WEBVTT - The Wild History of Tetris

0:00:01.480 --> 0:00:05.640
<v Speaker 1>Welcome to Stuff You Should Know, a production of iHeartRadio.

0:00:11.200 --> 0:00:15.040
<v Speaker 2>Das Vidania and welcome to the podcast. I'm Josh. There's Chuck.

0:00:15.720 --> 0:00:20.080
<v Speaker 2>Jerry's here too, man, this is stuff you should know. Comrade.

0:00:22.360 --> 0:00:27.720
<v Speaker 3>Yeah, the Tetris edition. How much Tetris have you played?

0:00:27.760 --> 0:00:28.760
<v Speaker 3>What's your background there?

0:00:29.480 --> 0:00:32.159
<v Speaker 2>I was a very casual Tetris player. I mean I

0:00:32.240 --> 0:00:34.919
<v Speaker 2>didn't even realize there were as many levels as there are.

0:00:36.960 --> 0:00:39.840
<v Speaker 2>I tend to flip out when things start to really

0:00:40.080 --> 0:00:43.120
<v Speaker 2>go fast, So I wasn't very good at Tetris, but

0:00:43.440 --> 0:00:44.879
<v Speaker 2>I did enjoy it when I played it.

0:00:45.400 --> 0:00:46.519
<v Speaker 3>And where'd you play it?

0:00:46.720 --> 0:00:46.800
<v Speaker 1>Like?

0:00:46.840 --> 0:00:47.640
<v Speaker 3>What system?

0:00:47.640 --> 0:00:52.519
<v Speaker 2>The classic nees? Okay, how about you, Chuck, what is

0:00:52.560 --> 0:00:54.320
<v Speaker 2>your relationship to Tetris?

0:00:54.600 --> 0:00:56.240
<v Speaker 4>Well, the only way I ever played it was on

0:00:56.320 --> 0:00:59.600
<v Speaker 4>a game Boy. I don't know if I had a

0:00:59.600 --> 0:01:01.920
<v Speaker 4>game Boy. If it was Scott's.

0:01:02.760 --> 0:01:03.560
<v Speaker 3>I know he had one.

0:01:03.640 --> 0:01:05.560
<v Speaker 4>But at any rate, I played it on the game

0:01:05.560 --> 0:01:08.960
<v Speaker 4>Boy only and really really loved it and got into

0:01:09.280 --> 0:01:11.920
<v Speaker 4>that for a while. I wasn't like obsessed with it

0:01:12.040 --> 0:01:15.120
<v Speaker 4>or anything, but I did have the Tetris streams. I

0:01:15.160 --> 0:01:18.720
<v Speaker 4>did walk around seeing things as Tetris on the landscape,

0:01:19.440 --> 0:01:21.640
<v Speaker 4>so it definitely invaded my consciousness for a while. But

0:01:21.640 --> 0:01:24.640
<v Speaker 4>I never played it on anything but the game Boy,

0:01:24.680 --> 0:01:26.319
<v Speaker 4>so I don't know how to play it with a

0:01:26.400 --> 0:01:27.840
<v Speaker 4>regular controller or whatever.

0:01:28.040 --> 0:01:32.400
<v Speaker 2>Yeah, I couldn't. Like I tried playing it on computer.

0:01:32.520 --> 0:01:34.480
<v Speaker 2>In it, I was like, I don't I can't get this.

0:01:34.760 --> 0:01:37.959
<v Speaker 2>I'm just used to the NYS controller for it.

0:01:38.680 --> 0:01:40.840
<v Speaker 3>Yeah. I was gonna try and play it today, just

0:01:40.880 --> 0:01:41.319
<v Speaker 3>like whatever.

0:01:41.360 --> 0:01:43.320
<v Speaker 4>I'm sure there's some free online version you can play

0:01:43.360 --> 0:01:46.760
<v Speaker 4>on your desktop, but I was afraid I was a

0:01:46.800 --> 0:01:47.280
<v Speaker 4>little behind.

0:01:47.280 --> 0:01:47.520
<v Speaker 3>Today.

0:01:47.560 --> 0:01:48.960
<v Speaker 4>I was like, I'm not going to do it because

0:01:48.960 --> 0:01:52.200
<v Speaker 4>I'll be thirty minutes later I will still been playing

0:01:52.200 --> 0:01:55.320
<v Speaker 4>Tetris because it's a very addictive game, and part of

0:01:55.360 --> 0:01:59.560
<v Speaker 4>why it was successful is because it seems like every

0:01:59.760 --> 0:02:05.600
<v Speaker 4>body that ever tried Tetris early on at least loved

0:02:05.760 --> 0:02:07.920
<v Speaker 4>and became pretty addicted to Tetris.

0:02:08.120 --> 0:02:09.920
<v Speaker 2>Yeah. I was asking you and me. I was like,

0:02:09.960 --> 0:02:11.840
<v Speaker 2>did you ever play Tetris? And she just kind of

0:02:11.880 --> 0:02:13.480
<v Speaker 2>gave me this. She didn't even look over at me.

0:02:13.520 --> 0:02:14.959
<v Speaker 2>She just looked at them at me out of the

0:02:15.040 --> 0:02:17.519
<v Speaker 2>corner of her eyes and was like, I was pretty

0:02:17.520 --> 0:02:18.160
<v Speaker 2>good at Tetra.

0:02:18.440 --> 0:02:19.960
<v Speaker 3>Yeah I could see that.

0:02:21.000 --> 0:02:23.160
<v Speaker 2>Yeah, come on, I never I didn't ask her if

0:02:23.160 --> 0:02:25.400
<v Speaker 2>she had the dreams, but I could see her having

0:02:25.440 --> 0:02:28.320
<v Speaker 2>the dreams. Apparently that's a really common phenomenon, right, I

0:02:28.320 --> 0:02:30.200
<v Speaker 2>think it's actually called the Tetris effect.

0:02:31.160 --> 0:02:32.200
<v Speaker 3>Uh, yeah, for sure.

0:02:32.240 --> 0:02:34.480
<v Speaker 4>When it starts invading your dreams or you start you know,

0:02:34.520 --> 0:02:36.359
<v Speaker 4>if you're walking around a city and you start looking

0:02:36.400 --> 0:02:38.480
<v Speaker 4>at an alleyway that you could drop a long I

0:02:38.600 --> 0:02:41.040
<v Speaker 4>beam into, then it's in your bones.

0:02:41.120 --> 0:02:43.920
<v Speaker 2>Yeah for sure. So yeah, we'll talk a little bit

0:02:44.000 --> 0:02:47.320
<v Speaker 2>about why it's so addictive. People have come up with

0:02:47.400 --> 0:02:50.480
<v Speaker 2>theories for it, like it's a video game that's so addictive.

0:02:51.080 --> 0:02:54.959
<v Speaker 2>Psychologists have actually come up with theories to explain why

0:02:55.200 --> 0:02:59.160
<v Speaker 2>Tetris in particular, not video games, Tetris in particular has

0:02:59.160 --> 0:03:01.920
<v Speaker 2>that Tetris effect and it's so addictive, which kind of

0:03:02.160 --> 0:03:05.360
<v Speaker 2>give you an idea of why. I think we talked

0:03:05.360 --> 0:03:07.880
<v Speaker 2>about this in our Minecraft episode that where I got

0:03:07.880 --> 0:03:12.800
<v Speaker 2>everything right that Tetris is actually the best selling game

0:03:12.840 --> 0:03:16.880
<v Speaker 2>of all time. Yeah, closing in on five hundred and

0:03:16.880 --> 0:03:19.560
<v Speaker 2>fifty million copies. Wow.

0:03:19.919 --> 0:03:23.239
<v Speaker 3>Yeah, that is a stackering number of people, man, right.

0:03:23.080 --> 0:03:25.640
<v Speaker 2>And this video game hasn't been around since like the

0:03:25.760 --> 0:03:28.800
<v Speaker 2>eighteen hundred. It's like it's from nineteen eighty four.

0:03:29.120 --> 0:03:31.840
<v Speaker 3>It's not Oregon Trail right right exactly.

0:03:32.360 --> 0:03:34.040
<v Speaker 2>You can't catch dysentery playing it.

0:03:34.880 --> 0:03:37.240
<v Speaker 3>No, and big thanks to Olivia for this one.

0:03:37.640 --> 0:03:41.480
<v Speaker 4>I had this idea when I recently remembered that I

0:03:41.520 --> 0:03:43.480
<v Speaker 4>had not watched the Tetris Cold.

0:03:43.200 --> 0:03:44.680
<v Speaker 3>War thriller movie.

0:03:45.400 --> 0:03:49.560
<v Speaker 4>That is a very loose sort of story about how

0:03:49.600 --> 0:03:53.360
<v Speaker 4>this game was developed, because it's a very interesting story

0:03:53.360 --> 0:03:57.040
<v Speaker 4>set against the backdrop of the Cold War. They really

0:03:58.400 --> 0:04:01.680
<v Speaker 4>it's a fictionalized version, so it sort of loosely follows

0:04:01.760 --> 0:04:04.000
<v Speaker 4>some of it. But it looked like a really fun

0:04:04.320 --> 0:04:06.760
<v Speaker 4>movie that I'd kind of forgot about. So I asked

0:04:06.800 --> 0:04:09.080
<v Speaker 4>Lvia to put this together, and I'm gonna watch the

0:04:09.080 --> 0:04:10.400
<v Speaker 4>movie sometime this week, I think.

0:04:10.840 --> 0:04:10.920
<v Speaker 3>So.

0:04:11.120 --> 0:04:14.520
<v Speaker 2>Is that huge chase scene where Alexi Pajetnov is chasing

0:04:14.560 --> 0:04:18.240
<v Speaker 2>the CIA agents across rooftops in Istanbul and catches up

0:04:18.240 --> 0:04:21.280
<v Speaker 2>with them and kills them with the garrot is made up?

0:04:22.520 --> 0:04:24.960
<v Speaker 3>I think it is. And he was throwing Tetris pieces

0:04:25.000 --> 0:04:28.440
<v Speaker 3>at them and building Tetris walls. That's what the movie

0:04:28.480 --> 0:04:29.080
<v Speaker 3>they should have done.

0:04:29.160 --> 0:04:30.839
<v Speaker 2>Yeah, for sure, that would have been pretty cool. He

0:04:30.960 --> 0:04:33.200
<v Speaker 2>just like holds his hand out and instead of a

0:04:33.200 --> 0:04:35.839
<v Speaker 2>web coming out, it's Tetris pieces right in your face.

0:04:36.800 --> 0:04:37.160
<v Speaker 3>All right.

0:04:37.200 --> 0:04:38.880
<v Speaker 4>So you mentioned a guy that's very key to this.

0:04:38.960 --> 0:04:41.799
<v Speaker 4>In fact, he's the most key because he is the creator,

0:04:42.160 --> 0:04:47.080
<v Speaker 4>Alexi Pagetnov. The year's nineteen eighty four, very big key

0:04:47.160 --> 0:04:51.040
<v Speaker 4>year in American history in a lot of ways. And

0:04:51.080 --> 0:04:56.000
<v Speaker 4>he was working at a place called the Jerrod Nitsen

0:04:56.240 --> 0:05:01.040
<v Speaker 4>Computer Center CenTra, which is a part of the Soviet

0:05:01.120 --> 0:05:04.800
<v Speaker 4>Academy of Sciences, and he came up with this game

0:05:05.160 --> 0:05:11.280
<v Speaker 4>that he originally called Genetic Engineering. Great name eventually would

0:05:11.320 --> 0:05:14.000
<v Speaker 4>land on Tetris, but it was a copy initially of

0:05:14.240 --> 0:05:19.680
<v Speaker 4>his favorite puzzle game when he was a kid, called Pentomeno.

0:05:20.560 --> 0:05:22.920
<v Speaker 2>I'm glad, yes you said it. It took me a

0:05:22.960 --> 0:05:24.880
<v Speaker 2>little while and I was like, oh, like Domino, but

0:05:25.120 --> 0:05:26.000
<v Speaker 2>with five.

0:05:26.720 --> 0:05:29.320
<v Speaker 4>Yeah, exactly. And it was like any other puzzle. It

0:05:29.360 --> 0:05:32.200
<v Speaker 4>was a wooden box and you had these pieces, twelve

0:05:33.080 --> 0:05:36.400
<v Speaker 4>wooden tiles, each represented a different shape that can be

0:05:36.400 --> 0:05:39.760
<v Speaker 4>made with five squares, and it was just a physical thing.

0:05:39.800 --> 0:05:43.120
<v Speaker 4>It was in a rectangular, horizontal box and you would

0:05:43.200 --> 0:05:45.080
<v Speaker 4>just you know, it was one of those puzzles where

0:05:45.120 --> 0:05:47.000
<v Speaker 4>you would put the things in there and it wouldn't

0:05:47.040 --> 0:05:49.479
<v Speaker 4>make like an Elton John album cover. It would just

0:05:49.640 --> 0:05:51.440
<v Speaker 4>fit and you would be like, hey, I won I

0:05:51.480 --> 0:05:53.279
<v Speaker 4>fed all the pieces in here, right.

0:05:53.680 --> 0:05:58.120
<v Speaker 2>So yeah, he basically took that and adapted it into

0:05:58.520 --> 0:06:01.040
<v Speaker 2>He's like, well, I'm going to totally evolutionized this. I'm

0:06:01.040 --> 0:06:05.320
<v Speaker 2>going to change the shapes from five boxes to four.

