WEBVTT - What are alternate reality games?

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<v Speaker 1>Brought to you by the reinvented two thousand twelve camera.

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<v Speaker 1>It's ready. Are you get in touch with technology? With

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<v Speaker 1>tech Stuff from how Stuff Workstop coming, Hello everybody, and

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<v Speaker 1>welcome to tech Stuff. My name is Chris Polette and

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<v Speaker 1>I'm the tech editor here at how stuff works dot com.

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<v Speaker 1>Sitting across from me as usual as senior writer Jonathan Strickland.

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<v Speaker 1>Hey there, Crispy, you know the baron wants to talk

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<v Speaker 1>to you. Baron, Yes, he said it was urgent, but

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<v Speaker 1>that sounds even worse. Yes, apparently you have to get

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<v Speaker 1>to Cairo by midnight. That doesn't but I have improv

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<v Speaker 1>workshop tonight. That's it's too late. That's all improvise. UM.

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<v Speaker 1>So you might be wondering what we were just doing.

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<v Speaker 1>I was because we didn't talk about that before I

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<v Speaker 1>started recording. I just sort of thought about it based

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<v Speaker 1>on the topic that we picked for to right, the

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<v Speaker 1>topic that was suggested by a listener. So let me

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<v Speaker 1>read this and introduce is a brand new segment. Yes, ready,

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<v Speaker 1>it's listener tweets. Yes, this listener tweet comes from Emily,

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<v Speaker 1>and Emily, aside from being totally awesome, said I think

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<v Speaker 1>we need a podcast on alternate reality games, and I agree, Emily.

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<v Speaker 1>So this is it. We're gonna talk about alternate reality games,

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<v Speaker 1>which are a very interesting, sometimes peculiar, incredibly addictive form

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<v Speaker 1>of gaming. It's also considered a form of marketing in

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<v Speaker 1>a lot of instances. Well, yeah, there are a lot

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<v Speaker 1>of a lot of the alternate reality games that are

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<v Speaker 1>out there are actually part of some sort of marketing

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<v Speaker 1>uh strategy. As a matter of fact, the very first

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<v Speaker 1>one I read about, the very first one. There was

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<v Speaker 1>one that went before the major one, but there's one

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<v Speaker 1>that's credited as starting off the entire uh fad. So

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<v Speaker 1>but we'll we'll get into that first. Let's kind of

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<v Speaker 1>try and explain what reality game is. This a little complicated,

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<v Speaker 1>all right. So you've got role playing games, and in

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<v Speaker 1>role playing games, you take on the role of a

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<v Speaker 1>character living in some other world and you try to

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<v Speaker 1>have that character achieve certain goals and achieve certain tasks, um,

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<v Speaker 1>in very in some format. Yeah, and um, the point

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<v Speaker 1>of a role playing game is to imagine what it's

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<v Speaker 1>like to be that person. So, I mean, if you're

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<v Speaker 1>playing somebody who may not be able to smell very well,

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<v Speaker 1>and you get in a situation where everyone else might

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<v Speaker 1>smell something deadly like you, yeah, but you totally don't

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<v Speaker 1>notice because you can't smell well exactly, thanks, but I'm saying,

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<v Speaker 1>you know, you have to imagine what it's like to

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<v Speaker 1>be in that person's shoes, and so you might know.

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<v Speaker 1>They might say the person who's running a game might say,

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<v Speaker 1>you know, this deadly thing is waiting around the corner

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<v Speaker 1>for you know, what are you gonna do? And you

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<v Speaker 1>have to go, well, you know, my character has no

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<v Speaker 1>idea that that's there. What am I know? My character

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<v Speaker 1>would walk through the door because he doesn't know what's

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<v Speaker 1>going on, right, and everyone else is saying, no, leroy, no,

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<v Speaker 1>he's back Lee Rod Jenkins. Um. Yeah. The so the

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<v Speaker 1>idea behind a role playing game again is that you're

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<v Speaker 1>playing a role and there are all yes, exactly, there

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<v Speaker 1>are all sorts of role playing games there. You know.

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<v Speaker 1>Of course, Dungeons and Dragons is the one that that

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<v Speaker 1>people bust out all the time because it was sort

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<v Speaker 1>of the role playing game. Um, it was certainly played

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<v Speaker 1>a very important part in my childhood. And then there's

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<v Speaker 1>those you know, role playing games that they get you

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<v Speaker 1>to do for a team building and you're, you know,

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<v Speaker 1>company when the stairs and go. Okay, so you're trying

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<v Speaker 1>to sell your car, right? Those are far more fun

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<v Speaker 1>than No, okay, no they're not. No, they're not fun

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<v Speaker 1>at all. Please stop doing that. I used to work

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<v Speaker 1>for a company that used to do those. Um yeah,

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<v Speaker 1>I'm not proud of that. So alternate reality games, it's different.

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<v Speaker 1>That's slightly different. Now. Alternate reality games what they do

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<v Speaker 1>is they span two worlds. There's a fantasy world in

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<v Speaker 1>which the game is actually kind of a real a

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<v Speaker 1>real thing, all right, and then there's the real world

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<v Speaker 1>where it's a game. It's yeah, that's the whole point

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<v Speaker 1>of the alternate reality game. So let's say, let me

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<v Speaker 1>give you an example. I'll give you the example. The

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<v Speaker 1>first game that really launched alternate reality games, which was

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<v Speaker 1>commonly known as The Beast. Now. The Beast was part

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<v Speaker 1>of a viral marketing campaign for the movie AI, the

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<v Speaker 1>Kubrick Spielberg film with um, what's his face in it?

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<v Speaker 1>Haley Joe Osmond? M Um, well, where's he been anyway?

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<v Speaker 1>So Haley Joe Osmond playing this little robot character blah

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<v Speaker 1>blah blah. Really interesting. Kubrick's last film, uh, What got

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<v Speaker 1>a lot of people interested in this movie, wasn't the preview,

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<v Speaker 1>wasn't the poster? Well kind of wise, but for the

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<v Speaker 1>reason Head gears, it's because there were little clues left

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<v Speaker 1>behind that something weird was connected to this movie, and

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<v Speaker 1>the the marketers kind of took a big gamble, uh

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<v Speaker 1>and hoped that people would notice the weird stuff and

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<v Speaker 1>that that would precipitate this alternate reality game. And it did.

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<v Speaker 1>If you looked at the poster, if you looked at

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<v Speaker 1>the credits that were listed on the previews, you started

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<v Speaker 1>to see odd little messages, and by putting it together,

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<v Speaker 1>you began to find out that there was a murder

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<v Speaker 1>mystery connected to this world that the movie is about.

