WEBVTT - From the Vault: The Necromantic Urge, Part 2

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<v Speaker 1>Hey, Welcome to Stuff to Blow your Mind. My name

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<v Speaker 1>is Robert Lamb.

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<v Speaker 2>And I am Joe McCormick. And today we're bringing you

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<v Speaker 2>another episode from the Vault. Rob and I are out

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<v Speaker 2>on fall Break this week. This is part two in

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<v Speaker 2>our series on necromancy. It's called The Necromantic Urge. This

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<v Speaker 2>episode originally published October third, twenty twenty three. Enjoy Ah Necromancy,

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<v Speaker 2>Sweet Ah Wizard air udet teach me the skill that

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<v Speaker 2>I instill. The pain surgeons assuage in vain, nor herb

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<v Speaker 2>of all the plane can heal.

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<v Speaker 3>Welcome to Stuff to Blow Your Mind, a production of iHeartRadio.

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<v Speaker 1>Hey, Welcome to Stuff to Blow your Mind. My name

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<v Speaker 1>is Robert.

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<v Speaker 2>Lamb and I am Joe McCormick. And that poem I

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<v Speaker 2>just read was from Emily Dickinson and some of the

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<v Speaker 2>numbering systems. That's her poem, number one seventy seven. I

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<v Speaker 2>would say not one of her greatest efforts, But you know,

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<v Speaker 2>some of those poems in her collections seem like something

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<v Speaker 2>she just jotted on the back of a notepad real quick.

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<v Speaker 2>I think that's more one of those. But I still

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<v Speaker 2>like the forced rhyme of sweet with aeradite, and I

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<v Speaker 2>don't know, wizard feels more right than Wizard.

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<v Speaker 1>I like the reading. Yes, and yeah, this was not

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<v Speaker 1>a poem of Emily Dickinson's that I was familiar with.

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<v Speaker 1>Sometimes just it's given the title ah Necromancy Sweet, it

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<v Speaker 1>is a note that like, basically I was gonna just

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<v Speaker 1>bust out another Clark Ashton Smith poem for this episode,

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<v Speaker 1>but then I was like, who else has some poems

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<v Speaker 1>about necromancy and necromancers? And lo and behold, Emily Dickinson

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<v Speaker 1>has not one, but two, which may surprise some of you,

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<v Speaker 1>may not surprise some of you who are more familiar

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<v Speaker 1>with her work.

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<v Speaker 2>I would say I'm an Emily Dickinson fan, though I

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<v Speaker 2>would not have been able to tell you that she

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<v Speaker 2>had poems that use the word necromancy, though I know

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<v Speaker 2>a number of her poems are concerned with death.

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<v Speaker 1>Yeah, she saw the skull beneath the skin, that's for sure.

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<v Speaker 2>Oh skull of skulls. Well, anyway, we are back with

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<v Speaker 2>part two in our series on necromancy. Now, if you've

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<v Speaker 2>been listening to the podcast for a while, you probably

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<v Speaker 2>know that every year, for the whole month of October,

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<v Speaker 2>we focus our attention on topics of the beastly, ghostly,

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<v Speaker 2>devilish or uncanny sort. And also, as we often do,

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<v Speaker 2>we got started a little bit early this year, So

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<v Speaker 2>we got started last week even though it was still

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<v Speaker 2>technically September, with the first part in a series on necromancy,

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<v Speaker 2>the practice of communicating with the dead, usually for the

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<v Speaker 2>purpose of divination, of gaining access to hidden information or truth.

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<v Speaker 2>And in that episode we talked about accounts of necromancy

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<v Speaker 2>or pseudo necromatic legends from ancient China, as well as

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<v Speaker 2>methods of both speaking to and exercising ghosts in the

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<v Speaker 2>first millennium BCE in Mesopotamia. And today we are going

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<v Speaker 2>to continue our journey into the nether world talking about

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<v Speaker 2>necromancy practices and legends from ancient Greece and Rome.

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<v Speaker 1>That's right, We're gonna be talking about Greek accounts of

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<v Speaker 1>necromancy or things like necromancy to some extent in this episode,

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<v Speaker 1>and who knows where we'll end up in a third

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<v Speaker 1>episode on necromancy. So one of the sources that I

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<v Speaker 1>mentioned in the last episode is a paper by Czech

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<v Speaker 1>academic Andrej CapCar titled the Origins of Necromancy or how

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<v Speaker 1>we learn to speak to the dead great title, and

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<v Speaker 1>according to CapCar, the earliest mentions of necromancy, they don't

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<v Speaker 1>require a lot of inference and interpretation, can be found

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<v Speaker 1>in ancient Greece. In this we're dealing with nekia, which

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<v Speaker 1>is the practice of calling forth and asking them about

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<v Speaker 1>the future, or as we'll get into, things that are

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<v Speaker 1>maybe not the future, but that are concerned with knowledge

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<v Speaker 1>beyond what an individual has at their disposal. You know,

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<v Speaker 1>the dead by virtue of being dead, they can tell

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<v Speaker 1>you things. They can tell you things from their life,

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<v Speaker 1>from their place of origin, and so forth. The primary

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<v Speaker 1>example that he deals with, and indeed of a primary

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<v Speaker 1>example you see in a lot of discussions of what

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<v Speaker 1>is or isn't necromancy in ancient Greek traditions, takes us

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<v Speaker 1>all the way back to book eleven of the Odyssey,

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<v Speaker 1>in which Odysseus receives instructions about how to question the

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<v Speaker 1>dead and then does so. Now, Joe correct me if

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<v Speaker 1>I'm wrong, But I think we've recounted this story before

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<v Speaker 1>on the podcast.

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<v Speaker 2>Possibly, but it's been a while, so I think it's

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<v Speaker 2>worth refreshing on this story.

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<v Speaker 1>All right, Well, I'll give everyone the basics here concerning

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<v Speaker 1>this episode. So basically, you know, the deal with Odysseus

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<v Speaker 1>is trying to get home, right, He's he's been off

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<v Speaker 1>to war, he's seen the Trojan Wars and so forth.

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<v Speaker 1>Wants to get home, wants to be reunited with his wife.

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<v Speaker 1>A lot of misadventures occur on the way, so he

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<v Speaker 1>takes the scenic route does he takes the scenic route

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<v Speaker 1>and one of the more scenic routes ends up taking

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<v Speaker 1>He and his crew wind up on the island of

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<v Speaker 1>Circe in the care you might say, or under the

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<v Speaker 1>dominion of the enchantress Circe, and there's you know, there's

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<v Speaker 1>some misunderstanding, there's some transfiguration involved, there's a good bit

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<v Speaker 1>of seduction, and they end up staying there for like

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<v Speaker 1>a year. So they're hanging out on this island for

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<v Speaker 1>a fair amount of time.

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<v Speaker 2>I don't know exactly how all of this gets explained

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<v Speaker 2>Penelope later.

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<v Speaker 1>Well, you know, there's a possible answer to that here

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<v Speaker 1>coming up. But essentially, you know, he has time to

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<v Speaker 1>seek some some guidance, get some some advice from Circe,

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<v Speaker 1>and basically he wants to seek the advice of the

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<v Speaker 1>prophet Tyrisius, the blind Seer of Thebes, who in one

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<v Speaker 1>Greek myth is changed into a woman for several years

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<v Speaker 1>and then back into a man. But in this story,

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<v Speaker 1>this seer is dead, and that's a problem, and that's

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<v Speaker 1>why Circe sends Odysseus to the very gates of the

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<v Speaker 1>Land of the Dead in order to seek his advice.

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<v Speaker 1>So that's what the crew does. That's what the guys do.

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<v Speaker 1>They go to the very limits of the mortal realm,

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<v Speaker 1>right up to the border with the Land of the Dead,

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<v Speaker 1>and per Circe's instructions, they dig a trench, they offer libations,

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<v Speaker 1>they sacrifice you and a ram. These are the practices

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<v Speaker 1>of Nekia. So the blood of the sacrifice calls forth ghosts,

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<v Speaker 1>but it calls forth ghosts by the thousands, so it's

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<v Speaker 1>just just calls them all out. They all come swarming.

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<v Speaker 1>Key individuals that Odysseus knew in life they come forward

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<v Speaker 1>as well. One of them is Odysseus's own mother, an initial,

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<v Speaker 1>so he does not let her of her spirit approach

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<v Speaker 1>the blood. But finally here comes Diyrisius. He drinks the

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<v Speaker 1>blood and then speaks and tells Odysseus how their journey

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<v Speaker 1>home is likely to go, and basically he breaks it

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<v Speaker 1>to him. Look, you you know that stuff with the

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<v Speaker 1>Cyclops while you offended Poseidon and he's a p pretty

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<v Speaker 1>powerful guy. You're gonna have to make amends for that.

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<v Speaker 1>There he outlines some of the other hurdles that are

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<v Speaker 1>in their path, and then Odysseus asked, well, how can

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<v Speaker 1>I speak to the ghost of my mother who I

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<v Speaker 1>just ran into? And he is told that he must

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<v Speaker 1>let the spirit drink the blood. If the spirit doesn't

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<v Speaker 1>drink the blood, then they cannot speak to the living,

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<v Speaker 1>and so he allows his mother's spirit to do that.

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<v Speaker 1>He doesn't stand in her way, and he's able to

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<v Speaker 1>speak with his mother and learn about events at home.

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<v Speaker 1>There are more details when I may touch on some

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<v Speaker 1>more here in a minute, but that's the basics here.

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<v Speaker 1>Odysseus engages in a specific rite to attract the spirits

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<v Speaker 1>of the deceased, appeases them, and gives them the power

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<v Speaker 1>of speech and their for prophecy.

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<v Speaker 2>Okay, so I know this passage is of interest to

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<v Speaker 2>people trying to understand the culture and the ritual practices

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<v Speaker 2>of ancient Greece because It's often interpreted not just as

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<v Speaker 2>an isolated story in a fictional narrative, but a reflection

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<v Speaker 2>of generally how the rituals of necromancy were thought to work,

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<v Speaker 2>at least to some extent.

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<v Speaker 1>That's right, Yeah, so yeah, we're doing with what an

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<v Speaker 1>eighth century BCE text that many argue as our earliest

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<v Speaker 1>clear look at the idea of what would come to

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<v Speaker 1>be known as necromancy. But at the same time, I

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<v Speaker 1>do have to highlight that I was looking around not

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<v Speaker 1>everyone is convinced that it's truly what we'd call necromancy.

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<v Speaker 1>We kind of get into the semantics game again. I've

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<v Speaker 1>seen arguments that what takes place here is essentially a

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<v Speaker 1>standard sacrifice to the spirits of the dead, only observed

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<v Speaker 1>on the physical threshold of death's own country. So I

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<v Speaker 1>don't you know, again, theerhaps the location is the key

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<v Speaker 1>thing here, and the right itself is not necromancy itself,

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<v Speaker 1>but takes on necromantic powers due to proximity to the

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<v Speaker 1>land of the dead.

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<v Speaker 2>That'll come back in some stuff I want to get

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<v Speaker 2>into in a little bit.

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<v Speaker 1>But on the other hand, plenty of commentators do equate

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<v Speaker 1>Nekia with necromancy. Some things to keep in mind about

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<v Speaker 1>what we see here in this primary example. So, first

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<v Speaker 1>of all, as we were discussing in the first episode,

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<v Speaker 1>this is one of those ancient accounts that involves speaking

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<v Speaker 1>to the dead. It does not involved controlling the dead.

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<v Speaker 1>I mean, aside from just giving them the power of

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<v Speaker 1>speech by offering them the blood.

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<v Speaker 2>Yeah, that's right, we talked about in the last episode.

