WEBVTT - Finite and Infinite Games

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<v Speaker 1>Welcome to Stuff to Blow your Mind from how Stuff

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<v Speaker 1>Works dot com. Hey, welcome to Stuff to Blow your Mind.

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<v Speaker 1>My name is Robert Lamb, and I'm Joe McCormick. You know, Joe.

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<v Speaker 1>I bring up the books of Ian M. Banks a

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<v Speaker 1>lot on the podcast um and and and generally, because

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<v Speaker 1>you know, these are really good books that that tie

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<v Speaker 1>on a number of different uh uh, sci fi, psychological,

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<v Speaker 1>you name it topics. They're they're they're rich with stuff

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<v Speaker 1>to blow your mind content. Can I confess that I've

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<v Speaker 1>considered reading them but have actually been hesitant because I

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<v Speaker 1>want you to be able to keep explaining m banks

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<v Speaker 1>books to me with me actually not knowing them in advance. Okay, well,

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<v Speaker 1>then hopefully that's what's gonna happen right now. Because as

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<v Speaker 1>we were researching the topic for today, I was reminded

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<v Speaker 1>of his nine book, The Player of Games. Okay, so

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<v Speaker 1>this is a book that concerns the culture, which is

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<v Speaker 1>of course an instellar, interstellar post scarcity civilization in which

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<v Speaker 1>AI minds do all or most of the heavy lifting

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<v Speaker 1>and humans live in a kind of uh uh, you know,

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<v Speaker 1>utopian anarchy. Okay, so this is not the book that

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<v Speaker 1>Tron was based on No No, but but it is

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<v Speaker 1>a wonderful treatment of games. Now, the people in the culture,

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<v Speaker 1>they don't really have to do much beyond just enjoy life,

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<v Speaker 1>and our protagonist in this particular book, Gurga does this

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<v Speaker 1>by playing in and excelling at a multitude of card

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<v Speaker 1>and board games and other related games. Yeah. So this

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<v Speaker 1>is often the positive vision of the sort of post

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<v Speaker 1>singularity future, right most A lot of the visions that

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<v Speaker 1>you get in science fiction are very negative, I guess

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<v Speaker 1>because negative plots are more interesting to play with. But

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<v Speaker 1>so this says, basically, you know, once humans aren't really

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<v Speaker 1>needed to create the wealth that sustained society anymore, you

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<v Speaker 1>can actually just do what you want. You can be creative,

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<v Speaker 1>you can have fun, and that's what life is. Yeah,

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<v Speaker 1>and uh or am I off base? Is that not

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<v Speaker 1>how it is? Um in the culture? It is, but

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<v Speaker 1>with lots of dark caveats Okay. Now, some members of

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<v Speaker 1>the culture choose to involve themselves in matters of greater importance,

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<v Speaker 1>such as service in Special Circumstances, which deals with pending

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<v Speaker 1>and emergent threats to the culture uh and general interplanetary stability,

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<v Speaker 1>and they recruit Gurga and send him to the Empire

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<v Speaker 1>of Azad uh to to master and play the game

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<v Speaker 1>of Azad, which is a complex game that consists of

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<v Speaker 1>various sub games that serves as the basic system of

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<v Speaker 1>all political and social order in the Empire of Azad. Okay,

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<v Speaker 1>So what is is it? What like a big board

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<v Speaker 1>game or something. It's it's like a board game built

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<v Speaker 1>out of board games. It's a kind of like imagine

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<v Speaker 1>a board game that is just the center of all culture. Like,

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<v Speaker 1>I guess it's kind of hard to to to pick

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<v Speaker 1>out something like imagine if the Bible in say medieval Europe,

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<v Speaker 1>if the Bible were a board game instead, if it

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<v Speaker 1>was like Settlers of Ghatan instead of the Bible at

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<v Speaker 1>the center of this, uh, this sort of Catholic world.

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<v Speaker 1>And on top of that, it was not just settlers

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<v Speaker 1>of Gatton, but are ridiculously complex settlers. Do you have

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<v Speaker 1>to devote your entire life to playing it? So a

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<v Speaker 1>labyrinthine game that contains pronouncements of authority that is intermingled

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<v Speaker 1>with government. Yes, And so they want they apparently need

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<v Speaker 1>to send him there because they want to disrupt as

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<v Speaker 1>odd and topple its current systems and bring about something

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<v Speaker 1>more in line with culture values. Uh and and also

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<v Speaker 1>because the the the the empire of his they also

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<v Speaker 1>are a very brutal people given to spectacles of fatal violence.

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<v Speaker 1>So it's a great book and one I always recommend

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<v Speaker 1>as a starting point for the culture and banks in general.

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<v Speaker 1>But isn't it interesting how we see the mixture of

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<v Speaker 1>different games here. So we see the contained and restricted

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<v Speaker 1>board and card games within Gurga's life, so those are

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<v Speaker 1>like normal games. We see the open ended game of

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<v Speaker 1>Gurga's life, in which he essentially tries to fill a

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<v Speaker 1>lengthy trans human lifetime with pleasure and meaning. We have

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<v Speaker 1>the complex but ultimately contained game of add we have

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<v Speaker 1>the intricate game of special circumstances, various plots and operations.

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<v Speaker 1>We have the greater game that's played by these minds

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<v Speaker 1>that are operating, you know, on scales beyond anything human

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<v Speaker 1>intelligence can can really comprehend. And then we have the

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<v Speaker 1>looming possibility of the game of interplanetary war. Yeah, it's

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<v Speaker 1>interesting the way games so readily serve as metaphors for

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<v Speaker 1>almost any kind of human endeavor or for life itself. Right,

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<v Speaker 1>A game, in its more narrow definition tends to be

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<v Speaker 1>a thing with rules that is done for recreation or

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<v Speaker 1>for fun. And yet you can clearly see how that

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<v Speaker 1>concept of a game gets mapped onto essentially anything humans do.

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<v Speaker 1>Whatever you're doing right now, in one way or another,

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<v Speaker 1>can be thought of as a game. I'm just gonna

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<v Speaker 1>read one quick quote from from the player of games,

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<v Speaker 1>just to give everyone a taste. This is the story

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<v Speaker 1>of a man who went far away for a long

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<v Speaker 1>time just to play a game. The man is a

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<v Speaker 1>game player called Gurga. The story starts with a battle

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<v Speaker 1>that is not a battle and ends with a game

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<v Speaker 1>that is not a game. And you have to read

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<v Speaker 1>the book to get the rest. But but I, like

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<v Speaker 1>I said, I couldn't help but think of this book

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<v Speaker 1>in uh in comparison to the topic we're discussing today. Right,

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<v Speaker 1>So today we're gonna be talking about an interesting little

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<v Speaker 1>philosophy book that I read within the past couple of

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<v Speaker 1>weeks by an American scholar named James P. Cars, who

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<v Speaker 1>for more than thirty years was a professor of the

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<v Speaker 1>history and literature of religion at New York University. Now,

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<v Speaker 1>this book isn't directly about religion, though it addresses religion,

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<v Speaker 1>and some of its parts it's it's a short, little

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<v Speaker 1>philosophy book, and it's called Finite and Infinite Games, a

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<v Speaker 1>vision of Life as Play and Possibility, and it was

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<v Speaker 1>published in nineteen eighty six from Free Press. Now, over

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<v Speaker 1>the years, I've read several writers and thinkers who I

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<v Speaker 1>admire in one way or another mentioned this book as

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<v Speaker 1>influential on their thinking, and I recently decided to check

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<v Speaker 1>it out. And ever since I started reading it, I

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<v Speaker 1>have been captivated by the idea at the core of

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<v Speaker 1>this book. And really, the idea is just a very

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<v Speaker 1>interesting metaphor. It's not a scientific book. It's not a

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<v Speaker 1>book really I think that is necessary for explaining anything

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<v Speaker 1>important about how things are. But it's a very interesting

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<v Speaker 1>metaphorical framework for how to look at the behavior of

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<v Speaker 1>beings like you and me using this metaphor of play, right,

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<v Speaker 1>And I also want to drive home that it's it's

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<v Speaker 1>not it's it's rather different from a lot of the

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<v Speaker 1>books we've discussed on the show because it's not filled

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<v Speaker 1>with a bunch of, you know, descriptions of various histories

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<v Speaker 1>or mythologies or other philosophical topics. It's a very it's

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<v Speaker 1>a very easily consumed book. Um, I don't want to criticism.

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<v Speaker 1>I don't. I don't want to relegate it to the bathroom.

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<v Speaker 1>But this is a book that you could keep in

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<v Speaker 1>the bathrooms. It's very much a casual read. Yeah, and

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<v Speaker 1>you you can pick up any part of it, any

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<v Speaker 1>page of it. Usually there will be a short section

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<v Speaker 1>that you could read that that will, you know, make

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<v Speaker 1>you think about things. That's kind of interesting and provocative.

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<v Speaker 1>If it were kept by a toilet, I would call

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<v Speaker 1>it a butt number. You know the button numbers, button

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<v Speaker 1>number books. No, I've never heard this terminol. They're the

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<v Speaker 1>ones that if you keep them by the toilet, they're

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<v Speaker 1>going to keep people on the toilet a little bit

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<v Speaker 1>too long because you'd get interested interesting. I've I've never

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<v Speaker 1>heard them described as such. I might have made that up.

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<v Speaker 1>I'm not sure. I can't remember if I got that

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<v Speaker 1>from the culture or from my own brain. Well, now

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<v Speaker 1>it's out there so everyone can use it. Okay, So

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<v Speaker 1>what is this this core idea that James P. Cars

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<v Speaker 1>talks about in his book. The main idea is that

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<v Speaker 1>when we do things, we're playing, and the things we

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<v Speaker 1>do are games. And Cars's main move in this book

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<v Speaker 1>is to separate the games we play into two major types,

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<v Speaker 1>finite and infinite. It's there in the title Finite and

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<v Speaker 1>infinite Games. And to quote from the opening of the book, quote,

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<v Speaker 1>there are at least two kinds of games. One could

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<v Speaker 1>be called finite, the other infinite. A finite game is

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<v Speaker 1>played for the purpose of winning, an infinite game for

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<v Speaker 1>the purpose of continuing the play. Okay, In fact, I

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<v Speaker 1>could say that you could skip reading the rest of

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<v Speaker 1>the book and just contemplate that sentence and get a

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<v Speaker 1>lot of the same value. For instance, one example that

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<v Speaker 1>probably comes to a lot of people's minds is that

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<v Speaker 1>it's perhaps the difference between playing tennis and keeping score

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<v Speaker 1>and just batting the ball around, right. I mean, that

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<v Speaker 1>could potentially be a good example where one is played

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<v Speaker 1>with a finite definite outcome in mind, where the other

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<v Speaker 1>is played to see how long play can go on. Well,

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<v Speaker 1>let's get into a little bit. Let's flesh out the

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<v Speaker 1>core concept here. Let's look at a few of the

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<v Speaker 1>characteristics that Car slays out that that he thinks go

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<v Speaker 1>along with the difference between a finite game and an

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<v Speaker 1>infinite game. So, what are the characteristics of finite and

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<v Speaker 1>infinite games in cars? Is mine, alright. So a finite

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<v Speaker 1>game must come to an end when a player or

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<v Speaker 1>a group of players win. Now, what constitutes winning might

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<v Speaker 1>be spelled out in some set of external rules or

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<v Speaker 1>or you know, it depends on the judgment of a referee.

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<v Speaker 1>But ultimately the only thing that can decide whether the

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<v Speaker 1>game has been one is the players agreeing that, hey,

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<v Speaker 1>the game is over in this person one or this

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<v Speaker 1>team one. Right. So if the players don't agree the

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<v Speaker 1>game is over in practice, it is in fact not

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<v Speaker 1>over right, It ain't over yet. And if the players

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<v Speaker 1>agree the game is over in practice, they can't continue

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<v Speaker 1>playing sort of by definition, maybe they could continue some activity,

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<v Speaker 1>but they're no longer really playing the same game they

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<v Speaker 1>were if they all think it's over, right. And then

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<v Speaker 1>also there are temporal boundaries in place here. Time matters.

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<v Speaker 1>Do you know when your game began? Do you care?

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<v Speaker 1>If your answers are yes, then your game is finite.

