WEBVTT - Get Ready for the Next Generation of the Internet, the ‘Metaverse’

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<v Speaker 1>It's Tuesday, October. I'm Oscar Ramiras from the Daily Dive

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<v Speaker 1>podcast in Los Angeles, and this is reopening America. It

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<v Speaker 1>could be the next generation of the Internet. It could

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<v Speaker 1>be bigger than the impact of the mobile revolution, and

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<v Speaker 1>many companies are gearing up to make it happen. I'm

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<v Speaker 1>talking about the metaverse. It's an immersive digital world where

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<v Speaker 1>you can shop, gather with friends in the form of

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<v Speaker 1>digital avatars, and experience the world that goes beyond the

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<v Speaker 1>real one. The technology isn't completely there yet, but big

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<v Speaker 1>tech companies like Microsoft and Facebook are working hard towards

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<v Speaker 1>that goal. Sarah Needleman, tech reporter at The Wall Street Journal,

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<v Speaker 1>joins us for what to expect from the metaverse and

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<v Speaker 1>what it will take to get there. Thanks for joining us, Sarah.

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<v Speaker 1>Let's talk about something pretty fun, the metaverse. Now, this

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<v Speaker 1>is kind of a lot of people are really hyping

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<v Speaker 1>this up right now. They're saying it could be the

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<v Speaker 1>next phase of the Internet, it could be bigger than

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<v Speaker 1>the mobile revolution, and companies are really trying to kind

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<v Speaker 1>of put everything together that we've been working for towards

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<v Speaker 1>so far. Virtual reality, augmented reality, just kind of online gaming.

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<v Speaker 1>This would be the metaverse would be kind of all

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<v Speaker 1>of that pushed into one and it would be basically,

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<v Speaker 1>you know, kind of living, shopping, participating with others in

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<v Speaker 1>kind of this online world is virtual world that think

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<v Speaker 1>of Ready Player one, that movie if you've seen it,

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<v Speaker 1>would be something very similar to that. But there's lots

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<v Speaker 1>of companies that are putting a lot of time, effort

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<v Speaker 1>and money into this. So Sarah, help us walk through

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<v Speaker 1>some of this. What are we looking at. Essentially, the

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<v Speaker 1>metaverse is considered the next evolution of the Internet, and

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<v Speaker 1>the difference between that and what we have today is

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<v Speaker 1>we'll have a lot more people capable of congregating together online.

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<v Speaker 1>Right now, there's a limit to how many people could

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<v Speaker 1>be in a single experience without things flowing down. Another

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<v Speaker 1>aspect of the metaverses that will be able to create

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<v Speaker 1>our own content that it will be for anyone, and

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<v Speaker 1>it's really replicating the real world into the virtual will

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<v Speaker 1>have a three D replicas that are very very realistic

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<v Speaker 1>of the real world, and we'll be able to recreate history.

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<v Speaker 1>For example, will have the Colosseum in Rome as it

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<v Speaker 1>was being built. We'll be able to go on the

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<v Speaker 1>into space and and we'll be able to travel with

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<v Speaker 1>us about anywhere and see virtual replicas of the real

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<v Speaker 1>world and new versions or new things that we haven't

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<v Speaker 1>thought of, or just the opportunities to experience things that

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<v Speaker 1>aren't possible in the real world. And so the technology

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<v Speaker 1>will evolve to the point where very very realistic, especially

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<v Speaker 1>if we're using better hardware that we have today, and

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<v Speaker 1>we could use our phones, we could use our laptops.

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<v Speaker 1>But imagine a future where everybody has a virtual reality

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<v Speaker 1>headset and not these big clunky things you see today,

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<v Speaker 1>but more like typical pair of eyeglasses or sunglasses, and uh,

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<v Speaker 1>it will just be so much more immersive that you'll

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<v Speaker 1>really feel as if you're sitting next to someone who's

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<v Speaker 1>actually maybe hundreds of miles away, And I really feel

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<v Speaker 1>as if you're walking on the moon, or if you're

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<v Speaker 1>in the desert. Maybe not the heat, but you certainly

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<v Speaker 1>would would see things that would be replica of the

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<v Speaker 1>real world, all that you couldn't just seen it with

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<v Speaker 1>the staff of your fingers today, but in the metaverse

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<v Speaker 1>you will be able to. Yeah, now, I mean, obviously

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<v Speaker 1>the possibilities are pretty much endless. When you're veering off

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<v Speaker 1>into these types of things. But there's some real effort,

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<v Speaker 1>as I mentioned, behind all of this big companies in

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<v Speaker 1>video roadblocks Microsoft, Facebook is probably one of the biggest

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<v Speaker 1>companies that is really going to put a lot of

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<v Speaker 1>effort into this. I think Mark Zuckerberg himself said that

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<v Speaker 1>people are going to start thinking of us more than

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<v Speaker 1>a social media company and thinking of us as a

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<v Speaker 1>metaverse company. Talk about this kind of company involvements and

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<v Speaker 1>how they're really pushing it. I mean Facebook just to now,

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<v Speaker 1>it's the other day that they're planning to hire thousands

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<v Speaker 1>of people to help it with development of the metaverse.

