WEBVTT - SYSK Selects: Fractals - Whoa

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<v Speaker 1>How do folks, Charles W. Chuck Bryant here in the corral,

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<v Speaker 1>and I'm gonna last so up a Stuff you Should

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<v Speaker 1>Know select for you from June seventh, two thousand twelve.

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<v Speaker 1>Fractals Colin Whoa, this is a tough one for me.

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<v Speaker 1>I'm not gonna lie. Fractals is one of the toughest

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<v Speaker 1>episodes I've ever had to learn and research. And that's

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<v Speaker 1>where we're gonna revisit it right here, right now. Welcome

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<v Speaker 1>to Stuff you Should Know, a production of My Heart

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<v Speaker 1>Radios How Stuff Works. Hey, and welcome to the podcast.

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<v Speaker 1>I'm Josh Clark, hanging on by my fingernails with me

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<v Speaker 1>as always as Charles W. Chuck Bryant, doing much the

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<v Speaker 1>same as we are about to start speaking on stuff

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<v Speaker 1>you should know about. Fractals. Yea, more math theoretical, Matt

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<v Speaker 1>even Yeah, a new branch of geometry. It's non Euclidean

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<v Speaker 1>since you brought it up, Okay, very new. Euclidean geometry

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<v Speaker 1>was like three B C and fractals are so there's

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<v Speaker 1>a little bit of a gap there. There is a

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<v Speaker 1>little bit of a gap and uh, there's a lot

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<v Speaker 1>of animosity among the Euclideans towards Fractillians. They need to

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<v Speaker 1>loosen up and look at some of those far out pictures.

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<v Speaker 1>I know, you know it's funny. Did you watch um,

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<v Speaker 1>did you watch that one doc on? Yeah? Okay, did

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<v Speaker 1>you see the other? The Arthur C. Clark one. It

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<v Speaker 1>was made in like maybe eight s eighty seven and

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<v Speaker 1>it had nothing but like um delicate sound of thunder

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<v Speaker 1>rip off music going on the whole time. It was

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<v Speaker 1>really really trippy. Well, I posted a picture I don't

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<v Speaker 1>know if you saw today on the stuff you should

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<v Speaker 1>know all of the of the Mandel brought set. Its

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<v Speaker 1>beautiful it is and it's very cool. And I didn't

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<v Speaker 1>even say what it was. I just posted it, and

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<v Speaker 1>like I'd say, about half the people were like, very cool, man,

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<v Speaker 1>this is rad I love the Mantal brought set like

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<v Speaker 1>fractill talk about fractals. And then the other half were like,

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<v Speaker 1>well you guys tripping out like what you did a

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<v Speaker 1>grateful dead day. That's actually math, believe it or not.

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<v Speaker 1>But it does look very it's very tied eye in

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<v Speaker 1>nature and that's why the hippies like it. Plus also,

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<v Speaker 1>I mean, if you've ever seen a fractal play out

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<v Speaker 1>on a computer screen. Yeah. Um, so we are talking

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<v Speaker 1>about fractals. I don't I don't necessarily want to give

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<v Speaker 1>a disclaimer. Chuck and I are not theoretical mathematicians. We're

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<v Speaker 1>not even like normal mathematicians. I balanced my checkbook my

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<v Speaker 1>hand just to keep that little part of my brain going.

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<v Speaker 1>So I don't like forget how to add and subtract

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<v Speaker 1>later on in life. I make myself do that, and

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<v Speaker 1>I don't let myself jump ahead. I show my work. Yeah. Um,

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<v Speaker 1>and that's about the extent of math in my life normally. See,

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<v Speaker 1>I was the kid in math that when they said

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<v Speaker 1>you're not allowed to use calculators, I would go, like,

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<v Speaker 1>there are calculators in life, so why can't we use them. Yeah,

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<v Speaker 1>Like they made calculators so we didn't have to do maths, right.

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<v Speaker 1>But at the same time, I find that shoddy because

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<v Speaker 1>it's like, you're not you're not You're just circumventing learning something,

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<v Speaker 1>and it's like the calculators there to support you after

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<v Speaker 1>you know what you're doing. I disagree. Well, I think

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<v Speaker 1>this is a pretty prime example of like going around

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<v Speaker 1>to get to the end. So when when I was

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<v Speaker 1>researching this, I was like, Okay, well, they don't really

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<v Speaker 1>know what they're doing with this stuff yet, so we

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<v Speaker 1>can just totally be like, well it's it's there, anything

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<v Speaker 1>you wanted to be and nothing at all. And then

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<v Speaker 1>like I started looking a little more deeply into I'm like, oh, no,

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<v Speaker 1>they do kind of know what they're doing. We really

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<v Speaker 1>don't know what we're talking about. So I feel like

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<v Speaker 1>I have, just from researching this, a little bit, um

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<v Speaker 1>something of a grasp of what fractals are, a little

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<v Speaker 1>bit For those of you who who don't know what

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<v Speaker 1>we're talking about, like, take a second to um look

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<v Speaker 1>up just typing fractal and search images on your favorite

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<v Speaker 1>search engine and you'll be like, oh, yes, of course

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<v Speaker 1>it's a fractal um And that's what we're going to

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<v Speaker 1>talk about, because fractal fractals are a new field, like

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<v Speaker 1>we said, in geometry, and they do have use and

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<v Speaker 1>they have usefulness that I think people haven't even considered yet.

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<v Speaker 1>But the the stuff that they have figured out how

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<v Speaker 1>to use it for is pretty amazing stuff. Can I

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<v Speaker 1>say what a fractal is at least so people know

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<v Speaker 1>they should clear it all up? It is a geometric

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<v Speaker 1>shape that is self similar through infinite iterations in a

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<v Speaker 1>recursive pattern and through infinite detail exactly. So there you

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<v Speaker 1>have it. Boom, Do we need to even continue? No?

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<v Speaker 1>But um, and that sounds like really that put me off,

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<v Speaker 1>Like this article was pretty well done by a guy

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<v Speaker 1>named Craig Haggett. I don't know who that it is, freelancer.

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<v Speaker 1>I guess um, it's a pretty well done article. But

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<v Speaker 1>that a sentence like that can put a person off

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<v Speaker 1>pretty easy. And he even put it, you know, he

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<v Speaker 1>made a joke about it, like, oh, you know that,

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<v Speaker 1>you get it, you know whatever. But um, when you

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<v Speaker 1>think about it, if you take that apart, one of

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<v Speaker 1>the hallmarks of fractal fractals, um is that they are

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<v Speaker 1>a very complex result from a very simple system. And

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<v Speaker 1>there's like basically three hallmarks two fractals that you just

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<v Speaker 1>pointed out right. There is um self similarity, which is

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<v Speaker 1>if you if you cut a chunk, like a microscopic

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<v Speaker 1>piece of a fractal off and compare it to the

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<v Speaker 1>whole fractal, it's going to be virtually the same. Yeah,

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<v Speaker 1>like or a fern. And the cool thing about fractals

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<v Speaker 1>is is to me the coolest thing is that fractals.

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<v Speaker 1>The point they made in the Nova documentary is that

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<v Speaker 1>all of our math up until they discovered fractals and

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<v Speaker 1>described practicals was based on things that we basically created

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<v Speaker 1>and built. Like all geometry, right, Euclidean geometry, you have length, width,

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<v Speaker 1>and height, which should view the three dimensions, right, yes,

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<v Speaker 1>for like pyramids and buildings and combs and all those things.

