WEBVTT - Home Theatre 102: Screens and Sounds

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<v Speaker 1>Welcome to Tech Stuff, a production from I Heart Radio.

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<v Speaker 1>Hey there, and welcome to tech Stuff. I'm your host,

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<v Speaker 1>Jonathan Strickland. I'm an executive producer with I Heart Radio,

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<v Speaker 1>and I love all things tech, and last week I

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<v Speaker 1>started talking about home theater basics, and I really started

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<v Speaker 1>with televisions and projectors, right, talking about the screen because

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<v Speaker 1>that typically is one of those things that draws our

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<v Speaker 1>attention first. Right, We talked a bit about L E

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<v Speaker 1>D screens, O L E D screens, projector screens, the

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<v Speaker 1>differences between h D t V four K and eight K,

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<v Speaker 1>what h d R or high dynamic range is, and

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<v Speaker 1>what refresh rates mean. But there are some other things

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<v Speaker 1>that I want to chat about before we move on

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<v Speaker 1>to sound. That's going to be the main focus of

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<v Speaker 1>this episode. But we've got some stuff I got to

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<v Speaker 1>clear up first because it does get confusing out there,

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<v Speaker 1>and I didn't cover absolutely everything. So for example, as

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<v Speaker 1>I mentioned in the previous episode, a lot of the

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<v Speaker 1>specs with television's really comes down to marketing. Okay, so

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<v Speaker 1>technology is is fun stuff, and there are a lot

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<v Speaker 1>of hard things we can talk about, like as in

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<v Speaker 1>defined things, Right, there are certain technologies where you've got

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<v Speaker 1>a certain set of specifications, and anything that meets those

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<v Speaker 1>specifications counts in. Anything that doesn't meet those specifications doesn't count.

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<v Speaker 1>But with home theater, there's a lot of marketing jargon

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<v Speaker 1>out there and a lot of different approaches to trying

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<v Speaker 1>to create the best experience, and it gets really muddled.

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<v Speaker 1>Companies find all sorts of different ways to quantify elements

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<v Speaker 1>in a television and then they slap that number on

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<v Speaker 1>a box. And these numbers can look really impressive, right

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<v Speaker 1>if you just see the number, or like some interesting

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<v Speaker 1>designation that's heavily trademarked, that might seem like, oh, this

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<v Speaker 1>is really cool, it's really advanced, it's really good. Other

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<v Speaker 1>companies will go a step further they incorporate some proprietary

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<v Speaker 1>technology and their televisions. That makes it even more confusing,

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<v Speaker 1>where this is something that you will only find in

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<v Speaker 1>TVs from this particular company, and you ask, well, what

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<v Speaker 1>does that mean, why is it there, what benefit does

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<v Speaker 1>it give me? And is it compatible with everything I

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<v Speaker 1>want to watch? So one of those companies that does this,

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<v Speaker 1>and it's by no means the only one. I don't

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<v Speaker 1>want to just single it out, but Samsung is one

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<v Speaker 1>of those companies. So I talked about oh LEDs O

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<v Speaker 1>L E D S. I did not, however, talk about

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<v Speaker 1>q LEDs, a technology that Samsung promotes, and its television's

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<v Speaker 1>q LEDs, according to Samsung, stands for quantum dot L

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<v Speaker 1>E D t V. So that raises an obvious question,

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<v Speaker 1>what the heck is a quantum dot. Technically, a quantum

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<v Speaker 1>dot is a nanoscale crystal that when UV light hits

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<v Speaker 1>that crystal, the crystal will emit various colors, and the

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<v Speaker 1>color that the crystal emits depends upon the crystal's size.

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<v Speaker 1>And that probably sounds a little bit weird. It kind

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<v Speaker 1>of sounds like Star Wars E right, like a chaiber crystal.

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<v Speaker 1>Your chiber crystal determines the color of your lightsaber blade.

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<v Speaker 1>Almost the same sort of concept here, except we're talking

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<v Speaker 1>about stuff on the nanoscale that, by the way, we're

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<v Speaker 1>talking about like nanometer that means one billionth of a meter,

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<v Speaker 1>so tiny that the quantum rules start to take effect.

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<v Speaker 1>And all things quantum and nanoscale are a little weird

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<v Speaker 1>because quantum mechanics do not necessarily work the same way

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<v Speaker 1>classic physics do, at least not the way we understand

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<v Speaker 1>it right. There's stuff it happens at the nano scale

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<v Speaker 1>that just does not happen at the macro scale, and

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<v Speaker 1>it seems almost magical to us because it's not the

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<v Speaker 1>experience we have. Maybe if you can actually see the matrix,

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<v Speaker 1>it all makes sense, like everything fits together. But right

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<v Speaker 1>now we still have incredibly intelligent physicists who are trying

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<v Speaker 1>to find ways of marrying the world of quantum mechanics

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<v Speaker 1>with our understanding of classical physics. Anyway, let's say you've

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<v Speaker 1>got a quantum dot that's six nanometers across, and you

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<v Speaker 1>hit that quantum dot with light that's around four fifty

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<v Speaker 1>nanometers in wavelength. That actually puts it in the neighborhood

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<v Speaker 1>of blue light. Blue is in that that frequency range

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<v Speaker 1>um that crystal or that wavelength range. I should say

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<v Speaker 1>that crystal then will emit red light. That's six nanometer

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<v Speaker 1>wide crystal. But if you were to build a quantum

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<v Speaker 1>dot that's five nanometers wide and you that one with

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<v Speaker 1>that same blue light, that crystal would emit orange light,

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<v Speaker 1>and so on. So by just changing the size of

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<v Speaker 1>the quantum dot, or making quantum dots of different sizes,

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<v Speaker 1>you can create different light effects even using the same

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<v Speaker 1>light source hitting all those different quantum dots. Quantum dots

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<v Speaker 1>have lots of other potential applications besides television screens. Uh.

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<v Speaker 1>The dots properties also depend on tons of different factors

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<v Speaker 1>in addition to size, such as the shape of the

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<v Speaker 1>crystal and whether or not the crystal is hollow or

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<v Speaker 1>if it's solid, And there's some really cool biomedical applications,

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<v Speaker 1>and beyond that, there's talk of quantum dots taking apart

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<v Speaker 1>in self assembling nanocrystals as a nanotechnology that can build

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<v Speaker 1>itself under the right conditions. But that's enough for us

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<v Speaker 1>to cover for now, because we could do an entire

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<v Speaker 1>episode about quantum dots and nanotechnologies and totally get off track.

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<v Speaker 1>So a Samsung q LED t V is actually a

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<v Speaker 1>variant on the l e ED l c D Television's

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<v Speaker 1>l c D standing for liquid crystal display. So l

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<v Speaker 1>e ED t vs use light emitting diodes that's what

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<v Speaker 1>LED stands for, as tiny lamps that provide the light

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<v Speaker 1>for a television screen. So all that light is coming

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<v Speaker 1>from these little l e ED light sources. A liquid

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<v Speaker 1>crystal display panel acts kind of like a shutter or

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<v Speaker 1>shade for each of those lamps, and it allows a

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<v Speaker 1>certain amount of light through to the screen in order

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<v Speaker 1>to achieve the proper brightness or luminosity of a scene.

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<v Speaker 1>And this also means that the little lamps are actually

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<v Speaker 1>always on in the background, and some l e D

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<v Speaker 1>screens aren't really able to show really dark colors effectively,

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<v Speaker 1>meaning you kind of get lousy contrast ratio compared to

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<v Speaker 1>oh LAD screens. Oh lads or organic light emitting diodes

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<v Speaker 1>are different, and that each pixel in an old LAD

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<v Speaker 1>screen emits its own light, and thus it can turn

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<v Speaker 1>off entirely and achieve a true black on screen instead

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<v Speaker 1>of this kind of dark gray, because there's actually a

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<v Speaker 1>light shining through a liquid crystal, and some of that

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<v Speaker 1>light is bleeding through the liquid crystal to get to

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<v Speaker 1>the screen. So with oh leads you don't have a backlight.

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<v Speaker 1>The old leads are both light and pixel and oh

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<v Speaker 1>LAD screens are emissive, whereas l e D screens are transmissive,

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<v Speaker 1>and a Q LEAD screen is also transmissive. It's a

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<v Speaker 1>type of l E D, so Samsung's Q l e

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<v Speaker 1>D screen includes a film of quantum dots in addition

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<v Speaker 1>to the L E D and l c D elements,

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<v Speaker 1>So the light passes through the film of the quantum

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<v Speaker 1>dots in addition to everything else, I imagine that probably

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<v Speaker 1>means that the lights behind the screen need to be

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<v Speaker 1>even brighter in order to you know, push the right

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<v Speaker 1>amount of light through all those it's including the extra

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<v Speaker 1>layer of the quantum dot film. But the quantum dots

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<v Speaker 1>are supposed to provide much more vibrant and realistic color representation,

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<v Speaker 1>so the colors you get on screen are supposed to

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<v Speaker 1>be more accurate and jump off the screen more effectively. Now,

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<v Speaker 1>q laed screens typically can produce a much brighter picture

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<v Speaker 1>than oh LAD screens do. So while oh lads are

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<v Speaker 1>great for contrast and they work really well in dim rooms,

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<v Speaker 1>q LED screens are more luminous and they can work

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<v Speaker 1>better in brighter rooms. So even if you have like

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<v Speaker 1>a lot of ambient light in your home theater space,

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<v Speaker 1>or you're not even building a home theater you just want,

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<v Speaker 1>you know, a good TV and you have to have

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<v Speaker 1>a lot of windows or whatever, or a lot of

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<v Speaker 1>other light in the space, these screens can be bright

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<v Speaker 1>enough where they can overcome that that ambient light that's

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<v Speaker 1>in your area. And they also work pretty well with

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<v Speaker 1>HDR content, that high dynamic range where you're trying to

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<v Speaker 1>reproduce colors in a really vibrant way. Now that is

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<v Speaker 1>not to say that que lads are better than oh LEDs,

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<v Speaker 1>but rather if you're in a bright setting, it can

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<v Speaker 1>seem that way. This, by the way, is one of

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<v Speaker 1>the reasons that's so dang hard to shop for television's

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<v Speaker 1>because typically you go to a store that's lit with

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<v Speaker 1>these bright, fluorescent, you know, lights, and it can mean

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<v Speaker 1>that a television that technically will deliver a superior performance

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<v Speaker 1>under normal viewing circumstances might not look the best simply

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<v Speaker 1>because you're in a very bright environment, not in a

