1 00:00:00,600 --> 00:00:05,720 Speaker 1: Hey, everybody, we are doing a Northeastern swing for our 2 00:00:05,880 --> 00:00:09,119 Speaker 1: twenty twenty three tour and which includes one day in 3 00:00:09,200 --> 00:00:12,080 Speaker 1: dear old Canada. Right, that's right. We're gonna swing it 4 00:00:12,160 --> 00:00:15,560 Speaker 1: up starting May fourth at the Warner Theater in DC. 5 00:00:15,920 --> 00:00:18,480 Speaker 1: It's gonna be amazing. May fifth, we're gonna be at 6 00:00:18,480 --> 00:00:21,200 Speaker 1: the Chevalier, which you have to say with your pinkie 7 00:00:21,239 --> 00:00:24,360 Speaker 1: in the air. That's in Boston. And then Chuck. May six, 8 00:00:24,400 --> 00:00:29,160 Speaker 1: we're finishing up in Toronto, Ontario at Massey Hall. It's 9 00:00:29,160 --> 00:00:32,760 Speaker 1: going to be massive at Massey Hall. That's right. Our 10 00:00:32,760 --> 00:00:35,480 Speaker 1: first shows went great earlier this year. It's a great 11 00:00:35,520 --> 00:00:38,199 Speaker 1: topic and we are super super excited to take it 12 00:00:38,200 --> 00:00:42,839 Speaker 1: to DC, the Boston metro area in Toronto, yep. So 13 00:00:42,960 --> 00:00:46,440 Speaker 1: go to link tree slash SYSK live for tickets and 14 00:00:46,520 --> 00:00:49,240 Speaker 1: for you oldsters like us, that's l I n K 15 00:00:49,479 --> 00:00:53,640 Speaker 1: t R dot E slash SYSK Live. We'll see you 16 00:00:53,640 --> 00:00:58,360 Speaker 1: guys in May. Welcome to Stuff you should know, a 17 00:00:58,480 --> 00:01:08,080 Speaker 1: production of Iheartradiot. Hey, and welcome to the podcast. I'm Josh, 18 00:01:08,080 --> 00:01:11,319 Speaker 1: and there's Chuck and Jerry's here somewhere running around like 19 00:01:11,360 --> 00:01:14,040 Speaker 1: a chicken worth or head cut off like headless Mike, 20 00:01:15,000 --> 00:01:17,560 Speaker 1: and that makes this stuff you should know, Mike, or 21 00:01:17,560 --> 00:01:21,800 Speaker 1: headless chicken. Yeah, that's right. Yeah, we're immediately reminded me 22 00:01:21,800 --> 00:01:26,360 Speaker 1: of the mcnaggan. What lets I mentioned that way back then, 23 00:01:26,400 --> 00:01:29,520 Speaker 1: there's a just look at mcnagan. It's a fried chicken heads. 24 00:01:30,120 --> 00:01:33,600 Speaker 1: It's a fried chicken head that's slipped into some fried chicken. 25 00:01:34,040 --> 00:01:36,920 Speaker 1: Oh at a restaurant. Have you ever eaten an h 26 00:01:37,000 --> 00:01:40,200 Speaker 1: and F home in and finch? Uh? Yeah, yeah, I've 27 00:01:40,280 --> 00:01:42,720 Speaker 1: had that burger at Pond City Market where we used 28 00:01:42,720 --> 00:01:44,840 Speaker 1: to have our studios. Oh, if you go to the 29 00:01:44,959 --> 00:01:49,640 Speaker 1: flagship restaurant, fried chicken heads are on the menu. No, really, yes, 30 00:01:50,120 --> 00:01:52,840 Speaker 1: And when you eat one, you're like, I've gone too far. This, 31 00:01:52,840 --> 00:01:57,280 Speaker 1: this dinner has turned into a blood orgy. Basically, I 32 00:01:57,360 --> 00:01:59,880 Speaker 1: have never am sending you the mcnaggan right now, just 33 00:02:00,040 --> 00:02:02,400 Speaker 1: because that's the kind of stuff we're doing. Now that's 34 00:02:02,400 --> 00:02:05,000 Speaker 1: i'll lose. This has gotten here. I'll do a typing 35 00:02:05,000 --> 00:02:09,600 Speaker 1: sound effect. Do do? All right? Feast your eyes on 36 00:02:09,639 --> 00:02:14,600 Speaker 1: the mcnoggan, and let's talk about arcades. Ah, yes, let's 37 00:02:14,639 --> 00:02:17,960 Speaker 1: I'm really excited about this one, Charles, because both of 38 00:02:18,080 --> 00:02:21,880 Speaker 1: us we're kind of we hit two different sweet spots 39 00:02:21,919 --> 00:02:24,040 Speaker 1: with this, right. I mean you were in the Golden 40 00:02:24,040 --> 00:02:28,400 Speaker 1: Era and I was in the Silver Era? Am I correct? Yeah? 41 00:02:28,440 --> 00:02:31,160 Speaker 1: I mean you you were kind of you probably went 42 00:02:31,240 --> 00:02:35,320 Speaker 1: to the Golden era time written from going to a 43 00:02:35,360 --> 00:02:38,480 Speaker 1: little Yeah. Yeah. My mom was like, that's a drug 44 00:02:38,520 --> 00:02:43,959 Speaker 1: den right, which is funny because I went to a 45 00:02:44,040 --> 00:02:46,040 Speaker 1: lot of arcades, and I know I was a naive 46 00:02:46,040 --> 00:02:49,120 Speaker 1: little Baptist boy, but actually, what am I saying? There 47 00:02:49,160 --> 00:02:51,320 Speaker 1: was probably drugs all over. Yeah, You're like, why are 48 00:02:51,320 --> 00:02:56,440 Speaker 1: you acting so goofy Todd, geez, get it together. But 49 00:02:56,520 --> 00:03:00,440 Speaker 1: we're talking about mainly the Golden Age of arcades? What 50 00:03:00,520 --> 00:03:03,560 Speaker 1: else is it? Dovetail with you? Said Bob for us 51 00:03:03,560 --> 00:03:06,000 Speaker 1: and what I was part of the Silver Age? Is 52 00:03:06,000 --> 00:03:07,920 Speaker 1: that with you? Okay? I thought that was one additional 53 00:03:07,960 --> 00:03:10,920 Speaker 1: thing you were going to say, No, I don't think so. Okay, 54 00:03:11,280 --> 00:03:13,680 Speaker 1: Well this dovetails nicely, I think with our episode on 55 00:03:13,800 --> 00:03:17,760 Speaker 1: Nintendo obviously totally and in fact we've had this. Dave 56 00:03:17,840 --> 00:03:19,840 Speaker 1: Russ helped us out with this one. Dave rus Co, 57 00:03:19,960 --> 00:03:24,440 Speaker 1: creator of the hit podcast Biblical Timing. But he wrote 58 00:03:24,480 --> 00:03:27,639 Speaker 1: this a while ago. But I've been sort of sitting 59 00:03:27,639 --> 00:03:32,280 Speaker 1: on it until Nino the Nintendo stank were off. And 60 00:03:32,320 --> 00:03:34,560 Speaker 1: did we do one on Atari or not or just 61 00:03:34,600 --> 00:03:38,320 Speaker 1: the one with Strickland. I think on Atari. No, I 62 00:03:38,320 --> 00:03:40,400 Speaker 1: definitely did a two parter on tech stuff, but we 63 00:03:40,480 --> 00:03:44,240 Speaker 1: did not. We did the et game the writer, Yes, yes, Okay, 64 00:03:44,280 --> 00:03:46,440 Speaker 1: did that one. Yeah. We've talked about the video game 65 00:03:46,440 --> 00:03:49,360 Speaker 1: Crash of nineteen eighty three like multiple times. And we 66 00:03:49,400 --> 00:03:52,040 Speaker 1: did pinball. We did do pinball, and that actually kind 67 00:03:52,040 --> 00:03:54,720 Speaker 1: of factors in remotely. We won't go into it much, 68 00:03:54,760 --> 00:03:59,200 Speaker 1: but pinball kind of prefigured the video game arcade in 69 00:03:59,280 --> 00:04:02,760 Speaker 1: a lot of different ways, not the least that it 70 00:04:02,920 --> 00:04:06,920 Speaker 1: had an unsavory reputation among parents and kids love to 71 00:04:06,960 --> 00:04:11,840 Speaker 1: go play there. But after pinball kind of stopped being 72 00:04:11,880 --> 00:04:13,840 Speaker 1: as much of a thing, there was a little bit 73 00:04:13,840 --> 00:04:17,280 Speaker 1: of a drought until we pick up and I think 74 00:04:17,279 --> 00:04:21,279 Speaker 1: that say the seventies, the early seventies, late sixties, with 75 00:04:21,400 --> 00:04:25,080 Speaker 1: a young man, an electrical engineer from University of Utah 76 00:04:25,320 --> 00:04:30,640 Speaker 1: named Nolan Bushnell. Nolan Bushnell figures into this story as 77 00:04:31,200 --> 00:04:32,839 Speaker 1: much as you can figure into the birth of the 78 00:04:32,960 --> 00:04:38,680 Speaker 1: arcade because he was a nerd. He was in all 79 00:04:38,720 --> 00:04:42,720 Speaker 1: the best ways. He was an e major at Utah, 80 00:04:42,760 --> 00:04:46,520 Speaker 1: Like you said, and when you were a nerd in 81 00:04:46,680 --> 00:04:51,480 Speaker 1: university in the late nineteen sixties early seventies, you're gonna 82 00:04:51,480 --> 00:04:55,640 Speaker 1: start playing very rudimentary computer games and think they are awesome. 83 00:04:56,480 --> 00:04:58,400 Speaker 1: In that very first game that he played was one 84 00:04:58,880 --> 00:05:02,480 Speaker 1: in from six two developed an MIT called space War. 85 00:05:04,000 --> 00:05:07,040 Speaker 1: Yeah with a big fat exclamation yeah, And it spread 86 00:05:07,200 --> 00:05:10,440 Speaker 1: very quickly among nerds in college all over the country. 87 00:05:10,480 --> 00:05:13,440 Speaker 1: It was a big deal. Um. But you say that 88 00:05:13,440 --> 00:05:18,200 Speaker 1: that um Nolan Bushnell was like an important figure, You 89 00:05:18,240 --> 00:05:22,240 Speaker 1: can actually kind of make an argument that this may 90 00:05:22,279 --> 00:05:24,880 Speaker 1: have never happened had it not been for him, because, 91 00:05:24,880 --> 00:05:28,800 Speaker 1: as he kind of recounts later, well, listen, there was 92 00:05:29,080 --> 00:05:31,560 Speaker 1: no one in the same position that he was in 93 00:05:31,680 --> 00:05:34,880 Speaker 1: probably in the world, because he had an electrical engineering 94 00:05:34,880 --> 00:05:37,359 Speaker 1: degree and he played he played games on computers, so 95 00:05:37,400 --> 00:05:40,599 Speaker 1: he knew about video games like I should say video 96 00:05:40,680 --> 00:05:43,400 Speaker 1: game because there was basically just one at the time. Yeah. Yeah. 97 00:05:43,960 --> 00:05:47,320 Speaker 1: And then he also um and during summers, and then 98 00:05:47,360 --> 00:05:50,960 Speaker 1: shortly after he graduated college, he was the games director 99 00:05:51,240 --> 00:05:54,239 Speaker 1: for an amusement park outside of Salt Lake City called Lagoon. 100 00:05:55,440 --> 00:05:58,800 Speaker 1: And there's seriously probably no one else on the planet 101 00:05:58,839 --> 00:06:02,600 Speaker 1: that had that varience with computer games and also with 102 00:06:02,839 --> 00:06:07,159 Speaker 1: UM arcade games like pinball or ski ball, was one 103 00:06:07,560 --> 00:06:11,840 Speaker 1: UM who could have kind of synergized them the way 104 00:06:11,880 --> 00:06:16,520 Speaker 1: that Nolan Bushnell did create Atari. M that's my take. 105 00:06:16,960 --> 00:06:19,440 Speaker 1: Do you have a thing against Nolan Bushnell? No, But 106 00:06:19,480 --> 00:06:22,880 Speaker 1: I'll tell you what is Nolan Bushnell still around? I 107 00:06:23,080 --> 00:06:26,640 Speaker 1: don't know, my friend, he loves you. If he is, 108 00:06:26,839 --> 00:06:30,039 Speaker 1: I will say that why because you're saying he's the 109 00:06:30,080 --> 00:06:32,000 Speaker 1: only one that could have done it in the world 110 00:06:32,040 --> 00:06:33,840 Speaker 1: and that it wouldn't have happened without him. He's like, 111 00:06:33,920 --> 00:06:37,599 Speaker 1: you can make a h Clark praises right now. Well, 112 00:06:37,640 --> 00:06:39,640 Speaker 1: Nolan Bushnell, if you're out there, I think that that 113 00:06:39,800 --> 00:06:42,560 Speaker 1: demands that you get in touch and thank me. Yeah, 114 00:06:42,640 --> 00:06:46,360 Speaker 1: it's in some of that arcade money, Josh Way sure, 115 00:06:47,520 --> 00:06:50,400 Speaker 1: but you are right, and that he had um he 116 00:06:50,480 --> 00:06:55,000 Speaker 1: had an economic understanding that proved to be pretty key, 117 00:06:55,160 --> 00:06:59,520 Speaker 1: as in, he uh, he knew what it cost to 118 00:06:59,560 --> 00:07:02,839 Speaker 1: like build the game in a game cabinet, he knew 119 00:07:03,000 --> 00:07:05,119 Speaker 1: how much they had to make to make that money 120 00:07:05,160 --> 00:07:09,560 Speaker 1: back and turn a profit. So just sort of learned 121 00:07:09,640 --> 00:07:13,880 Speaker 1: knowing the economics of how this stuff worked, and like 122 00:07:13,920 --> 00:07:16,840 Speaker 1: you said, also being into the games was a It 123 00:07:16,920 --> 00:07:19,720 Speaker 1: was a key reason this all happened. Yeah, so he 124 00:07:19,880 --> 00:07:24,920 Speaker 1: saw a real opportunity to do something big and he's 125 00:07:24,960 --> 00:07:27,840 Speaker 1: alive by the way. Okay, cool, well then yes, please 126 00:07:27,840 --> 00:07:31,720 Speaker 1: do get in touch Nolan Bushnell. Yeah. Um, he recruited 127 00:07:31,920 --> 00:07:35,480 Speaker 1: a guy named Ted Dabney who together they went on 128 00:07:35,520 --> 00:07:39,400 Speaker 1: to found Atari with another guy named al Alcorn. Alan Alcorn, 129 00:07:41,160 --> 00:07:45,240 Speaker 1: and the three of them created a first a rip 130 00:07:45,240 --> 00:07:48,640 Speaker 1: off of Space War called computer Space in nineteen seventy one, 131 00:07:49,280 --> 00:07:50,920 Speaker 1: and a lot of people say, like, it wasn't it 132 00:07:50,960 --> 00:07:52,720 Speaker 1: wasn't a good It wasn't a good game. It was 133 00:07:52,800 --> 00:07:56,720 Speaker 1: too hard, because the whole point of creating a game, 134 00:07:56,760 --> 00:08:00,520 Speaker 1: they found out after this first attempt is to make 135 00:08:00,560 --> 00:08:05,200 Speaker 1: it just hard enough to keep people interested, but easy 136 00:08:05,320 --> 00:08:08,440 Speaker 1: enough that you can play it while half drunk. Yeah, 137 00:08:08,520 --> 00:08:12,280 Speaker 1: like easy to play, hard to master. Yeah, because these 138 00:08:12,320 --> 00:08:17,400 Speaker 1: these coin operated games, their first targets were bars. So 139 00:08:17,600 --> 00:08:20,720 Speaker 1: computer Space it's very frequently said it's a commercial failure. 