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<v Speaker 1>So there's a lot of excitement around it. For this

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<v Speaker 1>to happen, we need a lot of tools and resources

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<v Speaker 1>to be able to create this metaverse. I described this

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<v Speaker 1>this rebelica of the world in three dimensional knowledge, beautiful

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<v Speaker 1>glory and ways that we are that are creative. And

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<v Speaker 1>so we're talking about a lot of technology that doesn't

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<v Speaker 1>exists today certain terms of these speed, real time rendering,

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<v Speaker 1>the quality of graphics. We're sort of there. We're getting there,

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<v Speaker 1>but we have a long way to go. And we

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<v Speaker 1>also need to have the meniversity somewhat seamless, and that

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<v Speaker 1>if you travel from one experience to another, that you

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<v Speaker 1>could perhaps have the same avatar, Because we're going to

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<v Speaker 1>see each other as avatars, which will be digital recreations.

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<v Speaker 1>It may look just like we do in real life,

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<v Speaker 1>or we might be cartoonish and have like a unicorn

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<v Speaker 1>or a mohawk or whatever. We can change our appearance,

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<v Speaker 1>and there's got to be some sort of universal system

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<v Speaker 1>where you can travel from point A to point B

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<v Speaker 1>with some sort of consistency like we have today. When

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<v Speaker 1>the web first create was created, we didn't have htmail

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<v Speaker 1>right off the bas so thanks for a little bit

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<v Speaker 1>discombubbled and h over time, we created h gmail and

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<v Speaker 1>we had a more more universal experience from one website

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<v Speaker 1>to the other. It's basically the same kind of movements,

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<v Speaker 1>and so we have to build something akin to that

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<v Speaker 1>for the metaverse. We also have to think about the

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<v Speaker 1>economics for buying digital assets. How do we secure that

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<v Speaker 1>asset those kind of assets us where something like blockchain

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<v Speaker 1>comes in, and we have to think about safety and

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<v Speaker 1>privacy and so many other factors. All these companies are

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<v Speaker 1>thinking about it, the ones you mentioned, and many others,

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<v Speaker 1>including many startups, and so it's getting there. But it's

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<v Speaker 1>going to take time. Yeah, and you know, as you

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<v Speaker 1>mentioned detailing kind of all the technology technological advancements that

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<v Speaker 1>we really need for it, and that uniformity that we

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<v Speaker 1>might need for it. I mean, it's going to be

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<v Speaker 1>a big boon for the first company that hits it,

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<v Speaker 1>and for the first company that hits it, right stepping

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<v Speaker 1>into this marketplace and just kind of being the first

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<v Speaker 1>one is such a huge thing. So for sure, I

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<v Speaker 1>mean that makes sense that Facebook is pushing hard for

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<v Speaker 1>something like that, um, and then you know they have

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<v Speaker 1>all the other Facebook stuff built into it. That social

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<v Speaker 1>aspect is already built in. So yeah, definitely I could

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<v Speaker 1>see kind of the rush to get there. You did

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<v Speaker 1>kind of mentioned some of the the privacy and security

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<v Speaker 1>issues that do need to be addressed. There's a kind

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<v Speaker 1>of this thing that we saw. I keep keep going

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<v Speaker 1>back to the movie Ready Player one and kind of

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<v Speaker 1>this thing where you know, people are starting to per

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<v Speaker 1>her to live in these digital worlds and that's a

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<v Speaker 1>real concern for psychologists and and a lot of people.

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<v Speaker 1>And all you have to think of it right away

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<v Speaker 1>is too young kids right now in technology digital natives,

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<v Speaker 1>right they're adopting the technology so much faster already. If

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<v Speaker 1>this stuff really fleshes out, I mean, they're gonna be

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<v Speaker 1>growing up in this new technology and maybe a lot

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<v Speaker 1>of it maybe blended into the educational experience, and so

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<v Speaker 1>it will be natural for them and even into the

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<v Speaker 1>into the work experience, and it will apply to everything

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<v Speaker 1>in our lives social work, school, etcetera. And there is

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<v Speaker 1>a concern especially if you're young minds to um. You know,

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<v Speaker 1>young people, they develop their social skills, the real social

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<v Speaker 1>skills in person at a very young age. And so

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<v Speaker 1>if we start growing up or spending so much time online,

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<v Speaker 1>there are concerns among mental health professionals that we could

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<v Speaker 1>see problems in that area. And also we have to

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<v Speaker 1>think about things like identity to like how do you

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<v Speaker 1>know you're really talking to who you're talking to? You know,

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<v Speaker 1>secure financial transactions. There's so many factors. And to your

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<v Speaker 1>point earlier about Facebook jumping in and getting a head start,

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<v Speaker 1>it's often said that the metaverse will not be owned

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<v Speaker 1>by any one single entity, and Mark Zuckerberg has said

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<v Speaker 1>that too, But there was also a race to get

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<v Speaker 1>in and and and be a part of it and

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<v Speaker 1>be part of the plumbing that that builds it and

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<v Speaker 1>uh so there is some sense of competition on that level. Okay,

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<v Speaker 1>so it's not this metaverse thing is not just all

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<v Speaker 1>necessarily fun in games. There's real business aspects to this.

