WEBVTT - The Voice of Neil Ellice

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<v Speaker 1>Hi, Christie, Hey Will, how are you? I'm good? Why

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<v Speaker 1>are you back in the room of no color and

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<v Speaker 1>no paintings and no pictures. You're back in the room

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<v Speaker 1>of someone's holding you captive somewhere. You know, I don't

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<v Speaker 1>think it really looks that bad. I think I think

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<v Speaker 1>that I think clear when I don't have a bunch

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<v Speaker 1>of stuff behind me, much less a green screen. So

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<v Speaker 1>keeping it very neutral. Okay, Well, it's certainly okay, but

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<v Speaker 1>to be fair, baby steps because I actually should probably

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<v Speaker 1>sound proof of this. But it's also kind of a

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<v Speaker 1>guest room too, so I don't really have like the

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<v Speaker 1>perfect office yet. So it's but it's going well. I mean,

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<v Speaker 1>you know, I've I've just hosted my first housewarming party,

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<v Speaker 1>lash six year old birthday. It was a nightmare before

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<v Speaker 1>Christmas party. There was a scene I thought you, I

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<v Speaker 1>thought you're gonna say it was a nightmare, Like, how

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<v Speaker 1>did it go? It was a Nightmare's how it went? Yeah?

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<v Speaker 1>Oh no, no, it wasn't. I worked really hard at it,

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<v Speaker 1>which I should probably try to work more are on

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<v Speaker 1>soundproofing my office. But it was it was a really

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<v Speaker 1>lovely time for my little girl, and um, she's actually

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<v Speaker 1>birthday all So for what people don't know about you

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<v Speaker 1>is you for your kid's birthdays, you go all out.

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<v Speaker 1>You are like you've told, no, you've told. I mean

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<v Speaker 1>we've had this conversation and Brendan and I have had

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<v Speaker 1>this conversation where it's like, you don't do anything small

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<v Speaker 1>when it comes to your kid's birthday parties. Am I correct? Yeah? No?

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<v Speaker 1>I I mean I don't want to. I don't want

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<v Speaker 1>to brag. But idea, I why quite a lot of things,

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<v Speaker 1>and I have like a big vision. And so with

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<v Speaker 1>Nightmare before Christmas, I really needed to make sure before

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<v Speaker 1>we like lit the candle. I was like, are you sure, honey,

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<v Speaker 1>that this is your new like fixation because my daughter

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<v Speaker 1>gets really passionate and she was like she was like, no, no,

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<v Speaker 1>night wemb before Christmas. I love the movie and like

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<v Speaker 1>I love the movie too. So when you have this

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<v Speaker 1>like animated movie that you grew up with and you're

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<v Speaker 1>so passionate about, and you know, Wednesday Adams just came

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<v Speaker 1>out and Tim Burton is alive and well and the

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<v Speaker 1>aesthetic is very like on trend, I was like, let's

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<v Speaker 1>go for it, let's have fun, and I did. Ide

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<v Speaker 1>I wy a snake if you have you seen the

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<v Speaker 1>movie remember of course yeah, sure, of course there was

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<v Speaker 1>a snake that eats a tree. And I actually ordered

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<v Speaker 1>on Amazon like air conditioning, like circular pipe and like

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<v Speaker 1>Fabrick and like I will I will send you pictures.

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<v Speaker 1>But I'm went all out and I should probably be

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<v Speaker 1>soundproofing my studio, but here we are with no I

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<v Speaker 1>mean again, it's it's it's I'm it's not even about

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<v Speaker 1>the sound as much as the aesthetic of the look

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<v Speaker 1>you sound good. You just you can be in any town, USA,

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<v Speaker 1>any room USA right now. That might be a good thing.

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<v Speaker 1>I think exactly because if I go somewhere, you know,

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<v Speaker 1>I've heard you. I miss you too, But I've heard

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<v Speaker 1>your kid's birthday parties are so epic that, like you,

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<v Speaker 1>like even adults wanted like I can't why didn't you

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<v Speaker 1>invite me? Like why didn't you write me six year

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<v Speaker 1>old birthday party? You know? The parents, the parents did

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<v Speaker 1>have a good time. I think, like you can tell

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<v Speaker 1>one of parties good when how how quickly people text

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<v Speaker 1>you after the party? Right that makes sense? Or if

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<v Speaker 1>they text you at all? Thank you? And and like

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<v Speaker 1>us last night people got home and texted me right away,

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<v Speaker 1>so I was like, oh, this is a success for sure.

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<v Speaker 1>But it was honestly, like I piggyback off of my

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<v Speaker 1>children's birthday parties. So this was not only was it

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<v Speaker 1>a housewarming right with all of my Christmas decorations inside,

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<v Speaker 1>but then I had a purple Christmas tree outside and

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<v Speaker 1>everything else out there. Yeah. I mean, I'm just wondering,

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<v Speaker 1>So how much of it do you think is the

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<v Speaker 1>parents texting you going like, oh that was amazing, And

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<v Speaker 1>how much of it was the car ride home the

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<v Speaker 1>parents going like she ever going to like she's ruined

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<v Speaker 1>birthday parties for our kids any kind of party? Are

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<v Speaker 1>you kidding me? How are we ever supposed to follow them?

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<v Speaker 1>That's kind of you know what. I think. I think

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<v Speaker 1>that the our our little community of of parents are

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<v Speaker 1>a little extra. So I think that like we all

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<v Speaker 1>piggyback off each other, just going for it because I

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<v Speaker 1>think that once their kids get a little bit older

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<v Speaker 1>and they're not why sin so many animated movies and

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<v Speaker 1>they're not such like big franchises that have all these

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<v Speaker 1>things at your disposal to either create or purchase online.

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<v Speaker 1>I just don't think that we'll be doing this like,

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<v Speaker 1>I don't know. Once my kids like that, you think,

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<v Speaker 1>so yes you will know you Yes you will. I

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<v Speaker 1>guarantee you will. She's gonna, you know, like the like

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<v Speaker 1>a twelve or thirteenth birthday party. You're gonna go all

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<v Speaker 1>out and it won't matter what she's into. It's gonna

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<v Speaker 1>be like, oh, I'm really into what to name it?

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<v Speaker 1>But you know it doesn't matter what. I mean. I'm

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<v Speaker 1>into high school musical. You're gonna be like, well, then

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<v Speaker 1>I've got to recreate the entire class. You know, my

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<v Speaker 1>friends like from the movie To Come exactly. You're the

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<v Speaker 1>person who's like, oh, it's a nightmare for Christmas, I

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<v Speaker 1>gotta call Timber. You're like that person, um mamma troized.

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<v Speaker 1>I don't know a ton of people, but I know

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<v Speaker 1>some very cool animated voices speaking of here on I

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<v Speaker 1>hear voices today. There you go, going back to I

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<v Speaker 1>hear voice brought it right around. I mean, I don't

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<v Speaker 1>know if my daughter is going to be into modern

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<v Speaker 1>warfare for today's guests, but you never know, she could

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<v Speaker 1>get into the gaming, you know. So one of the

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<v Speaker 1>things that is so cool about gaming, I think is

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<v Speaker 1>that it's really the the the um Uh. I don't

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<v Speaker 1>know what you would say today to not be um

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<v Speaker 1>kind of uh dismissive. I don't know if it's the

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<v Speaker 1>female side the how how you would say it. But

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<v Speaker 1>the women, girls, uh, younger people are are loving video

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<v Speaker 1>games and they're really the the the um female side

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<v Speaker 1>is really growing because there's a lot of women that

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<v Speaker 1>are headlining some of these video games and are you know,

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<v Speaker 1>huge important characters and a lot of these video games.

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<v Speaker 1>So I think there's a real chance that your your

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<v Speaker 1>girls could get into this. The world's are so immersive

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<v Speaker 1>and they're kind of taking over for movies in a way.

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<v Speaker 1>I mean, that's one of the things I want to

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<v Speaker 1>talk to our our guest about today is it's the

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<v Speaker 1>the um I P that he's involved in. He's ridiculously successful.

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<v Speaker 1>It's like the numbers are are insane when you hear

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<v Speaker 1>about them. So for this whole new generation of both

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<v Speaker 1>boys and girls, men and women, he they not bind here.

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<v Speaker 1>Everybody everybody's loving video games, UM, and I think that

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<v Speaker 1>is something that's that's cool and growing. Which is strange

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<v Speaker 1>because you and I have talked so much about how

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<v Speaker 1>like they added the X button on the controller and

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<v Speaker 1>I was out, like too much for me, that's me,

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<v Speaker 1>that's me too. I never And that's the other thing

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<v Speaker 1>Piano to like, you have to be a very like

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<v Speaker 1>your brain has to work in a certain way, or

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<v Speaker 1>you just have to train it and try and fail

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<v Speaker 1>enough to where you can enjoy playing the game. But

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<v Speaker 1>for me, it was I did game Boy and then

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<v Speaker 1>my and my brother had Sega and then I tried

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<v Speaker 1>the controller. Thing just really really generally messed me up.

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<v Speaker 1>So that's how I was when they so I the

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<v Speaker 1>last new system I bought because I was like a

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<v Speaker 1>video gamer back in the day. Yeah, like we were

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<v Speaker 1>on the cutting edge, right, I think, yeah, you went

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<v Speaker 1>into I got as far as PlayStation two and again

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<v Speaker 1>that's when all of a sudden it was like, no,

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<v Speaker 1>you need to do the buttons on the top and

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<v Speaker 1>the button behind the control and I was like, mmmmmmmm

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<v Speaker 1>too much to really hard, that's really cool, It's difficult.

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<v Speaker 1>Brendan actually really is a gamer. So my husband is

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<v Speaker 1>a gamer and he doesn't let it rest the mind

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<v Speaker 1>for it he has, but he has the mind for it.

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<v Speaker 1>I do. I do. Brendan has the mind to like

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<v Speaker 1>not only take in the entire story but also to

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<v Speaker 1>have that kind of the mathematical side you kind of need,

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<v Speaker 1>in my opinion, to have all the buttons going at

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<v Speaker 1>the same time. He seems to have, especially because he

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<v Speaker 1>was trained in the Marines and they train a lot

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<v Speaker 1>of military people. We should speak about this to him

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<v Speaker 1>and if he's had any you know, I remember going

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<v Speaker 1>overseas and playing you know, well at the time, it

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<v Speaker 1>was we, but there was plenty of other guys, um

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<v Speaker 1>that we're playing you know, Modern Warfare and like things

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<v Speaker 1>like that, and they were and they were all and

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<v Speaker 1>they were gaming and it was very cathartic for them

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<v Speaker 1>and it kept them sort of like in in reality

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<v Speaker 1>but also on step removed from reality. It was very

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<v Speaker 1>good for them. So it would be really cool to

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<v Speaker 1>hear our guests, Well, you saw all of these call

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<v Speaker 1>you heard stories about these call of duty teams that

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<v Speaker 1>were actual Navy seals that we're playing this game as

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<v Speaker 1>a team where it was it was one of those

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<v Speaker 1>things where it's like, wait, you do this for a living,

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<v Speaker 1>and what do you do to relax? Or a team

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<v Speaker 1>on call of duty? Like so it's insane, but I'm

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<v Speaker 1>I'm so I'm very excited because this you know, our

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<v Speaker 1>our guest today has obviously done a lot in the

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<v Speaker 1>in the voiceover world, but is primarily known for video games.

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<v Speaker 1>And I think that, you know, we've talked to Troy Baker,

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<v Speaker 1>and we've talked to other people that kind of kind

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<v Speaker 1>of run run the gamut of of all of the

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<v Speaker 1>voiceover world, but our guest today, But the is Troy

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<v Speaker 1>the face, Like, is his body and face also in

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<v Speaker 1>Yeah for some for some of them. Yeah, And again,

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<v Speaker 1>I I just know he's a huge video gamer. I

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<v Speaker 1>know Laura Bailey is a huge, huge game voiceover actor.

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<v Speaker 1>So but you know, we're very excited to have today's guests.

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<v Speaker 1>Who do we have here today? On I hear voices

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<v Speaker 1>it's Neil us is joining us. We cannot wait. Thank

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<v Speaker 1>you so much. Hey, how are you? I'm good, Neil,

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<v Speaker 1>how you doing good? Thank you? Nice to meet you

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<v Speaker 1>both you as well, Thank you so much for joining

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<v Speaker 1>us today. We've been really excited. We were talking so

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<v Speaker 1>our little pre show chatter here was talking about how

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<v Speaker 1>we were all we both considered ourselves gamers until the

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<v Speaker 1>introduction of the third and fourth button on the controller. Yeah,

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<v Speaker 1>at which point it got very confusing. Um, but this

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<v Speaker 1>was also kind of as as big as video games were.

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<v Speaker 1>This was before it's kind of become the new movie

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<v Speaker 1>for lack of of a better word. I mean, it's

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<v Speaker 1>it's taken over, you know, media everywhere. So I'm just curious.

