1 00:00:04,400 --> 00:00:07,800 Speaker 1: Welcome to text Tuff, a production from I Heart Radio. 2 00:00:11,960 --> 00:00:15,240 Speaker 1: Hey there, and welcome to tech Stuff. I'm your host, 3 00:00:15,400 --> 00:00:18,279 Speaker 1: Jonathan Strickland. I'm an executive producer with iHeart Radio and 4 00:00:18,320 --> 00:00:21,959 Speaker 1: I love all things tech and I owe you guys 5 00:00:22,040 --> 00:00:26,160 Speaker 1: an explanation because I had intended to have a brand 6 00:00:26,200 --> 00:00:29,160 Speaker 1: new episode published today. It was going to be about 7 00:00:29,200 --> 00:00:35,080 Speaker 1: hard drives and solid state drives. But ironically, though not 8 00:00:35,159 --> 00:00:38,040 Speaker 1: really because it didn't involve my hard drive. I lost it. 9 00:00:38,720 --> 00:00:42,240 Speaker 1: There was a power issue as well as an internet issue, 10 00:00:42,720 --> 00:00:45,720 Speaker 1: and the combination of those meant that my audio file 11 00:00:46,240 --> 00:00:49,800 Speaker 1: was corrupted and I could not I tried to retrieve it. 12 00:00:50,320 --> 00:00:53,960 Speaker 1: Trust me, it was not finished when the issue happened, 13 00:00:54,120 --> 00:00:56,120 Speaker 1: and I wasn't able to retrieve it or recover it. 14 00:00:56,560 --> 00:01:00,680 Speaker 1: And the same is true for my notes. I was 15 00:01:01,040 --> 00:01:03,960 Speaker 1: saving directly to the cloud. I did not realize that 16 00:01:04,000 --> 00:01:07,319 Speaker 1: my Internet connection had dropped out, so I didn't have 17 00:01:07,680 --> 00:01:11,280 Speaker 1: a full version of my notes. I had an incomplete version, 18 00:01:11,319 --> 00:01:14,520 Speaker 1: which meant that I needed to you know, rewrite stuff, 19 00:01:15,240 --> 00:01:18,080 Speaker 1: so that put me behind schedule and I never want 20 00:01:18,120 --> 00:01:22,240 Speaker 1: to go without publishing an episode, so in order to 21 00:01:22,400 --> 00:01:26,400 Speaker 1: tide me over until Wednesday's episode, which will be the 22 00:01:26,720 --> 00:01:30,200 Speaker 1: hard Drive in Solid State Drive episode. I thought we 23 00:01:30,240 --> 00:01:33,679 Speaker 1: should listen to a classic episode, and when choosing, I 24 00:01:33,760 --> 00:01:37,440 Speaker 1: figured a good one would be how E three Works. 25 00:01:37,480 --> 00:01:43,640 Speaker 1: This episode originally aired on June twenty nine. Now. E three, 26 00:01:43,720 --> 00:01:46,320 Speaker 1: for those of you who do not know, is a 27 00:01:46,400 --> 00:01:51,160 Speaker 1: big trade conference that centers around video games, and of 28 00:01:51,200 --> 00:01:55,480 Speaker 1: course this year in twenty twenty, they canceled the physical 29 00:01:55,680 --> 00:02:01,800 Speaker 1: conference fairly early on, uh not not too long after 30 00:02:01,880 --> 00:02:04,440 Speaker 1: it became clear that COVID was going to be a 31 00:02:04,560 --> 00:02:10,200 Speaker 1: really big problem, and so there was no physical conference 32 00:02:10,200 --> 00:02:15,760 Speaker 1: this year. Instead, companies released information, some around a more 33 00:02:15,919 --> 00:02:19,000 Speaker 1: virtual E three type schedule, but others kind of did 34 00:02:19,040 --> 00:02:22,359 Speaker 1: it just on their own, you know, their own timing, 35 00:02:23,000 --> 00:02:25,640 Speaker 1: And a lot of people have come up with some 36 00:02:25,760 --> 00:02:28,680 Speaker 1: ideas about whether or not this means E three itself 37 00:02:29,720 --> 00:02:32,079 Speaker 1: is a thing of the past, if it's ever going 38 00:02:32,160 --> 00:02:35,959 Speaker 1: to return. I'll talk more about that after the episode airs, 39 00:02:36,000 --> 00:02:40,200 Speaker 1: but first let's listen to this classic episode, How E 40 00:02:40,520 --> 00:02:44,760 Speaker 1: three works. E three and its history and its place 41 00:02:45,040 --> 00:02:49,160 Speaker 1: in video games. Um, it's something that if you've never 42 00:02:49,240 --> 00:02:53,400 Speaker 1: been and you only have followed the news that breaks 43 00:02:54,200 --> 00:02:57,280 Speaker 1: regarding E three, you may not be fully aware of 44 00:02:57,320 --> 00:03:00,920 Speaker 1: exactly what it's supposed to be. It is a trade show. 45 00:03:01,240 --> 00:03:04,680 Speaker 1: It typically takes place in Los Angeles, California, although it 46 00:03:04,720 --> 00:03:08,400 Speaker 1: has taken place in other locations throughout its history, and 47 00:03:08,800 --> 00:03:12,400 Speaker 1: it's uh like many trade shows, it's really meant for 48 00:03:13,520 --> 00:03:18,200 Speaker 1: companies to have lots of meetings and conferences, but also 49 00:03:18,280 --> 00:03:22,240 Speaker 1: to show off their products. In fact, it's largely become 50 00:03:22,600 --> 00:03:27,360 Speaker 1: a press oriented event where companies are unveiling big new 51 00:03:27,520 --> 00:03:30,120 Speaker 1: ideas to try and get a lot of buzz behind them. 52 00:03:30,160 --> 00:03:33,840 Speaker 1: Sometimes they do it a little too early and you 53 00:03:33,960 --> 00:03:37,880 Speaker 1: might end up losing momentum by the time something finally 54 00:03:37,920 --> 00:03:41,480 Speaker 1: comes out. Sometimes the things they announced never come out 55 00:03:41,520 --> 00:03:45,440 Speaker 1: at all, and I also can become a problem. But 56 00:03:45,600 --> 00:03:48,480 Speaker 1: I wanted to go through some of the history um 57 00:03:48,520 --> 00:03:50,400 Speaker 1: and it's gone through a lot of changes. It first 58 00:03:50,440 --> 00:03:55,040 Speaker 1: debuted back in nineteen So I'm gonna give a history 59 00:03:55,040 --> 00:03:56,880 Speaker 1: and evolution of the show, including some of the big 60 00:03:56,920 --> 00:04:00,320 Speaker 1: things that have happened during particular years. Don't worry, I'm 61 00:04:00,360 --> 00:04:03,760 Speaker 1: not gonna go through full details of every single year. 62 00:04:03,880 --> 00:04:06,360 Speaker 1: I'm going to give overviews of a lot of them, 63 00:04:06,360 --> 00:04:09,800 Speaker 1: but the early years I want to pay special attention 64 00:04:09,840 --> 00:04:12,720 Speaker 1: to because that was back when E three was kind 65 00:04:12,720 --> 00:04:17,800 Speaker 1: of finding its identity. Now, before E three, hardware manufacturers 66 00:04:17,800 --> 00:04:20,640 Speaker 1: and software companies would show off their stuff at other 67 00:04:20,760 --> 00:04:23,720 Speaker 1: types of trade shows, one of the big ones being 68 00:04:23,839 --> 00:04:27,159 Speaker 1: c e S formerly known as the Consumer Electronics Showcase. 69 00:04:28,440 --> 00:04:31,840 Speaker 1: In fact, the Nintendo Entertainment System debuted at CES back 70 00:04:31,839 --> 00:04:36,359 Speaker 1: in ve and uh a Natari computer debuted back in 71 00:04:36,440 --> 00:04:40,920 Speaker 1: the late seventies. Xbox, the original Xbox, debut in two 72 00:04:40,960 --> 00:04:43,400 Speaker 1: thousand one. That was even after E three was formed. 73 00:04:44,120 --> 00:04:45,800 Speaker 1: But the problem with c e S is that it's 74 00:04:45,880 --> 00:04:50,279 Speaker 1: really big and it covers the entire spectrum of consumer electronics. 75 00:04:50,720 --> 00:04:53,599 Speaker 1: Video games are just a tiny little spice of that, 76 00:04:53,760 --> 00:04:57,039 Speaker 1: so they would often be overlooked, and sometimes they'd be 77 00:04:57,080 --> 00:05:00,680 Speaker 1: put in really inconvenient spots on the show floor. And 78 00:05:00,800 --> 00:05:04,640 Speaker 1: for a while C e S and the Adult Entertainment 79 00:05:04,720 --> 00:05:09,080 Speaker 1: Expo we're running at the same time. There were times 80 00:05:09,120 --> 00:05:12,640 Speaker 1: where in order to get to the video game section 81 00:05:12,720 --> 00:05:14,720 Speaker 1: at c e S you'd have to walk through the 82 00:05:14,800 --> 00:05:19,320 Speaker 1: adult entertainment conference to get there, and a lot of 83 00:05:19,360 --> 00:05:23,360 Speaker 1: the companies that were working on video game systems and 84 00:05:23,760 --> 00:05:26,839 Speaker 1: software they didn't take too kindly to that. They didn't 85 00:05:26,920 --> 00:05:29,520 Speaker 1: like that they were being shoveled off to the side 86 00:05:29,680 --> 00:05:33,360 Speaker 1: or put in inconvenient locations. So there started to be 87 00:05:33,440 --> 00:05:37,480 Speaker 1: some discussion among various companies about what they might do 88 00:05:37,520 --> 00:05:42,680 Speaker 1: about that. So in some top video game publishers and 89 00:05:42,760 --> 00:05:47,760 Speaker 1: hardware manufacturers formed a new organization called the Interactive Digital 90 00:05:47,839 --> 00:05:52,599 Speaker 1: Software Association or i d s A. UH. This would 91 00:05:52,760 --> 00:05:57,120 Speaker 1: later on evolve into the Entertainment Software Association or e 92 00:05:57,360 --> 00:06:02,160 Speaker 1: s A. So in heart that association access an advocacy 93 00:06:02,160 --> 00:06:05,320 Speaker 1: group for video game companies fighting for stuff that isn't 94 00:06:05,360 --> 00:06:09,800 Speaker 1: always a benefit to consumers. For example, the e s 95 00:06:09,880 --> 00:06:13,680 Speaker 1: A has supported SOPA and PIPPA, which are two pieces 96 00:06:13,680 --> 00:06:16,520 Speaker 1: of legislation that a lot of people opposed, but they 97 00:06:16,560 --> 00:06:20,880 Speaker 1: also advocate for stuff that consumers appreciate, and one of 98 00:06:20,920 --> 00:06:25,480 Speaker 1: those things was how can we create an event where 99 00:06:25,640 --> 00:06:27,640 Speaker 1: we can have our own trade show and we're not 100 00:06:27,760 --> 00:06:34,400 Speaker 1: overshadowed by other types of technology. So in this association 101 00:06:34,480 --> 00:06:37,200 Speaker 1: partnered with a company called International Data Group that are 102 00:06:37,279 --> 00:06:40,400 Speaker 1: known as I d G to create a new trade 103 00:06:40,400 --> 00:06:44,120 Speaker 1: show centered in Los Angeles. The event took place from 104 00:06:44,160 --> 00:06:49,040 Speaker 1: May leventh to mayt at the Los Angeles Convention Center, 105 00:06:49,360 --> 00:06:53,160 Speaker 1: and the day before the show floor opened, CEOs of 106 00:06:53,160 --> 00:06:55,760 Speaker 1: some of the biggest game companies held a press conference 107 00:06:55,800 --> 00:06:58,880 Speaker 1: to talk about the future of the gaming industry. If 108 00:06:58,920 --> 00:07:02,240 Speaker 1: you follow the three today, you know that essentially the 109 00:07:02,279 --> 00:07:06,040 Speaker 1: same thing happens now where companies will hold a huge 110 00:07:06,120 --> 00:07:10,480 Speaker 1: press event before the show floor opens in order to 111 00:07:10,480 --> 00:07:13,640 Speaker 1: get as much coverage as possible and excite people and 112 00:07:13,680 --> 00:07:16,560 Speaker 1: convince them to come to their booth at the show 113 00:07:16,600 --> 00:07:22,840 Speaker 1: floor and cover their products. And sometimes these events are amazing, 114 00:07:23,040 --> 00:07:27,400 Speaker 1: and sometimes they are cringeworthy. You will sit through there 115 00:07:27,440 --> 00:07:31,520 Speaker 1: and you'll hear some of the worst forced humor, particularly 116 00:07:31,560 --> 00:07:35,000 Speaker 1: when you have executives who aren't really used to giving 117 00:07:35,040 --> 00:07:39,200 Speaker 1: a lot of public speeches, and they'll do terrible setups 118 00:07:39,200 --> 00:07:42,360 Speaker 1: and punchlines. I mean worse than mine, at least with mine. 119 00:07:42,440 --> 00:07:44,960 Speaker 1: It's a natural delivery. The jokes are bad, but I 120 00:07:45,000 --> 00:07:48,640 Speaker 1: know how to deliver them. So sometimes you get a 121 00:07:48,720 --> 00:07:52,400 Speaker 1: great presentation that's really compelling. Sometimes you get a presentation 122 00:07:52,400 --> 00:07:56,720 Speaker 1: that's pretty painful to watch. Usually the trailers help, the 123 