1 00:00:01,720 --> 00:00:03,240 Speaker 1: Al Zone Media. 2 00:00:06,600 --> 00:00:16,680 Speaker 2: Donna Frogs, Donna Food and Bomb. 3 00:00:18,440 --> 00:00:18,840 Speaker 3: Bombs. 4 00:00:19,600 --> 00:00:23,040 Speaker 2: Hello and welcome to Food and Bombs, the only tabletop 5 00:00:23,120 --> 00:00:26,439 Speaker 2: role playing game campaign that does everything in its title, 6 00:00:26,480 --> 00:00:29,440 Speaker 2: as well as being actually called Donna the Frogs, but 7 00:00:29,960 --> 00:00:34,240 Speaker 2: you know subtitled in our Hearts. I'm sort of your host, 8 00:00:34,240 --> 00:00:37,159 Speaker 2: Margaret Kiljoy. This is the tabletop role playing takeover of 9 00:00:37,320 --> 00:00:39,279 Speaker 2: cools On Media book Club. And if you are like 10 00:00:39,720 --> 00:00:42,000 Speaker 2: but I am tired of this. I just want regular 11 00:00:42,040 --> 00:00:44,919 Speaker 2: books back, I have good news for you. And if 12 00:00:44,960 --> 00:00:47,360 Speaker 2: you're like but I love the tabletop role playing content 13 00:00:47,400 --> 00:00:49,040 Speaker 2: and you should do more of it, I don't have 14 00:00:49,120 --> 00:00:52,680 Speaker 2: news for you. But this is the last episode of 15 00:00:52,760 --> 00:00:56,279 Speaker 2: Donna Frogs. What will the future hold? We don't know. 16 00:00:56,840 --> 00:00:59,600 Speaker 2: What will happen when we invade the damn We don't know, 17 00:01:00,000 --> 00:01:01,200 Speaker 2: But I'm gonna pass it over to Jason. 18 00:01:01,200 --> 00:01:07,200 Speaker 3: Now, hey, everybody, this is indeed the final dawn of 19 00:01:07,280 --> 00:01:10,959 Speaker 3: the Frogs. That's right, It all comes down to this. 20 00:01:11,560 --> 00:01:18,440 Speaker 3: When we last left are intrepid band of adventurers, four heroes. 21 00:01:18,959 --> 00:01:22,760 Speaker 3: You're starting to feel a lot like heroes have washed 22 00:01:22,840 --> 00:01:24,720 Speaker 3: up on the shore of the north side of the 23 00:01:24,760 --> 00:01:28,920 Speaker 3: Isle of Cortos in a small town called bog Bottom. 24 00:01:29,680 --> 00:01:33,240 Speaker 3: There you've been helping the villagers. First, you help them 25 00:01:33,280 --> 00:01:36,199 Speaker 3: recover some villagers that have been kidnapped from an old mill. 26 00:01:36,800 --> 00:01:38,960 Speaker 3: But upon returning them to town, you learned that their 27 00:01:38,959 --> 00:01:42,800 Speaker 3: memories were foggy, vacant, gone. They had no memory of 28 00:01:42,800 --> 00:01:45,280 Speaker 3: their life in town. You then ventured out to find 29 00:01:45,319 --> 00:01:48,040 Speaker 3: an antidote to the poison that plagued them, given to 30 00:01:48,080 --> 00:01:51,080 Speaker 3: them by their boggered captives, to make their minds dull, 31 00:01:51,640 --> 00:01:54,280 Speaker 3: to make them eager to work on something called the 32 00:01:54,400 --> 00:01:58,120 Speaker 3: great Work. You spent an entire day out in the 33 00:01:58,120 --> 00:02:00,760 Speaker 3: swamp gathering ingredients, bringing it back to the town's Hilo 34 00:02:00,840 --> 00:02:04,080 Speaker 3: la Drusa, who brewed up a remedy to cure the 35 00:02:04,160 --> 00:02:06,600 Speaker 3: villagers and bring them back to themselves. It was only 36 00:02:06,640 --> 00:02:10,320 Speaker 3: then that the villagers said that the boggards demanded that 37 00:02:10,400 --> 00:02:13,680 Speaker 3: they go out into the swamp and continue working on 38 00:02:14,360 --> 00:02:20,120 Speaker 3: some great edifice. The town, in response, worried about this threat, 39 00:02:20,360 --> 00:02:24,360 Speaker 3: sent scouting parties out. Those scouting parties returned only to 40 00:02:24,440 --> 00:02:28,840 Speaker 3: report their findings. A great dam was being constructed at 41 00:02:28,880 --> 00:02:31,520 Speaker 3: the edge of the swamp, raising the water level, threatening 42 00:02:31,560 --> 00:02:35,919 Speaker 3: to drown the entire town of Bogbottom. Your services were 43 00:02:35,919 --> 00:02:40,079 Speaker 3: called upon one last time to venture out to the dam, 44 00:02:40,400 --> 00:02:44,280 Speaker 3: to rescue the villagers that were trapped within, and to 45 00:02:44,400 --> 00:02:50,320 Speaker 3: destroy the dam at any cost. You spent a day 46 00:02:50,400 --> 00:02:54,160 Speaker 3: traveling out to the massive stone and mud edifice being 47 00:02:54,200 --> 00:02:59,240 Speaker 3: constructed at the edge of the dun Meyer Swamp. There 48 00:02:59,440 --> 00:03:03,359 Speaker 3: you saw overseeing the work of captive humans. You came 49 00:03:03,440 --> 00:03:05,320 Speaker 3: up with a cutting plan to lure some of the 50 00:03:05,320 --> 00:03:08,120 Speaker 3: boggarts away, but in the end you just kind of 51 00:03:08,120 --> 00:03:10,400 Speaker 3: tossed that aside and bum rusted the place. You killed 52 00:03:10,400 --> 00:03:12,640 Speaker 3: a bunch of boggods. You jumped out off of dams, 53 00:03:12,639 --> 00:03:15,320 Speaker 3: crushing one of them. You threw fire into their watchtower. 54 00:03:15,639 --> 00:03:18,720 Speaker 3: You pretty much just caused chaos and panic across the dam. 55 00:03:18,720 --> 00:03:24,120 Speaker 3: But most importantly, the three villagers you recovered have been 56 00:03:24,160 --> 00:03:28,839 Speaker 3: given the antidote and they are safe. The boggards up 57 00:03:28,840 --> 00:03:32,440 Speaker 3: on the dam have all been slain or driven away. 58 00:03:32,639 --> 00:03:34,400 Speaker 3: You're not sure about that bargart scut. He fell down 59 00:03:34,440 --> 00:03:38,200 Speaker 3: into the swamp and he didn't come back. And now 60 00:03:38,600 --> 00:03:41,760 Speaker 3: all that stands before you is the opening that leads 61 00:03:41,800 --> 00:03:45,880 Speaker 3: down into the dam, into the darkness. But one of 62 00:03:45,920 --> 00:03:49,520 Speaker 3: the townsfolk gave you a warning. He said their leader 63 00:03:50,960 --> 00:03:54,720 Speaker 3: was terrible, get a terrifying voice, and he was guarded 64 00:03:54,760 --> 00:03:57,960 Speaker 3: by a deadly trap. Beware the frog skull is all 65 00:03:58,000 --> 00:04:01,640 Speaker 3: he could remember. That is where we left off, and 66 00:04:01,680 --> 00:04:03,840 Speaker 3: we will pick up right after that moment. But before 67 00:04:03,840 --> 00:04:05,840 Speaker 3: we do, I'm going to toss it around the horn 68 00:04:06,480 --> 00:04:10,560 Speaker 3: one last time for everybody to introduce themselves and their character. 69 00:04:10,640 --> 00:04:11,520 Speaker 3: Robert will start with you. 70 00:04:12,720 --> 00:04:15,240 Speaker 1: Well, my name's Trent, and you know, I've always thought 71 00:04:15,240 --> 00:04:18,400 Speaker 1: of myself as a mad bomber. I love making explosives, 72 00:04:18,480 --> 00:04:22,240 Speaker 1: I love detonating explosives. I love watching people explode. But 73 00:04:22,960 --> 00:04:25,520 Speaker 1: just a few minutes ago, I stabbed a creature in 74 00:04:25,560 --> 00:04:28,719 Speaker 1: the throat and watched it die at a horrific, grisly death, 75 00:04:28,800 --> 00:04:32,040 Speaker 1: and it felt amazing. And I'm kind of going through 76 00:04:32,040 --> 00:04:34,760 Speaker 1: like a moral crisis now. To be honest, I certainly 77 00:04:34,760 --> 00:04:36,600 Speaker 1: shouldn't be alone right now. I don't know if I'm 78 00:04:36,640 --> 00:04:38,159 Speaker 1: going to be okay. 79 00:04:39,080 --> 00:04:40,240 Speaker 3: Boss. 80 00:04:41,320 --> 00:04:44,839 Speaker 2: Well, I'm spiite, and I think you're going to be 81 00:04:45,000 --> 00:04:48,520 Speaker 2: just fine because you did the right thing and sometimes 82 00:04:48,600 --> 00:04:52,440 Speaker 2: violence is the right thing. And I'm having a little 83 00:04:52,480 --> 00:04:56,400 Speaker 2: bit of trouble hearing you though, because I am spite. 84 00:04:56,440 --> 00:04:59,160 Speaker 2: I wear a lot of armor and I was named 85 00:04:59,160 --> 00:05:01,440 Speaker 2: after one of the virtues. But I'm having trouble hearing 86 00:05:01,480 --> 00:05:03,880 Speaker 2: people because on my helmet where I keep a crown 87 00:05:03,920 --> 00:05:06,599 Speaker 2: of candles on them, I use some of the candle wax, 88 00:05:06,640 --> 00:05:08,880 Speaker 2: and I ripped off a little piece of my clothing 89 00:05:09,120 --> 00:05:13,560 Speaker 2: and I stuffed wax and fabric into my ears. 90 00:05:14,880 --> 00:05:19,400 Speaker 3: After hearing about the terrifying croak. You're already taking precautions. Understood, understand. 91 00:05:19,560 --> 00:05:22,000 Speaker 2: Yeah, I just don't really like loud noises. They make 92 00:05:22,040 --> 00:05:22,960 Speaker 2: me distracted. 93 00:05:23,560 --> 00:05:26,320 Speaker 1: Yeah, I get what you're saying. Boss. If you cut 94 00:05:26,360 --> 00:05:30,680 Speaker 1: someone's throat and there's enough pressure behind the corot and artery, 95 00:05:31,000 --> 00:05:33,560 Speaker 1: it's kind of like a grenade going off. So it's 96 00:05:33,560 --> 00:05:35,000 Speaker 1: fine that I enjoyed. 97 00:05:34,640 --> 00:05:36,920 Speaker 2: It, Yes, because they were a bad person. 98 00:05:37,279 --> 00:05:39,719 Speaker 3: Boy, we're all learning something here today. I owe, what 99 00:05:39,800 --> 00:05:43,080 Speaker 3: have you learned? What have I learned? 100 00:05:43,240 --> 00:05:46,280 Speaker 4: I learned that I'm also gonna pull in Odysseus and 101 00:05:46,320 --> 00:05:48,839 Speaker 4: put a bunch of bullshit in my ears as well, 102 00:05:48,920 --> 00:05:51,600 Speaker 4: just because I saw a spight doing it. But that's 103 00:05:51,640 --> 00:05:54,159 Speaker 4: besides the point. You got eye on the line. I'm 104 00:05:54,160 --> 00:05:56,800 Speaker 4: a they them, Thanks for asking, but really I'm a 105 00:05:56,880 --> 00:06:02,320 Speaker 4: vessel for squash. Squash is he's a wilful, naughty little 106 00:06:02,360 --> 00:06:06,120 Speaker 4: dog boy whose narrative arc I'm kind of just now 107 00:06:06,480 --> 00:06:09,320 Speaker 4: figuring out. I've decided he's kind of like a like 108 00:06:09,360 --> 00:06:12,360 Speaker 4: a he him bimbo And isn't that fun? 109 00:06:13,160 --> 00:06:16,480 Speaker 2: Like a himbo? A what a himbo? 110 00:06:18,640 --> 00:06:21,200 Speaker 1: But the French spelling so is h I m b 111 00:06:21,560 --> 00:06:24,320 Speaker 1: e a u X Yeah. 112 00:06:23,680 --> 00:06:25,320 Speaker 5: Himbo, that's my last name. 113 00:06:28,160 --> 00:06:30,719 Speaker 4: He's kind of like if a member of the Bunet 114 00:06:30,839 --> 00:06:34,520 Speaker 4: gang was a dog, or if like you know, Stalin 115 00:06:34,560 --> 00:06:37,799 Speaker 4: in his bank robbing years, was like, you know, fucking 116 00:06:38,040 --> 00:06:40,880 Speaker 4: just cool about it. But these guys busted him out 117 00:06:40,880 --> 00:06:43,960 Speaker 4: of prison, and now he's just having fun with his friends. 118 00:06:44,800 --> 00:06:45,280 Speaker 6: All right. 119 00:06:46,160 --> 00:06:50,200 Speaker 3: Last, and certainly not least, Hazel, who do you playing? 120 00:06:51,040 --> 00:06:54,440 Speaker 6: Hi? I'm Hazel and I'm playing Sister Murder on a 121 00:06:54,520 --> 00:07:01,000 Speaker 6: Bo Murdy the soup gun. I came in this anticipating 122 00:07:01,000 --> 00:07:05,039 Speaker 6: that I was gonna play like grizzled Nune. And I 123 00:07:05,080 --> 00:07:07,880 Speaker 6: think she's coming out of retirement. I think she's realizing 124 00:07:07,920 --> 00:07:09,920 Speaker 6: that it's kind of fun to hang around the young 125 00:07:10,000 --> 00:07:13,400 Speaker 6: kids who blow stuff up, and she also doesn't know 126 00:07:13,440 --> 00:07:16,480 Speaker 6: what to do with this about herself. She's here discovering 127 00:07:16,520 --> 00:07:18,720 Speaker 6: new things, having fun. You can have fun. 128 00:07:18,760 --> 00:07:23,040 Speaker 5: It turns out that's not all just soup and hating everything. 129 00:07:23,880 --> 00:07:25,320 Speaker 4: Is why I keep telling you guys. 130 00:07:25,720 --> 00:07:27,880 Speaker 1: That's the first lesson at bomb maker School. 131 00:07:28,400 --> 00:07:29,560 Speaker 4: Have just had fun out there. 132 00:07:29,920 --> 00:07:30,560 Speaker 2: Make friends. 133 00:07:31,720 --> 00:07:34,000 Speaker 3: What's the point of making bombs if you're not also 134 00:07:34,080 --> 00:07:35,600 Speaker 3: making friends? That's true. 135 00:07:36,200 --> 00:07:39,239 Speaker 5: Maybe the real soup was the bombs. We threw a long. 136 00:07:39,120 --> 00:07:44,600 Speaker 2: Way food and bombs. Can we take ten minutes before 137 00:07:44,600 --> 00:07:46,440 Speaker 2: we go down into this hole so I can really 138 00:07:46,520 --> 00:07:50,880 Speaker 2: just heal myself and then think about and refocus, get 139 00:07:50,920 --> 00:07:51,960 Speaker 2: my focus back on. 140 00:07:52,480 --> 00:07:55,320 Speaker 3: Sure, let me just set the scene, Spike, you were 141 00:07:55,360 --> 00:07:57,320 Speaker 3: down on the docks, but it's easy enough to get 142 00:07:57,360 --> 00:08:00,400 Speaker 3: back up. You can grab the little raft and go 143 00:08:00,480 --> 00:08:02,960 Speaker 3: over to the shore, you know, paddle across because you're 144 00:08:02,960 --> 00:08:05,240 Speaker 3: down at the bottom of the dam after having jumped 145 00:08:05,240 --> 00:08:07,760 Speaker 3: off and crushed a bogger to death. 146 00:08:08,080 --> 00:08:11,040 Speaker 2: Yeah, I am looting first before I leave the body 147 00:08:11,080 --> 00:08:14,560 Speaker 2: of the bogger. Sure, I'm looting everyone. 148 00:08:15,400 --> 00:08:17,920 Speaker 3: Yeah, so you can easily kind of spend some time 149 00:08:17,960 --> 00:08:21,080 Speaker 3: healing up. The scene is that everybody's kind of gathering 150 00:08:21,160 --> 00:08:23,480 Speaker 3: up at the top of this dam. Now the dam 151 00:08:23,880 --> 00:08:26,840 Speaker 3: is between two large hills and it's kind of blocking 152 00:08:26,920 --> 00:08:29,280 Speaker 3: up the main estuary out of the swamp, so the 153 00:08:29,320 --> 00:08:32,040 Speaker 3: waters have been rising. The dock that you are on 154 00:08:32,160 --> 00:08:34,800 Speaker 3: clearly looks just temporary and is kind of floating as 155 00:08:34,840 --> 00:08:38,880 Speaker 3: the waters rise because it's on the water side, and 156 00:08:38,960 --> 00:08:40,800 Speaker 3: everyone's kind of gathering up at the top near the 157 00:08:40,840 --> 00:08:43,480 Speaker 3: watchtower because next to the wash tower there is a 158 00:08:43,520 --> 00:08:46,839 Speaker 3: set of stairs going down into the structure of the 159 00:08:46,920 --> 00:08:51,200 Speaker 3: dam itself, so you can spend a few minutes healing 160 00:08:51,480 --> 00:08:56,040 Speaker 3: and regaining your your focus points as you use lay 161 00:08:56,080 --> 00:09:00,560 Speaker 3: on hands. That's no problem. So yeah, I think you 162 00:09:00,559 --> 00:09:01,720 Speaker 3: were the only one that got hurt. 163 00:09:02,240 --> 00:09:05,280 Speaker 5: No, I need to also heal and potentially a lot. 164 00:09:05,760 --> 00:09:08,120 Speaker 1: I kind of hate a lot, but yeah, no damage. 165 00:09:08,800 --> 00:09:09,720 Speaker 5: Someone whacked me. 166 00:09:10,120 --> 00:09:11,000 Speaker 2: Oh that's right. 167 00:09:11,679 --> 00:09:16,640 Speaker 5: Eight points. I'm casting the two action version of Heal 168 00:09:16,800 --> 00:09:21,640 Speaker 5: onto myself, which is going to heal for one DY 169 00:09:21,679 --> 00:09:22,400 Speaker 5: eight plus eight. 170 00:09:23,720 --> 00:09:25,320 Speaker 3: So that's definitely gonna get you up to full. 171 00:09:25,200 --> 00:09:26,680 Speaker 5: Because you're it's gonna get me up to the full. 172 00:09:26,760 --> 00:09:29,160 Speaker 6: I'm not going to bother rolling on it otherwise, I'm 173 00:09:29,200 --> 00:09:32,520 Speaker 6: just rolling one DY eight and that's so fun. 174 00:09:33,440 --> 00:09:36,240 Speaker 3: And spite you're using your lay on hands on yourself. 175 00:09:36,760 --> 00:09:39,520 Speaker 2: Yeah, I'm using both because I have two focus points. 176 00:09:39,559 --> 00:09:41,199 Speaker 2: I'm going to use both, and so I need twenty 177 00:09:41,200 --> 00:09:46,480 Speaker 2: minutes to really just think about everything and commune with nature. 178 00:09:46,520 --> 00:09:49,360 Speaker 2: And I've been thinking a lot about maybe they also 179 00:09:49,400 --> 00:09:51,559 Speaker 2: shouldn't put cages on rivers. 180 00:09:53,480 --> 00:09:54,600 Speaker 5: That's so true, bestie. 181 00:09:54,880 --> 00:09:55,200 Speaker 3: Yeah. 182 00:09:55,240 --> 00:09:58,360 Speaker 1: And what is the skin of someone's throat but a 183 00:09:58,440 --> 00:10:01,600 Speaker 1: cage keeping their blood in side? You know, I've been 184 00:10:01,600 --> 00:10:04,480 Speaker 1: thinking a lot about this, Boss. I think, really this 185 00:10:04,559 --> 00:10:05,960 Speaker 1: might be a good new avenue for me. 186 00:10:06,559 --> 00:10:08,480 Speaker 6: I know, I said I was coming out of retirement. 187 00:10:08,840 --> 00:10:10,319 Speaker 6: I think I'm back in retirement. 188 00:10:13,120 --> 00:10:16,040 Speaker 2: What if everything is like cages. I think I've read 189 00:10:16,040 --> 00:10:17,200 Speaker 2: a philosopher called a. 190 00:10:18,080 --> 00:10:19,160 Speaker 4: Is your name Spie Fuko? 191 00:10:19,559 --> 00:10:23,560 Speaker 3: Yeah, just cages all the way down. 192 00:10:25,920 --> 00:10:27,520 Speaker 1: I think I read that in a book by a 193 00:10:27,520 --> 00:10:32,679 Speaker 1: guy named Renee to cut. 194 00:10:35,240 --> 00:10:39,040 Speaker 3: Somewhere deep deep down in the bottom there's a Nicholas anyway. 195 00:10:38,840 --> 00:10:42,280 Speaker 2: And revolution isn't free. So I am also looting sure. 196 00:10:42,440 --> 00:10:45,320 Speaker 3: Frankly, the Barger guards don't really have much on them 197 00:10:45,320 --> 00:10:48,200 Speaker 3: in the way they've got clubs and slings and stuff 198 00:10:48,240 --> 00:10:50,040 Speaker 3: like that. They really don't have much on them. 199 00:10:50,160 --> 00:10:52,319 Speaker 2: Oh and the good one got away, okay, and. 200 00:10:52,280 --> 00:10:53,920 Speaker 3: The good one sunk down into the swamp. 201 00:10:54,000 --> 00:10:55,480 Speaker 2: Yeah, I'll be dredging that later. 202 00:10:56,080 --> 00:10:58,280 Speaker 3: You can see the sluice way, right, So, built into 203 00:10:58,280 --> 00:11:00,560 Speaker 3: a damn, right, you've got to have some ways that 204 00:11:00,640 --> 00:11:03,400 Speaker 3: allow overflow water that allows you to control the water level, 205 00:11:03,440 --> 00:11:05,080 Speaker 3: Otherwise it'll eventually go all the way up to the 206 00:11:05,080 --> 00:11:07,520 Speaker 3: top and spill over the top of the dam, which 207 00:11:07,559 --> 00:11:11,120 Speaker 3: will eventually erode and de throw the dam. So this 208 00:11:11,240 --> 00:11:13,040 Speaker 3: dam does have a sluiceway built into it, but it 209 00:11:13,080 --> 00:11:15,640 Speaker 3: doesn't look like everything about it's complete. It doesn't look 210 00:11:15,679 --> 00:11:18,720 Speaker 3: like the framing around it's complete and stuff. But it's 211 00:11:18,760 --> 00:11:20,920 Speaker 3: at the waterline and kind of hard to access. So 212 00:11:21,040 --> 00:11:22,800 Speaker 3: whatever you're going to do to it, you probably have 213 00:11:22,880 --> 00:11:26,560 Speaker 3: to do from inside the dam, not on the outside. 214 00:11:26,880 --> 00:11:29,360 Speaker 2: Well, should we go down into the dam? 215 00:11:29,840 --> 00:11:31,840 Speaker 1: Damn? I can't think of any other options. 216 00:11:32,280 --> 00:11:35,520 Speaker 2: I'm going to light the candles on my helmet, all right, 217 00:11:35,760 --> 00:11:42,880 Speaker 2: and then walk down like Saint Lucy. 218 00:11:40,600 --> 00:11:45,080 Speaker 3: All right. So the tunnel walls inside the dam are 219 00:11:45,120 --> 00:11:49,280 Speaker 3: made from dried mud, rough hewn timber rocks and branches 220 00:11:49,360 --> 00:11:53,440 Speaker 3: that form an arch shaped ceiling. An oily fish smell 221 00:11:53,600 --> 00:11:57,000 Speaker 3: hangs in the air, alongside the stench of rotting fungus 222 00:11:57,640 --> 00:12:01,280 Speaker 3: and smoke. Water runs along the floor in small channels 223 00:12:01,640 --> 00:12:04,440 Speaker 3: flowing down into larger puddles and drains that keep the 224 00:12:04,480 --> 00:12:07,560 Speaker 3: place from flooding. It's become pretty clear that even after 225 00:12:07,679 --> 00:12:10,920 Speaker 3: going down the main staircase, you are probably below the 226 00:12:10,960 --> 00:12:14,920 Speaker 3: water line of the swamp. Already the staircase you were 227 00:12:14,920 --> 00:12:17,120 Speaker 3: on kind of spiral down quite a bit before it 228 00:12:17,200 --> 00:12:22,880 Speaker 3: emptied out into one small squat chamber. Now the light 229 00:12:22,960 --> 00:12:26,720 Speaker 3: that you have on you is illuminating ten fifteen feet 230 00:12:26,840 --> 00:12:29,080 Speaker 3: in any direction. It's not a lot of light, but 231 00:12:29,120 --> 00:12:31,600 Speaker 3: it is enough to see buy you're in pretty tight 232 00:12:31,679 --> 00:12:35,560 Speaker 3: confined corridors. You can kind of squeeze and move through, 233 00:12:35,640 --> 00:12:38,920 Speaker 3: but it's not a super maneuverable place. Down here. It's 234 00:12:38,920 --> 00:12:42,760 Speaker 3: a little claustrophobic, and stink's really bad. The smell in here, 235 00:12:42,840 --> 00:12:46,840 Speaker 3: it's lots of rotting fish and kind of oily smoke. 