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<v Speaker 1>And you it's extremely useful and we've done quite a

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<v Speaker 1>bit with this. But what Euclidean geometry, as far as

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<v Speaker 1>the fractal geometrists or geometers um insist, failed at is

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<v Speaker 1>when they said, okay, look at that mountain. That's a cone.

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<v Speaker 1>It's an imperfect cone, it's a rough cone, but it's

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<v Speaker 1>a cone shape, right, So yeah, Euclidean geometry holds sway.

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<v Speaker 1>What the fractal geometers say is, yeah, you could say

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<v Speaker 1>that it's a cone, but if you tried to measure

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<v Speaker 1>and describe it as such, you're not going to come

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<v Speaker 1>up with a very descriptive, a very um detailed description

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<v Speaker 1>of that mountain. So what's the point What fractal geometry

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<v Speaker 1>does is it says we're going to describe that mountain

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<v Speaker 1>in every little craig and peak possible. And so what

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<v Speaker 1>you have is the fractal dimension, which exists in conjunction

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<v Speaker 1>with length, widthin height. And what the fractal dimension describes

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<v Speaker 1>is the complex city of the object that exists within

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<v Speaker 1>those three dimensions as well. That's right. So finishing my point,

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<v Speaker 1>the cool thing about fractals is that everything that we

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<v Speaker 1>had done previously in geometry were because of things we've built.

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<v Speaker 1>Practicals help describe things that were have been here since

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<v Speaker 1>the beginning of time in nature, and one of the

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<v Speaker 1>truest examples of that is the fern. Right with self similarity.

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<v Speaker 1>You take a little snippet off of a fern, although

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<v Speaker 1>you shouldn't do that. Let's just look at it. Uh,

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<v Speaker 1>it's gonna look the same as the larger part of

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<v Speaker 1>the fern, and then the whole fern itself very self

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<v Speaker 1>similar but not necessarily exact. No, it can be. There

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<v Speaker 1>is a form of self similarity that is exact and precise,

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<v Speaker 1>but in nature that's rare, if not just completely not found. Right,

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<v Speaker 1>that's right. So you've got self similarity, which is the

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<v Speaker 1>smaller part is virtually the same or looks the same,

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<v Speaker 1>or structured the same as the whole UM. And this

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<v Speaker 1>process of self similarity UM going larger smaller in scale

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<v Speaker 1>is called recursiveness, right, And recursiveness is UM. Like you

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<v Speaker 1>know those paintings where it's like a guy I think

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<v Speaker 1>Stephen Colbert, the one that he gave to the Smithsonian

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<v Speaker 1>has recursiveness in it, where it's a man in a

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<v Speaker 1>painting standing in front of like a mantle, and above

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<v Speaker 1>the mantle is the painting that you're looking at, and

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<v Speaker 1>then it goes on and on and on and on

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<v Speaker 1>and on anything that's infinitely repeating, right, same with if

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<v Speaker 1>you're in a dressing room and there's a mirror on

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<v Speaker 1>either side of the wall, you just keep going on infinitely.

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<v Speaker 1>It's recursiveness and with fractals the recursiveness of self similarity. Right.

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<v Speaker 1>So there's two two traits. UM is produced through this

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<v Speaker 1>thing called iteration, that's right. And that's where you say,

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<v Speaker 1>here's the whole I'm gonna put it into this formula,

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<v Speaker 1>and the formula has has the formula. The output of

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<v Speaker 1>the formula produces the input for the next round of

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<v Speaker 1>that same formula. It's a loop exactly, so it's self

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<v Speaker 1>sustaining and it can go on infinitely recursion. Right. That's right.

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<v Speaker 1>So what we've just come up with is a fractal

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<v Speaker 1>is anything that has a self similar structure and it's

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<v Speaker 1>recursive through iteration. That's right. Okay, So um A, really

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<v Speaker 1>I came upon this kind of easy, one easier explanation

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<v Speaker 1>of a fractal from Ben wal Mandel brought site. He died,

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<v Speaker 1>by the way in two. He seemed like a pretty

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<v Speaker 1>good guy. He was definitely thinking different. Um. And the

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<v Speaker 1>way that Mandel brought described a really easy way to

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<v Speaker 1>think of a fractal is um. There's this thing called

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<v Speaker 1>the Serpinsky gasket, and you take a triangle and you

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<v Speaker 1>can combine them into a bunch of little triangles and

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<v Speaker 1>spaces triangular spaces that form a larger triangle. Right, So

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<v Speaker 1>that that one initial solid triangle is called the initiator,

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<v Speaker 1>that's the original shape, and then all those other triangles

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<v Speaker 1>combine that form that larger triangle or a self similar

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<v Speaker 1>version of that larger triangle to the original triangle. That's

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<v Speaker 1>called generator. Right. So the formula for creating a fractal

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<v Speaker 1>would be to go into that generator, the version that

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<v Speaker 1>has all the little smaller triangles that make up a

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<v Speaker 1>larger whole triangle. And say, all the ones that look

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<v Speaker 1>like the initiator, the original just solid black triangle, take

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<v Speaker 1>that out and swap it with the generator version, and

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<v Speaker 1>all of a sudden you have one that's exponentially more detailed.

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<v Speaker 1>There's more to it, And that's a fractal. That's all

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<v Speaker 1>there is to it. You know what else is a fractal?

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<v Speaker 1>What the coastline? Yeah, that was a big one. Lewis

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<v Speaker 1>Fry Richardson was an English mathematician early twenty century, and

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<v Speaker 1>he very brilliantly said, you know what, if you take

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<v Speaker 1>a yardstick and you measured the coastline of England, you're

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<v Speaker 1>gonna get a number. If you take a one ft

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<v Speaker 1>ruler and measure the coastline, you're gonna get a different number.

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<v Speaker 1>If you take a one inch ruler and measure the coastline,

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<v Speaker 1>you're gonna get a different number. And it's basically infinite

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<v Speaker 1>in that the smaller you go with your your unit

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<v Speaker 1>of measure or your tool is the larger number you're

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<v Speaker 1>gonna get. Because the coastline is so infinitely varied in

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<v Speaker 1>its little nooks and crannies, right exactly It's a very

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<v Speaker 1>cool way of thinking about it. There's a second part

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<v Speaker 1>of that to Chuck, is that so depending on the you,

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<v Speaker 1>what you're using, the measure, the tool you're using, the measure,

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<v Speaker 1>the number, the perimeter of that coastline could go on infinitely,

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<v Speaker 1>but it still contains the same finite amount of space

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<v Speaker 1>within its paradox. That is a big time paradox because

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<v Speaker 1>things aren't supposed to be infinite and finite at the

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<v Speaker 1>same time, right right, Um and uh Lewis Fry Richardson

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<v Speaker 1>he basically established in that coming up with that paradox,

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<v Speaker 1>this kind of revolution and thought that fractal geometry is

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<v Speaker 1>based on that. You can have the infinite mixed with

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<v Speaker 1>the finite. You can get it from pretty simple formulas

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<v Speaker 1>that create very increasingly complex systems, right Um. And Fry

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<v Speaker 1>wasn't the He wasn't He was the first guy to

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<v Speaker 1>really kind of put forth this idea of thought, but

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<v Speaker 1>he wasn't the first one to notice this paradox. Yeah,

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<v Speaker 1>and before people even knew they were fractals, there were

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<v Speaker 1>there were artists like da Vinci that saw this pattern

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<v Speaker 1>and tree branches that was um I know in the

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<v Speaker 1>Nova documentary and the article, they point out the uh

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<v Speaker 1>Katsu Chica Hokusai Japanese artists created the Great Wave off Kanagawa,

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<v Speaker 1>and uh those are fractals. It's a it's ocean waves

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<v Speaker 1>breaking and at the top of the crest of the

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<v Speaker 1>waves are a little self similar or waves breaking off

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<v Speaker 1>into smaller and smaller self similar versions. And that's a

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<v Speaker 1>natural fractal, or in this case, it's a depiction of one.

