Speaker 1: Hi, Christie, Hey Will, how are you? I'm good? Why
Speaker 1: are you back in the room of no color and
Speaker 1: no paintings and no pictures. You're back in the room
Speaker 1: of someone's holding you captive somewhere. You know, I don't
Speaker 1: think it really looks that bad. I think I think
Speaker 1: that I think clear when I don't have a bunch
Speaker 1: of stuff behind me, much less a green screen. So
Speaker 1: keeping it very neutral. Okay, Well, it's certainly okay, but
Speaker 1: to be fair, baby steps because I actually should probably
Speaker 1: sound proof of this. But it's also kind of a
Speaker 1: guest room too, so I don't really have like the
Speaker 1: perfect office yet. So it's but it's going well. I mean,
Speaker 1: you know, I've I've just hosted my first housewarming party,
Speaker 1: lash six year old birthday. It was a nightmare before
Speaker 1: Christmas party. There was a scene I thought you, I
Speaker 1: thought you're gonna say it was a nightmare, Like, how
Speaker 1: did it go? It was a Nightmare's how it went? Yeah?
Speaker 1: Oh no, no, it wasn't. I worked really hard at it,
Speaker 1: which I should probably try to work more are on
Speaker 1: soundproofing my office. But it was it was a really
Speaker 1: lovely time for my little girl, and um, she's actually
Speaker 1: birthday all So for what people don't know about you
Speaker 1: is you for your kid's birthdays, you go all out.
Speaker 1: You are like you've told, no, you've told. I mean
Speaker 1: we've had this conversation and Brendan and I have had
Speaker 1: this conversation where it's like, you don't do anything small
Speaker 1: when it comes to your kid's birthday parties. Am I correct? Yeah? No?
Speaker 1: I I mean I don't want to. I don't want
Speaker 1: to brag. But idea, I why quite a lot of things,
Speaker 1: and I have like a big vision. And so with
Speaker 1: Nightmare before Christmas, I really needed to make sure before
Speaker 1: we like lit the candle. I was like, are you sure, honey,
Speaker 1: that this is your new like fixation because my daughter
Speaker 1: gets really passionate and she was like she was like, no, no,
Speaker 1: night wemb before Christmas. I love the movie and like
Speaker 1: I love the movie too. So when you have this
Speaker 1: like animated movie that you grew up with and you're
Speaker 1: so passionate about, and you know, Wednesday Adams just came
Speaker 1: out and Tim Burton is alive and well and the
Speaker 1: aesthetic is very like on trend, I was like, let's
Speaker 1: go for it, let's have fun, and I did. Ide
Speaker 1: I wy a snake if you have you seen the
Speaker 1: movie remember of course yeah, sure, of course there was
Speaker 1: a snake that eats a tree. And I actually ordered
Speaker 1: on Amazon like air conditioning, like circular pipe and like
Speaker 1: Fabrick and like I will I will send you pictures.
Speaker 1: But I'm went all out and I should probably be
Speaker 1: soundproofing my studio, but here we are with no I
Speaker 1: mean again, it's it's it's I'm it's not even about
Speaker 1: the sound as much as the aesthetic of the look
Speaker 1: you sound good. You just you can be in any town, USA,
Speaker 1: any room USA right now. That might be a good thing.
Speaker 1: I think exactly because if I go somewhere, you know,
Speaker 1: I've heard you. I miss you too, But I've heard
Speaker 1: your kid's birthday parties are so epic that, like you,
Speaker 1: like even adults wanted like I can't why didn't you
Speaker 1: invite me? Like why didn't you write me six year
Speaker 1: old birthday party? You know? The parents, the parents did
Speaker 1: have a good time. I think, like you can tell
Speaker 1: one of parties good when how how quickly people text
Speaker 1: you after the party? Right that makes sense? Or if
Speaker 1: they text you at all? Thank you? And and like
Speaker 1: us last night people got home and texted me right away,
Speaker 1: so I was like, oh, this is a success for sure.
Speaker 1: But it was honestly, like I piggyback off of my
Speaker 1: children's birthday parties. So this was not only was it
Speaker 1: a housewarming right with all of my Christmas decorations inside,
Speaker 1: but then I had a purple Christmas tree outside and
Speaker 1: everything else out there. Yeah. I mean, I'm just wondering,
Speaker 1: So how much of it do you think is the
Speaker 1: parents texting you going like, oh that was amazing, And
Speaker 1: how much of it was the car ride home the
Speaker 1: parents going like she ever going to like she's ruined
Speaker 1: birthday parties for our kids any kind of party? Are
Speaker 1: you kidding me? How are we ever supposed to follow them?
Speaker 1: That's kind of you know what. I think. I think
Speaker 1: that the our our little community of of parents are
Speaker 1: a little extra. So I think that like we all
Speaker 1: piggyback off each other, just going for it because I
Speaker 1: think that once their kids get a little bit older
Speaker 1: and they're not why sin so many animated movies and
Speaker 1: they're not such like big franchises that have all these
Speaker 1: things at your disposal to either create or purchase online.
Speaker 1: I just don't think that we'll be doing this like,
Speaker 1: I don't know. Once my kids like that, you think,
Speaker 1: so yes you will know you Yes you will. I
Speaker 1: guarantee you will. She's gonna, you know, like the like
Speaker 1: a twelve or thirteenth birthday party. You're gonna go all
Speaker 1: out and it won't matter what she's into. It's gonna
Speaker 1: be like, oh, I'm really into what to name it?
Speaker 1: But you know it doesn't matter what. I mean. I'm
Speaker 1: into high school musical. You're gonna be like, well, then
Speaker 1: I've got to recreate the entire class. You know, my
Speaker 1: friends like from the movie To Come exactly. You're the
Speaker 1: person who's like, oh, it's a nightmare for Christmas, I
Speaker 1: gotta call Timber. You're like that person, um mamma troized.
Speaker 1: I don't know a ton of people, but I know
Speaker 1: some very cool animated voices speaking of here on I
Speaker 1: hear voices today. There you go, going back to I
Speaker 1: hear voice brought it right around. I mean, I don't
Speaker 1: know if my daughter is going to be into modern
Speaker 1: warfare for today's guests, but you never know, she could
Speaker 1: get into the gaming, you know. So one of the
Speaker 1: things that is so cool about gaming, I think is
Speaker 1: that it's really the the the um Uh. I don't
Speaker 1: know what you would say today to not be um
Speaker 1: kind of uh dismissive. I don't know if it's the
Speaker 1: female side the how how you would say it. But
Speaker 1: the women, girls, uh, younger people are are loving video
Speaker 1: games and they're really the the the um female side
Speaker 1: is really growing because there's a lot of women that
Speaker 1: are headlining some of these video games and are you know,
Speaker 1: huge important characters and a lot of these video games.
Speaker 1: So I think there's a real chance that your your
Speaker 1: girls could get into this. The world's are so immersive
Speaker 1: and they're kind of taking over for movies in a way.
Speaker 1: I mean, that's one of the things I want to
Speaker 1: talk to our our guest about today is it's the
Speaker 1: the um I P that he's involved in. He's ridiculously successful.
Speaker 1: It's like the numbers are are insane when you hear
Speaker 1: about them. So for this whole new generation of both
Speaker 1: boys and girls, men and women, he they not bind here.
Speaker 1: Everybody everybody's loving video games, UM, and I think that
Speaker 1: is something that's that's cool and growing. Which is strange
Speaker 1: because you and I have talked so much about how
Speaker 1: like they added the X button on the controller and
Speaker 1: I was out, like too much for me, that's me,
Speaker 1: that's me too. I never And that's the other thing
Speaker 1: Piano to like, you have to be a very like
Speaker 1: your brain has to work in a certain way, or
Speaker 1: you just have to train it and try and fail
Speaker 1: enough to where you can enjoy playing the game. But
Speaker 1: for me, it was I did game Boy and then
Speaker 1: my and my brother had Sega and then I tried
Speaker 1: the controller. Thing just really really generally messed me up.