0:06:06.839 --> 0:06:09.919
<v Speaker 2>And so you can't call it pentomeno anymore because pent

0:06:10.839 --> 0:06:13.520
<v Speaker 2>is what five in Greek or Latin something.

0:06:13.279 --> 0:06:16.520
<v Speaker 3>Like that, right, yeah, five squares.

0:06:16.600 --> 0:06:20.640
<v Speaker 2>Yeah, So he called it Tetris, named after Tetra. Yeah,

0:06:20.680 --> 0:06:25.040
<v Speaker 2>the Greek prefix meaning four, And apparently he also liked

0:06:25.040 --> 0:06:28.240
<v Speaker 2>tennis and wanted to give tennis a little shout out.

0:06:28.440 --> 0:06:33.159
<v Speaker 2>So that's what the iss is from Tetra Tennis Tetris.

0:06:33.560 --> 0:06:33.960
<v Speaker 3>Yeah.

0:06:34.320 --> 0:06:34.560
<v Speaker 1>Yeah.

0:06:34.560 --> 0:06:36.200
<v Speaker 4>In this initial version, like I said, it was called

0:06:36.240 --> 0:06:39.880
<v Speaker 4>genetic engineering, and at first it was just a horizontal

0:06:39.880 --> 0:06:43.600
<v Speaker 4>but he just basically did the exact same thing digitally

0:06:43.720 --> 0:06:47.400
<v Speaker 4>that he had in his physical I guess sitting in

0:06:47.440 --> 0:06:52.160
<v Speaker 4>his closet somewhere with pentomeno. It was a horizontal square

0:06:52.560 --> 0:06:55.000
<v Speaker 4>with these pieces that you would you know, click, I

0:06:55.040 --> 0:06:56.479
<v Speaker 4>don't know if you dragged at that point or not.

0:06:56.520 --> 0:06:58.600
<v Speaker 3>Did they even have the mouse at that point, I

0:06:58.760 --> 0:06:59.560
<v Speaker 3>don't know.

0:07:01.120 --> 0:07:03.080
<v Speaker 4>Anyway you could get it over into that box and

0:07:03.080 --> 0:07:06.800
<v Speaker 4>fit it that the pieces didn't fly down and they

0:07:06.800 --> 0:07:09.800
<v Speaker 4>didn't disappear when you would complete a line like the

0:07:09.840 --> 0:07:12.840
<v Speaker 4>classic Tetris. That would come later when he would make

0:07:12.880 --> 0:07:14.960
<v Speaker 4>it a big And that was sort of the key

0:07:15.040 --> 0:07:18.000
<v Speaker 4>basically was he found that that first version of genetic

0:07:18.280 --> 0:07:21.080
<v Speaker 4>engineering was boring, and if he made it vertical, he

0:07:21.160 --> 0:07:23.560
<v Speaker 4>made the piece of small, and if he made those

0:07:23.600 --> 0:07:27.880
<v Speaker 4>lines disappear as you went, that created this addictive quality

0:07:27.920 --> 0:07:29.160
<v Speaker 4>that made Tetris tetris.

0:07:29.200 --> 0:07:31.960
<v Speaker 2>That's it. Did you say that there weren't any graphics,

0:07:31.960 --> 0:07:35.320
<v Speaker 2>that they were like characters and punctuation marks instead.

0:07:35.000 --> 0:07:37.480
<v Speaker 3>Of ground, So, yeah, that was the first version.

0:07:37.560 --> 0:07:40.320
<v Speaker 2>The whole thing was made up of brackets, Like each

0:07:40.400 --> 0:07:43.800
<v Speaker 2>line was brackets, and like the pieces were like exclamation

0:07:43.960 --> 0:07:48.960
<v Speaker 2>points or periods or greater than symbols. It was pretty primitive,

0:07:49.040 --> 0:07:51.640
<v Speaker 2>rough first version, but yeah, it had had kind of

0:07:51.640 --> 0:07:54.040
<v Speaker 2>the bones to it, but it wasn't until you start

0:07:54.080 --> 0:07:58.320
<v Speaker 2>clearing lines that that's what tetris is all about. So

0:07:58.440 --> 0:08:00.640
<v Speaker 2>around the same time he had a colleague called Dmitri

0:08:00.840 --> 0:08:04.360
<v Speaker 2>Pavlovsky was also working on games, and there was a

0:08:04.400 --> 0:08:08.680
<v Speaker 2>sixteen year old involved, young lad named Vottom Garashimov who

0:08:08.760 --> 0:08:10.720
<v Speaker 2>was a summer intern and just happened to be at

0:08:10.760 --> 0:08:13.640
<v Speaker 2>the right place at the right time, And the three

0:08:13.640 --> 0:08:16.880
<v Speaker 2>of them got together with another guy, a psychologist named

0:08:16.960 --> 0:08:20.600
<v Speaker 2>Vladimir Pokilko, and you put the four of them together

0:08:20.680 --> 0:08:24.160
<v Speaker 2>and you have the earliest developers of tetris.

0:08:24.520 --> 0:08:27.240
<v Speaker 4>Yeah, he was interested in doing puzzles in relation to

0:08:27.320 --> 0:08:33.760
<v Speaker 4>his psychological experiments. Gerasimov and the other guy at Pavlovsky

0:08:33.840 --> 0:08:37.199
<v Speaker 4>were poorting games over to ibmpcs, which a lot of

0:08:37.240 --> 0:08:40.280
<v Speaker 4>people in the Soviet Union or not a lot of people,

0:08:40.280 --> 0:08:41.920
<v Speaker 4>but that was sort of one of the main computers

0:08:41.920 --> 0:08:44.800
<v Speaker 4>that they could have access to at the time, and

0:08:45.080 --> 0:08:47.760
<v Speaker 4>they had this idea like, hey, we might be able

0:08:47.760 --> 0:08:50.520
<v Speaker 4>to like profit from this one day, but that's going

0:08:50.559 --> 0:08:52.719
<v Speaker 4>to be a tricky thing because you know, this is

0:08:52.720 --> 0:08:53.640
<v Speaker 4>a Soviet.

0:08:53.360 --> 0:08:56.559
<v Speaker 3>Union and everything that we do belongs to state.

0:08:57.880 --> 0:09:00.079
<v Speaker 2>That was a great Yakov Smirnov, by the way, I

0:09:00.120 --> 0:09:05.840
<v Speaker 2>appreciate that. Yeah, so as we'll see the developers. Pajetanov

0:09:05.920 --> 0:09:08.319
<v Speaker 2>apparently was like, hey, you know, I think it'd be

0:09:08.360 --> 0:09:12.120
<v Speaker 2>a great idea if the USSR owned the rights to

0:09:12.200 --> 0:09:14.680
<v Speaker 2>this game that we developed for the first ten years.

0:09:14.679 --> 0:09:17.280
<v Speaker 2>What do you think? He had said that it was

0:09:17.320 --> 0:09:20.839
<v Speaker 2>basically an impossible choice, like if he didn't do that,

0:09:21.240 --> 0:09:23.080
<v Speaker 2>they would cheat him out of it and he would

0:09:23.080 --> 0:09:26.640
<v Speaker 2>probably be investigated by the KGB anyway, So he just

0:09:26.760 --> 0:09:31.280
<v Speaker 2>went along with that. But before that ever happened, there

0:09:31.400 --> 0:09:37.160
<v Speaker 2>was the game started to spread. We mentioned Pokylko, he

0:09:37.200 --> 0:09:39.520
<v Speaker 2>was a psychologist, and he took it to a copy

0:09:39.559 --> 0:09:43.080
<v Speaker 2>to the Moscow Medical Institute where he worked and was like, Hey,

0:09:43.080 --> 0:09:45.000
<v Speaker 2>why don't you guys try playing to see what you think?

0:09:45.480 --> 0:09:49.440
<v Speaker 2>And apparently the workers played so often that they had

0:09:49.440 --> 0:09:53.720
<v Speaker 2>to delete it from their computers because they just couldn't

0:09:53.760 --> 0:09:56.319
<v Speaker 2>be trusted with Tetris on their computers to get their

0:09:56.320 --> 0:09:56.800
<v Speaker 2>work done.

0:09:57.640 --> 0:09:59.760
<v Speaker 4>Yeah, that became kind of a common refrain in this

0:10:00.320 --> 0:10:02.240
<v Speaker 4>as it goes along, as more and more people are like,

0:10:02.600 --> 0:10:05.440
<v Speaker 4>why are all my employees crowded around the computer monitor

0:10:06.200 --> 0:10:07.960
<v Speaker 4>and they would go in and find them playing Tetris.

0:10:08.280 --> 0:10:12.120
<v Speaker 4>It spread to like I said, IBMPC users in the

0:10:12.160 --> 0:10:17.079
<v Speaker 4>Soviet Union, was copied onto floppy disks, transported across borders,

0:10:17.080 --> 0:10:20.200
<v Speaker 4>and eventually got named Robert Stein, who owned a UK

0:10:20.280 --> 0:10:27.000
<v Speaker 4>based company called Andromeda Software Ltd. He saw this in Hungary.

0:10:27.120 --> 0:10:30.160
<v Speaker 4>He was like, hey, Hungary gave us the Rubik's Cube,

0:10:30.200 --> 0:10:33.280
<v Speaker 4>here's another puzzle game. This is pretty interesting to me.

0:10:33.400 --> 0:10:37.160
<v Speaker 4>So in nineteen eighty six he realized that he had

0:10:37.160 --> 0:10:39.160
<v Speaker 4>a I guess. He got a hold of a telex

0:10:39.440 --> 0:10:44.880
<v Speaker 4>number that could reach paget Nov and he sent him

0:10:45.320 --> 0:10:47.720
<v Speaker 4>telex and they started telexing back and forth saying like, hey,

0:10:47.960 --> 0:10:52.920
<v Speaker 4>I'm interested in this. He ultimately got a reply that said, yes,

0:10:53.080 --> 0:10:55.520
<v Speaker 4>we are interested, we would like to have this deal.

0:10:56.160 --> 0:11:00.240
<v Speaker 4>And Stein didn't realize in broken Russian that just meant yeah,

0:11:00.280 --> 0:11:01.080
<v Speaker 4>let's keep talking.

0:11:01.360 --> 0:11:04.239
<v Speaker 3>He thought that meant, hey, sounds like we have a deal.

0:11:04.240 --> 0:11:09.120
<v Speaker 2>Right, So he actually started creating copies of it, right,

0:11:09.520 --> 0:11:11.839
<v Speaker 2>and getting ready to sell it in the West. Is

0:11:11.880 --> 0:11:12.360
<v Speaker 2>that correct?

0:11:12.640 --> 0:11:12.800
<v Speaker 1>Yeah.

0:11:12.880 --> 0:11:15.640
<v Speaker 4>Here's where it gets a little confusing, because this whole

0:11:15.679 --> 0:11:18.480
<v Speaker 4>story about who has the rights gets really in the weeds.

0:11:18.640 --> 0:11:23.000
<v Speaker 4>And what happened was Stein started he thought they had

0:11:23.000 --> 0:11:25.839
<v Speaker 4>a deal, so he started developing the launch of this

0:11:25.920 --> 0:11:29.400
<v Speaker 4>thing because he thought he had a deal when he

0:11:29.440 --> 0:11:32.640
<v Speaker 4>did not even have these rights. Like they literally made

0:11:32.640 --> 0:11:37.080
<v Speaker 4>a deal with a guy named Robert Maxwell. British newspaper mogul.

0:11:38.760 --> 0:11:41.200
<v Speaker 4>There's a lot more to this guy than you know.

0:11:41.240 --> 0:11:43.640
<v Speaker 4>We could probably do a whole episode on him. But

0:11:43.800 --> 0:11:47.160
<v Speaker 4>he had a couple of companies, one called spectrum Holobite

0:11:47.480 --> 0:11:50.640
<v Speaker 4>in the United States and one called Mirrorsoft in the UK,

0:11:50.800 --> 0:11:54.840
<v Speaker 4>and he made licensing deals for PC and console rights

0:11:55.440 --> 0:11:57.840
<v Speaker 4>with Mirrorsoft for the UK and Europe for three thousand

0:11:57.840 --> 0:12:03.080
<v Speaker 4>pounds plus royalties, and then for spectrum Holobite for North

0:12:03.120 --> 0:12:06.360
<v Speaker 4>America and Japan for eleven thousand plus royalties when he

0:12:06.400 --> 0:12:08.800
<v Speaker 4>didn't even own the rights to do so at this point.

0:12:09.040 --> 0:12:12.560
<v Speaker 2>Yeah, So apparently they were out there selling units and

0:12:12.600 --> 0:12:16.079
<v Speaker 2>then the Russians got word of this. Something called l

0:12:16.240 --> 0:12:21.200
<v Speaker 2>ORG electron or Technica, which was the Soviet organization for

0:12:21.280 --> 0:12:25.120
<v Speaker 2>developing things like games like Tetris and then owning the

0:12:25.240 --> 0:12:28.880
<v Speaker 2>rights to it, got in touch with Stein and were like, hey,

0:12:28.920 --> 0:12:31.920
<v Speaker 2>you can't do this anymore, like we own that this

0:12:31.960 --> 0:12:34.760
<v Speaker 2>is even Cold war stuff says that this is wrong,

0:12:34.840 --> 0:12:35.040
<v Speaker 2>you know.