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<v Speaker 1>So they were you know, early African and Nabajo artists

0:13:09.440 --> 0:13:12.520
<v Speaker 1>were doing this and they didn't realize that they were

0:13:12.640 --> 0:13:15.000
<v Speaker 1>fractals and that there were fractals all around us. No,

0:13:15.120 --> 0:13:19.000
<v Speaker 1>they just saw crystals in a snowflake or another good one, yeah, exactly. Um,

0:13:19.040 --> 0:13:21.360
<v Speaker 1>they were just they saw that there was what they

0:13:21.400 --> 0:13:24.560
<v Speaker 1>were looking at was a repeating pattern that was self

0:13:24.600 --> 0:13:29.680
<v Speaker 1>similar and recursive. Right, yeah, that's it. That's a fractal, right. Yeah.

0:13:29.720 --> 0:13:33.079
<v Speaker 1>And and Ben Wha Mandel brought was the first one

0:13:33.120 --> 0:13:35.839
<v Speaker 1>to say, you know what, we can we can use

0:13:35.960 --> 0:13:38.920
<v Speaker 1>math equations to actually apply to this. And he was

0:13:38.920 --> 0:13:41.600
<v Speaker 1>a big star for a while, and then they sort

0:13:41.600 --> 0:13:44.199
<v Speaker 1>of turned on him and said, you know what, this

0:13:44.280 --> 0:13:48.280
<v Speaker 1>is all cool and trippy looking, but it's useless. Right,

0:13:48.360 --> 0:13:52.000
<v Speaker 1>and he said, oh yeah, screw you guys, watch this

0:13:52.120 --> 0:13:56.560
<v Speaker 1>and he wrote another book which started to uh give

0:13:56.600 --> 0:14:02.240
<v Speaker 1>some practical applications which are pretty exciting. UM. So the

0:14:02.280 --> 0:14:05.360
<v Speaker 1>whole thing, the whole principle that is based on UM

0:14:05.520 --> 0:14:08.560
<v Speaker 1>is that you can take a formula and plug in

0:14:09.160 --> 0:14:13.760
<v Speaker 1>a very simple UM, well, a relatively simple formula like

0:14:13.800 --> 0:14:17.040
<v Speaker 1>mantle Brod's formula. Will take that one. For example, his

0:14:17.080 --> 0:14:23.520
<v Speaker 1>is um ZED goes to ZED squared plus c. Right,

0:14:24.440 --> 0:14:27.840
<v Speaker 1>that's what it's called. If you're in England, zed, we

0:14:27.920 --> 0:14:34.680
<v Speaker 1>say z Z. Well, anyway, Zed goes to which is

0:14:34.760 --> 0:14:37.560
<v Speaker 1>and the goes to is the key right here. This

0:14:37.640 --> 0:14:41.040
<v Speaker 1>is what makes it fractal goes to means that um,

0:14:41.040 --> 0:14:43.440
<v Speaker 1>it's an error. It's an equal sign. It looks like

0:14:43.440 --> 0:14:46.280
<v Speaker 1>an equal sign with a part of an arrow pointing

0:14:46.800 --> 0:14:50.360
<v Speaker 1>towards ZED, the other point pointing towards the rest of

0:14:50.400 --> 0:14:54.520
<v Speaker 1>the formula, which means that the the there's that feedback

0:14:54.520 --> 0:14:56.640
<v Speaker 1>loop where it's like, okay, once you have the number

0:14:56.960 --> 0:15:00.000
<v Speaker 1>that this punches out, you have, you feed it back

0:15:00.040 --> 0:15:01.920
<v Speaker 1>can and you'll get another number and knows, just keep

0:15:01.920 --> 0:15:04.600
<v Speaker 1>going and going and going, and every time, remember you're

0:15:04.640 --> 0:15:12.000
<v Speaker 1>swapping out the original the initiator for the the detailed

0:15:13.040 --> 0:15:18.480
<v Speaker 1>version the generator, and it's just getting exponentially more complex

0:15:18.600 --> 0:15:22.640
<v Speaker 1>with just that one iteration of that very simple formula.

0:15:23.920 --> 0:15:27.440
<v Speaker 1>UM and Mandel brought set Uh. This is the one

0:15:27.480 --> 0:15:30.320
<v Speaker 1>that's like it's probably the most famous one. That's the

0:15:30.320 --> 0:15:33.080
<v Speaker 1>one that the Deadheads like because it's like this crazy

0:15:33.320 --> 0:15:37.200
<v Speaker 1>juxtaposition between like black and like different colors and everything.

0:15:38.280 --> 0:15:42.640
<v Speaker 1>And with his formula, two things happen with the number

0:15:42.880 --> 0:15:46.480
<v Speaker 1>that you put in. It either goes towards zero or

0:15:46.520 --> 0:15:49.440
<v Speaker 1>it shoots off to the infinite. And what they did

0:15:49.760 --> 0:15:53.240
<v Speaker 1>for this for the the Mandel brought set fractals was

0:15:53.440 --> 0:15:57.480
<v Speaker 1>they assigned a color to a number based on how

0:15:57.560 --> 0:16:01.680
<v Speaker 1>quickly it goes off to towards infinity. Right, so let's

0:16:01.680 --> 0:16:04.120
<v Speaker 1>say that you have like four, If you plug four

0:16:04.160 --> 0:16:07.920
<v Speaker 1>into this and in ten generations, it'll it'll become an

0:16:07.920 --> 0:16:12.200
<v Speaker 1>infinite number. UM. Then say that that would be grouped

0:16:12.200 --> 0:16:15.960
<v Speaker 1>into a blue color like ten generations blue, eight generations

0:16:16.040 --> 0:16:20.920
<v Speaker 1>is red, ninety generations is orange. See what I'm saying. UM.

0:16:21.000 --> 0:16:23.760
<v Speaker 1>And then the other direction, like say if you put

0:16:23.800 --> 0:16:25.920
<v Speaker 1>in four point two or something like that, it'll go

0:16:26.040 --> 0:16:29.160
<v Speaker 1>towards zero and any number that eventually will go towards

0:16:29.240 --> 0:16:33.040
<v Speaker 1>zero is represented as black. So what you have then,

0:16:33.320 --> 0:16:36.920
<v Speaker 1>is this really intricate depending on where you're zooming in

0:16:37.040 --> 0:16:41.240
<v Speaker 1>or out on the fractal, this intricate change of colors,

0:16:41.240 --> 0:16:43.960
<v Speaker 1>and what you're really just seeing our numbers that are

0:16:44.080 --> 0:16:47.360
<v Speaker 1>plots on a plane, and that's your fractal, and then

0:16:47.360 --> 0:16:51.120
<v Speaker 1>the black parts are numbers that will eventually be be zero. Right,

0:16:51.160 --> 0:16:55.200
<v Speaker 1>And most of the mental mental brought set is black. Yeah,

0:16:55.520 --> 0:16:58.640
<v Speaker 1>but if you zoom in, like that's the whole point.

