WEBVTT - Selects: Night Trap: The Video Game Failure that Changed the Industry

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<v Speaker 1>Hey, everybody, it's me Josh and for this week's select,

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<v Speaker 1>I've chosen our twenty twenty one episode on night Trap

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<v Speaker 1>the video game one of those overlook pieces of pop

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<v Speaker 1>culture history about one of those unfortunate pieces of technology

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<v Speaker 1>that emerged during a sea change, which made it utterly

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<v Speaker 1>out of date the moment it was born. It's a

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<v Speaker 1>great story about a not at all great video game,

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<v Speaker 1>and I hope you enjoy it. Welcome to Stuff You

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<v Speaker 1>Should Know, a production of iHeartRadio. Hey, and welcome to

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<v Speaker 1>the podcast. I'm Josh Clark, and there's Charles w Chuck

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<v Speaker 1>Bryan over there, there's Jerry over there being Sally, and

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<v Speaker 1>this is Stuff you should Know. Ye video Obscure Lost

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<v Speaker 1>video game episode. How did you hear about this? This

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<v Speaker 1>is a your request.

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<v Speaker 2>Yeah, Trap is the game that we're talking about. And

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<v Speaker 2>I heard about this from watching the Netflix documentary series

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<v Speaker 2>High Score.

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<v Speaker 1>Did you netflix and chill while you were watching that? Jerk?

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<v Speaker 2>No, I Netflix by myself and chilled because Emily.

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<v Speaker 3>Wasn't watching this.

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<v Speaker 1>That's a different thing.

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<v Speaker 3>Yeah, this is a different thing.

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<v Speaker 1>Okay.

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<v Speaker 2>This was a documentary series on Netflix, I think six

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<v Speaker 2>parts that covered the history of video games, I can

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<v Speaker 2>recommend it in one way in that it was a

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<v Speaker 2>very light kind of fun watch, but it is by

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<v Speaker 2>no means comprehensive and a little goofy at times, and

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<v Speaker 2>how they handled some.

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<v Speaker 1>Stuff on Night Trips specifically or.

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<v Speaker 3>Like the whole series.

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<v Speaker 2>But it was fine, and it's you know, if you're

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<v Speaker 2>in the from a certain generation and in the mood

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<v Speaker 2>for like five plus hours of a bit of a

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<v Speaker 2>nostalgia kick, you could do worse things.

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<v Speaker 3>But it's not great.

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<v Speaker 1>Have you ever seen that documentary? I think it's King

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<v Speaker 1>of Kong? Oh, sure, man, that is one of the

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<v Speaker 1>best time I've ever made. I haven't seen a year.

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<v Speaker 1>They go to see it again.

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<v Speaker 3>It's great.

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<v Speaker 2>I think our old buddy Josh Bearman might have written

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<v Speaker 2>the original story that that was.

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<v Speaker 1>Oh I'm not surprised you had something.

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<v Speaker 3>To do with that.

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<v Speaker 2>But Night Trap I learned about because in episode five

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<v Speaker 2>they covered when video games started becoming violent, so Mortal

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<v Speaker 2>Kombat obviously factored in heavily in that episode. And then

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<v Speaker 2>this game called Night Trap. There's another game I do

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<v Speaker 2>want to cover on a shorty by the way, one

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<v Speaker 2>of the first LGTBQ games ever that was really interesting.

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<v Speaker 1>And had a cool story. What the heck is it called?

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<v Speaker 2>I can't remember now. I saw this a couple of

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<v Speaker 2>months ago, so it's been a while.

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<v Speaker 1>Oh what was it?

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<v Speaker 3>I can't remember, but it was.

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<v Speaker 2>It's great and that'll make it for a good shorty okay,

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<v Speaker 2>but a really cool story behind it. But this is

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<v Speaker 2>night Trap, which figured in as the game that kind

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<v Speaker 2>of brought about along with Mortal Kombat, but was really

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<v Speaker 2>central informing what ended up being the ratings board for

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<v Speaker 2>video games.

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<v Speaker 1>I mean, that's that's like understating it. Like this one game, yeah,

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<v Speaker 1>paired with Mortal Kombat, basically led directly to the creation

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<v Speaker 1>of that.

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<v Speaker 2>Yeah, So that's really why it's notable. The other thing

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<v Speaker 2>that made it notable, and we'll get into all this,

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<v Speaker 2>was that it was a a live action as in

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<v Speaker 2>they shot you know, a little movie, right, and that

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<v Speaker 2>you controlled, Yeah, that you sort of control, you.

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<v Speaker 1>Could conceivably theoretically pathetically control.

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<v Speaker 2>Because it wasn't a great game, but it lives in

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<v Speaker 2>infamy because of every because it's a really cool story.

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<v Speaker 1>I think in the end, it is a pretty cool story.

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<v Speaker 1>And the whole thing starts actually with a play from

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<v Speaker 1>the I think it was written in nineteen eighty one

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<v Speaker 1>by a playwright named John Oh. What's his last name?

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<v Speaker 1>Krasank Okay, I want to say, son, I want to

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<v Speaker 1>krisanch Shit, you don't think so? I don't know. Maybe well, regardless,

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<v Speaker 1>he wrote a few episodes of Due South. What was that?

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<v Speaker 1>It was like a show about a Canadian mountee.

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<v Speaker 2>I think, oh, all right, yeah he wrote this and

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<v Speaker 2>it was if you've been to Sleep No More in

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<v Speaker 2>New York, you may have the play Tamara to think

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<v Speaker 2>because it is a lot like the concept of Sleep

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<v Speaker 2>No More.

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<v Speaker 1>As far as I know, this was the one that

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<v Speaker 1>broke that ground.

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<v Speaker 3>I think so in the ground they broke it.

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<v Speaker 2>It's about the painter Tamara de Olympica, who have never

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<v Speaker 2>heard of.

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<v Speaker 1>She was a Polish painter who lived in Italy in

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<v Speaker 1>the roaring twenties, okay, when the fascists were starting to

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<v Speaker 1>take power, and she took no guff from them, no guff, hedonistic,

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<v Speaker 1>amazing art deco painter, art deco portraitist, basically interesting. So

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<v Speaker 1>her work's really interesting. I didn't know anything about it.

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<v Speaker 1>I'd never heard of her until this too, but I

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<v Speaker 1>looked her up. She seemed pretty cool.

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<v Speaker 2>But This is a play about her where it is

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<v Speaker 2>set on a multi floor building. There are scenes taking

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<v Speaker 2>place at the same time in multiple rooms, and as

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<v Speaker 2>an audience member, you can move from one room to

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<v Speaker 2>the other, missing out on some stuff, seeing some stuff, interacting.

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<v Speaker 2>I mean it's Sleep No More. Yeah, they I don't

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<v Speaker 2>know if they just totally ripped it off or if

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<v Speaker 2>they said, hey, it's been you know, thirty years. Who's

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<v Speaker 2>going to remember Tamera, right?

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<v Speaker 1>I think it was like they broke that ground, and

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<v Speaker 1>once you break that ground, you're going to have people

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<v Speaker 1>following your wake.

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<v Speaker 2>There's probably been other stuff that did this, but Sleep

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<v Speaker 2>No More I think just got so much attention in

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<v Speaker 2>New York for its run. It might still be going

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<v Speaker 2>or maybe coming back after the pandemic.

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<v Speaker 1>I would like to see that. I would love to

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<v Speaker 1>see Tamra too, But this it was. It ran in

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<v Speaker 1>New York, but it started a Toronto Art festival I think,

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<v Speaker 1>oh interesting, and then some producers set it up in

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<v Speaker 1>la and that's where it had its longest run. From

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<v Speaker 1>about the mid eighties to the nineties. They had this

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<v Speaker 1>just kept going and going and going. I was reading

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<v Speaker 1>an La Times article on it. But the reason that

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<v Speaker 1>it factors into this is because it's basically the basis

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<v Speaker 1>for this game Night Trap, where there are different things

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<v Speaker 1>going on in different rooms and you kind of cycle

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<v Speaker 1>toggle between the different rooms through security cameras in these

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<v Speaker 1>rooms right to see what's going on. And while you're

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<v Speaker 1>doing that, you're missing stuff that's happening in other rooms

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<v Speaker 1>in this game, and if you miss too much stuff,

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<v Speaker 1>you lose. If you catch enough stuff and you do

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<v Speaker 1>everything right and press all the correct buttons, you win.

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<v Speaker 1>But that's that's basically how it applies. It's like this

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<v Speaker 1>almost an homage to this play in video game form,

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<v Speaker 1>but it's full motion video, meaning it's like a film

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<v Speaker 1>or TV show that you vaguely control or put better

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<v Speaker 1>you interact.

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<v Speaker 2>With, Yeah, and the idea of the game, and we'll

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<v Speaker 2>get a little bit more into the development of it

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<v Speaker 2>in a minute, but it is basically like a party

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<v Speaker 2>happening at this house, young like co ed types like

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<v Speaker 2>sorority girls.

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<v Speaker 3>Maybe ye.

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<v Speaker 2>It's very sort of titillating, and that was one of

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<v Speaker 2>the big deals.

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<v Speaker 1>A little bit. I think this for the time. Yeah,

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<v Speaker 1>for the time, I wouldn't say, I mean you got

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<v Speaker 1>married with children was like ten times more titillating those

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<v Speaker 1>This is very tame. I think.

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<v Speaker 2>Well, you know, obviously part of the controversy comes from

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<v Speaker 2>assaults on women in the game, understandably, but again we'll

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<v Speaker 2>get to that. It is even tame compared to a

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<v Speaker 2>lot of the stuff that was out at the time.

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<v Speaker 2>But what's going on in the game is they are

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<v Speaker 2>these pseudo vampires called augurs that are the bad people

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<v Speaker 2>in this game. And Jim Riley, who conceived of this game,

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<v Speaker 2>when he had the idea of I think he was

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<v Speaker 2>watching security camera a security camera screen with all these

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<v Speaker 2>different rooms and it hit him like what a great idea,

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<v Speaker 2>And then he saw this play and he said, we

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<v Speaker 2>can actually do something like this, Like what if a

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<v Speaker 2>user and a game player could go into any of

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<v Speaker 2>these views that they want and if they're missing something,

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<v Speaker 2>they're missing something it might be important, but they're in

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<v Speaker 2>control of the.

