WEBVTT - Listener Mail: Pinball Wizard

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<v Speaker 1>Welcome to Stuff to Blow Your Mind, production of iHeartRadio.

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<v Speaker 1>Hey you welcome to Stuff to Blow your Mind. Listener

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<v Speaker 1>mail This is Robert Lamb and this is Joe McCormick.

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<v Speaker 1>And it's Monday, the day of each week that we

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<v Speaker 1>read back some messages from the mail bag. If you

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<v Speaker 1>are a listener to Stuff to Blow your Mind and

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<v Speaker 1>you've never gotten in touch before, why not give it

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<v Speaker 1>a try. You can email us at contact at stuff

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<v Speaker 1>to Blow your Mind dot com. All sorts of messages

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<v Speaker 1>are welcome. If you've got feedback on a previous episode,

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<v Speaker 1>if you want to add something to our comments, or

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<v Speaker 1>you know, share a thought you had if you of course,

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<v Speaker 1>if you have corrections, you can send them on in.

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<v Speaker 1>But also just if you want to share something you

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<v Speaker 1>think we'd be interested in, send it our way. And

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<v Speaker 1>also just saying hi is fine too. Yeah, and if

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<v Speaker 1>you want to connect with us otherwise, I should point

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<v Speaker 1>out that we do have a discord server discord page

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<v Speaker 1>whatever you want, I guess is a server. So if

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<v Speaker 1>you would like to appear on that and to interact

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<v Speaker 1>with other listeners there, we'll just email us. We'll send

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<v Speaker 1>you the link for that. We're also on the Facebook

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<v Speaker 1>group the Stuff to Blow your Mind discussion module, and

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<v Speaker 1>you can if you're on Facebook, you can easily obtain

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<v Speaker 1>access to that. And then just for Weird House Cinema,

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<v Speaker 1>we're on letterbox dot com. It's ltt r boxd dot

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<v Speaker 1>com and that's mostly we just use an account there

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<v Speaker 1>Weird House to log all of the movies we've watched.

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<v Speaker 1>For Weird House Cinema, not a lot of commenting going

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<v Speaker 1>on there for us, but if you comment there, I'll

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<v Speaker 1>probably see it. Oh hey, one more administrative note, because

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<v Speaker 1>why not. Not too long ago, we were told by

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<v Speaker 1>our people here at the company that some of you

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<v Speaker 1>out there, some listeners, may have been subscribed to Stuff

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<v Speaker 1>to Blow your Mind and had auto downloads enabled, so

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<v Speaker 1>you thought you were supposed to get new episodes, but

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<v Speaker 1>for various reasons, one of them maybe being if you

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<v Speaker 1>hadn't listened to one of the newest episodes in the

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<v Speaker 1>feed for a while, maybe the five most recent episodes

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<v Speaker 1>the platform you listen through may have turned off your

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<v Speaker 1>automatic downloads, in which case you're no longer getting our

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<v Speaker 1>new shows, even though we are still publishing. If you

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<v Speaker 1>think that may have happened to you, go in and

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<v Speaker 1>check just to make sure that you do have auto

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<v Speaker 1>downloads enabled, of course, if that is what you want.

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<v Speaker 1>And one way to try to avoid that happening in

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<v Speaker 1>the future is too if you can be relatively current

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<v Speaker 1>on listening, to try to listen to at least one

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<v Speaker 1>of the five most recent episodes at any given time.

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<v Speaker 1>But then again, I mean, you know, we're not trying

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<v Speaker 1>to constrict how you listen to the show. If you

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<v Speaker 1>listen at all, we're grateful and we really do appreciate it,

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<v Speaker 1>so do it the way you want it. But to

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<v Speaker 1>try to avoid weird technical glitches, that is apparently one

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<v Speaker 1>thing you can do. And before we get into the

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<v Speaker 1>listener mail, I'm also going to note that we're recording

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<v Speaker 1>this on March fourteenth, so a lot of times we

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<v Speaker 1>end up recording far closer to the publication date, So

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<v Speaker 1>just bear that in mind. If you've sent in an

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<v Speaker 1>email March fourteenth, or even just late in the day

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<v Speaker 1>on March fourteenth, we probably haven't seen it yet, and

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<v Speaker 1>that's one of many reasons we may not be reading

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<v Speaker 1>it in this episode. The other reason could be all

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<v Speaker 1>the cursing, so you know, try and keep the language clean, Okay,

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<v Speaker 1>I think that does it for preliminary business. I'm going

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<v Speaker 1>to kick things off with a message from Jeremy which

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<v Speaker 1>is a follow up to a message featured on last

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<v Speaker 1>week's episode. So on last Monday's Listener Mail, Jeremy got

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<v Speaker 1>in touch to share with us that just as he

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<v Speaker 1>was listening to our episodes on Finn McCool, during a

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<v Speaker 1>passage in which we were describing the Giants Causeway, he

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<v Speaker 1>drove past an art installation that appeared to be modeled

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<v Speaker 1>on the Giants Causeway, raising questions, of course, about whether

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<v Speaker 1>we were sort of a lay of heavening Jeremy's environment

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<v Speaker 1>through the Internet. Anyway, we tried to figure out from

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<v Speaker 1>Jeremy's photo, which he attached in the email, where the

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<v Speaker 1>sculpture was and who made it, but no luck, so

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<v Speaker 1>Jeremy wrote back in to fill us in. Turns out

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<v Speaker 1>the photo was from the Babraham Research Campus, which is

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<v Speaker 1>a laboratory campus south of Cambridge in England, and Jeremy

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<v Speaker 1>writes as follows, Hello, Robert and Joe, thank you for

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<v Speaker 1>reading out my emails since you appeared fascinated. I investigated

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<v Speaker 1>further and found the following about the columns the referring

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<v Speaker 1>to the sculpture. Apparently, the artwork is called Hive and

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<v Speaker 1>is designed to represent honeycomb rather than the basalt columns,

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<v Speaker 1>and is linked to the bioscience nature of the research

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<v Speaker 1>going on at the campus. Best regards Jeremy Ps, no

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<v Speaker 1>gray whales were cited, unfortunately, so I looked into this

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<v Speaker 1>a little more. The sculpture, it's called Hive. It is

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<v Speaker 1>made to resemble honeycomb or beehive, but it also apparently

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<v Speaker 1>is modeled on the Giants Causeway, so it's both at

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<v Speaker 1>the same time. It's by an artist named Tanya Covots,

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<v Speaker 1>and I was reading from the website for the installation,

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<v Speaker 1>which says quote from her studio in Devon. Covots cast

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<v Speaker 1>more than two hundred and fifty concrete hexagons that resemble

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<v Speaker 1>the basalt formations of the Giant's Causeway, as well as

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<v Speaker 1>the shapes crafted in bee hives. The work is completed

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<v Speaker 1>by a wildflower meadow and ribbon orchard of fruit trees,

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<v Speaker 1>all of which work together to attract solitary bees with

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<v Speaker 1>places to rest and feed throughout the growing calendar. So anyway,

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<v Speaker 1>very nice sculpture. I like that it's trying to be

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<v Speaker 1>a little bit geological and biological at the same time. Yeah. Absolutely,

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<v Speaker 1>it's neat to know the I guess. I mean, even

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<v Speaker 1>in my experience, sometimes you drive past some sort of

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<v Speaker 1>cool roadside art and you never really know the details

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<v Speaker 1>on what's going on there. You don't know what the

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<v Speaker 1>artist's intent is. So here we seem to have finally

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<v Speaker 1>received the full story. I mean, I guess it wouldn't

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<v Speaker 1>be advisable to start trying to like google art installation

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<v Speaker 1>details while you're driving past. Oh no, no, no, All right,

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<v Speaker 1>here's one that comes to us from Kim. Tim writes

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<v Speaker 1>in and says, dear Joe and Robert. First of all,

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<v Speaker 1>thank you very much for everything you do. I've been

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<v Speaker 1>listening for years and it's always a delight. I'm writing

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<v Speaker 1>to you today because of your episode on the Gray Way.

