WEBVTT - Arcades: Nostalgia Abounds

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<v Speaker 1>Hey, everybody, we are doing a Northeastern swing for our

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<v Speaker 1>twenty twenty three tour and which includes one day in

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<v Speaker 1>dear old Canada. Right, that's right. We're gonna swing it

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<v Speaker 1>up starting May fourth at the Warner Theater in DC.

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<v Speaker 1>It's gonna be amazing. May fifth, we're gonna be at

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<v Speaker 1>the Chevalier, which you have to say with your pinkie

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<v Speaker 1>in the air. That's in Boston. And then Chuck. May six,

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<v Speaker 1>we're finishing up in Toronto, Ontario at Massey Hall. It's

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<v Speaker 1>going to be massive at Massey Hall. That's right. Our

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<v Speaker 1>first shows went great earlier this year. It's a great

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<v Speaker 1>topic and we are super super excited to take it

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<v Speaker 1>to DC, the Boston metro area in Toronto, yep. So

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<v Speaker 1>go to link tree slash SYSK live for tickets and

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<v Speaker 1>for you oldsters like us, that's l I n K

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<v Speaker 1>t R dot E slash SYSK Live. We'll see you

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<v Speaker 1>guys in May. Welcome to Stuff you should know, a

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<v Speaker 1>production of Iheartradiot. Hey, and welcome to the podcast. I'm Josh,

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<v Speaker 1>and there's Chuck and Jerry's here somewhere running around like

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<v Speaker 1>a chicken worth or head cut off like headless Mike,

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<v Speaker 1>and that makes this stuff you should know, Mike, or

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<v Speaker 1>headless chicken. Yeah, that's right. Yeah, we're immediately reminded me

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<v Speaker 1>of the mcnaggan. What lets I mentioned that way back then,

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<v Speaker 1>there's a just look at mcnagan. It's a fried chicken heads.

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<v Speaker 1>It's a fried chicken head that's slipped into some fried chicken.

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<v Speaker 1>Oh at a restaurant. Have you ever eaten an h

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<v Speaker 1>and F home in and finch? Uh? Yeah, yeah, I've

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<v Speaker 1>had that burger at Pond City Market where we used

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<v Speaker 1>to have our studios. Oh, if you go to the

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<v Speaker 1>flagship restaurant, fried chicken heads are on the menu. No, really, yes,

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<v Speaker 1>And when you eat one, you're like, I've gone too far. This,

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<v Speaker 1>this dinner has turned into a blood orgy. Basically, I

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<v Speaker 1>have never am sending you the mcnaggan right now, just

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<v Speaker 1>because that's the kind of stuff we're doing. Now that's

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<v Speaker 1>i'll lose. This has gotten here. I'll do a typing

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<v Speaker 1>sound effect. Do do? All right? Feast your eyes on

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<v Speaker 1>the mcnoggan, and let's talk about arcades. Ah, yes, let's

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<v Speaker 1>I'm really excited about this one, Charles, because both of

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<v Speaker 1>us we're kind of we hit two different sweet spots

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<v Speaker 1>with this, right. I mean you were in the Golden

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<v Speaker 1>Era and I was in the Silver Era? Am I correct? Yeah?

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<v Speaker 1>I mean you you were kind of you probably went

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<v Speaker 1>to the Golden era time written from going to a

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<v Speaker 1>little Yeah. Yeah. My mom was like, that's a drug

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<v Speaker 1>den right, which is funny because I went to a

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<v Speaker 1>lot of arcades, and I know I was a naive

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<v Speaker 1>little Baptist boy, but actually, what am I saying? There

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<v Speaker 1>was probably drugs all over. Yeah, You're like, why are

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<v Speaker 1>you acting so goofy Todd, geez, get it together. But

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<v Speaker 1>we're talking about mainly the Golden Age of arcades? What

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<v Speaker 1>else is it? Dovetail with you? Said Bob for us

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<v Speaker 1>and what I was part of the Silver Age? Is

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<v Speaker 1>that with you? Okay? I thought that was one additional

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<v Speaker 1>thing you were going to say, No, I don't think so. Okay,

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<v Speaker 1>Well this dovetails nicely, I think with our episode on

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<v Speaker 1>Nintendo obviously totally and in fact we've had this. Dave

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<v Speaker 1>Russ helped us out with this one. Dave rus Co,

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<v Speaker 1>creator of the hit podcast Biblical Timing. But he wrote

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<v Speaker 1>this a while ago. But I've been sort of sitting

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<v Speaker 1>on it until Nino the Nintendo stank were off. And

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<v Speaker 1>did we do one on Atari or not or just

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<v Speaker 1>the one with Strickland. I think on Atari. No, I

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<v Speaker 1>definitely did a two parter on tech stuff, but we

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<v Speaker 1>did not. We did the et game the writer, Yes, yes, Okay,

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<v Speaker 1>did that one. Yeah. We've talked about the video game

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<v Speaker 1>Crash of nineteen eighty three like multiple times. And we

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<v Speaker 1>did pinball. We did do pinball, and that actually kind

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<v Speaker 1>of factors in remotely. We won't go into it much,

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<v Speaker 1>but pinball kind of prefigured the video game arcade in

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<v Speaker 1>a lot of different ways, not the least that it

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<v Speaker 1>had an unsavory reputation among parents and kids love to

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<v Speaker 1>go play there. But after pinball kind of stopped being

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<v Speaker 1>as much of a thing, there was a little bit

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<v Speaker 1>of a drought until we pick up and I think

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<v Speaker 1>that say the seventies, the early seventies, late sixties, with

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<v Speaker 1>a young man, an electrical engineer from University of Utah

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<v Speaker 1>named Nolan Bushnell. Nolan Bushnell figures into this story as

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<v Speaker 1>much as you can figure into the birth of the

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<v Speaker 1>arcade because he was a nerd. He was in all

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<v Speaker 1>the best ways. He was an e major at Utah,

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<v Speaker 1>Like you said, and when you were a nerd in

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<v Speaker 1>university in the late nineteen sixties early seventies, you're gonna

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<v Speaker 1>start playing very rudimentary computer games and think they are awesome.

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<v Speaker 1>In that very first game that he played was one

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<v Speaker 1>in from six two developed an MIT called space War.

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<v Speaker 1>Yeah with a big fat exclamation yeah, And it spread

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<v Speaker 1>very quickly among nerds in college all over the country.

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<v Speaker 1>It was a big deal. Um. But you say that

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<v Speaker 1>that um Nolan Bushnell was like an important figure, You

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<v Speaker 1>can actually kind of make an argument that this may

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<v Speaker 1>have never happened had it not been for him, because,

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<v Speaker 1>as he kind of recounts later, well, listen, there was

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<v Speaker 1>no one in the same position that he was in

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<v Speaker 1>probably in the world, because he had an electrical engineering

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<v Speaker 1>degree and he played he played games on computers, so

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<v Speaker 1>he knew about video games like I should say video

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<v Speaker 1>game because there was basically just one at the time. Yeah. Yeah.

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<v Speaker 1>And then he also um and during summers, and then

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<v Speaker 1>shortly after he graduated college, he was the games director

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<v Speaker 1>for an amusement park outside of Salt Lake City called Lagoon.

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<v Speaker 1>And there's seriously probably no one else on the planet

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<v Speaker 1>that had that varience with computer games and also with

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<v Speaker 1>UM arcade games like pinball or ski ball, was one

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<v Speaker 1>UM who could have kind of synergized them the way

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<v Speaker 1>that Nolan Bushnell did create Atari. M that's my take.

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<v Speaker 1>Do you have a thing against Nolan Bushnell? No, But

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<v Speaker 1>I'll tell you what is Nolan Bushnell still around? I

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<v Speaker 1>don't know, my friend, he loves you. If he is,

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<v Speaker 1>I will say that why because you're saying he's the

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<v Speaker 1>only one that could have done it in the world

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<v Speaker 1>and that it wouldn't have happened without him. He's like,

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<v Speaker 1>you can make a h Clark praises right now. Well,

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<v Speaker 1>Nolan Bushnell, if you're out there, I think that that

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<v Speaker 1>demands that you get in touch and thank me. Yeah,

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<v Speaker 1>it's in some of that arcade money, Josh Way sure,

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<v Speaker 1>but you are right, and that he had um he

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<v Speaker 1>had an economic understanding that proved to be pretty key,

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<v Speaker 1>as in, he uh, he knew what it cost to

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<v Speaker 1>like build the game in a game cabinet, he knew

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<v Speaker 1>how much they had to make to make that money

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<v Speaker 1>back and turn a profit. So just sort of learned

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<v Speaker 1>knowing the economics of how this stuff worked, and like

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<v Speaker 1>you said, also being into the games was a It

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<v Speaker 1>was a key reason this all happened. Yeah, so he

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<v Speaker 1>saw a real opportunity to do something big and he's

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<v Speaker 1>alive by the way. Okay, cool, well then yes, please

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<v Speaker 1>do get in touch Nolan Bushnell. Yeah. Um, he recruited

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<v Speaker 1>a guy named Ted Dabney who together they went on

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<v Speaker 1>to found Atari with another guy named al Alcorn. Alan Alcorn,

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<v Speaker 1>and the three of them created a first a rip

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<v Speaker 1>off of Space War called computer Space in nineteen seventy one,

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<v Speaker 1>and a lot of people say, like, it wasn't it

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<v Speaker 1>wasn't a good It wasn't a good game. It was

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<v Speaker 1>too hard, because the whole point of creating a game,

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<v Speaker 1>they found out after this first attempt is to make

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<v Speaker 1>it just hard enough to keep people interested, but easy

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<v Speaker 1>enough that you can play it while half drunk. Yeah,

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<v Speaker 1>like easy to play, hard to master. Yeah, because these

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<v Speaker 1>these coin operated games, their first targets were bars. So

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<v Speaker 1>computer Space it's very frequently said it's a commercial failure.

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<v Speaker 1>But um, Nolan Bushnell, my new friend, he points out

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<v Speaker 1>that we sold enough of these units that we were

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<v Speaker 1>able to go on and found Atari. Yeah, so they

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<v Speaker 1>actually did sell some. It went okay, but again it

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<v Speaker 1>was supposedly way too hard, and they took that as

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<v Speaker 1>a lesson learned and they moved on the next year

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<v Speaker 1>to create Pong. Yeah, they said, all right, you want easy, right,

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<v Speaker 1>let me introduce you to Pong. And I know I

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<v Speaker 1>mentioned this on the Strickland's episode, but I had the

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<v Speaker 1>you know, and I think you were kind of the

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<v Speaker 1>same and your family sort of you know, middle class

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<v Speaker 1>folks who a lot of times got the knockoff versions

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<v Speaker 1>of whatever, whether it was ping, the where those the

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<v Speaker 1>the not quite eyes odd shirt or the not quite

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<v Speaker 1>Monga's bike. I had Knights of the round Table knock

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<v Speaker 1>off polo shirts. Yeah, I had the not quite Pong,

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<v Speaker 1>which it was I believe the Sears and Roebuck version

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<v Speaker 1>of Pong it always is. Yeah. I don't know what

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<v Speaker 1>it was called, but it was essentially the same thing,

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<v Speaker 1>which is um ping pong or table tennis. It was

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<v Speaker 1>called ganap. Was it really the Sears version? No, that's Pong?

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<v Speaker 1>Okay backwards, Oh, I got you, boy. That was slow

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<v Speaker 1>on the uptake on that one. So okay, there's somebody

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<v Speaker 1>out there laugh. But Pong was based on a nineteen

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<v Speaker 1>fifty eight video game um Tennis for two. Did you

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<v Speaker 1>see video of that game of Tennis for two? Yeah,

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<v Speaker 1>it's played on a radar oscillator. Yeah, like the same

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<v Speaker 1>kind of like round fish eye screen. Yeah, yeah, that

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<v Speaker 1>you use for like to detect missiles in nineteen fifty.

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<v Speaker 1>That's how the game is played. But it's actually pretty

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<v Speaker 1>sophisticated if you watch it. Yeah, there was another game

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<v Speaker 1>that was on a round screen? Was it the um?