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<v Speaker 1>Game, right, And I mean that's the story rather right.

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<v Speaker 1>But again, I think you really pointed out something important

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<v Speaker 1>that that was the concept in the actuality. They kind

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<v Speaker 1>of missed the mark a little bit. Yes, So with

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<v Speaker 1>the game the it was originally designed as part of

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<v Speaker 1>a platform called Control Vision. I think internally it was

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<v Speaker 1>called Nemo an Emo and it was being created by

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<v Speaker 1>a company called Axelon, And Axelon was actually a Nolan

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<v Speaker 1>like video game company name, but it was a Nolan

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<v Speaker 1>Bushne old company. After Atari, he founded Axelon, among others,

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<v Speaker 1>I think he created five companies at the same time

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<v Speaker 1>in parallel. Using this incubator that he had created, and

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<v Speaker 1>the developers at axeln started creating a full motion video

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<v Speaker 1>VHS based we should point out, yes, I'm VHS and

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<v Speaker 1>to get from one place to another, rather than this

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<v Speaker 1>was the breakthrough thing. This is the thing that made

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<v Speaker 1>this work, and they did get it to work. But

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<v Speaker 1>using VHS tapes, you could toggle between stuff in virtually

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<v Speaker 1>real time without the VHS player having to rewind or

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<v Speaker 1>fast forward, which would have really just kind of put

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<v Speaker 1>the kibosh on the whole thing. But instead, because of

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<v Speaker 1>the interlacing that video uses, they could actually choose what

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<v Speaker 1>field to show at what time and basically switch between them.

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<v Speaker 2>Which was I mean, it looks archaic, but it's a

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<v Speaker 2>remarkable technology at the time to be able to do that.

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<v Speaker 1>Right, Yeah, it's still mind blowing. Like I'm like, I've

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<v Speaker 1>they vaguely understand how this actually works, but the fact

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<v Speaker 1>that they actually got this to work and had a

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<v Speaker 1>proof of concept going enough that Asro was like sold,

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<v Speaker 1>that was a big deal.

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<v Speaker 3>Yeah, and this was eighty five.

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<v Speaker 2>One of their designers was the legendary Tom Crane who

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<v Speaker 2>designed Pitfall, one of my favorite all time games on

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<v Speaker 2>the Atari.

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<v Speaker 1>That's a good one.

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<v Speaker 2>But it was a good team and they went apparently

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<v Speaker 2>to these Tamera performances. They were also inspired by Dragon's Layer.

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<v Speaker 2>Do you remember that game?

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<v Speaker 1>I do. I was never into it, but I remember

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<v Speaker 1>watching it and just it looked cool.

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<v Speaker 2>I mean it was an animation game where it was

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<v Speaker 2>fully animated and used LaserDisc to project this animated footage.

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<v Speaker 2>So it looked awesome, but it was just it wasn't

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<v Speaker 2>that great. The gameplay wasn't great.

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<v Speaker 1>No, but it followed a story. There was a story. Yeah,

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<v Speaker 1>that was happening, and then every once in a while

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<v Speaker 1>there's something you had to do to move the story

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<v Speaker 1>along right as part of the game, and if you

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<v Speaker 1>didn't do it right, the dragon like turned you into

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<v Speaker 1>to Ash or something like that.

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<v Speaker 2>Right, Yeah, but you're not actually controlling the player, which

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<v Speaker 2>was the big difference in these games.

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<v Speaker 3>For the regular game.

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<v Speaker 1>You're you're creating a sequence like you're doing this and

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<v Speaker 1>then sitting back and then hopefully the thing you're hoping

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<v Speaker 1>to happen happens. Now, the thing that differentiates that from

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<v Speaker 1>Night Trap is that there was no coherent story while

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<v Speaker 1>you were off doing something that you were supposed to

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<v Speaker 1>be doing to win the game. Yeah, the story kept

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<v Speaker 1>going on over here.

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<v Speaker 3>So you can't follow a storyline that way, no, which.

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<v Speaker 1>Is a big deal, and that was a big differentiator

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<v Speaker 1>between it and Dragons Later.

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<v Speaker 3>All right, well, let's take a little break here.

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<v Speaker 2>That's a good setup, I think, and we'll come back

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<v Speaker 2>and get more into Night Trap right after this. All right,

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<v Speaker 2>so I mentioned the augurs, We need to explain a

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<v Speaker 2>little bit about this game and what it was supposed

0:11:57.080 --> 0:11:59.800
<v Speaker 2>to be and what it ended up being, because Netflix

0:12:00.040 --> 0:12:04.080
<v Speaker 2>Dementary Jim Riley basically is like, well, the first thing

0:12:04.120 --> 0:12:06.600
<v Speaker 2>they created a demo called Scene of the Crime.

0:12:07.000 --> 0:12:07.839
<v Speaker 3>Yes, and it was a.

0:12:07.800 --> 0:12:14.280
<v Speaker 2>Detective game and Hasbro liked it, like I said, but

0:12:14.360 --> 0:12:17.599
<v Speaker 2>they had a big problem because the original idea that

0:12:17.679 --> 0:12:21.280
<v Speaker 2>Jim had was to have ninjas, and he's like, it'd

0:12:21.280 --> 0:12:21.520
<v Speaker 2>be great.

0:12:21.559 --> 0:12:22.320
<v Speaker 3>These ninjas come in.

0:12:22.320 --> 0:12:24.760
<v Speaker 2>They got throwing stars, they got weapons and they're doing

0:12:24.800 --> 0:12:27.679
<v Speaker 2>all this stuff and you can control it and it's

0:12:28.240 --> 0:12:31.360
<v Speaker 2>super cool. And Hasbro is like, wait a minute, we

0:12:32.080 --> 0:12:35.400
<v Speaker 2>can't have what we call reproducible violence. So anything that

0:12:35.440 --> 0:12:37.880
<v Speaker 2>a kid like kids love throwing stars, and we can't

0:12:37.880 --> 0:12:40.600
<v Speaker 2>show ninjas throwing throwing stars into people because a kid

0:12:40.640 --> 0:12:42.960
<v Speaker 2>will go and do that. You can't have a knife

0:12:43.080 --> 0:12:44.640
<v Speaker 2>because the kid can go get a knife out of

0:12:44.640 --> 0:12:46.680
<v Speaker 2>a drawer. It's got to be something that a kid

0:12:46.720 --> 0:12:47.600
<v Speaker 2>cannot reproduce.

0:12:47.920 --> 0:12:50.320
<v Speaker 1>So they said, okay, well, how about what if the

0:12:50.440 --> 0:12:53.520
<v Speaker 1>ninjas turn out to be and I'm sorry, I know

0:12:53.640 --> 0:12:57.120
<v Speaker 1>ninja is the plural of ninja, Sorry for sure. What

0:12:57.200 --> 0:12:59.160
<v Speaker 1>if they turn out to be vampires?

0:12:59.679 --> 0:12:59.959
<v Speaker 3>Right?

0:13:00.120 --> 0:13:03.160
<v Speaker 1>And Hasbro said, I kind of like where you're going

0:13:03.320 --> 0:13:07.240
<v Speaker 1>with this, But kids can still like bite people on

0:13:07.320 --> 0:13:07.640
<v Speaker 1>the neck.

0:13:07.880 --> 0:13:09.520
<v Speaker 2>I think it came the other way though. I think

0:13:09.600 --> 0:13:11.319
<v Speaker 2>that was a note from Hasbro.

0:13:11.520 --> 0:13:12.000
<v Speaker 1>Oh was it?

0:13:12.120 --> 0:13:14.600
<v Speaker 3>I'm pretty sure they were like, what if they were vampires?

0:13:14.600 --> 0:13:14.880
<v Speaker 1>Okay?

0:13:15.080 --> 0:13:17.679
<v Speaker 2>And Jim Riley was like, Okay, I guess I can

0:13:17.720 --> 0:13:20.720
<v Speaker 2>do that, okay, biting people's necks, And then Hasbro was like,

0:13:21.080 --> 0:13:23.000
<v Speaker 2>can't do that because the kids can bite next to.

0:13:23.400 --> 0:13:26.640
<v Speaker 1>So what they found, and this is a great metaphor

0:13:26.880 --> 0:13:31.960
<v Speaker 1>for the night Trap overall. Yeah, what the ninja Originally,

0:13:32.520 --> 0:13:35.320
<v Speaker 1>what they turned out to be in the end were

0:13:35.440 --> 0:13:40.040
<v Speaker 1>loping vampires who used what looked like a Ghostbuster's pro

0:13:40.200 --> 0:13:45.120
<v Speaker 1>tom pack with a collar of the kind that Arnold

0:13:45.160 --> 0:13:48.160
<v Speaker 1>Schwarzeninger was wearing at the beginning of Running Man, like

0:13:48.200 --> 0:13:50.480
<v Speaker 1>a clamp sort of yes, yeah, on the end, and

0:13:50.520 --> 0:13:53.880
<v Speaker 1>that that is what they used to draw the blood

0:13:54.440 --> 0:13:58.760
<v Speaker 1>from the hapless teens who you were in charge of

0:13:58.800 --> 0:14:00.800
<v Speaker 1>protecting Night Trap.

0:14:01.320 --> 0:14:04.200
<v Speaker 2>Yeah, so what Hasbro did was they noted it to

0:14:04.320 --> 0:14:09.160
<v Speaker 2>death and neutered it to death because they said. He

0:14:09.160 --> 0:14:11.360
<v Speaker 2>even was like, all right, I can do vampires. They

0:14:11.400 --> 0:14:13.240
<v Speaker 2>can run around and hurt people. And they said, no, no, no,

0:14:13.320 --> 0:14:16.320
<v Speaker 2>they can't even run around. It's too scary if they're fast. Yeah,

0:14:16.840 --> 0:14:19.520
<v Speaker 2>So they came up with augurs who in the game

0:14:19.600 --> 0:14:23.400
<v Speaker 2>they are described as vampires who had been half bled

0:14:24.000 --> 0:14:27.320
<v Speaker 2>and left to die. So they are not quite vampires,

0:14:27.760 --> 0:14:31.360
<v Speaker 2>but they aren't human either, and that makes them lopy

0:14:31.560 --> 0:14:35.480
<v Speaker 2>and lumbery instead of being able to move fast. And

0:14:35.560 --> 0:14:38.120
<v Speaker 2>if you see them, they look like they're wearing garbage bags.