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<v Speaker 2>How if you hear the word necromancer today, especially if

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<v Speaker 2>you play Dungeons and Dragons or you're familiar with general

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<v Speaker 2>fantasy horror literature, you're probably thinking of someone who commands

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<v Speaker 2>armies of skeletons to do their bidding. And that's not

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<v Speaker 2>usually what's being discussed with ancient necromancy. It's specifically a

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<v Speaker 2>divination practice. It's about communicating with the dead, usually to

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<v Speaker 2>get information.

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<v Speaker 1>Yeah. Now, the other interesting thing about this, and something

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<v Speaker 1>I rather like about this example, is that Odysseus doesn't

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<v Speaker 1>summon one dead individual from the realm of the dead.

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<v Speaker 1>He summons all of them at once, like just a

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<v Speaker 1>mass of them. It's like it's kind of like he

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<v Speaker 1>replied all or you know how in different organizations, there'll

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<v Speaker 1>be that one email address where you can, you can

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<v Speaker 1>contact everybody in the organization. It's like, you know, all

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<v Speaker 1>dead at underworld dot com or something to that effect.

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<v Speaker 1>That's what Odysseus does here. And they're like, whoa, everybody's

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<v Speaker 1>in the chat now.

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<v Speaker 2>And then everybody starts replying, and that's the day. You

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<v Speaker 2>get five hundred emails on the same thread and yeah, exactly, yeah,

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<v Speaker 2>and then he has to try and figure out who

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<v Speaker 2>he specifically wants to talk to.

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<v Speaker 1>Now. Aspects of this that are reflected in later traditions

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<v Speaker 1>of necromancy. It does entail blood. There is blood and

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<v Speaker 1>blood sacrifice involved here. It intail it does entail the

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<v Speaker 1>ability to speak with the dead and learn from them.

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<v Speaker 1>And again this may work mostly due to proximity to

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<v Speaker 1>the Kingdom of the Dead. And you could also classify

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<v Speaker 1>this as an example of katabasis or a descent into

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<v Speaker 1>the underworld. I mean, even if Odysseus is only going

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<v Speaker 1>to the gates of Hell here, I mean he's essentially

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<v Speaker 1>he's essentially in the underworld, right, I mean, where do

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<v Speaker 1>you draw the line between actually going there and just

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<v Speaker 1>going to the edge of it?

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<v Speaker 2>Right? Well, So you could have an example like Orpheus

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<v Speaker 2>that I think is more a more complete katabasis. But

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<v Speaker 2>this is he's at least going part of the way.

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<v Speaker 2>And I think it is portrayed from what I recall

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<v Speaker 2>in the narrative as a as a harrowing journey into

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<v Speaker 2>a place that, you know, where mortals do not normally

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<v Speaker 2>tread exactly.

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<v Speaker 1>Yeah, And of course this is a major theme in literature.

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<v Speaker 1>We see it in Virgil Zania, we see it in

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<v Speaker 1>Dante's Divine Comedy, and so many other examples, you know,

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<v Speaker 1>pop culture and otherwise. When people travel into the realm

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<v Speaker 1>of the dead to get something, to find someone, to

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<v Speaker 1>get secret knowledge, et cetera, there are often complications. There's

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<v Speaker 1>often a fair amount of traunta.

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<v Speaker 2>Now, you know what. Another thing I recall from the

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<v Speaker 2>narrative in the Odyssey is that it presents a vision

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<v Speaker 2>of the underworld and of the afterlife in which being

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<v Speaker 2>dead sucks. It is really bad, and it's just it's

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<v Speaker 2>not something you want and it's not like heaven where

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<v Speaker 2>everybody's a nice angel and things are great, now you

0:12:35.920 --> 0:12:39.199
<v Speaker 2>know it just it depicts the afterlife is a kind

0:12:39.240 --> 0:12:44.480
<v Speaker 2>of miserable only half kind of pseudo existence.

0:12:45.559 --> 0:12:47.880
<v Speaker 1>Yeah, And it's interesting to think about that I mean,

0:12:47.920 --> 0:12:51.160
<v Speaker 1>we could have a larger discussion about various versions of

0:12:51.200 --> 0:12:54.400
<v Speaker 1>the afterlife, but certainly, very generally, there are plenty of

0:12:54.440 --> 0:12:58.040
<v Speaker 1>other examples where the afterlife is considered like the destination,

0:12:58.240 --> 0:13:00.480
<v Speaker 1>it is the thing, and suffering here in the mortal

0:13:00.559 --> 0:13:04.000
<v Speaker 1>realm is worth it for those treasures in the next realm.

0:13:04.360 --> 0:13:07.040
<v Speaker 1>And you know, at least on the surface, you seem

0:13:07.120 --> 0:13:09.920
<v Speaker 1>to see a reversal here in these traditions where like,

0:13:09.960 --> 0:13:13.760
<v Speaker 1>this is the life, this is the prime existence. What

0:13:13.840 --> 0:13:18.319
<v Speaker 1>happens next is just kind of a shadow. Now. CapCar

0:13:18.400 --> 0:13:22.360
<v Speaker 1>also singles out one of the other details of this encounter,

0:13:22.440 --> 0:13:25.280
<v Speaker 1>and that's and that concerns one of the other dead individuals,

0:13:25.320 --> 0:13:28.839
<v Speaker 1>the spirits of the dead that approaches Odysseus here from

0:13:28.920 --> 0:13:32.960
<v Speaker 1>the underworld, and that's Elpinor. This was the youngest member

0:13:32.960 --> 0:13:36.280
<v Speaker 1>of Odysseus's crew, who remember that that year that they

0:13:36.320 --> 0:13:39.400
<v Speaker 1>spent on the island of Circe. Well, during that year,

0:13:39.480 --> 0:13:42.640
<v Speaker 1>Elpinor becomes drunk and decides, you know what I'm gonna do.

0:13:42.760 --> 0:13:45.880
<v Speaker 1>I'm gonna go sleep on that roof. So he grips

0:13:45.920 --> 0:13:48.640
<v Speaker 1>and gets himself a ladder and he starts climbing up

0:13:48.640 --> 0:13:50.520
<v Speaker 1>that ladder to get on the roof so he can sleep,

0:13:50.559 --> 0:13:53.640
<v Speaker 1>but he falls off the ladder, he breaks his neck,

0:13:53.720 --> 0:13:57.560
<v Speaker 1>he dies. Well, you know, it's sad, but even sadder

0:13:57.640 --> 0:13:59.319
<v Speaker 1>it turns out the boys forgot to give him a

0:13:59.320 --> 0:14:03.439
<v Speaker 1>proper burier and to grieve for him. So it's kind

0:14:03.440 --> 0:14:06.600
<v Speaker 1>of embarrassing for Odysseus. He shows up here in the

0:14:06.679 --> 0:14:09.680
<v Speaker 1>underworld and here comes Elpinor, and he says, hey, you

0:14:09.720 --> 0:14:11.880
<v Speaker 1>remember me. I was the youngest member of your crew,

0:14:11.920 --> 0:14:14.079
<v Speaker 1>and I got drunk, I fell off that ladder, I

0:14:14.120 --> 0:14:17.480
<v Speaker 1>broke my neck. Well, you guys didn't bury me or

0:14:17.559 --> 0:14:21.400
<v Speaker 1>grieve for me. Could you do that? That would be

0:14:21.480 --> 0:14:25.600
<v Speaker 1>really swell, And so Odysseus says, yes, we'll totally do that.

0:14:26.000 --> 0:14:28.600
<v Speaker 1>Are bad, We will bury you and grief for you.

0:14:29.160 --> 0:14:33.240
<v Speaker 1>And so, I don't know, I'm looking at it with

0:14:33.280 --> 0:14:36.640
<v Speaker 1>a slightly humorous lens. I don't know if that was

0:14:36.680 --> 0:14:41.200
<v Speaker 1>really intended in the original work, but it is in principle.

0:14:41.280 --> 0:14:44.480
<v Speaker 1>Another example of the restless Dead, which we referred to

0:14:44.520 --> 0:14:46.960
<v Speaker 1>in the last episode, the idea that you know there

0:14:46.960 --> 0:14:49.120
<v Speaker 1>are different types of ghosts. There are different types of

0:14:49.160 --> 0:14:51.400
<v Speaker 1>spirits of the dead that might speak to you. They're

0:14:51.440 --> 0:14:55.040
<v Speaker 1>the ones who were properly buried and are remembered, and

0:14:55.120 --> 0:14:58.200
<v Speaker 1>everything is sort of like squared away with them. And

0:14:58.240 --> 0:15:00.480
<v Speaker 1>there are those that have some kind kind of a

0:15:00.520 --> 0:15:04.400
<v Speaker 1>grudge something, you know, keeping them here in our world,

0:15:04.680 --> 0:15:08.840
<v Speaker 1>or specifically they were not properly buried and therefore cannot

0:15:08.880 --> 0:15:22.200
<v Speaker 1>pass on. Now. Necromancy occurs elsewhere in ancient Greece. We'll

0:15:22.200 --> 0:15:24.680
<v Speaker 1>get into some examples of this as we proceed here,

0:15:24.880 --> 0:15:27.840
<v Speaker 1>often involving temples devoted to an oracle of the dead.

0:15:28.240 --> 0:15:30.840
<v Speaker 1>So this is the place where one could specifically go

0:15:31.160 --> 0:15:33.280
<v Speaker 1>to seek to call up a spirit of the deceased.

0:15:34.200 --> 0:15:38.120
<v Speaker 1>Various authors wrote about such places, including Plutarch and Herodotus.

0:15:38.240 --> 0:15:40.600
<v Speaker 1>You'll find details of these oracles in their writings.

0:15:40.920 --> 0:15:43.240
<v Speaker 2>We're going to talk about some examples of those places

0:15:43.240 --> 0:15:47.000
<v Speaker 2>in a minute. But I really got to wondering, why

0:15:47.040 --> 0:15:51.600
<v Speaker 2>do people think that ghosts know anything special, you know,

0:15:51.680 --> 0:15:54.920
<v Speaker 2>other than answering questions like what's going on in the

0:15:54.960 --> 0:15:58.040
<v Speaker 2>nether world. I mean that came up in the ancient

0:15:58.080 --> 0:16:01.600
<v Speaker 2>Mesopotamian poem of Gilgah in key Do in the nether world,

0:16:01.640 --> 0:16:05.120
<v Speaker 2>where I remember Gilgamesh, he keeps like his stuff keeps

0:16:05.160 --> 0:16:08.160
<v Speaker 2>falling into the underworld into the house of Dust, and

0:16:08.240 --> 0:16:10.360
<v Speaker 2>he's like, I need my stuff back, and then in

0:16:10.480 --> 0:16:13.280
<v Speaker 2>key Do goes down in there to get it for him,

0:16:13.280 --> 0:16:16.000
<v Speaker 2>but in key Do screws up. He doesn't follow the rules.

0:16:16.040 --> 0:16:18.600
<v Speaker 2>He throws throwing sticks at the dead and all that,

0:16:19.160 --> 0:16:21.560
<v Speaker 2>and then he gets stuck down there, and so he's

0:16:21.600 --> 0:16:24.840
<v Speaker 2>dead now. And then he comes back up through through

0:16:24.880 --> 0:16:28.640
<v Speaker 2>a necromantic summoning and Gilgamesh is like, hey, tell me

0:16:28.720 --> 0:16:30.680
<v Speaker 2>what the nether world is, like, you know, what are

0:16:30.720 --> 0:16:32.640
<v Speaker 2>the fates of the dead down there? And so forth?

0:16:32.680 --> 0:16:33.960
<v Speaker 2>That that makes sense.

0:16:34.840 --> 0:16:37.600
<v Speaker 1>Yeah, yeah, but other otherwise, I mean, there are certain

0:16:37.920 --> 0:16:41.560
<v Speaker 1>situations so takes take Odysseus speaking with his mother. If

0:16:41.600 --> 0:16:43.880
<v Speaker 1>memory serves, the whole situation is like his mother was

0:16:43.960 --> 0:16:47.040
<v Speaker 1>alive when he last saw her, and so this is

0:16:47.240 --> 0:16:51.520
<v Speaker 1>he's learning things about home that that details about home

0:16:51.520 --> 0:16:54.640
<v Speaker 1>that he's not privy too, but she experienced before her passing.

