1 00:00:04,240 --> 00:00:07,240 Speaker 1: Welcome to tech Stuff, a production of I Heart Radios 2 00:00:07,320 --> 00:00:13,760 Speaker 1: How Stuff Works. Hey there, and welcome to tech Stuff. 3 00:00:13,800 --> 00:00:16,560 Speaker 1: I'm your host, Jonathan Strickland. I'm an executive producer with 4 00:00:16,600 --> 00:00:18,600 Speaker 1: How Stuff Works in iHeart Radio and I love all 5 00:00:18,720 --> 00:00:22,520 Speaker 1: things tech in. Today's episode is a classic episode that 6 00:00:22,640 --> 00:00:26,520 Speaker 1: originally published on November nineteenth, two thousand and twelve. It's 7 00:00:26,520 --> 00:00:30,120 Speaker 1: titled tech Stuff Gets an E s r B Rating 8 00:00:30,440 --> 00:00:32,360 Speaker 1: and I talked about E s r B ratings not 9 00:00:32,520 --> 00:00:35,680 Speaker 1: too long ago. But in this episode, Chris Palette and 10 00:00:35,760 --> 00:00:39,280 Speaker 1: I actually talk about the e s r B rating system, 11 00:00:39,320 --> 00:00:42,519 Speaker 1: where it came from, how it's used, and to get 12 00:00:42,520 --> 00:00:46,120 Speaker 1: a deeper understanding of what it's for and you know 13 00:00:46,280 --> 00:00:50,880 Speaker 1: why it exists. I hope you guys enjoy we're doing 14 00:00:50,920 --> 00:00:56,240 Speaker 1: an episode about the e s RB. Okay, so are 15 00:00:56,280 --> 00:00:59,120 Speaker 1: you okay? I am okay. It's the Entertainment Software Rating 16 00:00:59,160 --> 00:01:02,160 Speaker 1: Board and this this is actually a request that was 17 00:01:02,200 --> 00:01:03,920 Speaker 1: sent to us by a couple of different listeners who 18 00:01:03,960 --> 00:01:07,240 Speaker 1: wanted to know more about this system. It's history, why 19 00:01:07,319 --> 00:01:10,320 Speaker 1: do we have it, does it work? What's it all about? 20 00:01:10,360 --> 00:01:14,640 Speaker 1: So in general, the E s r B. Sorry Alfie, 21 00:01:14,920 --> 00:01:17,280 Speaker 1: he has r V. What's it all about Alfie. The 22 00:01:17,360 --> 00:01:20,280 Speaker 1: E s r V is a it's a rating system 23 00:01:20,400 --> 00:01:23,320 Speaker 1: for video games, and it's it's a rating system not 24 00:01:23,440 --> 00:01:27,120 Speaker 1: for the quality of the game, but what is the content, 25 00:01:27,400 --> 00:01:29,880 Speaker 1: how the content of the game shapes the game, and 26 00:01:30,520 --> 00:01:35,559 Speaker 1: whether or not that content is um uh suitable for 27 00:01:35,760 --> 00:01:40,040 Speaker 1: different age groups. So just running through the different ratings 28 00:01:40,080 --> 00:01:43,640 Speaker 1: really quickly. Uh. The E s r B has ratings 29 00:01:43,720 --> 00:01:47,120 Speaker 1: for e C, which is early childhood. That's games that 30 00:01:47,160 --> 00:01:50,680 Speaker 1: are suitable for ages three and older. Younger than three, 31 00:01:50,720 --> 00:01:53,440 Speaker 1: we just typically say these are people who probably can't 32 00:01:53,520 --> 00:01:55,600 Speaker 1: process what the heck is going on anyway, so it 33 00:01:55,600 --> 00:01:58,600 Speaker 1: really doesn't matter what it is, but not really appropriate 34 00:01:58,760 --> 00:02:03,320 Speaker 1: in any case. Get that two year old off my Xbox. Uh, 35 00:02:03,400 --> 00:02:08,320 Speaker 1: E is for everyone, which is actually not everyone. It's 36 00:02:08,360 --> 00:02:11,640 Speaker 1: really content that's suitable for ages six and older. Keeping 37 00:02:11,639 --> 00:02:15,360 Speaker 1: in mind that content that's EC early childhood probably has 38 00:02:15,400 --> 00:02:20,280 Speaker 1: gameplay elements that most people all over the age of 39 00:02:20,320 --> 00:02:24,440 Speaker 1: six wouldn't be terribly interested in. Um. I say most 40 00:02:24,440 --> 00:02:26,200 Speaker 1: because there are exceptions. I mean, I'm not going to 41 00:02:26,320 --> 00:02:28,560 Speaker 1: pass judgment on Chris if he wants to play lots 42 00:02:28,600 --> 00:02:32,560 Speaker 1: of e C games. There's eight ten, ten plus, which 43 00:02:32,600 --> 00:02:38,720 Speaker 1: is everyone ten and older, so against slightly more restrictive 44 00:02:38,760 --> 00:02:43,440 Speaker 1: than just the E T four teen uh M for 45 00:02:43,639 --> 00:02:47,960 Speaker 1: mature meaning people who are seventeen or older uh and 46 00:02:48,160 --> 00:02:54,400 Speaker 1: AO AO which is adults only, which has content in 47 00:02:54,480 --> 00:02:57,639 Speaker 1: it that should only be played by people of eighteen 48 00:02:57,720 --> 00:03:00,680 Speaker 1: years of age or older according to their rating according 49 00:03:00,720 --> 00:03:03,720 Speaker 1: to the rating A and each of these each of 50 00:03:03,720 --> 00:03:07,400 Speaker 1: these ratings have their own criteria as to you know, 51 00:03:07,760 --> 00:03:11,080 Speaker 1: what what constitutes a T rate rating as opposed to 52 00:03:11,080 --> 00:03:14,680 Speaker 1: an M rating. And in general, what we're talking about 53 00:03:14,680 --> 00:03:18,520 Speaker 1: here are types of content that might include things like 54 00:03:18,639 --> 00:03:23,160 Speaker 1: gambling that that will up a E. S R B 55 00:03:23,360 --> 00:03:25,400 Speaker 1: rating on a game to a higher one to like 56 00:03:25,639 --> 00:03:32,720 Speaker 1: M or whatever. H violence, blood, gore, sexual content, strong language, 57 00:03:32,840 --> 00:03:35,119 Speaker 1: drug use, this kind of stuff sort of the same 58 00:03:35,160 --> 00:03:37,960 Speaker 1: things that you would see with the Motion Picture Association 59 00:03:37,960 --> 00:03:40,520 Speaker 1: of America with their rating system for movies. In fact, 60 00:03:40,560 --> 00:03:43,120 Speaker 1: there are a lot of parallels. And you might say, 61 00:03:43,240 --> 00:03:46,720 Speaker 1: all right, so we have this rating system, Uh, how 62 00:03:46,720 --> 00:03:50,120 Speaker 1: did that get started? And really to to understand that, 63 00:03:50,160 --> 00:03:53,400 Speaker 1: you have to go back into the history of video games, 64 00:03:54,080 --> 00:03:55,760 Speaker 1: I would argue in a way that you'd have to 65 00:03:55,800 --> 00:03:59,600 Speaker 1: go back into the history of entertainment content because I 66 00:03:59,640 --> 00:04:06,000 Speaker 1: think e s RB is, well, it's a consortium really, 67 00:04:06,960 --> 00:04:10,000 Speaker 1: and and the thing is, I think they we're paying 68 00:04:10,080 --> 00:04:13,920 Speaker 1: attention to what had happened to people in other industries 69 00:04:13,960 --> 00:04:20,880 Speaker 1: as well, right It just before the before the early nineties, 70 00:04:21,000 --> 00:04:24,560 Speaker 1: it was kind of a moot point only because video 71 00:04:24,680 --> 00:04:29,160 Speaker 1: games were fairly primitive as far as graphics are concerned. 