WEBVTT - TechStuff Classic: TechStuff Gets an ESRB Rating

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<v Speaker 1>Welcome to tech Stuff, a production of I Heart Radios

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<v Speaker 1>How Stuff Works. Hey there, and welcome to tech Stuff.

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<v Speaker 1>I'm your host, Jonathan Strickland. I'm an executive producer with

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<v Speaker 1>How Stuff Works in iHeart Radio and I love all

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<v Speaker 1>things tech in. Today's episode is a classic episode that

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<v Speaker 1>originally published on November nineteenth, two thousand and twelve. It's

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<v Speaker 1>titled tech Stuff Gets an E s r B Rating

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<v Speaker 1>and I talked about E s r B ratings not

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<v Speaker 1>too long ago. But in this episode, Chris Palette and

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<v Speaker 1>I actually talk about the e s r B rating system,

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<v Speaker 1>where it came from, how it's used, and to get

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<v Speaker 1>a deeper understanding of what it's for and you know

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<v Speaker 1>why it exists. I hope you guys enjoy we're doing

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<v Speaker 1>an episode about the e s RB. Okay, so are

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<v Speaker 1>you okay? I am okay. It's the Entertainment Software Rating

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<v Speaker 1>Board and this this is actually a request that was

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<v Speaker 1>sent to us by a couple of different listeners who

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<v Speaker 1>wanted to know more about this system. It's history, why

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<v Speaker 1>do we have it, does it work? What's it all about?

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<v Speaker 1>So in general, the E s r B. Sorry Alfie,

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<v Speaker 1>he has r V. What's it all about Alfie. The

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<v Speaker 1>E s r V is a it's a rating system

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<v Speaker 1>for video games, and it's it's a rating system not

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<v Speaker 1>for the quality of the game, but what is the content,

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<v Speaker 1>how the content of the game shapes the game, and

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<v Speaker 1>whether or not that content is um uh suitable for

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<v Speaker 1>different age groups. So just running through the different ratings

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<v Speaker 1>really quickly. Uh. The E s r B has ratings

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<v Speaker 1>for e C, which is early childhood. That's games that

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<v Speaker 1>are suitable for ages three and older. Younger than three,

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<v Speaker 1>we just typically say these are people who probably can't

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<v Speaker 1>process what the heck is going on anyway, so it

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<v Speaker 1>really doesn't matter what it is, but not really appropriate

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<v Speaker 1>in any case. Get that two year old off my Xbox. Uh,

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<v Speaker 1>E is for everyone, which is actually not everyone. It's

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<v Speaker 1>really content that's suitable for ages six and older. Keeping

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<v Speaker 1>in mind that content that's EC early childhood probably has

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<v Speaker 1>gameplay elements that most people all over the age of

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<v Speaker 1>six wouldn't be terribly interested in. Um. I say most

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<v Speaker 1>because there are exceptions. I mean, I'm not going to

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<v Speaker 1>pass judgment on Chris if he wants to play lots

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<v Speaker 1>of e C games. There's eight ten, ten plus, which

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<v Speaker 1>is everyone ten and older, so against slightly more restrictive

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<v Speaker 1>than just the E T four teen uh M for

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<v Speaker 1>mature meaning people who are seventeen or older uh and

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<v Speaker 1>AO AO which is adults only, which has content in

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<v Speaker 1>it that should only be played by people of eighteen

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<v Speaker 1>years of age or older according to their rating according

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<v Speaker 1>to the rating A and each of these each of

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<v Speaker 1>these ratings have their own criteria as to you know,

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<v Speaker 1>what what constitutes a T rate rating as opposed to

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<v Speaker 1>an M rating. And in general, what we're talking about

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<v Speaker 1>here are types of content that might include things like

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<v Speaker 1>gambling that that will up a E. S R B

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<v Speaker 1>rating on a game to a higher one to like

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<v Speaker 1>M or whatever. H violence, blood, gore, sexual content, strong language,

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<v Speaker 1>drug use, this kind of stuff sort of the same

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<v Speaker 1>things that you would see with the Motion Picture Association

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<v Speaker 1>of America with their rating system for movies. In fact,

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<v Speaker 1>there are a lot of parallels. And you might say,

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<v Speaker 1>all right, so we have this rating system, Uh, how

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<v Speaker 1>did that get started? And really to to understand that,

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<v Speaker 1>you have to go back into the history of video games,

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<v Speaker 1>I would argue in a way that you'd have to

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<v Speaker 1>go back into the history of entertainment content because I

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<v Speaker 1>think e s RB is, well, it's a consortium really,

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<v Speaker 1>and and the thing is, I think they we're paying

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<v Speaker 1>attention to what had happened to people in other industries

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<v Speaker 1>as well, right It just before the before the early nineties,

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<v Speaker 1>it was kind of a moot point only because video

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<v Speaker 1>games were fairly primitive as far as graphics are concerned.

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<v Speaker 1>So it was not easy to graphically represent something that

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<v Speaker 1>would be objectionable. Uh, not that people didn't try, and

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<v Speaker 1>not that there aren't exceptions, because there are, I'm thinking

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<v Speaker 1>of one right off the top of my head for

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<v Speaker 1>the Atari Twenty Days, but you could not realistically represent

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<v Speaker 1>things like uh, graphic violence or sexual content before the

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<v Speaker 1>sixteen bit era. It was just really the consideration was

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<v Speaker 1>that the eight bit era and earlier, everything was so

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<v Speaker 1>blocky and so pixelated that it didn't really resemble reality.

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<v Speaker 1>It was more like seeing something in a cartoon. So uh,

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<v Speaker 1>you know, you might watch a cartoon as a kid

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<v Speaker 1>of Wildly Coyote and the roadrunner, and the road runner

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<v Speaker 1>does something and Wildly Coyote suffers a terrible injury, and

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<v Speaker 1>there are some people who would argue that that could

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<v Speaker 1>be harmful to kids, uh, seeing how it shaped me

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<v Speaker 1>and who I am. Well that's anecdotal anyway. And Chris, uh,

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<v Speaker 1>you know, don't worry. I'm not going to do anything

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<v Speaker 1>with this enormous mallet behind me. Um he he he. Well, yes,

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<v Speaker 1>I and you know that there were some exceptions. I

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<v Speaker 1>do bear a striking resemblance to my character from Adventure

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<v Speaker 1>on the right. Just a block, because I am a block,

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<v Speaker 1>just a just a block, just one pixel block, but

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<v Speaker 1>a giant pixel. Uh. Once we got into the sixteen

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<v Speaker 1>bit era, we started to have more realistic, more fluid graphics,

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<v Speaker 1>and there was you know, the the population that was

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<v Speaker 1>playing video games was beginning to grow older. You know,

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<v Speaker 1>you were you had people who had started playing video

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<v Speaker 1>games as kids on systems like the Atari or the

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<v Speaker 1>Ninteno Entertainment System or whatever, and so they were continuing

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<v Speaker 1>to play video games as they got older, and their

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<v Speaker 1>interests began to um go into more what we call

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<v Speaker 1>mature subjects. So just like people who watched movies, you know,

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<v Speaker 1>they might want to go see an R rated movie

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<v Speaker 1>or something, uh, same sort of thing. And so the

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<v Speaker 1>video game publishers began to cater to that audience. I mean,

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<v Speaker 1>you've got to remember also the people who were developing

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<v Speaker 1>video games. They were video game players, you know, when

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<v Speaker 1>they were kids. And we're talking about the early nineties here.

