:39:31,560 --> 00:39:33,279 Speaker 3: Now, let's say we're talking about. 766 00:39:32,960 --> 00:39:34,840 Speaker 2: A control room, which is where you're going to be 767 00:39:34,960 --> 00:39:38,359 Speaker 2: mixing your music. So you have really high end, very 768 00:39:38,400 --> 00:39:42,320 Speaker 2: nice high fidelities studio monitors which gives you your playback, 769 00:39:42,920 --> 00:39:46,040 Speaker 2: and you know, the best studio monitors are considered to 770 00:39:46,200 --> 00:39:50,200 Speaker 2: be very flat, that's the word that's used, where the 771 00:39:50,239 --> 00:39:55,960 Speaker 2: frequency response isn't particularly it's. 772 00:39:55,239 --> 00:39:57,520 Speaker 3: Not messed with on the speaker side. 773 00:39:57,520 --> 00:39:59,840 Speaker 2: So everything that's coming out of there, you know, is 774 00:40:00,120 --> 00:40:02,440 Speaker 2: to be accurate based on what you're doing, what you're 775 00:40:02,480 --> 00:40:05,800 Speaker 2: putting into it, the frequencies you're adjusting on your mixing 776 00:40:05,840 --> 00:40:09,520 Speaker 2: console or in your computer. The monitors themselves aren't imparting 777 00:40:09,600 --> 00:40:13,520 Speaker 2: any tone or quality beyond what you're doing to it. 778 00:40:13,440 --> 00:40:18,640 Speaker 1: Right, They're just neutral and only presenting the stuff that 779 00:40:18,680 --> 00:40:19,480 Speaker 1: you've told it to you. 780 00:40:19,680 --> 00:40:21,080 Speaker 2: I mean a lot of times they're referred to as 781 00:40:21,200 --> 00:40:24,440 Speaker 2: reference monitors because the idea is, and it's not always 782 00:40:24,480 --> 00:40:27,560 Speaker 2: the case that the way it sounds on those monitors, 783 00:40:27,600 --> 00:40:28,680 Speaker 2: it's going to sound like. 784 00:40:28,680 --> 00:40:30,560 Speaker 3: That anywhere you play it. 785 00:40:30,760 --> 00:40:33,200 Speaker 2: Obviously, there are things that happen after you finish a 786 00:40:33,239 --> 00:40:37,160 Speaker 2: record called mastering, where you kind of adjust to account 787 00:40:37,160 --> 00:40:39,080 Speaker 2: for different types of systems that it might be played 788 00:40:39,080 --> 00:40:41,000 Speaker 2: on to make sure it sounds as good as possible 789 00:40:41,040 --> 00:40:45,200 Speaker 2: on any system. Sure, but in a control room when 790 00:40:45,200 --> 00:40:50,000 Speaker 2: you're playing back your music you don't want bad reflections. 791 00:40:50,040 --> 00:40:52,960 Speaker 2: You don't want that sound coming out of the speakers 792 00:40:53,000 --> 00:40:56,000 Speaker 2: to bounce back at you in a way that changes 793 00:40:56,120 --> 00:40:58,080 Speaker 2: the quality of that sound. You want it to be 794 00:40:58,120 --> 00:41:01,760 Speaker 2: as flat and clean as possible. So there are little 795 00:41:01,800 --> 00:41:04,120 Speaker 2: extra touches you could put in a control room that 796 00:41:04,239 --> 00:41:07,640 Speaker 2: absorb certain frequencies. Like with you said, certain materials will 797 00:41:07,640 --> 00:41:10,160 Speaker 2: absorb certain frequencies better. There are things you might put 798 00:41:10,160 --> 00:41:12,239 Speaker 2: in the back corners of the room that fill up 799 00:41:12,239 --> 00:41:15,600 Speaker 2: a corner where two walls meet, called base traps, and 800 00:41:15,640 --> 00:41:17,640 Speaker 2: they are these kind of tall they can be round 801 00:41:17,719 --> 00:41:20,480 Speaker 2: or squared off, and they're made of kind of dense 802 00:41:20,520 --> 00:41:24,279 Speaker 2: fiberglass material covered in a particular type of fabric, and 803 00:41:24,400 --> 00:41:27,799 Speaker 2: those absorb some of those base frequencies so that it's 804 00:41:27,880 --> 00:41:30,320 Speaker 2: not bouncing back at you and muddying up your mix. 805 00:41:30,480 --> 00:41:32,520 Speaker 3: Right. Then, you might have a lot of times you'll. 806 00:41:32,360 --> 00:41:35,600 Speaker 2: See in a recording studio in the control room where 807 00:41:35,640 --> 00:41:38,200 Speaker 2: you have your big mixing console, and then directly behind 808 00:41:38,200 --> 00:41:39,800 Speaker 2: it against the wall, out of times there's a couch, 809 00:41:39,840 --> 00:41:41,800 Speaker 2: and then above that couch there might be a weird 810 00:41:41,840 --> 00:41:47,480 Speaker 2: looking wooden panel that has smaller arrays of these alternating little. 