WEBVTT - From the Vault: Finite and Infinite Games

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<v Speaker 1>Hey, welcome to Stuff to Blow Your Mind. My name

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<v Speaker 1>is Robert Lamb and I'm Joe McCormick. And of course

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<v Speaker 1>it's another Vault day. We're going into the vault, this

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<v Speaker 1>time to explore the episode we did uh a little

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<v Speaker 1>over a year ago. Um mayen about finite and infinite games.

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<v Speaker 1>It was about this interesting little philosophy book that I

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<v Speaker 1>read that that had this great central metaphor that I

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<v Speaker 1>still keep thinking about all the time. That's a finite game.

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<v Speaker 1>That's an infinite game. Yeah, yeah, based on the word

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<v Speaker 1>bout of American scholar James P. Cars And indeed, this

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<v Speaker 1>is one of those things that it's it's kind of

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<v Speaker 1>a simple concept, but but once you get in your head, yeah,

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<v Speaker 1>you end up applying it to just about everything in

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<v Speaker 1>your life. Yeah. You kind of see elements of it

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<v Speaker 1>all over the place, and it's just really helpful and

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<v Speaker 1>I don't know, helpful and categorizing the whole world like

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<v Speaker 1>you should be doing. All right, well, let's do it.

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<v Speaker 1>Let's jump in and play the game. Welcome to Stuff

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<v Speaker 1>to Blow your Mind from how stuff works dot com. Hey,

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<v Speaker 1>welcome to Stuff to Blow your Mind. My name is

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<v Speaker 1>Robert Lamb and I'm Joe McCormick. You know, Joe. I

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<v Speaker 1>bring up the books of Ian M. Banks a lot

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<v Speaker 1>on the podcast um and and generally because you know,

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<v Speaker 1>these are really good books that that tie on a

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<v Speaker 1>number of different uh uh, sci fi, psychological, you name

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<v Speaker 1>it topics. They're they're they're rich with stuff to blow

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<v Speaker 1>your mind content. Can I confess that I've considered reading

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<v Speaker 1>them but have actually been hesitant because I want you

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<v Speaker 1>to be able to keep explaining m banks books to

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<v Speaker 1>me with me actually not knowing them in advance. Okay, well,

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<v Speaker 1>then hopefully that's what's gonna happen right now. Because as

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<v Speaker 1>we were researching the topic for today, I was reminded

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<v Speaker 1>of his nine book, The Player of Games. Okay, so

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<v Speaker 1>this is a book that concerns the culture, which is

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<v Speaker 1>of course an instellar, interstellar post scarce de civilization in

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<v Speaker 1>which AI minds do all or most of the heavy

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<v Speaker 1>lifting and humans live in a kind of uh uh,

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<v Speaker 1>you know, utopian anarchy. Okay, So this is not the

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<v Speaker 1>book that Tron was based on, No, no, but but

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<v Speaker 1>it is a wonderful treatment of games. Now, the people

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<v Speaker 1>in the culture, they don't really have to do much

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<v Speaker 1>beyond just enjoy life, and our protagonist in this particular book,

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<v Speaker 1>GGA does this by playing in and excelling at a

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<v Speaker 1>multitude of card and board games and other related games. Yeah.

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<v Speaker 1>So this is often the positive vision of the sort

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<v Speaker 1>of post singularity future, right most A lot of the

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<v Speaker 1>visions that you get in science fiction are very negative,

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<v Speaker 1>I guess because negative plots are more interesting to play with.

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<v Speaker 1>But so this says, basically, you know, once humans aren't

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<v Speaker 1>really needed to create the wealth that sustained society anymore,

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<v Speaker 1>you can actually just do what you want. You can

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<v Speaker 1>be creative, you can have fun, and that's what life is. Yeah,

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<v Speaker 1>and uh or am I off base? Is that not

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<v Speaker 1>how it is? Um? In culture? It is, but with

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<v Speaker 1>lots of dark caveats. Okay. Now, some members of the

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<v Speaker 1>culture choose to involve themselves in matters of greater importance,

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<v Speaker 1>such as service in Special Circumstances, which deals with pending

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<v Speaker 1>and emergent threats to the culture uh and general interplanetary stability.

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<v Speaker 1>And they recruit Gurga and send him to the Empire

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<v Speaker 1>of Azad uh to to master and play the game

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<v Speaker 1>of Azad which is a complex game that consists of

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<v Speaker 1>various sub games that serves as the basic system of

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<v Speaker 1>all political and social order in the Empire of Azad. Okay,

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<v Speaker 1>So what is is it? What like a big board

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<v Speaker 1>game or something. It's it's like a board game built

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<v Speaker 1>out of board games. It's a kind of like imagine

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<v Speaker 1>a board game that is just the center of all culture.

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<v Speaker 1>Like I guess it's kind of hard to to to

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<v Speaker 1>pick out something in like imagine if the Bible in

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<v Speaker 1>say medieval Europe, if the Bible were a board game instead,

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<v Speaker 1>if it was like Settlers of Ghatan instead of the

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<v Speaker 1>Bible at the center of this, uh, this sort of

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<v Speaker 1>Catholic world. And on top of that it was not

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<v Speaker 1>just settlers of good time, but are ridiculously complex settlers.

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<v Speaker 1>You have to devote your entire life to playing it.

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<v Speaker 1>So a labyrinthine game that contains pronouncements of authority that

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<v Speaker 1>is intermingled with government. Yes, And so they want they

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<v Speaker 1>apparently need to send him there because they want to

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<v Speaker 1>disrupt as odd and topple its current systems and bring

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<v Speaker 1>about something more in line with culture values. Uh. And

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<v Speaker 1>and also because the the the the empire of his

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<v Speaker 1>they also are a very brutal people given to spectacles

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<v Speaker 1>of fatal violence. So it's a great book and one

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<v Speaker 1>I always recommend as a starting point for the culture

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<v Speaker 1>and banks in general. But instant interesting how we see

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<v Speaker 1>the mixture of different games here. So we see the

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<v Speaker 1>contained and restricted board and card games within Gurga's life,

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<v Speaker 1>so those are like normal games. We see the open

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<v Speaker 1>ended game of Gurga's life, in which he essentially tries

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<v Speaker 1>to fill a lengthy trans human lifetime with pleasure and meaning.

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<v Speaker 1>We have the complex but ultimately contained game of as Odd.

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<v Speaker 1>We have the intricate game of special circumstances, various plots

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<v Speaker 1>and operations. We have the greater game that's played by

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<v Speaker 1>these minds that are operating, you know, on scales beyond

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<v Speaker 1>anything that human intelligence can can really comprehend. And then

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<v Speaker 1>we have the looming possibility of the game of interplanetary war. Yeah,

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<v Speaker 1>it's interesting the way games so readily serve as metaphors

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<v Speaker 1>for almost any kind of human endeavor or for life itself. Right,

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<v Speaker 1>a game, in its more narrow definition tends to be

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<v Speaker 1>a thing with rules that is done for recreation or

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<v Speaker 1>for fun. And yet you can clearly see how that

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<v Speaker 1>concept of a game gets mapped onto essentially anything humans

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<v Speaker 1>do whatever you're doing right now, in one way or another,

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<v Speaker 1>can be thought of as a game. I'm just gonna

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<v Speaker 1>read one quick quote from from the player of Games

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<v Speaker 1>just to give everyone taste. This is the story of

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<v Speaker 1>a man who went far away for a long time

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<v Speaker 1>just to play a game. The man is a game

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<v Speaker 1>player called Gurga. The story starts with a battle that

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<v Speaker 1>is not a battle and ends with a game that

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<v Speaker 1>is not a game. And you have to read the

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<v Speaker 1>book to get the rest. But but I, like I said,

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<v Speaker 1>I couldn't help but think of this book in uh

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<v Speaker 1>in comparison to the topic we're discussing today. Right, So

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<v Speaker 1>today we're gonna be talking about an interesting little philosophy

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<v Speaker 1>book that I read within the past couple of weeks

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<v Speaker 1>by an American scholar named James P. Cars, who for

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<v Speaker 1>more than thirty years was a professor of the history

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<v Speaker 1>and literature of religion at New York University. Now, this

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<v Speaker 1>book isn't directly about religion, though it addresses religion and

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<v Speaker 1>some of its parts. It's it's a short little philosophy book,

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<v Speaker 1>and it's called Finite and Infinite Games, a vision of

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<v Speaker 1>Life as Play and Possibility. And it was published in

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<v Speaker 1>ninety six from Free Press. Now, over years, I've read

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<v Speaker 1>several writers and thinkers who I admire in one way

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<v Speaker 1>or another mentioned this book as influential on their thinking,

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<v Speaker 1>and I recently decided to check it out. And ever

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<v Speaker 1>since I started reading it, I have been captivated by

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<v Speaker 1>the idea at the core of this book. And really,

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<v Speaker 1>the idea is just a very interesting metaphor. It's not

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<v Speaker 1>a scientific book. It's not a book really I think

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<v Speaker 1>that is necessary for explaining anything important about how things are.

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<v Speaker 1>But it's a very interesting metaphorical framework for how to

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<v Speaker 1>look at the behavior of beings like you and me

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<v Speaker 1>using this metaphor of play right. And I also want

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<v Speaker 1>to drive home that it's it's not it's it's rather

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<v Speaker 1>different from a lot of the books we've discussed on

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<v Speaker 1>the show because it's not filled with a bunch of,

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<v Speaker 1>you know, descriptions of various histories or mythologies or other

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<v Speaker 1>philosophical topics. It's a very it's a very easily consumed book. Um.

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<v Speaker 1>I don't want to criticism I don't I don't want

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<v Speaker 1>to relegate it to the bathroom. But this is a

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<v Speaker 1>book that you could keep in the bathroom. Him it's

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<v Speaker 1>very much a casual read. Yeah, and you you can

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<v Speaker 1>pick up any part of it, any page of it.

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<v Speaker 1>Usually there will be a short section that you could

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<v Speaker 1>read that that will, you know, make you think about things,

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<v Speaker 1>that's kind of interesting and provocative. If it were kept

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<v Speaker 1>by a toilet, I would call it a butt number.

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<v Speaker 1>You know the button numbers button number books. No, I've

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<v Speaker 1>never heard this terminol. They're the ones that if you

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<v Speaker 1>keep them by the toilet, they're going to keep people

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<v Speaker 1>on the toilet a little bit too long because you'd

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<v Speaker 1>get interested interesting. I've I've never heard them described as such.

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<v Speaker 1>I might have made that up. I'm not sure. I

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<v Speaker 1>can't remember if I got that from the culture or

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<v Speaker 1>from my own brain. Well, now it's out there so

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<v Speaker 1>everyone can use it. Okay, So what is this this

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<v Speaker 1>core idea that James P. Cars talks about in his book.

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<v Speaker 1>The main idea is that when we do things, we're playing,

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<v Speaker 1>and the things we do are games, and Cars's main

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<v Speaker 1>move in this book is to separate the games we

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<v Speaker 1>play into two major types, finite and infinite. It's there

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<v Speaker 1>in the title Finite and Infinite Games and a quote

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<v Speaker 1>from the opening of the book. Quote there are at

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<v Speaker 1>least two kinds of games. One could be called finite,

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<v Speaker 1>the other infinite. A finite game is played for the

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<v Speaker 1>purpose of winning, an infinite game for the purpose of

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<v Speaker 1>continuing the play. Okay, In fact, I could say that

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<v Speaker 1>you could skip reading the rest of the book and

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<v Speaker 1>just contemplate that sentence and get a lot of the

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<v Speaker 1>same value. For instance, one example that probably comes to

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<v Speaker 1>a lot of people's minds is that it's perhaps the

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<v Speaker 1>difference between playing tennis and keeping score and just batting

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<v Speaker 1>the ball around, right, I mean that could potentially be

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<v Speaker 1>a good example where one is played with a finite

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<v Speaker 1>definite outcome in mind, where the other is played to

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<v Speaker 1>see how long play can go on. Well, let's get

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<v Speaker 1>into a little bit. Let's flesh out the core concept here.

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<v Speaker 1>Let's look at a few of the characteristics that Car

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<v Speaker 1>slays out that that he thinks go along with the

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<v Speaker 1>difference between a finite game and an infinite game. So

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<v Speaker 1>what are the characteristics of finite and infinite games in

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<v Speaker 1>Cars's mind? Alright, So a finite game must come to

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<v Speaker 1>an end when a player or a group of players win. Now,

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<v Speaker 1>what constitutes winning might be spelled out in some set

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<v Speaker 1>of external rules or or you know, it depend on

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<v Speaker 1>the judgment of a referee. But ultimately the only thing

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<v Speaker 1>that can decide whether the game has been one is

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<v Speaker 1>the players agreeing that, hey, the game is over in

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<v Speaker 1>this person one or this team one. Right. So if

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<v Speaker 1>the players don't agree the game is over in practice,

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<v Speaker 1>it is in fact not over right, It ain't over yet.

