1 00:00:01,480 --> 00:00:05,640 Speaker 1: Welcome to Stuff You Should Know, a production of iHeartRadio. 2 00:00:11,200 --> 00:00:15,040 Speaker 2: Das Vidania and welcome to the podcast. I'm Josh. There's Chuck. 3 00:00:15,720 --> 00:00:20,080 Speaker 2: Jerry's here too, man, this is stuff you should know. Comrade. 4 00:00:22,360 --> 00:00:27,720 Speaker 3: Yeah, the Tetris edition. How much Tetris have you played? 5 00:00:27,760 --> 00:00:28,760 Speaker 3: What's your background there? 6 00:00:29,480 --> 00:00:32,159 Speaker 2: I was a very casual Tetris player. I mean I 7 00:00:32,240 --> 00:00:34,919 Speaker 2: didn't even realize there were as many levels as there are. 8 00:00:36,960 --> 00:00:39,840 Speaker 2: I tend to flip out when things start to really 9 00:00:40,080 --> 00:00:43,120 Speaker 2: go fast, So I wasn't very good at Tetris, but 10 00:00:43,440 --> 00:00:44,879 Speaker 2: I did enjoy it when I played it. 11 00:00:45,400 --> 00:00:46,519 Speaker 3: And where'd you play it? 12 00:00:46,720 --> 00:00:46,800 Speaker 1: Like? 13 00:00:46,840 --> 00:00:47,640 Speaker 3: What system? 14 00:00:47,640 --> 00:00:52,519 Speaker 2: The classic nees? Okay, how about you, Chuck, what is 15 00:00:52,560 --> 00:00:54,320 Speaker 2: your relationship to Tetris? 16 00:00:54,600 --> 00:00:56,240 Speaker 4: Well, the only way I ever played it was on 17 00:00:56,320 --> 00:00:59,600 Speaker 4: a game Boy. I don't know if I had a 18 00:00:59,600 --> 00:01:01,920 Speaker 4: game Boy. If it was Scott's. 19 00:01:02,760 --> 00:01:03,560 Speaker 3: I know he had one. 20 00:01:03,640 --> 00:01:05,560 Speaker 4: But at any rate, I played it on the game 21 00:01:05,560 --> 00:01:08,960 Speaker 4: Boy only and really really loved it and got into 22 00:01:09,280 --> 00:01:11,920 Speaker 4: that for a while. I wasn't like obsessed with it 23 00:01:12,040 --> 00:01:15,120 Speaker 4: or anything, but I did have the Tetris streams. I 24 00:01:15,160 --> 00:01:18,720 Speaker 4: did walk around seeing things as Tetris on the landscape, 25 00:01:19,440 --> 00:01:21,640 Speaker 4: so it definitely invaded my consciousness for a while. But 26 00:01:21,640 --> 00:01:24,640 Speaker 4: I never played it on anything but the game Boy, 27 00:01:24,680 --> 00:01:26,319 Speaker 4: so I don't know how to play it with a 28 00:01:26,400 --> 00:01:27,840 Speaker 4: regular controller or whatever. 29 00:01:28,040 --> 00:01:32,400 Speaker 2: Yeah, I couldn't. Like I tried playing it on computer. 30 00:01:32,520 --> 00:01:34,480 Speaker 2: In it, I was like, I don't I can't get this. 31 00:01:34,760 --> 00:01:37,959 Speaker 2: I'm just used to the NYS controller for it. 32 00:01:38,680 --> 00:01:40,840 Speaker 3: Yeah. I was gonna try and play it today, just 33 00:01:40,880 --> 00:01:41,319 Speaker 3: like whatever. 34 00:01:41,360 --> 00:01:43,320 Speaker 4: I'm sure there's some free online version you can play 35 00:01:43,360 --> 00:01:46,760 Speaker 4: on your desktop, but I was afraid I was a 36 00:01:46,800 --> 00:01:47,280 Speaker 4: little behind. 37 00:01:47,280 --> 00:01:47,520 Speaker 3: Today. 38 00:01:47,560 --> 00:01:48,960 Speaker 4: I was like, I'm not going to do it because 39 00:01:48,960 --> 00:01:52,200 Speaker 4: I'll be thirty minutes later I will still been playing 40 00:01:52,200 --> 00:01:55,320 Speaker 4: Tetris because it's a very addictive game, and part of 41 00:01:55,360 --> 00:01:59,560 Speaker 4: why it was successful is because it seems like every 42 00:01:59,760 --> 00:02:05,600 Speaker 4: body that ever tried Tetris early on at least loved 43 00:02:05,760 --> 00:02:07,920 Speaker 4: and became pretty addicted to Tetris. 44 00:02:08,120 --> 00:02:09,920 Speaker 2: Yeah. I was asking you and me. I was like, 45 00:02:09,960 --> 00:02:11,840 Speaker 2: did you ever play Tetris? And she just kind of 46 00:02:11,880 --> 00:02:13,480 Speaker 2: gave me this. She didn't even look over at me. 47 00:02:13,520 --> 00:02:14,959 Speaker 2: She just looked at them at me out of the 48 00:02:15,040 --> 00:02:17,519 Speaker 2: corner of her eyes and was like, I was pretty 49 00:02:17,520 --> 00:02:18,160 Speaker 2: good at Tetra. 50 00:02:18,440 --> 00:02:19,960 Speaker 3: Yeah I could see that. 51 00:02:21,000 --> 00:02:23,160 Speaker 2: Yeah, come on, I never I didn't ask her if 52 00:02:23,160 --> 00:02:25,400 Speaker 2: she had the dreams, but I could see her having 53 00:02:25,440 --> 00:02:28,320 Speaker 2: the dreams. Apparently that's a really common phenomenon, right, I 54 00:02:28,320 --> 00:02:30,200 Speaker 2: think it's actually called the Tetris effect. 55 00:02:31,160 --> 00:02:32,200 Speaker 3: Uh, yeah, for sure. 56 00:02:32,240 --> 00:02:34,480 Speaker 4: When it starts invading your dreams or you start you know, 57 00:02:34,520 --> 00:02:36,359 Speaker 4: if you're walking around a city and you start looking 58 00:02:36,400 --> 00:02:38,480 Speaker 4: at an alleyway that you could drop a long I 59 00:02:38,600 --> 00:02:41,040 Speaker 4: beam into, then it's in your bones. 60 00:02:41,120 --> 00:02:43,920 Speaker 2: Yeah for sure. So yeah, we'll talk a little bit 61 00:02:44,000 --> 00:02:47,320 Speaker 2: about why it's so addictive. People have come up with 62 00:02:47,400 --> 00:02:50,480 Speaker 2: theories for it, like it's a video game that's so addictive. 63 00:02:51,080 --> 00:02:54,959 Speaker 2: Psychologists have actually come up with theories to explain why 64 00:02:55,200 --> 00:02:59,160 Speaker 2: Tetris in particular, not video games, Tetris in particular has 65 00:02:59,160 --> 00:03:01,920 Speaker 2: that Tetris effect and it's so addictive, which kind of 66 00:03:02,160 --> 00:03:05,360 Speaker 2: give you an idea of why. I think we talked 67 00:03:05,360 --> 00:03:07,880 Speaker 2: about this in our Minecraft episode that where I got 68 00:03:07,880 --> 00:03:12,800 Speaker 2: everything right that Tetris is actually the best selling game 69 00:03:12,840 --> 00:03:16,880 Speaker 2: of all time. Yeah, closing in on five hundred and 70 00:03:16,880 --> 00:03:19,560 Speaker 2: fifty million copies. Wow. 71 00:03:19,919 --> 00:03:23,239 Speaker 3: Yeah, that is a stackering number of people, man, right. 72 00:03:23,080 --> 00:03:25,640 Speaker 2: And this video game hasn't been around since like the 73 00:03:25,760 --> 00:03:28,800 Speaker 2: eighteen hundred. It's like it's from nineteen eighty four. 74 00:03:29,120 --> 00:03:31,840 Speaker 3: It's not Oregon Trail right right exactly. 75 00:03:32,360 --> 00:03:34,040 Speaker 2: You can't catch dysentery playing it. 76 00:03:34,880 --> 00:03:37,240 Speaker 3: No, and big thanks to Olivia for this one. 77 00:03:37,640 --> 00:03:41,480 Speaker 4: I had this idea when I recently remembered that I 78 00:03:41,520 --> 00:03:43,480 Speaker 4: had not watched the Tetris Cold. 79 00:03:43,200 --> 00:03:44,680 Speaker 3: War thriller movie. 80 00:03:45,400 --> 00:03:49,560 Speaker 4: That is a very loose sort of story about how 81 00:03:49,600 --> 00:03:53,360 Speaker 4: this game was developed, because it's a very interesting story 82 00:03:53,360 --> 00:03:57,040 Speaker 4: set against the backdrop of the Cold War. They really 83 00:03:58,400 --> 00:04:01,680 Speaker 4: it's a fictionalized version, so it sort of loosely follows 84 00:04:01,760 --> 00:04:04,000 Speaker 4: some of it. But it looked like a really fun 85 00:04:04,320 --> 00:04:06,760 Speaker 4: movie that I'd kind of forgot about. So I asked 86 00:04:06,800 --> 00:04:09,080 Speaker 4: Lvia to put this together, and I'm gonna watch the 87 00:04:09,080 --> 00:04:10,400 Speaker 4: movie sometime this week, I think. 88 00:04:10,840 --> 00:04:10,920 Speaker 3: So. 89 00:04:11,120 --> 00:04:14,520 Speaker 2: Is that huge chase scene where Alexi Pajetnov is chasing 90 00:04:14,560 --> 00:04:18,240 Speaker 2: the CIA agents across rooftops in Istanbul and catches up 91 00:04:18,240 --> 00:04:21,280 Speaker 2: with them and kills them with the garrot is made up? 92 00:04:22,520 --> 00:04:24,960 Speaker 3: I think it is. And he was throwing Tetris pieces 93 00:04:25,000 --> 00:04:28,440 Speaker 3: at them and building Tetris walls. That's what the movie 94 00:04:28,480 --> 00:04:29,080 Speaker 3: they should have done. 95 00:04:29,160 --> 00:04:30,839 Speaker 2: Yeah, for sure, that would have been pretty cool. He 96 00:04:30,960 --> 00:04:33,200 Speaker 2: just like holds his hand out and instead of a 97 00:04:33,200 --> 00:04:35,839 Speaker 2: web coming out, it's Tetris pieces right in your face. 98 00:04:36,800 --> 00:04:37,160 Speaker 3: All right. 99 00:04:37,200 --> 00:04:38,880 Speaker 4: So you mentioned a guy that's very key to this. 100 00:04:38,960 --> 00:04:41,799 Speaker 4: In fact, he's the most key because he is the creator, 101 00:04:42,160 --> 00:04:47,080 Speaker 4: Alexi Pagetnov. The year's nineteen eighty four, very big key 102 00:04:47,160 --> 00:04:51,040 Speaker 4: year in American history in a lot of ways. And 103 00:04:51,080 --> 00:04:56,000 Speaker 4: he was working at a place called the Jerrod Nitsen 104 00:04:56,240 --> 00:05:01,040 Speaker 4: Computer Center CenTra, which is a part of the Soviet 105 00:05:01,120 --> 00:05:04,800 Speaker 4: Academy of Sciences, and he came up with this game 106 00:05:05,160 --> 00:05:11,280 Speaker 4: that he originally called Genetic Engineering. Great name eventually would 107 00:05:11,320 --> 00:05:14,000 Speaker 4: land on Tetris, but it was a copy initially of 108 00:05:14,240 --> 00:05:19,680 Speaker 4: his favorite puzzle game when he was a kid, called Pentomeno. 109 00:05:20,560 --> 00:05:22,920 Speaker 2: I'm glad, yes you said it. It took me a 110 00:05:22,960 --> 00:05:24,880 Speaker 2: little while and I was like, oh, like Domino, but 111 00:05:25,120 --> 00:05:26,000 Speaker 2: with five. 112 00:05:26,720 --> 00:05:29,320 Speaker 4: Yeah, exactly. And it was like any other puzzle. It 113 00:05:29,360 --> 00:05:32,200 Speaker 4: was a wooden box and you had these pieces, twelve 114 00:05:33,080 --> 00:05:36,400 Speaker 4: wooden tiles, each represented a different shape that can be 115 00:05:36,400 --> 00:05:39,760 Speaker 4: made with five squares, and it was just a physical thing. 116 00:05:39,800 --> 00:05:43,120 Speaker 4: It was in a rectangular, horizontal box and you would 117 00:05:43,200 --> 00:05:45,080 Speaker 4: just you know, it was one of those puzzles where 118 00:05:45,120 --> 00:05:47,000 Speaker 4: you would put the things in there and it wouldn't 119 00:05:47,040 --> 00:05:49,479 Speaker 4: make like an Elton John album cover. It would just 120 00:05:49,640 --> 00:05:51,440 Speaker 4: fit and you would be like, hey, I won I 121 00:05:51,480 --> 00:05:53,279 Speaker 4: fed all the pieces in here, right. 122 00:05:53,680 --> 00:05:58,120 Speaker 2: So yeah, he basically took that and adapted it into 123 00:05:58,520 --> 00:06:01,040 Speaker 2: He's like, well, I'm going to totally evolutionized this. I'm 124 00:06:01,040 --> 00:06:05,320 Speaker 2: going to change the shapes from five boxes to four. 125 00:06:06,839 --> 00:06:09,919 Speaker 2: And so you can't call it pentomeno anymore because pent 126 00:06:10,839 --> 00:06:13,520 Speaker 2: is what five in Greek or Latin something. 127 00:06:13,279 --> 00:06:16,520 Speaker 3: Like that, right, yeah, five squares. 