72 00:04:29,640 --> 00:04:33,479 Speaker 1: So it was not easy to graphically represent something that 73 00:04:33,520 --> 00:04:37,560 Speaker 1: would be objectionable. Uh, not that people didn't try, and 74 00:04:37,600 --> 00:04:40,840 Speaker 1: not that there aren't exceptions, because there are, I'm thinking 75 00:04:40,880 --> 00:04:42,840 Speaker 1: of one right off the top of my head for 76 00:04:42,960 --> 00:04:48,720 Speaker 1: the Atari Twenty Days, but you could not realistically represent 77 00:04:49,040 --> 00:04:55,200 Speaker 1: things like uh, graphic violence or sexual content before the 78 00:04:55,279 --> 00:04:58,760 Speaker 1: sixteen bit era. It was just really the consideration was 79 00:04:58,800 --> 00:05:01,760 Speaker 1: that the eight bit era and earlier, everything was so 80 00:05:01,839 --> 00:05:06,760 Speaker 1: blocky and so pixelated that it didn't really resemble reality. 81 00:05:07,080 --> 00:05:10,880 Speaker 1: It was more like seeing something in a cartoon. So uh, 82 00:05:10,960 --> 00:05:13,440 Speaker 1: you know, you might watch a cartoon as a kid 83 00:05:13,720 --> 00:05:17,400 Speaker 1: of Wildly Coyote and the roadrunner, and the road runner 84 00:05:17,440 --> 00:05:20,640 Speaker 1: does something and Wildly Coyote suffers a terrible injury, and 85 00:05:20,680 --> 00:05:22,520 Speaker 1: there are some people who would argue that that could 86 00:05:22,520 --> 00:05:25,839 Speaker 1: be harmful to kids, uh, seeing how it shaped me 87 00:05:26,200 --> 00:05:30,919 Speaker 1: and who I am. Well that's anecdotal anyway. And Chris, uh, 88 00:05:31,040 --> 00:05:32,839 Speaker 1: you know, don't worry. I'm not going to do anything 89 00:05:32,839 --> 00:05:36,400 Speaker 1: with this enormous mallet behind me. Um he he he. Well, yes, 90 00:05:36,440 --> 00:05:38,919 Speaker 1: I and you know that there were some exceptions. I 91 00:05:38,960 --> 00:05:42,120 Speaker 1: do bear a striking resemblance to my character from Adventure 92 00:05:42,880 --> 00:05:46,599 Speaker 1: on the right. Just a block, because I am a block, 93 00:05:46,760 --> 00:05:49,200 Speaker 1: just a just a block, just one pixel block, but 94 00:05:49,600 --> 00:05:53,120 Speaker 1: a giant pixel. Uh. Once we got into the sixteen 95 00:05:53,120 --> 00:05:57,640 Speaker 1: bit era, we started to have more realistic, more fluid graphics, 96 00:05:57,839 --> 00:06:01,800 Speaker 1: and there was you know, the the population that was 97 00:06:01,839 --> 00:06:05,919 Speaker 1: playing video games was beginning to grow older. You know, 98 00:06:06,000 --> 00:06:08,599 Speaker 1: you were you had people who had started playing video 99 00:06:08,600 --> 00:06:12,080 Speaker 1: games as kids on systems like the Atari or the 100 00:06:12,160 --> 00:06:16,039 Speaker 1: Ninteno Entertainment System or whatever, and so they were continuing 101 00:06:16,040 --> 00:06:18,360 Speaker 1: to play video games as they got older, and their 102 00:06:18,400 --> 00:06:22,920 Speaker 1: interests began to um go into more what we call 103 00:06:23,040 --> 00:06:27,440 Speaker 1: mature subjects. So just like people who watched movies, you know, 104 00:06:27,520 --> 00:06:29,400 Speaker 1: they might want to go see an R rated movie 105 00:06:29,560 --> 00:06:32,880 Speaker 1: or something, uh, same sort of thing. And so the 106 00:06:32,960 --> 00:06:36,000 Speaker 1: video game publishers began to cater to that audience. I mean, 107 00:06:36,040 --> 00:06:38,200 Speaker 1: you've got to remember also the people who were developing 108 00:06:38,279 --> 00:06:41,880 Speaker 1: video games. They were video game players, you know, when 109 00:06:41,880 --> 00:06:44,000 Speaker 1: they were kids. And we're talking about the early nineties here. 110 00:06:44,040 --> 00:06:46,440 Speaker 1: The people who played video games in the very early 111 00:06:46,440 --> 00:06:48,520 Speaker 1: eighties were now the people who were making video games 112 00:06:48,520 --> 00:06:52,280 Speaker 1: in the nineties. Their tastes had matured, and so you 113 00:06:52,400 --> 00:06:56,479 Speaker 1: started to see video games that were depicting violence in 114 00:06:56,520 --> 00:07:01,160 Speaker 1: a more realistic and graphic way than ever before, and 115 00:07:01,200 --> 00:07:05,080 Speaker 1: that began to raise some concerns in the minds of 116 00:07:05,240 --> 00:07:09,880 Speaker 1: certain people. UH. Some of those people held quite a 117 00:07:09,920 --> 00:07:14,680 Speaker 1: bit of influence, people like UH, the Senator Joe Lieberman 118 00:07:16,040 --> 00:07:21,600 Speaker 1: UH and Senator Herb Herb Cole. They both were concerned 119 00:07:21,680 --> 00:07:24,920 Speaker 1: and they had hearings in the United States Senate about 120 00:07:25,040 --> 00:07:28,800 Speaker 1: video game violence and how that affected children and whether 121 00:07:28,960 --> 00:07:32,080 Speaker 1: or not in fact, video games were contributing to the 122 00:07:32,080 --> 00:07:37,960 Speaker 1: corruption of society. This is not a new thing at all. 123 00:07:38,040 --> 00:07:42,240 Speaker 1: We have had politicians worry about various forms of entertainment 124 00:07:42,280 --> 00:07:46,320 Speaker 1: corrupting the youth and ruining everything. And that's why apple 125 00:07:46,320 --> 00:07:49,160 Speaker 1: pie doesn't taste as sweet. It's why you can't walk 126 00:07:49,200 --> 00:07:51,040 Speaker 1: down the street at night. It's why you have to 127 00:07:51,080 --> 00:07:53,760 Speaker 1: lock your doors when you leave in the evening. It's 128 00:07:54,040 --> 00:07:56,280 Speaker 1: it's why you you never have the paper because your 129 00:07:56,280 --> 00:08:00,600 Speaker 1: neighbor always steals it. It's it's it's the perp. It's 130 00:08:00,600 --> 00:08:05,320 Speaker 1: actually the reason why everything is terrible. Now I'm exaggerating 131 00:08:05,320 --> 00:08:08,640 Speaker 1: for effect. I didn't know if you were you were, 132 00:08:08,920 --> 00:08:13,680 Speaker 1: you know, well no, but um but yeah, I mean. 133 00:08:13,720 --> 00:08:17,760 Speaker 1: And then it's not just politicians, of course, their parents associations. 134 00:08:17,800 --> 00:08:22,840 Speaker 1: There are just concerned citizens who draw conclusions that a 135 00:08:23,280 --> 00:08:27,320 Speaker 1: form of entertainment and the its popularity among a certain 136 00:08:27,320 --> 00:08:30,760 Speaker 1: group might in fact influence that certain group to behave 137 00:08:30,880 --> 00:08:34,160 Speaker 1: in a negative way or to be desensitized against violence 138 00:08:34,160 --> 00:08:37,240 Speaker 1: for example. Exactly. Yes, so not necessarily they'll go out 139 00:08:37,280 --> 00:08:39,000 Speaker 1: and hit somebody over the head with a mallet, But 140 00:08:39,040 --> 00:08:41,600 Speaker 1: if they see someone else hit someone over the head 141 00:08:41,600 --> 00:08:45,320 Speaker 1: with a mallet, they won't necessarily spring to action. Um yeah. 142 00:08:45,559 --> 00:08:49,120 Speaker 1: There there are concerns, and there have been lots of 143 00:08:49,120 --> 00:08:53,760 Speaker 1: different studies with very different outcomes about whether or not 144 00:08:54,840 --> 00:08:59,760 Speaker 1: violence in media affects people in a real way beyond 145 00:09:00,080 --> 00:09:02,960 Speaker 1: you know, beyond like a visceral reaction. Does it have 146 00:09:03,080 --> 00:09:06,880 Speaker 1: a lasting impact on a person's personality. Those are questions 147 00:09:06,880 --> 00:09:10,080 Speaker 1: that still have not been fully answered because there are 148 00:09:10,080 --> 00:09:13,320 