WEBVTT - 5: Stay Gold

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<v Speaker 1>It's nineteen ninety nine and a twenty something writer named

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<v Speaker 1>Clive Young is living in Brooklyn, New York. Like most

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<v Speaker 1>people in this tale, he's into Atari, but by now,

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<v Speaker 1>being into Atari is a retro thing, not a cutting

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<v Speaker 1>edge thing, and for Clive in particular, it's also a

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<v Speaker 1>budget thing.

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<v Speaker 2>Jen X grows up. You know, I moved out and

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<v Speaker 2>I was absolutely broke as anything because a big recession,

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<v Speaker 2>just as you know you're getting economically established in the world,

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<v Speaker 2>I guess is the best way to put it. So

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<v Speaker 2>I came across my old Atari in my parents' basement

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<v Speaker 2>and I was like, all right, well, you know that

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<v Speaker 2>doesn't cost anything.

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<v Speaker 1>As you've probably guessed, that's Clive. He was an Atari

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<v Speaker 1>gamer from way back, and when he has to keep

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<v Speaker 1>a tight grip on his wallet, that dusty old console

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<v Speaker 1>suddenly seems interesting.

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<v Speaker 2>You know, you can't afford to go out, you can't

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<v Speaker 2>do anything, but you can sit around the apartment and

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<v Speaker 2>play old Atari.

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<v Speaker 1>One of the best plays, says to find old games

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<v Speaker 1>are thrift stores. Remember this was before games were ultra

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<v Speaker 1>valuable collector's items, sealed in plastic cases and selling for

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<v Speaker 1>thousands on eBay. Old games were mostly considered junk. So

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<v Speaker 1>Clive went to thrift shops browsing for old, sorry vintage

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<v Speaker 1>Atari titles. But then he had a reason to walk

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<v Speaker 1>into a new shop in a different part of the state.

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<v Speaker 3>Love.

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<v Speaker 2>I was living in Brooklyn at the time, but I

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<v Speaker 2>was dating this girl who she lived out in Long Island,

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<v Speaker 2>which you know is the birthplace of American suburbia, and

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<v Speaker 2>I would go visit her on the weekends and go

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<v Speaker 2>out to all the garage sales because I was if

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<v Speaker 2>you're living on an extraordinarily limited budget, such as I was,

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<v Speaker 2>and I would come across all these old Atari games

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<v Speaker 2>that were like twenty five cents fifty cents. I wound

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<v Speaker 2>up collecting literally hundreds of Atari games. I think before

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<v Speaker 2>I basically quit, I probably had the better part of

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<v Speaker 2>probably four hundred and fifty different games.

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<v Speaker 1>That's how a thrifty Clive finds himself at Edley Electronics

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<v Speaker 1>on Long Island, which was less of a thrift store

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<v Speaker 1>and more of a junk store full of well loved

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<v Speaker 1>electronics gear. Think of it like a best buy, only

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<v Speaker 1>everything is cheap and probably missing a plug.

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<v Speaker 2>Me once every two three months, I'd stick my head

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<v Speaker 2>in there and that particular day, I got a call

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<v Speaker 2>from a friend who also knew the place, and he said, oh,

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<v Speaker 2>they got some great Atari stuff in there, going so yeah,

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<v Speaker 2>I stopped by. He had already swiped some of the

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<v Speaker 2>really good stuff that I never found, like the Atari

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<v Speaker 2>Gremlins and things like that.

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<v Speaker 1>Gremlins based on the movie is one of the more

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<v Speaker 1>rare Atari titles. It would be a good find. But

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<v Speaker 1>that's not what Clive sees. As he rummages through this

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<v Speaker 1>box of Atari, he spot something odd. It's an envelope.

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<v Speaker 2>There was a letter envelope just tucked in the side

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<v Speaker 2>of a shoe box, and I opened it and I

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<v Speaker 2>found those photos.

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<v Speaker 1>At first, Clive isn't sure what those photos depict, but

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<v Speaker 1>they turn out to be an amazing discovery, far more

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<v Speaker 1>interesting than an old Gremlins game. Even though seventeen years

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<v Speaker 1>had passed since the Sword Quest titles had first been released,

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<v Speaker 1>there had never been any absolute confirmation that all five

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<v Speaker 1>prizes for the contest had been made. It was possible

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<v Speaker 1>Atari just made them as needed, and only two were

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<v Speaker 1>confirmed to have been handed out. Maybe there wasn't a

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<v Speaker 1>sword or a philosopher Stone after all. Maybe fans were

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<v Speaker 1>chasing something that didn't even exist. But as Clive begins

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<v Speaker 1>sifting through the old photos, he realizes that he's holding

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<v Speaker 1>a part of Atari history.

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<v Speaker 2>I could tell it clearly has said something to do

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<v Speaker 2>with the actual company, because one of the photos has

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<v Speaker 2>a giant Atari logo up on the wall in the background.

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<v Speaker 1>Clive keeps flipping through the photos. There, among snapshots of

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<v Speaker 1>the Fireworld contest and some very retro hairstyles, is a

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<v Speaker 1>clear shot of the grand prize, the Sword of Ultimate

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<v Speaker 1>Sorcery in ety Electronics. Clive is holding real, irrefutable proof

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<v Speaker 1>the sword for the contest, which has never surfaced, is real.

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<v Speaker 1>But what do you do with this information? And more importantly,

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<v Speaker 1>how do you make sure you leave the store with

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<v Speaker 1>the first and maybe only image of the most sought

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<v Speaker 1>after prize in gaming history. After all, no one said

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<v Speaker 1>those photos were for sale for iHeartRadio. This is the

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<v Speaker 1>legend of sword Quest. I'm your host, Jamie Loftus, and

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<v Speaker 1>this is episode five Stay Gold. When Clive found those

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<v Speaker 1>photos and his accidental archaeological dig at Edley Electronics, he

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<v Speaker 1>was resurrecting memories not just of sword Quest, but Atari

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<v Speaker 1>as a whole. It had struggled in the intervening years,

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<v Speaker 1>changing hands multiple times, and was constantly in a foot

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<v Speaker 1>race with other video game manufacturers. Atari, like sword Quest

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<v Speaker 1>had imploded.

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<v Speaker 2>It's also a little bit of like a Hubris thing, like,

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<v Speaker 2>look at this big contest that they had planned and

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<v Speaker 2>these big prizes that they had planned, and it never

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<v Speaker 2>quite comes to conclusion. So it's almost like a metaphor

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<v Speaker 2>for the industry and Atari itself in a way.

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<v Speaker 1>But finding moldy photos of a gaming contest seems kind

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<v Speaker 1>of unnecessary. Shouldn't someone have been taking photos or video? Well, No,

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<v Speaker 1>Atari had what you might call a poor institutional memory.

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<v Speaker 1>There wasn't much of a paper trail that was retained

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<v Speaker 1>for the contest when Atari changed hands in nineteen eighty four.

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<v Speaker 1>It only obfuscated things further. That's why Clive's find was

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<v Speaker 1>such a big deal, and it's why sword Quest remains

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<v Speaker 1>such an enigmatic event. No one was taking notes. Each

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<v Speaker 1>of the photos tell a little bit of the story.

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<v Speaker 1>There's Michael ride Out, one of only two winners, standing

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<v Speaker 1>over his prize, the chalice, which is still in its

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<v Speaker 1>ornate glass case. The curtains of the hotel's ballroom are

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<v Speaker 1>open behind him letting in light. There's an image that

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<v Speaker 1>has row after row of players, an older woman pacing

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<v Speaker 1>in the space between them, like a stern headmistress at

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<v Speaker 1>a boarding school. Another one has glimpses of other contestants,

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<v Speaker 1>all wearing a red Fireworld t shirt that atari probably

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<v Speaker 1>handed out like a team uniform. There's a close up

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<v Speaker 1>of the chalice, a stern man standing sentry next to it,

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<v Speaker 1>and of course the sword. It sits at an angle

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<v Speaker 1>on a small table, a white cloth underneath it, a

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<v Speaker 1>gold and jewel encrusted hilt sparkling. Even though the photo

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<v Speaker 1>itself isn't too sharp. Maybe some people thought the sword

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<v Speaker 1>would be cheap, looking like a movie price, but it's radiant,

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<v Speaker 1>it's well crafted. To a lot of people, this would

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<v Speaker 1>all look vaguely weird, like a Dungeons and Dragons game

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<v Speaker 1>gone high tech. But Clive knew a lot of the background.

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<v Speaker 1>Sword Quest had been a part of his childhood. Like

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<v Speaker 1>many gamers, he had screamed in frustration while trying to

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<v Speaker 1>win these prizes.