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<v Speaker 1>The people who played video games in the very early

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<v Speaker 1>eighties were now the people who were making video games

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<v Speaker 1>in the nineties. Their tastes had matured, and so you

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<v Speaker 1>started to see video games that were depicting violence in

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<v Speaker 1>a more realistic and graphic way than ever before, and

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<v Speaker 1>that began to raise some concerns in the minds of

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<v Speaker 1>certain people. UH. Some of those people held quite a

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<v Speaker 1>bit of influence, people like UH, the Senator Joe Lieberman

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<v Speaker 1>UH and Senator Herb Herb Cole. They both were concerned

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<v Speaker 1>and they had hearings in the United States Senate about

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<v Speaker 1>video game violence and how that affected children and whether

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<v Speaker 1>or not in fact, video games were contributing to the

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<v Speaker 1>corruption of society. This is not a new thing at all.

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<v Speaker 1>We have had politicians worry about various forms of entertainment

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<v Speaker 1>corrupting the youth and ruining everything. And that's why apple

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<v Speaker 1>pie doesn't taste as sweet. It's why you can't walk

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<v Speaker 1>down the street at night. It's why you have to

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<v Speaker 1>lock your doors when you leave in the evening. It's

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<v Speaker 1>it's why you you never have the paper because your

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<v Speaker 1>neighbor always steals it. It's it's it's the perp. It's

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<v Speaker 1>actually the reason why everything is terrible. Now I'm exaggerating

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<v Speaker 1>for effect. I didn't know if you were you were,

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<v Speaker 1>you know, well no, but um but yeah, I mean.

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<v Speaker 1>And then it's not just politicians, of course, their parents associations.

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<v Speaker 1>There are just concerned citizens who draw conclusions that a

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<v Speaker 1>form of entertainment and the its popularity among a certain

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<v Speaker 1>group might in fact influence that certain group to behave

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<v Speaker 1>in a negative way or to be desensitized against violence

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<v Speaker 1>for example. Exactly. Yes, so not necessarily they'll go out

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<v Speaker 1>and hit somebody over the head with a mallet, But

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<v Speaker 1>if they see someone else hit someone over the head

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<v Speaker 1>with a mallet, they won't necessarily spring to action. Um yeah.

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<v Speaker 1>There there are concerns, and there have been lots of

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<v Speaker 1>different studies with very different outcomes about whether or not

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<v Speaker 1>violence in media affects people in a real way beyond

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<v Speaker 1>you know, beyond like a visceral reaction. Does it have

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<v Speaker 1>a lasting impact on a person's personality. Those are questions

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<v Speaker 1>that still have not been fully answered because there are

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<v Speaker 1>a lot of studies out there with conflicting results. I

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<v Speaker 1>know what I believe, but but there are results the

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<v Speaker 1>conflict with what I believe. So well, as it turns out,

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<v Speaker 1>it may be one of those frustrating situation where it

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<v Speaker 1>may depend on the individual person, right, Well, in which

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<v Speaker 1>case I would argue that that's a person that's a

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<v Speaker 1>person issue, not a not an industry issue, right because

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<v Speaker 1>it's it's one of those things you can make the

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<v Speaker 1>argument of, well, if this one person who was affected

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<v Speaker 1>by this one type of media were to instead have

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<v Speaker 1>fixated upon another type of media, we'd be having the

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<v Speaker 1>same discussion, but we'd be having it about music. And

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<v Speaker 1>this discussion has been about music. It has been about television,

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<v Speaker 1>it has been about film, it's been about novels. It's

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<v Speaker 1>been about classical music. I mean, any form of entertainment.

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<v Speaker 1>You can imagine. It's gone through this experience of people

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<v Speaker 1>talking about, you know, that novel, that new fangled way

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<v Speaker 1>of putting words together and creating fanciful fictional stories is

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<v Speaker 1>ruining everything. Oh yeah, that that Actually there were people

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<v Speaker 1>who said that novels we're bringing about the downfall of society. Well, hey,

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<v Speaker 1>I recently read that that Plato I think it was,

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<v Speaker 1>had rebelled against the written words. He said, no, it's

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<v Speaker 1>because writing things down means that you are sapping your

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<v Speaker 1>own ability to think that was the idea. It's it's

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<v Speaker 1>the same argument about Google making us stupid, because everything

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<v Speaker 1>that we need to know is on the web now,

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<v Speaker 1>so we don't need to remember it in our our

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<v Speaker 1>meat space heads. Um. So yeah, I mean, anyway, like

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<v Speaker 1>we the point of that whole thing is just to

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<v Speaker 1>say video games are not unique in this situation. This

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<v Speaker 1>has gone through multiple venues, multiple forms of media. But

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<v Speaker 1>in this case you had a lot of pressure coming

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<v Speaker 1>from the United States government for something to be done

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<v Speaker 1>in the video game industry. Within the industry itself or

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<v Speaker 1>the ultimatum was, if you guys don't get together and

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<v Speaker 1>figure out a way of taking care of this, then

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<v Speaker 1>we're gonna do it. We being the United States government,

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<v Speaker 1>and the industry was like, did not want that to happen.

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<v Speaker 1>They did not want to have some sort of federal

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<v Speaker 1>regulation in place over the video game industry, and so

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<v Speaker 1>it was imperative to come up with some sort of

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<v Speaker 1>industry based ratings system that could be demonstrably proven to

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<v Speaker 1>be as objective as possible, so it's not you know,

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<v Speaker 1>it's not pulling the wool over anyone's eyes or anything. Uh.

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<v Speaker 1>And to have some sort of enforceable policy. Yeah, those

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<v Speaker 1>were all important issues. Yeah. And and again they're they're

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<v Speaker 1>taking their their their cues from other similar or other

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<v Speaker 1>entertainment industries, like the Motion Picture Association of America with

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<v Speaker 1>with movie ratings several decades prior, and of course the

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<v Speaker 1>Comics Code from comic books after Frederick Wortham's uh um

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<v Speaker 1>Seduction of the Innocent um. Wow. But yeah, I mean,

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<v Speaker 1>these these industries self regulated. They said, okay, okay, you

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<v Speaker 1>know what, we'll get together. We'll form a group, and

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<v Speaker 1>we will come up with a rating system that helps

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<v Speaker 1>people identify what kind of content to you know, will

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<v Speaker 1>be in the package when you when you do this.