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<v Speaker 1>Was it computer Space? Did you see that one? I

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<v Speaker 1>didn't know. Was that a square screen? I don't know. Anyway,

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<v Speaker 1>something in my memory bank tells me there was another

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<v Speaker 1>one on a round screen because they just you know,

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<v Speaker 1>that's what graphic screens were like in the sixties. They

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<v Speaker 1>were radar screens. Yeah, but I mean this thing was

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<v Speaker 1>like it's almost like they broke into like a d

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<v Speaker 1>O d um missile silo and hooked up their controllers

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<v Speaker 1>and we're playing Tennis for two on it. That's what

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<v Speaker 1>it looks like in this video. Yeah. Uh. And you know,

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<v Speaker 1>while we're singing Bushnell's praises for creating Atari and launching

0:10:35.080 --> 0:10:39.120
<v Speaker 1>the arcade basically the modern arcade. He also was one

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<v Speaker 1>of the founders of Charles Entertainment Cheese, better known as

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<v Speaker 1>Chucky Cheese, which is still around. Yeah, have you ever

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<v Speaker 1>seen I'm sure we've talked about it before, but have

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<v Speaker 1>you seen the rock Afire Explosion documentary? The what so

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<v Speaker 1>Chucky Cheese has his band like they have like the

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<v Speaker 1>live animatronic band at their ch Cheeselo Showbiz Pizza had

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<v Speaker 1>their own called rock Afire Explosion. I think a Gorilla

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<v Speaker 1>was like the lead singer, and it's very cute, same

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<v Speaker 1>thing animatronics. They sang some songs and stuff like that,

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<v Speaker 1>and they made a documentary about people whose passion in

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<v Speaker 1>life is finding and rescuing and restoring old rock Afire

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<v Speaker 1>Explosion setups. Oh wow. It's one of those like really great,

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<v Speaker 1>like social interest documentaries that like just kind of fly

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<v Speaker 1>under the radar. But it's like, this is one of

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<v Speaker 1>the best documentaries I've ever seen in my life. It's

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<v Speaker 1>just great. Yeah, I gotta check that out. Please do

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<v Speaker 1>check it out. Its Rockefire Explosion. I think it's mid adds,

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<v Speaker 1>maybe twenty seven or eight. I love anything where someone

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<v Speaker 1>takes old stuff and restores it for even if it's

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<v Speaker 1>just for display or whatever. Okay, well, then I have

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<v Speaker 1>something else to tell you. I was saving this for

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<v Speaker 1>the end. But I happened I don't even know how

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<v Speaker 1>I happened upon this. There's a website called Aussie Arcade

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<v Speaker 1>and it's almost like a news server, list serve or

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<v Speaker 1>something like that. But I found a post called Atari

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<v Speaker 1>Star Wars Cockpit Restoration. So you remember the Atari Star

0:12:07.320 --> 0:12:13.800
<v Speaker 1>Wars game? Do you remember the sit down version? H yeah? Okay,

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<v Speaker 1>So a guy in Australia got his hands on one

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<v Speaker 1>of these that's seen better days and he spent nine

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<v Speaker 1>months restoring it like and I don't mean the outside,

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<v Speaker 1>I mean the wiring. He resal soldered the wires, he

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<v Speaker 1>like electro plated the metal parts. Again, it's one of

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<v Speaker 1>the most amazing things I've ever seen in my life.

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<v Speaker 1>And he chronicled it exhaustively. So if you want to

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<v Speaker 1>like spend an hour just being impressed, go look for

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<v Speaker 1>Atari Star Wars Cockpit Restoration by Womble Wombles, the guy

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<v Speaker 1>who did it on Aussi Arcade, and you'll just be wowed.

0:12:49.120 --> 0:12:50.720
<v Speaker 1>All Right, I'm gonna I know what I'm doing for

0:12:50.720 --> 0:12:52.600
<v Speaker 1>the rest of the day. Now at least you'll like it, Chuck,

0:12:52.720 --> 0:12:55.000
<v Speaker 1>I promise. And it's not a video, it's just it's

0:12:55.280 --> 0:12:59.520
<v Speaker 1>photos and like explanations and stuff. Okay, all right, So

0:12:59.600 --> 0:13:03.400
<v Speaker 1>back to Ellen alcorn in. Pong Pong was a huge hit.

0:13:04.360 --> 0:13:06.920
<v Speaker 1>They put the very first one in a bar and Sunnyvale,

0:13:06.960 --> 0:13:10.400
<v Speaker 1>California called Andicaps, which is kind of fun, one little

0:13:10.600 --> 0:13:14.080
<v Speaker 1>historical footnote and a couple and this is like the

0:13:14.080 --> 0:13:16.840
<v Speaker 1>movie version. Two weeks later they called and said, hey,

0:13:16.880 --> 0:13:19.680
<v Speaker 1>it just sing's not working anymore. And they go over

0:13:19.760 --> 0:13:22.160
<v Speaker 1>and then I was like, here's your problem, and they

0:13:22.200 --> 0:13:25.760
<v Speaker 1>opened the coin catcher and like a million dollars spills out.

0:13:26.640 --> 0:13:28.440
<v Speaker 1>But that's how the story goes. It was basically so

0:13:28.559 --> 0:13:33.080
<v Speaker 1>popular it was jammed with quarters, and they sold eight

0:13:33.160 --> 0:13:38.880
<v Speaker 1>thousand pong cabinets in the face of knockoffs because it

0:13:38.960 --> 0:13:41.400
<v Speaker 1>took a year to get the patent for pong, so

0:13:41.480 --> 0:13:43.840
<v Speaker 1>they were knockoffs being sold and they still ended up

0:13:43.840 --> 0:13:48.040
<v Speaker 1>selling thirty five thousand total pong cabinets. Yeah, they sold

0:13:48.080 --> 0:13:50.000
<v Speaker 1>eight thousand just the first year, and that was with

0:13:50.120 --> 0:13:56.320
<v Speaker 1>six people building them. That's in a pong cabinet in

0:13:56.360 --> 0:13:59.880
<v Speaker 1>a bar in today's dollars could bring in close to

0:14:00.040 --> 0:14:04.720
<v Speaker 1>one hundred grand in quarters. Wow, every single year. If

0:14:04.720 --> 0:14:07.080
<v Speaker 1>you had one of those in your bar. I think

0:14:07.120 --> 0:14:10.480
<v Speaker 1>they were saying it was bringing close to in today's

0:14:10.480 --> 0:14:14.120
<v Speaker 1>stellars about two hundred and seventy dollars. And of course

0:14:14.160 --> 0:14:15.640
<v Speaker 1>that's if it's played every day. Of course you can

0:14:15.679 --> 0:14:18.160
<v Speaker 1>be closed on Christmas. Sure, Oh you did the math?

0:14:18.240 --> 0:14:20.000
<v Speaker 1>Is that where you got it? I did the math,

0:14:20.040 --> 0:14:23.120
<v Speaker 1>but I sort of round it up still. I'll bet

0:14:23.160 --> 0:14:26.520
<v Speaker 1>Andy Kapps was open Christmas. But it was also a

0:14:26.520 --> 0:14:30.040
<v Speaker 1>good place to meet somebody if you were interested in them,

0:14:30.080 --> 0:14:32.720
<v Speaker 1>because it was a good way to have a conversation.

0:14:32.880 --> 0:14:36.240
<v Speaker 1>You played side by side. It was a social lubricant

0:14:36.240 --> 0:14:40.800
<v Speaker 1>because you were drinking at a fern bar, a Harvey wallbanger,

0:14:40.920 --> 0:14:43.760
<v Speaker 1>playing pong, and you know, meeting some ladies down at

0:14:43.760 --> 0:14:50.360
<v Speaker 1>the Regal Beagle exactly. So this was nineteen seventy three. Yeah,

0:14:50.560 --> 0:14:54.640
<v Speaker 1>nineteen seventy three. So Atari went from not existing you're

0:14:54.640 --> 0:14:56.680
<v Speaker 1>coming out with its first game in nineteen seventy one,

0:14:57.160 --> 0:15:00.640
<v Speaker 1>to having a smash hit and actually creating stand up

0:15:00.680 --> 0:15:05.160
<v Speaker 1>coin operated arcade video games as an industry, from nothing

0:15:05.920 --> 0:15:09.320
<v Speaker 1>to in nineteen seventy three to nineteen seventy four selling

0:15:09.320 --> 0:15:13.480
<v Speaker 1>out to a tar to Warner Brothers or Warner Communications

0:15:13.640 --> 0:15:15.600
<v Speaker 1>for twenty eight million, which is almost one hundred and

0:15:15.680 --> 0:15:20.600
<v Speaker 1>fifty million today and sorry, in six years. That's crazy. Yeah,

0:15:20.640 --> 0:15:24.920
<v Speaker 1>I mean that's definitely worth singing the praises. Yeah, absolutely,

0:15:25.480 --> 0:15:29.320
<v Speaker 1>And you know, Dave argues that the golden Age was

0:15:29.440 --> 0:15:34.040
<v Speaker 1>seventy eight to eighty two. I would argue it trickled

0:15:34.040 --> 0:15:36.680
<v Speaker 1>into eighty three and people were still going into arcades

0:15:36.720 --> 0:15:40.520
<v Speaker 1>in eighty four and eighty five. But I think he's

0:15:40.600 --> 0:15:43.160
<v Speaker 1>probably pretty close because eighty three, as we'll see later,

0:15:43.360 --> 0:15:48.560
<v Speaker 1>is if you look at data, is when gross profits

0:15:48.680 --> 0:15:51.480
<v Speaker 1>you know, really kind of didn't bottom out. But we're

0:15:51.480 --> 0:15:54.040
<v Speaker 1>a lot less than during those previous four years. Yeah,

0:15:54.080 --> 0:15:57.440
<v Speaker 1>I think it was like eighty four, maybe especially eighty four,

0:15:57.480 --> 0:15:59.520
<v Speaker 1>but probably in the eighty five it was like a

0:15:59.560 --> 0:16:03.920
<v Speaker 1>dead man walking. You didn't know it. Yeah, but yeah,

0:16:03.920 --> 0:16:06.600
<v Speaker 1>people were still I mean, those those video arcades that

0:16:06.680 --> 0:16:10.000
<v Speaker 1>started to spring up like mushrooms all across the country.

0:16:10.000 --> 0:16:14.000
<v Speaker 1>I think in nineteen eighty two there were thirteen thousand

0:16:14.080 --> 0:16:17.320
<v Speaker 1>arcades in the US and let's just get the straight

0:16:17.800 --> 0:16:23.240
<v Speaker 1>five six years before there were probably zero, and all

0:16:23.240 --> 0:16:25.840
<v Speaker 1>of a sudden there were thirteen thousand arcades. There were

0:16:25.880 --> 0:16:29.880
<v Speaker 1>tons of companies that were getting into creating and designing

0:16:29.920 --> 0:16:33.520
<v Speaker 1>and building these stand up cabinets that were sent to

0:16:33.560 --> 0:16:36.360
<v Speaker 1>all of these thirteen thousand arcades in the United States,

0:16:36.720 --> 0:16:40.360
<v Speaker 1>and it was just the thing. It was the biggest

0:16:40.400 --> 0:16:44.360
<v Speaker 1>thing around at the time. Yeah, I mean, I can,

0:16:44.680 --> 0:16:46.480
<v Speaker 1>off the top of my head, I can think of

0:16:46.600 --> 0:16:52.720
<v Speaker 1>four arcades that were within twelve minute a twelve minute

0:16:52.760 --> 0:16:55.520
<v Speaker 1>drive from my house in suburban Atlanta, I see. I

0:16:55.800 --> 0:16:57.640
<v Speaker 1>The only one I could come up with was the

0:16:57.720 --> 0:17:00.640
<v Speaker 1>one at Southwick Mall and Toledo that I wasn't allowed

0:17:00.680 --> 0:17:04.280
<v Speaker 1>to go to. It was called Red Barns And Okay,

0:17:04.440 --> 0:17:06.479
<v Speaker 1>I don't even remember what it looked like inside. I

0:17:06.480 --> 0:17:08.400
<v Speaker 1>saw pictures of the old sign. I was like, yeah,

0:17:08.400 --> 0:17:12.119
<v Speaker 1>that's it. I just remember it being dark. And I

0:17:12.160 --> 0:17:14.399
<v Speaker 1>think I met gone in there once as a slightly

0:17:14.440 --> 0:17:16.960
<v Speaker 1>older kid, after I was like allowed to do whatever

0:17:17.000 --> 0:17:20.159
<v Speaker 1>I want, you know, like age twelve. Yeah, and um

0:17:22.000 --> 0:17:24.880
<v Speaker 1>and uh, it was, you know, kind of like this

0:17:25.000 --> 0:17:27.639
<v Speaker 1>neat place that I wasn't allowed to go to before.

0:17:27.680 --> 0:17:31.880
<v Speaker 1>But it kind of missed, you know what I mean. Yeah,

0:17:31.920 --> 0:17:33.879
<v Speaker 1>you know, if I wish one thing for you, it

0:17:33.880 --> 0:17:37.160
<v Speaker 1>would be that so that you were just a little

0:17:37.160 --> 0:17:39.040
<v Speaker 1>bit older. Yeah, and then and then you could take

0:17:39.040 --> 0:17:40.560
<v Speaker 1>those years off because I don't want you to be

0:17:40.720 --> 0:17:42.879
<v Speaker 1>my age. I want you to be my age in

0:17:42.920 --> 0:17:46.040
<v Speaker 1>the eighties. That would be really neat. I wonder when

0:17:46.040 --> 0:17:48.399
<v Speaker 1>we'll start doing that, we'll start playing with age and

0:17:48.480 --> 0:17:51.119
<v Speaker 1>experience like that. I have an idea. I want to

0:17:51.160 --> 0:17:52.840
<v Speaker 1>tell you this. I think this is so cool. I

0:17:53.160 --> 0:17:55.440
<v Speaker 1>there's no way I can possibly do this, so I'll

0:17:55.480 --> 0:17:57.480
<v Speaker 1>just share it with the universe and maybe somebody can

0:17:57.480 --> 0:18:00.720
<v Speaker 1>do it. Okay. Imagine, so we've got like AI that's

0:18:00.720 --> 0:18:02.919
<v Speaker 1>starting to get pretty smart all of a sudden, and

0:18:02.960 --> 0:18:04.320
<v Speaker 1>if you listen to the End of the World with

0:18:04.400 --> 0:18:07.000
<v Speaker 1>Josh Clark, that may not be a good thing I'm saying,

0:18:08.240 --> 0:18:11.000
<v Speaker 1>but they're the AI that's starting to be deployed is

0:18:11.040 --> 0:18:13.240
<v Speaker 1>getting smarter and smarter and more and more humanlike and

0:18:13.280 --> 0:18:16.160
<v Speaker 1>more and more capable. And one thing I thought would

0:18:16.160 --> 0:18:19.560
<v Speaker 1>be really cool as if the AI that's out there

0:18:19.560 --> 0:18:25.119
<v Speaker 1>today could study the different stats and footage of every

0:18:25.280 --> 0:18:29.439
<v Speaker 1>NBA player that ever existed. Okay, and then eventually you

0:18:29.480 --> 0:18:32.399
<v Speaker 1>can say, I want the eighty eight Lakers to play

0:18:32.480 --> 0:18:37.560
<v Speaker 1>the twenty fifteen heat and the AI would play a

0:18:37.680 --> 0:18:41.080
<v Speaker 1>simulated game that would play out probably exactly like it

0:18:41.119 --> 0:18:43.160
<v Speaker 1>would have played out in real life if you could

0:18:43.160 --> 0:18:46.720
<v Speaker 1>actually do that. I mean they do those simulated games

0:18:46.760 --> 0:18:52.879
<v Speaker 1>now for like this the big game for super Bowl. Yeah,

0:18:52.920 --> 0:18:55.399
<v Speaker 1>I thought we weren't allowed to say that was the

0:18:55.400 --> 0:18:59.080
<v Speaker 1>super Bowl. Police can come get us. Uh. Yeah, they

0:18:59.359 --> 0:19:04.040
<v Speaker 1>played those those um computer sims. But I don't know

0:19:04.080 --> 0:19:07.199
<v Speaker 1>if it's as like robust as you're probably thinking. And

0:19:07.280 --> 0:19:09.479
<v Speaker 1>I don't know if they have done like matching up

0:19:09.520 --> 0:19:12.320
<v Speaker 1>classic teams, because that would be pretty fun because that,

0:19:12.600 --> 0:19:14.600
<v Speaker 1>especially in the NBA, that's a big argument of like

0:19:15.200 --> 0:19:19.800
<v Speaker 1>you know which era was best or whatever. Um So anyway,

0:19:19.800 --> 0:19:22.600
<v Speaker 1>the arcades, I had four that I can think of

0:19:22.560 --> 0:19:26.640
<v Speaker 1>off the dome that we're within fifteen minute drive. Uh.