00:07:56,800 --> 00:07:59,440 Speaker 1: movie trailers, or rather the video game trailers help. They 124 00:07:59,440 --> 00:08:02,240 Speaker 1: can move things along, even if the stage production part 125 00:08:02,400 --> 00:08:06,160 Speaker 1: is a little hard to watch. So what was like? 126 00:08:06,880 --> 00:08:11,680 Speaker 1: What was that first E three actually like? Well, I 127 00:08:11,720 --> 00:08:14,160 Speaker 1: wasn't there, but I've read a lot about it. That 128 00:08:14,320 --> 00:08:18,400 Speaker 1: was a big year in video games. N That was 129 00:08:18,520 --> 00:08:22,120 Speaker 1: when um Sega was touting the Sega Saturn. That was 130 00:08:22,520 --> 00:08:26,800 Speaker 1: their attempt to try and rest the number one spot 131 00:08:26,920 --> 00:08:32,520 Speaker 1: away from the Nintendo uh, which ultimately actually would fall 132 00:08:32,720 --> 00:08:38,200 Speaker 1: on Sony's shoulders, not Nintendo are not Sega's shoulders. So 133 00:08:38,200 --> 00:08:41,920 Speaker 1: Sega had already launched the Saturn in Japan at the 134 00:08:41,960 --> 00:08:45,240 Speaker 1: tail end of nineteen, but it wasn't scheduled to hitch 135 00:08:45,280 --> 00:08:50,199 Speaker 1: store shelves until September two. However, during Sega's press conference, 136 00:08:50,720 --> 00:08:53,720 Speaker 1: the company surprised the audience by announcing it had shipped 137 00:08:53,760 --> 00:08:56,560 Speaker 1: the Saturn to a few retailers in the United States, 138 00:08:57,040 --> 00:08:59,920 Speaker 1: meaning it was available that day for the retail price 139 00:09:00,040 --> 00:09:05,400 Speaker 1: of three hundred nine dollars four hundred bucks in That 140 00:09:05,800 --> 00:09:09,280 Speaker 1: is not an insignificant amount of money, but it was 141 00:09:09,320 --> 00:09:11,960 Speaker 1: a pretty good mic drop moment to say, you know, 142 00:09:12,320 --> 00:09:14,240 Speaker 1: we thought about scheduling it so it would come out 143 00:09:14,280 --> 00:09:19,920 Speaker 1: in September. It's available now. The first Sony PlayStation had 144 00:09:20,000 --> 00:09:23,560 Speaker 1: also launched in the end of so it was still 145 00:09:23,679 --> 00:09:25,920 Speaker 1: new on the market in Japan, but it was not 146 00:09:26,080 --> 00:09:29,120 Speaker 1: yet out in the United States. So in Sony's press conference, 147 00:09:29,160 --> 00:09:33,080 Speaker 1: they talked about it debuting in the US, and Steve 148 00:09:33,240 --> 00:09:37,120 Speaker 1: Race of Sony said only one thing during the press conference. 149 00:09:37,120 --> 00:09:40,760 Speaker 1: Steve Race came out at the press conference, looked at 150 00:09:40,800 --> 00:09:45,680 Speaker 1: the audience and the only thing Race said was two dollars, 151 00:09:46,520 --> 00:09:48,400 Speaker 1: and that brought the house down. It was a hundred 152 00:09:48,480 --> 00:09:55,199 Speaker 1: dollars cheaper than the Sega alternative. Nintendo, for its part, 153 00:09:55,240 --> 00:09:58,480 Speaker 1: announced that it's next system, which would become known as 154 00:09:58,520 --> 00:10:03,440 Speaker 1: the Nintendo sixty four, would be delayed until nine, so 155 00:10:03,480 --> 00:10:05,920 Speaker 1: they didn't have any hardware to show off. They didn't 156 00:10:05,960 --> 00:10:08,839 Speaker 1: have an enormous press conference at E three, but they 157 00:10:08,840 --> 00:10:12,319 Speaker 1: did throw a big party before the show itself. Uh 158 00:10:12,400 --> 00:10:15,080 Speaker 1: and the company has done some similar things in following 159 00:10:15,080 --> 00:10:17,319 Speaker 1: E three throughout the years. In fact, there's some years 160 00:10:17,320 --> 00:10:20,199 Speaker 1: where Nintendo doesn't really have much of a presence at 161 00:10:20,200 --> 00:10:23,440 Speaker 1: E three, but will hold its own event just before 162 00:10:23,480 --> 00:10:28,040 Speaker 1: E three two, kind of piggyback onto everything. Nintendo also 163 00:10:28,080 --> 00:10:30,679 Speaker 1: had the largest booth on the exhibition floor space in 164 00:10:30,720 --> 00:10:35,079 Speaker 1: the main hall. The second largest booth belonged to a Claim. Now. 165 00:10:35,080 --> 00:10:39,720 Speaker 1: One of the things Nintendo showed off was the Virtual Boy. Yes, 166 00:10:39,840 --> 00:10:44,840 Speaker 1: the virtual Boy, the Migraine making machine that convinced us 167 00:10:44,920 --> 00:10:50,080 Speaker 1: that virtual reality was a long long way away. And 168 00:10:50,120 --> 00:10:52,800 Speaker 1: it also shows how unreliable my memory is. I always 169 00:10:52,840 --> 00:10:56,600 Speaker 1: associate the Virtual Boy as something that came out earlier before, 170 00:10:57,600 --> 00:11:00,439 Speaker 1: like in the late nineteen eighties. My associate with my childhood, 171 00:11:00,440 --> 00:11:03,480 Speaker 1: but actually I was I was older than that when 172 00:11:03,480 --> 00:11:06,040 Speaker 1: it came out. Maybe it was just a child at heart. 173 00:11:06,360 --> 00:11:11,120 Speaker 1: At any rate, the Virtual Boy was a big push 174 00:11:11,240 --> 00:11:14,600 Speaker 1: from Nintendo, and obviously that did not work out so 175 00:11:14,640 --> 00:11:17,120 Speaker 1: well for them. Meanwhile, you had a Claim that was 176 00:11:17,160 --> 00:11:20,720 Speaker 1: showing off licensed games like Judge Dread and Batman Forever. 177 00:11:21,720 --> 00:11:26,760 Speaker 1: But those games were not terribly great. They didn't look great. 178 00:11:26,880 --> 00:11:29,240 Speaker 1: It was it was clear that a claim was not 179 00:11:29,440 --> 00:11:33,640 Speaker 1: incredibly sure that this was alone going to pull people 180 00:11:33,640 --> 00:11:38,000 Speaker 1: into their booths. So they did something pretty innovative. You know, 181 00:11:38,240 --> 00:11:41,520 Speaker 1: keep in mind this is the first E three. So 182 00:11:41,559 --> 00:11:43,800 Speaker 1: what does a claim do for their booth. They get 183 00:11:43,880 --> 00:11:48,880 Speaker 1: hold of the motorcycle from Judge Dread and the batmobile 184 00:11:49,000 --> 00:11:51,800 Speaker 1: in Batman Forever and put both of those in their booth. 185 00:11:52,840 --> 00:11:58,520 Speaker 1: And they also hired a ton of models, uh young 186 00:11:58,600 --> 00:12:04,439 Speaker 1: ladies where ring revealing clothing to entice people into their booth. 187 00:12:04,800 --> 00:12:07,440 Speaker 1: So even at the very first E three there were 188 00:12:07,480 --> 00:12:12,679 Speaker 1: booth babes uh, which is not a great, you know label, 189 00:12:12,920 --> 00:12:15,800 Speaker 1: but that is what people tend to refer to, you know, 190 00:12:15,840 --> 00:12:19,360 Speaker 1: the ladies who have been hired to bring people into 191 00:12:19,440 --> 00:12:23,920 Speaker 1: the booth. Um. Also, at that time, the three d 192 00:12:24,080 --> 00:12:27,840 Speaker 1: O was still around. The three d O famously one 193 00:12:27,880 --> 00:12:33,080 Speaker 1: of the entertainment systems that never really got a good 194 00:12:33,080 --> 00:12:35,800 Speaker 1: foothold in the gaming industry, but it was still around 195 00:12:35,840 --> 00:12:39,400 Speaker 1: at that point, so get's the gecko was there. Three 196 00:12:39,440 --> 00:12:44,680 Speaker 1: d O also decided to get some ladies to try 197 00:12:44,720 --> 00:12:47,559 Speaker 1: and bring people into their booth. In that case, three 198 00:12:47,640 --> 00:12:51,160 Speaker 1: d O went with the San Diego Chargers cheerleading squad, 199 00:12:51,960 --> 00:12:58,000 Speaker 1: so subtle. Also Neo g O c D debut that 200 00:12:58,080 --> 00:13:01,559 Speaker 1: was from s N. K Uh. One of the people 201 00:13:01,600 --> 00:13:06,160 Speaker 1: in attendance a celebrity this is really classy, John Wayne Bobbitt. 202 00:13:06,880 --> 00:13:10,200 Speaker 1: He was famous for um well, there's no reason to 203 00:13:10,200 --> 00:13:12,120 Speaker 1: go into it on this show, but he was there, 204 00:13:12,600 --> 00:13:16,440 Speaker 1: and he was promoting a company that created interactive porn software, 205 00:13:16,559 --> 00:13:21,320 Speaker 1: so a very unsettling kind of thing for some of 206 00:13:21,320 --> 00:13:24,200 Speaker 1: the other companies. They weren't so sure that they wanted 207 00:13:24,720 --> 00:13:30,319 Speaker 1: to have this kind of entertainment included with video games. 208 00:13:30,400 --> 00:13:33,160 Speaker 1: So they actually designed the show floor so there was 209 00:13:33,200 --> 00:13:38,120 Speaker 1: a bordered off section away from general traffic, so that 210 00:13:38,240 --> 00:13:41,720 Speaker 1: it wasn't just incorporated directly into the exhibition hall with 211 00:13:41,760 --> 00:13:46,000 Speaker 1: everybody else. Seka had the biggest booth at the South Hall. 212 00:13:46,840 --> 00:13:50,160 Speaker 1: Sony also had a very large booth. Sony's was particularly 213 00:13:50,240 --> 00:13:54,720 Speaker 1: flashy and expensive. Sony threw a big party, and the 214 00:13:54,720 --> 00:13:57,760 Speaker 1: biggest news about Sony's party was about someone who attended 215 00:13:57,760 --> 00:14:01,679 Speaker 1: the party just to play games, my Chael Jackson. H 216 00:14:01,960 --> 00:14:04,920 Speaker 1: And at that time, Atari was starting to fade from 217 00:14:04,920 --> 00:14:09,840 Speaker 1: the home console market. The Jaguar had underperformed in the market, 218 00:14:09,880 --> 00:14:11,720 Speaker 1: and so the company only had a small booth at 219 00:14:11,760 --> 00:14:14,400 Speaker 1: E three. And if you're wondering what sort of big 220 00:14:14,440 --> 00:14:17,880 Speaker 1: games were shown off in that year, in they included 221 00:14:18,280 --> 00:14:23,240 Speaker 1: classics like Twisted Metal and Mortal Kombat three. Uh. The 222 00:14:23,320 --> 00:14:28,000 Speaker 1: next year in E three was a different story. First 223 00:14:28,000 --> 00:14:33,280 Speaker 1: of all, Sega Saturn had completely flopped in the market, 224 00:14:34,080 --> 00:14:37,480 Speaker 1: and Nintendo's Virtual Boy also was a failure, so both 225 00:14:37,560 --> 00:14:42,360 Speaker 1: of those companies were nursing their wounds. In nine, Sony 226 00:14:42,400 --> 00:14:45,320 Speaker 1: PlayStation was actually starting to gain some traction and become 227 00:14:45,360 --> 00:14:50,120 Speaker 1: competitive in in Nintendo's space. It hadn't overtaken Nintendo yet, 228 00:14:50,240 --> 00:14:52,840 Speaker 1: but it was on its way, and no one was 229 00:14:52,880 --> 00:14:56,360 Speaker 1: really sure at the video game industry was doing well 230 00:14:56,480 --> 00:14:58,240 Speaker 1: or not. There were a lot of fears that with 231 00:14:58,360 --> 00:15:00,560 Speaker 1: all the different video game systems of the market from 232 00:15:00,600 --> 00:15:03,760 Speaker 1: all the different companies, that the industry was heading toward 233 00:15:03,880 --> 00:15:08,240 Speaker 1: another console crash, like the video game Crash of Night three. 234 00:15:09,840 --> 00:15:13,600 Speaker 1: So Nintendo that year announced the in sixty four at 235 00:15:13,640 --> 00:15:16,720 Speaker 1: the show. Remember the previous year they had to delay it, 236 00:15:17,200 --> 00:15:19,440 Speaker 1: So they announced the in sixty four. They're saying it 237 00:15:19,440 --> 00:15:22,880 Speaker 1: would cost two fifty dollars. They also showed off Super 238 00:15:22,920 --> 00:15:25,480 Speaker 1: Mario sixty four and that got a great response. When 239 00:15:25,480 --> 00:15:30,000 Speaker 1: people saw that Mario could move and three dimensions, it 240 00:15:30,680 --> 00:15:33,080 Speaker 1: blew everyone's mind, which is kind of funny to think 241 00:15:33,080 --> 00:15:36,280 Speaker 1: about now, but at the time it was huge. Nintendo 242 00:15:36,360 --> 00:15:38,600 Speaker 1: also announced a game that's widely considered one of the 243 00:15:38,600 --> 00:15:41,800 Speaker 1: best of all time, Golden I, which is based off 244 00:15:41,800 --> 00:15:44,640 Speaker 1: the James Bond film. Now, they just sort of announced 245 00:15:44,640 --> 00:15:47,040 Speaker 1: it and showed a little bit of concept art and 246 00:15:47,080 --> 00:15:49,160 Speaker 1: stuff like that. They didn't really go into much detail. 