0:16:58.720 --> 0:17:01.560
<v Speaker 1>You zoom in on one of those little uh what

0:17:01.640 --> 0:17:05.320
<v Speaker 1>do we even call those little spikes? Uh? I guess

0:17:05.359 --> 0:17:07.640
<v Speaker 1>you could call it a plot. A plot, and it's

0:17:07.680 --> 0:17:10.720
<v Speaker 1>gonna look like what you just saw. And the Nova

0:17:10.800 --> 0:17:13.240
<v Speaker 1>documentary is very cool when they zoom in on these,

0:17:13.440 --> 0:17:16.159
<v Speaker 1>it's sort of mind blowing. Yeah, it is very I

0:17:16.280 --> 0:17:19.200
<v Speaker 1>strongly recommend watching that because they explain it way better

0:17:19.240 --> 0:17:21.240
<v Speaker 1>than us. Well, it helps to see it for sure,

0:17:21.320 --> 0:17:24.160
<v Speaker 1>Oh yeah, big time. So um or draw it as

0:17:24.240 --> 0:17:27.960
<v Speaker 1>I have done. It's a pretty nice little fract Yeah.

0:17:53.000 --> 0:17:55.520
<v Speaker 1>So we've talked about fractals, We talked about the Mandel

0:17:55.560 --> 0:17:58.359
<v Speaker 1>brought set, we talked about where they started to come

0:17:58.400 --> 0:18:05.600
<v Speaker 1>from um and the the idea. Remember Lewis fried Richardson,

0:18:05.640 --> 0:18:09.439
<v Speaker 1>he was talking about measuring the coastline and going off

0:18:09.480 --> 0:18:12.560
<v Speaker 1>into the infinite, but still containing a finite amount um.

0:18:12.720 --> 0:18:15.800
<v Speaker 1>A guy came after him named Helga von Coke. He

0:18:15.880 --> 0:18:18.000
<v Speaker 1>came up with a Coke snowflake, which is pretty cool.

0:18:18.000 --> 0:18:20.879
<v Speaker 1>If you take a straight line, or you take a triangle,

0:18:21.520 --> 0:18:23.720
<v Speaker 1>and then on each side of the triangle in the

0:18:23.760 --> 0:18:28.119
<v Speaker 1>middle you bust out the middle into another triangular hump.

0:18:28.680 --> 0:18:30.399
<v Speaker 1>You do that over and over and over again. It

0:18:30.440 --> 0:18:33.120
<v Speaker 1>goes off into infinity. Although it contains a finite amount

0:18:33.160 --> 0:18:36.359
<v Speaker 1>of space. The perimeter goes off to the infinite. A

0:18:36.400 --> 0:18:40.200
<v Speaker 1>guy named Georg Cantor came up with the cancer set,

0:18:40.480 --> 0:18:42.439
<v Speaker 1>which is you just take a straight line and you

0:18:42.520 --> 0:18:44.520
<v Speaker 1>take the middle out of it, and then for each

0:18:44.520 --> 0:18:46.320
<v Speaker 1>of those two lines that produces, you do the same

0:18:46.320 --> 0:18:48.320
<v Speaker 1>thing and it just keeps going on and on and

0:18:48.440 --> 0:18:51.080
<v Speaker 1>rather than going to nothingness like you're like, well, if

0:18:51.080 --> 0:18:53.760
<v Speaker 1>you take a six inch line, eventually you're gonna bust

0:18:53.760 --> 0:18:56.560
<v Speaker 1>it down and nothingness again. That doesn't happen. They found

0:18:56.560 --> 0:18:59.000
<v Speaker 1>that it goes off to the infinite. So they realized

0:18:59.520 --> 0:19:03.000
<v Speaker 1>Ben Wall mantel Brought was plugging all these into computers,

0:19:03.040 --> 0:19:06.439
<v Speaker 1>because that's what it took people realize this, Like George

0:19:06.480 --> 0:19:09.080
<v Speaker 1>Cantor um Man I hope that's how you say his

0:19:09.240 --> 0:19:12.560
<v Speaker 1>first name. He was he was working in the eighteen eighties,

0:19:13.160 --> 0:19:16.239
<v Speaker 1>Um Gaston Julio came up with the Julia sets for

0:19:16.560 --> 0:19:19.480
<v Speaker 1>producing a repeating pattern using feedback loop. All these guys

0:19:19.480 --> 0:19:23.560
<v Speaker 1>were like nineteenth century early twentieth century mathematicians and it

0:19:23.600 --> 0:19:27.760
<v Speaker 1>was strictly theoretical until the late seventies when guys like

0:19:27.800 --> 0:19:31.360
<v Speaker 1>Mantel Brought who worked at IBM, started feeding these things

0:19:31.440 --> 0:19:35.399
<v Speaker 1>into these new fangled computers and seeing the results like

0:19:35.440 --> 0:19:38.680
<v Speaker 1>this fractals like the mantel Brought set that he saw right,

0:19:39.800 --> 0:19:45.240
<v Speaker 1>So Um, almost immediately there was a practical use for

0:19:45.800 --> 0:19:51.280
<v Speaker 1>fractals that came in the form of c g I. Yeah.

0:19:51.359 --> 0:19:54.360
<v Speaker 1>They interviewed that one guy in the documentary um who

0:19:54.720 --> 0:19:58.520
<v Speaker 1>worked on the first c g I shot in motion

0:19:58.560 --> 0:20:01.520
<v Speaker 1>picture history, which was Star Trek to the Wrath of

0:20:01.600 --> 0:20:05.399
<v Speaker 1>con and Uh. He was tasked with making a c

0:20:05.560 --> 0:20:10.439
<v Speaker 1>g I uh land surface like mountain range and pretty

0:20:10.440 --> 0:20:12.280
<v Speaker 1>mind blowing with it. Yeah, and he did. I mean,

0:20:12.800 --> 0:20:14.399
<v Speaker 1>now you look back and it kind of looks silly,

0:20:14.440 --> 0:20:18.640
<v Speaker 1>but at the time it was completely revolutionary. And once

0:20:18.680 --> 0:20:21.080
<v Speaker 1>he learned about fractals in the geometry and the math

0:20:21.119 --> 0:20:23.560
<v Speaker 1>of fractals, it was pretty easy for him, and he

0:20:23.600 --> 0:20:25.239
<v Speaker 1>made it seem like he was like, oh, well, this

0:20:25.320 --> 0:20:26.960
<v Speaker 1>is the key, this is how you do it right.