0:12:37.240 --> 0:12:40.400
<v Speaker 4>Yeah, So in January twenty nine to eighty eight, spectrum

0:12:40.440 --> 0:12:43.640
<v Speaker 4>Holobite released it in the US and he didn't get

0:12:43.640 --> 0:12:47.240
<v Speaker 4>his deal signed with l ORG because they weren't like, hey,

0:12:47.360 --> 0:12:47.920
<v Speaker 4>shut this down.

0:12:47.920 --> 0:12:49.480
<v Speaker 3>You can't do it. They said, hey, let's talk.

0:12:50.400 --> 0:12:52.559
<v Speaker 4>He didn't get his actual deal signed with them until

0:12:52.600 --> 0:12:54.760
<v Speaker 4>the end of February, so he was selling these things

0:12:55.240 --> 0:12:58.360
<v Speaker 4>for a month in the United States before he even

0:12:58.400 --> 0:13:01.480
<v Speaker 4>had a deal with l Org l Org And at

0:13:01.520 --> 0:13:03.120
<v Speaker 4>that point he got to think like a ten year

0:13:03.200 --> 0:13:06.280
<v Speaker 4>licensing deal from them, so it was all that part

0:13:06.280 --> 0:13:07.480
<v Speaker 4>of it was legit by this point.

0:13:07.679 --> 0:13:09.760
<v Speaker 2>Yeah, and at the time, it was almost one hundred

0:13:09.800 --> 0:13:13.360
<v Speaker 2>dollars for a copy of Tetris for IBM and sixty

0:13:13.400 --> 0:13:16.760
<v Speaker 2>eight dollars. These are in today's dollars, I should say, Yeah,

0:13:16.760 --> 0:13:20.280
<v Speaker 2>for the Commodore sixty four that's not cheap, No, for

0:13:20.320 --> 0:13:23.360
<v Speaker 2>sure not, but people were buying it because people liked it.

0:13:23.840 --> 0:13:28.480
<v Speaker 2>And apparently also Mirosof made deals with Atari and Sega

0:13:28.679 --> 0:13:34.400
<v Speaker 2>too to basically start producing Tetris cartridges for those consoles.

0:13:34.920 --> 0:13:38.120
<v Speaker 2>And again I think this was within that window where

0:13:38.240 --> 0:13:40.839
<v Speaker 2>he didn't officially own any of the rights at the time.

0:13:41.640 --> 0:13:44.000
<v Speaker 4>Yeah, he didn't have those rights, so you could have

0:13:44.480 --> 0:13:46.120
<v Speaker 4>it gets a little confusing, but you can have like

0:13:46.240 --> 0:13:48.959
<v Speaker 4>PC rights, but not rights to do it on like

0:13:49.000 --> 0:13:52.520
<v Speaker 4>a handheld game or like a stand up console arcade

0:13:52.559 --> 0:13:54.760
<v Speaker 4>game or something like that, or what would to come,

0:13:54.800 --> 0:13:56.880
<v Speaker 4>which was, well, they already had Atari and stuff like that,

0:13:56.960 --> 0:13:59.079
<v Speaker 4>and Sega like you mentioned, but you know, all these

0:13:59.120 --> 0:14:01.839
<v Speaker 4>are different licenses, and this guy Stein was just kind

0:14:01.840 --> 0:14:04.920
<v Speaker 4>of going full steam ahead without even owning these licenses,

0:14:04.960 --> 0:14:07.200
<v Speaker 4>basically saying like, hey, I'll get these, don't worry.

0:14:07.559 --> 0:14:11.120
<v Speaker 2>So yeah, So at the time, there was another guy

0:14:11.200 --> 0:14:13.640
<v Speaker 2>that we've got to introduce and then we'll take a

0:14:13.640 --> 0:14:17.920
<v Speaker 2>break after well after that. His name was Hank Rogers

0:14:18.080 --> 0:14:21.040
<v Speaker 2>h N. K. Rogers. He was Dutch born but grew

0:14:21.080 --> 0:14:24.000
<v Speaker 2>up in America, and at the time he was working

0:14:24.080 --> 0:14:27.560
<v Speaker 2>for a company called Bulletproof Software, a Japanese company, and

0:14:27.680 --> 0:14:30.240
<v Speaker 2>his job was to find games to basically develop for

0:14:30.280 --> 0:14:34.000
<v Speaker 2>the Japanese market. And one day in nineteen eighty eight,

0:14:34.120 --> 0:14:39.400
<v Speaker 2>he was at Cees in Las Vegas looking for ideas,

0:14:40.240 --> 0:14:42.640
<v Speaker 2>and one of the ideas that he came across Chuck.

0:14:43.360 --> 0:14:44.440
<v Speaker 1>Was Tetris.

0:14:45.680 --> 0:14:46.160
<v Speaker 3>What a pro.

0:14:46.280 --> 0:15:13.440
<v Speaker 1>We'll be right back, Okay.

0:15:13.520 --> 0:15:15.920
<v Speaker 2>So when we last saw Hank Rogers, he was wandering

0:15:16.000 --> 0:15:20.760
<v Speaker 2>around Cees with a pennant that said Bulletproof's number one,

0:15:20.880 --> 0:15:25.840
<v Speaker 2>eating some popcorn, and he had just stopped in front

0:15:25.840 --> 0:15:29.560
<v Speaker 2>of this booth that was playing Tetris. And he dropped

0:15:29.600 --> 0:15:31.880
<v Speaker 2>his popcorn and his pennant at the same time as

0:15:32.000 --> 0:15:35.760
<v Speaker 2>mouth agog and he was like, I have to own

0:15:35.800 --> 0:15:38.520
<v Speaker 2>this game, Like, we have to buy this game. And

0:15:38.720 --> 0:15:41.800
<v Speaker 2>he wanted it himself so much so that he talked

0:15:41.800 --> 0:15:44.239
<v Speaker 2>his in laws into putting up their house for collateral

0:15:44.640 --> 0:15:47.800
<v Speaker 2>so that he could have seed money to buy the

0:15:47.920 --> 0:15:52.560
<v Speaker 2>rights to this game. And he actually traveled to Moscow,

0:15:52.680 --> 0:15:55.720
<v Speaker 2>and this guy is where the Cold War stuff really

0:15:55.760 --> 0:15:58.440
<v Speaker 2>starts to kind of come alive, because he showed up

0:15:58.440 --> 0:16:01.000
<v Speaker 2>in Moscow and was like, let's make a deal and

0:16:01.040 --> 0:16:02.920
<v Speaker 2>they're like, that's not how it works, spy.

0:16:05.120 --> 0:16:05.840
<v Speaker 3>Yeah, pretty much.

0:16:05.880 --> 0:16:07.640
<v Speaker 4>I mean at this point he did make a deal

0:16:08.160 --> 0:16:14.680
<v Speaker 4>with Spectrum Hollabite for the Nintendo Famicom console, right, and

0:16:14.760 --> 0:16:16.320
<v Speaker 4>you know this is all early days, so the game

0:16:16.360 --> 0:16:19.920
<v Speaker 4>Boy had not quite debuted. That launched in eighty nine,

0:16:19.960 --> 0:16:21.920
<v Speaker 4>So it was the timing of it was really really

0:16:22.000 --> 0:16:24.200
<v Speaker 4>key because as we'll see the game Boys where it

0:16:24.200 --> 0:16:27.240
<v Speaker 4>really really took off. But he made a deal, sort

0:16:27.240 --> 0:16:30.360
<v Speaker 4>of a handshake deal with the president of Nintendo of

0:16:30.440 --> 0:16:34.600
<v Speaker 4>America to put Tetris in game boys. And he was like, hey, listen,

0:16:35.200 --> 0:16:37.600
<v Speaker 4>you know you sell on these game boys. You're including Mario,

0:16:38.000 --> 0:16:40.200
<v Speaker 4>which the boys love, but if you want to appel

0:16:40.200 --> 0:16:42.880
<v Speaker 4>to everyone and sell more of those include Tetris and

0:16:43.120 --> 0:16:46.840
<v Speaker 4>I think that led to like thirty five million units

0:16:47.160 --> 0:16:48.760
<v Speaker 4>of Tetris game Boy being sold.

0:16:49.480 --> 0:16:53.480
<v Speaker 2>Yeah, it was essentially the same thing. When Apple loaded

0:16:53.520 --> 0:16:56.640
<v Speaker 2>that YouTube album onto their iPhones, it was one of

0:16:56.640 --> 0:16:59.800
<v Speaker 2>the greatest commercial successes of all time. This is basically

0:16:59.840 --> 0:17:00.840
<v Speaker 2>the predecessor of that.

0:17:01.800 --> 0:17:04.800
<v Speaker 3>Yeah, yeah, absolutely. So you said he was sort of bumbling.

0:17:04.800 --> 0:17:06.960
<v Speaker 2>You can't leave that that was a joke, Like that

0:17:07.040 --> 0:17:09.399
<v Speaker 2>was a huge fo oh. Everybody hated that just being

0:17:09.440 --> 0:17:11.919
<v Speaker 2>like loaded on their phone and apparently you couldn't get

0:17:11.960 --> 0:17:12.520
<v Speaker 2>it off either.

0:17:12.960 --> 0:17:15.240
<v Speaker 3>Oh no, no, no, I remember that. I think I was

0:17:15.240 --> 0:17:16.800
<v Speaker 3>one of the few people it was like, oh nice,

0:17:16.800 --> 0:17:17.800
<v Speaker 3>I like you too, Thanks for the.

0:17:17.840 --> 0:17:21.480
<v Speaker 2>Song, Thanks suckers for the free album that I paid

0:17:21.480 --> 0:17:22.600
<v Speaker 2>one thousand dollars for.

0:17:23.320 --> 0:17:23.800
<v Speaker 3>Goodness me.

0:17:24.160 --> 0:17:26.720
<v Speaker 4>So, you mentioned that he was sort of bumbling around

0:17:26.720 --> 0:17:29.800
<v Speaker 4>Moscow and they were like, hey, no, thanks spy. He

0:17:29.920 --> 0:17:32.120
<v Speaker 4>eventually did get that meeting with l ORG because he's

0:17:32.119 --> 0:17:35.240
<v Speaker 4>still trying to secure all these different you know, license rights,

0:17:36.080 --> 0:17:39.600
<v Speaker 4>and he they weren't too pleased with him. But luckily

0:17:39.640 --> 0:17:43.199
<v Speaker 4>for him, Pagetnoff was in that meeting and he liked

0:17:43.240 --> 0:17:45.520
<v Speaker 4>Rogers and they became buddies, and that helped them secure

0:17:45.520 --> 0:17:46.520
<v Speaker 4>the rights on the Game Boy.

0:17:46.760 --> 0:17:48.960
<v Speaker 2>Yeah, because at the time, all of a sudden, there

0:17:49.000 --> 0:17:52.600
<v Speaker 2>was a huge competition in Moscow forgetting these rights because

0:17:52.640 --> 0:17:55.680
<v Speaker 2>it became clear Stein didn't known the rights. Therefore Maxwell

0:17:55.680 --> 0:17:58.320
<v Speaker 2>didn't known all of the rights, Nintendo didn't known all

0:17:58.320 --> 0:18:01.879
<v Speaker 2>the rights yet. So Stott Rogers was there like making

0:18:01.920 --> 0:18:04.639
<v Speaker 2>these deals and it is questionable whether he would have

0:18:04.680 --> 0:18:06.840
<v Speaker 2>come out on top had paget nonof not taken a

0:18:06.920 --> 0:18:09.840
<v Speaker 2>sign shine to him, but he did, and like you said,

0:18:09.880 --> 0:18:13.000
<v Speaker 2>he talked the head of Nintendo America in installing the

0:18:13.000 --> 0:18:15.760
<v Speaker 2>game on every unit. And yeah, when you sell thirty

0:18:15.760 --> 0:18:19.360
<v Speaker 2>five million units of something, it's suddenly popular. That's when

0:18:19.400 --> 0:18:21.680
<v Speaker 2>it finally blew up in the United States because again

0:18:21.960 --> 0:18:24.440
<v Speaker 2>it had been around for a few years by then,

0:18:24.520 --> 0:18:26.560
<v Speaker 2>but when the Game Boy came out with it, that

0:18:26.760 --> 0:18:30.680
<v Speaker 2>was it for Tetris. And also Nintendo is like, we're

0:18:30.720 --> 0:18:33.000
<v Speaker 2>the Tetris platform now from that one.

0:18:33.680 --> 0:18:36.760
<v Speaker 3>Yeah for sure. And by the way, I did go

0:18:36.800 --> 0:18:37.280
<v Speaker 3>to eBay.

0:18:38.600 --> 0:18:40.919
<v Speaker 4>I haven't picked the one out yet, but are there

0:18:40.920 --> 0:18:43.720
<v Speaker 4>are plenty of game Boys with the Tetris cartridges. They're

0:18:43.720 --> 0:18:47.280
<v Speaker 4>supposedly in good shape, so that's awesome. I'm definitely looking

0:18:47.320 --> 0:18:49.879
<v Speaker 4>forward to that, although Emily says I still have mine somewhere.

0:18:50.000 --> 0:18:51.840
<v Speaker 3>It's like, all right, I'll just get it on eBay.

0:18:51.840 --> 0:18:53.119
<v Speaker 2>Like how hard can you look for that?