Speaker 1: So that's how I was when they so I the
Speaker 1: last new system I bought because I was like a
Speaker 1: video gamer back in the day. Yeah, like we were
Speaker 1: on the cutting edge, right, I think, yeah, you went
Speaker 1: into I got as far as PlayStation two and again
Speaker 1: that's when all of a sudden it was like, no,
Speaker 1: you need to do the buttons on the top and
Speaker 1: the button behind the control and I was like, mmmmmmmm
Speaker 1: too much to really hard, that's really cool, It's difficult.
Speaker 1: Brendan actually really is a gamer. So my husband is
Speaker 1: a gamer and he doesn't let it rest the mind
Speaker 1: for it he has, but he has the mind for it.
Speaker 1: I do. I do. Brendan has the mind to like
Speaker 1: not only take in the entire story but also to
Speaker 1: have that kind of the mathematical side you kind of need,
Speaker 1: in my opinion, to have all the buttons going at
Speaker 1: the same time. He seems to have, especially because he
Speaker 1: was trained in the Marines and they train a lot
Speaker 1: of military people. We should speak about this to him
Speaker 1: and if he's had any you know, I remember going
Speaker 1: overseas and playing you know, well at the time, it
Speaker 1: was we, but there was plenty of other guys, um
Speaker 1: that we're playing you know, Modern Warfare and like things
Speaker 1: like that, and they were and they were all and
Speaker 1: they were gaming and it was very cathartic for them
Speaker 1: and it kept them sort of like in in reality
Speaker 1: but also on step removed from reality. It was very
Speaker 1: good for them. So it would be really cool to
Speaker 1: hear our guests, Well, you saw all of these call
Speaker 1: you heard stories about these call of duty teams that
Speaker 1: were actual Navy seals that we're playing this game as
Speaker 1: a team where it was it was one of those
Speaker 1: things where it's like, wait, you do this for a living,
Speaker 1: and what do you do to relax? Or a team
Speaker 1: on call of duty? Like so it's insane, but I'm
Speaker 1: I'm so I'm very excited because this you know, our
Speaker 1: our guest today has obviously done a lot in the
Speaker 1: in the voiceover world, but is primarily known for video games.
Speaker 1: And I think that, you know, we've talked to Troy Baker,
Speaker 1: and we've talked to other people that kind of kind
Speaker 1: of run run the gamut of of all of the
Speaker 1: voiceover world, but our guest today, But the is Troy
Speaker 1: the face, Like, is his body and face also in
Speaker 1: Yeah for some for some of them. Yeah, And again,
Speaker 1: I I just know he's a huge video gamer. I
Speaker 1: know Laura Bailey is a huge, huge game voiceover actor.
Speaker 1: So but you know, we're very excited to have today's guests.
Speaker 1: Who do we have here today? On I hear voices
Speaker 1: it's Neil us is joining us. We cannot wait. Thank
Speaker 1: you so much. Hey, how are you? I'm good, Neil,
Speaker 1: how you doing good? Thank you? Nice to meet you
Speaker 1: both you as well, Thank you so much for joining
Speaker 1: us today. We've been really excited. We were talking so
Speaker 1: our little pre show chatter here was talking about how
Speaker 1: we were all we both considered ourselves gamers until the
Speaker 1: introduction of the third and fourth button on the controller. Yeah,
Speaker 1: at which point it got very confusing. Um, but this
Speaker 1: was also kind of as as big as video games were.
Speaker 1: This was before it's kind of become the new movie
Speaker 1: for lack of of a better word. I mean, it's
Speaker 1: it's taken over, you know, media everywhere. So I'm just curious.
Speaker 1: Were you let's start here, Were you a gamer when
Speaker 1: when you were growing up? Yeah? Absolutely? Um, I mean
Speaker 1: I had everything from uh, I think when I was
Speaker 1: a kid, my sister hadn't a I have an older sister,
Speaker 1: she had an Amiga remember that nice of first got started, um,
Speaker 1: and then everything all the way up to to an
Speaker 1: Xbox UM for one Christmas. So um, yeah, I mean, look,
Speaker 1: they're immersive. I totally. I can't hear you. I mean,
Speaker 1: I mean I was once. I once played Gears of
Speaker 1: War for fourteen hours straight. See that's interesting. That's very
Speaker 1: very interesting. Like what you were saying about how it's
Speaker 1: the new movie Will, but like what when we and
Speaker 1: we've also talked to you know, because um, Will is
Speaker 1: very big in D and D and the culture. Yeah,
Speaker 1: do you have you ever played D and D? I well,
Speaker 1: I'm in the middle of writing something right now and
Speaker 1: I just learned the term true neutral. Ah there you go. Okay,
Speaker 1: are you a true neutral will. No, I'm I'm a
Speaker 1: good I'm well, yeah, I'm I'm I'm I'm more of
Speaker 1: a uh yeah. It's hard to say which character I play. Um,
Speaker 1: there's some Sometimes I'm a chaotic evil, but a lot
Speaker 1: of times I'm I'm closer to the Yeah, what I
Speaker 1: am as a nerd uh Neil and I love? Aren't
Speaker 1: you Empire? Aren't you an Empire guy for the Star Wars? Yeah?
Speaker 1: I thought you were an Empire. Well no, I just
Speaker 1: I've always said that, you know, if you ever got
Speaker 1: as an actor. You know, everyone wants to play a Jedi,
Speaker 1: and I would love to do that as well. But
Speaker 1: when I look down in my hand, I want to
Speaker 1: see a red lightsaber. So what about Reven? What's completely
Speaker 1: interrupting Christie's flow by then that's fine. This is this
Speaker 1: show is called I Hear tangents, So don't even worry
Speaker 1: about it. Get on. Maybe you're a darky then that
Speaker 1: could possibly. Yes, there's I mean again, a little bit
Speaker 1: of good, a little bit of buy you can you
Speaker 1: never know when the blade's gonna pop out. Is it
Speaker 1: gonna be blue, is gonna be red? You never know?
Speaker 1: That's I kind of love that there's also the whole
Speaker 1: all right for fully nerding out here, there's also the
Speaker 1: whole uh side that really the dark the dark side
Speaker 1: isn't necessarily dark. It's just another way of looking at
Speaker 1: and utilizing the forest. So there are people that claim
Speaker 1: that being a syth doesn't necessarily mean you're bad, especially
Speaker 1: back in your Saber Neutral. None of these characters believe
Speaker 1: they're bad. I don't think even General Shepherd believes he's bought.
Speaker 1: I think that's true. But there, you know, that's a
Speaker 1: question is do you know, uh, do you know your
Speaker 1: own insanity? Is the is a whole another podcast will
Speaker 1: get into at another time. Well no, but I also
Speaker 1: think you're talking about nuances in how we approach characters
Speaker 1: and and in terms of the character that you're portraying.