247 00:15:49,240 --> 00:15:53,040 Speaker 1: That would come later the next year. They also showed 248 00:15:53,080 --> 00:15:56,440 Speaker 1: off a slim down game Boy called the game Boy Pocket, 249 00:15:57,000 --> 00:15:59,360 Speaker 1: and at the Nintendo party they had circud the sole 250 00:15:59,360 --> 00:16:02,760 Speaker 1: a performer is performing stunts and walking on stilts and stuff, 251 00:16:02,800 --> 00:16:05,160 Speaker 1: which was a little weird from what I understand. Again, 252 00:16:05,200 --> 00:16:08,000 Speaker 1: I wasn't there this one either. We'll be back with 253 00:16:08,120 --> 00:16:10,640 Speaker 1: more about E three and just a moment, but first 254 00:16:10,680 --> 00:16:21,560 Speaker 1: let's take a quick break. Sony announced that the PlayStation 255 00:16:21,560 --> 00:16:26,480 Speaker 1: would drop in price to a Now this was controversial 256 00:16:26,760 --> 00:16:30,920 Speaker 1: because the various presidents of the companies had kind of 257 00:16:30,960 --> 00:16:34,400 Speaker 1: come to an understanding that no one was going to 258 00:16:34,520 --> 00:16:38,600 Speaker 1: go to the press event and drop a bombshell that 259 00:16:38,640 --> 00:16:43,840 Speaker 1: would adversely affect the other companies. So why did Sony 260 00:16:43,880 --> 00:16:46,680 Speaker 1: come out and say the PlayStation was going to drop 261 00:16:46,720 --> 00:16:51,520 Speaker 1: to bucks. Well, this is because the person who was 262 00:16:51,560 --> 00:16:54,840 Speaker 1: in charge of Sony at that time was newly in 263 00:16:54,960 --> 00:17:01,480 Speaker 1: charge of Sony's video game market. So his excuse was, hey, 264 00:17:01,520 --> 00:17:04,200 Speaker 1: that was an agreement that my predecessor made. I never 265 00:17:04,240 --> 00:17:07,480 Speaker 1: made that agreement. So Sony says, hey, we're gonna drop 266 00:17:07,520 --> 00:17:11,919 Speaker 1: the price to that kind of put the pressure on 267 00:17:12,080 --> 00:17:15,760 Speaker 1: Nintendo and Sega, both of which would at the same 268 00:17:15,800 --> 00:17:19,159 Speaker 1: event announced that their new consoles would come down to 269 00:17:21,520 --> 00:17:24,119 Speaker 1: UM So that was that was a big deal. That 270 00:17:24,200 --> 00:17:28,760 Speaker 1: put a lot of pressure on those companies. That was 271 00:17:28,760 --> 00:17:31,000 Speaker 1: also the year Microsoft first showed up to E three 272 00:17:31,160 --> 00:17:36,119 Speaker 1: N but it wasn't too promote a console idea. It 273 00:17:36,200 --> 00:17:39,760 Speaker 1: was to pitch Windows as a gaming platform. Now, that 274 00:17:39,840 --> 00:17:43,640 Speaker 1: might blow your mind that in ninet Microsoft is saying, hey, 275 00:17:43,720 --> 00:17:47,320 Speaker 1: let's have more developers create video games for Windows. But 276 00:17:47,440 --> 00:17:49,439 Speaker 1: at that time there were a lot of games that 277 00:17:49,480 --> 00:17:53,520 Speaker 1: were still based on or using DOSS as the operating 278 00:17:53,520 --> 00:17:59,800 Speaker 1: system of choice. So, uh, this was an uphill battle, 279 00:18:00,080 --> 00:18:02,280 Speaker 1: or at least it seemed that way for Microsoft. It 280 00:18:02,359 --> 00:18:05,679 Speaker 1: turned out that before too long it would be impossible 281 00:18:05,720 --> 00:18:07,840 Speaker 1: for you to find a game that would run on DOSS. 282 00:18:07,960 --> 00:18:11,920 Speaker 1: You had to get a Windows installation on your PC 283 00:18:12,119 --> 00:18:13,800 Speaker 1: if you wanted to play games, because all the games 284 00:18:13,800 --> 00:18:16,359 Speaker 1: were made for Windows. I remember at the time I 285 00:18:16,440 --> 00:18:23,280 Speaker 1: was particularly perturbed by this because I was a Doss boy. 286 00:18:23,600 --> 00:18:27,200 Speaker 1: E three changed venues. It actually went to the Georgia 287 00:18:27,240 --> 00:18:30,399 Speaker 1: Dome in my hometown of Atlanta, Georgia. Didn't get to 288 00:18:30,440 --> 00:18:32,480 Speaker 1: go to this one either. At the time, in ninety seven, 289 00:18:32,600 --> 00:18:35,160 Speaker 1: I was not working at How Stuff Works, so I 290 00:18:35,200 --> 00:18:38,359 Speaker 1: was not in the technology field. I would have loved 291 00:18:38,359 --> 00:18:42,840 Speaker 1: to have attended, but I wasn't qualified. Uh. E three 292 00:18:42,880 --> 00:18:46,280 Speaker 1: I should have mentioned earlier is an industry only event. 293 00:18:46,359 --> 00:18:48,520 Speaker 1: It's only been open to the public a couple of 294 00:18:48,560 --> 00:18:53,160 Speaker 1: times and um. Otherwise you have to be either in 295 00:18:53,200 --> 00:18:57,879 Speaker 1: the video game industry or in journalism specifically covering video games. 296 00:18:58,680 --> 00:19:01,600 Speaker 1: Otherwise you are not supposed to go. A lot of 297 00:19:01,600 --> 00:19:04,320 Speaker 1: people end up getting passes to go for various in 298 00:19:04,440 --> 00:19:06,760 Speaker 1: various ways, like maybe they work in marketing, maybe they 299 00:19:06,760 --> 00:19:10,840 Speaker 1: work for a video game retailer, like a retail store. 300 00:19:11,880 --> 00:19:14,960 Speaker 1: But in general, you're not supposed to just have anybody 301 00:19:15,040 --> 00:19:16,840 Speaker 1: show up to these things. They have to have some 302 00:19:16,960 --> 00:19:23,119 Speaker 1: the credentials required to get in so Georgia Dome. The 303 00:19:23,160 --> 00:19:27,239 Speaker 1: trade show held some conferences, some actual panel discussions, not 304 00:19:27,400 --> 00:19:31,840 Speaker 1: just press events and game demos. They actually held discussions 305 00:19:31,840 --> 00:19:34,520 Speaker 1: about emerging trends and video games, including a strange new 306 00:19:34,560 --> 00:19:40,919 Speaker 1: world of online gaming, something that was relatively young in Also, 307 00:19:41,119 --> 00:19:45,160 Speaker 1: there was a type of video game that was really 308 00:19:45,240 --> 00:19:49,840 Speaker 1: starting to get incredibly popular, first person shooters. They had 309 00:19:49,840 --> 00:19:53,200 Speaker 1: been around for a few years several years actually, um 310 00:19:53,280 --> 00:19:57,040 Speaker 1: since Wolfenstein three D came out in the early nineties, 311 00:19:57,480 --> 00:20:00,520 Speaker 1: but they were starting to get some real action, and 312 00:20:00,560 --> 00:20:04,760 Speaker 1: so there were conferences held about first person shooters, particularly 313 00:20:04,840 --> 00:20:07,920 Speaker 1: for the consoles. So why did the company show off? 314 00:20:08,320 --> 00:20:11,320 Speaker 1: Nintendo showed off Golden Eye Double O seven. This time 315 00:20:11,359 --> 00:20:14,600 Speaker 1: they showed a much more detailed demo, and that really 316 00:20:14,600 --> 00:20:17,480 Speaker 1: impressed the E three audience. The four players split screen 317 00:20:17,480 --> 00:20:21,520 Speaker 1: approach was a big innovation for console games. Nintendo also 318 00:20:21,520 --> 00:20:25,479 Speaker 1: showed off a cute game called Conquers Quest about a 319 00:20:25,520 --> 00:20:28,920 Speaker 1: fluffy squirrel, and it was meant for kids, and this 320 00:20:28,960 --> 00:20:32,119 Speaker 1: game would never come out, but it would mutate into 321 00:20:32,200 --> 00:20:36,359 Speaker 1: a totally different, crude and appropriate game called Conquers Bad 322 00:20:36,480 --> 00:20:38,680 Speaker 1: for a Day. More on that in a little bit. 323 00:20:40,440 --> 00:20:43,359 Speaker 1: That same year, Sony announced Metal Gear Solid, which was 324 00:20:43,400 --> 00:20:46,440 Speaker 1: technically a sequel to Metal Gear and Metal Gear two 325 00:20:46,600 --> 00:20:49,960 Speaker 1: Solid Snake. Metal Gear Solid would become the foundation for 326 00:20:50,000 --> 00:20:55,000 Speaker 1: an extremely popular franchise that um, as far as we know, 327 00:20:55,119 --> 00:20:59,640 Speaker 1: has concluded since the creator has left the company that 328 00:20:59,800 --> 00:21:02,560 Speaker 1: was publishing these But that's a that's a story for 329 00:21:02,640 --> 00:21:05,280 Speaker 1: a different day. That would be an entire podcast all 330 00:21:05,320 --> 00:21:08,399 Speaker 1: on its own, and in retrospect, many people felt that 331 00:21:08,400 --> 00:21:10,720 Speaker 1: the thirty three was kind of a letdown after the 332 00:21:10,720 --> 00:21:13,600 Speaker 1: first two and that the Georgia Dome was probably not 333 00:21:13,640 --> 00:21:17,119 Speaker 1: the best venue for the event. Uh that it just 334 00:21:17,240 --> 00:21:20,440 Speaker 1: made the event to spread out too difficult to navigate, 335 00:21:20,560 --> 00:21:24,920 Speaker 1: and it just wasn't ideal for showing off these games 336 00:21:24,920 --> 00:21:27,840 Speaker 1: and the companies. And another black mark for this E 337 00:21:28,000 --> 00:21:32,280 Speaker 1: three this was the E three where Duke Nukem Forever 338 00:21:32,520 --> 00:21:36,399 Speaker 1: was first announced. Now that game would become synonymous with 339 00:21:36,440 --> 00:21:40,440 Speaker 1: the term vapor ware, and eventually Duke Nukem Forever would 340 00:21:40,480 --> 00:21:44,080 Speaker 1: emerge out of development hell in two thousand eleven. So 341 00:21:44,160 --> 00:21:47,920 Speaker 1: announced in but it wouldn't be until two thousand eleven 342 00:21:47,920 --> 00:21:51,119 Speaker 1: that it comes out, more than a decade later, and 343 00:21:51,200 --> 00:21:54,120 Speaker 1: the response at the time was pretty negative. People were 344 00:21:54,119 --> 00:21:58,080 Speaker 1: not impressed, especially considering that the game was spending more 345 00:21:58,119 --> 00:22:01,800 Speaker 1: than ten years in development. So it would be really 346 00:22:01,840 --> 00:22:04,040 Speaker 1: crazy for me to go into this level of detail 347 00:22:04,119 --> 00:22:06,720 Speaker 1: for every single year, for every E three, so I'm 348 00:22:06,720 --> 00:22:08,560 Speaker 1: not going to do that. I'm now going to kind 349 00:22:08,560 --> 00:22:14,640 Speaker 1: of give you just some highlights of each year moving forward. Um, 350 00:22:14,680 --> 00:22:17,879 Speaker 1: and if you want to learn more about any given 351 00:22:18,040 --> 00:22:20,560 Speaker 1: E three, I can always do a full episode about 352 00:22:20,600 --> 00:22:24,280 Speaker 1: specific year if there's something that you think is particularly interesting. 353 00:22:25,040 --> 00:22:27,080 Speaker 1: But for now, let's look at some of the highlights. 