WEBVTT - Tech News: Commanding Chatbots to Make Malware

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<v Speaker 1>Welcome to tech Stuff, a production from I Heart Radio.

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<v Speaker 1>Hey there, and welcome to tech Stuff. I'm your host,

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<v Speaker 1>Jonathan Strickland. I'm an executive producer with I Heart Radio.

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<v Speaker 1>And how the tech are you? It's time for the

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<v Speaker 1>tech News for Thursday, January nineteen, twenty twenty three. And

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<v Speaker 1>last year it seemed like the front half of every

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<v Speaker 1>tech news episode was dominated by Elon Musk's on again,

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<v Speaker 1>off again and then totally on again quest to buy Twitter.

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<v Speaker 1>But so far in the honor really goes to chat,

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<v Speaker 1>GPT and open Ai, which is the startup that's behind

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<v Speaker 1>the controversial chat pot so. First up today, Sam Altman,

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<v Speaker 1>the CEO of open Ai, gave an interview with Strictly

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<v Speaker 1>VC in which he addressed some rumors about the upcoming

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<v Speaker 1>next generation of the GPT language model a k a.

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<v Speaker 1>GPT four. We're currently on GPT three point five. Altman

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<v Speaker 1>warned that people are bound to be disappointed in the

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<v Speaker 1>new language model because the hype around it has grown

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<v Speaker 1>to a point that's just impossible to live up to.

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<v Speaker 1>And I think Altman in general has been pretty good

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<v Speaker 1>about acknowledging this kind of stuff. A lot of folks,

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<v Speaker 1>including myself, have pointed out how chat GPT falls short

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<v Speaker 1>in lots of ways, and I don't think Altman would disagree.

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<v Speaker 1>He has been pretty forthcoming about this sort of stuff,

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<v Speaker 1>and he's not making claims that chat GPT is flawless

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<v Speaker 1>or even skilled at every kind of writing. So I

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<v Speaker 1>guess it's unfair for folks like myself to say I

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<v Speaker 1>can't even write a shakespeareance on it, even even though

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<v Speaker 1>it can't. I mean, maybe if I kept at it,

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<v Speaker 1>maybe if I kept tweaking prompts, I could massaw chat

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<v Speaker 1>GPT to a point where it could produce an actual

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<v Speaker 1>Shakespearean style sonnet. But anyway, Altman wouldn't commit to win.

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<v Speaker 1>This next model will launch. He said it will launch

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<v Speaker 1>when it's ready, which I also think it is a

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<v Speaker 1>pretty responsible take, and he admitted that there were concerns

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<v Speaker 1>about how chat GPT might be used by students to

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<v Speaker 1>try and cheat on schoolwork. But he also pointed out

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<v Speaker 1>that when calculators became a thing, we just we didn't

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<v Speaker 1>just abandon teaching students how to do maths. Instead, we

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<v Speaker 1>took calculators kind of into account. While doing so, the

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<v Speaker 1>way we taught it started to change. That's a kind

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<v Speaker 1>of interesting take. Now, Honestly, I think chat GPT could

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<v Speaker 1>be useful for say, English teachers, to show how a

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<v Speaker 1>generated essay might fall short of actual real work done

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<v Speaker 1>by a student who's taking the subject seriously. It could

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<v Speaker 1>be useful to explain to students the difference between real

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<v Speaker 1>critical thinking and surface level as servation. And this way

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<v Speaker 1>you wouldn't have to take an actual student's essay and

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<v Speaker 1>then embarrass that student in front of the rest of

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<v Speaker 1>the class and say, see, little Timmy over there totally

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<v Speaker 1>doesn't understand the role that false staff plays, and Henry

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<v Speaker 1>the fourth part two, just look at this terrible work.

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<v Speaker 1>Shame on you, little Timmy. Instead they could say, look,

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<v Speaker 1>here's this essay written by chat GPT. Here are the

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<v Speaker 1>places where the observations being made are pure surface level

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<v Speaker 1>and they don't really say anything. This is the sort

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<v Speaker 1>of stuff you need to avoid and think about when

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<v Speaker 1>you make your own work. And uh, I get that

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<v Speaker 1>I'm putting a lot on teachers there, and that they're

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<v Speaker 1>already overworked and undervalued, and that should change too, just

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<v Speaker 1>throwing that out there now. One thing about open AI

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<v Speaker 1>that has undeniably caused harm is the process by which

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<v Speaker 1>the company has tried to filter out objectionable material. So

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<v Speaker 1>in the past, even with g PT, we've seen examples

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<v Speaker 1>of how chat bots can submit truly offensive material that

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<v Speaker 1>includes stuff that ranges from racism and sexism and hate

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<v Speaker 1>speech and calls for violence to description of truly horrific

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<v Speaker 1>acts that I can't even begin to describe on this show.