140 00:08:20,920 --> 00:08:24,760 Speaker 1: But um, Nolan Bushnell, my new friend, he points out 141 00:08:24,800 --> 00:08:26,960 Speaker 1: that we sold enough of these units that we were 142 00:08:27,000 --> 00:08:30,240 Speaker 1: able to go on and found Atari. Yeah, so they 143 00:08:30,240 --> 00:08:32,920 Speaker 1: actually did sell some. It went okay, but again it 144 00:08:33,000 --> 00:08:35,440 Speaker 1: was supposedly way too hard, and they took that as 145 00:08:35,440 --> 00:08:37,520 Speaker 1: a lesson learned and they moved on the next year 146 00:08:37,720 --> 00:08:41,880 Speaker 1: to create Pong. Yeah, they said, all right, you want easy, right, 147 00:08:42,240 --> 00:08:44,480 Speaker 1: let me introduce you to Pong. And I know I 148 00:08:44,559 --> 00:08:47,360 Speaker 1: mentioned this on the Strickland's episode, but I had the 149 00:08:48,400 --> 00:08:49,720 Speaker 1: you know, and I think you were kind of the 150 00:08:49,760 --> 00:08:53,240 Speaker 1: same and your family sort of you know, middle class 151 00:08:53,280 --> 00:08:56,120 Speaker 1: folks who a lot of times got the knockoff versions 152 00:08:56,160 --> 00:09:00,079 Speaker 1: of whatever, whether it was ping, the where those the 153 00:09:00,080 --> 00:09:02,080 Speaker 1: the not quite eyes odd shirt or the not quite 154 00:09:02,160 --> 00:09:05,440 Speaker 1: Monga's bike. I had Knights of the round Table knock 155 00:09:05,480 --> 00:09:08,440 Speaker 1: off polo shirts. Yeah, I had the not quite Pong, 156 00:09:08,520 --> 00:09:10,960 Speaker 1: which it was I believe the Sears and Roebuck version 157 00:09:11,000 --> 00:09:13,679 Speaker 1: of Pong it always is. Yeah. I don't know what 158 00:09:13,720 --> 00:09:15,679 Speaker 1: it was called, but it was essentially the same thing, 159 00:09:15,720 --> 00:09:19,560 Speaker 1: which is um ping pong or table tennis. It was 160 00:09:19,559 --> 00:09:23,840 Speaker 1: called ganap. Was it really the Sears version? No, that's Pong? 161 00:09:24,120 --> 00:09:28,320 Speaker 1: Okay backwards, Oh, I got you, boy. That was slow 162 00:09:28,320 --> 00:09:30,040 Speaker 1: on the uptake on that one. So okay, there's somebody 163 00:09:30,080 --> 00:09:32,800 Speaker 1: out there laugh. But Pong was based on a nineteen 164 00:09:32,840 --> 00:09:38,160 Speaker 1: fifty eight video game um Tennis for two. Did you 165 00:09:38,200 --> 00:09:41,120 Speaker 1: see video of that game of Tennis for two? Yeah, 166 00:09:41,160 --> 00:09:45,480 Speaker 1: it's played on a radar oscillator. Yeah, like the same 167 00:09:45,559 --> 00:09:49,240 Speaker 1: kind of like round fish eye screen. Yeah, yeah, that 168 00:09:49,320 --> 00:09:53,360 Speaker 1: you use for like to detect missiles in nineteen fifty. 169 00:09:53,440 --> 00:09:56,120 Speaker 1: That's how the game is played. But it's actually pretty 170 00:09:56,160 --> 00:09:59,240 Speaker 1: sophisticated if you watch it. Yeah, there was another game 171 00:09:59,280 --> 00:10:01,360 Speaker 1: that was on a round screen? Was it the um? 172 00:10:02,600 --> 00:10:05,240 Speaker 1: Was it computer Space? Did you see that one? I 173 00:10:05,280 --> 00:10:08,320 Speaker 1: didn't know. Was that a square screen? I don't know. Anyway, 174 00:10:08,360 --> 00:10:10,319 Speaker 1: something in my memory bank tells me there was another 175 00:10:10,360 --> 00:10:13,480 Speaker 1: one on a round screen because they just you know, 176 00:10:13,520 --> 00:10:16,160 Speaker 1: that's what graphic screens were like in the sixties. They 177 00:10:16,160 --> 00:10:19,040 Speaker 1: were radar screens. Yeah, but I mean this thing was 178 00:10:19,080 --> 00:10:22,280 Speaker 1: like it's almost like they broke into like a d 179 00:10:22,440 --> 00:10:26,320 Speaker 1: O d um missile silo and hooked up their controllers 180 00:10:26,320 --> 00:10:28,160 Speaker 1: and we're playing Tennis for two on it. That's what 181 00:10:28,200 --> 00:10:31,840 Speaker 1: it looks like in this video. Yeah. Uh. And you know, 182 00:10:31,840 --> 00:10:34,720 Speaker 1: while we're singing Bushnell's praises for creating Atari and launching 183 00:10:35,080 --> 00:10:39,120 Speaker 1: the arcade basically the modern arcade. He also was one 184 00:10:39,160 --> 00:10:44,440 Speaker 1: of the founders of Charles Entertainment Cheese, better known as 185 00:10:44,520 --> 00:10:46,840 Speaker 1: Chucky Cheese, which is still around. Yeah, have you ever 186 00:10:46,840 --> 00:10:48,520 Speaker 1: seen I'm sure we've talked about it before, but have 187 00:10:48,559 --> 00:10:54,200 Speaker 1: you seen the rock Afire Explosion documentary? The what so 188 00:10:54,960 --> 00:10:57,640 Speaker 1: Chucky Cheese has his band like they have like the 189 00:10:57,679 --> 00:11:02,560 Speaker 1: live animatronic band at their ch Cheeselo Showbiz Pizza had 190 00:11:02,600 --> 00:11:06,400 Speaker 1: their own called rock Afire Explosion. I think a Gorilla 191 00:11:06,559 --> 00:11:08,960 Speaker 1: was like the lead singer, and it's very cute, same 192 00:11:08,960 --> 00:11:11,480 Speaker 1: thing animatronics. They sang some songs and stuff like that, 193 00:11:12,800 --> 00:11:16,679 Speaker 1: and they made a documentary about people whose passion in 194 00:11:16,720 --> 00:11:21,280 Speaker 1: life is finding and rescuing and restoring old rock Afire 195 00:11:21,360 --> 00:11:25,520 Speaker 1: Explosion setups. Oh wow. It's one of those like really great, 196 00:11:25,600 --> 00:11:29,040 Speaker 1: like social interest documentaries that like just kind of fly 197 00:11:29,160 --> 00:11:31,120 Speaker 1: under the radar. But it's like, this is one of 198 00:11:31,120 --> 00:11:33,280 Speaker 1: the best documentaries I've ever seen in my life. It's 199 00:11:33,360 --> 00:11:35,800 Speaker 1: just great. Yeah, I gotta check that out. Please do 200 00:11:35,960 --> 00:11:39,120 Speaker 1: check it out. Its Rockefire Explosion. I think it's mid adds, 201 00:11:39,440 --> 00:11:42,360 Speaker 1: maybe twenty seven or eight. I love anything where someone 202 00:11:42,520 --> 00:11:45,959 Speaker 1: takes old stuff and restores it for even if it's 203 00:11:46,000 --> 00:11:48,200 Speaker 1: just for display or whatever. Okay, well, then I have 204 00:11:48,280 --> 00:11:50,920 Speaker 1: something else to tell you. I was saving this for 205 00:11:51,000 --> 00:11:53,319 Speaker 1: the end. But I happened I don't even know how 206 00:11:53,360 --> 00:11:56,680 Speaker 1: I happened upon this. There's a website called Aussie Arcade 207 00:11:57,000 --> 00:12:00,440 Speaker 1: and it's almost like a news server, list serve or 208 00:12:00,480 --> 00:12:03,520 Speaker 1: something like that. But I found a post called Atari 209 00:12:03,679 --> 00:12:07,280 Speaker 1: Star Wars Cockpit Restoration. So you remember the Atari Star 210 00:12:07,320 --> 00:12:13,800 Speaker 1: Wars game? Do you remember the sit down version? H yeah? Okay, 211 00:12:14,080 --> 00:12:16,520 Speaker 1: So a guy in Australia got his hands on one 212 00:12:16,559 --> 00:12:19,800 Speaker 1: of these that's seen better days and he spent nine 213 00:12:19,880 --> 00:12:23,199 Speaker 1: months restoring it like and I don't mean the outside, 214 00:12:23,320 --> 00:12:28,240 Speaker 1: I mean the wiring. He resal soldered the wires, he 215 00:12:28,400 --> 00:12:32,199 Speaker 1: like electro plated the metal parts. Again, it's one of 216 00:12:32,240 --> 00:12:35,640 Speaker 1: the most amazing things I've ever seen in my life. 217 00:12:35,640 --> 00:12:38,760 Speaker 1: And he chronicled it exhaustively. So if you want to 218 00:12:38,800 --> 00:12:41,040 Speaker 1: like spend an hour just being impressed, go look for 219 00:12:41,120 --> 00:12:45,040 Speaker 1: Atari Star Wars Cockpit Restoration by Womble Wombles, the guy 220 00:12:45,080 --> 00:12:48,200 Speaker 1: who did it on Aussi Arcade, and you'll just be wowed. 221 00:12:49,120 --> 00:12:50,720 Speaker 1: All Right, I'm gonna I know what I'm doing for 222 00:12:50,720 --> 00:12:52,600 Speaker 1: the rest of the day. Now at least you'll like it, Chuck, 223 00:12:52,720 --> 00:12:55,000 Speaker 1: I promise. And it's not a video, it's just it's 224 00:12:55,280 --> 00:12:59,520 Speaker 1: photos and like explanations and stuff. Okay, all right, So 225 00:12:59,600 --> 00:13:03,400 Speaker 1: back to Ellen alcorn in. Pong Pong was a huge hit. 226 00:13:04,360 --> 00:13:06,920 Speaker 1: They put the very first one in a bar and Sunnyvale, 227 00:13:06,960 --> 00:13:10,400 Speaker 1: California called Andicaps, which is kind of fun, one little 228 00:13:10,600 --> 00:13:14,080 Speaker 1: historical footnote and a couple and this is like the 229 00:13:14,080 --> 00:13:16,840 Speaker 1: movie version. Two weeks later they called and said, hey, 230 00:13:16,880 --> 00:13:19,680 Speaker 1: it just sing's not working anymore. And they go over 231 00:13:19,760 --> 00:13:22,160 Speaker 1: and then I was like, here's your problem, and they 232 00:13:22,200 --> 00:13:25,760 Speaker 1: opened the coin catcher and like a million dollars spills out. 233 00:13:26,640 --> 00:13:28,440 Speaker 1: But that's how the story goes. It was basically so 234 00:13:28,559 --> 00:13:33,080 Speaker 1: popular it was jammed with quarters, and they sold eight 235 00:13:33,160 --> 00:13:38,880 Speaker 1: thousand pong cabinets in the face of knockoffs because it 236 00:13:38,960 --> 00:13:41,400 Speaker 1: took a year to get the patent for pong, so 237 00:13:41,480 --> 00:13:43,840 Speaker 1: they were knockoffs being sold and they still ended up 238 00:13:43,840 --> 00:13:48,040 Speaker 1: selling thirty five thousand total pong cabinets. Yeah, they sold 239 00:13:48,080 --> 00:13:50,000 Speaker 1: eight thousand just the first year, and that was with 240 00:13:50,120 --> 00:13:56,320 Speaker 1: six people building them. That's in a pong cabinet in 241 00:13:56,360 --> 00:13:59,880 Speaker 1: a bar in today's dollars could bring in close to 242 00:14:00,040 --> 00:14:04,720 Speaker 1: one hundred grand in quarters. Wow, every single year. If 243 00:14:04,720 --> 00:14:07,080 Speaker 1: you had one of those in your bar. I think 244 00:14:07,120 --> 00:14:10,480 Speaker 1: they were saying it was bringing close to in today's 245 00:14:10,480 --> 00:14:14,120 Speaker 1: stellars about two hundred and seventy dollars. And of course 246 00:14:14,160 --> 00:14:15,640 Speaker 1: that's if it's played every day. Of course you can 247 00:14:15,679 --> 00:14:18,160 Speaker 1: be closed on Christmas. Sure, Oh you did the math? 248 00:14:18,240 --> 00:14:20,000 Speaker 1: Is that where you got it? I did the math, 249 00:14:20,040 --> 00:14:23,120 Speaker 1: but I sort of round it up still. I'll bet 250 00:14:23,160 --> 00:14:26,520 Speaker 1: Andy Kapps was open Christmas. But it was also a 251 00:14:26,520 --> 00:14:30,040 Speaker 1: good place to meet somebody if you were interested in them, 252 00:14:30,080 --> 00:14:32,720 Speaker 1: because it was a good way to have a conversation. 