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<v Speaker 1>Were you let's start here, Were you a gamer when

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<v Speaker 1>when you were growing up? Yeah? Absolutely? Um, I mean

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<v Speaker 1>I had everything from uh, I think when I was

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<v Speaker 1>a kid, my sister hadn't a I have an older sister,

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<v Speaker 1>she had an Amiga remember that nice of first got started, um,

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<v Speaker 1>and then everything all the way up to to an

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<v Speaker 1>Xbox UM for one Christmas. So um, yeah, I mean, look,

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<v Speaker 1>they're immersive. I totally. I can't hear you. I mean,

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<v Speaker 1>I mean I was once. I once played Gears of

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<v Speaker 1>War for fourteen hours straight. See that's interesting. That's very

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<v Speaker 1>very interesting. Like what you were saying about how it's

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<v Speaker 1>the new movie Will, but like what when we and

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<v Speaker 1>we've also talked to you know, because um, Will is

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<v Speaker 1>very big in D and D and the culture. Yeah,

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<v Speaker 1>do you have you ever played D and D? I well,

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<v Speaker 1>I'm in the middle of writing something right now and

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<v Speaker 1>I just learned the term true neutral. Ah there you go. Okay,

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<v Speaker 1>are you a true neutral will. No, I'm I'm a

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<v Speaker 1>good I'm well, yeah, I'm I'm I'm I'm more of

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<v Speaker 1>a uh yeah. It's hard to say which character I play. Um,

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<v Speaker 1>there's some Sometimes I'm a chaotic evil, but a lot

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<v Speaker 1>of times I'm I'm closer to the Yeah, what I

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<v Speaker 1>am as a nerd uh Neil and I love? Aren't

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<v Speaker 1>you Empire? Aren't you an Empire guy for the Star Wars? Yeah?

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<v Speaker 1>I thought you were an Empire. Well no, I just

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<v Speaker 1>I've always said that, you know, if you ever got

0:11:17.720 --> 0:11:20.480
<v Speaker 1>as an actor. You know, everyone wants to play a Jedi,

0:11:20.520 --> 0:11:21.880
<v Speaker 1>and I would love to do that as well. But

0:11:21.920 --> 0:11:23.160
<v Speaker 1>when I look down in my hand, I want to

0:11:23.160 --> 0:11:26.240
<v Speaker 1>see a red lightsaber. So what about Reven? What's completely

0:11:26.320 --> 0:11:29.560
<v Speaker 1>interrupting Christie's flow by then that's fine. This is this

0:11:29.720 --> 0:11:32.640
<v Speaker 1>show is called I Hear tangents, So don't even worry

0:11:32.640 --> 0:11:37.840
<v Speaker 1>about it. Get on. Maybe you're a darky then that

0:11:37.880 --> 0:11:40.600
<v Speaker 1>could possibly. Yes, there's I mean again, a little bit

0:11:40.600 --> 0:11:42.240
<v Speaker 1>of good, a little bit of buy you can you

0:11:42.280 --> 0:11:44.200
<v Speaker 1>never know when the blade's gonna pop out. Is it

0:11:44.200 --> 0:11:45.760
<v Speaker 1>gonna be blue, is gonna be red? You never know?

0:11:45.960 --> 0:11:48.240
<v Speaker 1>That's I kind of love that there's also the whole

0:11:48.720 --> 0:11:51.160
<v Speaker 1>all right for fully nerding out here, there's also the

0:11:51.200 --> 0:11:55.160
<v Speaker 1>whole uh side that really the dark the dark side

0:11:55.200 --> 0:11:57.640
<v Speaker 1>isn't necessarily dark. It's just another way of looking at

0:11:57.640 --> 0:12:00.880
<v Speaker 1>and utilizing the forest. So there are people that claim

0:12:00.960 --> 0:12:04.720
<v Speaker 1>that being a syth doesn't necessarily mean you're bad, especially

0:12:04.760 --> 0:12:09.800
<v Speaker 1>back in your Saber Neutral. None of these characters believe

0:12:09.840 --> 0:12:13.200
<v Speaker 1>they're bad. I don't think even General Shepherd believes he's bought.

0:12:13.400 --> 0:12:15.920
<v Speaker 1>I think that's true. But there, you know, that's a

0:12:16.000 --> 0:12:18.480
<v Speaker 1>question is do you know, uh, do you know your

0:12:18.480 --> 0:12:21.240
<v Speaker 1>own insanity? Is the is a whole another podcast will

0:12:21.280 --> 0:12:24.280
<v Speaker 1>get into at another time. Well no, but I also

0:12:24.320 --> 0:12:28.000
<v Speaker 1>think you're talking about nuances in how we approach characters

0:12:28.200 --> 0:12:30.880
<v Speaker 1>and and in terms of the character that you're portraying.

0:12:30.920 --> 0:12:33.360
<v Speaker 1>I mean, you're literally the face of this franchise. Can

0:12:33.400 --> 0:12:38.320
<v Speaker 1>you can you walk us into walk us through that process? Well,

0:12:38.360 --> 0:12:41.400
<v Speaker 1>Ghost is kind of the face of the franchise, which

0:12:41.400 --> 0:12:44.640
<v Speaker 1>I think it was really smart because Samuel Um just

0:12:44.720 --> 0:12:48.320
<v Speaker 1>smashes it. But yeah, I mean soap is uh for

0:12:48.480 --> 0:12:51.720
<v Speaker 1>I think the majority of levels in the game, Um,

0:12:51.760 --> 0:12:56.080
<v Speaker 1>you see soap both in uh cinematic seems to your

0:12:56.120 --> 0:12:59.600
<v Speaker 1>point Christie Rights by cinematic game. Um, you see him

0:12:59.600 --> 0:13:03.200
<v Speaker 1>in a cinemas, but you're also playing as soap. So

0:13:03.480 --> 0:13:07.199
<v Speaker 1>I the work I did was a cross performance capture

0:13:07.640 --> 0:13:12.679
<v Speaker 1>in the cut scenes cinemas as well as still wearing

0:13:12.679 --> 0:13:16.160
<v Speaker 1>the suit and still with all the other actors, but

0:13:16.360 --> 0:13:20.680
<v Speaker 1>my helmet camera is off and instead they convert my

0:13:20.840 --> 0:13:26.080
<v Speaker 1>helmet into a camera. So there's bits in the level that, Um,

0:13:26.679 --> 0:13:30.319
<v Speaker 1>they get to a certain point and Graves might say, well,

0:13:30.559 --> 0:13:33.080
<v Speaker 1>we're gonna have to bust the store open, Soap, get

0:13:33.120 --> 0:13:36.760
<v Speaker 1>on it, and then the player. If the player lingers,

0:13:36.800 --> 0:13:40.600
<v Speaker 1>Graves won't nag him, and we shot that. That's me

0:13:40.720 --> 0:13:43.320
<v Speaker 1>standing there. They're all in the peacap suits with the

0:13:43.440 --> 0:13:47.280
<v Speaker 1>camera is acting, but I'm in the peacap suit but

0:13:47.440 --> 0:13:50.840
<v Speaker 1>kind of like the camera, you're the cameraman. Yeah, for

0:13:50.920 --> 0:13:53.800
<v Speaker 1>that for those pieces. So it's it's very strange when

0:13:53.800 --> 0:13:57.280
<v Speaker 1>someone's nagging you to do something and you just have

0:13:57.400 --> 0:13:59.000
<v Speaker 1>to stand there because they have to get their four

0:13:59.120 --> 0:14:01.520
<v Speaker 1>nags out and they have to it gradually more angry

0:14:02.600 --> 0:14:04.600
<v Speaker 1>and you just have to take it. It's the strangest

0:14:04.640 --> 0:14:18.400
<v Speaker 1>thing for our fans who are unfamiliar with how to

0:14:19.120 --> 0:14:22.760
<v Speaker 1>how you actually go about creating one of these video

0:14:22.800 --> 0:14:28.280
<v Speaker 1>games nowadays. So Peak, you're wearing an entire motion capture suit. Correct,

0:14:28.600 --> 0:14:31.560
<v Speaker 1>what does it made up? Just like Spandex? Oh yeah, no,

0:14:31.600 --> 0:14:35.680
<v Speaker 1>it's spandex and velcro. It's an evil combination. You are

0:14:35.760 --> 0:14:39.880
<v Speaker 1>leaving nothing to the imagination. It's almost impossible accent. We

0:14:39.920 --> 0:14:43.000
<v Speaker 1>had an issue because, um, on top of that, you

0:14:43.080 --> 0:14:46.400
<v Speaker 1>do actually have a tactical best like soldiers wear, but

0:14:46.560 --> 0:14:49.640
<v Speaker 1>it's not a tactical best. It's there to hold all

0:14:49.680 --> 0:14:52.640
<v Speaker 1>of the electronic equipment that goes for sound and the

0:14:52.680 --> 0:14:55.520
<v Speaker 1>camera that's attached to your head. So once you've got

0:14:55.560 --> 0:14:57.400
<v Speaker 1>all that on at the beginning of the day, they

0:14:57.440 --> 0:15:00.680
<v Speaker 1>calibrate you right, and then you are in that for

0:15:00.720 --> 0:15:03.520
<v Speaker 1>the next eight or nine hours. There's no there's no

0:15:04.480 --> 0:15:06.680
<v Speaker 1>because once all that gear comes off, they have to

0:15:06.720 --> 0:15:12.240
<v Speaker 1>calibrate it again. So you're wearing it and unfortunately, uh

0:15:12.760 --> 0:15:15.000
<v Speaker 1>I just I couldn't get comfortable in it some days.

0:15:15.080 --> 0:15:20.440
<v Speaker 1>So I bought this chair, this reclining garden chair. Um

0:15:20.600 --> 0:15:23.360
<v Speaker 1>to the ridicule of everybody there, but really they were

0:15:23.440 --> 0:15:28.600
<v Speaker 1>jealous chair you have ever? Oh yeah, and it had

0:15:28.880 --> 0:15:30.840
<v Speaker 1>a level that it wasn't just a launch chair, like

0:15:30.880 --> 0:15:33.080
<v Speaker 1>at a level that we your your feet kicked out.

0:15:35.000 --> 0:15:37.400
<v Speaker 1>I got a call the next day saying, don't bring

0:15:37.440 --> 0:15:41.440
<v Speaker 1>that chair in again, and I said, wow, why, I

0:15:41.480 --> 0:15:44.520
<v Speaker 1>have every right to be to be comfy. Yeah, he

0:15:44.560 --> 0:15:47.960
<v Speaker 1>says no, because that chair had reflective stripes on it,

0:15:48.000 --> 0:15:51.120
<v Speaker 1>and it was you placed it within the void, within

0:15:51.240 --> 0:15:55.680
<v Speaker 1>the the volume. Sorry, and it threw off the data

0:15:55.880 --> 0:15:58.520
<v Speaker 1>for an entire's day shoot. That had to be manually

0:15:59.560 --> 0:16:02.800
<v Speaker 1>like I had to be manually unwrappled by someone because

0:16:03.000 --> 0:16:06.520
<v Speaker 1>every shot there's like a chair floating around. So anyway,

0:16:06.560 --> 0:16:09.080
<v Speaker 1>that was the chair. But it's not the most comfortable stuff.

0:16:09.160 --> 0:16:13.400
<v Speaker 1>You get on with it. You know, you're shooting comfortable. Yeah,

0:16:13.480 --> 0:16:16.800
<v Speaker 1>you're shooting eight hours a day. Yeah, that's the basic

0:16:17.360 --> 0:16:20.800
<v Speaker 1>because there's no you know, you're Some stages call it

0:16:20.840 --> 0:16:23.120
<v Speaker 1>the volume. That's very similar to what they use it

0:16:23.280 --> 0:16:27.160
<v Speaker 1>at Star Wars for you know, the Mandalorian. Really it's

0:16:27.200 --> 0:16:31.400
<v Speaker 1>just a giant stage with a ton of sensors. Uh

0:16:31.840 --> 0:16:35.480
<v Speaker 1>and um. Yeah, I mean once you're in the suit

0:16:35.920 --> 0:16:40.680
<v Speaker 1>by nine am, that's it. You shoot until five or

0:16:40.720 --> 0:16:42.520
<v Speaker 1>five or six. Because they don't need to stop for

0:16:42.640 --> 0:16:45.000
<v Speaker 1>rain coverage. They don't need to stop for anything, it's

0:16:45.000 --> 0:16:48.040
<v Speaker 1>all inside. So and are you shooting it like a film?

0:16:48.080 --> 0:16:49.920
<v Speaker 1>I mean, are you getting pages every day and your

0:16:49.920 --> 0:16:52.400
<v Speaker 1>memorizing your dialogue and you're shooting everything just like you

0:16:52.400 --> 0:16:54.920
<v Speaker 1>would be in a shooting a film. Yeah, the sides.