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<v Speaker 1>And then, of course the game again is over is

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<v Speaker 1>if someone wins, right. And by contrast, the purpose of

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<v Speaker 1>an infinite game is not to win, but to prevent

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<v Speaker 1>the game from coming to an end. And thus there

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<v Speaker 1>really is no decisive way to win except maybe by

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<v Speaker 1>indefinitely continuing play. Yes, and he says, quote, there is

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<v Speaker 1>no finite game unless the players freely choose to play it.

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<v Speaker 1>No one can play who is forced to play. Now.

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<v Speaker 1>One of the things he talks about with a finite

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<v Speaker 1>game is that finite games need to have players agree

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<v Speaker 1>on the rules before play starts. Right. If you've not

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<v Speaker 1>agreed on the rules and advance, or players try to

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<v Speaker 1>change the rules after play begins, the legitimacy of the

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<v Speaker 1>outcome could be in danger. Players might not accept the outcome,

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<v Speaker 1>they might not accept the winner. But by contrast, infinite games,

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<v Speaker 1>by necessity, tend to evolve over time. Sometimes you change

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<v Speaker 1>the rules, the teams, the players, the play space so

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<v Speaker 1>that play can continue and can get around obstacles that

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<v Speaker 1>would impede play. Cars Wrights quote, Finite players play within boundaries.

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<v Speaker 1>Infinite players play with boundaries, and finite games encourage players

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<v Speaker 1>to create predictability and discourage surprise. So in an infinite game,

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<v Speaker 1>usually the very purpose is to be surprised. Right, Because

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<v Speaker 1>if you're playing a finite game, you want to win.

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<v Speaker 1>What gets in the way of you winning, you not

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<v Speaker 1>expecting what comes next, right, Right, You want to control

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<v Speaker 1>the conditions of the game when you're trying to win.

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<v Speaker 1>When you're playing an infinite game where the purpose is

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<v Speaker 1>not to bring it to an end but to let

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<v Speaker 1>it go on forever, you always want there there to

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<v Speaker 1>be the potential for variation, right, Yeah, it's I think

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<v Speaker 1>about role playing games a lot with this, Like playing

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<v Speaker 1>Dungeons and Dragons. It's not a situation where the players

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<v Speaker 1>are necessarily playing against each other, though there are games

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<v Speaker 1>that play out like that. It should not be, in

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<v Speaker 1>my opinion, a situation where the dungeon master is playing

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<v Speaker 1>against the players. Uh. Instead, it should be, in my mind, uh,

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<v Speaker 1>a collective storytelling effort by the players and the dungeon master.

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<v Speaker 1>And therefore it's not about which which a choice or

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<v Speaker 1>which which role of the dice is going to her

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<v Speaker 1>the other side the most. It's about what is going

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<v Speaker 1>to create the most engaging situation. I want to come

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<v Speaker 1>back to your D and D example in a bit,

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<v Speaker 1>because that goes along with something I think I've observed

0:12:11.920 --> 0:12:14.560
<v Speaker 1>when when I've been thinking about finite and infinite games.

0:12:15.000 --> 0:12:17.520
<v Speaker 1>One more characteristic I want to mention before I move

0:12:17.559 --> 0:12:20.840
<v Speaker 1>on to an example is that car says finite games

0:12:20.880 --> 0:12:24.640
<v Speaker 1>tend to engender an attitude of seriousness, focus, and single

0:12:24.720 --> 0:12:28.959
<v Speaker 1>mindedness within the players. Meanwhile, infinite games tend to encourage

0:12:28.960 --> 0:12:33.439
<v Speaker 1>a spirit of playfulness, exploration, and curiosity. Quote whoever must

0:12:33.480 --> 0:12:36.760
<v Speaker 1>play cannot play well. That, of course, he says, applies

0:12:36.800 --> 0:12:39.320
<v Speaker 1>to both types of games. Right. You might not like

0:12:39.400 --> 0:12:41.680
<v Speaker 1>the fact that you say, have to earn money to

0:12:41.720 --> 0:12:44.160
<v Speaker 1>make a living, or have to eat in order to survive,

0:12:44.240 --> 0:12:46.600
<v Speaker 1>but you must agree to play that game or you're

0:12:46.640 --> 0:12:51.000
<v Speaker 1>not playing. Now, before we consider dungeons and dragons or

0:12:51.040 --> 0:12:54.600
<v Speaker 1>dungeons and dragons at gunpoint any further, we should probably

0:12:54.960 --> 0:12:58.880
<v Speaker 1>turn to a more you know, classically established a game

0:12:58.920 --> 0:13:01.640
<v Speaker 1>as a model for this for this subject. Sure well.

0:13:01.679 --> 0:13:04.800
<v Speaker 1>To understand the simplest version of the difference I think

0:13:04.840 --> 0:13:08.600
<v Speaker 1>between a finite game in an infinite game, consider a

0:13:08.800 --> 0:13:12.760
<v Speaker 1>game of chess versus the game of chess. So, in

0:13:13.000 --> 0:13:15.840
<v Speaker 1>a single game of chess, a player's goal is to

0:13:16.040 --> 0:13:19.400
<v Speaker 1>defeat her opponent and become the winner. The game of

0:13:19.480 --> 0:13:22.320
<v Speaker 1>chess doesn't have a set number of players who play

0:13:22.400 --> 0:13:24.800
<v Speaker 1>against each other and want to win over another. It's

0:13:24.960 --> 0:13:29.240
<v Speaker 1>it's an abstract space that allows individual games to keep

0:13:29.280 --> 0:13:32.200
<v Speaker 1>on happening within it. It goes on forever. It could

0:13:32.240 --> 0:13:35.400
<v Speaker 1>have infinitely many finite games within it. You can win

0:13:35.600 --> 0:13:38.199
<v Speaker 1>a game of chess, but you can't win the game

0:13:38.240 --> 0:13:41.640
<v Speaker 1>of chess. It exists, so people can keep playing it now.

0:13:41.640 --> 0:13:43.720
<v Speaker 1>I just want to throw in a couple of quick

0:13:44.040 --> 0:13:47.760
<v Speaker 1>facts from a two thousand ten Popular Science article by

0:13:47.960 --> 0:13:52.679
<v Speaker 1>Natalie Wolchover, in which she quotes computer scientists Jonathan Schaefer,

0:13:52.880 --> 0:13:55.439
<v Speaker 1>who points out that quote, the possible number of chess

0:13:55.480 --> 0:13:58.320
<v Speaker 1>games is so huge that no one will ever invest

0:13:58.400 --> 0:14:01.240
<v Speaker 1>the effort to calculate the exact number. Uh And in

0:14:01.280 --> 0:14:03.480
<v Speaker 1>the article, she also points out that while there are

0:14:03.520 --> 0:14:06.840
<v Speaker 1>only so many opening moves a player can make, the

0:14:06.880 --> 0:14:10.600
<v Speaker 1>possibilities just quickly spiral out of control with each subsequent move.

0:14:11.120 --> 0:14:14.960
<v Speaker 1>So in a sense, there are almost an infinite I guess,

0:14:14.960 --> 0:14:18.920
<v Speaker 1>maybe not an actually infinite, but but a seemingly infinite

0:14:19.000 --> 0:14:22.240
<v Speaker 1>number of chess games that could be played. But even

0:14:22.280 --> 0:14:24.520
<v Speaker 1>that doesn't in fact matter, because you could say that

0:14:24.560 --> 0:14:27.280
<v Speaker 1>tic tac toe, which has a much smaller number of

0:14:27.320 --> 0:14:30.880
<v Speaker 1>possible games, is in a sense an infinite game. If

0:14:30.880 --> 0:14:33.160
<v Speaker 1>you're talking about the game of tic tac toes, you

0:14:33.160 --> 0:14:35.640
<v Speaker 1>can't win the game. You could win a game that

0:14:35.680 --> 0:14:38.200
<v Speaker 1>you play against somebody. Right. In fact, there's there's no

0:14:38.240 --> 0:14:41.920
<v Speaker 1>excuse not to win a game tec if you play first. Now,

0:14:41.920 --> 0:14:44.800
<v Speaker 1>wait a minute, I can't remember what is that solved

0:14:44.800 --> 0:14:47.360
<v Speaker 1>in the first player? Can always win at tic tac toe?

0:14:47.720 --> 0:14:49.840
<v Speaker 1>Or can you always force a draw? I don't know.

0:14:49.880 --> 0:14:53.360
<v Speaker 1>Playing against a child really kind of screws things up

0:14:53.360 --> 0:14:55.760
<v Speaker 1>for me because I've had to throw games of Tic

0:14:55.800 --> 0:14:58.320
<v Speaker 1>Tac toe, uh, to the point where I don't remember

0:14:58.360 --> 0:15:02.320
<v Speaker 1>how it really works because I'm trying to win the

0:15:02.360 --> 0:15:06.240
<v Speaker 1>infinite game of parenting. But that's a that's a bad strategy.

0:15:06.440 --> 0:15:09.400
<v Speaker 1>You need to teach him the pain of losing. Well, yeah,

0:15:09.480 --> 0:15:13.960
<v Speaker 1>but I want to do that with games that are fun. Well,

0:15:13.960 --> 0:15:15.600
<v Speaker 1>maybe we should take a quick break and then when

0:15:15.640 --> 0:15:17.600
<v Speaker 1>we come back, we can talk a little bit more

0:15:17.640 --> 0:15:20.640
<v Speaker 1>about why we think this idea of finite and infinite

0:15:20.680 --> 0:15:23.240
<v Speaker 1>games is interesting and and some more ways that can

0:15:23.240 --> 0:15:28.000
<v Speaker 1>be applied. Alright, we're back, So let's let's get do

0:15:28.120 --> 0:15:30.560
<v Speaker 1>some some more examples here. What are some examples of

0:15:30.640 --> 0:15:34.640
<v Speaker 1>finite games? Okay, well, we're totally surrounded by finite games

0:15:34.680 --> 0:15:37.720
<v Speaker 1>and we're just you know, they make up the bulk

0:15:37.760 --> 0:15:41.760
<v Speaker 1>of everyday endeavor right, competition among co workers for a

0:15:41.800 --> 0:15:45.200
<v Speaker 1>single available promotion or among job candidates for a single

0:15:45.240 --> 0:15:47.920
<v Speaker 1>position at a company. That's a finite game, right, You

0:15:48.080 --> 0:15:50.600
<v Speaker 1>there's an end that you want to win. You want

0:15:50.640 --> 0:15:53.240
<v Speaker 1>to be the person who gets that position, and you're

0:15:53.240 --> 0:15:56.400
<v Speaker 1>competing for it. Another example would be an actual game,

0:15:56.480 --> 0:15:58.840
<v Speaker 1>like a game of football. You're you're trying to win

0:15:59.000 --> 0:16:01.480
<v Speaker 1>the game. Yeah, and it has a it has a

0:16:01.560 --> 0:16:04.200
<v Speaker 1>time even though times. See I don't know much about football,

0:16:04.240 --> 0:16:06.760
<v Speaker 1>but it does seem like time works differently in football

0:16:06.800 --> 0:16:10.920
<v Speaker 1>because the the time on the ticker there does not

0:16:11.080 --> 0:16:15.360
<v Speaker 1>equal the the exact uh length of the game. Well,

0:16:15.400 --> 0:16:18.240
<v Speaker 1>whatever the length is, there are boundaries. I mean, you

0:16:18.280 --> 0:16:20.920
<v Speaker 1>could have a game that doesn't have a necessary time

0:16:20.960 --> 0:16:23.160
<v Speaker 1>limit on it, but it starts at a certain time

0:16:23.440 --> 0:16:27.160
<v Speaker 1>and you know how the ending is decided, right. I'm

0:16:27.200 --> 0:16:29.240
<v Speaker 1>not sure what happens in football if you don't have

0:16:29.280 --> 0:16:31.160
<v Speaker 1>a winner, Like if you're just tied and you just

0:16:31.280 --> 0:16:33.400
<v Speaker 1>keep going and you can't win, do they do they

0:16:33.440 --> 0:16:35.040
<v Speaker 1>just call it a draw? Or do they play until

0:16:35.080 --> 0:16:36.800
<v Speaker 1>somebody wins? Oh? Yeah, because you have other games where

0:16:36.840 --> 0:16:40.000
<v Speaker 1>you have sudden death over times or a draw is

0:16:40.000 --> 0:16:42.320
<v Speaker 1>is permittable? I I am not sure we're showing how

0:16:42.320 --> 0:16:45.600
<v Speaker 1>cool we are here knowing all about football. Well, our

0:16:45.640 --> 0:16:49.040
<v Speaker 1>football fan listeners will have to chime in. Okay. So

0:16:49.160 --> 0:16:52.440
<v Speaker 1>another clearly finite game would be a chase, an individual

0:16:52.520 --> 0:16:55.840
<v Speaker 1>chase between predator and prey. Right there, there is somehow

0:16:55.920 --> 0:16:58.920
<v Speaker 1>going to be a decisive conclusion. Either the predator might

0:16:58.920 --> 0:17:00.880
<v Speaker 1>get a meal and the prey will die, or maybe

0:17:00.880 --> 0:17:03.320
<v Speaker 1>the prey will escape and survive and the predator will

0:17:03.320 --> 0:17:05.119
<v Speaker 1>lose and go hungry, and then there can be all

0:17:05.200 --> 0:17:08.400
<v Speaker 1>kinds of sort of ranked intermediate outcomes, but there will

0:17:08.400 --> 0:17:10.959
<v Speaker 1>be an outcome, right yeah. And that's the one thing

0:17:10.960 --> 0:17:13.919
<v Speaker 1>that's important keep in mind with the infinite versus finite

0:17:13.920 --> 0:17:16.160
<v Speaker 1>games is you can kind of nitpick a lot of these.

