1 00:00:03,040 --> 00:00:05,840 Speaker 1: Welcome to Stuff to Blow your Mind from how Stuff 2 00:00:05,840 --> 00:00:14,640 Speaker 1: Works dot com. Hey, welcome to Stuff to Blow your Mind. 3 00:00:14,720 --> 00:00:17,520 Speaker 1: My name is Robert Lamb, and I'm Joe McCormick. You know, Joe. 4 00:00:17,560 --> 00:00:19,759 Speaker 1: I bring up the books of Ian M. Banks a 5 00:00:19,800 --> 00:00:23,680 Speaker 1: lot on the podcast um and and and generally, because 6 00:00:23,720 --> 00:00:26,079 Speaker 1: you know, these are really good books that that tie 7 00:00:26,079 --> 00:00:30,840 Speaker 1: on a number of different uh uh, sci fi, psychological, 8 00:00:30,920 --> 00:00:34,120 Speaker 1: you name it topics. They're they're they're rich with stuff 9 00:00:34,120 --> 00:00:36,920 Speaker 1: to blow your mind content. Can I confess that I've 10 00:00:37,040 --> 00:00:40,199 Speaker 1: considered reading them but have actually been hesitant because I 11 00:00:40,240 --> 00:00:42,720 Speaker 1: want you to be able to keep explaining m banks 12 00:00:42,760 --> 00:00:46,240 Speaker 1: books to me with me actually not knowing them in advance. Okay, well, 13 00:00:46,479 --> 00:00:49,279 Speaker 1: then hopefully that's what's gonna happen right now. Because as 14 00:00:49,320 --> 00:00:52,840 Speaker 1: we were researching the topic for today, I was reminded 15 00:00:53,000 --> 00:00:57,760 Speaker 1: of his nine book, The Player of Games. Okay, so 16 00:00:58,040 --> 00:00:59,960 Speaker 1: this is a book that concerns the culture, which is 17 00:01:00,000 --> 00:01:04,120 Speaker 1: of course an instellar, interstellar post scarcity civilization in which 18 00:01:04,240 --> 00:01:07,840 Speaker 1: AI minds do all or most of the heavy lifting 19 00:01:07,880 --> 00:01:10,760 Speaker 1: and humans live in a kind of uh uh, you know, 20 00:01:11,200 --> 00:01:14,080 Speaker 1: utopian anarchy. Okay, so this is not the book that 21 00:01:14,160 --> 00:01:17,560 Speaker 1: Tron was based on No No, but but it is 22 00:01:17,560 --> 00:01:20,759 Speaker 1: a wonderful treatment of games. Now, the people in the culture, 23 00:01:20,760 --> 00:01:23,360 Speaker 1: they don't really have to do much beyond just enjoy life, 24 00:01:24,040 --> 00:01:28,160 Speaker 1: and our protagonist in this particular book, Gurga does this 25 00:01:28,240 --> 00:01:31,520 Speaker 1: by playing in and excelling at a multitude of card 26 00:01:31,640 --> 00:01:34,680 Speaker 1: and board games and other related games. Yeah. So this 27 00:01:34,760 --> 00:01:38,040 Speaker 1: is often the positive vision of the sort of post 28 00:01:38,080 --> 00:01:40,640 Speaker 1: singularity future, right most A lot of the visions that 29 00:01:40,680 --> 00:01:43,039 Speaker 1: you get in science fiction are very negative, I guess 30 00:01:43,080 --> 00:01:46,120 Speaker 1: because negative plots are more interesting to play with. But 31 00:01:46,280 --> 00:01:49,400 Speaker 1: so this says, basically, you know, once humans aren't really 32 00:01:49,440 --> 00:01:53,000 Speaker 1: needed to create the wealth that sustained society anymore, you 33 00:01:53,040 --> 00:01:55,640 Speaker 1: can actually just do what you want. You can be creative, 34 00:01:55,680 --> 00:01:58,200 Speaker 1: you can have fun, and that's what life is. Yeah, 35 00:01:58,280 --> 00:02:00,400 Speaker 1: and uh or am I off base? Is that not 36 00:02:00,560 --> 00:02:03,920 Speaker 1: how it is? Um in the culture? It is, but 37 00:02:04,040 --> 00:02:07,960 Speaker 1: with lots of dark caveats Okay. Now, some members of 38 00:02:08,000 --> 00:02:12,000 Speaker 1: the culture choose to involve themselves in matters of greater importance, 39 00:02:12,280 --> 00:02:15,680 Speaker 1: such as service in Special Circumstances, which deals with pending 40 00:02:15,760 --> 00:02:20,440 Speaker 1: and emergent threats to the culture uh and general interplanetary stability, 41 00:02:21,000 --> 00:02:24,080 Speaker 1: and they recruit Gurga and send him to the Empire 42 00:02:24,200 --> 00:02:28,040 Speaker 1: of Azad uh to to master and play the game 43 00:02:28,120 --> 00:02:30,800 Speaker 1: of Azad, which is a complex game that consists of 44 00:02:30,880 --> 00:02:34,120 Speaker 1: various sub games that serves as the basic system of 45 00:02:34,160 --> 00:02:38,600 Speaker 1: all political and social order in the Empire of Azad. Okay, 46 00:02:38,680 --> 00:02:41,080 Speaker 1: So what is is it? What like a big board 47 00:02:41,120 --> 00:02:44,720 Speaker 1: game or something. It's it's like a board game built 48 00:02:44,720 --> 00:02:46,919 Speaker 1: out of board games. It's a kind of like imagine 49 00:02:46,919 --> 00:02:50,280 Speaker 1: a board game that is just the center of all culture. Like, 50 00:02:50,760 --> 00:02:52,880 Speaker 1: I guess it's kind of hard to to to pick 51 00:02:52,880 --> 00:02:58,080 Speaker 1: out something like imagine if the Bible in say medieval Europe, 52 00:02:58,080 --> 00:03:00,240 Speaker 1: if the Bible were a board game instead, if it 53 00:03:00,280 --> 00:03:03,280 Speaker 1: was like Settlers of Ghatan instead of the Bible at 54 00:03:03,320 --> 00:03:06,080 Speaker 1: the center of this, uh, this sort of Catholic world. 55 00:03:06,639 --> 00:03:09,840 Speaker 1: And on top of that, it was not just settlers 56 00:03:09,880 --> 00:03:12,440 Speaker 1: of Gatton, but are ridiculously complex settlers. Do you have 57 00:03:12,480 --> 00:03:15,679 Speaker 1: to devote your entire life to playing it? So a 58 00:03:15,760 --> 00:03:20,560 Speaker 1: labyrinthine game that contains pronouncements of authority that is intermingled 59 00:03:20,560 --> 00:03:24,200 Speaker 1: with government. Yes, And so they want they apparently need 60 00:03:24,240 --> 00:03:26,440 Speaker 1: to send him there because they want to disrupt as 61 00:03:26,520 --> 00:03:29,480 Speaker 1: odd and topple its current systems and bring about something 62 00:03:29,520 --> 00:03:33,800 Speaker 1: more in line with culture values. Uh and and also 63 00:03:33,880 --> 00:03:36,720 Speaker 1: because the the the the empire of his they also 64 00:03:36,760 --> 00:03:40,360 Speaker 1: are a very brutal people given to spectacles of fatal violence. 65 00:03:40,840 --> 00:03:43,000 Speaker 1: So it's a great book and one I always recommend 66 00:03:43,080 --> 00:03:46,000 Speaker 1: as a starting point for the culture and banks in general. 67 00:03:46,440 --> 00:03:49,320 Speaker 1: But isn't it interesting how we see the mixture of 68 00:03:49,360 --> 00:03:53,160 Speaker 1: different games here. So we see the contained and restricted 69 00:03:53,200 --> 00:03:56,120 Speaker 1: board and card games within Gurga's life, so those are 70 00:03:56,160 --> 00:04:00,160 Speaker 1: like normal games. We see the open ended game of 71 00:04:00,160 --> 00:04:03,240 Speaker 1: Gurga's life, in which he essentially tries to fill a 72 00:04:03,360 --> 00:04:07,320 Speaker 1: lengthy trans human lifetime with pleasure and meaning. We have 73 00:04:07,400 --> 00:04:10,960 Speaker 1: the complex but ultimately contained game of add we have 74 00:04:11,040 --> 00:04:15,480 Speaker 1: the intricate game of special circumstances, various plots and operations. 75 00:04:15,880 --> 00:04:18,599 Speaker 1: We have the greater game that's played by these minds 76 00:04:18,920 --> 00:04:21,920 Speaker 1: that are operating, you know, on scales beyond anything human 77 00:04:21,960 --> 00:04:25,120 Speaker 1: intelligence can can really comprehend. And then we have the 78 00:04:25,200 --> 00:04:30,080 Speaker 1: looming possibility of the game of interplanetary war. Yeah, it's 79 00:04:30,120 --> 00:04:35,200 Speaker 1: interesting the way games so readily serve as metaphors for 80 00:04:35,279 --> 00:04:38,680 Speaker 1: almost any kind of human endeavor or for life itself. Right, 81 00:04:39,200 --> 00:04:42,080 Speaker 1: A game, in its more narrow definition tends to be 82 00:04:42,120 --> 00:04:45,400 Speaker 1: a thing with rules that is done for recreation or 83 00:04:45,400 --> 00:04:48,760 Speaker 1: for fun. And yet you can clearly see how that 84 00:04:48,880 --> 00:04:53,359 Speaker 1: concept of a game gets mapped onto essentially anything humans do. 85 00:04:53,880 --> 00:04:56,080 Speaker 1: Whatever you're doing right now, in one way or another, 86 00:04:56,160 --> 00:04:58,720 Speaker 1: can be thought of as a game. I'm just gonna 87 00:04:58,720 --> 00:05:01,560 Speaker 1: read one quick quote from from the player of games, 88 00:05:01,800 --> 00:05:04,240 Speaker 1: just to give everyone a taste. This is the story 89 00:05:04,320 --> 00:05:06,600 Speaker 1: of a man who went far away for a long 90 00:05:06,680 --> 00:05:09,279 Speaker 1: time just to play a game. The man is a 91 00:05:09,320 --> 00:05:12,640 Speaker 1: game player called Gurga. The story starts with a battle 92 00:05:12,640 --> 00:05:15,039 Speaker 1: that is not a battle and ends with a game 93 00:05:15,279 --> 00:05:19,680 Speaker 1: that is not a game. And you have to read 94 00:05:19,680 --> 00:05:22,839 Speaker 1: the book to get the rest. But but I, like 95 00:05:22,880 --> 00:05:24,479 Speaker 1: I said, I couldn't help but think of this book 96 00:05:24,839 --> 00:05:28,440 Speaker 1: in uh in comparison to the topic we're discussing today. Right, 97 00:05:28,520 --> 00:05:31,640 Speaker 1: So today we're gonna be talking about an interesting little 98 00:05:31,720 --> 00:05:34,680 Speaker 1: philosophy book that I read within the past couple of 99 00:05:34,680 --> 00:05:38,799 Speaker 1: weeks by an American scholar named James P. Cars, who 100 00:05:38,920 --> 00:05:41,560 Speaker 1: for more than thirty years was a professor of the 101 00:05:41,640 --> 00:05:44,960 Speaker 1: history and literature of religion at New York University. Now, 102 00:05:45,000 --> 00:05:48,479 Speaker 1: this book isn't directly about religion, though it addresses religion, 103 00:05:48,520 --> 00:05:51,159 Speaker 1: and some of its parts it's it's a short, little 104 00:05:51,160 --> 00:05:55,359 Speaker 1: philosophy book, and it's called Finite and Infinite Games, a 105 00:05:55,480 --> 00:05:58,640 Speaker 1: vision of Life as Play and Possibility, and it was 106 00:05:58,680 --> 00:06:02,440 Speaker 1: published in nineteen eighty six from Free Press. Now, over 107 00:06:02,480 --> 00:06:05,200 Speaker 1: the years, I've read several writers and thinkers who I 108 00:06:05,240 --> 00:06:07,960 Speaker 1: admire in one way or another mentioned this book as 109 00:06:08,040 --> 00:06:11,520 Speaker 1: influential on their thinking, and I recently decided to check 110 00:06:11,560 --> 00:06:14,040 Speaker 1: it out. And ever since I started reading it, I 111 00:06:14,320 --> 00:06:17,520 Speaker 1: have been captivated by the idea at the core of 112 00:06:17,520 --> 00:06:19,880 Speaker 1: this book. And really, the idea is just a very 113 00:06:19,920 --> 00:06:23,640 Speaker 1: interesting metaphor. It's not a scientific book. It's not a 114 00:06:23,680 --> 00:06:27,600 Speaker 1: book really I think that is necessary for explaining anything 115 00:06:27,640 --> 00:06:31,400 Speaker 1: important about how things are. But it's a very interesting 116 00:06:31,480 --> 00:06:35,039 Speaker 1: metaphorical framework for how to look at the behavior of 117 00:06:35,160 --> 00:06:39,000 Speaker 1: beings like you and me using this metaphor of play, right, 118 00:06:39,040 --> 00:06:40,680 Speaker 1: And I also want to drive home that it's it's 119 00:06:40,720 --> 00:06:42,360 Speaker 1: not it's it's rather different from a lot of the 120 00:06:42,360 --> 00:06:45,480 Speaker 1: books we've discussed on the show because it's not filled 121 00:06:45,520 --> 00:06:49,640 Speaker 1: with a bunch of, you know, descriptions of various histories 122 00:06:49,680 --> 00:06:53,360 Speaker 1: or mythologies or other philosophical topics. It's a very it's 123 00:06:53,360 --> 00:06:57,600 Speaker 1: a very easily consumed book. Um, I don't want to criticism. 