811 00:41:47,680 --> 00:41:49,480 Speaker 3: Tiles sort of like what I described we. 812 00:41:49,440 --> 00:41:52,359 Speaker 2: Have in our room here, but smaller and a little 813 00:41:52,480 --> 00:41:55,000 Speaker 2: more dense, and those are designed to do different things 814 00:41:55,040 --> 00:41:58,160 Speaker 2: to other frequencies like the mid range or the high 815 00:41:58,520 --> 00:42:02,240 Speaker 2: Another thing that's really important in these control room settings 816 00:42:02,320 --> 00:42:05,920 Speaker 2: is where the monitors speakers are placed. So what you 817 00:42:06,000 --> 00:42:10,000 Speaker 2: might do is have an engineer that specializes in you know, 818 00:42:10,440 --> 00:42:14,600 Speaker 2: building out recording studios and tuning room as what they 819 00:42:14,600 --> 00:42:17,680 Speaker 2: call it, go in there and use a device that 820 00:42:18,239 --> 00:42:21,040 Speaker 2: measures the way frequencies bounce around the room, and you 821 00:42:21,040 --> 00:42:23,840 Speaker 2: would generate what's called a test tone or some white 822 00:42:23,880 --> 00:42:25,880 Speaker 2: noise even which. 823 00:42:25,760 --> 00:42:27,720 Speaker 3: Is just like you know, static kind of sound. 824 00:42:27,920 --> 00:42:30,520 Speaker 2: And then you can use this device, this handheld device, 825 00:42:30,600 --> 00:42:32,560 Speaker 2: it might be cooked up to a computer. There's lots 826 00:42:32,560 --> 00:42:36,480 Speaker 2: of different ones that will then take a print and analyze, Okay, 827 00:42:36,800 --> 00:42:39,000 Speaker 2: this is what the sound's doing. This is where this 828 00:42:39,080 --> 00:42:41,880 Speaker 2: room needs some work, where we need to move the monitors. 829 00:42:41,480 --> 00:42:43,600 Speaker 3: A little further away or a little closer to the wall, 830 00:42:43,880 --> 00:42:44,440 Speaker 3: et cetera. 831 00:42:44,760 --> 00:42:46,920 Speaker 2: So that's just a few of the ways that you 832 00:42:46,960 --> 00:42:51,560 Speaker 2: can affect how the sound is actually heard within a 833 00:42:51,640 --> 00:42:54,920 Speaker 2: room for different situations, whether you're recording, whether you're mixing, 834 00:42:54,960 --> 00:42:58,920 Speaker 2: and listening. It's all about there are different scenarios that 835 00:42:58,960 --> 00:43:00,120 Speaker 2: require different. 836 00:43:00,440 --> 00:43:04,840 Speaker 1: Sure, and anyone who's listened to you know, live albums 837 00:43:04,920 --> 00:43:09,760 Speaker 1: versus studio albums, or for me, even just with classical music, 838 00:43:09,800 --> 00:43:13,000 Speaker 1: Like if you ever listen to classical piece that was 839 00:43:13,040 --> 00:43:15,839 Speaker 1: recorded in a big sound studio where you know they 840 00:43:15,840 --> 00:43:18,600 Speaker 1: got the whole orchestra in there, it can sound really amazing. 