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<v Speaker 2>When I was like thirteen, fourteen years old. I mean,

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<v Speaker 2>that was big selling point of the game was get

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<v Speaker 2>it and you'll figure it out, and you could win.

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<v Speaker 2>You know, this cool stuff, and of course it's all

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<v Speaker 2>based on clues in the comic book and this and that,

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<v Speaker 2>but you know, being a fourteen year old kid, the

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<v Speaker 2>comic book gets torn up and of course lost in

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<v Speaker 2>the house within like you know, a week.

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<v Speaker 1>Finding the photos at Edley Electronics was about as likely

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<v Speaker 1>as winning the contest. It was more of a junkyard

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<v Speaker 1>for electronics. Personal effects didn't really belong there.

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<v Speaker 2>It was where electronics went to die and where hobbyist

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<v Speaker 2>electronics went to die. So there's you know, half of

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<v Speaker 2>a model airplane, there's a couple of broken turned there's

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<v Speaker 2>boxes of old tubes, any random random and I cannot

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<v Speaker 2>stress random enough, like heating coils of just somebody would

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<v Speaker 2>need it somehow. All this stuff would wind up in

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<v Speaker 2>the metal shelves at this store.

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<v Speaker 1>Clearly, someone probably a contestant, stuck the photos in a

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<v Speaker 1>giant box of Atari games and forgot about them. Then

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<v Speaker 1>they were donated or maybe sold for a song and

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<v Speaker 1>forgotten until Clive showed up, And it was serendipitous that

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<v Speaker 1>he did. Whoever ultimately picked up the photos needed to

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<v Speaker 1>know about sword quest, about golden chalices and swords. Otherwise

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<v Speaker 1>the photos would probably be pitched into the trash, and

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<v Speaker 1>to this day, atari collectors would be debating over whether

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<v Speaker 1>the sword had ever even been made. Clive knew this

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<v Speaker 1>was important, but they weren't in his possession just yet.

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<v Speaker 1>According to Clive, the clerks at Edley couldn't completely be

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<v Speaker 1>trusted not to give someone a hard time. That's because

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<v Speaker 1>the store was manned by two cranky older men who

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<v Speaker 1>resembled Statler and Waldorf from the Muppet Show.

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<v Speaker 2>It was a strange place. It was about the size

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<v Speaker 2>of the small supermarket. It was run by these two

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<v Speaker 2>old guys who sat behind the counter, and they just

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<v Speaker 2>had duop playing all day, and all they did was bicker,

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<v Speaker 2>bicker with each other, bicker with their customers, the whole bit.

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<v Speaker 1>The question was should Clive try to slip the photos

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<v Speaker 1>past them or keep them in sight. If he showed

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<v Speaker 1>them off, maybe they'd hesitate, ask him why he's looking

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<v Speaker 1>to buy someone else's personal photos and demand he hand

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<v Speaker 1>them over, or worse.

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<v Speaker 2>It's interesting. If I bring it up to the counter,

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<v Speaker 2>the two cranky guys are either going to say I

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<v Speaker 2>can't have it, or they're going to say, oh, that's

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<v Speaker 2>twenty bucks.

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<v Speaker 1>Remember Clive's disposable income was minimal, so we opted for

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<v Speaker 1>a little subversion. With a deep breath, he went up

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<v Speaker 1>to the counter.

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<v Speaker 2>You know, it's some random photos that looked like they

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<v Speaker 2>came out some of these photo albums. There wasn't a

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<v Speaker 2>lot of thought put into it. I just sort of

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<v Speaker 2>put in a pile of stuff that I was buying

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<v Speaker 2>from them, like with the you know, manuals or whatever,

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<v Speaker 2>and they didn't even glance at it. I probably bought

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<v Speaker 2>the whole pile for like five bucks, I'm sure.

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<v Speaker 1>Clive went back home to Brooklyn and thought about what

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<v Speaker 1>he should do. He could, in theory, scan them himself

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<v Speaker 1>and find someplace online to post them, but he also

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<v Speaker 1>needed them to be vetted in some way. He thought

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<v Speaker 1>he knew what they were, but he wasn't sure. Remember

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<v Speaker 1>this was nineteen ninety nine, and it wasn't so easy

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<v Speaker 1>to just look up information about a retrogaming contest, so.

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<v Speaker 2>It's like, all right, this has to be some sort

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<v Speaker 2>of officially sanctioned thing. At the time, there was a really,

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<v Speaker 2>at least in the very small world of Atari fans,

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<v Speaker 2>a big zine called twenty six hundred Connection. So I

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<v Speaker 2>sent the photos to them because I figured they'll know

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<v Speaker 2>what the heck this is, you know, I mean, I

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<v Speaker 2>had a pretty good idea, all right, it must have

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<v Speaker 2>to do with that contest.

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<v Speaker 1>Twenty six hundred. Connection was a fanzine or fan magazine

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<v Speaker 1>for Atari fans. They published the photos and the Atari

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<v Speaker 1>fan community was intrigued. The photos also wound up online, naturally,

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<v Speaker 1>and Kurt Vendel, the late Atari historian, shot Clive an email.

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<v Speaker 2>I remember I got an email from asking, Hey, would

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<v Speaker 2>you like to donate these to my museum? And the

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<v Speaker 2>thought was no, but.

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<v Speaker 1>Clive wanted to hang on to the photos.

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<v Speaker 2>Finding the photos was one of the best moments that

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<v Speaker 2>I had out of the collecting, because a lot of

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<v Speaker 2>the collecting, particularly at that time, I mean, the atmosphere

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<v Speaker 2>and the attitude may have changed, but a lot of

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<v Speaker 2>the collecting really came down to, hey, look what I found.

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<v Speaker 2>I have it. You don't, whether online or meeting people

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<v Speaker 2>in person or whatever. And you know, there's a certain

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<v Speaker 2>amount of okay, bragging rights, absolutely, but you know it's

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<v Speaker 2>maybe not the best look on anyone. And I was

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<v Speaker 2>as guilty of that one as anybody else.

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<v Speaker 1>There was some pride in making a discovery but Clive

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<v Speaker 1>also thought the pictures were a kind of public record,

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<v Speaker 1>and seeing them in twenty six hundred Connection gave them

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<v Speaker 1>a kind of validity. The fine reignited conversation about the

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<v Speaker 1>fate of the sword quest prizes, and it killed the

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<v Speaker 1>theory that Atari had only had the prizes made prior

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<v Speaker 1>to each contest. If they made the sword the final prize,

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<v Speaker 1>then they almost certainly made all of them. Here's rus

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<v Speaker 1>Perry Junior, who edited twenty six hundred Connection.

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<v Speaker 4>I remember back in the day some people speculated that

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<v Speaker 4>they weren't actually making the prizes until like right before

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<v Speaker 4>the contest the championship. But the problem is, we've seen

0:12:42.400 --> 0:12:44.800
<v Speaker 4>the picture of the sword. It does give you an

0:12:44.800 --> 0:12:48.040
<v Speaker 4>indication that maybe they did actually make them all at

0:12:48.080 --> 0:12:50.959
<v Speaker 4>the beginning. So the theories about them, like especially the

0:12:51.000 --> 0:12:54.640
<v Speaker 4>Philosopher's Stone the last one, probably didn't exist. Well, it

0:12:54.720 --> 0:12:58.080
<v Speaker 4>might have, especially with a contest. I know, again, there's

0:12:58.120 --> 0:13:00.640
<v Speaker 4>so many legal restrictions. It is possible they had to

0:13:00.679 --> 0:13:05.520
<v Speaker 4>actually have the promised prizes forehand legally before they could

0:13:05.520 --> 0:13:08.400
<v Speaker 4>announce the contest and the prizes that.

0:13:08.280 --> 0:13:12.439
<v Speaker 1>Could be true legally, Atari might not have been able

0:13:12.440 --> 0:13:16.680
<v Speaker 1>to promise prizes that weren't yet made either way, two

0:13:16.760 --> 0:13:20.920
<v Speaker 1>were awarded and accounted for the talisman and chalice, and

0:13:21.040 --> 0:13:25.960
<v Speaker 1>three were not the crown, the Philosopher's Stone, and the sword.

0:13:27.000 --> 0:13:30.800
<v Speaker 1>The sword at least was now a confirmed physical object,

0:13:31.480 --> 0:13:33.719
<v Speaker 1>but that still doesn't account for what happened to them

0:13:33.800 --> 0:13:37.240
<v Speaker 1>When the contest was canceled with the sword reel. It

0:13:37.360 --> 0:13:42.040
<v Speaker 1>made one prevailing theory much stronger. That theory was presented

0:13:42.040 --> 0:13:45.720
<v Speaker 1>by Kurt Vendell, who once insisted that after speaking at

0:13:45.840 --> 0:13:49.679
<v Speaker 1>length with the Tari employees, he had determined their fate.