124 00:06:57,560 --> 00:07:00,000 Speaker 1: I don't. I don't want to relegate it to the bathroom. 125 00:07:00,040 --> 00:07:02,000 Speaker 1: But this is a book that you could keep in 126 00:07:02,040 --> 00:07:05,240 Speaker 1: the bathrooms. It's very much a casual read. Yeah, and 127 00:07:05,279 --> 00:07:07,320 Speaker 1: you you can pick up any part of it, any 128 00:07:07,320 --> 00:07:09,600 Speaker 1: page of it. Usually there will be a short section 129 00:07:09,680 --> 00:07:12,520 Speaker 1: that you could read that that will, you know, make 130 00:07:12,560 --> 00:07:15,640 Speaker 1: you think about things. That's kind of interesting and provocative. 131 00:07:16,080 --> 00:07:18,080 Speaker 1: If it were kept by a toilet, I would call 132 00:07:18,120 --> 00:07:21,120 Speaker 1: it a butt number. You know the button numbers, button 133 00:07:21,160 --> 00:07:24,560 Speaker 1: number books. No, I've never heard this terminol. They're the 134 00:07:24,600 --> 00:07:26,600 Speaker 1: ones that if you keep them by the toilet, they're 135 00:07:26,600 --> 00:07:28,320 Speaker 1: going to keep people on the toilet a little bit 136 00:07:28,320 --> 00:07:31,640 Speaker 1: too long because you'd get interested interesting. I've I've never 137 00:07:31,640 --> 00:07:33,920 Speaker 1: heard them described as such. I might have made that up. 138 00:07:33,960 --> 00:07:35,760 Speaker 1: I'm not sure. I can't remember if I got that 139 00:07:35,920 --> 00:07:38,800 Speaker 1: from the culture or from my own brain. Well, now 140 00:07:38,800 --> 00:07:41,520 Speaker 1: it's out there so everyone can use it. Okay, So 141 00:07:41,560 --> 00:07:45,360 Speaker 1: what is this this core idea that James P. Cars 142 00:07:45,360 --> 00:07:48,520 Speaker 1: talks about in his book. The main idea is that 143 00:07:48,600 --> 00:07:51,640 Speaker 1: when we do things, we're playing, and the things we 144 00:07:51,720 --> 00:07:54,960 Speaker 1: do are games. And Cars's main move in this book 145 00:07:55,040 --> 00:07:58,440 Speaker 1: is to separate the games we play into two major types, 146 00:07:59,080 --> 00:08:02,080 Speaker 1: finite and infinite. It's there in the title Finite and 147 00:08:02,120 --> 00:08:05,440 Speaker 1: infinite Games. And to quote from the opening of the book, quote, 148 00:08:05,920 --> 00:08:08,880 Speaker 1: there are at least two kinds of games. One could 149 00:08:08,880 --> 00:08:12,600 Speaker 1: be called finite, the other infinite. A finite game is 150 00:08:12,640 --> 00:08:15,720 Speaker 1: played for the purpose of winning, an infinite game for 151 00:08:15,760 --> 00:08:20,320 Speaker 1: the purpose of continuing the play. Okay, In fact, I 152 00:08:20,360 --> 00:08:23,280 Speaker 1: could say that you could skip reading the rest of 153 00:08:23,320 --> 00:08:26,280 Speaker 1: the book and just contemplate that sentence and get a 154 00:08:26,280 --> 00:08:28,960 Speaker 1: lot of the same value. For instance, one example that 155 00:08:29,000 --> 00:08:30,640 Speaker 1: probably comes to a lot of people's minds is that 156 00:08:30,680 --> 00:08:34,440 Speaker 1: it's perhaps the difference between playing tennis and keeping score 157 00:08:34,559 --> 00:08:37,160 Speaker 1: and just batting the ball around, right. I mean, that 158 00:08:37,160 --> 00:08:39,800 Speaker 1: could potentially be a good example where one is played 159 00:08:39,800 --> 00:08:42,440 Speaker 1: with a finite definite outcome in mind, where the other 160 00:08:42,559 --> 00:08:45,200 Speaker 1: is played to see how long play can go on. Well, 161 00:08:45,280 --> 00:08:47,200 Speaker 1: let's get into a little bit. Let's flesh out the 162 00:08:47,240 --> 00:08:49,800 Speaker 1: core concept here. Let's look at a few of the 163 00:08:49,880 --> 00:08:52,760 Speaker 1: characteristics that Car slays out that that he thinks go 164 00:08:52,840 --> 00:08:55,560 Speaker 1: along with the difference between a finite game and an 165 00:08:55,600 --> 00:08:58,400 Speaker 1: infinite game. So, what are the characteristics of finite and 166 00:08:58,440 --> 00:09:01,480 Speaker 1: infinite games in cars? Is mine, alright. So a finite 167 00:09:01,520 --> 00:09:04,280 Speaker 1: game must come to an end when a player or 168 00:09:04,280 --> 00:09:07,679 Speaker 1: a group of players win. Now, what constitutes winning might 169 00:09:07,679 --> 00:09:10,640 Speaker 1: be spelled out in some set of external rules or 170 00:09:10,760 --> 00:09:13,160 Speaker 1: or you know, it depends on the judgment of a referee. 171 00:09:13,200 --> 00:09:16,200 Speaker 1: But ultimately the only thing that can decide whether the 172 00:09:16,240 --> 00:09:19,600 Speaker 1: game has been one is the players agreeing that, hey, 173 00:09:19,760 --> 00:09:21,560 Speaker 1: the game is over in this person one or this 174 00:09:21,640 --> 00:09:24,200 Speaker 1: team one. Right. So if the players don't agree the 175 00:09:24,240 --> 00:09:26,840 Speaker 1: game is over in practice, it is in fact not 176 00:09:27,040 --> 00:09:30,200 Speaker 1: over right, It ain't over yet. And if the players 177 00:09:30,240 --> 00:09:33,400 Speaker 1: agree the game is over in practice, they can't continue 178 00:09:33,400 --> 00:09:36,960 Speaker 1: playing sort of by definition, maybe they could continue some activity, 179 00:09:36,960 --> 00:09:39,360 Speaker 1: but they're no longer really playing the same game they 180 00:09:39,400 --> 00:09:41,880 Speaker 1: were if they all think it's over, right. And then 181 00:09:41,920 --> 00:09:45,319 Speaker 1: also there are temporal boundaries in place here. Time matters. 182 00:09:45,600 --> 00:09:48,440 Speaker 1: Do you know when your game began? Do you care? 183 00:09:49,240 --> 00:09:52,319 Speaker 1: If your answers are yes, then your game is finite. 184 00:09:52,800 --> 00:09:54,520 Speaker 1: And then, of course the game again is over is 185 00:09:54,640 --> 00:09:57,840 Speaker 1: if someone wins, right. And by contrast, the purpose of 186 00:09:57,840 --> 00:10:01,680 Speaker 1: an infinite game is not to win, but to prevent 187 00:10:01,800 --> 00:10:04,000 Speaker 1: the game from coming to an end. And thus there 188 00:10:04,040 --> 00:10:07,840 Speaker 1: really is no decisive way to win except maybe by 189 00:10:07,880 --> 00:10:11,960 Speaker 1: indefinitely continuing play. Yes, and he says, quote, there is 190 00:10:12,000 --> 00:10:15,440 Speaker 1: no finite game unless the players freely choose to play it. 191 00:10:15,960 --> 00:10:19,240 Speaker 1: No one can play who is forced to play. Now. 192 00:10:19,360 --> 00:10:21,280 Speaker 1: One of the things he talks about with a finite 193 00:10:21,320 --> 00:10:25,160 Speaker 1: game is that finite games need to have players agree 194 00:10:25,200 --> 00:10:28,560 Speaker 1: on the rules before play starts. Right. If you've not 195 00:10:28,679 --> 00:10:31,240 Speaker 1: agreed on the rules and advance, or players try to 196 00:10:31,320 --> 00:10:34,760 Speaker 1: change the rules after play begins, the legitimacy of the 197 00:10:34,800 --> 00:10:38,520 Speaker 1: outcome could be in danger. Players might not accept the outcome, 198 00:10:38,559 --> 00:10:42,520 Speaker 1: they might not accept the winner. But by contrast, infinite games, 199 00:10:42,640 --> 00:10:46,800 Speaker 1: by necessity, tend to evolve over time. Sometimes you change 200 00:10:46,840 --> 00:10:50,360 Speaker 1: the rules, the teams, the players, the play space so 201 00:10:50,440 --> 00:10:53,600 Speaker 1: that play can continue and can get around obstacles that 202 00:10:53,640 --> 00:10:58,920 Speaker 1: would impede play. Cars Wrights quote, Finite players play within boundaries. 203 00:10:59,000 --> 00:11:03,480 Speaker 1: Infinite players play with boundaries, and finite games encourage players 204 00:11:03,520 --> 00:11:07,760 Speaker 1: to create predictability and discourage surprise. So in an infinite game, 205 00:11:08,400 --> 00:11:11,560 Speaker 1: usually the very purpose is to be surprised. Right, Because 206 00:11:11,600 --> 00:11:13,520 Speaker 1: if you're playing a finite game, you want to win. 207 00:11:14,120 --> 00:11:16,280 Speaker 1: What gets in the way of you winning, you not 208 00:11:16,400 --> 00:11:19,600 Speaker 1: expecting what comes next, right, Right, You want to control 209 00:11:19,800 --> 00:11:22,000 Speaker 1: the conditions of the game when you're trying to win. 210 00:11:22,480 --> 00:11:24,640 Speaker 1: When you're playing an infinite game where the purpose is 211 00:11:24,679 --> 00:11:26,640 Speaker 1: not to bring it to an end but to let 212 00:11:26,640 --> 00:11:29,040 Speaker 1: it go on forever, you always want there there to 213 00:11:29,080 --> 00:11:31,959 Speaker 1: be the potential for variation, right, Yeah, it's I think 214 00:11:32,000 --> 00:11:34,400 Speaker 1: about role playing games a lot with this, Like playing 215 00:11:34,440 --> 00:11:37,240 Speaker 1: Dungeons and Dragons. It's not a situation where the players 216 00:11:37,240 --> 00:11:39,920 Speaker 1: are necessarily playing against each other, though there are games 217 00:11:39,920 --> 00:11:42,600 Speaker 1: that play out like that. It should not be, in 218 00:11:42,640 --> 00:11:45,160 Speaker 1: my opinion, a situation where the dungeon master is playing 219 00:11:45,200 --> 00:11:50,600 Speaker 1: against the players. Uh. Instead, it should be, in my mind, uh, 220 00:11:50,640 --> 00:11:54,319 Speaker 1: a collective storytelling effort by the players and the dungeon master. 221 00:11:54,440 --> 00:11:57,880 Speaker 1: And therefore it's not about which which a choice or 222 00:11:57,880 --> 00:11:59,920 Speaker 1: which which role of the dice is going to her 223 00:12:00,120 --> 00:12:02,120 Speaker 1: the other side the most. It's about what is going 224 00:12:02,120 --> 00:12:06,720 Speaker 1: to create the most engaging situation. I want to come 225 00:12:06,720 --> 00:12:08,600 Speaker 1: back to your D and D example in a bit, 226 00:12:08,679 --> 00:12:11,400 Speaker 1: because that goes along with something I think I've observed 227 00:12:11,920 --> 00:12:14,560 Speaker 1: when when I've been thinking about finite and infinite games. 228 00:12:15,000 --> 00:12:17,520 Speaker 1: One more characteristic I want to mention before I move 229 00:12:17,559 --> 00:12:20,840 Speaker 1: on to an example is that car says finite games 230 00:12:20,880 --> 00:12:24,640 Speaker 1: tend to engender an attitude of seriousness, focus, and single 231 00:12:24,720 --> 00:12:28,959 Speaker 1: mindedness within the players. Meanwhile, infinite games tend to encourage 232 00:12:28,960 --> 00:12:33,439 Speaker 1: a spirit of playfulness, exploration, and curiosity. Quote whoever must 233 00:12:33,480 --> 00:12:36,760 Speaker 1: play cannot play well. That, of course, he says, applies 234 00:12:36,800 --> 00:12:39,320 Speaker 1: to both types of games. Right. You might not like 235 00:12:39,400 --> 00:12:41,680 Speaker 1: the fact that you say, have to earn money to 236 00:12:41,720 --> 00:12:44,160 Speaker 1: make a living, or have to eat in order to survive, 237 00:12:44,240 --> 00:12:46,600 Speaker 1: but you must agree to play that game or you're 238 00:12:46,640 --> 00:12:51,000 Speaker 1: not playing. Now, before we consider dungeons and dragons or 239 00:12:51,040 --> 00:12:54,600 Speaker 1: dungeons and dragons at gunpoint any further, we should probably 240 00:12:54,960 --> 00:12:58,880 Speaker 1: turn to a more you know, classically established a game 241 00:12:58,920 --> 00:13:01,640 Speaker 1: as a model for this for this subject. Sure well. 242 00:13:01,679 --> 00:13:04,800 Speaker 1: To understand the simplest version of the difference I think 243 00:13:04,840 --> 00:13:08,600 Speaker 1: between a finite game in an infinite game, consider a 244 00:13:08,800 --> 00:13:12,760 Speaker 1: game of chess versus the game of chess. So, in 245 00:13:13,000 --> 00:13:15,840 Speaker 1: a single game of chess, a player's goal is to 246 00:13:16,040 --> 00:13:19,400 Speaker 1: defeat her opponent and become the winner. The