Speaker 1: I mean, you're literally the face of this franchise. Can
Speaker 1: you can you walk us into walk us through that process? Well,
Speaker 1: Ghost is kind of the face of the franchise, which
Speaker 1: I think it was really smart because Samuel Um just
Speaker 1: smashes it. But yeah, I mean soap is uh for
Speaker 1: I think the majority of levels in the game, Um,
Speaker 1: you see soap both in uh cinematic seems to your
Speaker 1: point Christie Rights by cinematic game. Um, you see him
Speaker 1: in a cinemas, but you're also playing as soap. So
Speaker 1: I the work I did was a cross performance capture
Speaker 1: in the cut scenes cinemas as well as still wearing
Speaker 1: the suit and still with all the other actors, but
Speaker 1: my helmet camera is off and instead they convert my
Speaker 1: helmet into a camera. So there's bits in the level that, Um,
Speaker 1: they get to a certain point and Graves might say, well,
Speaker 1: we're gonna have to bust the store open, Soap, get
Speaker 1: on it, and then the player. If the player lingers,
Speaker 1: Graves won't nag him, and we shot that. That's me
Speaker 1: standing there. They're all in the peacap suits with the
Speaker 1: camera is acting, but I'm in the peacap suit but
Speaker 1: kind of like the camera, you're the cameraman. Yeah, for
Speaker 1: that for those pieces. So it's it's very strange when
Speaker 1: someone's nagging you to do something and you just have
Speaker 1: to stand there because they have to get their four
Speaker 1: nags out and they have to it gradually more angry
Speaker 1: and you just have to take it. It's the strangest
Speaker 1: thing for our fans who are unfamiliar with how to
Speaker 1: how you actually go about creating one of these video
Speaker 1: games nowadays. So Peak, you're wearing an entire motion capture suit. Correct,
Speaker 1: what does it made up? Just like Spandex? Oh yeah, no,
Speaker 1: it's spandex and velcro. It's an evil combination. You are
Speaker 1: leaving nothing to the imagination. It's almost impossible accent. We
Speaker 1: had an issue because, um, on top of that, you
Speaker 1: do actually have a tactical best like soldiers wear, but
Speaker 1: it's not a tactical best. It's there to hold all
Speaker 1: of the electronic equipment that goes for sound and the
Speaker 1: camera that's attached to your head. So once you've got
Speaker 1: all that on at the beginning of the day, they
Speaker 1: calibrate you right, and then you are in that for
Speaker 1: the next eight or nine hours. There's no there's no
Speaker 1: because once all that gear comes off, they have to
Speaker 1: calibrate it again. So you're wearing it and unfortunately, uh
Speaker 1: I just I couldn't get comfortable in it some days.
Speaker 1: So I bought this chair, this reclining garden chair. Um
Speaker 1: to the ridicule of everybody there, but really they were
Speaker 1: jealous chair you have ever? Oh yeah, and it had
Speaker 1: a level that it wasn't just a launch chair, like
Speaker 1: at a level that we your your feet kicked out.
Speaker 1: I got a call the next day saying, don't bring
Speaker 1: that chair in again, and I said, wow, why, I
Speaker 1: have every right to be to be comfy. Yeah, he
Speaker 1: says no, because that chair had reflective stripes on it,
Speaker 1: and it was you placed it within the void, within
Speaker 1: the the volume. Sorry, and it threw off the data
Speaker 1: for an entire's day shoot. That had to be manually
Speaker 1: like I had to be manually unwrappled by someone because
Speaker 1: every shot there's like a chair floating around. So anyway,
Speaker 1: that was the chair. But it's not the most comfortable stuff.
Speaker 1: You get on with it. You know, you're shooting comfortable. Yeah,
Speaker 1: you're shooting eight hours a day. Yeah, that's the basic
Speaker 1: because there's no you know, you're Some stages call it
Speaker 1: the volume. That's very similar to what they use it
Speaker 1: at Star Wars for you know, the Mandalorian. Really it's
Speaker 1: just a giant stage with a ton of sensors. Uh
Speaker 1: and um. Yeah, I mean once you're in the suit
Speaker 1: by nine am, that's it. You shoot until five or
Speaker 1: five or six. Because they don't need to stop for
Speaker 1: rain coverage. They don't need to stop for anything, it's
Speaker 1: all inside. So and are you shooting it like a film?
Speaker 1: I mean, are you getting pages every day and your
Speaker 1: memorizing your dialogue and you're shooting everything just like you
Speaker 1: would be in a shooting a film. Yeah, the sides.
Speaker 1: So the way they make games is that, um, it's
Speaker 1: layer upon layer upon layer. So throughout the whole two years,
Speaker 1: I may worked like two or three times on the
Speaker 1: same scene but bringing in different elements, right, um, But
Speaker 1: essentially the way the flow goes like one's called the
Speaker 1: alone mission. Ah. The very first day of of of
Speaker 1: performance capture UM was straight in at the deep end
Speaker 1: because it's a scene at the top of a level
Speaker 1: where Soap, my character, Soap mc tavish is injured, he's dying, um,
Speaker 1: and he's trying to get his friends on the radio
Speaker 1: and no one's no one's responding until one character does
Speaker 1: and helps him through the mission. UM. So that on
Speaker 1: that first day I got the script, maybe four or
Speaker 1: five days before they locked the script. At that point,
Speaker 1: they've locked all the digital sets because even though you're
Speaker 1: working in a giant space like they've built all the sets.
Speaker 1: But the guy, the the Jeff, the director, Jeff Negas
Speaker 1: is there with a camera which doesn't look like a camera.
Speaker 1: It's called a v cam. It's just a computer. Basically.
Speaker 1: They'll point at you and if you look up at
Speaker 1: the screens in the wall, you see your character on
Speaker 1: the fool set. What it's already built, sanity. Yeah, they've
Speaker 1: been working for years building these sets. And then the
Speaker 1: actors start to come in and it's very cleverly scheduled.
Speaker 1: Right so that I'm so sorry, I'm so confused walking
Speaker 1: to walk me through this. Okay, So the Volume, that's
Speaker 1: your studio. It's some studios called the volume, you know,
Speaker 1: others don't. And then when you walk in, are you
Speaker 1: looking at like little taped squares like little exes. And
Speaker 1: they've created a makeshift like a cube for you to
Speaker 1: sit on if you're sitting or or or if it's
Speaker 1: a boat, they've taken some scaffolding, rigging, and they've they've
Speaker 1: the wizards there that you know they have like stage hands,
Speaker 1: grips have put together kind of a boat. It's on
Speaker 1: top of rubber tires and then they're moving it to
Speaker 1: make it look like a boat. That's that's the that's
Speaker 1: the most set that you will get. Okay. So it's
Speaker 1: very very sparse. But then but then your directors shooting
Speaker 1: you guys in real time with this like computer camera,
Speaker 1: so it's very specialized. UM and so, but then if
Speaker 1: you're looking at a different uh TV, you're seeing soap
Speaker 1: in the oh you're seeing so, you're seeing so in
Speaker 1: a car or on a boat. So part of the
Speaker 1: director's job is to make sure that it's with the
Speaker 1: motion cap. There's also a motion capture director there. His
Speaker 1: name was Matt, very talented guy. He runs the stage
Speaker 1: and his primary on our shoot was to make sure
Speaker 1: that UM that when we're playing out the scenes, that
Speaker 1: it plays out on the digital set. So they're having
Speaker 1: to work together to make sure that when we are
Speaker 1: getting in and out of a car which is just
Speaker 1: some scaffoldings, you know, taped together UM or a boat
Speaker 1: that on the monitors it plays it's very precisely matched.