0:19:27.440 --> 0:19:30.960
<v Speaker 1>Kids in the eighties were Ferrell basically, Um, if you're

0:19:31.080 --> 0:19:33.840
<v Speaker 1>a younger person and you watch Stranger Things and you think, like,

0:19:34.240 --> 0:19:36.959
<v Speaker 1>was it really like that? Yes, it was really like that.

0:19:37.080 --> 0:19:40.760
<v Speaker 1>You would you would come home. My mom was at home,

0:19:40.800 --> 0:19:43.040
<v Speaker 1>but I would basically come home and immediately leave again

0:19:43.400 --> 0:19:47.840
<v Speaker 1>most times and not come back until after dark. Latchkey.

0:19:47.920 --> 0:19:51.800
<v Speaker 1>Kids would come home to an empty house and then

0:19:51.960 --> 0:19:54.200
<v Speaker 1>go somewhere else or have friends over, or go straight

0:19:54.200 --> 0:19:58.000
<v Speaker 1>to a friend's house, and we just didn't have oversight

0:19:58.240 --> 0:20:02.879
<v Speaker 1>um somehow, you know, most of us did, okay, at

0:20:02.920 --> 0:20:04.879
<v Speaker 1>least me and my friends did. Like there were no

0:20:05.000 --> 0:20:07.600
<v Speaker 1>I'm sure there were plenty of tragedies, but not in

0:20:07.640 --> 0:20:10.800
<v Speaker 1>my room. We all did fine. Yeah, I mean there

0:20:10.840 --> 0:20:12.760
<v Speaker 1>would be a tragedy once in a while, it would

0:20:12.800 --> 0:20:16.000
<v Speaker 1>make sure and scare everybody, but it was so few

0:20:16.040 --> 0:20:19.080
<v Speaker 1>and far between at the time. Yeah. But one thing

0:20:19.119 --> 0:20:22.440
<v Speaker 1>I wanted to get into with Dave. He kept saying,

0:20:22.440 --> 0:20:26.840
<v Speaker 1>like quarters, quarters, quarters. In the early days of arcades,

0:20:27.400 --> 0:20:29.320
<v Speaker 1>at least at the ones I went to, there were

0:20:29.359 --> 0:20:32.879
<v Speaker 1>not quarters. There were tokens. Oh yeah, yeah, and you

0:20:33.720 --> 0:20:36.080
<v Speaker 1>they had deals going like a game didn't cost a quarter.

0:20:36.160 --> 0:20:38.959
<v Speaker 1>A game cost depending on the deal that day. If

0:20:38.960 --> 0:20:41.240
<v Speaker 1>you went on like a Tuesday, you would get like

0:20:41.480 --> 0:20:45.320
<v Speaker 1>twenty tokens for a dollar or something like that, like

0:20:45.320 --> 0:20:48.880
<v Speaker 1>they would have like double token day, and a game

0:20:49.000 --> 0:20:51.600
<v Speaker 1>was never a quarter, so you could play and play

0:20:51.600 --> 0:20:55.760
<v Speaker 1>and play forever for five bucks because games ran on

0:20:55.800 --> 0:20:57.879
<v Speaker 1>tokens that were not the value of a quarter. And

0:20:57.920 --> 0:21:00.960
<v Speaker 1>then eventually, of course quarters or maybe in some places

0:21:00.960 --> 0:21:04.000
<v Speaker 1>they already used them, but then the quarter became like

0:21:04.040 --> 0:21:06.560
<v Speaker 1>a fifty cent game was like whoa like, are you

0:21:06.640 --> 0:21:09.280
<v Speaker 1>kidding me? And now when you go to like a

0:21:09.359 --> 0:21:12.960
<v Speaker 1>Dave and Busters, you get a pay fifty dollars for

0:21:13.080 --> 0:21:16.040
<v Speaker 1>some card and you didn't even know how much you're

0:21:16.080 --> 0:21:18.040
<v Speaker 1>paying per game unless you read the fine print. You

0:21:18.119 --> 0:21:21.120
<v Speaker 1>just buzz your card. It's you know, it's over. It's

0:21:21.119 --> 0:21:23.800
<v Speaker 1>several dollars probably, yeah, for sure, I'm sure probably five

0:21:23.800 --> 0:21:26.480
<v Speaker 1>bucks a game maybe, and some for the big, big ones.

0:21:26.560 --> 0:21:29.520
<v Speaker 1>But it's a different I mean, I went to a

0:21:29.600 --> 0:21:32.840
<v Speaker 1>Dave and Busters recently with Ruby, and it's not a

0:21:32.840 --> 0:21:38.720
<v Speaker 1>ton of just regular old arcade games, big things and cranes,

0:21:38.760 --> 0:21:44.560
<v Speaker 1>grabbing stuffed toys and interactive stuff. It's fine, it's fun. Yeah,

0:21:44.640 --> 0:21:47.200
<v Speaker 1>it's just not a video arcade. A video arcade. And yeah,

0:21:47.320 --> 0:21:49.320
<v Speaker 1>late some of these and early eighties was a very

0:21:49.440 --> 0:21:54.119
<v Speaker 1>specific space. It was dark, there was very few people

0:21:54.200 --> 0:21:58.360
<v Speaker 1>over the age of eighteen or nineteen in there. It

0:21:58.480 --> 0:22:02.520
<v Speaker 1>was just it was a kid's place. And like you said,

0:22:02.560 --> 0:22:05.560
<v Speaker 1>kids were ferrel at the time, and you could your

0:22:05.560 --> 0:22:08.160
<v Speaker 1>parents didn't know where you were, so you could spend

0:22:08.160 --> 0:22:09.960
<v Speaker 1>as much time as you wanted or as much money

0:22:09.960 --> 0:22:13.159
<v Speaker 1>as you had at the arcade or out in the

0:22:13.200 --> 0:22:18.879
<v Speaker 1>woods or doing whatever, and so because that this was

0:22:18.920 --> 0:22:21.840
<v Speaker 1>like a new thing. Like kids were I think allowed

0:22:21.840 --> 0:22:24.720
<v Speaker 1>to like kind of roam free in the mid seventies

0:22:24.720 --> 0:22:28.119
<v Speaker 1>for sure, and definitely before that too, but they didn't

0:22:28.160 --> 0:22:31.440
<v Speaker 1>have this place to go to. Maybe a pinball arcade

0:22:31.480 --> 0:22:34.040
<v Speaker 1>was there or something like that, but nothing like this.

0:22:34.640 --> 0:22:39.520
<v Speaker 1>And the difference between a pinball machine and at nineteen

0:22:39.640 --> 0:22:43.800
<v Speaker 1>seventy nine stand up art video arcade machine is just

0:22:44.440 --> 0:22:47.919
<v Speaker 1>mind boggling, especially if you're playing this thing in nineteen

0:22:47.960 --> 0:22:51.560
<v Speaker 1>seventy nine and your only exposure previously was two things

0:22:51.560 --> 0:22:55.760
<v Speaker 1>like pinball machines. Yeah, should we take a break? Yeah,

0:22:55.800 --> 0:22:57.439
<v Speaker 1>all right, we'll take our first break and we'll be

0:22:57.600 --> 0:23:21.640
<v Speaker 1>right back, all right. So we've established that the peak

0:23:21.680 --> 0:23:24.240
<v Speaker 1>of parents not caring about their children was in the eighties.

0:23:24.440 --> 0:23:29.320
<v Speaker 1>The early nineteen eighties, arcades came along to squeeze dollars

0:23:29.320 --> 0:23:33.840
<v Speaker 1>out of us, and they started getting better games, you know,

0:23:33.920 --> 0:23:36.320
<v Speaker 1>the games at first, you know, I started looking at

0:23:36.359 --> 0:23:37.600
<v Speaker 1>these and we're going to talk about some of the

0:23:37.720 --> 0:23:42.240
<v Speaker 1>iconic games, and what I realized is the iconic games

0:23:42.240 --> 0:23:47.280
<v Speaker 1>of the era almost all still hold up today. Maybe

0:23:47.280 --> 0:23:49.440
<v Speaker 1>not with the graphics. It may be a little rudimentary,

0:23:50.080 --> 0:23:55.400
<v Speaker 1>but most of these iconic games are still the gameplay

0:23:55.560 --> 0:23:58.719
<v Speaker 1>is still challenging, and that's why I think it holds up.

0:23:59.560 --> 0:24:03.439
<v Speaker 1>The one that aren't that don't hold up as far

0:24:03.480 --> 0:24:08.520
<v Speaker 1>as gameplay goes, or games like pole Position, which was

0:24:08.560 --> 0:24:11.040
<v Speaker 1>the first three D car racing game where you were

0:24:11.040 --> 0:24:14.280
<v Speaker 1>sort of position right behind the car, and Pole Position

0:24:14.400 --> 0:24:17.000
<v Speaker 1>was a huge game in nineteen eighty two that really

0:24:17.200 --> 0:24:20.760
<v Speaker 1>brought on driving games. But Pole Position didn't hold up

0:24:20.760 --> 0:24:23.960
<v Speaker 1>because the gameplay is not that great in addition to

0:24:24.040 --> 0:24:27.160
<v Speaker 1>not looking great. But if you go play misspac Man

0:24:27.280 --> 0:24:31.960
<v Speaker 1>or Space Invaders or Centipede or Yeah, or Galagha or Asteroids,

0:24:32.200 --> 0:24:34.800
<v Speaker 1>these games are still challenging and fun to play. Yeah,

0:24:34.840 --> 0:24:38.200
<v Speaker 1>and Galagha, I will put money that it still looks

0:24:38.240 --> 0:24:42.320
<v Speaker 1>good just about anybody. Yes, it is bitmapped because it's

0:24:42.359 --> 0:24:45.320
<v Speaker 1>a bit it's like eight or sixteen or whatever bit graphics,

0:24:45.320 --> 0:24:47.679
<v Speaker 1>But it still looks good and it moves well, and

0:24:47.760 --> 0:24:50.240
<v Speaker 1>it's just a it's a cool looking game. It is

0:24:50.640 --> 0:24:55.639
<v Speaker 1>nineteen eighty one. Shout out to Shagira Yoko Yama for

0:24:55.720 --> 0:25:00.440
<v Speaker 1>designing Galagha on the heels of Galaxian, their previous this game,

0:25:01.520 --> 0:25:05.119
<v Speaker 1>which was not as good Galagha and both were inspired,

0:25:05.119 --> 0:25:08.120
<v Speaker 1>of course, by Space Invaders, which was the next biggest

0:25:08.160 --> 0:25:11.359
<v Speaker 1>game after Pong to come along in nineteen seventy eight. Yeah,

0:25:11.359 --> 0:25:14.680
<v Speaker 1>so Pong just put video games on the map. And

0:25:14.720 --> 0:25:17.680
<v Speaker 1>then the next up was Japan, who said, oh yeah,

0:25:17.720 --> 0:25:20.399
<v Speaker 1>I'll hold our sake, and they came up with Space

0:25:20.440 --> 0:25:22.920
<v Speaker 1>Invaders in nineteen seventy eight, and it became such an

0:25:23.000 --> 0:25:26.760
<v Speaker 1>overnight success in Japan that people rented empty commercial spaces

0:25:26.760 --> 0:25:29.600
<v Speaker 1>and just put Space Invaders in there and created like

0:25:29.640 --> 0:25:32.679
<v Speaker 1>these kind of pop up arcades that were opened twenty

0:25:32.680 --> 0:25:34.639
<v Speaker 1>four hours a day and had a line out the

0:25:34.680 --> 0:25:38.800
<v Speaker 1>door at all times. Apparently, the legend goes that there

0:25:38.880 --> 0:25:42.560
<v Speaker 1>was a nationwide shortage of one hundred yen coins because

0:25:42.720 --> 0:25:46.080
<v Speaker 1>these storefronts with the Space Invader machines were sucking them

0:25:46.160 --> 0:25:50.440
<v Speaker 1>up crazy pretty cool. I will say that David Busters

0:25:50.480 --> 0:25:56.040
<v Speaker 1>had a like a probably probably ten foot tall Space

0:25:56.040 --> 0:25:59.160
<v Speaker 1>Invaders that you can play, which is kind of cool.