game of 247 00:13:19,480 --> 00:13:22,320 Speaker 1: chess doesn't have a set number of players who play 248 00:13:22,400 --> 00:13:24,800 Speaker 1: against each other and want to win over another. It's 249 00:13:24,960 --> 00:13:29,240 Speaker 1: it's an abstract space that allows individual games to keep 250 00:13:29,280 --> 00:13:32,200 Speaker 1: on happening within it. It goes on forever. It could 251 00:13:32,240 --> 00:13:35,400 Speaker 1: have infinitely many finite games within it. You can win 252 00:13:35,600 --> 00:13:38,199 Speaker 1: a game of chess, but you can't win the game 253 00:13:38,240 --> 00:13:41,640 Speaker 1: of chess. It exists, so people can keep playing it now. 254 00:13:41,640 --> 00:13:43,720 Speaker 1: I just want to throw in a couple of quick 255 00:13:44,040 --> 00:13:47,760 Speaker 1: facts from a two thousand ten Popular Science article by 256 00:13:47,960 --> 00:13:52,679 Speaker 1: Natalie Wolchover, in which she quotes computer scientists Jonathan Schaefer, 257 00:13:52,880 --> 00:13:55,439 Speaker 1: who points out that quote, the possible number of chess 258 00:13:55,480 --> 00:13:58,320 Speaker 1: games is so huge that no one will ever invest 259 00:13:58,400 --> 00:14:01,240 Speaker 1: the effort to calculate the exact number. Uh And in 260 00:14:01,280 --> 00:14:03,480 Speaker 1: the article, she also points out that while there are 261 00:14:03,520 --> 00:14:06,840 Speaker 1: only so many opening moves a player can make, the 262 00:14:06,880 --> 00:14:10,600 Speaker 1: possibilities just quickly spiral out of control with each subsequent move. 263 00:14:11,120 --> 00:14:14,960 Speaker 1: So in a sense, there are almost an infinite I guess, 264 00:14:14,960 --> 00:14:18,920 Speaker 1: maybe not an actually infinite, but but a seemingly infinite 265 00:14:19,000 --> 00:14:22,240 Speaker 1: number of chess games that could be played. But even 266 00:14:22,280 --> 00:14:24,520 Speaker 1: that doesn't in fact matter, because you could say that 267 00:14:24,560 --> 00:14:27,280 Speaker 1: tic tac toe, which has a much smaller number of 268 00:14:27,320 --> 00:14:30,880 Speaker 1: possible games, is in a sense an infinite game. If 269 00:14:30,880 --> 00:14:33,160 Speaker 1: you're talking about the game of tic tac toes, you 270 00:14:33,160 --> 00:14:35,640 Speaker 1: can't win the game. You could win a game that 271 00:14:35,680 --> 00:14:38,200 Speaker 1: you play against somebody. Right. In fact, there's there's no 272 00:14:38,240 --> 00:14:41,920 Speaker 1: excuse not to win a game tec if you play first. Now, 273 00:14:41,920 --> 00:14:44,800 Speaker 1: wait a minute, I can't remember what is that solved 274 00:14:44,800 --> 00:14:47,360 Speaker 1: in the first player? Can always win at tic tac toe? 275 00:14:47,720 --> 00:14:49,840 Speaker 1: Or can you always force a draw? I don't know. 276 00:14:49,880 --> 00:14:53,360 Speaker 1: Playing against a child really kind of screws things up 277 00:14:53,360 --> 00:14:55,760 Speaker 1: for me because I've had to throw games of Tic 278 00:14:55,800 --> 00:14:58,320 Speaker 1: Tac toe, uh, to the point where I don't remember 279 00:14:58,360 --> 00:15:02,320 Speaker 1: how it really works because I'm trying to win the 280 00:15:02,360 --> 00:15:06,240 Speaker 1: infinite game of parenting. But that's a that's a bad strategy. 281 00:15:06,440 --> 00:15:09,400 Speaker 1: You need to teach him the pain of losing. Well, yeah, 282 00:15:09,480 --> 00:15:13,960 Speaker 1: but I want to do that with games that are fun. Well, 283 00:15:13,960 --> 00:15:15,600 Speaker 1: maybe we should take a quick break and then when 284 00:15:15,640 --> 00:15:17,600 Speaker 1: we come back, we can talk a little bit more 285 00:15:17,640 --> 00:15:20,640 Speaker 1: about why we think this idea of finite and infinite 286 00:15:20,680 --> 00:15:23,240 Speaker 1: games is interesting and and some more ways that can 287 00:15:23,240 --> 00:15:28,000 Speaker 1: be applied. Alright, we're back, So let's let's get do 288 00:15:28,120 --> 00:15:30,560 Speaker 1: some some more examples here. What are some examples of 289 00:15:30,640 --> 00:15:34,640 Speaker 1: finite games? Okay, well, we're totally surrounded by finite games 290 00:15:34,680 --> 00:15:37,720 Speaker 1: and we're just you know, they make up the bulk 291 00:15:37,760 --> 00:15:41,760 Speaker 1: of everyday endeavor right, competition among co workers for a 292 00:15:41,800 --> 00:15:45,200 Speaker 1: single available promotion or among job candidates for a single 293 00:15:45,240 --> 00:15:47,920 Speaker 1: position at a company. That's a finite game, right, You 294 00:15:48,080 --> 00:15:50,600 Speaker 1: there's an end that you want to win. You want 295 00:15:50,640 --> 00:15:53,240 Speaker 1: to be the person who gets that position, and you're 296 00:15:53,240 --> 00:15:56,400 Speaker 1: competing for it. Another example would be an actual game, 297 00:15:56,480 --> 00:15:58,840 Speaker 1: like a game of football. You're you're trying to win 298 00:15:59,000 --> 00:16:01,480 Speaker 1: the game. Yeah, and it has a it has a 299 00:16:01,560 --> 00:16:04,200 Speaker 1: time even though times. See I don't know much about football, 300 00:16:04,240 --> 00:16:06,760 Speaker 1: but it does seem like time works differently in football 301 00:16:06,800 --> 00:16:10,920 Speaker 1: because the the time on the ticker there does not 302 00:16:11,080 --> 00:16:15,360 Speaker 1: equal the the exact uh length of the game. Well, 303 00:16:15,400 --> 00:16:18,240 Speaker 1: whatever the length is, there are boundaries. I mean, you 304 00:16:18,280 --> 00:16:20,920 Speaker 1: could have a game that doesn't have a necessary time 305 00:16:20,960 --> 00:16:23,160 Speaker 1: limit on it, but it starts at a certain time 306 00:16:23,440 --> 00:16:27,160 Speaker 1: and you know how the ending is decided, right. I'm 307 00:16:27,200 --> 00:16:29,240 Speaker 1: not sure what happens in football if you don't have 308 00:16:29,280 --> 00:16:31,160 Speaker 1: a winner, Like if you're just tied and you just 309 00:16:31,280 --> 00:16:33,400 Speaker 1: keep going and you can't win, do they do they 310 00:16:33,440 --> 00:16:35,040 Speaker 1: just call it a draw? Or do they play until 311 00:16:35,080 --> 00:16:36,800 Speaker 1: somebody wins? Oh? Yeah, because you have other games where 312 00:16:36,840 --> 00:16:40,000 Speaker 1: you have sudden death over times or a draw is 313 00:16:40,000 --> 00:16:42,320 Speaker 1: is permittable? I I am not sure we're showing how 314 00:16:42,320 --> 00:16:45,600 Speaker 1: cool we are here knowing all about football. Well, our 315 00:16:45,640 --> 00:16:49,040 Speaker 1: football fan listeners will have to chime in. Okay. So 316 00:16:49,160 --> 00:16:52,440 Speaker 1: another clearly finite game would be a chase, an individual 317 00:16:52,520 --> 00:16:55,840 Speaker 1: chase between predator and prey. Right there, there is somehow 318 00:16:55,920 --> 00:16:58,920 Speaker 1: going to be a decisive conclusion. Either the predator might 319 00:16:58,920 --> 00:17:00,880 Speaker 1: get a meal and the prey will die, or maybe 320 00:17:00,880 --> 00:17:03,320 Speaker 1: the prey will escape and survive and the predator will 321 00:17:03,320 --> 00:17:05,119 Speaker 1: lose and go hungry, and then there can be all 322 00:17:05,200 --> 00:17:08,400 Speaker 1: kinds of sort of ranked intermediate outcomes, but there will 323 00:17:08,400 --> 00:17:10,959 Speaker 1: be an outcome, right yeah. And that's the one thing 324 00:17:10,960 --> 00:17:13,919 Speaker 1: that's important keep in mind with the infinite versus finite 325 00:17:13,920 --> 00:17:16,160 Speaker 1: games is you can kind of nitpick a lot of these. 326 00:17:16,600 --> 00:17:18,840 Speaker 1: You can say, well, well, you know what if they 327 00:17:18,880 --> 00:17:22,120 Speaker 1: both the predator and prey both die, that's finite. Yeah, 328 00:17:22,160 --> 00:17:24,320 Speaker 1: I mean it's it's still finite. But but yeah, you 329 00:17:24,320 --> 00:17:27,199 Speaker 1: have to the mind can help. But I said, I 330 00:17:27,200 --> 00:17:30,399 Speaker 1: think pick at the distinction of finite and infinite, and 331 00:17:30,440 --> 00:17:32,520 Speaker 1: you can kind of go down a rabbit hole with 332 00:17:32,520 --> 00:17:36,720 Speaker 1: any of these examples. In addition to predator and prey competition, 333 00:17:36,760 --> 00:17:39,000 Speaker 1: of course, the other great competition of the natural world 334 00:17:39,040 --> 00:17:42,320 Speaker 1: is mating. Oh sure, this is a finite game though 335 00:17:42,359 --> 00:17:45,439 Speaker 1: mating and I would say mating and procreation itself is 336 00:17:45,440 --> 00:17:48,440 Speaker 1: an infinite game, right It doesn't have a finite outcome. 337 00:17:48,800 --> 00:17:52,679 Speaker 1: Reproduction is something that seems to be designed to go 338 00:17:52,800 --> 00:17:55,359 Speaker 1: on as long as it can and just keep the 339 00:17:55,400 --> 00:17:59,080 Speaker 1: game going. But say in a more finite contest between 340 00:17:59,119 --> 00:18:01,399 Speaker 1: two stags fighting for the right to mate with a 341 00:18:01,440 --> 00:18:04,000 Speaker 1: female in the area, there is a winner and a loser. 342 00:18:04,040 --> 00:18:05,920 Speaker 1: The winner gets to mate. There's no way to win 343 00:18:06,000 --> 00:18:08,600 Speaker 1: the game of reproduction. On the other hand, it's played 344 00:18:08,640 --> 00:18:12,720 Speaker 1: so that play may continue indefinitely down the generations. Yeah, 345 00:18:12,760 --> 00:18:16,200 Speaker 1: but but but in terms of the actual encounter, Uh, 346 00:18:16,480 --> 00:18:19,200 Speaker 1: it's gonna end. Attenborough is going to tell you when 347 00:18:19,240 --> 00:18:20,840 Speaker 1: it's over, and then you're gonna go to the next 348 00:18:21,359 --> 00:18:25,200 Speaker 1: segment on the Nature documentary. Now, you actually pointed out 349 00:18:25,280 --> 00:18:28,200 Speaker 1: something interesting about how it can get weird when you 350 00:18:28,200 --> 00:18:30,800 Speaker 1: you think a game is one type, but then you 351 00:18:30,800 --> 00:18:33,359 Speaker 1: can nitpick about ways that it could be the other type. 352 00:18:33,800 --> 00:18:37,720 Speaker 1: One thing is that wars very often get presented as 353 00:18:37,760 --> 00:18:41,040 Speaker 1: a finite game. Right there, there is a goal to achieve, 354 00:18:41,240 --> 00:18:44,000 Speaker 1: we will win over the enemy. But it's interesting to 355 00:18:44,080 --> 00:18:46,360 Speaker 1: consider the idea of war as an infinite game, as 356 00:18:46,400 --> 00:18:49,359 Speaker 1: imagined by George Orwell in ninety four. You know, in 357 00:18:49,640 --> 00:18:53,600 Speaker 1: Orwell's Dystopia, in that novel, war is not fought for 358 00:18:53,640 --> 00:18:56,880 Speaker 1: the purpose of ultimately winning over the enemy and achieving 359 00:18:56,920 --> 00:18:59,840 Speaker 1: some finite goal. The purpose of war, you know, it's 360 00:18:59,880 --> 00:19:02,760 Speaker 1: not like to control territory for the long haul. In 361 00:19:02,800 --> 00:19:06,000 Speaker 1: the end, it is to be continuously at war, to 362 00:19:06,119 --> 00:19:10,000 Speaker 1: fight continuously for political purposes. And in this circumstance, the 363 00:19:10,000 --> 00:19:11,960 Speaker 1: purpose of war is not to win, but to be 364 00:19:12,280 --> 00:19:14,880 Speaker 1: at war. And in the sense this makes war an 365 00:19:14,920 --> 00:19:18,240 Speaker 1: infinite game. Of course, you know, many critics have argued 366 00:19:18,280 --> 00:19:20,480 Speaker 1: that there are elements of this in the rationale for 367 00:19:20,560 --> 00:19:23,560 Speaker 1: some real wars taking place in the real world. Now. 368 00:19:23,640 --> 00:19:27,680 Speaker 1: I've seen this example brought up before, specifically by motivational 369 00:19:27,720 --> 00:19:31,919 Speaker 1: speaker A Simon Cynic, who used the Vietnam War as 370 00:19:31,960 --> 00:19:36,760 Speaker 1: an example of of an infinite war. But but I 371 00:19:37,119 --> 00:19:39,040 Speaker 1: kind of want to go with a different, broader example, 372 00:19:39,200 --> 00:19:41,679 Speaker 1: just to to lay it out. So in any story 373 00:19:41,760 --> 00:19:45,280 Speaker 1: that pits besiegers against the besieged, and you know, in 374 00:19:45,359 --> 00:19:49,040 Speaker 1: terms of like an army that is besieging a fortress, Uh, 375 00:19:49,080 --> 00:19:51,879 Speaker 1: there are two games at play, So you can argue 376 00:19:51,880 --> 00:19:54,520 Speaker 1: that the besiegers and attackers are playing a finite game. 377 00:19:54,560 --> 00:19:57,880 Speaker 1: They are playing to take the castle. Their game ends 378 00:19:58,200 --> 00:20:02,000 Speaker 1: when they actually conquer Troy or gond Or or gall 379 00:20:02,040 --> 00:20:05,720 Speaker 1: got Rath. But the besiegers that offenders, their game is 380 00:20:05,720 --> 00:20:08,560 Speaker 1: more infinite. Their game is survival, so they don't have 381 00:20:08,600 --> 00:20:11,760 Speaker 1: to conquer their enemy, they just have to avoid being conquered. 