0:20:27.119 --> 0:20:29.879
<v Speaker 1>So well, and it is kind of easy, especially if

0:20:29.880 --> 0:20:32.280
<v Speaker 1>you know what you're doing with computer programming and math,

0:20:32.800 --> 0:20:36.159
<v Speaker 1>because what you're basically doing to create a fractal generator

0:20:36.680 --> 0:20:40.439
<v Speaker 1>is teaching your computer to to do something within a

0:20:40.520 --> 0:20:44.200
<v Speaker 1>certain formula. That's your fractal formula, right, And so what

0:20:44.280 --> 0:20:47.399
<v Speaker 1>Lauren Carpenter, the guy who created the the Star Trek

0:20:47.440 --> 0:20:50.480
<v Speaker 1>to landscape for the first c G all c g

0:20:50.680 --> 0:20:53.720
<v Speaker 1>I shot ever, what he basically did was created a

0:20:53.720 --> 0:20:56.480
<v Speaker 1>computer program that said, hey, computer, I'm gonna give you

0:20:56.560 --> 0:20:58.600
<v Speaker 1>a bunch of triangles. Because I think that was the

0:20:58.680 --> 0:21:01.960
<v Speaker 1>earliest stuff he was working with. Um, I'm gonna give

0:21:01.960 --> 0:21:04.399
<v Speaker 1>you a bunch of triangles, and I want you to

0:21:04.440 --> 0:21:08.760
<v Speaker 1>take those triangles and generate a new fractal set from it, right,

0:21:09.480 --> 0:21:10.879
<v Speaker 1>And then I want you to do it again and

0:21:10.880 --> 0:21:13.760
<v Speaker 1>again and again, and then every third time I want

0:21:13.760 --> 0:21:18.399
<v Speaker 1>you to start turning them forty degrees, so it's going

0:21:18.440 --> 0:21:21.520
<v Speaker 1>to change the pattern slightly, and then all of a

0:21:21.560 --> 0:21:24.640
<v Speaker 1>sudden you have these infinite variations. The reason why when

0:21:24.640 --> 0:21:26.359
<v Speaker 1>you go back and look at that shot that it

0:21:26.480 --> 0:21:30.600
<v Speaker 1>still looks kind of you know today, is because the

0:21:30.600 --> 0:21:33.119
<v Speaker 1>computer he was working at didn't have the computing power

0:21:33.160 --> 0:21:37.080
<v Speaker 1>to do that many times. Now we have higher computer

0:21:37.280 --> 0:21:40.119
<v Speaker 1>computing power, and so what we're doing is telling our

0:21:40.160 --> 0:21:43.040
<v Speaker 1>computers to keep going and going and going, swapping out

0:21:43.119 --> 0:21:47.160
<v Speaker 1>that initiator, that one single black triangle everywhere it can

0:21:47.200 --> 0:21:50.040
<v Speaker 1>find it in this pattern, this pattern of triangles in

0:21:50.080 --> 0:21:53.159
<v Speaker 1>the fractal with a brand new fractal. So it's just

0:21:53.240 --> 0:21:55.640
<v Speaker 1>creating more and more and more and more fractals, which

0:21:55.640 --> 0:21:58.600
<v Speaker 1>creates a finer and finer and finer resolution, which makes

0:21:58.600 --> 0:22:01.560
<v Speaker 1>something look all the more real. Yeah, like the part

0:22:01.600 --> 0:22:04.560
<v Speaker 1>in the doc about the Star Wars, I was making

0:22:04.560 --> 0:22:08.040
<v Speaker 1>the lava splashing. It's amazing, Yes, it was because they

0:22:08.080 --> 0:22:10.280
<v Speaker 1>showed the first one they did it looks kind of plain,

0:22:10.840 --> 0:22:13.520
<v Speaker 1>and then once you fed it through this infinite feedback loop,

0:22:14.000 --> 0:22:20.160
<v Speaker 1>it just like shattered and and and uh, fractured, not fractaled,

0:22:20.760 --> 0:22:23.280
<v Speaker 1>although I want to say fractaled off and just look

0:22:23.359 --> 0:22:25.840
<v Speaker 1>more detailed, more detailed, more detailed, until it looked like

0:22:26.080 --> 0:22:28.720
<v Speaker 1>lava splashing. Right, it's pretty amazing. Well, that's where the

0:22:28.720 --> 0:22:31.520
<v Speaker 1>word fractal comes from. Is um Mandel brought coined in

0:22:32.840 --> 0:22:37.440
<v Speaker 1>to say, to indicate how the things fracture off and

0:22:37.520 --> 0:22:41.720
<v Speaker 1>they form irregular patterns. Um, you can create a fractal

0:22:41.800 --> 0:22:47.480
<v Speaker 1>that that is regularly repeating, but it doesn't look as natural.

0:22:48.680 --> 0:22:52.600
<v Speaker 1>And with like say, if you're creating lava, you've got

0:22:52.600 --> 0:22:55.080
<v Speaker 1>to have that one rule that like every third generation

0:22:55.640 --> 0:22:59.000
<v Speaker 1>kicks forty degrees or whatever the rule is. That just

0:22:59.080 --> 0:23:01.680
<v Speaker 1>kind of throws a little bit of dissimilarity and too

0:23:01.720 --> 0:23:04.560
<v Speaker 1>because if something is too self similar, it's not going

0:23:04.600 --> 0:23:06.679
<v Speaker 1>to look right. It's not gonna look natural, it's not

0:23:06.680 --> 0:23:09.880
<v Speaker 1>gonna look real, which kind of leads you to think, chuck.

0:23:09.920 --> 0:23:13.760
<v Speaker 1>Then that there is a an application for studying natural

0:23:13.800 --> 0:23:19.440
<v Speaker 1>phenomenon using fractals, right, while there are I guess all kinds, Um,

0:23:20.119 --> 0:23:24.240
<v Speaker 1>well this isn't so much natural. But the documentary interviewed

0:23:24.280 --> 0:23:28.479
<v Speaker 1>Nathan Cohen who was a ham radio operator and his

0:23:28.600 --> 0:23:31.560
<v Speaker 1>landlord said, dude, you can't have that huge antenna hanging

0:23:31.560 --> 0:23:34.919
<v Speaker 1>out of your apartment so he started bending wires a

0:23:35.000 --> 0:23:39.679
<v Speaker 1>straight wire into essentially a fractal and found that on

0:23:39.720 --> 0:23:43.879
<v Speaker 1>the very first go it got better reception, um, merely

0:23:43.960 --> 0:23:46.320
<v Speaker 1>by the fact that it was bent in that way

0:23:46.720 --> 0:23:50.959
<v Speaker 1>and it was self similar. So he eventually used that

0:23:51.720 --> 0:23:54.560
<v Speaker 1>two I hope make a lot of money. I got

0:23:54.600 --> 0:23:57.320
<v Speaker 1>the impressing that he did, okay, um by applying that

0:23:57.359 --> 0:24:00.719
<v Speaker 1>technology to cell phones. Um, and the way they describe

0:24:00.760 --> 0:24:02.520
<v Speaker 1>it as all the different things a cellphone can do,

0:24:03.119 --> 0:24:05.160
<v Speaker 1>if you were to have a different antenna for each

0:24:05.160 --> 0:24:07.400
<v Speaker 1>one of those functions, it would be like carrying around

0:24:07.400 --> 0:24:10.919
<v Speaker 1>a little porcupine. So what cell phones now are based

0:24:10.960 --> 0:24:17.280
<v Speaker 1>on is a fractal design called Manger sponge. Minger sponge, Yeah,

0:24:17.280 --> 0:24:20.680
<v Speaker 1>I think, man, and uh it's basically a box fractal.