354 00:22:27,359 --> 00:22:32,200 Speaker 1: So in n E three was still in Atlanta, had 355 00:22:32,200 --> 00:22:34,320 Speaker 1: grown into a pretty major trade show with something like 356 00:22:34,359 --> 00:22:40,240 Speaker 1: seventy thousand attendees, and companies were going all out. They 357 00:22:40,240 --> 00:22:43,680 Speaker 1: were getting some some big name bands to play their 358 00:22:43,720 --> 00:22:46,960 Speaker 1: parties like in ninety eight and included the Food Fighters, 359 00:22:47,560 --> 00:22:50,960 Speaker 1: UH and the B fifty twos at industry parties, and 360 00:22:51,000 --> 00:22:53,320 Speaker 1: again I'm very sad that I wasn't able to go in. 361 00:22:54,359 --> 00:22:58,320 Speaker 1: Sega ended up showing off the Dreamcast, which was, in 362 00:22:58,359 --> 00:23:02,760 Speaker 1: my opinion, one of the rate consoles of that era. Sadly, 363 00:23:03,440 --> 00:23:06,240 Speaker 1: I don't think Sega ever had a good idea of 364 00:23:06,280 --> 00:23:09,280 Speaker 1: how to market it, how to leverage it, so despite 365 00:23:09,320 --> 00:23:13,119 Speaker 1: the fact that it was a legitimately good contender in 366 00:23:13,160 --> 00:23:17,320 Speaker 1: the console space, it never really got the the market 367 00:23:17,400 --> 00:23:20,800 Speaker 1: support and needed to be a real competitor against Nintendo 368 00:23:20,840 --> 00:23:25,320 Speaker 1: and Sony. Also shown in ninety eight was an early 369 00:23:25,480 --> 00:23:29,080 Speaker 1: version of a little game called Half Life, and it 370 00:23:29,240 --> 00:23:34,919 Speaker 1: is an ongoing joke in video game journalism about whether 371 00:23:35,119 --> 00:23:38,879 Speaker 1: or not Valve will announce Half Life three at the 372 00:23:38,920 --> 00:23:42,160 Speaker 1: next E three um. Half Life is one of those 373 00:23:42,160 --> 00:23:44,879 Speaker 1: games where people have been waiting for the conclusion of 374 00:23:44,920 --> 00:23:47,040 Speaker 1: the story for quite some time, and there has been 375 00:23:47,040 --> 00:23:51,800 Speaker 1: no word on if Half Life three is in development, 376 00:23:51,840 --> 00:23:54,320 Speaker 1: and even if it is, you know when would it 377 00:23:54,440 --> 00:23:57,760 Speaker 1: possibly come out, But there's no word on an even 378 00:23:57,760 --> 00:24:04,440 Speaker 1: existing period, so it remains one of the uh the 379 00:24:04,440 --> 00:24:09,120 Speaker 1: the snipes that were hunting in video game journalism circles. 380 00:24:10,160 --> 00:24:13,719 Speaker 1: Also at Nintendo showed off a game that was the 381 00:24:13,800 --> 00:24:17,080 Speaker 1: legend of Zelda, Ocarina of Time, one of the um 382 00:24:17,560 --> 00:24:23,639 Speaker 1: highly highly critically claimed Zelda games that came out in 383 00:24:23,720 --> 00:24:28,440 Speaker 1: that time that in uh the Mask one was in 384 00:24:28,480 --> 00:24:30,720 Speaker 1: Major's Mask. I think, so that's the next one. But 385 00:24:30,760 --> 00:24:32,479 Speaker 1: oh Green of Time, that was a game that I 386 00:24:32,560 --> 00:24:36,480 Speaker 1: also had um and a lot of people thought that 387 00:24:36,480 --> 00:24:39,439 Speaker 1: that was sort of the right direction for Nintendo to 388 00:24:39,480 --> 00:24:44,280 Speaker 1: move in. E three came back to Los Angeles, so 389 00:24:44,320 --> 00:24:47,560 Speaker 1: it leaves Atlantic goes back to l a uh Sega 390 00:24:47,600 --> 00:24:52,400 Speaker 1: announces that the Dreamcast launch date will be nine nine, 391 00:24:52,520 --> 00:24:58,120 Speaker 1: so September, and we'll retail for one dollars, so it's 392 00:24:58,280 --> 00:25:01,960 Speaker 1: pretty cute. Nintend Know held a press conference that unveiled 393 00:25:02,040 --> 00:25:07,119 Speaker 1: Project Dolphin. Project Dolphin would eventually become the GameCube. They 394 00:25:07,160 --> 00:25:10,480 Speaker 1: also showed off Donkey Kong sixty four, another game that 395 00:25:10,560 --> 00:25:13,520 Speaker 1: was on display was Quake three. Final Fantasy eight was 396 00:25:13,560 --> 00:25:15,960 Speaker 1: also shown off that year, So some big names in 397 00:25:16,320 --> 00:25:21,240 Speaker 1: computer and video games in two thousand there were. It 398 00:25:21,320 --> 00:25:25,720 Speaker 1: was pretty much a game heavy year. Um The PlayStation 399 00:25:25,840 --> 00:25:31,000 Speaker 1: two was announced by Sony. It had already launched in Japan, 400 00:25:31,080 --> 00:25:35,840 Speaker 1: so announced rather for the US shelves because the game 401 00:25:35,880 --> 00:25:38,480 Speaker 1: system had already been out in Japan for quite some time. 402 00:25:39,200 --> 00:25:42,160 Speaker 1: But among the games that were announced were Metal Gear 403 00:25:42,240 --> 00:25:46,200 Speaker 1: Solid two Conquers Bad for a Day. So, now that 404 00:25:46,680 --> 00:25:50,959 Speaker 1: Conqueror game that was originally meant for kids was definitely 405 00:25:51,160 --> 00:25:55,160 Speaker 1: not meant for kids. It had lots of crude humor, 406 00:25:55,480 --> 00:26:02,320 Speaker 1: a lot of cursing, uh, scatological humor, sexual humor, a 407 00:26:02,320 --> 00:26:04,520 Speaker 1: lot of violence. I mean, the violence in that game 408 00:26:04,600 --> 00:26:07,680 Speaker 1: is pretty incredible, even though the characters are very cartoony. 409 00:26:08,000 --> 00:26:11,159 Speaker 1: Um So, Conqueror's Bad for a Day was kind of 410 00:26:11,200 --> 00:26:14,919 Speaker 1: shocking because it was so out of character for Nintendo. 411 00:26:15,840 --> 00:26:19,479 Speaker 1: Um and, and it marks something people were wondering if 412 00:26:19,560 --> 00:26:22,159 Speaker 1: Nintendo was actually going to make a bigger move into 413 00:26:22,280 --> 00:26:25,600 Speaker 1: that realm of video games. Actually it did not. For 414 00:26:25,640 --> 00:26:28,680 Speaker 1: the most part. Some third party Nintendo games get pretty violent, 415 00:26:28,720 --> 00:26:32,760 Speaker 1: but most of the first party stuff doesn't. Also, that year, 416 00:26:33,920 --> 00:26:36,840 Speaker 1: the game C Man was shown off, and C Man 417 00:26:36,960 --> 00:26:42,080 Speaker 1: is one of the weirdest games I've ever seen, And 418 00:26:42,440 --> 00:26:45,439 Speaker 1: again I could do a full show about that, but 419 00:26:45,480 --> 00:26:47,520 Speaker 1: if you ever are curious, you can search for its 420 00:26:47,520 --> 00:26:51,399 Speaker 1: C Man s E A M. A N fish with 421 00:26:51,400 --> 00:26:56,000 Speaker 1: a human face. Nothing nothing wrong about that anyway. This 422 00:26:56,080 --> 00:27:00,320 Speaker 1: was a more subdued E three, and partly because it 423 00:27:00,400 --> 00:27:03,280 Speaker 1: was held the same year as the Columbine shooting in 424 00:27:03,320 --> 00:27:07,159 Speaker 1: the United States, the high school shooting, so there was 425 00:27:07,200 --> 00:27:11,639 Speaker 1: a very different kind of atmosphere at this E three. 426 00:27:12,680 --> 00:27:15,760 Speaker 1: The video game industry in general was under a lot 427 00:27:15,800 --> 00:27:19,359 Speaker 1: of scrutiny at Washington, d C. So it was a 428 00:27:19,560 --> 00:27:25,440 Speaker 1: difficult year for many reasons. In two thousand one, Microsoft 429 00:27:25,600 --> 00:27:29,480 Speaker 1: joins the game for real, this time talking about the Xbox, 430 00:27:30,560 --> 00:27:33,400 Speaker 1: but they didn't debut the Xbox at E three. They 431 00:27:33,400 --> 00:27:37,040 Speaker 1: had already shown it off at C E S. Still, 432 00:27:37,320 --> 00:27:40,840 Speaker 1: they brought it to E three to kind of enter 433 00:27:40,920 --> 00:27:46,200 Speaker 1: the fray along with Sony and Nintendo and kind of Sega. 434 00:27:46,920 --> 00:27:50,840 Speaker 1: People were still talking about Metal Gear Solid two, which 435 00:27:50,840 --> 00:27:53,040 Speaker 1: had been shown off the previous year but still hadn't 436 00:27:53,080 --> 00:27:56,680 Speaker 1: come out. A little game called Grand Theft Auto three 437 00:27:56,920 --> 00:27:59,480 Speaker 1: was shown off in two thousand one. But here's the 438 00:27:59,480 --> 00:28:02,480 Speaker 1: weird thing. No one really paid attention to it at 439 00:28:02,520 --> 00:28:04,440 Speaker 1: the time. No one thought it was going to be 440 00:28:04,520 --> 00:28:08,840 Speaker 1: a big deal. It was mostly overlooked. Nintendo was pushing 441 00:28:08,880 --> 00:28:11,919 Speaker 1: the GameCube pretty hard, but it was still delayed. It 442 00:28:11,960 --> 00:28:15,640 Speaker 1: had not yet launched, and Sega pretty much got out 443 00:28:15,640 --> 00:28:19,600 Speaker 1: of the hardware game that year. Two thousand two, the 444 00:28:19,600 --> 00:28:23,080 Speaker 1: biggest game on the show floor was Doom three, and 445 00:28:23,160 --> 00:28:25,320 Speaker 1: that was only in an early demo build, but the 446 00:28:25,400 --> 00:28:30,359 Speaker 1: game caused shockwaves throughout the show floor, and the reason 447 00:28:30,480 --> 00:28:34,800 Speaker 1: was because the game engine and the graphics engine were 448 00:28:35,000 --> 00:28:40,000 Speaker 1: so advanced compared to other games that they really caught 449 00:28:40,040 --> 00:28:42,280 Speaker 1: people's attention. There were a lot of effects that you 450 00:28:42,320 --> 00:28:47,120 Speaker 1: didn't typically see in games at that time, like reflections 451 00:28:47,640 --> 00:28:52,600 Speaker 1: um so reflective surfaces were showing effective reflections, also destructible environments. 452 00:28:52,640 --> 00:28:57,080 Speaker 1: This was stuff that had not really been shown in games, 453 00:28:57,280 --> 00:29:00,160 Speaker 1: at least not many games up to this point, and 454 00:29:00,200 --> 00:29:03,600 Speaker 1: it really got a lot of people's attention. Meanwhile, you 455 00:29:03,640 --> 00:29:08,160 Speaker 1: had some interesting drama going on at the exhibition show floor. 456 00:29:08,160 --> 00:29:11,440 Speaker 1: EA and Vivendi were fighting each other, Lord of the 457 00:29:11,520 --> 00:29:13,640 Speaker 1: Rings and Hobbit Style, and I really do mean that, 458 00:29:13,760 --> 00:29:17,120 Speaker 1: so e A was showing The Two Towers preview over 459 00:29:17,160 --> 00:29:20,720 Speaker 1: and over again. Uh, because this was the year The 460 00:29:20,720 --> 00:29:22,920 Speaker 1: Two Towers was going to come out. And then Vivendi 461 00:29:23,320 --> 00:29:26,080 Speaker 1: was showing off footage from its Lord of the Rings 462 00:29:26,080 --> 00:29:31,480 Speaker 1: and Hobbit inspired games inside a domed theater and projecting 463 00:29:31,480 --> 00:29:33,400 Speaker 1: it on the top of the dome. So you have 464 00:29:33,520 --> 00:29:35,760 Speaker 1: these two companies kind of Lord of the Rings fighting 465 00:29:35,800 --> 00:29:39,840 Speaker 1: each other in a snarky way. Uh. The Army, the U. S. Army, 466 00:29:40,000 --> 00:29:42,520 Speaker 1: was actually at E three that year, showing off a 467 00:29:42,600 --> 00:29:46,520 Speaker 1: recruitment tool they had developed called America's Army. And if 468 00:29:46,560 --> 00:29:49,120 Speaker 1: that sounds familiar to you, you are probably a fan 469 00:29:49,200 --> 00:29:51,880 Speaker 1: of a certain zombie game. There have been a few 470 00:29:51,920 --> 00:29:58,560 Speaker 1: mods of America's Army, and uh some of them have 471 00:29:58,640 --> 00:30:03,000 Speaker 1: been pretty famous, and including some that are more famous 472 00:30:03,000 --> 00:30:05,080 Speaker 1: than America's Army. But this was the year America's Army 473 00:30:05,120 --> 00:30:09,880 Speaker 1: showed up. Was two thousand two. Also, Battlefield was a 474 00:30:09,920 --> 00:30:13,240 Speaker 1: big hit that year. In two thousand three, Half Life 475 00:30:13,240 --> 00:30:16,720 Speaker 1: two became the big news, so Doom three the previous year. 476 00:30:16,800 --> 00:30:19,440 Speaker 1: Half Life two steals the show in two thousand three 477 00:30:20,000 --> 00:30:22,360 Speaker 1: and sets the stage for people to ask where is 478 00:30:22,400 --> 00:30:26,800 Speaker 1: Half Life three for the next decade, more than a decade. Uh. 479 00:30:26,840 --> 00:30:30,280 Speaker 1: Microsoft also got really good buzz because they showed off 480 00:30:30,280 --> 00:30:34,920 Speaker 1: a preview for Halo two. I remember distinctly watching videos 481 00:30:35,080 --> 00:30:38,000 Speaker 1: of the Halo two reveal and hearing the audience go 482 00:30:38,360 --> 00:30:43,000 Speaker 1: totally bonkers, just like you could tell people are getting chills, 483 00:30:43,120 --> 00:30:46,320 Speaker 1: and it makes you if you're if you haven't been 484 00:30:46,360 --> 00:30:49,800 Speaker 1: to any three and seeing one of these demos, it 485 00:30:49,880 --> 00:30:52,600 Speaker 1: might be hard to imagine how such a thing could 486 00:30:52,640 --> 00:30:55,720 Speaker 1: get a reaction, but it really is contagious. When people 487 00:30:55,760 --> 00:30:59,800 Speaker 1: are getting excited, it's easy to also feel excited as 488 00:30:59,840 --> 00:31:04,080 Speaker 1: a special kind of experience. But yeah, Halo two made 489 00:31:04,080 --> 00:31:06,520 Speaker 1: a big, make a big splash. Doom three had not 490 00:31:06,600 --> 00:31:09,560 Speaker 1: yet come out, so it was being pretty quiet about 491 00:31:09,600 --> 00:31:11,840 Speaker 1: Doom three for the most part. In two thousand three, 492 00:31:11,880 --> 00:31:17,000 Speaker 1: since it had not yet debuted. Sony, however, announced new hardware, 493 00:31:17,160 --> 00:31:22,280 Speaker 1: a PlayStation portable also known as the PSP, and that 494 00:31:22,440 --> 00:31:25,360 Speaker 1: kind of gave Nintendo a bit of a scare because 495 00:31:25,640 --> 00:31:28,440 Speaker 1: Nintendo had their game Boy platform and now there was 496 00:31:28,480 --> 00:31:32,440 Speaker 1: a new platform coming into play. Nokia also was there. 