0:16:55.680 --> 0:16:58.239
<v Speaker 1>I think I'm remembering that ride. I could be misremembering

0:16:58.320 --> 0:16:59.160
<v Speaker 1>part of that.

0:16:59.160 --> 0:17:01.760
<v Speaker 2>That's right, that there are some classes of information that

0:17:02.560 --> 0:17:05.120
<v Speaker 2>makes sense in a practical way like that, and I'll

0:17:05.160 --> 0:17:08.520
<v Speaker 2>get into that in a minute. But also like how

0:17:08.560 --> 0:17:13.120
<v Speaker 2>would a ghost have privileged information, so information about the future. Well,

0:17:13.160 --> 0:17:16.320
<v Speaker 2>I found an interesting article that gets into that somewhat

0:17:16.359 --> 0:17:19.400
<v Speaker 2>with respect to ancient Greek and Roman necromancy, but also

0:17:19.440 --> 0:17:23.359
<v Speaker 2>has a lot of other interesting general information about Greco

0:17:23.480 --> 0:17:25.760
<v Speaker 2>Roman practices of communicating with the dead. So I want

0:17:25.800 --> 0:17:28.520
<v Speaker 2>to talk about this article. It is called lay that

0:17:28.680 --> 0:17:33.359
<v Speaker 2>Ghost Necromancy in Ancient Greece and Rome by Daniel Ogden,

0:17:34.160 --> 0:17:37.720
<v Speaker 2>was originally published in Archaeology Odyssey back in two thousand

0:17:37.720 --> 0:17:40.520
<v Speaker 2>and two. I found a republication of it on the

0:17:40.560 --> 0:17:44.679
<v Speaker 2>magazine of a Biblical archaeology website. But Daniel Ogden is

0:17:44.760 --> 0:17:48.720
<v Speaker 2>a professor of ancient history at the University of Exeter

0:17:48.880 --> 0:17:49.440
<v Speaker 2>in England.

0:17:49.920 --> 0:17:53.600
<v Speaker 1>Yeah, this is a great question because it instantly reminds

0:17:53.640 --> 0:17:56.720
<v Speaker 1>me of that episode of The Simpsons where Homer eats

0:17:56.760 --> 0:18:03.680
<v Speaker 1>the pepper and has kadelic dream journey Johnny Cash. He

0:18:03.680 --> 0:18:06.320
<v Speaker 1>he talks to the space coyote voiced by Johnny Cash

0:18:06.400 --> 0:18:08.800
<v Speaker 1>and he's asking some advice of it, and he's like,

0:18:08.840 --> 0:18:12.080
<v Speaker 1>I'm just an hallucination. I don't have any new information.

0:18:14.440 --> 0:18:16.920
<v Speaker 2>But so sometimes it didn't have to be new information.

0:18:17.040 --> 0:18:22.080
<v Speaker 2>Sometimes it was like you were saying personal, practically accessible

0:18:22.119 --> 0:18:26.639
<v Speaker 2>information for the ghost One common example of this is

0:18:27.280 --> 0:18:31.000
<v Speaker 2>stories of necromancy from ancient Greece, where the ghost tells

0:18:31.040 --> 0:18:34.800
<v Speaker 2>you what you need to do to fix your relationship

0:18:34.880 --> 0:18:38.800
<v Speaker 2>with the ghost with themselves. So if somebody died an

0:18:38.920 --> 0:18:42.879
<v Speaker 2>untimely death and it was your fault, you could perform

0:18:42.960 --> 0:18:46.000
<v Speaker 2>necromancy to find out what was needed in order to

0:18:46.000 --> 0:18:46.760
<v Speaker 2>make amends.

0:18:47.720 --> 0:18:49.280
<v Speaker 1>Yeah, and you can almost think of this as some

0:18:49.359 --> 0:18:52.399
<v Speaker 1>sort of I mean, hopefully you didn't just murder the

0:18:52.440 --> 0:18:55.520
<v Speaker 1>person in cold blood, but even still, I guess it's

0:18:55.880 --> 0:18:58.879
<v Speaker 1>almost like some form of therapy, Like this is weighing

0:18:58.920 --> 0:19:01.879
<v Speaker 1>heavily on your conscious Let's summon up the spirit of

0:19:01.880 --> 0:19:04.800
<v Speaker 1>the dead and see what they want in order for

0:19:04.880 --> 0:19:05.600
<v Speaker 1>things to move on.

0:19:06.160 --> 0:19:09.040
<v Speaker 2>Sometimes it was just straight up murder. I'll mention a

0:19:09.040 --> 0:19:12.520
<v Speaker 2>couple of different examples. So the article here opens with

0:19:12.640 --> 0:19:16.680
<v Speaker 2>a retelling piece together from Plutarch, Thucydides, and a few

0:19:16.680 --> 0:19:21.120
<v Speaker 2>other sources of this story of the fifth century BCE,

0:19:21.560 --> 0:19:26.600
<v Speaker 2>Spartan General Pausanias. Now, just to note this, this story

0:19:26.680 --> 0:19:28.919
<v Speaker 2>is pieced together from a bunch of different accounts, and

0:19:28.960 --> 0:19:31.440
<v Speaker 2>it is not necessarily all history thought to be all

0:19:31.560 --> 0:19:35.040
<v Speaker 2>historically true. This is like the story of this guy's life.

0:19:35.640 --> 0:19:39.159
<v Speaker 2>But Pausanias was a Spartan regent and general who famously

0:19:39.320 --> 0:19:44.840
<v Speaker 2>defended Greece. He defended the Hellenic League against the Persians

0:19:44.960 --> 0:19:48.600
<v Speaker 2>at the Battle of Platia. So his original fame is

0:19:48.640 --> 0:19:51.920
<v Speaker 2>as a defender of Greece against Persian invasion. But then

0:19:52.040 --> 0:19:55.960
<v Speaker 2>later in life he was caught trying to betray Greece

0:19:56.600 --> 0:19:59.359
<v Speaker 2>and make a secret pact with the Persian kings or

0:19:59.400 --> 0:20:01.800
<v Speaker 2>Exees the Great. And in the middle of all this

0:20:01.960 --> 0:20:06.280
<v Speaker 2>there is a tragic story that Pausanias accidentally killed an

0:20:06.320 --> 0:20:11.000
<v Speaker 2>innocent young woman named Kleonisi in his bedchambers when he

0:20:11.080 --> 0:20:13.720
<v Speaker 2>was startled awake in the night. I guess he thought

0:20:13.760 --> 0:20:15.919
<v Speaker 2>there were assassins coming for him. He reaches for his

0:20:16.000 --> 0:20:18.639
<v Speaker 2>sword and he accidentally kills this woman, this young woman,

0:20:19.440 --> 0:20:21.960
<v Speaker 2>and after this he is haunted by the woman's ghost.

0:20:22.240 --> 0:20:25.320
<v Speaker 2>So he sought the help of a necromancer or I

0:20:25.320 --> 0:20:28.320
<v Speaker 2>guess maybe it's debatable whether this should be called a necromancer.

0:20:28.320 --> 0:20:30.840
<v Speaker 2>But he sought the help of a a sort of

0:20:30.920 --> 0:20:33.919
<v Speaker 2>spirit guide at an oracle of the dead on the

0:20:34.080 --> 0:20:37.800
<v Speaker 2>southern shore of the Black Sea. So this is a

0:20:37.840 --> 0:20:40.320
<v Speaker 2>place where you would go to conjure up a ghost,

0:20:40.680 --> 0:20:43.480
<v Speaker 2>and so he conjures the ghost of Kleonsy so he

0:20:43.480 --> 0:20:46.359
<v Speaker 2>could learn how to make it right, and according to

0:20:46.400 --> 0:20:49.199
<v Speaker 2>the legend, the ghost told him all he needed to

0:20:49.240 --> 0:20:52.280
<v Speaker 2>do to make amends and to stop the haunting would

0:20:52.280 --> 0:20:56.200
<v Speaker 2>be to return home to Sparta. But this is one

0:20:56.200 --> 0:21:00.280
<v Speaker 2>of those cruel tricks that ghosts sometimes play, because when

0:21:00.280 --> 0:21:03.679
<v Speaker 2>he went home to Sparta, his betrayal to the Persians

0:21:03.960 --> 0:21:07.119
<v Speaker 2>was exposed. So the Spartans found out about him. They

0:21:07.160 --> 0:21:10.159
<v Speaker 2>tried to seize him, and then he tried to seek

0:21:10.320 --> 0:21:13.680
<v Speaker 2>sanctuary in the Temple of Athena, where he thought his

0:21:13.760 --> 0:21:17.360
<v Speaker 2>pursuers would be unable to capture and execute him for

0:21:17.480 --> 0:21:20.520
<v Speaker 2>fear of impiety. You know, he's taking sanctuary in a temple.

0:21:21.119 --> 0:21:23.439
<v Speaker 2>But the story goes that they found a way around this.

0:21:23.680 --> 0:21:27.160
<v Speaker 2>The Spartans bricked up the entrance and sealed him inside

0:21:27.359 --> 0:21:28.600
<v Speaker 2>until he starved to death.

0:21:29.160 --> 0:21:29.639
<v Speaker 1>Oh wow.

0:21:30.000 --> 0:21:33.120
<v Speaker 2>After this, however, there was an all new problem. Now

0:21:33.160 --> 0:21:36.560
<v Speaker 2>the ghost of Pausanias was haunting the Temple of Athena,

0:21:37.080 --> 0:21:39.960
<v Speaker 2>so the Spartans had to ask the oracle of Delphi

0:21:40.000 --> 0:21:43.320
<v Speaker 2>what to do, and then the oracle advised them that

0:21:43.359 --> 0:21:47.720
<v Speaker 2>they needed to bring in some exorcists. These professional Ogden

0:21:47.760 --> 0:21:52.720
<v Speaker 2>calls them evocators. He says, the Greek term is sucha gogoy,

0:21:53.160 --> 0:21:57.440
<v Speaker 2>which means soul conductors. And they came in and they

0:21:57.560 --> 0:21:59.560
<v Speaker 2>checked the situation out and told them how to get

0:21:59.640 --> 0:22:03.000
<v Speaker 2>rid of the Gho of Pausanias, and they succeeded. They

0:22:03.280 --> 0:22:09.480
<v Speaker 2>exercised him effectively basted right. Bustin must make them feel

0:22:09.520 --> 0:22:11.560
<v Speaker 2>good because they came all the way from Italy to

0:22:11.960 --> 0:22:16.280
<v Speaker 2>Sparta to do this. And this story illustrates what Ogden

0:22:16.320 --> 0:22:19.240
<v Speaker 2>claims is probably the most common piece of information sought

0:22:19.280 --> 0:22:22.359
<v Speaker 2>from the dead in Greek and Roman necromancy, and that

0:22:22.480 --> 0:22:24.679
<v Speaker 2>is what does the ghost need? What will make the

0:22:24.680 --> 0:22:28.000
<v Speaker 2>ghost go away or stop haunting me, or allow the

0:22:28.000 --> 0:22:30.960
<v Speaker 2>ghost to achieve rest. And I thought this was interesting

0:22:31.040 --> 0:22:34.920
<v Speaker 2>in that it combines two different traditions that we talked

0:22:34.960 --> 0:22:38.040
<v Speaker 2>about separately in the last part in this series. So

0:22:38.160 --> 0:22:42.280
<v Speaker 2>one is necromancy seeking information from the dead, and the

0:22:42.320 --> 0:22:45.800
<v Speaker 2>other is exorcism, which is the removal of a ghost

0:22:45.880 --> 0:22:49.879
<v Speaker 2>or a spirit from an unwonted place or context. So,

0:22:50.160 --> 0:22:53.520
<v Speaker 2>if Ogden is correct here, the most common aim of

0:22:53.600 --> 0:22:56.920
<v Speaker 2>the former is actually the achievement of the latter. The

0:22:56.960 --> 0:23:00.080
<v Speaker 2>most common reason ancient Greek and Roman people would go

0:23:00.080 --> 0:23:03.040
<v Speaker 2>go to a necromancer was to figure out how to

0:23:03.080 --> 0:23:06.480
<v Speaker 2>get a ghost to stop bothering them.

