WEBVTT - Rerun: Fireworks, Part Two

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<v Speaker 1>Welcome to tech Stuff, a production from I Heart Radio

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<v Speaker 1>either and Welcome to tech Stuff. I'm your host, Jonathan Strickland.

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<v Speaker 1>I'm an executive producer with I Heart Radio and how

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<v Speaker 1>the tech are you Today? We are going to listen

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<v Speaker 1>to the second part of my two part series on fireworks,

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<v Speaker 1>or our two part series, I should say. It's a

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<v Speaker 1>different era of tech stuff we're talking about here. And um, yeah,

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<v Speaker 1>we had part one yesterday because it was fourth of July,

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<v Speaker 1>and I just figured we'd run both parts. So sit back, relax,

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<v Speaker 1>and enjoy this second part about how fireworks work. As

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<v Speaker 1>of about the Italian Renaissance, people started adding different metals

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<v Speaker 1>into the gunpowder to make it burn in different colors,

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<v Speaker 1>and I suspect that this was tie into the fact

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<v Speaker 1>that also around the Italian Renaissance, people were starting to

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<v Speaker 1>make brilliantly colored paints of many different kinds, and the

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<v Speaker 1>same the same metal compounds that were being used for

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<v Speaker 1>those paints, I'm guessing is what got parted over into fireworks. Absolutely. Yeah.

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<v Speaker 1>They also found, you know, if you were able to

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<v Speaker 1>get a metallic salt and say burn it, it would

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<v Speaker 1>burn with a particular color of flame, so you would

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<v Speaker 1>get a flame that would be green or blue or

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<v Speaker 1>whatever based upon the metallic salts that were in that mixture.

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<v Speaker 1>And that's when they said, hey, this this firecracker stuff.

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<v Speaker 1>If we were to put this in combination with the

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<v Speaker 1>firecracker stuff, we'd get these different colors of light that

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<v Speaker 1>would go off because of the explosion could ignite a

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<v Speaker 1>secondary charge that would have a mixture of these metallic

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<v Speaker 1>salts in them. So we just mixed together the right way,

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<v Speaker 1>we get the right color. Now, the important thing to

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<v Speaker 1>remember is that these ingredients they don't change the chemical

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<v Speaker 1>reaction of the explosion itself. It's more like adding a

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<v Speaker 1>little flavor. So your basic ingredient is still the same.

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<v Speaker 1>It's that black powder, but it's what you mix with

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<v Speaker 1>it that gives you the bright, pretty colors. Right, And

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<v Speaker 1>to explain what creates those bright pretty colors, we need

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<v Speaker 1>to get down to an atomic level of how photons

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<v Speaker 1>are created, yeah, or not well, given off given off? Yeah. Yeah.

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<v Speaker 1>So if you have an atom, one of the things

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<v Speaker 1>that one of the sub atomic particles that make up

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<v Speaker 1>that atom is the electron. Right, you have electrons that

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<v Speaker 1>surround the new trol the nucleus with neutrons and protons,

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<v Speaker 1>or in the case of hydrogen, just proton, and if

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<v Speaker 1>you were to add energy to that atom, you would

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<v Speaker 1>excite the electron. And I don't mean it'd be like, oh,

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<v Speaker 1>I cannot wait until of interest to age of ultron

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<v Speaker 1>comes out. Actually that's kind of I imagine that the

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<v Speaker 1>dance that the electron does is very much like that

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<v Speaker 1>dance that I do. Yeah, the little the little little

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<v Speaker 1>arms are are at shoulder height and and clinched in

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<v Speaker 1>fists if you want to envision it, and then you

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<v Speaker 1>just kind of wiggle a little bit. So these electrons, Yeah,

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<v Speaker 1>they get excite did from their normal energy state, which

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<v Speaker 1>is called the ground state. That's the one that they

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<v Speaker 1>naturally inhabit, and they're just hanging out exactly. So, so

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<v Speaker 1>that excited state will kind of push the electron further

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<v Speaker 1>out athletes. Yeah. So the thing is this is not

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<v Speaker 1>sustainable forever. If you take the energy source away, then

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<v Speaker 1>the electron will gradually come back down to its ground state,

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<v Speaker 1>but it has to give off all that energy it

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<v Speaker 1>accepted in the process, all right, So when it snaps back,

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<v Speaker 1>it gives off energy in the form of a photon, right,

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<v Speaker 1>and depending upon the element, you will get a different

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<v Speaker 1>color of light, a different a different wavelength of photon exactly. Yeah,

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<v Speaker 1>the photons light is dependent upon its wavelength and the

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<v Speaker 1>amount of energy that it has equals the color that

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<v Speaker 1>you see. Yeah. So, and and the thing is, once

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<v Speaker 1>you know which elements are generating a certain color, it's

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<v Speaker 1>going to be that way all the time. It's pretty dependable. Yeah.

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<v Speaker 1>So we have a list of color and a list

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<v Speaker 1>of the elements the metallic salts that are commonly used

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<v Speaker 1>to create said colors in your typical fireworks display. So

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<v Speaker 1>we're going to alternate describing these. Do you want me

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<v Speaker 1>to go first? It's the longest list, So all right,

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<v Speaker 1>here we go. All right, So for the color, we're going,

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<v Speaker 1>by the way, in the order of roy G BIV.

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<v Speaker 1>Technically we're doing roy g bit because because indigo actually

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<v Speaker 1>gets turned into indigo and violent get turned into purple. Also,

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<v Speaker 1>I guess it's technically roy g bits because we have

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<v Speaker 1>an S at the end. All right, fair enough, here

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<v Speaker 1>we go, starting off red. To create the color red,

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<v Speaker 1>you would typically add metallic salts such as strontium salts,

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<v Speaker 1>lithium salts, lithium carbonate, or strontium carbonate, which creates a

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<v Speaker 1>very bright red. So the again, depending upon which ones

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<v Speaker 1>you use, you get different hues of whatever color you're

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<v Speaker 1>looking at. Sure, orange you've got calcium salts or calcium chloride.

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<v Speaker 1>Yellow you have sodium salts or sodium chloride. Green can

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<v Speaker 1>be barium compounds plus a chlorine producer, or barium chloride. Yep.