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<v Speaker 1>You know, there's a lot of commerce that's going to

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<v Speaker 1>be taking place on this everything from us things that

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<v Speaker 1>the consumer wants, to businesses as well. You know when

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<v Speaker 1>the experts you talked to, you said, every fortune one

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<v Speaker 1>company is going to have a metaverse strategy. This is

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<v Speaker 1>going to be a place where things like n f

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<v Speaker 1>T s are gonna start just taking off completely. The

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<v Speaker 1>business side of things are really going to take off.

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<v Speaker 1>We can't expect a lot of companies to have like

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<v Speaker 1>a presence in the metaverse just like they have a

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<v Speaker 1>presence online today, the difference being in One example I

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<v Speaker 1>like to use is imagine if you're shopping for a

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<v Speaker 1>camping tent right now, could look at it online. You

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<v Speaker 1>may even be able to use a r to sort

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<v Speaker 1>of picture in uh in your backyard for example, if

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<v Speaker 1>you wanted to. But with the metaverse, theoretically you would

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<v Speaker 1>be able to physically stand inside it. You would look up,

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<v Speaker 1>you would look down, left, right, you would see them

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<v Speaker 1>as you're all around you. You You would know, if you're

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<v Speaker 1>a very tall person, whether or not you fit in it,

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<v Speaker 1>and how comfortable it might be, and how many you

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<v Speaker 1>can fit, you get all your family in it. Um

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<v Speaker 1>you'll look to each other's avatars, but you'll be in

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<v Speaker 1>real size. It'll be just like you are in real life.

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<v Speaker 1>And uh, if you raise your hand in real life,

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<v Speaker 1>your your avatar's arm would raise your hand. You would

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<v Speaker 1>look left, look right, same thing. So this is where

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<v Speaker 1>it really takes things up a couple of levels in

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<v Speaker 1>terms of sophistication and immersiveness and for businesses, that presents

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<v Speaker 1>uh and incredible opportunities. Probably once we haven't even thought of.

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<v Speaker 1>And at least one of the people I spoke to

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<v Speaker 1>you for the article talked about this idea of virtual pets.

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<v Speaker 1>So this would be a business that doesn't necessarily quite

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<v Speaker 1>exist today. We we have sort of little iterations of

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<v Speaker 1>that and the in roadblocks and some other small initiatives

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<v Speaker 1>around n f teeth going back to go back to

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<v Speaker 1>your tomages even exactly kind of like that, and that's

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<v Speaker 1>where the blockcheain kind of technology the n f T

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<v Speaker 1>s are both around could make sense. I mean, it

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<v Speaker 1>could be something we haven't even thought of that doesn't

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<v Speaker 1>exist yet today in terms of securing digital assets and

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<v Speaker 1>how you would make it so that you could breed

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<v Speaker 1>a pet and would have an original quote unquote d

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<v Speaker 1>n A in the metaverse world, and then you could

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<v Speaker 1>potentially have racing and gambling on these races because I

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<v Speaker 1>will have this, you know, original code that was created

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<v Speaker 1>to be for your three headed unicorn with purple teeth

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<v Speaker 1>and sneakers on whatever. The possibilities are endless, but it's

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<v Speaker 1>really exciting, and you can imagine the commerce perspective. There'll

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<v Speaker 1>be many things to buy and lots of fun ways

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<v Speaker 1>to shop, and lots of experiences the money on it

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<v Speaker 1>really is pretty exciting to think how far we've gotten

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<v Speaker 1>with technology and something like this metaverse is kind of

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<v Speaker 1>that culmination of all of the past things that we've

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<v Speaker 1>been put together. Like I said, tomagotchis augmented reality, virtual rally, everything,

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<v Speaker 1>you know, the whole Internet age kind of all put

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<v Speaker 1>together one. It's pretty exciting to think about the very

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<v Speaker 1>lofty goal. We'll see how quickly we can get there

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<v Speaker 1>or these companies can get there, but just fun to

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<v Speaker 1>think about the future that way. Sarah Needleman, tech reporter

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<v Speaker 1>at the Wall Street Journal. Thank you very much for

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<v Speaker 1>joining us. It was a lot of fun controding me

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<v Speaker 1>my monscar Romors, and this has been reopening America. Don't

0:10:29.520 --> 0:10:31.840
<v Speaker 1>forget that. Today's big news stories. You can check me

0:10:31.840 --> 0:10:34.480
<v Speaker 1>out on the Daily Dive podcast every mondy through Friday.

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<v Speaker 1>So follow us on I Heart Radio or wherever you

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