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<v Speaker 1>You mentioned a book by Mark Carwodeen quite a lot,

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<v Speaker 1>and I just wanted to inform you that he is

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<v Speaker 1>best known for his work with the incomparable Douglas Adams.

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<v Speaker 1>Together they traveled the world trying to find some of

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<v Speaker 1>the rarest still living animals. I remember the Kiwi and

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<v Speaker 1>the bay Gee. This is would be the bay Gee.

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<v Speaker 1>This is the yang Ze River Dolphin. The resulting book

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<v Speaker 1>is Last Chance to See and I highly recommend it.

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<v Speaker 1>They even made a TV show where Carboden visited some

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<v Speaker 1>of the animals a couple of years ago in the

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<v Speaker 1>company of Stephen Fry. Very watchable obviously. Thanks for all

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<v Speaker 1>you do, Please keep it up. Greetings from Germany. Tim. Now,

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<v Speaker 1>if I understand correctly, I think the original book by

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<v Speaker 1>Carwardine and Douglas Adams was from maybe like the late

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<v Speaker 1>eighties or something. But then there was this follow up

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<v Speaker 1>television show from the more recently, certainly twenty first century,

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<v Speaker 1>and the main thing I remember, though I haven't seen

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<v Speaker 1>it in full, there was at least one viral moment

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<v Speaker 1>from the show with Stephen Fry because one person involved

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<v Speaker 1>with the show it might have been Mark Carwardine himself,

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<v Speaker 1>they found a rare tropical bird that was trying to

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<v Speaker 1>mate with his head. Oh yes, I do remember this

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<v Speaker 1>going viral. Yeah yeah. Mark Carwardine is as a British

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<v Speaker 1>zoologist and if you want to learn more about his work,

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<v Speaker 1>he has a website Mark Carwardine dot com that's cr

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<v Speaker 1>W A R D, I N E and H. Yeah.

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<v Speaker 1>It has some links to the book to some of

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<v Speaker 1>the books, including the Whales, Dolphins and Porpoises books, a

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<v Speaker 1>book that I was referencing. It looks like there's a

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<v Speaker 1>relatively new edition of Last Chance to See out with

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<v Speaker 1>a forward by Stephen Frye. So yeah, he's been involved

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<v Speaker 1>in a number of great projects, a lot of great

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<v Speaker 1>wildlife to talk or Fean Moore. I just looked it

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<v Speaker 1>up and I think the rare parrot that was trying

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<v Speaker 1>to mate with his head was the caca po oh. Okay, yes,

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<v Speaker 1>a very spirited animal also known as the owl parrot. Yeah,

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<v Speaker 1>this bird came up fairly recently on the show. I

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<v Speaker 1>think we were talking back he remember as a listener

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<v Speaker 1>mail or if it came up in the context of

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<v Speaker 1>another episode, but highly intelligent parrot species sometimes Rex cars. Yes,

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<v Speaker 1>it was a listener mail someone had written in about

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<v Speaker 1>one of these animals tormenting their parents. I think, Okay,

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<v Speaker 1>this next message is from Mike. This one's long, so

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<v Speaker 1>I don't know, we might want to break this up

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<v Speaker 1>part way through or something, but this is a fantastic

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<v Speaker 1>message about firsthand experience with whales, so I wanted to

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<v Speaker 1>feature as much of it as we could. Mike says Hello,

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<v Speaker 1>Robert and Joe. Apologize for the length here. After listening

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<v Speaker 1>to your whale episodes, I wanted to write in about

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<v Speaker 1>my whale experience. I live in Santa Cruz, californ, Ornya.

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<v Speaker 1>We are located right on the northern edge of the

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<v Speaker 1>Monterey Bay. Our waters host many marine mammals, including various pinnipeds,

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<v Speaker 1>sea otters, and of course whales were a major hub

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<v Speaker 1>for gray whales, and I've seen them as well as

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<v Speaker 1>a blue whale, humpback whales in orcas nice. I am

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<v Speaker 1>an avid surfer and that puts me in close proximity

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<v Speaker 1>to many of these creatures. On a daily basis. It's

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<v Speaker 1>not uncommon for me to find myself next to otters,

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<v Speaker 1>sea lions, possibly even an elephant seal in the water.

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<v Speaker 1>As for whales, the blues and orcas don't really come

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<v Speaker 1>in that close to shore, but the humpbacks and grays

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<v Speaker 1>can get very close to the surf zone At the

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<v Speaker 1>right time of the year. It's quite common to see

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<v Speaker 1>them feeding or just engaged in whale leisure just offshore.

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<v Speaker 1>On one occasion, I was outsurfing when significant whale feeding

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<v Speaker 1>was taking place. These were clearly humpbacks engaged in what's

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<v Speaker 1>known as lunge feeding, unlike the way that gray's scoop

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<v Speaker 1>food out of the bottom, and that's referring to the

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<v Speaker 1>feeding behavior we talked about in our gray whale series

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<v Speaker 1>where they'll like slam their head down into the ocean

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<v Speaker 1>floor and scoop up sediment to filter organisms out of it.

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<v Speaker 1>Back to Mike's message, the humpbacks engage in more active

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<v Speaker 1>pursuit of free swimming food. Lunge feeding involves the whales

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<v Speaker 1>cooperating with each other to herd small fish like sardines

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<v Speaker 1>into a tight bait ball. Then they take turns swimming

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<v Speaker 1>up through the bait ball from below with their mouths agape.

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<v Speaker 1>It's a real spectacle as the feeding whale will breach

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<v Speaker 1>the surface, often to great heights with their mouth agape.

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<v Speaker 1>You really get a good look at these massive creatures

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<v Speaker 1>as they slam their mouths shut, simultaneously ejecting vast quantities

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<v Speaker 1>of water and crashing back down. As the feeding whale breaches,

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<v Speaker 1>they tend to push a lot of the bait fish

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<v Speaker 1>to the surface. This draws in seabirds by the hundreds,

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<v Speaker 1>as the fish are easy pickings for them. On this

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<v Speaker 1>particular day, multiple whales were breach over and over from

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<v Speaker 1>where I was sitting in the water. I had a

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<v Speaker 1>good view, but still felt quite a safe distance from

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<v Speaker 1>the activity. For the most part, all this activity takes

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<v Speaker 1>place in deeper water outside of the surfing area. At

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<v Speaker 1>one point, however, I noticed that the birds had all

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<v Speaker 1>taken up a position directly overhead. I am well aware

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<v Speaker 1>that the birds know exactly where the whales are at

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<v Speaker 1>all times. The birds above surely meant the whales were

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<v Speaker 1>below me. I definitely did not want to be there.