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<v Speaker 1>home theater setting. That's why a lot of these places

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<v Speaker 1>will have like a home theater room set up where

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<v Speaker 1>at least a certain number of televisions can be shown

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<v Speaker 1>without being in that bright environment. Then again, maybe if

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<v Speaker 1>your home is brightly lit, then the experience you get

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<v Speaker 1>in the store is exactly what you need, because you

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<v Speaker 1>want to make sure that the screen you get is

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<v Speaker 1>one that you know you can see everything on. Something

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<v Speaker 1>else I didn't really cover in the last episode is

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<v Speaker 1>viewing angle, but that is actually important to Again, this

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<v Speaker 1>gets around the technology part. It's more about how you

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<v Speaker 1>position the technology. Most shopping guides for television's assume that

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<v Speaker 1>you will normally view the television pretty much dead on,

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<v Speaker 1>sitting you know, directly across from it, so like at

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<v Speaker 1>a zero degree angle straight line between you and the TV,

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<v Speaker 1>and the center of the television would be positioned more

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<v Speaker 1>or less at your eye level. Once you start moving

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<v Speaker 1>that around, like changing the viewing angle, you start to

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<v Speaker 1>encounter some issues, Like you would get the ideal experience

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<v Speaker 1>under those circumstances, and once you deviate from those circumstances,

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<v Speaker 1>you might encounter problems. For example, TVs that have l

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<v Speaker 1>c D screens can have areas that appear brighter or

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<v Speaker 1>darker from other viewing angles. So if you're sitting to

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<v Speaker 1>the side or you wouldn't necessarily see the picture exactly

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<v Speaker 1>as it should be. Or let's say your television is

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<v Speaker 1>mounted closer to the ceiling, it might not be ideal

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<v Speaker 1>either because your viewing angle is not the way that

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<v Speaker 1>you know was thought of as being ideal. Oh, LED

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<v Speaker 1>screens typically have a much more consistent viewing experience across

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<v Speaker 1>multiple angles, So if you do want to mount a

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<v Speaker 1>television close to your ceiling, then an old screen might

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<v Speaker 1>be the way to go because it won't be as

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<v Speaker 1>affected by that that extreme viewing angle as an l

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<v Speaker 1>c D television would. One other thing I do need

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<v Speaker 1>to mention about oh LED screens. This was actually brought

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<v Speaker 1>up by someone on Twitter, and I apologize. I tried

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<v Speaker 1>to find your tweet this morning, but I couldn't find it.

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<v Speaker 1>I don't know what has happened. I don't know why

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<v Speaker 1>it's disappeared from my mentions. But someone actually pointed out

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<v Speaker 1>in our last episode that, like plasma displays, oh LED

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<v Speaker 1>screens can experience burning. Burning happens when a screen holds

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<v Speaker 1>a particular image for a really long time. And I'm

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<v Speaker 1>talking like hours and hours of hour of holding that image.

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<v Speaker 1>So imagine like you have a video game playing and

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<v Speaker 1>you pause the game and the system never goes into

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<v Speaker 1>sleep mode. It just holds that image there, and then

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<v Speaker 1>you go on vacation for two months and you come back.

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<v Speaker 1>That's what I'm talking about. So in these cases, that

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<v Speaker 1>image of whatever was held on the screen for so

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<v Speaker 1>long burns into the display. Uh. In this case, it

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<v Speaker 1>means that the particular oh LED elements have held that

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<v Speaker 1>image so long that they kind of hold onto a

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<v Speaker 1>ghost of that image forever. So if you try watching anything,

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<v Speaker 1>you'll end up seeing sort of a transparent image of

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<v Speaker 1>whatever it was that was burned on the screen. Usually

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<v Speaker 1>what you'll get is actually image retention, not image burning,

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<v Speaker 1>which is more like the experience of having, you know,

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<v Speaker 1>a bright light flash in your eyes for a second,

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<v Speaker 1>and you get that after image, that retinal after image.

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<v Speaker 1>That can happen with oh led screens, but that's temporary.

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<v Speaker 1>The retained image will fade and before long you wouldn't

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<v Speaker 1>even remember that was on there. But it is possible

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<v Speaker 1>for those kind of ghostly images to become a permanent fixture.

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<v Speaker 1>If it's held long enough, it goes beyond being an

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<v Speaker 1>afterimage and it becomes burning. One way this can happen

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<v Speaker 1>is if you have a television that's set to a

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<v Speaker 1>specific channel, and let's say that channel has a logo

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<v Speaker 1>up on screen pretty much all the time. So you've

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<v Speaker 1>got a television running, say a twenty four hour news

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<v Speaker 1>station like CNN or Fox News or something. The logo

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<v Speaker 1>in the corner can actually eventually burn into the screen.

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<v Speaker 1>If you're just showing that all the time and the

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<v Speaker 1>TV never goes off. Now, for most people, this isn't

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<v Speaker 1>a problem because most people typically watch a variety of

0:13:39.120 --> 0:13:43.280
<v Speaker 1>things and that prevents burning from happening. Uh if it's

0:13:43.280 --> 0:13:45.800
<v Speaker 1>like a TV that's in say an office setting, and

0:13:45.880 --> 0:13:49.640
<v Speaker 1>it always has CNN on, well, then you're more likely

0:13:49.679 --> 0:13:52.480
<v Speaker 1>to see burning with a no LED screen under those cases.

0:13:52.800 --> 0:13:55.240
<v Speaker 1>I like to think of this as, uh, those oh

0:13:55.360 --> 0:13:58.160
<v Speaker 1>LAD components that hold onto the image are really just

0:13:58.200 --> 0:14:01.120
<v Speaker 1>saying this is all I know how to do now,

0:14:01.240 --> 0:14:05.400
<v Speaker 1>which frankly is a mood that I identify with. And

0:14:05.480 --> 0:14:08.800
<v Speaker 1>technically l c D based televisions can also have burn

0:14:08.840 --> 0:14:12.920
<v Speaker 1>into but it is far less common it. It requires,

0:14:13.000 --> 0:14:15.439
<v Speaker 1>like like I said, ages and ages and ages of

0:14:15.480 --> 0:14:17.920
<v Speaker 1>holding the same sort of image for it to happen

0:14:17.920 --> 0:14:21.800
<v Speaker 1>with your typical l c D based televisions. But even

0:14:21.840 --> 0:14:24.600
<v Speaker 1>with oh LAD, it's something that the average person is

0:14:24.680 --> 0:14:28.760
<v Speaker 1>not likely to encounter. So while it is possible, I

0:14:28.800 --> 0:14:31.560
<v Speaker 1>don't want to discourage people from, say, going to look

0:14:31.600 --> 0:14:35.080
<v Speaker 1>at oh LED screens because it's not likely to happen

0:14:35.080 --> 0:14:39.600
<v Speaker 1>to you. All Right, That, I think means we're finally

0:14:40.000 --> 0:14:44.880
<v Speaker 1>ready to transition away from visuals and talk more about sound.

0:14:45.480 --> 0:14:48.440
<v Speaker 1>So we're gonna take a quick break and when we

0:14:48.480 --> 0:14:51.200
<v Speaker 1>come back, we're gonna pick up with the sound component

0:14:51.240 --> 0:14:53.840
<v Speaker 1>of home theater systems, which for a lot of home

0:14:53.920 --> 0:14:58.080
<v Speaker 1>theater enthusiasts, they argue that as the most important component.

0:14:58.320 --> 0:15:01.480
<v Speaker 1>That you know, your screen is important, obviously, but that

0:15:01.600 --> 0:15:04.880
<v Speaker 1>your sound is even more important than that. So if

0:15:04.880 --> 0:15:08.000
<v Speaker 1>you were to like budget out of home theater, you

0:15:08.040 --> 0:15:11.440
<v Speaker 1>would want to put more money towards your sound system

0:15:11.480 --> 0:15:16.040
<v Speaker 1>than your television or your screen and projector. I don't

0:15:16.040 --> 0:15:18.680
<v Speaker 1>know that I agree with that. I probably do because

0:15:18.720 --> 0:15:20.840
<v Speaker 1>I do really like sound. I mean, I'm in podcasting

0:15:20.880 --> 0:15:24.320
<v Speaker 1>after all. But um yeah, we're gonna get into that

0:15:24.680 --> 0:15:36.240
<v Speaker 1>after this quick break. So we'll be right back now

0:15:36.280 --> 0:15:38.640
<v Speaker 1>to talk about sound. We're gonna need to have a

0:15:38.680 --> 0:15:41.960
<v Speaker 1>quick refresher on what sound actually is because it is

0:15:42.040 --> 0:15:45.400
<v Speaker 1>important and longtime listeners of tech stuff y'all know all

0:15:45.440 --> 0:15:47.920
<v Speaker 1>this by heart by now, but we get new folks

0:15:48.000 --> 0:15:50.840
<v Speaker 1>all the time. So let's talk about the physics of sound,

0:15:51.240 --> 0:15:54.120
<v Speaker 1>all right. So sound, when you really break it down,

0:15:54.840 --> 0:15:59.240
<v Speaker 1>is essentially vibration. It's atoms and molecules that are vibrating

0:15:59.280 --> 0:16:02.200
<v Speaker 1>against each other in a way that extends outward from

0:16:02.440 --> 0:16:05.880
<v Speaker 1>the point of origin, and it extends outward in all

0:16:05.880 --> 0:16:08.680
<v Speaker 1>directions from the point of origin. So as long as

0:16:08.720 --> 0:16:12.960
<v Speaker 1>there are enough molecules of whatever, this vibration is moving

0:16:12.960 --> 0:16:17.000
<v Speaker 1>through the medium. In other words, sound can travel. That's

0:16:17.000 --> 0:16:19.680
<v Speaker 1>why sound doesn't travel in space, because there's a lack

0:16:20.120 --> 0:16:23.400
<v Speaker 1>of molecules that are close enough to vibrate against each other,

0:16:23.720 --> 0:16:26.520
<v Speaker 1>so sound can't travel out there. We talk about the

0:16:26.560 --> 0:16:29.680
<v Speaker 1>speed of sound a lot, particularly with stuff like air

0:16:29.720 --> 0:16:34.000
<v Speaker 1>travel or you know, projectiles, but that phrase is deceptive

0:16:34.040 --> 0:16:37.680
<v Speaker 1>because sounds speed is dependent upon the medium through which

0:16:37.680 --> 0:16:40.400
<v Speaker 1>it travels, so sound does not travel at the same

0:16:40.440 --> 0:16:44.400
<v Speaker 1>speed through everything. Sound will travel at a different speed

0:16:44.440 --> 0:16:47.880
<v Speaker 1>through solids versus liquids, versus gases, and it gets even

0:16:47.880 --> 0:16:51.280
<v Speaker 1>more complicated from there. Most of the time we can

0:16:51.320 --> 0:16:53.560
<v Speaker 1>just say speed of sound to mean how fast sound

0:16:53.600 --> 0:16:57.520
<v Speaker 1>travels through the air, because that's how we typically experience sound.