841 00:43:18,600 --> 00:43:20,120 Speaker 1: But then if you hear the same sort of thing 842 00:43:20,160 --> 00:43:23,120 Speaker 1: but it's played in a concert hall even without an audience, 843 00:43:23,760 --> 00:43:27,960 Speaker 1: the effect is measurably different. You get that character you 844 00:43:28,040 --> 00:43:31,239 Speaker 1: were talking about of the space, and different spaces have 845 00:43:31,440 --> 00:43:35,400 Speaker 1: very different characters. Just as musicians may have a favorite 846 00:43:35,440 --> 00:43:39,520 Speaker 1: type of amplifier that they like to use because of 847 00:43:39,600 --> 00:43:44,160 Speaker 1: the tone that it helps, the tones that accentuates versus 848 00:43:44,200 --> 00:43:47,560 Speaker 1: the ones that it doesn't accentuate as much, you have 849 00:43:47,600 --> 00:43:50,200 Speaker 1: the same sort of stuff with these rooms. Now, Noel, 850 00:43:50,280 --> 00:43:52,120 Speaker 1: let me ask you this. Let's say that some of 851 00:43:52,160 --> 00:43:55,080 Speaker 1: our listeners out there are wanting to set up like 852 00:43:55,160 --> 00:44:00,000 Speaker 1: a little home recording area. Maybe they want to do podcasts, 853 00:44:00,280 --> 00:44:04,640 Speaker 1: maybe they want to record some acoustic music, nothing too complicated. 854 00:44:05,280 --> 00:44:08,120 Speaker 1: What would be some general guidelines you would give somebody 855 00:44:08,200 --> 00:44:11,800 Speaker 1: who wants to set up a space in their house 856 00:44:12,320 --> 00:44:14,640 Speaker 1: meant for recording, like were what would just be some 857 00:44:14,719 --> 00:44:18,279 Speaker 1: general tips, not like the super like you're gonna go 858 00:44:18,360 --> 00:44:22,080 Speaker 1: and remodel your home kind of approach, but more simple 859 00:44:22,080 --> 00:44:26,760 Speaker 1: ways that you can at least limit problems with sound 860 00:44:26,800 --> 00:44:32,040 Speaker 1: from exterior sources or interference with the sound that you're 861 00:44:32,080 --> 00:44:34,680 Speaker 1: creating in the room. What are some of your tips 862 00:44:34,719 --> 00:44:35,200 Speaker 1: you would give. 863 00:44:35,400 --> 00:44:37,239 Speaker 2: I mean, there's a lot of different ways that you 864 00:44:37,280 --> 00:44:41,560 Speaker 2: can make spaces in your home work, and all depends 865 00:44:41,560 --> 00:44:44,359 Speaker 2: on what kind of music you're trying to record, So 866 00:44:44,640 --> 00:44:47,280 Speaker 2: the choice of microphone would make a big difference. For example, 867 00:44:47,320 --> 00:44:49,480 Speaker 2: So the microphones that we use in the podcast studio 868 00:44:49,600 --> 00:44:51,680 Speaker 2: are what are called dynamic microphones, and then we've talked 869 00:44:51,680 --> 00:44:54,680 Speaker 2: about this in the past episode. I believe they tend 870 00:44:54,719 --> 00:44:57,200 Speaker 2: to record best things that are very close to them 871 00:44:57,239 --> 00:45:00,799 Speaker 2: and don't necessarily pick up as much ambient sound as 872 00:45:00,840 --> 00:45:03,839 Speaker 2: what's called a condenser microphone would. Now some might say 873 00:45:03,840 --> 00:45:07,799 Speaker 2: that a condenser microphone gives a richer, bigger sound, but 874 00:45:07,840 --> 00:45:10,440 Speaker 2: it also depends on how you use it. So I 875 00:45:10,520 --> 00:45:14,600 Speaker 2: might recommend for recording vocals trying to go with like 876 00:45:14,640 --> 00:45:17,399 Speaker 2: get a really nice dynamic microphone, like one of these 877 00:45:17,640 --> 00:45:20,160 Speaker 2: sure SM seven B microphones we use. 878 00:45:20,080 --> 00:45:21,359 Speaker 3: And they're you know, they're about three hundred bucks. 879 00:45:21,360 --> 00:45:27,080 Speaker 2: They're not cheap, but they allow you to record much 880 00:45:27,120 --> 00:45:29,840 Speaker 2: closer proximity. So if you're recording a guitar, for example, 881 00:45:29,960 --> 00:45:31,880 Speaker 2: through an amplifier, you'd put it right up next to 882 00:45:31,880 --> 00:45:35,640 Speaker 2: that amplifier and crank it so that it's not recording 883 00:45:35,760 --> 00:45:38,640 Speaker 2: the signal to noise ratio is what it's called, is 884 00:45:38,920 --> 00:45:39,879 Speaker 2: in favor. 885 00:45:39,640 --> 00:45:40,400 Speaker 3: Of the signal. 886 00:45:40,640 --> 00:45:45,640 Speaker 2: So the sound of the amplifier is the main concern. 