0:18:54.119 --> 0:18:54.320
<v Speaker 3>Yeah?

0:18:54.359 --> 0:18:56.399
<v Speaker 4>And they range in price, I think, you know, some

0:18:56.440 --> 0:18:59.040
<v Speaker 4>of the more dubious ones are like thirty to forty bucks,

0:19:00.720 --> 0:19:03.680
<v Speaker 4>and I just wonder about the stickiness of buttons and

0:19:04.080 --> 0:19:07.520
<v Speaker 4>pads and things. But the one that's like one hundred

0:19:07.520 --> 0:19:09.840
<v Speaker 4>and ten, I feel like it's probably a safer bet,

0:19:09.840 --> 0:19:11.000
<v Speaker 4>but who knows.

0:19:11.520 --> 0:19:13.320
<v Speaker 2>Yeah, you got to look out for that forty year

0:19:13.359 --> 0:19:15.399
<v Speaker 2>old caramel sauce.

0:19:16.840 --> 0:19:20.480
<v Speaker 4>Oh god, yeah, and cotton candy and stuff like that.

0:19:21.359 --> 0:19:23.160
<v Speaker 4>But the Game Boy when though, The reason I bring

0:19:23.160 --> 0:19:25.840
<v Speaker 4>that up again is because that's the one with that

0:19:25.920 --> 0:19:33.400
<v Speaker 4>classic type a theme songh yeah from sound engineer hiro

0:19:33.560 --> 0:19:37.159
<v Speaker 4>Kozu Tanaka, which is hard to believe, but it's an

0:19:37.160 --> 0:19:42.560
<v Speaker 4>actually a Russian folk song called koro b a niki

0:19:43.000 --> 0:19:46.120
<v Speaker 4>which means pedlars, and you can hear like a symphony

0:19:46.200 --> 0:19:47.959
<v Speaker 4>doing that in a Russian symphony and you're like, oh,

0:19:47.960 --> 0:19:48.240
<v Speaker 4>wait a.

0:19:48.240 --> 0:19:50.280
<v Speaker 2>Minute, I know that song, that's the Tetris song.

0:19:50.800 --> 0:19:51.920
<v Speaker 3>Yeah, it's pretty cool.

0:19:51.840 --> 0:19:53.680
<v Speaker 2>It is, and it's if you haven't heard it in

0:19:53.760 --> 0:19:56.280
<v Speaker 2>a while ago, just look up Tetris type a theme

0:19:56.320 --> 0:19:58.520
<v Speaker 2>on utube and it'll take you back for sure.

0:19:59.240 --> 0:19:59.640
<v Speaker 3>Yeah.

0:20:00.000 --> 0:20:04.920
<v Speaker 2>So there was one more challenge for the rights to Tetris,

0:20:05.160 --> 0:20:08.840
<v Speaker 2>and that ended up being between Nintendo and Atari. Like

0:20:08.880 --> 0:20:12.840
<v Speaker 2>I said, Nintendo was like, we're the platform for Tetris,

0:20:12.960 --> 0:20:15.240
<v Speaker 2>just try it, and Natari was like, We're going to

0:20:15.280 --> 0:20:18.000
<v Speaker 2>try you so much. We're so confident that we're going

0:20:18.080 --> 0:20:21.240
<v Speaker 2>to produce hundreds of thousands of copies of this game,

0:20:21.720 --> 0:20:25.000
<v Speaker 2>and a judge was like, nope, it's Nintendo's and Natari

0:20:25.080 --> 0:20:26.840
<v Speaker 2>had to eat the cost of all those.

0:20:27.560 --> 0:20:27.800
<v Speaker 3>Yeah.

0:20:27.880 --> 0:20:31.480
<v Speaker 4>The judge was like, don't you have a burial site

0:20:31.480 --> 0:20:32.000
<v Speaker 4>for the game?

0:20:32.080 --> 0:20:34.040
<v Speaker 2>Exactly right? Can you repurpose that?

0:20:35.119 --> 0:20:37.600
<v Speaker 4>So they've sold a lot of these. But marketing of

0:20:37.600 --> 0:20:41.560
<v Speaker 4>the game initially was a challenge. It didn't have like

0:20:41.560 --> 0:20:44.080
<v Speaker 4>cutting edge graphics or anything. You really had to play

0:20:44.119 --> 0:20:46.879
<v Speaker 4>it really to kind of understand how addictive it was.

0:20:47.440 --> 0:20:49.520
<v Speaker 4>So just looking at the game and selling the game

0:20:49.640 --> 0:20:52.680
<v Speaker 4>was tough. So they sort of, weirdly at the time,

0:20:52.880 --> 0:20:56.399
<v Speaker 4>really leaned into the Cold War and the Soviet stuff.

0:20:56.440 --> 0:21:00.399
<v Speaker 4>They re skinned it to have Saint Basil's Adril and

0:21:00.480 --> 0:21:03.560
<v Speaker 4>Moscow on the title screen. They had all sorts of

0:21:03.600 --> 0:21:06.640
<v Speaker 4>little Russian Easter eggs in there. At trade shows, they

0:21:06.640 --> 0:21:11.000
<v Speaker 4>had Reagan and gorbache Off impersonators, like playing against each

0:21:11.000 --> 0:21:13.640
<v Speaker 4>other and stuff like that, and that actually helped sell

0:21:13.680 --> 0:21:17.320
<v Speaker 4>the game as this like this weird import from behind

0:21:17.359 --> 0:21:19.399
<v Speaker 4>the Iron Curtain, Like what are they doing over there?

0:21:20.160 --> 0:21:20.400
<v Speaker 1>Right?

0:21:21.119 --> 0:21:23.919
<v Speaker 2>Yeah, that was funny. There was a New York Times

0:21:24.000 --> 0:21:27.120
<v Speaker 2>article on it from oh, I don't know, I think

0:21:27.160 --> 0:21:31.800
<v Speaker 2>the like eighty six maybe, and they were they threw

0:21:31.840 --> 0:21:34.080
<v Speaker 2>a little bit of shade. They're like, it's kind of impressive.

0:21:34.119 --> 0:21:36.360
<v Speaker 2>This is the first software from the Soviet Union being

0:21:36.400 --> 0:21:39.320
<v Speaker 2>sold in the US, which indicates that their computers are

0:21:39.400 --> 0:21:41.480
<v Speaker 2>finally catching up to American.

0:21:42.680 --> 0:21:44.040
<v Speaker 3>These ibmbcs.

0:21:44.119 --> 0:21:48.800
<v Speaker 2>Right, So Tetris indisputably ended the Cold War, brought down

0:21:48.840 --> 0:21:52.800
<v Speaker 2>the Soviet Union single handedly. There were no other factors

0:21:52.800 --> 0:21:57.520
<v Speaker 2>involved whatsoever. And like we said, the rights for the

0:21:57.960 --> 0:22:01.359
<v Speaker 2>game stayed with the US are for the first ten years,

0:22:01.840 --> 0:22:04.919
<v Speaker 2>and then finally when they came back around to or

0:22:04.960 --> 0:22:08.040
<v Speaker 2>for the first time. I guess ta pajet noov he

0:22:08.680 --> 0:22:11.600
<v Speaker 2>just started lighting ten cigars at once with one hundred

0:22:11.640 --> 0:22:15.159
<v Speaker 2>dollar bills because this is already just a worldwide smash

0:22:15.240 --> 0:22:17.159
<v Speaker 2>hit and now all of the royalties were going to

0:22:17.200 --> 0:22:18.560
<v Speaker 2>start to come to him.

0:22:18.960 --> 0:22:21.119
<v Speaker 4>Yeah, I mean, he didn't try to fight this early on,

0:22:21.280 --> 0:22:23.040
<v Speaker 4>Like you know, if it was in the United States,

0:22:23.040 --> 0:22:26.879
<v Speaker 4>somebody would have taken him to court, probably over the

0:22:26.880 --> 0:22:28.680
<v Speaker 4>fact that like, yeah, I was your employee at the time,

0:22:28.720 --> 0:22:30.040
<v Speaker 4>but blah blah.

0:22:29.880 --> 0:22:31.480
<v Speaker 3>Blah, Like he knew that was a lost cause.

0:22:31.480 --> 0:22:33.560
<v Speaker 4>So he never even tried to fight back, and I

0:22:33.560 --> 0:22:36.320
<v Speaker 4>think wanted to get in line as a good Russian

0:22:37.160 --> 0:22:40.159
<v Speaker 4>state employer and was like, okay, ten years, you've got it.

0:22:40.200 --> 0:22:43.359
<v Speaker 4>And you know, it turns out patience is a virtues

0:22:43.480 --> 0:22:45.520
<v Speaker 4>because he made you know, he did pretty well on

0:22:45.600 --> 0:22:46.600
<v Speaker 4>the thing in the long run.

0:22:46.560 --> 0:22:50.160
<v Speaker 2>Right, So these guys started drifting over to the United States.

0:22:50.240 --> 0:22:54.439
<v Speaker 2>And there's a really sad like kind of appendix to

0:22:54.520 --> 0:22:59.919
<v Speaker 2>this whole thing. In nineteen ninety eight, Pokyoko, who was

0:23:00.119 --> 0:23:03.800
<v Speaker 2>psychologist who is involved in developing it, found that he

0:23:03.240 --> 0:23:06.280
<v Speaker 2>had he was being looped out now that the rights

0:23:06.280 --> 0:23:08.800
<v Speaker 2>were coming to Paget and off Anne Rogers, who made

0:23:08.960 --> 0:23:13.240
<v Speaker 2>a separate deal without him. He was running a relatively

0:23:13.359 --> 0:23:18.480
<v Speaker 2>unsuccessful software company and apparently killed his wife and son

0:23:18.600 --> 0:23:22.400
<v Speaker 2>with a knife and then killed himself with a knife,

0:23:23.359 --> 0:23:25.760
<v Speaker 2>which is a weird enough thing that there's still today

0:23:25.800 --> 0:23:28.480
<v Speaker 2>conspiracy theories that he was killed by Russian mobsters or

0:23:28.520 --> 0:23:31.840
<v Speaker 2>the government or something like that, but a couple of

0:23:31.880 --> 0:23:35.680
<v Speaker 2>autopsies confirmed, like, no, this was suicide. It's really really

0:23:35.720 --> 0:23:39.159
<v Speaker 2>sad and just a weird, little bizarre kind of side

0:23:39.920 --> 0:23:42.720
<v Speaker 2>thing to be tacked on to, you know, what's just

0:23:42.760 --> 0:23:46.000
<v Speaker 2>widely considered such a fun pastime around the world.

0:23:47.160 --> 0:23:51.199
<v Speaker 4>Yeah, there's a documentary or docuseries rather called The Tetris

0:23:51.280 --> 0:23:53.760
<v Speaker 4>Murderers about this, and I did not watch it, but

0:23:53.800 --> 0:23:56.919
<v Speaker 4>I looked more into this, and I'm not conspiracy minded

0:23:56.960 --> 0:24:00.920
<v Speaker 4>at all, but this seems very very pinky. There were

0:24:01.000 --> 0:24:05.159
<v Speaker 4>three murder weapons to kill his wife and kid and himself.

0:24:05.240 --> 0:24:09.280
<v Speaker 4>There were two different hammers and a hunting knife. Multiple

0:24:09.359 --> 0:24:11.879
<v Speaker 4>murder weapons is just strange. There were documents burned on

0:24:11.920 --> 0:24:15.280
<v Speaker 4>a grill. Everybody to a person, they talked to her

0:24:15.480 --> 0:24:19.720
<v Speaker 4>like this guy was a super good dude, loving father

0:24:19.880 --> 0:24:22.440
<v Speaker 4>and husband, Like, there's no way he could have done

0:24:22.480 --> 0:24:26.560
<v Speaker 4>something this brutal. Apparently the blood spatter analysis made no

0:24:26.680 --> 0:24:29.200
<v Speaker 4>sense at all, and there were other people that were

0:24:29.520 --> 0:24:31.000
<v Speaker 4>asked to sign off that were like, I'm not going

0:24:31.080 --> 0:24:33.320
<v Speaker 4>to sign off on this, Like, there's no way this

0:24:33.359 --> 0:24:36.200
<v Speaker 4>guy slit his own throat, look at the blood. And

0:24:36.240 --> 0:24:39.320
<v Speaker 4>they also found a note that they initially said was

0:24:39.320 --> 0:24:43.159
<v Speaker 4>not a suicide note, but they would eventually say it was,

0:24:43.400 --> 0:24:48.080
<v Speaker 4>and it said I've been eaten alive, Vladimir. Just remember

0:24:48.200 --> 0:24:52.960
<v Speaker 4>that I am exist the devil. It's very strange, it is,

0:24:53.040 --> 0:24:55.440
<v Speaker 4>so I don't know, a lot of this stuff doesn't

0:24:55.440 --> 0:24:55.800
<v Speaker 4>add up.

0:24:55.800 --> 0:24:57.240
<v Speaker 3>So I'm not really sure what the deal is.

0:24:57.359 --> 0:24:59.520
<v Speaker 2>No, for sure. I think the one criticism is that

0:25:00.080 --> 0:25:03.680
<v Speaker 2>the docu series doesn't actually say why anybody would have

0:25:03.760 --> 0:25:05.640
<v Speaker 2>wanted to kill him and his family.