0:16:57.920 --> 0:17:00.960
<v Speaker 1>But even this needs some qualifiers because sound will travel

0:17:01.000 --> 0:17:04.359
<v Speaker 1>at different speeds through cold air then it will through

0:17:04.400 --> 0:17:07.840
<v Speaker 1>hot air, and different speeds through dry air than it

0:17:07.880 --> 0:17:10.760
<v Speaker 1>will through humid air, so we actually do have to

0:17:10.760 --> 0:17:14.040
<v Speaker 1>get very specific. That usually means we say sound travels

0:17:14.040 --> 0:17:19.200
<v Speaker 1>at three per second through dry air at twenty degrees celsius,

0:17:19.200 --> 0:17:23.840
<v Speaker 1>which is sixty degrees fahrenheit. So why does that temperature matter. Well,

0:17:23.880 --> 0:17:26.520
<v Speaker 1>if you remember your physics, when you heat gases up,

0:17:26.640 --> 0:17:29.480
<v Speaker 1>they expand and the molecules get more energy and they

0:17:29.520 --> 0:17:33.600
<v Speaker 1>move around a lot more. Colder gases are more dense,

0:17:33.640 --> 0:17:36.879
<v Speaker 1>the molecules move less. In fact, if you can cool

0:17:36.960 --> 0:17:41.720
<v Speaker 1>down the gas to absolute zero, the lowest temperature you

0:17:41.720 --> 0:17:46.320
<v Speaker 1>can get, you stop molecular movement entirely. But typically we

0:17:46.400 --> 0:17:50.119
<v Speaker 1>are not talking about temperatures that cold. Sound will travel

0:17:50.280 --> 0:17:52.879
<v Speaker 1>faster through warm air than cold air, and you can

0:17:52.920 --> 0:17:55.080
<v Speaker 1>think of the molecules as being a little bit more

0:17:55.119 --> 0:17:58.159
<v Speaker 1>loosey goosey, and so they'll move around more easily, and

0:17:58.200 --> 0:18:02.000
<v Speaker 1>thus vibration will pass through this more easily. There's less

0:18:02.040 --> 0:18:06.080
<v Speaker 1>resistance anyway. Now that's super important for our home theater discussion.

0:18:06.440 --> 0:18:08.600
<v Speaker 1>It's just good to have a basic handle on the

0:18:08.600 --> 0:18:12.440
<v Speaker 1>physics of sound before you start talking about sound setups. Now,

0:18:12.520 --> 0:18:16.600
<v Speaker 1>some things that are super important about how sound behaves

0:18:17.080 --> 0:18:21.080
<v Speaker 1>is that when it moves through one medium and encounters another,

0:18:21.240 --> 0:18:24.520
<v Speaker 1>things change. So, for example, let's say you're swimming underwater

0:18:25.080 --> 0:18:28.919
<v Speaker 1>and someone above water is shouting your name. If you

0:18:29.080 --> 0:18:32.040
<v Speaker 1>hear that at all, it's going to be pretty muffled,

0:18:32.200 --> 0:18:34.560
<v Speaker 1>which is weird because you know, sound travels pretty well

0:18:34.560 --> 0:18:37.000
<v Speaker 1>through liquids. I mean, whales are able to sing to

0:18:37.080 --> 0:18:43.119
<v Speaker 1>each other miles apart. Right, Sound can travel enormous distances underwater.

0:18:43.720 --> 0:18:47.840
<v Speaker 1>But when sound encounters a boundary between two mediums or

0:18:48.080 --> 0:18:52.520
<v Speaker 1>or media, if you prefer like moving from the air

0:18:52.760 --> 0:18:56.679
<v Speaker 1>to the water, then typically one of three things happens.

0:18:57.119 --> 0:19:00.440
<v Speaker 1>Sound waves get absorbed, which means, you know it, they

0:19:00.480 --> 0:19:03.639
<v Speaker 1>just kind of get absorbed by physical material and they

0:19:03.680 --> 0:19:07.760
<v Speaker 1>no longer bounce around. Or sound waves get refracted, or

0:19:07.800 --> 0:19:11.040
<v Speaker 1>sound waves get reflected, and this is super important for

0:19:11.080 --> 0:19:14.639
<v Speaker 1>home theater setups. So let's just get refraction out of

0:19:14.640 --> 0:19:16.440
<v Speaker 1>the way, because most of you don't need to worry

0:19:16.480 --> 0:19:18.520
<v Speaker 1>about it unless you plan to set up your home

0:19:18.560 --> 0:19:22.720
<v Speaker 1>theater system inside a glass cube and then watch everything

0:19:22.720 --> 0:19:25.640
<v Speaker 1>from outside the cube, which you know, don't do that.

0:19:26.200 --> 0:19:28.720
<v Speaker 1>Between the refraction of sound and the glare that you're

0:19:28.720 --> 0:19:31.199
<v Speaker 1>gonna get on the glass, it would be a subpar experience.

0:19:31.640 --> 0:19:35.000
<v Speaker 1>But with a refraction, waves traveling through one medium will

0:19:35.119 --> 0:19:38.880
<v Speaker 1>change direction and speed as well as wavelength as they

0:19:38.880 --> 0:19:43.359
<v Speaker 1>pass through the boundary of the one medium into another,

0:19:43.440 --> 0:19:46.240
<v Speaker 1>such as from a gas to a liquid, or vice

0:19:46.359 --> 0:19:49.320
<v Speaker 1>versa um. If you've ever noticed that a straw and

0:19:49.359 --> 0:19:51.600
<v Speaker 1>a glass of water looks as though it's in one

0:19:51.600 --> 0:19:54.719
<v Speaker 1>position above the water line and a different position below it,

0:19:54.800 --> 0:19:58.640
<v Speaker 1>like it's offset, that's because light waves are refracting as

0:19:58.680 --> 0:20:01.880
<v Speaker 1>they pass from the air to water. So light behaves

0:20:01.880 --> 0:20:05.000
<v Speaker 1>in a very similar way. Sound does the same. Anyway,

0:20:05.040 --> 0:20:07.880
<v Speaker 1>we're gonna leave that behind because refraction is not as

0:20:07.960 --> 0:20:13.280
<v Speaker 1>important to us as reflection and absorption. If the density

0:20:13.320 --> 0:20:15.800
<v Speaker 1>of the two mediums is extreme, Like if there's a

0:20:15.800 --> 0:20:18.080
<v Speaker 1>difference in density where you're going from like gas to

0:20:18.280 --> 0:20:22.240
<v Speaker 1>a hard solid, you're more likely to see reflection than

0:20:22.280 --> 0:20:26.159
<v Speaker 1>you are refraction. With a reflection, a wave of traveling

0:20:26.200 --> 0:20:30.320
<v Speaker 1>through one medium encounters a dense obstacle and then bounces

0:20:30.320 --> 0:20:33.159
<v Speaker 1>off that obstacle. It cannot absorb into it, it cannot

0:20:33.240 --> 0:20:36.560
<v Speaker 1>refract through it, so it bounces off it reflects. So

0:20:36.600 --> 0:20:39.520
<v Speaker 1>in a home theater, sound traveling from speakers might encounter

0:20:39.680 --> 0:20:43.520
<v Speaker 1>like a hardwood floor and thus bounce off the floor,

0:20:44.080 --> 0:20:46.280
<v Speaker 1>and the angle of bounce is interesting. The law of

0:20:46.359 --> 0:20:50.480
<v Speaker 1>reflection tells us that waves will bounce off an obstacle

0:20:50.600 --> 0:20:54.359
<v Speaker 1>at an angle equal to the angle of approach. So,

0:20:54.400 --> 0:20:56.960
<v Speaker 1>in other words, if sound is coming in at a

0:20:57.000 --> 0:21:00.760
<v Speaker 1>thirty five degree angle, when it's hitting the ground, it

0:21:00.800 --> 0:21:03.920
<v Speaker 1>will bounce off at a thirty five degree angle from

0:21:03.960 --> 0:21:06.280
<v Speaker 1>the ground. If it's forty five degrees coming in, it

0:21:06.280 --> 0:21:08.840
<v Speaker 1>will be forty five degrees coming out. If it's ninety degrees,

0:21:08.840 --> 0:21:12.080
<v Speaker 1>it will be ninety degrees. Knowing this is really important

0:21:12.240 --> 0:21:15.640
<v Speaker 1>because this comes into effect when we start talking about

0:21:15.680 --> 0:21:18.200
<v Speaker 1>things like soundbars, which we may or may not get

0:21:18.240 --> 0:21:20.600
<v Speaker 1>to in this episode. I'll find out when I get there,

0:21:21.040 --> 0:21:23.840
<v Speaker 1>all right. Because of this fun fact of the law

0:21:23.960 --> 0:21:28.840
<v Speaker 1>of reflection, people can create really cool effects in spaces,

0:21:28.920 --> 0:21:32.280
<v Speaker 1>physical spaces. Folks figured this out a long, long long

0:21:32.320 --> 0:21:35.720
<v Speaker 1>time ago, which is part of the reason why certain buildings,

0:21:35.760 --> 0:21:39.920
<v Speaker 1>like certain churches and cathedrals in Europe, for example, are

0:21:39.960 --> 0:21:43.080
<v Speaker 1>built in really similar styles. And part of the desired

0:21:43.080 --> 0:21:47.200
<v Speaker 1>outcome was to create a structure that would reflect sound well.

0:21:47.800 --> 0:21:50.600
<v Speaker 1>Because remember these things were built in the days before

0:21:50.680 --> 0:21:54.399
<v Speaker 1>amplified sounds, so you didn't have microphones and speakers and stuff,

0:21:54.880 --> 0:21:58.359
<v Speaker 1>and you had musical composers who would create sacred music

0:21:58.520 --> 0:22:03.439
<v Speaker 1>knowing about the reflective effects, and they would create some

0:22:03.520 --> 0:22:07.760
<v Speaker 1>truly remarkable pieces of music that to this day sound

0:22:07.880 --> 0:22:10.960
<v Speaker 1>incredible if you happen to be inside one of those

0:22:10.960 --> 0:22:14.080
<v Speaker 1>structures when a group performs it, because it was made

0:22:14.160 --> 0:22:18.440
<v Speaker 1>for those spaces and those reflections end up creating effects

0:22:18.480 --> 0:22:21.119
<v Speaker 1>that enhance the music. If you were to hear it

0:22:21.160 --> 0:22:23.720
<v Speaker 1>outside of that building, it would sound like a totally

0:22:23.720 --> 0:22:26.560
<v Speaker 1>different piece and you would lose some of that complexity.