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<v Speaker 1>And yeah, I mean there were there were certain games

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<v Speaker 1>in particular, I think some you know, like Mortal Kombats.

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<v Speaker 1>That's the one. The Mortal Kombat, I think more than

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<v Speaker 1>any other video game, has been cited as the the

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<v Speaker 1>genesis of this discussion. I mean there are other ones

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<v Speaker 1>to like Doom that was another big one, domm Night

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<v Speaker 1>Trap for home games, Lethal Enforcers, which was, as I recall,

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<v Speaker 1>a light gun based game. So I mean, yeah, these

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<v Speaker 1>these were games that had a lot of violence in them.

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<v Speaker 1>Of course, by today's games standards, if you're talking about

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<v Speaker 1>a truly, truly violent game in today's standards, they might

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<v Speaker 1>seem quaint in comparison. Yeah, but but you know, that

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<v Speaker 1>was what caused these conversations to happen, and as a result,

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<v Speaker 1>the games industry are actually different. Companies within the industry

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<v Speaker 1>all began to suggest ratings systems, and in fact, there

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<v Speaker 1>were quite a few. In the earliest days. There were

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<v Speaker 1>several competing One. Sega came out with one, the Video

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<v Speaker 1>Game Rating Council. Uh. Yep, Video Game Rating Council was

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<v Speaker 1>from Sega. There was the three D O suggested one. Uh.

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<v Speaker 1>They they had the Recreational Software Advisory Council formed by

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<v Speaker 1>Software Publishers Association, and then there was one called the

0:13:35.840 --> 0:13:41.160
<v Speaker 1>Interactive Digital Software Association, which again was a uh it's

0:13:41.440 --> 0:13:45.640
<v Speaker 1>a collection, it's a collection of software companies that were

0:13:46.200 --> 0:13:51.120
<v Speaker 1>uh advocating for a particular rating system, and that I

0:13:51.200 --> 0:13:56.160
<v Speaker 1>D s A. It's eventually became the Entertainment Software Rating

0:13:56.200 --> 0:13:58.240
<v Speaker 1>Board e s r B. As we now know it,

0:13:59.120 --> 0:14:05.000
<v Speaker 1>that got present it to Congress, and in uh Congress

0:14:05.080 --> 0:14:08.760
<v Speaker 1>approved the form the formation of the s E s

0:14:08.880 --> 0:14:11.120
<v Speaker 1>R B, and they you know, it was formally made

0:14:11.800 --> 0:14:16.800
<v Speaker 1>the rating system for American video games. So if you

0:14:16.880 --> 0:14:19.480
<v Speaker 1>pick up a video game in America, a video game case,

0:14:20.360 --> 0:14:23.680
<v Speaker 1>there's a very good chance, in fact, an overwhelmingly good chance,

0:14:24.120 --> 0:14:27.520
<v Speaker 1>that you will see a little black box with white

0:14:27.960 --> 0:14:30.480
<v Speaker 1>white inside, and then there's a black letter that indicates

0:14:30.520 --> 0:14:35.120
<v Speaker 1>what the rating for that particular game is UM and

0:14:35.120 --> 0:14:39.520
<v Speaker 1>and that's become the standard essentially. And here's the thing

0:14:39.600 --> 0:14:42.080
<v Speaker 1>is that there's there's no The reason for this again

0:14:42.200 --> 0:14:44.760
<v Speaker 1>is so that the consumer has an idea of what

0:14:44.840 --> 0:14:48.360
<v Speaker 1>type of content is going to be in that game. Uh,

0:14:48.480 --> 0:14:54.520
<v Speaker 1>it's it's not specifically meant to dictate two retailers what

0:14:54.640 --> 0:14:57.000
<v Speaker 1>they need to do with each type of game. Like

0:14:57.040 --> 0:15:01.200
<v Speaker 1>in other words, there's no rule that says, okay, anything

0:15:01.280 --> 0:15:06.120
<v Speaker 1>that is rated T or or higher in the on

0:15:06.200 --> 0:15:08.720
<v Speaker 1>the maturity scale like T or M or a O

0:15:09.440 --> 0:15:13.360
<v Speaker 1>cannot be three feet off the floor. It has to

0:15:13.360 --> 0:15:15.920
<v Speaker 1>be higher up than that. Like, there's no rule about that.

0:15:16.360 --> 0:15:19.360
<v Speaker 1>There's no there's no specific policy in place or law

0:15:19.400 --> 0:15:22.640
<v Speaker 1>in place that says you have to be a certain

0:15:22.680 --> 0:15:24.880
<v Speaker 1>age to be able to buy a game. The rating

0:15:24.920 --> 0:15:27.400
<v Speaker 1>is there as a guide to say this is what,

0:15:27.720 --> 0:15:31.160
<v Speaker 1>this is who the game is intended. You know, we

0:15:31.240 --> 0:15:33.520
<v Speaker 1>mean this for people who are seventeen or older or

0:15:33.560 --> 0:15:36.200
<v Speaker 1>eighteen or older. Chris and I have more to say

0:15:36.280 --> 0:15:39.120
<v Speaker 1>about the s r B rating system, but before we

0:15:39.160 --> 0:15:49.080
<v Speaker 1>get to that, let's take a quick break. There was

0:15:49.160 --> 0:15:52.840
<v Speaker 1>the United States Supreme Court found that that you cannot

0:15:53.800 --> 0:15:59.760
<v Speaker 1>restrict mature or adults only titles to specific age groups

0:15:59.760 --> 0:16:03.920
<v Speaker 1>to be cause video game content falls under the realm

0:16:03.920 --> 0:16:07.720
<v Speaker 1>of free speech, which cannot be infringed upon by the government.

0:16:07.720 --> 0:16:10.640
<v Speaker 1>Now that doesn't mean that the stores can't have policies,

0:16:11.040 --> 0:16:13.040
<v Speaker 1>because the stores are not the government. In fact, that

0:16:13.080 --> 0:16:15.720
<v Speaker 1>was the whole reason why this board was formed, was

0:16:15.760 --> 0:16:18.800
<v Speaker 1>so that they could keep that separation between government and business.