0:17:16.600 --> 0:17:18.840
<v Speaker 1>You can say, well, well, you know what if they

0:17:18.880 --> 0:17:22.120
<v Speaker 1>both the predator and prey both die, that's finite. Yeah,

0:17:22.160 --> 0:17:24.320
<v Speaker 1>I mean it's it's still finite. But but yeah, you

0:17:24.320 --> 0:17:27.199
<v Speaker 1>have to the mind can help. But I said, I

0:17:27.200 --> 0:17:30.399
<v Speaker 1>think pick at the distinction of finite and infinite, and

0:17:30.440 --> 0:17:32.520
<v Speaker 1>you can kind of go down a rabbit hole with

0:17:32.520 --> 0:17:36.720
<v Speaker 1>any of these examples. In addition to predator and prey competition,

0:17:36.760 --> 0:17:39.000
<v Speaker 1>of course, the other great competition of the natural world

0:17:39.040 --> 0:17:42.320
<v Speaker 1>is mating. Oh sure, this is a finite game though

0:17:42.359 --> 0:17:45.439
<v Speaker 1>mating and I would say mating and procreation itself is

0:17:45.440 --> 0:17:48.440
<v Speaker 1>an infinite game, right It doesn't have a finite outcome.

0:17:48.800 --> 0:17:52.679
<v Speaker 1>Reproduction is something that seems to be designed to go

0:17:52.800 --> 0:17:55.359
<v Speaker 1>on as long as it can and just keep the

0:17:55.400 --> 0:17:59.080
<v Speaker 1>game going. But say in a more finite contest between

0:17:59.119 --> 0:18:01.399
<v Speaker 1>two stags fighting for the right to mate with a

0:18:01.440 --> 0:18:04.000
<v Speaker 1>female in the area, there is a winner and a loser.

0:18:04.040 --> 0:18:05.920
<v Speaker 1>The winner gets to mate. There's no way to win

0:18:06.000 --> 0:18:08.600
<v Speaker 1>the game of reproduction. On the other hand, it's played

0:18:08.640 --> 0:18:12.720
<v Speaker 1>so that play may continue indefinitely down the generations. Yeah,

0:18:12.760 --> 0:18:16.200
<v Speaker 1>but but but in terms of the actual encounter, Uh,

0:18:16.480 --> 0:18:19.200
<v Speaker 1>it's gonna end. Attenborough is going to tell you when

0:18:19.240 --> 0:18:20.840
<v Speaker 1>it's over, and then you're gonna go to the next

0:18:21.359 --> 0:18:25.200
<v Speaker 1>segment on the Nature documentary. Now, you actually pointed out

0:18:25.280 --> 0:18:28.200
<v Speaker 1>something interesting about how it can get weird when you

0:18:28.200 --> 0:18:30.800
<v Speaker 1>you think a game is one type, but then you

0:18:30.800 --> 0:18:33.359
<v Speaker 1>can nitpick about ways that it could be the other type.

0:18:33.800 --> 0:18:37.720
<v Speaker 1>One thing is that wars very often get presented as

0:18:37.760 --> 0:18:41.040
<v Speaker 1>a finite game. Right there, there is a goal to achieve,

0:18:41.240 --> 0:18:44.000
<v Speaker 1>we will win over the enemy. But it's interesting to

0:18:44.080 --> 0:18:46.360
<v Speaker 1>consider the idea of war as an infinite game, as

0:18:46.400 --> 0:18:49.359
<v Speaker 1>imagined by George Orwell in ninety four. You know, in

0:18:49.640 --> 0:18:53.600
<v Speaker 1>Orwell's Dystopia, in that novel, war is not fought for

0:18:53.640 --> 0:18:56.880
<v Speaker 1>the purpose of ultimately winning over the enemy and achieving

0:18:56.920 --> 0:18:59.840
<v Speaker 1>some finite goal. The purpose of war, you know, it's

0:18:59.880 --> 0:19:02.760
<v Speaker 1>not like to control territory for the long haul. In

0:19:02.800 --> 0:19:06.000
<v Speaker 1>the end, it is to be continuously at war, to

0:19:06.119 --> 0:19:10.000
<v Speaker 1>fight continuously for political purposes. And in this circumstance, the

0:19:10.000 --> 0:19:11.960
<v Speaker 1>purpose of war is not to win, but to be

0:19:12.280 --> 0:19:14.880
<v Speaker 1>at war. And in the sense this makes war an

0:19:14.920 --> 0:19:18.240
<v Speaker 1>infinite game. Of course, you know, many critics have argued

0:19:18.280 --> 0:19:20.480
<v Speaker 1>that there are elements of this in the rationale for

0:19:20.560 --> 0:19:23.560
<v Speaker 1>some real wars taking place in the real world. Now.

0:19:23.640 --> 0:19:27.680
<v Speaker 1>I've seen this example brought up before, specifically by motivational

0:19:27.720 --> 0:19:31.919
<v Speaker 1>speaker A Simon Cynic, who used the Vietnam War as

0:19:31.960 --> 0:19:36.760
<v Speaker 1>an example of of an infinite war. But but I

0:19:37.119 --> 0:19:39.040
<v Speaker 1>kind of want to go with a different, broader example,

0:19:39.200 --> 0:19:41.679
<v Speaker 1>just to to lay it out. So in any story

0:19:41.760 --> 0:19:45.280
<v Speaker 1>that pits besiegers against the besieged, and you know, in

0:19:45.359 --> 0:19:49.040
<v Speaker 1>terms of like an army that is besieging a fortress, Uh,

0:19:49.080 --> 0:19:51.879
<v Speaker 1>there are two games at play, So you can argue

0:19:51.880 --> 0:19:54.520
<v Speaker 1>that the besiegers and attackers are playing a finite game.

0:19:54.560 --> 0:19:57.880
<v Speaker 1>They are playing to take the castle. Their game ends

0:19:58.200 --> 0:20:02.000
<v Speaker 1>when they actually conquer Troy or gond Or or gall

0:20:02.040 --> 0:20:05.720
<v Speaker 1>got Rath. But the besiegers that offenders, their game is

0:20:05.720 --> 0:20:08.560
<v Speaker 1>more infinite. Their game is survival, so they don't have

0:20:08.600 --> 0:20:11.760
<v Speaker 1>to conquer their enemy, they just have to avoid being conquered.

0:20:11.760 --> 0:20:14.879
<v Speaker 1>They have to survive. Well, yeah, that's interesting, because Cars

0:20:14.960 --> 0:20:17.480
<v Speaker 1>ultimately says, though I think this sort of undercut some

0:20:17.520 --> 0:20:20.720
<v Speaker 1>of the interesting parts of his metaphor. He says in

0:20:20.720 --> 0:20:23.199
<v Speaker 1>the very last chapter of his book, there is but

0:20:23.359 --> 0:20:27.920
<v Speaker 1>one infinite game. So therefore he's implying that life itself

0:20:28.000 --> 0:20:31.679
<v Speaker 1>really is the infinite game, and the things within it

0:20:31.720 --> 0:20:33.800
<v Speaker 1>are the finite games. But I think it's useful to

0:20:33.880 --> 0:20:36.600
<v Speaker 1>imagine the other types of infinite games there can be

0:20:36.800 --> 0:20:39.240
<v Speaker 1>within life. But of course, the way you point out there,

0:20:39.400 --> 0:20:41.840
<v Speaker 1>there's sort of like levels that a finite game can

0:20:41.880 --> 0:20:45.399
<v Speaker 1>be close or distant from the infinite game. The the

0:20:45.440 --> 0:20:48.600
<v Speaker 1>attackers on a city are playing a finite game to

0:20:48.880 --> 0:20:52.560
<v Speaker 1>achieve a finite goal, and for the people within the city,

0:20:52.600 --> 0:20:55.199
<v Speaker 1>what's at risk in the finite game of defending the

0:20:55.240 --> 0:20:58.199
<v Speaker 1>city is ultimately the viability of the infinite game of

0:20:58.240 --> 0:21:01.280
<v Speaker 1>getting to continue living. Yeah, if you, if you really

0:21:01.400 --> 0:21:03.600
<v Speaker 1>sort of pick it apart enough, you can you can

0:21:03.600 --> 0:21:05.760
<v Speaker 1>bring a lot of these games back to the infinite

0:21:05.760 --> 0:21:08.399
<v Speaker 1>game of survival. So we discussed the game of war.

0:21:08.520 --> 0:21:10.480
<v Speaker 1>But how about one of the other great games that

0:21:10.640 --> 0:21:14.480
<v Speaker 1>is continually covered by the media, the game of politics. Well, sure,

0:21:14.520 --> 0:21:17.159
<v Speaker 1>I mean there are ways of thinking about politics as

0:21:17.200 --> 0:21:19.679
<v Speaker 1>a finite game or as an infinite game. There are

0:21:19.720 --> 0:21:24.000
<v Speaker 1>lots of obviously finite games within politics, like an election,

0:21:24.200 --> 0:21:26.280
<v Speaker 1>you know, as a clear outcome there's a winner and

0:21:26.320 --> 0:21:29.880
<v Speaker 1>you're trying to win, or an attempt to pass a bill. Uh,

0:21:30.320 --> 0:21:33.320
<v Speaker 1>these have finite win loss outcomes. But the entire political

0:21:33.359 --> 0:21:37.040
<v Speaker 1>structure itself should be designed primarily to allow the continued

0:21:37.080 --> 0:21:40.560
<v Speaker 1>existence and evolution of a civil society. You've got people

0:21:40.920 --> 0:21:42.959
<v Speaker 1>and they want to live, and the goal of of

0:21:43.000 --> 0:21:45.679
<v Speaker 1>a politics should be allow them to allow them to

0:21:45.760 --> 0:21:49.320
<v Speaker 1>live and allow play to continue. But sometimes, of course,

0:21:49.359 --> 0:21:51.760
<v Speaker 1>you get political actors who seem to lose sight of

0:21:51.800 --> 0:21:54.000
<v Speaker 1>the infinite nature of the game, right, and that they

0:21:54.119 --> 0:21:58.240
<v Speaker 1>have a kind of more finite total orientation towards politics.

0:21:58.240 --> 0:22:01.360
<v Speaker 1>It's almost like you can win the game of politics.

0:22:01.720 --> 0:22:04.199
<v Speaker 1>And I guarantee no matter where you are listening to

0:22:04.240 --> 0:22:07.240
<v Speaker 1>this episode, you're gonna be able to find examples of

0:22:07.280 --> 0:22:10.080
<v Speaker 1>that in your own political sphere. Yeah, I mean when

0:22:10.119 --> 0:22:13.359
<v Speaker 1>we see it, that's like one of the most troubling

0:22:13.400 --> 0:22:15.919
<v Speaker 1>and distasteful things we tend to see in politics, right

0:22:16.280 --> 0:22:18.960
<v Speaker 1>when you see somebody who's who doesn't seem to have

0:22:19.240 --> 0:22:22.280
<v Speaker 1>a an infinite view of what the future of their

0:22:22.320 --> 0:22:25.239
<v Speaker 1>political system could be, but almost like they want to

0:22:25.359 --> 0:22:28.600
<v Speaker 1>conquer it as a single act with an end goal. Yeah.