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<v Speaker 1>If you played a little bit longer, you would discover

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<v Speaker 1>that the mystery exists in a world that's forty years

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<v Speaker 1>after the main events of the film. AI all right, so, uh,

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<v Speaker 1>you know that's the mystery inhabits this this fictional world old.

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<v Speaker 1>But as you start to play, you begin to have

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<v Speaker 1>an impact on this fictional world, and ultimately you begin

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<v Speaker 1>to be able to contact people within this fictional world

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<v Speaker 1>and they can contact you, and you become an active

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<v Speaker 1>participant in a game that again exists in a in

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<v Speaker 1>a world of fantasy, but it's bled over into the

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<v Speaker 1>world of reality to the point where some people playing

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<v Speaker 1>the game might get a phone call or a text

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<v Speaker 1>message or facts three in the morning and it would

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<v Speaker 1>have something to do with this game, and then by

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<v Speaker 1>following the instructions or solving a puzzle, they would get

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<v Speaker 1>further along and get one step closer to solving the mystery.

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<v Speaker 1>So it's completely immersive. It is incredibly immersive in a way.

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<v Speaker 1>It kind of changes your life into an action movie

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<v Speaker 1>because you become a character who, through your actions, you

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<v Speaker 1>can make a big impact on this this story, and

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<v Speaker 1>it feels like you're suddenly in the Bourne identity or something.

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<v Speaker 1>It's amazing because you know, you get the feeling like

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<v Speaker 1>you're really important. Yeah, you're no longer some person who's

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<v Speaker 1>just saying they're looking at a computer. You're helping solve

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<v Speaker 1>a murder. Yeah. Yeah, and I imagine it. It's no

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<v Speaker 1>good for productivity either, probably not, And it was really

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<v Speaker 1>not good from my product. Let's say that, all right,

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<v Speaker 1>So let me let me give a few more um

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<v Speaker 1>definitions before we get too far. So within the game,

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<v Speaker 1>you have the people who are running the game, and

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<v Speaker 1>they're commonly known as puppet masters. Now, these are the

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<v Speaker 1>people who know the storyline. They know the the route

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<v Speaker 1>that the story is supposed to take that's important to

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<v Speaker 1>note supposed to take, and they know the solutions to

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<v Speaker 1>the puzzles that they are giving out, and they know

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<v Speaker 1>what the next logical steps should be once you figure

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<v Speaker 1>out the puzzle. So they're the ones running the game.

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<v Speaker 1>They're kind of the game master or dungeon master that

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<v Speaker 1>we would think of in a in a role playing game,

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<v Speaker 1>you have the curtain. The curtain is the the veil

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<v Speaker 1>that covers the puppet masters, right, so it's essentially the

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<v Speaker 1>the level of of obscurity the puppet masters put up

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<v Speaker 1>so that players don't see behind the curtains see how

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<v Speaker 1>the game works, and therefore solve the game unfairly. Actually,

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<v Speaker 1>I heard UM. I heard I read as I was

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<v Speaker 1>doing my research for this podcast that UM that curtain

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<v Speaker 1>is is basically critical to the game and because otherwise,

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<v Speaker 1>without UM, it basically has to take itself very seriously,

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<v Speaker 1>because otherwise the illusion is ruined. Even if even if

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<v Speaker 1>it's not necessarily promotional vehicle as not tied, if it's

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<v Speaker 1>just a game. If it if it stops taking itself

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<v Speaker 1>seriously and you can actually see what's going on, it's

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<v Speaker 1>it's a lot more fun if you take it, if

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<v Speaker 1>you pretend that you're part of this work exactly, it's

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<v Speaker 1>I would I would say that it's almost exactly the

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<v Speaker 1>same thing as being able to enjoy a magic trick. Now,

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<v Speaker 1>if you're watching a magic trick and you're enjoying it,

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<v Speaker 1>you know that there's a trick there. You know there's

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<v Speaker 1>an lusion, there's some sort of misdirection, there's something going

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<v Speaker 1>on that is tricking you so that the effect that's

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<v Speaker 1>being achieved appears to be magical, but deep down you

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<v Speaker 1>know that it's not really magic. And you could find

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<v Speaker 1>out how it works, and then you might be able

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<v Speaker 1>to appreciate the skill with which the magician executes the trick,

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<v Speaker 1>but it's not magical anymore because now you know how

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<v Speaker 1>it works. And the same thing with these games, once

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<v Speaker 1>you know how they work. Um, it's kind of like

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<v Speaker 1>putting in a cheat code for a computer game. You you

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<v Speaker 1>you know there's no challenge there, there's no art to

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<v Speaker 1>it anymore. For you. It's just mechanics at that point. Um,

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<v Speaker 1>not the most interesting thing to see, although I will

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<v Speaker 1>say running one of these games has to be one

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<v Speaker 1>of the most stressful, time consuming things I can imagine. Um.

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<v Speaker 1>I was reading a Sean Stewart's website. He was instrumental

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<v Speaker 1>in creating The Beast, and he said it was extremely

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<v Speaker 1>stressful because they were trying to come up with things

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<v Speaker 1>on the fly and he was having to write all

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<v Speaker 1>kinds of parts for all kinds of people, uh, you know,

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<v Speaker 1>and they would they would give him a call and say, well,

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<v Speaker 1>we need you know, uh, you know, this particular thing,

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<v Speaker 1>and he's going, all right, well, I'll get on there.

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<v Speaker 1>He said it was very stressful, but it was kind

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<v Speaker 1>of fun at the same time, because you know, it

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<v Speaker 1>was all part of this big puzzle and they were

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<v Speaker 1>sort of making it up as they went along because

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<v Speaker 1>the needs of the game kind of well it turns out.

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<v Speaker 1>It turns out just like role playing games. If any

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<v Speaker 1>of you out there have ever run a role playing game,

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<v Speaker 1>I'm not talking about playing, and I'm talking about being

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<v Speaker 1>the game master. You know that players have this nasty

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<v Speaker 1>habit of coming up with plans that you never considered

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<v Speaker 1>while you were designing the game. And what's worse is

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<v Speaker 1>when you come up with a group of players who

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<v Speaker 1>come up with a plan that should work, but you

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<v Speaker 1>didn't think about it, and then you're thinking, okay, well,

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<v Speaker 1>i've got two choices here. I throw out my planned

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<v Speaker 1>stuff because it no longer applies, and I run with

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<v Speaker 1>what they've got and I just make up the rest

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<v Speaker 1>on the fly, or I didn't eye them their plan,

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<v Speaker 1>which in all fairness should work. Now, if you do

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<v Speaker 1>the second choice, that really tends to upset players because

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<v Speaker 1>they're they're thinking, well, now the stuff I do doesn't matter.

