WEBVTT - Techstuff Classic: Techstuff Talks to Rooster Teeth

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<v Speaker 1>Get in touch with technology with tech Stuff from how

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<v Speaker 1>stuff Works dot com. Hey there, and welcome to tech Stuff.

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<v Speaker 1>I'm your host, Jonathan Strickland. I'm an executive producer with

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<v Speaker 1>hell Stuff Works in a love of all things tech,

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<v Speaker 1>and it's time for another Friday classic episode of tech Stuff.

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<v Speaker 1>This episode is the first interview we ever did for

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<v Speaker 1>tech Stuff. Chris Pallette and I got the opportunity to

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<v Speaker 1>speak with Mr Bernie Burns of Rooster Teeth Productions, and uh,

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<v Speaker 1>I had been a huge fan of Rooster Teeth leading

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<v Speaker 1>up to this interview, so my objectivity was probably at

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<v Speaker 1>an all time low, but I thought it would be

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<v Speaker 1>nice to revisit this classic episode, give you guys a

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<v Speaker 1>chance to hear it in case you had not heard

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<v Speaker 1>it back then, and I'll have more to say about

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<v Speaker 1>it toward the end, but for now, enjoy. So, guys,

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<v Speaker 1>this is a very special episode of tech Stuff, something

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<v Speaker 1>that we hope to do more of in the future.

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<v Speaker 1>We've got a special interview lined up with Mr Bernie

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<v Speaker 1>Burns of Rooster Teeth Productions. They are the company that

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<v Speaker 1>make Red versus Blue. So we've got the interview ready

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<v Speaker 1>to go and we're going to insert it right here,

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<v Speaker 1>We've got Bernie Burns on the line. Bernie is the

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<v Speaker 1>founder of Rooster Teeth Productions, the producers of the popular

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<v Speaker 1>web series Red Versus Blue, among other things. Bernie, how

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<v Speaker 1>are you. I'm doing find Jonathan, how are you doing?

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<v Speaker 1>I am I'm okay. Chris, how are you doing? Great?

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<v Speaker 1>Thanks for asking. You're welcome, Chris, and I want you

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<v Speaker 1>to be left out. So Bernie, I wanted to talk

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<v Speaker 1>to you. Really, you're a pioneer in web content, especially

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<v Speaker 1>when it comes to web videos and something beyond just

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<v Speaker 1>the the one hit wonder web videos that that we're

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<v Speaker 1>sort of the the earmark of internet video when it

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<v Speaker 1>first started to take off, And I kind of wanted

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<v Speaker 1>to talk to you about how you got into that

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<v Speaker 1>and the development of Rooster Teeth produce actions over time,

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<v Speaker 1>and where you're at today. So to start, you were

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<v Speaker 1>actually involved in creating content for the web before there

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<v Speaker 1>was even a Rooster Teeth, right, that's right, I mean

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<v Speaker 1>really back before video was even trually possible on the Internet. Um,

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<v Speaker 1>I mean you can download a I think one of

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<v Speaker 1>the first things video I was I ever downloaded from

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<v Speaker 1>the net was the first episode of South Park or

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<v Speaker 1>what became South Park, and that was ten minutes short

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<v Speaker 1>that I think was eighty meigs and it was the

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<v Speaker 1>size of a postage stamp on the screen. But yeah,

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<v Speaker 1>I started off writing for video game sites. I started

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<v Speaker 1>writing off for writing for what we're called everything Nothing

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<v Speaker 1>sites where they were sort of like blogs, but there

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<v Speaker 1>were more articles. You know, A modern day equivalent would

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<v Speaker 1>be almost like Slate or The Escapist, where their articles

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<v Speaker 1>that are kind of thematic, but they could really be

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<v Speaker 1>about anything. So what led you into starting the whole

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<v Speaker 1>red versus Blue video phenomen non. Well, I was a

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<v Speaker 1>filmmaker and I live in Austin, Texas, and so in

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<v Speaker 1>college I built a non linear editor video capture device

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<v Speaker 1>that could capture. Back then it was VHS tapes, so

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<v Speaker 1>we transfer film to VHS and then we would capture

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<v Speaker 1>the VHS and edited online. So then after making a

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<v Speaker 1>couple of movies with some friends in Austin, uh, they

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<v Speaker 1>moved out to l A to start their entertainment careers.

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<v Speaker 1>I stayed in Austin because I had a very good

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<v Speaker 1>tech job, and I was always just trying to find

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<v Speaker 1>ways to make uh, you know, films or make short

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<v Speaker 1>little videos. And I had all this equipment laying around,

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<v Speaker 1>and I thought, well, why don't I just take some

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<v Speaker 1>of these videos I'm producing and start putting them online.

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<v Speaker 1>Forget a way to do that, and so started encoding

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<v Speaker 1>them in quick time and dive x back then, and

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<v Speaker 1>we'll just upload them to a site. And I did

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<v Speaker 1>a few of those before I made the first episode

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<v Speaker 1>of Red Versus Blue and that immediately caught on. So

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<v Speaker 1>for for our listeners who may not be familiar with

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<v Speaker 1>Red Versus Blue, can you can you get sort of

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<v Speaker 1>a bird's eye view of what the series is and

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<v Speaker 1>and uh, you know the vehicle you use to create

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<v Speaker 1>the series? Sure, So what we do in a nutshell, uh,

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<v Speaker 1>is we use the video game Halo uh to produce

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<v Speaker 1>short comedic cartoons essentially, um, and we use the graphics

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<v Speaker 1>engine that's in Halo to do all of our animation.

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<v Speaker 1>And probably the best way to describe it for something

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<v Speaker 1>for someone who's never seen anything like it before, it's

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<v Speaker 1>almost like using the video game characters as virtual puppets. Um.

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<v Speaker 1>You know, we're not doing animation cell by cell or

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<v Speaker 1>you know, sitting down and plotting on all the character moves.

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<v Speaker 1>We're actually controlling them in real time. So it's a

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<v Speaker 1>little bit like animation, and it's a little bit like

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<v Speaker 1>live action shooting, and that we do takes, we do rehearsals,

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<v Speaker 1>and the performance that you're seeing is actually a recorded

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<v Speaker 1>live performance by someone controlling the character in real time.

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<v Speaker 1>That's that's really a very clever way of creating films.

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<v Speaker 1>And of course we now call this mashinima, but back

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<v Speaker 1>then that term probably wasn't very much in use at

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<v Speaker 1>the time you guys were first getting into Red versus Blue, Right, Yeah,

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<v Speaker 1>it's funny, we didn't know what it was called. We

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<v Speaker 1>didn't know this was the movement that people were doing

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<v Speaker 1>this kind of thing. So we thought we were brilliant

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<v Speaker 1>and we had been invented this new technique of shooting,

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<v Speaker 1>and we were actually wondering what we're gonna call it,

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<v Speaker 1>and uh, we we got a phone call from Paul Marino,

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<v Speaker 1>who was the head of the Academy of Machinima, Arts

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<v Speaker 1>and Sciencests in New York, and you know, they said

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<v Speaker 1>they wanted us to come out and do a presentation

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<v Speaker 1>about Reversus Blue, and um, there was an awards ceremony

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<v Speaker 1>that they had been nominated for and yeah, that's how

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<v Speaker 1>we first found out about the word mishinima. Yeah, so

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<v Speaker 1>and you said that you were It took off almost immediately.

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<v Speaker 1>Was that like from episode one you immediately saw a

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<v Speaker 1>real interest in this or did it take a few

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<v Speaker 1>before it started looking like you really had a hit

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<v Speaker 1>on your hands. No, it was pretty idiot. We put

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<v Speaker 1>up the we put up the first episode and we

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<v Speaker 1>along with it, we put up a p s A

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<v Speaker 1>which was just the characters looking into the screen and

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<v Speaker 1>talking and um, we were doing jokes about it. Was

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<v Speaker 1>it was so long ago as weapons of mass destruction. Uh,

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<v Speaker 1>this was back in two thousand and three, very very

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<v Speaker 1>timely at the time, was very very topical. Um and uh.

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<v Speaker 1>We were linked. The first episode of the series was

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<v Speaker 1>linked on farc and slash dot and Penny Arcade, and

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<v Speaker 1>so it went from three thousand views the first day

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<v Speaker 1>that we put up the episode to the next day

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<v Speaker 1>we had about fifteen thousand views on it. By the

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<v Speaker 1>time we put out the second video. Quarter of a

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<v Speaker 1>million people showed up the day of the first day

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<v Speaker 1>to watch the second video. And Yeah, by the end

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<v Speaker 1>of the month, we were up to about seven hundred

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<v Speaker 1>and fifty thousand viewers a week within within four weeks.

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<v Speaker 1>That's that's meteor. It was, it was, it was the

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<v Speaker 1>biggest problem for us was figuring out how to get

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<v Speaker 1>it out there. Yeah, the bandwidth is shoes. Yeah, I

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<v Speaker 1>mean we were we were paying tons of money to

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<v Speaker 1>deliver it because I mean, I'm sure you remember back

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<v Speaker 1>in the day, people would get banned with bills when

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<v Speaker 1>they would put up, you know, things on servers and

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<v Speaker 1>then get a popular site. Um, And so we were

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<v Speaker 1>trying to figure out how to host what we're at

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<v Speaker 1>the time pretty massive files. I mean these were, you know,

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<v Speaker 1>seventy megabyte files people were downloading in you know, two

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<v Speaker 1>thousand and to two thousand and three. It was it

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<v Speaker 1>was hard to figure out how to stir all that.

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<v Speaker 1>And YouTube didn't exist at the time, so we couldn't

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<v Speaker 1>just throw it up on YouTube and hope for the best,

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<v Speaker 1>you know. I have I have a question, um about

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<v Speaker 1>what's your recording schedule? Look like, I mean, how many

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<v Speaker 1>of these how fast can you do one of these videos?

