WEBVTT - High Frame Rates and the Soap Opera Effect

0:00:04.480 --> 0:00:12.360
<v Speaker 1>Welcome to tech Stuff, a production from iHeartRadio. Hey there,

0:00:12.440 --> 0:00:16.160
<v Speaker 1>and welcome to tech Stuff. I'm your host, Jonathan Strickland.

0:00:16.160 --> 0:00:20.119
<v Speaker 1>I'm an executive producer with iHeart Podcasts and how the

0:00:20.200 --> 0:00:23.320
<v Speaker 1>tech are you? So? Today I wanted to talk about

0:00:23.560 --> 0:00:26.960
<v Speaker 1>cinematic frame rates because I think it's a fascinating subject

0:00:26.960 --> 0:00:32.519
<v Speaker 1>that combines technology, psychology, physiology, and, as Doc Terminus would say,

0:00:32.560 --> 0:00:35.120
<v Speaker 1>any other ology you can think of. Also, a big

0:00:35.680 --> 0:00:37.720
<v Speaker 1>shout out to y'all out there. If any of y'all

0:00:37.720 --> 0:00:41.159
<v Speaker 1>know who Doc Terminus is, I might be narrow casting.

0:00:41.720 --> 0:00:46.240
<v Speaker 1>The standard cinematic frame rate is twenty four frames per second,

0:00:46.360 --> 0:00:48.880
<v Speaker 1>and we'll get to the reasons why in just a moment.

0:00:48.960 --> 0:00:53.320
<v Speaker 1>But this means that traditionally, filmmakers would capture twenty four

0:00:53.479 --> 0:00:58.440
<v Speaker 1>images twenty four still photographs on film per second, and

0:00:58.480 --> 0:01:02.080
<v Speaker 1>then play those pictures back at that same speed. This

0:01:02.280 --> 0:01:06.560
<v Speaker 1>is what creates the illusion of movement. As Quentin Tarantino

0:01:06.600 --> 0:01:09.840
<v Speaker 1>has pointed out in various interviews, film really has no

0:01:09.959 --> 0:01:13.000
<v Speaker 1>movement in it at all, because it really is just

0:01:13.040 --> 0:01:16.000
<v Speaker 1>a series of still photographs, and when they are projected

0:01:16.080 --> 0:01:19.600
<v Speaker 1>onto screens at a speed of twenty four images per second,

0:01:19.920 --> 0:01:22.920
<v Speaker 1>we get the illusion that things are actually moving around

0:01:22.959 --> 0:01:26.120
<v Speaker 1>in front of us. And to Tarantino, at least, this

0:01:26.240 --> 0:01:30.080
<v Speaker 1>element of film is intrinsic in the experience, you know,

0:01:30.120 --> 0:01:34.120
<v Speaker 1>the magic of movies. I'm somewhat inclined to agree with them.

0:01:34.200 --> 0:01:38.560
<v Speaker 1>Not that I haven't enjoyed digital films projected digitally, I have,

0:01:39.160 --> 0:01:44.279
<v Speaker 1>But there is something special about film, I would argue,

0:01:44.640 --> 0:01:47.720
<v Speaker 1>And part of the magic that Tarantino is talking about

0:01:47.880 --> 0:01:51.320
<v Speaker 1>is inside of us. This isn't some sort of Disney

0:01:51.440 --> 0:01:54.000
<v Speaker 1>version in which the magic was inside you all along.

0:01:54.120 --> 0:01:57.440
<v Speaker 1>I mean that for films to work, they have to

0:01:57.600 --> 0:02:01.680
<v Speaker 1>because of the way our brains work. Vision is a

0:02:01.720 --> 0:02:04.600
<v Speaker 1>really complicated topic, and most of what we would have

0:02:04.680 --> 0:02:08.040
<v Speaker 1>to focus on really is happening inside of our brains,

0:02:08.080 --> 0:02:12.040
<v Speaker 1>not our eyeballs. So, for example, let's take this idea

0:02:12.160 --> 0:02:16.000
<v Speaker 1>of the persistence of vision. So say that you get

0:02:16.000 --> 0:02:20.360
<v Speaker 1>yourself a cardboard tube, and you cover one end of

0:02:20.360 --> 0:02:23.359
<v Speaker 1>the tube, you know, with cardboard paper or something like that,

0:02:23.720 --> 0:02:26.600
<v Speaker 1>and you cut a slit in the end so that

0:02:26.760 --> 0:02:28.360
<v Speaker 1>you know, if you hold the tube up to your eye,

0:02:28.480 --> 0:02:30.880
<v Speaker 1>you get a very narrow view of whatever's in front

0:02:30.880 --> 0:02:32.440
<v Speaker 1>of you. Well, if you were to do that and

0:02:32.480 --> 0:02:35.280
<v Speaker 1>then to turn your head quickly so that you're getting

0:02:35.320 --> 0:02:38.560
<v Speaker 1>a really quick pan of your surroundings. Your brain would

0:02:38.560 --> 0:02:41.920
<v Speaker 1>actually take little slices of information and stitch them together

0:02:42.440 --> 0:02:45.520
<v Speaker 1>in a bigger picture in your brain. So that's kind

0:02:45.560 --> 0:02:47.919
<v Speaker 1>of like how some digital cameras will let you take

0:02:47.919 --> 0:02:51.600
<v Speaker 1>a panoramic shot right by taking a series of photographs

0:02:51.639 --> 0:02:53.919
<v Speaker 1>where you just line up the edges and you keep

0:02:53.960 --> 0:02:56.320
<v Speaker 1>taking them and it stitches it together in a big

0:02:56.360 --> 0:02:59.919
<v Speaker 1>panoramic image. But obviously for us, you have to do

0:03:00.080 --> 0:03:02.760
<v Speaker 1>it much much faster, and it's just using your brain.

0:03:03.040 --> 0:03:04.840
<v Speaker 1>So your brain can hold on to an image for

0:03:04.919 --> 0:03:08.440
<v Speaker 1>around one thirtieth of a second, and that's not a

0:03:08.440 --> 0:03:12.560
<v Speaker 1>hard and fast rule, but that's a general typical experience.

0:03:12.800 --> 0:03:14.680
<v Speaker 1>So that's why you need to turn your head quickly

0:03:14.760 --> 0:03:17.680
<v Speaker 1>to get this effect. If you were moving much more slowly,

0:03:17.960 --> 0:03:20.920
<v Speaker 1>then your brain isn't retaining the earlier information to let

0:03:21.000 --> 0:03:25.359
<v Speaker 1>you stitch together that bigger picture. This is possibly why

0:03:25.400 --> 0:03:28.919
<v Speaker 1>we also get that illusion of motion on screen when

0:03:28.919 --> 0:03:31.480
<v Speaker 1>the projector shows us one image. Our brain holds on

0:03:31.520 --> 0:03:33.959
<v Speaker 1>to that information as the next picture is coming up,

0:03:34.200 --> 0:03:37.200
<v Speaker 1>and it's our noggins that piece this all together to

0:03:37.240 --> 0:03:39.560
<v Speaker 1>create the illusion of movement seems like all of us

0:03:39.600 --> 0:03:43.720
<v Speaker 1>should also get an Academy award too, because without our brains,

0:03:43.800 --> 0:03:47.480
<v Speaker 1>films just wouldn't work, even for Adam Sandler movies. That

0:03:47.600 --> 0:03:51.120
<v Speaker 1>was a dig. Now, I should say that the persistence

0:03:51.120 --> 0:03:54.120
<v Speaker 1>of vision theory isn't necessarily the whole story. In fact,

0:03:54.320 --> 0:03:57.480
<v Speaker 1>there are those who criticize this theory, and they have

0:03:57.600 --> 0:04:01.240
<v Speaker 1>some very thoughtful objections. This isn't just people arguing for

0:04:01.400 --> 0:04:04.720
<v Speaker 1>arguing's sake. For example, they say the theory appears to

0:04:04.800 --> 0:04:09.320
<v Speaker 1>describe an effect that should manifest as our brains perceiving

0:04:09.520 --> 0:04:12.320
<v Speaker 1>just a series of still images, but not an actual

0:04:12.400 --> 0:04:16.000
<v Speaker 1>illusion of motion, and that it would be akin to

0:04:16.200 --> 0:04:19.360
<v Speaker 1>flipping through a sequence of photos at a slower rate,

0:04:19.480 --> 0:04:23.480
<v Speaker 1>like if you were just taking a stack of photographs

0:04:23.480 --> 0:04:25.680
<v Speaker 1>and you look at the top line and you then

0:04:25.760 --> 0:04:27.480
<v Speaker 1>put it aside and you look at the next one,

0:04:27.480 --> 0:04:29.560
<v Speaker 1>and that you know, that wouldn't be fast enough for

0:04:29.680 --> 0:04:33.320
<v Speaker 1>us to create an illusion of motion. And the argument

0:04:33.360 --> 0:04:37.080
<v Speaker 1>here is saying that persistence of vision only would describe

0:04:37.200 --> 0:04:41.000
<v Speaker 1>us seeing a sequence of pictures, but not the feeling

0:04:41.040 --> 0:04:45.600
<v Speaker 1>of something actually moving. So there is some debate about

0:04:45.880 --> 0:04:50.720
<v Speaker 1>the physiology behind this illusion of motion. I should also

0:04:50.800 --> 0:04:53.680
<v Speaker 1>mention flicker. Flicker is an important part of this too.

0:04:54.080 --> 0:04:57.120
<v Speaker 1>And if you were to project a sequence of photographs

0:04:57.279 --> 0:05:01.040
<v Speaker 1>and you weren't masking the transition of one image to

0:05:01.080 --> 0:05:03.560
<v Speaker 1>the next, you would get a lot of blur on

0:05:03.600 --> 0:05:05.880
<v Speaker 1>your screen, to the point where you might not even

0:05:05.920 --> 0:05:08.039
<v Speaker 1>be able to tell what you're looking at. So to

0:05:08.200 --> 0:05:14.520
<v Speaker 1>counter this, inventors created shutters for projectors, and the shutters

0:05:14.560 --> 0:05:16.680
<v Speaker 1>they would use would be in the form of a wheel.