887 00:45:45,880 --> 00:45:48,799 Speaker 2: There's really no worry about recording any room tone, and 888 00:45:48,840 --> 00:45:51,320 Speaker 2: you don't even have to crank up that high because 889 00:45:51,400 --> 00:45:53,480 Speaker 2: the mic is so close. But in terms of little 890 00:45:53,520 --> 00:45:56,560 Speaker 2: things you can do for dampening, I mean, get a 891 00:45:56,600 --> 00:45:59,920 Speaker 2: pack of egg crate or like some acoustic tiles from orlex, 892 00:46:00,040 --> 00:46:00,479 Speaker 2: you know, and. 893 00:46:00,400 --> 00:46:01,279 Speaker 3: It's not cheap either. 894 00:46:01,560 --> 00:46:03,640 Speaker 2: But then just make some little clusters, you know, make 895 00:46:03,680 --> 00:46:05,759 Speaker 2: a few little squares on your wall if you can, 896 00:46:05,880 --> 00:46:08,799 Speaker 2: like if you have a closet door, maybe put three 897 00:46:08,880 --> 00:46:11,279 Speaker 2: or four panels and then record facing that. 898 00:46:11,840 --> 00:46:14,520 Speaker 3: You know, there are also these shields you. 899 00:46:14,440 --> 00:46:16,840 Speaker 2: Can get you can attach to your mic stand and 900 00:46:16,880 --> 00:46:21,080 Speaker 2: basically is like a almost like a half moon shaped 901 00:46:21,160 --> 00:46:24,520 Speaker 2: shield that goes behind the microphone so you're facing it, 902 00:46:24,680 --> 00:46:28,000 Speaker 2: and that cuts down on reflections. There are lots of 903 00:46:28,080 --> 00:46:30,000 Speaker 2: little tricks like that that you can do, but at 904 00:46:30,000 --> 00:46:33,120 Speaker 2: the end of the day, it's just about how you 905 00:46:33,239 --> 00:46:37,319 Speaker 2: use the stuff that you have for podcasting. Definitely go 906 00:46:37,400 --> 00:46:41,640 Speaker 2: with a dynamic microphone. Talk very close to it, Cealy, 907 00:46:41,680 --> 00:46:44,160 Speaker 2: it's only getting your voice and it's not recording your 908 00:46:44,200 --> 00:46:46,600 Speaker 2: cat or the sound of your air conditioning. 909 00:46:46,400 --> 00:46:49,560 Speaker 3: Things like that. The lower you can turn up. 910 00:46:49,480 --> 00:46:51,400 Speaker 2: The mic and still get a really good signal, the 911 00:46:51,440 --> 00:46:53,040 Speaker 2: better off you are, because if you have to crank 912 00:46:53,080 --> 00:46:55,479 Speaker 2: it up really high, you're really far away from the mic. 913 00:46:55,680 --> 00:46:57,680 Speaker 2: You're going to be picking up a whole lot of 914 00:46:57,719 --> 00:46:58,640 Speaker 2: that room sounds. 915 00:46:58,880 --> 00:47:01,759 Speaker 1: Yeah, I can tell you from experience. I record a 916 00:47:01,760 --> 00:47:05,480 Speaker 1: couple of shows from home just for fun that that 917 00:47:05,560 --> 00:47:08,960 Speaker 1: aren't work related, and I used to use a condenser 918 00:47:09,000 --> 00:47:14,040 Speaker 1: mic because they were easy. I had a USB condencer mic, 919 00:47:14,480 --> 00:47:16,799 Speaker 1: and there's nothing wrong with the mics. I'll even tell 920 00:47:16,840 --> 00:47:19,480 Speaker 1: you I had a blue Snowball for a while, and 921 00:47:19,520 --> 00:47:22,200 Speaker 1: we have one here. Sure, we've used it occasionally, mostly 922 00:47:22,360 --> 00:47:25,480 Speaker 1: to connect through Skype or whatever. We don't record through it, 923 00:47:25,520 --> 00:47:27,680 Speaker 1: but we use it to pick up our voices so 924 00:47:27,719 --> 00:47:30,000 Speaker 1: people on the other end can hear us. And I 925 00:47:30,040 --> 00:47:32,480 Speaker 1: also had a blue Yetti microphone. Both of them are great. 