Speaker 1: a lot of studies out there with conflicting results. I 149 00:09:13,360 --> 00:09:16,240 Speaker 1: know what I believe, but but there are results the 150 00:09:16,280 --> 00:09:19,840 Speaker 1: conflict with what I believe. So well, as it turns out, 151 00:09:19,880 --> 00:09:22,600 Speaker 1: it may be one of those frustrating situation where it 152 00:09:22,679 --> 00:09:25,880 Speaker 1: may depend on the individual person, right, Well, in which 153 00:09:25,880 --> 00:09:28,320 Speaker 1: case I would argue that that's a person that's a 154 00:09:28,360 --> 00:09:31,839 Speaker 1: person issue, not a not an industry issue, right because 155 00:09:31,880 --> 00:09:33,160 Speaker 1: it's it's one of those things you can make the 156 00:09:33,240 --> 00:09:35,720 Speaker 1: argument of, well, if this one person who was affected 157 00:09:35,720 --> 00:09:38,800 Speaker 1: by this one type of media were to instead have 158 00:09:38,960 --> 00:09:41,320 Speaker 1: fixated upon another type of media, we'd be having the 159 00:09:41,360 --> 00:09:44,040 Speaker 1: same discussion, but we'd be having it about music. And 160 00:09:44,120 --> 00:09:47,559 Speaker 1: this discussion has been about music. It has been about television, 161 00:09:47,600 --> 00:09:51,319 Speaker 1: it has been about film, it's been about novels. It's 162 00:09:51,360 --> 00:09:54,720 Speaker 1: been about classical music. I mean, any form of entertainment. 163 00:09:54,760 --> 00:09:58,400 Speaker 1: You can imagine. It's gone through this experience of people 164 00:09:58,440 --> 00:10:01,760 Speaker 1: talking about, you know, that novel, that new fangled way 165 00:10:01,800 --> 00:10:06,320 Speaker 1: of putting words together and creating fanciful fictional stories is 166 00:10:06,480 --> 00:10:09,720 Speaker 1: ruining everything. Oh yeah, that that Actually there were people 167 00:10:09,720 --> 00:10:14,280 Speaker 1: who said that novels we're bringing about the downfall of society. Well, hey, 168 00:10:14,679 --> 00:10:17,600 Speaker 1: I recently read that that Plato I think it was, 169 00:10:17,760 --> 00:10:22,320 Speaker 1: had rebelled against the written words. He said, no, it's 170 00:10:22,920 --> 00:10:26,800 Speaker 1: because writing things down means that you are sapping your 171 00:10:26,800 --> 00:10:30,040 Speaker 1: own ability to think that was the idea. It's it's 172 00:10:30,040 --> 00:10:33,280 Speaker 1: the same argument about Google making us stupid, because everything 173 00:10:33,320 --> 00:10:35,520 Speaker 1: that we need to know is on the web now, 174 00:10:36,040 --> 00:10:38,199 Speaker 1: so we don't need to remember it in our our 175 00:10:38,280 --> 00:10:42,040 Speaker 1: meat space heads. Um. So yeah, I mean, anyway, like 176 00:10:42,080 --> 00:10:44,400 Speaker 1: we the point of that whole thing is just to 177 00:10:44,440 --> 00:10:47,000 Speaker 1: say video games are not unique in this situation. This 178 00:10:47,080 --> 00:10:51,400 Speaker 1: has gone through multiple venues, multiple forms of media. But 179 00:10:51,440 --> 00:10:54,400 Speaker 1: in this case you had a lot of pressure coming 180 00:10:54,559 --> 00:10:58,920 Speaker 1: from the United States government for something to be done 181 00:10:59,200 --> 00:11:03,560 Speaker 1: in the video game industry. Within the industry itself or 182 00:11:03,640 --> 00:11:06,240 Speaker 1: the ultimatum was, if you guys don't get together and 183 00:11:06,280 --> 00:11:08,680 Speaker 1: figure out a way of taking care of this, then 184 00:11:08,760 --> 00:11:12,040 Speaker 1: we're gonna do it. We being the United States government, 185 00:11:12,480 --> 00:11:15,160 Speaker 1: and the industry was like, did not want that to happen. 186 00:11:15,160 --> 00:11:16,959 Speaker 1: They did not want to have some sort of federal 187 00:11:17,040 --> 00:11:21,040 Speaker 1: regulation in place over the video game industry, and so 188 00:11:21,200 --> 00:11:23,760 Speaker 1: it was imperative to come up with some sort of 189 00:11:24,000 --> 00:11:29,240 Speaker 1: industry based ratings system that could be demonstrably proven to 190 00:11:29,320 --> 00:11:32,160 Speaker 1: be as objective as possible, so it's not you know, 191 00:11:32,280 --> 00:11:35,840 Speaker 1: it's not pulling the wool over anyone's eyes or anything. Uh. 192 00:11:35,920 --> 00:11:41,120 Speaker 1: And to have some sort of enforceable policy. Yeah, those 193 00:11:41,120 --> 00:11:43,800 Speaker 1: were all important issues. Yeah. And and again they're they're 194 00:11:43,800 --> 00:11:48,439 Speaker 1: taking their their their cues from other similar or other 195 00:11:48,559 --> 00:11:52,600 Speaker 1: entertainment industries, like the Motion Picture Association of America with 196 00:11:52,600 --> 00:11:56,400 Speaker 1: with movie ratings several decades prior, and of course the 197 00:11:56,440 --> 00:12:01,079 Speaker 1: Comics Code from comic books after Frederick Wortham's uh um 198 00:12:01,240 --> 00:12:06,120 Speaker 1: Seduction of the Innocent um. Wow. But yeah, I mean, 199 00:12:06,120 --> 00:12:09,680 Speaker 1: these these industries self regulated. They said, okay, okay, you 200 00:12:09,720 --> 00:12:12,319 Speaker 1: know what, we'll get together. We'll form a group, and 201 00:12:12,480 --> 00:12:14,520 Speaker 1: we will come up with a rating system that helps 202 00:12:14,559 --> 00:12:18,559 Speaker 1: people identify what kind of content to you know, will 203 00:12:18,600 --> 00:12:20,800 Speaker 1: be in the package when you when you do this. 204 00:12:21,120 --> 00:12:23,080 Speaker 1: And yeah, I mean there were there were certain games 205 00:12:23,120 --> 00:12:25,880 Speaker 1: in particular, I think some you know, like Mortal Kombats. 206 00:12:26,080 --> 00:12:28,040 Speaker 1: That's the one. The Mortal Kombat, I think more than 207 00:12:28,080 --> 00:12:33,000 Speaker 1: any other video game, has been cited as the the 208 00:12:33,040 --> 00:12:35,440 Speaker 1: genesis of this discussion. I mean there are other ones 209 00:12:35,480 --> 00:12:40,040 Speaker 1: to like Doom that was another big one, domm Night 210 00:12:40,040 --> 00:12:44,640 Speaker 1: Trap for home games, Lethal Enforcers, which was, as I recall, 211 00:12:44,679 --> 00:12:47,079 Speaker 1: a light gun based game. So I mean, yeah, these 212 00:12:47,120 --> 00:12:48,880 Speaker 1: these were games that had a lot of violence in them. 213 00:12:49,200 --> 00:12:52,240 Speaker 1: Of course, by today's games standards, if you're talking about 214 00:12:52,320 --> 00:12:56,360 Speaker 1: a truly, truly violent game in today's standards, they might 215 00:12:56,400 --> 00:12:59,720 Speaker 1: seem quaint in comparison. Yeah, but but you know, that 216 00:12:59,840 --> 00:13:03,840 Speaker 1: was what caused these conversations to happen, and as a result, 217 00:13:03,880 --> 00:13:08,000 Speaker 1: the games industry are actually different. Companies within the industry 218 00:13:08,120 --> 00:13:11,720 Speaker 1: all began to suggest ratings systems, and in fact, there 219 00:13:11,720 --> 00:13:14,160 Speaker 1: were quite a few. In the earliest days. There were 220 00:13:14,200 --> 00:13:17,360 