0:05:16.839 --> 0:05:19.880
<v Speaker 1>So imagine a disc, right, but one side of the

0:05:19.960 --> 0:05:22.839
<v Speaker 1>disk extends further outward than the other side. It's like

0:05:22.880 --> 0:05:25.919
<v Speaker 1>it has a blade on it, so that half the

0:05:26.000 --> 0:05:30.000
<v Speaker 1>disc extends out significantly. The other half of the disc

0:05:30.240 --> 0:05:33.520
<v Speaker 1>ends earlier. And when you spin this and you have

0:05:33.640 --> 0:05:39.680
<v Speaker 1>it positioned between the projector lamp and the film, then

0:05:39.960 --> 0:05:43.200
<v Speaker 1>the blade part blocks the light from the lamp, and

0:05:43.240 --> 0:05:46.159
<v Speaker 1>it does so just at the moment that the projector

0:05:46.320 --> 0:05:50.320
<v Speaker 1>advances to the next image on the film. And so

0:05:50.920 --> 0:05:56.559
<v Speaker 1>this very careful choreography happens where the light goes through

0:05:56.800 --> 0:06:00.880
<v Speaker 1>and illuminates a full image on the film and then

0:06:01.040 --> 0:06:04.200
<v Speaker 1>is shut off by this shutter. It's blocked by the

0:06:04.240 --> 0:06:08.599
<v Speaker 1>shutter while the projector pulls the film downward so that

0:06:08.960 --> 0:06:11.640
<v Speaker 1>the next image is in place to be shown to

0:06:11.720 --> 0:06:16.240
<v Speaker 1>the people watching the movie. And this is happening incredibly fast.

0:06:16.279 --> 0:06:18.839
<v Speaker 1>Like I said, standard would be twenty four frames per second,

0:06:19.000 --> 0:06:23.120
<v Speaker 1>So with a single bladed shutter, that shutter is turning

0:06:23.240 --> 0:06:27.640
<v Speaker 1>twenty four times a second. Now, the issue here is

0:06:27.680 --> 0:06:33.719
<v Speaker 1>that blocking the lamplight introduces flicker. That's why some people

0:06:33.800 --> 0:06:37.640
<v Speaker 1>refer to films as flicks. It's from the flicker that

0:06:37.640 --> 0:06:41.600
<v Speaker 1>would be created by the use of a shutter, especially

0:06:41.600 --> 0:06:44.880
<v Speaker 1>if you were watching like films that were on lower

0:06:44.920 --> 0:06:48.960
<v Speaker 1>frame rates and the shutters not moving as fast because

0:06:48.960 --> 0:06:53.400
<v Speaker 1>it doesn't have to turn as quickly to cover the transitions,

0:06:53.520 --> 0:06:56.039
<v Speaker 1>you get a lot more noticeable flicker. You needed to

0:06:56.040 --> 0:06:58.279
<v Speaker 1>get up to around at least sixteen frames per second

0:06:58.279 --> 0:07:01.760
<v Speaker 1>to reduce it to a point where it wasn't just now. Interestingly,

0:07:02.400 --> 0:07:05.920
<v Speaker 1>modern projectors have shutters that have multiple blades on them

0:07:06.000 --> 0:07:08.880
<v Speaker 1>so that when they do one full rotation, it actually

0:07:08.920 --> 0:07:13.800
<v Speaker 1>blocks the light more than once two or three times. Typically. Why, well,

0:07:13.840 --> 0:07:17.240
<v Speaker 1>this helps you get around to sixty or seventy flicks

0:07:17.280 --> 0:07:21.120
<v Speaker 1>per second where you hit the flicker fusion threshold. And

0:07:21.160 --> 0:07:23.520
<v Speaker 1>I'm not making this up. This is a point where

0:07:23.520 --> 0:07:26.680
<v Speaker 1>our brains just perceive a persistent brightness from the projector.

0:07:26.760 --> 0:07:29.280
<v Speaker 1>We don't actually see the flicker anymore. It's too fast

0:07:29.320 --> 0:07:32.920
<v Speaker 1>for us to notice it's still there, but we can't

0:07:32.960 --> 0:07:35.760
<v Speaker 1>see it. We can't perceive it ourselves. I guess we

0:07:35.840 --> 0:07:39.120
<v Speaker 1>see it, we just don't perceive it. It's an interesting distinction.

0:07:39.440 --> 0:07:42.640
<v Speaker 1>To learn more about this, I really recommend the engineer

0:07:42.840 --> 0:07:46.800
<v Speaker 1>Guy's video How a film Projector Works. It's an absolutely

0:07:46.840 --> 0:07:50.960
<v Speaker 1>phenomenal YouTube video and it will really make you appreciate

0:07:51.000 --> 0:07:53.960
<v Speaker 1>the mechanics inside a projector and how elegant it all

0:07:54.000 --> 0:07:57.760
<v Speaker 1>works together to create this effect that we're used to,

0:07:57.920 --> 0:08:01.760
<v Speaker 1>this cinematic effect. But again, that shutter is important to

0:08:01.880 --> 0:08:07.280
<v Speaker 1>reduce blur, and by creating multi bladed shutters where you're

0:08:07.320 --> 0:08:12.119
<v Speaker 1>seeing the same image illuminated two or three times before

0:08:12.160 --> 0:08:14.880
<v Speaker 1>it moves to the next image in the film, it

0:08:14.960 --> 0:08:19.960
<v Speaker 1>means that that flicker no longer is perceptible. So getting

0:08:19.960 --> 0:08:22.760
<v Speaker 1>back to frame rate, twenty four frames per second is

0:08:22.800 --> 0:08:26.400
<v Speaker 1>the standard, but some filmmakers have experimented with different frame rates. Now,

0:08:26.680 --> 0:08:29.560
<v Speaker 1>if you shoot at a higher frame rate, like say

0:08:29.720 --> 0:08:32.360
<v Speaker 1>forty eight frames per second, but you're still projecting your

0:08:32.400 --> 0:08:35.080
<v Speaker 1>film at the standard twenty four frames per second, and

0:08:35.120 --> 0:08:38.600
<v Speaker 1>you haven't converted the film like it's still at forty

0:08:38.600 --> 0:08:41.160
<v Speaker 1>eight frames per second, well, then you would get slow motion.

0:08:41.920 --> 0:08:44.800
<v Speaker 1>Everything would move half as fast as it did when

0:08:44.840 --> 0:08:47.320
<v Speaker 1>you were shooting it. If you were shooting a sequence

0:08:47.360 --> 0:08:49.720
<v Speaker 1>at one hundred and twenty frames per second but playing

0:08:49.720 --> 0:08:52.880
<v Speaker 1>it back at twenty four, then the action on screen

0:08:52.920 --> 0:08:56.120
<v Speaker 1>will be five times slower than what happened in real

0:08:56.160 --> 0:08:58.440
<v Speaker 1>life while you were filming it. So if the sequence

0:08:58.480 --> 0:09:02.200
<v Speaker 1>took ten seconds for you to film than the film version,

0:09:02.320 --> 0:09:05.120
<v Speaker 1>the projected version of that scene will take fifty seconds,

0:09:05.120 --> 0:09:07.600
<v Speaker 1>and so on. Now you could also do the opposite.

0:09:07.720 --> 0:09:10.080
<v Speaker 1>You could shoot a sequence at one frame rate and

0:09:10.160 --> 0:09:13.400
<v Speaker 1>project it at a higher frame rate, and that will

0:09:13.440 --> 0:09:16.839
<v Speaker 1>make the action that's on screen speed up considerably. It

0:09:16.920 --> 0:09:19.680
<v Speaker 1>might also look really jerky, depending on how low a

0:09:19.720 --> 0:09:22.120
<v Speaker 1>frame rate you used when you were shooting the scene,

0:09:22.280 --> 0:09:26.320
<v Speaker 1>because there's more time that's passing between each sequential shot

0:09:26.800 --> 0:09:29.280
<v Speaker 1>in that sequence. Right, if you shot a sequence at

0:09:29.280 --> 0:09:31.000
<v Speaker 1>twelve frames per second and you played it back at

0:09:31.040 --> 0:09:33.600
<v Speaker 1>twenty four frames per second, everything would move twice as

0:09:33.640 --> 0:09:36.360
<v Speaker 1>fast on screen as it did in real life. Now

0:09:36.400 --> 0:09:38.800
<v Speaker 1>you can also shoot at a higher frame rate and

0:09:39.200 --> 0:09:43.440
<v Speaker 1>project at that same frame rate upon screening, So you

0:09:43.440 --> 0:09:45.520
<v Speaker 1>could shoot a movie at forty eight frames per second

0:09:45.720 --> 0:09:47.720
<v Speaker 1>and then play it back also at forty eight frames

0:09:47.760 --> 0:09:50.480
<v Speaker 1>per second. That's what Peter Jackson did with the Hobbit films,

0:09:50.679 --> 0:09:53.440
<v Speaker 1>at least for some of the film releases. You know,

0:09:53.520 --> 0:09:57.120
<v Speaker 1>there were others where a conversion process had to be

0:09:57.200 --> 0:09:59.679
<v Speaker 1>done so that the forty eight frames were converted down

0:09:59.720 --> 0:10:02.360
<v Speaker 1>to two twenty four frames. Essentially means I mean literally

0:10:02.480 --> 0:10:05.079
<v Speaker 1>ditching half the frames that were shot in order to

0:10:05.120 --> 0:10:08.559
<v Speaker 1>make this work. And that's because a lot of theaters

0:10:08.880 --> 0:10:12.960
<v Speaker 1>didn't have projectors capable of showing a film at forty

0:10:13.000 --> 0:10:15.280
<v Speaker 1>eight frames per second. But for those that did, you