0:16:55.160 --> 0:16:58.160
<v Speaker 1>So the way they make games is that, um, it's

0:16:58.280 --> 0:17:02.080
<v Speaker 1>layer upon layer upon layer. So throughout the whole two years,

0:17:02.320 --> 0:17:05.719
<v Speaker 1>I may worked like two or three times on the

0:17:05.760 --> 0:17:11.080
<v Speaker 1>same scene but bringing in different elements, right, um, But

0:17:11.240 --> 0:17:13.960
<v Speaker 1>essentially the way the flow goes like one's called the

0:17:13.960 --> 0:17:18.119
<v Speaker 1>alone mission. Ah. The very first day of of of

0:17:18.200 --> 0:17:22.080
<v Speaker 1>performance capture UM was straight in at the deep end

0:17:22.160 --> 0:17:24.640
<v Speaker 1>because it's a scene at the top of a level

0:17:24.640 --> 0:17:29.480
<v Speaker 1>where Soap, my character, Soap mc tavish is injured, he's dying, um,

0:17:29.520 --> 0:17:31.560
<v Speaker 1>and he's trying to get his friends on the radio

0:17:31.640 --> 0:17:35.280
<v Speaker 1>and no one's no one's responding until one character does

0:17:35.320 --> 0:17:38.480
<v Speaker 1>and helps him through the mission. UM. So that on

0:17:38.520 --> 0:17:42.560
<v Speaker 1>that first day I got the script, maybe four or

0:17:42.560 --> 0:17:45.680
<v Speaker 1>five days before they locked the script. At that point,

0:17:45.680 --> 0:17:48.320
<v Speaker 1>they've locked all the digital sets because even though you're

0:17:48.320 --> 0:17:51.560
<v Speaker 1>working in a giant space like they've built all the sets.

0:17:52.160 --> 0:17:55.160
<v Speaker 1>But the guy, the the Jeff, the director, Jeff Negas

0:17:55.200 --> 0:17:57.560
<v Speaker 1>is there with a camera which doesn't look like a camera.

0:17:57.560 --> 0:17:59.720
<v Speaker 1>It's called a v cam. It's just a computer. Basically.

0:18:00.040 --> 0:18:02.439
<v Speaker 1>They'll point at you and if you look up at

0:18:02.720 --> 0:18:05.639
<v Speaker 1>the screens in the wall, you see your character on

0:18:05.720 --> 0:18:09.840
<v Speaker 1>the fool set. What it's already built, sanity. Yeah, they've

0:18:09.880 --> 0:18:12.639
<v Speaker 1>been working for years building these sets. And then the

0:18:12.680 --> 0:18:15.960
<v Speaker 1>actors start to come in and it's very cleverly scheduled.

0:18:16.040 --> 0:18:19.600
<v Speaker 1>Right so that I'm so sorry, I'm so confused walking

0:18:19.720 --> 0:18:22.400
<v Speaker 1>to walk me through this. Okay, So the Volume, that's

0:18:22.400 --> 0:18:26.239
<v Speaker 1>your studio. It's some studios called the volume, you know,

0:18:26.440 --> 0:18:29.400
<v Speaker 1>others don't. And then when you walk in, are you

0:18:29.440 --> 0:18:33.760
<v Speaker 1>looking at like little taped squares like little exes. And

0:18:33.960 --> 0:18:37.119
<v Speaker 1>they've created a makeshift like a cube for you to

0:18:37.119 --> 0:18:39.680
<v Speaker 1>sit on if you're sitting or or or if it's

0:18:39.720 --> 0:18:45.119
<v Speaker 1>a boat, they've taken some scaffolding, rigging, and they've they've

0:18:45.440 --> 0:18:49.080
<v Speaker 1>the wizards there that you know they have like stage hands,

0:18:49.160 --> 0:18:51.840
<v Speaker 1>grips have put together kind of a boat. It's on

0:18:51.920 --> 0:18:54.879
<v Speaker 1>top of rubber tires and then they're moving it to

0:18:54.960 --> 0:18:57.200
<v Speaker 1>make it look like a boat. That's that's the that's

0:18:57.240 --> 0:18:59.760
<v Speaker 1>the most set that you will get. Okay. So it's

0:18:59.840 --> 0:19:02.800
<v Speaker 1>very very sparse. But then but then your directors shooting

0:19:03.080 --> 0:19:06.480
<v Speaker 1>you guys in real time with this like computer camera,

0:19:06.560 --> 0:19:09.199
<v Speaker 1>so it's very specialized. UM and so, but then if

0:19:09.240 --> 0:19:14.000
<v Speaker 1>you're looking at a different uh TV, you're seeing soap

0:19:14.320 --> 0:19:18.000
<v Speaker 1>in the oh you're seeing so, you're seeing so in

0:19:18.040 --> 0:19:20.199
<v Speaker 1>a car or on a boat. So part of the

0:19:20.200 --> 0:19:23.960
<v Speaker 1>director's job is to make sure that it's with the

0:19:24.040 --> 0:19:27.040
<v Speaker 1>motion cap. There's also a motion capture director there. His

0:19:27.119 --> 0:19:30.080
<v Speaker 1>name was Matt, very talented guy. He runs the stage

0:19:30.600 --> 0:19:33.800
<v Speaker 1>and his primary on our shoot was to make sure

0:19:33.920 --> 0:19:38.399
<v Speaker 1>that UM that when we're playing out the scenes, that

0:19:38.520 --> 0:19:41.240
<v Speaker 1>it plays out on the digital set. So they're having

0:19:41.240 --> 0:19:43.160
<v Speaker 1>to work together to make sure that when we are

0:19:44.119 --> 0:19:45.919
<v Speaker 1>getting in and out of a car which is just

0:19:46.000 --> 0:19:50.119
<v Speaker 1>some scaffoldings, you know, taped together UM or a boat

0:19:50.280 --> 0:19:53.520
<v Speaker 1>that on the monitors it plays it's very precisely matched.

0:19:54.080 --> 0:19:56.600
<v Speaker 1>That's crazy look that makes a d R look like,

0:19:57.000 --> 0:20:00.760
<v Speaker 1>Oh man, Kyle's way is hard. I have you ever

0:20:01.359 --> 0:20:03.920
<v Speaker 1>the drenaline rush when the beeps go. I can never

0:20:03.960 --> 0:20:05.399
<v Speaker 1>get it. It's one of my favorite things in the

0:20:05.440 --> 0:20:08.440
<v Speaker 1>World's a d R. So you're shooting this thing, how

0:20:08.480 --> 0:20:14.840
<v Speaker 1>do you factor in that the player can control the character,

0:20:15.000 --> 0:20:17.359
<v Speaker 1>so the player can can the player kind of go

0:20:17.560 --> 0:20:20.000
<v Speaker 1>off script. How do you how do you account for

0:20:20.080 --> 0:20:21.879
<v Speaker 1>something like that? How do you? How do you shoot

0:20:21.920 --> 0:20:25.680
<v Speaker 1>for every eventuality of what the player might do. So

0:20:25.920 --> 0:20:28.920
<v Speaker 1>the for the most part, all the levels UM and

0:20:28.920 --> 0:20:31.639
<v Speaker 1>and Modern Warfare two, you can play as a gunship,

0:20:31.720 --> 0:20:34.959
<v Speaker 1>you can play as a missile and some of the levels,

0:20:34.960 --> 0:20:38.000
<v Speaker 1>but for the most part you're either soap gods or

0:20:38.359 --> 0:20:43.080
<v Speaker 1>rudolful um. They know that stepping into it. So you'll

0:20:43.080 --> 0:20:46.119
<v Speaker 1>shoot the cinematic and then you'll go into parts of

0:20:46.160 --> 0:20:50.280
<v Speaker 1>the level where um there is interaction with the other

0:20:50.359 --> 0:20:55.920
<v Speaker 1>characters and basically, uh, the player yeah, pretty much can

0:20:55.920 --> 0:20:59.960
<v Speaker 1>do whatever whatever the player wants. But the artificial intelligence,

0:21:00.040 --> 0:21:04.560
<v Speaker 1>it's the layer, uh, a layer upon under layer within

0:21:04.600 --> 0:21:08.840
<v Speaker 1>the game itself, will make the other characters start to

0:21:08.880 --> 0:21:10.919
<v Speaker 1>speak up and say, hey, why are you looking at

0:21:11.000 --> 0:21:14.680
<v Speaker 1>a window. There's a missile like um, and so they

0:21:14.680 --> 0:21:17.719
<v Speaker 1>start to chime into that experience. So it gradually guides

0:21:18.200 --> 0:21:21.760
<v Speaker 1>it guides the player through and then uh, you might

0:21:21.800 --> 0:21:24.720
<v Speaker 1>get to the end of a level where the first

0:21:24.720 --> 0:21:27.200
<v Speaker 1>player soap has to do something, has to punch in

0:21:27.680 --> 0:21:31.760
<v Speaker 1>a missile, code has to solve a problem, and yeah,

0:21:31.880 --> 0:21:34.679
<v Speaker 1>the player and some players do they just decide just

0:21:34.800 --> 0:21:40.320
<v Speaker 1>not to do anything, just to see what happens. Yeah,

0:21:40.400 --> 0:21:43.879
<v Speaker 1>we shoot for that, so we'll shoot that version. So

0:21:44.680 --> 0:21:48.320
<v Speaker 1>you've got you maybe a ghost or graves um as

0:21:48.440 --> 0:21:51.919
<v Speaker 1>as I'm what's called idling um. And then there's an

0:21:51.960 --> 0:21:56.240
<v Speaker 1>idol script, so that has each of them saying six times,

0:21:56.320 --> 0:22:00.239
<v Speaker 1>hurry up, hurry up. Listen, you're gonna you're gonna We're

0:22:00.240 --> 0:22:04.240
<v Speaker 1>gonna lose if you don't do something um. And then

0:22:04.280 --> 0:22:07.320
<v Speaker 1>that kicks in, yeah, five or six times, and it's

0:22:07.359 --> 0:22:09.800
<v Speaker 1>the AI of the game that kicks in. Like the

0:22:09.880 --> 0:22:16.040
<v Speaker 1>players just sitting there. Yeah, they didn't dress pause AI.

0:22:16.440 --> 0:22:19.520
<v Speaker 1>That's very interesting. Yeah, it's all. It's all. It's a

0:22:19.520 --> 0:22:22.639
<v Speaker 1>lot of it's a lot of it's AI. I think, um.

0:22:22.680 --> 0:22:26.399
<v Speaker 1>I think this one is called Next Generation Call of Duty.

0:22:26.880 --> 0:22:30.680
<v Speaker 1>So it's very very immersive. Um I think. I don't

0:22:30.680 --> 0:22:32.119
<v Speaker 1>know if it made it into the game, but we

0:22:32.160 --> 0:22:36.560
<v Speaker 1>did do some work in Amsterdam where there was CrowdWork.

0:22:36.760 --> 0:22:38.960
<v Speaker 1>So the first person is moving through a crowd, but

0:22:39.040 --> 0:22:41.720
<v Speaker 1>it just depends upon how you move. Literally all of

0:22:41.720 --> 0:22:44.680
<v Speaker 1>the models are all controlled by AI, and you can

0:22:44.760 --> 0:22:48.160
<v Speaker 1>interact um, you know, they're they're they're they're looking, they're

0:22:48.160 --> 0:22:53.680
<v Speaker 1>looking at you in the eye. It's very realistic as No,

0:22:53.840 --> 0:22:56.240
<v Speaker 1>there was one of the scenes. One of the levels

0:22:56.280 --> 0:22:59.040
<v Speaker 1>takes place in Amsterdam. I ended up only shooting out

0:22:59.040 --> 0:23:02.840
<v Speaker 1>a vertical slice. So I worked for a few days

0:23:03.000 --> 0:23:05.600
<v Speaker 1>on a level in Amsterdam that just never made it

0:23:05.680 --> 0:23:08.840
<v Speaker 1>into the game. It made it in a different way.

0:23:08.960 --> 0:23:12.280
<v Speaker 1>So another thing for your listeners, like, when you do

0:23:12.359 --> 0:23:15.800
<v Speaker 1>a video game, you're not just doing the cinematics and

0:23:15.800 --> 0:23:19.360
<v Speaker 1>the voice over in the first person, you're you may

0:23:19.400 --> 0:23:22.679
<v Speaker 1>well be hired very early into the process. So I

0:23:22.760 --> 0:23:27.800
<v Speaker 1>was hired in um, which is you know, two years ago. UM.

0:23:28.240 --> 0:23:31.240
<v Speaker 1>I didn't start working on the finished game. I started

0:23:31.240 --> 0:23:36.080
<v Speaker 1>working on They had me do monologues and um little

0:23:36.119 --> 0:23:38.879
<v Speaker 1>slices of levels that they would then take to a

0:23:38.960 --> 0:23:42.520
<v Speaker 1>green light committee to continue the production of the game

0:23:42.600 --> 0:23:46.000
<v Speaker 1>as kind of a showcase. So they get it. They

0:23:46.040 --> 0:23:48.800
<v Speaker 1>need more and more money basically to keep it. Yeah,

0:23:49.119 --> 0:23:51.439
<v Speaker 1>the money is released over time. Yeah, so you're kind

0:23:51.480 --> 0:23:53.840
<v Speaker 1>of a utility player. I was gonna say, how much

0:23:54.040 --> 0:23:56.320
<v Speaker 1>was the budget on on this? Do you know? Is

0:23:56.359 --> 0:23:59.320
<v Speaker 1>that I don't know public knowledge, Like do we ever

0:23:59.320 --> 0:24:02.720
<v Speaker 1>find out well they may do they make honestly don't know.