128 00:06:16,600 --> 00:06:20,640 Speaker 2: Yeah, So he called it Tetris, named after Tetra. Yeah, 129 00:06:20,680 --> 00:06:25,040 Speaker 2: the Greek prefix meaning four, And apparently he also liked 130 00:06:25,040 --> 00:06:28,240 Speaker 2: tennis and wanted to give tennis a little shout out. 131 00:06:28,440 --> 00:06:33,159 Speaker 2: So that's what the iss is from Tetra Tennis Tetris. 132 00:06:33,560 --> 00:06:33,960 Speaker 3: Yeah. 133 00:06:34,320 --> 00:06:34,560 Speaker 1: Yeah. 134 00:06:34,560 --> 00:06:36,200 Speaker 4: In this initial version, like I said, it was called 135 00:06:36,240 --> 00:06:39,880 Speaker 4: genetic engineering, and at first it was just a horizontal 136 00:06:39,880 --> 00:06:43,600 Speaker 4: but he just basically did the exact same thing digitally 137 00:06:43,720 --> 00:06:47,400 Speaker 4: that he had in his physical I guess sitting in 138 00:06:47,440 --> 00:06:52,160 Speaker 4: his closet somewhere with pentomeno. It was a horizontal square 139 00:06:52,560 --> 00:06:55,000 Speaker 4: with these pieces that you would you know, click, I 140 00:06:55,040 --> 00:06:56,479 Speaker 4: don't know if you dragged at that point or not. 141 00:06:56,520 --> 00:06:58,600 Speaker 3: Did they even have the mouse at that point, I 142 00:06:58,760 --> 00:06:59,560 Speaker 3: don't know. 143 00:07:01,120 --> 00:07:03,080 Speaker 4: Anyway you could get it over into that box and 144 00:07:03,080 --> 00:07:06,800 Speaker 4: fit it that the pieces didn't fly down and they 145 00:07:06,800 --> 00:07:09,800 Speaker 4: didn't disappear when you would complete a line like the 146 00:07:09,840 --> 00:07:12,840 Speaker 4: classic Tetris. That would come later when he would make 147 00:07:12,880 --> 00:07:14,960 Speaker 4: it a big And that was sort of the key 148 00:07:15,040 --> 00:07:18,000 Speaker 4: basically was he found that that first version of genetic 149 00:07:18,280 --> 00:07:21,080 Speaker 4: engineering was boring, and if he made it vertical, he 150 00:07:21,160 --> 00:07:23,560 Speaker 4: made the piece of small, and if he made those 151 00:07:23,600 --> 00:07:27,880 Speaker 4: lines disappear as you went, that created this addictive quality 152 00:07:27,920 --> 00:07:29,160 Speaker 4: that made Tetris tetris. 153 00:07:29,200 --> 00:07:31,960 Speaker 2: That's it. Did you say that there weren't any graphics, 154 00:07:31,960 --> 00:07:35,320 Speaker 2: that they were like characters and punctuation marks instead. 155 00:07:35,000 --> 00:07:37,480 Speaker 3: Of ground, So, yeah, that was the first version. 156 00:07:37,560 --> 00:07:40,320 Speaker 2: The whole thing was made up of brackets, Like each 157 00:07:40,400 --> 00:07:43,800 Speaker 2: line was brackets, and like the pieces were like exclamation 158 00:07:43,960 --> 00:07:48,960 Speaker 2: points or periods or greater than symbols. It was pretty primitive, 159 00:07:49,040 --> 00:07:51,640 Speaker 2: rough first version, but yeah, it had had kind of 160 00:07:51,640 --> 00:07:54,040 Speaker 2: the bones to it, but it wasn't until you start 161 00:07:54,080 --> 00:07:58,320 Speaker 2: clearing lines that that's what tetris is all about. So 162 00:07:58,440 --> 00:08:00,640 Speaker 2: around the same time he had a colleague called Dmitri 163 00:08:00,840 --> 00:08:04,360 Speaker 2: Pavlovsky was also working on games, and there was a 164 00:08:04,400 --> 00:08:08,680 Speaker 2: sixteen year old involved, young lad named Vottom Garashimov who 165 00:08:08,760 --> 00:08:10,720 Speaker 2: was a summer intern and just happened to be at 166 00:08:10,760 --> 00:08:13,640 Speaker 2: the right place at the right time, And the three 167 00:08:13,640 --> 00:08:16,880 Speaker 2: of them got together with another guy, a psychologist named 168 00:08:16,960 --> 00:08:20,600 Speaker 2: Vladimir Pokilko, and you put the four of them together 169 00:08:20,680 --> 00:08:24,160 Speaker 2: and you have the earliest developers of tetris. 170 00:08:24,520 --> 00:08:27,240 Speaker 4: Yeah, he was interested in doing puzzles in relation to 171 00:08:27,320 --> 00:08:33,760 Speaker 4: his psychological experiments. Gerasimov and the other guy at Pavlovsky 172 00:08:33,840 --> 00:08:37,199 Speaker 4: were poorting games over to ibmpcs, which a lot of 173 00:08:37,240 --> 00:08:40,280 Speaker 4: people in the Soviet Union or not a lot of people, 174 00:08:40,280 --> 00:08:41,920 Speaker 4: but that was sort of one of the main computers 175 00:08:41,920 --> 00:08:44,800 Speaker 4: that they could have access to at the time, and 176 00:08:45,080 --> 00:08:47,760 Speaker 4: they had this idea like, hey, we might be able 177 00:08:47,760 --> 00:08:50,520 Speaker 4: to like profit from this one day, but that's going 178 00:08:50,559 --> 00:08:52,719 Speaker 4: to be a tricky thing because you know, this is 179 00:08:52,720 --> 00:08:53,640 Speaker 4: a Soviet. 180 00:08:53,360 --> 00:08:56,559 Speaker 3: Union and everything that we do belongs to state. 181 00:08:57,880 --> 00:09:00,079 Speaker 2: That was a great Yakov Smirnov, by the way, I 182 00:09:00,120 --> 00:09:05,840 Speaker 2: appreciate that. Yeah, so as we'll see the developers. Pajetanov 183 00:09:05,920 --> 00:09:08,319 Speaker 2: apparently was like, hey, you know, I think it'd be 184 00:09:08,360 --> 00:09:12,120 Speaker 2: a great idea if the USSR owned the rights to 185 00:09:12,200 --> 00:09:14,680 Speaker 2: this game that we developed for the first ten years. 186 00:09:14,679 --> 00:09:17,280 Speaker 2: What do you think? He had said that it was 187 00:09:17,320 --> 00:09:20,839 Speaker 2: basically an impossible choice, like if he didn't do that, 188 00:09:21,240 --> 00:09:23,080 Speaker 2: they would cheat him out of it and he would 189 00:09:23,080 --> 00:09:26,640 Speaker 2: probably be investigated by the KGB anyway, So he just 190 00:09:26,760 --> 00:09:31,280 Speaker 2: went along with that. But before that ever happened, there 191 00:09:31,400 --> 00:09:37,160 Speaker 2: was the game started to spread. We mentioned Pokylko, he 192 00:09:37,200 --> 00:09:39,520 Speaker 2: was a psychologist, and he took it to a copy 193 00:09:39,559 --> 00:09:43,080 Speaker 2: to the Moscow Medical Institute where he worked and was like, Hey, 194 00:09:43,080 --> 00:09:45,000 Speaker 2: why don't you guys try playing to see what you think? 195 00:09:45,480 --> 00:09:49,440 Speaker 2: And apparently the workers played so often that they had 196 00:09:49,440 --> 00:09:53,720 Speaker 2: to delete it from their computers because they just couldn't 197 00:09:53,760 --> 00:09:56,319 Speaker 2: be trusted with Tetris on their computers to get their 198 00:09:56,320 --> 00:09:56,800 Speaker 2: work done. 199 00:09:57,640 --> 00:09:59,760 Speaker 4: Yeah, that became kind of a common refrain in this 200 00:10:00,320 --> 00:10:02,240 Speaker 4: as it goes along, as more and more people are like, 201 00:10:02,600 --> 00:10:05,440 Speaker 4: why are all my employees crowded around the computer monitor 202 00:10:06,200 --> 00:10:07,960 Speaker 4: and they would go in and find them playing Tetris. 203 00:10:08,280 --> 00:10:12,120 Speaker 4: It spread to like I said, IBMPC users in the 204 00:10:12,160 --> 00:10:17,079 Speaker 4: Soviet Union, was copied onto floppy disks, transported across borders, 205 00:10:17,080 --> 00:10:20,200 Speaker 4: and eventually got named Robert Stein, who owned a UK 206 00:10:20,280 --> 00:10:27,000 Speaker 4: based company called Andromeda Software Ltd. He saw this in Hungary. 207 00:10:27,120 --> 00:10:30,160 Speaker 4: He was like, hey, Hungary gave us the Rubik's Cube, 208 00:10:30,200 --> 00:10:33,280 Speaker 4: here's another puzzle game. This is pretty interesting to me. 209 00:10:33,400 --> 00:10:37,160 Speaker 4: So in nineteen eighty six he realized that he had 210 00:10:37,160 --> 00:10:39,160 Speaker 4: a I guess. He got a hold of a telex 211 00:10:39,440 --> 00:10:44,880 Speaker 4: number that could reach paget Nov and he sent him 212 00:10:45,320 --> 00:10:47,720 Speaker 4: telex and they started telexing back and forth saying like, hey, 213 00:10:47,960 --> 00:10:52,920 Speaker 4: I'm interested in this. He ultimately got a reply that said, yes, 214 00:10:53,080 --> 00:10:55,520 Speaker 4: we are interested, we would like to have this deal. 215 00:10:56,160 --> 00:11:00,240 Speaker 4: And Stein didn't realize in broken Russian that just meant yeah, 216 00:11:00,280 --> 00:11:01,080 Speaker 4: let's keep talking. 217 00:11:01,360 --> 00:11:04,239 Speaker 3: He thought that meant, hey, sounds like we have a deal. 218 00:11:04,240 --> 00:11:09,120 Speaker 2: Right, So he actually started creating copies of it, right, 219 00:11:09,520 --> 00:11:11,839 Speaker 2: and getting ready to sell it in the West. Is 220 00:11:11,880 --> 00:11:12,360 Speaker 2: that correct? 221 00:11:12,640 --> 00:11:12,800 Speaker 1: Yeah. 222 00:11:12,880 --> 00:11:15,640 Speaker 4: Here's where it gets a little confusing, because this whole 223 00:11:15,679 --> 00:11:18,480 Speaker 4: story about who has the rights gets really in the weeds. 224 00:11:18,640 --> 00:11:23,000 Speaker 4: And what happened was Stein started he thought they had 225 00:11:23,000 --> 00:11:25,839 Speaker 4: a deal, so he started developing the launch of this 226 00:11:25,920 --> 00:11:29,400 Speaker 4: thing because he thought he had a deal when he 227 00:11:29,440 --> 00:11:32,640 Speaker 4: did not even have these rights. Like they literally made 228 00:11:32,640 --> 00:11:37,080 Speaker 4: a deal with a guy named Robert Maxwell. British newspaper mogul. 229 00:11:38,760 --> 00:11:41,200 Speaker 4: There's a lot more to this guy than you know. 230 00:11:41,240 --> 00:11:43,640 Speaker 4: We could probably do a whole episode on him. But 231 00:11:43,800 --> 00:11:47,160 Speaker 4: he had a couple of companies, one called spectrum Holobite 232 00:11:47,480 --> 00:11:50,640 Speaker 4: in the United States and one called Mirrorsoft in the UK, 233 00:11:50,800 --> 00:11:54,840 Speaker 4: and he made licensing deals for PC and console rights 234 00:11:55,440 --> 00:11:57,840 Speaker 4: with Mirrorsoft for the UK and Europe for three thousand 235 00:11:57,840 --> 00:12:03,080 Speaker 4: pounds plus royalties, and then for spectrum Holobite for North 236 00:12:03,120 --> 00:12:06,360 Speaker 4: America and Japan for eleven thousand plus royalties when he 237 00:12:06,400 --> 00:12:08,800 Speaker 4: didn't even own the rights to do so at this point. 