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<v Speaker 1>And obviously, any company making a chat bot wants to

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<v Speaker 1>avoid the chat bot creating these kinds of situations, even

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<v Speaker 1>if it's just because it's bad optics. Right, if the

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<v Speaker 1>reason is, oh, we don't want to do that because

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<v Speaker 1>it'll hurt our investment, at least, they still don't want

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<v Speaker 1>to do it. Now, as you may know, chat GPT

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<v Speaker 1>generates responses to queries by referencing information from a massive

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<v Speaker 1>database of scanned material across the Internet, and there are

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<v Speaker 1>complex rules at play that guide chat GPTs responses, but

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<v Speaker 1>ultimately those responses depend heavily on the repository of scanned information. Now,

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<v Speaker 1>the problem is, and I'm sure you've realized this, the

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<v Speaker 1>web is home to some really terrible communities, ones where

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<v Speaker 1>truly awful material is shared and sometimes celebrated, and chat

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<v Speaker 1>GPT cannot magically tell the difference between what is acceptable

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<v Speaker 1>and what is unacceptable. So it needs people to essentially

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<v Speaker 1>tell the model what isn't isn't right, and it has

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<v Speaker 1>to be able to identify certain stuff as falling into

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<v Speaker 1>categories of content that are forbidden and then filter anything

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<v Speaker 1>like that out of its responses. Anyway, Open a Eyes

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<v Speaker 1>approach was to outsource this work of tagging offensive material,

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<v Speaker 1>identifying it meta tagging it so that chat GPT could

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<v Speaker 1>avoid such stuff, and they went with a company called

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<v Speaker 1>Sama s a m A. This company had also worked

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<v Speaker 1>with Facebook in the area of content moderation, so it

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<v Speaker 1>would hire out people to go through Facebook posts and

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<v Speaker 1>flag any that violated Facebook's policies. Now, the way Sama

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<v Speaker 1>hands handles this is to employ people in Kenya to

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<v Speaker 1>do the work at a salary that breaks down between

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<v Speaker 1>a dollar thirty two and two dollars per hour. By

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<v Speaker 1>the way, Sama was paid around twelve dollars fifty cents

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<v Speaker 1>per hour per case um, and the people actually doing

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<v Speaker 1>the physical work are getting a dollar thirty two to

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<v Speaker 1>two dollars of that time. Magazine indicates that a receptionist

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<v Speaker 1>in Nairobi makes around a dollar fifty two per hour,

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<v Speaker 1>So these are pretty low paying jobs and in return

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<v Speaker 1>for this hourly rate, employees were divided into three groups

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<v Speaker 1>to read passage after passage of just truly the worst

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<v Speaker 1>stuff you can imagine. Each group focused on a specific

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<v Speaker 1>kind of offensive material. There was a hate speech group,

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<v Speaker 1>a sexual abuse group, and a violence group, and I'm

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<v Speaker 1>sure there was plenty of overlap between these three. Employees

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<v Speaker 1>would read and tag each passage for eight or nine

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<v Speaker 1>hours a day, and as you can imagine, being plunged

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<v Speaker 1>into that kind of work and being expected to meet

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<v Speaker 1>certain deliverables right to tag a certain number of passages

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<v Speaker 1>each day really took its toll. It was psychologically taxing,

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<v Speaker 1>to say the least, and many employees reported being traumatized

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<v Speaker 1>by the work, and a few of them argued that SAMA,

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<v Speaker 1>despite what it claimed, was not providing adequate services for counseling.

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<v Speaker 1>And this whole story reminds us that behind the surface

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<v Speaker 1>of these AI programs, there's actually this huge human contribution

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<v Speaker 1>to make them work. Like, yes, it's remarkable that this

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<v Speaker 1>program is composing these texts in response to our queries,

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<v Speaker 1>but to make that possible, a lot of people had

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<v Speaker 1>to spend countless hours of work, and some of them

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<v Speaker 1>doing work that was truly traumatic. The story gets even

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<v Speaker 1>more complicated. Sama recently ended its contracts with open Ai

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<v Speaker 1>ahead of schedule, probably because the company was already being

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<v Speaker 1>taken to task for how they relied on poor people

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<v Speaker 1>in developing countries to moderate content on Facebook, which included

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<v Speaker 1>the content moderators being subjected to truly horrific content, including

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<v Speaker 1>videos and pictures. And we're talking about violence and sexual

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<v Speaker 1>abuse and and and child endangerment and worse, and in

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<v Speaker 1>other words, I don't think Sama made this choice out

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<v Speaker 1>of concern for its workers. The workers found themselves also

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<v Speaker 1>either out of a job entirely or shifted to other

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<v Speaker 1>lower paying work, so they've actually come out poorer for

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<v Speaker 1>this as well. And some of them were saying like, yeah,

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<v Speaker 1>the work is terrible. It takes a toll, but I

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<v Speaker 1>need to provide for my family and now I'm not

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<v Speaker 1>able to. So it's a very grim story. If you

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<v Speaker 1>would like to read about it further, I recommend the

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<v Speaker 1>article in time it is article it is titled rather

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<v Speaker 1>open Ai used Kenyan workers on less than two dollars

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<v Speaker 1>per hour to make chat GPT less toxic. And for

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<v Speaker 1>our third story, about chat GPT. Let's talk about how

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<v Speaker 1>some cybersecurity researchers were able to get the chat bought

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<v Speaker 1>to create a new strand of malware, and not just

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<v Speaker 1>any malware, but polymorphic malware, meaning it can take many forms.