0:13:50.320 --> 0:13:53.240
<v Speaker 1>Could Atari have simply sent the prizes back to where

0:13:53.240 --> 0:13:56.440
<v Speaker 1>they were made at the Franklin Mint, like returned them

0:13:56.520 --> 0:13:59.440
<v Speaker 1>for a refund. Could the Franklin Mint have come back

0:13:59.480 --> 0:14:04.120
<v Speaker 1>into possess of the prizes. Okay, it's a theory, let's

0:14:04.160 --> 0:14:07.560
<v Speaker 1>test it out. But we know you're wondering, what the

0:14:07.600 --> 0:14:10.400
<v Speaker 1>hell is the Franklin Mint.

0:14:11.920 --> 0:14:14.480
<v Speaker 5>The American dollar is easy, but if you want the

0:14:14.559 --> 0:14:18.240
<v Speaker 5>Russian ruble or Japan's five hundred yin or say shells

0:14:18.320 --> 0:14:21.200
<v Speaker 5>ten rupees. If you want the coins that are legal

0:14:21.280 --> 0:14:24.560
<v Speaker 5>tender in over one hundred countries, you can either travel

0:14:24.600 --> 0:14:27.640
<v Speaker 5>the world or telephone the Franklin Mint for coin sets

0:14:27.680 --> 0:14:30.320
<v Speaker 5>of all nations. The Franklin Mint has done it for you,

0:14:30.440 --> 0:14:32.280
<v Speaker 5>worked with central banks and government.

0:14:32.840 --> 0:14:37.320
<v Speaker 1>It's human nature to collect things. Maybe it's books, maybe

0:14:37.320 --> 0:14:41.640
<v Speaker 1>it's comics or baseball cards, atari games, rubber bands. We

0:14:41.760 --> 0:14:44.400
<v Speaker 1>hoard things, hopefully not in a way that lands us

0:14:44.400 --> 0:14:48.920
<v Speaker 1>on television for all sorts of reasons. The Franklin Mint

0:14:49.080 --> 0:14:53.920
<v Speaker 1>turned that urge into a multi million dollar business. In

0:14:54.000 --> 0:14:57.600
<v Speaker 1>nineteen sixty four, a man named Joseph Siegel took notice

0:14:57.640 --> 0:15:01.520
<v Speaker 1>of two events, the death of General Douglas MacArthur and

0:15:01.640 --> 0:15:06.040
<v Speaker 1>news reports of a run on silver dollars. Siegel realized

0:15:06.040 --> 0:15:09.280
<v Speaker 1>that if people were so hungry for silver coins, maybe

0:15:09.280 --> 0:15:13.440
<v Speaker 1>he could get them to buy commemorative silver medals, like say,

0:15:13.640 --> 0:15:17.440
<v Speaker 1>one depicting General MacArthur. This led to the creation of

0:15:17.480 --> 0:15:23.240
<v Speaker 1>the National Commemorative Society. But the National Commemorative Society needed

0:15:23.280 --> 0:15:28.120
<v Speaker 1>someone to make their commemoratives. Supposedly, Seagull tried a few options,

0:15:28.160 --> 0:15:31.240
<v Speaker 1>but wasn't happy with their quality, so he founded a

0:15:31.280 --> 0:15:36.800
<v Speaker 1>new company called General Numismatics, with a division called Franklin Mint. Eventually,

0:15:37.160 --> 0:15:41.320
<v Speaker 1>Franklin Mint became the dominant part of General Numismatics, which

0:15:41.360 --> 0:15:44.320
<v Speaker 1>would soon change its name to reflect that, and among

0:15:44.400 --> 0:15:47.400
<v Speaker 1>many other lines of business, was selling their own limited

0:15:47.480 --> 0:15:51.440
<v Speaker 1>runs of coins and medals to collectors. Tell people you're

0:15:51.480 --> 0:15:54.400
<v Speaker 1>only going to make ten thousand Queen Elizabeth the Second

0:15:54.440 --> 0:15:57.200
<v Speaker 1>coins and give them a deadline to order, then watch

0:15:57.280 --> 0:16:00.400
<v Speaker 1>them develop a nineteen sixties version of Fomo the fear

0:16:00.400 --> 0:16:05.520
<v Speaker 1>of missing out. This strategy worked really well early on.

0:16:05.920 --> 0:16:08.600
<v Speaker 1>Joseph only made the coins after he had gotten the

0:16:08.720 --> 0:16:11.200
<v Speaker 1>orders and was in no danger of getting stuck with

0:16:11.320 --> 0:16:16.960
<v Speaker 1>unsold inventory. The themes were endless, History's most Famous Women,

0:16:17.320 --> 0:16:21.640
<v Speaker 1>the history of the Catholic Church of Richard Nixon commemorative medal,

0:16:22.080 --> 0:16:24.160
<v Speaker 1>because otherwise Richard Nixon might.

0:16:24.040 --> 0:16:26.720
<v Speaker 5>Be forgotten, because people have got to know whether or

0:16:26.760 --> 0:16:28.080
<v Speaker 5>not their president's a crook.

0:16:28.680 --> 0:16:32.200
<v Speaker 2>Well, I'm not a crook. I've earned everything I've got.

0:16:33.160 --> 0:16:37.200
<v Speaker 1>The Mint developed a devoted clientele, and their ideas got

0:16:37.240 --> 0:16:42.560
<v Speaker 1>more and more ambitious, maybe too ambitious. One employee, overwhelmed

0:16:42.560 --> 0:16:45.400
<v Speaker 1>with all the Mint's projects, was said to have keeled

0:16:45.400 --> 0:16:49.000
<v Speaker 1>over at his desk, dead of a heart attack. In

0:16:49.080 --> 0:16:52.240
<v Speaker 1>nineteen seventy one, the company struck a deal with astronauts

0:16:52.280 --> 0:16:56.000
<v Speaker 1>Alan Shephard, Edgar Mitchell and Stuart Russa on the Apollo

0:16:56.040 --> 0:16:59.320
<v Speaker 1>fourteen Moon mission to carry a payload of silver medals

0:16:59.360 --> 0:17:02.920
<v Speaker 1>into space. The idea was that the silver could then

0:17:02.960 --> 0:17:06.359
<v Speaker 1>be used to make commemorative coins, with the pitch being

0:17:06.400 --> 0:17:09.520
<v Speaker 1>that the material had been outside the Earth's atmosphere and

0:17:09.680 --> 0:17:13.960
<v Speaker 1>near the lunar surface. It was actually a pretty clever conceit.

0:17:14.800 --> 0:17:18.119
<v Speaker 1>The problem was that the Franklin Mint never bothered to

0:17:18.160 --> 0:17:22.320
<v Speaker 1>get NASA's permission. The agreement was between the Mint and

0:17:22.359 --> 0:17:27.119
<v Speaker 1>the astronauts, and while they weren't explicitly compensated, the astronauts

0:17:27.160 --> 0:17:29.600
<v Speaker 1>got to keep many of the two hundred medals they

0:17:29.640 --> 0:17:33.360
<v Speaker 1>carried into space. Some were given out to friends and family.

0:17:34.080 --> 0:17:36.560
<v Speaker 1>Of those the Mint got back, they used many of

0:17:36.600 --> 0:17:40.679
<v Speaker 1>them to make into mini coins. The stunt actually helped

0:17:40.680 --> 0:17:44.600
<v Speaker 1>to change NASA's protocols on bringing personal items into space.