0:22:28.680 --> 0:22:31.840
<v Speaker 1>Though I will say on the buffet of distasteful things

0:22:31.880 --> 0:22:34.639
<v Speaker 1>about politics that that does cover a number of the

0:22:34.640 --> 0:22:37.600
<v Speaker 1>different steamer trays that are available. Yeah, that's the whole

0:22:37.640 --> 0:22:41.600
<v Speaker 1>seafood section. On the other hand, it's you think about

0:22:42.000 --> 0:22:44.280
<v Speaker 1>the infinite game, and you think about how you interact

0:22:44.280 --> 0:22:46.200
<v Speaker 1>with the infinite game, and a lot of that does

0:22:46.280 --> 0:22:49.720
<v Speaker 1>come down to breaking it up into finite games. Right. So,

0:22:49.880 --> 0:22:51.960
<v Speaker 1>and even with politics, it can you can see where

0:22:51.960 --> 0:22:53.960
<v Speaker 1>it can happen where it's a situation of like, well,

0:22:54.040 --> 0:22:56.919
<v Speaker 1>yes I want ultimately I want this, but in the

0:22:56.960 --> 0:22:59.639
<v Speaker 1>short term, I need to get this bill passed and

0:22:59.680 --> 0:23:02.080
<v Speaker 1>may and getting that bill passed is a part of

0:23:02.080 --> 0:23:06.440
<v Speaker 1>the infinite game, but it is a finite battle, and yeah,

0:23:06.760 --> 0:23:08.399
<v Speaker 1>I guess it comes down to you lose sight of

0:23:08.440 --> 0:23:11.359
<v Speaker 1>the infinite in pursuing the finite. This is where I

0:23:11.359 --> 0:23:12.960
<v Speaker 1>want to come back to your D and D example.

0:23:13.520 --> 0:23:15.160
<v Speaker 1>So I think this is true about what I'm about

0:23:15.200 --> 0:23:16.800
<v Speaker 1>to say. I think it's true about politics, but I

0:23:16.800 --> 0:23:18.760
<v Speaker 1>think it's true about all kinds of things, and I'm

0:23:18.760 --> 0:23:21.240
<v Speaker 1>sure it's going to be somewhat relevant to your D

0:23:21.320 --> 0:23:24.560
<v Speaker 1>n D example. One of the things I keep thinking

0:23:24.600 --> 0:23:28.160
<v Speaker 1>about ever since I started reading cars is how so

0:23:28.240 --> 0:23:32.800
<v Speaker 1>much of our frustration with other people in life comes

0:23:32.840 --> 0:23:35.280
<v Speaker 1>as a result of our belief that other people are

0:23:35.320 --> 0:23:39.600
<v Speaker 1>not playing a game under its correct finite versus infinite distinction.

0:23:40.480 --> 0:23:43.240
<v Speaker 1>And so when you're trying to play a finite game

0:23:43.480 --> 0:23:46.760
<v Speaker 1>and other people engaged in the same activity or treating

0:23:46.800 --> 0:23:50.280
<v Speaker 1>it as an infinite game, it can feel very annoying

0:23:50.400 --> 0:23:53.800
<v Speaker 1>and tedious and pointless and frustrating. Right You're like, I'm

0:23:53.840 --> 0:23:56.280
<v Speaker 1>trying to get this done, I'm trying to get this outcome,

0:23:56.640 --> 0:23:59.320
<v Speaker 1>and other people around me are just playing around as

0:23:59.359 --> 0:24:02.560
<v Speaker 1>if they don't want to get to the point. And

0:24:02.560 --> 0:24:04.400
<v Speaker 1>then on the other hand, when you're trying to play

0:24:04.440 --> 0:24:07.320
<v Speaker 1>an infinite game and other players around you are treating

0:24:07.320 --> 0:24:10.399
<v Speaker 1>it like a finite game, it can feel cruel and

0:24:10.520 --> 0:24:14.200
<v Speaker 1>hopeless and depressing and unfair. And there are all kinds

0:24:14.240 --> 0:24:16.960
<v Speaker 1>of games that are gonna have mixed players within them, right,

0:24:17.040 --> 0:24:20.080
<v Speaker 1>some people treating a certain type of play space is

0:24:20.119 --> 0:24:23.439
<v Speaker 1>finite and other people treating it as more infinite. And

0:24:23.480 --> 0:24:26.240
<v Speaker 1>I bet you get that kind of conflict within a

0:24:26.320 --> 0:24:28.400
<v Speaker 1>D and D game, right, You've got some people there

0:24:28.560 --> 0:24:30.800
<v Speaker 1>who would be happy for the campaign to just go

0:24:30.920 --> 0:24:34.639
<v Speaker 1>on and evolve forever and just continue being fun, versus

0:24:34.640 --> 0:24:38.240
<v Speaker 1>other people who are very goal and outcome oriented within

0:24:38.359 --> 0:24:41.600
<v Speaker 1>the game. Would you agree, Oh yeah, definitely. I mean, luckily,

0:24:41.680 --> 0:24:43.840
<v Speaker 1>I think a game like Dungeons and Dragons tends it

0:24:43.920 --> 0:24:46.560
<v Speaker 1>has stuff in it for for both types of players,

0:24:47.600 --> 0:24:49.679
<v Speaker 1>Because on one hand, some may say, yeah, I just

0:24:49.760 --> 0:24:51.320
<v Speaker 1>I want to finish the story. I want to finish

0:24:51.320 --> 0:24:53.359
<v Speaker 1>this campaign. I want to I want to beat the

0:24:53.440 --> 0:24:57.159
<v Speaker 1>game like it's a typical video game, or they might

0:24:57.320 --> 0:24:59.800
<v Speaker 1>they're they're they're thinking about leveling up. I want to

0:24:59.840 --> 0:25:02.360
<v Speaker 1>get to that next level because then I get more

0:25:02.600 --> 0:25:05.119
<v Speaker 1>more powers, more stats, you know, what have you? Or

0:25:05.160 --> 0:25:07.160
<v Speaker 1>I want to get more loot, So you can think

0:25:07.160 --> 0:25:09.919
<v Speaker 1>of all these sort of finite levels within what is

0:25:10.000 --> 0:25:14.560
<v Speaker 1>ultimately in an infinite game. It's about the the storytelling

0:25:14.600 --> 0:25:18.239
<v Speaker 1>and the experience and the possibilities within this, uh, this,

0:25:18.400 --> 0:25:21.359
<v Speaker 1>this mutually created world. Though. That highlights to me in

0:25:21.400 --> 0:25:27.160
<v Speaker 1>an interesting way, the differences between finite and infinite storytelling. Um,

0:25:27.200 --> 0:25:29.359
<v Speaker 1>I mean, they're there are very different ways that you

0:25:29.400 --> 0:25:32.160
<v Speaker 1>can approach telling a story. Do you ever think about

0:25:32.200 --> 0:25:34.520
<v Speaker 1>how different it feels to be in the hands of, say,

0:25:34.680 --> 0:25:38.840
<v Speaker 1>a well written movie that has a tight plot, you know,

0:25:38.960 --> 0:25:43.159
<v Speaker 1>well well conceived story structure, versus being in one of

0:25:43.200 --> 0:25:47.639
<v Speaker 1>the opening seasons of a TV show where you're you know,

0:25:47.720 --> 0:25:49.640
<v Speaker 1>you're in one of those first couple of seasons and

0:25:49.920 --> 0:25:52.480
<v Speaker 1>the writers very likely do not know how the show

0:25:52.560 --> 0:25:55.400
<v Speaker 1>is going to end yet. Um I mean, we must assume,

0:25:55.440 --> 0:25:57.840
<v Speaker 1>based on the laws of physics and of economics, that

0:25:57.920 --> 0:25:59.640
<v Speaker 1>at some point the show will come to an end,

0:25:59.840 --> 0:26:02.359
<v Speaker 1>but it's not being written that way yet. It's just

0:26:02.520 --> 0:26:06.040
<v Speaker 1>going on and expanding, and that can feel very different

0:26:06.119 --> 0:26:09.280
<v Speaker 1>and almost more enticing in a way, because it feels

0:26:09.359 --> 0:26:12.120
<v Speaker 1>like it feels more like life itself, like this could

0:26:12.200 --> 0:26:15.160
<v Speaker 1>just go on. Yeah, I mean I feel that definitely

0:26:15.200 --> 0:26:18.000
<v Speaker 1>with the game of their own series right now, because

0:26:18.040 --> 0:26:21.640
<v Speaker 1>the the earlier books and earlier seasons, everything everything is possible.

0:26:21.680 --> 0:26:23.320
<v Speaker 1>You don't know where it's going. But at this point

0:26:23.920 --> 0:26:26.480
<v Speaker 1>in the in the TV series at any rate, it's

0:26:26.480 --> 0:26:29.880
<v Speaker 1>become very finite, Like you know, everything is wrapping up

0:26:30.160 --> 0:26:32.400
<v Speaker 1>in a set number of episodes, and there's so there's

0:26:32.440 --> 0:26:34.480
<v Speaker 1>only so there are only so many battles that can happen,

0:26:34.720 --> 0:26:37.399
<v Speaker 1>there are only so many shocking twists that can occur.

0:26:37.960 --> 0:26:40.200
<v Speaker 1>You know. I couldn't help but think about Fallout four

0:26:40.280 --> 0:26:41.919
<v Speaker 1>in all of this, I can't. I can't recall if

0:26:41.920 --> 0:26:45.520
<v Speaker 1>you played the Fallout games before. For you, okay, so

0:26:45.840 --> 0:26:47.880
<v Speaker 1>you know in that game, you you you level up,

0:26:47.920 --> 0:26:51.840
<v Speaker 1>as is typical in these role playing games, but the

0:26:51.920 --> 0:26:56.280
<v Speaker 1>higher level becomes, the more work it requires, more time

0:26:56.320 --> 0:26:59.840
<v Speaker 1>it requires to reach that next level. For people who

0:26:59.840 --> 0:27:02.480
<v Speaker 1>have played, can we basically say what it is? It's

0:27:02.520 --> 0:27:06.600
<v Speaker 1>a post apocalyptic ultimately, I mean, there's a there's a

0:27:06.600 --> 0:27:10.080
<v Speaker 1>set storyline in it, but it's also a sandbox world.

0:27:10.119 --> 0:27:12.600
<v Speaker 1>It also has this open aspect and you can keep

0:27:12.640 --> 0:27:16.360
<v Speaker 1>playing it no matter where you are in the various

0:27:16.440 --> 0:27:19.879
<v Speaker 1>big and small storylines, so so there's a finite storyline

0:27:19.880 --> 0:27:21.560
<v Speaker 1>in the middle of it. But you can just keep

0:27:21.600 --> 0:27:24.240
<v Speaker 1>going around and doing different things, and you'd never run

0:27:24.280 --> 0:27:26.040
<v Speaker 1>out of things to do. It's just sort of a

0:27:26.840 --> 0:27:30.920
<v Speaker 1>limitless world, yes and no, right, because you can run

0:27:30.920 --> 0:27:33.280
<v Speaker 1>out of worthwhile things to do, you can run out

0:27:33.280 --> 0:27:35.560
<v Speaker 1>of interesting things to do. But there will always be

0:27:35.600 --> 0:27:37.879
<v Speaker 1>some sort of rand. There will always be random monster

0:27:38.720 --> 0:27:41.359
<v Speaker 1>encounters there will, you know, and I imagine there'll be

0:27:41.359 --> 0:27:43.800
<v Speaker 1>a sort of a repetition on some of the random

0:27:43.880 --> 0:27:46.280
<v Speaker 1>quests that pop up. But I was looking into this

0:27:46.320 --> 0:27:49.960
<v Speaker 1>and according to the Fallout wiki, Fallout for does not

0:27:50.160 --> 0:27:53.360
<v Speaker 1>have an actual level cap. So you can keep becoming

0:27:53.359 --> 0:27:58.000
<v Speaker 1>more godlike. Yeah, you can keep you can tend to you. Essentially,

0:27:58.040 --> 0:28:00.760
<v Speaker 1>you can keep playing forever. However, they say that there

0:28:00.880 --> 0:28:04.720
<v Speaker 1>is a hard limit at level sixty five hundred and