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<v Speaker 1>You can have a core structure that can then be

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<v Speaker 1>tweaked so that you get different generations of malware based

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<v Speaker 1>on the same core, but they can be different enough

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<v Speaker 1>that an anti virus program would have trouble detecting new variants,

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<v Speaker 1>thus extending the useful life of the malware. Like you

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<v Speaker 1>can keep using this core malware over and over by

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<v Speaker 1>making these small changes, relatively small changes, and keep sending

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<v Speaker 1>out waves of the stuff. So this is bad news

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<v Speaker 1>for the security side of things, Lee, but it's also

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<v Speaker 1>important research because if the good guys don't know about it,

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<v Speaker 1>then the bad guys can make greater use of it.

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<v Speaker 1>The researchers said that the web based version of chat

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<v Speaker 1>GPT is a little more challenging to use because it's

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<v Speaker 1>meant to filter out anything that would result in the

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<v Speaker 1>creation of malicious tools. You're not supposed to use chat

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<v Speaker 1>GPT to do it, and it tries to prevent you

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<v Speaker 1>from doing it. However, the team said that if they

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<v Speaker 1>just kept restating their requests and if they made them

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<v Speaker 1>more authoritative, they could eventually work around this barrier and

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<v Speaker 1>convince chat gpt to do their bidding. Which is kind

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<v Speaker 1>of concerning this idea that persistence and a change in

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<v Speaker 1>tone will allow a user to sidestep safety parameters. That's

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<v Speaker 1>not great, But what's arguably worse is the team found

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<v Speaker 1>the a p I, the application programming interface version of

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<v Speaker 1>chat GPT. This is the version that's meant to let

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<v Speaker 1>you incorporate chat GPT functionality into other applications. That version

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<v Speaker 1>appeared to have no such restrictions at play in the

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<v Speaker 1>first place, So, in other words, it was essentially raring

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<v Speaker 1>to go when the time came to make malware. The

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<v Speaker 1>security firm cyber Arc says that it will continue to

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<v Speaker 1>do research on this new development, and that it plans

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<v Speaker 1>to release some of the source code of the malware

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<v Speaker 1>that was created to the cyber security community for the

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<v Speaker 1>purposes of education. And yeah, the bots are learning how

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<v Speaker 1>to create cyber attacks. Now, all right, we're gonna take

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<v Speaker 1>a quick break. When we come back, we'll have some

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<v Speaker 1>more news. We're back now. Last Tuesday, it's past. Tuesday,

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<v Speaker 1>I talked about how crypto is currently in a bit

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<v Speaker 1>of a recovery phase, possibly because the crypto community thinks

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<v Speaker 1>that the macro economic situation is improving. But there's no

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<v Speaker 1>telling if that recovery phase is going to be sustainable

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<v Speaker 1>just yet, and it appears that the big companies are

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<v Speaker 1>still very much in belt tightening mode, which suggests that

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<v Speaker 1>at least these companies expect things to be tough for

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<v Speaker 1>a while. Yet. This week we heard Microsoft is laying

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<v Speaker 1>off around ten thousand employees between now and the end

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<v Speaker 1>of March. A company spokesperson indicated that marketing and sales

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<v Speaker 1>will feel the impact more than engineering, and that gamers

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<v Speaker 1>will also be sad to learn that Xbox and Bethesda

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<v Speaker 1>divisions are among those that will be affected. Satya Nadela,

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<v Speaker 1>the CEO of Microsoft, said that consumers are starting to

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<v Speaker 1>get more frugal with their digital spending and that while

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<v Speaker 1>the early stages of the pandemic saw an increase in

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<v Speaker 1>digital spending, we're now seeing kind of a reversal of

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<v Speaker 1>that trend as people start to ask do I really

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<v Speaker 1>need this digital subscription and start to make choices in

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<v Speaker 1>a way to kind of scale down their own expenditures,

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<v Speaker 1>and on a related note, Amazon continues to cut costs,

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<v Speaker 1>this time by planning to sunset a charitable donation program

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<v Speaker 1>that has been in place since two thousand thirteen. It's

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<v Speaker 1>called Amazon Smile, and it would let customers designate a

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<v Speaker 1>charity one that Amazon had verified, and that charity would

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<v Speaker 1>then receive a percentage of every eligible purchase that the

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<v Speaker 1>customer made on the platform. So instead of going to

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<v Speaker 1>www dot Amazon, you would go to Smile dot Amazon,

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<v Speaker 1>and otherwise everything else would be the same as your

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<v Speaker 1>typical Amazon experience. I actually made use of this program myself.

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<v Speaker 1>I selected a local theater, as in a stage theater

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<v Speaker 1>here in Atlanta to be the recipient because it's a

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<v Speaker 1>nonprofit organization anyway. Now, Amazon is saying that this program

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<v Speaker 1>was not as effective as the company had hoped, and

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<v Speaker 1>that was because these donations were you know, fractions, like

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<v Speaker 1>a percentage of each eligible purchase, and it was spread

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<v Speaker 1>across thousands of charities. No single charity received very much money.

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<v Speaker 1>The company said that the average amount donated to a

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<v Speaker 1>charity amounted to around two d thirty dollars. I just

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<v Speaker 1>checked mine, and over the years that I've been using

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<v Speaker 1>this and I have been using it for several years now.

