WEBVTT - Rerun: How E3 Works

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<v Speaker 1>Welcome to text Tuff, a production from I Heart Radio.

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<v Speaker 1>Hey there, and welcome to tech Stuff. I'm your host,

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<v Speaker 1>Jonathan Strickland. I'm an executive producer with iHeart Radio and

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<v Speaker 1>I love all things tech and I owe you guys

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<v Speaker 1>an explanation because I had intended to have a brand

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<v Speaker 1>new episode published today. It was going to be about

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<v Speaker 1>hard drives and solid state drives. But ironically, though not

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<v Speaker 1>really because it didn't involve my hard drive. I lost it.

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<v Speaker 1>There was a power issue as well as an internet issue,

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<v Speaker 1>and the combination of those meant that my audio file

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<v Speaker 1>was corrupted and I could not I tried to retrieve it.

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<v Speaker 1>Trust me, it was not finished when the issue happened,

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<v Speaker 1>and I wasn't able to retrieve it or recover it.

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<v Speaker 1>And the same is true for my notes. I was

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<v Speaker 1>saving directly to the cloud. I did not realize that

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<v Speaker 1>my Internet connection had dropped out, so I didn't have

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<v Speaker 1>a full version of my notes. I had an incomplete version,

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<v Speaker 1>which meant that I needed to you know, rewrite stuff,

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<v Speaker 1>so that put me behind schedule and I never want

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<v Speaker 1>to go without publishing an episode, so in order to

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<v Speaker 1>tide me over until Wednesday's episode, which will be the

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<v Speaker 1>hard Drive in Solid State Drive episode. I thought we

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<v Speaker 1>should listen to a classic episode, and when choosing, I

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<v Speaker 1>figured a good one would be how E three Works.

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<v Speaker 1>This episode originally aired on June twenty nine. Now. E three,

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<v Speaker 1>for those of you who do not know, is a

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<v Speaker 1>big trade conference that centers around video games, and of

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<v Speaker 1>course this year in twenty twenty, they canceled the physical

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<v Speaker 1>conference fairly early on, uh not not too long after

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<v Speaker 1>it became clear that COVID was going to be a

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<v Speaker 1>really big problem, and so there was no physical conference

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<v Speaker 1>this year. Instead, companies released information, some around a more

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<v Speaker 1>virtual E three type schedule, but others kind of did

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<v Speaker 1>it just on their own, you know, their own timing,

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<v Speaker 1>And a lot of people have come up with some

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<v Speaker 1>ideas about whether or not this means E three itself

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<v Speaker 1>is a thing of the past, if it's ever going

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<v Speaker 1>to return. I'll talk more about that after the episode airs,

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<v Speaker 1>but first let's listen to this classic episode, How E

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<v Speaker 1>three works. E three and its history and its place

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<v Speaker 1>in video games. Um, it's something that if you've never

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<v Speaker 1>been and you only have followed the news that breaks

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<v Speaker 1>regarding E three, you may not be fully aware of

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<v Speaker 1>exactly what it's supposed to be. It is a trade show.

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<v Speaker 1>It typically takes place in Los Angeles, California, although it

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<v Speaker 1>has taken place in other locations throughout its history, and

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<v Speaker 1>it's uh like many trade shows, it's really meant for

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<v Speaker 1>companies to have lots of meetings and conferences, but also

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<v Speaker 1>to show off their products. In fact, it's largely become

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<v Speaker 1>a press oriented event where companies are unveiling big new

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<v Speaker 1>ideas to try and get a lot of buzz behind them.

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<v Speaker 1>Sometimes they do it a little too early and you

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<v Speaker 1>might end up losing momentum by the time something finally

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<v Speaker 1>comes out. Sometimes the things they announced never come out

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<v Speaker 1>at all, and I also can become a problem. But

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<v Speaker 1>I wanted to go through some of the history um

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<v Speaker 1>and it's gone through a lot of changes. It first

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<v Speaker 1>debuted back in nineteen So I'm gonna give a history

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<v Speaker 1>and evolution of the show, including some of the big

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<v Speaker 1>things that have happened during particular years. Don't worry, I'm

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<v Speaker 1>not gonna go through full details of every single year.

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<v Speaker 1>I'm going to give overviews of a lot of them,

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<v Speaker 1>but the early years I want to pay special attention

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<v Speaker 1>to because that was back when E three was kind

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<v Speaker 1>of finding its identity. Now, before E three, hardware manufacturers

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<v Speaker 1>and software companies would show off their stuff at other

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<v Speaker 1>types of trade shows, one of the big ones being

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<v Speaker 1>c e S formerly known as the Consumer Electronics Showcase.

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<v Speaker 1>In fact, the Nintendo Entertainment System debuted at CES back

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<v Speaker 1>in ve and uh a Natari computer debuted back in

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<v Speaker 1>the late seventies. Xbox, the original Xbox, debut in two

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<v Speaker 1>thousand one. That was even after E three was formed.

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<v Speaker 1>But the problem with c e S is that it's

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<v Speaker 1>really big and it covers the entire spectrum of consumer electronics.

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<v Speaker 1>Video games are just a tiny little spice of that,

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<v Speaker 1>so they would often be overlooked, and sometimes they'd be

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<v Speaker 1>put in really inconvenient spots on the show floor. And

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<v Speaker 1>for a while C e S and the Adult Entertainment

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<v Speaker 1>Expo we're running at the same time. There were times

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<v Speaker 1>where in order to get to the video game section

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<v Speaker 1>at c e S you'd have to walk through the

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<v Speaker 1>adult entertainment conference to get there, and a lot of

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<v Speaker 1>the companies that were working on video game systems and

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<v Speaker 1>software they didn't take too kindly to that. They didn't

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<v Speaker 1>like that they were being shoveled off to the side

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<v Speaker 1>or put in inconvenient locations. So there started to be

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<v Speaker 1>some discussion among various companies about what they might do

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<v Speaker 1>about that. So in some top video game publishers and

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<v Speaker 1>hardware manufacturers formed a new organization called the Interactive Digital

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<v Speaker 1>Software Association or i d s A. UH. This would

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<v Speaker 1>later on evolve into the Entertainment Software Association or e

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<v Speaker 1>s A. So in heart that association access an advocacy

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<v Speaker 1>group for video game companies fighting for stuff that isn't

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<v Speaker 1>always a benefit to consumers. For example, the e s

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<v Speaker 1>A has supported SOPA and PIPPA, which are two pieces

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<v Speaker 1>of legislation that a lot of people opposed, but they

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<v Speaker 1>also advocate for stuff that consumers appreciate, and one of

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<v Speaker 1>those things was how can we create an event where

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<v Speaker 1>we can have our own trade show and we're not

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<v Speaker 1>overshadowed by other types of technology. So in this association

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<v Speaker 1>partnered with a company called International Data Group that are

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<v Speaker 1>known as I d G to create a new trade

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<v Speaker 1>show centered in Los Angeles. The event took place from

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<v Speaker 1>May leventh to mayt at the Los Angeles Convention Center,

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<v Speaker 1>and the day before the show floor opened, CEOs of

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<v Speaker 1>some of the biggest game companies held a press conference

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<v Speaker 1>to talk about the future of the gaming industry. If

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<v Speaker 1>you follow the three today, you know that essentially the

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<v Speaker 1>same thing happens now where companies will hold a huge

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<v Speaker 1>press event before the show floor opens in order to

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<v Speaker 1>get as much coverage as possible and excite people and

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<v Speaker 1>convince them to come to their booth at the show

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<v Speaker 1>floor and cover their products. And sometimes these events are amazing,

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<v Speaker 1>and sometimes they are cringeworthy. You will sit through there

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<v Speaker 1>and you'll hear some of the worst forced humor, particularly

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<v Speaker 1>when you have executives who aren't really used to giving

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<v Speaker 1>a lot of public speeches, and they'll do terrible setups

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<v Speaker 1>and punchlines. I mean worse than mine, at least with mine.

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<v Speaker 1>It's a natural delivery. The jokes are bad, but I

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<v Speaker 1>know how to deliver them. So sometimes you get a

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<v Speaker 1>great presentation that's really compelling. Sometimes you get a presentation

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<v Speaker 1>that's pretty painful to watch. Usually the trailers help, the

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<v Speaker 1>movie trailers, or rather the video game trailers help. They

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<v Speaker 1>can move things along, even if the stage production part

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<v Speaker 1>is a little hard to watch. So what was like?

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<v Speaker 1>What was that first E three actually like? Well, I

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<v Speaker 1>wasn't there, but I've read a lot about it. That

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<v Speaker 1>was a big year in video games. N That was

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<v Speaker 1>when um Sega was touting the Sega Saturn. That was

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<v Speaker 1>their attempt to try and rest the number one spot

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<v Speaker 1>away from the Nintendo uh, which ultimately actually would fall

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<v Speaker 1>on Sony's shoulders, not Nintendo are not Sega's shoulders. So

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<v Speaker 1>Sega had already launched the Saturn in Japan at the

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<v Speaker 1>tail end of nineteen, but it wasn't scheduled to hitch

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<v Speaker 1>store shelves until September two. However, during Sega's press conference,

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<v Speaker 1>the company surprised the audience by announcing it had shipped

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<v Speaker 1>the Saturn to a few retailers in the United States,

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<v Speaker 1>meaning it was available that day for the retail price

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<v Speaker 1>of three hundred nine dollars four hundred bucks in That

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<v Speaker 1>is not an insignificant amount of money, but it was

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<v Speaker 1>a pretty good mic drop moment to say, you know,

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<v Speaker 1>we thought about scheduling it so it would come out

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<v Speaker 1>in September. It's available now. The first Sony PlayStation had

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<v Speaker 1>also launched in the end of so it was still

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<v Speaker 1>new on the market in Japan, but it was not

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<v Speaker 1>yet out in the United States. So in Sony's press conference,

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<v Speaker 1>they talked about it debuting in the US, and Steve

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<v Speaker 1>Race of Sony said only one thing during the press conference.

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<v Speaker 1>Steve Race came out at the press conference, looked at

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<v Speaker 1>the audience and the only thing Race said was two dollars,

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<v Speaker 1>and that brought the house down. It was a hundred

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<v Speaker 1>dollars cheaper than the Sega alternative. Nintendo, for its part,

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<v Speaker 1>announced that it's next system, which would become known as

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<v Speaker 1>the Nintendo sixty four, would be delayed until nine, so

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<v Speaker 1>they didn't have any hardware to show off. They didn't

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<v Speaker 1>have an enormous press conference at E three, but they

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<v Speaker 1>did throw a big party before the show itself. Uh

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<v Speaker 1>and the company has done some similar things in following

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<v Speaker 1>E three throughout the years. In fact, there's some years

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<v Speaker 1>where Nintendo doesn't really have much of a presence at

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<v Speaker 1>E three, but will hold its own event just before

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<v Speaker 1>E three two, kind of piggyback onto everything. Nintendo also

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<v Speaker 1>had the largest booth on the exhibition floor space in

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<v Speaker 1>the main hall. The second largest booth belonged to a Claim. Now.

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<v Speaker 1>One of the things Nintendo showed off was the Virtual Boy. Yes,

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<v Speaker 1>the virtual Boy, the Migraine making machine that convinced us

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<v Speaker 1>that virtual reality was a long long way away. And

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<v Speaker 1>it also shows how unreliable my memory is. I always

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<v Speaker 1>associate the Virtual Boy as something that came out earlier before,

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<v Speaker 1>like in the late nineteen eighties. My associate with my childhood,

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<v Speaker 1>but actually I was I was older than that when

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<v Speaker 1>it came out. Maybe it was just a child at heart.

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<v Speaker 1>At any rate, the Virtual Boy was a big push

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<v Speaker 1>from Nintendo, and obviously that did not work out so

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<v Speaker 1>well for them. Meanwhile, you had a Claim that was

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<v Speaker 1>showing off licensed games like Judge Dread and Batman Forever.

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<v Speaker 1>But those games were not terribly great. They didn't look great.

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<v Speaker 1>It was it was clear that a claim was not

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<v Speaker 1>incredibly sure that this was alone going to pull people

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<v Speaker 1>into their booths. So they did something pretty innovative. You know,

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<v Speaker 1>keep in mind this is the first E three. So

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<v Speaker 1>what does a claim do for their booth. They get

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<v Speaker 1>hold of the motorcycle from Judge Dread and the batmobile

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<v Speaker 1>in Batman Forever and put both of those in their booth.