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<v Speaker 1>It's not that what I do affects the game. It's

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<v Speaker 1>that I have to be led to a very specific

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<v Speaker 1>linear path and if I stray from that, then the

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<v Speaker 1>game does not progress. That's not much fun because really

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<v Speaker 1>that's just you know, that's just trying to find your

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<v Speaker 1>your path in a dark room. That's not a whole

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<v Speaker 1>lot of challenge to that. It's just irritating. But if

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<v Speaker 1>you do the second the first way, rather where you

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<v Speaker 1>adapt to what the players say, that's a lot more

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<v Speaker 1>fun for the players. It results in going gray very early,

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<v Speaker 1>or if you're me, losing your hair because I would

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<v Speaker 1>say that was a contributing factor among several but yeah, yeah.

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<v Speaker 1>Sean Stewart said that the players were often very quick

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<v Speaker 1>and very clever with their responses, so they had to

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<v Speaker 1>hard to stay ahead. Well that, yeah, that's the worst

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<v Speaker 1>part is you come up with a puzzle where you're

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<v Speaker 1>you're sure that's gonna take the players days to figure

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<v Speaker 1>it out, and then they figure it out in a

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<v Speaker 1>matter of hours. But we'll get into that as well.

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<v Speaker 1>I'll explain why that happens in a second. Uh. Some

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<v Speaker 1>other interesting little um terms and I'm getting these, by

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<v Speaker 1>the way, from Cloudmaker's dot org, which is where you

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<v Speaker 1>can find the entire Beast. Yes, cloud www dot Cloudmaker's

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<v Speaker 1>dot org. Slash trail will give you a full outline

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<v Speaker 1>and description of the entire Beast storyline. And it is epic.

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<v Speaker 1>And I played in this game. This was and I

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<v Speaker 1>was part of the cloudmakers um and the way some

0:12:42.800 --> 0:12:45.520
<v Speaker 1>of the other terms they use, lurkers, that's that's the

0:12:45.640 --> 0:12:49.080
<v Speaker 1>term for someone who is watching the game but not participating,

0:12:49.760 --> 0:12:52.600
<v Speaker 1>but they're they're interested, they just don't either feel like

0:12:52.640 --> 0:12:55.080
<v Speaker 1>they can contribute, or for some other reason they don't

0:12:55.200 --> 0:12:58.400
<v Speaker 1>they don't want to contribute, so they just watch they're

0:12:58.440 --> 0:13:00.600
<v Speaker 1>just watching the developments and they're fat snay. But and

0:13:00.600 --> 0:13:02.360
<v Speaker 1>there were times where I was more of a lurker

0:13:02.400 --> 0:13:05.480
<v Speaker 1>than a participant, mostly because my skills just were not

0:13:05.640 --> 0:13:09.880
<v Speaker 1>up to par with the puzzles. Um well, lurky here. Yeah,

0:13:10.280 --> 0:13:13.480
<v Speaker 1>then there are rubber neckers. Rubber Neckers will participate in

0:13:13.960 --> 0:13:16.040
<v Speaker 1>puzzles and they will try and solve things, but they

0:13:16.120 --> 0:13:18.800
<v Speaker 1>don't want to take that extra step to become part

0:13:18.960 --> 0:13:21.839
<v Speaker 1>of the game world. So they don't want to necessarily

0:13:21.840 --> 0:13:25.280
<v Speaker 1>register their phone number or their email address. Uh, they

0:13:25.320 --> 0:13:27.640
<v Speaker 1>don't want to make a phone call or stand outside

0:13:27.679 --> 0:13:29.360
<v Speaker 1>of a strip mall next to a pay phone and

0:13:29.360 --> 0:13:31.120
<v Speaker 1>wait for that phone to ring so that they can

0:13:31.160 --> 0:13:33.680
<v Speaker 1>get the next clue. Wh wouldn't you want to do that? What?

0:13:34.120 --> 0:13:35.760
<v Speaker 1>I would say that, it's just, you know, that's a

0:13:35.920 --> 0:13:38.240
<v Speaker 1>that's a step that some people just aren't willing to take.

0:13:38.520 --> 0:13:42.000
<v Speaker 1>And I'm sure you can't even identify with that. Collette. Well,

0:13:42.040 --> 0:13:44.640
<v Speaker 1>there are no pay phones anymore, no, but back when

0:13:44.640 --> 0:13:47.200
<v Speaker 1>they were, um so yeah, that like in The Beast

0:13:47.360 --> 0:13:49.680
<v Speaker 1>or or I Love Bees is another one there were

0:13:50.720 --> 0:13:53.439
<v Speaker 1>I Love Bees was the Halo two? Uh a r

0:13:53.480 --> 0:13:56.360
<v Speaker 1>G fantastic a RG by the Way loved. I love

0:13:56.400 --> 0:13:58.720
<v Speaker 1>Bees love the Beast too, I love I think both

0:13:58.720 --> 0:14:03.080
<v Speaker 1>of those were amazing, amazing games. Um And like I said,

0:14:03.120 --> 0:14:05.680
<v Speaker 1>it must have driven people crazy trying to keep those

0:14:05.760 --> 0:14:09.240
<v Speaker 1>up to speed. But they use things like payphones where

0:14:09.559 --> 0:14:11.640
<v Speaker 1>at a specific time, if you were next to that payphone,

0:14:11.640 --> 0:14:13.480
<v Speaker 1>it would ring and you would get the next piece

0:14:13.520 --> 0:14:20.160
<v Speaker 1>of the puzzle. Um okay. Another term that cloudmakers use meltdown.