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<v Speaker 1>And and about how long does it take to uh,

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<v Speaker 1>you know, from beginning to end. When you're talking about

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<v Speaker 1>scripting and going through rehearsals and things like that how

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<v Speaker 1>long does that take. Well, we're a lot faster than

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<v Speaker 1>we used to be, just soon as we've been doing

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<v Speaker 1>it for nine seasons that we're we're just going into

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<v Speaker 1>season ten right now. But if you look at like

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<v Speaker 1>a pick Star movie and the Machinima what we produced

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<v Speaker 1>is not on the fidelity of of a picture movie.

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<v Speaker 1>We do more custom animation now. But um, the big

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<v Speaker 1>thing about machiniam is how efficient it is. So a

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<v Speaker 1>pictar movie might take a team of three to people

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<v Speaker 1>the course of three years. Um, we can produce five

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<v Speaker 1>minutes a week with about this is now just a

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<v Speaker 1>glacting voice actors who you have to have a different

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<v Speaker 1>actor for every character. But we can produce five minutes

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<v Speaker 1>a week with about three people. Uh, and that'll take

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<v Speaker 1>us about you know, thirty four hours to do that.

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<v Speaker 1>So every year we put out of a full feature

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<v Speaker 1>on DVD and we can do that with production crew

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<v Speaker 1>of anywhere between you know, three to five people. Now

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<v Speaker 1>now that in later seasons we've been adding more custom

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<v Speaker 1>animation just because of Sinima got more popular, we found

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<v Speaker 1>we had to do more to stand out. And you know,

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<v Speaker 1>like anything, it's like if it stays the same it'll

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<v Speaker 1>it'll get stale. So we had to kind of evolved

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<v Speaker 1>the series while it was in place, and so now

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<v Speaker 1>we have a much bigger team. Now we have a

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<v Speaker 1>team of about twenty people that work on it, uh

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<v Speaker 1>and they do a lot of custom animations, some really

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<v Speaker 1>fun action scenes, fighting scenes, that kind of thing. So

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<v Speaker 1>when you guys were first exploring motion capture, UH, when

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<v Speaker 1>did you guys actually sit down and consciously make that decision?

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<v Speaker 1>And was that a huge challenge? Was it that or what?

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<v Speaker 1>Was it surprisingly easy compared to everything else he had

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<v Speaker 1>been doing. Well, we we made one higher that made

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<v Speaker 1>it a lot easier, and that was Monty Home. I'm

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<v Speaker 1>a big consumer of all things internet as well, so

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<v Speaker 1>I'm always online, always like looking at you know, online video.

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<v Speaker 1>I just I love it, and um, it's it's fun

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<v Speaker 1>to spot people who are doing cool new stuff. And

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<v Speaker 1>Montyon put up a video where he custom animated master

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<v Speaker 1>Chief from Halo fighting Sammy's from Metroid and it was

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<v Speaker 1>the models were okay, in the texture okay, but the

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<v Speaker 1>animation was outrageously sophisticated and the choreography of what he

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<v Speaker 1>was doing. And so we can't acted him, and we

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<v Speaker 1>tried to work with them like two or three years

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<v Speaker 1>before we were finally able to hire him, and that

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<v Speaker 1>was in season eight, and so we essentially built an

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<v Speaker 1>animation pipeline. That's he's the centerpiece of it. We built

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<v Speaker 1>it around him, essentially cool. Well, jumping back again back

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<v Speaker 1>to the early days, about how long did it did

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<v Speaker 1>it take before you realize that you actually had a

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<v Speaker 1>viable company on your hands? I mean, the show was

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<v Speaker 1>a hit, but there's a big difference between something that

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<v Speaker 1>ends up getting really viral on the internet and then

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<v Speaker 1>turning that into something that can actually sustain itself as

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<v Speaker 1>a business. Did that happen right away as well? Well,

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<v Speaker 1>I mean it came in the sense that we all

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<v Speaker 1>of a sudden had these major expenses for That's what

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<v Speaker 1>a great way to start a business, right Well, if

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<v Speaker 1>you know, if there's a massive expense side of this,

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<v Speaker 1>then they're they're they're theoretically should be some kind of

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<v Speaker 1>revenue help service that I mean, there's there's obviously a

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<v Speaker 1>demand for this, so if you sit the demand will

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<v Speaker 1>generate bills. Uh, we kind of see a little proactive

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<v Speaker 1>and figure a way to generate some revenue from it,

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<v Speaker 1>and um, you know, I think there's a big opinion

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<v Speaker 1>that a common opinion. I should say that if you

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<v Speaker 1>make something on the Internet and you get a ton

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<v Speaker 1>of views, um, that the ad companies just show up

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<v Speaker 1>like the ad trucks shows up in your driveway. It does.

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<v Speaker 1>It doesn't work that way. Getting advertisers for content is

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<v Speaker 1>very hard, and it's always been hard. It was never

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<v Speaker 1>it was never easy to do it on the internet. UM.

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<v Speaker 1>And there's a lot of places that will abstract that

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<v Speaker 1>for you now, a lot of a lot of video

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<v Speaker 1>services that will do that for you. But it's a

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<v Speaker 1>very difficult process, and so we had to go through

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<v Speaker 1>and figure out a way to build a business model. UM.

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<v Speaker 1>We actually built one that was based not on advertising,

0:11:46.320 --> 0:11:49.199
<v Speaker 1>and we reran on that for five years. UM. We

0:11:49.280 --> 0:11:53.600
<v Speaker 1>just in merchandise, UM, premium memberships and DVD sales, and

0:11:53.600 --> 0:11:55.439
<v Speaker 1>that's how we funded the company for the first five years.

0:11:55.480 --> 0:11:58.200
<v Speaker 1>We never we never ran a single ad on anything. Uh.

0:11:58.280 --> 0:12:00.360
<v Speaker 1>For the first round of the show actually rings me

0:12:00.440 --> 0:12:03.920
<v Speaker 1>to the question about the sponsorship the premium memberships that

0:12:04.040 --> 0:12:07.040
<v Speaker 1>you rant. I've been a fan of Red versus Blue

0:12:07.120 --> 0:12:10.960
<v Speaker 1>since season one. Well, I've been following it since season one,

0:12:11.040 --> 0:12:14.199
<v Speaker 1>and so I'm familiar with the idea of you became

0:12:14.200 --> 0:12:17.560
<v Speaker 1>a premium member and you would get access to certain videos.

0:12:17.600 --> 0:12:20.880
<v Speaker 1>Sometimes you get access early, sometimes you get exclusive access,

0:12:21.160 --> 0:12:24.160
<v Speaker 1>and also for the first few seasons, I remember, you

0:12:24.200 --> 0:12:26.319
<v Speaker 1>would even get the DVD at the end of the season,

0:12:26.679 --> 0:12:31.440
<v Speaker 1>which our premium member. Yeah. Yeah, so, uh so clearly

0:12:31.480 --> 0:12:34.160
<v Speaker 1>building a community was an important part of your business

0:12:34.240 --> 0:12:37.760
<v Speaker 1>model as well, right, and we built a community site

0:12:37.760 --> 0:12:41.600
<v Speaker 1>to that. We knew that eventually the popularity of the

0:12:41.640 --> 0:12:45.360
<v Speaker 1>show would wane, or at the very least that people

0:12:45.360 --> 0:12:48.480
<v Speaker 1>watching the show, you know, the individuals would you know,

0:12:48.559 --> 0:12:51.960
<v Speaker 1>say well, I can't watch something for you know, ten years. Um,

0:12:52.080 --> 0:12:54.520
<v Speaker 1>you know, people just naturally fall out, and so we

0:12:54.559 --> 0:12:57.640
<v Speaker 1>wanted to have something in place to hold people as

0:12:57.640 --> 0:13:00.360
<v Speaker 1>like our portion of the Internet, so the Peple would

0:13:00.360 --> 0:13:02.240
<v Speaker 1>always know where they can find us. And when we

0:13:02.280 --> 0:13:03.480
<v Speaker 1>put new things out, it would be great to be

0:13:03.520 --> 0:13:05.240
<v Speaker 1>able to show it to people, to get that initial

0:13:05.280 --> 0:13:07.839
<v Speaker 1>seed of a of a new project. And that's that

0:13:07.920 --> 0:13:10.120
<v Speaker 1>was probably one of the smartest things we did, was

0:13:10.200 --> 0:13:12.240
<v Speaker 1>making sure that we carved out our own portion of

0:13:12.240 --> 0:13:17.000
<v Speaker 1>the Internet. Yeah, it's it's still a very popular portal.

0:13:17.080 --> 0:13:19.120
<v Speaker 1>I mean, if people want to go and check out

0:13:19.280 --> 0:13:23.040
<v Speaker 1>the you have several different your l's that all lead

0:13:23.120 --> 0:13:26.839
<v Speaker 1>into this kind of uh hub really of all the

0:13:26.840 --> 0:13:29.040
<v Speaker 1>different products Rooster Teeth does, because it's not just Red

0:13:29.120 --> 0:13:31.560
<v Speaker 1>Versus Blue, although we'll get into that in a little bit.