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<v Speaker 1>And they also hired a ton of models, uh young

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<v Speaker 1>ladies where ring revealing clothing to entice people into their booth.

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<v Speaker 1>So even at the very first E three there were

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<v Speaker 1>booth babes uh, which is not a great, you know label,

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<v Speaker 1>but that is what people tend to refer to, you know,

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<v Speaker 1>the ladies who have been hired to bring people into

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<v Speaker 1>the booth. Um. Also, at that time, the three d

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<v Speaker 1>O was still around. The three d O famously one

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<v Speaker 1>of the entertainment systems that never really got a good

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<v Speaker 1>foothold in the gaming industry, but it was still around

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<v Speaker 1>at that point, so get's the gecko was there. Three

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<v Speaker 1>d O also decided to get some ladies to try

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<v Speaker 1>and bring people into their booth. In that case, three

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<v Speaker 1>d O went with the San Diego Chargers cheerleading squad,

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<v Speaker 1>so subtle. Also Neo g O c D debut that

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<v Speaker 1>was from s N. K Uh. One of the people

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<v Speaker 1>in attendance a celebrity this is really classy, John Wayne Bobbitt.

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<v Speaker 1>He was famous for um well, there's no reason to

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<v Speaker 1>go into it on this show, but he was there,

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<v Speaker 1>and he was promoting a company that created interactive porn software,

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<v Speaker 1>so a very unsettling kind of thing for some of

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<v Speaker 1>the other companies. They weren't so sure that they wanted

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<v Speaker 1>to have this kind of entertainment included with video games.

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<v Speaker 1>So they actually designed the show floor so there was

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<v Speaker 1>a bordered off section away from general traffic, so that

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<v Speaker 1>it wasn't just incorporated directly into the exhibition hall with

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<v Speaker 1>everybody else. Seka had the biggest booth at the South Hall.

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<v Speaker 1>Sony also had a very large booth. Sony's was particularly

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<v Speaker 1>flashy and expensive. Sony threw a big party, and the

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<v Speaker 1>biggest news about Sony's party was about someone who attended

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<v Speaker 1>the party just to play games, my Chael Jackson. H

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<v Speaker 1>And at that time, Atari was starting to fade from

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<v Speaker 1>the home console market. The Jaguar had underperformed in the market,

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<v Speaker 1>and so the company only had a small booth at

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<v Speaker 1>E three. And if you're wondering what sort of big

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<v Speaker 1>games were shown off in that year, in they included

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<v Speaker 1>classics like Twisted Metal and Mortal Kombat three. Uh. The

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<v Speaker 1>next year in E three was a different story. First

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<v Speaker 1>of all, Sega Saturn had completely flopped in the market,

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<v Speaker 1>and Nintendo's Virtual Boy also was a failure, so both

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<v Speaker 1>of those companies were nursing their wounds. In nine, Sony

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<v Speaker 1>PlayStation was actually starting to gain some traction and become

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<v Speaker 1>competitive in in Nintendo's space. It hadn't overtaken Nintendo yet,

0:14:50.240 --> 0:14:52.840
<v Speaker 1>but it was on its way, and no one was

0:14:52.880 --> 0:14:56.360
<v Speaker 1>really sure at the video game industry was doing well

0:14:56.480 --> 0:14:58.240
<v Speaker 1>or not. There were a lot of fears that with

0:14:58.360 --> 0:15:00.560
<v Speaker 1>all the different video game systems of the market from

0:15:00.600 --> 0:15:03.760
<v Speaker 1>all the different companies, that the industry was heading toward

0:15:03.880 --> 0:15:08.240
<v Speaker 1>another console crash, like the video game Crash of Night three.

0:15:09.840 --> 0:15:13.600
<v Speaker 1>So Nintendo that year announced the in sixty four at

0:15:13.640 --> 0:15:16.720
<v Speaker 1>the show. Remember the previous year they had to delay it,

0:15:17.200 --> 0:15:19.440
<v Speaker 1>So they announced the in sixty four. They're saying it

0:15:19.440 --> 0:15:22.880
<v Speaker 1>would cost two fifty dollars. They also showed off Super

0:15:22.920 --> 0:15:25.480
<v Speaker 1>Mario sixty four and that got a great response. When

0:15:25.480 --> 0:15:30.000
<v Speaker 1>people saw that Mario could move and three dimensions, it

0:15:30.680 --> 0:15:33.080
<v Speaker 1>blew everyone's mind, which is kind of funny to think

0:15:33.080 --> 0:15:36.280
<v Speaker 1>about now, but at the time it was huge. Nintendo

0:15:36.360 --> 0:15:38.600
<v Speaker 1>also announced a game that's widely considered one of the

0:15:38.600 --> 0:15:41.800
<v Speaker 1>best of all time, Golden I, which is based off

0:15:41.800 --> 0:15:44.640
<v Speaker 1>the James Bond film. Now, they just sort of announced

0:15:44.640 --> 0:15:47.040
<v Speaker 1>it and showed a little bit of concept art and

0:15:47.080 --> 0:15:49.160
<v Speaker 1>stuff like that. They didn't really go into much detail.

0:15:49.240 --> 0:15:53.040
<v Speaker 1>That would come later the next year. They also showed

0:15:53.080 --> 0:15:56.440
<v Speaker 1>off a slim down game Boy called the game Boy Pocket,

0:15:57.000 --> 0:15:59.360
<v Speaker 1>and at the Nintendo party they had circud the sole

0:15:59.360 --> 0:16:02.760
<v Speaker 1>a performer is performing stunts and walking on stilts and stuff,

0:16:02.800 --> 0:16:05.160
<v Speaker 1>which was a little weird from what I understand. Again,

0:16:05.200 --> 0:16:08.000
<v Speaker 1>I wasn't there this one either. We'll be back with

0:16:08.120 --> 0:16:10.640
<v Speaker 1>more about E three and just a moment, but first

0:16:10.680 --> 0:16:21.560
<v Speaker 1>let's take a quick break. Sony announced that the PlayStation

0:16:21.560 --> 0:16:26.480
<v Speaker 1>would drop in price to a Now this was controversial

0:16:26.760 --> 0:16:30.920
<v Speaker 1>because the various presidents of the companies had kind of

0:16:30.960 --> 0:16:34.400
<v Speaker 1>come to an understanding that no one was going to

0:16:34.520 --> 0:16:38.600
<v Speaker 1>go to the press event and drop a bombshell that

0:16:38.640 --> 0:16:43.840
<v Speaker 1>would adversely affect the other companies. So why did Sony

0:16:43.880 --> 0:16:46.680
<v Speaker 1>come out and say the PlayStation was going to drop

0:16:46.720 --> 0:16:51.520
<v Speaker 1>to bucks. Well, this is because the person who was

0:16:51.560 --> 0:16:54.840
<v Speaker 1>in charge of Sony at that time was newly in

0:16:54.960 --> 0:17:01.480
<v Speaker 1>charge of Sony's video game market. So his excuse was, hey,

0:17:01.520 --> 0:17:04.200
<v Speaker 1>that was an agreement that my predecessor made. I never

0:17:04.240 --> 0:17:07.480
<v Speaker 1>made that agreement. So Sony says, hey, we're gonna drop

0:17:07.520 --> 0:17:11.919
<v Speaker 1>the price to that kind of put the pressure on

0:17:12.080 --> 0:17:15.760
<v Speaker 1>Nintendo and Sega, both of which would at the same

0:17:15.800 --> 0:17:19.159
<v Speaker 1>event announced that their new consoles would come down to

0:17:21.520 --> 0:17:24.119
<v Speaker 1>UM So that was that was a big deal. That

0:17:24.200 --> 0:17:28.760
<v Speaker 1>put a lot of pressure on those companies. That was

0:17:28.760 --> 0:17:31.000
<v Speaker 1>also the year Microsoft first showed up to E three

0:17:31.160 --> 0:17:36.119
<v Speaker 1>N but it wasn't too promote a console idea. It

0:17:36.200 --> 0:17:39.760
<v Speaker 1>was to pitch Windows as a gaming platform. Now, that

0:17:39.840 --> 0:17:43.640
<v Speaker 1>might blow your mind that in ninet Microsoft is saying, hey,

0:17:43.720 --> 0:17:47.320
<v Speaker 1>let's have more developers create video games for Windows. But

0:17:47.440 --> 0:17:49.439
<v Speaker 1>at that time there were a lot of games that

0:17:49.480 --> 0:17:53.520
<v Speaker 1>were still based on or using DOSS as the operating

0:17:53.520 --> 0:17:59.800
<v Speaker 1>system of choice. So, uh, this was an uphill battle,

0:18:00.080 --> 0:18:02.280
<v Speaker 1>or at least it seemed that way for Microsoft. It

0:18:02.359 --> 0:18:05.679
<v Speaker 1>turned out that before too long it would be impossible

0:18:05.720 --> 0:18:07.840
<v Speaker 1>for you to find a game that would run on DOSS.

0:18:07.960 --> 0:18:11.920
<v Speaker 1>You had to get a Windows installation on your PC

0:18:12.119 --> 0:18:13.800
<v Speaker 1>if you wanted to play games, because all the games

0:18:13.800 --> 0:18:16.359
<v Speaker 1>were made for Windows. I remember at the time I

0:18:16.440 --> 0:18:23.280
<v Speaker 1>was particularly perturbed by this because I was a Doss boy.

0:18:23.600 --> 0:18:27.200
<v Speaker 1>E three changed venues. It actually went to the Georgia

0:18:27.240 --> 0:18:30.399
<v Speaker 1>Dome in my hometown of Atlanta, Georgia. Didn't get to

0:18:30.440 --> 0:18:32.480
<v Speaker 1>go to this one either. At the time, in ninety seven,

0:18:32.600 --> 0:18:35.160
<v Speaker 1>I was not working at How Stuff Works, so I

0:18:35.200 --> 0:18:38.359
<v Speaker 1>was not in the technology field. I would have loved

0:18:38.359 --> 0:18:42.840
<v Speaker 1>to have attended, but I wasn't qualified. Uh. E three

0:18:42.880 --> 0:18:46.280
<v Speaker 1>I should have mentioned earlier is an industry only event.

0:18:46.359 --> 0:18:48.520
<v Speaker 1>It's only been open to the public a couple of

0:18:48.560 --> 0:18:53.160
<v Speaker 1>times and um. Otherwise you have to be either in

0:18:53.200 --> 0:18:57.879
<v Speaker 1>the video game industry or in journalism specifically covering video games.

0:18:58.680 --> 0:19:01.600
<v Speaker 1>Otherwise you are not supposed to go. A lot of

0:19:01.600 --> 0:19:04.320
<v Speaker 1>people end up getting passes to go for various in

0:19:04.440 --> 0:19:06.760
<v Speaker 1>various ways, like maybe they work in marketing, maybe they

0:19:06.760 --> 0:19:10.840
<v Speaker 1>work for a video game retailer, like a retail store.

0:19:11.880 --> 0:19:14.960
<v Speaker 1>But in general, you're not supposed to just have anybody

0:19:15.040 --> 0:19:16.840
<v Speaker 1>show up to these things. They have to have some

0:19:16.960 --> 0:19:23.119
<v Speaker 1>the credentials required to get in so Georgia Dome. The

0:19:23.160 --> 0:19:27.239
<v Speaker 1>trade show held some conferences, some actual panel discussions, not

0:19:27.400 --> 0:19:31.840
<v Speaker 1>just press events and game demos. They actually held discussions

0:19:31.840 --> 0:19:34.520
<v Speaker 1>about emerging trends and video games, including a strange new

0:19:34.560 --> 0:19:40.919
<v Speaker 1>world of online gaming, something that was relatively young in Also,

0:19:41.119 --> 0:19:45.160
<v Speaker 1>there was a type of video game that was really

0:19:45.240 --> 0:19:49.840
<v Speaker 1>starting to get incredibly popular, first person shooters. They had

0:19:49.840 --> 0:19:53.200
<v Speaker 1>been around for a few years several years actually, um

0:19:53.280 --> 0:19:57.040
<v Speaker 1>since Wolfenstein three D came out in the early nineties,

0:19:57.480 --> 0:20:00.520
<v Speaker 1>but they were starting to get some real action, and

0:20:00.560 --> 0:20:04.760
<v Speaker 1>so there were conferences held about first person shooters, particularly

0:20:04.840 --> 0:20:07.920
<v Speaker 1>for the consoles. So why did the company show off?