0:25:59.440 --> 0:26:01.920
<v Speaker 1>Ten what's the point of it being ten feet tall?

0:26:02.000 --> 0:26:04.320
<v Speaker 1>Is the screen like that big? Yeah? That's how big

0:26:04.320 --> 0:26:06.560
<v Speaker 1>the screen? H Okay, I got you. Well, it's pretty

0:26:07.000 --> 0:26:09.920
<v Speaker 1>Does it look good though? Yeah? It looks awesome. So

0:26:10.440 --> 0:26:13.560
<v Speaker 1>Space Invaders is the reason we have all those space

0:26:14.119 --> 0:26:18.600
<v Speaker 1>fighting or space shooter themed games that are so clustered

0:26:18.640 --> 0:26:22.040
<v Speaker 1>in like the early eighties, late seventies. That was the one.

0:26:22.160 --> 0:26:25.480
<v Speaker 1>But um the next game that came out that really

0:26:25.560 --> 0:26:28.399
<v Speaker 1>kind of shook that up. That was the trend forever.

0:26:29.119 --> 0:26:31.920
<v Speaker 1>There was one I saw a chuck called Starfire from

0:26:32.000 --> 0:26:34.879
<v Speaker 1>nineteen seventy nine. I don't remember that one. It was

0:26:35.359 --> 0:26:38.000
<v Speaker 1>by UM, I can't remember who it was, but it

0:26:38.119 --> 0:26:41.560
<v Speaker 1>was this um this company, this games company that just

0:26:41.640 --> 0:26:44.639
<v Speaker 1>kept pushing the envelope. But anyway, Starfire, if you watch

0:26:44.680 --> 0:26:47.640
<v Speaker 1>the gameplay, it has the same exact font as Star

0:26:47.680 --> 0:26:53.560
<v Speaker 1>Wars and interesting you are unambiguously shooting tie Fighters. But

0:26:53.640 --> 0:26:55.879
<v Speaker 1>it was in no way, shape or form license from

0:26:55.960 --> 0:26:58.120
<v Speaker 1>Star Wars. It was just that big of a rip off.

0:26:59.200 --> 0:27:01.640
<v Speaker 1>So that was like the big trend was space fighters

0:27:01.760 --> 0:27:04.520
<v Speaker 1>until pac Man came along in nineteen eighty and said

0:27:04.800 --> 0:27:09.200
<v Speaker 1>boom yeah. Pac Man was the first. It was a

0:27:09.320 --> 0:27:12.679
<v Speaker 1>Namco game, a Japanese gaming company, and it was the

0:27:12.720 --> 0:27:16.440
<v Speaker 1>first game to have a mascot, like a little character.

0:27:17.400 --> 0:27:19.800
<v Speaker 1>Previous to this, you know, you had your little shooter

0:27:19.920 --> 0:27:25.440
<v Speaker 1>ship with space invaders and your little triangular spaceship with asteroids,

0:27:26.160 --> 0:27:29.240
<v Speaker 1>and not even a ship with games like Missile Command.

0:27:29.280 --> 0:27:31.320
<v Speaker 1>But which actually that may have been after pac Man.

0:27:31.520 --> 0:27:35.360
<v Speaker 1>I'm not sure, but pac Man was the first mascot.

0:27:35.400 --> 0:27:39.399
<v Speaker 1>It was designed explicitly to not be violent. It was

0:27:39.480 --> 0:27:43.800
<v Speaker 1>designed explicitly to a feel appeal to young girls because

0:27:43.800 --> 0:27:45.639
<v Speaker 1>they were trying to make more money, and you know,

0:27:45.640 --> 0:27:47.760
<v Speaker 1>it was it was sort of a boys thing at

0:27:47.760 --> 0:27:49.160
<v Speaker 1>the time. They were like, we need to get girls

0:27:49.160 --> 0:27:52.239
<v Speaker 1>in here, and pac Man comes along and they were

0:27:52.280 --> 0:27:54.639
<v Speaker 1>into it. The boys were into it, and it became

0:27:54.760 --> 0:27:58.000
<v Speaker 1>a worldwide sensation. It was I had a pac Man

0:27:58.119 --> 0:28:01.439
<v Speaker 1>lunchbox and matching thermis that I was like, one of

0:28:01.480 --> 0:28:04.560
<v Speaker 1>my prize possessions, the pac Man cartoon. This is about

0:28:04.560 --> 0:28:07.840
<v Speaker 1>when I came in pac Man cartoon was I think

0:28:07.880 --> 0:28:11.200
<v Speaker 1>it's probably still good. There's a song pac Man Fever.

0:28:11.680 --> 0:28:14.800
<v Speaker 1>There's an article we really need to shout out on

0:28:15.560 --> 0:28:20.199
<v Speaker 1>the Verge by Laura June from back in twenty thirteen,

0:28:20.760 --> 0:28:25.240
<v Speaker 1>and she points out in this article that the pac

0:28:25.280 --> 0:28:30.399
<v Speaker 1>Man Fever sold a million records in nineteen eighty two,

0:28:30.800 --> 0:28:33.240
<v Speaker 1>and survivors I Have the Tiger, which was the number

0:28:33.280 --> 0:28:36.919
<v Speaker 1>one hit of nineteen eighty two, only sold a million

0:28:36.960 --> 0:28:41.200
<v Speaker 1>more that's how big pac Man Fever was. Yeah, Buckner

0:28:41.280 --> 0:28:44.880
<v Speaker 1>and Garcia that the singers of pac Man Fever terrible song?

0:28:45.760 --> 0:28:50.240
<v Speaker 1>Was it link in the tune of a cat scratch Fever? No? Okay,

0:28:50.240 --> 0:28:53.080
<v Speaker 1>well that was just the Simpsons that screwed me up. No, no,

0:28:53.080 --> 0:28:55.400
<v Speaker 1>no good. Listen to Pacman Fever. It's it's awful. But

0:28:55.680 --> 0:28:58.600
<v Speaker 1>you know those guys, hats off to them. They made it.

0:28:58.720 --> 0:29:01.760
<v Speaker 1>Sold a million records? Ever done that? Yeah? I never

0:29:01.800 --> 0:29:08.719
<v Speaker 1>sold one record, although we may soon. Oh yeah, man' uh.

0:29:09.240 --> 0:29:12.480
<v Speaker 1>Cinipede was another watershed game in nineteen eighty. It was

0:29:12.520 --> 0:29:15.480
<v Speaker 1>the first game um Co designed by a woman named

0:29:15.760 --> 0:29:19.200
<v Speaker 1>Donna Bailey, and she was the only woman working at Aitari,

0:29:19.240 --> 0:29:22.480
<v Speaker 1>at least the only designer, and she picked out that

0:29:22.520 --> 0:29:27.400
<v Speaker 1>track ball in Cinipede. Again, gameplay holds up still very

0:29:27.640 --> 0:29:30.120
<v Speaker 1>very hard game to play. Yeah. I was watching gameplay

0:29:30.160 --> 0:29:33.200
<v Speaker 1>on YouTube of Centipede and I was getting anxious. Just

0:29:33.200 --> 0:29:36.440
<v Speaker 1>done like the second second level. Yeah, these games are

0:29:36.520 --> 0:29:39.320
<v Speaker 1>are fun and hard. Um. I don't think we mentioned

0:29:39.360 --> 0:29:41.800
<v Speaker 1>that Asteroid I think was the first game to untether

0:29:42.560 --> 0:29:45.880
<v Speaker 1>the ship. Um Like Space Invaders and Galagha all those games.

0:29:45.920 --> 0:29:47.960
<v Speaker 1>You can move left and right at the bottom. Yeah,

0:29:48.160 --> 0:29:51.080
<v Speaker 1>but you're shooting upward towards the top of the screen. Yeah.

0:29:51.120 --> 0:29:54.719
<v Speaker 1>What made Asteroids really really hard was once you were

0:29:54.760 --> 0:29:57.920
<v Speaker 1>brave enough to hit that throttle button and start flying

0:29:57.920 --> 0:29:59.720
<v Speaker 1>around a little bit like it was, it's a very

0:29:59.760 --> 0:30:03.640
<v Speaker 1>tough game. And then I think um was a Defender. Yeah.

0:30:03.760 --> 0:30:07.200
<v Speaker 1>Defender was a really cool one that still holds up

0:30:07.240 --> 0:30:10.840
<v Speaker 1>two that you could shoot left or right, and so

0:30:10.880 --> 0:30:14.760
<v Speaker 1>it was a scrolling game, whereas with some of the

0:30:14.800 --> 0:30:17.040
<v Speaker 1>other ones, they were like yes, whereas some of the

0:30:17.080 --> 0:30:18.880
<v Speaker 1>other ones they were just or all the other ones

0:30:18.920 --> 0:30:21.400
<v Speaker 1>they were just a new level, which basically was like, oh,

0:30:21.400 --> 0:30:23.480
<v Speaker 1>these shapes are now in a different location in their

0:30:23.520 --> 0:30:26.880
<v Speaker 1>purple rather than green. Yeah. However, were they scrolled vertically,

0:30:27.000 --> 0:30:29.600
<v Speaker 1>but this is definitely the first horizontal scroll. Yes, and

0:30:29.680 --> 0:30:31.640
<v Speaker 1>it was cool. That's another one that really holds up

0:30:31.640 --> 0:30:36.680
<v Speaker 1>to Defender. Yeah. Miss pac Man far superior to pac

0:30:36.720 --> 0:30:41.120
<v Speaker 1>Man in nineteen eighty two. Was I mean, I feel

0:30:41.160 --> 0:30:43.280
<v Speaker 1>like it was just as popular probably as pac Man.

0:30:44.240 --> 0:30:48.160
<v Speaker 1>It may as far as like play goes, I would

0:30:48.200 --> 0:30:51.360
<v Speaker 1>guess it's Eclipse pac Man, but as far as like

0:30:51.600 --> 0:30:54.640
<v Speaker 1>pop culture goes, yeah, pac Man might have Miss pac

0:30:54.680 --> 0:30:56.360
<v Speaker 1>Man beat I think they were kind of hand in

0:30:56.400 --> 0:31:00.240
<v Speaker 1>hand appropriately, you know, Yeah, you're right, Um want to

0:31:00.240 --> 0:31:02.640
<v Speaker 1>shout out a few more games just quickly that I

0:31:02.640 --> 0:31:05.800
<v Speaker 1>feel like we're sort of game changers. The game Tron,

0:31:06.440 --> 0:31:09.600
<v Speaker 1>Oh yeah, that was good, just on the heels of

0:31:09.600 --> 0:31:13.080
<v Speaker 1>the movie Tron. It was great because it had four

0:31:13.880 --> 0:31:17.280
<v Speaker 1>different sub games within the game, and that light Cycle

0:31:17.320 --> 0:31:19.480
<v Speaker 1>game was like one of the coolest things you'd ever

0:31:19.480 --> 0:31:22.080
<v Speaker 1>played when you played it so hard to at least

0:31:22.360 --> 0:31:24.560
<v Speaker 1>like a six or seven year old. It was very

0:31:24.560 --> 0:31:26.680
<v Speaker 1>well and as it as it progressed, those first levels

0:31:26.680 --> 0:31:28.560
<v Speaker 1>are kind of easy and they just get harder and harder.

0:31:29.560 --> 0:31:33.280
<v Speaker 1>And then for me personally, the game Tempest, the game

0:31:33.400 --> 0:31:37.360
<v Speaker 1>Joust in the game battle Zone, where all three like big,

0:31:37.400 --> 0:31:40.360
<v Speaker 1>big games. For me, I always loved Cubert. Anywhere there

0:31:40.400 --> 0:31:43.120
<v Speaker 1>was a Cubert that I would play that. Yeah, Cubert's fun.

0:31:43.160 --> 0:31:45.440
<v Speaker 1>And that makes sense because you were younger and sort

0:31:45.480 --> 0:31:48.280
<v Speaker 1>of a skewed toward younger kids. I think what was

0:31:48.320 --> 0:31:52.760
<v Speaker 1>the one where it was like Hamburger or something like that, Oh,

0:31:53.440 --> 0:31:57.960
<v Speaker 1>Burger Time, Yes, Burger Time, Burger Timelay dig dug was good.

0:31:58.200 --> 0:32:00.280
<v Speaker 1>And then still to this day, I went and looked

0:32:00.280 --> 0:32:03.480
<v Speaker 1>at Donkey Kong and Donkey Kong Junior, and that was

0:32:03.520 --> 0:32:07.840
<v Speaker 1>way too hard for me at the time. It's still hard, yeah,

0:32:07.840 --> 0:32:10.320
<v Speaker 1>but it's it's some of the best like graphics and

0:32:10.400 --> 0:32:14.360
<v Speaker 1>like colorful, like movement, and it's just just such a

0:32:14.360 --> 0:32:16.880
<v Speaker 1>beautiful game still to this day. And that one came out.