0:25:06.800 --> 0:25:08.960
<v Speaker 4>But yes, everything I say, Russian mobs, that's all you

0:25:09.000 --> 0:25:10.359
<v Speaker 4>need to say.

0:25:10.440 --> 0:25:13.960
<v Speaker 2>Yeah, yeah, it does kind of explain a lot. So,

0:25:14.119 --> 0:25:15.919
<v Speaker 2>like you said, there's a movie I think it's on

0:25:15.960 --> 0:25:19.879
<v Speaker 2>Apple TV that came out last year about this that

0:25:19.960 --> 0:25:23.440
<v Speaker 2>you can see. I can't remember what it's called, Tetris something, right,

0:25:23.600 --> 0:25:24.560
<v Speaker 2>I think it's just Tetris.

0:25:24.680 --> 0:25:29.720
<v Speaker 3>Oh, okay, what's his name? The Kingsman, Tarin Jaron Edgerton.

0:25:29.800 --> 0:25:31.879
<v Speaker 2>Yet I think of a more resultant John.

0:25:32.600 --> 0:25:34.320
<v Speaker 3>I do too. I like that guy. I think he's

0:25:34.320 --> 0:25:35.600
<v Speaker 3>a very talented actor.

0:25:35.960 --> 0:25:38.320
<v Speaker 2>Oh god, I hope he's not a monstrous scumbag.

0:25:38.960 --> 0:25:39.480
<v Speaker 1>I do too.

0:25:40.000 --> 0:25:42.800
<v Speaker 4>We walked that fine line of like saying something nice

0:25:42.800 --> 0:25:45.880
<v Speaker 4>about someone, are they a monstrous scumbag? Or say something

0:25:45.960 --> 0:25:50.280
<v Speaker 4>bad about someone and we'll just get back to them, right.

0:25:50.600 --> 0:25:53.359
<v Speaker 2>Yeah, you have a good track record of calling it though.

0:25:53.760 --> 0:25:56.320
<v Speaker 3>Well I got one. I got Jared back in the day.

0:25:56.320 --> 0:25:58.919
<v Speaker 2>That's about it, because that was a mega one. That

0:25:59.040 --> 0:26:02.000
<v Speaker 2>was a huge way to nobody was thinking that about

0:26:02.040 --> 0:26:02.440
<v Speaker 2>that guy.

0:26:04.160 --> 0:26:06.119
<v Speaker 4>Speaking of that guy, should we take another break or

0:26:06.119 --> 0:26:07.440
<v Speaker 4>should we talk about gameplay first?

0:26:08.119 --> 0:26:09.400
<v Speaker 2>We'll take another break.

0:26:09.400 --> 0:26:11.439
<v Speaker 4>It feels like, all right, let's break and we'll talk

0:26:11.440 --> 0:26:40.000
<v Speaker 4>about how you actually play this thing right after this. Okay,

0:26:40.160 --> 0:26:42.960
<v Speaker 4>So if you want to play, if you've never played Tetris,

0:26:43.200 --> 0:26:44.720
<v Speaker 4>you know, a lot of this kind of assumes with

0:26:44.760 --> 0:26:50.160
<v Speaker 4>that many hundreds of millions of games sold, plus many

0:26:50.160 --> 0:26:52.600
<v Speaker 4>more people that played that didn't actually buy it, that

0:26:52.720 --> 0:26:55.960
<v Speaker 4>most people have probably played this game. But the idea

0:26:56.160 --> 0:26:59.919
<v Speaker 4>is that you know, you have this horizontal screen and

0:27:00.080 --> 0:27:02.800
<v Speaker 4>these different shape blocks are coming down, and when you

0:27:03.680 --> 0:27:07.359
<v Speaker 4>do a complete horizontal line across with these different shape blocks,

0:27:07.400 --> 0:27:11.080
<v Speaker 4>that line will disappear, and all this time more blocks

0:27:11.080 --> 0:27:13.639
<v Speaker 4>are falling and falling and falling. And the key is

0:27:13.680 --> 0:27:17.800
<v Speaker 4>to get to different levels by you know, completing more

0:27:17.840 --> 0:27:20.119
<v Speaker 4>and more lines, and they start going faster and faster,

0:27:20.720 --> 0:27:22.880
<v Speaker 4>and you can you can spin them to get them

0:27:22.880 --> 0:27:25.840
<v Speaker 4>into position and into place, and in different versions of

0:27:25.840 --> 0:27:28.080
<v Speaker 4>the game, you can see what's coming. Sometimes just one,

0:27:28.160 --> 0:27:31.080
<v Speaker 4>sometimes a few, and there are other variations along the years,

0:27:31.080 --> 0:27:33.720
<v Speaker 4>But that's the basic gameplay of Tetris is very very

0:27:33.720 --> 0:27:34.320
<v Speaker 4>simple game.

0:27:34.720 --> 0:27:39.600
<v Speaker 2>That was the best, basic, most succinct explanation of Tetras

0:27:39.600 --> 0:27:40.280
<v Speaker 2>I have ever heard.

0:27:40.480 --> 0:27:40.720
<v Speaker 1>Really.

0:27:40.840 --> 0:27:41.400
<v Speaker 3>Was it good though?

0:27:41.680 --> 0:27:43.480
<v Speaker 2>For sure? Yeah, okay, that's what I'm saying.

0:27:43.480 --> 0:27:44.080
<v Speaker 1>It was the best.

0:27:44.440 --> 0:27:47.080
<v Speaker 3>I just thought you meant that was short and that'll suffice.

0:27:47.320 --> 0:27:49.840
<v Speaker 2>No, No, I thought it was great. Okay, thanks, because

0:27:49.880 --> 0:27:51.720
<v Speaker 2>you could have gone on longer. But why you said

0:27:51.720 --> 0:27:55.400
<v Speaker 2>it all just precisely so. It was very economical and efficient,

0:27:55.440 --> 0:27:56.639
<v Speaker 2>and I appreciate that.

0:27:56.600 --> 0:27:57.520
<v Speaker 3>Thank you, friend.

0:27:58.240 --> 0:28:00.960
<v Speaker 2>There's also multiplayer versions with which means that there's a

0:28:01.000 --> 0:28:05.879
<v Speaker 2>lot of competitive Tetris championships. There's one in particular, and

0:28:05.960 --> 0:28:09.040
<v Speaker 2>the Classic Tetris World Championship, I believe is the biggest

0:28:09.040 --> 0:28:12.240
<v Speaker 2>of them all, but some of the things that they've

0:28:12.240 --> 0:28:14.640
<v Speaker 2>come up with. So Tetris was just basically the same

0:28:14.680 --> 0:28:16.359
<v Speaker 2>for a very long time, and then when the rights

0:28:16.400 --> 0:28:20.840
<v Speaker 2>reverted to paget Nov, they started experimenting with it making

0:28:20.840 --> 0:28:23.160
<v Speaker 2>it a little different some of what you included in there.

0:28:23.359 --> 0:28:26.760
<v Speaker 2>But one of the things that is pretty cool about

0:28:26.880 --> 0:28:30.000
<v Speaker 2>multiplayer play is that when you start doing things like

0:28:30.200 --> 0:28:33.000
<v Speaker 2>if you clear multiple lines at once, it's a Tetris combo,

0:28:33.720 --> 0:28:37.480
<v Speaker 2>you can be rewarded by garbage being thrown to your

0:28:37.520 --> 0:28:40.680
<v Speaker 2>player's screen and that'll be you know, a few lines,

0:28:40.720 --> 0:28:44.280
<v Speaker 2>sometimes a bunch of lines that have like a really

0:28:44.320 --> 0:28:48.040
<v Speaker 2>inconvenient break in the line which makes it really hard

0:28:48.080 --> 0:28:51.160
<v Speaker 2>to clear. And also it just pushed their regular screen

0:28:51.280 --> 0:28:53.120
<v Speaker 2>up that much closer to the top, which is where

0:28:53.160 --> 0:28:55.800
<v Speaker 2>you die if you can die in Tetris. So there's

0:28:55.840 --> 0:28:57.480
<v Speaker 2>like a lot of like kind of interesting things that

0:28:57.480 --> 0:29:00.280
<v Speaker 2>they did with this really basic game that it didn't

0:29:00.320 --> 0:29:02.880
<v Speaker 2>seem like it could be improved upon without really just

0:29:02.920 --> 0:29:05.480
<v Speaker 2>being unnecessary. They seem to have come up with some

0:29:05.520 --> 0:29:06.760
<v Speaker 2>really good ideas for it.

0:29:07.440 --> 0:29:10.800
<v Speaker 4>Yeah, and I think did you mention that a true

0:29:10.880 --> 0:29:15.280
<v Speaker 4>Tetris is when you get what is it, I guess

0:29:15.280 --> 0:29:16.160
<v Speaker 4>four levels at once.

0:29:16.640 --> 0:29:21.200
<v Speaker 2>Yeah, when you throw down that coveted eye piece and

0:29:21.280 --> 0:29:24.720
<v Speaker 2>you're satisfying and yeah, exactly, that is a Tetris.

0:29:25.160 --> 0:29:27.720
<v Speaker 4>Oh boy, that's satisfying. I remember that feeling. I can't

0:29:27.760 --> 0:29:29.720
<v Speaker 4>wait to get that game boy. Should we talk about

0:29:29.720 --> 0:29:31.560
<v Speaker 4>the pieces because you found some kind of cool stuff,

0:29:32.120 --> 0:29:34.640
<v Speaker 4>as did Libya. That I never knew is that these

0:29:34.640 --> 0:29:35.680
<v Speaker 4>pieces have names.

0:29:36.560 --> 0:29:39.280
<v Speaker 2>Yeah, there's a bunch of slang names. There's a Tetris

0:29:39.360 --> 0:29:41.640
<v Speaker 2>wiki that has a bunch of slang names. But somebody

0:29:41.680 --> 0:29:45.360
<v Speaker 2>posted on Reddit a few years ago and the original

0:29:45.480 --> 0:29:49.040
<v Speaker 2>Nintendo manual for it, and it has like the official

0:29:49.120 --> 0:29:51.480
<v Speaker 2>Nintendo name. So we'll give you all of them or

0:29:51.520 --> 0:29:52.280
<v Speaker 2>some of them.

0:29:52.560 --> 0:29:55.800
<v Speaker 4>All right, the J and the shape also refers to

0:29:56.280 --> 0:29:58.000
<v Speaker 4>or the letter refers to sort of the shape of

0:29:58.040 --> 0:30:00.720
<v Speaker 4>the piece, right, yes, okay, So the J is the

0:30:00.720 --> 0:30:03.840
<v Speaker 4>blue one. I never knew that there were colors because

0:30:03.840 --> 0:30:06.760
<v Speaker 4>on Game Boy obviously it was not colored. The initial ones,

0:30:07.560 --> 0:30:10.080
<v Speaker 4>but the blue one can also be called the gamma

0:30:10.280 --> 0:30:13.720
<v Speaker 4>or the the gee or ge or I think the

0:30:13.840 --> 0:30:16.320
<v Speaker 4>is official, the blue Ricky, the blue Ricky.

0:30:16.400 --> 0:30:19.880
<v Speaker 2>Yeah, that's the official one. There's an orange Ricky. That's

0:30:19.920 --> 0:30:22.120
<v Speaker 2>the L piece, which is basically the mirror of the

0:30:22.200 --> 0:30:27.920
<v Speaker 2>J It's also called jed or right elbow orange Ricky.

0:30:28.120 --> 0:30:30.400
<v Speaker 2>You don't really, you can't improve on that. It sounds

0:30:30.440 --> 0:30:34.720
<v Speaker 2>like a disgusting drink. Yeah, you know, like a creamsicle

0:30:35.120 --> 0:30:36.520
<v Speaker 2>cruise ship drink gin Ricky.

0:30:36.880 --> 0:30:40.400
<v Speaker 4>Yeah, oh boy, you might be onto something.

0:30:40.840 --> 0:30:42.360
<v Speaker 3>What is a gin Ricky?

0:30:43.360 --> 0:30:47.440
<v Speaker 2>It's gin lime and I think a little sweetener. Maybe

0:30:47.480 --> 0:30:50.440
<v Speaker 2>it's really simple, and I think club soda. It's a

0:30:50.440 --> 0:30:51.960
<v Speaker 2>pretty old drink, so.

0:30:51.960 --> 0:30:53.640
<v Speaker 4>Kind of like a Gin and Tonic without but with

0:30:53.680 --> 0:30:55.680
<v Speaker 4>soda instead of tonic and a little sweet.

0:30:55.760 --> 0:30:58.360
<v Speaker 2>Yeah, yes, I believe so. I think that's a pretty

0:30:58.360 --> 0:31:01.240
<v Speaker 2>good disc. Man, you're just killing it with the descriptions today.

0:31:03.160 --> 0:31:06.000
<v Speaker 3>How about this the yellow cube. It's a square, Oh

0:31:06.120 --> 0:31:10.480
<v Speaker 3>my god, genius. That's known. You can call it square

0:31:10.600 --> 0:31:12.680
<v Speaker 3>or the zero or the smash Boy.

0:31:13.400 --> 0:31:16.560
<v Speaker 2>Yeah, that's the official name of smash Boy. Can't improve

0:31:16.560 --> 0:31:18.960
<v Speaker 2>on that one either. The S is the green piece.

0:31:19.000 --> 0:31:22.280
<v Speaker 2>It's the right facing zigzag piece.

0:31:22.640 --> 0:31:23.040
<v Speaker 3>Huh.