0:24:03.200 --> 0:24:07.200
<v Speaker 1>So so if the yeah, if what I the information

0:24:07.200 --> 0:24:09.560
<v Speaker 1>I got is right, and I'm sure it is, but

0:24:09.600 --> 0:24:14.119
<v Speaker 1>it can be. It's insane that in the first three days,

0:24:14.160 --> 0:24:16.879
<v Speaker 1>so first of all, this was considered, um it's like

0:24:16.920 --> 0:24:20.560
<v Speaker 1>the second largest rollout in history, and in the first

0:24:20.600 --> 0:24:27.280
<v Speaker 1>three days the Blockbuster game generated eight hundred million dollars worldwide.

0:24:27.800 --> 0:24:33.920
<v Speaker 1>So that is more than Doctor Strange and Top Gun combined. Yeah,

0:24:33.960 --> 0:24:39.560
<v Speaker 1>which is insanity. Well, so it's been three years since uh,

0:24:39.680 --> 0:24:44.160
<v Speaker 1>the first Modern Warfare, which was spectacular and I think

0:24:44.440 --> 0:24:49.760
<v Speaker 1>was you know, definitely um set up people's interest in

0:24:49.800 --> 0:24:53.159
<v Speaker 1>this game, especially because you know you've got soap and

0:24:53.240 --> 0:24:56.240
<v Speaker 1>ghosts and some of the other uh, a newer character

0:24:56.960 --> 0:25:01.480
<v Speaker 1>um coming into the one for one Um. Yeah, I mean,

0:25:01.640 --> 0:25:03.479
<v Speaker 1>you know, they did a really interesting did it really

0:25:03.560 --> 0:25:06.520
<v Speaker 1>interest in this time because they decided to release do

0:25:06.600 --> 0:25:11.520
<v Speaker 1>a pre release of the game on October twenty one,

0:25:13.040 --> 0:25:18.719
<v Speaker 1>then was their normal release the game in the and

0:25:18.760 --> 0:25:22.680
<v Speaker 1>then multiplayer war Zone two I think not until November

0:25:22.840 --> 0:25:27.480
<v Speaker 1>sixt so, so the game itself had time to breathe. Um,

0:25:27.520 --> 0:25:29.320
<v Speaker 1>you know, and they're just i mean, listen, the people,

0:25:29.600 --> 0:25:35.280
<v Speaker 1>so Infinity Award makes the game. UM Activision funds that

0:25:35.280 --> 0:25:37.919
<v Speaker 1>that was all the publishing, in the marketing, and I

0:25:37.920 --> 0:25:40.159
<v Speaker 1>mean they're they're second to none in the world in

0:25:40.280 --> 0:25:44.280
<v Speaker 1>terms of the assets that they put together, the height

0:25:44.359 --> 0:25:45.960
<v Speaker 1>that they put together. I mean, we even got to

0:25:45.960 --> 0:25:50.359
<v Speaker 1>shoot a live action trade teaser trailer UM, which I

0:25:50.440 --> 0:25:54.280
<v Speaker 1>wasn't expecting UM. So they had all that stuff planned

0:25:54.280 --> 0:25:56.440
<v Speaker 1>out in advance and we did it. And that's where

0:25:56.440 --> 0:25:59.760
<v Speaker 1>you end up in congratulations to them, because there's literally

0:26:00.000 --> 0:26:03.439
<v Speaker 1>thousands of people across American Europe. There's a huge office

0:26:03.440 --> 0:26:07.760
<v Speaker 1>of Infinity Award, Poland and Germany all you know, contributing

0:26:07.800 --> 0:26:09.760
<v Speaker 1>towards the game. So it's a lot of people. We

0:26:09.840 --> 0:26:12.520
<v Speaker 1>had Troy Baker on and we only we only talked

0:26:12.520 --> 0:26:15.359
<v Speaker 1>to him a little bit about this process. So talking

0:26:15.400 --> 0:26:18.359
<v Speaker 1>to you about this is really awesome. You you seem

0:26:18.359 --> 0:26:21.160
<v Speaker 1>to have such a fresh, obviously very up to date

0:26:21.520 --> 0:26:26.040
<v Speaker 1>perspective and so comprehensive, you know. Brent Brennan, Oh my gosh,

0:26:26.040 --> 0:26:28.320
<v Speaker 1>will I did it again. I called to my constantly,

0:26:28.400 --> 0:26:31.239
<v Speaker 1>constantly calls me your husband's name. Sorry, because I love you.

0:26:31.320 --> 0:26:33.520
<v Speaker 1>That's why I don't have no problem not like that.

0:26:34.040 --> 0:26:37.640
<v Speaker 1>I think we all get that, but it was it's

0:26:37.640 --> 0:26:40.160
<v Speaker 1>like one of those things where we have this very

0:26:40.160 --> 0:26:44.760
<v Speaker 1>traditional animation background, and of course I think I would

0:26:44.880 --> 0:26:46.600
<v Speaker 1>love to do mo cap. There was a time when

0:26:46.600 --> 0:26:49.400
<v Speaker 1>I was like all like hoping that I would get

0:26:49.400 --> 0:26:52.120
<v Speaker 1>that opportunity. Will would you like to do mo cap too?

0:26:52.480 --> 0:26:55.800
<v Speaker 1>Hell yeah, I mean, just just because it's it's so different,

0:26:55.960 --> 0:26:58.840
<v Speaker 1>and it's it seems like this, it's it sounds really,

0:26:59.160 --> 0:27:02.119
<v Speaker 1>it sounds crazy, and it might sound like hyperbole, but

0:27:02.520 --> 0:27:04.840
<v Speaker 1>I do believe it's the future, meaning it is the

0:27:04.840 --> 0:27:10.159
<v Speaker 1>perfect hybrid of player involved, single person which people want

0:27:10.200 --> 0:27:12.760
<v Speaker 1>to be involved. Everything you're looking at is social media,

0:27:12.920 --> 0:27:14.920
<v Speaker 1>and it's all about me, me me. We come from

0:27:14.720 --> 0:27:16.240
<v Speaker 1>a whether you like it or not, we come from

0:27:16.240 --> 0:27:20.120
<v Speaker 1>a very kind of egotistical and and selfish kind of society.

0:27:20.200 --> 0:27:23.000
<v Speaker 1>So we're we're all about social media, we're all about ourselves,

0:27:23.040 --> 0:27:25.200
<v Speaker 1>are all about our own brands. So the idea of

0:27:25.560 --> 0:27:28.679
<v Speaker 1>a video game where you're in control, you're in charge,

0:27:29.200 --> 0:27:32.200
<v Speaker 1>but it's also the hybrid of shooting where you are

0:27:32.520 --> 0:27:36.760
<v Speaker 1>voice over your animation, but you're still shooting like a film. Um,

0:27:36.800 --> 0:27:39.120
<v Speaker 1>I do believe it's next. I believe it's absolutely next.

0:27:39.119 --> 0:27:40.879
<v Speaker 1>I believe the next thing we're going to see is

0:27:41.280 --> 0:27:44.919
<v Speaker 1>Avatar or or you know, any of these kind of

0:27:45.040 --> 0:27:47.879
<v Speaker 1>DC movies. But we get to be one of the

0:27:47.960 --> 0:27:49.880
<v Speaker 1>characters and the thing, and we get to control what's

0:27:49.920 --> 0:27:53.439
<v Speaker 1>going on. So I think that's where we're headed. And

0:27:53.480 --> 0:27:55.840
<v Speaker 1>I think that's what video games are showing right now.

0:27:56.040 --> 0:27:57.840
<v Speaker 1>Is that. I mean, when you've got video games that

0:27:57.880 --> 0:28:00.480
<v Speaker 1>are making this amount of money, this I act are

0:28:00.720 --> 0:28:04.400
<v Speaker 1>this intricate when it comes to the process of shooting them.

0:28:04.440 --> 0:28:06.880
<v Speaker 1>I mean you were booked, you said two years ago

0:28:07.080 --> 0:28:11.200
<v Speaker 1>to start this thing. Um, so yes, I mean, yeah,

0:28:11.200 --> 0:28:13.199
<v Speaker 1>a long, long winded answer. Of course, I'd love to

0:28:13.240 --> 0:28:15.760
<v Speaker 1>give it a shot. But I also think it's becoming

0:28:15.800 --> 0:28:19.280
<v Speaker 1>a very specialized niche in the acting world. And that's

0:28:19.320 --> 0:28:21.960
<v Speaker 1>one thing I wanted to ask you about. Is you

0:28:22.160 --> 0:28:25.040
<v Speaker 1>started on camera or did you start as a voice

0:28:25.040 --> 0:28:26.720
<v Speaker 1>over actor or did you start on state? Well, let's

0:28:26.720 --> 0:28:29.359
<v Speaker 1>put it this way. I'll just start. Yeah, I just

0:28:29.600 --> 0:28:33.800
<v Speaker 1>acting classes. Honestly, Um, I did a little bit of

0:28:33.800 --> 0:28:36.080
<v Speaker 1>of a theater when I was younger, and then just

0:28:36.119 --> 0:28:37.919
<v Speaker 1>a few years ago I decided I really wanted to

0:28:37.920 --> 0:28:39.600
<v Speaker 1>give this a to give this a whirl, So I

0:28:39.680 --> 0:28:43.080
<v Speaker 1>just started shooting, writing and shooting my own little short films.

0:28:43.320 --> 0:28:46.480
<v Speaker 1>Um and put a real together and a voice feel

0:28:46.560 --> 0:28:50.680
<v Speaker 1>together as well. I'm really passionate about voice I I, um,

0:28:50.800 --> 0:28:52.400
<v Speaker 1>I'll go by you Lucky. I've got me a guy

0:28:52.400 --> 0:28:54.440
<v Speaker 1>called Mick Winger, who if you've known, had him on

0:28:54.480 --> 0:28:59.760
<v Speaker 1>your show, like I would invite him. He's a fun,

0:29:00.000 --> 0:29:04.280
<v Speaker 1>plastic actor, voice actor. Um. I believe he's the voice

0:29:04.280 --> 0:29:08.720
<v Speaker 1>of iron Man from Marvel as well as well as others. Right, okay,

0:29:09.000 --> 0:29:11.360
<v Speaker 1>a good guy. So Mick back in the I mean,

0:29:11.400 --> 0:29:13.800
<v Speaker 1>I know if he's still doing it. But he had

0:29:13.840 --> 0:29:17.640
<v Speaker 1>a thing where he had a little introduction to voice

0:29:17.640 --> 0:29:21.320
<v Speaker 1>over course. UM, so I did that with him. And

0:29:21.360 --> 0:29:24.280
<v Speaker 1>he had a weekly group where people got together at

0:29:24.320 --> 0:29:28.440
<v Speaker 1>his studio with audition sides or just material to workshop.

0:29:28.480 --> 0:29:30.640
<v Speaker 1>And it was such a nice group of people and

0:29:30.680 --> 0:29:33.760
<v Speaker 1>everyone will give each other feedback just an hour long,

0:29:33.800 --> 0:29:36.760
<v Speaker 1>you know, a couple of hours long. Um. Now I

0:29:36.760 --> 0:29:38.400
<v Speaker 1>got to a point where I really wanted a reel.

0:29:38.760 --> 0:29:42.200
<v Speaker 1>He helped me record a real UM and then yeah,

0:29:42.280 --> 0:29:45.479
<v Speaker 1>just together with that, just like put put that together

0:29:45.560 --> 0:29:48.360
<v Speaker 1>with you know, some of the short films and things

0:29:48.360 --> 0:29:52.840
<v Speaker 1>that I've done, I'd shot and got out there basically, um,

0:29:52.880 --> 0:29:56.680
<v Speaker 1>just little bits and pieces. I mean I've done standing work,

0:29:56.920 --> 0:30:05.200
<v Speaker 1>background work, I've done like one liner co stars, Um,

0:30:05.240 --> 0:30:09.280
<v Speaker 1>I know, right, the co stars are the hardest one actually, Um,

0:30:09.640 --> 0:30:13.440
<v Speaker 1>to book I think they are actually, and then to

0:30:13.600 --> 0:30:16.200
<v Speaker 1>do one set because you're kind of like, you know,

0:30:16.320 --> 0:30:20.560
<v Speaker 1>you're like, yeah, we're ready to go. You know, do

0:30:20.680 --> 0:30:26.200
<v Speaker 1>you want fried with that? Sorry? All right, sorry, it down,

0:30:26.240 --> 0:30:30.360
<v Speaker 1>it down? Um. And then I ended up booking I

0:30:30.440 --> 0:30:33.920
<v Speaker 1>got lucky because I was I'm I actually got a

0:30:33.960 --> 0:30:38.120
<v Speaker 1>guy a small guest star audition for Agents to shield um,

0:30:38.160 --> 0:30:42.800
<v Speaker 1>so I got into the mix with the Sarah Fin

0:30:42.960 --> 0:30:47.280
<v Speaker 1>company Christa Hussar and then yeah, I just you know,

0:30:47.480 --> 0:30:49.479
<v Speaker 1>you just do enough of that people get to know

0:30:49.560 --> 0:30:51.240
<v Speaker 1>you a bit and bring you back. You might not