0:23:05.560 --> 0:23:08.840
<v Speaker 1>M you know this, these series of steps there were,

0:23:08.960 --> 0:23:15.119
<v Speaker 1>I mean, there's some they're echoed throughout our supernatural fiction today.

0:23:15.160 --> 0:23:18.159
<v Speaker 1>But one example that instantly comes to mind is the

0:23:18.280 --> 0:23:21.720
<v Speaker 1>accounts of at least some versions of The Ring. And

0:23:21.720 --> 0:23:25.560
<v Speaker 1>I guess I'm mainly thinking about the first American remake

0:23:25.600 --> 0:23:28.840
<v Speaker 1>of it, but in that film alone, you see sort

0:23:28.840 --> 0:23:31.360
<v Speaker 1>of the three step approach where they're like, Okay, there's

0:23:31.359 --> 0:23:33.200
<v Speaker 1>some sort of sort of the realization that there's a

0:23:33.240 --> 0:23:36.520
<v Speaker 1>ghost involved, some sort of a spirit. Okay, what what

0:23:36.560 --> 0:23:38.840
<v Speaker 1>does the ghost want? They try and answer that question,

0:23:39.280 --> 0:23:42.560
<v Speaker 1>They try even to get in on the whole, like let's, uh,

0:23:42.960 --> 0:23:46.280
<v Speaker 1>let's make things right with the ghosts remains. But then

0:23:47.119 --> 0:23:49.800
<v Speaker 1>the big reveal, of course, is that the ghost isn't

0:23:49.800 --> 0:23:52.360
<v Speaker 1>going to be satisfied with any of those things. This

0:23:52.520 --> 0:23:55.560
<v Speaker 1>is one of that that second classification of ghosts, that

0:23:55.880 --> 0:23:57.240
<v Speaker 1>all it wants is vengeance.

0:23:57.760 --> 0:23:59.959
<v Speaker 2>Yeah, maybe less a ghost and more a demon.

0:24:00.480 --> 0:24:03.280
<v Speaker 1>Yeah. The only thing that we'll make it right is

0:24:03.320 --> 0:24:06.160
<v Speaker 1>to just move on from VHS to some other format,

0:24:06.240 --> 0:24:08.520
<v Speaker 1>and I think that's the other way that's the issue

0:24:08.520 --> 0:24:09.200
<v Speaker 1>was ever defeated.

0:24:10.440 --> 0:24:15.560
<v Speaker 2>So, speaking of classifications of ghosts, another interesting point that

0:24:15.560 --> 0:24:18.919
<v Speaker 2>Ogden raises in this article is the claim that in

0:24:19.160 --> 0:24:21.960
<v Speaker 2>most Greek and Roman sources there were sort of two

0:24:22.119 --> 0:24:25.480
<v Speaker 2>different modes in which ghosts could appear. And he does

0:24:25.520 --> 0:24:27.960
<v Speaker 2>not use these terms. I just made these up to

0:24:28.119 --> 0:24:30.680
<v Speaker 2>kind of help us sort through what he's saying. I'm

0:24:30.680 --> 0:24:34.119
<v Speaker 2>gonna call these categories the wild ghost and the dial

0:24:34.119 --> 0:24:38.080
<v Speaker 2>a ghost. So a wild ghost is off leash. It

0:24:38.200 --> 0:24:42.560
<v Speaker 2>is a dangerous, terrifying, and uncontrollable entity that cannot be

0:24:42.680 --> 0:24:46.240
<v Speaker 2>reasoned with. This is the ghost that haunts someone by

0:24:46.280 --> 0:24:50.240
<v Speaker 2>coming into their life or by haunting a place unbidden

0:24:50.440 --> 0:24:53.399
<v Speaker 2>and attacking a person repeatedly. This is a ghost you

0:24:53.760 --> 0:24:57.760
<v Speaker 2>cannot talk to and you can't like bargain with in

0:24:57.800 --> 0:24:58.359
<v Speaker 2>this state.

0:24:58.720 --> 0:25:01.440
<v Speaker 1>All right, So this is very much like the wrathful

0:25:01.520 --> 0:25:06.159
<v Speaker 1>ghost Samara or Sadako from the Rain or from various

0:25:06.200 --> 0:25:07.520
<v Speaker 1>other treatments.

0:25:07.640 --> 0:25:09.800
<v Speaker 2>Well, yeah, but I think this is also just any

0:25:09.880 --> 0:25:13.200
<v Speaker 2>loose ghost. It's a ghost that's haunting a person and

0:25:13.240 --> 0:25:17.000
<v Speaker 2>you have not initiated contact with through a necromantic ritual.

0:25:17.520 --> 0:25:20.560
<v Speaker 1>So slimer also fits this classification.

0:25:20.920 --> 0:25:24.320
<v Speaker 2>Yes, yeah, that's the wild ghost. Meanwhile, what I would

0:25:24.359 --> 0:25:26.800
<v Speaker 2>call the dial a ghost is a ghost called up

0:25:26.880 --> 0:25:29.760
<v Speaker 2>through the rituals of necromancy. And so this might be

0:25:29.880 --> 0:25:33.720
<v Speaker 2>somebody who's just otherwise resting comfortably in the underworld. You

0:25:33.760 --> 0:25:36.720
<v Speaker 2>call them up through necromancy to get some information from them,

0:25:38.760 --> 0:25:42.080
<v Speaker 2>or it could be one and the same as the

0:25:42.080 --> 0:25:45.800
<v Speaker 2>wild ghost, but when you contact them through necromancy, apparently

0:25:45.880 --> 0:25:50.000
<v Speaker 2>the interaction is of a different sort. An entity called

0:25:50.080 --> 0:25:54.719
<v Speaker 2>up through necromantic rituals is open to conversation and exchange.

0:25:55.720 --> 0:25:58.399
<v Speaker 2>And I thought that it's interesting that these ghosts that

0:25:58.440 --> 0:26:03.520
<v Speaker 2>there can be overlaps. The same exact ghost, depending on circumstances,

0:26:03.920 --> 0:26:07.080
<v Speaker 2>might be a wild, uncontrollable force that visits you in

0:26:07.119 --> 0:26:09.440
<v Speaker 2>the night, in your nightmares, or you know, haunts your

0:26:09.480 --> 0:26:12.399
<v Speaker 2>home or haunts a place and terrifies people and just

0:26:12.480 --> 0:26:14.959
<v Speaker 2>keeps attacking and there's nothing you can do. But you

0:26:14.960 --> 0:26:17.920
<v Speaker 2>talk to the exact same ghost, same soul through an

0:26:17.920 --> 0:26:19.919
<v Speaker 2>oracle of the dead, or by going to a tomb

0:26:19.920 --> 0:26:22.920
<v Speaker 2>and raising them up or whatever, then you can talk

0:26:22.960 --> 0:26:24.800
<v Speaker 2>to the ghost to figure out what's going on and

0:26:24.800 --> 0:26:27.840
<v Speaker 2>figure out what can be done to make it go away.

0:26:29.000 --> 0:26:33.040
<v Speaker 1>Interesting. So now this makes me wonder if if if

0:26:33.080 --> 0:26:36.840
<v Speaker 1>the ring tape, uh, the VHS tape is actually could

0:26:36.880 --> 0:26:38.439
<v Speaker 1>if you could actually think of it as sort of

0:26:38.520 --> 0:26:43.200
<v Speaker 1>automated and automated necromatic rite. It is a necromatic artifact

0:26:43.320 --> 0:26:46.280
<v Speaker 1>that does all of the ritual, but in a way

0:26:46.359 --> 0:26:49.919
<v Speaker 1>that requires less effort on the part of the person

0:26:50.040 --> 0:26:50.480
<v Speaker 1>using it.

0:26:51.320 --> 0:26:54.400
<v Speaker 2>Okay, I'm trying to get there with you. Is can

0:26:54.440 --> 0:26:56.800
<v Speaker 2>the can the girl in the ring ever be reasoned

0:26:56.800 --> 0:26:57.720
<v Speaker 2>with or bargained with?

0:26:57.880 --> 0:27:00.560
<v Speaker 1>Height No? I don't think so, not any version I've

0:27:00.600 --> 0:27:03.840
<v Speaker 1>seen you can try. And in terms of what kind

0:27:03.840 --> 0:27:06.240
<v Speaker 1>of information she has to relay, I don't know. Maybe

0:27:06.240 --> 0:27:10.000
<v Speaker 1>it is relayed through the tape. You know, these these visions.

0:27:10.040 --> 0:27:11.960
<v Speaker 1>Just because a ghost is going to tell you stuff

0:27:11.960 --> 0:27:13.560
<v Speaker 1>doesn't mean it has to make sense, right, I mean

0:27:13.600 --> 0:27:16.440
<v Speaker 1>they may speak cryptically, and then of course you get

0:27:16.440 --> 0:27:18.600
<v Speaker 1>that phone call which just says that you're going to

0:27:18.600 --> 0:27:21.480
<v Speaker 1>die in seven days, which isn't very helpful, but is

0:27:21.480 --> 0:27:23.320
<v Speaker 1>a communication, okay.

0:27:24.760 --> 0:27:27.240
<v Speaker 2>So often gives an example in this article of the

0:27:27.600 --> 0:27:31.560
<v Speaker 2>Roman emperor Nero's mother Agrippina. So. According to this story,

0:27:31.600 --> 0:27:33.760
<v Speaker 2>he murders his own mother. And by the way, the

0:27:33.840 --> 0:27:38.399
<v Speaker 2>stories of her murder are very elaborate and conflicting and

0:27:38.440 --> 0:27:41.120
<v Speaker 2>all that, so who knows what really happened in history there.

0:27:41.119 --> 0:27:43.000
<v Speaker 2>But this is again, this is how the story is

0:27:43.080 --> 0:27:46.400
<v Speaker 2>understood by like Roman historians writing the lives of the emperors.

0:27:48.400 --> 0:27:51.760
<v Speaker 2>So the ghost repeatedly starts attacking Nero in the night,

0:27:52.119 --> 0:27:55.760
<v Speaker 2>terrifying him with these visions and nightmares. So Nero sought

0:27:55.800 --> 0:27:58.719
<v Speaker 2>the help of a Persian magas to call up her

0:27:58.720 --> 0:28:01.280
<v Speaker 2>spirit so that he could make peace with it.

0:28:02.040 --> 0:28:10.479
<v Speaker 1>Quick note on magi and vegas Is of Persia. I

0:28:10.520 --> 0:28:13.160
<v Speaker 1>was reading a little bit about this. There's an episode

0:28:13.160 --> 0:28:18.480
<v Speaker 1>from the Sasanian Empire where the first Sasanian emperor we've

0:28:18.520 --> 0:28:22.679
<v Speaker 1>discussed him before, Adashir, the first, upon ascending the throne,

0:28:23.000 --> 0:28:26.040
<v Speaker 1>called on all the respected magi of the empire to

0:28:26.119 --> 0:28:28.520
<v Speaker 1>gather and the total was said to be something like

0:28:28.600 --> 0:28:32.720
<v Speaker 1>eighty thousand. So I was reading more about this, And

0:28:32.840 --> 0:28:35.240
<v Speaker 1>when we talk about the magi, we're talking about the

0:28:35.640 --> 0:28:41.040
<v Speaker 1>Masidian magi, who were a priestly order of Zoroastrianism, so

0:28:41.040 --> 0:28:44.360
<v Speaker 1>they were not expressly necromancers. They were into all sorts

0:28:44.400 --> 0:28:47.280
<v Speaker 1>of things, you know, looking to the stars and so forth.