0:17:45.560 --> 0:17:49.320
<v Speaker 1>It's not often a company changes space policy, but the

0:17:49.359 --> 0:17:54.080
<v Speaker 1>Mint managed it. However. The Mint's biggest obstacle came later

0:17:54.400 --> 0:17:58.040
<v Speaker 1>on its home planet. In nineteen seventy eight, the CBS

0:17:58.080 --> 0:18:01.719
<v Speaker 1>television news magazine show Six to Minutes devoted a segment

0:18:01.880 --> 0:18:06.040
<v Speaker 1>to the Franklin Mint, and, like most profiles of businesses

0:18:06.040 --> 0:18:10.000
<v Speaker 1>on sixty minutes. At the time, it wasn't glowing. The

0:18:10.040 --> 0:18:13.560
<v Speaker 1>show pointed out the fallacies of creating artificial demand by

0:18:13.600 --> 0:18:17.600
<v Speaker 1>limiting production runs and then having collectors expect those items

0:18:17.600 --> 0:18:21.480
<v Speaker 1>will increase in value. According to the report, many of

0:18:21.520 --> 0:18:25.919
<v Speaker 1>their collectible items were only worth their melt value, that is,

0:18:26.359 --> 0:18:30.000
<v Speaker 1>the intrinsic value of the raw material. There was no

0:18:30.119 --> 0:18:32.840
<v Speaker 1>premium placed on the fact that the coins had images

0:18:32.880 --> 0:18:36.520
<v Speaker 1>of famous historical or political figures, or that they had

0:18:36.560 --> 0:18:40.440
<v Speaker 1>been to the moon. After the report, the stock price

0:18:40.480 --> 0:18:43.639
<v Speaker 1>for the mint dropped by a dollar. The shine on

0:18:43.680 --> 0:18:46.560
<v Speaker 1>the mint seemed to dull. It was time for the

0:18:46.600 --> 0:18:49.879
<v Speaker 1>Franklin Mint to pivot. Joseph Siegel had left back in

0:18:49.960 --> 0:18:53.520
<v Speaker 1>nineteen seventy four and later started QVC, one of the

0:18:53.560 --> 0:18:57.320
<v Speaker 1>first home shopping channels. Striking coins was no longer the

0:18:57.359 --> 0:19:00.680
<v Speaker 1>windfall it had been, but the idea of something being

0:19:00.840 --> 0:19:05.560
<v Speaker 1>instantly and purposely rare was still viable. The mint itself

0:19:05.840 --> 0:19:09.760
<v Speaker 1>needed a makeover, and in nineteen eighty one it got it.

0:19:10.359 --> 0:19:14.080
<v Speaker 1>That's when Warner Communications bought the company. They were able

0:19:14.119 --> 0:19:17.159
<v Speaker 1>to because Atari's success had filled their bank account and

0:19:17.280 --> 0:19:21.359
<v Speaker 1>made it possible to acquire other businesses. No longer was

0:19:21.400 --> 0:19:26.040
<v Speaker 1>the Mint appealing exclusively to coin collectors like Warner and

0:19:26.119 --> 0:19:29.560
<v Speaker 1>even Atari itself. They were branching out into pop culture

0:19:29.640 --> 0:19:33.080
<v Speaker 1>as a whole. Over the years, they'd try their hand

0:19:33.080 --> 0:19:37.960
<v Speaker 1>at handsome leather bound book collections of literary classics. Star

0:19:38.000 --> 0:19:41.000
<v Speaker 1>Trek fans could buy a replica of the Starship Enterprise.

0:19:41.520 --> 0:19:45.520
<v Speaker 1>Wizard of Oz fans could procure Dorothy dolls. One tiny

0:19:45.680 --> 0:19:50.359
<v Speaker 1>ufo was accompanied by soil taken from Roswell, New Mexico. Yes,

0:19:50.640 --> 0:19:54.960
<v Speaker 1>the Mint sold dirt and did pretty well. Civil War

0:19:55.119 --> 0:19:59.240
<v Speaker 1>Chess sets, premium Monopoly game boards with tiny gold pieces.

0:19:59.560 --> 0:20:03.639
<v Speaker 1>There were figurines and glass sculptures, Elvis Presley offerings, and

0:20:03.800 --> 0:20:08.200
<v Speaker 1>miniature rolls voices. These were premium items made with durable,

0:20:08.480 --> 0:20:14.479
<v Speaker 1>expensive materials, and they cost money, sometimes hundreds of dollars,

0:20:14.520 --> 0:20:18.080
<v Speaker 1>and they encouraged a lot of collected all brand loyalty

0:20:18.680 --> 0:20:23.199
<v Speaker 1>collectors filled houses and cabinets with Franklin Mint stuff. It

0:20:23.320 --> 0:20:26.520
<v Speaker 1>was a pre Beanie baby craze. So the Mint did

0:20:26.640 --> 0:20:30.320
<v Speaker 1>another clever thing. They made it possible to purchase their

0:20:30.359 --> 0:20:34.639
<v Speaker 1>collectibles in installments. Maybe it was hard for someone to

0:20:34.640 --> 0:20:38.159
<v Speaker 1>grab a porcelain butterfly bell with twenty four carrot gold

0:20:38.240 --> 0:20:41.280
<v Speaker 1>for sixty five dollars, But what if it was in

0:20:41.440 --> 0:20:45.360
<v Speaker 1>three easy payments of twenty one dollars sixty seven cents

0:20:45.920 --> 0:20:47.080
<v Speaker 1>plus shipping and handling.

0:20:47.160 --> 0:20:51.720
<v Speaker 5>Of course, if money talks, here is endless conversation for

0:20:51.800 --> 0:20:54.480
<v Speaker 5>your family to treasure now and in years to come.

0:20:54.800 --> 0:20:57.840
<v Speaker 5>For a handsome hard bound cases, accompany the collection for

0:20:58.000 --> 0:21:02.480
<v Speaker 5>storage and easy reference. In charge and start your collection.

0:21:02.240 --> 0:21:07.000
<v Speaker 1>With the strategy of offering affordable art worked. By nineteen

0:21:07.040 --> 0:21:09.840
<v Speaker 1>eighty three, just ten percent of the Mint's earnings were

0:21:09.840 --> 0:21:13.000
<v Speaker 1>from minted items. The rest of the four hundred million

0:21:13.080 --> 0:21:18.000
<v Speaker 1>dollars in sales came from mass produced art. Inside their

0:21:18.040 --> 0:21:22.520
<v Speaker 1>manufacturing facility in Waua, Pennsylvania, were hundreds of employees and

0:21:22.560 --> 0:21:27.120
<v Speaker 1>technicians handling and smelting all manner of materials. A vault

0:21:27.200 --> 0:21:32.000
<v Speaker 1>on the factory floor contained the most precious materials, diamonds, rubies.

0:21:32.720 --> 0:21:35.080
<v Speaker 1>Workers were checked coming and going to make sure they

0:21:35.080 --> 0:21:38.800
<v Speaker 1>weren't leaving any heavier than when they came in. While

0:21:38.880 --> 0:21:41.800
<v Speaker 1>many of the products were sold in limited runs, some

0:21:41.880 --> 0:21:44.840
<v Speaker 1>were one of a kind. In nineteen eighty one, the

0:21:44.920 --> 0:21:47.560
<v Speaker 1>Mint made a golden key with a value of thirty

0:21:47.560 --> 0:21:50.920
<v Speaker 1>five thousand dollars at the behest of Stanley Home Products,

0:21:51.200 --> 0:21:53.800
<v Speaker 1>which wanted to give it away during the company's fiftieth

0:21:53.800 --> 0:21:58.080
<v Speaker 1>anniversary to one of their star employees. The other major

0:21:58.119 --> 0:22:02.560
<v Speaker 1>project was, of course, sword Quest. The Franklin Mint and

0:22:02.640 --> 0:22:06.879
<v Speaker 1>Atari already had a kind of working relationship because the

0:22:06.880 --> 0:22:09.800
<v Speaker 1>Mint had its own publishing arm, printing its own magazine

0:22:09.800 --> 0:22:14.320
<v Speaker 1>for collectors. Warner tasked it with publishing Atari Age, the

0:22:14.359 --> 0:22:18.439
<v Speaker 1>fan publication for all Things Atari. The Mint even sold

0:22:18.480 --> 0:22:22.440
<v Speaker 1>Atari consoles to employees at its company store. Warner took

0:22:22.440 --> 0:22:25.720
<v Speaker 1>it a step further, tasking the Mint with making the

0:22:25.800 --> 0:22:29.960
<v Speaker 1>sword Quest prizes. Normally, this is where we'd interview the

0:22:30.000 --> 0:22:33.440
<v Speaker 1>technician or artist who made the prizes, like the blacksmith

0:22:33.440 --> 0:22:37.680
<v Speaker 1>who crafted the sword, and it's possible they're out there somewhere.

0:22:38.000 --> 0:22:41.560
<v Speaker 1>But according to Robert Murphy, a renowned sculptor and artist

0:22:41.560 --> 0:22:45.040
<v Speaker 1>who spent fourteen years at the Mint, over twenty two

0:22:45.160 --> 0:22:48.359
<v Speaker 1>hundred people worked there in the early nineteen eighties, and

0:22:48.400 --> 0:22:51.000
<v Speaker 1>the people who labored on the prizes may not have

0:22:51.080 --> 0:22:54.240
<v Speaker 1>had any idea what they were working on. Robert told

0:22:54.320 --> 0:22:57.040
<v Speaker 1>us it could have even been him. This is what

0:22:57.119 --> 0:22:59.000
<v Speaker 1>he said to us via email.