Speaker 1: several competing One. Sega came out with one, the Video 221 00:13:17,440 --> 00:13:20,800 Speaker 1: Game Rating Council. Uh. Yep, Video Game Rating Council was 222 00:13:20,880 --> 00:13:26,280 Speaker 1: from Sega. There was the three D O suggested one. Uh. 223 00:13:26,320 --> 00:13:31,839 Speaker 1: They they had the Recreational Software Advisory Council formed by 224 00:13:32,080 --> 00:13:35,760 Speaker 1: Software Publishers Association, and then there was one called the 225 00:13:35,840 --> 00:13:41,160 Speaker 1: Interactive Digital Software Association, which again was a uh it's 226 00:13:41,440 --> 00:13:45,640 Speaker 1: a collection, it's a collection of software companies that were 227 00:13:46,200 --> 00:13:51,120 Speaker 1: uh advocating for a particular rating system, and that I 228 00:13:51,200 --> 00:13:56,160 Speaker 1: D s A. It's eventually became the Entertainment Software Rating 229 00:13:56,200 --> 00:13:58,240 Speaker 1: Board e s r B. As we now know it, 230 00:13:59,120 --> 00:14:05,000 Speaker 1: that got present it to Congress, and in uh Congress 231 00:14:05,080 --> 00:14:08,760 Speaker 1: approved the form the formation of the s E s 232 00:14:08,880 --> 00:14:11,120 Speaker 1: R B, and they you know, it was formally made 233 00:14:11,800 --> 00:14:16,800 Speaker 1: the rating system for American video games. So if you 234 00:14:16,880 --> 00:14:19,480 Speaker 1: pick up a video game in America, a video game case, 235 00:14:20,360 --> 00:14:23,680 Speaker 1: there's a very good chance, in fact, an overwhelmingly good chance, 236 00:14:24,120 --> 00:14:27,520 Speaker 1: that you will see a little black box with white 237 00:14:27,960 --> 00:14:30,480 Speaker 1: white inside, and then there's a black letter that indicates 238 00:14:30,520 --> 00:14:35,120 Speaker 1: what the rating for that particular game is UM and 239 00:14:35,120 --> 00:14:39,520 Speaker 1: and that's become the standard essentially. And here's the thing 240 00:14:39,600 --> 00:14:42,080 Speaker 1: is that there's there's no The reason for this again 241 00:14:42,200 --> 00:14:44,760 Speaker 1: is so that the consumer has an idea of what 242 00:14:44,840 --> 00:14:48,360 Speaker 1: type of content is going to be in that game. Uh, 243 00:14:48,480 --> 00:14:54,520 Speaker 1: it's it's not specifically meant to dictate two retailers what 244 00:14:54,640 --> 00:14:57,000 Speaker 1: they need to do with each type of game. Like 245 00:14:57,040 --> 00:15:01,200 Speaker 1: in other words, there's no rule that says, okay, anything 246 00:15:01,280 --> 00:15:06,120 Speaker 1: that is rated T or or higher in the on 247 00:15:06,200 --> 00:15:08,720 Speaker 1: the maturity scale like T or M or a O 248 00:15:09,440 --> 00:15:13,360 Speaker 1: cannot be three feet off the floor. It has to 249 00:15:13,360 --> 00:15:15,920 Speaker 1: be higher up than that. Like, there's no rule about that. 250 00:15:16,360 --> 00:15:19,360 Speaker 1: There's no there's no specific policy in place or law 251 00:15:19,400 --> 00:15:22,640 Speaker 1: in place that says you have to be a certain 252 00:15:22,680 --> 00:15:24,880 Speaker 1: age to be able to buy a game. The rating 253 00:15:24,920 --> 00:15:27,400 Speaker 1: is there as a guide to say this is what, 254 00:15:27,720 --> 00:15:31,160 Speaker 1: this is who the game is intended. You know, we 255 00:15:31,240 --> 00:15:33,520 Speaker 1: mean this for people who are seventeen or older or 256 00:15:33,560 --> 00:15:36,200 Speaker 1: eighteen or older. Chris and I have more to say 257 00:15:36,280 --> 00:15:39,120 Speaker 1: about the s r B rating system, but before we 258 00:15:39,160 --> 00:15:49,080 Speaker 1: get to that, let's take a quick break. There was 259 00:15:49,160 --> 00:15:52,840 Speaker 1: the United States Supreme Court found that that you cannot 260 00:15:53,800 --> 00:15:59,760 Speaker 1: restrict mature or adults only titles to specific age groups 261 00:15:59,760 --> 00:16:03,920 Speaker 1: to be cause video game content falls under the realm 262 00:16:03,920 --> 00:16:07,720 Speaker 1: of free speech, which cannot be infringed upon by the government. 263 00:16:07,720 --> 00:16:10,640 Speaker 1: Now that doesn't mean that the stores can't have policies, 264 00:16:11,040 --> 00:16:13,040 Speaker 1: because the stores are not the government. In fact, that 265 00:16:13,080 --> 00:16:15,720 Speaker 1: was the whole reason why this board was formed, was 266 00:16:15,760 --> 00:16:18,800 Speaker 1: so that they could keep that separation between government and business. 267 00:16:19,400 --> 00:16:22,640 Speaker 1: So a an actual retailer, if you were to go 268 00:16:22,800 --> 00:16:25,800 Speaker 1: to a video game store, they might have a policy 269 00:16:25,880 --> 00:16:30,200 Speaker 1: that says, we do not sell uh any game that 270 00:16:30,520 --> 00:16:34,720 Speaker 1: is ranked M or AO to anyone under the age 271 00:16:34,720 --> 00:16:36,640 Speaker 1: of seventeen, and we will ask for I D. And 272 00:16:36,680 --> 00:16:40,320 Speaker 1: that's their policy, and it's perfectly fine. The government can't 273 00:16:40,360 --> 00:16:44,720 Speaker 1: restrict it, but a store can and UH also go 274 00:16:44,760 --> 00:16:48,600 Speaker 1: ahead and say it. AO games very rarely get carried 275 00:16:48,600 --> 00:16:51,960 Speaker 1: in stores because it's kind of the same thing as 276 00:16:52,000 --> 00:16:55,840 Speaker 1: the n C seventeen rating for films. Films that get 277 00:16:55,840 --> 00:16:59,520 Speaker 1: an NC seventeen rating very very rarely get any sort 278 00:16:59,520 --> 00:17:02,560 Speaker 1: of relief in most theaters. You might have a few 279 00:17:02,640 --> 00:17:06,159 Speaker 1: independent theaters that will run in C seventeen movies, but 280 00:17:06,320 --> 00:17:08,520 Speaker 1: in general they do not get any sort of wide 281 00:17:08,600 --> 00:17:11,560 Speaker 1: release at all. It's very rare when that happens. So 282 00:17:11,720 --> 00:17:13,600 Speaker 1: the same sort of thing with AO games. So getting 283 00:17:13,600 --> 00:17:16,359 Speaker 1: an AO rating. If you are a game publisher and 284 00:17:16,440 --> 00:17:18,320 Speaker 1: you develop a game and you submit it to the 285 00:17:18,320 --> 00:17:20,840 Speaker 1: e s r B and you get an A O rating, 286 00:17:21,400 --> 00:17:23,919 Speaker 1: your first reaction might be, we need to change this 287 00:17:24,040 --> 00:17:26,840 Speaker 1: because no one's going to carry our game in stores 288 00:17:26,880 --> 00:17:29,480 Speaker 1: and we're not going to make any money. Yeah. Yeah, Now, 289 00:17:29,520 --> 00:17:33,479 Speaker 1: they don't They don't necessarily play all of the games. 