238 00:12:09,040 --> 00:12:12,560 Speaker 2: Yeah, So apparently they were out there selling units and 239 00:12:12,600 --> 00:12:16,079 Speaker 2: then the Russians got word of this. Something called l 240 00:12:16,240 --> 00:12:21,200 Speaker 2: ORG electron or Technica, which was the Soviet organization for 241 00:12:21,280 --> 00:12:25,120 Speaker 2: developing things like games like Tetris and then owning the 242 00:12:25,240 --> 00:12:28,880 Speaker 2: rights to it, got in touch with Stein and were like, hey, 243 00:12:28,920 --> 00:12:31,920 Speaker 2: you can't do this anymore, like we own that this 244 00:12:31,960 --> 00:12:34,760 Speaker 2: is even Cold war stuff says that this is wrong, 245 00:12:34,840 --> 00:12:35,040 Speaker 2: you know. 246 00:12:37,240 --> 00:12:40,400 Speaker 4: Yeah, So in January twenty nine to eighty eight, spectrum 247 00:12:40,440 --> 00:12:43,640 Speaker 4: Holobite released it in the US and he didn't get 248 00:12:43,640 --> 00:12:47,240 Speaker 4: his deal signed with l ORG because they weren't like, hey, 249 00:12:47,360 --> 00:12:47,920 Speaker 4: shut this down. 250 00:12:47,920 --> 00:12:49,480 Speaker 3: You can't do it. They said, hey, let's talk. 251 00:12:50,400 --> 00:12:52,559 Speaker 4: He didn't get his actual deal signed with them until 252 00:12:52,600 --> 00:12:54,760 Speaker 4: the end of February, so he was selling these things 253 00:12:55,240 --> 00:12:58,360 Speaker 4: for a month in the United States before he even 254 00:12:58,400 --> 00:13:01,480 Speaker 4: had a deal with l Org l Org And at 255 00:13:01,520 --> 00:13:03,120 Speaker 4: that point he got to think like a ten year 256 00:13:03,200 --> 00:13:06,280 Speaker 4: licensing deal from them, so it was all that part 257 00:13:06,280 --> 00:13:07,480 Speaker 4: of it was legit by this point. 258 00:13:07,679 --> 00:13:09,760 Speaker 2: Yeah, and at the time, it was almost one hundred 259 00:13:09,800 --> 00:13:13,360 Speaker 2: dollars for a copy of Tetris for IBM and sixty 260 00:13:13,400 --> 00:13:16,760 Speaker 2: eight dollars. These are in today's dollars, I should say, Yeah, 261 00:13:16,760 --> 00:13:20,280 Speaker 2: for the Commodore sixty four that's not cheap, No, for 262 00:13:20,320 --> 00:13:23,360 Speaker 2: sure not, but people were buying it because people liked it. 263 00:13:23,840 --> 00:13:28,480 Speaker 2: And apparently also Mirosof made deals with Atari and Sega 264 00:13:28,679 --> 00:13:34,400 Speaker 2: too to basically start producing Tetris cartridges for those consoles. 265 00:13:34,920 --> 00:13:38,120 Speaker 2: And again I think this was within that window where 266 00:13:38,240 --> 00:13:40,839 Speaker 2: he didn't officially own any of the rights at the time. 267 00:13:41,640 --> 00:13:44,000 Speaker 4: Yeah, he didn't have those rights, so you could have 268 00:13:44,480 --> 00:13:46,120 Speaker 4: it gets a little confusing, but you can have like 269 00:13:46,240 --> 00:13:48,959 Speaker 4: PC rights, but not rights to do it on like 270 00:13:49,000 --> 00:13:52,520 Speaker 4: a handheld game or like a stand up console arcade 271 00:13:52,559 --> 00:13:54,760 Speaker 4: game or something like that, or what would to come, 272 00:13:54,800 --> 00:13:56,880 Speaker 4: which was, well, they already had Atari and stuff like that, 273 00:13:56,960 --> 00:13:59,079 Speaker 4: and Sega like you mentioned, but you know, all these 274 00:13:59,120 --> 00:14:01,839 Speaker 4: are different licenses, and this guy Stein was just kind 275 00:14:01,840 --> 00:14:04,920 Speaker 4: of going full steam ahead without even owning these licenses, 276 00:14:04,960 --> 00:14:07,200 Speaker 4: basically saying like, hey, I'll get these, don't worry. 277 00:14:07,559 --> 00:14:11,120 Speaker 2: So yeah, So at the time, there was another guy 278 00:14:11,200 --> 00:14:13,640 Speaker 2: that we've got to introduce and then we'll take a 279 00:14:13,640 --> 00:14:17,920 Speaker 2: break after well after that. His name was Hank Rogers 280 00:14:18,080 --> 00:14:21,040 Speaker 2: h N. K. Rogers. He was Dutch born but grew 281 00:14:21,080 --> 00:14:24,000 Speaker 2: up in America, and at the time he was working 282 00:14:24,080 --> 00:14:27,560 Speaker 2: for a company called Bulletproof Software, a Japanese company, and 283 00:14:27,680 --> 00:14:30,240 Speaker 2: his job was to find games to basically develop for 284 00:14:30,280 --> 00:14:34,000 Speaker 2: the Japanese market. And one day in nineteen eighty eight, 285 00:14:34,120 --> 00:14:39,400 Speaker 2: he was at Cees in Las Vegas looking for ideas, 286 00:14:40,240 --> 00:14:42,640 Speaker 2: and one of the ideas that he came across Chuck. 287 00:14:43,360 --> 00:14:44,440 Speaker 1: Was Tetris. 288 00:14:45,680 --> 00:14:46,160 Speaker 3: What a pro. 289 00:14:46,280 --> 00:15:13,440 Speaker 1: We'll be right back, Okay. 290 00:15:13,520 --> 00:15:15,920 Speaker 2: So when we last saw Hank Rogers, he was wandering 291 00:15:16,000 --> 00:15:20,760 Speaker 2: around Cees with a pennant that said Bulletproof's number one, 292 00:15:20,880 --> 00:15:25,840 Speaker 2: eating some popcorn, and he had just stopped in front 293 00:15:25,840 --> 00:15:29,560 Speaker 2: of this booth that was playing Tetris. And he dropped 294 00:15:29,600 --> 00:15:31,880 Speaker 2: his popcorn and his pennant at the same time as 295 00:15:32,000 --> 00:15:35,760 Speaker 2: mouth agog and he was like, I have to own 296 00:15:35,800 --> 00:15:38,520 Speaker 2: this game, Like, we have to buy this game. And 297 00:15:38,720 --> 00:15:41,800 Speaker 2: he wanted it himself so much so that he talked 298 00:15:41,800 --> 00:15:44,239 Speaker 2: his in laws into putting up their house for collateral 299 00:15:44,640 --> 00:15:47,800 Speaker 2: so that he could have seed money to buy the 300 00:15:47,920 --> 00:15:52,560 Speaker 2: rights to this game. And he actually traveled to Moscow, 301 00:15:52,680 --> 00:15:55,720 Speaker 2: and this guy is where the Cold War stuff really 302 00:15:55,760 --> 00:15:58,440 Speaker 2: starts to kind of come alive, because he showed up 303 00:15:58,440 --> 00:16:01,000 Speaker 2: in Moscow and was like, let's make a deal and 304 00:16:01,040 --> 00:16:02,920 Speaker 2: they're like, that's not how it works, spy. 305 00:16:05,120 --> 00:16:05,840 Speaker 3: Yeah, pretty much. 306 00:16:05,880 --> 00:16:07,640 Speaker 4: I mean at this point he did make a deal 307 00:16:08,160 --> 00:16:14,680 Speaker 4: with Spectrum Hollabite for the Nintendo Famicom console, right, and 308 00:16:14,760 --> 00:16:16,320 Speaker 4: you know this is all early days, so the game 309 00:16:16,360 --> 00:16:19,920 Speaker 4: Boy had not quite debuted. That launched in eighty nine, 310 00:16:19,960 --> 00:16:21,920 Speaker 4: So it was the timing of it was really really 311 00:16:22,000 --> 00:16:24,200 Speaker 4: key because as we'll see the game Boys where it 312 00:16:24,200 --> 00:16:27,240 Speaker 4: really really took off. But he made a deal, sort 313 00:16:27,240 --> 00:16:30,360 Speaker 4: of a handshake deal with the president of Nintendo of 314 00:16:30,440 --> 00:16:34,600 Speaker 4: America to put Tetris in game boys. And he was like, hey, listen, 315 00:16:35,200 --> 00:16:37,600 Speaker 4: you know you sell on these game boys. You're including Mario, 316 00:16:38,000 --> 00:16:40,200 Speaker 4: which the boys love, but if you want to appel 317 00:16:40,200 --> 00:16:42,880 Speaker 4: to everyone and sell more of those include Tetris and 318 00:16:43,120 --> 00:16:46,840 Speaker 4: I think that led to like thirty five million units 319 00:16:47,160 --> 00:16:48,760 Speaker 4: of Tetris game Boy being sold. 320 00:16:49,480 --> 00:16:53,480 Speaker 2: Yeah, it was essentially the same thing. When Apple loaded 321 00:16:53,520 --> 00:16:56,640 Speaker 2: that YouTube album onto their iPhones, it was one of 322 00:16:56,640 --> 00:16:59,800 Speaker 2: the greatest commercial successes of all time. This is basically 323 00:16:59,840 --> 00:17:00,840 Speaker 2: the predecessor of that. 324 00:17:01,800 --> 00:17:04,800 Speaker 3: Yeah, yeah, absolutely. So you said he was sort of bumbling. 325 00:17:04,800 --> 00:17:06,960 Speaker 2: You can't leave that that was a joke, Like that 326 00:17:07,040 --> 00:17:09,399 Speaker 2: was a huge fo oh. Everybody hated that just being 327 00:17:09,440 --> 00:17:11,919 Speaker 2: like loaded on their phone and apparently you couldn't get 328 00:17:11,960 --> 00:17:12,520 Speaker 2: it off either. 329 00:17:12,960 --> 00:17:15,240 Speaker 3: Oh no, no, no, I remember that. I think I was 330 00:17:15,240 --> 00:17:16,800 Speaker 3: one of the few people it was like, oh nice, 331 00:17:16,800 --> 00:17:17,800 Speaker 3: I like you too, Thanks for the. 332 00:17:17,840 --> 00:17:21,480 Speaker 2: Song, Thanks suckers for the free album that I paid 333 00:17:21,480 --> 00:17:22,600 Speaker 2: one thousand dollars for. 334 00:17:23,320 --> 00:17:23,800 Speaker 3: Goodness me. 335 00:17:24,160 --> 00:17:26,720 Speaker 4: So, you mentioned that he was sort of bumbling around 336 00:17:26,720 --> 00:17:29,800 Speaker 4: Moscow and they were like, hey, no, thanks spy. He 337 00:17:29,920 --> 00:17:32,120 Speaker 4: eventually did get that meeting with l ORG because he's 338 00:17:32,119 --> 00:17:35,240 Speaker 4: still trying to secure all these different you know, license rights, 339 00:17:36,080 --> 00:17:39,600 Speaker 4: and he they weren't too pleased with him. But luckily 340 00:17:39,640 --> 00:17:43,199 Speaker 4: for him, Pagetnoff was in that meeting and he liked 341 00:17:43,240 --> 00:17:45,520 Speaker 4: Rogers and they became buddies, and that helped them secure 342 00:17:45,520 --> 00:17:46,520 Speaker 4: the rights on the Game Boy. 343 00:17:46,760 --> 00:17:48,960 Speaker 2: Yeah, because at the time, all of a sudden, there 344 00:17:49,000 --> 00:17:52,600 Speaker 2: was a huge competition in Moscow forgetting these rights because 345 00:17:52,640 --> 00:17:55,680 Speaker 2: it became clear Stein didn't known the rights. Therefore Maxwell 346 00:17:55,680 --> 00:17:58,320 Speaker 2: didn't known all of the rights, Nintendo didn't known all 347 00:17:58,320 --> 00:18:01,879 Speaker 2: the rights yet. So Stott Rogers was there like making 348 00:18:01,920 --> 00:18:04,639 Speaker 2: these deals and it is questionable whether he would have 349 00:18:04,680 --> 00:18:06,840 Speaker 2: come out on top had paget nonof not taken a 350 00:18:06,920 --> 00:18:09,840 Speaker 2: sign shine to him, but he did, and like you said, 351 00:18:09,880 --> 00:18:13,000 Speaker 2: he talked the head of Nintendo America in installing the 352 00:18:13,000 --> 00:18:15,760 Speaker 2: game on every unit. And yeah, when you sell thirty 353 00:18:15,760 --> 00:18:19,360 Speaker 2: five million units of something, it's suddenly popular. That's when 354 00:18:19,400 --> 00:18:21,680 Speaker 2: it finally blew up in the United States because again 355 00:18:21,960 --> 00:18:24,440 Speaker 2: it had been around for a few years by then, 356 00:18:24,520 --> 00:18:26,560 Speaker 2: but when the Game Boy came out with it, that 357 00:18:26,760 --> 00:18:30,680 Speaker 2: was it for Tetris. And also Nintendo is like, we're 358 00:18:30,720 --> 00:18:33,000 Speaker 2: the Tetris platform now from that one. 359 00:18:33,680 --> 00:18:36,760 Speaker 3: Yeah for sure. And by the way, I did go 360 00:18:36,800 --> 00:18:37,280 Speaker 3: to eBay. 361 00:18:38,600 --> 00:18:40,919 Speaker 4: I haven't picked the one out yet, but are there 362 00:18:40,920 --> 00:18:43,720 Speaker 4: are plenty of game Boys with the Tetris cartridges. They're 363 00:18:43,720 --> 00:18:47,280 Speaker 4: supposedly in good shape, so that's awesome. I'm definitely looking 364 00:18:47,320 --> 00:18:49,879 Speaker 4: forward to that, although Emily says I still have mine somewhere. 