0:23:00.119 --> 0:23:03.480
<v Speaker 6>Thinking back on working in the pewter department at the Mint.

0:23:04.359 --> 0:23:07.600
<v Speaker 6>I myself may have worked on one of these pieces.

0:23:08.119 --> 0:23:11.199
<v Speaker 6>We never had any idea where a particular model that

0:23:11.280 --> 0:23:15.720
<v Speaker 6>we made was heading. Each job had an individual work

0:23:15.800 --> 0:23:19.320
<v Speaker 6>number assigned to it. We would have a design sketch

0:23:19.680 --> 0:23:23.679
<v Speaker 6>or rough prototype delivered to our work area, not having

0:23:23.840 --> 0:23:27.720
<v Speaker 6>any idea where the final model was going to. Items

0:23:27.840 --> 0:23:31.480
<v Speaker 6>like swords often had pewter handguards that ended up being

0:23:31.520 --> 0:23:35.600
<v Speaker 6>gold plated and set with stones. We never had a

0:23:35.640 --> 0:23:37.800
<v Speaker 6>clue where the final product ended up.

0:23:39.119 --> 0:23:42.240
<v Speaker 1>It's likely the prizes went through several departments at the

0:23:42.280 --> 0:23:45.439
<v Speaker 1>Mint with no one knowing the ultimate outcome of what

0:23:45.520 --> 0:23:48.439
<v Speaker 1>it was they were working on. It was almost like

0:23:48.480 --> 0:23:53.320
<v Speaker 1>government work, no one person knowing everything. Given the value

0:23:53.320 --> 0:23:55.480
<v Speaker 1>of the prizes, it may have been a way to

0:23:55.560 --> 0:24:00.560
<v Speaker 1>keep employees from being tempted to, you know, conquer quest

0:24:00.680 --> 0:24:04.240
<v Speaker 1>by simply running off with the treasures. But they were

0:24:04.280 --> 0:24:09.440
<v Speaker 1>crafts people, not just workers on some collectible's mass assembly line.

0:24:09.520 --> 0:24:13.240
<v Speaker 1>Roberts said his co workers were quote old school craftsmen,

0:24:13.520 --> 0:24:17.720
<v Speaker 1>at least a couple from prestigious European engraving and jewelry backgrounds.

0:24:18.240 --> 0:24:20.600
<v Speaker 1>All of them were miles ahead of me in terms

0:24:20.600 --> 0:24:24.679
<v Speaker 1>of model making skills unquote. That was part of the

0:24:24.720 --> 0:24:28.399
<v Speaker 1>Mint's approach in the nineteen sixties. They had hired the

0:24:28.400 --> 0:24:32.679
<v Speaker 1>well respected engraver Gilroy Roberts, who previously worked in the

0:24:32.800 --> 0:24:36.720
<v Speaker 1>US Mint, as their chief engraver. The Sword Quest pieces

0:24:36.760 --> 0:24:40.840
<v Speaker 1>were made with real care. We know the prizes began

0:24:40.920 --> 0:24:45.160
<v Speaker 1>to leave Pennsylvania no later than nineteen eighty three. That's

0:24:45.200 --> 0:24:48.359
<v Speaker 1>because at least one the talisman had to be on

0:24:48.400 --> 0:24:51.000
<v Speaker 1>display for the first contest, held in May of that

0:24:51.160 --> 0:24:55.679
<v Speaker 1>year in Sunnyvale, California. Thanks to Clive, we know the

0:24:55.720 --> 0:24:59.320
<v Speaker 1>sword exists, and thanks to winner Stephen Bell's check stub,

0:24:59.400 --> 0:25:01.960
<v Speaker 1>which he was enough to share with us, we know

0:25:02.040 --> 0:25:05.919
<v Speaker 1>the contest ended without the remaining three prizes being handed

0:25:05.920 --> 0:25:09.920
<v Speaker 1>out in August nineteen eighty six, and we know the

0:25:10.000 --> 0:25:13.720
<v Speaker 1>late Atari historian Kurt Vendel insisted the rest of the

0:25:13.760 --> 0:25:18.080
<v Speaker 1>prizes had been returned to the Mint. Kurt wrote about it,

0:25:18.320 --> 0:25:21.840
<v Speaker 1>and other Atari historians have said similar things. Here's Ken

0:25:21.920 --> 0:25:25.480
<v Speaker 1>van Merzbergen, an Atari fan in programmer who knew Kurt.

0:25:25.880 --> 0:25:27.480
<v Speaker 3>He talked to a lot of people at the Franklin

0:25:27.480 --> 0:25:29.600
<v Speaker 3>Mint who had worked there back in the day. And

0:25:29.640 --> 0:25:31.720
<v Speaker 3>we believe that they were actually sent back, probably on

0:25:31.840 --> 0:25:34.480
<v Speaker 3>order from Warner to recoup the cost of this The

0:25:34.560 --> 0:25:37.400
<v Speaker 3>sorder with fifty thousand, but each individual prize was worth

0:25:37.400 --> 0:25:38.560
<v Speaker 3>twenty five k at the time.

0:25:39.320 --> 0:25:42.280
<v Speaker 1>But Kurt never related to Ken who exactly he had

0:25:42.320 --> 0:25:42.920
<v Speaker 1>spoken with.

0:25:43.480 --> 0:25:46.600
<v Speaker 3>No, he never shared that information with me. And unfortunately,

0:25:46.640 --> 0:25:48.280
<v Speaker 3>as you know that information is now lost.

0:25:49.720 --> 0:25:52.640
<v Speaker 1>A lot of things relating to sword Quest turn up missing.

0:25:53.200 --> 0:25:56.560
<v Speaker 1>But if the Franklin Mint theory of reclaimed treasure is true,

0:25:57.200 --> 0:25:59.480
<v Speaker 1>then what happened next is enough to put a stake

0:26:00.359 --> 0:26:04.960
<v Speaker 1>or sword through your heart. It's a tragedy, one even

0:26:05.000 --> 0:26:08.040
<v Speaker 1>worse than paying one hundred dollars for Elvis Presley's pink

0:26:08.080 --> 0:26:20.919
<v Speaker 1>Cadillac and miniature. For years, the Franklin Mint's facilities were

0:26:20.960 --> 0:26:24.920
<v Speaker 1>a tremendous labor force in Pennsylvania. It employed a large

0:26:25.000 --> 0:26:27.800
<v Speaker 1>number of people who needed to assist in delivering Star

0:26:27.840 --> 0:26:32.000
<v Speaker 1>Trek collectibles to ravenous fans. But the facility also had

0:26:32.080 --> 0:26:36.720
<v Speaker 1>another purpose. Tucked inside the circular building was a museum

0:26:36.920 --> 0:26:41.080
<v Speaker 1>devoted to everything Franklin Mint. Every year, up to one

0:26:41.160 --> 0:26:43.960
<v Speaker 1>hundred thousand people would enter the doors of the museum.

0:26:44.600 --> 0:26:47.520
<v Speaker 1>The visitors area was a shrine to everything the Mint

0:26:47.520 --> 0:26:51.240
<v Speaker 1>had built over the years, not only in collectors' coins,

0:26:51.240 --> 0:26:55.520
<v Speaker 1>but their limited run items, thousands and thousands of purposeful

0:26:55.600 --> 0:27:00.639
<v Speaker 1>art pieces, including expensive Faberge eggs and tiny Harley Das Davidson's.

0:27:01.680 --> 0:27:04.880
<v Speaker 1>If the prizes were returned to the Mint, it's possible

0:27:04.920 --> 0:27:07.879
<v Speaker 1>they could have wound up here. Inside are raiders of

0:27:07.920 --> 0:27:11.080
<v Speaker 1>the lost Ark style tribute to all things Franklin Mint.

0:27:11.680 --> 0:27:16.120
<v Speaker 1>A gleaming crown, a towering stone, a sharp sword encased

0:27:16.119 --> 0:27:20.679
<v Speaker 1>behind glass, all monuments to the Mint's ingenuity and craftsmanship,

0:27:21.080 --> 0:27:24.440
<v Speaker 1>nestled near frank Sinatra and Scarlett O'Harra dolls, or a

0:27:24.560 --> 0:27:29.080
<v Speaker 1>John Wayne commemorative dinner plate. Maybe a tiny placard advising

0:27:29.160 --> 0:27:33.480
<v Speaker 1>visitors of their significance in Franklin Mint history. Here'sit's the

0:27:33.520 --> 0:27:37.520
<v Speaker 1>crown of video gaming Royalty. No player ever deemed worthy

0:27:37.600 --> 0:27:40.800
<v Speaker 1>enough to wear it. Here hangs on the sword, no

0:27:41.000 --> 0:27:44.919
<v Speaker 1>sword quester ever strong enough to wield it. But the

0:27:44.920 --> 0:27:48.760
<v Speaker 1>Franklin Mint Museum was no mere museum. In fitting with

0:27:48.800 --> 0:27:52.119
<v Speaker 1>the company's overall mission of commercial art, it was also

0:27:52.720 --> 0:27:56.760
<v Speaker 1>a gift shop. Most everything in the museum was for sale.