497 00:31:32,920 --> 00:31:36,640 Speaker 1: The phone manufacturer was showing off a handheld device called 498 00:31:36,680 --> 00:31:40,840 Speaker 1: the Engage, which failed to excite the crowd and ultimately 499 00:31:41,040 --> 00:31:44,720 Speaker 1: became kind of a joke in video game circles. Sadly, 500 00:31:45,400 --> 00:31:48,320 Speaker 1: in two thousand four, the PSP was not yet playable. 501 00:31:48,360 --> 00:31:51,320 Speaker 1: They showed it off at the show floor, but every 502 00:31:51,400 --> 00:31:55,440 Speaker 1: PSP unit was tethered there's the PlayStation portable. In other words, 503 00:31:56,000 --> 00:32:01,000 Speaker 1: it was tethered to a pedestal, and it wasn't showing 504 00:32:01,000 --> 00:32:04,280 Speaker 1: a playable game, but rather just a looping video, so 505 00:32:04,360 --> 00:32:06,520 Speaker 1: that got a lot of people disappointed. They did show 506 00:32:06,520 --> 00:32:10,640 Speaker 1: off the PSP working in hands off demos where a 507 00:32:10,720 --> 00:32:14,360 Speaker 1: Sony representative was showing it off, but they didn't let 508 00:32:14,400 --> 00:32:18,760 Speaker 1: attendees try it out. Nintendo that year unveiled the DS 509 00:32:18,800 --> 00:32:23,760 Speaker 1: Portable System that's their dual screen system. Uh and some 510 00:32:23,840 --> 00:32:26,160 Speaker 1: of the games that people got excited about that were 511 00:32:26,160 --> 00:32:29,240 Speaker 1: shown that year included God of War at the start 512 00:32:29,240 --> 00:32:32,720 Speaker 1: of another franchise, Grand Theft Auto San Andreas. This time, 513 00:32:32,960 --> 00:32:35,160 Speaker 1: the Grand Theft Auto game got a lot more attention 514 00:32:36,240 --> 00:32:40,480 Speaker 1: and the SIMS to In two thousand and five, it 515 00:32:40,560 --> 00:32:43,960 Speaker 1: was a huge E three. That's when we started seeing 516 00:32:44,000 --> 00:32:49,040 Speaker 1: the next generation of consoles debut. Microsoft unveiled the Xbox 517 00:32:49,080 --> 00:32:53,640 Speaker 1: three sixty, Sony unveiled the PlayStation three, and Nintendo showed 518 00:32:53,640 --> 00:32:59,160 Speaker 1: off The Revolution, which would later become the Wii, and 519 00:32:59,240 --> 00:33:02,000 Speaker 1: people began to complain about why, like why would you 520 00:33:02,120 --> 00:33:06,840 Speaker 1: change Revolution to we Come On? But they did. Big 521 00:33:06,840 --> 00:33:10,760 Speaker 1: games that year included The Witcher, Alan Wake, the Elder, 522 00:33:10,800 --> 00:33:16,480 Speaker 1: Scroll Scrolls for Oblivion, Quake for Civilization, for Battlefield, to 523 00:33:16,880 --> 00:33:21,760 Speaker 1: Fear Spore. So not all of those games necessarily lived 524 00:33:21,800 --> 00:33:25,160 Speaker 1: up to the hype of E three. Again, not something 525 00:33:25,240 --> 00:33:28,080 Speaker 1: that you should find particularly surprising. This happens every year, 526 00:33:29,240 --> 00:33:31,640 Speaker 1: but it gives you an idea like, these were the 527 00:33:31,680 --> 00:33:34,400 Speaker 1: games that got people buzzing at E three that year, 528 00:33:35,000 --> 00:33:38,760 Speaker 1: and not all of them paid off. Two thousand six 529 00:33:38,840 --> 00:33:43,400 Speaker 1: was not a huge year. Sadly, two thousand six didn't 530 00:33:43,560 --> 00:33:46,640 Speaker 1: have as big an impact as two thousand five, partly 531 00:33:46,680 --> 00:33:49,400 Speaker 1: because two thousand five that's when they had all the 532 00:33:49,440 --> 00:33:53,480 Speaker 1: big hardware announcements, so this was more about games and 533 00:33:53,560 --> 00:33:56,600 Speaker 1: less about hardware. But some of those games included some 534 00:33:56,680 --> 00:34:01,480 Speaker 1: real classics like BioShock and Assassin's creed Man Effect. Those 535 00:34:01,520 --> 00:34:04,760 Speaker 1: are big names in video games and computer games. Also, 536 00:34:04,880 --> 00:34:08,160 Speaker 1: Metroid Prime three and We Sports were shown off that year, 537 00:34:08,239 --> 00:34:11,719 Speaker 1: so it was a good year for games, but not 538 00:34:12,280 --> 00:34:16,800 Speaker 1: one that unveiled a lot of hardware. Typically, I find 539 00:34:16,960 --> 00:34:20,120 Speaker 1: that any three where there's not a new hardware announcement 540 00:34:21,080 --> 00:34:24,040 Speaker 1: feels like a little bit of a letdown among the crowd. 541 00:34:24,080 --> 00:34:26,440 Speaker 1: At least that's been my experience when I have ATTENDITY 542 00:34:26,560 --> 00:34:28,839 Speaker 1: three any E three have been to where they didn't 543 00:34:28,880 --> 00:34:32,319 Speaker 1: talk new hardware. People seem like I was really hoping 544 00:34:32,320 --> 00:34:36,600 Speaker 1: to be surprised by something. Yeah, sometimes it just doesn't happen. 545 00:34:36,920 --> 00:34:39,680 Speaker 1: We've got a bit more to say about E three, 546 00:34:40,000 --> 00:34:42,720 Speaker 1: but before we get to that, let's take another quick break. 547 00:34:48,880 --> 00:34:53,000 Speaker 1: In two thousand seventy three shifted big time. So you 548 00:34:53,080 --> 00:34:56,080 Speaker 1: may have heard about how E three went through this 549 00:34:56,160 --> 00:35:00,239 Speaker 1: transformation like it was a big party getting more and 550 00:35:00,280 --> 00:35:03,880 Speaker 1: more out of control year over year. You had stories 551 00:35:03,920 --> 00:35:08,920 Speaker 1: about booth babes and ridiculous parties with huge amounts of 552 00:35:09,080 --> 00:35:14,840 Speaker 1: money being spent on bands and dancers and um open bars, 553 00:35:14,960 --> 00:35:17,160 Speaker 1: and just that it was becoming a party atmosphere to 554 00:35:17,200 --> 00:35:19,880 Speaker 1: the point where it was starting some people were feeling 555 00:35:19,880 --> 00:35:22,600 Speaker 1: that I I was starting to harm the reputation of the 556 00:35:22,680 --> 00:35:27,239 Speaker 1: video game industry overall. In two thousand seven, E three 557 00:35:27,320 --> 00:35:30,279 Speaker 1: underwent an enormous change. It also had to do with 558 00:35:31,080 --> 00:35:35,400 Speaker 1: decline and video game sales in some areas, so it 559 00:35:35,520 --> 00:35:39,480 Speaker 1: downsized dramatically. First of all, the three moved to Santa Monica, 560 00:35:39,800 --> 00:35:42,600 Speaker 1: not Los Angeles, and it was no longer held at 561 00:35:42,600 --> 00:35:45,680 Speaker 1: a central location. Instead, companies held their own press events 562 00:35:45,680 --> 00:35:50,000 Speaker 1: and various locations around Santa Monica, and attendance dropped. It 563 00:35:50,160 --> 00:35:52,759 Speaker 1: was at about sixty thousand and two thousand six it 564 00:35:52,800 --> 00:35:55,520 Speaker 1: moved down to ten thousand, and that was partly in 565 00:35:55,560 --> 00:35:59,000 Speaker 1: response to criticism of how E three was really becoming 566 00:35:59,000 --> 00:36:01,640 Speaker 1: this out of control party instead of a serious trade show. 567 00:36:02,920 --> 00:36:05,880 Speaker 1: So there was some worry that this shift to a 568 00:36:05,920 --> 00:36:10,800 Speaker 1: more serious E three would eventually kill E three itself, 569 00:36:11,160 --> 00:36:12,319 Speaker 1: and there was a you know, there were a lot 570 00:36:12,360 --> 00:36:14,160 Speaker 1: of other rules in place, like you weren't supposed to 571 00:36:14,200 --> 00:36:16,640 Speaker 1: have booth babes. You weren't supposed to have these super 572 00:36:16,680 --> 00:36:21,440 Speaker 1: out of uh control booths with lots of set design. 573 00:36:21,640 --> 00:36:26,000 Speaker 1: It was supposed to be much more utilitarian. Moving over 574 00:36:26,040 --> 00:36:30,319 Speaker 1: to two thousand eight, the E three conference goes back 575 00:36:30,360 --> 00:36:33,359 Speaker 1: to the l A Convention Center. That year, Microsoft makes 576 00:36:33,400 --> 00:36:35,920 Speaker 1: the move to turn its console into a fully fledged 577 00:36:36,000 --> 00:36:40,080 Speaker 1: home entertainment system. So now the three sixty has a 578 00:36:40,239 --> 00:36:45,919 Speaker 1: new Live component that's been completely retooled. UM Xbox Live 579 00:36:46,120 --> 00:36:52,960 Speaker 1: became a real powerful part of Microsoft strategy, and Microsoft 580 00:36:52,960 --> 00:36:55,759 Speaker 1: even added support for stuff like Netflix starting in two 581 00:36:55,800 --> 00:36:59,680 Speaker 1: thousand eight. This was back when Netflix was using its 582 00:36:59,680 --> 00:37:02,880 Speaker 1: strate g of getting on every platform it possibly could 583 00:37:02,920 --> 00:37:07,000 Speaker 1: in an attempt to make it a universally accessible app. 584 00:37:07,400 --> 00:37:09,920 Speaker 1: But it also helped Microsoft at the time to kind 585 00:37:09,920 --> 00:37:13,040 Speaker 1: of shift from being just a video game console too 586 00:37:13,040 --> 00:37:16,960 Speaker 1: more of an entertainment system. Uh. That ended up being 587 00:37:17,000 --> 00:37:20,759 Speaker 1: a difficult story for Microsoft to tell because at E three, 588 00:37:21,320 --> 00:37:26,600 Speaker 1: generally speaking, your audience just once the video games. They 589 00:37:26,640 --> 00:37:30,279 Speaker 1: don't necessarily want you know, Oh, I don't really care 590 00:37:30,320 --> 00:37:34,160 Speaker 1: if my console also can show movies or access the Internet. 591 00:37:34,200 --> 00:37:38,000 Speaker 1: I want to know about the games. So it's been 592 00:37:38,040 --> 00:37:40,960 Speaker 1: a kind of a difficult thing because there they're certainly 593 00:37:42,080 --> 00:37:46,680 Speaker 1: portions of the console market out there that is incredibly 594 00:37:46,680 --> 00:37:53,399 Speaker 1: interested in the entertainment system parts of the various current consoles. Uh. 595 00:37:53,440 --> 00:37:55,719 Speaker 1: And so maybe E three is one of those things 596 00:37:55,760 --> 00:37:58,160 Speaker 1: where you just concentrate on the games and then other 597 00:37:58,239 --> 00:38:03,880 Speaker 1: events you talk about the non gaming related capabilities of 598 00:38:03,920 --> 00:38:08,160 Speaker 1: the console. Lots of games were on display in two 599 00:38:08,160 --> 00:38:11,080 Speaker 1: thousand eight, including God of War, three, Kill Zone two, 600 00:38:11,360 --> 00:38:15,520 Speaker 1: Prince of Persia, Dragon Age, and Fallout three, one of 601 00:38:15,560 --> 00:38:17,879 Speaker 1: the best games of all time in my opinion. There 602 00:38:17,880 --> 00:38:20,560 Speaker 1: were rumors that that would be the final E three. 603 00:38:20,680 --> 00:38:25,360 Speaker 1: People were wondering if, in fact the whole conference was 604 00:38:25,400 --> 00:38:28,040 Speaker 1: just going to collapse in on itself. But then came 605 00:38:28,040 --> 00:38:30,959 Speaker 1: two thousand nine and it totally wasn't the last E three. 