0:10:15.280 --> 0:10:17.440
<v Speaker 1>could get that experience of a film that was shot

0:10:17.480 --> 0:10:19.440
<v Speaker 1>at forty eight frames per second and then projected at

0:10:19.480 --> 0:10:21.880
<v Speaker 1>forty eight frames per second. This meant that you were

0:10:21.880 --> 0:10:25.560
<v Speaker 1>seeing more information per second, like literally twice as much

0:10:25.679 --> 0:10:29.000
<v Speaker 1>information per second as someone who was seeing the twenty

0:10:29.040 --> 0:10:32.880
<v Speaker 1>four frame per second version. And more information being packed

0:10:32.960 --> 0:10:37.079
<v Speaker 1>into every second would result in a few different effects

0:10:37.160 --> 0:10:40.240
<v Speaker 1>like reduced motion blur. Everything would be much more crisp

0:10:40.280 --> 0:10:43.440
<v Speaker 1>and clear and there'd be less blur as things were moving,

0:10:43.520 --> 0:10:46.160
<v Speaker 1>even if things were moving quickly, there was also more

0:10:46.200 --> 0:10:49.880
<v Speaker 1>clarity in the image, and in my opinion, it created

0:10:49.960 --> 0:10:53.480
<v Speaker 1>a worse viewing experience. I saw the first two Hobbit

0:10:53.520 --> 0:10:56.560
<v Speaker 1>films in high frame rate and in three D, and

0:10:56.640 --> 0:10:59.200
<v Speaker 1>my experience was so unpleasant that I never bothered to

0:10:59.200 --> 0:11:01.520
<v Speaker 1>watch the third film at all. Still haven't seen it.

0:11:01.679 --> 0:11:04.280
<v Speaker 1>And keep in mind, the Hobbit was my favorite book

0:11:04.320 --> 0:11:07.520
<v Speaker 1>as a kid, but a combination of factors, including the

0:11:07.600 --> 0:11:11.000
<v Speaker 1>high frame rate, contributed to me forming a negative opinion

0:11:11.120 --> 0:11:14.360
<v Speaker 1>about the films. And was I just being snobby? Was

0:11:14.360 --> 0:11:17.320
<v Speaker 1>I just resisting what Peter Jackson was saying was going

0:11:17.320 --> 0:11:19.160
<v Speaker 1>to be the future of film? Could I just not

0:11:20.000 --> 0:11:23.080
<v Speaker 1>see the improvements or something else going on? Is something

0:11:23.360 --> 0:11:27.600
<v Speaker 1>fundamentally human that impacts perception playing a part in this?

0:11:28.120 --> 0:11:29.920
<v Speaker 1>That's kind of what we're going to talk about today.

0:11:30.400 --> 0:11:33.280
<v Speaker 1>And first, of course, we need to talk about some history.

0:11:33.360 --> 0:11:35.280
<v Speaker 1>And we're not going to walk through the entire history

0:11:35.320 --> 0:11:37.520
<v Speaker 1>and evolution of film, because I've already done that in

0:11:37.679 --> 0:11:41.160
<v Speaker 1>other episodes. And there's an awful lot in fact, just

0:11:41.280 --> 0:11:45.400
<v Speaker 1>the transition from still photography to creating a moving picture

0:11:45.760 --> 0:11:48.400
<v Speaker 1>has so many different steps in it. So we're going

0:11:48.480 --> 0:11:51.280
<v Speaker 1>to skip ahead to the early days of actual cinema,

0:11:51.320 --> 0:11:54.720
<v Speaker 1>when folks like Thomas Edison had invented cameras and projectors

0:11:54.960 --> 0:11:57.240
<v Speaker 1>or really slapped his name on a patent after one

0:11:57.280 --> 0:12:00.000
<v Speaker 1>of his engineers invented it. And in those early days

0:12:00.280 --> 0:12:02.760
<v Speaker 1>you had folks in France who were experimenting with cameras

0:12:02.800 --> 0:12:06.000
<v Speaker 1>and projectors that worked at around sixteen frames per second.

0:12:06.400 --> 0:12:10.199
<v Speaker 1>Edison felt the sweet spot was really forty six frames

0:12:10.240 --> 0:12:13.480
<v Speaker 1>per second, an interesting number that he arrived at. He

0:12:13.600 --> 0:12:15.520
<v Speaker 1>just assumed that at forty six, where I guess he

0:12:15.920 --> 0:12:19.079
<v Speaker 1>determined that forty six was what you needed in order

0:12:19.200 --> 0:12:22.320
<v Speaker 1>to get a point where you didn't have flicker being

0:12:22.320 --> 0:12:27.520
<v Speaker 1>distracting and you had a good smooth representation of action. Now, remember,

0:12:27.840 --> 0:12:30.880
<v Speaker 1>projectors used the shutter to block light from the projector

0:12:30.880 --> 0:12:33.040
<v Speaker 1>in order to transition from one image to the next,

0:12:33.040 --> 0:12:36.000
<v Speaker 1>which meant the shutter was blocking light at least once

0:12:36.040 --> 0:12:38.880
<v Speaker 1>per frame, and at lower frame rates it really is

0:12:38.960 --> 0:12:42.760
<v Speaker 1>noticeable and it becomes distracting. That's why Edison thought a

0:12:42.840 --> 0:12:44.920
<v Speaker 1>rate of forty six frames per second would be fast

0:12:45.000 --> 0:12:47.320
<v Speaker 1>enough for flicker to no longer really be an issue,

0:12:47.440 --> 0:12:49.520
<v Speaker 1>and we wouldn't even notice it. Now. As I mentioned

0:12:49.559 --> 0:12:52.480
<v Speaker 1>earlier there, that's a little bit slower than the sixty

0:12:52.600 --> 0:12:56.240
<v Speaker 1>or seventy flicks per second that typically we would say

0:12:56.240 --> 0:13:00.640
<v Speaker 1>reaches the flicker fusion threshold. But it's much closer to

0:13:00.760 --> 0:13:04.160
<v Speaker 1>the right number than sixteen frames per second. But that's

0:13:04.200 --> 0:13:07.360
<v Speaker 1>interesting because then you get into people saying, well, we

0:13:07.480 --> 0:13:10.560
<v Speaker 1>have a workaround, which is again the multi bladed shutter.

0:13:10.600 --> 0:13:14.000
<v Speaker 1>If you have a shutter with three blades and you're

0:13:14.040 --> 0:13:19.520
<v Speaker 1>projecting your sixteen frame per second film and you're allowing

0:13:19.600 --> 0:13:23.880
<v Speaker 1>one full rotation of the shutter per frame, that means

0:13:23.960 --> 0:13:27.920
<v Speaker 1>each frame of your film is displayed three times in

0:13:27.960 --> 0:13:30.439
<v Speaker 1>a row before it goes to the next one. Remember

0:13:30.480 --> 0:13:33.320
<v Speaker 1>this is not a fraction of a second. But the

0:13:33.440 --> 0:13:36.120
<v Speaker 1>end result of that is you get forty eight frames

0:13:36.120 --> 0:13:39.800
<v Speaker 1>per second of projected film. Yeah, you're only showing sixteen

0:13:39.880 --> 0:13:43.600
<v Speaker 1>separate images every second, but the shutter is multiplying each

0:13:43.679 --> 0:13:46.880
<v Speaker 1>frame three times, and then you get kind of forty

0:13:46.920 --> 0:13:50.280
<v Speaker 1>eight frames per second effect, and you get less flicker,

0:13:50.760 --> 0:13:54.680
<v Speaker 1>not smoother motion, but less flicker. Now, why were people

0:13:54.960 --> 0:13:58.600
<v Speaker 1>kind of gravitating towards sixteen frames per second even though

0:13:58.760 --> 0:14:00.559
<v Speaker 1>Edison was saying, no, no, no, you should be doing

0:14:00.559 --> 0:14:03.920
<v Speaker 1>forty six. It all has to come down to money.

0:14:04.320 --> 0:14:06.800
<v Speaker 1>And speaking of money, we're gonna take a quick break

0:14:06.800 --> 0:14:08.880
<v Speaker 1>to thank our sponsors and then we'll come back and

0:14:08.920 --> 0:14:11.920
<v Speaker 1>I'll tell you more about how money plays a big

0:14:11.960 --> 0:14:24.320
<v Speaker 1>part in the evolution of cinema. Okay, we're back, and

0:14:24.360 --> 0:14:27.000
<v Speaker 1>now it's time to talk about that dalla dalla bill, y'all.

0:14:27.320 --> 0:14:33.040
<v Speaker 1>So film costs money, right, Film stock, the actual raw

0:14:33.160 --> 0:14:37.280
<v Speaker 1>material you use to shoot upon, is a thing you

0:14:37.360 --> 0:14:40.120
<v Speaker 1>have to purchase. And then on top of that, once

0:14:40.160 --> 0:14:43.160
<v Speaker 1>you shoot film, you have to process it before you

0:14:43.160 --> 0:14:46.080
<v Speaker 1>can display it, like you have to develop the film

0:14:46.280 --> 0:14:49.800
<v Speaker 1>and you have to transfer the negative to make a master.

0:14:50.400 --> 0:14:54.760
<v Speaker 1>All this kind of stuff is costly. Right, the more

0:14:54.800 --> 0:14:57.040
<v Speaker 1>film you shoot, the more expensive it's going to be.