382 00:20:11,760 --> 00:20:14,879 Speaker 1: They have to survive. Well, yeah, that's interesting, because Cars 383 00:20:14,960 --> 00:20:17,480 Speaker 1: ultimately says, though I think this sort of undercut some 384 00:20:17,520 --> 00:20:20,720 Speaker 1: of the interesting parts of his metaphor. He says in 385 00:20:20,720 --> 00:20:23,199 Speaker 1: the very last chapter of his book, there is but 386 00:20:23,359 --> 00:20:27,920 Speaker 1: one infinite game. So therefore he's implying that life itself 387 00:20:28,000 --> 00:20:31,679 Speaker 1: really is the infinite game, and the things within it 388 00:20:31,720 --> 00:20:33,800 Speaker 1: are the finite games. But I think it's useful to 389 00:20:33,880 --> 00:20:36,600 Speaker 1: imagine the other types of infinite games there can be 390 00:20:36,800 --> 00:20:39,240 Speaker 1: within life. But of course, the way you point out there, 391 00:20:39,400 --> 00:20:41,840 Speaker 1: there's sort of like levels that a finite game can 392 00:20:41,880 --> 00:20:45,399 Speaker 1: be close or distant from the infinite game. The the 393 00:20:45,440 --> 00:20:48,600 Speaker 1: attackers on a city are playing a finite game to 394 00:20:48,880 --> 00:20:52,560 Speaker 1: achieve a finite goal, and for the people within the city, 395 00:20:52,600 --> 00:20:55,199 Speaker 1: what's at risk in the finite game of defending the 396 00:20:55,240 --> 00:20:58,199 Speaker 1: city is ultimately the viability of the infinite game of 397 00:20:58,240 --> 00:21:01,280 Speaker 1: getting to continue living. Yeah, if you, if you really 398 00:21:01,400 --> 00:21:03,600 Speaker 1: sort of pick it apart enough, you can you can 399 00:21:03,600 --> 00:21:05,760 Speaker 1: bring a lot of these games back to the infinite 400 00:21:05,760 --> 00:21:08,399 Speaker 1: game of survival. So we discussed the game of war. 401 00:21:08,520 --> 00:21:10,480 Speaker 1: But how about one of the other great games that 402 00:21:10,640 --> 00:21:14,480 Speaker 1: is continually covered by the media, the game of politics. Well, sure, 403 00:21:14,520 --> 00:21:17,159 Speaker 1: I mean there are ways of thinking about politics as 404 00:21:17,200 --> 00:21:19,679 Speaker 1: a finite game or as an infinite game. There are 405 00:21:19,720 --> 00:21:24,000 Speaker 1: lots of obviously finite games within politics, like an election, 406 00:21:24,200 --> 00:21:26,280 Speaker 1: you know, as a clear outcome there's a winner and 407 00:21:26,320 --> 00:21:29,880 Speaker 1: you're trying to win, or an attempt to pass a bill. Uh, 408 00:21:30,320 --> 00:21:33,320 Speaker 1: these have finite win loss outcomes. But the entire political 409 00:21:33,359 --> 00:21:37,040 Speaker 1: structure itself should be designed primarily to allow the continued 410 00:21:37,080 --> 00:21:40,560 Speaker 1: existence and evolution of a civil society. You've got people 411 00:21:40,920 --> 00:21:42,959 Speaker 1: and they want to live, and the goal of of 412 00:21:43,000 --> 00:21:45,679 Speaker 1: a politics should be allow them to allow them to 413 00:21:45,760 --> 00:21:49,320 Speaker 1: live and allow play to continue. But sometimes, of course, 414 00:21:49,359 --> 00:21:51,760 Speaker 1: you get political actors who seem to lose sight of 415 00:21:51,800 --> 00:21:54,000 Speaker 1: the infinite nature of the game, right, and that they 416 00:21:54,119 --> 00:21:58,240 Speaker 1: have a kind of more finite total orientation towards politics. 417 00:21:58,240 --> 00:22:01,360 Speaker 1: It's almost like you can win the game of politics. 418 00:22:01,720 --> 00:22:04,199 Speaker 1: And I guarantee no matter where you are listening to 419 00:22:04,240 --> 00:22:07,240 Speaker 1: this episode, you're gonna be able to find examples of 420 00:22:07,280 --> 00:22:10,080 Speaker 1: that in your own political sphere. Yeah, I mean when 421 00:22:10,119 --> 00:22:13,359 Speaker 1: we see it, that's like one of the most troubling 422 00:22:13,400 --> 00:22:15,919 Speaker 1: and distasteful things we tend to see in politics, right 423 00:22:16,280 --> 00:22:18,960 Speaker 1: when you see somebody who's who doesn't seem to have 424 00:22:19,240 --> 00:22:22,280 Speaker 1: a an infinite view of what the future of their 425 00:22:22,320 --> 00:22:25,239 Speaker 1: political system could be, but almost like they want to 426 00:22:25,359 --> 00:22:28,600 Speaker 1: conquer it as a single act with an end goal. Yeah. 427 00:22:28,680 --> 00:22:31,840 Speaker 1: Though I will say on the buffet of distasteful things 428 00:22:31,880 --> 00:22:34,639 Speaker 1: about politics that that does cover a number of the 429 00:22:34,640 --> 00:22:37,600 Speaker 1: different steamer trays that are available. Yeah, that's the whole 430 00:22:37,640 --> 00:22:41,600 Speaker 1: seafood section. On the other hand, it's you think about 431 00:22:42,000 --> 00:22:44,280 Speaker 1: the infinite game, and you think about how you interact 432 00:22:44,280 --> 00:22:46,200 Speaker 1: with the infinite game, and a lot of that does 433 00:22:46,280 --> 00:22:49,720 Speaker 1: come down to breaking it up into finite games. Right. So, 434 00:22:49,880 --> 00:22:51,960 Speaker 1: and even with politics, it can you can see where 435 00:22:51,960 --> 00:22:53,960 Speaker 1: it can happen where it's a situation of like, well, 436 00:22:54,040 --> 00:22:56,919 Speaker 1: yes I want ultimately I want this, but in the 437 00:22:56,960 --> 00:22:59,639 Speaker 1: short term, I need to get this bill passed and 438 00:22:59,680 --> 00:23:02,080 Speaker 1: may and getting that bill passed is a part of 439 00:23:02,080 --> 00:23:06,440 Speaker 1: the infinite game, but it is a finite battle, and yeah, 440 00:23:06,760 --> 00:23:08,399 Speaker 1: I guess it comes down to you lose sight of 441 00:23:08,440 --> 00:23:11,359 Speaker 1: the infinite in pursuing the finite. This is where I 442 00:23:11,359 --> 00:23:12,960 Speaker 1: want to come back to your D and D example. 443 00:23:13,520 --> 00:23:15,160 Speaker 1: So I think this is true about what I'm about 444 00:23:15,200 --> 00:23:16,800 Speaker 1: to say. I think it's true about politics, but I 445 00:23:16,800 --> 00:23:18,760 Speaker 1: think it's true about all kinds of things, and I'm 446 00:23:18,760 --> 00:23:21,240 Speaker 1: sure it's going to be somewhat relevant to your D 447 00:23:21,320 --> 00:23:24,560 Speaker 1: n D example. One of the things I keep thinking 448 00:23:24,600 --> 00:23:28,160 Speaker 1: about ever since I started reading cars is how so 449 00:23:28,240 --> 00:23:32,800 Speaker 1: much of our frustration with other people in life comes 450 00:23:32,840 --> 00:23:35,280 Speaker 1: as a result of our belief that other people are 451 00:23:35,320 --> 00:23:39,600 Speaker 1: not playing a game under its correct finite versus infinite distinction. 452 00:23:40,480 --> 00:23:43,240 Speaker 1: And so when you're trying to play a finite game 453 00:23:43,480 --> 00:23:46,760 Speaker 1: and other people engaged in the same activity or treating 454 00:23:46,800 --> 00:23:50,280 Speaker 1: it as an infinite game, it can feel very annoying 455 00:23:50,400 --> 00:23:53,800 Speaker 1: and tedious and pointless and frustrating. Right You're like, I'm 456 00:23:53,840 --> 00:23:56,280 Speaker 1: trying to get this done, I'm trying to get this outcome, 457 00:23:56,640 --> 00:23:59,320 Speaker 1: and other people around me are just playing around as 458 00:23:59,359 --> 00:24:02,560 Speaker 1: if they don't want to get to the point. And 459 00:24:02,560 --> 00:24:04,400 Speaker 1: then on the other hand, when you're trying to play 460 00:24:04,440 --> 00:24:07,320 Speaker 1: an infinite game and other players around you are treating 461 00:24:07,320 --> 00:24:10,399 Speaker 1: it like a finite game, it can feel cruel and 462 00:24:10,520 --> 00:24:14,200 Speaker 1: hopeless and depressing and unfair. And there are all kinds 463 00:24:14,240 --> 00:24:16,960 Speaker 1: of games that are gonna have mixed players within them, right, 464 00:24:17,040 --> 00:24:20,080 Speaker 1: some people treating a certain type of play space is 465 00:24:20,119 --> 00:24:23,439 Speaker 1: finite and other people treating it as more infinite. And 466 00:24:23,480 --> 00:24:26,240 Speaker 1: I bet you get that kind of conflict within a 467 00:24:26,320 --> 00:24:28,400 Speaker 1: D and D game, right, You've got some people there 468 00:24:28,560 --> 00:24:30,800 Speaker 1: who would be happy for the campaign to just go 469 00:24:30,920 --> 00:24:34,639 Speaker 1: on and evolve forever and just continue being fun, versus 470 00:24:34,640 --> 00:24:38,240 Speaker 1: other people who are very goal and outcome oriented within 471 00:24:38,359 --> 00:24:41,600 Speaker 1: the game. Would you agree, Oh yeah, definitely. I mean, luckily, 472 00:24:41,680 --> 00:24:43,840 Speaker 1: I think a game like Dungeons and Dragons tends it 473 00:24:43,920 --> 00:24:46,560 Speaker 1: has stuff in it for for both types of players, 474 00:24:47,600 --> 00:24:49,679 Speaker 1: Because on one hand, some may say, yeah, I just 475 00:24:49,760 --> 00:24:51,320 Speaker 1: I want to finish the story. I want to finish 476 00:24:51,320 --> 00:24:53,359 Speaker 1: this campaign. I want to I want to beat the 477 00:24:53,440 --> 00:24:57,159 Speaker 1: game like it's a typical video game, or they might 478 00:24:57,320 --> 00:24:59,800 Speaker 1: they're they're they're thinking about leveling up. I want to 479 00:24:59,840 --> 00:25:02,360 Speaker 1: get to that next level because then I get more 480 00:25:02,600 --> 00:25:05,119 Speaker 1: more powers, more stats, you know, what have you? Or 481 00:25:05,160 --> 00:25:07,160 Speaker 1: I want to get more loot, So you can think 482 00:25:07,160 --> 00:25:09,919 Speaker 1: of all these sort of finite levels within what is 483 00:25:10,000 --> 00:25:14,560 Speaker 1: ultimately in an infinite game. It's about the the storytelling 484 00:25:14,600 --> 00:25:18,239 Speaker 1: and the experience and the possibilities within this, uh, this, 485 00:25:18,400 --> 00:25:21,359 Speaker 1: this mutually created world. Though. That highlights to me in 486 00:25:21,400 --> 00:25:27,160 Speaker 1: an interesting way, the differences between finite and infinite storytelling. Um, 487 00:25:27,200 --> 00:25:29,359 Speaker 1: I mean, they're there are very different ways that you 488 00:25:29,400 --> 00:25:32,160 Speaker 1: can approach telling a story. Do you ever think about 489 00:25:32,200 --> 00:25:34,520 Speaker 1: how different it feels to be in the hands of, say, 490 00:25:34,680 --> 00:25:38,840 Speaker 1: a well written movie that has a tight plot, you know, 491 00:25:38,960 --> 00:25:43,159 Speaker 1: well well conceived story structure, versus being in one of 492 00:25:43,200 --> 00:25:47,639 Speaker 1: the opening seasons of a TV show where you're you know, 493 00:25:47,720 --> 00:25:49,640 Speaker 1: you're in one of those first couple of seasons and 494 00:25:49,920 --> 00:25:52,480 Speaker 1: the writers very likely do not know how the show 495 00:25:52,560 --> 00:25:55,400 Speaker 1: is going to end yet. Um I mean, we must assume, 496 00:25:55,440 --> 00:25:57,840 Speaker 1: based on the laws of physics and of economics, that 497 00:25:57,920 --> 00:25:59,640 Speaker 1: at some point the show will come to an end, 498 00:25:59,840 --> 00:26:02,359 Speaker 1: but it's not being written that way yet. It's just 499 00:26:02,520 --> 00:26:06,040 Speaker 1: going on and expanding, and that can feel very different 500 00:26:06,119 --> 00:26:09,280 Speaker 1: and almost more enticing in a way, because it feels 501 00:26:09,359 --> 00:26:12,120 Speaker 1: like it feels more like life itself, like this could 502 00:26:12,200 --> 00:26:15,160 Speaker 1: just go on. Yeah, I mean I feel that definitely 503 00:26:15,200 --> 00:26:18,000 Speaker 1: with the game of their own series right now, because 504 00:26:18,040 --> 00:26:21,640 Speaker 1: the the earlier books and earlier seasons, everything everything is possible. 