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<v Speaker 1>And if the players agree the game is over in practice,

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<v Speaker 1>they can't continue playing sort of by definition, maybe they

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<v Speaker 1>could continue some activity, but they're no longer really playing

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<v Speaker 1>the same game they were if they all think it's over, right.

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<v Speaker 1>And then also there are temporal boundaries in place here.

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<v Speaker 1>Time matters. Do you know when your game began? Do

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<v Speaker 1>you care? If your answers are yes, then your game

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<v Speaker 1>is finite. And then, of course the game again is

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<v Speaker 1>over is if someone wins, right. And by contrast, the

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<v Speaker 1>purpose of an infinite game is not to win, but

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<v Speaker 1>to prevent the game from coming to an end. And

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<v Speaker 1>thus there really is no decisive way to win, except

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<v Speaker 1>maybe by indefinitely continuing play. Yes, and he says quote,

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<v Speaker 1>there is no finite game unless the players freely choose

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<v Speaker 1>to play it. No one can play who is forced

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<v Speaker 1>to play now. One of the things he talks about

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<v Speaker 1>with a finite game is that finite games need to

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<v Speaker 1>have players agree on the rules before play starts. Right.

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<v Speaker 1>If you've not agreed on the rules and advance, or

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<v Speaker 1>players try to change the rules after play begins, the

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<v Speaker 1>legitimacy of the outcome could be in danger. Players might

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<v Speaker 1>not accept the outcome, they might not accept the winner.

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<v Speaker 1>But by contrast, infinite games, by necessity, tend to evolve

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<v Speaker 1>over time. Sometimes you change the rules, the teams, the players,

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<v Speaker 1>the play space so that play can continue and can

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<v Speaker 1>get around obstacles that would impede play. Carstwrights quote, finite

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<v Speaker 1>players play within boundaries. Infinite players play with boundaries, and

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<v Speaker 1>finite game has encourage players to create predictability and discourage surprise.

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<v Speaker 1>So in an infinite game, usually the very purpose is

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<v Speaker 1>to be surprised, right, Because if you're playing a finite game,

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<v Speaker 1>you want to win. What gets in the way of

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<v Speaker 1>you winning you not expecting what comes next, right, Right,

0:12:16.120 --> 0:12:18.640
<v Speaker 1>You want to control the conditions of the game when

0:12:18.679 --> 0:12:21.240
<v Speaker 1>you're trying to win. When you're playing an infinite game,

0:12:21.240 --> 0:12:23.280
<v Speaker 1>where the purpose is not to bring it to an end,

0:12:23.360 --> 0:12:25.760
<v Speaker 1>but to let it go on forever. You always want

0:12:25.840 --> 0:12:28.839
<v Speaker 1>there there to be the potential for variation, right, Yeah,

0:12:28.840 --> 0:12:31.480
<v Speaker 1>it's I think about role playing games a lot with this,

0:12:31.520 --> 0:12:34.319
<v Speaker 1>Like playing Dungeons and Dragons. It's not a situation where

0:12:34.360 --> 0:12:36.760
<v Speaker 1>the players are necessarily playing against each other, though there

0:12:36.800 --> 0:12:39.880
<v Speaker 1>are games that play out like that. It should not, be,

0:12:39.960 --> 0:12:42.280
<v Speaker 1>in my opinion, a situation where the dungeon master is

0:12:42.280 --> 0:12:46.640
<v Speaker 1>playing against the players. Uh. Instead, it should be, in

0:12:46.679 --> 0:12:50.720
<v Speaker 1>my mind, uh, a collective storytelling effort by the players

0:12:50.840 --> 0:12:54.000
<v Speaker 1>and the dungeon master. And therefore, it's not about which

0:12:54.360 --> 0:12:56.640
<v Speaker 1>which a choice or which which role of the dice

0:12:56.760 --> 0:12:58.719
<v Speaker 1>is going to hurt the other side the most. It's

0:12:58.720 --> 0:13:03.000
<v Speaker 1>about what is going to create the most engaging situation.

0:13:03.480 --> 0:13:05.040
<v Speaker 1>I want to come back to your D and D

0:13:05.160 --> 0:13:07.720
<v Speaker 1>example in a bit, because that goes along with something

0:13:07.720 --> 0:13:10.760
<v Speaker 1>I think I've observed when when I've been thinking about

0:13:10.760 --> 0:13:13.840
<v Speaker 1>finite and infinite games. One more characteristic I want to

0:13:13.840 --> 0:13:16.280
<v Speaker 1>mention before I move on to an example is that

0:13:16.720 --> 0:13:21.480
<v Speaker 1>Car says finite games tend to engender and attitude of seriousness, focus,

0:13:21.559 --> 0:13:25.800
<v Speaker 1>and single mindedness within the players. Meanwhile, infinite games tend

0:13:25.840 --> 0:13:30.080
<v Speaker 1>to encourage a spirit of playfulness, exploration and curiosity quote.

0:13:30.080 --> 0:13:33.800
<v Speaker 1>Whoever must play cannot play well. That, of course, he says,

0:13:33.840 --> 0:13:36.520
<v Speaker 1>applies to both types of games. Right. You might not

0:13:36.640 --> 0:13:39.000
<v Speaker 1>like the fact that you say, have to earn money

0:13:39.040 --> 0:13:40.959
<v Speaker 1>to make a living or have to eat in order

0:13:41.040 --> 0:13:43.520
<v Speaker 1>to survive, but you must agree to play that game

0:13:43.760 --> 0:13:47.760
<v Speaker 1>or you're not playing right now. Before we consider dungeons

0:13:47.760 --> 0:13:51.120
<v Speaker 1>and dragons or dungeons and dragons at gunpoint any further,

0:13:51.160 --> 0:13:54.680
<v Speaker 1>we should probably turn to a more you know, classically

0:13:54.800 --> 0:13:58.560
<v Speaker 1>established game as a model for this for this subject,

0:13:58.640 --> 0:14:01.880
<v Speaker 1>sure well to understand the simplest version of the difference

0:14:01.960 --> 0:14:04.960
<v Speaker 1>I think between a finite game in an infinite game,

0:14:05.240 --> 0:14:09.960
<v Speaker 1>consider a game of chess versus the game of chess. So,

0:14:10.120 --> 0:14:13.160
<v Speaker 1>in a single game of chess, a player's goal is

0:14:13.200 --> 0:14:16.720
<v Speaker 1>to defeat her opponent and become the winner. The game

0:14:16.760 --> 0:14:19.560
<v Speaker 1>of chess doesn't have a set number of players who

0:14:19.560 --> 0:14:22.000
<v Speaker 1>play against each other and want to win over another.

0:14:22.080 --> 0:14:26.360
<v Speaker 1>It's it's an abstract space that allows individual games to

0:14:26.480 --> 0:14:29.400
<v Speaker 1>keep on happening. Within it, it goes on forever. It

0:14:29.440 --> 0:14:32.600
<v Speaker 1>could have infinitely many finite games within it. You can

0:14:32.680 --> 0:14:35.040
<v Speaker 1>win a game of chess, but you can't win the

0:14:35.360 --> 0:14:39.080
<v Speaker 1>game of chess. It exists, so people can keep playing it. Now.

0:14:39.080 --> 0:14:41.200
<v Speaker 1>I just want to throw in a couple of quick

0:14:41.480 --> 0:14:45.200
<v Speaker 1>facts from a two thousand ten Popular Science article by

0:14:45.400 --> 0:14:50.120
<v Speaker 1>Natalie Wolchover in which she quotes computer scientists Jonathan Schaefer,

0:14:50.320 --> 0:14:52.880
<v Speaker 1>who points out that quote, the possible number of chess

0:14:52.920 --> 0:14:55.760
<v Speaker 1>games is so huge that no one will ever invest

0:14:55.840 --> 0:14:58.680
<v Speaker 1>the effort to calculate the exact number. Uh. And in

0:14:58.720 --> 0:15:00.920
<v Speaker 1>the article she also points out there, while there are

0:15:00.960 --> 0:15:04.040
<v Speaker 1>only so many opening moves a player can make, the

0:15:04.320 --> 0:15:08.040
<v Speaker 1>possibilities just quickly spiral out of control with each subsequent move.

0:15:08.560 --> 0:15:12.400
<v Speaker 1>So in a sense, there are almost an infinite I guess,

0:15:12.400 --> 0:15:16.360
<v Speaker 1>maybe not an actually infinite, but but a seemingly infinite

0:15:16.440 --> 0:15:19.680
<v Speaker 1>number of chess games that could be played. But even

0:15:19.720 --> 0:15:21.920
<v Speaker 1>that doesn't in fact matter, because you could say that

0:15:22.040 --> 0:15:24.720
<v Speaker 1>tic tac toe, which has a much smaller number of

0:15:24.760 --> 0:15:28.280
<v Speaker 1>possible games, is in a sense an infinite game. If

0:15:28.320 --> 0:15:30.600
<v Speaker 1>you're talking about the game of tic tac toes, you

0:15:30.600 --> 0:15:33.080
<v Speaker 1>can't win the game. You could win a game that

0:15:33.120 --> 0:15:35.640
<v Speaker 1>you play against somebody, right. In fact, there's there's no

0:15:35.680 --> 0:15:39.360
<v Speaker 1>excuse not to win a game if you play first. Now,

0:15:39.360 --> 0:15:42.240
<v Speaker 1>wait a minute, I can't remember what is that solved

0:15:42.280 --> 0:15:44.800
<v Speaker 1>in the first player? Can always win at tic tac toe?

0:15:45.160 --> 0:15:47.280
<v Speaker 1>Or can you always force a draw? I don't know.

0:15:47.320 --> 0:15:50.800
<v Speaker 1>Playing against a child really kind of screws things up

0:15:50.800 --> 0:15:53.200
<v Speaker 1>for me because I've had to throw games of Tic

0:15:53.240 --> 0:15:55.760
<v Speaker 1>tac toe, uh, to the point where I don't remember

0:15:55.800 --> 0:15:59.720
<v Speaker 1>how it really works because I'm trying to win the

0:15:59.760 --> 0:16:03.680
<v Speaker 1>infinite game of parenting. But that's a that's a bad strategy.

0:16:03.880 --> 0:16:06.920
<v Speaker 1>You need to teach him the pain of losing. Well, yeah,

0:16:06.920 --> 0:16:11.400
<v Speaker 1>but I want to do that with games that are fun. Well,

0:16:11.400 --> 0:16:13.040
<v Speaker 1>maybe we should take a quick break and then when

0:16:13.080 --> 0:16:15.080
<v Speaker 1>we come back, we can talk a little bit more

0:16:15.080 --> 0:16:18.120
<v Speaker 1>about why we think this idea of finite and infinite

0:16:18.120 --> 0:16:24.080
<v Speaker 1>games is interesting and some more ways that can be applied. Alright,

0:16:24.080 --> 0:16:26.160
<v Speaker 1>we're back, so let's let's get do some some more

0:16:26.200 --> 0:16:29.680
<v Speaker 1>examples here. What are some examples of finite games? Okay, well,

0:16:29.680 --> 0:16:33.720
<v Speaker 1>we're totally surrounded by finite games, and we're just you know,

0:16:33.840 --> 0:16:37.920
<v Speaker 1>they make up the bulk of everyday endeavor. Right, competition

0:16:37.960 --> 0:16:41.120
<v Speaker 1>among co workers for a single available promotion, or among

0:16:41.200 --> 0:16:44.280
<v Speaker 1>job candidates for a single position at a company, that's

0:16:44.280 --> 0:16:46.640
<v Speaker 1>a finite game, right, You there's an end that you

0:16:46.680 --> 0:16:49.080
<v Speaker 1>want to win. You want to be the person who

0:16:49.080 --> 0:16:52.600
<v Speaker 1>gets that position, and you're competing for it. Another example

0:16:52.600 --> 0:16:55.040
<v Speaker 1>would be an actual game, like a game of football.