0:14:38.560 --> 0:14:43.240
<v Speaker 2>They're lumbering around they're drawing the blood using a trocar.

0:14:43.520 --> 0:14:44.520
<v Speaker 2>Is what the name of that thing was.

0:14:44.600 --> 0:14:46.920
<v Speaker 1>Oh, it was okay because it was definitely its own thing.

0:14:47.080 --> 0:14:48.920
<v Speaker 3>It was its own thing, and it's funny.

0:14:48.920 --> 0:14:52.160
<v Speaker 2>In the documentary, Jim Riley was like, in the end,

0:14:52.240 --> 0:14:55.560
<v Speaker 2>he said, this trow car, which you know, it didn't

0:14:55.600 --> 0:14:58.240
<v Speaker 2>show it explicitly. It showed the clamp going around the

0:14:58.280 --> 0:15:00.280
<v Speaker 2>neck and this little drill and so out of a

0:15:00.320 --> 0:15:03.960
<v Speaker 2>shaft start and then sort of moving and then blood

0:15:03.960 --> 0:15:05.960
<v Speaker 2>being drawn. But it doesn't like going in the neck

0:15:06.040 --> 0:15:08.200
<v Speaker 2>or anything. No, but he said what they ended up with,

0:15:08.280 --> 0:15:10.880
<v Speaker 2>he said to me, was something far creepier than a

0:15:10.960 --> 0:15:13.880
<v Speaker 2>vampire biting someone's neck. Sure, but they were like, it's

0:15:13.920 --> 0:15:15.800
<v Speaker 2>not reproducible though, so it's fine.

0:15:15.720 --> 0:15:18.640
<v Speaker 1>And it's also it's weird that Hasbro was so fixated

0:15:18.680 --> 0:15:25.280
<v Speaker 1>on not including reproducible violence because apparently they saw night

0:15:25.360 --> 0:15:29.240
<v Speaker 1>Trap as a way to interest adults, right, because they

0:15:29.240 --> 0:15:33.000
<v Speaker 1>had apparently found out during focus group testing of Seen

0:15:33.080 --> 0:15:36.560
<v Speaker 1>in the Crime. I believe that the parents who were

0:15:36.600 --> 0:15:39.280
<v Speaker 1>in the room or were part of the focus group

0:15:39.400 --> 0:15:41.320
<v Speaker 1>were saying, like, I really kind of liked this. It's

0:15:41.320 --> 0:15:42.560
<v Speaker 1>like a TV show, but I get.

0:15:42.440 --> 0:15:46.240
<v Speaker 2>To contry it because it looked like something that they understood.

0:15:45.840 --> 0:15:48.720
<v Speaker 1>Right, Yeah, and so Hasbro was like, oh, okay, this

0:15:48.800 --> 0:15:50.520
<v Speaker 1>has been like a kid's thing up to this point.

0:15:50.520 --> 0:15:53.240
<v Speaker 1>Maybe we can finally crack into the adult market with

0:15:53.320 --> 0:15:57.480
<v Speaker 1>this stuff. So it's weird that they that they kidified

0:15:57.520 --> 0:16:00.480
<v Speaker 1>it to death if they were trying to use it

0:16:00.760 --> 0:16:03.960
<v Speaker 1>to capture adults, but maybe they were like, it has

0:16:04.040 --> 0:16:07.400
<v Speaker 1>to go both ways in case adults don't like it.

0:16:07.520 --> 0:16:09.640
<v Speaker 2>Well, I think in the documentary they make the point

0:16:09.640 --> 0:16:13.120
<v Speaker 2>that Hasbro was I think the adults were looming out

0:16:13.120 --> 0:16:14.920
<v Speaker 2>there as a possibility, but they were like.

0:16:14.880 --> 0:16:16.560
<v Speaker 1>Adults will never play video games.

0:16:16.920 --> 0:16:19.440
<v Speaker 2>So what they really wanted until they grow up and

0:16:19.920 --> 0:16:20.880
<v Speaker 2>then continue to.

0:16:20.880 --> 0:16:21.600
<v Speaker 1>Play video games.

0:16:22.000 --> 0:16:24.240
<v Speaker 2>Well, they really were after was a teenage market, which

0:16:24.280 --> 0:16:27.640
<v Speaker 2>didn't fully exist at this point. Gotcha like an old

0:16:27.640 --> 0:16:30.720
<v Speaker 2>like sixteen and seventeen year old boys, which is why

0:16:30.760 --> 0:16:34.800
<v Speaker 2>they put sorority girls in. Like a nighty at a

0:16:34.840 --> 0:16:37.520
<v Speaker 2>slumber party was an all in an effort to sort

0:16:37.520 --> 0:16:39.480
<v Speaker 2>of titillate, you know, people.

0:16:39.280 --> 0:16:42.560
<v Speaker 1>Like me, right, and it worked like a charm.

0:16:42.640 --> 0:16:44.880
<v Speaker 3>I had never heard of it back then, because you just.

0:16:44.920 --> 0:16:47.640
<v Speaker 1>You would play night trap in Netflix and chill by yourself.

0:16:50.120 --> 0:16:52.720
<v Speaker 2>So they actually had to shoot this like a movie,

0:16:52.760 --> 0:16:54.480
<v Speaker 2>you know. They shot it in Culver City on a

0:16:54.560 --> 0:16:57.800
<v Speaker 2>sound stage. And what they would do back then for

0:16:57.960 --> 0:17:00.760
<v Speaker 2>and there were more full motion games of the time,

0:17:01.080 --> 0:17:05.200
<v Speaker 2>and you would try and cast one recognizable face among

0:17:05.240 --> 0:17:07.960
<v Speaker 2>this cast just sort of they called it the anchor

0:17:08.359 --> 0:17:09.840
<v Speaker 2>to like, all right, well this has got so and

0:17:09.880 --> 0:17:10.360
<v Speaker 2>so in it.

0:17:10.760 --> 0:17:12.520
<v Speaker 3>And who did they cast for Night Trap?

0:17:12.800 --> 0:17:17.440
<v Speaker 1>Dana Plato from from Different Strokes. Kimberly. Yeah, Kimberly who

0:17:17.480 --> 0:17:20.520
<v Speaker 1>passed away very tragically. Man, I was reading about her life.

0:17:20.560 --> 0:17:23.840
<v Speaker 1>She had a hard, sad life.

0:17:23.560 --> 0:17:24.800
<v Speaker 3>Man, very tragic story.

0:17:24.880 --> 0:17:26.680
<v Speaker 1>Yeah, it is. It's very sad. And they actually went

0:17:26.720 --> 0:17:28.600
<v Speaker 1>back and ruled their death of suicide later. Did you

0:17:28.640 --> 0:17:30.720
<v Speaker 1>know that. I don't know if I knew that. Yeah,

0:17:30.760 --> 0:17:34.000
<v Speaker 1>she died by suicide ultimately because she overdosed the like

0:17:34.040 --> 0:17:38.680
<v Speaker 1>drugs or yeah, soma, I believe, which is like a

0:17:38.720 --> 0:17:43.080
<v Speaker 1>generic lore tab interesting, which I think you really have

0:17:43.160 --> 0:17:46.000
<v Speaker 1>to try. Like, I don't think that's an accidental thing,

0:17:46.040 --> 0:17:48.320
<v Speaker 1>which is probably why they did that. But it was

0:17:48.320 --> 0:17:53.520
<v Speaker 1>at a family reunion in Oklahoma, Wow, which I'm like, God, man,

0:17:53.600 --> 0:17:56.439
<v Speaker 1>that's that's just a sad ending. And her son actually

0:17:56.440 --> 0:17:57.240
<v Speaker 1>died by suicide.

0:17:57.680 --> 0:17:59.840
<v Speaker 3>Later, No, I think I knew that, like not super

0:18:00.080 --> 0:18:00.879
<v Speaker 3>long ago, right.

0:18:01.280 --> 0:18:04.160
<v Speaker 1>Like yeah, in the twenty tens, yeah, oh.

0:18:04.160 --> 0:18:08.520
<v Speaker 2>Man, very sad, but yeah. Dana Plato was cast as

0:18:08.600 --> 0:18:12.600
<v Speaker 2>that anchor. She played Kelly, who was a secret agent

0:18:12.800 --> 0:18:14.840
<v Speaker 2>who had infiltrated the house.

0:18:14.920 --> 0:18:15.680
<v Speaker 1>She was undercover.

0:18:15.880 --> 0:18:16.720
<v Speaker 3>Yeah, she's undercover.

0:18:16.760 --> 0:18:18.600
<v Speaker 2>And she would talk right to camera and say things

0:18:18.640 --> 0:18:20.320
<v Speaker 2>like you've got to get to the other room because

0:18:20.359 --> 0:18:24.120
<v Speaker 2>the augurs are after whoever mayor helper, Yeah, go help her.

0:18:24.560 --> 0:18:27.720
<v Speaker 1>Yeah, and we should say also, so the group of

0:18:27.840 --> 0:18:31.479
<v Speaker 1>crime fighters that she was a part of was called SCAT. Yeah,

0:18:31.520 --> 0:18:37.600
<v Speaker 1>the Special Control Attack Team SCAT. And then I don't

0:18:37.600 --> 0:18:39.879
<v Speaker 1>know if we also said so the people who own

0:18:39.960 --> 0:18:44.040
<v Speaker 1>the house had invited this group of teens that included

0:18:44.200 --> 0:18:51.040
<v Speaker 1>undercover Dana Plato Kelly, who which I saw admittedly on Wikipedia.