0:28:04.720 --> 0:28:08.440
<v Speaker 1>thirty five. If you try to level past this point

0:28:08.440 --> 0:28:11.600
<v Speaker 1>by any means, uh, then you'll crash the game due

0:28:11.640 --> 0:28:14.639
<v Speaker 1>to the value overflowing back to zero. Oh that's so

0:28:14.720 --> 0:28:17.760
<v Speaker 1>that seems like a kind of um, maybe not well articulated,

0:28:17.840 --> 0:28:20.480
<v Speaker 1>but finite limit on something that seemed like it could

0:28:20.480 --> 0:28:24.080
<v Speaker 1>be infinite, right, but I maintain that you would you

0:28:24.080 --> 0:28:28.359
<v Speaker 1>would either go insane or just becoming just increasingly bored

0:28:28.400 --> 0:28:33.320
<v Speaker 1>before you got anywhere close to level say sixty. Yeah, well,

0:28:33.320 --> 0:28:35.359
<v Speaker 1>I don't know how you can get past, you know,

0:28:35.560 --> 0:28:38.800
<v Speaker 1>level thirty. If you if you were in Stephen king

0:28:38.880 --> 0:28:41.240
<v Speaker 1>short story of the Jaunt, and you were like sucked

0:28:41.240 --> 0:28:45.840
<v Speaker 1>into the timeless nether realm between the fabric of reality,

0:28:45.880 --> 0:28:47.920
<v Speaker 1>and you happen to bring your Xbox three sixty with you,

0:28:48.520 --> 0:28:50.920
<v Speaker 1>then then I think maybe you could get close to

0:28:50.960 --> 0:28:54.160
<v Speaker 1>that level more tedious than you think, more tedious than

0:28:54.240 --> 0:28:57.600
<v Speaker 1>you think. Well, this, this doesn't make me think though

0:28:57.600 --> 0:29:01.280
<v Speaker 1>about the fact that, on one hand, you could actually say,

0:29:01.280 --> 0:29:03.560
<v Speaker 1>if we accept the laws of physics, there is no

0:29:03.680 --> 0:29:07.520
<v Speaker 1>such thing as any infinite game in an objective sense,

0:29:07.600 --> 0:29:11.560
<v Speaker 1>and that objectively no game will go on forever. Right,

0:29:11.960 --> 0:29:14.160
<v Speaker 1>You'd run out of you'd run out of energy, you'd

0:29:14.240 --> 0:29:16.280
<v Speaker 1>run out of useful energy, you'd run out of the

0:29:16.280 --> 0:29:18.800
<v Speaker 1>ability to do work at some point an entropy in

0:29:18.840 --> 0:29:21.400
<v Speaker 1>the future. But so that makes me think that I

0:29:21.440 --> 0:29:24.760
<v Speaker 1>still think the idea of infinite games is very useful,

0:29:24.800 --> 0:29:28.240
<v Speaker 1>and it reflects not really like what the actual potential

0:29:28.320 --> 0:29:30.520
<v Speaker 1>future of the game is. But what the mindset of

0:29:30.560 --> 0:29:33.560
<v Speaker 1>the player is that an infinite game could in fact

0:29:33.640 --> 0:29:36.640
<v Speaker 1>come to an end within an hour. But what makes

0:29:36.640 --> 0:29:39.280
<v Speaker 1>it an infinite game is the way the players treat it.

0:29:39.440 --> 0:29:41.680
<v Speaker 1>They're treating it as if it could never come to

0:29:41.720 --> 0:29:45.600
<v Speaker 1>an end. Right, So in that respect, fallout for is

0:29:45.840 --> 0:29:48.120
<v Speaker 1>it's it's it's an infinite game as long as you

0:29:48.200 --> 0:29:51.560
<v Speaker 1>have an infinite gaming attitude about it. Yeah, and that

0:29:51.720 --> 0:29:53.840
<v Speaker 1>and that difference in attitude can come through in all

0:29:53.920 --> 0:29:55.640
<v Speaker 1>kinds of other things. I Mean, one example that I

0:29:55.720 --> 0:29:58.080
<v Speaker 1>keep thinking about is the distinctions in how you might

0:29:58.120 --> 0:30:01.400
<v Speaker 1>approach running a business. Now, I don't want to you know,

0:30:01.560 --> 0:30:03.960
<v Speaker 1>this isn't gonna become a business podcast. Robert and are

0:30:04.280 --> 0:30:08.320
<v Speaker 1>not known for our insights in business. But just one

0:30:08.480 --> 0:30:11.640
<v Speaker 1>thing to think about is does a business exist in

0:30:11.800 --> 0:30:15.480
<v Speaker 1>order to create things of value, employ people, live and

0:30:15.520 --> 0:30:18.920
<v Speaker 1>grow and keep on doing stuff in the economy and

0:30:19.000 --> 0:30:21.800
<v Speaker 1>for its employees, or does it exist on a sort

0:30:21.800 --> 0:30:26.360
<v Speaker 1>of path of financial conquest with a terminal end goal. Uh.

0:30:26.440 --> 0:30:28.880
<v Speaker 1>Does the leadership of a business think about like, Okay,

0:30:28.920 --> 0:30:31.920
<v Speaker 1>we're going to grow this until the point where we,

0:30:32.080 --> 0:30:34.560
<v Speaker 1>you know, can sell or something like sell our position

0:30:34.720 --> 0:30:38.000
<v Speaker 1>or something like that, or dominate the market. Uh. And

0:30:38.040 --> 0:30:40.240
<v Speaker 1>this can get even more complicated because a business is

0:30:40.280 --> 0:30:42.680
<v Speaker 1>usually going to be run by multiple leaders at various

0:30:42.760 --> 0:30:45.760
<v Speaker 1>levels who might have somewhat different ideas about this, and

0:30:45.800 --> 0:30:50.040
<v Speaker 1>the unspoken conflicts between the finite players and the infinite

0:30:50.040 --> 0:30:53.400
<v Speaker 1>players in a business can create dysfunction. Yeah, I can

0:30:53.440 --> 0:30:56.080
<v Speaker 1>see that. On one hand, someone saying we we created

0:30:56.080 --> 0:30:59.360
<v Speaker 1>this company to change the world. This other player in

0:30:59.400 --> 0:31:02.160
<v Speaker 1>the game is sing, well, actually, we created this company

0:31:02.200 --> 0:31:06.120
<v Speaker 1>so we can sell it to Microsoft, uh next quarter. Now,

0:31:06.160 --> 0:31:09.800
<v Speaker 1>in both cases, the company may continue existing after a

0:31:09.840 --> 0:31:12.760
<v Speaker 1>certain point that's being perceived is finite by the players,

0:31:13.280 --> 0:31:15.720
<v Speaker 1>or a company may not continue. In fact, there is

0:31:15.760 --> 0:31:19.040
<v Speaker 1>probably no such thing as an infinite company right that

0:31:19.040 --> 0:31:21.000
<v Speaker 1>that will go on for the rest of time. But

0:31:21.040 --> 0:31:23.360
<v Speaker 1>again it's about the mindset of the players. Are they

0:31:23.440 --> 0:31:26.280
<v Speaker 1>thinking about this as something that is designed to be

0:31:26.400 --> 0:31:29.960
<v Speaker 1>continuous and continue going on or something that has a

0:31:30.000 --> 0:31:32.800
<v Speaker 1>winning condition? Now, Joe, you turned me onto a two

0:31:32.840 --> 0:31:37.200
<v Speaker 1>thousand fourteen interview with Cars on CBC's Ideas with Paul Kennedy. Yeah,

0:31:37.200 --> 0:31:39.440
<v Speaker 1>I actually haven't listened to that, but I saw that

0:31:39.560 --> 0:31:41.560
<v Speaker 1>Cars did it, and I know you're big into Paul

0:31:41.600 --> 0:31:45.040
<v Speaker 1>Kennedy and his Optimist Prime, his Canadian Optimist prime voice.

0:31:45.320 --> 0:31:47.800
<v Speaker 1>Uh so, I I let you know about that, knowing

0:31:47.840 --> 0:31:49.920
<v Speaker 1>that you would go investigate and find out if it

0:31:49.960 --> 0:31:52.400
<v Speaker 1>was worthwhile. Was it? It is? It's it's very interesting.

0:31:52.400 --> 0:31:54.160
<v Speaker 1>The title you can look it up and I'll try

0:31:54.160 --> 0:31:55.920
<v Speaker 1>and link to it on the landing page. It's definitably

0:31:56.000 --> 0:31:58.560
<v Speaker 1>your mind dot com. But it's titled After Atheism, New

0:31:58.600 --> 0:32:02.160
<v Speaker 1>Perspectives on God and Religion And it's a wonderful episode.

0:32:02.240 --> 0:32:05.480
<v Speaker 1>Dealing mostly with the ideas presented in Cars. Cars is

0:32:05.520 --> 0:32:08.720
<v Speaker 1>two thousand and eight book The Religious Case Against Belief,

0:32:09.480 --> 0:32:12.320
<v Speaker 1>and he makes a compelling case that belief is actually

0:32:12.360 --> 0:32:15.200
<v Speaker 1>the enemy of religion and that the true beauty of

0:32:15.240 --> 0:32:18.400
<v Speaker 1>religion is its ability to foster new ideas and approaches

0:32:18.440 --> 0:32:21.560
<v Speaker 1>to life. And this all ends up tying in with

0:32:21.560 --> 0:32:23.680
<v Speaker 1>with this idea of finite and infinite games as well.

0:32:24.920 --> 0:32:28.480
<v Speaker 1>He argues that when you start walling religion up in belief,

0:32:28.560 --> 0:32:32.000
<v Speaker 1>you rob it of that power. I believe this, and

0:32:32.080 --> 0:32:34.960
<v Speaker 1>by the extension, I do not believe in that it

0:32:35.000 --> 0:32:38.240
<v Speaker 1>becomes a dogmatic exercise and authority and pits us not

0:32:38.320 --> 0:32:41.760
<v Speaker 1>only against our fellow humans, but against ourselves. He makes

0:32:41.760 --> 0:32:44.720
<v Speaker 1>the case that the closed mindedness and hostility of belief

0:32:44.960 --> 0:32:48.240
<v Speaker 1>has corrupted religion and spawned violence all over the world. Yeah,

0:32:48.280 --> 0:32:50.880
<v Speaker 1>that's interesting, I've encountered this type of belief before. Like

0:32:50.960 --> 0:32:54.280
<v Speaker 1>the idea that um that at its core, if you

0:32:54.320 --> 0:32:57.920
<v Speaker 1>go back far enough in history, religion may not necessarily

0:32:57.960 --> 0:33:02.720
<v Speaker 1>have been about about dogmatic beliefs like here is what

0:33:02.840 --> 0:33:06.080
<v Speaker 1>God is and here's what you must do, but instead

0:33:06.200 --> 0:33:09.480
<v Speaker 1>was more akin to a type of culture, like it

0:33:09.600 --> 0:33:14.440
<v Speaker 1>involved settings and practices, ways of giving getting people into

0:33:14.480 --> 0:33:18.080
<v Speaker 1>a certain state of minds, a contemplative state of mind

0:33:18.200 --> 0:33:21.880
<v Speaker 1>or a thankful state of mind. Yeah, and and Cars

0:33:21.920 --> 0:33:24.960
<v Speaker 1>touches on some of these ideas UH in Finite and

0:33:25.000 --> 0:33:28.480
<v Speaker 1>Infinite Games as well, particularly the topic of myth and religion.

0:33:29.000 --> 0:33:33.000
<v Speaker 1>So chapter seven UM in Finite Infinite Games is titled

0:33:33.200 --> 0:33:37.400
<v Speaker 1>Myth provokes explanation but accepts none of it. So the

0:33:37.440 --> 0:33:40.120
<v Speaker 1>idea is that a culture can be no stronger than

0:33:40.160 --> 0:33:43.360
<v Speaker 1>its strongest myths. He says that stories attain the status

0:33:43.400 --> 0:33:47.240
<v Speaker 1>of myth when they are retold and persistently retold solely

0:33:47.240 --> 0:33:50.400
<v Speaker 1>for their own sake, so that essentially the core of

0:33:50.440 --> 0:33:54.120
<v Speaker 1>a myth is a is an infinite storytelling tradition. It's

0:33:54.160 --> 0:33:57.040
<v Speaker 1>the infinite game of telling a story. Yeah, yeah, I

0:33:57.080 --> 0:33:59.040
<v Speaker 1>mean he he points something out that I think this

0:33:59.080 --> 0:34:02.880
<v Speaker 1>is rather obvious to anyone who's ever crafted, or or

0:34:03.120 --> 0:34:05.480
<v Speaker 1>or consumed any amount of fiction or art. But he

0:34:05.520 --> 0:34:07.640
<v Speaker 1>says that whenever you stop telling the story for the

0:34:07.720 --> 0:34:10.440
<v Speaker 1>story's sake and tell it to drive home like a

0:34:10.480 --> 0:34:13.759
<v Speaker 1>clear social or political message, then you're no longer a storyteller.