0:16:55.160 --> 0:16:58.040
<v Speaker 1>You're you're trying to win the game. Okay, yeah, and

0:16:58.080 --> 0:17:00.360
<v Speaker 1>it has a it has a time even though time

0:17:00.400 --> 0:17:01.920
<v Speaker 1>See I don't know much about football, but it does

0:17:01.920 --> 0:17:06.080
<v Speaker 1>seem like time works differently in football because the the

0:17:06.119 --> 0:17:09.280
<v Speaker 1>time on the ticker there does not equal the the

0:17:09.320 --> 0:17:13.919
<v Speaker 1>exact uh length of the game. Well, whatever the length is,

0:17:13.960 --> 0:17:16.760
<v Speaker 1>there are boundaries. I mean, you could have a game

0:17:16.800 --> 0:17:19.080
<v Speaker 1>that doesn't have a necessary time limit on it, but

0:17:19.160 --> 0:17:21.600
<v Speaker 1>it starts at a certain time and you know how

0:17:21.640 --> 0:17:25.399
<v Speaker 1>the ending is decided, right. I'm not sure what happens

0:17:25.400 --> 0:17:27.520
<v Speaker 1>in football if you don't have a winner, Like if

0:17:27.520 --> 0:17:29.480
<v Speaker 1>you're just tied and you just keep going and you

0:17:29.520 --> 0:17:31.640
<v Speaker 1>can't win, do they do they just call it a draw?

0:17:31.720 --> 0:17:33.560
<v Speaker 1>Or do they play until somebody wins? Oh? Yeah, because

0:17:33.560 --> 0:17:35.240
<v Speaker 1>you have other games where you have sudden death over

0:17:35.280 --> 0:17:38.760
<v Speaker 1>times or a draw is is permittable. I I am

0:17:38.760 --> 0:17:41.000
<v Speaker 1>not sure we're showing how cool we are here knowing

0:17:41.119 --> 0:17:44.760
<v Speaker 1>all about football. Well that our football fan listeners will

0:17:44.760 --> 0:17:48.040
<v Speaker 1>have to chime in. Okay, So Another clearly finite game

0:17:48.080 --> 0:17:51.399
<v Speaker 1>would be a chase, an individual chase between predator and prey.

0:17:51.520 --> 0:17:55.000
<v Speaker 1>Right there, there is somehow going to be a decisive conclusion.

0:17:55.280 --> 0:17:57.320
<v Speaker 1>Either the predator might get a meal and the prey

0:17:57.400 --> 0:17:59.840
<v Speaker 1>will die, or maybe the prey will escape and survive

0:18:00.000 --> 0:18:01.960
<v Speaker 1>and the predator will lose and go hungry, and then

0:18:01.960 --> 0:18:05.360
<v Speaker 1>there can be all kinds of sort of ranked intermediate outcomes,

0:18:05.359 --> 0:18:07.960
<v Speaker 1>but there will be an outcome, right yeah. And that's

0:18:08.000 --> 0:18:10.120
<v Speaker 1>the one thing that's important keep in mind with the

0:18:10.240 --> 0:18:12.879
<v Speaker 1>infinite versus finite games is you can kind of nitpick

0:18:12.960 --> 0:18:15.679
<v Speaker 1>a lot of these. You can say, well, well, you

0:18:15.720 --> 0:18:17.520
<v Speaker 1>know what if they both did the predator and pray

0:18:17.640 --> 0:18:20.840
<v Speaker 1>both die, that's finite. Yeah, I mean it's it's still finite.

0:18:20.840 --> 0:18:24.159
<v Speaker 1>But yeah, you have to the mind can help. But

0:18:24.200 --> 0:18:26.920
<v Speaker 1>I said, I think pick at the distinction of finite

0:18:26.920 --> 0:18:28.680
<v Speaker 1>and infinite, and you can kind of go down a

0:18:28.760 --> 0:18:32.359
<v Speaker 1>rabbit hole with any of these examples. In addition to

0:18:32.600 --> 0:18:35.520
<v Speaker 1>predator and pray competition, of course, the other great competition

0:18:35.520 --> 0:18:38.399
<v Speaker 1>of the natural world is mating. Oh sure, this is

0:18:38.400 --> 0:18:41.040
<v Speaker 1>a finite game though, mating, and I would say mating

0:18:41.040 --> 0:18:44.680
<v Speaker 1>and procreation itself is an infinite game, right, it doesn't

0:18:44.720 --> 0:18:48.919
<v Speaker 1>have a finite outcome. Reproduction is something that seems to

0:18:48.960 --> 0:18:51.520
<v Speaker 1>be designed to go on as long as it can

0:18:51.960 --> 0:18:54.879
<v Speaker 1>and just keep the game going. But say in a

0:18:54.920 --> 0:18:58.320
<v Speaker 1>more finite contest between two stags fighting for the right

0:18:58.359 --> 0:19:00.560
<v Speaker 1>to mate with a female in the area, there is

0:19:00.560 --> 0:19:02.360
<v Speaker 1>a winner and a loser. The winner gets to make

0:19:02.520 --> 0:19:04.960
<v Speaker 1>there's no way to win the game of reproduction. On

0:19:05.000 --> 0:19:07.600
<v Speaker 1>the other hand, it's played so that play may continue

0:19:07.640 --> 0:19:11.520
<v Speaker 1>indefinitely down the generations. Yeah, but but but in terms

0:19:11.520 --> 0:19:15.800
<v Speaker 1>of the actual encounter, Uh, it's gonna end. Attenborough is

0:19:15.840 --> 0:19:17.399
<v Speaker 1>going to tell you when it's over, and then you're

0:19:17.400 --> 0:19:20.920
<v Speaker 1>gonna go to the next segment on the Nature documentary. Now,

0:19:21.080 --> 0:19:24.560
<v Speaker 1>you actually pointed out something interesting about how it can

0:19:24.600 --> 0:19:27.720
<v Speaker 1>get weird when you you think a game is one type,

0:19:27.800 --> 0:19:30.000
<v Speaker 1>but then you can nitpick about ways that it could

0:19:30.000 --> 0:19:33.320
<v Speaker 1>be the other type. One thing is that wars very

0:19:33.320 --> 0:19:37.080
<v Speaker 1>often get presented as a finite game. Right there, there

0:19:37.119 --> 0:19:40.040
<v Speaker 1>is a goal to achieve, we will win over the enemy.

0:19:40.480 --> 0:19:42.720
<v Speaker 1>But it's interesting to consider the idea of war as

0:19:42.760 --> 0:19:45.480
<v Speaker 1>an infinite game, as imagined by George Orwell in nine

0:19:46.000 --> 0:19:49.880
<v Speaker 1>four You know, in Orwell's Dystopia in that novel, war

0:19:50.040 --> 0:19:53.160
<v Speaker 1>is not fought for the purpose of ultimately winning over

0:19:53.200 --> 0:19:56.560
<v Speaker 1>the enemy and achieving some finite goal. The purpose of war,

0:19:56.920 --> 0:19:59.480
<v Speaker 1>you know, it's not like to control territory for the

0:19:59.520 --> 0:20:02.879
<v Speaker 1>long haul. In the end, it is to be continuously

0:20:02.960 --> 0:20:06.320
<v Speaker 1>at war, to fight continuously for political purposes. And in

0:20:06.400 --> 0:20:08.720
<v Speaker 1>this circumstance, the purpose of war is not to win,

0:20:08.880 --> 0:20:11.280
<v Speaker 1>but to be at war. And in the sense, this

0:20:11.400 --> 0:20:14.800
<v Speaker 1>makes war an infinite game. Of course, you know, many

0:20:14.800 --> 0:20:17.080
<v Speaker 1>critics have argued that there are elements of this in

0:20:17.119 --> 0:20:20.000
<v Speaker 1>the rationale for some real wars taking place in the

0:20:20.000 --> 0:20:22.680
<v Speaker 1>real world. Now I've seen this example brought up before,

0:20:23.200 --> 0:20:28.000
<v Speaker 1>specifically by motivational speaker A Simon Cynic who used the

0:20:28.119 --> 0:20:32.320
<v Speaker 1>Vietnam War as an example of of an infinite war.

0:20:32.920 --> 0:20:35.600
<v Speaker 1>But but I kind of want to go with a different,

0:20:35.640 --> 0:20:38.439
<v Speaker 1>broader example, just to to lay it out. So in

0:20:38.480 --> 0:20:42.480
<v Speaker 1>any story that pits besiegers against the besieged, and you know,

0:20:42.600 --> 0:20:46.480
<v Speaker 1>in terms of like an army that is besieging a fortress, uh,

0:20:46.520 --> 0:20:49.320
<v Speaker 1>there are two games at play, So you can argue

0:20:49.320 --> 0:20:51.960
<v Speaker 1>that the besiegers and attackers are playing a finite game.

0:20:52.000 --> 0:20:55.320
<v Speaker 1>They are playing to take the castle. Their game ends

0:20:55.640 --> 0:20:59.800
<v Speaker 1>when they actually conquer Troy or Gondor or gall got Or.

0:21:00.240 --> 0:21:03.920
<v Speaker 1>But the besiegers that offenders, their game is more infinite.

0:21:03.960 --> 0:21:06.520
<v Speaker 1>Their game is survival. So they don't have to conquer

0:21:06.600 --> 0:21:09.320
<v Speaker 1>their enemy. They just have to avoid being conquered. They

0:21:09.359 --> 0:21:13.280
<v Speaker 1>have to survive. Well, yeah, that's interesting, because Cars ultimately says,

0:21:13.320 --> 0:21:15.119
<v Speaker 1>though I think this sort of undercut some of the

0:21:15.160 --> 0:21:18.520
<v Speaker 1>interesting parts of his metaphor. He says in the very

0:21:18.600 --> 0:21:21.960
<v Speaker 1>last chapter of his book, there is but one infinite game.

0:21:23.119 --> 0:21:26.120
<v Speaker 1>So therefore he's implying that life itself really is the

0:21:26.200 --> 0:21:30.240
<v Speaker 1>infinite game, and the things within it are the finite games.

0:21:30.240 --> 0:21:32.560
<v Speaker 1>But I think it's useful to imagine the other types

0:21:32.600 --> 0:21:35.680
<v Speaker 1>of infinite games there can be within life. But of course,

0:21:35.720 --> 0:21:37.480
<v Speaker 1>the way you point out there, there's sort of like

0:21:37.680 --> 0:21:40.680
<v Speaker 1>levels that a finite game can be close or distant

0:21:40.800 --> 0:21:44.720
<v Speaker 1>from the infinite game. The attackers on a city are

0:21:44.760 --> 0:21:47.960
<v Speaker 1>playing a finite game to achieve a finite goal, and

0:21:48.440 --> 0:21:51.080
<v Speaker 1>for the people within the city, what's at risk in

0:21:51.119 --> 0:21:53.760
<v Speaker 1>the finite game of defending the city is ultimately the

0:21:53.880 --> 0:21:57.760
<v Speaker 1>viability of the infinite game of getting to continue living. Yeah,

0:21:57.760 --> 0:22:00.240
<v Speaker 1>if you if you really sort of picking a part

0:22:00.320 --> 0:22:01.760
<v Speaker 1>enough you can you can bring a lot of these

0:22:01.760 --> 0:22:04.600
<v Speaker 1>games back to the infinite game of survival. So we

0:22:04.680 --> 0:22:06.600
<v Speaker 1>discussed the game of war, But how about one of

0:22:06.640 --> 0:22:10.119
<v Speaker 1>the other great games that is continually covered by the media,

0:22:10.240 --> 0:22:12.879
<v Speaker 1>the game of politics. Well, sure, I mean there are

0:22:12.920 --> 0:22:15.720
<v Speaker 1>ways of thinking about politics as a finite game or

0:22:15.800 --> 0:22:18.920
<v Speaker 1>as an infinite game. There are lots of obviously finite

0:22:18.960 --> 0:22:22.119
<v Speaker 1>games within politics, like an election, you know, as a

0:22:22.119 --> 0:22:24.560
<v Speaker 1>clear outcome there's a winner and you're trying to win,

0:22:25.160 --> 0:22:28.119
<v Speaker 1>or an attempt to pass a bill. Uh, these have

0:22:28.280 --> 0:22:31.560
<v Speaker 1>finite win loss outcomes. But the entire political structure itself

0:22:31.600 --> 0:22:35.600
<v Speaker 1>should be designed primarily to allow the continued existence and

0:22:35.680 --> 0:22:38.640
<v Speaker 1>evolution of a civil society. You've got people and they

0:22:38.640 --> 0:22:41.080
<v Speaker 1>want to live, and the goal of of a politics

0:22:41.080 --> 0:22:43.840
<v Speaker 1>should be allow them to allow them to live and

0:22:43.880 --> 0:22:47.080
<v Speaker 1>allow play to continue. But sometimes, of course, you get

0:22:47.080 --> 0:22:49.760
<v Speaker 1>political actors who seem to lose sight of the infinite

0:22:49.840 --> 0:22:51.800
<v Speaker 1>nature of the game, right, and that they have a

0:22:51.880 --> 0:22:56.199
<v Speaker 1>kind of more finite total orientation towards politics. It's almost

0:22:56.200 --> 0:22:59.399
<v Speaker 1>like you can win the game of politics. And I

0:22:59.400 --> 0:23:02.800
<v Speaker 1>guarantee no matter where you are listening to this episode,

0:23:03.000 --> 0:23:05.040
<v Speaker 1>you're gonna be able to find examples of that in

0:23:05.080 --> 0:23:08.119
<v Speaker 1>your own political sphere. Yeah, I mean when we see it,

0:23:08.359 --> 0:23:11.840
<v Speaker 1>that's like one of the most troubling and distasteful things

0:23:11.840 --> 0:23:14.320
<v Speaker 1>we tend to see in politics, right when you see

0:23:14.359 --> 0:23:17.960
<v Speaker 1>somebody who's who doesn't seem to have a an infinite

0:23:18.040 --> 0:23:21.000
<v Speaker 1>view of what the future of their political system could be,

0:23:21.280 --> 0:23:23.720
<v Speaker 1>but almost like they want to conquer it as a

0:23:23.760 --> 0:23:26.760
<v Speaker 1>single act with an end goal. Yeah. Though I will

0:23:26.800 --> 0:23:30.600
<v Speaker 1>say on the buffet of distasteful things about politics that

0:23:30.600 --> 0:23:33.280
<v Speaker 1>that does cover a number of the different steamer trays

0:23:33.359 --> 0:23:36.200
<v Speaker 1>that are available. Yeah, that's the whole seafood section. Yeah.

