1 00:00:00,160 --> 00:00:03,360 Speaker 1: Hi, Christie, Hey Will, how are you? I'm good? Why 2 00:00:03,400 --> 00:00:05,760 Speaker 1: are you back in the room of no color and 3 00:00:05,840 --> 00:00:08,119 Speaker 1: no paintings and no pictures. You're back in the room 4 00:00:08,160 --> 00:00:11,119 Speaker 1: of someone's holding you captive somewhere. You know, I don't 5 00:00:11,160 --> 00:00:14,960 Speaker 1: think it really looks that bad. I think I think 6 00:00:15,080 --> 00:00:18,800 Speaker 1: that I think clear when I don't have a bunch 7 00:00:18,800 --> 00:00:21,880 Speaker 1: of stuff behind me, much less a green screen. So 8 00:00:22,079 --> 00:00:26,439 Speaker 1: keeping it very neutral. Okay, Well, it's certainly okay, but 9 00:00:26,560 --> 00:00:30,200 Speaker 1: to be fair, baby steps because I actually should probably 10 00:00:30,200 --> 00:00:32,159 Speaker 1: sound proof of this. But it's also kind of a 11 00:00:32,200 --> 00:00:34,199 Speaker 1: guest room too, so I don't really have like the 12 00:00:34,240 --> 00:00:37,800 Speaker 1: perfect office yet. So it's but it's going well. I mean, 13 00:00:37,840 --> 00:00:40,680 Speaker 1: you know, I've I've just hosted my first housewarming party, 14 00:00:42,440 --> 00:00:45,920 Speaker 1: lash six year old birthday. It was a nightmare before 15 00:00:46,000 --> 00:00:50,440 Speaker 1: Christmas party. There was a scene I thought you, I 16 00:00:50,440 --> 00:00:52,080 Speaker 1: thought you're gonna say it was a nightmare, Like, how 17 00:00:52,120 --> 00:00:54,600 Speaker 1: did it go? It was a Nightmare's how it went? Yeah? 18 00:00:54,880 --> 00:00:58,200 Speaker 1: Oh no, no, it wasn't. I worked really hard at it, 19 00:00:58,240 --> 00:01:00,320 Speaker 1: which I should probably try to work more are on 20 00:01:00,760 --> 00:01:04,120 Speaker 1: soundproofing my office. But it was it was a really 21 00:01:04,120 --> 00:01:06,720 Speaker 1: lovely time for my little girl, and um, she's actually 22 00:01:07,280 --> 00:01:10,240 Speaker 1: birthday all So for what people don't know about you 23 00:01:10,360 --> 00:01:14,080 Speaker 1: is you for your kid's birthdays, you go all out. 24 00:01:14,280 --> 00:01:16,720 Speaker 1: You are like you've told, no, you've told. I mean 25 00:01:16,720 --> 00:01:18,800 Speaker 1: we've had this conversation and Brendan and I have had 26 00:01:18,800 --> 00:01:22,039 Speaker 1: this conversation where it's like, you don't do anything small 27 00:01:22,080 --> 00:01:25,520 Speaker 1: when it comes to your kid's birthday parties. Am I correct? Yeah? No? 28 00:01:25,760 --> 00:01:27,679 Speaker 1: I I mean I don't want to. I don't want 29 00:01:27,680 --> 00:01:30,319 Speaker 1: to brag. But idea, I why quite a lot of things, 30 00:01:30,440 --> 00:01:32,319 Speaker 1: and I have like a big vision. And so with 31 00:01:32,440 --> 00:01:35,399 Speaker 1: Nightmare before Christmas, I really needed to make sure before 32 00:01:35,400 --> 00:01:39,119 Speaker 1: we like lit the candle. I was like, are you sure, honey, 33 00:01:39,160 --> 00:01:41,280 Speaker 1: that this is your new like fixation because my daughter 34 00:01:41,280 --> 00:01:44,080 Speaker 1: gets really passionate and she was like she was like, no, no, 35 00:01:44,200 --> 00:01:46,000 Speaker 1: night wemb before Christmas. I love the movie and like 36 00:01:46,280 --> 00:01:49,960 Speaker 1: I love the movie too. So when you have this 37 00:01:50,000 --> 00:01:52,080 Speaker 1: like animated movie that you grew up with and you're 38 00:01:52,120 --> 00:01:55,560 Speaker 1: so passionate about, and you know, Wednesday Adams just came 39 00:01:55,560 --> 00:01:57,800 Speaker 1: out and Tim Burton is alive and well and the 40 00:01:57,840 --> 00:02:01,160 Speaker 1: aesthetic is very like on trend, I was like, let's 41 00:02:01,200 --> 00:02:03,640 Speaker 1: go for it, let's have fun, and I did. Ide 42 00:02:03,720 --> 00:02:06,400 Speaker 1: I wy a snake if you have you seen the 43 00:02:06,400 --> 00:02:09,560 Speaker 1: movie remember of course yeah, sure, of course there was 44 00:02:09,600 --> 00:02:12,840 Speaker 1: a snake that eats a tree. And I actually ordered 45 00:02:12,840 --> 00:02:16,160 Speaker 1: on Amazon like air conditioning, like circular pipe and like 46 00:02:17,080 --> 00:02:20,000 Speaker 1: Fabrick and like I will I will send you pictures. 47 00:02:20,040 --> 00:02:22,959 Speaker 1: But I'm went all out and I should probably be 48 00:02:23,240 --> 00:02:25,720 Speaker 1: soundproofing my studio, but here we are with no I 49 00:02:25,720 --> 00:02:28,919 Speaker 1: mean again, it's it's it's I'm it's not even about 50 00:02:28,919 --> 00:02:31,040 Speaker 1: the sound as much as the aesthetic of the look 51 00:02:31,080 --> 00:02:34,520 Speaker 1: you sound good. You just you can be in any town, USA, 52 00:02:34,600 --> 00:02:38,560 Speaker 1: any room USA right now. That might be a good thing. 53 00:02:38,919 --> 00:02:42,600 Speaker 1: I think exactly because if I go somewhere, you know, 54 00:02:42,760 --> 00:02:44,920 Speaker 1: I've heard you. I miss you too, But I've heard 55 00:02:44,960 --> 00:02:47,160 Speaker 1: your kid's birthday parties are so epic that, like you, 56 00:02:47,440 --> 00:02:49,360 Speaker 1: like even adults wanted like I can't why didn't you 57 00:02:49,360 --> 00:02:51,280 Speaker 1: invite me? Like why didn't you write me six year 58 00:02:51,280 --> 00:02:54,480 Speaker 1: old birthday party? You know? The parents, the parents did 59 00:02:54,639 --> 00:02:56,320 Speaker 1: have a good time. I think, like you can tell 60 00:02:56,320 --> 00:02:59,680 Speaker 1: one of parties good when how how quickly people text 61 00:02:59,760 --> 00:03:02,480 Speaker 1: you after the party? Right that makes sense? Or if 62 00:03:02,480 --> 00:03:04,600 Speaker 1: they text you at all? Thank you? And and like 63 00:03:05,000 --> 00:03:08,480 Speaker 1: us last night people got home and texted me right away, 64 00:03:08,520 --> 00:03:10,520 Speaker 1: so I was like, oh, this is a success for sure. 65 00:03:10,840 --> 00:03:13,520 Speaker 1: But it was honestly, like I piggyback off of my 66 00:03:13,639 --> 00:03:16,079 Speaker 1: children's birthday parties. So this was not only was it 67 00:03:16,160 --> 00:03:19,840 Speaker 1: a housewarming right with all of my Christmas decorations inside, 68 00:03:20,120 --> 00:03:22,480 Speaker 1: but then I had a purple Christmas tree outside and 69 00:03:22,639 --> 00:03:27,160 Speaker 1: everything else out there. Yeah. I mean, I'm just wondering, 70 00:03:27,360 --> 00:03:29,760 Speaker 1: So how much of it do you think is the 71 00:03:29,880 --> 00:03:32,160 Speaker 1: parents texting you going like, oh that was amazing, And 72 00:03:32,200 --> 00:03:33,679 Speaker 1: how much of it was the car ride home the 73 00:03:33,760 --> 00:03:38,640 Speaker 1: parents going like she ever going to like she's ruined 74 00:03:38,760 --> 00:03:42,000 Speaker 1: birthday parties for our kids any kind of party? Are 75 00:03:42,000 --> 00:03:44,600 Speaker 1: you kidding me? How are we ever supposed to follow them? 76 00:03:44,640 --> 00:03:47,640 Speaker 1: That's kind of you know what. I think. I think 77 00:03:47,680 --> 00:03:51,600 Speaker 1: that the our our little community of of parents are 78 00:03:51,640 --> 00:03:53,920 Speaker 1: a little extra. So I think that like we all 79 00:03:53,920 --> 00:03:56,760 Speaker 1: piggyback off each other, just going for it because I 80 00:03:56,800 --> 00:03:58,880 Speaker 1: think that once their kids get a little bit older 81 00:03:59,320 --> 00:04:01,520 Speaker 1: and they're not why sin so many animated movies and 82 00:04:01,520 --> 00:04:04,560 Speaker 1: they're not such like big franchises that have all these 83 00:04:04,600 --> 00:04:07,520 Speaker 1: things at your disposal to either create or purchase online. 84 00:04:07,840 --> 00:04:10,920 Speaker 1: I just don't think that we'll be doing this like, 85 00:04:11,640 --> 00:04:13,160 Speaker 1: I don't know. Once my kids like that, you think, 86 00:04:13,200 --> 00:04:16,640 Speaker 1: so yes you will know you Yes you will. I 87 00:04:16,720 --> 00:04:18,880 Speaker 1: guarantee you will. She's gonna, you know, like the like 88 00:04:18,920 --> 00:04:21,599 Speaker 1: a twelve or thirteenth birthday party. You're gonna go all 89 00:04:21,760 --> 00:04:24,320 Speaker 1: out and it won't matter what she's into. It's gonna 90 00:04:24,320 --> 00:04:26,040 Speaker 1: be like, oh, I'm really into what to name it? 91 00:04:26,120 --> 00:04:27,600 Speaker 1: But you know it doesn't matter what. I mean. I'm 92 00:04:27,600 --> 00:04:29,680 Speaker 1: into high school musical. You're gonna be like, well, then 93 00:04:29,720 --> 00:04:32,919 Speaker 1: I've got to recreate the entire class. You know, my 94 00:04:33,040 --> 00:04:36,760 Speaker 1: friends like from the movie To Come exactly. You're the 95 00:04:36,800 --> 00:04:39,000 Speaker 1: person who's like, oh, it's a nightmare for Christmas, I 96 00:04:39,000 --> 00:04:43,760 Speaker 1: gotta call Timber. You're like that person, um mamma troized. 97 00:04:43,960 --> 00:04:45,520 Speaker 1: I don't know a ton of people, but I know 98 00:04:45,760 --> 00:04:49,400 Speaker 1: some very cool animated voices speaking of here on I 99 00:04:49,480 --> 00:04:51,200 Speaker 1: hear voices today. There you go, going back to I 100 00:04:51,320 --> 00:04:54,200 Speaker 1: hear voice brought it right around. I mean, I don't 101 00:04:54,200 --> 00:04:55,800 Speaker 1: know if my daughter is going to be into modern 102 00:04:55,800 --> 00:04:58,479 Speaker 1: warfare for today's guests, but you never know, she could 103 00:04:58,520 --> 00:05:01,000 Speaker 1: get into the gaming, you know. So one of the 104 00:05:01,040 --> 00:05:03,279 Speaker 1: things that is so cool about gaming, I think is 105 00:05:03,360 --> 00:05:09,039 Speaker 1: that it's really the the the um Uh. I don't 106 00:05:09,040 --> 00:05:11,240 Speaker 1: know what you would say today to not be um 107 00:05:11,839 --> 00:05:14,520 Speaker 1: kind of uh dismissive. I don't know if it's the 108 00:05:14,520 --> 00:05:16,920 Speaker 1: female side the how how you would say it. But 109 00:05:17,000 --> 00:05:23,760 Speaker 1: the women, girls, uh, younger people are are loving video 110 00:05:23,760 --> 00:05:27,680 Speaker 1: games and they're really the the the um female side 111 00:05:27,839 --> 00:05:30,480 Speaker 1: is really growing because there's a lot of women that 112 00:05:30,560 --> 00:05:33,920 Speaker 1: are headlining some of these video games and are you know, 113 00:05:34,120 --> 00:05:36,760 Speaker 1: huge important characters and a lot of these video games. 114 00:05:36,800 --> 00:05:38,800 Speaker 1: So I think there's a real chance that your your 115 00:05:38,839 --> 00:05:41,000 Speaker 1: girls could get into this. The world's are so immersive 116 00:05:41,279 --> 00:05:44,800 Speaker 1: and they're kind of taking over for movies in a way. 117 00:05:44,920 --> 00:05:46,120 Speaker 1: I mean, that's one of the things I want to 118 00:05:46,120 --> 00:05:48,479 Speaker 1: talk to our our guest about today is it's the 119 00:05:48,480 --> 00:05:56,039 Speaker 1: the um I P that he's involved in. He's ridiculously successful. 