WEBVTT - The Tech of Making Movies, Part Two

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<v Speaker 1>Brought to you by the reinvented two thousand twelve camera.

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<v Speaker 1>It's ready. Are you get in touch with technology with

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<v Speaker 1>tech Stuff from how stuff works dot com. Hello again, everyone,

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<v Speaker 1>Welcome to tech stuff. My name is Chris Poulette and

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<v Speaker 1>I am an editor at how stuff works dot com.

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<v Speaker 1>Sitting across from me as he always does, his senior writer,

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<v Speaker 1>Jonathan Strickland, Life's like a movie. Write your own ending.

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<v Speaker 1>I'm sorry, do you do you have a frog in

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<v Speaker 1>your throat? A little bit? Um. So this is part

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<v Speaker 1>two of our movie making podcast series, and we're gonna

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<v Speaker 1>be doing a few more episodes about making movies in

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<v Speaker 1>the future, although they'll probably be some buffer episodes between

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<v Speaker 1>this and they because we don't want to just turn

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<v Speaker 1>into the movie making podcast. But but it turns out

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<v Speaker 1>there's a lot of tech behind making movies. Yeah, musically enough.

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<v Speaker 1>We we had intended this to be two episodes, one

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<v Speaker 1>about what happens when you're making the movie and then

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<v Speaker 1>what happens afterward, And as it turns out, uh, there's

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<v Speaker 1>probably gonna be enough material to create many more of

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<v Speaker 1>these podcasts. So we're gonna just pick a couple topics

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<v Speaker 1>today and in post production, what happens after the movie

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<v Speaker 1>has been shot, and uh, you know, we'll get through

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<v Speaker 1>what we can get through and the rest of it

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<v Speaker 1>will shelve until later. Right, So future episodes might have

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<v Speaker 1>information such as creating soundtracks, doing special effects, um, and

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<v Speaker 1>actually just getting sound onto a film. We didn't even

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<v Speaker 1>touch that in the last one. We had totally intended to.

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<v Speaker 1>But thirty minutes went by so quickly. So let's look

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<v Speaker 1>at editing films and talk about the process and how

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<v Speaker 1>it started. Okay, so the earliest films were these static

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<v Speaker 1>one shot films, as you know, the essentially the camera

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<v Speaker 1>was was set running and then they captured stuff that

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<v Speaker 1>happened in front of the camera and that's what you

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<v Speaker 1>got to see. And we're talking like these are the

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<v Speaker 1>earliest earliest films back when the medium was brand new,

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<v Speaker 1>the technology was brand new, the industry was being born. Yeah,

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<v Speaker 1>there was there was no such thing as a movie

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<v Speaker 1>star at this point, where movie stars were things like

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<v Speaker 1>a train going by that kind of stuff. Because it

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<v Speaker 1>was really a proof of concept at this point. Uh,

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<v Speaker 1>And it took a big leap to get to the

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<v Speaker 1>point where we started to edit film. And by leap,

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<v Speaker 1>I don't mean just technology, because actually the technology, at

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<v Speaker 1>least the early technology of film editing, it was incredibly simple,

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<v Speaker 1>is essentially apparent scissors and some tape. What the leap

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<v Speaker 1>I'm talking about is a psychological leap. Now, it's hard

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<v Speaker 1>for us to imagine this now because we've all lived

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<v Speaker 1>in the era in which movies and television are everywhere.

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<v Speaker 1>But think back to imagine that you are in the age.

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<v Speaker 1>Actually you know what way back machine get in? Here

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<v Speaker 1>we go this next copyright all right, our time travel

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<v Speaker 1>machine patent pending. Let's see, we're just gonna set this

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<v Speaker 1>to the beginning of let's say, the twentieth century. Okay,

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<v Speaker 1>you're all right, and here we are beginning of the

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<v Speaker 1>twentieth century. Now we're talking about a time when entertainment

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<v Speaker 1>was essentially you would go to a you know, maybe

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<v Speaker 1>like a vaudeville theater and watch a live show. So

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<v Speaker 1>what you're used to seeing are actors coming out on

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<v Speaker 1>stage where you can see the actor. Uh, you watch

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<v Speaker 1>a sequence from beginning to end, and you get one

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<v Speaker 1>view and that's it. Right. You might change some scenery

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<v Speaker 1>between scenes, but other than that, you know, you're watching

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<v Speaker 1>a scene play in full no change of perspective. Film

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<v Speaker 1>gave you the opportunity to use multiple perspectives in one scene.

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<v Speaker 1>So you can have two people talking, but you could

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<v Speaker 1>have the camera focused on one character for part of

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<v Speaker 1>that scene and then take a totally different shot and

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<v Speaker 1>focus it on another character for the rest of that scene.

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<v Speaker 1>We see this all the time in any sequence that

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<v Speaker 1>has dialogue. Sure, so you might be like over the

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<v Speaker 1>shoulder of one character and you're looking at the face

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<v Speaker 1>of another, and then it switches views. Well, in the

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<v Speaker 1>earliest days of filmmaking, no one knew that that would

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<v Speaker 1>work because no one had done it before. No one

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<v Speaker 1>had thought, is the human brain capable of following a

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<v Speaker 1>sequence of events that are happening at different perspectives and

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<v Speaker 1>make that one narrative? And it turned out yes we can.

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<v Speaker 1>And once we were able to to establish the fact

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<v Speaker 1>that it doesn't really matter where you place the camera,

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<v Speaker 1>doesn't really matter where you make the cut as long

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<v Speaker 1>as continuity is preserved, uh, people will follow and and

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<v Speaker 1>go along with you, and they have no trouble thinking, oh, well,

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<v Speaker 1>this is a continuation of that scene. But before we

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<v Speaker 1>tried it, we didn't know. It might have been that

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<v Speaker 1>you would cut from one perspective to another, and the

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<v Speaker 1>whole audience go, what just happened? I don't understand anymore,

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<v Speaker 1>This doesn't make sense. I'm leaving, and I'm sure there

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<v Speaker 1>are people listening who are saying, no, that's not possible.