0:16:19.400 --> 0:16:22.640
<v Speaker 1>So a an actual retailer, if you were to go

0:16:22.800 --> 0:16:25.800
<v Speaker 1>to a video game store, they might have a policy

0:16:25.880 --> 0:16:30.200
<v Speaker 1>that says, we do not sell uh any game that

0:16:30.520 --> 0:16:34.720
<v Speaker 1>is ranked M or AO to anyone under the age

0:16:34.720 --> 0:16:36.640
<v Speaker 1>of seventeen, and we will ask for I D. And

0:16:36.680 --> 0:16:40.320
<v Speaker 1>that's their policy, and it's perfectly fine. The government can't

0:16:40.360 --> 0:16:44.720
<v Speaker 1>restrict it, but a store can and UH also go

0:16:44.760 --> 0:16:48.600
<v Speaker 1>ahead and say it. AO games very rarely get carried

0:16:48.600 --> 0:16:51.960
<v Speaker 1>in stores because it's kind of the same thing as

0:16:52.000 --> 0:16:55.840
<v Speaker 1>the n C seventeen rating for films. Films that get

0:16:55.840 --> 0:16:59.520
<v Speaker 1>an NC seventeen rating very very rarely get any sort

0:16:59.520 --> 0:17:02.560
<v Speaker 1>of relief in most theaters. You might have a few

0:17:02.640 --> 0:17:06.159
<v Speaker 1>independent theaters that will run in C seventeen movies, but

0:17:06.320 --> 0:17:08.520
<v Speaker 1>in general they do not get any sort of wide

0:17:08.600 --> 0:17:11.560
<v Speaker 1>release at all. It's very rare when that happens. So

0:17:11.720 --> 0:17:13.600
<v Speaker 1>the same sort of thing with AO games. So getting

0:17:13.600 --> 0:17:16.359
<v Speaker 1>an AO rating. If you are a game publisher and

0:17:16.440 --> 0:17:18.320
<v Speaker 1>you develop a game and you submit it to the

0:17:18.320 --> 0:17:20.840
<v Speaker 1>e s r B and you get an A O rating,

0:17:21.400 --> 0:17:23.919
<v Speaker 1>your first reaction might be, we need to change this

0:17:24.040 --> 0:17:26.840
<v Speaker 1>because no one's going to carry our game in stores

0:17:26.880 --> 0:17:29.480
<v Speaker 1>and we're not going to make any money. Yeah. Yeah, Now,

0:17:29.520 --> 0:17:33.479
<v Speaker 1>they don't They don't necessarily play all of the games.

0:17:33.520 --> 0:17:35.880
<v Speaker 1>Actually they don't. They don't play the games at all. Well,

0:17:35.920 --> 0:17:38.240
<v Speaker 1>they do have in house testers, according to the s

0:17:38.320 --> 0:17:41.399
<v Speaker 1>r B, who do go through it um and as

0:17:41.440 --> 0:17:45.400
<v Speaker 1>a result of UH the whole hot Coffee incident, they

0:17:45.400 --> 0:17:48.480
<v Speaker 1>are supposed to at least disclose everything that's in the

0:17:48.680 --> 0:17:53.760
<v Speaker 1>in the package that you could get even if it's hidden. Okay,

0:17:53.760 --> 0:17:56.360
<v Speaker 1>So in order to in order to understand what Chris

0:17:56.359 --> 0:17:57.720
<v Speaker 1>has just said, you know, we have to have some

0:17:57.760 --> 0:18:00.679
<v Speaker 1>background here. First of all, the general way that a

0:18:00.760 --> 0:18:03.600
<v Speaker 1>game manufacturer submits a game to the s r B

0:18:04.640 --> 0:18:08.359
<v Speaker 1>E s RBS UH general way of testing a game

0:18:08.520 --> 0:18:12.000
<v Speaker 1>doesn't necessarily involve playing it. It can involve playing it,

0:18:12.080 --> 0:18:14.719
<v Speaker 1>but to play a game and to really get a

0:18:14.760 --> 0:18:17.520
<v Speaker 1>sense of what the content is all about can take

0:18:17.600 --> 0:18:20.800
<v Speaker 1>hours and hours and hours of gameplay, so they don't

0:18:20.840 --> 0:18:22.800
<v Speaker 1>play every single game that comes into them all the

0:18:22.840 --> 0:18:25.600
<v Speaker 1>way through. What they do tend to do, though, is

0:18:25.960 --> 0:18:28.439
<v Speaker 1>part of the E s r B ratings processes. They

0:18:28.480 --> 0:18:32.040
<v Speaker 1>require a game manufacturer to submit a DVD that has

0:18:32.160 --> 0:18:35.840
<v Speaker 1>on it the examples of the most extreme types of

0:18:35.920 --> 0:18:39.800
<v Speaker 1>content that game has. So, in other words, you're watching

0:18:40.000 --> 0:18:46.240
<v Speaker 1>like a clip compilation of the worst of this game,

0:18:46.359 --> 0:18:49.040
<v Speaker 1>worst being in the sense of like the most intense content.

0:18:49.160 --> 0:18:52.640
<v Speaker 1>So if if it has any sort of violent content,

0:18:53.040 --> 0:18:58.480
<v Speaker 1>or uh, sexually graphic content, or or foul language, anything

0:18:58.520 --> 0:19:02.080
<v Speaker 1>like that, anything that would affect the rating, the most

0:19:02.160 --> 0:19:04.919
<v Speaker 1>intense examples of that are supposed to be included on

0:19:05.040 --> 0:19:09.160
<v Speaker 1>the DVD so that the ratings experts who are trained

0:19:09.359 --> 0:19:14.560
<v Speaker 1>in UH the the processes that the E s r

0:19:14.720 --> 0:19:17.840
<v Speaker 1>B uses to determine the rating for a game, so

0:19:17.880 --> 0:19:22.040
<v Speaker 1>that they can determine what rating applies here. And if

0:19:22.080 --> 0:19:25.720
<v Speaker 1>you were to release a game that turned out to

0:19:25.760 --> 0:19:29.600
<v Speaker 1>contain content that went beyond what you showed the DVD

0:19:29.840 --> 0:19:34.240
<v Speaker 1>in the DVD, you could suffer some pretty stiff fines industry.

0:19:35.000 --> 0:19:38.320
<v Speaker 1>UH the industry itself would find you and you could

0:19:38.680 --> 0:19:41.840
<v Speaker 1>face a recall which could be very expensive to recall

0:19:41.880 --> 0:19:44.199
<v Speaker 1>all the copies of the game. Now that is the

0:19:44.200 --> 0:19:47.120
<v Speaker 1>case when when Christmas talking about the hot Coffee incident,

0:19:47.760 --> 0:19:51.320
<v Speaker 1>that's specifically talking about it was Grand Theft Auto four right,

0:19:52.160 --> 0:19:54.080
<v Speaker 1>I want to say, or Grand Theft Auto San Andreas.

0:19:54.280 --> 0:19:56.760
<v Speaker 1>Grand Theft Auto s Andreas was specifically what it was.