290 00:17:33,520 --> 00:17:35,880 Speaker 1: Actually they don't. They don't play the games at all. Well, 291 00:17:35,920 --> 00:17:38,240 Speaker 1: they do have in house testers, according to the s 292 00:17:38,320 --> 00:17:41,399 Speaker 1: r B, who do go through it um and as 293 00:17:41,440 --> 00:17:45,400 Speaker 1: a result of UH the whole hot Coffee incident, they 294 00:17:45,400 --> 00:17:48,480 Speaker 1: are supposed to at least disclose everything that's in the 295 00:17:48,680 --> 00:17:53,760 Speaker 1: in the package that you could get even if it's hidden. Okay, 296 00:17:53,760 --> 00:17:56,360 Speaker 1: So in order to in order to understand what Chris 297 00:17:56,359 --> 00:17:57,720 Speaker 1: has just said, you know, we have to have some 298 00:17:57,760 --> 00:18:00,679 Speaker 1: background here. First of all, the general way that a 299 00:18:00,760 --> 00:18:03,600 Speaker 1: game manufacturer submits a game to the s r B 300 00:18:04,640 --> 00:18:08,359 Speaker 1: E s RBS UH general way of testing a game 301 00:18:08,520 --> 00:18:12,000 Speaker 1: doesn't necessarily involve playing it. It can involve playing it, 302 00:18:12,080 --> 00:18:14,719 Speaker 1: but to play a game and to really get a 303 00:18:14,760 --> 00:18:17,520 Speaker 1: sense of what the content is all about can take 304 00:18:17,600 --> 00:18:20,800 Speaker 1: hours and hours and hours of gameplay, so they don't 305 00:18:20,840 --> 00:18:22,800 Speaker 1: play every single game that comes into them all the 306 00:18:22,840 --> 00:18:25,600 Speaker 1: way through. What they do tend to do, though, is 307 00:18:25,960 --> 00:18:28,439 Speaker 1: part of the E s r B ratings processes. They 308 00:18:28,480 --> 00:18:32,040 Speaker 1: require a game manufacturer to submit a DVD that has 309 00:18:32,160 --> 00:18:35,840 Speaker 1: on it the examples of the most extreme types of 310 00:18:35,920 --> 00:18:39,800 Speaker 1: content that game has. So, in other words, you're watching 311 00:18:40,000 --> 00:18:46,240 Speaker 1: like a clip compilation of the worst of this game, 312 00:18:46,359 --> 00:18:49,040 Speaker 1: worst being in the sense of like the most intense content. 313 00:18:49,160 --> 00:18:52,640 Speaker 1: So if if it has any sort of violent content, 314 00:18:53,040 --> 00:18:58,480 Speaker 1: or uh, sexually graphic content, or or foul language, anything 315 00:18:58,520 --> 00:19:02,080 Speaker 1: like that, anything that would affect the rating, the most 316 00:19:02,160 --> 00:19:04,919 Speaker 1: intense examples of that are supposed to be included on 317 00:19:05,040 --> 00:19:09,160 Speaker 1: the DVD so that the ratings experts who are trained 318 00:19:09,359 --> 00:19:14,560 Speaker 1: in UH the the processes that the E s r 319 00:19:14,720 --> 00:19:17,840 Speaker 1: B uses to determine the rating for a game, so 320 00:19:17,880 --> 00:19:22,040 Speaker 1: that they can determine what rating applies here. And if 321 00:19:22,080 --> 00:19:25,720 Speaker 1: you were to release a game that turned out to 322 00:19:25,760 --> 00:19:29,600 Speaker 1: contain content that went beyond what you showed the DVD 323 00:19:29,840 --> 00:19:34,240 Speaker 1: in the DVD, you could suffer some pretty stiff fines industry. 324 00:19:35,000 --> 00:19:38,320 Speaker 1: UH the industry itself would find you and you could 325 00:19:38,680 --> 00:19:41,840 Speaker 1: face a recall which could be very expensive to recall 326 00:19:41,880 --> 00:19:44,199 Speaker 1: all the copies of the game. Now that is the 327 00:19:44,200 --> 00:19:47,120 Speaker 1: case when when Christmas talking about the hot Coffee incident, 328 00:19:47,760 --> 00:19:51,320 Speaker 1: that's specifically talking about it was Grand Theft Auto four right, 329 00:19:52,160 --> 00:19:54,080 Speaker 1: I want to say, or Grand Theft Auto San Andreas. 330 00:19:54,280 --> 00:19:56,760 Speaker 1: Grand Theft Auto s Andreas was specifically what it was. 331 00:19:57,080 --> 00:20:01,800 Speaker 1: Uh I owned that game. So this was something that 332 00:20:01,880 --> 00:20:04,280 Speaker 1: was originally included in the game, and it was a 333 00:20:04,320 --> 00:20:06,760 Speaker 1: mini game, and it was it was a sexual encounter 334 00:20:07,440 --> 00:20:11,399 Speaker 1: and it was Ultimately the game designers decided not to 335 00:20:11,560 --> 00:20:13,960 Speaker 1: include it in the game, but they didn't remove it 336 00:20:14,160 --> 00:20:18,160 Speaker 1: so much as they kind of the code was still there, 337 00:20:18,200 --> 00:20:20,399 Speaker 1: but it was inactive. It was sort of like an 338 00:20:20,400 --> 00:20:23,160 Speaker 1: Easter egg. Well, yeah, you could get to it if 339 00:20:23,200 --> 00:20:26,960 Speaker 1: you if you knew how to either uh, if you 340 00:20:27,000 --> 00:20:30,760 Speaker 1: knew how to either alter an Xbox console or if 341 00:20:30,760 --> 00:20:33,600 Speaker 1: you're using the PC version, if you were able to 342 00:20:33,680 --> 00:20:36,840 Speaker 1: use some software to activate the code, you could get 343 00:20:36,880 --> 00:20:40,280 Speaker 1: access to this game. But it was this mini game 344 00:20:40,320 --> 00:20:44,320 Speaker 1: within the game, but it was not intended for public consumption, 345 00:20:44,359 --> 00:20:47,320 Speaker 1: at least that's what the publisher said. And the problem 346 00:20:47,359 --> 00:20:50,919 Speaker 1: was that went outside what they had submitted to the 347 00:20:51,000 --> 00:20:54,320 Speaker 1: ratings board, and they had their original rating for that 348 00:20:54,400 --> 00:20:58,199 Speaker 1: game was M for mature. That mini game pushed it 349 00:20:58,280 --> 00:21:01,440 Speaker 1: over to adults only, and so they ended up doing 350 00:21:01,480 --> 00:21:04,520 Speaker 1: a recall and republishing the game without the code in 351 00:21:04,800 --> 00:21:09,600 Speaker 1: at all so they could regain that M mature rating. Ah, 352 00:21:09,800 --> 00:21:13,639 Speaker 1: if you were to uh submit your game again, you 353 00:21:13,640 --> 00:21:16,000 Speaker 1: would send this DVD to the e s r B. 354 00:21:16,119 --> 00:21:20,320 Speaker 1: They would have up to well at least three people 355 00:21:20,520 --> 00:21:25,800 Speaker 1: looking at it. Those three people would have experience with kids. 356 00:21:26,359 --> 00:21:28,400 Speaker 1: That's actually one of the requirements is that they would 357 00:21:28,440 --> 00:21:31,160 Speaker 1: have to have some sort of experience, either professional or personal, 358 00:21:31,240 --> 00:21:34,159 Speaker 1: with children in order to be able to view the 359 00:21:34,240 --> 00:21:38,400 Speaker 1: content and then judge at what age level is this appropriate, 360 00:21:39,080 --> 00:21:42,840 Speaker 1: and so it's not just you know, some scientists with 361 00:21:42,920 --> 00:21:47,040 Speaker 1: beakers and uh, not that kind of beaker, but with 362 00:21:47,119 --> 00:21:51,440 Speaker 1: a like electronic device is saying, well, scientifically, we've determined 363 00:21:51,440 --> 00:21:54,800 Speaker 1: that sixteen is exactly the age at which this game 364 00:21:55,720 --> 00:21:58,480 Speaker 1: can be sold, and no one under sixteen should ever 365 00:21:58,520 --> 00:22:01,080 Speaker 1: play it. It's not that it's uh, it's a little 366 00:22:01,080 --> 00:22:03,880 Speaker 1: more subjective than that. In fact, so is in fact 367 00:22:03,920 --> 00:22:07,520 Speaker 1: the film rating system. It's not there's no rating system 368 00:22:07,560 --> 00:22:12,800 Speaker 1: that I know of that is truly objective, so that 369 00:22:13,040 --> 00:22:15,960 Speaker 1: you may find examples of games on the market where 370 00:22:16,000 --> 00:22:19,200 Speaker 1: you're thinking, this game is rated T for team, this 371 00:22:19,280 --> 00:22:22,120 Speaker 1: game is rated M for mature, and I cannot see 372 00:22:22,160 --> 00:22:26,040 Speaker 1: a significant difference in content between the two games. That's 373 00:22:26,240 --> 00:22:30,520 Speaker 1: entirely possible. Same with M and A O. You might say, well, 374 00:22:30,520 --> 00:22:35,040 Speaker 1: why did this incredibly violent game get a mature rating? 