0:27:57.160 --> 0:27:59.720
<v Speaker 1>If the sword quest piece is wound up here. It's

0:28:00.080 --> 0:28:04.040
<v Speaker 1>highly possible a strident Franklin Mint die hard collector would

0:28:04.040 --> 0:28:06.439
<v Speaker 1>have been eager to possess a one of a kind piece.

0:28:07.240 --> 0:28:10.080
<v Speaker 1>Never Mind it was made for an Atari contest. It

0:28:10.080 --> 0:28:13.160
<v Speaker 1>would have been the most limited of additions, an addition

0:28:13.400 --> 0:28:17.720
<v Speaker 1>of one. Yes, the items would have been pricey, but

0:28:17.880 --> 0:28:21.760
<v Speaker 1>Mint fans weren't all installment buyers. One replica of an

0:28:21.760 --> 0:28:25.840
<v Speaker 1>Egyptian necklace went for ninety five hundred dollars. A diamond

0:28:25.920 --> 0:28:29.600
<v Speaker 1>encrusted Star of the North wristwatch went for ten thousand dollars.

0:28:30.280 --> 0:28:33.680
<v Speaker 1>There was a strong demand for swords too. The Mint

0:28:33.720 --> 0:28:38.960
<v Speaker 1>struck blades inspired by Charlemagne. The Japanese Samurai Camelot, a

0:28:39.000 --> 0:28:42.000
<v Speaker 1>bejeweled sword ready for wall display, would not have been

0:28:42.040 --> 0:28:46.080
<v Speaker 1>out of place. That's one possibility. If the Mint took

0:28:46.120 --> 0:28:49.680
<v Speaker 1>the prizes back, someone could also have made the decision

0:28:49.720 --> 0:28:52.640
<v Speaker 1>to route them elsewhere to one of the Mint's growing

0:28:52.720 --> 0:28:56.520
<v Speaker 1>numbers of retail shops around the country. These boutiques were

0:28:56.600 --> 0:29:01.760
<v Speaker 1>full of Franklin Mint merchandise. Someone somewhere could have packed

0:29:01.800 --> 0:29:04.360
<v Speaker 1>up the items in newspaper and nailed them shut inside

0:29:04.360 --> 0:29:07.120
<v Speaker 1>a wooden crate, shuttled them to a Franklin mint shop

0:29:07.400 --> 0:29:10.880
<v Speaker 1>and lost any trace of their existence. There's one more

0:29:10.920 --> 0:29:14.280
<v Speaker 1>potential outcome of returning the prizes to the Mint, and

0:29:14.360 --> 0:29:18.200
<v Speaker 1>it's probably the most frustrating of them all. When Atari

0:29:18.240 --> 0:29:21.440
<v Speaker 1>made the decision to cancel sword Quest in nineteen eighty six,

0:29:22.000 --> 0:29:24.920
<v Speaker 1>they still had a legal obligation to offer a settlement

0:29:24.960 --> 0:29:26.880
<v Speaker 1>to the players who had earned a spot in the

0:29:26.880 --> 0:29:30.320
<v Speaker 1>finals and a chance to play for the sword. So

0:29:30.680 --> 0:29:34.240
<v Speaker 1>Stephen Bell and Michael Ridout, the two finalists, received a

0:29:34.320 --> 0:29:37.960
<v Speaker 1>check for fifteen thousand dollars each. The other players due

0:29:38.000 --> 0:29:40.440
<v Speaker 1>to play in a water world contest the third game

0:29:40.480 --> 0:29:43.640
<v Speaker 1>in the series, got two thousand or twenty five hundred

0:29:43.720 --> 0:29:47.840
<v Speaker 1>dollars each. So in a world where Atari was now

0:29:47.880 --> 0:29:51.959
<v Speaker 1>strapped for cash and conserving every dollar, where would that

0:29:52.040 --> 0:29:55.640
<v Speaker 1>fifty thousand dollars come from? Do you remember what happened

0:29:55.640 --> 0:29:59.360
<v Speaker 1>to those Astronaut coins. There's a version of this story

0:29:59.400 --> 0:30:03.320
<v Speaker 1>where a tar sorry, desperate to end this contest, winds

0:30:03.400 --> 0:30:06.400
<v Speaker 1>up selling the prizes back to the Franklin Mint, which

0:30:06.440 --> 0:30:09.480
<v Speaker 1>pays them money for the raw materials, money that then

0:30:09.560 --> 0:30:13.600
<v Speaker 1>goes to paying the finalists. The Mint, which has no

0:30:13.760 --> 0:30:17.200
<v Speaker 1>need for unique guitari prize items, considers it money well

0:30:17.240 --> 0:30:20.760
<v Speaker 1>spent for silver, gold and jewels. The silver and gold

0:30:20.840 --> 0:30:24.880
<v Speaker 1>is melted down, repurposed into any number of other collectibles.

0:30:25.480 --> 0:30:29.040
<v Speaker 1>Someone's letter opener made from the reclaimed silver of the sword,

0:30:30.000 --> 0:30:34.160
<v Speaker 1>and with that the Sword Quest prizes quite literally vanish

0:30:34.240 --> 0:30:37.680
<v Speaker 1>from existence. Here's Ken van Merzbergen again.

0:30:38.680 --> 0:30:40.520
<v Speaker 3>Well, I think is that all the stones are probably

0:30:40.560 --> 0:30:43.040
<v Speaker 3>removed and repurposed, and the gold and silver were melted

0:30:43.080 --> 0:30:45.040
<v Speaker 3>down to turn into other product because they were still

0:30:45.040 --> 0:30:48.120
<v Speaker 3>owned by the Franklin Mint at that time, and I

0:30:48.160 --> 0:30:49.480
<v Speaker 3>think they belong to Franklin Mint.

0:30:50.040 --> 0:30:53.600
<v Speaker 1>It's a sobering thought, like a copy of Action Comics

0:30:53.680 --> 0:30:57.000
<v Speaker 1>number one being fed into a paper shredder. And it's

0:30:57.040 --> 0:31:01.040
<v Speaker 1>certainly possible. It makes financial sense for a tarorry, but

0:31:01.120 --> 0:31:04.960
<v Speaker 1>there are some important details to consider. Martin Goldberg, an

0:31:05.000 --> 0:31:08.520
<v Speaker 1>Atari historian who worked with the lank Kurt Vendel, later

0:31:08.560 --> 0:31:12.360
<v Speaker 1>said Warner executive Manny Gerard told him the prize as

0:31:12.400 --> 0:31:15.400
<v Speaker 1>went back to the Mint, but when we recently spoke

0:31:15.440 --> 0:31:19.160
<v Speaker 1>with Manny, he couldn't corroborate that. Here's Manny.

0:31:19.440 --> 0:31:22.480
<v Speaker 7>I gotta tell you, I don't even remember the name.

0:31:22.880 --> 0:31:25.040
<v Speaker 7>But then again, I don't remember a name very much,

0:31:25.400 --> 0:31:28.760
<v Speaker 7>any boy, But I have no recollection of any of

0:31:28.800 --> 0:31:32.719
<v Speaker 7>that I don't remember, so I certainly don't remember the prize.