606 00:38:31,040 --> 00:38:33,239 Speaker 1: They had another one, and I got to go to 607 00:38:33,320 --> 00:38:36,000 Speaker 1: this one. I actually attended the three. In two thousand nine, 608 00:38:36,760 --> 00:38:41,040 Speaker 1: UM Microsoft showed off Project Natal, which would later become 609 00:38:41,080 --> 00:38:45,840 Speaker 1: the Connect sensor. Sony showed off its own motion control system, 610 00:38:45,840 --> 00:38:49,799 Speaker 1: which would eventually become the Move Controller system. People were 611 00:38:49,880 --> 00:38:52,680 Speaker 1: arguing that this was in response to Nintendo We, which 612 00:38:52,680 --> 00:38:56,360 Speaker 1: had already introduced motion controls and got a lot of attention. 613 00:38:56,400 --> 00:39:00,720 Speaker 1: The Wei was incredibly successful early on. I'm partly because 614 00:39:01,040 --> 00:39:05,560 Speaker 1: it appealed to people who weren't UM traditionally referred to 615 00:39:05,680 --> 00:39:09,360 Speaker 1: as like hardcore gamers. I personally hate the term hardcore 616 00:39:09,440 --> 00:39:13,400 Speaker 1: gamer and I hate the term casual gamer. But essentially, 617 00:39:13,640 --> 00:39:18,160 Speaker 1: the We appealed to a broader range of people than 618 00:39:18,239 --> 00:39:21,000 Speaker 1: the other consoles did, so in part, the Connect and 619 00:39:21,000 --> 00:39:24,879 Speaker 1: the Move were strategies to try and create a more 620 00:39:25,200 --> 00:39:31,080 Speaker 1: um appealing approach to a broader audience, although you could 621 00:39:31,200 --> 00:39:35,960 Speaker 1: argue how effective or not effective they were. Some of 622 00:39:35,960 --> 00:39:38,719 Speaker 1: the games announced include Left for Dead Too, which wasn't 623 00:39:38,719 --> 00:39:42,879 Speaker 1: really shown off but was talked about, Crackdown to Halo 624 00:39:42,880 --> 00:39:46,680 Speaker 1: O d s T fours A three, The Beatles Rock 625 00:39:46,760 --> 00:39:50,160 Speaker 1: Band was shown off their Star Wars The Old Republic 626 00:39:50,200 --> 00:39:55,360 Speaker 1: was shown off there. I ran into Jack Pottilo and 627 00:39:55,440 --> 00:39:59,479 Speaker 1: Jeff Ramsey at the two thousand nine E three while 628 00:39:59,520 --> 00:40:02,359 Speaker 1: in line for a demonstration of the Beatles Rock Band. 629 00:40:02,400 --> 00:40:07,120 Speaker 1: I remember that Nice Guys by the Way and Connect 630 00:40:07,200 --> 00:40:11,520 Speaker 1: officially debuted, and so did PlayStation Move. There are tons 631 00:40:11,560 --> 00:40:13,920 Speaker 1: of games announced in two but I'm not going to 632 00:40:14,000 --> 00:40:17,000 Speaker 1: go through them because they were almost all sequels. Uh. 633 00:40:17,400 --> 00:40:20,200 Speaker 1: You've heard a lot of sequels already in this and 634 00:40:20,239 --> 00:40:23,279 Speaker 1: that's another issue is that you have video game companies 635 00:40:23,320 --> 00:40:27,920 Speaker 1: that are on the one hand, introducing new intellectual property 636 00:40:28,200 --> 00:40:31,640 Speaker 1: is a good idea because people start getting fed up 637 00:40:31,640 --> 00:40:34,799 Speaker 1: with sequels and there's always the opportunity to create a 638 00:40:34,880 --> 00:40:39,040 Speaker 1: new franchise out of brand new intellectual property. On the 639 00:40:39,080 --> 00:40:43,960 Speaker 1: other hand, the games that have already been established have 640 00:40:44,360 --> 00:40:50,280 Speaker 1: audiences already so it's easier to or at least in theory, 641 00:40:50,400 --> 00:40:52,920 Speaker 1: it's easier to please that audience by coming out with 642 00:40:52,960 --> 00:40:56,440 Speaker 1: a new iteration of that or a new sequel to 643 00:40:56,560 --> 00:41:01,320 Speaker 1: That's that franchise, but was pretty much franchise heavy, or 644 00:41:01,520 --> 00:41:06,840 Speaker 1: rather sequel heavy, so I skipped it. That's when Nintendo 645 00:41:06,880 --> 00:41:09,880 Speaker 1: shows off the Wii U. This, of course, is the 646 00:41:10,480 --> 00:41:13,160 Speaker 1: game system that has the controller with a game pad 647 00:41:13,320 --> 00:41:15,840 Speaker 1: in the middle of one of the controllers, and it 648 00:41:15,880 --> 00:41:18,799 Speaker 1: allows for different types of gameplay, including using the game 649 00:41:18,840 --> 00:41:22,200 Speaker 1: pad is like a site for a gun in a game, 650 00:41:22,400 --> 00:41:25,799 Speaker 1: or a scanner, or sometimes you could do like a 651 00:41:25,880 --> 00:41:29,680 Speaker 1: one gamer versus four gamer kind of thing with one 652 00:41:29,680 --> 00:41:32,279 Speaker 1: person on the game pad controller and the other people 653 00:41:32,360 --> 00:41:37,240 Speaker 1: using the regular we controllers. Uh, it didn't really capture 654 00:41:37,280 --> 00:41:40,040 Speaker 1: the imagination of the crowd the way Nintendo had hoped. 655 00:41:41,080 --> 00:41:45,920 Speaker 1: Sony would unveil the PlayStation Vina in Microsoft didn't have 656 00:41:45,960 --> 00:41:48,839 Speaker 1: any a new hardware, but it did unveil Halo four, 657 00:41:48,960 --> 00:41:53,560 Speaker 1: which got people excited. Um Uncharted three and the tumb 658 00:41:53,600 --> 00:41:56,080 Speaker 1: Ray to reboot both got a good response and are 659 00:41:56,239 --> 00:41:59,320 Speaker 1: both very similar to one another. If you played Uncharted 660 00:41:59,360 --> 00:42:01,399 Speaker 1: three and tumb Ray or it's I like to think 661 00:42:01,400 --> 00:42:04,120 Speaker 1: of them as I think I've unturned three as the 662 00:42:04,160 --> 00:42:07,920 Speaker 1: game called, and then I climbed, and then tumb rater, 663 00:42:08,040 --> 00:42:10,680 Speaker 1: I think it was the game, and then I fell down. 664 00:42:12,160 --> 00:42:15,840 Speaker 1: So but maybe that's just me being snarky. It probably is. 665 00:42:15,880 --> 00:42:20,920 Speaker 1: I'm an old man. BioShock Infinite was unveiled, which had 666 00:42:21,040 --> 00:42:25,200 Speaker 1: an amazing art style and uh concept behind it. You 667 00:42:25,200 --> 00:42:28,279 Speaker 1: can argue whether or not BioShock Infinite ultimately lived up 668 00:42:28,320 --> 00:42:32,800 Speaker 1: to its potential. I think it was pretty good. Um, 669 00:42:32,920 --> 00:42:35,799 Speaker 1: I really enjoyed the game. They also showed off sky 670 00:42:35,920 --> 00:42:40,120 Speaker 1: Rim again, another game that I loved. It took me 671 00:42:40,160 --> 00:42:43,080 Speaker 1: a long time to complete it because I enjoyed playing it, 672 00:42:43,120 --> 00:42:45,800 Speaker 1: but I wasn't too concerned about actually fulfilling the story. 673 00:42:46,680 --> 00:42:49,160 Speaker 1: Mass Effect three also showing off in two thousand eleven, 674 00:42:49,160 --> 00:42:53,399 Speaker 1: another game that both got people excited and ultimately got 675 00:42:53,440 --> 00:42:56,200 Speaker 1: a lot of people angry when they when they finished 676 00:42:56,239 --> 00:43:01,439 Speaker 1: Mass Effect three. Two thousand twelve not a hardware year, 677 00:43:01,760 --> 00:43:05,040 Speaker 1: but definitely a big game year. Watchdogs was shown off, 678 00:43:05,520 --> 00:43:08,000 Speaker 1: although it would be delayed. It would be shown off again, 679 00:43:09,920 --> 00:43:13,800 Speaker 1: but it wouldn't come out until far Cry three was 680 00:43:13,800 --> 00:43:17,440 Speaker 1: shown off at Assassin's Creed three Last of Us one 681 00:43:17,520 --> 00:43:21,600 Speaker 1: of the best games ever. I'm not a PlayStation fan 682 00:43:21,680 --> 00:43:26,480 Speaker 1: in general. I'm an Xbox player primarily. However, I do 683 00:43:26,680 --> 00:43:29,560 Speaker 1: have a PS three and The Last of Us is 684 00:43:29,640 --> 00:43:33,239 Speaker 1: one of the best games I played on any platform. 685 00:43:33,600 --> 00:43:36,000 Speaker 1: Resident Evil six was shown off. Dead Space three was 686 00:43:36,040 --> 00:43:40,719 Speaker 1: shown off, but again not a real hardware year in 687 00:43:40,760 --> 00:43:42,920 Speaker 1: two thousand thirteen. That was the year of the Xbox 688 00:43:42,920 --> 00:43:46,319 Speaker 1: One in the PS four, so a huge hardware year, 689 00:43:47,080 --> 00:43:51,000 Speaker 1: and there were big press events all around these two 690 00:43:51,520 --> 00:43:54,759 Speaker 1: new consoles. Nintendo hung in there with the Wi You, 691 00:43:55,000 --> 00:43:57,520 Speaker 1: but again was not getting a lot of attention. Big 692 00:43:57,560 --> 00:44:00,560 Speaker 1: games that were announced store on display that year included 693 00:44:00,600 --> 00:44:04,520 Speaker 1: Assassin's Creed four Black Flag, another game that I really enjoyed, 694 00:44:04,520 --> 00:44:07,480 Speaker 1: although I think it's particularly it's a little repetitive, but 695 00:44:07,520 --> 00:44:11,359 Speaker 1: so are all the Assassin's Creed games. UH, Diablo three 696 00:44:11,719 --> 00:44:15,480 Speaker 1: Destiny was shown off Halo five, which was a big 697 00:44:15,480 --> 00:44:18,440 Speaker 1: deal that Destiny and Halo five were being shown off. Bungee, 698 00:44:18,440 --> 00:44:21,120 Speaker 1: of course, was the company that had designed or had 699 00:44:21,160 --> 00:44:25,320 Speaker 1: come had built the Halo games originally but had moved 700 00:44:25,360 --> 00:44:30,080 Speaker 1: on to work on Destiny UH and then um Microsoft 701 00:44:30,160 --> 00:44:33,600 Speaker 1: was essentially the steward of the Halo franchise at that point. 702 00:44:34,600 --> 00:44:38,160 Speaker 1: Elder Scrolls Online was shown off, which I got to 703 00:44:38,239 --> 00:44:41,840 Speaker 1: try and I thought was interesting, but ultimately never purchased, 704 00:44:41,880 --> 00:44:43,919 Speaker 1: And it seems like I was not the only one. 705 00:44:44,560 --> 00:44:48,120 Speaker 1: Kingdom Hearts three was unveiled, Mad Max was shown off. 706 00:44:48,160 --> 00:44:50,080 Speaker 1: It would take a couple of years for that game 707 00:44:50,160 --> 00:44:53,080 Speaker 1: to go through a couple of redesigns before it would debut. 708 00:44:53,600 --> 00:44:57,200 Speaker 1: Sint Row Saints Row four rather shown off, Star Wars 709 00:44:57,200 --> 00:45:01,959 Speaker 1: battle Front was teased. Quant Break was teased as well, 710 00:45:02,080 --> 00:45:05,440 Speaker 1: Sunset over Drive was shown off, and two thousand fourteen 711 00:45:05,520 --> 00:45:09,480 Speaker 1: was another game heavy year, with Alien Isolation, Dead Island 712 00:45:09,480 --> 00:45:13,560 Speaker 1: to Dragon Age Inquisition, Dragon Age Inquisition rather Grim van 713 00:45:13,640 --> 00:45:16,799 Speaker 1: Dango Remastered, which I was really excited about because that 714 00:45:16,880 --> 00:45:18,680 Speaker 1: was one of those Lucas Art schemes that I thought 715 00:45:18,800 --> 00:45:21,359 Speaker 1: was really really great. It was. I was very happy 716 00:45:21,400 --> 00:45:23,879 Speaker 1: to see that it was going to come back. Game 717 00:45:23,920 --> 00:45:28,360 Speaker 1: of Thrones game from tail Tale was announced. No Man's Sky, 718 00:45:28,440 --> 00:45:31,759 Speaker 1: which we're still waiting on right now, was shown off 719 00:45:31,760 --> 00:45:35,440 Speaker 1: in two thousand fourteen. Also two thousand and fifteen, UM 720 00:45:35,640 --> 00:45:38,680 Speaker 1: Mortal Kombat X showing off Shadow of More Door showing 721 00:45:38,680 --> 00:45:43,560 Speaker 1: off Ineen two thousand fifteen more games like Assassin Screed, Syndicate, 722 00:45:44,160 --> 00:45:49,040 Speaker 1: Dark Souls three d Oh Sex Mankind Divided, Fallout four, 723 00:45:49,600 --> 00:45:54,080 Speaker 1: which was announced at Bethesda's first ever press conference, along 724 00:45:54,080 --> 00:45:58,680 Speaker 1: with Fallout Shelter, the division dishonored to was shown off 725 00:45:58,680 --> 00:46:02,040 Speaker 1: a little bit or announced cup Head Gears of War four. 726 00:46:02,200 --> 00:46:04,719 Speaker 1: I Am Bred. I Am Bred, one of the most 727 00:46:04,760 --> 00:46:10,120 Speaker 1: important games made in the last decade. Mass Effect Andromeda 728 00:46:10,280 --> 00:46:14,240 Speaker 1: was teased. Overwatch was first shown off. I am currently 729 00:46:14,239 --> 