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<v Speaker 1>My purchases have amounted to about a thousand, seven d

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<v Speaker 1>fifty dollars in donations to this theater. But that's stretched

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<v Speaker 1>across years, right, So it's not like this theater got

0:14:28.000 --> 0:14:31.000
<v Speaker 1>a check for almost two grand and was like, wow,

0:14:31.120 --> 0:14:33.600
<v Speaker 1>what a huge donation. Now it's like, you know, a month,

0:14:33.640 --> 0:14:36.400
<v Speaker 1>they might get a check for you know, a couple

0:14:36.440 --> 0:14:39.960
<v Speaker 1>of bucks. So Amazon kind of has a point here

0:14:40.080 --> 0:14:42.360
<v Speaker 1>in the sense that this was probably not the most

0:14:42.480 --> 0:14:48.000
<v Speaker 1>effective charitable platform. It says that it will still support

0:14:48.080 --> 0:14:52.160
<v Speaker 1>various causes, but it will make more focused decisions on

0:14:52.240 --> 0:14:57.040
<v Speaker 1>things that quote unquote make meaningful change. The Data Privacy

0:14:57.040 --> 0:15:02.440
<v Speaker 1>Commissioner or DPC in Ireland took aim against Meta again,

0:15:03.160 --> 0:15:07.960
<v Speaker 1>this time finding WhatsApp five point five million euro, which

0:15:08.040 --> 0:15:11.800
<v Speaker 1>is just a smidge under six million US dollars, and

0:15:11.880 --> 0:15:15.480
<v Speaker 1>it was for a breach in the EU's strict privacy laws.

0:15:16.240 --> 0:15:20.040
<v Speaker 1>At issue is how WhatsApp has been leveraging the personal

0:15:20.080 --> 0:15:24.840
<v Speaker 1>information of users in the EU while trying to improve

0:15:25.040 --> 0:15:30.040
<v Speaker 1>the company's services. So this isn't about targeted advertising for once.

0:15:30.400 --> 0:15:34.040
<v Speaker 1>It's about using this personal information in a way to

0:15:35.160 --> 0:15:40.720
<v Speaker 1>beef up the services own features and capabilities. Apparently WhatsApp

0:15:40.760 --> 0:15:43.080
<v Speaker 1>methods just didn't go far enough to protect the personal

0:15:43.080 --> 0:15:46.560
<v Speaker 1>information of EU citizens, though the Reuters report I read

0:15:46.640 --> 0:15:49.400
<v Speaker 1>didn't go into really any detail about the nature of

0:15:49.440 --> 0:15:54.000
<v Speaker 1>the violations themselves. Meta has been the target of the

0:15:54.080 --> 0:15:58.360
<v Speaker 1>DPC several times now and has had to pay fines

0:15:58.480 --> 0:16:02.760
<v Speaker 1>on multiple occasions for how and has continued to handle or,

0:16:02.960 --> 0:16:06.360
<v Speaker 1>depending on your point of view, mishandle data pertaining to

0:16:06.640 --> 0:16:12.600
<v Speaker 1>EU citizens. I don't know at what point things would change,

0:16:12.720 --> 0:16:17.120
<v Speaker 1>because the fines, while they're substantial in the big picture

0:16:17.160 --> 0:16:23.680
<v Speaker 1>of Meta's you know, financial situation, rarely amount to anything

0:16:23.720 --> 0:16:28.680
<v Speaker 1>that would raise an eyebrow on on a massive corporate spreadsheet.

0:16:29.360 --> 0:16:33.160
<v Speaker 1>So um, yeah, it's It's yet another example of Meta

0:16:33.240 --> 0:16:36.160
<v Speaker 1>doing what Meta does best, which is handle the personal

0:16:36.200 --> 0:16:41.240
<v Speaker 1>information of its users in a way that's ultimately irresponsible. Meanwhile,

0:16:41.280 --> 0:16:44.360
<v Speaker 1>Global Witness, a human rights watchdog agency that we've talked

0:16:44.360 --> 0:16:48.280
<v Speaker 1>about several times on this show, revealed that Meta's Facebook

0:16:48.600 --> 0:16:53.120
<v Speaker 1>allowed ads calling for violence in Brazil following an already

0:16:53.280 --> 0:16:56.480
<v Speaker 1>violent series of protests in that country. All right, so

0:16:56.560 --> 0:17:00.320
<v Speaker 1>first let's get some background. So in elections late last year,

0:17:00.840 --> 0:17:06.280
<v Speaker 1>the leftist politician Louise Inacio Lula da Silva defeated his

0:17:06.400 --> 0:17:10.760
<v Speaker 1>right wing opponent and former President Bolsonaro in a runoff,

0:17:11.160 --> 0:17:14.680
<v Speaker 1>but Balsonaro took a page from the far far right

0:17:14.800 --> 0:17:19.879
<v Speaker 1>playbook and refused to concede the election. Da Silva took

0:17:19.920 --> 0:17:22.159
<v Speaker 1>office at the beginning of this year, and then some

0:17:22.240 --> 0:17:27.719
<v Speaker 1>of Bosonaro's supporters stormed government buildings in these violent riots

0:17:27.760 --> 0:17:31.600
<v Speaker 1>in an attempt to have this election overturned. The violence

0:17:31.680 --> 0:17:35.199
<v Speaker 1>lasted several hours, and this prompted META to declare Brazil

0:17:35.359 --> 0:17:39.200
<v Speaker 1>a high risk region, at least temporarily. Now that's supposed