0:13:32.559 --> 0:13:35.560
<v Speaker 1>I did have another question about the tone of Red

0:13:35.679 --> 0:13:38.680
<v Speaker 1>Versus Blue and the early seasons the Blood Gulch Chronicles

0:13:38.679 --> 0:13:40.839
<v Speaker 1>in particular, which is the first five seasons of Red

0:13:40.920 --> 0:13:44.360
<v Speaker 1>Versus Blue. Uh, it was it was almost exclusively comedic,

0:13:44.840 --> 0:13:47.600
<v Speaker 1>and then you began to experiment by inserting some more

0:13:47.679 --> 0:13:52.640
<v Speaker 1>dramatic elements into the storyline, sometimes with uh tertiary characters

0:13:52.679 --> 0:13:56.600
<v Speaker 1>who were not playing directly with your main cast. What time,

0:13:56.640 --> 0:13:58.280
<v Speaker 1>at what point did you decide to do that? Was

0:13:58.320 --> 0:14:00.000
<v Speaker 1>that something you had wanted to do from the big

0:14:00.000 --> 0:14:02.840
<v Speaker 1>getting or as you were going, were you thinking, hey,

0:14:02.920 --> 0:14:06.240
<v Speaker 1>you know what, we could actually try something new here

0:14:06.240 --> 0:14:09.880
<v Speaker 1>and try and do almost like an action movie type

0:14:09.920 --> 0:14:13.120
<v Speaker 1>script parallel to the comedic stuff we're doing on this

0:14:13.200 --> 0:14:17.160
<v Speaker 1>other side. Yeah, So it was essentially when it first started, essentially,

0:14:17.240 --> 0:14:19.840
<v Speaker 1>like somebody described it as stripes in Space, which I

0:14:19.840 --> 0:14:21.480
<v Speaker 1>think is a great way to describe it. It's just

0:14:21.480 --> 0:14:25.800
<v Speaker 1>just it's very lighthearted. It's a it's a military comedy

0:14:25.800 --> 0:14:29.280
<v Speaker 1>which which focuses on a lot of bureaucracy humor, which

0:14:29.320 --> 0:14:31.720
<v Speaker 1>I think crosses over a lot of industries, not just

0:14:32.080 --> 0:14:35.080
<v Speaker 1>you know, the military, but also business and school and

0:14:35.120 --> 0:14:39.640
<v Speaker 1>everything else. UM. I was always as a as a writer,

0:14:39.720 --> 0:14:45.160
<v Speaker 1>I was always writing though background threads so that the

0:14:45.160 --> 0:14:48.080
<v Speaker 1>story could stay consistent. If you base it in a universe,

0:14:48.560 --> 0:14:51.520
<v Speaker 1>you know, then it seems more honest. And I was

0:14:51.600 --> 0:14:53.400
<v Speaker 1>doing all of that. And when we got towards the

0:14:53.480 --> 0:14:56.840
<v Speaker 1>end of the fifth season, UM, I was talking with

0:14:56.840 --> 0:14:58.800
<v Speaker 1>people about stories in the background that we're going that

0:14:58.880 --> 0:15:01.440
<v Speaker 1>audience members had picked up on. But I had this

0:15:01.480 --> 0:15:04.960
<v Speaker 1>whole fleshed out uh universe kind of behind the scenes,

0:15:05.400 --> 0:15:07.520
<v Speaker 1>and I was talking with somebody here about it, and

0:15:07.520 --> 0:15:09.720
<v Speaker 1>I strive it all. Was writing on the white board

0:15:10.080 --> 0:15:12.840
<v Speaker 1>about all these things, and they said, maybe you should

0:15:13.000 --> 0:15:15.320
<v Speaker 1>show this to the audience, you know, I mean, maybe

0:15:15.360 --> 0:15:17.400
<v Speaker 1>you should, Maybe you should put this out there. And

0:15:17.440 --> 0:15:19.880
<v Speaker 1>I thought, yeah, maybe, maybe, you know, maybe we should.

0:15:19.880 --> 0:15:22.640
<v Speaker 1>It's it's it's interesting to us. And you know, our

0:15:22.640 --> 0:15:25.800
<v Speaker 1>philosophy here is, um if we make things that we like,

0:15:25.920 --> 0:15:27.840
<v Speaker 1>we just have faith that there's enough people on the

0:15:27.880 --> 0:15:30.520
<v Speaker 1>internet that are like us that they'll like it too.

0:15:30.600 --> 0:15:33.360
<v Speaker 1>So yeah, it's just a natural evolution. Like I said,

0:15:33.400 --> 0:15:35.360
<v Speaker 1>it's you know, we started off the very first episode

0:15:35.360 --> 0:15:37.840
<v Speaker 1>of the very first season saying, all these guys, do

0:15:37.920 --> 0:15:40.600
<v Speaker 1>we stand around and talk? That's what they were doing

0:15:40.680 --> 0:15:42.360
<v Speaker 1>last week. That's what let't me doing five minutes from

0:15:42.360 --> 0:15:44.760
<v Speaker 1>now and for five seasons. You know, it's it works

0:15:44.880 --> 0:15:48.160
<v Speaker 1>very well standing around and talking, but you really do

0:15:48.280 --> 0:15:50.400
<v Speaker 1>run the risk of becoming sale five years on the

0:15:50.440 --> 0:15:53.600
<v Speaker 1>internet is is like a it's like a glacier, you know,

0:15:53.640 --> 0:15:56.920
<v Speaker 1>it's it's like an eon. It seems like, um, so

0:15:57.120 --> 0:16:00.440
<v Speaker 1>that's the rise and fall of my space. Yeah, yeah,

0:16:00.520 --> 0:16:01.920
<v Speaker 1>and you know we talked about that to you, like

0:16:01.960 --> 0:16:04.520
<v Speaker 1>the when I was talking earlier about the carving out

0:16:04.560 --> 0:16:06.120
<v Speaker 1>your own space on the internet. It's like a lot

0:16:06.120 --> 0:16:08.440
<v Speaker 1>of people that today, you know, they don't do that.

0:16:08.440 --> 0:16:11.760
<v Speaker 1>There's a big opinion that the the web is dead

0:16:12.280 --> 0:16:14.480
<v Speaker 1>and that you should just go all in on Facebook

0:16:14.560 --> 0:16:16.640
<v Speaker 1>or all in on YouTube or what you know, whatever

0:16:16.680 --> 0:16:19.560
<v Speaker 1>the darling uh site of the moment happens to be.

0:16:19.720 --> 0:16:21.760
<v Speaker 1>But I mean, we've been doing this for so long.

0:16:21.800 --> 0:16:23.840
<v Speaker 1>I remember when if we just spend all of our

0:16:23.880 --> 0:16:26.800
<v Speaker 1>time building up our Facebook or assuming are MySpace friends

0:16:27.280 --> 0:16:29.520
<v Speaker 1>in two thousand three and two thousand four, we would

0:16:32.000 --> 0:16:34.760
<v Speaker 1>I think, you know, um, you know, we're dealing with

0:16:34.800 --> 0:16:37.000
<v Speaker 1>rever or something like that. You know, it's just it's

0:16:37.040 --> 0:16:41.200
<v Speaker 1>it's it's Twitter, Twitter follower accounts, and you know, Facebook

0:16:41.240 --> 0:16:43.560
<v Speaker 1>like seemed very important right now, but five years from

0:16:43.560 --> 0:16:46.280
<v Speaker 1>now they probably won't seem all that important. You have.

0:16:46.320 --> 0:16:48.920
<v Speaker 1>The biggest shifts that I see right now are really

0:16:48.920 --> 0:16:53.200
<v Speaker 1>more platform shifts. So it's more like the emphasis now

0:16:53.280 --> 0:16:57.360
<v Speaker 1>is on mobile as opposed to the desktop and laptop models,

0:16:57.560 --> 0:17:00.240
<v Speaker 1>which that makes more sense. I mean, that's an access thing,

0:17:00.320 --> 0:17:03.120
<v Speaker 1>not a not a you know, this is the particular

0:17:03.160 --> 0:17:07.880
<v Speaker 1>website that's in vogue right now. Well, oh no, go ahead,

0:17:07.920 --> 0:17:10.600
<v Speaker 1>I'm sorry. No, it's crazy. It's crazy how much mobile

0:17:10.680 --> 0:17:13.680
<v Speaker 1>has taken off. I mean, it's just it's just insane. Yes, yeah,

0:17:13.680 --> 0:17:15.760
<v Speaker 1>we we talk about that all the time here at

0:17:15.800 --> 0:17:18.720
<v Speaker 1>how Stuff works as well. I mean, it's it's completely

0:17:18.800 --> 0:17:22.880
<v Speaker 1>changed the way that we create certain types of content.

0:17:22.960 --> 0:17:26.679
<v Speaker 1>Because there are some kinds that are perfect for the

0:17:26.720 --> 0:17:30.800
<v Speaker 1>mobile platform, and that's just people love them. There are

0:17:30.800 --> 0:17:33.800
<v Speaker 1>other types that just don't quite fit as well. It's

0:17:33.840 --> 0:17:37.600
<v Speaker 1>a real challenge to try and find the balance there. Fortunately,

0:17:37.680 --> 0:17:40.600
<v Speaker 1>I think web video is one of those that it

0:17:40.760 --> 0:17:43.639
<v Speaker 1>transcends the platform you don't have, you don't have to

0:17:43.680 --> 0:17:47.639
<v Speaker 1>worry about that as much. UM. Let me ask you

0:17:47.720 --> 0:17:50.640
<v Speaker 1>also about some of the tricks you guys did working

0:17:50.640 --> 0:17:55.920
<v Speaker 1>within the confines of a video game universe and actually

0:17:56.080 --> 0:18:00.000
<v Speaker 1>within the actual physics engine of the video game itself. Uh,

0:18:00.240 --> 0:18:02.720
<v Speaker 1>watching some of the behind the scenes stuff, I love

0:18:02.800 --> 0:18:05.520
<v Speaker 1>the idea that you guys got really creative were the

0:18:05.520 --> 0:18:08.840
<v Speaker 1>ways you shot the series, especially early on when there

0:18:08.840 --> 0:18:11.240
<v Speaker 1>weren't as many tools for you to use, tools that

0:18:11.280 --> 0:18:15.119
<v Speaker 1>I think have been built into games like Halo because

0:18:15.280 --> 0:18:17.719
<v Speaker 1>of the work you've done when they didn't exist back then.

0:18:17.760 --> 0:18:20.520
<v Speaker 1>You found really creative ways of getting around it. The

0:18:20.560 --> 0:18:22.560
<v Speaker 1>one I think of off the top of my head

0:18:22.760 --> 0:18:29.080
<v Speaker 1>is using a tank as a crane for crane shots, right.

0:18:29.119 --> 0:18:30.680
<v Speaker 1>I mean that's goes back to how it's a lot

0:18:30.720 --> 0:18:32.720
<v Speaker 1>like live action. It's like, we want to get a

0:18:32.720 --> 0:18:35.159
<v Speaker 1>shot where we raised up, how do we do how

0:18:35.200 --> 0:18:38.080
<v Speaker 1>do we do that? Um? There wasn't any ability within

0:18:38.119 --> 0:18:40.760
<v Speaker 1>the retail game to raise the camera above eye level.