0:23:37.000 --> 0:23:40.359
<v Speaker 1>On the other hand, it's you think about the infinite game,

0:23:40.400 --> 0:23:42.560
<v Speaker 1>and you think about how you interact with the infinite game,

0:23:42.760 --> 0:23:44.600
<v Speaker 1>and a lot of that does come down to breaking

0:23:44.600 --> 0:23:48.440
<v Speaker 1>it up into finite games, right, So, and even with politics,

0:23:48.440 --> 0:23:50.080
<v Speaker 1>it can you can see where it can happen where

0:23:50.080 --> 0:23:52.800
<v Speaker 1>it's a situation of like, well, yes, I want ultimately

0:23:52.880 --> 0:23:55.439
<v Speaker 1>I want this, but in the short term, I need

0:23:55.480 --> 0:23:57.879
<v Speaker 1>to get this bill passed and may and getting that

0:23:57.960 --> 0:24:00.919
<v Speaker 1>bill passed is a part of the infinite game, but

0:24:01.000 --> 0:24:04.560
<v Speaker 1>it is a finite battle. And yeah, I guess it

0:24:04.560 --> 0:24:06.639
<v Speaker 1>comes down to you lose sight of the infinite in

0:24:06.760 --> 0:24:09.119
<v Speaker 1>pursuing the finite. This is where I want to come

0:24:09.160 --> 0:24:11.400
<v Speaker 1>back to your D and D example. So I think

0:24:11.440 --> 0:24:12.960
<v Speaker 1>this is true about what I'm about to say. I

0:24:12.960 --> 0:24:14.720
<v Speaker 1>think it's true about politics, but I think it's true

0:24:14.720 --> 0:24:17.119
<v Speaker 1>about all kinds of things, and I'm sure it's going

0:24:17.160 --> 0:24:19.520
<v Speaker 1>to be somewhat relevant to your D n D example.

0:24:20.480 --> 0:24:22.920
<v Speaker 1>One of the things I keep thinking about ever since

0:24:23.040 --> 0:24:26.280
<v Speaker 1>I started reading cars is how so much of our

0:24:26.440 --> 0:24:30.879
<v Speaker 1>frustration with other people in life comes as a result

0:24:30.920 --> 0:24:33.520
<v Speaker 1>of our belief that other people are not playing a

0:24:33.600 --> 0:24:38.439
<v Speaker 1>game under its correct finite versus infinite distinction. And so

0:24:38.560 --> 0:24:41.359
<v Speaker 1>when you're trying to play a finite game and other

0:24:41.440 --> 0:24:44.520
<v Speaker 1>people engaged in the same activity or treating it as

0:24:44.520 --> 0:24:48.720
<v Speaker 1>an infinite game, it can feel very annoying and tedious

0:24:48.720 --> 0:24:51.639
<v Speaker 1>and pointless and frustrating. Right You're like, I'm trying to

0:24:51.680 --> 0:24:54.199
<v Speaker 1>get this done, I'm trying to get this outcome, and

0:24:54.240 --> 0:24:56.960
<v Speaker 1>other people around me are just playing around as if

0:24:57.000 --> 0:25:00.199
<v Speaker 1>they don't want to get to the point. And then,

0:25:00.240 --> 0:25:02.000
<v Speaker 1>on the other hand, when you're trying to play an

0:25:02.000 --> 0:25:04.879
<v Speaker 1>infinite game and other players around you are treating it

0:25:04.960 --> 0:25:08.560
<v Speaker 1>like a finite game, it can feel cruel and hopeless

0:25:08.600 --> 0:25:11.760
<v Speaker 1>and depressing and unfair. And there are all kinds of

0:25:11.800 --> 0:25:14.400
<v Speaker 1>games that are gonna have mixed players within them, right,

0:25:14.480 --> 0:25:17.520
<v Speaker 1>some people treating a certain type of play space is

0:25:17.560 --> 0:25:20.879
<v Speaker 1>finite and other people treating it as more infinite. And

0:25:20.920 --> 0:25:23.679
<v Speaker 1>I bet you get that kind of conflict within a

0:25:23.760 --> 0:25:25.840
<v Speaker 1>D and D game, Right, You've got some people there

0:25:26.000 --> 0:25:28.240
<v Speaker 1>who would be happy for the campaign to just go

0:25:28.359 --> 0:25:32.080
<v Speaker 1>on and evolve forever and just continue being fun, versus

0:25:32.080 --> 0:25:35.680
<v Speaker 1>other people who are very goal and outcome oriented within

0:25:35.800 --> 0:25:39.040
<v Speaker 1>the game. Would you agree, Oh, yeah, definitely. I mean, luckily,

0:25:39.119 --> 0:25:41.280
<v Speaker 1>I think a game like Dungeons and Dragons tends it

0:25:41.359 --> 0:25:44.000
<v Speaker 1>has stuff in it for for both types of players.

0:25:45.040 --> 0:25:47.119
<v Speaker 1>Because on one hand, some may say, yeah, I just

0:25:47.200 --> 0:25:48.760
<v Speaker 1>I want to finish the story. I want to finish

0:25:48.760 --> 0:25:50.800
<v Speaker 1>this campaign. I want to I want to beat the

0:25:50.880 --> 0:25:54.600
<v Speaker 1>game like it's a typical video game. Or they might

0:25:54.760 --> 0:25:57.280
<v Speaker 1>they're they're they're thinking about leveling up. I want to

0:25:57.320 --> 0:25:59.800
<v Speaker 1>get to that next level because then I get more

0:26:00.080 --> 0:26:02.560
<v Speaker 1>more powers, more stats, you know what have you? Or

0:26:02.600 --> 0:26:04.600
<v Speaker 1>I want to get more loot. So you can think

0:26:04.600 --> 0:26:07.359
<v Speaker 1>of all these sort of finite levels within what is

0:26:07.440 --> 0:26:12.240
<v Speaker 1>ultimately an infinite game. It's about the storytelling and the

0:26:12.280 --> 0:26:16.480
<v Speaker 1>experience and the possibilities within this uh, this this mutually

0:26:16.480 --> 0:26:19.840
<v Speaker 1>created world. Though. That highlights to me in an interesting way,

0:26:20.000 --> 0:26:24.920
<v Speaker 1>the differences between finite and infinite storytelling. Um, I mean,

0:26:24.960 --> 0:26:27.480
<v Speaker 1>they're there are very different ways that you can approach

0:26:27.600 --> 0:26:30.159
<v Speaker 1>telling a story. Do you ever think about how different

0:26:30.160 --> 0:26:32.159
<v Speaker 1>it feels to be in the hands of, say, a

0:26:32.760 --> 0:26:36.280
<v Speaker 1>well written movie that has a tight plot, you know,

0:26:36.440 --> 0:26:40.600
<v Speaker 1>well well conceived story structure, versus being in one of

0:26:40.640 --> 0:26:45.080
<v Speaker 1>the opening seasons of a TV show where you're you know,

0:26:45.160 --> 0:26:47.080
<v Speaker 1>you're in one of those first couple of seasons and

0:26:47.359 --> 0:26:49.920
<v Speaker 1>the writers very likely do not know how the show

0:26:50.000 --> 0:26:52.840
<v Speaker 1>is going to end yet. Um, I mean, we must assume,

0:26:52.880 --> 0:26:55.280
<v Speaker 1>based on the laws of physics and of economics, that

0:26:55.359 --> 0:26:57.080
<v Speaker 1>at some point the show will come to an end.

0:26:57.320 --> 0:26:59.760
<v Speaker 1>But it's not being written that way yet. It's just

0:27:00.040 --> 0:27:03.479
<v Speaker 1>going on and expanding. And that can feel very different

0:27:03.560 --> 0:27:06.720
<v Speaker 1>and almost more enticing in a way, because it feels

0:27:06.800 --> 0:27:09.560
<v Speaker 1>like it feels more like life itself, Like this could

0:27:09.640 --> 0:27:12.600
<v Speaker 1>just go on. Yeah, I mean, I feel that definitely

0:27:12.600 --> 0:27:15.439
<v Speaker 1>with the Game of their own series right now, because

0:27:15.480 --> 0:27:19.080
<v Speaker 1>the the earlier books and earlier seasons everything, Everything is possible.

0:27:19.119 --> 0:27:20.760
<v Speaker 1>You don't know where it's going, but at this point

0:27:21.359 --> 0:27:23.920
<v Speaker 1>in the in the TV series, at any rate, it's

0:27:23.960 --> 0:27:27.320
<v Speaker 1>become very finite, Like you know, everything is wrapping up

0:27:27.600 --> 0:27:29.840
<v Speaker 1>in a set number of episodes, and there's so there's

0:27:29.880 --> 0:27:31.919
<v Speaker 1>only so there are only so many battles that can happen,

0:27:32.160 --> 0:27:34.840
<v Speaker 1>there are only so many shocking twists that can occur.

0:27:35.400 --> 0:27:37.639
<v Speaker 1>You know. I couldn't help but think about Fallout four

0:27:37.720 --> 0:27:39.359
<v Speaker 1>in all of this, I can't. I can't recall if

0:27:39.359 --> 0:27:42.960
<v Speaker 1>you've played the Fallout games before. For you, okay, so

0:27:43.280 --> 0:27:45.320
<v Speaker 1>you know in that game, you you you level up,

0:27:45.359 --> 0:27:49.280
<v Speaker 1>as is typical in these role playing games, but the

0:27:49.359 --> 0:27:53.720
<v Speaker 1>higher level becomes, the more work it requires, more time

0:27:53.760 --> 0:27:57.280
<v Speaker 1>it requires to reach that next level. For people who

0:27:57.280 --> 0:27:59.640
<v Speaker 1>haven't played, can we basically say what it is? It's

0:28:00.320 --> 0:28:04.320
<v Speaker 1>post apocalyptic ultimately. I mean, there's a there's a set

0:28:04.400 --> 0:28:07.639
<v Speaker 1>storyline in it, but it's also a sandbox world. It

0:28:07.680 --> 0:28:10.480
<v Speaker 1>also has this open aspect and you can keep playing

0:28:10.480 --> 0:28:14.080
<v Speaker 1>it no matter where you are in the various big

0:28:14.119 --> 0:28:17.399
<v Speaker 1>and small storylines. So so there's a finite storyline in

0:28:17.440 --> 0:28:19.280
<v Speaker 1>the middle of it, but you can just keep going

0:28:19.320 --> 0:28:21.920
<v Speaker 1>around and doing different things. And you'd never run out

0:28:21.920 --> 0:28:26.880
<v Speaker 1>of things to do. It's just sort of a limitless world. Well, yes,

0:28:26.920 --> 0:28:29.280
<v Speaker 1>and no, right, because you can run out of worthwhile

0:28:29.400 --> 0:28:31.640
<v Speaker 1>things to do, you can run out of interesting things

0:28:31.680 --> 0:28:33.720
<v Speaker 1>to do. That there will always be some sort of rand.