253 00:14:32,880 --> 00:14:36,240 Speaker 1: You played side by side. It was a social lubricant 254 00:14:36,240 --> 00:14:40,800 Speaker 1: because you were drinking at a fern bar, a Harvey wallbanger, 255 00:14:40,920 --> 00:14:43,760 Speaker 1: playing pong, and you know, meeting some ladies down at 256 00:14:43,760 --> 00:14:50,360 Speaker 1: the Regal Beagle exactly. So this was nineteen seventy three. Yeah, 257 00:14:50,560 --> 00:14:54,640 Speaker 1: nineteen seventy three. So Atari went from not existing you're 258 00:14:54,640 --> 00:14:56,680 Speaker 1: coming out with its first game in nineteen seventy one, 259 00:14:57,160 --> 00:15:00,640 Speaker 1: to having a smash hit and actually creating stand up 260 00:15:00,680 --> 00:15:05,160 Speaker 1: coin operated arcade video games as an industry, from nothing 261 00:15:05,920 --> 00:15:09,320 Speaker 1: to in nineteen seventy three to nineteen seventy four selling 262 00:15:09,320 --> 00:15:13,480 Speaker 1: out to a tar to Warner Brothers or Warner Communications 263 00:15:13,640 --> 00:15:15,600 Speaker 1: for twenty eight million, which is almost one hundred and 264 00:15:15,680 --> 00:15:20,600 Speaker 1: fifty million today and sorry, in six years. That's crazy. Yeah, 265 00:15:20,640 --> 00:15:24,920 Speaker 1: I mean that's definitely worth singing the praises. Yeah, absolutely, 266 00:15:25,480 --> 00:15:29,320 Speaker 1: And you know, Dave argues that the golden Age was 267 00:15:29,440 --> 00:15:34,040 Speaker 1: seventy eight to eighty two. I would argue it trickled 268 00:15:34,040 --> 00:15:36,680 Speaker 1: into eighty three and people were still going into arcades 269 00:15:36,720 --> 00:15:40,520 Speaker 1: in eighty four and eighty five. But I think he's 270 00:15:40,600 --> 00:15:43,160 Speaker 1: probably pretty close because eighty three, as we'll see later, 271 00:15:43,360 --> 00:15:48,560 Speaker 1: is if you look at data, is when gross profits 272 00:15:48,680 --> 00:15:51,480 Speaker 1: you know, really kind of didn't bottom out. But we're 273 00:15:51,480 --> 00:15:54,040 Speaker 1: a lot less than during those previous four years. Yeah, 274 00:15:54,080 --> 00:15:57,440 Speaker 1: I think it was like eighty four, maybe especially eighty four, 275 00:15:57,480 --> 00:15:59,520 Speaker 1: but probably in the eighty five it was like a 276 00:15:59,560 --> 00:16:03,920 Speaker 1: dead man walking. You didn't know it. Yeah, but yeah, 277 00:16:03,920 --> 00:16:06,600 Speaker 1: people were still I mean, those those video arcades that 278 00:16:06,680 --> 00:16:10,000 Speaker 1: started to spring up like mushrooms all across the country. 279 00:16:10,000 --> 00:16:14,000 Speaker 1: I think in nineteen eighty two there were thirteen thousand 280 00:16:14,080 --> 00:16:17,320 Speaker 1: arcades in the US and let's just get the straight 281 00:16:17,800 --> 00:16:23,240 Speaker 1: five six years before there were probably zero, and all 282 00:16:23,240 --> 00:16:25,840 Speaker 1: of a sudden there were thirteen thousand arcades. There were 283 00:16:25,880 --> 00:16:29,880 Speaker 1: tons of companies that were getting into creating and designing 284 00:16:29,920 --> 00:16:33,520 Speaker 1: and building these stand up cabinets that were sent to 285 00:16:33,560 --> 00:16:36,360 Speaker 1: all of these thirteen thousand arcades in the United States, 286 00:16:36,720 --> 00:16:40,360 Speaker 1: and it was just the thing. It was the biggest 287 00:16:40,400 --> 00:16:44,360 Speaker 1: thing around at the time. Yeah, I mean, I can, 288 00:16:44,680 --> 00:16:46,480 Speaker 1: off the top of my head, I can think of 289 00:16:46,600 --> 00:16:52,720 Speaker 1: four arcades that were within twelve minute a twelve minute 290 00:16:52,760 --> 00:16:55,520 Speaker 1: drive from my house in suburban Atlanta, I see. I 291 00:16:55,800 --> 00:16:57,640 Speaker 1: The only one I could come up with was the 292 00:16:57,720 --> 00:17:00,640 Speaker 1: one at Southwick Mall and Toledo that I wasn't allowed 293 00:17:00,680 --> 00:17:04,280 Speaker 1: to go to. It was called Red Barns And Okay, 294 00:17:04,440 --> 00:17:06,479 Speaker 1: I don't even remember what it looked like inside. I 295 00:17:06,480 --> 00:17:08,400 Speaker 1: saw pictures of the old sign. I was like, yeah, 296 00:17:08,400 --> 00:17:12,119 Speaker 1: that's it. I just remember it being dark. And I 297 00:17:12,160 --> 00:17:14,399 Speaker 1: think I met gone in there once as a slightly 298 00:17:14,440 --> 00:17:16,960 Speaker 1: older kid, after I was like allowed to do whatever 299 00:17:17,000 --> 00:17:20,159 Speaker 1: I want, you know, like age twelve. Yeah, and um 300 00:17:22,000 --> 00:17:24,880 Speaker 1: and uh, it was, you know, kind of like this 301 00:17:25,000 --> 00:17:27,639 Speaker 1: neat place that I wasn't allowed to go to before. 302 00:17:27,680 --> 00:17:31,880 Speaker 1: But it kind of missed, you know what I mean. Yeah, 303 00:17:31,920 --> 00:17:33,879 Speaker 1: you know, if I wish one thing for you, it 304 00:17:33,880 --> 00:17:37,160 Speaker 1: would be that so that you were just a little 305 00:17:37,160 --> 00:17:39,040 Speaker 1: bit older. Yeah, and then and then you could take 306 00:17:39,040 --> 00:17:40,560 Speaker 1: those years off because I don't want you to be 307 00:17:40,720 --> 00:17:42,879 Speaker 1: my age. I want you to be my age in 308 00:17:42,920 --> 00:17:46,040 Speaker 1: the eighties. That would be really neat. I wonder when 309 00:17:46,040 --> 00:17:48,399 Speaker 1: we'll start doing that, we'll start playing with age and 310 00:17:48,480 --> 00:17:51,119 Speaker 1: experience like that. I have an idea. I want to 311 00:17:51,160 --> 00:17:52,840 Speaker 1: tell you this. I think this is so cool. I 312 00:17:53,160 --> 00:17:55,440 Speaker 1: there's no way I can possibly do this, so I'll 313 00:17:55,480 --> 00:17:57,480 Speaker 1: just share it with the universe and maybe somebody can 314 00:17:57,480 --> 00:18:00,720 Speaker 1: do it. Okay. Imagine, so we've got like AI that's 315 00:18:00,720 --> 00:18:02,919 Speaker 1: starting to get pretty smart all of a sudden, and 316 00:18:02,960 --> 00:18:04,320 Speaker 1: if you listen to the End of the World with 317 00:18:04,400 --> 00:18:07,000 Speaker 1: Josh Clark, that may not be a good thing I'm saying, 318 00:18:08,240 --> 00:18:11,000 Speaker 1: but they're the AI that's starting to be deployed is 319 00:18:11,040 --> 00:18:13,240 Speaker 1: getting smarter and smarter and more and more humanlike and 320 00:18:13,280 --> 00:18:16,160 Speaker 1: more and more capable. And one thing I thought would 321 00:18:16,160 --> 00:18:19,560 Speaker 1: be really cool as if the AI that's out there 322 00:18:19,560 --> 00:18:25,119 Speaker 1: today could study the different stats and footage of every 323 00:18:25,280 --> 00:18:29,439 Speaker 1: NBA player that ever existed. Okay, and then eventually you 324 00:18:29,480 --> 00:18:32,399 Speaker 1: can say, I want the eighty eight Lakers to play 325 00:18:32,480 --> 00:18:37,560 Speaker 1: the twenty fifteen heat and the AI would play a 326 00:18:37,680 --> 00:18:41,080 Speaker 1: simulated game that would play out probably exactly like it 327 00:18:41,119 --> 00:18:43,160 Speaker 1: would have played out in real life if you could 328 00:18:43,160 --> 00:18:46,720 Speaker 1: actually do that. I mean they do those simulated games 329 00:18:46,760 --> 00:18:52,879 Speaker 1: now for like this the big game for super Bowl. Yeah, 330 00:18:52,920 --> 00:18:55,399 Speaker 1: I thought we weren't allowed to say that was the 331 00:18:55,400 --> 00:18:59,080 Speaker 1: super Bowl. Police can come get us. Uh. Yeah, they 332 00:18:59,359 --> 00:19:04,040 Speaker 1: played those those um computer sims. But I don't know 333 00:19:04,080 --> 00:19:07,199 Speaker 1: if it's as like robust as you're probably thinking. And 334 00:19:07,280 --> 00:19:09,479 Speaker 1: I don't know if they have done like matching up 335 00:19:09,520 --> 00:19:12,320 Speaker 1: classic teams, because that would be pretty fun because that, 336 00:19:12,600 --> 00:19:14,600 Speaker 1: especially in the NBA, that's a big argument of like 337 00:19:15,200 --> 00:19:19,800 Speaker 1: you know which era was best or whatever. Um So anyway, 338 00:19:19,800 --> 00:19:22,600 Speaker 1: the arcades, I had four that I can think of 339 00:19:22,560 --> 00:19:26,640 Speaker 1: off the dome that we're within fifteen minute drive. Uh. 340 00:19:27,440 --> 00:19:30,960 Speaker 1: Kids in the eighties were Ferrell basically, Um, if you're 341 00:19:31,080 --> 00:19:33,840 Speaker 1: a younger person and you watch Stranger Things and you think, like, 342 00:19:34,240 --> 00:19:36,959 Speaker 1: was it really like that? Yes, it was really like that. 343 00:19:37,080 --> 00:19:40,760 Speaker 1: You would you would come home. My mom was at home, 344 00:19:40,800 --> 00:19:43,040 Speaker 1: but I would basically come home and immediately leave again 345 00:19:43,400 --> 00:19:47,840 Speaker 1: most times and not come back until after dark. Latchkey. 346 00:19:47,920 --> 00:19:51,800 Speaker 1: Kids would come home to an empty house and then 347 00:19:51,960 --> 00:19:54,200 Speaker 1: go somewhere else or have friends over, or go straight 348 00:19:54,200 --> 00:19:58,000 Speaker 1: to a friend's house, and we just didn't have oversight 349 00:19:58,240 --> 00:20:02,879 Speaker 1: um somehow, you know, most of us did, okay, at 350 00:20:02,920 --> 00:20:04,879 Speaker 1: least me and my friends did. Like there were no 351 00:20:05,000 --> 00:20:07,600 Speaker 1: I'm sure there were plenty of tragedies, but not in 352 00:20:07,640 --> 00:20:10,800 Speaker 1: my room. We all did fine. Yeah, I mean there 353 00:20:10,840 --> 00:20:12,760 Speaker 1: would be a tragedy once in a while, it would 354 00:20:12,800 --> 00:20:16,000 Speaker 1: make sure and scare everybody, but it was so few 355 00:20:16,040 --> 00:20:19,080 Speaker 1: and far between at the time. Yeah. But one thing 356 00:20:19,119 --> 00:20:22,440 Speaker 1: I wanted to get into with Dave. He kept saying, 357 00:20:22,440 --> 00:20:26,840 Speaker 1: like quarters, quarters, quarters. In the early days of arcades, 358 00:20:27,400 --> 00:20:29,320 Speaker 1: at least at the ones I went to, there were 359 00:20:29,359 --> 00:20:32,879 Speaker 1: not quarters. There were tokens. Oh yeah, yeah, and you 360 00:20:33,720 --> 00:20:36,080 Speaker 1: they had deals going like a game didn't cost a quarter. 361 00:20:36,160 --> 00:20:38,959 Speaker 1: A game cost depending on the deal that day. If 362 00:20:38,960 --> 00:20:41,240 Speaker 1: you went on like a Tuesday, you would get like 363 00:20:41,480 --> 00:20:45,320 Speaker 1: twenty tokens for a dollar or something like that, like 364 00:20:45,320 --> 00:20:48,880 Speaker 1: they would have like double token day, and a game 365 00:20:49,000 --> 00:20:51,600 Speaker 1: was never a quarter, so you could play and play 366 00:20:51,600 --> 00:20:55,760 Speaker 1: and play forever for five bucks because games ran on 367 00:20:55,800 --> 00:20:57,879 Speaker 1: tokens that were not the value of a quarter. And 368 00:20:57,920 --> 00:21:00,960 Speaker 1: then eventually, of course quarters or maybe in some places 369 00:21:00,960 --> 00:21:04,000 Speaker 1: they already used them, but then the quarter became like 370 00:21:04,040 --> 00:21:06,560 Speaker 1: a fifty cent game was like whoa like, are you 371 00:21:06,640 --> 00:21:09,280 Speaker 1: kidding me? And now when you go to like a 372 00:21:09,359 --> 00:21:12,960 Speaker 1: Dave and Busters, you get a pay fifty dollars for 373 00:21:13,080 --> 00:21:16,040 Speaker 1: some card and you didn't even know how much you're 374 00:21:16,080 --> 00:21:18,040 Speaker 1: paying per game unless you read the fine print. You 375 00:21:18,119 --> 00:21:21,120 Speaker 1: just buzz your card. It's you know, it's over. It's 376 00:21:21,119 --> 00:21:23,800 Speaker 1: several dollars probably, yeah, for sure, I'm sure probably five 377 00:21:23,800 --> 00:21:26,480 Speaker 1: bucks a game maybe, and some for the big, big ones. 378 00:21:26,560 --> 00:21:29,520 Speaker 1: But it's a different I mean, I went to a 379 00:21:29,600 --> 00:21:32,840 Speaker 1: Dave and Busters recently with Ruby, and it's not a 380 00:21:32,840 --> 00:21:38,720 Speaker 1: ton of just regular old arcade games, big things and cranes, 381 00:21:38,760 --> 00:21:44,560 Speaker 1: grabbing stuffed toys and interactive stuff. It's fine, it's fun. Yeah, 382 00:21:44,640 --> 00:21:47,200 Speaker 1: it's just not a video arcade. A video arcade. And yeah, 383 00:21:47,320 --> 00:21:49,320 Speaker 1: late some of these and early eighties was a very 384 00:21:49,440 --> 00:21:54,119 Speaker 1: specific space. It was dark, there was very few people 385 00:21:54,200 --> 00:21:58,360 Speaker 1: over the age of eighteen or nineteen in there. It 386 00:21:58,480 --> 00:22:02,520 Speaker 1: was just it was a kid's place. And like you said, 387 00:22:02,560 --> 00:22:05,560 Speaker 1: kids were ferrel at the time, and you could your 388 00:22:05,560 --> 00:22:08,160 Speaker 1: parents didn't know where you were, so you could spend 389 00:22:08,160 --> 00:22:09,960 Speaker 1: as much time as you wanted or as much money 390 00:22:09,960 --> 00:22:13,159 Speaker 1: as you had at the arcade or out in the 391 00:22:13,200 --> 00:22:18,879 Speaker 1: woods or doing whatever, and so because that this was 392 00:22:18,920 --> 00:22:21,840 Speaker 1: like a new thing. Like kids were I think allowed 393 00:22:21,840 --> 00:22:24,720 Speaker 1: to like kind of roam free in the mid seventies 394 00:22:24,720 --> 00:22:28,119 Speaker 1: for sure, and definitely before that too, but they didn't 395 00:22:28,160 --> 00:22:31,440 Speaker 1: have this place to go to. Maybe a pinball arcade 396 00:22:31,480 --> 00:22:34,040 Speaker 1: was there or something like that, but nothing like this. 397 00:22:34,640 --> 00:22:39,520 Speaker 1: And the difference between a pinball machine and at nineteen 398 00:22:39,640 --> 00:22:43,800 Speaker 1: seventy nine stand up art video arcade machine is just 399 00:22:44,440 --> 00:22:47,919 Speaker 1: mind boggling, especially if you're playing this thing in nineteen 400 00:22:47,960 --> 00:22:51,560 Speaker 1: seventy nine and your only exposure previously was two things 401 00:22:51,560 --> 00:22:55,760 Speaker 1: like pinball machines. Yeah, should we take a break? Yeah, 402 00:22:55,800 --> 00:22:57,439 Speaker 1: all right, we'll take our first break and we'll be 403 00:22:57,600 --> 00:23:21,640 Speaker 1: right back, all right. So we've established that the peak 404 00:23:21,680 --> 00:23:24,240 Speaker 1: of parents not caring about their children was in the eighties. 