0:31:34.480 --> 0:31:37.360
<v Speaker 1>It's a test of anyone's memory, and we're not saying

0:31:37.440 --> 0:31:41.240
<v Speaker 1>his lack of recall proves anything, only that we asked

0:31:41.240 --> 0:31:44.160
<v Speaker 1>someone who might have known where the prizes went or

0:31:44.240 --> 0:31:46.520
<v Speaker 1>if they were returned to the Mint, and he just

0:31:46.560 --> 0:31:50.479
<v Speaker 1>doesn't know. Keep in mind too, that Manny left Warner

0:31:50.520 --> 0:31:53.800
<v Speaker 1>in nineteen eighty four, two years before the contest was

0:31:53.840 --> 0:31:57.880
<v Speaker 1>cut short. The story has other holes in it. Back

0:31:57.920 --> 0:32:01.160
<v Speaker 1>in the eighties, Atari wasn't the only ailing business in

0:32:01.200 --> 0:32:05.800
<v Speaker 1>the Warner portfolio. The Franklin Mint was another, and so

0:32:06.080 --> 0:32:09.480
<v Speaker 1>in nineteen eighty five, Warner sold off a majority stake

0:32:09.520 --> 0:32:12.560
<v Speaker 1>in the Mint to Stuart and Linda Resnik, a married

0:32:12.600 --> 0:32:16.920
<v Speaker 1>couple who happened to be fabulously wealthy. Their company, American

0:32:16.960 --> 0:32:21.240
<v Speaker 1>Protection Industries, had made a fortune in home security, and

0:32:21.360 --> 0:32:24.720
<v Speaker 1>Linda wanted to get into the collectibles game. The Mint

0:32:24.800 --> 0:32:28.120
<v Speaker 1>was theirs for about one hundred and sixty million dollars,

0:32:28.800 --> 0:32:33.200
<v Speaker 1>probably not payable in three easy installments. That means Atari

0:32:33.400 --> 0:32:36.600
<v Speaker 1>was far removed from having any kind of inside track

0:32:36.640 --> 0:32:39.640
<v Speaker 1>with the Franklin Mint. Atari had been sold off in

0:32:39.720 --> 0:32:43.600
<v Speaker 1>nineteen eighty four, the Mint in nineteen eighty five. The

0:32:43.680 --> 0:32:47.480
<v Speaker 1>contest was officially canceled in nineteen eighty six. The two

0:32:47.520 --> 0:32:51.040
<v Speaker 1>were no longer corporate partners and any dealings or relationships

0:32:51.040 --> 0:32:54.840
<v Speaker 1>they had were likely dissolved. So why would Atari approach

0:32:54.920 --> 0:32:57.160
<v Speaker 1>the Mint and why would the Mint offer to lend

0:32:57.200 --> 0:33:00.720
<v Speaker 1>a hand without any corporate connection. We were able to

0:33:00.760 --> 0:33:03.480
<v Speaker 1>contact Stuart Resnik, who was in charge of the Mint

0:33:03.560 --> 0:33:07.400
<v Speaker 1>during those years, and he has no memory whatsoever of

0:33:07.440 --> 0:33:10.120
<v Speaker 1>Atari sending the Mint a crate full of video game

0:33:10.160 --> 0:33:13.280
<v Speaker 1>prizes to be sold off for fifty thousand dollars or more.

0:33:13.960 --> 0:33:17.920
<v Speaker 1>That's not remotely definitive proof it didn't happen, But on

0:33:17.960 --> 0:33:20.440
<v Speaker 1>the other hand, it does seem like the kind of

0:33:20.440 --> 0:33:24.240
<v Speaker 1>thing you might remember. It's hard to believe that Atari

0:33:24.320 --> 0:33:28.720
<v Speaker 1>would willingly ship off the prizes back to Pennsylvania, particularly

0:33:28.840 --> 0:33:31.200
<v Speaker 1>when it took the company two years to reach what

0:33:31.240 --> 0:33:35.440
<v Speaker 1>they felt was a satisfactory resolution to the contest. If

0:33:35.440 --> 0:33:39.000
<v Speaker 1>Stephen Bell and Michael Rideout had refused, it's possible they

0:33:39.040 --> 0:33:41.800
<v Speaker 1>would have had to see the contest through, and if

0:33:41.840 --> 0:33:44.080
<v Speaker 1>they did, they couldn't have given them a bunch of

0:33:44.200 --> 0:33:47.680
<v Speaker 1>melted silver and gold in a puddle. The prizes would

0:33:47.720 --> 0:33:50.520
<v Speaker 1>have needed to survive at least until the summer of

0:33:50.600 --> 0:33:54.320
<v Speaker 1>nineteen eighty six, well passed the mint's new ownership and

0:33:54.400 --> 0:33:58.560
<v Speaker 1>Manny's tenure. There's also Robert Murphy, the sculptor we mentioned

0:33:58.560 --> 0:34:02.240
<v Speaker 1>earlier time at the Mint. He says he never heard

0:34:02.280 --> 0:34:06.200
<v Speaker 1>of any kind of repurposing program for materials, but he

0:34:06.240 --> 0:34:10.680
<v Speaker 1>did add that sometimes unwanted or unused items were sold

0:34:10.719 --> 0:34:14.440
<v Speaker 1>to employees at a discounted price. There were trailer sales

0:34:14.480 --> 0:34:17.719
<v Speaker 1>in the Mint's parking lot where Robert says workers could

0:34:17.760 --> 0:34:21.240
<v Speaker 1>buy things for pennies on the dollar. Of course, Robert

0:34:21.280 --> 0:34:24.120
<v Speaker 1>can't say for certain he saw the sword Quest prizes

0:34:24.200 --> 0:34:27.160
<v Speaker 1>during one of these sales, but he does remember what

0:34:27.239 --> 0:34:32.440
<v Speaker 1>he called some camelot type items, ornate products from Arthurian legend,

0:34:32.840 --> 0:34:36.640
<v Speaker 1>like swords and chalices, things that could have easily been

0:34:36.680 --> 0:34:41.080
<v Speaker 1>the sword Quest prizes on display at the museum, sold

0:34:41.160 --> 0:34:44.520
<v Speaker 1>to a visitor or employee, sent to a retail store,

0:34:45.160 --> 0:34:50.200
<v Speaker 1>or just simply destroyed all possible fates if the prizes

0:34:50.239 --> 0:34:52.960
<v Speaker 1>found their way back to the Franklin Mint. That seemed

0:34:52.960 --> 0:34:57.120
<v Speaker 1>dire and final The Mint's plant is gone now, and

0:34:57.160 --> 0:35:01.040
<v Speaker 1>so is the museum, raised and paved over in twenty nineteen,

0:35:02.000 --> 0:35:05.080
<v Speaker 1>though it's changed hands several times since the Resinus bought

0:35:05.120 --> 0:35:08.640
<v Speaker 1>it in nineteen eighty five. The Mint itself still exists,

0:35:09.000 --> 0:35:14.040
<v Speaker 1>pedaling coins, toy cars, and patriotic coffee mugs online, but

0:35:14.080 --> 0:35:16.879
<v Speaker 1>there's nowhere it could hang a sword if it still

0:35:16.920 --> 0:35:21.880
<v Speaker 1>had one. There's one more detail worth mentioning. Of the

0:35:21.920 --> 0:35:25.800
<v Speaker 1>three remaining prizes, one of them was the Philosopher's Stone.

0:35:26.480 --> 0:35:29.239
<v Speaker 1>While it did have a gold display case, it was

0:35:29.280 --> 0:35:34.759
<v Speaker 1>made of white jade, and you can't melt down jade.

0:35:34.800 --> 0:35:37.479
<v Speaker 1>For a long time, it's been accepted that Clive Young

0:35:37.600 --> 0:35:41.799
<v Speaker 1>discovered the only known photo of the sword. As it

0:35:41.840 --> 0:35:45.759
<v Speaker 1>turns out, all these years later, someone did take a

0:35:45.760 --> 0:35:50.360
<v Speaker 1>glamour shot of the sword a second photo. In reporting

0:35:50.400 --> 0:35:54.080
<v Speaker 1>this story, we found several newspapers from October nineteen eighty

0:35:54.080 --> 0:35:58.040
<v Speaker 1>two that had a picture in it. An unnamed technician

0:35:58.080 --> 0:36:00.680
<v Speaker 1>from the Franklin Mint is pictured, hoped in a white,

0:36:00.719 --> 0:36:03.640
<v Speaker 1>clean suit as though he were working in a laboratory.

0:36:04.400 --> 0:36:08.280
<v Speaker 1>He's cradling the sword of Ultimate Sorcery, It's hilt visible.

0:36:09.080 --> 0:36:11.640
<v Speaker 1>The caption says it was struck at the mint for atari,

0:36:12.120 --> 0:36:16.160
<v Speaker 1>along with the chalice, crown and talisman. It was a

0:36:16.160 --> 0:36:20.879
<v Speaker 1>photo distributed for promotional use, Lost and forgotten. The man

0:36:20.960 --> 0:36:23.840
<v Speaker 1>is looking at something that is soon to disappear, but

0:36:23.960 --> 0:36:30.640
<v Speaker 1>something that absolutely positively existed. This photo, like the ones

0:36:30.680 --> 0:36:34.240
<v Speaker 1>Clive found, is a little like a tiny fossilized bone

0:36:34.280 --> 0:36:37.480
<v Speaker 1>from a creature thought to be extinct. The images of

0:36:37.520 --> 0:36:42.240
<v Speaker 1>the prizes are incredibly rare. Most exist only as illustrations

0:36:42.239 --> 0:36:46.520
<v Speaker 1>in gaming magazines. Without them, it's likely no one would

0:36:46.520 --> 0:36:50.000
<v Speaker 1>be entirely convinced the prizes had ever been real at all.