Speaker 1: That's crazy look that makes a d R look like,
Speaker 1: Oh man, Kyle's way is hard. I have you ever
Speaker 1: the drenaline rush when the beeps go. I can never
Speaker 1: get it. It's one of my favorite things in the
Speaker 1: World's a d R. So you're shooting this thing, how
Speaker 1: do you factor in that the player can control the character,
Speaker 1: so the player can can the player kind of go
Speaker 1: off script. How do you how do you account for
Speaker 1: something like that? How do you? How do you shoot
Speaker 1: for every eventuality of what the player might do. So
Speaker 1: the for the most part, all the levels UM and
Speaker 1: and Modern Warfare two, you can play as a gunship,
Speaker 1: you can play as a missile and some of the levels,
Speaker 1: but for the most part you're either soap gods or
Speaker 1: rudolful um. They know that stepping into it. So you'll
Speaker 1: shoot the cinematic and then you'll go into parts of
Speaker 1: the level where um there is interaction with the other
Speaker 1: characters and basically, uh, the player yeah, pretty much can
Speaker 1: do whatever whatever the player wants. But the artificial intelligence,
Speaker 1: it's the layer, uh, a layer upon under layer within
Speaker 1: the game itself, will make the other characters start to
Speaker 1: speak up and say, hey, why are you looking at
Speaker 1: a window. There's a missile like um, and so they
Speaker 1: start to chime into that experience. So it gradually guides
Speaker 1: it guides the player through and then uh, you might
Speaker 1: get to the end of a level where the first
Speaker 1: player soap has to do something, has to punch in
Speaker 1: a missile, code has to solve a problem, and yeah,
Speaker 1: the player and some players do they just decide just
Speaker 1: not to do anything, just to see what happens. Yeah,
Speaker 1: we shoot for that, so we'll shoot that version. So
Speaker 1: you've got you maybe a ghost or graves um as
Speaker 1: as I'm what's called idling um. And then there's an
Speaker 1: idol script, so that has each of them saying six times,
Speaker 1: hurry up, hurry up. Listen, you're gonna you're gonna We're
Speaker 1: gonna lose if you don't do something um. And then
Speaker 1: that kicks in, yeah, five or six times, and it's
Speaker 1: the AI of the game that kicks in. Like the
Speaker 1: players just sitting there. Yeah, they didn't dress pause AI.
Speaker 1: That's very interesting. Yeah, it's all. It's all. It's a
Speaker 1: lot of it's a lot of it's AI. I think, um.
Speaker 1: I think this one is called Next Generation Call of Duty.
Speaker 1: So it's very very immersive. Um I think. I don't
Speaker 1: know if it made it into the game, but we
Speaker 1: did do some work in Amsterdam where there was CrowdWork.
Speaker 1: So the first person is moving through a crowd, but
Speaker 1: it just depends upon how you move. Literally all of
Speaker 1: the models are all controlled by AI, and you can
Speaker 1: interact um, you know, they're they're they're they're looking, they're
Speaker 1: looking at you in the eye. It's very realistic as No,
Speaker 1: there was one of the scenes. One of the levels
Speaker 1: takes place in Amsterdam. I ended up only shooting out
Speaker 1: a vertical slice. So I worked for a few days
Speaker 1: on a level in Amsterdam that just never made it
Speaker 1: into the game. It made it in a different way.
Speaker 1: So another thing for your listeners, like, when you do
Speaker 1: a video game, you're not just doing the cinematics and
Speaker 1: the voice over in the first person, you're you may
Speaker 1: well be hired very early into the process. So I
Speaker 1: was hired in um, which is you know, two years ago. UM.
Speaker 1: I didn't start working on the finished game. I started
Speaker 1: working on They had me do monologues and um little
Speaker 1: slices of levels that they would then take to a
Speaker 1: green light committee to continue the production of the game
Speaker 1: as kind of a showcase. So they get it. They
Speaker 1: need more and more money basically to keep it. Yeah,
Speaker 1: the money is released over time. Yeah, so you're kind
Speaker 1: of a utility player. I was gonna say, how much
Speaker 1: was the budget on on this? Do you know? Is
Speaker 1: that I don't know public knowledge, Like do we ever
Speaker 1: find out well they may do they make honestly don't know.
Speaker 1: So so if the yeah, if what I the information
Speaker 1: I got is right, and I'm sure it is, but
Speaker 1: it can be. It's insane that in the first three days,
Speaker 1: so first of all, this was considered, um it's like
Speaker 1: the second largest rollout in history, and in the first
Speaker 1: three days the Blockbuster game generated eight hundred million dollars worldwide.
Speaker 1: So that is more than Doctor Strange and Top Gun combined. Yeah,
Speaker 1: which is insanity. Well, so it's been three years since uh,
Speaker 1: the first Modern Warfare, which was spectacular and I think
Speaker 1: was you know, definitely um set up people's interest in
Speaker 1: this game, especially because you know you've got soap and
Speaker 1: ghosts and some of the other uh, a newer character
Speaker 1: um coming into the one for one Um. Yeah, I mean,
Speaker 1: you know, they did a really interesting did it really
Speaker 1: interest in this time because they decided to release do
Speaker 1: a pre release of the game on October twenty one,
Speaker 1: then was their normal release the game in the and
Speaker 1: then multiplayer war Zone two I think not until November
Speaker 1: sixt so, so the game itself had time to breathe. Um,
Speaker 1: you know, and they're just i mean, listen, the people,
Speaker 1: so Infinity Award makes the game. UM Activision funds that
Speaker 1: that was all the publishing, in the marketing, and I
Speaker 1: mean they're they're second to none in the world in
Speaker 1: terms of the assets that they put together, the height
Speaker 1: that they put together. I mean, we even got to
Speaker 1: shoot a live action trade teaser trailer UM, which I
Speaker 1: wasn't expecting UM. So they had all that stuff planned
Speaker 1: out in advance and we did it. And that's where
Speaker 1: you end up in congratulations to them, because there's literally
Speaker 1: thousands of people across American Europe. There's a huge office
Speaker 1: of Infinity Award, Poland and Germany all you know, contributing
Speaker 1: towards the game. So it's a lot of people. We
Speaker 1: had Troy Baker on and we only we only talked
Speaker 1: to him a little bit about this process. So talking
Speaker 1: to you about this is really awesome. You you seem
Speaker 1: to have such a fresh, obviously very up to date
Speaker 1: perspective and so comprehensive, you know. Brent Brennan, Oh my gosh,
Speaker 1: will I did it again. I called to my constantly,
Speaker 1: constantly calls me your husband's name. Sorry, because I love you.
Speaker 1: That's why I don't have no problem not like that.
Speaker 1: I think we all get that, but it was it's
Speaker 1: like one of those things where we have this very
Speaker 1: traditional animation background, and of course I think I would
Speaker 1: love to do mo cap. There was a time when
Speaker 1: I was like all like hoping that I would get
Speaker 1: that opportunity. Will would you like to do mo cap too?
Speaker 1: Hell yeah, I mean, just just because it's it's so different,
Speaker 1: and it's it seems like this, it's it sounds really,
Speaker 1: it sounds crazy, and it might sound like hyperbole, but
Speaker 1: I do believe it's the future, meaning it is the
Speaker 1: perfect hybrid of player involved, single person which people want
Speaker 1: to be involved. Everything you're looking at is social media,
Speaker 1: and it's all about me, me me. We come from
Speaker 1: a whether you like it or not, we come from
Speaker 1: a very kind of egotistical and and selfish kind of society.
Speaker 1: So we're we're all about social media, we're all about ourselves,
Speaker 1: are all about our own brands. So the idea of
Speaker 1: a video game where you're in control, you're in charge,
Speaker 1: but it's also the hybrid of shooting where you are
Speaker 1: voice over your animation, but you're still shooting like a film. Um,
Speaker 1: I do believe it's next. I believe it's absolutely next.
Speaker 1: I believe the next thing we're going to see is
Speaker 1: Avatar or or you know, any of these kind of
Speaker 1: DC movies. But we get to be one of the
Speaker 1: characters and the thing, and we get to control what's
Speaker 1: going on. So I think that's where we're headed. And
Speaker 1: I think that's what video games are showing right now.
Speaker 1: Is that. I mean, when you've got video games that
Speaker 1: are making this amount of money, this I act are
Speaker 1: this intricate when it comes to the process of shooting them.
Speaker 1: I mean you were booked, you said two years ago
Speaker 1: to start this thing. Um, so yes, I mean, yeah,
Speaker 1: a long, long winded answer. Of course, I'd love to
Speaker 1: give it a shot. But I also think it's becoming
Speaker 1: a very specialized niche in the acting world. And that's
Speaker 1: one thing I wanted to ask you about. Is you
Speaker 1: started on camera or did you start as a voice
Speaker 1: over actor or did you start on state? Well, let's
Speaker 1: put it this way. I'll just start. Yeah, I just
Speaker 1: acting classes. Honestly, Um, I did a little bit of
Speaker 1: of a theater when I was younger, and then just
Speaker 1: a few years ago I decided I really wanted to
Speaker 1: give this a to give this a whirl, So I
Speaker 1: just started shooting, writing and shooting my own little short films.