0:18:51.320 --> 0:18:54.240
<v Speaker 1>This is a great example of night trap being night

0:18:54.280 --> 0:18:57.760
<v Speaker 1>trap in the In the credits at the end, Kelly's

0:18:57.840 --> 0:19:00.240
<v Speaker 1>name is spelled with a y on the end. In

0:19:00.320 --> 0:19:04.840
<v Speaker 1>the players the user's hand guide and deny tonight. Yeah,

0:19:05.600 --> 0:19:09.320
<v Speaker 1>that's night trap for you right there. But the family

0:19:09.359 --> 0:19:13.600
<v Speaker 1>that invited the kids, these teenage girls out for a

0:19:13.640 --> 0:19:18.359
<v Speaker 1>weekend at their house are actually themselves vampires with teeth everything,

0:19:18.560 --> 0:19:19.120
<v Speaker 1>not augurs.

0:19:19.160 --> 0:19:20.840
<v Speaker 3>They're actually they don't attack people.

0:19:21.000 --> 0:19:23.360
<v Speaker 1>No, they brought them there for the augurs.

0:19:23.160 --> 0:19:25.639
<v Speaker 2>Right right right to source their blood. I guess there

0:19:25.720 --> 0:19:27.600
<v Speaker 2>is a pretty funny scene in it. When did you

0:19:27.640 --> 0:19:28.280
<v Speaker 2>watch any of it?

0:19:28.920 --> 0:19:32.400
<v Speaker 1>I watched the whole thing. I watched. I think Crumpy

0:19:32.520 --> 0:19:34.600
<v Speaker 1>Gamers did like a playthrough.

0:19:34.720 --> 0:19:36.080
<v Speaker 3>Yeah, they have a full I watched.

0:19:36.480 --> 0:19:39.000
<v Speaker 1>There's stuff too, and yeah, I've watched a lot of

0:19:39.080 --> 0:19:39.879
<v Speaker 1>night Trap stuff.

0:19:39.920 --> 0:19:42.480
<v Speaker 2>The best part is when they're explaining in the game

0:19:42.520 --> 0:19:44.320
<v Speaker 2>what the augurs are and the woman says, you know,

0:19:44.320 --> 0:19:46.560
<v Speaker 2>it's a vampire who's been blah blah blah, and one

0:19:46.560 --> 0:19:49.040
<v Speaker 2>of the scat guys is in the background and he goes.

0:19:49.359 --> 0:19:51.080
<v Speaker 3>You've got to be jiving me.

0:19:51.640 --> 0:19:52.600
<v Speaker 1>I'd like see that.

0:19:52.680 --> 0:19:53.280
<v Speaker 3>Oh it was great.

0:19:53.280 --> 0:19:56.120
<v Speaker 2>It was like, was this game made in nineteen eighty

0:19:56.200 --> 0:19:57.680
<v Speaker 2>nine or nineteen seventy three?

0:19:58.280 --> 0:20:00.960
<v Speaker 3>It was really confusing. Yeah, like what era it was?

0:20:01.359 --> 0:20:03.520
<v Speaker 1>So you said it was shot on a sound stage

0:20:03.920 --> 0:20:08.120
<v Speaker 1>in Culver City and it took like thirty days almost.

0:20:09.040 --> 0:20:10.320
<v Speaker 3>But he is shooed a ton of stuff.

0:20:10.600 --> 0:20:13.000
<v Speaker 1>Yes, because it was like a two hundred and fifty

0:20:13.040 --> 0:20:17.120
<v Speaker 1>page script which is incredibly long. Wow ed who helped

0:20:17.200 --> 0:20:18.920
<v Speaker 1>us out with this one. He points out that a

0:20:18.920 --> 0:20:22.200
<v Speaker 1>two hour movie might have one hundred and twenties page script.

0:20:22.240 --> 0:20:25.439
<v Speaker 3>It's about a minute per page. As the rule of thumb, this.

0:20:25.359 --> 0:20:28.640
<v Speaker 1>Is two hundred and fifty pages for a video game

0:20:28.640 --> 0:20:30.840
<v Speaker 1>that was not very good. Yeah, they didn't have a

0:20:30.880 --> 0:20:33.800
<v Speaker 1>lot of dialogue, but there were a lot of different

0:20:33.880 --> 0:20:37.640
<v Speaker 1>outcomes that happened in one just one particular saint short.

0:20:37.680 --> 0:20:39.560
<v Speaker 1>So if you shot a scene, you had to shoot

0:20:39.560 --> 0:20:41.919
<v Speaker 1>it multiple times to get what you wanted, and then

0:20:41.960 --> 0:20:44.439
<v Speaker 1>you had to shoot those multiple times multiple times for

0:20:44.520 --> 0:20:45.240
<v Speaker 1>each outcome.

0:20:45.560 --> 0:20:49.280
<v Speaker 2>Yeah, and we should say that the violence in the game,

0:20:50.440 --> 0:20:52.600
<v Speaker 2>like we said, is suggestive for the Augers.

0:20:52.600 --> 0:20:54.040
<v Speaker 3>You don't know, we see anything.

0:20:54.160 --> 0:20:57.040
<v Speaker 2>The only real violence is when the Augers are dispatched of.

0:20:57.560 --> 0:21:00.840
<v Speaker 2>But it is very much a wiley Odie bugs bunny

0:21:00.880 --> 0:21:01.360
<v Speaker 2>sort of thing.

0:21:01.520 --> 0:21:03.600
<v Speaker 1>Yeah, it's the definition of cartoonish.

0:21:03.800 --> 0:21:06.320
<v Speaker 2>Yeah, Like they will be a murphy bed will flip

0:21:06.359 --> 0:21:09.199
<v Speaker 2>them out of a window, or they'll just whow, like

0:21:09.320 --> 0:21:10.920
<v Speaker 2>fall through a trap door.

0:21:10.680 --> 0:21:13.000
<v Speaker 1>The stairs, very like one of the things. If they're

0:21:13.000 --> 0:21:15.760
<v Speaker 1>coming down the stairs, you can trap them by collapsing.

0:21:15.760 --> 0:21:19.760
<v Speaker 1>This cartoon when they fall into the trap like a

0:21:19.880 --> 0:21:24.560
<v Speaker 1>smoke machine pours smoke out of it. It's impossible that

0:21:24.600 --> 0:21:29.160
<v Speaker 1>they weren't going for cartoonish violence. There's no right, of course,

0:21:29.480 --> 0:21:32.639
<v Speaker 1>the producers and directors. Yeah, we're trying to be like

0:21:32.800 --> 0:21:34.720
<v Speaker 1>scary in any way, shape or form.

0:21:35.040 --> 0:21:38.679
<v Speaker 2>But it was shot by Don Burgess, who was nominated

0:21:38.680 --> 0:21:42.480
<v Speaker 2>for an Oscar less than a decade after Night Trap

0:21:42.520 --> 0:21:43.320
<v Speaker 2>for Forrest Gump.

0:21:43.880 --> 0:21:45.000
<v Speaker 3>So they had a real team.

0:21:45.080 --> 0:21:47.960
<v Speaker 2>It wasn't just you know, they didn't, you know, say

0:21:48.000 --> 0:21:49.600
<v Speaker 2>all right, let's go out in the valley and use

0:21:49.640 --> 0:21:53.240
<v Speaker 2>some like a porn crew.

0:21:53.480 --> 0:21:55.439
<v Speaker 3>Sure, just do this thing like.

0:21:55.560 --> 0:21:57.840
<v Speaker 1>They had a real crew, know, and apparently has Bro

0:21:57.920 --> 0:22:01.360
<v Speaker 1>spent depending on who you ask, least a million dollars

0:22:01.400 --> 0:22:01.679
<v Speaker 1>on this.

0:22:01.920 --> 0:22:04.239
<v Speaker 2>Yeah, they said one to five in the documentary, so

0:22:04.440 --> 0:22:06.320
<v Speaker 2>they put some money into it, and it is not

0:22:06.440 --> 0:22:12.040
<v Speaker 2>apparent on the screen. The sets look terrible. The the doorways,

0:22:12.080 --> 0:22:15.040
<v Speaker 2>I don't know if you noticed, but any doorway, they

0:22:15.040 --> 0:22:17.720
<v Speaker 2>didn't build the door down to the floor. They built

0:22:17.720 --> 0:22:21.480
<v Speaker 2>the door down to like a one foot tall step over,

0:22:22.720 --> 0:22:24.120
<v Speaker 2>So anytime someone opens the.

0:22:24.080 --> 0:22:27.399
<v Speaker 3>Door, they step over this like one foot tall like

0:22:27.440 --> 0:22:28.040
<v Speaker 3>wooden set.

0:22:28.160 --> 0:22:30.560
<v Speaker 1>That's awesome. I mean the set is. It's basically like

0:22:30.800 --> 0:22:33.439
<v Speaker 1>they could have repurposed it for growing pains or family

0:22:33.520 --> 0:22:34.200
<v Speaker 1>ties or something.

0:22:34.240 --> 0:22:36.199
<v Speaker 3>Mate or no, they probably would have said, like, this

0:22:36.240 --> 0:22:36.920
<v Speaker 3>doesn't look good.

0:22:36.960 --> 0:22:39.520
<v Speaker 1>Right, maybe small wonders. I think they used it for

0:22:39.600 --> 0:22:41.040
<v Speaker 1>small wonder How about that.

0:22:41.560 --> 0:22:44.679
<v Speaker 2>There is no nudity we should point out. But it

0:22:44.840 --> 0:22:48.800
<v Speaker 2>again was never going to be kid friendly. But also

0:22:49.160 --> 0:22:51.399
<v Speaker 2>when you when you will get to the court stuff,

0:22:51.600 --> 0:22:54.120
<v Speaker 2>when you hear how it's described by these senators.

0:22:53.680 --> 0:22:55.800
<v Speaker 1>It's so over the top, it's so over the top.

0:22:55.920 --> 0:22:59.600
<v Speaker 3>Yeah, should we take a break? You don't want to

0:22:59.600 --> 0:22:59.960
<v Speaker 3>take a break.

0:23:00.320 --> 0:23:02.240
<v Speaker 1>No, I'm excited and I'm ready to keep going.

0:23:02.359 --> 0:23:04.600
<v Speaker 2>Let's take a break, all right? Well, I guess we

0:23:04.600 --> 0:23:09.320
<v Speaker 2>should take a break. By saying that Hasbro dumped the game?