0:28:47.400 --> 0:28:51.240
<v Speaker 1>But apparently some of their writings covered communication with the

0:28:51.320 --> 0:28:52.760
<v Speaker 1>untethered spirits of the dead.

0:28:53.720 --> 0:28:56.160
<v Speaker 2>Okay, but to come back to this idea of like

0:28:56.400 --> 0:28:59.160
<v Speaker 2>ghosts that haunt people and sort of can't be reasoned

0:28:59.160 --> 0:29:01.920
<v Speaker 2>with when they appe here for hauntings. But then you

0:29:02.040 --> 0:29:04.239
<v Speaker 2>can reason with them if you do a ritual with

0:29:04.280 --> 0:29:06.680
<v Speaker 2>like a megas or some other type of or an

0:29:06.680 --> 0:29:10.240
<v Speaker 2>oracle of the dead, some kind of necromantic ritual, then

0:29:10.280 --> 0:29:13.320
<v Speaker 2>you can figure out what they want. It strikes me

0:29:13.400 --> 0:29:16.240
<v Speaker 2>that this duality does still appear in some of the

0:29:16.240 --> 0:29:18.480
<v Speaker 2>ghost stories of today. Like you were talking about Rob,

0:29:18.520 --> 0:29:22.200
<v Speaker 2>I mean, I think more generally about you know, a

0:29:22.240 --> 0:29:25.880
<v Speaker 2>story where the ghost is just a purely bad vibe.

0:29:26.000 --> 0:29:28.960
<v Speaker 2>During the direct hauntings, it just appears to scare people,

0:29:29.360 --> 0:29:33.280
<v Speaker 2>but in the context of a seance, the same ghost

0:29:33.440 --> 0:29:35.440
<v Speaker 2>can be intelligibly conversed with.

0:29:36.280 --> 0:29:38.600
<v Speaker 1>Yeah, I mean, in a way, it's almost like, Okay,

0:29:38.720 --> 0:29:44.400
<v Speaker 1>this individual ghost or mortal is causing problems. Let's get

0:29:44.400 --> 0:29:47.560
<v Speaker 1>serious about this. Let's have some legal proceedings, you know,

0:29:47.600 --> 0:29:51.120
<v Speaker 1>the seance, the ritual of necromancy, whatever the details are,

0:29:51.160 --> 0:29:54.920
<v Speaker 1>it is like, okay, let's bust out some rule based

0:29:55.680 --> 0:29:58.640
<v Speaker 1>discussion of what's going on here and get to a solution.

0:29:59.000 --> 0:30:00.640
<v Speaker 2>I think that's a good way thinking about it. In

0:30:00.640 --> 0:30:02.920
<v Speaker 2>a way this, you know, these rituals might be kind

0:30:02.960 --> 0:30:05.960
<v Speaker 2>of like instituting a court proceeding in which the ghost

0:30:06.080 --> 0:30:06.720
<v Speaker 2>must appear.

0:30:07.440 --> 0:30:09.440
<v Speaker 1>Yeah, or it's a it's like an intervention in some

0:30:09.480 --> 0:30:12.600
<v Speaker 1>respects as well, Like the ghost shows up and is like,

0:30:12.640 --> 0:30:15.280
<v Speaker 1>all right, time to like terrify some people, and then

0:30:15.560 --> 0:30:17.600
<v Speaker 1>the ghost really, oh my goodness, this is one of

0:30:17.600 --> 0:30:19.320
<v Speaker 1>those again, they're going to try and reason with me,

0:30:19.440 --> 0:30:19.800
<v Speaker 1>all right.

0:30:20.240 --> 0:30:24.720
<v Speaker 2>So anyway, all that falls into this category of information

0:30:25.000 --> 0:30:28.040
<v Speaker 2>about what could be done to appease or send away

0:30:28.200 --> 0:30:34.400
<v Speaker 2>the ghost, a very common aim of Greek and Roman necromancy. Sometimes,

0:30:34.400 --> 0:30:37.160
<v Speaker 2>though necromancy would just as you alluded to earlier, rob

0:30:37.200 --> 0:30:40.040
<v Speaker 2>would be used to extract information from a ghost that

0:30:40.840 --> 0:30:43.920
<v Speaker 2>the spirit of a person could practically be expected to

0:30:44.000 --> 0:30:47.840
<v Speaker 2>know if consciousness continues after death. For example, somebody hides

0:30:47.880 --> 0:30:51.160
<v Speaker 2>some money then dies without telling you where they hit it,

0:30:51.640 --> 0:30:53.680
<v Speaker 2>you might need to call up a necromancer to get

0:30:53.720 --> 0:30:57.120
<v Speaker 2>that information. And there are stories exactly like this. Though

0:30:57.640 --> 0:30:59.720
<v Speaker 2>this one kind of puzzled me because I was thinking

0:30:59.760 --> 0:31:04.320
<v Speaker 2>with specific practical information like the location of a stash

0:31:04.320 --> 0:31:08.680
<v Speaker 2>of silver or something. I wonder how the necromancer dealt

0:31:08.800 --> 0:31:12.040
<v Speaker 2>with what I would assume was their general inability to

0:31:12.040 --> 0:31:15.239
<v Speaker 2>provide useful, correct answers, you know, like maybe that have

0:31:15.280 --> 0:31:18.440
<v Speaker 2>to be very vague or to be fair, when we

0:31:18.480 --> 0:31:21.080
<v Speaker 2>get to discussing what the actual rituals were in a minute,

0:31:21.280 --> 0:31:24.960
<v Speaker 2>maybe it actually wasn't on the necromancer to give the information.

0:31:25.840 --> 0:31:27.280
<v Speaker 1>Yeah, they would have to have some sort of an

0:31:27.280 --> 0:31:29.680
<v Speaker 1>out like that, right, because again assuming that the next

0:31:29.840 --> 0:31:32.800
<v Speaker 1>going with the assumption here that the necromancer cannot actually

0:31:32.840 --> 0:31:34.840
<v Speaker 1>speak to the dead, and that in some of these

0:31:34.880 --> 0:31:39.200
<v Speaker 1>other cases is essentially providing a like a therapeutic service.

0:31:40.120 --> 0:31:43.400
<v Speaker 1>You know, that they are, you know, guiding the recipient

0:31:43.440 --> 0:31:45.880
<v Speaker 1>through some sort of a you know, essentially a religious

0:31:45.960 --> 0:31:48.880
<v Speaker 1>ritual to put them at ease to you know, to

0:31:49.160 --> 0:31:52.280
<v Speaker 1>to help them honor the deceased, or whatever the specifics

0:31:52.320 --> 0:31:54.320
<v Speaker 1>might be. But in this case, yeah, if there's an

0:31:54.360 --> 0:31:58.360
<v Speaker 1>expectation of hidden treasure at the end of it, you know,

0:31:58.520 --> 0:32:00.720
<v Speaker 1>the necromancer would be a fool to put themselves on

0:32:00.760 --> 0:32:02.160
<v Speaker 1>the line like that, right.

0:32:02.600 --> 0:32:04.960
<v Speaker 2>They won't say it's under the third bush in the garden,

0:32:05.000 --> 0:32:06.960
<v Speaker 2>because then you go dig it up and then be like, well,

0:32:07.000 --> 0:32:08.840
<v Speaker 2>it's not there. Why'd you tell me that?

0:32:09.200 --> 0:32:11.040
<v Speaker 1>Yeah, you'd have to put a spin out, like the

0:32:11.080 --> 0:32:13.920
<v Speaker 1>true hidden treasure was your friendship in life with this person,

0:32:13.960 --> 0:32:16.360
<v Speaker 1>and that's what they value and therefore they don't want

0:32:16.400 --> 0:32:17.440
<v Speaker 1>to tell you where the money is.

0:32:17.840 --> 0:32:19.680
<v Speaker 2>But again, we'll get to something in a minute that

0:32:19.720 --> 0:32:21.640
<v Speaker 2>I think might actually shed some light on this and

0:32:22.040 --> 0:32:25.400
<v Speaker 2>show how the person who was sort of the guide

0:32:25.480 --> 0:32:28.960
<v Speaker 2>for this process would be off the hook. So but again,

0:32:29.320 --> 0:32:33.080
<v Speaker 2>what would you be looking for from speaking to a ghost?

0:32:33.200 --> 0:32:36.240
<v Speaker 2>You would get this practical information the dead person took

0:32:36.240 --> 0:32:38.160
<v Speaker 2>with them to the grave, like you know, where did

0:32:38.160 --> 0:32:41.160
<v Speaker 2>you hide something or anything like that. Also, if the

0:32:41.200 --> 0:32:44.480
<v Speaker 2>person was a murder victim, they might you might consult

0:32:44.480 --> 0:32:45.720
<v Speaker 2>them to find out who killed you.

0:32:46.720 --> 0:32:49.000
<v Speaker 1>Oh, this is a classic one, and this puts a

0:32:49.000 --> 0:32:51.960
<v Speaker 1>different kind of pressure on the role of the necromancer here,

0:32:52.040 --> 0:32:56.120
<v Speaker 1>or the alleged necromancer, because of course what they say could,

0:32:56.160 --> 0:33:00.200
<v Speaker 1>depending on the society and the legal system, be in

0:33:00.240 --> 0:33:04.360
<v Speaker 1>it as proof of an individual's guilt in a murder.

0:33:04.840 --> 0:33:07.440
<v Speaker 2>But apart from all this stuff, where again, if you

0:33:07.480 --> 0:33:10.880
<v Speaker 2>assume that consciousness actually continues after death, you could assume

0:33:10.920 --> 0:33:13.840
<v Speaker 2>the person would know all these things? What about this

0:33:13.880 --> 0:33:17.560
<v Speaker 2>other stuff like why ghosts would know the future? We've

0:33:17.600 --> 0:33:22.000
<v Speaker 2>looked at multiple examples of necromancy being used to consult

0:33:22.040 --> 0:33:25.640
<v Speaker 2>spirits on what's going to happen in the future. It

0:33:25.720 --> 0:33:29.400
<v Speaker 2>turns out Greek and Roman necromancers also consulted ghosts for

0:33:29.480 --> 0:33:32.800
<v Speaker 2>info about the future, for example, to predict the outcome

0:33:32.880 --> 0:33:35.840
<v Speaker 2>of wars or power struggles. A common thing people want

0:33:35.880 --> 0:33:38.960
<v Speaker 2>to know, why would the dead have the ability to

0:33:39.000 --> 0:33:42.320
<v Speaker 2>predict the future? Well, Ogden actually does answer this question.

0:33:42.440 --> 0:33:44.920
<v Speaker 2>He says, we don't know for sure, but there are

0:33:44.960 --> 0:33:49.560
<v Speaker 2>a couple of big possibilities. Ogden writes, quote. One possibility

0:33:49.680 --> 0:33:53.440
<v Speaker 2>is that some ancients believed the future was prepared in

0:33:53.480 --> 0:33:56.960
<v Speaker 2>the realm of the dead. When Aeneas descends into the

0:33:57.040 --> 0:34:01.440
<v Speaker 2>underworld in Virgil's Aeneid, he witnesses the marshaling of the

0:34:01.520 --> 0:34:05.360
<v Speaker 2>souls of Rome's future heroes, even though they had not

0:34:05.560 --> 0:34:09.840
<v Speaker 2>yet been born. Okay, so that's one, Ogden goes on quote.

0:34:09.960 --> 0:34:14.319
<v Speaker 2>Another possibility, many ancients, Plato among them, believed that a

0:34:14.480 --> 0:34:18.680
<v Speaker 2>pure soul, one separated from the dull matter of the body,

0:34:19.080 --> 0:34:23.120
<v Speaker 2>had great powers of perception and could understand the hidden

0:34:23.239 --> 0:34:27.960
<v Speaker 2>processes of the universe. Okay, so that sort of helps

0:34:28.000 --> 0:34:31.520
<v Speaker 2>answer my question if Ogden's correct about these two explanations. Here,

0:34:31.719 --> 0:34:35.480
<v Speaker 2>the dead know the future because one of two things.