0:32:16.920 --> 0:32:19.640
<v Speaker 1>Donkey Kong came out in nineteen eighty one. Yeah, and

0:32:19.680 --> 0:32:22.280
<v Speaker 1>I don't think we covered in the Nintendo episode the

0:32:22.400 --> 0:32:26.560
<v Speaker 1>name Donkey Kong, did we We did, because remember, somebody

0:32:26.600 --> 0:32:29.000
<v Speaker 1>tried to file suit. I think ourca tried to soothe

0:32:29.040 --> 0:32:31.880
<v Speaker 1>them and they were like, now this is that's long gone.

0:32:31.880 --> 0:32:34.920
<v Speaker 1>That ship is sailed. Oh okay, because for some reason

0:32:34.960 --> 0:32:37.760
<v Speaker 1>it didn't ring a bell. Because I had never really

0:32:37.800 --> 0:32:40.080
<v Speaker 1>stopped to wonder why in the world it was called

0:32:40.120 --> 0:32:45.040
<v Speaker 1>Donkey Kong. It's such a weird name, but apparently they

0:32:45.080 --> 0:32:47.440
<v Speaker 1>were looking for an English word that meant stubborn, like

0:32:47.480 --> 0:32:51.440
<v Speaker 1>a donkey, and then just combine that with King Kong yep,

0:32:51.760 --> 0:32:54.040
<v Speaker 1>and Mario. I don't think we talked about this. Mario

0:32:54.160 --> 0:32:58.320
<v Speaker 1>was originally known as jump Man, one word not even hyphenated.

0:32:59.480 --> 0:33:03.440
<v Speaker 1>We should have been dragons Layer. Briefly, it's a game

0:33:03.440 --> 0:33:05.120
<v Speaker 1>that came out in nineteen eighty three. I don't know

0:33:05.160 --> 0:33:09.000
<v Speaker 1>if you remember dragons Layer much. Yeah, it was. It

0:33:09.040 --> 0:33:11.280
<v Speaker 1>was the first game that used and kind of the

0:33:11.320 --> 0:33:16.560
<v Speaker 1>only one that used LaserDisc technology to basically where you

0:33:16.600 --> 0:33:20.480
<v Speaker 1>were playing a Disney cartoon. Yep. And it was from

0:33:20.520 --> 0:33:24.400
<v Speaker 1>Don Bluth, an ex Disney animator. He did um an

0:33:24.480 --> 0:33:27.280
<v Speaker 1>American Tale, I think, Okay, I think he was like

0:33:27.320 --> 0:33:30.440
<v Speaker 1>the lead on that. Maybe I gotcha, But here was

0:33:30.480 --> 0:33:33.440
<v Speaker 1>a deal with dragons Layer. It looked cool, and it

0:33:33.480 --> 0:33:36.760
<v Speaker 1>looked different than anything you'd ever seen, and way better

0:33:36.840 --> 0:33:40.760
<v Speaker 1>than like the sixteen bit technology graphics wise at the time.

0:33:41.480 --> 0:33:45.440
<v Speaker 1>But the gameplay was terrible. You basically just push buttons

0:33:46.080 --> 0:33:49.520
<v Speaker 1>at key moments to advance the story, and like you

0:33:49.560 --> 0:33:52.640
<v Speaker 1>weren't really playing. You didn't have control of the character. No,

0:33:52.840 --> 0:33:57.120
<v Speaker 1>so let's say a single minute of this this movie

0:33:57.440 --> 0:34:03.560
<v Speaker 1>was chopped up into five different segments. Yeah, over the

0:34:03.600 --> 0:34:06.000
<v Speaker 1>course of this whole minute that played out, you would

0:34:06.080 --> 0:34:07.920
<v Speaker 1>move that thing like five times, and the rest of

0:34:07.920 --> 0:34:10.960
<v Speaker 1>the time you were just standing there waiting. It was terrible.

0:34:11.000 --> 0:34:13.040
<v Speaker 1>I never played dragons Layer. I was suckered into it

0:34:13.040 --> 0:34:15.680
<v Speaker 1>at first because it looked amazing, yes, and then I

0:34:15.719 --> 0:34:18.239
<v Speaker 1>was like this is bad. Yeah, it really was, and

0:34:18.320 --> 0:34:21.040
<v Speaker 1>which sort of just reinforces my point about the gameplay.

0:34:21.080 --> 0:34:24.239
<v Speaker 1>If it's it's good, it holds up. Yep. No one,

0:34:24.400 --> 0:34:27.439
<v Speaker 1>No one's playing dragons Layer these days. Um I want

0:34:28.719 --> 0:34:31.279
<v Speaker 1>I'll bet there's somebody out there that's like dragons Layer

0:34:31.320 --> 0:34:35.040
<v Speaker 1>for life. Yeah, maybe I want to. Yeah, I want

0:34:35.040 --> 0:34:38.240
<v Speaker 1>to shout out to from my youth, my super youth. Um.

0:34:38.840 --> 0:34:41.120
<v Speaker 1>There was one called Comanche, which is like a Wild

0:34:41.120 --> 0:34:43.839
<v Speaker 1>West shoot him up. I never played that, I remember it.

0:34:43.880 --> 0:34:47.239
<v Speaker 1>Do you remember? I cannot find any documentation of it

0:34:47.600 --> 0:34:50.600
<v Speaker 1>anywhere online, just can't find it. But I'm glad that

0:34:50.640 --> 0:34:52.239
<v Speaker 1>you verified that. I used to play that at the

0:34:52.239 --> 0:34:55.400
<v Speaker 1>little Putt put on Kataba Island by where my family

0:34:55.480 --> 0:34:59.000
<v Speaker 1>used to vacation in summers. Nice. And then the other

0:34:59.040 --> 0:35:02.520
<v Speaker 1>one was, Um, it just escaped me, chuck because I

0:35:02.560 --> 0:35:07.480
<v Speaker 1>was talking about Camanche. Paperboy. No, I don't remember. I'll

0:35:07.520 --> 0:35:09.279
<v Speaker 1>shouted out, Oh, come to me later and I'll just

0:35:09.360 --> 0:35:11.959
<v Speaker 1>interrupt you with it. Okay, do you remember battle Zone?

0:35:12.080 --> 0:35:13.960
<v Speaker 1>The one I mentioned is that the one it was

0:35:14.000 --> 0:35:17.960
<v Speaker 1>like a destroyer. Now. Battle Zone was the one where

0:35:18.080 --> 0:35:22.120
<v Speaker 1>you put your face in what kind of you would

0:35:22.120 --> 0:35:25.440
<v Speaker 1>think now is like a VR thing, like a like

0:35:25.480 --> 0:35:31.400
<v Speaker 1>a submarine periscope, and you had these two levers and

0:35:31.600 --> 0:35:34.520
<v Speaker 1>you were a tank basically, and it was all like, um,

0:35:35.160 --> 0:35:36.759
<v Speaker 1>I don't know the technical name, but when it's just

0:35:36.800 --> 0:35:39.600
<v Speaker 1>like the green lines and like a grid layout like

0:35:39.640 --> 0:35:42.600
<v Speaker 1>those were the graphics, but it was it was kind

0:35:42.640 --> 0:35:45.400
<v Speaker 1>of had like a three D effect. Yeah, and was

0:35:45.480 --> 0:35:47.839
<v Speaker 1>really pretty rap. I'll but it knocked your socks off

0:35:47.840 --> 0:35:50.399
<v Speaker 1>back then, Yeah, it did. I thought it. The other

0:35:50.440 --> 0:35:53.880
<v Speaker 1>one and another one okay, the one I was thinking

0:35:53.880 --> 0:35:56.760
<v Speaker 1>of was Empire City. I think it's Empire City nineteen

0:35:56.800 --> 0:36:00.600
<v Speaker 1>forty two or something. You're like a gangster shooting other gangsters. Okay,

0:36:00.600 --> 0:36:03.640
<v Speaker 1>it's pretty cool. And then the other one was Spy Hunter.

0:36:03.680 --> 0:36:06.280
<v Speaker 1>Remember Spy Hunter. Yeah, that was that was a pretty

0:36:06.280 --> 0:36:08.520
<v Speaker 1>good driving game. That was because you put like that

0:36:08.600 --> 0:36:11.120
<v Speaker 1>oil slick and people would spin out who were chasing you.

0:36:11.200 --> 0:36:13.880
<v Speaker 1>It's just yeah, very neat. I knew this episode is

0:36:13.920 --> 0:36:16.160
<v Speaker 1>gonna go like this. Yeah. We just took fistfuls of

0:36:16.280 --> 0:36:20.560
<v Speaker 1>member barries before we did this one. Kill screens we

0:36:20.600 --> 0:36:26.040
<v Speaker 1>should talk about because there was a technological limitation to

0:36:26.080 --> 0:36:30.200
<v Speaker 1>these arcade games that were based on eight bit processors.

0:36:30.239 --> 0:36:33.480
<v Speaker 1>The hardware was and an eight bit processor can only

0:36:33.520 --> 0:36:37.319
<v Speaker 1>store two hundred and fifty six total values. So if

0:36:37.320 --> 0:36:40.160
<v Speaker 1>you got good enough at some of these games, you

0:36:40.160 --> 0:36:43.279
<v Speaker 1>could get up to screen two fifty five, and when

0:36:43.280 --> 0:36:46.160
<v Speaker 1>you hit screen two fifty six, the game would sort

0:36:46.160 --> 0:36:48.200
<v Speaker 1>of skits out on you and stop, and that was

0:36:48.239 --> 0:36:51.840
<v Speaker 1>called a kill screen. Yeah, they were the game was

0:36:51.880 --> 0:36:55.280
<v Speaker 1>trying to reset to zero, but there wasn't a level zero,

0:36:56.040 --> 0:36:59.040
<v Speaker 1>so the game would just do some weird stuff. But

0:36:59.160 --> 0:37:02.000
<v Speaker 1>what's interesting does that mean? Then? For like pac Man

0:37:02.040 --> 0:37:04.840
<v Speaker 1>in particular is very famous to have that two fifty

0:37:04.920 --> 0:37:08.719
<v Speaker 1>six value curse, and you can only get to two

0:37:08.880 --> 0:37:13.200
<v Speaker 1>fifty five. But if they just had named level one

0:37:13.520 --> 0:37:17.080
<v Speaker 1>level zero, would I wonder if the game would just

0:37:17.080 --> 0:37:19.120
<v Speaker 1>just start over again and you could just play it

0:37:19.160 --> 0:37:23.680
<v Speaker 1>in an infinite loop. Donkey Kong had one two. They

0:37:23.680 --> 0:37:26.640
<v Speaker 1>had the same problem with the two hundred and sixty

0:37:26.719 --> 0:37:29.600
<v Speaker 1>or two hundred and fifty six value curse. At level

0:37:29.640 --> 0:37:32.640
<v Speaker 1>twenty two, you should have two hundred and sixty seconds

0:37:32.680 --> 0:37:37.040
<v Speaker 1>to complete the level, but because the eight bit processors, like,

0:37:37.040 --> 0:37:38.560
<v Speaker 1>I don't know what two hundred and sixty is, so

0:37:38.600 --> 0:37:41.200
<v Speaker 1>let's just call it four. You have four seconds to

0:37:41.239 --> 0:37:45.920
<v Speaker 1>complete so in theory it goes beyond level twenty two,

0:37:45.960 --> 0:37:49.719
<v Speaker 1>but in reality, in practicality, it stops there because no

0:37:49.719 --> 0:37:53.000
<v Speaker 1>one can beat that screen in four seconds, not even

0:37:53.040 --> 0:37:55.680
<v Speaker 1>Billy Mitchell. I'll bet an AI in the future, Kim.

0:37:56.320 --> 0:37:58.000
<v Speaker 1>All right, So I say we talked about a few

0:37:58.000 --> 0:38:01.439
<v Speaker 1>of these little tidbits, and then we'll take a break

0:38:01.480 --> 0:38:04.920
<v Speaker 1>and then talk about what killed the arcade? Good. Yeah,

0:38:04.960 --> 0:38:07.640
<v Speaker 1>these are kind of fun because you know, if you

0:38:07.640 --> 0:38:10.399
<v Speaker 1>were a kid at that age or heck, I still

0:38:10.480 --> 0:38:16.120
<v Speaker 1>enjoy entering my initials as when I kid high score.

0:38:16.360 --> 0:38:19.480
<v Speaker 1>Anyone else is going to say that. The very first

0:38:19.480 --> 0:38:22.239
<v Speaker 1>game to even display a high score at all was

0:38:22.280 --> 0:38:25.719
<v Speaker 1>called Seawolf from nineteen seventy six. Do you remember that game?

0:38:26.160 --> 0:38:28.040
<v Speaker 1>I do. I don't think I really played it, but

0:38:28.080 --> 0:38:31.560
<v Speaker 1>I remember it so everybody. It was. It was a

0:38:31.600 --> 0:38:35.200
<v Speaker 1>submarine game, so you just shot torpedoes at ships, but

0:38:35.320 --> 0:38:40.360
<v Speaker 1>the joystick was a periscope. It's so cool looking still today.

0:38:41.520 --> 0:38:44.040
<v Speaker 1>Oh I remember that. Yeah, And it had great like

0:38:44.120 --> 0:38:46.520
<v Speaker 1>graphics on the cabinet. It was just an all around

0:38:46.600 --> 0:38:49.040
<v Speaker 1>NIAT game. The I don't know about the game play

0:38:49.080 --> 0:38:52.040
<v Speaker 1>and the graphics like in the game weren't top notch

0:38:52.120 --> 0:38:55.839
<v Speaker 1>or anything, but just the periscope alone was very cool. No,

0:38:55.920 --> 0:38:58.879
<v Speaker 1>I totally remember that. It just kind of came out

0:38:58.920 --> 0:39:02.239
<v Speaker 1>and then came down, right, But that was the comparscope does, right.