0:14:57.280 --> 0:15:00.120
<v Speaker 1>And if you're shooting at a higher frame rate, it

0:15:00.160 --> 0:15:03.360
<v Speaker 1>means you're consuming film faster than you would if you

0:15:03.400 --> 0:15:05.800
<v Speaker 1>were using a lower frame rate. You could think of

0:15:05.840 --> 0:15:09.200
<v Speaker 1>it this way, if you're spending bookoos of cash for

0:15:09.360 --> 0:15:12.160
<v Speaker 1>every foot of film that you have to purchase for

0:15:12.280 --> 0:15:15.200
<v Speaker 1>your movie, and then you're given the option to either

0:15:15.280 --> 0:15:19.600
<v Speaker 1>tell your story with sixteen photographs per second or choosing

0:15:19.720 --> 0:15:23.480
<v Speaker 1>forty six photographs per second, you're likely to go with

0:15:23.520 --> 0:15:26.320
<v Speaker 1>the sixteen. It's going to take up less film for

0:15:26.400 --> 0:15:29.400
<v Speaker 1>you to shoot a second of footage unless you're part

0:15:29.440 --> 0:15:32.000
<v Speaker 1>of the lustrous money bags family, I guess. But yeah,

0:15:32.200 --> 0:15:36.240
<v Speaker 1>film was a limited and costly resource, and for that reason,

0:15:36.320 --> 0:15:39.520
<v Speaker 1>or at least primarily for that reason, a lot of

0:15:39.600 --> 0:15:43.680
<v Speaker 1>early filmmakers gravitated towards sixteen frames per second in those

0:15:43.760 --> 0:15:46.680
<v Speaker 1>early days of filming, and they relied on projectors to

0:15:47.000 --> 0:15:50.840
<v Speaker 1>kind of smooth things out by using multi bladed shutters.

0:15:51.160 --> 0:15:54.720
<v Speaker 1>Now I say gravitated towards sixteen frames per second, but

0:15:54.880 --> 0:15:57.680
<v Speaker 1>even saying gravitated as being a bit generous because early

0:15:57.720 --> 0:16:02.200
<v Speaker 1>film cameras and projectors were frequently hand cranked. They didn't

0:16:02.240 --> 0:16:05.680
<v Speaker 1>have an electric or even spring loaded motor in them,

0:16:06.080 --> 0:16:09.520
<v Speaker 1>and a steady camera operator might manage to keep a

0:16:09.560 --> 0:16:13.880
<v Speaker 1>fairly regular rotational speed while literally cranking the camera or

0:16:13.920 --> 0:16:17.200
<v Speaker 1>the projector, but usually there was some variation in there,

0:16:17.240 --> 0:16:21.400
<v Speaker 1>so you're talking more like sometimes between ten and eighteen

0:16:21.520 --> 0:16:24.880
<v Speaker 1>frames per second, with sixteen being the goal. And then

0:16:24.920 --> 0:16:29.280
<v Speaker 1>there were also filmmakers who were purposefully experimenting with undercranking,

0:16:29.360 --> 0:16:33.000
<v Speaker 1>which means you're recording more slowly than the projection rate

0:16:33.040 --> 0:16:36.720
<v Speaker 1>will be, or overcranking, where you're recording a faster frame

0:16:36.800 --> 0:16:39.600
<v Speaker 1>rate than the projection rate should be. And like I

0:16:39.640 --> 0:16:44.800
<v Speaker 1>said earlier, this kind of translates into faster or slower

0:16:44.840 --> 0:16:47.280
<v Speaker 1>action on screen, and it can also make things a

0:16:47.280 --> 0:16:51.800
<v Speaker 1>little jerky, depending upon how erratic the changes are. So

0:16:51.960 --> 0:16:54.720
<v Speaker 1>if you watch those early silent films, you might notice

0:16:54.720 --> 0:16:58.600
<v Speaker 1>that the action is erratic, it's inconsistent in its speed,

0:16:58.760 --> 0:17:01.040
<v Speaker 1>and that's because during the record arding frame rate was

0:17:01.040 --> 0:17:03.480
<v Speaker 1>a little bit variable, and if it's played back on

0:17:03.560 --> 0:17:07.000
<v Speaker 1>modern equipment, well, the playback speed is not varying at all.

0:17:07.280 --> 0:17:10.800
<v Speaker 1>Now you could, I guess, try to digitally convert everything

0:17:10.880 --> 0:17:15.639
<v Speaker 1>so that it maintained a consistent playback speed in conjunction

0:17:15.760 --> 0:17:18.600
<v Speaker 1>with whatever was recorded, but one it would probably look

0:17:18.640 --> 0:17:21.760
<v Speaker 1>really weird, and two it might have been that the

0:17:21.800 --> 0:17:26.320
<v Speaker 1>director intended for those different frame rates in order to

0:17:26.359 --> 0:17:30.040
<v Speaker 1>create a specific effect on the film itself. But yeah,

0:17:30.040 --> 0:17:33.000
<v Speaker 1>we have to come back around to variable frame rates

0:17:33.160 --> 0:17:35.760
<v Speaker 1>because that will play a part in our discussion toward

0:17:35.840 --> 0:17:38.440
<v Speaker 1>the end. But the silent film era had a lot

0:17:38.440 --> 0:17:40.760
<v Speaker 1>of different frame rates that were used both for filming

0:17:40.760 --> 0:17:43.720
<v Speaker 1>and for projection, and often those frame rates tended towards

0:17:43.720 --> 0:17:47.719
<v Speaker 1>sixteen frames per second or thereabouts because one it seemed

0:17:47.720 --> 0:17:51.600
<v Speaker 1>to be about the lowest you could go without affecting

0:17:52.080 --> 0:17:56.040
<v Speaker 1>perception of the film negatively. And it also allows you

0:17:56.080 --> 0:17:58.000
<v Speaker 1>to save as much money as you could on film

0:17:58.040 --> 0:18:01.359
<v Speaker 1>stock because you're not chewing through it. Super movie houses

0:18:01.359 --> 0:18:03.719
<v Speaker 1>would sometimes take advantage of all this. They would actually

0:18:03.760 --> 0:18:07.240
<v Speaker 1>play movies back at a higher frame rate than what

0:18:07.440 --> 0:18:10.440
<v Speaker 1>was shot because if you can play a movie back

0:18:10.440 --> 0:18:13.680
<v Speaker 1>at a faster frame rate, the screening takes less time. Right,

0:18:13.760 --> 0:18:16.840
<v Speaker 1>you get through your film faster, and you might be

0:18:16.840 --> 0:18:19.080
<v Speaker 1>able to fit in an additional seating at the end

0:18:19.080 --> 0:18:21.359
<v Speaker 1>of the day and sell more tickets that way. But

0:18:21.440 --> 0:18:25.360
<v Speaker 1>things would trend towards standardization because of a new technological

0:18:25.400 --> 0:18:29.600
<v Speaker 1>development for film, which was adding sound to it. So

0:18:29.640 --> 0:18:32.560
<v Speaker 1>here's the thing. The way sound on film would work

0:18:32.880 --> 0:18:36.680
<v Speaker 1>like early on, there was an attempt to pair films

0:18:36.720 --> 0:18:40.160
<v Speaker 1>with things like a record album and you would start

0:18:40.200 --> 0:18:43.280
<v Speaker 1>the two at the same time. But this was tricky.

0:18:43.359 --> 0:18:46.440
<v Speaker 1>You could easily have an issue where things were out

0:18:46.480 --> 0:18:49.120
<v Speaker 1>of sync and then it just becomes distracting. The big

0:18:49.160 --> 0:18:52.959
<v Speaker 1>development on film was optical sound in that there's an

0:18:53.000 --> 0:18:57.399
<v Speaker 1>optical track, a light based track that holds the sound information,

0:18:57.520 --> 0:19:01.399
<v Speaker 1>and this track runs a long side the actual image

0:19:01.400 --> 0:19:04.520
<v Speaker 1>is captured on film. There's a very narrow band where

0:19:04.560 --> 0:19:09.760
<v Speaker 1>the optical track lives, and within a projector, there's a

0:19:09.880 --> 0:19:14.200
<v Speaker 1>separate lamp from the actual film lamp that beams light

0:19:14.359 --> 0:19:17.000
<v Speaker 1>through this narrow band on the side of the strip

0:19:17.000 --> 0:19:19.639
<v Speaker 1>of film, and you have a photosensitive detector that's on

0:19:19.720 --> 0:19:23.320
<v Speaker 1>the opposite side, and the photosensitive detector picks up light

0:19:23.359 --> 0:19:28.159
<v Speaker 1>that's coming through this optical band of information, and the

0:19:28.280 --> 0:19:31.879
<v Speaker 1>light that's passing through ends up being converted into an

0:19:31.920 --> 0:19:35.359
<v Speaker 1>electrical current through this photo detector, and that sends it

0:19:35.400 --> 0:19:38.119
<v Speaker 1>to an amplifier, which then can go to speakers and

0:19:38.160 --> 0:19:40.960
<v Speaker 1>then you can get sound playing back. I've also done

0:19:40.960 --> 0:19:43.080
<v Speaker 1>episodes about this, so I'm not going to go further

0:19:43.160 --> 0:19:46.280
<v Speaker 1>into detail, but it is cool now. In a projector,

0:19:46.600 --> 0:19:49.280
<v Speaker 1>this means that the bit that you are seeing and

0:19:49.320 --> 0:19:52.680
<v Speaker 1>the bit you are hearing are actually offset on the

0:19:52.680 --> 0:19:55.879
<v Speaker 1>physical film itself, because you are you talking about two

0:19:55.920 --> 0:19:59.000
<v Speaker 1>different lamps typically, So that means that if you were

0:19:59.040 --> 0:20:03.359
<v Speaker 1>to freeze time, the bit that you would see on

0:20:03.480 --> 0:20:07.200
<v Speaker 1>screen would be from one lamp showing through the picture

0:20:07.480 --> 0:20:11.119
<v Speaker 1>on the film. The sound that you would somehow be

0:20:11.160 --> 0:20:13.680
<v Speaker 1>able to hear while you have frozen time would be

0:20:13.720 --> 0:20:16.800
<v Speaker 1>going through a separate lamp a little further down in

0:20:16.840 --> 0:20:19.439
<v Speaker 1>the film, so they're offset from each other. If this

0:20:19.520 --> 0:20:21.560
<v Speaker 1>weren't the case, then everything would look like a really

0:20:21.720 --> 0:20:25.600
<v Speaker 1>badly dubbed movie and the words wouldn't match characters' mouths.