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<v Speaker 1>Of course it was going to work out like that,

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<v Speaker 1>but you don't know until you try. No, No, And

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<v Speaker 1>it's it's like science. You know, you have someone who

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<v Speaker 1>makes a discovery, the next generation of scientists sort of

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<v Speaker 1>take it for granted because it's been proven scientifically. So

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<v Speaker 1>now that we're at the point we are now these

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<v Speaker 1>things we could take for granted because we know for

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<v Speaker 1>a fact that they work, But we took the work

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<v Speaker 1>of the early filmmakers to discover that and and and

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<v Speaker 1>allow us to build on that at this point. Yeah,

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<v Speaker 1>I mean, and there was really no way of testing

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<v Speaker 1>it other than editing film. When you get down to it,

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<v Speaker 1>I mean, what were you gonna do. Put two actors

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<v Speaker 1>on the stage, have one of them facing upstage, one

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<v Speaker 1>facing downstage, deliver a line of dialogue, have them switch

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<v Speaker 1>places and do it again. Well, you know, today we

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<v Speaker 1>might use multiple camera angles, you know, with with several

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<v Speaker 1>different cameras from different perspectives and and have it all

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<v Speaker 1>done that way. But you know, back then it might

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<v Speaker 1>not have occurred to anybody to do that, or it

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<v Speaker 1>might have been too expensive for them to try. Right, So,

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<v Speaker 1>a lot of the early early films looked like they

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<v Speaker 1>were just film productions of it, like a stage show.

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<v Speaker 1>You know, the camera pretty much had a view as

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<v Speaker 1>if you were sitting in the audience watching a stage production.

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<v Speaker 1>So let's get to the point where they figure out, hey,

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<v Speaker 1>we can edit, we can actually take little bits, we

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<v Speaker 1>can cut out stuff we don't need, we can switch perspectives,

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<v Speaker 1>everything's all right. Actually, that that opened up a huge

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<v Speaker 1>world of possibilities in filmmaking. Because let's say that Chris

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<v Speaker 1>and I want to film a scene where the two

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<v Speaker 1>of us are having a discussion, and we have found

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<v Speaker 1>this amazing room to film the scene in, and we

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<v Speaker 1>want one of us to have a window to our

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<v Speaker 1>back where with a beautiful vista. Unfortunately, the room we

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<v Speaker 1>found it's amazing, but it has a terrible view. But

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<v Speaker 1>we found this other room that's terrible but as an

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<v Speaker 1>amazing view. Well, film editing, of course, allows us to

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<v Speaker 1>film one side of that conversation in one room and

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<v Speaker 1>the other side of the conversation in another room. It's

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<v Speaker 1>taking place in two totally different times, in two totally

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<v Speaker 1>different locations, edited together to make it look like a

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<v Speaker 1>single time and place. And again, this an amazing thing

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<v Speaker 1>about film editing that had not existed before. There was

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<v Speaker 1>no way of doing it. You had to have everyone

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<v Speaker 1>in the same place at the same time in order

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<v Speaker 1>to get something done. So how they do it well,

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<v Speaker 1>they shoot the film. They shoot as much film as

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<v Speaker 1>they need for as many takes as they need in

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<v Speaker 1>each location. And then they end up making a workprint

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<v Speaker 1>of the film so they're they're able to look at

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<v Speaker 1>it and beyond the negative. They still have the negative,

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<v Speaker 1>but they've made a workprint. An editor goes through and

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<v Speaker 1>views those scenes scene by scene, uh, and then physically

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<v Speaker 1>cuts up the film, physically tapes film together to create

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<v Speaker 1>a new print, which usually we call like an editor's

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<v Speaker 1>print or a rough cut. And then from that you

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<v Speaker 1>could look and say, all right, this is good, we

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<v Speaker 1>need to shave a few seconds off this scene, or uh,

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<v Speaker 1>this take is too long. That kind of stuff. It's

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<v Speaker 1>a lot easier to cut than it is to add.

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<v Speaker 1>That's one of the big problems with the old old

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<v Speaker 1>work version of film editing. Once you started cutting, you're

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<v Speaker 1>really committing yourself. You didn't have a lot of opportunity

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<v Speaker 1>to switch stuff out either. If you said, you know this,

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<v Speaker 1>this other take worked a lot better than the one

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<v Speaker 1>that you're using, it's a lot harder to switch that

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<v Speaker 1>out using the old old method of film editing. Yeah,

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<v Speaker 1>this is a really painstaking process, and you know, it

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<v Speaker 1>probably was a little easier for film editors than it

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<v Speaker 1>was for sound editors when you had to listen to

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<v Speaker 1>a thing and sort of guess where the tape was, uh,

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<v Speaker 1>when you would cut it, because you couldn't actually see it.

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<v Speaker 1>But yeah, I mean we're literally talking about somebody sitting

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<v Speaker 1>there at the board with a light you know, the

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<v Speaker 1>light table, you can actually see what's in each picture.

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<v Speaker 1>And then you know, take the the scissors or I

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<v Speaker 1>assume probably a razor blade something it cuts you know,

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<v Speaker 1>pretty precisely, and and splicing the two together. Yea, uh,

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<v Speaker 1>you know that that's that takes a lot of work.

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<v Speaker 1>It's it's painstaking and eventually um technology started to catch

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<v Speaker 1>up to this technique. That's you start seeing editing machines

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<v Speaker 1>like the Moviola Yeah. So Moviola is essentially like a

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<v Speaker 1>projector where it's a viewer to let you view what's

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<v Speaker 1>on each frame of film, so you can go through

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<v Speaker 1>and uh look at a print of film. And then

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<v Speaker 1>it also even has uh the the stuff there so

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<v Speaker 1>that you can cut the film where you want it

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<v Speaker 1>to be cut, uh, and then you would splice it

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<v Speaker 1>together and you can view it again. Um. They're really

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<v Speaker 1>loud machines. Old timey editors loved them. They swore by them,

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<v Speaker 1>saying that you know, you just you would, you would

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<v Speaker 1>craft a film, you would build it frame by frame.

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<v Speaker 1>And the editor was just as important part of the

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<v Speaker 1>picture as the director or producer, uh, because the editor

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<v Speaker 1>really helped shape what the movie became. The director would

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<v Speaker 1>do all the things about, you know, making sure people

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<v Speaker 1>were giving the performances. The director wanted that kind of stuff.

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<v Speaker 1>But the editor was the one who said, you know,

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<v Speaker 1>this take is the perfect reaction, but it's a reaction

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<v Speaker 1>to something that was said in this other take. So

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<v Speaker 1>I'm going to be the one to combine the two.

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<v Speaker 1>That's right. Don't forget the editor is important. Yeah, I

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<v Speaker 1>am constantly reminded of that fact. I put a sign

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<v Speaker 1>up in his cubicle, so he doesn't forget right. Yeah,

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<v Speaker 1>and whenever I do anything wrong, big red ink. So

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<v Speaker 1>that's that's the old style of film editing, you know,

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<v Speaker 1>the actual physical cutting of film, and some of that

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<v Speaker 1>still goes on today, depending upon how a particular film

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<v Speaker 1>company is doing a particular shoot. But a lot of

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<v Speaker 1>the editing that you see these days are a lot

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<v Speaker 1>of the editing that that movie studios are are using, uh,

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<v Speaker 1>involves digital editing, that's right. And um, you know, of

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<v Speaker 1>course this has been made possible by the the advent

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<v Speaker 1>of of the low cost machines that we have today.