120 00:05:56,160 --> 00:05:59,080 Speaker 1: It's like the numbers are are insane when you hear 121 00:05:59,080 --> 00:06:02,239 Speaker 1: about them. So for this whole new generation of both 122 00:06:02,440 --> 00:06:05,240 Speaker 1: boys and girls, men and women, he they not bind here. 123 00:06:05,279 --> 00:06:10,000 Speaker 1: Everybody everybody's loving video games, UM, and I think that 124 00:06:10,160 --> 00:06:13,000 Speaker 1: is something that's that's cool and growing. Which is strange 125 00:06:13,040 --> 00:06:14,760 Speaker 1: because you and I have talked so much about how 126 00:06:15,080 --> 00:06:17,159 Speaker 1: like they added the X button on the controller and 127 00:06:17,160 --> 00:06:20,480 Speaker 1: I was out, like too much for me, that's me, 128 00:06:21,000 --> 00:06:23,560 Speaker 1: that's me too. I never And that's the other thing 129 00:06:23,600 --> 00:06:25,760 Speaker 1: Piano to like, you have to be a very like 130 00:06:25,839 --> 00:06:27,800 Speaker 1: your brain has to work in a certain way, or 131 00:06:27,839 --> 00:06:29,839 Speaker 1: you just have to train it and try and fail 132 00:06:29,960 --> 00:06:33,280 Speaker 1: enough to where you can enjoy playing the game. But 133 00:06:33,320 --> 00:06:35,560 Speaker 1: for me, it was I did game Boy and then 134 00:06:35,560 --> 00:06:39,119 Speaker 1: my and my brother had Sega and then I tried 135 00:06:39,160 --> 00:06:43,400 Speaker 1: the controller. Thing just really really generally messed me up. 136 00:06:43,520 --> 00:06:47,280 Speaker 1: So that's how I was when they so I the 137 00:06:47,400 --> 00:06:49,880 Speaker 1: last new system I bought because I was like a 138 00:06:49,960 --> 00:06:53,920 Speaker 1: video gamer back in the day. Yeah, like we were 139 00:06:53,960 --> 00:06:57,600 Speaker 1: on the cutting edge, right, I think, yeah, you went 140 00:06:57,640 --> 00:07:01,279 Speaker 1: into I got as far as PlayStation two and again 141 00:07:01,320 --> 00:07:02,479 Speaker 1: that's when all of a sudden it was like, no, 142 00:07:02,520 --> 00:07:03,800 Speaker 1: you need to do the buttons on the top and 143 00:07:03,839 --> 00:07:06,080 Speaker 1: the button behind the control and I was like, mmmmmmmm 144 00:07:06,400 --> 00:07:10,040 Speaker 1: too much to really hard, that's really cool, It's difficult. 145 00:07:10,200 --> 00:07:12,240 Speaker 1: Brendan actually really is a gamer. So my husband is 146 00:07:12,240 --> 00:07:14,880 Speaker 1: a gamer and he doesn't let it rest the mind 147 00:07:14,920 --> 00:07:16,800 Speaker 1: for it he has, but he has the mind for it. 148 00:07:16,840 --> 00:07:19,200 Speaker 1: I do. I do. Brendan has the mind to like 149 00:07:19,840 --> 00:07:22,360 Speaker 1: not only take in the entire story but also to 150 00:07:22,440 --> 00:07:26,000 Speaker 1: have that kind of the mathematical side you kind of need, 151 00:07:26,000 --> 00:07:28,160 Speaker 1: in my opinion, to have all the buttons going at 152 00:07:28,200 --> 00:07:32,000 Speaker 1: the same time. He seems to have, especially because he 153 00:07:32,200 --> 00:07:34,440 Speaker 1: was trained in the Marines and they train a lot 154 00:07:34,480 --> 00:07:36,520 Speaker 1: of military people. We should speak about this to him 155 00:07:36,560 --> 00:07:40,200 Speaker 1: and if he's had any you know, I remember going 156 00:07:40,480 --> 00:07:44,840 Speaker 1: overseas and playing you know, well at the time, it 157 00:07:44,920 --> 00:07:48,480 Speaker 1: was we, but there was plenty of other guys, um 158 00:07:48,520 --> 00:07:51,800 Speaker 1: that we're playing you know, Modern Warfare and like things 159 00:07:51,840 --> 00:07:53,680 Speaker 1: like that, and they were and they were all and 160 00:07:53,720 --> 00:07:55,880 Speaker 1: they were gaming and it was very cathartic for them 161 00:07:55,920 --> 00:07:59,400 Speaker 1: and it kept them sort of like in in reality 162 00:07:59,440 --> 00:08:01,560 Speaker 1: but also on step removed from reality. It was very 163 00:08:01,560 --> 00:08:03,000 Speaker 1: good for them. So it would be really cool to 164 00:08:03,040 --> 00:08:05,800 Speaker 1: hear our guests, Well, you saw all of these call 165 00:08:05,920 --> 00:08:08,160 Speaker 1: you heard stories about these call of duty teams that 166 00:08:08,200 --> 00:08:12,000 Speaker 1: were actual Navy seals that we're playing this game as 167 00:08:12,040 --> 00:08:14,280 Speaker 1: a team where it was it was one of those 168 00:08:14,280 --> 00:08:15,960 Speaker 1: things where it's like, wait, you do this for a living, 169 00:08:15,960 --> 00:08:17,760 Speaker 1: and what do you do to relax? Or a team 170 00:08:17,760 --> 00:08:20,920 Speaker 1: on call of duty? Like so it's insane, but I'm 171 00:08:20,960 --> 00:08:23,320 Speaker 1: I'm so I'm very excited because this you know, our 172 00:08:23,360 --> 00:08:25,280 Speaker 1: our guest today has obviously done a lot in the 173 00:08:25,360 --> 00:08:30,040 Speaker 1: in the voiceover world, but is primarily known for video games. 174 00:08:30,280 --> 00:08:32,200 Speaker 1: And I think that, you know, we've talked to Troy Baker, 175 00:08:32,240 --> 00:08:34,199 Speaker 1: and we've talked to other people that kind of kind 176 00:08:34,200 --> 00:08:36,400 Speaker 1: of run run the gamut of of all of the 177 00:08:36,440 --> 00:08:40,640 Speaker 1: voiceover world, but our guest today, But the is Troy 178 00:08:40,720 --> 00:08:44,640 Speaker 1: the face, Like, is his body and face also in 179 00:08:44,840 --> 00:08:46,760 Speaker 1: Yeah for some for some of them. Yeah, And again, 180 00:08:46,800 --> 00:08:49,040 Speaker 1: I I just know he's a huge video gamer. I 181 00:08:49,080 --> 00:08:52,480 Speaker 1: know Laura Bailey is a huge, huge game voiceover actor. 182 00:08:52,600 --> 00:08:56,320 Speaker 1: So but you know, we're very excited to have today's guests. 183 00:08:56,440 --> 00:08:58,760 Speaker 1: Who do we have here today? On I hear voices 184 00:08:59,040 --> 00:09:02,319 Speaker 1: it's Neil us is joining us. We cannot wait. Thank 185 00:09:02,360 --> 00:09:05,000 Speaker 1: you so much. Hey, how are you? I'm good, Neil, 186 00:09:05,000 --> 00:09:07,199 Speaker 1: how you doing good? Thank you? Nice to meet you 187 00:09:07,240 --> 00:09:09,480 Speaker 1: both you as well, Thank you so much for joining 188 00:09:09,559 --> 00:09:13,280 Speaker 1: us today. We've been really excited. We were talking so 189 00:09:13,360 --> 00:09:15,760 Speaker 1: our little pre show chatter here was talking about how 190 00:09:16,920 --> 00:09:21,480 Speaker 1: we were all we both considered ourselves gamers until the 191 00:09:21,559 --> 00:09:26,800 Speaker 1: introduction of the third and fourth button on the controller. Yeah, 192 00:09:27,720 --> 00:09:31,920 Speaker 1: at which point it got very confusing. Um, but this 193 00:09:32,000 --> 00:09:34,640 Speaker 1: was also kind of as as big as video games were. 194 00:09:35,360 --> 00:09:39,640 Speaker 1: This was before it's kind of become the new movie 195 00:09:39,760 --> 00:09:41,760 Speaker 1: for lack of of a better word. I mean, it's 196 00:09:41,960 --> 00:09:46,040 Speaker 1: it's taken over, you know, media everywhere. So I'm just curious. 197 00:09:46,320 --> 00:09:48,480 Speaker 1: Were you let's start here, Were you a gamer when 198 00:09:48,520 --> 00:09:53,040 Speaker 1: when you were growing up? Yeah? Absolutely? Um, I mean 199 00:09:53,120 --> 00:09:58,640 Speaker 1: I had everything from uh, I think when I was 200 00:09:58,679 --> 00:10:01,000 Speaker 1: a kid, my sister hadn't a I have an older sister, 201 00:10:01,240 --> 00:10:05,960 Speaker 1: she had an Amiga remember that nice of first got started, um, 202 00:10:06,000 --> 00:10:08,080 Speaker 1: and then everything all the way up to to an 203 00:10:08,280 --> 00:10:13,800 Speaker 1: Xbox UM for one Christmas. So um, yeah, I mean, look, 204 00:10:13,960 --> 00:10:17,200 Speaker 1: they're immersive. I totally. I can't hear you. I mean, 205 00:10:18,520 --> 00:10:20,440 Speaker 1: I mean I was once. I once played Gears of 206 00:10:20,440 --> 00:10:24,720 Speaker 1: War for fourteen hours straight. See that's interesting. That's very 207 00:10:24,840 --> 00:10:29,200 Speaker 1: very interesting. Like what you were saying about how it's 208 00:10:29,280 --> 00:10:33,160 Speaker 1: the new movie Will, but like what when we and 209 00:10:33,200 --> 00:10:35,200 Speaker 1: we've also talked to you know, because um, Will is 210 00:10:35,360 --> 00:10:39,800 Speaker 1: very big in D and D and the culture. Yeah, 211 00:10:39,960 --> 00:10:42,840 Speaker 1: do you have you ever played D and D? I well, 212 00:10:42,880 --> 00:10:44,840 Speaker 1: I'm in the middle of writing something right now and 213 00:10:44,880 --> 00:10:49,439 Speaker 1: I just learned the term true neutral. Ah there you go. Okay, 214 00:10:49,559 --> 00:10:52,280 Speaker 1: are you a true neutral will. No, I'm I'm a 215 00:10:52,320 --> 00:10:56,240 Speaker 1: good I'm well, yeah, I'm I'm I'm I'm more of 216 00:10:56,280 --> 00:11:00,559 Speaker 1: a uh yeah. It's hard to say which character I play. Um, 217 00:11:00,640 --> 00:11:03,160 Speaker 1: there's some Sometimes I'm a chaotic evil, but a lot 218 00:11:03,200 --> 00:11:05,640 Speaker 1: of times I'm I'm closer to the Yeah, what I 219 00:11:05,679 --> 00:11:09,160 Speaker 1: am as a nerd uh Neil and I love? Aren't 220 00:11:09,160 --> 00:11:12,960 Speaker 1: you Empire? Aren't you an Empire guy for the Star Wars? Yeah? 221 00:11:12,960 --> 00:11:15,480 Speaker 1: I thought you were an Empire. Well no, I just 222 00:11:15,600 --> 00:11:17,680 Speaker 1: I've always said that, you know, if you ever got 223 00:11:17,720 --> 00:11:20,480 Speaker 1: as an actor. You know, everyone wants to play a Jedi, 224 00:11:20,520 --> 00:11:21,880 Speaker 1: and I would love to do that as well. But 225 00:11:21,920 --> 00:11:23,160 Speaker 1: when I look down in my hand, I want to 226 00:11:23,160 --> 00:11:26,240 Speaker 1: see a red lightsaber. So what about Reven? What's completely 227 00:11:26,320 --> 00:11:29,560 Speaker 1: interrupting Christie's flow by then that's fine. This is this 228 00:11:29,720 --> 00:11:32,640 Speaker 1: show is called I Hear tangents, So don't even worry 229 00:11:32,640 --> 00:11:37,840 Speaker 1: about it. Get on. Maybe you're a darky then that 230 00:11:37,880 --> 00:11:40,600 Speaker 1: could possibly. Yes, there's I mean again, a little bit 231 00:11:40,600 --> 00:11:42,240 Speaker 1: of good, a little bit of buy you can you 232 00:11:42,280 --> 00:11:44,200 Speaker 1: never know when the blade's gonna pop out. Is it 233 00:11:44,200 --> 00:11:45,760 Speaker 1: gonna be blue, is gonna be red? You never know? 234 00:11:45,960 --> 00:11:48,240 Speaker 1: That's I kind of love that there's also the whole 235 00:11:48,720 --> 00:11:51,160 Speaker 1: all right for fully nerding out here, there's also the 236 00:11:51,200 --> 00:11:55,160 Speaker 1: whole uh side that really the dark the dark side 237 00:11:55,200 --> 00:11:57,640 Speaker 1: isn't necessarily dark. It's just another way of looking at 238 00:11:57,640 --> 00:12:00,880 Speaker 1: and utilizing the forest. So there are people that claim 239 00:12:00,960 --> 00:12:04,720 Speaker 1: that being a syth doesn't necessarily mean you're bad, especially 240 00:12:04,760 --> 00:12:09,800 Speaker 1: back in your Saber Neutral. None of these characters believe 241 00:12:09,840 --> 00:12:13,200 Speaker 1: they're bad. I don't think even General Shepherd believes he's bought. 242 00:12:13,400 --> 00:12:15,920 Speaker 1: I think that's true. But there, you know, that's a 243 00:12:16,000 --> 00:12:18,480 Speaker 1: question is do you know, uh, do you know your 244 00:12:18,480 --> 00:12:21,240 Speaker 1: own insanity? Is the is a whole another podcast will 245 00:12:21,280 --> 00:12:24,280 Speaker 1: get into at another time. Well no, but I also 246 00:12:24,320 --> 00:12:28,000 Speaker 1: think you're talking about nuances in how we approach characters 247 00:12:28,200 --> 00:12:30,880 Speaker 1: and and in terms of the character that you're portraying. 