236 00:12:47,240 --> 00:12:51,000 Speaker 2: I also have the flax and fabric nostrils. I'm just 237 00:12:51,080 --> 00:12:59,120 Speaker 2: mouth breathing. Pu Can I walk it? Have speed with 238 00:12:59,160 --> 00:12:59,800 Speaker 2: my shield up? 239 00:13:00,280 --> 00:13:01,320 Speaker 3: Sure you want to take the leap. 240 00:13:01,720 --> 00:13:04,760 Speaker 2: Spite doesn't even question the fact that it's taking the lead. 241 00:13:05,360 --> 00:13:08,800 Speaker 1: I'll go behind spie grenade in one hand, pistol in 242 00:13:08,840 --> 00:13:09,120 Speaker 1: the other. 243 00:13:10,360 --> 00:13:12,640 Speaker 5: I also have my shield raised and behind spite. 244 00:13:13,280 --> 00:13:15,080 Speaker 3: You're gonna have to kind of go single file at 245 00:13:15,160 --> 00:13:19,080 Speaker 3: least here for a little bit. The tunnel is very narrow. Yeah, whatever, 246 00:13:19,960 --> 00:13:24,280 Speaker 3: so spike Trent Murdy and it looks like squash here 247 00:13:24,360 --> 00:13:25,160 Speaker 3: bringing up the rear. 248 00:13:25,720 --> 00:13:28,719 Speaker 4: Yeah, I'm walking backwards. I'm watching the rear. 249 00:13:30,880 --> 00:13:35,640 Speaker 3: All right. Well. The winding tunnel leads you deeper and 250 00:13:35,679 --> 00:13:40,199 Speaker 3: deeper into the depths of this dam, and up ahead 251 00:13:41,360 --> 00:13:44,040 Speaker 3: you notice that in one wall of the passage. As 252 00:13:44,080 --> 00:13:46,880 Speaker 3: a twists and kind of turns around, you see a 253 00:13:46,960 --> 00:13:50,360 Speaker 3: small chamber. Wooden gate held in place by a knotted 254 00:13:50,400 --> 00:13:53,000 Speaker 3: length of rope, blocks the way into a cramp chamber 255 00:13:53,080 --> 00:13:56,520 Speaker 3: lit by oily torches packed full of straw mats and 256 00:13:56,520 --> 00:14:01,280 Speaker 3: filthy clothes left out to dry inside languish several villagers 257 00:14:01,640 --> 00:14:04,840 Speaker 3: who look about with confusion on their face. As you approach, 258 00:14:05,760 --> 00:14:08,400 Speaker 3: they ask whether Bargart friends are and if anyone is 259 00:14:08,400 --> 00:14:10,640 Speaker 3: willing to help them in completing the great work. 260 00:14:11,400 --> 00:14:12,920 Speaker 2: I think you have to have your strength up, but 261 00:14:12,960 --> 00:14:13,920 Speaker 2: you need to eat soup. 262 00:14:14,559 --> 00:14:19,800 Speaker 1: Yeah, and your friends are enough farm up away from here, 263 00:14:19,960 --> 00:14:22,120 Speaker 1: a nice, real, really nice farm. 264 00:14:22,520 --> 00:14:24,240 Speaker 3: Are you trying to tell them that you sent the 265 00:14:24,280 --> 00:14:26,440 Speaker 3: Bogarts to a farm upstate. 266 00:14:27,440 --> 00:14:28,320 Speaker 1: A nice farm. 267 00:14:28,680 --> 00:14:34,440 Speaker 3: Oh, it's very nice. Yeah, but the Bargart said that 268 00:14:34,760 --> 00:14:37,320 Speaker 3: we would be getting to work more on the great work. 269 00:14:37,680 --> 00:14:41,200 Speaker 3: We're so excited to work on the great work. There 270 00:14:41,240 --> 00:14:42,600 Speaker 3: are three villagers in here. 271 00:14:42,640 --> 00:14:45,640 Speaker 5: By the way, you'll need to keep your strength up 272 00:14:45,640 --> 00:14:48,280 Speaker 5: to work on the great work. We're bringing soup from 273 00:14:48,280 --> 00:14:49,520 Speaker 5: the Boggarts. 274 00:14:50,040 --> 00:14:52,360 Speaker 1: Who are again at a farm. 275 00:14:52,760 --> 00:14:55,360 Speaker 3: Oh so it's farm soup. 276 00:14:55,920 --> 00:14:56,800 Speaker 4: Is farm soup? 277 00:14:57,320 --> 00:14:57,680 Speaker 6: This guy? 278 00:14:57,880 --> 00:14:58,080 Speaker 5: Is it? 279 00:14:58,520 --> 00:15:01,480 Speaker 3: Jeez? That sounds like code work for poison. So can 280 00:15:01,600 --> 00:15:03,640 Speaker 3: one of you give me a diplomacy check? You could 281 00:15:03,640 --> 00:15:04,760 Speaker 3: be the person with the best diblomacy. 282 00:15:04,800 --> 00:15:06,280 Speaker 2: That's fine, I've got a four. 283 00:15:06,680 --> 00:15:11,760 Speaker 5: I've got five. Oho, I rolled a five on my die. 284 00:15:11,880 --> 00:15:12,920 Speaker 5: Do we want a hero point? 285 00:15:12,960 --> 00:15:13,040 Speaker 6: That? 286 00:15:13,720 --> 00:15:15,040 Speaker 5: How important does this feel? 287 00:15:15,960 --> 00:15:17,800 Speaker 3: Just like in our last session, the first role of 288 00:15:17,840 --> 00:15:19,840 Speaker 3: the game is burning a hero point. I mean it's 289 00:15:19,920 --> 00:15:20,280 Speaker 3: up to you. 290 00:15:21,360 --> 00:15:23,920 Speaker 2: I think that that's a total of eleven with guidance. 291 00:15:24,000 --> 00:15:25,960 Speaker 5: I cast guidance on myself. 292 00:15:25,560 --> 00:15:26,880 Speaker 2: And then can I assist? 293 00:15:27,240 --> 00:15:29,200 Speaker 3: Yeah, you could give me a diplomacy check. It is 294 00:15:29,280 --> 00:15:31,360 Speaker 3: kind of a shared effort with everybody being like, no, 295 00:15:31,440 --> 00:15:32,200 Speaker 3: you want some soup? 296 00:15:33,480 --> 00:15:36,800 Speaker 2: I rolled in fourteen plus four for eighteen for my assist. 297 00:15:37,920 --> 00:15:40,520 Speaker 3: So with that and the bonus that I'm giving you 298 00:15:40,600 --> 00:15:42,840 Speaker 3: because you're offering them delicious soup. 299 00:15:43,160 --> 00:15:45,560 Speaker 5: It sounds like roasted lizard. It's really yummy. 300 00:15:46,760 --> 00:15:50,200 Speaker 3: The villagers take the soup and they're like, okay, well 301 00:15:50,720 --> 00:15:53,280 Speaker 3: if the boggart said that we should have it, and 302 00:15:53,400 --> 00:15:56,920 Speaker 3: they immediately kind of passed the soup around and begin eating. 303 00:15:57,840 --> 00:16:00,440 Speaker 3: They kind of shake their heads and it's clear that 304 00:16:00,440 --> 00:16:04,480 Speaker 3: the fog is lifting rather quickly. One of the women 305 00:16:04,520 --> 00:16:07,560 Speaker 3: in the cage says, my name is Quel Drona. How 306 00:16:07,560 --> 00:16:11,000 Speaker 3: long have we been here? I don't remember being brought here. 307 00:16:13,040 --> 00:16:15,520 Speaker 1: That doesn't feel like a real name. I whispered to 308 00:16:15,920 --> 00:16:17,000 Speaker 1: other members of the group. 309 00:16:17,760 --> 00:16:20,400 Speaker 2: Well does the list that we have did they tell 310 00:16:20,480 --> 00:16:22,280 Speaker 2: us how long each person's been gone or anything? 311 00:16:22,880 --> 00:16:25,520 Speaker 3: No, it didn't include it. But people have been disappearing 312 00:16:25,560 --> 00:16:26,280 Speaker 3: for several weeks. 313 00:16:26,360 --> 00:16:28,640 Speaker 2: Yeah, well you could have been here for weeks. 314 00:16:30,040 --> 00:16:31,240 Speaker 3: Have you come to rescue us? 315 00:16:31,800 --> 00:16:32,200 Speaker 2: Yeah? 316 00:16:32,480 --> 00:16:37,960 Speaker 3: Now maybe nah. 317 00:16:36,160 --> 00:16:38,680 Speaker 2: I came to rescue you. These people are busy with 318 00:16:38,760 --> 00:16:41,960 Speaker 2: other important work, our own great work as it is. 319 00:16:42,840 --> 00:16:47,320 Speaker 3: Oh, you must be careful. These boggarts. They're enthralled to 320 00:16:47,480 --> 00:16:50,320 Speaker 3: some powerful leader named Zunger. 321 00:16:51,000 --> 00:16:53,119 Speaker 1: We don't need to worry about that, because the Boguards 322 00:16:53,160 --> 00:16:57,080 Speaker 1: made one crucial mistake. They weren't immune to dying. 323 00:17:00,560 --> 00:17:05,320 Speaker 3: Yes, they're certainly aware of that. Zunger goes into furious 324 00:17:05,400 --> 00:17:10,560 Speaker 3: rages and often turns his powerful magics on the other boggarts. 325 00:17:11,240 --> 00:17:14,840 Speaker 1: Oh that's no good, what kind of magics powerful? 326 00:17:15,480 --> 00:17:20,159 Speaker 3: His magic causes horrible burns, not like fire, but still 327 00:17:20,200 --> 00:17:24,240 Speaker 3: scorches the flesh like acid. Some of the bargards, even 328 00:17:24,320 --> 00:17:27,760 Speaker 3: if taken to rubbing themselves with some foul smelling, oily 329 00:17:27,920 --> 00:17:30,760 Speaker 3: fungus paste, protect themselves from Zunger's wrath. 330 00:17:32,400 --> 00:17:34,000 Speaker 4: Where do they put up with Zunger? 331 00:17:34,320 --> 00:17:36,080 Speaker 2: And where do they keep that fungus paste? 332 00:17:36,680 --> 00:17:40,800 Speaker 3: Queldrona shrugs. They don't let us out of here unless 333 00:17:40,800 --> 00:17:42,840 Speaker 3: they take us up above to work. We don't know 334 00:17:42,920 --> 00:17:44,560 Speaker 3: anything about the rest of the caves. 335 00:17:46,000 --> 00:17:47,359 Speaker 2: Oh you should go join your friends. 336 00:17:47,800 --> 00:17:49,359 Speaker 4: Oh I'll let you out, trust me. 337 00:17:49,400 --> 00:17:51,000 Speaker 3: There's nothing I would like more than to be gone 338 00:17:51,000 --> 00:17:51,679 Speaker 3: from this place. 339 00:17:52,160 --> 00:17:55,000 Speaker 5: Oh yeah, you just head back that way first stairs 340 00:17:55,000 --> 00:17:55,560 Speaker 5: on the left. 341 00:17:56,320 --> 00:17:57,280 Speaker 1: Mind the corpses. 342 00:18:00,480 --> 00:18:02,320 Speaker 3: Qualdrona looks all of you and says, we are in 343 00:18:02,320 --> 00:18:04,600 Speaker 3: your debt. I will lead the others to safety. We 344 00:18:04,640 --> 00:18:05,439 Speaker 3: will wait nearby. 345 00:18:05,520 --> 00:18:07,960 Speaker 2: Do you have a barge or yeah, we came on 346 00:18:08,040 --> 00:18:08,719 Speaker 2: a pole barge. 347 00:18:08,880 --> 00:18:13,080 Speaker 3: Probably Yeah, we'll wait for you there after you open 348 00:18:13,200 --> 00:18:15,920 Speaker 3: up the gate. Qualdrona and the other two quickly gather 349 00:18:16,000 --> 00:18:20,760 Speaker 3: up their remaining belongings and frankly beat a pretty hasty retreat. 350 00:18:20,920 --> 00:18:24,600 Speaker 3: They get out of here. They are not interested in 351 00:18:24,640 --> 00:18:26,400 Speaker 3: hanging around at all. 352 00:18:28,800 --> 00:18:31,399 Speaker 2: Well, we're out of antidote, but there's probably still two 353 00:18:31,440 --> 00:18:33,240 Speaker 2: civilians left, so we're gonna have to knock them on 354 00:18:33,320 --> 00:18:34,440 Speaker 2: conscious and carry them up. 355 00:18:35,200 --> 00:18:39,960 Speaker 3: Well. As you're leaving, Quldrona says, be mindful if you 356 00:18:40,040 --> 00:18:43,200 Speaker 3: find any remains. I know that some of the villagers 357 00:18:43,240 --> 00:18:44,080 Speaker 3: didn't make it. 358 00:18:45,320 --> 00:18:49,200 Speaker 1: Oh perfect, Oh easy, get at it. Not murdering people, 359 00:18:49,240 --> 00:18:53,280 Speaker 1: Free card guys, No. 360 00:18:53,400 --> 00:18:55,240 Speaker 3: Worries, folks. The bargards did it. 361 00:18:55,520 --> 00:18:55,639 Speaker 6: Uh. 362 00:18:57,600 --> 00:19:02,439 Speaker 3: I'm sorry for your loss, as if it were a nightmare. 363 00:19:02,560 --> 00:19:04,879 Speaker 3: Now we'll take us some time to recover. 364 00:19:05,240 --> 00:19:07,639 Speaker 2: Oh you'll never fully recover. You'll be thinking about this 365 00:19:07,800 --> 00:19:08,479 Speaker 2: people forever. 366 00:19:09,800 --> 00:19:12,040 Speaker 5: That soup is healing, though, so you should be at 367 00:19:12,080 --> 00:19:12,800 Speaker 5: full headpoints. 368 00:19:14,440 --> 00:19:18,119 Speaker 3: But you've got a belly full of soups. 369 00:19:19,800 --> 00:19:23,880 Speaker 5: Went promises of Harasstal. 370 00:19:24,400 --> 00:19:29,360 Speaker 2: We continue, all right. For the audience who can't see 371 00:19:29,400 --> 00:19:33,080 Speaker 2: this as a very claustrophobic it is accurately described as 372 00:19:33,119 --> 00:19:34,280 Speaker 2: a claustrophobic tunnel. 373 00:19:36,080 --> 00:19:39,520 Speaker 3: Yeah, it is a very narrow winding tunnel that leads 374 00:19:39,560 --> 00:19:43,080 Speaker 3: to the kind of interior of this dam. So you 375 00:19:43,160 --> 00:19:45,280 Speaker 3: kind of take stock of the area around you, and 376 00:19:45,320 --> 00:19:46,920 Speaker 3: there's really only one way to go, and that's the 377 00:19:47,000 --> 00:19:50,119 Speaker 3: kind of follow the tunnel further in. I'm gonna go 378 00:19:50,119 --> 00:19:53,959 Speaker 3: ahead and advance folks as they are moving kind of 379 00:19:54,000 --> 00:19:58,919 Speaker 3: down these tunnels. So the stench of rotting fish is 380 00:19:58,960 --> 00:20:02,920 Speaker 3: almost overpowering. In this broad chamber, a simple cooking pit 381 00:20:03,000 --> 00:20:05,159 Speaker 3: with benches arrayed around it sits in the middle of 382 00:20:05,200 --> 00:20:08,840 Speaker 3: the room, beyond our sleeping nooks carved into the mud 383 00:20:08,880 --> 00:20:12,240 Speaker 3: walls where small personal effects are held in nets and 384 00:20:12,359 --> 00:20:16,560 Speaker 3: leather sacks. Clearly this is some sort of boggered barracks. 385 00:20:17,359 --> 00:20:20,160 Speaker 3: Opposite the entrance, carved into the wall is a massive 386 00:20:20,240 --> 00:20:22,960 Speaker 3: glyph like those seen on the foreheads of some of 387 00:20:23,000 --> 00:20:28,280 Speaker 3: the boggards, right above another passageway that leads into darkness. Now, 388 00:20:28,280 --> 00:20:34,879 Speaker 3: I should note my description left out four things. Those 389 00:20:34,920 --> 00:20:39,040 Speaker 3: four things are the four boggards that are sitting in 390 00:20:39,080 --> 00:20:43,760 Speaker 3: this room around the cooking fire, looking pretty mad that 391 00:20:43,840 --> 00:20:45,240 Speaker 3: you have entered their domain. 392 00:20:45,760 --> 00:20:49,160 Speaker 2: I think it left out the description missed five things. 393 00:20:49,560 --> 00:21:06,120 Speaker 2: The fifth thing that's around this fire is ads, and 394 00:21:06,200 --> 00:21:11,760 Speaker 2: we're back. Oh that's a lot of boggarts, I say. 395 00:21:12,680 --> 00:21:15,040 Speaker 3: As I said, there are four boggards in this chamber, 396 00:21:15,640 --> 00:21:18,080 Speaker 3: and they do not at all look happy to see you. 397 00:21:18,119 --> 00:21:21,200 Speaker 3: All of them have this symbol on their forehead, which, 398 00:21:21,240 --> 00:21:24,640 Speaker 3: if you recall last time, you identified the symbol as 399 00:21:24,720 --> 00:21:30,560 Speaker 3: the demon glyph of Gogunta, the frog demon of decay 400 00:21:31,040 --> 00:21:36,960 Speaker 3: that is oftentimes venerated by boggered cults. So we're gonna 401 00:21:37,000 --> 00:21:40,200 Speaker 3: do a little something I like to call initiative. 402 00:21:41,640 --> 00:21:42,400 Speaker 4: They never heard of it. 403 00:21:43,840 --> 00:21:46,639 Speaker 3: Well, it's a new thing. It involves putting you in 404 00:21:46,760 --> 00:21:49,560 Speaker 3: order so that we can determine who gets to act when. 405 00:21:50,359 --> 00:21:52,960 Speaker 3: So I'm going to go around and ask everybody to 406 00:21:53,000 --> 00:21:56,320 Speaker 3: roll me a perception check for initiative, and we will 407 00:21:56,359 --> 00:21:57,520 Speaker 3: get this thing kicked off. 408 00:21:58,760 --> 00:22:01,280 Speaker 6: Oh my god, I'm so ready to a food fight, y'all. 409 00:22:01,720 --> 00:22:03,840 Speaker 6: I built a cool character around the bit. 410 00:22:07,200 --> 00:22:11,240 Speaker 3: Finally it's finally gonna pay off. Yeah, all right, So 411 00:22:11,240 --> 00:22:13,520 Speaker 3: I'm gonna go around and ask for everybody's initiative, squash, 412 00:22:13,560 --> 00:22:14,000 Speaker 3: What do you got? 413 00:22:14,400 --> 00:22:17,320 Speaker 4: I got a five plus five for a total of ten. 414 00:22:18,440 --> 00:22:21,440 Speaker 3: Oh, my god, spite we got. 415 00:22:21,320 --> 00:22:24,320 Speaker 2: I got a nine plus four or total of thirteen. 416 00:22:24,520 --> 00:22:26,439 Speaker 2: I should have used my lucky dye instead of my 417 00:22:26,520 --> 00:22:27,120 Speaker 2: unlucky dye. 418 00:22:27,920 --> 00:22:29,359 Speaker 3: I don't want to jinx it, But is this the 419 00:22:29,400 --> 00:22:32,919 Speaker 3: first time I'm gonna actually have my bad guys win initiative? Trance? 420 00:22:32,960 --> 00:22:33,480 Speaker 3: What do you got? 421 00:22:33,600 --> 00:22:35,400 Speaker 1: Well? I got a natural twenty. 422 00:22:36,359 --> 00:22:40,560 Speaker 3: I guess that I jinxed it. I add to that? 423 00:22:40,720 --> 00:22:42,120 Speaker 3: Is that just perception? 424 00:22:42,600 --> 00:22:43,359 Speaker 1: That's twenty five? 425 00:22:43,800 --> 00:22:45,800 Speaker 2: No one gets the drop on trance. That is what 426 00:22:45,840 --> 00:22:46,400 Speaker 2: we are learning. 427 00:22:46,480 --> 00:22:49,639 Speaker 3: Yeah, that'll learn me. Murdy, What do you have? 428 00:22:50,119 --> 00:22:53,320 Speaker 5: I got him? Eighteen plus seven is also twenty five 429 00:22:54,440 --> 00:22:56,080 Speaker 5: if we're choosing who goes first. 430 00:22:56,640 --> 00:22:59,680 Speaker 6: I did save my blessed spell for inside the damn, 431 00:22:59,800 --> 00:23:01,840 Speaker 6: so I can give a ready a buff, including you, tramp, 432 00:23:02,440 --> 00:23:05,280 Speaker 6: unless you have something that is advantageous to go ahead 433 00:23:05,280 --> 00:23:05,560 Speaker 6: of that. 434 00:23:05,720 --> 00:23:08,960 Speaker 1: No, I love buffs, all right. 435 00:23:09,760 --> 00:23:12,760 Speaker 3: Well, I definitely spoke too soon, because the both of 436 00:23:12,760 --> 00:23:15,760 Speaker 3: you are going to go before them. Murdy up in 437 00:23:15,840 --> 00:23:19,239 Speaker 3: the flickering darkness, you can see these boggards getting up 438 00:23:19,240 --> 00:23:22,199 Speaker 3: off the ground drawing their weapons. These do look like 439 00:23:22,240 --> 00:23:25,840 Speaker 3: the workers you saw up above. Certainly dangerous, but not 440 00:23:25,920 --> 00:23:29,080 Speaker 3: quite as dangerous as the outs and bosses that you've 441 00:23:29,080 --> 00:23:30,760 Speaker 3: seen before. What do you do? 442 00:23:31,119 --> 00:23:32,720 Speaker 2: Is this your only bless Yeah? 443 00:23:32,720 --> 00:23:36,080 Speaker 6: It is my only bless Actually, yeah, do we want 444 00:23:36,119 --> 00:23:38,320 Speaker 6: to I know that I made a big stick about it. 445 00:23:38,320 --> 00:23:40,520 Speaker 5: Do we want to save that for the last fight? 446 00:23:41,720 --> 00:23:42,760 Speaker 2: That would be my guess. 447 00:23:43,280 --> 00:23:46,040 Speaker 5: That's probably true. Trent, Do you want to go instead? 448 00:23:46,840 --> 00:23:47,520 Speaker 1: Absolutely? 449 00:23:48,160 --> 00:23:52,040 Speaker 3: Okay, all right, So Trent's gonna go first. You are up. 450 00:23:52,119 --> 00:23:54,560 Speaker 3: You can see all these boggards. A bunch of them 451 00:23:54,560 --> 00:23:56,520 Speaker 3: are kind of clustered right near one another. 452 00:23:57,200 --> 00:23:59,800 Speaker 1: Yeah, I'm gonna throw right into the middle of those 453 00:23:59,800 --> 00:24:01,360 Speaker 1: two that are next to each other, which I think 454 00:24:01,440 --> 00:24:03,320 Speaker 1: is my best spot for hitting more than one person. 455 00:24:03,840 --> 00:24:06,600 Speaker 3: Yeah, here's the thing. If you hit this guy in 456 00:24:06,640 --> 00:24:08,680 Speaker 3: the back here kind of on the other side of 457 00:24:08,680 --> 00:24:10,920 Speaker 3: the fire pit, you can hit him and the splash 458 00:24:10,920 --> 00:24:12,639 Speaker 3: will hit the two next to him. That's kind of 459 00:24:12,640 --> 00:24:13,639 Speaker 3: the best thing you could do. 460 00:24:14,080 --> 00:24:18,720 Speaker 1: That's fucking no. All right, And I rolled a four? 461 00:24:20,240 --> 00:24:22,480 Speaker 3: Are you happy with that four? Because it's not a 462 00:24:22,480 --> 00:24:23,560 Speaker 3: particularly good role. 463 00:24:23,680 --> 00:24:25,600 Speaker 1: It's not a particularly good role, but I use my 464 00:24:25,640 --> 00:24:28,480 Speaker 1: hero point, although unnecessarily this is the first role hit. 465 00:24:28,920 --> 00:24:31,040 Speaker 3: I think we got new hero points, right, Yeah, so 466 00:24:31,160 --> 00:24:32,800 Speaker 3: everybody's getting their hero points back. 467 00:24:32,960 --> 00:24:35,159 Speaker 1: Oh well, then I'll use a hero point unless the 468 00:24:35,240 --> 00:24:36,480 Speaker 1: ten heads. I don't think it best. 469 00:24:37,800 --> 00:24:39,880 Speaker 3: No, it's not going to do it. 470 00:24:40,000 --> 00:24:46,280 Speaker 1: I rolled a four again, so we're good. 471 00:24:46,640 --> 00:24:49,080 Speaker 3: Well, Fate has officially decided that you are going to 472 00:24:49,160 --> 00:24:51,480 Speaker 3: miss with this attack. You throw it and it goes 473 00:24:51,520 --> 00:24:54,920 Speaker 3: behind the bogger, smashing on the floor, a burst into 474 00:24:54,960 --> 00:24:57,719 Speaker 3: flames and does a small amount of damage to the Boggart. 475 00:24:57,760 --> 00:25:00,800 Speaker 3: It does one point the splash and still hits the 476 00:25:00,800 --> 00:25:03,160 Speaker 3: Boggart that was your target. But that is all it's 477 00:25:03,160 --> 00:25:05,920 Speaker 3: gonna do. Now that said, that was only one action 478 00:25:06,040 --> 00:25:07,919 Speaker 3: for you because you're a quick bomb, so you do 479 00:25:08,040 --> 00:25:09,800 Speaker 3: still have two more. 480 00:25:10,000 --> 00:25:12,160 Speaker 1: I've got my pistol in hand, and I'm gonna shoot 481 00:25:12,160 --> 00:25:15,119 Speaker 1: one of those boggers in the face, all right, and 482 00:25:15,200 --> 00:25:16,240 Speaker 1: I'm not I rolled it too. 483 00:25:16,680 --> 00:25:20,960 Speaker 3: No, that's pretty bad. All right, Well you can reload. 