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<v Speaker 1>Of course was Uh, it's a lot cheaper to do

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<v Speaker 1>now than it would have been even ten years ago. Um.

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<v Speaker 1>And a lot of videos are thoroughly invested in and

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<v Speaker 1>using the technology. Um. Of course, the using technology like

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<v Speaker 1>that to edit of a movie in post production goes

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<v Speaker 1>back even to preproduction, because I mean a lot of

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<v Speaker 1>In a lot of cases, they decide the the director

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<v Speaker 1>and producer, I guess, decide who they want to use beforehand,

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<v Speaker 1>go ahead and tell them I guess what they're going

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<v Speaker 1>to do, what they have in mind, and then you know,

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<v Speaker 1>once they've actually done all the shooting. Then they bring

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<v Speaker 1>the the material back to the studio and of course,

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<v Speaker 1>um that could be either film or you know, an

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<v Speaker 1>actual digital version of the uh, the movie as it exists,

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<v Speaker 1>you know, directly after it's been shot. Right. Yeah, you

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<v Speaker 1>can uh to do digital editing. There are several different

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<v Speaker 1>ways you can you can go about it. You can

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<v Speaker 1>either probably the easiest way is you're using a digital

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<v Speaker 1>camera to start with. Oh yeah, because then you don't

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<v Speaker 1>have to worry about any any kind of conversion. You

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<v Speaker 1>don't have to come in vert anything, you don't have

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<v Speaker 1>to scan anything. You you just port the data from

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<v Speaker 1>your camera over into the computer system and then you

0:12:08.880 --> 0:12:13.120
<v Speaker 1>can start editing. Uh porting talking about your capturing the video.

0:12:13.440 --> 0:12:15.800
<v Speaker 1>You're capturing it from the camera and putting it into

0:12:15.840 --> 0:12:19.640
<v Speaker 1>the computer. Uh. That process can take a while, depending

0:12:19.679 --> 0:12:23.920
<v Speaker 1>on how high resolution you were shooting and the connection

0:12:23.960 --> 0:12:27.160
<v Speaker 1>you're using between the camera and the computer. But but

0:12:27.600 --> 0:12:32.640
<v Speaker 1>it's still faster than converting film to digital. Now, to

0:12:32.840 --> 0:12:35.160
<v Speaker 1>convert film to digital, you've got a couple of different

0:12:35.920 --> 0:12:39.360
<v Speaker 1>uh options as well. You can use something called a

0:12:39.400 --> 0:12:45.000
<v Speaker 1>tell us any which it's sort of it's kind of

0:12:45.040 --> 0:12:47.360
<v Speaker 1>like a scanner in a in a sense, and some

0:12:47.440 --> 0:12:50.719
<v Speaker 1>scanners are called tell us aanys and vice versa. The

0:12:51.280 --> 0:12:55.400
<v Speaker 1>terms are somewhat interchangeable, although purists will tell you that

0:12:55.440 --> 0:12:59.079
<v Speaker 1>there is a distinct difference between the two. Uh. Tell

0:12:59.160 --> 0:13:02.960
<v Speaker 1>us any convert its film to video formats and UH.

0:13:03.120 --> 0:13:06.360
<v Speaker 1>You may have heard us refer before about the different

0:13:06.440 --> 0:13:10.600
<v Speaker 1>frame rates of film versus video, the twenty four frames

0:13:10.600 --> 0:13:13.079
<v Speaker 1>per second for film versus the thirty frames per second

0:13:13.080 --> 0:13:16.520
<v Speaker 1>for video that's in the US. I should point out

0:13:16.679 --> 0:13:20.280
<v Speaker 1>that's not that's not a global standard. Um. It's different

0:13:20.280 --> 0:13:23.760
<v Speaker 1>in different regions. It's a standard, but not the standard. Yet.

0:13:23.760 --> 0:13:26.400
<v Speaker 1>It's a standard in the United States and a few

0:13:26.400 --> 0:13:29.960
<v Speaker 1>other countries. UM. So at any rate, because twenty four

0:13:30.000 --> 0:13:32.200
<v Speaker 1>and thirty don't match up quite right, you have to

0:13:32.360 --> 0:13:35.680
<v Speaker 1>do some some trickery to get them to kind of

0:13:36.800 --> 0:13:42.640
<v Speaker 1>coincide more closely, and then that can introduce some jitter. Uh.

0:13:42.800 --> 0:13:45.160
<v Speaker 1>This is why if you watch a movie that's been

0:13:45.200 --> 0:13:47.640
<v Speaker 1>converted to video, Let's say you were watching an old

0:13:47.720 --> 0:13:51.959
<v Speaker 1>VHS tape or you were watching a movie broadcast on TV,

0:13:52.360 --> 0:13:54.880
<v Speaker 1>you might notice that it doesn't look quite the way

0:13:54.920 --> 0:13:58.840
<v Speaker 1>you remembered it looking when you saw it on the screen. UM.

0:13:58.880 --> 0:14:03.040
<v Speaker 1>And some of that's the conversion process. So uh, Now,

0:14:04.040 --> 0:14:06.480
<v Speaker 1>if you're using a scanner, some scanners they'll just scan

0:14:06.559 --> 0:14:09.160
<v Speaker 1>it in at the proper frames per second. Some telestening's

0:14:09.200 --> 0:14:11.560
<v Speaker 1>due too at this point, um, well, so that you

0:14:11.600 --> 0:14:13.480
<v Speaker 1>no longer have to worry about that. It's not it's

0:14:13.480 --> 0:14:17.240
<v Speaker 1>not an issue. And so you can digitally manipulate stuff

0:14:17.240 --> 0:14:20.320
<v Speaker 1>at the same frame rate as you would, um if

0:14:20.760 --> 0:14:23.200
<v Speaker 1>if you were just working on film right all the time.