0:34:35.520 --> 0:34:39.200
<v Speaker 2>Either the future is written in advance, so we are

0:34:39.239 --> 0:34:41.440
<v Speaker 2>faded for certain things to happen to us, and the

0:34:41.480 --> 0:34:45.280
<v Speaker 2>writing of the future takes place in the nether world,

0:34:45.440 --> 0:34:49.319
<v Speaker 2>so dead people in hades are essentially hanging out in

0:34:49.440 --> 0:34:52.480
<v Speaker 2>the writer's room for the upcoming season of the show.

0:34:53.840 --> 0:34:57.080
<v Speaker 2>Or the second explanation is if you subscribe to something

0:34:57.120 --> 0:35:01.920
<v Speaker 2>like platonism, soul's rule and bodies drool, and your current

0:35:02.080 --> 0:35:05.799
<v Speaker 2>knowledge of the future is limited by the extent to

0:35:05.960 --> 0:35:10.520
<v Speaker 2>which your body drools. Liberated souls, no longer attached to

0:35:10.280 --> 0:35:13.359
<v Speaker 2>to flesh, are sort of like gods in a way.

0:35:13.440 --> 0:35:17.400
<v Speaker 2>They have extra powers of knowledge and perception, and we

0:35:17.440 --> 0:35:19.919
<v Speaker 2>would all have these powers if we were liberated from

0:35:19.960 --> 0:35:21.400
<v Speaker 2>the confines of our bodies.

0:35:21.800 --> 0:35:24.680
<v Speaker 1>That one's in a really interesting because it also brings

0:35:24.760 --> 0:35:28.040
<v Speaker 1>up some of the other examples of ancestor veneration and

0:35:28.120 --> 0:35:31.560
<v Speaker 1>ancestor worship, you know, where it's like, this was a

0:35:31.600 --> 0:35:35.880
<v Speaker 1>real person in a given society or a given family,

0:35:35.920 --> 0:35:38.640
<v Speaker 1>what have you? They have died, and now they are

0:35:38.760 --> 0:35:42.200
<v Speaker 1>still real, but in a different way and perhaps held

0:35:42.239 --> 0:35:44.400
<v Speaker 1>to a like a put on a pedestal. You know,

0:35:44.440 --> 0:35:48.480
<v Speaker 1>they're they're, they they're they're they're given over to certain

0:35:48.520 --> 0:35:52.359
<v Speaker 1>divine characteristics, even if they are not thought of expressly

0:35:52.400 --> 0:36:01.640
<v Speaker 1>as a guy.

0:35:59.880 --> 0:36:06.520
<v Speaker 2>All right, So that's Ogden's opinion about why ghosts would

0:36:06.520 --> 0:36:08.600
<v Speaker 2>be expected to know the future and be able to

0:36:08.600 --> 0:36:12.080
<v Speaker 2>answer your questions about it. But another interesting thing brought

0:36:12.160 --> 0:36:16.440
<v Speaker 2>up in this article is he talks about location where

0:36:16.560 --> 0:36:21.400
<v Speaker 2>would Greco Roman necromancy take place? And it seems there

0:36:21.400 --> 0:36:25.319
<v Speaker 2>are two main answers for this. One is at the

0:36:25.360 --> 0:36:28.000
<v Speaker 2>tomb of the deceased. And now that one makes sense

0:36:28.000 --> 0:36:30.600
<v Speaker 2>if you're trying to call up a ghost of a

0:36:30.600 --> 0:36:34.040
<v Speaker 2>dead person, where better to go than to their grave

0:36:34.520 --> 0:36:37.960
<v Speaker 2>and do some kind of ritual there makes sense. But

0:36:38.040 --> 0:36:40.960
<v Speaker 2>the second, and I got really interested in this, was

0:36:41.200 --> 0:36:47.760
<v Speaker 2>that there were essentially some geographically identified special places where

0:36:47.840 --> 0:36:50.960
<v Speaker 2>you could communicate with the dead. These were known as

0:36:51.040 --> 0:36:54.160
<v Speaker 2>oracles of the dead. Now where would those be? Well,

0:36:54.200 --> 0:36:57.239
<v Speaker 2>Ogden says, ancient sources tell us about four of them.

0:36:57.360 --> 0:37:01.200
<v Speaker 2>There are two in modern day Greece, one in Italy,

0:37:01.360 --> 0:37:04.720
<v Speaker 2>and one in Turkey, and I did some additional digging

0:37:05.120 --> 0:37:07.319
<v Speaker 2>for background information about a couple of these. So the

0:37:07.320 --> 0:37:11.239
<v Speaker 2>first one he mentions is in northwest Greece, and this

0:37:11.280 --> 0:37:14.759
<v Speaker 2>is what's known as the Acharusian Lake. So this is

0:37:14.800 --> 0:37:17.800
<v Speaker 2>a lake, or perhaps I've seen in some sources mentioned

0:37:17.800 --> 0:37:20.319
<v Speaker 2>as a swamp, a lake or a series of light

0:37:20.440 --> 0:37:25.040
<v Speaker 2>lakes or swamp connected to the river Akron, which that

0:37:25.160 --> 0:37:29.399
<v Speaker 2>river itself is very important in Greek visions of the afterlife,

0:37:29.400 --> 0:37:32.400
<v Speaker 2>so there's a motif present in Greek and Roman mythology

0:37:32.440 --> 0:37:35.960
<v Speaker 2>that the dead have to be carried across a river

0:37:36.400 --> 0:37:39.640
<v Speaker 2>by a ghastly ferryman in order to reach Hades or

0:37:39.719 --> 0:37:42.880
<v Speaker 2>the underworld. And in some sources this river is named

0:37:42.920 --> 0:37:46.080
<v Speaker 2>as Styx, but in others it is the Akron.

0:37:46.520 --> 0:37:49.839
<v Speaker 1>If memory serves, both names as separate rivers are used

0:37:49.840 --> 0:37:50.920
<v Speaker 1>in Dante's Inferno.

0:37:51.320 --> 0:37:55.120
<v Speaker 2>Oh that may be right, I don't recall, but interestingly,

0:37:55.360 --> 0:37:59.120
<v Speaker 2>I wanted to note this, so Akron, the Akron is

0:37:59.160 --> 0:38:03.279
<v Speaker 2>at least one definite real river in northwest Greece, so

0:38:03.320 --> 0:38:05.680
<v Speaker 2>there's just the Akron. You can go to that river now,

0:38:05.960 --> 0:38:09.560
<v Speaker 2>whereas the sticks at Core seems to be a mythological

0:38:09.680 --> 0:38:13.440
<v Speaker 2>river in the underworld, but at some point it was

0:38:13.520 --> 0:38:17.200
<v Speaker 2>also associated I think with various real waterways as well,

0:38:17.280 --> 0:38:20.120
<v Speaker 2>such as like a stream in Arcadia, but the Akron

0:38:20.120 --> 0:38:25.960
<v Speaker 2>seems more concretely geographically located on this world. But anyway,

0:38:26.000 --> 0:38:29.400
<v Speaker 2>the story goes, so one of these lakes or swamps

0:38:29.440 --> 0:38:33.319
<v Speaker 2>connected to the Akron, known as Akarusia. There was a

0:38:33.360 --> 0:38:37.239
<v Speaker 2>lakeside district in which you could call up the spirits

0:38:37.280 --> 0:38:40.000
<v Speaker 2>of the dead, and this was possible because of the

0:38:40.400 --> 0:38:42.800
<v Speaker 2>way that the river and the lake were somehow physically

0:38:42.840 --> 0:38:46.040
<v Speaker 2>connected to Hades and Rob. I've attached a couple of

0:38:46.360 --> 0:38:48.759
<v Speaker 2>pictures I found online of the Akron River for you

0:38:48.840 --> 0:38:50.960
<v Speaker 2>to look at here. You know, it's weird. I wonder

0:38:51.000 --> 0:38:54.760
<v Speaker 2>if it's just an example of psychological priming, because I

0:38:54.800 --> 0:38:57.440
<v Speaker 2>was expecting these to be associated with the underworld. But

0:38:57.480 --> 0:38:58.840
<v Speaker 2>they do look kind of spooky to me.

0:38:59.280 --> 0:39:01.279
<v Speaker 1>Yeah. Yes, I'm not sure how much of this is

0:39:01.440 --> 0:39:04.640
<v Speaker 1>just me going into it with the expectation here, but yeah,

0:39:04.680 --> 0:39:07.040
<v Speaker 1>in the first shot there's this impression of narrowing, and

0:39:07.480 --> 0:39:09.920
<v Speaker 1>I don't know, I'm kind of reminded of, you know,

0:39:10.320 --> 0:39:14.040
<v Speaker 1>the classic painting The Island of the Dead there a

0:39:14.040 --> 0:39:16.520
<v Speaker 1>little bit, but I could be reading too much into it.

0:39:16.680 --> 0:39:19.240
<v Speaker 1>I mean a river at the at the very least,

0:39:19.280 --> 0:39:22.399
<v Speaker 1>a river is This is a is a moving thing

0:39:22.480 --> 0:39:25.520
<v Speaker 1>that goes somewhere else. So it's easy to approach it

0:39:26.000 --> 0:39:29.360
<v Speaker 1>and think of it as this thing that connects to

0:39:29.440 --> 0:39:31.279
<v Speaker 1>some distant land, because it literally does.

0:39:31.840 --> 0:39:34.279
<v Speaker 2>That's a good point, okay. So second place for the

0:39:34.280 --> 0:39:36.920
<v Speaker 2>Oracle of the Dead. This is way over on the

0:39:36.960 --> 0:39:40.200
<v Speaker 2>western coast of the Italian Peninsula. This is Lake of

0:39:40.320 --> 0:39:45.120
<v Speaker 2>Vernas in Campagna. So once again this is a body

0:39:45.160 --> 0:39:48.040
<v Speaker 2>of water associated with the entrance to the underworld. In

0:39:48.040 --> 0:39:51.320
<v Speaker 2>this case, I thought it was geologically interesting because a

0:39:51.480 --> 0:39:56.400
<v Speaker 2>Vernas is the flooded crater of an extinct volcano, so

0:39:56.440 --> 0:40:00.000
<v Speaker 2>this is in a region somewhat close to Naples. Allegedly,

0:40:00.120 --> 0:40:04.640
<v Speaker 2>the Lake of Verness emitted fumes of sulfur sometimes, which

0:40:04.680 --> 0:40:06.840
<v Speaker 2>could be why it was thought of as the entrance

0:40:06.840 --> 0:40:09.480
<v Speaker 2>to the realm of the dead. And contrary to what

0:40:09.560 --> 0:40:11.640
<v Speaker 2>you might expect. You know, you might think, okay, so

0:40:11.840 --> 0:40:14.759
<v Speaker 2>this lake is associated with the underworld, then maybe it's

0:40:14.840 --> 0:40:18.759
<v Speaker 2>just this creepy, abandoned place with nothing going on. But no, no, no.