248 00:12:30,920 --> 00:12:33,360 Speaker 1: I mean, you're literally the face of this franchise. Can 249 00:12:33,400 --> 00:12:38,320 Speaker 1: you can you walk us into walk us through that process? Well, 250 00:12:38,360 --> 00:12:41,400 Speaker 1: Ghost is kind of the face of the franchise, which 251 00:12:41,400 --> 00:12:44,640 Speaker 1: I think it was really smart because Samuel Um just 252 00:12:44,720 --> 00:12:48,320 Speaker 1: smashes it. But yeah, I mean soap is uh for 253 00:12:48,480 --> 00:12:51,720 Speaker 1: I think the majority of levels in the game, Um, 254 00:12:51,760 --> 00:12:56,080 Speaker 1: you see soap both in uh cinematic seems to your 255 00:12:56,120 --> 00:12:59,600 Speaker 1: point Christie Rights by cinematic game. Um, you see him 256 00:12:59,600 --> 00:13:03,200 Speaker 1: in a cinemas, but you're also playing as soap. So 257 00:13:03,480 --> 00:13:07,199 Speaker 1: I the work I did was a cross performance capture 258 00:13:07,640 --> 00:13:12,679 Speaker 1: in the cut scenes cinemas as well as still wearing 259 00:13:12,679 --> 00:13:16,160 Speaker 1: the suit and still with all the other actors, but 260 00:13:16,360 --> 00:13:20,680 Speaker 1: my helmet camera is off and instead they convert my 261 00:13:20,840 --> 00:13:26,080 Speaker 1: helmet into a camera. So there's bits in the level that, Um, 262 00:13:26,679 --> 00:13:30,319 Speaker 1: they get to a certain point and Graves might say, well, 263 00:13:30,559 --> 00:13:33,080 Speaker 1: we're gonna have to bust the store open, Soap, get 264 00:13:33,120 --> 00:13:36,760 Speaker 1: on it, and then the player. If the player lingers, 265 00:13:36,800 --> 00:13:40,600 Speaker 1: Graves won't nag him, and we shot that. That's me 266 00:13:40,720 --> 00:13:43,320 Speaker 1: standing there. They're all in the peacap suits with the 267 00:13:43,440 --> 00:13:47,280 Speaker 1: camera is acting, but I'm in the peacap suit but 268 00:13:47,440 --> 00:13:50,840 Speaker 1: kind of like the camera, you're the cameraman. Yeah, for 269 00:13:50,920 --> 00:13:53,800 Speaker 1: that for those pieces. So it's it's very strange when 270 00:13:53,800 --> 00:13:57,280 Speaker 1: someone's nagging you to do something and you just have 271 00:13:57,400 --> 00:13:59,000 Speaker 1: to stand there because they have to get their four 272 00:13:59,120 --> 00:14:01,520 Speaker 1: nags out and they have to it gradually more angry 273 00:14:02,600 --> 00:14:04,600 Speaker 1: and you just have to take it. It's the strangest 274 00:14:04,640 --> 00:14:18,400 Speaker 1: thing for our fans who are unfamiliar with how to 275 00:14:19,120 --> 00:14:22,760 Speaker 1: how you actually go about creating one of these video 276 00:14:22,800 --> 00:14:28,280 Speaker 1: games nowadays. So Peak, you're wearing an entire motion capture suit. Correct, 277 00:14:28,600 --> 00:14:31,560 Speaker 1: what does it made up? Just like Spandex? Oh yeah, no, 278 00:14:31,600 --> 00:14:35,680 Speaker 1: it's spandex and velcro. It's an evil combination. You are 279 00:14:35,760 --> 00:14:39,880 Speaker 1: leaving nothing to the imagination. It's almost impossible accent. We 280 00:14:39,920 --> 00:14:43,000 Speaker 1: had an issue because, um, on top of that, you 281 00:14:43,080 --> 00:14:46,400 Speaker 1: do actually have a tactical best like soldiers wear, but 282 00:14:46,560 --> 00:14:49,640 Speaker 1: it's not a tactical best. It's there to hold all 283 00:14:49,680 --> 00:14:52,640 Speaker 1: of the electronic equipment that goes for sound and the 284 00:14:52,680 --> 00:14:55,520 Speaker 1: camera that's attached to your head. So once you've got 285 00:14:55,560 --> 00:14:57,400 Speaker 1: all that on at the beginning of the day, they 286 00:14:57,440 --> 00:15:00,680 Speaker 1: calibrate you right, and then you are in that for 287 00:15:00,720 --> 00:15:03,520 Speaker 1: the next eight or nine hours. There's no there's no 288 00:15:04,480 --> 00:15:06,680 Speaker 1: because once all that gear comes off, they have to 289 00:15:06,720 --> 00:15:12,240 Speaker 1: calibrate it again. So you're wearing it and unfortunately, uh 290 00:15:12,760 --> 00:15:15,000 Speaker 1: I just I couldn't get comfortable in it some days. 291 00:15:15,080 --> 00:15:20,440 Speaker 1: So I bought this chair, this reclining garden chair. Um 292 00:15:20,600 --> 00:15:23,360 Speaker 1: to the ridicule of everybody there, but really they were 293 00:15:23,440 --> 00:15:28,600 Speaker 1: jealous chair you have ever? Oh yeah, and it had 294 00:15:28,880 --> 00:15:30,840 Speaker 1: a level that it wasn't just a launch chair, like 295 00:15:30,880 --> 00:15:33,080 Speaker 1: at a level that we your your feet kicked out. 296 00:15:35,000 --> 00:15:37,400 Speaker 1: I got a call the next day saying, don't bring 297 00:15:37,440 --> 00:15:41,440 Speaker 1: that chair in again, and I said, wow, why, I 298 00:15:41,480 --> 00:15:44,520 Speaker 1: have every right to be to be comfy. Yeah, he 299 00:15:44,560 --> 00:15:47,960 Speaker 1: says no, because that chair had reflective stripes on it, 300 00:15:48,000 --> 00:15:51,120 Speaker 1: and it was you placed it within the void, within 301 00:15:51,240 --> 00:15:55,680 Speaker 1: the the volume. Sorry, and it threw off the data 302 00:15:55,880 --> 00:15:58,520 Speaker 1: for an entire's day shoot. That had to be manually 303 00:15:59,560 --> 00:16:02,800 Speaker 1: like I had to be manually unwrappled by someone because 304 00:16:03,000 --> 00:16:06,520 Speaker 1: every shot there's like a chair floating around. So anyway, 305 00:16:06,560 --> 00:16:09,080 Speaker 1: that was the chair. But it's not the most comfortable stuff. 306 00:16:09,160 --> 00:16:13,400 Speaker 1: You get on with it. You know, you're shooting comfortable. Yeah, 307 00:16:13,480 --> 00:16:16,800 Speaker 1: you're shooting eight hours a day. Yeah, that's the basic 308 00:16:17,360 --> 00:16:20,800 Speaker 1: because there's no you know, you're Some stages call it 309 00:16:20,840 --> 00:16:23,120 Speaker 1: the volume. That's very similar to what they use it 310 00:16:23,280 --> 00:16:27,160 Speaker 1: at Star Wars for you know, the Mandalorian. Really it's 311 00:16:27,200 --> 00:16:31,400 Speaker 1: just a giant stage with a ton of sensors. Uh 312 00:16:31,840 --> 00:16:35,480 Speaker 1: and um. Yeah, I mean once you're in the suit 313 00:16:35,920 --> 00:16:40,680 Speaker 1: by nine am, that's it. You shoot until five or 314 00:16:40,720 --> 00:16:42,520 Speaker 1: five or six. Because they don't need to stop for 315 00:16:42,640 --> 00:16:45,000 Speaker 1: rain coverage. They don't need to stop for anything, it's 316 00:16:45,000 --> 00:16:48,040 Speaker 1: all inside. So and are you shooting it like a film? 317 00:16:48,080 --> 00:16:49,920 Speaker 1: I mean, are you getting pages every day and your 318 00:16:49,920 --> 00:16:52,400 Speaker 1: memorizing your dialogue and you're shooting everything just like you 319 00:16:52,400 --> 00:16:54,920 Speaker 1: would be in a shooting a film. Yeah, the sides. 320 00:16:55,160 --> 00:16:58,160 Speaker 1: So the way they make games is that, um, it's 321 00:16:58,280 --> 00:17:02,080 Speaker 1: layer upon layer upon layer. So throughout the whole two years, 322 00:17:02,320 --> 00:17:05,719 Speaker 1: I may worked like two or three times on the 323 00:17:05,760 --> 00:17:11,080 Speaker 1: same scene but bringing in different elements, right, um, But 324 00:17:11,240 --> 00:17:13,960 Speaker 1: essentially the way the flow goes like one's called the 325 00:17:13,960 --> 00:17:18,119 Speaker 1: alone mission. Ah. The very first day of of of 326 00:17:18,200 --> 00:17:22,080 Speaker 1: performance capture UM was straight in at the deep end 327 00:17:22,160 --> 00:17:24,640 Speaker 1: because it's a scene at the top of a level 328 00:17:24,640 --> 00:17:29,480 Speaker 1: where Soap, my character, Soap mc tavish is injured, he's dying, um, 329 00:17:29,520 --> 00:17:31,560 Speaker 1: and he's trying to get his friends on the radio 330 00:17:31,640 --> 00:17:35,280 Speaker 1: and no one's no one's responding until one character does 331 00:17:35,320 --> 00:17:38,480 Speaker 1: and helps him through the mission. UM. So that on 332 00:17:38,520 --> 00:17:42,560 Speaker 1: that first day I got the script, maybe four or 333 00:17:42,560 --> 00:17:45,680 Speaker 1: five days before they locked the script. At that point, 334 00:17:45,680 --> 00:17:48,320 Speaker 1: they've locked all the digital sets because even though you're 335 00:17:48,320 --> 00:17:51,560 Speaker 1: working in a giant space like they've built all the sets. 336 00:17:52,160 --> 00:17:55,160 Speaker 1: But the guy, the the Jeff, the director, Jeff Negas 337 00:17:55,200 --> 00:17:57,560 Speaker 1: is there with a camera which doesn't look like a camera. 338 00:17:57,560 --> 00:17:59,720 Speaker 1: It's called a v cam. It's just a computer. Basically. 339 00:18:00,040 --> 00:18:02,439 Speaker 1: They'll point at you and if you look up at 340 00:18:02,720 --> 00:18:05,639 Speaker 1: the screens in the wall, you see your character on 341 00:18:05,720 --> 00:18:09,840 Speaker 1: the fool set. What it's already built, sanity. Yeah, they've 342 00:18:09,880 --> 00:18:12,639 Speaker 1: been working for years building these sets. And then the 343 00:18:12,680 --> 00:18:15,960 Speaker 1: actors start to come in and it's very cleverly scheduled. 344 00:18:16,040 --> 00:18:19,600 Speaker 1: Right so that I'm so sorry, I'm so confused walking 345 00:18:19,720 --> 00:18:22,400 Speaker 1: to walk me through this. Okay, So the Volume, that's 346 00:18:22,400 --> 00:18:26,239 Speaker 1: your studio. It's some studios called the volume, you know, 347 00:18:26,440 --> 00:18:29,400 Speaker 1: others don't. And then when you walk in, are you 348 00:18:29,440 --> 00:18:33,760 Speaker 1: looking at like little taped squares like little exes. And 349 00:18:33,960 --> 00:18:37,119 Speaker 1: they've created a makeshift like a cube for you to 350 00:18:37,119 --> 00:18:39,680 Speaker 1: sit on if you're sitting or or or if it's 351 00:18:39,720 --> 00:18:45,119 Speaker 1: a boat, they've taken some scaffolding, rigging, and they've they've 352 00:18:45,440 --> 00:18:49,080 Speaker 1: the wizards there that you know they have like stage hands, 353 00:18:49,160 --> 00:18:51,840 Speaker 1: grips have put together kind of a boat. It's on 354 00:18:51,920 --> 00:18:54,879 Speaker 1: top of rubber tires and then they're moving it to 355 00:18:54,960 --> 00:18:57,200 Speaker 1: make it look like a boat. That's that's the that's 356 00:18:57,240 --> 00:18:59,760 Speaker 1: the most set that you will get. Okay. So it's 357 00:18:59,840 --> 00:19:02,800 Speaker 1: very very sparse. But then but then your directors shooting 358 00:19:03,080 --> 00:19:06,480 Speaker 1: you guys in real time with this like computer camera, 359 00:19:06,560 --> 00:19:09,199 Speaker 1: so it's very specialized. UM and so, but then if 360 00:19:09,240 --> 00:19:14,000 Speaker 1: you're looking at a different uh TV, you're seeing soap 361 00:19:14,320 --> 00:19:18,000 Speaker 1: in the oh you're seeing so, you're seeing so in 362 00:19:18,040 --> 00:19:20,199 Speaker 1: a car or on a boat. So part of the 363 00:19:20,200 --> 00:19:23,960 Speaker 1: director's job is to make sure that it's with the 364 00:19:24,040 --> 00:19:27,040 Speaker 1: motion cap. There's also a motion capture director there. His 365 00:19:27,119 --> 00:19:30,080 Speaker 1: name was Matt, very talented guy. He runs the stage 366 00:19:30,600 --> 00:19:33,800 Speaker 1: and his primary on our shoot was to make sure 367 00:19:33,920 --> 00:19:38,399 Speaker 1: that UM that when we're playing out the scenes, that 368 00:19:38,520 --> 00:19:41,240 Speaker 1: it plays out on the digital set. So they're having 369 00:19:41,240 --> 00:19:43,160 Speaker 1: to work together to make sure that when we are 370 00:19:44,119 --> 00:19:45,919 Speaker 1: getting in and out of a car which is just 371 00:19:46,000 --> 00:19:50,119 Speaker 1: some scaffoldings, you know, taped together UM or a boat 372 00:19:50,280 --> 00:19:53,520 Speaker 1: that on the monitors it plays it's very precisely matched. 