0:20:08.320 --> 0:20:11.320
<v Speaker 1>Nintendo showed off Golden Eye Double O seven. This time

0:20:11.359 --> 0:20:14.600
<v Speaker 1>they showed a much more detailed demo, and that really

0:20:14.600 --> 0:20:17.480
<v Speaker 1>impressed the E three audience. The four players split screen

0:20:17.480 --> 0:20:21.520
<v Speaker 1>approach was a big innovation for console games. Nintendo also

0:20:21.520 --> 0:20:25.479
<v Speaker 1>showed off a cute game called Conquers Quest about a

0:20:25.520 --> 0:20:28.920
<v Speaker 1>fluffy squirrel, and it was meant for kids, and this

0:20:28.960 --> 0:20:32.119
<v Speaker 1>game would never come out, but it would mutate into

0:20:32.200 --> 0:20:36.359
<v Speaker 1>a totally different, crude and appropriate game called Conquers Bad

0:20:36.480 --> 0:20:38.680
<v Speaker 1>for a Day. More on that in a little bit.

0:20:40.440 --> 0:20:43.359
<v Speaker 1>That same year, Sony announced Metal Gear Solid, which was

0:20:43.400 --> 0:20:46.440
<v Speaker 1>technically a sequel to Metal Gear and Metal Gear two

0:20:46.600 --> 0:20:49.960
<v Speaker 1>Solid Snake. Metal Gear Solid would become the foundation for

0:20:50.000 --> 0:20:55.000
<v Speaker 1>an extremely popular franchise that um, as far as we know,

0:20:55.119 --> 0:20:59.640
<v Speaker 1>has concluded since the creator has left the company that

0:20:59.800 --> 0:21:02.560
<v Speaker 1>was publishing these But that's a that's a story for

0:21:02.640 --> 0:21:05.280
<v Speaker 1>a different day. That would be an entire podcast all

0:21:05.320 --> 0:21:08.399
<v Speaker 1>on its own, and in retrospect, many people felt that

0:21:08.400 --> 0:21:10.720
<v Speaker 1>the thirty three was kind of a letdown after the

0:21:10.720 --> 0:21:13.600
<v Speaker 1>first two and that the Georgia Dome was probably not

0:21:13.640 --> 0:21:17.119
<v Speaker 1>the best venue for the event. Uh that it just

0:21:17.240 --> 0:21:20.440
<v Speaker 1>made the event to spread out too difficult to navigate,

0:21:20.560 --> 0:21:24.920
<v Speaker 1>and it just wasn't ideal for showing off these games

0:21:24.920 --> 0:21:27.840
<v Speaker 1>and the companies. And another black mark for this E

0:21:28.000 --> 0:21:32.280
<v Speaker 1>three this was the E three where Duke Nukem Forever

0:21:32.520 --> 0:21:36.399
<v Speaker 1>was first announced. Now that game would become synonymous with

0:21:36.440 --> 0:21:40.440
<v Speaker 1>the term vapor ware, and eventually Duke Nukem Forever would

0:21:40.480 --> 0:21:44.080
<v Speaker 1>emerge out of development hell in two thousand eleven. So

0:21:44.160 --> 0:21:47.920
<v Speaker 1>announced in but it wouldn't be until two thousand eleven

0:21:47.920 --> 0:21:51.119
<v Speaker 1>that it comes out, more than a decade later, and

0:21:51.200 --> 0:21:54.120
<v Speaker 1>the response at the time was pretty negative. People were

0:21:54.119 --> 0:21:58.080
<v Speaker 1>not impressed, especially considering that the game was spending more

0:21:58.119 --> 0:22:01.800
<v Speaker 1>than ten years in development. So it would be really

0:22:01.840 --> 0:22:04.040
<v Speaker 1>crazy for me to go into this level of detail

0:22:04.119 --> 0:22:06.720
<v Speaker 1>for every single year, for every E three, so I'm

0:22:06.720 --> 0:22:08.560
<v Speaker 1>not going to do that. I'm now going to kind

0:22:08.560 --> 0:22:14.640
<v Speaker 1>of give you just some highlights of each year moving forward. Um,

0:22:14.680 --> 0:22:17.879
<v Speaker 1>and if you want to learn more about any given

0:22:18.040 --> 0:22:20.560
<v Speaker 1>E three, I can always do a full episode about

0:22:20.600 --> 0:22:24.280
<v Speaker 1>specific year if there's something that you think is particularly interesting.

0:22:25.040 --> 0:22:27.080
<v Speaker 1>But for now, let's look at some of the highlights.

0:22:27.359 --> 0:22:32.200
<v Speaker 1>So in n E three was still in Atlanta, had

0:22:32.200 --> 0:22:34.320
<v Speaker 1>grown into a pretty major trade show with something like

0:22:34.359 --> 0:22:40.240
<v Speaker 1>seventy thousand attendees, and companies were going all out. They

0:22:40.240 --> 0:22:43.680
<v Speaker 1>were getting some some big name bands to play their

0:22:43.720 --> 0:22:46.960
<v Speaker 1>parties like in ninety eight and included the Food Fighters,

0:22:47.560 --> 0:22:50.960
<v Speaker 1>UH and the B fifty twos at industry parties, and

0:22:51.000 --> 0:22:53.320
<v Speaker 1>again I'm very sad that I wasn't able to go in.

0:22:54.359 --> 0:22:58.320
<v Speaker 1>Sega ended up showing off the Dreamcast, which was, in

0:22:58.359 --> 0:23:02.760
<v Speaker 1>my opinion, one of the rate consoles of that era. Sadly,

0:23:03.440 --> 0:23:06.240
<v Speaker 1>I don't think Sega ever had a good idea of

0:23:06.280 --> 0:23:09.280
<v Speaker 1>how to market it, how to leverage it, so despite

0:23:09.320 --> 0:23:13.119
<v Speaker 1>the fact that it was a legitimately good contender in

0:23:13.160 --> 0:23:17.320
<v Speaker 1>the console space, it never really got the the market

0:23:17.400 --> 0:23:20.800
<v Speaker 1>support and needed to be a real competitor against Nintendo

0:23:20.840 --> 0:23:25.320
<v Speaker 1>and Sony. Also shown in ninety eight was an early

0:23:25.480 --> 0:23:29.080
<v Speaker 1>version of a little game called Half Life, and it

0:23:29.240 --> 0:23:34.919
<v Speaker 1>is an ongoing joke in video game journalism about whether

0:23:35.119 --> 0:23:38.879
<v Speaker 1>or not Valve will announce Half Life three at the

0:23:38.920 --> 0:23:42.160
<v Speaker 1>next E three um. Half Life is one of those

0:23:42.160 --> 0:23:44.879
<v Speaker 1>games where people have been waiting for the conclusion of

0:23:44.920 --> 0:23:47.040
<v Speaker 1>the story for quite some time, and there has been

0:23:47.040 --> 0:23:51.800
<v Speaker 1>no word on if Half Life three is in development,

0:23:51.840 --> 0:23:54.320
<v Speaker 1>and even if it is, you know when would it

0:23:54.440 --> 0:23:57.760
<v Speaker 1>possibly come out, But there's no word on an even

0:23:57.760 --> 0:24:04.440
<v Speaker 1>existing period, so it remains one of the uh the

0:24:04.440 --> 0:24:09.120
<v Speaker 1>the snipes that were hunting in video game journalism circles.

0:24:10.160 --> 0:24:13.719
<v Speaker 1>Also at Nintendo showed off a game that was the

0:24:13.800 --> 0:24:17.080
<v Speaker 1>legend of Zelda, Ocarina of Time, one of the um

0:24:17.560 --> 0:24:23.639
<v Speaker 1>highly highly critically claimed Zelda games that came out in

0:24:23.720 --> 0:24:28.440
<v Speaker 1>that time that in uh the Mask one was in

0:24:28.480 --> 0:24:30.720
<v Speaker 1>Major's Mask. I think, so that's the next one. But

0:24:30.760 --> 0:24:32.479
<v Speaker 1>oh Green of Time, that was a game that I

0:24:32.560 --> 0:24:36.480
<v Speaker 1>also had um and a lot of people thought that

0:24:36.480 --> 0:24:39.439
<v Speaker 1>that was sort of the right direction for Nintendo to

0:24:39.480 --> 0:24:44.280
<v Speaker 1>move in. E three came back to Los Angeles, so

0:24:44.320 --> 0:24:47.560
<v Speaker 1>it leaves Atlantic goes back to l a uh Sega

0:24:47.600 --> 0:24:52.400
<v Speaker 1>announces that the Dreamcast launch date will be nine nine,

0:24:52.520 --> 0:24:58.120
<v Speaker 1>so September, and we'll retail for one dollars, so it's

0:24:58.280 --> 0:25:01.960
<v Speaker 1>pretty cute. Nintend Know held a press conference that unveiled

0:25:02.040 --> 0:25:07.119
<v Speaker 1>Project Dolphin. Project Dolphin would eventually become the GameCube. They

0:25:07.160 --> 0:25:10.480
<v Speaker 1>also showed off Donkey Kong sixty four, another game that

0:25:10.560 --> 0:25:13.520
<v Speaker 1>was on display was Quake three. Final Fantasy eight was

0:25:13.560 --> 0:25:15.960
<v Speaker 1>also shown off that year, So some big names in

0:25:16.320 --> 0:25:21.240
<v Speaker 1>computer and video games in two thousand there were. It

0:25:21.320 --> 0:25:25.720
<v Speaker 1>was pretty much a game heavy year. Um The PlayStation

0:25:25.840 --> 0:25:31.000
<v Speaker 1>two was announced by Sony. It had already launched in Japan,

0:25:31.080 --> 0:25:35.840
<v Speaker 1>so announced rather for the US shelves because the game

0:25:35.880 --> 0:25:38.480
<v Speaker 1>system had already been out in Japan for quite some time.

0:25:39.200 --> 0:25:42.160
<v Speaker 1>But among the games that were announced were Metal Gear

0:25:42.240 --> 0:25:46.200
<v Speaker 1>Solid two Conquers Bad for a Day. So, now that

0:25:46.680 --> 0:25:50.959
<v Speaker 1>Conqueror game that was originally meant for kids was definitely

0:25:51.160 --> 0:25:55.160
<v Speaker 1>not meant for kids. It had lots of crude humor,

0:25:55.480 --> 0:26:02.320
<v Speaker 1>a lot of cursing, uh, scatological humor, sexual humor, a

0:26:02.320 --> 0:26:04.520
<v Speaker 1>lot of violence. I mean, the violence in that game

0:26:04.600 --> 0:26:07.680
<v Speaker 1>is pretty incredible, even though the characters are very cartoony.

0:26:08.000 --> 0:26:11.159
<v Speaker 1>Um So, Conqueror's Bad for a Day was kind of

0:26:11.200 --> 0:26:14.919
<v Speaker 1>shocking because it was so out of character for Nintendo.

0:26:15.840 --> 0:26:19.479
<v Speaker 1>Um and, and it marks something people were wondering if

0:26:19.560 --> 0:26:22.159
<v Speaker 1>Nintendo was actually going to make a bigger move into

0:26:22.280 --> 0:26:25.600
<v Speaker 1>that realm of video games. Actually it did not. For

0:26:25.640 --> 0:26:28.680
<v Speaker 1>the most part. Some third party Nintendo games get pretty violent,

0:26:28.720 --> 0:26:32.760
<v Speaker 1>but most of the first party stuff doesn't. Also, that year,

0:26:33.920 --> 0:26:36.840
<v Speaker 1>the game C Man was shown off, and C Man

0:26:36.960 --> 0:26:42.080
<v Speaker 1>is one of the weirdest games I've ever seen, And

0:26:42.440 --> 0:26:45.439
<v Speaker 1>again I could do a full show about that, but

0:26:45.480 --> 0:26:47.520
<v Speaker 1>if you ever are curious, you can search for its

0:26:47.520 --> 0:26:51.399
<v Speaker 1>C Man s E A M. A N fish with

0:26:51.400 --> 0:26:56.000
<v Speaker 1>a human face. Nothing nothing wrong about that anyway. This

0:26:56.080 --> 0:27:00.320
<v Speaker 1>was a more subdued E three, and partly because it

0:27:00.400 --> 0:27:03.280
<v Speaker 1>was held the same year as the Columbine shooting in

0:27:03.320 --> 0:27:07.159
<v Speaker 1>the United States, the high school shooting, so there was

0:27:07.200 --> 0:27:11.639
<v Speaker 1>a very different kind of atmosphere at this E three.