0:22:26.600 --> 0:22:28.640
<v Speaker 1>But the reason I bring it up here is that

0:22:28.680 --> 0:22:30.800
<v Speaker 1>if you do have a lot of hard surfaces in

0:22:30.840 --> 0:22:36.320
<v Speaker 1>your home theater room, like hardwood floors, woodwalls, maybe like

0:22:36.560 --> 0:22:40.359
<v Speaker 1>a flat hard ceiling, then you're gonna get a lot

0:22:40.440 --> 0:22:44.400
<v Speaker 1>of sound reflection, and that's not necessarily a good thing.

0:22:45.160 --> 0:22:49.160
<v Speaker 1>If you want to create an immersive audio experience, then

0:22:49.240 --> 0:22:51.840
<v Speaker 1>you want to be able to control how sound is

0:22:51.880 --> 0:22:55.040
<v Speaker 1>going to reach the audience. So let's say it's you,

0:22:55.200 --> 0:22:58.560
<v Speaker 1>like you're planning on being the person who primarily uses

0:22:58.640 --> 0:23:01.040
<v Speaker 1>this home theater. You want to be able to control

0:23:01.119 --> 0:23:04.080
<v Speaker 1>how sound gets to you, so that Let's say you're

0:23:04.080 --> 0:23:06.800
<v Speaker 1>watching a really creepy horror movie and you want the

0:23:06.800 --> 0:23:10.880
<v Speaker 1>sounds to be really specific and directional, so that when

0:23:10.920 --> 0:23:14.159
<v Speaker 1>something happens, say off to the left to your left

0:23:14.480 --> 0:23:18.240
<v Speaker 1>on screen, then you hear it on your left side.

0:23:18.320 --> 0:23:20.440
<v Speaker 1>Maybe even more positional than that, maybe it sounds like

0:23:20.480 --> 0:23:23.639
<v Speaker 1>it's coming up from behind your left shoulder. Well, you

0:23:23.680 --> 0:23:26.399
<v Speaker 1>have to create a setup where all this can happen.

0:23:26.440 --> 0:23:29.320
<v Speaker 1>And for that reason, a lot of home theater enthusiasts

0:23:29.359 --> 0:23:32.439
<v Speaker 1>prefer to have carpeted floors, and they prefer to have

0:23:32.520 --> 0:23:35.560
<v Speaker 1>walls that either have some form of baffling on them,

0:23:35.720 --> 0:23:40.760
<v Speaker 1>like foam or fabric panels that absorb sound rather than

0:23:40.840 --> 0:23:44.680
<v Speaker 1>reflect it, or they will put their home theater in

0:23:45.040 --> 0:23:48.120
<v Speaker 1>a place that has like drywall, which is pretty good

0:23:48.119 --> 0:23:51.560
<v Speaker 1>at absorbing sound. It doesn't reflect sound quite as badly

0:23:51.600 --> 0:23:54.720
<v Speaker 1>as say a flat wood wall would. Same thing is

0:23:54.720 --> 0:23:57.639
<v Speaker 1>true for the ceiling. Some homeowners when they're playing in

0:23:57.640 --> 0:24:00.520
<v Speaker 1>a home theater, they'll use carpet tiles, and they'll cover

0:24:00.640 --> 0:24:04.119
<v Speaker 1>the ceiling with carpet tiles to try and dampen sound

0:24:04.160 --> 0:24:07.880
<v Speaker 1>and absorb it so that you're not getting reflections off

0:24:07.920 --> 0:24:12.240
<v Speaker 1>the wrong speaker. If you're hearing a reflection that's coming

0:24:12.280 --> 0:24:15.880
<v Speaker 1>from the right speaker in your left ear, then it's

0:24:15.960 --> 0:24:20.120
<v Speaker 1>sending the wrong information to your brain right, it's telling you, oh, hey,

0:24:20.160 --> 0:24:22.120
<v Speaker 1>something's happening off to the left, when really it should

0:24:22.119 --> 0:24:24.480
<v Speaker 1>be happening to the right. So it's all about control.

0:24:25.119 --> 0:24:27.439
<v Speaker 1>And I think it talked a bit about windows in

0:24:27.560 --> 0:24:30.240
<v Speaker 1>our last episode, and not only is it important to

0:24:30.280 --> 0:24:33.440
<v Speaker 1>have good curtains or shades for windows to help cut

0:24:33.480 --> 0:24:37.000
<v Speaker 1>down on ambient light and reduce glare, it's also important

0:24:37.000 --> 0:24:39.080
<v Speaker 1>to cover those windows so that you don't have a flat,

0:24:39.200 --> 0:24:42.879
<v Speaker 1>hard surface that sound can bounce off of. Now, I

0:24:42.920 --> 0:24:45.480
<v Speaker 1>know talking about sound reflection may seem like I'm way

0:24:45.480 --> 0:24:48.359
<v Speaker 1>off track as far as tech goes, But the reason

0:24:48.440 --> 0:24:49.960
<v Speaker 1>I wanted to cover it is I would hate for

0:24:50.000 --> 0:24:53.159
<v Speaker 1>anyone to go out and make a massive investment in

0:24:53.200 --> 0:24:55.960
<v Speaker 1>a home theater system. I mean, these things can get

0:24:56.119 --> 0:24:59.560
<v Speaker 1>wicked expensive. I looked at one for the purposes for

0:24:59.600 --> 0:25:02.520
<v Speaker 1>the purpose is a research for this episode, not to

0:25:02.560 --> 0:25:04.719
<v Speaker 1>put it in my home because I just can't afford this.

0:25:04.960 --> 0:25:06.960
<v Speaker 1>But I looked at one where it said like this

0:25:07.000 --> 0:25:09.200
<v Speaker 1>one's not terribly expensive, and it was a ten thousand

0:25:09.240 --> 0:25:12.160
<v Speaker 1>dollar system that was just for the sound system, not

0:25:12.160 --> 0:25:15.119
<v Speaker 1>not even including like a television or projector or anything

0:25:15.160 --> 0:25:18.679
<v Speaker 1>like that. Ten grand that's a huge amount of money.

0:25:19.240 --> 0:25:22.560
<v Speaker 1>I mean unless you're like really rich, in which case, hey,

0:25:22.720 --> 0:25:25.359
<v Speaker 1>do you want to go to lunch? But it's a

0:25:25.400 --> 0:25:27.280
<v Speaker 1>huge amount of money. I would hate for anyone to

0:25:27.359 --> 0:25:31.119
<v Speaker 1>even start looking at putting towards an investment for a

0:25:31.160 --> 0:25:36.719
<v Speaker 1>home theater without understanding these elements of sound and how

0:25:37.040 --> 0:25:40.720
<v Speaker 1>the room that they choose might cause issues on the

0:25:40.760 --> 0:25:44.080
<v Speaker 1>setup that they want. So these decisions all have to

0:25:44.119 --> 0:25:46.399
<v Speaker 1>go hand in hand. You have to figure out, you know,

0:25:46.440 --> 0:25:49.320
<v Speaker 1>what the physical spaces, how you want to change that

0:25:49.359 --> 0:25:53.080
<v Speaker 1>physical space, if at all, in order to accommodate your system,

0:25:53.119 --> 0:25:56.399
<v Speaker 1>and what system would best work within that space. Now,

0:25:56.440 --> 0:25:59.000
<v Speaker 1>in most cases, you can find ways to address these

0:25:59.040 --> 0:26:01.480
<v Speaker 1>issues so that they're not too much of a pain

0:26:01.520 --> 0:26:04.600
<v Speaker 1>in the took is. Uh, they aren't game breakers or

0:26:04.600 --> 0:26:07.639
<v Speaker 1>anything like that. But again, if you're really looking to

0:26:07.680 --> 0:26:13.359
<v Speaker 1>create that incredible home theater uh you know experience, you

0:26:13.440 --> 0:26:16.159
<v Speaker 1>have to take all this into account. So it it

0:26:16.320 --> 0:26:18.760
<v Speaker 1>means that you have to know about the potential problems

0:26:18.800 --> 0:26:21.080
<v Speaker 1>you could run into so that you can figure out

0:26:21.119 --> 0:26:24.680
<v Speaker 1>solutions to them before you, you know, break the wallet

0:26:25.040 --> 0:26:28.040
<v Speaker 1>in order to pay for a killer system. All right,

0:26:28.080 --> 0:26:32.359
<v Speaker 1>So let's talk about sound setups now, way back in

0:26:32.400 --> 0:26:35.960
<v Speaker 1>the nineteenth century. Don't worry, this will be short, but

0:26:36.000 --> 0:26:38.680
<v Speaker 1>this was shortly after the invention of the telephone. There

0:26:38.720 --> 0:26:43.480
<v Speaker 1>were people like Clement Adair who showed how two receivers

0:26:43.640 --> 0:26:47.960
<v Speaker 1>or speakers could provide an interesting listening experience, with each

0:26:48.000 --> 0:26:53.920
<v Speaker 1>speaker playing a slightly different aspect of that that sound.

0:26:54.600 --> 0:26:57.560
<v Speaker 1>So Adder had set up telephones at the Paris Opera

0:26:57.760 --> 0:27:01.040
<v Speaker 1>and positioned the telephones around the edge of the stage,

0:27:01.119 --> 0:27:03.679
<v Speaker 1>and he ran transmission lines to a suite of rooms

0:27:03.680 --> 0:27:06.640
<v Speaker 1>in a nearby building, so you could visit this exhibit.