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<v Speaker 1>Blue would be copper compounds plus a chlorine producer you're

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<v Speaker 1>probably noticing some trends here, or copper chloride. Purple can

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<v Speaker 1>be a mixture of blue and red compounds, so so

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<v Speaker 1>like strawntium and copper. And then you have silver, which

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<v Speaker 1>is essentially something like aluminium, titanium or magnesium that's just

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<v Speaker 1>burning and those things burn really super bright. That's what

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<v Speaker 1>gives fireworks there their silvery sparkly look. Yeah, so those

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<v Speaker 1>are your basic ingredients. So how do we end up

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<v Speaker 1>with the starburst patterns? I mean, obviously, if you just

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<v Speaker 1>had an explosive with just these metallic salts mixed willy

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<v Speaker 1>nilly in there and it exploded, it would just be

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<v Speaker 1>a big, massive light in different colors. But we see

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<v Speaker 1>these beautiful starburst patterns that come out. So what is

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<v Speaker 1>it that causes that. Well, it's all in the actual

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<v Speaker 1>manufacture and design, the layout design of right. Yeah, it's

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<v Speaker 1>it's how you have uh situated the various metallic salts

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<v Speaker 1>and you put them well. Well, okay, so so we

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<v Speaker 1>mentioned we mentioned at the end of the last episode

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<v Speaker 1>that the basic let's run down again, the basic way

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<v Speaker 1>that a firework is composed. Sure, okay, So if you

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<v Speaker 1>were looking at a firework from top to bottom, if

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<v Speaker 1>you cut one right in half. Yeah, so the yeah,

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<v Speaker 1>if you cut of right in half, you would see

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<v Speaker 1>that in the center is a burst charge. That's that's

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<v Speaker 1>your your black powder that's designed to push everything outward

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<v Speaker 1>in uh, in whatever formation you happen to have. And

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<v Speaker 1>then surrounding that, you're going to have some kind of

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<v Speaker 1>a clay or or other material that's holding what's called

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<v Speaker 1>in the industry stars. Yeah, this is the metallic salts

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<v Speaker 1>that are placed in And these these stars are small,

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<v Speaker 1>they're like three or four centimeters across, so they look

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<v Speaker 1>like pellets, and the pellets can be put around. There's

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<v Speaker 1>also black powder around those, so it can really project

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<v Speaker 1>them out and also ignite them so that they burn properly.

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<v Speaker 1>Now you've got these layouts that will determine exactly what

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<v Speaker 1>kind of effect you'll have. It's also the shape of

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<v Speaker 1>the projectile shell itself, but really it's the layout of

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<v Speaker 1>those those stars. If you put the stars in a

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<v Speaker 1>really tight circle around this this uh, this burst charge,

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<v Speaker 1>then when the fireworks goes off, you're going to get

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<v Speaker 1>a perfect circle that expands outward as these metallic salts

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<v Speaker 1>ignite and fly outward. And the cool thing is that

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<v Speaker 1>a lot of these stars they have it where there

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<v Speaker 1>it's a three sixty degree thing. But because of the

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<v Speaker 1>way we perceive fireworks, it looks to us more like

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<v Speaker 1>a two dimensional circle that expands out, but it's actually

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<v Speaker 1>going out in all directions. It's a true explosion. Uh.

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<v Speaker 1>If you were somehow able to be in the middle

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<v Speaker 1>of one. For example, if you were I don't know,

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<v Speaker 1>to fly a drone with a video camera on it

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<v Speaker 1>into a fireworks display, which happened this year, then you

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<v Speaker 1>would be able to see that it explodes outward in

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<v Speaker 1>all directions, not just in a two dimensional circle, which

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<v Speaker 1>is pretty cool. Uh. At any rate, you end up

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<v Speaker 1>mixing those metallic salts with an oxidizer or reducing agent,

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<v Speaker 1>which is also a fuel, oxidizers and reducers work together

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<v Speaker 1>to create the Bernie Bernie, and then also a binder

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<v Speaker 1>which holds all the stuff together. Now, the oxidizers and

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<v Speaker 1>the stars aren't usually potassium nitrate like you would find

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<v Speaker 1>a black powder, because those oxidizers don't allow for high

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<v Speaker 1>temperatures that are needed to produce the chemical reactions necessary

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<v Speaker 1>for the different colors. In other words, potassium nitrate doesn't

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<v Speaker 1>burn hot enough to ignite those metallic salts, so we

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<v Speaker 1>usually end up going with something like potassium chlorate, which

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<v Speaker 1>we mentioned in the previous episode, creates these more even

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<v Speaker 1>more spectacular explosions or combustions. Uh just it burns even

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<v Speaker 1>faster than regular black powder does, making it much more dangerous.

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<v Speaker 1>But that's what you need in order to generate these colors.

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<v Speaker 1>Although again also that we mentioned in the last episode,

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<v Speaker 1>people are looking at alternatives because potassium chlorate is not

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<v Speaker 1>the best thing in the world to get in the environment.

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<v Speaker 1>Once it has combusted, you get chloride for one thing,

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<v Speaker 1>not a good stuff, but you do get those more

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<v Speaker 1>intense reactions, which allows the the starbursts to ignite and

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<v Speaker 1>fly outward. We're interrupting this episode because we're about to

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<v Speaker 1>take a break for some messages will be right back.

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<v Speaker 1>So you would typically have lots and lots of these

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<v Speaker 1>stars packed into a single firework and you place the

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<v Speaker 1>meticulously inside the rocket. And by meticulously I mean this

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<v Speaker 1>is done by hand. People hand make these fireworks so

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<v Speaker 1>that the patterns are exact. They will place the stars strategically. Uh,

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<v Speaker 1>this is how you are able to get something like

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<v Speaker 1>a smiley face effect because it's it's it's all based

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<v Speaker 1>on physics. You know that you know exactly how far

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<v Speaker 1>something's gonna fly based upon the amount of black powder

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<v Speaker 1>in there, and it's or orientation within the firework itself.

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<v Speaker 1>So there's nothing special in the sense of there's no

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<v Speaker 1>special tech that makes this heart shape or this smiley face.

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<v Speaker 1>It's all in how those stars are right in there.

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<v Speaker 1>It's very careful chemistry and mixing and physics. Yeah, physics

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<v Speaker 1>does the rest for you, as if you've done your

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<v Speaker 1>job correctly in the design of the physical firework. Physics

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<v Speaker 1>takes care of the rest. It'll just make stuff go

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<v Speaker 1>boom and it'll fly the way it's supposed to fly

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<v Speaker 1>based upon where you put it. And I'm sure machines

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<v Speaker 1>could could even more precisely than humans create these mixtures

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<v Speaker 1>and put them down in But the thing is that

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<v Speaker 1>machines tend to get a little bit warm and sparky

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<v Speaker 1>while they're doing their things, so overall it's a lot.

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<v Speaker 1>I mean, my hand is way less sparky than most

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<v Speaker 1>machines that I know. Yeah, so also get rid of

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<v Speaker 1>that stack electricity before you go in there. But see,

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<v Speaker 1>one thing you could do is you could use computer

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<v Speaker 1>programs to help you figure out what's the ideal layout.