375 00:22:35,080 --> 00:22:39,600 Speaker 1: But this game which has a brief UH scene, that's 376 00:22:39,640 --> 00:22:41,760 Speaker 1: that's part of the game that has some sort of 377 00:22:41,760 --> 00:22:45,480 Speaker 1: sexuality to it that got AO. And again it also 378 00:22:45,520 --> 00:22:50,040 Speaker 1: brings into question things like the cultural values like which 379 00:22:50,520 --> 00:22:54,240 Speaker 1: this gets discussions all the time. Why do we think 380 00:22:54,320 --> 00:23:00,280 Speaker 1: of violence being more acceptable than uh scenes that depicts sexuality? 381 00:23:00,280 --> 00:23:03,800 Speaker 1: For example. And I mean there's that's a complicated cultural 382 00:23:03,880 --> 00:23:08,359 Speaker 1: question that goes well beyond the scope of UH this podcast. 383 00:23:08,440 --> 00:23:10,720 Speaker 1: I mean that it would be a fascinating discussion but 384 00:23:10,800 --> 00:23:14,000 Speaker 1: doesn't really play into here. But yeah, if you take 385 00:23:14,000 --> 00:23:17,320 Speaker 1: a look, there's there's a list that they maintained that 386 00:23:17,400 --> 00:23:21,840 Speaker 1: the s r B maintains of all the games that 387 00:23:21,920 --> 00:23:25,960 Speaker 1: have received an AO rating. It's a tiny, tiny list. 388 00:23:26,119 --> 00:23:29,440 Speaker 1: There's not many, and almost all of them, in fact, 389 00:23:30,320 --> 00:23:33,240 Speaker 1: all of them that I can think of, UH have 390 00:23:33,800 --> 00:23:36,720 Speaker 1: strong sexual content as one of the components of the game, 391 00:23:36,920 --> 00:23:40,320 Speaker 1: and except for one, was gambling and it was actual 392 00:23:40,400 --> 00:23:43,040 Speaker 1: gambling and that's what got it an AO rating, and 393 00:23:43,040 --> 00:23:46,000 Speaker 1: the rest were strong sexual content which gave it the 394 00:23:46,040 --> 00:23:48,960 Speaker 1: A O rating, Whereas there was I think only one 395 00:23:49,040 --> 00:23:52,160 Speaker 1: game that I can think of that merited and initially 396 00:23:52,200 --> 00:23:56,240 Speaker 1: merited an AO rating based solely upon violence, which was 397 00:23:56,640 --> 00:23:59,919 Speaker 1: The Punisher, as I recall, and it was it just 398 00:24:00,040 --> 00:24:03,840 Speaker 1: it had such graphic depictions of violence and and torture 399 00:24:03,880 --> 00:24:07,359 Speaker 1: scenes that the game publisher ended up going back and 400 00:24:07,400 --> 00:24:10,800 Speaker 1: in order to avoid an AO rating, they changed. There 401 00:24:10,880 --> 00:24:13,560 Speaker 1: was there was like some interrogation scene I think that 402 00:24:13,640 --> 00:24:16,800 Speaker 1: was so intense that that was what was the real problem. 403 00:24:16,800 --> 00:24:19,119 Speaker 1: That was the crux of it. So they changed it 404 00:24:19,160 --> 00:24:24,400 Speaker 1: from color to a black and white uh image for 405 00:24:24,440 --> 00:24:27,240 Speaker 1: that particular sequence, and that was enough to knock it 406 00:24:27,320 --> 00:24:29,800 Speaker 1: back down to mature, which is kind of interesting. I 407 00:24:29,800 --> 00:24:33,080 Speaker 1: mean again, that's a philosophical discussion that I think needs 408 00:24:33,119 --> 00:24:35,520 Speaker 1: to happen and has happened in the past, but needs 409 00:24:35,520 --> 00:24:38,199 Speaker 1: to continue to happen. But as outside the scope of 410 00:24:38,200 --> 00:24:42,000 Speaker 1: our our show, Yeah, but there aren't There aren't many 411 00:24:42,080 --> 00:24:45,439 Speaker 1: for AO and they're almost all PC games. WHOA. I 412 00:24:45,520 --> 00:24:48,040 Speaker 1: have to interrupt the episode here because Chris was about 413 00:24:48,080 --> 00:24:50,040 Speaker 1: to say something that was going to make this m 414 00:24:50,160 --> 00:24:52,679 Speaker 1: for mature. We're gonna take a time out so he 415 00:24:52,720 --> 00:25:03,040 Speaker 1: can think about what he did. Well. The according to 416 00:25:03,080 --> 00:25:07,040 Speaker 1: the the E s RB, there were one thousand, thirty 417 00:25:07,080 --> 00:25:13,320 Speaker 1: two ratings given them were rated E for everyone, um 418 00:25:14,080 --> 00:25:19,199 Speaker 1: were everyone ten and older? Were Team were mature. That 419 00:25:19,280 --> 00:25:21,639 Speaker 1: actually really surprises me. But maybe it's because it's the 420 00:25:21,640 --> 00:25:24,280 Speaker 1: type of games I play which tend to be in 421 00:25:24,440 --> 00:25:27,080 Speaker 1: that mature range, because they tend to have a lot 422 00:25:27,119 --> 00:25:30,720 Speaker 1: of violence in them, so that that knocks it up 423 00:25:30,720 --> 00:25:33,800 Speaker 1: to mature pretty quickly. Um then, and games have gone 424 00:25:33,800 --> 00:25:36,359 Speaker 1: a lot more complicated with a big hammer and knocks 425 00:25:36,400 --> 00:25:38,159 Speaker 1: it right or up there. But games have got a 426 00:25:38,200 --> 00:25:40,400 Speaker 1: lot more complicated than when when the e s RB 427 00:25:40,560 --> 00:25:47,560 Speaker 1: first launched these these ratings, games were somewhat less complex 428 00:25:47,600 --> 00:25:49,720 Speaker 1: in the sense that not only only were they graphically 429 00:25:49,800 --> 00:25:52,440 Speaker 1: more simple, but you didn't have to worry about things 430 00:25:52,600 --> 00:25:57,760 Speaker 1: like online components so much. You know, the this was 431 00:25:57,880 --> 00:26:00,160 Speaker 1: the era where online gaming was starting to be I'm 432 00:26:00,160 --> 00:26:02,760 Speaker 1: a thing, but it was it was pretty rare. Today, 433 00:26:02,800 --> 00:26:06,200 Speaker 1: of course, it's common for games to have online components. 434 00:26:06,760 --> 00:26:10,600 Speaker 1: So now you will also have other elements included with 435 00:26:10,840 --> 00:26:15,480 Speaker 1: your basic rating, which includes the content descriptors, which tell 436 00:26:15,560 --> 00:26:19,639 Speaker 1: you why in a very broad sense, the game is 437 00:26:19,760 --> 00:26:21,720 Speaker 1: rated a particular way. So I might say, you know, 438 00:26:22,000 --> 00:26:25,360 Speaker 1: M for strong, for for violence and blood and gore, 439 00:26:25,520 --> 00:26:30,280 Speaker 1: something like that. But there's also what they call interactive elements. 