0:20:25.640 --> 0:20:28.880
<v Speaker 1>But more importantly, for frame rates, this meant the industry

0:20:29.440 --> 0:20:34.280
<v Speaker 1>had to establish a solid standard, because audiences could tolerate

0:20:34.359 --> 0:20:37.040
<v Speaker 1>some variation in playback speeds as far as images go,

0:20:37.160 --> 0:20:39.480
<v Speaker 1>but for sound it's a different thing. Folks were not

0:20:39.920 --> 0:20:42.119
<v Speaker 1>lining up to watch a picture in which Clark Gable

0:20:42.200 --> 0:20:44.520
<v Speaker 1>was going to sound like a chipmunk or something. So

0:20:44.560 --> 0:20:48.160
<v Speaker 1>in nineteen twenty nine, the industry agreed upon a standard

0:20:48.200 --> 0:20:51.760
<v Speaker 1>frame rate of twenty four frames per second. This was

0:20:51.840 --> 0:20:55.000
<v Speaker 1>low enough to still be somewhat economical when it came

0:20:55.040 --> 0:20:58.239
<v Speaker 1>to film stock, and it also represented a number that

0:20:58.359 --> 0:21:02.040
<v Speaker 1>was easily divisible that editors happy, right because a full

0:21:02.119 --> 0:21:05.119
<v Speaker 1>second of your footage would be twenty four frames. If

0:21:05.160 --> 0:21:07.680
<v Speaker 1>you wanted to edit down to a half second, you're

0:21:07.680 --> 0:21:09.960
<v Speaker 1>talking about twelve frames. A third of the second was

0:21:10.000 --> 0:21:13.199
<v Speaker 1>eight frames and so on. So this made precise edits

0:21:13.359 --> 0:21:17.560
<v Speaker 1>really possible and easy to do mathematically. Twenty four frames

0:21:17.560 --> 0:21:20.600
<v Speaker 1>per second also allowed for some decent audio fidelity with

0:21:20.680 --> 0:21:23.520
<v Speaker 1>your optical tracks. If you went with a lower frame rate,

0:21:23.840 --> 0:21:26.399
<v Speaker 1>you would get lower quality audio to the point where

0:21:26.680 --> 0:21:29.960
<v Speaker 1>it would be distracting to an audience. So by using

0:21:29.960 --> 0:21:32.679
<v Speaker 1>twenty four frames per second as the standard, then a

0:21:32.720 --> 0:21:35.760
<v Speaker 1>projector outfitted with a double bladed shutter, which means each

0:21:35.800 --> 0:21:38.320
<v Speaker 1>frame of film would be projected twice, you would get

0:21:38.320 --> 0:21:40.640
<v Speaker 1>the effect of a forty eight frames per second projection

0:21:40.760 --> 0:21:44.679
<v Speaker 1>speed with each frame repeated a single time. Right. So,

0:21:44.760 --> 0:21:46.960
<v Speaker 1>for half a century, twenty four frames per second was

0:21:47.000 --> 0:21:53.720
<v Speaker 1>a practically unassailable standard. It defined cinematic esthetic. At twenty

0:21:53.720 --> 0:21:56.719
<v Speaker 1>four frames per second, there's still motion, blur and potentially

0:21:57.080 --> 0:22:00.639
<v Speaker 1>some flicker depending upon the projector and the shutter. Twenty

0:22:00.680 --> 0:22:04.080
<v Speaker 1>four frames per second met the technical, economic, and psychological

0:22:04.119 --> 0:22:07.600
<v Speaker 1>thresholds to be a practical way to capture stories on film.

0:22:08.040 --> 0:22:11.720
<v Speaker 1>Some folks, however, were not satisfied with this. They really

0:22:11.760 --> 0:22:14.680
<v Speaker 1>wanted to push the technological envelope, which is super cool,

0:22:14.880 --> 0:22:17.720
<v Speaker 1>even if I personally find deviations from twenty four frames

0:22:17.760 --> 0:22:21.560
<v Speaker 1>per second off putting from a cinematic experience, like that's

0:22:21.600 --> 0:22:25.520
<v Speaker 1>my own personal reaction, But they also recognize the need

0:22:25.600 --> 0:22:29.520
<v Speaker 1>for innovation and how exciting it is to experiment. So

0:22:30.000 --> 0:22:33.800
<v Speaker 1>one of these pioneers was a guy named Douglas Trumbull,

0:22:33.880 --> 0:22:36.760
<v Speaker 1>who sadly passed away a couple of years ago, but

0:22:36.800 --> 0:22:39.960
<v Speaker 1>he was a legend in the film world. He created

0:22:40.080 --> 0:22:44.560
<v Speaker 1>amazing special effects in really influential movies, like he did

0:22:44.640 --> 0:22:48.160
<v Speaker 1>effects for Stanley Kubrick's two thousand and one A Space Odyssey.

0:22:48.440 --> 0:22:52.119
<v Speaker 1>He effects for Ridley Scott's Blade Runner. He worked on

0:22:52.359 --> 0:22:55.920
<v Speaker 1>tons of movies, and he came to it honestly because

0:22:55.960 --> 0:22:59.240
<v Speaker 1>his dad actually, briefly anyway, worked in visual effects. He

0:22:59.240 --> 0:23:02.359
<v Speaker 1>apparently did visual effects for the nineteen thirty nine classic

0:23:02.400 --> 0:23:06.160
<v Speaker 1>film The Wizard of Oz. So it's possible that Douglas

0:23:06.160 --> 0:23:09.520
<v Speaker 1>Trumbull didn't have blood in his veins but instead had celluloid.

0:23:09.760 --> 0:23:12.720
<v Speaker 1>It sounds like he was born to really work in

0:23:12.720 --> 0:23:16.000
<v Speaker 1>the film industry. But in the mid nineteen seventies, Trumbull

0:23:16.080 --> 0:23:19.760
<v Speaker 1>began to develop a cinematic technology he would call show scan,

0:23:20.160 --> 0:23:23.400
<v Speaker 1>and this tech would use seventy milimeter film thirty five

0:23:23.400 --> 0:23:27.760
<v Speaker 1>milimeter is standard in cinema, but there have been directors

0:23:27.800 --> 0:23:30.880
<v Speaker 1>who have worked in seventy milimeter, so his version used

0:23:30.880 --> 0:23:34.480
<v Speaker 1>seventy milimeter filment and a projection speed of sixty frames

0:23:34.480 --> 0:23:36.879
<v Speaker 1>per second. So the result was that the image on

0:23:37.000 --> 0:23:40.800
<v Speaker 1>screen had much greater clarity and far less motion blurb

0:23:41.080 --> 0:23:43.320
<v Speaker 1>than a film that was shot on standard twenty four

0:23:43.320 --> 0:23:46.760
<v Speaker 1>frames per second. But it also would eat through film

0:23:46.800 --> 0:23:48.840
<v Speaker 1>at two and a half times the speed of a

0:23:48.920 --> 0:23:53.400
<v Speaker 1>normal camera, So using Trumbull's method would definitely impact your budget.

0:23:53.680 --> 0:23:56.280
<v Speaker 1>You'd be spending a lot more money just on film

0:23:56.359 --> 0:23:59.600
<v Speaker 1>stock alone. But trumble felt that audience has had a

0:23:59.720 --> 0:24:02.919
<v Speaker 1>much stronger emotional reaction to films that were shot and

0:24:02.960 --> 0:24:06.199
<v Speaker 1>projected at higher frame rates. He actually did experiments with

0:24:06.240 --> 0:24:09.879
<v Speaker 1>this where people would respond with how they felt a

0:24:09.920 --> 0:24:13.240
<v Speaker 1>film impacted them, and Trumbull said that when you got

0:24:13.280 --> 0:24:16.440
<v Speaker 1>to these higher frame rates, people were making stronger emotional

0:24:16.480 --> 0:24:19.680
<v Speaker 1>connections to the stuff that they were seeing, and that

0:24:20.160 --> 0:24:23.520
<v Speaker 1>the experience meant that you had reduced some of the

0:24:23.640 --> 0:24:27.040
<v Speaker 1>artificiality of film. You make the images seem more realistic

0:24:27.160 --> 0:24:30.720
<v Speaker 1>and vibrant. So Trumbull created some short films to demonstrate

0:24:30.760 --> 0:24:35.679
<v Speaker 1>this technology, but his technological solution wouldn't really find a

0:24:35.760 --> 0:24:39.080
<v Speaker 1>place for itself in movie theaters. It did find its

0:24:39.080 --> 0:24:44.080
<v Speaker 1>way into simulator style rides, and Trumbull's advocacy for high

0:24:44.080 --> 0:24:47.200
<v Speaker 1>frame rates would find other supporters in film a couple

0:24:47.240 --> 0:24:50.680
<v Speaker 1>of decades later. Now, the economics of film were very

0:24:50.760 --> 0:24:53.720
<v Speaker 1>much in play in the nineteen seventies. In fact, it

0:24:53.720 --> 0:24:57.159
<v Speaker 1>wouldn't be until nineteen ninety six that a new technology

0:24:57.200 --> 0:25:00.840
<v Speaker 1>would start to chip away at the end edifice of

0:25:00.920 --> 0:25:05.960
<v Speaker 1>cinema and the domination of film, and that was digital filmmaking.