0:40:19.000 --> 0:40:22.080
<v Speaker 2>The area around Averness was developed. It had temples, and

0:40:22.160 --> 0:40:25.880
<v Speaker 2>bathhouses and all sorts of stuff. In fact, in his article,

0:40:25.960 --> 0:40:28.520
<v Speaker 2>Ogden tells what I thought was a very funny story

0:40:28.600 --> 0:40:33.080
<v Speaker 2>about a British archaeologist who thought he had identified the

0:40:33.160 --> 0:40:37.000
<v Speaker 2>ruins of the Avernus oracle of the Dead in a

0:40:37.160 --> 0:40:40.440
<v Speaker 2>Roman era tunnel near the lake came up with this

0:40:40.480 --> 0:40:45.480
<v Speaker 2>whole scenario about how the oracle worked. Ogden writes, quote

0:40:45.680 --> 0:40:48.640
<v Speaker 2>he speculated that visitors to the oracle were led through

0:40:48.719 --> 0:40:52.440
<v Speaker 2>dark tunnels and across a hot, sulfurous spring that doubled

0:40:52.440 --> 0:40:56.480
<v Speaker 2>as the river Sticks. Priestly assistants, he suggested, used lamps

0:40:56.480 --> 0:40:59.800
<v Speaker 2>and wooden shadow puppets to project ghostly figures onto a

0:40:59.800 --> 0:41:02.719
<v Speaker 2>wall in a kind of ancient vision of a Disneyland

0:41:02.800 --> 0:41:07.640
<v Speaker 2>haunted house. So, okay, that sounds very interesting, but it

0:41:08.040 --> 0:41:11.560
<v Speaker 2>turns out no, this tunnel was actually a service tunnel

0:41:11.600 --> 0:41:15.600
<v Speaker 2>for a Roman bathhouse. And then there are a couple

0:41:15.640 --> 0:41:18.239
<v Speaker 2>of other sites of oracles of the dead that are

0:41:18.360 --> 0:41:22.439
<v Speaker 2>that were less well known. One is heraclea Pontica. That's

0:41:22.520 --> 0:41:24.960
<v Speaker 2>the one on the south coast of the Black Sea,

0:41:25.280 --> 0:41:27.880
<v Speaker 2>up on the north of what is today Turkey, or

0:41:27.920 --> 0:41:30.840
<v Speaker 2>at the time would have been Anatolia. This is the

0:41:31.239 --> 0:41:34.759
<v Speaker 2>place that Pausanias went to in that legend, and then

0:41:34.840 --> 0:41:38.560
<v Speaker 2>the other one, the fourth one is Cape Tynron, which

0:41:38.680 --> 0:41:43.680
<v Speaker 2>is down at the southern tip of the Peloponnesis, And

0:41:44.000 --> 0:41:46.080
<v Speaker 2>I'm not sure about the Black Sea location, but I

0:41:46.080 --> 0:41:49.080
<v Speaker 2>was looking up Cape Tynern and this one was also,

0:41:49.200 --> 0:41:52.600
<v Speaker 2>according to some ancient sources, a gateway to the underworld.

0:41:52.640 --> 0:41:54.600
<v Speaker 2>So it seems what a lot of these Oracle of

0:41:54.640 --> 0:41:58.640
<v Speaker 2>the Dead locations have in common is they are thought

0:41:58.719 --> 0:42:02.440
<v Speaker 2>to be in some sense of physical entry way into

0:42:02.520 --> 0:42:03.319
<v Speaker 2>the underworld.

0:42:04.160 --> 0:42:07.120
<v Speaker 1>Yeah, so it's not just a matter of having the

0:42:07.200 --> 0:42:10.439
<v Speaker 1>rituals or the expertise. It's like, are you in close

0:42:10.560 --> 0:42:15.320
<v Speaker 1>enough proximity to the underworld for that signal to reach them?

0:42:15.560 --> 0:42:17.840
<v Speaker 2>Now. In the last episode, we talked about those ancient

0:42:17.840 --> 0:42:23.920
<v Speaker 2>Mesopotamian tablets that shared specifics of their necromancy rituals, which

0:42:23.960 --> 0:42:27.279
<v Speaker 2>involved incantations, so you had special words to say and

0:42:27.480 --> 0:42:31.880
<v Speaker 2>appeals to specific gods who would sort of oversee the proceedings.

0:42:31.920 --> 0:42:35.520
<v Speaker 2>Like one of the tablets specified that you know, this

0:42:35.640 --> 0:42:39.760
<v Speaker 2>ritual is taking place under the auspices of the god Shamash.

0:42:39.800 --> 0:42:43.200
<v Speaker 2>And then they also had recipes for potions and concoctions

0:42:43.239 --> 0:42:45.880
<v Speaker 2>to make out of all kinds of stuff, you know,

0:42:46.000 --> 0:42:50.440
<v Speaker 2>dust from across roads, the end of a frog's intestines, crab, tallow,

0:42:50.920 --> 0:42:53.320
<v Speaker 2>hair of a dog, and a bunch of other stuff.

0:42:53.680 --> 0:42:56.440
<v Speaker 2>And in one case, I guess my favorite thing was

0:42:56.520 --> 0:42:59.280
<v Speaker 2>the ritual that involved a skull that you would address

0:42:59.320 --> 0:43:02.759
<v Speaker 2>as oh, sk skull of skulls, and the implication is

0:43:02.800 --> 0:43:05.920
<v Speaker 2>that the ghost would come into the skull and speak

0:43:05.960 --> 0:43:09.200
<v Speaker 2>out of it somehow. In this case, I wonder what

0:43:09.280 --> 0:43:13.840
<v Speaker 2>literally happened during these rituals, by the way, did I

0:43:13.880 --> 0:43:16.200
<v Speaker 2>think we don't really know, but I have to wonder, like,

0:43:16.280 --> 0:43:19.799
<v Speaker 2>did the skull somehow quote speak? If so, how was

0:43:19.840 --> 0:43:20.719
<v Speaker 2>that accomplished?

0:43:21.719 --> 0:43:23.640
<v Speaker 1>Yeah, because on one hand, you could have a scenario

0:43:23.640 --> 0:43:28.480
<v Speaker 1>where some manner of puppetry was even utilized. But I

0:43:28.520 --> 0:43:31.759
<v Speaker 1>guess perhaps more believable, at least by modern standards, would

0:43:31.760 --> 0:43:34.600
<v Speaker 1>be just sort of a physical focus of what's happening.

0:43:34.680 --> 0:43:38.239
<v Speaker 1>So perhaps the necromancer is listening to the skull and

0:43:39.680 --> 0:43:43.480
<v Speaker 1>that becomes the object of focus during the proceedings.

0:43:44.040 --> 0:43:48.799
<v Speaker 2>Right, So a question is do we have physical descriptions

0:43:48.840 --> 0:43:52.400
<v Speaker 2>of what would happen during these rituals during the ghost interactions?

0:43:52.640 --> 0:43:55.680
<v Speaker 2>For Greco Roman necromancy, and the answer is yes, we

0:43:55.760 --> 0:43:59.120
<v Speaker 2>do have some descriptions. One example Ogden gives that I

0:43:59.120 --> 0:44:03.279
<v Speaker 2>thought was interesting as the Greek playwright Escalus, in a

0:44:03.400 --> 0:44:07.160
<v Speaker 2>fragment of an otherwise lost work, describes a scene at

0:44:07.200 --> 0:44:11.000
<v Speaker 2>a lakeside oracle of the dead where blood from a

0:44:11.080 --> 0:44:14.680
<v Speaker 2>black sheep is poured into the water, and the implication

0:44:14.880 --> 0:44:17.360
<v Speaker 2>is that the ghosts would come up from the underworld

0:44:17.520 --> 0:44:20.840
<v Speaker 2>through the waters of the lake and drink the sheep's blood.

0:44:21.360 --> 0:44:23.960
<v Speaker 2>And this is interesting in that it connects to that

0:44:24.040 --> 0:44:28.080
<v Speaker 2>scene in Homer where it's implied that or not even implied,

0:44:28.120 --> 0:44:32.080
<v Speaker 2>it's explicitly stated that giving a ghost sheep's blood or

0:44:32.160 --> 0:44:36.359
<v Speaker 2>rams blood to drink would make it sort of temporarily

0:44:36.480 --> 0:44:39.320
<v Speaker 2>beefed up enough to party, Like now it can talk.

0:44:39.920 --> 0:44:42.759
<v Speaker 2>And I think this is really interesting, this idea that

0:44:42.800 --> 0:44:46.400
<v Speaker 2>you had to feed blood to a ghost so that

0:44:46.480 --> 0:44:50.319
<v Speaker 2>it could I don't know, become substantial or empowered enough

0:44:50.320 --> 0:44:51.319
<v Speaker 2>to interact with you.

0:44:51.920 --> 0:44:54.640
<v Speaker 1>Yeah, I mean it's the dead or lacking blood, and

0:44:54.960 --> 0:44:57.560
<v Speaker 1>give them blood and they can they can do living

0:44:57.600 --> 0:44:59.799
<v Speaker 1>things again, at least for a very short period of time.

0:45:00.120 --> 0:45:02.279
<v Speaker 2>But finally, coming back to that issue of like what

0:45:02.480 --> 0:45:05.520
<v Speaker 2>form does the delivery of information from the dead take

0:45:05.840 --> 0:45:10.279
<v Speaker 2>in these Greco Roman rituals, Like, how does the necromancer

0:45:10.360 --> 0:45:13.239
<v Speaker 2>have to deliver the information? And in that case, how

0:45:13.239 --> 0:45:17.400
<v Speaker 2>do they deal with like the information when you know,

0:45:17.480 --> 0:45:22.759
<v Speaker 2>not being specific or accurate. Well, Ogden says that the

0:45:22.840 --> 0:45:25.240
<v Speaker 2>contact with the ghost at an oracle of the dead

0:45:25.880 --> 0:45:31.319
<v Speaker 2>was done through dream incubation. Oh, this makes sense of things, right.

0:45:31.360 --> 0:45:34.280
<v Speaker 2>So this is similar to what was done at multiple

0:45:34.360 --> 0:45:37.600
<v Speaker 2>kinds of temples and shrines in the ancient world. One

0:45:37.640 --> 0:45:40.560
<v Speaker 2>example we've talked about on the show before was the

0:45:40.800 --> 0:45:44.160
<v Speaker 2>shrines of the healing god Asclepias, where you would want

0:45:44.200 --> 0:45:47.880
<v Speaker 2>to get healed from a disease or something troubling your body,

0:45:48.360 --> 0:45:50.560
<v Speaker 2>and you would to seek a cure. You might go

0:45:50.600 --> 0:45:53.080
<v Speaker 2>to a shrine of Asclepias and you would do some

0:45:53.200 --> 0:45:55.680
<v Speaker 2>kind of ritual, probably make a sacrifice or pay a

0:45:55.719 --> 0:45:59.200
<v Speaker 2>fee or something, and then you would go to sleep

0:45:59.400 --> 0:46:02.200
<v Speaker 2>and then you would have a dream there where Asclepias

0:46:02.280 --> 0:46:06.799
<v Speaker 2>would deliver to you information in the dream about what

0:46:06.840 --> 0:46:08.680
<v Speaker 2>you could do to cure your disease.

0:46:09.400 --> 0:46:10.160
<v Speaker 1>Yeah, okay.

0:46:10.520 --> 0:46:13.480
<v Speaker 2>In the case of the necromancer oracles, you would do

0:46:13.600 --> 0:46:16.440
<v Speaker 2>the prescribed rituals. You probably make some kind of sacrifice.

0:46:16.480 --> 0:46:19.120
<v Speaker 2>It seems very likely it might involve like a spilling

0:46:19.160 --> 0:46:21.640
<v Speaker 2>of some kind of animal blood to feed to the ghost,

0:46:22.200 --> 0:46:25.160
<v Speaker 2>and then you would go to sleep in the designated area,

0:46:25.239 --> 0:46:26.960
<v Speaker 2>and then the ghost would come to you in a

0:46:27.080 --> 0:46:31.000
<v Speaker 2>dream and tell you what you needed to know. And

0:46:31.280 --> 0:46:34.000
<v Speaker 2>this is interesting in multiple ways. Number One, it highlights

0:46:34.040 --> 0:46:38.120
<v Speaker 2>this thing in ancient Greek thinking where sleep was sort

0:46:38.120 --> 0:46:41.480
<v Speaker 2>of a state thought of as in some ways analogous

0:46:41.560 --> 0:46:45.719
<v Speaker 2>to or half way to death. So you're sort of

0:46:46.640 --> 0:46:50.279
<v Speaker 2>going out of the land of the living into this

0:46:50.520 --> 0:46:54.120
<v Speaker 2>half dead state of sleep in order to meet the ghost,

0:46:54.200 --> 0:46:57.480
<v Speaker 2>you know, as it comes out to deliver you information.