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<v Speaker 1>I moved to paddling closer to shore, but it was

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<v Speaker 1>too late. I felt a strange disturbance in the water,

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<v Speaker 1>unlike anything I had felt before. The water started swelling up,

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<v Speaker 1>as though the ocean was filling up from below. The

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<v Speaker 1>birds rained down from the sky all around me. Sardines

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<v Speaker 1>began to explode from the water by the hundreds. I

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<v Speaker 1>was in the worst possible position. I imagine that whale

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<v Speaker 1>charging up from the depths with its huge mouth gaping.

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<v Speaker 1>I didn't think it would eat me, as I've heard

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<v Speaker 1>that humpback's throat is actually only wide enough to smallow

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<v Speaker 1>a few small fish at a time. I was very

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<v Speaker 1>worried that it could violently thrash me around, should I

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<v Speaker 1>accidentally end up in its mouth, or that it could

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<v Speaker 1>breach near me and come crashing down on me. Miraculously,

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<v Speaker 1>the chaos stopped, The water calmed down, the sardine stopped emerging,

0:12:21.640 --> 0:12:26.520
<v Speaker 1>the birds relaxed. No whale lunged out of the water. Okay, intermission,

0:12:26.559 --> 0:12:29.200
<v Speaker 1>rob Do you want to take over at this point? Yes,

0:12:29.400 --> 0:12:33.160
<v Speaker 1>hands on attack rope, here we go. Okay, all right. Instead,

0:12:33.280 --> 0:12:36.320
<v Speaker 1>three whale surface not far from me. One aimed directly

0:12:36.360 --> 0:12:39.440
<v Speaker 1>at me. It advanced and, with seeming intent, pushed me

0:12:39.480 --> 0:12:42.839
<v Speaker 1>aside with its snout or bow. I don't know what

0:12:42.920 --> 0:12:45.040
<v Speaker 1>the proper term for the front of a whale is.

0:12:45.080 --> 0:12:48.280
<v Speaker 1>It's not the nose, that's right. A humpback whale swam

0:12:48.320 --> 0:12:50.640
<v Speaker 1>out to me and gave me a shove. It was

0:12:50.679 --> 0:12:53.760
<v Speaker 1>similar to having a good sized boat passing too close.

0:12:54.120 --> 0:12:56.000
<v Speaker 1>There was enough wake from the whale to kind of

0:12:56.080 --> 0:12:59.720
<v Speaker 1>drag me along in the same direction. As the whale

0:13:00.120 --> 0:13:02.600
<v Speaker 1>brushed past, it rolled a bit so that it could

0:13:02.600 --> 0:13:05.319
<v Speaker 1>align its eye with my face. There I was sitting

0:13:05.360 --> 0:13:08.560
<v Speaker 1>in the water face to eye with this whale. Now

0:13:08.600 --> 0:13:11.960
<v Speaker 1>I may be bringing my own preconceptions to the situation,

0:13:12.040 --> 0:13:14.480
<v Speaker 1>but it feels like there's something deeply powerful in that

0:13:14.640 --> 0:13:18.240
<v Speaker 1>gaze behind those eyes burned and intellect that seems curious

0:13:18.320 --> 0:13:21.960
<v Speaker 1>and analytical. It seemed more knowing than say, a sea

0:13:22.000 --> 0:13:24.560
<v Speaker 1>lion that might be looking at me. No disrespect to

0:13:24.600 --> 0:13:26.719
<v Speaker 1>sea lions, as they are amazing in their own right.

0:13:27.200 --> 0:13:29.520
<v Speaker 1>I felt like I was being sized up, and it

0:13:29.600 --> 0:13:32.160
<v Speaker 1>felt like the whale was intentionally looking me in the face,

0:13:32.160 --> 0:13:34.520
<v Speaker 1>as if to make sure that I noticed it. I

0:13:34.559 --> 0:13:37.400
<v Speaker 1>really got the distinct impression that it was, on some

0:13:37.520 --> 0:13:39.960
<v Speaker 1>level trying to reason with me. Its reasoning was do

0:13:40.040 --> 0:13:43.520
<v Speaker 1>you mind we're working here? Or something similar. It was

0:13:43.520 --> 0:13:47.000
<v Speaker 1>simultaneously the most magical and terrifying thing I've ever experienced.

0:13:47.160 --> 0:13:50.000
<v Speaker 1>It's hard to really understand how huge and powerful these

0:13:50.000 --> 0:13:52.160
<v Speaker 1>animals are until you were in the water with them

0:13:52.320 --> 0:13:55.440
<v Speaker 1>and totally at their mercy. As Robert noted recounting his

0:13:55.480 --> 0:13:59.280
<v Speaker 1>experiences in Mexico, they are surprisingly fast and agile, and

0:13:59.360 --> 0:14:01.680
<v Speaker 1>you really have to see them in person to fully

0:14:01.679 --> 0:14:05.360
<v Speaker 1>appreciate the power. Likewise, it's hard to really understand that

0:14:05.360 --> 0:14:08.080
<v Speaker 1>that weird connection that one feels when they look into

0:14:08.120 --> 0:14:11.600
<v Speaker 1>the eyes of another intelligent species until you were there.

0:14:11.960 --> 0:14:14.400
<v Speaker 1>Note I don't recommend that people try to get in

0:14:14.440 --> 0:14:17.040
<v Speaker 1>the water with the whales and replicate this experience. I

0:14:17.080 --> 0:14:20.520
<v Speaker 1>was there accidentally. I now moved back towards the shore

0:14:20.560 --> 0:14:23.480
<v Speaker 1>a lot sooner when I see this feeding happening. Clearly,

0:14:23.520 --> 0:14:26.800
<v Speaker 1>my presence disrupted the feeding of this whale. I don't

0:14:26.800 --> 0:14:28.960
<v Speaker 1>know if it got another turn or the other whales

0:14:28.960 --> 0:14:30.520
<v Speaker 1>were like, sorry, back to the end of the line.

0:14:30.560 --> 0:14:32.760
<v Speaker 1>It's my turn to lunch the bait ball. For all

0:14:32.800 --> 0:14:35.520
<v Speaker 1>I know, I might have ruined this whale's day. However,

0:14:35.560 --> 0:14:37.280
<v Speaker 1>as much as I try to stay out of their way,

0:14:37.400 --> 0:14:39.680
<v Speaker 1>I still seem to cross pass with them pretty regularly.