0:27:12.680 --> 0:27:15.760
<v Speaker 1>The video game industry in general was under a lot

0:27:15.800 --> 0:27:19.359
<v Speaker 1>of scrutiny at Washington, d C. So it was a

0:27:19.560 --> 0:27:25.440
<v Speaker 1>difficult year for many reasons. In two thousand one, Microsoft

0:27:25.600 --> 0:27:29.480
<v Speaker 1>joins the game for real, this time talking about the Xbox,

0:27:30.560 --> 0:27:33.400
<v Speaker 1>but they didn't debut the Xbox at E three. They

0:27:33.400 --> 0:27:37.040
<v Speaker 1>had already shown it off at C E S. Still,

0:27:37.320 --> 0:27:40.840
<v Speaker 1>they brought it to E three to kind of enter

0:27:40.920 --> 0:27:46.200
<v Speaker 1>the fray along with Sony and Nintendo and kind of Sega.

0:27:46.920 --> 0:27:50.840
<v Speaker 1>People were still talking about Metal Gear Solid two, which

0:27:50.840 --> 0:27:53.040
<v Speaker 1>had been shown off the previous year but still hadn't

0:27:53.080 --> 0:27:56.680
<v Speaker 1>come out. A little game called Grand Theft Auto three

0:27:56.920 --> 0:27:59.480
<v Speaker 1>was shown off in two thousand one. But here's the

0:27:59.480 --> 0:28:02.480
<v Speaker 1>weird thing. No one really paid attention to it at

0:28:02.520 --> 0:28:04.440
<v Speaker 1>the time. No one thought it was going to be

0:28:04.520 --> 0:28:08.840
<v Speaker 1>a big deal. It was mostly overlooked. Nintendo was pushing

0:28:08.880 --> 0:28:11.919
<v Speaker 1>the GameCube pretty hard, but it was still delayed. It

0:28:11.960 --> 0:28:15.640
<v Speaker 1>had not yet launched, and Sega pretty much got out

0:28:15.640 --> 0:28:19.600
<v Speaker 1>of the hardware game that year. Two thousand two, the

0:28:19.600 --> 0:28:23.080
<v Speaker 1>biggest game on the show floor was Doom three, and

0:28:23.160 --> 0:28:25.320
<v Speaker 1>that was only in an early demo build, but the

0:28:25.400 --> 0:28:30.359
<v Speaker 1>game caused shockwaves throughout the show floor, and the reason

0:28:30.480 --> 0:28:34.800
<v Speaker 1>was because the game engine and the graphics engine were

0:28:35.000 --> 0:28:40.000
<v Speaker 1>so advanced compared to other games that they really caught

0:28:40.040 --> 0:28:42.280
<v Speaker 1>people's attention. There were a lot of effects that you

0:28:42.320 --> 0:28:47.120
<v Speaker 1>didn't typically see in games at that time, like reflections

0:28:47.640 --> 0:28:52.600
<v Speaker 1>um so reflective surfaces were showing effective reflections, also destructible environments.

0:28:52.640 --> 0:28:57.080
<v Speaker 1>This was stuff that had not really been shown in games,

0:28:57.280 --> 0:29:00.160
<v Speaker 1>at least not many games up to this point, and

0:29:00.200 --> 0:29:03.600
<v Speaker 1>it really got a lot of people's attention. Meanwhile, you

0:29:03.640 --> 0:29:08.160
<v Speaker 1>had some interesting drama going on at the exhibition show floor.

0:29:08.160 --> 0:29:11.440
<v Speaker 1>EA and Vivendi were fighting each other, Lord of the

0:29:11.520 --> 0:29:13.640
<v Speaker 1>Rings and Hobbit Style, and I really do mean that,

0:29:13.760 --> 0:29:17.120
<v Speaker 1>so e A was showing The Two Towers preview over

0:29:17.160 --> 0:29:20.720
<v Speaker 1>and over again. Uh, because this was the year The

0:29:20.720 --> 0:29:22.920
<v Speaker 1>Two Towers was going to come out. And then Vivendi

0:29:23.320 --> 0:29:26.080
<v Speaker 1>was showing off footage from its Lord of the Rings

0:29:26.080 --> 0:29:31.480
<v Speaker 1>and Hobbit inspired games inside a domed theater and projecting

0:29:31.480 --> 0:29:33.400
<v Speaker 1>it on the top of the dome. So you have

0:29:33.520 --> 0:29:35.760
<v Speaker 1>these two companies kind of Lord of the Rings fighting

0:29:35.800 --> 0:29:39.840
<v Speaker 1>each other in a snarky way. Uh. The Army, the U. S. Army,

0:29:40.000 --> 0:29:42.520
<v Speaker 1>was actually at E three that year, showing off a

0:29:42.600 --> 0:29:46.520
<v Speaker 1>recruitment tool they had developed called America's Army. And if

0:29:46.560 --> 0:29:49.120
<v Speaker 1>that sounds familiar to you, you are probably a fan

0:29:49.200 --> 0:29:51.880
<v Speaker 1>of a certain zombie game. There have been a few

0:29:51.920 --> 0:29:58.560
<v Speaker 1>mods of America's Army, and uh some of them have

0:29:58.640 --> 0:30:03.000
<v Speaker 1>been pretty famous, and including some that are more famous

0:30:03.000 --> 0:30:05.080
<v Speaker 1>than America's Army. But this was the year America's Army

0:30:05.120 --> 0:30:09.880
<v Speaker 1>showed up. Was two thousand two. Also, Battlefield was a

0:30:09.920 --> 0:30:13.240
<v Speaker 1>big hit that year. In two thousand three, Half Life

0:30:13.240 --> 0:30:16.720
<v Speaker 1>two became the big news, so Doom three the previous year.

0:30:16.800 --> 0:30:19.440
<v Speaker 1>Half Life two steals the show in two thousand three

0:30:20.000 --> 0:30:22.360
<v Speaker 1>and sets the stage for people to ask where is

0:30:22.400 --> 0:30:26.800
<v Speaker 1>Half Life three for the next decade, more than a decade. Uh.

0:30:26.840 --> 0:30:30.280
<v Speaker 1>Microsoft also got really good buzz because they showed off

0:30:30.280 --> 0:30:34.920
<v Speaker 1>a preview for Halo two. I remember distinctly watching videos

0:30:35.080 --> 0:30:38.000
<v Speaker 1>of the Halo two reveal and hearing the audience go

0:30:38.360 --> 0:30:43.000
<v Speaker 1>totally bonkers, just like you could tell people are getting chills,

0:30:43.120 --> 0:30:46.320
<v Speaker 1>and it makes you if you're if you haven't been

0:30:46.360 --> 0:30:49.800
<v Speaker 1>to any three and seeing one of these demos, it

0:30:49.880 --> 0:30:52.600
<v Speaker 1>might be hard to imagine how such a thing could

0:30:52.640 --> 0:30:55.720
<v Speaker 1>get a reaction, but it really is contagious. When people

0:30:55.760 --> 0:30:59.800
<v Speaker 1>are getting excited, it's easy to also feel excited as

0:30:59.840 --> 0:31:04.080
<v Speaker 1>a special kind of experience. But yeah, Halo two made

0:31:04.080 --> 0:31:06.520
<v Speaker 1>a big, make a big splash. Doom three had not

0:31:06.600 --> 0:31:09.560
<v Speaker 1>yet come out, so it was being pretty quiet about

0:31:09.600 --> 0:31:11.840
<v Speaker 1>Doom three for the most part. In two thousand three,

0:31:11.880 --> 0:31:17.000
<v Speaker 1>since it had not yet debuted. Sony, however, announced new hardware,

0:31:17.160 --> 0:31:22.280
<v Speaker 1>a PlayStation portable also known as the PSP, and that

0:31:22.440 --> 0:31:25.360
<v Speaker 1>kind of gave Nintendo a bit of a scare because

0:31:25.640 --> 0:31:28.440
<v Speaker 1>Nintendo had their game Boy platform and now there was

0:31:28.480 --> 0:31:32.440
<v Speaker 1>a new platform coming into play. Nokia also was there.

0:31:32.920 --> 0:31:36.640
<v Speaker 1>The phone manufacturer was showing off a handheld device called

0:31:36.680 --> 0:31:40.840
<v Speaker 1>the Engage, which failed to excite the crowd and ultimately

0:31:41.040 --> 0:31:44.720
<v Speaker 1>became kind of a joke in video game circles. Sadly,

0:31:45.400 --> 0:31:48.320
<v Speaker 1>in two thousand four, the PSP was not yet playable.

0:31:48.360 --> 0:31:51.320
<v Speaker 1>They showed it off at the show floor, but every

0:31:51.400 --> 0:31:55.440
<v Speaker 1>PSP unit was tethered there's the PlayStation portable. In other words,

0:31:56.000 --> 0:32:01.000
<v Speaker 1>it was tethered to a pedestal, and it wasn't showing

0:32:01.000 --> 0:32:04.280
<v Speaker 1>a playable game, but rather just a looping video, so

0:32:04.360 --> 0:32:06.520
<v Speaker 1>that got a lot of people disappointed. They did show

0:32:06.520 --> 0:32:10.640
<v Speaker 1>off the PSP working in hands off demos where a

0:32:10.720 --> 0:32:14.360
<v Speaker 1>Sony representative was showing it off, but they didn't let

0:32:14.400 --> 0:32:18.760
<v Speaker 1>attendees try it out. Nintendo that year unveiled the DS

0:32:18.800 --> 0:32:23.760
<v Speaker 1>Portable System that's their dual screen system. Uh and some

0:32:23.840 --> 0:32:26.160
<v Speaker 1>of the games that people got excited about that were

0:32:26.160 --> 0:32:29.240
<v Speaker 1>shown that year included God of War at the start

0:32:29.240 --> 0:32:32.720
<v Speaker 1>of another franchise, Grand Theft Auto San Andreas. This time,

0:32:32.960 --> 0:32:35.160
<v Speaker 1>the Grand Theft Auto game got a lot more attention

0:32:36.240 --> 0:32:40.480
<v Speaker 1>and the SIMS to In two thousand and five, it

0:32:40.560 --> 0:32:43.960
<v Speaker 1>was a huge E three. That's when we started seeing

0:32:44.000 --> 0:32:49.040
<v Speaker 1>the next generation of consoles debut. Microsoft unveiled the Xbox

0:32:49.080 --> 0:32:53.640
<v Speaker 1>three sixty, Sony unveiled the PlayStation three, and Nintendo showed

0:32:53.640 --> 0:32:59.160
<v Speaker 1>off The Revolution, which would later become the Wii, and

0:32:59.240 --> 0:33:02.000
<v Speaker 1>people began to complain about why, like why would you

0:33:02.120 --> 0:33:06.840
<v Speaker 1>change Revolution to we Come On? But they did. Big

0:33:06.840 --> 0:33:10.760
<v Speaker 1>games that year included The Witcher, Alan Wake, the Elder,

0:33:10.800 --> 0:33:16.480
<v Speaker 1>Scroll Scrolls for Oblivion, Quake for Civilization, for Battlefield, to

0:33:16.880 --> 0:33:21.760
<v Speaker 1>Fear Spore. So not all of those games necessarily lived

0:33:21.800 --> 0:33:25.160
<v Speaker 1>up to the hype of E three. Again, not something

0:33:25.240 --> 0:33:28.080
<v Speaker 1>that you should find particularly surprising. This happens every year,

0:33:29.240 --> 0:33:31.640
<v Speaker 1>but it gives you an idea like, these were the

0:33:31.680 --> 0:33:34.400
<v Speaker 1>games that got people buzzing at E three that year,

0:33:35.000 --> 0:33:38.760
<v Speaker 1>and not all of them paid off. Two thousand six

0:33:38.840 --> 0:33:43.400
<v Speaker 1>was not a huge year. Sadly, two thousand six didn't

0:33:43.560 --> 0:33:46.640
<v Speaker 1>have as big an impact as two thousand five, partly

0:33:46.680 --> 0:33:49.400
<v Speaker 1>because two thousand five that's when they had all the

0:33:49.440 --> 0:33:53.480
<v Speaker 1>big hardware announcements, so this was more about games and

0:33:53.560 --> 0:33:56.600
<v Speaker 1>less about hardware. But some of those games included some

0:33:56.680 --> 0:34:01.480
<v Speaker 1>real classics like BioShock and Assassin's creed Man Effect. Those

0:34:01.520 --> 0:34:04.760
<v Speaker 1>are big names in video games and computer games. Also,

0:34:04.880 --> 0:34:08.160
<v Speaker 1>Metroid Prime three and We Sports were shown off that year,

0:34:08.239 --> 0:34:11.719
<v Speaker 1>so it was a good year for games, but not

0:34:12.280 --> 0:34:16.800
<v Speaker 1>one that unveiled a lot of hardware. Typically, I find

0:34:16.960 --> 0:34:20.120
<v Speaker 1>that any three where there's not a new hardware announcement

0:34:21.080 --> 0:34:24.040
<v Speaker 1>feels like a little bit of a letdown among the crowd.