926 00:47:32,719 --> 00:47:36,239 Speaker 1: I love them, but for podcasting, like you were saying, 927 00:47:36,320 --> 00:47:38,560 Speaker 1: they pick up pretty much everything. And in fact, if 928 00:47:38,560 --> 00:47:40,000 Speaker 1: you were to go back and listen to some of 929 00:47:40,040 --> 00:47:42,719 Speaker 1: those podcasts I did, you would hear, like, what's that 930 00:47:42,760 --> 00:47:44,960 Speaker 1: weird clicking noise and hearing in the background, And that 931 00:47:44,960 --> 00:47:48,760 Speaker 1: clicking noise would have been my dog's toenails clicking against 932 00:47:48,760 --> 00:47:52,040 Speaker 1: the hardwood floor, as as he just ran across the 933 00:47:52,040 --> 00:47:53,919 Speaker 1: floor and he wasn't making any other noise. 934 00:47:53,960 --> 00:47:55,480 Speaker 3: It's just click click, click, click click. 935 00:47:55,560 --> 00:47:57,520 Speaker 1: But that condenser mic picked up everything. 936 00:47:57,560 --> 00:47:59,160 Speaker 2: And it all comes back to what we talked about 937 00:47:59,160 --> 00:48:02,000 Speaker 2: sound being sort of this organic thing that moves. I mean, 938 00:48:02,040 --> 00:48:04,479 Speaker 2: you're never going to completely get rid of every bit 939 00:48:04,560 --> 00:48:07,800 Speaker 2: of room noise unless you are going above and beyond. 940 00:48:07,840 --> 00:48:11,160 Speaker 1: Do you going to that crazy world's most silent room approach? 941 00:48:11,280 --> 00:48:14,600 Speaker 2: But you can mitigate how much of the sounds you 942 00:48:14,640 --> 00:48:18,520 Speaker 2: don't want are recorded based on where you set up 943 00:48:18,560 --> 00:48:20,520 Speaker 2: the mic. You want to be as far away from 944 00:48:20,520 --> 00:48:22,920 Speaker 2: any noisy sources as possible. You certainly wouldn't want to 945 00:48:22,920 --> 00:48:25,040 Speaker 2: record a podcast right next to your fridge. 946 00:48:25,520 --> 00:48:28,840 Speaker 1: If you have an option, if you have an internal 947 00:48:28,960 --> 00:48:31,680 Speaker 1: room where it doesn't share an external wall, that would 948 00:48:31,719 --> 00:48:35,440 Speaker 1: be a good choice, Like like the place where my 949 00:48:35,640 --> 00:48:38,560 Speaker 1: microphone is set up. I don't have a room that's into. 950 00:48:38,719 --> 00:48:41,600 Speaker 1: All of my rooms face outward one way or the other, 951 00:48:42,080 --> 00:48:44,200 Speaker 1: so I don't have a room that I can that 952 00:48:44,320 --> 00:48:47,640 Speaker 1: is that is isolated where I could record from. So 953 00:48:48,000 --> 00:48:50,880 Speaker 1: my mine is not ideal because I also live across 954 00:48:50,920 --> 00:48:57,000 Speaker 1: the street from railroad tracks and marta tracks and a 955 00:48:57,040 --> 00:49:01,440 Speaker 1: busy road. So I'm just fortunate that when my house 956 00:49:01,520 --> 00:49:04,880 Speaker 1: was being built they built it with that in mind. 957 00:49:04,920 --> 00:49:08,560 Speaker 1: They were building the external walls so that they would 958 00:49:08,640 --> 00:49:12,439 Speaker 1: dampen that sound as much as possible, because the home 959 00:49:12,480 --> 00:49:15,600 Speaker 1: builders knew, well, we're right next to some train tracks, 960 00:49:15,600 --> 00:49:17,359 Speaker 1: so we have to take that into account when we're 961 00:49:17,400 --> 00:49:21,960 Speaker 1: designing this. Un Fortunately, it doesn't often impact my recording. 962 00:49:22,000 --> 00:49:23,960 Speaker 1: Once in a blue moon, if there's a freight train 963 00:49:24,040 --> 00:49:26,640 Speaker 1: going by blasting its horn, you're gonna hear it, But 964 00:49:26,719 --> 00:49:28,239 Speaker 1: otherwise it doesn't come through. 965 00:49:28,400 --> 00:49:31,360 Speaker 2: So just to wrap up on this whole home podcast 966 00:49:31,400 --> 00:49:33,360 Speaker 2: set up, I can give you a really good practical 967 00:49:33,360 --> 00:49:36,000 Speaker 2: example our show stuff you missed in history class. 968 00:49:36,960 --> 00:49:38,480 Speaker 3: The hosts live in different cities. 