0:18:40.760 --> 0:18:43.359
<v Speaker 1>I mean the entire first three seasons of the show.

0:18:43.880 --> 0:18:46.240
<v Speaker 1>You're seeing the entire show through another character's eyes that

0:18:46.240 --> 0:18:49.959
<v Speaker 1>never appeared on screen. It's it's literally a camera man um.

0:18:50.119 --> 0:18:52.080
<v Speaker 1>And so we would walk him around in order to

0:18:52.119 --> 0:18:54.719
<v Speaker 1>set up shots and to meet a camera. And so

0:18:55.320 --> 0:18:56.440
<v Speaker 1>we thought, well, how can we do this? I thought,

0:18:56.440 --> 0:18:59.159
<v Speaker 1>why don't we just put him on the end of

0:18:59.200 --> 0:19:01.600
<v Speaker 1>the barrel of the tank. Can just slowly raise the

0:19:01.680 --> 0:19:03.560
<v Speaker 1>tank barrel up, and sure enough, that allowed us to

0:19:03.560 --> 0:19:06.640
<v Speaker 1>get a crane shot with it. Likewise, we would put

0:19:06.680 --> 0:19:10.520
<v Speaker 1>people on the tops of banshees and fly them around

0:19:10.520 --> 0:19:12.320
<v Speaker 1>if we wanted to get a really high view of

0:19:12.359 --> 0:19:15.320
<v Speaker 1>the cannon or something like that. Yeah, we had to

0:19:15.320 --> 0:19:17.600
<v Speaker 1>be really creative. In a later season, one of the

0:19:17.640 --> 0:19:20.159
<v Speaker 1>things we would also just employ like some of the

0:19:20.200 --> 0:19:23.679
<v Speaker 1>oldest trips that there are in filmmaking. Um, we had

0:19:23.680 --> 0:19:27.280
<v Speaker 1>a character, a baby alien, so we need a small alien. Well,

0:19:27.280 --> 0:19:29.760
<v Speaker 1>you can't shrink a character in the game, so we

0:19:29.800 --> 0:19:32.840
<v Speaker 1>would just do forced perspective where we would set the

0:19:32.880 --> 0:19:36.239
<v Speaker 1>alien far back in the shot and because there's no

0:19:36.400 --> 0:19:39.919
<v Speaker 1>depth of field in the game, it's an infinite focus. Um,

0:19:40.040 --> 0:19:41.719
<v Speaker 1>we would just set up the scene so that one

0:19:41.800 --> 0:19:43.359
<v Speaker 1>character is really far away and they just happened to

0:19:43.400 --> 0:19:45.680
<v Speaker 1>look a lot smaller, and it worked perfectly. I mean

0:19:45.720 --> 0:19:47.760
<v Speaker 1>it it's it's the illusion was great. It's see you know,

0:19:47.800 --> 0:19:49.119
<v Speaker 1>just like old things that used to do back in

0:19:49.119 --> 0:19:51.240
<v Speaker 1>the days when they would you know, shoot King Kong

0:19:51.320 --> 0:19:55.080
<v Speaker 1>and voyage the Moon. I imagine getting eyelines in this

0:19:55.200 --> 0:19:58.600
<v Speaker 1>series is a bit of a challenge. It definitely is.

0:19:58.680 --> 0:20:00.320
<v Speaker 1>I mean there's nothing in the game where it's like

0:20:00.400 --> 0:20:03.040
<v Speaker 1>everyone looks in the same direction, you know, And so

0:20:03.240 --> 0:20:07.320
<v Speaker 1>we're we're probably the best people in the world at

0:20:07.320 --> 0:20:11.720
<v Speaker 1>playing Halo in a very specific way. Like ever, if

0:20:11.760 --> 0:20:14.400
<v Speaker 1>you ever point us in a matchmaking game where all

0:20:14.520 --> 0:20:16.199
<v Speaker 1>the players on the team have to look in the

0:20:16.240 --> 0:20:18.640
<v Speaker 1>same direction or all run in the same line while

0:20:18.640 --> 0:20:21.320
<v Speaker 1>looking at their feet, we would we would kill at that.

0:20:22.880 --> 0:20:25.080
<v Speaker 1>So so yeah, if we ever created Days of our

0:20:25.160 --> 0:20:29.960
<v Speaker 1>Lives game within Halo, you guys will rock it. Yes,

0:20:30.080 --> 0:20:35.800
<v Speaker 1>we would be the dramatic reaction team. Well, let's talk

0:20:35.840 --> 0:20:38.480
<v Speaker 1>about some of the other content that Rister Teeth produces.

0:20:38.520 --> 0:20:40.639
<v Speaker 1>I mean, Red versus Blue is probably what got you

0:20:40.680 --> 0:20:43.600
<v Speaker 1>guys on the map for most people, but you do

0:20:43.640 --> 0:20:47.280
<v Speaker 1>a lot of other, uh things as well, including some

0:20:47.359 --> 0:20:50.320
<v Speaker 1>live action stuff. When did you guys decide to start

0:20:50.359 --> 0:20:53.720
<v Speaker 1>producing live action shorts. Well that's our that's our background

0:20:53.840 --> 0:20:56.040
<v Speaker 1>is live action. And I mean we start off like

0:20:56.080 --> 0:20:58.639
<v Speaker 1>I made a feature film. In college. I was a

0:20:58.680 --> 0:21:00.520
<v Speaker 1>computer science student, but I want to learn how to

0:21:01.040 --> 0:21:04.600
<v Speaker 1>uh make films because that's from premedic computer science and

0:21:04.760 --> 0:21:07.159
<v Speaker 1>surprisingly not a lot of stuff transferred. So I had

0:21:07.200 --> 0:21:09.879
<v Speaker 1>a bunch of I have like organic chemistry as a

0:21:09.880 --> 0:21:12.520
<v Speaker 1>as an elective on my transcript um and so I

0:21:12.560 --> 0:21:14.600
<v Speaker 1>had a bunch of hours on campus where I was

0:21:14.600 --> 0:21:17.240
<v Speaker 1>trying to kill time, and I found the student run

0:21:17.280 --> 0:21:21.480
<v Speaker 1>TV station down there, t STV, and started meeting film

0:21:21.520 --> 0:21:23.679
<v Speaker 1>students and wanting to get involved in video editing in

0:21:23.680 --> 0:21:26.239
<v Speaker 1>film production. But I did not want to go and

0:21:26.280 --> 0:21:29.560
<v Speaker 1>sit through um film classes. So I thought, you know what,

0:21:29.680 --> 0:21:32.879
<v Speaker 1>Robert Darriguez just made El Mariachi at ut I went

0:21:32.920 --> 0:21:35.320
<v Speaker 1>to the University of Texas. He made elm Actually just

0:21:35.359 --> 0:21:37.240
<v Speaker 1>a few years ago, there was this idea that you

0:21:37.240 --> 0:21:39.280
<v Speaker 1>could just make an independent movie and set the world

0:21:39.320 --> 0:21:41.560
<v Speaker 1>on fire. So I thought, why don't I just make

0:21:41.960 --> 0:21:46.040
<v Speaker 1>a feature film, uh, you know, spend ten thousand dollars

0:21:46.080 --> 0:21:48.280
<v Speaker 1>doing that as opposed to spending it in a classroom,

0:21:48.440 --> 0:21:50.000
<v Speaker 1>and then I'll probably know everything I need to know

0:21:50.040 --> 0:21:52.280
<v Speaker 1>about filmmaking by the time it's over. Well, that took

0:21:52.320 --> 0:21:55.280
<v Speaker 1>about eighteen months to get that done. You know, we

0:21:55.280 --> 0:21:57.680
<v Speaker 1>we actually did shoot a feature on film on sixteen

0:21:57.960 --> 0:22:01.720
<v Speaker 1>millimeter film. That was a long process, but uh yeah,

0:22:01.720 --> 0:22:03.359
<v Speaker 1>that's that's just how I got involved with it. And

0:22:03.440 --> 0:22:06.280
<v Speaker 1>I uh, um, you know it was it was worked

0:22:06.280 --> 0:22:07.800
<v Speaker 1>out pretty well. I mean, you know, I own a

0:22:07.800 --> 0:22:09.600
<v Speaker 1>production company and I don't have a degree in in

0:22:09.640 --> 0:22:12.200
<v Speaker 1>any kind of entertainment. I have a computer science degree

0:22:12.200 --> 0:22:14.040
<v Speaker 1>that just hangs on my wall and I never use

0:22:14.560 --> 0:22:16.760
<v Speaker 1>Chris and I have more to say with Mr Burning

0:22:16.800 --> 0:22:19.520
<v Speaker 1>Burns of rooster Teeth, But before we do, let's take

0:22:19.560 --> 0:22:29.439
<v Speaker 1>a quick break to thank our sponsor. So, who are

0:22:29.440 --> 0:22:31.800
<v Speaker 1>the writers on your on your staff? I know you

0:22:31.840 --> 0:22:35.360
<v Speaker 1>write red versus blue, right, Yes, that's right, I write

0:22:35.600 --> 0:22:37.760
<v Speaker 1>versus blue. Uh. And you know the actors add a

0:22:37.760 --> 0:22:40.480
<v Speaker 1>ton when they get in the booth. Uh. All the

0:22:40.480 --> 0:22:42.840
<v Speaker 1>actors know their characters so well now that they you know,

0:22:43.520 --> 0:22:45.720
<v Speaker 1>sometimes I'll just like have blanks that they can fill

0:22:45.720 --> 0:22:47.760
<v Speaker 1>in for ad libs, you know, where they add a

0:22:47.760 --> 0:22:49.760
<v Speaker 1>lot in as well. Uh. And then we have a

0:22:49.760 --> 0:22:53.280
<v Speaker 1>team of writers upstairs, um that work on our shorts,

0:22:53.640 --> 0:22:56.239
<v Speaker 1>and that's a that's a very collaborative effort. Um. They

0:22:56.280 --> 0:22:57.800
<v Speaker 1>have a whole team like a writing room where they

0:22:57.840 --> 0:23:00.639
<v Speaker 1>go in and pitch ideas and then they take them

0:23:00.640 --> 0:23:02.479
<v Speaker 1>away and then come back with scripts and trade them

0:23:02.520 --> 0:23:06.440
<v Speaker 1>off in new drafts. It's a it's a very fun process. Cool. Well,

0:23:06.560 --> 0:23:10.200
<v Speaker 1>and we're pretty familiar with the writing process around here too.