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<v Speaker 1>I'm sure, I'm sure that those algorithms exist. Yes, yeah,

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<v Speaker 1>they do. Where you can actually you have all because

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<v Speaker 1>the law of physics are pretty consistent. You know, we

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<v Speaker 1>don't generally have our laws turned upside down from one

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<v Speaker 1>day to the next. As we'll talk about in the

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<v Speaker 1>next section. There are some factors that can cause a

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<v Speaker 1>little bit of havoc. Weather, humidity, all that kind of stuff. Pressure,

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<v Speaker 1>I'm sure. So looking at a rocket completely in cross section,

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<v Speaker 1>let's say you're cutting it in half long ways, not

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<v Speaker 1>not horizontally, so vertically, uh, and you're looking at it

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<v Speaker 1>from top to bottom, here's what you would have. You

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<v Speaker 1>would have a one main fuse that would lead down

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<v Speaker 1>from the top of the projectile into the firework. That

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<v Speaker 1>would ignite two separate other fuses. All right, So you've

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<v Speaker 1>got one fuse that's a time delay fuse, and it

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<v Speaker 1>burns more slowly. Then you have a quick burning fuse,

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<v Speaker 1>which obviously burns faster. The quick burning fuse goes along

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<v Speaker 1>the outside of the firework down into its base. That's

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<v Speaker 1>where you have the lift charge. That's the black powder

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<v Speaker 1>that's going to provide the force to project the the

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<v Speaker 1>firework into the sky. Uh. The second the time delay

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<v Speaker 1>fused will continue to burn, and if you've designed the

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<v Speaker 1>firework correctly, again based upon the laws of physics, you

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<v Speaker 1>will have it ignited just the right uh arc right right,

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<v Speaker 1>usually when the firework has reached the peak exactly, and

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<v Speaker 1>so that would light the burst charge that's the one

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<v Speaker 1>that has all the stars centered around it. So you've

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<v Speaker 1>got two charges, the lift charge and the burst charge,

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<v Speaker 1>and the two have to be separated or else you

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<v Speaker 1>just get a mortar that explodes in a bright color

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<v Speaker 1>of light, which we've had happened before that accidents have happened,

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<v Speaker 1>um and then right, and then each of those little

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<v Speaker 1>stars inside the package have their own oxidizers that are

0:12:42.040 --> 0:12:44.800
<v Speaker 1>going to set off at the star exactly. And you

0:12:44.840 --> 0:12:47.800
<v Speaker 1>may even have a multi break firework which would have

0:12:48.240 --> 0:12:52.040
<v Speaker 1>multiple chambers that have burst charges and stars in them,

0:12:52.280 --> 0:12:56.080
<v Speaker 1>so that you get multiple explosions from one projectile. Uh.

0:12:56.120 --> 0:12:58.880
<v Speaker 1>Those would have even separation charges that you can think

0:12:58.880 --> 0:13:00.719
<v Speaker 1>of it kind of like a pocket that goes into

0:13:00.760 --> 0:13:03.160
<v Speaker 1>outer space. You know, when the engines are done, you

0:13:03.200 --> 0:13:06.560
<v Speaker 1>have the little separator charges that explode, separating the engines

0:13:06.600 --> 0:13:08.640
<v Speaker 1>away so that the rest of the vehicle can continue

0:13:08.679 --> 0:13:11.160
<v Speaker 1>going off into space. Same sort of thing with your

0:13:11.200 --> 0:13:13.440
<v Speaker 1>basic firework, except of course you're not shooting it nearly

0:13:13.480 --> 0:13:15.760
<v Speaker 1>as high, but you have little little Yeah, you have

0:13:15.800 --> 0:13:18.920
<v Speaker 1>a little separation charges that will allow the multi breaks

0:13:18.920 --> 0:13:22.080
<v Speaker 1>to happen. Meanwhile, that fuse just continues to slowly go

0:13:22.160 --> 0:13:26.960
<v Speaker 1>through the entire uh firework, lighting each section uh in

0:13:27.000 --> 0:13:29.880
<v Speaker 1>the right order. So it's pretty cool. So let's talk

0:13:29.920 --> 0:13:32.440
<v Speaker 1>about some of these different kinds of shells and what

0:13:32.559 --> 0:13:35.440
<v Speaker 1>exactly they do. Sure, yeah, so these are these are

0:13:35.640 --> 0:13:39.400
<v Speaker 1>terms in the fireworks industry. So the kind of shell

0:13:39.520 --> 0:13:43.000
<v Speaker 1>you have, the design of it, the the physical shape

0:13:43.040 --> 0:13:44.720
<v Speaker 1>of the shell as well as the layout of the

0:13:44.760 --> 0:13:49.880
<v Speaker 1>stars are what determine the how it behaves. So for example,

0:13:49.960 --> 0:13:51.640
<v Speaker 1>I guess we can alternate with these two. You have

0:13:51.840 --> 0:13:56.440
<v Speaker 1>a palm shell, which contains large comets or charges in

0:13:56.480 --> 0:14:00.439
<v Speaker 1>the shape of a solid cylinder. These travel outward, they

0:14:00.480 --> 0:14:03.000
<v Speaker 1>explode and then curved downward like the limbs of a

0:14:03.040 --> 0:14:05.640
<v Speaker 1>palm tree. So those are you know, now you'll be

0:14:05.679 --> 0:14:08.280
<v Speaker 1>able to impress your friends when you watch a fireworks display.

0:14:08.400 --> 0:14:11.360
<v Speaker 1>That's a palm charge. It's a classic palm c really

0:14:11.400 --> 0:14:16.600
<v Speaker 1>well done. You've also got the round shells. Those perhaps

0:14:16.679 --> 0:14:21.040
<v Speaker 1>expectedly explode in a spherical shape, usually of colored stars. Yeah,

0:14:21.080 --> 0:14:23.440
<v Speaker 1>this is what I always think of when I think fireworks.

0:14:23.480 --> 0:14:26.280
<v Speaker 1>This is the particular style I think of, just the

0:14:26.440 --> 0:14:29.880
<v Speaker 1>big round globe of glowing stars like red or green,

0:14:30.160 --> 0:14:32.840
<v Speaker 1>flying outward. I actually think of the palm first. Yeah,

0:14:33.120 --> 0:14:35.040
<v Speaker 1>I can, I can see it all depends on I guess,

0:14:35.080 --> 0:14:37.520
<v Speaker 1>your own personal experience. I've seen a lot of Disney

0:14:37.560 --> 0:14:41.240
<v Speaker 1>fireworks and and these round shells are They're very fond

0:14:41.240 --> 0:14:43.120
<v Speaker 1>of them. Yeah, because if you do three of them

0:14:43.120 --> 0:14:46.280
<v Speaker 1>in the right orientation, they look like a mickey head. Yes, exactly.

0:14:46.640 --> 0:14:49.040
<v Speaker 1>So then you have the ring shell. This explodes to

0:14:49.040 --> 0:14:51.400
<v Speaker 1>produce a symmetrical ring of stars. The way this works

0:14:51.480 --> 0:14:53.600
<v Speaker 1>is that again, if you were to cut a ring

0:14:53.680 --> 0:14:56.760
<v Speaker 1>shell in half, you would see just a perfect ring

0:14:57.040 --> 0:15:01.480
<v Speaker 1>of the the pellets, the star pellets around the burst charge,

0:15:01.680 --> 0:15:04.040
<v Speaker 1>and it would just shoot them all out, uh, in

0:15:04.080 --> 0:15:07.920
<v Speaker 1>a circle, you know, in in equal directions. So that's

0:15:07.960 --> 0:15:10.080
<v Speaker 1>all that one works. Uh. Then you've got a willow.