0:23:09.359 --> 0:23:12.200
<v Speaker 2>This is a nice cliffhanger. Hasbro dumped the game?

0:23:12.840 --> 0:23:14.600
<v Speaker 1>Well, Hasbro dumped the game or not?

0:23:14.800 --> 0:23:16.800
<v Speaker 3>Chuck, Okay, we'll find out right after this.

0:23:40.080 --> 0:23:43.000
<v Speaker 1>Okay, Chuck, cliffhanger ants er time.

0:23:44.160 --> 0:23:47.800
<v Speaker 2>Hasbro dumped the game because a it wasn't that great,

0:23:47.840 --> 0:23:51.960
<v Speaker 2>But the big reason was because CD Rahm Technology started

0:23:52.040 --> 0:23:55.000
<v Speaker 2>up and they were like, we've got VHS technology and

0:23:55.040 --> 0:23:57.800
<v Speaker 2>we suck a million five into this Turkey, like, let's

0:23:57.840 --> 0:23:58.399
<v Speaker 2>just dump it.

0:23:58.440 --> 0:23:59.640
<v Speaker 3>And that should have been the end of.

0:23:59.560 --> 0:24:02.440
<v Speaker 1>It, not just Night Trap, but the whole Control Vision thing,

0:24:02.600 --> 0:24:05.280
<v Speaker 1>that the whole platform that Night Trap was just going

0:24:05.320 --> 0:24:09.840
<v Speaker 1>to be a game on totally gone. Hasbro said forget it.

0:24:10.400 --> 0:24:13.959
<v Speaker 1>The thing is, the people who worked on designing this

0:24:14.040 --> 0:24:16.920
<v Speaker 1>game said no, no, no, no, Hasbro's being short sighted.

0:24:16.920 --> 0:24:20.399
<v Speaker 1>It's too good this game in particular. Maybe control Vision

0:24:20.440 --> 0:24:23.359
<v Speaker 1>is good. Granted the VHS thing, we're going to just

0:24:23.400 --> 0:24:27.399
<v Speaker 1>forget about that, but this game is too groundbreaking to

0:24:27.600 --> 0:24:30.920
<v Speaker 1>just let die. So they actually went to Hasbro and said,

0:24:31.480 --> 0:24:33.560
<v Speaker 1>how much will you sell us the footage, the code,

0:24:33.560 --> 0:24:37.000
<v Speaker 1>the whole shebang for Night Trap for and the designers

0:24:37.000 --> 0:24:40.159
<v Speaker 1>actually bought the game from Hasbro and took it and

0:24:40.200 --> 0:24:42.160
<v Speaker 1>founded their own company, Digital Pictures.

0:24:42.200 --> 0:24:43.280
<v Speaker 3>Do you know how much they sold it for?

0:24:43.560 --> 0:24:46.800
<v Speaker 1>But now I couldn't find didn't find it either. I

0:24:46.800 --> 0:24:50.040
<v Speaker 1>would guess peanuts. Basically, they probably were like, I don't

0:24:50.040 --> 0:24:53.080
<v Speaker 1>ever want to hear the words night or Trap together again.

0:24:53.440 --> 0:24:57.919
<v Speaker 1>Get it out of here. But these these designers, developers, directors, writers,

0:24:57.960 --> 0:25:01.159
<v Speaker 1>everybody got together formed Digital Pick and bought it and

0:25:01.200 --> 0:25:06.520
<v Speaker 1>started developing Night Track, ironically for CD ROM which is

0:25:06.600 --> 0:25:12.800
<v Speaker 1>the very type of media. Yeah, that killed it in

0:25:12.840 --> 0:25:13.560
<v Speaker 1>the first place.

0:25:14.119 --> 0:25:15.359
<v Speaker 3>Yeah.

0:25:14.480 --> 0:25:18.359
<v Speaker 2>By Jim's telling on the documentary, I don't know if

0:25:18.359 --> 0:25:21.399
<v Speaker 2>they were already going CD ROM or if it was

0:25:21.440 --> 0:25:24.120
<v Speaker 2>initiated by Sega. But he got a call, he said,

0:25:24.160 --> 0:25:27.399
<v Speaker 2>out of the blue from Sega, who had their gaming

0:25:27.400 --> 0:25:30.840
<v Speaker 2>system at the time, Sega Genesis and then Sega CD

0:25:31.040 --> 0:25:35.040
<v Speaker 2>was an add on system featuring this new cd RHALM technology.

0:25:35.080 --> 0:25:37.080
<v Speaker 2>And he said, they got a call, They said, hey,

0:25:37.760 --> 0:25:40.800
<v Speaker 2>you want to develop this for CD RAM And he

0:25:40.880 --> 0:25:44.120
<v Speaker 2>probably got a good laugh out about that and the irony,

0:25:44.440 --> 0:25:46.680
<v Speaker 2>and then said sure, because night Trap must live.

0:25:47.560 --> 0:25:50.680
<v Speaker 1>Yes, this guy is dedicated to night Trap living. If

0:25:50.680 --> 0:25:52.920
<v Speaker 1>there's one thing that he wants to keep alive in

0:25:53.320 --> 0:25:57.360
<v Speaker 1>the world, it is night Trap, that's right. So they

0:25:57.359 --> 0:26:00.919
<v Speaker 1>started developing it for CD ROM. It was a step

0:26:01.000 --> 0:26:03.119
<v Speaker 1>up for sure, from what I can tell, like the

0:26:03.480 --> 0:26:07.200
<v Speaker 1>graphics worked a lot better. The problem is is this

0:26:07.240 --> 0:26:08.320
<v Speaker 1>is nineteen ninety two.

0:26:09.400 --> 0:26:11.720
<v Speaker 2>Nineteen ninety two was when it was finally released as

0:26:11.720 --> 0:26:12.520
<v Speaker 2>a CD ROM game.

0:26:12.600 --> 0:26:16.080
<v Speaker 1>Yeah, they had shot all this footage in the late eighties,

0:26:16.720 --> 0:26:18.560
<v Speaker 1>but it looked like the late seventies. There was a

0:26:18.600 --> 0:26:22.640
<v Speaker 1>big difference between say nineteen eighty eight and nineteen ninety two.

0:26:22.840 --> 0:26:26.960
<v Speaker 1>Style Wise, it was apparent, visually apparent, and immediately apparent

0:26:27.000 --> 0:26:29.760
<v Speaker 1>to anybody, say, a video game playing age. Yeah, I

0:26:29.800 --> 0:26:32.199
<v Speaker 1>agree that was a big strike against night Trap to

0:26:32.240 --> 0:26:35.840
<v Speaker 1>begin with, But probably the biggest stripe of all was

0:26:35.960 --> 0:26:39.399
<v Speaker 1>that it wasn't a highly playable game. It was not

0:26:39.480 --> 0:26:41.760
<v Speaker 1>a good game, and it probably would have just kind

0:26:41.800 --> 0:26:45.080
<v Speaker 1>of faded away like it sold. I guess enough that

0:26:45.160 --> 0:26:50.879
<v Speaker 1>it qualified as like a not a disaster. They at

0:26:50.960 --> 0:26:53.960
<v Speaker 1>least did more than break even, but it probably would

0:26:54.000 --> 0:26:56.760
<v Speaker 1>have just fallen into the dustbin of history had it

0:26:56.800 --> 0:27:01.880
<v Speaker 1>not been for Senator Joe Lieberman of Connecticut and Senator

0:27:01.880 --> 0:27:05.800
<v Speaker 1>Herb Cole of Wisconsin, a couple of Democrats who created

0:27:05.800 --> 0:27:09.280
<v Speaker 1>this crusade about violent video games in I think nineteen

0:27:09.359 --> 0:27:11.360
<v Speaker 1>ninety three.

0:27:11.840 --> 0:27:14.879
<v Speaker 2>Yeah, and so this very much mirrored if you listen

0:27:14.960 --> 0:27:19.160
<v Speaker 2>to our Satanic Panic episodes and the PMRC and music

0:27:19.200 --> 0:27:22.440
<v Speaker 2>label MPAA m PAA, Like this was all the time

0:27:22.520 --> 0:27:25.240
<v Speaker 2>when everyone was saying, hey, listen, we need to start

0:27:25.520 --> 0:27:28.359
<v Speaker 2>at least labeling the stuff so parents know what their

0:27:28.400 --> 0:27:32.040
<v Speaker 2>kids are doing and just watch a little bit, you know,

0:27:32.040 --> 0:27:34.480
<v Speaker 2>there's all kinds of it was in the Netflix documentary.

0:27:34.520 --> 0:27:36.800
<v Speaker 2>But there's all sorts of stuff on YouTube about these

0:27:36.840 --> 0:27:40.320
<v Speaker 2>hearings where they're talking about the disgusting trash and the

0:27:40.359 --> 0:27:43.440
<v Speaker 2>filth and the hyper violence, and it's like, it's really

0:27:43.480 --> 0:27:44.159
<v Speaker 2>not that violent.

0:27:44.400 --> 0:27:49.080
<v Speaker 1>So here's the thing. They went after Moral Kombat, Yeah,

0:27:49.080 --> 0:27:52.040
<v Speaker 1>which was super violent, it really was. Yeah, And they

0:27:52.040 --> 0:27:56.280
<v Speaker 1>went after night Trap, which was again cartoonish. Not a

0:27:56.400 --> 0:28:00.159
<v Speaker 1>drop of blood spills from a person's body, right, had

0:28:00.240 --> 0:28:05.080
<v Speaker 1>ladies in lingerie one? Yes, Okay, I'm not defending any

0:28:05.160 --> 0:28:09.160
<v Speaker 1>kind of violence against women, of course, not defending objectifying women.

0:28:11.240 --> 0:28:16.360
<v Speaker 1>But Night Trap was unfairly railroaded. Oh yeah, because for

0:28:16.400 --> 0:28:22.840
<v Speaker 1>some reason, I think probably because it was it was film,

0:28:22.960 --> 0:28:26.000
<v Speaker 1>it was people. Like the people were controlling people.