0:14:21.280 --> 0:14:25.640
<v Speaker 1>Meltdowns are bad. A meltdown is when a game totally

0:14:26.280 --> 0:14:30.040
<v Speaker 1>implodes because of some sort of problem, usually because one

0:14:30.040 --> 0:14:34.560
<v Speaker 1>of the puppet masters has decided to reveal the curtain

0:14:35.160 --> 0:14:38.240
<v Speaker 1>and show how the game works. Or it maybe that

0:14:38.440 --> 0:14:42.560
<v Speaker 1>perhaps the company that's behind the a r G has collapsed. Um,

0:14:42.600 --> 0:14:44.200
<v Speaker 1>it may be that the person who is running the

0:14:44.240 --> 0:14:46.440
<v Speaker 1>game has had a mental breakdown and no longer wants

0:14:46.480 --> 0:14:49.160
<v Speaker 1>to do that. But at any rate, it's it's when

0:14:49.440 --> 0:14:53.280
<v Speaker 1>a game goes away before its conclusion. And that's that's

0:14:53.280 --> 0:14:56.520
<v Speaker 1>pretty traumatic for players because players get sucked up in

0:14:56.560 --> 0:15:00.480
<v Speaker 1>these worlds. They really want to, um to get to

0:15:00.480 --> 0:15:02.920
<v Speaker 1>the conclusion, because I mean, you know, you're personally involved

0:15:02.920 --> 0:15:05.040
<v Speaker 1>at this point, you feel like you're part of this

0:15:05.240 --> 0:15:08.160
<v Speaker 1>bigger thing and therefore you want to see it to

0:15:08.200 --> 0:15:11.640
<v Speaker 1>its conclusion and when it when it ends up collapsing,

0:15:11.680 --> 0:15:16.800
<v Speaker 1>it's not satisfying at all. So that's a big issue. Hopefully,

0:15:16.920 --> 0:15:18.720
<v Speaker 1>if you do play an a ARG it doesn't suffer

0:15:18.800 --> 0:15:21.760
<v Speaker 1>meltdown because people get really you know, they're they're pouring

0:15:21.800 --> 0:15:26.200
<v Speaker 1>hours of their lives into these games. Uh. There's another

0:15:26.280 --> 0:15:28.840
<v Speaker 1>term they use is rabbit hole, which is the initial

0:15:29.800 --> 0:15:33.720
<v Speaker 1>thing that gets you into the game. Reference to yes,

0:15:33.760 --> 0:15:36.560
<v Speaker 1>and it could be everything from a movie poster with

0:15:36.600 --> 0:15:39.400
<v Speaker 1>an odd you know, there's like a phrase that's circled

0:15:39.440 --> 0:15:41.800
<v Speaker 1>on it and you're thinking, why is that circled? Or

0:15:41.800 --> 0:15:44.080
<v Speaker 1>it maybe that you're watching a preview and you see

0:15:44.080 --> 0:15:46.240
<v Speaker 1>something flash on the screen really quickly and when you

0:15:46.280 --> 0:15:48.680
<v Speaker 1>slow it down you see that it's a website. Or

0:15:48.840 --> 0:15:51.080
<v Speaker 1>it could be that you go to a website that

0:15:51.160 --> 0:15:54.520
<v Speaker 1>someone has sent you a link to and it behaves oddly.

0:15:54.920 --> 0:15:57.880
<v Speaker 1>It could be anything like that and uh, but it's

0:15:57.920 --> 0:16:02.960
<v Speaker 1>it's the the hook that gets you into the game. Um.

0:16:03.000 --> 0:16:06.920
<v Speaker 1>And then another great term, which this is not unique

0:16:06.920 --> 0:16:10.760
<v Speaker 1>to cloudmakers, is steganography. That's the art of hiding a

0:16:10.800 --> 0:16:14.320
<v Speaker 1>message in something else, and it could be anything. It

0:16:14.320 --> 0:16:18.080
<v Speaker 1>could be hiding a message by using a specific color

0:16:18.160 --> 0:16:21.640
<v Speaker 1>pellette in a picture. It could be that you've hidden

0:16:21.680 --> 0:16:25.920
<v Speaker 1>it in the HTML code for a web page. So uh,

0:16:25.960 --> 0:16:29.400
<v Speaker 1>it's something that codebreakers have to pay attention to. I mean,

0:16:29.480 --> 0:16:32.800
<v Speaker 1>people who who break codes for a living. Steganography, that's

0:16:32.800 --> 0:16:36.800
<v Speaker 1>a that's actually a way of passing secret messages. It's

0:16:36.840 --> 0:16:39.960
<v Speaker 1>spy stuff, which is also why this is cool. Yep,

0:16:41.040 --> 0:16:45.920
<v Speaker 1>um yeah, I was just lost my train of thought.

0:16:46.280 --> 0:16:49.880
<v Speaker 1>Um yeah, I mean that's one of the cool things about, uh,

0:16:49.920 --> 0:16:53.240
<v Speaker 1>these games is that these the game is broken down

0:16:53.280 --> 0:16:56.560
<v Speaker 1>and there's so many different pieces and I think probably

0:16:56.920 --> 0:16:58.800
<v Speaker 1>the Internet this is not the kind of thing that

0:16:58.800 --> 0:17:02.160
<v Speaker 1>could have happened my before the Internet age, because there

0:17:02.160 --> 0:17:05.800
<v Speaker 1>are so many other venues, uh, you know, websites and

0:17:05.960 --> 0:17:10.320
<v Speaker 1>message boards and all kinds of online venues inside which

0:17:10.359 --> 0:17:12.720
<v Speaker 1>you can you can really get involved where I mean

0:17:12.760 --> 0:17:14.600
<v Speaker 1>the phone. You might before you might have the phone.

0:17:15.119 --> 0:17:18.440
<v Speaker 1>You know, you'd have print, um, but there just weren't

0:17:18.480 --> 0:17:22.480
<v Speaker 1>as many opportunities for people to you know, uh, stick

0:17:22.480 --> 0:17:24.400
<v Speaker 1>different messages out there. And that's one of those things.

0:17:24.400 --> 0:17:26.320
<v Speaker 1>I mean, their videos and all kinds of things where

0:17:26.359 --> 0:17:29.120
<v Speaker 1>they break down parts of the game, which just makes

0:17:29.119 --> 0:17:31.320
<v Speaker 1>it that much more complex. Yeah, I mean there there

0:17:31.320 --> 0:17:35.080
<v Speaker 1>are definitely precursors to a r g S, like scavenger

0:17:35.160 --> 0:17:38.520
<v Speaker 1>hunts would be fun or geo cash ing or um,

0:17:38.560 --> 0:17:41.399
<v Speaker 1>there are lots of you know, just various letter boxing.

0:17:41.480 --> 0:17:43.480
<v Speaker 1>That's another good one. Actually, letter boxing is probably one

0:17:43.520 --> 0:17:45.480
<v Speaker 1>of the closer ones to a r g S. But

0:17:45.760 --> 0:17:49.440
<v Speaker 1>the you know, the the a r G gets so

0:17:49.520 --> 0:17:53.479
<v Speaker 1>complex and so involved that I think it goes beyond

0:17:53.520 --> 0:17:55.520
<v Speaker 1>all of those. And like you said, the Internet is

0:17:55.520 --> 0:17:58.680
<v Speaker 1>really instrumental, and that's also instrumental for the players being

0:17:58.680 --> 0:18:04.240
<v Speaker 1>able to solve the puzzles, as these puzzles often are

0:18:04.520 --> 0:18:07.920
<v Speaker 1>really complex, and then they're not just complex, but they're

0:18:07.960 --> 0:18:10.440
<v Speaker 1>very specific as to the set of skills you need

0:18:10.480 --> 0:18:14.560
<v Speaker 1>to solve it. So, for instance, and I love bees,

0:18:14.600 --> 0:18:17.679
<v Speaker 1>there were some puzzles that required you to have a

0:18:17.720 --> 0:18:21.640
<v Speaker 1>pretty extensive knowledge of literature, which was awesome for me.