0:15:10.280 --> 0:15:14.440
<v Speaker 1>These contain stars with a high charcoal composition to make

0:15:14.480 --> 0:15:17.480
<v Speaker 1>them really long burning um so that they'll fall out

0:15:17.560 --> 0:15:19.920
<v Speaker 1>in the shape of willow branches and and stay lips,

0:15:19.960 --> 0:15:22.400
<v Speaker 1>stay visible sometimes even until they hit the ground. Yeah,

0:15:22.440 --> 0:15:23.800
<v Speaker 1>these are the ones that you know, you see those

0:15:23.840 --> 0:15:26.560
<v Speaker 1>sparkles and they just the long trail of sparkles as

0:15:26.560 --> 0:15:30.440
<v Speaker 1>they slowly descend. They're very, very impressive. We're making so

0:15:30.480 --> 0:15:33.400
<v Speaker 1>many gestures over here, folks. It's really there's a lot

0:15:33.400 --> 0:15:36.760
<v Speaker 1>of like, uh, spirit fingers going on inside the studio

0:15:36.840 --> 0:15:39.440
<v Speaker 1>right now. Then you have the round dell, which bursts

0:15:39.440 --> 0:15:43.240
<v Speaker 1>into a circle of maroon shells that then explode in sequence.

0:15:43.600 --> 0:15:47.160
<v Speaker 1>Maroon shells is that the color actually no in in

0:15:47.280 --> 0:15:51.920
<v Speaker 1>fireworks language, maroon shells are shells that make a boom noise.

0:15:52.120 --> 0:15:53.880
<v Speaker 1>These are the ones that I really didn't like as

0:15:53.880 --> 0:15:57.240
<v Speaker 1>a kid. The very loud bangs. So by the way, again,

0:15:57.280 --> 0:15:59.520
<v Speaker 1>the way you create that loud bang is you really

0:15:59.520 --> 0:16:03.680
<v Speaker 1>compress that black powder uh in in uh fireworks factories.

0:16:03.680 --> 0:16:05.480
<v Speaker 1>The way I've seen this is that you create the

0:16:05.520 --> 0:16:09.000
<v Speaker 1>parchment shell, the black powders in it. You then have

0:16:09.160 --> 0:16:12.840
<v Speaker 1>that shell wrapped in string that is very tightly wound

0:16:12.880 --> 0:16:16.320
<v Speaker 1>so it compresses it. Then you put wet parchment paper

0:16:16.400 --> 0:16:18.800
<v Speaker 1>on the outside of it, tightly wrapped so that when

0:16:18.840 --> 0:16:22.360
<v Speaker 1>it dries, it compresses it even more. Yeah, pretty impressive.

0:16:22.560 --> 0:16:25.600
<v Speaker 1>Our next type is the chrysanthemum shell, which which person

0:16:25.600 --> 0:16:28.400
<v Speaker 1>into like a spherical pattern of stars that that leave

0:16:28.440 --> 0:16:30.640
<v Speaker 1>a visible trail, so the effect is something like a

0:16:30.720 --> 0:16:33.280
<v Speaker 1>chrysanthemum blossom. Yep. Then you have the pistol, the p

0:16:33.480 --> 0:16:36.640
<v Speaker 1>I S T I L, which is like the chrysanthemum shell,

0:16:36.720 --> 0:16:39.120
<v Speaker 1>but this one has a core. There's a different color

0:16:39.240 --> 0:16:41.400
<v Speaker 1>than the stars that fly out from the middle, So

0:16:41.760 --> 0:16:43.920
<v Speaker 1>the middle has one color, the stars the second color.

0:16:44.520 --> 0:16:47.120
<v Speaker 1>You can have just a maroon shell yep. So if

0:16:47.120 --> 0:16:50.640
<v Speaker 1>you just just a bang, yeah, I hated those. And

0:16:50.680 --> 0:16:54.360
<v Speaker 1>then you had the serpentine, which is my strategy, and halo,

0:16:54.800 --> 0:16:59.280
<v Speaker 1>which never works. But no serpentine fireworks shell burst to

0:16:59.360 --> 0:17:03.680
<v Speaker 1>send small tubes of incendiaries skittering outward at random paths,

0:17:03.680 --> 0:17:06.000
<v Speaker 1>which may culminate an exploding star. So if you ever

0:17:06.040 --> 0:17:08.600
<v Speaker 1>see the ones that have like the crazy Spinney's that

0:17:08.680 --> 0:17:11.760
<v Speaker 1>fly off, yeah, those are serpentines. So those are your

0:17:11.840 --> 0:17:14.520
<v Speaker 1>basic types of fireworks shells. Of course, there are other

0:17:14.640 --> 0:17:17.840
<v Speaker 1>variations on these, or there's some that use this as

0:17:17.840 --> 0:17:20.520
<v Speaker 1>a basis and then they create a different effect. But

0:17:20.560 --> 0:17:23.000
<v Speaker 1>if you were in the fireworks trade, those are the

0:17:23.080 --> 0:17:25.600
<v Speaker 1>kind of terms you would be hearing, and people would

0:17:25.640 --> 0:17:27.720
<v Speaker 1>just call them out as they would see them launchic. Oh,

0:17:27.840 --> 0:17:30.960
<v Speaker 1>that's a round, l that's a serpentine. You wouldn't have

0:17:30.960 --> 0:17:32.600
<v Speaker 1>to say that's a maroon because everyone would be going

0:17:32.680 --> 0:17:36.280
<v Speaker 1>what anyway. So we've talked a little bit about this,

0:17:36.440 --> 0:17:41.840
<v Speaker 1>but actually launching fireworks, especially in terms of displays. So yeah,

0:17:41.920 --> 0:17:44.800
<v Speaker 1>the basic one we've covered the idea that you know

0:17:44.840 --> 0:17:47.400
<v Speaker 1>you have the slow burning fuse and the quick burning fuse.

0:17:47.440 --> 0:17:50.280
<v Speaker 1>The quick burning one lights the black powder. One thing

0:17:50.280 --> 0:17:51.879
<v Speaker 1>we didn't mention is that you do have to have

0:17:51.880 --> 0:17:54.080
<v Speaker 1>a mortar, which is essentially a pipe that has a

0:17:54.119 --> 0:17:57.000
<v Speaker 1>closed off end on one side, and you know In

0:17:57.040 --> 0:18:01.320
<v Speaker 1>the old days, you would essentially light the one main fuse,

0:18:02.119 --> 0:18:05.800
<v Speaker 1>drop the package into the mortar, and then run the

0:18:05.800 --> 0:18:10.080
<v Speaker 1>heck away before everything started going bonky. So once that

0:18:10.200 --> 0:18:14.879
<v Speaker 1>lift charge ignites, it creates a lot of gas, and

0:18:14.920 --> 0:18:18.000
<v Speaker 1>that gas expands and that's what provides the thrust to

0:18:18.119 --> 0:18:21.000
<v Speaker 1>push the package out of the mortar and into the air.