0:39:02.480 --> 0:39:04.240
<v Speaker 1>But that was the first one that had a high score.

0:39:04.239 --> 0:39:07.120
<v Speaker 1>You said, that's the first one that just registered a

0:39:07.200 --> 0:39:12.200
<v Speaker 1>high score. The first one that I believe stored the

0:39:12.280 --> 0:39:15.759
<v Speaker 1>high score was pac Man. I thought it was Space Invaders.

0:39:16.239 --> 0:39:19.840
<v Speaker 1>No, no no, no, what I say, pac Man? Yeah, I

0:39:19.880 --> 0:39:23.640
<v Speaker 1>do Space Invaders and seventy eight, but you still didn't

0:39:23.680 --> 0:39:27.080
<v Speaker 1>have the initials. That was Starfire in seventy nine that

0:39:27.200 --> 0:39:30.960
<v Speaker 1>let you put your initials, and then Asteroids was the

0:39:30.960 --> 0:39:34.480
<v Speaker 1>first one that showed like the top ten or whatever. Yeah,

0:39:34.520 --> 0:39:37.839
<v Speaker 1>And the problem with Space Invaders was that if you

0:39:38.000 --> 0:39:42.959
<v Speaker 1>unplugged the cabinet, the high score was gone forever, which

0:39:43.040 --> 0:39:46.120
<v Speaker 1>was very richly portrayed in that Seinfeld episode The Frogger,

0:39:46.360 --> 0:39:50.200
<v Speaker 1>Remember that one, right where George like his only legacy

0:39:50.320 --> 0:39:52.200
<v Speaker 1>is he still had the high score at the pizza

0:39:52.200 --> 0:39:53.879
<v Speaker 1>place that he used to hang out at in high

0:39:53.920 --> 0:39:57.480
<v Speaker 1>school on the Frogger and he tried to keep it going,

0:39:57.520 --> 0:40:00.480
<v Speaker 1>and of course it didn't work out for George. Yeah,

0:40:00.480 --> 0:40:02.600
<v Speaker 1>I forgot to shout out Frogger. That's another game that's

0:40:02.640 --> 0:40:05.759
<v Speaker 1>still fun and still hard. I totally forgot about it too,

0:40:05.760 --> 0:40:08.239
<v Speaker 1>and it really is. I like, I even looked up

0:40:08.239 --> 0:40:10.560
<v Speaker 1>that episode. I still didn't think that, like, oh yeah,

0:40:10.560 --> 0:40:13.680
<v Speaker 1>Frogger was a great game, but absolutely was. And that's

0:40:13.680 --> 0:40:16.400
<v Speaker 1>actually really good point, real quick, Chuck. If you played

0:40:16.400 --> 0:40:19.480
<v Speaker 1>Frogger on the arc like a stand up arcade, it

0:40:19.560 --> 0:40:23.839
<v Speaker 1>was exponentially better looking. It played better than what your

0:40:23.880 --> 0:40:25.960
<v Speaker 1>friend was playing at his house at home on the

0:40:26.000 --> 0:40:29.000
<v Speaker 1>Atari twenty six hundred. And that was another big draw

0:40:29.320 --> 0:40:32.400
<v Speaker 1>that even when the controllers and the home consoles came out,

0:40:32.800 --> 0:40:35.360
<v Speaker 1>there was still reason to go like put your tokens

0:40:35.400 --> 0:40:39.480
<v Speaker 1>in at the arcade. No, absolutely, um, I would argue

0:40:39.560 --> 0:40:43.200
<v Speaker 1>that Frogger was one that translated pretty well to the Atari.

0:40:43.320 --> 0:40:46.120
<v Speaker 1>Sure it just didn't be good. Yeah, they didn't look

0:40:46.120 --> 0:40:48.480
<v Speaker 1>as good. And but some games did not translate at all,

0:40:48.520 --> 0:40:54.160
<v Speaker 1>like the infamously bad pac Man for Atari. Oh yeah

0:40:54.200 --> 0:40:56.600
<v Speaker 1>it was bad. I was very, very excited to get

0:40:56.600 --> 0:40:58.560
<v Speaker 1>this game. It was the biggest thing in the world

0:40:59.000 --> 0:41:00.560
<v Speaker 1>and I got it for my birth day, and it

0:41:00.600 --> 0:41:04.080
<v Speaker 1>was just it didn't sound right. It went don don

0:41:04.239 --> 0:41:07.320
<v Speaker 1>don don donk like when it was eating the things

0:41:07.520 --> 0:41:10.640
<v Speaker 1>at the mouth. It just none of it worked. It

0:41:10.760 --> 0:41:12.960
<v Speaker 1>was just a bad game. And by the way, the

0:41:13.000 --> 0:41:15.880
<v Speaker 1>thing I couldn't remember about battle Zone it's the vector graphics,

0:41:16.360 --> 0:41:18.880
<v Speaker 1>oh yeah, which apparently I don't know a lot about it.

0:41:18.880 --> 0:41:23.160
<v Speaker 1>But it's you can render way more a way higher

0:41:23.200 --> 0:41:28.600
<v Speaker 1>resolution graphics with less processing power somehow. Okay, that makes sense. Yeah,

0:41:28.640 --> 0:41:33.319
<v Speaker 1>all right, so let's take that break, yeah, and we'll

0:41:33.360 --> 0:41:35.319
<v Speaker 1>come back and talk about what killed the arcade right

0:41:35.320 --> 0:42:00.560
<v Speaker 1>after this. All right, Chuck, what killed the arcade? Ronald

0:42:00.600 --> 0:42:06.359
<v Speaker 1>Reagan kinda he did not? He probably, yeah, right, Well,

0:42:06.400 --> 0:42:08.840
<v Speaker 1>a couple of things killed the helped kill the arcade,

0:42:10.080 --> 0:42:12.800
<v Speaker 1>one of which was kind of what happened with Atari

0:42:13.000 --> 0:42:17.160
<v Speaker 1>in a way, and that it got so popular that

0:42:17.400 --> 0:42:21.120
<v Speaker 1>people just started making terrible games to try and cash in,

0:42:21.200 --> 0:42:23.799
<v Speaker 1>and that that was true for the stand up and

0:42:23.840 --> 0:42:27.160
<v Speaker 1>sit down cabinet arcade games as well. They just started

0:42:27.320 --> 0:42:29.080
<v Speaker 1>making too many of them, and a lot of them

0:42:29.080 --> 0:42:32.520
<v Speaker 1>weren't good, and a lot of these arcade owners, like

0:42:33.120 --> 0:42:35.719
<v Speaker 1>you know, borrowed money to get the latest games in

0:42:35.760 --> 0:42:39.399
<v Speaker 1>there that ended up stinking, and that that bit him

0:42:39.400 --> 0:42:43.600
<v Speaker 1>in the rear end. Yeah, I mean, like Anyboddy, any

0:42:43.640 --> 0:42:47.319
<v Speaker 1>small business entrepreneur could open an arcade because all of

0:42:47.320 --> 0:42:51.120
<v Speaker 1>those manufacturers had programs where they would they would give

0:42:51.160 --> 0:42:53.160
<v Speaker 1>you these machines on credit and you could pay them

0:42:53.160 --> 0:42:55.959
<v Speaker 1>back in quarters if you wanted to. But, like you said,

0:42:56.000 --> 0:42:59.040
<v Speaker 1>when you couldn't tell what game was good and what

0:42:59.120 --> 0:43:01.680
<v Speaker 1>game was bad because the marketing and the graphics and

0:43:01.719 --> 0:43:04.840
<v Speaker 1>everything made it look so cool no matter how bad

0:43:04.880 --> 0:43:08.160
<v Speaker 1>the game was, that you would end up with a

0:43:08.280 --> 0:43:10.080
<v Speaker 1>room full of duds and all of a sudden, all

0:43:10.120 --> 0:43:12.520
<v Speaker 1>your customers are gone and you would go under. And

0:43:12.560 --> 0:43:15.560
<v Speaker 1>that happened over and over and over again. So those

0:43:15.600 --> 0:43:19.640
<v Speaker 1>thirteen thousand arcades just dripped down to very very few

0:43:19.680 --> 0:43:22.360
<v Speaker 1>by the mid eighties. Yeah, And I bet you, and

0:43:22.480 --> 0:43:24.759
<v Speaker 1>this is just me speculating, but I bet you a

0:43:24.800 --> 0:43:28.719
<v Speaker 1>lot of those arcade owners weren't like really into the games.

0:43:28.760 --> 0:43:30.879
<v Speaker 1>They were They're like, you know, I've got three car

0:43:30.920 --> 0:43:35.360
<v Speaker 1>washes and an arcade. Well yeah, and they also like

0:43:35.480 --> 0:43:38.240
<v Speaker 1>made a pretty good sideline on selling little kids drugs.

0:43:41.120 --> 0:43:43.879
<v Speaker 1>H the other and this is um from that Verge

0:43:44.000 --> 0:43:49.480
<v Speaker 1>article you mentioned. They list another big reason, which was

0:43:49.560 --> 0:43:54.960
<v Speaker 1>that there was a cultural backlash. Just you know, that's

0:43:55.000 --> 0:43:57.239
<v Speaker 1>sort of sort of always been the story from Pinball,

0:43:57.280 --> 0:44:01.640
<v Speaker 1>like you mentioned early on, to you know, Grand Theft Auto.

0:44:01.760 --> 0:44:07.480
<v Speaker 1>Now is parents and politicians saying, hey, these games are

0:44:07.520 --> 0:44:11.640
<v Speaker 1>not only um robbing our children of like potential homework

0:44:11.680 --> 0:44:14.520
<v Speaker 1>time or interacting with the world and with their friends

0:44:14.600 --> 0:44:18.600
<v Speaker 1>or being in nature, but they're they're corrupting them yeah right,

0:44:18.640 --> 0:44:23.719
<v Speaker 1>like um, Like they're not only being corrupted like physically

0:44:24.040 --> 0:44:28.000
<v Speaker 1>in the arcades by potential drug dealers and kids who

0:44:28.040 --> 0:44:30.400
<v Speaker 1>want to teach them how to skip school more efficiently

0:44:30.440 --> 0:44:33.040
<v Speaker 1>and that kind of stuff, um, but also by the

0:44:33.080 --> 0:44:36.800
<v Speaker 1>games themselves, like they're being turned into zombies at best.

0:44:37.360 --> 0:44:40.520
<v Speaker 1>At worst, they're being taught to enjoy things like violence,

0:44:40.560 --> 0:44:43.359
<v Speaker 1>which is starting to become more of a thing. Um

0:44:43.640 --> 0:44:49.040
<v Speaker 1>they are who knows what hidden messages somehow, Um Black

0:44:49.120 --> 0:44:52.520
<v Speaker 1>Sabbath worked into some video game. It was the same

0:44:52.600 --> 0:44:55.319
<v Speaker 1>kind of moral panic that that it was. It was, Yeah,

0:44:55.320 --> 0:44:58.560
<v Speaker 1>it was within the same bubble that anything that was

0:44:58.680 --> 0:45:02.600
<v Speaker 1>that parents didn't fully understand that kids were really into

0:45:02.920 --> 0:45:05.880
<v Speaker 1>was suspect and dangerous and probably you just needed to

0:45:05.920 --> 0:45:08.560
<v Speaker 1>keep your kids away from it. Yeah, which is really

0:45:08.600 --> 0:45:12.239
<v Speaker 1>ironic because these are the same parents who let us

0:45:12.840 --> 0:45:16.359
<v Speaker 1>be feral children right right, because the thing down their

0:45:16.440 --> 0:45:18.759
<v Speaker 1>high horse about these games that we played that we

0:45:18.800 --> 0:45:21.319
<v Speaker 1>really enjoyed, well, I think they could understand that in

0:45:21.360 --> 0:45:22.840
<v Speaker 1>a lot of ways. Like if you were out in

0:45:22.880 --> 0:45:26.200
<v Speaker 1>the woods building a tree fort, like your parents had

0:45:26.239 --> 0:45:28.239
<v Speaker 1>done that before, they understood it. They knew what it

0:45:28.320 --> 0:45:31.600
<v Speaker 1>was like, you know what I'm saying. These arcades, they

0:45:31.600 --> 0:45:34.800
<v Speaker 1>didn't have that experience, or if they did, they remembered

0:45:34.800 --> 0:45:37.120
<v Speaker 1>what they got into when they were playing pinball back

0:45:37.120 --> 0:45:39.680
<v Speaker 1>in like the forties or something like that as little kids,

0:45:40.080 --> 0:45:41.960
<v Speaker 1>and they were like, oh, yeah, I forgot I learned

0:45:41.960 --> 0:45:43.799
<v Speaker 1>how to skip school there. I should probably keep my

0:45:43.840 --> 0:45:45.879
<v Speaker 1>kid from doing that. And then I think also there's

0:45:45.920 --> 0:45:49.760
<v Speaker 1>just like a it's just a generational gap that inevitably develops.