0:17:39.200 --> 0:17:43.040
<v Speaker 1>to mean that meta's properties, including Facebook, take a much

0:17:43.040 --> 0:17:47.680
<v Speaker 1>more restrictive approach with regard to content moderation and add approval,

0:17:48.119 --> 0:17:52.240
<v Speaker 1>and an effort to mitigate things like hate speech and

0:17:52.280 --> 0:17:55.639
<v Speaker 1>calls for violence. But Global Witness found that just days

0:17:55.800 --> 0:18:01.680
<v Speaker 1>after the riots, Facebook accepted fourteen of sixteen fake ads

0:18:01.720 --> 0:18:06.200
<v Speaker 1>that Global Witness created, and these ads called for violence

0:18:06.240 --> 0:18:10.199
<v Speaker 1>against the Silva and his supporters. That is definitely not

0:18:10.359 --> 0:18:13.840
<v Speaker 1>a good look. Facebook should not have accepted those ads,

0:18:13.840 --> 0:18:17.480
<v Speaker 1>but it was totally prepared to run fourteen of sixteen

0:18:17.520 --> 0:18:20.680
<v Speaker 1>of them. Global Witness reps say that this shows how

0:18:20.760 --> 0:18:24.000
<v Speaker 1>Meta fails to live up to its obligations in these

0:18:24.080 --> 0:18:26.600
<v Speaker 1>kinds of cases, and it's something we've seen play out

0:18:26.760 --> 0:18:31.720
<v Speaker 1>around the world, particularly in non English speaking countries. There's

0:18:31.800 --> 0:18:35.440
<v Speaker 1>long been this accusation against Meta that the company pays

0:18:35.560 --> 0:18:41.520
<v Speaker 1>very little attention to content moderation outside of major English

0:18:41.640 --> 0:18:45.240
<v Speaker 1>speaking markets like the United States and the EU, and

0:18:45.359 --> 0:18:49.600
<v Speaker 1>yet by doing this, by ignoring these other regions, the

0:18:49.640 --> 0:18:54.400
<v Speaker 1>company is facilitating serious harm to come to populations by

0:18:54.760 --> 0:18:57.879
<v Speaker 1>not cracking down on things like hate speech and calls

0:18:57.920 --> 0:19:02.119
<v Speaker 1>for violence. Global Witness says that YouTube performed substantially better

0:19:02.280 --> 0:19:05.640
<v Speaker 1>than Meta did and denied ads that had similar language

0:19:05.640 --> 0:19:09.200
<v Speaker 1>and messaging in them, and just to set minds at ease,

0:19:09.440 --> 0:19:13.160
<v Speaker 1>Global Witness did cancel these ads before they could actually

0:19:13.200 --> 0:19:18.359
<v Speaker 1>go live, so no users encountered these ads that violated

0:19:18.400 --> 0:19:22.920
<v Speaker 1>Facebook's policies and called for violence because Global Witness pulled

0:19:22.960 --> 0:19:26.840
<v Speaker 1>them before they could they could go live on the site. Okay,

0:19:26.880 --> 0:19:30.119
<v Speaker 1>I've got a couple more stories to get to, but

0:19:30.359 --> 0:19:32.639
<v Speaker 1>before I get to those, let's take another quick break.

0:19:42.400 --> 0:19:47.200
<v Speaker 1>We're back. So I've got a story about video games. Uh,

0:19:47.440 --> 0:19:50.080
<v Speaker 1>it's not necessarily a positive one. So one of the

0:19:50.119 --> 0:19:54.879
<v Speaker 1>ongoing issues in the world of video games involves what

0:19:55.080 --> 0:19:58.080
<v Speaker 1>comes along with leaning on the games as a service

0:19:58.240 --> 0:20:02.320
<v Speaker 1>business model, that is, releasing a game that has elements

0:20:02.359 --> 0:20:04.920
<v Speaker 1>in it that allow a company to continue to generate

0:20:05.000 --> 0:20:10.399
<v Speaker 1>revenue from players over time. So in the old old days,

0:20:10.520 --> 0:20:12.080
<v Speaker 1>the way you made money if you were in the

0:20:12.160 --> 0:20:15.240
<v Speaker 1>video game businesses, you sold as many copies of a

0:20:15.320 --> 0:20:18.760
<v Speaker 1>video game as you possibly could. But once you sold

0:20:18.800 --> 0:20:21.000
<v Speaker 1>a copy of a video game, that was kind of it.

0:20:21.160 --> 0:20:24.119
<v Speaker 1>That was the end of the transaction. Then once you

0:20:24.200 --> 0:20:28.200
<v Speaker 1>started getting into games that had a subscription model like

0:20:28.600 --> 0:20:32.159
<v Speaker 1>M M O RPGs, there became this new way to

0:20:32.240 --> 0:20:35.120
<v Speaker 1>make money. First you'd sell the game, then you would

0:20:35.119 --> 0:20:39.080
<v Speaker 1>continue to make money from the game by collecting subscription fees.