373 00:19:54,080 --> 00:19:56,600 Speaker 1: That's crazy look that makes a d R look like, 374 00:19:57,000 --> 00:20:00,760 Speaker 1: Oh man, Kyle's way is hard. I have you ever 375 00:20:01,359 --> 00:20:03,920 Speaker 1: the drenaline rush when the beeps go. I can never 376 00:20:03,960 --> 00:20:05,399 Speaker 1: get it. It's one of my favorite things in the 377 00:20:05,440 --> 00:20:08,440 Speaker 1: World's a d R. So you're shooting this thing, how 378 00:20:08,480 --> 00:20:14,840 Speaker 1: do you factor in that the player can control the character, 379 00:20:15,000 --> 00:20:17,359 Speaker 1: so the player can can the player kind of go 380 00:20:17,560 --> 00:20:20,000 Speaker 1: off script. How do you how do you account for 381 00:20:20,080 --> 00:20:21,879 Speaker 1: something like that? How do you? How do you shoot 382 00:20:21,920 --> 00:20:25,680 Speaker 1: for every eventuality of what the player might do. So 383 00:20:25,920 --> 00:20:28,920 Speaker 1: the for the most part, all the levels UM and 384 00:20:28,920 --> 00:20:31,639 Speaker 1: and Modern Warfare two, you can play as a gunship, 385 00:20:31,720 --> 00:20:34,959 Speaker 1: you can play as a missile and some of the levels, 386 00:20:34,960 --> 00:20:38,000 Speaker 1: but for the most part you're either soap gods or 387 00:20:38,359 --> 00:20:43,080 Speaker 1: rudolful um. They know that stepping into it. So you'll 388 00:20:43,080 --> 00:20:46,119 Speaker 1: shoot the cinematic and then you'll go into parts of 389 00:20:46,160 --> 00:20:50,280 Speaker 1: the level where um there is interaction with the other 390 00:20:50,359 --> 00:20:55,920 Speaker 1: characters and basically, uh, the player yeah, pretty much can 391 00:20:55,920 --> 00:20:59,960 Speaker 1: do whatever whatever the player wants. But the artificial intelligence, 392 00:21:00,040 --> 00:21:04,560 Speaker 1: it's the layer, uh, a layer upon under layer within 393 00:21:04,600 --> 00:21:08,840 Speaker 1: the game itself, will make the other characters start to 394 00:21:08,880 --> 00:21:10,919 Speaker 1: speak up and say, hey, why are you looking at 395 00:21:11,000 --> 00:21:14,680 Speaker 1: a window. There's a missile like um, and so they 396 00:21:14,680 --> 00:21:17,719 Speaker 1: start to chime into that experience. So it gradually guides 397 00:21:18,200 --> 00:21:21,760 Speaker 1: it guides the player through and then uh, you might 398 00:21:21,800 --> 00:21:24,720 Speaker 1: get to the end of a level where the first 399 00:21:24,720 --> 00:21:27,200 Speaker 1: player soap has to do something, has to punch in 400 00:21:27,680 --> 00:21:31,760 Speaker 1: a missile, code has to solve a problem, and yeah, 401 00:21:31,880 --> 00:21:34,679 Speaker 1: the player and some players do they just decide just 402 00:21:34,800 --> 00:21:40,320 Speaker 1: not to do anything, just to see what happens. Yeah, 403 00:21:40,400 --> 00:21:43,879 Speaker 1: we shoot for that, so we'll shoot that version. So 404 00:21:44,680 --> 00:21:48,320 Speaker 1: you've got you maybe a ghost or graves um as 405 00:21:48,440 --> 00:21:51,919 Speaker 1: as I'm what's called idling um. And then there's an 406 00:21:51,960 --> 00:21:56,240 Speaker 1: idol script, so that has each of them saying six times, 407 00:21:56,320 --> 00:22:00,239 Speaker 1: hurry up, hurry up. Listen, you're gonna you're gonna We're 408 00:22:00,240 --> 00:22:04,240 Speaker 1: gonna lose if you don't do something um. And then 409 00:22:04,280 --> 00:22:07,320 Speaker 1: that kicks in, yeah, five or six times, and it's 410 00:22:07,359 --> 00:22:09,800 Speaker 1: the AI of the game that kicks in. Like the 411 00:22:09,880 --> 00:22:16,040 Speaker 1: players just sitting there. Yeah, they didn't dress pause AI. 412 00:22:16,440 --> 00:22:19,520 Speaker 1: That's very interesting. Yeah, it's all. It's all. It's a 413 00:22:19,520 --> 00:22:22,639 Speaker 1: lot of it's a lot of it's AI. I think, um. 414 00:22:22,680 --> 00:22:26,399 Speaker 1: I think this one is called Next Generation Call of Duty. 415 00:22:26,880 --> 00:22:30,680 Speaker 1: So it's very very immersive. Um I think. I don't 416 00:22:30,680 --> 00:22:32,119 Speaker 1: know if it made it into the game, but we 417 00:22:32,160 --> 00:22:36,560 Speaker 1: did do some work in Amsterdam where there was CrowdWork. 418 00:22:36,760 --> 00:22:38,960 Speaker 1: So the first person is moving through a crowd, but 419 00:22:39,040 --> 00:22:41,720 Speaker 1: it just depends upon how you move. Literally all of 420 00:22:41,720 --> 00:22:44,680 Speaker 1: the models are all controlled by AI, and you can 421 00:22:44,760 --> 00:22:48,160 Speaker 1: interact um, you know, they're they're they're they're looking, they're 422 00:22:48,160 --> 00:22:53,680 Speaker 1: looking at you in the eye. It's very realistic as No, 423 00:22:53,840 --> 00:22:56,240 Speaker 1: there was one of the scenes. One of the levels 424 00:22:56,280 --> 00:22:59,040 Speaker 1: takes place in Amsterdam. I ended up only shooting out 425 00:22:59,040 --> 00:23:02,840 Speaker 1: a vertical slice. So I worked for a few days 426 00:23:03,000 --> 00:23:05,600 Speaker 1: on a level in Amsterdam that just never made it 427 00:23:05,680 --> 00:23:08,840 Speaker 1: into the game. It made it in a different way. 428 00:23:08,960 --> 00:23:12,280 Speaker 1: So another thing for your listeners, like, when you do 429 00:23:12,359 --> 00:23:15,800 Speaker 1: a video game, you're not just doing the cinematics and 430 00:23:15,800 --> 00:23:19,360 Speaker 1: the voice over in the first person, you're you may 431 00:23:19,400 --> 00:23:22,679 Speaker 1: well be hired very early into the process. So I 432 00:23:22,760 --> 00:23:27,800 Speaker 1: was hired in um, which is you know, two years ago. UM. 433 00:23:28,240 --> 00:23:31,240 Speaker 1: I didn't start working on the finished game. I started 434 00:23:31,240 --> 00:23:36,080 Speaker 1: working on They had me do monologues and um little 435 00:23:36,119 --> 00:23:38,879 Speaker 1: slices of levels that they would then take to a 436 00:23:38,960 --> 00:23:42,520 Speaker 1: green light committee to continue the production of the game 437 00:23:42,600 --> 00:23:46,000 Speaker 1: as kind of a showcase. So they get it. They 438 00:23:46,040 --> 00:23:48,800 Speaker 1: need more and more money basically to keep it. Yeah, 439 00:23:49,119 --> 00:23:51,439 Speaker 1: the money is released over time. Yeah, so you're kind 440 00:23:51,480 --> 00:23:53,840 Speaker 1: of a utility player. I was gonna say, how much 441 00:23:54,040 --> 00:23:56,320 Speaker 1: was the budget on on this? Do you know? Is 442 00:23:56,359 --> 00:23:59,320 Speaker 1: that I don't know public knowledge, Like do we ever 443 00:23:59,320 --> 00:24:02,720 Speaker 1: find out well they may do they make honestly don't know. 444 00:24:03,200 --> 00:24:07,200 Speaker 1: So so if the yeah, if what I the information 445 00:24:07,200 --> 00:24:09,560 Speaker 1: I got is right, and I'm sure it is, but 446 00:24:09,600 --> 00:24:14,119 Speaker 1: it can be. It's insane that in the first three days, 447 00:24:14,160 --> 00:24:16,879 Speaker 1: so first of all, this was considered, um it's like 448 00:24:16,920 --> 00:24:20,560 Speaker 1: the second largest rollout in history, and in the first 449 00:24:20,600 --> 00:24:27,280 Speaker 1: three days the Blockbuster game generated eight hundred million dollars worldwide. 450 00:24:27,800 --> 00:24:33,920 Speaker 1: So that is more than Doctor Strange and Top Gun combined. Yeah, 451 00:24:33,960 --> 00:24:39,560 Speaker 1: which is insanity. Well, so it's been three years since uh, 452 00:24:39,680 --> 00:24:44,160 Speaker 1: the first Modern Warfare, which was spectacular and I think 453 00:24:44,440 --> 00:24:49,760 Speaker 1: was you know, definitely um set up people's interest in 454 00:24:49,800 --> 00:24:53,159 Speaker 1: this game, especially because you know you've got soap and 455 00:24:53,240 --> 00:24:56,240 Speaker 1: ghosts and some of the other uh, a newer character 456 00:24:56,960 --> 00:25:01,480 Speaker 1: um coming into the one for one Um. Yeah, I mean, 457 00:25:01,640 --> 00:25:03,479 Speaker 1: you know, they did a really interesting did it really 458 00:25:03,560 --> 00:25:06,520 Speaker 1: interest in this time because they decided to release do 459 00:25:06,600 --> 00:25:11,520 Speaker 1: a pre release of the game on October twenty one, 460 00:25:13,040 --> 00:25:18,719 Speaker 1: then was their normal release the game in the and 461 00:25:18,760 --> 00:25:22,680 Speaker 1: then multiplayer war Zone two I think not until November 462 00:25:22,840 --> 00:25:27,480 Speaker 1: sixt so, so the game itself had time to breathe. Um, 463 00:25:27,520 --> 00:25:29,320 Speaker 1: you know, and they're just i mean, listen, the people, 464 00:25:29,600 --> 00:25:35,280 Speaker 1: so Infinity Award makes the game. UM Activision funds that 465 00:25:35,280 --> 00:25:37,919 Speaker 1: that was all the publishing, in the marketing, and I 466 00:25:37,920 --> 00:25:40,159 Speaker 1: mean they're they're second to none in the world in 467 00:25:40,280 --> 00:25:44,280 Speaker 1: terms of the assets that they put together, the height 468 00:25:44,359 --> 00:25:45,960 Speaker 1: that they put together. I mean, we even got to 469 00:25:45,960 --> 00:25:50,359 Speaker 1: shoot a live action trade teaser trailer UM, which I 470 00:25:50,440 --> 00:25:54,280 Speaker 1: wasn't expecting UM. So they had all that stuff planned 471 00:25:54,280 --> 00:25:56,440 Speaker 1: out in advance and we did it. And that's where 472 00:25:56,440 --> 00:25:59,760 Speaker 1: you end up in congratulations to them, because there's literally 473 00:26:00,000 --> 00:26:03,439 Speaker 1: thousands of people across American Europe. There's a huge office 474 00:26:03,440 --> 00:26:07,760 Speaker 1: of Infinity Award, Poland and Germany all you know, contributing 475 00:26:07,800 --> 00:26:09,760 Speaker 1: towards the game. So it's a lot of people. We 476 00:26:09,840 --> 00:26:12,520 Speaker 1: had Troy Baker on and we only we only talked 477 00:26:12,520 --> 00:26:15,359 Speaker 1: to him a little bit about this process. So talking 478 00:26:15,400 --> 00:26:18,359 Speaker 1: to you about this is really awesome. You you seem 479 00:26:18,359 --> 00:26:21,160 Speaker 1: to have such a fresh, obviously very up to date 480 00:26:21,520 --> 00:26:26,040 Speaker 1: perspective and so comprehensive, you know. Brent Brennan, Oh my gosh, 481 00:26:26,040 --> 00:26:28,320 Speaker 1: will I did it again. I called to my constantly, 482 00:26:28,400 --> 00:26:31,239 Speaker 1: constantly calls me your husband's name. Sorry, because I love you. 483 00:26:31,320 --> 00:26:33,520 Speaker 1: That's why I don't have no problem not like that. 484 00:26:34,040 --> 00:26:37,640 Speaker 1: I think we all get that, but it was it's 485 00:26:37,640 --> 00:26:40,160 Speaker 1: like one of those things where we have this very 486 00:26:40,160 --> 00:26:44,760 Speaker 1: traditional animation background, and of course I think I would 487 00:26:44,880 --> 00:26:46,600 Speaker 1: love to do mo cap. There was a time when 488 00:26:46,600 --> 00:26:49,400 Speaker 1: I was like all like hoping that I would get 489 00:26:49,400 --> 00:26:52,120 Speaker 1: that opportunity. Will would you like to do mo cap too? 490 00:26:52,480 --> 00:26:55,800 Speaker 1: Hell yeah, I mean, just just because it's it's so different, 491 00:26:55,960 --> 00:26:58,840 Speaker 1: and it's it seems like this, it's it sounds really, 492 00:26:59,160 --> 00:27:02,119 Speaker 1: it sounds crazy, and it might sound like hyperbole, but 493 00:27:02,520 --> 00:27:04,840 Speaker 1: I do believe it's the future, meaning it is the 494 00:27:04,840 --> 00:27:10,159 Speaker 1: perfect hybrid of player involved, single person which people want 495 00:27:10,200 --> 00:27:12,760 Speaker 1: to be involved. Everything you're looking at is social media, 496 00:27:12,920 --> 00:27:14,920 Speaker 1: and it's all about me, me me. We come from 497 00:27:14,720 --> 00:27:16,240 Speaker 1: a whether you like it or not, we come from 498 00:27:16,240 --> 00:27:20,120 Speaker 1: a very kind of egotistical and and selfish kind of society. 499 00:27:20,200 --> 00:27:23,000 Speaker 1: So we're we're all about social media, we're all about ourselves, 500 00:27:23,040 --> 00:27:25,200 Speaker 1: are all about our own brands. So the idea of 501 00:27:25,560 --> 00:27:28,679 Speaker 1: a video game where you're in control, you're in charge, 502 00:27:29,200 --> 00:27:32,200 Speaker 1: but it's also the hybrid of shooting where you are 503 00:27:32,520 --> 00:27:36,760 Speaker 1: voice over your animation, but you're still shooting like a film. Um, 504 00:27:36,800 --> 00:27:39,120 Speaker 1: I do believe it's next. I believe it's absolutely next. 505 00:27:39,119 --> 00:27:40,879 Speaker 1: I believe the next thing we're going to see is 506 00:27:41,280 --> 00:27:44,919 Speaker 1: Avatar or or you know, any of these kind of 507 00:27:45,040 --> 00:27:47,879 Speaker 1: DC movies. But we get to be one of the 508 00:27:47,960 --> 00:27:49,880 Speaker 1: characters and the thing, and we get to control what's 509 00:27:49,920 --> 00:27:53,439 Speaker 1: going on. So I think that's where we're headed. And 510 00:27:53,480 --> 00:27:55,840 Speaker 1: I think that's what video games are showing right now. 511 00:27:56,040 --> 00:27:57,840 Speaker 1: Is that. I mean, when you've got video games that 512 00:27:57,880 --> 00:28:00,480 Speaker 1: are making this amount of money, this I act are 513 00:28:00,720 --> 00:28:04,400 Speaker 1: this intricate when it comes to the process of shooting them. 514 00:28:04,440 --> 00:28:06,880 Speaker 1: I mean you were booked, you said two years ago 515 00:28:07,080 --> 00:28:11,200 Speaker 1: to start this thing. Um, so yes, I mean, yeah, 516 00:28:11,200 --> 00:28:13,199 Speaker 1: a long, long winded answer. Of course, I'd love to 517 00:28:13,240 --> 00:28:15,760 Speaker 1: give it a shot. But I also think it's becoming 518 00:28:15,800 --> 00:28:19,280 Speaker 1: a very specialized niche in the acting world. And that's 519 00:28:19,320 --> 00:28:21,960 Speaker 1: one thing I wanted to ask you about. Is you 520 00:28:22,160 --> 00:28:25,040 Speaker 1: started on camera or did you start as a voice 521 00:28:25,040 --> 00:28:26,720 Speaker 1: over actor or did you start on state? Well, let's 522 00:28:26,720 --> 00:28:29,359 Speaker 1: put it this way. I'll just start. Yeah, I just 523 00:28:29,600 --> 00:28:33,800 Speaker 1: acting classes. Honestly, Um, I did a little bit of 524 00:28:33,800 --> 00:28:36,080 Speaker 1: of a theater when I was younger, and then just 525 00:28:36,119 --> 00:28:37,919 Speaker 1: a few years ago I decided I really wanted to 526 00:28:37,920 --> 00:28:39,600 Speaker 1: give this a to give this a whirl, So I 527 00:28:39,680 --> 00:28:43,080 Speaker 1: just started shooting, writing and shooting my own little short films. 