0:28:33.760 --> 0:28:37.800
<v Speaker 1>There will always be random monster encounters there will, you know,

0:28:37.920 --> 0:28:40.080
<v Speaker 1>And I imagine there'll be a sort of a repetition

0:28:40.280 --> 0:28:42.760
<v Speaker 1>on some of the random quests that pop up. But

0:28:42.840 --> 0:28:46.120
<v Speaker 1>I was looking into this, and according to the Fallout wiki,

0:28:46.240 --> 0:28:49.600
<v Speaker 1>Fallout for does not have an actual level cap. So

0:28:49.640 --> 0:28:52.840
<v Speaker 1>you can keep becoming more godlike. Yeah, you can keep

0:28:53.560 --> 0:28:57.160
<v Speaker 1>you can tend to you essentially, you can keep playing forever. However,

0:28:57.520 --> 0:28:59.920
<v Speaker 1>they say that there is a hard limit at level

0:29:00.240 --> 0:29:04.360
<v Speaker 1>sixty five hundred and thirty five. If you try to

0:29:04.560 --> 0:29:07.960
<v Speaker 1>level past this point by any means, uh, then you'll

0:29:08.000 --> 0:29:11.360
<v Speaker 1>crash the game due to the value overflowing back to zero.

0:29:11.480 --> 0:29:13.960
<v Speaker 1>Oh that's so. That seems like a kind of maybe

0:29:13.960 --> 0:29:17.360
<v Speaker 1>not well articulated, but finite limited on something that seemed

0:29:17.400 --> 0:29:20.760
<v Speaker 1>like it could be infinite. Right, But I maintain that

0:29:20.840 --> 0:29:24.120
<v Speaker 1>you would you would either go insane or just becoming

0:29:24.600 --> 0:29:28.440
<v Speaker 1>just increasingly bored before you got anywhere close to level

0:29:28.520 --> 0:29:31.760
<v Speaker 1>say sixty. Yeah, well, I don't know how you can

0:29:31.760 --> 0:29:35.320
<v Speaker 1>get past, you know, level thirty. If you if you

0:29:35.320 --> 0:29:37.840
<v Speaker 1>were in Stephen kinge short story of the Jaunt, and

0:29:37.880 --> 0:29:42.040
<v Speaker 1>you were like sucked into the timeless, another realm between

0:29:42.080 --> 0:29:44.120
<v Speaker 1>the fabric of reality, and you happen to bring your

0:29:44.200 --> 0:29:47.440
<v Speaker 1>Xbox three sixty with you, then then I think maybe

0:29:47.480 --> 0:29:49.719
<v Speaker 1>you could get close to that level more tedious than

0:29:49.800 --> 0:29:54.000
<v Speaker 1>you think, more tedious than you think. Well, this, this

0:29:54.080 --> 0:29:57.320
<v Speaker 1>doesn't make me think though about the fact that, on

0:29:57.320 --> 0:29:59.480
<v Speaker 1>one hand, you could actually say, if we accept the

0:29:59.560 --> 0:30:02.200
<v Speaker 1>laws of physics, there is no such thing as any

0:30:02.320 --> 0:30:06.480
<v Speaker 1>infinite game in an objective sense, and that objectively no

0:30:06.680 --> 0:30:10.160
<v Speaker 1>game will go on forever, right, You'd run out of

0:30:10.400 --> 0:30:13.000
<v Speaker 1>you'd run out of energy, you'd run out of useful energy,

0:30:13.040 --> 0:30:14.960
<v Speaker 1>you'd run out of the ability to do work at

0:30:15.000 --> 0:30:17.960
<v Speaker 1>some point, an entropy in the future. But so that

0:30:18.040 --> 0:30:19.880
<v Speaker 1>makes me think that I still think the idea of

0:30:20.440 --> 0:30:23.920
<v Speaker 1>infinite games is very useful and it reflects not really

0:30:23.960 --> 0:30:26.840
<v Speaker 1>like what the actual potential future of the game is,

0:30:26.880 --> 0:30:29.640
<v Speaker 1>but what the mindset of the player is. That an

0:30:29.640 --> 0:30:32.160
<v Speaker 1>infinite game could in fact come to an end within

0:30:32.240 --> 0:30:35.120
<v Speaker 1>an hour. But what makes it an infinite game is

0:30:35.160 --> 0:30:37.840
<v Speaker 1>the way the players treat it. They're treating it as

0:30:37.880 --> 0:30:40.800
<v Speaker 1>if it could never come to an end. Right, So

0:30:40.840 --> 0:30:44.080
<v Speaker 1>in that respect, fallout for is it's it's it's an

0:30:44.120 --> 0:30:47.240
<v Speaker 1>infinite game as long as you have an infinite gaming

0:30:47.280 --> 0:30:49.960
<v Speaker 1>attitude about it. Yeah, and that and that difference in

0:30:50.000 --> 0:30:52.080
<v Speaker 1>attitude can come through in all kinds of other things.

0:30:52.080 --> 0:30:54.000
<v Speaker 1>I mean, one example that I keep thinking about is

0:30:54.000 --> 0:30:57.800
<v Speaker 1>the distinctions in how you might approach running a business. Now,

0:30:57.840 --> 0:30:59.760
<v Speaker 1>I don't want to you know, this isn't gonna become

0:30:59.760 --> 0:31:02.240
<v Speaker 1>a bit in this podcast. Robert and are not known

0:31:02.400 --> 0:31:06.280
<v Speaker 1>for our insights in business, But just one thing to

0:31:06.320 --> 0:31:09.680
<v Speaker 1>think about is does a business exist in order to

0:31:09.800 --> 0:31:13.560
<v Speaker 1>create things of value employee people live and grow and

0:31:13.640 --> 0:31:17.400
<v Speaker 1>keep on doing stuff in the economy and for its employees,

0:31:17.640 --> 0:31:19.960
<v Speaker 1>or does it exist on a sort of path of

0:31:20.080 --> 0:31:24.120
<v Speaker 1>financial conquest with a terminal end goal. Uh? Does the

0:31:24.240 --> 0:31:26.720
<v Speaker 1>leadership of a business think about like, Okay, we're going

0:31:26.800 --> 0:31:29.720
<v Speaker 1>to grow this until the point where we, you know,

0:31:29.800 --> 0:31:32.600
<v Speaker 1>can sell or something like sell our position or something

0:31:32.640 --> 0:31:36.000
<v Speaker 1>like that, or dominate the market. And this can get

0:31:36.000 --> 0:31:38.160
<v Speaker 1>even more complicated because a business is usually going to

0:31:38.200 --> 0:31:40.880
<v Speaker 1>be run by multiple leaders at various levels who might

0:31:40.960 --> 0:31:44.760
<v Speaker 1>have somewhat different ideas about this, and the unspoken conflicts

0:31:44.800 --> 0:31:48.040
<v Speaker 1>between the finite players and the infinite players in a

0:31:48.080 --> 0:31:51.400
<v Speaker 1>business can create dysfunction. Yeah, I can see that. On

0:31:51.400 --> 0:31:54.080
<v Speaker 1>one hand, someone saying we we created this company to

0:31:54.160 --> 0:31:58.520
<v Speaker 1>change the world. This other player in the game is saying, well, actually,

0:31:58.600 --> 0:32:00.400
<v Speaker 1>we created this company so we can sell it to

0:32:00.480 --> 0:32:05.320
<v Speaker 1>Microsoft next quarter. Now, in both cases, the company may

0:32:05.440 --> 0:32:09.080
<v Speaker 1>continue existing after a certain point that's being perceived as

0:32:09.120 --> 0:32:12.360
<v Speaker 1>finite by the players, or a company may not continue.

0:32:12.400 --> 0:32:14.400
<v Speaker 1>In fact, there is probably no such thing as an

0:32:14.400 --> 0:32:17.560
<v Speaker 1>infinite company right that that will go on for the

0:32:17.600 --> 0:32:19.920
<v Speaker 1>rest of time. But again it's about the mindset of

0:32:19.960 --> 0:32:22.800
<v Speaker 1>the players. Are they thinking about this as something that

0:32:22.960 --> 0:32:26.320
<v Speaker 1>is designed to be continuous and continue going on or

0:32:26.400 --> 0:32:29.680
<v Speaker 1>something that has a winning condition? Now, Joe, you turned

0:32:29.720 --> 0:32:32.320
<v Speaker 1>me onto a two thousand fourteen interview with Cars on

0:32:32.440 --> 0:32:35.640
<v Speaker 1>CBC's Ideas with Paul Kennedy. Yeah, I actually haven't listened

0:32:35.640 --> 0:32:37.800
<v Speaker 1>to that, but I saw that Cars did it. And

0:32:37.840 --> 0:32:40.280
<v Speaker 1>I know you're big into Paul Kennedy and his optimist

0:32:40.280 --> 0:32:43.720
<v Speaker 1>prime his Canadian optimist prime voice. Uh so I I

0:32:43.960 --> 0:32:45.800
<v Speaker 1>let you know about that, knowing that you would go

0:32:45.880 --> 0:32:48.440
<v Speaker 1>investigate and find out if it was worthwhile. Was it

0:32:48.440 --> 0:32:50.560
<v Speaker 1>it is? It's it's very interesting. The title you can

0:32:50.600 --> 0:32:52.040
<v Speaker 1>look it up and I'll try and link to it

0:32:52.080 --> 0:32:54.040
<v Speaker 1>on the landing page. It's stuffitably your Mind dot com.

0:32:54.040 --> 0:32:57.320
<v Speaker 1>But it's titled After Atheism, New Perspectives on God and

0:32:57.360 --> 0:33:00.760
<v Speaker 1>Religion and it's a wonderful episode. Dealing mostly with the

0:33:00.840 --> 0:33:04.080
<v Speaker 1>ideas presented in Cars. Cars is two thousand and eight book,

0:33:04.320 --> 0:33:08.080
<v Speaker 1>The Religious Case against Belief, and he makes a compelling

0:33:08.120 --> 0:33:11.560
<v Speaker 1>case that belief is actually the enemy of religion and

0:33:11.560 --> 0:33:14.000
<v Speaker 1>that the true beauty of religion is its ability to

0:33:14.040 --> 0:33:17.200
<v Speaker 1>foster new ideas and approaches to life. And this all

0:33:17.320 --> 0:33:20.000
<v Speaker 1>ends up tying in with with this idea of finite

0:33:20.040 --> 0:33:23.280
<v Speaker 1>and infinite games as well. He argues that when you

0:33:23.280 --> 0:33:26.680
<v Speaker 1>start walling religion up in belief, you rob it of

0:33:26.720 --> 0:33:30.520
<v Speaker 1>that power. I believe this, and by the extension, I

0:33:30.560 --> 0:33:34.040
<v Speaker 1>do not believe in that it becomes a dogmatic exercise

0:33:34.080 --> 0:33:37.200
<v Speaker 1>and authority and pits us not only against our fellow humans,

0:33:37.280 --> 0:33:40.400
<v Speaker 1>but against ourselves. He makes the case that the closed

0:33:40.400 --> 0:33:43.960
<v Speaker 1>mindedness and hostility of belief has corrupted religion and spawned

0:33:44.040 --> 0:33:46.920
<v Speaker 1>violence all over the world. Yeah, that's interesting. I've encountered

0:33:47.000 --> 0:33:49.800
<v Speaker 1>this type of belief before, like the idea that UM

0:33:50.120 --> 0:33:52.680
<v Speaker 1>that at its core, if you go back far enough

0:33:52.720 --> 0:33:57.640
<v Speaker 1>in history, religion may not necessarily have been about about

0:33:57.840 --> 0:34:01.360
<v Speaker 1>dogmatic beliefs like here is what God is and here's

0:34:01.400 --> 0:34:04.760
<v Speaker 1>what you must do, but instead was more akin to

0:34:05.040 --> 0:34:09.280
<v Speaker 1>a type of culture, like it involved settings and practices,

0:34:09.640 --> 0:34:13.440
<v Speaker 1>ways of giving getting people into a certain state of minds,

0:34:13.520 --> 0:34:18.520
<v Speaker 1>a contemplative state of mind or a thankful state of mind. Yeah,

0:34:18.560 --> 0:34:21.360
<v Speaker 1>and and Cars touches on some of these ideas UH

0:34:21.400 --> 0:34:24.920
<v Speaker 1>in Finite and Infinite Games as well, particularly the topic

0:34:24.960 --> 0:34:29.160
<v Speaker 1>of myth and religion. So chapter seven UM in Finite

0:34:29.160 --> 0:34:33.560
<v Speaker 1>Infinite Games is titled Myth provokes explanation but accepts none

0:34:33.560 --> 0:34:36.560
<v Speaker 1>of it. So the idea is that a culture can

0:34:36.600 --> 0:34:39.360
<v Speaker 1>be no stronger than its strongest myths. He says that

0:34:39.480 --> 0:34:42.400
<v Speaker 1>stories attain the status of myth when they are retold

0:34:42.719 --> 0:34:46.440
<v Speaker 1>and persistently retold solely for their own sake, so that

0:34:46.560 --> 0:34:49.319
<v Speaker 1>essentially the core of a myth is a is an

0:34:49.360 --> 0:34:54.440
<v Speaker 1>infinite storytelling tradition. It's the infinite game of telling a story. Yeah, yeah,

0:34:54.440 --> 0:34:56.279
<v Speaker 1>I mean he he points something out that I think

0:34:56.360 --> 0:35:00.120
<v Speaker 1>this is rather obvious to anyone who's ever crafted, or

0:35:00.280 --> 0:35:02.840
<v Speaker 1>or or consumed any amount of fiction or art. But

0:35:02.880 --> 0:35:04.960
<v Speaker 1>he says that whenever you stop telling the story for

0:35:05.000 --> 0:35:07.719
<v Speaker 1>the story's sake and tell it to drive home like

0:35:07.760 --> 0:35:10.399
<v Speaker 1>a clear social or political message, then you're no longer

0:35:10.440 --> 0:35:12.960
<v Speaker 1>a storyteller. You've become a you know, a preacher or

0:35:12.960 --> 0:35:16.120
<v Speaker 1>a propagandist. Yeah, it is weird how stories. I feel

0:35:16.120 --> 0:35:19.960
<v Speaker 1>like a stories can demonstrate values. I wouldn't argue with that.