0:18:21.080 --> 0:18:23.960
<v Speaker 1>So if this sounds a lot like our discussions about

0:18:24.400 --> 0:18:28.399
<v Speaker 1>things like cannon and flintlock pistols and things of that nature,

0:18:28.480 --> 0:18:31.200
<v Speaker 1>it's because it is. We're talking about expanding gases. It's

0:18:31.240 --> 0:18:34.840
<v Speaker 1>the same thing that creates the the propulsion for your

0:18:34.880 --> 0:18:40.280
<v Speaker 1>basic firearm. So you've got your mortar and your your

0:18:40.359 --> 0:18:42.160
<v Speaker 1>lift charge, and that's all you need to be able

0:18:42.200 --> 0:18:46.080
<v Speaker 1>to launch it properly. These days, we don't necessarily need

0:18:46.240 --> 0:18:49.480
<v Speaker 1>to have someone physically light a fuse and then dump

0:18:49.520 --> 0:18:52.880
<v Speaker 1>it into a mortar. Than right there's there there are

0:18:52.880 --> 0:18:56.960
<v Speaker 1>computerized fuses that will h I mean not self light

0:18:57.160 --> 0:18:59.960
<v Speaker 1>but no, no. Why Essentially, you've got you set up

0:19:00.080 --> 0:19:03.440
<v Speaker 1>your your mortar system that already has the various packages

0:19:03.640 --> 0:19:06.760
<v Speaker 1>in each mortar as it's supposed to be uh, and

0:19:06.760 --> 0:19:09.240
<v Speaker 1>then you have an electrical charge that can create the

0:19:09.280 --> 0:19:12.720
<v Speaker 1>spark to light the fuse, so that way everything can

0:19:12.760 --> 0:19:15.280
<v Speaker 1>be done from a distance. You can either have it

0:19:15.359 --> 0:19:18.199
<v Speaker 1>where it's manually done, where you push a button and

0:19:18.200 --> 0:19:20.520
<v Speaker 1>that button is what creates the spark, or you can

0:19:20.560 --> 0:19:23.320
<v Speaker 1>have it fully automated, where you've got a full program

0:19:23.359 --> 0:19:25.919
<v Speaker 1>and you say, at this time stamp and when this

0:19:25.960 --> 0:19:30.120
<v Speaker 1>program runs, this particular spark needs to happen, and in

0:19:30.160 --> 0:19:32.200
<v Speaker 1>that case you can launch a firework. So this is

0:19:32.240 --> 0:19:35.960
<v Speaker 1>where you get those big choreograph displays. Right, You've got

0:19:36.000 --> 0:19:39.280
<v Speaker 1>a essentially a program that has a beginning to the end.

0:19:39.400 --> 0:19:41.920
<v Speaker 1>And think of it like a video on YouTube. You

0:19:41.960 --> 0:19:43.679
<v Speaker 1>would you look at the video and you'd see, oh,

0:19:43.680 --> 0:19:46.520
<v Speaker 1>it's seven minutes twelve twelve seconds long. I want to

0:19:46.520 --> 0:19:50.840
<v Speaker 1>see what happens at minute three and and twelve seconds

0:19:50.840 --> 0:19:52.520
<v Speaker 1>and you go straight to that point and you look

0:19:52.560 --> 0:19:56.080
<v Speaker 1>at that frame. Well, in this computer program, you would

0:19:56.080 --> 0:19:59.520
<v Speaker 1>be able to see which switches were essentially being thrown

0:19:59.720 --> 0:20:05.000
<v Speaker 1>all atronically not mechanically necessarily these days, and you could say, oh, alright,

0:20:05.040 --> 0:20:10.320
<v Speaker 1>at that point, orders seventeen three and forty nine all fire.

0:20:10.600 --> 0:20:13.919
<v Speaker 1>There's a roundel in the center, there's a chrysanthemum, and

0:20:13.960 --> 0:20:16.760
<v Speaker 1>there's a pistol and all three go up simultaneously to

0:20:16.840 --> 0:20:20.119
<v Speaker 1>create the effect you're going for. And you know exactly

0:20:20.240 --> 0:20:22.640
<v Speaker 1>what's in which mortar. You know, you program that ends

0:20:22.640 --> 0:20:24.359
<v Speaker 1>you put them there. Yeah, you put them there, and

0:20:24.400 --> 0:20:27.280
<v Speaker 1>you say to the computer program, this is the thing

0:20:27.640 --> 0:20:31.280
<v Speaker 1>that's in this other thing, and you you cut and

0:20:31.520 --> 0:20:34.919
<v Speaker 1>create your fuses. Fuse technology also has a lot to

0:20:35.080 --> 0:20:37.200
<v Speaker 1>do with how all of this is going to go off.

0:20:37.640 --> 0:20:40.800
<v Speaker 1>And fuses are just really basic things if you've never

0:20:40.840 --> 0:20:43.080
<v Speaker 1>created one yourself, that are made of some kind of

0:20:43.119 --> 0:20:46.880
<v Speaker 1>fuel um that's coated or or possibly soaked or infused

0:20:46.920 --> 0:20:50.280
<v Speaker 1>with some kind of oxidizer, and the exact materials and

0:20:50.440 --> 0:20:52.679
<v Speaker 1>ratios of materials that you use are going to give

0:20:52.720 --> 0:20:55.399
<v Speaker 1>you these these different time effects right whether or not

0:20:55.480 --> 0:20:57.680
<v Speaker 1>it will burn at say, you could have the same

0:20:57.800 --> 0:21:00.960
<v Speaker 1>length of fuse and one of them might take fifteen

0:21:00.960 --> 0:21:03.120
<v Speaker 1>seconds to burn all the way through, the other one

0:21:03.200 --> 0:21:06.000
<v Speaker 1>might burn all the way through in three seconds. Again,

0:21:06.040 --> 0:21:08.639
<v Speaker 1>it all depends upon the the stuff you've put into

0:21:08.640 --> 0:21:11.240
<v Speaker 1>that fuse, the oxidizers and any other kind of fuel

0:21:11.280 --> 0:21:15.639
<v Speaker 1>you've imbued the fuse with. So uh, once you know

0:21:15.680 --> 0:21:19.200
<v Speaker 1>the physics and assuming your chemistry is good, you can

0:21:19.240 --> 0:21:22.280
<v Speaker 1>have very consistent results from one firework to the next.

0:21:22.720 --> 0:21:25.359
<v Speaker 1>So that assumes a lot. It means that you have

0:21:25.440 --> 0:21:28.160
<v Speaker 1>to be very consistent and all the ingredients you use.

0:21:28.240 --> 0:21:31.000
<v Speaker 1>You have to be consistent in the mixtures, the proportions

0:21:31.040 --> 0:21:34.040
<v Speaker 1>you're using, as well as consistent in the placement of

0:21:34.119 --> 0:21:37.200
<v Speaker 1>stars and the fuses that you use. But if you are,

0:21:37.480 --> 0:21:41.280
<v Speaker 1>if you're really good about that, then you know how

0:21:41.680 --> 0:21:44.359
<v Speaker 1>far the thing is gonna fly based upon the amount

0:21:44.359 --> 0:21:46.840
<v Speaker 1>of lift charge in it and it's weight, because that's

0:21:46.880 --> 0:21:48.359
<v Speaker 1>the two things that are going to determine how far

0:21:48.440 --> 0:21:50.960
<v Speaker 1>projectile flies is how heavy is it and how much

0:21:51.000 --> 0:21:53.159
<v Speaker 1>thrust are you giving it. Then you would also be

0:21:53.240 --> 0:21:56.359
<v Speaker 1>able to determine when it's going to explode based upon

0:21:56.600 --> 0:21:59.080
<v Speaker 1>the type of fuse that leads to that verset charge.