0:28:26.440 --> 0:28:29.280
<v Speaker 2>That was the difference, because there was there were one

0:28:29.359 --> 0:28:33.520
<v Speaker 2>hundred exploitation movies and horror movies by this point, share

0:28:33.560 --> 0:28:37.160
<v Speaker 2>two hundred, yeah, three hundred. It was a thousand times

0:28:37.359 --> 0:28:40.040
<v Speaker 2>worse than this. Yeah, But the fact that you were

0:28:40.120 --> 0:28:43.880
<v Speaker 2>controlling Yet they never said, and they make a big

0:28:43.880 --> 0:28:47.160
<v Speaker 2>point about this in the documentary, like you weren't doing

0:28:47.200 --> 0:28:49.360
<v Speaker 2>the violence, Like the whole point of the game was

0:28:49.400 --> 0:28:52.600
<v Speaker 2>to stop the augurs. That's like you weren't the person

0:28:52.720 --> 0:28:54.840
<v Speaker 2>doing the augur You're preventing the violence.

0:28:54.920 --> 0:28:56.520
<v Speaker 3>Yeah. I guess that's why they call them augurs because

0:28:56.520 --> 0:28:57.240
<v Speaker 3>it was kind of like an augur.

0:28:57.360 --> 0:29:00.480
<v Speaker 1>Yeah, yeah, the tool was Yeah, that's what I get tobar.

0:29:00.600 --> 0:29:03.760
<v Speaker 1>What was it called crow car trocar? Yeah.

0:29:04.680 --> 0:29:07.440
<v Speaker 2>But yeah, and they never I mean he Jim Riley

0:29:07.480 --> 0:29:08.960
<v Speaker 2>was like, they clearly never even played the game.

0:29:09.080 --> 0:29:11.520
<v Speaker 1>Yeah, no, they were talking about the.

0:29:11.400 --> 0:29:13.560
<v Speaker 2>Cover of the thing was lurid. They didn't like the

0:29:13.560 --> 0:29:14.320
<v Speaker 2>cover of the box.

0:29:14.480 --> 0:29:17.440
<v Speaker 1>Yeah, yeah, they definitely hadn't played the game. It was

0:29:17.480 --> 0:29:20.560
<v Speaker 1>just impossible from what they were saying happens in the game.

0:29:21.000 --> 0:29:21.120
<v Speaker 3>Uh.

0:29:21.280 --> 0:29:23.080
<v Speaker 1>And the big one was like you were saying that

0:29:23.400 --> 0:29:29.520
<v Speaker 1>it it let players carry out sexual violence against women. No,

0:29:29.720 --> 0:29:32.719
<v Speaker 1>you do the opposite of that, right, there's violence that

0:29:32.840 --> 0:29:35.600
<v Speaker 1>is carried out by the augurs if you don't do

0:29:35.720 --> 0:29:37.960
<v Speaker 1>it right, if you if you're not good at the game,

0:29:38.000 --> 0:29:39.360
<v Speaker 1>if you lose, yes, exactly.

0:29:39.400 --> 0:29:42.520
<v Speaker 2>But even then, like even in the most disturbing scene,

0:29:42.560 --> 0:29:44.920
<v Speaker 2>which was the one with the lady and the and

0:29:44.960 --> 0:29:47.360
<v Speaker 2>the night looking in the mirror, the augers come in

0:29:47.440 --> 0:29:49.920
<v Speaker 2>behind her and it's for sure creepy looking at first,

0:29:50.560 --> 0:29:53.440
<v Speaker 2>but you know, then they get out the croke Car.

0:29:53.640 --> 0:29:57.600
<v Speaker 2>I can't even remember tro Car and she's like ah ah,

0:29:57.680 --> 0:29:59.600
<v Speaker 2>and it's like the worst B movie. And then they

0:29:59.640 --> 0:30:01.800
<v Speaker 2>just sort of dragger over the threshold of one of

0:30:01.800 --> 0:30:02.320
<v Speaker 2>those doors.

0:30:02.360 --> 0:30:05.520
<v Speaker 1>I would say, gently escorted, yeah, through.

0:30:05.320 --> 0:30:07.440
<v Speaker 2>The doors, like you don't see any of the violence

0:30:07.480 --> 0:30:10.360
<v Speaker 2>even No, it's all just suggested, right, yes.

0:30:10.080 --> 0:30:13.680
<v Speaker 1>But again, Night Trip got lumped in with Mortal Kombat,

0:30:13.760 --> 0:30:17.840
<v Speaker 1>and because of this, because it was very clear that

0:30:17.920 --> 0:30:20.600
<v Speaker 1>the writing was on the wall. The media has a

0:30:20.640 --> 0:30:23.440
<v Speaker 1>really great track record of saying, oh God, if we

0:30:23.440 --> 0:30:26.200
<v Speaker 1>don't come up with a rating system ourselves, right, Congress

0:30:26.280 --> 0:30:28.360
<v Speaker 1>is going to impose it on us. And so they

0:30:28.400 --> 0:30:33.680
<v Speaker 1>came up with the ESRB, the Entertainment Software Rating Board.

0:30:35.160 --> 0:30:39.760
<v Speaker 1>It was an industry created, self imposed rating system that

0:30:39.920 --> 0:30:43.080
<v Speaker 1>was brought about in large part because.

0:30:42.760 --> 0:30:46.560
<v Speaker 3>Of Night Right. So Sega pulls the game.

0:30:47.480 --> 0:30:51.680
<v Speaker 2>Eventually, it became really popular because of these senatorial hearings, right,

0:30:51.760 --> 0:30:52.880
<v Speaker 2>which is what always happens.

0:30:52.960 --> 0:30:55.040
<v Speaker 1>Yes, it's exactly right. It was starting to fade away.

0:30:55.040 --> 0:30:56.800
<v Speaker 1>It would have been lost to history, and then the

0:30:56.840 --> 0:30:59.760
<v Speaker 1>senators came in and we're like's go buy that game.

0:31:00.360 --> 0:31:03.080
<v Speaker 2>Kids wanted to play it, but Sega did eventually pull it.

0:31:04.200 --> 0:31:09.080
<v Speaker 2>Digital Pictures re released it as their own distributor and

0:31:09.720 --> 0:31:15.560
<v Speaker 2>rated it M for mature, And that should have that

0:31:15.600 --> 0:31:17.360
<v Speaker 2>should have also been the end of it, right.

0:31:17.880 --> 0:31:20.880
<v Speaker 1>Yeah, I should have just kind of went away, especially

0:31:20.960 --> 0:31:23.480
<v Speaker 1>after Sega pulled it, because it got pulled from KB

0:31:23.600 --> 0:31:25.840
<v Speaker 1>Toys and Toys r US because the kids. But like

0:31:25.880 --> 0:31:27.720
<v Speaker 1>you're saying, it was still around, and then when Sega

0:31:27.760 --> 0:31:29.560
<v Speaker 1>pulled it was like you couldn't find it anyway, right,

0:31:29.880 --> 0:31:32.520
<v Speaker 1>that should have been the end. And then in twenty fourteen,

0:31:32.960 --> 0:31:39.560
<v Speaker 1>Tom Riley, Jim Riley, Jim Jim Riley started a Kickstarter

0:31:40.560 --> 0:31:42.760
<v Speaker 1>and said we're going to resurrect Night Trap. All we

0:31:42.800 --> 0:31:45.720
<v Speaker 1>need is three hundred and thirty thousand dollars. People are

0:31:45.760 --> 0:31:49.000
<v Speaker 1>going to go crazy for this all following Yeah, yeah,

0:31:49.040 --> 0:31:51.760
<v Speaker 1>it's going to be the greatest kickstarter in the history

0:31:51.760 --> 0:31:55.080
<v Speaker 1>of kickstarters. And it was not the greatest kickstarter ever.

0:31:55.240 --> 0:31:58.320
<v Speaker 1>It was a really, really bad kickstarter. They had a

0:31:58.360 --> 0:32:02.680
<v Speaker 1>lot of criticism, skeptics, and ultimately only garnered I think

0:32:02.680 --> 0:32:05.520
<v Speaker 1>about forty thousand dollars when they were after three hundred

0:32:05.520 --> 0:32:06.320
<v Speaker 1>and thirty.

0:32:06.160 --> 0:32:07.320
<v Speaker 3>And that was in twenty fourteen.

0:32:08.080 --> 0:32:10.560
<v Speaker 1>Yeah, so that obviously was the end of night Trap, Right,

0:32:10.840 --> 0:32:11.320
<v Speaker 1>that was not.

0:32:11.320 --> 0:32:14.160
<v Speaker 3>The end of night Trap, the bad game that refused

0:32:14.160 --> 0:32:14.520
<v Speaker 3>to die.

0:32:14.720 --> 0:32:14.920
<v Speaker 1>Yeah.

0:32:15.360 --> 0:32:18.320
<v Speaker 2>In twenty sixteen, there was a video on YouTube that

0:32:18.360 --> 0:32:21.600
<v Speaker 2>showed someone playing night Trap on their telephone on their smartphone,

0:32:22.440 --> 0:32:24.840
<v Speaker 2>and I don't know if it was Jim Riley or

0:32:24.880 --> 0:32:27.880
<v Speaker 2>one of the original devs saw it and was like,

0:32:28.240 --> 0:32:29.160
<v Speaker 2>what is going on.

0:32:29.520 --> 0:32:31.520
<v Speaker 3>You can't play night Trap on a smartphone?

0:32:31.600 --> 0:32:34.160
<v Speaker 2>Yeah, because it was never developed that the technology, and

0:32:34.200 --> 0:32:36.720
<v Speaker 2>let's that smartphone is playing a CD that I don't

0:32:36.720 --> 0:32:37.800
<v Speaker 2>know about in the background.

0:32:38.520 --> 0:32:39.959
<v Speaker 3>And they got in touch with the person.

0:32:40.600 --> 0:32:43.120
<v Speaker 2>His name was Tyler Hogle and he was a mobile

0:32:43.120 --> 0:32:46.840
<v Speaker 2>game programmer who followed was a fan of the original

0:32:46.920 --> 0:32:48.720
<v Speaker 2>as like in a cult fan way.

0:32:48.880 --> 0:32:50.520
<v Speaker 1>That's a deep cut at that time, a.