365 00:18:50,000 --> 00:18:51,840 Speaker 3: It's like, all right, I'll just get it on eBay. 366 00:18:51,840 --> 00:18:53,119 Speaker 2: Like how hard can you look for that? 367 00:18:54,119 --> 00:18:54,320 Speaker 3: Yeah? 368 00:18:54,359 --> 00:18:56,399 Speaker 4: And they range in price, I think, you know, some 369 00:18:56,440 --> 00:18:59,040 Speaker 4: of the more dubious ones are like thirty to forty bucks, 370 00:19:00,720 --> 00:19:03,680 Speaker 4: and I just wonder about the stickiness of buttons and 371 00:19:04,080 --> 00:19:07,520 Speaker 4: pads and things. But the one that's like one hundred 372 00:19:07,520 --> 00:19:09,840 Speaker 4: and ten, I feel like it's probably a safer bet, 373 00:19:09,840 --> 00:19:11,000 Speaker 4: but who knows. 374 00:19:11,520 --> 00:19:13,320 Speaker 2: Yeah, you got to look out for that forty year 375 00:19:13,359 --> 00:19:15,399 Speaker 2: old caramel sauce. 376 00:19:16,840 --> 00:19:20,480 Speaker 4: Oh god, yeah, and cotton candy and stuff like that. 377 00:19:21,359 --> 00:19:23,160 Speaker 4: But the Game Boy when though, The reason I bring 378 00:19:23,160 --> 00:19:25,840 Speaker 4: that up again is because that's the one with that 379 00:19:25,920 --> 00:19:33,400 Speaker 4: classic type a theme songh yeah from sound engineer hiro 380 00:19:33,560 --> 00:19:37,159 Speaker 4: Kozu Tanaka, which is hard to believe, but it's an 381 00:19:37,160 --> 00:19:42,560 Speaker 4: actually a Russian folk song called koro b a niki 382 00:19:43,000 --> 00:19:46,120 Speaker 4: which means pedlars, and you can hear like a symphony 383 00:19:46,200 --> 00:19:47,959 Speaker 4: doing that in a Russian symphony and you're like, oh, 384 00:19:47,960 --> 00:19:48,240 Speaker 4: wait a. 385 00:19:48,240 --> 00:19:50,280 Speaker 2: Minute, I know that song, that's the Tetris song. 386 00:19:50,800 --> 00:19:51,920 Speaker 3: Yeah, it's pretty cool. 387 00:19:51,840 --> 00:19:53,680 Speaker 2: It is, and it's if you haven't heard it in 388 00:19:53,760 --> 00:19:56,280 Speaker 2: a while ago, just look up Tetris type a theme 389 00:19:56,320 --> 00:19:58,520 Speaker 2: on utube and it'll take you back for sure. 390 00:19:59,240 --> 00:19:59,640 Speaker 3: Yeah. 391 00:20:00,000 --> 00:20:04,920 Speaker 2: So there was one more challenge for the rights to Tetris, 392 00:20:05,160 --> 00:20:08,840 Speaker 2: and that ended up being between Nintendo and Atari. Like 393 00:20:08,880 --> 00:20:12,840 Speaker 2: I said, Nintendo was like, we're the platform for Tetris, 394 00:20:12,960 --> 00:20:15,240 Speaker 2: just try it, and Natari was like, We're going to 395 00:20:15,280 --> 00:20:18,000 Speaker 2: try you so much. We're so confident that we're going 396 00:20:18,080 --> 00:20:21,240 Speaker 2: to produce hundreds of thousands of copies of this game, 397 00:20:21,720 --> 00:20:25,000 Speaker 2: and a judge was like, nope, it's Nintendo's and Natari 398 00:20:25,080 --> 00:20:26,840 Speaker 2: had to eat the cost of all those. 399 00:20:27,560 --> 00:20:27,800 Speaker 3: Yeah. 400 00:20:27,880 --> 00:20:31,480 Speaker 4: The judge was like, don't you have a burial site 401 00:20:31,480 --> 00:20:32,000 Speaker 4: for the game? 402 00:20:32,080 --> 00:20:34,040 Speaker 2: Exactly right? Can you repurpose that? 403 00:20:35,119 --> 00:20:37,600 Speaker 4: So they've sold a lot of these. But marketing of 404 00:20:37,600 --> 00:20:41,560 Speaker 4: the game initially was a challenge. It didn't have like 405 00:20:41,560 --> 00:20:44,080 Speaker 4: cutting edge graphics or anything. You really had to play 406 00:20:44,119 --> 00:20:46,879 Speaker 4: it really to kind of understand how addictive it was. 407 00:20:47,440 --> 00:20:49,520 Speaker 4: So just looking at the game and selling the game 408 00:20:49,640 --> 00:20:52,680 Speaker 4: was tough. So they sort of, weirdly at the time, 409 00:20:52,880 --> 00:20:56,399 Speaker 4: really leaned into the Cold War and the Soviet stuff. 410 00:20:56,440 --> 00:21:00,399 Speaker 4: They re skinned it to have Saint Basil's Adril and 411 00:21:00,480 --> 00:21:03,560 Speaker 4: Moscow on the title screen. They had all sorts of 412 00:21:03,600 --> 00:21:06,640 Speaker 4: little Russian Easter eggs in there. At trade shows, they 413 00:21:06,640 --> 00:21:11,000 Speaker 4: had Reagan and gorbache Off impersonators, like playing against each 414 00:21:11,000 --> 00:21:13,640 Speaker 4: other and stuff like that, and that actually helped sell 415 00:21:13,680 --> 00:21:17,320 Speaker 4: the game as this like this weird import from behind 416 00:21:17,359 --> 00:21:19,399 Speaker 4: the Iron Curtain, Like what are they doing over there? 417 00:21:20,160 --> 00:21:20,400 Speaker 1: Right? 418 00:21:21,119 --> 00:21:23,919 Speaker 2: Yeah, that was funny. There was a New York Times 419 00:21:24,000 --> 00:21:27,120 Speaker 2: article on it from oh, I don't know, I think 420 00:21:27,160 --> 00:21:31,800 Speaker 2: the like eighty six maybe, and they were they threw 421 00:21:31,840 --> 00:21:34,080 Speaker 2: a little bit of shade. They're like, it's kind of impressive. 422 00:21:34,119 --> 00:21:36,360 Speaker 2: This is the first software from the Soviet Union being 423 00:21:36,400 --> 00:21:39,320 Speaker 2: sold in the US, which indicates that their computers are 424 00:21:39,400 --> 00:21:41,480 Speaker 2: finally catching up to American. 425 00:21:42,680 --> 00:21:44,040 Speaker 3: These ibmbcs. 426 00:21:44,119 --> 00:21:48,800 Speaker 2: Right, So Tetris indisputably ended the Cold War, brought down 427 00:21:48,840 --> 00:21:52,800 Speaker 2: the Soviet Union single handedly. There were no other factors 428 00:21:52,800 --> 00:21:57,520 Speaker 2: involved whatsoever. And like we said, the rights for the 429 00:21:57,960 --> 00:22:01,359 Speaker 2: game stayed with the US are for the first ten years, 430 00:22:01,840 --> 00:22:04,919 Speaker 2: and then finally when they came back around to or 431 00:22:04,960 --> 00:22:08,040 Speaker 2: for the first time. I guess ta pajet noov he 432 00:22:08,680 --> 00:22:11,600 Speaker 2: just started lighting ten cigars at once with one hundred 433 00:22:11,640 --> 00:22:15,159 Speaker 2: dollar bills because this is already just a worldwide smash 434 00:22:15,240 --> 00:22:17,159 Speaker 2: hit and now all of the royalties were going to 435 00:22:17,200 --> 00:22:18,560 Speaker 2: start to come to him. 436 00:22:18,960 --> 00:22:21,119 Speaker 4: Yeah, I mean, he didn't try to fight this early on, 437 00:22:21,280 --> 00:22:23,040 Speaker 4: Like you know, if it was in the United States, 438 00:22:23,040 --> 00:22:26,879 Speaker 4: somebody would have taken him to court, probably over the 439 00:22:26,880 --> 00:22:28,680 Speaker 4: fact that like, yeah, I was your employee at the time, 440 00:22:28,720 --> 00:22:30,040 Speaker 4: but blah blah. 441 00:22:29,880 --> 00:22:31,480 Speaker 3: Blah, Like he knew that was a lost cause. 442 00:22:31,480 --> 00:22:33,560 Speaker 4: So he never even tried to fight back, and I 443 00:22:33,560 --> 00:22:36,320 Speaker 4: think wanted to get in line as a good Russian 444 00:22:37,160 --> 00:22:40,159 Speaker 4: state employer and was like, okay, ten years, you've got it. 445 00:22:40,200 --> 00:22:43,359 Speaker 4: And you know, it turns out patience is a virtues 446 00:22:43,480 --> 00:22:45,520 Speaker 4: because he made you know, he did pretty well on 447 00:22:45,600 --> 00:22:46,600 Speaker 4: the thing in the long run. 448 00:22:46,560 --> 00:22:50,160 Speaker 2: Right, So these guys started drifting over to the United States. 449 00:22:50,240 --> 00:22:54,439 Speaker 2: And there's a really sad like kind of appendix to 450 00:22:54,520 --> 00:22:59,919 Speaker 2: this whole thing. In nineteen ninety eight, Pokyoko, who was 451 00:23:00,119 --> 00:23:03,800 Speaker 2: psychologist who is involved in developing it, found that he 452 00:23:03,240 --> 00:23:06,280 Speaker 2: had he was being looped out now that the rights 453 00:23:06,280 --> 00:23:08,800 Speaker 2: were coming to Paget and off Anne Rogers, who made 454 00:23:08,960 --> 00:23:13,240 Speaker 2: a separate deal without him. He was running a relatively 455 00:23:13,359 --> 00:23:18,480 Speaker 2: unsuccessful software company and apparently killed his wife and son 456 00:23:18,600 --> 00:23:22,400 Speaker 2: with a knife and then killed himself with a knife, 457 00:23:23,359 --> 00:23:25,760 Speaker 2: which is a weird enough thing that there's still today 458 00:23:25,800 --> 00:23:28,480 Speaker 2: conspiracy theories that he was killed by Russian mobsters or 459 00:23:28,520 --> 00:23:31,840 Speaker 2: the government or something like that, but a couple of 460 00:23:31,880 --> 00:23:35,680 Speaker 2: autopsies confirmed, like, no, this was suicide. It's really really 461 00:23:35,720 --> 00:23:39,159 Speaker 2: sad and just a weird, little bizarre kind of side 462 00:23:39,920 --> 00:23:42,720 Speaker 2: thing to be tacked on to, you know, what's just 463 00:23:42,760 --> 00:23:46,000 Speaker 2: widely considered such a fun pastime around the world. 464 00:23:47,160 --> 00:23:51,199 Speaker 4: Yeah, there's a documentary or docuseries rather called The Tetris 465 00:23:51,280 --> 00:23:53,760 Speaker 4: Murderers about this, and I did not watch it, but 466 00:23:53,800 --> 00:23:56,919 Speaker 4: I looked more into this, and I'm not conspiracy minded 467 00:23:56,960 --> 00:24:00,920 Speaker 4: at all, but this seems very very pinky. There were 468 00:24:01,000 --> 00:24:05,159 Speaker 4: three murder weapons to kill his wife and kid and himself. 469 00:24:05,240 --> 00:24:09,280 Speaker 4: There were two different hammers and a hunting knife. Multiple 470 00:24:09,359 --> 00:24:11,879 Speaker 4: murder weapons is just strange. There were documents burned on 471 00:24:11,920 --> 00:24:15,280 Speaker 4: a grill. Everybody to a person, they talked to her 472 00:24:15,480 --> 00:24:19,720 Speaker 4: like this guy was a super good dude, loving father 473 00:24:19,880 --> 00:24:22,440 Speaker 4: and husband, Like, there's no way he could have done 474 00:24:22,480 --> 00:24:26,560 Speaker 4: something this brutal. Apparently the blood spatter analysis made no 475 00:24:26,680 --> 00:24:29,200 Speaker 4: sense at all, and there were other people that were 476 00:24:29,520 --> 00:24:31,000 Speaker 4: asked to sign off that were like, I'm not going 477 00:24:31,080 --> 00:24:33,320 Speaker 4: to sign off on this, Like, there's no way this 478 00:24:33,359 --> 00:24:36,200 Speaker 4: guy slit his own throat, look at the blood. And 479 00:24:36,240 --> 00:24:39,320 Speaker 4: they also found a note that they initially said was 480 00:24:39,320 --> 00:24:43,159 Speaker 4: not a suicide note, but they would eventually say it was, 481 00:24:43,400 --> 00:24:48,080 Speaker 4: and it said I've been eaten alive, Vladimir. Just remember 482 00:24:48,200 --> 00:24:52,960 Speaker 4: that I am exist the devil. It's very strange, it is, 483 00:24:53,040 --> 00:24:55,440 Speaker 4: so I don't know, a lot of this stuff doesn't 484 00:24:55,440 --> 00:24:55,800 Speaker 4: add up. 485 00:24:55,800 --> 00:24:57,240 Speaker 3: So I'm not really sure what the deal is. 486 00:24:57,359 --> 00:24:59,520 Speaker 2: No, for sure. I think the one criticism is that 487 00:25:00,080 --> 00:25:03,680 Speaker 2: the docu series doesn't actually say why anybody would have 488 00:25:03,760 --> 00:25:05,640 Speaker 2: wanted to kill him and his family. 