0:31:23.080 --> 0:31:25.600
<v Speaker 2>Some people call it the right zigzag er right squiggly.

0:31:25.880 --> 0:31:28.680
<v Speaker 2>But the official Nintendo name was the Rhode island Z.

0:31:29.400 --> 0:31:31.280
<v Speaker 3>That sounds like a sex position.

0:31:31.520 --> 0:31:36.320
<v Speaker 2>It does for sure. Wow, that's great. Z.

0:31:36.840 --> 0:31:39.719
<v Speaker 4>There is a Z is the mirror, the red mirror

0:31:40.000 --> 0:31:41.760
<v Speaker 4>of the Z, and that is you can call a

0:31:41.840 --> 0:31:43.680
<v Speaker 4>lightning bolt or the left dog or the left snake

0:31:43.960 --> 0:31:46.680
<v Speaker 4>or the Cleveland Z also, but I said.

0:31:46.440 --> 0:31:56.680
<v Speaker 2>Before, yeah, it's just more disappointing than the road. Oh

0:31:56.720 --> 0:32:00.280
<v Speaker 2>there's the T, the T piece that actually is used

0:32:00.280 --> 0:32:04.040
<v Speaker 2>in the Tetris logo. And the tea is called the

0:32:04.080 --> 0:32:04.560
<v Speaker 2>te wei.

0:32:05.560 --> 0:32:06.000
<v Speaker 1>The tee wee.

0:32:06.200 --> 0:32:06.640
<v Speaker 3>Okay.

0:32:06.760 --> 0:32:10.360
<v Speaker 4>And then that god that I called it the I beam,

0:32:10.880 --> 0:32:16.040
<v Speaker 4>But that's the Cyan four line clearer. That's also the

0:32:16.080 --> 0:32:17.440
<v Speaker 4>one that if you if you put it in the

0:32:17.440 --> 0:32:19.160
<v Speaker 4>wrong place, it can really screw you.

0:32:20.280 --> 0:32:23.240
<v Speaker 3>But that can produce that full Tetris. You call it

0:32:23.240 --> 0:32:26.880
<v Speaker 3>the stick, the line, the slim gym, the long skinny one.

0:32:27.400 --> 0:32:29.360
<v Speaker 2>The hero is the official name for it though.

0:32:29.800 --> 0:32:31.320
<v Speaker 3>Oh okay, that makes sense.

0:32:31.400 --> 0:32:34.920
<v Speaker 2>Mm hmm. That's where that song, that Enrique Iglesias song

0:32:35.000 --> 0:32:38.000
<v Speaker 2>comes from. It's about Tetris. A little known fact.

0:32:38.960 --> 0:32:40.959
<v Speaker 3>So did you mention the championship?

0:32:42.640 --> 0:32:45.920
<v Speaker 2>No, yes, I did. The classic Tetris World Championship. That's

0:32:45.960 --> 0:32:48.920
<v Speaker 2>the big one. And they still use the original n

0:32:49.000 --> 0:32:50.800
<v Speaker 2>Ees version, the one that I played, and you and

0:32:50.880 --> 0:32:52.280
<v Speaker 2>me played, and everybody but you played.

0:32:52.280 --> 0:32:56.120
<v Speaker 4>Apparently that's right, which is a key distinction when it

0:32:56.120 --> 0:32:58.440
<v Speaker 4>comes to competing. I guess because that would have been

0:32:58.920 --> 0:33:01.080
<v Speaker 4>I would have been pretty lost, although there's no way

0:33:01.080 --> 0:33:03.240
<v Speaker 4>I could. I wasn't like competition level. I was just

0:33:03.320 --> 0:33:03.880
<v Speaker 4>okay at it.

0:33:03.960 --> 0:33:08.160
<v Speaker 2>But dude, competition level is inc when it comes to Tetris.

0:33:08.440 --> 0:33:11.360
<v Speaker 4>No, when you watch like real time speeds of what

0:33:11.400 --> 0:33:15.280
<v Speaker 4>these people are doing, it's crazy. Like that's when I'm like,

0:33:15.680 --> 0:33:17.320
<v Speaker 4>I mean, I'm way done by that by the time

0:33:17.360 --> 0:33:18.360
<v Speaker 4>they start going that fast.

0:33:18.600 --> 0:33:22.680
<v Speaker 2>Yeah. Because the Nintendo controller, the original one, the rectangle

0:33:22.760 --> 0:33:25.440
<v Speaker 2>with two buttons like two red buttons, and then a

0:33:25.520 --> 0:33:30.600
<v Speaker 2>dpad the directional pad like it's it works for certain

0:33:30.680 --> 0:33:33.040
<v Speaker 2>kinds of games and certain kind of movements, usually with

0:33:33.120 --> 0:33:35.960
<v Speaker 2>two thumbs. But with Tetris, the big part is to

0:33:36.720 --> 0:33:39.840
<v Speaker 2>move the piece around, and you want to move a

0:33:39.880 --> 0:33:42.160
<v Speaker 2>lot of pieces really fast and move on to the

0:33:42.200 --> 0:33:42.920
<v Speaker 2>next one.

0:33:42.920 --> 0:33:44.880
<v Speaker 3>Which you're sending them.

0:33:44.600 --> 0:33:48.320
<v Speaker 2>Yes, which means that you have to you have to

0:33:48.720 --> 0:33:51.960
<v Speaker 2>press the d pad really fast, and the deep pad

0:33:52.120 --> 0:33:54.440
<v Speaker 2>was not made for being pressed fast. So, like you said,

0:33:54.480 --> 0:33:58.160
<v Speaker 2>people have come up with some amazing techniques for competitive play.

0:33:58.800 --> 0:34:02.080
<v Speaker 4>Yeah, if you're trying to get something going down that's

0:34:02.120 --> 0:34:04.880
<v Speaker 4>coming down very very fast all the way over and

0:34:04.880 --> 0:34:06.520
<v Speaker 4>fitted one on the left side of the screen, it's

0:34:06.560 --> 0:34:08.839
<v Speaker 4>dropped on the right. You got to hit that deep

0:34:08.840 --> 0:34:10.680
<v Speaker 4>aad like go go, go, go go, And you can

0:34:10.680 --> 0:34:13.520
<v Speaker 4>only do that, like you know, there's humans can only

0:34:13.560 --> 0:34:17.840
<v Speaker 4>go so fast until they invented hyper tapping, which is

0:34:17.880 --> 0:34:21.600
<v Speaker 4>about twenty eleven. According to Libya's research, which I found

0:34:21.640 --> 0:34:25.400
<v Speaker 4>that to be pretty much true for early twenty tens.

0:34:25.560 --> 0:34:28.440
<v Speaker 3>It checks out. That means you're like.

0:34:30.440 --> 0:34:33.600
<v Speaker 4>You're sort of vibrating your thumb actually instead of pressing it,

0:34:33.960 --> 0:34:36.680
<v Speaker 4>you're sort of vibrating your you're like flexing your bicep,

0:34:37.200 --> 0:34:39.560
<v Speaker 4>so you're not fully releasing and pressing.

0:34:39.600 --> 0:34:42.200
<v Speaker 3>It's just like a hyper press, a hypertap.

0:34:42.080 --> 0:34:44.279
<v Speaker 2>Right, So if you if you're trying that right now,

0:34:44.320 --> 0:34:46.080
<v Speaker 2>and you're like, I don't see how that works. Apparently

0:34:46.120 --> 0:34:50.760
<v Speaker 2>a very very few gifted individuals can actually yah hyper tap,

0:34:51.480 --> 0:34:55.279
<v Speaker 2>which means that hyper tapers dominated competition for a good

0:34:55.719 --> 0:34:59.160
<v Speaker 2>ten or so years. About ten years there was a

0:34:59.239 --> 0:35:04.080
<v Speaker 2>kid named Joe Seeley or Saley I'm sorry, Joseph, and

0:35:04.280 --> 0:35:07.480
<v Speaker 2>he was sixteen at the time. Back in twenty eighteen,

0:35:07.840 --> 0:35:10.720
<v Speaker 2>he reached level thirty one. I don't think we said

0:35:11.200 --> 0:35:16.279
<v Speaker 2>just using like normal movements on the Nees controller, no

0:35:16.320 --> 0:35:19.360
<v Speaker 2>one makes it past level twenty nine. Yeah, you just don't.

0:35:19.840 --> 0:35:22.480
<v Speaker 2>This kid made it to level thirty one using hyper tapping.

0:35:22.480 --> 0:35:25.040
<v Speaker 2>In twenty eighteen he made it to level thirty five

0:35:25.120 --> 0:35:27.839
<v Speaker 2>and twenty twenty so at the time, that makes him

0:35:28.239 --> 0:35:31.000
<v Speaker 2>the greatest Tetris player of all time to that point.

0:35:31.200 --> 0:35:31.600
<v Speaker 3>Yeah.

0:35:31.640 --> 0:35:34.719
<v Speaker 4>So then in twenty twenty comes along a guy named

0:35:34.760 --> 0:35:39.000
<v Speaker 4>Christopher Martinez, also known as Cheese capital Z capital Z.

0:35:39.560 --> 0:35:41.840
<v Speaker 2>Yeah, I think the capital Z makes it cheese Z.

0:35:43.120 --> 0:35:45.800
<v Speaker 3>Oh that you're probably right, that's my take on it. No,

0:35:45.920 --> 0:35:46.879
<v Speaker 3>I think you're totally right.

0:35:47.160 --> 0:35:51.840
<v Speaker 2>Okay, well we should say Christopher Martinez aka Cheese aka Cheesez,

0:35:52.400 --> 0:35:53.960
<v Speaker 2>and we'll get it in there somewhere.

0:35:54.880 --> 0:35:59.040
<v Speaker 4>So he introduced a technique called rolling. It's also called

0:35:59.160 --> 0:36:04.319
<v Speaker 4>fly hecking HCCI after a guy named Hector Fly Rodriguez

0:36:04.320 --> 0:36:08.719
<v Speaker 4>who developed this technique on arcade game consoles, not even

0:36:08.760 --> 0:36:12.400
<v Speaker 4>for Tetris, just on arcade game console. Like, you know

0:36:12.480 --> 0:36:15.600
<v Speaker 4>how to press the buttons faster, and I'm gonna do

0:36:15.640 --> 0:36:18.840
<v Speaker 4>a little audio, Josh, if you'll allow, because did you

0:36:18.880 --> 0:36:22.400
<v Speaker 4>see how this was done? Did you see Hector's fingers?

0:36:22.920 --> 0:36:23.360
<v Speaker 1>I did.

0:36:24.080 --> 0:36:27.839
<v Speaker 4>It's amazing. This guy has like they look like break

0:36:27.920 --> 0:36:31.040
<v Speaker 4>dancing fingers. They're just so fluid. But it's if you

0:36:31.080 --> 0:36:33.160
<v Speaker 4>imagine like a stand up arcade game and those big

0:36:33.239 --> 0:36:35.760
<v Speaker 4>round buttons. If you want to press that really fast,

0:36:35.760 --> 0:36:39.040
<v Speaker 4>you can go tap tap tap tap tap tap with

0:36:39.080 --> 0:36:42.520
<v Speaker 4>one finger, or you can do this with your fore fingers.

0:36:44.640 --> 0:36:45.120
<v Speaker 2>Very nice.

0:36:45.320 --> 0:36:48.839
<v Speaker 3>Did that come through you? So that's what he's doing.

0:36:48.880 --> 0:36:52.319
<v Speaker 4>He's using all four fingers to you know, kind of

0:36:52.320 --> 0:36:54.000
<v Speaker 4>like the on board thing when you do that on

0:36:54.080 --> 0:36:56.839
<v Speaker 4>a table. He did that on a button and found like, boy,

0:36:56.920 --> 0:37:01.120
<v Speaker 4>that's even faster than the fastest hyper tapping and cheesy

0:37:01.239 --> 0:37:04.759
<v Speaker 4>geez uh No, I don't know stole that, but he

0:37:04.800 --> 0:37:07.040
<v Speaker 4>got that from him. So what you do in the

0:37:07.080 --> 0:37:09.400
<v Speaker 4>case of a Nintendo, because they have tiny little buttons,

0:37:09.440 --> 0:37:11.839
<v Speaker 4>you can't do that with your poor fingies. No, you

0:37:12.120 --> 0:37:16.280
<v Speaker 4>hold the dpad down just enough for it to engage,

0:37:16.960 --> 0:37:19.279
<v Speaker 4>and then you do that to the back of the thing,

0:37:20.000 --> 0:37:23.800
<v Speaker 4>and it essentially is making your dpad move that fast

0:37:24.160 --> 0:37:28.719
<v Speaker 4>because it's already engaged and you're going really fast.

0:37:28.560 --> 0:37:30.560
<v Speaker 2>Right to the back of the controller.

0:37:30.160 --> 0:37:32.160
<v Speaker 4>Right to the back of the controller, making the back

0:37:32.200 --> 0:37:34.320
<v Speaker 4>of the controller essentially one large button.

0:37:34.480 --> 0:37:36.640
<v Speaker 2>Yeah, and it's just kind of jumping up and hitting

0:37:36.640 --> 0:37:40.799
<v Speaker 2>your thumb. That was another great explanation, Chuck Man.

0:37:41.120 --> 0:37:42.680
<v Speaker 3>That's a tough one because you really got to see

0:37:42.680 --> 0:37:43.360
<v Speaker 3>it in action.