405 00:23:24,440 --> 00:23:29,320 Speaker 1: The early nineteen eighties, arcades came along to squeeze dollars 406 00:23:29,320 --> 00:23:33,840 Speaker 1: out of us, and they started getting better games, you know, 407 00:23:33,920 --> 00:23:36,320 Speaker 1: the games at first, you know, I started looking at 408 00:23:36,359 --> 00:23:37,600 Speaker 1: these and we're going to talk about some of the 409 00:23:37,720 --> 00:23:42,240 Speaker 1: iconic games, and what I realized is the iconic games 410 00:23:42,240 --> 00:23:47,280 Speaker 1: of the era almost all still hold up today. Maybe 411 00:23:47,280 --> 00:23:49,440 Speaker 1: not with the graphics. It may be a little rudimentary, 412 00:23:50,080 --> 00:23:55,400 Speaker 1: but most of these iconic games are still the gameplay 413 00:23:55,560 --> 00:23:58,719 Speaker 1: is still challenging, and that's why I think it holds up. 414 00:23:59,560 --> 00:24:03,439 Speaker 1: The one that aren't that don't hold up as far 415 00:24:03,480 --> 00:24:08,520 Speaker 1: as gameplay goes, or games like pole Position, which was 416 00:24:08,560 --> 00:24:11,040 Speaker 1: the first three D car racing game where you were 417 00:24:11,040 --> 00:24:14,280 Speaker 1: sort of position right behind the car, and Pole Position 418 00:24:14,400 --> 00:24:17,000 Speaker 1: was a huge game in nineteen eighty two that really 419 00:24:17,200 --> 00:24:20,760 Speaker 1: brought on driving games. But Pole Position didn't hold up 420 00:24:20,760 --> 00:24:23,960 Speaker 1: because the gameplay is not that great in addition to 421 00:24:24,040 --> 00:24:27,160 Speaker 1: not looking great. But if you go play misspac Man 422 00:24:27,280 --> 00:24:31,960 Speaker 1: or Space Invaders or Centipede or Yeah, or Galagha or Asteroids, 423 00:24:32,200 --> 00:24:34,800 Speaker 1: these games are still challenging and fun to play. Yeah, 424 00:24:34,840 --> 00:24:38,200 Speaker 1: and Galagha, I will put money that it still looks 425 00:24:38,240 --> 00:24:42,320 Speaker 1: good just about anybody. Yes, it is bitmapped because it's 426 00:24:42,359 --> 00:24:45,320 Speaker 1: a bit it's like eight or sixteen or whatever bit graphics, 427 00:24:45,320 --> 00:24:47,679 Speaker 1: But it still looks good and it moves well, and 428 00:24:47,760 --> 00:24:50,240 Speaker 1: it's just a it's a cool looking game. It is 429 00:24:50,640 --> 00:24:55,639 Speaker 1: nineteen eighty one. Shout out to Shagira Yoko Yama for 430 00:24:55,720 --> 00:25:00,440 Speaker 1: designing Galagha on the heels of Galaxian, their previous this game, 431 00:25:01,520 --> 00:25:05,119 Speaker 1: which was not as good Galagha and both were inspired, 432 00:25:05,119 --> 00:25:08,120 Speaker 1: of course, by Space Invaders, which was the next biggest 433 00:25:08,160 --> 00:25:11,359 Speaker 1: game after Pong to come along in nineteen seventy eight. Yeah, 434 00:25:11,359 --> 00:25:14,680 Speaker 1: so Pong just put video games on the map. And 435 00:25:14,720 --> 00:25:17,680 Speaker 1: then the next up was Japan, who said, oh yeah, 436 00:25:17,720 --> 00:25:20,399 Speaker 1: I'll hold our sake, and they came up with Space 437 00:25:20,440 --> 00:25:22,920 Speaker 1: Invaders in nineteen seventy eight, and it became such an 438 00:25:23,000 --> 00:25:26,760 Speaker 1: overnight success in Japan that people rented empty commercial spaces 439 00:25:26,760 --> 00:25:29,600 Speaker 1: and just put Space Invaders in there and created like 440 00:25:29,640 --> 00:25:32,679 Speaker 1: these kind of pop up arcades that were opened twenty 441 00:25:32,680 --> 00:25:34,639 Speaker 1: four hours a day and had a line out the 442 00:25:34,680 --> 00:25:38,800 Speaker 1: door at all times. Apparently, the legend goes that there 443 00:25:38,880 --> 00:25:42,560 Speaker 1: was a nationwide shortage of one hundred yen coins because 444 00:25:42,720 --> 00:25:46,080 Speaker 1: these storefronts with the Space Invader machines were sucking them 445 00:25:46,160 --> 00:25:50,440 Speaker 1: up crazy pretty cool. I will say that David Busters 446 00:25:50,480 --> 00:25:56,040 Speaker 1: had a like a probably probably ten foot tall Space 447 00:25:56,040 --> 00:25:59,160 Speaker 1: Invaders that you can play, which is kind of cool. 448 00:25:59,440 --> 00:26:01,920 Speaker 1: Ten what's the point of it being ten feet tall? 449 00:26:02,000 --> 00:26:04,320 Speaker 1: Is the screen like that big? Yeah? That's how big 450 00:26:04,320 --> 00:26:06,560 Speaker 1: the screen? H Okay, I got you. Well, it's pretty 451 00:26:07,000 --> 00:26:09,920 Speaker 1: Does it look good though? Yeah? It looks awesome. So 452 00:26:10,440 --> 00:26:13,560 Speaker 1: Space Invaders is the reason we have all those space 453 00:26:14,119 --> 00:26:18,600 Speaker 1: fighting or space shooter themed games that are so clustered 454 00:26:18,640 --> 00:26:22,040 Speaker 1: in like the early eighties, late seventies. That was the one. 455 00:26:22,160 --> 00:26:25,480 Speaker 1: But um the next game that came out that really 456 00:26:25,560 --> 00:26:28,399 Speaker 1: kind of shook that up. That was the trend forever. 457 00:26:29,119 --> 00:26:31,920 Speaker 1: There was one I saw a chuck called Starfire from 458 00:26:32,000 --> 00:26:34,879 Speaker 1: nineteen seventy nine. I don't remember that one. It was 459 00:26:35,359 --> 00:26:38,000 Speaker 1: by UM, I can't remember who it was, but it 460 00:26:38,119 --> 00:26:41,560 Speaker 1: was this um this company, this games company that just 461 00:26:41,640 --> 00:26:44,639 Speaker 1: kept pushing the envelope. But anyway, Starfire, if you watch 462 00:26:44,680 --> 00:26:47,640 Speaker 1: the gameplay, it has the same exact font as Star 463 00:26:47,680 --> 00:26:53,560 Speaker 1: Wars and interesting you are unambiguously shooting tie Fighters. But 464 00:26:53,640 --> 00:26:55,879 Speaker 1: it was in no way, shape or form license from 465 00:26:55,960 --> 00:26:58,120 Speaker 1: Star Wars. It was just that big of a rip off. 466 00:26:59,200 --> 00:27:01,640 Speaker 1: So that was like the big trend was space fighters 467 00:27:01,760 --> 00:27:04,520 Speaker 1: until pac Man came along in nineteen eighty and said 468 00:27:04,800 --> 00:27:09,200 Speaker 1: boom yeah. Pac Man was the first. It was a 469 00:27:09,320 --> 00:27:12,679 Speaker 1: Namco game, a Japanese gaming company, and it was the 470 00:27:12,720 --> 00:27:16,440 Speaker 1: first game to have a mascot, like a little character. 471 00:27:17,400 --> 00:27:19,800 Speaker 1: Previous to this, you know, you had your little shooter 472 00:27:19,920 --> 00:27:25,440 Speaker 1: ship with space invaders and your little triangular spaceship with asteroids, 473 00:27:26,160 --> 00:27:29,240 Speaker 1: and not even a ship with games like Missile Command. 474 00:27:29,280 --> 00:27:31,320 Speaker 1: But which actually that may have been after pac Man. 475 00:27:31,520 --> 00:27:35,360 Speaker 1: I'm not sure, but pac Man was the first mascot. 476 00:27:35,400 --> 00:27:39,399 Speaker 1: It was designed explicitly to not be violent. It was 477 00:27:39,480 --> 00:27:43,800 Speaker 1: designed explicitly to a feel appeal to young girls because 478 00:27:43,800 --> 00:27:45,639 Speaker 1: they were trying to make more money, and you know, 479 00:27:45,640 --> 00:27:47,760 Speaker 1: it was it was sort of a boys thing at 480 00:27:47,760 --> 00:27:49,160 Speaker 1: the time. They were like, we need to get girls 481 00:27:49,160 --> 00:27:52,239 Speaker 1: in here, and pac Man comes along and they were 482 00:27:52,280 --> 00:27:54,639 Speaker 1: into it. The boys were into it, and it became 483 00:27:54,760 --> 00:27:58,000 Speaker 1: a worldwide sensation. It was I had a pac Man 484 00:27:58,119 --> 00:28:01,439 Speaker 1: lunchbox and matching thermis that I was like, one of 485 00:28:01,480 --> 00:28:04,560 Speaker 1: my prize possessions, the pac Man cartoon. This is about 486 00:28:04,560 --> 00:28:07,840 Speaker 1: when I came in pac Man cartoon was I think 487 00:28:07,880 --> 00:28:11,200 Speaker 1: it's probably still good. There's a song pac Man Fever. 488 00:28:11,680 --> 00:28:14,800 Speaker 1: There's an article we really need to shout out on 489 00:28:15,560 --> 00:28:20,199 Speaker 1: the Verge by Laura June from back in twenty thirteen, 490 00:28:20,760 --> 00:28:25,240 Speaker 1: and she points out in this article that the pac 491 00:28:25,280 --> 00:28:30,399 Speaker 1: Man Fever sold a million records in nineteen eighty two, 492 00:28:30,800 --> 00:28:33,240 Speaker 1: and survivors I Have the Tiger, which was the number 493 00:28:33,280 --> 00:28:36,919 Speaker 1: one hit of nineteen eighty two, only sold a million 494 00:28:36,960 --> 00:28:41,200 Speaker 1: more that's how big pac Man Fever was. Yeah, Buckner 495 00:28:41,280 --> 00:28:44,880 Speaker 1: and Garcia that the singers of pac Man Fever terrible song? 496 00:28:45,760 --> 00:28:50,240 Speaker 1: Was it link in the tune of a cat scratch Fever? No? Okay, 497 00:28:50,240 --> 00:28:53,080 Speaker 1: well that was just the Simpsons that screwed me up. No, no, 498 00:28:53,080 --> 00:28:55,400 Speaker 1: no good. Listen to Pacman Fever. It's it's awful. But 499 00:28:55,680 --> 00:28:58,600 Speaker 1: you know those guys, hats off to them. They made it. 500 00:28:58,720 --> 00:29:01,760 Speaker 1: Sold a million records? Ever done that? Yeah? I never 501 00:29:01,800 --> 00:29:08,719 Speaker 1: sold one record, although we may soon. Oh yeah, man' uh. 502 00:29:09,240 --> 00:29:12,480 Speaker 1: Cinipede was another watershed game in nineteen eighty. It was 503 00:29:12,520 --> 00:29:15,480 Speaker 1: the first game um Co designed by a woman named 504 00:29:15,760 --> 00:29:19,200 Speaker 1: Donna Bailey, and she was the only woman working at Aitari, 505 00:29:19,240 --> 00:29:22,480 Speaker 1: at least the only designer, and she picked out that 506 00:29:22,520 --> 00:29:27,400 Speaker 1: track ball in Cinipede. Again, gameplay holds up still very 507 00:29:27,640 --> 00:29:30,120 Speaker 1: very hard game to play. Yeah. I was watching gameplay 508 00:29:30,160 --> 00:29:33,200 Speaker 1: on YouTube of Centipede and I was getting anxious. Just 509 00:29:33,200 --> 00:29:36,440 Speaker 1: done like the second second level. Yeah, these games are 510 00:29:36,520 --> 00:29:39,320 Speaker 1: are fun and hard. Um. I don't think we mentioned 511 00:29:39,360 --> 00:29:41,800 Speaker 1: that Asteroid I think was the first game to untether 512 00:29:42,560 --> 00:29:45,880 Speaker 1: the ship. Um Like Space Invaders and Galagha all those games. 