0:30:51.320 --> 0:30:53.200
<v Speaker 1>be right for this, but you know, you guys know

0:30:53.280 --> 0:30:57.240
<v Speaker 1>the drill. And then I ended up booking Loki Um

0:30:57.240 --> 0:31:00.200
<v Speaker 1>Loki so for Marvel. So that was that was the

0:31:00.240 --> 0:31:03.440
<v Speaker 1>start of like, oh, feeling like I'm you've made it,

0:31:03.520 --> 0:31:06.880
<v Speaker 1>you know, yeah, well I'm not really doing it now,

0:31:06.960 --> 0:31:08.840
<v Speaker 1>you know. I was there for an Atlanta for a

0:31:08.920 --> 0:31:13.320
<v Speaker 1>number of months and surrounded by just you know, the

0:31:13.360 --> 0:31:16.640
<v Speaker 1>best of the best. You have a question. So then

0:31:16.840 --> 0:31:20.320
<v Speaker 1>you're so your confidence. It sounds like in in sort

0:31:20.320 --> 0:31:24.040
<v Speaker 1>of understanding your casting, because when we think about the

0:31:24.080 --> 0:31:28.520
<v Speaker 1>way that you're being casted into the mo cap one one,

0:31:28.960 --> 0:31:33.120
<v Speaker 1>you know, I actually look at Impossible, which you know,

0:31:33.160 --> 0:31:34.520
<v Speaker 1>I don't know if you know. Me and Will were

0:31:34.600 --> 0:31:37.880
<v Speaker 1>on that show. Yeah, so Kim was really big, you know,

0:31:38.080 --> 0:31:41.000
<v Speaker 1>in in the two thousands and and so she was

0:31:41.040 --> 0:31:44.920
<v Speaker 1>a very iconic looking character. And I remember when we

0:31:44.960 --> 0:31:47.719
<v Speaker 1>first started working with them, well that you know, they

0:31:47.720 --> 0:31:50.880
<v Speaker 1>were trying different hair colors out on her. Now that

0:31:50.960 --> 0:31:54.040
<v Speaker 1>she's too d animation and whatnot, But there is something

0:31:54.080 --> 0:31:57.040
<v Speaker 1>to be said about when you see the voice of

0:31:57.080 --> 0:32:01.440
<v Speaker 1>Pocahonas and you feel her energy and you're like, oh,

0:32:01.480 --> 0:32:05.000
<v Speaker 1>they're kindred to one another. Okay, when you when you

0:32:05.200 --> 0:32:09.520
<v Speaker 1>see Mandy Moore, she plays Rapunzel. These a lot of

0:32:09.520 --> 0:32:12.719
<v Speaker 1>these actresses that play princesses or play Disney characters. I

0:32:12.840 --> 0:32:16.360
<v Speaker 1>have noticed from firsthand experience there's a kindred nous to

0:32:16.400 --> 0:32:18.680
<v Speaker 1>the way they look, the way they act. And I

0:32:18.680 --> 0:32:20.680
<v Speaker 1>don't know, Will you you know this like if you

0:32:20.720 --> 0:32:24.240
<v Speaker 1>start playing a character, most of the time those studios

0:32:24.280 --> 0:32:30.360
<v Speaker 1>will send along for the animators a camera, um, and

0:32:30.400 --> 0:32:33.160
<v Speaker 1>they'll watch you and then they'll send it to the

0:32:33.200 --> 0:32:35.360
<v Speaker 1>animators so that they can see the way that you're

0:32:35.360 --> 0:32:38.800
<v Speaker 1>sort of interacting with the microphone. And I feel like

0:32:38.840 --> 0:32:44.160
<v Speaker 1>a lot of people marry my actual likeness to Kim Possible,

0:32:44.920 --> 0:32:47.920
<v Speaker 1>and it's strange because I don't do that much voice work.

0:32:48.320 --> 0:32:50.920
<v Speaker 1>So I just am curious, like in terms of your

0:32:50.960 --> 0:32:54.440
<v Speaker 1>casting is sort of this like probably pretty masculine and

0:32:54.600 --> 0:32:59.200
<v Speaker 1>like you know, um, from a different country and sort

0:32:59.240 --> 0:33:02.040
<v Speaker 1>of like an as kick or so it's like that's

0:33:02.040 --> 0:33:05.280
<v Speaker 1>your casting, so as your guy with a soft spot

0:33:05.600 --> 0:33:08.920
<v Speaker 1>that's hard to find. Yeah, that's what I was Also,

0:33:09.080 --> 0:33:11.840
<v Speaker 1>I think if I've read the bio right, the accents

0:33:11.840 --> 0:33:15.600
<v Speaker 1>fake you're from Cleveland, um, so we all know that.

0:33:16.280 --> 0:33:20.080
<v Speaker 1>To shuffle off now, No, I know, I see what

0:33:20.080 --> 0:33:21.880
<v Speaker 1>you're saying. Is it is it? Is that something that

0:33:21.960 --> 0:33:24.120
<v Speaker 1>you were I mean, is it? It's not type casting

0:33:24.200 --> 0:33:27.680
<v Speaker 1>so much as just seeing yourself in the character right

0:33:28.440 --> 0:33:30.800
<v Speaker 1>well to your but to Christie's point though, and actually

0:33:30.840 --> 0:33:34.120
<v Speaker 1>kind of to the point before. So this is the

0:33:34.120 --> 0:33:37.760
<v Speaker 1>ear of four key gaming, right, So I don't know

0:33:37.760 --> 0:33:40.280
<v Speaker 1>if you've seen the models for modern warfare or the

0:33:40.320 --> 0:33:44.720
<v Speaker 1>models for far christ six when I was kind of

0:33:44.720 --> 0:33:47.400
<v Speaker 1>figuring out what I'm getting myself into because I knew

0:33:47.400 --> 0:33:49.640
<v Speaker 1>this is going to be a two to three year commitment. Right,

0:33:49.680 --> 0:33:53.239
<v Speaker 1>there's no there's no boxies, you know what I mean, Like,

0:33:53.320 --> 0:33:56.040
<v Speaker 1>once you're in, you have to and I've all Daniel

0:33:56.120 --> 0:33:59.800
<v Speaker 1>d Lewis says that he's only does projects every few years,

0:33:59.800 --> 0:34:01.720
<v Speaker 1>but cause he feels he really has to be the

0:34:01.760 --> 0:34:06.560
<v Speaker 1>director's ally. And it's pouring with rain, you're still there.

0:34:07.280 --> 0:34:09.640
<v Speaker 1>So I looked up where gaming was that and I

0:34:09.640 --> 0:34:11.959
<v Speaker 1>saw far christ six, and I saw that Gianne Carlo

0:34:12.120 --> 0:34:15.680
<v Speaker 1>Esposito was was in that, and I got I got

0:34:15.680 --> 0:34:18.840
<v Speaker 1>shown some footage from that, and I was just blown away.

0:34:18.960 --> 0:34:22.560
<v Speaker 1>So it's kind of to your point, Christy, rules like

0:34:22.600 --> 0:34:26.840
<v Speaker 1>this are going to be your likeness. They're gonna be you.

0:34:27.280 --> 0:34:31.879
<v Speaker 1>I mean, maybe you're cast as a monster or an

0:34:31.880 --> 0:34:36.160
<v Speaker 1>elve or something like that, but they will still capture

0:34:36.200 --> 0:34:40.040
<v Speaker 1>your eyes. That's a hundred percent what they're going for

0:34:40.160 --> 0:34:44.600
<v Speaker 1>in terms of how cinematic gaming is now where four

0:34:44.719 --> 0:34:47.480
<v Speaker 1>K can capture the NW once of a performance and

0:34:47.520 --> 0:34:50.080
<v Speaker 1>that your eyes are you. But for the most part

0:34:50.120 --> 0:34:52.160
<v Speaker 1>they're going to be casting you. I mean, they cast

0:34:52.200 --> 0:34:57.400
<v Speaker 1>real killst that as as well. Um uh, you know,

0:34:57.440 --> 0:35:02.040
<v Speaker 1>and that's her likeness same as Glenn Moore Shower. Um So,

0:35:03.320 --> 0:35:06.120
<v Speaker 1>going into that, I knew this wasn't a monster or

0:35:06.160 --> 0:35:09.960
<v Speaker 1>an elf or like Benedict Cumbert Batch to Smoke the Dragon, right,

0:35:10.000 --> 0:35:12.440
<v Speaker 1>I knew it was going to be me. Yeah, So

0:35:13.840 --> 0:35:17.440
<v Speaker 1>lean into that, absolutely, lean into being yourself and and

0:35:18.000 --> 0:35:21.719
<v Speaker 1>that's hopefully, hopefully that's what we'll play, and that's what

0:35:21.880 --> 0:35:24.600
<v Speaker 1>that's what played in the in the auditions. But yeah,

0:35:24.640 --> 0:35:29.239
<v Speaker 1>acting wise, I mean, of course, it helps to understand

0:35:29.280 --> 0:35:31.000
<v Speaker 1>what you're casting is a little bit. I mean, yet

0:35:31.000 --> 0:35:32.759
<v Speaker 1>you have to have an idea of that, I think.

0:35:32.760 --> 0:35:34.840
<v Speaker 1>I mean, I don't know if it's the most interesting

0:35:34.840 --> 0:35:38.520
<v Speaker 1>software audiences to hear about it, but for actors, yeah,

0:35:38.560 --> 0:35:40.879
<v Speaker 1>I mean, well we have a lot of actors. In fact,

0:35:40.960 --> 0:35:44.160
<v Speaker 1>we have a contest going on right now that's really

0:35:44.200 --> 0:35:48.440
<v Speaker 1>fun and um it's sort of like the Not Star Search.

0:35:48.520 --> 0:35:52.200
<v Speaker 1>I don't know if American Idol, so we're such a

0:35:52.440 --> 0:35:54.759
<v Speaker 1>we're doing. We're doing it and it's going to be

0:35:54.840 --> 0:35:57.560
<v Speaker 1>launching soon. We're doing the American Idol version of finding

0:35:57.560 --> 0:35:59.440
<v Speaker 1>the next big voice over actor and you win very

0:35:59.800 --> 0:36:01.920
<v Speaker 1>give when that yeah, a year when you win a

0:36:02.000 --> 0:36:04.080
<v Speaker 1>year with a voice over agency and you win some

0:36:04.200 --> 0:36:06.120
<v Speaker 1>very cool things and you're flowing out to lay and

0:36:06.160 --> 0:36:08.400
<v Speaker 1>you win some cool stuff. But we always love to

0:36:08.520 --> 0:36:11.640
<v Speaker 1>give as much of you know, as many acting tips

0:36:11.640 --> 0:36:12.960
<v Speaker 1>as we can, because at the end of the day,

0:36:13.040 --> 0:36:15.880
<v Speaker 1>every every actor we're talking about is not a you know,

0:36:15.960 --> 0:36:17.879
<v Speaker 1>I don't, I don't. Yes, I do voices, but I'm

0:36:17.880 --> 0:36:20.239
<v Speaker 1>an actor first, so yes, you know, yeah I do.

0:36:21.239 --> 0:36:23.160
<v Speaker 1>But yeah, we're what we do as actors, and we

0:36:23.239 --> 0:36:25.680
<v Speaker 1>just kind of find our medium. But that's one of

0:36:25.680 --> 0:36:27.680
<v Speaker 1>the things that I find interesting and a little scary

0:36:27.680 --> 0:36:29.480
<v Speaker 1>about the mo cap world is because one of the

0:36:29.480 --> 0:36:33.160
<v Speaker 1>things that I love about animation is that I will

0:36:33.200 --> 0:36:35.520
<v Speaker 1>get cast in things that I would never have a

0:36:35.600 --> 0:36:39.120
<v Speaker 1>chance of ever being cast as. Uh you know, I

0:36:39.120 --> 0:36:40.960
<v Speaker 1>mean there's no way there would have ever cast me

0:36:41.000 --> 0:36:45.080
<v Speaker 1>as Batman. Yeah, and it's true. So as a perfect example,

0:36:45.120 --> 0:36:47.600
<v Speaker 1>I'm sitting in between Kevin Conroy and bless him and

0:36:47.640 --> 0:36:50.400
<v Speaker 1>Mark Hamill as we're doing Batman Beyond, and I just

0:36:50.520 --> 0:36:52.920
<v Speaker 1>never would have had that opportunity if it was all

0:36:53.000 --> 0:36:57.719
<v Speaker 1>live action. I just I just the kind of the hey,

0:36:57.760 --> 0:36:59.760
<v Speaker 1>it's all gonna be mo cap in the future is great,

0:36:59.800 --> 0:37:02.919
<v Speaker 1>but it's also like man, it's you know, I got

0:37:03.040 --> 0:37:04.839
<v Speaker 1>I used to get to play superheroes all the time,

0:37:04.840 --> 0:37:07.120
<v Speaker 1>and now I might not be able to anymore because

0:37:07.600 --> 0:37:09.799
<v Speaker 1>now it also has to match how you look. And

0:37:09.840 --> 0:37:12.840
<v Speaker 1>that's that's a kind of a difference that that's happening

0:37:12.920 --> 0:37:16.319
<v Speaker 1>in the in the world of mo cap Um. I

0:37:16.320 --> 0:37:18.880
<v Speaker 1>think they'll always be animation. I think there will always

0:37:18.880 --> 0:37:23.000
<v Speaker 1>be an animation. And the fact that you're able to

0:37:23.000 --> 0:37:25.960
<v Speaker 1>to work on something like Batman Beyond with those legends

0:37:26.640 --> 0:37:31.400
<v Speaker 1>rest in peace, Keim conra i am ah and and

0:37:31.480 --> 0:37:34.160
<v Speaker 1>and then you know, bring it maybe more to center

0:37:34.239 --> 0:37:36.320
<v Speaker 1>just shows you that you've got range as an actor.