0:14:39.960 --> 0:14:44.080
<v Speaker 1>Since that experience, whales have unexpectedly surfaced right next to

0:14:44.120 --> 0:14:46.320
<v Speaker 1>me many times. It's quite possible that some of the

0:14:46.320 --> 0:14:48.840
<v Speaker 1>whales I've seen were the very same whales. Robert Sell

0:14:48.880 --> 0:14:51.520
<v Speaker 1>in Mexico, thanks for reading and putting out such a

0:14:51.560 --> 0:14:54.520
<v Speaker 1>great show. Mike. Oh and then Mike has a ps

0:14:54.600 --> 0:14:58.200
<v Speaker 1>here ps. The Monterey Bay, as seen from Santa Cruz,

0:14:58.600 --> 0:15:00.880
<v Speaker 1>is home to one of the most incredib and persistent

0:15:00.920 --> 0:15:05.000
<v Speaker 1>displays of Fata morgana around, especially in the summer when

0:15:05.040 --> 0:15:07.840
<v Speaker 1>we have warm, still air and cold water. The distant

0:15:07.840 --> 0:15:11.000
<v Speaker 1>shores often consist of these phantom shapes that rise and

0:15:11.120 --> 0:15:13.880
<v Speaker 1>chains throughout the day. It's quite common to see distant

0:15:14.040 --> 0:15:17.680
<v Speaker 1>structures on the far shore repeated and inverted. Just one

0:15:17.720 --> 0:15:20.640
<v Speaker 1>more bit of stuff to blow your mind. Magic that's here. Wow,

0:15:20.680 --> 0:15:24.920
<v Speaker 1>what a fantastic message. Thank you, Mike. Yeah, that was wonderful.

0:15:25.560 --> 0:15:30.320
<v Speaker 1>Yeah I agree with I did not obviously I did

0:15:30.320 --> 0:15:32.320
<v Speaker 1>not have the exact same experience here, but yeah, to

0:15:32.360 --> 0:15:34.840
<v Speaker 1>the extent that our experiences line up, I totally agree

0:15:35.480 --> 0:15:39.640
<v Speaker 1>with everything that Mike shared about looking into the whale's eye,

0:15:39.800 --> 0:15:43.360
<v Speaker 1>being in close proximity to one of these magnificent organisms.

0:15:43.360 --> 0:15:55.200
<v Speaker 1>It's amazing. Okay. This next message is in response to

0:15:55.320 --> 0:15:59.160
<v Speaker 1>our episodes on Horror Vakay and some previous listener mail.

0:15:59.200 --> 0:16:03.080
<v Speaker 1>This is from Gary and it's about well we got

0:16:03.320 --> 0:16:05.400
<v Speaker 1>We got a message from a listener a couple of

0:16:05.560 --> 0:16:09.760
<v Speaker 1>mondays ago about pages in documents and books that are

0:16:10.200 --> 0:16:14.920
<v Speaker 1>labeled this page intentionally left blank. So Gary says, Hi,

0:16:15.040 --> 0:16:18.400
<v Speaker 1>Robert and Joe, just listening to your listener mail episode

0:16:18.400 --> 0:16:21.360
<v Speaker 1>where you talked about blank pages, I was instantly reminded

0:16:21.400 --> 0:16:25.560
<v Speaker 1>of the novel Tristram Shandy by Lawrence Stern, published in

0:16:25.600 --> 0:16:29.440
<v Speaker 1>seventeen fifty nine, which famously has a blank page in

0:16:29.520 --> 0:16:33.000
<v Speaker 1>it where Stern invites the reader to use it to

0:16:33.040 --> 0:16:36.280
<v Speaker 1>describe a character. Big fan of the show, many thanks

0:16:36.320 --> 0:16:40.840
<v Speaker 1>for making such a fun and interesting podcast. Best wishes, Gary.

0:16:41.680 --> 0:16:44.560
<v Speaker 1>This is a great find. Gary, Yeah, a good literary reference.

0:16:44.840 --> 0:16:47.120
<v Speaker 1>And by the way, I know when people talk about

0:16:47.120 --> 0:16:50.040
<v Speaker 1>this book, they always shorten the title to just the

0:16:50.120 --> 0:16:53.560
<v Speaker 1>name Tristram Shandy. But for humor's sake, I do like

0:16:53.640 --> 0:16:56.800
<v Speaker 1>the full title, which is the Life and Opinions of

0:16:56.840 --> 0:17:02.520
<v Speaker 1>Tristram Shandy. Gentleman, You've got to know the opinions. But anyway,

0:17:02.560 --> 0:17:06.040
<v Speaker 1>I'm going to read the paragraph that leads straight into

0:17:06.040 --> 0:17:08.679
<v Speaker 1>this blank page. I think what's going on here in

0:17:08.720 --> 0:17:12.920
<v Speaker 1>the book is the narrator here is describing a character,

0:17:13.440 --> 0:17:15.600
<v Speaker 1>a character that somebody is falling in love with, so

0:17:15.640 --> 0:17:19.919
<v Speaker 1>they are smitten. And it says chapter thirty eight to

0:17:20.000 --> 0:17:23.560
<v Speaker 1>conceive this right, call for pen and ink. Here's paper

0:17:23.600 --> 0:17:26.760
<v Speaker 1>ready to your hand. Sit down, sir, paint her to

0:17:26.800 --> 0:17:29.880
<v Speaker 1>your own mind, as like your mistress as you can,

0:17:30.359 --> 0:17:33.000
<v Speaker 1>as unlike your wife as your conscience will let you.

0:17:33.640 --> 0:17:36.720
<v Speaker 1>Tis all one to me, please put your own fancy

0:17:36.800 --> 0:17:39.760
<v Speaker 1>in it. And then there's just a blank page, this

0:17:39.880 --> 0:17:43.159
<v Speaker 1>page one forty seven of this volume. I wonder to

0:17:43.200 --> 0:17:48.920
<v Speaker 1>what extent this is adapted in the film. Maybe it is, Well,

0:17:48.960 --> 0:17:51.840
<v Speaker 1>they just show a blank page, just like picture as

0:17:51.920 --> 0:17:54.720
<v Speaker 1>unlike your wife, as your conscience will allow. Yeah, you

0:17:54.840 --> 0:17:57.480
<v Speaker 1>kind of have like a little intermission there, like, I

0:17:57.480 --> 0:17:59.359
<v Speaker 1>don't know they might have. It seems like a clever

0:17:59.400 --> 0:18:02.520
<v Speaker 1>sort of movie. Maybe they did. It's interesting that this

0:18:02.640 --> 0:18:05.679
<v Speaker 1>is a very experimental kind of thing to occur in

0:18:05.680 --> 0:18:07.840
<v Speaker 1>a book from the middle of the eighteenth century. But

0:18:08.000 --> 0:18:10.200
<v Speaker 1>I know that though I've never read it in full,

0:18:10.680 --> 0:18:13.800
<v Speaker 1>trust from Shandy does have that reputation. In general, it's

0:18:13.840 --> 0:18:16.439
<v Speaker 1>sort of consider to be a kind of ahead of

0:18:16.440 --> 0:18:20.920
<v Speaker 1>its time book in terms of weird experimental forms and

0:18:22.000 --> 0:18:24.520
<v Speaker 1>literary conventions. And I think it has like a lot

0:18:24.520 --> 0:18:27.480
<v Speaker 1>of stream of consciousness stuff in it, which was obviously

0:18:27.480 --> 0:18:30.160
<v Speaker 1>not common of the novels or romances of the time.

0:18:30.200 --> 0:18:32.680
<v Speaker 1>It's sort of, I think thought of as a proto

0:18:32.760 --> 0:18:37.199
<v Speaker 1>modernist novel. But I also like how this looks ahead

0:18:37.200 --> 0:18:41.320
<v Speaker 1>to to the way characters are realized in many video

0:18:41.359 --> 0:18:44.119
<v Speaker 1>games of today, where you can like build your own characters.