513 00:29:45,920 --> 00:29:47,960 Speaker 1: You can move left and right at the bottom. Yeah, 514 00:29:48,160 --> 00:29:51,080 Speaker 1: but you're shooting upward towards the top of the screen. Yeah. 515 00:29:51,120 --> 00:29:54,719 Speaker 1: What made Asteroids really really hard was once you were 516 00:29:54,760 --> 00:29:57,920 Speaker 1: brave enough to hit that throttle button and start flying 517 00:29:57,920 --> 00:29:59,720 Speaker 1: around a little bit like it was, it's a very 518 00:29:59,760 --> 00:30:03,640 Speaker 1: tough game. And then I think um was a Defender. Yeah. 519 00:30:03,760 --> 00:30:07,200 Speaker 1: Defender was a really cool one that still holds up 520 00:30:07,240 --> 00:30:10,840 Speaker 1: two that you could shoot left or right, and so 521 00:30:10,880 --> 00:30:14,760 Speaker 1: it was a scrolling game, whereas with some of the 522 00:30:14,800 --> 00:30:17,040 Speaker 1: other ones, they were like yes, whereas some of the 523 00:30:17,080 --> 00:30:18,880 Speaker 1: other ones they were just or all the other ones 524 00:30:18,920 --> 00:30:21,400 Speaker 1: they were just a new level, which basically was like, oh, 525 00:30:21,400 --> 00:30:23,480 Speaker 1: these shapes are now in a different location in their 526 00:30:23,520 --> 00:30:26,880 Speaker 1: purple rather than green. Yeah. However, were they scrolled vertically, 527 00:30:27,000 --> 00:30:29,600 Speaker 1: but this is definitely the first horizontal scroll. Yes, and 528 00:30:29,680 --> 00:30:31,640 Speaker 1: it was cool. That's another one that really holds up 529 00:30:31,640 --> 00:30:36,680 Speaker 1: to Defender. Yeah. Miss pac Man far superior to pac 530 00:30:36,720 --> 00:30:41,120 Speaker 1: Man in nineteen eighty two. Was I mean, I feel 531 00:30:41,160 --> 00:30:43,280 Speaker 1: like it was just as popular probably as pac Man. 532 00:30:44,240 --> 00:30:48,160 Speaker 1: It may as far as like play goes, I would 533 00:30:48,200 --> 00:30:51,360 Speaker 1: guess it's Eclipse pac Man, but as far as like 534 00:30:51,600 --> 00:30:54,640 Speaker 1: pop culture goes, yeah, pac Man might have Miss pac 535 00:30:54,680 --> 00:30:56,360 Speaker 1: Man beat I think they were kind of hand in 536 00:30:56,400 --> 00:31:00,240 Speaker 1: hand appropriately, you know, Yeah, you're right, Um want to 537 00:31:00,240 --> 00:31:02,640 Speaker 1: shout out a few more games just quickly that I 538 00:31:02,640 --> 00:31:05,800 Speaker 1: feel like we're sort of game changers. The game Tron, 539 00:31:06,440 --> 00:31:09,600 Speaker 1: Oh yeah, that was good, just on the heels of 540 00:31:09,600 --> 00:31:13,080 Speaker 1: the movie Tron. It was great because it had four 541 00:31:13,880 --> 00:31:17,280 Speaker 1: different sub games within the game, and that light Cycle 542 00:31:17,320 --> 00:31:19,480 Speaker 1: game was like one of the coolest things you'd ever 543 00:31:19,480 --> 00:31:22,080 Speaker 1: played when you played it so hard to at least 544 00:31:22,360 --> 00:31:24,560 Speaker 1: like a six or seven year old. It was very 545 00:31:24,560 --> 00:31:26,680 Speaker 1: well and as it as it progressed, those first levels 546 00:31:26,680 --> 00:31:28,560 Speaker 1: are kind of easy and they just get harder and harder. 547 00:31:29,560 --> 00:31:33,280 Speaker 1: And then for me personally, the game Tempest, the game 548 00:31:33,400 --> 00:31:37,360 Speaker 1: Joust in the game battle Zone, where all three like big, 549 00:31:37,400 --> 00:31:40,360 Speaker 1: big games. For me, I always loved Cubert. Anywhere there 550 00:31:40,400 --> 00:31:43,120 Speaker 1: was a Cubert that I would play that. Yeah, Cubert's fun. 551 00:31:43,160 --> 00:31:45,440 Speaker 1: And that makes sense because you were younger and sort 552 00:31:45,480 --> 00:31:48,280 Speaker 1: of a skewed toward younger kids. I think what was 553 00:31:48,320 --> 00:31:52,760 Speaker 1: the one where it was like Hamburger or something like that, Oh, 554 00:31:53,440 --> 00:31:57,960 Speaker 1: Burger Time, Yes, Burger Time, Burger Timelay dig dug was good. 555 00:31:58,200 --> 00:32:00,280 Speaker 1: And then still to this day, I went and looked 556 00:32:00,280 --> 00:32:03,480 Speaker 1: at Donkey Kong and Donkey Kong Junior, and that was 557 00:32:03,520 --> 00:32:07,840 Speaker 1: way too hard for me at the time. It's still hard, yeah, 558 00:32:07,840 --> 00:32:10,320 Speaker 1: but it's it's some of the best like graphics and 559 00:32:10,400 --> 00:32:14,360 Speaker 1: like colorful, like movement, and it's just just such a 560 00:32:14,360 --> 00:32:16,880 Speaker 1: beautiful game still to this day. And that one came out. 561 00:32:16,920 --> 00:32:19,640 Speaker 1: Donkey Kong came out in nineteen eighty one. Yeah, and 562 00:32:19,680 --> 00:32:22,280 Speaker 1: I don't think we covered in the Nintendo episode the 563 00:32:22,400 --> 00:32:26,560 Speaker 1: name Donkey Kong, did we We did, because remember, somebody 564 00:32:26,600 --> 00:32:29,000 Speaker 1: tried to file suit. I think ourca tried to soothe 565 00:32:29,040 --> 00:32:31,880 Speaker 1: them and they were like, now this is that's long gone. 566 00:32:31,880 --> 00:32:34,920 Speaker 1: That ship is sailed. Oh okay, because for some reason 567 00:32:34,960 --> 00:32:37,760 Speaker 1: it didn't ring a bell. Because I had never really 568 00:32:37,800 --> 00:32:40,080 Speaker 1: stopped to wonder why in the world it was called 569 00:32:40,120 --> 00:32:45,040 Speaker 1: Donkey Kong. It's such a weird name, but apparently they 570 00:32:45,080 --> 00:32:47,440 Speaker 1: were looking for an English word that meant stubborn, like 571 00:32:47,480 --> 00:32:51,440 Speaker 1: a donkey, and then just combine that with King Kong yep, 572 00:32:51,760 --> 00:32:54,040 Speaker 1: and Mario. I don't think we talked about this. Mario 573 00:32:54,160 --> 00:32:58,320 Speaker 1: was originally known as jump Man, one word not even hyphenated. 574 00:32:59,480 --> 00:33:03,440 Speaker 1: We should have been dragons Layer. Briefly, it's a game 575 00:33:03,440 --> 00:33:05,120 Speaker 1: that came out in nineteen eighty three. I don't know 576 00:33:05,160 --> 00:33:09,000 Speaker 1: if you remember dragons Layer much. Yeah, it was. It 577 00:33:09,040 --> 00:33:11,280 Speaker 1: was the first game that used and kind of the 578 00:33:11,320 --> 00:33:16,560 Speaker 1: only one that used LaserDisc technology to basically where you 579 00:33:16,600 --> 00:33:20,480 Speaker 1: were playing a Disney cartoon. Yep. And it was from 580 00:33:20,520 --> 00:33:24,400 Speaker 1: Don Bluth, an ex Disney animator. He did um an 581 00:33:24,480 --> 00:33:27,280 Speaker 1: American Tale, I think, Okay, I think he was like 582 00:33:27,320 --> 00:33:30,440 Speaker 1: the lead on that. Maybe I gotcha, But here was 583 00:33:30,480 --> 00:33:33,440 Speaker 1: a deal with dragons Layer. It looked cool, and it 584 00:33:33,480 --> 00:33:36,760 Speaker 1: looked different than anything you'd ever seen, and way better 585 00:33:36,840 --> 00:33:40,760 Speaker 1: than like the sixteen bit technology graphics wise at the time. 586 00:33:41,480 --> 00:33:45,440 Speaker 1: But the gameplay was terrible. You basically just push buttons 587 00:33:46,080 --> 00:33:49,520 Speaker 1: at key moments to advance the story, and like you 588 00:33:49,560 --> 00:33:52,640 Speaker 1: weren't really playing. You didn't have control of the character. No, 589 00:33:52,840 --> 00:33:57,120 Speaker 1: so let's say a single minute of this this movie 590 00:33:57,440 --> 00:34:03,560 Speaker 1: was chopped up into five different segments. Yeah, over the 591 00:34:03,600 --> 00:34:06,000 Speaker 1: course of this whole minute that played out, you would 592 00:34:06,080 --> 00:34:07,920 Speaker 1: move that thing like five times, and the rest of 593 00:34:07,920 --> 00:34:10,960 Speaker 1: the time you were just standing there waiting. It was terrible. 594 00:34:11,000 --> 00:34:13,040 Speaker 1: I never played dragons Layer. I was suckered into it 595 00:34:13,040 --> 00:34:15,680 Speaker 1: at first because it looked amazing, yes, and then I 596 00:34:15,719 --> 00:34:18,239 Speaker 1: was like this is bad. Yeah, it really was, and 597 00:34:18,320 --> 00:34:21,040 Speaker 1: which sort of just reinforces my point about the gameplay. 598 00:34:21,080 --> 00:34:24,239 Speaker 1: If it's it's good, it holds up. Yep. No one, 599 00:34:24,400 --> 00:34:27,439 Speaker 1: No one's playing dragons Layer these days. Um I want 600 00:34:28,719 --> 00:34:31,279 Speaker 1: I'll bet there's somebody out there that's like dragons Layer 601 00:34:31,320 --> 00:34:35,040 Speaker 1: for life. Yeah, maybe I want to. Yeah, I want 602 00:34:35,040 --> 00:34:38,240 Speaker 1: to shout out to from my youth, my super youth. Um. 603 00:34:38,840 --> 00:34:41,120 Speaker 1: There was one called Comanche, which is like a Wild 604 00:34:41,120 --> 00:34:43,839 Speaker 1: West shoot him up. I never played that, I remember it. 605 00:34:43,880 --> 00:34:47,239 Speaker 1: Do you remember? I cannot find any documentation of it 606 00:34:47,600 --> 00:34:50,600 Speaker 1: anywhere online, just can't find it. But I'm glad that 607 00:34:50,640 --> 00:34:52,239 Speaker 1: you verified that. I used to play that at the 608 00:34:52,239 --> 00:34:55,400 Speaker 1: little Putt put on Kataba Island by where my family 609 00:34:55,480 --> 00:34:59,000 Speaker 1: used to vacation in summers. Nice. And then the other 610 00:34:59,040 --> 00:35:02,520 Speaker 1: one was, Um, it just escaped me, chuck because I 611 00:35:02,560 --> 00:35:07,480 Speaker 1: was talking about Camanche. Paperboy. No, I don't remember. I'll 612 00:35:07,520 --> 00:35:09,279 Speaker 1: shouted out, Oh, come to me later and I'll just 613 00:35:09,360 --> 00:35:11,959 Speaker 1: interrupt you with it. Okay, do you remember battle Zone? 614 00:35:12,080 --> 00:35:13,960 Speaker 1: The one I mentioned is that the one it was 615 00:35:14,000 --> 00:35:17,960 Speaker 1: like a destroyer. Now. Battle Zone was the one where 616 00:35:18,080 --> 00:35:22,120 Speaker 1: you put your face in what kind of you would 617 00:35:22,120 --> 00:35:25,440 Speaker 1: think now is like a VR thing, like a like 618 00:35:25,480 --> 00:35:31,400 Speaker 1: a submarine periscope, and you had these two levers and 619 00:35:31,600 --> 00:35:34,520 Speaker 1: you were a tank basically, and it was all like, um, 620 00:35:35,160 --> 00:35:36,759 Speaker 1: I don't know the technical name, but when it's just 621 00:35:36,800 --> 00:35:39,600 Speaker 1: like the green lines and like a grid layout like 622 00:35:39,640 --> 00:35:42,600 Speaker 1: those were the graphics, but it was it was kind 623 00:35:42,640 --> 00:35:45,400 Speaker 1: of had like a three D effect. Yeah, and was 624 00:35:45,480 --> 00:35:47,839 Speaker 1: really pretty rap. I'll but it knocked your socks off 625 00:35:47,840 --> 00:35:50,399 Speaker 1: back then, Yeah, it did. I thought it. The other 626 00:35:50,440 --> 00:35:53,880 Speaker 1: one and another one okay, the one I was thinking 627 00:35:53,880 --> 00:35:56,760 Speaker 1: of was Empire City. I think it's Empire City nineteen 628 00:35:56,800 --> 00:36:00,600 Speaker 1: forty two or something. You're like a gangster shooting other gangsters. Okay, 629 00:36:00,600 --> 00:36:03,640 Speaker 1: it's pretty cool. And then the other one was Spy Hunter. 630 00:36:03,680 --> 00:36:06,280 Speaker 1: Remember Spy Hunter. Yeah, that was that was a pretty 631 00:36:06,280 --> 00:36:08,520 Speaker 1: good driving game. That was because you put like that 632 00:36:08,600 --> 00:36:11,120 Speaker 1: oil slick and people would spin out who were chasing you. 633 00:36:11,200 --> 00:36:13,880 Speaker 1: It's just yeah, very neat. I knew this episode is 634 00:36:13,920 --> 00:36:16,160 Speaker 1: gonna go like this. Yeah. We just took fistfuls of 635 00:36:16,280 --> 00:36:20,560 Speaker 1: member barries before we did this one. Kill screens we 636 00:36:20,600 --> 00:36:26,040 Speaker 1: should talk about because there was a technological limitation to 637 00:36:26,080 --> 00:36:30,200 Speaker 1: these arcade games that were based on eight bit processors. 