0:19:57.080 --> 0:20:01.800
<v Speaker 1>Uh I owned that game. So this was something that

0:20:01.880 --> 0:20:04.280
<v Speaker 1>was originally included in the game, and it was a

0:20:04.320 --> 0:20:06.760
<v Speaker 1>mini game, and it was it was a sexual encounter

0:20:07.440 --> 0:20:11.399
<v Speaker 1>and it was Ultimately the game designers decided not to

0:20:11.560 --> 0:20:13.960
<v Speaker 1>include it in the game, but they didn't remove it

0:20:14.160 --> 0:20:18.160
<v Speaker 1>so much as they kind of the code was still there,

0:20:18.200 --> 0:20:20.399
<v Speaker 1>but it was inactive. It was sort of like an

0:20:20.400 --> 0:20:23.160
<v Speaker 1>Easter egg. Well, yeah, you could get to it if

0:20:23.200 --> 0:20:26.960
<v Speaker 1>you if you knew how to either uh, if you

0:20:27.000 --> 0:20:30.760
<v Speaker 1>knew how to either alter an Xbox console or if

0:20:30.760 --> 0:20:33.600
<v Speaker 1>you're using the PC version, if you were able to

0:20:33.680 --> 0:20:36.840
<v Speaker 1>use some software to activate the code, you could get

0:20:36.880 --> 0:20:40.280
<v Speaker 1>access to this game. But it was this mini game

0:20:40.320 --> 0:20:44.320
<v Speaker 1>within the game, but it was not intended for public consumption,

0:20:44.359 --> 0:20:47.320
<v Speaker 1>at least that's what the publisher said. And the problem

0:20:47.359 --> 0:20:50.919
<v Speaker 1>was that went outside what they had submitted to the

0:20:51.000 --> 0:20:54.320
<v Speaker 1>ratings board, and they had their original rating for that

0:20:54.400 --> 0:20:58.199
<v Speaker 1>game was M for mature. That mini game pushed it

0:20:58.280 --> 0:21:01.440
<v Speaker 1>over to adults only, and so they ended up doing

0:21:01.480 --> 0:21:04.520
<v Speaker 1>a recall and republishing the game without the code in

0:21:04.800 --> 0:21:09.600
<v Speaker 1>at all so they could regain that M mature rating. Ah,

0:21:09.800 --> 0:21:13.639
<v Speaker 1>if you were to uh submit your game again, you

0:21:13.640 --> 0:21:16.000
<v Speaker 1>would send this DVD to the e s r B.

0:21:16.119 --> 0:21:20.320
<v Speaker 1>They would have up to well at least three people

0:21:20.520 --> 0:21:25.800
<v Speaker 1>looking at it. Those three people would have experience with kids.

0:21:26.359 --> 0:21:28.400
<v Speaker 1>That's actually one of the requirements is that they would

0:21:28.440 --> 0:21:31.160
<v Speaker 1>have to have some sort of experience, either professional or personal,

0:21:31.240 --> 0:21:34.159
<v Speaker 1>with children in order to be able to view the

0:21:34.240 --> 0:21:38.400
<v Speaker 1>content and then judge at what age level is this appropriate,

0:21:39.080 --> 0:21:42.840
<v Speaker 1>and so it's not just you know, some scientists with

0:21:42.920 --> 0:21:47.040
<v Speaker 1>beakers and uh, not that kind of beaker, but with

0:21:47.119 --> 0:21:51.440
<v Speaker 1>a like electronic device is saying, well, scientifically, we've determined

0:21:51.440 --> 0:21:54.800
<v Speaker 1>that sixteen is exactly the age at which this game

0:21:55.720 --> 0:21:58.480
<v Speaker 1>can be sold, and no one under sixteen should ever

0:21:58.520 --> 0:22:01.080
<v Speaker 1>play it. It's not that it's uh, it's a little

0:22:01.080 --> 0:22:03.880
<v Speaker 1>more subjective than that. In fact, so is in fact

0:22:03.920 --> 0:22:07.520
<v Speaker 1>the film rating system. It's not there's no rating system

0:22:07.560 --> 0:22:12.800
<v Speaker 1>that I know of that is truly objective, so that

0:22:13.040 --> 0:22:15.960
<v Speaker 1>you may find examples of games on the market where

0:22:16.000 --> 0:22:19.200
<v Speaker 1>you're thinking, this game is rated T for team, this

0:22:19.280 --> 0:22:22.120
<v Speaker 1>game is rated M for mature, and I cannot see

0:22:22.160 --> 0:22:26.040
<v Speaker 1>a significant difference in content between the two games. That's

0:22:26.240 --> 0:22:30.520
<v Speaker 1>entirely possible. Same with M and A O. You might say, well,

0:22:30.520 --> 0:22:35.040
<v Speaker 1>why did this incredibly violent game get a mature rating?

0:22:35.080 --> 0:22:39.600
<v Speaker 1>But this game which has a brief UH scene, that's

0:22:39.640 --> 0:22:41.760
<v Speaker 1>that's part of the game that has some sort of

0:22:41.760 --> 0:22:45.480
<v Speaker 1>sexuality to it that got AO. And again it also

0:22:45.520 --> 0:22:50.040
<v Speaker 1>brings into question things like the cultural values like which

0:22:50.520 --> 0:22:54.240
<v Speaker 1>this gets discussions all the time. Why do we think

0:22:54.320 --> 0:23:00.280
<v Speaker 1>of violence being more acceptable than uh scenes that depicts sexuality?

0:23:00.280 --> 0:23:03.800
<v Speaker 1>For example. And I mean there's that's a complicated cultural

0:23:03.880 --> 0:23:08.359
<v Speaker 1>question that goes well beyond the scope of UH this podcast.

0:23:08.440 --> 0:23:10.720
<v Speaker 1>I mean that it would be a fascinating discussion but

0:23:10.800 --> 0:23:14.000
<v Speaker 1>doesn't really play into here. But yeah, if you take

0:23:14.000 --> 0:23:17.320
<v Speaker 1>a look, there's there's a list that they maintained that

0:23:17.400 --> 0:23:21.840
<v Speaker 1>the s r B maintains of all the games that

0:23:21.920 --> 0:23:25.960
<v Speaker 1>have received an AO rating. It's a tiny, tiny list.

0:23:26.119 --> 0:23:29.440
<v Speaker 1>There's not many, and almost all of them, in fact,

0:23:30.320 --> 0:23:33.240
<v Speaker 1>all of them that I can think of, UH have

0:23:33.800 --> 0:23:36.720
<v Speaker 1>strong sexual content as one of the components of the game,

0:23:36.920 --> 0:23:40.320
<v Speaker 1>and except for one, was gambling and it was actual

0:23:40.400 --> 0:23:43.040
<v Speaker 1>gambling and that's what got it an AO rating, and

0:23:43.040 --> 0:23:46.000
<v Speaker 1>the rest were strong sexual content which gave it the

0:23:46.040 --> 0:23:48.960
<v Speaker 1>A O rating, Whereas there was I think only one

0:23:49.040 --> 0:23:52.160
<v Speaker 1>game that I can think of that merited and initially

0:23:52.200 --> 0:23:56.240
<v Speaker 1>merited an AO rating based solely upon violence, which was

0:23:56.640 --> 0:23:59.919
<v Speaker 1>The Punisher, as I recall, and it was it just

0:24:00.040 --> 0:24:03.840
<v Speaker 1>it had such graphic depictions of violence and and torture

0:24:03.880 --> 0:24:07.359
<v Speaker 1>scenes that the game publisher ended up going back and

0:24:07.400 --> 0:24:10.800
<v Speaker 1>in order to avoid an AO rating, they changed. There

0:24:10.880 --> 0:24:13.560
<v Speaker 1>was there was like some interrogation scene I think that

0:24:13.640 --> 0:24:16.800
<v Speaker 1>was so intense that that was what was the real problem.