0:18:44.200 --> 0:18:47.439
<v Speaker 1>You just you know, Yeah, they don't come pre written

0:18:47.480 --> 0:18:50.640
<v Speaker 1>for you. You draw him for yourself. Yeah. Yeah, And

0:18:50.800 --> 0:18:52.679
<v Speaker 1>I mean, and of course you still see games go

0:18:52.800 --> 0:18:56.000
<v Speaker 1>both ways, but yeah, there's there's a certain power and

0:18:56.080 --> 0:18:58.359
<v Speaker 1>being able to decide exactly what a what a character

0:18:58.440 --> 0:19:01.280
<v Speaker 1>looks like. You know, And I think I've probably mentioned

0:19:01.280 --> 0:19:05.399
<v Speaker 1>this before, but obviously I think we often do this ourselves.

0:19:05.400 --> 0:19:06.879
<v Speaker 1>And I know I did this more when I was

0:19:06.880 --> 0:19:09.399
<v Speaker 1>a younger reader, where I would sort of decide for

0:19:09.480 --> 0:19:13.160
<v Speaker 1>myself what a character looked like and then go with it.

0:19:13.440 --> 0:19:16.200
<v Speaker 1>But then I would get irritated, you know, halfway through

0:19:16.200 --> 0:19:19.639
<v Speaker 1>the book the author just casually mentioned, oh, this character

0:19:19.680 --> 0:19:23.120
<v Speaker 1>has a mustache, or this character had you know, any

0:19:23.119 --> 0:19:25.160
<v Speaker 1>description like that. Well, now you've completely thrown me off.

0:19:25.160 --> 0:19:27.600
<v Speaker 1>I already had a certain I had to already had

0:19:27.600 --> 0:19:31.000
<v Speaker 1>this part cast and now you're giving me additional information. Yeah,

0:19:30.840 --> 0:19:34.240
<v Speaker 1>you rebel against the author. This is not your character anymore.

0:19:34.280 --> 0:19:37.360
<v Speaker 1>It's mine. Now I get to decide what they look like.

0:19:38.440 --> 0:19:40.560
<v Speaker 1>I'm curious. I hadn't thought about this in a while,

0:19:40.600 --> 0:19:42.719
<v Speaker 1>but yeah, I used to when I was a young reader,

0:19:43.359 --> 0:19:45.840
<v Speaker 1>like reading like full length novels for the first time,

0:19:46.440 --> 0:19:48.560
<v Speaker 1>I would kind of go through it. I would actually

0:19:48.680 --> 0:19:52.760
<v Speaker 1>cast the characters, often like with particular actors, and I

0:19:52.760 --> 0:19:55.040
<v Speaker 1>would decide ahead of time who was playing what part.

0:19:55.880 --> 0:20:00.520
<v Speaker 1>And I don't really do that anymore. Occasionally I'll catch

0:20:00.560 --> 0:20:05.480
<v Speaker 1>myself kind of casting and character or sort of course correcting,

0:20:05.680 --> 0:20:08.960
<v Speaker 1>and maybe even at times if there's some confusing characters

0:20:09.000 --> 0:20:10.720
<v Speaker 1>going on, I'll do a little bit of that to

0:20:10.760 --> 0:20:13.360
<v Speaker 1>try and keep things straight in my head, but not

0:20:13.359 --> 0:20:15.680
<v Speaker 1>not like I did when I was younger. And of course,

0:20:15.680 --> 0:20:19.640
<v Speaker 1>if you're reading a book that there's already a movie version,

0:20:19.680 --> 0:20:21.359
<v Speaker 1>and they're kind of doing that for you, and maybe

0:20:21.359 --> 0:20:24.440
<v Speaker 1>that's where that activity came from. All right, Well, it's

0:20:24.680 --> 0:20:28.399
<v Speaker 1>Pinball Wizard time because we have a great bit of

0:20:28.560 --> 0:20:31.440
<v Speaker 1>weird house cinema. Listener mail, this is gonna be the

0:20:31.520 --> 0:20:33.119
<v Speaker 1>last one to read in this episode, but it's a

0:20:33.400 --> 0:20:35.760
<v Speaker 1>it's a weighty one. So here we go from Zach

0:20:41.160 --> 0:20:43.600
<v Speaker 1>Dear Joe and Robert. I've been meaning to get in

0:20:43.640 --> 0:20:45.520
<v Speaker 1>touch for a while. I'm a massive fan of weird

0:20:45.520 --> 0:20:48.119
<v Speaker 1>house cinema, and I just love the verbal imagery you

0:20:48.119 --> 0:20:51.119
<v Speaker 1>can cock for old and weird movies. I must admit

0:20:51.200 --> 0:20:53.240
<v Speaker 1>I haven't seen half of the films you talk about,

0:20:53.600 --> 0:20:56.159
<v Speaker 1>but your elegant descriptions make me feel like I have.

0:20:56.880 --> 0:21:00.159
<v Speaker 1>I was inspired to experience the Super Inframan with my

0:21:00.240 --> 0:21:04.480
<v Speaker 1>family because of the revered tones expressed in your podcast.

0:21:04.840 --> 0:21:07.480
<v Speaker 1>I can't thank you enough for the recommendation. Not only

0:21:07.520 --> 0:21:09.919
<v Speaker 1>did I personally delight in the colors and textures of

0:21:09.920 --> 0:21:12.879
<v Speaker 1>that masterpiece, but my family all gains something special from

0:21:12.920 --> 0:21:16.160
<v Speaker 1>the experience. My two little ladies still talk about seeing

0:21:16.160 --> 0:21:19.320
<v Speaker 1>the zippers on those amazing rubber suits, a nuance that

0:21:19.480 --> 0:21:22.840
<v Speaker 1>is lost with the day's seamless computer wizardry. Well, that

0:21:22.920 --> 0:21:26.040
<v Speaker 1>fills my heart with gladness. You know, not many of

0:21:26.040 --> 0:21:28.080
<v Speaker 1>the movies we talked about weird on Weird House or

0:21:28.119 --> 0:21:31.560
<v Speaker 1>not for everyone, but in for Man, I think that

0:21:31.560 --> 0:21:33.840
<v Speaker 1>that's the exception. That's just a movie that I think

0:21:33.880 --> 0:21:38.880
<v Speaker 1>everybody should see and nearly everyone would love. Yeah, yeah,

0:21:38.920 --> 0:21:41.159
<v Speaker 1>and it is great to see. I see this night

0:21:41.160 --> 0:21:43.760
<v Speaker 1>in my own son. I've I've talked about this several times,

0:21:43.760 --> 0:21:46.280
<v Speaker 1>I'm sure, but you know where they're they're seeing through effects,

0:21:46.359 --> 0:21:49.040
<v Speaker 1>but sometimes they're able to experience effects that are not

0:21:49.640 --> 0:21:56.440
<v Speaker 1>absolutely pristine despite being exposed to some really amazing modern effects.

0:21:57.119 --> 0:22:01.119
<v Speaker 1>So it's it's great when they can appreciate the older stuff. Yeah. Anyway,

0:22:01.280 --> 0:22:04.280
<v Speaker 1>continuing the email, your recent review of Clash of the Titans,

0:22:04.320 --> 0:22:07.000
<v Speaker 1>one of my all time favorite stop motion animation slash

0:22:07.080 --> 0:22:10.320
<v Speaker 1>Ray Harryhouse Inflix spurred me on to reach out. I'm

0:22:10.359 --> 0:22:12.680
<v Speaker 1>not sure whether you're aware, but there is an interesting

0:22:13.320 --> 0:22:18.160
<v Speaker 1>correlation between b movies and all time classic pinball machines.