489 00:25:06,800 --> 00:25:08,960 Speaker 4: But yes, everything I say, Russian mobs, that's all you 490 00:25:09,000 --> 00:25:10,359 Speaker 4: need to say. 491 00:25:10,440 --> 00:25:13,960 Speaker 2: Yeah, yeah, it does kind of explain a lot. So, 492 00:25:14,119 --> 00:25:15,919 Speaker 2: like you said, there's a movie I think it's on 493 00:25:15,960 --> 00:25:19,879 Speaker 2: Apple TV that came out last year about this that 494 00:25:19,960 --> 00:25:23,440 Speaker 2: you can see. I can't remember what it's called, Tetris something, right, 495 00:25:23,600 --> 00:25:24,560 Speaker 2: I think it's just Tetris. 496 00:25:24,680 --> 00:25:29,720 Speaker 3: Oh, okay, what's his name? The Kingsman, Tarin Jaron Edgerton. 497 00:25:29,800 --> 00:25:31,879 Speaker 2: Yet I think of a more resultant John. 498 00:25:32,600 --> 00:25:34,320 Speaker 3: I do too. I like that guy. I think he's 499 00:25:34,320 --> 00:25:35,600 Speaker 3: a very talented actor. 500 00:25:35,960 --> 00:25:38,320 Speaker 2: Oh god, I hope he's not a monstrous scumbag. 501 00:25:38,960 --> 00:25:39,480 Speaker 1: I do too. 502 00:25:40,000 --> 00:25:42,800 Speaker 4: We walked that fine line of like saying something nice 503 00:25:42,800 --> 00:25:45,880 Speaker 4: about someone, are they a monstrous scumbag? Or say something 504 00:25:45,960 --> 00:25:50,280 Speaker 4: bad about someone and we'll just get back to them, right. 505 00:25:50,600 --> 00:25:53,359 Speaker 2: Yeah, you have a good track record of calling it though. 506 00:25:53,760 --> 00:25:56,320 Speaker 3: Well I got one. I got Jared back in the day. 507 00:25:56,320 --> 00:25:58,919 Speaker 2: That's about it, because that was a mega one. That 508 00:25:59,040 --> 00:26:02,000 Speaker 2: was a huge way to nobody was thinking that about 509 00:26:02,040 --> 00:26:02,440 Speaker 2: that guy. 510 00:26:04,160 --> 00:26:06,119 Speaker 4: Speaking of that guy, should we take another break or 511 00:26:06,119 --> 00:26:07,440 Speaker 4: should we talk about gameplay first? 512 00:26:08,119 --> 00:26:09,400 Speaker 2: We'll take another break. 513 00:26:09,400 --> 00:26:11,439 Speaker 4: It feels like, all right, let's break and we'll talk 514 00:26:11,440 --> 00:26:40,000 Speaker 4: about how you actually play this thing right after this. Okay, 515 00:26:40,160 --> 00:26:42,960 Speaker 4: So if you want to play, if you've never played Tetris, 516 00:26:43,200 --> 00:26:44,720 Speaker 4: you know, a lot of this kind of assumes with 517 00:26:44,760 --> 00:26:50,160 Speaker 4: that many hundreds of millions of games sold, plus many 518 00:26:50,160 --> 00:26:52,600 Speaker 4: more people that played that didn't actually buy it, that 519 00:26:52,720 --> 00:26:55,960 Speaker 4: most people have probably played this game. But the idea 520 00:26:56,160 --> 00:26:59,919 Speaker 4: is that you know, you have this horizontal screen and 521 00:27:00,080 --> 00:27:02,800 Speaker 4: these different shape blocks are coming down, and when you 522 00:27:03,680 --> 00:27:07,359 Speaker 4: do a complete horizontal line across with these different shape blocks, 523 00:27:07,400 --> 00:27:11,080 Speaker 4: that line will disappear, and all this time more blocks 524 00:27:11,080 --> 00:27:13,639 Speaker 4: are falling and falling and falling. And the key is 525 00:27:13,680 --> 00:27:17,800 Speaker 4: to get to different levels by you know, completing more 526 00:27:17,840 --> 00:27:20,119 Speaker 4: and more lines, and they start going faster and faster, 527 00:27:20,720 --> 00:27:22,880 Speaker 4: and you can you can spin them to get them 528 00:27:22,880 --> 00:27:25,840 Speaker 4: into position and into place, and in different versions of 529 00:27:25,840 --> 00:27:28,080 Speaker 4: the game, you can see what's coming. Sometimes just one, 530 00:27:28,160 --> 00:27:31,080 Speaker 4: sometimes a few, and there are other variations along the years, 531 00:27:31,080 --> 00:27:33,720 Speaker 4: But that's the basic gameplay of Tetris is very very 532 00:27:33,720 --> 00:27:34,320 Speaker 4: simple game. 533 00:27:34,720 --> 00:27:39,600 Speaker 2: That was the best, basic, most succinct explanation of Tetras 534 00:27:39,600 --> 00:27:40,280 Speaker 2: I have ever heard. 535 00:27:40,480 --> 00:27:40,720 Speaker 1: Really. 536 00:27:40,840 --> 00:27:41,400 Speaker 3: Was it good though? 537 00:27:41,680 --> 00:27:43,480 Speaker 2: For sure? Yeah, okay, that's what I'm saying. 538 00:27:43,480 --> 00:27:44,080 Speaker 1: It was the best. 539 00:27:44,440 --> 00:27:47,080 Speaker 3: I just thought you meant that was short and that'll suffice. 540 00:27:47,320 --> 00:27:49,840 Speaker 2: No, No, I thought it was great. Okay, thanks, because 541 00:27:49,880 --> 00:27:51,720 Speaker 2: you could have gone on longer. But why you said 542 00:27:51,720 --> 00:27:55,400 Speaker 2: it all just precisely so. It was very economical and efficient, 543 00:27:55,440 --> 00:27:56,639 Speaker 2: and I appreciate that. 544 00:27:56,600 --> 00:27:57,520 Speaker 3: Thank you, friend. 545 00:27:58,240 --> 00:28:00,960 Speaker 2: There's also multiplayer versions with which means that there's a 546 00:28:01,000 --> 00:28:05,879 Speaker 2: lot of competitive Tetris championships. There's one in particular, and 547 00:28:05,960 --> 00:28:09,040 Speaker 2: the Classic Tetris World Championship, I believe is the biggest 548 00:28:09,040 --> 00:28:12,240 Speaker 2: of them all, but some of the things that they've 549 00:28:12,240 --> 00:28:14,640 Speaker 2: come up with. So Tetris was just basically the same 550 00:28:14,680 --> 00:28:16,359 Speaker 2: for a very long time, and then when the rights 551 00:28:16,400 --> 00:28:20,840 Speaker 2: reverted to paget Nov, they started experimenting with it making 552 00:28:20,840 --> 00:28:23,160 Speaker 2: it a little different some of what you included in there. 553 00:28:23,359 --> 00:28:26,760 Speaker 2: But one of the things that is pretty cool about 554 00:28:26,880 --> 00:28:30,000 Speaker 2: multiplayer play is that when you start doing things like 555 00:28:30,200 --> 00:28:33,000 Speaker 2: if you clear multiple lines at once, it's a Tetris combo, 556 00:28:33,720 --> 00:28:37,480 Speaker 2: you can be rewarded by garbage being thrown to your 557 00:28:37,520 --> 00:28:40,680 Speaker 2: player's screen and that'll be you know, a few lines, 558 00:28:40,720 --> 00:28:44,280 Speaker 2: sometimes a bunch of lines that have like a really 559 00:28:44,320 --> 00:28:48,040 Speaker 2: inconvenient break in the line which makes it really hard 560 00:28:48,080 --> 00:28:51,160 Speaker 2: to clear. And also it just pushed their regular screen 561 00:28:51,280 --> 00:28:53,120 Speaker 2: up that much closer to the top, which is where 562 00:28:53,160 --> 00:28:55,800 Speaker 2: you die if you can die in Tetris. So there's 563 00:28:55,840 --> 00:28:57,480 Speaker 2: like a lot of like kind of interesting things that 564 00:28:57,480 --> 00:29:00,280 Speaker 2: they did with this really basic game that it didn't 565 00:29:00,320 --> 00:29:02,880 Speaker 2: seem like it could be improved upon without really just 566 00:29:02,920 --> 00:29:05,480 Speaker 2: being unnecessary. They seem to have come up with some 567 00:29:05,520 --> 00:29:06,760 Speaker 2: really good ideas for it. 568 00:29:07,440 --> 00:29:10,800 Speaker 4: Yeah, and I think did you mention that a true 569 00:29:10,880 --> 00:29:15,280 Speaker 4: Tetris is when you get what is it, I guess 570 00:29:15,280 --> 00:29:16,160 Speaker 4: four levels at once. 571 00:29:16,640 --> 00:29:21,200 Speaker 2: Yeah, when you throw down that coveted eye piece and 572 00:29:21,280 --> 00:29:24,720 Speaker 2: you're satisfying and yeah, exactly, that is a Tetris. 573 00:29:25,160 --> 00:29:27,720 Speaker 4: Oh boy, that's satisfying. I remember that feeling. I can't 574 00:29:27,760 --> 00:29:29,720 Speaker 4: wait to get that game boy. Should we talk about 575 00:29:29,720 --> 00:29:31,560 Speaker 4: the pieces because you found some kind of cool stuff, 576 00:29:32,120 --> 00:29:34,640 Speaker 4: as did Libya. That I never knew is that these 577 00:29:34,640 --> 00:29:35,680 Speaker 4: pieces have names. 578 00:29:36,560 --> 00:29:39,280 Speaker 2: Yeah, there's a bunch of slang names. There's a Tetris 579 00:29:39,360 --> 00:29:41,640 Speaker 2: wiki that has a bunch of slang names. But somebody 580 00:29:41,680 --> 00:29:45,360 Speaker 2: posted on Reddit a few years ago and the original 581 00:29:45,480 --> 00:29:49,040 Speaker 2: Nintendo manual for it, and it has like the official 582 00:29:49,120 --> 00:29:51,480 Speaker 2: Nintendo name. So we'll give you all of them or 583 00:29:51,520 --> 00:29:52,280 Speaker 2: some of them. 584 00:29:52,560 --> 00:29:55,800 Speaker 4: All right, the J and the shape also refers to 585 00:29:56,280 --> 00:29:58,000 Speaker 4: or the letter refers to sort of the shape of 586 00:29:58,040 --> 00:30:00,720 Speaker 4: the piece, right, yes, okay, So the J is the 587 00:30:00,720 --> 00:30:03,840 Speaker 4: blue one. I never knew that there were colors because 588 00:30:03,840 --> 00:30:06,760 Speaker 4: on Game Boy obviously it was not colored. The initial ones, 589 00:30:07,560 --> 00:30:10,080 Speaker 4: but the blue one can also be called the gamma 590 00:30:10,280 --> 00:30:13,720 Speaker 4: or the the gee or ge or I think the 591 00:30:13,840 --> 00:30:16,320 Speaker 4: is official, the blue Ricky, the blue Ricky. 592 00:30:16,400 --> 00:30:19,880 Speaker 2: Yeah, that's the official one. There's an orange Ricky. That's 593 00:30:19,920 --> 00:30:22,120 Speaker 2: the L piece, which is basically the mirror of the 594 00:30:22,200 --> 00:30:27,920 Speaker 2: J It's also called jed or right elbow orange Ricky. 595 00:30:28,120 --> 00:30:30,400 Speaker 2: You don't really, you can't improve on that. It sounds 596 00:30:30,440 --> 00:30:34,720 Speaker 2: like a disgusting drink. Yeah, you know, like a creamsicle 597 00:30:35,120 --> 00:30:36,520 Speaker 2: cruise ship drink gin Ricky. 598 00:30:36,880 --> 00:30:40,400 Speaker 4: Yeah, oh boy, you might be onto something. 599 00:30:40,840 --> 00:30:42,360 Speaker 3: What is a gin Ricky? 600 00:30:43,360 --> 00:30:47,440 Speaker 2: It's gin lime and I think a little sweetener. Maybe 601 00:30:47,480 --> 00:30:50,440 Speaker 2: it's really simple, and I think club soda. It's a 602 00:30:50,440 --> 00:30:51,960 Speaker 2: pretty old drink, so. 603 00:30:51,960 --> 00:30:53,640 Speaker 4: Kind of like a Gin and Tonic without but with 604 00:30:53,680 --> 00:30:55,680 Speaker 4: soda instead of tonic and a little sweet. 605 00:30:55,760 --> 00:30:58,360 Speaker 2: Yeah, yes, I believe so. I think that's a pretty 606 00:30:58,360 --> 00:31:01,240 Speaker 2: good disc. Man, you're just killing it with the descriptions today. 607 00:31:03,160 --> 00:31:06,000 Speaker 3: How about this the yellow cube. It's a square, Oh 608 00:31:06,120 --> 00:31:10,480 Speaker 3: my god, genius. That's known. You can call it square 609 00:31:10,600 --> 00:31:12,680 Speaker 3: or the zero or the smash Boy. 610 00:31:13,400 --> 00:31:16,560 Speaker 2: Yeah, that's the official name of smash Boy. Can't improve 611 00:31:16,560 --> 00:31:18,960 Speaker 2: on that one either. The S is the green piece. 612 00:31:19,000 --> 00:31:22,280 Speaker 2: It's the right facing zigzag piece. 