969 00:49:38,520 --> 00:49:42,000 Speaker 2: Holly Fry lives here in Atlanta and records in our studios, 970 00:49:42,000 --> 00:49:45,080 Speaker 2: and Tracy Wilson lives in Boston and records from her home, 971 00:49:45,360 --> 00:49:47,640 Speaker 2: And so when she was getting ready to move, we 972 00:49:47,680 --> 00:49:49,000 Speaker 2: had to figure out how we were going to set 973 00:49:49,040 --> 00:49:50,920 Speaker 2: this up. So I kind of looked into it and 974 00:49:50,920 --> 00:49:53,040 Speaker 2: did some research and recommended what to get, and what 975 00:49:53,080 --> 00:49:55,440 Speaker 2: we ultimately went with is she has this. 976 00:49:55,560 --> 00:49:57,000 Speaker 3: It's called the sound. 977 00:49:56,719 --> 00:49:59,040 Speaker 2: Shield, I guess is the best way of referring to it. 978 00:49:59,400 --> 00:50:03,440 Speaker 2: A company called sc Electronics. The product is a reflection 979 00:50:03,719 --> 00:50:06,719 Speaker 2: filter ex portable vocal booth, and the idea is that 980 00:50:07,239 --> 00:50:10,320 Speaker 2: the way it's pitched on Sweetwater, which is the music 981 00:50:10,760 --> 00:50:13,880 Speaker 2: equipment site that I'm looking at, it is a portable 982 00:50:13,920 --> 00:50:18,680 Speaker 2: acoustic treatment to reduce room ambience in untreated recording spaces. 983 00:50:18,760 --> 00:50:21,680 Speaker 2: So it works pretty well as advertised. So it's this 984 00:50:21,719 --> 00:50:24,000 Speaker 2: thing that kind of wraps around the back of the 985 00:50:24,040 --> 00:50:27,200 Speaker 2: microphone connects to the mic stand, so she has one. 986 00:50:27,040 --> 00:50:29,479 Speaker 3: Of those behind her against the wall. 987 00:50:29,600 --> 00:50:31,880 Speaker 2: She has a heavy curtain like we talked about earlier 988 00:50:31,920 --> 00:50:35,000 Speaker 2: as well, and so that helps dampen the sound that way. 989 00:50:35,480 --> 00:50:39,640 Speaker 2: And she's using this SM seven B dynamic. Sure vocal 990 00:50:39,680 --> 00:50:42,120 Speaker 2: mic or microphone doesn't have to be a vocal mic, 991 00:50:42,440 --> 00:50:42,839 Speaker 2: but she. 992 00:50:42,880 --> 00:50:43,680 Speaker 3: Is next to a window. 993 00:50:43,719 --> 00:50:46,000 Speaker 2: So whenever the trash pickup comes, or if there's a 994 00:50:46,040 --> 00:50:49,000 Speaker 2: motorcycle or something like that, you know, we've got to stop. Yeah, 995 00:50:49,040 --> 00:50:51,399 Speaker 2: so you deal with what you have, and I think 996 00:50:51,520 --> 00:50:55,040 Speaker 2: she's a pretty good example of a successful home setup, 997 00:50:55,040 --> 00:50:57,040 Speaker 2: as well as is yours, Johnathan. 998 00:50:57,120 --> 00:51:01,080 Speaker 1: Yeah, if you listen back to some of the episodes 999 00:51:01,120 --> 00:51:03,720 Speaker 1: that we recorded before we moved to Pont City Market, 1000 00:51:03,880 --> 00:51:06,879 Speaker 1: there was a brief period where we were set up 1001 00:51:07,040 --> 00:51:11,680 Speaker 1: in an office like an actual It wasn't designed to 1002 00:51:11,719 --> 00:51:14,759 Speaker 1: be an audio recording studio, but was an office at 1003 00:51:14,920 --> 00:51:21,120 Speaker 1: the old office space and Buckhead that shared a window 1004 00:51:21,680 --> 00:51:27,480 Speaker 1: facing Peachtree or near Peachtree. And if you listen carefully 1005 00:51:27,680 --> 00:51:29,920 Speaker 1: to some of those old podcasts, not just Tech Stuff 1006 00:51:30,000 --> 00:51:32,560 Speaker 1: but all the other ones we record at How Stuff Works, 1007 00:51:32,960 --> 00:51:36,600 Speaker 1: you might occasionally hear a little high pitched noise and 1008 00:51:36,760 --> 00:51:38,800 Speaker 1: wonder what that was, And that was baton Bob. 1009 00:51:40,080 --> 00:51:42,440 Speaker 3: There was also sirens. Those were the bane of our existence. 