0:24:16.800 --> 0:24:19.119
<v Speaker 1>That was the crux of it. So they changed it

0:24:19.160 --> 0:24:24.400
<v Speaker 1>from color to a black and white uh image for

0:24:24.440 --> 0:24:27.240
<v Speaker 1>that particular sequence, and that was enough to knock it

0:24:27.320 --> 0:24:29.800
<v Speaker 1>back down to mature, which is kind of interesting. I

0:24:29.800 --> 0:24:33.080
<v Speaker 1>mean again, that's a philosophical discussion that I think needs

0:24:33.119 --> 0:24:35.520
<v Speaker 1>to happen and has happened in the past, but needs

0:24:35.520 --> 0:24:38.199
<v Speaker 1>to continue to happen. But as outside the scope of

0:24:38.200 --> 0:24:42.000
<v Speaker 1>our our show, Yeah, but there aren't There aren't many

0:24:42.080 --> 0:24:45.439
<v Speaker 1>for AO and they're almost all PC games. WHOA. I

0:24:45.520 --> 0:24:48.040
<v Speaker 1>have to interrupt the episode here because Chris was about

0:24:48.080 --> 0:24:50.040
<v Speaker 1>to say something that was going to make this m

0:24:50.160 --> 0:24:52.679
<v Speaker 1>for mature. We're gonna take a time out so he

0:24:52.720 --> 0:25:03.040
<v Speaker 1>can think about what he did. Well. The according to

0:25:03.080 --> 0:25:07.040
<v Speaker 1>the the E s RB, there were one thousand, thirty

0:25:07.080 --> 0:25:13.320
<v Speaker 1>two ratings given them were rated E for everyone, um

0:25:14.080 --> 0:25:19.199
<v Speaker 1>were everyone ten and older? Were Team were mature. That

0:25:19.280 --> 0:25:21.639
<v Speaker 1>actually really surprises me. But maybe it's because it's the

0:25:21.640 --> 0:25:24.280
<v Speaker 1>type of games I play which tend to be in

0:25:24.440 --> 0:25:27.080
<v Speaker 1>that mature range, because they tend to have a lot

0:25:27.119 --> 0:25:30.720
<v Speaker 1>of violence in them, so that that knocks it up

0:25:30.720 --> 0:25:33.800
<v Speaker 1>to mature pretty quickly. Um then, and games have gone

0:25:33.800 --> 0:25:36.359
<v Speaker 1>a lot more complicated with a big hammer and knocks

0:25:36.400 --> 0:25:38.159
<v Speaker 1>it right or up there. But games have got a

0:25:38.200 --> 0:25:40.400
<v Speaker 1>lot more complicated than when when the e s RB

0:25:40.560 --> 0:25:47.560
<v Speaker 1>first launched these these ratings, games were somewhat less complex

0:25:47.600 --> 0:25:49.720
<v Speaker 1>in the sense that not only only were they graphically

0:25:49.800 --> 0:25:52.440
<v Speaker 1>more simple, but you didn't have to worry about things

0:25:52.600 --> 0:25:57.760
<v Speaker 1>like online components so much. You know, the this was

0:25:57.880 --> 0:26:00.160
<v Speaker 1>the era where online gaming was starting to be I'm

0:26:00.160 --> 0:26:02.760
<v Speaker 1>a thing, but it was it was pretty rare. Today,

0:26:02.800 --> 0:26:06.200
<v Speaker 1>of course, it's common for games to have online components.

0:26:06.760 --> 0:26:10.600
<v Speaker 1>So now you will also have other elements included with

0:26:10.840 --> 0:26:15.480
<v Speaker 1>your basic rating, which includes the content descriptors, which tell

0:26:15.560 --> 0:26:19.639
<v Speaker 1>you why in a very broad sense, the game is

0:26:19.760 --> 0:26:21.720
<v Speaker 1>rated a particular way. So I might say, you know,

0:26:22.000 --> 0:26:25.360
<v Speaker 1>M for strong, for for violence and blood and gore,

0:26:25.520 --> 0:26:30.280
<v Speaker 1>something like that. But there's also what they call interactive elements.

0:26:30.760 --> 0:26:33.800
<v Speaker 1>These are features that a game might have that could

0:26:34.640 --> 0:26:38.000
<v Speaker 1>uh change the experience of playing that game, but it's

0:26:38.040 --> 0:26:41.439
<v Speaker 1>outside the scope of the content itself. This is stuff

0:26:41.480 --> 0:26:43.800
<v Speaker 1>like the game has some sort of social element to it,

0:26:43.840 --> 0:26:47.480
<v Speaker 1>like it might share personal information about you when you

0:26:47.600 --> 0:26:49.920
<v Speaker 1>play this game. Well, that's something that you would want

0:26:49.920 --> 0:26:51.399
<v Speaker 1>to know. It doesn't have anything to do with the

0:26:51.400 --> 0:26:53.399
<v Speaker 1>content of the game, but because it could share your

0:26:53.440 --> 0:26:55.879
<v Speaker 1>personal information, you probably want to know that before you

0:26:55.880 --> 0:26:59.800
<v Speaker 1>buy the game, or that it may also allow for

0:27:00.080 --> 0:27:04.919
<v Speaker 1>or online play with other gamers. And now again, uh,

0:27:05.040 --> 0:27:08.359
<v Speaker 1>an online game might be the least objectionable thing in

0:27:08.359 --> 0:27:10.320
<v Speaker 1>the world. It might be a simple puzzle game that

0:27:10.359 --> 0:27:13.439
<v Speaker 1>has no objectionable content and would be rated E for

0:27:13.520 --> 0:27:18.800
<v Speaker 1>everyone based on the the gameplay itself. But if it

0:27:18.840 --> 0:27:21.760
<v Speaker 1>has that online component, then again, adults kind of need

0:27:21.840 --> 0:27:24.919
<v Speaker 1>to know because you go online and people do not

0:27:25.040 --> 0:27:30.040
<v Speaker 1>necessarily behave the same way that the content would suggest.