0:18:21.760 --> 0:18:24.960
<v Speaker 1>I was like whoo, because I was a literal literature

0:18:24.960 --> 0:18:28.000
<v Speaker 1>major in college, so um, I felt like I could

0:18:28.040 --> 0:18:30.040
<v Speaker 1>really contribute to that one. But then there would be

0:18:30.080 --> 0:18:32.760
<v Speaker 1>other puzzles where it would be a bunch of blocks

0:18:32.760 --> 0:18:35.080
<v Speaker 1>and different colors, and I had no idea what it meant.

0:18:35.200 --> 0:18:37.680
<v Speaker 1>And later on we figured out that the different colors

0:18:38.080 --> 0:18:41.479
<v Speaker 1>corresponded to different heights and that the boxes were actually

0:18:41.480 --> 0:18:44.400
<v Speaker 1>a top down view of a city escape and if

0:18:44.440 --> 0:18:47.280
<v Speaker 1>you decoded it and then plotted it in three D

0:18:47.520 --> 0:18:50.600
<v Speaker 1>and rotated at ninety degrees so you're looking at the city,

0:18:50.600 --> 0:18:53.200
<v Speaker 1>you would see a skyline. But I never would have

0:18:53.280 --> 0:18:55.400
<v Speaker 1>figured that out, and I was just like colored blocks.

0:18:55.480 --> 0:18:57.919
<v Speaker 1>Why okay, wait, no, two yellows are touching? Does that

0:18:57.960 --> 0:19:01.560
<v Speaker 1>mean something? No, it didn't mean anything at all. Um.

0:19:01.600 --> 0:19:03.720
<v Speaker 1>But the reason why the Internet is important is that

0:19:03.800 --> 0:19:08.320
<v Speaker 1>it allowed communities to spring up around these games, like Cloudmakers. Now,

0:19:08.359 --> 0:19:11.640
<v Speaker 1>the cloudmakers were able to that almost sound like clown makers.

0:19:11.920 --> 0:19:17.440
<v Speaker 1>Cloud makers. Clown Makers are totally different. Yeah, they all

0:19:17.640 --> 0:19:23.320
<v Speaker 1>drive in the same car. They're annoying. Yes, so cloud Makers.

0:19:23.400 --> 0:19:27.040
<v Speaker 1>This was a community community that sprung up around the beast.

0:19:27.600 --> 0:19:30.320
<v Speaker 1>And the nice thing about the online community was that

0:19:30.560 --> 0:19:33.280
<v Speaker 1>you didn't have to worry if your skill set wasn't

0:19:33.840 --> 0:19:37.480
<v Speaker 1>strong enough to tackle a specific puzzle, because you could

0:19:37.480 --> 0:19:40.280
<v Speaker 1>be sure someone in that group had the skills. And

0:19:40.320 --> 0:19:42.639
<v Speaker 1>as the group grew, it just meant that the the

0:19:42.880 --> 0:19:45.879
<v Speaker 1>skills of the group increased. It's kind of like we

0:19:45.920 --> 0:19:48.600
<v Speaker 1>suddenly became the most intelligent human being on the face

0:19:48.600 --> 0:19:52.080
<v Speaker 1>of the planet. You know, no individual person in that

0:19:52.119 --> 0:19:54.359
<v Speaker 1>group was the most intelligent person on the planet, but

0:19:54.440 --> 0:19:59.440
<v Speaker 1>collectively we made an incredibly difficult opponent for the puzzlemakers.

0:20:00.520 --> 0:20:03.639
<v Speaker 1>The term that Cloudmakers used for it was the collective detective,

0:20:04.800 --> 0:20:08.199
<v Speaker 1>because as a group we could solve any puzzle in

0:20:08.400 --> 0:20:11.640
<v Speaker 1>a matter of hours, sometimes a matter of minutes after

0:20:11.680 --> 0:20:14.600
<v Speaker 1>it went live. There are people who had developed scripts

0:20:14.680 --> 0:20:18.360
<v Speaker 1>to crawl the web and search for new material as

0:20:18.359 --> 0:20:20.240
<v Speaker 1>soon as it went up, and so as soon as

0:20:20.240 --> 0:20:22.600
<v Speaker 1>it went up, people are like, new puzzle, and then

0:20:22.600 --> 0:20:25.439
<v Speaker 1>thirty minutes later it solved it, and then it was like,

0:20:25.520 --> 0:20:27.560
<v Speaker 1>I can't believe the next part of the puzzle is

0:20:27.560 --> 0:20:30.720
<v Speaker 1>not up, whereas the puppet masters are like, holy crap.

0:20:31.480 --> 0:20:33.440
<v Speaker 1>We worked for two weeks on that, we have to

0:20:33.480 --> 0:20:37.960
<v Speaker 1>get a new piece up now. So um yeah, I

0:20:38.000 --> 0:20:41.840
<v Speaker 1>mean that it was an ongoing battle between the community

0:20:41.880 --> 0:20:44.399
<v Speaker 1>and the puppet masters. And the puppet masters, I have

0:20:44.440 --> 0:20:46.200
<v Speaker 1>to say for both the Beast and I love Bees

0:20:46.240 --> 0:20:49.880
<v Speaker 1>in particular, we're really good most of the time, and

0:20:50.520 --> 0:20:55.320
<v Speaker 1>any opportunity for the people to participate and make contact

0:20:55.320 --> 0:20:58.480
<v Speaker 1>with characters in the a r G made it even

0:20:58.520 --> 0:21:01.719
<v Speaker 1>more special because it's suddenly felt like you really like,

0:21:01.800 --> 0:21:04.200
<v Speaker 1>now you really have had an impact because you've talked

0:21:04.240 --> 0:21:07.239
<v Speaker 1>to a real, live human being. And granted that real

0:21:07.280 --> 0:21:09.640
<v Speaker 1>live human being is playing a character, but you feel

0:21:09.640 --> 0:21:12.480
<v Speaker 1>like you've just done something. There was a point in

0:21:12.680 --> 0:21:14.840
<v Speaker 1>UH I think it was the Beast where there was

0:21:14.880 --> 0:21:18.160
<v Speaker 1>a security guard in the Statue of Liberty and if

0:21:18.160 --> 0:21:20.119
<v Speaker 1>you solved a puzzle, it would give you a phone number,

0:21:20.119 --> 0:21:22.600
<v Speaker 1>and it was supposed to be it was the security

0:21:22.600 --> 0:21:25.639
<v Speaker 1>guard's phone number. So the first time someone called the number,

0:21:25.800 --> 0:21:27.680
<v Speaker 1>because we weren't sure it was a phone number at first.