00:46:17,399 Speaker 1: playing Overwatch badly, So if you see me on Xbox Live, 730 00:46:18,160 --> 00:46:21,560 Speaker 1: John B. Strickland is my gamer tag, and you will 731 00:46:21,600 --> 00:46:26,839 Speaker 1: see me fail miserably repeatedly. And Overwatch. They also showed 732 00:46:26,880 --> 00:46:30,000 Speaker 1: off Uncharted four and Until Dawn, which I thought was 733 00:46:30,000 --> 00:46:33,640 Speaker 1: a pretty interesting idea for a game that brings us 734 00:46:33,680 --> 00:46:36,160 Speaker 1: up to this year. And I realized I've just been 735 00:46:36,239 --> 00:46:38,319 Speaker 1: rattling off video games, and if you're not interested in 736 00:46:38,400 --> 00:46:39,959 Speaker 1: video games, I know that this has been a trial 737 00:46:40,000 --> 00:46:41,640 Speaker 1: to listen to, and I apologize for that. But it 738 00:46:41,680 --> 00:46:43,640 Speaker 1: was one of those things where it's kind of interesting 739 00:46:43,640 --> 00:46:45,839 Speaker 1: to look back over E three and here are some 740 00:46:45,880 --> 00:46:49,560 Speaker 1: of these big names being mentioned years before they ever 741 00:46:49,680 --> 00:46:53,880 Speaker 1: came out due to delays, or maybe there were problems 742 00:46:53,880 --> 00:46:57,960 Speaker 1: in production that weren't anticipated. I guess that technically that 743 00:46:58,040 --> 00:47:01,000 Speaker 1: still falls under the term delay. I didn't list all 744 00:47:01,000 --> 00:47:02,680 Speaker 1: the games because there could have been quite a few 745 00:47:02,719 --> 00:47:05,440 Speaker 1: of games that just never came out or haven't come 746 00:47:05,480 --> 00:47:09,160 Speaker 1: out yet at any rate. But twenty sixteen, let's let's 747 00:47:09,200 --> 00:47:13,040 Speaker 1: clear it up. Let's take it on home. Microsoft had 748 00:47:13,040 --> 00:47:15,360 Speaker 1: a big press conference where they showed off the Xbox 749 00:47:15,360 --> 00:47:19,160 Speaker 1: one s also known as the Xbox One Slim, which 750 00:47:19,200 --> 00:47:24,600 Speaker 1: is supposedly smaller than the current Xbox Um Plus. They 751 00:47:24,640 --> 00:47:26,600 Speaker 1: showed off a new wireless controller, so we got some 752 00:47:26,640 --> 00:47:30,600 Speaker 1: new hardware this year. They also demonstrated a cross platform 753 00:47:30,640 --> 00:47:33,520 Speaker 1: program that would allow gamers to play the same games 754 00:47:33,520 --> 00:47:37,960 Speaker 1: on Windows ten or on an Xbox one. Sony meanwhile 755 00:47:37,960 --> 00:47:41,240 Speaker 1: announced that in October it would release the ps VR. 756 00:47:41,560 --> 00:47:44,319 Speaker 1: That's the Sony VR headset what used to be called 757 00:47:44,320 --> 00:47:49,440 Speaker 1: Project Morpheus. So it comes out later this year in October. 758 00:47:51,120 --> 00:47:56,080 Speaker 1: Probably one of the VR headsets that will have a 759 00:47:56,120 --> 00:48:00,399 Speaker 1: decent chance at some early success, because there are a 760 00:48:00,400 --> 00:48:03,680 Speaker 1: lot of people who already own a PS four, so 761 00:48:03,760 --> 00:48:06,520 Speaker 1: purchasing a headset, which I think is going to be 762 00:48:07,480 --> 00:48:09,800 Speaker 1: three dollars if I'm not mistaken. I don't have the 763 00:48:10,200 --> 00:48:12,799 Speaker 1: number in front of me, but people who want to 764 00:48:12,840 --> 00:48:14,640 Speaker 1: buy it, they already have a p S four that 765 00:48:14,680 --> 00:48:18,000 Speaker 1: it will run on. Whereas some of the other VR 766 00:48:18,080 --> 00:48:21,120 Speaker 1: headsets which have been a big, big deal in this 767 00:48:21,280 --> 00:48:25,160 Speaker 1: past e three, like the HTC Vibe and the Oculus Rift, 768 00:48:26,280 --> 00:48:29,440 Speaker 1: if you don't have a pretty strong computer system, a 769 00:48:29,840 --> 00:48:34,680 Speaker 1: good gaming rig, then the purchase price of the HTC 770 00:48:34,800 --> 00:48:37,400 Speaker 1: Vibe and the Oculus Rift is just the beginning. You 771 00:48:37,480 --> 00:48:40,640 Speaker 1: have to go out and purchase a computer too. And 772 00:48:40,719 --> 00:48:43,160 Speaker 1: so the HTC Vibe is eight hundred bucks, the Oculus 773 00:48:43,239 --> 00:48:46,040 Speaker 1: Rift is six hundred. The computer you would need to 774 00:48:46,120 --> 00:48:50,600 Speaker 1: run either of those and a really decent performance setting 775 00:48:50,640 --> 00:48:53,920 Speaker 1: would be about dollars. So you're looking at more than 776 00:48:53,960 --> 00:48:57,080 Speaker 1: two thousand dollars in the case of HTC Vive to 777 00:48:57,120 --> 00:48:59,680 Speaker 1: have a system, and that's before you talk about any games. 778 00:48:59,680 --> 00:49:03,120 Speaker 1: That's just so that you have the hardware. So I 779 00:49:03,160 --> 00:49:06,239 Speaker 1: think Sony's ps VR is positioned in a way where 780 00:49:06,280 --> 00:49:09,400 Speaker 1: it could see more success than some of the alternatives, 781 00:49:10,040 --> 00:49:13,239 Speaker 1: even though you could also argue that being tied to 782 00:49:13,280 --> 00:49:16,560 Speaker 1: a console means that you have a ceiling for as 783 00:49:16,719 --> 00:49:19,960 Speaker 1: as good as it can get, because with PCs, you 784 00:49:19,960 --> 00:49:23,520 Speaker 1: can always upgrade, or you can buy a brand new 785 00:49:24,600 --> 00:49:29,960 Speaker 1: machine that is compatible with your your hardware and continue 786 00:49:30,040 --> 00:49:33,120 Speaker 1: to push the limits of what that hardware can do 787 00:49:33,640 --> 00:49:36,759 Speaker 1: with a PS four unless you purchase a brand new 788 00:49:36,800 --> 00:49:41,120 Speaker 1: PS four that has improved specs, and that may or 789 00:49:41,160 --> 00:49:44,120 Speaker 1: may not happen. You've got a ceiling for as good 790 00:49:44,160 --> 00:49:45,920 Speaker 1: as it's going to get, it will just be at 791 00:49:45,920 --> 00:49:48,239 Speaker 1: the top of the performance of the console, and then 792 00:49:48,280 --> 00:49:51,560 Speaker 1: that's as far as you will go. So there were 793 00:49:51,560 --> 00:49:55,439 Speaker 1: a lot of VR titles shown at this year's E three, 794 00:49:56,800 --> 00:50:00,800 Speaker 1: including Star Trek Bridge Crew, which I think is brilliant. 795 00:50:00,840 --> 00:50:04,000 Speaker 1: I would love to try that out. But there are 796 00:50:04,040 --> 00:50:06,400 Speaker 1: other some There are some other big titles, not just 797 00:50:06,480 --> 00:50:09,799 Speaker 1: VR titles, but titles in general. Uh. Nintendo showed off 798 00:50:09,800 --> 00:50:12,480 Speaker 1: the Legend of Zelda Breath of the Wild for a while, 799 00:50:12,520 --> 00:50:14,200 Speaker 1: we were told that that was gonna be the only 800 00:50:14,239 --> 00:50:18,799 Speaker 1: thing Nintendo showed. They also showed some Pokemon, but a 801 00:50:18,840 --> 00:50:23,680 Speaker 1: lot of people were impressed by the Legend of Zelda trailer. 802 00:50:24,800 --> 00:50:28,880 Speaker 1: Other games included Mafia three and Resident Evil seven, Titan 803 00:50:28,880 --> 00:50:34,200 Speaker 1: Fall two, Watchdogs Too, and lots lots more so. Going 804 00:50:34,200 --> 00:50:37,000 Speaker 1: to one of these events can be fun and exhilarating, 805 00:50:37,000 --> 00:50:41,320 Speaker 1: it's also exhausting. It's crowded. Uh. Typically, if you are 806 00:50:41,440 --> 00:50:46,040 Speaker 1: not someone who's exhibiting or have special access to the 807 00:50:46,080 --> 00:50:50,160 Speaker 1: show floor before it opens, your experience tends to be 808 00:50:50,200 --> 00:50:52,919 Speaker 1: waiting in line, first, waiting in line for the show 809 00:50:52,920 --> 00:50:54,839 Speaker 1: floor to open. Then the show floor opens and there's 810 00:50:54,880 --> 00:50:58,000 Speaker 1: an initial rush into the show floor as everyone tries 811 00:50:58,040 --> 00:51:01,279 Speaker 1: to get to specific places, and then waiting in line 812 00:51:01,320 --> 00:51:03,879 Speaker 1: some more so you can get your turn trying out 813 00:51:03,960 --> 00:51:09,840 Speaker 1: the latest video game system. And it's it could be 814 00:51:09,880 --> 00:51:14,000 Speaker 1: frustrating because you usually only get to play for a 815 00:51:14,040 --> 00:51:16,120 Speaker 1: couple of minutes, because the whole point of the demos 816 00:51:16,200 --> 00:51:19,400 Speaker 1: just to give you a feel for the way the 817 00:51:19,400 --> 00:51:24,320 Speaker 1: title works. So it's not um It's not the ideal 818 00:51:24,360 --> 00:51:29,000 Speaker 1: way I would say to experience a first impression of 819 00:51:29,040 --> 00:51:32,160 Speaker 1: a video game, unless you happen to be connected to 820 00:51:32,400 --> 00:51:35,799 Speaker 1: a large outlet where they're bringing the games to you, 821 00:51:36,000 --> 00:51:37,600 Speaker 1: in which case, you know, you get to sit back 822 00:51:37,680 --> 00:51:44,120 Speaker 1: and have more time and less frustration to enjoy the experience. However, 823 00:51:44,440 --> 00:51:47,120 Speaker 1: you do get a chance to see these things first hand, 824 00:51:48,120 --> 00:51:52,040 Speaker 1: and and there's something special about that. There's no denying that. 825 00:51:52,560 --> 00:51:56,120 Speaker 1: I should also say I have never attended one of 826 00:51:56,160 --> 00:52:00,239 Speaker 1: the E three's where people got a free cons owl 827 00:52:00,719 --> 00:52:03,440 Speaker 1: or a free game. I've never been some of the 828 00:52:03,440 --> 00:52:07,320 Speaker 1: press conferences. Occasionally you'll hear, hey, everyone here gets a 829 00:52:07,400 --> 00:52:11,759 Speaker 1: voucher for a brand new Xbox. No, I've never been 830 00:52:11,800 --> 00:52:14,320 Speaker 1: to one of those. I have every year I have gone. 831 00:52:14,719 --> 00:52:17,880 Speaker 1: The announcements have been interesting, but I didn't walk away 832 00:52:18,040 --> 00:52:21,719 Speaker 1: with hundreds of dollars worth of swag. That's not so 833 00:52:21,800 --> 00:52:24,600 Speaker 1: much a complaint. It's just me kind of thinking about 834 00:52:24,600 --> 00:52:29,439 Speaker 1: my lousy timing. Ah, But that's not the reason that 835 00:52:29,719 --> 00:52:32,960 Speaker 1: people should go. People should go because they're trying to 836 00:52:33,000 --> 00:52:37,359 Speaker 1: cover the industry anyway. That's the E three story so far. 837 00:52:38,280 --> 00:52:43,160 Speaker 1: The the conference is pretty much returned to the old 838 00:52:43,400 --> 00:52:46,720 Speaker 1: party crazy sort of approach. Maybe the parties aren't quite 839 00:52:46,760 --> 00:52:49,960 Speaker 1: as over the top as they used to be, but 840 00:52:50,440 --> 00:52:53,960 Speaker 1: the show floor does still have some pretty impressive booths, 841 00:52:54,040 --> 00:52:57,520 Speaker 1: usually with some amazing setting where you know you'll you'll 842 00:52:57,560 --> 00:53:00,160 Speaker 1: go in and they've redone the booth so that it 843 00:53:00,200 --> 00:53:03,480 Speaker 1: looks like you're walking into one of the games, or 844 00:53:03,560 --> 00:53:06,680 Speaker 1: you might see like a life sized mech statue that 845 00:53:06,719 --> 00:53:09,960 Speaker 1: you can get into and get a photo of yourself. 