505 00:26:21,680 --> 00:26:23,320 Speaker 1: You don't know where it's going. But at this point 506 00:26:23,920 --> 00:26:26,480 Speaker 1: in the in the TV series at any rate, it's 507 00:26:26,480 --> 00:26:29,880 Speaker 1: become very finite, Like you know, everything is wrapping up 508 00:26:30,160 --> 00:26:32,400 Speaker 1: in a set number of episodes, and there's so there's 509 00:26:32,440 --> 00:26:34,480 Speaker 1: only so there are only so many battles that can happen, 510 00:26:34,720 --> 00:26:37,399 Speaker 1: there are only so many shocking twists that can occur. 511 00:26:37,960 --> 00:26:40,200 Speaker 1: You know. I couldn't help but think about Fallout four 512 00:26:40,280 --> 00:26:41,919 Speaker 1: in all of this, I can't. I can't recall if 513 00:26:41,920 --> 00:26:45,520 Speaker 1: you played the Fallout games before. For you, okay, so 514 00:26:45,840 --> 00:26:47,880 Speaker 1: you know in that game, you you you level up, 515 00:26:47,920 --> 00:26:51,840 Speaker 1: as is typical in these role playing games, but the 516 00:26:51,920 --> 00:26:56,280 Speaker 1: higher level becomes, the more work it requires, more time 517 00:26:56,320 --> 00:26:59,840 Speaker 1: it requires to reach that next level. For people who 518 00:26:59,840 --> 00:27:02,480 Speaker 1: have played, can we basically say what it is? It's 519 00:27:02,520 --> 00:27:06,600 Speaker 1: a post apocalyptic ultimately, I mean, there's a there's a 520 00:27:06,600 --> 00:27:10,080 Speaker 1: set storyline in it, but it's also a sandbox world. 521 00:27:10,119 --> 00:27:12,600 Speaker 1: It also has this open aspect and you can keep 522 00:27:12,640 --> 00:27:16,360 Speaker 1: playing it no matter where you are in the various 523 00:27:16,440 --> 00:27:19,879 Speaker 1: big and small storylines, so so there's a finite storyline 524 00:27:19,880 --> 00:27:21,560 Speaker 1: in the middle of it. But you can just keep 525 00:27:21,600 --> 00:27:24,240 Speaker 1: going around and doing different things, and you'd never run 526 00:27:24,280 --> 00:27:26,040 Speaker 1: out of things to do. It's just sort of a 527 00:27:26,840 --> 00:27:30,920 Speaker 1: limitless world, yes and no, right, because you can run 528 00:27:30,920 --> 00:27:33,280 Speaker 1: out of worthwhile things to do, you can run out 529 00:27:33,280 --> 00:27:35,560 Speaker 1: of interesting things to do. But there will always be 530 00:27:35,600 --> 00:27:37,879 Speaker 1: some sort of rand. There will always be random monster 531 00:27:38,720 --> 00:27:41,359 Speaker 1: encounters there will, you know, and I imagine there'll be 532 00:27:41,359 --> 00:27:43,800 Speaker 1: a sort of a repetition on some of the random 533 00:27:43,880 --> 00:27:46,280 Speaker 1: quests that pop up. But I was looking into this 534 00:27:46,320 --> 00:27:49,960 Speaker 1: and according to the Fallout wiki, Fallout for does not 535 00:27:50,160 --> 00:27:53,360 Speaker 1: have an actual level cap. So you can keep becoming 536 00:27:53,359 --> 00:27:58,000 Speaker 1: more godlike. Yeah, you can keep you can tend to you. Essentially, 537 00:27:58,040 --> 00:28:00,760 Speaker 1: you can keep playing forever. However, they say that there 538 00:28:00,880 --> 00:28:04,720 Speaker 1: is a hard limit at level sixty five hundred and 539 00:28:04,720 --> 00:28:08,440 Speaker 1: thirty five. If you try to level past this point 540 00:28:08,440 --> 00:28:11,600 Speaker 1: by any means, uh, then you'll crash the game due 541 00:28:11,640 --> 00:28:14,639 Speaker 1: to the value overflowing back to zero. Oh that's so 542 00:28:14,720 --> 00:28:17,760 Speaker 1: that seems like a kind of um, maybe not well articulated, 543 00:28:17,840 --> 00:28:20,480 Speaker 1: but finite limit on something that seemed like it could 544 00:28:20,480 --> 00:28:24,080 Speaker 1: be infinite, right, but I maintain that you would you 545 00:28:24,080 --> 00:28:28,359 Speaker 1: would either go insane or just becoming just increasingly bored 546 00:28:28,400 --> 00:28:33,320 Speaker 1: before you got anywhere close to level say sixty. Yeah, well, 547 00:28:33,320 --> 00:28:35,359 Speaker 1: I don't know how you can get past, you know, 548 00:28:35,560 --> 00:28:38,800 Speaker 1: level thirty. If you if you were in Stephen king 549 00:28:38,880 --> 00:28:41,240 Speaker 1: short story of the Jaunt, and you were like sucked 550 00:28:41,240 --> 00:28:45,840 Speaker 1: into the timeless nether realm between the fabric of reality, 551 00:28:45,880 --> 00:28:47,920 Speaker 1: and you happen to bring your Xbox three sixty with you, 552 00:28:48,520 --> 00:28:50,920 Speaker 1: then then I think maybe you could get close to 553 00:28:50,960 --> 00:28:54,160 Speaker 1: that level more tedious than you think, more tedious than 554 00:28:54,240 --> 00:28:57,600 Speaker 1: you think. Well, this, this doesn't make me think though 555 00:28:57,600 --> 00:29:01,280 Speaker 1: about the fact that, on one hand, you could actually say, 556 00:29:01,280 --> 00:29:03,560 Speaker 1: if we accept the laws of physics, there is no 557 00:29:03,680 --> 00:29:07,520 Speaker 1: such thing as any infinite game in an objective sense, 558 00:29:07,600 --> 00:29:11,560 Speaker 1: and that objectively no game will go on forever. Right, 559 00:29:11,960 --> 00:29:14,160 Speaker 1: You'd run out of you'd run out of energy, you'd 560 00:29:14,240 --> 00:29:16,280 Speaker 1: run out of useful energy, you'd run out of the 561 00:29:16,280 --> 00:29:18,800 Speaker 1: ability to do work at some point an entropy in 562 00:29:18,840 --> 00:29:21,400 Speaker 1: the future. But so that makes me think that I 563 00:29:21,440 --> 00:29:24,760 Speaker 1: still think the idea of infinite games is very useful, 564 00:29:24,800 --> 00:29:28,240 Speaker 1: and it reflects not really like what the actual potential 565 00:29:28,320 --> 00:29:30,520 Speaker 1: future of the game is. But what the mindset of 566 00:29:30,560 --> 00:29:33,560 Speaker 1: the player is that an infinite game could in fact 567 00:29:33,640 --> 00:29:36,640 Speaker 1: come to an end within an hour. But what makes 568 00:29:36,640 --> 00:29:39,280 Speaker 1: it an infinite game is the way the players treat it. 569 00:29:39,440 --> 00:29:41,680 Speaker 1: They're treating it as if it could never come to 570 00:29:41,720 --> 00:29:45,600 Speaker 1: an end. Right, So in that respect, fallout for is 571 00:29:45,840 --> 00:29:48,120 Speaker 1: it's it's it's an infinite game as long as you 572 00:29:48,200 --> 00:29:51,560 Speaker 1: have an infinite gaming attitude about it. Yeah, and that 573 00:29:51,720 --> 00:29:53,840 Speaker 1: and that difference in attitude can come through in all 574 00:29:53,920 --> 00:29:55,640 Speaker 1: kinds of other things. I Mean, one example that I 575 00:29:55,720 --> 00:29:58,080 Speaker 1: keep thinking about is the distinctions in how you might 576 00:29:58,120 --> 00:30:01,400 Speaker 1: approach running a business. Now, I don't want to you know, 577 00:30:01,560 --> 00:30:03,960 Speaker 1: this isn't gonna become a business podcast. Robert and are 578 00:30:04,280 --> 00:30:08,320 Speaker 1: not known for our insights in business. But just one 579 00:30:08,480 --> 00:30:11,640 Speaker 1: thing to think about is does a business exist in 580 00:30:11,800 --> 00:30:15,480 Speaker 1: order to create things of value, employ people, live and 581 00:30:15,520 --> 00:30:18,920 Speaker 1: grow and keep on doing stuff in the economy and 582 00:30:19,000 --> 00:30:21,800 Speaker 1: for its employees, or does it exist on a sort 583 00:30:21,800 --> 00:30:26,360 Speaker 1: of path of financial conquest with a terminal end goal. Uh. 584 00:30:26,440 --> 00:30:28,880 Speaker 1: Does the leadership of a business think about like, Okay, 585 00:30:28,920 --> 00:30:31,920 Speaker 1: we're going to grow this until the point where we, 586 00:30:32,080 --> 00:30:34,560 Speaker 1: you know, can sell or something like sell our position 587 00:30:34,720 --> 00:30:38,000 Speaker 1: or something like that, or dominate the market. Uh. And 588 00:30:38,040 --> 00:30:40,240 Speaker 1: this can get even more complicated because a business is 589 00:30:40,280 --> 00:30:42,680 Speaker 1: usually going to be run by multiple leaders at various 590 00:30:42,760 --> 00:30:45,760 Speaker 1: levels who might have somewhat different ideas about this, and 591 00:30:45,800 --> 00:30:50,040 Speaker 1: the unspoken conflicts between the finite players and the infinite 592 00:30:50,040 --> 00:30:53,400 Speaker 1: players in a business can create dysfunction. Yeah, I can 593 00:30:53,440 --> 00:30:56,080 Speaker 1: see that. On one hand, someone saying we we created 594 00:30:56,080 --> 00:30:59,360 Speaker 1: this company to change the world. This other player in 595 00:30:59,400 --> 00:31:02,160 Speaker 1: the game is sing, well, actually, we created this company 596 00:31:02,200 --> 00:31:06,120 Speaker 1: so we can sell it to Microsoft, uh next quarter. Now, 597 00:31:06,160 --> 00:31:09,800 Speaker 1: in both cases, the company may continue existing after a 598 00:31:09,840 --> 00:31:12,760 Speaker 1: certain point that's being perceived is finite by the players, 599 00:31:13,280 --> 00:31:15,720 Speaker 1: or a company may not continue. In fact, there is 600 00:31:15,760 --> 00:31:19,040 Speaker 1: probably no such thing as an infinite company right that 601 00:31:19,040 --> 00:31:21,000 Speaker 1: that will go on for the rest of time. But 602 00:31:21,040 --> 00:31:23,360 Speaker 1: again it's about the mindset of the players. Are they 603 00:31:23,440 --> 00:31:26,280 Speaker 1: thinking about this as something that is designed to be 604 00:31:26,400 --> 00:31:29,960 Speaker 1: continuous and continue going on or something that has a 605 00:31:30,000 --> 00:31:32,800 Speaker 1: winning condition? Now, Joe, you turned me onto a two 606 00:31:32,840 --> 00:31:37,200 Speaker 1: thousand fourteen interview with Cars on CBC's Ideas with Paul Kennedy. Yeah, 607 00:31:37,200 --> 00:31:39,440 Speaker 1: I actually haven't listened to that, but I saw that 608 00:31:39,560 --> 00:31:41,560 Speaker 1: Cars did it, and I know you're big into Paul 609 00:31:41,600 --> 00:31:45,040 Speaker 1: Kennedy and his Optimist Prime, his Canadian Optimist prime voice. 610 00:31:45,320 --> 00:31:47,800 Speaker 1: Uh so, I I let you know about that, knowing 611 00:31:47,840 --> 00:31:49,920 Speaker 1: that you would go investigate and find out if it 612 00:31:49,960 --> 00:31:52,400 Speaker 1: was worthwhile. Was it? It is? It's it's very interesting. 613 00:31:52,400 --> 00:31:54,160 Speaker 1: The title you can look it up and I'll try 614 00:31:54,160 --> 00:31:55,920 Speaker 1: and link to it on the landing page. It's definitably 615 00:31:56,000 --> 00:31:58,560 Speaker 1: your mind dot com. But it's titled After Atheism, New 616 00:31:58,600 --> 00:32:02,160 Speaker 1: Perspectives on God and Religion And it's a wonderful episode. 