0:21:27.840 --> 0:21:30.640
<v Speaker 1>First time, I was watching while this was happening. First

0:21:30.680 --> 0:21:34.320
<v Speaker 1>time someone called it, they said the person picked up

0:21:34.320 --> 0:21:36.159
<v Speaker 1>on the other end said it was the Statue of Liberty.

0:21:36.320 --> 0:21:39.600
<v Speaker 1>I hung up because they freaked out. But then the

0:21:39.640 --> 0:21:41.679
<v Speaker 1>next person called it and say they said it was

0:21:41.720 --> 0:21:44.320
<v Speaker 1>the Statue of Liberty, and that the Statue of Liberty

0:21:44.359 --> 0:21:47.359
<v Speaker 1>is closed on Tuesdays, but it's not really closed on Tuesdays.

0:21:47.840 --> 0:21:50.399
<v Speaker 1>And it was through that that we began to figure out, oh, wait,

0:21:50.520 --> 0:21:52.840
<v Speaker 1>this is the Statue of Liberty that exists in the

0:21:52.840 --> 0:21:56.800
<v Speaker 1>world of AI. So then we figured out, Oh, the

0:21:56.800 --> 0:21:58.600
<v Speaker 1>security guard actually is a character, and we had to

0:21:59.600 --> 0:22:02.080
<v Speaker 1>give him a pep talk and convince them to rush

0:22:02.080 --> 0:22:05.399
<v Speaker 1>into another room and rescue another fictional character who was

0:22:05.440 --> 0:22:08.040
<v Speaker 1>being tortured at the time. And because we did that,

0:22:08.560 --> 0:22:11.920
<v Speaker 1>the one fictional characters saved the life of another fictional character,

0:22:12.000 --> 0:22:16.080
<v Speaker 1>and we all felt good about ourselves. Yeah. I mean,

0:22:16.119 --> 0:22:19.240
<v Speaker 1>we didn't actually affect any real change in the real world,

0:22:19.359 --> 0:22:21.879
<v Speaker 1>but because we felt like we had done something cool,

0:22:21.960 --> 0:22:25.359
<v Speaker 1>we were like, hey, I saved someone's life. Not really,

0:22:25.359 --> 0:22:27.359
<v Speaker 1>it was all in that game, but it felt like that.

0:22:28.200 --> 0:22:30.520
<v Speaker 1>For the reason why I think these games are so addictive,

0:22:31.040 --> 0:22:32.720
<v Speaker 1>you know, it gives you the feeling that you're really

0:22:32.760 --> 0:22:35.679
<v Speaker 1>living out this adventure. Well, yeah, I mean, there have

0:22:35.760 --> 0:22:37.800
<v Speaker 1>to be a payoff other than you find out something

0:22:37.840 --> 0:22:40.640
<v Speaker 1>about the movie. Right. Actually, you know, here's the other

0:22:40.680 --> 0:22:43.800
<v Speaker 1>game is that the game continued after the movie came out,

0:22:43.880 --> 0:22:46.080
<v Speaker 1>and in fact, there were a lot of people who felt, um,

0:22:46.200 --> 0:22:49.160
<v Speaker 1>myself included. Now this is just an opinion, of course,

0:22:49.480 --> 0:22:52.800
<v Speaker 1>that the game was superior to the movie, and um,

0:22:53.200 --> 0:22:54.920
<v Speaker 1>the game actually got to the point where it started

0:22:54.920 --> 0:22:58.320
<v Speaker 1>bringing up some really interesting concepts, like if robots had

0:22:58.400 --> 0:23:02.320
<v Speaker 1>artificial intelligence. Uh, should we give them the right to vote?

0:23:03.480 --> 0:23:07.560
<v Speaker 1>And I you know me, I'm a you know I'm no,

0:23:08.440 --> 0:23:12.320
<v Speaker 1>clearly not a robot. I was saying. I was gonna say,

0:23:12.359 --> 0:23:14.960
<v Speaker 1>I'm I'm you know that that human rights you know,

0:23:15.320 --> 0:23:19.119
<v Speaker 1>Pinko COMI liberals sort of type person. Uh, can you

0:23:19.160 --> 0:23:25.119
<v Speaker 1>guess how I voted? Um? Uh no on the subject.

0:23:25.520 --> 0:23:28.160
<v Speaker 1>Did I vote for robot rights or did I vote

0:23:28.160 --> 0:23:33.320
<v Speaker 1>against it? Um? I'd have vote for robot You are wrong, sir.

0:23:34.040 --> 0:23:37.720
<v Speaker 1>I argued strenuously that robots should not be given the

0:23:37.800 --> 0:23:39.720
<v Speaker 1>right to vote. In fact, I argued that giving them

0:23:39.760 --> 0:23:42.000
<v Speaker 1>AI in the first place was the wrong way to go.

0:23:43.160 --> 0:23:45.040
<v Speaker 1>You don't give a toaster the right to vote. That

0:23:45.119 --> 0:23:48.879
<v Speaker 1>was my point. Yeah, and p I was not popular

0:23:48.880 --> 0:23:50.879
<v Speaker 1>in that group. There were other people who agreed with me,

0:23:51.359 --> 0:23:54.439
<v Speaker 1>and and I had a really long drawn out answer

0:23:54.480 --> 0:23:57.440
<v Speaker 1>to that. That's the sort of thing these games inspire

0:23:57.480 --> 0:24:00.480
<v Speaker 1>you to do is think about things that uh you

0:24:00.520 --> 0:24:04.480
<v Speaker 1>normally wouldn't think about and then develop really long arguments

0:24:04.480 --> 0:24:11.040
<v Speaker 1>about them. So uh so, yeah, it's definitely a time suck. Yeah.