0:14:23.440 --> 0:14:27.880
<v Speaker 1>So you've moved the film into the digital format. Um,

0:14:27.920 --> 0:14:31.800
<v Speaker 1>and now you have two options, two big options available

0:14:31.800 --> 0:14:37.280
<v Speaker 1>to you. You can either use the digital media to

0:14:38.280 --> 0:14:40.920
<v Speaker 1>assemble your movie in the order that you wanted in

0:14:41.080 --> 0:14:44.880
<v Speaker 1>like using choosing the takes, choosing you know, the transitions,

0:14:44.880 --> 0:14:48.120
<v Speaker 1>all that kind of stuff, and and uh and essentially

0:14:48.160 --> 0:14:54.040
<v Speaker 1>making a video checklist for the negative cutter. So what

0:14:54.040 --> 0:14:56.080
<v Speaker 1>what you would do is once you've put your movie together,

0:14:56.080 --> 0:14:58.480
<v Speaker 1>and again, the cool thing about digital is that it

0:14:58.520 --> 0:15:02.080
<v Speaker 1>makes it really easy to switch stuff out. So let's

0:15:02.080 --> 0:15:04.640
<v Speaker 1>say that you know, you have two different, very different

0:15:04.680 --> 0:15:07.000
<v Speaker 1>takes of the same scene and you want to see

0:15:07.040 --> 0:15:08.920
<v Speaker 1>how they both play out in the context of the

0:15:08.960 --> 0:15:12.200
<v Speaker 1>overall film. It's not that hard to lift it one

0:15:12.240 --> 0:15:14.520
<v Speaker 1>out and replace it with the other. If it's all digital,

0:15:15.080 --> 0:15:18.920
<v Speaker 1>it's really hard to do with film. Sure. For one thing,

0:15:18.920 --> 0:15:20.440
<v Speaker 1>you have to pay more money just to get more

0:15:20.480 --> 0:15:25.200
<v Speaker 1>film to do it. So you assembled your movie in

0:15:25.400 --> 0:15:28.200
<v Speaker 1>video format, you hand that to your negative cutter. Your

0:15:28.240 --> 0:15:30.840
<v Speaker 1>negative cutter goes back to the negative of the original

0:15:30.880 --> 0:15:34.720
<v Speaker 1>film you shot, and using the video as a guide,

0:15:35.560 --> 0:15:38.720
<v Speaker 1>assembles the movie. Right. So that's one way of doing

0:15:38.760 --> 0:15:42.480
<v Speaker 1>it that seems almost as painstaking as the original version.

0:15:43.920 --> 0:15:46.520
<v Speaker 1>The middle process is not as pain is not as

0:15:46.560 --> 0:15:49.680
<v Speaker 1>painstaking because it is easier to edit once or it's

0:15:49.680 --> 0:15:52.520
<v Speaker 1>easier to assemble the movie and the way you want

0:15:52.560 --> 0:15:56.720
<v Speaker 1>that part is easy easier anyway. Um, but yes, there

0:15:56.840 --> 0:16:00.120
<v Speaker 1>is still quite a bit of manual labor the you

0:16:00.120 --> 0:16:02.720
<v Speaker 1>have to do, oh yeah yeah, And it takes a

0:16:02.720 --> 0:16:04.840
<v Speaker 1>real skilled cutter to make sure that you get what

0:16:04.960 --> 0:16:07.480
<v Speaker 1>you captured in video, because you definitely don't want to

0:16:07.520 --> 0:16:10.720
<v Speaker 1>get to the point where you view the the negative version.

0:16:10.760 --> 0:16:13.560
<v Speaker 1>You know, when you've made a print and you you think, wait,

0:16:13.840 --> 0:16:17.160
<v Speaker 1>that doesn't follow what I made in the digital right,

0:16:18.000 --> 0:16:21.960
<v Speaker 1>So your other option, instead of using that as a guide,

0:16:22.360 --> 0:16:26.520
<v Speaker 1>you can actually print to film from your digital video,

0:16:27.400 --> 0:16:28.840
<v Speaker 1>and in that case what you do is you have

0:16:28.920 --> 0:16:33.280
<v Speaker 1>you have film coming in, you manipulate it however you

0:16:33.280 --> 0:16:35.360
<v Speaker 1>need to. You can do color correction. This this is

0:16:35.400 --> 0:16:37.840
<v Speaker 1>actually where you get the most freedom as an editor,

0:16:38.160 --> 0:16:42.080
<v Speaker 1>right you you digitize the film, print the original of

0:16:42.200 --> 0:16:46.080
<v Speaker 1>the film as it has been shot. You take the

0:16:46.120 --> 0:16:49.040
<v Speaker 1>material there on the computer and then print it to

0:16:49.080 --> 0:16:51.640
<v Speaker 1>film exactly so so that way you can do things

0:16:51.640 --> 0:16:54.800
<v Speaker 1>like color correction. You can do you can do some effects.

0:16:54.800 --> 0:16:56.640
<v Speaker 1>You can do lots of stuff that you could not

0:16:56.840 --> 0:17:00.840
<v Speaker 1>do if you were just assembling the movie, right because

0:17:00.840 --> 0:17:02.960
<v Speaker 1>I mean, if you're just assembling the movie and making

0:17:02.960 --> 0:17:05.520
<v Speaker 1>a checklist, it's not like you could insert a huge

0:17:05.600 --> 0:17:08.120
<v Speaker 1>special effect in the middle because you wouldn't have the film.

0:17:08.560 --> 0:17:10.560
<v Speaker 1>The negative cutter will be like, all right, that's awesome,

0:17:11.200 --> 0:17:15.040
<v Speaker 1>where is this? Well that's That's something that I think

0:17:15.080 --> 0:17:17.280
<v Speaker 1>it is worth pointing out to. You can do things

0:17:17.640 --> 0:17:21.159
<v Speaker 1>with color even when you're doing you know, a manual

0:17:21.200 --> 0:17:23.560
<v Speaker 1>film at it, but it takes a lot more work

0:17:23.600 --> 0:17:25.399
<v Speaker 1>because if you're going to do something like that, you

0:17:25.440 --> 0:17:28.119
<v Speaker 1>have to go in frame by frame, you know, certain

0:17:28.160 --> 0:17:30.920
<v Speaker 1>special effects and things that you want applied, and you've

0:17:30.920 --> 0:17:32.679
<v Speaker 1>got a lot more freedom to do that with the

0:17:32.720 --> 0:17:36.600
<v Speaker 1>digital process because you can add those things in the

0:17:36.600 --> 0:17:39.040
<v Speaker 1>computer that you you know, would have to go in

0:17:39.160 --> 0:17:40.919
<v Speaker 1>hand by hand to say, if you wanted to, uh,

0:17:41.080 --> 0:17:44.240
<v Speaker 1>like all the famous movies that have been that were

0:17:44.240 --> 0:17:46.359
<v Speaker 1>shot in black and white and we're later colorized for

0:17:46.440 --> 0:17:49.440
<v Speaker 1>TV and things. Um, you know that has to be done.