0:27:07.000 --> 0:27:10.720
<v Speaker 1>Is during an exhibition and Paris. You could sit down

0:27:11.280 --> 0:27:14.520
<v Speaker 1>and you would hold up a pair of receivers, so

0:27:14.800 --> 0:27:16.879
<v Speaker 1>you would hold one tier left ear and one tier

0:27:16.960 --> 0:27:20.160
<v Speaker 1>right ear. And because the receivers were connecting to different

0:27:20.240 --> 0:27:23.520
<v Speaker 1>telephone transmitters back at the Paris Opera, you would get

0:27:23.520 --> 0:27:27.640
<v Speaker 1>a slightly different listening experience for each ear. Maybe one

0:27:27.680 --> 0:27:30.400
<v Speaker 1>of the transmitters would be closer to the left side

0:27:30.400 --> 0:27:32.320
<v Speaker 1>of stage and the other one closer to the right

0:27:32.359 --> 0:27:34.560
<v Speaker 1>side of stage, so you would get a kind of

0:27:34.600 --> 0:27:39.720
<v Speaker 1>stereophonic experience. Right you would be closer to what it

0:27:39.760 --> 0:27:43.360
<v Speaker 1>would be like if you were there in the space yourself. Right. Obviously,

0:27:43.400 --> 0:27:47.359
<v Speaker 1>when we're in a room, sound can be coming at

0:27:47.440 --> 0:27:50.600
<v Speaker 1>us from all sorts of different directions, from different sources.

0:27:50.640 --> 0:27:54.160
<v Speaker 1>But if we're watching something and it only has one speaker,

0:27:54.520 --> 0:27:57.360
<v Speaker 1>then all the sound, all the elements of sound within

0:27:57.400 --> 0:28:01.000
<v Speaker 1>a scene are coming from one direction, one source. Well,

0:28:01.119 --> 0:28:04.480
<v Speaker 1>this was a germ of an idea that would kind

0:28:04.520 --> 0:28:06.560
<v Speaker 1>of sit unused for a long time because we just

0:28:06.600 --> 0:28:10.800
<v Speaker 1>didn't have the technology to be able to transmit different

0:28:11.200 --> 0:28:15.280
<v Speaker 1>sounds two different speakers. Then we got an engineer named

0:28:15.320 --> 0:28:19.000
<v Speaker 1>Alan Blumline. He created a method to record two separate

0:28:19.080 --> 0:28:23.280
<v Speaker 1>channels of sound from the same you know, source, and

0:28:23.400 --> 0:28:27.399
<v Speaker 1>each channel could go to a specific speaker, so you

0:28:27.400 --> 0:28:30.400
<v Speaker 1>could have stereo sound this way. Right, you could designate

0:28:30.440 --> 0:28:33.240
<v Speaker 1>certain sounds to be on the left side versus the

0:28:33.320 --> 0:28:36.080
<v Speaker 1>right side. Now, this was in the nineteen thirties, and

0:28:36.160 --> 0:28:38.239
<v Speaker 1>it was in response to the problem that at that

0:28:38.320 --> 0:28:41.520
<v Speaker 1>time cinemas were reliant upon a single channel of sound.

0:28:41.840 --> 0:28:44.800
<v Speaker 1>So even if you had multiple speakers set up in

0:28:44.840 --> 0:28:48.080
<v Speaker 1>your theater room, each speaker would be putting out the

0:28:48.200 --> 0:28:51.320
<v Speaker 1>same sound signal, Right, you would get the exact same

0:28:51.360 --> 0:28:54.000
<v Speaker 1>sound coming out of each speaker's They'll be mono sound,

0:28:54.040 --> 0:28:56.800
<v Speaker 1>no matter how many speakers you you hooked up, so

0:28:56.920 --> 0:28:59.120
<v Speaker 1>you would have no sense of directionality when it came

0:28:59.160 --> 0:29:02.040
<v Speaker 1>to the source of the sound. There'd be no connection

0:29:02.120 --> 0:29:05.560
<v Speaker 1>between where something was happening up on screen and where

0:29:05.560 --> 0:29:08.400
<v Speaker 1>it seemed to be happening in the soundscape around you.

0:29:08.840 --> 0:29:11.480
<v Speaker 1>So if a woman on the left side of your

0:29:11.520 --> 0:29:14.000
<v Speaker 1>screen shoots a pistol at someone on the right side,

0:29:14.240 --> 0:29:16.200
<v Speaker 1>you know you'd hear the gun go off, but it

0:29:16.240 --> 0:29:18.600
<v Speaker 1>would just come be allowed bang. There'll be no indication

0:29:18.640 --> 0:29:22.280
<v Speaker 1>of what side that came from. It would just be

0:29:22.320 --> 0:29:27.840
<v Speaker 1>associated with the visual bloomlines. Inventions allowed for more nuanced

0:29:27.920 --> 0:29:31.000
<v Speaker 1>soundscapes and bloom lines work would go on to impact

0:29:31.200 --> 0:29:34.640
<v Speaker 1>multiple industries like the music industry as well as film

0:29:34.640 --> 0:29:38.440
<v Speaker 1>and television. But we're really interested in television's here, so

0:29:38.560 --> 0:29:41.280
<v Speaker 1>we're gonna stick with that now. Stereo sound took a

0:29:41.400 --> 0:29:45.160
<v Speaker 1>really long time to get to television's, at least to

0:29:45.200 --> 0:29:48.600
<v Speaker 1>be fully integrated into the TV experience. Back in the

0:29:48.680 --> 0:29:52.120
<v Speaker 1>nineteen fifties, ABC did kind of an experiment with The

0:29:52.280 --> 0:29:57.040
<v Speaker 1>Lawrence Welk Show, and the network provided stereo sound decades

0:29:57.160 --> 0:30:01.320
<v Speaker 1>before anyone could broadcast in stereo. So how did they

0:30:01.360 --> 0:30:04.360
<v Speaker 1>do that, well, it was kind of a cheat. See,

0:30:04.440 --> 0:30:09.560
<v Speaker 1>the television signal carried a monophonic sound channel, so a

0:30:09.680 --> 0:30:14.160
<v Speaker 1>single channel of sound recorded from this show, as was

0:30:14.240 --> 0:30:17.440
<v Speaker 1>the style at the time, or rather as was the limitation.

0:30:17.800 --> 0:30:21.720
<v Speaker 1>But ABC also happened to own a radio network, and

0:30:22.160 --> 0:30:25.000
<v Speaker 1>if you had a television and a radio in the

0:30:25.040 --> 0:30:27.640
<v Speaker 1>same area, and you could tune your TV into The

0:30:27.680 --> 0:30:31.200
<v Speaker 1>Lawrence Wolke Show and your radio into the radio broadcast

0:30:31.280 --> 0:30:34.440
<v Speaker 1>version of the Lawrence Wolke Show, you could take advantage

0:30:34.440 --> 0:30:37.760
<v Speaker 1>of stereo sound because ABC set up microphones in the

0:30:37.800 --> 0:30:42.560
<v Speaker 1>studio that went to the monophonic feed for television, so

0:30:42.600 --> 0:30:45.440
<v Speaker 1>they were specific for the TV side, and they had

0:30:45.480 --> 0:30:49.880
<v Speaker 1>a separate array of microphones set up to go to

0:30:50.120 --> 0:30:53.560
<v Speaker 1>a different mono channel, this time to the radio. So

0:30:53.680 --> 0:30:57.320
<v Speaker 1>two different mono channels that when you hear them combined

0:30:57.720 --> 0:31:01.800
<v Speaker 1>creates a stereo experience. The mis were in different locations

0:31:01.800 --> 0:31:05.000
<v Speaker 1>in the sound stage, but by combining both you get

0:31:05.040 --> 0:31:10.760
<v Speaker 1>this more full, fleshed out audio experience. This was obviously

0:31:10.760 --> 0:31:14.680
<v Speaker 1>a really clujie way to get stereo sound. Disney did

0:31:14.680 --> 0:31:17.120
<v Speaker 1>the same thing too, by the way, working with ABC

0:31:17.760 --> 0:31:23.200
<v Speaker 1>the show Walt Disney Presents produced the Peter Chaikowski Story.

0:31:23.480 --> 0:31:28.120
<v Speaker 1>People Disney did this too, by the way, working with

0:31:28.160 --> 0:31:32.520
<v Speaker 1>ABC the Show Walt Disney Presents produced the Peter Tchaikovsky

0:31:32.640 --> 0:31:36.840
<v Speaker 1>Story and paired it with simulcasts both on AM and

0:31:37.080 --> 0:31:40.080
<v Speaker 1>FM radio, so putting all that together would create the

0:31:40.120 --> 0:31:43.840
<v Speaker 1>stereo effects while watching the program. While stereo sound became

0:31:43.880 --> 0:31:48.200
<v Speaker 1>common with recordings like vinyl records and UH on the

0:31:48.320 --> 0:31:51.760
<v Speaker 1>radio starting in the nineteen sixties and the following decades,

0:31:52.160 --> 0:31:56.280
<v Speaker 1>and film really got into stereo sound in the nineteen seventies,

0:31:56.600 --> 0:32:00.920
<v Speaker 1>stereophonic television wouldn't become a thing until the late nineteen

0:32:00.960 --> 0:32:04.240
<v Speaker 1>seventies in Japan and the mid nineteen eighties in the

0:32:04.320 --> 0:32:08.200
<v Speaker 1>United States. I'll talk about it more, but first let's

0:32:08.240 --> 0:32:18.600
<v Speaker 1>take another quick break. All right, Let's talk about stereo

0:32:18.600 --> 0:32:20.600
<v Speaker 1>TV and why it took so long to take off.

0:32:20.640 --> 0:32:24.120
<v Speaker 1>Even after it was becoming a thing with like you know,

0:32:24.200 --> 0:32:27.600
<v Speaker 1>records and film and stuff, there was really a chicken

0:32:27.640 --> 0:32:30.800
<v Speaker 1>in the egg problem going on at the time. Consumers

0:32:31.040 --> 0:32:34.040
<v Speaker 1>were reluctant to sink a lot of money into television

0:32:34.040 --> 0:32:38.200
<v Speaker 1>sets that were compatible with stereo, or otherwise buying TV

0:32:38.320 --> 0:32:41.959
<v Speaker 1>sets that you could connect to a stereo system like

0:32:42.200 --> 0:32:45.240
<v Speaker 1>a Hi Fi stereo system and have the sound play

0:32:45.240 --> 0:32:48.400
<v Speaker 1>out on big speakers as opposed through the television itself.