Speaker 1: Um and put a real together and a voice feel
Speaker 1: together as well. I'm really passionate about voice I I, um,
Speaker 1: I'll go by you Lucky. I've got me a guy
Speaker 1: called Mick Winger, who if you've known, had him on
Speaker 1: your show, like I would invite him. He's a fun,
Speaker 1: plastic actor, voice actor. Um. I believe he's the voice
Speaker 1: of iron Man from Marvel as well as well as others. Right, okay,
Speaker 1: a good guy. So Mick back in the I mean,
Speaker 1: I know if he's still doing it. But he had
Speaker 1: a thing where he had a little introduction to voice
Speaker 1: over course. UM, so I did that with him. And
Speaker 1: he had a weekly group where people got together at
Speaker 1: his studio with audition sides or just material to workshop.
Speaker 1: And it was such a nice group of people and
Speaker 1: everyone will give each other feedback just an hour long,
Speaker 1: you know, a couple of hours long. Um. Now I
Speaker 1: got to a point where I really wanted a reel.
Speaker 1: He helped me record a real UM and then yeah,
Speaker 1: just together with that, just like put put that together
Speaker 1: with you know, some of the short films and things
Speaker 1: that I've done, I'd shot and got out there basically, um,
Speaker 1: just little bits and pieces. I mean I've done standing work,
Speaker 1: background work, I've done like one liner co stars, Um,
Speaker 1: I know, right, the co stars are the hardest one actually, Um,
Speaker 1: to book I think they are actually, and then to
Speaker 1: do one set because you're kind of like, you know,
Speaker 1: you're like, yeah, we're ready to go. You know, do
Speaker 1: you want fried with that? Sorry? All right, sorry, it down,
Speaker 1: it down? Um. And then I ended up booking I
Speaker 1: got lucky because I was I'm I actually got a
Speaker 1: guy a small guest star audition for Agents to shield um,
Speaker 1: so I got into the mix with the Sarah Fin
Speaker 1: company Christa Hussar and then yeah, I just you know,
Speaker 1: you just do enough of that people get to know
Speaker 1: you a bit and bring you back. You might not
Speaker 1: be right for this, but you know, you guys know
Speaker 1: the drill. And then I ended up booking Loki Um
Speaker 1: Loki so for Marvel. So that was that was the
Speaker 1: start of like, oh, feeling like I'm you've made it,
Speaker 1: you know, yeah, well I'm not really doing it now,
Speaker 1: you know. I was there for an Atlanta for a
Speaker 1: number of months and surrounded by just you know, the
Speaker 1: best of the best. You have a question. So then
Speaker 1: you're so your confidence. It sounds like in in sort
Speaker 1: of understanding your casting, because when we think about the
Speaker 1: way that you're being casted into the mo cap one one,
Speaker 1: you know, I actually look at Impossible, which you know,
Speaker 1: I don't know if you know. Me and Will were
Speaker 1: on that show. Yeah, so Kim was really big, you know,
Speaker 1: in in the two thousands and and so she was
Speaker 1: a very iconic looking character. And I remember when we
Speaker 1: first started working with them, well that you know, they
Speaker 1: were trying different hair colors out on her. Now that
Speaker 1: she's too d animation and whatnot, But there is something
Speaker 1: to be said about when you see the voice of
Speaker 1: Pocahonas and you feel her energy and you're like, oh,
Speaker 1: they're kindred to one another. Okay, when you when you
Speaker 1: see Mandy Moore, she plays Rapunzel. These a lot of
Speaker 1: these actresses that play princesses or play Disney characters. I
Speaker 1: have noticed from firsthand experience there's a kindred nous to
Speaker 1: the way they look, the way they act. And I
Speaker 1: don't know, Will you you know this like if you
Speaker 1: start playing a character, most of the time those studios
Speaker 1: will send along for the animators a camera, um, and
Speaker 1: they'll watch you and then they'll send it to the
Speaker 1: animators so that they can see the way that you're
Speaker 1: sort of interacting with the microphone. And I feel like
Speaker 1: a lot of people marry my actual likeness to Kim Possible,
Speaker 1: and it's strange because I don't do that much voice work.
Speaker 1: So I just am curious, like in terms of your
Speaker 1: casting is sort of this like probably pretty masculine and
Speaker 1: like you know, um, from a different country and sort
Speaker 1: of like an as kick or so it's like that's
Speaker 1: your casting, so as your guy with a soft spot
Speaker 1: that's hard to find. Yeah, that's what I was Also,
Speaker 1: I think if I've read the bio right, the accents
Speaker 1: fake you're from Cleveland, um, so we all know that.
Speaker 1: To shuffle off now, No, I know, I see what
Speaker 1: you're saying. Is it is it? Is that something that
Speaker 1: you were I mean, is it? It's not type casting
Speaker 1: so much as just seeing yourself in the character right
Speaker 1: well to your but to Christie's point though, and actually
Speaker 1: kind of to the point before. So this is the
Speaker 1: ear of four key gaming, right, So I don't know
Speaker 1: if you've seen the models for modern warfare or the
Speaker 1: models for far christ six when I was kind of
Speaker 1: figuring out what I'm getting myself into because I knew
Speaker 1: this is going to be a two to three year commitment. Right,
Speaker 1: there's no there's no boxies, you know what I mean, Like,
Speaker 1: once you're in, you have to and I've all Daniel
Speaker 1: d Lewis says that he's only does projects every few years,
Speaker 1: but cause he feels he really has to be the
Speaker 1: director's ally. And it's pouring with rain, you're still there.
Speaker 1: So I looked up where gaming was that and I
Speaker 1: saw far christ six, and I saw that Gianne Carlo
Speaker 1: Esposito was was in that, and I got I got
Speaker 1: shown some footage from that, and I was just blown away.
Speaker 1: So it's kind of to your point, Christy, rules like
Speaker 1: this are going to be your likeness. They're gonna be you.
Speaker 1: I mean, maybe you're cast as a monster or an
Speaker 1: elve or something like that, but they will still capture
Speaker 1: your eyes. That's a hundred percent what they're going for
Speaker 1: in terms of how cinematic gaming is now where four
Speaker 1: K can capture the NW once of a performance and
Speaker 1: that your eyes are you. But for the most part
Speaker 1: they're going to be casting you. I mean, they cast
Speaker 1: real killst that as as well. Um uh, you know,
Speaker 1: and that's her likeness same as Glenn Moore Shower. Um So,
Speaker 1: going into that, I knew this wasn't a monster or
Speaker 1: an elf or like Benedict Cumbert Batch to Smoke the Dragon, right,
Speaker 1: I knew it was going to be me. Yeah, So
Speaker 1: lean into that, absolutely, lean into being yourself and and
Speaker 1: that's hopefully, hopefully that's what we'll play, and that's what
Speaker 1: that's what played in the in the auditions. But yeah,
Speaker 1: acting wise, I mean, of course, it helps to understand
Speaker 1: what you're casting is a little bit. I mean, yet
Speaker 1: you have to have an idea of that, I think.
Speaker 1: I mean, I don't know if it's the most interesting
Speaker 1: software audiences to hear about it, but for actors, yeah,
Speaker 1: I mean, well we have a lot of actors. In fact,
Speaker 1: we have a contest going on right now that's really
Speaker 1: fun and um it's sort of like the Not Star Search.