0:37:36.360 --> 0:37:38.800
<v Speaker 1>You know, I would I would, you know, But motion

0:37:38.880 --> 0:37:45.200
<v Speaker 1>capture listen, I would say the majority of motion capture

0:37:45.239 --> 0:37:47.960
<v Speaker 1>work that I've seen out there is in the realm

0:37:48.120 --> 0:37:55.239
<v Speaker 1>of uh monsters. Fine to see um creatures, especially creature movement. Right,

0:37:55.320 --> 0:37:58.080
<v Speaker 1>So one of the things one of the auditions I

0:37:58.120 --> 0:38:02.480
<v Speaker 1>had to do for Call of Duty was movement. Um.

0:38:02.640 --> 0:38:06.600
<v Speaker 1>I've forgotten the guy's name, is it Richard Dorton. Anyway,

0:38:06.640 --> 0:38:09.880
<v Speaker 1>he's a motion capture actor but also does motion capture classes.

0:38:11.400 --> 0:38:14.840
<v Speaker 1>That's interesting. Yeah, and so if you look at his website,

0:38:14.840 --> 0:38:18.000
<v Speaker 1>you'll see he talks a lot about at least for

0:38:18.480 --> 0:38:21.400
<v Speaker 1>work like that, the craft of the actor is in

0:38:21.440 --> 0:38:25.080
<v Speaker 1>the silhouette, right, Yeah, it's it's it's in using your

0:38:25.120 --> 0:38:28.719
<v Speaker 1>body to convey as much as you possibly can, because yes,

0:38:28.760 --> 0:38:32.320
<v Speaker 1>they'll capture an the motion capture. Yeah, the fidelity is great,

0:38:32.480 --> 0:38:35.279
<v Speaker 1>but you've got to give I've heard I heard it

0:38:35.360 --> 0:38:37.600
<v Speaker 1>said on a few times on the Call of duty set.

0:38:38.200 --> 0:38:41.920
<v Speaker 1>Just make sure that you're giving enough to the animation

0:38:41.920 --> 0:38:45.319
<v Speaker 1>direct there's another director by the way, the animation at

0:38:45.360 --> 0:38:48.680
<v Speaker 1>least three make sure that the animation you're giving enough

0:38:48.719 --> 0:38:52.560
<v Speaker 1>to animation in terms of how you're moving. So one

0:38:52.600 --> 0:38:54.680
<v Speaker 1>of the auditions I did for them was with a rifle,

0:38:55.080 --> 0:38:58.480
<v Speaker 1>so I had to show them that, Um, you know,

0:38:58.560 --> 0:39:01.759
<v Speaker 1>there's a big difference between can hold a gun like this,

0:39:02.560 --> 0:39:04.560
<v Speaker 1>right or you know they typically hold them down here.

0:39:04.960 --> 0:39:08.319
<v Speaker 1>But then what plays a lot more on camera? Occasionally

0:39:08.360 --> 0:39:10.960
<v Speaker 1>you don't want to go to be movie, but it's

0:39:11.280 --> 0:39:13.759
<v Speaker 1>it's to bring your it's to bring you see the difference. Yeah,

0:39:14.120 --> 0:39:17.839
<v Speaker 1>here can be here. Yeah, of course of course that

0:39:18.320 --> 0:39:21.319
<v Speaker 1>you don't can't do that all the time, right, That

0:39:22.000 --> 0:39:25.320
<v Speaker 1>plays way more and sells way more of what's going

0:39:25.400 --> 0:39:29.200
<v Speaker 1>on than than just you know, having a more neutral,

0:39:29.760 --> 0:39:34.440
<v Speaker 1>neutral body. So so yeah, there's also yeah for the animal,

0:39:34.480 --> 0:39:36.680
<v Speaker 1>for the stuff you're talking about, kind of the animals

0:39:36.880 --> 0:39:41.080
<v Speaker 1>and and the creatures. And it almost seems like, I

0:39:41.239 --> 0:39:43.520
<v Speaker 1>don't know, it's a weird correlation, but it almost seems

0:39:43.560 --> 0:39:46.759
<v Speaker 1>like interpretive dance where it's kind of you're trying to

0:39:46.840 --> 0:39:50.160
<v Speaker 1>convey the spirit of this animal and the movements of

0:39:50.160 --> 0:39:53.960
<v Speaker 1>this animal or creature or whatever, and maybe sometimes you

0:39:54.000 --> 0:39:57.279
<v Speaker 1>have no dialogue. So there is something along the lines

0:39:57.320 --> 0:40:01.239
<v Speaker 1>of mine isn't right, but it's it's again, it's the

0:40:01.320 --> 0:40:05.480
<v Speaker 1>technology is creating new types of acting, which I think

0:40:05.560 --> 0:40:07.960
<v Speaker 1>is something that's very interesting. Well, it's your voice in

0:40:08.000 --> 0:40:11.759
<v Speaker 1>your body, and you know, I it's just very very

0:40:11.760 --> 0:40:13.680
<v Speaker 1>interesting all the way around. Now, there is one thing

0:40:13.920 --> 0:40:15.600
<v Speaker 1>I would like to talk about, and again I don't

0:40:15.680 --> 0:40:17.360
<v Speaker 1>I don't mean to put you on the spot, but

0:40:17.440 --> 0:40:22.560
<v Speaker 1>there's been a lot of talk about how video games are.

0:40:22.960 --> 0:40:26.440
<v Speaker 1>They're getting to be huge business. They're making hundreds of millions,

0:40:26.440 --> 0:40:30.479
<v Speaker 1>if not billions of dollars, and the actors are not. Uh, now,

0:40:31.160 --> 0:40:33.240
<v Speaker 1>is there is I mean, do you have a feeling

0:40:33.239 --> 0:40:35.040
<v Speaker 1>about that where you're you're putting your heart and soul

0:40:35.080 --> 0:40:36.960
<v Speaker 1>into something and the company's making a ton of ton

0:40:37.000 --> 0:40:38.759
<v Speaker 1>of money, and a lot of times the actors are not.

0:40:39.360 --> 0:40:42.000
<v Speaker 1>I wouldn't say they're not fairly compensated, because you know,

0:40:42.120 --> 0:40:44.120
<v Speaker 1>you go in, you go into a contract knowing which

0:40:44.120 --> 0:40:47.239
<v Speaker 1>you're going to be paid, but but you do. But

0:40:47.400 --> 0:40:53.319
<v Speaker 1>there is certainly a the world of it's getting it's

0:40:53.360 --> 0:40:57.360
<v Speaker 1>getting to be bigger business. Is there a time where

0:40:57.400 --> 0:41:01.360
<v Speaker 1>we need as actors to renegotiate what's going on because

0:41:01.600 --> 0:41:05.839
<v Speaker 1>there's so much back end to these video games nowadays. Um, well,

0:41:05.880 --> 0:41:07.600
<v Speaker 1>I think that they are. I think that's just a

0:41:07.920 --> 0:41:12.320
<v Speaker 1>process of evolution each year. I don't know how often, um,

0:41:13.640 --> 0:41:15.960
<v Speaker 1>because it would be this the sag after right, I

0:41:16.000 --> 0:41:20.960
<v Speaker 1>don't know how often they have that master contract renegotiation.

0:41:21.080 --> 0:41:24.839
<v Speaker 1>But um, I think it's fairly frequent. And they tried.

0:41:24.920 --> 0:41:28.000
<v Speaker 1>I'm sure, I'm not I'm not speaking on their behalf.

0:41:28.040 --> 0:41:30.399
<v Speaker 1>You'd imagine that you you try to be on top

0:41:30.440 --> 0:41:34.880
<v Speaker 1>of trends, um as much as possible. Um. You know,

0:41:34.920 --> 0:41:36.640
<v Speaker 1>at the end of the day, the unions there to

0:41:36.680 --> 0:41:42.240
<v Speaker 1>provide a basic agreement that is the kind of the floor. Um,

0:41:42.239 --> 0:41:47.440
<v Speaker 1>and you're protected in in in that instance instance. Um,

0:41:47.480 --> 0:41:49.279
<v Speaker 1>you know, as as as as it relates to like

0:41:49.840 --> 0:41:54.400
<v Speaker 1>the box office or the growth of the revenues and

0:41:54.719 --> 0:41:58.319
<v Speaker 1>that the game is making versus your pay. It's I mean,

0:41:59.120 --> 0:42:01.600
<v Speaker 1>the only advice I've gotten and that I could give

0:42:01.719 --> 0:42:05.640
<v Speaker 1>is like you just try to get the best manager

0:42:05.920 --> 0:42:10.399
<v Speaker 1>or agent or both and attorney that you can that

0:42:10.600 --> 0:42:16.520
<v Speaker 1>understands this realm. You know, that's the key going into it. Um,

0:42:16.760 --> 0:42:19.920
<v Speaker 1>especially if it's motion capture. If it's motion capture, it's

0:42:19.920 --> 0:42:23.440
<v Speaker 1>a little bit more than voice. Are they capturing your likeness?

0:42:23.760 --> 0:42:26.239
<v Speaker 1>Is it you? Is it you that's you know, going

0:42:26.280 --> 0:42:28.920
<v Speaker 1>to be on the poster or you that's going to

0:42:29.000 --> 0:42:31.960
<v Speaker 1>be the character model for the game. You've got to

0:42:32.000 --> 0:42:35.080
<v Speaker 1>do your research. And then I am curious, is there

0:42:35.120 --> 0:42:40.480
<v Speaker 1>a bump in pay when they are using your likeness? Ah?

0:42:40.520 --> 0:42:43.600
<v Speaker 1>Well that's all negotiated in the in the beginning, right,

0:42:43.680 --> 0:42:48.600
<v Speaker 1>So there's no I don't know the sag after a

0:42:48.760 --> 0:42:51.400
<v Speaker 1>thing well enough, but like because I know there's like

0:42:51.480 --> 0:42:55.120
<v Speaker 1>stunt bumps and over time and you know these types

0:42:55.160 --> 0:42:58.960
<v Speaker 1>of things which are which are catered for. Um, yeah,

0:42:58.960 --> 0:43:01.360
<v Speaker 1>I don't know about that. UM, I think it just

0:43:01.480 --> 0:43:03.640
<v Speaker 1>that's all kind of has to be thought about up front.

0:43:03.719 --> 0:43:08.920
<v Speaker 1>Really representation, it's not just good it's not just good representation.

0:43:09.160 --> 0:43:14.880
<v Speaker 1>It's representation by people to understand video games. Yes, and

0:43:14.920 --> 0:43:18.080
<v Speaker 1>the world and where it's going in the world. And yeah,

0:43:18.480 --> 0:43:20.399
<v Speaker 1>and by the way, all the other deals that are

0:43:20.400 --> 0:43:23.200
<v Speaker 1>out there, you know, I mean, you know, it's helpful

0:43:23.320 --> 0:43:27.680
<v Speaker 1>to but most you know, most voice agencies and most

0:43:27.760 --> 0:43:32.640
<v Speaker 1>film and TV agencies will have um share that information internally.

0:43:32.680 --> 0:43:35.400
<v Speaker 1>So if someone is lucky privilege enough to book a

0:43:35.480 --> 0:43:39.239
<v Speaker 1>video game, they'll get the person from the agency or

0:43:39.239 --> 0:43:42.880
<v Speaker 1>the management company who's most familiar with those deals to

0:43:43.040 --> 0:43:45.600
<v Speaker 1>chime in as well as as well as with the attorne.

0:43:45.680 --> 0:43:48.520
<v Speaker 1>There's somebody who focuses on that, right, Yeah, and you

0:43:48.600 --> 0:43:51.440
<v Speaker 1>as an actor, you really have to just you know,

0:43:51.880 --> 0:43:55.680
<v Speaker 1>rely rely upon that, yeah, and then make it, make

0:43:55.719 --> 0:43:57.840
<v Speaker 1>it make a choice. You're committing. It's going to be

0:43:57.880 --> 0:44:00.680
<v Speaker 1>a two to three year commitment. Are you going to

0:44:00.760 --> 0:44:04.279
<v Speaker 1>be in a huff in twelve months time from now? Uh?

0:44:04.800 --> 0:44:06.680
<v Speaker 1>You know? Or or are you? Are you? You are?

0:44:06.680 --> 0:44:08.279
<v Speaker 1>We good to go and you've just got to be

0:44:09.520 --> 0:44:11.439
<v Speaker 1>you know, get the best deal. But you can and

0:44:12.400 --> 0:44:15.360
<v Speaker 1>I'm in let's do it. This has been so informative.