617 00:32:02,240 --> 00:32:05,480 Speaker 1: Dealing mostly with the ideas presented in Cars. Cars is 618 00:32:05,520 --> 00:32:08,720 Speaker 1: two thousand and eight book The Religious Case Against Belief, 619 00:32:09,480 --> 00:32:12,320 Speaker 1: and he makes a compelling case that belief is actually 620 00:32:12,360 --> 00:32:15,200 Speaker 1: the enemy of religion and that the true beauty of 621 00:32:15,240 --> 00:32:18,400 Speaker 1: religion is its ability to foster new ideas and approaches 622 00:32:18,440 --> 00:32:21,560 Speaker 1: to life. And this all ends up tying in with 623 00:32:21,560 --> 00:32:23,680 Speaker 1: with this idea of finite and infinite games as well. 624 00:32:24,920 --> 00:32:28,480 Speaker 1: He argues that when you start walling religion up in belief, 625 00:32:28,560 --> 00:32:32,000 Speaker 1: you rob it of that power. I believe this, and 626 00:32:32,080 --> 00:32:34,960 Speaker 1: by the extension, I do not believe in that it 627 00:32:35,000 --> 00:32:38,240 Speaker 1: becomes a dogmatic exercise and authority and pits us not 628 00:32:38,320 --> 00:32:41,760 Speaker 1: only against our fellow humans, but against ourselves. He makes 629 00:32:41,760 --> 00:32:44,720 Speaker 1: the case that the closed mindedness and hostility of belief 630 00:32:44,960 --> 00:32:48,240 Speaker 1: has corrupted religion and spawned violence all over the world. Yeah, 631 00:32:48,280 --> 00:32:50,880 Speaker 1: that's interesting, I've encountered this type of belief before. Like 632 00:32:50,960 --> 00:32:54,280 Speaker 1: the idea that um that at its core, if you 633 00:32:54,320 --> 00:32:57,920 Speaker 1: go back far enough in history, religion may not necessarily 634 00:32:57,960 --> 00:33:02,720 Speaker 1: have been about about dogmatic beliefs like here is what 635 00:33:02,840 --> 00:33:06,080 Speaker 1: God is and here's what you must do, but instead 636 00:33:06,200 --> 00:33:09,480 Speaker 1: was more akin to a type of culture, like it 637 00:33:09,600 --> 00:33:14,440 Speaker 1: involved settings and practices, ways of giving getting people into 638 00:33:14,480 --> 00:33:18,080 Speaker 1: a certain state of minds, a contemplative state of mind 639 00:33:18,200 --> 00:33:21,880 Speaker 1: or a thankful state of mind. Yeah, and and Cars 640 00:33:21,920 --> 00:33:24,960 Speaker 1: touches on some of these ideas UH in Finite and 641 00:33:25,000 --> 00:33:28,480 Speaker 1: Infinite Games as well, particularly the topic of myth and religion. 642 00:33:29,000 --> 00:33:33,000 Speaker 1: So chapter seven UM in Finite Infinite Games is titled 643 00:33:33,200 --> 00:33:37,400 Speaker 1: Myth provokes explanation but accepts none of it. So the 644 00:33:37,440 --> 00:33:40,120 Speaker 1: idea is that a culture can be no stronger than 645 00:33:40,160 --> 00:33:43,360 Speaker 1: its strongest myths. He says that stories attain the status 646 00:33:43,400 --> 00:33:47,240 Speaker 1: of myth when they are retold and persistently retold solely 647 00:33:47,240 --> 00:33:50,400 Speaker 1: for their own sake, so that essentially the core of 648 00:33:50,440 --> 00:33:54,120 Speaker 1: a myth is a is an infinite storytelling tradition. It's 649 00:33:54,160 --> 00:33:57,040 Speaker 1: the infinite game of telling a story. Yeah, yeah, I 650 00:33:57,080 --> 00:33:59,040 Speaker 1: mean he he points something out that I think this 651 00:33:59,080 --> 00:34:02,880 Speaker 1: is rather obvious to anyone who's ever crafted, or or 652 00:34:03,120 --> 00:34:05,480 Speaker 1: or consumed any amount of fiction or art. But he 653 00:34:05,520 --> 00:34:07,640 Speaker 1: says that whenever you stop telling the story for the 654 00:34:07,720 --> 00:34:10,440 Speaker 1: story's sake and tell it to drive home like a 655 00:34:10,480 --> 00:34:13,759 Speaker 1: clear social or political message, then you're no longer a storyteller. 656 00:34:13,840 --> 00:34:16,839 Speaker 1: You've become a you know, a preacher or a propagandist. Yeah, 657 00:34:17,080 --> 00:34:19,320 Speaker 1: it is weird how stories. I feel like a stories 658 00:34:19,360 --> 00:34:22,799 Speaker 1: can demonstrate values. I wouldn't argue with that. But at 659 00:34:22,840 --> 00:34:25,560 Speaker 1: the same time, when you start to get a sense 660 00:34:25,680 --> 00:34:28,680 Speaker 1: that a story is being told to make, say a 661 00:34:28,680 --> 00:34:32,000 Speaker 1: political point or an educational point or something like that, 662 00:34:32,360 --> 00:34:36,080 Speaker 1: it becomes immediately far less interesting as a story. Yeah. 663 00:34:36,160 --> 00:34:38,600 Speaker 1: And and the thing is, even kids, little kids can 664 00:34:38,640 --> 00:34:41,560 Speaker 1: tell when a children's book has an ax to grind, 665 00:34:41,719 --> 00:34:44,560 Speaker 1: when it's clearly about it's it's not about the joy 666 00:34:44,719 --> 00:34:47,360 Speaker 1: of sharing a story, it's about driving home some point 667 00:34:47,400 --> 00:34:53,200 Speaker 1: about how they should clean up their room. So Car says, quote, 668 00:34:53,200 --> 00:34:56,719 Speaker 1: great stories cannot be observed anymore than an infinite game 669 00:34:56,920 --> 00:34:59,640 Speaker 1: can have an audience. Once I hear the story, I 670 00:34:59,800 --> 00:35:03,680 Speaker 1: enter into its own dimensionality, I inhabited space at its time. 671 00:35:04,080 --> 00:35:06,560 Speaker 1: I do not therefore understand the story in terms of 672 00:35:06,600 --> 00:35:09,480 Speaker 1: my experience, but my experience in terms of the story. 673 00:35:09,960 --> 00:35:12,960 Speaker 1: Stories that have the enduring strength of strength of myths 674 00:35:13,239 --> 00:35:17,080 Speaker 1: reach through experience to touch the genius in each of us. 675 00:35:17,320 --> 00:35:20,279 Speaker 1: But experience is the result of this generative touch, not 676 00:35:20,440 --> 00:35:23,600 Speaker 1: its cause. So far is this the case that we 677 00:35:23,840 --> 00:35:26,319 Speaker 1: can even say that if we cannot tell a story 678 00:35:26,360 --> 00:35:29,160 Speaker 1: about what happened to us, nothing has happened to us. 679 00:35:29,600 --> 00:35:32,200 Speaker 1: I love this. I mean I if you're a listener 680 00:35:32,200 --> 00:35:34,680 Speaker 1: to the show, you'll probably know that we have generally 681 00:35:34,680 --> 00:35:38,480 Speaker 1: a pretty healthy respect for the mythological storytelling tradition, and 682 00:35:38,560 --> 00:35:40,880 Speaker 1: yet at the same time can can take plenty of 683 00:35:40,920 --> 00:35:44,720 Speaker 1: issue with what dogmatic religions and stuff like that due 684 00:35:44,880 --> 00:35:48,520 Speaker 1: to the world, especially when you've got a specific destructive 685 00:35:48,560 --> 00:35:52,799 Speaker 1: belief that's being insisted on. Right. But the yeah, the 686 00:35:52,840 --> 00:35:57,600 Speaker 1: mythological storytelling tradition is a wonderfully generative thing. Because one 687 00:35:57,640 --> 00:36:00,239 Speaker 1: of the things that I think doesn't get broad up 688 00:36:00,360 --> 00:36:05,319 Speaker 1: enough in discussion of creativity is how experience of the 689 00:36:05,320 --> 00:36:09,640 Speaker 1: creativity of the others spawns the creativity within yourself. That 690 00:36:09,880 --> 00:36:13,400 Speaker 1: people are inspired to tell stories because they consume stories, 691 00:36:14,000 --> 00:36:16,240 Speaker 1: and that a lot of times the way stories happen 692 00:36:16,360 --> 00:36:19,000 Speaker 1: is that you hear a story that's been told many 693 00:36:19,040 --> 00:36:22,160 Speaker 1: times and you want to tell not exactly the same story, 694 00:36:22,200 --> 00:36:24,840 Speaker 1: but a variation on it. Yeah, what would have happened 695 00:36:24,880 --> 00:36:27,440 Speaker 1: if this had happened, or what if this character had 696 00:36:27,480 --> 00:36:30,120 Speaker 1: thought this instead of what we've merely assumed to be 697 00:36:30,160 --> 00:36:33,319 Speaker 1: the case. But of course, variation on the mythological storytelling 698 00:36:33,360 --> 00:36:37,080 Speaker 1: tradition is great if that's allowed. But if you're insisting 699 00:36:37,160 --> 00:36:39,919 Speaker 1: on a very finite point of view that the myth 700 00:36:40,040 --> 00:36:43,080 Speaker 1: must convey, then variations on the myth are not going 701 00:36:43,120 --> 00:36:45,000 Speaker 1: to be accepted. Right, And this is where he gets 702 00:36:45,000 --> 00:36:47,480 Speaker 1: into the idea that ideology is the apple, it is 703 00:36:47,520 --> 00:36:51,200 Speaker 1: the amplification of myth. He gets into this concept in 704 00:36:51,239 --> 00:36:54,360 Speaker 1: the Ideas interview as well, that that belief in sacred 705 00:36:54,440 --> 00:36:58,960 Speaker 1: text fix fixes the past and the future. He says, quote, 706 00:36:58,960 --> 00:37:00,880 Speaker 1: it is the assumption that's since the beginning and the 707 00:37:00,960 --> 00:37:04,240 Speaker 1: end of history are known, there is nothing more to say. 708 00:37:04,320 --> 00:37:08,239 Speaker 1: Uh So, it's it's it's a treatment of myth that 709 00:37:08,360 --> 00:37:12,879 Speaker 1: no longer promotes infinite interpretation. Uh, it's it's no longer 710 00:37:12,920 --> 00:37:15,600 Speaker 1: a situation of saying, hey, what do you think this means? Instead, 711 00:37:15,680 --> 00:37:18,680 Speaker 1: you're saying, this is the Mets message of the Holy Word, 712 00:37:18,760 --> 00:37:21,680 Speaker 1: this is what the text means, and nothing else. So 713 00:37:21,719 --> 00:37:24,960 Speaker 1: he proposes the use of religion as the necessary template 714 00:37:25,000 --> 00:37:29,200 Speaker 1: for interacting with the world, for imagining the cosmos, etcetera. Uh. 715 00:37:29,239 --> 00:37:32,440 Speaker 1: And I really like this, this treatment of myth and religion. 716 00:37:32,560 --> 00:37:34,640 Speaker 1: I mean, I think back on stories that I grew 717 00:37:34,719 --> 00:37:37,759 Speaker 1: up with, be it you know, the Christian Bible, or 718 00:37:37,920 --> 00:37:40,560 Speaker 1: Greek myth the Lord of the Rings, or or my 719 00:37:40,680 --> 00:37:43,360 Speaker 1: dad telling me the story the Battle of Hastings and 720 00:37:43,400 --> 00:37:46,120 Speaker 1: Stanford Bridge. You know, I can't help but carry those 721 00:37:46,200 --> 00:37:49,360 Speaker 1: with me and summon them in consideration of new myths 722 00:37:49,400 --> 00:37:52,040 Speaker 1: and news stories and new ideas. So when I reached 723 00:37:52,120 --> 00:37:55,480 Speaker 1: the point in my life where I started learning about Hinduism, 724 00:37:55,520 --> 00:37:58,600 Speaker 1: for example, I could look at a character like Krishna 725 00:37:58,800 --> 00:38:00,759 Speaker 1: and say, oh, well, you know, he kind of lines 726 00:38:00,840 --> 00:38:03,719 Speaker 1: up with say this Jesus character in some respects. Uh. 727 00:38:03,840 --> 00:38:06,120 Speaker 1: You know, as far as A, B and C are concerned, 728 00:38:06,440 --> 00:38:09,080 Speaker 1: like you bring the story, these stories with you to 729 00:38:09,280 --> 00:38:12,160 Speaker 1: make sense of new stories and interpret them, but not 730 00:38:12,360 --> 00:38:15,200 Speaker 1: as a like finite text about what is true and 731 00:38:15,239 --> 00:38:17,319 Speaker 1: what should be believed, but as a sort of like 732 00:38:17,600 --> 00:38:21,160 Speaker 1: generative mechanism. It causes you to be creative to think 733 00:38:21,160 --> 00:38:24,200 Speaker 1: about things, right, Yeah, And he argues that the appeal 734 00:38:24,320 --> 00:38:27,759 Speaker 1: of Christ and of Buddha both come down to the 735 00:38:27,800 --> 00:38:31,160 Speaker 1: infinite nature of their quests. So God it becomes human 736 00:38:31,200 --> 00:38:35,480 Speaker 1: in order to listen to humanity, immortal prince undertaking a 737 00:38:35,520 --> 00:38:39,440 Speaker 1: spiritual quest to release everyone from all forms of bondage. 