0:34:13.840 --> 0:34:16.839
<v Speaker 1>You've become a you know, a preacher or a propagandist. Yeah,

0:34:17.080 --> 0:34:19.320
<v Speaker 1>it is weird how stories. I feel like a stories

0:34:19.360 --> 0:34:22.799
<v Speaker 1>can demonstrate values. I wouldn't argue with that. But at

0:34:22.840 --> 0:34:25.560
<v Speaker 1>the same time, when you start to get a sense

0:34:25.680 --> 0:34:28.680
<v Speaker 1>that a story is being told to make, say a

0:34:28.680 --> 0:34:32.000
<v Speaker 1>political point or an educational point or something like that,

0:34:32.360 --> 0:34:36.080
<v Speaker 1>it becomes immediately far less interesting as a story. Yeah.

0:34:36.160 --> 0:34:38.600
<v Speaker 1>And and the thing is, even kids, little kids can

0:34:38.640 --> 0:34:41.560
<v Speaker 1>tell when a children's book has an ax to grind,

0:34:41.719 --> 0:34:44.560
<v Speaker 1>when it's clearly about it's it's not about the joy

0:34:44.719 --> 0:34:47.360
<v Speaker 1>of sharing a story, it's about driving home some point

0:34:47.400 --> 0:34:53.200
<v Speaker 1>about how they should clean up their room. So Car says, quote,

0:34:53.200 --> 0:34:56.719
<v Speaker 1>great stories cannot be observed anymore than an infinite game

0:34:56.920 --> 0:34:59.640
<v Speaker 1>can have an audience. Once I hear the story, I

0:34:59.800 --> 0:35:03.680
<v Speaker 1>enter into its own dimensionality, I inhabited space at its time.

0:35:04.080 --> 0:35:06.560
<v Speaker 1>I do not therefore understand the story in terms of

0:35:06.600 --> 0:35:09.480
<v Speaker 1>my experience, but my experience in terms of the story.

0:35:09.960 --> 0:35:12.960
<v Speaker 1>Stories that have the enduring strength of strength of myths

0:35:13.239 --> 0:35:17.080
<v Speaker 1>reach through experience to touch the genius in each of us.

0:35:17.320 --> 0:35:20.279
<v Speaker 1>But experience is the result of this generative touch, not

0:35:20.440 --> 0:35:23.600
<v Speaker 1>its cause. So far is this the case that we

0:35:23.840 --> 0:35:26.319
<v Speaker 1>can even say that if we cannot tell a story

0:35:26.360 --> 0:35:29.160
<v Speaker 1>about what happened to us, nothing has happened to us.

0:35:29.600 --> 0:35:32.200
<v Speaker 1>I love this. I mean I if you're a listener

0:35:32.200 --> 0:35:34.680
<v Speaker 1>to the show, you'll probably know that we have generally

0:35:34.680 --> 0:35:38.480
<v Speaker 1>a pretty healthy respect for the mythological storytelling tradition, and

0:35:38.560 --> 0:35:40.880
<v Speaker 1>yet at the same time can can take plenty of

0:35:40.920 --> 0:35:44.720
<v Speaker 1>issue with what dogmatic religions and stuff like that due

0:35:44.880 --> 0:35:48.520
<v Speaker 1>to the world, especially when you've got a specific destructive

0:35:48.560 --> 0:35:52.799
<v Speaker 1>belief that's being insisted on. Right. But the yeah, the

0:35:52.840 --> 0:35:57.600
<v Speaker 1>mythological storytelling tradition is a wonderfully generative thing. Because one

0:35:57.640 --> 0:36:00.239
<v Speaker 1>of the things that I think doesn't get broad up

0:36:00.360 --> 0:36:05.319
<v Speaker 1>enough in discussion of creativity is how experience of the

0:36:05.320 --> 0:36:09.640
<v Speaker 1>creativity of the others spawns the creativity within yourself. That

0:36:09.880 --> 0:36:13.400
<v Speaker 1>people are inspired to tell stories because they consume stories,

0:36:14.000 --> 0:36:16.240
<v Speaker 1>and that a lot of times the way stories happen

0:36:16.360 --> 0:36:19.000
<v Speaker 1>is that you hear a story that's been told many

0:36:19.040 --> 0:36:22.160
<v Speaker 1>times and you want to tell not exactly the same story,

0:36:22.200 --> 0:36:24.840
<v Speaker 1>but a variation on it. Yeah, what would have happened

0:36:24.880 --> 0:36:27.440
<v Speaker 1>if this had happened, or what if this character had

0:36:27.480 --> 0:36:30.120
<v Speaker 1>thought this instead of what we've merely assumed to be

0:36:30.160 --> 0:36:33.319
<v Speaker 1>the case. But of course, variation on the mythological storytelling

0:36:33.360 --> 0:36:37.080
<v Speaker 1>tradition is great if that's allowed. But if you're insisting

0:36:37.160 --> 0:36:39.919
<v Speaker 1>on a very finite point of view that the myth

0:36:40.040 --> 0:36:43.080
<v Speaker 1>must convey, then variations on the myth are not going

0:36:43.120 --> 0:36:45.000
<v Speaker 1>to be accepted. Right, And this is where he gets

0:36:45.000 --> 0:36:47.480
<v Speaker 1>into the idea that ideology is the apple, it is

0:36:47.520 --> 0:36:51.200
<v Speaker 1>the amplification of myth. He gets into this concept in

0:36:51.239 --> 0:36:54.360
<v Speaker 1>the Ideas interview as well, that that belief in sacred

0:36:54.440 --> 0:36:58.960
<v Speaker 1>text fix fixes the past and the future. He says, quote,

0:36:58.960 --> 0:37:00.880
<v Speaker 1>it is the assumption that's since the beginning and the

0:37:00.960 --> 0:37:04.240
<v Speaker 1>end of history are known, there is nothing more to say.

0:37:04.320 --> 0:37:08.239
<v Speaker 1>Uh So, it's it's it's a treatment of myth that

0:37:08.360 --> 0:37:12.879
<v Speaker 1>no longer promotes infinite interpretation. Uh, it's it's no longer

0:37:12.920 --> 0:37:15.600
<v Speaker 1>a situation of saying, hey, what do you think this means? Instead,

0:37:15.680 --> 0:37:18.680
<v Speaker 1>you're saying, this is the Mets message of the Holy Word,

0:37:18.760 --> 0:37:21.680
<v Speaker 1>this is what the text means, and nothing else. So

0:37:21.719 --> 0:37:24.960
<v Speaker 1>he proposes the use of religion as the necessary template

0:37:25.000 --> 0:37:29.200
<v Speaker 1>for interacting with the world, for imagining the cosmos, etcetera. Uh.

0:37:29.239 --> 0:37:32.440
<v Speaker 1>And I really like this, this treatment of myth and religion.

0:37:32.560 --> 0:37:34.640
<v Speaker 1>I mean, I think back on stories that I grew

0:37:34.719 --> 0:37:37.759
<v Speaker 1>up with, be it you know, the Christian Bible, or

0:37:37.920 --> 0:37:40.560
<v Speaker 1>Greek myth the Lord of the Rings, or or my

0:37:40.680 --> 0:37:43.360
<v Speaker 1>dad telling me the story the Battle of Hastings and

0:37:43.400 --> 0:37:46.120
<v Speaker 1>Stanford Bridge. You know, I can't help but carry those

0:37:46.200 --> 0:37:49.360
<v Speaker 1>with me and summon them in consideration of new myths

0:37:49.400 --> 0:37:52.040
<v Speaker 1>and news stories and new ideas. So when I reached

0:37:52.120 --> 0:37:55.480
<v Speaker 1>the point in my life where I started learning about Hinduism,

0:37:55.520 --> 0:37:58.600
<v Speaker 1>for example, I could look at a character like Krishna

0:37:58.800 --> 0:38:00.759
<v Speaker 1>and say, oh, well, you know, he kind of lines

0:38:00.840 --> 0:38:03.719
<v Speaker 1>up with say this Jesus character in some respects. Uh.

0:38:03.840 --> 0:38:06.120
<v Speaker 1>You know, as far as A, B and C are concerned,

0:38:06.440 --> 0:38:09.080
<v Speaker 1>like you bring the story, these stories with you to

0:38:09.280 --> 0:38:12.160
<v Speaker 1>make sense of new stories and interpret them, but not

0:38:12.360 --> 0:38:15.200
<v Speaker 1>as a like finite text about what is true and

0:38:15.239 --> 0:38:17.319
<v Speaker 1>what should be believed, but as a sort of like

0:38:17.600 --> 0:38:21.160
<v Speaker 1>generative mechanism. It causes you to be creative to think

0:38:21.160 --> 0:38:24.200
<v Speaker 1>about things, right, Yeah, And he argues that the appeal

0:38:24.320 --> 0:38:27.759
<v Speaker 1>of Christ and of Buddha both come down to the

0:38:27.800 --> 0:38:31.160
<v Speaker 1>infinite nature of their quests. So God it becomes human

0:38:31.200 --> 0:38:35.480
<v Speaker 1>in order to listen to humanity, immortal prince undertaking a

0:38:35.520 --> 0:38:39.440
<v Speaker 1>spiritual quest to release everyone from all forms of bondage.

0:38:39.719 --> 0:38:42.719
<v Speaker 1>And he says, quote, those Christians who deafened themselves to

0:38:42.960 --> 0:38:46.520
<v Speaker 1>the residence of their own myth have driven their killing

0:38:46.520 --> 0:38:49.239
<v Speaker 1>machines through the garden of history, but they did not

0:38:49.320 --> 0:38:52.200
<v Speaker 1>kill the myth. The empty divinity, whom they have made

0:38:52.239 --> 0:38:55.799
<v Speaker 1>into an instrument of vengeance, continues to return as the

0:38:55.840 --> 0:38:59.359
<v Speaker 1>Man of Sorrows, bringing with him his unfinished story and

0:38:59.400 --> 0:39:02.920
<v Speaker 1>restoring the voices of the silenced. WHOA. Now that is

0:39:02.960 --> 0:39:07.200
<v Speaker 1>a sermon. So yeah. I wouldn't have necessarily originally thought

0:39:07.200 --> 0:39:10.680
<v Speaker 1>how to apply the framework of finite and infinite games

0:39:10.680 --> 0:39:14.440
<v Speaker 1>to types of mythology and religious storytelling, but that's a

0:39:14.480 --> 0:39:16.960
<v Speaker 1>really interesting place to take it. And I, you know,

0:39:17.000 --> 0:39:19.120
<v Speaker 1>when he does get into that in the book it

0:39:19.120 --> 0:39:22.480
<v Speaker 1>it does make sense because he is a scholar of religion.

0:39:22.760 --> 0:39:26.000
<v Speaker 1>But when I first encountered the idea, I originally started

0:39:26.040 --> 0:39:29.560
<v Speaker 1>thinking about it in terms of technology. All Right, we'll

0:39:29.600 --> 0:39:31.480
<v Speaker 1>hold that thought, Joe, because we're gonna take one more

0:39:31.520 --> 0:39:36.279
<v Speaker 1>break and then we're back. Thank thank Alright, we're back.