613 00:31:22,640 --> 00:31:23,040 Speaker 3: Huh. 614 00:31:23,080 --> 00:31:25,600 Speaker 2: Some people call it the right zigzag er right squiggly. 615 00:31:25,880 --> 00:31:28,680 Speaker 2: But the official Nintendo name was the Rhode island Z. 616 00:31:29,400 --> 00:31:31,280 Speaker 3: That sounds like a sex position. 617 00:31:31,520 --> 00:31:36,320 Speaker 2: It does for sure. Wow, that's great. Z. 618 00:31:36,840 --> 00:31:39,719 Speaker 4: There is a Z is the mirror, the red mirror 619 00:31:40,000 --> 00:31:41,760 Speaker 4: of the Z, and that is you can call a 620 00:31:41,840 --> 00:31:43,680 Speaker 4: lightning bolt or the left dog or the left snake 621 00:31:43,960 --> 00:31:46,680 Speaker 4: or the Cleveland Z also, but I said. 622 00:31:46,440 --> 00:31:56,680 Speaker 2: Before, yeah, it's just more disappointing than the road. Oh 623 00:31:56,720 --> 00:32:00,280 Speaker 2: there's the T, the T piece that actually is used 624 00:32:00,280 --> 00:32:04,040 Speaker 2: in the Tetris logo. And the tea is called the 625 00:32:04,080 --> 00:32:04,560 Speaker 2: te wei. 626 00:32:05,560 --> 00:32:06,000 Speaker 1: The tee wee. 627 00:32:06,200 --> 00:32:06,640 Speaker 3: Okay. 628 00:32:06,760 --> 00:32:10,360 Speaker 4: And then that god that I called it the I beam, 629 00:32:10,880 --> 00:32:16,040 Speaker 4: But that's the Cyan four line clearer. That's also the 630 00:32:16,080 --> 00:32:17,440 Speaker 4: one that if you if you put it in the 631 00:32:17,440 --> 00:32:19,160 Speaker 4: wrong place, it can really screw you. 632 00:32:20,280 --> 00:32:23,240 Speaker 3: But that can produce that full Tetris. You call it 633 00:32:23,240 --> 00:32:26,880 Speaker 3: the stick, the line, the slim gym, the long skinny one. 634 00:32:27,400 --> 00:32:29,360 Speaker 2: The hero is the official name for it though. 635 00:32:29,800 --> 00:32:31,320 Speaker 3: Oh okay, that makes sense. 636 00:32:31,400 --> 00:32:34,920 Speaker 2: Mm hmm. That's where that song, that Enrique Iglesias song 637 00:32:35,000 --> 00:32:38,000 Speaker 2: comes from. It's about Tetris. A little known fact. 638 00:32:38,960 --> 00:32:40,959 Speaker 3: So did you mention the championship? 639 00:32:42,640 --> 00:32:45,920 Speaker 2: No, yes, I did. The classic Tetris World Championship. That's 640 00:32:45,960 --> 00:32:48,920 Speaker 2: the big one. And they still use the original n 641 00:32:49,000 --> 00:32:50,800 Speaker 2: Ees version, the one that I played, and you and 642 00:32:50,880 --> 00:32:52,280 Speaker 2: me played, and everybody but you played. 643 00:32:52,280 --> 00:32:56,120 Speaker 4: Apparently that's right, which is a key distinction when it 644 00:32:56,120 --> 00:32:58,440 Speaker 4: comes to competing. I guess because that would have been 645 00:32:58,920 --> 00:33:01,080 Speaker 4: I would have been pretty lost, although there's no way 646 00:33:01,080 --> 00:33:03,240 Speaker 4: I could. I wasn't like competition level. I was just 647 00:33:03,320 --> 00:33:03,880 Speaker 4: okay at it. 648 00:33:03,960 --> 00:33:08,160 Speaker 2: But dude, competition level is inc when it comes to Tetris. 649 00:33:08,440 --> 00:33:11,360 Speaker 4: No, when you watch like real time speeds of what 650 00:33:11,400 --> 00:33:15,280 Speaker 4: these people are doing, it's crazy. Like that's when I'm like, 651 00:33:15,680 --> 00:33:17,320 Speaker 4: I mean, I'm way done by that by the time 652 00:33:17,360 --> 00:33:18,360 Speaker 4: they start going that fast. 653 00:33:18,600 --> 00:33:22,680 Speaker 2: Yeah. Because the Nintendo controller, the original one, the rectangle 654 00:33:22,760 --> 00:33:25,440 Speaker 2: with two buttons like two red buttons, and then a 655 00:33:25,520 --> 00:33:30,600 Speaker 2: dpad the directional pad like it's it works for certain 656 00:33:30,680 --> 00:33:33,040 Speaker 2: kinds of games and certain kind of movements, usually with 657 00:33:33,120 --> 00:33:35,960 Speaker 2: two thumbs. But with Tetris, the big part is to 658 00:33:36,720 --> 00:33:39,840 Speaker 2: move the piece around, and you want to move a 659 00:33:39,880 --> 00:33:42,160 Speaker 2: lot of pieces really fast and move on to the 660 00:33:42,200 --> 00:33:42,920 Speaker 2: next one. 661 00:33:42,920 --> 00:33:44,880 Speaker 3: Which you're sending them. 662 00:33:44,600 --> 00:33:48,320 Speaker 2: Yes, which means that you have to you have to 663 00:33:48,720 --> 00:33:51,960 Speaker 2: press the d pad really fast, and the deep pad 664 00:33:52,120 --> 00:33:54,440 Speaker 2: was not made for being pressed fast. So, like you said, 665 00:33:54,480 --> 00:33:58,160 Speaker 2: people have come up with some amazing techniques for competitive play. 666 00:33:58,800 --> 00:34:02,080 Speaker 4: Yeah, if you're trying to get something going down that's 667 00:34:02,120 --> 00:34:04,880 Speaker 4: coming down very very fast all the way over and 668 00:34:04,880 --> 00:34:06,520 Speaker 4: fitted one on the left side of the screen, it's 669 00:34:06,560 --> 00:34:08,839 Speaker 4: dropped on the right. You got to hit that deep 670 00:34:08,840 --> 00:34:10,680 Speaker 4: aad like go go, go, go go, And you can 671 00:34:10,680 --> 00:34:13,520 Speaker 4: only do that, like you know, there's humans can only 672 00:34:13,560 --> 00:34:17,840 Speaker 4: go so fast until they invented hyper tapping, which is 673 00:34:17,880 --> 00:34:21,600 Speaker 4: about twenty eleven. According to Libya's research, which I found 674 00:34:21,640 --> 00:34:25,400 Speaker 4: that to be pretty much true for early twenty tens. 675 00:34:25,560 --> 00:34:28,440 Speaker 3: It checks out. That means you're like. 676 00:34:30,440 --> 00:34:33,600 Speaker 4: You're sort of vibrating your thumb actually instead of pressing it, 677 00:34:33,960 --> 00:34:36,680 Speaker 4: you're sort of vibrating your you're like flexing your bicep, 678 00:34:37,200 --> 00:34:39,560 Speaker 4: so you're not fully releasing and pressing. 679 00:34:39,600 --> 00:34:42,200 Speaker 3: It's just like a hyper press, a hypertap. 680 00:34:42,080 --> 00:34:44,279 Speaker 2: Right, So if you if you're trying that right now, 681 00:34:44,320 --> 00:34:46,080 Speaker 2: and you're like, I don't see how that works. Apparently 682 00:34:46,120 --> 00:34:50,760 Speaker 2: a very very few gifted individuals can actually yah hyper tap, 683 00:34:51,480 --> 00:34:55,279 Speaker 2: which means that hyper tapers dominated competition for a good 684 00:34:55,719 --> 00:34:59,160 Speaker 2: ten or so years. About ten years there was a 685 00:34:59,239 --> 00:35:04,080 Speaker 2: kid named Joe Seeley or Saley I'm sorry, Joseph, and 686 00:35:04,280 --> 00:35:07,480 Speaker 2: he was sixteen at the time. Back in twenty eighteen, 687 00:35:07,840 --> 00:35:10,720 Speaker 2: he reached level thirty one. I don't think we said 688 00:35:11,200 --> 00:35:16,279 Speaker 2: just using like normal movements on the Nees controller, no 689 00:35:16,320 --> 00:35:19,360 Speaker 2: one makes it past level twenty nine. Yeah, you just don't. 690 00:35:19,840 --> 00:35:22,480 Speaker 2: This kid made it to level thirty one using hyper tapping. 691 00:35:22,480 --> 00:35:25,040 Speaker 2: In twenty eighteen he made it to level thirty five 692 00:35:25,120 --> 00:35:27,839 Speaker 2: and twenty twenty so at the time, that makes him 693 00:35:28,239 --> 00:35:31,000 Speaker 2: the greatest Tetris player of all time to that point. 694 00:35:31,200 --> 00:35:31,600 Speaker 3: Yeah. 695 00:35:31,640 --> 00:35:34,719 Speaker 4: So then in twenty twenty comes along a guy named 696 00:35:34,760 --> 00:35:39,000 Speaker 4: Christopher Martinez, also known as Cheese capital Z capital Z. 697 00:35:39,560 --> 00:35:41,840 Speaker 2: Yeah, I think the capital Z makes it cheese Z. 698 00:35:43,120 --> 00:35:45,800 Speaker 3: Oh that you're probably right, that's my take on it. No, 699 00:35:45,920 --> 00:35:46,879 Speaker 3: I think you're totally right. 700 00:35:47,160 --> 00:35:51,840 Speaker 2: Okay, well we should say Christopher Martinez aka Cheese aka Cheesez, 701 00:35:52,400 --> 00:35:53,960 Speaker 2: and we'll get it in there somewhere. 702 00:35:54,880 --> 00:35:59,040 Speaker 4: So he introduced a technique called rolling. It's also called 703 00:35:59,160 --> 00:36:04,319 Speaker 4: fly hecking HCCI after a guy named Hector Fly Rodriguez 704 00:36:04,320 --> 00:36:08,719 Speaker 4: who developed this technique on arcade game consoles, not even 705 00:36:08,760 --> 00:36:12,400 Speaker 4: for Tetris, just on arcade game console. Like, you know 706 00:36:12,480 --> 00:36:15,600 Speaker 4: how to press the buttons faster, and I'm gonna do 707 00:36:15,640 --> 00:36:18,840 Speaker 4: a little audio, Josh, if you'll allow, because did you 708 00:36:18,880 --> 00:36:22,400 Speaker 4: see how this was done? Did you see Hector's fingers? 709 00:36:22,920 --> 00:36:23,360 Speaker 1: I did. 710 00:36:24,080 --> 00:36:27,839 Speaker 4: It's amazing. This guy has like they look like break 711 00:36:27,920 --> 00:36:31,040 Speaker 4: dancing fingers. They're just so fluid. But it's if you 712 00:36:31,080 --> 00:36:33,160 Speaker 4: imagine like a stand up arcade game and those big 713 00:36:33,239 --> 00:36:35,760 Speaker 4: round buttons. If you want to press that really fast, 714 00:36:35,760 --> 00:36:39,040 Speaker 4: you can go tap tap tap tap tap tap with 715 00:36:39,080 --> 00:36:42,520 Speaker 4: one finger, or you can do this with your fore fingers. 716 00:36:44,640 --> 00:36:45,120 Speaker 2: Very nice. 717 00:36:45,320 --> 00:36:48,839 Speaker 3: Did that come through you? So that's what he's doing. 718 00:36:48,880 --> 00:36:52,319 Speaker 4: He's using all four fingers to you know, kind of 719 00:36:52,320 --> 00:36:54,000 Speaker 4: like the on board thing when you do that on 720 00:36:54,080 --> 00:36:56,839 Speaker 4: a table. He did that on a button and found like, boy, 721 00:36:56,920 --> 00:37:01,120 Speaker 4: that's even faster than the fastest hyper tapping and cheesy 722 00:37:01,239 --> 00:37:04,759 Speaker 4: geez uh No, I don't know stole that, but he 723 00:37:04,800 --> 00:37:07,040 Speaker 4: got that from him. So what you do in the 724 00:37:07,080 --> 00:37:09,400 Speaker 4: case of a Nintendo, because they have tiny little buttons, 725 00:37:09,440 --> 00:37:11,839 Speaker 4: you can't do that with your poor fingies. No, you 726 00:37:12,120 --> 00:37:16,280 Speaker 4: hold the dpad down just enough for it to engage, 727 00:37:16,960 --> 00:37:19,279 Speaker 4: and then you do that to the back of the thing, 728 00:37:20,000 --> 00:37:23,800 Speaker 4: and it essentially is making your dpad move that fast 729 00:37:24,160 --> 00:37:28,719 Speaker 4: because it's already engaged and you're going really fast. 730 00:37:28,560 --> 00:37:30,560 Speaker 2: Right to the back of the controller. 731 00:37:30,160 --> 00:37:32,160 Speaker 4: Right to the back of the controller, making the back 732 00:37:32,200 --> 00:37:34,320 Speaker 4: of the controller essentially one large button. 733 00:37:34,480 --> 00:37:36,640 Speaker 2: Yeah, and it's just kind of jumping up and hitting 734 00:37:36,640 --> 00:37:40,799 Speaker 2: your thumb. That was another great explanation, Chuck Man. 735 00:37:41,120 --> 00:37:42,680 Speaker 3: That's a tough one because you really got to see 736 00:37:42,680 --> 00:37:43,360 Speaker 3: it in action. 