528 00:28:43,320 --> 00:28:46,480 Speaker 1: Um and put a real together and a voice feel 529 00:28:46,560 --> 00:28:50,680 Speaker 1: together as well. I'm really passionate about voice I I, um, 530 00:28:50,800 --> 00:28:52,400 Speaker 1: I'll go by you Lucky. I've got me a guy 531 00:28:52,400 --> 00:28:54,440 Speaker 1: called Mick Winger, who if you've known, had him on 532 00:28:54,480 --> 00:28:59,760 Speaker 1: your show, like I would invite him. He's a fun, 533 00:29:00,000 --> 00:29:04,280 Speaker 1: plastic actor, voice actor. Um. I believe he's the voice 534 00:29:04,280 --> 00:29:08,720 Speaker 1: of iron Man from Marvel as well as well as others. Right, okay, 535 00:29:09,000 --> 00:29:11,360 Speaker 1: a good guy. So Mick back in the I mean, 536 00:29:11,400 --> 00:29:13,800 Speaker 1: I know if he's still doing it. But he had 537 00:29:13,840 --> 00:29:17,640 Speaker 1: a thing where he had a little introduction to voice 538 00:29:17,640 --> 00:29:21,320 Speaker 1: over course. UM, so I did that with him. And 539 00:29:21,360 --> 00:29:24,280 Speaker 1: he had a weekly group where people got together at 540 00:29:24,320 --> 00:29:28,440 Speaker 1: his studio with audition sides or just material to workshop. 541 00:29:28,480 --> 00:29:30,640 Speaker 1: And it was such a nice group of people and 542 00:29:30,680 --> 00:29:33,760 Speaker 1: everyone will give each other feedback just an hour long, 543 00:29:33,800 --> 00:29:36,760 Speaker 1: you know, a couple of hours long. Um. Now I 544 00:29:36,760 --> 00:29:38,400 Speaker 1: got to a point where I really wanted a reel. 545 00:29:38,760 --> 00:29:42,200 Speaker 1: He helped me record a real UM and then yeah, 546 00:29:42,280 --> 00:29:45,479 Speaker 1: just together with that, just like put put that together 547 00:29:45,560 --> 00:29:48,360 Speaker 1: with you know, some of the short films and things 548 00:29:48,360 --> 00:29:52,840 Speaker 1: that I've done, I'd shot and got out there basically, um, 549 00:29:52,880 --> 00:29:56,680 Speaker 1: just little bits and pieces. I mean I've done standing work, 550 00:29:56,920 --> 00:30:05,200 Speaker 1: background work, I've done like one liner co stars, Um, 551 00:30:05,240 --> 00:30:09,280 Speaker 1: I know, right, the co stars are the hardest one actually, Um, 552 00:30:09,640 --> 00:30:13,440 Speaker 1: to book I think they are actually, and then to 553 00:30:13,600 --> 00:30:16,200 Speaker 1: do one set because you're kind of like, you know, 554 00:30:16,320 --> 00:30:20,560 Speaker 1: you're like, yeah, we're ready to go. You know, do 555 00:30:20,680 --> 00:30:26,200 Speaker 1: you want fried with that? Sorry? All right, sorry, it down, 556 00:30:26,240 --> 00:30:30,360 Speaker 1: it down? Um. And then I ended up booking I 557 00:30:30,440 --> 00:30:33,920 Speaker 1: got lucky because I was I'm I actually got a 558 00:30:33,960 --> 00:30:38,120 Speaker 1: guy a small guest star audition for Agents to shield um, 559 00:30:38,160 --> 00:30:42,800 Speaker 1: so I got into the mix with the Sarah Fin 560 00:30:42,960 --> 00:30:47,280 Speaker 1: company Christa Hussar and then yeah, I just you know, 561 00:30:47,480 --> 00:30:49,479 Speaker 1: you just do enough of that people get to know 562 00:30:49,560 --> 00:30:51,240 Speaker 1: you a bit and bring you back. You might not 563 00:30:51,320 --> 00:30:53,200 Speaker 1: be right for this, but you know, you guys know 564 00:30:53,280 --> 00:30:57,240 Speaker 1: the drill. And then I ended up booking Loki Um 565 00:30:57,240 --> 00:31:00,200 Speaker 1: Loki so for Marvel. So that was that was the 566 00:31:00,240 --> 00:31:03,440 Speaker 1: start of like, oh, feeling like I'm you've made it, 567 00:31:03,520 --> 00:31:06,880 Speaker 1: you know, yeah, well I'm not really doing it now, 568 00:31:06,960 --> 00:31:08,840 Speaker 1: you know. I was there for an Atlanta for a 569 00:31:08,920 --> 00:31:13,320 Speaker 1: number of months and surrounded by just you know, the 570 00:31:13,360 --> 00:31:16,640 Speaker 1: best of the best. You have a question. So then 571 00:31:16,840 --> 00:31:20,320 Speaker 1: you're so your confidence. It sounds like in in sort 572 00:31:20,320 --> 00:31:24,040 Speaker 1: of understanding your casting, because when we think about the 573 00:31:24,080 --> 00:31:28,520 Speaker 1: way that you're being casted into the mo cap one one, 574 00:31:28,960 --> 00:31:33,120 Speaker 1: you know, I actually look at Impossible, which you know, 575 00:31:33,160 --> 00:31:34,520 Speaker 1: I don't know if you know. Me and Will were 576 00:31:34,600 --> 00:31:37,880 Speaker 1: on that show. Yeah, so Kim was really big, you know, 577 00:31:38,080 --> 00:31:41,000 Speaker 1: in in the two thousands and and so she was 578 00:31:41,040 --> 00:31:44,920 Speaker 1: a very iconic looking character. And I remember when we 579 00:31:44,960 --> 00:31:47,719 Speaker 1: first started working with them, well that you know, they 580 00:31:47,720 --> 00:31:50,880 Speaker 1: were trying different hair colors out on her. Now that 581 00:31:50,960 --> 00:31:54,040 Speaker 1: she's too d animation and whatnot, But there is something 582 00:31:54,080 --> 00:31:57,040 Speaker 1: to be said about when you see the voice of 583 00:31:57,080 --> 00:32:01,440 Speaker 1: Pocahonas and you feel her energy and you're like, oh, 584 00:32:01,480 --> 00:32:05,000 Speaker 1: they're kindred to one another. Okay, when you when you 585 00:32:05,200 --> 00:32:09,520 Speaker 1: see Mandy Moore, she plays Rapunzel. These a lot of 586 00:32:09,520 --> 00:32:12,719 Speaker 1: these actresses that play princesses or play Disney characters. I 587 00:32:12,840 --> 00:32:16,360 Speaker 1: have noticed from firsthand experience there's a kindred nous to 588 00:32:16,400 --> 00:32:18,680 Speaker 1: the way they look, the way they act. And I 589 00:32:18,680 --> 00:32:20,680 Speaker 1: don't know, Will you you know this like if you 590 00:32:20,720 --> 00:32:24,240 Speaker 1: start playing a character, most of the time those studios 591 00:32:24,280 --> 00:32:30,360 Speaker 1: will send along for the animators a camera, um, and 592 00:32:30,400 --> 00:32:33,160 Speaker 1: they'll watch you and then they'll send it to the 593 00:32:33,200 --> 00:32:35,360 Speaker 1: animators so that they can see the way that you're 594 00:32:35,360 --> 00:32:38,800 Speaker 1: sort of interacting with the microphone. And I feel like 595 00:32:38,840 --> 00:32:44,160 Speaker 1: a lot of people marry my actual likeness to Kim Possible, 596 00:32:44,920 --> 00:32:47,920 Speaker 1: and it's strange because I don't do that much voice work. 597 00:32:48,320 --> 00:32:50,920 Speaker 1: So I just am curious, like in terms of your 598 00:32:50,960 --> 00:32:54,440 Speaker 1: casting is sort of this like probably pretty masculine and 599 00:32:54,600 --> 00:32:59,200 Speaker 1: like you know, um, from a different country and sort 600 00:32:59,240 --> 00:33:02,040 Speaker 1: of like an as kick or so it's like that's 601 00:33:02,040 --> 00:33:05,280 Speaker 1: your casting, so as your guy with a soft spot 602 00:33:05,600 --> 00:33:08,920 Speaker 1: that's hard to find. Yeah, that's what I was Also, 603 00:33:09,080 --> 00:33:11,840 Speaker 1: I think if I've read the bio right, the accents 604 00:33:11,840 --> 00:33:15,600 Speaker 1: fake you're from Cleveland, um, so we all know that. 605 00:33:16,280 --> 00:33:20,080 Speaker 1: To shuffle off now, No, I know, I see what 606 00:33:20,080 --> 00:33:21,880 Speaker 1: you're saying. Is it is it? Is that something that 607 00:33:21,960 --> 00:33:24,120 Speaker 1: you were I mean, is it? It's not type casting 608 00:33:24,200 --> 00:33:27,680 Speaker 1: so much as just seeing yourself in the character right 609 00:33:28,440 --> 00:33:30,800 Speaker 1: well to your but to Christie's point though, and actually 610 00:33:30,840 --> 00:33:34,120 Speaker 1: kind of to the point before. So this is the 611 00:33:34,120 --> 00:33:37,760 Speaker 1: ear of four key gaming, right, So I don't know 612 00:33:37,760 --> 00:33:40,280 Speaker 1: if you've seen the models for modern warfare or the 613 00:33:40,320 --> 00:33:44,720 Speaker 1: models for far christ six when I was kind of 614 00:33:44,720 --> 00:33:47,400 Speaker 1: figuring out what I'm getting myself into because I knew 615 00:33:47,400 --> 00:33:49,640 Speaker 1: this is going to be a two to three year commitment. Right, 616 00:33:49,680 --> 00:33:53,239 Speaker 1: there's no there's no boxies, you know what I mean, Like, 617 00:33:53,320 --> 00:33:56,040 Speaker 1: once you're in, you have to and I've all Daniel 618 00:33:56,120 --> 00:33:59,800 Speaker 1: d Lewis says that he's only does projects every few years, 619 00:33:59,800 --> 00:34:01,720 Speaker 1: but cause he feels he really has to be the 620 00:34:01,760 --> 00:34:06,560 Speaker 1: director's ally. And it's pouring with rain, you're still there. 621 00:34:07,280 --> 00:34:09,640 Speaker 1: So I looked up where gaming was that and I 622 00:34:09,640 --> 00:34:11,959 Speaker 1: saw far christ six, and I saw that Gianne Carlo 623 00:34:12,120 --> 00:34:15,680 Speaker 1: Esposito was was in that, and I got I got 624 00:34:15,680 --> 00:34:18,840 Speaker 1: shown some footage from that, and I was just blown away. 625 00:34:18,960 --> 00:34:22,560 Speaker 1: So it's kind of to your point, Christy, rules like 626 00:34:22,600 --> 00:34:26,840 Speaker 1: this are going to be your likeness. They're gonna be you. 627 00:34:27,280 --> 00:34:31,879 Speaker 1: I mean, maybe you're cast as a monster or an 628 00:34:31,880 --> 00:34:36,160 Speaker 1: elve or something like that, but they will still capture 629 00:34:36,200 --> 00:34:40,040 Speaker 1: your eyes. That's a hundred percent what they're going for 630 00:34:40,160 --> 00:34:44,600 Speaker 1: in terms of how cinematic gaming is now where four 631 00:34:44,719 --> 00:34:47,480 Speaker 1: K can capture the NW once of a performance and 632 00:34:47,520 --> 00:34:50,080 Speaker 1: that your eyes are you. But for the most part 633 00:34:50,120 --> 00:34:52,160 Speaker 1: they're going to be casting you. I mean, they cast 634 00:34:52,200 --> 00:34:57,400 Speaker 1: real killst that as as well. Um uh, you know, 635 00:34:57,440 --> 00:35:02,040 Speaker 1: and that's her likeness same as Glenn Moore Shower. Um So, 636 00:35:03,320 --> 00:35:06,120 Speaker 1: going into that, I knew this wasn't a monster or 637 00:35:06,160 --> 00:35:09,960 Speaker 1: an elf or like Benedict Cumbert Batch to Smoke the Dragon, right, 638 00:35:10,000 --> 00:35:12,440 Speaker 1: I knew it was going to be me. Yeah, So 639 00:35:13,840 --> 00:35:17,440 Speaker 1: lean into that, absolutely, lean into being yourself and and 640 00:35:18,000 --> 00:35:21,719 Speaker 1: that's hopefully, hopefully that's what we'll play, and that's what 641 00:35:21,880 --> 00:35:24,600 Speaker 1: that's what played in the in the auditions. But yeah, 642 00:35:24,640 --> 00:35:29,239 Speaker 1: acting wise, I mean, of course, it helps to understand 643 00:35:29,280 --> 00:35:31,000 Speaker 1: what you're casting is a little bit. I mean, yet 644 00:35:31,000 --> 00:35:32,759 Speaker 1: you have to have an idea of that, I think. 