638 00:36:30,239 --> 00:36:33,480 Speaker 1: The hardware was and an eight bit processor can only 639 00:36:33,520 --> 00:36:37,319 Speaker 1: store two hundred and fifty six total values. So if 640 00:36:37,320 --> 00:36:40,160 Speaker 1: you got good enough at some of these games, you 641 00:36:40,160 --> 00:36:43,279 Speaker 1: could get up to screen two fifty five, and when 642 00:36:43,280 --> 00:36:46,160 Speaker 1: you hit screen two fifty six, the game would sort 643 00:36:46,160 --> 00:36:48,200 Speaker 1: of skits out on you and stop, and that was 644 00:36:48,239 --> 00:36:51,840 Speaker 1: called a kill screen. Yeah, they were the game was 645 00:36:51,880 --> 00:36:55,280 Speaker 1: trying to reset to zero, but there wasn't a level zero, 646 00:36:56,040 --> 00:36:59,040 Speaker 1: so the game would just do some weird stuff. But 647 00:36:59,160 --> 00:37:02,000 Speaker 1: what's interesting does that mean? Then? For like pac Man 648 00:37:02,040 --> 00:37:04,840 Speaker 1: in particular is very famous to have that two fifty 649 00:37:04,920 --> 00:37:08,719 Speaker 1: six value curse, and you can only get to two 650 00:37:08,880 --> 00:37:13,200 Speaker 1: fifty five. But if they just had named level one 651 00:37:13,520 --> 00:37:17,080 Speaker 1: level zero, would I wonder if the game would just 652 00:37:17,080 --> 00:37:19,120 Speaker 1: just start over again and you could just play it 653 00:37:19,160 --> 00:37:23,680 Speaker 1: in an infinite loop. Donkey Kong had one two. They 654 00:37:23,680 --> 00:37:26,640 Speaker 1: had the same problem with the two hundred and sixty 655 00:37:26,719 --> 00:37:29,600 Speaker 1: or two hundred and fifty six value curse. At level 656 00:37:29,640 --> 00:37:32,640 Speaker 1: twenty two, you should have two hundred and sixty seconds 657 00:37:32,680 --> 00:37:37,040 Speaker 1: to complete the level, but because the eight bit processors, like, 658 00:37:37,040 --> 00:37:38,560 Speaker 1: I don't know what two hundred and sixty is, so 659 00:37:38,600 --> 00:37:41,200 Speaker 1: let's just call it four. You have four seconds to 660 00:37:41,239 --> 00:37:45,920 Speaker 1: complete so in theory it goes beyond level twenty two, 661 00:37:45,960 --> 00:37:49,719 Speaker 1: but in reality, in practicality, it stops there because no 662 00:37:49,719 --> 00:37:53,000 Speaker 1: one can beat that screen in four seconds, not even 663 00:37:53,040 --> 00:37:55,680 Speaker 1: Billy Mitchell. I'll bet an AI in the future, Kim. 664 00:37:56,320 --> 00:37:58,000 Speaker 1: All right, So I say we talked about a few 665 00:37:58,000 --> 00:38:01,439 Speaker 1: of these little tidbits, and then we'll take a break 666 00:38:01,480 --> 00:38:04,920 Speaker 1: and then talk about what killed the arcade? Good. Yeah, 667 00:38:04,960 --> 00:38:07,640 Speaker 1: these are kind of fun because you know, if you 668 00:38:07,640 --> 00:38:10,399 Speaker 1: were a kid at that age or heck, I still 669 00:38:10,480 --> 00:38:16,120 Speaker 1: enjoy entering my initials as when I kid high score. 670 00:38:16,360 --> 00:38:19,480 Speaker 1: Anyone else is going to say that. The very first 671 00:38:19,480 --> 00:38:22,239 Speaker 1: game to even display a high score at all was 672 00:38:22,280 --> 00:38:25,719 Speaker 1: called Seawolf from nineteen seventy six. Do you remember that game? 673 00:38:26,160 --> 00:38:28,040 Speaker 1: I do. I don't think I really played it, but 674 00:38:28,080 --> 00:38:31,560 Speaker 1: I remember it so everybody. It was. It was a 675 00:38:31,600 --> 00:38:35,200 Speaker 1: submarine game, so you just shot torpedoes at ships, but 676 00:38:35,320 --> 00:38:40,360 Speaker 1: the joystick was a periscope. It's so cool looking still today. 677 00:38:41,520 --> 00:38:44,040 Speaker 1: Oh I remember that. Yeah, And it had great like 678 00:38:44,120 --> 00:38:46,520 Speaker 1: graphics on the cabinet. It was just an all around 679 00:38:46,600 --> 00:38:49,040 Speaker 1: NIAT game. The I don't know about the game play 680 00:38:49,080 --> 00:38:52,040 Speaker 1: and the graphics like in the game weren't top notch 681 00:38:52,120 --> 00:38:55,839 Speaker 1: or anything, but just the periscope alone was very cool. No, 682 00:38:55,920 --> 00:38:58,879 Speaker 1: I totally remember that. It just kind of came out 683 00:38:58,920 --> 00:39:02,239 Speaker 1: and then came down, right, But that was the comparscope does, right. 684 00:39:02,480 --> 00:39:04,240 Speaker 1: But that was the first one that had a high score. 685 00:39:04,239 --> 00:39:07,120 Speaker 1: You said, that's the first one that just registered a 686 00:39:07,200 --> 00:39:12,200 Speaker 1: high score. The first one that I believe stored the 687 00:39:12,280 --> 00:39:15,759 Speaker 1: high score was pac Man. I thought it was Space Invaders. 688 00:39:16,239 --> 00:39:19,840 Speaker 1: No, no no, no, what I say, pac Man? Yeah, I 689 00:39:19,880 --> 00:39:23,640 Speaker 1: do Space Invaders and seventy eight, but you still didn't 690 00:39:23,680 --> 00:39:27,080 Speaker 1: have the initials. That was Starfire in seventy nine that 691 00:39:27,200 --> 00:39:30,960 Speaker 1: let you put your initials, and then Asteroids was the 692 00:39:30,960 --> 00:39:34,480 Speaker 1: first one that showed like the top ten or whatever. Yeah, 693 00:39:34,520 --> 00:39:37,839 Speaker 1: And the problem with Space Invaders was that if you 694 00:39:38,000 --> 00:39:42,959 Speaker 1: unplugged the cabinet, the high score was gone forever, which 695 00:39:43,040 --> 00:39:46,120 Speaker 1: was very richly portrayed in that Seinfeld episode The Frogger, 696 00:39:46,360 --> 00:39:50,200 Speaker 1: Remember that one, right where George like his only legacy 697 00:39:50,320 --> 00:39:52,200 Speaker 1: is he still had the high score at the pizza 698 00:39:52,200 --> 00:39:53,879 Speaker 1: place that he used to hang out at in high 699 00:39:53,920 --> 00:39:57,480 Speaker 1: school on the Frogger and he tried to keep it going, 700 00:39:57,520 --> 00:40:00,480 Speaker 1: and of course it didn't work out for George. Yeah, 701 00:40:00,480 --> 00:40:02,600 Speaker 1: I forgot to shout out Frogger. That's another game that's 702 00:40:02,640 --> 00:40:05,759 Speaker 1: still fun and still hard. I totally forgot about it too, 703 00:40:05,760 --> 00:40:08,239 Speaker 1: and it really is. I like, I even looked up 704 00:40:08,239 --> 00:40:10,560 Speaker 1: that episode. I still didn't think that, like, oh yeah, 705 00:40:10,560 --> 00:40:13,680 Speaker 1: Frogger was a great game, but absolutely was. And that's 706 00:40:13,680 --> 00:40:16,400 Speaker 1: actually really good point, real quick, Chuck. If you played 707 00:40:16,400 --> 00:40:19,480 Speaker 1: Frogger on the arc like a stand up arcade, it 708 00:40:19,560 --> 00:40:23,839 Speaker 1: was exponentially better looking. It played better than what your 709 00:40:23,880 --> 00:40:25,960 Speaker 1: friend was playing at his house at home on the 710 00:40:26,000 --> 00:40:29,000 Speaker 1: Atari twenty six hundred. And that was another big draw 711 00:40:29,320 --> 00:40:32,400 Speaker 1: that even when the controllers and the home consoles came out, 712 00:40:32,800 --> 00:40:35,360 Speaker 1: there was still reason to go like put your tokens 713 00:40:35,400 --> 00:40:39,480 Speaker 1: in at the arcade. No, absolutely, um, I would argue 714 00:40:39,560 --> 00:40:43,200 Speaker 1: that Frogger was one that translated pretty well to the Atari. 715 00:40:43,320 --> 00:40:46,120 Speaker 1: Sure it just didn't be good. Yeah, they didn't look 716 00:40:46,120 --> 00:40:48,480 Speaker 1: as good. And but some games did not translate at all, 717 00:40:48,520 --> 00:40:54,160 Speaker 1: like the infamously bad pac Man for Atari. Oh yeah 718 00:40:54,200 --> 00:40:56,600 Speaker 1: it was bad. I was very, very excited to get 719 00:40:56,600 --> 00:40:58,560 Speaker 1: this game. It was the biggest thing in the world 720 00:40:59,000 --> 00:41:00,560 Speaker 1: and I got it for my birth day, and it 721 00:41:00,600 --> 00:41:04,080 Speaker 1: was just it didn't sound right. It went don don 722 00:41:04,239 --> 00:41:07,320 Speaker 1: don don donk like when it was eating the things 723 00:41:07,520 --> 00:41:10,640 Speaker 1: at the mouth. It just none of it worked. It 724 00:41:10,760 --> 00:41:12,960 Speaker 1: was just a bad game. And by the way, the 725 00:41:13,000 --> 00:41:15,880 Speaker 1: thing I couldn't remember about battle Zone it's the vector graphics, 726 00:41:16,360 --> 00:41:18,880 Speaker 1: oh yeah, which apparently I don't know a lot about it. 727 00:41:18,880 --> 00:41:23,160 Speaker 1: But it's you can render way more a way higher 728 00:41:23,200 --> 00:41:28,600 Speaker 1: resolution graphics with less processing power somehow. Okay, that makes sense. Yeah, 729 00:41:28,640 --> 00:41:33,319 Speaker 1: all right, so let's take that break, yeah, and we'll 730 00:41:33,360 --> 00:41:35,319 Speaker 1: come back and talk about what killed the arcade right 731 00:41:35,320 --> 00:42:00,560 Speaker 1: after this. All right, Chuck, what killed the arcade? Ronald 732 00:42:00,600 --> 00:42:06,359 Speaker 1: Reagan kinda he did not? He probably, yeah, right, Well, 733 00:42:06,400 --> 00:42:08,840 Speaker 1: a couple of things killed the helped kill the arcade, 734 00:42:10,080 --> 00:42:12,800 Speaker 1: one of which was kind of what happened with Atari 735 00:42:13,000 --> 00:42:17,160 Speaker 1: in a way, and that it got so popular that 736 00:42:17,400 --> 00:42:21,120 Speaker 1: people just started making terrible games to try and cash in, 737 00:42:21,200 --> 00:42:23,799 Speaker 1: and that that was true for the stand up and 738 00:42:23,840 --> 00:42:27,160 Speaker 1: sit down cabinet arcade games as well. They just started 739 00:42:27,320 --> 00:42:29,080 Speaker 1: making too many of them, and a lot of them 740 00:42:29,080 --> 00:42:32,520 Speaker 1: weren't good, and a lot of these arcade owners, like 741 00:42:33,120 --> 00:42:35,719 Speaker 1: you know, borrowed money to get the latest games in 742 00:42:35,760 --> 00:42:39,399 Speaker 1: there that ended up stinking, and that that bit him 743 00:42:39,400 --> 00:42:43,600 Speaker 1: in the rear end. Yeah, I mean, like Anyboddy, any 744 00:42:43,640 --> 00:42:47,319 Speaker 1: small business entrepreneur could open an arcade because all of 745 00:42:47,320 --> 00:42:51,120 Speaker 1: those manufacturers had programs where they would they would give 746 00:42:51,160 --> 00:42:53,160 Speaker 1: you these machines on credit and you could pay them 747 00:42:53,160 --> 00:42:55,959 Speaker 1: back in quarters if you wanted to. But, like you said, 748 00:42:56,000 --> 00:42:59,040 Speaker 1: when you couldn't tell what game was good and what 749 00:42:59,120 --> 00:43:01,680 Speaker 1: game was bad because the marketing and the graphics and 750 00:43:01,719 --> 00:43:04,840 Speaker 1: everything made it look so cool no matter how bad 751 00:43:04,880 --> 00:43:08,160 Speaker 1: the game was, that you would end up with a 752 00:43:08,280 --> 00:43:10,080 Speaker 1: room full of duds and all of a sudden, all 753 00:43:10,120 --> 00:43:12,520 Speaker 1: your customers are gone and you would go under. And 754 00:43:12,560 --> 00:43:15,560 Speaker 1: that happened over and over and over again. So those 755 00:43:15,600 --> 00:43:19,640 Speaker 1: thirteen thousand arcades just dripped down to very very few 756 00:43:19,680 --> 00:43:22,360 Speaker 1: by the mid eighties. Yeah, And I bet you, and 757 00:43:22,480 --> 00:43:24,759 Speaker 1: this is just me speculating, but I bet you a 758 00:43:24,800 --> 00:43:28,719 Speaker 1: lot of those arcade owners weren't like really into the games. 759 00:43:28,760 --> 00:43:30,879 Speaker 1: They were They're like, you know, I've got three car 760 00:43:30,920 --> 00:43:35,360 Speaker 1: washes and an arcade. Well yeah, and they also like 761 00:43:35,480 --> 00:43:38,240 Speaker 1: made a pretty good sideline on selling little kids drugs. 762 00:43:41,120 --> 00:43:43,879 Speaker 1: H the other and this is um from that Verge 763 00:43:44,000 --> 00:43:49,480 Speaker 1: article you mentioned. They list another big reason, which was 764 00:43:49,560 --> 00:43:54,960 Speaker 1: that there was a cultural backlash. Just you know, that's 765 00:43:55,000 --> 00:43:57,239 Speaker 1: sort of sort of always been the story from Pinball, 766 00:43:57,280 --> 00:44:01,640 Speaker 1: like you mentioned early on, to you know, Grand Theft Auto. 767 00:44:01,760 --> 00:44:07,480 Speaker 1: Now is parents and politicians saying, hey, these games are 768 00:44:07,520 --> 00:44:11,640 Speaker 1: not only um robbing our children of like potential homework 769 00:44:11,680 --> 00:44:14,520 Speaker 1: time or interacting with the world and with their friends 770 00:44:14,600 --> 00:44:18,600 Speaker 1: or being in nature, but they're they're corrupting them yeah right, 771 00:44:18,640 --> 00:44:23,719 Speaker 1: like um, Like they're not only being corrupted like physically 772 00:44:24,040 --> 00:44:28,000 Speaker 1: in the arcades by potential drug dealers and kids who 773 00:44:28,040 --> 00:44:30,400 Speaker 1: want to teach them how to skip school more efficiently 774 00:44:30,440 --> 00:44:33,040 Speaker 1: and that kind of stuff, um, but also by the 775 00:44:33,080 --> 00:44:36,800 Speaker 1: games themselves, like they're being turned into zombies at best. 776 00:44:37,360 --> 00:44:40,520 Speaker 1: At worst, they're being taught to enjoy things like violence, 777 00:44:40,560 --> 00:44:43,359 Speaker 1: which is starting to become more of a thing. Um 778 00:44:43,640 --> 00:44:49,040 Speaker 1: they are who knows what hidden messages somehow, Um Black 779 00:44:49,120 --> 00:44:52,520 Speaker 1: Sabbath worked into some video game. It was the same 780 00:44:52,600 --> 00:44:55,319 Speaker 1: kind of moral panic that that it was. It was, Yeah, 781 00:44:55,320 --> 00:44:58,560 Speaker 1: it was within the same bubble that anything that was 782 00:44:58,680 --> 00:45:02,600 Speaker 1: that parents didn't fully understand that kids were really into 783 00:45:02,920 --> 00:45:05,880 Speaker 1: was suspect and dangerous and probably you just needed to 784 00:45:05,920 --> 00:45:08,560 Speaker 1: keep your kids away from it. Yeah, which is really 785 00:45:08,600 --> 00:45:12,239 Speaker 1: ironic because these are the same parents who let us 786 00:45:12,840 --> 00:45:16,359 Speaker 1: be feral children right right, because the thing down their 787 00:45:16,440 --> 00:45:18,759 Speaker 1: high horse about these games that we played that we 788 00:45:18,800 --> 00:45:21,319 Speaker 1: really enjoyed, well, I think they could understand that in 789 00:45:21,360 --> 00:45:22,840 Speaker 1: a lot of ways. Like if you were out in 790 00:45:22,880 --> 00:45:26,200 Speaker 1: the woods building a tree fort, like your parents had 791 00:45:26,239 --> 00:45:28,239 Speaker 1: done that before, they understood it. They knew what it 792 00:45:28,320 --> 00:45:31,600 Speaker 1: was like, you know what I'm saying. These arcades, they 793 00:45:31,600 --> 00:45:34,800 Speaker 1: didn't have that experience, or if they did, they remembered 794 00:45:34,800 --> 00:45:37,120 Speaker 1: what they got into when they were playing pinball back 795 00:45:37,120 --> 00:45:39,680 Speaker 1: in like the forties or something like that as little kids, 796 00:45:40,080 --> 00:45:41,960 Speaker 1: and they were like, oh, yeah, I forgot I learned 797 00:45:41,960 --> 00:45:43,799 Speaker 1: how to skip school there. I should probably keep my 798 00:45:43,840 --> 00:45:45,879 Speaker 1: kid from doing that. And then I think also there's 799 00:45:45,920 --> 00:45:49,760 Speaker 1: just like a it's just a generational gap that inevitably develops. 