0:21:59.320 --> 0:22:01.720
<v Speaker 1>So once you oh these things, you can start to

0:22:01.800 --> 0:22:04.600
<v Speaker 1>work backward. Right. So let's say that you have a

0:22:04.640 --> 0:22:07.760
<v Speaker 1>piece of music that you that you particularly want to

0:22:07.840 --> 0:22:10.760
<v Speaker 1>set your fireworks display too. And since I'm a huge

0:22:10.800 --> 0:22:13.280
<v Speaker 1>Disney fan and Disney is famous for this, let's say

0:22:13.320 --> 0:22:15.760
<v Speaker 1>it's when you wish upon a star, and when you

0:22:15.760 --> 0:22:18.840
<v Speaker 1>can hear the words star, clearly you want to have

0:22:18.920 --> 0:22:21.800
<v Speaker 1>a starburst effect, right, you want to have the gorgeous

0:22:21.800 --> 0:22:24.560
<v Speaker 1>starburst effects of the crowd is ooing and eying right

0:22:24.560 --> 0:22:26.320
<v Speaker 1>at the right moment. So what you would do is

0:22:26.320 --> 0:22:28.280
<v Speaker 1>you would take that song and you would look at

0:22:28.280 --> 0:22:32.160
<v Speaker 1>the time stamp for when the word star is mentioned.

0:22:32.480 --> 0:22:35.119
<v Speaker 1>From that time stamp, you start to work backward and

0:22:35.160 --> 0:22:37.679
<v Speaker 1>you say, all right, based upon when this happens in

0:22:37.680 --> 0:22:41.320
<v Speaker 1>the song, when does that burst charge need to ignite?

0:22:41.800 --> 0:22:44.280
<v Speaker 1>And then working backwards from that point, you know you

0:22:44.320 --> 0:22:47.119
<v Speaker 1>know when the burst charge needs to ignite so that

0:22:47.160 --> 0:22:49.280
<v Speaker 1>you get the effect you want. You then say, all right,

0:22:49.320 --> 0:22:51.960
<v Speaker 1>well i want it to be at this particular height

0:22:52.040 --> 0:22:55.399
<v Speaker 1>and I'm firing it from this particular location. So based

0:22:55.400 --> 0:22:57.360
<v Speaker 1>on that, you know the distance that the projectile has

0:22:57.400 --> 0:22:59.360
<v Speaker 1>to go so that it can be at the right

0:22:59.400 --> 0:23:02.359
<v Speaker 1>height and and explode at the right time. That tells

0:23:02.400 --> 0:23:04.960
<v Speaker 1>you how large a lift charge you need to get

0:23:04.960 --> 0:23:08.000
<v Speaker 1>the projectile there, and how quickly that quick burning fuse

0:23:08.040 --> 0:23:10.360
<v Speaker 1>needs to burn in order for it to ignite at

0:23:10.359 --> 0:23:12.640
<v Speaker 1>what time you need to push or push the button

0:23:12.760 --> 0:23:17.600
<v Speaker 1>or have it automatically exactly. So again you just work backwards.

0:23:17.600 --> 0:23:20.200
<v Speaker 1>You know you know when you want the effect to happen,

0:23:20.320 --> 0:23:22.159
<v Speaker 1>So then you work backwards to find out when it

0:23:22.240 --> 0:23:25.639
<v Speaker 1>has to initiate that are that fuse burning for the

0:23:25.640 --> 0:23:30.639
<v Speaker 1>first time. So it actually is is pretty easy in

0:23:30.720 --> 0:23:33.119
<v Speaker 1>that respect, but it does require that you have a

0:23:33.640 --> 0:23:37.120
<v Speaker 1>very good knowledge of how the physics works, so that

0:23:37.440 --> 0:23:41.840
<v Speaker 1>and and it also requires that those fireworks are consistently made.

0:23:42.760 --> 0:23:45.000
<v Speaker 1>You've worked out the chemistry correctly, right, so that way

0:23:45.040 --> 0:23:47.360
<v Speaker 1>when you use all right, we're going to use firework

0:23:47.440 --> 0:23:52.240
<v Speaker 1>number seven, this this particular type of firework every single time,

0:23:52.280 --> 0:23:56.280
<v Speaker 1>because I mean, like Walt Disney, the Disney Parks, they

0:23:56.320 --> 0:23:59.480
<v Speaker 1>do these these fireworks displays nearly every night, particularly in

0:23:59.480 --> 0:24:02.000
<v Speaker 1>the summer, right, So then that means it has to

0:24:02.040 --> 0:24:04.720
<v Speaker 1>be exactly right each time. So the fireworks have to

0:24:04.720 --> 0:24:08.320
<v Speaker 1>be consistent and they have to be ignited at the

0:24:08.320 --> 0:24:12.440
<v Speaker 1>the same time the consistent time throughout each of these displays.

0:24:12.480 --> 0:24:16.520
<v Speaker 1>But it's really pretty cool. Um. Also, you might wonder

0:24:16.520 --> 0:24:19.080
<v Speaker 1>what exactly is making that boom noise. Yeah, Well we've

0:24:19.119 --> 0:24:22.600
<v Speaker 1>been talking a little bit about expanding gases. Yeah, and

0:24:22.680 --> 0:24:26.280
<v Speaker 1>that's that's basically it. The the the expansion of this

0:24:26.359 --> 0:24:30.119
<v Speaker 1>stuff in the firework displaces a pretty large quantity of

0:24:30.160 --> 0:24:32.600
<v Speaker 1>air that air has to go somewhere, so it ripples

0:24:32.600 --> 0:24:36.880
<v Speaker 1>outward really fast, right, essentially a shock wave. So that's

0:24:36.880 --> 0:24:39.560
<v Speaker 1>what makes the boom. Yeah. So of course, the more

0:24:40.119 --> 0:24:43.960
<v Speaker 1>black powder you can pack into a small space, the

0:24:44.000 --> 0:24:47.160
<v Speaker 1>bigger the boom. Again, it has to be compact because

0:24:47.160 --> 0:24:49.520
<v Speaker 1>if it's just loose, then it just it just burns.

0:24:49.640 --> 0:24:51.639
<v Speaker 1>It burns really fast. In fact, there are a lot

0:24:51.680 --> 0:24:54.840
<v Speaker 1>of people who get really picky about the terms uh,

0:24:54.920 --> 0:24:59.359
<v Speaker 1>igniting versus exploding, because they say, well, technically, gunpowder just

0:24:59.440 --> 0:25:04.200
<v Speaker 1>burns really, really really fast. It's not truly explosive. Yeah,

0:25:04.240 --> 0:25:05.720
<v Speaker 1>but if you were to put it in a very

0:25:05.800 --> 0:25:09.639
<v Speaker 1>compact area, then you get that explosion because of the

0:25:09.880 --> 0:25:14.280
<v Speaker 1>rapid combustion. We'll be back with more about fireworks in

0:25:14.400 --> 0:25:26.199
<v Speaker 1>just a moment. So, uh, we've really kind of covered

0:25:26.240 --> 0:25:30.520
<v Speaker 1>all the basics, um about you know, how these things work, uh,

0:25:30.760 --> 0:25:33.120
<v Speaker 1>the way that you would coordinate stuff. But we've still