0:23:10.240 --> 0:23:13.840
<v Speaker 1>It's not not this similar, although we of course write

0:23:13.960 --> 0:23:19.080
<v Speaker 1>articles and not not not scripts. But tell me about

0:23:19.160 --> 0:23:22.760
<v Speaker 1>the Immersion series, which kind of married this video game

0:23:22.840 --> 0:23:27.879
<v Speaker 1>and and live action short thing into an increasingly hilarious

0:23:27.920 --> 0:23:31.080
<v Speaker 1>series of misadventures. Well, that was kind of fun. That

0:23:31.200 --> 0:23:35.680
<v Speaker 1>was had this idea that we could take things from

0:23:35.800 --> 0:23:39.000
<v Speaker 1>video games and test them in real life. And I

0:23:39.040 --> 0:23:40.960
<v Speaker 1>had the idea for a while and eventually I said,

0:23:41.000 --> 0:23:42.720
<v Speaker 1>you know what, I should make one of these because

0:23:42.720 --> 0:23:45.040
<v Speaker 1>someone else is going to do this if we don't.

0:23:45.080 --> 0:23:46.560
<v Speaker 1>And that's a big thing on the internet. Man. It

0:23:46.800 --> 0:23:48.800
<v Speaker 1>seems like by the time you think of an idea,

0:23:49.480 --> 0:23:51.879
<v Speaker 1>you should go look it up because somebody's probably already

0:23:51.920 --> 0:23:54.960
<v Speaker 1>done it, you know, if things move that fast. And

0:23:55.040 --> 0:23:58.440
<v Speaker 1>so this this idea, this probably gives you a good

0:23:58.440 --> 0:24:01.919
<v Speaker 1>example of what the whole series was about when you

0:24:02.000 --> 0:24:04.360
<v Speaker 1>play a Grand Theft auto game or one of those

0:24:04.400 --> 0:24:08.640
<v Speaker 1>open world urban environment games, when you drive a car,

0:24:08.720 --> 0:24:11.800
<v Speaker 1>you drive from a third person perspective. Your your view

0:24:11.840 --> 0:24:15.000
<v Speaker 1>of the car is behind the car, and that's not

0:24:15.040 --> 0:24:16.359
<v Speaker 1>the way you drive a car in the real world.

0:24:16.359 --> 0:24:18.760
<v Speaker 1>So we thought, okay, let's try that. Let's set up

0:24:18.760 --> 0:24:22.280
<v Speaker 1>a car in real life that is a third person perspective.

0:24:22.320 --> 0:24:25.880
<v Speaker 1>So we blacked out the windshield safety first uh and

0:24:26.160 --> 0:24:28.960
<v Speaker 1>blackout the entire cockpit, and then suspended a camera on

0:24:29.000 --> 0:24:32.000
<v Speaker 1>a rig behind the vehicle and then ran that down

0:24:32.080 --> 0:24:33.960
<v Speaker 1>to a monitor that was on the dashboard of the car.

0:24:34.040 --> 0:24:37.040
<v Speaker 1>So you're in the car, driving it through a course

0:24:37.200 --> 0:24:39.560
<v Speaker 1>and you're looking at the car from behind, your views

0:24:39.560 --> 0:24:42.800
<v Speaker 1>from behind the car. And we shot that episode. It

0:24:42.840 --> 0:24:45.440
<v Speaker 1>took us about six hours to shoot the pilot um

0:24:45.480 --> 0:24:47.560
<v Speaker 1>to the driving part of it, and then we spent

0:24:47.600 --> 0:24:50.240
<v Speaker 1>another four hours out there afterwards because everyone in the

0:24:50.280 --> 0:24:53.240
<v Speaker 1>crew want to drive the car, which we had a

0:24:53.280 --> 0:24:55.840
<v Speaker 1>blast doing it. It It was great. It reminds me there's

0:24:55.880 --> 0:24:57.840
<v Speaker 1>a guy there was a It was more of an

0:24:57.920 --> 0:24:59.600
<v Speaker 1>art project than anything else, but there was a guy

0:24:59.640 --> 0:25:03.679
<v Speaker 1>who an MMO suit that did a sort of the

0:25:03.760 --> 0:25:05.359
<v Speaker 1>same thing, but it was just a it was just

0:25:05.400 --> 0:25:08.359
<v Speaker 1>a person in a in a suit where you have

0:25:08.400 --> 0:25:11.080
<v Speaker 1>a helmet that has a monitor built into it. There's

0:25:11.080 --> 0:25:13.720
<v Speaker 1>a rig that's uh that warned like a backpack that

0:25:13.800 --> 0:25:17.199
<v Speaker 1>suspends the camera above and behind to give that that

0:25:17.440 --> 0:25:20.320
<v Speaker 1>MMO view of a character running around the world. So

0:25:20.359 --> 0:25:22.080
<v Speaker 1>the only view you had of yourself was as a

0:25:22.119 --> 0:25:25.080
<v Speaker 1>third person. And of course they added spikes on the

0:25:25.119 --> 0:25:29.560
<v Speaker 1>helmet to give it that authentic MMO feel. And apparently

0:25:30.440 --> 0:25:33.280
<v Speaker 1>anyone who put this on would first spend the first

0:25:33.440 --> 0:25:37.520
<v Speaker 1>half hour struggling to interact with the world in a

0:25:37.560 --> 0:25:38.840
<v Speaker 1>way that wasn't going to feel like it was going

0:25:38.920 --> 0:25:41.199
<v Speaker 1>to kill them because it was so weird to be

0:25:41.400 --> 0:25:43.800
<v Speaker 1>have an out of body experience like that. And then

0:25:43.800 --> 0:25:46.119
<v Speaker 1>the next half hour was spent stomping around and swinging

0:25:46.119 --> 0:25:48.440
<v Speaker 1>your arms around because you look like the incredible Hulk.

0:25:49.800 --> 0:25:53.320
<v Speaker 1>So yeah, walk up to people and ask them for quests,

0:25:53.440 --> 0:25:57.840
<v Speaker 1>right exactly, Yes, Yeah, that was yeah. No, there there

0:25:57.840 --> 0:25:59.720
<v Speaker 1>are people who are still in therapy because of that.

0:25:59.760 --> 0:26:02.600
<v Speaker 1>Are project. So if we did a funnel one like

0:26:02.640 --> 0:26:04.840
<v Speaker 1>that where we tested what it would be like to

0:26:04.880 --> 0:26:08.800
<v Speaker 1>be in a side scrolling environment where we had a

0:26:08.840 --> 0:26:11.840
<v Speaker 1>wireless rig that we can send a video signal to

0:26:12.000 --> 0:26:14.359
<v Speaker 1>to goggles that the person would wear, and we shot

0:26:14.400 --> 0:26:16.560
<v Speaker 1>them from a ninety degree angle directly from their side.

0:26:16.800 --> 0:26:18.600
<v Speaker 1>And so we had like a Mario course that these

0:26:18.600 --> 0:26:20.600
<v Speaker 1>guys had to navigate while only being able to see

0:26:20.640 --> 0:26:24.320
<v Speaker 1>themselves from the side. So what short straw that Gus

0:26:24.320 --> 0:26:26.400
<v Speaker 1>and Jeff draw that they have to be in all

0:26:26.400 --> 0:26:30.240
<v Speaker 1>of these They drew the academic short straw. They should

0:26:30.240 --> 0:26:33.399
<v Speaker 1>have just been better in school and they would have

0:26:33.520 --> 0:26:36.160
<v Speaker 1>better career opportunities and they wouldn't have to be subjected

0:26:36.160 --> 0:26:38.520
<v Speaker 1>to all this terrible stuff. We we we got to the

0:26:38.560 --> 0:26:40.880
<v Speaker 1>point whe we were torturing them. I think, I mean

0:26:40.960 --> 0:26:42.920
<v Speaker 1>we we did this one thing where we tested video

0:26:42.920 --> 0:26:45.120
<v Speaker 1>game foods. You know, when you're playing a video game

0:26:45.160 --> 0:26:47.600
<v Speaker 1>and your character is hurt, if he eats a steak,

0:26:47.640 --> 0:26:49.359
<v Speaker 1>then he immediately feels better. I don't know what they

0:26:49.400 --> 0:26:52.399
<v Speaker 1>think the healing properties of food are in video games.

0:26:52.400 --> 0:26:54.240
<v Speaker 1>So we took him out. We did tell them this.

0:26:54.240 --> 0:26:55.879
<v Speaker 1>We took him out drinking until two in the morning

0:26:57.000 --> 0:26:59.800
<v Speaker 1>and to celebrate something. It was all a ruse. And

0:26:59.840 --> 0:27:01.600
<v Speaker 1>then the next day we showed up in the production

0:27:01.600 --> 0:27:03.360
<v Speaker 1>crew at their house at five in the morning. They

0:27:03.440 --> 0:27:05.000
<v Speaker 1>just I mean they literally just gone to bed so

0:27:05.040 --> 0:27:07.119
<v Speaker 1>they would woke up and they were just miserable, and

0:27:07.160 --> 0:27:09.080
<v Speaker 1>we just do like fed him food for about an

0:27:09.119 --> 0:27:13.080
<v Speaker 1>hour and a half, big hams and pizzas and strawberries.

0:27:13.119 --> 0:27:15.080
<v Speaker 1>Everything you see in a game that is supposed to

0:27:15.080 --> 0:27:16.800
<v Speaker 1>cure you. And let's put it this way, it did

0:27:16.800 --> 0:27:22.359
<v Speaker 1>not cure them. Gess. To learn more, visit the Rooster

0:27:22.400 --> 0:27:24.800
<v Speaker 1>Teeth's website and you can watch all of these or

0:27:24.960 --> 0:27:27.240
<v Speaker 1>get the DVDs if you want to be able to

0:27:27.280 --> 0:27:31.400
<v Speaker 1>have them for posterity's sake. Uh well, let's also talk.