0:25:06.320 --> 0:25:09.480
<v Speaker 1>This would be the thing that would change the nature

0:25:09.600 --> 0:25:12.840
<v Speaker 1>of cinema for almost everybody. I mean, there are holdouts,

0:25:12.920 --> 0:25:16.280
<v Speaker 1>right Quentin Tarantinos still insists on shooting on film and

0:25:16.320 --> 0:25:20.400
<v Speaker 1>wants his films to be projected in film, not on digital,

0:25:20.440 --> 0:25:24.239
<v Speaker 1>Although there have been Tarantino films projective digitally, and I

0:25:24.280 --> 0:25:27.760
<v Speaker 1>respect him for it. I still prefer film myself, but

0:25:27.840 --> 0:25:30.959
<v Speaker 1>for a lot of people, digital filmmaking would be a

0:25:31.040 --> 0:25:34.440
<v Speaker 1>true game changer. Now. Some elements of digital information were

0:25:34.480 --> 0:25:37.000
<v Speaker 1>already making their way into film as early as the

0:25:37.040 --> 0:25:40.760
<v Speaker 1>early nineteen nineties, but that would be digital audio that

0:25:41.119 --> 0:25:43.920
<v Speaker 1>made its way into movies that became a thing in

0:25:44.200 --> 0:25:49.600
<v Speaker 1>film before digital cinematography did. Digital movies also didn't immediately

0:25:49.640 --> 0:25:53.199
<v Speaker 1>splinter off from film based movies. You had cases in

0:25:53.240 --> 0:25:57.240
<v Speaker 1>which someone took a film like something shot on film,

0:25:57.520 --> 0:26:01.040
<v Speaker 1>typically a classic film, and then use a film scanner

0:26:01.320 --> 0:26:05.399
<v Speaker 1>to transfer those images from film to digital. This is

0:26:05.480 --> 0:26:09.000
<v Speaker 1>often a first step for digital restoration of movies, so

0:26:09.040 --> 0:26:12.520
<v Speaker 1>if you've ever seen a digitally restored film, this is

0:26:12.600 --> 0:26:15.560
<v Speaker 1>part of that process, the earliest part, really. But you

0:26:15.560 --> 0:26:18.639
<v Speaker 1>could also take a digital recording and then transfer that

0:26:19.040 --> 0:26:21.960
<v Speaker 1>to film, like you could take something that was shot

0:26:22.080 --> 0:26:25.600
<v Speaker 1>on digital, transfer that to film, and then your finished

0:26:25.600 --> 0:26:29.520
<v Speaker 1>product can be shown in a normal film projector. Right,

0:26:29.560 --> 0:26:32.439
<v Speaker 1>you don't need a digital projector. You just take the

0:26:32.480 --> 0:26:35.240
<v Speaker 1>film that you've created and put it through that. But

0:26:35.320 --> 0:26:38.920
<v Speaker 1>the rise of digital projectors would really change things up.

0:26:39.359 --> 0:26:43.640
<v Speaker 1>Now you could both shoot and project on digital technology

0:26:43.640 --> 0:26:47.200
<v Speaker 1>without using film at all. I typically think of Star

0:26:47.280 --> 0:26:52.040
<v Speaker 1>Wars Episode one, The Phantomnace, as the beginning of that era.

0:26:52.440 --> 0:26:55.600
<v Speaker 1>There had been other films that had used digital cameras,

0:26:55.840 --> 0:26:58.800
<v Speaker 1>but it was George Lucas who was able to convince

0:26:59.119 --> 0:27:01.800
<v Speaker 1>a small hand full of theaters, only a few of them,

0:27:02.000 --> 0:27:06.080
<v Speaker 1>to install digital projectors in order to show his movie.

0:27:06.320 --> 0:27:08.080
<v Speaker 1>But this is the start of a trend, and it

0:27:08.160 --> 0:27:10.880
<v Speaker 1>was also the start of me not liking Star Wars anymore.

0:27:10.920 --> 0:27:13.160
<v Speaker 1>But then I'm an old gen X dofist, so don't

0:27:13.200 --> 0:27:15.120
<v Speaker 1>listen to me go on about that. If you love

0:27:15.119 --> 0:27:19.800
<v Speaker 1>Star Wars, by golly, keep loving Star Wars. Digital cinema, however,

0:27:20.280 --> 0:27:24.280
<v Speaker 1>has its own limits that are technologically dictated. So for example,

0:27:24.760 --> 0:27:28.479
<v Speaker 1>the bitrate for a digital camera matters a lot. So

0:27:28.560 --> 0:27:32.800
<v Speaker 1>what is bitrate? Basically, bitrate is how much data a

0:27:32.920 --> 0:27:36.800
<v Speaker 1>digital system can handle per second. So recording at a

0:27:36.880 --> 0:27:41.960
<v Speaker 1>higher bitrate means you're capturing more information per second of operation,

0:27:42.280 --> 0:27:45.240
<v Speaker 1>but it also means you're creating more data per second.

0:27:45.440 --> 0:27:48.480
<v Speaker 1>So you need adequate digital storage to hold onto all

0:27:48.520 --> 0:27:50.919
<v Speaker 1>that information, and you have to have the bandwidth to

0:27:50.960 --> 0:27:54.800
<v Speaker 1>be able to move that much information from capture to

0:27:54.880 --> 0:27:58.040
<v Speaker 1>storage at that timeframe. So there are still parameters that

0:27:58.080 --> 0:28:01.040
<v Speaker 1>filmmakers have to work within, but they would no longer

0:28:01.080 --> 0:28:04.240
<v Speaker 1>be confined to physical film stock if they just wanted

0:28:04.280 --> 0:28:07.600
<v Speaker 1>to switch to a purely digital approach. And some filmmakers

0:28:07.640 --> 0:28:11.280
<v Speaker 1>really embrace this wholeheartedly, and some preferred to stick with

0:28:11.320 --> 0:28:15.480
<v Speaker 1>film Tarantino. As I mentioned, still is with film. Also

0:28:15.600 --> 0:28:18.360
<v Speaker 1>just side note, On top of the aesthetic of film,

0:28:18.400 --> 0:28:22.160
<v Speaker 1>which I tend to prefer, I feel like film also

0:28:22.960 --> 0:28:27.239
<v Speaker 1>impacts the actual process of filmmaking in ways that go

0:28:27.359 --> 0:28:31.959
<v Speaker 1>beyond aesthetic. Like the physical limitations of film. It's cost,

0:28:32.200 --> 0:28:35.199
<v Speaker 1>you know, it's scarcity that means that directors have to

0:28:35.200 --> 0:28:38.000
<v Speaker 1>take a very particular approach to their work. They can't

0:28:38.040 --> 0:28:41.000
<v Speaker 1>just hit a button and delete the last eighteen takes

0:28:41.040 --> 0:28:45.360
<v Speaker 1>that they didn't like, right, They're actually committing stuff to film.

0:28:45.760 --> 0:28:48.959
<v Speaker 1>So it might mean that directors have to be satisfied

0:28:49.000 --> 0:28:52.080
<v Speaker 1>with a take that isn't totally what they envisioned, unless

0:28:52.080 --> 0:28:54.320
<v Speaker 1>they're Stanley Kubrick, in which case they'll just burn through

0:28:54.360 --> 0:28:57.280
<v Speaker 1>as much film as they absolutely need to. But these

0:28:57.360 --> 0:29:01.640
<v Speaker 1>kinds of limits can all contribute to that movie magic feeling.

0:29:01.840 --> 0:29:04.280
<v Speaker 1>Assuming that you got yourself a real kick ass editor,

0:29:04.320 --> 0:29:06.000
<v Speaker 1>at least you need to have one of those if

0:29:06.000 --> 0:29:10.800
<v Speaker 1>you're going to be like taking some consolidations as far

0:29:10.880 --> 0:29:15.120
<v Speaker 1>as how good the take was. But to me, like

0:29:15.440 --> 0:29:18.600
<v Speaker 1>that's all part of what makes movies special. Okay, we're

0:29:18.600 --> 0:29:21.160
<v Speaker 1>gonna get right back on frame rates. Before we do that,

0:29:21.280 --> 0:29:33.720
<v Speaker 1>let's take another quick break to thank our sponsors. Okay,

0:29:34.200 --> 0:29:38.480
<v Speaker 1>there's a whole discussion we could have about frame rates

0:29:38.600 --> 0:29:41.440
<v Speaker 1>for television, which is different. It's not really frame rates,

0:29:41.240 --> 0:29:45.840
<v Speaker 1>it's video rates. But you know, TV is just not

0:29:45.920 --> 0:29:48.280
<v Speaker 1>the same thing as film. It's a complicated topic all

0:29:48.320 --> 0:29:51.720
<v Speaker 1>by itself and deserves its own episode. It is worth

0:29:51.760 --> 0:29:54.360
<v Speaker 1>mentioning that TV and film have long had different recording

0:29:54.400 --> 0:29:57.360
<v Speaker 1>and playback speeds for images. In the case of television,

0:29:57.360 --> 0:30:00.320
<v Speaker 1>we're actually talking about video fields rather than in a

0:30:00.440 --> 0:30:04.160
<v Speaker 1>single photographic skills. And obviously the transition from film to

0:30:04.280 --> 0:30:07.240
<v Speaker 1>digital cinema would mean we're treading a little closer to

0:30:07.320 --> 0:30:10.560
<v Speaker 1>television technology than the old film stuff if we're staying

0:30:10.640 --> 0:30:14.760
<v Speaker 1>purely digital. But even with the move to digital, most

0:30:14.760 --> 0:30:18.280
<v Speaker 1>filmmakers stuck with twenty four frames per second. A few

0:30:18.760 --> 0:30:21.920
<v Speaker 1>did not. Peter Jackson, Ang Lee and James Cameron are

0:30:21.960 --> 0:30:25.600
<v Speaker 1>three notable directors who decided to work in higher frame rates.

0:30:25.640 --> 0:30:29.600
<v Speaker 1>So let's start with Peter or mister Jackson if you're nasty,

0:30:29.800 --> 0:30:33.760
<v Speaker 1>So Peter Jackson's The Hobbit, an unexpected Journey, would become

0:30:33.840 --> 0:30:38.440
<v Speaker 1>the first widely distributed major motion picture shot at and

0:30:38.480 --> 0:30:43.320
<v Speaker 1>then projected at forty eight frames per second. Now, most

0:30:43.880 --> 0:30:47.320
<v Speaker 1>cinemas projected the film at the standard twenty four frames

0:30:47.320 --> 0:30:50.840
<v Speaker 1>per second. This was obviously after editors had converted the

0:30:50.880 --> 0:30:53.400
<v Speaker 1>film from forty eight to twenty four frames per second.