737 00:37:44,080 --> 00:37:47,920 Speaker 2: But you still you did it great hyper tapping. The 738 00:37:47,960 --> 00:37:51,400 Speaker 2: best hyper tappers can hit the button about seven times 739 00:37:51,400 --> 00:37:56,160 Speaker 2: a second, boggling. What about roller with rolling People like 740 00:37:56,239 --> 00:38:00,840 Speaker 2: Cheesy can hit it twenty times a second? What times 741 00:38:00,920 --> 00:38:04,880 Speaker 2: a second? And Cheesy obviously was starting to reach new 742 00:38:04,920 --> 00:38:06,960 Speaker 2: heights as well a least I believe, still one of 743 00:38:07,000 --> 00:38:09,920 Speaker 2: the premier Tetris players in the world, and it started 744 00:38:09,920 --> 00:38:12,719 Speaker 2: to get people like between Joseph Saley and Christopher or 745 00:38:12,840 --> 00:38:16,839 Speaker 2: Cheesy like they were like, okay, people can get past 746 00:38:16,920 --> 00:38:19,080 Speaker 2: level twenty nine. How many levels do you think there 747 00:38:19,120 --> 00:38:21,800 Speaker 2: are in Tetris? And of course there's not like some 748 00:38:22,480 --> 00:38:25,319 Speaker 2: point where the Nintendo developers were like, Okay, that's it. 749 00:38:25,440 --> 00:38:28,680 Speaker 2: You won the game at level of hundred. Just like 750 00:38:28,920 --> 00:38:31,279 Speaker 2: many other games, they just let it go and go 751 00:38:31,360 --> 00:38:35,120 Speaker 2: and go, and then eventually the game just stops functioning. 752 00:38:35,239 --> 00:38:38,240 Speaker 2: There's some zero that doesn't get carried, or some number 753 00:38:38,239 --> 00:38:41,759 Speaker 2: of resets, you reach some crazy bit configuration and the 754 00:38:41,800 --> 00:38:46,120 Speaker 2: thing just crashes. But that's just never been done with 755 00:38:46,200 --> 00:38:49,680 Speaker 2: Tetris because they figured out using bots that it was 756 00:38:49,760 --> 00:38:53,319 Speaker 2: somewhere between level one hundred and fifty five and the 757 00:38:53,400 --> 00:38:57,760 Speaker 2: mid two hundreds. Right twenty nine is where the best 758 00:38:57,800 --> 00:39:02,760 Speaker 2: normal players max out. In the thirties is where Joseph 759 00:39:02,840 --> 00:39:05,680 Speaker 2: Saley was maxing out. This is like up to like 760 00:39:05,719 --> 00:39:09,040 Speaker 2: two hundred and fifty. And there was a kid. 761 00:39:08,680 --> 00:39:10,560 Speaker 1: Who, oh man beat the game. 762 00:39:11,239 --> 00:39:12,360 Speaker 2: A human, not a bot. 763 00:39:12,480 --> 00:39:13,040 Speaker 1: A kid. 764 00:39:13,080 --> 00:39:15,040 Speaker 2: I've seen him with my own eyes on the TV 765 00:39:15,560 --> 00:39:17,080 Speaker 2: and he was not a bot. 766 00:39:17,600 --> 00:39:19,359 Speaker 3: How old was he? What's his name? Give this kid 767 00:39:19,360 --> 00:39:19,840 Speaker 3: his due? 768 00:39:19,920 --> 00:39:22,000 Speaker 2: He was thirteen years old at the time. This was 769 00:39:22,560 --> 00:39:25,120 Speaker 2: December of twenty twenty three, so about a year ago. 770 00:39:25,560 --> 00:39:29,200 Speaker 2: He was in Oklahoma. His name was Willis Gibson. Blue 771 00:39:29,200 --> 00:39:31,239 Speaker 2: Scootie was his player name. 772 00:39:31,760 --> 00:39:35,359 Speaker 3: Yeah, are you going to drop the level? I think 773 00:39:35,440 --> 00:39:38,759 Speaker 3: you should, all right. This guy, after playing for thirty 774 00:39:38,800 --> 00:39:44,000 Speaker 3: eight minutes, hit level one fifty seven and crashed five 775 00:39:44,080 --> 00:39:45,840 Speaker 3: times as much as the best players in the world 776 00:39:46,320 --> 00:39:50,040 Speaker 3: and crashed the system and every that's a system. 777 00:39:50,520 --> 00:39:51,560 Speaker 2: That's how excited you are. 778 00:39:51,640 --> 00:39:52,520 Speaker 3: That's very weird. 779 00:39:52,600 --> 00:39:56,000 Speaker 4: I was, and everybody was going crazy over this kid, 780 00:39:56,360 --> 00:40:00,799 Speaker 4: except for paget no Nov who said, yeah, well, you 781 00:40:00,840 --> 00:40:02,920 Speaker 4: know you beat the forty year old version of game. 782 00:40:03,600 --> 00:40:09,080 Speaker 2: Nice accomplishment, right, Yeah, he said, the Tetris itself, the 783 00:40:09,280 --> 00:40:11,560 Speaker 2: pure like the theoretical version of the game, you could 784 00:40:11,560 --> 00:40:12,160 Speaker 2: never beat it. 785 00:40:12,480 --> 00:40:15,040 Speaker 3: Yeah, I get it, I guess, But come on, man. 786 00:40:14,960 --> 00:40:17,360 Speaker 2: I know I thought that too, Like it's a thirteen 787 00:40:17,440 --> 00:40:19,279 Speaker 2: year old you're talking to buddy. 788 00:40:19,520 --> 00:40:21,359 Speaker 4: All right, So we talked a little we'll finish with 789 00:40:21,719 --> 00:40:23,960 Speaker 4: Tetris on the brain, because we started the show talking 790 00:40:23,960 --> 00:40:27,759 Speaker 4: about Tetris getting into your dreams, getting into your when 791 00:40:27,800 --> 00:40:30,080 Speaker 4: you're packing your car. I still call that tetrising, as 792 00:40:30,120 --> 00:40:32,320 Speaker 4: do a lot of people when you're packing stuff, packing 793 00:40:32,680 --> 00:40:36,400 Speaker 4: moving trucks. It's kind of the vernacular now, but it 794 00:40:36,440 --> 00:40:40,319 Speaker 4: does have very distinct impacts on your brain, right, and 795 00:40:40,719 --> 00:40:41,600 Speaker 4: usually in a good way. 796 00:40:42,280 --> 00:40:44,560 Speaker 2: Yeah, again, we said it was called the Tetris effect. 797 00:40:44,840 --> 00:40:47,359 Speaker 2: There's a guy named Jeffrey Goldsmith who's a writer who 798 00:40:47,440 --> 00:40:50,600 Speaker 2: is known for coining I don't know if he coined 799 00:40:50,640 --> 00:40:52,640 Speaker 2: a term or it just was the first to apply 800 00:40:52,680 --> 00:40:56,399 Speaker 2: it to Tetris, but he called Tetris a pharmatronic, which 801 00:40:56,480 --> 00:40:59,880 Speaker 2: is like an addictive drug but in software form. Yeah, 802 00:41:00,000 --> 00:41:02,800 Speaker 2: I'm peasant and off. Ever, the contrarian said, like, no, 803 00:41:02,920 --> 00:41:04,719 Speaker 2: it's more like an earworm. 804 00:41:04,520 --> 00:41:07,600 Speaker 3: Right, is it with this guy? 805 00:41:07,800 --> 00:41:09,919 Speaker 2: I don't know. He likes to be right, I think, 806 00:41:11,040 --> 00:41:15,239 Speaker 2: but so yeah, So people have taken wide note of 807 00:41:15,280 --> 00:41:18,680 Speaker 2: the fact that Tetris seems to be way more addictive 808 00:41:18,719 --> 00:41:21,640 Speaker 2: on way more people than just about any other game, 809 00:41:22,120 --> 00:41:24,520 Speaker 2: and so people have kind of investigated what the what 810 00:41:24,560 --> 00:41:26,879 Speaker 2: the deal is behind that. I know at least one 811 00:41:26,920 --> 00:41:32,160 Speaker 2: writer chalked it up to what's called the zigger Nick effect, that. 812 00:41:32,200 --> 00:41:37,200 Speaker 4: Is super cool that was coined by a psychologist in Russia. Bluma, well, 813 00:41:37,760 --> 00:41:39,960 Speaker 4: biggerin I'm sorry, Ziggernick. 814 00:41:41,480 --> 00:41:42,560 Speaker 2: What a great first name. 815 00:41:42,880 --> 00:41:43,800 Speaker 3: I think it's Zigernick. 816 00:41:44,360 --> 00:41:48,480 Speaker 2: Okay, well, you know me and eis and European pronunciations. 817 00:41:48,600 --> 00:41:48,880 Speaker 2: I know. 818 00:41:49,520 --> 00:41:52,920 Speaker 4: This is in the nineteen thirties, and she noticed that 819 00:41:53,480 --> 00:41:56,480 Speaker 4: at restaurants, when a server had a large table of like, 820 00:41:56,560 --> 00:41:59,839 Speaker 4: let's say, twelve people, they could remember their orders, which 821 00:41:59,920 --> 00:42:02,520 Speaker 4: was remarkable, but then when it came time to deliver 822 00:42:02,560 --> 00:42:05,319 Speaker 4: food to the table, they had forgotten them. So the 823 00:42:05,400 --> 00:42:08,880 Speaker 4: idea here is that the you know, with the Zygernic effect, 824 00:42:08,960 --> 00:42:11,840 Speaker 4: is that the brain really really wants to store information 825 00:42:11,960 --> 00:42:15,240 Speaker 4: about a task that isn't complete yet, right like taking 826 00:42:15,239 --> 00:42:17,680 Speaker 4: an order for twelve or in the case of Tetris, 827 00:42:17,719 --> 00:42:22,520 Speaker 4: they're exploiting it by like constantly creating a little unfinished 828 00:42:22,600 --> 00:42:25,680 Speaker 4: mission to create a line of blocks that you get 829 00:42:25,719 --> 00:42:28,400 Speaker 4: fulfilled and then they drop another one. So it's just 830 00:42:28,440 --> 00:42:33,479 Speaker 4: triggering this constant feeling of satisfaction because you're completing these 831 00:42:33,520 --> 00:42:36,239 Speaker 4: tasks by completing these lines over and over and. 832 00:42:36,200 --> 00:42:38,960 Speaker 2: Over, and then after you complete one, you have another 833 00:42:39,000 --> 00:42:43,040 Speaker 2: task to do, so your brain is activated again, like 834 00:42:43,080 --> 00:42:45,640 Speaker 2: you said, moment by moment, over and over and over again. 835 00:42:45,840 --> 00:42:46,399 Speaker 3: Pretty cool. 836 00:42:46,600 --> 00:42:49,680 Speaker 2: It is super cool. There is another guy named Richard 837 00:42:49,760 --> 00:42:54,040 Speaker 2: Higher or I'm sure in your pronunciation, Heyer, who in 838 00:42:54,120 --> 00:42:57,839 Speaker 2: nineteen ninety one back in yeah, in ninety one, at 839 00:42:57,960 --> 00:43:03,239 Speaker 2: uc Irvine, he actually the brains of Tetris players and 840 00:43:03,280 --> 00:43:07,000 Speaker 2: he found that the brain is much more engaged when 841 00:43:07,120 --> 00:43:10,040 Speaker 2: you're new to Tetris, which is probably a reason why 842 00:43:10,120 --> 00:43:12,360 Speaker 2: it became such a popular game. It just sucks in 843 00:43:12,480 --> 00:43:16,640 Speaker 2: new players and that you start using way more energy 844 00:43:16,640 --> 00:43:18,560 Speaker 2: in your brain when you start playing Tetris and then 845 00:43:18,600 --> 00:43:21,680 Speaker 2: it kind of goes down over time as you get better, 846 00:43:21,880 --> 00:43:24,720 Speaker 2: and that apparently is when most people stop playing tetris 847 00:43:24,719 --> 00:43:26,600 Speaker 2: after a while, when they get really good at it, 848 00:43:26,680 --> 00:43:29,120 Speaker 2: because the brain's no longer being challenged like it was 849 00:43:29,160 --> 00:43:31,880 Speaker 2: originally thanks to the Zygernick effect. 850 00:43:32,400 --> 00:43:32,600 Speaker 3: Yeah. 851 00:43:32,680 --> 00:43:36,040 Speaker 4: Yeah, there have been other studies, of course. There was 852 00:43:36,080 --> 00:43:39,840 Speaker 4: one that found that tetris may reduce the strength of cravings. 853 00:43:40,680 --> 00:43:43,800 Speaker 4: This is in twenty fifteen by the British and Australian psychologists. 854 00:43:45,760 --> 00:43:49,800 Speaker 2: Oh the British Indus is that a band? 855 00:43:50,440 --> 00:43:53,839 Speaker 3: I thought that was the name of me. Yeah, it's 856 00:43:53,880 --> 00:43:56,200 Speaker 3: like a British seapower. One of my favorite bits, right. 