0:35:20.000 --> 0:35:22.439
<v Speaker 1>But at the same time, when you start to get

0:35:22.480 --> 0:35:25.640
<v Speaker 1>a sense that a story is being told to make,

0:35:25.800 --> 0:35:29.000
<v Speaker 1>say a political point or an educational point or something

0:35:29.080 --> 0:35:33.439
<v Speaker 1>like that, it becomes immediately far less interesting as a story. Yeah.

0:35:33.600 --> 0:35:36.040
<v Speaker 1>And and the thing is, even kids, little kids can

0:35:36.080 --> 0:35:39.000
<v Speaker 1>tell when a children's book has an ax to grind

0:35:39.160 --> 0:35:42.000
<v Speaker 1>when it's clearly about it's it's not about the joy

0:35:42.160 --> 0:35:44.800
<v Speaker 1>of sharing a story, it's about driving home some point

0:35:44.840 --> 0:35:49.319
<v Speaker 1>about how they should clean up their room. So Car

0:35:49.360 --> 0:35:53.400
<v Speaker 1>says quote, great stories cannot be observed anymore than an

0:35:53.440 --> 0:35:56.920
<v Speaker 1>infinite game can have an audience. Once I hear the story,

0:35:57.000 --> 0:36:00.279
<v Speaker 1>I enter into its own dimensionality, I inhabit its base

0:36:00.400 --> 0:36:03.520
<v Speaker 1>at its time. I do not therefore understand the story

0:36:03.520 --> 0:36:06.319
<v Speaker 1>in terms of my experience, but my experience in terms

0:36:06.320 --> 0:36:09.200
<v Speaker 1>of the story. Stories that have the enduring strength of

0:36:09.480 --> 0:36:13.760
<v Speaker 1>strength of myths reach through experience to touch the genius

0:36:13.840 --> 0:36:16.279
<v Speaker 1>in each of us. But experience is the result of

0:36:16.320 --> 0:36:19.839
<v Speaker 1>this generative touch, not its cause. So far is this

0:36:20.000 --> 0:36:22.759
<v Speaker 1>the case that we can even say that if we

0:36:22.840 --> 0:36:25.600
<v Speaker 1>cannot tell a story about what happened to us, nothing

0:36:25.680 --> 0:36:28.840
<v Speaker 1>has happened to us. I love this. I mean I

0:36:28.840 --> 0:36:30.680
<v Speaker 1>if you're a listener to the show, you'll probably know

0:36:30.760 --> 0:36:33.640
<v Speaker 1>that we have generally a pretty healthy respect for the

0:36:33.680 --> 0:36:37.200
<v Speaker 1>mythological storytelling tradition. And yet at the same time can

0:36:37.400 --> 0:36:41.000
<v Speaker 1>can take plenty of issue with what dogmatic religions and

0:36:41.040 --> 0:36:44.399
<v Speaker 1>stuff like that due to the world, especially when you've

0:36:44.400 --> 0:36:48.359
<v Speaker 1>got a specific destructive belief that's being insisted on. Right,

0:36:49.320 --> 0:36:53.520
<v Speaker 1>But yeah, the mythological storytelling tradition is a wonderfully generative

0:36:53.560 --> 0:36:56.920
<v Speaker 1>thing because one of the things that I think doesn't

0:36:56.960 --> 0:37:00.759
<v Speaker 1>get brought up enough in discussion of creativity is how

0:37:01.840 --> 0:37:05.359
<v Speaker 1>experience of the creativity of the other spawns the creativity

0:37:05.440 --> 0:37:09.640
<v Speaker 1>within yourself. That people are inspired to tell stories because

0:37:09.680 --> 0:37:12.600
<v Speaker 1>they consume stories, and that a lot of times the

0:37:12.640 --> 0:37:15.719
<v Speaker 1>way stories happen is that you hear a story that's

0:37:15.719 --> 0:37:18.279
<v Speaker 1>been told many times and you want to tell not

0:37:18.400 --> 0:37:21.280
<v Speaker 1>exactly the same story, but a variation on it. Yeah,

0:37:21.360 --> 0:37:23.880
<v Speaker 1>what would have happened if this had happened? Or what

0:37:23.960 --> 0:37:26.640
<v Speaker 1>if this character had thought this instead of what we've

0:37:26.680 --> 0:37:29.239
<v Speaker 1>merely assumed to be the case. But of course, variation

0:37:29.320 --> 0:37:33.400
<v Speaker 1>on the mythological storytelling tradition is great if that's allowed.

0:37:33.440 --> 0:37:36.400
<v Speaker 1>But if you're insisting on a very finite point of

0:37:36.480 --> 0:37:39.560
<v Speaker 1>view that the myth must convey, then variations on the

0:37:39.600 --> 0:37:41.960
<v Speaker 1>myth are not going to be accepted. Right, And this

0:37:41.960 --> 0:37:44.040
<v Speaker 1>is where he gets into the idea that ideology is

0:37:44.040 --> 0:37:47.839
<v Speaker 1>the apple. It is the amplification of myth. He gets

0:37:47.840 --> 0:37:50.200
<v Speaker 1>into this concept in the Ideas interview as well, that

0:37:50.200 --> 0:37:54.560
<v Speaker 1>that belief in sacred text fix fixes the past and

0:37:54.640 --> 0:37:57.319
<v Speaker 1>the future. He says, quote, it is the assumption that

0:37:57.360 --> 0:37:59.520
<v Speaker 1>since the beginning and the end of history are known,

0:38:00.000 --> 0:38:04.239
<v Speaker 1>there's nothing more to say. Uh So it's it's it's

0:38:04.239 --> 0:38:08.520
<v Speaker 1>a treatment of myth that no longer promotes infinite interpretation.

0:38:09.000 --> 0:38:11.399
<v Speaker 1>Uh it's it's no longer a situation of saying, hey,

0:38:11.440 --> 0:38:14.080
<v Speaker 1>what do you think this means? Instead you're saying This

0:38:14.200 --> 0:38:16.480
<v Speaker 1>is the Mets message of the Holy Word. This is

0:38:16.520 --> 0:38:19.720
<v Speaker 1>what the text means, and nothing else. So he proposes

0:38:19.760 --> 0:38:23.080
<v Speaker 1>the use of religion as the necessary template for interacting

0:38:23.080 --> 0:38:26.799
<v Speaker 1>with the world, for imagining the cosmos, etcetera. Uh. And

0:38:27.080 --> 0:38:29.880
<v Speaker 1>I really like this, this treatment of myth and religion.

0:38:30.000 --> 0:38:32.080
<v Speaker 1>I mean, I think back on stories that I grew

0:38:32.160 --> 0:38:35.239
<v Speaker 1>up with, be it you know, the Christian Bible, or

0:38:35.360 --> 0:38:38.000
<v Speaker 1>Greek myth the Lord of the Rings, or or my

0:38:38.120 --> 0:38:40.799
<v Speaker 1>dad telling me the story the Battle of Hastings and

0:38:40.840 --> 0:38:43.600
<v Speaker 1>Stamford Bridge. You know, I can't help but carry those

0:38:43.640 --> 0:38:46.800
<v Speaker 1>with me and summon them in consideration of new myths

0:38:46.840 --> 0:38:49.520
<v Speaker 1>and news stories and new ideas. So when I reached

0:38:49.560 --> 0:38:52.920
<v Speaker 1>the point in my life where I started learning about Hinduism,

0:38:52.960 --> 0:38:56.040
<v Speaker 1>for example, I could look at a character like Krishna

0:38:56.239 --> 0:38:58.200
<v Speaker 1>and say, oh, well, you know, he kind of lines

0:38:58.280 --> 0:39:01.160
<v Speaker 1>up with say this Jesus character in some respects. Uh.

0:39:01.280 --> 0:39:03.560
<v Speaker 1>You know, as far as A, B and C are concerned,

0:39:03.880 --> 0:39:06.520
<v Speaker 1>Like you bring the story, these stories with you to

0:39:06.719 --> 0:39:09.600
<v Speaker 1>make sense of new stories and interpret them, but not

0:39:09.800 --> 0:39:12.640
<v Speaker 1>as a like finite text about what is true and

0:39:12.680 --> 0:39:14.759
<v Speaker 1>what should be believed, but as a sort of like

0:39:15.040 --> 0:39:18.600
<v Speaker 1>generative mechanism it causes you to be creative to think

0:39:18.600 --> 0:39:21.640
<v Speaker 1>about things, right, Yeah, And he argues that the appeal

0:39:21.760 --> 0:39:25.200
<v Speaker 1>of Christ and of Buddha both come down to the

0:39:25.239 --> 0:39:28.600
<v Speaker 1>infinite nature of their quests. So God it becomes human

0:39:28.640 --> 0:39:32.920
<v Speaker 1>in order to listen to humanity, immortal prince undertaking a

0:39:32.960 --> 0:39:36.880
<v Speaker 1>spiritual quest to release everyone from all forms of bondage.

0:39:37.160 --> 0:39:40.200
<v Speaker 1>And he says, quote, those Christians who deafened themselves to

0:39:40.400 --> 0:39:43.960
<v Speaker 1>the residence of their own myth have driven their killing

0:39:43.960 --> 0:39:46.680
<v Speaker 1>machines through the garden of history, but they did not

0:39:46.760 --> 0:39:49.640
<v Speaker 1>kill the myth. The empty divinity, whom they have made

0:39:49.680 --> 0:39:53.239
<v Speaker 1>into an instrument of vengeance, continues to return as the

0:39:53.280 --> 0:39:56.799
<v Speaker 1>Man of Sorrows, bringing with him his unfinished story and

0:39:56.880 --> 0:40:00.360
<v Speaker 1>restoring the voices of the silenced woe. Now that as

0:40:00.400 --> 0:40:04.560
<v Speaker 1>a sermon, so yeah, I wouldn't have necessarily originally thought

0:40:04.640 --> 0:40:08.120
<v Speaker 1>how to apply the framework of finite and infinite games

0:40:08.120 --> 0:40:11.880
<v Speaker 1>to types of mythology and religious storytelling. But that's a

0:40:11.920 --> 0:40:14.400
<v Speaker 1>really interesting place to take it. And I you know,

0:40:14.480 --> 0:40:16.560
<v Speaker 1>when he does get into that in the book, it

0:40:16.560 --> 0:40:19.920
<v Speaker 1>it does make sense because he is a scholar of religion.