0:30:53.400 --> 0:30:55.960
<v Speaker 1>Otherwise it would have played at half speed and would

0:30:55.960 --> 0:30:58.800
<v Speaker 1>have taken even longer. And I'm getting hives just thinking

0:30:58.840 --> 0:31:02.520
<v Speaker 1>about sitting through that film and it being twice as long. Anyway,

0:31:02.560 --> 0:31:04.880
<v Speaker 1>as I mentioned early on, I saw one of the

0:31:05.040 --> 0:31:09.040
<v Speaker 1>high frame rate screenings of this film. The thinking was

0:31:09.080 --> 0:31:11.640
<v Speaker 1>that the high frame rate would remove motion blur and

0:31:11.680 --> 0:31:15.680
<v Speaker 1>increase clarity, and that could potentially be critical for a

0:31:15.720 --> 0:31:19.480
<v Speaker 1>really immersive three D screening of the movie. That it

0:31:19.520 --> 0:31:21.960
<v Speaker 1>would have its effect on two D screenings, but it

0:31:21.960 --> 0:31:24.280
<v Speaker 1>would really be important for three D. You know, we

0:31:24.360 --> 0:31:27.120
<v Speaker 1>are accustomed to some motion blur on a flat screen,

0:31:27.200 --> 0:31:30.360
<v Speaker 1>but three dimensional images are different kettle of fish, really,

0:31:30.680 --> 0:31:32.800
<v Speaker 1>And while there are plenty of three D films that

0:31:32.840 --> 0:31:35.440
<v Speaker 1>were shot at twenty four frames per second, Jackson's goal

0:31:35.520 --> 0:31:39.240
<v Speaker 1>was to create something that was much more convincing, right,

0:31:39.480 --> 0:31:42.200
<v Speaker 1>And it was meant to be as if you were there,

0:31:42.240 --> 0:31:45.480
<v Speaker 1>and it did feel like I was there, not there

0:31:45.520 --> 0:31:48.280
<v Speaker 1>in Middle Earth, mind you. It made me feel like

0:31:48.320 --> 0:31:51.400
<v Speaker 1>I was on the set of the film because to me,

0:31:51.560 --> 0:31:55.080
<v Speaker 1>the clarity and the lack of blur made everything look artificial,

0:31:55.600 --> 0:31:58.160
<v Speaker 1>like the image was super clear and crisp, but it

0:31:58.200 --> 0:32:01.920
<v Speaker 1>meant that the clothing that acts were wearing look like costumes,

0:32:01.920 --> 0:32:04.840
<v Speaker 1>it didn't look like clothing, and that the sets looked

0:32:04.880 --> 0:32:07.560
<v Speaker 1>like sets, they didn't look like real buildings. It was

0:32:07.640 --> 0:32:09.720
<v Speaker 1>kind of like going to a play where all the

0:32:09.760 --> 0:32:13.800
<v Speaker 1>sets are purposefully made to emphasize their artificiality, and I

0:32:13.880 --> 0:32:16.880
<v Speaker 1>hated it. Now a lot of people describe the effect

0:32:16.960 --> 0:32:20.480
<v Speaker 1>of watching high frame rate footage as the Mexican soap

0:32:20.560 --> 0:32:24.080
<v Speaker 1>opera effect, meaning the stuff you see looks more like

0:32:24.200 --> 0:32:26.280
<v Speaker 1>the kind of images you would get with soap operas

0:32:26.360 --> 0:32:30.720
<v Speaker 1>or broadcast news or sports. There's nothing inherently wrong with

0:32:30.840 --> 0:32:33.880
<v Speaker 1>this look. It serves a purpose if you're watching a

0:32:33.920 --> 0:32:36.720
<v Speaker 1>sporting event, for example, that kind of clarity and lack

0:32:36.760 --> 0:32:40.640
<v Speaker 1>of motion blur it's incredible. But for a world that

0:32:40.800 --> 0:32:43.400
<v Speaker 1>was conditioned to see twenty four frames per second and

0:32:43.440 --> 0:32:47.000
<v Speaker 1>then associate that with the idea of cinema, it could

0:32:47.000 --> 0:32:49.760
<v Speaker 1>be jarring to some folks. When you crank things into

0:32:49.800 --> 0:32:52.520
<v Speaker 1>a higher gear or frame rate as it were not

0:32:53.120 --> 0:32:57.040
<v Speaker 1>bad necessarily, but jarring. So while I hated the look

0:32:57.080 --> 0:32:59.880
<v Speaker 1>of the Hobbit, that's really just my own reaction. Other

0:33:00.040 --> 0:33:02.720
<v Speaker 1>people might have found it really engaging and immersive, and

0:33:02.760 --> 0:33:06.040
<v Speaker 1>that's cool. Nothing I think can save the film from

0:33:06.120 --> 0:33:09.200
<v Speaker 1>its screenplay, but that's a different matter. But seriously, though,

0:33:09.280 --> 0:33:12.840
<v Speaker 1>was there anything guiding the decision to expand a simple

0:33:13.040 --> 0:33:17.880
<v Speaker 1>children's story into three epic films other than a desire

0:33:17.920 --> 0:33:19.880
<v Speaker 1>to cash in on the popularity of the Lord of

0:33:19.880 --> 0:33:23.920
<v Speaker 1>the Rings movies? But I digress. So Peter Jackson sets

0:33:24.000 --> 0:33:28.280
<v Speaker 1>the tone. Ang Lee then pushes things even further first

0:33:28.280 --> 0:33:33.120
<v Speaker 1>with his film titled Billy Lynn's Long Halftime Walk. Lee

0:33:33.200 --> 0:33:37.200
<v Speaker 1>shot this movie in three D and at a screamingly

0:33:37.320 --> 0:33:40.280
<v Speaker 1>fast one hundred and twenty frames per second. So the

0:33:40.320 --> 0:33:42.800
<v Speaker 1>film tells the story of a young soldier whose unit

0:33:42.880 --> 0:33:44.920
<v Speaker 1>is about to be honored at a football game. But

0:33:45.440 --> 0:33:48.040
<v Speaker 1>Lee's decision to shoot at one hundred and twenty frames

0:33:48.080 --> 0:33:51.240
<v Speaker 1>per second was a huge one. It was unprecedented at

0:33:51.240 --> 0:33:53.640
<v Speaker 1>that time for a major motion picture. I mean, sure,

0:33:53.760 --> 0:33:57.600
<v Speaker 1>you had people who are experimenting, but they weren't doing

0:33:57.640 --> 0:34:01.280
<v Speaker 1>a feature length film. Only five movie theaters in the

0:34:01.320 --> 0:34:04.440
<v Speaker 1>world had projectors that were capable of showing the film

0:34:04.480 --> 0:34:06.920
<v Speaker 1>at its native one hundred and twenty frames per second.

0:34:07.080 --> 0:34:09.080
<v Speaker 1>All other theaters had to use a version that had

0:34:09.080 --> 0:34:12.960
<v Speaker 1>been converted down to a lower frame rate, like The Hobbit.

0:34:13.080 --> 0:34:16.200
<v Speaker 1>Some critics said this high frame rate ultimately caused more

0:34:16.200 --> 0:34:19.080
<v Speaker 1>of a distraction than anything else, that it was very

0:34:19.120 --> 0:34:22.640
<v Speaker 1>hard not to compare Lee's work, which was undeniably crisp

0:34:22.680 --> 0:34:25.279
<v Speaker 1>and free of motion blur, as having that kind of

0:34:26.000 --> 0:34:30.239
<v Speaker 1>video effect. Lee would employ a high frame rate on

0:34:30.280 --> 0:34:33.439
<v Speaker 1>his film Gemini Man as well. While Billy Lynn's long

0:34:33.480 --> 0:34:37.160
<v Speaker 1>halftime walk got kind of a lukewarm reception, Jimini Man

0:34:37.239 --> 0:34:40.600
<v Speaker 1>was largely panned, but that was really more for story

0:34:40.640 --> 0:34:44.760
<v Speaker 1>problems than necessarily the technical decisions. Perhaps for those reasons,

0:34:44.840 --> 0:34:47.840
<v Speaker 1>Lee has since backed away from high frame rates. He

0:34:47.920 --> 0:34:50.600
<v Speaker 1>has said that he learned the hard way that audiences

0:34:50.719 --> 0:34:54.760
<v Speaker 1>just aren't ready for that yet. James Cameron has employed

0:34:54.840 --> 0:34:58.160
<v Speaker 1>high frame rate technology in Avatar The Way of Water,

0:34:58.640 --> 0:35:01.839
<v Speaker 1>the second of that Avatar films. This movie actually has

0:35:01.880 --> 0:35:05.280
<v Speaker 1>a variable frame rate, so some scenes are in standard

0:35:05.400 --> 0:35:09.040
<v Speaker 1>twenty four frames per second and occasionally it bumps up

0:35:09.040 --> 0:35:12.440
<v Speaker 1>to forty eight frames per second and Cameron explained his

0:35:12.560 --> 0:35:16.360
<v Speaker 1>decision in an interview at the Busan International Film Festival.

0:35:16.400 --> 0:35:19.719
<v Speaker 1>He said, quote, we're using it to improve the three

0:35:19.800 --> 0:35:23.120
<v Speaker 1>D where we want a heightened sense of presence, such

0:35:23.200 --> 0:35:26.480
<v Speaker 1>as underwater or in some of the flying scenes, for

0:35:26.560 --> 0:35:30.000
<v Speaker 1>shots of just people standing around talking. It works against

0:35:30.080 --> 0:35:33.320
<v Speaker 1>us because it creates a kind of hyperrealism and scenes

0:35:33.360 --> 0:35:37.080
<v Speaker 1>that are more mundane, more normal, and sometimes we need

0:35:37.120 --> 0:35:41.320
<v Speaker 1>that cinematic feeling of twenty four frames per second end quote.