0:22:19.000 --> 0:22:22.160
<v Speaker 1>Because pinball was massive in the sixties through the nineties,

0:22:22.680 --> 0:22:25.959
<v Speaker 1>anything at everything could become a theme for a pinball machine,

0:22:26.000 --> 0:22:30.200
<v Speaker 1>so original themes were common. Licensing is more popular today

0:22:30.200 --> 0:22:33.240
<v Speaker 1>than it was back then, and so some unusual choices

0:22:33.240 --> 0:22:35.720
<v Speaker 1>were made for games because of the sheer number of

0:22:35.760 --> 0:22:39.840
<v Speaker 1>games pumped out. Not all pinball machines were particularly great. Some, however,

0:22:40.119 --> 0:22:45.119
<v Speaker 1>are regarded as timeless, primarily after hearing of your particular

0:22:45.160 --> 0:22:48.480
<v Speaker 1>fondness for the film Sinbad in the Eye of the Tiger.

0:22:48.520 --> 0:22:51.639
<v Speaker 1>I believe Joe owned it on VHS. I think I

0:22:51.680 --> 0:22:58.159
<v Speaker 1>had a slightly pirated version on VHS. Ah, you'll hopefully

0:22:58.200 --> 0:23:01.320
<v Speaker 1>be delighted to know that the accompanying pinball machine is

0:23:01.359 --> 0:23:06.040
<v Speaker 1>revered as an all time classic. The pinball company Gottlieb

0:23:06.480 --> 0:23:09.119
<v Speaker 1>made hundreds of games back in its heyday, but this

0:23:09.280 --> 0:23:12.119
<v Speaker 1>nineteen seventy eight beauty is something special. It has the

0:23:12.240 --> 0:23:16.240
<v Speaker 1>unique feature of two sets of double or inline flippers.

0:23:16.600 --> 0:23:19.760
<v Speaker 1>Is a fast and brutal game and is one that

0:23:19.880 --> 0:23:22.360
<v Speaker 1>I own and love well. Rob I had to dig

0:23:22.440 --> 0:23:24.679
<v Speaker 1>up some pictures and paste them in the outline here

0:23:24.680 --> 0:23:27.200
<v Speaker 1>for you to look at. So I love the artwork

0:23:27.240 --> 0:23:29.680
<v Speaker 1>on the whatever it's called the backboard where it shows

0:23:29.680 --> 0:23:35.399
<v Speaker 1>the scores. We have here some illustrations that only marginally

0:23:35.480 --> 0:23:38.760
<v Speaker 1>resemble the characters in the movie. But we've got the

0:23:38.840 --> 0:23:43.840
<v Speaker 1>evil sorceress, Queens and Nobia. We've got the bronze automaton

0:23:44.200 --> 0:23:48.760
<v Speaker 1>of minotaur shape called the Minoton. He's a robot bullhead.

0:23:49.560 --> 0:23:52.919
<v Speaker 1>We've got Sinbad here with his sword raised standing in

0:23:52.960 --> 0:23:56.359
<v Speaker 1>front of Valency. The princess I think her name is

0:23:56.400 --> 0:24:00.719
<v Speaker 1>Farrah or Farrah or something, and that's the Jane Seymour

0:24:00.760 --> 0:24:04.399
<v Speaker 1>in the movie, I believe. And then smoke rising in

0:24:04.440 --> 0:24:07.760
<v Speaker 1>the background so it's beautifully painted. And then when you

0:24:07.760 --> 0:24:10.240
<v Speaker 1>look at the actual I don't know what you call it,

0:24:10.280 --> 0:24:14.440
<v Speaker 1>the play space or something. Sure, okay, yeah, yeah, But

0:24:15.160 --> 0:24:19.600
<v Speaker 1>the thing I didn't realize exactly what Zach was talking

0:24:19.600 --> 0:24:22.560
<v Speaker 1>about here with the idea of double flippers or inline flippers.

0:24:22.600 --> 0:24:26.960
<v Speaker 1>But they're flippers that when they are not activated, they

0:24:27.040 --> 0:24:29.440
<v Speaker 1>form a straight line. It's the line that makes a

0:24:29.520 --> 0:24:31.680
<v Speaker 1>kind of V at the bottom of the pinball space

0:24:31.720 --> 0:24:34.119
<v Speaker 1>where the ball will roll down into the to the

0:24:34.160 --> 0:24:36.960
<v Speaker 1>hole at the bottom. But when you activate them, I'm

0:24:37.000 --> 0:24:39.560
<v Speaker 1>doing a terrible job of explaining this, but instead of

0:24:39.560 --> 0:24:41.959
<v Speaker 1>just having one pair of flippers down at the bottom

0:24:42.000 --> 0:24:44.800
<v Speaker 1>of that V, the whole V is made of flippers.

0:24:44.840 --> 0:24:47.119
<v Speaker 1>So there's four flippers and when you flip them, both

0:24:47.160 --> 0:24:50.640
<v Speaker 1>of them flip up on each side. Yeah. Yeah, now

0:24:50.640 --> 0:24:52.240
<v Speaker 1>that I see it, I'll see a picture of it

0:24:52.320 --> 0:24:55.359
<v Speaker 1>here on our notes. I totally get it. But yeah,

0:24:55.359 --> 0:24:58.000
<v Speaker 1>this is a beautiful machine. I was I never really

0:24:58.040 --> 0:25:03.560
<v Speaker 1>got timball machines. I was never a huge arcade kid anyway,

0:25:04.640 --> 0:25:07.159
<v Speaker 1>but I was always interested in the arcade machines and

0:25:07.400 --> 0:25:08.840
<v Speaker 1>today I can still I can look at these and

0:25:08.840 --> 0:25:11.480
<v Speaker 1>I can understand why people go crazy for them, for

0:25:11.520 --> 0:25:15.200
<v Speaker 1>the nostalgia of them, for the like the physical playable

0:25:15.320 --> 0:25:19.280
<v Speaker 1>artifacts that they are very cool. Okay, Rob, I'm currently

0:25:19.320 --> 0:25:24.159
<v Speaker 1>looking at an big internet list of licensed pinball games,

0:25:25.000 --> 0:25:27.240
<v Speaker 1>and there are so many. There are so many that

0:25:27.280 --> 0:25:30.119
<v Speaker 1>you really would not have expected. I'm gonna name three,

0:25:30.160 --> 0:25:32.520
<v Speaker 1>and you tell me which of these is not a real,

0:25:32.800 --> 0:25:42.480
<v Speaker 1>licensed pinball cabinet. Okay, all right, Okay, Apollo thirteen, Aerosmith Baywatch,

0:25:42.840 --> 0:25:45.280
<v Speaker 1>I'm gonna say Apolo thirteen is not a pinball machine.