0:27:31.440 --> 0:27:36.720
<v Speaker 1>There's another another project, Achievement Hunter, which is again hosted

0:27:36.720 --> 0:27:40.719
<v Speaker 1>by Rooster Teeth, which is all about achievements on Xbox

0:27:40.720 --> 0:27:43.160
<v Speaker 1>three sixty games, although you guys also cover other games

0:27:43.200 --> 0:27:48.240
<v Speaker 1>occasionally as well. Right, yes, we cover It's the achievement

0:27:48.280 --> 0:27:50.679
<v Speaker 1>focus does seem to make it seems although achievements are

0:27:50.680 --> 0:27:54.280
<v Speaker 1>bleeding into bobile games and Steam games as well. Um,

0:27:54.320 --> 0:27:56.240
<v Speaker 1>it does seem to think it's like a three sixty

0:27:56.440 --> 0:27:58.840
<v Speaker 1>um site, but no, they cover all different games like

0:27:58.880 --> 0:28:00.760
<v Speaker 1>they've been covering a lot of the Star Wars Old

0:28:00.800 --> 0:28:05.080
<v Speaker 1>Republic MMO lately. But it's just it's a celebration of

0:28:05.320 --> 0:28:07.639
<v Speaker 1>video game culture, which which we love. We love online

0:28:07.680 --> 0:28:10.640
<v Speaker 1>culture and video game culture, and we're actually had holding

0:28:10.680 --> 0:28:14.320
<v Speaker 1>a convention uh in Austin this year rt X, which

0:28:14.400 --> 0:28:17.439
<v Speaker 1>is the intersection of gaming and online culture. But schieven

0:28:17.480 --> 0:28:21.320
<v Speaker 1>Hunter has been a huge, huge success. Um, it's just

0:28:21.359 --> 0:28:23.520
<v Speaker 1>been It's something that you know, we kind of kicked

0:28:23.520 --> 0:28:27.399
<v Speaker 1>around for a while of you know, recording actual gameplay

0:28:27.640 --> 0:28:31.320
<v Speaker 1>from our footage from gameplay video games and then commenting

0:28:31.359 --> 0:28:34.679
<v Speaker 1>on it. And uh we Jeff Ramsey, who plays Griffin

0:28:34.680 --> 0:28:36.879
<v Speaker 1>our Reverend Blue series, he ended up, he hited up

0:28:36.880 --> 0:28:39.240
<v Speaker 1>the project and he has just been. Man, it's been

0:28:39.360 --> 0:28:42.160
<v Speaker 1>an enormous thing. We're about to hit uh one billion

0:28:42.200 --> 0:28:45.920
<v Speaker 1>total views on YouTube across all of our videos and achievement.

0:28:45.960 --> 0:28:48.640
<v Speaker 1>Hunter has been a huge part of that. That is incredible.

0:28:48.720 --> 0:28:52.120
<v Speaker 1>And I also should have ad the the successive Rooster

0:28:52.200 --> 0:28:56.120
<v Speaker 1>Teeth has been truly phenomenal and that your effects. You know,

0:28:56.160 --> 0:29:00.479
<v Speaker 1>you guys talk about how you have absorbed video game culture,

0:29:00.840 --> 0:29:03.000
<v Speaker 1>but you've also become part of it. I mean you

0:29:03.400 --> 0:29:08.240
<v Speaker 1>several people from Rooster Teeth have been featured in games

0:29:08.280 --> 0:29:10.800
<v Speaker 1>as voiceover talent and other things. Can you talk a

0:29:10.840 --> 0:29:13.400
<v Speaker 1>little bit about some of those. You know, we actually

0:29:13.440 --> 0:29:16.320
<v Speaker 1>are trying to go through and compile a list of

0:29:16.800 --> 0:29:19.280
<v Speaker 1>the places where Rischarchie's has been referenced to Rivers Blue

0:29:19.320 --> 0:29:23.680
<v Speaker 1>has been referenced um, just in most recently. Um, there's

0:29:23.720 --> 0:29:28.480
<v Speaker 1>a there's a reference in the World Warcraft expansion where

0:29:28.480 --> 0:29:30.320
<v Speaker 1>there's a I forget the name of the thing, but

0:29:30.400 --> 0:29:32.400
<v Speaker 1>it's essentially like a parody of Blood Gulch, And there's

0:29:32.400 --> 0:29:35.960
<v Speaker 1>a character in there that's based on griff um Uh

0:29:36.000 --> 0:29:38.920
<v Speaker 1>in there. And then we just did a like a commentary,

0:29:38.960 --> 0:29:43.600
<v Speaker 1>a bonus commentary for gun Stringer Twisted Pixel. And then

0:29:43.640 --> 0:29:46.000
<v Speaker 1>we always it's funny things. We always send up been achievements,

0:29:46.080 --> 0:29:48.240
<v Speaker 1>references and achievements, Like there's a lot of Red versus

0:29:48.240 --> 0:29:52.480
<v Speaker 1>Blue referential achievements. Um, there's Wanting Gears of War. Um,

0:29:52.520 --> 0:29:55.520
<v Speaker 1>there's a dishwasher, Samurai dishwasher. They just put out a

0:29:55.520 --> 0:29:57.880
<v Speaker 1>new version of the game that has the Caboose is

0:29:57.920 --> 0:30:02.400
<v Speaker 1>Achievable system as part of the game. And the coolest

0:30:02.400 --> 0:30:04.000
<v Speaker 1>things ever is that we got to be voices in

0:30:04.040 --> 0:30:06.840
<v Speaker 1>Halo three. I mean that was that was an honor

0:30:07.000 --> 0:30:09.320
<v Speaker 1>to actually participate in the game that we're obviously such

0:30:09.400 --> 0:30:12.000
<v Speaker 1>huge fans in and that's that's pretty incredible. It's like

0:30:12.040 --> 0:30:14.880
<v Speaker 1>a full circle right there. Well, when we started Reversus

0:30:14.880 --> 0:30:17.560
<v Speaker 1>Blue me when you have your you know, your initial

0:30:17.600 --> 0:30:19.600
<v Speaker 1>meetings and you know you're talking about, well, what's the

0:30:19.600 --> 0:30:21.560
<v Speaker 1>coolest thing that could happen? I mean, we thought the

0:30:21.640 --> 0:30:23.640
<v Speaker 1>coolest thing that could happen, by far was that we

0:30:24.000 --> 0:30:27.440
<v Speaker 1>somehow get referenced in an actual Halo video game or

0:30:27.480 --> 0:30:30.080
<v Speaker 1>like some kind of east Rin because Bungee has always

0:30:30.080 --> 0:30:32.800
<v Speaker 1>pretty put east Rings in their games. And getting getting

0:30:32.800 --> 0:30:35.560
<v Speaker 1>to play marines and contribute, you know, contribute our voices

0:30:35.600 --> 0:30:38.040
<v Speaker 1>to the game. That was just it was nuts. Yeah,

0:30:38.040 --> 0:30:41.040
<v Speaker 1>it's fantastic that that that turned out that way, especially

0:30:41.080 --> 0:30:43.520
<v Speaker 1>that Bungee ended up being such fans of your work,

0:30:43.640 --> 0:30:46.960
<v Speaker 1>because if they had gone another way, especially when we

0:30:47.000 --> 0:30:49.840
<v Speaker 1>see things like on tech stuff, we talked about a

0:30:49.840 --> 0:30:53.440
<v Speaker 1>lot of stuff like uh, intellectual property and patent wars

0:30:53.520 --> 0:30:56.400
<v Speaker 1>and about this sort of litigious side to a lot

0:30:56.440 --> 0:30:59.880
<v Speaker 1>of companies. Uh, it could have gone a totally different way.

0:30:59.880 --> 0:31:01.440
<v Speaker 1>It could have been that one episode went up and

0:31:01.440 --> 0:31:03.080
<v Speaker 1>then you've got to cease and desist and then no

0:31:03.160 --> 0:31:07.120
<v Speaker 1>more opportunity. So I'm so glad that this was a

0:31:07.160 --> 0:31:10.800
<v Speaker 1>case where a company said, no, they're they're adding benefit

0:31:10.880 --> 0:31:12.840
<v Speaker 1>to what we do. We enjoy their work. We want

0:31:12.880 --> 0:31:15.680
<v Speaker 1>to see them succeed. Well, I mean, I think that

0:31:15.680 --> 0:31:17.920
<v Speaker 1>would be what you're saying about the episode going up

0:31:17.920 --> 0:31:19.160
<v Speaker 1>and then it gets pulled out. I think a lot

0:31:19.200 --> 0:31:22.320
<v Speaker 1>of people say that is the expectation of what would happen. Um,

0:31:22.400 --> 0:31:24.520
<v Speaker 1>And certainly that was in our minds as we were

0:31:24.560 --> 0:31:28.480
<v Speaker 1>doing it. And UM, you know, I can't speak for them,

0:31:28.640 --> 0:31:30.760
<v Speaker 1>you know, why they made the decisions they made, but

0:31:30.840 --> 0:31:33.680
<v Speaker 1>I mean, you know, Microsoft took a look at it

0:31:33.720 --> 0:31:37.760
<v Speaker 1>and said, you know, here's something that's innovative and creative,

0:31:37.840 --> 0:31:40.400
<v Speaker 1>and let's see what happens, you know. And that's that

0:31:40.480 --> 0:31:42.160
<v Speaker 1>was the attitude they took, like, let's let's just go

0:31:42.240 --> 0:31:44.520
<v Speaker 1>forward and see where this goes. And I met with

0:31:44.600 --> 0:31:47.160
<v Speaker 1>them and told them, you know, here's the plans for

0:31:47.200 --> 0:31:48.760
<v Speaker 1>what I want to do with it. More importantly, here's

0:31:48.800 --> 0:31:51.160
<v Speaker 1>what we're not trying to do. Um, you know, we're

0:31:51.200 --> 0:31:53.240
<v Speaker 1>just trying to have some fun and do something and

0:31:53.280 --> 0:31:56.000
<v Speaker 1>we're huge fans of Halo, and um, you know, let's

0:31:56.000 --> 0:31:58.480
<v Speaker 1>see what happened turned into a three relationship and has

0:31:58.480 --> 0:32:01.120
<v Speaker 1>now turned into a tenny relationships. So I can't. I

0:32:01.160 --> 0:32:04.800
<v Speaker 1>cannot say enough good things about the risk that Microsoft

0:32:04.960 --> 0:32:07.320
<v Speaker 1>took on us and how much that is mentor business,

0:32:07.360 --> 0:32:12.120
<v Speaker 1>because they have been very open and and very cool, fantastic. Well,

0:32:12.160 --> 0:32:15.120
<v Speaker 1>I I have just two more questions. Here's the second

0:32:15.120 --> 0:32:17.400
<v Speaker 1>to last one. This was one that was suggested by

0:32:17.600 --> 0:32:22.240
<v Speaker 1>a follower of mine on Twitter. Um, how frequently are

0:32:22.240 --> 0:32:25.560
<v Speaker 1>you mistaken as the guy who does the voice for Caboose?