0:34:24.080 --> 0:34:26.440
<v Speaker 1>At least that's been my experience when I have ATTENDITY

0:34:26.560 --> 0:34:28.839
<v Speaker 1>three any E three have been to where they didn't

0:34:28.880 --> 0:34:32.319
<v Speaker 1>talk new hardware. People seem like I was really hoping

0:34:32.320 --> 0:34:36.600
<v Speaker 1>to be surprised by something. Yeah, sometimes it just doesn't happen.

0:34:36.920 --> 0:34:39.680
<v Speaker 1>We've got a bit more to say about E three,

0:34:40.000 --> 0:34:42.720
<v Speaker 1>but before we get to that, let's take another quick break.

0:34:48.880 --> 0:34:53.000
<v Speaker 1>In two thousand seventy three shifted big time. So you

0:34:53.080 --> 0:34:56.080
<v Speaker 1>may have heard about how E three went through this

0:34:56.160 --> 0:35:00.239
<v Speaker 1>transformation like it was a big party getting more and

0:35:00.280 --> 0:35:03.880
<v Speaker 1>more out of control year over year. You had stories

0:35:03.920 --> 0:35:08.920
<v Speaker 1>about booth babes and ridiculous parties with huge amounts of

0:35:09.080 --> 0:35:14.840
<v Speaker 1>money being spent on bands and dancers and um open bars,

0:35:14.960 --> 0:35:17.160
<v Speaker 1>and just that it was becoming a party atmosphere to

0:35:17.200 --> 0:35:19.880
<v Speaker 1>the point where it was starting some people were feeling

0:35:19.880 --> 0:35:22.600
<v Speaker 1>that I I was starting to harm the reputation of the

0:35:22.680 --> 0:35:27.239
<v Speaker 1>video game industry overall. In two thousand seven, E three

0:35:27.320 --> 0:35:30.279
<v Speaker 1>underwent an enormous change. It also had to do with

0:35:31.080 --> 0:35:35.400
<v Speaker 1>decline and video game sales in some areas, so it

0:35:35.520 --> 0:35:39.480
<v Speaker 1>downsized dramatically. First of all, the three moved to Santa Monica,

0:35:39.800 --> 0:35:42.600
<v Speaker 1>not Los Angeles, and it was no longer held at

0:35:42.600 --> 0:35:45.680
<v Speaker 1>a central location. Instead, companies held their own press events

0:35:45.680 --> 0:35:50.000
<v Speaker 1>and various locations around Santa Monica, and attendance dropped. It

0:35:50.160 --> 0:35:52.759
<v Speaker 1>was at about sixty thousand and two thousand six it

0:35:52.800 --> 0:35:55.520
<v Speaker 1>moved down to ten thousand, and that was partly in

0:35:55.560 --> 0:35:59.000
<v Speaker 1>response to criticism of how E three was really becoming

0:35:59.000 --> 0:36:01.640
<v Speaker 1>this out of control party instead of a serious trade show.

0:36:02.920 --> 0:36:05.880
<v Speaker 1>So there was some worry that this shift to a

0:36:05.920 --> 0:36:10.800
<v Speaker 1>more serious E three would eventually kill E three itself,

0:36:11.160 --> 0:36:12.319
<v Speaker 1>and there was a you know, there were a lot

0:36:12.360 --> 0:36:14.160
<v Speaker 1>of other rules in place, like you weren't supposed to

0:36:14.200 --> 0:36:16.640
<v Speaker 1>have booth babes. You weren't supposed to have these super

0:36:16.680 --> 0:36:21.440
<v Speaker 1>out of uh control booths with lots of set design.

0:36:21.640 --> 0:36:26.000
<v Speaker 1>It was supposed to be much more utilitarian. Moving over

0:36:26.040 --> 0:36:30.319
<v Speaker 1>to two thousand eight, the E three conference goes back

0:36:30.360 --> 0:36:33.359
<v Speaker 1>to the l A Convention Center. That year, Microsoft makes

0:36:33.400 --> 0:36:35.920
<v Speaker 1>the move to turn its console into a fully fledged

0:36:36.000 --> 0:36:40.080
<v Speaker 1>home entertainment system. So now the three sixty has a

0:36:40.239 --> 0:36:45.919
<v Speaker 1>new Live component that's been completely retooled. UM Xbox Live

0:36:46.120 --> 0:36:52.960
<v Speaker 1>became a real powerful part of Microsoft strategy, and Microsoft

0:36:52.960 --> 0:36:55.759
<v Speaker 1>even added support for stuff like Netflix starting in two

0:36:55.800 --> 0:36:59.680
<v Speaker 1>thousand eight. This was back when Netflix was using its

0:36:59.680 --> 0:37:02.880
<v Speaker 1>strate g of getting on every platform it possibly could

0:37:02.920 --> 0:37:07.000
<v Speaker 1>in an attempt to make it a universally accessible app.

0:37:07.400 --> 0:37:09.920
<v Speaker 1>But it also helped Microsoft at the time to kind

0:37:09.920 --> 0:37:13.040
<v Speaker 1>of shift from being just a video game console too

0:37:13.040 --> 0:37:16.960
<v Speaker 1>more of an entertainment system. Uh. That ended up being

0:37:17.000 --> 0:37:20.759
<v Speaker 1>a difficult story for Microsoft to tell because at E three,

0:37:21.320 --> 0:37:26.600
<v Speaker 1>generally speaking, your audience just once the video games. They

0:37:26.640 --> 0:37:30.279
<v Speaker 1>don't necessarily want you know, Oh, I don't really care

0:37:30.320 --> 0:37:34.160
<v Speaker 1>if my console also can show movies or access the Internet.

0:37:34.200 --> 0:37:38.000
<v Speaker 1>I want to know about the games. So it's been

0:37:38.040 --> 0:37:40.960
<v Speaker 1>a kind of a difficult thing because there they're certainly

0:37:42.080 --> 0:37:46.680
<v Speaker 1>portions of the console market out there that is incredibly

0:37:46.680 --> 0:37:53.399
<v Speaker 1>interested in the entertainment system parts of the various current consoles. Uh.

0:37:53.440 --> 0:37:55.719
<v Speaker 1>And so maybe E three is one of those things

0:37:55.760 --> 0:37:58.160
<v Speaker 1>where you just concentrate on the games and then other

0:37:58.239 --> 0:38:03.880
<v Speaker 1>events you talk about the non gaming related capabilities of

0:38:03.920 --> 0:38:08.160
<v Speaker 1>the console. Lots of games were on display in two

0:38:08.160 --> 0:38:11.080
<v Speaker 1>thousand eight, including God of War, three, Kill Zone two,

0:38:11.360 --> 0:38:15.520
<v Speaker 1>Prince of Persia, Dragon Age, and Fallout three, one of

0:38:15.560 --> 0:38:17.879
<v Speaker 1>the best games of all time in my opinion. There

0:38:17.880 --> 0:38:20.560
<v Speaker 1>were rumors that that would be the final E three.

0:38:20.680 --> 0:38:25.360
<v Speaker 1>People were wondering if, in fact the whole conference was

0:38:25.400 --> 0:38:28.040
<v Speaker 1>just going to collapse in on itself. But then came

0:38:28.040 --> 0:38:30.959
<v Speaker 1>two thousand nine and it totally wasn't the last E three.

0:38:31.040 --> 0:38:33.239
<v Speaker 1>They had another one, and I got to go to

0:38:33.320 --> 0:38:36.000
<v Speaker 1>this one. I actually attended the three. In two thousand nine,

0:38:36.760 --> 0:38:41.040
<v Speaker 1>UM Microsoft showed off Project Natal, which would later become

0:38:41.080 --> 0:38:45.840
<v Speaker 1>the Connect sensor. Sony showed off its own motion control system,

0:38:45.840 --> 0:38:49.799
<v Speaker 1>which would eventually become the Move Controller system. People were

0:38:49.880 --> 0:38:52.680
<v Speaker 1>arguing that this was in response to Nintendo We, which

0:38:52.680 --> 0:38:56.360
<v Speaker 1>had already introduced motion controls and got a lot of attention.

0:38:56.400 --> 0:39:00.720
<v Speaker 1>The Wei was incredibly successful early on. I'm partly because

0:39:01.040 --> 0:39:05.560
<v Speaker 1>it appealed to people who weren't UM traditionally referred to

0:39:05.680 --> 0:39:09.360
<v Speaker 1>as like hardcore gamers. I personally hate the term hardcore

0:39:09.440 --> 0:39:13.400
<v Speaker 1>gamer and I hate the term casual gamer. But essentially,

0:39:13.640 --> 0:39:18.160
<v Speaker 1>the We appealed to a broader range of people than

0:39:18.239 --> 0:39:21.000
<v Speaker 1>the other consoles did, so in part, the Connect and

0:39:21.000 --> 0:39:24.879
<v Speaker 1>the Move were strategies to try and create a more

0:39:25.200 --> 0:39:31.080
<v Speaker 1>um appealing approach to a broader audience, although you could

0:39:31.200 --> 0:39:35.960
<v Speaker 1>argue how effective or not effective they were. Some of

0:39:35.960 --> 0:39:38.719
<v Speaker 1>the games announced include Left for Dead Too, which wasn't

0:39:38.719 --> 0:39:42.879
<v Speaker 1>really shown off but was talked about, Crackdown to Halo

0:39:42.880 --> 0:39:46.680
<v Speaker 1>O d s T fours A three, The Beatles Rock

0:39:46.760 --> 0:39:50.160
<v Speaker 1>Band was shown off their Star Wars The Old Republic

0:39:50.200 --> 0:39:55.360
<v Speaker 1>was shown off there. I ran into Jack Pottilo and

0:39:55.440 --> 0:39:59.479
<v Speaker 1>Jeff Ramsey at the two thousand nine E three while

0:39:59.520 --> 0:40:02.359
<v Speaker 1>in line for a demonstration of the Beatles Rock Band.

0:40:02.400 --> 0:40:07.120
<v Speaker 1>I remember that Nice Guys by the Way and Connect

0:40:07.200 --> 0:40:11.520
<v Speaker 1>officially debuted, and so did PlayStation Move. There are tons

0:40:11.560 --> 0:40:13.920
<v Speaker 1>of games announced in two but I'm not going to

0:40:14.000 --> 0:40:17.000
<v Speaker 1>go through them because they were almost all sequels. Uh.