645 00:35:32,760 --> 00:35:34,840 Speaker 1: I mean, I don't know if it's the most interesting 646 00:35:34,840 --> 00:35:38,520 Speaker 1: software audiences to hear about it, but for actors, yeah, 647 00:35:38,560 --> 00:35:40,879 Speaker 1: I mean, well we have a lot of actors. In fact, 648 00:35:40,960 --> 00:35:44,160 Speaker 1: we have a contest going on right now that's really 649 00:35:44,200 --> 00:35:48,440 Speaker 1: fun and um it's sort of like the Not Star Search. 650 00:35:48,520 --> 00:35:52,200 Speaker 1: I don't know if American Idol, so we're such a 651 00:35:52,440 --> 00:35:54,759 Speaker 1: we're doing. We're doing it and it's going to be 652 00:35:54,840 --> 00:35:57,560 Speaker 1: launching soon. We're doing the American Idol version of finding 653 00:35:57,560 --> 00:35:59,440 Speaker 1: the next big voice over actor and you win very 654 00:35:59,800 --> 00:36:01,920 Speaker 1: give when that yeah, a year when you win a 655 00:36:02,000 --> 00:36:04,080 Speaker 1: year with a voice over agency and you win some 656 00:36:04,200 --> 00:36:06,120 Speaker 1: very cool things and you're flowing out to lay and 657 00:36:06,160 --> 00:36:08,400 Speaker 1: you win some cool stuff. But we always love to 658 00:36:08,520 --> 00:36:11,640 Speaker 1: give as much of you know, as many acting tips 659 00:36:11,640 --> 00:36:12,960 Speaker 1: as we can, because at the end of the day, 660 00:36:13,040 --> 00:36:15,880 Speaker 1: every every actor we're talking about is not a you know, 661 00:36:15,960 --> 00:36:17,879 Speaker 1: I don't, I don't. Yes, I do voices, but I'm 662 00:36:17,880 --> 00:36:20,239 Speaker 1: an actor first, so yes, you know, yeah I do. 663 00:36:21,239 --> 00:36:23,160 Speaker 1: But yeah, we're what we do as actors, and we 664 00:36:23,239 --> 00:36:25,680 Speaker 1: just kind of find our medium. But that's one of 665 00:36:25,680 --> 00:36:27,680 Speaker 1: the things that I find interesting and a little scary 666 00:36:27,680 --> 00:36:29,480 Speaker 1: about the mo cap world is because one of the 667 00:36:29,480 --> 00:36:33,160 Speaker 1: things that I love about animation is that I will 668 00:36:33,200 --> 00:36:35,520 Speaker 1: get cast in things that I would never have a 669 00:36:35,600 --> 00:36:39,120 Speaker 1: chance of ever being cast as. Uh you know, I 670 00:36:39,120 --> 00:36:40,960 Speaker 1: mean there's no way there would have ever cast me 671 00:36:41,000 --> 00:36:45,080 Speaker 1: as Batman. Yeah, and it's true. So as a perfect example, 672 00:36:45,120 --> 00:36:47,600 Speaker 1: I'm sitting in between Kevin Conroy and bless him and 673 00:36:47,640 --> 00:36:50,400 Speaker 1: Mark Hamill as we're doing Batman Beyond, and I just 674 00:36:50,520 --> 00:36:52,920 Speaker 1: never would have had that opportunity if it was all 675 00:36:53,000 --> 00:36:57,719 Speaker 1: live action. I just I just the kind of the hey, 676 00:36:57,760 --> 00:36:59,760 Speaker 1: it's all gonna be mo cap in the future is great, 677 00:36:59,800 --> 00:37:02,919 Speaker 1: but it's also like man, it's you know, I got 678 00:37:03,040 --> 00:37:04,839 Speaker 1: I used to get to play superheroes all the time, 679 00:37:04,840 --> 00:37:07,120 Speaker 1: and now I might not be able to anymore because 680 00:37:07,600 --> 00:37:09,799 Speaker 1: now it also has to match how you look. And 681 00:37:09,840 --> 00:37:12,840 Speaker 1: that's that's a kind of a difference that that's happening 682 00:37:12,920 --> 00:37:16,319 Speaker 1: in the in the world of mo cap Um. I 683 00:37:16,320 --> 00:37:18,880 Speaker 1: think they'll always be animation. I think there will always 684 00:37:18,880 --> 00:37:23,000 Speaker 1: be an animation. And the fact that you're able to 685 00:37:23,000 --> 00:37:25,960 Speaker 1: to work on something like Batman Beyond with those legends 686 00:37:26,640 --> 00:37:31,400 Speaker 1: rest in peace, Keim conra i am ah and and 687 00:37:31,480 --> 00:37:34,160 Speaker 1: and then you know, bring it maybe more to center 688 00:37:34,239 --> 00:37:36,320 Speaker 1: just shows you that you've got range as an actor. 689 00:37:36,360 --> 00:37:38,800 Speaker 1: You know, I would I would, you know, But motion 690 00:37:38,880 --> 00:37:45,200 Speaker 1: capture listen, I would say the majority of motion capture 691 00:37:45,239 --> 00:37:47,960 Speaker 1: work that I've seen out there is in the realm 692 00:37:48,120 --> 00:37:55,239 Speaker 1: of uh monsters. Fine to see um creatures, especially creature movement. Right, 693 00:37:55,320 --> 00:37:58,080 Speaker 1: So one of the things one of the auditions I 694 00:37:58,120 --> 00:38:02,480 Speaker 1: had to do for Call of Duty was movement. Um. 695 00:38:02,640 --> 00:38:06,600 Speaker 1: I've forgotten the guy's name, is it Richard Dorton. Anyway, 696 00:38:06,640 --> 00:38:09,880 Speaker 1: he's a motion capture actor but also does motion capture classes. 697 00:38:11,400 --> 00:38:14,840 Speaker 1: That's interesting. Yeah, and so if you look at his website, 698 00:38:14,840 --> 00:38:18,000 Speaker 1: you'll see he talks a lot about at least for 699 00:38:18,480 --> 00:38:21,400 Speaker 1: work like that, the craft of the actor is in 700 00:38:21,440 --> 00:38:25,080 Speaker 1: the silhouette, right, Yeah, it's it's it's in using your 701 00:38:25,120 --> 00:38:28,719 Speaker 1: body to convey as much as you possibly can, because yes, 702 00:38:28,760 --> 00:38:32,320 Speaker 1: they'll capture an the motion capture. Yeah, the fidelity is great, 703 00:38:32,480 --> 00:38:35,279 Speaker 1: but you've got to give I've heard I heard it 704 00:38:35,360 --> 00:38:37,600 Speaker 1: said on a few times on the Call of duty set. 705 00:38:38,200 --> 00:38:41,920 Speaker 1: Just make sure that you're giving enough to the animation 706 00:38:41,920 --> 00:38:45,319 Speaker 1: direct there's another director by the way, the animation at 707 00:38:45,360 --> 00:38:48,680 Speaker 1: least three make sure that the animation you're giving enough 708 00:38:48,719 --> 00:38:52,560 Speaker 1: to animation in terms of how you're moving. So one 709 00:38:52,600 --> 00:38:54,680 Speaker 1: of the auditions I did for them was with a rifle, 710 00:38:55,080 --> 00:38:58,480 Speaker 1: so I had to show them that, Um, you know, 711 00:38:58,560 --> 00:39:01,759 Speaker 1: there's a big difference between can hold a gun like this, 712 00:39:02,560 --> 00:39:04,560 Speaker 1: right or you know they typically hold them down here. 713 00:39:04,960 --> 00:39:08,319 Speaker 1: But then what plays a lot more on camera? Occasionally 714 00:39:08,360 --> 00:39:10,960 Speaker 1: you don't want to go to be movie, but it's 715 00:39:11,280 --> 00:39:13,759 Speaker 1: it's to bring your it's to bring you see the difference. Yeah, 716 00:39:14,120 --> 00:39:17,839 Speaker 1: here can be here. Yeah, of course of course that 717 00:39:18,320 --> 00:39:21,319 Speaker 1: you don't can't do that all the time, right, That 718 00:39:22,000 --> 00:39:25,320 Speaker 1: plays way more and sells way more of what's going 719 00:39:25,400 --> 00:39:29,200 Speaker 1: on than than just you know, having a more neutral, 720 00:39:29,760 --> 00:39:34,440 Speaker 1: neutral body. So so yeah, there's also yeah for the animal, 721 00:39:34,480 --> 00:39:36,680 Speaker 1: for the stuff you're talking about, kind of the animals 722 00:39:36,880 --> 00:39:41,080 Speaker 1: and and the creatures. And it almost seems like, I 723 00:39:41,239 --> 00:39:43,520 Speaker 1: don't know, it's a weird correlation, but it almost seems 724 00:39:43,560 --> 00:39:46,759 Speaker 1: like interpretive dance where it's kind of you're trying to 725 00:39:46,840 --> 00:39:50,160 Speaker 1: convey the spirit of this animal and the movements of 726 00:39:50,160 --> 00:39:53,960 Speaker 1: this animal or creature or whatever, and maybe sometimes you 727 00:39:54,000 --> 00:39:57,279 Speaker 1: have no dialogue. So there is something along the lines 728 00:39:57,320 --> 00:40:01,239 Speaker 1: of mine isn't right, but it's it's again, it's the 729 00:40:01,320 --> 00:40:05,480 Speaker 1: technology is creating new types of acting, which I think 730 00:40:05,560 --> 00:40:07,960 Speaker 1: is something that's very interesting. Well, it's your voice in 731 00:40:08,000 --> 00:40:11,759 Speaker 1: your body, and you know, I it's just very very 732 00:40:11,760 --> 00:40:13,680 Speaker 1: interesting all the way around. Now, there is one thing 733 00:40:13,920 --> 00:40:15,600 Speaker 1: I would like to talk about, and again I don't 734 00:40:15,680 --> 00:40:17,360 Speaker 1: I don't mean to put you on the spot, but 735 00:40:17,440 --> 00:40:22,560 Speaker 1: there's been a lot of talk about how video games are. 736 00:40:22,960 --> 00:40:26,440 Speaker 1: They're getting to be huge business. They're making hundreds of millions, 737 00:40:26,440 --> 00:40:30,479 Speaker 1: if not billions of dollars, and the actors are not. Uh, now, 738 00:40:31,160 --> 00:40:33,240 Speaker 1: is there is I mean, do you have a feeling 739 00:40:33,239 --> 00:40:35,040 Speaker 1: about that where you're you're putting your heart and soul 740 00:40:35,080 --> 00:40:36,960 Speaker 1: into something and the company's making a ton of ton 741 00:40:37,000 --> 00:40:38,759 Speaker 1: of money, and a lot of times the actors are not. 742 00:40:39,360 --> 00:40:42,000 Speaker 1: I wouldn't say they're not fairly compensated, because you know, 743 00:40:42,120 --> 00:40:44,120 Speaker 1: you go in, you go into a contract knowing which 744 00:40:44,120 --> 00:40:47,239 Speaker 1: you're going to be paid, but but you do. But 745 00:40:47,400 --> 00:40:53,319 Speaker 1: there is certainly a the world of it's getting it's 746 00:40:53,360 --> 00:40:57,360 Speaker 1: getting to be bigger business. Is there a time where 747 00:40:57,400 --> 00:41:01,360 Speaker 1: we need as actors to renegotiate what's going on because 748 00:41:01,600 --> 00:41:05,839 Speaker 1: there's so much back end to these video games nowadays. Um, well, 749 00:41:05,880 --> 00:41:07,600 Speaker 1: I think that they are. I think that's just a 750 00:41:07,920 --> 00:41:12,320 Speaker 1: process of evolution each year. I don't know how often, um, 751 00:41:13,640 --> 00:41:15,960 Speaker 1: because it would be this the sag after right, I 752 00:41:16,000 --> 00:41:20,960 Speaker 1: don't know how often they have that master contract renegotiation. 753 00:41:21,080 --> 00:41:24,839 Speaker 1: But um, I think it's fairly frequent. And they tried. 754 00:41:24,920 --> 00:41:28,000 Speaker 1: I'm sure, I'm not I'm not speaking on their behalf. 755 00:41:28,040 --> 00:41:30,399 Speaker 1: You'd imagine that you you try to be on top 756 00:41:30,440 --> 00:41:34,880 Speaker 1: of trends, um as much as possible. Um. You know, 757 00:41:34,920 --> 00:41:36,640 Speaker 1: at the end of the day, the unions there to 758 00:41:36,680 --> 00:41:42,240 Speaker 1: provide a basic agreement that is the kind of the floor. Um, 759 00:41:42,239 --> 00:41:47,440 Speaker 1: and you're protected in in in that instance instance. Um, 760 00:41:47,480 --> 00:41:49,279 Speaker 1: you know, as as as as it relates to like 761 00:41:49,840 --> 00:41:54,400 Speaker 1: the box office or the growth of the revenues and 762 00:41:54,719 --> 00:41:58,319 Speaker 1: that the game is making versus your pay. It's I mean, 763 00:41:59,120 --> 00:42:01,600 Speaker 1: the only advice I've gotten and that I could give 764 00:42:01,719 --> 00:42:05,640 Speaker 1: is like you just try to get the best manager 765 00:42:05,920 --> 00:42:10,399 Speaker 1: or agent or both and attorney that you can that 766 00:42:10,600 --> 00:42:16,520 Speaker 1: understands this realm. You know, that's the key going into it. Um, 767 00:42:16,760 --> 00:42:19,920 Speaker 1: especially if it's motion capture. If it's motion capture, it's 768 00:42:19,920 --> 00:42:23,440 Speaker 1: a little bit more than voice. Are they capturing your likeness? 