0:32:48.880 --> 0:32:52.040
<v Speaker 1>This was a big investment and there really wasn't much

0:32:52.160 --> 0:32:56.320
<v Speaker 1>content you could enjoy in stereo. So even after the

0:32:56.560 --> 0:33:01.320
<v Speaker 1>engineers figured out how to broadcast stereos sound out to

0:33:01.880 --> 0:33:07.719
<v Speaker 1>two listeners to viewers, there wasn't much that was actually

0:33:07.760 --> 0:33:10.920
<v Speaker 1>done that way. You had television stations that didn't want

0:33:10.960 --> 0:33:14.240
<v Speaker 1>to invest in the stereo transmission equipment. It's not like

0:33:14.280 --> 0:33:16.680
<v Speaker 1>they could use the same stuff they were using for

0:33:16.800 --> 0:33:23.160
<v Speaker 1>the mono uh equipment, you know, content. So that meant

0:33:23.160 --> 0:33:26.560
<v Speaker 1>that there wasn't much you could use these four It's

0:33:26.600 --> 0:33:28.480
<v Speaker 1>kind of like the early days of h D t V.

0:33:28.680 --> 0:33:31.080
<v Speaker 1>You could buy an HDTV in the early days and

0:33:31.440 --> 0:33:33.560
<v Speaker 1>you had nothing to watch on it because everything was

0:33:33.600 --> 0:33:38.520
<v Speaker 1>still broadcasting standard definition. Uh. So that meant that it

0:33:38.600 --> 0:33:41.400
<v Speaker 1>took some time for both sides to kind of get

0:33:41.440 --> 0:33:45.160
<v Speaker 1>adoption rates going. You know, consumers had to feel like

0:33:45.680 --> 0:33:48.200
<v Speaker 1>this was the way things were going to be, and

0:33:48.400 --> 0:33:52.120
<v Speaker 1>TV stations and producers had to feel like there was

0:33:52.160 --> 0:33:56.520
<v Speaker 1>a demand to supply that kind of content. But eventually

0:33:56.600 --> 0:34:01.240
<v Speaker 1>stereo television did become commonplace, as did stereo recorded media,

0:34:01.320 --> 0:34:04.040
<v Speaker 1>and for home theater enthusiasts, this usually meant that you

0:34:04.040 --> 0:34:08.080
<v Speaker 1>would hook up your television either two speakers directly, or

0:34:08.280 --> 0:34:11.839
<v Speaker 1>more often, you would feed the audio output from your

0:34:11.840 --> 0:34:16.520
<v Speaker 1>television into a device called a receiver, which could transmit

0:34:16.600 --> 0:34:19.680
<v Speaker 1>the channels of audio to specific speakers, giving you the

0:34:19.719 --> 0:34:21.960
<v Speaker 1>stereo sounds so that you had a left channel and

0:34:22.000 --> 0:34:27.080
<v Speaker 1>a right channel. UH these days where well beyond simple stereo,

0:34:27.200 --> 0:34:30.359
<v Speaker 1>and the audio options can be daunting, particularly since there's

0:34:30.400 --> 0:34:33.960
<v Speaker 1>a wide range of options that aren't always applicable for

0:34:34.040 --> 0:34:37.480
<v Speaker 1>every source of media. For example, if you've shelled out

0:34:37.680 --> 0:34:41.600
<v Speaker 1>the big, big bucks for a Dolby Atmos system complete

0:34:41.600 --> 0:34:43.920
<v Speaker 1>with all the speakers you would need to make that

0:34:44.000 --> 0:34:47.200
<v Speaker 1>a reality, and you find out that the media you're

0:34:47.200 --> 0:34:51.560
<v Speaker 1>watching doesn't support Dolby Atmos, well you're not going to

0:34:51.600 --> 0:34:54.680
<v Speaker 1>be able to enjoy the entire immersive effect. There are

0:34:54.760 --> 0:35:00.640
<v Speaker 1>technologies that try to compensate for that. They're very similar

0:35:00.760 --> 0:35:05.960
<v Speaker 1>in some ways to upscaling technologies with ultra high definition televisions,

0:35:05.960 --> 0:35:10.799
<v Speaker 1>where there's an attempt to fill out UH stuff so

0:35:10.840 --> 0:35:13.640
<v Speaker 1>that you can watch lower quality or in this case,

0:35:13.760 --> 0:35:18.840
<v Speaker 1>listen to lower quality stuff. But on a high quality system,

0:35:18.880 --> 0:35:22.000
<v Speaker 1>it's not perfect. It's not like it can magically create

0:35:22.040 --> 0:35:25.319
<v Speaker 1>surround sound where there was no surround sound before, but

0:35:25.480 --> 0:35:30.239
<v Speaker 1>it's better than you know, just just standard stereo. So

0:35:30.280 --> 0:35:32.800
<v Speaker 1>with that in mind, if you are building out a

0:35:32.840 --> 0:35:35.520
<v Speaker 1>home theater, it's good to make a list of questions

0:35:35.560 --> 0:35:38.640
<v Speaker 1>that you need to answer so that you can start

0:35:38.680 --> 0:35:41.640
<v Speaker 1>going down the right direction. So, are you planning on

0:35:41.760 --> 0:35:45.239
<v Speaker 1>a home theater that's built around music? You know you're

0:35:45.280 --> 0:35:48.279
<v Speaker 1>not thinking about a home theater space for TV. You

0:35:48.320 --> 0:35:54.439
<v Speaker 1>want a really good music experience. Well, in that case,

0:35:54.480 --> 0:35:56.560
<v Speaker 1>there might not be much point to building out a

0:35:56.640 --> 0:36:01.040
<v Speaker 1>surround sound system because the standard format for music is stereo,

0:36:01.200 --> 0:36:04.839
<v Speaker 1>not surround sound. Are you planning on watching a lot

0:36:04.880 --> 0:36:08.759
<v Speaker 1>of cable or broadcast television, Well, you might want to

0:36:08.800 --> 0:36:11.920
<v Speaker 1>look into surround sound, but you should know that a

0:36:11.920 --> 0:36:15.920
<v Speaker 1>lot of programming still isn't necessarily broadcast in surround sound,

0:36:16.080 --> 0:36:18.600
<v Speaker 1>so you wouldn't get a ton of benefit out of

0:36:18.640 --> 0:36:21.319
<v Speaker 1>that either. In many cases. In this case, it would

0:36:21.320 --> 0:36:24.600
<v Speaker 1>be a really good idea to see if whatever shows

0:36:24.760 --> 0:36:27.600
<v Speaker 1>or content you plan on watching, if it actually is

0:36:27.640 --> 0:36:30.680
<v Speaker 1>already in surround sound when it's being broadcast out. If

0:36:30.719 --> 0:36:33.680
<v Speaker 1>it's not, there's no point in building out a surround

0:36:33.680 --> 0:36:35.880
<v Speaker 1>sound system. If you plan to watch a lot of

0:36:35.960 --> 0:36:39.120
<v Speaker 1>movies or play the latest Triple A video game titles, well,

0:36:39.120 --> 0:36:41.360
<v Speaker 1>then surround sounds likely to play a big part of

0:36:41.360 --> 0:36:45.200
<v Speaker 1>that experience. But let's start on the small end, all right.

0:36:45.280 --> 0:36:48.319
<v Speaker 1>So stereo means we do have those two channels of sound, right,

0:36:48.440 --> 0:36:51.080
<v Speaker 1>one channel for the left, one channel for the right.

0:36:51.560 --> 0:36:55.719
<v Speaker 1>That's pretty simple. Typically you're also talking about a subwhiffer

0:36:55.880 --> 0:36:59.080
<v Speaker 1>to handle the low frequencies, and we'll talk about subwhiffers

0:36:59.120 --> 0:37:04.560
<v Speaker 1>more extensive later on. Surround sound requires at least three speakers,

0:37:04.560 --> 0:37:08.120
<v Speaker 1>but typically you're looking at either five or seven plus

0:37:08.200 --> 0:37:12.840
<v Speaker 1>the subwiffer. Uh. Then you've also got your receiver or mixer.

0:37:13.000 --> 0:37:15.279
<v Speaker 1>This is a device that sends the proper channel of

0:37:15.320 --> 0:37:20.120
<v Speaker 1>sound to each proper speaker. Right, it controls the mixing

0:37:20.239 --> 0:37:22.759
<v Speaker 1>level of them all as well. So let's say you

0:37:22.800 --> 0:37:25.640
<v Speaker 1>want to crank up the base so that the action

0:37:25.719 --> 0:37:29.080
<v Speaker 1>film you're watching makes your house shake. You could do that,

0:37:29.840 --> 0:37:33.279
<v Speaker 1>or maybe you're thinking, you know, I'm not getting as

0:37:33.360 --> 0:37:35.400
<v Speaker 1>much out of the left side as I thought because

0:37:35.400 --> 0:37:38.200
<v Speaker 1>of the way this room is so you might want

0:37:38.200 --> 0:37:41.399
<v Speaker 1>to boost the left side a little bit so that

0:37:41.800 --> 0:37:44.720
<v Speaker 1>on a technical level you would say the left side

0:37:44.760 --> 0:37:47.080
<v Speaker 1>is putting out more volume than the right, but on

0:37:47.120 --> 0:37:49.520
<v Speaker 1>an experience level, you could say, no, it feels this

0:37:49.600 --> 0:37:53.399
<v Speaker 1>is what feels right to me. That's what is really

0:37:53.480 --> 0:37:56.520
<v Speaker 1>important with these receivers and mixers is that they keep

0:37:56.520 --> 0:37:59.600
<v Speaker 1>the signal nice and clean, that they're not mixing those

0:37:59.719 --> 0:38:02.719
<v Speaker 1>those signals up, and that you're able to have this

0:38:03.160 --> 0:38:07.239
<v Speaker 1>very fine control over the quality of those signals, including

0:38:07.239 --> 0:38:10.680
<v Speaker 1>things like how much of each range of frequencies gets

0:38:10.680 --> 0:38:12.720
<v Speaker 1>sent out to speakers, like if you want to tweak

0:38:12.800 --> 0:38:17.719
<v Speaker 1>things like the trouble for example. Uh So, ultimately, when

0:38:17.719 --> 0:38:19.319
<v Speaker 1>you really get down to it, this is all about

0:38:19.320 --> 0:38:22.040
<v Speaker 1>getting the relative right sound levels out of each speaker

0:38:22.080 --> 0:38:24.319
<v Speaker 1>so that your home theater sounds the way you want

0:38:24.360 --> 0:38:26.720
<v Speaker 1>it to. That's what it really means. When you strip

0:38:26.719 --> 0:38:30.240
<v Speaker 1>away all the language, all the jargon, all the knobs,

0:38:30.520 --> 0:38:35.640
<v Speaker 1>all those different numbers, it's really just about getting the

0:38:35.680 --> 0:38:39.759
<v Speaker 1>experience right so that it's what you wanted, the thing

0:38:39.800 --> 0:38:42.520
<v Speaker 1>that you were imagining when you were building out your

0:38:42.520 --> 0:38:46.280
<v Speaker 1>home theater. That's really what the only part that really matters,

0:38:46.480 --> 0:38:50.400
<v Speaker 1>the numbers not so important. It's the experience that matters,

0:38:50.480 --> 0:38:54.600
<v Speaker 1>and also a caveat surround sound works best for larger

0:38:54.640 --> 0:38:58.880
<v Speaker 1>home theaters, like larger rooms for home theaters, if you

0:38:58.880 --> 0:39:03.640
<v Speaker 1>have a relatively small room for your theater setup, it

0:39:03.680 --> 0:39:06.560
<v Speaker 1>could actually be better to go with a stereo approach

0:39:06.680 --> 0:39:11.200
<v Speaker 1>or a sound bar, and also probably with a subwhiffer,

0:39:11.600 --> 0:39:14.280
<v Speaker 1>maybe not a super powerful subwhiffer if it's a small space,

0:39:14.320 --> 0:39:17.239
<v Speaker 1>but still a subwiffer. Now you might be tempted to

0:39:17.239 --> 0:39:20.440
<v Speaker 1>trick out even a small room with all the extra speakers,

0:39:20.480 --> 0:39:22.799
<v Speaker 1>like I want a seven point one system in there.