0:24:11.200 --> 0:24:13.600
<v Speaker 1>I checked into Uh, I checked into it a little

0:24:13.640 --> 0:24:17.000
<v Speaker 1>bit more, and uh, it's turning into something that people

0:24:17.000 --> 0:24:21.360
<v Speaker 1>are studying in college. Um, there are books on Amazon

0:24:21.440 --> 0:24:25.200
<v Speaker 1>and other places. Um, that's where I initially ran across

0:24:25.240 --> 0:24:29.719
<v Speaker 1>them about creating arcs and you know all kinds of

0:24:29.840 --> 0:24:33.879
<v Speaker 1>Um just it's it's apparently spawned this whole movement of

0:24:33.960 --> 0:24:37.280
<v Speaker 1>people who are interested in, you know, creating new games

0:24:37.320 --> 0:24:38.800
<v Speaker 1>and trying to to do this. So I had the

0:24:38.800 --> 0:24:41.040
<v Speaker 1>feeling that there's just going to be more of these

0:24:41.040 --> 0:24:43.639
<v Speaker 1>in the future, whether they're you know, used as guerilla

0:24:43.680 --> 0:24:46.840
<v Speaker 1>marketing techniques or just for the heck of it. Yeah.

0:24:46.920 --> 0:24:49.480
<v Speaker 1>I mean, we we've seen several other guerilla marketing techniques

0:24:50.280 --> 0:24:53.080
<v Speaker 1>take place, like the wy So Serious game that was

0:24:53.400 --> 0:24:57.200
<v Speaker 1>part of the Dark Night, or say Frenzied Waters which

0:24:57.240 --> 0:24:59.560
<v Speaker 1>was part of Shark Week for Discovery that was kind

0:24:59.560 --> 0:25:01.000
<v Speaker 1>of an a r G. It was it was a

0:25:01.160 --> 0:25:04.000
<v Speaker 1>r G light, but it was it was still in

0:25:04.040 --> 0:25:07.720
<v Speaker 1>the a r G arena because it blurred the lines

0:25:07.760 --> 0:25:12.200
<v Speaker 1>between fantasy and reality. UM so yeah, I agree, we're

0:25:12.200 --> 0:25:14.400
<v Speaker 1>gonna see them both us as viral marketing and we're

0:25:14.400 --> 0:25:17.159
<v Speaker 1>going to see them as a standalone gaming industry. I

0:25:17.200 --> 0:25:19.160
<v Speaker 1>think now the question is whether or not you can

0:25:19.200 --> 0:25:21.960
<v Speaker 1>find a way to create an a RG that people

0:25:21.960 --> 0:25:24.719
<v Speaker 1>are willing to pay for, or you can monetize in

0:25:24.840 --> 0:25:27.600
<v Speaker 1>some other way to make it worth your while, because

0:25:27.680 --> 0:25:31.280
<v Speaker 1>otherwise you just have hobbyists who are, you know, enthusiastic

0:25:31.280 --> 0:25:34.800
<v Speaker 1>and great people, but they are essentially giving their free

0:25:34.840 --> 0:25:37.840
<v Speaker 1>time to create these things because without the money behind it,

0:25:37.880 --> 0:25:41.400
<v Speaker 1>you really can't support it for very long. Right, Yeah,

0:25:41.400 --> 0:25:44.840
<v Speaker 1>it seems like it would be a big resource suck.

0:25:45.600 --> 0:25:50.960
<v Speaker 1>Yet and I cannot imagine. I can't imagine running I could.

0:25:51.920 --> 0:25:53.560
<v Speaker 1>I don't know that I could ever have it more

0:25:53.600 --> 0:25:56.800
<v Speaker 1>than a puzzle or two ahead of where the players were,

0:25:56.960 --> 0:25:59.600
<v Speaker 1>because I'd always be worried the players would come up

0:25:59.600 --> 0:26:03.720
<v Speaker 1>with somethinging that again should work, but wasn't planned for,

0:26:03.920 --> 0:26:07.119
<v Speaker 1>and you know, you need you would need help. I

0:26:07.119 --> 0:26:08.359
<v Speaker 1>don't think this is the kind of thing that you

0:26:08.359 --> 0:26:14.159
<v Speaker 1>do by yourself. Run. Yeah, yeah, no, it's it's really

0:26:14.200 --> 0:26:17.160
<v Speaker 1>a cool idea if you are into role playing games

0:26:17.200 --> 0:26:19.760
<v Speaker 1>at all, or scavenger hunts or that sort of thing.

0:26:20.240 --> 0:26:23.960
<v Speaker 1>And sometimes they have other benefits like the why so serious?

0:26:24.000 --> 0:26:26.679
<v Speaker 1>I was so upset when they put up the coordinates

0:26:26.760 --> 0:26:28.760
<v Speaker 1>for Atlanta because it was in the middle of the day,

0:26:29.200 --> 0:26:31.080
<v Speaker 1>it was at a bowling alley, and I actually knew

0:26:31.119 --> 0:26:33.440
<v Speaker 1>where this place was, and I wanted to go there

0:26:33.480 --> 0:26:36.080
<v Speaker 1>because if you went to the place and put in

0:26:36.119 --> 0:26:39.399
<v Speaker 1>a specific combination on a specific locker, you would get

0:26:39.480 --> 0:26:43.440
<v Speaker 1>a custom Joker bowling ball and bullet ball bag. And

0:26:43.640 --> 0:26:46.040
<v Speaker 1>you know, I was thinking, now that's something I want.

0:26:46.960 --> 0:26:49.080
<v Speaker 1>And the problem was the coordinates went up in the

0:26:49.080 --> 0:26:51.119
<v Speaker 1>middle of the day and went sort of how am

0:26:51.160 --> 0:26:52.920
<v Speaker 1>I going to get the hell out of here? And

0:26:52.960 --> 0:26:55.480
<v Speaker 1>then within thirty minutes someone had taken pictures and said

0:26:55.480 --> 0:26:59.480
<v Speaker 1>I found it, Like, Uh, you stupid students, students who

0:26:59.480 --> 0:27:03.040
<v Speaker 1>have no job, U get off my lawn. Uh. You know,

0:27:04.200 --> 0:27:05.919
<v Speaker 1>you know we have a lot of students listening. You

0:27:05.960 --> 0:27:08.800
<v Speaker 1>guys are awesome. I'm not talking about you. I'm talking

0:27:08.800 --> 0:27:10.720
<v Speaker 1>about the other ones. I'm talking about the ones who

0:27:10.760 --> 0:27:14.640
<v Speaker 1>specifically go out and ruin my a RG. And if

0:27:14.640 --> 0:27:17.760
<v Speaker 1>it was you, shame on you. Can I go bowling

0:27:17.920 --> 0:27:21.000
<v Speaker 1>with you? Because I totally want to see that bowling ball.