0:46:57.600 --> 0:46:59.759
<v Speaker 2>But then also in a practical sense, I could see

0:46:59.760 --> 0:47:02.759
<v Speaker 2>how this would mean that the priest or whatever, the

0:47:02.800 --> 0:47:05.640
<v Speaker 2>professional working at the oracle of the Dead is doing,

0:47:05.719 --> 0:47:09.080
<v Speaker 2>like they're not personally on the hook for like giving

0:47:09.120 --> 0:47:11.480
<v Speaker 2>you the information you need. And it might be in

0:47:11.520 --> 0:47:14.440
<v Speaker 2>some cases they did provide information, but it seems like

0:47:14.480 --> 0:47:17.439
<v Speaker 2>in a lot of cases they use dream incubation where

0:47:17.640 --> 0:47:19.160
<v Speaker 2>it's all internal to you.

0:47:19.600 --> 0:47:23.319
<v Speaker 1>Yeah, it's like they're just helping to facilitate the conversation

0:47:23.560 --> 0:47:26.200
<v Speaker 1>and then the conversation is left to you and your

0:47:26.239 --> 0:47:28.920
<v Speaker 1>dream state, and I guess in a more like you know,

0:47:29.800 --> 0:47:35.040
<v Speaker 1>skeptical approach here. Yeah, they're simply priming your brain for

0:47:35.239 --> 0:47:38.440
<v Speaker 1>some sort of a dream that could be either in

0:47:38.480 --> 0:47:41.840
<v Speaker 1>and of itself seemingly meaningful or could be picked apart

0:47:41.880 --> 0:47:45.760
<v Speaker 1>in made meaningful due to the priming. So it's interesting

0:47:45.800 --> 0:47:48.160
<v Speaker 1>how we kind of end up at the end of

0:47:48.160 --> 0:47:52.719
<v Speaker 1>this episode in similar territory to our previous look at

0:47:52.960 --> 0:47:57.080
<v Speaker 1>different cultures and times in which the dream world was

0:47:57.080 --> 0:48:01.000
<v Speaker 1>given special significance. You know, I mean, I'm not sure

0:48:01.040 --> 0:48:03.239
<v Speaker 1>you could necessarily make the case here because again this

0:48:03.320 --> 0:48:07.120
<v Speaker 1>could be maybe thought of as you know, an important right,

0:48:07.440 --> 0:48:11.680
<v Speaker 1>but not like a prime motivator in the trajectory of

0:48:11.920 --> 0:48:14.680
<v Speaker 1>a given culture. But still, you see, like the importance

0:48:14.719 --> 0:48:18.760
<v Speaker 1>of the dream space to individuals and trying to figure

0:48:18.800 --> 0:48:20.120
<v Speaker 1>out their problems.

0:48:20.600 --> 0:48:23.720
<v Speaker 2>Well, yeah, and it makes me see another parallel between

0:48:24.000 --> 0:48:26.120
<v Speaker 2>sleep and death here is that it seems like they

0:48:26.160 --> 0:48:31.560
<v Speaker 2>are both states in which people's capacities are to some

0:48:31.719 --> 0:48:35.640
<v Speaker 2>extent diminished but in other ways magnified. You know that,

0:48:35.800 --> 0:48:39.919
<v Speaker 2>like like during sleep you are closer to death, and

0:48:39.960 --> 0:48:44.919
<v Speaker 2>so of course you know your your consciousness is diminished

0:48:44.920 --> 0:48:48.160
<v Speaker 2>in a way you of course your your physical potency,

0:48:48.200 --> 0:48:50.320
<v Speaker 2>like you're not moving around while you're asleep, you're prone

0:48:50.400 --> 0:48:54.439
<v Speaker 2>and all that, so you are diminished or reduced in

0:48:54.560 --> 0:48:56.759
<v Speaker 2>one extent. But also it is the place where you

0:48:56.840 --> 0:49:01.520
<v Speaker 2>have access to wisdom beyond what's available to your mortal mind.

0:49:02.440 --> 0:49:05.640
<v Speaker 1>Yeah, of course, I can't help but be reminded of

0:49:05.640 --> 0:49:08.120
<v Speaker 1>Freddy Krueger and all of this. It's easy to think

0:49:08.120 --> 0:49:11.359
<v Speaker 1>of Freddy Krueger as a monster, but you know, he's

0:49:11.400 --> 0:49:14.040
<v Speaker 1>a monster in the general sense of the word. But

0:49:14.320 --> 0:49:18.080
<v Speaker 1>he is a ghost. He has a vengeful ghost that

0:49:18.560 --> 0:49:21.800
<v Speaker 1>then appears in your dreams. And I guess by virtue

0:49:21.800 --> 0:49:25.640
<v Speaker 1>of having access to dreams, he has privileged information about individuals.

0:49:25.920 --> 0:49:27.640
<v Speaker 1>I don't know that anyone ever really asks him for

0:49:27.680 --> 0:49:29.440
<v Speaker 1>advice on anything, though, I.

0:49:29.400 --> 0:49:31.000
<v Speaker 2>Mean it would be funny if you did. I don't

0:49:31.000 --> 0:49:32.399
<v Speaker 2>know what kind of advice he would give.

0:49:32.920 --> 0:49:34.919
<v Speaker 1>I mean, that could be a whole sequel right there

0:49:34.960 --> 0:49:39.440
<v Speaker 1>where somebody or some group or like, look, we need

0:49:39.800 --> 0:49:42.240
<v Speaker 1>we need the help of someone with access to dreams.

0:49:42.880 --> 0:49:45.959
<v Speaker 1>I guess specifically teenager dreams. I guess maybe this would

0:49:46.000 --> 0:49:48.400
<v Speaker 1>make sense for if you were designing a product to

0:49:48.440 --> 0:49:52.440
<v Speaker 1>appeal to teenagers, they're like who knows teenagers. Freddy Krueger,

0:49:52.760 --> 0:49:53.600
<v Speaker 1>you know what's cool?

0:49:53.800 --> 0:49:57.759
<v Speaker 2>Yeah? Yeah, Oh, to get advice on sweaters, it would

0:49:57.800 --> 0:50:00.520
<v Speaker 2>be like, Freddy Krueger, is this sweater cool? Is this

0:50:00.560 --> 0:50:03.200
<v Speaker 2>what's going to be hip this season? And he's always

0:50:03.239 --> 0:50:05.640
<v Speaker 2>just like Green and Red, that's what's going to be in.

0:50:05.960 --> 0:50:08.080
<v Speaker 1>Now he knows it's a classic look and it'll eventually,

0:50:08.160 --> 0:50:11.000
<v Speaker 1>you know, eventually the trends will come back around to it.

0:50:11.320 --> 0:50:14.200
<v Speaker 2>Okay, well in a cap part two right there, I believe.

0:50:14.280 --> 0:50:16.560
<v Speaker 1>So, yeah, we'll be back for at least a third

0:50:16.600 --> 0:50:19.920
<v Speaker 1>episode on necromancy, and in the meantime, reach out to us.

0:50:19.960 --> 0:50:22.640
<v Speaker 1>We'd love to hear your thoughts on these various and

0:50:22.800 --> 0:50:28.160
<v Speaker 1>ancient accounts of necromancier things that could be described as

0:50:28.239 --> 0:50:31.640
<v Speaker 1>necromantic and scope. Also, if you have thoughts in some

0:50:31.719 --> 0:50:35.480
<v Speaker 1>of the more pop culture things that we've mentioned here,

0:50:35.520 --> 0:50:38.319
<v Speaker 1>if you have thoughts on Freddy Krueger, Slimer or the

0:50:38.400 --> 0:50:42.319
<v Speaker 1>Ring certainly right in. I mean, there's ultimately a lot

0:50:42.360 --> 0:50:46.000
<v Speaker 1>you could dissect in the original Ghostbusters where you have

0:50:46.560 --> 0:50:50.320
<v Speaker 1>ghosts that resemble the people as they were in life,

0:50:50.360 --> 0:50:52.880
<v Speaker 1>and then ghosts that no longer look like human beings.

0:50:53.200 --> 0:50:57.560
<v Speaker 1>You also have what ancient Mesopotamian gods entering into the

0:50:57.600 --> 0:51:01.719
<v Speaker 1>picture with their be like servants. So there's a lot

0:51:01.719 --> 0:51:02.520
<v Speaker 1>to unwrap there.

0:51:02.920 --> 0:51:04.759
<v Speaker 2>Many knew what it was to roast in the belly

0:51:04.840 --> 0:51:05.879
<v Speaker 2>of a slore that day.

0:51:06.719 --> 0:51:11.080
<v Speaker 1>Indeed, all right, a reminder that's stuff to blow your mind.

0:51:11.160 --> 0:51:13.839
<v Speaker 1>Is primarily a science podcast, though of course we get

0:51:13.840 --> 0:51:18.440
<v Speaker 1>into the culture and history as well as especially obvious

0:51:18.440 --> 0:51:21.720
<v Speaker 1>in these episodes. We do listener mail episodes on Mondays,

0:51:21.719 --> 0:51:24.800
<v Speaker 1>we do a short form monster fact or artifact episode

0:51:24.840 --> 0:51:27.000
<v Speaker 1>on Wednesdays, and on Fridays we set aside most serious

0:51:27.000 --> 0:51:29.480
<v Speaker 1>concerns to just talk about a weird movie on Weird

0:51:29.560 --> 0:51:33.279
<v Speaker 1>House Cinema. Oh and one more thing. If you use

0:51:33.280 --> 0:51:36.440
<v Speaker 1>any of the various social media accounts and you follow us,

0:51:36.440 --> 0:51:38.319
<v Speaker 1>you may notice that there's a little more life than those.

0:51:38.360 --> 0:51:42.760
<v Speaker 1>Recently we have some people managing those for us once again.

0:51:43.120 --> 0:51:48.200
<v Speaker 1>And you also might notice some updated photos of me

0:51:48.280 --> 0:51:51.279
<v Speaker 1>and Joe. Well, that's because we visited the Museum of

0:51:51.320 --> 0:51:55.000
<v Speaker 1>Illusions in Atlanta. We were there what Thursday, September twenty first,

0:51:55.000 --> 0:52:00.400
<v Speaker 1>twenty twenty three. We have some great new photos. I

0:52:00.640 --> 0:52:03.000
<v Speaker 1>recommend that place to anyone who is in Atlanta looking

0:52:03.000 --> 0:52:05.480
<v Speaker 1>to engage with some illusions. It's a very fun place.

0:52:05.400 --> 0:52:08.880
<v Speaker 2>Huge thanks to our excellent audio producer, JJ Posway. If

0:52:08.920 --> 0:52:10.480
<v Speaker 2>you would like to get in touch with us with

0:52:10.600 --> 0:52:13.600
<v Speaker 2>feedback on this episode or any other, to suggest a

0:52:13.680 --> 0:52:15.880
<v Speaker 2>topic for the future, or just to say hello, you

0:52:15.880 --> 0:52:18.880
<v Speaker 2>can email us at contact at stuff to Blow your

0:52:18.960 --> 0:52:27.200
<v Speaker 2>Mind dot com.

0:52:27.320 --> 0:52:30.239
<v Speaker 3>Stuff to Blow Your Mind is production of iHeartRadio. For

0:52:30.320 --> 0:52:33.120
<v Speaker 3>more podcasts from my heart Radio, visit the iHeartRadio app,

0:52:33.280 --> 0:52:50.440
<v Speaker 3>Apple Podcasts, or wherever you listen to your favorite shows.