440 00:26:30,760 --> 00:26:33,800 Speaker 1: These are features that a game might have that could 441 00:26:34,640 --> 00:26:38,000 Speaker 1: uh change the experience of playing that game, but it's 442 00:26:38,040 --> 00:26:41,439 Speaker 1: outside the scope of the content itself. This is stuff 443 00:26:41,480 --> 00:26:43,800 Speaker 1: like the game has some sort of social element to it, 444 00:26:43,840 --> 00:26:47,480 Speaker 1: like it might share personal information about you when you 445 00:26:47,600 --> 00:26:49,920 Speaker 1: play this game. Well, that's something that you would want 446 00:26:49,920 --> 00:26:51,399 Speaker 1: to know. It doesn't have anything to do with the 447 00:26:51,400 --> 00:26:53,399 Speaker 1: content of the game, but because it could share your 448 00:26:53,440 --> 00:26:55,879 Speaker 1: personal information, you probably want to know that before you 449 00:26:55,880 --> 00:26:59,800 Speaker 1: buy the game, or that it may also allow for 450 00:27:00,080 --> 00:27:04,919 Speaker 1: or online play with other gamers. And now again, uh, 451 00:27:05,040 --> 00:27:08,359 Speaker 1: an online game might be the least objectionable thing in 452 00:27:08,359 --> 00:27:10,320 Speaker 1: the world. It might be a simple puzzle game that 453 00:27:10,359 --> 00:27:13,439 Speaker 1: has no objectionable content and would be rated E for 454 00:27:13,520 --> 00:27:18,800 Speaker 1: everyone based on the the gameplay itself. But if it 455 00:27:18,840 --> 00:27:21,760 Speaker 1: has that online component, then again, adults kind of need 456 00:27:21,840 --> 00:27:24,919 Speaker 1: to know because you go online and people do not 457 00:27:25,040 --> 00:27:30,040 Speaker 1: necessarily behave the same way that the content would suggest. 458 00:27:30,440 --> 00:27:34,359 Speaker 1: So you might have the most foul mouthed, awful person 459 00:27:34,480 --> 00:27:37,720 Speaker 1: playing a puzzle game with you, and uh. And you know, 460 00:27:37,760 --> 00:27:39,640 Speaker 1: you can't blame it on the game. It's the person 461 00:27:39,640 --> 00:27:42,560 Speaker 1: who's doing it. But you know, by including that interactive 462 00:27:42,560 --> 00:27:46,199 Speaker 1: element on the box, the person buying the games, like, Okay, 463 00:27:46,280 --> 00:27:48,600 Speaker 1: if I play it this way, I can't expect that 464 00:27:48,760 --> 00:27:53,880 Speaker 1: sometimes I'm going to encounter material that could be objectionable. Yeah. Yeah, 465 00:27:54,040 --> 00:27:59,240 Speaker 1: it's it's all subjective, which is that's the and that's 466 00:27:59,240 --> 00:28:01,520 Speaker 1: the trickiest art. You know. You you, like I said, 467 00:28:01,560 --> 00:28:04,679 Speaker 1: you can have two different you could submit the same 468 00:28:04,760 --> 00:28:09,200 Speaker 1: game to two different fully trained groups of people who 469 00:28:09,480 --> 00:28:13,080 Speaker 1: that's their job is to uh to put a rating 470 00:28:13,080 --> 00:28:15,920 Speaker 1: to a game and get two different results. And it's 471 00:28:15,960 --> 00:28:19,200 Speaker 1: because it is subjective. There's you know, it's not like 472 00:28:19,280 --> 00:28:22,840 Speaker 1: you count up the number of times someone gets punched 473 00:28:22,840 --> 00:28:24,840 Speaker 1: in the face and that determines whether it goes to 474 00:28:25,040 --> 00:28:29,399 Speaker 1: from T to M or or whatever. Um. Yeah, so 475 00:28:29,440 --> 00:28:33,400 Speaker 1: it's it's a little I mean, but again, this this 476 00:28:33,480 --> 00:28:38,680 Speaker 1: is all about the software industry monitoring themselves so that 477 00:28:38,720 --> 00:28:41,880 Speaker 1: there's not some sort of government agency doing it for them. Yeah. 478 00:28:42,000 --> 00:28:46,840 Speaker 1: Ultimately it's it's in the industry's best interest to do 479 00:28:47,000 --> 00:28:52,680 Speaker 1: its own policing so that they can avoid any imperial entanglement, 480 00:28:52,840 --> 00:28:56,640 Speaker 1: right right, right, I thought I detected your stench as 481 00:28:56,640 --> 00:28:59,880 Speaker 1: sin as I came on board. Um they yes that 482 00:29:01,520 --> 00:29:05,840 Speaker 1: no more chili. Uh yeah, it's it's one of those 483 00:29:05,840 --> 00:29:08,480 Speaker 1: things where where you know, if the industry didn't do it, 484 00:29:08,440 --> 00:29:11,920 Speaker 1: it was gonna get done to them. And again, these 485 00:29:11,960 --> 00:29:17,240 Speaker 1: these ratings are guidelines so a store can develop certain policies. 486 00:29:17,240 --> 00:29:20,320 Speaker 1: But ultimately, like you know, you could buy games online. 487 00:29:20,360 --> 00:29:23,520 Speaker 1: That's another issue. Downloadable content that can change a game 488 00:29:24,200 --> 00:29:26,400 Speaker 1: because what comes in the package when you buy it 489 00:29:26,440 --> 00:29:30,160 Speaker 1: from the store, could be very simple and yeah, like 490 00:29:30,200 --> 00:29:33,400 Speaker 1: you could have a game where it's fairly violent but 491 00:29:33,480 --> 00:29:36,320 Speaker 1: not terrible, you know. So so let's say get a 492 00:29:36,360 --> 00:29:38,200 Speaker 1: mature ratings, so it's it's bad enough, so they say, 493 00:29:38,240 --> 00:29:40,640 Speaker 1: all right, seventeen and older. They that we're gonna limit 494 00:29:40,640 --> 00:29:42,959 Speaker 1: it to seventeen or older. And then you have downloadable 495 00:29:43,000 --> 00:29:47,360 Speaker 1: content that has much more intense content in it. Then 496 00:29:47,480 --> 00:29:49,640 Speaker 1: you might have people say, way, now this really needs 497 00:29:49,640 --> 00:29:52,440 Speaker 1: to be adults only. Now that that causes problems. That 498 00:29:52,520 --> 00:29:55,000 Speaker 1: makes it more complicated. So yeah, I mean, it's it's 499 00:29:55,040 --> 00:29:58,560 Speaker 1: it's a complex issue. I also kind of it does 500 00:29:58,640 --> 00:30:02,239 Speaker 1: make me wonder at what level do they say we 501 00:30:02,320 --> 00:30:05,360 Speaker 1: need to put this as adults only? It goes beyond 502 00:30:05,400 --> 00:30:07,880 Speaker 1: mature because I've played some games that have had some 503 00:30:08,120 --> 00:30:13,160 Speaker 1: pretty intense content in it, and you know, not that 504 00:30:13,200 --> 00:30:17,040 Speaker 1: I'm advocating that those games get reassigned a different rating, 505 00:30:17,160 --> 00:30:20,280 Speaker 1: but it just makes me wonder, really, where where is 506 00:30:20,360 --> 00:30:24,520 Speaker 1: the where's the line? You know? And again I suspect 507 00:30:24,560 --> 00:30:28,200 Speaker 1: that's the strong sexual content that's really the line. Um 508 00:30:28,600 --> 00:30:32,520 Speaker 1: that's just a based on anecdotal experience, So it's not 509 00:30:32,840 --> 00:30:34,440 Speaker 1: you know, don't take it to the bank or anything. 