WEBVTT - The Artifact: Death Tripods of Dune

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<v Speaker 1>Welcome to Stuff to Blow Your Mind, a production of

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<v Speaker 1>My Heart Radio. Hi, my name is Robert Lamb and

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<v Speaker 1>this is the Artifact, a short form series from Stuff

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<v Speaker 1>to Blow Your Mind, focusing on particular objects, ideas, and

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<v Speaker 1>moments in time. Though this week we should be considering

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<v Speaker 1>an artifact from the fictional universe of Frank Herbert's June novels.

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<v Speaker 1>Under Hearken and Rule, the death tripod became a common

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<v Speaker 1>sight and a common symbol of tyranny on the planet Aracus.

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<v Speaker 1>While the death tripod is not described in tremendous detail,

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<v Speaker 1>the terror and weight of the concept is sufficiently conveyed.

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<v Speaker 1>Aracus is a desert world, and so when the Hearken

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<v Speaker 1>and oppressors wish to make an example by execution, they

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<v Speaker 1>would leave the bodies for all to see on the

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<v Speaker 1>death tripod. It is unclear, at least to this reader,

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<v Speaker 1>if a death tripod is merely a means of displaying

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<v Speaker 1>the bodies of the executed, much like various pikes and

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<v Speaker 1>gibbets and human history, or if the tripod structure is

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<v Speaker 1>itself a means of execution, functioning like a gallows or

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<v Speaker 1>a structure for crucifixion. One assumes they are imported or

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<v Speaker 1>made of imported or repurposed parts. At any rate, the

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<v Speaker 1>use of the death tripod would seem necessitated, at least

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<v Speaker 1>in the cruel minds of the Hearkenings, by the planet's

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<v Speaker 1>sandy ground conditions and lack of trees, But the symbol

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<v Speaker 1>of the death tripod ultimately transcends this usage and comes

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<v Speaker 1>to refer to collective efforts of vengeance, in which three

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<v Speaker 1>individuals work against an enemy. I am a naive, says

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<v Speaker 1>the fremen stillgar, never to be taken alive. I am

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<v Speaker 1>a leg of the death Tripod that will destroy our foes.

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<v Speaker 1>Tripods also factor heavily into the novel as a means

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<v Speaker 1>of understanding the delicate balance of power within the broader empire.

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<v Speaker 1>The three legs of the political tripod and Dune are

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<v Speaker 1>the Patashah Emperor, the Spacing Guild, and the lands Rod,

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<v Speaker 1>all of more or less equal power. The Emperor is,

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<v Speaker 1>of course, the ruler of the interstellar Imperium, backed by

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<v Speaker 1>his legions of elite Sardakar warriors. The Spacing Guild controls

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<v Speaker 1>a complete monopoly on space travel through the Imperium, and

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<v Speaker 1>the lands Rod is a collective composed of the various

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<v Speaker 1>great houses in the feudal Dune universe. And yet we

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<v Speaker 1>are also told quote in politics, the tripod is the

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<v Speaker 1>most unstable of all structures in the world of done.

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<v Speaker 1>This initially refers to the fact that, amid the lands Rod,

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<v Speaker 1>the Spacing Guild, and the Emperor, each quote unquote leg

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<v Speaker 1>of the tripod is simultaneously in league with and opposed

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<v Speaker 1>to the other two legs. The Emperor cannot become too

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<v Speaker 1>powerful because the Guild and the lands Rod keep him

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<v Speaker 1>in But at the same time, the Spacing Guild cannot

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<v Speaker 1>become too powerful because the Emperor and the lands Rode

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<v Speaker 1>keep them in check. And so forth. It's a delicate balance,

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<v Speaker 1>and if things become unbalanced, then two sides might move

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<v Speaker 1>against the third. We of course, have historical examples to

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<v Speaker 1>turn to here on Earth various rules of three, from

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<v Speaker 1>the Triumvirates of Rome to notable examples in Chinese and

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<v Speaker 1>Russian history, amid many others, but we also see the

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<v Speaker 1>basic dynamics of the political tripod borne out in game theory.

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<v Speaker 1>Many of the more famous problems in game theories, such

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<v Speaker 1>as the prisoners dilemma, relate to two player games. These

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<v Speaker 1>are often the simplest models of conflict on which to ruminate,

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<v Speaker 1>but as Roger A. McCain describes in the two thousand

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<v Speaker 1>four book Game Theory, three player games are also important

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<v Speaker 1>for two reasons. Number One, they're just one step of

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<v Speaker 1>complexity beyond two player games, but often entail complexities that

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<v Speaker 1>then translate into games with even or players. And then secondly,

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<v Speaker 1>they enable two players to gain up on a third.

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<v Speaker 1>In short, they allow for alliances. You've probably encountered some

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<v Speaker 1>examples of this playing three player competitive board games. Take

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<v Speaker 1>Settlers of Katan, for example, what do players one and

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<v Speaker 1>two do when player three appears to be in the lead.

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<v Speaker 1>Why they gang up on them, of course? And then

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<v Speaker 1>what happens when player two moves into the lead, why

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<v Speaker 1>the alliance is likely to shift. This very roughly illustrates

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<v Speaker 1>the instability of the political tripod. The power balance in Dune,

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<v Speaker 1>and certainly the power balance in real world scenarios, is

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<v Speaker 1>generally far more complicated than a friendly game of Katan,

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<v Speaker 1>but you get the picture. I'm not sure to what

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<v Speaker 1>extent Herbert intended us to contemplate connections between unstable political

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<v Speaker 1>tripods and the death tripod. Itself, but certainly the hearkening

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<v Speaker 1>approach to power and governance proves unstable. In the end,

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<v Speaker 1>It's appetite for cruelty and its thirst for power eventually

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<v Speaker 1>leads to its demise. Tune in for additional episodes of

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<v Speaker 1>The Artifact or The Monster Fact each week. As always,

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<v Speaker 1>you can email us at contact it's Stuff to Blow

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<v Speaker 1>your Mind dot com. Stuff to Blow Your Mind is

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<v Speaker 1>a production of I Heart Radio. For more podcasts for

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