1010 00:51:42,520 --> 00:51:45,279 Speaker 1: Yeah, sirens. We would stop for like if we heard 1011 00:51:45,280 --> 00:51:50,440 Speaker 1: a siren. Baton Bob. Yeah, Baton Bob is a kind 1012 00:51:50,440 --> 00:51:52,840 Speaker 1: of a fixture here in Atlanta. He is quite the 1013 00:51:52,960 --> 00:51:57,359 Speaker 1: character and often can be seen marching up and down 1014 00:51:57,400 --> 00:51:59,880 Speaker 1: the various streets of Atlanta in a tutu and twirling 1015 00:52:00,000 --> 00:52:04,839 Speaker 1: a baton and blowing a whistle. And he's a smile ambassador. 1016 00:52:05,280 --> 00:52:09,200 Speaker 1: I love Baton Bob, Absolutely love him. Great guy. Uh, 1017 00:52:09,719 --> 00:52:12,440 Speaker 1: not fantastic to have to record a podcast when you're 1018 00:52:12,440 --> 00:52:14,719 Speaker 1: here he is whistling up and down the street. 1019 00:52:14,800 --> 00:52:16,360 Speaker 3: Yeah, And talk about diy setup. 1020 00:52:16,360 --> 00:52:18,920 Speaker 2: We had those windows covered over with I made these 1021 00:52:18,960 --> 00:52:24,319 Speaker 2: panels out of that pink panther foam insulation for construction. Yeah, 1022 00:52:24,320 --> 00:52:27,320 Speaker 2: and I nailed them and stapled them to pieces of 1023 00:52:27,400 --> 00:52:31,040 Speaker 2: luon and uh then had them attached to the window 1024 00:52:31,080 --> 00:52:33,239 Speaker 2: to cover them over. And then on top of that, 1025 00:52:33,400 --> 00:52:38,400 Speaker 2: we had this bright red acoustic foam in sheets that 1026 00:52:38,440 --> 00:52:40,840 Speaker 2: we you know, stapled on top of that and it 1027 00:52:41,000 --> 00:52:44,160 Speaker 2: still didn't block out well and it could high frequencies. 1028 00:52:44,239 --> 00:52:48,840 Speaker 1: We couldn't do anything permanent because that that wasn't something 1029 00:52:48,880 --> 00:52:51,080 Speaker 1: we were allowed to do in that space. It wasn't 1030 00:52:51,160 --> 00:52:53,799 Speaker 1: meant to be a recording studio. So we were just 1031 00:52:53,840 --> 00:52:57,240 Speaker 1: doing the best with what we had. But uh, yeah, 1032 00:52:57,280 --> 00:53:00,440 Speaker 1: it was it was. It was difficult, So it can 1033 00:53:00,480 --> 00:53:03,279 Speaker 1: be a challenge, but the stuff is out there. It's 1034 00:53:03,320 --> 00:53:05,960 Speaker 1: not like Noel is saying, it's not necessarily cheap. You 1035 00:53:06,000 --> 00:53:11,240 Speaker 1: can do some relatively inexpensive things to limit sound issues, 1036 00:53:11,280 --> 00:53:13,640 Speaker 1: but obviously you get what you pay for the more 1037 00:53:13,680 --> 00:53:16,680 Speaker 1: that you are able to spend on that. But do 1038 00:53:16,719 --> 00:53:18,799 Speaker 1: your research. But the more you're able to spend on that, 1039 00:53:18,880 --> 00:53:21,880 Speaker 1: the better result you are going to get. In general, 1040 00:53:22,000 --> 00:53:24,239 Speaker 1: just make sure that whatever outlet you're going with is 1041 00:53:24,320 --> 00:53:29,120 Speaker 1: highly rated, you know. Don't just hire a general contractor 1042 00:53:29,280 --> 00:53:31,680 Speaker 1: and go with that, because that's probably not going to 1043 00:53:31,840 --> 00:53:35,160 Speaker 1: give you the results you want. But obviously, you know, 1044 00:53:35,200 --> 00:53:41,360 Speaker 1: these are things that people in all sorts of jobs 1045 00:53:41,440 --> 00:53:47,080 Speaker 1: and positions worry about, whether it's professional recording artists, whether 1046 00:53:47,080 --> 00:53:50,880 Speaker 1: it's podcasters like us home podcasters you just want to 1047 00:53:50,880 --> 00:53:53,800 Speaker 1: record a demo. I mean, these are the sort of 1048 00:53:53,840 --> 00:53:56,839 Speaker 1: things you got to think about. So thank you very 1049 00:53:56,920 --> 00:53:59,959 Speaker 1: much for writing in and requesting this episode, and Noel, 1050 00:54:00,120 --> 00:54:02,560 Speaker 1: thank you for joining me today. Usually you're on the 1051 00:54:02,600 --> 00:54:04,319 Speaker 1: other side of that window we were talking about. 