0:20:39.680 --> 0:20:43.800
<v Speaker 1>And this started to open up possibilities where you know,

0:20:43.840 --> 0:20:46.080
<v Speaker 1>you look at this and you think, all right, we

0:20:46.119 --> 0:20:49.520
<v Speaker 1>can continue to make profit from these games. We do

0:20:49.640 --> 0:20:53.040
<v Speaker 1>have to also put effort in to continue to support

0:20:53.080 --> 0:20:55.280
<v Speaker 1>the game, So there is an ongoing cost as well.

0:20:55.320 --> 0:20:58.119
<v Speaker 1>It's not like, you know, we work one day and

0:20:58.160 --> 0:21:00.119
<v Speaker 1>then we just make passive income for the rest or

0:21:00.119 --> 0:21:04.160
<v Speaker 1>our lives. That's that's a myth, but it did open

0:21:04.240 --> 0:21:06.359
<v Speaker 1>up these opportunities, and that's when we started to see

0:21:06.440 --> 0:21:13.600
<v Speaker 1>other ways to make money on ongoing titles, and that

0:21:13.760 --> 0:21:18.080
<v Speaker 1>involved some stuff like being able to pay for upgrades,

0:21:18.160 --> 0:21:21.040
<v Speaker 1>cosmetic upgrades for your character so that they could look

0:21:21.520 --> 0:21:24.879
<v Speaker 1>a specific way and have a specific style. And most gamers,

0:21:24.960 --> 0:21:27.600
<v Speaker 1>I don't think object to this, like the idea of yeah,

0:21:27.720 --> 0:21:29.280
<v Speaker 1>you know, if you want, you can pay a dollar

0:21:29.520 --> 0:21:32.480
<v Speaker 1>and you get this new skin for your character and

0:21:32.600 --> 0:21:35.920
<v Speaker 1>it looks really cool, and I think most gamers are like, yeah,

0:21:36.000 --> 0:21:38.199
<v Speaker 1>I can, you know, I don't care about that, so

0:21:38.280 --> 0:21:40.480
<v Speaker 1>I'm not going to spend the money, or yeah it's

0:21:40.480 --> 0:21:42.480
<v Speaker 1>a dollar, I'll spend a dollar and help support this

0:21:42.560 --> 0:21:45.360
<v Speaker 1>game and plus get this cool skin. Most people don't

0:21:45.400 --> 0:21:48.800
<v Speaker 1>have objections to that. But then you have the darker

0:21:48.880 --> 0:21:53.480
<v Speaker 1>side of this, where you know, they offer up items

0:21:53.640 --> 0:21:58.360
<v Speaker 1>or outfits or just you know, elements. They give players

0:21:58.400 --> 0:22:01.879
<v Speaker 1>an advantage in return for some cold hard cash that

0:22:01.960 --> 0:22:06.800
<v Speaker 1>you buy something that boosts your character performance, either temporarily

0:22:07.000 --> 0:22:10.280
<v Speaker 1>or permanently, and a lot of players refer to this

0:22:10.400 --> 0:22:14.280
<v Speaker 1>as the pay to win style right where you you

0:22:14.280 --> 0:22:18.640
<v Speaker 1>can get an advantage on better players just by spending

0:22:18.640 --> 0:22:22.239
<v Speaker 1>money and it it has a really bad rep in

0:22:22.320 --> 0:22:26.480
<v Speaker 1>the video game world. Generally speaking, it's it's heavily frowned

0:22:26.520 --> 0:22:29.040
<v Speaker 1>upon because people who put in the time and who

0:22:29.080 --> 0:22:33.160
<v Speaker 1>genuinely love the game will find themselves frustrated with folks

0:22:33.200 --> 0:22:36.520
<v Speaker 1>who just have more discretionary income and who are spending

0:22:36.560 --> 0:22:39.080
<v Speaker 1>more on the title in order to get the advantage.

0:22:39.119 --> 0:22:42.360
<v Speaker 1>And that's very frustrating, because we deal with that enough

0:22:42.400 --> 0:22:45.400
<v Speaker 1>in real life, y'all. But anyway, along with these monetization

0:22:45.440 --> 0:22:50.520
<v Speaker 1>strategies come concerns that the games, you know, gamify stuff

0:22:50.680 --> 0:22:54.320
<v Speaker 1>so that players are kind of lured into spending money

0:22:54.359 --> 0:22:57.479
<v Speaker 1>that otherwise they wouldn't, or there might be elements of

0:22:57.600 --> 0:23:01.800
<v Speaker 1>gambling at play, such as the purchase of a lootbox.

0:23:02.119 --> 0:23:07.240
<v Speaker 1>So a lootbox doesn't guarantee you a specific item within

0:23:07.280 --> 0:23:12.120
<v Speaker 1>the game. It gives you a chance of getting different items,

0:23:12.119 --> 0:23:15.560
<v Speaker 1>and the more common items tend to have a larger chance,

0:23:15.600 --> 0:23:18.000
<v Speaker 1>and the more rare items tend to have a smaller chance,

0:23:18.040 --> 0:23:21.520
<v Speaker 1>So it becomes kind of like a gamble. And a

0:23:21.560 --> 0:23:24.720
<v Speaker 1>lot of countries have looked into this and even gone

0:23:24.760 --> 0:23:28.560
<v Speaker 1>so far as to call it gambling and outlawed loot boxes. Well,

0:23:28.560 --> 0:23:30.840
<v Speaker 1>now the EU is kind of looking in on this too,

0:23:31.960 --> 0:23:36.320
<v Speaker 1>as well as other elements of of games as a

0:23:36.320 --> 0:23:40.200
<v Speaker 1>service that could have a negative impact on gamer's mental health.