0:45:49.800 --> 0:45:52.239
<v Speaker 1>Like I kind of understand where the parents were coming

0:45:52.280 --> 0:45:54.799
<v Speaker 1>from at age forty six now, whereas if you had

0:45:54.840 --> 0:45:56.560
<v Speaker 1>asked me ten years ago, I would have been like,

0:45:56.680 --> 0:46:01.160
<v Speaker 1>that is so lame. Parents just suck in general, you know. Um, yeah,

0:46:01.200 --> 0:46:03.759
<v Speaker 1>I think that those all those things put together like

0:46:03.880 --> 0:46:08.160
<v Speaker 1>kind of kind of just people. I think all those

0:46:08.160 --> 0:46:11.920
<v Speaker 1>things kind of came together to kill video games. Yeah. Um,

0:46:13.080 --> 0:46:15.160
<v Speaker 1>the irony of what we were just talking about too,

0:46:15.320 --> 0:46:16.760
<v Speaker 1>is like, you know what goes on in the woods,

0:46:16.800 --> 0:46:20.040
<v Speaker 1>do That's where I learned to smoke cigarettes, Like nothing

0:46:20.160 --> 0:46:23.440
<v Speaker 1>was going on, and that's good. In the woods. You

0:46:23.480 --> 0:46:25.040
<v Speaker 1>found all kinds of things in the woods, you know

0:46:25.040 --> 0:46:27.160
<v Speaker 1>what I mean. That's that's as far as I'm going

0:46:27.200 --> 0:46:31.359
<v Speaker 1>as the cigarettes thing, as far as recollections. But at

0:46:31.400 --> 0:46:33.320
<v Speaker 1>this notion that we were all just out there playing,

0:46:33.360 --> 0:46:37.640
<v Speaker 1>you know, playing nature kid. I learned a lot of

0:46:37.680 --> 0:46:39.440
<v Speaker 1>things in the woods as a kid. I was playing

0:46:39.480 --> 0:46:43.480
<v Speaker 1>nature kid. I was just smoking while I was doing it. Right, Man,

0:46:43.640 --> 0:46:47.080
<v Speaker 1>you had this thing where, um, I kept a bar

0:46:47.160 --> 0:46:50.800
<v Speaker 1>of soap that I'd stolen from my parents' house out

0:46:50.960 --> 0:46:53.200
<v Speaker 1>at our tree for it where I would smoke cigarettes,

0:46:53.600 --> 0:46:55.960
<v Speaker 1>and I would I would go out to the golf

0:46:56.000 --> 0:46:59.360
<v Speaker 1>course pond that was like right adjacent to the woods

0:46:59.400 --> 0:47:01.640
<v Speaker 1>and wash my hands off first and then put the

0:47:01.680 --> 0:47:04.960
<v Speaker 1>soap back and then go back home. As if that

0:47:05.080 --> 0:47:07.840
<v Speaker 1>like got rid of the cigarette smell from me. You

0:47:07.880 --> 0:47:10.719
<v Speaker 1>would have scared the hell out of me, because I

0:47:10.840 --> 0:47:13.880
<v Speaker 1>was not If I would have seen a kid my

0:47:14.000 --> 0:47:17.160
<v Speaker 1>age or god forbid, like five or six years younger

0:47:17.160 --> 0:47:19.520
<v Speaker 1>than me smoking, yeah, I would have just run in

0:47:19.560 --> 0:47:22.080
<v Speaker 1>the other direction. Did I ever tell you the cigarette

0:47:22.160 --> 0:47:26.319
<v Speaker 1>buying story from when I was like twelve? Was this?

0:47:26.520 --> 0:47:28.480
<v Speaker 1>I know, Emily got a note from her mom to

0:47:28.520 --> 0:47:31.080
<v Speaker 1>buy her cigarettes and that was legal. It's pretty awesome.

0:47:31.280 --> 0:47:33.200
<v Speaker 1>It wasn't that, was it? No, this is me buying

0:47:33.200 --> 0:47:35.520
<v Speaker 1>for myself and my friends. We all pulled our money

0:47:35.520 --> 0:47:37.640
<v Speaker 1>together and came up with I think like twenty dollars

0:47:37.680 --> 0:47:40.200
<v Speaker 1>between us, which is like ten packs of cigarettes at

0:47:40.200 --> 0:47:44.680
<v Speaker 1>the time. And I rode my bike to this convenience store,

0:47:45.280 --> 0:47:47.560
<v Speaker 1>like lean the bike up against the wall in full

0:47:47.680 --> 0:47:51.000
<v Speaker 1>view of the clerk and walk in and I'm like,

0:47:51.360 --> 0:47:53.520
<v Speaker 1>I'd like ten packs of cigarettes. Let's see. It was

0:47:53.600 --> 0:47:55.720
<v Speaker 1>kind of like when you're at a donut shop ordering

0:47:55.719 --> 0:47:58.240
<v Speaker 1>a dozen donuts, but I was doing that with cigarettes.

0:47:58.239 --> 0:48:01.080
<v Speaker 1>I like, I'll have those cools and those Marborough's of

0:48:01.160 --> 0:48:04.440
<v Speaker 1>a couple of Winstons, how about some Virginia slims. And

0:48:04.560 --> 0:48:06.120
<v Speaker 1>the guy sold him to me, put him in a

0:48:06.160 --> 0:48:08.680
<v Speaker 1>back for me to drive or ride home on my

0:48:08.680 --> 0:48:12.640
<v Speaker 1>bike more efficiently with that is amazing. It really was

0:48:12.680 --> 0:48:18.120
<v Speaker 1>a beautiful time. It really was h so um Dave

0:48:18.160 --> 0:48:20.160
<v Speaker 1>posits and he's kind of right in a lot of ways.

0:48:20.280 --> 0:48:23.319
<v Speaker 1>Is one of the death Knells was in nineteen eighty

0:48:23.320 --> 0:48:27.000
<v Speaker 1>two in a very sort of offan comment from See

0:48:27.040 --> 0:48:29.279
<v Speaker 1>Everett Coop, who was a surgeon general at the time,

0:48:30.880 --> 0:48:34.400
<v Speaker 1>had given a speech in Pittsburgh and this was in

0:48:34.440 --> 0:48:37.560
<v Speaker 1>the Q and A afterward. There was a question about

0:48:37.640 --> 0:48:40.799
<v Speaker 1>video game effects and he just sort of tossed out, yeah,

0:48:40.880 --> 0:48:42.680
<v Speaker 1>and you know, I think these kids were becoming addicted

0:48:43.160 --> 0:48:45.840
<v Speaker 1>body and soul. And then you know, this was the

0:48:45.880 --> 0:48:48.520
<v Speaker 1>surgeon general. This is when people knew who that person was.

0:48:48.880 --> 0:48:52.000
<v Speaker 1>Trusted what they said, Yeah, he was big, and uh,

0:48:52.960 --> 0:48:56.640
<v Speaker 1>that just sort of became the media narrative. The National

0:48:56.719 --> 0:49:01.560
<v Speaker 1>PTA leapt on this, issued a report and I'm glad

0:49:01.560 --> 0:49:05.280
<v Speaker 1>that day puts reporting quotes because they weren't really basing

0:49:05.280 --> 0:49:07.719
<v Speaker 1>it on hard data or really great studies. It was

0:49:07.760 --> 0:49:11.120
<v Speaker 1>more like a lot of speculation on how bad these

0:49:11.120 --> 0:49:13.799
<v Speaker 1>games were for kids, right, and that was all you

0:49:13.840 --> 0:49:15.759
<v Speaker 1>need to hear. PTA put their seal on it, and

0:49:15.800 --> 0:49:19.120
<v Speaker 1>parents were like, okay, it's official between them and see

0:49:19.120 --> 0:49:22.920
<v Speaker 1>if Ritt Coop like this needs to end. Also, there

0:49:23.040 --> 0:49:25.359
<v Speaker 1>was a part of it too, It wasn't necessarily the

0:49:25.400 --> 0:49:29.600
<v Speaker 1>game consoles um. The author of the Verge article, Laura

0:49:29.840 --> 0:49:33.960
<v Speaker 1>June points out that game consoles were around before the

0:49:34.000 --> 0:49:37.720
<v Speaker 1>demise of the video arcade, and it really wasn't until

0:49:37.760 --> 0:49:40.040
<v Speaker 1>like nineteen eighty five, like we talked about in our

0:49:40.800 --> 0:49:43.480
<v Speaker 1>Nintendo episode, that they got even bigger. But I would

0:49:43.480 --> 0:49:46.879
<v Speaker 1>say still early eighties Atari was still pretty big. Yeah,

0:49:46.920 --> 0:49:49.319
<v Speaker 1>so it was around at the time. But I think

0:49:49.400 --> 0:49:54.680
<v Speaker 1>parents let that live in order to let video arcades die,

0:49:54.840 --> 0:49:56.640
<v Speaker 1>because at the very least, you could keep an eye

0:49:56.640 --> 0:49:58.600
<v Speaker 1>on your kid while they were playing the games at home, right,

0:49:59.080 --> 0:50:01.640
<v Speaker 1>you know, you could ignore them in the basement rather

0:50:01.680 --> 0:50:04.960
<v Speaker 1>than ignore them out on the wild. Yeah. It's much

0:50:05.000 --> 0:50:07.000
<v Speaker 1>tougher to smoke cigarettes in the basement than it is

0:50:07.040 --> 0:50:11.680
<v Speaker 1>in the wood. There was an early nineties renaissance when

0:50:12.040 --> 0:50:15.759
<v Speaker 1>Street Fighter to the World Warrior came out, followed by

0:50:15.920 --> 0:50:20.680
<v Speaker 1>Mortal Kombat and Teken in the early nineties, so people

0:50:21.040 --> 0:50:23.560
<v Speaker 1>crept back. And this was like my early college days.

0:50:24.000 --> 0:50:26.440
<v Speaker 1>I remember we would go to the Bowling Alley and

0:50:26.520 --> 0:50:29.319
<v Speaker 1>Athens to play Street Fighter and stuff, and then the

0:50:30.280 --> 0:50:33.280
<v Speaker 1>whenever the first I guess it was the first PlayStation

0:50:33.360 --> 0:50:37.200
<v Speaker 1>maybe is when we you know, started really playing heavily

0:50:37.239 --> 0:50:40.560
<v Speaker 1>at home with Mortal Kombat. Yeah, with Mortal Kombat and

0:50:40.680 --> 0:50:43.600
<v Speaker 1>Street Fighter. So, um, you were into this because this

0:50:43.680 --> 0:50:45.920
<v Speaker 1>is where I was at my peak as far as

0:50:46.040 --> 0:50:49.120
<v Speaker 1>video arcades go. Yeah, I was in. I was more

0:50:49.200 --> 0:50:50.880
<v Speaker 1>into because, like I said, I was in college. So

0:50:50.920 --> 0:50:53.200
<v Speaker 1>we would make the occasional trip to the bowling Alley,

0:50:53.200 --> 0:50:56.040
<v Speaker 1>but it was mainly playing with my friends Clay and

0:50:56.120 --> 0:50:59.600
<v Speaker 1>Jason and Brett and Bill playing at their house. I

0:50:59.600 --> 0:51:02.840
<v Speaker 1>had a friend named Tony Tony Appy actually, who I

0:51:02.880 --> 0:51:06.560
<v Speaker 1>went to high school with, and he was like seventeen

0:51:06.600 --> 0:51:10.480
<v Speaker 1>at the time and managed an entire Mountasia somehow. That's

0:51:10.480 --> 0:51:15.160
<v Speaker 1>how responsible he was. A Mountasia it's like a family

0:51:15.400 --> 0:51:20.480
<v Speaker 1>fun park where there's likes mini golf, huge arcade, yeah,

0:51:20.560 --> 0:51:22.120
<v Speaker 1>golf and stuff. Yeah, it was a lot of fun.

0:51:22.680 --> 0:51:25.799
<v Speaker 1>Um and Tony was seventeen and managed the place and

0:51:25.880 --> 0:51:28.919
<v Speaker 1>he would give us that unlimited coins, so we would

0:51:28.920 --> 0:51:31.840
<v Speaker 1>go in and play all these games. And when you

0:51:31.920 --> 0:51:34.479
<v Speaker 1>have unlimited free coins, like you're really willing to try

0:51:34.480 --> 0:51:37.280
<v Speaker 1>out all sorts of games. But we had a really

0:51:37.280 --> 0:51:40.240
<v Speaker 1>good time there at Mountasia in the early mid nineties.

0:51:40.880 --> 0:51:43.359
<v Speaker 1>Oh well, I know I mentioned what was sort of

0:51:43.360 --> 0:51:46.120
<v Speaker 1>the pinnacle of my childhood life at one point was

0:51:46.160 --> 0:51:49.400
<v Speaker 1>when through something as my dad being principal. They had

0:51:49.400 --> 0:51:55.160
<v Speaker 1>a free night at Charles Entertainment geez, and it was

0:51:55.719 --> 0:51:58.120
<v Speaker 1>I think just the educators and their their kids got

0:51:58.120 --> 0:52:00.759
<v Speaker 1>to go. But it was just one free night at

0:52:00.840 --> 0:52:03.200
<v Speaker 1>Chucky Cheese and everything was free that you just ordered

0:52:03.200 --> 0:52:05.400
<v Speaker 1>pizza when he wanted, and the first thing he did

0:52:05.440 --> 0:52:07.840
<v Speaker 1>when you walk in was gave you a little a

0:52:07.840 --> 0:52:11.600
<v Speaker 1>little cloth sack full of tokens. And the idea of

0:52:11.600 --> 0:52:15.680
<v Speaker 1>that being free was just mind blowing to like, it's

0:52:15.719 --> 0:52:18.160
<v Speaker 1>two a ten year old, Oh, I can imagine two

0:52:18.280 --> 0:52:22.719
<v Speaker 1>free pizza, free games, free coke. Yeah, I mean, you

0:52:22.760 --> 0:52:24.480
<v Speaker 1>just got to play games for free all night long.