0:17:50.040 --> 0:17:52.880
<v Speaker 1>You know, if you're going to do that for film,

0:17:52.920 --> 0:17:55.439
<v Speaker 1>that would be a real paint in the neck to

0:17:55.480 --> 0:17:57.760
<v Speaker 1>go in and and actually paint the cells you know,

0:17:57.920 --> 0:18:00.159
<v Speaker 1>or that i should say, the frames one by one.

0:18:00.240 --> 0:18:02.520
<v Speaker 1>That would be a real real pain in the next

0:18:02.520 --> 0:18:05.680
<v Speaker 1>to do. And their entire companies that that's all they do. Yeah,

0:18:05.720 --> 0:18:08.720
<v Speaker 1>they take other people's films and then they do color correction.

0:18:08.760 --> 0:18:10.359
<v Speaker 1>I mean you'll see that in the credits of a

0:18:10.359 --> 0:18:12.080
<v Speaker 1>movie if you look for it, you might see that

0:18:12.119 --> 0:18:15.679
<v Speaker 1>there's color correction by such and such company. Um. But

0:18:15.880 --> 0:18:19.679
<v Speaker 1>if you use this, this digital intermediate process, you could,

0:18:19.920 --> 0:18:22.280
<v Speaker 1>if you have an editor skilled at this, could actually

0:18:22.280 --> 0:18:25.880
<v Speaker 1>have the editor do some color correction without ever having

0:18:25.920 --> 0:18:28.960
<v Speaker 1>to go to another company. Um. Chances are you probably

0:18:29.000 --> 0:18:32.680
<v Speaker 1>still would have to because if you're transferring back to film, uh,

0:18:32.760 --> 0:18:35.920
<v Speaker 1>then there's always the chance that just that transfer process

0:18:35.960 --> 0:18:37.480
<v Speaker 1>means that you need to do some clean up on

0:18:37.520 --> 0:18:42.160
<v Speaker 1>your print before you start making uh copies. Also, I

0:18:42.200 --> 0:18:45.080
<v Speaker 1>should have said there is one other option besides printing

0:18:45.080 --> 0:18:49.240
<v Speaker 1>the film. Oh yes, yeah, distributing digitally. Good point. You

0:18:49.240 --> 0:18:52.119
<v Speaker 1>don't have to go back to film at all. In fact,

0:18:52.440 --> 0:18:56.439
<v Speaker 1>if you did, you can either convert a film to

0:18:56.600 --> 0:18:59.160
<v Speaker 1>digital and keep it digital, or of course you could

0:18:59.240 --> 0:19:03.720
<v Speaker 1>use the digital camera and it's just digital the entire time. Uh.

0:19:03.760 --> 0:19:06.520
<v Speaker 1>And in either case you could distribute it digitally. Now

0:19:07.160 --> 0:19:09.240
<v Speaker 1>the we we talked about this a little bit in

0:19:09.280 --> 0:19:11.480
<v Speaker 1>the other podcast. It makes it a lot easier to

0:19:11.520 --> 0:19:15.000
<v Speaker 1>distribute the film. But on the flip side, there aren't

0:19:15.040 --> 0:19:17.639
<v Speaker 1>as many projectors that can run it, right. You have

0:19:17.680 --> 0:19:21.000
<v Speaker 1>to have the equipment on the at the theaters the side.

0:19:21.080 --> 0:19:24.000
<v Speaker 1>Otherwise it's sort of a moot point. Yeah, you could

0:19:24.040 --> 0:19:26.040
<v Speaker 1>send them a disk and then they said, this is nice.

0:19:26.080 --> 0:19:28.720
<v Speaker 1>We have nothing that can play this, yes, yeah, yeah.

0:19:28.760 --> 0:19:30.960
<v Speaker 1>If it's all the old style film projectors, then it

0:19:31.000 --> 0:19:33.919
<v Speaker 1>doesn't do you any good. So as technology catches up

0:19:33.920 --> 0:19:37.080
<v Speaker 1>in the cinemas, in the actual movie houses, uh, that

0:19:37.160 --> 0:19:40.920
<v Speaker 1>will become a bigger and bigger push. I think it's

0:19:41.040 --> 0:19:42.920
<v Speaker 1>just because of the ease of use. I mean, the

0:19:42.920 --> 0:19:46.520
<v Speaker 1>the easier it is, uh, the more likely people will

0:19:46.560 --> 0:19:50.719
<v Speaker 1>adopt it. Now they are those film purists who bemoan

0:19:50.840 --> 0:19:54.080
<v Speaker 1>this fact because they think that it doesn't have the

0:19:54.160 --> 0:19:57.399
<v Speaker 1>same sort of quality as the old films. And I

0:19:57.400 --> 0:20:00.600
<v Speaker 1>can see their point. I mean it there is there's

0:20:00.640 --> 0:20:04.120
<v Speaker 1>an argument to be made for both using the old

0:20:04.160 --> 0:20:08.439
<v Speaker 1>style film editing and the digital editing editing methods um

0:20:08.480 --> 0:20:13.560
<v Speaker 1>and it's two completely different philosophies and two completely different methodologies.

0:20:13.760 --> 0:20:17.480
<v Speaker 1>When you're doing the old film editing process, you had

0:20:17.520 --> 0:20:21.159
<v Speaker 1>to be O. C D really, because you had to

0:20:21.160 --> 0:20:25.440
<v Speaker 1>be able to keep track of miles of film, right,

0:20:25.760 --> 0:20:28.760
<v Speaker 1>and you're cutting film and you're gonna have to keep

0:20:28.800 --> 0:20:32.000
<v Speaker 1>track of all these different canisters of film until it's

0:20:32.080 --> 0:20:36.560
<v Speaker 1>all put together, and it just it took organizational skills

0:20:37.400 --> 0:20:39.800
<v Speaker 1>to a whole new level. I mean, you had to

0:20:39.880 --> 0:20:43.960
<v Speaker 1>be an amazing organizational genius really to be a great

0:20:44.000 --> 0:20:48.280
<v Speaker 1>film editor. Now a lot of that is done for

0:20:48.480 --> 0:20:51.680
<v Speaker 1>you with computers. That's that's one reason why they call

0:20:51.800 --> 0:20:56.199
<v Speaker 1>the digital process a non linear editing process, because you

0:20:56.200 --> 0:20:58.720
<v Speaker 1>can access any part of the movie at any time

0:20:59.240 --> 0:21:02.040
<v Speaker 1>digitally once you once you've converted into digital format, or

0:21:02.040 --> 0:21:04.159
<v Speaker 1>if you shot it digitally, then you already have it.