0:36:50.719 --> 0:36:54.280
<v Speaker 1>Maybe that's what the photographer at the contest wanted, proof

0:36:55.120 --> 0:36:58.000
<v Speaker 1>not just of the prizes, but of their experience.

0:36:58.640 --> 0:37:01.960
<v Speaker 2>Here's Clive, a good enough player that you wound up

0:37:02.080 --> 0:37:04.560
<v Speaker 2>getting to be in this contest. When you have someone

0:37:04.560 --> 0:37:07.520
<v Speaker 2>take a photo of yourself, or even just take a

0:37:07.520 --> 0:37:10.160
<v Speaker 2>photo yourself like next to the story, it as opposed

0:37:10.200 --> 0:37:12.879
<v Speaker 2>to just the sword by itself or something. So it's

0:37:12.880 --> 0:37:16.320
<v Speaker 2>sort of an interesting thing of what's not in the photos,

0:37:16.760 --> 0:37:18.920
<v Speaker 2>which kind of makes me think maybe, like you know,

0:37:18.960 --> 0:37:22.200
<v Speaker 2>there were a couple of more personal photos that maybe

0:37:22.239 --> 0:37:26.319
<v Speaker 2>in somebody's photo albums somewhere in Levittown. But these were

0:37:26.360 --> 0:37:29.440
<v Speaker 2>the ones that somebody whoever it was, just sort of

0:37:29.560 --> 0:37:32.239
<v Speaker 2>tucked into an envelope and kept with their stuff. The

0:37:32.280 --> 0:37:35.000
<v Speaker 2>photos kind of look almost like photos that you take

0:37:35.080 --> 0:37:37.080
<v Speaker 2>is proof if you were a kid back then, you know,

0:37:37.160 --> 0:37:39.879
<v Speaker 2>like picks or it didn't happen. Yeah, this is really

0:37:39.960 --> 0:37:41.959
<v Speaker 2>what it looks like. Yes, that's the guy who wanted

0:37:42.160 --> 0:37:45.320
<v Speaker 2>Yes there really was a chalice. My extrapolating with that

0:37:45.480 --> 0:37:48.200
<v Speaker 2>actually knowing what I'm talking about, These photos strike me

0:37:48.239 --> 0:37:50.920
<v Speaker 2>as these were the photos you take to school to

0:37:50.960 --> 0:37:53.200
<v Speaker 2>say this is what I did on my summer vacation.

0:37:53.719 --> 0:37:57.520
<v Speaker 1>Today, the contest would be all over social media. Someone

0:37:57.520 --> 0:38:01.680
<v Speaker 1>would be live streaming it. But then these photos might

0:38:01.719 --> 0:38:06.200
<v Speaker 1>be the only tangible remnants of that experience. We've managed

0:38:06.239 --> 0:38:08.560
<v Speaker 1>to speak to a few of the contestants, but so

0:38:08.719 --> 0:38:12.480
<v Speaker 1>many more are lost to time, their stories, their ambitions,

0:38:12.640 --> 0:38:13.800
<v Speaker 1>their experiences.

0:38:14.480 --> 0:38:17.279
<v Speaker 2>So there is certainly a huge base of folks who

0:38:17.280 --> 0:38:19.520
<v Speaker 2>know about it, but beyond it, it's sort of like,

0:38:19.600 --> 0:38:21.880
<v Speaker 2>all right, well there are people who managed to do this,

0:38:22.280 --> 0:38:24.359
<v Speaker 2>but you don't know who they are. And you know,

0:38:24.440 --> 0:38:27.680
<v Speaker 2>today something like this would be all over the place.

0:38:28.080 --> 0:38:29.759
<v Speaker 2>You could look it up on the Internet. If there

0:38:29.800 --> 0:38:33.399
<v Speaker 2>were forty fifty sixty people who were in the Fireworld

0:38:33.480 --> 0:38:37.080
<v Speaker 2>contest and it happened today, you'd know everybody's names. Everybody

0:38:37.120 --> 0:38:38.840
<v Speaker 2>would have it up on their social media. Hey I

0:38:38.880 --> 0:38:42.920
<v Speaker 2>did this way. It is a mystery, And so that mysteriousness,

0:38:42.920 --> 0:38:46.239
<v Speaker 2>even if it's not an intentional mysteriousness, just purely because

0:38:46.480 --> 0:38:48.399
<v Speaker 2>so much of this is lost in the mists of time,

0:38:49.200 --> 0:38:52.000
<v Speaker 2>that gives it a certain are of something special. It

0:38:52.120 --> 0:38:55.360
<v Speaker 2>was also the first time, least I'm aware that something

0:38:55.680 --> 0:38:58.320
<v Speaker 2>this big was attempted by one of the video game companies.

0:38:59.000 --> 0:39:04.200
<v Speaker 2>And it also because it happened just as the first

0:39:04.320 --> 0:39:06.960
<v Speaker 2>push of video games kind of peaked, the entire video

0:39:06.960 --> 0:39:09.720
<v Speaker 2>game industry sort of collapsed in the early eighties.

0:39:10.239 --> 0:39:14.360
<v Speaker 1>For Clive, the photos are perfectly emblematic of sword Quest.

0:39:14.920 --> 0:39:16.360
<v Speaker 1>A lot of threads to tug on.

0:39:17.120 --> 0:39:21.120
<v Speaker 2>Oh sure, it's a story with so many loose ends. Inevitably,

0:39:21.320 --> 0:39:23.680
<v Speaker 2>just because that last game never came out.

0:39:25.320 --> 0:39:28.360
<v Speaker 1>One loose end we can tie up right now. Remember

0:39:28.400 --> 0:39:31.120
<v Speaker 1>that Clive was in Long Island to see his girlfriend.

0:39:31.480 --> 0:39:34.600
<v Speaker 1>That's the whole reason he found the photos. She's no

0:39:34.680 --> 0:39:36.560
<v Speaker 1>longer his girlfriend.

0:39:36.760 --> 0:39:39.600
<v Speaker 2>This girl who became my wife for the last on

0:39:39.719 --> 0:39:41.080
<v Speaker 2>teen decades.

0:39:40.920 --> 0:39:44.360
<v Speaker 1>Spoken like a true romantic. Clive's sword Quest had a

0:39:44.400 --> 0:39:47.480
<v Speaker 1>happy ending, but for the rest of the Atari faithful,

0:39:48.000 --> 0:39:51.799
<v Speaker 1>his discovery prompted more questions, but they wouldn't have to

0:39:51.840 --> 0:39:55.080
<v Speaker 1>wait long for an answer. Just two years after the

0:39:55.080 --> 0:39:59.440
<v Speaker 1>photos were found, someone else delivered an even bigger bombshell.

0:40:00.080 --> 0:40:02.560
<v Speaker 1>And that's someone was Ken Van Mersberkin.

0:40:03.080 --> 0:40:07.000
<v Speaker 3>And then all of a sudden, this prototype in quotes

0:40:07.080 --> 0:40:10.960
<v Speaker 3>my air Quotes shows up on Neebay sword Quest Airworld

0:40:11.280 --> 0:40:14.279
<v Speaker 3>like No, can't.

0:40:14.000 --> 0:40:19.879
<v Speaker 1>Be Airworld, the lost sword Quest game That's next time

0:40:20.000 --> 0:40:20.960
<v Speaker 1>on sword Quest.

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<v Speaker 6>The Legend of sword Quest is a production of iHeart

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<v Speaker 6>Podcasts and School of Humans.

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<v Speaker 2>This episode was written by Jake Rosson and hosted by

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<v Speaker 2>Jamie Loftus producers are Miranda Hawkins and Josh Fisher. Executive

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<v Speaker 2>producers are Virginia Prescott, L. C. Crowley, Brandon Barr, and

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<v Speaker 2>Jason English.

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<v Speaker 6>Our show editor is Mary Doo.

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<v Speaker 2>Audio engineering by Graham Gibson, Research and fact checking by

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<v Speaker 2>Austin Thompson and Jake Rosson. Original score by Jesse Niswanger.

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<v Speaker 2>This episode was sound designed by Josh Fisher, mixing and mastering.

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<v Speaker 7>By Jake Cook show logan by Lucy Quintonia. The voice

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<v Speaker 7>in this episode was provided by Jason English.