0:32:27.240 --> 0:32:31.760
<v Speaker 1>All all? It's so insulting. It's uh, yeah, Caboose is

0:32:31.800 --> 0:32:35.160
<v Speaker 1>easily our most popular character, and uh, you know, it's

0:32:35.240 --> 0:32:38.040
<v Speaker 1>uh whenever we go to conventions, it's, oh, here's Vernie.

0:32:38.040 --> 0:32:40.520
<v Speaker 1>He plays the Uh he's the writer and director and

0:32:40.560 --> 0:32:43.280
<v Speaker 1>created a show and plays the lead character because I

0:32:43.280 --> 0:32:45.880
<v Speaker 1>write it. Of course I make myself lead character and like, hey,

0:32:45.920 --> 0:32:50.640
<v Speaker 1>that's great. Where's Caboose? Yeah? And often it's like, it's

0:32:50.680 --> 0:32:53.680
<v Speaker 1>not so much getting mistaken for Caboose, it's the it's

0:32:53.720 --> 0:32:57.120
<v Speaker 1>the raw disappointment that you see in people's faces when

0:32:57.120 --> 0:33:00.920
<v Speaker 1>they realize that you're not Caboose. That's when you had

0:33:00.960 --> 0:33:04.520
<v Speaker 1>the gut check as an artist. I um no, I

0:33:04.520 --> 0:33:07.920
<v Speaker 1>I can sort of identify with that because a couple

0:33:07.960 --> 0:33:09.720
<v Speaker 1>of years ago, not so much now, but a couple

0:33:09.760 --> 0:33:13.760
<v Speaker 1>of years ago, I bore a passing resemblance to Jamie

0:33:13.800 --> 0:33:17.840
<v Speaker 1>Hyneman of MythBusters. I can see that now, you say that, Yeah,

0:33:17.880 --> 0:33:21.360
<v Speaker 1>I can see that. So yeah, I have different glasses now.

0:33:21.440 --> 0:33:24.000
<v Speaker 1>The glasses apparently are what made it. But I had

0:33:24.040 --> 0:33:26.960
<v Speaker 1>two people within the span of a week make that

0:33:26.960 --> 0:33:30.680
<v Speaker 1>that comment to me. And Dragon Con, which some Rooster

0:33:30.760 --> 0:33:32.920
<v Speaker 1>Chief people have been to in the past. But Dragon

0:33:32.960 --> 0:33:36.960
<v Speaker 1>Con here in Atlanta was hosting several members of the

0:33:37.000 --> 0:33:40.880
<v Speaker 1>build team from MythBusters as guests, and so I thought, oh,

0:33:40.920 --> 0:33:43.680
<v Speaker 1>this will be fun. I'll go and buy a military beret,

0:33:43.960 --> 0:33:46.000
<v Speaker 1>I'll wear an Oxford shirt, and I'll just show up

0:33:46.000 --> 0:33:49.200
<v Speaker 1>as Jamie. I'm clearly I'm clearly not Jamie, but that's

0:33:49.200 --> 0:33:53.120
<v Speaker 1>gonna be my costume. And um. Then I discovered the

0:33:53.240 --> 0:33:57.120
<v Speaker 1>joy and and and heartbreak of revealing to people that

0:33:57.200 --> 0:34:00.240
<v Speaker 1>I was not actually Jamie from MythBusters and see that

0:34:00.400 --> 0:34:05.120
<v Speaker 1>moment of realization where they're their joy turned to disappointment.

0:34:05.840 --> 0:34:10.560
<v Speaker 1>I actually disappointed an entire battalion of the first Stormtrooper

0:34:10.760 --> 0:34:14.480
<v Speaker 1>Brigade that was you never want to pist off armored

0:34:14.480 --> 0:34:16.880
<v Speaker 1>people with gunn no no, But it is funny to

0:34:16.960 --> 0:34:21.040
<v Speaker 1>watch them all like deflate. At the same time, it

0:34:21.120 --> 0:34:22.680
<v Speaker 1>kind of made you feel like what it would have

0:34:22.680 --> 0:34:24.800
<v Speaker 1>been like to be on Coruscant when they revealed that

0:34:24.840 --> 0:34:31.520
<v Speaker 1>the Death Star had exploded. Yeah, guys, all right, you

0:34:31.560 --> 0:34:34.040
<v Speaker 1>know we had a good run. Um, so here's my

0:34:34.120 --> 0:34:36.840
<v Speaker 1>last one. Are there any other projects that you're working

0:34:36.840 --> 0:34:38.759
<v Speaker 1>on that you would like to talk about. We've talked

0:34:38.800 --> 0:34:41.120
<v Speaker 1>about the live action stuff and Red Versus Blue and

0:34:41.239 --> 0:34:44.440
<v Speaker 1>rt X. Is there anything specific you would like to

0:34:44.440 --> 0:34:48.040
<v Speaker 1>to mention to our listeners. Well, yeah, it's a crazy thing. Um,

0:34:48.080 --> 0:34:51.480
<v Speaker 1>it's it's it's pretty irreverent. Uh, it's a lot different

0:34:51.480 --> 0:34:55.040
<v Speaker 1>tone than this interview even. But our podcast on that

0:34:55.239 --> 0:34:58.120
<v Speaker 1>that's on iTunes is the Roster Chief podcast is actually

0:34:58.160 --> 0:35:01.880
<v Speaker 1>turned into one of our biggest it um and I

0:35:01.960 --> 0:35:03.920
<v Speaker 1>just love making it. We just talked about we just

0:35:03.920 --> 0:35:06.400
<v Speaker 1>get on Mike and talk for an hour about you know,

0:35:06.480 --> 0:35:08.920
<v Speaker 1>what's going on, you know with video games, what's going

0:35:08.920 --> 0:35:11.200
<v Speaker 1>on with online culture, what's going on you know in

0:35:11.560 --> 0:35:14.480
<v Speaker 1>curt events, and you know, and our interpretation of it,

0:35:14.480 --> 0:35:17.520
<v Speaker 1>which is basically our misunderstanding of it all. Uh, and

0:35:17.560 --> 0:35:19.319
<v Speaker 1>it's just fun. It's just you know, working at Rooster Teeth.

0:35:19.360 --> 0:35:21.839
<v Speaker 1>It's it's a bunch of friends working together and so um,

0:35:21.960 --> 0:35:23.200
<v Speaker 1>it's fun to get on there for an hour and

0:35:23.239 --> 0:35:25.319
<v Speaker 1>just jaw with your buddies and um. You know, we're

0:35:25.320 --> 0:35:28.360
<v Speaker 1>working on some ways to punch up the podcast and

0:35:28.400 --> 0:35:31.200
<v Speaker 1>maybe change the way we delivered a little bit. Um.

0:35:31.239 --> 0:35:34.560
<v Speaker 1>But we're really looking forward to this year to growing

0:35:34.560 --> 0:35:38.200
<v Speaker 1>the podcast and also bringing people out to Austin July

0:35:38.239 --> 0:35:40.160
<v Speaker 1>seventh and eighth for r t X, which is our

0:35:40.200 --> 0:35:43.719
<v Speaker 1>convention here. We're really excited about that. Fantastic And yes,

0:35:43.760 --> 0:35:46.560
<v Speaker 1>I am also a fan of your podcast. And I

0:35:46.560 --> 0:35:50.000
<v Speaker 1>should mention that both the Rooster Teeth podcast and Tech

0:35:50.040 --> 0:35:54.000
<v Speaker 1>Stuff we're mentioned as the rewind best of two thousand

0:35:54.040 --> 0:35:57.560
<v Speaker 1>eleven on iTunes. Yeah, so we've got we've got that

0:35:57.640 --> 0:36:00.480
<v Speaker 1>in common going for us. Yeah. The show that you

0:36:00.520 --> 0:36:04.920
<v Speaker 1>guys do is is incredibly hilarious, especially if you can

0:36:04.960 --> 0:36:08.960
<v Speaker 1>get one of the more clueless members of Rooster teach

0:36:09.080 --> 0:36:14.120
<v Speaker 1>on like or or you know, or just Joel. If

0:36:14.200 --> 0:36:16.920
<v Speaker 1>Joel's on there and and all you have to do

0:36:17.080 --> 0:36:18.879
<v Speaker 1>is say one thing and you realize that he's gone

0:36:18.920 --> 0:36:21.360
<v Speaker 1>off on a completely different tangent and he's really angry

0:36:21.400 --> 0:36:24.000
<v Speaker 1>about it for no apparent reason. For no apparent reason,

0:36:24.080 --> 0:36:26.239
<v Speaker 1>now you can see why he plays the voice of cabouse. Yes.