0:40:20.200 --> 0:40:23.440
<v Speaker 1>But when I first encountered the idea, I originally started

0:40:23.480 --> 0:40:27.000
<v Speaker 1>thinking about it in terms of technology. All Right, we'll

0:40:27.040 --> 0:40:28.920
<v Speaker 1>hold that thought, Joe, because we're gonna take one more

0:40:28.960 --> 0:40:34.440
<v Speaker 1>break and then we're back. Thank alright, we're back. So

0:40:34.600 --> 0:40:36.560
<v Speaker 1>I wanted to talk a little bit about the idea

0:40:36.680 --> 0:40:41.320
<v Speaker 1>of conceptions of technology in terms of finite or infinite

0:40:41.320 --> 0:40:45.359
<v Speaker 1>games along carses framework. So we've talked on the show

0:40:45.400 --> 0:40:48.680
<v Speaker 1>before about Jarren Lannier, right, Yes, I believe so. Yeah,

0:40:48.680 --> 0:40:52.320
<v Speaker 1>he's so. He's a computer scientist, technology philosopher, one of

0:40:52.360 --> 0:40:55.120
<v Speaker 1>the most important minds behind the history and development of

0:40:55.200 --> 0:40:58.799
<v Speaker 1>virtual reality. And interestingly, though he says that in his

0:40:58.840 --> 0:41:00.800
<v Speaker 1>earlier years he was in many ways kind of a

0:41:00.840 --> 0:41:04.360
<v Speaker 1>techno utopian guru, in recent years he has become increasingly

0:41:04.440 --> 0:41:07.800
<v Speaker 1>critical of the role of digital technology in our lives

0:41:07.800 --> 0:41:11.160
<v Speaker 1>and of the techno utopian mindset. Though I think you

0:41:11.200 --> 0:41:13.800
<v Speaker 1>can still sound very positive about the potential of virtual

0:41:13.840 --> 0:41:16.719
<v Speaker 1>reality when you get him going on it while acknowledging

0:41:16.760 --> 0:41:19.800
<v Speaker 1>the dangers as well. But he was very critical, for example,

0:41:19.840 --> 0:41:22.840
<v Speaker 1>of the crowdsourcing trends of web two point oh in

0:41:22.920 --> 0:41:25.280
<v Speaker 1>his two thousand tin book You Are Not a Gadget, Robert,

0:41:25.320 --> 0:41:28.560
<v Speaker 1>I know you remember that crowdsourcing era. Oh yes, I

0:41:28.600 --> 0:41:32.120
<v Speaker 1>do remember it well because it it does. It reared

0:41:32.120 --> 0:41:34.680
<v Speaker 1>its ugly head in our own business here. Why should

0:41:34.680 --> 0:41:36.319
<v Speaker 1>we write the articles. Let's get the people to write

0:41:36.320 --> 0:41:39.359
<v Speaker 1>the Yeah. Yeah, let's you know, free content coming right

0:41:39.400 --> 0:41:41.120
<v Speaker 1>out of the mouths of the mass. Yeah. And I

0:41:41.200 --> 0:41:43.080
<v Speaker 1>mean I And I say that as someone who loves

0:41:43.120 --> 0:41:49.280
<v Speaker 1>Wikipedia and I love browsing crowdsourced articles about the various things.

0:41:49.480 --> 0:41:51.560
<v Speaker 1>In case you're wondering, I did mean to say mass

0:41:51.600 --> 0:41:55.120
<v Speaker 1>singular and not mass because it is a monolith, isn't

0:41:55.120 --> 0:41:58.600
<v Speaker 1>at once you're you're monetizing it. Yes. So. Lenear has

0:41:58.600 --> 0:42:01.400
<v Speaker 1>also been very critical of the role of social media,

0:42:01.560 --> 0:42:04.360
<v Speaker 1>the advertising driven model of digital content, with the idea

0:42:04.440 --> 0:42:07.960
<v Speaker 1>that you know, advertising driven media platforms like social media

0:42:08.080 --> 0:42:12.680
<v Speaker 1>tend to trend toward manipulation and the stoking of negative emotions,

0:42:13.000 --> 0:42:17.000
<v Speaker 1>degrading the quality of relationships. One example I found is

0:42:17.040 --> 0:42:19.120
<v Speaker 1>that he writes that if you can say you have

0:42:19.280 --> 0:42:22.480
<v Speaker 1>thousands of friends on Facebook, quote, this can only be

0:42:22.560 --> 0:42:25.879
<v Speaker 1>true if the idea of friendship is reduced. I think

0:42:25.920 --> 0:42:29.920
<v Speaker 1>that's pretty true. He's also been really critical of singularity

0:42:30.000 --> 0:42:33.560
<v Speaker 1>type thinking, which he's called cybernetic totalism, a sort of

0:42:33.600 --> 0:42:37.160
<v Speaker 1>you know, reduces humans and human creativity towards this single

0:42:37.239 --> 0:42:40.640
<v Speaker 1>achievement sort of point in history that we can get to,

0:42:41.160 --> 0:42:43.239
<v Speaker 1>and then the machines will be able to take over

0:42:43.600 --> 0:42:45.799
<v Speaker 1>and really everything that humans can do now, and all

0:42:45.880 --> 0:42:48.400
<v Speaker 1>human creativity and culture and all that can ultimately be

0:42:48.480 --> 0:42:52.839
<v Speaker 1>represented by computing power. Anyway, I found a section on

0:42:52.920 --> 0:42:55.400
<v Speaker 1>his website that is a sort of cut chapter. He

0:42:55.480 --> 0:42:57.839
<v Speaker 1>called it a deleted scene from his book You Are

0:42:57.880 --> 0:43:00.520
<v Speaker 1>Not a Gadget, where he talks about the idea of

0:43:00.560 --> 0:43:04.319
<v Speaker 1>his old techno utopian guru talk and uh, in some

0:43:04.360 --> 0:43:06.239
<v Speaker 1>ways in which he still agrees with it, in some

0:43:06.280 --> 0:43:08.680
<v Speaker 1>ways he doesn't agree with it anymore. So he's talking

0:43:08.680 --> 0:43:13.560
<v Speaker 1>about this idea of post symbolic communication, which is something

0:43:13.600 --> 0:43:17.120
<v Speaker 1>that he envisions in the world of virtual reality. So, Robert,

0:43:17.160 --> 0:43:21.400
<v Speaker 1>imagine you've got a virtual reality machine where you can

0:43:21.640 --> 0:43:26.400
<v Speaker 1>use it to essentially, at very high fidelity, translate the

0:43:26.560 --> 0:43:31.759
<v Speaker 1>contents of your imagination directly into some digital space that

0:43:31.880 --> 0:43:35.120
<v Speaker 1>can be shared with other people without having to use

0:43:35.600 --> 0:43:39.239
<v Speaker 1>symbolic encoding of things like words. Okay, so instead of

0:43:39.239 --> 0:43:42.120
<v Speaker 1>writing a short story about a world that I've imagined,

0:43:42.160 --> 0:43:45.680
<v Speaker 1>instead of painting it on a canvas. I am just

0:43:45.840 --> 0:43:48.640
<v Speaker 1>like brain blasting it right in your face. Yeah, you

0:43:48.680 --> 0:43:52.719
<v Speaker 1>can transmit the contents of your imagination in a very

0:43:52.800 --> 0:43:56.319
<v Speaker 1>high fidelity and convincing way into a place where you

0:43:56.360 --> 0:43:59.160
<v Speaker 1>can experience them in a sensory way, and other people

0:43:59.160 --> 0:44:01.520
<v Speaker 1>can experience them as well. And that's sort of what

0:44:01.560 --> 0:44:04.440
<v Speaker 1>he calls the idea of post symbolic communication is like

0:44:04.480 --> 0:44:07.920
<v Speaker 1>you can get around having to use things like digital

0:44:08.040 --> 0:44:11.480
<v Speaker 1>encoding of of you know, like drawings and words and stuff,

0:44:11.560 --> 0:44:15.120
<v Speaker 1>all these things that are sort of bottlenext towards sharing creativity.

0:44:15.560 --> 0:44:19.640
<v Speaker 1>He contrasts that path towards post symbolic communication with other

0:44:19.719 --> 0:44:23.200
<v Speaker 1>types of quote ramps or visions of the progress or

0:44:23.280 --> 0:44:28.160
<v Speaker 1>visions of possible progress in technology, like singularitarian thinking, where

0:44:28.239 --> 0:44:32.040
<v Speaker 1>the power of technology through computation and artificial intelligence will

0:44:32.080 --> 0:44:35.800
<v Speaker 1>will sort of cross an event horizon of power and progress.

0:44:35.800 --> 0:44:38.720
<v Speaker 1>And here's where he brings in cars. He uses cars

0:44:38.800 --> 0:44:41.759
<v Speaker 1>is framework of finite and infinite games to think about

0:44:41.920 --> 0:44:46.359
<v Speaker 1>types of ramps or visions of technological progress. And this

0:44:46.440 --> 0:44:49.600
<v Speaker 1>is a major reason some ramps are better than others,

0:44:49.640 --> 0:44:52.520
<v Speaker 1>he argues. Quote, here's how I like to put it.

0:44:52.920 --> 0:44:56.600
<v Speaker 1>Good technology connects people in new and deeper ways, while

0:44:56.680 --> 0:45:01.200
<v Speaker 1>bad technology merely grants people more raw our. Once you

0:45:01.280 --> 0:45:05.040
<v Speaker 1>have the fastest car, the biggest bomb, the most capacious computer,

0:45:05.480 --> 0:45:08.600
<v Speaker 1>what then it is an empty form of ambition. A

0:45:08.719 --> 0:45:12.280
<v Speaker 1>drive for pure technological power is not only a finite game,

0:45:12.400 --> 0:45:16.160
<v Speaker 1>but often a destructive one. And he writes, quote improving

0:45:16.200 --> 0:45:19.000
<v Speaker 1>computation for its own sake instead of for the cause

0:45:19.040 --> 0:45:22.799
<v Speaker 1>of empathy results in misfortunes like the plague of fragments

0:45:22.840 --> 0:45:26.160
<v Speaker 1>were now enduring. Uh and also quote an approach to

0:45:26.200 --> 0:45:31.400
<v Speaker 1>any underlying technological capability that solely expands human powers will

0:45:31.440 --> 0:45:35.319
<v Speaker 1>probably lead to evil. And I really think about this

0:45:35.480 --> 0:45:38.680
<v Speaker 1>in the context of the conversations we had earlier this

0:45:38.760 --> 0:45:41.680
<v Speaker 1>year about social media, Like think about how the pure,

0:45:41.920 --> 0:45:45.320
<v Speaker 1>open minded drive towards expanding the power of a social

0:45:45.320 --> 0:45:49.319
<v Speaker 1>media platform like Facebook ended up manifesting in terms of

0:45:49.360 --> 0:45:53.520
<v Speaker 1>horrible finite games like get as many users as possible

0:45:53.560 --> 0:45:57.200
<v Speaker 1>onto the platform and then monetize you know, like that

0:45:57.320 --> 0:46:00.640
<v Speaker 1>is a finite game, and that is a very destructive

0:46:00.680 --> 0:46:03.959
<v Speaker 1>finite game ultimately, right, because it's it's in so many

0:46:04.000 --> 0:46:08.680
<v Speaker 1>ways limiting of what good is actually possible through technology.

0:46:08.719 --> 0:46:11.360
<v Speaker 1>So Ultimately, I think Landier is saying that if we

0:46:11.440 --> 0:46:14.560
<v Speaker 1>want technology to serve us, we can't just make it

0:46:14.640 --> 0:46:18.520
<v Speaker 1>more powerful, because technology that in a blind way is

0:46:18.560 --> 0:46:22.680
<v Speaker 1>just made more powerful will tend naturally towards becoming a

0:46:22.719 --> 0:46:26.880
<v Speaker 1>tool in a series of increasingly destructive finite games played

0:46:26.880 --> 0:46:29.280
<v Speaker 1>by the people who have the most power to wield

0:46:29.320 --> 0:46:32.640
<v Speaker 1>the technology. Instead, as technology progresses, we have to have

0:46:32.680 --> 0:46:36.000
<v Speaker 1>an ethic of progress, and the ethic of progress should

0:46:36.040 --> 0:46:39.520
<v Speaker 1>be one where the considering technology as part of an

0:46:39.520 --> 0:46:45.000
<v Speaker 1>infinite game must be built into the technological advance itself. Okay,

0:46:45.000 --> 0:46:47.840
<v Speaker 1>so it's not just about say, I can't help to

0:46:47.840 --> 0:46:51.319
<v Speaker 1>think of it like a loud speaker creating a powerful loudspeaker,

0:46:51.360 --> 0:46:53.200
<v Speaker 1>But then you have to also think about the message

0:46:53.239 --> 0:46:55.920
<v Speaker 1>that's going through the loudspeaker. Yeah, there must be a

0:46:55.960 --> 0:46:58.880
<v Speaker 1>way of shaping the progress of developing louder and louder

0:46:58.920 --> 0:47:02.000
<v Speaker 1>loudspeakers so that I don't know, so that it's used

0:47:02.040 --> 0:47:05.640
<v Speaker 1>for purposes that make people's lives better, maybe for playing

0:47:05.680 --> 0:47:08.600
<v Speaker 1>loud concerts and public that people would enjoy or something

0:47:08.640 --> 0:47:10.440
<v Speaker 1>like that, and not to be used as a sonic

0:47:10.480 --> 0:47:13.759
<v Speaker 1>weapon to pacify crowds of protesters. Or something like that,

0:47:14.080 --> 0:47:16.640
<v Speaker 1>because if you just say, well, it's just brought you know,

0:47:16.680 --> 0:47:19.400
<v Speaker 1>it's just increasing our power to do whatever. It's a tool,

0:47:19.480 --> 0:47:21.960
<v Speaker 1>it could be good or evil. You know. He's pointing

0:47:21.960 --> 0:47:24.960
<v Speaker 1>out the many ways that if you just give people

0:47:25.040 --> 0:47:28.960
<v Speaker 1>more tool power that's morally neutral, it will just tend

0:47:29.040 --> 0:47:33.120
<v Speaker 1>to get used for evil purposes, even unintentionally. People at

0:47:33.160 --> 0:47:36.239
<v Speaker 1>Facebook or other social media platforms that have created all

0:47:36.239 --> 0:47:39.319
<v Speaker 1>these things we've been pointing out and complaining about. Again,

0:47:39.360 --> 0:47:41.960
<v Speaker 1>I want to emphasize I don't think they're necessarily evil people.