0:21:04.560 --> 0:21:06.359
<v Speaker 1>You can go to any part of that movie at

0:21:06.400 --> 0:21:09.520
<v Speaker 1>any time, and the computer essentially is keeping track of

0:21:09.560 --> 0:21:13.600
<v Speaker 1>everything for you. Now, there's not really a standard way

0:21:13.840 --> 0:21:18.399
<v Speaker 1>across all different editing suites that allows you to h

0:21:18.560 --> 0:21:21.480
<v Speaker 1>to organize your data in a in a standard format.

0:21:21.920 --> 0:21:24.280
<v Speaker 1>So if you were trained on one kind of film

0:21:24.400 --> 0:21:27.600
<v Speaker 1>editing software, you may actually have to learn a totally

0:21:27.600 --> 0:21:30.840
<v Speaker 1>different style if you if the company you work for

0:21:30.920 --> 0:21:34.320
<v Speaker 1>it switches, right, It's not like they all have the

0:21:34.320 --> 0:21:38.720
<v Speaker 1>exact same layout. So that's a downside. Um. I was

0:21:38.760 --> 0:21:43.280
<v Speaker 1>gonna talk also, just really quickly about the scanners. It's

0:21:43.280 --> 0:21:46.960
<v Speaker 1>also a time consuming process depending upon the equipment you have. Well,

0:21:47.000 --> 0:21:49.080
<v Speaker 1>if you wanted to be of any quality, yes, yes,

0:21:49.200 --> 0:21:52.920
<v Speaker 1>So uh let's talk about film quality. Here's another issue.

0:21:53.040 --> 0:21:56.000
<v Speaker 1>People talk about how film the quality of film may

0:21:56.000 --> 0:21:59.560
<v Speaker 1>be higher than digital, and that was probably true, especially

0:21:59.560 --> 0:22:04.160
<v Speaker 1>in the early days, but it's less true now. Um yeah,

0:22:04.200 --> 0:22:07.120
<v Speaker 1>I mean that that's a fairly recent development. I mean

0:22:07.160 --> 0:22:11.000
<v Speaker 1>just thinking about the quality of for example, consumer grade

0:22:11.520 --> 0:22:14.320
<v Speaker 1>uh digital still cameras. You know a lot of people

0:22:14.359 --> 0:22:17.240
<v Speaker 1>were unwilling to switch make the switch to a digital

0:22:17.280 --> 0:22:19.040
<v Speaker 1>still camera because they said, well, you know, it's just

0:22:19.119 --> 0:22:22.600
<v Speaker 1>not as good equality as my film camera. But you know,

0:22:22.640 --> 0:22:27.320
<v Speaker 1>today people take photos with their phones, the little cameras

0:22:27.320 --> 0:22:29.040
<v Speaker 1>that are built into their phones, and expect them to

0:22:29.080 --> 0:22:33.679
<v Speaker 1>be you know, good enough to print. Maybe not, you know, archival.

0:22:34.440 --> 0:22:36.800
<v Speaker 1>Maybe we'll be blowing it up to the size of

0:22:36.800 --> 0:22:39.639
<v Speaker 1>a building. But right, But you know, of course the

0:22:39.680 --> 0:22:42.879
<v Speaker 1>people who are in the movie studios have access to

0:22:43.040 --> 0:22:47.840
<v Speaker 1>a much wider range and much deeper range of equipment

0:22:47.840 --> 0:22:50.600
<v Speaker 1>than than you or I would have because they have

0:22:50.640 --> 0:22:54.400
<v Speaker 1>deeper pockets. But but yeah, I mean it's it's still

0:22:54.640 --> 0:22:56.520
<v Speaker 1>you know, only been in the last few years, a

0:22:56.560 --> 0:22:59.399
<v Speaker 1>couple of decades, right, And and Chris sent me a

0:22:59.440 --> 0:23:02.800
<v Speaker 1>really good article from Editors Guild magazine. It was called

0:23:02.800 --> 0:23:08.080
<v Speaker 1>Digital Intermediate for Film. And in that article, uh, it's

0:23:08.119 --> 0:23:13.160
<v Speaker 1>discussed about the resolution of film versus the resolution of digital.

0:23:13.240 --> 0:23:16.040
<v Speaker 1>So when you scan a movie in are you losing resolution?

0:23:16.720 --> 0:23:19.639
<v Speaker 1>And depending on the scanner you're using, yeah, you you

0:23:19.680 --> 0:23:24.200
<v Speaker 1>do lose some resolution. And uh, and also the higher

0:23:24.240 --> 0:23:27.760
<v Speaker 1>resolution you're scanning to the high resolution you're converting into digital,

0:23:27.840 --> 0:23:33.280
<v Speaker 1>the more information that the more data that that requires. Right,

0:23:33.480 --> 0:23:36.040
<v Speaker 1>So if you're scanning a film and you wanted to

0:23:36.040 --> 0:23:38.960
<v Speaker 1>be as true as possible to the original film. That's

0:23:39.000 --> 0:23:42.439
<v Speaker 1>gonna result in an enormous file and it's gonna and

0:23:42.720 --> 0:23:44.720
<v Speaker 1>that also means it's gonna take more time just to

0:23:44.760 --> 0:23:49.160
<v Speaker 1>capture the film. So the example that Editors Guild magazine

0:23:49.160 --> 0:23:54.000
<v Speaker 1>makes was that right now, the the what they call

0:23:54.040 --> 0:23:57.679
<v Speaker 1>the gold standard for resolution and digital film is four K,

0:23:58.760 --> 0:24:02.600
<v Speaker 1>which is uh four thousand ninety pixels horizontally by three

0:24:02.600 --> 0:24:07.360
<v Speaker 1>thousand pixels vertically, and there there are actual digital cameras

0:24:07.359 --> 0:24:11.720
<v Speaker 1>out there that can capture video at that resolution. At

0:24:11.720 --> 0:24:15.520
<v Speaker 1>the four K resolution, Now, some purists will argue that

0:24:15.640 --> 0:24:19.800
<v Speaker 1>film itself really ultimately could be up to six K

0:24:20.080 --> 0:24:25.360
<v Speaker 1>in resolution. However, that we're talking about that as a

0:24:25.480 --> 0:24:29.840
<v Speaker 1>perfect negative. A perfect negative could be at six K resolution.