738 00:38:39,719 --> 00:38:42,719 Speaker 1: And he says, quote, those Christians who deafened themselves to 739 00:38:42,960 --> 00:38:46,520 Speaker 1: the residence of their own myth have driven their killing 740 00:38:46,520 --> 00:38:49,239 Speaker 1: machines through the garden of history, but they did not 741 00:38:49,320 --> 00:38:52,200 Speaker 1: kill the myth. The empty divinity, whom they have made 742 00:38:52,239 --> 00:38:55,799 Speaker 1: into an instrument of vengeance, continues to return as the 743 00:38:55,840 --> 00:38:59,359 Speaker 1: Man of Sorrows, bringing with him his unfinished story and 744 00:38:59,400 --> 00:39:02,920 Speaker 1: restoring the voices of the silenced. WHOA. Now that is 745 00:39:02,960 --> 00:39:07,200 Speaker 1: a sermon. So yeah. I wouldn't have necessarily originally thought 746 00:39:07,200 --> 00:39:10,680 Speaker 1: how to apply the framework of finite and infinite games 747 00:39:10,680 --> 00:39:14,440 Speaker 1: to types of mythology and religious storytelling, but that's a 748 00:39:14,480 --> 00:39:16,960 Speaker 1: really interesting place to take it. And I, you know, 749 00:39:17,000 --> 00:39:19,120 Speaker 1: when he does get into that in the book it 750 00:39:19,120 --> 00:39:22,480 Speaker 1: it does make sense because he is a scholar of religion. 751 00:39:22,760 --> 00:39:26,000 Speaker 1: But when I first encountered the idea, I originally started 752 00:39:26,040 --> 00:39:29,560 Speaker 1: thinking about it in terms of technology. All Right, we'll 753 00:39:29,600 --> 00:39:31,480 Speaker 1: hold that thought, Joe, because we're gonna take one more 754 00:39:31,520 --> 00:39:36,279 Speaker 1: break and then we're back. Thank thank Alright, we're back. 755 00:39:36,880 --> 00:39:38,680 Speaker 1: So I wanted to talk a little bit about the 756 00:39:38,760 --> 00:39:43,400 Speaker 1: idea of conceptions of technology in terms of finite or 757 00:39:43,440 --> 00:39:47,600 Speaker 1: infinite games along cars is framework. So we've talked on 758 00:39:47,640 --> 00:39:51,239 Speaker 1: the show before about Jarren Lannier, right, Yes, I believe so. Yeah, 759 00:39:51,239 --> 00:39:54,880 Speaker 1: he's so. He's a computer scientist, technology philosopher, one of 760 00:39:54,920 --> 00:39:57,680 Speaker 1: the most important minds behind the history and development of 761 00:39:57,760 --> 00:40:01,360 Speaker 1: virtual reality. And interestingly, though he says that in his 762 00:40:01,400 --> 00:40:03,360 Speaker 1: earlier years he was in many ways kind of a 763 00:40:03,400 --> 00:40:06,920 Speaker 1: techno utopian guru, in recent years he has become increasingly 764 00:40:07,000 --> 00:40:10,360 Speaker 1: critical of the role of digital technology in our lives 765 00:40:10,360 --> 00:40:13,719 Speaker 1: and of the techno utopian mindset. Though I think you 766 00:40:13,760 --> 00:40:16,360 Speaker 1: can still sound very positive about the potential of virtual 767 00:40:16,400 --> 00:40:19,279 Speaker 1: reality when you get him going on it while acknowledging 768 00:40:19,320 --> 00:40:22,360 Speaker 1: the dangers as well. But he was very critical, for example, 769 00:40:22,400 --> 00:40:25,440 Speaker 1: of the crowdsourcing trends of Web two point oh in 770 00:40:25,480 --> 00:40:27,840 Speaker 1: his two thousand tin book You Are Not a Gadget, Robert, 771 00:40:27,880 --> 00:40:31,120 Speaker 1: I know you remember that crowdsourcing era. Oh yes, I 772 00:40:31,160 --> 00:40:33,920 Speaker 1: do remember it well because it, uh, it does. It 773 00:40:34,360 --> 00:40:36,960 Speaker 1: reared its ugly head in our own business here. Why 774 00:40:36,960 --> 00:40:38,680 Speaker 1: should we write the articles. Let's get the people to 775 00:40:38,680 --> 00:40:41,640 Speaker 1: write the Yeah. Yeah, let's you know, free content coming 776 00:40:41,800 --> 00:40:43,640 Speaker 1: right out of the mouths of the mass. Yeah. And 777 00:40:43,640 --> 00:40:45,319 Speaker 1: I mean I and I say that as someone who 778 00:40:45,320 --> 00:40:51,840 Speaker 1: loves Wikipedia and I love browsing crowdsourced articles about various things. 779 00:40:52,040 --> 00:40:54,120 Speaker 1: In case you're wondering, I did mean to say mass 780 00:40:54,160 --> 00:40:57,680 Speaker 1: singular and not mass because it is a monolith, isn't 781 00:40:57,680 --> 00:41:01,160 Speaker 1: at once you're you're monetizing it. Yes. So. Lanier has 782 00:41:01,200 --> 00:41:03,960 Speaker 1: also been very critical of the role of social media, 783 00:41:04,120 --> 00:41:06,920 Speaker 1: the advertising driven model of digital content, with the idea 784 00:41:07,000 --> 00:41:10,520 Speaker 1: that you know, advertising driven media platforms like social media 785 00:41:10,640 --> 00:41:15,239 Speaker 1: tend to trend toward manipulation and the stoking of negative emotions, 786 00:41:15,560 --> 00:41:19,560 Speaker 1: degrading the quality of relationships. One example I found is 787 00:41:19,600 --> 00:41:21,680 Speaker 1: that he writes that if you can say you have 788 00:41:21,840 --> 00:41:25,040 Speaker 1: thousands of friends on Facebook, quote, this can only be 789 00:41:25,120 --> 00:41:28,439 Speaker 1: true if the idea of friendship is reduced. I think 790 00:41:28,480 --> 00:41:32,480 Speaker 1: that's pretty true. He's also been really critical of singularity 791 00:41:32,560 --> 00:41:36,120 Speaker 1: type thinking, which he's called cybernetic totalism, a sort of 792 00:41:36,160 --> 00:41:39,720 Speaker 1: you know, reduces humans and human creativity towards this single 793 00:41:39,800 --> 00:41:43,080 Speaker 1: achievement sort of point in history that we can get 794 00:41:43,120 --> 00:41:45,799 Speaker 1: to and then the machines will be able to take over, 795 00:41:46,160 --> 00:41:48,359 Speaker 1: and really everything that humans can do now, and all 796 00:41:48,440 --> 00:41:50,960 Speaker 1: human creativity and culture and all that can ultimately be 797 00:41:51,040 --> 00:41:55,359 Speaker 1: represented by computing power. Anyway, I found a section on 798 00:41:55,480 --> 00:41:57,960 Speaker 1: his website that is a sort of cut chapter. He 799 00:41:58,040 --> 00:42:00,400 Speaker 1: called it a deleted scene from his Q You Are 800 00:42:00,440 --> 00:42:03,080 Speaker 1: Not a Gadget, where he talks about the idea of 801 00:42:03,120 --> 00:42:06,879 Speaker 1: his old techno utopian guru talk and uh, in some 802 00:42:06,920 --> 00:42:08,799 Speaker 1: ways in which he still agrees with it, in some 803 00:42:08,840 --> 00:42:11,240 Speaker 1: ways he doesn't agree with it anymore. So he's talking 804 00:42:11,239 --> 00:42:16,120 Speaker 1: about this idea of post symbolic communication, which is something 805 00:42:16,160 --> 00:42:19,680 Speaker 1: that he envisions in the world of virtual reality. So, Robert, 806 00:42:19,719 --> 00:42:23,960 Speaker 1: imagine you've got a virtual reality machine where you can 807 00:42:24,200 --> 00:42:28,960 Speaker 1: use it to essentially, at very high fidelity, translate the 808 00:42:29,120 --> 00:42:34,319 Speaker 1: contents of your imagination directly into some digital space that 809 00:42:34,440 --> 00:42:37,680 Speaker 1: can be shared with other people without having to use 810 00:42:38,200 --> 00:42:41,799 Speaker 1: symbolic encoding of things like words. Okay, so instead of 811 00:42:41,800 --> 00:42:44,680 Speaker 1: writing a short story about a world that I've imagined, 812 00:42:44,719 --> 00:42:48,239 Speaker 1: instead of painting it on a canvas, I am just 813 00:42:48,400 --> 00:42:51,200 Speaker 1: like brain blasting it right in your face. Yeah, you 814 00:42:51,239 --> 00:42:55,279 Speaker 1: can transmit the contents of your imagination in a very 815 00:42:55,360 --> 00:42:58,880 Speaker 1: high fidelity and convincing way into a place where you 816 00:42:58,920 --> 00:43:01,879 Speaker 1: can experience them in sensory way, and other people can 817 00:43:01,920 --> 00:43:04,200 Speaker 1: experience them as well. And that's sort of what he 818 00:43:04,239 --> 00:43:07,080 Speaker 1: calls the idea of post symbolic communication. It's like you 819 00:43:07,120 --> 00:43:11,080 Speaker 1: can get around having to use things like digital encoding 820 00:43:11,200 --> 00:43:14,040 Speaker 1: of of you know, like drawings and words and stuff, 821 00:43:14,120 --> 00:43:17,720 Speaker 1: all these things that are sort of bottlenext towards sharing creativity. 822 00:43:18,120 --> 00:43:22,200 Speaker 1: He contrasts that path towards post symbolic communication with other 823 00:43:22,280 --> 00:43:25,759 Speaker 1: types of quote ramps or visions of the progress or 824 00:43:25,840 --> 00:43:30,720 Speaker 1: visions of possible progress in technology, like singularitarian thinking, where 825 00:43:30,800 --> 00:43:34,600 Speaker 1: the power of technology through computation and artificial intelligence will 826 00:43:34,640 --> 00:43:38,360 Speaker 1: will sort of cross an event horizon of power and progress. 827 00:43:38,360 --> 00:43:41,280 Speaker 1: And here's where he brings in cars. He uses cars 828 00:43:41,360 --> 00:43:44,319 Speaker 1: is framework of finite and infinite games to think about 829 00:43:44,480 --> 00:43:48,920 Speaker 1: types of ramps or visions of technological progress, and this 830 00:43:49,000 --> 00:43:52,160 Speaker 1: is a major reason some ramps are better than others. 831 00:43:52,160 --> 00:43:55,080 Speaker 1: He argues, quote Here's how I like to put it. 832 00:43:55,480 --> 00:43:59,160 Speaker 1: Good technology connects people in new and deeper ways, while 833 00:43:59,239 --> 00:44:03,640 Speaker 1: bad technolog g merely grants people more raw power. Once 834 00:44:03,680 --> 00:44:06,520 Speaker 1: you have the fastest car, the biggest bomb, the most 835 00:44:06,560 --> 00:44:11,000 Speaker 1: capacious computer, what then it is an empty form of ambition. 836 00:44:11,120 --> 00:44:14,040 Speaker 1: A drive for pure technological power is not only a 837 00:44:14,080 --> 00:44:17,440 Speaker 1: finite game, but often a destructive one. And he writes, 838 00:44:17,560 --> 00:44:21,040 Speaker 1: quote improving computation for its own sake instead of for 839 00:44:21,080 --> 00:44:24,520 Speaker 1: the cause of empathy results in misfortunes like the plague 840 00:44:24,520 --> 00:44:28,160 Speaker 1: of fragments were now enduring. Uh and also quote an 841 00:44:28,160 --> 00:44:32,800 Speaker 1: approach to any underlying technological capability that solely expands human 842 00:44:32,840 --> 00:44:37,279 Speaker 1: powers will probably lead to evil. And I really think 843 00:44:37,320 --> 00:44:40,799 Speaker 1: about this in the context of the conversations we had 844 00:44:40,840 --> 00:44:43,719 Speaker 1: earlier this year about social media, Like think about how 845 00:44:43,760 --> 00:44:47,400 Speaker 1: the pure, open minded drive towards expanding the power of 846 00:44:47,440 --> 00:44:51,359 Speaker 1: a social media platform like Facebook ended up manifesting in 847 00:44:51,480 --> 00:44:55,400 Speaker 1: terms of horrible finite games like get as many users 848 00:44:55,440 --> 00:44:59,200 Speaker 1: as possible onto the platform and then monetize you know, 849 00:44:59,360 --> 00:45:02,000 Speaker 1: like that is a finite game, and that is a 850 00:45:02,120 --> 00:45:06,040 Speaker 1: very destructive finite game ultimately, right, because it's it's in 851 00:45:06,120 --> 00:45:09,759 Speaker 1: so many ways limiting of what good is actually possible 852 00:45:09,880 --> 00:45:13,319 Speaker 1: through technology. So, ultimately I think Landier is saying that 853 00:45:13,600 --> 00:45:16,480 Speaker 1: if we want technology to serve us, we can't just 854 00:45:16,719 --> 00:45:20,560 Speaker 1: make it more powerful, because technology that, in a blind 855 00:45:20,640 --> 00:45:24,360 Speaker 1: way is just made more powerful will tend naturally towards 856 00:45:24,520 --> 00:45:28,560 Speaker 1: becoming a tool in a series of increasingly destructive finite 857 00:45:28,640 --> 00:45:31,320 Speaker 1: games played by the people who have the most power 858 00:45:31,360 --> 00:45:35,000 Speaker 1: to wield the technology. Instead, as