484 00:25:21,680 --> 00:25:22,800 Speaker 1: Yeah, I will reload. 485 00:25:23,040 --> 00:25:25,600 Speaker 3: Yeah, that would be the end of trans turn. 486 00:25:25,720 --> 00:25:30,360 Speaker 6: All right, Murdy, I'm gonna pull a classic and I'm 487 00:25:30,359 --> 00:25:33,440 Speaker 6: gonna run into the chamber up to that first Boggart. 488 00:25:34,000 --> 00:25:36,240 Speaker 6: I'm gonna raise my shield and I'm gonna whack him 489 00:25:36,280 --> 00:25:39,520 Speaker 6: with my charmed soup little and yell. 490 00:25:40,080 --> 00:25:41,440 Speaker 5: It's a fucking food fight. 491 00:25:44,440 --> 00:25:47,879 Speaker 6: I rolled a nineteen plus four because I have that 492 00:25:47,960 --> 00:25:49,640 Speaker 6: plus one, so it's twenty. 493 00:25:49,359 --> 00:25:52,320 Speaker 3: Three, oh so close to a cred A twenty three 494 00:25:52,600 --> 00:25:55,480 Speaker 3: is a solid hit, just shy of a crit Let's 495 00:25:55,520 --> 00:25:57,200 Speaker 3: go ahead and roll damage. 496 00:25:56,960 --> 00:26:00,680 Speaker 5: All right, and I rolled max damage. 497 00:26:01,359 --> 00:26:03,440 Speaker 3: Yeah, you smash that bargard right in the face. He 498 00:26:03,520 --> 00:26:09,080 Speaker 3: is really badly hurt, but he's still standing. You moved, 499 00:26:09,760 --> 00:26:12,240 Speaker 3: raised your shield and bashed, so I think your turn 500 00:26:12,440 --> 00:26:16,800 Speaker 3: is done. So the bargards go. This could get messy, 501 00:26:17,040 --> 00:26:21,240 Speaker 3: all right. First, boggard that is standing right next to you, 502 00:26:21,400 --> 00:26:26,400 Speaker 3: Murdy is going to swing at you with its club 503 00:26:27,600 --> 00:26:29,720 Speaker 3: umber class of fourteen I think is gonna miss. 504 00:26:30,160 --> 00:26:31,440 Speaker 5: God misses Jason. 505 00:26:33,800 --> 00:26:37,160 Speaker 3: Well, it's gonna swing again, and I rolled a natural one, 506 00:26:37,200 --> 00:26:40,359 Speaker 3: so that's definitely gonna miss. And with nothing better to do, 507 00:26:40,560 --> 00:26:42,800 Speaker 3: I might as well swing a third time. Yeah, that 508 00:26:42,880 --> 00:26:46,000 Speaker 3: bargard must be seeing stars. You hit in the forehead 509 00:26:46,000 --> 00:26:49,720 Speaker 3: with the soup ladle. He starts swinging wildly around but 510 00:26:49,840 --> 00:26:53,000 Speaker 3: does not manage to connect. But that's okay, because there's 511 00:26:53,040 --> 00:26:55,840 Speaker 3: another Boggart who's going to spend his first action to move, 512 00:26:57,240 --> 00:26:59,800 Speaker 3: second action to swing his club at you. That's gonna 513 00:26:59,800 --> 00:27:05,800 Speaker 3: man swinging wildly in this cramped chamber. His club kind 514 00:27:05,800 --> 00:27:08,600 Speaker 3: of hit the ceiling and clipped off that missing entirely. 515 00:27:11,000 --> 00:27:14,960 Speaker 3: Second attack is going to miss as well. The next 516 00:27:15,040 --> 00:27:20,200 Speaker 3: boggard because there are four of them. Goodness comes bounding 517 00:27:20,280 --> 00:27:22,320 Speaker 3: up and is going to attack Murdy again. 518 00:27:23,160 --> 00:27:24,720 Speaker 5: Okay, I'm doing well so far. 519 00:27:25,600 --> 00:27:28,040 Speaker 6: I haven't even had to use my shield, which, by 520 00:27:28,080 --> 00:27:29,880 Speaker 6: the way, the shield is a pot lid for all 521 00:27:29,880 --> 00:27:32,360 Speaker 6: you you know, all y'all at home, all. 522 00:27:32,359 --> 00:27:35,200 Speaker 3: Right, and we've already established an ARMA class of fourteen misses. 523 00:27:35,280 --> 00:27:36,320 Speaker 5: Fourteen misses. 524 00:27:37,359 --> 00:27:44,080 Speaker 3: However, oh shit, finally I got one role that wasn't terrible. 525 00:27:44,600 --> 00:27:47,960 Speaker 3: That was a nineteen plus five minus five is going 526 00:27:47,960 --> 00:27:51,000 Speaker 3: to be a nineteen. Does a nineteen hit you, Murdy. 527 00:27:50,960 --> 00:27:52,880 Speaker 5: And nineteen will hit me? Unfortunately? 528 00:27:54,720 --> 00:27:58,040 Speaker 3: The club comes descending down on you for three points 529 00:27:58,040 --> 00:27:58,760 Speaker 3: of damage. 530 00:27:59,200 --> 00:28:02,400 Speaker 6: All right, Well, well not because my potled shield has 531 00:28:02,400 --> 00:28:05,320 Speaker 6: a hardness of five, so I do block all of 532 00:28:05,320 --> 00:28:06,040 Speaker 6: that damage. 533 00:28:06,119 --> 00:28:08,000 Speaker 3: So you're going to spend your reaction to shield block. 534 00:28:08,240 --> 00:28:09,400 Speaker 5: I would like to do that, sir. 535 00:28:12,240 --> 00:28:16,119 Speaker 3: The frog is now full of frog sadness. 536 00:28:16,520 --> 00:28:18,399 Speaker 5: Get better food safety practices. 537 00:28:19,440 --> 00:28:21,399 Speaker 3: One dream was to bash you with that club, and 538 00:28:21,440 --> 00:28:22,320 Speaker 3: now it's been denied. 539 00:28:22,920 --> 00:28:24,960 Speaker 2: That's probably the last dream that I'm ever going to have. 540 00:28:26,119 --> 00:28:28,359 Speaker 3: The final Boggart is going to come up and attack 541 00:28:28,480 --> 00:28:32,720 Speaker 3: Spite because he saw his friends all attack Murdy and 542 00:28:32,960 --> 00:28:38,960 Speaker 3: was like, that's not working. I'll hit this easier target. Yeah, 543 00:28:39,080 --> 00:28:40,280 Speaker 3: you're not easier to hit. 544 00:28:40,200 --> 00:28:40,959 Speaker 4: Though, really not. 545 00:28:41,240 --> 00:28:43,200 Speaker 2: He doesn't know that I can't use a shield react, 546 00:28:43,240 --> 00:28:45,440 Speaker 2: So I mean, my shield's up, but it's I can't 547 00:28:45,520 --> 00:28:46,160 Speaker 2: use the reaction. 548 00:28:46,320 --> 00:28:51,800 Speaker 3: So Boggart steps up in the shallow passage, riveting menacingly. 549 00:28:52,320 --> 00:28:57,040 Speaker 3: He brings his club down and I rolled the way. 550 00:29:00,400 --> 00:29:02,880 Speaker 3: My dice have been bad, not just for this, not 551 00:29:02,960 --> 00:29:05,480 Speaker 3: just for this combat, for this entire campaign. 552 00:29:05,760 --> 00:29:07,400 Speaker 2: It's been impressively bad. 553 00:29:07,800 --> 00:29:09,080 Speaker 5: We're subverting the d M. 554 00:29:10,240 --> 00:29:13,040 Speaker 3: Yeah, yeah, I definitely feel subverted, that's for sure. 555 00:29:13,040 --> 00:29:17,320 Speaker 2: I hired wishes, that's you know. 556 00:29:17,280 --> 00:29:23,040 Speaker 3: What, that's fair. We've had power along. My second attack 557 00:29:23,120 --> 00:29:24,600 Speaker 3: is going to miss as well, because you know, why 558 00:29:24,760 --> 00:29:29,520 Speaker 3: change a pattern? Yeah, so the bar Goods have a 559 00:29:29,760 --> 00:29:33,240 Speaker 3: furious round of missing. If you didn't know better, you 560 00:29:33,240 --> 00:29:35,160 Speaker 3: would think that they were trying to play some sort 561 00:29:35,160 --> 00:29:37,800 Speaker 3: of song or something, banging their clubs on the roof 562 00:29:37,880 --> 00:29:40,719 Speaker 3: and the floor and anything but your skulp. 563 00:29:40,840 --> 00:29:44,560 Speaker 2: Yeah, I'm going to offer advice and be like, well, actually, 564 00:29:44,640 --> 00:29:46,600 Speaker 2: you gotta swing with the hips. If you swing with 565 00:29:46,640 --> 00:29:49,080 Speaker 2: the hips, you can get more power out of the ground. 566 00:29:49,280 --> 00:29:50,959 Speaker 2: I don't think whoever's in charge of you has been 567 00:29:50,960 --> 00:29:53,000 Speaker 2: doing a very good job of being your warlord. 568 00:29:54,040 --> 00:29:55,880 Speaker 5: They put people in cages. 569 00:29:56,960 --> 00:30:01,000 Speaker 3: Right right Suddenly you remember they put people in cages 570 00:30:01,040 --> 00:30:03,760 Speaker 3: and fed them mind altering fungus. Yes, fight, it's your 571 00:30:03,800 --> 00:30:05,200 Speaker 3: turn here. 572 00:30:05,320 --> 00:30:09,360 Speaker 2: Let me show you, I say, as I'm first going 573 00:30:09,360 --> 00:30:11,959 Speaker 2: to hit the one directly in front of me. So 574 00:30:12,120 --> 00:30:15,400 Speaker 2: I'm going to suggest that I have a method by 575 00:30:15,440 --> 00:30:18,080 Speaker 2: which I can educate them. And I believe I will 576 00:30:18,200 --> 00:30:21,920 Speaker 2: educate this one into pulp because I rolled a twelve 577 00:30:22,000 --> 00:30:25,000 Speaker 2: plus eight, which is a twenty to hit, and then 578 00:30:25,080 --> 00:30:28,040 Speaker 2: I rolled max damage, which is an eight plus four 579 00:30:28,160 --> 00:30:28,719 Speaker 2: is a twelve. 580 00:30:29,640 --> 00:30:32,600 Speaker 3: That poor Bogart went up to you desperately tried to swing, 581 00:30:32,720 --> 00:30:36,560 Speaker 3: missed pathetically, and you responded by just caving in the 582 00:30:36,600 --> 00:30:39,320 Speaker 3: side of his head. That bargar falls to the ground 583 00:30:39,360 --> 00:30:41,840 Speaker 3: in a heap The other three boggards look at each 584 00:30:41,840 --> 00:30:48,320 Speaker 3: other suddenly, the shared glances. Although they're frogs, you can't 585 00:30:48,360 --> 00:30:50,680 Speaker 3: help but realize that they have an expression on their 586 00:30:50,680 --> 00:30:53,720 Speaker 3: face that could be best summed up as I have 587 00:30:53,840 --> 00:30:54,560 Speaker 3: made a mistake. 588 00:30:55,720 --> 00:30:58,840 Speaker 2: Hi, yell, you never should have joined the cult of Gogurt. 589 00:30:59,280 --> 00:31:04,600 Speaker 2: And then I swing at the next one. Oh, I 590 00:31:04,680 --> 00:31:07,320 Speaker 2: rolled a five plus three is an eight. No, it's 591 00:31:07,320 --> 00:31:10,719 Speaker 2: not gonna do it, but I'm so annoyed that I 592 00:31:10,840 --> 00:31:11,480 Speaker 2: swing again. 593 00:31:12,320 --> 00:31:14,480 Speaker 3: Oh I probly raised good shield. They can't hit for nothing. 594 00:31:14,680 --> 00:31:17,960 Speaker 2: Yeah, oh, I forgot that I could have raised the shield. 595 00:31:18,200 --> 00:31:20,440 Speaker 2: I sure rolled a three that time, So that's a 596 00:31:20,560 --> 00:31:21,680 Speaker 2: one modified. 597 00:31:21,920 --> 00:31:24,680 Speaker 3: See. Now they've taught you something, which just how to 598 00:31:24,800 --> 00:31:29,280 Speaker 3: miss all the time. Yeah, you swing wildly, the morning 599 00:31:29,360 --> 00:31:32,800 Speaker 3: Star flailing to hear it about, but does not manage 600 00:31:32,840 --> 00:31:35,880 Speaker 3: to land with the second Bargert, who is ducking in terror. 601 00:31:36,000 --> 00:31:38,760 Speaker 2: Yeah. Sure, wish I raised a shield. Okay, that's my. 602 00:31:38,760 --> 00:31:41,959 Speaker 3: Chair, squash. We are up to you. You are in 603 00:31:41,960 --> 00:31:44,920 Speaker 3: the back furthest away from the fight, but I will 604 00:31:44,920 --> 00:31:46,960 Speaker 3: remind you can move through your fellow players. 605 00:31:47,240 --> 00:31:52,320 Speaker 4: I'm gonna move through my fellow players. Oh, then I'm 606 00:31:52,320 --> 00:31:55,040 Speaker 4: gonna do it. In a really flashy way. 607 00:31:55,040 --> 00:31:55,880 Speaker 3: Like wall run. 608 00:31:56,280 --> 00:31:59,600 Speaker 4: Like from a wall run, I'm gonna do some spins 609 00:32:00,120 --> 00:32:03,680 Speaker 4: people's shoulders. I'm gonna like give everyone a little kiss 610 00:32:03,680 --> 00:32:08,000 Speaker 4: on the cheek as I like spin it around and 611 00:32:08,040 --> 00:32:11,719 Speaker 4: then I like do a little backflip and I'm like, hadda. 612 00:32:12,040 --> 00:32:13,840 Speaker 3: I will remind you that I think you can use 613 00:32:13,880 --> 00:32:17,480 Speaker 3: acrobatics to move through enemy spaces, which gives you pinash. 614 00:32:17,800 --> 00:32:21,120 Speaker 4: Jason, you've got out ahead of me. I'm trying to 615 00:32:21,160 --> 00:32:24,719 Speaker 4: do that exactly. Actually, you know, I want to land 616 00:32:25,280 --> 00:32:27,760 Speaker 4: with my little tada and I say like, oh, you 617 00:32:27,760 --> 00:32:31,560 Speaker 4: guys into go gunta and I'm just gonna look for 618 00:32:31,600 --> 00:32:35,520 Speaker 4: some recognition on their face, all. 619 00:32:35,480 --> 00:32:38,280 Speaker 3: Right, So first give me the acrobatics check. To tumble 620 00:32:38,360 --> 00:32:39,600 Speaker 3: through the bargard space. 621 00:32:39,920 --> 00:32:41,600 Speaker 4: It's a total of a twelve. 622 00:32:42,280 --> 00:32:46,440 Speaker 3: Total of a twelve. So you attempt to tumble through 623 00:32:46,440 --> 00:32:48,920 Speaker 3: the bargared space, but unfortunately you kind of run into 624 00:32:48,920 --> 00:32:52,000 Speaker 3: the barguard and get bounced out to the side, which 625 00:32:52,040 --> 00:32:54,360 Speaker 3: means you don't get pinash because you did not manage 626 00:32:54,400 --> 00:32:55,480 Speaker 3: to tumble through its space. 627 00:32:55,960 --> 00:32:57,880 Speaker 4: Oh that's okay, there's more turns left. 628 00:32:58,440 --> 00:33:01,000 Speaker 3: It's true, you have one action left. 629 00:33:01,640 --> 00:33:02,520 Speaker 4: Oh that took up two. 630 00:33:03,280 --> 00:33:05,920 Speaker 3: Yeah, you move slower when you tumble through spaces. 631 00:33:06,440 --> 00:33:10,360 Speaker 4: Well, rats, I shouldn't have been so flashy just to 632 00:33:10,360 --> 00:33:11,320 Speaker 4: impress my friends. 633 00:33:12,160 --> 00:33:14,200 Speaker 3: That also gives you pretty big bumus when you get panash. 634 00:33:14,240 --> 00:33:18,320 Speaker 4: So yeah, don't worry listeners that pinash is coming. Did 635 00:33:18,320 --> 00:33:20,720 Speaker 4: I already say try and do my like? Oh you 636 00:33:20,760 --> 00:33:23,560 Speaker 4: guys into I'm just trying to see if I can 637 00:33:24,000 --> 00:33:25,280 Speaker 4: kiss them a little off guard. 638 00:33:25,800 --> 00:33:27,960 Speaker 3: Well, you speak at them, but you're pretty sure that 639 00:33:28,000 --> 00:33:30,120 Speaker 3: they don't understand common, or if they do, they're not 640 00:33:30,160 --> 00:33:31,120 Speaker 3: giving any indication. 641 00:33:31,760 --> 00:33:34,440 Speaker 4: Well, I did my best, and I shoot the one 642 00:33:34,520 --> 00:33:35,120 Speaker 4: closest to me. 643 00:33:35,800 --> 00:33:37,680 Speaker 3: All right, make an attack roll. 644 00:33:38,120 --> 00:33:40,400 Speaker 4: That's a twenty four total seventeen plus seven. 645 00:33:41,440 --> 00:33:43,280 Speaker 3: Wow, you really do shoot him right in the face. 646 00:33:44,360 --> 00:33:46,400 Speaker 3: You're not sure if you can understand common, but the 647 00:33:46,440 --> 00:33:48,320 Speaker 3: word go gun to may have got his attention. Is 648 00:33:48,320 --> 00:33:49,920 Speaker 3: he kind of looked straight at you and then you 649 00:33:49,960 --> 00:33:53,080 Speaker 3: shot him square in the forehead. That is a critical hit. 650 00:33:53,560 --> 00:33:59,960 Speaker 3: Go ahead and roll damage total of six. All right, 651 00:34:00,120 --> 00:34:02,400 Speaker 3: six points of damage. You shoot that to Bargart right 652 00:34:02,560 --> 00:34:07,920 Speaker 3: in the face. Uh, his froggy skin has blackened, his 653 00:34:08,040 --> 00:34:12,200 Speaker 3: face is bleeding profusely, but he is still standing. That 654 00:34:12,360 --> 00:34:17,000 Speaker 3: is the end of your turn, though, Trent. We got 655 00:34:17,000 --> 00:34:19,480 Speaker 3: these bargards clustered in a way that you can hit 656 00:34:19,640 --> 00:34:23,120 Speaker 3: multiples of them with your bomb with splash damage, but 657 00:34:23,239 --> 00:34:26,240 Speaker 3: if you do so, you will also hit all player 658 00:34:26,360 --> 00:34:28,800 Speaker 3: characters who are adjacent to that target as well. 659 00:34:29,080 --> 00:34:31,560 Speaker 1: Well, I think I'm gonna throw for that back corner 660 00:34:31,600 --> 00:34:34,400 Speaker 1: one so that Murdy is the only one getting splashed, 661 00:34:34,400 --> 00:34:36,160 Speaker 1: but I am going to use my splash damage. 662 00:34:36,480 --> 00:34:40,080 Speaker 3: Okay, you could technically target either of the ones back there. 663 00:34:40,680 --> 00:34:47,160 Speaker 1: I'm a hurling all right, natural twenty total. 664 00:34:48,600 --> 00:34:51,800 Speaker 3: Yeah, you throw the alchemist fire back into the corner 665 00:34:51,840 --> 00:34:54,600 Speaker 3: there and it hits that one barguard right in the face. 666 00:34:55,160 --> 00:35:02,239 Speaker 1: Prepared to croak, and I rolled a one for you, 667 00:35:03,400 --> 00:35:03,799 Speaker 1: all right. 668 00:35:03,960 --> 00:35:10,520 Speaker 3: Well, yeah, so the bargart you hit in the face dies. 669 00:35:11,200 --> 00:35:14,319 Speaker 3: He was down to very few hit points. The two 670 00:35:14,440 --> 00:35:19,759 Speaker 3: next to him are gonna take uh extra damage. They 671 00:35:19,760 --> 00:35:21,719 Speaker 3: are both still up, but one of them looks very 672 00:35:21,719 --> 00:35:26,759 Speaker 3: badly hurt. And Murdy, I'm afraid you're going to take 673 00:35:26,800 --> 00:35:32,200 Speaker 3: two points of fire damage from that bomb. As the 674 00:35:32,239 --> 00:35:35,200 Speaker 3: fire splashes onto you, burning and scorching you. 675 00:35:36,800 --> 00:35:38,319 Speaker 5: My armor doesn't do anything about that. 676 00:35:39,520 --> 00:35:40,040 Speaker 3: Nope. 677 00:35:42,520 --> 00:35:44,600 Speaker 5: Being a Cook doesn't do anything about that. 678 00:35:47,440 --> 00:35:48,840 Speaker 3: I think there is a feat you can take for 679 00:35:48,880 --> 00:35:55,640 Speaker 3: that eventually, So Trent as a quick bomber that is 680 00:35:56,360 --> 00:36:00,200 Speaker 3: again only your first action. You did reload your gun. 681 00:36:00,320 --> 00:36:02,520 Speaker 1: I think I'm gonna whip out the twelve gauge for 682 00:36:02,560 --> 00:36:07,040 Speaker 1: this one, and I'm going to blast the one directly 683 00:36:07,280 --> 00:36:09,359 Speaker 1: next to Murdy as opposed to the one that's next 684 00:36:09,360 --> 00:36:09,520 Speaker 1: to me. 685 00:36:09,640 --> 00:36:12,960 Speaker 3: Okay, squad, Yeah, the one that's kind off on its own. Okay, Yeah, 686 00:36:12,960 --> 00:36:15,000 Speaker 3: it will have a bit of cover just from the 687 00:36:15,120 --> 00:36:17,759 Speaker 3: cramped conditions and your friends being in the way, but 688 00:36:18,239 --> 00:36:19,520 Speaker 3: we'll work on that. 689 00:36:19,520 --> 00:36:22,880 Speaker 1: That's gonna be a total of twelve as a minus 690 00:36:22,920 --> 00:36:23,840 Speaker 1: five plus six. 691 00:36:25,520 --> 00:36:27,879 Speaker 3: Okay, so a total of twelve is gonna miss. In 692 00:36:27,920 --> 00:36:31,680 Speaker 3: your surprisingly careful calculation to make sure you don't hit 693 00:36:31,680 --> 00:36:35,880 Speaker 3: your friends, your shot goes slightly wide and misses the 694 00:36:35,920 --> 00:36:38,880 Speaker 3: Buggard entirely. I think you probably had to draw that 695 00:36:38,920 --> 00:36:41,200 Speaker 3: gun since he had the other gun out, So that's 696 00:36:41,239 --> 00:36:42,520 Speaker 3: probably gonna be the end of your turn. 697 00:36:42,719 --> 00:36:45,360 Speaker 1: Yeah, yeah, yeah, that's gonna be me, Murdy. 698 00:36:45,480 --> 00:36:47,600 Speaker 3: We're over to you, all right. 699 00:36:47,880 --> 00:36:48,600 Speaker 5: For my turn. 700 00:36:48,719 --> 00:36:52,920 Speaker 6: I'm gonna spend my first action keeping my shield raised 701 00:36:53,280 --> 00:36:56,280 Speaker 6: and I'm gonna send my second action and my third 702 00:36:56,320 --> 00:36:59,560 Speaker 6: action because it's two actions casting divine lamps. 703 00:37:00,600 --> 00:37:02,160 Speaker 5: All right, I'm going to call to. 704 00:37:02,120 --> 00:37:06,880 Speaker 6: The embers of that fire and conjure a very very large, 705 00:37:07,000 --> 00:37:09,880 Speaker 6: very bright divine lips in the name. 706 00:37:11,280 --> 00:37:13,239 Speaker 3: Go ahead and make me an attack role against that 707 00:37:13,280 --> 00:37:15,359 Speaker 3: barger that's directly to the south of you there in 708 00:37:15,360 --> 00:37:18,320 Speaker 3: this squat Barger Barracks chamber. 709 00:37:18,560 --> 00:37:21,000 Speaker 6: I sure can't, Jason, Well, that was a NAT five 710 00:37:21,800 --> 00:37:23,240 Speaker 6: two plus seven. 