Speaker 1: I don't know if American Idol, so we're such a
Speaker 1: we're doing. We're doing it and it's going to be
Speaker 1: launching soon. We're doing the American Idol version of finding
Speaker 1: the next big voice over actor and you win very
Speaker 1: give when that yeah, a year when you win a
Speaker 1: year with a voice over agency and you win some
Speaker 1: very cool things and you're flowing out to lay and
Speaker 1: you win some cool stuff. But we always love to
Speaker 1: give as much of you know, as many acting tips
Speaker 1: as we can, because at the end of the day,
Speaker 1: every every actor we're talking about is not a you know,
Speaker 1: I don't, I don't. Yes, I do voices, but I'm
Speaker 1: an actor first, so yes, you know, yeah I do.
Speaker 1: But yeah, we're what we do as actors, and we
Speaker 1: just kind of find our medium. But that's one of
Speaker 1: the things that I find interesting and a little scary
Speaker 1: about the mo cap world is because one of the
Speaker 1: things that I love about animation is that I will
Speaker 1: get cast in things that I would never have a
Speaker 1: chance of ever being cast as. Uh you know, I
Speaker 1: mean there's no way there would have ever cast me
Speaker 1: as Batman. Yeah, and it's true. So as a perfect example,
Speaker 1: I'm sitting in between Kevin Conroy and bless him and
Speaker 1: Mark Hamill as we're doing Batman Beyond, and I just
Speaker 1: never would have had that opportunity if it was all
Speaker 1: live action. I just I just the kind of the hey,
Speaker 1: it's all gonna be mo cap in the future is great,
Speaker 1: but it's also like man, it's you know, I got
Speaker 1: I used to get to play superheroes all the time,
Speaker 1: and now I might not be able to anymore because
Speaker 1: now it also has to match how you look. And
Speaker 1: that's that's a kind of a difference that that's happening
Speaker 1: in the in the world of mo cap Um. I
Speaker 1: think they'll always be animation. I think there will always
Speaker 1: be an animation. And the fact that you're able to
Speaker 1: to work on something like Batman Beyond with those legends
Speaker 1: rest in peace, Keim conra i am ah and and
Speaker 1: and then you know, bring it maybe more to center
Speaker 1: just shows you that you've got range as an actor.
Speaker 1: You know, I would I would, you know, But motion
Speaker 1: capture listen, I would say the majority of motion capture
Speaker 1: work that I've seen out there is in the realm
Speaker 1: of uh monsters. Fine to see um creatures, especially creature movement. Right,
Speaker 1: So one of the things one of the auditions I
Speaker 1: had to do for Call of Duty was movement. Um.
Speaker 1: I've forgotten the guy's name, is it Richard Dorton. Anyway,
Speaker 1: he's a motion capture actor but also does motion capture classes.
Speaker 1: That's interesting. Yeah, and so if you look at his website,
Speaker 1: you'll see he talks a lot about at least for
Speaker 1: work like that, the craft of the actor is in
Speaker 1: the silhouette, right, Yeah, it's it's it's in using your
Speaker 1: body to convey as much as you possibly can, because yes,
Speaker 1: they'll capture an the motion capture. Yeah, the fidelity is great,
Speaker 1: but you've got to give I've heard I heard it
Speaker 1: said on a few times on the Call of duty set.
Speaker 1: Just make sure that you're giving enough to the animation
Speaker 1: direct there's another director by the way, the animation at
Speaker 1: least three make sure that the animation you're giving enough
Speaker 1: to animation in terms of how you're moving. So one
Speaker 1: of the auditions I did for them was with a rifle,
Speaker 1: so I had to show them that, Um, you know,
Speaker 1: there's a big difference between can hold a gun like this,
Speaker 1: right or you know they typically hold them down here.
Speaker 1: But then what plays a lot more on camera? Occasionally
Speaker 1: you don't want to go to be movie, but it's
Speaker 1: it's to bring your it's to bring you see the difference. Yeah,
Speaker 1: here can be here. Yeah, of course of course that
Speaker 1: you don't can't do that all the time, right, That
Speaker 1: plays way more and sells way more of what's going
Speaker 1: on than than just you know, having a more neutral,
Speaker 1: neutral body. So so yeah, there's also yeah for the animal,
Speaker 1: for the stuff you're talking about, kind of the animals
Speaker 1: and and the creatures. And it almost seems like, I
Speaker 1: don't know, it's a weird correlation, but it almost seems
Speaker 1: like interpretive dance where it's kind of you're trying to
Speaker 1: convey the spirit of this animal and the movements of
Speaker 1: this animal or creature or whatever, and maybe sometimes you
Speaker 1: have no dialogue. So there is something along the lines
Speaker 1: of mine isn't right, but it's it's again, it's the
Speaker 1: technology is creating new types of acting, which I think
Speaker 1: is something that's very interesting. Well, it's your voice in
Speaker 1: your body, and you know, I it's just very very
Speaker 1: interesting all the way around. Now, there is one thing
Speaker 1: I would like to talk about, and again I don't
Speaker 1: I don't mean to put you on the spot, but
Speaker 1: there's been a lot of talk about how video games are.
Speaker 1: They're getting to be huge business. They're making hundreds of millions,
Speaker 1: if not billions of dollars, and the actors are not. Uh, now,
Speaker 1: is there is I mean, do you have a feeling
Speaker 1: about that where you're you're putting your heart and soul
Speaker 1: into something and the company's making a ton of ton
Speaker 1: of money, and a lot of times the actors are not.
Speaker 1: I wouldn't say they're not fairly compensated, because you know,
Speaker 1: you go in, you go into a contract knowing which
Speaker 1: you're going to be paid, but but you do. But
Speaker 1: there is certainly a the world of it's getting it's
Speaker 1: getting to be bigger business. Is there a time where
Speaker 1: we need as actors to renegotiate what's going on because
Speaker 1: there's so much back end to these video games nowadays. Um, well,
Speaker 1: I think that they are. I think that's just a
Speaker 1: process of evolution each year. I don't know how often, um,
Speaker 1: because it would be this the sag after right, I
Speaker 1: don't know how often they have that master contract renegotiation.
Speaker 1: But um, I think it's fairly frequent. And they tried.
Speaker 1: I'm sure, I'm not I'm not speaking on their behalf.
Speaker 1: You'd imagine that you you try to be on top
Speaker 1: of trends, um as much as possible. Um. You know,
Speaker 1: at the end of the day, the unions there to
Speaker 1: provide a basic agreement that is the kind of the floor. Um,
Speaker 1: and you're protected in in in that instance instance. Um,
Speaker 1: you know, as as as as it relates to like
Speaker 1: the box office or the growth of the revenues and
Speaker 1: that the game is making versus your pay. It's I mean,
Speaker 1: the only advice I've gotten and that I could give
Speaker 1: is like you just try to get the best manager
Speaker 1: or agent or both and attorney that you can that
Speaker 1: understands this realm. You know, that's the key going into it. Um,
Speaker 1: especially if it's motion capture. If it's motion capture, it's
Speaker 1: a little bit more than voice. Are they capturing your likeness?
Speaker 1: Is it you? Is it you that's you know, going
Speaker 1: to be on the poster or you that's going to
Speaker 1: be the character model for the game. You've got to
Speaker 1: do your research. And then I am curious, is there
Speaker 1: a bump in pay when they are using your likeness? Ah?
Speaker 1: Well that's all negotiated in the in the beginning, right,
Speaker 1: So there's no I don't know the sag after a
Speaker 1: thing well enough, but like because I know there's like
Speaker 1: stunt bumps and over time and you know these types
Speaker 1: of things which are which are catered for. Um, yeah,
Speaker 1: I don't know about that. UM, I think it just
Speaker 1: that's all kind of has to be thought about up front.
Speaker 1: Really representation, it's not just good it's not just good representation.