0:39:23.320 --> 0:39:27.319
<v Speaker 1>But when you are working with smaller spaces, you can

0:39:27.360 --> 0:39:31.040
<v Speaker 1>have a lot of crossover issues with sound, which muddy

0:39:31.120 --> 0:39:34.319
<v Speaker 1>the whole directionality thing right Like if the sound from

0:39:34.360 --> 0:39:38.759
<v Speaker 1>the right side is in your ears hard to distinguish

0:39:38.760 --> 0:39:40.879
<v Speaker 1>from the sounds from the left side, you haven't really

0:39:40.920 --> 0:39:44.279
<v Speaker 1>accomplished anything. And with smaller spaces that can be a

0:39:44.280 --> 0:39:47.279
<v Speaker 1>real issue. And at that point you've already spent a

0:39:47.280 --> 0:39:49.239
<v Speaker 1>ton of money on a setup that just doesn't create

0:39:49.239 --> 0:39:52.319
<v Speaker 1>the experience you wanted. So a stereo with a subwiffer

0:39:52.880 --> 0:39:55.799
<v Speaker 1>or a sound bar in a subwiffer might work. A

0:39:55.840 --> 0:39:59.640
<v Speaker 1>lot better for those kinds of spaces. Let's break down

0:39:59.680 --> 0:40:02.480
<v Speaker 1>the s on sound experience a bit further to talk

0:40:02.520 --> 0:40:04.880
<v Speaker 1>about what all those different channels and speakers are for.

0:40:05.560 --> 0:40:08.719
<v Speaker 1>So on the most basic level, the whole idea is

0:40:08.840 --> 0:40:11.880
<v Speaker 1>very similar to stereo. Each speaker in the surround sound

0:40:11.880 --> 0:40:15.400
<v Speaker 1>system is carrying a specific channel of sound that relates

0:40:15.440 --> 0:40:18.640
<v Speaker 1>to the speaker's physical location with your within your home

0:40:18.680 --> 0:40:24.160
<v Speaker 1>theater and the sounds location within whatever media you're consuming.

0:40:24.480 --> 0:40:26.560
<v Speaker 1>So that means that when you're building out your home

0:40:26.600 --> 0:40:30.160
<v Speaker 1>theater system, it's important to position the speakers around your

0:40:30.640 --> 0:40:34.200
<v Speaker 1>you know, preferred seating area in order to get the

0:40:34.239 --> 0:40:36.799
<v Speaker 1>effect you want. This means, by the way, that if

0:40:36.840 --> 0:40:39.040
<v Speaker 1>you are sitting in a different position than you know,

0:40:39.200 --> 0:40:42.440
<v Speaker 1>the ideal space, you do get us slightly less than

0:40:42.520 --> 0:40:47.640
<v Speaker 1>ideal experience because just as the way the sound is directed, Um,

0:40:47.760 --> 0:40:51.399
<v Speaker 1>it's not like it's gonna be necessarily a world ender

0:40:51.680 --> 0:40:56.480
<v Speaker 1>like you'll notice immediately, but depending upon the size of

0:40:56.520 --> 0:40:59.319
<v Speaker 1>the room and the equipment you're using and how you've

0:40:59.320 --> 0:41:01.760
<v Speaker 1>set it all up, it can be you know, something

0:41:01.760 --> 0:41:04.320
<v Speaker 1>that you actually notice if you were to sit, say

0:41:04.440 --> 0:41:06.920
<v Speaker 1>at the far extreme left side of your home theater

0:41:07.080 --> 0:41:10.439
<v Speaker 1>versus the center. You might be able to tell the difference. Now.

0:41:10.440 --> 0:41:13.480
<v Speaker 1>The first big film to use a surround sound approach

0:41:13.840 --> 0:41:18.080
<v Speaker 1>was Fantasia, a Walt Disney production, and Disney famously required

0:41:18.120 --> 0:41:22.319
<v Speaker 1>theaters to install incredibly expensive sound systems and equipment in

0:41:22.400 --> 0:41:26.160
<v Speaker 1>order to play Fantasia as it was intended so that

0:41:26.200 --> 0:41:28.920
<v Speaker 1>the sound would appear to kind of travel around and

0:41:29.000 --> 0:41:32.319
<v Speaker 1>even through the audience. For example, during the piece fly

0:41:32.360 --> 0:41:35.240
<v Speaker 1>of the Bumblebee, Walt Disney wanted to create an effect

0:41:35.320 --> 0:41:37.120
<v Speaker 1>that would make it sound as though a bumblebee were

0:41:37.120 --> 0:41:40.319
<v Speaker 1>really flying through the audience, and that meant Disney had

0:41:40.320 --> 0:41:43.359
<v Speaker 1>to record multiple channels of sound and then funnel those

0:41:43.440 --> 0:41:49.000
<v Speaker 1>channels two specific speakers at a specific timing around a

0:41:49.080 --> 0:41:52.880
<v Speaker 1>theater and carefully tweaking all the channel levels of sound

0:41:53.360 --> 0:41:56.759
<v Speaker 1>so that this specific sound would appear to travel around

0:41:56.840 --> 0:41:59.840
<v Speaker 1>the audience. It was a technical marvel. I mean, it

0:41:59.880 --> 0:42:05.920
<v Speaker 1>was truly a phenomenal technological achievement. It was also insanely expensive,

0:42:06.120 --> 0:42:08.920
<v Speaker 1>and Phantasia did not set the box office on fire,

0:42:09.040 --> 0:42:11.160
<v Speaker 1>so this became a bit of a sore point with

0:42:11.239 --> 0:42:14.440
<v Speaker 1>some theater owners because they spent a huge amount of

0:42:14.440 --> 0:42:18.480
<v Speaker 1>money for a system that was specifically designed for a

0:42:18.520 --> 0:42:22.239
<v Speaker 1>film that was not a hit, So tough call there.

0:42:23.120 --> 0:42:26.000
<v Speaker 1>In surround sound systems, you typically see numbers like five

0:42:26.040 --> 0:42:29.120
<v Speaker 1>point one or seven point one. Sometimes you'll see two

0:42:29.120 --> 0:42:32.400
<v Speaker 1>point one or five point one point two. Uh. The

0:42:32.520 --> 0:42:35.640
<v Speaker 1>point one in this case that refers to the subwiffer,

0:42:35.920 --> 0:42:37.840
<v Speaker 1>and the other number tells you how many channels of

0:42:37.880 --> 0:42:41.200
<v Speaker 1>sound there are, plus how many speakers are involved with

0:42:41.239 --> 0:42:45.359
<v Speaker 1>your typical systems. So, uh, with two point one, you've

0:42:45.400 --> 0:42:47.600
<v Speaker 1>got the simple left channel, you've got the right channel,

0:42:47.680 --> 0:42:50.440
<v Speaker 1>you get your subwiffer. You'd want to set the speakers

0:42:50.520 --> 0:42:52.840
<v Speaker 1>up to the left and the right of the television,

0:42:52.960 --> 0:42:54.880
<v Speaker 1>you know, left speaker on the left side, right speaker

0:42:54.920 --> 0:42:58.400
<v Speaker 1>on the right side, angled so that they are pointing

0:42:58.400 --> 0:43:01.080
<v Speaker 1>toward wherever you're going to be sitting to watch television,

0:43:01.520 --> 0:43:04.959
<v Speaker 1>presumably in a position that's directly across from the TV.

0:43:05.560 --> 0:43:08.920
<v Speaker 1>The sub whiffer, however, you can pretty much put anywhere

0:43:09.040 --> 0:43:10.600
<v Speaker 1>in the room as long as you can, you know,

0:43:10.640 --> 0:43:14.279
<v Speaker 1>still plug it into the receiver and if necessary, and

0:43:14.440 --> 0:43:18.000
<v Speaker 1>external power outlet. A lot of subwhiffers require extra power

0:43:18.120 --> 0:43:22.240
<v Speaker 1>because they're pushing around a heavier diaphragm inside the speaker.

0:43:23.040 --> 0:43:25.279
<v Speaker 1>But then we get into the five point one and

0:43:25.320 --> 0:43:27.479
<v Speaker 1>seven point one. This is where it gets a little

0:43:27.480 --> 0:43:31.640
<v Speaker 1>more complicated. So what does a five point one system mean, Well,

0:43:31.719 --> 0:43:35.720
<v Speaker 1>it means the system supports five horizontal channels of audio

0:43:36.040 --> 0:43:40.000
<v Speaker 1>plus the subwhiffer, and typically you've got a center channel,

0:43:40.320 --> 0:43:43.600
<v Speaker 1>so this speaker should sit like in line between you

0:43:43.680 --> 0:43:47.600
<v Speaker 1>and the television. Often these speakers are mounted below or

0:43:47.680 --> 0:43:51.319
<v Speaker 1>above the TV. This is where you usually get the

0:43:51.320 --> 0:43:54.480
<v Speaker 1>majority of stuff like dialogue, unless it's something like a

0:43:54.560 --> 0:43:57.600
<v Speaker 1>character who's off screen and their dialogue is coming from

0:43:57.680 --> 0:44:01.480
<v Speaker 1>you know, a specific side, but usually like dialogue and

0:44:01.480 --> 0:44:04.440
<v Speaker 1>stuff like that gets fed through the center channel primarily.