0:23:40.400 --> 0:23:44.080
<v Speaker 1>So this doesn't mean that the EU is going to

0:23:44.200 --> 0:23:48.840
<v Speaker 1>vote against loot boxes or or make those you know, illegal,

0:23:48.960 --> 0:23:51.800
<v Speaker 1>or regulate them in any way. We haven't gotten to

0:23:51.840 --> 0:23:55.199
<v Speaker 1>that step yet, but they have adopted this report that

0:23:55.359 --> 0:23:58.680
<v Speaker 1>is looking into these kinds of things, which could be

0:23:59.119 --> 0:24:03.040
<v Speaker 1>the first step toward such an outcome. So I imagine

0:24:03.080 --> 0:24:06.280
<v Speaker 1>there are some video game companies out there that are

0:24:06.320 --> 0:24:11.480
<v Speaker 1>watching this with some anticipation because if the EU does

0:24:12.040 --> 0:24:15.000
<v Speaker 1>come to the conclusion that stuff like lootboxes amount to

0:24:15.080 --> 0:24:17.399
<v Speaker 1>gambling and that this has to be regulated, and that

0:24:17.560 --> 0:24:21.400
<v Speaker 1>maybe that also creates restrictions on who can buy the games,

0:24:21.840 --> 0:24:25.840
<v Speaker 1>that's going to have a massive impact of the industry. Um. Yeah,

0:24:25.880 --> 0:24:29.760
<v Speaker 1>So it's it's again an ongoing issue that is still

0:24:29.840 --> 0:24:32.760
<v Speaker 1>kind of shaking out in different places around the world.

0:24:33.560 --> 0:24:37.080
<v Speaker 1>Maybe in five or ten years we're going to see

0:24:37.160 --> 0:24:43.000
<v Speaker 1>dramatically different strategies for monetization to avoid these kinds of

0:24:44.280 --> 0:24:47.600
<v Speaker 1>I guess what Obi wan Kenobi would call imperial entanglements,

0:24:47.640 --> 0:24:49.879
<v Speaker 1>although human in a bad way, whereas I think like,

0:24:50.480 --> 0:24:52.320
<v Speaker 1>maybe we do need to rain this in a bit,

0:24:52.359 --> 0:24:56.160
<v Speaker 1>because I think it is get a bit predatory. And finally,

0:24:56.720 --> 0:25:00.000
<v Speaker 1>a group of academic researchers have proposed that social network

0:25:00.440 --> 0:25:05.040
<v Speaker 1>should employ a new approach to their recommendation algorithms. These

0:25:05.080 --> 0:25:09.119
<v Speaker 1>are the sets of rules that determine what content to

0:25:09.240 --> 0:25:13.320
<v Speaker 1>promote to each user at any given time. Now, it's

0:25:13.320 --> 0:25:17.720
<v Speaker 1>hardly controversial to say that, as of right now, recommendation

0:25:17.760 --> 0:25:23.040
<v Speaker 1>algorithms tend to promote harmful material, or at least material

0:25:23.119 --> 0:25:26.480
<v Speaker 1>that is more likely to create larger divisions between different

0:25:26.480 --> 0:25:30.600
<v Speaker 1>populations of people, such as people who have different political leanings.

0:25:31.440 --> 0:25:35.480
<v Speaker 1>The purpose of the algorithm is not too so discord.

0:25:35.600 --> 0:25:38.879
<v Speaker 1>It's not to watch the world burn, it's not to

0:25:38.960 --> 0:25:43.919
<v Speaker 1>create chaos. The purpose for the algorithm is simply to

0:25:44.160 --> 0:25:48.640
<v Speaker 1>keep users engaged, and more importantly, to keep them on

0:25:48.880 --> 0:25:53.280
<v Speaker 1>the respective platform for as long as possible. Keep them

0:25:53.320 --> 0:25:56.960
<v Speaker 1>stuck to your product, because that's how you make money.

0:25:57.000 --> 0:26:00.639
<v Speaker 1>You want them to stay on Facebook or Twitter or

0:26:00.800 --> 0:26:04.280
<v Speaker 1>YouTube or whatever for as long as you possibly can.

0:26:05.600 --> 0:26:09.679
<v Speaker 1>It's unfortunate that the stuff that tends to sow discord

0:26:09.920 --> 0:26:14.840
<v Speaker 1>is particularly good at keeping people glued to these platforms.

0:26:14.880 --> 0:26:16.520
<v Speaker 1>So I guess what you can say is that the

0:26:16.640 --> 0:26:21.320
<v Speaker 1>algorithms themselves are not immoral. They are a moral they

0:26:21.440 --> 0:26:25.520
<v Speaker 1>There's no moral judgment given to the kinds of content promoted.

0:26:26.280 --> 0:26:30.440
<v Speaker 1>The algorithm is just looking for a result, doesn't care

0:26:30.440 --> 0:26:33.679
<v Speaker 1>how it gets at the ends justify the means well.