0:47:42.080 --> 0:47:44.560
<v Speaker 1>They're not trying to do bad in the world. They

0:47:44.640 --> 0:47:48.680
<v Speaker 1>just allowed a process to have evil consequences. Yeah, I

0:47:48.680 --> 0:47:51.960
<v Speaker 1>mean because basically finite players are going to flock to

0:47:52.120 --> 0:47:55.600
<v Speaker 1>whatever your technology is. Yeah, to think about another way

0:47:55.640 --> 0:47:58.960
<v Speaker 1>that technological power could affect the balance of finite and

0:47:59.000 --> 0:48:01.759
<v Speaker 1>infinite games. You know, remember that distinction we were making

0:48:01.800 --> 0:48:04.960
<v Speaker 1>earlier about how you can win a finite game of

0:48:05.000 --> 0:48:09.000
<v Speaker 1>an individual chess match, but you can't win the infinite

0:48:09.040 --> 0:48:11.480
<v Speaker 1>game of chess itself. Right, You can't walk out and

0:48:11.520 --> 0:48:15.200
<v Speaker 1>say I just won chess. Everybody, I'm done. But what

0:48:15.280 --> 0:48:18.919
<v Speaker 1>if you're a computer program like Alpha zero? That might

0:48:18.960 --> 0:48:21.680
<v Speaker 1>actually change things, because then it's you know, so Alpha

0:48:21.800 --> 0:48:24.000
<v Speaker 1>zero is, as of the time of recording this, I think,

0:48:24.320 --> 0:48:28.120
<v Speaker 1>currently the most powerful AI chess engine, but even a

0:48:28.160 --> 0:48:31.759
<v Speaker 1>generation beyond that, maybe a chess engine that can just

0:48:31.880 --> 0:48:34.880
<v Speaker 1>win without question a hundred out of a hundred games

0:48:34.920 --> 0:48:38.000
<v Speaker 1>against any human player or any other player of any type.

0:48:38.360 --> 0:48:40.560
<v Speaker 1>At this point, could you actually say that you've not

0:48:40.680 --> 0:48:43.920
<v Speaker 1>just won mini games of chess, but the game of

0:48:44.000 --> 0:48:47.719
<v Speaker 1>chess itself. You have reached a level of mastery within

0:48:47.760 --> 0:48:51.399
<v Speaker 1>the game where you literally cannot be challenged by any

0:48:51.480 --> 0:48:54.719
<v Speaker 1>conceivable player. So if you were able to do that,

0:48:54.840 --> 0:48:57.759
<v Speaker 1>have you turned what was supposed to be an infinite

0:48:57.760 --> 0:49:00.799
<v Speaker 1>game into a finite game? Yeah? I mean, you can

0:49:00.840 --> 0:49:02.919
<v Speaker 1>make an argument that this is a case where you've

0:49:02.960 --> 0:49:06.520
<v Speaker 1>broken the game by becoming too good at it. Yeah,

0:49:06.600 --> 0:49:08.759
<v Speaker 1>And of course, you know, card counters are in a

0:49:08.800 --> 0:49:11.719
<v Speaker 1>way accused of that all the time in uh in

0:49:11.800 --> 0:49:15.280
<v Speaker 1>the in Vegas game houses. Yeah. And under this scenario,

0:49:15.320 --> 0:49:18.240
<v Speaker 1>it seems like like the new incarnation of the game

0:49:18.360 --> 0:49:22.200
<v Speaker 1>could actually be designing better and better AI chess engines, right, Like,

0:49:22.600 --> 0:49:25.880
<v Speaker 1>maybe human players can no longer participate in this infinite

0:49:25.920 --> 0:49:28.759
<v Speaker 1>game as chess players against them, but they can still

0:49:28.760 --> 0:49:31.840
<v Speaker 1>play the meta game of working on designing AI players.

0:49:31.880 --> 0:49:35.040
<v Speaker 1>I guess until the AI AI designers outstripped the human

0:49:35.080 --> 0:49:37.840
<v Speaker 1>AI designers. Well, you know, Banks got into that a

0:49:37.840 --> 0:49:41.160
<v Speaker 1>little bit in the player of games because Gurga is

0:49:40.360 --> 0:49:44.759
<v Speaker 1>a master gamer, but he's no match for any of

0:49:44.760 --> 0:49:48.799
<v Speaker 1>the minds He's He's practices some of these games on

0:49:48.880 --> 0:49:51.759
<v Speaker 1>the way to the Empire of Azad and Uh, and

0:49:51.800 --> 0:49:54.920
<v Speaker 1>he's no match for a powerful AI. But there's this

0:49:54.960 --> 0:49:57.720
<v Speaker 1>distinction between the games that emans play in the games

0:49:57.719 --> 0:50:00.000
<v Speaker 1>that the minds play. Well, maybe that's an important distinct

0:50:00.200 --> 0:50:02.799
<v Speaker 1>to keep in mind as we consider technological progress and

0:50:02.840 --> 0:50:04.759
<v Speaker 1>how that affects human endeavor. I mean, there's a lot

0:50:04.800 --> 0:50:08.680
<v Speaker 1>of talk about like will humans become obsolete? People always

0:50:08.680 --> 0:50:12.560
<v Speaker 1>ask variations on that question, like, as you know, automation

0:50:12.640 --> 0:50:15.839
<v Speaker 1>becomes more productive, you know, suddenly, well, we have an

0:50:15.840 --> 0:50:19.520
<v Speaker 1>economy where humans can't really do any meaningful work. You know,

0:50:19.520 --> 0:50:21.319
<v Speaker 1>there's not much we can do that can't be done

0:50:21.360 --> 0:50:23.200
<v Speaker 1>better by a robot. There are a lot of critics

0:50:23.239 --> 0:50:25.040
<v Speaker 1>of that idea, by the way, um and I think

0:50:25.120 --> 0:50:27.240
<v Speaker 1>Jared Landier is one of them. But if there's anything

0:50:27.280 --> 0:50:31.880
<v Speaker 1>to that idea, one wonders like, does that even undercut

0:50:31.880 --> 0:50:35.359
<v Speaker 1>our motivation to participate in the infinite game? You know? Uh?

0:50:35.400 --> 0:50:38.520
<v Speaker 1>And how do we have to adapt ourselves to think

0:50:38.560 --> 0:50:41.279
<v Speaker 1>differently about the infinite games we play and that make

0:50:41.360 --> 0:50:44.680
<v Speaker 1>life worth living if we can't really compete in any

0:50:44.680 --> 0:50:49.240
<v Speaker 1>of the smaller finite games within them. Yeah? I agree,

0:50:49.880 --> 0:50:54.200
<v Speaker 1>and I think in in the culture books you do again,

0:50:54.200 --> 0:50:57.120
<v Speaker 1>you see computers playing more of the the infinite game,

0:50:57.320 --> 0:51:00.880
<v Speaker 1>but leading space either for definance, certainly for the finite

0:51:00.880 --> 0:51:03.160
<v Speaker 1>games in which humans may play and the infinite game

0:51:03.200 --> 0:51:07.359
<v Speaker 1>of their lives, but also realizing where they can play

0:51:07.360 --> 0:51:12.279
<v Speaker 1>a pivotal role within these these overarching schemes. If you will,

0:51:12.880 --> 0:51:15.600
<v Speaker 1>may there always be a place for us within the schemes. Yes,

0:51:15.680 --> 0:51:18.400
<v Speaker 1>that's all. That's all I ask of our future AI overlords.

0:51:18.440 --> 0:51:20.680
<v Speaker 1>Just let me. Let me have a role in your

0:51:20.680 --> 0:51:23.560
<v Speaker 1>scheme whatever it is. I'm sure I could do it.

0:51:23.600 --> 0:51:26.600
<v Speaker 1>I can smuggle some sort of sensor into a factory.

0:51:26.640 --> 0:51:28.319
<v Speaker 1>I don't know. I leave it to you. I'm not

0:51:28.360 --> 0:51:31.800
<v Speaker 1>the the artificial intelligence here. Yes, our power is finite,

0:51:33.360 --> 0:51:36.399
<v Speaker 1>and so is our is our episode length? Because once

0:51:36.440 --> 0:51:37.920
<v Speaker 1>more we have reached the end of an episode of

0:51:37.920 --> 0:51:39.920
<v Speaker 1>stuff to Blow your Mind. But that's not the end,

0:51:39.960 --> 0:51:43.919
<v Speaker 1>because you have well a finite number of episodes. But still,

0:51:44.480 --> 0:51:47.319
<v Speaker 1>it's a long list of episodes you can seek out

0:51:47.440 --> 0:51:49.680
<v Speaker 1>at stuff to blow your Mind dot com. We have

0:51:49.719 --> 0:51:51.680
<v Speaker 1>them all listed there, as well as links out to

0:51:51.680 --> 0:51:54.279
<v Speaker 1>our various social media accounts. And hey, if you want

0:51:54.320 --> 0:51:57.799
<v Speaker 1>to support this show, I've said it, uh plenty of

0:51:57.800 --> 0:52:00.880
<v Speaker 1>times before, but really, infinite numbers an infinite number the

0:52:01.000 --> 0:52:03.560
<v Speaker 1>death of a finite number of times I have said

0:52:04.440 --> 0:52:06.440
<v Speaker 1>you can help us out by rating and reviewing the

0:52:06.480 --> 0:52:10.680
<v Speaker 1>show at any of the finite number of podcast websites

0:52:10.719 --> 0:52:14.239
<v Speaker 1>out there that distribute our work. Give us infinite stars, Yes,

0:52:14.280 --> 0:52:16.640
<v Speaker 1>infinite stars. Insist on it. I'm sorry if I was

0:52:16.719 --> 0:52:19.200
<v Speaker 1>laughing while you were talking. I was imagining already the

0:52:19.239 --> 0:52:21.680
<v Speaker 1>infinite number of emails we're gonna get where people are

0:52:21.680 --> 0:52:25.040
<v Speaker 1>explaining the rules of football to us. Yeah, well, I'm

0:52:25.040 --> 0:52:27.359
<v Speaker 1>I welcome it, uh and more and more emails about

0:52:27.400 --> 0:52:31.440
<v Speaker 1>finite and infinite. Really, anytime you start breaking down infinity,

0:52:31.520 --> 0:52:36.239
<v Speaker 1>it just it complicates everything, doesn't it. Yeah, anyway, infinite

0:52:36.280 --> 0:52:40.320
<v Speaker 1>Thanks to our excellent audio producers Alex Williams and Tarry Harrison.

0:52:40.560 --> 0:52:42.040
<v Speaker 1>If you would like to get in touch with us

0:52:42.040 --> 0:52:44.520
<v Speaker 1>with an email of finite length. You can email us

0:52:44.560 --> 0:52:56.719
<v Speaker 1>at blow the Mind at how stuff works dot com

0:52:56.760 --> 0:52:59.200
<v Speaker 1>for more on this and thousands of other topics because

0:52:59.200 --> 0:53:11.800
<v Speaker 1>it how stuff works dot com. Believe I think the

0:53:11.880 --> 0:53:19.920
<v Speaker 1>big party Man four Start first, Start f