711 00:37:24,480 --> 00:37:27,040 Speaker 3: So yeah, that is gonna miss. The barger just manages 712 00:37:27,120 --> 00:37:28,799 Speaker 3: to sidestep it, but you do have your shield up, 713 00:37:28,800 --> 00:37:32,560 Speaker 3: which is good because the Barkert's go next the barger 714 00:37:32,600 --> 00:37:35,520 Speaker 3: that is directly next to you. Murdy, frustrated with his 715 00:37:35,600 --> 00:37:39,200 Speaker 3: previous turn where he swung at you twice and missed 716 00:37:39,239 --> 00:37:41,759 Speaker 3: both times, is going to this time try and swing 717 00:37:41,840 --> 00:37:45,400 Speaker 3: you three times and hopefully hit at least once, but 718 00:37:45,520 --> 00:37:50,040 Speaker 3: maybe not. Let's see, here comes the club. Armor class 719 00:37:50,120 --> 00:37:56,640 Speaker 3: fifteen fifteen does not hit. How about armor class two 720 00:37:56,840 --> 00:37:57,879 Speaker 3: does a two hit? 721 00:37:59,520 --> 00:38:06,279 Speaker 5: I wish it did not not one. 722 00:38:07,320 --> 00:38:10,160 Speaker 3: Dear listener, I want you to all understand that I've 723 00:38:10,160 --> 00:38:12,320 Speaker 3: been using a digital dice bot this entire time that 724 00:38:12,360 --> 00:38:15,560 Speaker 3: I'm starting to think is rig That was a terrible roll, 725 00:38:16,520 --> 00:38:19,920 Speaker 3: absolutely awful. I got a fifteen, a two, and then 726 00:38:19,960 --> 00:38:21,880 Speaker 3: a one, and that wasn't what I rolled. That was 727 00:38:21,920 --> 00:38:26,120 Speaker 3: the final Okay, that one misses. He looks very frustrated, 728 00:38:26,440 --> 00:38:30,160 Speaker 3: like he perhaps should have chosen a different path in life. 729 00:38:30,200 --> 00:38:32,200 Speaker 3: Maybe you could have been a frog painter. Maybe he 730 00:38:32,200 --> 00:38:34,200 Speaker 3: could have been a frog farmer. Maybe you could have 731 00:38:34,239 --> 00:38:36,759 Speaker 3: been a frog yeah, traveling. 732 00:38:36,560 --> 00:38:40,879 Speaker 2: Yeah, salesman or occultist who is a bureaucrat somewhere else. 733 00:38:43,040 --> 00:38:46,799 Speaker 3: He certainly isn't cut out to be a guard. That's 734 00:38:46,840 --> 00:38:50,000 Speaker 3: the thing we've learned. Now, the other boggart, the one 735 00:38:50,000 --> 00:38:52,560 Speaker 3: who has been burned and hit a few times and 736 00:38:52,680 --> 00:38:56,640 Speaker 3: is just barely alive, he is going to turn all 737 00:38:56,640 --> 00:39:01,680 Speaker 3: of his frustration and take it out on squash. Bring 738 00:39:01,719 --> 00:39:07,719 Speaker 3: it on, because little known fact, this boggard really dislikes 739 00:39:07,760 --> 00:39:10,440 Speaker 3: pugged and you're a showy, so he's going to try 740 00:39:10,480 --> 00:39:11,320 Speaker 3: and hit you with his club. 741 00:39:12,239 --> 00:39:14,360 Speaker 4: Okay, racist a. 742 00:39:14,400 --> 00:39:16,439 Speaker 2: Little yeah, that's why we're killing him. 743 00:39:16,480 --> 00:39:19,680 Speaker 3: But he also rolled poorly. I rolled a three, so 744 00:39:19,880 --> 00:39:20,760 Speaker 3: that's gonna miss. 745 00:39:21,080 --> 00:39:23,800 Speaker 4: Oh that's where racism gets you, buddy, Yeah. 746 00:39:23,600 --> 00:39:26,680 Speaker 3: That's right. And then I got a two, and then 747 00:39:28,640 --> 00:39:30,520 Speaker 3: I'm starting to think that this thing isn't even rolling 748 00:39:30,560 --> 00:39:32,480 Speaker 3: a D twenty. It might be rolling just a D twelve. 749 00:39:33,480 --> 00:39:35,920 Speaker 3: What's happening? I can't get above a seven. 750 00:39:36,040 --> 00:39:38,760 Speaker 4: Okay, I'd like to thank all the puppy girl hackers 751 00:39:38,800 --> 00:39:41,960 Speaker 4: out there who got into Jason's roll twenty. 752 00:39:42,480 --> 00:39:48,480 Speaker 3: You've done a great job. So the two boggards have gone. 753 00:39:48,560 --> 00:39:51,319 Speaker 3: I'm sure they'll get another turn. I'm sure they won't 754 00:39:51,320 --> 00:39:53,839 Speaker 3: be sent to the boggard after life before they get 755 00:39:53,880 --> 00:39:56,359 Speaker 3: to go again. Spite it is your turn. 756 00:39:57,200 --> 00:39:59,319 Speaker 2: Oh, I almost don't want to waste my good action 757 00:39:59,440 --> 00:40:04,480 Speaker 2: on the severe wounded one, but eh, all right, I say, 758 00:40:04,640 --> 00:40:08,279 Speaker 2: no swing with the hips like this, And then I 759 00:40:08,280 --> 00:40:10,440 Speaker 2: almost rolled my curse eye, but then I grabbed. I'm 760 00:40:10,440 --> 00:40:13,640 Speaker 2: petting the cursed die aside and I'm swinging the good die. 761 00:40:13,960 --> 00:40:16,960 Speaker 2: There's no way I've jinxed myself by saying that twelve 762 00:40:16,960 --> 00:40:22,359 Speaker 2: plus eight is a twenty. That's gonna yeah nine damage. 763 00:40:23,480 --> 00:40:25,600 Speaker 2: But this isn't in the head is a swing from 764 00:40:25,600 --> 00:40:27,640 Speaker 2: the side. I really want to show how you can 765 00:40:27,680 --> 00:40:30,680 Speaker 2: swing from the hips, but from the side and send 766 00:40:30,760 --> 00:40:33,120 Speaker 2: the body like all the way back to the back 767 00:40:33,120 --> 00:40:33,640 Speaker 2: of the cave. 768 00:40:33,960 --> 00:40:37,920 Speaker 3: So your morning Star comes up underneath his arm, hitting 769 00:40:37,960 --> 00:40:40,719 Speaker 3: him like in the armpit, causing him to kind of 770 00:40:40,800 --> 00:40:44,040 Speaker 3: pinwheel across the room as he slams into the far 771 00:40:44,160 --> 00:40:47,680 Speaker 3: wall and a heap of broken bones and blood and 772 00:40:48,320 --> 00:40:51,080 Speaker 3: unfulfilled dreams of being a frog accountant. 773 00:40:52,080 --> 00:40:55,919 Speaker 2: And then that's my first action. For my yeah, second action, 774 00:40:56,000 --> 00:40:58,400 Speaker 2: I want to flank the other one by going like, 775 00:40:58,560 --> 00:40:59,800 Speaker 2: get it between me and ready. 776 00:41:00,080 --> 00:41:02,280 Speaker 3: Yeah, you can move over there, that's that's easy. 777 00:41:03,160 --> 00:41:05,799 Speaker 2: And that time I'm gonna I'm gonna swing upwards. I'm 778 00:41:05,800 --> 00:41:09,840 Speaker 2: gonna do an up Oh no, which is you know, 779 00:41:09,960 --> 00:41:11,680 Speaker 2: I have a minus five on it, so we'll see 780 00:41:11,680 --> 00:41:14,520 Speaker 2: how it goes. Oh, I'm so close to hitting all. 781 00:41:14,800 --> 00:41:15,640 Speaker 3: You are very close. 782 00:41:15,960 --> 00:41:18,120 Speaker 2: I was on off, was one off. 783 00:41:18,120 --> 00:41:20,240 Speaker 3: He's not a twelve. So that's gonna miss. 784 00:41:21,400 --> 00:41:23,120 Speaker 2: I say, you never get to heaven if you don't 785 00:41:23,120 --> 00:41:24,200 Speaker 2: reach for the guy. 786 00:41:27,640 --> 00:41:29,399 Speaker 1: Bogger, you don't hit in the head. 787 00:41:30,080 --> 00:41:33,600 Speaker 3: That boggard is like he sees you miss, and he's 788 00:41:33,680 --> 00:41:37,760 Speaker 3: just like he's very strong, he's very mighty. He's definitely 789 00:41:37,800 --> 00:41:38,319 Speaker 3: gonna live. 790 00:41:38,520 --> 00:41:39,680 Speaker 2: He's that unwounded one. 791 00:41:39,800 --> 00:41:42,320 Speaker 3: This one's barely hurt at all. This one is gonna 792 00:41:42,320 --> 00:41:44,640 Speaker 3: be the one that defeats all of you single handedly. 793 00:41:45,480 --> 00:41:48,200 Speaker 2: All the dice just turn entirely for the rest of. 794 00:41:48,120 --> 00:41:50,239 Speaker 3: The king, I just get nothing but twenties, and you 795 00:41:50,320 --> 00:41:53,719 Speaker 3: all get nothing but one squash. It's your turn. 796 00:41:54,520 --> 00:41:56,680 Speaker 4: I reload my gun. 797 00:41:57,680 --> 00:41:58,359 Speaker 3: That's one action. 798 00:41:59,080 --> 00:42:01,880 Speaker 4: I'm gonna give this guy a little taste of vitamin sword. 799 00:42:03,080 --> 00:42:04,040 Speaker 3: Vitamins sword. 800 00:42:04,440 --> 00:42:07,120 Speaker 4: Yeah, yeah, I'm gonna run at him with me gun sword. 801 00:42:07,880 --> 00:42:10,040 Speaker 3: All right. So that's your second action, and for your 802 00:42:10,040 --> 00:42:11,680 Speaker 3: third action, you attack. So go ahead and give me 803 00:42:11,719 --> 00:42:12,480 Speaker 3: an attack role. 804 00:42:12,600 --> 00:42:13,120 Speaker 6: Please. 805 00:42:13,600 --> 00:42:16,080 Speaker 4: It is a seventeen total. 806 00:42:17,120 --> 00:42:19,920 Speaker 3: Seventeen is gonna hit. You managed to catch the Boggart 807 00:42:19,960 --> 00:42:22,280 Speaker 3: in the arm. Go ahead and deal me damage. 808 00:42:24,000 --> 00:42:28,359 Speaker 4: It's a six plus two is an eight. 809 00:42:31,200 --> 00:42:34,480 Speaker 2: Dear, listener to the look on Jason's face as Forlorn. 810 00:42:35,120 --> 00:42:39,120 Speaker 2: None of the Boggart's hit anyone this entire combat. No 811 00:42:39,239 --> 00:42:41,880 Speaker 2: I got hit. Oh that's right, but you blocked it. 812 00:42:42,280 --> 00:42:44,240 Speaker 5: No I got hit by Robert. 813 00:42:44,719 --> 00:42:47,319 Speaker 3: I don't know what to say. Everybody, listen, this has 814 00:42:47,360 --> 00:42:48,840 Speaker 3: never happened to me before. 815 00:42:49,239 --> 00:42:51,520 Speaker 4: I swear this has never happened. 816 00:42:52,200 --> 00:42:56,160 Speaker 3: Listen. Sometimes when you're a GM, you you have performance anxiety, 817 00:42:56,320 --> 00:42:58,560 Speaker 3: and the dice don't go your way, and none of. 818 00:42:58,600 --> 00:43:02,480 Speaker 4: Your bogger tit and then you just look normally. I'm 819 00:43:02,520 --> 00:43:03,680 Speaker 4: a mass murder machine. 820 00:43:03,680 --> 00:43:05,920 Speaker 2: But yeah, it's gonna turn around when we get to 821 00:43:05,960 --> 00:43:06,360 Speaker 2: the boss. 822 00:43:06,360 --> 00:43:10,120 Speaker 3: I'm sure well that performance didn't do it all right. 823 00:43:10,280 --> 00:43:16,400 Speaker 3: So that bugger slumps to the floor, your blade slicing 824 00:43:16,760 --> 00:43:19,839 Speaker 3: up his arm through his neck. He collapses in a 825 00:43:20,040 --> 00:43:25,360 Speaker 3: gurgling pile of his own blood, the last of the defeated. 826 00:43:25,760 --> 00:43:29,560 Speaker 2: Before he's done curdling with blood, he's watching me look 827 00:43:29,600 --> 00:43:31,120 Speaker 2: through his stuff in the cubby. 828 00:43:32,920 --> 00:43:35,239 Speaker 5: You know what else is looting you and looking through 829 00:43:35,280 --> 00:43:35,880 Speaker 5: your stuff? 830 00:43:36,680 --> 00:43:38,400 Speaker 2: Is it? Ads? I thought we already did two? Do 831 00:43:38,480 --> 00:43:39,040 Speaker 2: we only do one? 832 00:43:39,880 --> 00:43:40,960 Speaker 5: I thought we already did one? 833 00:43:41,239 --> 00:43:44,480 Speaker 2: Who knows? Maybe this is an AD break. 834 00:43:44,480 --> 00:43:56,920 Speaker 4: Maybe it's not. Maybe, and either we're. 835 00:43:56,760 --> 00:43:57,360 Speaker 2: Back or not. 836 00:43:58,400 --> 00:44:02,759 Speaker 4: If we're back, we're back, now back, And if we're back, 837 00:44:02,800 --> 00:44:07,520 Speaker 4: we're back. On squash. Squash takes his gun sword and 838 00:44:07,560 --> 00:44:10,759 Speaker 4: like twirls it around his finger and like tries to 839 00:44:10,760 --> 00:44:13,400 Speaker 4: sheet it, but it's a huge like gun sword, so 840 00:44:13,440 --> 00:44:15,640 Speaker 4: it goes right by his face. He's like, whoa, that 841 00:44:15,800 --> 00:44:18,880 Speaker 4: was like so dangerous. 842 00:44:20,200 --> 00:44:23,120 Speaker 5: I'm walking over to Tran. I'm going, hey, buddy, you 843 00:44:23,160 --> 00:44:25,600 Speaker 5: owe me one of your healing potions. 844 00:44:27,640 --> 00:44:31,000 Speaker 1: I pull out an alchemists fire and then oh healing, 845 00:44:32,719 --> 00:44:34,080 Speaker 1: I pull out the correct potion. 846 00:44:35,360 --> 00:44:37,399 Speaker 3: The funny part is you don't label them, and they. 847 00:44:37,320 --> 00:44:39,400 Speaker 1: Look no, no, no, this. 848 00:44:39,280 --> 00:44:44,319 Speaker 3: One the barracks has gone quiet. The last of the 849 00:44:44,360 --> 00:44:49,160 Speaker 3: Boggards has been slain. This place clearly is you know, 850 00:44:49,400 --> 00:44:52,160 Speaker 3: there are all these niches and alcoves in the wall 851 00:44:52,200 --> 00:44:55,200 Speaker 3: where the barguards sleep. It looks like they probably use 852 00:44:55,280 --> 00:44:58,040 Speaker 3: these in shifts, Like there's not quite enough here to 853 00:44:58,080 --> 00:45:00,520 Speaker 3: represent all the boggards, so they probably just share, I mean, 854 00:45:00,600 --> 00:45:03,040 Speaker 3: some sleep during the day, some slip at night. These 855 00:45:03,160 --> 00:45:07,680 Speaker 3: four clearly had the day off and tried to defend 856 00:45:07,880 --> 00:45:08,920 Speaker 3: their layer. 857 00:45:09,320 --> 00:45:10,880 Speaker 2: They died doing what they loved. 858 00:45:11,880 --> 00:45:17,880 Speaker 3: Yeah, missing furiously, that's what they died doing. But now 859 00:45:18,000 --> 00:45:19,799 Speaker 3: you can search it if you like. As I said, 860 00:45:19,880 --> 00:45:22,560 Speaker 3: there's a passageway kind of off to the west and 861 00:45:22,680 --> 00:45:27,120 Speaker 3: heads off into darkness. Above it is this detailed carving 862 00:45:27,320 --> 00:45:32,560 Speaker 3: of the demonic ruin of go Gunta, the demon lord 863 00:45:32,600 --> 00:45:35,719 Speaker 3: of fetid swamps, that looks like really the only way 864 00:45:35,760 --> 00:45:35,960 Speaker 3: to go. 865 00:45:36,960 --> 00:45:39,640 Speaker 2: First I'm looting, and then I'm taking up my dagger 866 00:45:39,680 --> 00:45:41,720 Speaker 2: and defacing the gogurt symbol. 867 00:45:42,320 --> 00:45:44,160 Speaker 3: All right, so you're gonna start looting or the rest 868 00:45:44,160 --> 00:45:46,040 Speaker 3: of you going to start tossing the place as well. 869 00:45:46,080 --> 00:45:47,080 Speaker 3: There's a lot here to search. 870 00:45:47,840 --> 00:45:51,200 Speaker 6: I was also separately planning on defacing the. 871 00:45:50,880 --> 00:45:52,920 Speaker 2: We can do it together, just teamwork. 872 00:45:54,160 --> 00:45:56,640 Speaker 4: I carve a cool s up there, and then I 873 00:45:56,680 --> 00:45:57,800 Speaker 4: start searching around. 874 00:45:59,000 --> 00:46:01,960 Speaker 3: Oh, like the cool ass that's what you're caring. 875 00:46:02,360 --> 00:46:05,040 Speaker 4: Yeah, three lines on top, three lines on bottom, you know. 876 00:46:05,200 --> 00:46:08,360 Speaker 2: Yeah, all right, I think it's an old alchemist symbol. 877 00:46:10,080 --> 00:46:11,960 Speaker 2: Like I genuinely think that. I don't know why I 878 00:46:12,000 --> 00:46:15,360 Speaker 2: think it, but I remember reading it anyway. 879 00:46:15,440 --> 00:46:18,480 Speaker 3: Yeah, I mean, the party that defaces demonic rooms together 880 00:46:18,560 --> 00:46:22,680 Speaker 3: stays together. So there's plenty of room to deface. To 881 00:46:22,719 --> 00:46:27,400 Speaker 3: go around, and you search through the area and you find, frankly, 882 00:46:27,440 --> 00:46:33,080 Speaker 3: a lot of basic equipment, cooking utensils, rope, torches, bags, 883 00:46:33,440 --> 00:46:35,120 Speaker 3: flint and steel, stuff like that. 884 00:46:35,320 --> 00:46:37,839 Speaker 2: Every time I find a cooking utensil, I offer it 885 00:46:37,880 --> 00:46:41,360 Speaker 2: to Murdy, to the point where it's clearly annoying. Murdy. No, 886 00:46:41,480 --> 00:46:43,160 Speaker 2: I'm just gonna be like, but you have one of these? 887 00:46:43,320 --> 00:46:44,200 Speaker 2: Do you have one of these? 888 00:46:46,160 --> 00:46:49,399 Speaker 6: I could take a better grilling fork, but I don't 889 00:46:49,440 --> 00:46:52,319 Speaker 6: need another specula and I'm honestly kind of set on 890 00:46:52,400 --> 00:46:53,120 Speaker 6: soup littles. 891 00:46:53,760 --> 00:46:54,680 Speaker 5: The one is kind of. 892 00:46:55,480 --> 00:46:56,360 Speaker 2: That one's magical. 893 00:46:56,560 --> 00:46:59,800 Speaker 3: Who would have thought that the Boggarts were like really 894 00:46:59,840 --> 00:47:02,239 Speaker 3: in interested in all the different kinds of knives. So 895 00:47:02,280 --> 00:47:04,479 Speaker 3: there's like, you know, oh, it's a here's a pairing knife, 896 00:47:04,520 --> 00:47:07,000 Speaker 3: and a fley knife and a chef's knife. 897 00:47:06,600 --> 00:47:09,000 Speaker 5: And they have a cheese knife. I've been looking for 898 00:47:09,040 --> 00:47:10,240 Speaker 5: a new cheese knife. 899 00:47:10,320 --> 00:47:12,759 Speaker 3: They do have a cheese knife despite being frogs and 900 00:47:12,800 --> 00:47:14,000 Speaker 3: having no access to cheese. 901 00:47:14,040 --> 00:47:15,360 Speaker 5: Do you think they can digest dairy? 902 00:47:15,400 --> 00:47:15,799 Speaker 6: All right? 903 00:47:16,600 --> 00:47:18,600 Speaker 3: You know, that's an interesting question. I don't have an 904 00:47:18,600 --> 00:47:19,120 Speaker 3: answer to. 905 00:47:19,719 --> 00:47:24,080 Speaker 4: Either of these Bogarts are gormands or this is very sinister. 906 00:47:25,040 --> 00:47:27,000 Speaker 2: Oh I didn't even think of the sinister part. 907 00:47:28,960 --> 00:47:32,120 Speaker 3: Oh, I'm so sorry they killed the cheesemonger. 908 00:47:34,840 --> 00:47:37,280 Speaker 2: Are there signs of like, I guess they wouldn't consider 909 00:47:37,320 --> 00:47:40,640 Speaker 2: it cannibalism if we are considering eating them, but like, 910 00:47:40,760 --> 00:47:42,960 Speaker 2: are there signs that this is where missing villagers ended up? 911 00:47:43,120 --> 00:47:44,799 Speaker 3: You don't see any bones or anything like that. As 912 00:47:44,840 --> 00:47:47,279 Speaker 3: a matter of fact, they're so Their stewpot in the 913 00:47:47,280 --> 00:47:50,080 Speaker 3: middle looks mostly full of fish. It's a lot of 914 00:47:50,160 --> 00:47:54,200 Speaker 3: kind of fermented fish. So you do find that. When 915 00:47:54,239 --> 00:47:57,120 Speaker 3: going through a little personal belongings, you also find, you know, 916 00:47:57,200 --> 00:48:01,160 Speaker 3: a good pile of copper pieces, a bunch of silver pieces, 917 00:48:01,200 --> 00:48:04,120 Speaker 3: four gold pieces, and a platinum piece. Dude, you find 918 00:48:04,120 --> 00:48:08,520 Speaker 3: some coins scattered throughout the barracks. And everyone who's searching, 919 00:48:08,600 --> 00:48:10,359 Speaker 3: please give me a perception check. 920 00:48:11,960 --> 00:48:15,040 Speaker 5: Eighteen six plus seven is thirteen. 921 00:48:16,239 --> 00:48:18,520 Speaker 4: Twenty two total trent? 922 00:48:18,640 --> 00:48:21,160 Speaker 3: Are you searching? Are you just taking search it? 923 00:48:21,200 --> 00:48:23,360 Speaker 1: I only got a thirteen though, all right. 924 00:48:24,320 --> 00:48:28,279 Speaker 3: So, spie, you discover in one of the alcoves, kind 925 00:48:28,280 --> 00:48:32,160 Speaker 3: of underneath the dirty straw matt that they were using 926 00:48:32,160 --> 00:48:38,560 Speaker 3: as a bed, you find a silvery oil in a 927 00:48:38,600 --> 00:48:42,759 Speaker 3: small glass vial, and after inspecting it a bit, you 928 00:48:42,840 --> 00:48:45,440 Speaker 3: determine that this is oil of potency. 929 00:48:46,040 --> 00:48:48,080 Speaker 2: Oh, you've been having issues? Will this help you? 930 00:48:51,960 --> 00:48:55,120 Speaker 3: Listen, consult your alchemist if oil of potency is right 931 00:48:55,160 --> 00:48:55,360 Speaker 3: for you? 932 00:48:56,600 --> 00:48:59,319 Speaker 2: No, what is this tip? 933 00:49:00,080 --> 00:49:03,600 Speaker 3: Oil of potency? You can apply it to a weapon. Boy, 934 00:49:03,640 --> 00:49:07,400 Speaker 3: I'm not helping myself here out. And you can apply 935 00:49:07,440 --> 00:49:10,600 Speaker 3: it to a weapon to make it magical for one 936 00:49:10,680 --> 00:49:14,520 Speaker 3: minute now, unlike the normal kind of magic ruins that 937 00:49:14,560 --> 00:49:16,160 Speaker 3: you all have on your weapons that give you plus 938 00:49:16,160 --> 00:49:20,239 Speaker 3: one to hit. Oil of Potency also includes the ruin 939 00:49:20,320 --> 00:49:22,920 Speaker 3: of striking, which means any weapon you put it on 940 00:49:23,600 --> 00:49:27,319 Speaker 3: will roll an extra dye of damage. So if your 941 00:49:27,320 --> 00:49:30,200 Speaker 3: weapon normally does a D eight, if you put this 942 00:49:30,280 --> 00:49:33,200 Speaker 3: oil on it, it will do two D eight per hit. 943 00:49:34,200 --> 00:49:37,120 Speaker 2: I'm keeping this. I'm turning around being like, Okay, this 944 00:49:37,160 --> 00:49:39,120 Speaker 2: is the oil of Potency, and I think that if 945 00:49:39,120 --> 00:49:41,640 Speaker 2: you do the logic, I'm going to thank you. 946 00:49:42,400 --> 00:49:47,959 Speaker 3: Yeah. Finally, over on the side near the fire, there 947 00:49:48,000 --> 00:49:53,960 Speaker 3: are two large jugs filled with a foul smelling fungus paste. 948 00:49:54,280 --> 00:49:59,120 Speaker 3: Let's go one of them. You've already encountered. It's what's 949 00:49:59,680 --> 00:50:03,000 Speaker 3: they feed to the villagers. There's a whole jug of it. 950 00:50:05,040 --> 00:50:07,680 Speaker 2: I'm gonna be destroyed. I don't know how I'm gonna 951 00:50:07,680 --> 00:50:08,359 Speaker 2: destroy it. Never mind. 952 00:50:08,480 --> 00:50:09,600 Speaker 3: I mean, you can dump it in the fire. 953 00:50:09,800 --> 00:50:11,960 Speaker 2: I know, but button no, but what if it what 954 00:50:12,000 --> 00:50:14,240 Speaker 2: if it turns into a dust cloud? Well you're the 955 00:50:14,360 --> 00:50:16,000 Speaker 2: game master. Yeah, I dump it into the fire. 956 00:50:16,600 --> 00:50:18,799 Speaker 3: You wake up three months later having finished filled. 957 00:50:19,480 --> 00:50:20,400 Speaker 2: Is what I was about. 958 00:50:22,840 --> 00:50:24,759 Speaker 3: Now you can destroy It's fine, just dump it out. 959 00:50:25,280 --> 00:50:29,560 Speaker 3: It'll get rid of it. So the other jug smells 960 00:50:29,560 --> 00:50:32,399 Speaker 3: of cinnamon and has an oily sheene about it. 961 00:50:33,000 --> 00:50:34,680 Speaker 2: I think this is the one that protects us from 962 00:50:34,680 --> 00:50:35,240 Speaker 2: the acid. 963 00:50:35,800 --> 00:50:40,840 Speaker 3: I say the elder did mention a paste, an oily 964 00:50:40,920 --> 00:50:43,760 Speaker 3: paste that they smeared on themselves to protect themselves from acid. 965 00:50:44,080 --> 00:50:47,080 Speaker 2: I'm doing it. I'm just smearing it all over myself. 