0:39:36.880 --> 0:39:38.680
<v Speaker 1>So I wanted to talk a little bit about the

0:39:38.760 --> 0:39:43.400
<v Speaker 1>idea of conceptions of technology in terms of finite or

0:39:43.440 --> 0:39:47.600
<v Speaker 1>infinite games along cars is framework. So we've talked on

0:39:47.640 --> 0:39:51.239
<v Speaker 1>the show before about Jarren Lannier, right, Yes, I believe so. Yeah,

0:39:51.239 --> 0:39:54.880
<v Speaker 1>he's so. He's a computer scientist, technology philosopher, one of

0:39:54.920 --> 0:39:57.680
<v Speaker 1>the most important minds behind the history and development of

0:39:57.760 --> 0:40:01.360
<v Speaker 1>virtual reality. And interestingly, though he says that in his

0:40:01.400 --> 0:40:03.360
<v Speaker 1>earlier years he was in many ways kind of a

0:40:03.400 --> 0:40:06.920
<v Speaker 1>techno utopian guru, in recent years he has become increasingly

0:40:07.000 --> 0:40:10.360
<v Speaker 1>critical of the role of digital technology in our lives

0:40:10.360 --> 0:40:13.719
<v Speaker 1>and of the techno utopian mindset. Though I think you

0:40:13.760 --> 0:40:16.360
<v Speaker 1>can still sound very positive about the potential of virtual

0:40:16.400 --> 0:40:19.279
<v Speaker 1>reality when you get him going on it while acknowledging

0:40:19.320 --> 0:40:22.360
<v Speaker 1>the dangers as well. But he was very critical, for example,

0:40:22.400 --> 0:40:25.440
<v Speaker 1>of the crowdsourcing trends of Web two point oh in

0:40:25.480 --> 0:40:27.840
<v Speaker 1>his two thousand tin book You Are Not a Gadget, Robert,

0:40:27.880 --> 0:40:31.120
<v Speaker 1>I know you remember that crowdsourcing era. Oh yes, I

0:40:31.160 --> 0:40:33.920
<v Speaker 1>do remember it well because it, uh, it does. It

0:40:34.360 --> 0:40:36.960
<v Speaker 1>reared its ugly head in our own business here. Why

0:40:36.960 --> 0:40:38.680
<v Speaker 1>should we write the articles. Let's get the people to

0:40:38.680 --> 0:40:41.640
<v Speaker 1>write the Yeah. Yeah, let's you know, free content coming

0:40:41.800 --> 0:40:43.640
<v Speaker 1>right out of the mouths of the mass. Yeah. And

0:40:43.640 --> 0:40:45.319
<v Speaker 1>I mean I and I say that as someone who

0:40:45.320 --> 0:40:51.840
<v Speaker 1>loves Wikipedia and I love browsing crowdsourced articles about various things.

0:40:52.040 --> 0:40:54.120
<v Speaker 1>In case you're wondering, I did mean to say mass

0:40:54.160 --> 0:40:57.680
<v Speaker 1>singular and not mass because it is a monolith, isn't

0:40:57.680 --> 0:41:01.160
<v Speaker 1>at once you're you're monetizing it. Yes. So. Lanier has

0:41:01.200 --> 0:41:03.960
<v Speaker 1>also been very critical of the role of social media,

0:41:04.120 --> 0:41:06.920
<v Speaker 1>the advertising driven model of digital content, with the idea

0:41:07.000 --> 0:41:10.520
<v Speaker 1>that you know, advertising driven media platforms like social media

0:41:10.640 --> 0:41:15.239
<v Speaker 1>tend to trend toward manipulation and the stoking of negative emotions,

0:41:15.560 --> 0:41:19.560
<v Speaker 1>degrading the quality of relationships. One example I found is

0:41:19.600 --> 0:41:21.680
<v Speaker 1>that he writes that if you can say you have

0:41:21.840 --> 0:41:25.040
<v Speaker 1>thousands of friends on Facebook, quote, this can only be

0:41:25.120 --> 0:41:28.439
<v Speaker 1>true if the idea of friendship is reduced. I think

0:41:28.480 --> 0:41:32.480
<v Speaker 1>that's pretty true. He's also been really critical of singularity

0:41:32.560 --> 0:41:36.120
<v Speaker 1>type thinking, which he's called cybernetic totalism, a sort of

0:41:36.160 --> 0:41:39.720
<v Speaker 1>you know, reduces humans and human creativity towards this single

0:41:39.800 --> 0:41:43.080
<v Speaker 1>achievement sort of point in history that we can get

0:41:43.120 --> 0:41:45.799
<v Speaker 1>to and then the machines will be able to take over,

0:41:46.160 --> 0:41:48.359
<v Speaker 1>and really everything that humans can do now, and all

0:41:48.440 --> 0:41:50.960
<v Speaker 1>human creativity and culture and all that can ultimately be

0:41:51.040 --> 0:41:55.359
<v Speaker 1>represented by computing power. Anyway, I found a section on

0:41:55.480 --> 0:41:57.960
<v Speaker 1>his website that is a sort of cut chapter. He

0:41:58.040 --> 0:42:00.400
<v Speaker 1>called it a deleted scene from his Q You Are

0:42:00.440 --> 0:42:03.080
<v Speaker 1>Not a Gadget, where he talks about the idea of

0:42:03.120 --> 0:42:06.879
<v Speaker 1>his old techno utopian guru talk and uh, in some

0:42:06.920 --> 0:42:08.799
<v Speaker 1>ways in which he still agrees with it, in some

0:42:08.840 --> 0:42:11.240
<v Speaker 1>ways he doesn't agree with it anymore. So he's talking

0:42:11.239 --> 0:42:16.120
<v Speaker 1>about this idea of post symbolic communication, which is something

0:42:16.160 --> 0:42:19.680
<v Speaker 1>that he envisions in the world of virtual reality. So, Robert,

0:42:19.719 --> 0:42:23.960
<v Speaker 1>imagine you've got a virtual reality machine where you can

0:42:24.200 --> 0:42:28.960
<v Speaker 1>use it to essentially, at very high fidelity, translate the

0:42:29.120 --> 0:42:34.319
<v Speaker 1>contents of your imagination directly into some digital space that

0:42:34.440 --> 0:42:37.680
<v Speaker 1>can be shared with other people without having to use

0:42:38.200 --> 0:42:41.799
<v Speaker 1>symbolic encoding of things like words. Okay, so instead of

0:42:41.800 --> 0:42:44.680
<v Speaker 1>writing a short story about a world that I've imagined,

0:42:44.719 --> 0:42:48.239
<v Speaker 1>instead of painting it on a canvas, I am just

0:42:48.400 --> 0:42:51.200
<v Speaker 1>like brain blasting it right in your face. Yeah, you

0:42:51.239 --> 0:42:55.279
<v Speaker 1>can transmit the contents of your imagination in a very

0:42:55.360 --> 0:42:58.880
<v Speaker 1>high fidelity and convincing way into a place where you

0:42:58.920 --> 0:43:01.879
<v Speaker 1>can experience them in sensory way, and other people can

0:43:01.920 --> 0:43:04.200
<v Speaker 1>experience them as well. And that's sort of what he

0:43:04.239 --> 0:43:07.080
<v Speaker 1>calls the idea of post symbolic communication. It's like you

0:43:07.120 --> 0:43:11.080
<v Speaker 1>can get around having to use things like digital encoding

0:43:11.200 --> 0:43:14.040
<v Speaker 1>of of you know, like drawings and words and stuff,

0:43:14.120 --> 0:43:17.720
<v Speaker 1>all these things that are sort of bottlenext towards sharing creativity.

0:43:18.120 --> 0:43:22.200
<v Speaker 1>He contrasts that path towards post symbolic communication with other

0:43:22.280 --> 0:43:25.759
<v Speaker 1>types of quote ramps or visions of the progress or

0:43:25.840 --> 0:43:30.720
<v Speaker 1>visions of possible progress in technology, like singularitarian thinking, where

0:43:30.800 --> 0:43:34.600
<v Speaker 1>the power of technology through computation and artificial intelligence will

0:43:34.640 --> 0:43:38.360
<v Speaker 1>will sort of cross an event horizon of power and progress.

0:43:38.360 --> 0:43:41.280
<v Speaker 1>And here's where he brings in cars. He uses cars

0:43:41.360 --> 0:43:44.319
<v Speaker 1>is framework of finite and infinite games to think about

0:43:44.480 --> 0:43:48.920
<v Speaker 1>types of ramps or visions of technological progress, and this

0:43:49.000 --> 0:43:52.160
<v Speaker 1>is a major reason some ramps are better than others.

0:43:52.160 --> 0:43:55.080
<v Speaker 1>He argues, quote Here's how I like to put it.

0:43:55.480 --> 0:43:59.160
<v Speaker 1>Good technology connects people in new and deeper ways, while

0:43:59.239 --> 0:44:03.640
<v Speaker 1>bad technolog g merely grants people more raw power. Once

0:44:03.680 --> 0:44:06.520
<v Speaker 1>you have the fastest car, the biggest bomb, the most

0:44:06.560 --> 0:44:11.000
<v Speaker 1>capacious computer, what then it is an empty form of ambition.

0:44:11.120 --> 0:44:14.040
<v Speaker 1>A drive for pure technological power is not only a

0:44:14.080 --> 0:44:17.440
<v Speaker 1>finite game, but often a destructive one. And he writes,

0:44:17.560 --> 0:44:21.040
<v Speaker 1>quote improving computation for its own sake instead of for

0:44:21.080 --> 0:44:24.520
<v Speaker 1>the cause of empathy results in misfortunes like the plague

0:44:24.520 --> 0:44:28.160
<v Speaker 1>of fragments were now enduring. Uh and also quote an

0:44:28.160 --> 0:44:32.800
<v Speaker 1>approach to any underlying technological capability that solely expands human

0:44:32.840 --> 0:44:37.279
<v Speaker 1>powers will probably lead to evil. And I really think

0:44:37.320 --> 0:44:40.799
<v Speaker 1>about this in the context of the conversations we had

0:44:40.840 --> 0:44:43.719
<v Speaker 1>earlier this year about social media, Like think about how

0:44:43.760 --> 0:44:47.400
<v Speaker 1>the pure, open minded drive towards expanding the power of

0:44:47.440 --> 0:44:51.359
<v Speaker 1>a social media platform like Facebook ended up manifesting in

0:44:51.480 --> 0:44:55.400
<v Speaker 1>terms of horrible finite games like get as many users

0:44:55.440 --> 0:44:59.200
<v Speaker 1>as possible onto the platform and then monetize you know,

0:44:59.360 --> 0:45:02.000
<v Speaker 1>like that is a finite game, and that is a

0:45:02.120 --> 0:45:06.040
<v Speaker 1>very destructive finite game ultimately, right, because it's it's in

0:45:06.120 --> 0:45:09.759
<v Speaker 1>so many ways limiting of what good is actually possible

0:45:09.880 --> 0:45:13.319
<v Speaker 1>through technology. So, ultimately I think Landier is saying that

0:45:13.600 --> 0:45:16.480
<v Speaker 1>if we want technology to serve us, we can't just

0:45:16.719 --> 0:45:20.560
<v Speaker 1>make it more powerful, because technology that, in a blind

0:45:20.640 --> 0:45:24.360
<v Speaker 1>way is just made more powerful will tend naturally towards

0:45:24.520 --> 0:45:28.560
<v Speaker 1>becoming a tool in a series of increasingly destructive finite

0:45:28.640 --> 0:45:31.320
<v Speaker 1>games played by the people who have the most power

0:45:31.360 --> 0:45:35.000
<v Speaker 1>to wield the technology. Instead, as technology progresses, we have

0:45:35.040 --> 0:45:37.719
<v Speaker 1>to have an ethic of progress, and the ethic of

0:45:37.719 --> 0:45:41.799
<v Speaker 1>progress should be one where the considering technology as part

0:45:41.800 --> 0:45:45.320
<v Speaker 1>of an infinite game must be built into the technological

0:45:45.360 --> 0:45:49.640
<v Speaker 1>advance itself. Okay, so it's not just about say, I

0:45:50.000 --> 0:45:51.920
<v Speaker 1>can't help to think of it like a loud speaker

0:45:52.440 --> 0:45:54.799
<v Speaker 1>creating a powerful loudspeaker. But then you have to also

0:45:54.840 --> 0:45:57.479
<v Speaker 1>think about the message that's going through the loudspeaker. Yeah,

0:45:57.719 --> 0:46:00.080
<v Speaker 1>there must be a way of shaping the progress of

0:46:00.160 --> 0:46:03.440
<v Speaker 1>developing louder and louder loud speakers so that I don't know,

0:46:03.520 --> 0:46:07.000
<v Speaker 1>so that it's used for purposes that make people's lives better,

0:46:07.080 --> 0:46:10.399
<v Speaker 1>Maybe for playing loud concerts and public that people would

0:46:10.440 --> 0:46:12.359
<v Speaker 1>enjoy or something like that, and not to be used

0:46:12.400 --> 0:46:15.600
<v Speaker 1>as a sonic weapon to pacify crowds of protesters or

0:46:15.640 --> 0:46:18.080
<v Speaker 1>something like that. Because if you just say, well, it's

0:46:18.120 --> 0:46:20.799
<v Speaker 1>just raw, you know, it's just increasing our power to

0:46:20.840 --> 0:46:23.120
<v Speaker 1>do whatever. It's a tool, it could be good or evil.