0:24:20.920 --> 0:24:23.360
<v Speaker 1>And if you crack up in your little cell phone,

0:24:23.359 --> 0:24:25.160
<v Speaker 1>you're gonna see it wired that way. Yeah, You're going

0:24:25.200 --> 0:24:27.960
<v Speaker 1>to be looking at a fractal. It's a square, right,

0:24:28.040 --> 0:24:30.560
<v Speaker 1>and then within it are a bunch of little squares

0:24:31.160 --> 0:24:35.640
<v Speaker 1>in a recursive, self similar pattern. And you, friend, are

0:24:35.680 --> 0:24:39.720
<v Speaker 1>looking at a fractal. It's all around us. Yeah, Um,

0:24:39.760 --> 0:24:42.760
<v Speaker 1>it's also all around us in nature. There's uh in

0:24:42.800 --> 0:24:47.159
<v Speaker 1>that same uh documentary that NOVA program. There was a

0:24:47.200 --> 0:24:50.080
<v Speaker 1>team from I think University of Arizona. There's a team

0:24:50.119 --> 0:24:53.240
<v Speaker 1>of academics. Yeah, that was pretty cool. Who um, we're

0:24:53.280 --> 0:24:56.320
<v Speaker 1>trying to figure out if you predict the amount of

0:24:56.400 --> 0:25:01.119
<v Speaker 1>carbon capturing capacity an entire rainforest has just by measuring

0:25:01.680 --> 0:25:05.560
<v Speaker 1>UM and figuring out the self similar system that a

0:25:05.600 --> 0:25:11.080
<v Speaker 1>single tree in that rainforest UM has. That makes sense? Well,

0:25:11.600 --> 0:25:13.800
<v Speaker 1>it does, but it's kind of a leap. It's like, okay,

0:25:13.840 --> 0:25:17.680
<v Speaker 1>so as one tree does it follow the same system

0:25:17.680 --> 0:25:21.440
<v Speaker 1>that the whole rainforest does? And they apparently found that yes,

0:25:21.520 --> 0:25:25.520
<v Speaker 1>in fact it does, right, The same branching UH system

0:25:25.600 --> 0:25:30.080
<v Speaker 1>found in that tree is similar to the the growth

0:25:30.280 --> 0:26:01.680
<v Speaker 1>of the trees in the rainforest as a whole. Pretty cool. Yes, UM.

0:26:01.880 --> 0:26:05.240
<v Speaker 1>Tumors in the human body. UH. One of the keys

0:26:05.320 --> 0:26:08.600
<v Speaker 1>to getting rid of of cancer is or any kind

0:26:08.600 --> 0:26:11.399
<v Speaker 1>of tumors. Spotting these tumors early on. But with our

0:26:11.480 --> 0:26:13.919
<v Speaker 1>ultrasound technology you can only get so small and so

0:26:14.040 --> 0:26:18.880
<v Speaker 1>detailed that you can't see some of these natural fractals

0:26:18.880 --> 0:26:21.919
<v Speaker 1>that you know, your blood vessels are fractals essentially, just

0:26:21.960 --> 0:26:24.840
<v Speaker 1>like the branches of a tree are UM. So they

0:26:25.000 --> 0:26:30.520
<v Speaker 1>are now using geometry too. Now if I'm not sure

0:26:30.520 --> 0:26:32.520
<v Speaker 1>if I got this right, but I think it shows up.

0:26:33.040 --> 0:26:36.560
<v Speaker 1>It shows the flow of the blood because ultrasound can

0:26:36.560 --> 0:26:38.480
<v Speaker 1>pick that up through these fractals when they can't even

0:26:38.520 --> 0:26:43.560
<v Speaker 1>pick up the vessels themselves. Is that right, early earlier

0:26:43.640 --> 0:26:46.400
<v Speaker 1>tumor spotting, which right, well, for all intents of purposes,

0:26:46.400 --> 0:26:48.920
<v Speaker 1>they're looking at the vessels by finding the blood because

0:26:48.920 --> 0:26:51.399
<v Speaker 1>they see where it's flowing. But yeah, depending on the

0:26:51.840 --> 0:26:55.119
<v Speaker 1>pattern that it follows. If it follows like a like

0:26:55.160 --> 0:26:58.760
<v Speaker 1>a tree branching shape, it's healthy, right, yeah. And then

0:26:58.760 --> 0:27:01.400
<v Speaker 1>the tumors, all the veins are all bent and crooking,

0:27:01.440 --> 0:27:04.920
<v Speaker 1>going in all crazy directions. The read out of a heartbeat, yeah,

0:27:04.960 --> 0:27:07.480
<v Speaker 1>it's not consistent. It's a fractical yeah. So they use

0:27:07.560 --> 0:27:11.720
<v Speaker 1>fractal analysis now to study your heart rate and use

0:27:11.920 --> 0:27:17.800
<v Speaker 1>that to better understand how arrhythmia happens through math. So

0:27:18.040 --> 0:27:22.520
<v Speaker 1>there's the especially with natural systems. That's kind of like

0:27:22.560 --> 0:27:27.280
<v Speaker 1>the biggest contribution that UM Fractal geometry is produced so far,

0:27:27.480 --> 0:27:30.959
<v Speaker 1>I think, aside from c G I is what medical

0:27:31.119 --> 0:27:35.480
<v Speaker 1>uh well, just the that whole understanding that was first

0:27:35.560 --> 0:27:38.760
<v Speaker 1>really kind of um voiced by Lewis Fry Richardson with

0:27:38.800 --> 0:27:43.920
<v Speaker 1>the coastline that there's, um, there are natural systems out

0:27:43.960 --> 0:27:46.760
<v Speaker 1>there that we can't really that we're not quite paying

0:27:46.760 --> 0:27:50.040
<v Speaker 1>attention to, we don't really know how to deal with that.

0:27:50.080 --> 0:27:53.520
<v Speaker 1>We're trying to apply something like Euclidean geometry to something

0:27:53.560 --> 0:27:57.640
<v Speaker 1>that you can't really use that for um. That that's

0:27:57.640 --> 0:28:01.200
<v Speaker 1>what fractal geometry is really contributed so far as basically say, hey,

0:28:01.320 --> 0:28:03.880
<v Speaker 1>there's a lot of natural systems out here that are

0:28:03.920 --> 0:28:07.880
<v Speaker 1>self similar and recursive, and now that we kind of

0:28:07.960 --> 0:28:11.399
<v Speaker 1>see in the fractal world, we see them everywhere and

0:28:11.440 --> 0:28:13.760
<v Speaker 1>we have a better understanding of them. And one of

0:28:13.800 --> 0:28:17.240
<v Speaker 1>the best examples of that, I thought was figuring out

0:28:17.600 --> 0:28:22.359
<v Speaker 1>how larger animals use less energy than smaller animals. They

0:28:22.440 --> 0:28:25.840
<v Speaker 1>use energy more efficiently, and um, this is a kind

0:28:25.840 --> 0:28:28.719
<v Speaker 1>of a biological paradox for a really long time, and

0:28:28.760 --> 0:28:31.479
<v Speaker 1>these guys figured it out using I guess kind of

0:28:31.480 --> 0:28:35.840
<v Speaker 1>the um same kind of insight that fractal geometry has.