800 00:45:49,800 --> 00:45:52,239 Speaker 1: Like I kind of understand where the parents were coming 801 00:45:52,280 --> 00:45:54,799 Speaker 1: from at age forty six now, whereas if you had 802 00:45:54,840 --> 00:45:56,560 Speaker 1: asked me ten years ago, I would have been like, 803 00:45:56,680 --> 00:46:01,160 Speaker 1: that is so lame. Parents just suck in general, you know. Um, yeah, 804 00:46:01,200 --> 00:46:03,759 Speaker 1: I think that those all those things put together like 805 00:46:03,880 --> 00:46:08,160 Speaker 1: kind of kind of just people. I think all those 806 00:46:08,160 --> 00:46:11,920 Speaker 1: things kind of came together to kill video games. Yeah. Um, 807 00:46:13,080 --> 00:46:15,160 Speaker 1: the irony of what we were just talking about too, 808 00:46:15,320 --> 00:46:16,760 Speaker 1: is like, you know what goes on in the woods, 809 00:46:16,800 --> 00:46:20,040 Speaker 1: do That's where I learned to smoke cigarettes, Like nothing 810 00:46:20,160 --> 00:46:23,440 Speaker 1: was going on, and that's good. In the woods. You 811 00:46:23,480 --> 00:46:25,040 Speaker 1: found all kinds of things in the woods, you know 812 00:46:25,040 --> 00:46:27,160 Speaker 1: what I mean. That's that's as far as I'm going 813 00:46:27,200 --> 00:46:31,359 Speaker 1: as the cigarettes thing, as far as recollections. But at 814 00:46:31,400 --> 00:46:33,320 Speaker 1: this notion that we were all just out there playing, 815 00:46:33,360 --> 00:46:37,640 Speaker 1: you know, playing nature kid. I learned a lot of 816 00:46:37,680 --> 00:46:39,440 Speaker 1: things in the woods as a kid. I was playing 817 00:46:39,480 --> 00:46:43,480 Speaker 1: nature kid. I was just smoking while I was doing it. Right, Man, 818 00:46:43,640 --> 00:46:47,080 Speaker 1: you had this thing where, um, I kept a bar 819 00:46:47,160 --> 00:46:50,800 Speaker 1: of soap that I'd stolen from my parents' house out 820 00:46:50,960 --> 00:46:53,200 Speaker 1: at our tree for it where I would smoke cigarettes, 821 00:46:53,600 --> 00:46:55,960 Speaker 1: and I would I would go out to the golf 822 00:46:56,000 --> 00:46:59,360 Speaker 1: course pond that was like right adjacent to the woods 823 00:46:59,400 --> 00:47:01,640 Speaker 1: and wash my hands off first and then put the 824 00:47:01,680 --> 00:47:04,960 Speaker 1: soap back and then go back home. As if that 825 00:47:05,080 --> 00:47:07,840 Speaker 1: like got rid of the cigarette smell from me. You 826 00:47:07,880 --> 00:47:10,719 Speaker 1: would have scared the hell out of me, because I 827 00:47:10,840 --> 00:47:13,880 Speaker 1: was not If I would have seen a kid my 828 00:47:14,000 --> 00:47:17,160 Speaker 1: age or god forbid, like five or six years younger 829 00:47:17,160 --> 00:47:19,520 Speaker 1: than me smoking, yeah, I would have just run in 830 00:47:19,560 --> 00:47:22,080 Speaker 1: the other direction. Did I ever tell you the cigarette 831 00:47:22,160 --> 00:47:26,319 Speaker 1: buying story from when I was like twelve? Was this? 832 00:47:26,520 --> 00:47:28,480 Speaker 1: I know, Emily got a note from her mom to 833 00:47:28,520 --> 00:47:31,080 Speaker 1: buy her cigarettes and that was legal. It's pretty awesome. 834 00:47:31,280 --> 00:47:33,200 Speaker 1: It wasn't that, was it? No, this is me buying 835 00:47:33,200 --> 00:47:35,520 Speaker 1: for myself and my friends. We all pulled our money 836 00:47:35,520 --> 00:47:37,640 Speaker 1: together and came up with I think like twenty dollars 837 00:47:37,680 --> 00:47:40,200 Speaker 1: between us, which is like ten packs of cigarettes at 838 00:47:40,200 --> 00:47:44,680 Speaker 1: the time. And I rode my bike to this convenience store, 839 00:47:45,280 --> 00:47:47,560 Speaker 1: like lean the bike up against the wall in full 840 00:47:47,680 --> 00:47:51,000 Speaker 1: view of the clerk and walk in and I'm like, 841 00:47:51,360 --> 00:47:53,520 Speaker 1: I'd like ten packs of cigarettes. Let's see. It was 842 00:47:53,600 --> 00:47:55,720 Speaker 1: kind of like when you're at a donut shop ordering 843 00:47:55,719 --> 00:47:58,240 Speaker 1: a dozen donuts, but I was doing that with cigarettes. 844 00:47:58,239 --> 00:48:01,080 Speaker 1: I like, I'll have those cools and those Marborough's of 845 00:48:01,160 --> 00:48:04,440 Speaker 1: a couple of Winstons, how about some Virginia slims. And 846 00:48:04,560 --> 00:48:06,120 Speaker 1: the guy sold him to me, put him in a 847 00:48:06,160 --> 00:48:08,680 Speaker 1: back for me to drive or ride home on my 848 00:48:08,680 --> 00:48:12,640 Speaker 1: bike more efficiently with that is amazing. It really was 849 00:48:12,680 --> 00:48:18,120 Speaker 1: a beautiful time. It really was h so um Dave 850 00:48:18,160 --> 00:48:20,160 Speaker 1: posits and he's kind of right in a lot of ways. 851 00:48:20,280 --> 00:48:23,319 Speaker 1: Is one of the death Knells was in nineteen eighty 852 00:48:23,320 --> 00:48:27,000 Speaker 1: two in a very sort of offan comment from See 853 00:48:27,040 --> 00:48:29,279 Speaker 1: Everett Coop, who was a surgeon general at the time, 854 00:48:30,880 --> 00:48:34,400 Speaker 1: had given a speech in Pittsburgh and this was in 855 00:48:34,440 --> 00:48:37,560 Speaker 1: the Q and A afterward. There was a question about 856 00:48:37,640 --> 00:48:40,799 Speaker 1: video game effects and he just sort of tossed out, yeah, 857 00:48:40,880 --> 00:48:42,680 Speaker 1: and you know, I think these kids were becoming addicted 858 00:48:43,160 --> 00:48:45,840 Speaker 1: body and soul. And then you know, this was the 859 00:48:45,880 --> 00:48:48,520 Speaker 1: surgeon general. This is when people knew who that person was. 860 00:48:48,880 --> 00:48:52,000 Speaker 1: Trusted what they said, Yeah, he was big, and uh, 861 00:48:52,960 --> 00:48:56,640 Speaker 1: that just sort of became the media narrative. The National 862 00:48:56,719 --> 00:49:01,560 Speaker 1: PTA leapt on this, issued a report and I'm glad 863 00:49:01,560 --> 00:49:05,280 Speaker 1: that day puts reporting quotes because they weren't really basing 864 00:49:05,280 --> 00:49:07,719 Speaker 1: it on hard data or really great studies. It was 865 00:49:07,760 --> 00:49:11,120 Speaker 1: more like a lot of speculation on how bad these 866 00:49:11,120 --> 00:49:13,799 Speaker 1: games were for kids, right, and that was all you 867 00:49:13,840 --> 00:49:15,759 Speaker 1: need to hear. PTA put their seal on it, and 868 00:49:15,800 --> 00:49:19,120 Speaker 1: parents were like, okay, it's official between them and see 869 00:49:19,120 --> 00:49:22,920 Speaker 1: if Ritt Coop like this needs to end. Also, there 870 00:49:23,040 --> 00:49:25,359 Speaker 1: was a part of it too, It wasn't necessarily the 871 00:49:25,400 --> 00:49:29,600 Speaker 1: game consoles um. The author of the Verge article, Laura 872 00:49:29,840 --> 00:49:33,960 Speaker 1: June points out that game consoles were around before the 873 00:49:34,000 --> 00:49:37,720 Speaker 1: demise of the video arcade, and it really wasn't until 874 00:49:37,760 --> 00:49:40,040 Speaker 1: like nineteen eighty five, like we talked about in our 875 00:49:40,800 --> 00:49:43,480 Speaker 1: Nintendo episode, that they got even bigger. But I would 876 00:49:43,480 --> 00:49:46,879 Speaker 1: say still early eighties Atari was still pretty big. Yeah, 877 00:49:46,920 --> 00:49:49,319 Speaker 1: so it was around at the time. But I think 878 00:49:49,400 --> 00:49:54,680 Speaker 1: parents let that live in order to let video arcades die, 879 00:49:54,840 --> 00:49:56,640 Speaker 1: because at the very least, you could keep an eye 880 00:49:56,640 --> 00:49:58,600 Speaker 1: on your kid while they were playing the games at home, right, 881 00:49:59,080 --> 00:50:01,640 Speaker 1: you know, you could ignore them in the basement rather 882 00:50:01,680 --> 00:50:04,960 Speaker 1: than ignore them out on the wild. Yeah. It's much 883 00:50:05,000 --> 00:50:07,000 Speaker 1: tougher to smoke cigarettes in the basement than it is 884 00:50:07,040 --> 00:50:11,680 Speaker 1: in the wood. There was an early nineties renaissance when 885 00:50:12,040 --> 00:50:15,759 Speaker 1: Street Fighter to the World Warrior came out, followed by 886 00:50:15,920 --> 00:50:20,680 Speaker 1: Mortal Kombat and Teken in the early nineties, so people 887 00:50:21,040 --> 00:50:23,560 Speaker 1: crept back. And this was like my early college days. 888 00:50:24,000 --> 00:50:26,440 Speaker 1: I remember we would go to the Bowling Alley and 889 00:50:26,520 --> 00:50:29,319 Speaker 1: Athens to play Street Fighter and stuff, and then the 890 00:50:30,280 --> 00:50:33,280 Speaker 1: whenever the first I guess it was the first PlayStation 891 00:50:33,360 --> 00:50:37,200 Speaker 1: maybe is when we you know, started really playing heavily 892 00:50:37,239 --> 00:50:40,560 Speaker 1: at home with Mortal Kombat. Yeah, with Mortal Kombat and 893 00:50:40,680 --> 00:50:43,600 Speaker 1: Street Fighter. So, um, you were into this because this 894 00:50:43,680 --> 00:50:45,920 Speaker 1: is where I was at my peak as far as 895 00:50:46,040 --> 00:50:49,120 Speaker 1: video arcades go. Yeah, I was in. I was more 896 00:50:49,200 --> 00:50:50,880 Speaker 1: into because, like I said, I was in college. So 897 00:50:50,920 --> 00:50:53,200 Speaker 1: we would make the occasional trip to the bowling Alley, 898 00:50:53,200 --> 00:50:56,040 Speaker 1: but it was mainly playing with my friends Clay and 899 00:50:56,120 --> 00:50:59,600 Speaker 1: Jason and Brett and Bill playing at their house. I 900 00:50:59,600 --> 00:51:02,840 Speaker 1: had a friend named Tony Tony Appy actually, who I 901 00:51:02,880 --> 00:51:06,560 Speaker 1: went to high school with, and he was like seventeen 902 00:51:06,600 --> 00:51:10,480 Speaker 1: at the time and managed an entire Mountasia somehow. That's 903 00:51:10,480 --> 00:51:15,160 Speaker 1: how responsible he was. A Mountasia it's like a family 904 00:51:15,400 --> 00:51:20,480 Speaker 1: fun park where there's likes mini golf, huge arcade, yeah, 905 00:51:20,560 --> 00:51:22,120 Speaker 1: golf and stuff. Yeah, it was a lot of fun. 906 00:51:22,680 --> 00:51:25,799 Speaker 1: Um and Tony was seventeen and managed the place and 907 00:51:25,880 --> 00:51:28,919 Speaker 1: he would give us that unlimited coins, so we would 908 00:51:28,920 --> 00:51:31,840 Speaker 1: go in and play all these games. And when you 909 00:51:31,920 --> 00:51:34,479 Speaker 1: have unlimited free coins, like you're really willing to try 910 00:51:34,480 --> 00:51:37,280 Speaker 1: out all sorts of games. But we had a really 911 00:51:37,280 --> 00:51:40,240 Speaker 1: good time there at Mountasia in the early mid nineties. 