0:27:30.440 --> 0:27:34.359
<v Speaker 1>So you might have the most foul mouthed, awful person

0:27:34.480 --> 0:27:37.720
<v Speaker 1>playing a puzzle game with you, and uh. And you know,

0:27:37.760 --> 0:27:39.640
<v Speaker 1>you can't blame it on the game. It's the person

0:27:39.640 --> 0:27:42.560
<v Speaker 1>who's doing it. But you know, by including that interactive

0:27:42.560 --> 0:27:46.199
<v Speaker 1>element on the box, the person buying the games, like, Okay,

0:27:46.280 --> 0:27:48.600
<v Speaker 1>if I play it this way, I can't expect that

0:27:48.760 --> 0:27:53.880
<v Speaker 1>sometimes I'm going to encounter material that could be objectionable. Yeah. Yeah,

0:27:54.040 --> 0:27:59.240
<v Speaker 1>it's it's all subjective, which is that's the and that's

0:27:59.240 --> 0:28:01.520
<v Speaker 1>the trickiest art. You know. You you, like I said,

0:28:01.560 --> 0:28:04.679
<v Speaker 1>you can have two different you could submit the same

0:28:04.760 --> 0:28:09.200
<v Speaker 1>game to two different fully trained groups of people who

0:28:09.480 --> 0:28:13.080
<v Speaker 1>that's their job is to uh to put a rating

0:28:13.080 --> 0:28:15.920
<v Speaker 1>to a game and get two different results. And it's

0:28:15.960 --> 0:28:19.200
<v Speaker 1>because it is subjective. There's you know, it's not like

0:28:19.280 --> 0:28:22.840
<v Speaker 1>you count up the number of times someone gets punched

0:28:22.840 --> 0:28:24.840
<v Speaker 1>in the face and that determines whether it goes to

0:28:25.040 --> 0:28:29.399
<v Speaker 1>from T to M or or whatever. Um. Yeah, so

0:28:29.440 --> 0:28:33.400
<v Speaker 1>it's it's a little I mean, but again, this this

0:28:33.480 --> 0:28:38.680
<v Speaker 1>is all about the software industry monitoring themselves so that

0:28:38.720 --> 0:28:41.880
<v Speaker 1>there's not some sort of government agency doing it for them. Yeah.

0:28:42.000 --> 0:28:46.840
<v Speaker 1>Ultimately it's it's in the industry's best interest to do

0:28:47.000 --> 0:28:52.680
<v Speaker 1>its own policing so that they can avoid any imperial entanglement,

0:28:52.840 --> 0:28:56.640
<v Speaker 1>right right, right, I thought I detected your stench as

0:28:56.640 --> 0:28:59.880
<v Speaker 1>sin as I came on board. Um they yes that

0:29:01.520 --> 0:29:05.840
<v Speaker 1>no more chili. Uh yeah, it's it's one of those

0:29:05.840 --> 0:29:08.480
<v Speaker 1>things where where you know, if the industry didn't do it,

0:29:08.440 --> 0:29:11.920
<v Speaker 1>it was gonna get done to them. And again, these

0:29:11.960 --> 0:29:17.240
<v Speaker 1>these ratings are guidelines so a store can develop certain policies.

0:29:17.240 --> 0:29:20.320
<v Speaker 1>But ultimately, like you know, you could buy games online.

0:29:20.360 --> 0:29:23.520
<v Speaker 1>That's another issue. Downloadable content that can change a game

0:29:24.200 --> 0:29:26.400
<v Speaker 1>because what comes in the package when you buy it

0:29:26.440 --> 0:29:30.160
<v Speaker 1>from the store, could be very simple and yeah, like

0:29:30.200 --> 0:29:33.400
<v Speaker 1>you could have a game where it's fairly violent but

0:29:33.480 --> 0:29:36.320
<v Speaker 1>not terrible, you know. So so let's say get a

0:29:36.360 --> 0:29:38.200
<v Speaker 1>mature ratings, so it's it's bad enough, so they say,

0:29:38.240 --> 0:29:40.640
<v Speaker 1>all right, seventeen and older. They that we're gonna limit

0:29:40.640 --> 0:29:42.959
<v Speaker 1>it to seventeen or older. And then you have downloadable

0:29:43.000 --> 0:29:47.360
<v Speaker 1>content that has much more intense content in it. Then

0:29:47.480 --> 0:29:49.640
<v Speaker 1>you might have people say, way, now this really needs

0:29:49.640 --> 0:29:52.440
<v Speaker 1>to be adults only. Now that that causes problems. That

0:29:52.520 --> 0:29:55.000
<v Speaker 1>makes it more complicated. So yeah, I mean, it's it's

0:29:55.040 --> 0:29:58.560
<v Speaker 1>it's a complex issue. I also kind of it does

0:29:58.640 --> 0:30:02.239
<v Speaker 1>make me wonder at what level do they say we

0:30:02.320 --> 0:30:05.360
<v Speaker 1>need to put this as adults only? It goes beyond

0:30:05.400 --> 0:30:07.880
<v Speaker 1>mature because I've played some games that have had some

0:30:08.120 --> 0:30:13.160
<v Speaker 1>pretty intense content in it, and you know, not that

0:30:13.200 --> 0:30:17.040
<v Speaker 1>I'm advocating that those games get reassigned a different rating,

0:30:17.160 --> 0:30:20.280
<v Speaker 1>but it just makes me wonder, really, where where is

0:30:20.360 --> 0:30:24.520
<v Speaker 1>the where's the line? You know? And again I suspect

0:30:24.560 --> 0:30:28.200
<v Speaker 1>that's the strong sexual content that's really the line. Um

0:30:28.600 --> 0:30:32.520
<v Speaker 1>that's just a based on anecdotal experience, So it's not

0:30:32.840 --> 0:30:34.440
<v Speaker 1>you know, don't take it to the bank or anything.

0:30:35.000 --> 0:30:38.360
<v Speaker 1>But based on some of the incredibly violent games I've played,

0:30:38.920 --> 0:30:43.160
<v Speaker 1>where you can do some pretty awful stuff, it does

0:30:43.280 --> 0:30:45.080
<v Speaker 1>make me wonder, all right, where's the limit. I don't

0:30:45.120 --> 0:30:49.440
<v Speaker 1>I don't understand where the this divider is. Yeah, it's

0:30:49.480 --> 0:30:53.800
<v Speaker 1>it's understandable because it's you know, there's with it being subjective,

0:30:53.920 --> 0:30:57.600
<v Speaker 1>there's no clear cut book of stuff that people are

0:30:57.640 --> 0:31:00.360
<v Speaker 1>judging it by. Now, I would say, if you are

0:31:00.400 --> 0:31:03.680
<v Speaker 1>a parent and you're listening to this podcast, pay attention

0:31:03.760 --> 0:31:07.600
<v Speaker 1>to those ratings on the video game covers and think

0:31:07.720 --> 0:31:10.719
<v Speaker 1>about that, you know, and think about the influence that