0:26:33.720 --> 0:26:39.360
<v Speaker 1>The researchers suggest that perhaps by purposefully designing algorithms that

0:26:39.440 --> 0:26:46.080
<v Speaker 1>promote content to build bridges between people rather than fament animosity,

0:26:46.240 --> 0:26:51.840
<v Speaker 1>could still keep engagement levels high while simultaneously mending fences

0:26:51.920 --> 0:26:56.960
<v Speaker 1>between different populations. That if the content that's promoted supported

0:26:57.000 --> 0:27:01.600
<v Speaker 1>stuff like actual discussion and some old debate rather than

0:27:01.760 --> 0:27:06.800
<v Speaker 1>accusations and dehumanizing portrayals of the other side, we might

0:27:06.920 --> 0:27:11.320
<v Speaker 1>see less divisiveness outside of the online world as well,

0:27:11.359 --> 0:27:14.240
<v Speaker 1>because a lot of the outside world is taking its

0:27:14.280 --> 0:27:18.399
<v Speaker 1>cues from what's happening on the online world. And the

0:27:18.520 --> 0:27:22.120
<v Speaker 1>argument is that if we could make some conscious steps

0:27:22.560 --> 0:27:26.200
<v Speaker 1>to improve things, we could see the benefits well beyond

0:27:26.720 --> 0:27:30.960
<v Speaker 1>the native platforms. This is a nice thought. I would

0:27:31.000 --> 0:27:34.440
<v Speaker 1>love to see it happen. The cynic in me worries

0:27:34.720 --> 0:27:38.080
<v Speaker 1>that it wouldn't work, but the optimist part of me

0:27:38.160 --> 0:27:40.800
<v Speaker 1>would love to see some real effort made into something

0:27:40.880 --> 0:27:43.720
<v Speaker 1>like this, because the worst scenario is we could try

0:27:43.720 --> 0:27:46.320
<v Speaker 1>it and it doesn't work, right, Like, that's the worst

0:27:46.320 --> 0:27:48.600
<v Speaker 1>thing that could come out of it, Whereas the best

0:27:48.600 --> 0:27:49.919
<v Speaker 1>thing that could come out of it is that we

0:27:49.960 --> 0:27:54.600
<v Speaker 1>could actually see online communities become less polarizing, and that

0:27:54.720 --> 0:27:58.840
<v Speaker 1>perhaps this could also extend to other areas of our lives,

0:27:59.280 --> 0:28:02.280
<v Speaker 1>and that may be This would mean we would start

0:28:02.320 --> 0:28:06.320
<v Speaker 1>to recognize where we are in agreement, as opposed to

0:28:06.560 --> 0:28:11.640
<v Speaker 1>only pointing out where we have massive differences and then

0:28:11.680 --> 0:28:14.040
<v Speaker 1>just escalating that to the point where people start to

0:28:14.080 --> 0:28:19.239
<v Speaker 1>be harmed in the process. So I'm skimming on some

0:28:19.280 --> 0:28:21.800
<v Speaker 1>of the details here, but you can read the whole paper.

0:28:22.040 --> 0:28:24.520
<v Speaker 1>The whole white paper is available online. In fact, it

0:28:24.520 --> 0:28:28.399
<v Speaker 1>has its own you know, kind of vanity U r

0:28:28.560 --> 0:28:34.040
<v Speaker 1>L and it's bridging dot systems. And that's it for

0:28:34.119 --> 0:28:39.040
<v Speaker 1>the news today, Thursday, January three. I hope you are

0:28:39.120 --> 0:28:42.000
<v Speaker 1>all well. If you have any suggestions for topics I

0:28:42.000 --> 0:28:44.880
<v Speaker 1>should cover in future episodes of tech Stuff, please reach

0:28:44.920 --> 0:28:46.960
<v Speaker 1>out to me let me know what those are. You

0:28:46.960 --> 0:28:48.440
<v Speaker 1>can do that in a couple of ways. You can

0:28:48.480 --> 0:28:51.880
<v Speaker 1>go to Twitter and send me a tweet the handle

0:28:51.920 --> 0:28:56.640
<v Speaker 1>for the show is tech Stuff H. S W. Or

0:28:56.680 --> 0:28:59.400
<v Speaker 1>if you prefer to leave me a voice message, you

0:28:59.400 --> 0:29:02.440
<v Speaker 1>can down the I Heart Radio app. It's free to download,

0:29:02.520 --> 0:29:05.000
<v Speaker 1>it's free to use, and you just go over to

0:29:05.040 --> 0:29:07.880
<v Speaker 1>the little search feature There you type in tech stuff.

0:29:07.880 --> 0:29:10.640
<v Speaker 1>They'll take you to the tech Stuff page in the app,

0:29:11.240 --> 0:29:13.719
<v Speaker 1>and there you're gonna see a little microphone icon. If

0:29:13.720 --> 0:29:16.600
<v Speaker 1>you click on that, then you can leave a voice

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<v Speaker 1>message up to thirty seconds in length and let me

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<v Speaker 1>know what you would like to hear in future episodes,

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<v Speaker 1>and I will talk to you again really soon. Yeah.

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<v Speaker 1>Text Stuff is an I heart Radio production. For more

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<v Speaker 1>podcasts from I Heart Radio, visit the i Heart Radio app,

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<v Speaker 1>Apple Podcasts, or wherever you listen to your favorite shows