0:28:35.880 --> 0:28:40.600
<v Speaker 1>That if you take genes and genes are the mathematical

0:28:40.680 --> 0:28:45.680
<v Speaker 1>formula or the equivalent of a mathematical formula, and you

0:28:46.280 --> 0:28:50.640
<v Speaker 1>uh feed in uh, these genetic processes, what it's going

0:28:50.680 --> 0:28:56.680
<v Speaker 1>to put out. Is this self similar recursive pattern to

0:28:56.800 --> 0:29:00.920
<v Speaker 1>where the bigger the organism is, the more this thing

0:29:01.000 --> 0:29:03.360
<v Speaker 1>goes and goes and goes, the less energy it's going

0:29:03.400 --> 0:29:06.040
<v Speaker 1>to use because there's more of it and it doesn't

0:29:06.080 --> 0:29:08.960
<v Speaker 1>require very much energy to produce past a certain point.

0:29:09.360 --> 0:29:11.480
<v Speaker 1>So if you have a very small animal, it's using

0:29:11.480 --> 0:29:13.480
<v Speaker 1>a lot of energy to do these things to carry

0:29:13.520 --> 0:29:16.440
<v Speaker 1>this out. But there's that economy of scale because you're

0:29:16.480 --> 0:29:22.160
<v Speaker 1>still using a relatively simple formula your genetic code, right UM,

0:29:22.280 --> 0:29:27.320
<v Speaker 1>to carry out a very complex, seemingly complex UM system,

0:29:27.400 --> 0:29:31.000
<v Speaker 1>which is your organs or you as an organism. So

0:29:31.080 --> 0:29:34.080
<v Speaker 1>in the end, an elephant uses less energy than a mouse, yes,

0:29:34.120 --> 0:29:37.960
<v Speaker 1>because they're both using the same formula, the same input.

0:29:38.480 --> 0:29:40.800
<v Speaker 1>And then eventually you reach a point where it just

0:29:41.040 --> 0:29:44.800
<v Speaker 1>gets easier and easier and easier to to use something

0:29:44.840 --> 0:29:47.520
<v Speaker 1>simple to create a complex system. I love it. I

0:29:47.560 --> 0:29:50.440
<v Speaker 1>do too. Uh. I got one more thing. You heard

0:29:50.480 --> 0:29:54.000
<v Speaker 1>this guy, Jason Paget, Huh, this is pretty crazy. UM.

0:29:54.040 --> 0:29:58.680
<v Speaker 1>This guy like nine years ago, I think UM was

0:29:58.800 --> 0:30:02.160
<v Speaker 1>mugged and to come Washington got hit in the back

0:30:02.160 --> 0:30:05.600
<v Speaker 1>of the head really hard, knocked him out, and he

0:30:05.720 --> 0:30:10.480
<v Speaker 1>acquired UM a form of synesthesia in which he sees

0:30:10.520 --> 0:30:14.840
<v Speaker 1>fractals from being hit in the head. And um, basically

0:30:14.880 --> 0:30:19.200
<v Speaker 1>it's an acquired savant savantism, which is pretty rare to

0:30:19.240 --> 0:30:23.880
<v Speaker 1>acquire this later on. Um, and this guy hated math,

0:30:24.560 --> 0:30:26.720
<v Speaker 1>and his family used to make fun of him, he said,

0:30:26.760 --> 0:30:30.240
<v Speaker 1>because he was the worst at pictionary. Uh, I couldn't

0:30:30.280 --> 0:30:32.840
<v Speaker 1>draw a thing, couldn't draw a lick. Now, this guy

0:30:33.120 --> 0:30:40.160
<v Speaker 1>can draw reportedly mathematically correct fractals by hand, and he's

0:30:40.160 --> 0:30:42.760
<v Speaker 1>the only person on earth that can do this. And

0:30:42.800 --> 0:30:45.720
<v Speaker 1>you should see these things. They're like, you know, a

0:30:45.880 --> 0:30:50.120
<v Speaker 1>huge you know, two by two fractal that looks like

0:30:50.160 --> 0:30:52.880
<v Speaker 1>it was plotted by like a supercomputer. And this guy

0:30:53.000 --> 0:30:55.600
<v Speaker 1>does these by hand now out of nowhere because he

0:30:55.640 --> 0:30:58.160
<v Speaker 1>got hit on the head. That's pretty amazing. Yeah, it's crazy.

0:30:58.240 --> 0:31:00.840
<v Speaker 1>He got him in the fractal center. Huh he did.

0:31:01.000 --> 0:31:04.880
<v Speaker 1>That's strange that we would have like that ability latent

0:31:04.960 --> 0:31:07.280
<v Speaker 1>in us, you know. Yeah. Well, they studied his brain,

0:31:07.320 --> 0:31:10.000
<v Speaker 1>of course, UM, and they found that the two areas

0:31:10.120 --> 0:31:13.400
<v Speaker 1>that lit up in the left hemisphere were the areas

0:31:13.440 --> 0:31:16.600
<v Speaker 1>that control exact math and mental imagery. So they have

0:31:16.640 --> 0:31:20.240
<v Speaker 1>it well, and he's you know, he's fine with it,

0:31:20.320 --> 0:31:22.959
<v Speaker 1>although he says that he's a bit obsessive about it

0:31:22.960 --> 0:31:25.840
<v Speaker 1>because he's it's one of those deals where everywhere he

0:31:25.880 --> 0:31:28.480
<v Speaker 1>looks now he sees fractals. Oh yeah, Well, I got

0:31:28.480 --> 0:31:32.640
<v Speaker 1>the impression that people who are who are fractal geometers

0:31:32.640 --> 0:31:34.760
<v Speaker 1>have the same thing. Yeah, you know, they're like, click

0:31:34.760 --> 0:31:36.800
<v Speaker 1>at that cloud. I I can figure out how to

0:31:36.840 --> 0:31:40.880
<v Speaker 1>describe it completely. Yeah with math. Yeah, it's crazy, um.

0:31:40.920 --> 0:31:43.120
<v Speaker 1>And then it's everywhere canopies of the trees. Like. I

0:31:43.160 --> 0:31:45.480
<v Speaker 1>got that impression as well that once you start seeing

0:31:45.480 --> 0:31:50.280
<v Speaker 1>fractals in natural systems, like then everything becomes um fractals

0:31:50.280 --> 0:31:53.360
<v Speaker 1>and a lot simpler to understand. I realized today that

0:31:53.440 --> 0:31:56.600
<v Speaker 1>I have always doodled in fractals. Oh yeah, yeah, because

0:31:56.640 --> 0:31:59.000
<v Speaker 1>I can't really draw, so whenever I doodle, it's like

0:31:59.560 --> 0:32:03.520
<v Speaker 1>it's all aways been um little fractal shapes. Like I

0:32:03.520 --> 0:32:06.480
<v Speaker 1>would draw some kind of geometric shape, then split off

0:32:06.480 --> 0:32:08.840
<v Speaker 1>from that and make it smaller, and in the end

0:32:09.360 --> 0:32:11.880
<v Speaker 1>they're sort of like fractals. Oh your fractal tree that

0:32:11.960 --> 0:32:15.960
<v Speaker 1>you showed me, it's pretty awesome. So you got anything else?

0:32:16.640 --> 0:32:20.040
<v Speaker 1>Uh No, I would strongly urge you to read this

0:32:20.160 --> 0:32:22.960
<v Speaker 1>article a few more times. And then maybe go off

0:32:23.000 --> 0:32:25.280
<v Speaker 1>and read some more about fractals, because we definitely have

0:32:25.320 --> 0:32:28.360
<v Speaker 1>not covered all of it. I watched that Nova documentary. Yeah,

0:32:28.400 --> 0:32:31.080
<v Speaker 1>that's good stuff. What is it? Chasing the hidden dimentioned?