0:44:25.520 --> 0:44:27.480
<v Speaker 1>We are now if you don't mind, if you would

0:44:27.520 --> 0:44:31.560
<v Speaker 1>join us in playing our weekly game. Yes, are you ready? Are?

0:44:31.600 --> 0:44:34.000
<v Speaker 1>We play a wonderful game called Across the Garden as

0:44:34.000 --> 0:44:37.480
<v Speaker 1>our wonderful Listener. We like to keep it singular because

0:44:37.480 --> 0:44:39.279
<v Speaker 1>then if we have more than one, we're just it's

0:44:39.280 --> 0:44:42.440
<v Speaker 1>a bonus. But our wonderful Listener loves to Here is

0:44:42.480 --> 0:44:44.120
<v Speaker 1>our across the Garden where, of course we are playing

0:44:44.120 --> 0:44:47.400
<v Speaker 1>once again Ricky and Mocha the wonderful mice, trying to

0:44:47.440 --> 0:44:50.719
<v Speaker 1>make it across the garden, uh and encountering other woodland

0:44:50.719 --> 0:44:54.400
<v Speaker 1>creatures along the way. And we bring in an amateur

0:44:54.480 --> 0:44:56.640
<v Speaker 1>voice over actor every week and give them a shot.

0:44:56.680 --> 0:44:58.759
<v Speaker 1>And then we're gonna take all these pieces every week

0:44:58.760 --> 0:45:00.759
<v Speaker 1>with the amateur and we're gonna have all animated, so

0:45:00.760 --> 0:45:02.760
<v Speaker 1>everybody gets a little chance to be in their own carptoon.

0:45:02.800 --> 0:45:04.799
<v Speaker 1>It's a ton of fun we really enjoy. We've got

0:45:04.800 --> 0:45:07.239
<v Speaker 1>wonderful actors like you who who will join us on

0:45:07.280 --> 0:45:12.400
<v Speaker 1>this journey, and our guest today who we can bring in. Hello,

0:45:12.920 --> 0:45:16.719
<v Speaker 1>Hello are you Jacob? I am Hi Jacob. This is

0:45:17.200 --> 0:45:20.160
<v Speaker 1>Jacob Stone. Now you're an actor, singer, voice over artist

0:45:20.280 --> 0:45:23.839
<v Speaker 1>and teacher. Um and you live in sale A, mass

0:45:23.880 --> 0:45:28.759
<v Speaker 1>You live in my old near my old, which is

0:45:29.000 --> 0:45:32.839
<v Speaker 1>very cool. I've still always wanted to do Halloween in Salem, Massachusetts.

0:45:33.080 --> 0:45:37.520
<v Speaker 1>So cool. It's it's time, I will tell you, Jacob,

0:45:37.560 --> 0:45:39.120
<v Speaker 1>are you ready to join us this week to play

0:45:39.160 --> 0:45:41.719
<v Speaker 1>Across the Garden? I'm ready to go. Let's do it.

0:45:41.880 --> 0:45:44.200
<v Speaker 1>You are going to be playing with the the amazing

0:45:44.440 --> 0:45:51.600
<v Speaker 1>Neil Ellis who uh we we think you're amazing. Uh

0:45:51.760 --> 0:45:56.040
<v Speaker 1>so yes is from the Call of Duty franchise. And

0:45:56.080 --> 0:46:00.160
<v Speaker 1>we are going to once again be playing Across the Guard.

0:46:00.200 --> 0:46:04.279
<v Speaker 1>And I will be Ricky as always. Uh, Christie will

0:46:04.280 --> 0:46:06.360
<v Speaker 1>be Mocha. And then we we've got some other people

0:46:06.360 --> 0:46:08.960
<v Speaker 1>coming down. We've got Sergeant Smythe and we've got Private Johnson.

0:46:08.960 --> 0:46:11.360
<v Speaker 1>Everyone has their roles. I will be reading all the

0:46:11.440 --> 0:46:13.920
<v Speaker 1>stage direction as well. And let's jump into it. If

0:46:13.960 --> 0:46:17.319
<v Speaker 1>everybody remembers last time well as always, Ricky Mocha can't

0:46:17.360 --> 0:46:20.040
<v Speaker 1>seem to get to the damn mall, But here we

0:46:20.120 --> 0:46:23.920
<v Speaker 1>are finally, so fade in exterior mall, continuous and noticeably shabby.

0:46:23.920 --> 0:46:27.160
<v Speaker 1>Mochin Ricky Stairrup at the Giant entrance to the mall. Well,

0:46:27.640 --> 0:46:30.919
<v Speaker 1>we did it after the trials and tribulations were finally here,

0:46:31.640 --> 0:46:35.439
<v Speaker 1>aren't you grateful? If one more thing gets in our way,

0:46:35.719 --> 0:46:39.480
<v Speaker 1>I'm gonna cut a bit. That's fair enough. Just as

0:46:39.480 --> 0:46:43.120
<v Speaker 1>they take a step towards the door, a voice, who

0:46:43.160 --> 0:46:47.000
<v Speaker 1>goes there? Where's my blade? Ricky Moca look up to

0:46:47.000 --> 0:46:49.800
<v Speaker 1>find Sergeant smythe a chipmunk and a British Bobby's uniform

0:46:49.840 --> 0:46:53.120
<v Speaker 1>standing on a small makeshift parapet. We we just want

0:46:53.160 --> 0:46:56.160
<v Speaker 1>to get to the mall and I just want I

0:46:56.160 --> 0:46:58.279
<v Speaker 1>got a whole of day at Broughton. But that don't

0:46:58.320 --> 0:47:01.560
<v Speaker 1>schedule ever? Is it? Mit? A beat? Sergeant Smith looks

0:47:01.560 --> 0:47:05.120
<v Speaker 1>over his right. Is it another chipmunk with the clipmore

0:47:05.200 --> 0:47:10.080
<v Speaker 1>pops up mosa? What is scheduled? Uh? We have teen

0:47:10.120 --> 0:47:13.120
<v Speaker 1>crumpets at noon, heard picking at one and a memory

0:47:13.200 --> 0:47:16.279
<v Speaker 1>vroge around near Piccadilly at two. Sergeants By turns and

0:47:16.320 --> 0:47:18.799
<v Speaker 1>drops the accent. What does that mean? Johnson drops it

0:47:18.840 --> 0:47:23.160
<v Speaker 1>as well. I really don't know, sir. A beat? Sir?

0:47:23.480 --> 0:47:25.640
<v Speaker 1>Why do we need to put on the accent because

0:47:25.680 --> 0:47:28.120
<v Speaker 1>it matches the clothes and these were the only uniforms

0:47:28.160 --> 0:47:31.000
<v Speaker 1>they had left, I know, but I don't know what

0:47:31.040 --> 0:47:35.200
<v Speaker 1>any of the words mean neither. What's her actual schedule.

0:47:36.160 --> 0:47:39.439
<v Speaker 1>We're standing on this balcony saying, hold, who goes there

0:47:39.719 --> 0:47:42.759
<v Speaker 1>until one? And then we can have some lunch. That's

0:47:42.840 --> 0:47:46.439
<v Speaker 1>what it says. Well, it says bite of spotted dick,

0:47:46.800 --> 0:47:50.640
<v Speaker 1>but I think it just means lunch. Dude. God, let's

0:47:50.640 --> 0:47:53.120
<v Speaker 1>hope that's all it means. Back on Rickey and Mocha,

0:47:53.520 --> 0:47:56.960
<v Speaker 1>Why does everyone start conversations with us and then forget

0:47:57.160 --> 0:47:59.960
<v Speaker 1>that we are here? That's a it's a fair question.

0:48:00.800 --> 0:48:04.080
<v Speaker 1>They noticed him again, forgot you were here? Why were

0:48:04.120 --> 0:48:06.560
<v Speaker 1>you coming here again? We're just going to the mall.

0:48:07.040 --> 0:48:11.319
<v Speaker 1>I think that's a loud roy. We've let everyone else in, Sir.

0:48:12.320 --> 0:48:14.080
<v Speaker 1>Do you think they just stuck us out here to

0:48:14.120 --> 0:48:17.600
<v Speaker 1>get rid of us? I mean, we don't really do anything.

0:48:18.120 --> 0:48:20.400
<v Speaker 1>I know what you mean. I mean, I'm not even

0:48:20.960 --> 0:48:24.399
<v Speaker 1>technically a police officer. I got laid up my job

0:48:24.400 --> 0:48:26.920
<v Speaker 1>as a motivational calendar model and I just kind of

0:48:27.080 --> 0:48:32.040
<v Speaker 1>fell into this. You. I'm not really sure. I got

0:48:32.040 --> 0:48:34.640
<v Speaker 1>a nasty bump on the head and woke up here yesterday.

0:48:35.000 --> 0:48:38.400
<v Speaker 1>I'm pretty sure someone somewhere is looking for me just

0:48:38.440 --> 0:48:41.560
<v Speaker 1>throw up their hands. Okay, we're just gonna go in. Okay,

0:48:41.360 --> 0:48:44.880
<v Speaker 1>I I am not asking anymore. We are going to go. Yeah,

0:48:45.000 --> 0:48:48.960
<v Speaker 1>that's fine. The door's open. Ricky Moka walking in them all.

0:48:49.560 --> 0:48:56.360
<v Speaker 1>So no memories at all. I've always been a chipmunk.

0:48:57.080 --> 0:48:59.640
<v Speaker 1>That's a fair back. The rest is kind of a blur,

0:49:00.840 --> 0:49:04.880
<v Speaker 1>the walk, get into the ball, fade out. That was great.

0:49:06.000 --> 0:49:13.080
<v Speaker 1>Oh that was funny so much. I love Jacob, Jacob.

0:49:13.160 --> 0:49:15.720
<v Speaker 1>That was amazing. I've got to say for Sergeant Smythe

0:49:16.040 --> 0:49:18.319
<v Speaker 1>I never would have played him that intense, and I

0:49:18.400 --> 0:49:21.359
<v Speaker 1>loved it. I love just the background. You can tell

0:49:21.400 --> 0:49:25.840
<v Speaker 1>there's a background that was nuts. And then Jacob steps up. Jacob,

0:49:25.920 --> 0:49:27.920
<v Speaker 1>I have to ask, are you going to be entering

0:49:27.960 --> 0:49:31.040
<v Speaker 1>our contest? Absolutely i am. I'm always looking for a

0:49:31.040 --> 0:49:36.920
<v Speaker 1>new opportunity. We are talented. Finally tell you the dates.

0:49:37.400 --> 0:49:42.200
<v Speaker 1>No purchase necessary. Can submit your entry at i Hear

0:49:42.320 --> 0:49:46.680
<v Speaker 1>Voices at i heart radio dot com between January nine

0:49:46.760 --> 0:49:49.800
<v Speaker 1>and February nine. Entries will be judged. The contest is

0:49:49.840 --> 0:49:52.120
<v Speaker 1>open to legal residents of the United States who are

0:49:52.160 --> 0:49:55.040
<v Speaker 1>eighteen and older, and we will post official rules for

0:49:55.080 --> 0:49:57.799
<v Speaker 1>complete details as we get closer to the start. We're

0:49:57.960 --> 0:50:01.239
<v Speaker 1>very excited. So Jacob, you've got to join because you

0:50:01.280 --> 0:50:04.080
<v Speaker 1>are very talented. You gotta put in this submission. Also,

0:50:04.160 --> 0:50:06.480
<v Speaker 1>where can people find you? If they're looking for you,

0:50:06.480 --> 0:50:09.600
<v Speaker 1>you can find me on social media. I'm on Facebook, uh,

0:50:09.880 --> 0:50:13.160
<v Speaker 1>Instagram and TikTok all at the same handle at Jacob

0:50:13.160 --> 0:50:16.200
<v Speaker 1>stone Actor. That's j A k O B. That's awesome.

0:50:16.239 --> 0:50:18.879
<v Speaker 1>Thank you so much. We are really looking forward to

0:50:18.920 --> 0:50:22.520
<v Speaker 1>your submission, Jacob. And you never know if somebody's got

0:50:22.640 --> 0:50:25.960
<v Speaker 1>to win. And uh, we're gonna, like Christie likes to say,

0:50:25.960 --> 0:50:28.160
<v Speaker 1>we're giving your big break. I like to say we're

0:50:28.239 --> 0:50:30.560
<v Speaker 1>cracking the door open. But either way, it's probably gonna

0:50:30.600 --> 0:50:34.319
<v Speaker 1>be somewhere in the middle. Um. So thank you so

0:50:34.400 --> 0:50:36.239
<v Speaker 1>much for joining us, Jacob. We appreciate it and we

0:50:36.239 --> 0:50:38.799
<v Speaker 1>cannot wait for your submission. Thank you so much for

0:50:38.800 --> 0:50:43.240
<v Speaker 1>having me. Really bye Jacob, by Jacob, everybody, Neil, thank

0:50:43.320 --> 0:50:45.959
<v Speaker 1>you too. That's I mean, isn't it fun to see

0:50:46.000 --> 0:50:49.200
<v Speaker 1>new people like getting getting their start? I love it.