0:24:29.920 --> 0:24:34.240
<v Speaker 1>Once you convert that negative into a workprint, you lose resolution,

0:24:34.320 --> 0:24:37.000
<v Speaker 1>and once you start copying from the workprint to make

0:24:37.040 --> 0:24:40.160
<v Speaker 1>your prints a film that you distribute, you lose even more.

0:24:40.200 --> 0:24:41.919
<v Speaker 1>So by the time you will see a film on

0:24:41.960 --> 0:24:45.360
<v Speaker 1>the screen, it may be closer to two K than

0:24:45.480 --> 0:24:49.880
<v Speaker 1>six K just through the whole process. So, while film

0:24:49.920 --> 0:24:54.280
<v Speaker 1>at its ideal is a higher resolution than most digital video,

0:24:55.720 --> 0:24:59.840
<v Speaker 1>you don't see the ideal, so it doesn't really matter. Okay, no,

0:25:00.040 --> 0:25:04.159
<v Speaker 1>that makes sense. So when you're scanning the film, you

0:25:04.200 --> 0:25:06.640
<v Speaker 1>have to choose what resolution you want to scan it at.

0:25:06.920 --> 0:25:09.240
<v Speaker 1>And if you're scanning, the higher resolution you you use,

0:25:09.320 --> 0:25:11.040
<v Speaker 1>the more information is going to require, the more time

0:25:11.040 --> 0:25:14.240
<v Speaker 1>it's going to require to scan. Until recently, that meant

0:25:14.240 --> 0:25:18.960
<v Speaker 1>that it could take weeks to scan uh film. For

0:25:19.200 --> 0:25:21.840
<v Speaker 1>let's say a feature link film, it could take weeks

0:25:21.880 --> 0:25:25.879
<v Speaker 1>to scan all that film into four K quality. It's

0:25:25.920 --> 0:25:28.000
<v Speaker 1>gotten to the point now where there are some companies

0:25:28.000 --> 0:25:30.600
<v Speaker 1>that have scanners that can if you're if you're scanning

0:25:30.600 --> 0:25:33.560
<v Speaker 1>it at two K, which remember that's the resolution that

0:25:33.680 --> 0:25:37.399
<v Speaker 1>most feature films appear in, and once you get to

0:25:37.400 --> 0:25:40.159
<v Speaker 1>the theater, if you're scanning in at two K, you

0:25:40.160 --> 0:25:42.080
<v Speaker 1>can do it in real time. So at thirty frames

0:25:42.119 --> 0:25:46.800
<v Speaker 1>per second, it's not a problem. Uh. If you want

0:25:46.800 --> 0:25:48.520
<v Speaker 1>to do four K, it tends to be a little slower,

0:25:48.600 --> 0:25:51.800
<v Speaker 1>usually between eight and sixteen second eighteen and sixteen frames

0:25:51.800 --> 0:25:54.800
<v Speaker 1>per second, so you're scanning it in at a slower

0:25:54.840 --> 0:25:59.400
<v Speaker 1>speed than you would be playing the movie. However, at

0:25:59.440 --> 0:26:05.879
<v Speaker 1>least that's improve somewhat, So that's the editing process in general.

0:26:05.880 --> 0:26:07.920
<v Speaker 1>I guess we could actually talk about what you're doing

0:26:07.920 --> 0:26:12.440
<v Speaker 1>when you're digitally editing films, right You're you're cutting and pasting,

0:26:12.520 --> 0:26:15.280
<v Speaker 1>but you're cutting and pasting pixels instead of uh, instead

0:26:15.280 --> 0:26:18.960
<v Speaker 1>of film actual film frames. That's true. Actually, the consumer

0:26:19.040 --> 0:26:23.240
<v Speaker 1>level video editing programs that you might see as part

0:26:23.280 --> 0:26:26.880
<v Speaker 1>of UM, you know, just your your standard I want

0:26:26.920 --> 0:26:31.000
<v Speaker 1>to make a DVD to send to my grandparents type

0:26:31.000 --> 0:26:33.760
<v Speaker 1>of programs, sort of like I movie for example, for

0:26:34.200 --> 0:26:37.360
<v Speaker 1>UH for Macintosh, UM, I know there are several for

0:26:37.359 --> 0:26:39.720
<v Speaker 1>for Windows that that do essentially the same thing. These are,

0:26:40.040 --> 0:26:43.280
<v Speaker 1>you know, fairly inexpensive pieces of software, and you might

0:26:43.359 --> 0:26:47.840
<v Speaker 1>think that they're very dissimilar to high level programs. I'm

0:26:47.880 --> 0:26:51.160
<v Speaker 1>sure professional editors would probably say they're completely different. UM.

0:26:51.200 --> 0:26:53.960
<v Speaker 1>But essentially the screen that that you look at when

0:26:53.960 --> 0:26:56.320
<v Speaker 1>you're using these these programs, if you've seen any of these,

0:26:56.560 --> 0:26:58.520
<v Speaker 1>they're they're really not all that dits similar. You have

0:26:58.560 --> 0:27:02.320
<v Speaker 1>a video editing window where you can actually see where

0:27:02.359 --> 0:27:05.040
<v Speaker 1>you are. It's like you would be, you know, looking

0:27:05.040 --> 0:27:07.840
<v Speaker 1>at a particular frame of film, and then you have

0:27:08.119 --> 0:27:11.440
<v Speaker 1>a timeline and you can take different pieces of video

0:27:11.520 --> 0:27:14.840
<v Speaker 1>and drop them into the timeline to create at one

0:27:14.920 --> 0:27:19.640
<v Speaker 1>long video segment. UM. And that's essentially what the video

0:27:19.720 --> 0:27:24.240
<v Speaker 1>editor is is doing with that software now, um or

0:27:24.280 --> 0:27:27.080
<v Speaker 1>the movie editor, I should say, The thing is, um,

0:27:27.119 --> 0:27:30.960
<v Speaker 1>you know, of course the professional level packages have lots

0:27:31.000 --> 0:27:33.479
<v Speaker 1>more capability. Yeah, there are a lot more features. So

0:27:33.600 --> 0:27:36.000
<v Speaker 1>essentially the stuff that you get on your home computer,

0:27:36.680 --> 0:27:39.320
<v Speaker 1>it's really the same sort of program that the professionals

0:27:39.320 --> 0:27:42.160
<v Speaker 1>are using. It's just a dumbed down version, yeah, because

0:27:42.160 --> 0:27:45.080
<v Speaker 1>most people don't simply don't need all of the the

0:27:45.520 --> 0:27:48.760
<v Speaker 1>special effects and the ability to uh do a lot

0:27:48.760 --> 0:27:51.240
<v Speaker 1>of color correction. UM. It's sort of like the difference

0:27:51.240 --> 0:27:53.680
<v Speaker 1>in if you will photoshop elements versus the full version

0:27:53.680 --> 0:27:57.280
<v Speaker 1>of Photoshop. It's just it's got far fewer features. Uh.