0:31:10.840 --> 0:31:13.600
<v Speaker 1>might have on a kid, or just think if that's

0:31:13.960 --> 0:31:16.240
<v Speaker 1>if that's really something that you think your your kids

0:31:16.240 --> 0:31:19.160
<v Speaker 1>should be getting into. I mean, I think I think

0:31:19.160 --> 0:31:21.480
<v Speaker 1>parents do need to take a lot of responsibility for

0:31:21.480 --> 0:31:26.040
<v Speaker 1>this and pay attention to what their kids are getting into, because, um,

0:31:26.080 --> 0:31:29.120
<v Speaker 1>you know, it's better to know upfront than to be

0:31:29.200 --> 0:31:32.400
<v Speaker 1>surprised later on. And uh, I mean, if you're cool

0:31:32.440 --> 0:31:35.680
<v Speaker 1>with your kid playing mature games, then that's a personal

0:31:35.720 --> 0:31:37.520
<v Speaker 1>decision and I'm not going to argue with you one

0:31:37.520 --> 0:31:39.960
<v Speaker 1>way or the other. I don't have kids, so I

0:31:40.000 --> 0:31:42.640
<v Speaker 1>don't feel like I have any groundstand on when it

0:31:42.640 --> 0:31:45.440
<v Speaker 1>comes to that sort of discussion, but just be aware.

0:31:45.840 --> 0:31:48.280
<v Speaker 1>As vilified as it is in some circles, I do

0:31:48.360 --> 0:31:52.440
<v Speaker 1>think that having the ratings available to people makes it

0:31:52.480 --> 0:31:56.160
<v Speaker 1>a little easier to tell sort of the situation you're

0:31:56.160 --> 0:31:59.240
<v Speaker 1>getting into when you when you pick up a game. Um,

0:31:59.280 --> 0:32:01.760
<v Speaker 1>and there are I'm sure there are quite a few

0:32:02.600 --> 0:32:06.720
<v Speaker 1>adults who who are buying games for themselves who's sort

0:32:06.760 --> 0:32:08.960
<v Speaker 1>of like, you know, you just see you can glance

0:32:09.000 --> 0:32:10.560
<v Speaker 1>at the game, you go, oh, that looks interesting, and

0:32:10.560 --> 0:32:11.960
<v Speaker 1>then you see the thing and you might say, you

0:32:11.960 --> 0:32:14.800
<v Speaker 1>know what, if this is mature, there's probably a lot

0:32:14.800 --> 0:32:16.880
<v Speaker 1>of violence the word, or if you're an adult, you

0:32:16.960 --> 0:32:18.320
<v Speaker 1>might look in and say, oh, you look at the

0:32:18.400 --> 0:32:21.280
<v Speaker 1>team that's not gonna Yeah. It goes the other way too, right,

0:32:21.480 --> 0:32:23.880
<v Speaker 1>like if you have people who want to play really

0:32:23.880 --> 0:32:26.000
<v Speaker 1>intense games, they're like, oh, this looks cool, and then

0:32:26.000 --> 0:32:28.160
<v Speaker 1>you're like, oh, it's t for teen that's not intense enough.

0:32:28.680 --> 0:32:30.360
<v Speaker 1>Just like you know, I hear this all the time

0:32:30.440 --> 0:32:33.200
<v Speaker 1>from people who are fans of horror movies and a

0:32:33.240 --> 0:32:35.240
<v Speaker 1>horror movie comes out and it's rated PG or PG

0:32:35.400 --> 0:32:37.600
<v Speaker 1>thirteen and they think, oh, well, then it's not worth

0:32:37.640 --> 0:32:40.520
<v Speaker 1>seeing because it's not gonna you know, personally, I think

0:32:40.520 --> 0:32:43.440
<v Speaker 1>that you can do a lot within that rating by

0:32:43.480 --> 0:32:46.920
<v Speaker 1>cranking up tension and terror. Uh you know, it doesn't

0:32:47.000 --> 0:32:50.040
<v Speaker 1>necessarily mean that it's an inferior movie just because it

0:32:50.080 --> 0:32:53.160
<v Speaker 1>has that rating, but that's that's one of those things

0:32:53.160 --> 0:32:54.320
<v Speaker 1>like you know, you go out and you buy a game,

0:32:54.440 --> 0:32:55.800
<v Speaker 1>or you're going to buy a game. You see it's

0:32:55.840 --> 0:32:58.040
<v Speaker 1>ray for everyone. You're like, yeah, I could get that,

0:32:58.160 --> 0:33:00.560
<v Speaker 1>or I could get blood, guts and gore or seven

0:33:00.720 --> 0:33:05.400
<v Speaker 1>the torturing, which is him, let's get that one instead,

0:33:05.800 --> 0:33:08.320
<v Speaker 1>and has nothing to do with the quality of the

0:33:08.360 --> 0:33:11.720
<v Speaker 1>content in a sense of whether it's a fun game

0:33:11.760 --> 0:33:14.840
<v Speaker 1>to play. It just has to do with the actual content.

0:33:15.400 --> 0:33:20.840
<v Speaker 1>So um, yeah, don't treat these ratings as uh as

0:33:21.000 --> 0:33:24.080
<v Speaker 1>as a statement of the actual quality of the game itself.

0:33:24.560 --> 0:33:26.400
<v Speaker 1>That would be a mistake as well, because you could

0:33:26.400 --> 0:33:31.520
<v Speaker 1>have a game that's rated imflemature that's nearly unplayable, just terrible,

0:33:32.160 --> 0:33:35.560
<v Speaker 1>and another game that's E for everyone that might seem

0:33:35.600 --> 0:33:38.880
<v Speaker 1>like it's just a very you know, kind of simple,

0:33:38.880 --> 0:33:42.040
<v Speaker 1>silly game, but be really genuinely fun to play. So

0:33:42.680 --> 0:33:46.240
<v Speaker 1>don't take the ratings as any sort of comment on

0:33:46.560 --> 0:33:49.680
<v Speaker 1>what the gameplay experience will be like. Alright, guys, that

0:33:49.760 --> 0:33:52.240
<v Speaker 1>wraps up this classic episode of tech Stuff. Hope you

0:33:52.320 --> 0:33:55.640
<v Speaker 1>enjoyed it, and if you have any suggestions for future

0:33:55.720 --> 0:33:59.000
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0:33:59.000 --> 0:34:02.160
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0:34:02.360 --> 0:34:05.400
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0:34:05.400 --> 0:34:08.640
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0:34:08.640 --> 0:34:12.600
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0:34:14.840 --> 0:34:16.839
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0:34:22.040 --> 0:34:25.000
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0:34:25.040 --> 0:34:27.759
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0:34:27.840 --> 0:34:30.440
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0:34:30.480 --> 0:34:38.480
<v Speaker 1>again really soon. Y text Stuff is a production of

0:34:38.480 --> 0:34:41.600
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