0:37:44.080 --> 0:37:47.920
<v Speaker 2>But you still you did it great hyper tapping. The

0:37:47.960 --> 0:37:51.400
<v Speaker 2>best hyper tappers can hit the button about seven times

0:37:51.400 --> 0:37:56.160
<v Speaker 2>a second, boggling. What about roller with rolling People like

0:37:56.239 --> 0:38:00.840
<v Speaker 2>Cheesy can hit it twenty times a second? What times

0:38:00.920 --> 0:38:04.880
<v Speaker 2>a second? And Cheesy obviously was starting to reach new

0:38:04.920 --> 0:38:06.960
<v Speaker 2>heights as well a least I believe, still one of

0:38:07.000 --> 0:38:09.920
<v Speaker 2>the premier Tetris players in the world, and it started

0:38:09.920 --> 0:38:12.719
<v Speaker 2>to get people like between Joseph Saley and Christopher or

0:38:12.840 --> 0:38:16.839
<v Speaker 2>Cheesy like they were like, okay, people can get past

0:38:16.920 --> 0:38:19.080
<v Speaker 2>level twenty nine. How many levels do you think there

0:38:19.120 --> 0:38:21.800
<v Speaker 2>are in Tetris? And of course there's not like some

0:38:22.480 --> 0:38:25.319
<v Speaker 2>point where the Nintendo developers were like, Okay, that's it.

0:38:25.440 --> 0:38:28.680
<v Speaker 2>You won the game at level of hundred. Just like

0:38:28.920 --> 0:38:31.279
<v Speaker 2>many other games, they just let it go and go

0:38:31.360 --> 0:38:35.120
<v Speaker 2>and go, and then eventually the game just stops functioning.

0:38:35.239 --> 0:38:38.240
<v Speaker 2>There's some zero that doesn't get carried, or some number

0:38:38.239 --> 0:38:41.759
<v Speaker 2>of resets, you reach some crazy bit configuration and the

0:38:41.800 --> 0:38:46.120
<v Speaker 2>thing just crashes. But that's just never been done with

0:38:46.200 --> 0:38:49.680
<v Speaker 2>Tetris because they figured out using bots that it was

0:38:49.760 --> 0:38:53.319
<v Speaker 2>somewhere between level one hundred and fifty five and the

0:38:53.400 --> 0:38:57.760
<v Speaker 2>mid two hundreds. Right twenty nine is where the best

0:38:57.800 --> 0:39:02.760
<v Speaker 2>normal players max out. In the thirties is where Joseph

0:39:02.840 --> 0:39:05.680
<v Speaker 2>Saley was maxing out. This is like up to like

0:39:05.719 --> 0:39:09.040
<v Speaker 2>two hundred and fifty. And there was a kid.

0:39:08.680 --> 0:39:10.560
<v Speaker 1>Who, oh man beat the game.

0:39:11.239 --> 0:39:12.360
<v Speaker 2>A human, not a bot.

0:39:12.480 --> 0:39:13.040
<v Speaker 1>A kid.

0:39:13.080 --> 0:39:15.040
<v Speaker 2>I've seen him with my own eyes on the TV

0:39:15.560 --> 0:39:17.080
<v Speaker 2>and he was not a bot.

0:39:17.600 --> 0:39:19.359
<v Speaker 3>How old was he? What's his name? Give this kid

0:39:19.360 --> 0:39:19.840
<v Speaker 3>his due?

0:39:19.920 --> 0:39:22.000
<v Speaker 2>He was thirteen years old at the time. This was

0:39:22.560 --> 0:39:25.120
<v Speaker 2>December of twenty twenty three, so about a year ago.

0:39:25.560 --> 0:39:29.200
<v Speaker 2>He was in Oklahoma. His name was Willis Gibson. Blue

0:39:29.200 --> 0:39:31.239
<v Speaker 2>Scootie was his player name.

0:39:31.760 --> 0:39:35.359
<v Speaker 3>Yeah, are you going to drop the level? I think

0:39:35.440 --> 0:39:38.759
<v Speaker 3>you should, all right. This guy, after playing for thirty

0:39:38.800 --> 0:39:44.000
<v Speaker 3>eight minutes, hit level one fifty seven and crashed five

0:39:44.080 --> 0:39:45.840
<v Speaker 3>times as much as the best players in the world

0:39:46.320 --> 0:39:50.040
<v Speaker 3>and crashed the system and every that's a system.

0:39:50.520 --> 0:39:51.560
<v Speaker 2>That's how excited you are.

0:39:51.640 --> 0:39:52.520
<v Speaker 3>That's very weird.

0:39:52.600 --> 0:39:56.000
<v Speaker 4>I was, and everybody was going crazy over this kid,

0:39:56.360 --> 0:40:00.799
<v Speaker 4>except for paget no Nov who said, yeah, well, you

0:40:00.840 --> 0:40:02.920
<v Speaker 4>know you beat the forty year old version of game.

0:40:03.600 --> 0:40:09.080
<v Speaker 2>Nice accomplishment, right, Yeah, he said, the Tetris itself, the

0:40:09.280 --> 0:40:11.560
<v Speaker 2>pure like the theoretical version of the game, you could

0:40:11.560 --> 0:40:12.160
<v Speaker 2>never beat it.

0:40:12.480 --> 0:40:15.040
<v Speaker 3>Yeah, I get it, I guess, But come on, man.

0:40:14.960 --> 0:40:17.360
<v Speaker 2>I know I thought that too, Like it's a thirteen

0:40:17.440 --> 0:40:19.279
<v Speaker 2>year old you're talking to buddy.

0:40:19.520 --> 0:40:21.359
<v Speaker 4>All right, So we talked a little we'll finish with

0:40:21.719 --> 0:40:23.960
<v Speaker 4>Tetris on the brain, because we started the show talking

0:40:23.960 --> 0:40:27.759
<v Speaker 4>about Tetris getting into your dreams, getting into your when

0:40:27.800 --> 0:40:30.080
<v Speaker 4>you're packing your car. I still call that tetrising, as

0:40:30.120 --> 0:40:32.320
<v Speaker 4>do a lot of people when you're packing stuff, packing

0:40:32.680 --> 0:40:36.400
<v Speaker 4>moving trucks. It's kind of the vernacular now, but it

0:40:36.440 --> 0:40:40.319
<v Speaker 4>does have very distinct impacts on your brain, right, and

0:40:40.719 --> 0:40:41.600
<v Speaker 4>usually in a good way.

0:40:42.280 --> 0:40:44.560
<v Speaker 2>Yeah, again, we said it was called the Tetris effect.

0:40:44.840 --> 0:40:47.359
<v Speaker 2>There's a guy named Jeffrey Goldsmith who's a writer who

0:40:47.440 --> 0:40:50.600
<v Speaker 2>is known for coining I don't know if he coined

0:40:50.640 --> 0:40:52.640
<v Speaker 2>a term or it just was the first to apply

0:40:52.680 --> 0:40:56.399
<v Speaker 2>it to Tetris, but he called Tetris a pharmatronic, which

0:40:56.480 --> 0:40:59.880
<v Speaker 2>is like an addictive drug but in software form. Yeah,

0:41:00.000 --> 0:41:02.800
<v Speaker 2>I'm peasant and off. Ever, the contrarian said, like, no,

0:41:02.920 --> 0:41:04.719
<v Speaker 2>it's more like an earworm.

0:41:04.520 --> 0:41:07.600
<v Speaker 3>Right, is it with this guy?

0:41:07.800 --> 0:41:09.919
<v Speaker 2>I don't know. He likes to be right, I think,

0:41:11.040 --> 0:41:15.239
<v Speaker 2>but so yeah, So people have taken wide note of

0:41:15.280 --> 0:41:18.680
<v Speaker 2>the fact that Tetris seems to be way more addictive

0:41:18.719 --> 0:41:21.640
<v Speaker 2>on way more people than just about any other game,

0:41:22.120 --> 0:41:24.520
<v Speaker 2>and so people have kind of investigated what the what

0:41:24.560 --> 0:41:26.879
<v Speaker 2>the deal is behind that. I know at least one

0:41:26.920 --> 0:41:32.160
<v Speaker 2>writer chalked it up to what's called the zigger Nick effect, that.

0:41:32.200 --> 0:41:37.200
<v Speaker 4>Is super cool that was coined by a psychologist in Russia. Bluma, well,

0:41:37.760 --> 0:41:39.960
<v Speaker 4>biggerin I'm sorry, Ziggernick.

0:41:41.480 --> 0:41:42.560
<v Speaker 2>What a great first name.

0:41:42.880 --> 0:41:43.800
<v Speaker 3>I think it's Zigernick.

0:41:44.360 --> 0:41:48.480
<v Speaker 2>Okay, well, you know me and eis and European pronunciations.

0:41:48.600 --> 0:41:48.880
<v Speaker 2>I know.

0:41:49.520 --> 0:41:52.920
<v Speaker 4>This is in the nineteen thirties, and she noticed that

0:41:53.480 --> 0:41:56.480
<v Speaker 4>at restaurants, when a server had a large table of like,

0:41:56.560 --> 0:41:59.839
<v Speaker 4>let's say, twelve people, they could remember their orders, which

0:41:59.920 --> 0:42:02.520
<v Speaker 4>was remarkable, but then when it came time to deliver

0:42:02.560 --> 0:42:05.319
<v Speaker 4>food to the table, they had forgotten them. So the

0:42:05.400 --> 0:42:08.880
<v Speaker 4>idea here is that the you know, with the Zygernic effect,

0:42:08.960 --> 0:42:11.840
<v Speaker 4>is that the brain really really wants to store information

0:42:11.960 --> 0:42:15.240
<v Speaker 4>about a task that isn't complete yet, right like taking

0:42:15.239 --> 0:42:17.680
<v Speaker 4>an order for twelve or in the case of Tetris,

0:42:17.719 --> 0:42:22.520
<v Speaker 4>they're exploiting it by like constantly creating a little unfinished

0:42:22.600 --> 0:42:25.680
<v Speaker 4>mission to create a line of blocks that you get

0:42:25.719 --> 0:42:28.400
<v Speaker 4>fulfilled and then they drop another one. So it's just

0:42:28.440 --> 0:42:33.479
<v Speaker 4>triggering this constant feeling of satisfaction because you're completing these

0:42:33.520 --> 0:42:36.239
<v Speaker 4>tasks by completing these lines over and over and.

0:42:36.200 --> 0:42:38.960
<v Speaker 2>Over, and then after you complete one, you have another

0:42:39.000 --> 0:42:43.040
<v Speaker 2>task to do, so your brain is activated again, like

0:42:43.080 --> 0:42:45.640
<v Speaker 2>you said, moment by moment, over and over and over again.

0:42:45.840 --> 0:42:46.399
<v Speaker 3>Pretty cool.

0:42:46.600 --> 0:42:49.680
<v Speaker 2>It is super cool. There is another guy named Richard

0:42:49.760 --> 0:42:54.040
<v Speaker 2>Higher or I'm sure in your pronunciation, Heyer, who in

0:42:54.120 --> 0:42:57.839
<v Speaker 2>nineteen ninety one back in yeah, in ninety one, at

0:42:57.960 --> 0:43:03.239
<v Speaker 2>uc Irvine, he actually the brains of Tetris players and

0:43:03.280 --> 0:43:07.000
<v Speaker 2>he found that the brain is much more engaged when

0:43:07.120 --> 0:43:10.040
<v Speaker 2>you're new to Tetris, which is probably a reason why

0:43:10.120 --> 0:43:12.360
<v Speaker 2>it became such a popular game. It just sucks in

0:43:12.480 --> 0:43:16.640
<v Speaker 2>new players and that you start using way more energy

0:43:16.640 --> 0:43:18.560
<v Speaker 2>in your brain when you start playing Tetris and then

0:43:18.600 --> 0:43:21.680
<v Speaker 2>it kind of goes down over time as you get better,

0:43:21.880 --> 0:43:24.720
<v Speaker 2>and that apparently is when most people stop playing tetris

0:43:24.719 --> 0:43:26.600
<v Speaker 2>after a while, when they get really good at it,

0:43:26.680 --> 0:43:29.120
<v Speaker 2>because the brain's no longer being challenged like it was

0:43:29.160 --> 0:43:31.880
<v Speaker 2>originally thanks to the Zygernick effect.

0:43:32.400 --> 0:43:32.600
<v Speaker 3>Yeah.

0:43:32.680 --> 0:43:36.040
<v Speaker 4>Yeah, there have been other studies, of course. There was

0:43:36.080 --> 0:43:39.840
<v Speaker 4>one that found that tetris may reduce the strength of cravings.

0:43:40.680 --> 0:43:43.800
<v Speaker 4>This is in twenty fifteen by the British and Australian psychologists.

0:43:45.760 --> 0:43:49.800
<v Speaker 2>Oh the British Indus is that a band?

0:43:50.440 --> 0:43:53.839
<v Speaker 3>I thought that was the name of me. Yeah, it's

0:43:53.880 --> 0:43:56.200
<v Speaker 3>like a British seapower. One of my favorite bits, right.

0:43:57.160 --> 0:44:00.320
<v Speaker 4>Yeah, so just by psychologists in Britain and all Tralia,

0:44:00.360 --> 0:44:04.359
<v Speaker 4>I think basically where they used iPods to check in

0:44:04.440 --> 0:44:07.520
<v Speaker 4>with undergraduates seven times a day to see if they

0:44:07.520 --> 0:44:10.000
<v Speaker 4>are craving drugs, food, sex and other things.

