1 00:00:03,080 --> 00:00:06,120 Speaker 1: Welcome to Stuff to Blow Your Mind, a production of iHeartRadio. 2 00:00:10,360 --> 00:00:12,600 Speaker 2: Hi, my name is Robert Lamb and this is The 3 00:00:12,680 --> 00:00:15,360 Speaker 2: Monster Fact, a short form series from Stuff to Blow 4 00:00:15,400 --> 00:00:19,880 Speaker 2: Your Mind focusing on mythical creatures, ideas, and monsters in time. 5 00:00:23,520 --> 00:00:27,000 Speaker 2: I've covered a number of Star Wars species and creatures 6 00:00:27,040 --> 00:00:29,400 Speaker 2: in the past on The Monster Fact, and since we're 7 00:00:29,440 --> 00:00:32,319 Speaker 2: celebrating Star Wars Week here, I have won more for you, 8 00:00:32,800 --> 00:00:37,680 Speaker 2: a force sensitive humanoid species known as the mirror Luca. 9 00:00:38,880 --> 00:00:41,680 Speaker 2: The mirror Luca have existed in Star Wars comics and 10 00:00:41,720 --> 00:00:45,600 Speaker 2: novels for decades at this point, with specific examples falling 11 00:00:45,680 --> 00:00:49,720 Speaker 2: into canon or extended universe status, but we're not going 12 00:00:49,800 --> 00:00:53,400 Speaker 2: to get too wrapped up in this division. The mirror 13 00:00:53,479 --> 00:00:57,040 Speaker 2: Luca look like typical humans, except they have no eyes 14 00:00:57,480 --> 00:01:00,640 Speaker 2: and generally keep their vestigial eye socket it's covered with 15 00:01:00,680 --> 00:01:04,080 Speaker 2: a blindfold. While other species in the Star Wars galaxy 16 00:01:04,120 --> 00:01:07,399 Speaker 2: possess only varied levels of connection to the force, the 17 00:01:07,480 --> 00:01:10,760 Speaker 2: Meriluka all possess enough force to manifest a kind of 18 00:01:10,880 --> 00:01:14,959 Speaker 2: force sight, an ability to sense their surroundings via forced 19 00:01:15,000 --> 00:01:17,880 Speaker 2: sensitivity in a way that makes up for their lack 20 00:01:18,080 --> 00:01:21,600 Speaker 2: of visual sense. Organs. This of course, plays on a 21 00:01:21,680 --> 00:01:24,720 Speaker 2: long standing Star Wars trope in which a forced sensitive 22 00:01:24,720 --> 00:01:27,960 Speaker 2: individual trains with a blindfold or some sort of blindfold 23 00:01:28,000 --> 00:01:30,720 Speaker 2: like device on so that they can better trust their 24 00:01:30,760 --> 00:01:34,920 Speaker 2: innate force sense of their surroundings. We see Luke do 25 00:01:35,040 --> 00:01:38,399 Speaker 2: this in the original nineteen seventy seven film. In Star 26 00:01:38,480 --> 00:01:43,560 Speaker 2: Wars Rebels, the Jedi Canonjaris sustains a blinding injury and 27 00:01:43,640 --> 00:01:46,160 Speaker 2: is forced to depend on his forced senses in this way. 28 00:01:46,720 --> 00:01:49,720 Speaker 2: And if you like me, played the video game Star 29 00:01:49,800 --> 00:01:53,320 Speaker 2: Wars Jedi Night Dark Forces two back in oh nineteen 30 00:01:53,400 --> 00:01:57,840 Speaker 2: ninety seven, you'll remember the game's chief antagonist, the Dark 31 00:01:58,000 --> 00:02:02,400 Speaker 2: Jedi Jerrik, played by christ Her name was also blind. 32 00:02:02,800 --> 00:02:05,960 Speaker 2: Subsequent Star Wars media retcon Jerrik to be both an 33 00:02:06,000 --> 00:02:10,480 Speaker 2: Imperial inquisitor and a member of the Mira Luca species. 