0:32:31.920 --> 0:32:33.760
<v Speaker 1>Is that what it's called? And you call it chasing

0:32:33.760 --> 0:32:37.360
<v Speaker 1>the dragon? Well, there's the dragon curve fractal. It's pretty boss,

0:32:37.400 --> 0:32:40.600
<v Speaker 1>That's right, it is boss. Um. So you want to

0:32:40.640 --> 0:32:44.040
<v Speaker 1>type fractals in the search bar how stuff works dot

0:32:44.040 --> 0:32:46.440
<v Speaker 1>com to start, and that will bring up this very

0:32:46.720 --> 0:32:49.520
<v Speaker 1>very good article. And I said search bar, which means

0:32:49.520 --> 0:32:54.600
<v Speaker 1>it's time for a listener mail. Josh, I'm gonna call this, uh,

0:32:55.000 --> 0:32:58.240
<v Speaker 1>don't eat your peanuts around me, jerk. Yeah. Remember when

0:32:58.280 --> 0:33:02.800
<v Speaker 1>the Air Traffic Control remark that never heard the announcement that, uh,

0:33:03.000 --> 0:33:05.400
<v Speaker 1>no one can eat peanuts on the plane. I've flown

0:33:05.440 --> 0:33:07.920
<v Speaker 1>a lot in my life and I've never heard that before.

0:33:08.680 --> 0:33:12.320
<v Speaker 1>So Ian Hammer writes in on the Air Traffic Control episode,

0:33:12.320 --> 0:33:15.720
<v Speaker 1>you were talking about peanuts being completely absent on some flights,

0:33:16.280 --> 0:33:18.800
<v Speaker 1>And as a person that is really allergic to peanuts,

0:33:18.880 --> 0:33:21.600
<v Speaker 1>I can shed some light. My allergy is bad enough

0:33:21.640 --> 0:33:24.360
<v Speaker 1>to wear the smell of peanuts, which is really just

0:33:24.480 --> 0:33:27.120
<v Speaker 1>the presence of peanut molecules in the air will cause

0:33:27.160 --> 0:33:29.640
<v Speaker 1>me to get itchy and swollen. Uh. In the case

0:33:29.680 --> 0:33:32.040
<v Speaker 1>that I am in contact with a peanut have the

0:33:32.080 --> 0:33:34.960
<v Speaker 1>superpower of becoming a balloon, and I'll swell up to

0:33:35.040 --> 0:33:36.720
<v Speaker 1>the point where I will be dead in a matter

0:33:36.760 --> 0:33:40.440
<v Speaker 1>of minutes. I can delay the anaphylactic shock for ten minutes,

0:33:40.440 --> 0:33:43.480
<v Speaker 1>give or take with an injection of epinephrin, and this

0:33:43.520 --> 0:33:48.760
<v Speaker 1>will only work twice twice in his life. I think, so, um,

0:33:48.800 --> 0:33:50.680
<v Speaker 1>if I do have a reaction, I have twenty minutes

0:33:50.720 --> 0:33:54.480
<v Speaker 1>plus the fifteen minutes I have before normal anaphylactic shock

0:33:54.560 --> 0:33:56.600
<v Speaker 1>would kill me. There really is in a way to

0:33:56.640 --> 0:33:59.880
<v Speaker 1>save me in that instance, unless I can be administered

0:33:59.880 --> 0:34:02.720
<v Speaker 1>the proper treatment that you can get only at a hospital.

0:34:02.800 --> 0:34:04.480
<v Speaker 1>Because you can imagine when a plane is at thirty

0:34:04.840 --> 0:34:07.760
<v Speaker 1>feet there's not much can be done to get me

0:34:07.840 --> 0:34:10.080
<v Speaker 1>to a hospital within that thirty five minute time frame.

0:34:10.920 --> 0:34:12.759
<v Speaker 1>So flying can be a pretty scary thing when someone

0:34:12.800 --> 0:34:15.520
<v Speaker 1>near you. Besides that they really want a peanut buttercup.

0:34:16.080 --> 0:34:17.960
<v Speaker 1>People do this sometimes and it's a real pain to

0:34:18.000 --> 0:34:19.920
<v Speaker 1>have to deal with. I just wanted to give you

0:34:19.920 --> 0:34:22.879
<v Speaker 1>guys an overview of peanut allergy sufferers when it comes

0:34:22.880 --> 0:34:26.080
<v Speaker 1>to flying. Keep up the incredible work. Look forward to

0:34:26.080 --> 0:34:29.960
<v Speaker 1>seeing a TV pilot Ian Hammer. So incredible, is right?

0:34:30.080 --> 0:34:34.759
<v Speaker 1>If we were insensitive to that, then all apologies. He

0:34:34.800 --> 0:34:37.040
<v Speaker 1>didn't indicate that, but I know we weren't. I just

0:34:37.080 --> 0:34:39.960
<v Speaker 1>remember being surprised. Yeah, I was surprised, but I knew

0:34:39.960 --> 0:34:43.440
<v Speaker 1>allergies could get bad. But man, that I think on

0:34:43.480 --> 0:34:45.640
<v Speaker 1>the plane, I was like, what I've known about this

0:34:45.680 --> 0:34:47.799
<v Speaker 1>since I saw an episode of Freaks and Geeks wherein

0:34:47.880 --> 0:34:50.880
<v Speaker 1>one of the characters almost died because like some bully

0:34:50.960 --> 0:34:54.640
<v Speaker 1>at school like gave him some peanuts. Oh yeah, was

0:34:54.680 --> 0:34:58.560
<v Speaker 1>that it was the Martin Star character, the analog to

0:34:58.719 --> 0:35:05.439
<v Speaker 1>Paul from Wonder Years, Okay, which was, Um, I can't

0:35:05.480 --> 0:35:07.719
<v Speaker 1>remember his name. I book for some weeks. Yeah, it's good,

0:35:07.840 --> 0:35:12.000
<v Speaker 1>good show. Um, well, let's see allergies. How about a

0:35:12.040 --> 0:35:15.600
<v Speaker 1>practice story if you know something about fractals that we don't,

0:35:15.760 --> 0:35:18.600
<v Speaker 1>or can correct us or explain it better than we did,

0:35:18.760 --> 0:35:22.640
<v Speaker 1>which I'm not sure that that's much of a long shot. Um,

0:35:22.680 --> 0:35:24.400
<v Speaker 1>we want to hear about it. You can tweet to

0:35:24.480 --> 0:35:27.279
<v Speaker 1>us at s Y s K Podcast. You can visit

0:35:27.360 --> 0:35:30.400
<v Speaker 1>us on Facebook at facebook dot com. Slash Stuff you

0:35:30.440 --> 0:35:32.759
<v Speaker 1>Should Know, or you can send us an email to

0:35:32.920 --> 0:35:38.960
<v Speaker 1>Stuff podcast at how stuff works dot com. Stuff you

0:35:38.960 --> 0:35:41.480
<v Speaker 1>Should Know is a production of iHeart Radio's How Stuff Works.

0:35:41.760 --> 0:35:43.719
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0:35:43.719 --> 0:35:46.440
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0:35:46.480 --> 0:35:47.280
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