912 00:51:40,880 --> 00:51:43,359 Speaker 1: Oh well, I know I mentioned what was sort of 913 00:51:43,360 --> 00:51:46,120 Speaker 1: the pinnacle of my childhood life at one point was 914 00:51:46,160 --> 00:51:49,400 Speaker 1: when through something as my dad being principal. They had 915 00:51:49,400 --> 00:51:55,160 Speaker 1: a free night at Charles Entertainment geez, and it was 916 00:51:55,719 --> 00:51:58,120 Speaker 1: I think just the educators and their their kids got 917 00:51:58,120 --> 00:52:00,759 Speaker 1: to go. But it was just one free night at 918 00:52:00,840 --> 00:52:03,200 Speaker 1: Chucky Cheese and everything was free that you just ordered 919 00:52:03,200 --> 00:52:05,400 Speaker 1: pizza when he wanted, and the first thing he did 920 00:52:05,440 --> 00:52:07,840 Speaker 1: when you walk in was gave you a little a 921 00:52:07,840 --> 00:52:11,600 Speaker 1: little cloth sack full of tokens. And the idea of 922 00:52:11,600 --> 00:52:15,680 Speaker 1: that being free was just mind blowing to like, it's 923 00:52:15,719 --> 00:52:18,160 Speaker 1: two a ten year old, Oh, I can imagine two 924 00:52:18,280 --> 00:52:22,719 Speaker 1: free pizza, free games, free coke. Yeah, I mean, you 925 00:52:22,760 --> 00:52:24,480 Speaker 1: just got to play games for free all night long. 926 00:52:24,560 --> 00:52:27,600 Speaker 1: And I remember going home that night being tired and 927 00:52:28,280 --> 00:52:31,000 Speaker 1: just dreamy in my head, thinking this is the best 928 00:52:31,080 --> 00:52:35,759 Speaker 1: night of my life. So things came back in the 929 00:52:35,760 --> 00:52:38,840 Speaker 1: early nineties and the parents stepped up again and said no, no, no, 930 00:52:39,840 --> 00:52:42,080 Speaker 1: everything we were saying before in nineteen eighty three that 931 00:52:42,120 --> 00:52:45,040 Speaker 1: didn't apply now really does apply. Like the violence is 932 00:52:45,080 --> 00:52:49,520 Speaker 1: just outrageous and outlandish, Like in Mortal Kombat you could 933 00:52:49,600 --> 00:52:53,359 Speaker 1: very memorably pull your opponent's final calum out. It's fun 934 00:52:53,400 --> 00:52:54,960 Speaker 1: I mean, looking back, it didn't look that great, so 935 00:52:55,000 --> 00:52:57,440 Speaker 1: it's kind of funny. Now that they're in uproar. But 936 00:52:57,520 --> 00:52:59,800 Speaker 1: if they were an uproar over the violence from Space 937 00:52:59,840 --> 00:53:02,520 Speaker 1: and Vaders, you can imagine what Mortal Kombat did to them, 938 00:53:02,560 --> 00:53:05,160 Speaker 1: So that kind of killed that comeback as well. And 939 00:53:05,239 --> 00:53:08,680 Speaker 1: plus also home consoles just kept getting better and better 940 00:53:08,719 --> 00:53:12,520 Speaker 1: and better. Yeah, and that's the story of the arcade. 941 00:53:12,520 --> 00:53:14,320 Speaker 1: I mean you can still go now. You know, they're 942 00:53:14,320 --> 00:53:17,520 Speaker 1: the sort of there's the daven Busters type places, which again, 943 00:53:17,640 --> 00:53:20,680 Speaker 1: like I said, are you know they've retrofitted. They have 944 00:53:20,719 --> 00:53:23,399 Speaker 1: the Giant Space Invaders. They have this huge pac Man 945 00:53:23,440 --> 00:53:25,799 Speaker 1: game where multiple people can be pac Man at the 946 00:53:25,800 --> 00:53:28,520 Speaker 1: same time. So they've kind of like tried to bring 947 00:53:28,560 --> 00:53:30,440 Speaker 1: some of these into the modern era. But if you 948 00:53:30,480 --> 00:53:34,799 Speaker 1: really want that throwback experience, in most cities they have 949 00:53:34,920 --> 00:53:37,799 Speaker 1: some kind of a barcade style thing where they have 950 00:53:37,840 --> 00:53:40,239 Speaker 1: the classic games and you can you can get a 951 00:53:40,280 --> 00:53:42,200 Speaker 1: beer or something in play. I've not been to one, 952 00:53:42,520 --> 00:53:46,839 Speaker 1: have you. I went to one at one point, and 953 00:53:46,880 --> 00:53:50,080 Speaker 1: then when I was living in La there was an 954 00:53:50,160 --> 00:53:52,640 Speaker 1: arcade like an old school regular arcade. It wasn't some 955 00:53:52,920 --> 00:53:56,960 Speaker 1: retro beer places within walking distance of my first apartment, 956 00:53:57,000 --> 00:53:58,920 Speaker 1: so I would go down there and play or go 957 00:53:59,000 --> 00:54:01,520 Speaker 1: to the Bowling The Big Lebowski Lanes had some good 958 00:54:01,600 --> 00:54:05,359 Speaker 1: arcade games. Conceptually speaking, it just makes sense why not 959 00:54:05,520 --> 00:54:09,359 Speaker 1: put like fun activities into a bar rather than just 960 00:54:09,800 --> 00:54:13,200 Speaker 1: booze and you know, hopefully good conversation with whoever you're with. 961 00:54:13,360 --> 00:54:15,600 Speaker 1: So I totally get that. Seems like it would be 962 00:54:15,600 --> 00:54:19,080 Speaker 1: fun if everybody like followed all the unwritten rules about 963 00:54:19,160 --> 00:54:23,120 Speaker 1: playing games. You know, Yeah, I'll try. I'll take you 964 00:54:23,200 --> 00:54:27,040 Speaker 1: meet on a barcade date someday. You got anything else, 965 00:54:27,600 --> 00:54:31,320 Speaker 1: I got nothing else. Well, that means everybody that arcades 966 00:54:31,320 --> 00:54:33,160 Speaker 1: are done, Chuck, I feel like we burned through a 967 00:54:33,200 --> 00:54:36,879 Speaker 1: really great live show topic here. Oh that's all right, Yeah, 968 00:54:36,960 --> 00:54:39,320 Speaker 1: people don't come to our shows that have been to arcades. 969 00:54:40,000 --> 00:54:43,279 Speaker 1: That's true. That's a good point, man. And since Chuck 970 00:54:43,320 --> 00:54:45,040 Speaker 1: just made a good point, that means it's time for 971 00:54:45,080 --> 00:54:50,000 Speaker 1: a listener me. I'm gonna call this hamburger steak follow 972 00:54:50,080 --> 00:54:54,560 Speaker 1: up from LORI. Hey, guys, heard the discussion of the 973 00:54:54,560 --> 00:54:56,880 Speaker 1: hamburger steak and thought, hey, that's all's my problem on 974 00:54:56,960 --> 00:54:59,640 Speaker 1: what to cook for supper. But then Chuck said that 975 00:54:59,680 --> 00:55:02,760 Speaker 1: hamburg your steak was just hamburger pressed into a steak shape. 976 00:55:04,080 --> 00:55:06,239 Speaker 1: I had to stop and step back to make I 977 00:55:06,239 --> 00:55:09,200 Speaker 1: sure I heard that correctly. But try this maybe to 978 00:55:09,280 --> 00:55:11,640 Speaker 1: juice up your hamburger steak. I think you'll like it better. 979 00:55:12,280 --> 00:55:14,480 Speaker 1: Mix that hamburger with about a half a pack or 980 00:55:14,560 --> 00:55:19,040 Speaker 1: less of lipped an onion soup mix. That's a that's 981 00:55:19,080 --> 00:55:22,800 Speaker 1: an all time great hat for hamburgers and turkey burgers. 982 00:55:22,800 --> 00:55:27,560 Speaker 1: Period keeps some very choicy and very flavorable. Add some 983 00:55:27,640 --> 00:55:31,800 Speaker 1: bread crumbs and even egg if you want. This is meatloaf, 984 00:55:32,600 --> 00:55:35,080 Speaker 1: and then cook it completely. Remove it from the skillet. 985 00:55:35,600 --> 00:55:37,640 Speaker 1: Place the rest of the soup mix that you didn't 986 00:55:37,719 --> 00:55:41,080 Speaker 1: use and water in the skillet. You cook a burger 987 00:55:41,120 --> 00:55:45,480 Speaker 1: in and basically thicking that into a gravy. Wow, you 988 00:55:45,480 --> 00:55:47,680 Speaker 1: could add some flour or corn starch to thicken it 989 00:55:47,760 --> 00:55:51,879 Speaker 1: up and then add the burger back in. And then 990 00:55:51,880 --> 00:55:56,120 Speaker 1: this is how Lourie signs her email. You can use 991 00:55:56,160 --> 00:56:02,399 Speaker 1: my name Comma Lorie. Yeah, that's from Lorie. Michael Good. 992 00:56:02,480 --> 00:56:04,160 Speaker 1: That sounds like a good recipe to me. That is 993 00:56:04,160 --> 00:56:06,319 Speaker 1: a great recipe, Laurie. Thank you for that. I'm going 994 00:56:06,360 --> 00:56:08,880 Speaker 1: to try that post taste, and it actually brings to 995 00:56:08,960 --> 00:56:11,359 Speaker 1: mind another thing I just came up, chuck, since we're 996 00:56:11,560 --> 00:56:18,680 Speaker 1: talking about kitchen HACKSA Have you ever taken the water 997 00:56:18,800 --> 00:56:21,960 Speaker 1: that you boil the spaghettian and then add a little 998 00:56:21,960 --> 00:56:26,120 Speaker 1: bit to your sauce. No, okay, I never had before 999 00:56:26,200 --> 00:56:28,400 Speaker 1: until the other night, and apparently we've been doing it 1000 00:56:28,400 --> 00:56:32,120 Speaker 1: wrong all along. You have to do that. And the 1001 00:56:32,160 --> 00:56:35,640 Speaker 1: reason why is it actually counterintuitively thickens your sauce a 1002 00:56:35,680 --> 00:56:38,880 Speaker 1: little bit because of the carbs that are still floating 1003 00:56:38,880 --> 00:56:40,919 Speaker 1: around in the water, and just a little bit, just enough. 1004 00:56:41,600 --> 00:56:43,680 Speaker 1: And then the other thing it does is it's when 1005 00:56:43,719 --> 00:56:47,439 Speaker 1: you put the spaghetti drained spaghetti into your sauce, which 1006 00:56:47,440 --> 00:56:49,120 Speaker 1: is what you're supposed to do. We won't put it 1007 00:56:49,160 --> 00:56:52,440 Speaker 1: on top of the spaghetti. You stir it around, toss it. 1008 00:56:52,440 --> 00:56:55,239 Speaker 1: It actually makes the sauce stick to the spaghetti more. 1009 00:56:55,880 --> 00:56:58,560 Speaker 1: It is I can rapport. Really, you should never make 1010 00:56:58,600 --> 00:57:02,399 Speaker 1: spaghetti any other way, all right, Okay, I'm gonna leap 1011 00:57:02,400 --> 00:57:05,920 Speaker 1: prog off of that because this is along those same lines. 1012 00:57:05,960 --> 00:57:09,279 Speaker 1: If you make homemade mashed potatoes like I do, and 1013 00:57:09,360 --> 00:57:13,839 Speaker 1: you chop up raw potatoes and then boil that, then 1014 00:57:13,920 --> 00:57:16,880 Speaker 1: you strain the water out, save some of that water 1015 00:57:16,920 --> 00:57:19,920 Speaker 1: and add it back in instead of just going right 1016 00:57:19,960 --> 00:57:21,880 Speaker 1: to like milk or cream or whatever you want to 1017 00:57:21,960 --> 00:57:24,960 Speaker 1: use as your liquid, put some of that starchy water 1018 00:57:25,000 --> 00:57:29,480 Speaker 1: back in first, and I think it has a similar effect. Nice. Yeah, starchy, 1019 00:57:29,520 --> 00:57:32,640 Speaker 1: That's why I was after, not carbi. Yeah. And finally, 1020 00:57:32,960 --> 00:57:35,560 Speaker 1: just at a correction, or not a correction, but a tip. 1021 00:57:36,400 --> 00:57:39,000 Speaker 1: Your butter bell you mentioned was getting moldy. We had 1022 00:57:39,080 --> 00:57:41,040 Speaker 1: quite a few people right in that say to use 1023 00:57:41,040 --> 00:57:43,600 Speaker 1: salted butter and your butterbell will not get mold Yeah. 1024 00:57:43,680 --> 00:57:46,960 Speaker 1: I don't. I'd like to salt my own butter. I 1025 00:57:47,000 --> 00:57:52,040 Speaker 1: don't buy it pre salted. I'm not a communist. Okay. Yeah, 1026 00:57:52,080 --> 00:57:54,040 Speaker 1: I'm sure that was part of it too. And also 1027 00:57:54,080 --> 00:57:56,480 Speaker 1: I think I may have fudged slightly when I said, yes, 1028 00:57:56,520 --> 00:57:59,200 Speaker 1: I did change the water every three days. I think 1029 00:57:59,200 --> 00:58:00,880 Speaker 1: I did from time to time, but I think that 1030 00:58:00,960 --> 00:58:03,120 Speaker 1: probably had something to do with it. But it's nice 1031 00:58:03,160 --> 00:58:04,760 Speaker 1: to know that wasn't the entire thing that I was 1032 00:58:04,880 --> 00:58:08,440 Speaker 1: using unsalted. All right, Well, if anyone's still listening, now, 1033 00:58:08,480 --> 00:58:11,240 Speaker 1: these are great Yeah kitchen tips. Yeah, for sure, I 1034 00:58:11,280 --> 00:58:13,160 Speaker 1: think we should probably get a move on. So thanks 1035 00:58:13,200 --> 00:58:16,440 Speaker 1: Lorie for that awesome recipe. Thank you for your tip, 1036 00:58:16,640 --> 00:58:19,560 Speaker 1: Thank me for my tip. As well, and if you 1037 00:58:19,560 --> 00:58:20,920 Speaker 1: want to get in touch with us to give us 1038 00:58:20,960 --> 00:58:23,240 Speaker 1: a tip of any sort, you can email us at 1039 00:58:23,280 --> 00:58:29,200 Speaker 1: stuff podcast at iHeartRadio dot com. Stuff you Should Know 1040 00:58:29,320 --> 00:58:32,800 Speaker 1: is a production of iHeartRadio. For more podcasts my heart Radio, 1041 00:58:33,080 --> 00:58:36,479 Speaker 1: visit the iHeartRadio app, Apple Podcasts, or wherever you listening 1042 00:58:36,560 --> 00:58:37,520 Speaker 1: to your favorite shows.