34 00:02:11,320 --> 00:02:13,399 Speaker 2: Christopher name, by the way, has come up on Weird 35 00:02:13,440 --> 00:02:17,080 Speaker 2: House Cinema before, as he played Johnny Alucard in the 36 00:02:17,080 --> 00:02:22,640 Speaker 2: Hammer horror film Dracula AD nineteen seventy two, opposite Christopher Lee, 37 00:02:23,200 --> 00:02:27,280 Speaker 2: who of course has his own Star Wars heritage. But 38 00:02:27,480 --> 00:02:30,680 Speaker 2: I found this idea quite fascinating. The humanoids of the 39 00:02:30,720 --> 00:02:35,639 Speaker 2: Mirror Luca home world benefiting from species wide force sensitivity, 40 00:02:36,120 --> 00:02:40,119 Speaker 2: might have evolved to depend on the force as their 41 00:02:40,240 --> 00:02:45,000 Speaker 2: primary sense. To the degree that their eyes atrophy away 42 00:02:45,160 --> 00:02:48,200 Speaker 2: like some manner of organisms adapted for life in say 43 00:02:48,280 --> 00:02:52,400 Speaker 2: deep caves or the deep ocean, or something exposed to 44 00:02:52,400 --> 00:02:57,160 Speaker 2: the presumably much stronger sensory input of for sight, their 45 00:02:57,200 --> 00:03:00,880 Speaker 2: brains came to depend on it as the prime sense 46 00:03:01,360 --> 00:03:05,800 Speaker 2: to form a mental model of the surrounding world. Now 47 00:03:05,840 --> 00:03:07,800 Speaker 2: we don't quite have a parallel for this in the 48 00:03:07,880 --> 00:03:10,919 Speaker 2: natural world, but I was reminded of the common rat. 49 00:03:11,520 --> 00:03:14,440 Speaker 2: A rat's eye sight is quite poor, but makes up 50 00:03:14,480 --> 00:03:19,119 Speaker 2: for it with suburb hearing, scent, and touch via their 51 00:03:19,160 --> 00:03:22,519 Speaker 2: whisker sense, which I am tempted to compare it to foresight. 52 00:03:22,600 --> 00:03:26,760 Speaker 2: In this scenario, rats excel at life and artificial human 53 00:03:26,840 --> 00:03:29,880 Speaker 2: constructions such as the interiors of walls or say in 54 00:03:29,919 --> 00:03:33,000 Speaker 2: the sewer, as well as all sorts of naturally occurring 55 00:03:33,000 --> 00:03:37,200 Speaker 2: spaces like this, and to navigate these environments, these little mazes, 56 00:03:37,720 --> 00:03:41,440 Speaker 2: they depend in large part on high resolution sensory maps, 57 00:03:42,200 --> 00:03:46,800 Speaker 2: which they generate in their heads via constant sweeps of 58 00:03:46,880 --> 00:03:51,040 Speaker 2: their delicate whiskers. They can also detect slight changes in 59 00:03:51,120 --> 00:03:55,200 Speaker 2: air currents with their whiskers. Our perception of reality is 60 00:03:55,240 --> 00:03:58,880 Speaker 2: based on the mental models we form based on input 61 00:03:59,000 --> 00:04:03,200 Speaker 2: from our senses. Animals with different levels of sensory details, 62 00:04:03,240 --> 00:04:07,520 Speaker 2: such as stronger hearing or weaker sight, or different cognitive abilities, 63 00:04:07,720 --> 00:04:11,520 Speaker 2: they essentially occupy a different sensory world. So it's a 64 00:04:11,520 --> 00:04:14,560 Speaker 2: fascinating exercise to imagine what our own lives would be 65 00:04:14,720 --> 00:04:17,839 Speaker 2: like with any of these sensory knobs adjusted even a 66 00:04:17,839 --> 00:04:22,920 Speaker 2: little bit, or indeed an entirely new sensory input, perhaps 67 00:04:22,960 --> 00:04:28,200 Speaker 2: based on the mysterious force added to the equation. Tune 68 00:04:28,240 --> 00:04:30,880 Speaker 2: in for additional episodes of The Monster Fact, The Artifact, 69 00:04:30,960 --> 00:04:34,040 Speaker 2: or Animalius to Pendium each week. As always, you can 70 00:04:34,080 --> 00:04:36,960 Speaker 2: email us at contact at stuff to Blow your Mind 71 00:04:37,360 --> 00:04:46,440 Speaker 2: dot com. 72 00:04:46,560 --> 00:04:49,520 Speaker 1: Stuff to Blow Your Mind is production of iHeartRadio. For 73 00:04:49,600 --> 00:04:52,400 Speaker 1: more podcasts from my heart Radio, visit the iHeartRadio app, 74 00:04:52,560 --> 00:04:55,320 Speaker 1: Apple Podcasts, or wherever you listen to your favorite shows,