966 00:50:47,640 --> 00:50:50,080 Speaker 3: So there is enough in here for you for you 967 00:50:50,239 --> 00:50:52,759 Speaker 3: all to coat yourself in this if you want. 968 00:50:53,040 --> 00:50:55,319 Speaker 5: Is there any turmeric in it? Will I dye my 969 00:50:55,440 --> 00:50:56,120 Speaker 5: skin yellow? 970 00:50:56,920 --> 00:50:57,279 Speaker 1: Mm hmm? 971 00:50:57,520 --> 00:50:58,560 Speaker 3: It doesn't seem so. 972 00:51:00,360 --> 00:51:01,839 Speaker 2: That a plus or minus. 973 00:51:03,280 --> 00:51:05,879 Speaker 5: Me hazel minus murty. I'm not actually sure. 974 00:51:06,160 --> 00:51:09,560 Speaker 3: Yeah, it sounds like spite. You're coating yourself in the oil. 975 00:51:09,719 --> 00:51:11,120 Speaker 2: It takes me a long time getting and out of 976 00:51:11,160 --> 00:51:13,640 Speaker 2: my armor, so I figure I gotta do it before 977 00:51:13,719 --> 00:51:14,640 Speaker 2: the battle. 978 00:51:15,400 --> 00:51:20,880 Speaker 4: Okay, I'm getting all slippery. 979 00:51:19,480 --> 00:51:24,480 Speaker 3: With this, all right, You've got a slippery shoonye squash. 980 00:51:24,480 --> 00:51:25,200 Speaker 2: Can you get my back? 981 00:51:26,040 --> 00:51:26,320 Speaker 3: Yes? 982 00:51:26,920 --> 00:51:27,319 Speaker 2: Thank you? 983 00:51:27,640 --> 00:51:32,640 Speaker 4: Anybody else, yeah, go and get me. Yeah, I'm doing 984 00:51:32,680 --> 00:51:33,319 Speaker 4: everybody's back. 985 00:51:33,440 --> 00:51:33,600 Speaker 6: Oh. 986 00:51:33,640 --> 00:51:35,680 Speaker 5: I'm using my ladle to get my own back. Thank you. 987 00:51:40,920 --> 00:51:45,359 Speaker 2: All right. I just start marching down shield raised down 988 00:51:45,400 --> 00:51:48,840 Speaker 2: the other tunnel, looking for a skull, being like remember, 989 00:51:48,960 --> 00:51:50,840 Speaker 2: once we see a skull there's gonna be a trap 990 00:51:50,880 --> 00:51:52,680 Speaker 2: in the ground. I don't know how to find traps 991 00:51:52,760 --> 00:51:56,239 Speaker 2: very well. I guess maybe I'm moving at slow motion 992 00:51:56,400 --> 00:51:58,200 Speaker 2: looking for traps instead of shield raised. 993 00:51:58,840 --> 00:52:01,800 Speaker 3: All right. Down the short and smoky tunnel there is 994 00:52:01,840 --> 00:52:04,960 Speaker 3: a small chamber, the opposite side of which is a 995 00:52:05,080 --> 00:52:11,880 Speaker 3: massive frog skull mounted directly above an iron door. The 996 00:52:11,880 --> 00:52:15,520 Speaker 3: wicked symbol on the Boggart's head is reproduced here, glowing 997 00:52:15,560 --> 00:52:19,120 Speaker 3: with a faint green light, almost as if warning anyone 998 00:52:19,120 --> 00:52:22,080 Speaker 3: who might approach that something dangerous lies in. Wait. 999 00:52:22,840 --> 00:52:25,920 Speaker 4: Do you think this is the skull we're talking about? 1000 00:52:26,080 --> 00:52:29,960 Speaker 2: Yeah, I think there's a trap. Any of you good 1001 00:52:29,960 --> 00:52:30,680 Speaker 2: at that kind of thing? 1002 00:52:33,600 --> 00:52:35,040 Speaker 4: A Marilla perception check? 1003 00:52:37,320 --> 00:52:39,120 Speaker 3: All right, So it sounds like Squash is going up 1004 00:52:39,120 --> 00:52:41,320 Speaker 3: front to look around for traps. 1005 00:52:42,280 --> 00:52:48,480 Speaker 4: Yes, tridden, Oh so very carefully. 1006 00:52:48,640 --> 00:52:53,359 Speaker 3: So this is a situation in which you don't roll. 1007 00:52:54,280 --> 00:52:56,719 Speaker 3: I roll for you, and I don't tell you what 1008 00:52:56,760 --> 00:52:58,880 Speaker 3: the result is. I just tell you whether or not 1009 00:52:58,960 --> 00:53:00,799 Speaker 3: you find something or not fair enough. 1010 00:53:01,760 --> 00:53:04,080 Speaker 2: Yeah, that makes sense. No one look at the screen. 1011 00:53:04,480 --> 00:53:06,879 Speaker 3: Oh no, I'm going to break out my dice on this. 1012 00:53:09,160 --> 00:53:11,400 Speaker 2: You have physical dice, and you've been using this cursed 1013 00:53:11,440 --> 00:53:15,360 Speaker 2: digital die just out of sticking to the commitment. That's commitment, 1014 00:53:15,560 --> 00:53:15,759 Speaker 2: you know. 1015 00:53:15,840 --> 00:53:19,000 Speaker 3: I have to admit ROLL twenty oftentimes is just super 1016 00:53:19,040 --> 00:53:21,840 Speaker 3: deadly for me. But today it has totally abandoned me. 1017 00:53:21,880 --> 00:53:24,080 Speaker 3: But here we go. What's your perception. 1018 00:53:23,760 --> 00:53:26,520 Speaker 4: Bonus there, Squash plus five. 1019 00:53:27,520 --> 00:53:34,320 Speaker 3: You take a look around, and you notice that although 1020 00:53:34,320 --> 00:53:38,240 Speaker 3: the floor of this place is mud and stones, directly 1021 00:53:38,280 --> 00:53:41,440 Speaker 3: in front of the door is one large square stone 1022 00:53:41,480 --> 00:53:44,600 Speaker 3: that is specifically kind of set off from the others. 1023 00:53:45,320 --> 00:53:47,120 Speaker 3: It almost looks like a pressure plate. 1024 00:53:47,840 --> 00:53:51,080 Speaker 4: I don't care for that at all. I think we've 1025 00:53:51,080 --> 00:53:52,400 Speaker 4: got a pressure place situation. 1026 00:53:52,800 --> 00:53:55,799 Speaker 2: My dudes, no one step on that. 1027 00:53:57,400 --> 00:53:58,520 Speaker 3: Don't step on that. 1028 00:53:59,200 --> 00:53:59,439 Speaker 5: Hmm? 1029 00:54:00,200 --> 00:54:02,520 Speaker 4: Do you want to like throw a bag of sand 1030 00:54:02,560 --> 00:54:04,920 Speaker 4: off to it? Try and set it off before we 1031 00:54:05,000 --> 00:54:09,040 Speaker 4: get get on in there. So I'll say this, squash, 1032 00:54:09,120 --> 00:54:13,479 Speaker 4: do you have thievery? Are you trained in thievery? Am 1033 00:54:13,640 --> 00:54:15,560 Speaker 4: I trained in thievery? 1034 00:54:15,960 --> 00:54:16,160 Speaker 5: Yes? 1035 00:54:16,239 --> 00:54:17,760 Speaker 4: I am. It's my best skill. 1036 00:54:19,040 --> 00:54:22,480 Speaker 3: Okay, Well, if you are trained in thievery, then you 1037 00:54:22,560 --> 00:54:24,600 Speaker 3: can attempt to disarm the trap. 1038 00:54:24,960 --> 00:54:27,960 Speaker 5: Squash. Do you want thieves tools? I have thieves tools. 1039 00:54:29,080 --> 00:54:32,160 Speaker 4: Oh well, I'll consult with everyone first if we even 1040 00:54:32,239 --> 00:54:34,800 Speaker 4: want to take the risk, because I'm a team player. 1041 00:54:34,840 --> 00:54:35,759 Speaker 2: Yeah, well why not? 1042 00:54:36,400 --> 00:54:38,640 Speaker 3: What could go wrong? Lots of things. 1043 00:54:41,160 --> 00:54:42,480 Speaker 5: I'm always for rolling dice. 1044 00:54:43,160 --> 00:54:45,960 Speaker 4: You heard that nothing can go wrong? 1045 00:54:46,360 --> 00:54:48,560 Speaker 5: Oh do you want guidance too? And we might as 1046 00:54:48,560 --> 00:54:49,240 Speaker 5: well pile. 1047 00:54:49,040 --> 00:54:49,520 Speaker 6: Them all one. 1048 00:54:50,080 --> 00:54:51,200 Speaker 4: I would loft some guidance. 1049 00:54:51,239 --> 00:54:55,800 Speaker 6: Oh yeah, you've got guidance and thieves tools. I built 1050 00:54:55,840 --> 00:54:57,240 Speaker 6: Murdy to be like an equipment. 1051 00:54:58,600 --> 00:54:59,680 Speaker 2: You did a good job of it. 1052 00:55:00,160 --> 00:55:02,719 Speaker 5: I feel like kitchen tools are useful for just like everything, 1053 00:55:02,840 --> 00:55:05,759 Speaker 5: you know. So I tried to take everything the kitchen sink. 1054 00:55:06,760 --> 00:55:11,000 Speaker 6: It's yeah, yeah, you know what they say, go ahead 1055 00:55:11,000 --> 00:55:11,960 Speaker 6: and make that thievery roll. 1056 00:55:12,840 --> 00:55:17,200 Speaker 4: So I rolled an eleven plus seven for an eighteen 1057 00:55:17,520 --> 00:55:22,280 Speaker 4: plus one with guidance, So nineteen and then this thief 1058 00:55:22,360 --> 00:55:24,040 Speaker 4: tools give me anything. 1059 00:55:24,120 --> 00:55:24,840 Speaker 2: They just let you do it. 1060 00:55:25,000 --> 00:55:28,080 Speaker 3: No, they're not. They just let you do it. So 1061 00:55:28,440 --> 00:55:32,120 Speaker 3: you carefully lift up the stone and find the small 1062 00:55:32,160 --> 00:55:36,080 Speaker 3: pressure sensor underneath that's connected to a small wire that 1063 00:55:36,120 --> 00:55:37,799 Speaker 3: goes up into the wall. And it looks like it 1064 00:55:37,840 --> 00:55:40,600 Speaker 3: goes up into the door, and you just cut it 1065 00:55:40,760 --> 00:55:42,280 Speaker 3: and the trap is disarmed. 1066 00:55:43,640 --> 00:55:44,960 Speaker 4: I give a big thumbs up. 1067 00:55:45,719 --> 00:55:47,640 Speaker 2: I go and I raise my shield and try and 1068 00:55:47,680 --> 00:55:48,279 Speaker 2: open the door. 1069 00:55:49,480 --> 00:55:52,200 Speaker 3: All right, So I'm gonna put spide up there, Trent. 1070 00:55:52,440 --> 00:55:55,720 Speaker 3: It sounds like you were right behind Squash. You're right there, Mardy, 1071 00:55:55,800 --> 00:56:03,920 Speaker 3: You're over there. Okay. The door swings open. As the 1072 00:56:03,920 --> 00:56:06,480 Speaker 3: waters of the swamp continue to rise, they may in 1073 00:56:06,560 --> 00:56:10,160 Speaker 3: time threaten to overwhelm the dam itself. To prevent this, 1074 00:56:10,239 --> 00:56:13,760 Speaker 3: the Bargets have built an impressive sluiceway, a massive channel 1075 00:56:13,800 --> 00:56:16,920 Speaker 3: through the dam that can be opened to relieve the pressure. 1076 00:56:17,680 --> 00:56:20,520 Speaker 3: The wark here is far from done, though, and the 1077 00:56:20,520 --> 00:56:23,480 Speaker 3: main gate out into the swamp is flooded and closed. 1078 00:56:24,080 --> 00:56:27,520 Speaker 3: Should it be open now, the water would likely undermine 1079 00:56:27,560 --> 00:56:31,759 Speaker 3: the entire dam, causing it to collapse from within. Opposite 1080 00:56:31,760 --> 00:56:35,040 Speaker 3: the entry, on the other side of the sluiceway stands 1081 00:56:35,080 --> 00:56:39,480 Speaker 3: a large vaulted area with a massive shrine made from bones, reeds, 1082 00:56:39,680 --> 00:56:43,560 Speaker 3: and mud. A construct looking like some sort of corpulent 1083 00:56:43,760 --> 00:56:48,520 Speaker 3: frog demon. There dancing before it is a Boggart clad 1084 00:56:48,560 --> 00:56:53,680 Speaker 3: in bone charms and reads this must be the Swampseer, 1085 00:56:54,000 --> 00:56:57,680 Speaker 3: the head of the cult of Gogunta. As she turns 1086 00:56:57,760 --> 00:57:01,120 Speaker 3: the symbol of her foul god carrved into the skin 1087 00:57:01,200 --> 00:57:05,959 Speaker 3: of her forehead, seems to glow with a faint green light. 1088 00:57:06,400 --> 00:57:10,239 Speaker 3: She lets out a terrifying croak, raising her staff in 1089 00:57:10,280 --> 00:57:14,360 Speaker 3: front of her, she points it at you and screams 1090 00:57:14,520 --> 00:57:17,800 Speaker 3: in anger. We are going in to fight here, folks 1091 00:57:17,880 --> 00:57:19,480 Speaker 3: with the swamps ear. 1092 00:57:20,240 --> 00:57:23,480 Speaker 2: Fuck yeah, Trent, If any of your bombs accidentally blow 1093 00:57:23,560 --> 00:57:24,919 Speaker 2: up that shrine, no one will be sad. 1094 00:57:26,720 --> 00:57:30,800 Speaker 1: Good to know. I definitely was considering other people when 1095 00:57:30,800 --> 00:57:31,840 Speaker 1: planning my actions here. 1096 00:57:34,040 --> 00:57:36,840 Speaker 2: That's what I like about you, all right? 1097 00:57:36,880 --> 00:57:39,000 Speaker 3: Can I get everybody to roll initiative for me? 1098 00:57:40,520 --> 00:57:41,000 Speaker 1: Nineteen? 1099 00:57:43,320 --> 00:57:46,520 Speaker 3: All right? Trant has a nineteen for initiative? Sounds great? 1100 00:57:46,520 --> 00:57:47,360 Speaker 3: Squash what you got? 1101 00:57:47,880 --> 00:57:52,560 Speaker 4: I got an eleven plus five for a sixteen, A 1102 00:57:52,600 --> 00:57:54,320 Speaker 4: tasty little sixteen. 1103 00:57:54,560 --> 00:57:56,280 Speaker 3: Very good, murdy, what's your initiative? 1104 00:57:56,320 --> 00:57:59,200 Speaker 5: I got an ot one, but plus seven is eight? 1105 00:57:59,240 --> 00:58:01,520 Speaker 3: Oh boy, enjoy going last? 1106 00:58:02,240 --> 00:58:07,320 Speaker 2: Spite well, I got ten plus four for fourteen. But 1107 00:58:07,400 --> 00:58:09,600 Speaker 2: it's okay because that thing has a twenty nine. 1108 00:58:11,680 --> 00:58:14,120 Speaker 3: No no PK. Sorry, I finally rolled. 1109 00:58:14,120 --> 00:58:17,720 Speaker 2: Well, the te have turned against us, lads. 1110 00:58:18,440 --> 00:58:22,600 Speaker 3: I rolled an eighteen plus eleven gives me a total 1111 00:58:22,720 --> 00:58:24,040 Speaker 3: of twenty. 1112 00:58:23,800 --> 00:58:26,680 Speaker 2: Nine plus eleven. Man, I want to just keep that 1113 00:58:26,840 --> 00:58:28,920 Speaker 2: lady around and have her due perception for me. 1114 00:58:29,760 --> 00:58:32,200 Speaker 5: Yeah, as soon as I do, wish you. 1115 00:58:32,120 --> 00:58:34,760 Speaker 6: Could have seen the fiendish look pon Chason's face when 1116 00:58:34,800 --> 00:58:37,000 Speaker 6: he rolled that. It was really a sight to behold. 1117 00:58:38,200 --> 00:58:39,320 Speaker 3: I was super exciting. 1118 00:58:40,880 --> 00:58:42,880 Speaker 2: Tpk tpk. 1119 00:58:46,840 --> 00:58:49,880 Speaker 3: So the swampseer goes first, and it's going to step 1120 00:58:49,920 --> 00:58:52,040 Speaker 3: up to the edge of the sluiceway. Now, as a reminder, 1121 00:58:52,080 --> 00:58:54,720 Speaker 3: this sluiceway is kind of a gulf between the two 1122 00:58:54,720 --> 00:58:57,960 Speaker 3: of you. It's a channel that separates the two groups. 1123 00:58:57,960 --> 00:59:01,800 Speaker 3: So Spite Trance squad Murdy, you're all kind of clustered 1124 00:59:01,800 --> 00:59:04,080 Speaker 3: on one side. Then directly in front of you, the 1125 00:59:04,120 --> 00:59:07,280 Speaker 3: ground drops away ten feet. It's then the sluiceway is 1126 00:59:07,320 --> 00:59:09,919 Speaker 3: fifteen feet wide, going from one end to the dam 1127 00:59:10,000 --> 00:59:12,360 Speaker 3: to the other, and then it rises up ten feet 1128 00:59:12,400 --> 00:59:14,680 Speaker 3: on the other side. So you're kind of looking at 1129 00:59:14,680 --> 00:59:18,240 Speaker 3: each other across this gulf of the sluiceway. So the 1130 00:59:18,760 --> 00:59:23,200 Speaker 3: swampsear Zunger looks at you from across this gulf and 1131 00:59:23,280 --> 00:59:27,680 Speaker 3: then starts croaking and chanting as it moves its hand 1132 00:59:27,720 --> 00:59:31,880 Speaker 3: in a rhythmic pattern, and when it finishes, it flings 1133 00:59:31,960 --> 00:59:34,880 Speaker 3: a blob of acid across this gulf at you. It 1134 00:59:34,960 --> 00:59:38,160 Speaker 3: lands at Trance feet, exploding in a burst of acid, 1135 00:59:38,240 --> 00:59:43,080 Speaker 3: hitting all four of you, spike, squash, and murdy. I 1136 00:59:43,160 --> 00:59:46,120 Speaker 3: need all four of you to make me a reflex save. 1137 00:59:46,440 --> 00:59:50,680 Speaker 4: Okay, might this be a moment I could use a 1138 00:59:50,880 --> 00:59:52,880 Speaker 4: fleshy dodge. 1139 00:59:53,480 --> 00:59:56,360 Speaker 3: So you cannot use any reactions yet because you have 1140 00:59:56,480 --> 00:59:57,360 Speaker 3: not gone yet. 1141 00:59:57,680 --> 00:59:58,960 Speaker 4: He's tough but fair, folks. 1142 01:00:01,760 --> 01:00:03,200 Speaker 1: I got an eleven total. 1143 01:00:04,640 --> 01:00:06,760 Speaker 3: On eleven is a failure. 1144 01:00:08,760 --> 01:00:13,240 Speaker 2: I'm an eighteen on eighteen is a fel brutal. 1145 01:00:14,600 --> 01:00:17,760 Speaker 5: I got a thirteen plus three sixteen. 1146 01:00:17,360 --> 01:00:20,600 Speaker 3: So is a failure. 1147 01:00:21,000 --> 01:00:23,920 Speaker 4: There's no bones about it. I have also failed. 1148 01:00:24,200 --> 01:00:25,959 Speaker 2: I think we're covered in this oil. 1149 01:00:26,200 --> 01:00:26,920 Speaker 3: Well what did you roll? 1150 01:00:27,480 --> 01:00:27,520 Speaker 6: It? 1151 01:00:27,640 --> 01:00:30,800 Speaker 4: Rolled me a three. There's just no way, folks. 1152 01:00:31,240 --> 01:00:40,560 Speaker 3: A twelve you just avoid a critical failure. So this 1153 01:00:40,720 --> 01:00:44,200 Speaker 3: is going to do acid damage to all of you. However, 1154 01:00:44,800 --> 01:00:47,680 Speaker 3: you are all protected from acid. So let's see what 1155 01:00:47,680 --> 01:00:53,920 Speaker 3: I roll. So I rolled a six. The pace you 1156 01:00:53,920 --> 01:00:58,960 Speaker 3: have put on yourselves prevents five points of damage, so 1157 01:00:59,040 --> 01:01:02,320 Speaker 3: you all take one point of acid damage. 1158 01:01:02,920 --> 01:01:06,240 Speaker 2: Yeah. I could do this all day, and then I think, well, 1159 01:01:06,480 --> 01:01:11,280 Speaker 2: like not all day, all day, but like probably twenty times. 1160 01:01:13,080 --> 01:01:16,600 Speaker 3: Looking down at the paste, it looks like the paste 1161 01:01:16,800 --> 01:01:20,200 Speaker 3: is still there, but it is greatly diminished. A bunch 1162 01:01:20,200 --> 01:01:22,720 Speaker 3: of it boiled away. You look like you could maybe 1163 01:01:22,800 --> 01:01:25,040 Speaker 3: take acid damage one more time and still have it 1164 01:01:25,080 --> 01:01:26,600 Speaker 3: protect you. But then that's it. 1165 01:01:26,680 --> 01:01:29,760 Speaker 2: I have liked to reconsider my position on how long 1166 01:01:29,880 --> 01:01:31,840 Speaker 2: I would like to have this be the way that 1167 01:01:31,920 --> 01:01:35,640 Speaker 2: our encounter goes. Lady soon to die? 1168 01:01:36,160 --> 01:01:41,280 Speaker 3: All right? That was the swampsars turn, it moved, it 1169 01:01:41,360 --> 01:01:47,000 Speaker 3: threw acid at you. Trant. You have the initiative next. 1170 01:01:47,280 --> 01:01:51,480 Speaker 1: Okay, you called that, throw in something full of acid 1171 01:01:51,480 --> 01:01:53,960 Speaker 1: at somebody, and then I'm gonna step forward and I'm 1172 01:01:54,000 --> 01:01:56,360 Speaker 1: gonna throw one of my alchemist's acids. 1173 01:01:56,800 --> 01:01:59,160 Speaker 3: So if you step forward, you will tumble into the 1174 01:01:59,200 --> 01:02:00,520 Speaker 3: sluice way out. 1175 01:02:01,080 --> 01:02:02,480 Speaker 1: I'm gonna stand here and throw it. 1176 01:02:02,840 --> 01:02:05,920 Speaker 2: When I see you go for acid, I'm like, I 1177 01:02:06,000 --> 01:02:09,960 Speaker 2: wonder if acid is the most effective strategy. 1178 01:02:10,080 --> 01:02:10,760 Speaker 3: We'll find out. 1179 01:02:11,120 --> 01:02:15,200 Speaker 1: All right, fine, okay, that's a nineteen. 1180 01:02:15,720 --> 01:02:18,800 Speaker 3: Total nineteen will hit? 1181 01:02:19,640 --> 01:02:25,320 Speaker 1: All right, that's D six plus one. That's a six six. 1182 01:02:25,920 --> 01:02:31,400 Speaker 3: You throw the vial of acid across at Zunger. It 1183 01:02:31,520 --> 01:02:35,880 Speaker 3: strikes Zunger's side, dealing six points of damage. The swampseer 1184 01:02:36,040 --> 01:02:38,760 Speaker 3: hisses in pain as the acid burns them. It does 1185 01:02:38,800 --> 01:02:39,400 Speaker 3: look at work. 1186 01:02:39,840 --> 01:02:40,760 Speaker 2: I take it back, Trent. 1187 01:02:41,120 --> 01:02:42,600 Speaker 1: See that's how. 1188 01:02:42,480 --> 01:02:45,760 Speaker 3: You do it. Yeah, that was your first action. 1189 01:02:46,480 --> 01:02:48,920 Speaker 1: Well, I guess I'm gonna use the pistol in my 1190 01:02:48,960 --> 01:02:49,760 Speaker 1: hand to shoot him. 1191 01:02:50,280 --> 01:02:52,400 Speaker 3: Okay, go ahead and make an attack roll. 1192 01:02:54,080 --> 01:03:00,560 Speaker 1: That is an eleven plus one, so twelve you find. 1193 01:03:01,000 --> 01:03:04,240 Speaker 3: But Zunger ducks it easily, just kind of dodgers out 1194 01:03:04,240 --> 01:03:07,200 Speaker 3: of the way. His staff, which actually kind of looks 1195 01:03:07,200 --> 01:03:09,440 Speaker 3: more like a tried covered in bones, kind of just 1196 01:03:09,520 --> 01:03:11,280 Speaker 3: ducks out of the way and avoids your shot. 1197 01:03:11,680 --> 01:03:12,440 Speaker 1: Yeah, it'll happen. 1198 01:03:13,000 --> 01:03:14,920 Speaker 3: You do have one action left if you want to reload, 1199 01:03:15,040 --> 01:03:16,880 Speaker 3: or I mean, I guess you could start climbing down 1200 01:03:16,880 --> 01:03:17,720 Speaker 3: into this loice way. 1201 01:03:17,920 --> 01:03:18,840 Speaker 1: I think I'll reload. 1202 01:03:19,440 --> 01:03:22,959 Speaker 3: All right, sounds good, All right, squash, So it's your turn. 1203 01:03:23,200 --> 01:03:25,400 Speaker 3: You've had a fifteen foot gulf in front of you. 1204 01:03:25,400 --> 01:03:27,960 Speaker 3: You could back up and try and jump across. You 1205 01:03:28,000 --> 01:03:29,640 Speaker 3: could climb down, you can shoot from here. What do 1206 01:03:29,640 --> 01:03:30,080 Speaker 3: you want to do? 1207 01:03:30,520 --> 01:03:35,560 Speaker 4: That altar is so so so scary and it looks 1208 01:03:35,800 --> 01:03:39,080 Speaker 4: really enticing and fuck this, I'm jumping over there. 1209 01:03:41,880 --> 01:03:47,440 Speaker 2: It's a twenty, just like kind of what you needed. 