Speaker 1: It's representation by people to understand video games. Yes, and
Speaker 1: the world and where it's going in the world. And yeah,
Speaker 1: and by the way, all the other deals that are
Speaker 1: out there, you know, I mean, you know, it's helpful
Speaker 1: to but most you know, most voice agencies and most
Speaker 1: film and TV agencies will have um share that information internally.
Speaker 1: So if someone is lucky privilege enough to book a
Speaker 1: video game, they'll get the person from the agency or
Speaker 1: the management company who's most familiar with those deals to
Speaker 1: chime in as well as as well as with the attorne.
Speaker 1: There's somebody who focuses on that, right, Yeah, and you
Speaker 1: as an actor, you really have to just you know,
Speaker 1: rely rely upon that, yeah, and then make it, make
Speaker 1: it make a choice. You're committing. It's going to be
Speaker 1: a two to three year commitment. Are you going to
Speaker 1: be in a huff in twelve months time from now? Uh?
Speaker 1: You know? Or or are you? Are you? You are?
Speaker 1: We good to go and you've just got to be
Speaker 1: you know, get the best deal. But you can and
Speaker 1: I'm in let's do it. This has been so informative.
Speaker 1: We are now if you don't mind, if you would
Speaker 1: join us in playing our weekly game. Yes, are you ready? Are?
Speaker 1: We play a wonderful game called Across the Garden as
Speaker 1: our wonderful Listener. We like to keep it singular because
Speaker 1: then if we have more than one, we're just it's
Speaker 1: a bonus. But our wonderful Listener loves to Here is
Speaker 1: our across the Garden where, of course we are playing
Speaker 1: once again Ricky and Mocha the wonderful mice, trying to
Speaker 1: make it across the garden, uh and encountering other woodland
Speaker 1: creatures along the way. And we bring in an amateur
Speaker 1: voice over actor every week and give them a shot.
Speaker 1: And then we're gonna take all these pieces every week
Speaker 1: with the amateur and we're gonna have all animated, so
Speaker 1: everybody gets a little chance to be in their own carptoon.
Speaker 1: It's a ton of fun we really enjoy. We've got
Speaker 1: wonderful actors like you who who will join us on
Speaker 1: this journey, and our guest today who we can bring in. Hello,
Speaker 1: Hello are you Jacob? I am Hi Jacob. This is
Speaker 1: Jacob Stone. Now you're an actor, singer, voice over artist
Speaker 1: and teacher. Um and you live in sale A, mass
Speaker 1: You live in my old near my old, which is
Speaker 1: very cool. I've still always wanted to do Halloween in Salem, Massachusetts.
Speaker 1: So cool. It's it's time, I will tell you, Jacob,
Speaker 1: are you ready to join us this week to play
Speaker 1: Across the Garden? I'm ready to go. Let's do it.
Speaker 1: You are going to be playing with the the amazing
Speaker 1: Neil Ellis who uh we we think you're amazing. Uh
Speaker 1: so yes is from the Call of Duty franchise. And
Speaker 1: we are going to once again be playing Across the Guard.
Speaker 1: And I will be Ricky as always. Uh, Christie will
Speaker 1: be Mocha. And then we we've got some other people
Speaker 1: coming down. We've got Sergeant Smythe and we've got Private Johnson.
Speaker 1: Everyone has their roles. I will be reading all the
Speaker 1: stage direction as well. And let's jump into it. If
Speaker 1: everybody remembers last time well as always, Ricky Mocha can't
Speaker 1: seem to get to the damn mall, But here we
Speaker 1: are finally, so fade in exterior mall, continuous and noticeably shabby.
Speaker 1: Mochin Ricky Stairrup at the Giant entrance to the mall. Well,
Speaker 1: we did it after the trials and tribulations were finally here,
Speaker 1: aren't you grateful? If one more thing gets in our way,
Speaker 1: I'm gonna cut a bit. That's fair enough. Just as
Speaker 1: they take a step towards the door, a voice, who
Speaker 1: goes there? Where's my blade? Ricky Moca look up to
Speaker 1: find Sergeant smythe a chipmunk and a British Bobby's uniform
Speaker 1: standing on a small makeshift parapet. We we just want
Speaker 1: to get to the mall and I just want I
Speaker 1: got a whole of day at Broughton. But that don't
Speaker 1: schedule ever? Is it? Mit? A beat? Sergeant Smith looks
Speaker 1: over his right. Is it another chipmunk with the clipmore
Speaker 1: pops up mosa? What is scheduled? Uh? We have teen
Speaker 1: crumpets at noon, heard picking at one and a memory
Speaker 1: vroge around near Piccadilly at two. Sergeants By turns and
Speaker 1: drops the accent. What does that mean? Johnson drops it
Speaker 1: as well. I really don't know, sir. A beat? Sir?
Speaker 1: Why do we need to put on the accent because
Speaker 1: it matches the clothes and these were the only uniforms
Speaker 1: they had left, I know, but I don't know what
Speaker 1: any of the words mean neither. What's her actual schedule.
Speaker 1: We're standing on this balcony saying, hold, who goes there
Speaker 1: until one? And then we can have some lunch. That's
Speaker 1: what it says. Well, it says bite of spotted dick,
Speaker 1: but I think it just means lunch. Dude. God, let's
Speaker 1: hope that's all it means. Back on Rickey and Mocha,
Speaker 1: Why does everyone start conversations with us and then forget
Speaker 1: that we are here? That's a it's a fair question.
Speaker 1: They noticed him again, forgot you were here? Why were
Speaker 1: you coming here again? We're just going to the mall.
Speaker 1: I think that's a loud roy. We've let everyone else in, Sir.
Speaker 1: Do you think they just stuck us out here to
Speaker 1: get rid of us? I mean, we don't really do anything.
Speaker 1: I know what you mean. I mean, I'm not even
Speaker 1: technically a police officer. I got laid up my job
Speaker 1: as a motivational calendar model and I just kind of
Speaker 1: fell into this. You. I'm not really sure. I got
Speaker 1: a nasty bump on the head and woke up here yesterday.
Speaker 1: I'm pretty sure someone somewhere is looking for me just
Speaker 1: throw up their hands. Okay, we're just gonna go in. Okay,
Speaker 1: I I am not asking anymore. We are going to go. Yeah,
Speaker 1: that's fine. The door's open. Ricky Moka walking in them all.
Speaker 1: So no memories at all. I've always been a chipmunk.
Speaker 1: That's a fair back. The rest is kind of a blur,
Speaker 1: the walk, get into the ball, fade out. That was great.
Speaker 1: Oh that was funny so much. I love Jacob, Jacob.
Speaker 1: That was amazing. I've got to say for Sergeant Smythe
Speaker 1: I never would have played him that intense, and I
Speaker 1: loved it. I love just the background. You can tell
Speaker 1: there's a background that was nuts. And then Jacob steps up. Jacob,
Speaker 1: I have to ask, are you going to be entering
Speaker 1: our contest? Absolutely i am. I'm always looking for a
Speaker 1: new opportunity. We are talented. Finally tell you the dates.
Speaker 1: No purchase necessary. Can submit your entry at i Hear
Speaker 1: Voices at i heart radio dot com between January nine
Speaker 1: and February nine. Entries will be judged. The contest is
Speaker 1: open to legal residents of the United States who are
Speaker 1: eighteen and older, and we will post official rules for
Speaker 1: complete details as we get closer to the start. We're
Speaker 1: very excited. So Jacob, you've got to join because you
Speaker 1: are very talented. You gotta put in this submission. Also,
Speaker 1: where can people find you? If they're looking for you,
Speaker 1: you can find me on social media. I'm on Facebook, uh,
Speaker 1: Instagram and TikTok all at the same handle at Jacob
Speaker 1: stone Actor. That's j A k O B. That's awesome.