0:25:33.160 --> 0:25:36.920
<v Speaker 1>got some fun, little goofy trivial facts that I wanted

0:25:36.960 --> 0:25:40.159
<v Speaker 1>to cover. And so back in I mentioned this a

0:25:40.200 --> 0:25:44.320
<v Speaker 1>little bit. Disneyland introduced its first fireworks show. Uh. It

0:25:44.400 --> 0:25:47.199
<v Speaker 1>was called Fantasy in the Sky, and Walt Disney came

0:25:47.320 --> 0:25:49.399
<v Speaker 1>up with this idea or actually asked the imagineers to

0:25:49.400 --> 0:25:51.360
<v Speaker 1>come up with an idea of how do you keep

0:25:51.640 --> 0:25:53.960
<v Speaker 1>people in the park after it gets dark? And I

0:25:54.000 --> 0:25:57.080
<v Speaker 1>guess this is why to this day Disney uses fireworks

0:25:57.119 --> 0:25:59.399
<v Speaker 1>displays almost nightly. Yeah. Well, it turned out to be

0:25:59.400 --> 0:26:02.080
<v Speaker 1>one of those things that really really worked well. People

0:26:02.119 --> 0:26:05.280
<v Speaker 1>would stay in the park longer, which ultimately means they'd

0:26:05.320 --> 0:26:07.439
<v Speaker 1>be willing to spend more money. I mean you, the

0:26:07.520 --> 0:26:09.600
<v Speaker 1>longer you keep someone there, the more likely they're gonna

0:26:09.640 --> 0:26:12.400
<v Speaker 1>walk out with one of those Mickey lemonades and Mickey dolls.

0:26:12.440 --> 0:26:17.640
<v Speaker 1>They the more, the more Turos they'll eat. Disney Turos

0:26:17.680 --> 0:26:21.320
<v Speaker 1>are the best. You know, their ice cream is pretty

0:26:21.359 --> 0:26:25.240
<v Speaker 1>awesome too. Okay, I love Disney. But the anyway, the

0:26:25.320 --> 0:26:28.000
<v Speaker 1>launch site for the fireworks was backstage, and each firework

0:26:28.040 --> 0:26:30.720
<v Speaker 1>at that time had to be lit manually. There's actually

0:26:30.720 --> 0:26:33.720
<v Speaker 1>some video that you can watch of the various people

0:26:33.760 --> 0:26:35.800
<v Speaker 1>who had to run back and forth and light the

0:26:35.840 --> 0:26:40.119
<v Speaker 1>fireworks in the right sequence. Um. Now, these early fireworks

0:26:40.160 --> 0:26:42.880
<v Speaker 1>weren't choreographed the way the modern ones were. It wasn't

0:26:42.880 --> 0:26:46.040
<v Speaker 1>like you had park wide music and the fireworks went

0:26:46.040 --> 0:26:49.960
<v Speaker 1>off of the right but they were like really impressive displays. Uh.

0:26:50.040 --> 0:26:52.080
<v Speaker 1>The displays, by the way, in Disney parks all depend

0:26:52.200 --> 0:26:54.800
<v Speaker 1>upon where you which park you're in, because some of

0:26:54.800 --> 0:26:59.359
<v Speaker 1>the places like Disneyland, Paris and UH and Tokyo Disneyland

0:26:59.359 --> 0:27:04.480
<v Speaker 1>and Tokyo disne See have specific limitations on how high

0:27:04.800 --> 0:27:07.879
<v Speaker 1>works can go. So the ones that you'll see in

0:27:07.960 --> 0:27:10.840
<v Speaker 1>say Florida and California are different than the ones you

0:27:10.840 --> 0:27:14.080
<v Speaker 1>would see in these other parks because of those locals.

0:27:15.240 --> 0:27:18.080
<v Speaker 1>And since the days of Fantasy in the Sky, they've

0:27:18.400 --> 0:27:20.320
<v Speaker 1>they've kind of upgraded, Like I said, they've got the

0:27:20.320 --> 0:27:24.600
<v Speaker 1>fully choreographed ones. Yeah, yeah, with quite a few shells. Yeah.

0:27:24.640 --> 0:27:29.879
<v Speaker 1>The Disney World's Wishes display has five hundred fifty seven

0:27:30.040 --> 0:27:33.080
<v Speaker 1>firing queues. They have more shells than that, but just

0:27:33.160 --> 0:27:37.760
<v Speaker 1>five fifty seven separate cueues in that one display, So

0:27:37.840 --> 0:27:43.080
<v Speaker 1>five fifty seven different times there are multiple shells going

0:27:43.160 --> 0:27:46.520
<v Speaker 1>up into the sky. That's incredibly complex. I think it's

0:27:46.560 --> 0:27:49.080
<v Speaker 1>like seventeen minutes long something like that. So it's a

0:27:49.119 --> 0:27:52.879
<v Speaker 1>really long display, so really impressive. I mean obviously if

0:27:52.880 --> 0:27:54.440
<v Speaker 1>it were like three minutes long and there's five or

0:27:54.560 --> 0:27:56.760
<v Speaker 1>fifty seven firing cues, you would just be blind and

0:27:56.840 --> 0:27:58.480
<v Speaker 1>deaf by the end of it. Yeah, that sounds a

0:27:58.520 --> 0:28:02.919
<v Speaker 1>little bit whelming, right, Yes. Um uh. They've also engineered

0:28:03.040 --> 0:28:07.440
<v Speaker 1>their their system to use compressed air for launches rather

0:28:07.520 --> 0:28:11.960
<v Speaker 1>than that initial blast. We've been talking about an initial

0:28:12.000 --> 0:28:15.120
<v Speaker 1>blast forcing something out out of the firing too. But yeah,

0:28:15.160 --> 0:28:18.480
<v Speaker 1>but they're using compressed air, so it probably reduces their

0:28:18.520 --> 0:28:21.680
<v Speaker 1>cost a lot. You only need that that single explosion,

0:28:21.720 --> 0:28:24.119
<v Speaker 1>and it reduces the amount of smoke that's created. Yes,

0:28:24.200 --> 0:28:26.560
<v Speaker 1>so they don't have to because of obviously those early

0:28:26.640 --> 0:28:29.360
<v Speaker 1>displays emit that once the display was over, you had

0:28:29.359 --> 0:28:33.440
<v Speaker 1>this kind of cloud of smoke hanging over the Magic Kingdom. Yeah,

0:28:33.760 --> 0:28:36.680
<v Speaker 1>so this way they are able to avoid that. Also,

0:28:36.680 --> 0:28:38.920
<v Speaker 1>I mean, you're just using giant air cannons. That's how

0:28:38.960 --> 0:28:41.560
<v Speaker 1>cool is that? Uh. In the United States, at least,

0:28:41.760 --> 0:28:45.080
<v Speaker 1>fireworks are technically classified as two different types of explosives

0:28:45.120 --> 0:28:48.280
<v Speaker 1>at the same time because of the different effects. So

0:28:48.360 --> 0:28:51.040
<v Speaker 1>the fact that they have the one blast for propulsion

0:28:51.040 --> 0:28:53.680
<v Speaker 1>and the other blast that's truly the explosion. You have

0:28:53.760 --> 0:28:56.440
<v Speaker 1>a low level and like an intermediate level of explosive

0:28:56.840 --> 0:29:00.160
<v Speaker 1>classification just for fireworks. Like it's two and one of

0:29:00.200 --> 0:29:04.200
<v Speaker 1>the recording of this podcast. The largest fireworks display on

0:29:04.320 --> 0:29:09.880
<v Speaker 1>record happened on December in Dubai, during which they exploded

0:29:10.040 --> 0:29:13.520
<v Speaker 1>four hundred and seventy nine thousand, six hundred and fifty

0:29:13.600 --> 0:29:19.320
<v Speaker 1>one fireworks. It's stretched across about sixty miles of seafront.