0:50:49.200 --> 0:50:52.040
<v Speaker 1>It's wonderful and it's um it doesn't take much. You

0:50:52.080 --> 0:50:55.040
<v Speaker 1>know you just did you guys write this? I write

0:50:55.080 --> 0:50:59.960
<v Speaker 1>I write him every week. Yeah, the writer he's amazing, fantastic,

0:51:00.080 --> 0:51:01.840
<v Speaker 1>lucky enough to write. I've written for a lot of

0:51:01.840 --> 0:51:03.440
<v Speaker 1>the animated series that I was on. I wrote for

0:51:03.440 --> 0:51:07.600
<v Speaker 1>Transformers and for Yeah. I wrote ThunderCats teen Titans Go

0:51:07.800 --> 0:51:09.720
<v Speaker 1>and Thunder Your Cats and a whole bunch of different

0:51:09.719 --> 0:51:13.680
<v Speaker 1>thread Well, that was well, good luck. I was incredible.

0:51:13.680 --> 0:51:15.040
<v Speaker 1>It was a lot of fun. Thank you, Thank you.

0:51:15.120 --> 0:51:17.120
<v Speaker 1>We're so happy to have you here. Everybody where? Can

0:51:17.160 --> 0:51:22.759
<v Speaker 1>people find you? I'm on Instagram? Uh and TikTok now, yeah,

0:51:22.920 --> 0:51:28.200
<v Speaker 1>TikTok Neil, what do you do on TikTok? I put

0:51:28.280 --> 0:51:30.400
<v Speaker 1>up a couple of things on there. I am gonna do.

0:51:31.520 --> 0:51:35.040
<v Speaker 1>I think I'll do Uh. I'm a little soap video

0:51:35.080 --> 0:51:41.440
<v Speaker 1>probably for Christmas. But yeah, Instagram is Neil Underscore ellis

0:51:42.239 --> 0:51:45.120
<v Speaker 1>until I get my hands on Neil Ellis. Uh. And

0:51:45.160 --> 0:51:50.600
<v Speaker 1>then TikTok is Neil Underscore Underscore Ellis, which is spelled

0:51:51.239 --> 0:51:54.040
<v Speaker 1>e L L. I see. And that's just until you

0:51:54.040 --> 0:51:56.759
<v Speaker 1>can get your hands on Neil Underscore Ellis. I know what.

0:51:56.840 --> 0:51:59.440
<v Speaker 1>Here's the thing is, I did I did? I did?

0:51:59.480 --> 0:52:02.360
<v Speaker 1>I had Neil Allen. Nobody took it right, Yeah, I

0:52:02.480 --> 0:52:06.000
<v Speaker 1>had it. I don't know what pressed I think I

0:52:06.000 --> 0:52:08.359
<v Speaker 1>can called the birthday wrong. But basically it was like,

0:52:08.440 --> 0:52:11.560
<v Speaker 1>you can't post anything, and I was like no, I

0:52:11.680 --> 0:52:15.799
<v Speaker 1>was like, delete it. I deleted that and then I

0:52:15.840 --> 0:52:17.560
<v Speaker 1>told my friend. He was like, why did you do that?

0:52:17.600 --> 0:52:19.680
<v Speaker 1>You could have changed that. I was like, let's go back,

0:52:19.719 --> 0:52:22.719
<v Speaker 1>going in all register against Neil Ellis. Sorry, it's gonna

0:52:22.719 --> 0:52:29.160
<v Speaker 1>take thirty days. Wow, you got played by thee by myself.

0:52:29.520 --> 0:52:34.319
<v Speaker 1>Happens all the time. Oh, thank you for joining us,

0:52:34.400 --> 0:52:36.920
<v Speaker 1>and of course called thank you so much. Modern Warfare

0:52:36.920 --> 0:52:41.719
<v Speaker 1>two was scheduled. It's got PlayStation five, PlayStation four, Xbox,

0:52:41.880 --> 0:52:45.480
<v Speaker 1>Xbox one, PC, dot Net, Steam, and it was all

0:52:45.480 --> 0:52:48.760
<v Speaker 1>released on October UM. And if you're any type of gamer,

0:52:48.760 --> 0:52:50.720
<v Speaker 1>I'm sure you've already gotten it. But if you haven't,

0:52:51.080 --> 0:52:53.280
<v Speaker 1>go get it because it is. It is an immersive world.

0:52:53.280 --> 0:52:55.239
<v Speaker 1>You're not gonna want to leave. It is a pretty

0:52:55.280 --> 0:52:58.920
<v Speaker 1>amazing thing, especially if first person shooters aren't your thing.

0:52:59.160 --> 0:53:01.600
<v Speaker 1>You know, if you're like I don't normally do that stuff,

0:53:01.920 --> 0:53:04.080
<v Speaker 1>check this one out because there's a lot going on

0:53:04.200 --> 0:53:06.799
<v Speaker 1>between the characters. That's a lot of fun as well.

0:53:06.920 --> 0:53:09.239
<v Speaker 1>Oh I love that again. It's a movie that you

0:53:09.239 --> 0:53:11.759
<v Speaker 1>get to control. Sign me up. Just take away nine

0:53:11.760 --> 0:53:13.520
<v Speaker 1>of the buttons and I'm there you and need Well,

0:53:13.560 --> 0:53:15.560
<v Speaker 1>we're gonna go and play a point and click rumance

0:53:15.520 --> 0:53:18.479
<v Speaker 1>st after this. Right there you go. I would love

0:53:18.520 --> 0:53:21.160
<v Speaker 1>to do that. I'm telling you. Thank you so much, Neil.

0:53:21.200 --> 0:53:24.319
<v Speaker 1>I really appreciate it. And uh yeah, please everybody go

0:53:24.360 --> 0:53:27.680
<v Speaker 1>follow Neil because this is some pretty incredible stuff. Thank

0:53:27.719 --> 0:53:30.879
<v Speaker 1>you for joining us. Yeah, man, thanks both Christy, thank

0:53:30.880 --> 0:53:33.239
<v Speaker 1>you all for your time. I really appreciate it. Good luck. Now,

0:53:34.120 --> 0:53:37.000
<v Speaker 1>like two guys, both of you, yeah, both of you.

0:53:37.040 --> 0:53:42.839
<v Speaker 1>Thank you. Wow. What a kind of a uh look

0:53:42.880 --> 0:53:44.759
<v Speaker 1>into the I mean a more and more not to

0:53:44.840 --> 0:53:46.799
<v Speaker 1>use this word again, but a more immersive look into

0:53:46.800 --> 0:53:50.200
<v Speaker 1>an immersive world. It's just it's such every time a

0:53:50.239 --> 0:53:52.879
<v Speaker 1>new technology comes out, there's a whole new type of

0:53:53.320 --> 0:53:56.640
<v Speaker 1>acting that pops up around it. And so this whole

0:53:56.640 --> 0:53:59.560
<v Speaker 1>thing was really amazing. Well it's like what you say

0:53:59.640 --> 0:54:03.279
<v Speaker 1>to where this is not going anywhere, and um, you know,

0:54:03.320 --> 0:54:06.839
<v Speaker 1>I think it's going to be the norm. And you know,

0:54:07.120 --> 0:54:11.480
<v Speaker 1>what we know, uh is already outdated, right, Like everything

0:54:11.520 --> 0:54:14.680
<v Speaker 1>that we've done with reporting to the actual studio is

0:54:14.719 --> 0:54:17.279
<v Speaker 1>now outdated in that now you just use zoom and

0:54:17.320 --> 0:54:21.440
<v Speaker 1>you just home from home, and the market in voice

0:54:21.480 --> 0:54:25.000
<v Speaker 1>acting is always changing and if you're genuinely interested in it.

0:54:25.080 --> 0:54:27.200
<v Speaker 1>I'm just happy that our podcast has the best guest

0:54:27.640 --> 0:54:31.200
<v Speaker 1>because we really do get sort of a behind the

0:54:31.239 --> 0:54:34.600
<v Speaker 1>scenes look at exactly how this goes down. I learned

0:54:34.680 --> 0:54:38.279
<v Speaker 1>so much today. I'd be happy Betty came on and um,

0:54:38.760 --> 0:54:40.840
<v Speaker 1>who knows, smoke Cap maybe should be a part of

0:54:40.840 --> 0:54:42.920
<v Speaker 1>the contest challenges. I don't know. I don't know. I

0:54:42.960 --> 0:54:44.799
<v Speaker 1>don't even know how we would do that, because it's

0:54:44.840 --> 0:54:47.279
<v Speaker 1>so you know, let's get through this first one. Yeah,

0:54:47.360 --> 0:54:50.200
<v Speaker 1>maybe we should, and then in the future you never

0:54:50.239 --> 0:54:52.440
<v Speaker 1>know what what Contest two or three is going to

0:54:52.480 --> 0:54:56.200
<v Speaker 1>be like. But yes we are, as we're saying we can.

0:54:56.239 --> 0:54:59.200
<v Speaker 1>We're finally talking about the contest in actuality. I mean

0:54:59.320 --> 0:55:01.920
<v Speaker 1>like actual specifics of dates and stuff you can do.

0:55:02.000 --> 0:55:04.360
<v Speaker 1>So we will have far more on that in the future.

0:55:04.560 --> 0:55:06.200
<v Speaker 1>And we can't just say it's a thing down the line.

0:55:06.239 --> 0:55:10.120
<v Speaker 1>It's actually happening, everybody, It's actually happening. We can't wait.

0:55:10.200 --> 0:55:12.960
<v Speaker 1>It's going to be everywhere. We are going to find

0:55:13.400 --> 0:55:17.239
<v Speaker 1>the next big voice actor in this country, we absolutely are.

0:55:17.360 --> 0:55:18.759
<v Speaker 1>We don't know who it's going to be what they're

0:55:18.800 --> 0:55:20.960
<v Speaker 1>gonna do. But we're going to find a colleague out

0:55:20.960 --> 0:55:23.719
<v Speaker 1>there amongst us. Uh, so we cannot wait. Thank you

0:55:23.800 --> 0:55:26.840
<v Speaker 1>all so much for joining us, for joining Christie in

0:55:26.960 --> 0:55:30.600
<v Speaker 1>her completely wherever she is in the world room, she

0:55:30.600 --> 0:55:32.120
<v Speaker 1>could be anywhere. She might be in Rome right now.

0:55:32.200 --> 0:55:34.879
<v Speaker 1>I don't know. She's not letting in Rome right now.

0:55:35.120 --> 0:55:37.919
<v Speaker 1>She's Louise, so you don't know. And I also don't

0:55:37.920 --> 0:55:40.160
<v Speaker 1>know who this Louise person is. If you do, somebody

0:55:40.160 --> 0:55:41.600
<v Speaker 1>new to the contact, that's all right, it is what

0:55:41.640 --> 0:55:44.239
<v Speaker 1>it is. Thank you everybody for joining us. We will

0:55:44.280 --> 0:55:46.840
<v Speaker 1>see you well here you listen to you whatever, Just

0:55:46.960 --> 0:55:48.480
<v Speaker 1>come back next time because it's gonna be a whole

0:55:48.480 --> 0:55:50.160
<v Speaker 1>lot of fun. And until then, if you think you

0:55:50.200 --> 0:55:51.799
<v Speaker 1>got what it takes to be one of us, put

0:55:51.800 --> 0:55:54.520
<v Speaker 1>your voices where your mouth is. Thanks everybody, I hear

0:55:54.600 --> 0:55:57.080
<v Speaker 1>voices as hosted by Wilfrid Ill and Christy Carlson Romano.

0:55:57.160 --> 0:55:59.960
<v Speaker 1>Executive produced by Wilfred Ill, Brendan Rooney, Amy Sugarman and

0:56:00.040 --> 0:56:02.480
<v Speaker 1>Vicky Ernst Chang. Our executive in charge of production is

0:56:02.560 --> 0:56:05.160
<v Speaker 1>Danielle Romo. Our producer is Lorraine Vera Weez and our

0:56:05.280 --> 0:56:08.799
<v Speaker 1>editor Slash engineer is Brian Burton, and that was my

0:56:08.840 --> 0:56:11.560
<v Speaker 1>announcer voice. Some side effects of listening to I Hear

0:56:11.640 --> 0:56:14.200
<v Speaker 1>Voices are sore abs from hilarity falling down the Coco

0:56:14.280 --> 0:56:17.320
<v Speaker 1>Melon rabbit hole, sneezing due to mass nostalgia, and hugs.

0:56:17.440 --> 0:56:19.560
<v Speaker 1>Follow I Hear Voices wherever you listen to podcasts so

0:56:19.560 --> 0:56:21.759
<v Speaker 1>you don't miss any of the amazing voices. Be sure

0:56:21.800 --> 0:56:23.960
<v Speaker 1>to follow us on Instagram and TikTok at I Hear

0:56:24.040 --> 0:56:26.520
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0:56:26.520 --> 0:56:29.640
<v Speaker 1>omegl Vine, lime Wire. Hey I'm a napster. Okay, well

0:56:29.680 --> 0:56:31.400
<v Speaker 1>let's teach you about the Internet. The who