Speaker 1: Thank you so much. We are really looking forward to
Speaker 1: your submission, Jacob. And you never know if somebody's got
Speaker 1: to win. And uh, we're gonna, like Christie likes to say,
Speaker 1: we're giving your big break. I like to say we're
Speaker 1: cracking the door open. But either way, it's probably gonna
Speaker 1: be somewhere in the middle. Um. So thank you so
Speaker 1: much for joining us, Jacob. We appreciate it and we
Speaker 1: cannot wait for your submission. Thank you so much for
Speaker 1: having me. Really bye Jacob, by Jacob, everybody, Neil, thank
Speaker 1: you too. That's I mean, isn't it fun to see
Speaker 1: new people like getting getting their start? I love it.
Speaker 1: It's wonderful and it's um it doesn't take much. You
Speaker 1: know you just did you guys write this? I write
Speaker 1: I write him every week. Yeah, the writer he's amazing, fantastic,
Speaker 1: lucky enough to write. I've written for a lot of
Speaker 1: the animated series that I was on. I wrote for
Speaker 1: Transformers and for Yeah. I wrote ThunderCats teen Titans Go
Speaker 1: and Thunder Your Cats and a whole bunch of different
Speaker 1: thread Well, that was well, good luck. I was incredible.
Speaker 1: It was a lot of fun. Thank you, Thank you.
Speaker 1: We're so happy to have you here. Everybody where? Can
Speaker 1: people find you? I'm on Instagram? Uh and TikTok now, yeah,
Speaker 1: TikTok Neil, what do you do on TikTok? I put
Speaker 1: up a couple of things on there. I am gonna do.
Speaker 1: I think I'll do Uh. I'm a little soap video
Speaker 1: probably for Christmas. But yeah, Instagram is Neil Underscore ellis
Speaker 1: until I get my hands on Neil Ellis. Uh. And
Speaker 1: then TikTok is Neil Underscore Underscore Ellis, which is spelled
Speaker 1: e L L. I see. And that's just until you
Speaker 1: can get your hands on Neil Underscore Ellis. I know what.
Speaker 1: Here's the thing is, I did I did? I did?
Speaker 1: I had Neil Allen. Nobody took it right, Yeah, I
Speaker 1: had it. I don't know what pressed I think I
Speaker 1: can called the birthday wrong. But basically it was like,
Speaker 1: you can't post anything, and I was like no, I
Speaker 1: was like, delete it. I deleted that and then I
Speaker 1: told my friend. He was like, why did you do that?
Speaker 1: You could have changed that. I was like, let's go back,
Speaker 1: going in all register against Neil Ellis. Sorry, it's gonna
Speaker 1: take thirty days. Wow, you got played by thee by myself.
Speaker 1: Happens all the time. Oh, thank you for joining us,
Speaker 1: and of course called thank you so much. Modern Warfare
Speaker 1: two was scheduled. It's got PlayStation five, PlayStation four, Xbox,
Speaker 1: Xbox one, PC, dot Net, Steam, and it was all
Speaker 1: released on October UM. And if you're any type of gamer,
Speaker 1: I'm sure you've already gotten it. But if you haven't,
Speaker 1: go get it because it is. It is an immersive world.
Speaker 1: You're not gonna want to leave. It is a pretty
Speaker 1: amazing thing, especially if first person shooters aren't your thing.
Speaker 1: You know, if you're like I don't normally do that stuff,
Speaker 1: check this one out because there's a lot going on
Speaker 1: between the characters. That's a lot of fun as well.
Speaker 1: Oh I love that again. It's a movie that you
Speaker 1: get to control. Sign me up. Just take away nine
Speaker 1: of the buttons and I'm there you and need Well,
Speaker 1: we're gonna go and play a point and click rumance
Speaker 1: st after this. Right there you go. I would love
Speaker 1: to do that. I'm telling you. Thank you so much, Neil.
Speaker 1: I really appreciate it. And uh yeah, please everybody go
Speaker 1: follow Neil because this is some pretty incredible stuff. Thank
Speaker 1: you for joining us. Yeah, man, thanks both Christy, thank
Speaker 1: you all for your time. I really appreciate it. Good luck. Now,
Speaker 1: like two guys, both of you, yeah, both of you.
Speaker 1: Thank you. Wow. What a kind of a uh look
Speaker 1: into the I mean a more and more not to
Speaker 1: use this word again, but a more immersive look into
Speaker 1: an immersive world. It's just it's such every time a
Speaker 1: new technology comes out, there's a whole new type of
Speaker 1: acting that pops up around it. And so this whole
Speaker 1: thing was really amazing. Well it's like what you say
Speaker 1: to where this is not going anywhere, and um, you know,
Speaker 1: I think it's going to be the norm. And you know,
Speaker 1: what we know, uh is already outdated, right, Like everything
Speaker 1: that we've done with reporting to the actual studio is
Speaker 1: now outdated in that now you just use zoom and
Speaker 1: you just home from home, and the market in voice
Speaker 1: acting is always changing and if you're genuinely interested in it.
Speaker 1: I'm just happy that our podcast has the best guest
Speaker 1: because we really do get sort of a behind the
Speaker 1: scenes look at exactly how this goes down. I learned
Speaker 1: so much today. I'd be happy Betty came on and um,
Speaker 1: who knows, smoke Cap maybe should be a part of
Speaker 1: the contest challenges. I don't know. I don't know. I
Speaker 1: don't even know how we would do that, because it's
Speaker 1: so you know, let's get through this first one. Yeah,
Speaker 1: maybe we should, and then in the future you never
Speaker 1: know what what Contest two or three is going to
Speaker 1: be like. But yes we are, as we're saying we can.
Speaker 1: We're finally talking about the contest in actuality. I mean
Speaker 1: like actual specifics of dates and stuff you can do.
Speaker 1: So we will have far more on that in the future.
Speaker 1: And we can't just say it's a thing down the line.
Speaker 1: It's actually happening, everybody, It's actually happening. We can't wait.
Speaker 1: It's going to be everywhere. We are going to find
Speaker 1: the next big voice actor in this country, we absolutely are.
Speaker 1: We don't know who it's going to be what they're
Speaker 1: gonna do. But we're going to find a colleague out
Speaker 1: there amongst us. Uh, so we cannot wait. Thank you
Speaker 1: all so much for joining us, for joining Christie in
Speaker 1: her completely wherever she is in the world room, she
Speaker 1: could be anywhere. She might be in Rome right now.
Speaker 1: I don't know. She's not letting in Rome right now.
Speaker 1: She's Louise, so you don't know. And I also don't
Speaker 1: know who this Louise person is. If you do, somebody
Speaker 1: new to the contact, that's all right, it is what
Speaker 1: it is. Thank you everybody for joining us. We will
Speaker 1: see you well here you listen to you whatever, Just
Speaker 1: come back next time because it's gonna be a whole
Speaker 1: lot of fun. And until then, if you think you
Speaker 1: got what it takes to be one of us, put
Speaker 1: your voices where your mouth is. Thanks everybody, I hear
Speaker 1: voices as hosted by Wilfrid Ill and Christy Carlson Romano.
Speaker 1: Executive produced by Wilfred Ill, Brendan Rooney, Amy Sugarman and
Speaker 1: Vicky Ernst Chang. Our executive in charge of production is
Speaker 1: Danielle Romo. Our producer is Lorraine Vera Weez and our
Speaker 1: editor Slash engineer is Brian Burton, and that was my
Speaker 1: announcer voice. Some side effects of listening to I Hear
Speaker 1: Voices are sore abs from hilarity falling down the Coco
Speaker 1: Melon rabbit hole, sneezing due to mass nostalgia, and hugs.
Speaker 1: Follow I Hear Voices wherever you listen to podcasts so
Speaker 1: you don't miss any of the amazing voices. Be sure
Speaker 1: to follow us on Instagram and TikTok at I Hear
Speaker 1: Voices podcast. You can also check us out on my Space,
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Speaker 1: let's teach you about the Internet. The who