1210 01:03:47,800 --> 01:03:50,800 Speaker 2: I think you literally needed a twenty even. 1211 01:03:50,640 --> 01:03:52,880 Speaker 3: Though it's not your skill. You back up and jump 1212 01:03:52,920 --> 01:03:55,240 Speaker 3: across and I'm gonna let you land on either side. 1213 01:03:55,320 --> 01:03:58,120 Speaker 3: We'll put you over here, and I'm gonna give you 1214 01:03:58,160 --> 01:04:01,160 Speaker 3: a pinash for that, because that's the height of bravery 1215 01:04:01,240 --> 01:04:05,760 Speaker 3: and swashbuckler tude. So you now have panash. But that 1216 01:04:05,920 --> 01:04:08,000 Speaker 3: did burn up two of your actions. You now only 1217 01:04:08,040 --> 01:04:09,000 Speaker 3: have one left. 1218 01:04:09,440 --> 01:04:15,200 Speaker 4: And that is squash, the height of panash. Squash hair 1219 01:04:15,360 --> 01:04:20,040 Speaker 4: flowing through the air, has his big goddamn sword out 1220 01:04:20,480 --> 01:04:26,120 Speaker 4: like an anime protagonist, and is slashing at Zunger. 1221 01:04:28,400 --> 01:04:30,360 Speaker 3: All right, give me an attack roll you land with 1222 01:04:30,440 --> 01:04:31,680 Speaker 3: grace and panash. 1223 01:04:32,360 --> 01:04:37,960 Speaker 4: I land with grace, Panash and a seventeen total. 1224 01:04:39,440 --> 01:04:42,840 Speaker 3: Your blade flashes through the air, your slice going straight 1225 01:04:42,920 --> 01:04:46,680 Speaker 3: for Zunger's face, who ducks back, and your blade literally 1226 01:04:46,720 --> 01:04:51,400 Speaker 3: crosses right in front of his frog nose. You miss 1227 01:04:52,600 --> 01:04:58,920 Speaker 3: by the breadth of a hair spite, It is now 1228 01:04:58,960 --> 01:04:59,360 Speaker 3: your turn. 1229 01:04:59,480 --> 01:05:02,560 Speaker 2: Okay, So you said I could jump down using an 1230 01:05:02,560 --> 01:05:03,360 Speaker 2: action safely. 1231 01:05:04,720 --> 01:05:07,440 Speaker 3: Yeah, you can pretty safely jump down into the sides 1232 01:05:07,480 --> 01:05:09,280 Speaker 3: of it are actually kind of sloped a little bit, 1233 01:05:09,440 --> 01:05:12,280 Speaker 3: So if you've taken just one action, you can kind 1234 01:05:12,280 --> 01:05:13,360 Speaker 3: of safely jump down. 1235 01:05:13,280 --> 01:05:16,240 Speaker 2: Without Can I take all three actions jump down and 1236 01:05:16,320 --> 01:05:17,360 Speaker 2: climb up ten feet. 1237 01:05:19,000 --> 01:05:21,480 Speaker 3: So the tricky part here is you gotta climb down, 1238 01:05:21,720 --> 01:05:23,760 Speaker 3: move over, and then start climbing. 1239 01:05:24,000 --> 01:05:24,640 Speaker 2: That's what I was saying. 1240 01:05:24,720 --> 01:05:26,760 Speaker 3: Can you get a critical success or do really well 1241 01:05:26,760 --> 01:05:28,400 Speaker 3: on the thing? You could get up in one turn, 1242 01:05:28,760 --> 01:05:31,000 Speaker 3: but it really is a pain to get to the 1243 01:05:31,000 --> 01:05:31,479 Speaker 3: other side. 1244 01:05:31,760 --> 01:05:38,840 Speaker 2: Spike cannot handle the idea of not attacking this monstrous creature, 1245 01:05:38,960 --> 01:05:41,840 Speaker 2: not because of being a frog, but because of the 1246 01:05:41,880 --> 01:05:46,120 Speaker 2: actions that this person has taken. And so she is 1247 01:05:46,200 --> 01:05:51,440 Speaker 2: going to jump down, draw a javelin, and throw a javelin. 1248 01:05:52,600 --> 01:05:54,800 Speaker 2: All right, do I need to roll the jump? 1249 01:05:55,120 --> 01:05:55,320 Speaker 5: No? 1250 01:05:55,320 --> 01:05:56,840 Speaker 3: No, no, that's fine. Just go ahead and make me 1251 01:05:56,920 --> 01:05:57,320 Speaker 3: the attack. 1252 01:05:57,440 --> 01:06:09,120 Speaker 2: Okay, oh it's seventy my kingdom for a bless. 1253 01:06:05,320 --> 01:06:08,760 Speaker 3: So close yet so far. Your javelin goes sailing through 1254 01:06:08,760 --> 01:06:11,640 Speaker 3: the air. This swamps here has been dodging attacks left 1255 01:06:11,640 --> 01:06:16,200 Speaker 3: and right. The javelin heading straight. Ad Zunger just gently 1256 01:06:16,240 --> 01:06:19,040 Speaker 3: turns to the side and watches its sail right past. 1257 01:06:20,080 --> 01:06:21,280 Speaker 3: That is the end of Spike's turn. 1258 01:06:21,400 --> 01:06:23,160 Speaker 2: And now I hope this sluice weight doesn't open while 1259 01:06:23,200 --> 01:06:23,680 Speaker 2: I'm in there. 1260 01:06:24,840 --> 01:06:30,680 Speaker 6: Murdy Jason, what do you think about the penalty that 1261 01:06:30,720 --> 01:06:33,080 Speaker 6: I would be taking if they if I threw a 1262 01:06:33,200 --> 01:06:36,800 Speaker 6: dagger all the way over at the frog. 1263 01:06:38,880 --> 01:06:41,000 Speaker 3: Just based on rain, should probably be looking at a 1264 01:06:41,000 --> 01:06:42,200 Speaker 3: penalty of about two. 1265 01:06:43,120 --> 01:06:46,600 Speaker 5: Sounds great. I'm gonna take two actions to cast bless. 1266 01:06:46,640 --> 01:06:50,520 Speaker 6: Everybody's getting plus one, including myself, all right, and then 1267 01:06:50,760 --> 01:06:54,120 Speaker 6: I have a chef's knife dagger this whole game and 1268 01:06:54,200 --> 01:06:56,640 Speaker 6: haven't had a chance to use it, so damn fuck it, 1269 01:06:57,480 --> 01:06:58,440 Speaker 6: I'm just gonna throw it. 1270 01:06:58,520 --> 01:06:59,920 Speaker 3: So the only person who's not going to get the 1271 01:07:00,040 --> 01:07:05,000 Speaker 3: bonus right now is Squash. Actually, that's okay, you throw 1272 01:07:05,040 --> 01:07:06,680 Speaker 3: the dagger. Go ahead and make me in a tack role. 1273 01:07:06,840 --> 01:07:12,160 Speaker 6: Yeah, I am rolling plus three. 1274 01:07:12,320 --> 01:07:14,400 Speaker 5: So that's a thirteen. 1275 01:07:15,400 --> 01:07:21,720 Speaker 6: Plus three minus two plus one. 1276 01:07:22,000 --> 01:07:23,320 Speaker 3: Yep, that's all the math. 1277 01:07:23,480 --> 01:07:24,160 Speaker 5: That's fifteen. 1278 01:07:25,600 --> 01:07:29,560 Speaker 3: Yeah, all right, you fling your chef knives across and 1279 01:07:29,640 --> 01:07:32,400 Speaker 3: it misses the swamps here entirely, but it does embed 1280 01:07:32,520 --> 01:07:36,240 Speaker 3: in the bottom of the statue of Go Gunta, So 1281 01:07:36,640 --> 01:07:39,720 Speaker 3: you know there's that. We are at the top of 1282 01:07:39,720 --> 01:07:43,640 Speaker 3: the order. Zunger looks at you, Squash, malice and hate 1283 01:07:44,000 --> 01:07:46,680 Speaker 3: twisting on its lips as it begins to form the 1284 01:07:46,720 --> 01:07:50,200 Speaker 3: words of magic. I need you to make a reflect 1285 01:07:50,320 --> 01:07:53,320 Speaker 3: saved Squash. 1286 01:07:53,400 --> 01:07:59,960 Speaker 4: Well, it's a six plus nine, so fifteen total. 1287 01:08:02,440 --> 01:08:04,120 Speaker 3: So I'm gonna tell you what you see, and then 1288 01:08:04,120 --> 01:08:06,000 Speaker 3: I'm gonna let you decide do you have a hero 1289 01:08:06,120 --> 01:08:09,200 Speaker 3: point left? I do you do? Don't you? Okay, I'm 1290 01:08:09,200 --> 01:08:10,760 Speaker 3: gonna let you decide whether or not you want to 1291 01:08:10,760 --> 01:08:15,600 Speaker 3: spend that here a point. Here's what's happening. A green 1292 01:08:16,360 --> 01:08:22,439 Speaker 3: claw is appearing around you. It is as about as 1293 01:08:22,439 --> 01:08:24,080 Speaker 3: big as you are, and it looks like it is 1294 01:08:24,160 --> 01:08:28,519 Speaker 3: going to grab you and drag you off the edge 1295 01:08:28,720 --> 01:08:29,760 Speaker 3: into this loose way. 1296 01:08:30,640 --> 01:08:34,320 Speaker 4: A claw as big as me, and I probably couldn't 1297 01:08:34,360 --> 01:08:37,840 Speaker 4: flashy dodge this this bad boy, because that's just ac 1298 01:08:38,840 --> 01:08:43,679 Speaker 4: I'm yeah, this is a saving throw yep, I'm gonna 1299 01:08:43,720 --> 01:08:45,439 Speaker 4: be heroic and use my. 1300 01:08:45,439 --> 01:08:49,240 Speaker 3: Point, all right, go ahead and rebroll. Sure. 1301 01:08:49,240 --> 01:08:53,720 Speaker 4: I'm glad that I did, because a fourteen plus nine 1302 01:08:53,760 --> 01:08:57,400 Speaker 4: is better than the thing that I did before at 1303 01:08:57,439 --> 01:08:58,000 Speaker 4: twenty three. 1304 01:08:58,920 --> 01:09:02,720 Speaker 3: So I'm still gonna move you five feet, which means 1305 01:09:02,760 --> 01:09:05,080 Speaker 3: I'm still gonna push you into the sluice because you 1306 01:09:05,200 --> 01:09:09,320 Speaker 3: made it, but you are gonna take half damage, which 1307 01:09:09,360 --> 01:09:11,760 Speaker 3: is good because the damage on this is two D eight, 1308 01:09:12,600 --> 01:09:17,479 Speaker 3: So instead of taking fourteen damage, you'll only take seven, 1309 01:09:18,240 --> 01:09:20,920 Speaker 3: and it's acid damage. Which means it's reduced to two. 1310 01:09:21,439 --> 01:09:23,280 Speaker 3: You only take two damage. 1311 01:09:23,160 --> 01:09:25,480 Speaker 4: Big d I eat two damage for breakfast. 1312 01:09:26,439 --> 01:09:28,920 Speaker 3: Indeed, but then you are pushed into the sluice way 1313 01:09:29,080 --> 01:09:32,240 Speaker 3: and fall down ten feet take an additional five points 1314 01:09:32,240 --> 01:09:38,559 Speaker 3: of damage. Brother. And then the swamp Sar is going 1315 01:09:38,600 --> 01:09:45,559 Speaker 3: to unleash a terrifying croak. Its throat bladder increases in 1316 01:09:45,720 --> 01:09:52,040 Speaker 3: size and unleashes a sonorous crime that causes terror and 1317 01:09:52,200 --> 01:09:55,920 Speaker 3: fear to take root in all of your hearts. I 1318 01:09:55,960 --> 01:09:58,920 Speaker 3: need all of you to make me a will save. 1319 01:10:00,560 --> 01:10:02,839 Speaker 5: Basically, would you describe this as an effect of magic? 1320 01:10:03,600 --> 01:10:06,560 Speaker 3: It is actually not magical. It is auditory. 1321 01:10:07,640 --> 01:10:09,800 Speaker 2: Would you describe the fact that I have candle wax 1322 01:10:09,840 --> 01:10:11,759 Speaker 2: in my ears as providing any kind of bonus? 1323 01:10:12,840 --> 01:10:14,760 Speaker 3: Congratulations, you get a plus two bonus on. 1324 01:10:14,680 --> 01:10:15,720 Speaker 2: The s Squash did it too? 1325 01:10:16,640 --> 01:10:20,240 Speaker 4: Yes, Squash did it too? Thank you? 1326 01:10:20,320 --> 01:10:23,320 Speaker 5: Sorry? Can you re explain how this is not magic? 1327 01:10:25,120 --> 01:10:30,679 Speaker 3: It's a terrifying frog war cry I'm having. 1328 01:10:30,720 --> 01:10:31,679 Speaker 1: It's like a dinosase. 1329 01:10:31,920 --> 01:10:33,360 Speaker 5: Why would I be scared of that? 1330 01:10:35,680 --> 01:10:43,720 Speaker 3: Because he's pretty scary. It has certain subvocal harmonies that 1331 01:10:43,920 --> 01:10:46,760 Speaker 3: just reach into the core of you and shake you 1332 01:10:46,840 --> 01:10:48,800 Speaker 3: to your very being, as if you're being hunted by 1333 01:10:48,800 --> 01:10:49,599 Speaker 3: some sort of masses. 1334 01:10:49,880 --> 01:10:51,599 Speaker 5: Yeah, counterpoints a predator. 1335 01:10:51,720 --> 01:10:57,040 Speaker 6: I defend myself against magic and things similar to this 1336 01:10:57,280 --> 01:11:00,840 Speaker 6: by relying on techniques to drive from my org cultural superstitions. 1337 01:11:01,520 --> 01:11:04,920 Speaker 5: What's more ORC than like weird as war cries? 1338 01:11:05,720 --> 01:11:08,679 Speaker 3: You've convinced me. I'll let you have the bonus, Okay, 1339 01:11:08,720 --> 01:11:09,080 Speaker 3: thank you? 1340 01:11:09,960 --> 01:11:11,640 Speaker 2: Based on the two I rolled, I would like to 1341 01:11:11,640 --> 01:11:14,000 Speaker 2: spend one of my two hero points. 1342 01:11:14,280 --> 01:11:16,599 Speaker 3: Oh, yes, that's right. I let you keep your hero 1343 01:11:16,720 --> 01:11:19,360 Speaker 3: point that you earn. That's right. Yeah, by all means 1344 01:11:19,760 --> 01:11:20,360 Speaker 3: all right. 1345 01:11:20,439 --> 01:11:23,680 Speaker 2: It probably still failed. But does the bless affect this? 1346 01:11:24,320 --> 01:11:26,559 Speaker 3: Yes, it is actually a fear effects, so Bless gives 1347 01:11:26,560 --> 01:11:28,240 Speaker 3: you a bonus as well, bonus one. 1348 01:11:28,360 --> 01:11:32,479 Speaker 6: Okay, well I rolled to five, but I have nine 1349 01:11:32,520 --> 01:11:36,200 Speaker 6: will save plus one from Orc superstition plus one from bless, 1350 01:11:36,600 --> 01:11:38,480 Speaker 6: which does become sixteen. 1351 01:11:40,040 --> 01:11:45,639 Speaker 3: So that's going to fail. So Murdy failed spite? 1352 01:11:45,640 --> 01:11:49,120 Speaker 2: What do you gotta have a twenty after a modifiers 1353 01:11:49,160 --> 01:11:50,679 Speaker 2: success trance? 1354 01:11:50,880 --> 01:11:51,320 Speaker 3: What do you got? 1355 01:11:51,479 --> 01:11:53,719 Speaker 1: I rolled in nineteen plus five is twenty four? 1356 01:11:54,479 --> 01:11:55,280 Speaker 3: You don't care about? 1357 01:11:55,280 --> 01:11:55,360 Speaker 6: No? 1358 01:11:55,439 --> 01:11:58,120 Speaker 1: For ok cry, I'm deaf. 1359 01:11:59,479 --> 01:11:59,879 Speaker 3: Squad. 1360 01:12:01,320 --> 01:12:04,240 Speaker 4: Eighteen plus two from the mud I put in my 1361 01:12:04,280 --> 01:12:05,720 Speaker 4: ears was there anything. 1362 01:12:05,439 --> 01:12:12,320 Speaker 3: Else one from blessed that's right, maybe, And I mean 1363 01:12:12,360 --> 01:12:16,200 Speaker 3: it's a will save so whatever your will bonuses. Oh well, 1364 01:12:16,240 --> 01:12:18,880 Speaker 3: but you've made it. You rolled the N eighteen. So 1365 01:12:19,120 --> 01:12:22,320 Speaker 3: unfortunately Murdy is the only one who is affected. Now, 1366 01:12:22,439 --> 01:12:26,559 Speaker 3: this isn't the most horrible effect. You are frightened one 1367 01:12:26,840 --> 01:12:30,160 Speaker 3: for one turn. So basically until the end of your 1368 01:12:30,200 --> 01:12:32,880 Speaker 3: next turn. Any D twenty roll you are asked to make, 1369 01:12:32,920 --> 01:12:35,280 Speaker 3: you will take a penalty of one and at the 1370 01:12:35,360 --> 01:12:37,640 Speaker 3: end of your turn it'll go away. That's it. 1371 01:12:37,720 --> 01:12:40,479 Speaker 2: Not like an anti bless yeah. 1372 01:12:40,439 --> 01:12:44,479 Speaker 3: Kind of. That is the end of Zunger's turn. Trent, 1373 01:12:44,800 --> 01:12:45,360 Speaker 3: We're back to. 1374 01:12:45,320 --> 01:12:52,439 Speaker 1: You, alrighty well, I think I'm going to hurl another 1375 01:12:52,520 --> 01:12:55,639 Speaker 1: one of my physical real alchemist fires at this guy. 1376 01:12:56,160 --> 01:12:59,599 Speaker 1: All right, so I'm out on my dailies summer grow 1377 01:12:59,680 --> 01:13:03,360 Speaker 1: that and that's gonna be fifteen total. Bit is there 1378 01:13:03,360 --> 01:13:04,559 Speaker 1: a bonus that we're getting right now? 1379 01:13:04,880 --> 01:13:05,960 Speaker 3: Get a bonus of one? 1380 01:13:06,120 --> 01:13:07,240 Speaker 1: Okay, sixteen total? 1381 01:13:08,200 --> 01:13:10,880 Speaker 3: Sixteen is gonna come up short. The bomb lands just 1382 01:13:11,000 --> 01:13:13,880 Speaker 3: next to Zunger. Zunger is pretty agile and manages to 1383 01:13:13,920 --> 01:13:15,800 Speaker 3: dodge it, but that is going to do one point 1384 01:13:15,800 --> 01:13:18,840 Speaker 3: of splash damage. The fire, does scorch Zunger. 1385 01:13:19,240 --> 01:13:22,000 Speaker 1: Then I'll fire with my shotgun. I guess, all right, 1386 01:13:22,560 --> 01:13:26,200 Speaker 1: and that's gonna be just a guess A fourteen total. 1387 01:13:27,360 --> 01:13:31,240 Speaker 3: So yeah again, Zungar is pretty nimble for a frog 1388 01:13:31,400 --> 01:13:33,680 Speaker 3: and is dodging and duck in the shots with the 1389 01:13:33,680 --> 01:13:37,160 Speaker 3: best of them. I'm assuming on your final action you reload. Yep, 1390 01:13:37,720 --> 01:13:41,200 Speaker 3: all right, Squash, We're back to you, Squash. I do 1391 01:13:41,240 --> 01:13:44,200 Speaker 3: want to note that your protection against acid is now gone. 1392 01:13:44,520 --> 01:13:47,280 Speaker 3: You have taken acid damage twice, Crumb, so you no 1393 01:13:47,320 --> 01:13:50,439 Speaker 3: longer have any protection, and you are down in the 1394 01:13:50,520 --> 01:13:52,479 Speaker 3: sluice way and you're also prone. 1395 01:13:54,200 --> 01:13:58,160 Speaker 4: Well, I'm gonna first order of business. I can't be prone. 1396 01:14:00,439 --> 01:14:03,320 Speaker 4: I gotta do something about that. I stand up tall, proud, 1397 01:14:03,960 --> 01:14:06,439 Speaker 4: a proud shooney in the bottom of this loose way, 1398 01:14:06,479 --> 01:14:08,200 Speaker 4: and I start crawling my way up. 1399 01:14:09,600 --> 01:14:15,800 Speaker 3: Okay, give me a athletics check to climb that is. 1400 01:14:16,080 --> 01:14:16,920 Speaker 3: It's pretty easy. 1401 01:14:17,120 --> 01:14:22,160 Speaker 4: Yeah, it is going to be a seventeen total. 1402 01:14:22,920 --> 01:14:26,880 Speaker 3: All right, seventeen is gonna get you halfway up. You 1403 01:14:26,920 --> 01:14:28,840 Speaker 3: can make a second climb check, go ahead. 1404 01:14:29,760 --> 01:14:33,400 Speaker 4: Climb check. I do, and it's a one more than 1405 01:14:33,439 --> 01:14:34,200 Speaker 4: my last role. 1406 01:14:34,600 --> 01:14:39,000 Speaker 3: Congrats, you've managed to climb up. So you're back up there, 1407 01:14:40,560 --> 01:14:44,240 Speaker 3: you're next to Zunger again, who's like, ah, looking at 1408 01:14:44,280 --> 01:14:45,639 Speaker 3: you with anger. 1409 01:14:46,360 --> 01:14:49,120 Speaker 4: All right, Zunger, I dare you to try that again? 1410 01:14:49,439 --> 01:14:52,479 Speaker 4: I say, as I stand next to the. 1411 01:14:52,360 --> 01:14:55,040 Speaker 2: Precipice exactly the same spot. 1412 01:14:55,120 --> 01:14:57,599 Speaker 3: Yeah, And Zunger looks at you and is like I 1413 01:14:57,640 --> 01:14:59,880 Speaker 3: totally would if that wasn't the spell I only get 1414 01:14:59,880 --> 01:15:03,160 Speaker 3: to use once a day. Uh, spiite, We're over to you. 1415 01:15:04,320 --> 01:15:06,559 Speaker 4: It's Unger. You've fallen for my trap, now, I know. 1416 01:15:07,280 --> 01:15:09,639 Speaker 2: Yeah, Like I feel a lot better knowing that. Honestly, 1417 01:15:10,280 --> 01:15:12,680 Speaker 2: I believe I will take one action to get to 1418 01:15:13,080 --> 01:15:20,880 Speaker 2: the precipice okay, south of our demonic river caging monster again. 1419 01:15:21,120 --> 01:15:25,320 Speaker 2: Not based on ancestral characteristics. 1420 01:15:24,920 --> 01:15:28,559 Speaker 3: That's right, Yeah, just purely based off behavior and worshiping 1421 01:15:28,560 --> 01:15:29,040 Speaker 3: a demails. 1422 01:15:29,120 --> 01:15:33,080 Speaker 2: Yeah, and oh, I'm going to might not attack this round. 1423 01:15:33,120 --> 01:15:35,400 Speaker 2: It's getting at me, but I'm going to try and climb, 1424 01:15:35,960 --> 01:15:38,639 Speaker 2: hoping for critical success and getting a twenty two. 1425 01:15:39,320 --> 01:15:41,519 Speaker 3: Twenty two is very good. It's not quite a good, 1426 01:15:42,240 --> 01:15:43,120 Speaker 3: it's very good. All right. 1427 01:15:43,160 --> 01:15:45,360 Speaker 2: Well, I'm halfway up, so now I'm going to try 1428 01:15:45,400 --> 01:15:49,519 Speaker 2: again get all the way up, And how about a nine. 1429 01:15:49,920 --> 01:15:52,280 Speaker 2: Do I fall down because I got a nine? 1430 01:15:52,640 --> 01:15:54,960 Speaker 3: No, you didn't critically fail. You just don't go anywhere. 1431 01:15:55,000 --> 01:15:58,200 Speaker 3: So you're like halfway up, living on a prayer. So 1432 01:15:59,360 --> 01:16:02,439 Speaker 3: Spiite is climbing up. That is the end of fight's turn, Murdy, 1433 01:16:02,439 --> 01:16:05,559 Speaker 3: We're back over to you, and Murdy, you know that 1434 01:16:05,680 --> 01:16:08,679 Speaker 3: Zunger goes next. So what are you doing? You are frightened? 1435 01:16:08,760 --> 01:16:11,160 Speaker 3: Remember you take a penalty and one on any roles 1436 01:16:11,200 --> 01:16:11,559 Speaker 3: you make. 1437 01:16:12,040 --> 01:16:12,599 Speaker 5: Do you know this? 1438 01:16:14,040 --> 01:16:17,280 Speaker 6: So here's the thing, which is that's less is one 1439 01:16:17,280 --> 01:16:19,960 Speaker 6: of my big nasty spells. 1440 01:16:21,400 --> 01:16:22,879 Speaker 5: However, you all keep moving. 1441 01:16:22,680 --> 01:16:25,719 Speaker 6: Out of range, so I have to follow you, which 1442 01:16:25,760 --> 01:16:27,519 Speaker 6: eats up my slots that I don't really want to 1443 01:16:27,560 --> 01:16:30,320 Speaker 6: spend because I can do plenty of damage back here. 1444 01:16:31,240 --> 01:16:34,000 Speaker 3: So I will remind you that Blessed gets bigger every 1445 01:16:34,120 --> 01:16:35,720 Speaker 3: round that you concentrate on it. 1446 01:16:36,080 --> 01:16:38,760 Speaker 6: Oh, that is true about it. We don't usually get 1447 01:16:38,760 --> 01:16:41,080 Speaker 6: this far to combat, if I'm being honest. 1448 01:16:42,280 --> 01:16:44,880 Speaker 3: Most enemies you've been fighting have ten hippoints or something. 1449 01:16:45,000 --> 01:16:46,880 Speaker 3: This Zunger looks powerful. 1450 01:16:46,800 --> 01:16:50,040 Speaker 6: That's true, all right, So it gets up to twenty 1451 01:16:50,080 --> 01:16:53,760 Speaker 6: five if I sustaining. It's so five to twenty five 1452 01:16:53,800 --> 01:16:59,519 Speaker 6: all right, fight might technically be within twenty five Squash, isn't. 1453 01:17:00,600 --> 01:17:04,360 Speaker 6: I don't technically have another chef's knife. 