0:32:50.600 --> 0:32:53.800
<v Speaker 2>Super deep cut, and then basically said I'm going to

0:32:53.960 --> 0:32:57.520
<v Speaker 2>get a playable version hacked together for smartphones and did

0:32:57.560 --> 0:32:59.200
<v Speaker 2>it like semi successfully.

0:32:59.520 --> 0:33:05.520
<v Speaker 1>Yeah. So he basically created this just on his own.

0:33:06.200 --> 0:33:10.640
<v Speaker 1>And then once the video surfaced, Yeah, and the original developers,

0:33:10.720 --> 0:33:12.520
<v Speaker 1>Jim Riley and some of the others got in touch

0:33:12.560 --> 0:33:16.560
<v Speaker 1>with them. They said, here, man, here's here's we lost

0:33:16.600 --> 0:33:18.880
<v Speaker 1>the code years ago. No one has any idea where

0:33:18.920 --> 0:33:22.520
<v Speaker 1>it is but we do have original thirty five millimeter footage,

0:33:22.520 --> 0:33:26.520
<v Speaker 1>which is timestamps, which is really critical because you have

0:33:26.600 --> 0:33:28.200
<v Speaker 1>to wait. As we'll talk about how to play it

0:33:28.200 --> 0:33:31.280
<v Speaker 1>in a second. The timing is everything between the video

0:33:31.360 --> 0:33:35.520
<v Speaker 1>and the player's controls. So with the timestamps, Tyler Hogle

0:33:35.680 --> 0:33:39.480
<v Speaker 1>was able to basically create a new modern, twenty fifth

0:33:39.480 --> 0:33:44.080
<v Speaker 1>anniversary edition that just is actually kind of a as

0:33:44.120 --> 0:33:46.800
<v Speaker 1>far as night Trap goes, it's the best night Trap

0:33:46.880 --> 0:33:48.000
<v Speaker 1>that there could possibly be.

0:33:48.280 --> 0:33:52.400
<v Speaker 2>Yeah, that was the twenty seventeen twenty fifth edsh rated

0:33:52.440 --> 0:33:53.320
<v Speaker 2>tea for teens.

0:33:53.400 --> 0:33:55.840
<v Speaker 1>This time still preposterous, which.

0:33:55.680 --> 0:33:58.840
<v Speaker 2>Is funny, And apparently the you know you said he

0:33:58.880 --> 0:34:01.920
<v Speaker 2>lost the code, but he was, that's really easy, Like

0:34:01.960 --> 0:34:04.240
<v Speaker 2>I've got all this footage that's time stamped. Yeah, it's

0:34:04.240 --> 0:34:05.680
<v Speaker 2>like I can code this thing in my sleep.

0:34:05.720 --> 0:34:08.880
<v Speaker 1>Basically he basically did. So there's a twenty fifth edition

0:34:10.080 --> 0:34:15.640
<v Speaker 1>of night Trap, which apparently Nintendo has a version of oh,

0:34:15.840 --> 0:34:17.960
<v Speaker 1>which is kind of funny because at the time of

0:34:18.000 --> 0:34:21.280
<v Speaker 1>those Senate hearings in nineteen ninety three ninety four, Nintendo

0:34:21.320 --> 0:34:25.480
<v Speaker 1>famously said they would never allow night Trap on their platform,

0:34:26.040 --> 0:34:26.680
<v Speaker 1>and they did.

0:34:27.160 --> 0:34:29.960
<v Speaker 2>Yeah, and Nintendo is still sort of known as the

0:34:30.000 --> 0:34:31.640
<v Speaker 2>more family friendly unit.

0:34:31.800 --> 0:34:32.360
<v Speaker 3>Yeah.

0:34:32.400 --> 0:34:35.319
<v Speaker 2>I think they even had a bloodless Mortal Kombat if

0:34:35.320 --> 0:34:37.760
<v Speaker 2>I'm not mistaken, or maybe it was a setting.

0:34:38.520 --> 0:34:41.160
<v Speaker 1>Oh I think yes, it rings a bell. Did you

0:34:41.200 --> 0:34:43.279
<v Speaker 1>see the new Mortal Kombat movie? Did you any I

0:34:43.280 --> 0:34:46.440
<v Speaker 1>have seen zero Mortal Kombat movies. The new one just

0:34:46.440 --> 0:34:48.640
<v Speaker 1>came out on hbox. Is it good?

0:34:48.880 --> 0:34:50.640
<v Speaker 3>That's pretty good? I mean, did you play the game.

0:34:51.040 --> 0:34:52.279
<v Speaker 3>Do you have nostalgia for the game?

0:34:52.360 --> 0:34:53.799
<v Speaker 1>Sure? Yeah, you should watch it.

0:34:54.000 --> 0:34:55.279
<v Speaker 3>Okay, it's good enough.

0:34:55.320 --> 0:34:57.239
<v Speaker 2>It looks good and there's great fights and then some

0:34:57.480 --> 0:35:00.200
<v Speaker 2>nice Easter eggs and it's like the Mortal kom that

0:35:00.320 --> 0:35:03.800
<v Speaker 2>movie that should have been because they made one previously.

0:35:03.360 --> 0:35:05.440
<v Speaker 1>That wasn't that great. Yeah, from the nineties.

0:35:05.520 --> 0:35:07.080
<v Speaker 3>Yeah, but this one looks it's pretty cool.

0:35:07.120 --> 0:35:09.480
<v Speaker 1>Okay, okay, where you rip.

0:35:09.360 --> 0:35:14.920
<v Speaker 2>Out spines and hearts and.

0:35:12.640 --> 0:35:14.000
<v Speaker 3>And the way they do the blood, it looks just

0:35:14.040 --> 0:35:14.439
<v Speaker 3>like the game.

0:35:14.560 --> 0:35:17.880
<v Speaker 1>Is it rated T for teen? It's rated R okay

0:35:17.960 --> 0:35:18.800
<v Speaker 1>because it's a movie.

0:35:19.600 --> 0:35:21.560
<v Speaker 2>But we mentioned that it wasn't that great of a

0:35:21.600 --> 0:35:25.480
<v Speaker 2>game because of the gameplay. One of the biggest problems

0:35:26.480 --> 0:35:29.400
<v Speaker 2>was that you've got all these stories going on in

0:35:29.440 --> 0:35:33.840
<v Speaker 2>these different windows, but you can only kind of control

0:35:33.840 --> 0:35:36.960
<v Speaker 2>one at a time, So when you're controlling one scene,

0:35:37.880 --> 0:35:40.160
<v Speaker 2>other stuff is going on, and we mentioned that makes

0:35:40.200 --> 0:35:41.840
<v Speaker 2>it impossible to follow the actual story.

0:35:42.000 --> 0:35:43.600
<v Speaker 3>That's a problem, so it suffers there.

0:35:44.400 --> 0:35:47.319
<v Speaker 2>But there's also this thing where you have a red light,

0:35:47.360 --> 0:35:50.200
<v Speaker 2>a green light, and a yellow light. And when these

0:35:50.320 --> 0:35:52.960
<v Speaker 2>lights turn on, if it's the right color light, is

0:35:52.960 --> 0:35:56.319
<v Speaker 2>when you engage the trap button, and that's when the

0:35:56.360 --> 0:35:57.560
<v Speaker 2>auger will flip out the window.

0:35:57.600 --> 0:35:58.719
<v Speaker 3>But it has to be timed right.

0:35:58.920 --> 0:36:02.640
<v Speaker 2>Yeah, And apparently while you're in these other rooms, if

0:36:02.680 --> 0:36:04.400
<v Speaker 2>you want to follow the story for a couple of minutes,

0:36:04.920 --> 0:36:09.000
<v Speaker 2>they will change the codes, the color codes, right, So

0:36:09.320 --> 0:36:11.319
<v Speaker 2>if you're in another room, they'll be like, the code

0:36:11.400 --> 0:36:13.600
<v Speaker 2>is now green, yes, and you don't know that because

0:36:13.640 --> 0:36:15.440
<v Speaker 2>you're not watching it. So you go back and you

0:36:15.480 --> 0:36:18.040
<v Speaker 2>think the code is red, and so you're losing the game.

0:36:18.200 --> 0:36:20.600
<v Speaker 1>Yeah, because you have to have the right security code

0:36:20.640 --> 0:36:24.240
<v Speaker 1>activated to activate the traps. Because this is the Martin's

0:36:24.320 --> 0:36:28.160
<v Speaker 1>family's security cameras. The Martin family, the vampires are the

0:36:28.160 --> 0:36:31.359
<v Speaker 1>ones who created the traps. You're just hacked into it

0:36:31.400 --> 0:36:34.600
<v Speaker 1>thanks to your pals at SCAT, right. You're basically freelancing

0:36:34.680 --> 0:36:38.760
<v Speaker 1>for it. But when they change those codes, it doesn't

0:36:38.800 --> 0:36:39.640
<v Speaker 1>show on screen.

0:36:39.880 --> 0:36:40.080
<v Speaker 3>Right.

0:36:40.320 --> 0:36:43.319
<v Speaker 1>The character tells another character to go down to the

0:36:43.320 --> 0:36:44.799
<v Speaker 1>basement and change the code.

0:36:44.560 --> 0:36:46.879
<v Speaker 3>A different screen that you may not be watching, Yeah, in.

0:36:46.840 --> 0:36:49.360
<v Speaker 1>A different room that you can't hear or see or

0:36:49.400 --> 0:36:51.640
<v Speaker 1>anything like that, because you're in the living room and

0:36:51.680 --> 0:36:53.600
<v Speaker 1>this conversation is happening in the kitchen.

0:36:53.760 --> 0:36:54.160
<v Speaker 3>Uh huh.