0:40:17.400 --> 0:40:20.200
<v Speaker 1>You've heard a lot of sequels already in this and

0:40:20.239 --> 0:40:23.279
<v Speaker 1>that's another issue is that you have video game companies

0:40:23.320 --> 0:40:27.920
<v Speaker 1>that are on the one hand, introducing new intellectual property

0:40:28.200 --> 0:40:31.640
<v Speaker 1>is a good idea because people start getting fed up

0:40:31.640 --> 0:40:34.799
<v Speaker 1>with sequels and there's always the opportunity to create a

0:40:34.880 --> 0:40:39.040
<v Speaker 1>new franchise out of brand new intellectual property. On the

0:40:39.080 --> 0:40:43.960
<v Speaker 1>other hand, the games that have already been established have

0:40:44.360 --> 0:40:50.280
<v Speaker 1>audiences already so it's easier to or at least in theory,

0:40:50.400 --> 0:40:52.920
<v Speaker 1>it's easier to please that audience by coming out with

0:40:52.960 --> 0:40:56.440
<v Speaker 1>a new iteration of that or a new sequel to

0:40:56.560 --> 0:41:01.320
<v Speaker 1>That's that franchise, but was pretty much franchise heavy, or

0:41:01.520 --> 0:41:06.840
<v Speaker 1>rather sequel heavy, so I skipped it. That's when Nintendo

0:41:06.880 --> 0:41:09.880
<v Speaker 1>shows off the Wii U. This, of course, is the

0:41:10.480 --> 0:41:13.160
<v Speaker 1>game system that has the controller with a game pad

0:41:13.320 --> 0:41:15.840
<v Speaker 1>in the middle of one of the controllers, and it

0:41:15.880 --> 0:41:18.799
<v Speaker 1>allows for different types of gameplay, including using the game

0:41:18.840 --> 0:41:22.200
<v Speaker 1>pad is like a site for a gun in a game,

0:41:22.400 --> 0:41:25.799
<v Speaker 1>or a scanner, or sometimes you could do like a

0:41:25.880 --> 0:41:29.680
<v Speaker 1>one gamer versus four gamer kind of thing with one

0:41:29.680 --> 0:41:32.279
<v Speaker 1>person on the game pad controller and the other people

0:41:32.360 --> 0:41:37.240
<v Speaker 1>using the regular we controllers. Uh, it didn't really capture

0:41:37.280 --> 0:41:40.040
<v Speaker 1>the imagination of the crowd the way Nintendo had hoped.

0:41:41.080 --> 0:41:45.920
<v Speaker 1>Sony would unveil the PlayStation Vina in Microsoft didn't have

0:41:45.960 --> 0:41:48.839
<v Speaker 1>any a new hardware, but it did unveil Halo four,

0:41:48.960 --> 0:41:53.560
<v Speaker 1>which got people excited. Um Uncharted three and the tumb

0:41:53.600 --> 0:41:56.080
<v Speaker 1>Ray to reboot both got a good response and are

0:41:56.239 --> 0:41:59.320
<v Speaker 1>both very similar to one another. If you played Uncharted

0:41:59.360 --> 0:42:01.399
<v Speaker 1>three and tumb Ray or it's I like to think

0:42:01.400 --> 0:42:04.120
<v Speaker 1>of them as I think I've unturned three as the

0:42:04.160 --> 0:42:07.920
<v Speaker 1>game called, and then I climbed, and then tumb rater,

0:42:08.040 --> 0:42:10.680
<v Speaker 1>I think it was the game, and then I fell down.

0:42:12.160 --> 0:42:15.840
<v Speaker 1>So but maybe that's just me being snarky. It probably is.

0:42:15.880 --> 0:42:20.920
<v Speaker 1>I'm an old man. BioShock Infinite was unveiled, which had

0:42:21.040 --> 0:42:25.200
<v Speaker 1>an amazing art style and uh concept behind it. You

0:42:25.200 --> 0:42:28.279
<v Speaker 1>can argue whether or not BioShock Infinite ultimately lived up

0:42:28.320 --> 0:42:32.800
<v Speaker 1>to its potential. I think it was pretty good. Um,

0:42:32.920 --> 0:42:35.799
<v Speaker 1>I really enjoyed the game. They also showed off sky

0:42:35.920 --> 0:42:40.120
<v Speaker 1>Rim again, another game that I loved. It took me

0:42:40.160 --> 0:42:43.080
<v Speaker 1>a long time to complete it because I enjoyed playing it,

0:42:43.120 --> 0:42:45.800
<v Speaker 1>but I wasn't too concerned about actually fulfilling the story.

0:42:46.680 --> 0:42:49.160
<v Speaker 1>Mass Effect three also showing off in two thousand eleven,

0:42:49.160 --> 0:42:53.399
<v Speaker 1>another game that both got people excited and ultimately got

0:42:53.440 --> 0:42:56.200
<v Speaker 1>a lot of people angry when they when they finished

0:42:56.239 --> 0:43:01.439
<v Speaker 1>Mass Effect three. Two thousand twelve not a hardware year,

0:43:01.760 --> 0:43:05.040
<v Speaker 1>but definitely a big game year. Watchdogs was shown off,

0:43:05.520 --> 0:43:08.000
<v Speaker 1>although it would be delayed. It would be shown off again,

0:43:09.920 --> 0:43:13.800
<v Speaker 1>but it wouldn't come out until far Cry three was

0:43:13.800 --> 0:43:17.440
<v Speaker 1>shown off at Assassin's Creed three Last of Us one

0:43:17.520 --> 0:43:21.600
<v Speaker 1>of the best games ever. I'm not a PlayStation fan

0:43:21.680 --> 0:43:26.480
<v Speaker 1>in general. I'm an Xbox player primarily. However, I do

0:43:26.680 --> 0:43:29.560
<v Speaker 1>have a PS three and The Last of Us is

0:43:29.640 --> 0:43:33.239
<v Speaker 1>one of the best games I played on any platform.

0:43:33.600 --> 0:43:36.000
<v Speaker 1>Resident Evil six was shown off. Dead Space three was

0:43:36.040 --> 0:43:40.719
<v Speaker 1>shown off, but again not a real hardware year in

0:43:40.760 --> 0:43:42.920
<v Speaker 1>two thousand thirteen. That was the year of the Xbox

0:43:42.920 --> 0:43:46.319
<v Speaker 1>One in the PS four, so a huge hardware year,

0:43:47.080 --> 0:43:51.000
<v Speaker 1>and there were big press events all around these two

0:43:51.520 --> 0:43:54.759
<v Speaker 1>new consoles. Nintendo hung in there with the Wi You,

0:43:55.000 --> 0:43:57.520
<v Speaker 1>but again was not getting a lot of attention. Big

0:43:57.560 --> 0:44:00.560
<v Speaker 1>games that were announced store on display that year included

0:44:00.600 --> 0:44:04.520
<v Speaker 1>Assassin's Creed four Black Flag, another game that I really enjoyed,

0:44:04.520 --> 0:44:07.480
<v Speaker 1>although I think it's particularly it's a little repetitive, but

0:44:07.520 --> 0:44:11.359
<v Speaker 1>so are all the Assassin's Creed games. UH, Diablo three

0:44:11.719 --> 0:44:15.480
<v Speaker 1>Destiny was shown off Halo five, which was a big

0:44:15.480 --> 0:44:18.440
<v Speaker 1>deal that Destiny and Halo five were being shown off. Bungee,

0:44:18.440 --> 0:44:21.120
<v Speaker 1>of course, was the company that had designed or had

0:44:21.160 --> 0:44:25.320
<v Speaker 1>come had built the Halo games originally but had moved

0:44:25.360 --> 0:44:30.080
<v Speaker 1>on to work on Destiny UH and then um Microsoft

0:44:30.160 --> 0:44:33.600
<v Speaker 1>was essentially the steward of the Halo franchise at that point.

0:44:34.600 --> 0:44:38.160
<v Speaker 1>Elder Scrolls Online was shown off, which I got to

0:44:38.239 --> 0:44:41.840
<v Speaker 1>try and I thought was interesting, but ultimately never purchased,

0:44:41.880 --> 0:44:43.919
<v Speaker 1>And it seems like I was not the only one.

0:44:44.560 --> 0:44:48.120
<v Speaker 1>Kingdom Hearts three was unveiled, Mad Max was shown off.

0:44:48.160 --> 0:44:50.080
<v Speaker 1>It would take a couple of years for that game

0:44:50.160 --> 0:44:53.080
<v Speaker 1>to go through a couple of redesigns before it would debut.

0:44:53.600 --> 0:44:57.200
<v Speaker 1>Sint Row Saints Row four rather shown off, Star Wars

0:44:57.200 --> 0:45:01.959
<v Speaker 1>battle Front was teased. Quant Break was teased as well,

0:45:02.080 --> 0:45:05.440
<v Speaker 1>Sunset over Drive was shown off, and two thousand fourteen

0:45:05.520 --> 0:45:09.480
<v Speaker 1>was another game heavy year, with Alien Isolation, Dead Island

0:45:09.480 --> 0:45:13.560
<v Speaker 1>to Dragon Age Inquisition, Dragon Age Inquisition rather Grim van

0:45:13.640 --> 0:45:16.799
<v Speaker 1>Dango Remastered, which I was really excited about because that

0:45:16.880 --> 0:45:18.680
<v Speaker 1>was one of those Lucas Art schemes that I thought

0:45:18.800 --> 0:45:21.359
<v Speaker 1>was really really great. It was. I was very happy

0:45:21.400 --> 0:45:23.879
<v Speaker 1>to see that it was going to come back. Game

0:45:23.920 --> 0:45:28.360
<v Speaker 1>of Thrones game from tail Tale was announced. No Man's Sky,

0:45:28.440 --> 0:45:31.759
<v Speaker 1>which we're still waiting on right now, was shown off

0:45:31.760 --> 0:45:35.440
<v Speaker 1>in two thousand fourteen. Also two thousand and fifteen, UM

0:45:35.640 --> 0:45:38.680
<v Speaker 1>Mortal Kombat X showing off Shadow of More Door showing

0:45:38.680 --> 0:45:43.560
<v Speaker 1>off Ineen two thousand fifteen more games like Assassin Screed, Syndicate,

0:45:44.160 --> 0:45:49.040
<v Speaker 1>Dark Souls three d Oh Sex Mankind Divided, Fallout four,

0:45:49.600 --> 0:45:54.080
<v Speaker 1>which was announced at Bethesda's first ever press conference, along

0:45:54.080 --> 0:45:58.680
<v Speaker 1>with Fallout Shelter, the division dishonored to was shown off

0:45:58.680 --> 0:46:02.040
<v Speaker 1>a little bit or announced cup Head Gears of War four.

0:46:02.200 --> 0:46:04.719
<v Speaker 1>I Am Bred. I Am Bred, one of the most

0:46:04.760 --> 0:46:10.120
<v Speaker 1>important games made in the last decade. Mass Effect Andromeda

0:46:10.280 --> 0:46:14.240
<v Speaker 1>was teased. Overwatch was first shown off. I am currently

0:46:14.239 --> 0:46:17.399
<v Speaker 1>playing Overwatch badly, So if you see me on Xbox Live,

0:46:18.160 --> 0:46:21.560
<v Speaker 1>John B. Strickland is my gamer tag, and you will

0:46:21.600 --> 0:46:26.839
<v Speaker 1>see me fail miserably repeatedly. And Overwatch. They also showed

0:46:26.880 --> 0:46:30.000
<v Speaker 1>off Uncharted four and Until Dawn, which I thought was

0:46:30.000 --> 0:46:33.640
<v Speaker 1>a pretty interesting idea for a game that brings us

0:46:33.680 --> 0:46:36.160
<v Speaker 1>up to this year. And I realized I've just been

0:46:36.239 --> 0:46:38.319
<v Speaker 1>rattling off video games, and if you're not interested in

0:46:38.400 --> 0:46:39.959
<v Speaker 1>video games, I know that this has been a trial

0:46:40.000 --> 0:46:41.640
<v Speaker 1>to listen to, and I apologize for that. But it

0:46:41.680 --> 0:46:43.640
<v Speaker 1>was one of those things where it's kind of interesting

0:46:43.640 --> 0:46:45.839
<v Speaker 1>to look back over E three and here are some

0:46:45.880 --> 0:46:49.560
<v Speaker 1>of these big names being mentioned years before they ever

0:46:49.680 --> 0:46:53.880
<v Speaker 1>came out due to delays, or maybe there were problems

0:46:53.880 --> 0:46:57.960
<v Speaker 1>in production that weren't anticipated. I guess that technically that

0:46:58.040 --> 0:47:01.000
<v Speaker 1>still falls under the term delay. I didn't list all

0:47:01.000 --> 0:47:02.680
<v Speaker 1>the games because there could have been quite a few

0:47:02.719 --> 0:47:05.440
<v Speaker 1>of games that just never came out or haven't come

0:47:05.480 --> 0:47:09.160
<v Speaker 1>out yet at any rate. But twenty sixteen, let's let's

0:47:09.200 --> 0:47:13.040
<v Speaker 1>clear it up. Let's take it on home. Microsoft had

0:47:13.040 --> 0:47:15.360
<v Speaker 1>a big press conference where they showed off the Xbox

0:47:15.360 --> 0:47:19.160
<v Speaker 1>one s also known as the Xbox One Slim, which

0:47:19.200 --> 0:47:24.600
<v Speaker 1>is supposedly smaller than the current Xbox Um Plus. They

0:47:24.640 --> 0:47:26.600
<v Speaker 1>showed off a new wireless controller, so we got some

0:47:26.640 --> 0:47:30.600
<v Speaker 1>new hardware this year. They also demonstrated a cross platform

0:47:30.640 --> 0:47:33.520
<v Speaker 1>program that would allow gamers to play the same games

0:47:33.520 --> 0:47:37.960
<v Speaker 1>on Windows ten or on an Xbox one. Sony meanwhile

0:47:37.960 --> 0:47:41.240
<v Speaker 1>announced that in October it would release the ps VR.