510 00:30:35,000 --> 00:30:38,360 Speaker 1: But based on some of the incredibly violent games I've played, 511 00:30:38,920 --> 00:30:43,160 Speaker 1: where you can do some pretty awful stuff, it does 512 00:30:43,280 --> 00:30:45,080 Speaker 1: make me wonder, all right, where's the limit. I don't 513 00:30:45,120 --> 00:30:49,440 Speaker 1: I don't understand where the this divider is. Yeah, it's 514 00:30:49,480 --> 00:30:53,800 Speaker 1: it's understandable because it's you know, there's with it being subjective, 515 00:30:53,920 --> 00:30:57,600 Speaker 1: there's no clear cut book of stuff that people are 516 00:30:57,640 --> 00:31:00,360 Speaker 1: judging it by. Now, I would say, if you are 517 00:31:00,400 --> 00:31:03,680 Speaker 1: a parent and you're listening to this podcast, pay attention 518 00:31:03,760 --> 00:31:07,600 Speaker 1: to those ratings on the video game covers and think 519 00:31:07,720 --> 00:31:10,719 Speaker 1: about that, you know, and think about the influence that 520 00:31:10,840 --> 00:31:13,600 Speaker 1: might have on a kid, or just think if that's 521 00:31:13,960 --> 00:31:16,240 Speaker 1: if that's really something that you think your your kids 522 00:31:16,240 --> 00:31:19,160 Speaker 1: should be getting into. I mean, I think I think 523 00:31:19,160 --> 00:31:21,480 Speaker 1: parents do need to take a lot of responsibility for 524 00:31:21,480 --> 00:31:26,040 Speaker 1: this and pay attention to what their kids are getting into, because, um, 525 00:31:26,080 --> 00:31:29,120 Speaker 1: you know, it's better to know upfront than to be 526 00:31:29,200 --> 00:31:32,400 Speaker 1: surprised later on. And uh, I mean, if you're cool 527 00:31:32,440 --> 00:31:35,680 Speaker 1: with your kid playing mature games, then that's a personal 528 00:31:35,720 --> 00:31:37,520 Speaker 1: decision and I'm not going to argue with you one 529 00:31:37,520 --> 00:31:39,960 Speaker 1: way or the other. I don't have kids, so I 530 00:31:40,000 --> 00:31:42,640 Speaker 1: don't feel like I have any groundstand on when it 531 00:31:42,640 --> 00:31:45,440 Speaker 1: comes to that sort of discussion, but just be aware. 532 00:31:45,840 --> 00:31:48,280 Speaker 1: As vilified as it is in some circles, I do 533 00:31:48,360 --> 00:31:52,440 Speaker 1: think that having the ratings available to people makes it 534 00:31:52,480 --> 00:31:56,160 Speaker 1: a little easier to tell sort of the situation you're 535 00:31:56,160 --> 00:31:59,240 Speaker 1: getting into when you when you pick up a game. Um, 536 00:31:59,280 --> 00:32:01,760 Speaker 1: and there are I'm sure there are quite a few 537 00:32:02,600 --> 00:32:06,720 Speaker 1: adults who who are buying games for themselves who's sort 538 00:32:06,760 --> 00:32:08,960 Speaker 1: of like, you know, you just see you can glance 539 00:32:09,000 --> 00:32:10,560 Speaker 1: at the game, you go, oh, that looks interesting, and 540 00:32:10,560 --> 00:32:11,960 Speaker 1: then you see the thing and you might say, you 541 00:32:11,960 --> 00:32:14,800 Speaker 1: know what, if this is mature, there's probably a lot 542 00:32:14,800 --> 00:32:16,880 Speaker 1: of violence the word, or if you're an adult, you 543 00:32:16,960 --> 00:32:18,320 Speaker 1: might look in and say, oh, you look at the 544 00:32:18,400 --> 00:32:21,280 Speaker 1: team that's not gonna Yeah. It goes the other way too, right, 545 00:32:21,480 --> 00:32:23,880 Speaker 1: like if you have people who want to play really 546 00:32:23,880 --> 00:32:26,000 Speaker 1: intense games, they're like, oh, this looks cool, and then 547 00:32:26,000 --> 00:32:28,160 Speaker 1: you're like, oh, it's t for teen that's not intense enough. 548 00:32:28,680 --> 00:32:30,360 Speaker 1: Just like you know, I hear this all the time 549 00:32:30,440 --> 00:32:33,200 Speaker 1: from people who are fans of horror movies and a 550 00:32:33,240 --> 00:32:35,240 Speaker 1: horror movie comes out and it's rated PG or PG 551 00:32:35,400 --> 00:32:37,600 Speaker 1: thirteen and they think, oh, well, then it's not worth 552 00:32:37,640 --> 00:32:40,520 Speaker 1: seeing because it's not gonna you know, personally, I think 553 00:32:40,520 --> 00:32:43,440 Speaker 1: that you can do a lot within that rating by 554 00:32:43,480 --> 00:32:46,920 Speaker 1: cranking up tension and terror. Uh you know, it doesn't 555 00:32:47,000 --> 00:32:50,040 Speaker 1: necessarily mean that it's an inferior movie just because it 556 00:32:50,080 --> 00:32:53,160 Speaker 1: has that rating, but that's that's one of those things 557 00:32:53,160 --> 00:32:54,320 Speaker 1: like you know, you go out and you buy a game, 558 00:32:54,440 --> 00:32:55,800 Speaker 1: or you're going to buy a game. You see it's 559 00:32:55,840 --> 00:32:58,040 Speaker 1: ray for everyone. You're like, yeah, I could get that, 560 00:32:58,160 --> 00:33:00,560 Speaker 1: or I could get blood, guts and gore or seven 561 00:33:00,720 --> 00:33:05,400 Speaker 1: the torturing, which is him, let's get that one instead, 562 00:33:05,800 --> 00:33:08,320 Speaker 1: and has nothing to do with the quality of the 563 00:33:08,360 --> 00:33:11,720 Speaker 1: content in a sense of whether it's a fun game 564 00:33:11,760 --> 00:33:14,840 Speaker 1: to play. It just has to do with the actual content. 565 00:33:15,400 --> 00:33:20,840 Speaker 1: So um, yeah, don't treat these ratings as uh as 566 00:33:21,000 --> 00:33:24,080 Speaker 1: as a statement of the actual quality of the game itself. 567 00:33:24,560 --> 00:33:26,400 Speaker 1: That would be a mistake as well, because you could 568 00:33:26,400 --> 00:33:31,520 Speaker 1: have a game that's rated imflemature that's nearly unplayable, just terrible, 569 00:33:32,160 --> 00:33:35,560 Speaker 1: and another game that's E for everyone that might seem 570 00:33:35,600 --> 00:33:38,880 Speaker 1: like it's just a very you know, kind of simple, 571 00:33:38,880 --> 00:33:42,040 Speaker 1: silly game, but be really genuinely fun to play. So 572 00:33:42,680 --> 00:33:46,240 Speaker 1: don't take the ratings as any sort of comment on 573 00:33:46,560 --> 00:33:49,680 Speaker 1: what the gameplay experience will be like. Alright, guys, that 574 00:33:49,760 --> 00:33:52,240 Speaker 1: wraps up this classic episode of tech Stuff. Hope you 575 00:33:52,320 --> 00:33:55,640 Speaker 1: enjoyed it, and if you have any suggestions for future 576 00:33:55,720 --> 00:33:59,000 Speaker 1: episodes of the show, why why don't you just write 577 00:33:59,000 --> 00:34:02,160 Speaker 1: me let me know what is email addresses tech Stuff 578 00:34:02,360 --> 00:34:05,400 Speaker 1: at how stuff works dot com or pop on over 579 00:34:05,400 --> 00:34:08,640 Speaker 1: to our website that's tech stuff podcast dot com. You're 580 00:34:08,640 --> 00:34:12,600 Speaker 1: gonna find an archive of every single episode we've ever published. 581 00:34:12,640 --> 00:34:14,799 Speaker 1: Over there. You will also find links to where we 582 00:34:14,840 --> 00:34:16,839 Speaker 1: are in social media, so you can reach out on 583 00:34:16,840 --> 00:34:19,480 Speaker 1: Facebook or on Twitter and let us know what you 584 00:34:19,520 --> 00:34:22,000 Speaker 1: want to hear over there if you like. And of 585 00:34:22,040 --> 00:34:25,000 Speaker 1: course there's also a link to our online store, where 586 00:34:25,040 --> 00:34:27,759 Speaker 1: any purchase you make goes to help the show and 587 00:34:27,840 --> 00:34:30,440 Speaker 1: we greatly appreciate it and I will talk to you 588 00:34:30,480 --> 00:34:38,480 Speaker 1: again really soon. Y text Stuff is a production of 589 00:34:38,480 --> 00:34:41,600 Speaker 1: I Heart Radio's How Stuff Works. For more podcasts from 590 00:34:41,600 --> 00:34:45,359 Speaker 1: my heart Radio, visit the i heart Radio app, Apple Podcasts, 591 00:34:45,480 --> 00:34:47,480 Speaker 1: or wherever you listen to your favorite shows.