0:36:54.160 --> 0:36:56.719
<v Speaker 1>That is not a thing where it's like, oh, that's

0:36:56.760 --> 0:36:59.279
<v Speaker 1>a cool little little little feature, you know, gay part

0:36:59.320 --> 0:37:02.719
<v Speaker 1>of the gameplay that is a maddening ho yes, a bug, right,

0:37:03.520 --> 0:37:06.360
<v Speaker 1>So that's a big part. That's a big problem with

0:37:06.440 --> 0:37:09.480
<v Speaker 1>it as well. And then also you don't have to

0:37:09.520 --> 0:37:11.840
<v Speaker 1>get a perfect you don't have to play a perfect

0:37:11.840 --> 0:37:15.319
<v Speaker 1>game to win. But if any of the augers get

0:37:15.440 --> 0:37:19.640
<v Speaker 1>any of the characters, you lose. If too many augers

0:37:19.640 --> 0:37:23.000
<v Speaker 1>start to accumulate, you lose, and you get yelled at

0:37:23.000 --> 0:37:25.080
<v Speaker 1>by the leader of scat it's kind of funny, he

0:37:25.239 --> 0:37:29.480
<v Speaker 1>gets really mad at you for screwing up. But to win,

0:37:30.200 --> 0:37:34.760
<v Speaker 1>it's you're basically memorizing where to go win, and it happens,

0:37:34.960 --> 0:37:38.279
<v Speaker 1>especially toward the end, really quick, so like you'll you know,

0:37:38.400 --> 0:37:40.000
<v Speaker 1>set off a trap in one room and you have

0:37:40.040 --> 0:37:42.920
<v Speaker 1>to go remember what room you're supposed to go to

0:37:42.920 --> 0:37:46.160
<v Speaker 1>to get the trap set for the next auger, And

0:37:46.200 --> 0:37:49.000
<v Speaker 1>it's not really fun. It gets really intense towards the end,

0:37:49.040 --> 0:37:50.720
<v Speaker 1>but not necessarily fun.

0:37:50.960 --> 0:37:53.080
<v Speaker 2>Yeah, I mean, hats off to the grabster because he

0:37:53.120 --> 0:37:56.040
<v Speaker 2>actually played this thing and tried to play it, which

0:37:56.080 --> 0:37:57.239
<v Speaker 2>was more than I was willing to do.

0:37:57.320 --> 0:37:59.200
<v Speaker 3>But I did watch the walkthroughs.

0:37:59.520 --> 0:38:01.919
<v Speaker 1>Did you see the night Trap video or the lip

0:38:01.920 --> 0:38:02.560
<v Speaker 1>sync video?

0:38:03.000 --> 0:38:03.360
<v Speaker 3>I did not.

0:38:03.719 --> 0:38:08.240
<v Speaker 1>There's actually a theme song night Trap, look Out behind

0:38:08.280 --> 0:38:10.680
<v Speaker 1>You or something like that that one of the characters

0:38:10.680 --> 0:38:14.120
<v Speaker 1>does an air guitar tennis recket lip sync too wow

0:38:14.840 --> 0:38:17.720
<v Speaker 1>dancing while the other characters have to watch and pretend

0:38:17.760 --> 0:38:21.680
<v Speaker 1>like they're not mortified with embarrassment at seeing this. It's

0:38:21.719 --> 0:38:22.320
<v Speaker 1>really something.

0:38:22.400 --> 0:38:22.759
<v Speaker 3>Oh man.

0:38:22.800 --> 0:38:25.040
<v Speaker 2>I kept waiting in the documentary for a big reveal

0:38:25.080 --> 0:38:27.440
<v Speaker 2>that like George Cline was one of the augurs or something,

0:38:28.440 --> 0:38:31.480
<v Speaker 2>but Dana Plato was about as you know, yeah, a

0:38:31.600 --> 0:38:33.800
<v Speaker 2>list as it got at the time, which was probably

0:38:33.800 --> 0:38:34.640
<v Speaker 2>C list at the time.

0:38:34.719 --> 0:38:37.000
<v Speaker 1>Yeah, yeah, you got anything else?

0:38:37.320 --> 0:38:39.839
<v Speaker 3>I got nothing else? Night Trap, go seek it.

0:38:39.800 --> 0:38:42.040
<v Speaker 1>Out, night Trap, look Out behind You.

0:38:42.160 --> 0:38:42.560
<v Speaker 3>That's right.

0:38:43.400 --> 0:38:45.120
<v Speaker 1>If you want to know more about Night Trip. You

0:38:45.160 --> 0:38:46.560
<v Speaker 1>don't even have to play. You can just go on

0:38:46.600 --> 0:38:49.920
<v Speaker 1>YouTube and watch basically the movie, and even then it's

0:38:49.960 --> 0:38:55.160
<v Speaker 1>still generally incoherent. But since I said it's still generally incoherent,

0:38:55.360 --> 0:38:56.560
<v Speaker 1>it's time for listener man.

0:38:59.320 --> 0:39:03.160
<v Speaker 2>I'm gonna call this speed reading trauma. Hey, guys, I

0:39:03.160 --> 0:39:05.840
<v Speaker 2>should start with the obligatory long time, first time, finally

0:39:05.840 --> 0:39:08.719
<v Speaker 2>reason to email, and here I am so hello. I

0:39:08.719 --> 0:39:10.600
<v Speaker 2>didn't think that a short stuff on speed reading, of

0:39:10.600 --> 0:39:12.640
<v Speaker 2>all things, would trigger my first email, but here we go.

0:39:13.000 --> 0:39:15.120
<v Speaker 2>Halfway through the show, I was flooded with a vivid

0:39:15.200 --> 0:39:18.600
<v Speaker 2>memory of speed reading in my elementary school gifted class.

0:39:19.280 --> 0:39:22.520
<v Speaker 2>Speaking of other scams, this was in the early nineties.

0:39:22.560 --> 0:39:25.879
<v Speaker 2>My teacher would drag a transparency with a printed passage, Oh,

0:39:25.920 --> 0:39:28.919
<v Speaker 2>I kind of remember this across an overhead projector at

0:39:28.920 --> 0:39:31.960
<v Speaker 2>increasing speeds, and after each pass we would take a

0:39:32.000 --> 0:39:33.959
<v Speaker 2>comprehension test.

0:39:35.120 --> 0:39:36.800
<v Speaker 3>I had no idea that this was a scam.

0:39:36.840 --> 0:39:38.160
<v Speaker 2>I just thought it was a standard part of the

0:39:38.200 --> 0:39:40.319
<v Speaker 2>curriculum that I wasn't very good at, and I felt

0:39:40.400 --> 0:39:44.600
<v Speaker 2>terrible about it. Then again, in my Louisiana public school curriculum,

0:39:44.640 --> 0:39:46.920
<v Speaker 2>we also had to get a hunting license and shoot

0:39:47.000 --> 0:39:50.280
<v Speaker 2>clay pigeons as part of Louisiana history in middle school.

0:39:50.440 --> 0:39:52.480
<v Speaker 1>I grew up shooting clay pigeons.

0:39:52.080 --> 0:39:56.160
<v Speaker 3>Really for school. No, okay, I would like to try.

0:39:56.160 --> 0:39:56.919
<v Speaker 1>That is cool.

0:39:57.000 --> 0:39:57.640
<v Speaker 3>Skeet shooting.

0:39:57.760 --> 0:39:59.040
<v Speaker 1>Yeah, that's another way to put it.

0:39:59.040 --> 0:40:01.200
<v Speaker 3>Looks like fun. Just stand behind.

0:40:01.920 --> 0:40:05.400
<v Speaker 2>That's the rule, right basically anyway, Thanks so much for

0:40:05.440 --> 0:40:09.120
<v Speaker 2>the entertainment and education edutainment, especially this past year. I've

0:40:09.160 --> 0:40:11.279
<v Speaker 2>often had you in my ear while I work from

0:40:11.280 --> 0:40:13.839
<v Speaker 2>home to feel a little less solitary. That is from

0:40:13.880 --> 0:40:16.320
<v Speaker 2>Kate Ellis Jensen in Boulder, Colorado.

0:40:16.640 --> 0:40:19.120
<v Speaker 1>Thanks a lot, Kate, that was a good email. Very

0:40:19.160 --> 0:40:21.440
<v Speaker 1>sorry to set off the trauma, but I'm glad that

0:40:21.560 --> 0:40:23.640
<v Speaker 1>it's passed. I'm presuming it passed.

0:40:23.760 --> 0:40:26.360
<v Speaker 2>Yeah, I kind of remember that happening, but I certainly

0:40:26.400 --> 0:40:27.560
<v Speaker 2>was not in a gifted class.

0:40:27.640 --> 0:40:30.600
<v Speaker 1>It doesn't sound like a very fun procedure. It kind

0:40:30.600 --> 0:40:34.080
<v Speaker 1>of sounds like Ray Finds revealing himself to Philip Seymour

0:40:34.080 --> 0:40:38.320
<v Speaker 1>Hoffman and Red Dragon. Oh spoiler, so you see.

0:40:38.800 --> 0:40:39.800
<v Speaker 3>Yeah, you know I'm.

0:40:39.640 --> 0:40:41.960
<v Speaker 1>Talking about Sure, we've talked about that recently.

0:40:42.239 --> 0:40:43.840
<v Speaker 3>Yeah, the wheelchair and fire scene.

0:40:45.480 --> 0:40:49.200
<v Speaker 1>This rule hilarious but also really funny. If you stop

0:40:49.200 --> 0:40:52.040
<v Speaker 1>and think about it. Sure, that movie just danced on

0:40:52.120 --> 0:40:55.480
<v Speaker 1>the line and sometimes it went over. Agreed. Well, if

0:40:55.520 --> 0:40:57.879
<v Speaker 1>you want to know more about Red Dragon, Oh wait,

0:40:57.920 --> 0:40:59.560
<v Speaker 1>I already said that stuff. If you want to get

0:40:59.600 --> 0:41:02.160
<v Speaker 1>in touch with the like Kate did, then you can

0:41:02.239 --> 0:41:07.000
<v Speaker 1>email us like Kate did at Stuff podcast at iHeartRadio

0:41:07.160 --> 0:41:13.000
<v Speaker 1>dot com. Stuff you Should Know is a production of iHeartRadio.

0:41:13.480 --> 0:41:16.680
<v Speaker 1>For more podcasts my heart Radio, visit the iHeartRadio app,

0:41:16.880 --> 0:41:19.800
<v Speaker 1>Apple Podcasts, or wherever you listen to your favorite shows.