0:47:41.560 --> 0:47:44.319
<v Speaker 1>That's the Sony VR headset what used to be called

0:47:44.320 --> 0:47:49.440
<v Speaker 1>Project Morpheus. So it comes out later this year in October.

0:47:51.120 --> 0:47:56.080
<v Speaker 1>Probably one of the VR headsets that will have a

0:47:56.120 --> 0:48:00.399
<v Speaker 1>decent chance at some early success, because there are a

0:48:00.400 --> 0:48:03.680
<v Speaker 1>lot of people who already own a PS four, so

0:48:03.760 --> 0:48:06.520
<v Speaker 1>purchasing a headset, which I think is going to be

0:48:07.480 --> 0:48:09.800
<v Speaker 1>three dollars if I'm not mistaken. I don't have the

0:48:10.200 --> 0:48:12.799
<v Speaker 1>number in front of me, but people who want to

0:48:12.840 --> 0:48:14.640
<v Speaker 1>buy it, they already have a p S four that

0:48:14.680 --> 0:48:18.000
<v Speaker 1>it will run on. Whereas some of the other VR

0:48:18.080 --> 0:48:21.120
<v Speaker 1>headsets which have been a big, big deal in this

0:48:21.280 --> 0:48:25.160
<v Speaker 1>past e three, like the HTC Vibe and the Oculus Rift,

0:48:26.280 --> 0:48:29.440
<v Speaker 1>if you don't have a pretty strong computer system, a

0:48:29.840 --> 0:48:34.680
<v Speaker 1>good gaming rig, then the purchase price of the HTC

0:48:34.800 --> 0:48:37.400
<v Speaker 1>Vibe and the Oculus Rift is just the beginning. You

0:48:37.480 --> 0:48:40.640
<v Speaker 1>have to go out and purchase a computer too. And

0:48:40.719 --> 0:48:43.160
<v Speaker 1>so the HTC Vibe is eight hundred bucks, the Oculus

0:48:43.239 --> 0:48:46.040
<v Speaker 1>Rift is six hundred. The computer you would need to

0:48:46.120 --> 0:48:50.600
<v Speaker 1>run either of those and a really decent performance setting

0:48:50.640 --> 0:48:53.920
<v Speaker 1>would be about dollars. So you're looking at more than

0:48:53.960 --> 0:48:57.080
<v Speaker 1>two thousand dollars in the case of HTC Vive to

0:48:57.120 --> 0:48:59.680
<v Speaker 1>have a system, and that's before you talk about any games.

0:48:59.680 --> 0:49:03.120
<v Speaker 1>That's just so that you have the hardware. So I

0:49:03.160 --> 0:49:06.239
<v Speaker 1>think Sony's ps VR is positioned in a way where

0:49:06.280 --> 0:49:09.400
<v Speaker 1>it could see more success than some of the alternatives,

0:49:10.040 --> 0:49:13.239
<v Speaker 1>even though you could also argue that being tied to

0:49:13.280 --> 0:49:16.560
<v Speaker 1>a console means that you have a ceiling for as

0:49:16.719 --> 0:49:19.960
<v Speaker 1>as good as it can get, because with PCs, you

0:49:19.960 --> 0:49:23.520
<v Speaker 1>can always upgrade, or you can buy a brand new

0:49:24.600 --> 0:49:29.960
<v Speaker 1>machine that is compatible with your your hardware and continue

0:49:30.040 --> 0:49:33.120
<v Speaker 1>to push the limits of what that hardware can do

0:49:33.640 --> 0:49:36.759
<v Speaker 1>with a PS four unless you purchase a brand new

0:49:36.800 --> 0:49:41.120
<v Speaker 1>PS four that has improved specs, and that may or

0:49:41.160 --> 0:49:44.120
<v Speaker 1>may not happen. You've got a ceiling for as good

0:49:44.160 --> 0:49:45.920
<v Speaker 1>as it's going to get, it will just be at

0:49:45.920 --> 0:49:48.239
<v Speaker 1>the top of the performance of the console, and then

0:49:48.280 --> 0:49:51.560
<v Speaker 1>that's as far as you will go. So there were

0:49:51.560 --> 0:49:55.439
<v Speaker 1>a lot of VR titles shown at this year's E three,

0:49:56.800 --> 0:50:00.800
<v Speaker 1>including Star Trek Bridge Crew, which I think is brilliant.

0:50:00.840 --> 0:50:04.000
<v Speaker 1>I would love to try that out. But there are

0:50:04.040 --> 0:50:06.400
<v Speaker 1>other some There are some other big titles, not just

0:50:06.480 --> 0:50:09.799
<v Speaker 1>VR titles, but titles in general. Uh. Nintendo showed off

0:50:09.800 --> 0:50:12.480
<v Speaker 1>the Legend of Zelda Breath of the Wild for a while,

0:50:12.520 --> 0:50:14.200
<v Speaker 1>we were told that that was gonna be the only

0:50:14.239 --> 0:50:18.799
<v Speaker 1>thing Nintendo showed. They also showed some Pokemon, but a

0:50:18.840 --> 0:50:23.680
<v Speaker 1>lot of people were impressed by the Legend of Zelda trailer.

0:50:24.800 --> 0:50:28.880
<v Speaker 1>Other games included Mafia three and Resident Evil seven, Titan

0:50:28.880 --> 0:50:34.200
<v Speaker 1>Fall two, Watchdogs Too, and lots lots more so. Going

0:50:34.200 --> 0:50:37.000
<v Speaker 1>to one of these events can be fun and exhilarating,

0:50:37.000 --> 0:50:41.320
<v Speaker 1>it's also exhausting. It's crowded. Uh. Typically, if you are

0:50:41.440 --> 0:50:46.040
<v Speaker 1>not someone who's exhibiting or have special access to the

0:50:46.080 --> 0:50:50.160
<v Speaker 1>show floor before it opens, your experience tends to be

0:50:50.200 --> 0:50:52.919
<v Speaker 1>waiting in line, first, waiting in line for the show

0:50:52.920 --> 0:50:54.839
<v Speaker 1>floor to open. Then the show floor opens and there's

0:50:54.880 --> 0:50:58.000
<v Speaker 1>an initial rush into the show floor as everyone tries

0:50:58.040 --> 0:51:01.279
<v Speaker 1>to get to specific places, and then waiting in line

0:51:01.320 --> 0:51:03.879
<v Speaker 1>some more so you can get your turn trying out

0:51:03.960 --> 0:51:09.840
<v Speaker 1>the latest video game system. And it's it could be

0:51:09.880 --> 0:51:14.000
<v Speaker 1>frustrating because you usually only get to play for a

0:51:14.040 --> 0:51:16.120
<v Speaker 1>couple of minutes, because the whole point of the demos

0:51:16.200 --> 0:51:19.400
<v Speaker 1>just to give you a feel for the way the

0:51:19.400 --> 0:51:24.320
<v Speaker 1>title works. So it's not um It's not the ideal

0:51:24.360 --> 0:51:29.000
<v Speaker 1>way I would say to experience a first impression of

0:51:29.040 --> 0:51:32.160
<v Speaker 1>a video game, unless you happen to be connected to

0:51:32.400 --> 0:51:35.799
<v Speaker 1>a large outlet where they're bringing the games to you,

0:51:36.000 --> 0:51:37.600
<v Speaker 1>in which case, you know, you get to sit back

0:51:37.680 --> 0:51:44.120
<v Speaker 1>and have more time and less frustration to enjoy the experience. However,

0:51:44.440 --> 0:51:47.120
<v Speaker 1>you do get a chance to see these things first hand,

0:51:48.120 --> 0:51:52.040
<v Speaker 1>and and there's something special about that. There's no denying that.

0:51:52.560 --> 0:51:56.120
<v Speaker 1>I should also say I have never attended one of

0:51:56.160 --> 0:52:00.239
<v Speaker 1>the E three's where people got a free cons owl

0:52:00.719 --> 0:52:03.440
<v Speaker 1>or a free game. I've never been some of the

0:52:03.440 --> 0:52:07.320
<v Speaker 1>press conferences. Occasionally you'll hear, hey, everyone here gets a

0:52:07.400 --> 0:52:11.759
<v Speaker 1>voucher for a brand new Xbox. No, I've never been

0:52:11.800 --> 0:52:14.320
<v Speaker 1>to one of those. I have every year I have gone.

0:52:14.719 --> 0:52:17.880
<v Speaker 1>The announcements have been interesting, but I didn't walk away

0:52:18.040 --> 0:52:21.719
<v Speaker 1>with hundreds of dollars worth of swag. That's not so

0:52:21.800 --> 0:52:24.600
<v Speaker 1>much a complaint. It's just me kind of thinking about

0:52:24.600 --> 0:52:29.439
<v Speaker 1>my lousy timing. Ah, But that's not the reason that

0:52:29.719 --> 0:52:32.960
<v Speaker 1>people should go. People should go because they're trying to

0:52:33.000 --> 0:52:37.359
<v Speaker 1>cover the industry anyway. That's the E three story so far.

0:52:38.280 --> 0:52:43.160
<v Speaker 1>The the conference is pretty much returned to the old

0:52:43.400 --> 0:52:46.720
<v Speaker 1>party crazy sort of approach. Maybe the parties aren't quite

0:52:46.760 --> 0:52:49.960
<v Speaker 1>as over the top as they used to be, but

0:52:50.440 --> 0:52:53.960
<v Speaker 1>the show floor does still have some pretty impressive booths,

0:52:54.040 --> 0:52:57.520
<v Speaker 1>usually with some amazing setting where you know you'll you'll

0:52:57.560 --> 0:53:00.160
<v Speaker 1>go in and they've redone the booth so that it

0:53:00.200 --> 0:53:03.480
<v Speaker 1>looks like you're walking into one of the games, or

0:53:03.560 --> 0:53:06.680
<v Speaker 1>you might see like a life sized mech statue that

0:53:06.719 --> 0:53:09.960
<v Speaker 1>you can get into and get a photo of yourself.

0:53:09.960 --> 0:53:13.200
<v Speaker 1>In it or that kind of stuff. Um, so it

0:53:13.480 --> 0:53:17.359
<v Speaker 1>definitely has returned to the more showy version that it

0:53:17.520 --> 0:53:20.560
<v Speaker 1>was when it first started. There's still some people who

0:53:20.640 --> 0:53:22.920
<v Speaker 1>are asking whether or not E three is valid, if

0:53:22.960 --> 0:53:26.160
<v Speaker 1>it's a if it's something that would that should continue,

0:53:26.680 --> 0:53:31.399
<v Speaker 1>or perhaps company should hold their own press events at

0:53:31.400 --> 0:53:34.319
<v Speaker 1>a time of year that is beneficial to them. In

0:53:34.360 --> 0:53:37.839
<v Speaker 1>other words, go the Apple approach instead of being part

0:53:37.880 --> 0:53:41.360
<v Speaker 1>of a big trade show like E three, Go do

0:53:41.440 --> 0:53:45.440
<v Speaker 1>your own thing, and that way you're not sharing the

0:53:45.520 --> 0:53:50.080
<v Speaker 1>stage with all the other companies. I haven't heard any

0:53:50.280 --> 0:53:53.200
<v Speaker 1>rumors about E three going away, and I don't expect

0:53:53.200 --> 0:53:57.840
<v Speaker 1>it will go away in the short term, but perhaps

0:53:57.880 --> 0:54:01.799
<v Speaker 1>we'll see a difference moving ahead. I think in the

0:54:01.840 --> 0:54:06.600
<v Speaker 1>realm of VR, assuming VR is successful, E three still

0:54:06.600 --> 0:54:09.880
<v Speaker 1>has a very valuable place because as somewhere that people

0:54:09.920 --> 0:54:14.800
<v Speaker 1>can go and get that VR experience and then report

0:54:14.840 --> 0:54:19.080
<v Speaker 1>on what that experience is like. Uh, It's it's harder

0:54:19.120 --> 0:54:22.920
<v Speaker 1>to do that at individual press events, but at a

0:54:22.960 --> 0:54:26.719
<v Speaker 1>big thing like e er, where you're going to find

0:54:26.719 --> 0:54:30.799
<v Speaker 1>a lot of different companies working with VR headsets like

0:54:31.000 --> 0:54:33.799
<v Speaker 1>HTC Vive or the Oculus Rift or one of the

0:54:35.239 --> 0:54:37.560
<v Speaker 1>dozen other ones that are out there on the market,

0:54:38.120 --> 0:54:40.600
<v Speaker 1>you're more likely to be able to encounter that, experience it,

0:54:40.640 --> 0:54:44.000
<v Speaker 1>and then communicated to other people. And that wraps up

0:54:44.320 --> 0:54:47.120
<v Speaker 1>the story about how E three works. Now, there's a

0:54:47.160 --> 0:54:50.000
<v Speaker 1>lot of stuff that I didn't really cover, some of

0:54:50.000 --> 0:54:54.800
<v Speaker 1>which wasn't public knowledge in when I first recorded this episode.