1454 01:17:05,320 --> 01:17:08,080 Speaker 5: I think it would be in narratively silly if I 1455 01:17:08,120 --> 01:17:08,400 Speaker 5: did it. 1456 01:17:08,560 --> 01:17:13,200 Speaker 2: You have a cheese knife, knife knife? 1457 01:17:15,240 --> 01:17:17,680 Speaker 5: Could the cheese knife be thrown twenty five feet and 1458 01:17:17,720 --> 01:17:18,879 Speaker 5: do one before damage? 1459 01:17:19,280 --> 01:17:21,040 Speaker 3: I will count it the same as all the other knives. 1460 01:17:21,240 --> 01:17:26,080 Speaker 5: Okay, well, fantastic, I'm gonna do that, then, Jason. In 1461 01:17:26,120 --> 01:17:27,760 Speaker 5: that case, I'm going to. 1462 01:17:28,520 --> 01:17:32,840 Speaker 6: Move to the edge of the sluice, but I'm not 1463 01:17:32,880 --> 01:17:34,599 Speaker 6: going to get down in it, so I'm just moving 1464 01:17:34,680 --> 01:17:35,840 Speaker 6: like one foot up. 1465 01:17:36,400 --> 01:17:37,519 Speaker 5: I'm going to sustain that. 1466 01:17:37,640 --> 01:17:41,040 Speaker 6: Blessed and sustaining it is going to expand it an 1467 01:17:41,080 --> 01:17:43,280 Speaker 6: extra ten feet, So I've now got spite. 1468 01:17:43,960 --> 01:17:45,519 Speaker 5: Squash is just a little bit too far out at 1469 01:17:45,520 --> 01:17:48,120 Speaker 5: this point, unfortunately. But next turn you'll be back in. 1470 01:17:49,280 --> 01:17:52,439 Speaker 6: And then with my last turn, I'm gonna huck this 1471 01:17:52,720 --> 01:17:56,360 Speaker 6: cheese knife at the at the frog. 1472 01:17:56,200 --> 01:17:58,639 Speaker 3: Lady go ahead and make me in a tackle. 1473 01:18:00,200 --> 01:18:01,840 Speaker 2: I do like that the frog lady is in any 1474 01:18:01,840 --> 01:18:04,000 Speaker 2: pronounced monster. I really appreciate it. 1475 01:18:04,080 --> 01:18:07,680 Speaker 6: Yeah, I'm gonna hear a point that one, because it 1476 01:18:07,680 --> 01:18:08,679 Speaker 6: doesn't matter what I rolled. 1477 01:18:10,120 --> 01:18:12,120 Speaker 3: Oh, Okay, it was that good? Huh? 1478 01:18:12,240 --> 01:18:18,559 Speaker 6: Yeah, well that was a ten with previously established plus 1479 01:18:18,600 --> 01:18:20,840 Speaker 6: two minus the one is in eleven, so I'm sure 1480 01:18:20,880 --> 01:18:21,599 Speaker 6: that does not hit. 1481 01:18:21,720 --> 01:18:23,400 Speaker 4: Unfortunately, not going to quite do it. 1482 01:18:23,439 --> 01:18:25,640 Speaker 3: I'm afraid you throw another knife over at Zunger and 1483 01:18:25,680 --> 01:18:27,400 Speaker 3: it comes up short. 1484 01:18:28,240 --> 01:18:29,479 Speaker 5: Actually, why did I hear? 1485 01:18:29,520 --> 01:18:32,240 Speaker 6: I should not, as you're appointed that this was not 1486 01:18:32,760 --> 01:18:35,799 Speaker 6: the hero point I already did, so whatever, bit. 1487 01:18:39,040 --> 01:18:41,519 Speaker 3: Don't worry. You'll have plenty of chances to earn more 1488 01:18:41,520 --> 01:18:44,639 Speaker 3: hero points by being super heroic. All right, I'm doing 1489 01:18:44,680 --> 01:18:49,160 Speaker 3: my best. You are you? Are you doing fun? Zunger 1490 01:18:51,200 --> 01:18:53,479 Speaker 3: is going to go, and I think it's time to 1491 01:18:53,560 --> 01:18:57,160 Speaker 3: use my other croak. Zunger is now going to unleash 1492 01:18:57,600 --> 01:19:04,200 Speaker 3: a devastating sonic attack. Zunger unleashes a sonic croak. This 1493 01:19:04,240 --> 01:19:07,200 Speaker 3: one is so loud it causes your ear drums to burst, 1494 01:19:07,200 --> 01:19:11,920 Speaker 3: in your flesh to split open. This rumbles and shakes 1495 01:19:11,960 --> 01:19:15,160 Speaker 3: the entire sluice way, rocks fall from the ceiling. Doesn't 1496 01:19:15,160 --> 01:19:20,120 Speaker 3: destroy the place, but it is ominous. This croak is 1497 01:19:20,160 --> 01:19:25,240 Speaker 3: so loud, so shattering, that I need both squash and 1498 01:19:25,400 --> 01:19:30,639 Speaker 3: strite to roll me. Fortitude saves for all the sonic damage. 1499 01:19:30,680 --> 01:19:31,679 Speaker 3: I'm about to deal you. 1500 01:19:32,080 --> 01:19:34,240 Speaker 2: We have the plus two for having wax. 1501 01:19:34,439 --> 01:19:37,920 Speaker 3: You both do have the plus two because of the ear. 1502 01:19:38,080 --> 01:19:43,000 Speaker 2: Create and I get a bless do a hero point 1503 01:19:43,040 --> 01:19:47,519 Speaker 2: this or no, I don't because I think I know 1504 01:19:47,600 --> 01:19:48,840 Speaker 2: this creature's spell save. 1505 01:19:49,240 --> 01:19:52,519 Speaker 4: I have a seventeen total and I have an eighteen total. 1506 01:19:54,200 --> 01:19:56,320 Speaker 3: An eighteen and a seventeen. 1507 01:19:56,600 --> 01:19:58,479 Speaker 2: I think that I think the spell save is eighteen. 1508 01:20:00,120 --> 01:20:01,599 Speaker 3: I think you both just fail. 1509 01:20:03,640 --> 01:20:09,200 Speaker 2: All right, sokaz, I'm sorry for this. 1510 01:20:09,520 --> 01:20:12,439 Speaker 3: We have Here comes forty six sonic damage. 1511 01:20:12,520 --> 01:20:13,880 Speaker 2: Oh I'm probably not dead. 1512 01:20:14,360 --> 01:20:17,280 Speaker 4: Oh huh, that's a lot. 1513 01:20:17,720 --> 01:20:22,640 Speaker 3: Both of you take sixteen damage. 1514 01:20:24,000 --> 01:20:26,280 Speaker 2: I'm gonna hit you so hard with the morning Star 1515 01:20:26,320 --> 01:20:29,719 Speaker 2: next turn so hard. 1516 01:20:32,280 --> 01:20:36,320 Speaker 3: Are both of you still conscious after this sonic blast? 1517 01:20:36,800 --> 01:20:37,479 Speaker 4: Here's the thing? 1518 01:20:38,040 --> 01:20:43,720 Speaker 3: No, So the secret is I'm not. 1519 01:20:45,560 --> 01:20:48,200 Speaker 4: I just go good night and I fall like a 1520 01:20:48,240 --> 01:20:49,040 Speaker 4: second potatoes. 1521 01:20:51,640 --> 01:20:54,880 Speaker 3: So I've put a little skull symbol on squash there 1522 01:20:55,200 --> 01:20:59,120 Speaker 3: so that you can see that squash is currently dying. One. 1523 01:20:59,760 --> 01:21:02,040 Speaker 3: I'll put a little one on that so that you 1524 01:21:02,040 --> 01:21:05,120 Speaker 3: can all see it. There it is the dying squash 1525 01:21:05,640 --> 01:21:13,080 Speaker 3: collapses to the ground, unconscious and dying. The buggered Swampseer 1526 01:21:14,320 --> 01:21:18,160 Speaker 3: only has one action left. I can't do that, can't 1527 01:21:18,160 --> 01:21:20,599 Speaker 3: do that, can't do that. It's just gonna back up, 1528 01:21:21,200 --> 01:21:24,400 Speaker 3: and that is the swamp Sear's turn. Trent, we are 1529 01:21:24,400 --> 01:21:24,840 Speaker 3: over to you. 1530 01:21:25,880 --> 01:21:29,559 Speaker 1: All right. Well, I don't have my medical potion anymore, 1531 01:21:29,600 --> 01:21:31,479 Speaker 1: so really my only option is to try to hurt 1532 01:21:31,520 --> 01:21:37,240 Speaker 1: a thing, which I guess I'm gonna do again. Not 1533 01:21:37,439 --> 01:21:39,400 Speaker 1: very creative, but I'm gonna throw another grenade at the 1534 01:21:39,400 --> 01:21:39,800 Speaker 1: big guy. 1535 01:21:40,040 --> 01:21:42,519 Speaker 2: So you can do no splash damage never mind. 1536 01:21:42,760 --> 01:21:44,519 Speaker 3: Yeah you can. You cannot hit Squash. 1537 01:21:44,640 --> 01:21:46,679 Speaker 1: I'll avoid that in this case because it's not gonna 1538 01:21:46,680 --> 01:21:50,080 Speaker 1: gain me anything. And then I think that attack roll 1539 01:21:50,120 --> 01:21:53,040 Speaker 1: is going to either because I rolled it. That's total thirteen. 1540 01:21:54,200 --> 01:21:56,719 Speaker 3: Thirteen. You can fling another bomb. It hits the altar, 1541 01:21:56,800 --> 01:22:01,800 Speaker 3: which starts the altar on fire, but it does little damage. 1542 01:22:02,400 --> 01:22:05,080 Speaker 1: That's what I meant to do. Yeah, I would use 1543 01:22:05,120 --> 01:22:06,840 Speaker 1: the rest of my actions to climb down. 1544 01:22:07,560 --> 01:22:10,080 Speaker 3: Okay, you can actually climb down and make your way 1545 01:22:10,080 --> 01:22:12,880 Speaker 3: over to the other side if you want. Okay done, 1546 01:22:13,600 --> 01:22:16,880 Speaker 3: all right, trans is making his way over Squash. You 1547 01:22:16,960 --> 01:22:20,840 Speaker 3: technically are not in that spot an initiative anymore. So 1548 01:22:21,080 --> 01:22:22,040 Speaker 3: next up is. 1549 01:22:22,720 --> 01:22:27,439 Speaker 2: Spiked okay, I am attempting my athletics check to get 1550 01:22:27,520 --> 01:22:30,599 Speaker 2: up the last bit. I rolled up twenty all right, 1551 01:22:30,680 --> 01:22:31,360 Speaker 2: got a twenty. 1552 01:22:31,520 --> 01:22:32,320 Speaker 3: Oh that'll do it. 1553 01:22:32,439 --> 01:22:37,479 Speaker 2: So I'm there and I am going to is drawing 1554 01:22:37,680 --> 01:22:38,800 Speaker 2: the oil and action. 1555 01:22:39,320 --> 01:22:41,040 Speaker 3: I'm gonna assume you got the oil on your belt 1556 01:22:41,040 --> 01:22:41,800 Speaker 3: that you had it right. 1557 01:22:42,240 --> 01:22:46,479 Speaker 2: I am putting oil on my morning Star and I 1558 01:22:46,520 --> 01:22:51,920 Speaker 2: am screaming, don't put my friends into unconscious mode. 1559 01:22:53,080 --> 01:22:54,679 Speaker 3: And I am my friends. 1560 01:22:55,080 --> 01:22:59,840 Speaker 2: Yeah, and I am bringing down my morning Star with 1561 01:23:00,080 --> 01:23:06,160 Speaker 2: all my might. And that is a A thirteen plus 1562 01:23:06,200 --> 01:23:08,360 Speaker 2: eight plus one is a twenty two. 1563 01:23:09,960 --> 01:23:14,120 Speaker 3: That will hit. Now. Remember instead of rolling one die 1564 01:23:14,120 --> 01:23:15,599 Speaker 3: of damage, you now roll two dice. 1565 01:23:15,720 --> 01:23:17,599 Speaker 2: That makes me happy because the first die of damaged 1566 01:23:17,680 --> 01:23:20,400 Speaker 2: I roll was a one and the next one was 1567 01:23:20,400 --> 01:23:23,559 Speaker 2: a three. But that is a total of eight. 1568 01:23:24,240 --> 01:23:26,400 Speaker 3: You've now doubled the amount of damage that's been put 1569 01:23:26,439 --> 01:23:28,920 Speaker 3: on Zunger. Zunger still does not look that hurt. 1570 01:23:29,080 --> 01:23:32,200 Speaker 2: Yeah, from I'm gonna die real soon and I cannot 1571 01:23:32,240 --> 01:23:33,040 Speaker 2: put my shield up. 1572 01:23:33,080 --> 01:23:34,120 Speaker 5: I could do something about that. 1573 01:23:34,360 --> 01:23:40,320 Speaker 3: Please do That was Spike's turn, Murdy. Your friends are 1574 01:23:40,439 --> 01:23:41,320 Speaker 3: very badly hurt. 1575 01:23:41,760 --> 01:23:42,400 Speaker 5: Yeah, I hear that. 1576 01:23:42,479 --> 01:23:45,240 Speaker 6: But what if I what if I just sustained the 1577 01:23:45,280 --> 01:23:46,559 Speaker 6: blessed felt a little bit better. 1578 01:23:47,560 --> 01:23:49,360 Speaker 3: You should do that. It'll now hit everybody. 1579 01:23:49,439 --> 01:23:51,800 Speaker 6: It'll not hit everybody, though I read it takes plus one, 1580 01:23:51,800 --> 01:23:53,000 Speaker 6: but I still have two actions. 1581 01:23:53,200 --> 01:23:53,439 Speaker 5: I know. 1582 01:23:53,560 --> 01:23:57,360 Speaker 2: But then you can't heal both squash and spite. 1583 01:23:59,080 --> 01:24:03,080 Speaker 3: Oh that is true, and well you must pick one 1584 01:24:03,120 --> 01:24:05,080 Speaker 3: of them. 1585 01:24:05,200 --> 01:24:07,400 Speaker 5: Oh, I hadn't considered this. 1586 01:24:08,320 --> 01:24:10,559 Speaker 3: Don't worry. It's not like picking who lives or dies 1587 01:24:10,680 --> 01:24:12,960 Speaker 3: or who your favorite is. But in some ways it 1588 01:24:13,040 --> 01:24:14,479 Speaker 3: is so which one is it? 1589 01:24:14,760 --> 01:24:18,080 Speaker 2: Who does the most damage? No, No, I can't get 1590 01:24:18,080 --> 01:24:19,920 Speaker 2: selfish here, never mind pay care. 1591 01:24:21,680 --> 01:24:25,040 Speaker 5: So yeah, hel works a couple of ways. 1592 01:24:25,080 --> 01:24:27,120 Speaker 6: This was before you got hit real bad, as I 1593 01:24:27,160 --> 01:24:30,880 Speaker 6: was planning to heal squash and I could do a 1594 01:24:30,880 --> 01:24:34,240 Speaker 6: two action version of this, and I do one D 1595 01:24:34,320 --> 01:24:37,320 Speaker 6: eight plus eight to one person, or for all three actions, 1596 01:24:37,360 --> 01:24:41,160 Speaker 6: I can do one D eight to everybody in the 1597 01:24:41,200 --> 01:24:42,519 Speaker 6: thirty foot read. 1598 01:24:42,640 --> 01:24:44,960 Speaker 2: Oh, then you should probably just bring Squash back up. 1599 01:24:45,320 --> 01:24:46,439 Speaker 4: Oh that I love that. 1600 01:24:46,880 --> 01:24:50,120 Speaker 3: I will note if you do the three action heal, 1601 01:24:50,240 --> 01:24:51,519 Speaker 3: you will also heal some. 1602 01:24:51,680 --> 01:24:55,080 Speaker 2: Oh yeah, just bring Squash back up, okay, and then 1603 01:24:55,120 --> 01:24:56,880 Speaker 2: do the same the next turn when I'm down. 1604 01:24:58,000 --> 01:24:58,200 Speaker 5: Yeah. 1605 01:24:58,439 --> 01:25:00,800 Speaker 6: Sorry, pal, I'm gonna sick with the original plan and 1606 01:25:00,840 --> 01:25:03,200 Speaker 6: do the two action version of heal. 1607 01:25:04,360 --> 01:25:07,400 Speaker 3: All right, go ahead and roll a D eight and 1608 01:25:08,080 --> 01:25:10,240 Speaker 3: add eight, and that's how many hit points Squash will 1609 01:25:10,240 --> 01:25:10,519 Speaker 3: be at. 1610 01:25:12,640 --> 01:25:15,720 Speaker 5: All right, buddy, Oh, how's on thousand and eight? You 1611 01:25:15,760 --> 01:25:18,240 Speaker 5: would like to see? For proof? Is this one? 1612 01:25:18,960 --> 01:25:22,720 Speaker 6: Squash is healed for sixteen points and everybody is within the. 1613 01:25:22,640 --> 01:25:29,559 Speaker 3: Blest all right, So Squash, you were heeled for sixteen Mama, 1614 01:25:29,760 --> 01:25:33,840 Speaker 3: you are no longer dying. You are prone again, and 1615 01:25:34,080 --> 01:25:36,240 Speaker 3: you have the wounded one condition, which means if you 1616 01:25:36,280 --> 01:25:41,040 Speaker 3: fall unconscious again, your dying condition will automatically increase by one, 1617 01:25:41,080 --> 01:25:43,320 Speaker 3: which means it'll be much easier for you to die. 1618 01:25:43,439 --> 01:25:47,400 Speaker 3: But you're not dead. And that was the end of 1619 01:25:47,479 --> 01:25:51,160 Speaker 3: Murdy's turn, which is convenient because Squash, you now go 1620 01:25:51,280 --> 01:25:52,759 Speaker 3: next hatcha child. 1621 01:25:53,000 --> 01:25:57,519 Speaker 4: Well, I get up at a prone all right. Now, 1622 01:25:58,840 --> 01:26:02,519 Speaker 4: dying probably puts damper on the panash that I was 1623 01:26:02,640 --> 01:26:04,720 Speaker 4: rocking with it. 1624 01:26:04,920 --> 01:26:09,559 Speaker 3: Technically, the panash does not go away when you go Yeah. 1625 01:26:09,640 --> 01:26:13,120 Speaker 4: I love these words that you just said to me. Jason. 1626 01:26:13,800 --> 01:26:16,639 Speaker 5: This is the most stylish sleeping pug you've ever met. 1627 01:26:18,240 --> 01:26:20,559 Speaker 3: I don't think anything in here says that you lose 1628 01:26:20,600 --> 01:26:23,000 Speaker 3: panash when you go unconscious. It just says that when 1629 01:26:23,040 --> 01:26:26,280 Speaker 3: combat ends that I mean, it didn't really end for you. 1630 01:26:27,360 --> 01:26:29,960 Speaker 4: There's no rules that says that dog can't wake up 1631 01:26:30,000 --> 01:26:31,080 Speaker 4: from being dead. 1632 01:26:30,920 --> 01:26:35,320 Speaker 3: And fuck up a frog. So that's true. 1633 01:26:35,479 --> 01:26:42,120 Speaker 4: I am going to absolutely use this panash. I'm going 1634 01:26:42,160 --> 01:26:47,840 Speaker 4: to stand up, and I'm going to flank over next 1635 01:26:47,880 --> 01:26:55,760 Speaker 4: to Spite, and I'm going to try and use a 1636 01:26:56,000 --> 01:27:01,760 Speaker 4: very confident finisher to pierce my foes fences. 1637 01:27:02,000 --> 01:27:05,040 Speaker 3: All right, So Squash, you stand up from unconsciousness, you 1638 01:27:05,080 --> 01:27:11,479 Speaker 3: move over across from Spie on the opposite side of Zunger, 1639 01:27:11,920 --> 01:27:14,800 Speaker 3: and you're gonna use your confident Finisher's right, roll me 1640 01:27:14,840 --> 01:27:18,040 Speaker 3: an attack, Make it a good one. You get two 1641 01:27:18,120 --> 01:27:19,839 Speaker 3: D six extra damage on this attack. 1642 01:27:24,680 --> 01:27:28,920 Speaker 4: It's well, two D six extra damage on a h. 1643 01:27:30,240 --> 01:27:31,519 Speaker 2: It's either a one or a twenty. 1644 01:27:31,840 --> 01:27:35,840 Speaker 4: I don't even know it's it's it's close to one 1645 01:27:35,880 --> 01:27:36,879 Speaker 4: of those. It's a nineteen. 1646 01:27:37,680 --> 01:27:40,080 Speaker 5: Nice did you take your blest? Did you take your blast? 1647 01:27:40,520 --> 01:27:43,679 Speaker 5: Well that's ninety twenty now, damn right, it is. 1648 01:27:43,520 --> 01:27:44,960 Speaker 4: With my blessed damn right. 1649 01:27:45,000 --> 01:27:48,599 Speaker 3: If a twenty that is a hit, So go ahead 1650 01:27:48,640 --> 01:27:50,400 Speaker 3: and roll damage and then roll an extra two D 1651 01:27:50,520 --> 01:27:51,920 Speaker 3: six and throw that in as well. 1652 01:27:53,840 --> 01:27:59,360 Speaker 4: I do a big mighty leap up off of the wall, 1653 01:28:00,120 --> 01:28:03,040 Speaker 4: and well I rolled a one plus two D six 1654 01:28:04,840 --> 01:28:06,000 Speaker 4: and they're both sixes. 1655 01:28:07,680 --> 01:28:09,880 Speaker 3: Well that's pretty good. So that's thirteen plus. What's your 1656 01:28:09,880 --> 01:28:10,880 Speaker 3: bonus on damage? 1657 01:28:11,160 --> 01:28:15,480 Speaker 4: My bonus on damage is plus. 1658 01:28:15,240 --> 01:28:18,439 Speaker 3: Two, so fifteen total. 1659 01:28:18,680 --> 01:28:20,040 Speaker 4: Fifteen total. 1660 01:28:20,560 --> 01:28:24,240 Speaker 3: That is a lot of damage. Your blade slices into Zunger. 1661 01:28:24,360 --> 01:28:27,360 Speaker 3: Hunger is now bleeding horrifically from a wound in their side. 1662 01:28:27,680 --> 01:28:31,240 Speaker 3: They're looking terribly hurt, but it is now their turn. 1663 01:28:31,520 --> 01:28:35,479 Speaker 3: All I don't like that spite. You may have just 1664 01:28:35,520 --> 01:28:43,719 Speaker 3: been earned a moment of breastfite thanks to squashes daring assault, 1665 01:28:43,880 --> 01:28:48,719 Speaker 3: because Zunger is now furious at Squash turns to them 1666 01:28:49,080 --> 01:28:54,479 Speaker 3: God and is going to blast you with acid. Roll 1667 01:28:54,520 --> 01:28:56,320 Speaker 3: me a reflex safe all. 1668 01:28:56,280 --> 01:29:01,240 Speaker 4: Right, fifteen plus nine twenty four. 1669 01:29:02,880 --> 01:29:08,000 Speaker 3: You'll take half damage, which I rolled an eight, So 1670 01:29:08,120 --> 01:29:08,759 Speaker 3: take four. 1671 01:29:08,920 --> 01:29:13,000 Speaker 2: Well, or I'm going to use liberating step reaction and 1672 01:29:13,080 --> 01:29:18,160 Speaker 2: you actually have three resistance to acid damage this term 1673 01:29:18,640 --> 01:29:21,120 Speaker 2: or right now, they take one damage. 1674 01:29:21,360 --> 01:29:23,559 Speaker 3: I love that very well. 1675 01:29:23,880 --> 01:29:26,479 Speaker 2: And you can also, if you would like, take a 1676 01:29:26,520 --> 01:29:28,080 Speaker 2: five foot step any direction. 1677 01:29:28,880 --> 01:29:32,040 Speaker 4: No so Squash has got the bloodlust and also just 1678 01:29:32,080 --> 01:29:34,800 Speaker 4: saw what a solid that you did for him, and 1679 01:29:34,840 --> 01:29:36,599 Speaker 4: he's like, hah, my friends are so cool. 1680 01:29:38,360 --> 01:29:42,320 Speaker 3: Well, Zunger is going to attack you with their trident. 1681 01:29:42,880 --> 01:29:45,200 Speaker 3: Oh no armor class of eighteen. 1682 01:29:45,920 --> 01:29:48,439 Speaker 4: That is my armor glass. 1683 01:29:48,560 --> 01:29:54,680 Speaker 3: All right, that is going to do twelve points of 1684 01:29:54,760 --> 01:29:57,639 Speaker 3: damage as it skewers you with the trident. You are 1685 01:29:57,800 --> 01:30:00,880 Speaker 3: still upfortunately that I know you. I have sixteen hit 1686 01:30:00,920 --> 01:30:02,920 Speaker 3: points because that's what you got healed too. But he 1687 01:30:03,080 --> 01:30:05,839 Speaker 3: skewers you with this and is staring you in the eyes. 1688 01:30:06,280 --> 01:30:09,880 Speaker 3: You can tell their hatred for you is at its peak. 1689 01:30:10,280 --> 01:30:12,519 Speaker 3: You have caused them so much pain, so much misery, 1690 01:30:12,920 --> 01:30:17,320 Speaker 3: and they have completely turned their back on spite. It's 1691 01:30:17,360 --> 01:30:21,519 Speaker 3: Trank's turn. All right. 1692 01:30:22,439 --> 01:30:27,600 Speaker 1: Well, I think I'm going to first fire with my shotgun. 1693 01:30:28,439 --> 01:30:31,400 Speaker 3: All right, Zunger has a bit of cover because you're 1694 01:30:31,439 --> 01:30:32,160 Speaker 3: down below. 1695 01:30:32,680 --> 01:30:38,439 Speaker 1: Well, I rolled a seven, you shot this sluiceway. Yeah, 1696 01:30:38,479 --> 01:30:42,120 Speaker 1: I'm gonna discard the shotgun and move into melee and 1697 01:30:42,160 --> 01:30:44,160 Speaker 1: try to stab him with my magic guitar. 