0:25:45.440 --> 0:25:49.840
<v Speaker 1>No it is. They're all real. Oh like wow? All right, Well,

0:25:50.160 --> 0:25:52.440
<v Speaker 1>you know, I thought this this quiz was gonna go

0:25:52.480 --> 0:25:54.560
<v Speaker 1>in a different direction. And you're gonna ask me to

0:25:54.640 --> 0:25:57.320
<v Speaker 1>name one film that I wish was a pinball machine. Okay,

0:25:57.320 --> 0:25:59.200
<v Speaker 1>and I didn't even have to think about it. It's

0:25:59.240 --> 0:26:02.320
<v Speaker 1>gonna be Chuck. Please tell me, Chudd, there's a pinball machine.

0:26:04.440 --> 0:26:07.520
<v Speaker 1>John Heard's face scrawled up on the background. Yeah, in

0:26:07.800 --> 0:26:10.399
<v Speaker 1>like subway tunnels. You can imagine, like it seems like

0:26:10.400 --> 0:26:11.840
<v Speaker 1>they could have done something really cool with that, and

0:26:11.880 --> 0:26:15.080
<v Speaker 1>maybe they did. Did they get the pinball factory on

0:26:15.119 --> 0:26:17.679
<v Speaker 1>the phone? I think you've got a white hot idea

0:26:17.760 --> 0:26:20.960
<v Speaker 1>there that it can't lose, all right, but it doesn't

0:26:21.000 --> 0:26:23.199
<v Speaker 1>exist that we know of. All right, Well, we have

0:26:23.280 --> 0:26:25.560
<v Speaker 1>to have some more stuff he wants to share about pinballs,

0:26:25.560 --> 0:26:27.320
<v Speaker 1>and so I'm going to read through them here real quickly.

0:26:28.359 --> 0:26:31.679
<v Speaker 1>We also have meteor another late seventies classic, made by

0:26:31.680 --> 0:26:35.400
<v Speaker 1>Stern Electronics. Stern Electronics was renowned for making beautiful, fast,

0:26:35.440 --> 0:26:38.080
<v Speaker 1>and cheaply made games that have recently become darlings of

0:26:38.080 --> 0:26:41.800
<v Speaker 1>the US tournament scene. I'm just so many things to

0:26:41.840 --> 0:26:43.399
<v Speaker 1>floor me in this. I did not know there was

0:26:43.520 --> 0:26:47.680
<v Speaker 1>like you still had like Pinball Wizard competitions. In appearance,

0:26:47.720 --> 0:26:50.080
<v Speaker 1>it doesn't seem to be related to have licensed property.

0:26:50.400 --> 0:26:52.159
<v Speaker 1>The art is great, but a bit generic, but it

0:26:52.280 --> 0:26:55.639
<v Speaker 1>is actually a direct tie in to the nineteen seventy

0:26:55.680 --> 0:27:00.560
<v Speaker 1>nine Sean Connery film I've never even heard of this movie, Meteor?

0:27:01.040 --> 0:27:04.760
<v Speaker 1>Are they trolling us? Is this real? Natalie Wood, Henry Fonda,

0:27:04.880 --> 0:27:09.640
<v Speaker 1>Martin Landau, Carl Malden, Huh yeah, in nineteen seventy nine.

0:27:10.400 --> 0:27:12.720
<v Speaker 1>You know, I guess the thing with some of these

0:27:12.720 --> 0:27:15.800
<v Speaker 1>big budget to films, especially some of these big disaster films,

0:27:16.119 --> 0:27:19.640
<v Speaker 1>they weren't good. They haven't really stood the test of time,

0:27:21.119 --> 0:27:24.719
<v Speaker 1>so nobody thinks about them today. Like, I really am

0:27:24.760 --> 0:27:26.960
<v Speaker 1>not up on Meteor, but I feel like I've run

0:27:27.000 --> 0:27:30.720
<v Speaker 1>across multiple films like this from more or less this

0:27:30.800 --> 0:27:33.800
<v Speaker 1>time period and researching stuff for Weird House, and I'm like, oh, well,

0:27:33.800 --> 0:27:36.119
<v Speaker 1>that's that I did not know that existed, and I

0:27:36.200 --> 0:27:38.440
<v Speaker 1>have no interest in seeing it. This is an American

0:27:38.560 --> 0:27:44.960
<v Speaker 1>International Pictures. Okay, I think this may need to go

0:27:45.000 --> 0:27:46.679
<v Speaker 1>on the list for Weird House. It might be at

0:27:46.760 --> 0:27:48.720
<v Speaker 1>least be something we should check out and see if

0:27:48.760 --> 0:27:52.320
<v Speaker 1>it's worth doing. Yeah, I'm happy to look into it. Okay,

0:27:52.359 --> 0:27:55.760
<v Speaker 1>here's another one. We also have the Shadow licensed from

0:27:55.760 --> 0:27:58.840
<v Speaker 1>that fair to middling Alec Baldwin film. This is a

0:27:58.920 --> 0:28:01.720
<v Speaker 1>highly collectible and fired game that's on my wish list.

0:28:01.760 --> 0:28:04.520
<v Speaker 1>It commands a high price and as an excellent representation

0:28:04.560 --> 0:28:08.800
<v Speaker 1>of all the greatest elements of nineties pinball design. Now,

0:28:09.000 --> 0:28:11.280
<v Speaker 1>this is a film I'm very familiar with because I

0:28:11.320 --> 0:28:15.120
<v Speaker 1>believe this was a Russell McKay film. I remember being

0:28:15.200 --> 0:28:17.800
<v Speaker 1>very excited for it when it came out and I

0:28:17.840 --> 0:28:22.399
<v Speaker 1>was a kid. And then I remember finding it somewhat disappointing,

0:28:23.680 --> 0:28:26.480
<v Speaker 1>But not for reasons I can necessarily articulate. I just

0:28:26.880 --> 0:28:28.800
<v Speaker 1>I have seen it forever. I just remember it did

0:28:28.840 --> 0:28:31.879
<v Speaker 1>not win me over the way I wanted it to,

0:28:32.240 --> 0:28:35.639
<v Speaker 1>despite a great cast. Speaking of underwhelming and great cast,

0:28:35.760 --> 0:28:38.120
<v Speaker 1>you'll never guess the next movie that they made a

0:28:38.120 --> 0:28:41.560
<v Speaker 1>pinball machine out of yes, I continues, Finally, I know

0:28:41.640 --> 0:28:44.000
<v Speaker 1>you're both fond of the film Crawl. I saw it

0:28:44.040 --> 0:28:46.000
<v Speaker 1>in the cinema back in the day and loved it.

0:28:46.200 --> 0:28:49.440
<v Speaker 1>The pinball machine associated with this license has the legend

0:28:49.480 --> 0:28:52.320
<v Speaker 1>of being a game that only made it to the prototype.