technology progresses, we have 859 00:45:35,040 --> 00:45:37,719 Speaker 1: to have an ethic of progress, and the ethic of 860 00:45:37,719 --> 00:45:41,799 Speaker 1: progress should be one where the considering technology as part 861 00:45:41,800 --> 00:45:45,320 Speaker 1: of an infinite game must be built into the technological 862 00:45:45,360 --> 00:45:49,640 Speaker 1: advance itself. Okay, so it's not just about say, I 863 00:45:50,000 --> 00:45:51,920 Speaker 1: can't help to think of it like a loud speaker 864 00:45:52,440 --> 00:45:54,799 Speaker 1: creating a powerful loudspeaker. But then you have to also 865 00:45:54,840 --> 00:45:57,479 Speaker 1: think about the message that's going through the loudspeaker. Yeah, 866 00:45:57,719 --> 00:46:00,080 Speaker 1: there must be a way of shaping the progress of 867 00:46:00,160 --> 00:46:03,440 Speaker 1: developing louder and louder loud speakers so that I don't know, 868 00:46:03,520 --> 00:46:07,000 Speaker 1: so that it's used for purposes that make people's lives better, 869 00:46:07,080 --> 00:46:10,399 Speaker 1: Maybe for playing loud concerts and public that people would 870 00:46:10,440 --> 00:46:12,359 Speaker 1: enjoy or something like that, and not to be used 871 00:46:12,400 --> 00:46:15,600 Speaker 1: as a sonic weapon to pacify crowds of protesters or 872 00:46:15,640 --> 00:46:18,080 Speaker 1: something like that. Because if you just say, well, it's 873 00:46:18,120 --> 00:46:20,799 Speaker 1: just raw, you know, it's just increasing our power to 874 00:46:20,840 --> 00:46:23,120 Speaker 1: do whatever. It's a tool, it could be good or evil. 875 00:46:23,800 --> 00:46:26,160 Speaker 1: You know. He's pointing out the many ways that if 876 00:46:26,200 --> 00:46:30,640 Speaker 1: you just give people more tool power that's morally neutral, 877 00:46:30,719 --> 00:46:33,680 Speaker 1: it will just tend to get used for evil purposes, 878 00:46:33,840 --> 00:46:38,000 Speaker 1: even unintentionally. People at Facebook or other social media platforms 879 00:46:38,000 --> 00:46:40,200 Speaker 1: that have created all these things we've been pointing out 880 00:46:40,200 --> 00:46:42,839 Speaker 1: and complaining about. Again, I want to emphasize I don't 881 00:46:42,840 --> 00:46:45,680 Speaker 1: think they're necessarily evil people. They're not trying to do 882 00:46:45,800 --> 00:46:49,279 Speaker 1: bad in the world. They just allowed a process to 883 00:46:49,400 --> 00:46:53,040 Speaker 1: have evil consequences. Yeah, I mean, because basically, finite players 884 00:46:53,120 --> 00:46:57,040 Speaker 1: are going to flock to whatever your technology is. Yeah. 885 00:46:57,160 --> 00:47:00,000 Speaker 1: To think about another way that technological power could effect 886 00:47:00,239 --> 00:47:02,840 Speaker 1: the balance of finite and infinite games. Um, you know 887 00:47:02,880 --> 00:47:05,880 Speaker 1: remember that distinction we were making earlier about how you 888 00:47:05,880 --> 00:47:09,240 Speaker 1: can win a finite game of an individual chess match, 889 00:47:09,360 --> 00:47:13,160 Speaker 1: but you can't win the infinite game of chess itself, right, 890 00:47:13,320 --> 00:47:16,000 Speaker 1: you can't walk out and say I just won chess. Everybody, 891 00:47:16,040 --> 00:47:19,239 Speaker 1: I'm done. But what if you're a computer program like 892 00:47:19,280 --> 00:47:23,799 Speaker 1: Alpha zero? That might actually change things, because then, you know, 893 00:47:23,840 --> 00:47:26,200 Speaker 1: so Alpha zero is, as of the time of recording this, 894 00:47:26,280 --> 00:47:30,000 Speaker 1: I think, currently the most powerful AI chess engine, but 895 00:47:30,280 --> 00:47:33,960 Speaker 1: even a generation beyond that, maybe a chess engine that 896 00:47:34,000 --> 00:47:36,719 Speaker 1: can just win without question a hundred out of a 897 00:47:36,760 --> 00:47:39,840 Speaker 1: hundred games against any human player or any other player 898 00:47:39,880 --> 00:47:42,560 Speaker 1: of any type. At this point, could you actually say 899 00:47:42,560 --> 00:47:45,520 Speaker 1: that you've not just won mini games of chess, but 900 00:47:45,760 --> 00:47:49,200 Speaker 1: the game of chess itself. You have reached a level 901 00:47:49,280 --> 00:47:52,840 Speaker 1: of mastery within the game where you literally cannot be 902 00:47:53,000 --> 00:47:56,759 Speaker 1: challenged by any conceivable player. So if you are able 903 00:47:56,800 --> 00:47:59,279 Speaker 1: to do that, have you turned what was supposed to 904 00:47:59,360 --> 00:48:03,040 Speaker 1: be and infinite game into a finite game? Yeah? I mean, 905 00:48:03,160 --> 00:48:04,759 Speaker 1: you can make an argument that this is a case 906 00:48:04,800 --> 00:48:08,920 Speaker 1: where you've broken the game by becoming too good at it. Yeah. Uh. 907 00:48:09,160 --> 00:48:11,319 Speaker 1: And of course, you know, card counters are in a 908 00:48:11,360 --> 00:48:14,279 Speaker 1: way accused of that all the time in uh, in 909 00:48:14,360 --> 00:48:17,840 Speaker 1: the in Vegas game houses. Yeah. And under this scenario, 910 00:48:17,880 --> 00:48:20,800 Speaker 1: it seems like like the new incarnation of the game 911 00:48:20,920 --> 00:48:24,759 Speaker 1: could actually be designing better and better AI chess engines, right, Like, 912 00:48:25,160 --> 00:48:28,400 Speaker 1: maybe human players can no longer participate in this infinite 913 00:48:28,480 --> 00:48:31,319 Speaker 1: game as chess players against them, but they can still 914 00:48:31,320 --> 00:48:34,400 Speaker 1: play the meta game of working on designing AI players. 915 00:48:34,440 --> 00:48:37,600 Speaker 1: I guess until the AI AI designers outstripped the human 916 00:48:37,640 --> 00:48:40,400 Speaker 1: AI designers. Well, you know, Banks got into that a 917 00:48:40,400 --> 00:48:42,880 Speaker 1: little bit in the player of games, because Gurga is 918 00:48:42,920 --> 00:48:47,319 Speaker 1: a master gamer, but he's no match for any of 919 00:48:47,320 --> 00:48:51,359 Speaker 1: the minds he's He's practices some of these games on 920 00:48:51,440 --> 00:48:54,319 Speaker 1: the way to the Empire of Azad and Uh, and 921 00:48:54,360 --> 00:48:57,480 Speaker 1: he's no match for a powerful AI. But there's this 922 00:48:57,520 --> 00:49:00,279 Speaker 1: distinction between the games that humans play in the games 923 00:49:00,320 --> 00:49:02,680 Speaker 1: that the mind's play. Well, maybe that's an important distinction 924 00:49:02,719 --> 00:49:05,360 Speaker 1: to keep in mind as we consider technological progress and 925 00:49:05,400 --> 00:49:07,319 Speaker 1: how that affects human endeavor. I mean, there's a lot 926 00:49:07,360 --> 00:49:11,240 Speaker 1: of talk about like will humans become obsolete? People always 927 00:49:11,239 --> 00:49:15,120 Speaker 1: ask variations on that question, like, as you know, automation 928 00:49:15,200 --> 00:49:18,400 Speaker 1: becomes more productive, you know, suddenly, well, we have an 929 00:49:18,400 --> 00:49:22,040 Speaker 1: economy where humans can't really do any meaningful work. You know, 930 00:49:22,080 --> 00:49:23,879 Speaker 1: there's not much we can do that can't be done 931 00:49:23,920 --> 00:49:25,760 Speaker 1: better by a robot. There are a lot of critics 932 00:49:25,800 --> 00:49:27,600 Speaker 1: of that idea by the way, um, and I think 933 00:49:27,680 --> 00:49:29,800 Speaker 1: Jared Landier is one of them. But if there's anything 934 00:49:29,840 --> 00:49:34,440 Speaker 1: to that idea, one wonders like, does that even undercut 935 00:49:34,440 --> 00:49:37,919 Speaker 1: our motivation to participate in the infinite game? You know? Uh? 936 00:49:37,960 --> 00:49:41,080 Speaker 1: And how do we have to adapt ourselves to think 937 00:49:41,120 --> 00:49:43,839 Speaker 1: differently about the infinite games we play and that make 938 00:49:43,920 --> 00:49:47,239 Speaker 1: life worth living if we can't really compete in any 939 00:49:47,239 --> 00:49:52,600 Speaker 1: of the smaller finite games within them? I agree, And 940 00:49:52,760 --> 00:49:56,719 Speaker 1: I think in in the culture books you do again, 941 00:49:56,760 --> 00:49:59,680 Speaker 1: you see computers playing more of the the infinite game, 942 00:49:59,800 --> 00:50:03,000 Speaker 1: but leaving space either for the finite certainly for the 943 00:50:03,000 --> 00:50:05,520 Speaker 1: finite games in which humans may play and the infinite 944 00:50:05,560 --> 00:50:09,680 Speaker 1: game of their lives, but also realizing where they can 945 00:50:09,680 --> 00:50:14,480 Speaker 1: play a pivotal role within these these overarching schemes. If 946 00:50:14,480 --> 00:50:16,799 Speaker 1: you will, may there always be a place for us 947 00:50:16,880 --> 00:50:19,239 Speaker 1: within the schemes. Yes, that's all. That's all I ask 948 00:50:19,320 --> 00:50:22,200 Speaker 1: of our future AI overlords. Just let me. Let me 949 00:50:22,239 --> 00:50:25,400 Speaker 1: have a role in your scheme whatever it is. I'm 950 00:50:25,440 --> 00:50:27,239 Speaker 1: sure I could do it. I can smuggle some sort 951 00:50:27,280 --> 00:50:30,239 Speaker 1: of sensor into a factory. I don't know. I leave 952 00:50:30,239 --> 00:50:33,239 Speaker 1: it to you. I'm not the the artificial intelligence here. Yes, 953 00:50:33,280 --> 00:50:37,359 Speaker 1: our power is finite, and so is our is our 954 00:50:37,360 --> 00:50:39,880 Speaker 1: episode length because once more we have reached the end 955 00:50:39,920 --> 00:50:41,719 Speaker 1: of an episode of Stuff to Blow Your Mind. But 956 00:50:41,800 --> 00:50:44,960 Speaker 1: that's not the end, because you have well a finite 957 00:50:45,000 --> 00:50:48,279 Speaker 1: number of episodes. But still, it's a long list of 958 00:50:48,280 --> 00:50:50,960 Speaker 1: episodes you can seek out at stuff to Blow your 959 00:50:50,960 --> 00:50:53,399 Speaker 1: Mind dot com. We have them all listed there, as 960 00:50:53,400 --> 00:50:55,760 Speaker 1: well as links out to our various social media accounts. 961 00:50:55,880 --> 00:50:58,440 Speaker 1: And hey, if you want to support this show, I've 962 00:50:58,440 --> 00:51:02,359 Speaker 1: said it, uh plenty of times before, but really, infinite number, 963 00:51:02,520 --> 00:51:05,279 Speaker 1: an infinite number, that death of a finite number of 964 00:51:05,320 --> 00:51:08,040 Speaker 1: times I have said, you can help us out by 965 00:51:08,120 --> 00:51:11,160 Speaker 1: rating and reviewing the show at any of the finite 966 00:51:11,239 --> 00:51:15,200 Speaker 1: number of podcast websites out there that distribute our work. 967 00:51:15,320 --> 00:51:18,360 Speaker 1: Give us infinite stars, Yes, infinite stars. Insist on it. 968 00:51:18,480 --> 00:51:20,240 Speaker 1: I'm sorry if I was laughing while you were talking. 969 00:51:20,320 --> 00:51:23,239 Speaker 1: I was imagining already the infinite number of emails we're 970 00:51:23,239 --> 00:51:25,680 Speaker 1: gonna get where people are explaining the rules of football 971 00:51:25,719 --> 00:51:28,719 Speaker 1: to us. Yeah, well, I'm I welcome it, uh and 972 00:51:28,760 --> 00:51:31,560 Speaker 1: more and more emails about finite and infinite. Really, anytime 973 00:51:31,600 --> 00:51:35,840 Speaker 1: you start breaking down infinity, it just it complicates everything, 974 00:51:35,880 --> 00:51:40,600 Speaker 1: doesn't it. Yeah, anyway, infinite thanks to our excellent audio 975 00:51:40,680 --> 00:51:43,640 Speaker 1: producers Alex Williams and Tarry Harrison. If you would like 976 00:51:43,680 --> 00:51:45,360 Speaker 1: to get in touch with us with an email of 977 00:51:45,440 --> 00:51:48,560 Speaker 1: finite length, you can email us at blow the Mind 978 00:51:48,640 --> 00:51:59,840 Speaker 1: at how stuff works dot com. We're more on the 979 00:52:00,120 --> 00:52:02,760 Speaker 1: and thousands of other topics. Is it how stuff Workstop 980 00:52:02,800 --> 00:52:14,640 Speaker 1: column big Believe the bigg