857 00:43:57,160 --> 00:44:00,320 Speaker 4: Yeah, so just by psychologists in Britain and all Tralia, 858 00:44:00,360 --> 00:44:04,359 Speaker 4: I think basically where they used iPods to check in 859 00:44:04,440 --> 00:44:07,520 Speaker 4: with undergraduates seven times a day to see if they 860 00:44:07,520 --> 00:44:10,000 Speaker 4: are craving drugs, food, sex and other things. 861 00:44:10,160 --> 00:44:12,720 Speaker 3: They just said, yeah, that you might create. 862 00:44:13,040 --> 00:44:16,960 Speaker 4: Yeah, They're like, we're undergrads, duh h and playing Tetris 863 00:44:17,000 --> 00:44:22,279 Speaker 4: for three minutes lessen the cravings. I am curious if 864 00:44:22,280 --> 00:44:25,560 Speaker 4: that's just because they're preoccupied with it. They argued that 865 00:44:25,640 --> 00:44:29,480 Speaker 4: it was effective because it involved because cravings involve working 866 00:44:29,520 --> 00:44:32,520 Speaker 4: memory and visualizing the object of desire. 867 00:44:32,640 --> 00:44:33,480 Speaker 3: So maybe that is it. 868 00:44:33,520 --> 00:44:36,719 Speaker 4: You're occupied with another cognitive task so much that you're 869 00:44:36,760 --> 00:44:39,200 Speaker 4: not thinking about the heroin you want to do, and 870 00:44:39,280 --> 00:44:40,560 Speaker 4: you're destroyer. 871 00:44:40,400 --> 00:44:42,200 Speaker 2: Right, And one of the great things about cravings is 872 00:44:42,200 --> 00:44:44,040 Speaker 2: if you can write it out or distract yourself or 873 00:44:44,040 --> 00:44:46,320 Speaker 2: something like that, when you come back from that task, 874 00:44:46,400 --> 00:44:50,319 Speaker 2: your brain very rarely goes right back to the craving. Yeah, 875 00:44:50,360 --> 00:44:53,360 Speaker 2: that's amazing. They also figured out, for probably the exact 876 00:44:53,480 --> 00:44:59,040 Speaker 2: same reasons or similar reasons, they believe that it can 877 00:44:59,120 --> 00:45:02,560 Speaker 2: prevent pts from forming, which is a little weird. It's like, 878 00:45:02,960 --> 00:45:05,960 Speaker 2: you just had a traumatic experience. Quick play tetris, right, 879 00:45:06,160 --> 00:45:11,879 Speaker 2: More likely it will help you get treat PTSD. Very 880 00:45:11,880 --> 00:45:14,360 Speaker 2: similar to EMDR where you watch like a pen or 881 00:45:14,360 --> 00:45:16,680 Speaker 2: a ball on a screen or something like that. This 882 00:45:16,719 --> 00:45:21,080 Speaker 2: is playing tetris while you're recounting your traumatic experience. Your 883 00:45:21,239 --> 00:45:27,200 Speaker 2: memory recatalogs into something far less traumatic thanks to your 884 00:45:27,239 --> 00:45:30,520 Speaker 2: working memory being occupied while you're doing this other thing too. 885 00:45:30,640 --> 00:45:33,640 Speaker 2: It's we should do an episode on em d R someday. 886 00:45:33,680 --> 00:45:35,759 Speaker 2: It's just insane how effective it can be. 887 00:45:36,719 --> 00:45:39,640 Speaker 4: Yeah, for sure, I'd be a way into that. They 888 00:45:39,680 --> 00:45:43,920 Speaker 4: also found that potentially your brain might physically change, and 889 00:45:43,960 --> 00:45:46,319 Speaker 4: then if you play Tetris enough, you might have a 890 00:45:46,360 --> 00:45:51,600 Speaker 4: thicker cerebral cortices and more flexible cortical corticoll matter. So 891 00:45:51,760 --> 00:45:55,480 Speaker 4: maybe your cognitive functioning and memory could improve. Although there 892 00:45:55,480 --> 00:45:57,960 Speaker 4: have been other studies Weirdly, this is very strange to 893 00:45:58,000 --> 00:46:01,600 Speaker 4: me that found that playing Tetris does not improve things 894 00:46:01,719 --> 00:46:05,520 Speaker 4: like a spatial cognition, and you would think that's the 895 00:46:05,600 --> 00:46:06,600 Speaker 4: one thing it would help with. 896 00:46:06,960 --> 00:46:10,960 Speaker 2: Yeah, I think it still helps with visio spatial arrangement, 897 00:46:11,000 --> 00:46:13,720 Speaker 2: like you said, packing a car. Oh okay, but it doesn't. 898 00:46:14,040 --> 00:46:16,239 Speaker 2: You can't see something and be like, how what's right 899 00:46:16,280 --> 00:46:18,000 Speaker 2: side up? For this shape that I'm showing you a 900 00:46:18,040 --> 00:46:20,239 Speaker 2: picture of. You can't just immediately say like, oh, it 901 00:46:20,280 --> 00:46:22,040 Speaker 2: should be to the left or something like that, like 902 00:46:23,160 --> 00:46:26,279 Speaker 2: just that specific thing. I think it still does help, 903 00:46:26,320 --> 00:46:29,439 Speaker 2: although I didn't see any studies. It's just how could 904 00:46:29,480 --> 00:46:30,200 Speaker 2: it not? You know? 905 00:46:30,960 --> 00:46:32,040 Speaker 3: I agree? 906 00:46:32,719 --> 00:46:33,160 Speaker 1: Studies? 907 00:46:33,160 --> 00:46:35,719 Speaker 2: Be damned you got anything else on tetris? 908 00:46:36,440 --> 00:46:38,439 Speaker 3: I have nothing else. I can't wait for that game boy. 909 00:46:38,480 --> 00:46:41,920 Speaker 4: I'll report back with pictures at Chuck the podcast or Instagram. 910 00:46:42,080 --> 00:46:44,719 Speaker 3: Oh nice, I gotta put this Kutsu pictures up. Hadn't 911 00:46:44,719 --> 00:46:45,000 Speaker 3: done it? 912 00:46:45,600 --> 00:46:49,680 Speaker 2: Oh yeah, you need to, man, Yeah, yeah, you got to. 913 00:46:49,800 --> 00:46:52,440 Speaker 2: You put it on the podcast. You got to deliver, Chuck. 914 00:46:52,800 --> 00:46:54,880 Speaker 3: I have to deliver, Josh. 915 00:46:54,880 --> 00:46:57,040 Speaker 2: Well, since Chuck says he has to deliver, and that 916 00:46:57,160 --> 00:47:00,480 Speaker 2: was an agreement to me saying he has to deliver, obviously, 917 00:47:00,880 --> 00:47:02,560 Speaker 2: we've unlocked listener mail. 918 00:47:05,400 --> 00:47:08,359 Speaker 4: This is a timely one because our bet date has 919 00:47:08,440 --> 00:47:10,640 Speaker 4: passed and we got a few of these from people. 920 00:47:10,680 --> 00:47:14,120 Speaker 4: Hey guys, I'm from Brazil and I started listening to 921 00:47:14,600 --> 00:47:17,040 Speaker 4: your show during the pandemic. But I love those older 922 00:47:17,080 --> 00:47:20,239 Speaker 4: episodes and I was recently listening to one from November 923 00:47:20,280 --> 00:47:24,719 Speaker 4: twenty nineteen, Augmented Reality Coming Soon. At the beginning of 924 00:47:24,719 --> 00:47:28,120 Speaker 4: the episode, Josh and Clark, we get that a lot. 925 00:47:29,280 --> 00:47:29,800 Speaker 3: That's okay. 926 00:47:29,960 --> 00:47:33,480 Speaker 4: I'm sure my tombstone's a Charles w Chuck Clark Bryant. 927 00:47:35,160 --> 00:47:36,439 Speaker 2: I will see to it that it does. 928 00:47:36,480 --> 00:47:39,960 Speaker 4: If I outlook you, well, I'm gonna be between you 929 00:47:40,000 --> 00:47:42,360 Speaker 4: and you me so you can constantly just be talking over. 930 00:47:42,280 --> 00:47:45,319 Speaker 2: Me, Okay, kid, that's what we should do. 931 00:47:45,320 --> 00:47:47,560 Speaker 3: It should do you me, me, you Emily. 932 00:47:47,760 --> 00:47:50,120 Speaker 4: Okay, and then we're not going to talk about pets 933 00:47:50,160 --> 00:47:51,319 Speaker 4: or children, because that's too sad. 934 00:47:51,520 --> 00:47:53,680 Speaker 2: What if we just did like a mass burial together 935 00:47:53,719 --> 00:47:54,560 Speaker 2: and save some money? 936 00:47:55,200 --> 00:47:57,400 Speaker 4: Oh yeah, just or skybarell plow us all up in 937 00:47:57,440 --> 00:47:59,520 Speaker 4: the mountain and then let the crozyatus or whatever vultures. 938 00:47:59,719 --> 00:48:02,319 Speaker 2: Yeah, but I'm sure shipping our cadavers would be kind 939 00:48:02,320 --> 00:48:03,000 Speaker 2: of expensive. 940 00:48:03,520 --> 00:48:07,080 Speaker 3: That's true. All right, Well, we'll work this out anyway. 941 00:48:07,160 --> 00:48:09,640 Speaker 4: Josh and Clark made a bet that in five years, 942 00:48:09,760 --> 00:48:14,000 Speaker 4: augmented reality glasses would be all the rage, because Josh 943 00:48:14,120 --> 00:48:18,240 Speaker 4: said that he thought they would be commonplace by Halloween 944 00:48:18,280 --> 00:48:19,040 Speaker 4: twenty twenty four. 945 00:48:19,360 --> 00:48:20,960 Speaker 3: Here we are, Josh, what do you. 946 00:48:20,880 --> 00:48:25,040 Speaker 2: Think that doesn't sound like something I'd say in retrospect? 947 00:48:25,600 --> 00:48:29,040 Speaker 4: Well, Elisa says, I think Chuck won this one. It 948 00:48:29,120 --> 00:48:34,480 Speaker 4: is funny though. Recently, as someone I know saw me 949 00:48:35,320 --> 00:48:36,840 Speaker 4: had my camera because it was an event. I was 950 00:48:36,840 --> 00:48:39,440 Speaker 4: taking pictures and I said, can I take your picture? 951 00:48:39,520 --> 00:48:41,239 Speaker 4: And he said sure, and I took his picture. Then 952 00:48:41,280 --> 00:48:43,520 Speaker 4: he went, now can I take yours? And he touched 953 00:48:43,520 --> 00:48:45,920 Speaker 4: his glasses and looked at me and walked away. And 954 00:48:45,920 --> 00:48:49,920 Speaker 4: I was like, that dude's wearing photography glasses. 955 00:48:51,840 --> 00:48:52,839 Speaker 3: No, I knew the guy. 956 00:48:52,960 --> 00:48:56,040 Speaker 4: Those meta ray bands that you can like whatever, interact 957 00:48:56,080 --> 00:48:59,759 Speaker 4: online through your glasses basically what there's Yeah, that's what 958 00:48:59,760 --> 00:49:00,920 Speaker 4: you would be commonplace. 959 00:49:00,960 --> 00:49:03,160 Speaker 2: I think you didn't chase after him and say like, hey, 960 00:49:03,200 --> 00:49:04,320 Speaker 2: I never said yes. 961 00:49:05,719 --> 00:49:08,959 Speaker 3: No I didn't. Well, I just thought i'd expose it. Here. 962 00:49:09,560 --> 00:49:11,920 Speaker 2: There you go. Now we know you want to say 963 00:49:11,960 --> 00:49:15,320 Speaker 2: his name in street address, I do not. All right, Well, 964 00:49:15,640 --> 00:49:19,279 Speaker 2: since Chuck told an anecdote about an anonymous friend using 965 00:49:19,280 --> 00:49:23,640 Speaker 2: Google glasses and I lost a bet, then we have 966 00:49:23,719 --> 00:49:26,000 Speaker 2: to sign off by thanking whoever wrote this email? Who 967 00:49:26,120 --> 00:49:26,600 Speaker 2: was it again? 968 00:49:27,560 --> 00:49:28,680 Speaker 3: Alisa from Brazil. 969 00:49:29,360 --> 00:49:32,120 Speaker 2: Oh that's right, Thanks a lot, Alisa from Brazil. We 970 00:49:32,200 --> 00:49:34,880 Speaker 2: appreciate it big time. Thank you for pointing out that 971 00:49:34,960 --> 00:49:37,800 Speaker 2: I lost to Betsy Chuck. Hopefully there was no money 972 00:49:37,840 --> 00:49:38,520 Speaker 2: on it, was there? 973 00:49:38,560 --> 00:49:38,920 Speaker 1: Do you know? 974 00:49:40,040 --> 00:49:41,720 Speaker 3: No money as far as I'm concerned. 975 00:49:41,800 --> 00:49:43,600 Speaker 2: And if you want to be like Alsa from Brazil, 976 00:49:43,640 --> 00:49:46,360 Speaker 2: you can email us as well at stuff podcast at 977 00:49:46,400 --> 00:49:50,520 Speaker 2: iHeartRadio dot com. 978 00:49:50,680 --> 00:49:53,560 Speaker 3: Stuff you Should Know is a production of iHeartRadio. For 979 00:49:53,640 --> 00:49:57,839 Speaker 3: more podcasts my heart Radio, visit the iHeartRadio app, Apple Podcasts, 980 00:49:57,920 --> 00:50:04,280 Speaker 3: or wherever you listen to your favorite shows.