769 00:42:23,760 --> 00:42:26,239 Speaker 1: Is it you? Is it you that's you know, going 770 00:42:26,280 --> 00:42:28,920 Speaker 1: to be on the poster or you that's going to 771 00:42:29,000 --> 00:42:31,960 Speaker 1: be the character model for the game. You've got to 772 00:42:32,000 --> 00:42:35,080 Speaker 1: do your research. And then I am curious, is there 773 00:42:35,120 --> 00:42:40,480 Speaker 1: a bump in pay when they are using your likeness? Ah? 774 00:42:40,520 --> 00:42:43,600 Speaker 1: Well that's all negotiated in the in the beginning, right, 775 00:42:43,680 --> 00:42:48,600 Speaker 1: So there's no I don't know the sag after a 776 00:42:48,760 --> 00:42:51,400 Speaker 1: thing well enough, but like because I know there's like 777 00:42:51,480 --> 00:42:55,120 Speaker 1: stunt bumps and over time and you know these types 778 00:42:55,160 --> 00:42:58,960 Speaker 1: of things which are which are catered for. Um, yeah, 779 00:42:58,960 --> 00:43:01,360 Speaker 1: I don't know about that. UM, I think it just 780 00:43:01,480 --> 00:43:03,640 Speaker 1: that's all kind of has to be thought about up front. 781 00:43:03,719 --> 00:43:08,920 Speaker 1: Really representation, it's not just good it's not just good representation. 782 00:43:09,160 --> 00:43:14,880 Speaker 1: It's representation by people to understand video games. Yes, and 783 00:43:14,920 --> 00:43:18,080 Speaker 1: the world and where it's going in the world. And yeah, 784 00:43:18,480 --> 00:43:20,399 Speaker 1: and by the way, all the other deals that are 785 00:43:20,400 --> 00:43:23,200 Speaker 1: out there, you know, I mean, you know, it's helpful 786 00:43:23,320 --> 00:43:27,680 Speaker 1: to but most you know, most voice agencies and most 787 00:43:27,760 --> 00:43:32,640 Speaker 1: film and TV agencies will have um share that information internally. 788 00:43:32,680 --> 00:43:35,400 Speaker 1: So if someone is lucky privilege enough to book a 789 00:43:35,480 --> 00:43:39,239 Speaker 1: video game, they'll get the person from the agency or 790 00:43:39,239 --> 00:43:42,880 Speaker 1: the management company who's most familiar with those deals to 791 00:43:43,040 --> 00:43:45,600 Speaker 1: chime in as well as as well as with the attorne. 792 00:43:45,680 --> 00:43:48,520 Speaker 1: There's somebody who focuses on that, right, Yeah, and you 793 00:43:48,600 --> 00:43:51,440 Speaker 1: as an actor, you really have to just you know, 794 00:43:51,880 --> 00:43:55,680 Speaker 1: rely rely upon that, yeah, and then make it, make 795 00:43:55,719 --> 00:43:57,840 Speaker 1: it make a choice. You're committing. It's going to be 796 00:43:57,880 --> 00:44:00,680 Speaker 1: a two to three year commitment. Are you going to 797 00:44:00,760 --> 00:44:04,279 Speaker 1: be in a huff in twelve months time from now? Uh? 798 00:44:04,800 --> 00:44:06,680 Speaker 1: You know? Or or are you? Are you? You are? 799 00:44:06,680 --> 00:44:08,279 Speaker 1: We good to go and you've just got to be 800 00:44:09,520 --> 00:44:11,439 Speaker 1: you know, get the best deal. But you can and 801 00:44:12,400 --> 00:44:15,360 Speaker 1: I'm in let's do it. This has been so informative. 802 00:44:25,520 --> 00:44:27,480 Speaker 1: We are now if you don't mind, if you would 803 00:44:27,520 --> 00:44:31,560 Speaker 1: join us in playing our weekly game. Yes, are you ready? Are? 804 00:44:31,600 --> 00:44:34,000 Speaker 1: We play a wonderful game called Across the Garden as 805 00:44:34,000 --> 00:44:37,480 Speaker 1: our wonderful Listener. We like to keep it singular because 806 00:44:37,480 --> 00:44:39,279 Speaker 1: then if we have more than one, we're just it's 807 00:44:39,280 --> 00:44:42,440 Speaker 1: a bonus. But our wonderful Listener loves to Here is 808 00:44:42,480 --> 00:44:44,120 Speaker 1: our across the Garden where, of course we are playing 809 00:44:44,120 --> 00:44:47,400 Speaker 1: once again Ricky and Mocha the wonderful mice, trying to 810 00:44:47,440 --> 00:44:50,719 Speaker 1: make it across the garden, uh and encountering other woodland 811 00:44:50,719 --> 00:44:54,400 Speaker 1: creatures along the way. And we bring in an amateur 812 00:44:54,480 --> 00:44:56,640 Speaker 1: voice over actor every week and give them a shot. 813 00:44:56,680 --> 00:44:58,759 Speaker 1: And then we're gonna take all these pieces every week 814 00:44:58,760 --> 00:45:00,759 Speaker 1: with the amateur and we're gonna have all animated, so 815 00:45:00,760 --> 00:45:02,760 Speaker 1: everybody gets a little chance to be in their own carptoon. 816 00:45:02,800 --> 00:45:04,799 Speaker 1: It's a ton of fun we really enjoy. We've got 817 00:45:04,800 --> 00:45:07,239 Speaker 1: wonderful actors like you who who will join us on 818 00:45:07,280 --> 00:45:12,400 Speaker 1: this journey, and our guest today who we can bring in. Hello, 819 00:45:12,920 --> 00:45:16,719 Speaker 1: Hello are you Jacob? I am Hi Jacob. This is 820 00:45:17,200 --> 00:45:20,160 Speaker 1: Jacob Stone. Now you're an actor, singer, voice over artist 821 00:45:20,280 --> 00:45:23,839 Speaker 1: and teacher. Um and you live in sale A, mass 822 00:45:23,880 --> 00:45:28,759 Speaker 1: You live in my old near my old, which is 823 00:45:29,000 --> 00:45:32,839 Speaker 1: very cool. I've still always wanted to do Halloween in Salem, Massachusetts. 824 00:45:33,080 --> 00:45:37,520 Speaker 1: So cool. It's it's time, I will tell you, Jacob, 825 00:45:37,560 --> 00:45:39,120 Speaker 1: are you ready to join us this week to play 826 00:45:39,160 --> 00:45:41,719 Speaker 1: Across the Garden? I'm ready to go. Let's do it. 827 00:45:41,880 --> 00:45:44,200 Speaker 1: You are going to be playing with the the amazing 828 00:45:44,440 --> 00:45:51,600 Speaker 1: Neil Ellis who uh we we think you're amazing. Uh 829 00:45:51,760 --> 00:45:56,040 Speaker 1: so yes is from the Call of Duty franchise. And 830 00:45:56,080 --> 00:46:00,160 Speaker 1: we are going to once again be playing Across the Guard. 831 00:46:00,200 --> 00:46:04,279 Speaker 1: And I will be Ricky as always. Uh, Christie will 832 00:46:04,280 --> 00:46:06,360 Speaker 1: be Mocha. And then we we've got some other people 833 00:46:06,360 --> 00:46:08,960 Speaker 1: coming down. We've got Sergeant Smythe and we've got Private Johnson. 834 00:46:08,960 --> 00:46:11,360 Speaker 1: Everyone has their roles. I will be reading all the 835 00:46:11,440 --> 00:46:13,920 Speaker 1: stage direction as well. And let's jump into it. If 836 00:46:13,960 --> 00:46:17,319 Speaker 1: everybody remembers last time well as always, Ricky Mocha can't 837 00:46:17,360 --> 00:46:20,040 Speaker 1: seem to get to the damn mall, But here we 838 00:46:20,120 --> 00:46:23,920 Speaker 1: are finally, so fade in exterior mall, continuous and noticeably shabby. 839 00:46:23,920 --> 00:46:27,160 Speaker 1: Mochin Ricky Stairrup at the Giant entrance to the mall. Well, 840 00:46:27,640 --> 00:46:30,919 Speaker 1: we did it after the trials and tribulations were finally here, 841 00:46:31,640 --> 00:46:35,439 Speaker 1: aren't you grateful? If one more thing gets in our way, 842 00:46:35,719 --> 00:46:39,480 Speaker 1: I'm gonna cut a bit. That's fair enough. Just as 843 00:46:39,480 --> 00:46:43,120 Speaker 1: they take a step towards the door, a voice, who 844 00:46:43,160 --> 00:46:47,000 Speaker 1: goes there? Where's my blade? Ricky Moca look up to 845 00:46:47,000 --> 00:46:49,800 Speaker 1: find Sergeant smythe a chipmunk and a British Bobby's uniform 846 00:46:49,840 --> 00:46:53,120 Speaker 1: standing on a small makeshift parapet. We we just want 847 00:46:53,160 --> 00:46:56,160 Speaker 1: to get to the mall and I just want I 848 00:46:56,160 --> 00:46:58,279 Speaker 1: got a whole of day at Broughton. But that don't 849 00:46:58,320 --> 00:47:01,560 Speaker 1: schedule ever? Is it? Mit? A beat? Sergeant Smith looks 850 00:47:01,560 --> 00:47:05,120 Speaker 1: over his right. Is it another chipmunk with the clipmore 851 00:47:05,200 --> 00:47:10,080 Speaker 1: pops up mosa? What is scheduled? Uh? We have teen 852 00:47:10,120 --> 00:47:13,120 Speaker 1: crumpets at noon, heard picking at one and a memory 853 00:47:13,200 --> 00:47:16,279 Speaker 1: vroge around near Piccadilly at two. Sergeants By turns and 854 00:47:16,320 --> 00:47:18,799 Speaker 1: drops the accent. What does that mean? Johnson drops it 855 00:47:18,840 --> 00:47:23,160 Speaker 1: as well. I really don't know, sir. A beat? Sir? 856 00:47:23,480 --> 00:47:25,640 Speaker 1: Why do we need to put on the accent because 857 00:47:25,680 --> 00:47:28,120 Speaker 1: it matches the clothes and these were the only uniforms 858 00:47:28,160 --> 00:47:31,000 Speaker 1: they had left, I know, but I don't know what 859 00:47:31,040 --> 00:47:35,200 Speaker 1: any of the words mean neither. What's her actual schedule. 860 00:47:36,160 --> 00:47:39,439 Speaker 1: We're standing on this balcony saying, hold, who goes there 861 00:47:39,719 --> 00:47:42,759 Speaker 1: until one? And then we can have some lunch. That's 862 00:47:42,840 --> 00:47:46,439 Speaker 1: what it says. Well, it says bite of spotted dick, 863 00:47:46,800 --> 00:47:50,640 Speaker 1: but I think it just means lunch. Dude. God, let's 864 00:47:50,640 --> 00:47:53,120 Speaker 1: hope that's all it means. Back on Rickey and Mocha, 865 00:47:53,520 --> 00:47:56,960 Speaker 1: Why does everyone start conversations with us and then forget 866 00:47:57,160 --> 00:47:59,960 Speaker 1: that we are here? That's a it's a fair question. 867 00:48:00,800 --> 00:48:04,080 Speaker 1: They noticed him again, forgot you were here? Why were 868 00:48:04,120 --> 00:48:06,560 Speaker 1: you coming here again? We're just going to the mall. 869 00:48:07,040 --> 00:48:11,319 Speaker 1: I think that's a loud roy. We've let everyone else in, Sir. 870 00:48:12,320 --> 00:48:14,080 Speaker 1: Do you think they just stuck us out here to 871 00:48:14,120 --> 00:48:17,600 Speaker 1: get rid of us? I mean, we don't really do anything. 872 00:48:18,120 --> 00:48:20,400 Speaker 1: I know what you mean. I mean, I'm not even 873 00:48:20,960 --> 00:48:24,399 Speaker 1: technically a police officer. I got laid up my job 874 00:48:24,400 --> 00:48:26,920 Speaker 1: as a motivational calendar model and I just kind of 875 00:48:27,080 --> 00:48:32,040 Speaker 1: fell into this. You. I'm not really sure. I got 876 00:48:32,040 --> 00:48:34,640 Speaker 1: a nasty bump on the head and woke up here yesterday. 877 00:48:35,000 --> 00:48:38,400 Speaker 1: I'm pretty sure someone somewhere is looking for me just 878 00:48:38,440 --> 00:48:41,560 Speaker 1: throw up their hands. Okay, we're just gonna go in. Okay, 879 00:48:41,360 --> 00:48:44,880 Speaker 1: I I am not asking anymore. We are going to go. Yeah, 880 00:48:45,000 --> 00:48:48,960 Speaker 1: that's fine. The door's open. Ricky Moka walking in them all. 881 00:48:49,560 --> 00:48:56,360 Speaker 1: So no memories at all. I've always been a chipmunk. 882 00:48:57,080 --> 00:48:59,640 Speaker 1: That's a fair back. The rest is kind of a blur, 883 00:49:00,840 --> 00:49:04,880 Speaker 1: the walk, get into the ball, fade out. That was great. 884 00:49:06,000 --> 00:49:13,080 Speaker 1: Oh that was funny so much. I love Jacob, Jacob. 885 00:49:13,160 --> 00:49:15,720 Speaker 1: That was amazing. I've got to say for Sergeant Smythe 886 00:49:16,040 --> 00:49:18,319 Speaker 1: I never would have played him that intense, and I 887 00:49:18,400 --> 00:49:21,359 Speaker 1: loved it. I love just the background. You can tell 888 00:49:21,400 --> 00:49:25,840 Speaker 1: there's a background that was nuts. And then Jacob steps up. Jacob, 889 00:49:25,920 --> 00:49:27,920 Speaker 1: I have to ask, are you going to be entering 890 00:49:27,960 --> 00:49:31,040 Speaker 1: our contest? Absolutely i am. I'm always looking for a 891 00:49:31,040 --> 00:49:36,920 Speaker 1: new opportunity. We are talented. Finally tell you the dates. 892 00:49:37,400 --> 00:49:42,200 Speaker 1: No purchase necessary. Can submit your entry at i Hear 893 00:49:42,320 --> 00:49:46,680 Speaker 1: Voices at i heart radio dot com between January nine 894 00:49:46,760 --> 00:49:49,800 Speaker 1: and February nine. Entries will be judged. The contest is 895 00:49:49,840 --> 00:49:52,120 Speaker 1: open to legal residents of the United States who are 896 00:49:52,160 --> 00:49:55,040 Speaker 1: eighteen and older, and we will post official rules for 897 00:49:55,080 --> 00:49:57,799 Speaker 1: complete details as we get closer to the start. We're 898 00:49:57,960 --> 00:50:01,239 Speaker 1: very excited. So Jacob, you've got to join because you 899 00:50:01,280 --> 00:50:04,080 Speaker 1: are very talented. You gotta put in this submission. Also, 900 00:50:04,160 --> 00:50:06,480 Speaker 1: where can people find you? If they're looking for you, 901 00:50:06,480 --> 00:50:09,600 Speaker 1: you can find me on social media. I'm on Facebook, uh, 902 00:50:09,880 --> 00:50:13,160 Speaker 1: Instagram and TikTok all at the same handle at Jacob 903 00:50:13,160 --> 00:50:16,200 Speaker 1: stone Actor. That's j A k O B. That's awesome. 