846 00:53:09,960 --> 00:53:13,200 Speaker 1: In it or that kind of stuff. Um, so it 847 00:53:13,480 --> 00:53:17,359 Speaker 1: definitely has returned to the more showy version that it 848 00:53:17,520 --> 00:53:20,560 Speaker 1: was when it first started. There's still some people who 849 00:53:20,640 --> 00:53:22,920 Speaker 1: are asking whether or not E three is valid, if 850 00:53:22,960 --> 00:53:26,160 Speaker 1: it's a if it's something that would that should continue, 851 00:53:26,680 --> 00:53:31,399 Speaker 1: or perhaps company should hold their own press events at 852 00:53:31,400 --> 00:53:34,319 Speaker 1: a time of year that is beneficial to them. In 853 00:53:34,360 --> 00:53:37,839 Speaker 1: other words, go the Apple approach instead of being part 854 00:53:37,880 --> 00:53:41,360 Speaker 1: of a big trade show like E three, Go do 855 00:53:41,440 --> 00:53:45,440 Speaker 1: your own thing, and that way you're not sharing the 856 00:53:45,520 --> 00:53:50,080 Speaker 1: stage with all the other companies. I haven't heard any 857 00:53:50,280 --> 00:53:53,200 Speaker 1: rumors about E three going away, and I don't expect 858 00:53:53,200 --> 00:53:57,840 Speaker 1: it will go away in the short term, but perhaps 859 00:53:57,880 --> 00:54:01,799 Speaker 1: we'll see a difference moving ahead. I think in the 860 00:54:01,840 --> 00:54:06,600 Speaker 1: realm of VR, assuming VR is successful, E three still 861 00:54:06,600 --> 00:54:09,880 Speaker 1: has a very valuable place because as somewhere that people 862 00:54:09,920 --> 00:54:14,800 Speaker 1: can go and get that VR experience and then report 863 00:54:14,840 --> 00:54:19,080 Speaker 1: on what that experience is like. Uh, It's it's harder 864 00:54:19,120 --> 00:54:22,920 Speaker 1: to do that at individual press events, but at a 865 00:54:22,960 --> 00:54:26,719 Speaker 1: big thing like e er, where you're going to find 866 00:54:26,719 --> 00:54:30,799 Speaker 1: a lot of different companies working with VR headsets like 867 00:54:31,000 --> 00:54:33,799 Speaker 1: HTC Vive or the Oculus Rift or one of the 868 00:54:35,239 --> 00:54:37,560 Speaker 1: dozen other ones that are out there on the market, 869 00:54:38,120 --> 00:54:40,600 Speaker 1: you're more likely to be able to encounter that, experience it, 870 00:54:40,640 --> 00:54:44,000 Speaker 1: and then communicated to other people. And that wraps up 871 00:54:44,320 --> 00:54:47,120 Speaker 1: the story about how E three works. Now, there's a 872 00:54:47,160 --> 00:54:50,000 Speaker 1: lot of stuff that I didn't really cover, some of 873 00:54:50,000 --> 00:54:54,800 Speaker 1: which wasn't public knowledge in when I first recorded this episode. 874 00:54:55,400 --> 00:55:00,520 Speaker 1: There have been numerous reports of disagreements at very levels 875 00:55:00,520 --> 00:55:04,480 Speaker 1: of management within E three, or rather the organization that 876 00:55:04,560 --> 00:55:08,640 Speaker 1: throws E three. Uh. There have been a lot of 877 00:55:09,400 --> 00:55:15,520 Speaker 1: allegations of, if not misbehavior, at least poor judgment. UH. 878 00:55:15,640 --> 00:55:18,200 Speaker 1: There's been a lot of debate about whether or not 879 00:55:18,280 --> 00:55:21,000 Speaker 1: opening E three up to the public has done more 880 00:55:21,080 --> 00:55:25,960 Speaker 1: harm than good, if it has impeded journalists and industry 881 00:55:26,000 --> 00:55:29,400 Speaker 1: professionals from actually doing their job since it is supposed 882 00:55:29,400 --> 00:55:33,040 Speaker 1: to be a trade show. There's been talk about how 883 00:55:33,520 --> 00:55:38,319 Speaker 1: the big companies have gradually sort of distanced themselves from 884 00:55:38,360 --> 00:55:42,879 Speaker 1: E three, Sony and Nintendo among them. UH. There's been 885 00:55:43,080 --> 00:55:47,520 Speaker 1: talk about how E three may not come back because 886 00:55:47,960 --> 00:55:52,360 Speaker 1: the this COVID issue was the nail in the coffin, 887 00:55:52,480 --> 00:55:55,920 Speaker 1: as it were, and that more and more companies are 888 00:55:56,040 --> 00:56:00,680 Speaker 1: finding it possible to reach out to gamers, to the 889 00:56:00,719 --> 00:56:05,120 Speaker 1: media directly, as opposed to getting together to do it 890 00:56:05,200 --> 00:56:07,840 Speaker 1: in a conference. The whole purpose of E three originally 891 00:56:08,480 --> 00:56:13,399 Speaker 1: was to elevate the platform of video games, to let 892 00:56:13,400 --> 00:56:15,600 Speaker 1: more people know what was going on, because otherwise it 893 00:56:15,640 --> 00:56:18,360 Speaker 1: was just getting swallowed up in tech. But the video 894 00:56:18,360 --> 00:56:22,480 Speaker 1: game industry is drastically different today than what it was 895 00:56:22,560 --> 00:56:26,600 Speaker 1: when E three was first started, so you could argue 896 00:56:26,600 --> 00:56:29,640 Speaker 1: that E three no longer really has at least the 897 00:56:29,760 --> 00:56:33,200 Speaker 1: same place as it did when it launched. Perhaps it 898 00:56:33,280 --> 00:56:36,279 Speaker 1: still has a place, but it has definitely evolved over 899 00:56:36,320 --> 00:56:40,320 Speaker 1: the years. I think if we were to lose E three, 900 00:56:40,840 --> 00:56:46,120 Speaker 1: the biggest con of that, the biggest downside is that 901 00:56:46,120 --> 00:56:52,200 Speaker 1: that would disproportionately affect independent studios that largely depend on 902 00:56:52,360 --> 00:56:56,279 Speaker 1: events like E three to gain visibility. These are studios 903 00:56:56,320 --> 00:57:00,279 Speaker 1: that are producing titles that don't have the develop mint 904 00:57:00,320 --> 00:57:03,960 Speaker 1: dollars or the marketing budget of the big Triple A titles. 905 00:57:04,360 --> 00:57:07,200 Speaker 1: You're not going to get the same treatment of one 906 00:57:07,280 --> 00:57:10,759 Speaker 1: of these quirky little titles that could be legit a 907 00:57:10,880 --> 00:57:14,680 Speaker 1: fantastic game, maybe even Game of the year material, but 908 00:57:14,719 --> 00:57:17,400 Speaker 1: you're never gonna get the same level of coverage that's 909 00:57:17,440 --> 00:57:20,040 Speaker 1: ay a sky Rim or a fallout, both of which 910 00:57:20,080 --> 00:57:23,720 Speaker 1: are from the same company, or a you know, a 911 00:57:23,760 --> 00:57:27,960 Speaker 1: grand theft auto or or a big ticket title that 912 00:57:28,080 --> 00:57:31,880 Speaker 1: ties into like a major movie or a movie franchise. 913 00:57:32,400 --> 00:57:35,040 Speaker 1: You're just not going to get that same level of 914 00:57:35,040 --> 00:57:39,120 Speaker 1: of attention unless you are part of a larger event, 915 00:57:39,280 --> 00:57:42,360 Speaker 1: especially if you can get kind of taken under the 916 00:57:42,440 --> 00:57:45,280 Speaker 1: wing of one of the really big companies like Microsoft 917 00:57:45,480 --> 00:57:50,400 Speaker 1: or Sony. But that's really the biggest downside I can see, 918 00:57:50,640 --> 00:57:57,040 Speaker 1: because otherwise the event has I think outlived its usefulness 919 00:57:57,120 --> 00:58:01,400 Speaker 1: for a lot of the various players pun intended who 920 00:58:01,440 --> 00:58:04,520 Speaker 1: are involved with the video game industry. Certainly as a 921 00:58:04,520 --> 00:58:07,000 Speaker 1: member of the media, I found it much more difficult 922 00:58:07,040 --> 00:58:09,440 Speaker 1: to cover the event in more recent years than I 923 00:58:09,480 --> 00:58:13,800 Speaker 1: did when I first went. UM. I'm sure that people 924 00:58:13,840 --> 00:58:17,680 Speaker 1: in the industry also find it challenging, especially once the 925 00:58:17,720 --> 00:58:21,240 Speaker 1: general public is allowed onto the show floor. It just 926 00:58:21,320 --> 00:58:26,800 Speaker 1: becomes a crazy, busy, chaotic environment, and it's very hard 927 00:58:26,840 --> 00:58:28,520 Speaker 1: to just get from point A to point B, let 928 00:58:28,520 --> 00:58:32,920 Speaker 1: alone cover video games. So I don't know if E 929 00:58:33,120 --> 00:58:36,200 Speaker 1: three is gone for good or if we'll see you know, 930 00:58:36,320 --> 00:58:39,920 Speaker 1: more virtual events moving forward. I think it would be 931 00:58:39,960 --> 00:58:43,320 Speaker 1: a shame for it to go completely. I do think 932 00:58:43,840 --> 00:58:47,920 Speaker 1: that if it is going to exist as a semi 933 00:58:47,960 --> 00:58:53,960 Speaker 1: public event, things need to change fairly dramatically in the 934 00:58:54,000 --> 00:58:56,960 Speaker 1: way that things work on the floor in order for 935 00:58:57,000 --> 00:58:59,640 Speaker 1: it to be a less frustrating experience. I know that 936 00:58:59,680 --> 00:59:02,120 Speaker 1: there were people who attended past e three's when the 937 00:59:02,120 --> 00:59:06,040 Speaker 1: public was allowed, who would wait, sometimes up towards of 938 00:59:06,280 --> 00:59:09,560 Speaker 1: maybe three or four hours to get just maybe ten 939 00:59:09,680 --> 00:59:13,400 Speaker 1: or fifteen minutes of playtime with a game title. And 940 00:59:13,440 --> 00:59:16,880 Speaker 1: I can't imagine that they walked away from that feeling 941 00:59:16,920 --> 00:59:20,080 Speaker 1: that it was money well spent. If you walk out 942 00:59:20,080 --> 00:59:22,120 Speaker 1: of the convention hall at the end of the afternoon 943 00:59:22,160 --> 00:59:26,320 Speaker 1: and you say, I played, you know, total forty five 944 00:59:26,400 --> 00:59:29,400 Speaker 1: minutes worth of games and I waited for the rest 945 00:59:29,400 --> 00:59:31,200 Speaker 1: of that time, I'm not sure you're gonna feel like 946 00:59:32,040 --> 00:59:34,240 Speaker 1: that was the best use of your time and money. 947 00:59:34,320 --> 00:59:36,840 Speaker 1: So I do think that if it is to continue, 948 00:59:37,000 --> 00:59:40,440 Speaker 1: they need to overhaul the entire experience in order to 949 00:59:40,480 --> 00:59:45,640 Speaker 1: make it one that is beneficial for all parties. It 950 00:59:45,720 --> 00:59:49,040 Speaker 1: doesn't do anyone any favors. If you walk out of 951 00:59:49,080 --> 00:59:53,280 Speaker 1: the convention and you are miserable or angry, or you 952 00:59:53,320 --> 00:59:56,880 Speaker 1: feel like you you wasted your money. That isn't doing 953 00:59:57,000 --> 01:00:01,120 Speaker 1: the developers any favors. It's not doing the gamers any favors. 954 01:00:01,200 --> 01:00:05,120 Speaker 1: So if it is to continue to exist, assuming we 955 01:00:05,160 --> 01:00:07,680 Speaker 1: get to a world where such a thing can happen, 956 01:00:08,160 --> 01:00:11,960 Speaker 1: I think it does need to have a major overaul. Anyway, 957 01:00:12,080 --> 01:00:15,920 Speaker 1: I hope you guys enjoyed that classic episode. I promised 958 01:00:15,920 --> 01:00:18,920 Speaker 1: the new episode will go live on Wednesday. It will 959 01:00:18,960 --> 01:00:22,960 Speaker 1: be how hard drives and solid state drives work, or 960 01:00:23,040 --> 01:00:27,240 Speaker 1: something similar along those lines, and hopefully by that point 961 01:00:27,320 --> 01:00:29,640 Speaker 1: I will have sussed out all of the issues with 962 01:00:29,800 --> 01:00:33,280 Speaker 1: my computer system and my internet because I do not 963 01:00:33,400 --> 01:00:36,360 Speaker 1: want that to happen again. You might have felt a 964 01:00:36,400 --> 01:00:39,760 Speaker 1: disturbance in the force when that happened, as if a 965 01:00:39,880 --> 01:00:43,320 Speaker 1: podcaster cried out in pain and anguish and then was 966 01:00:43,360 --> 01:00:47,080 Speaker 1: suddenly silenced because his internet cut out. Anyway, if you 967 01:00:47,080 --> 01:00:49,960 Speaker 1: guys have any suggestions for future episodes of Tech Stuff, 968 01:00:50,000 --> 01:00:51,960 Speaker 1: please get in touch with me. Let me know what 969 01:00:52,080 --> 01:00:55,720 Speaker 1: those are, whether it's a technology, a company, a personality 970 01:00:55,720 --> 01:00:58,880 Speaker 1: in tech, maybe just a trend in tech. Let me know. 971 01:00:59,240 --> 01:01:01,680 Speaker 1: You can each out on Twitter. The handle for the 972 01:01:01,680 --> 01:01:05,040 Speaker 1: show is tech Stuff h s W and I'll talk 973 01:01:05,080 --> 01:01:13,280 Speaker 1: to you again really soon. Y text Stuff is an 974 01:01:13,320 --> 01:01:17,000 Speaker 1: I heart Radio production. For more podcasts from I heart Radio, 975 01:01:17,320 --> 01:01:20,520 Speaker 1: visit the i heart Radio app, Apple Podcasts, or wherever 976 01:01:20,600 --> 01:01:22,120 Speaker 1: you listen to your favorite shows.