0:54:55.400 --> 0:55:00.520
<v Speaker 1>There have been numerous reports of disagreements at very levels

0:55:00.520 --> 0:55:04.480
<v Speaker 1>of management within E three, or rather the organization that

0:55:04.560 --> 0:55:08.640
<v Speaker 1>throws E three. Uh. There have been a lot of

0:55:09.400 --> 0:55:15.520
<v Speaker 1>allegations of, if not misbehavior, at least poor judgment. UH.

0:55:15.640 --> 0:55:18.200
<v Speaker 1>There's been a lot of debate about whether or not

0:55:18.280 --> 0:55:21.000
<v Speaker 1>opening E three up to the public has done more

0:55:21.080 --> 0:55:25.960
<v Speaker 1>harm than good, if it has impeded journalists and industry

0:55:26.000 --> 0:55:29.400
<v Speaker 1>professionals from actually doing their job since it is supposed

0:55:29.400 --> 0:55:33.040
<v Speaker 1>to be a trade show. There's been talk about how

0:55:33.520 --> 0:55:38.319
<v Speaker 1>the big companies have gradually sort of distanced themselves from

0:55:38.360 --> 0:55:42.879
<v Speaker 1>E three, Sony and Nintendo among them. UH. There's been

0:55:43.080 --> 0:55:47.520
<v Speaker 1>talk about how E three may not come back because

0:55:47.960 --> 0:55:52.360
<v Speaker 1>the this COVID issue was the nail in the coffin,

0:55:52.480 --> 0:55:55.920
<v Speaker 1>as it were, and that more and more companies are

0:55:56.040 --> 0:56:00.680
<v Speaker 1>finding it possible to reach out to gamers, to the

0:56:00.719 --> 0:56:05.120
<v Speaker 1>media directly, as opposed to getting together to do it

0:56:05.200 --> 0:56:07.840
<v Speaker 1>in a conference. The whole purpose of E three originally

0:56:08.480 --> 0:56:13.399
<v Speaker 1>was to elevate the platform of video games, to let

0:56:13.400 --> 0:56:15.600
<v Speaker 1>more people know what was going on, because otherwise it

0:56:15.640 --> 0:56:18.360
<v Speaker 1>was just getting swallowed up in tech. But the video

0:56:18.360 --> 0:56:22.480
<v Speaker 1>game industry is drastically different today than what it was

0:56:22.560 --> 0:56:26.600
<v Speaker 1>when E three was first started, so you could argue

0:56:26.600 --> 0:56:29.640
<v Speaker 1>that E three no longer really has at least the

0:56:29.760 --> 0:56:33.200
<v Speaker 1>same place as it did when it launched. Perhaps it

0:56:33.280 --> 0:56:36.279
<v Speaker 1>still has a place, but it has definitely evolved over

0:56:36.320 --> 0:56:40.320
<v Speaker 1>the years. I think if we were to lose E three,

0:56:40.840 --> 0:56:46.120
<v Speaker 1>the biggest con of that, the biggest downside is that

0:56:46.120 --> 0:56:52.200
<v Speaker 1>that would disproportionately affect independent studios that largely depend on

0:56:52.360 --> 0:56:56.279
<v Speaker 1>events like E three to gain visibility. These are studios

0:56:56.320 --> 0:57:00.279
<v Speaker 1>that are producing titles that don't have the develop mint

0:57:00.320 --> 0:57:03.960
<v Speaker 1>dollars or the marketing budget of the big Triple A titles.

0:57:04.360 --> 0:57:07.200
<v Speaker 1>You're not going to get the same treatment of one

0:57:07.280 --> 0:57:10.759
<v Speaker 1>of these quirky little titles that could be legit a

0:57:10.880 --> 0:57:14.680
<v Speaker 1>fantastic game, maybe even Game of the year material, but

0:57:14.719 --> 0:57:17.400
<v Speaker 1>you're never gonna get the same level of coverage that's

0:57:17.440 --> 0:57:20.040
<v Speaker 1>ay a sky Rim or a fallout, both of which

0:57:20.080 --> 0:57:23.720
<v Speaker 1>are from the same company, or a you know, a

0:57:23.760 --> 0:57:27.960
<v Speaker 1>grand theft auto or or a big ticket title that

0:57:28.080 --> 0:57:31.880
<v Speaker 1>ties into like a major movie or a movie franchise.

0:57:32.400 --> 0:57:35.040
<v Speaker 1>You're just not going to get that same level of

0:57:35.040 --> 0:57:39.120
<v Speaker 1>of attention unless you are part of a larger event,

0:57:39.280 --> 0:57:42.360
<v Speaker 1>especially if you can get kind of taken under the

0:57:42.440 --> 0:57:45.280
<v Speaker 1>wing of one of the really big companies like Microsoft

0:57:45.480 --> 0:57:50.400
<v Speaker 1>or Sony. But that's really the biggest downside I can see,

0:57:50.640 --> 0:57:57.040
<v Speaker 1>because otherwise the event has I think outlived its usefulness

0:57:57.120 --> 0:58:01.400
<v Speaker 1>for a lot of the various players pun intended who

0:58:01.440 --> 0:58:04.520
<v Speaker 1>are involved with the video game industry. Certainly as a

0:58:04.520 --> 0:58:07.000
<v Speaker 1>member of the media, I found it much more difficult

0:58:07.040 --> 0:58:09.440
<v Speaker 1>to cover the event in more recent years than I

0:58:09.480 --> 0:58:13.800
<v Speaker 1>did when I first went. UM. I'm sure that people

0:58:13.840 --> 0:58:17.680
<v Speaker 1>in the industry also find it challenging, especially once the

0:58:17.720 --> 0:58:21.240
<v Speaker 1>general public is allowed onto the show floor. It just

0:58:21.320 --> 0:58:26.800
<v Speaker 1>becomes a crazy, busy, chaotic environment, and it's very hard

0:58:26.840 --> 0:58:28.520
<v Speaker 1>to just get from point A to point B, let

0:58:28.520 --> 0:58:32.920
<v Speaker 1>alone cover video games. So I don't know if E

0:58:33.120 --> 0:58:36.200
<v Speaker 1>three is gone for good or if we'll see you know,

0:58:36.320 --> 0:58:39.920
<v Speaker 1>more virtual events moving forward. I think it would be

0:58:39.960 --> 0:58:43.320
<v Speaker 1>a shame for it to go completely. I do think

0:58:43.840 --> 0:58:47.920
<v Speaker 1>that if it is going to exist as a semi

0:58:47.960 --> 0:58:53.960
<v Speaker 1>public event, things need to change fairly dramatically in the

0:58:54.000 --> 0:58:56.960
<v Speaker 1>way that things work on the floor in order for

0:58:57.000 --> 0:58:59.640
<v Speaker 1>it to be a less frustrating experience. I know that

0:58:59.680 --> 0:59:02.120
<v Speaker 1>there were people who attended past e three's when the

0:59:02.120 --> 0:59:06.040
<v Speaker 1>public was allowed, who would wait, sometimes up towards of

0:59:06.280 --> 0:59:09.560
<v Speaker 1>maybe three or four hours to get just maybe ten

0:59:09.680 --> 0:59:13.400
<v Speaker 1>or fifteen minutes of playtime with a game title. And

0:59:13.440 --> 0:59:16.880
<v Speaker 1>I can't imagine that they walked away from that feeling

0:59:16.920 --> 0:59:20.080
<v Speaker 1>that it was money well spent. If you walk out

0:59:20.080 --> 0:59:22.120
<v Speaker 1>of the convention hall at the end of the afternoon

0:59:22.160 --> 0:59:26.320
<v Speaker 1>and you say, I played, you know, total forty five

0:59:26.400 --> 0:59:29.400
<v Speaker 1>minutes worth of games and I waited for the rest

0:59:29.400 --> 0:59:31.200
<v Speaker 1>of that time, I'm not sure you're gonna feel like

0:59:32.040 --> 0:59:34.240
<v Speaker 1>that was the best use of your time and money.

0:59:34.320 --> 0:59:36.840
<v Speaker 1>So I do think that if it is to continue,

0:59:37.000 --> 0:59:40.440
<v Speaker 1>they need to overhaul the entire experience in order to

0:59:40.480 --> 0:59:45.640
<v Speaker 1>make it one that is beneficial for all parties. It

0:59:45.720 --> 0:59:49.040
<v Speaker 1>doesn't do anyone any favors. If you walk out of

0:59:49.080 --> 0:59:53.280
<v Speaker 1>the convention and you are miserable or angry, or you

0:59:53.320 --> 0:59:56.880
<v Speaker 1>feel like you you wasted your money. That isn't doing

0:59:57.000 --> 1:00:01.120
<v Speaker 1>the developers any favors. It's not doing the gamers any favors.

1:00:01.200 --> 1:00:05.120
<v Speaker 1>So if it is to continue to exist, assuming we

1:00:05.160 --> 1:00:07.680
<v Speaker 1>get to a world where such a thing can happen,

1:00:08.160 --> 1:00:11.960
<v Speaker 1>I think it does need to have a major overaul. Anyway,

1:00:12.080 --> 1:00:15.920
<v Speaker 1>I hope you guys enjoyed that classic episode. I promised

1:00:15.920 --> 1:00:18.920
<v Speaker 1>the new episode will go live on Wednesday. It will

1:00:18.960 --> 1:00:22.960
<v Speaker 1>be how hard drives and solid state drives work, or

1:00:23.040 --> 1:00:27.240
<v Speaker 1>something similar along those lines, and hopefully by that point

1:00:27.320 --> 1:00:29.640
<v Speaker 1>I will have sussed out all of the issues with

1:00:29.800 --> 1:00:33.280
<v Speaker 1>my computer system and my internet because I do not

1:00:33.400 --> 1:00:36.360
<v Speaker 1>want that to happen again. You might have felt a

1:00:36.400 --> 1:00:39.760
<v Speaker 1>disturbance in the force when that happened, as if a

1:00:39.880 --> 1:00:43.320
<v Speaker 1>podcaster cried out in pain and anguish and then was

1:00:43.360 --> 1:00:47.080
<v Speaker 1>suddenly silenced because his internet cut out. Anyway, if you

1:00:47.080 --> 1:00:49.960
<v Speaker 1>guys have any suggestions for future episodes of Tech Stuff,

1:00:50.000 --> 1:00:51.960
<v Speaker 1>please get in touch with me. Let me know what

1:00:52.080 --> 1:00:55.720
<v Speaker 1>those are, whether it's a technology, a company, a personality

1:00:55.720 --> 1:00:58.880
<v Speaker 1>in tech, maybe just a trend in tech. Let me know.

1:00:59.240 --> 1:01:01.680
<v Speaker 1>You can each out on Twitter. The handle for the

1:01:01.680 --> 1:01:05.040
<v Speaker 1>show is tech Stuff h s W and I'll talk

1:01:05.080 --> 1:01:13.280
<v Speaker 1>to you again really soon. Y text Stuff is an

1:01:13.320 --> 1:01:17.000
<v Speaker 1>I heart Radio production. For more podcasts from I heart Radio,

1:01:17.320 --> 1:01:20.520
<v Speaker 1>visit the i heart Radio app, Apple Podcasts, or wherever

1:01:20.600 --> 1:01:22.120
<v Speaker 1>you listen to your favorite shows.