1052 00:54:04,400 --> 00:54:06,279 Speaker 3: It's true, it's nice to pass through. 1053 00:54:06,440 --> 00:54:08,279 Speaker 1: Yeah, it's great to be on this side once in 1054 00:54:08,320 --> 00:54:10,759 Speaker 1: a while and not stay so long that the room 1055 00:54:10,800 --> 00:54:13,920 Speaker 1: gets super stuffy. That's one of the things that this 1056 00:54:14,000 --> 00:54:16,839 Speaker 1: room in particular, it does get a little warm. Now 1057 00:54:17,160 --> 00:54:21,200 Speaker 1: we fixed the stuff you should know podcast room because 1058 00:54:21,239 --> 00:54:24,399 Speaker 1: it used to get blisteringly hot, and now it gets 1059 00:54:24,560 --> 00:54:28,200 Speaker 1: very cool there, and now the opposite seems to happen here. 1060 00:54:28,640 --> 00:54:30,839 Speaker 1: But I'm afraid to ask for anything because I don't 1061 00:54:30,880 --> 00:54:34,040 Speaker 1: want to end up getting gale force winds into the 1062 00:54:34,080 --> 00:54:38,400 Speaker 1: podcast studio. Hope you enjoyed that classic episode of tech Stuff. 1063 00:54:38,400 --> 00:54:40,520 Speaker 1: Thanks again to Noel for joining the show way back 1064 00:54:40,560 --> 00:54:42,360 Speaker 1: in twenty sixteen. I need to get him back on 1065 00:54:42,440 --> 00:54:44,640 Speaker 1: Tech Stuff. It has been a long time since he's 1066 00:54:44,680 --> 00:54:47,560 Speaker 1: been on. I should ask him what topic he would 1067 00:54:47,600 --> 00:54:51,320 Speaker 1: love to cover, because that dude has got a deep 1068 00:54:51,440 --> 00:54:56,000 Speaker 1: and wide breadth of knowledge, Like it's impressive. If I 1069 00:54:56,000 --> 00:54:58,719 Speaker 1: had him on to talk about music, I could just 1070 00:54:58,840 --> 00:55:01,399 Speaker 1: sit back and mute my mic. He could give you 1071 00:55:01,800 --> 00:55:06,879 Speaker 1: a masterclass in music. It's incredible what he knows. So yeah, 1072 00:55:06,920 --> 00:55:08,960 Speaker 1: I'll have to reach out to him and see if 1073 00:55:09,000 --> 00:55:10,840 Speaker 1: there's like a topic he would love to cover in 1074 00:55:10,880 --> 00:55:12,200 Speaker 1: a future episode of Text Stuff. 1075 00:55:12,680 --> 00:55:13,000 Speaker 3: Y'all. 1076 00:55:13,040 --> 00:55:15,759 Speaker 1: If you have suggestions of things I should cover and 1077 00:55:15,800 --> 00:55:17,560 Speaker 1: tech stuff in the future, reach out to me and 1078 00:55:17,640 --> 00:55:20,520 Speaker 1: let me know. The best way to do that is 1079 00:55:20,560 --> 00:55:23,040 Speaker 1: to go over to Twitter, assuming that's still a thing, 1080 00:55:23,600 --> 00:55:26,759 Speaker 1: and you send me a message with the handle text 1081 00:55:26,760 --> 00:55:30,960 Speaker 1: stuff HSW just at tech stuff HSW let me know 1082 00:55:31,000 --> 00:55:33,160 Speaker 1: what you would like me to cover, or you can 1083 00:55:33,239 --> 00:55:36,160 Speaker 1: download the iHeartRadio app. It's free to download and free 1084 00:55:36,160 --> 00:55:38,839 Speaker 1: to use. Navigate over to text Stuff by putting it 1085 00:55:38,880 --> 00:55:42,000 Speaker 1: into the search bar, it'll take you to the podcast page. 1086 00:55:42,000 --> 00:55:44,879 Speaker 1: If you click on the little microphone icon, you can 1087 00:55:44,920 --> 00:55:48,480 Speaker 1: record a message up to thirty seconds in length. Voice message, 1088 00:55:48,520 --> 00:55:50,480 Speaker 1: that is, and let me know what you would like 1089 00:55:50,520 --> 00:55:53,759 Speaker 1: me to cover, and I'll talk to you again really soon. 1090 00:56:00,120 --> 00:56:04,520 Speaker 1: Stuff is an iHeartRadio production. For more podcasts from iHeartRadio, 1091 00:56:04,840 --> 00:56:08,560 Speaker 1: visit the iHeartRadio app, Apple Podcasts, or wherever you listen 1092 00:56:08,600 --> 00:56:09,640 Speaker 1: to your favorite shows.