0:27:21.760 --> 0:27:25.760
<v Speaker 1>It sounded so cool. Um, well that's that's a good

0:27:26.760 --> 0:27:29.520
<v Speaker 1>primmer on a r G S. I think, yeah, yeah,

0:27:30.320 --> 0:27:32.000
<v Speaker 1>it's um. Like I said, I think we're just sort

0:27:32.000 --> 0:27:34.280
<v Speaker 1>of scratching the surface. I think it's gonna become much

0:27:34.320 --> 0:27:35.800
<v Speaker 1>more popular in the years to go. There are a

0:27:35.800 --> 0:27:38.640
<v Speaker 1>couple of places you can go to find out more

0:27:38.680 --> 0:27:40.560
<v Speaker 1>about a r g S if you want to find

0:27:40.600 --> 0:27:44.359
<v Speaker 1>any that are currently running. There's www dot a r

0:27:44.480 --> 0:27:48.880
<v Speaker 1>g N dot com that's the a r g net argon,

0:27:49.320 --> 0:27:54.840
<v Speaker 1>and there's also unfiction. Unfiction is a that was Unfiction

0:27:54.960 --> 0:27:57.359
<v Speaker 1>was where I first started through the Beast and I

0:27:57.440 --> 0:28:00.920
<v Speaker 1>love bees, and then I also worked with the cloud cloudmakers.

0:28:01.040 --> 0:28:04.800
<v Speaker 1>So uh, those would be the resources I suggest if

0:28:04.800 --> 0:28:07.879
<v Speaker 1>you want to find out more, well, then that just

0:28:08.040 --> 0:28:15.080
<v Speaker 1>brings us around too. A listener mail and this listener

0:28:15.080 --> 0:28:17.800
<v Speaker 1>mail comes from Shane from Texas, and Shane says, Hey, guys,

0:28:18.480 --> 0:28:21.000
<v Speaker 1>I'm a longtime listener of the show. I just have

0:28:21.119 --> 0:28:24.119
<v Speaker 1>one small edition about the d d o S distributed

0:28:24.160 --> 0:28:27.240
<v Speaker 1>denial of service podcast. You guys forgot to mention that

0:28:27.320 --> 0:28:29.720
<v Speaker 1>these type of attacks are highly illegal in the United

0:28:29.720 --> 0:28:31.720
<v Speaker 1>States and can result in a big fine or even

0:28:31.800 --> 0:28:34.359
<v Speaker 1>jail time. I think this is very important information and

0:28:34.400 --> 0:28:36.840
<v Speaker 1>may even protect you guys from being sued for someone

0:28:36.880 --> 0:28:41.880
<v Speaker 1>who quote unquote tries this at home. Keep doing your thing, Shane.

0:28:43.560 --> 0:28:45.280
<v Speaker 1>That's a good point, Shane. We should have said don't

0:28:45.280 --> 0:28:46.920
<v Speaker 1>try this at home. I thought it was you know,

0:28:47.080 --> 0:28:50.040
<v Speaker 1>kind of obvious since we were talking about d d

0:28:50.120 --> 0:28:51.640
<v Speaker 1>o S A is being a bad thing. But then

0:28:54.360 --> 0:28:56.720
<v Speaker 1>this is hot. Yes, this is true, so maybe we

0:28:56.760 --> 0:29:00.080
<v Speaker 1>should say that, so Shane, we appreciate it. Yes, do

0:29:00.200 --> 0:29:04.240
<v Speaker 1>not commit a denial of service attack on anyone or anything.

0:29:04.480 --> 0:29:08.680
<v Speaker 1>It is not cool. Nope. And and the government may

0:29:08.760 --> 0:29:12.200
<v Speaker 1>have something to say to you about it. And even

0:29:12.280 --> 0:29:15.360
<v Speaker 1>for our foreign listeners, your government help may have something

0:29:15.400 --> 0:29:17.480
<v Speaker 1>to say about it. Yeah. And depending on who you

0:29:17.560 --> 0:29:19.840
<v Speaker 1>do the d o S attack on, some very large

0:29:19.880 --> 0:29:22.320
<v Speaker 1>men and very expensive suits may have something to say

0:29:22.360 --> 0:29:25.880
<v Speaker 1>to you. In the back of a van and the helicopter. Yeah,

0:29:26.120 --> 0:29:28.960
<v Speaker 1>the next thing you know, you're helicopter rides are cool,

0:29:29.000 --> 0:29:33.160
<v Speaker 1>but not like that trying on some concrete shoes and alright,

0:29:33.200 --> 0:29:36.960
<v Speaker 1>then I'm just saying I know some people in waste

0:29:37.000 --> 0:29:40.200
<v Speaker 1>management disposal. That's all I'm saying. Frankie big House, if

0:29:40.240 --> 0:29:42.840
<v Speaker 1>you're out there, give me a cool right now, he

0:29:43.000 --> 0:29:45.520
<v Speaker 1>is You're gonna go Yeah, you know, I really know,

0:29:45.560 --> 0:29:48.760
<v Speaker 1>Frankie big House. No, I'm serious, I really Okay, I'll

0:29:48.760 --> 0:29:52.480
<v Speaker 1>tell you more about that. That's okay. So the guys,

0:29:52.520 --> 0:29:54.479
<v Speaker 1>if you have any questions, like how I know, Frankie

0:29:54.480 --> 0:29:56.680
<v Speaker 1>big House, you can write really sorry about all that

0:29:56.760 --> 0:29:58.760
<v Speaker 1>nasty stuff I said about you earlier. Yeah, I'm sure,

0:29:58.760 --> 0:30:00.840
<v Speaker 1>I'm sure you are. You can email us at tech

0:30:00.920 --> 0:30:03.400
<v Speaker 1>stuff at how stuff works dot com, and you can

0:30:03.400 --> 0:30:06.760
<v Speaker 1>read all about various games and wastes to waste your

0:30:06.760 --> 0:30:08.760
<v Speaker 1>time at how stuff works dot com and we will

0:30:08.760 --> 0:30:14.960
<v Speaker 1>talk to you again really soon. For moralness and thousands

0:30:15.000 --> 0:30:17.920
<v Speaker 1>of other topics, visit how stuff works dot com and

0:30:17.960 --> 0:30:19.880
<v Speaker 1>be sure to check out the new tech stuff blog

0:30:20.080 --> 0:30:26.960
<v Speaker 1>now on the how stuff Works homepage, brought to you

0:30:27.040 --> 0:30:30.400
<v Speaker 1>by the reinvented two thousand twelve camera. It's ready, are

0:30:30.480 --> 0:30:30.640
<v Speaker 1>you