904 00:50:16,239 --> 00:50:18,879 Speaker 1: Thank you so much. We are really looking forward to 905 00:50:18,920 --> 00:50:22,520 Speaker 1: your submission, Jacob. And you never know if somebody's got 906 00:50:22,640 --> 00:50:25,960 Speaker 1: to win. And uh, we're gonna, like Christie likes to say, 907 00:50:25,960 --> 00:50:28,160 Speaker 1: we're giving your big break. I like to say we're 908 00:50:28,239 --> 00:50:30,560 Speaker 1: cracking the door open. But either way, it's probably gonna 909 00:50:30,600 --> 00:50:34,319 Speaker 1: be somewhere in the middle. Um. So thank you so 910 00:50:34,400 --> 00:50:36,239 Speaker 1: much for joining us, Jacob. We appreciate it and we 911 00:50:36,239 --> 00:50:38,799 Speaker 1: cannot wait for your submission. Thank you so much for 912 00:50:38,800 --> 00:50:43,240 Speaker 1: having me. Really bye Jacob, by Jacob, everybody, Neil, thank 913 00:50:43,320 --> 00:50:45,959 Speaker 1: you too. That's I mean, isn't it fun to see 914 00:50:46,000 --> 00:50:49,200 Speaker 1: new people like getting getting their start? I love it. 915 00:50:49,200 --> 00:50:52,040 Speaker 1: It's wonderful and it's um it doesn't take much. You 916 00:50:52,080 --> 00:50:55,040 Speaker 1: know you just did you guys write this? I write 917 00:50:55,080 --> 00:50:59,960 Speaker 1: I write him every week. Yeah, the writer he's amazing, fantastic, 918 00:51:00,080 --> 00:51:01,840 Speaker 1: lucky enough to write. I've written for a lot of 919 00:51:01,840 --> 00:51:03,440 Speaker 1: the animated series that I was on. I wrote for 920 00:51:03,440 --> 00:51:07,600 Speaker 1: Transformers and for Yeah. I wrote ThunderCats teen Titans Go 921 00:51:07,800 --> 00:51:09,720 Speaker 1: and Thunder Your Cats and a whole bunch of different 922 00:51:09,719 --> 00:51:13,680 Speaker 1: thread Well, that was well, good luck. I was incredible. 923 00:51:13,680 --> 00:51:15,040 Speaker 1: It was a lot of fun. Thank you, Thank you. 924 00:51:15,120 --> 00:51:17,120 Speaker 1: We're so happy to have you here. Everybody where? Can 925 00:51:17,160 --> 00:51:22,759 Speaker 1: people find you? I'm on Instagram? Uh and TikTok now, yeah, 926 00:51:22,920 --> 00:51:28,200 Speaker 1: TikTok Neil, what do you do on TikTok? I put 927 00:51:28,280 --> 00:51:30,400 Speaker 1: up a couple of things on there. I am gonna do. 928 00:51:31,520 --> 00:51:35,040 Speaker 1: I think I'll do Uh. I'm a little soap video 929 00:51:35,080 --> 00:51:41,440 Speaker 1: probably for Christmas. But yeah, Instagram is Neil Underscore ellis 930 00:51:42,239 --> 00:51:45,120 Speaker 1: until I get my hands on Neil Ellis. Uh. And 931 00:51:45,160 --> 00:51:50,600 Speaker 1: then TikTok is Neil Underscore Underscore Ellis, which is spelled 932 00:51:51,239 --> 00:51:54,040 Speaker 1: e L L. I see. And that's just until you 933 00:51:54,040 --> 00:51:56,759 Speaker 1: can get your hands on Neil Underscore Ellis. I know what. 934 00:51:56,840 --> 00:51:59,440 Speaker 1: Here's the thing is, I did I did? I did? 935 00:51:59,480 --> 00:52:02,360 Speaker 1: I had Neil Allen. Nobody took it right, Yeah, I 936 00:52:02,480 --> 00:52:06,000 Speaker 1: had it. I don't know what pressed I think I 937 00:52:06,000 --> 00:52:08,359 Speaker 1: can called the birthday wrong. But basically it was like, 938 00:52:08,440 --> 00:52:11,560 Speaker 1: you can't post anything, and I was like no, I 939 00:52:11,680 --> 00:52:15,799 Speaker 1: was like, delete it. I deleted that and then I 940 00:52:15,840 --> 00:52:17,560 Speaker 1: told my friend. He was like, why did you do that? 941 00:52:17,600 --> 00:52:19,680 Speaker 1: You could have changed that. I was like, let's go back, 942 00:52:19,719 --> 00:52:22,719 Speaker 1: going in all register against Neil Ellis. Sorry, it's gonna 943 00:52:22,719 --> 00:52:29,160 Speaker 1: take thirty days. Wow, you got played by thee by myself. 944 00:52:29,520 --> 00:52:34,319 Speaker 1: Happens all the time. Oh, thank you for joining us, 945 00:52:34,400 --> 00:52:36,920 Speaker 1: and of course called thank you so much. Modern Warfare 946 00:52:36,920 --> 00:52:41,719 Speaker 1: two was scheduled. It's got PlayStation five, PlayStation four, Xbox, 947 00:52:41,880 --> 00:52:45,480 Speaker 1: Xbox one, PC, dot Net, Steam, and it was all 948 00:52:45,480 --> 00:52:48,760 Speaker 1: released on October UM. And if you're any type of gamer, 949 00:52:48,760 --> 00:52:50,720 Speaker 1: I'm sure you've already gotten it. But if you haven't, 950 00:52:51,080 --> 00:52:53,280 Speaker 1: go get it because it is. It is an immersive world. 951 00:52:53,280 --> 00:52:55,239 Speaker 1: You're not gonna want to leave. It is a pretty 952 00:52:55,280 --> 00:52:58,920 Speaker 1: amazing thing, especially if first person shooters aren't your thing. 953 00:52:59,160 --> 00:53:01,600 Speaker 1: You know, if you're like I don't normally do that stuff, 954 00:53:01,920 --> 00:53:04,080 Speaker 1: check this one out because there's a lot going on 955 00:53:04,200 --> 00:53:06,799 Speaker 1: between the characters. That's a lot of fun as well. 956 00:53:06,920 --> 00:53:09,239 Speaker 1: Oh I love that again. It's a movie that you 957 00:53:09,239 --> 00:53:11,759 Speaker 1: get to control. Sign me up. Just take away nine 958 00:53:11,760 --> 00:53:13,520 Speaker 1: of the buttons and I'm there you and need Well, 959 00:53:13,560 --> 00:53:15,560 Speaker 1: we're gonna go and play a point and click rumance 960 00:53:15,520 --> 00:53:18,479 Speaker 1: st after this. Right there you go. I would love 961 00:53:18,520 --> 00:53:21,160 Speaker 1: to do that. I'm telling you. Thank you so much, Neil. 962 00:53:21,200 --> 00:53:24,319 Speaker 1: I really appreciate it. And uh yeah, please everybody go 963 00:53:24,360 --> 00:53:27,680 Speaker 1: follow Neil because this is some pretty incredible stuff. Thank 964 00:53:27,719 --> 00:53:30,879 Speaker 1: you for joining us. Yeah, man, thanks both Christy, thank 965 00:53:30,880 --> 00:53:33,239 Speaker 1: you all for your time. I really appreciate it. Good luck. Now, 966 00:53:34,120 --> 00:53:37,000 Speaker 1: like two guys, both of you, yeah, both of you. 967 00:53:37,040 --> 00:53:42,839 Speaker 1: Thank you. Wow. What a kind of a uh look 968 00:53:42,880 --> 00:53:44,759 Speaker 1: into the I mean a more and more not to 969 00:53:44,840 --> 00:53:46,799 Speaker 1: use this word again, but a more immersive look into 970 00:53:46,800 --> 00:53:50,200 Speaker 1: an immersive world. It's just it's such every time a 971 00:53:50,239 --> 00:53:52,879 Speaker 1: new technology comes out, there's a whole new type of 972 00:53:53,320 --> 00:53:56,640 Speaker 1: acting that pops up around it. And so this whole 973 00:53:56,640 --> 00:53:59,560 Speaker 1: thing was really amazing. Well it's like what you say 974 00:53:59,640 --> 00:54:03,279 Speaker 1: to where this is not going anywhere, and um, you know, 975 00:54:03,320 --> 00:54:06,839 Speaker 1: I think it's going to be the norm. And you know, 976 00:54:07,120 --> 00:54:11,480 Speaker 1: what we know, uh is already outdated, right, Like everything 977 00:54:11,520 --> 00:54:14,680 Speaker 1: that we've done with reporting to the actual studio is 978 00:54:14,719 --> 00:54:17,279 Speaker 1: now outdated in that now you just use zoom and 979 00:54:17,320 --> 00:54:21,440 Speaker 1: you just home from home, and the market in voice 980 00:54:21,480 --> 00:54:25,000 Speaker 1: acting is always changing and if you're genuinely interested in it. 981 00:54:25,080 --> 00:54:27,200 Speaker 1: I'm just happy that our podcast has the best guest 982 00:54:27,640 --> 00:54:31,200 Speaker 1: because we really do get sort of a behind the 983 00:54:31,239 --> 00:54:34,600 Speaker 1: scenes look at exactly how this goes down. I learned 984 00:54:34,680 --> 00:54:38,279 Speaker 1: so much today. I'd be happy Betty came on and um, 985 00:54:38,760 --> 00:54:40,840 Speaker 1: who knows, smoke Cap maybe should be a part of 986 00:54:40,840 --> 00:54:42,920 Speaker 1: the contest challenges. I don't know. I don't know. I 987 00:54:42,960 --> 00:54:44,799 Speaker 1: don't even know how we would do that, because it's 988 00:54:44,840 --> 00:54:47,279 Speaker 1: so you know, let's get through this first one. Yeah, 989 00:54:47,360 --> 00:54:50,200 Speaker 1: maybe we should, and then in the future you never 990 00:54:50,239 --> 00:54:52,440 Speaker 1: know what what Contest two or three is going to 991 00:54:52,480 --> 00:54:56,200 Speaker 1: be like. But yes we are, as we're saying we can. 992 00:54:56,239 --> 00:54:59,200 Speaker 1: We're finally talking about the contest in actuality. I mean 993 00:54:59,320 --> 00:55:01,920 Speaker 1: like actual specifics of dates and stuff you can do. 994 00:55:02,000 --> 00:55:04,360 Speaker 1: So we will have far more on that in the future. 995 00:55:04,560 --> 00:55:06,200 Speaker 1: And we can't just say it's a thing down the line. 996 00:55:06,239 --> 00:55:10,120 Speaker 1: It's actually happening, everybody, It's actually happening. We can't wait. 997 00:55:10,200 --> 00:55:12,960 Speaker 1: It's going to be everywhere. We are going to find 998 00:55:13,400 --> 00:55:17,239 Speaker 1: the next big voice actor in this country, we absolutely are. 999 00:55:17,360 --> 00:55:18,759 Speaker 1: We don't know who it's going to be what they're 1000 00:55:18,800 --> 00:55:20,960 Speaker 1: gonna do. But we're going to find a colleague out 1001 00:55:20,960 --> 00:55:23,719 Speaker 1: there amongst us. Uh, so we cannot wait. Thank you 1002 00:55:23,800 --> 00:55:26,840 Speaker 1: all so much for joining us, for joining Christie in 1003 00:55:26,960 --> 00:55:30,600 Speaker 1: her completely wherever she is in the world room, she 1004 00:55:30,600 --> 00:55:32,120 Speaker 1: could be anywhere. She might be in Rome right now. 1005 00:55:32,200 --> 00:55:34,879 Speaker 1: I don't know. She's not letting in Rome right now. 1006 00:55:35,120 --> 00:55:37,919 Speaker 1: She's Louise, so you don't know. And I also don't 1007 00:55:37,920 --> 00:55:40,160 Speaker 1: know who this Louise person is. If you do, somebody 1008 00:55:40,160 --> 00:55:41,600 Speaker 1: new to the contact, that's all right, it is what 1009 00:55:41,640 --> 00:55:44,239 Speaker 1: it is. Thank you everybody for joining us. We will 1010 00:55:44,280 --> 00:55:46,840 Speaker 1: see you well here you listen to you whatever, Just 1011 00:55:46,960 --> 00:55:48,480 Speaker 1: come back next time because it's gonna be a whole 1012 00:55:48,480 --> 00:55:50,160 Speaker 1: lot of fun. And until then, if you think you 1013 00:55:50,200 --> 00:55:51,799 Speaker 1: got what it takes to be one of us, put 1014 00:55:51,800 --> 00:55:54,520 Speaker 1: your voices where your mouth is. Thanks everybody, I hear 1015 00:55:54,600 --> 00:55:57,080 Speaker 1: voices as hosted by Wilfrid Ill and Christy Carlson Romano. 1016 00:55:57,160 --> 00:55:59,960 Speaker 1: Executive produced by Wilfred Ill, Brendan Rooney, Amy Sugarman and 1017 00:56:00,040 --> 00:56:02,480 Speaker 1: Vicky Ernst Chang. Our executive in charge of production is 1018 00:56:02,560 --> 00:56:05,160 Speaker 1: Danielle Romo. Our producer is Lorraine Vera Weez and our 1019 00:56:05,280 --> 00:56:08,799 Speaker 1: editor Slash engineer is Brian Burton, and that was my 1020 00:56:08,840 --> 00:56:11,560 Speaker 1: announcer voice. Some side effects of listening to I Hear 1021 00:56:11,640 --> 00:56:14,200 Speaker 1: Voices are sore abs from hilarity falling down the Coco 1022 00:56:14,280 --> 00:56:17,320 Speaker 1: Melon rabbit hole, sneezing due to mass nostalgia, and hugs. 1023 00:56:17,440 --> 00:56:19,560 Speaker 1: Follow I Hear Voices wherever you listen to podcasts so 1024 00:56:19,560 --> 00:56:21,759 Speaker 1: you don't miss any of the amazing voices. Be sure 1025 00:56:21,800 --> 00:56:23,960 Speaker 1: to follow us on Instagram and TikTok at I Hear 1026 00:56:24,040 --> 00:56:26,520 Speaker 1: Voices podcast. You can also check us out on my Space, 1027 00:56:26,520 --> 00:56:29,640 Speaker 1: omegl Vine, lime Wire. Hey I'm a napster. Okay, well 1028 00:56:29,680 --> 00:56:31,400 Speaker 1: let's teach you about the Internet. The who