0:44:10.160 --> 0:44:12.720
<v Speaker 3>They just said, yeah, that you might create.

0:44:13.040 --> 0:44:16.960
<v Speaker 4>Yeah, They're like, we're undergrads, duh h and playing Tetris

0:44:17.000 --> 0:44:22.279
<v Speaker 4>for three minutes lessen the cravings. I am curious if

0:44:22.280 --> 0:44:25.560
<v Speaker 4>that's just because they're preoccupied with it. They argued that

0:44:25.640 --> 0:44:29.480
<v Speaker 4>it was effective because it involved because cravings involve working

0:44:29.520 --> 0:44:32.520
<v Speaker 4>memory and visualizing the object of desire.

0:44:32.640 --> 0:44:33.480
<v Speaker 3>So maybe that is it.

0:44:33.520 --> 0:44:36.719
<v Speaker 4>You're occupied with another cognitive task so much that you're

0:44:36.760 --> 0:44:39.200
<v Speaker 4>not thinking about the heroin you want to do, and

0:44:39.280 --> 0:44:40.560
<v Speaker 4>you're destroyer.

0:44:40.400 --> 0:44:42.200
<v Speaker 2>Right, And one of the great things about cravings is

0:44:42.200 --> 0:44:44.040
<v Speaker 2>if you can write it out or distract yourself or

0:44:44.040 --> 0:44:46.320
<v Speaker 2>something like that, when you come back from that task,

0:44:46.400 --> 0:44:50.319
<v Speaker 2>your brain very rarely goes right back to the craving. Yeah,

0:44:50.360 --> 0:44:53.360
<v Speaker 2>that's amazing. They also figured out, for probably the exact

0:44:53.480 --> 0:44:59.040
<v Speaker 2>same reasons or similar reasons, they believe that it can

0:44:59.120 --> 0:45:02.560
<v Speaker 2>prevent pts from forming, which is a little weird. It's like,

0:45:02.960 --> 0:45:05.960
<v Speaker 2>you just had a traumatic experience. Quick play tetris, right,

0:45:06.160 --> 0:45:11.879
<v Speaker 2>More likely it will help you get treat PTSD. Very

0:45:11.880 --> 0:45:14.360
<v Speaker 2>similar to EMDR where you watch like a pen or

0:45:14.360 --> 0:45:16.680
<v Speaker 2>a ball on a screen or something like that. This

0:45:16.719 --> 0:45:21.080
<v Speaker 2>is playing tetris while you're recounting your traumatic experience. Your

0:45:21.239 --> 0:45:27.200
<v Speaker 2>memory recatalogs into something far less traumatic thanks to your

0:45:27.239 --> 0:45:30.520
<v Speaker 2>working memory being occupied while you're doing this other thing too.

0:45:30.640 --> 0:45:33.640
<v Speaker 2>It's we should do an episode on em d R someday.

0:45:33.680 --> 0:45:35.759
<v Speaker 2>It's just insane how effective it can be.

0:45:36.719 --> 0:45:39.640
<v Speaker 4>Yeah, for sure, I'd be a way into that. They

0:45:39.680 --> 0:45:43.920
<v Speaker 4>also found that potentially your brain might physically change, and

0:45:43.960 --> 0:45:46.319
<v Speaker 4>then if you play Tetris enough, you might have a

0:45:46.360 --> 0:45:51.600
<v Speaker 4>thicker cerebral cortices and more flexible cortical corticoll matter. So

0:45:51.760 --> 0:45:55.480
<v Speaker 4>maybe your cognitive functioning and memory could improve. Although there

0:45:55.480 --> 0:45:57.960
<v Speaker 4>have been other studies Weirdly, this is very strange to

0:45:58.000 --> 0:46:01.600
<v Speaker 4>me that found that playing Tetris does not improve things

0:46:01.719 --> 0:46:05.520
<v Speaker 4>like a spatial cognition, and you would think that's the

0:46:05.600 --> 0:46:06.600
<v Speaker 4>one thing it would help with.

0:46:06.960 --> 0:46:10.960
<v Speaker 2>Yeah, I think it still helps with visio spatial arrangement,

0:46:11.000 --> 0:46:13.720
<v Speaker 2>like you said, packing a car. Oh okay, but it doesn't.

0:46:14.040 --> 0:46:16.239
<v Speaker 2>You can't see something and be like, how what's right

0:46:16.280 --> 0:46:18.000
<v Speaker 2>side up? For this shape that I'm showing you a

0:46:18.040 --> 0:46:20.239
<v Speaker 2>picture of. You can't just immediately say like, oh, it

0:46:20.280 --> 0:46:22.040
<v Speaker 2>should be to the left or something like that, like

0:46:23.160 --> 0:46:26.279
<v Speaker 2>just that specific thing. I think it still does help,

0:46:26.320 --> 0:46:29.439
<v Speaker 2>although I didn't see any studies. It's just how could

0:46:29.480 --> 0:46:30.200
<v Speaker 2>it not? You know?

0:46:30.960 --> 0:46:32.040
<v Speaker 3>I agree?

0:46:32.719 --> 0:46:33.160
<v Speaker 1>Studies?

0:46:33.160 --> 0:46:35.719
<v Speaker 2>Be damned you got anything else on tetris?

0:46:36.440 --> 0:46:38.439
<v Speaker 3>I have nothing else. I can't wait for that game boy.

0:46:38.480 --> 0:46:41.920
<v Speaker 4>I'll report back with pictures at Chuck the podcast or Instagram.

0:46:42.080 --> 0:46:44.719
<v Speaker 3>Oh nice, I gotta put this Kutsu pictures up. Hadn't

0:46:44.719 --> 0:46:45.000
<v Speaker 3>done it?

0:46:45.600 --> 0:46:49.680
<v Speaker 2>Oh yeah, you need to, man, Yeah, yeah, you got to.

0:46:49.800 --> 0:46:52.440
<v Speaker 2>You put it on the podcast. You got to deliver, Chuck.

0:46:52.800 --> 0:46:54.880
<v Speaker 3>I have to deliver, Josh.

0:46:54.880 --> 0:46:57.040
<v Speaker 2>Well, since Chuck says he has to deliver, and that

0:46:57.160 --> 0:47:00.480
<v Speaker 2>was an agreement to me saying he has to deliver, obviously,

0:47:00.880 --> 0:47:02.560
<v Speaker 2>we've unlocked listener mail.

0:47:05.400 --> 0:47:08.359
<v Speaker 4>This is a timely one because our bet date has

0:47:08.440 --> 0:47:10.640
<v Speaker 4>passed and we got a few of these from people.

0:47:10.680 --> 0:47:14.120
<v Speaker 4>Hey guys, I'm from Brazil and I started listening to

0:47:14.600 --> 0:47:17.040
<v Speaker 4>your show during the pandemic. But I love those older

0:47:17.080 --> 0:47:20.239
<v Speaker 4>episodes and I was recently listening to one from November

0:47:20.280 --> 0:47:24.719
<v Speaker 4>twenty nineteen, Augmented Reality Coming Soon. At the beginning of

0:47:24.719 --> 0:47:28.120
<v Speaker 4>the episode, Josh and Clark, we get that a lot.

0:47:29.280 --> 0:47:29.800
<v Speaker 3>That's okay.

0:47:29.960 --> 0:47:33.480
<v Speaker 4>I'm sure my tombstone's a Charles w Chuck Clark Bryant.

0:47:35.160 --> 0:47:36.439
<v Speaker 2>I will see to it that it does.

0:47:36.480 --> 0:47:39.960
<v Speaker 4>If I outlook you, well, I'm gonna be between you

0:47:40.000 --> 0:47:42.360
<v Speaker 4>and you me so you can constantly just be talking over.

0:47:42.280 --> 0:47:45.319
<v Speaker 2>Me, Okay, kid, that's what we should do.

0:47:45.320 --> 0:47:47.560
<v Speaker 3>It should do you me, me, you Emily.

0:47:47.760 --> 0:47:50.120
<v Speaker 4>Okay, and then we're not going to talk about pets

0:47:50.160 --> 0:47:51.319
<v Speaker 4>or children, because that's too sad.

0:47:51.520 --> 0:47:53.680
<v Speaker 2>What if we just did like a mass burial together

0:47:53.719 --> 0:47:54.560
<v Speaker 2>and save some money?

0:47:55.200 --> 0:47:57.400
<v Speaker 4>Oh yeah, just or skybarell plow us all up in

0:47:57.440 --> 0:47:59.520
<v Speaker 4>the mountain and then let the crozyatus or whatever vultures.

0:47:59.719 --> 0:48:02.319
<v Speaker 2>Yeah, but I'm sure shipping our cadavers would be kind

0:48:02.320 --> 0:48:03.000
<v Speaker 2>of expensive.

0:48:03.520 --> 0:48:07.080
<v Speaker 3>That's true. All right, Well, we'll work this out anyway.

0:48:07.160 --> 0:48:09.640
<v Speaker 4>Josh and Clark made a bet that in five years,

0:48:09.760 --> 0:48:14.000
<v Speaker 4>augmented reality glasses would be all the rage, because Josh

0:48:14.120 --> 0:48:18.240
<v Speaker 4>said that he thought they would be commonplace by Halloween

0:48:18.280 --> 0:48:19.040
<v Speaker 4>twenty twenty four.

0:48:19.360 --> 0:48:20.960
<v Speaker 3>Here we are, Josh, what do you.

0:48:20.880 --> 0:48:25.040
<v Speaker 2>Think that doesn't sound like something I'd say in retrospect?

0:48:25.600 --> 0:48:29.040
<v Speaker 4>Well, Elisa says, I think Chuck won this one. It

0:48:29.120 --> 0:48:34.480
<v Speaker 4>is funny though. Recently, as someone I know saw me

0:48:35.320 --> 0:48:36.840
<v Speaker 4>had my camera because it was an event. I was

0:48:36.840 --> 0:48:39.440
<v Speaker 4>taking pictures and I said, can I take your picture?

0:48:39.520 --> 0:48:41.239
<v Speaker 4>And he said sure, and I took his picture. Then

0:48:41.280 --> 0:48:43.520
<v Speaker 4>he went, now can I take yours? And he touched

0:48:43.520 --> 0:48:45.920
<v Speaker 4>his glasses and looked at me and walked away. And

0:48:45.920 --> 0:48:49.920
<v Speaker 4>I was like, that dude's wearing photography glasses.

0:48:51.840 --> 0:48:52.839
<v Speaker 3>No, I knew the guy.

0:48:52.960 --> 0:48:56.040
<v Speaker 4>Those meta ray bands that you can like whatever, interact

0:48:56.080 --> 0:48:59.759
<v Speaker 4>online through your glasses basically what there's Yeah, that's what

0:48:59.760 --> 0:49:00.920
<v Speaker 4>you would be commonplace.

0:49:00.960 --> 0:49:03.160
<v Speaker 2>I think you didn't chase after him and say like, hey,

0:49:03.200 --> 0:49:04.320
<v Speaker 2>I never said yes.

0:49:05.719 --> 0:49:08.959
<v Speaker 3>No I didn't. Well, I just thought i'd expose it. Here.

0:49:09.560 --> 0:49:11.920
<v Speaker 2>There you go. Now we know you want to say

0:49:11.960 --> 0:49:15.320
<v Speaker 2>his name in street address, I do not. All right, Well,

0:49:15.640 --> 0:49:19.279
<v Speaker 2>since Chuck told an anecdote about an anonymous friend using

0:49:19.280 --> 0:49:23.640
<v Speaker 2>Google glasses and I lost a bet, then we have

0:49:23.719 --> 0:49:26.000
<v Speaker 2>to sign off by thanking whoever wrote this email? Who

0:49:26.120 --> 0:49:26.600
<v Speaker 2>was it again?

0:49:27.560 --> 0:49:28.680
<v Speaker 3>Alisa from Brazil.

0:49:29.360 --> 0:49:32.120
<v Speaker 2>Oh that's right, Thanks a lot, Alisa from Brazil. We

0:49:32.200 --> 0:49:34.880
<v Speaker 2>appreciate it big time. Thank you for pointing out that

0:49:34.960 --> 0:49:37.800
<v Speaker 2>I lost to Betsy Chuck. Hopefully there was no money

0:49:37.840 --> 0:49:38.520
<v Speaker 2>on it, was there?

0:49:38.560 --> 0:49:38.920
<v Speaker 1>Do you know?

0:49:40.040 --> 0:49:41.720
<v Speaker 3>No money as far as I'm concerned.

0:49:41.800 --> 0:49:43.600
<v Speaker 2>And if you want to be like Alsa from Brazil,

0:49:43.640 --> 0:49:46.360
<v Speaker 2>you can email us as well at stuff podcast at

0:49:46.400 --> 0:49:50.520
<v Speaker 2>iHeartRadio dot com.

0:49:50.680 --> 0:49:53.560
<v Speaker 3>Stuff you Should Know is a production of iHeartRadio. For

0:49:53.640 --> 0:49:57.839
<v Speaker 3>more podcasts my heart Radio, visit the iHeartRadio app, Apple Podcasts,

0:49:57.920 --> 0:50:04.280
<v Speaker 3>or wherever you listen to your favorite shows.