0:36:26.880 --> 0:36:29.080
<v Speaker 1>Before we hear the rest of the interview with Mr

0:36:29.120 --> 0:36:41.800
<v Speaker 1>Bernie Burns, let's take another quick break to thank our sponsor. Well, Bernie,

0:36:41.880 --> 0:36:45.799
<v Speaker 1>this has been a great time. It's it's been one

0:36:45.800 --> 0:36:47.680
<v Speaker 1>of those things I've always wanted to do. I've, like

0:36:47.719 --> 0:36:49.160
<v Speaker 1>I said, I've been a fan of the show from

0:36:49.239 --> 0:36:51.719
<v Speaker 1>season one and I'm glad we had this opportunity. And

0:36:51.719 --> 0:36:54.520
<v Speaker 1>we did do an episode on tech stuff about Mishinima.

0:36:55.200 --> 0:36:57.760
<v Speaker 1>Uh oh, I guess that was one of our first episodes.

0:36:57.760 --> 0:37:01.040
<v Speaker 1>We're coming up on episode four hundred before too long,

0:37:01.520 --> 0:37:05.600
<v Speaker 1>so yeah, yeah, people are still listening. So this was

0:37:05.680 --> 0:37:07.480
<v Speaker 1>really and we we talked a lot about Red Versus

0:37:07.520 --> 0:37:10.239
<v Speaker 1>Blue in our MISSIONEMA podcast, so this was really a

0:37:10.320 --> 0:37:12.920
<v Speaker 1>thrill for me. Thank you so much for joining us,

0:37:12.920 --> 0:37:14.920
<v Speaker 1>and we really do appreciate it. Guys, if you have

0:37:15.040 --> 0:37:18.160
<v Speaker 1>not checked out Rooster Teeth, I do recommend you go

0:37:18.239 --> 0:37:21.560
<v Speaker 1>and look at their stuff, watch some Red Verses Blue,

0:37:21.600 --> 0:37:25.040
<v Speaker 1>watch some of their live action and uh and really

0:37:25.320 --> 0:37:28.600
<v Speaker 1>pay attention because these guys have found a way before

0:37:28.760 --> 0:37:31.920
<v Speaker 1>almost anyone else did to make new media work in

0:37:31.960 --> 0:37:34.160
<v Speaker 1>a sustainable way and build a business out of it.

0:37:34.200 --> 0:37:36.640
<v Speaker 1>And that that, to me, is probably the best story

0:37:37.200 --> 0:37:38.880
<v Speaker 1>out of all of this, is that not only do

0:37:38.920 --> 0:37:41.720
<v Speaker 1>you guys create great content, but you found a way

0:37:42.000 --> 0:37:45.000
<v Speaker 1>to make that, you know, pay for itself and and

0:37:45.080 --> 0:37:47.880
<v Speaker 1>to actually keep it going over time and not just

0:37:48.000 --> 0:37:50.520
<v Speaker 1>be Wow. That was incredible. I just wish they could

0:37:50.520 --> 0:37:53.040
<v Speaker 1>have found a way to make it work. Yeah, you

0:37:53.040 --> 0:37:55.239
<v Speaker 1>make it sounds so legitimate. I'm gonna record that and

0:37:55.320 --> 0:37:58.440
<v Speaker 1>play back at dinner parties. All right, you have my

0:37:58.480 --> 0:38:01.200
<v Speaker 1>permission to do that. That's fine, especially if you if

0:38:01.200 --> 0:38:04.160
<v Speaker 1>you if you subscribe to text stuff, that would that

0:38:04.160 --> 0:38:06.720
<v Speaker 1>would help us out, because you know, every listener counts.

0:38:07.040 --> 0:38:09.760
<v Speaker 1>You got it all right? Awesome, Thank you so much, Bernie,

0:38:10.360 --> 0:38:13.200
<v Speaker 1>Thank you very much. Out of I appreciated after having

0:38:13.280 --> 0:38:16.719
<v Speaker 1>done that episode on Machinema a while back. It was

0:38:16.800 --> 0:38:20.080
<v Speaker 1>nice to have the perspective of somebody who's really involved

0:38:20.120 --> 0:38:22.560
<v Speaker 1>with it. Yeah, someone who's actually gone through and done it.

0:38:22.560 --> 0:38:26.040
<v Speaker 1>It was that was a real thrill for me as well,

0:38:26.160 --> 0:38:29.960
<v Speaker 1>just to hear about, you know, experimenting with this new

0:38:30.000 --> 0:38:34.000
<v Speaker 1>form of media. Yeah, that's also very exciting. So guys,

0:38:34.440 --> 0:38:36.719
<v Speaker 1>we're hoping we can do more of these, right, Yeah,

0:38:36.760 --> 0:38:38.359
<v Speaker 1>I was. I was really surprised. I just want to say,

0:38:38.360 --> 0:38:40.719
<v Speaker 1>I was really surprised by how similar it was to

0:38:40.960 --> 0:38:44.520
<v Speaker 1>live action in some respects. Um, you know, of course

0:38:44.520 --> 0:38:46.800
<v Speaker 1>they have to use tricks, or had to use tricks,

0:38:47.000 --> 0:38:49.760
<v Speaker 1>especially in the beginning, but I was, I was surprised

0:38:50.040 --> 0:38:52.440
<v Speaker 1>lining up shots and things like that. Yeah, this stuff

0:38:52.440 --> 0:38:53.920
<v Speaker 1>that you want to think about when you're playing a

0:38:54.000 --> 0:38:56.319
<v Speaker 1>video game, like, oh yeah, we totally could tell a

0:38:56.360 --> 0:38:59.000
<v Speaker 1>story like this. Well, if you don't have that that

0:38:59.080 --> 0:39:01.759
<v Speaker 1>background where you know how to line up shots and

0:39:01.840 --> 0:39:04.439
<v Speaker 1>you know the importance of that kind of composition, then

0:39:04.560 --> 0:39:06.960
<v Speaker 1>you might make something that's amusing, but you're not necessarily

0:39:06.960 --> 0:39:09.120
<v Speaker 1>going to make something that's that's going to last a

0:39:09.160 --> 0:39:12.880
<v Speaker 1>long time. But these guys had not just the writing talent,

0:39:12.960 --> 0:39:17.800
<v Speaker 1>but also the the technical talent to create a compelling

0:39:17.880 --> 0:39:24.120
<v Speaker 1>looking shot using, let's be honest, very limited tools. I mean,

0:39:24.120 --> 0:39:26.120
<v Speaker 1>the video game is not designed to give you a

0:39:26.160 --> 0:39:29.040
<v Speaker 1>lot of flexibility, So hats off to them. And of

0:39:29.040 --> 0:39:31.560
<v Speaker 1>course now a lot of those tools have been built

0:39:31.600 --> 0:39:34.360
<v Speaker 1>into those video games so that you can have a

0:39:34.480 --> 0:39:36.880
<v Speaker 1>free floating camera that has no limitations and you can

0:39:36.920 --> 0:39:39.719
<v Speaker 1>put it anywhere you want, which now you've got more

0:39:39.760 --> 0:39:44.200
<v Speaker 1>options than any any live action director would have without

0:39:44.239 --> 0:39:46.480
<v Speaker 1>the use of of c g I. I hope you

0:39:46.480 --> 0:39:49.920
<v Speaker 1>guys enjoyed that classic episode of tech Stuff, and thanks

0:39:49.960 --> 0:39:53.040
<v Speaker 1>once again to Mr Bernie Burns for agreeing to be

0:39:53.160 --> 0:39:57.919
<v Speaker 1>our experimental guinea pig test subject with the first ever

0:39:58.080 --> 0:40:02.680
<v Speaker 1>interview on text Stuff. It was intimidating to speak with him.

0:40:02.760 --> 0:40:05.279
<v Speaker 1>I had such a huge fan of his I've had

0:40:05.320 --> 0:40:07.160
<v Speaker 1>the chance to meet him a couple of times since then.

0:40:07.200 --> 0:40:11.759
<v Speaker 1>He's always been incredibly gracious and Rooster Teeth continues to

0:40:11.840 --> 0:40:17.200
<v Speaker 1>make really interesting content, both in comedy and in other fields. Uh.

0:40:17.320 --> 0:40:22.080
<v Speaker 1>They now encompass multiple companies that have been making online

0:40:22.080 --> 0:40:27.239
<v Speaker 1>content for quite some time, and it ranges from the

0:40:27.280 --> 0:40:30.919
<v Speaker 1>scripted comedies of things like Red Versus Blue, and then

0:40:30.960 --> 0:40:35.440
<v Speaker 1>there's the anime series Ruby, which has become a real

0:40:35.520 --> 0:40:39.560
<v Speaker 1>phenomenon for Rooster Teeth, and then they have their unscripted

0:40:39.560 --> 0:40:44.280
<v Speaker 1>stuff like Achievement Hunter, their various podcasts. So they're really

0:40:45.000 --> 0:40:48.319
<v Speaker 1>a an online entertainment empire at this point. So if

0:40:48.320 --> 0:40:50.840
<v Speaker 1>you're not familiar with them, check them out. They probably

0:40:50.880 --> 0:40:53.640
<v Speaker 1>make something that you like and maybe one of their

0:40:53.719 --> 0:40:57.040
<v Speaker 1>lesser known series, or maybe you'll end up ending, you know,

0:40:57.080 --> 0:40:59.439
<v Speaker 1>watching the exact same stuff I watched week after week.

0:40:59.480 --> 0:41:02.680
<v Speaker 1>I'm still a fan years later, So guys, thanks so

0:41:02.760 --> 0:41:05.680
<v Speaker 1>much for listening. If you have any suggestions for episodes

0:41:05.680 --> 0:41:08.520
<v Speaker 1>of tech Stuff, send them in my way. Use the

0:41:08.560 --> 0:41:11.760
<v Speaker 1>email address tech stuff at how stuff works dot com,

0:41:11.880 --> 0:41:13.840
<v Speaker 1>or draw me a line on Facebook or Twitter. The

0:41:13.840 --> 0:41:17.040
<v Speaker 1>handle for both of those Text Stuff hs W. Don't

0:41:17.040 --> 0:41:19.680
<v Speaker 1>forget to follow us on Instagram and I'll talk to

0:41:19.719 --> 0:41:28.360
<v Speaker 1>you again really soon. For more on this and thousands

0:41:28.360 --> 0:41:40.640
<v Speaker 1>of other topics, because it how stuff works dot com