0:28:52.720 --> 0:28:55.920
<v Speaker 1>It has the crazy feature of a second full sized

0:28:55.960 --> 0:28:59.600
<v Speaker 1>playfield located underneath the main play field that is viewed

0:28:59.720 --> 0:29:04.840
<v Speaker 1>via a distorting mirror from above. The mad creativity behind

0:29:04.840 --> 0:29:08.640
<v Speaker 1>the design has sadly not been repeated since rob I

0:29:08.720 --> 0:29:10.800
<v Speaker 1>dug up another high def picture of this and put

0:29:10.840 --> 0:29:13.080
<v Speaker 1>it in the outline for you. Okay, so I can

0:29:13.120 --> 0:29:16.040
<v Speaker 1>tell what's going on on the backboard. That we've got

0:29:16.040 --> 0:29:18.480
<v Speaker 1>our main characters from KRUL, or at least one of them,

0:29:18.480 --> 0:29:20.680
<v Speaker 1>I don't remember. I don't know who this lady with

0:29:20.720 --> 0:29:23.600
<v Speaker 1>the big hair and the wizard staff is is. Oh no,

0:29:23.680 --> 0:29:28.000
<v Speaker 1>that's that's our our lady, the lady. Yeah, okay, remember

0:29:28.040 --> 0:29:32.200
<v Speaker 1>remember the beast um has her like dolled up for

0:29:32.320 --> 0:29:35.640
<v Speaker 1>I guess their wedding, you know, Oh okay, but she

0:29:35.760 --> 0:29:38.080
<v Speaker 1>ends up looking like this. There's the Widow of the web,

0:29:38.160 --> 0:29:40.160
<v Speaker 1>the big spider. I see that, and they see some

0:29:40.200 --> 0:29:43.880
<v Speaker 1>people on horses. I guess people ride horses in the movie. Uh.

0:29:43.920 --> 0:29:46.200
<v Speaker 1>And then yeah, in the middle of the playfield there

0:29:46.360 --> 0:29:48.280
<v Speaker 1>is I can't even tell what I'm looking at, but

0:29:48.360 --> 0:29:50.240
<v Speaker 1>it's like a big It looks like just a big

0:29:50.280 --> 0:29:53.200
<v Speaker 1>glass pane. So this is like a window into a

0:29:53.320 --> 0:29:58.440
<v Speaker 1>lower level of play. Wow, it does seem ambitious, maybe

0:29:58.440 --> 0:30:02.040
<v Speaker 1>two ambitious, like one wonder glancing? This is this something

0:30:02.080 --> 0:30:07.200
<v Speaker 1>that was as fun to use? Was it innovation over fun?

0:30:07.480 --> 0:30:10.160
<v Speaker 1>Or is a situation where it was fun and innovative

0:30:10.200 --> 0:30:13.800
<v Speaker 1>but more difficult to manufacture? I don't know, you know,

0:30:13.880 --> 0:30:17.800
<v Speaker 1>they really missed an opportunity here to have in the

0:30:17.840 --> 0:30:22.520
<v Speaker 1>middle of the playfield a five sided star of flippers

0:30:22.560 --> 0:30:25.040
<v Speaker 1>that you could all flip simultaneous. Again, be the Glave

0:30:25.280 --> 0:30:30.080
<v Speaker 1>of flippers. Yeah, yeah, they should let me design pinball cabinets.

0:30:30.080 --> 0:30:33.280
<v Speaker 1>How do you get into this line of work. It's

0:30:33.280 --> 0:30:35.600
<v Speaker 1>got to be a very specialized field at this point, right,

0:30:37.400 --> 0:30:41.120
<v Speaker 1>but man it yeah it looks it looks very cool anyway,

0:30:41.160 --> 0:30:43.680
<v Speaker 1>apologies for the essay. Right, So, I actually host a

0:30:43.720 --> 0:30:46.400
<v Speaker 1>podcast called the Pinball Tapes on the Pinball Network, which

0:30:46.440 --> 0:30:50.280
<v Speaker 1>is a historical based podcast that focuses on individual games.

0:30:50.560 --> 0:30:53.600
<v Speaker 1>I'm deep into the hobby as both a restore and player,

0:30:53.880 --> 0:30:56.480
<v Speaker 1>and so I tend to get a bet verbose. I'll

0:30:56.520 --> 0:30:59.200
<v Speaker 1>admit my podcast is in its infancy, but I'm really

0:30:59.280 --> 0:31:01.920
<v Speaker 1>enjoying the right. Thank you for your time, gents. I

0:31:02.000 --> 0:31:03.560
<v Speaker 1>really love what you do, and I'm very grateful for

0:31:03.600 --> 0:31:05.760
<v Speaker 1>you introducing me to the to a world of weird

0:31:05.800 --> 0:31:10.680
<v Speaker 1>and wonderful aw tours that I didn't know existed. Cheers, Zach. Well,

0:31:10.720 --> 0:31:12.760
<v Speaker 1>thank you so much for the email, Zach, and best

0:31:12.760 --> 0:31:15.280
<v Speaker 1>of luck with your podcast. It sounds like you really

0:31:15.280 --> 0:31:18.440
<v Speaker 1>know your stuff. Yeah, it's this is a seems like

0:31:18.480 --> 0:31:22.560
<v Speaker 1>it's a very interesting world to explore for sure. All right, well,

0:31:22.800 --> 0:31:24.600
<v Speaker 1>I think we're gonna have to close it up right there.

0:31:24.640 --> 0:31:27.680
<v Speaker 1>I mean we have to. We have to. We all

0:31:27.680 --> 0:31:29.160
<v Speaker 1>have to go off and like look and see if

0:31:29.160 --> 0:31:32.040
<v Speaker 1>they made like the Chronicles of Riddick pinball machine now

0:31:32.760 --> 0:31:36.520
<v Speaker 1>and so forth. Uh, there's like there's in some so

0:31:36.560 --> 0:31:39.120
<v Speaker 1>many films that seemed like they would be just perfect

0:31:40.000 --> 0:31:41.840
<v Speaker 1>for this kind of treatment. I mean, Chronicles of Riddick

0:31:41.920 --> 0:31:46.000
<v Speaker 1>is basically a pinball machine, so the adaptation writes itself.

0:31:46.440 --> 0:31:48.560
<v Speaker 1>In the meantime, certainly reach out to us. So I

0:31:48.560 --> 0:31:50.040
<v Speaker 1>think we told you some ways to do that at

0:31:50.080 --> 0:31:52.680
<v Speaker 1>the beginning. We'll share the email here in a second.

0:31:53.200 --> 0:31:56.200
<v Speaker 1>Just a reminder listener Maile episodes published on Monday's Core,

0:31:56.200 --> 0:31:58.640
<v Speaker 1>episodes of Stuff to Blow Your Mind on Tuesday and Thursday,

0:31:58.680 --> 0:32:01.240
<v Speaker 1>short form Artifact or Monster on Wednesday, and on Fridays,

0:32:01.240 --> 0:32:03.240
<v Speaker 1>we set aside most serious concerns to just talk about

0:32:03.240 --> 0:32:06.080
<v Speaker 1>a weird film on a weirdhouse cinema. Huge thanks to

0:32:06.120 --> 0:32:09.520
<v Speaker 1>our audio producer JJ Pauseway. If you would like to

0:32:09.560 --> 0:32:11.880
<v Speaker 1>get in touch with us with feedback on this episode

0:32:11.960 --> 0:32:14.080
<v Speaker 1>or any other, to suggest a topic for the future,

0:32:14.160 --> 0:32:16.200
<v Speaker 1>or just to say hello, you can email us at

0:32:16.240 --> 0:32:26.400
<v Speaker 1>contact at stuff to blow your Mind dot com. Stuff

0:32:26.440 --> 0:32:29.040
<v Speaker 1>to Blow Your Mind is a production of iHeartRadio. For

0:32:29.120 --> 0:32:31.920
<v Speaker 1>more podcasts from my heart Radio, visit the iHeartRadio app,

0:32:32.080 --> 0:32:34.840
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