0:35:41.600 --> 0:35:45.120
<v Speaker 1>So how did projectors compensate for this where you've got

0:35:45.120 --> 0:35:47.680
<v Speaker 1>a film where sometimes it's in twenty four phrames per

0:35:47.680 --> 0:35:50.479
<v Speaker 1>second and sometimes it's in forty eight frames per second. Well,

0:35:50.480 --> 0:35:53.440
<v Speaker 1>they didn't have to. This is because James Cameron created

0:35:53.480 --> 0:35:56.279
<v Speaker 1>an edit that is forty eight frames per second all

0:35:56.320 --> 0:35:59.120
<v Speaker 1>the way through the film, but the twenty four phrase

0:35:59.120 --> 0:36:02.920
<v Speaker 1>per second seconds of the movie had their frames doubled,

0:36:03.120 --> 0:36:05.400
<v Speaker 1>so in those sections you would see frame one of

0:36:05.440 --> 0:36:08.239
<v Speaker 1>a scene twice, then frame two twice, and so on.

0:36:08.440 --> 0:36:10.759
<v Speaker 1>For the forty eight phrames per second segments, it would

0:36:10.800 --> 0:36:12.919
<v Speaker 1>just be the single frame one, two, three, four, five, six.

0:36:12.960 --> 0:36:15.080
<v Speaker 1>You know, And was it effective? Well, I guess that

0:36:15.200 --> 0:36:17.680
<v Speaker 1>depends upon whom you ask. A lot of critics called

0:36:18.000 --> 0:36:21.600
<v Speaker 1>this film absolutely stunning, at least from a visual aspect,

0:36:21.719 --> 0:36:24.840
<v Speaker 1>like the technology was truly incredible and some of the

0:36:24.840 --> 0:36:29.880
<v Speaker 1>most amazing visuals ever accomplished on film. So the technical

0:36:29.920 --> 0:36:33.000
<v Speaker 1>aspects get a lot of praise, the story gets less.

0:36:33.040 --> 0:36:35.279
<v Speaker 1>So a lot of people say the story, like the

0:36:35.280 --> 0:36:38.600
<v Speaker 1>first Avatar film, is nothing to write home about. That

0:36:38.680 --> 0:36:43.360
<v Speaker 1>being said, I have not seen these movies yet, I

0:36:43.400 --> 0:36:46.480
<v Speaker 1>don't know if I ever will, so I don't have

0:36:46.520 --> 0:36:50.320
<v Speaker 1>a personal opinion on this one. I just never felt

0:36:50.640 --> 0:36:53.640
<v Speaker 1>the call to see Avatar, so I don't have a

0:36:53.800 --> 0:36:57.200
<v Speaker 1>personal opinion on that. I did stumble on a message

0:36:57.200 --> 0:37:00.279
<v Speaker 1>board and a thread in which gamers were talking about

0:37:00.280 --> 0:37:03.520
<v Speaker 1>the disconcerting effect of seeing a film switch between forty

0:37:03.520 --> 0:37:06.520
<v Speaker 1>eight frames per second to twenty four, But a lot

0:37:06.560 --> 0:37:09.360
<v Speaker 1>of folks on that thread also said I didn't notice anything,

0:37:09.480 --> 0:37:11.319
<v Speaker 1>and others were like, oh no, it was totally It

0:37:11.360 --> 0:37:14.200
<v Speaker 1>felt like the film was lagging once it went from

0:37:14.239 --> 0:37:17.040
<v Speaker 1>forty eight to twenty four frame rates and video games,

0:37:17.080 --> 0:37:19.239
<v Speaker 1>that's a huge deal. I'm not going to dive into

0:37:19.239 --> 0:37:23.160
<v Speaker 1>that beehive right now, because again, that's pretty a bunch

0:37:23.200 --> 0:37:25.880
<v Speaker 1>of topic that deserves its own episode, But it seems

0:37:25.920 --> 0:37:29.399
<v Speaker 1>to me that the frame rate issue is an ongoing one.

0:37:29.800 --> 0:37:33.440
<v Speaker 1>Some filmmakers are likely to continue pushing for the adoption

0:37:33.480 --> 0:37:36.560
<v Speaker 1>of higher frame rates for various reasons. And now that

0:37:36.640 --> 0:37:40.280
<v Speaker 1>you're not worried about eating up your project's entire budget

0:37:40.520 --> 0:37:43.440
<v Speaker 1>or supply of film just shooting a single scene at

0:37:43.440 --> 0:37:46.440
<v Speaker 1>a high frame rate, options are wide open. With more

0:37:46.480 --> 0:37:49.399
<v Speaker 1>theaters outfitted with projectors that can show films at higher

0:37:49.440 --> 0:37:52.640
<v Speaker 1>frame rates, that are new opportunities for directors to achieve

0:37:52.920 --> 0:37:57.360
<v Speaker 1>their vision. So will audiences respond to that? I guess

0:37:57.360 --> 0:38:01.279
<v Speaker 1>it seems it depends upon the execute, and I think

0:38:01.320 --> 0:38:04.319
<v Speaker 1>for some of us old folks, we might not ever

0:38:04.440 --> 0:38:07.280
<v Speaker 1>warm up to the high frame rate experience. This doesn't

0:38:07.360 --> 0:38:10.400
<v Speaker 1>mean that high frame rate is bad, it's just different.

0:38:11.200 --> 0:38:14.080
<v Speaker 1>It's also bad. I'm sorry it is bad. I'm old,

0:38:14.160 --> 0:38:16.680
<v Speaker 1>and I'm grouchy, and I do not like the look

0:38:16.719 --> 0:38:19.799
<v Speaker 1>of forty eight frames per second. Now, if you'll excuse me,

0:38:20.680 --> 0:38:23.040
<v Speaker 1>need to go outside and yell at a passing cloud.

0:38:23.640 --> 0:38:26.240
<v Speaker 1>By the way, if you are fascinated with frame rates

0:38:26.239 --> 0:38:29.880
<v Speaker 1>and particularly the mechanical elements of shooting on film, I

0:38:29.920 --> 0:38:32.120
<v Speaker 1>have a couple of videos I really highly recommend you

0:38:32.200 --> 0:38:34.800
<v Speaker 1>check out because I think they are so well done.

0:38:35.040 --> 0:38:37.200
<v Speaker 1>The first is the one I mentioned already, the engineering

0:38:37.200 --> 0:38:42.200
<v Speaker 1>guy who created the video how a film Projector Works.

0:38:42.800 --> 0:38:46.000
<v Speaker 1>And then the second video is by the slow Mo guys,

0:38:46.280 --> 0:38:49.240
<v Speaker 1>and that video is titled how a movie film camera

0:38:49.400 --> 0:38:53.040
<v Speaker 1>works in slow Motion. Both of those videos are really

0:38:53.040 --> 0:38:57.040
<v Speaker 1>good at showing how film projectors and film cameras work

0:38:57.080 --> 0:39:00.760
<v Speaker 1>from a mechanical perspective, and it is just mind blowing

0:39:00.800 --> 0:39:03.799
<v Speaker 1>to me how remarkable this technology is and how elegantly

0:39:03.920 --> 0:39:07.960
<v Speaker 1>it all works together. In both of those videos, the

0:39:08.080 --> 0:39:11.799
<v Speaker 1>technology being used is for sixteen millimeter film, so the

0:39:11.840 --> 0:39:14.400
<v Speaker 1>projector and the camera in each of those it's a

0:39:14.520 --> 0:39:20.239
<v Speaker 1>sixteen millimeter, but the actual mechanical process is pretty much

0:39:20.280 --> 0:39:22.879
<v Speaker 1>the same no matter what kind of film is being used.

0:39:22.920 --> 0:39:25.600
<v Speaker 1>It's just obviously the cameras and projectors have to be

0:39:25.760 --> 0:39:28.800
<v Speaker 1>larger if they're handing like thirty five millimeter or seventy

0:39:28.840 --> 0:39:32.279
<v Speaker 1>millimeter prints. But yep, that's it for this episode. I

0:39:32.320 --> 0:39:36.880
<v Speaker 1>hope you found it entertaining and informative and maybe you know,

0:39:37.040 --> 0:39:40.400
<v Speaker 1>maybe you really like high frame rate films, which again,

0:39:40.480 --> 0:39:43.520
<v Speaker 1>nothing wrong with that. I joked about it being bad,

0:39:43.640 --> 0:39:47.000
<v Speaker 1>but that is a joke. It's just very unappealing to

0:39:47.080 --> 0:39:50.200
<v Speaker 1>me on an aesthetic level. But that's just my own opinion,

0:39:50.320 --> 0:39:53.040
<v Speaker 1>and my opinion only matters to me. So if you

0:39:53.160 --> 0:39:56.319
<v Speaker 1>love it, love the heck out of it, y'all. If

0:39:56.320 --> 0:39:59.200
<v Speaker 1>you hate it like I do, cool, we'll go see

0:39:59.200 --> 0:40:02.520
<v Speaker 1>a twenty four frame second movie and we'll just enjoy

0:40:02.560 --> 0:40:05.560
<v Speaker 1>ourselves that way. Unless it's Adam Sandler. There's just no

0:40:05.680 --> 0:40:09.080
<v Speaker 1>saving that for me. All right. I hope all you

0:40:09.200 --> 0:40:12.279
<v Speaker 1>out there are doing well, and I'll talk to you

0:40:12.360 --> 0:40:22.960
<v Speaker 1>again really soon. Tech Stuff is an iHeartRadio production. For

0:40:23.080 --> 0:40:27.920
<v Speaker 1>more podcasts from iHeartRadio, visit the iHeartRadio app, Apple Podcasts,

0:40:28.040 --> 0:40:33.879
<v Speaker 1>or wherever you listen to your favorite shows.