1698 01:30:44,600 --> 01:30:46,920 Speaker 3: So you will need to climb up first. Out. 1699 01:30:47,400 --> 01:30:50,080 Speaker 1: I'll do that way. Yeah, I'll climb back up and 1700 01:30:50,120 --> 01:30:54,759 Speaker 1: in my so give me an athletics track. Yes, there 1701 01:30:54,800 --> 01:30:58,120 Speaker 1: we go. There's a number. That's good. It's a seventeen 1702 01:30:58,560 --> 01:31:04,400 Speaker 1: plus three twenty twenty. 1703 01:31:04,479 --> 01:31:07,080 Speaker 3: Okay, so that got you about halfway up this loose way. 1704 01:31:07,120 --> 01:31:08,599 Speaker 3: You need to make me one more check to make 1705 01:31:08,600 --> 01:31:09,320 Speaker 3: it up to the top. 1706 01:31:09,479 --> 01:31:12,240 Speaker 1: All right, And that's less good. That's a five plus three, 1707 01:31:12,439 --> 01:31:13,080 Speaker 1: So eight. 1708 01:31:13,560 --> 01:31:15,240 Speaker 3: You kind of stay right where you're at. So you're 1709 01:31:15,280 --> 01:31:17,240 Speaker 3: clinging to the side of this loose way, trying to 1710 01:31:17,240 --> 01:31:17,960 Speaker 3: get your way up to. 1711 01:31:17,960 --> 01:31:21,040 Speaker 1: The top, climbing my only enemy. 1712 01:31:21,600 --> 01:31:26,280 Speaker 3: Yeah, that's right, gravity, how dare you spiite? 1713 01:31:26,720 --> 01:31:31,320 Speaker 2: All right, Spite is living up to her name, and 1714 01:31:31,360 --> 01:31:38,000 Speaker 2: she's not healing herself, but instead she is using a 1715 01:31:38,040 --> 01:31:42,679 Speaker 2: weapon searge to bring down the mite of Malaney into 1716 01:31:43,040 --> 01:31:45,680 Speaker 2: my weapon, which is gonna give me a plus one 1717 01:31:45,680 --> 01:31:50,280 Speaker 2: to attack and then also a plus D six damage 1718 01:31:50,479 --> 01:31:57,640 Speaker 2: and then is going to scream wordlessly an infernal, just 1719 01:31:57,760 --> 01:32:01,400 Speaker 2: out of clever things to say, just screaming and hitting 1720 01:32:01,439 --> 01:32:01,920 Speaker 2: with stick. 1721 01:32:02,840 --> 01:32:06,000 Speaker 3: The funny part is Zunger understands the infernal. He's like, what. 1722 01:32:09,200 --> 01:32:11,320 Speaker 2: And that is an eighteen to hit? 1723 01:32:13,560 --> 01:32:16,639 Speaker 3: An eighteen is exactly what you needed. 1724 01:32:16,720 --> 01:32:20,760 Speaker 2: Oh thank god, I needed both the bless and the 1725 01:32:21,240 --> 01:32:25,720 Speaker 2: weapon search in order to get that eighteen and that's 1726 01:32:25,800 --> 01:32:26,679 Speaker 2: fifteen damage. 1727 01:32:27,560 --> 01:32:33,040 Speaker 3: Zunger so focused on Squash, triedent deep inside Squash's guts, 1728 01:32:33,640 --> 01:32:35,839 Speaker 3: is not paying any attention to you at all, spite 1729 01:32:37,200 --> 01:32:40,200 Speaker 3: and it would be Zunger's undoing. Because you bring the 1730 01:32:40,200 --> 01:32:43,760 Speaker 3: morning Star down on the back of Zunger's head and 1731 01:32:43,840 --> 01:32:49,559 Speaker 3: the Frog cultist collapses to the ground in a pool 1732 01:32:49,680 --> 01:32:54,960 Speaker 3: of its own blood. The Goguntan cult has come to 1733 01:32:55,000 --> 01:32:58,720 Speaker 3: an end. This place has been sanctified. 1734 01:32:58,960 --> 01:32:59,879 Speaker 2: Fuck you Gogert. 1735 01:33:00,760 --> 01:33:01,400 Speaker 1: There we go. 1736 01:33:02,160 --> 01:33:07,280 Speaker 2: It took of both Erastol and Malani together, gave me 1737 01:33:07,320 --> 01:33:09,680 Speaker 2: that edge I needed and goold. 1738 01:33:09,439 --> 01:33:13,240 Speaker 4: Fashion gump shin as I like slide bloodily to the 1739 01:33:13,240 --> 01:33:13,800 Speaker 4: ground with the. 1740 01:33:16,680 --> 01:33:19,040 Speaker 2: I come over and lay on hands on you immediately, 1741 01:33:19,040 --> 01:33:22,000 Speaker 2: and that's really nice you. 1742 01:33:22,520 --> 01:33:26,400 Speaker 6: I come over and heal and I mutter to myself 1743 01:33:26,439 --> 01:33:29,479 Speaker 6: something about everybody wants the revolution, but nobody wants to 1744 01:33:29,560 --> 01:33:36,719 Speaker 6: be a support class jokes. 1745 01:33:36,800 --> 01:33:40,200 Speaker 4: You guys are my best friends. I'm like losing lots 1746 01:33:40,240 --> 01:33:40,679 Speaker 4: of blood. 1747 01:33:43,720 --> 01:33:47,639 Speaker 3: So looking about this place, obviously there's the Altartuca gun 1748 01:33:47,640 --> 01:33:50,160 Speaker 3: to that you can easily tear down. It's mud and stick, 1749 01:33:50,520 --> 01:33:54,639 Speaker 3: it's already on fire. From trance bomb. But looking about 1750 01:33:54,640 --> 01:33:57,400 Speaker 3: this place you come to realize that you still haven't 1751 01:33:57,800 --> 01:34:01,559 Speaker 3: destroyed it. The damn still exists. All humans are free, 1752 01:34:01,880 --> 01:34:04,559 Speaker 3: all the boggards are dead or driven off, but the 1753 01:34:04,640 --> 01:34:08,360 Speaker 3: dam still exists. Looking down at the end, you see 1754 01:34:08,360 --> 01:34:10,719 Speaker 3: the gate of the Sluiceway. It is a large metal 1755 01:34:10,760 --> 01:34:14,200 Speaker 3: contraption that looks like something they scavenged and put together. 1756 01:34:14,479 --> 01:34:18,800 Speaker 3: It also looks pretty solidly stuck in place. However, will 1757 01:34:18,800 --> 01:34:19,559 Speaker 3: you get it open? 1758 01:34:20,560 --> 01:34:25,000 Speaker 2: Trant? This is your moment, but not right now. You 1759 01:34:25,080 --> 01:34:28,759 Speaker 2: need a fuse, and it'll need time to get out. 1760 01:34:29,040 --> 01:34:32,080 Speaker 1: I got a fuse, all right. I'm gonna mix all 1761 01:34:32,120 --> 01:34:36,679 Speaker 1: my gunpowder and my remaining alchemist fires together. I'm gonna 1762 01:34:36,680 --> 01:34:40,640 Speaker 1: put the gunpowder and the oil in the jar with 1763 01:34:40,680 --> 01:34:42,320 Speaker 1: the lid on it that I bought. 1764 01:34:42,560 --> 01:34:44,800 Speaker 3: I was wondering if we were ever gonna bring back 1765 01:34:45,120 --> 01:34:46,080 Speaker 3: Chekhov's jar. 1766 01:34:48,880 --> 01:34:51,200 Speaker 1: I'm gonna fill that and I'm gonna have the alchemist 1767 01:34:51,280 --> 01:34:54,519 Speaker 1: fire in front of it. I'll have a nest of 1768 01:34:54,680 --> 01:34:57,679 Speaker 1: fuses go from that to the alchemist fires, so those 1769 01:34:57,720 --> 01:34:59,800 Speaker 1: will set off and then they will cook and debt 1770 01:34:59,840 --> 01:35:03,160 Speaker 1: and it the oil and gunpowder in the jar that 1771 01:35:03,240 --> 01:35:05,280 Speaker 1: sounds like it'll work. That's a plausible explosive. 1772 01:35:05,400 --> 01:35:08,559 Speaker 2: Right, I'm also looting to before this is happening. 1773 01:35:08,840 --> 01:35:11,360 Speaker 3: Oh sure, yeah, I mean it takes it takes a 1774 01:35:11,400 --> 01:35:13,200 Speaker 3: bit for this to get set up. You go up 1775 01:35:13,240 --> 01:35:15,040 Speaker 3: to the top of the sluicew you put the jar 1776 01:35:15,160 --> 01:35:17,320 Speaker 3: next to the thing. You pack it in with mud 1777 01:35:17,439 --> 01:35:20,880 Speaker 3: so that it stays in place, and begin making your few. 1778 01:35:21,479 --> 01:35:24,559 Speaker 4: We have like a beach boys montage, going in and 1779 01:35:24,600 --> 01:35:26,200 Speaker 4: out of doors like a Scooby Doo. 1780 01:35:27,240 --> 01:35:31,880 Speaker 2: Yeah, as we're all helping lay explosives and except I'm looting. 1781 01:35:32,040 --> 01:35:34,120 Speaker 4: Yeah, I'm dressing a ghost costume. 1782 01:35:34,720 --> 01:35:37,160 Speaker 3: There's kind of a cheery montage noise as you're all 1783 01:35:37,200 --> 01:35:40,360 Speaker 3: looting and setting a bomb. We wave this. 1784 01:35:40,439 --> 01:35:43,160 Speaker 2: Crowd get thumbs up to the camera. 1785 01:35:44,160 --> 01:35:47,040 Speaker 3: So you put together your explosive. You loot this place. 1786 01:35:47,040 --> 01:35:49,960 Speaker 3: You grab a number of valuable items offt go gun to, 1787 01:35:50,000 --> 01:35:55,400 Speaker 3: including the trident, a wand that allows you to heal people. 1788 01:35:55,600 --> 01:35:58,719 Speaker 3: That Bertie probably ends up with a very useful wand 1789 01:35:58,840 --> 01:36:00,800 Speaker 3: allows you to cast heel one extra time of day. 1790 01:36:01,400 --> 01:36:03,040 Speaker 2: Yeah, definitely give you that. 1791 01:36:04,080 --> 01:36:06,400 Speaker 3: There are their trinkets and treasures as well, including a 1792 01:36:06,439 --> 01:36:09,719 Speaker 3: fair amount of money, giving you a sizeable little stash 1793 01:36:09,720 --> 01:36:12,320 Speaker 3: of coins that you may be able to actually move 1794 01:36:12,360 --> 01:36:13,320 Speaker 3: on from this place with. 1795 01:36:14,400 --> 01:36:14,599 Speaker 2: Hell. 1796 01:36:14,720 --> 01:36:17,920 Speaker 3: Yeah, when it's all said and done, your fuse is 1797 01:36:17,960 --> 01:36:21,439 Speaker 3: ready and lit, your exit route is planned. You know 1798 01:36:21,479 --> 01:36:23,200 Speaker 3: how to get back through the maze and back up 1799 01:36:23,240 --> 01:36:26,880 Speaker 3: to the surface. All that's left is to light it. 1800 01:36:28,120 --> 01:36:28,640 Speaker 3: Who does that? 1801 01:36:29,920 --> 01:36:34,599 Speaker 1: I mean, I feel like my plan was to light it. 1802 01:36:33,320 --> 01:36:41,240 Speaker 3: That's all right, how about it? 1803 01:36:41,320 --> 01:36:41,920 Speaker 4: Birthday boy? 1804 01:36:43,400 --> 01:36:45,360 Speaker 1: Okay, I'm gonna light it, and then I'm gonna tell 1805 01:36:45,360 --> 01:36:49,519 Speaker 1: everybody we need to run very far now, however far 1806 01:36:49,600 --> 01:36:50,880 Speaker 1: you're thinking a lot further. 1807 01:36:53,760 --> 01:36:56,000 Speaker 3: So, the group of you bolt out of here. You 1808 01:36:56,000 --> 01:36:58,920 Speaker 3: bolt back through the barracks, up through the caves, up 1809 01:36:59,000 --> 01:37:01,919 Speaker 3: the stairs, out the the top, across the dam, across 1810 01:37:01,960 --> 01:37:05,320 Speaker 3: the bridge, and down the other side. And by the 1811 01:37:05,320 --> 01:37:07,719 Speaker 3: time you get there, you're out of breath and looking 1812 01:37:07,720 --> 01:37:12,080 Speaker 3: at each other and wondering did the fuse work? Did 1813 01:37:12,120 --> 01:37:13,000 Speaker 3: it all play out? 1814 01:37:13,280 --> 01:37:16,000 Speaker 2: I never doubt Trent, I sometimes doubt me. 1815 01:37:17,520 --> 01:37:23,960 Speaker 3: And suddenly the ground heaves. There is a shutter and 1816 01:37:24,120 --> 01:37:29,479 Speaker 3: shake as the entire area shifts. The center of the 1817 01:37:29,560 --> 01:37:34,920 Speaker 3: dam moves up for just two or three seconds before 1818 01:37:35,040 --> 01:37:40,719 Speaker 3: collapsing in on itself, shattering and spraying mud and dirt 1819 01:37:40,840 --> 01:37:46,719 Speaker 3: and rocks everywhere as the sluiceway explodes, blowing the swamp 1820 01:37:46,760 --> 01:37:50,559 Speaker 3: water back before it descends on a rush into the dam, 1821 01:37:50,880 --> 01:37:54,160 Speaker 3: causing the entire thing to crumble in on itself in 1822 01:37:54,200 --> 01:37:57,920 Speaker 3: a matter of moments. The flood of water wipes it away. 1823 01:37:58,000 --> 01:38:01,760 Speaker 3: Within minutes, the entire structure just comes on. 1824 01:38:02,640 --> 01:38:06,160 Speaker 2: We're on the uphill side of this, right, yeah, great, 1825 01:38:07,680 --> 01:38:08,920 Speaker 2: you cannot cage. 1826 01:38:08,560 --> 01:38:09,439 Speaker 4: What is wild? 1827 01:38:11,560 --> 01:38:13,639 Speaker 3: You got wet and very dirty. 1828 01:38:14,479 --> 01:38:16,440 Speaker 5: Do we ever find those other two villagers? 1829 01:38:17,240 --> 01:38:17,920 Speaker 2: Oh they're dead? 1830 01:38:20,000 --> 01:38:22,679 Speaker 3: Yeah, you're pretty sure that. From speaking to the other villagers, 1831 01:38:22,680 --> 01:38:24,760 Speaker 3: it sounds like a few of them had perished during 1832 01:38:24,800 --> 01:38:25,040 Speaker 3: the war. 1833 01:38:25,200 --> 01:38:27,000 Speaker 1: If they're not dead, they are now. 1834 01:38:27,360 --> 01:38:29,400 Speaker 5: But we didn't like find their bodies. 1835 01:38:29,240 --> 01:38:31,920 Speaker 3: No, you didn't. From what you learn from the villagers, 1836 01:38:31,920 --> 01:38:34,400 Speaker 3: it sounds like they were actually entombed inside the dam. 1837 01:38:35,120 --> 01:38:38,160 Speaker 2: Oh they're free now, their spirits are free. 1838 01:38:38,479 --> 01:38:44,200 Speaker 3: Yeah. Sure. Gathering up the remaining villagers, you turn back 1839 01:38:44,240 --> 01:38:49,519 Speaker 3: to Bottom as the town of Bog Bottom comes into view, 1840 01:38:49,560 --> 01:38:52,600 Speaker 3: a dazzling array of colorful lantern shine all throughout the 1841 01:38:52,640 --> 01:38:55,920 Speaker 3: tiny village. It appears every resident is waiting at the 1842 01:38:56,040 --> 01:38:59,040 Speaker 3: entrance to greet their lost loved ones. A cheer goes 1843 01:38:59,160 --> 01:39:02,679 Speaker 3: up and the rescued villagers rush to embrace their friends 1844 01:39:03,040 --> 01:39:06,160 Speaker 3: and family. Ladrusa and the village elders are there to 1845 01:39:06,200 --> 01:39:10,920 Speaker 3: thank you for your bravery, for your cunning, and most importantly, 1846 01:39:11,160 --> 01:39:14,760 Speaker 3: for your compassion. Bog Bottom would have perished if the 1847 01:39:14,760 --> 01:39:17,599 Speaker 3: Boggards hadn't been stopped, and there's no way the locals 1848 01:39:17,640 --> 01:39:20,880 Speaker 3: will ever be able to fully repay such heroics, but 1849 01:39:20,920 --> 01:39:24,000 Speaker 3: it doesn't mean they won't try. All of Bogbottom has 1850 01:39:24,000 --> 01:39:26,959 Speaker 3: come together for a massive festival. The elders have decided 1851 01:39:27,000 --> 01:39:30,800 Speaker 3: to commemorate this day as the Feast of Heroes, proclaiming 1852 01:39:30,800 --> 01:39:34,360 Speaker 3: it as a new annual tradition for the small swamp town. 1853 01:39:35,160 --> 01:39:37,280 Speaker 3: They promise there will always be a place for you 1854 01:39:38,000 --> 01:39:42,000 Speaker 3: here in Bogbottom, and of course there is their promised reward. 1855 01:39:42,560 --> 01:39:44,320 Speaker 3: Each of you is given a pouch of gold and 1856 01:39:44,360 --> 01:39:48,240 Speaker 3: a silver medallion for your efforts. In the days that follow, 1857 01:39:48,400 --> 01:39:52,360 Speaker 3: life returns to normal in bog Bottom. The water receives, 1858 01:39:52,680 --> 01:39:56,320 Speaker 3: the fishers return to their favorite haunts, and the people 1859 01:39:56,560 --> 01:39:59,240 Speaker 3: no longer fear the deep places of the swamp. But 1860 01:39:59,280 --> 01:40:04,480 Speaker 3: as things become peaceful, so does restlessness set in. Adventurers 1861 01:40:04,479 --> 01:40:06,759 Speaker 3: such as yourself rarely stay in one place for long. 1862 01:40:07,160 --> 01:40:10,760 Speaker 3: And now it's time to depart the open road and 1863 01:40:10,800 --> 01:40:17,280 Speaker 3: the next adventure ah waits, And that conclude Dawn of 1864 01:40:17,320 --> 01:40:20,040 Speaker 3: the Frogs. At this point you all level up and 1865 01:40:20,040 --> 01:40:21,280 Speaker 3: become second level heroes. 1866 01:40:21,680 --> 01:40:29,400 Speaker 2: Wooo, and we all survived. 1867 01:40:29,240 --> 01:40:32,320 Speaker 4: Had I had a beautiful death speed and. 1868 01:40:32,240 --> 01:40:34,120 Speaker 1: I got to blow up a damn Yeah. 1869 01:40:34,640 --> 01:40:38,719 Speaker 4: Yeah, we got to do ecoterrorism. I didn't die, nobody died. 1870 01:40:40,160 --> 01:40:43,280 Speaker 6: I'd like to find some local narrow dueled teenagers and 1871 01:40:43,360 --> 01:40:45,720 Speaker 6: give them half of my perpetual stew and start to 1872 01:40:45,800 --> 01:40:47,360 Speaker 6: do soup cult in this town. 1873 01:40:48,320 --> 01:40:50,240 Speaker 3: Mm hmmm, that's fair. That's fair. 1874 01:40:50,600 --> 01:40:52,439 Speaker 1: I'll do something similar with a bomb. 1875 01:40:53,320 --> 01:40:56,639 Speaker 3: Most importantly, you also still have those two bug bombs, 1876 01:40:56,800 --> 01:40:59,680 Speaker 3: and there are still no refunds. 1877 01:41:01,720 --> 01:41:02,320 Speaker 2: For there. 1878 01:41:06,920 --> 01:41:09,960 Speaker 4: Murdy comes up to me hanging out with some us, 1879 01:41:10,040 --> 01:41:11,920 Speaker 4: and I'm like, you guys want to see a cool gun. 1880 01:41:14,680 --> 01:41:15,559 Speaker 4: And I look at Murdy and. 1881 01:41:15,960 --> 01:41:17,760 Speaker 3: The poor children of bottom gun. 1882 01:41:17,840 --> 01:41:19,439 Speaker 1: We figured out why we have to leave. 1883 01:41:20,520 --> 01:41:23,240 Speaker 5: I put my arm around your shoulder and let's get 1884 01:41:23,280 --> 01:41:24,080 Speaker 5: you home old time. 1885 01:41:25,040 --> 01:41:29,240 Speaker 3: Listen, there there are still many wars occurring across the 1886 01:41:29,240 --> 01:41:32,040 Speaker 3: Inner Sea region. The entire reason you ended up here 1887 01:41:32,200 --> 01:41:35,040 Speaker 3: was because of one such war, and undoubtedly it will 1888 01:41:35,040 --> 01:41:37,240 Speaker 3: call revolutionaries such as yourself back to the. 1889 01:41:37,160 --> 01:41:40,840 Speaker 2: Front line, and revolutionaries like those that will recruit from 1890 01:41:40,840 --> 01:41:44,160 Speaker 2: bog Bottom when they when they grow up and understand 1891 01:41:44,560 --> 01:41:47,320 Speaker 2: the need to free people from guns. 1892 01:41:48,640 --> 01:41:55,040 Speaker 4: That's got any more of that? And Squash smacks his 1893 01:41:55,280 --> 01:42:05,320 Speaker 4: horrible lips magic soup, I like, I lap some up. 1894 01:42:06,080 --> 01:42:10,240 Speaker 3: Fuck. Yeah, Well, everybody, this concludes Down and the Frogs. 1895 01:42:10,240 --> 01:42:13,120 Speaker 3: That is the entire adventure, from start to fo. I 1896 01:42:13,160 --> 01:42:16,840 Speaker 3: hope you all had a great time. I did. I did. 1897 01:42:17,120 --> 01:42:20,360 Speaker 2: I am shocked that you're I'm not shocked at all. 1898 01:42:20,439 --> 01:42:22,360 Speaker 2: It makes a lot of sense that you're an incredibly 1899 01:42:22,400 --> 01:42:23,320 Speaker 2: good adventure writer. 1900 01:42:23,880 --> 01:42:25,160 Speaker 3: I've got a lot of practice. 1901 01:42:25,240 --> 01:42:28,400 Speaker 2: Yeah, it shows. Thank you so much. 1902 01:42:28,800 --> 01:42:30,720 Speaker 3: Thank you very much, Thank you for having me. 1903 01:42:30,920 --> 01:42:34,920 Speaker 1: Thank you, Jason, Thank you Jason, Thank you everybody. 1904 01:42:34,920 --> 01:42:36,679 Speaker 3: We'll have to do this again sometime, mabe. 1905 01:42:36,720 --> 01:42:36,960 Speaker 4: I know. 1906 01:42:37,360 --> 01:42:40,639 Speaker 2: And so if you all like this, maybe there'll be more. 1907 01:42:41,920 --> 01:42:44,400 Speaker 4: Please please please like this. I would love to do 1908 01:42:44,439 --> 01:42:44,920 Speaker 4: this again. 1909 01:42:46,200 --> 01:42:49,120 Speaker 5: Yeah, should people like talk about it on social media or. 1910 01:42:49,040 --> 01:42:52,320 Speaker 1: Something tells you, scream about it on the internet, Tell. 1911 01:42:52,160 --> 01:42:55,000 Speaker 4: Your dog, tell the mayor, tell your mom. 1912 01:42:55,040 --> 01:42:58,360 Speaker 1: Tell the dog mayor mm hmm, tell the dog mayor. 1913 01:42:58,720 --> 01:43:01,360 Speaker 3: I'm sure we screwed up a whole rules. That's plenty 1914 01:43:01,400 --> 01:43:02,599 Speaker 3: of things for you to talk about. 1915 01:43:03,640 --> 01:43:08,679 Speaker 4: Yeah, yeah, all right. Oh, if you're mad about any 1916 01:43:08,760 --> 01:43:12,280 Speaker 4: rules that I specifically messed up, just make sure to 1917 01:43:12,680 --> 01:43:15,920 Speaker 4: like collect all those thoughts and whisper them into a 1918 01:43:15,960 --> 01:43:18,479 Speaker 4: bottle and then throw it into the ocean. I'll get it. 1919 01:43:19,439 --> 01:43:22,960 Speaker 2: That's right, all right. Well, you all heard our plugs 1920 01:43:23,040 --> 01:43:26,680 Speaker 2: last time, so they're the same, and we're tired and 1921 01:43:26,720 --> 01:43:29,439 Speaker 2: we love you. Well, God, I never end a podcast 1922 01:43:29,439 --> 01:43:31,840 Speaker 2: saying that that's how tired I am. Robert, you got 1923 01:43:31,840 --> 01:43:32,599 Speaker 2: into my head. 1924 01:43:33,920 --> 01:43:36,680 Speaker 1: Yeah, I was thinking that because I'm too tired to 1925 01:43:36,720 --> 01:43:37,120 Speaker 1: say it. 1926 01:43:37,360 --> 01:43:37,720 Speaker 3: All right. 1927 01:43:38,320 --> 01:43:41,439 Speaker 2: Well, see y'all next week for cool Zone Media book 1928 01:43:41,439 --> 01:43:47,799 Speaker 2: Club and hopefully more of this at some point, some way. 1929 01:43:47,960 --> 01:43:48,719 Speaker 4: Thanks for listening. 1930 01:43:51,120 --> 01:43:53,599 Speaker 2: It could happen here as a production of cool Zone Media. 1931 01:43:53,720 --> 01:43:56,400 Speaker 2: For more podcasts from cool Zone Media, visit our website 1932 01:43:56,400 --> 01:43:58,640 Speaker 2: cool Zonemedia dot com, or check us out on the 1933 01:43:58,680 --> 01:44:01,400 Speaker 2: Iheard Radio app, Apple Pot Podcasts, or wherever you listen 1934 01:44:01,439 --> 01:44:04,320 Speaker 2: to podcasts. You can find sources where it could happen here. 1935 01:44:04,400 --> 01:44:08,920 Speaker 6: Updated monthly at coolzonemedia dot com, slash sources, thanks for listening.