0:27:57.320 --> 0:28:00.359
<v Speaker 1>As a result, it's more affordable to the average can sumer.

0:28:00.800 --> 0:28:02.800
<v Speaker 1>But you know, if it's something that you're considering, if

0:28:02.840 --> 0:28:05.240
<v Speaker 1>you if this sounds interesting to you as a career,

0:28:05.640 --> 0:28:09.760
<v Speaker 1>if you'd like to get into professional motion picture editing, UM,

0:28:09.800 --> 0:28:12.800
<v Speaker 1>you know, you'd certainly get a feel of for what

0:28:12.840 --> 0:28:15.480
<v Speaker 1>it's like using some of these uh, you know, more

0:28:15.520 --> 0:28:19.080
<v Speaker 1>simple programs, and then you know you can perhaps invest

0:28:19.119 --> 0:28:22.000
<v Speaker 1>in some education and try out some of the more

0:28:22.160 --> 0:28:25.880
<v Speaker 1>intense programs. I would recommend getting lots of hard drive

0:28:25.920 --> 0:28:30.480
<v Speaker 1>space and a much more powerful processor. Right. You can

0:28:30.520 --> 0:28:34.879
<v Speaker 1>never have too much RAM or processing capability or or

0:28:34.960 --> 0:28:37.280
<v Speaker 1>hard drive space when you're doing this kind of work. Yep.

0:28:37.400 --> 0:28:40.400
<v Speaker 1>And then you'll just go through the whole process of

0:28:40.440 --> 0:28:43.800
<v Speaker 1>capturing the video from your from your recording device, whatever

0:28:43.880 --> 0:28:48.320
<v Speaker 1>camera you're using, the editing process, and then rendering once

0:28:48.320 --> 0:28:50.800
<v Speaker 1>you're done, and then you can go your Then you

0:28:50.920 --> 0:28:53.320
<v Speaker 1>got your movie. We just simplified a whole bunch of

0:28:53.320 --> 0:28:55.960
<v Speaker 1>the projects. Rendering is easy. It takes no time at all.

0:28:56.800 --> 0:29:01.280
<v Speaker 1>I expect Tyler to run in here any seconds, guys. Yeah, no, No.

0:29:01.440 --> 0:29:03.920
<v Speaker 1>Rendering is what we call. That's the time when we

0:29:03.960 --> 0:29:07.840
<v Speaker 1>walk into the video department and people are playing video

0:29:07.880 --> 0:29:11.440
<v Speaker 1>games or reading books or throwing things at each other.

0:29:11.680 --> 0:29:14.120
<v Speaker 1>They just turned to you and say we're rendering right now,

0:29:14.200 --> 0:29:15.720
<v Speaker 1>and you accept it and you walk out of the

0:29:15.800 --> 0:29:20.040
<v Speaker 1>room like it's okay. Yes. I tried that in my desk.

0:29:20.120 --> 0:29:22.840
<v Speaker 1>I said I'm writing right now, and that did not

0:29:22.920 --> 0:29:27.120
<v Speaker 1>work at all. I can't imagine why. Well that that

0:29:27.200 --> 0:29:30.360
<v Speaker 1>drives up a really good discussion about a video video

0:29:30.440 --> 0:29:33.840
<v Speaker 1>movie editing. UM and again we've there's so much more

0:29:33.920 --> 0:29:36.280
<v Speaker 1>to come to talk about, so we're going to put

0:29:36.280 --> 0:29:38.280
<v Speaker 1>this research to good use, right right, Well, at some

0:29:38.320 --> 0:29:41.120
<v Speaker 1>point we'll have plenty more episodes in the future, but

0:29:41.200 --> 0:29:42.719
<v Speaker 1>like we said, we'll give you guys a break so

0:29:42.720 --> 0:29:45.320
<v Speaker 1>that you don't have to get overwhelmed by a by

0:29:45.400 --> 0:29:48.880
<v Speaker 1>movie stuff too quickly. But if there's a specific topic

0:29:48.920 --> 0:29:51.040
<v Speaker 1>you want us to talk about about movies, obviously we've

0:29:51.080 --> 0:29:53.600
<v Speaker 1>talked about how we're going to discuss sound at some

0:29:53.640 --> 0:29:56.000
<v Speaker 1>point and how they do that. Um, but yeah, I

0:29:56.000 --> 0:29:58.920
<v Speaker 1>mean anything else, and maybe eventually we will do an

0:29:58.920 --> 0:30:02.960
<v Speaker 1>episode just on the Red one. Yeah, you know, I'd

0:30:03.000 --> 0:30:06.680
<v Speaker 1>really like to just because it's uh, you know, apparently

0:30:06.800 --> 0:30:10.280
<v Speaker 1>uh the hot camera right now in the market. Yeah.

0:30:10.760 --> 0:30:12.960
<v Speaker 1>So yeah, if you have any of those questions you

0:30:13.000 --> 0:30:16.480
<v Speaker 1>want to hear something specific about movie making or just

0:30:16.640 --> 0:30:19.600
<v Speaker 1>technology in general, you can write us. Our email address

0:30:19.760 --> 0:30:22.760
<v Speaker 1>is tech Stuff at how stuff works dot com and

0:30:22.840 --> 0:30:25.160
<v Speaker 1>Chris and I will talk to you again really soon

0:30:29.240 --> 0:30:31.080
<v Speaker 1>if you're a tech stuff and be sure to check

0:30:31.160 --> 0:30:34.960
<v Speaker 1>us out on Twitter text Stuff hs wsr handle, and

0:30:35.000 --> 0:30:37.640
<v Speaker 1>you can also find us on Facebook at Facebook dot

0:30:37.680 --> 0:30:41.960
<v Speaker 1>com slash tech Stuff h s W for Mora on

0:30:42.000 --> 0:30:44.480
<v Speaker 1>this and thousands of other topics because it how stuff

0:30:44.520 --> 0:30:46.720
<v Speaker 1>Works dot com, and be sure to check out the

0:30:46.720 --> 0:30:50.240
<v Speaker 1>new tech stuff blog now on the How Stuff Works homepage,

0:30:54.480 --> 0:30:57.080
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0:30:57.360 --> 0:30:58.600
<v Speaker 1>It's ready, are you