0:52:24.560 --> 0:52:27.600
<v Speaker 1>And I remember going home that night being tired and

0:52:28.280 --> 0:52:31.000
<v Speaker 1>just dreamy in my head, thinking this is the best

0:52:31.080 --> 0:52:35.759
<v Speaker 1>night of my life. So things came back in the

0:52:35.760 --> 0:52:38.840
<v Speaker 1>early nineties and the parents stepped up again and said no, no, no,

0:52:39.840 --> 0:52:42.080
<v Speaker 1>everything we were saying before in nineteen eighty three that

0:52:42.120 --> 0:52:45.040
<v Speaker 1>didn't apply now really does apply. Like the violence is

0:52:45.080 --> 0:52:49.520
<v Speaker 1>just outrageous and outlandish, Like in Mortal Kombat you could

0:52:49.600 --> 0:52:53.359
<v Speaker 1>very memorably pull your opponent's final calum out. It's fun

0:52:53.400 --> 0:52:54.960
<v Speaker 1>I mean, looking back, it didn't look that great, so

0:52:55.000 --> 0:52:57.440
<v Speaker 1>it's kind of funny. Now that they're in uproar. But

0:52:57.520 --> 0:52:59.800
<v Speaker 1>if they were an uproar over the violence from Space

0:52:59.840 --> 0:53:02.520
<v Speaker 1>and Vaders, you can imagine what Mortal Kombat did to them,

0:53:02.560 --> 0:53:05.160
<v Speaker 1>So that kind of killed that comeback as well. And

0:53:05.239 --> 0:53:08.680
<v Speaker 1>plus also home consoles just kept getting better and better

0:53:08.719 --> 0:53:12.520
<v Speaker 1>and better. Yeah, and that's the story of the arcade.

0:53:12.520 --> 0:53:14.320
<v Speaker 1>I mean you can still go now. You know, they're

0:53:14.320 --> 0:53:17.520
<v Speaker 1>the sort of there's the daven Busters type places, which again,

0:53:17.640 --> 0:53:20.680
<v Speaker 1>like I said, are you know they've retrofitted. They have

0:53:20.719 --> 0:53:23.399
<v Speaker 1>the Giant Space Invaders. They have this huge pac Man

0:53:23.440 --> 0:53:25.799
<v Speaker 1>game where multiple people can be pac Man at the

0:53:25.800 --> 0:53:28.520
<v Speaker 1>same time. So they've kind of like tried to bring

0:53:28.560 --> 0:53:30.440
<v Speaker 1>some of these into the modern era. But if you

0:53:30.480 --> 0:53:34.799
<v Speaker 1>really want that throwback experience, in most cities they have

0:53:34.920 --> 0:53:37.799
<v Speaker 1>some kind of a barcade style thing where they have

0:53:37.840 --> 0:53:40.239
<v Speaker 1>the classic games and you can you can get a

0:53:40.280 --> 0:53:42.200
<v Speaker 1>beer or something in play. I've not been to one,

0:53:42.520 --> 0:53:46.839
<v Speaker 1>have you. I went to one at one point, and

0:53:46.880 --> 0:53:50.080
<v Speaker 1>then when I was living in La there was an

0:53:50.160 --> 0:53:52.640
<v Speaker 1>arcade like an old school regular arcade. It wasn't some

0:53:52.920 --> 0:53:56.960
<v Speaker 1>retro beer places within walking distance of my first apartment,

0:53:57.000 --> 0:53:58.920
<v Speaker 1>so I would go down there and play or go

0:53:59.000 --> 0:54:01.520
<v Speaker 1>to the Bowling The Big Lebowski Lanes had some good

0:54:01.600 --> 0:54:05.359
<v Speaker 1>arcade games. Conceptually speaking, it just makes sense why not

0:54:05.520 --> 0:54:09.359
<v Speaker 1>put like fun activities into a bar rather than just

0:54:09.800 --> 0:54:13.200
<v Speaker 1>booze and you know, hopefully good conversation with whoever you're with.

0:54:13.360 --> 0:54:15.600
<v Speaker 1>So I totally get that. Seems like it would be

0:54:15.600 --> 0:54:19.080
<v Speaker 1>fun if everybody like followed all the unwritten rules about

0:54:19.160 --> 0:54:23.120
<v Speaker 1>playing games. You know, Yeah, I'll try. I'll take you

0:54:23.200 --> 0:54:27.040
<v Speaker 1>meet on a barcade date someday. You got anything else,

0:54:27.600 --> 0:54:31.320
<v Speaker 1>I got nothing else. Well, that means everybody that arcades

0:54:31.320 --> 0:54:33.160
<v Speaker 1>are done, Chuck, I feel like we burned through a

0:54:33.200 --> 0:54:36.879
<v Speaker 1>really great live show topic here. Oh that's all right, Yeah,

0:54:36.960 --> 0:54:39.320
<v Speaker 1>people don't come to our shows that have been to arcades.

0:54:40.000 --> 0:54:43.279
<v Speaker 1>That's true. That's a good point, man. And since Chuck

0:54:43.320 --> 0:54:45.040
<v Speaker 1>just made a good point, that means it's time for

0:54:45.080 --> 0:54:50.000
<v Speaker 1>a listener me. I'm gonna call this hamburger steak follow

0:54:50.080 --> 0:54:54.560
<v Speaker 1>up from LORI. Hey, guys, heard the discussion of the

0:54:54.560 --> 0:54:56.880
<v Speaker 1>hamburger steak and thought, hey, that's all's my problem on

0:54:56.960 --> 0:54:59.640
<v Speaker 1>what to cook for supper. But then Chuck said that

0:54:59.680 --> 0:55:02.760
<v Speaker 1>hamburg your steak was just hamburger pressed into a steak shape.

0:55:04.080 --> 0:55:06.239
<v Speaker 1>I had to stop and step back to make I

0:55:06.239 --> 0:55:09.200
<v Speaker 1>sure I heard that correctly. But try this maybe to

0:55:09.280 --> 0:55:11.640
<v Speaker 1>juice up your hamburger steak. I think you'll like it better.

0:55:12.280 --> 0:55:14.480
<v Speaker 1>Mix that hamburger with about a half a pack or

0:55:14.560 --> 0:55:19.040
<v Speaker 1>less of lipped an onion soup mix. That's a that's

0:55:19.080 --> 0:55:22.800
<v Speaker 1>an all time great hat for hamburgers and turkey burgers.

0:55:22.800 --> 0:55:27.560
<v Speaker 1>Period keeps some very choicy and very flavorable. Add some

0:55:27.640 --> 0:55:31.800
<v Speaker 1>bread crumbs and even egg if you want. This is meatloaf,

0:55:32.600 --> 0:55:35.080
<v Speaker 1>and then cook it completely. Remove it from the skillet.

0:55:35.600 --> 0:55:37.640
<v Speaker 1>Place the rest of the soup mix that you didn't

0:55:37.719 --> 0:55:41.080
<v Speaker 1>use and water in the skillet. You cook a burger

0:55:41.120 --> 0:55:45.480
<v Speaker 1>in and basically thicking that into a gravy. Wow, you

0:55:45.480 --> 0:55:47.680
<v Speaker 1>could add some flour or corn starch to thicken it

0:55:47.760 --> 0:55:51.879
<v Speaker 1>up and then add the burger back in. And then

0:55:51.880 --> 0:55:56.120
<v Speaker 1>this is how Lourie signs her email. You can use

0:55:56.160 --> 0:56:02.399
<v Speaker 1>my name Comma Lorie. Yeah, that's from Lorie. Michael Good.

0:56:02.480 --> 0:56:04.160
<v Speaker 1>That sounds like a good recipe to me. That is

0:56:04.160 --> 0:56:06.319
<v Speaker 1>a great recipe, Laurie. Thank you for that. I'm going

0:56:06.360 --> 0:56:08.880
<v Speaker 1>to try that post taste, and it actually brings to

0:56:08.960 --> 0:56:11.359
<v Speaker 1>mind another thing I just came up, chuck, since we're

0:56:11.560 --> 0:56:18.680
<v Speaker 1>talking about kitchen HACKSA Have you ever taken the water

0:56:18.800 --> 0:56:21.960
<v Speaker 1>that you boil the spaghettian and then add a little

0:56:21.960 --> 0:56:26.120
<v Speaker 1>bit to your sauce. No, okay, I never had before

0:56:26.200 --> 0:56:28.400
<v Speaker 1>until the other night, and apparently we've been doing it

0:56:28.400 --> 0:56:32.120
<v Speaker 1>wrong all along. You have to do that. And the

0:56:32.160 --> 0:56:35.640
<v Speaker 1>reason why is it actually counterintuitively thickens your sauce a

0:56:35.680 --> 0:56:38.880
<v Speaker 1>little bit because of the carbs that are still floating

0:56:38.880 --> 0:56:40.919
<v Speaker 1>around in the water, and just a little bit, just enough.

0:56:41.600 --> 0:56:43.680
<v Speaker 1>And then the other thing it does is it's when

0:56:43.719 --> 0:56:47.439
<v Speaker 1>you put the spaghetti drained spaghetti into your sauce, which

0:56:47.440 --> 0:56:49.120
<v Speaker 1>is what you're supposed to do. We won't put it

0:56:49.160 --> 0:56:52.440
<v Speaker 1>on top of the spaghetti. You stir it around, toss it.

0:56:52.440 --> 0:56:55.239
<v Speaker 1>It actually makes the sauce stick to the spaghetti more.

0:56:55.880 --> 0:56:58.560
<v Speaker 1>It is I can rapport. Really, you should never make

0:56:58.600 --> 0:57:02.399
<v Speaker 1>spaghetti any other way, all right, Okay, I'm gonna leap

0:57:02.400 --> 0:57:05.920
<v Speaker 1>prog off of that because this is along those same lines.

0:57:05.960 --> 0:57:09.279
<v Speaker 1>If you make homemade mashed potatoes like I do, and

0:57:09.360 --> 0:57:13.839
<v Speaker 1>you chop up raw potatoes and then boil that, then

0:57:13.920 --> 0:57:16.880
<v Speaker 1>you strain the water out, save some of that water

0:57:16.920 --> 0:57:19.920
<v Speaker 1>and add it back in instead of just going right

0:57:19.960 --> 0:57:21.880
<v Speaker 1>to like milk or cream or whatever you want to

0:57:21.960 --> 0:57:24.960
<v Speaker 1>use as your liquid, put some of that starchy water

0:57:25.000 --> 0:57:29.480
<v Speaker 1>back in first, and I think it has a similar effect. Nice. Yeah, starchy,

0:57:29.520 --> 0:57:32.640
<v Speaker 1>That's why I was after, not carbi. Yeah. And finally,

0:57:32.960 --> 0:57:35.560
<v Speaker 1>just at a correction, or not a correction, but a tip.

0:57:36.400 --> 0:57:39.000
<v Speaker 1>Your butter bell you mentioned was getting moldy. We had

0:57:39.080 --> 0:57:41.040
<v Speaker 1>quite a few people right in that say to use

0:57:41.040 --> 0:57:43.600
<v Speaker 1>salted butter and your butterbell will not get mold Yeah.

0:57:43.680 --> 0:57:46.960
<v Speaker 1>I don't. I'd like to salt my own butter. I

0:57:47.000 --> 0:57:52.040
<v Speaker 1>don't buy it pre salted. I'm not a communist. Okay. Yeah,

0:57:52.080 --> 0:57:54.040
<v Speaker 1>I'm sure that was part of it too. And also

0:57:54.080 --> 0:57:56.480
<v Speaker 1>I think I may have fudged slightly when I said, yes,

0:57:56.520 --> 0:57:59.200
<v Speaker 1>I did change the water every three days. I think

0:57:59.200 --> 0:58:00.880
<v Speaker 1>I did from time to time, but I think that

0:58:00.960 --> 0:58:03.120
<v Speaker 1>probably had something to do with it. But it's nice

0:58:03.160 --> 0:58:04.760
<v Speaker 1>to know that wasn't the entire thing that I was

0:58:04.880 --> 0:58:08.440
<v Speaker 1>using unsalted. All right, Well, if anyone's still listening, now,

0:58:08.480 --> 0:58:11.240
<v Speaker 1>these are great Yeah kitchen tips. Yeah, for sure, I

0:58:11.280 --> 0:58:13.160
<v Speaker 1>think we should probably get a move on. So thanks

0:58:13.200 --> 0:58:16.440
<v Speaker 1>Lorie for that awesome recipe. Thank you for your tip,

0:58:16.640 --> 0:58:19.560
<v Speaker 1>Thank me for my tip. As well, and if you

0:58:19.560 --> 0:58:20.920
<v Speaker 1>want to get in touch with us to give us

0:58:20.960 --> 0:58:23.240
<v Speaker 1>a tip of any sort, you can email us at

0:58:23.280 --> 0:58:29.200
<v Speaker 1>stuff podcast at iHeartRadio dot com. Stuff you Should Know

0:58:29.320 --> 0:58:32.800
<v Speaker 1>is a production of iHeartRadio. For more podcasts my heart Radio,

0:58:33.080 --> 0:58:36.479
<v Speaker 1>visit the iHeartRadio app, Apple Podcasts, or wherever you listening

0:58:36.560 --> 0:58:37.520
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