0:29:19.480 --> 0:29:23.920
<v Speaker 1>That is an enormous fireworks display. Yeah, the the air

0:29:24.080 --> 0:29:28.600
<v Speaker 1>would look as if it were on fire. Yeah. Well,

0:29:28.640 --> 0:29:29.960
<v Speaker 1>we kind of have to because I don't think any

0:29:29.960 --> 0:29:32.560
<v Speaker 1>wants enough forward to do that. Uh no, no, and

0:29:32.680 --> 0:29:34.520
<v Speaker 1>um and and again we do. We do want to

0:29:34.560 --> 0:29:37.640
<v Speaker 1>impress upon you that that these are I mean beautiful

0:29:37.720 --> 0:29:40.840
<v Speaker 1>and mirac well not miraculous, they're technological. These are beautiful,

0:29:40.960 --> 0:29:45.160
<v Speaker 1>technological feats of engineering and physics and chemistry all at

0:29:45.160 --> 0:29:47.400
<v Speaker 1>the same time that will totally blow your fingers off.

0:29:47.440 --> 0:29:50.920
<v Speaker 1>It will super blow your fingers off, y'all. Don't play

0:29:51.000 --> 0:29:53.440
<v Speaker 1>with them, no, yeah, and I know there are a

0:29:53.440 --> 0:29:55.800
<v Speaker 1>lot of people who do like their little backyard fireworks

0:29:55.800 --> 0:29:58.160
<v Speaker 1>display or four fourth of July here in the US,

0:29:58.320 --> 0:30:00.600
<v Speaker 1>or or the New Year's Eve or what. Just just

0:30:00.680 --> 0:30:03.960
<v Speaker 1>you know, stay sober, folks. Have a spotter, yeah, have

0:30:03.960 --> 0:30:06.880
<v Speaker 1>have you know your your fire handling stuff like a

0:30:06.920 --> 0:30:10.720
<v Speaker 1>fire extinguisher is always a good idea. Just practice safety

0:30:10.880 --> 0:30:15.720
<v Speaker 1>and be be alert, you know, enjoy yourself, but don't

0:30:15.720 --> 0:30:18.920
<v Speaker 1>make them at home, please. These are these are explosives,

0:30:18.920 --> 0:30:23.440
<v Speaker 1>and explosives are inherently dangerous, so just be careful. Even

0:30:23.560 --> 0:30:26.920
<v Speaker 1>sparklers are using black powder, right, that's that's one of

0:30:26.920 --> 0:30:29.640
<v Speaker 1>the mixers, and they have like the little mel f

0:30:29.640 --> 0:30:31.600
<v Speaker 1>likes like aluminum or whatever in them so that they

0:30:31.680 --> 0:30:36.360
<v Speaker 1>create those bright silver sparks. So these are things that

0:30:36.440 --> 0:30:39.680
<v Speaker 1>will burn. They'll burn hot, they will burn you if

0:30:39.680 --> 0:30:43.160
<v Speaker 1>you're not careful, So just show caution. Enjoy yourselves though,

0:30:43.200 --> 0:30:47.400
<v Speaker 1>because these displays can be really really impressive. Um, I

0:30:47.520 --> 0:30:49.880
<v Speaker 1>like to let other people handle it for me because,

0:30:49.880 --> 0:30:52.560
<v Speaker 1>knowing how excellent prone I am, I realized that it

0:30:52.600 --> 0:30:54.440
<v Speaker 1>would be a terrible idea to put me in charge

0:30:54.440 --> 0:30:57.040
<v Speaker 1>of any kind of fireworks display. Given the opportunity, I

0:30:57.040 --> 0:30:59.760
<v Speaker 1>will burn myself every time. I have to remind myself

0:30:59.760 --> 0:31:02.680
<v Speaker 1>a roximately daily that hot things are hot, right exactly right?

0:31:02.840 --> 0:31:05.320
<v Speaker 1>Oh yeah, that thing that glowing red, Now, I remember

0:31:05.320 --> 0:31:08.720
<v Speaker 1>why it's glowing red. It's because of that those excited electrons.

0:31:11.480 --> 0:31:15.280
<v Speaker 1>And that's it. That's our two part episode series on fireworks.

0:31:15.320 --> 0:31:19.240
<v Speaker 1>I keep thinking I need to do another episode about this,

0:31:19.360 --> 0:31:23.560
<v Speaker 1>but talk about, uh, some of the more recent fireworks

0:31:23.560 --> 0:31:28.959
<v Speaker 1>extravaganza US, because there's some pretty phenomenal ones out there,

0:31:29.000 --> 0:31:33.200
<v Speaker 1>including ones that incorporate everything from lasers to drones and

0:31:34.040 --> 0:31:37.200
<v Speaker 1>projection mapping and all that kind of stuff. There's some

0:31:37.240 --> 0:31:41.720
<v Speaker 1>really cool ones. Uh, And yeah, maybe I'll revisit this

0:31:42.200 --> 0:31:45.320
<v Speaker 1>for a future episode. But if you have suggestions for episodes,

0:31:45.600 --> 0:31:47.680
<v Speaker 1>then I would love to hear them. There are a

0:31:47.720 --> 0:31:50.520
<v Speaker 1>couple different ways you can get in touch. One is

0:31:50.680 --> 0:31:53.200
<v Speaker 1>you can go and download the I Heart Radio app,

0:31:53.240 --> 0:31:56.360
<v Speaker 1>which is free to use and free to download, and

0:31:56.400 --> 0:31:59.040
<v Speaker 1>you can just navigate over to the tech Stuff podcast

0:31:59.080 --> 0:32:02.040
<v Speaker 1>page and use little microphone icon to leave a voice

0:32:02.080 --> 0:32:04.880
<v Speaker 1>message to thirty seconds in length let me know what

0:32:04.920 --> 0:32:07.840
<v Speaker 1>you would like. Or you can go over on Twitter

0:32:08.160 --> 0:32:10.040
<v Speaker 1>and send me a message. The handle for the show

0:32:10.160 --> 0:32:13.400
<v Speaker 1>is tech Stuff H s W and I'll talk to

0:32:13.480 --> 0:32:21.480
<v Speaker 1>you again really soon. Y. Tech Stuff is an I

0:32:21.600 --> 0:32:25.080
<v Speaker 1>Heart Radio production. For more podcasts from my Heart Radio,

0:32:25.440 --> 0:32:28.600
<v Speaker 1>visit the i Heart Radio app, Apple Podcasts, or wherever

0:32:28.680 --> 0:32:30.200
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