0:44:05.120 --> 0:44:09.600
<v Speaker 1>Then you've got your left and right front speakers, which,

0:44:09.640 --> 0:44:11.759
<v Speaker 1>like a two point one system, you would position to

0:44:11.920 --> 0:44:14.239
<v Speaker 1>either side of your television. On the left side and

0:44:14.280 --> 0:44:17.120
<v Speaker 1>the right side. You would have them angled towards where

0:44:17.120 --> 0:44:20.520
<v Speaker 1>you plan to sit. But then you also have left

0:44:20.520 --> 0:44:23.840
<v Speaker 1>and right surround channels, and these speakers you would typically

0:44:23.920 --> 0:44:28.319
<v Speaker 1>mount to the left and right behind your seating area.

0:44:28.520 --> 0:44:30.680
<v Speaker 1>So let's say you've got a couch, you would have

0:44:30.719 --> 0:44:33.840
<v Speaker 1>these mounted behind your couch, but more off to the

0:44:33.880 --> 0:44:37.080
<v Speaker 1>side than they are behind you right, so more off

0:44:37.080 --> 0:44:38.920
<v Speaker 1>to your left and to your right than they are

0:44:39.000 --> 0:44:41.360
<v Speaker 1>directly behind you. If you were to measure out the

0:44:41.400 --> 0:44:43.880
<v Speaker 1>angle between your view of the TV and the speakers.

0:44:44.160 --> 0:44:46.759
<v Speaker 1>So let's say that you know your your line of

0:44:46.800 --> 0:44:50.520
<v Speaker 1>sight to the television marks the zero degree mark, then

0:44:50.600 --> 0:44:52.759
<v Speaker 1>the angle would be somewhere around a hundred ten to

0:44:52.840 --> 0:44:57.560
<v Speaker 1>a hundred twenty degrees. Uh so, so beyond like directly

0:44:57.600 --> 0:45:01.200
<v Speaker 1>to your left or right a little bit, and um

0:45:01.440 --> 0:45:04.320
<v Speaker 1>hundreds degrees to d degrees to your left and another

0:45:04.360 --> 0:45:07.440
<v Speaker 1>to the right. Collectively, the speakers would create the soundscape

0:45:07.800 --> 0:45:10.919
<v Speaker 1>that would have you surrounded by glorious noise. But then

0:45:11.000 --> 0:45:13.359
<v Speaker 1>we get to seven point one, and I'm sure you've

0:45:13.360 --> 0:45:16.000
<v Speaker 1>already gathered. Seven point one means that you've got seven

0:45:16.120 --> 0:45:20.600
<v Speaker 1>channels of sound and thus seven speakers plus the sub wiffer.

0:45:21.040 --> 0:45:23.239
<v Speaker 1>The setup is a little bit different. Here. You still

0:45:23.280 --> 0:45:25.120
<v Speaker 1>have the center and you have the front left and

0:45:25.160 --> 0:45:28.440
<v Speaker 1>front right speakers, just like five point one. Then you've

0:45:28.440 --> 0:45:31.359
<v Speaker 1>still got the sub wiffer, but the surround channels now

0:45:31.400 --> 0:45:34.640
<v Speaker 1>split from two channels, which were you know, back left

0:45:34.640 --> 0:45:37.160
<v Speaker 1>and back right for five point one, and now it's

0:45:37.320 --> 0:45:40.360
<v Speaker 1>four channels. So in this setup you would typically have

0:45:40.560 --> 0:45:44.360
<v Speaker 1>one set speakers essentially directly to your left and directly

0:45:44.360 --> 0:45:47.879
<v Speaker 1>to your right, so a ninety degree angle between your

0:45:47.960 --> 0:45:50.640
<v Speaker 1>view of the TV and you know your left and

0:45:50.719 --> 0:45:54.000
<v Speaker 1>right side, So these are pointing straight at your ears

0:45:54.000 --> 0:45:56.560
<v Speaker 1>and other words, but you know, not at not like

0:45:56.680 --> 0:46:01.040
<v Speaker 1>super close. They're off good distance on either side. Um,

0:46:01.160 --> 0:46:02.839
<v Speaker 1>so those would be those two speakers. Then you would

0:46:02.880 --> 0:46:05.400
<v Speaker 1>have rear two speakers that would be a little bit

0:46:05.400 --> 0:46:08.399
<v Speaker 1>more behind you than the five point one. Remember five

0:46:08.440 --> 0:46:10.520
<v Speaker 1>point one was at an angle of like a hundred

0:46:10.560 --> 0:46:14.040
<v Speaker 1>two degrees. These would be more like a hundred thirty

0:46:14.080 --> 0:46:16.200
<v Speaker 1>five to a hundred fifty degrees from your point of

0:46:16.280 --> 0:46:19.640
<v Speaker 1>view of the TV, so so more behind you than

0:46:19.680 --> 0:46:22.759
<v Speaker 1>the five point one version was. Then we've got a

0:46:22.840 --> 0:46:26.760
<v Speaker 1>variation on this called Dolby atmos. So Dolby atmos repurposes

0:46:26.840 --> 0:46:30.160
<v Speaker 1>two of the speakers in a seven point one system, Specifically,

0:46:30.200 --> 0:46:33.279
<v Speaker 1>the two speakers that are positioned behind you, those ones

0:46:33.320 --> 0:46:38.080
<v Speaker 1>that are at the one hundred fifty degrees viewing angle. Uh,

0:46:38.320 --> 0:46:42.879
<v Speaker 1>theyse become height speakers, meaning you're to mount these higher up,

0:46:43.000 --> 0:46:46.319
<v Speaker 1>maybe even suspend them from the ceiling itself, and these

0:46:46.320 --> 0:46:50.960
<v Speaker 1>speakers then projects sound overhead of the audience, and that

0:46:51.040 --> 0:46:54.000
<v Speaker 1>can create some really interesting effects when paired with media

0:46:54.040 --> 0:46:57.239
<v Speaker 1>that supports Dolby Atmos, the overhead channels can add more

0:46:57.280 --> 0:47:01.360
<v Speaker 1>specificity to the location of sounds, making the experience way

0:47:01.400 --> 0:47:04.840
<v Speaker 1>more immersive. And the whole reason behind this was that

0:47:04.880 --> 0:47:07.640
<v Speaker 1>the folks that don't be figured that people would be

0:47:07.680 --> 0:47:10.960
<v Speaker 1>able to hear sound coming from above more effectively than

0:47:11.000 --> 0:47:13.640
<v Speaker 1>they would hear sound coming from behind them because our

0:47:13.640 --> 0:47:16.120
<v Speaker 1>ears are not really shaped in such a way that

0:47:16.200 --> 0:47:20.040
<v Speaker 1>they're great for catching sound that's coming from behind us. Uh.

0:47:20.160 --> 0:47:23.240
<v Speaker 1>Sometimes the Dolby Atmos gets the designation of five point

0:47:23.280 --> 0:47:26.560
<v Speaker 1>one point two, meaning you have five channels of regular

0:47:26.640 --> 0:47:30.400
<v Speaker 1>horizontal surround sound the center front, left, front, right, and

0:47:30.440 --> 0:47:34.000
<v Speaker 1>then the left and right channels. Then you have the subwiffer,

0:47:34.400 --> 0:47:37.520
<v Speaker 1>then you have the two channels of overhead audio. Confused yet,

0:47:38.480 --> 0:47:42.040
<v Speaker 1>there are actually some other seven point one configurations, but

0:47:42.120 --> 0:47:44.479
<v Speaker 1>they get really in the weeds, and for most people,

0:47:44.520 --> 0:47:47.160
<v Speaker 1>I feel it wouldn't be helpful. I will go into

0:47:47.200 --> 0:47:49.719
<v Speaker 1>a little bit detail in our next episode to kind

0:47:49.760 --> 0:47:51.399
<v Speaker 1>of talk about them, but I'm not going to spend

0:47:51.400 --> 0:47:53.160
<v Speaker 1>a whole lot of time on it because it just

0:47:53.239 --> 0:47:57.799
<v Speaker 1>gets really, really nerdy in the home theater space, and

0:47:57.840 --> 0:47:59.840
<v Speaker 1>for a lot of people, I think it's overkill, but

0:48:00.080 --> 0:48:02.399
<v Speaker 1>we will touch on that in our next episode. So

0:48:02.880 --> 0:48:05.319
<v Speaker 1>in our next episode, we are going to talk a

0:48:05.360 --> 0:48:09.600
<v Speaker 1>little bit more about sound. We'll talk why we want

0:48:09.640 --> 0:48:12.560
<v Speaker 1>a subwoper in the first place, for example. We'll chat

0:48:12.560 --> 0:48:14.279
<v Speaker 1>a little bit about some of the other things we

0:48:14.360 --> 0:48:16.799
<v Speaker 1>have to take into consideration with sound, and we'll also

0:48:16.840 --> 0:48:18.959
<v Speaker 1>look at some of the other components that we would

0:48:19.000 --> 0:48:21.760
<v Speaker 1>want in a home theater system, like the media sources

0:48:21.800 --> 0:48:25.440
<v Speaker 1>and stuff, because obviously, having the best equipment in the

0:48:25.440 --> 0:48:28.880
<v Speaker 1>world isn't gonna do any good if you're not feeding

0:48:28.880 --> 0:48:31.800
<v Speaker 1>it media that can take advantage of it. So that'll

0:48:31.840 --> 0:48:35.399
<v Speaker 1>be our next episode. That's it for this one. If

0:48:35.480 --> 0:48:38.160
<v Speaker 1>I've left something out or there's something specific you want

0:48:38.200 --> 0:48:40.080
<v Speaker 1>to know more about when it comes to home theater,

0:48:40.239 --> 0:48:42.400
<v Speaker 1>reach out to me. I love hearing from you. The

0:48:42.440 --> 0:48:44.560
<v Speaker 1>best way to do that is on Twitter. The handle

0:48:44.560 --> 0:48:47.719
<v Speaker 1>for the show is text Stuff H s W and

0:48:47.760 --> 0:48:56.279
<v Speaker 1>I'll talk to you again really soon. Text Stuff is

0:48:56.280 --> 0:48:59.440
<v Speaker 1>an I Heart Radio production. For more podcasts from my

0:48:59.560 --> 0:49:03.160
<v Speaker 1>Heart Radio, you visit the I Heart Radio app, Apple Podcasts,

0:49:03.280 --> 0:49:09.640
<v Speaker 1>or wherever you listen to your favorite shows, h