0:46:23.800 --> 0:46:26.160
<v Speaker 1>You know. He's pointing out the many ways that if

0:46:26.200 --> 0:46:30.640
<v Speaker 1>you just give people more tool power that's morally neutral,

0:46:30.719 --> 0:46:33.680
<v Speaker 1>it will just tend to get used for evil purposes,

0:46:33.840 --> 0:46:38.000
<v Speaker 1>even unintentionally. People at Facebook or other social media platforms

0:46:38.000 --> 0:46:40.200
<v Speaker 1>that have created all these things we've been pointing out

0:46:40.200 --> 0:46:42.839
<v Speaker 1>and complaining about. Again, I want to emphasize I don't

0:46:42.840 --> 0:46:45.680
<v Speaker 1>think they're necessarily evil people. They're not trying to do

0:46:45.800 --> 0:46:49.279
<v Speaker 1>bad in the world. They just allowed a process to

0:46:49.400 --> 0:46:53.040
<v Speaker 1>have evil consequences. Yeah, I mean, because basically, finite players

0:46:53.120 --> 0:46:57.040
<v Speaker 1>are going to flock to whatever your technology is. Yeah.

0:46:57.160 --> 0:47:00.000
<v Speaker 1>To think about another way that technological power could effect

0:47:00.239 --> 0:47:02.840
<v Speaker 1>the balance of finite and infinite games. Um, you know

0:47:02.880 --> 0:47:05.880
<v Speaker 1>remember that distinction we were making earlier about how you

0:47:05.880 --> 0:47:09.240
<v Speaker 1>can win a finite game of an individual chess match,

0:47:09.360 --> 0:47:13.160
<v Speaker 1>but you can't win the infinite game of chess itself, right,

0:47:13.320 --> 0:47:16.000
<v Speaker 1>you can't walk out and say I just won chess. Everybody,

0:47:16.040 --> 0:47:19.239
<v Speaker 1>I'm done. But what if you're a computer program like

0:47:19.280 --> 0:47:23.799
<v Speaker 1>Alpha zero? That might actually change things, because then, you know,

0:47:23.840 --> 0:47:26.200
<v Speaker 1>so Alpha zero is, as of the time of recording this,

0:47:26.280 --> 0:47:30.000
<v Speaker 1>I think, currently the most powerful AI chess engine, but

0:47:30.280 --> 0:47:33.960
<v Speaker 1>even a generation beyond that, maybe a chess engine that

0:47:34.000 --> 0:47:36.719
<v Speaker 1>can just win without question a hundred out of a

0:47:36.760 --> 0:47:39.840
<v Speaker 1>hundred games against any human player or any other player

0:47:39.880 --> 0:47:42.560
<v Speaker 1>of any type. At this point, could you actually say

0:47:42.560 --> 0:47:45.520
<v Speaker 1>that you've not just won mini games of chess, but

0:47:45.760 --> 0:47:49.200
<v Speaker 1>the game of chess itself. You have reached a level

0:47:49.280 --> 0:47:52.840
<v Speaker 1>of mastery within the game where you literally cannot be

0:47:53.000 --> 0:47:56.759
<v Speaker 1>challenged by any conceivable player. So if you are able

0:47:56.800 --> 0:47:59.279
<v Speaker 1>to do that, have you turned what was supposed to

0:47:59.360 --> 0:48:03.040
<v Speaker 1>be and infinite game into a finite game? Yeah? I mean,

0:48:03.160 --> 0:48:04.759
<v Speaker 1>you can make an argument that this is a case

0:48:04.800 --> 0:48:08.920
<v Speaker 1>where you've broken the game by becoming too good at it. Yeah. Uh.

0:48:09.160 --> 0:48:11.319
<v Speaker 1>And of course, you know, card counters are in a

0:48:11.360 --> 0:48:14.279
<v Speaker 1>way accused of that all the time in uh, in

0:48:14.360 --> 0:48:17.840
<v Speaker 1>the in Vegas game houses. Yeah. And under this scenario,

0:48:17.880 --> 0:48:20.800
<v Speaker 1>it seems like like the new incarnation of the game

0:48:20.920 --> 0:48:24.759
<v Speaker 1>could actually be designing better and better AI chess engines, right, Like,

0:48:25.160 --> 0:48:28.400
<v Speaker 1>maybe human players can no longer participate in this infinite

0:48:28.480 --> 0:48:31.319
<v Speaker 1>game as chess players against them, but they can still

0:48:31.320 --> 0:48:34.400
<v Speaker 1>play the meta game of working on designing AI players.

0:48:34.440 --> 0:48:37.600
<v Speaker 1>I guess until the AI AI designers outstripped the human

0:48:37.640 --> 0:48:40.400
<v Speaker 1>AI designers. Well, you know, Banks got into that a

0:48:40.400 --> 0:48:42.880
<v Speaker 1>little bit in the player of games, because Gurga is

0:48:42.920 --> 0:48:47.319
<v Speaker 1>a master gamer, but he's no match for any of

0:48:47.320 --> 0:48:51.359
<v Speaker 1>the minds he's He's practices some of these games on

0:48:51.440 --> 0:48:54.319
<v Speaker 1>the way to the Empire of Azad and Uh, and

0:48:54.360 --> 0:48:57.480
<v Speaker 1>he's no match for a powerful AI. But there's this

0:48:57.520 --> 0:49:00.279
<v Speaker 1>distinction between the games that humans play in the games

0:49:00.320 --> 0:49:02.680
<v Speaker 1>that the mind's play. Well, maybe that's an important distinction

0:49:02.719 --> 0:49:05.360
<v Speaker 1>to keep in mind as we consider technological progress and

0:49:05.400 --> 0:49:07.319
<v Speaker 1>how that affects human endeavor. I mean, there's a lot

0:49:07.360 --> 0:49:11.240
<v Speaker 1>of talk about like will humans become obsolete? People always

0:49:11.239 --> 0:49:15.120
<v Speaker 1>ask variations on that question, like, as you know, automation

0:49:15.200 --> 0:49:18.400
<v Speaker 1>becomes more productive, you know, suddenly, well, we have an

0:49:18.400 --> 0:49:22.040
<v Speaker 1>economy where humans can't really do any meaningful work. You know,

0:49:22.080 --> 0:49:23.879
<v Speaker 1>there's not much we can do that can't be done

0:49:23.920 --> 0:49:25.760
<v Speaker 1>better by a robot. There are a lot of critics

0:49:25.800 --> 0:49:27.600
<v Speaker 1>of that idea by the way, um, and I think

0:49:27.680 --> 0:49:29.800
<v Speaker 1>Jared Landier is one of them. But if there's anything

0:49:29.840 --> 0:49:34.440
<v Speaker 1>to that idea, one wonders like, does that even undercut

0:49:34.440 --> 0:49:37.919
<v Speaker 1>our motivation to participate in the infinite game? You know? Uh?

0:49:37.960 --> 0:49:41.080
<v Speaker 1>And how do we have to adapt ourselves to think

0:49:41.120 --> 0:49:43.839
<v Speaker 1>differently about the infinite games we play and that make

0:49:43.920 --> 0:49:47.239
<v Speaker 1>life worth living if we can't really compete in any

0:49:47.239 --> 0:49:52.600
<v Speaker 1>of the smaller finite games within them? I agree, And

0:49:52.760 --> 0:49:56.719
<v Speaker 1>I think in in the culture books you do again,

0:49:56.760 --> 0:49:59.680
<v Speaker 1>you see computers playing more of the the infinite game,

0:49:59.800 --> 0:50:03.000
<v Speaker 1>but leaving space either for the finite certainly for the

0:50:03.000 --> 0:50:05.520
<v Speaker 1>finite games in which humans may play and the infinite

0:50:05.560 --> 0:50:09.680
<v Speaker 1>game of their lives, but also realizing where they can

0:50:09.680 --> 0:50:14.480
<v Speaker 1>play a pivotal role within these these overarching schemes. If

0:50:14.480 --> 0:50:16.799
<v Speaker 1>you will, may there always be a place for us

0:50:16.880 --> 0:50:19.239
<v Speaker 1>within the schemes. Yes, that's all. That's all I ask

0:50:19.320 --> 0:50:22.200
<v Speaker 1>of our future AI overlords. Just let me. Let me

0:50:22.239 --> 0:50:25.400
<v Speaker 1>have a role in your scheme whatever it is. I'm

0:50:25.440 --> 0:50:27.239
<v Speaker 1>sure I could do it. I can smuggle some sort

0:50:27.280 --> 0:50:30.239
<v Speaker 1>of sensor into a factory. I don't know. I leave

0:50:30.239 --> 0:50:33.239
<v Speaker 1>it to you. I'm not the the artificial intelligence here. Yes,

0:50:33.280 --> 0:50:37.359
<v Speaker 1>our power is finite, and so is our is our

0:50:37.360 --> 0:50:39.880
<v Speaker 1>episode length because once more we have reached the end

0:50:39.920 --> 0:50:41.719
<v Speaker 1>of an episode of Stuff to Blow Your Mind. But

0:50:41.800 --> 0:50:44.960
<v Speaker 1>that's not the end, because you have well a finite

0:50:45.000 --> 0:50:48.279
<v Speaker 1>number of episodes. But still, it's a long list of

0:50:48.280 --> 0:50:50.960
<v Speaker 1>episodes you can seek out at stuff to Blow your

0:50:50.960 --> 0:50:53.399
<v Speaker 1>Mind dot com. We have them all listed there, as

0:50:53.400 --> 0:50:55.760
<v Speaker 1>well as links out to our various social media accounts.

0:50:55.880 --> 0:50:58.440
<v Speaker 1>And hey, if you want to support this show, I've

0:50:58.440 --> 0:51:02.359
<v Speaker 1>said it, uh plenty of times before, but really, infinite number,

0:51:02.520 --> 0:51:05.279
<v Speaker 1>an infinite number, that death of a finite number of

0:51:05.320 --> 0:51:08.040
<v Speaker 1>times I have said, you can help us out by

0:51:08.120 --> 0:51:11.160
<v Speaker 1>rating and reviewing the show at any of the finite

0:51:11.239 --> 0:51:15.200
<v Speaker 1>number of podcast websites out there that distribute our work.

0:51:15.320 --> 0:51:18.360
<v Speaker 1>Give us infinite stars, Yes, infinite stars. Insist on it.

0:51:18.480 --> 0:51:20.240
<v Speaker 1>I'm sorry if I was laughing while you were talking.

0:51:20.320 --> 0:51:23.239
<v Speaker 1>I was imagining already the infinite number of emails we're

0:51:23.239 --> 0:51:25.680
<v Speaker 1>gonna get where people are explaining the rules of football

0:51:25.719 --> 0:51:28.719
<v Speaker 1>to us. Yeah, well, I'm I welcome it, uh and

0:51:28.760 --> 0:51:31.560
<v Speaker 1>more and more emails about finite and infinite. Really, anytime

0:51:31.600 --> 0:51:35.840
<v Speaker 1>you start breaking down infinity, it just it complicates everything,

0:51:35.880 --> 0:51:40.600
<v Speaker 1>doesn't it. Yeah, anyway, infinite thanks to our excellent audio

0:51:40.680 --> 0:51:43.640
<v Speaker 1>producers Alex Williams and Tarry Harrison. If you would like

0:51:43.680 --> 0:51:45.360
<v Speaker 1>to get in touch with us with an email of

0:51:45.440 --> 0:51:48.560
<v Speaker 1>finite length, you can email us at blow the Mind

0:51:48.640 --> 0:51:59.840
<v Speaker 1>at how stuff works dot com. We're more on the

0:52:00.120 --> 0:52:02.760
<v Speaker 1>and thousands of other topics. Is it how stuff Workstop

0:52:02.800 --> 0:52:14.640
<v Speaker 1>column big Believe the bigg